[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.04] log: written to ~\AppData\Roaming\scarletnx\state\recompiled\0400A3A01EE4C000\0400A3A01EE4C000.log [ 0.04] ScarletNX - Pokémon Pokopia [ 0.04] build: ScarletNX pr-1600-1615 8efb9cc-dirty, committed 2026-11-10 (clang 23.1.5, Windows x86_64) [ 0.04] run: started 2026-11-10 23:32:15 UTC [ 0.04] system: Windows 11 26H2 (10.0.26300), AMD Ryzen 7 5700X 8-Core Processor, 16 threads, 32 GB RAM [ 0.04] settings: showcase=1 (default 0), stats=1 (default 0), resolution=2 (default 1), fps_limit=60 (default "game"), thread_stack_mb=256 (default 32), async_pipelines=1 (default 0), jit_threads=4 (default 0) [ 0.05] last start: ended with an exit, or none before [ 0.06] fs: ExeFS and RomFS read from the dump ~\Pokémon Pokopia.nsp (6960.5 MB mapped) [ 0.06] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.06] npdm: an Ounce program [ 0.06] memory: alias region 0x100000000, 256 GiB; heap region 0x4100000000; stack region 0x4400000000 [ 0.06] memory: 4 KiB host pages, views are copies (no alias pool) [ 0.06] memory: memory_fit_mode=0 (Auto): the game is told 10240 MiB, the console's being 10240 (the system can still give 16127 MiB, the process holds 63) [ 0.08] Loaded rtld at 0x8000000 [ 0.14] Loaded main at 0x8021000 [ 0.14] Loaded subsdk0 at 0xbd42000 [ 0.16] Loaded sdk at 0xbe83000 [ 0.16] symbols: 24250 functions named [ 0.16] hooks: the module calls the functions of the 722 symbols the hooks name through their dispatch slots, and every other function directly (route list f1b76606a7486c69, this runtime's too) [ 0.16] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.16] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.16] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.17] hooks: module sdk, SDK 20.5.25 [ 0.17] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at bf1f8c0 runs diag_abort [ 0.17] hook: _ZN2nn5audio23ListVirtualInputDevicesEPNS0_15AudioDeviceNameEi at c05b9e0 runs audio_list_virtual_inputs [ 0.17] hook: _ZN2nn5audio15OpenInputStreamEPNS0_15InputStreamTypeEPvmRKNS0_15AudioDeviceNameERKNS0_12StreamFormatEi at c05ba40 runs audio_open_input [ 0.17] hook: _ZN2nn5audio15OpenInputStreamEPNS0_15InputStreamTypeEPNS_2os11SystemEventEPvmRKNS0_15AudioDeviceNameERKNS0_12StreamFormatEii at c05bac0 runs audio_open_input_event [ 0.17] hook: _ZN2nn5audio16CloseInputStreamEPNS0_15InputStreamTypeE at c05bb60 runs audio_close_input [ 0.17] hook: _ZN2nn5audio16StartInputStreamEPNS0_15InputStreamTypeE at c05bb90 runs audio_start_input [ 0.17] hook: _ZN2nn5audio15StopInputStreamEPNS0_15InputStreamTypeE at c05bba0 runs audio_stop_input [ 0.17] hook: _ZN2nn5audio32GetInputStreamCapacityFrameCountEPKNS0_15InputStreamTypeE at c05bbb0 runs audio_input_capacity_frames [ 0.17] hook: _ZN2nn5audio28GetInputStreamFreeFrameCountEPKNS0_15InputStreamTypeE at c05bbc0 runs audio_input_free_frames [ 0.17] hook: _ZN2nn5audio30GetInputStreamFilledFrameCountEPKNS0_15InputStreamTypeE at c05bbd0 runs audio_input_filled_frames [ 0.17] hook: _ZN2nn5audio15ReadInputStreamEPNS0_15InputStreamTypeEPvi at c05bbe0 runs audio_read_input [ 0.17] hook: _ZN2nn5audio19GetInputStreamStateEPKNS0_15InputStreamTypeE at c05bc20 runs audio_input_state [ 0.17] hook: _ZN2nn5audio24GetInputStreamStatisticsEPNS0_15InputStreamTypeEb at c05bc50 runs audio_stream_statistics [ 0.17] hook: _ZN2nn5audio16PurgeInputStreamEPNS0_15InputStreamTypeE at c05bc60 runs audio_purge_input [ 0.17] hook: _ZN2nn5audio29GetDefaultVirtualOutputDeviceEPNS0_15AudioDeviceNameE at c07cb50 runs audio_default_virtual_output [ 0.17] hook: _ZN2nn5audio32GetVirtualOutputDevicePropertiesEPNS0_23VirtualDevicePropertiesERKNS0_15AudioDeviceNameE at c07cb60 runs audio_virtual_output_properties [ 0.17] hook: _ZN2nn5audio16OpenOutputStreamEPNS0_16OutputStreamTypeEPNS_2os11SystemEventEPvmRKNS0_15AudioDeviceNameERKNS0_12StreamFormatEii at c07cd50 runs audio_open_stream_event [ 0.17] hook: _ZN2nn5audio16OpenOutputStreamEPNS0_16OutputStreamTypeEPvmRKNS0_15AudioDeviceNameERKNS0_12StreamFormatEiNS_4util10BitFlagSetILi32ENS0_16OutputStreamFlagEEE at c07cdf0 runs audio_open_stream [ 0.17] hook: _ZN2nn5audio16OpenOutputStreamEPNS0_16OutputStreamTypeEPNS_2os11SystemEventEPvmRKNS0_15AudioDeviceNameERKNS0_12StreamFormatEiiNS_4util10BitFlagSetILi32ENS0_16OutputStreamFlagEEE at c07ce80 runs audio_open_stream_event [ 0.17] hook: _ZN2nn5audio17CloseOutputStreamEPNS0_16OutputStreamTypeE at c07cf30 runs audio_close_stream [ 0.17] hook: _ZN2nn5audio17StartOutputStreamEPNS0_16OutputStreamTypeE at c07cf60 runs audio_start_stream [ 0.17] hook: _ZN2nn5audio16StopOutputStreamEPNS0_16OutputStreamTypeE at c07cf70 runs audio_stop_stream [ 0.17] hook: _ZN2nn5audio29GetOutputStreamFreeFrameCountEPKNS0_16OutputStreamTypeE at c07cf90 runs audio_stream_free_frames [ 0.17] hook: _ZN2nn5audio31GetOutputStreamFilledFrameCountEPKNS0_16OutputStreamTypeE at c07cfa0 runs audio_stream_filled_frames [ 0.17] hook: _ZN2nn5audio17WriteOutputStreamEPNS0_16OutputStreamTypeEPKvi at c07cfb0 runs audio_write_stream [ 0.17] hook: _ZN2nn5audio19SetOutputStreamGainEPNS0_16OutputStreamTypeEfNS_8TimeSpanE at c07cfc0 runs audio_set_stream_gain [ 0.17] hook: _ZN2nn5audio20GetOutputStreamStateEPKNS0_16OutputStreamTypeE at c07cff0 runs audio_stream_state [ 0.17] hook: _ZN2nn5audio25GetOutputStreamStatisticsEPNS0_16OutputStreamTypeEb at c07d020 runs audio_stream_statistics [ 0.17] hook: _ZN2nn5audio17PurgeOutputStreamEPNS0_16OutputStreamTypeE at c07d030 runs audio_purge_stream [ 0.17] hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at c157fc0 runs codec_decoder_finalize [ 0.17] hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at c158190 runs codec_decoder_reset [ 0.17] hook: _ZN2nn5codec29InitializeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeEiiNS_8TimeSpanEPNS0_30HardwareOpusDecoderManagerTypeE at c158780 runs codec_decoder_init [ 0.17] hook: _ZN2nn5codec36EnqueueOpusDataToHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeEPmPKvm at c158810 runs codec_decoder_enqueue [ 0.18] hook: _ZN2nn5codec48DequeuePcmInterleavedDataFromHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeEPiPsm at c158890 runs codec_decoder_dequeue [ 0.18] hook: _ZN2nn5codec47GetHardwareOpusDecoderWaitingDecodeRequestCountEPKNS0_23HardwareOpusDecoderTypeE at c1588a0 runs codec_decoder_waiting [ 0.18] hook: _ZN2nn5codec49GetHardwareOpusDecoderExecutingDecodeRequestCountEPKNS0_23HardwareOpusDecoderTypeE at c1588b0 runs codec_decoder_executing [ 0.18] hook: _ZN2nn5codec49GetHardwareOpusDecoderCompletedDecodeRequestCountEPKNS0_23HardwareOpusDecoderTypeE at c1588c0 runs codec_decoder_completed [ 0.18] hook: _ZN2nn5codec43GetHardwareOpusDecoderManagerWorkBufferSizeEiiNS_8TimeSpanEii at c1588d0 runs codec_manager_work_size [ 0.18] hook: _ZN2nn5codec36InitializeHardwareOpusDecoderManagerEPNS0_30HardwareOpusDecoderManagerTypeEPNS_2os15SystemEventTypeEiiNS_8TimeSpanEiiPvm at c1588f0 runs codec_manager_init [ 0.18] hook: _ZN2nn5codec34FinalizeHardwareOpusDecoderManagerEPNS0_30HardwareOpusDecoderManagerTypeE at c158900 runs codec_manager_finalize [ 0.18] hook: _ZN2nn5codec34ExecuteHardwareOpusDecoderDecodingEPNS0_30HardwareOpusDecoderManagerTypeE at c158910 runs codec_manager_execute [ 0.18] hook: _ZN2nn5codec46GetHardwareOpusDecoderManagerFreeIoBufferCountEPKNS0_30HardwareOpusDecoderManagerTypeE at c158960 runs codec_manager_free_buffers [ 0.18] hook: memcpy at c55a540 runs hook_memmove [ 0.18] hook: memmove at c55a560 runs hook_memmove [ 0.18] hook: memset at c55a820 runs hook_memset [ 0.18] hooks: 45 of the game's functions run the runtime's handlers [ 0.19] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run [ 0.19] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.19] jit: 4 compile threads and the miss thread, 0 pcs of earlier runs queued [ 0.19] npdm: system resource 0 MB, cores 3f, priorities ffffffff0000000 [ 0.19] jit: compile thread 0 runs at Windows thread priority -1 [ 0.19] jit: compile thread 1 runs at Windows thread priority -1 [ 0.19] jit: the miss thread runs at Windows thread priority 0: it compiles what a game thread waits for [ 0.19] jit: compile thread 2 runs at Windows thread priority -1 [ 0.19] jit: compile thread 3 runs at Windows thread priority -1 [ 0.19] acc: 1 user, playing as user 1 [ 0.19] users: [user1] mii=(none): Baguette; picture=(none): file [ 0.20] time: the time zone is Etc/GMT+4 (UTC-04) [ 0.20] game: 0400a3a01ee4c000, version [ 0.21] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.21] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.22] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.23] pl: the Korean stand-in answers for the console font's private-use characters [ 0.23] pl: the extended stand-in answers for the console font's private-use characters [ 0.23] RomFS: the dump's, read in place (6910.4 MB) [ 0.38] input: no SDL joysticks detected [ 0.41] video: SDL 3.4.18 on windows [ 0.65] vpad skin: line: overlay0 "landscape" has 17 of the 17 controls [ 0.65] vpad skin: line: overlay0 "landscape" is read: of its landscape pages, the first with the most controls (17) [ 0.66] vpad skin: line, page 0 "landscape": 20 images in 1952 rows of the atlas [ 0.67] video: a window of 1280x720 pixels, the display's scale 1.25 [ 0.81] vulkan: subgroups of 32 lanes, operations 0x7ff, stages 0x3fff: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 0.81] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded on the GPU as they are loaded (astc_mode=0) [ 0.81] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 0.81] vulkan: a known problem the extension bans do not turn off: shaderFloat16 on NVIDIA GeForce RTX 4070 (NVIDIA, 621.14, driver version 621.14.00): NVIDIA's driver gets FP16 math wrong on Ampere and newer GPUs by yuzu's account, which Eden still follows (yuzu 7277d7fe96 (2021-07-03); extension_bans.txt:60) [ 0.81] vulkan: a known problem the extension bans do not turn off: shaderDenormPreserveFloat16 on NVIDIA GeForce RTX 4070 (NVIDIA, 621.14, driver version 621.14.00): NVIDIA's driver lets a DenormPreserve for 16 bits keep 32-bit denormals too, over a DenormFlushToZero for 32 bits (vkd3d-proton device.c:10180; extension_bans.txt:62) [ 0.81] vulkan: a known problem the extension bans do not turn off: vkCmdClearAttachments on NVIDIA GeForce RTX 4070 (NVIDIA, 621.14, driver version 621.14.00): NVIDIA's driver can lock the GPU up clearing part of a multisampled target, several clears in one command buffer (Dolphin DriverDetails.cpp:116; extension_bans.txt:117) [ 0.81] vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no [ 0.81] vulkan: the restart index restarts lists as it does strips, and patch lists (VK_EXT_primitive_topology_list_restart) [ 0.81] vulkan: fragment inputs are the driver's interpolation (NVIDIA's keeps the console's precision) [ 0.81] vulkan: mesh draws are skipped: mesh_draws off (experimental) [ 0.81] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce RTX 4070 (NVIDIA, 621.14, driver version 621.14.00) [ 0.81] vulkan: graphics pipeline libraries on: a new pipeline links the parts of its shaders, each compiled once, and is optimized in the background; dynamic pre-rasterization state: polygon mode, depth clamp, provoking vertex, conservative rasterization, patch control points, depth range [ 0.81] vulkan: a depth range of -1 to 1 is the device's (VK_EXT_depth_clip_control, as dynamic state) [ 0.81] vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own [ 0.81] vulkan: dynamic texture offsets use native maintenance8 sampling [ 0.94] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 0.94] vulkan: graphics descriptors use sets [ 0.94] vulkan: astc_mode=0 (Auto): an Ounce program: ASTC textures are encoded as BC7 as they load, a quarter of RGBA8's memory (BC7 at load) [ 0.94] vulkan: the driver that runs: NVIDIA, 621.14 (driver ID 4) [ 0.94] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 0.94] vulkan: NVIDIA GeForce RTX 4070, Vulkan 1.4.357, driver 9b438000, graphics queue family 0, compute 2 (separate family) [ 0.94] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 1.31] vulkan: swapchain 1280x720, 3 images, presents timed, fifo [ 1.31] vulkan: render targets at 2.00x [ 1.32] vulkan: the BC7 cache ~\AppData\Roaming\scarletnx\cache\recompiled\0400A3A01EE4C000\shader_cache\0400A3A01EE4C000.vkbc7 starts empty [ 1.32] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 1.32] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it (page protection and an exception handler, landing in place) [ 1.32] renderer: Vulkan [ 1.41] vulkan: no shader cache of NVIDIA (driver d4-10de-00002786) yet: ~\AppData\Roaming\scarletnx\cache\recompiled\0400A3A01EE4C000\shader_cache\0400A3A01EE4C000.d4-10de-00002786.vkshaders is made [ 1.41] vulkan: 0 shaders and 0 pipelines of earlier runs with NVIDIA (driver d4-10de-00002786) loaded from ~\AppData\Roaming\scarletnx\cache\recompiled\0400A3A01EE4C000\shader_cache\0400A3A01EE4C000.d4-10de-00002786.vkshaders in 89 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~\AppData\Roaming\scarletnx\cache\recompiled\0400A3A01EE4C000\shader_cache\0400A3A01EE4C000.d4-10de-00002786.vkshipped [ 1.43] vulkan: main.ro: 4 shaders found [ 1.43] vulkan: main.ro: 1 vertex, 2 geometry, 1 fragment [ 1.43] vulkan: main.ro: 2 new, 2 for later [ 1.43] vulkan: main.ro: 2 translated, 0 already translated, 2 left out, 0 failed [ 1.43] vulkan: 4 shaders found: 2 new, 2 for later [ 1.43] vulkan: 4 programs: 2 translated, 0 already translated, 2 left out, 0 failed [ 1.43] vulkan: the game's own shaders: 2 translated new, 2 in ~\AppData\Roaming\scarletnx\cache\recompiled\0400A3A01EE4C000\shader_cache\0400A3A01EE4C000.d4-10de-00002786.vkshipped, in 18 ms; 0 large ones queued to warm their parts [ 1.46] prepare: 132 ms before the game started (2 shaders translated from its files, 0 of 0 pipelines of earlier runs made), not shown, as it was quick [ 1.46] main thread: entry 8000000, stack 4400001000 (1024 KiB), priority 44, core 0 [ 1.47] vulkan: swapchain 1263x1276, 3 images, presents timed, fifo [ 1.48] vulkan: the on-screen controls' atlas is 1024x3728 [ 1.48] [undeclared] nn::am::service::IApplicationFunctions cmd 320 -> ok [ 1.48] [undeclared] nn::am::service::IApplicationFunctions cmd 321 -> ok [ 1.48] [undeclared] nn::am::service::ISelfController cmd 2400 -> ok [ 1.52] heap: 10160 MB requested (result 0) [ 1.53] gsv: BootWithRemoteMemory(version 0x8000000000000005, usage 0) [ 1.53] gsv: BindSyncpointMemory(rw 0xcd1e000, ro 0xcd1f000) [ 1.53] nvdrv: syncpt_alloc -> 20 [ 1.53] gsv: BootNativeMemoryManagement(mode 2) [ 1.53] gsv: CreateGpuSessionWithRemoteMemory(version 4) [ 1.60] gsv: InitializeDisplayContext(version 0x300020000) [ 1.60] nvn: the game's driver answers API 231.30 and GPU code 201.5 to 201.17, 151 items in all from its code [ 1.60] nvn: the game's NVN API 231.30 isn't one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15): the runtime runs its NVN calls all the same [ 1.60] nvn: the game resolved nvnDeviceRegisterFastClearColorIndex, which nvn doesn't implement: it stops if it calls it [ 1.60] nvn: the game resolved nvnDeviceRegisterFastClearColoriIndex, which nvn doesn't implement: it stops if it calls it [ 1.60] nvn: the game resolved nvnDeviceRegisterFastClearColoruiIndex, which nvn doesn't implement: it stops if it calls it [ 1.60] nvn: the game resolved nvnDeviceRegisterFastClearDepthIndex, which nvn doesn't implement: it stops if it calls it [ 1.60] nvn: the game resolved nvnDeviceRegisterFastClearStencilIndex, which nvn doesn't implement: it stops if it calls it [ 1.60] nvn: the game resolved nvnDeviceGetFlags, which nvn doesn't implement: it stops if it calls it [ 1.60] nvn: the game resolved nvnQueueBuilderGetPrimaryQueue, which nvn doesn't implement: it stops if it calls it [ 1.60] nvn: the game resolved nvnProgramBuilderGetRayTracingModuleCount, which nvn doesn't implement: it stops if it calls it [ 1.60] nvn: the game resolved nvnProgramBuilderGetRayTracingModuleData, which nvn doesn't implement: it stops if it calls it [ 1.60] nvn: the game resolved nvnMultisampleStateGetSampleLocations, which nvn doesn't implement: it stops if it calls it [ 1.60] nvn: the game resolved nvnCommandBufferBindAccelerationStructures, which nvn doesn't implement: it stops if it calls it [ 1.60] nvn: the game resolved nvnCommandBufferBindAccelerationStructuresDeferred, which nvn doesn't implement: it stops if it calls it [ 1.60] nvn: the game resolved nvnCommandBufferSetConservativeRasterMode, which nvn doesn't implement: it stops if it calls it [ 1.60] nvn: the game resolved nvnCommandBufferComputeDirtyTileMap, which nvn doesn't implement: it stops if it calls it [ 1.60] nvn: the game resolved nvnCommandBufferComputeDirtyTileMapEx, which nvn doesn't implement: it stops if it calls it [ 1.60] nvn: the game resolved nvnCommandBufferSetComputeEnable, which nvn doesn't implement: it stops if it calls it [ 1.60] nvn: the game resolved nvnCommandBufferSetComputeEnableConditional, which nvn doesn't implement: it stops if it calls it [ 1.60] nvn: the game resolved nvnCommandBufferSetCopyEnable, which nvn doesn't implement: it stops if it calls it [ 1.60] nvn: the game resolved nvnCommandBufferSetCopyEnableConditional, which nvn doesn't implement: it stops if it calls it [ 1.60] nvn: the game resolved nvnCommandBufferSetExclusiveScissor, which nvn doesn't implement: it stops if it calls it [ 1.60] nvn: the game resolved nvnCommandBufferSetExclusiveScissors, which nvn doesn't implement: it stops if it calls it [ 1.60] nvn: the game resolved nvnCommandBufferEnableExclusiveScissor, which nvn doesn't implement: it stops if it calls it [ 1.60] nvn: the game resolved nvnCommandBufferCopyAccelerationStructure, which nvn doesn't implement: it stops if it calls it [ 1.60] nvn: the game resolved nvnCommandBufferRelocateAccelerationStructure, which nvn doesn't implement: it stops if it calls it [ 1.60] nvn: the game resolved nvnCommandBufferDispatchRays, which nvn doesn't implement: it stops if it calls it [ 1.60] nvn: the game resolved nvnCommandBufferDispatchRaysIndirect, which nvn doesn't implement: it stops if it calls it [ 1.60] nvn: the game resolved nvnDeviceCopyAccelerationStructure, which nvn doesn't implement: it stops if it calls it [ 1.60] nvn: the game resolved nvnDeviceCompactAccelerationStructure, which nvn doesn't implement: it stops if it calls it [ 1.60] nvn: the game resolved nvnDeviceRelocateAccelerationStructure, which nvn doesn't implement: it stops if it calls it [ 1.60] nvn: the game resolved nvnCommandBufferSetRepresentativeFragmentTest, which nvn doesn't implement: it stops if it calls it [ 1.60] nvn: the game resolved nvnCommandBufferPushComputeConstantsDeferred, which nvn doesn't implement: it stops if it calls it [ 1.60] nvn: the game resolved nvnCommandBufferPushGraphicsConstantsDeferred, which nvn doesn't implement: it stops if it calls it [ 1.60] nvn: the game resolved nvnDeviceMessageBufferBeginMessages, which nvn doesn't implement: it stops if it calls it [ 1.61] nvn: the game resolved nvnDeviceMessageBufferGetNextMessage, which nvn doesn't implement: it stops if it calls it [ 1.61] nvn: the game resolved nvnDeviceMessageBufferReset, which nvn doesn't implement: it stops if it calls it [ 1.61] nvn: the game resolved nvnCommandBufferBindDeviceMessageBuffer, which nvn doesn't implement: it stops if it calls it [ 1.61] nvn: the game resolved nvnCommandBufferBindDeviceMessageBufferDeferred, which nvn doesn't implement: it stops if it calls it [ 1.61] nvn: the game resolved nvnCommandBufferResetDeviceMessageBuffer, which nvn doesn't implement: it stops if it calls it [ 1.61] nvn: the game resolved nvnCommandBufferResetDeviceMessageBufferDeferred, which nvn doesn't implement: it stops if it calls it [ 1.61] nvn: the game resolved nvnDeviceCommandBufferGetHandle, which nvn doesn't implement: it stops if it calls it [ 1.61] nvn: the game resolved nvnCommandBufferBeginDeviceCommands, which nvn doesn't implement: it stops if it calls it [ 1.61] nvn: the game resolved nvnCommandBufferEndDeviceCommands, which nvn doesn't implement: it stops if it calls it [ 1.61] nvn: the game resolved nvnCommandBufferSubmitDeviceCommands, which nvn doesn't implement: it stops if it calls it [ 1.61] nvn: the game resolved nvnDeviceGetCommandHandleMemorySize, which nvn doesn't implement: it stops if it calls it [ 1.61] nvn: the game resolved nvnProgramGetDeviceComputeMemorySize, which nvn doesn't implement: it stops if it calls it [ 1.61] nvn: the game resolved nvnCommandBufferSetGraphicsWorkloadPriority, which nvn doesn't implement: it stops if it calls it [ 1.61] nvn: the game resolved nvnCommandBufferSetResourceOccupancy, which nvn doesn't implement: it stops if it calls it [ 1.61] nvn: the game resolved nvnDirtyTileMapParametersSetDefaults, which nvn doesn't implement: it stops if it calls it [ 1.61] nvn: the game resolved nvnDirtyTileMapParametersSetTexture, which nvn doesn't implement: it stops if it calls it [ 1.61] nvn: the game resolved nvnDirtyTileMapParametersSetInputs, which nvn doesn't implement: it stops if it calls it [ 1.61] nvn: the game resolved nvnDirtyTileMapParametersSetOutputs, which nvn doesn't implement: it stops if it calls it [ 1.61] nvn: the game resolved nvnDirtyTileMapParametersSetConstantColorTable, which nvn doesn't implement: it stops if it calls it [ 1.61] nvn: the game resolved nvnDirtyTileMapParametersSetDepthStencilMask, which nvn doesn't implement: it stops if it calls it [ 1.61] nvn: the game resolved nvnDirtyTileMapParametersSetExpandFootprint, which nvn doesn't implement: it stops if it calls it [ 1.61] nvn: the game resolved nvnDirtyTileMapParametersGetTexture, which nvn doesn't implement: it stops if it calls it [ 1.61] nvn: the game resolved nvnDirtyTileMapParametersGetInputs, which nvn doesn't implement: it stops if it calls it [ 1.61] nvn: the game resolved nvnDirtyTileMapParametersGetOutputs, which nvn doesn't implement: it stops if it calls it [ 1.61] nvn: the game resolved nvnDirtyTileMapParametersGetConstantColorTable, which nvn doesn't implement: it stops if it calls it [ 1.61] nvn: the game resolved nvnDirtyTileMapParametersGetDepthStencilMask, which nvn doesn't implement: it stops if it calls it [ 1.61] nvn: the game resolved nvnDirtyTileMapParametersGetExpandFootprint, which nvn doesn't implement: it stops if it calls it [ 1.61] nvn: the game resolved nvnCommandBufferSetFloatBlendClamp, which nvn doesn't implement: it stops if it calls it [ 1.61] nvn: the game resolved nvnCommandBufferGetAccelerationStructureVisualizationData, which nvn doesn't implement: it stops if it calls it [ 1.61] nvn: device 421ccf20d8 initialized, flags 0 [ 1.61] nvn: window origin upper left [ 1.61] nvn: depth mode near = 0 [ 1.61] nvdrv: syncpt_alloc -> 21 [ 1.61] nvdrv: syncpt_alloc -> 22 [ 1.61] nvn: queue 421ccef080 initialized (replay 1) [ 1.71] nvn: the first texture of format 0x38 (target 1, 1920x1080) [ 1.71] nvn: window 421c32e400: 3 textures, first 1920x1080 format 0x38, present interval 1 [ 1.71] nvn: window crop 0,0 1920x1080 [ 1.72] nvdrv: syncpt_alloc -> 23 [ 1.72] nvn: queue 421adb4510 initialized (replay 2) [ 1.72] nvn: the first texture of format 0x35 (target 1, 1920x1080) [ 1.72] nvn: an Ounce control section of format 17 [ 1.72] nvn: texture pool 41d7074b98: 33024 descriptors at GPU 40502c100 [ 1.72] nvn: sampler pool 41d7074c18: 2304 descriptors at GPU 40512e100 [ 1.72] nvn: the first texture of format 0xb (target 10, 1x1) [ 1.72] nvn: the first texture of format 0x25 (target 1, 8x8) [ 1.72] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 1.72] vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 21632 uniform and 18432 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 1.73] nvn: the first texture of format 0xc (target 10, 256x1) [ 1.73] nvn: the first texture of format 0xa (target 10, 256x1) [ 1.73] nvn: the first texture of format 0x2e (target 10, 256x1) [ 1.73] nvn: the first texture of format 0x11 (target 1, 256x256) [ 1.73] nvn: first present, texture 0 of window 421c32e400 [ 1.74] vulkan: write tracking on (caches skip unchanged memory) [ 1.74] vulkan: pipeline_threads=0 (Auto): 12 workers make the new pipelines, of 16 CPUs: 2 at the system's normal priority, 10 at its low one (below normal) [ 1.74] vulkan: 1 draws skipped while their pipelines were made (async_pipelines) [ 1.74] nvn: the first texture of format 0x29 (target 1, 64x64) [ 1.75] nvdrv: syncpt_alloc -> 24 [ 1.75] nvn: queue 421ac9c2d0 initialized (replay 3) [ 1.75] nvn: texture pool 41d7077a18: 16640 descriptors at GPU 4063f0200 [ 1.75] nvn: sampler pool 41d7077a98: 2304 descriptors at GPU 406472200 [ 1.75] vulkan: swapchain 1263x1276, 3 images, sRGB, presents timed, fifo [ 2.84] audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 2 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 2.84] audio: queued 960 bytes of guest PCM [ 2.90] vulkan: swapchain 2538x1276, 3 images, sRGB, presents timed, fifo [ 2.99] bsd: bsd:s registers the process (library version 0x1000a) [ 3.00] nvdrv: syncpt_alloc -> 25 [ 3.00] nvn: queue 4217edf810 initialized (replay 4) [ 3.00] nvn: texture pool 41d70c4598: 4352 descriptors at GPU 40a269580 [ 3.00] nvn: sampler pool 41d70c4618: 2304 descriptors at GPU 40a28b580 [ 3.14] nvdrv: syncpt_alloc -> 26 [ 3.15] nvn: the first texture of format 0x3f (target 1, 960x540) [ 3.25] nvn: the first texture of format 0x16 (target 1, 1x1) [ 3.25] nvn: the first texture of format 0x32 (target 1, 2048x4096) [ 3.25] nvn: the first texture of format 0x2a (target 1, 1920x1080) [ 3.27] nvn: the first texture of format 0x1 (target 1, 1024x1024) [ 3.27] nvn: the first texture of format 0x5 (target 1, 1024x1024) [ 3.37] vulkan: a 1619 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 3.37] vulkan: frame resource CPU: target reload 4 ms (37 calls) [ 3.40] vulkan: descriptor pools of 1024 sets, 0 of them with texture arrays: 21504 uniform and 18432 storage buffers, 65536 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 3.40] vulkan: compute 7a0aba9cf4c17dc3 ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 3.40] vulkan: storage buffers of the programs that log their writes are read and written in a mirror of guest memory (sparse, 512 GiB, granules of 2 MiB) [ 3.44] vulkan: compute c6afad7e170eed82 ready: block 64x1x1, 2 global buffers, 2 textures, 0 images [ 3.47] vulkan: 2x1 texture reads the 4x1 render target at 423540000: only that region is used [ 3.49] vulkan: a 106 ms frame: 6 shaders translated (1 ms), 5 pipelines made (0 ms waited for), 9 render targets made, 3 texture uploads (17 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 3.49] vulkan: frame resource CPU: image allocation 14 ms (20 calls) [ 3.49] vulkan: frame resource CPU: target reload 19 ms (6 calls) [ 5.50] vulkan: swapchain 2560x1440, 3 images, sRGB, presents timed, fifo [ 6.46] perf: 35.2 frames a second over 5.0 s (176 shown in all) [ 7.45] vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 7.55] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 7.65] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 7.76] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 7.86] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 7.96] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8.06] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8.16] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8.26] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8.37] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8.47] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8.57] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8.67] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8.77] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8.87] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8.98] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9.08] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9.18] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9.28] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9.38] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9.48] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9.59] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9.69] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9.79] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9.89] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9.99] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.09] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.19] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.30] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.40] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.50] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.60] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.70] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.80] vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.90] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.00] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.11] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.21] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.31] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.41] vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.47] perf: 18.1 frames a second over 5.0 s (267 shown in all) [ 11.51] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.61] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.72] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.82] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.92] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.02] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.12] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.22] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.33] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.43] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.54] vulkan: a 106 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.63] vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.74] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.84] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.94] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 13.04] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 13.14] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 13.24] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 13.34] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 13.45] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 13.55] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 13.65] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 13.75] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 13.85] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 13.96] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 14.06] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 14.16] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 14.26] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 14.36] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 14.46] vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 14.56] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 14.69] vulkan: a 122 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 14.72] hid: Nmouse at 41ce824000, 49152 bytes [ 14.72] hid: Jcms at 41ce831000, 16384 bytes [ 15.19] vulkan: a 483 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 16.47] perf: 21.6 frames a second over 5.0 s (375 shown in all) [ 20.39] cpu: 599 presents in 18.64 s (32.1 fps): 68 of the game's threads ran 14.61 s on the host's processors (78% of one, 24.39 ms a present), the whole process 17.05 s (91%); the busiest: thread 122 'KTSL2_Render' 2.78 s, thread 135 'TaskMgr' 2.75 s, thread 80 'MainThread' 1.56 s, thread 82 'KtglFsThread_Host' 0.72 s, thread 102 'KIDSResourceScheduler' 0.67 s [ 20.39] cpu: in those 18.64 s, 4062718 SVCs (218010 a second): 0x0b SleepThread 3778563, 0x1c WaitProcessWideKeyAtomic 83040, 0x1d SignalProcessWideKey 83001, 0x1b ArbitrateUnlock 80105, 0x21 SendSyncRequest 20950, 0x17 ResetSignal 7019; 0 calls the dispatch table had no code for (RtAPI.miss) [ 20.39] vulkan: 1803 draws, 0 skipped (0 mesh draws, 0 skipped); 2 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (3 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3606 descriptor sets written, 0 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 0 draws kept the last one's shaders and pipeline (0 checked), 1 its targets [ 20.39] vulkan: 8 shaders translated (2 ms), 6 pipelines made (0 from the cache, 13 ms making, 0 ms waited for), 13 render targets made, 5 texture uploads (0 MB), 0 of them some blocks alone (0 MB); 75 frames over 50 ms in the last 600, the slowest 1619 ms [ 20.39] vulkan: pipeline libraries: 2 pre-rasterization and 6 fragment shader parts made (0 and 0 from the cache, 5 and 8 ms), 1 vertex input and 6 fragment output parts (0 ms); 6 links (0 ms); 6 optimized pipelines made in the background (8 ms) [ 20.39] vulkan: 6 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 20.39] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 20.39] vulkan: memory used and budgeted: heap 0 661 of 11243 MB (446 ours, 423 of it allocated), heap 1 178 of 15577 MB (128 ours, 48 of it allocated), heap 2 34 of 179 MB (32 ours, 32 of it allocated) [ 20.39] vulkan: caches: 13 render targets (319 MB, 0 parked), 5 textures (0 MB), 3 buffers (0 MB); 638 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 20.39] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 596 through a copy [ 20.39] vulkan: 5386 rendering passes, 0 clear commands, 5371 attachments cleared and 2 left undefined by their load op; 6 buffers filled ahead of the passes [ 20.39] vulkan: 3597 passes (67%) ended at renderer.c:287 [ 20.39] vulkan: 1788 passes (33%) ended at render.c:246 [ 20.39] vulkan: 1 passes (0%) ended at surface.c:731 [ 20.39] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 21.24] nvn: the first texture of format 0x44 (target 1, 512x256) [ 21.25] vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 21.49] perf: 56.4 frames a second over 5.0 s (658 shown in all) [ 26.51] perf: 57.4 frames a second over 5.0 s (946 shown in all) [ 27.74] nvn: the first texture of format 0x4d (target 1, 1024x1024) [ 28.20] nvn: the first texture of format 0x50 (target 8, 512x512) [ 30.66] vulkan: a 2457 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 31.51] perf: 29.4 frames a second over 5.0 s (1093 shown in all) [ 33.36] cpu: 600 presents in 12.97 s (46.2 fps): 68 of the game's threads ran 12.75 s on the host's processors (98% of one, 21.25 ms a present), the whole process 14.56 s (112%); the busiest: thread 140 'KIDSTaskScheduler1' 2.88 s, thread 143 'KIDSTaskScheduler4' 1.91 s, thread 122 'KTSL2_Render' 1.70 s, thread 111 'MAssetMgr' 1.23 s, thread 135 'TaskMgr' 0.94 s [ 33.36] cpu: in those 12.97 s, 772046 SVCs (59505 a second): 0x0b SleepThread 632627, 0x1d SignalProcessWideKey 35959, 0x1c WaitProcessWideKeyAtomic 35958, 0x1b ArbitrateUnlock 34070, 0x21 SendSyncRequest 14662, 0x17 ResetSignal 5190; 0 calls the dispatch table had no code for (RtAPI.miss) [ 33.36] vulkan: 3886 draws, 0 skipped (0 mesh draws, 0 skipped); 2 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (3 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7772 descriptor sets written, 0 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 137 draws kept the last one's shaders and pipeline (0 checked), 137 its targets [ 33.36] vulkan: 10 shaders translated (2 ms), 7 pipelines made (0 from the cache, 17 ms making, 0 ms waited for), 13 render targets made, 7 texture uploads (2 MB), 0 of them some blocks alone (0 MB); 2 frames over 50 ms in the last 600, the slowest 2457 ms [ 33.36] vulkan: pipeline libraries: 3 pre-rasterization and 7 fragment shader parts made (0 and 0 from the cache, 7 and 9 ms), 1 vertex input and 7 fragment output parts (0 ms); 7 links (0 ms); 7 optimized pipelines made in the background (11 ms) [ 33.36] vulkan: 7 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 33.36] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 33.36] vulkan: memory used and budgeted: heap 0 661 of 11243 MB (446 ours, 419 of it allocated), heap 1 178 of 15577 MB (128 ours, 48 of it allocated), heap 2 34 of 179 MB (32 ours, 32 of it allocated) [ 33.36] vulkan: caches: 13 render targets (319 MB, 0 parked), 5 textures (2 MB), 12 buffers (0 MB); 634 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 33.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1196 through a copy [ 33.36] vulkan: 10933 rendering passes, 0 clear commands, 10771 attachments cleared and 2 left undefined by their load op; 36 buffers filled ahead of the passes [ 33.36] vulkan: 3747 passes (68%) ended at renderer.c:287 [ 33.36] vulkan: 1800 passes (32%) ended at render.c:246 [ 33.36] vulkan: GPU-owned guest memory landed for the CPU 32 times, render targets written back for an engine 0 times [ 35.10] nvn: the first texture of format 0x42 (target 1, 1024x512) [ 36.52] perf: 57.2 frames a second over 5.0 s (1380 shown in all) [ 36.69] nvn: the first texture of format 0x4b (target 1, 512x512) [ 36.72] nvn: the first texture of format 0x49 (target 1, 512x512) [ 41.52] perf: 57.2 frames a second over 5.0 s (1666 shown in all) [ 43.85] nvn: 1800 presents, 19770 submissions [ 43.85] cpu: 600 presents in 10.49 s (57.2 fps): 68 of the game's threads ran 22.34 s on the host's processors (213% of one, 37.24 ms a present), the whole process 24.52 s (234%); the busiest: thread 143 'KIDSTaskScheduler4' 2.94 s, thread 97 'Thread_0x000000000979F894' 1.97 s, thread 123 'TrySync' 1.91 s, thread 142 'KIDSTaskScheduler3' 1.80 s, thread 122 'KTSL2_Render' 1.73 s [ 43.85] cpu: in those 10.49 s, 3961107 SVCs (377775 a second): 0x0b SleepThread 3500834, 0x1b ArbitrateUnlock 138232, 0x1c WaitProcessWideKeyAtomic 132208, 0x1d SignalProcessWideKey 132207, 0x21 SendSyncRequest 24697, 0x1a ArbitrateLock 9164; 0 calls the dispatch table had no code for (RtAPI.miss) [ 43.85] vulkan: 6896 draws, 0 skipped (0 mesh draws, 0 skipped); 2 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (3 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13792 descriptor sets written, 0 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 737 draws kept the last one's shaders and pipeline (0 checked), 737 its targets [ 43.85] vulkan: 10 shaders translated (2 ms), 7 pipelines made (0 from the cache, 17 ms making, 0 ms waited for), 13 render targets made, 7 texture uploads (2 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [ 43.85] vulkan: pipeline libraries: 3 pre-rasterization and 7 fragment shader parts made (0 and 0 from the cache, 7 and 9 ms), 1 vertex input and 7 fragment output parts (0 ms); 7 links (0 ms); 7 optimized pipelines made in the background (11 ms) [ 43.85] vulkan: 7 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 43.85] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 43.85] vulkan: memory used and budgeted: heap 0 661 of 11243 MB (446 ours, 426 of it allocated), heap 1 178 of 15577 MB (128 ours, 48 of it allocated), heap 2 34 of 179 MB (32 ours, 32 of it allocated) [ 43.85] vulkan: caches: 13 render targets (319 MB, 0 parked), 5 textures (2 MB), 15 buffers (0 MB); 641 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 43.85] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1796 through a copy [ 43.85] vulkan: 16944 rendering passes, 0 clear commands, 16171 attachments cleared and 2 left undefined by their load op; 134 buffers filled ahead of the passes [ 43.85] vulkan: 4210 passes (70%) ended at renderer.c:287 [ 43.85] vulkan: 1800 passes (30%) ended at render.c:246 [ 43.85] vulkan: 1 passes (0%) ended at cmd.c:808 [ 43.85] vulkan: GPU-owned guest memory landed for the CPU 42 times, render targets written back for an engine 0 times [ 46.54] perf: 57.2 frames a second over 5.0 s (1953 shown in all) [ 46.75] vulkan: compute e1a9051b9c9f023d ready: block 32x32x1, 2 global buffers, 3 textures, 0 images [ 46.75] vulkan: compute 9974e3fe61b6f269 ready: block 32x32x1, 2 global buffers, 3 textures, 0 images [ 46.92] vulkan: compute ab22812577a38a46 ready: block 1024x1x1, 0 global buffers, 1 textures, 1 images [ 46.92] vulkan: compute ab22812477a38a46 ready: block 1024x1x1, 0 global buffers, 1 textures, 1 images [ 47.15] vulkan: compute 49e8a3fdb045ca0a ready: block 16x16x1, 0 global buffers, 1 textures, 1 images [ 47.16] vulkan: compute 49e8a3fcb045ca0a ready: block 16x16x1, 0 global buffers, 1 textures, 1 images [ 47.17] vulkan: compute 3e942b4adb86d533 ready: block 16x16x1, 0 global buffers, 1 textures, 1 images [ 47.17] vulkan: compute 3e942b4bdb86d533 ready: block 16x16x1, 0 global buffers, 1 textures, 1 images [ 47.18] vulkan: 2x1 texture reads the 16x1 render target at 42e010000: only that region is used [ 47.19] vulkan: compute 17594d4e1c696ccf ready: block 64x1x1, 1 global buffers, 0 textures, 0 images [ 47.20] vulkan: compute a0ffe539dca7190a ready: block 8x8x1, 1 global buffers, 1 textures, 0 images [ 47.27] vulkan: 2x1 texture reads the 16x1 render target at 42e010000: only that region is used [ 47.41] vulkan: a 682 ms frame: 34 shaders translated (35 ms), 28 pipelines made (0 ms waited for), 33 render targets made, 55 texture uploads (149598 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 47.41] vulkan: frame resource CPU: image allocation 19 ms (126 calls) [ 47.41] vulkan: frame resource CPU: target reload 29 ms (36 calls) [ 47.50] vulkan: a 87 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 21 texture uploads (12531 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 47.61] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (10240 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/38/0 ms [ 47.99] audio: queued nonzero guest PCM (s16 peak 1) [ 48.99] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (5120 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/9/0 ms [ 48.99] vulkan: frame resource CPU: image destruction 33 ms (6 calls) [ 49.13] nvn: command buffer 421aeb7590 is out of command memory: the game's callback 9165990 adds more [ 49.57] nvn: 32768 KiB of the runtime's memory carry command records past the game's command memory [ 49.57] nvn: census of the runtime's record memory: 21903 of 262144 pieces in use, in 53 of 54 segments, 32768 KiB with the small store's, 22904 cut in all [ 49.57] nvn: 17759 pieces of command buffer 421aeb7590 (control slot 2834): anchors 42433fb7c8 to 42443f9b88, control anchors 421adb7588 to 421aeb7530, the oldest cut 1208, 0 with no command bytes, 16581 with a JUMP, 209 in segments; its command memory now 42433fa000, 734172 of 16774420 bytes counted, its control memory 421adb7550 [ 49.57] nvn: 4144 pieces of command buffer 421ac9bc80 (control slot 2704): anchors 42492ea148 to 424930a7a8, control anchors 421a99bc40 to 421a9d4688, the oldest cut 15, 0 with no command bytes, 4143 with a JUMP, 1 in segments; its command memory now 42492ea148, 132720 of 1048572 bytes counted, its control memory 421a99bc40 [ 50.26] vulkan: 2x1 texture reads the 4x1 render target at 4457a0000: only that region is used [ 50.26] vulkan: a 56 ms frame: 4 shaders translated (1 ms), 4 pipelines made (0 ms waited for), 6 render targets made, 12 texture uploads (25619 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 50.26] vulkan: frame resource CPU: image allocation 4 ms (22 calls) [ 50.26] vulkan: frame resource CPU: target reload 31 ms (5 calls) [ 51.21] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/24/0 ms [ 51.56] perf: 41.1 frames a second over 5.0 s (2159 shown in all) [ 52.38] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/19/0 ms [ 53.54] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/19/0 ms [ 54.69] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/25/0 ms [ 55.88] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/20/0 ms [ 56.49] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 56.56] perf: 33.0 frames a second over 5.0 s (2324 shown in all) [ 57.87] cpu: 600 presents in 14.02 s (42.8 fps): 69 of the game's threads ran 8.53 s on the host's processors (61% of one, 14.22 ms a present), the whole process 19.56 s (139%); the busiest: thread 122 'KTSL2_Render' 2.17 s, thread 135 'TaskMgr' 1.39 s, thread 80 'MainThread' 1.03 s, thread 139 'KIDSTaskScheduler0' 0.70 s, thread 111 'MAssetMgr' 0.48 s [ 57.87] cpu: in those 14.02 s, 318425 SVCs (22707 a second): 0x0b SleepThread 223335, 0x1c WaitProcessWideKeyAtomic 22085, 0x1d SignalProcessWideKey 22085, 0x1b ArbitrateUnlock 19745, 0x21 SendSyncRequest 13933, 0x17 ResetSignal 5609; 0 calls the dispatch table had no code for (RtAPI.miss) [ 57.87] vulkan: 36556 draws, 0 skipped (0 mesh draws, 0 skipped); 1894 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (3 ms); 0 reads past queued releases (0 samples counts written on the GPU); 38196 descriptor sets written, 34916 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 19973 draws kept the last one's shaders and pipeline (0 checked), 20943 its targets [ 57.87] vulkan: 51 shaders translated (38 ms), 43 pipelines made (0 from the cache, 152 ms making, 0 ms waited for), 68 render targets made, 1697 texture uploads (1702 MB), 670 of them some blocks alone (71 MB); 11 frames over 50 ms in the last 600, the slowest 682 ms [ 57.87] vulkan: pipeline libraries: 12 pre-rasterization and 37 fragment shader parts made (0 and 0 from the cache, 27 and 123 ms), 2 vertex input and 22 fragment output parts (0 ms); 43 links (0 ms); 43 optimized pipelines made in the background (328 ms) [ 57.87] vulkan: 43 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 57.87] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 57.87] vulkan: memory used and budgeted: heap 0 1866 of 11243 MB (1627 ours, 1589 of it allocated), heap 1 467 of 15577 MB (416 ours, 72 of it allocated), heap 2 34 of 179 MB (32 ours, 32 of it allocated) [ 57.87] vulkan: caches: 60 render targets (1048 MB, 2 parked), 111 textures (198 MB), 97 buffers (0 MB); 1827 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 57.87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4757 through a copy [ 57.87] vulkan: 33069 rendering passes, 0 clear commands, 22745 attachments cleared and 3 left undefined by their load op; 295 buffers filled ahead of the passes [ 57.87] vulkan: 12582 passes (78%) ended at renderer.c:287 [ 57.87] vulkan: 2274 passes (14%) ended at render.c:246 [ 57.87] vulkan: 700 passes (4%) ended at surface.c:186 [ 57.87] vulkan: 278 passes (2%) ended at texture.c:2002 [ 57.87] vulkan: 178 passes (1%) ended at cmd.c:808 [ 57.87] vulkan: 112 passes (1%) ended at mirror.c:229 [ 57.87] vulkan: 1 passes (0%) ended at surface.c:731 [ 57.87] vulkan: GPU-owned guest memory landed for the CPU 62 times, render targets written back for an engine 0 times [ 60.45] vulkan: a 205 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (264 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 60.88] vulkan: 2x1 texture reads the 16x1 render target at 42e010000: only that region is used [ 61.57] perf: 55.2 frames a second over 5.0 s (2601 shown in all) [ 63.60] vulkan: 2x1 texture reads the 16x1 render target at 42e010000: only that region is used [ 63.60] vulkan: a 110 ms frame: 31 shaders translated (43 ms), 24 pipelines made (0 ms waited for), 4 render targets made, 123 texture uploads (74931 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 63.60] vulkan: frame resource CPU: image allocation 3 ms (128 calls) [ 63.60] vulkan: frame resource CPU: target reload 5 ms (5 calls) [ 63.60] vulkan: frame resource CPU: buffer cache build 2 ms (50 calls) [ 64.68] nvn: command buffer 421aeb7590 is out of command memory: the game's callback 9165990 adds more [ 66.59] perf: 52.6 frames a second over 5.0 s (2865 shown in all) [ 66.87] vulkan: texture 0 of stage 0 shader 4a6163c35136146b (handle 10102491, header format 08, type 1) is read as 3D, of a 8x8 2D texture of 1 layers, and a 2D image has no 3D view: it reads zeros [ 66.87] vulkan: texture 2 of stage 0 shader 4a6163c35136146b (handle 10102492, header format 08, type 1) is read as 3D, of a 8x8 2D texture of 1 layers, and a 2D image has no 3D view: it reads zeros [ 66.87] vulkan: texture 0 of stage 0 shader 4a6163c35136146b (handle 10102491, header format 08, type 1) is read as 3D, of a 8x8 2D texture of 1 layers, and a 2D image has no 3D view: it reads zeros [ 66.87] vulkan: texture 2 of stage 0 shader 4a6163c35136146b (handle 10102492, header format 08, type 1) is read as 3D, of a 8x8 2D texture of 1 layers, and a 2D image has no 3D view: it reads zeros [ 66.98] vulkan: a 127 ms frame: 39 shaders translated (64 ms), 43 pipelines made (0 ms waited for), 0 render targets made, 170 texture uploads (65424 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/1/0 ms [ 66.98] vulkan: frame resource CPU: buffer cache build 4 ms (96 calls) [ 67.89] vulkan: 1001 draws skipped while their pipelines were made (async_pipelines) [ 67.95] vulkan: a 107 ms frame: 40 shaders translated (23 ms), 35 pipelines made (0 ms waited for), 49 render targets made, 130 texture uploads (61324 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/21/0 ms [ 67.95] vulkan: frame resource CPU: image allocation 3 ms (219 calls) [ 67.95] vulkan: frame resource CPU: target reload 3 ms (47 calls) [ 67.95] vulkan: frame resource CPU: buffer cache build 1 ms (245 calls) [ 68.02] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (6280 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 68.02] vulkan: frame resource CPU: buffer cache build 2 ms (1199 calls) [ 68.20] nvn: command buffer 421aeb7590 is out of command memory: the game's callback 9165990 adds more [ 68.20] nvn: command buffer 421aeb7590 is out of command memory: the game's callback 9165990 adds more [ 69.16] vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (11400 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/22/0 ms [ 70.30] vulkan: a 80 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (11400 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/21/0 ms [ 71.16] cpu: 600 presents in 13.29 s (45.2 fps): 69 of the game's threads ran 17.38 s on the host's processors (131% of one, 28.96 ms a present), the whole process 26.92 s (203%); the busiest: thread 135 'TaskMgr' 4.05 s, thread 141 'KIDSTaskScheduler2' 2.25 s, thread 122 'KTSL2_Render' 2.00 s, thread 145 'RndGridUpd' 1.20 s, thread 80 'MainThread' 1.05 s [ 71.16] cpu: in those 13.29 s, 744922 SVCs (56061 a second): 0x0b SleepThread 470248, 0x1b ArbitrateUnlock 82197, 0x1c WaitProcessWideKeyAtomic 73474, 0x1d SignalProcessWideKey 73472, 0x21 SendSyncRequest 13760, 0x1a ArbitrateLock 12187; 0 calls the dispatch table had no code for (RtAPI.miss) [ 71.16] vulkan: 342224 draws, 0 skipped (0 mesh draws, 0 skipped); 3459 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (3 ms); 0 reads past queued releases (0 samples counts written on the GPU); 254822 descriptor sets written, 429626 reused (9 descriptor pools, 0 sets with texture arrays taken from them); 272540 draws kept the last one's shaders and pipeline (0 checked), 318960 its targets [ 71.16] vulkan: 166 shaders translated (169 ms), 150 pipelines made (0 from the cache, 855 ms making, 0 ms waited for), 121 render targets made, 4023 texture uploads (3517 MB), 1692 of them some blocks alone (232 MB); 7 frames over 50 ms in the last 600, the slowest 205 ms [ 71.16] vulkan: pipeline libraries: 62 pre-rasterization and 97 fragment shader parts made (0 and 0 from the cache, 274 and 475 ms), 2 vertex input and 37 fragment output parts (0 ms); 150 links (2 ms); 150 optimized pipelines made in the background (739 ms) [ 71.16] vulkan: 150 new pipelines of draws waited 2 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 71.16] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 71.16] vulkan: memory used and budgeted: heap 0 2336 of 11243 MB (2096 ours, 1982 of it allocated), heap 1 473 of 15577 MB (416 ours, 72 of it allocated), heap 2 34 of 179 MB (32 ours, 32 of it allocated) [ 71.16] vulkan: caches: 112 render targets (1269 MB, 3 parked), 476 textures (341 MB), 2575 buffers (37 MB); 2223 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 71.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8634 through a copy [ 71.16] vulkan: 51176 rendering passes, 0 clear commands, 25419 attachments cleared and 9 left undefined by their load op; 3579 buffers filled ahead of the passes [ 71.16] vulkan: 12018 passes (66%) ended at renderer.c:287 [ 71.16] vulkan: 2575 passes (14%) ended at render.c:246 [ 71.16] vulkan: 1536 passes (8%) ended at surface.c:186 [ 71.16] vulkan: 1183 passes (7%) ended at cmd.c:808 [ 71.16] vulkan: 609 passes (3%) ended at texture.c:2002 [ 71.16] vulkan: 127 passes (1%) ended at mirror.c:229 [ 71.16] vulkan: 47 passes (0%) ended at buffer.c:3270 [ 71.16] vulkan: 11 passes (0%) ended at buffer.c:3042 [ 71.16] vulkan: GPU-owned guest memory landed for the CPU 70 times, render targets written back for an engine 0 times [ 71.43] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 15 texture uploads (11878 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/20/0 ms [ 71.61] perf: 29.9 frames a second over 5.0 s (3015 shown in all) [ 72.57] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (10513 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 73.73] vulkan: a 97 ms frame: 1 shaders translated (1 ms), 2 pipelines made (0 ms waited for), 0 render targets made, 9 texture uploads (10516 KB), 0 ms in finishes; 1 internal texture pipelines (10 ms); GPU waits finish/recycle/submit 0/26/0 ms [ 74.57] vulkan: a 73 ms frame: 4 shaders translated (26 ms), 2 pipelines made (0 ms waited for), 0 render targets made, 18 texture uploads (6756 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/28/0 ms [ 74.67] vulkan: a 83 ms frame: 7 shaders translated (43 ms), 4 pipelines made (0 ms waited for), 0 render targets made, 23 texture uploads (3062 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/14/0 ms [ 74.95] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 9 texture uploads (11400 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/22/0 ms [ 76.12] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (10513 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/24/0 ms [ 76.62] perf: 28.3 frames a second over 5.0 s (3157 shown in all) [ 77.27] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 9 texture uploads (10591 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 78.43] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/26/0 ms [ 79.17] vulkan: a 52 ms frame: 2 shaders translated (15 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 12 texture uploads (5861 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/25/0 ms [ 79.58] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/24/0 ms [ 80.75] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/25/0 ms [ 81.64] perf: 29.1 frames a second over 5.0 s (3303 shown in all) [ 81.91] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/24/0 ms [ 83.08] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/26/0 ms [ 84.22] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (5120 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/25/0 ms [ 85.37] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (5120 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/22/0 ms [ 86.52] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/22/0 ms [ 86.64] perf: 31.2 frames a second over 5.0 s (3459 shown in all) [ 87.67] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 88.81] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 89.65] vulkan: 1400x1024 texture reads the 1408x1024 render target at 4171d0000: only that region is used [ 89.97] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (5120 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/24/0 ms [ 91.10] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (5120 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 91.10] nvn: 3600 presents, 37530 submissions [ 91.11] cpu: 600 presents in 19.95 s (30.1 fps): 68 of the game's threads ran 17.22 s on the host's processors (86% of one, 28.70 ms a present), the whole process 44.89 s (225%); the busiest: thread 122 'KTSL2_Render' 3.19 s, thread 140 'KIDSTaskScheduler1' 2.86 s, thread 80 'MainThread' 2.28 s, thread 83 'COMMON0' 1.36 s, thread 103 'SynergisticDispatcherTask' 1.34 s [ 91.11] cpu: in those 19.95 s, 549443 SVCs (27546 a second): 0x0b SleepThread 135312, 0x1b ArbitrateUnlock 128441, 0x1c WaitProcessWideKeyAtomic 108143, 0x1d SignalProcessWideKey 108142, 0x1a ArbitrateLock 25767, 0x21 SendSyncRequest 18371; 0 calls the dispatch table had no code for (RtAPI.miss) [ 91.11] vulkan: 1539786 draws, 0 skipped (0 mesh draws, 0 skipped); 6459 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (3 ms); 0 reads past queued releases (0 samples counts written on the GPU); 870128 descriptor sets written, 2209444 reused (9 descriptor pools, 0 sets with texture arrays taken from them); 1337492 draws kept the last one's shaders and pipeline (0 checked), 1496027 its targets [ 91.11] vulkan: 221 shaders translated (286 ms), 198 pipelines made (0 from the cache, 1211 ms making, 0 ms waited for), 122 render targets made, 7433 texture uploads (6633 MB), 3031 of them some blocks alone (365 MB); 21 frames over 50 ms in the last 600, the slowest 97 ms [ 91.11] vulkan: pipeline libraries: 77 pre-rasterization and 128 fragment shader parts made (0 and 0 from the cache, 342 and 757 ms), 2 vertex input and 39 fragment output parts (0 ms); 198 links (3 ms); 198 optimized pipelines made in the background (1134 ms) [ 91.11] vulkan: 198 new pipelines of draws waited 2 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 91.11] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 91.11] vulkan: memory used and budgeted: heap 0 2645 of 11243 MB (2374 ours, 2094 of it allocated), heap 1 481 of 15577 MB (416 ours, 72 of it allocated), heap 2 34 of 179 MB (32 ours, 32 of it allocated) [ 91.11] vulkan: caches: 113 render targets (1291 MB, 3 parked), 716 textures (371 MB), 6066 buffers (83 MB); 2366 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 91.11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15994 through a copy [ 91.11] vulkan: 95200 rendering passes, 0 clear commands, 30221 attachments cleared and 9 left undefined by their load op; 10978 buffers filled ahead of the passes [ 91.11] vulkan: 31947 passes (73%) ended at renderer.c:287 [ 91.11] vulkan: 3775 passes (9%) ended at cmd.c:808 [ 91.11] vulkan: 3439 passes (8%) ended at render.c:246 [ 91.11] vulkan: 3251 passes (7%) ended at surface.c:186 [ 91.11] vulkan: 718 passes (2%) ended at mirror.c:229 [ 91.11] vulkan: 508 passes (1%) ended at texture.c:2002 [ 91.11] vulkan: 291 passes (1%) ended at buffer.c:3270 [ 91.11] vulkan: 87 passes (0%) ended at texture.c:1076 [ 91.11] vulkan: GPU-owned guest memory landed for the CPU 91 times, render targets written back for an engine 0 times [ 91.66] perf: 31.7 frames a second over 5.0 s (3618 shown in all) [ 92.26] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (10240 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/24/0 ms [ 93.39] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (10240 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/21/0 ms [ 94.56] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (10240 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/24/0 ms [ 95.74] vulkan: a 84 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/24/0 ms [ 96.67] perf: 28.7 frames a second over 5.0 s (3762 shown in all) [ 96.89] vulkan: a 80 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/27/0 ms [ 98.04] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/24/0 ms [ 99.20] vulkan: a 80 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/25/0 ms [ 100.35] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 101.52] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 101.67] perf: 29.0 frames a second over 5.0 s (3907 shown in all) [ 102.69] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/27/0 ms [ 103.84] vulkan: a 80 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/26/0 ms [ 104.99] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/22/0 ms [ 106.14] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/24/0 ms [ 106.67] perf: 28.6 frames a second over 5.0 s (4050 shown in all) [ 107.29] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/25/0 ms [ 108.47] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 109.61] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/25/0 ms [ 110.76] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/24/0 ms [ 111.69] perf: 30.1 frames a second over 5.0 s (4201 shown in all) [ 111.71] cpu: 600 presents in 20.61 s (29.1 fps): 68 of the game's threads ran 17.84 s on the host's processors (87% of one, 29.74 ms a present), the whole process 39.83 s (193%); the busiest: thread 140 'KIDSTaskScheduler1' 3.14 s, thread 122 'KTSL2_Render' 2.77 s, thread 80 'MainThread' 2.41 s, thread 83 'COMMON0' 1.53 s, thread 103 'SynergisticDispatcherTask' 1.22 s [ 111.71] cpu: in those 20.61 s, 585481 SVCs (28412 a second): 0x1b ArbitrateUnlock 144324, 0x0b SleepThread 136638, 0x1c WaitProcessWideKeyAtomic 109902, 0x1d SignalProcessWideKey 109902, 0x1a ArbitrateLock 40589, 0x21 SendSyncRequest 18914; 0 calls the dispatch table had no code for (RtAPI.miss) [ 111.71] vulkan: 2920075 draws, 0 skipped (0 mesh draws, 0 skipped); 9459 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (3 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1576545 descriptor sets written, 4263605 reused (11 descriptor pools, 0 sets with texture arrays taken from them); 2570544 draws kept the last one's shaders and pipeline (0 checked), 2855637 its targets [ 111.71] vulkan: 232 shaders translated (305 ms), 211 pipelines made (0 from the cache, 1578 ms making, 0 ms waited for), 122 render targets made, 11020 texture uploads (9797 MB), 4550 of them some blocks alone (494 MB); 17 frames over 50 ms in the last 600, the slowest 84 ms [ 111.71] vulkan: pipeline libraries: 81 pre-rasterization and 134 fragment shader parts made (0 and 0 from the cache, 355 and 1107 ms), 2 vertex input and 39 fragment output parts (0 ms); 211 links (3 ms); 211 optimized pipelines made in the background (1490 ms) [ 111.71] vulkan: 211 new pipelines of draws waited 2 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 111.71] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 111.71] vulkan: memory used and budgeted: heap 0 2677 of 11243 MB (2406 ours, 2103 of it allocated), heap 1 483 of 15577 MB (416 ours, 72 of it allocated), heap 2 34 of 179 MB (32 ours, 32 of it allocated) [ 111.71] vulkan: caches: 113 render targets (1291 MB, 3 parked), 695 textures (367 MB), 7318 buffers (96 MB); 2375 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 111.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 23538 through a copy [ 111.71] vulkan: 139367 rendering passes, 0 clear commands, 35021 attachments cleared and 9 left undefined by their load op; 17583 buffers filled ahead of the passes [ 111.71] vulkan: 31774 passes (72%) ended at renderer.c:287 [ 111.71] vulkan: 3986 passes (9%) ended at cmd.c:808 [ 111.71] vulkan: 3390 passes (8%) ended at render.c:246 [ 111.71] vulkan: 3297 passes (7%) ended at surface.c:186 [ 111.71] vulkan: 760 passes (2%) ended at mirror.c:229 [ 111.71] vulkan: 500 passes (1%) ended at texture.c:2002 [ 111.71] vulkan: 292 passes (1%) ended at buffer.c:3270 [ 111.71] vulkan: 154 passes (0%) ended at texture.c:1076 [ 111.71] vulkan: GPU-owned guest memory landed for the CPU 108 times, render targets written back for an engine 0 times [ 111.92] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/25/0 ms [ 113.06] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/26/0 ms [ 114.22] vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 115.38] vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/24/0 ms [ 116.54] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/18/0 ms [ 116.69] perf: 28.6 frames a second over 5.0 s (4344 shown in all) [ 117.70] vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (5385 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/22/0 ms [ 118.84] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 120.00] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 121.15] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/20/0 ms [ 121.71] perf: 29.5 frames a second over 5.0 s (4492 shown in all) [ 122.29] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/21/0 ms [ 123.44] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/28/0 ms [ 124.60] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/24/0 ms [ 125.75] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/25/0 ms [ 126.72] perf: 29.1 frames a second over 5.0 s (4638 shown in all) [ 126.90] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/26/0 ms [ 128.07] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/25/0 ms [ 129.23] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/25/0 ms [ 130.37] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 130.58] vulkan: swapchain 2538x1276, 3 images, sRGB, presents timed, fifo [ 130.58] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (5388 KB), 61 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 60/23/0 ms [ 131.60] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 131.72] perf: 29.0 frames a second over 5.0 s (4783 shown in all) [ 132.33] cpu: 600 presents in 20.62 s (29.1 fps): 68 of the game's threads ran 18.33 s on the host's processors (89% of one, 30.55 ms a present), the whole process 36.53 s (177%); the busiest: thread 140 'KIDSTaskScheduler1' 3.17 s, thread 122 'KTSL2_Render' 3.06 s, thread 80 'MainThread' 2.42 s, thread 83 'COMMON0' 1.59 s, thread 103 'SynergisticDispatcherTask' 1.52 s [ 132.33] cpu: in those 20.62 s, 558910 SVCs (27108 a second): 0x0b SleepThread 134562, 0x1b ArbitrateUnlock 132546, 0x1c WaitProcessWideKeyAtomic 108832, 0x1d SignalProcessWideKey 108832, 0x1a ArbitrateLock 29360, 0x21 SendSyncRequest 18906; 0 calls the dispatch table had no code for (RtAPI.miss) [ 132.33] vulkan: 4277378 draws, 0 skipped (0 mesh draws, 0 skipped); 12459 dispatches in 0 batches (0 ms waiting), 0 skipped; 5 finishes (64 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2267352 descriptor sets written, 6287404 reused (11 descriptor pools, 0 sets with texture arrays taken from them); 3792737 draws kept the last one's shaders and pipeline (0 checked), 4192279 its targets [ 132.33] vulkan: 232 shaders translated (305 ms), 211 pipelines made (0 from the cache, 1578 ms making, 0 ms waited for), 122 render targets made, 14527 texture uploads (12925 MB), 6203 of them some blocks alone (650 MB); 19 frames over 50 ms in the last 600, the slowest 102 ms [ 132.33] vulkan: pipeline libraries: 81 pre-rasterization and 134 fragment shader parts made (0 and 0 from the cache, 355 and 1107 ms), 2 vertex input and 39 fragment output parts (0 ms); 211 links (3 ms); 211 optimized pipelines made in the background (1490 ms) [ 132.33] vulkan: 211 new pipelines of draws waited 2 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 132.33] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 132.33] vulkan: memory used and budgeted: heap 0 2595 of 11243 MB (2374 ours, 2056 of it allocated), heap 1 483 of 15577 MB (416 ours, 72 of it allocated), heap 2 34 of 179 MB (32 ours, 32 of it allocated) [ 132.33] vulkan: caches: 113 render targets (1291 MB, 3 parked), 655 textures (328 MB), 6466 buffers (87 MB); 2277 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 132.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 30896 through a copy [ 132.33] vulkan: 182763 rendering passes, 0 clear commands, 39821 attachments cleared and 9 left undefined by their load op; 21770 buffers filled ahead of the passes [ 132.33] vulkan: 31667 passes (73%) ended at renderer.c:287 [ 132.33] vulkan: 4005 passes (9%) ended at cmd.c:808 [ 132.33] vulkan: 3267 passes (8%) ended at surface.c:186 [ 132.33] vulkan: 2853 passes (7%) ended at render.c:246 [ 132.33] vulkan: 650 passes (1%) ended at mirror.c:229 [ 132.33] vulkan: 602 passes (1%) ended at texture.c:2002 [ 132.33] vulkan: 279 passes (1%) ended at buffer.c:3270 [ 132.33] vulkan: 48 passes (0%) ended at texture.c:1076 [ 132.33] vulkan: GPU-owned guest memory landed for the CPU 130 times, render targets written back for an engine 0 times [ 132.76] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 133.62] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images [ 133.62] jit: 0 batches compiled 0 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 0 functions, 0 instructions, 39 KiB of code, 0.00 s compiling, 0 units loaded from ~\AppData\Roaming\scarletnx\cache\recompiled\0400A3A01EE4C000\0400A3A01EE4C000.jitcache [ 133.62] kernel: over 133.6 s, cores 0: 16% held, 1.1 s waited for; 1: 10% held, 0.9 s waited for; 2: 23% held, 0.3 s waited for; 3: 15% held, 0.5 s waited for; 4: 14% held, 0.4 s waited for; 5: 8% held, 0.5 s waited for; [ 133.62] kernel: core 0: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 8.3 ms by thread 80 [ 133.62] kernel: core 1: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 2.4 ms by thread 143 [ 133.62] kernel: core 2: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 3.2 ms by thread 143 [ 133.62] kernel: core 3: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 6.9 ms by thread 143 [ 133.62] kernel: core 4: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 0.1 ms by thread 137 [ 133.62] kernel: core 5: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 0.0 ms by thread 137 [ 133.62] kernel: core 0 held by thread 140 'KIDSTaskScheduler1' prio 44 for 10% of the run [ 133.62] kernel: core 0 held by thread 80 'MainThread' prio 44 for 8% of the run [ 133.62] kernel: core 0 held by thread 100 'Thread_0x000000000979F894' prio 44 for 1% of the run [ 133.62] kernel: core 1 held by thread 143 'KIDSTaskScheduler4' prio 44 for 5% of the run [ 133.62] kernel: core 1 held by thread 83 'COMMON0' prio 44 for 3% of the run [ 133.62] kernel: core 1 held by thread 84 'COMMON1' prio 44 for 2% of the run [ 133.62] kernel: core 2 held by thread 122 'KTSL2_Render' prio 30 for 14% of the run [ 133.62] kernel: core 2 held by thread 142 'KIDSTaskScheduler3' prio 44 for 3% of the run [ 133.62] kernel: core 2 held by thread 112 'KTSL2HLUpdate' prio 40 for 1% of the run [ 133.62] kernel: core 3 held by thread 103 'SynergisticDispatcherTask' prio 39 for 3% of the run [ 133.62] kernel: core 3 held by thread 141 'KIDSTaskScheduler2' prio 44 for 3% of the run [ 133.62] kernel: core 3 held by thread 87 'COMMON4' prio 44 for 1% of the run [ 133.62] kernel: core 4 held by thread 135 'TaskMgr' prio 44 for 6% of the run [ 133.62] kernel: core 4 held by thread 86 'COMMON3' prio 44 for 2% of the run [ 133.62] kernel: core 4 held by thread 123 'TrySync' prio 44 for 1% of the run [ 133.62] kernel: core 5 held by thread 85 'COMMON2' prio 44 for 2% of the run [ 133.62] kernel: core 5 held by thread 139 'KIDSTaskScheduler0' prio 44 for 2% of the run [ 133.62] kernel: core 5 held by thread 98 'Thread_0x000000000979F894' prio 44 for 1% of the run [ 133.62] kernel: thread 143 'KIDSTaskScheduler4' prio 44 core 1 mask 3f waited 0.55 s for its core in 13931 waits [ 133.62] kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 0.44 s for its core in 60756 waits [ 133.62] kernel: thread 89 'File' prio 44 core 1 mask 2 waited 0.37 s for its core in 15280 waits [ 133.62] kernel: thread 87 'COMMON4' prio 44 core 3 mask 3f waited 0.35 s for its core in 3332 waits [ 133.62] kernel: thread 101 'Thread_0x000000000979F894' prio 44 core 0 mask 3f waited 0.16 s for its core in 7832 waits [ 133.62] kernel: thread 135 'TaskMgr' prio 44 core 4 mask 30 waited 0.15 s for its core in 3764 waits [ 133.62] kernel: thread 86 'COMMON3' prio 44 core 4 mask 3f waited 0.15 s for its core in 1859 waits [ 133.62] kernel: thread 137 'Vibration' prio 49 core 3 mask 3f waited 0.15 s for its core in 2879 waits [ 133.62] kernel: thread 99 'Thread_0x000000000979F894' prio 44 core 3 mask 3f waited 0.13 s for its core in 4952 waits [ 133.62] kernel: thread 100 'Thread_0x000000000979F894' prio 44 core 0 mask 3f waited 0.13 s for its core in 5213 waits [ 133.62] Exit.