$ /tmp/.mount_Scarlremp14755132407666639521/bin/scarletnx ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000 --opt=s --docked=1 --fullscreen=0 --showcase=1 --showcase_corner=tr --vsync=1 --async_pipelines=1 --prepare_shaders=0 --jit_opt=s --controls=0 --gamepad_map=south:B east:A west:Y north:X lb:L rb:R lt:ZL rt:ZR ls:L3 rs:R3 back:Minus start:Plus up:Up down:Down left:Left right:Right --network=1 --ldn=off --user=1 --data ~/Games/applications/.scarletnx ScarletNX - 010093801237C000 build: ScarletNX main 269ce0d (clang 23.1.4, Linux x86_64) system: Fedora Linux 45 (Forty Five) (Linux 7.3.0-0.rc0.260819gbd5f485f3f02.5.fc46.x86_64), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 16 GB RAM fs: ExeFS and RomFS read from the dump ~/MEDIA/Program/SAK_64bit/Metroid Dread [010093801237C000] [v327680] (1G+1U).xci (4368,3 MB mapped) fs: exefs/main.npdm from the mod's ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000_data/mods/DreadRandovania/exefs/main.npdm fs: exefs/subsdk9 from the mod's ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000_data/mods/DreadRandovania/exefs/subsdk9 fs: the mod's RomFS ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000_data/mods/ClassicFusionColors-hand-fix/romfs laid over the game's fs: the mod's RomFS ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000_data/mods/DreadRandovania/romfs laid over the game's fs: 0 RomFS/ExeFS files mapped for the whole run, 0,0 MB memory: 4 KiB host pages, views share their source's pages (alias pool) Loaded rtld at 0x8000000 main patched by the mod's ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000_data/mods/DreadRandovania/exefs/646761F643AFEBB379EDD5E6A5151AF2CEF93DC1.ips Loaded main at 0x8005000 Loaded subsdk0 at 0x7aa1f000 Loaded subsdk9 at 0x7b0c6000 Loaded sdk at 0x7b31e000 symbols: 31925 functions named hooks: the module calls the functions of the 544 symbols the hooks name through their dispatch slots, and every other function directly (route list 0cbeb8b9dddeed16, this runtime's too) hooks: module rtld, SDK unknown (its versioned hooks aren't installed) hooks: module main, SDK unknown (its versioned hooks aren't installed) hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) hooks: module subsdk9, SDK unknown (its versioned hooks aren't installed) hooks: module sdk, SDK 11.4.3 hook: memcpy at 7b858d78 runs hook_memmove hook: memmove at 7b859130 runs hook_memmove hook: memset at 7b859410 runs hook_memset hooks: 3 of the game's functions run the runtime's handlers nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache jit: 4 compile threads, 0 pcs of earlier runs queued npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 acc: 1 user, playing as user 1 time: the time zone is Etc/GMT-2 (UTC+02) game: 010093801237c000, version 2.1.0 pl: the Japanese stand-in answers for the console font's private-use characters pl: the Chinese simplified stand-in answers for the console font's private-use characters pl: the Chinese traditional stand-in answers for the console font's private-use characters pl: the Korean stand-in answers for the console font's private-use characters pl: the extended stand-in answers for the console font's private-use characters RomFS: the update's over the game's dump, read in place (5054,4 MB) RomFS: built from the game's RomFS and 2 mods' over it (1892 folders, 10361 files, 5079,4 MB) input: gamepad Xbox 360 Controller (id 4, GUID 030081b85e0400008e02000004010000, xbox360) input: device path /dev/input/event257, 6 axes, 11 buttons, mapping 030081b85e0400008e02000004010000,Xbox 360 Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, input: Xbox 360 Controller exposes no motion sensors through SDL video: SDL 3.4.18 on wayland vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes (not used yet) vulkan: graphics descriptor buffers supported, disabled vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding) vulkan: the driver that runs: NVIDIA, 580.196.07 (driver ID 4) vulkan: NVIDIA GeForce GTX 1060 3GB, Vulkan 1.4.312, driver 913101c0, graphics queue family 0, compute 2 (separate family) vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) vulkan: swapchain 1280x720, 3 images, presents timed, fifo vulkan: a stage's descriptor set (22 uniform and 17 storage buffers, 576 textures, 8 images) is past this GPU's per-stage limits (15, 1048576, 1048576, 1048576): pipelines may fail vulkan: pipeline cache loaded (9700 KB) vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own memory: GPU engines keep their results, guest memory is trapped until the CPU needs it renderer: Vulkan main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 kernel: core 0 runs on host CPUs 0 3 6 9 vulkan: 9 shaders and 7 pipelines of earlier runs loaded from ~/Games/applications/.scarletnx/cache/recompiled/010093801237C000/shader_cache/010093801237C000.vkshaders in 34 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in ~/Games/applications/.scarletnx/cache/recompiled/010093801237C000/shader_cache/010093801237C000.vkshipped vulkan: the on-screen controls' atlas is 1024x1776 kernel: core 2 runs on host CPUs 2 5 8 11 heap: 1426 MB requested (result 0) jit: the game changed its code at 7b0c8000, compiled into its function from 7b0c6000: compiled again jit: the game changed its code at 7b0c8000, compiled into its function from 7b0c6038: compiled again jit: the game changed its code at 7b0c8000, compiled into its function from 7b0c7aa0: compiled again jit: the game changed its code at 7b0c8000, compiled into its function from 7b0c8000: compiled again jit: the game changed its code at 90b3d40, compiled into its function from 90b3c30: compiled again jit: the game changed its code at 90b3d40, compiled into its function from 90b3d50: compiled again jit: the game changed its code at 9099800, compiled into its function from 90997e0: compiled again jit: the game changed its code at 9099800, compiled into its function from 9099820: compiled again jit: the game changed its code at 7b0c80c0, compiled into its function from 7b0c80c8: compiled again jit: the game changed its code at 89d5e00, compiled into its function from 89d5644: compiled again jit: the game changed its code at 89d5e00, compiled into its function from 89d5e18: compiled again jit: the game changed its code at 89d5e00, compiled into its function from 89d5e1c: compiled again jit: the game changed its code at 89d5e00, compiled into its function from 89d5e28: compiled again jit: the game changed its code at 7b0c8180, compiled into its function from 7b0c8190: compiled again jit: the game changed its code at 89d66c0, compiled into its function from 89d6690: compiled again jit: the game changed its code at 89d66c0, compiled into its function from 89d66c4: compiled again jit: the game changed its code at 7b0c8240, compiled into its function from 7b0c8258: compiled again jit: the game changed its code at 8b64d80, compiled into its function from 8b64d6c: compiled again jit: the game changed its code at 8b64d80, compiled into its function from 8b64d9c: compiled again jit: the game changed its code at 7b0c8300, compiled into its function from 7b0c8320: compiled again jit: the game changed its code at 8fde0c0, compiled into its function from 8fddf98: compiled again jit: the game changed its code at 8fde0c0, compiled into its function from 8fde0d8: compiled again jit: the game changed its code at 7b0c83c0, compiled into its function from 7b0c83e8: compiled again jit: the game changed its code at 7b50c100, compiled into its function from 7b50c100: compiled again jit: the game changed its code at 7b0c8480, compiled into its function from 7b0c84b0: compiled again jit: the game changed its code at 801b6c0, compiled into its function from 801afc0: compiled again jit: the game changed its code at 801b6c0, compiled into its function from 801b6c8: compiled again RomFS: reading replacements.json (3,0 KB) RomFS: reading RDVHASH (0,0 KB) RomFS: reading files.toc (1384,5 KB) RomFS: reading system.pkg (4138,6 KB) audio: SDL pulseaudio output opened on Starship/Matisse HD Audio Controller Аналогове стерео (48000 Hz, 2 channels, signed 16-bit PCM) audren: the first update, revision REV8 audio: SDL pulseaudio output opened on Starship/Matisse HD Audio Controller Аналогове стерео (48000 Hz, 2 channels, signed 16-bit PCM) audio: queued 960 bytes of guest PCM kernel: core 1 runs on host CPUs 1 4 7 10 nvn: the game's driver answers API 53.314 and GPU code 1.5 to 1.16, 22 items in all from its code nvn: the game's NVN API 53.314 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) nvn: device 7627a7d8 initialized, flags 0 nvn: depth mode near = -w nvn: window origin upper left nvn: queue 7627d7d8 initialized (replay 1) nvn: sampler pool 762ac6b8: 4096 descriptors at GPU 4617a0000 nvn: texture pool 762ac6e8: 2304 descriptors at GPU 4617c0000 nvn: the first texture of format 0x35 (target 1, 1600x900) nvn: the first texture of format 0x25 (target 1, 1600x900) nvn: window 112d14c500: 2 textures, first 1600x900 format 0x25, present interval 1 nvn: the first texture of format 0x48 (target 1, 128x128) nvn: the first texture of format 0x37 (target 1, 64x64) nvn: the first texture of format 0x46 (target 1, 512x256) nvn: the first texture of format 0x42 (target 1, 512x512) nvn: the first texture of format 0xa (target 1, 1600x900) nvn: the first texture of format 0x3f (target 1, 1600x900) nvn: the first texture of format 0x29 (target 1, 800x450) nvn: the first texture of format 0x32 (target 1, 2048x2048) nvn: the first texture of format 0x44 (target 1, 64x64) nvn: the first texture of format 0x4b (target 1, 64x64) RomFS: reading us_english.txt (133,2 KB) RomFS: reading config.ini (42,8 KB) nvn: the first texture of format 0x6d (target 1, 128x8) nvn: the first texture of format 0x1 (target 1, 256x16) nvn: the first texture of format 0x38 (target 1, 1280x720) RomFS: reading init.lc (6,0 KB) RomFS: reading scenario.lc (21,0 KB) RomFS: reading minimap.bmmdef (21,0 KB) RomFS: reading samus.pkg (179557,0 KB) nvn: 64 KiB of the runtime's memory carry command records past the game's command memory nvn: window crop 0,0 1600x900 nvn: first present, texture 0 of window 112d14c500 RomFS: reading samus.bmsad (68,0 KB) vulkan: write tracking on (caches skip unchanged memory) nvn: the first texture of format 0xd (target 1, 128x16) perf: 2,4 frames a second over 5,0 s (12 shown in all) nvn: the first texture of format 0x50 (target 8, 128x128) RomFS: reading soloicemissile.bmsad (2,1 KB) RomFS: reading powerbody_bc.bctex (347,4 KB) RomFS: reading samuscannon_bc.bctex (256,6 KB) RomFS: reading samus_sburst_bc.bctex (249,5 KB) RomFS: reading powerhead_bc.bctex (307,8 KB) RomFS: reading varia_head_bc.bctex (388,0 KB) RomFS: reading varia_body_bc.bctex (355,8 KB) RomFS: reading gravity_head_bc.bctex (419,8 KB) RomFS: reading gravity_body_bc.bctex (468,7 KB) RomFS: reading hyper_head_bc.bctex (561,7 KB) RomFS: reading gravity_hand_bc.bctex (99,7 KB) RomFS: reading hyper_cannon_bc.bctex (536,8 KB) RomFS: reading hyper_body_bc.bctex (517,5 KB) nvn: 128 KiB of the runtime's memory carry command records past the game's command memory RomFS: reading morphball_power_bc.bctex (66,7 KB) RomFS: reading morphball_power_at.bctex (166,9 KB) RomFS: reading morphball_power_nm.bctex (262,5 KB) RomFS: reading morphballvaria_bc.bctex (348,1 KB) RomFS: reading morphballvaria_at.bctex (487,3 KB) RomFS: reading morphballvaria_nm.bctex (943,8 KB) RomFS: reading morphballgravity_bc.bctex (112,7 KB) RomFS: reading morphballgravity_at.bctex (144,9 KB) RomFS: reading morphballgravity_nm.bctex (253,8 KB) RomFS: reading morphballhyper_bc.bctex (443,3 KB) RomFS: reading morphballhyper_at.bctex (800,6 KB) RomFS: reading morphballhyper_nm.bctex (1209,1 KB) RomFS: reading msemenu_mainmenu.lc (25,7 KB) nvdrv: open /dev/nvmap -> 1 nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 nvdrv: ioctl c008010e on device 1 (command 1), buffers 8/8/0 nvdrv: open /dev/nvhost-ctrl -> 2 nvdrv: open /dev/nvhost-nvdec -> 3 nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 nvdrv: open /dev/nvhost-nvdec -> 4 nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 nvdrv: ioctl c0a40009 on device 6 (command 1), buffers a4/a4/0 nvdrv: ioctl c0400001 on device 6 (command 1), buffers 40/40/0 nvdrv: ioctl c0a4000a on device 6 (command 1), buffers a4/a4/0 nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 nvdrv: QueryEvent fd 2 (device 3) id 10000000 nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 nvdrv: QueryEvent fd 2 (device 3) id 10000001 nvdrv: ioctl c0080103 on device 1 (command 1), buffers 8/8/0 nvdrv: open /dev/nvhost-vic -> 5 nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 nvdrv: ioctl c0340009 on device 7 (command 1), buffers 34/34/0 nvdrv: ioctl c04c0001 on device 7 (command 1), buffers 4c/4c/0 nvdrv: ioctl c034000a on device 7 (command 1), buffers 34/34/0 nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 vulkan: a 338 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 5 render targets made, 1 texture uploads (8 KB), 0 ms in finishes nvdrv: QueryEvent fd 2 (device 3) id 10000002 nvdrv: open /dev/nvhost-ctrl -> 6 nvdrv: QueryEvent fd 6 (device 3) id 10000000 audio: queued nonzero guest PCM (s16 peak 1) vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3840 KB), 0 ms in finishes nvn: the display didn't show a frame in two periods: frames don't wait for it until it does vulkan: 1 frames not shown, the display had every swapchain image vulkan: swapchain 1920x1057, 3 images, presents timed, fifo perf: 42,5 frames a second over 5,0 s (225 shown in all) showcase: off perf: 60,0 frames a second over 5,0 s (525 shown in all) vulkan: 3581 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases; 7162 descriptor sets written, 0 reused; 557 draws kept the last one's shaders and pipeline (0 checked) vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 8 render targets made, 255 texture uploads (952 MB); 2 frames over 50 ms in the last 600, the slowest 338 ms vulkan: 7 pipelines of earlier runs made in the background (7 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 198 of 5419 MB (127 ours), heap 1 68 of 11926 MB (64 ours), heap 2 61 of 184 MB (32 ours) vulkan: caches: 8 render targets (35 MB, 0 parked), 2 textures (3 MB), 32 buffers (0 MB); 151 of 5419 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 3880 rendering passes, 0 clear commands, 792 attachments cleared and 0 left undefined by their load op vulkan: 2520 passes (65%) ended at renderer.c:200 vulkan: 599 passes (15%) ended at renderer.c:661 vulkan: 502 passes (13%) ended at cmd.c:531 vulkan: 254 passes (7%) ended at texture.c:383 vulkan: 4 passes (0%) ended at nvdec.c:131 vulkan: 1 passes (0%) ended at buffer.c:2104 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times vulkan: display: 580 frame intervals of 19,98 ms (deviation 15,53 ms, 1st to 99th percentile 15,82 to 33,62 ms), 93 held for other than 1 refresh; the game's frames went from release to present in 13,9 ms (0,2 to 31,0), on to the display in 45,9 ms (14,6 to 73,6), 59,5 ms in all (40,0 to 81,4) vulkan: display: 11 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (826 shown in all) nvdrv: open /dev/nvhost-nvdec -> 3 nvdrv: open /dev/nvhost-nvdec -> 4 nvdrv: open /dev/nvhost-vic -> 5 vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3840 KB), 0 ms in finishes nvn: the display didn't show a frame in two periods: frames don't wait for it until it does perf: 58,8 frames a second over 5,0 s (1120 shown in all) vulkan: 8484 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases; 16968 descriptor sets written, 0 reused; 1860 draws kept the last one's shaders and pipeline (0 checked) vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 8 render targets made, 556 texture uploads (2079 MB); 1 frames over 50 ms in the last 600, the slowest 115 ms vulkan: 7 pipelines of earlier runs made in the background (7 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 198 of 5299 MB (127 ours), heap 1 68 of 11926 MB (64 ours), heap 2 63 of 182 MB (32 ours) vulkan: caches: 8 render targets (35 MB, 0 parked), 3 textures (5 MB), 44 buffers (0 MB); 158 of 5299 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 8415 rendering passes, 0 clear commands, 1392 attachments cleared and 0 left undefined by their load op vulkan: 3000 passes (66%) ended at renderer.c:200 vulkan: 608 passes (13%) ended at cmd.c:531 vulkan: 600 passes (13%) ended at renderer.c:661 vulkan: 301 passes (7%) ended at texture.c:383 vulkan: 25 passes (1%) ended at buffer.c:2104 vulkan: 1 passes (0%) ended at nvdec.c:131 vulkan: GPU-owned guest memory landed for the CPU 11 times, render targets written back for an engine 0 times perf: 59,9 frames a second over 5,0 s (1422 shown in all) vulkan: display: 577 frame intervals of 17,35 ms (deviation 3,30 ms, 1st to 99th percentile 15,82 to 33,44 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 1,2 ms (0,2 to 14,5), on to the display in 54,4 ms (39,3 to 74,0), 55,3 ms in all (39,9 to 74,3) vulkan: display: 15 frames not shown (no image free), 0 held for a later refresh than their period's nvdrv: open /dev/nvhost-nvdec -> 3 nvdrv: open /dev/nvhost-nvdec -> 4 nvdrv: open /dev/nvhost-vic -> 5 RomFS: reading mainmenucomposition.bmscp (73,0 KB) vulkan: a 264 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (4864 KB), 0 ms in finishes nvn: 256 KiB of the runtime's memory carry command records past the game's command memory vulkan: a 172 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3840 KB), 0 ms in finishes vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3840 KB), 0 ms in finishes perf: 52,9 frames a second over 5,0 s (1687 shown in all) nvn: the display didn't show a frame in two periods: frames don't wait for it until it does nvn: 1800 presents, 1800 submissions vulkan: 28914 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases; 52835 descriptor sets written, 4993 reused; 17324 draws kept the last one's shaders and pipeline (0 checked) vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 8 render targets made, 864 texture uploads (3228 MB); 3 frames over 50 ms in the last 600, the slowest 264 ms vulkan: 7 pipelines of earlier runs made in the background (7 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 326 of 5318 MB (255 ours), heap 1 132 of 11926 MB (128 ours), heap 2 62 of 184 MB (32 ours) vulkan: caches: 8 render targets (35 MB, 0 parked), 5 textures (6 MB), 539 buffers (0 MB); 165 of 5318 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 14613 rendering passes, 0 clear commands, 1992 attachments cleared and 0 left undefined by their load op vulkan: 3000 passes (48%) ended at renderer.c:200 vulkan: 1820 passes (29%) ended at buffer.c:2104 vulkan: 615 passes (10%) ended at cmd.c:531 vulkan: 600 passes (10%) ended at renderer.c:661 vulkan: 160 passes (3%) ended at texture.c:383 vulkan: 3 passes (0%) ended at nvdec.c:131 vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times RomFS: reading sprites_hud_tileset.bmsss (2,5 KB) RomFS: reading hud_tileset.bctex (192,8 KB) vulkan: a 474 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1024 KB), 0 ms in finishes RomFS: reading s010_cave.pkg (168641,0 KB) vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes perf: 43,3 frames a second over 5,0 s (1904 shown in all) perf: 32,9 frames a second over 5,0 s (2069 shown in all) vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes RomFS: reading s010_cave.lc (66,5 KB) RomFS: reading randomizer_powerup.lc (29,9 KB) RomFS: reading s010_cave.brfld (2680,3 KB) RomFS: reading sabotoru_nest_eggs_bc.bctex (195,6 KB) RomFS: reading sabotoru_nest_eggs_at.bctex (86,2 KB) RomFS: reading sabotoru_nest_eggs_nm.bctex (288,7 KB) RomFS: reading doorfrozen_bc.bctex (237,9 KB) RomFS: reading doorfrozen_at.bctex (83,9 KB) RomFS: reading doorfrozen_nm.bctex (304,9 KB) RomFS: reading sabotoru_nest_slime_bc.bctex (127,8 KB) RomFS: reading sabotoru_nest_slime_at.bctex (231,7 KB) RomFS: reading sabotoru_nest_slime_nm.bctex (294,8 KB) RomFS: reading doorcharge_bc.bctex (89,1 KB) RomFS: reading doorcharge_at.bctex (167,6 KB) RomFS: reading doorcharge_nm.bctex (234,5 KB) RomFS: reading randomizer_powerup_0.bmsad (1,1 KB) vulkan: display: 596 frame intervals of 25,22 ms (deviation 21,03 ms, 1st to 99th percentile 16,51 to 66,66 ms), 261 held for other than 1 refresh; the game's frames went from release to present in 19,7 ms (0,4 to 32,8), on to the display in 23,2 ms (8,2 to 41,7), 44,7 ms in all (24,0 to 82,1) vulkan: display: 4 frames not shown (no image free), 0 held for a later refresh than their period's RomFS: reading doorcentralunit_bc.bctex (88,6 KB) RomFS: reading doorcentralunit_at.bctex (180,1 KB) RomFS: reading doorcentralunit_nm.bctex (913,3 KB) RomFS: reading doorcentralunithit_bc.bctex (57,8 KB) RomFS: reading doorcentralunithit_at.bctex (163,7 KB) RomFS: reading doorcentralunithit_nm.bctex (193,0 KB) RomFS: reading doorcentralunithitburn.bctex (258,7 KB) RomFS: reading randomizer_powerup_1.bmsad (1,2 KB) vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes RomFS: reading letters_hologram_noise.bctex (3,8 KB) RomFS: reading randomizer_powerup_2.bmsad (1,2 KB) RomFS: reading randomizer_powerup_3.bmsad (1,1 KB) RomFS: reading powerup_doublejump.bmsas (0,4 KB) RomFS: reading powerup_magnet.bcmdl (32,2 KB) RomFS: reading powerup_doublejump_mp_white__01.bsmat (0,7 KB) RomFS: reading powerup_spi_magnet_bc.bctex (74,1 KB) RomFS: reading powerup_doublejump_mp_magnet01.bsmat (0,6 KB) RomFS: reading randomizer_powerup_4.bmsad (1,2 KB) RomFS: reading randomizer_powerup_5.bmsad (1,2 KB) RomFS: reading randomizer_powerup_6.bmsad (1,2 KB) RomFS: reading randomizer_powerup_7.bmsad (1,1 KB) RomFS: reading powerup_bomb.bmsas (0,4 KB) RomFS: reading powerup_morph.bcmdl (18,9 KB) RomFS: reading powerup_morphhologram.bsmat (0,7 KB) RomFS: reading powerup_morphmaterial.bsmat (0,9 KB) RomFS: reading powerup_morphbc.bctex (16,8 KB) RomFS: reading powerup_morphat.bctex (14,1 KB) RomFS: reading powerup_morphnm.bctex (33,9 KB) RomFS: reading randomizer_powerup_8.bmsad (1,7 KB) RomFS: reading randomizer_powerup_9.bmsad (1,2 KB) RomFS: reading randomizer_powerup_10.bmsad (1,2 KB) RomFS: reading randomizer_powerup_11.bmsad (1,2 KB) RomFS: reading randomizer_powerup_12.bmsad (1,2 KB) RomFS: reading randomizer_powerup_13.bmsad (1,2 KB) RomFS: reading randomizer_powerup_14.bmsad (1,2 KB) RomFS: reading randomizer_powerup_15.bmsad (1,2 KB) RomFS: reading randomizer_powerup_16.bmsad (1,2 KB) RomFS: reading randomizer_powerup_17.bmsad (1,2 KB) perf: 32,5 frames a second over 5,0 s (2232 shown in all) RomFS: reading randomizer_powerup_18.bmsad (1,1 KB) RomFS: reading randomizer_powerup_19.bmsad (1,1 KB) RomFS: reading randomizer_powerup_20.bmsad (1,2 KB) RomFS: reading randomizer_powerup_21.bmsad (1,1 KB) RomFS: reading randomizer_powerup_22.bmsad (1,2 KB) RomFS: reading doorclosedcharge.bmsad (2,3 KB) RomFS: reading doorchargeclosed_bc.bctex (82,6 KB) RomFS: reading doorchargeclosed_at.bctex (157,4 KB) RomFS: reading doorchargeclosed_nm.bctex (206,7 KB) RomFS: reading randomizer_powerup_23.bmsad (1,2 KB) RomFS: reading randomizer_powerup_24.bmsad (1,2 KB) RomFS: reading randomizer_powerup_25.bmsad (1,2 KB) RomFS: reading randomizer_powerup_26.bmsad (1,1 KB) RomFS: reading randomizer_powerup_27.bmsad (1,2 KB) RomFS: reading randomizer_powerup_28.bmsad (1,2 KB) RomFS: reading randomizer_powerup_29.bmsad (1,2 KB) RomFS: reading randomizer_powerup_30.bmsad (1,3 KB) RomFS: reading randomizer_powerup_31.bmsad (1,2 KB) RomFS: reading doorshutter_bc.bctex (66,4 KB) RomFS: reading doorshutter_at.bctex (92,9 KB) RomFS: reading doorshutter_nm.bctex (246,2 KB) RomFS: reading randomizer_powerup_32.bmsad (1,2 KB) RomFS: reading doorshieldmissile_fx.bctex (56,4 KB) RomFS: reading doorshieldmissile_bc.bctex (128,7 KB) RomFS: reading doorshieldmissile_at.bctex (262,8 KB) RomFS: reading doorshieldmissile_nm.bctex (251,8 KB) RomFS: reading circuitevolution.bctex (44,4 KB) RomFS: reading doorwavebeam_bc.bctex (67,2 KB) RomFS: reading doorwavebeam_at.bctex (159,5 KB) RomFS: reading doorwavebeam_nm.bctex (270,1 KB) RomFS: reading doorwidebeam.bmsad (1,9 KB) vulkan: a 88 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes RomFS: reading s010_cave.brsa (71,2 KB) vulkan: a 86 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes perf: 32,2 frames a second over 5,0 s (2393 shown in all) RomFS: reading emmycave.bmsad (14,0 KB) vulkan: 37462 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases; 69092 descriptor sets written, 5832 reused; 24930 draws kept the last one's shaders and pipeline (0 checked) vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 8 render targets made, 884 texture uploads (3300 MB); 6 frames over 50 ms in the last 600, the slowest 474 ms vulkan: 7 pipelines of earlier runs made in the background (7 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 342 of 5330 MB (255 ours), heap 1 68 of 11926 MB (64 ours), heap 2 78 of 168 MB (48 ours) vulkan: caches: 8 render targets (35 MB, 0 parked), 6 textures (7 MB), 400 buffers (0 MB); 175 of 5330 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 16430 rendering passes, 0 clear commands, 3716 attachments cleared and 0 left undefined by their load op vulkan: 600 passes (33%) ended at renderer.c:661 vulkan: 600 passes (33%) ended at cmd.c:531 vulkan: 426 passes (23%) ended at buffer.c:2104 vulkan: 190 passes (10%) ended at renderer.c:200 vulkan: 1 passes (0%) ended at texture.c:383 vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes RomFS: reading warlotus.bmsad (2,0 KB) vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes RomFS: reading icons.bctex (421,9 KB) RomFS: reading randohudcomposition.bmscp (6,5 KB) nvn: 512 KiB of the runtime's memory carry command records past the game's command memory perf: 23,3 frames a second over 5,0 s (2510 shown in all) perf: 0,0 frames a second over 5,0 s (2510 shown in all) perf: 0,0 frames a second over 5,0 s (2510 shown in all) No new frame for 15 seconds (2510 shown, 0 GPU submissions): the game's threads threads (11): thread 80 'MainThread' prio 44 (base 44) core 0: off its core lr=815eb38 pc=815eb2c sp=1300100d50 #1 81d9344 #2 821e508 #3 8006334 #4 813782c #5 8006920 #6 7b5ce4c4 <_ZN2nn4init5StartEmmPFvvES2_S2_+54> #7 80000d4 111 svcSleepThread calls since the last dump, the last from 8e15b14 , with: thread 81 'NxSystemThread' prio 28 (base 28) core 2: waiting on am:gpu error lr=7b66dc2c <_ZN2nn2os6detail22MultiWaitImplByHorizon20WaitSynchronizationNEPiiPjil+20> pc=7b6bdb44 sp=13131ecae0 #1 7b668900 <_ZN2nn2os6detail13MultiWaitImpl19InternalWaitAnyImplEPPNS1_19MultiWaitHolderBaseEbNS_8TimeSpanEbj+174> #2 7b668c38 <_ZN2nn2os6detail13MultiWaitImpl11WaitAnyImplEPPNS1_19MultiWaitHolderBaseEbNS_8TimeSpanEbj+114> #3 7b665c18 <_ZN2nn2os7WaitAnyEPNS0_13MultiWaitTypeE+28> #4 7b66a08c #5 7b669ff8 #6 7b669fec #7 7b667e18 #8 7b66e254 thread 82 'Thread_0x000000000806B6B0' prio 30 (base 30) core 0: waiting on the address 112d0c0708 (00000001) lr=7b6642dc <_ZN2nn2os6detail18WaitLightEventImplEPNS0_14LightEventTypeE+4c> pc=7b6bdc68 sp=13557c0ec0 #1 808ebf4 #2 806b700 #3 7b667e18 #4 7b66e254 thread 83 'nn::atk::detail::TaskThread' prio 31 (base 31) core 0: waiting on the condition variable 7aa1ce20 (00000001), mutex 7aa1ce18 (00000000) lr=7b66f1b0 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=7b6bdb70 sp=1365db8ec0 #1 7b66570c <_ZN2nn2os19ReceiveMessageQueueEPmPNS0_16MessageQueueTypeE+3c> #2 922f36c #3 922f5b0 #4 923b4b0 #5 7b667e18 #6 7b66e254 thread 84 'nn::atk::detail::driver::SoundThread' prio 32 (base 32) core 0: waiting on IAudioRenderer with timeout (99999 us) lr=7b66edf0 <_ZN2nn2os6detail30InterProcessEventImplByHorizon9TimedWaitEjbNS_8TimeSpanE+90> pc=7b6bdb44 sp=131a038e40 #1 922ec14 #2 923b4b0 #3 7b667e18 #4 7b66e254 thread 85 'Thread_0x000000000806B6B0' prio 30 (base 30) core 1: in an SVC off its core (a sleep or an IPC request) lr=80fe698 pc=7b6bdaa0 sp=133ad26ef0 #1 806b700 #2 7b667e18 #3 7b66e254 2135 svcSleepThread calls since the last dump, the last from 80fe698 , with: thread 86 'Thread_0x000000000806B6B0' prio 30 (base 30) core 1: in an SVC off its core (a sleep or an IPC request) lr=807445c pc=7b6bdaa0 sp=13152aeef0 #1 806b700 #2 7b667e18 #3 7b66e254 14635 svcSleepThread calls since the last dump, the last from 807445c , with: thread 87 'Thread_0x000000000806B6B0' prio 30 (base 30) core 0: waiting on the address 7659aca8 (00000001) lr=7b6642dc <_ZN2nn2os6detail18WaitLightEventImplEPNS0_14LightEventTypeE+4c> pc=7b6bdc68 sp=1356565eb0 #1 81cce04 #2 806b700 #3 7b667e18 #4 7b66e254 767 svcSleepThread calls since the last dump, the last from 81cce30 , with: thread 88 'Thread_0x000000000806B6B0' prio 30 (base 30) core 0: waiting on the address 1133cdce68 (00000001) lr=7b6642dc <_ZN2nn2os6detail18WaitLightEventImplEPNS0_14LightEventTypeE+4c> pc=7b6bdc68 sp=133a260f10 #1 806b724 #2 7b667e18 #3 7b66e254 thread 89 'Thread_0x000000000806B6B0' prio 30 (base 30) core 0: waiting on the address 1133cdd5e8 (00000001) lr=7b6642dc <_ZN2nn2os6detail18WaitLightEventImplEPNS0_14LightEventTypeE+4c> pc=7b6bdc68 sp=1310f29f10 #1 806b724 #2 7b667e18 #3 7b66e254 thread 90 'SocketSpawnThread' prio 44 (base 44) core 0: in an SVC off its core (a sleep or an IPC request) lr=7b6a3074 <_ZN2nn2sf4hipc15SendSyncRequestENS_3svc6HandleEPvm+34> pc=7b6bdb98 sp=1368757d90 #1 7b6b6e94 #2 7b6b5644 #3 7b6ad258 <_ZN2nn6socket6detail6AcceptEiP8sockaddrPj+98> #4 7b0cf92c #5 7b667e18 #6 7b66e254 last SVCs: svc 17 (30005 1 9e4f3c4 5f5e0cb) -> fa01, 1 lr=7b66ed08 svc 21 (14001d 1380000800 14001d 131a038d38) -> 0, 1380000800 lr=7b6a3074 svc 18 (131a038e5c 131a038e6c 1 5f5e097) -> 0, 0 lr=7b66edf0 svc 21 (e0017 1380000c00 e0017 13152aede8) -> 0, 1380000c00 lr=7b6a3074 svc 17 (14801b 0 131a038e5c 5f5e097) -> 0, 0 lr=7b66edc8 svc 17 (30005 1 9e4f3c4 5f5e097) -> fa01, 1 lr=7b66ed08 svc 21 (14001d 1380000800 14001d 131a038d38) -> 0, 1380000800 lr=7b6a3074 svc 18 (131a038e5c 131a038e6c 1 5f5e0cb) -> 0, 0 lr=7b66edf0 svc 21 (e0017 1380000c00 e0017 13152aede8) -> 0, 1380000c00 lr=7b6a3074 svc 17 (14801b 0 131a038e5c 5f5e0cb) -> 0, 0 lr=7b66edc8 svc 17 (30005 1 9e4f3c4 5f5e0cb) -> fa01, 1 lr=7b66ed08 svc 21 (14001d 1380000800 14001d 131a038d38) -> 0, 1380000800 lr=7b6a3074 svc 18 (131a038e5c 131a038e6c 1 5f5e0cb) -> 0, 0 lr=7b66edf0 svc 21 (e0017 1380000c00 e0017 13152aede8) -> 0, 1380000c00 lr=7b6a3074 svc 17 (14801b 0 131a038e5c 5f5e0cb) -> 0, 0 lr=7b66edc8 svc 17 (30005 1 9e4f3c4 5f5e0cb) -> fa01, 1 lr=7b66ed08 svc 21 (14001d 1380000800 14001d 131a038d38) -> 0, 1380000800 lr=7b6a3074 svc 18 (131a038e5c 131a038e6c 1 5f5e063) -> 0, 0 lr=7b66edf0 svc 21 (e0017 1380000c00 e0017 13152aede8) -> 0, 1380000c00 lr=7b6a3074 svc 17 (14801b 0 131a038e5c 5f5e063) -> 0, 0 lr=7b66edc8 svc 17 (30005 1 9e4f3c4 5f5e063) -> fa01, 1 lr=7b66ed08 svc 21 (14001d 1380000800 14001d 131a038d38) -> 0, 1380000800 lr=7b6a3074 svc 18 (131a038e5c 131a038e6c 1 5f5e097) -> 0, 0 lr=7b66edf0 svc 17 (30005 1 10 1) -> fa01, 1 lr=7b66ed08 svc 17 (30005 1 10 1) -> fa01, 1 lr=7b66ed08 svc 21 (e0017 1380000c00 e0017 13152aede8) -> 0, 1380000c00 lr=7b6a3074 svc 17 (14801b 0 131a038e5c 5f5e097) -> 0, 0 lr=7b66edc8 svc 17 (30005 1 9e4f3c4 5f5e097) -> fa01, 1 lr=7b66ed08 svc 21 (14001d 1380000800 14001d 131a038d38) -> 0, 1380000800 lr=7b6a3074 svc 18 (131a038e5c 131a038e6c 1 5f5e097) -> 0, 0 lr=7b66edf0 svc 21 (e0017 1380000c00 e0017 13152aede8) -> 0, 1380000c00 lr=7b6a3074 svc 17 (14801b 0 131a038e5c 5f5e097) -> 0, 0 lr=7b66edc8 svc 17 (30005 1 9e4f3c4 5f5e097) -> fa01, 1 lr=7b66ed08 svc 21 (14001d 1380000800 14001d 131a038d38) -> 0, 1380000800 lr=7b6a3074 svc 18 (131a038e5c 131a038e6c 1 5f5e0cb) -> 0, 0 lr=7b66edf0 svc 21 (e0017 1380000c00 e0017 13152aede8) -> 0, 1380000c00 lr=7b6a3074 svc 17 (14801b 0 131a038e5c 5f5e0cb) -> 0, 0 lr=7b66edc8 svc 17 (30005 1 9e4f3c4 5f5e0cb) -> fa01, 1 lr=7b66ed08 svc 21 (14001d 1380000800 14001d 131a038d38) -> 0, 1380000800 lr=7b6a3074 svc 18 (131a038e5c 131a038e6c 1 5f5e097) -> 0, 0 lr=7b66edf0 last IPC requests: nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 gpu: the GPU thread is between jobs vulkan: 0 releases queued (the oldest waits for graphics submission 0 and compute batch 0), graphics submissions done 5125 of 5125, compute batches 0 of 0, 0 bytes of commands not recorded host thread 96585 waits on a condition with mutex base-10155400, called from pm_lock-3409970 host thread 96600 waits on a condition with mutex base-5109976, called from pm_lock-3269694 host thread 96592 waits on a condition with mutex base-5109976, called from pm_lock-3269694 host thread 96593 waits on a condition with mutex base-5109976, called from pm_lock-3269694 host thread 96594 waits on a condition with mutex base-5109976, called from pm_lock-3269694 host thread 96595 waits on a condition with mutex base-5109976, called from pm_lock-3269694 host thread 96596 waits on a condition with mutex base-5109976, called from pm_lock-3269694 host thread 96597 waits on a condition with mutex base-5109976, called from pm_lock-3269694 host thread 96598 waits on a condition with mutex base-5109976, called from pm_lock-3269694 host thread 96599 waits on a condition with mutex base-5109976, called from pm_lock-3269694 host thread 96591 waits on a condition with mutex base-5109976, called from pm_lock-3269694 host thread 96602 waits on a condition with mutex base-24322120, called from pm_lock-2939698 host thread 96601 waits on a condition with mutex base-3296424, called from pm_lock-3166368 host thread 96606 waits on a condition with mutex base-24322120, called from pm_lock-2939698 host thread 96588 waits on a condition with mutex base-24312336, called from pm_lock-4447277 host thread 96619 waits on a condition with mutex base-24322120, called from pm_lock-2939698 host thread 96620 waits on a condition with mutex base-24322120, called from pm_lock-2939698 host thread 96625 waits on a condition with mutex base-24322120, called from pm_lock-2939698 host thread 96626 waits on a condition with mutex base-24322120, called from pm_lock-2939698 host thread 96628 waits on a condition with mutex base-3737504, called from pm_lock-3178990 host thread 96633 waits on a condition with mutex base-24322120, called from pm_lock-2939698 host thread 96634 waits on a condition with mutex base-24322120, called from pm_lock-2939698 host thread 96635 waits on a condition with mutex base-24322120, called from pm_lock-2939698 host thread 96684 waits on a condition with mutex base-6754464, called from pm_lock-3326814 perf: 0,0 frames a second over 5,2 s (2510 shown in all) perf: 0,0 frames a second over 14,0 s (2510 shown in all) No new frame for 15 seconds (2510 shown, 0 GPU submissions): the game's threads threads (11): thread 80 'MainThread' prio 44 (base 44) core 0: off its core lr=815eb38 pc=815eb2c sp=1300100d50 #1 81d9344 #2 821e508 #3 8006334 #4 813782c #5 8006920 #6 7b5ce4c4 <_ZN2nn4init5StartEmmPFvvES2_S2_+54> #7 80000d4 thread 81 'NxSystemThread' prio 28 (base 28) core 2: waiting on am:gpu error lr=7b66dc2c <_ZN2nn2os6detail22MultiWaitImplByHorizon20WaitSynchronizationNEPiiPjil+20> pc=7b6bdb44 sp=13131ecae0 #1 7b668900 <_ZN2nn2os6detail13MultiWaitImpl19InternalWaitAnyImplEPPNS1_19MultiWaitHolderBaseEbNS_8TimeSpanEbj+174> #2 7b668c38 <_ZN2nn2os6detail13MultiWaitImpl11WaitAnyImplEPPNS1_19MultiWaitHolderBaseEbNS_8TimeSpanEbj+114> #3 7b665c18 <_ZN2nn2os7WaitAnyEPNS0_13MultiWaitTypeE+28> #4 7b66a08c #5 7b669ff8 #6 7b669fec #7 7b667e18 #8 7b66e254 thread 82 'Thread_0x000000000806B6B0' prio 30 (base 30) core 0: waiting on the address 112d0c0708 (00000001) lr=7b6642dc <_ZN2nn2os6detail18WaitLightEventImplEPNS0_14LightEventTypeE+4c> pc=7b6bdc68 sp=13557c0ec0 #1 808ebf4 #2 806b700 #3 7b667e18 #4 7b66e254 thread 83 'nn::atk::detail::TaskThread' prio 31 (base 31) core 0: waiting on the condition variable 7aa1ce20 (00000001), mutex 7aa1ce18 (00000000) lr=7b66f1b0 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=7b6bdb70 sp=1365db8ec0 #1 7b66570c <_ZN2nn2os19ReceiveMessageQueueEPmPNS0_16MessageQueueTypeE+3c> #2 922f36c #3 922f5b0 #4 923b4b0 #5 7b667e18 #6 7b66e254 thread 84 'nn::atk::detail::driver::SoundThread' prio 32 (base 32) core 0: waiting on IAudioRenderer with timeout (99999 us) lr=7b66edf0 <_ZN2nn2os6detail30InterProcessEventImplByHorizon9TimedWaitEjbNS_8TimeSpanE+90> pc=7b6bdb44 sp=131a038e40 #1 922ec14 #2 923b4b0 #3 7b667e18 #4 7b66e254 thread 85 'Thread_0x000000000806B6B0' prio 30 (base 30) core 1: in an SVC off its core (a sleep or an IPC request) lr=80fe698 pc=7b6bdaa0 sp=133ad26ef0 #1 806b700 #2 7b667e18 #3 7b66e254 377 svcSleepThread calls since the last dump, the last from 80fe698 , with: thread 86 'Thread_0x000000000806B6B0' prio 30 (base 30) core 1: in an SVC off its core (a sleep or an IPC request) lr=807445c pc=7b6bdaa0 sp=13152aeef0 #1 806b700 #2 7b667e18 #3 7b66e254 2459 svcSleepThread calls since the last dump, the last from 807445c , with: thread 87 'Thread_0x000000000806B6B0' prio 30 (base 30) core 0: waiting on the address 7659aca8 (00000001) lr=7b6642dc <_ZN2nn2os6detail18WaitLightEventImplEPNS0_14LightEventTypeE+4c> pc=7b6bdc68 sp=1356565eb0 #1 81cce04 #2 806b700 #3 7b667e18 #4 7b66e254 thread 88 'Thread_0x000000000806B6B0' prio 30 (base 30) core 0: waiting on the address 1133cdce68 (00000001) lr=7b6642dc <_ZN2nn2os6detail18WaitLightEventImplEPNS0_14LightEventTypeE+4c> pc=7b6bdc68 sp=133a260f10 #1 806b724 #2 7b667e18 #3 7b66e254 thread 89 'Thread_0x000000000806B6B0' prio 30 (base 30) core 0: waiting on the address 1133cdd5e8 (00000001) lr=7b6642dc <_ZN2nn2os6detail18WaitLightEventImplEPNS0_14LightEventTypeE+4c> pc=7b6bdc68 sp=1310f29f10 #1 806b724 #2 7b667e18 #3 7b66e254 thread 90 'SocketSpawnThread' prio 44 (base 44) core 0: in an SVC off its core (a sleep or an IPC request) lr=7b6a3074 <_ZN2nn2sf4hipc15SendSyncRequestENS_3svc6HandleEPvm+34> pc=7b6bdb98 sp=1368757d90 #1 7b6b6e94 #2 7b6b5644 #3 7b6ad258 <_ZN2nn6socket6detail6AcceptEiP8sockaddrPj+98> #4 7b0cf92c #5 7b667e18 #6 7b66e254 last SVCs: svc 17 (30005 1 9e4f3c4 5f5df93) -> fa01, 1 lr=7b66ed08 svc 21 (14001d 1380000800 14001d 131a038d38) -> 0, 1380000800 lr=7b6a3074 svc 18 (131a038e5c 131a038e6c 1 5f5de5a) -> 0, 0 lr=7b66edf0 svc 21 (e0017 1380000c00 e0017 13152aede8) -> 0, 1380000c00 lr=7b6a3074 svc 17 (14801b 0 131a038e5c 5f5de5a) -> 0, 0 lr=7b66edc8 svc 17 (30005 1 9e4f3c4 5f5de5a) -> fa01, 1 lr=7b66ed08 svc 21 (14001d 1380000800 14001d 131a038d38) -> 0, 1380000800 lr=7b6a3074 svc 18 (131a038e5c 131a038e6c 1 5f5df93) -> 0, 0 lr=7b66edf0 svc 21 (e0017 1380000c00 e0017 13152aede8) -> 0, 1380000c00 lr=7b6a3074 svc 17 (14801b 0 131a038e5c 5f5df93) -> 0, 0 lr=7b66edc8 svc 17 (30005 1 9e4f3c4 5f5df93) -> fa01, 1 lr=7b66ed08 svc 21 (14001d 1380000800 14001d 131a038d38) -> 0, 1380000800 lr=7b6a3074 svc 18 (131a038e5c 131a038e6c 1 5f5e097) -> 0, 0 lr=7b66edf0 svc 21 (e0017 1380000c00 e0017 13152aede8) -> 0, 1380000c00 lr=7b6a3074 svc 17 (14801b 0 131a038e5c 5f5e097) -> 0, 0 lr=7b66edc8 svc 17 (30005 1 9e4f3c4 5f5e097) -> fa01, 1 lr=7b66ed08 svc 21 (14001d 1380000800 14001d 131a038d38) -> 0, 1380000800 lr=7b6a3074 svc 18 (131a038e5c 131a038e6c 1 5f5e0cb) -> 0, 0 lr=7b66edf0 svc 21 (e0017 1380000c00 e0017 13152aede8) -> 0, 1380000c00 lr=7b6a3074 svc 17 (14801b 0 131a038e5c 5f5e0cb) -> 0, 0 lr=7b66edc8 svc 17 (30005 1 9e4f3c4 5f5e0cb) -> fa01, 1 lr=7b66ed08 svc 21 (14001d 1380000800 14001d 131a038d38) -> 0, 1380000800 lr=7b6a3074 svc 18 (131a038e5c 131a038e6c 1 5f5e0cb) -> 0, 0 lr=7b66edf0 svc 21 (e0017 1380000c00 e0017 13152aede8) -> 0, 1380000c00 lr=7b6a3074 svc 17 (14801b 0 131a038e5c 5f5e0cb) -> 0, 0 lr=7b66edc8 svc 17 (30005 1 9e4f3c4 5f5e0cb) -> fa01, 1 lr=7b66ed08 svc 21 (14001d 1380000800 14001d 131a038d38) -> 0, 1380000800 lr=7b6a3074 svc 18 (131a038e5c 131a038e6c 1 5f5e0cb) -> 0, 0 lr=7b66edf0 svc 17 (30005 1 10 1) -> fa01, 1 lr=7b66ed08 svc 17 (30005 1 10 1) -> fa01, 1 lr=7b66ed08 svc 21 (e0017 1380000c00 e0017 13152aede8) -> 0, 1380000c00 lr=7b6a3074 svc 17 (14801b 0 131a038e5c 5f5e0cb) -> 0, 0 lr=7b66edc8 svc 17 (30005 1 9e4f3c4 5f5e0cb) -> fa01, 1 lr=7b66ed08 svc 21 (14001d 1380000800 14001d 131a038d38) -> 0, 1380000800 lr=7b6a3074 svc 18 (131a038e5c 131a038e6c 1 5f5e097) -> 0, 0 lr=7b66edf0 svc 21 (e0017 1380000c00 e0017 13152aede8) -> 0, 1380000c00 lr=7b6a3074 svc 17 (14801b 0 131a038e5c 5f5e097) -> 0, 0 lr=7b66edc8 svc 17 (30005 1 9e4f3c4 5f5e097) -> fa01, 1 lr=7b66ed08 svc 21 (14001d 1380000800 14001d 131a038d38) -> 0, 1380000800 lr=7b6a3074 svc 18 (131a038e5c 131a038e6c 1 5f5e063) -> 0, 0 lr=7b66edf0 last IPC requests: nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 nn::hid::IHidServer cmd 206 (in 51 0) -> 0 nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 gpu: the GPU thread is between jobs vulkan: 0 releases queued (the oldest waits for graphics submission 0 and compute batch 0), graphics submissions done 5125 of 5125, compute batches 0 of 0, 0 bytes of commands not recorded host thread 96585 waits on a condition with mutex base-10155400, called from pm_lock-3409970 host thread 96600 waits on a condition with mutex base-5109976, called from pm_lock-3269694 host thread 96592 waits on a condition with mutex base-5109976, called from pm_lock-3269694 host thread 96593 waits on a condition with mutex base-5109976, called from pm_lock-3269694 host thread 96594 waits on a condition with mutex base-5109976, called from pm_lock-3269694 host thread 96595 waits on a condition with mutex base-5109976, called from pm_lock-3269694 host thread 96596 waits on a condition with mutex base-5109976, called from pm_lock-3269694 host thread 96597 waits on a condition with mutex base-5109976, called from pm_lock-3269694 host thread 96598 waits on a condition with mutex base-5109976, called from pm_lock-3269694 host thread 96599 waits on a condition with mutex base-5109976, called from pm_lock-3269694 host thread 96591 waits on a condition with mutex base-5109976, called from pm_lock-3269694 host thread 96602 waits on a condition with mutex base-24322120, called from pm_lock-2939698 host thread 96601 waits on a condition with mutex base-3296424, called from pm_lock-3166368 host thread 96606 waits on a condition with mutex base-24322120, called from pm_lock-2939698 host thread 96588 waits on a condition with mutex base-24312336, called from pm_lock-4447277 host thread 96619 waits on a condition with mutex base-24322120, called from pm_lock-2939698 host thread 96620 waits on a condition with mutex base-24322120, called from pm_lock-2939698 host thread 96625 waits on a condition with mutex base-24322120, called from pm_lock-2939698 host thread 96626 waits on a condition with mutex base-24322120, called from pm_lock-2939698 host thread 96628 waits on a condition with mutex base-3737504, called from pm_lock-3178990 host thread 96633 waits on a condition with mutex base-24322120, called from pm_lock-2939698 host thread 96634 waits on a condition with mutex base-24322120, called from pm_lock-2939698 host thread 96635 waits on a condition with mutex base-24322120, called from pm_lock-2939698 host thread 96684 waits on a condition with mutex base-6754464, called from pm_lock-3326814 *** Crash (signal 11) at host pc=0x7fabcffe6fcc, access to 0x18 *** invalid memory access in libnvidia-glcore.so.580.196.07 +de6fcc (?), on one of the runtime's threads perf: 0,0 frames a second over 5,8 s (2510 shown in all) host frames: scarletnx+50179d scarletnx+47e7bb libc.so.6+3e6f0 libnvidia-glcore.so.580.196.07+de6fcc libnvidia-glcore.so.580.196.07+d828f4 libnvidia-glcore.so.580.196.07+d84769 scarletnx+48fc15 scarletnx+47e88f scarletnx+47a223 libc.so.6+98042 libc.so.6+12072c on one of the runtime's threads, not the game's memory: heap 1426 MiB, physical 0 MiB, code 1856 MiB, 3283 of 3285 MiB used FATAL: The game crashed (invalid memory access). See the .log for details. scarletnx: Game failed (exit status 1). You can run the same command again. [ended, status 1]