[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.04] log: written to ~\AppData\Roaming\scarletnx\state\recompiled\0400486024DEC000\0400486024DEC000.log [ 0.04] ScarletNX - The Legend of Zelda: Ocarina of Time [ 0.04] build: ScarletNX pr-1600-1615-1524 8b5e3a9-dirty, committed 2026-11-11 (clang 23.1.5, Windows x86_64) [ 0.04] run: started 2026-11-11 01:35:36 UTC [ 0.04] system: Windows 11 26H2 (10.0.26300), AMD Ryzen 7 5700X 8-Core Processor, 16 threads, 32 GB RAM [ 0.04] settings: showcase=1 (default 0), stats=1 (default 0), resolution=2 (default 1), shadows=0 (default 1), fps_limit=60 (default "game"), thread_stack_mb=256 (default 32), jit_threads=4 (default 0) [ 0.04] last start: ended with an exit, or none before [ 0.05] fs: ExeFS and RomFS read from the dump ~\The Legend of Zelda - Ocarina of Time.nsp (25180.6 MB mapped) [ 0.05] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.05] npdm: an Ounce program [ 0.05] memory: alias region 0x100000000, 256 GiB; heap region 0x4100000000; stack region 0x4400000000 [ 0.05] memory: 4 KiB host pages, views are copies (no alias pool) [ 0.05] memory: memory_fit_mode=0 (Auto): the game is told 10240 MiB, the console's being 10240 (the system can still give 19994 MiB, the process holds 82) [ 0.07] Loaded rtld at 0x8000000 [ 0.17] Loaded main at 0x8021000 [ 0.17] Loaded subsdk0 at 0xcec2000 [ 0.18] Loaded sdk at 0xcfa3000 [ 0.19] symbols: 24588 functions named [ 0.19] hooks: the module calls the functions of the 722 symbols the hooks name through their dispatch slots, and every other function directly (route list f1b76606a7486c69, this runtime's too) [ 0.19] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.19] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.19] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.19] hooks: module sdk, SDK 22.2.8 [ 0.19] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at d05bdf0 runs diag_abort [ 0.19] hook: _ZN2nn5audio23ListVirtualInputDevicesEPNS0_15AudioDeviceNameEi at d198de0 runs audio_list_virtual_inputs [ 0.19] hook: _ZN2nn5audio15OpenInputStreamEPNS0_15InputStreamTypeEPvmRKNS0_15AudioDeviceNameERKNS0_12StreamFormatEi at d198e40 runs audio_open_input [ 0.19] hook: _ZN2nn5audio15OpenInputStreamEPNS0_15InputStreamTypeEPNS_2os11SystemEventEPvmRKNS0_15AudioDeviceNameERKNS0_12StreamFormatEii at d198ec0 runs audio_open_input_event [ 0.19] hook: _ZN2nn5audio16CloseInputStreamEPNS0_15InputStreamTypeE at d198f60 runs audio_close_input [ 0.19] hook: _ZN2nn5audio16StartInputStreamEPNS0_15InputStreamTypeE at d198f90 runs audio_start_input [ 0.19] hook: _ZN2nn5audio15StopInputStreamEPNS0_15InputStreamTypeE at d198fa0 runs audio_stop_input [ 0.19] hook: _ZN2nn5audio32GetInputStreamCapacityFrameCountEPKNS0_15InputStreamTypeE at d198fb0 runs audio_input_capacity_frames [ 0.19] hook: _ZN2nn5audio28GetInputStreamFreeFrameCountEPKNS0_15InputStreamTypeE at d198fc0 runs audio_input_free_frames [ 0.19] hook: _ZN2nn5audio30GetInputStreamFilledFrameCountEPKNS0_15InputStreamTypeE at d198fd0 runs audio_input_filled_frames [ 0.19] hook: _ZN2nn5audio15ReadInputStreamEPNS0_15InputStreamTypeEPvi at d198fe0 runs audio_read_input [ 0.19] hook: _ZN2nn5audio19GetInputStreamStateEPKNS0_15InputStreamTypeE at d199020 runs audio_input_state [ 0.19] hook: _ZN2nn5audio24GetInputStreamStatisticsEPNS0_15InputStreamTypeEb at d199050 runs audio_stream_statistics [ 0.19] hook: _ZN2nn5audio16PurgeInputStreamEPNS0_15InputStreamTypeE at d199060 runs audio_purge_input [ 0.19] hook: _ZN2nn5audio29GetDefaultVirtualOutputDeviceEPNS0_15AudioDeviceNameE at d1c7540 runs audio_default_virtual_output [ 0.19] hook: _ZN2nn5audio32GetVirtualOutputDevicePropertiesEPNS0_23VirtualDevicePropertiesERKNS0_15AudioDeviceNameE at d1c7550 runs audio_virtual_output_properties [ 0.19] hook: _ZN2nn5audio16OpenOutputStreamEPNS0_16OutputStreamTypeEPNS_2os11SystemEventEPvmRKNS0_15AudioDeviceNameERKNS0_12StreamFormatEii at d1c7740 runs audio_open_stream_event [ 0.19] hook: _ZN2nn5audio16OpenOutputStreamEPNS0_16OutputStreamTypeEPvmRKNS0_15AudioDeviceNameERKNS0_12StreamFormatEiNS_4util10BitFlagSetILi32ENS0_16OutputStreamFlagEEE at d1c77e0 runs audio_open_stream [ 0.19] hook: _ZN2nn5audio16OpenOutputStreamEPNS0_16OutputStreamTypeEPNS_2os11SystemEventEPvmRKNS0_15AudioDeviceNameERKNS0_12StreamFormatEiiNS_4util10BitFlagSetILi32ENS0_16OutputStreamFlagEEE at d1c7870 runs audio_open_stream_event [ 0.19] hook: _ZN2nn5audio17CloseOutputStreamEPNS0_16OutputStreamTypeE at d1c7920 runs audio_close_stream [ 0.19] hook: _ZN2nn5audio17StartOutputStreamEPNS0_16OutputStreamTypeE at d1c7950 runs audio_start_stream [ 0.19] hook: _ZN2nn5audio16StopOutputStreamEPNS0_16OutputStreamTypeE at d1c7960 runs audio_stop_stream [ 0.19] hook: _ZN2nn5audio29GetOutputStreamFreeFrameCountEPKNS0_16OutputStreamTypeE at d1c7980 runs audio_stream_free_frames [ 0.19] hook: _ZN2nn5audio31GetOutputStreamFilledFrameCountEPKNS0_16OutputStreamTypeE at d1c7990 runs audio_stream_filled_frames [ 0.19] hook: _ZN2nn5audio17WriteOutputStreamEPNS0_16OutputStreamTypeEPKvi at d1c79a0 runs audio_write_stream [ 0.19] hook: _ZN2nn5audio19SetOutputStreamGainEPNS0_16OutputStreamTypeEfNS_8TimeSpanE at d1c79b0 runs audio_set_stream_gain [ 0.19] hook: _ZN2nn5audio20GetOutputStreamStateEPKNS0_16OutputStreamTypeE at d1c79e0 runs audio_stream_state [ 0.19] hook: _ZN2nn5audio25GetOutputStreamStatisticsEPNS0_16OutputStreamTypeEb at d1c7a10 runs audio_stream_statistics [ 0.19] hook: _ZN2nn5audio17PurgeOutputStreamEPNS0_16OutputStreamTypeE at d1c7a20 runs audio_purge_stream [ 0.19] hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at d2ce770 runs codec_decoder_finalize [ 0.20] hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at d2ce940 runs codec_decoder_reset [ 0.20] hook: _ZN2nn5codec29InitializeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeEiiNS_8TimeSpanEPNS0_30HardwareOpusDecoderManagerTypeE at d2cef30 runs codec_decoder_init [ 0.20] hook: _ZN2nn5codec36EnqueueOpusDataToHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeEPmPKvm at d2cefc0 runs codec_decoder_enqueue [ 0.20] hook: _ZN2nn5codec48DequeuePcmInterleavedDataFromHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeEPiPsm at d2cf040 runs codec_decoder_dequeue [ 0.20] hook: _ZN2nn5codec47GetHardwareOpusDecoderWaitingDecodeRequestCountEPKNS0_23HardwareOpusDecoderTypeE at d2cf050 runs codec_decoder_waiting [ 0.20] hook: _ZN2nn5codec49GetHardwareOpusDecoderExecutingDecodeRequestCountEPKNS0_23HardwareOpusDecoderTypeE at d2cf060 runs codec_decoder_executing [ 0.20] hook: _ZN2nn5codec49GetHardwareOpusDecoderCompletedDecodeRequestCountEPKNS0_23HardwareOpusDecoderTypeE at d2cf070 runs codec_decoder_completed [ 0.20] hook: _ZN2nn5codec43GetHardwareOpusDecoderManagerWorkBufferSizeEiiNS_8TimeSpanEii at d2cf080 runs codec_manager_work_size [ 0.20] hook: _ZN2nn5codec36InitializeHardwareOpusDecoderManagerEPNS0_30HardwareOpusDecoderManagerTypeEPNS_2os15SystemEventTypeEiiNS_8TimeSpanEiiPvm at d2cf0a0 runs codec_manager_init [ 0.20] hook: _ZN2nn5codec34FinalizeHardwareOpusDecoderManagerEPNS0_30HardwareOpusDecoderManagerTypeE at d2cf0b0 runs codec_manager_finalize [ 0.20] hook: _ZN2nn5codec34ExecuteHardwareOpusDecoderDecodingEPNS0_30HardwareOpusDecoderManagerTypeE at d2cf0c0 runs codec_manager_execute [ 0.20] hook: _ZN2nn5codec46GetHardwareOpusDecoderManagerFreeIoBufferCountEPKNS0_30HardwareOpusDecoderManagerTypeE at d2cf110 runs codec_manager_free_buffers [ 0.20] hook: memcpy at d732020 runs hook_memmove [ 0.20] hook: memmove at d732040 runs hook_memmove [ 0.20] hook: memset at d732300 runs hook_memset [ 0.20] hooks: 45 of the game's functions run the runtime's handlers [ 0.20] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run [ 0.20] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.20] jit: 4 compile threads and the miss thread, 9 pcs of earlier runs queued [ 0.20] npdm: system resource 48 MB, cores 3f, priorities ffffffff0000000 [ 0.20] jit: compile thread 0 runs at Windows thread priority -1 [ 0.20] jit: compile thread 1 runs at Windows thread priority -1 [ 0.20] jit: compile thread 2 runs at Windows thread priority -1 [ 0.20] jit: the miss thread runs at Windows thread priority 0: it compiles what a game thread waits for [ 0.20] jit: compile thread 3 runs at Windows thread priority -1 [ 0.20] acc: 1 user, playing as user 1 [ 0.20] users: [user1] mii=(none): Baguette; picture=(none): file [ 0.20] time: the time zone is Etc/GMT+4 (UTC-04) [ 0.21] game: 0400486024dec000, version Snapshot [ 0.21] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.21] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.22] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.23] pl: the Korean stand-in answers for the console font's private-use characters [ 0.23] pl: the extended stand-in answers for the console font's private-use characters [ 0.23] RomFS: the dump's, read in place (25094.7 MB) [ 0.31] input: no SDL joysticks detected [ 0.32] video: SDL 3.4.18 on windows [ 0.44] vpad skin: line: overlay0 "landscape" has 17 of the 17 controls [ 0.44] vpad skin: line: overlay0 "landscape" is read: of its landscape pages, the first with the most controls (17) [ 0.45] vpad skin: line, page 0 "landscape": 20 images in 1952 rows of the atlas [ 0.46] video: a window of 1280x720 pixels, the display's scale 1.25 [ 0.53] vulkan: subgroups of 32 lanes, operations 0x7ff, stages 0x3fff: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 0.53] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded on the GPU as they are loaded (astc_mode=0) [ 0.53] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 0.53] vulkan: a known problem the extension bans do not turn off: shaderFloat16 on NVIDIA GeForce RTX 4070 (NVIDIA, 621.14, driver version 621.14.00): NVIDIA's driver gets FP16 math wrong on Ampere and newer GPUs by yuzu's account, which Eden still follows (yuzu 7277d7fe96 (2021-07-03); extension_bans.txt:60) [ 0.53] vulkan: a known problem the extension bans do not turn off: shaderDenormPreserveFloat16 on NVIDIA GeForce RTX 4070 (NVIDIA, 621.14, driver version 621.14.00): NVIDIA's driver lets a DenormPreserve for 16 bits keep 32-bit denormals too, over a DenormFlushToZero for 32 bits (vkd3d-proton device.c:10180; extension_bans.txt:62) [ 0.53] vulkan: a known problem the extension bans do not turn off: vkCmdClearAttachments on NVIDIA GeForce RTX 4070 (NVIDIA, 621.14, driver version 621.14.00): NVIDIA's driver can lock the GPU up clearing part of a multisampled target, several clears in one command buffer (Dolphin DriverDetails.cpp:116; extension_bans.txt:117) [ 0.53] vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no [ 0.53] vulkan: the restart index restarts lists as it does strips, and patch lists (VK_EXT_primitive_topology_list_restart) [ 0.53] vulkan: fragment inputs are the driver's interpolation (NVIDIA's keeps the console's precision) [ 0.53] vulkan: mesh draws are skipped: mesh_draws off (experimental) [ 0.53] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce RTX 4070 (NVIDIA, 621.14, driver version 621.14.00) [ 0.53] vulkan: graphics pipeline libraries on: a new pipeline links the parts of its shaders, each compiled once, and is optimized in the background; dynamic pre-rasterization state: polygon mode, depth clamp, provoking vertex, conservative rasterization, patch control points, depth range [ 0.53] vulkan: a depth range of -1 to 1 is the device's (VK_EXT_depth_clip_control, as dynamic state) [ 0.53] vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own [ 0.53] vulkan: dynamic texture offsets use native maintenance8 sampling [ 0.61] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 0.62] vulkan: graphics descriptors use sets [ 0.62] vulkan: astc_mode=0 (Auto): an Ounce program: ASTC textures are encoded as BC7 as they load, a quarter of RGBA8's memory (BC7 at load) [ 0.62] vulkan: the driver that runs: NVIDIA, 621.14 (driver ID 4) [ 0.62] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 0.62] vulkan: NVIDIA GeForce RTX 4070, Vulkan 1.4.357, driver 9b438000, graphics queue family 0, compute 2 (separate family) [ 0.62] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 0.82] vulkan: swapchain 1280x720, 3 images, presents timed, fifo [ 0.82] vulkan: render targets at 2.00x [ 0.82] vulkan: the BC7 cache ~\AppData\Roaming\scarletnx\cache\recompiled\0400486024DEC000\shader_cache\0400486024DEC000.vkbc7 holds 5 levels of 3 MB [ 0.82] vulkan: pipeline cache loaded (6702 KB) [ 0.83] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 0.83] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it (page protection and an exception handler, landing in place) [ 0.83] renderer: Vulkan [ 0.88] vulkan: pipeline_threads=0 (Auto): 12 workers make the new pipelines, of 16 CPUs: 2 at the system's normal priority, 10 at its low one (below normal) [ 0.88] vulkan: compute 587d87ca216e42ec ready: block 16x2x1, 0 global buffers, 2 textures, 1 images [ 0.88] vulkan: compute 587d87cb216e42ec ready: block 16x2x1, 0 global buffers, 2 textures, 1 images [ 0.89] vulkan: compute d620751547ba0e9b ready: block 32x1x1, 3 global buffers, 1 textures, 0 images [ 0.89] vulkan: compute 1c15f2123cb5303f ready: block 32x1x1, 4 global buffers, 0 textures, 0 images [ 0.89] vulkan: compute 44a08493d8f8b454 ready: block 32x2x1, 4 global buffers, 0 textures, 0 images [ 0.90] vulkan: compute 9ba0244cf1913c38 ready: block 32x1x1, 4 global buffers, 0 textures, 0 images [ 0.90] vulkan: compute 34eea546c06a14e8 ready: block 32x4x1, 4 global buffers, 0 textures, 0 images [ 0.90] vulkan: compute 8af8a4b534349b52 ready: block 32x4x1, 4 global buffers, 0 textures, 0 images [ 0.91] vulkan: compute 0a92a8aabac806e0 ready: block 32x2x1, 5 global buffers, 0 textures, 0 images [ 0.91] vulkan: compute d30423dc2e84ce9b ready: block 32x1x1, 5 global buffers, 0 textures, 0 images [ 0.91] vulkan: compute 9f97102b1fb91fbe ready: block 32x1x1, 3 global buffers, 1 textures, 1 images [ 0.91] vulkan: compute 9f97102a1fb91fbe ready: block 32x1x1, 3 global buffers, 1 textures, 1 images [ 0.91] vulkan: 22 shaders and 15 pipelines of earlier runs with NVIDIA (driver d4-10de-00002786) loaded from ~\AppData\Roaming\scarletnx\cache\recompiled\0400486024DEC000\shader_cache\0400486024DEC000.d4-10de-00002786.vkshaders in 85 ms, the pipelines to be made in the background, and 14 compute pipelines made (0 could not be); 4 shaders of the game's own programs in ~\AppData\Roaming\scarletnx\cache\recompiled\0400486024DEC000\shader_cache\0400486024DEC000.d4-10de-00002786.vkshipped [ 0.95] vulkan: The game's files were already checked by an earlier run [ 0.95] vulkan: the game's own shaders: 0 translated new, 4 in ~\AppData\Roaming\scarletnx\cache\recompiled\0400486024DEC000\shader_cache\0400486024DEC000.d4-10de-00002786.vkshipped, in 35 ms; 0 large ones queued to warm their parts [ 0.96] prepare: 131 ms before the game started (0 shaders translated from its files, 15 of 15 pipelines of earlier runs made), not shown, as it was quick [ 0.96] main thread: entry 8000000, stack 4400001000 (1024 KiB), priority 44, core 0 [ 0.97] vulkan: swapchain 1263x1276, 3 images, presents timed, fifo [ 0.97] vulkan: the on-screen controls' atlas is 1024x3728 [ 0.97] [undeclared] nn::am::service::IApplicationFunctions cmd 320 -> ok [ 0.97] [undeclared] nn::am::service::IApplicationFunctions cmd 321 -> ok [ 0.97] [undeclared] nn::am::service::ISelfController cmd 2400 -> ok [ 0.99] heap: 7292 MB requested (result 0) [ 1.00] gsv: BootWithRemoteMemory(version 0x8000000000000007, usage 0) [ 1.00] gsv: GetPostBootMode answers 0: the SDK skips command 120 [ 1.00] gsv: BindSyncpointMemory(rw 0xdeed000, ro 0xdeee000) [ 1.00] nvdrv: syncpt_alloc -> 20 [ 1.00] gsv: BootNativeMemoryManagement(mode 2) [ 1.00] gsv: CreateGpuSessionWithRemoteMemory(version 4) [ 1.00] gsv: InitializeDisplayContext(version 0x300040000) [ 1.00] nvn: the game's driver answers API 231.40 and GPU code 201.5 to 201.20, 151 items in all from its code [ 1.00] nvn: the game's NVN API 231.40 isn't one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15): the runtime runs its NVN calls all the same [ 1.00] nvn: the game resolved nvnDeviceRegisterFastClearColorIndex, which nvn doesn't implement: it stops if it calls it [ 1.00] nvn: the game resolved nvnDeviceRegisterFastClearColoriIndex, which nvn doesn't implement: it stops if it calls it [ 1.00] nvn: the game resolved nvnDeviceRegisterFastClearColoruiIndex, which nvn doesn't implement: it stops if it calls it [ 1.00] nvn: the game resolved nvnDeviceRegisterFastClearDepthIndex, which nvn doesn't implement: it stops if it calls it [ 1.00] nvn: the game resolved nvnDeviceRegisterFastClearStencilIndex, which nvn doesn't implement: it stops if it calls it [ 1.00] nvn: the game resolved nvnDeviceGetFlags, which nvn doesn't implement: it stops if it calls it [ 1.00] nvn: the game resolved nvnQueueBuilderGetPrimaryQueue, which nvn doesn't implement: it stops if it calls it [ 1.00] nvn: the game resolved nvnWindowBuilderSetAcquireTimeout, which nvn doesn't implement: it stops if it calls it [ 1.00] nvn: the game resolved nvnWindowBuilderGetAcquireTimeout, which nvn doesn't implement: it stops if it calls it [ 1.00] nvn: the game resolved nvnWindowGetAcquireTimeout, which nvn doesn't implement: it stops if it calls it [ 1.00] nvn: the game resolved nvnWindowSetAcquireTimeout, which nvn doesn't implement: it stops if it calls it [ 1.00] nvn: the game resolved nvnProgramBuilderGetRayTracingModuleCount, which nvn doesn't implement: it stops if it calls it [ 1.00] nvn: the game resolved nvnProgramBuilderGetRayTracingModuleData, which nvn doesn't implement: it stops if it calls it [ 1.00] nvn: the game resolved nvnTexturePoolWriteDescriptorTableData, which nvn doesn't implement: it stops if it calls it [ 1.00] nvn: the game resolved nvnSamplerPoolWriteDescriptorTableData, which nvn doesn't implement: it stops if it calls it [ 1.00] nvn: the game resolved nvnMultisampleStateGetSampleLocations, which nvn doesn't implement: it stops if it calls it [ 1.00] nvn: the game resolved nvnCommandBufferBindAccelerationStructures, which nvn doesn't implement: it stops if it calls it [ 1.00] nvn: the game resolved nvnCommandBufferBindAccelerationStructuresDeferred, which nvn doesn't implement: it stops if it calls it [ 1.00] nvn: the game resolved nvnCommandBufferSetConservativeRasterMode, which nvn doesn't implement: it stops if it calls it [ 1.00] nvn: the game resolved nvnCommandBufferComputeDirtyTileMap, which nvn doesn't implement: it stops if it calls it [ 1.00] nvn: the game resolved nvnCommandBufferComputeDirtyTileMapEx, which nvn doesn't implement: it stops if it calls it [ 1.00] nvn: the game resolved nvnCommandBufferSetComputeEnable, which nvn doesn't implement: it stops if it calls it [ 1.00] nvn: the game resolved nvnCommandBufferSetComputeEnableConditional, which nvn doesn't implement: it stops if it calls it [ 1.00] nvn: the game resolved nvnCommandBufferSetCopyEnable, which nvn doesn't implement: it stops if it calls it [ 1.00] nvn: the game resolved nvnCommandBufferSetCopyEnableConditional, which nvn doesn't implement: it stops if it calls it [ 1.00] nvn: the game resolved nvnCommandBufferSetExclusiveScissor, which nvn doesn't implement: it stops if it calls it [ 1.00] nvn: the game resolved nvnCommandBufferSetExclusiveScissors, which nvn doesn't implement: it stops if it calls it [ 1.00] nvn: the game resolved nvnCommandBufferEnableExclusiveScissor, which nvn doesn't implement: it stops if it calls it [ 1.00] nvn: the game resolved nvnCommandBufferCopyAccelerationStructure, which nvn doesn't implement: it stops if it calls it [ 1.00] nvn: the game resolved nvnCommandBufferRelocateAccelerationStructure, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnCommandBufferDispatchRays, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnCommandBufferDispatchRaysIndirect, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnDeviceCopyAccelerationStructure, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnDeviceCompactAccelerationStructure, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnDeviceRelocateAccelerationStructure, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnCommandBufferSetRepresentativeFragmentTest, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnCommandBufferPushComputeConstantsDeferred, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnCommandBufferPushGraphicsConstantsDeferred, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnDeviceMessageBufferBeginMessages, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnDeviceMessageBufferGetNextMessage, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnDeviceMessageBufferReset, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnCommandBufferBindDeviceMessageBuffer, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnCommandBufferBindDeviceMessageBufferDeferred, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnCommandBufferResetDeviceMessageBuffer, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnCommandBufferResetDeviceMessageBufferDeferred, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnDeviceCommandBufferGetHandle, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnCommandBufferBeginDeviceCommands, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnCommandBufferEndDeviceCommands, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnCommandBufferSubmitDeviceCommands, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnCommandBufferConvertCooperativeVectorMatrix, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnDeviceGetCommandHandleMemorySize, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnDeviceGetCooperativeVectorMatrixSize, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnDeviceConvertCooperativeVectorMatrix, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnProgramGetDeviceComputeMemorySize, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnCommandBufferSetGraphicsWorkloadPriority, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnCommandBufferSetResourceOccupancy, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnDirtyTileMapParametersSetDefaults, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnDirtyTileMapParametersSetTexture, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnDirtyTileMapParametersSetInputs, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnDirtyTileMapParametersSetOutputs, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnDirtyTileMapParametersSetConstantColorTable, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnDirtyTileMapParametersSetDepthStencilMask, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnDirtyTileMapParametersSetExpandFootprint, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnDirtyTileMapParametersGetTexture, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnDirtyTileMapParametersGetInputs, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnDirtyTileMapParametersGetOutputs, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnDirtyTileMapParametersGetConstantColorTable, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnDirtyTileMapParametersGetDepthStencilMask, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnDirtyTileMapParametersGetExpandFootprint, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnCommandBufferSetFloatBlendClamp, which nvn doesn't implement: it stops if it calls it [ 1.01] nvn: the game resolved nvnCommandBufferGetAccelerationStructureVisualizationData, which nvn doesn't implement: it stops if it calls it [ 1.02] nvn: device 4103f08b30 initialized, flags 0 [ 1.02] nvn: window origin upper left [ 1.02] nvn: depth mode near = -w [ 1.02] nvn: sampler pool 4103f0bcf0: 4096 descriptors at GPU 400000000 [ 1.02] nvn: texture pool 4103f0bcd0: 33068 descriptors at GPU 400020000 [ 1.02] nvdrv: syncpt_alloc -> 21 [ 1.02] nvdrv: syncpt_alloc -> 22 [ 1.02] nvn: queue 410413c020 initialized (replay 1) [ 1.02] nvn: the first texture of format 0x25 (target 1, 2560x1440) [ 1.02] nvn: window 4106e40260: 3 textures, first 2560x1440 format 0x25, present interval 1 [ 1.17] nvdrv: syncpt_alloc -> 23 [ 1.17] nvn: queue 410d5fe020 initialized (replay 2) [ 1.17] nvdrv: syncpt_alloc -> 24 [ 1.17] nvn: queue 410d65d020 initialized (replay 3) [ 1.17] nvdrv: syncpt_alloc -> 25 [ 1.17] nvn: queue 410d6bc020 initialized (replay 4) [ 1.17] nvdrv: syncpt_alloc -> 26 [ 1.17] nvn: queue 410d6db020 initialized (replay 5) [ 1.17] nvdrv: syncpt_alloc -> 27 [ 1.17] nvn: queue 410d6fa020 initialized (replay 6) [ 1.17] nvn: virtual pool 4120e6e458 (13100000 bytes at GPU 4168e0000): 1 requests mapped [ 1.17] nvn: virtual pool 4120e6e5f0 (13100000 bytes at GPU 4299e0000): 1 requests mapped [ 1.17] nvn: virtual pool 4120e6e788 (13100000 bytes at GPU 43cae0000): 1 requests mapped [ 1.17] nvn: virtual pool 4120e6e920 (13100000 bytes at GPU 44fbe0000): 1 requests mapped [ 1.17] nvn: virtual pool 4120e6eab8 (13100000 bytes at GPU 462ce0000): 1 requests mapped [ 1.17] nvn: virtual pool 4120e6ec50 (13100000 bytes at GPU 475de0000): 1 requests mapped [ 1.17] nvn: virtual pool 4120e6ede8 (13100000 bytes at GPU 488ee0000): 1 requests mapped [ 1.17] nvn: virtual pool 4120e6ef80 (13100000 bytes at GPU 49bfe0000): 1 requests mapped [ 1.17] nvn: virtual pool 4120e6f118 (13100000 bytes at GPU 4af0e0000): 1 requests mapped [ 1.17] nvn: virtual pool 4120e6f2b0 (13100000 bytes at GPU 4c21e0000): 1 requests mapped [ 1.17] nvn: virtual pool 4120e6f448 (13100000 bytes at GPU 4d52e0000): 1 requests mapped [ 1.18] nvn: virtual pool 4120e6f5e0 (13100000 bytes at GPU 4e83e0000): 1 requests mapped [ 1.18] nvn: virtual pool 4120e6f778 (13100000 bytes at GPU 4fb4e0000): 1 requests mapped [ 1.18] nvn: virtual pool 4120e6f910 (13100000 bytes at GPU 50e5e0000): 1 requests mapped [ 1.18] nvn: virtual pool 4120e6faa8 (13100000 bytes at GPU 5216e0000): 1 requests mapped [ 1.18] nvn: virtual pool 4120e6fc40 (13100000 bytes at GPU 5347e0000): 1 requests mapped [ 1.19] vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 21632 uniform and 18432 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 1.19] nvn: the first texture of format 0x26 (target 1, 4x4) [ 1.19] nvn: the first texture of format 0xa (target 1, 4x4) [ 1.20] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 1.20] nvn: an Ounce control section of format 17 [ 1.20] nvn: the first texture of format 0xd (target 1, 160x560) [ 1.20] nvn: the first texture of format 0x1 (target 1, 64x16) [ 1.35] nvdrv: syncpt_alloc -> 28 [ 1.35] nvn: queue 44000fbf50 initialized (replay 7) [ 1.35] nvn: queue 44000fbf50 finalized (replay 7) [ 1.99] [undeclared] nn::hid::IHidServer cmd 3150 -> ok [ 2.16] audren: the first update, revision REV16 [ 2.16] [undeclared] nn::audio::detail::IAudioDevice cmd 17 -> ok [ 2.18] audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 2 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 2.18] audio: queued 960 bytes of guest PCM [ 2.38] nvn: the first texture of format 0x5 (target 1, 320x64) [ 2.41] vulkan: swapchain 2538x1276, 3 images, presents timed, fifo [ 2.42] nvn: the first texture of format 0x49 (target 1, 256x256) [ 2.42] nvn: the first texture of format 0x4c (target 1, 128x128) [ 2.42] nvn: the first texture of format 0x4b (target 1, 128x128) [ 2.43] nvn: the first texture of format 0x4e (target 1, 512x512) [ 2.43] nvn: the first texture of format 0x46 (target 1, 256x256) [ 2.44] nvn: the first texture of format 0x29 (target 1, 128x1) [ 2.46] nvn: the first texture of format 0x4d (target 4, 256x256) [ 2.47] nvn: the first texture of format 0x42 (target 1, 256x256) [ 2.48] nvn: the first texture of format 0x94 (target 1, 128x128) [ 2.48] nvn: the first texture of format 0x89 (target 1, 256x256) [ 2.48] nvn: the first texture of format 0x48 (target 4, 256x256) [ 3.05] nvn: the first texture of format 0x8e (target 4, 1365x1365) [ 3.07] nvn: the first texture of format 0x80 (target 4, 1365x1365) [ 3.08] nvn: mesh program at 66fe26000: 0x6000 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 128 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 3.08] nvn: mesh program at 66fe2c300: 0x1700 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 128 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 3.08] nvn: mesh program at 66fe2da00: 0x1500 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 128 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 3.08] nvn: mesh program at 66fe3a000: 0x8a00 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 128 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 3.08] nvn: mesh program at 66ff66000: 0x6000 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 128 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 3.08] nvn: mesh program at 66ff6c300: 0x1500 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 128 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 3.08] nvn: mesh program at 66ff6f100: 0x1500 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 128 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 3.08] nvn: mesh program at 66ff7cc00: 0x8a00 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 128 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 3.08] nvn: mesh program at 66fee5e00: 0x5d00 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 96 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 3.08] nvn: mesh program at 66feebe00: 0x1e00 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 96 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 3.08] nvn: mesh program at 66feedf00: 0x1c00 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 96 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 3.08] nvn: mesh program at 66fefa600: 0x6200 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 96 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 3.08] nvn: mesh program at 66fea5e00: 0x5e00 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 128 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 3.08] nvn: mesh program at 66feabf00: 0x1a00 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 128 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 3.08] nvn: mesh program at 66feaf100: 0x1800 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 128 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 3.08] nvn: mesh program at 66febcc00: 0x6200 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 128 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 3.08] nvn: mesh program at 66fca3600: 0x9500 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 96 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 3.08] nvn: mesh program at 66fcacf00: 0x1f00 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 96 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 3.08] nvn: mesh program at 66fcaee00: 0x1d00 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 96 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 3.08] nvn: mesh program at 66fcb9400: 0xfa00 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 96 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 3.09] nvn: the first texture of format 0x3f (target 2, 8x8) [ 3.09] nvn: mesh program at 66fce3600: 0x8d00 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 96 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 3.09] nvn: mesh program at 66fcec700: 0x1f00 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 96 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 3.09] nvn: mesh program at 66fcee600: 0x1d00 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 96 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 3.09] nvn: mesh program at 66fcf8c00: 0xf300 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 96 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 3.09] nvn: the first texture of format 0x2e (target 1, 1x1) [ 3.09] nvn: the first texture of format 0xb (target 0, 1x1) [ 3.09] nvn: mesh program at 66fd23600: 0x8e00 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 96 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 3.09] nvn: mesh program at 66fd2c800: 0x1f00 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 96 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 3.09] nvn: mesh program at 66fd2e700: 0x1d00 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 96 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 3.09] nvn: mesh program at 66fd39300: 0xec00 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 96 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 3.10] nvn: task program at 66fc65200: 0x2900 bytes, SPH 000c0481, 32 invocations, payload 0xc80, alone, 0 vertices, 0 primitives of 0 vertices, per-primitive header at 0 [ 3.10] nvn: mesh program at 66fc67b00: 0xb300 bytes, SPH 000d0c81, 32 invocations, payload 0xc80, after a task program, 96 vertices, 32 primitives of 3 vertices, per-primitive header at 0 [ 3.10] nvn: task program at 66fc65200: 0x2900 bytes, SPH 000c0481, 32 invocations, payload 0xc80, alone, 0 vertices, 0 primitives of 0 vertices, per-primitive header at 0 [ 3.10] nvn: mesh program at 66fc73100: 0x7500 bytes, SPH 000d0c81, 32 invocations, payload 0xc80, after a task program, 96 vertices, 32 primitives of 3 vertices, per-primitive header at 0 [ 3.10] nvn: task program at 66fc65200: 0x2900 bytes, SPH 000c0481, 32 invocations, payload 0xc80, alone, 0 vertices, 0 primitives of 0 vertices, per-primitive header at 0 [ 3.10] nvn: mesh program at 66fc73100: 0x7500 bytes, SPH 000d0c81, 32 invocations, payload 0xc80, after a task program, 96 vertices, 32 primitives of 3 vertices, per-primitive header at 0 [ 3.10] nvn: task program at 66fc65200: 0x2900 bytes, SPH 000c0481, 32 invocations, payload 0xc80, alone, 0 vertices, 0 primitives of 0 vertices, per-primitive header at 0 [ 3.10] nvn: mesh program at 66fc83f00: 0xb300 bytes, SPH 000d0c81, 32 invocations, payload 0xc80, after a task program, 96 vertices, 32 primitives of 3 vertices, per-primitive header at 0 [ 3.10] nvn: task program at 66ff25400: 0x2900 bytes, SPH 000c0481, 32 invocations, payload 0xc80, alone, 0 vertices, 0 primitives of 0 vertices, per-primitive header at 0 [ 3.10] nvn: mesh program at 66ff27d00: 0xb300 bytes, SPH 000d0c81, 32 invocations, payload 0xc80, after a task program, 96 vertices, 32 primitives of 3 vertices, per-primitive header at 0 [ 3.10] nvn: task program at 66ff25400: 0x2900 bytes, SPH 000c0481, 32 invocations, payload 0xc80, alone, 0 vertices, 0 primitives of 0 vertices, per-primitive header at 0 [ 3.10] nvn: mesh program at 66ff33300: 0x7500 bytes, SPH 000d0c81, 32 invocations, payload 0xc80, after a task program, 96 vertices, 32 primitives of 3 vertices, per-primitive header at 0 [ 3.10] nvn: task program at 66ff25400: 0x2900 bytes, SPH 000c0481, 32 invocations, payload 0xc80, alone, 0 vertices, 0 primitives of 0 vertices, per-primitive header at 0 [ 3.10] nvn: mesh program at 66ff33300: 0x7500 bytes, SPH 000d0c81, 32 invocations, payload 0xc80, after a task program, 96 vertices, 32 primitives of 3 vertices, per-primitive header at 0 [ 3.10] nvn: task program at 66ff25400: 0x2900 bytes, SPH 000c0481, 32 invocations, payload 0xc80, alone, 0 vertices, 0 primitives of 0 vertices, per-primitive header at 0 [ 3.10] nvn: mesh program at 66ff44700: 0xb300 bytes, SPH 000d0c81, 32 invocations, payload 0xc80, after a task program, 96 vertices, 32 primitives of 3 vertices, per-primitive header at 0 [ 3.10] nvn: mesh program at 66fde5300: 0x5800 bytes, SPH 000d0481, 32 invocations, payload 0x80, alone, 96 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 3.10] nvn: mesh program at 66fdeae00: 0x800 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 32 vertices, 32 primitives of 1 vertices, per-primitive header at 0 [ 3.10] nvn: mesh program at 66fdeb900: 0x1400 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 96 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 3.10] nvn: mesh program at 66fdf6000: 0x8700 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 96 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 3.10] nvn: mesh program at 66fe05300: 0x5200 bytes, SPH 000d0481, 32 invocations, payload 0x80, alone, 96 vertices, 32 primitives of 3 vertices, per-primitive header at 0 [ 3.10] nvn: mesh program at 66fe0a800: 0x800 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 32 vertices, 32 primitives of 1 vertices, per-primitive header at 0 [ 3.10] nvn: mesh program at 66fe0b300: 0x1300 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 96 vertices, 32 primitives of 3 vertices, per-primitive header at 0 [ 3.10] nvn: mesh program at 66fe15900: 0x8c00 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 96 vertices, 32 primitives of 3 vertices, per-primitive header at 0 [ 3.12] nvn: mesh program at 66fd65300: 0xae00 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 160 vertices, 128 primitives of 3 vertices, per-primitive header at 0 [ 3.12] nvn: mesh program at 66fd70500: 0x2f00 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 160 vertices, 128 primitives of 3 vertices, per-primitive header at 0 [ 3.12] nvn: mesh program at 66fd74d00: 0x3000 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 160 vertices, 128 primitives of 3 vertices, per-primitive header at 0 [ 3.12] nvn: mesh program at 66fd83600: 0x10700 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 160 vertices, 128 primitives of 3 vertices, per-primitive header at 0 [ 3.12] nvn: task program at 66fda5800: 0x2f00 bytes, SPH 000c0481, 32 invocations, payload 0xc80, alone, 0 vertices, 0 primitives of 0 vertices, per-primitive header at 0 [ 3.12] nvn: mesh program at 66fda8700: 0x6300 bytes, SPH 000c0c81, 32 invocations, payload 0xc80, after a task program, 96 vertices, 96 primitives of 3 vertices, per-primitive header at 0 [ 3.12] nvn: task program at 66fdaec00: 0x5000 bytes, SPH 000c0481, 32 invocations, payload 0xc80, alone, 0 vertices, 0 primitives of 0 vertices, per-primitive header at 0 [ 3.12] nvn: mesh program at 66fdb3c00: 0x1f00 bytes, SPH 000c0c81, 32 invocations, payload 0xc80, after a task program, 96 vertices, 96 primitives of 3 vertices, per-primitive header at 0 [ 3.12] nvn: task program at 66fda5800: 0x2f00 bytes, SPH 000c0481, 32 invocations, payload 0xc80, alone, 0 vertices, 0 primitives of 0 vertices, per-primitive header at 0 [ 3.12] nvn: mesh program at 66fdb3c00: 0x1f00 bytes, SPH 000c0c81, 32 invocations, payload 0xc80, after a task program, 96 vertices, 96 primitives of 3 vertices, per-primitive header at 0 [ 3.12] nvn: task program at 66fda5800: 0x2f00 bytes, SPH 000c0481, 32 invocations, payload 0xc80, alone, 0 vertices, 0 primitives of 0 vertices, per-primitive header at 0 [ 3.12] nvn: mesh program at 66fdbf900: 0x9e00 bytes, SPH 000c0c81, 32 invocations, payload 0xc80, after a task program, 96 vertices, 96 primitives of 3 vertices, per-primitive header at 0 [ 3.36] nvn: the first texture of format 0x3d (target 2, 512x512) [ 3.36] audio: input stream 427bdccdb8: 1 channels at 48000 Hz, sample format 2, 4800 frames, silence (no host microphone) [ 3.36] audio: input stream 427bdcd118: 1 channels at 48000 Hz, sample format 2, 4800 frames, silence (no host microphone) [ 3.36] nvn: the first texture of format 0x11 (target 1, 512x512) [ 3.38] nvn: the first texture of format 0x32 (target 1, 12288x12288) [ 3.43] bsd: bsd:s registers the process (library version 0x1000c) [ 3.43] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 3.43] svc 17 with an invalid handle (x0=0 x1=1 x2=8000 x3=855c0c0), lr d112060 [ 3.43] nvn: window crop 0,0 2560x1440 [ 3.43] nvn: first present, texture 0 of window 4106e40260 [ 3.43] svc 17 with an invalid handle (x0=0 x1=1 x2=388068 x3=417e907b70), lr d112060 [ 3.44] vulkan: write tracking on (caches skip unchanged memory) [ 3.45] svc 17 with an invalid handle (x0=0 x1=1 x2=3a806c x3=417e907b70), lr d112060 [ 3.45] [undeclared] nn::nifm::detail::IGeneralService cmd 101 -> ok [ 3.46] vulkan: swapchain 2538x1276, 3 images, sRGB, presents timed, fifo [ 3.47] svc 17 with an invalid handle (x0=0 x1=1 x2=8000 x3=417e907b70), lr d112060 [ 3.51] svc 17 with an invalid handle (x0=0 x1=1 x2=390069 x3=417e907b70), lr d112060 [ 3.51] svc 17 with an invalid handle (x0=0 x1=1 x2=3a806c x3=417e907b70), lr d112060 [ 3.51] svc 17 with an invalid handle (x0=0 x1=1 x2=388068 x3=417e907b70), lr d112060 [ 3.51] svc 17 with an invalid handle (x0=0 x1=1 x2=8000 x3=417e907b70), lr d112060 [ 3.52] svc 17 with an invalid handle (x0=0 x1=1 x2=8000 x3=417e907b70), lr d112060 [ 3.53] svc 17 with an invalid handle (x0=0 x1=1 x2=8000 x3=417e907b70), lr d112060 [ 3.55] svc 17 with an invalid handle (x0=0 x1=1 x2=8000 x3=417e907b70), lr d112060 [ 3.58] svc 17 with an invalid handle (x0=0 x1=1 x2=39806a x3=417e907b70), lr d112060 [ 3.60] svc 17 with an invalid handle (x0=0 x1=1 x2=3a806c x3=417e907b70), lr d112060 [ 3.62] svc 17 with an invalid handle (x0=0 x1=1 x2=388068 x3=417e907b70), lr d112060 [ 3.63] svc 17 with an invalid handle (x0=0 x1=1 x2=8000 x3=417e907b70), lr d112060 [ 3.65] svc 17 with an invalid handle (x0=0 x1=1 x2=8000 x3=417e907b70), lr d112060 [ 3.67] svc 17 with an invalid handle (x0=0 x1=1 x2=8000 x3=417e907b70), lr d112060 [ 3.68] svc 17 with an invalid handle (x0=0 x1=1 x2=3a806c x3=417e907b70), lr d112060 [ 3.68] nvn: the first texture of format 0x38 (target 1, 543x306) [ 3.70] svc 17 with an invalid handle (x0=0 x1=1 x2=390069 x3=417e907b70), lr d112060 [ 3.72] svc 17 with an invalid handle (x0=0 x1=1 x2=388068 x3=417e907b70), lr d112060 [ 4.41] nvn: the first texture of format 0x7c (target 1, 256x256) [ 4.41] nvn: the first texture of format 0x86 (target 1, 256x256) [ 4.41] nvn: the first texture of format 0x8d (target 1, 512x512) [ 4.41] nvn: the first texture of format 0x7b (target 1, 512x512) [ 4.42] nvn: the first texture of format 0x7e (target 1, 512x512) [ 4.51] nvn: the first texture of format 0x8c (target 1, 512x512) [ 4.55] nvn: the first texture of format 0x7f (target 1, 256x256) [ 4.55] nvn: the first texture of format 0x7d (target 1, 256x256) [ 4.67] nvn: the first texture of format 0x8b (target 1, 256x256) [ 4.67] nvn: the first texture of format 0x93 (target 1, 256x256) [ 4.68] nvn: the first texture of format 0x83 (target 1, 256x256) [ 4.68] nvn: the first texture of format 0x91 (target 1, 256x256) [ 4.84] nvn: the first texture of format 0x87 (target 1, 533x187) [ 4.84] nvn: the first texture of format 0x79 (target 1, 128x128) [ 4.97] nvn: the first texture of format 0x44 (target 1, 128x128) [ 5.39] audio: queued nonzero guest PCM (s16 peak 4) [ 5.41] gsv: video decoder initialized [ 5.41] gsv: OpenVideoDecoderContextWithVersion(0, version 0x300030000) [ 5.41] gsv: video encoder initialized [ 5.41] gsv: video images 1920x1080 kind 1, 1 of them: 0x330000 bytes [ 5.41] gsv: video codec 0 initialized: work memory 0x499b000 bytes (transfer memory), codec 3, input format 3, output format 3 [ 5.41] gsv: video codec 0: an AV1 stream, which this build has no decoder for: its pictures come out black [ 5.41] gsv: video codec 0 configured: av1 (black stand-in) 1920x1080 at 60 FPS, inputs of 1153433 bytes at most [ 5.41] gsv: video images 1920x1080 kind 1, 1 of them: 0x330000 bytes [ 5.41] gsv: CreateNativeMemory(mode 3, size 0x330000) [ 5.41] gsv: BindNativeMemoryToCpu(1, 0x416a3cc000, 0x330000, flags 0) [ 5.41] gsv: video pool 1..1 in memory 1 at 0x416a3cc000, 3342336 bytes an image [ 5.41] nvdrv: syncpt_alloc -> 28 [ 5.41] gsv: video codec 0: image 1 registered, fence 3 on syncpoint 28 [ 5.41] gsv: video images 1920x1080 kind 1, 1 of them: 0x330000 bytes [ 5.41] gsv: CreateNativeMemory(mode 3, size 0x330000) [ 5.41] gsv: BindNativeMemoryToCpu(2, 0x416a6fc000, 0x330000, flags 0) [ 5.41] gsv: video pool 2..2 in memory 2 at 0x416a6fc000, 3342336 bytes an image [ 5.41] gsv: video codec 0: image 2 registered, fence 4 on syncpoint 28 [ 5.44] gsv: video codec 0 started [ 5.44] gsv: video output 1: image 1, 1920x1080, 0 us [ 5.51] vulkan: descriptor pools of 1024 sets, 0 of them with texture arrays: 21504 uniform and 18432 storage buffers, 65536 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 5.52] vulkan: storage buffers of the programs that log their writes are read and written in a mirror of guest memory (sparse, 512 GiB, granules of 2 MiB) [ 5.63] vulkan: a 152 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (37024 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 5.96] nvn: the first texture of format 0x92 (target 1, 768x768) [ 5.96] perf: 29.2 frames a second over 5.0 s (146 shown in all) [ 6.06] nvn: the first texture of format 0x88 (target 1, 341x341) [ 6.37] vulkan: a 188 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/173/0 ms [ 6.53] nvn: the first texture of format 0x85 (target 1, 128x128) [ 7.69] gsv: video output 121: image 1, 1920x1080, 2000000 us [ 9.70] gsv: video output 241: image 1, 1920x1080, 4000000 us [ 10.98] perf: 58.4 frames a second over 5.0 s (439 shown in all) [ 11.70] gsv: video output 361: image 1, 1920x1080, 6000000 us [ 12.56] vulkan: a 165 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/148/0 ms [ 13.78] cpu: 599 presents in 10.33 s (58.0 fps): 94 of the game's threads ran 10.70 s on the host's processors (104% of one, 17.87 ms a present), the whole process 14.17 s (137%); the busiest: thread 164 'OptimizeChangeBanc' 0.70 s, thread 80 'sead::MainThread' 0.64 s, thread 86 'ARes Loading 0' 0.61 s, thread 141 'ModuleSystemWorker1' 0.56 s, thread 142 'ModuleSystemWorker2' 0.55 s [ 13.78] cpu: in those 10.33 s, 907808 SVCs (87910 a second): 0x0b SleepThread 217935, 0x34 WaitForAddress 209508, 0x35 SignalToAddress 209476, 0x1a ArbitrateLock 103694, 0x1b ArbitrateUnlock 96962, 0x10 GetCurrentProcessorNumber 27088; 0 calls the dispatch table had no code for (RtAPI.miss) [ 13.78] vulkan: 1106 draws, 0 skipped (0 mesh draws, 0 skipped); 6664 dispatches in 0 batches (0 ms waiting), 0 skipped; 3 finishes (5 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2212 descriptor sets written, 0 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 0 draws kept the last one's shaders and pipeline (0 checked), 505 its targets [ 13.78] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 6 texture uploads (36 MB), 0 of them some blocks alone (0 MB); 3 frames over 50 ms in the last 600, the slowest 188 ms [ 13.78] vulkan: pipeline libraries: 10 pre-rasterization and 12 fragment shader parts made (10 and 12 from the cache, 4 and 2 ms), 1 vertex input and 8 fragment output parts (0 ms); 15 links (0 ms); 15 optimized pipelines made in the background (3 ms) [ 13.78] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 13.78] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 3 MB (started over 0 times at 8192 MB) [ 13.78] vulkan: 15 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 13.78] vulkan: memory used and budgeted: heap 0 865 of 11243 MB (710 ours, 569 of it allocated), heap 1 371 of 15577 MB (320 ours, 68 of it allocated), heap 2 34 of 179 MB (32 ours, 32 of it allocated) [ 13.78] vulkan: caches: 4 render targets (230 MB, 0 parked), 6 textures (36 MB), 11 buffers (5 MB); 725 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 13.78] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 13.78] vulkan: 1706 rendering passes, 0 clear commands, 600 attachments cleared and 0 left undefined by their load op; 2163 buffers filled ahead of the passes [ 13.78] vulkan: 592 passes (35%) ended at renderer.c:287 [ 13.78] vulkan: 470 passes (28%) ended at dma.c:220 [ 13.78] vulkan: 436 passes (26%) ended at mirror.c:868 [ 13.78] vulkan: 177 passes (10%) ended at renderer.c:908 [ 13.78] vulkan: 30 passes (2%) ended at cmd.c:808 [ 13.78] vulkan: 1 passes (0%) ended at nvdec.c:131 [ 13.78] vulkan: 3 finishes (100%, 5 ms) at renderer.c:500 [ 13.78] vulkan: write scans over 600 presents: 8.0 epochs a present; the scanner 82.6 leaves of 4 MiB a present (0.46 ms), the checks 4.4 (0.07 ms, and 0.1 the scanner had) [ 13.78] vulkan: GPU-owned guest memory landed for the CPU 10 times, render targets written back for an engine 0 times [ 13.82] gsv: video output 481: image 1, 1920x1080, 8000000 us [ 15.82] gsv: video output 601: image 1, 1920x1080, 10000000 us [ 15.99] perf: 58.4 frames a second over 5.0 s (732 shown in all) [ 17.82] gsv: video output 721: image 1, 1920x1080, 12000000 us [ 19.82] gsv: video output 841: image 1, 1920x1080, 14000000 us [ 20.99] perf: 60.0 frames a second over 5.0 s (1032 shown in all) [ 21.82] gsv: video output 961: image 1, 1920x1080, 16000000 us [ 23.78] cpu: 600 presents in 10.00 s (60.0 fps): 94 of the game's threads ran 6.39 s on the host's processors (64% of one, 10.65 ms a present), the whole process 10.00 s (100%); the busiest: thread 141 'ModuleSystemWorker1' 0.67 s, thread 80 'sead::MainThread' 0.53 s, thread 142 'ModuleSystemWorker2' 0.47 s, thread 145 'ModuleSystemWorker5' 0.47 s, thread 148 'BaseProcExecutor2' 0.41 s [ 23.78] cpu: in those 10.00 s, 810181 SVCs (81021 a second): 0x0b SleepThread 221129, 0x35 SignalToAddress 188644, 0x34 WaitForAddress 188643, 0x1a ArbitrateLock 90619, 0x1b ArbitrateUnlock 84653, 0x21 SendSyncRequest 11260; 0 calls the dispatch table had no code for (RtAPI.miss) [ 23.78] vulkan: 2306 draws, 0 skipped (0 mesh draws, 0 skipped); 15064 dispatches in 0 batches (0 ms waiting), 0 skipped; 3 finishes (5 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4612 descriptor sets written, 0 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 0 draws kept the last one's shaders and pipeline (0 checked), 1105 its targets [ 23.78] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 6 texture uploads (36 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 23.78] vulkan: pipeline libraries: 10 pre-rasterization and 12 fragment shader parts made (10 and 12 from the cache, 4 and 2 ms), 1 vertex input and 8 fragment output parts (0 ms); 15 links (0 ms); 15 optimized pipelines made in the background (3 ms) [ 23.78] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 23.78] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 3 MB (started over 0 times at 8192 MB) [ 23.78] vulkan: 15 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 23.78] vulkan: memory used and budgeted: heap 0 865 of 11243 MB (710 ours, 547 of it allocated), heap 1 371 of 15577 MB (320 ours, 68 of it allocated), heap 2 34 of 179 MB (32 ours, 32 of it allocated) [ 23.78] vulkan: caches: 4 render targets (230 MB, 0 parked), 6 textures (36 MB), 11 buffers (5 MB); 703 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 23.78] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 23.78] vulkan: 3506 rendering passes, 0 clear commands, 1200 attachments cleared and 0 left undefined by their load op; 4563 buffers filled ahead of the passes [ 23.78] vulkan: 600 passes (33%) ended at renderer.c:287 [ 23.78] vulkan: 600 passes (33%) ended at dma.c:220 [ 23.78] vulkan: 600 passes (33%) ended at mirror.c:868 [ 23.78] vulkan: write scans over 600 presents: 8.0 epochs a present; the scanner 91.1 leaves of 4 MiB a present (0.51 ms), the checks 6.1 (0.10 ms, and 0.1 the scanner had) [ 23.78] vulkan: GPU-owned guest memory landed for the CPU 10 times, render targets written back for an engine 0 times [ 23.82] gsv: video output 1081: image 1, 1920x1080, 18000000 us [ 24.15] vulkan: 198x40 texture reads the 208x40 render target at 44ec80000: only that region is used [ 24.15] vulkan: 262x104 texture reads the 320x104 render target at 4168e0000: only that region is used [ 24.15] vulkan: 262x104 texture reads the 320x104 render target at 428a75e00: only that region is used [ 24.15] vulkan: 242x40 texture reads the 256x40 render target at 44ec20000: only that region is used [ 24.15] vulkan: 306x104 texture reads the 320x104 render target at 4168e0000: only that region is used [ 24.15] vulkan: 306x104 texture reads the 320x104 render target at 428a0bc00: only that region is used [ 24.15] vulkan: 656x113 texture reads the 704x113 render target at 4168e0000: only that region is used [ 24.15] vulkan: 656x113 texture reads the 704x113 render target at 428955a00: only that region is used [ 25.68] vulkan: 198x40 texture reads the 208x40 render target at 44eb40000: only that region is used [ 25.68] vulkan: 262x104 texture reads the 320x104 render target at 42892b800: only that region is used [ 25.82] gsv: video output 1201: image 1, 1920x1080, 20000000 us [ 26.01] perf: 60.0 frames a second over 5.0 s (1333 shown in all) [ 27.88] gsv: video output 1321: image 1, 1920x1080, 22000000 us [ 29.85] gsv: video output 1441: image 1, 1920x1080, 24000000 us [ 31.03] perf: 59.6 frames a second over 5.0 s (1632 shown in all) [ 31.85] gsv: video output 1561: image 1, 1920x1080, 26000000 us [ 33.82] nvn: 1800 presents, 10801 submissions [ 33.82] cpu: 600 presents in 10.03 s (59.8 fps): 94 of the game's threads ran 5.95 s on the host's processors (59% of one, 9.92 ms a present), the whole process 9.91 s (99%); the busiest: thread 141 'ModuleSystemWorker1' 0.58 s, thread 80 'sead::MainThread' 0.53 s, thread 143 'ModuleSystemWorker3' 0.45 s, thread 146 'BaseProcExecutor0' 0.42 s, thread 142 'ModuleSystemWorker2' 0.41 s [ 33.82] cpu: in those 10.03 s, 821616 SVCs (81877 a second): 0x0b SleepThread 221152, 0x35 SignalToAddress 189723, 0x34 WaitForAddress 189717, 0x1a ArbitrateLock 94393, 0x1b ArbitrateUnlock 88633, 0x21 SendSyncRequest 11539; 0 calls the dispatch table had no code for (RtAPI.miss) [ 33.82] vulkan: 12245 draws, 0 skipped (0 mesh draws, 0 skipped); 23464 dispatches in 0 batches (0 ms waiting), 0 skipped; 6 finishes (8 ms); 0 reads past queued releases (0 samples counts written on the GPU); 24484 descriptor sets written, 6 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 1973 draws kept the last one's shaders and pipeline (0 checked), 10390 its targets [ 33.82] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 29 render targets made, 30 texture uploads (42 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [ 33.82] vulkan: pipeline libraries: 10 pre-rasterization and 12 fragment shader parts made (10 and 12 from the cache, 4 and 2 ms), 1 vertex input and 8 fragment output parts (0 ms); 15 links (0 ms); 15 optimized pipelines made in the background (3 ms) [ 33.82] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 33.82] vulkan: 5 ASTC texture levels or regions uploaded straight to BC7, 3 MB where RGBA8 takes 15 MB; 0 encoder dispatches in all [ 33.82] vulkan: the BC7 cache gave 5 levels and took 0 new; its file holds 3 MB (started over 0 times at 8192 MB) [ 33.82] vulkan: 15 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 33.82] vulkan: memory used and budgeted: heap 0 873 of 11243 MB (710 ours, 621 of it allocated), heap 1 371 of 15577 MB (320 ours, 84 of it allocated), heap 2 34 of 179 MB (32 ours, 32 of it allocated) [ 33.82] vulkan: caches: 29 render targets (238 MB, 1 parked), 30 textures (42 MB), 119 buffers (5 MB); 785 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 33.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 33.82] vulkan: 5391 rendering passes, 31 clear commands, 1805 attachments cleared and 0 left undefined by their load op; 7077 buffers filled ahead of the passes [ 33.82] vulkan: 634 passes (34%) ended at renderer.c:287 [ 33.82] vulkan: 600 passes (32%) ended at dma.c:220 [ 33.82] vulkan: 596 passes (32%) ended at mirror.c:868 [ 33.82] vulkan: 20 passes (1%) ended at surface.c:186 [ 33.82] vulkan: 14 passes (1%) ended at texture.c:1076 [ 33.82] vulkan: 11 passes (1%) ended at surface.c:731 [ 33.82] vulkan: 5 passes (0%) ended at cmd.c:808 [ 33.82] vulkan: 4 passes (0%) ended at renderer.c:908 [ 33.82] vulkan: 3 finishes (100%, 3 ms) at surface.c:943 [ 33.82] vulkan: write scans over 600 presents: 8.0 epochs a present; the scanner 116.0 leaves of 4 MiB a present (0.63 ms), the checks 5.1 (0.09 ms, and 0.0 the scanner had) [ 33.82] vulkan: GPU-owned guest memory landed for the CPU 13 times, render targets written back for an engine 0 times [ 33.85] gsv: video output 1681: image 1, 1920x1080, 28000000 us [ 35.85] gsv: video output 1801: image 1, 1920x1080, 30000000 us [ 36.03] perf: 60.0 frames a second over 5.0 s (1932 shown in all) [ 37.85] gsv: video output 1921: image 1, 1920x1080, 32000000 us [ 39.85] gsv: video output 2041: image 1, 1920x1080, 34000000 us [ 41.04] perf: 60.0 frames a second over 5.0 s (2233 shown in all) [ 41.58] vulkan: a 221 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/216/0 ms [ 42.17] vulkan: swapchain 2538x1276, 3 images, sRGB, presents timed, fifo [ 42.18] gsv: video output 2161: image 1, 1920x1080, 36000000 us [ 43.38] vulkan: the BC7 encoder queues up to 1280 thousand blocks before an upload waits for the GPU (bc7_queue=0, Auto, 12011 MB of the GPU's own memory) [ 43.41] nvn: the first texture blit, 2560x1440 to 1280x720 [ 43.47] vulkan: a 78 ms frame: 17 shaders translated (16 ms), 11 pipelines made (24 ms waited for), 18 render targets made, 13 texture uploads (1010 KB), 12 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 10/4/0 ms [ 43.47] vulkan: frame resource CPU: image allocation 1 ms (52 calls) [ 43.47] vulkan: frame resource CPU: target reload 5 ms (20 calls) [ 43.54] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (7 ms waited for), 0 render targets made, 2 texture uploads (1648 KB), 31 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 28/0/0 ms [ 44.21] stats: off [ 44.30] vulkan: swapchain 2560x1440, 3 images, sRGB, presents timed, fifo [ 44.30] vulkan: a 80 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1648 KB), 52 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 48/0/0 ms [ 44.60] vulkan: a 228 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1648 KB), 208 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 206/0/0 ms [ 44.75] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1648 KB), 30 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 28/0/0 ms [ 44.80] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1648 KB), 29 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 27/0/0 ms [ 45.56] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1648 KB), 28 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 25/0/0 ms [ 45.80] cpu: 600 presents in 11.98 s (50.1 fps): 94 of the game's threads ran 6.16 s on the host's processors (51% of one, 10.26 ms a present), the whole process 14.23 s (119%); the busiest: thread 141 'ModuleSystemWorker1' 0.70 s, thread 80 'sead::MainThread' 0.67 s, thread 142 'ModuleSystemWorker2' 0.58 s, thread 143 'ModuleSystemWorker3' 0.48 s, thread 144 'ModuleSystemWorker4' 0.39 s [ 45.80] cpu: in those 11.98 s, 818692 SVCs (68312 a second): 0x0b SleepThread 222962, 0x35 SignalToAddress 190094, 0x34 WaitForAddress 190091, 0x1a ArbitrateLock 91280, 0x1b ArbitrateUnlock 85438, 0x21 SendSyncRequest 11962; 0 calls the dispatch table had no code for (RtAPI.miss) [ 45.80] vulkan: 25787 draws, 0 skipped (0 mesh draws, 0 skipped); 31864 dispatches in 0 batches (0 ms waiting), 0 skipped; 55 finishes (1410 ms); 324 reads past queued releases (0 samples counts written on the GPU); 50961 descriptor sets written, 613 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 4610 draws kept the last one's shaders and pipeline (0 checked), 22749 its targets [ 45.80] vulkan: 29 shaders translated (19 ms), 22 pipelines made (0 from the cache, 63 ms making, 50 ms waited for), 56 render targets made, 158 texture uploads (124 MB), 46 of them some blocks alone (20 MB); 8 frames over 50 ms in the last 600, the slowest 228 ms [ 45.80] vulkan: pipeline libraries: 23 pre-rasterization and 28 fragment shader parts made (10 and 12 from the cache, 31 and 37 ms), 1 vertex input and 10 fragment output parts (0 ms); 37 links (0 ms); 37 optimized pipelines made in the background (55 ms) [ 45.80] vulkan: 22 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 45.80] vulkan: 16 ASTC texture levels or regions uploaded straight to BC7, 7 MB where RGBA8 takes 29 MB; 11 encoder dispatches in all [ 45.80] vulkan: the BC7 cache gave 5 levels and took 11 new; its file holds 7 MB (started over 0 times at 8192 MB) [ 45.80] vulkan: 15 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 45.80] vulkan: memory used and budgeted: heap 0 1043 of 11243 MB (813 ours, 807 of it allocated), heap 1 407 of 15577 MB (352 ours, 160 of it allocated), heap 2 50 of 163 MB (48 ours, 48 of it allocated) [ 45.80] vulkan: caches: 55 render targets (341 MB, 3 parked), 63 textures (50 MB), 239 buffers (6 MB); 1038 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 45.80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 45.80] vulkan: 7996 rendering passes, 46 clear commands, 2527 attachments cleared and 0 left undefined by their load op; 9649 buffers filled ahead of the passes [ 45.80] vulkan: 1180 passes (45%) ended at renderer.c:287 [ 45.80] vulkan: 600 passes (23%) ended at dma.c:220 [ 45.80] vulkan: 594 passes (23%) ended at mirror.c:868 [ 45.80] vulkan: 129 passes (5%) ended at surface.c:186 [ 45.80] vulkan: 55 passes (2%) ended at surface.c:731 [ 45.80] vulkan: 25 passes (1%) ended at texture.c:1076 [ 45.80] vulkan: 16 passes (1%) ended at cmd.c:808 [ 45.80] vulkan: 6 passes (0%) ended at renderer.c:908 [ 45.80] vulkan: 47 finishes (96%, 1346 ms) at surface.c:943 [ 45.80] vulkan: 1 finishes (2%, 26 ms) at renderer.c:500 [ 45.80] vulkan: 1 finishes (2%, 30 ms) at renderer.c:892 [ 45.80] vulkan: write scans over 600 presents: 8.0 epochs a present; the scanner 123.2 leaves of 4 MiB a present (0.70 ms), the checks 5.4 (0.11 ms, and 0.0 the scanner had) [ 45.80] vulkan: GPU-owned guest memory landed for the CPU 60 times, render targets written back for an engine 0 times [ 45.86] gsv: video output 2281: image 1, 1920x1080, 38000000 us [ 46.04] perf: 34.6 frames a second over 5.0 s (2406 shown in all) [ 50.98] gsv: video output 2401: image 1, 1920x1080, 40000000 us [ 51.04] perf: 23.4 frames a second over 5.0 s (2523 shown in all) [ 52.63] gsv: video codec 0 stopped after 2458 outputs [ 52.64] gsv: video codec 0 finalized [ 52.64] gsv: video decoder finalized [ 52.64] gsv: video encoder finalized [ 54.51] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 54.55] nvn: the first texture of format 0x50 (target 4, 1524x928) [ 54.76] nvn: the first texture of format 0x4f (target 4, 260x260) [ 54.79] nvn: the first texture of format 0x6 (target 4, 1360x1000) [ 56.04] perf: 49.0 frames a second over 5.0 s (2768 shown in all) [ 58.03] nvn: 3 pieces of the runtime's record memory came back: the game wrote over their recordings [ 58.05] nvn: geometry processing mode 1 [ 58.05] nvn: the game records indirect mesh draws [ 58.05] nvn: the first texture of format 0x34 (target 1, 854x480) [ 58.05] nvn: 4096 KiB of the runtime's memory carry command records past the game's command memory [ 58.05] nvn: the game records indirect dispatches (DispatchComputeIndirect) [ 58.05] nvn: the first texture of format 0x3 (target 1, 54x30) [ 58.05] nvn: a shading rate image is shaded at the full rate [ 58.06] nvn: the first texture of format 0x40 (target 1, 854x480) [ 58.06] nvn: the first texture of format 0x14 (target 1, 214x120) [ 58.15] vulkan: unsupported texture format 0, header word 0 00000000 (not drawn) [ 58.29] vulkan: draw owner 0x80000000 counts samples passed, with occlusion queries [ 58.71] vulkan: occlusion-tested draws are predicated on the GPU (conditional rendering) [ 58.78] vulkan: a compute program reads the 4096x4096 render target at 714d60000 (format 126, depth 1, 1 samples) and no copy of the guest's size could be made of it: the program is given its 8192x8192 image, whose pixels its fetches count [ 58.82] vulkan: a 12288x12288x1 image of 288 MiB, bound in 2 pieces [ 59.35] vulkan: program c71e437453c5f27d samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 777 (for 782)) [ 59.35] vulkan: a texture handle ffffffff names headers past the pools' limits (812b, fff): no texture there [ 59.64] vulkan: a 1613 ms frame: 83 shaders translated (47 ms), 54 pipelines made (84 ms waited for), 544 render targets made, 93 texture uploads (492925 KB), 0 ms in finishes; 6 internal texture pipelines (12 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 59.64] vulkan: frame resource CPU: image requirements 2 ms (1870 calls) [ 59.64] vulkan: frame resource CPU: image allocation 245 ms (1206 calls) [ 59.64] vulkan: frame resource CPU: target setup 2 ms (544 calls) [ 59.64] vulkan: frame resource CPU: target reload 26 ms (536 calls) [ 59.64] vulkan: frame resource CPU: buffer cache build 4 ms (99 calls) [ 59.78] vulkan: a 139 ms frame: 2 shaders translated (0 ms), 2 pipelines made (1 ms waited for), 84 render targets made, 20 texture uploads (20660 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 59.78] vulkan: frame resource CPU: image allocation 2 ms (217 calls) [ 59.78] vulkan: frame resource CPU: target reload 4 ms (101 calls) [ 59.89] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 46 render targets made, 13 texture uploads (18807 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 59.89] vulkan: frame resource CPU: image allocation 1 ms (129 calls) [ 59.89] vulkan: frame resource CPU: target reload 3 ms (65 calls) [ 60.08] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 3 texture uploads (15720 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 60.37] vulkan: a 1365x1365x90 image of 281 MiB, bound in 2 pieces [ 60.39] vulkan: ASTC uploads of more than 4 Mi texels go to the GPU in several submissions [ 60.43] nvn: the first texture of format 0x16 (target 1, 213x120) [ 60.44] vulkan: a 1365x1365x90 ASTC level of 159 megatexels is in the quick BC7 build for now; its fast build comes in the background (on the GPU): 720 pieces of 720 to make, 0 to load from the BC7 cache [ 60.45] vulkan: a 682x682x90 ASTC level of 39 megatexels is in the quick BC7 build for now; its fast build comes in the background (on the GPU): 180 pieces of 180 to make, 0 to load from the BC7 cache [ 60.45] vulkan: a 341x341x90 ASTC level of 9 megatexels is in the quick BC7 build for now; its fast build comes in the background (on the GPU): 45 pieces of 45 to make, 0 to load from the BC7 cache [ 60.47] vulkan: a 1365x1365x90 image of 281 MiB, bound in 2 pieces [ 60.52] vulkan: a 1365x1365x90 ASTC level of 159 megatexels is in the quick BC7 build for now; its fast build comes in the background (on the GPU): 720 pieces of 720 to make, 0 to load from the BC7 cache [ 60.52] vulkan: a 682x682x90 ASTC level of 39 megatexels is in the quick BC7 build for now; its fast build comes in the background (on the GPU): 180 pieces of 180 to make, 0 to load from the BC7 cache [ 60.52] vulkan: a 341x341x90 ASTC level of 9 megatexels is in the quick BC7 build for now; its fast build comes in the background (on the GPU): 45 pieces of 45 to make, 0 to load from the BC7 cache [ 60.65] vulkan: a 382 ms frame: 17 shaders translated (21 ms), 11 pipelines made (26 ms waited for), 1 render targets made, 86 texture uploads (178248 KB), 5 ms in finishes; 1 internal texture pipelines (6 ms); GPU waits finish/recycle/submit 126/0/0 ms [ 60.65] vulkan: frame resource CPU: image allocation 3 ms (112 calls) [ 60.65] vulkan: frame resource CPU: target reload 3 ms (20 calls) [ 60.65] vulkan: frame resource CPU: buffer cache build 4 ms (6 calls) [ 60.70] nvn: 41 pieces of the runtime's record memory came back: the game wrote over their recordings [ 60.85] vulkan: program 378bb246b43fcb3a samples 1 texture as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with TEX at 86 (for 153)) [ 60.86] vulkan: a 3072x3072x1 ASTC level of 9 megatexels is in the quick BC7 build for now; its fast build comes in the background (on the GPU): 39 pieces of 39 to make, 0 to load from the BC7 cache [ 61.06] perf: 27.9 frames a second over 5.0 s (2908 shown in all) [ 61.74] vulkan: a 3072x3072x1 ASTC level of 9 megatexels is in the quick BC7 build for now; its fast build comes in the background (on the GPU): 39 pieces of 39 to make, 0 to load from the BC7 cache [ 61.99] vulkan: program 568319c0fa54acb7 samples 6 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with TEX at 171 (for 215)) [ 62.08] vulkan: a 3072x3072x1 ASTC level of 9 megatexels is in the quick BC7 build for now; its fast build comes in the background (on the GPU): 39 pieces of 39 to make, 0 to load from the BC7 cache [ 62.08] vulkan: texture 11 of stage 4 shader 568319c0fa54acb7 (handle 10200102, header format 08, type 1) is read as 3D, of a 4x4 2D texture of 1 layers, and a 2D image has no 3D view: it reads zeros [ 62.08] vulkan: texture 11 of stage 4 shader 568319c0fa54acb7 (handle 10200102, header format 08, type 1) is read as 3D, of a 4x4 2D texture of 1 layers, and a 2D image has no 3D view: it reads zeros [ 62.15] vulkan: a 3072x3072x1 ASTC level of 9 megatexels is in the quick BC7 build for now; its fast build comes in the background (on the GPU): 39 pieces of 39 to make, 0 to load from the BC7 cache [ 62.16] vulkan: texture 11 of stage 4 shader 568319c0fa54acb7 (handle 10200102, header format 08, type 1) is read as 3D, of a 4x4 2D texture of 1 layers, and a 2D image has no 3D view: it reads zeros [ 62.16] vulkan: texture 11 of stage 4 shader 568319c0fa54acb7 (handle 10200102, header format 08, type 1) is read as 3D, of a 4x4 2D texture of 1 layers, and a 2D image has no 3D view: it reads zeros [ 62.20] vulkan: a 6144x6144x1 ASTC level of 36 megatexels is in the quick BC7 build for now; its fast build comes in the background (on the GPU): 154 pieces of 154 to make, 0 to load from the BC7 cache [ 62.20] vulkan: a 3072x3072x1 ASTC level of 9 megatexels is in the quick BC7 build for now; its fast build comes in the background (on the GPU): 39 pieces of 39 to make, 0 to load from the BC7 cache [ 63.37] vulkan: a 3072x3072x1 ASTC level of 9 megatexels is in the quick BC7 build for now; its fast build comes in the background (on the GPU): 39 pieces of 39 to make, 0 to load from the BC7 cache [ 63.64] vulkan: program 195f2f1447d4c6c2 samples 1 texture as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with TEX at 38 (for 94)) [ 63.70] vulkan: program bc49cdb1eeb25878 samples 69 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 718 (for 723)) [ 63.70] vulkan: program e53cae971165f88d samples 69 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 736 (for 741)) [ 63.72] vulkan: program fe723eb9bbc480d2 samples 69 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 712 (for 717)) [ 63.72] vulkan: program 30bcfbc9020262d2 samples 69 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 751 (for 756)) [ 63.72] vulkan: program 3e5462df9ec53b6d samples 69 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 678 (for 683)) [ 63.73] vulkan: program b8b18e014b554be1 samples 69 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 754 (for 759)) [ 63.78] vulkan: a 3137 ms frame: 258 shaders translated (392 ms), 183 pipelines made (466 ms waited for), 61 render targets made, 572 texture uploads (417256 KB), 3 ms in finishes; 4 internal texture pipelines (12 ms); GPU waits finish/recycle/submit 2065/0/101 ms [ 63.78] vulkan: frame resource CPU: image requirements 3 ms (1418 calls) [ 63.78] vulkan: frame resource CPU: image allocation 25 ms (739 calls) [ 63.78] vulkan: frame resource CPU: target reload 6 ms (46 calls) [ 63.78] vulkan: frame resource CPU: buffer cache build 6 ms (452 calls) [ 63.92] vulkan: a 140 ms frame: 26 shaders translated (26 ms), 15 pipelines made (35 ms waited for), 6 render targets made, 18 texture uploads (10482 KB), 10 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 9/0/0 ms [ 63.92] vulkan: frame resource CPU: image allocation 2 ms (63 calls) [ 63.92] vulkan: frame resource CPU: buffer cache build 1 ms (707 calls) [ 63.94] [undeclared] nn::prepo::detail::ipc::IPrepoService cmd 10500 -> ok [ 63.99] nvn: the first texture of format 0x8a (target 1, 768x768) [ 64.00] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 8 render targets made, 5 texture uploads (345 KB), 9 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 7/0/1 ms [ 64.00] vulkan: frame resource CPU: image allocation 3 ms (52 calls) [ 64.00] vulkan: frame resource CPU: buffer cache build 1 ms (367 calls) [ 64.06] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 22 render targets made, 8 texture uploads (1991 KB), 4 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 64.06] vulkan: frame resource CPU: image allocation 7 ms (86 calls) [ 64.06] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 64.71] vulkan: program 204e86a779874f6b samples 69 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 477 (for 482)) [ 64.71] vulkan: program 76ceb0bd0fd8ceb8 samples 69 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 465 (for 470)) [ 64.72] vulkan: program aee30df60a67190d samples 69 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 487 (for 492)) [ 64.72] vulkan: program ddfdc65b5c599532 samples 69 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 526 (for 531)) [ 64.75] vulkan: a 694 ms frame: 86 shaders translated (172 ms), 77 pipelines made (171 ms waited for), 7 render targets made, 185 texture uploads (38035 KB), 6 ms in finishes; 1 internal texture pipelines (4 ms); GPU waits finish/recycle/submit 114/0/1 ms [ 64.75] vulkan: frame resource CPU: image allocation 4 ms (231 calls) [ 64.75] vulkan: frame resource CPU: image destruction 2 ms (76 calls) [ 64.84] vulkan: a 24576x24576x1 image of 1152 MiB, bound in 5 pieces [ 65.13] vulkan: program 129b228fdf678c5d samples 69 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 516 (for 520)) [ 65.15] vulkan: a 398 ms frame: 53 shaders translated (108 ms), 58 pipelines made (97 ms waited for), 15 render targets made, 82 texture uploads (19880 KB), 68 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 67/0/64 ms [ 65.15] vulkan: frame resource CPU: image allocation 28 ms (147 calls) [ 65.15] vulkan: frame resource CPU: target reload 2 ms (32 calls) [ 65.15] vulkan: frame resource CPU: buffer cache build 2 ms (1260 calls) [ 65.30] vulkan: program 33a2f3672e5f3f9e samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 895 (for 900)) [ 65.31] vulkan: program d192ad6eaa4a6a08 samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 900 (for 905)) [ 65.78] vulkan: a 631 ms frame: 8 shaders translated (27 ms), 8 pipelines made (484 ms waited for), 22 render targets made, 16 texture uploads (4073 KB), 4 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 65.78] vulkan: frame resource CPU: image requirements 21 ms (147 calls) [ 65.78] vulkan: frame resource CPU: image allocation 8 ms (95 calls) [ 65.78] vulkan: frame resource CPU: target reload 1 ms (33 calls) [ 65.78] vulkan: frame resource CPU: buffer cache build 1 ms (135 calls) [ 65.85] vulkan: a 61 ms frame: 6 shaders translated (3 ms), 3 pipelines made (9 ms waited for), 6 render targets made, 6 texture uploads (337 KB), 8 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 7/0/2 ms [ 65.85] vulkan: frame resource CPU: image allocation 2 ms (49 calls) [ 65.90] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 6 render targets made, 2 texture uploads (264 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 65.90] vulkan: frame resource CPU: image allocation 3 ms (44 calls) [ 65.98] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 7 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 65.98] vulkan: frame resource CPU: image allocation 3 ms (46 calls) [ 66.04] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 7 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 66.04] vulkan: frame resource CPU: image allocation 3 ms (46 calls) [ 66.06] perf: 2.2 frames a second over 5.0 s (2919 shown in all) [ 66.10] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 6 render targets made, 2 texture uploads (264 KB), 4 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 66.10] vulkan: frame resource CPU: image allocation 2 ms (45 calls) [ 66.15] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 6 render targets made, 2 texture uploads (264 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms [ 66.15] vulkan: frame resource CPU: image allocation 2 ms (45 calls) [ 66.20] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 6 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/1 ms [ 66.20] vulkan: frame resource CPU: image allocation 3 ms (45 calls) [ 66.31] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 4 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 66.31] vulkan: frame resource CPU: image allocation 1 ms (41 calls) [ 66.41] vulkan: a 107 ms frame: 1 shaders translated (18 ms), 1 pipelines made (5 ms waited for), 3 render targets made, 4 texture uploads (344 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 66.41] vulkan: frame resource CPU: image allocation 1 ms (41 calls) [ 66.46] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 4 render targets made, 2 texture uploads (264 KB), 4 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 66.46] vulkan: frame resource CPU: image allocation 2 ms (41 calls) [ 66.53] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 7 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 66.53] vulkan: frame resource CPU: image allocation 3 ms (47 calls) [ 66.58] vulkan: a 55 ms frame: 1 shaders translated (0 ms), 1 pipelines made (6 ms waited for), 7 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 5/0/2 ms [ 66.58] vulkan: frame resource CPU: image allocation 3 ms (46 calls) [ 66.64] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 6 render targets made, 4 texture uploads (541 KB), 8 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 6/0/2 ms [ 66.64] vulkan: frame resource CPU: image allocation 2 ms (44 calls) [ 66.69] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 5 render targets made, 2 texture uploads (264 KB), 4 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 66.69] vulkan: frame resource CPU: image allocation 2 ms (43 calls) [ 66.71] nvn: the first texture of format 0x84 (target 1, 768x768) [ 66.75] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 7 render targets made, 2 texture uploads (264 KB), 6 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 5/0/0 ms [ 66.75] vulkan: frame resource CPU: image allocation 3 ms (47 calls) [ 66.80] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 3 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/1 ms [ 66.80] vulkan: frame resource CPU: image allocation 2 ms (38 calls) [ 66.86] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 4 render targets made, 2 texture uploads (264 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/1 ms [ 66.86] vulkan: frame resource CPU: image allocation 2 ms (39 calls) [ 66.92] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 5 render targets made, 2 texture uploads (264 KB), 4 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 66.92] vulkan: frame resource CPU: image allocation 2 ms (43 calls) [ 66.97] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 5 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 66.97] vulkan: frame resource CPU: image allocation 1 ms (43 calls) [ 67.02] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 6 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 67.02] vulkan: frame resource CPU: image allocation 1 ms (43 calls) [ 67.08] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 67.08] vulkan: frame resource CPU: image allocation 1 ms (36 calls) [ 67.13] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 5 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 67.13] vulkan: frame resource CPU: image allocation 1 ms (42 calls) [ 67.21] vulkan: a 74 ms frame: 1 shaders translated (1 ms), 1 pipelines made (5 ms waited for), 4 render targets made, 4 texture uploads (290 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 67.21] vulkan: frame resource CPU: image allocation 2 ms (43 calls) [ 67.27] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 19 render targets made, 2 texture uploads (264 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms [ 67.27] vulkan: frame resource CPU: image allocation 7 ms (74 calls) [ 67.32] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 7 render targets made, 2 texture uploads (264 KB), 4 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/6 ms [ 67.32] vulkan: frame resource CPU: image allocation 4 ms (47 calls) [ 67.38] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 19 render targets made, 2 texture uploads (264 KB), 4 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/1 ms [ 67.38] vulkan: frame resource CPU: image allocation 6 ms (74 calls) [ 67.45] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 6 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 67.45] vulkan: frame resource CPU: image allocation 2 ms (44 calls) [ 67.45] vulkan: frame resource CPU: image destruction 21 ms (197 calls) [ 67.52] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 7 render targets made, 2 texture uploads (264 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms [ 67.52] vulkan: frame resource CPU: image allocation 3 ms (47 calls) [ 67.58] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 5 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 67.58] vulkan: frame resource CPU: image allocation 2 ms (42 calls) [ 67.63] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 21 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/1 ms [ 67.63] vulkan: frame resource CPU: image allocation 5 ms (80 calls) [ 67.63] vulkan: frame resource CPU: target reload 1 ms (32 calls) [ 67.69] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 4 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 67.69] vulkan: frame resource CPU: image allocation 2 ms (40 calls) [ 67.75] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 5 render targets made, 2 texture uploads (264 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms [ 67.75] vulkan: frame resource CPU: image allocation 2 ms (42 calls) [ 67.82] vulkan: a 66 ms frame: 1 shaders translated (1 ms), 1 pipelines made (5 ms waited for), 21 render targets made, 4 texture uploads (545 KB), 12 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 10/0/0 ms [ 67.82] vulkan: frame resource CPU: image allocation 6 ms (82 calls) [ 67.82] vulkan: frame resource CPU: target reload 1 ms (32 calls) [ 67.88] vulkan: a 60 ms frame: 5 shaders translated (1 ms), 4 pipelines made (0 ms waited for), 12 render targets made, 5 texture uploads (501 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms [ 67.88] vulkan: frame resource CPU: image allocation 3 ms (59 calls) [ 67.94] vulkan: a 62 ms frame: 1 shaders translated (0 ms), 2 pipelines made (2 ms waited for), 21 render targets made, 5 texture uploads (370 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 67.94] vulkan: frame resource CPU: image allocation 6 ms (82 calls) [ 68.00] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (5 ms waited for), 5 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 68.00] vulkan: frame resource CPU: image allocation 4 ms (41 calls) [ 68.11] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 20 render targets made, 2 texture uploads (264 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/5 ms [ 68.11] vulkan: frame resource CPU: image allocation 7 ms (73 calls) [ 68.31] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (5 ms waited for), 20 render targets made, 2 texture uploads (264 KB), 4 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/2 ms [ 68.31] vulkan: frame resource CPU: image allocation 8 ms (72 calls) [ 68.31] vulkan: frame resource CPU: target reload 1 ms (29 calls) [ 68.55] vulkan: a 60 ms frame: 2 shaders translated (1 ms), 1 pipelines made (9 ms waited for), 19 render targets made, 2 texture uploads (264 KB), 8 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 7/0/0 ms [ 68.55] vulkan: frame resource CPU: image allocation 7 ms (69 calls) [ 68.69] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 3 render targets made, 2 texture uploads (264 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/4 ms [ 68.69] vulkan: frame resource CPU: image allocation 2 ms (37 calls) [ 68.75] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 68.75] vulkan: frame resource CPU: image allocation 7 ms (32 calls) [ 68.85] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 2 texture uploads (264 KB), 4 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 68.85] vulkan: frame resource CPU: image allocation 6 ms (68 calls) [ 68.95] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 5 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 68.95] vulkan: frame resource CPU: image allocation 2 ms (41 calls) [ 69.01] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 4 render targets made, 2 texture uploads (264 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/5 ms [ 69.01] vulkan: frame resource CPU: image allocation 2 ms (39 calls) [ 69.11] vulkan: a 106 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 7 render targets made, 2 texture uploads (264 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms [ 69.11] vulkan: frame resource CPU: image allocation 3 ms (44 calls) [ 69.11] vulkan: frame resource CPU: image destruction 49 ms (389 calls) [ 69.21] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 7 render targets made, 2 texture uploads (264 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms [ 69.21] vulkan: frame resource CPU: image allocation 3 ms (45 calls) [ 69.27] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 21 render targets made, 2 texture uploads (264 KB), 4 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms [ 69.27] vulkan: frame resource CPU: image allocation 6 ms (76 calls) [ 69.33] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 5 render targets made, 2 texture uploads (264 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms [ 69.33] vulkan: frame resource CPU: image allocation 3 ms (41 calls) [ 69.38] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 7 render targets made, 2 texture uploads (264 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms [ 69.38] vulkan: frame resource CPU: image allocation 3 ms (44 calls) [ 69.48] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 7 render targets made, 2 texture uploads (264 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 69.48] vulkan: frame resource CPU: image allocation 3 ms (43 calls) [ 69.63] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 5 render targets made, 2 texture uploads (264 KB), 4 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 69.63] vulkan: frame resource CPU: image allocation 2 ms (40 calls) [ 69.69] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 5 render targets made, 2 texture uploads (264 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 69.69] vulkan: frame resource CPU: image allocation 3 ms (41 calls) [ 69.78] vulkan: a 90 ms frame: 1 shaders translated (17 ms), 1 pipelines made (5 ms waited for), 2 render targets made, 6 texture uploads (398 KB), 4 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms [ 69.78] vulkan: frame resource CPU: image allocation 1 ms (38 calls) [ 69.88] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 21 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 69.88] vulkan: frame resource CPU: image allocation 7 ms (75 calls) [ 69.94] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 5 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/21 ms [ 69.94] vulkan: frame resource CPU: image allocation 2 ms (40 calls) [ 70.01] vulkan: the 224x120 render target at 43edf0000 in format d5 takes the pixels of the one in format e0 [ 70.09] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 6 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 70.09] vulkan: frame resource CPU: image allocation 15 ms (43 calls) [ 70.16] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 7 render targets made, 2 texture uploads (264 KB), 4 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 70.16] vulkan: frame resource CPU: image allocation 30 ms (46 calls) [ 70.23] vulkan: the 224x120 render target at 43ee00000 in format d5 takes the pixels of the one in format e0 [ 70.26] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 20 render targets made, 2 texture uploads (264 KB), 8 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 7/0/0 ms [ 70.26] vulkan: frame resource CPU: image allocation 23 ms (72 calls) [ 70.35] vulkan: the 224x120 render target at 43ee10000 in format d5 takes the pixels of the one in format e0 [ 70.39] vulkan: a 83 ms frame: 1 shaders translated (1 ms), 1 pipelines made (7 ms waited for), 19 render targets made, 2 texture uploads (264 KB), 10 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 9/0/0 ms [ 70.39] vulkan: frame resource CPU: image allocation 38 ms (70 calls) [ 70.42] vulkan: the 224x120 render target at 43ee30000 in format d5 takes the pixels of the one in format e0 [ 70.47] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 2 texture uploads (264 KB), 13 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 12/0/0 ms [ 70.47] vulkan: frame resource CPU: image allocation 29 ms (72 calls) [ 70.47] vulkan: frame resource CPU: target reload 1 ms (29 calls) [ 70.47] vulkan: 9429 of 10432 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 2032 of render targets [ 70.59] vulkan: the 224x120 render target at 43ee40000 in format d5 takes the pixels of the one in format e0 [ 70.61] vulkan: program e6f21f5f33fa2f6a samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 863 (for 867)) [ 70.61] vulkan: program b72006541c3544f8 samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 973 (for 978)) [ 70.61] vulkan: program 3976cc121c18f975 samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 782 (for 786)) [ 70.63] vulkan: program f94f166be27565e8 samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 972 (for 977)) [ 70.64] vulkan: program 355db9b46c4a0b2b samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 1062 (for 1067)) [ 70.64] vulkan: program 003443baa971c79d samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 967 (for 972)) [ 70.64] vulkan: program 46a7679d58e976f4 samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 774 (for 779)) [ 70.64] vulkan: program 3fbe6f33e208d3ec samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 754 (for 759)) [ 70.66] vulkan: program 12fe8484a0947123 samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 793 (for 797)) [ 70.66] vulkan: program 780538fceffbf20b samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 783 (for 787)) [ 70.67] vulkan: program bb288b1cf61f945c samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 773 (for 777)) [ 70.67] vulkan: program 0094b32c9087f678 samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 775 (for 780)) [ 70.67] vulkan: program 139f07b740943ade samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 785 (for 789)) [ 70.69] vulkan: program 8a062625847a5aca samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 795 (for 800)) [ 70.69] vulkan: program 7e9cab93628fbfd7 samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 794 (for 799)) [ 70.69] vulkan: program 1f7d7695648ad269 samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 827 (for 831)) [ 70.69] vulkan: program 1d63cd24062cbcd4 samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 1001 (for 1006)) [ 70.69] vulkan: program c875a75112ca6c8b samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 810 (for 815)) [ 70.71] vulkan: program 09089581e0ba38ee samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 947 (for 952)) [ 70.71] vulkan: program fde2631729894a51 samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 946 (for 951)) [ 70.72] vulkan: program 6b133226a27c344e samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 814 (for 818)) [ 70.72] vulkan: program af77e573e83e8b0a samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 745 (for 750)) [ 70.74] vulkan: a 274 ms frame: 31 shaders translated (100 ms), 22 pipelines made (82 ms waited for), 22 render targets made, 15 texture uploads (860 KB), 15 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 14/0/98 ms [ 70.74] vulkan: frame resource CPU: image allocation 13 ms (87 calls) [ 70.74] vulkan: frame resource CPU: target reload 1 ms (30 calls) [ 70.87] vulkan: the 224x120 render target at 43ee50000 in format d5 takes the pixels of the one in format e0 [ 70.89] vulkan: a 150 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 23 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 70.89] vulkan: frame resource CPU: image allocation 6 ms (78 calls) [ 70.89] vulkan: frame resource CPU: image destruction 101 ms (690 calls) [ 70.92] vulkan: the 224x120 render target at 43ee60000 in format d5 takes the pixels of the one in format e0 [ 70.98] cpu: 600 presents in 25.18 s (23.8 fps): 91 of the game's threads ran 32.88 s on the host's processors (131% of one, 54.79 ms a present), the whole process 62.91 s (250%); the busiest: thread 164 'OptimizeChangeBanc' 7.25 s, thread 86 'ARes Loading 0' 1.75 s, thread 87 'ARes Loading 1' 1.66 s, thread 141 'ModuleSystemWorker1' 1.30 s, thread 80 'sead::MainThread' 1.25 s [ 70.98] cpu: in those 25.18 s, 1402067 SVCs (55677 a second): 0x0b SleepThread 315180, 0x34 WaitForAddress 265867, 0x35 SignalToAddress 265857, 0x1a ArbitrateLock 226554, 0x1b ArbitrateUnlock 214379, 0x10 GetCurrentProcessorNumber 55218; 62 calls the dispatch table had no code for (RtAPI.miss) [ 70.99] vulkan: 382666 draws, 9391 skipped (6808 mesh draws, 6808 skipped); 51623 dispatches in 105 batches (37 ms waiting), 0 skipped; 897 finishes (5485 ms); 3284 reads past queued releases (0 samples counts written on the GPU); 572051 descriptor sets written, 193383 reused (33 descriptor pools, 0 sets with texture arrays taken from them); 282885 draws kept the last one's shaders and pipeline (0 checked), 373212 its targets [ 70.99] vulkan: 623 shaders translated (959 ms), 480 pipelines made (0 from the cache, 3371 ms making, 1575 ms waited for), 1723 render targets made, 1864 texture uploads (1824 MB), 314 of them some blocks alone (102 MB); 75 frames over 50 ms in the last 600, the slowest 3137 ms [ 70.99] vulkan: pipeline libraries: 303 pre-rasterization and 332 fragment shader parts made (10 and 14 from the cache, 821 and 2478 ms), 2 vertex input and 55 fragment output parts (0 ms); 495 links (8 ms); 495 optimized pipelines made in the background (3078 ms) [ 70.99] vulkan: 480 new pipelines of draws waited 6 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 70.99] vulkan: 5061 ASTC texture levels or regions uploaded straight to BC7, 941 MB where RGBA8 takes 3753 MB; 5116 encoder dispatches in all [ 70.99] vulkan: the BC7 cache gave 170 levels and took 4956 new; its file holds 447 MB (started over 0 times at 8192 MB) [ 70.99] vulkan: 13 very large ASTC levels encoded quickly, 13 given their fast build in the background (0 done, 13 going: 92 pieces stored, 0 ms of the CPU on 0 threads, 93 pieces on the GPU, 0 loaded from the cache), 0 whose fast build came from the cache [ 70.99] vulkan: 15 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 70.99] vulkan: memory used and budgeted: heap 0 8677 of 10432 MB (8341 ours, 7415 of it allocated), heap 1 1324 of 15577 MB (1232 ours, 433 of it allocated), heap 2 50 of 163 MB (48 ours, 48 of it allocated) [ 70.99] vulkan: caches: 1074 render targets (3236 MB, 60 parked), 1165 textures (1873 MB), 3685 buffers (378 MB); 7741 of 10432 MB in use as they count it, 2032 MB freed for the budget so far [ 70.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 70.99] vulkan: 32571 rendering passes, 708 clear commands, 9883 attachments cleared and 1 left undefined by their load op; 18982 buffers filled ahead of the passes [ 70.99] vulkan: 11754 passes (48%) ended at renderer.c:287 [ 70.99] vulkan: 4317 passes (18%) ended at cmd.c:808 [ 70.99] vulkan: 3595 passes (15%) ended at surface.c:186 [ 70.99] vulkan: 1785 passes (7%) ended at render.c:246 [ 70.99] vulkan: 557 passes (2%) ended at surface.c:731 [ 70.99] vulkan: 355 passes (1%) ended at texture.c:1076 [ 70.99] vulkan: 343 passes (1%) ended at compute.c:2032 [ 70.99] vulkan: 328 passes (1%) ended at renderer.c:908 [ 70.99] vulkan: 729 finishes (87%, 3906 ms) at surface.c:943 [ 70.99] vulkan: 112 finishes (13%, 158 ms) at buffer.c:962 [ 70.99] vulkan: 1 finishes (0%, 11 ms) at mirror.c:1024 [ 70.99] vulkan: write scans over 600 presents: 8.0 epochs a present; the scanner 237.4 leaves of 4 MiB a present (1.23 ms), the checks 8.9 (0.32 ms, and 0.4 the scanner had) [ 70.99] vulkan: GPU-owned guest memory landed for the CPU 705 times, render targets written back for an engine 95 times [ 71.01] vulkan: the 224x120 render target at 43ef10000 in format d5 takes the pixels of the one in format e0 [ 71.06] vulkan: the 224x120 render target at 43ef20000 in format d5 takes the pixels of the one in format e0 [ 71.08] perf: 16.5 frames a second over 5.0 s (3002 shown in all) [ 71.15] vulkan: the 224x120 render target at 43ef50000 in format d5 takes the pixels of the one in format e0 [ 71.31] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 21 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 71.31] vulkan: frame resource CPU: image allocation 7 ms (76 calls) [ 71.64] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 6 render targets made, 2 texture uploads (264 KB), 7 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 5/0/4 ms [ 71.64] vulkan: frame resource CPU: image allocation 3 ms (44 calls) [ 71.69] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 22 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 71.69] vulkan: frame resource CPU: image allocation 7 ms (77 calls) [ 71.81] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 21 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 71.81] vulkan: frame resource CPU: image allocation 41 ms (72 calls) [ 71.92] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 6 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 71.92] vulkan: frame resource CPU: image allocation 17 ms (44 calls) [ 71.92] vulkan: 9409 of 10432 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1948 of render targets [ 71.98] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 22 render targets made, 2 texture uploads (264 KB), 8 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 7/0/0 ms [ 71.98] vulkan: frame resource CPU: image allocation 20 ms (78 calls) [ 72.11] vulkan: a 125 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 72.11] vulkan: frame resource CPU: image allocation 2 ms (36 calls) [ 72.11] vulkan: frame resource CPU: image destruction 89 ms (646 calls) [ 72.39] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 24 render targets made, 2 texture uploads (264 KB), 6 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/4 ms [ 72.39] vulkan: frame resource CPU: image allocation 7 ms (83 calls) [ 72.88] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 5 render targets made, 2 texture uploads (264 KB), 6 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 5/0/0 ms [ 72.88] vulkan: frame resource CPU: image allocation 14 ms (38 calls) [ 73.12] vulkan: a 241 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 21 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 73.12] vulkan: frame resource CPU: image allocation 202 ms (77 calls) [ 73.19] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 5 render targets made, 2 texture uploads (264 KB), 8 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 7/0/0 ms [ 73.19] vulkan: frame resource CPU: image allocation 31 ms (42 calls) [ 73.26] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 2 texture uploads (264 KB), 10 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 8/0/0 ms [ 73.26] vulkan: frame resource CPU: image allocation 25 ms (35 calls) [ 73.32] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 5 render targets made, 2 texture uploads (264 KB), 10 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 9/0/0 ms [ 73.32] vulkan: frame resource CPU: image allocation 23 ms (38 calls) [ 73.39] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 6 render targets made, 2 texture uploads (264 KB), 8 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 6/0/0 ms [ 73.39] vulkan: frame resource CPU: image allocation 29 ms (41 calls) [ 73.46] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 5 render targets made, 2 texture uploads (264 KB), 8 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 7/0/0 ms [ 73.46] vulkan: frame resource CPU: image allocation 28 ms (42 calls) [ 73.53] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 6 render targets made, 2 texture uploads (264 KB), 9 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 7/0/0 ms [ 73.53] vulkan: frame resource CPU: image allocation 29 ms (44 calls) [ 73.60] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 7 render targets made, 2 texture uploads (264 KB), 7 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 6/0/0 ms [ 73.60] vulkan: frame resource CPU: image allocation 33 ms (46 calls) [ 73.83] vulkan: a 230 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 9 render targets made, 2 texture uploads (264 KB), 6 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 5/0/0 ms [ 73.83] vulkan: frame resource CPU: image allocation 191 ms (49 calls) [ 73.90] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 9 render targets made, 2 texture uploads (264 KB), 6 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 5/0/0 ms [ 73.90] vulkan: frame resource CPU: image allocation 29 ms (50 calls) [ 73.90] vulkan: 9435 of 10432 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1876 of render targets [ 73.97] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 9 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 73.97] vulkan: frame resource CPU: image allocation 29 ms (50 calls) [ 74.08] vulkan: a 110 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 8 render targets made, 2 texture uploads (264 KB), 4 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 74.08] vulkan: frame resource CPU: image allocation 4 ms (47 calls) [ 74.08] vulkan: frame resource CPU: image destruction 69 ms (432 calls) [ 74.13] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 8 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 74.13] vulkan: frame resource CPU: image allocation 2 ms (47 calls) [ 74.13] vulkan: frame resource CPU: image destruction 16 ms (32 calls) [ 74.18] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 24 render targets made, 2 texture uploads (264 KB), 6 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 5/0/1 ms [ 74.18] vulkan: frame resource CPU: image allocation 13 ms (82 calls) [ 74.71] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 9 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 74.71] vulkan: frame resource CPU: image allocation 6 ms (50 calls) [ 75.06] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 8 render targets made, 2 texture uploads (264 KB), 6 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 75.07] vulkan: frame resource CPU: image allocation 13 ms (43 calls) [ 75.15] vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 5 render targets made, 2 texture uploads (264 KB), 7 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 6/0/0 ms [ 75.15] vulkan: frame resource CPU: image allocation 41 ms (40 calls) [ 75.25] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 5 render targets made, 2 texture uploads (264 KB), 8 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 6/0/0 ms [ 75.25] vulkan: frame resource CPU: image allocation 26 ms (41 calls) [ 75.32] vulkan: a 66 ms frame: 2 shaders translated (15 ms), 1 pipelines made (6 ms waited for), 3 render targets made, 3 texture uploads (309 KB), 13 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 11/0/0 ms [ 75.32] vulkan: frame resource CPU: image allocation 2 ms (39 calls) [ 75.43] vulkan: a 65 ms frame: 1 shaders translated (1 ms), 1 pipelines made (5 ms waited for), 2 render targets made, 2 texture uploads (264 KB), 10 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 9/0/0 ms [ 75.43] vulkan: frame resource CPU: image allocation 21 ms (36 calls) [ 75.50] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 13 render targets made, 2 texture uploads (264 KB), 6 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 75.50] vulkan: frame resource CPU: image allocation 30 ms (60 calls) [ 75.57] vulkan: a 68 ms frame: 2 shaders translated (1 ms), 1 pipelines made (7 ms waited for), 5 render targets made, 4 texture uploads (1664 KB), 4 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/1 ms [ 75.57] vulkan: frame resource CPU: image allocation 25 ms (44 calls) [ 75.63] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 6 render targets made, 2 texture uploads (264 KB), 7 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 5/0/0 ms [ 75.63] vulkan: frame resource CPU: image allocation 26 ms (41 calls) [ 75.71] vulkan: a 84 ms frame: 1 shaders translated (0 ms), 1 pipelines made (6 ms waited for), 6 render targets made, 4 texture uploads (859 KB), 23 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 22/0/0 ms [ 75.71] vulkan: frame resource CPU: image allocation 27 ms (45 calls) [ 75.86] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 10 render targets made, 2 texture uploads (264 KB), 8 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 7/0/0 ms [ 75.86] vulkan: frame resource CPU: image allocation 12 ms (56 calls) [ 75.86] vulkan: 9389 of 10432 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1709 of render targets [ 75.93] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 13 render targets made, 6 texture uploads (602 KB), 10 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 8/0/0 ms [ 75.93] vulkan: frame resource CPU: image allocation 33 ms (58 calls) [ 76.08] perf: 17.0 frames a second over 5.0 s (3087 shown in all) [ 76.10] vulkan: a 164 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 8 render targets made, 2 texture uploads (264 KB), 4 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 76.10] vulkan: frame resource CPU: image allocation 12 ms (47 calls) [ 76.10] vulkan: frame resource CPU: image destruction 109 ms (458 calls) [ 76.17] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 21 render targets made, 2 texture uploads (264 KB), 6 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 76.17] vulkan: frame resource CPU: image allocation 16 ms (78 calls) [ 76.17] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 76.19] nvn: 1253 pieces of the runtime's record memory came back: the game wrote over their recordings [ 76.22] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 5 render targets made, 2 texture uploads (264 KB), 6 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 76.22] vulkan: frame resource CPU: image allocation 3 ms (42 calls) [ 76.33] vulkan: a 64 ms frame: 1 shaders translated (1 ms), 1 pipelines made (6 ms waited for), 6 render targets made, 6 texture uploads (1482 KB), 10 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 9/0/15 ms [ 76.33] vulkan: frame resource CPU: image allocation 5 ms (46 calls) [ 76.39] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 12 render targets made, 17 texture uploads (4009 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/15 ms [ 76.39] vulkan: frame resource CPU: image allocation 8 ms (72 calls) [ 76.39] vulkan: frame resource CPU: image destruction 1 ms (39 calls) [ 76.51] vulkan: a 77 ms frame: 1 shaders translated (15 ms), 1 pipelines made (6 ms waited for), 22 render targets made, 6 texture uploads (620 KB), 15 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 14/0/0 ms [ 76.51] vulkan: frame resource CPU: image allocation 13 ms (84 calls) [ 76.66] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 11 render targets made, 2 texture uploads (264 KB), 9 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 7/0/0 ms [ 76.66] vulkan: frame resource CPU: image allocation 13 ms (56 calls) [ 76.72] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 4 render targets made, 2 texture uploads (264 KB), 6 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 76.72] vulkan: frame resource CPU: image allocation 10 ms (40 calls) [ 76.78] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 16 render targets made, 2 texture uploads (264 KB), 4 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 76.78] vulkan: frame resource CPU: image allocation 15 ms (66 calls) [ 76.83] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 2 texture uploads (264 KB), 6 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 76.83] vulkan: frame resource CPU: image allocation 7 ms (68 calls) [ 76.83] vulkan: frame resource CPU: target reload 1 ms (28 calls) [ 76.89] vulkan: a 62 ms frame: 2 shaders translated (2 ms), 1 pipelines made (10 ms waited for), 4 render targets made, 2 texture uploads (264 KB), 13 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 12/0/0 ms [ 76.90] vulkan: frame resource CPU: image allocation 9 ms (39 calls) [ 76.95] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 6 render targets made, 2 texture uploads (264 KB), 4 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms [ 76.95] vulkan: frame resource CPU: image allocation 12 ms (42 calls) [ 77.01] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 19 render targets made, 2 texture uploads (264 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 77.01] vulkan: frame resource CPU: image allocation 14 ms (72 calls) [ 77.06] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 6 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 77.06] vulkan: frame resource CPU: image allocation 12 ms (43 calls) [ 77.11] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 6 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 77.11] vulkan: frame resource CPU: image allocation 11 ms (43 calls) [ 77.15] vulkan: 9390 of 10432 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1735 of render targets [ 77.17] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 17 render targets made, 4 texture uploads (545 KB), 7 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 6/0/0 ms [ 77.17] vulkan: frame resource CPU: image allocation 14 ms (69 calls) [ 77.22] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 9 texture uploads (1460 KB), 15 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 13/0/0 ms [ 77.22] vulkan: frame resource CPU: image allocation 6 ms (77 calls) [ 77.36] vulkan: a 141 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 17 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 77.36] vulkan: frame resource CPU: image allocation 10 ms (67 calls) [ 77.36] vulkan: frame resource CPU: image destruction 92 ms (504 calls) [ 77.41] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 2 texture uploads (264 KB), 6 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 77.41] vulkan: frame resource CPU: image allocation 8 ms (70 calls) [ 77.41] vulkan: frame resource CPU: target reload 1 ms (28 calls) [ 77.52] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 20 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 77.52] vulkan: frame resource CPU: image allocation 9 ms (75 calls) [ 77.52] vulkan: frame resource CPU: target reload 1 ms (30 calls) [ 78.23] vulkan: 9391 of 10427 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1619 of render targets [ 78.26] vulkan: a 71 ms frame: 2 shaders translated (1 ms), 1 pipelines made (9 ms waited for), 15 render targets made, 5 texture uploads (3323 KB), 34 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 29/0/0 ms [ 78.26] vulkan: frame resource CPU: image allocation 6 ms (64 calls) [ 78.45] vulkan: a 139 ms frame: 2 shaders translated (1 ms), 1 pipelines made (11 ms waited for), 18 render targets made, 3 texture uploads (651 KB), 13 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 11/0/0 ms [ 78.45] vulkan: frame resource CPU: image allocation 6 ms (72 calls) [ 78.45] vulkan: frame resource CPU: image destruction 93 ms (465 calls) [ 78.45] vulkan: frame resource CPU: target reload 1 ms (30 calls) [ 79.38] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 19 render targets made, 2 texture uploads (264 KB), 9 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 7/0/0 ms [ 79.38] vulkan: frame resource CPU: image allocation 19 ms (71 calls) [ 79.44] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 16 render targets made, 2 texture uploads (264 KB), 6 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 79.44] vulkan: frame resource CPU: image allocation 19 ms (65 calls) [ 79.51] vulkan: 9396 of 10432 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1741 of render targets [ 79.53] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 17 render targets made, 2 texture uploads (264 KB), 8 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 6/0/0 ms [ 79.53] vulkan: frame resource CPU: image allocation 19 ms (68 calls) [ 79.53] vulkan: frame resource CPU: target reload 1 ms (29 calls) [ 79.59] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 16 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 79.59] vulkan: frame resource CPU: image allocation 21 ms (64 calls) [ 79.71] vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 16 render targets made, 2 texture uploads (264 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms [ 79.71] vulkan: frame resource CPU: image allocation 5 ms (62 calls) [ 79.71] vulkan: frame resource CPU: image destruction 78 ms (568 calls) [ 80.26] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 6 render targets made, 2 texture uploads (264 KB), 4 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 80.26] vulkan: frame resource CPU: image allocation 14 ms (42 calls) [ 80.31] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 16 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 80.31] vulkan: frame resource CPU: image allocation 16 ms (66 calls) [ 80.37] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 17 render targets made, 2 texture uploads (264 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 80.37] vulkan: frame resource CPU: image allocation 11 ms (68 calls) [ 80.37] vulkan: frame resource CPU: image destruction 5 ms (78 calls) [ 80.43] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 20 render targets made, 2 texture uploads (264 KB), 6 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 80.43] vulkan: frame resource CPU: image allocation 16 ms (76 calls) [ 80.43] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 80.48] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 6 render targets made, 2 texture uploads (264 KB), 4 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 80.48] vulkan: frame resource CPU: image allocation 13 ms (43 calls) [ 80.54] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 80.54] vulkan: frame resource CPU: image allocation 16 ms (67 calls) [ 80.54] vulkan: frame resource CPU: target reload 1 ms (29 calls) [ 80.60] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 6 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 80.60] vulkan: frame resource CPU: image allocation 14 ms (42 calls) [ 80.66] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 17 render targets made, 2 texture uploads (264 KB), 7 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 5/0/0 ms [ 80.66] vulkan: frame resource CPU: image allocation 16 ms (68 calls) [ 80.72] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 3 render targets made, 2 texture uploads (264 KB), 8 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 8/0/0 ms [ 80.72] vulkan: frame resource CPU: image allocation 8 ms (35 calls) [ 80.72] vulkan: frame resource CPU: target reload 1 ms (22 calls) [ 80.72] vulkan: 9429 of 10433 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1808 of render targets [ 80.78] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 80.78] vulkan: frame resource CPU: image allocation 17 ms (72 calls) [ 80.78] vulkan: frame resource CPU: image destruction 1 ms (58 calls) [ 80.78] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 80.90] vulkan: a 126 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 3 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 80.90] vulkan: frame resource CPU: image allocation 2 ms (37 calls) [ 80.90] vulkan: frame resource CPU: image destruction 83 ms (465 calls) [ 81.08] perf: 21.4 frames a second over 5.0 s (3194 shown in all) [ 81.09] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 15 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 81.09] vulkan: frame resource CPU: image allocation 6 ms (62 calls) [ 81.15] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 19 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 81.15] vulkan: frame resource CPU: image allocation 8 ms (74 calls) [ 81.20] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 21 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 81.20] vulkan: frame resource CPU: image allocation 10 ms (79 calls) [ 81.20] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 81.28] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 21 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 81.28] vulkan: frame resource CPU: image allocation 35 ms (76 calls) [ 81.28] vulkan: frame resource CPU: target reload 1 ms (30 calls) [ 81.35] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 21 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 81.35] vulkan: frame resource CPU: image allocation 26 ms (78 calls) [ 81.44] vulkan: a 84 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 20 render targets made, 2 texture uploads (264 KB), 14 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 11/0/0 ms [ 81.44] vulkan: frame resource CPU: image requirements 1 ms (110 calls) [ 81.44] vulkan: frame resource CPU: image allocation 34 ms (74 calls) [ 81.56] vulkan: a 125 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 23 render targets made, 2 texture uploads (264 KB), 6 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 5/0/0 ms [ 81.56] vulkan: frame resource CPU: image allocation 87 ms (82 calls) [ 81.56] vulkan: frame resource CPU: target reload 1 ms (32 calls) [ 81.71] vulkan: a 142 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 23 render targets made, 2 texture uploads (264 KB), 7 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 5/0/0 ms [ 81.71] vulkan: frame resource CPU: image allocation 103 ms (82 calls) [ 81.83] vulkan: a 121 ms frame: 1 shaders translated (1 ms), 1 pipelines made (5 ms waited for), 8 render targets made, 5 texture uploads (1033 KB), 17 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 15/0/1 ms [ 81.83] vulkan: frame resource CPU: image allocation 66 ms (50 calls) [ 81.95] vulkan: 9396 of 10438 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1804 of render targets [ 81.97] vulkan: a 139 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 22 render targets made, 2 texture uploads (264 KB), 9 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 7/0/0 ms [ 81.97] vulkan: frame resource CPU: image allocation 98 ms (82 calls) [ 82.12] vulkan: a 153 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 24 render targets made, 2 texture uploads (264 KB), 7 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 6/0/1 ms [ 82.12] vulkan: frame resource CPU: image allocation 113 ms (80 calls) [ 82.12] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 82.24] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 6 render targets made, 2 texture uploads (264 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/1 ms [ 82.24] vulkan: frame resource CPU: image allocation 5 ms (44 calls) [ 82.24] vulkan: frame resource CPU: image destruction 76 ms (473 calls) [ 82.35] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 9 render targets made, 2 texture uploads (264 KB), 7 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 6/0/1 ms [ 82.35] vulkan: frame resource CPU: image allocation 20 ms (49 calls) [ 82.42] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 8 render targets made, 2 texture uploads (264 KB), 8 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 7/0/0 ms [ 82.42] vulkan: frame resource CPU: image allocation 17 ms (47 calls) [ 82.50] vulkan: a 86 ms frame: 5 shaders translated (1 ms), 3 pipelines made (23 ms waited for), 4 render targets made, 5 texture uploads (1080 KB), 10 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 8/0/0 ms [ 82.50] vulkan: frame resource CPU: image allocation 30 ms (42 calls) [ 82.61] vulkan: a 103 ms frame: 2 shaders translated (18 ms), 1 pipelines made (4 ms waited for), 23 render targets made, 3 texture uploads (565 KB), 14 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 11/0/0 ms [ 82.61] vulkan: frame resource CPU: image allocation 30 ms (78 calls) [ 82.61] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 82.74] vulkan: a 136 ms frame: 1 shaders translated (1 ms), 1 pipelines made (6 ms waited for), 5 render targets made, 5 texture uploads (3366 KB), 10 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 8/0/13 ms [ 82.74] vulkan: frame resource CPU: image allocation 73 ms (44 calls) [ 82.91] vulkan: a 166 ms frame: 2 shaders translated (1 ms), 1 pipelines made (12 ms waited for), 24 render targets made, 4 texture uploads (1349 KB), 30 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 27/0/0 ms [ 82.91] vulkan: frame resource CPU: image allocation 100 ms (85 calls) [ 82.91] vulkan: frame resource CPU: image destruction 4 ms (79 calls) [ 83.04] vulkan: a 132 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 23 render targets made, 2 texture uploads (264 KB), 7 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 5/0/0 ms [ 83.04] vulkan: frame resource CPU: image allocation 92 ms (78 calls) [ 83.19] vulkan: a 142 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 8 render targets made, 2 texture uploads (264 KB), 7 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 6/0/2 ms [ 83.19] vulkan: frame resource CPU: image allocation 96 ms (48 calls) [ 83.32] vulkan: a 129 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 21 render targets made, 2 texture uploads (264 KB), 8 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 6/0/0 ms [ 83.32] vulkan: frame resource CPU: image allocation 90 ms (77 calls) [ 83.49] vulkan: a 128 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 17 render targets made, 2 texture uploads (264 KB), 7 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 6/0/0 ms [ 83.49] vulkan: frame resource CPU: image allocation 90 ms (69 calls) [ 83.63] vulkan: a 140 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 16 render targets made, 2 texture uploads (264 KB), 16 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 15/0/0 ms [ 83.63] vulkan: frame resource CPU: image allocation 89 ms (69 calls) [ 83.78] vulkan: a 156 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 16 render targets made, 2 texture uploads (264 KB), 16 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 14/0/1 ms [ 83.78] vulkan: frame resource CPU: image allocation 105 ms (65 calls) [ 83.84] vulkan: 9397 of 10433 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1783 of render targets [ 83.92] vulkan: a 137 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 19 render targets made, 2 texture uploads (264 KB), 15 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 13/0/0 ms [ 83.92] vulkan: frame resource CPU: image allocation 89 ms (74 calls) [ 84.05] vulkan: a 131 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 2 texture uploads (264 KB), 16 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 15/0/0 ms [ 84.05] vulkan: frame resource CPU: image allocation 84 ms (70 calls) [ 84.05] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 84.22] vulkan: a 163 ms frame: 2 shaders translated (1 ms), 1 pipelines made (6 ms waited for), 18 render targets made, 3 texture uploads (351 KB), 16 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 14/0/3 ms [ 84.22] vulkan: frame resource CPU: image allocation 11 ms (70 calls) [ 84.22] vulkan: frame resource CPU: image destruction 97 ms (363 calls) [ 84.22] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 84.28] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 19 render targets made, 2 texture uploads (264 KB), 16 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 14/0/1 ms [ 84.28] vulkan: frame resource CPU: image allocation 9 ms (71 calls) [ 84.28] vulkan: frame resource CPU: target reload 1 ms (30 calls) [ 84.34] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 5 texture uploads (299 KB), 18 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 16/0/0 ms [ 84.34] vulkan: frame resource CPU: image allocation 8 ms (73 calls) [ 84.39] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 2 texture uploads (264 KB), 17 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 15/0/0 ms [ 84.39] vulkan: frame resource CPU: image allocation 8 ms (70 calls) [ 84.45] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 16 render targets made, 2 texture uploads (264 KB), 16 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 14/0/0 ms [ 84.45] vulkan: frame resource CPU: image allocation 7 ms (67 calls) [ 84.53] vulkan: a 73 ms frame: 2 shaders translated (2 ms), 1 pipelines made (12 ms waited for), 16 render targets made, 5 texture uploads (831 KB), 16 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 14/0/15 ms [ 84.53] vulkan: frame resource CPU: image allocation 7 ms (67 calls) [ 84.59] vulkan: a 67 ms frame: 1 shaders translated (0 ms), 1 pipelines made (6 ms waited for), 15 render targets made, 7 texture uploads (1237 KB), 26 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 24/0/1 ms [ 84.59] vulkan: frame resource CPU: image allocation 7 ms (69 calls) [ 84.65] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 16 render targets made, 2 texture uploads (264 KB), 16 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 14/0/1 ms [ 84.65] vulkan: frame resource CPU: image allocation 7 ms (67 calls) [ 84.73] vulkan: a 79 ms frame: 2 shaders translated (15 ms), 1 pipelines made (0 ms waited for), 24 render targets made, 12 texture uploads (398 KB), 19 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 17/0/0 ms [ 84.73] vulkan: frame resource CPU: image allocation 7 ms (95 calls) [ 84.79] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (5 ms waited for), 16 render targets made, 2 texture uploads (264 KB), 18 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 17/0/2 ms [ 84.79] vulkan: frame resource CPU: image allocation 6 ms (63 calls) [ 84.85] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 17 render targets made, 2 texture uploads (264 KB), 18 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 16/0/0 ms [ 84.85] vulkan: frame resource CPU: image allocation 8 ms (66 calls) [ 84.91] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 19 render targets made, 2 texture uploads (264 KB), 16 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 15/0/0 ms [ 84.91] vulkan: frame resource CPU: image allocation 7 ms (71 calls) [ 84.91] vulkan: frame resource CPU: image destruction 3 ms (38 calls) [ 84.97] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 19 render targets made, 5 texture uploads (400 KB), 18 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 16/0/0 ms [ 84.97] vulkan: frame resource CPU: image allocation 7 ms (74 calls) [ 85.03] vulkan: a 65 ms frame: 2 shaders translated (2 ms), 1 pipelines made (12 ms waited for), 14 render targets made, 2 texture uploads (264 KB), 23 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 21/0/1 ms [ 85.03] vulkan: frame resource CPU: image allocation 6 ms (60 calls) [ 85.03] vulkan: 9409 of 10432 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 2066 of render targets [ 85.09] vulkan: a 54 ms frame: 1 shaders translated (0 ms), 1 pipelines made (3 ms waited for), 16 render targets made, 2 texture uploads (264 KB), 16 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 14/0/0 ms [ 85.09] vulkan: frame resource CPU: image allocation 5 ms (62 calls) [ 85.24] vulkan: frame resource CPU: image allocation 7 ms (72 calls) [ 85.24] vulkan: frame resource CPU: image destruction 84 ms (502 calls) [ 85.24] vulkan: frame resource CPU: target reload 1 ms (32 calls) [ 85.32] vulkan: frame resource CPU: image allocation 6 ms (115 calls) [ 85.32] vulkan: frame resource CPU: target reload 1 ms (41 calls) [ 85.41] vulkan: frame resource CPU: image allocation 6 ms (79 calls) [ 85.41] vulkan: frame resource CPU: target reload 1 ms (32 calls) [ 85.52] vulkan: frame resource CPU: image allocation 6 ms (71 calls) [ 85.52] vulkan: frame resource CPU: target reload 1 ms (30 calls) [ 85.61] vulkan: frame resource CPU: image allocation 2 ms (45 calls) [ 85.71] vulkan: program 3702db0f9d6de51a samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 923 (for 928)) [ 85.73] vulkan: program 41b83ff2c6bad302 samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 857 (for 862)) [ 85.75] vulkan: frame resource CPU: image allocation 2 ms (51 calls) [ 85.75] vulkan: frame resource CPU: image destruction 3 ms (60 calls) [ 85.88] vulkan: frame resource CPU: image allocation 6 ms (90 calls) [ 85.88] vulkan: frame resource CPU: target reload 1 ms (32 calls) [ 85.96] vulkan: frame resource CPU: image allocation 7 ms (69 calls) [ 85.96] vulkan: frame resource CPU: target reload 1 ms (30 calls) [ 86.06] vulkan: program 7890cef7a3b9ca35 samples 69 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 934 (for 939)) [ 86.08] vulkan: frame resource CPU: image allocation 5 ms (74 calls) [ 86.08] vulkan: frame resource CPU: target reload 1 ms (29 calls) [ 86.09] perf: 10.4 frames a second over 5.0 s (3246 shown in all) [ 86.16] vulkan: frame resource CPU: image allocation 6 ms (66 calls) [ 86.29] vulkan: program 6e642069dd39a71f samples 69 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 745 (for 750)) [ 86.32] vulkan: frame resource CPU: image allocation 5 ms (83 calls) [ 86.32] vulkan: frame resource CPU: target reload 1 ms (29 calls) [ 86.43] vulkan: frame resource CPU: image allocation 7 ms (84 calls) [ 86.43] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 86.51] vulkan: frame resource CPU: image allocation 10 ms (69 calls) [ 86.51] vulkan: frame resource CPU: target reload 1 ms (29 calls) [ 86.62] vulkan: frame resource CPU: image allocation 7 ms (70 calls) [ 86.62] vulkan: frame resource CPU: target reload 1 ms (29 calls) [ 86.72] vulkan: frame resource CPU: image allocation 11 ms (61 calls) [ 86.72] vulkan: frame resource CPU: target reload 1 ms (26 calls) [ 86.81] vulkan: frame resource CPU: image allocation 7 ms (75 calls) [ 86.81] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 86.88] vulkan: program 763ca41929c5541d samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 790 (for 795)) [ 86.92] vulkan: frame resource CPU: image allocation 3 ms (43 calls) [ 87.14] vulkan: frame resource CPU: image allocation 9 ms (62 calls) [ 87.14] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 87.18] vulkan: program b645c5b675a6bc34 samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 474 (for 479)) [ 87.18] vulkan: program 989a7642e74a4adb samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 542 (for 547)) [ 87.25] vulkan: program 3e4b47b30dd788d3 samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 815 (for 820)) [ 87.25] vulkan: program 15c6334c529bc9d4 samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 815 (for 820)) [ 87.30] vulkan: program aabe1e49aa9f5901 samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 499 (for 504)) [ 87.78] vulkan: frame resource CPU: image destruction 57 ms (403 calls) [ 91.11] perf: 29.1 frames a second over 5.0 s (3392 shown in all) [ 94.04] nvn: 8518 pieces of the runtime's record memory came back: the game wrote over their recordings [ 96.13] perf: 37.7 frames a second over 5.0 s (3581 shown in all) [ 96.64] nvn: 3600 presents, 21602 submissions [ 96.66] cpu: 600 presents in 25.68 s (23.4 fps): 85 of the game's threads ran 35.97 s on the host's processors (140% of one, 59.95 ms a present), the whole process 63.30 s (247%); the busiest: thread 146 'BaseProcExecutor0' 3.31 s, thread 80 'sead::MainThread' 3.11 s, thread 147 'BaseProcExecutor1' 2.92 s, thread 148 'BaseProcExecutor2' 2.84 s, thread 149 'BaseProcExecutor3' 2.61 s [ 96.66] cpu: in those 25.68 s, 1312254 SVCs (51104 a second): 0x0b SleepThread 606700, 0x34 WaitForAddress 276393, 0x35 SignalToAddress 276387, 0x1a ArbitrateLock 62611, 0x1b ArbitrateUnlock 57036, 0x17 ResetSignal 9362; 1 calls the dispatch table had no code for (RtAPI.miss) [ 96.66] vulkan: 1299180 draws, 66896 skipped (35032 mesh draws, 35032 skipped); 132072 dispatches in 686 batches (283 ms waiting), 0 skipped; 4118 finishes (9642 ms); 14093 reads past queued releases (0 samples counts written on the GPU); 2008070 descriptor sets written, 590408 reused (33 descriptor pools, 0 sets with texture arrays taken from them); 906403 draws kept the last one's shaders and pipeline (0 checked), 1289934 its targets [ 96.66] vulkan: 745 shaders translated (1235 ms), 571 pipelines made (0 from the cache, 4007 ms making, 2080 ms waited for), 4669 render targets made, 3537 texture uploads (4948 MB), 913 of them some blocks alone (164 MB); 138 frames over 50 ms in the last 600, the slowest 241 ms [ 96.66] vulkan: pipeline libraries: 352 pre-rasterization and 404 fragment shader parts made (10 and 14 from the cache, 1023 and 2909 ms), 2 vertex input and 55 fragment output parts (0 ms); 586 links (10 ms); 586 optimized pipelines made in the background (3625 ms) [ 96.66] vulkan: 571 new pipelines of draws waited 7 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 96.66] vulkan: 6366 ASTC texture levels or regions uploaded straight to BC7, 1033 MB where RGBA8 takes 4123 MB; 6877 encoder dispatches in all [ 96.66] vulkan: the BC7 cache gave 314 levels and took 6717 new; its file holds 672 MB (started over 0 times at 8192 MB) [ 96.66] vulkan: 13 very large ASTC levels encoded quickly, 13 given their fast build in the background (0 done, 13 going: 692 pieces stored, 0 ms of the CPU on 0 threads, 693 pieces on the GPU, 0 loaded from the cache), 0 whose fast build came from the cache [ 96.66] vulkan: 15 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 96.66] vulkan: memory used and budgeted: heap 0 8878 of 10432 MB (8534 ours, 7307 of it allocated), heap 1 1324 of 15577 MB (1232 ours, 401 of it allocated), heap 2 50 of 163 MB (48 ours, 48 of it allocated) [ 96.66] vulkan: caches: 1044 render targets (3305 MB, 16 parked), 1308 textures (1620 MB), 4329 buffers (475 MB); 7651 of 10432 MB in use as they count it, 20126 MB freed for the budget so far [ 96.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 96.66] vulkan: 125935 rendering passes, 3807 clear commands, 43218 attachments cleared and 1 left undefined by their load op; 43166 buffers filled ahead of the passes [ 96.66] vulkan: 46119 passes (49%) ended at renderer.c:287 [ 96.66] vulkan: 18219 passes (20%) ended at surface.c:186 [ 96.66] vulkan: 10981 passes (12%) ended at cmd.c:808 [ 96.66] vulkan: 8427 passes (9%) ended at render.c:246 [ 96.66] vulkan: 2627 passes (3%) ended at mirror.c:229 [ 96.66] vulkan: 1770 passes (2%) ended at compute.c:2032 [ 96.66] vulkan: 1417 passes (2%) ended at surface.c:777 [ 96.66] vulkan: 918 passes (1%) ended at surface.c:731 [ 96.66] vulkan: 2621 finishes (81%, 2091 ms) at surface.c:943 [ 96.66] vulkan: 600 finishes (19%, 2066 ms) at buffer.c:962 [ 96.66] vulkan: write scans over 600 presents: 8.0 epochs a present; the scanner 844.8 leaves of 4 MiB a present (4.10 ms), the checks 34.8 (1.04 ms, and 0.6 the scanner had) [ 96.66] vulkan: GPU-owned guest memory landed for the CPU 2517 times, render targets written back for an engine 506 times [ 97.39] vulkan: the fast build of a 1365x1365x90 ASTC level is in the BC7 cache: 720 pieces (160 MB) in 37.0 s, 0 on the CPU (0.0 s of its time), 720 on the GPU, 0 there already [ 98.59] vulkan: the fast build of a 3072x3072x1 ASTC level is in the BC7 cache: 39 pieces (9 MB) in 35.2 s, 0 on the CPU (0.0 s of its time), 39 on the GPU, 0 there already [ 99.52] vulkan: frame resource CPU: image destruction 24 ms (167 calls) [ 99.75] nvn: census of the runtime's record memory: 65536 of 262144 pieces in use, in 37 of 91 segments, 101504 KiB with the small store's, 176442 cut in all [ 99.75] nvn: 6429 pieces of command buffer 4471911d18 (control slot 3763): anchors 4122f68264 to 4125b89bc8, control anchors 4125f682d8 to 41275789b0, the oldest cut 39918, 0 with no command bytes, 6426 with a JUMP, 3 in segments; its command memory now 412476a534, 100 of 4184780 bytes counted, its control memory 4126b69bb8 [ 99.75] nvn: 6176 pieces of command buffer 440b9e2d18 (control slot 179): anchors 4122f686a4 to 4125b8251c, control anchors 4125f68340 to 4127575930, the oldest cut 39920, 0 with no command bytes, 6166 with a JUMP, 9 in segments; its command memory now 4123f6efa8, 100 of 4165720 bytes counted, its control memory 412676aa98 [ 99.75] nvn: 6115 pieces of command buffer 446b3cbd18 (control slot 691): anchors 4122f68340 to 4125b8618c, control anchors 4125f68258 to 41275789e8, the oldest cut 39915, 0 with no command bytes, 6106 with a JUMP, 9 in segments; its command memory now 4125770ffc, 100 of 4157444 bytes counted, its control memory 412736be00 [ 99.75] nvn: 6087 pieces of command buffer 445475fd18 (control slot 2739): anchors 4122f68064 to 4125b86364, control anchors 4125f681f8 to 41275788b0, the oldest cut 39888, 0 with no command bytes, 6082 with a JUMP, 5 in segments; its command memory now 4122f739e0, 12 of 4146720 bytes counted, its control memory 4125f6e008 [ 99.90] vulkan: the fast build of a 3072x3072x1 ASTC level is in the BC7 cache: 39 pieces (9 MB) in 37.7 s, 0 on the CPU (0.0 s of its time), 39 on the GPU, 0 there already [ 100.62] vulkan: frame resource CPU: image allocation 41 ms (32 calls) [ 100.67] vulkan: 9395 of 10432 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1654 of render targets [ 100.69] vulkan: frame resource CPU: image allocation 27 ms (55 calls) [ 100.74] vulkan: frame resource CPU: image allocation 18 ms (63 calls) [ 100.74] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 100.84] vulkan: frame resource CPU: image allocation 6 ms (57 calls) [ 100.84] vulkan: frame resource CPU: image destruction 57 ms (304 calls) [ 100.89] vulkan: frame resource CPU: image allocation 12 ms (62 calls) [ 100.89] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 100.98] vulkan: frame resource CPU: image allocation 3 ms (34 calls) [ 101.07] vulkan: frame resource CPU: image allocation 39 ms (59 calls) [ 101.07] vulkan: frame resource CPU: target reload 1 ms (30 calls) [ 101.14] perf: 30.7 frames a second over 5.0 s (3735 shown in all) [ 101.19] vulkan: frame resource CPU: image allocation 26 ms (33 calls) [ 101.29] vulkan: frame resource CPU: image allocation 50 ms (55 calls) [ 101.40] vulkan: frame resource CPU: image allocation 66 ms (61 calls) [ 101.47] vulkan: frame resource CPU: image allocation 30 ms (54 calls) [ 101.60] vulkan: frame resource CPU: image allocation 75 ms (59 calls) [ 101.72] vulkan: frame resource CPU: image allocation 28 ms (34 calls) [ 101.72] vulkan: 9417 of 10432 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1673 of render targets [ 101.83] vulkan: frame resource CPU: image allocation 26 ms (34 calls) [ 101.96] vulkan: frame resource CPU: image allocation 5 ms (63 calls) [ 101.96] vulkan: frame resource CPU: image destruction 94 ms (235 calls) [ 102.39] vulkan: frame resource CPU: image allocation 5 ms (33 calls) [ 102.46] vulkan: frame resource CPU: image allocation 25 ms (62 calls) [ 102.46] vulkan: frame resource CPU: image destruction 1 ms (45 calls) [ 102.46] vulkan: frame resource CPU: target reload 1 ms (30 calls) [ 102.52] vulkan: frame resource CPU: image allocation 17 ms (61 calls) [ 102.52] vulkan: frame resource CPU: target reload 1 ms (30 calls) [ 102.52] vulkan: 9396 of 10438 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1060 of render targets [ 102.58] vulkan: frame resource CPU: image allocation 17 ms (47 calls) [ 102.68] vulkan: frame resource CPU: image allocation 3 ms (33 calls) [ 102.68] vulkan: frame resource CPU: image destruction 53 ms (162 calls) [ 102.89] vulkan: frame resource CPU: image allocation 22 ms (57 calls) [ 102.96] vulkan: frame resource CPU: image allocation 18 ms (59 calls) [ 102.96] vulkan: frame resource CPU: target reload 1 ms (29 calls) [ 103.02] vulkan: frame resource CPU: image allocation 8 ms (51 calls) [ 103.05] vulkan: 9395 of 10432 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1561 of render targets [ 103.19] vulkan: frame resource CPU: image allocation 5 ms (57 calls) [ 103.19] vulkan: frame resource CPU: image destruction 44 ms (210 calls) [ 103.38] vulkan: frame resource CPU: image allocation 6 ms (62 calls) [ 103.38] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 103.64] vulkan: 9392 of 10432 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1511 of render targets [ 103.80] vulkan: frame resource CPU: image allocation 6 ms (66 calls) [ 103.80] vulkan: frame resource CPU: image destruction 55 ms (273 calls) [ 103.83] vulkan: program 1d4a7c7d5a658c23 samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 997 (for 1002)) [ 103.84] vulkan: program 7b3c83e28c7671dd samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 886 (for 891)) [ 103.85] vulkan: program ec169420ab9d6134 samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 997 (for 1002)) [ 103.85] vulkan: program f2b46a57cf1ccf73 samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 1050 (for 1055)) [ 103.86] vulkan: program 9a0ad8b9edf3f9fa samples 9 textures as none, whose handles it loads from memory at addresses no draw gives (a texture handle from memory made with F2I at 990 (for 995)) [ 104.29] vulkan: frame resource CPU: image allocation 2 ms (34 calls) [ 105.82] vulkan: frame resource CPU: image destruction 25 ms (124 calls) [ 106.14] perf: 17.2 frames a second over 5.0 s (3821 shown in all) [ 107.38] vulkan: the fast build of a 6144x6144x1 ASTC level is in the BC7 cache: 154 pieces (36 MB) in 45.2 s, 0 on the CPU (0.0 s of its time), 154 on the GPU, 0 there already [ 108.37] vulkan: frame resource CPU: image allocation 5 ms (58 calls) [ 108.37] vulkan: 9425 of 10426 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1751 of render targets [ 108.50] vulkan: frame resource CPU: image allocation 2 ms (33 calls) [ 108.50] vulkan: frame resource CPU: image destruction 59 ms (313 calls) [ 108.74] vulkan: the fast build of a 3072x3072x1 ASTC level is in the BC7 cache: 39 pieces (9 MB) in 46.7 s, 0 on the CPU (0.0 s of its time), 39 on the GPU, 0 there already [ 109.62] vulkan: 9419 of 10432 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1811 of render targets [ 109.77] vulkan: frame resource CPU: image allocation 5 ms (65 calls) [ 109.77] vulkan: frame resource CPU: image destruction 71 ms (335 calls) [ 110.15] vulkan: the fast build of a 3072x3072x1 ASTC level is in the BC7 cache: 39 pieces (9 MB) in 48.2 s, 0 on the CPU (0.0 s of its time), 39 on the GPU, 0 there already [ 111.12] vulkan: 9381 of 10422 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1845 of render targets [ 111.14] perf: 29.4 frames a second over 5.0 s (3968 shown in all) [ 111.19] vulkan: frame resource CPU: image allocation 16 ms (64 calls) [ 111.19] vulkan: frame resource CPU: target reload 1 ms (32 calls) [ 111.29] vulkan: frame resource CPU: image allocation 4 ms (61 calls) [ 111.29] vulkan: frame resource CPU: image destruction 68 ms (405 calls) [ 111.29] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 111.55] vulkan: the fast build of a 3072x3072x1 ASTC level is in the BC7 cache: 39 pieces (9 MB) in 50.0 s, 0 on the CPU (0.0 s of its time), 39 on the GPU, 0 there already [ 112.41] vulkan: frame resource CPU: image allocation 1 ms (30 calls) [ 112.57] vulkan: frame resource CPU: image allocation 4 ms (61 calls) [ 112.57] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 112.86] vulkan: 9433 of 10432 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1791 of render targets [ 112.98] vulkan: frame resource CPU: image allocation 4 ms (66 calls) [ 112.98] vulkan: frame resource CPU: image destruction 58 ms (338 calls) [ 113.06] vulkan: the fast build of a 3072x3072x1 ASTC level is in the BC7 cache: 39 pieces (9 MB) in 52.2 s, 0 on the CPU (0.0 s of its time), 39 on the GPU, 0 there already [ 113.16] vulkan: frame resource CPU: image allocation 5 ms (69 calls) [ 113.16] vulkan: frame resource CPU: target reload 1 ms (33 calls) [ 114.44] vulkan: the fast build of a 341x341x90 ASTC level is in the BC7 cache: 45 pieces (10 MB) in 53.9 s, 0 on the CPU (0.0 s of its time), 45 on the GPU, 0 there already [ 115.17] vulkan: frame resource CPU: image allocation 3 ms (46 calls) [ 115.17] vulkan: frame resource CPU: image destruction 86 ms (625 calls) [ 116.16] perf: 29.7 frames a second over 5.0 s (4117 shown in all) [ 116.90] vulkan: frame resource CPU: image allocation 1 ms (38 calls) [ 116.90] vulkan: frame resource CPU: image destruction 31 ms (251 calls) [ 118.51] cpu: 600 presents in 21.85 s (27.5 fps): 85 of the game's threads ran 33.84 s on the host's processors (155% of one, 56.41 ms a present), the whole process 60.28 s (276%); the busiest: thread 141 'ModuleSystemWorker1' 3.12 s, thread 146 'BaseProcExecutor0' 2.95 s, thread 80 'sead::MainThread' 2.91 s, thread 143 'ModuleSystemWorker3' 2.56 s, thread 147 'BaseProcExecutor1' 2.44 s [ 118.51] cpu: in those 21.85 s, 1300413 SVCs (59518 a second): 0x0b SleepThread 596402, 0x35 SignalToAddress 279064, 0x34 WaitForAddress 279058, 0x1a ArbitrateLock 60876, 0x1b ArbitrateUnlock 55329, 0x17 ResetSignal 8591; 0 calls the dispatch table had no code for (RtAPI.miss) [ 118.51] vulkan: 2052377 draws, 120989 skipped (62637 mesh draws, 62637 skipped); 200351 dispatches in 1286 batches (717 ms waiting), 0 skipped; 7668 finishes (14460 ms); 25153 reads past queued releases (0 samples counts written on the GPU); 3198644 descriptor sets written, 906264 reused (33 descriptor pools, 0 sets with texture arrays taken from them); 1388028 draws kept the last one's shaders and pipeline (0 checked), 2042113 its targets [ 118.51] vulkan: 772 shaders translated (1281 ms), 590 pipelines made (0 from the cache, 5351 ms making, 2574 ms waited for), 7160 render targets made, 4846 texture uploads (5797 MB), 1512 of them some blocks alone (248 MB); 43 frames over 50 ms in the last 600, the slowest 490 ms [ 118.51] vulkan: pipeline libraries: 363 pre-rasterization and 420 fragment shader parts made (10 and 14 from the cache, 1091 and 4184 ms), 2 vertex input and 55 fragment output parts (0 ms); 605 links (10 ms); 605 optimized pipelines made in the background (5252 ms) [ 118.51] vulkan: 590 new pipelines of draws waited 8 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 118.51] vulkan: 6578 ASTC texture levels or regions uploaded straight to BC7, 1043 MB where RGBA8 takes 4162 MB; 7499 encoder dispatches in all [ 118.51] vulkan: the BC7 cache gave 504 levels and took 7339 new; its file holds 810 MB (started over 0 times at 8192 MB) [ 118.51] vulkan: 13 very large ASTC levels encoded quickly, 13 given their fast build in the background (9 done, 4 going: 1292 pieces stored, 0 ms of the CPU on 0 threads, 1293 pieces on the GPU, 0 loaded from the cache), 0 whose fast build came from the cache [ 118.51] vulkan: 15 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 118.51] vulkan: memory used and budgeted: heap 0 9196 of 10432 MB (8828 ours, 7324 of it allocated), heap 1 1028 of 15577 MB (936 ours, 301 of it allocated), heap 2 50 of 163 MB (48 ours, 48 of it allocated) [ 118.51] vulkan: caches: 1346 render targets (3734 MB, 198 parked), 853 textures (1290 MB), 3131 buffers (292 MB); 7668 of 10432 MB in use as they count it, 36539 MB freed for the budget so far [ 118.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 118.51] vulkan: 214861 rendering passes, 6708 clear commands, 76580 attachments cleared and 4 left undefined by their load op; 66520 buffers filled ahead of the passes [ 118.51] vulkan: 44371 passes (50%) ended at renderer.c:287 [ 118.51] vulkan: 17632 passes (20%) ended at surface.c:186 [ 118.51] vulkan: 9529 passes (11%) ended at cmd.c:808 [ 118.51] vulkan: 8110 passes (9%) ended at render.c:246 [ 118.51] vulkan: 1789 passes (2%) ended at compute.c:2032 [ 118.51] vulkan: 1741 passes (2%) ended at mirror.c:229 [ 118.51] vulkan: 1712 passes (2%) ended at surface.c:777 [ 118.51] vulkan: 819 passes (1%) ended at surface.c:731 [ 118.51] vulkan: 2935 finishes (83%, 2743 ms) at surface.c:943 [ 118.51] vulkan: 597 finishes (17%, 1878 ms) at buffer.c:962 [ 118.51] vulkan: 18 finishes (1%, 197 ms) at mirror.c:1024 [ 118.51] vulkan: write scans over 600 presents: 8.0 epochs a present; the scanner 829.3 leaves of 4 MiB a present (4.19 ms), the checks 38.8 (1.25 ms, and 0.6 the scanner had) [ 118.51] vulkan: GPU-owned guest memory landed for the CPU 4404 times, render targets written back for an engine 1067 times [ 119.65] vulkan: frame resource CPU: image allocation 2 ms (38 calls) [ 119.65] vulkan: frame resource CPU: image destruction 33 ms (262 calls) [ 119.90] vulkan: the fast build of a 682x682x90 ASTC level is in the BC7 cache: 180 pieces (40 MB) in 59.4 s, 0 on the CPU (0.0 s of its time), 180 on the GPU, 0 there already [ 120.91] vulkan: frame resource CPU: image allocation 4 ms (40 calls) [ 121.04] vulkan: frame resource CPU: image allocation 3 ms (36 calls) [ 121.11] vulkan: frame resource CPU: image allocation 3 ms (38 calls) [ 121.18] perf: 31.3 frames a second over 5.0 s (4274 shown in all) [ 121.80] vulkan: frame resource CPU: image allocation 2 ms (41 calls) [ 121.80] vulkan: frame resource CPU: image destruction 33 ms (274 calls) [ 126.18] perf: 35.6 frames a second over 5.0 s (4452 shown in all) [ 131.18] perf: 37.2 frames a second over 5.0 s (4638 shown in all) [ 131.58] vulkan: swapchain 2538x1276, 3 images, sRGB, presents timed, fifo [ 131.58] vulkan: frame resource CPU: image allocation 1 ms (36 calls) [ 131.58] vulkan: frame resource CPU: image destruction 19 ms (78 calls) [ 133.33] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images [ 133.33] jit: 43 batches compiled 35 pcs (0 failed, 0 still queued, 8 batches dropped by memory changes), 35 functions, 163 instructions, 56 KiB of code, 0.25 s compiling, 9 units loaded from ~\AppData\Roaming\scarletnx\cache\recompiled\0400486024DEC000\0400486024DEC000.jitcache [ 133.33] kernel: over 133.3 s, cores 0: 21% held, 2.7 s waited for; 1: 22% held, 14.8 s waited for; 2: 17% held, 2.4 s waited for; 3: 20% held, 1.6 s waited for; 4: 19% held, 3.7 s waited for; 5: 19% held, 5.0 s waited for; [ 133.33] kernel: core 0: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 3.2 ms by thread 82 [ 133.33] kernel: core 1: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 3.6 ms by thread 131 [ 133.33] kernel: core 2: 1 hand-offs to a waiter of better priority over 10 ms late, the latest 11.4 ms by thread 102 [ 133.33] kernel: core 3: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 7.0 ms by thread 164 [ 133.33] kernel: core 4: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 2.1 ms by thread 144 [ 133.33] kernel: core 5: 1 hand-offs to a waiter of better priority over 10 ms late, the latest 26.3 ms by thread 0 [ 133.33] kernel: core 0 held by thread 80 'sead::MainThread' prio 44 for 12% of the run [ 133.33] kernel: core 0 held by thread 146 'BaseProcExecutor0' prio 44 for 7% of the run [ 133.33] kernel: core 0 held by thread 128 'aal::LowPrioWorkerThread' prio 45 for 1% of the run [ 133.33] kernel: core 1 held by thread 141 'ModuleSystemWorker1' prio 44 for 10% of the run [ 133.33] kernel: core 1 held by thread 147 'BaseProcExecutor1' prio 44 for 6% of the run [ 133.33] kernel: core 1 held by thread 139 'NavMeshCAStepDepWorker1' prio 50 for 1% of the run [ 133.33] kernel: core 2 held by thread 142 'ModuleSystemWorker2' prio 44 for 8% of the run [ 133.33] kernel: core 2 held by thread 148 'BaseProcExecutor2' prio 44 for 6% of the run [ 133.33] kernel: core 2 held by thread 138 'NavMeshDepWorker2' prio 50 for 0% of the run [ 133.33] kernel: core 3 held by thread 143 'ModuleSystemWorker3' prio 44 for 8% of the run [ 133.33] kernel: core 3 held by thread 149 'BaseProcExecutor3' prio 44 for 5% of the run [ 133.33] kernel: core 3 held by thread 82 'Presentation Thread' prio 45 for 2% of the run [ 133.33] kernel: core 4 held by thread 144 'ModuleSystemWorker4' prio 44 for 8% of the run [ 133.33] kernel: core 4 held by thread 164 'OptimizeChangeBanc' prio 55 for 5% of the run [ 133.33] kernel: core 4 held by thread 150 'BaseProcExecutor4' prio 44 for 5% of the run [ 133.33] kernel: core 5 held by thread 145 'ModuleSystemWorker5' prio 44 for 8% of the run [ 133.33] kernel: core 5 held by thread 151 'BaseProcExecutor5' prio 44 for 5% of the run [ 133.33] kernel: core 5 held by thread 86 'ARes Loading 0' prio 47 for 1% of the run [ 133.33] kernel: thread 135 'aglTextureDataMgr::Compaction' prio 53 core 1 mask 2 waited 3.88 s for its core in 5542 waits [ 133.33] kernel: thread 128 'aal::LowPrioWorkerThread' prio 45 core 0 mask 3f waited 2.19 s for its core in 21069 waits [ 133.33] kernel: thread 95 'GeneralFormatAsync_' prio 52 core 1 mask 2 waited 1.61 s for its core in 16228 waits [ 133.33] kernel: thread 86 'ARes Loading 0' prio 47 core 5 mask 20 waited 1.57 s for its core in 10476 waits [ 133.33] kernel: thread 166 'tera::FileResourceMgr' prio 53 core 1 mask 2 waited 1.56 s for its core in 7901 waits [ 133.33] kernel: thread 139 'NavMeshCAStepDepWorker1' prio 50 core 1 mask 2 waited 1.43 s for its core in 37400 waits [ 133.33] kernel: thread 87 'ARes Loading 1' prio 47 core 4 mask 10 waited 1.28 s for its core in 9520 waits [ 133.33] kernel: thread 113 'PreActorModelCompose' prio 54 core 1 mask 2 waited 1.20 s for its core in 1338 waits [ 133.33] kernel: thread 132 'BakeProbe' prio 56 core 1 mask 2 waited 1.15 s for its core in 1388 waits [ 133.33] kernel: thread 131 'bake::ModuleMgr' prio 56 core 1 mask 2 waited 1.12 s for its core in 335 waits [ 133.33] Exit.