[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.56] settings: ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/0100A6301214E000.ini keeps 3 keys this version does not use (astc_bc, controls_opacity, vk_descriptors), under [Deprecated]: delete them, or use Settings > App > Clean Old Settings in the launcher [ 0.57] log: written to ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/0100A6301214E000.log [ 0.57] ScarletNX - Fire Emblem Engage [ 0.57] build: ScarletNX main db38690, committed 2026-11-10 (clang 23.1.4, Linux x86_64) [ 0.57] system: 'Gentoo Linux' (Linux 7.2.11-tkg-eevdf-gentoo-llvm22-x86_64_v3), AMD Ryzen 7 3700X 8-Core Processor, 16 threads, 31 GB RAM [ 0.57] settings: fullscreen=1 (default 0), showcase_corner=tl (default "br"), stats_corner=tr (default "tl"), resolution=2 (default 1), anisotropy=16 (default 0), vulkan_video=1 (default 0), memory_gb=8 (default 0), pipeline_threads=8 (default 0), jit_threads=4 (default 0) [ 0.57] last start: pid 821909, started 2026-11-10 16:17:36 did not end with an exit: a crash (whose report ends that run's log, in logs/), a kill (by the system for its memory, or by the user) or a power loss, which the system does not name [ 1.30] fs: the DLC 0100a6301214f001 read from its dump ~/Games/LocalLibrary/Emulation/Eden/DLCs/Fire Emblem Engage [0100A6301214F001][v0][DLC].nsp (0.0 MB) [ 1.30] fs: the DLC 0100a6301214f002 read from its dump ~/Games/LocalLibrary/Emulation/Eden/DLCs/Fire Emblem Engage [0100A6301214F002][v0][DLC].nsp (0.0 MB) [ 1.31] fs: exefs/main.npdm from the mod's ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/0100A6301214E000_data/mods/Cobalt/exefs/main.npdm [ 1.31] fs: exefs/subsdk9 from the mod's ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/0100A6301214E000_data/mods/Cobalt/exefs/subsdk9 [ 1.31] fs: 5 RomFS/ExeFS files mapped for the whole run, 53.5 MB [ 1.31] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 1.31] memory: memory_fit_mode=0 (Auto): the game is told 6964 MiB, the console's being 6964 (the system can still give 16242 MiB, the process holds 141) [ 1.38] Loaded rtld at 0x8000000 [ 1.44] main patched by the mod's ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/0100A6301214E000_data/mods/[Level of Detail v2.0.0]/exefs/2.0.0.pchtxt [ 1.44] main patched by the mod's ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/0100A6301214E000_data/mods/emulator_60FPS_v2.0.0/exefs/Force 60FPS [v2.0.0].pchtxt [ 1.44] Loaded main at 0x8005000 [ 1.45] Loaded subsdk0 at 0xe6b5000 [ 1.45] Loaded subsdk9 at 0xed50000 [ 1.46] Loaded sdk at 0xf0dd000 [ 1.47] symbols: 32347 functions named [ 1.47] hooks: the module calls the functions of the 722 symbols the hooks name through their dispatch slots, and every other function directly (route list f1b76606a7486c69, this runtime's too) [ 1.47] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 1.47] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 1.47] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 1.47] hooks: module subsdk9, SDK unknown (its versioned hooks aren't installed) [ 1.47] hooks: module sdk, SDK 12.3.7 [ 1.47] hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at f1bcbc0 runs codec_decoder_finalize [ 1.47] hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at f1bcfa0 runs codec_decoder_reset [ 1.47] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at f224010 runs diag_abort [ 1.47] hook: memcpy at f6195f0 runs hook_memmove [ 1.47] hook: memmove at f619998 runs hook_memmove [ 1.47] hook: memset at f619c70 runs hook_memset [ 1.47] hooks: 6 of the game's functions run the runtime's handlers [ 1.47] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run [ 1.47] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 1.48] jit: 4 compile threads, 0 pcs of earlier runs queued [ 1.48] npdm: system resource 16 MB, cores f, priorities ffffffff0000000 [ 1.48] acc: 1 user, playing as user 1 [ 1.48] users: [user1] mii=Leek Girl: Leek Girl; picture=(none): file [ 1.48] time: the time zone is Etc/GMT+6 (UTC-06) [ 1.48] game: 0100a6301214e000, version 2.0.0 [ 1.48] pl: the Japanese stand-in answers for the console font's private-use characters [ 1.48] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 1.49] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 1.49] pl: the Korean stand-in answers for the console font's private-use characters [ 1.49] pl: the extended stand-in answers for the console font's private-use characters [ 1.53] RomFS: built from romfs/ (9680 folders, 206874 files, 15818.5 MB) [ 1.53] game: played with DLC 1, DLC 2 [ 1.72] input: gamepad Microsoft Xbox Controller (id 4, GUID 0600b792c82d0000272000000d010000, standard) [ 1.72] input: device path /dev/input/event16, 6 axes, 12 buttons, mapping 0600b792c82d0000272000000d010000,Microsoft Xbox Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,misc1:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, [ 1.72] input: Microsoft Xbox Controller exposes no motion sensors through SDL [ 1.73] video: SDL 3.4.18 on wayland [ 1.73] memory: no watch of the system's memory pressure: /proc/pressure/memory does not open: No such file or directory [ 2.00] vpad skin: line: overlay0 "landscape" has 17 of the 17 controls [ 2.00] vpad skin: line: overlay0 "landscape" is read: of its landscape pages, the first with the most controls (17) [ 2.01] vpad skin: line, page 0 "landscape": 20 images in 1952 rows of the atlas [ 2.04] vulkan: subgroups of 64 lanes, operations 0x6ff, stages 0x3fff: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 2.04] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded on the GPU as they are loaded (astc_mode=0) [ 2.04] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 2.04] vulkan: a known problem the extension bans do not turn off: VK_EXT_graphics_pipeline_library on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4): RADV crashed creating graphics pipelines with it under ANGLE, which keeps it off on RADV; DXVK and vkd3d-proton use it there (ANGLE vk_renderer.cpp:6928, crbug 1497512; extension_bans.txt:75) [ 2.04] vulkan: a known problem the extension bans do not turn off: VK_EXT_extended_dynamic_state3.extendedDynamicState3ColorBlendEquation on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4): RADV broke blend enable and equation as dynamic state (2023); Eden lifted the ban (yuzu da83afdeaf (2023-03-15); lifted in Eden PR 3074 (5edcdea78f, 2026-01-07); extension_bans.txt:80) [ 2.04] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved [ 2.04] vulkan: H.264 movies decode with Vulkan Video, on queue family 2 (experimental) [ 2.04] vulkan: the restart index restarts lists as it does strips, not patch lists (VK_EXT_primitive_topology_list_restart) [ 2.04] vulkan: mesh draws are skipped: mesh_draws off (experimental) [ 2.04] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4) [ 2.04] vulkan: graphics pipeline libraries on: a new pipeline links the parts of its shaders, each compiled once, and is optimized in the background; dynamic pre-rasterization state: polygon mode, depth clamp, provoking vertex, patch control points [ 2.04] vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own [ 2.04] vulkan: dynamic texture offsets use native maintenance8 sampling [ 2.04] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 2.04] vulkan: graphics descriptors use sets [ 2.04] vulkan: astc_mode=0 (Auto): heap 1's budget is 11633 MB as the device starts, at least 8192 MB: ASTC textures are decoded to RGBA8, exact, in four times BC7's memory (Exact) [ 2.04] vulkan: the driver that runs: radv, Mesa 26.2.4 (driver ID 3) [ 2.04] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 2.04] vulkan: AMD Radeon RX 7800 XT (RADV NAVI32), Vulkan 1.4.354, driver 06802004, graphics queue family 0, compute 1 (separate family) [ 2.04] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 2.06] vulkan: swapchain 1280x720, 4 images, presents timed, fifo [ 2.06] vulkan: render targets at 2.00x [ 2.06] vulkan: no shader cache of radv (driver d3-1002-0000747e) yet: ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/shader_cache/0100A6301214E000.d3-1002-0000747e.vkshaders is made [ 2.06] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 2.06] renderer: Vulkan [ 2.06] vulkan: 0 shaders and 0 pipelines of earlier runs with radv (driver d3-1002-0000747e) loaded from ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/shader_cache/0100A6301214E000.d3-1002-0000747e.vkshaders in 0 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/shader_cache/0100A6301214E000.d3-1002-0000747e.vkshipped [ 2.12] vulkan: main.ro: 10 shaders found [ 2.12] vulkan: main.ro: 3 vertex, 7 fragment [ 2.32] vulkan: swapchain 1920x1080, 4 images, presents timed, fifo [ 2.33] vulkan: the on-screen controls' atlas is 1024x3728 [ 3.24] vulkan: main.ro: 9 new, 1 already done [ 3.24] vulkan: main.ro: 9 translated, 1 already translated, 0 left out, 0 failed [ 3.24] vulkan: 10 shaders found: 9 new, 1 already done [ 3.24] vulkan: 10 programs: 9 translated, 1 already translated, 0 left out, 0 failed [ 3.24] vulkan: the game's own shaders: 9 translated new, 9 in ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/shader_cache/0100A6301214E000.d3-1002-0000747e.vkshipped, in 1181 ms; 0 large ones queued to warm their parts [ 3.62] prepare: 1556 ms before the game started (9 shaders translated from its files, 0 of 0 pipelines of earlier runs made), shown in YoRHa's look [ 3.62] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 3.62] kernel: core 0 runs on host CPUs 0 4 8 12 [ 3.64] kernel: core 3 runs on host CPUs 3 7 11 15 [ 3.81] *** Crash (signal 11) at host pc=0x736bff38f0e3, access to 0x736c33e00060 (game address 60) *** [ 3.81] invalid memory access [ 3.81] inside the recompiled code of game function f3a9310 (+83 on the host) [ 3.81] thread 82 () [ 3.81] pc <_ZN2nn4lmem19AllocateFromExpHeapEPNS0_6detail8HeapHeadEm+0> lr <_ZN2nn6socket6detail25CreateClientMonitorByHipcEPKc+68> [ 3.81] #0 f4687e8 <_ZN2nn6socket6detail25CreateClientMonitorByHipcEPKc+68> [ 3.81] #1 f4687e8 <_ZN2nn6socket6detail25CreateClientMonitorByHipcEPKc+68> [ 3.81] #2 f461a48 <_ZN2nn6socket6detail16InitializeCommonERKNS0_6ConfigE+1a8> [ 3.81] #3 f461ca0 <_ZN2nn6socket6detail10InitializeEPvmmi+50> [ 3.81] #4 f45d5ac <_ZN2nn6socket10InitializeEPvmmi+c> [ 3.81] #5 ee0acc8 [ 3.81] #6 f41f188 [ 3.81] #7 f425714 [ 3.81] last SVCs: [ 3.81] svc 29 (1300100f70 4 ffff8001 0) -> 0, 1100000000 lr=ef984dc [ 3.81] svc 29 (1300100f78 5 ffff8001 0) -> 0, 200000000 lr=ef985c4 [ 3.81] svc 29 (1300100f70 c ffff8001 0) -> 0, 8000000 lr=ef984fc [ 3.81] svc 29 (1300100f78 d ffff8001 0) -> 0, 7ff8000000 lr=ef98574 [ 3.81] svc 29 (1300100f70 e ffff8001 0) -> 0, 1300000000 lr=ef985a0 [ 3.81] svc 29 (1300100f78 f ffff8001 0) -> 0, 80000000 lr=ef98658 [ 3.81] svc 06 (1300100ec0 1300100ebc 39586a7000 44401540) -> 0, 0 lr=ef983ec [ 3.81] svc 29 (f0db5d0 fde9 0 0) -> 0, 8000c lr=ef98f2c [ 3.81] svc 06 (1300100f60 1300100f5c 8005000 0) -> 0, 0 lr=ef98a6c [ 3.81] svc 74 (39586a7000 8000c 8005000 3f48000) -> 0, 8000c lr=ef98a9c [ 3.81] svc 06 (1300100f60 1300100f5c bf4d000 3f48000) -> 0, 0 lr=ef98a6c [ 3.81] svc 74 (395c5ef000 8000c bf4d000 1e34000) -> 0, 8000c lr=ef98a9c [ 3.81] svc 06 (1300100eb0 1300100eac 6d020f9000 51405405) -> 0, 0 lr=ef983ec [ 3.81] svc 06 (1300100f50 1300100f4c efac000 0) -> 0, 0 lr=ef98a6c [ 3.81] svc 74 (6d020f9000 8000c efac000 10000) -> 0, 8000c lr=ef98a9c [ 3.81] svc 06 (1300100ec0 1300100ebc 3dd2e81000 555051504) -> 0, 0 lr=ef983ec [ 3.81] svc 06 (1300100f60 1300100f5c ef9a000 0) -> 0, 0 lr=ef98a6c [ 3.81] svc 74 (3dd2e81000 8000c ef9a000 10000) -> 0, 8000c lr=ef98a9c [ 3.81] svc 21 (28004 1380000000 28004 10000) -> 0, 1380000000 lr=f45a424 [ 3.81] svc 21 (28004 1380000000 28004 140f05250) -> 0, 1380000000 lr=f45a424 [ 3.81] svc 2c (2ea1c0000 240000 240000 140f05480) -> 0, 240000 lr=f423cdc [ 3.81] svc 06 (13001009c8 13001009c0 1339800000 0) -> 0, 0 lr=f426d2c [ 3.81] svc 04 (1339804000 2ea1fe000 200000 0) -> 0, 2ea1fe000 lr=f425c84 [ 3.81] svc 06 (13001009f8 13001009f0 1339800000 4000) -> 0, 0 lr=f426d2c [ 3.81] svc 06 (13001009f8 13001009f0 1339a04000 4000) -> 0, 0 lr=f426d2c [ 3.81] svc 08 (1300100ab8 f4256c0 2ea3fe000 1339a03fe0) -> 0, 8800d lr=f42556c [ 3.81] svc 25 (1300100a98 8800d 1300100ab8 1339a03fe0) -> 0, 52 lr=f4255e8 [ 3.81] svc 09 (8800d 2ea3fe000 40 1339a03fe0) -> 0, 2ea3fe000 lr=f425748 [ 3.81] svc 2c (140f00000 80000 80000 140f055d0) -> 0, 80000 lr=f423cdc [ 3.81] svc 1a (8000 140000048 8800d 0) -> 0, 140000048 lr=f426e5c [ 3.81] svc 1b (140000048 1 2 140f055d0) -> 0, 1 lr=f426f30 [ 3.81] svc 2c (2ea440000 100000 100000 4) -> 0, 100000 lr=f423cdc [ 3.81] svc 2c (2ea0c0000 140000 140000 140f05640) -> 0, 140000 lr=f423cdc [ 3.81] svc 06 (1300100ae8 1300100ae0 2ea440000 4) -> 0, 0 lr=f426554 [ 3.81] svc 1a (8800d 140000048 8000 140f26000) -> 0, 140000048 lr=f426e5c [ 3.81] svc 1b (140000048 1 5 140f05640) -> 0, 1 lr=f426f30 [ 3.81] svc 15 (1339a03cb8 2ea0fe000 e0000 0) -> 0, 9000e lr=f424ea8 [ 3.81] svc 21 (10001 fb99b97 5 0) -> 0, fb99b97 lr=f45c9b0 [ 3.81] svc 06 (1300100a38 1300100a30 1352bb7000 0) -> 0, 0 lr=f426d2c [ 3.81] svc 04 (1352bbb000 140f49000 14000 0) -> 0, 0 lr=f425c84 [ 3.81] last IPC requests: [ 3.81] nn::sm::detail::IUserInterface cmd 1 (in 78746365 77613a) -> 0 [ 3.81] nn::err::context::IWriterForApplication type 7 cmd 3 -> 0 (not served: control) [ 3.81] nn::err::context::IWriterForApplication type 7 cmd 0 -> 0 (not served: control) [ 3.81] nn::sm::detail::IUserInterface cmd 1 (in 6c746370 0) -> 0 [ 3.81] nn::pctl::detail::ipc::IParentalControlServiceFactory type 7 cmd 3 -> 0 (not served: control) [ 3.81] nn::pctl::detail::ipc::IParentalControlServiceFactory type 7 cmd 0 -> 0 (not served: control) [ 3.81] nn::pctl::detail::ipc::IParentalControlServiceFactory cmd 1 (in 0 0) -> 0 [ 3.81] nn::sm::detail::IUserInterface cmd 1 (in 6c746370 733a) -> 0 [ 3.81] nn::pctl::detail::ipc::IParentalControlServiceFactory type 7 cmd 3 -> 0 (not served: control) [ 3.81] nn::pctl::detail::ipc::IParentalControlServiceFactory type 7 cmd 0 -> 0 (not served: control) [ 3.81] nn::pctl::detail::ipc::IParentalControlServiceFactory cmd 1 (in 0 0) -> 0 [ 3.81] nn::pctl::detail::ipc::IParentalControlServiceFactory type 6 close of object 2 -> 0 (not served) [ 3.81] nn::pctl::detail::ipc::IParentalControlServiceFactory type 6 close of object 1 -> 0 (not served) [ 3.81] nn::pctl::detail::ipc::IParentalControlServiceFactory type 2 -> F601 (not served, the session is closed) [ 3.81] nn::sm::detail::IUserInterface cmd 1 (in 6c746370 613a) -> 0 [ 3.81] nn::pctl::detail::ipc::IParentalControlServiceFactory type 7 cmd 3 -> 0 (not served: control) [ 3.81] nn::pctl::detail::ipc::IParentalControlServiceFactory type 7 cmd 0 -> 0 (not served: control) [ 3.81] nn::pctl::detail::ipc::IParentalControlServiceFactory cmd 1 (in 0 0) -> 0 [ 3.81] nn::pctl::detail::ipc::IParentalControlServiceFactory type 6 close of object 2 -> 0 (not served) [ 3.81] nn::pctl::detail::ipc::IParentalControlServiceFactory type 6 close of object 1 -> 0 (not served) [ 3.81] nn::pctl::detail::ipc::IParentalControlServiceFactory type 2 -> F601 (not served, the session is closed) [ 3.81] nn::sm::detail::IUserInterface cmd 1 (in 6c746370 723a) -> 0 [ 3.81] nn::pctl::detail::ipc::IParentalControlServiceFactory type 7 cmd 3 -> 0 (not served: control) [ 3.81] nn::pctl::detail::ipc::IParentalControlServiceFactory type 7 cmd 0 -> 0 (not served: control) [ 3.81] nn::pctl::detail::ipc::IParentalControlServiceFactory cmd 1 (in 0 0) -> 0 [ 3.81] nn::pctl::detail::ipc::IParentalControlServiceFactory type 6 close of object 2 -> 0 (not served) [ 3.81] nn::pctl::detail::ipc::IParentalControlServiceFactory type 6 close of object 1 -> 0 (not served) [ 3.81] nn::pctl::detail::ipc::IParentalControlServiceFactory type 2 -> F601 (not served, the session is closed) [ 3.81] nn::pctl::detail::ipc::IParentalControlService cmd 1 (in 0 0) -> 0 [ 3.81] nn::am::service::IApplicationFunctions cmd 23 (in 0 0) -> 0 [ 3.81] nn::am::service::IApplicationFunctions cmd 23 (in 0 0) -> 0 [ 3.81] nn::sm::detail::IUserInterface cmd 1 (in 3a647362 75) -> 0 [ 3.81] memory: heap 0 MiB, physical 19 MiB, code 126 MiB, 162 of 6964 MiB used [ 3.81] FATAL: The game crashed (invalid memory access). See the .log for details.