ScarletNX main db38690, committed 2026-11-10 (clang 23.1.4, Linux x86_64) Message: scarletnx-logs-2026-11-11_09-13-59.zip is in ~/Downloads/.scarletnx/state/share, opened == summary == ### `Minecraft Dungeons II` (`0100A7C01B792000`, version `[ip]`) - **Console:** Switch - **Build:** `main db38690`, committed 2026-11-10, 1 day before this run - **System:** `CachyOS (Linux 7.3.1-1-cachyos), 12th Gen Intel(R) Core(TM) i5-12450H, 12 threads, 15 GB RAM` - **GPU:** `NVIDIA GeForce RTX 2050`, Vulkan `1.4.312`, driver `913101c0` - **Ended:** fatal after 69.1 s - **Signature:** `fatal Thread N touched GPU-owned guest memory at N while it held the renderer: the runtime must call own_acquire first` **Frames over 50 ms:** 87, the slowest 459 ms
What the slowest frames did, and the GPU's counts ``` a 459 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms a 353 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms a 285 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms a 240 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms a 200 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 7 render targets made, 3 texture uploads (1 MB), 0 of them some blocks alone (0 MB); 10 frames over 50 ms in the last 600, the slowest 104 ms memory used and budgeted: heap 0 376 of 3793 MB (342 ours, 126 of it allocated), heap 1 143 of 11766 MB (128 ours, 49 of it allocated) ```
**Service commands the runtime does not implement:** - `nn::ssl::sf::ISslServiceForSystem` cmd 100 (undeclared, 1x) == the last run: ~/Downloads/.scarletnx/state/last-run.log == $ /tmp/.mount_Scarlremp13014879345992945949/bin/scarletnx ~/Downloads/.scarletnx/recompiled/0100A7C01B792000/0100A7C01B792000 --aot_threads=8 --fullscreen=0 --resolution=1 --vsync=0 --vulkan_video=1 --mesh_draws=1 --bc7_queue=256 --fps_limit=120 --async_pipelines=1 --controls=0 --gamepad_map=south:A east:B west:X north:Y lb:L rb:R lt:ZL rt:ZR ls:L3 rs:R3 back:Minus start:Plus up:Up down:Down left:Left right:Right --user_uid=da9a7054a8be4d3f9dce72bb671907d0 --data ~/Downloads/.scarletnx memory: 512 GiB of address space reserved, the console's settings: ~/Downloads/.scarletnx/config/recompiled/0100A7C01B792000/0100A7C01B792000.ini keeps 2 keys this version does not use (vk_descriptors, controls_opacity), under [Deprecated]: delete them, or use Settings > App > Clean Old Settings in the launcher log: written to ~/Downloads/.scarletnx/state/recompiled/0100A7C01B792000/0100A7C01B792000.log ScarletNX - Minecraft Dungeons II build: ScarletNX main db38690, committed 2026-11-10 (clang 23.1.4, Linux x86_64) system: CachyOS (Linux 7.3.1-1-cachyos), 12th Gen Intel(R) Core(TM) i5-12450H, 12 threads, 15 GB RAM settings: stats=1 (default 0), vsync=0 (default 1), vulkan_video=1 (default 0), mesh_draws=1 (default 0), bc7_queue=256 (default 0), fps_limit=120 (default "game"), async_pipelines=1 (default 0) last start: pid 155525, started 2026-11-10 19:02:10 did not end with an exit: a crash (whose report ends that run's log, in logs/), a kill (by the system for its memory, or by the user) or a power loss, which the system does not name fs: ExeFS and RomFS read from the dump ~/Downloads/output/Minecraft Dungeons II [0100A7C01B792000] (B+U+1D) [v[ip]] [v131072]_Merged.nsp (4398.6 MB mapped) fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB memory: 4 KiB host pages, views share their source's pages (alias pool) memory: memory_fit_mode=0 (Auto): the game is told 3285 MiB, the console's being 3285 (the system can still give 9326 MiB, the process holds 168) Loaded rtld at 0x8000000 Loaded main at 0x8007000 Loaded subsdk0 at 0x12fbe000 Loaded sdk at 0x1362b000 symbols: 26792 functions named hooks: the module calls the functions of the 722 symbols the hooks name through their dispatch slots, and every other function directly (route list f1b76606a7486c69, this runtime's too) hooks: module rtld, SDK unknown (its versioned hooks aren't installed) hooks: module main, SDK unknown (its versioned hooks aren't installed) hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) hooks: module sdk, SDK 20.5.15 hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at 136c6ca0 runs diag_abort hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at 138e8e80 runs codec_decoder_finalize hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at 138e9030 runs codec_decoder_reset hook: memcpy at 13bae7f0 runs hook_memmove hook: memmove at 13bae800 runs hook_memmove hook: memset at 13baeac0 runs hook_memset hooks: 6 of the game's functions run the runtime's handlers nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache jit: 4 compile threads, 12 pcs of earlier runs queued npdm: system resource 20 MB, cores 7, priorities ffffffff0000000 acc: 1 user, playing as user 1 users: [user1] mii=Kai: Kai; picture=(none): file time: the time zone is Etc/GMT-7 (UTC+07) game: 0100a7c01b792000, version [ip] pl: the Japanese stand-in answers for the console font's private-use characters pl: the Chinese simplified stand-in answers for the console font's private-use characters pl: the Chinese traditional stand-in answers for the console font's private-use characters pl: the Korean stand-in answers for the console font's private-use characters pl: the extended stand-in answers for the console font's private-use characters RomFS: the update's over the game's dump, read in place (3969.7 MB) input: no SDL joysticks detected input: /dev has 1 uhid node(s); /dev/input has 17 event and 0 joystick node(s) video: SDL 3.4.18 on wayland vpad skin: line: overlay0 "landscape" has 17 of the 17 controls vpad skin: line: overlay0 "landscape" is read: of its landscape pages, the first with the most controls (17) vpad skin: line, page 0 "landscape": 20 images in 1952 rows of the atlas vulkan: subgroups of 32 lanes, operations 0x7ff, stages 0x3fff: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded on the GPU as they are loaded (astc_mode=0) vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded vulkan: a known problem the extension bans do not turn off: shaderFloat16 on NVIDIA GeForce RTX 2050 (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver gets FP16 math wrong on Ampere and newer GPUs by yuzu's account, which Eden still follows (yuzu 7277d7fe96 (2021-07-03); extension_bans.txt:60) vulkan: a known problem the extension bans do not turn off: shaderDenormPreserveFloat16 on NVIDIA GeForce RTX 2050 (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver lets a DenormPreserve for 16 bits keep 32-bit denormals too, over a DenormFlushToZero for 32 bits (vkd3d-proton device.c:10180; extension_bans.txt:62) vulkan: a known problem the extension bans do not turn off: vkCmdClearAttachments on NVIDIA GeForce RTX 2050 (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver can lock the GPU up clearing part of a multisampled target, several clears in one command buffer (Dolphin DriverDetails.cpp:116; extension_bans.txt:111) vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved vulkan: H.264 movies decode with Vulkan Video, on queue family 3 (experimental) vulkan: the restart index restarts lists as it does strips, and patch lists (VK_EXT_primitive_topology_list_restart) vulkan: mesh draws use VK_EXT_mesh_shader with task shaders vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce RTX 2050 (NVIDIA, 580.196.07, driver version 580.196.07) vulkan: graphics pipeline libraries on: a new pipeline links the parts of its shaders, each compiled once, and is optimized in the background; dynamic pre-rasterization state: polygon mode, depth clamp, provoking vertex, conservative rasterization, patch control points vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own vulkan: dynamic texture offsets use native maintenance8 sampling vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) vulkan: graphics descriptors use sets vulkan: astc_mode=0 (Auto): heap 0's budget is 3799 MB as the device starts, under 8192 MB: ASTC textures are decoded to RGBA8 at once and encoded again as BC7 between frames, a quarter of RGBA8's memory (BC7) vulkan: the driver that runs: NVIDIA, 580.196.07 (driver ID 4) vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core vulkan: NVIDIA GeForce RTX 2050, Vulkan 1.4.312, driver 913101c0, graphics queue family 0, compute 2 (separate family) vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) vulkan: the extension bans turn VK_EXT_extended_dynamic_state3.extendedDynamicState3RasterizationSamples off on NVIDIA GeForce RTX 2050 (NVIDIA, 580.196.07, driver version 580.196.07), which this renderer does not ask for: NVIDIA's driver before 610.0.0 fails multisample tests with rasterization samples as dynamic state (seen on 535, not on 610) (ANGLE vk_renderer.cpp:6839; extension_bans.txt:83) vulkan: swapchain 1280x720, 4 images, presents timed, mailbox vulkan: the BC7 cache ~/Downloads/.scarletnx/cache/recompiled/0100A7C01B792000/shader_cache/0100A7C01B792000.vkbc7 holds 7 levels of 0 MB vulkan: pipeline cache loaded (61331 KB) vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own memory: GPU engines keep their results, guest memory is trapped until the CPU needs it renderer: Vulkan vulkan: pipeline_threads=0 (Auto): 10 workers make the new pipelines, of 12 CPUs: 2 at the system's normal priority, 8 at its low one (nice +10) vulkan: compute e8dc4de9f8e88c2c ready: block 64x1x1, 0 global buffers, 0 textures, 1 images vulkan: compute 4a97e33d6ed6682b ready: block 64x1x1, 0 global buffers, 0 textures, 1 images vulkan: compute e8dc4de8f8e88c2c ready: block 64x1x1, 0 global buffers, 0 textures, 1 images vulkan: compute 4c4ddfbe57830bfc ready: block 64x1x1, 3 global buffers, 0 textures, 0 images vulkan: compute e44632beeec99f6e ready: block 1x1x1, 0 global buffers, 0 textures, 0 images vulkan: compute e7a59cb4f2a58720 ready: block 8x8x8, 0 global buffers, 0 textures, 1 images vulkan: compute e7a59cb5f2a58720 ready: block 8x8x8, 0 global buffers, 0 textures, 1 images vulkan: compute 4c8d88bf658cd1e5 ready: block 8x8x1, 0 global buffers, 0 textures, 1 images vulkan: compute 4c8d88be658cd1e5 ready: block 8x8x1, 0 global buffers, 0 textures, 1 images vulkan: compute 551a9adcdb94ed6c ready: block 8x8x1, 0 global buffers, 1 textures, 1 images vulkan: compute 551a9adddb94ed6c ready: block 8x8x1, 0 global buffers, 1 textures, 1 images vulkan: compute f9ae0fd314461e24 ready: block 8x8x1, 1 global buffers, 3 textures, 1 images memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=0.90 avg60=0.16 avg300=0.33 total=8911258): resources: footprint 1099 MiB, the system has 8838 MiB free, VMA blocks 32 MiB, GPU heap 0 (device local) use 0 of 3799 MiB (VMA blocks 0 MiB), GPU heap 1 use 37 of 11766 MiB (VMA blocks 32 MiB), 0 descriptor pools vulkan: 448 shaders and 255 pipelines of earlier runs with NVIDIA (driver d4-10de-000025ad) loaded from ~/Downloads/.scarletnx/cache/recompiled/0100A7C01B792000/shader_cache/0100A7C01B792000.d4-10de-000025ad.vkshaders in 814 ms, the pipelines to be made in the background, and 62 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~/Downloads/.scarletnx/cache/recompiled/0100A7C01B792000/shader_cache/0100A7C01B792000.d4-10de-000025ad.vkshipped vulkan: The game's files were already checked by an earlier run vulkan: the game's own shaders: 0 translated new, 0 in ~/Downloads/.scarletnx/cache/recompiled/0100A7C01B792000/shader_cache/0100A7C01B792000.d4-10de-000025ad.vkshipped, in 1 ms; 0 large ones queued to warm their parts vulkan: the on-screen controls' atlas is 1024x3728 memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=1.28 avg60=0.25 avg300=0.34 total=8977500): resources: footprint 1440 MiB, the system has 8494 MiB free, VMA blocks 128 MiB, GPU heap 0 (device local) use 88 of 3794 MiB (VMA blocks 64 MiB), GPU heap 1 use 79 of 11766 MiB (VMA blocks 64 MiB), 0 descriptor pools vulkan: a fragment shader pipeline library took 3421 ms to make (not in the pipeline cache), fs 6722c69b1231e7d6 (154 KB of SPIR-V) vulkan: a pipeline, linked from libraries, took 3459 ms to make (not in the pipeline cache), vs 177e14a9c4311229 (86 KB of SPIR-V), fs 6722c69b1231e7d6 (154 KB of SPIR-V) vulkan: a fragment shader pipeline library took 3782 ms to make (not in the pipeline cache), fs f699928d02da49c0 (156 KB of SPIR-V) vulkan: a fragment shader pipeline library took 3782 ms to make (not in the pipeline cache), fs 66e4e25daa0e3f69 (153 KB of SPIR-V) vulkan: a pipeline, linked from libraries, took 3815 ms to make (not in the pipeline cache), vs 280db0491abed6de (60 KB of SPIR-V), fs 66e4e25daa0e3f69 (153 KB of SPIR-V) vulkan: a pipeline, linked from libraries, took 3826 ms to make (not in the pipeline cache), vs d6665762ab8853ec (69 KB of SPIR-V), fs f699928d02da49c0 (156 KB of SPIR-V) vulkan: a fragment shader pipeline library took 3893 ms to make (not in the pipeline cache), fs 05c7fae0ed40a4cb (141 KB of SPIR-V) vulkan: a pipeline, linked from libraries, took 3893 ms to make (not in the pipeline cache), vs b893d0a2fcc7d53d (72 KB of SPIR-V), fs 05c7fae0ed40a4cb (141 KB of SPIR-V) vulkan: a fragment shader pipeline library took 4066 ms to make (not in the pipeline cache), fs d053fa0f24b86e75 (184 KB of SPIR-V) vulkan: a pipeline, linked from libraries, took 4081 ms to make (not in the pipeline cache), vs c64170f1061bc971 (55 KB of SPIR-V), fs d053fa0f24b86e75 (184 KB of SPIR-V) vulkan: a fragment shader pipeline library took 4400 ms to make (not in the pipeline cache), fs f9af5ff6ef6d92e0 (184 KB of SPIR-V) vulkan: a pipeline, linked from libraries, took 4400 ms to make (not in the pipeline cache), vs b5b151f56470cf52 (50 KB of SPIR-V), fs f9af5ff6ef6d92e0 (184 KB of SPIR-V) vulkan: a fragment shader pipeline library took 4414 ms to make (not in the pipeline cache), fs 57540e1de53db201 (205 KB of SPIR-V) vulkan: a pipeline, linked from libraries, took 4446 ms to make (not in the pipeline cache), vs 485378f3b79b2569 (93 KB of SPIR-V), fs 57540e1de53db201 (205 KB of SPIR-V) vulkan: an optimized pipeline, in the background, took 1436 ms to make (not in the pipeline cache), vs b030f12d93a056a1 (150 KB of SPIR-V), fs 609162b813ed7fcd (61 KB of SPIR-V) prepare: 5654 ms before the game started (0 shaders translated from its files, 255 of 255 pipelines of earlier runs made), shown in YoRHa's look main thread: entry 8000000, stack 1300001000 (128 KiB), priority 44, core 0 kernel: core 0 runs on host CPUs 0 3 6 9 kernel: core 2 runs on host CPUs 2 5 8 11 vulkan: an optimized pipeline, in the background, took 1970 ms to make (not in the pipeline cache), vs 177e14a9c4311229 (86 KB of SPIR-V), fs 6722c69b1231e7d6 (154 KB of SPIR-V) kernel: core 1 runs on host CPUs 1 4 7 10 am: library applet 0 (mode 0) closed right away vulkan: an optimized pipeline, in the background, took 2250 ms to make (not in the pipeline cache), vs 280db0491abed6de (60 KB of SPIR-V), fs 66e4e25daa0e3f69 (153 KB of SPIR-V) perf: 0.0 frames a second over 5.0 s (0 shown in all) nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 84 items in all from its code nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) nvn: device 700003810 initialized, flags 0x100 nvn: depth mode near = 0 nvn: window origin upper left nvdrv: syncpt_alloc -> 20 nvdrv: syncpt_alloc -> 21 nvn: queue 6a003caa8 initialized (replay 1) nvn: sampler pool 700006810: 4096 descriptors at GPU 400000000 nvn: texture pool 1e0140ae0: 524288 descriptors at GPU 400020000 nvn: command buffer 280125008 is out of command memory: the game's callback 9433288 adds more nvn: 64 KiB of the runtime's memory carry command records past the game's command memory nvn: the first texture of format 0x25 (target 1, 1x1) nvn: the first texture of format 0x9a (target 2, 1x1) nvn: the first texture of format 0x27 (target 2, 1x1) nvn: the first texture of format 0x32 (target 8, 1x1) nvn: the first texture of format 0x2f (target 1, 1x1) nvn: the first texture of format 0x2e (target 1, 44x1) nvn: the first texture of format 0xb (target 1, 1x1) nvn: the first texture of format 0x29 (target 1, 1x1) nvn: the first texture of format 0x8 (target 1, 32x16) nvn: the first texture of format 0x1 (target 1, 768x8) nvn: the first texture of format 0x12 (target 1, 128x32) vulkan: an optimized pipeline, in the background, took 1991 ms to make (not in the pipeline cache), vs d6665762ab8853ec (69 KB of SPIR-V), fs f699928d02da49c0 (156 KB of SPIR-V) vulkan: an optimized pipeline, in the background, took 1663 ms to make (not in the pipeline cache), vs b893d0a2fcc7d53d (72 KB of SPIR-V), fs 05c7fae0ed40a4cb (141 KB of SPIR-V) nvn: the first texture of format 0xd (target 1, 64x64) nvn: the first texture of format 0x5 (target 2, 16x16) nvn: the first texture of format 0xa (target 10, 8x1) nvn: the first texture of format 0x26 (target 10, 8x1) nvn: the first texture of format 0x16 (target 10, 4x1) nvn: the first texture of format 0xc (target 10, 1x1) nvn: the first texture of format 0x11 (target 10, 1x1) nvn: the first texture of format 0x17 (target 10, 1x1) vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 21632 uniform and 18432 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images nvn: the first texture of format 0x9c (target 1, 512x512) nvn: command buffer 280125008 is out of command memory: the game's callback 9433288 adds more nvn: command buffer 280125008 is out of command memory: the game's callback 9433288 adds more nvn: window 4a009ea50: 2 textures, first 1280x720 format 0x25, present interval 1 nvn: command buffer 280125008 is out of command memory: the game's callback 9433288 adds more vulkan: write tracking on (caches skip unchanged memory) nvn: first present, texture 0 of window 4a009ea50 nvn: 128 KiB of the runtime's memory carry command records past the game's command memory nvn: present interval 2 nvdrv: open /dev/nvhost-ctrl -> 1 nvdrv: open /dev/nvhost-nvdec -> 2 nvdrv: open /dev/nvmap -> 3 nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 nvdrv: open /dev/nvhost-nvdec -> 4 nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 nvdrv: syncpt_alloc -> 22 audren: the first update, revision REV15 nvdrv: open /dev/nvhost-vic -> 5 nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 nvdrv: syncpt_alloc -> 23 vulkan: a 285 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvn: 256 KiB of the runtime's memory carry command records past the game's command memory audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM audio: queued 960 bytes of guest PCM nvdrv: ioctl c05c0009 on device 6 (command 1), buffers 5c/5c/0 nvdrv: ioctl c3880001 on device 6 (command 1), buffers 388/388/0 host1x: a submit's 42 relocations are not applied nvdrv: ioctl c05c000a on device 6 (command 1), buffers 5c/5c/0 nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 video: H.264 decodes with Vulkan Video (experimental) nvdrv: QueryEvent fd 1 (device 3) id 10000000 nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvdrv: open /dev/nvhost-vic -> 6 nvdrv: syncpt_alloc -> 24 nvdrv: ioctl c03c0009 on device 7 (command 1), buffers 3c/3c/0 nvdrv: ioctl c0c40001 on device 7 (command 1), buffers c4/c4/0 nvdrv: ioctl c03c000a on device 7 (command 1), buffers 3c/3c/0 nvdrv: open /dev/nvhost-ctrl -> 7 nvdrv: QueryEvent fd 1 (device 3) id 10000001 nvdrv: QueryEvent fd 7 (device 3) id 10000000 nvn: 512 KiB of the runtime's memory carry command records past the game's command memory vulkan: a 169 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 4 render targets made, 2 texture uploads (1440 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: image requirements 1 ms (14 calls) vulkan: frame resource CPU: image allocation 3 ms (7 calls) vulkan: frame resource CPU: target reload 71 ms (10 calls) vulkan: frame resource CPU: buffer cache build 1 ms (6 calls) audio: queued nonzero guest PCM (s16 peak 1) vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 153 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 15.0 frames a second over 5.0 s (75 shown in all) vulkan: a 90 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: an optimized pipeline, in the background, took 2741 ms to make (not in the pipeline cache), vs c64170f1061bc971 (55 KB of SPIR-V), fs d053fa0f24b86e75 (184 KB of SPIR-V) vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 142 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 200 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 83 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 94 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvn: the first texture of format 0x7d (target 1, 256x256) nvn: the first texture of format 0x8b (target 1, 64x64) vulkan: an optimized pipeline, in the background, took 3082 ms to make (not in the pipeline cache), vs b5b151f56470cf52 (50 KB of SPIR-V), fs f9af5ff6ef6d92e0 (184 KB of SPIR-V) vulkan: a 131 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 41.2 frames a second over 5.0 s (281 shown in all) vulkan: a 240 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvn: the first texture of format 0x4d (target 1, 512x512) vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: an optimized pipeline, in the background, took 3632 ms to make (not in the pipeline cache), vs 485378f3b79b2569 (93 KB of SPIR-V), fs 57540e1de53db201 (205 KB of SPIR-V) vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 183 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 86 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 143 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 90 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 44.7 frames a second over 5.0 s (505 shown in all) vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms cpu: 599 presents in 13.95 s (42.9 fps): 51 of the game's threads ran 21.56 s on the host's processors (154% of one, 35.99 ms a present), the whole process 36.78 s (264%); the busiest: thread 82 'GameThread' 6.33 s, thread 103 'RenderThread 0' 2.39 s, thread 85 'Foreground Worker #0' 2.08 s, thread 102 'RHIThread' 1.61 s, thread 120 'MojangAudioThread' 1.13 s cpu: in those 13.95 s, 156591 SVCs (11224 a second): 0x1b ArbitrateUnlock 43935, 0x1c WaitProcessWideKeyAtomic 23820, 0x1a ArbitrateLock 22515, 0x1d SignalProcessWideKey 22458, 0x2c MapPhysicalMemory 13459, 0x21 SendSyncRequest 12334; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 1747 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2810 descriptor sets written, 684 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 0 draws kept the last one's shaders and pipeline (0 checked), 596 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 7 render targets made, 3 texture uploads (1 MB), 0 of them some blocks alone (0 MB); 34 frames over 50 ms in the last 600, the slowest 285 ms vulkan: pipeline libraries: 123 pre-rasterization and 234 fragment shader parts made (49 and 120 from the cache, 1881 and 30040 ms), 1 vertex input and 28 fragment output parts (1 ms); 255 links (52 ms); 255 optimized pipelines made in the background (22064 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 255 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 458 of 3793 MB (342 ours, 152 of it allocated), heap 1 149 of 11766 MB (128 ours, 33 of it allocated) vulkan: caches: 7 render targets (22 MB, 0 parked), 3 textures (1 MB), 130 buffers (19 MB); 268 of 3793 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 1626 rendering passes, 0 clear commands, 3 attachments cleared and 0 left undefined by their load op; 194 buffers filled ahead of the passes vulkan: 1133 passes (70%) ended at renderer.c:287 vulkan: 401 passes (25%) ended at surface.c:186 vulkan: 65 passes (4%) ended at cmd.c:808 vulkan: 15 passes (1%) ended at nvdec.c:131 vulkan: 10 passes (1%) ended at vic.c:209 vulkan: 2 passes (0%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 771 times, render targets written back for an engine 0 times vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 107 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 48.0 frames a second over 5.0 s (746 shown in all) vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: display: 490 frame intervals of 20.12 ms (deviation 14.52 ms, 1st to 99th percentile 6.64 to 83.11 ms), 311 held for other than 2 refreshes; the game's frames went from release to present in 18.6 ms (1.3 to 123.1), on to the display in 19.9 ms (4.2 to 33.7), 37.2 ms in all (18.7 to 108.2) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 88 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 182 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 84 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 48.2 frames a second over 5.0 s (988 shown in all) vulkan: a 196 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms cpu: 600 presents in 12.18 s (49.3 fps): 51 of the game's threads ran 17.86 s on the host's processors (147% of one, 29.76 ms a present), the whole process 23.86 s (196%); the busiest: thread 85 'Foreground Worker #0' 6.88 s, thread 103 'RenderThread 0' 2.05 s, thread 102 'RHIThread' 1.37 s, thread 0 0.96 s, thread 118 'Movie-ExtractorThread' 0.71 s cpu: in those 12.18 s, 143715 SVCs (11797 a second): 0x1b ArbitrateUnlock 35283, 0x1c WaitProcessWideKeyAtomic 22057, 0x1d SignalProcessWideKey 20213, 0x1a ArbitrateLock 15854, 0x2c MapPhysicalMemory 15621, 0x0b SleepThread 14760; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 3525 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5714 descriptor sets written, 1336 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 0 draws kept the last one's shaders and pipeline (0 checked), 1185 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 7 render targets made, 3 texture uploads (1 MB), 0 of them some blocks alone (0 MB); 24 frames over 50 ms in the last 600, the slowest 196 ms vulkan: pipeline libraries: 123 pre-rasterization and 234 fragment shader parts made (49 and 120 from the cache, 1881 and 30040 ms), 1 vertex input and 28 fragment output parts (1 ms); 255 links (52 ms); 255 optimized pipelines made in the background (22064 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 255 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 376 of 3793 MB (342 ours, 141 of it allocated), heap 1 143 of 11766 MB (128 ours, 33 of it allocated) vulkan: caches: 7 render targets (22 MB, 0 parked), 3 textures (1 MB), 109 buffers (13 MB); 175 of 3793 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 3351 rendering passes, 0 clear commands, 3 attachments cleared and 0 left undefined by their load op; 265 buffers filled ahead of the passes vulkan: 1171 passes (68%) ended at renderer.c:287 vulkan: 467 passes (27%) ended at surface.c:186 vulkan: 54 passes (3%) ended at cmd.c:808 vulkan: 24 passes (1%) ended at vic.c:209 vulkan: 9 passes (1%) ended at nvdec.c:131 vulkan: GPU-owned guest memory landed for the CPU 1438 times, render targets written back for an engine 0 times perf: 54.0 frames a second over 5.0 s (1259 shown in all) vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [undeclared] nn::ssl::sf::ISslServiceForSystem cmd 100 -> ok vulkan: a 353 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: descriptor pools of 1024 sets, 0 of them with texture arrays: 21504 uniform and 18432 storage buffers, 65536 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: display: 517 frame intervals of 18.25 ms (deviation 16.87 ms, 1st to 99th percentile 6.70 to 55.28 ms), 250 held for other than 2 refreshes; the game's frames went from release to present in 16.3 ms (1.2 to 73.5), on to the display in 20.4 ms (13.9 to 29.9), 36.2 ms in all (18.5 to 72.4) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 50.8 frames a second over 5.4 s (1531 shown in all) vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 52.6 frames a second over 5.0 s (1794 shown in all) nvn: 1800 presents, 6541 submissions cpu: 600 presents in 11.45 s (52.4 fps): 53 of the game's threads ran 18.76 s on the host's processors (164% of one, 31.26 ms a present), the whole process 21.89 s (191%); the busiest: thread 82 'GameThread' 7.37 s, thread 131 'FAsyncLoadingThread' 3.37 s, thread 145 'Background Worker #0' 2.04 s, thread 0 1.43 s, thread 103 'RenderThread 0' 0.72 s cpu: in those 11.45 s, 86792 SVCs (7578 a second): 0x1b ArbitrateUnlock 19878, 0x1c WaitProcessWideKeyAtomic 18038, 0x1d SignalProcessWideKey 15974, 0x2c MapPhysicalMemory 11447, 0x0d SetThreadPriority 7883, 0x1a ArbitrateLock 4016; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 4125 draws, 0 skipped (0 mesh draws, 0 skipped); 14 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6914 descriptor sets written, 1336 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 0 draws kept the last one's shaders and pipeline (0 checked), 1185 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 7 render targets made, 3 texture uploads (1 MB), 0 of them some blocks alone (0 MB); 13 frames over 50 ms in the last 600, the slowest 353 ms vulkan: pipeline libraries: 123 pre-rasterization and 234 fragment shader parts made (49 and 120 from the cache, 1881 and 30040 ms), 1 vertex input and 28 fragment output parts (1 ms); 255 links (52 ms); 255 optimized pipelines made in the background (22064 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 255 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 376 of 3793 MB (342 ours, 132 of it allocated), heap 1 143 of 11766 MB (128 ours, 49 of it allocated) vulkan: caches: 7 render targets (22 MB, 0 parked), 3 textures (1 MB), 67 buffers (4 MB); 166 of 3793 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 3951 rendering passes, 0 clear commands, 3 attachments cleared and 0 left undefined by their load op; 271 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:287 vulkan: GPU-owned guest memory landed for the CPU 1454 times, render targets written back for an engine 0 times vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 80 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 52.8 frames a second over 5.0 s (2058 shown in all) vulkan: display: 515 frame intervals of 17.79 ms (deviation 8.25 ms, 1st to 99th percentile 6.67 to 48.77 ms), 260 held for other than 2 refreshes; the game's frames went from release to present in 17.4 ms (1.2 to 65.2), on to the display in 23.4 ms (17.1 to 31.8), 40.1 ms in all (23.2 to 79.2) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 56.4 frames a second over 5.0 s (2340 shown in all) audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM audio: queued 2048 bytes of guest PCM cpu: 600 presents in 10.92 s (55.0 fps): 46 of the game's threads ran 13.62 s on the host's processors (125% of one, 22.70 ms a present), the whole process 16.59 s (152%); the busiest: thread 82 'GameThread' 8.64 s, thread 131 'FAsyncLoadingThread' 1.15 s, thread 103 'RenderThread 0' 0.74 s, thread 102 'RHIThread' 0.51 s, thread 145 'Background Worker #0' 0.39 s cpu: in those 10.92 s, 60108 SVCs (5506 a second): 0x1b ArbitrateUnlock 13467, 0x1c WaitProcessWideKeyAtomic 12904, 0x2c MapPhysicalMemory 11068, 0x1d SignalProcessWideKey 10861, 0x0b SleepThread 3308, 0x1a ArbitrateLock 2716; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 4725 draws, 0 skipped (0 mesh draws, 0 skipped); 14 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8114 descriptor sets written, 1336 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 0 draws kept the last one's shaders and pipeline (0 checked), 1185 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 7 render targets made, 3 texture uploads (1 MB), 0 of them some blocks alone (0 MB); 10 frames over 50 ms in the last 600, the slowest 104 ms vulkan: pipeline libraries: 123 pre-rasterization and 234 fragment shader parts made (49 and 120 from the cache, 1881 and 30040 ms), 1 vertex input and 28 fragment output parts (1 ms); 255 links (52 ms); 255 optimized pipelines made in the background (22064 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 255 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 376 of 3793 MB (342 ours, 126 of it allocated), heap 1 143 of 11766 MB (128 ours, 49 of it allocated) vulkan: caches: 7 render targets (22 MB, 0 parked), 1 textures (0 MB), 30 buffers (0 MB); 160 of 3793 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 4551 rendering passes, 0 clear commands, 3 attachments cleared and 0 left undefined by their load op; 273 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:287 vulkan: GPU-owned guest memory landed for the CPU 1454 times, render targets written back for an engine 0 times vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvn: the first texture of format 0x4e (target 1, 128x128) vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvn: the first texture of format 0x2b (target 10, 5164x1) vulkan: a 141 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 459 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 45.3 frames a second over 5.0 s (2567 shown in all) nvn: the first texture of format 0x2a (target 1, 66x64) nvn: the first texture of format 0x3f (target 1, 256x64) nvn: the first texture of format 0x14 (target 1, 1x1) nvn: the first texture of format 0x3d (target 2, 32x32) nvn: the first texture of format 0x35 (target 1, 1280x720) nvn: the game records indirect draws (DrawElementsIndirect) nvn: the game records indirect dispatches (DispatchComputeIndirect) ownership-fault: thread=57940 renderer-holder=57940 access=read guest-page=b20365000 page-size=4096 host-page=0x7ec109565000 wait=confirmed ownership-fault: owner guest=[b202e6000,b20365a00) pool=5e55000 resource=0x7ea31bf10300 resource-offset=600 landing=0 ownership-fault: thread-name=GPU ownership-fault: wait-channel=handle_userfault ownership-fault: blocked-thread=57940 syscall=-1 host-pc=7f35e98a0b19 host-sp=7eb3ae3d8240 ownership-fault: pc[0] host=7f35e98a0b19 mapping+447b19 file-offset=6a0b19 map=7f35e9459000-7f35ece4f000 r-xp 00259000 00:4b 2435 /tmp/.mount_0100Aremp13014879345992945949/shared/bin/scarletnx ownership-fault: scanning 1024 native stack bytes for possible callers; candidates are NOT a backtrace ownership-fault: stack-candidate[136] host=7f35e9772b39 mapping+319b39 file-offset=572b39 map=7f35e9459000-7f35ece4f000 r-xp 00259000 00:4b 2435 /tmp/.mount_0100Aremp13014879345992945949/shared/bin/scarletnx ownership-fault: stack-candidate[152] host=7f35e97f42a8 mapping+39b2a8 file-offset=5f42a8 map=7f35e9459000-7f35ece4f000 r-xp 00259000 00:4b 2435 /tmp/.mount_0100Aremp13014879345992945949/shared/bin/scarletnx ownership-fault: stack-candidate[216] host=7f35e9796e4d mapping+33de4d file-offset=596e4d map=7f35e9459000-7f35ece4f000 r-xp 00259000 00:4b 2435 /tmp/.mount_0100Aremp13014879345992945949/shared/bin/scarletnx ownership-fault: stack-candidate[472] host=7f35e95dbcb6 mapping+182cb6 file-offset=3dbcb6 map=7f35e9459000-7f35ece4f000 r-xp 00259000 00:4b 2435 /tmp/.mount_0100Aremp13014879345992945949/shared/bin/scarletnx ownership-fault: stack-candidate[536] host=7f35e95d929a mapping+18029a file-offset=3d929a map=7f35e9459000-7f35ece4f000 r-xp 00259000 00:4b 2435 /tmp/.mount_0100Aremp13014879345992945949/shared/bin/scarletnx FATAL: Thread 57940 touched GPU-owned guest memory at b20365000 while it held the renderer: the runtime must call own_acquire first scarletnx: Game failed (exit status 1). You can run the same command again. [ended, status 1] == the last recompile of the queue: ~/Downloads/.scarletnx/state/last-recompile.log == $ /tmp/.mount_Scarlremp12182308088118565030/bin/scarletnx -r ~/Downloads/.scarletnx/recompiled/0100A7C01B792000/0100A7C01B792000 --aot_threads=8 --data ~/Downloads/.scarletnx ~/.switch/prod.keys: 33 lines are not keys, the first line 96 Keys: ~/.switch/prod.keys, 173 of them, up to master key 21 (a firmware newer than 20.0.0) Title keys: ~/.switch/title.keys, 19 of them Reading ~/Downloads/output/Minecraft Dungeons II [0100A7C01B792000] (B+U+1D) [v[ip]] [v131072]_Merged.nsp an NSP, 4.3 GB: 9 NCAs, 3 tickets Manual NCA of 0100A7C01B792000, 152 KB, SDK 22.2.0, master key 21 (a firmware newer than 20.0.0), its keys in its key area Control NCA of 0100A7C01B792000, 529 KB, SDK 22.2.0, master key 21 (a firmware newer than 20.0.0), its keys in its key area Program NCA of 0100A7C01B792000, 1.5 GB, SDK 22.2.0, master key 21 (a firmware newer than 20.0.0), its title key from a ticket or title.keys Manual NCA of 0100A7C01B792000, 16 KB, SDK 22.2.4, master key 21 (a firmware newer than 20.0.0), its title key from a ticket or title.keys Manual NCA of 0100A7C01B792000, 162 KB, SDK 22.2.0, an update's patch, master key 21 (a firmware newer than 20.0.0), its title key from a ticket or title.keys Program NCA of 0100A7C01B792000, 2.7 GB, SDK 22.2.0, an update's patch, master key 21 (a firmware newer than 20.0.0), its title key from a ticket or title.keys Manual NCA of 0100A7C01B792000, 152 KB, SDK 22.2.0, master key 21 (a firmware newer than 20.0.0), its keys in its key area Control NCA of 0100A7C01B792000, 1.4 MB, SDK 22.2.0, master key 21 (a firmware newer than 20.0.0), its keys in its key area PublicData NCA of 0100A7C01B793001, 112 KB, SDK 22.2.0, master key 21 (a firmware newer than 20.0.0), its title key from a ticket or title.keys content meta: an application 0100A7C01B792000, version 65536 content meta: an update 0100A7C01B792800, version 131072, of the game 0100A7C01B792000 content meta: add-on content (a DLC) 0100A7C01B793001, version 0, of the game 0100A7C01B792000 Recompiling Minecraft Dungeons II (4 modules) LLVM: -O2, llvm_batch=full 440514 functions, 31408082 instructions LLVM: 348 code units and the module descriptor compiled block 1/349: code_006, 0x81CFE74-0x823DFC8, 944 functions, 90058 instructions (25.4 s, 2312 MiB in use) compiled block 2/349: code_007, 0x8229CE0-0x827E890, 1202 functions, 90036 instructions (25.9 s, 2312 MiB in use) compiled block 3/349: code_003, 0x80FF770-0x8181CB8, 904 functions, 90050 instructions (27.9 s, 2331 MiB in use) compiled block 4/349: code_002, 0x80AA6C0-0x8105D64, 1044 functions, 90071 instructions (28.9 s, 2337 MiB in use) compiled block 5/349: code_005, 0x81AD480-0x8225F60, 232 functions, 90004 instructions (40.4 s, 2389 MiB in use) compiled block 6/349: code_001, 0x805D3D0-0x80AA6C0, 1075 functions, 90005 instructions (47.0 s, 2400 MiB in use) compiled block 7/349: code_009, 0x82D8580-0x83FA3C8, 1024 functions, 90471 instructions (28.2 s, 2425 MiB in use) compiled block 8/349: code_008, 0x827E890-0x8337610, 919 functions, 90043 instructions (29.7 s, 2436 MiB in use) compiled block 9/349: code_010, 0x8332568-0x8419E44, 507 functions, 90009 instructions (30.2 s, 2465 MiB in use) compiled block 10/349: code_011, 0x838B170-0x8468248, 543 functions, 90042 instructions (31.6 s, 2507 MiB in use) compiled block 11/349: code_012, 0x83DCBF0-0x84C56D8, 1313 functions, 90015 instructions (26.2 s, 2531 MiB in use) compiled block 12/349: code_013, 0x8435D44-0x84AF3E8, 937 functions, 92025 instructions (27.8 s, 2805 MiB in use) compiled block 13/349: code_000, 0x8000000-0x80C6234, 938 functions, 91198 instructions (75.6 s, 2757 MiB in use) compiled block 14/349: code_004, 0x8159D5C-0x823815C, 1216 functions, 94113 instructions (77.5 s, 2722 MiB in use) compiled block 15/349: code_014, 0x8493C00-0x84E3F5C, 784 functions, 90120 instructions (29.5 s, 2546 MiB in use) compiled block 16/349: code_015, 0x84E1580-0x8541C28, 1093 functions, 103374 instructions (47.7 s, 2796 MiB in use) compiled block 17/349: code_016, 0x8541C28-0x867E908, 939 functions, 90916 instructions (54.1 s, 2726 MiB in use) compiled block 18/349: code_019, 0x8648AD8-0x86B3C74, 680 functions, 90046 instructions (39.6 s, 2724 MiB in use) compiled block 19/349: code_017, 0x859A460-0x8699BD4, 712 functions, 90257 instructions (54.6 s, 2719 MiB in use) compiled block 20/349: code_021, 0x86F9FE0-0x87AC3B8, 608 functions, 90010 instructions (43.0 s, 2712 MiB in use) compiled block 21/349: code_018, 0x85F5398-0x865490C, 443 functions, 90902 instructions (60.8 s, 2582 MiB in use) compiled block 22/349: code_020, 0x8699504-0x86F9FE0, 983 functions, 90216 instructions (57.7 s, 2655 MiB in use) compiled block 23/349: code_022, 0x87525D0-0x87B4408, 427 functions, 90145 instructions (51.3 s, 2614 MiB in use) compiled block 24/349: code_023, 0x87AB308-0x8866DA8, 541 functions, 90349 instructions (51.7 s, 2639 MiB in use) compiled block 25/349: code_024, 0x880EF80-0x8907FA0, 721 functions, 90849 instructions (46.9 s, 2712 MiB in use) compiled block 26/349: code_025, 0x8862C7C-0x89184E8, 760 functions, 90003 instructions (47.2 s, 2695 MiB in use) compiled block 27/349: code_026, 0x88B9080-0x89450A8, 718 functions, 90103 instructions (53.0 s, 2685 MiB in use) compiled block 28/349: code_029, 0x89C6FA0-0x8A238DC, 411 functions, 90124 instructions (41.7 s, 2833 MiB in use) compiled block 29/349: code_027, 0x8915800-0x899A77C, 946 functions, 90074 instructions (54.9 s, 2850 MiB in use) compiled block 30/349: code_030, 0x8A1E2B0-0x8A76D34, 689 functions, 90012 instructions (74.9 s, 3013 MiB in use) compiled block 31/349: code_028, 0x896DE58-0x8A0C790, 404 functions, 90154 instructions (90.7 s, 3047 MiB in use) compiled block 32/349: code_031, 0x8A76D34-0x8B1EC68, 1153 functions, 90080 instructions (69.3 s, 3017 MiB in use) compiled block 33/349: code_034, 0x8C7CEF0-0x8D1D09C, 737 functions, 90001 instructions (60.3 s, 2970 MiB in use) compiled block 34/349: code_035, 0x8CD5964-0x8DCF444, 538 functions, 90017 instructions (75.1 s, 3504 MiB in use) compiled block 35/349: code_032, 0x8B04630-0x8C3777C, 757 functions, 90128 instructions (91.2 s, 3479 MiB in use) compiled block 36/349: code_033, 0x8C05220-0x8CD03D8, 708 functions, 91505 instructions (99.3 s, 3495 MiB in use) compiled block 37/349: code_036, 0x8D35810-0x8DB42D0, 440 functions, 90397 instructions (85.6 s, 3488 MiB in use) compiled block 38/349: code_038, 0x8E12B08-0x8E7E6D0, 971 functions, 90029 instructions (73.5 s, 3657 MiB in use) compiled block 39/349: code_044, 0x911AF80-0x9177410, 904 functions, 90238 instructions (36.5 s, 3725 MiB in use) compiled block 40/349: code_037, 0x8DB42D0-0x8E2FB94, 773 functions, 91224 instructions (91.1 s, 3794 MiB in use) compiled block 41/349: code_042, 0x9067840-0x9139CDC, 1523 functions, 90097 instructions (56.6 s, 3757 MiB in use) compiled block 42/349: code_043, 0x90C1868-0x916CF7C, 820 functions, 90001 instructions (46.9 s, 3757 MiB in use) compiled block 43/349: code_039, 0x8E62974-0x8EC8F78, 1223 functions, 90755 instructions (87.0 s, 3583 MiB in use) compiled block 44/349: code_045, 0x9170250-0x91C51F0, 918 functions, 90106 instructions (36.7 s, 3449 MiB in use) compiled block 45/349: code_047, 0x9218C4C-0x9277334, 891 functions, 90090 instructions (32.8 s, 3150 MiB in use) compiled block 46/349: code_046, 0x91C02D0-0x9237CF0, 770 functions, 90098 instructions (43.1 s, 3357 MiB in use) compiled block 47/349: code_048, 0x9273C20-0x930316C, 1719 functions, 90012 instructions (34.8 s, 3376 MiB in use) compiled block 48/349: code_050, 0x932F5A0-0x938B220, 815 functions, 90312 instructions (39.0 s, 3341 MiB in use) compiled block 49/349: code_049, 0x92CD2B0-0x932FAB0, 1483 functions, 90096 instructions (50.3 s, 3340 MiB in use) compiled block 50/349: code_054, 0x9487120-0x9543F64, 1331 functions, 90069 instructions (26.5 s, 3381 MiB in use) compiled block 51/349: code_051, 0x938B220-0x93F64EC, 832 functions, 90024 instructions (41.1 s, 3373 MiB in use) compiled block 52/349: code_052, 0x93E16D0-0x950B744, 1110 functions, 90056 instructions (37.5 s, 3399 MiB in use) compiled block 53/349: code_053, 0x943BDE8-0x9517C28, 872 functions, 90054 instructions (33.3 s, 3464 MiB in use) compiled block 54/349: code_055, 0x94D1D80-0x952566C, 982 functions, 90006 instructions (34.1 s, 3293 MiB in use) compiled block 55/349: code_057, 0x9572870-0x95D6350, 1170 functions, 90011 instructions (28.5 s, 3687 MiB in use) compiled block 56/349: code_058, 0x95B031C-0x960B4E0, 1168 functions, 90026 instructions (30.7 s, 3622 MiB in use) compiled block 57/349: code_056, 0x952566C-0x957286C, 1241 functions, 90089 instructions (42.8 s, 3618 MiB in use) compiled block 58/349: code_059, 0x9608C98-0x965CE94, 1285 functions, 90007 instructions (40.4 s, 3523 MiB in use) compiled block 59/349: code_060, 0x965CEA0-0x96D01B0, 1225 functions, 90025 instructions (42.1 s, 3523 MiB in use) compiled block 60/349: code_061, 0x96B4910-0x972014C, 1799 functions, 90032 instructions (35.2 s, 3528 MiB in use) compiled block 61/349: code_062, 0x972014C-0x977CFD8, 1419 functions, 90052 instructions (45.5 s, 3643 MiB in use) compiled block 62/349: code_065, 0x982B990-0x9884B34, 1640 functions, 90008 instructions (31.4 s, 3645 MiB in use) compiled block 63/349: code_063, 0x977CFD8-0x9800B28, 1149 functions, 90031 instructions (44.9 s, 3623 MiB in use) compiled block 64/349: code_064, 0x97D4EF0-0x982B988, 1144 functions, 95457 instructions (46.5 s, 3648 MiB in use) compiled block 65/349: code_066, 0x9884B34-0x98DE3EC, 1266 functions, 90027 instructions (32.7 s, 3478 MiB in use) compiled block 66/349: code_067, 0x98DE3F0-0x99395D0, 1343 functions, 90401 instructions (30.0 s, 3484 MiB in use) compiled block 67/349: code_069, 0x9993710-0x99ED8F8, 1289 functions, 90000 instructions (27.4 s, 3168 MiB in use) compiled block 68/349: code_068, 0x99395D0-0x9993710, 1401 functions, 90038 instructions (29.0 s, 3186 MiB in use) compiled block 69/349: code_070, 0x99EC14C-0x9A45FDC, 1141 functions, 90101 instructions (33.8 s, 3274 MiB in use) compiled block 70/349: code_072, 0x9AA3610-0x9AFCE50, 1497 functions, 90035 instructions (30.4 s, 3290 MiB in use) compiled block 71/349: code_071, 0x9A45FE0-0x9AA360C, 1407 functions, 94331 instructions (42.1 s, 3488 MiB in use) compiled block 72/349: code_073, 0x9AFCE50-0x9C2C584, 1132 functions, 90610 instructions (42.2 s, 3581 MiB in use) compiled block 73/349: code_075, 0x9BAD918-0x9CD87C0, 937 functions, 90214 instructions (46.4 s, 3718 MiB in use) compiled block 74/349: code_074, 0x9B57850-0x9C104F4, 724 functions, 90311 instructions (47.6 s, 3722 MiB in use) compiled block 75/349: code_076, 0x9C07ED8-0x9C606B4, 1079 functions, 91375 instructions (41.2 s, 3748 MiB in use) compiled block 76/349: code_041, 0x8F8A920-0x906783C, 46 functions, 92395 instructions (278.2 s, 3596 MiB in use) compiled block 77/349: code_079, 0x9D1C878-0x9D85260, 1343 functions, 90072 instructions (38.2 s, 3636 MiB in use) compiled block 78/349: code_077, 0x9C606C0-0x9CEF6B0, 1046 functions, 90230 instructions (59.9 s, 3333 MiB in use) compiled block 79/349: code_078, 0x9CC6FC0-0x9D8F5D4, 1014 functions, 90022 instructions (50.9 s, 3331 MiB in use) compiled block 80/349: code_081, 0x9DDFE70-0x9E40D00, 1530 functions, 90090 instructions (36.3 s, 3230 MiB in use) compiled block 81/349: code_080, 0x9D85260-0x9DEFBEC, 1172 functions, 90863 instructions (41.6 s, 3268 MiB in use) compiled block 82/349: code_082, 0x9E40D00-0x9EE4B78, 1403 functions, 90000 instructions (46.0 s, 3328 MiB in use) compiled block 83/349: code_084, 0x9EF62A4-0xA0435F0, 1734 functions, 90002 instructions (39.1 s, 3272 MiB in use) compiled block 84/349: code_086, 0x9FA91E0-0xA06D6F0, 806 functions, 90177 instructions (44.5 s, 3650 MiB in use) compiled block 85/349: code_083, 0x9E9AF90-0x9EF62A4, 1258 functions, 90024 instructions (57.3 s, 3725 MiB in use) compiled block 86/349: code_085, 0x9F4F980-0xA034038, 918 functions, 90437 instructions (47.0 s, 3673 MiB in use) compiled block 87/349: code_087, 0xA001804-0xA06CBF4, 1243 functions, 90232 instructions (42.4 s, 3783 MiB in use) compiled block 88/349: code_088, 0xA057750-0xA0B43A4, 1718 functions, 90053 instructions (41.5 s, 3764 MiB in use) compiled block 89/349: code_092, 0xA1C5E90-0xA22CE74, 1133 functions, 90332 instructions (40.2 s, 4002 MiB in use) compiled block 90/349: code_095, 0xA2D0740-0xA32C24C, 812 functions, 90007 instructions (38.6 s, 4348 MiB in use) compiled block 91/349: code_094, 0xA278240-0xA2D2234, 824 functions, 90209 instructions (53.0 s, 4454 MiB in use) compiled block 92/349: code_091, 0xA16A2C0-0xA215480, 1191 functions, 90038 instructions (66.3 s, 4458 MiB in use) compiled block 93/349: code_096, 0xA32A1B0-0xA42C1A4, 870 functions, 90089 instructions (41.6 s, 4145 MiB in use) compiled block 94/349: code_093, 0xA21EAE0-0xA287F88, 1269 functions, 90041 instructions (84.3 s, 3836 MiB in use) compiled block 95/349: code_089, 0xA0B43B0-0xA10CB48, 1243 functions, 90076 instructions (108.4 s, 3573 MiB in use) compiled block 96/349: code_097, 0xA3846A0-0xA3FFB38, 657 functions, 90217 instructions (40.9 s, 3365 MiB in use) compiled block 97/349: code_099, 0xA4312A0-0xA54672C, 1334 functions, 90163 instructions (32.0 s, 3406 MiB in use) compiled block 98/349: code_100, 0xA48A190-0xA56C938, 1916 functions, 90028 instructions (33.6 s, 3400 MiB in use) compiled block 99/349: code_090, 0xA10CB48-0xA16A2BC, 1235 functions, 90299 instructions (138.0 s, 3439 MiB in use) compiled block 100/349: code_098, 0xA3DD2E4-0xA4B3D70, 924 functions, 90000 instructions (59.6 s, 3428 MiB in use) compiled block 101/349: code_101, 0xA4E0A3C-0xA5451C4, 1148 functions, 90209 instructions (41.4 s, 3341 MiB in use) compiled block 102/349: code_103, 0xA58CB90-0xA5E6864, 1579 functions, 90309 instructions (37.6 s, 3084 MiB in use) compiled block 103/349: code_102, 0xA536390-0xA58CB88, 1419 functions, 90196 instructions (43.8 s, 3089 MiB in use) compiled block 104/349: code_104, 0xA5E6870-0xA643E0C, 1573 functions, 90113 instructions (38.9 s, 3071 MiB in use) compiled block 105/349: code_107, 0xA6F87C0-0xA7BE190, 3866 functions, 90039 instructions (28.5 s, 3341 MiB in use) compiled block 106/349: code_106, 0xA69D720-0xA757C68, 2918 functions, 90043 instructions (31.7 s, 3368 MiB in use) compiled block 107/349: code_040, 0x8EC9820-0x8F8A920, 31 functions, 94044 instructions (512.6 s, 3178 MiB in use) compiled block 108/349: code_105, 0xA643E0C-0xA6ADFAC, 951 functions, 90082 instructions (40.9 s, 3189 MiB in use) compiled block 109/349: code_108, 0xA754B70-0xA7B9438, 2384 functions, 90033 instructions (47.7 s, 2660 MiB in use) compiled block 110/349: code_112, 0xA8BB3DC-0xA9290C8, 1002 functions, 90053 instructions (48.9 s, 2993 MiB in use) compiled block 111/349: code_111, 0xA862050-0xA8D0020, 1363 functions, 90084 instructions (71.4 s, 3079 MiB in use) compiled block 112/349: code_113, 0xA915D80-0xA9BB8C4, 1300 functions, 90020 instructions (55.1 s, 3070 MiB in use) compiled block 113/349: code_110, 0xA8095C0-0xA8BB820, 1080 functions, 90020 instructions (87.6 s, 2923 MiB in use) compiled block 114/349: code_114, 0xA96C3A0-0xA9D5BA8, 1430 functions, 90005 instructions (67.4 s, 2883 MiB in use) compiled block 115/349: code_109, 0xA7AF6A0-0xA8B5E70, 1390 functions, 90268 instructions (92.9 s, 2886 MiB in use) compiled block 116/349: code_115, 0xA9C4E60-0xAA81B2C, 1544 functions, 90021 instructions (86.2 s, 2712 MiB in use) compiled block 117/349: code_116, 0xAA1BE88-0xAA81B2C, 1501 functions, 90078 instructions (73.9 s, 2640 MiB in use) compiled block 118/349: code_119, 0xAB167A0-0xAB7B5B8, 964 functions, 90354 instructions (45.4 s, 2665 MiB in use) compiled block 119/349: code_120, 0xAB742F0-0xABCA700, 1435 functions, 90260 instructions (42.6 s, 2917 MiB in use) compiled block 120/349: code_121, 0xABCA700-0xAC3284C, 1646 functions, 90044 instructions (44.3 s, 2900 MiB in use) compiled block 121/349: code_122, 0xAC239F0-0xACBDDEC, 1034 functions, 90480 instructions (47.1 s, 2929 MiB in use) compiled block 122/349: code_117, 0xAA7359C-0xAB157A0, 1285 functions, 90037 instructions (80.8 s, 2797 MiB in use) compiled block 123/349: code_118, 0xAAC7148-0xAB167A0, 1359 functions, 90069 instructions (75.5 s, 2822 MiB in use) compiled block 124/349: code_125, 0xAD29C80-0xAD83F44, 2108 functions, 90019 instructions (42.6 s, 2683 MiB in use) compiled block 125/349: code_127, 0xADE12B0-0xAE43C90, 1406 functions, 90939 instructions (36.8 s, 2666 MiB in use) compiled block 126/349: code_128, 0xAE406C0-0xAEC319C, 969 functions, 91367 instructions (38.8 s, 2839 MiB in use) compiled block 127/349: code_124, 0xACD1A50-0xAD9099C, 2075 functions, 90058 instructions (69.7 s, 3098 MiB in use) compiled block 128/349: code_129, 0xAE99F48-0xAF0D270, 1049 functions, 90217 instructions (48.3 s, 3070 MiB in use) compiled block 129/349: code_126, 0xAD83F44-0xADED308, 1383 functions, 90099 instructions (70.9 s, 3083 MiB in use) compiled block 130/349: code_130, 0xAEF48F0-0xAF5538C, 1131 functions, 90204 instructions (61.7 s, 2939 MiB in use) compiled block 131/349: code_133, 0xB001250-0xB071E2C, 1382 functions, 90406 instructions (51.1 s, 3139 MiB in use) compiled block 132/349: code_135, 0xB0B46F0-0xB115F5C, 987 functions, 90123 instructions (36.5 s, 3255 MiB in use) compiled block 133/349: code_134, 0xB05AB20-0xB109C1C, 1219 functions, 90764 instructions (53.8 s, 3226 MiB in use) compiled block 134/349: code_123, 0xAC799D0-0xACD1A50, 871 functions, 90236 instructions (133.5 s, 3220 MiB in use) compiled block 135/349: code_136, 0xB111F0C-0xB1BF9C4, 1571 functions, 90305 instructions (63.3 s, 3093 MiB in use) compiled block 136/349: code_132, 0xAFA8344-0xB0084A4, 1313 functions, 90342 instructions (96.7 s, 3026 MiB in use) compiled block 137/349: code_139, 0xB232560-0xB2AE39C, 989 functions, 90053 instructions (41.2 s, 2973 MiB in use) compiled block 138/349: code_138, 0xB1D7CF0-0xB2FFA18, 1338 functions, 90240 instructions (46.4 s, 2922 MiB in use) compiled block 139/349: code_140, 0xB28A810-0xB34CF38, 1106 functions, 90156 instructions (38.2 s, 2952 MiB in use) compiled block 140/349: code_131, 0xAF4EC10-0xAFFEFB4, 1213 functions, 90010 instructions (114.5 s, 2953 MiB in use) compiled block 141/349: code_137, 0xB171270-0xB25FC0C, 946 functions, 90031 instructions (82.1 s, 2786 MiB in use) compiled block 142/349: code_141, 0xB2DFFE0-0xB36CDEC, 955 functions, 90061 instructions (52.0 s, 2771 MiB in use) compiled block 143/349: code_142, 0xB3330B0-0xB40EE94, 1354 functions, 90581 instructions (35.1 s, 2809 MiB in use) compiled block 144/349: code_145, 0xB470C00-0xB53BD2C, 682 functions, 90093 instructions (46.5 s, 2937 MiB in use) compiled block 145/349: code_143, 0xB391110-0xB3EA79C, 1101 functions, 90054 instructions (57.7 s, 3029 MiB in use) compiled block 146/349: code_146, 0xB4CE130-0xB53123C, 659 functions, 92790 instructions (49.0 s, 3016 MiB in use) compiled block 147/349: code_147, 0xB531240-0xB589350, 900 functions, 90208 instructions (48.6 s, 3033 MiB in use) compiled block 148/349: code_149, 0xB5D4114-0xB6518D4, 1079 functions, 90024 instructions (59.3 s, 3197 MiB in use) compiled block 149/349: code_151, 0xB68BD10-0xB6E723C, 1871 functions, 90019 instructions (32.5 s, 3189 MiB in use) compiled block 150/349: code_152, 0xB6E36A8-0xB7CBE1C, 2035 functions, 90080 instructions (36.9 s, 3204 MiB in use) compiled block 151/349: code_150, 0xB62B8C0-0xB68BD0C, 2261 functions, 91206 instructions (77.6 s, 3221 MiB in use) compiled block 152/349: code_148, 0xB589350-0xB60C9E4, 590 functions, 90117 instructions (84.7 s, 3170 MiB in use) compiled block 153/349: code_144, 0xB3EA79C-0xB470BF8, 570 functions, 90277 instructions (109.2 s, 3122 MiB in use) compiled block 154/349: code_156, 0xB83C88C-0xB890A58, 1183 functions, 90054 instructions (30.9 s, 3088 MiB in use) compiled block 155/349: code_157, 0xB890A58-0xB9136B4, 1044 functions, 90165 instructions (33.8 s, 3243 MiB in use) compiled block 156/349: code_154, 0xB7944D0-0xB81ACC8, 1120 functions, 90375 instructions (75.9 s, 3225 MiB in use) compiled block 157/349: code_159, 0xB93D038-0xB9CABC0, 1302 functions, 90016 instructions (45.7 s, 3197 MiB in use) compiled block 158/349: code_155, 0xB7E5D50-0xB862A9C, 998 functions, 90786 instructions (73.0 s, 3214 MiB in use) compiled block 159/349: code_153, 0xB73C6B0-0xB7973B4, 791 functions, 90007 instructions (105.7 s, 3197 MiB in use) compiled block 160/349: code_163, 0xBA9C38C-0xBB80360, 1523 functions, 90114 instructions (29.7 s, 3172 MiB in use) compiled block 161/349: code_161, 0xB9EA710-0xBA66F3C, 959 functions, 90131 instructions (46.8 s, 3124 MiB in use) compiled block 162/349: code_160, 0xB996234-0xBA48C28, 779 functions, 90156 instructions (50.2 s, 3100 MiB in use) compiled block 163/349: code_158, 0xB8E8050-0xB9D8D34, 1039 functions, 90026 instructions (65.0 s, 2803 MiB in use) compiled block 164/349: code_162, 0xBA42930-0xBB90E28, 1288 functions, 90086 instructions (46.3 s, 2792 MiB in use) compiled block 165/349: code_164, 0xBAF1420-0xBB97740, 1304 functions, 90057 instructions (33.2 s, 2686 MiB in use) compiled block 166/349: code_165, 0xBB4AC30-0xBBADB0C, 1295 functions, 90014 instructions (32.6 s, 2743 MiB in use) compiled block 167/349: code_168, 0xBC57EF0-0xBCF16F0, 1614 functions, 90018 instructions (32.0 s, 2797 MiB in use) compiled block 168/349: code_167, 0xBBFC09C-0xBC57EF0, 1421 functions, 90047 instructions (34.9 s, 2766 MiB in use) compiled block 169/349: code_166, 0xBBA5924-0xBBFC09C, 1187 functions, 90078 instructions (36.1 s, 2780 MiB in use) compiled block 170/349: code_169, 0xBCB0190-0xBD34374, 1076 functions, 90000 instructions (35.4 s, 2829 MiB in use) compiled block 171/349: code_170, 0xBD08050-0xBD66E9C, 1251 functions, 90091 instructions (32.9 s, 2712 MiB in use) compiled block 172/349: code_171, 0xBD62F10-0xBE3FB80, 1515 functions, 90103 instructions (33.4 s, 2663 MiB in use) compiled block 173/349: code_172, 0xBDB9720-0xBE2F5C0, 1171 functions, 90011 instructions (37.5 s, 2817 MiB in use) compiled block 174/349: code_173, 0xBE174BC-0xBE6DC18, 1392 functions, 90024 instructions (39.4 s, 2885 MiB in use) compiled block 175/349: code_174, 0xBE6D1D4-0xBECF338, 1454 functions, 91182 instructions (36.8 s, 2867 MiB in use) compiled block 176/349: code_175, 0xBEC85D4-0xBF23320, 1849 functions, 90051 instructions (44.6 s, 2859 MiB in use) compiled block 177/349: code_179, 0xC050F30-0xC0A9B5C, 1074 functions, 90300 instructions (37.4 s, 2885 MiB in use) compiled block 178/349: code_177, 0xBF811F8-0xC016F04, 306 functions, 90091 instructions (43.6 s, 2897 MiB in use) compiled block 179/349: code_178, 0xBFEDC30-0xC050F30, 548 functions, 93073 instructions (39.6 s, 2916 MiB in use) compiled block 180/349: code_176, 0xBF23320-0xBFA36EC, 363 functions, 90246 instructions (47.3 s, 2896 MiB in use) compiled block 181/349: code_180, 0xC0A9B5C-0xC1054D0, 777 functions, 90192 instructions (29.8 s, 2710 MiB in use) compiled block 182/349: code_183, 0xC1B5FD8-0xC2110F0, 1433 functions, 90081 instructions (32.4 s, 3014 MiB in use) compiled block 183/349: code_182, 0xC15E134-0xC1B5FD8, 691 functions, 90132 instructions (43.5 s, 2998 MiB in use) compiled block 184/349: code_181, 0xC1054D0-0xC15E134, 584 functions, 90269 instructions (47.2 s, 3000 MiB in use) compiled block 185/349: code_187, 0xC321118-0xC375E38, 1637 functions, 90049 instructions (33.7 s, 3018 MiB in use) compiled block 186/349: code_185, 0xC26F1C0-0xC2C8828, 1419 functions, 90037 instructions (35.3 s, 3097 MiB in use) compiled block 187/349: code_184, 0xC2110F0-0xC27D6B4, 970 functions, 90070 instructions (36.5 s, 3056 MiB in use) compiled block 188/349: code_186, 0xC2C8830-0xC33066C, 926 functions, 90075 instructions (38.5 s, 2969 MiB in use) compiled block 189/349: code_188, 0xC375E40-0xC3EA260, 1443 functions, 90078 instructions (37.5 s, 2712 MiB in use) compiled block 190/349: code_192, 0xC4DDEC4-0xC55FDE8, 1870 functions, 90014 instructions (26.7 s, 2918 MiB in use) compiled block 191/349: code_190, 0xC428F80-0xC483040, 965 functions, 90051 instructions (30.9 s, 2927 MiB in use) compiled block 192/349: code_191, 0xC483040-0xC4DDEC4, 1755 functions, 90058 instructions (30.6 s, 2949 MiB in use) compiled block 193/349: code_193, 0xC5371D0-0xC63AF48, 2352 functions, 90481 instructions (28.8 s, 2948 MiB in use) compiled block 194/349: code_194, 0xC591200-0xC65CCB8, 2326 functions, 90003 instructions (29.6 s, 3008 MiB in use) compiled block 195/349: code_189, 0xC3CD040-0xC428F80, 1316 functions, 90146 instructions (39.3 s, 3073 MiB in use) compiled block 196/349: code_195, 0xC5EA6C0-0xC6496BC, 2828 functions, 90003 instructions (34.6 s, 2969 MiB in use) compiled block 197/349: code_196, 0xC6496BC-0xC6A84E8, 715 functions, 90011 instructions (25.8 s, 2904 MiB in use) compiled block 198/349: code_197, 0xC6A1C40-0xC6F7E24, 1611 functions, 90082 instructions (25.9 s, 2832 MiB in use) compiled block 199/349: code_198, 0xC6F7E24-0xC752938, 1397 functions, 90086 instructions (27.6 s, 2864 MiB in use) compiled block 200/349: code_199, 0xC751840-0xC7B6254, 1596 functions, 90004 instructions (30.9 s, 2965 MiB in use) compiled block 201/349: code_202, 0xC84C170-0xC8A5814, 1505 functions, 90008 instructions (26.7 s, 2963 MiB in use) compiled block 202/349: code_201, 0xC7FDAA8-0xC84C168, 1055 functions, 90171 instructions (35.2 s, 2997 MiB in use) compiled block 203/349: code_200, 0xC7AB1A4-0xC80DD60, 1835 functions, 93516 instructions (38.3 s, 2946 MiB in use) compiled block 204/349: code_203, 0xC8A5820-0xC9777CC, 1866 functions, 90034 instructions (31.3 s, 2919 MiB in use) compiled block 205/349: code_204, 0xC9052C8-0xC982484, 1452 functions, 90175 instructions (32.0 s, 2921 MiB in use) compiled block 206/349: code_208, 0xCA67710-0xCBA8C60, 2711 functions, 90138 instructions (20.2 s, 2803 MiB in use) compiled block 207/349: code_206, 0xC9BD394-0xCA1CDF4, 1267 functions, 90054 instructions (28.0 s, 2832 MiB in use) compiled block 208/349: code_207, 0xCA14380-0xCB273B4, 2488 functions, 90009 instructions (27.6 s, 2940 MiB in use) compiled block 209/349: code_209, 0xCAB3550-0xCBC8B98, 915 functions, 90017 instructions (30.7 s, 2938 MiB in use) compiled block 210/349: code_211, 0xCB72FF8-0xCBCD580, 1281 functions, 90072 instructions (31.4 s, 3007 MiB in use) compiled block 211/349: code_205, 0xC963DF0-0xC9BD394, 1361 functions, 90030 instructions (49.5 s, 3013 MiB in use) compiled block 212/349: code_210, 0xCB1109C-0xCC370C0, 833 functions, 90196 instructions (35.0 s, 3027 MiB in use) compiled block 213/349: code_212, 0xCBCC1A0-0xCC26624, 932 functions, 90027 instructions (36.8 s, 3058 MiB in use) compiled block 214/349: code_214, 0xCC8101C-0xCD88F20, 1810 functions, 90216 instructions (35.3 s, 3042 MiB in use) compiled block 215/349: code_213, 0xCC26624-0xCC9E8A4, 1196 functions, 90086 instructions (37.8 s, 3082 MiB in use) compiled block 216/349: code_215, 0xCCEC9C4-0xCD692C4, 1200 functions, 90115 instructions (48.6 s, 3133 MiB in use) compiled block 217/349: code_217, 0xCDC80C0-0xCF1E450, 766 functions, 90248 instructions (38.5 s, 3231 MiB in use) compiled block 218/349: code_218, 0xCE4B210-0xCF5B6E0, 540 functions, 90044 instructions (43.0 s, 3262 MiB in use) compiled block 219/349: code_219, 0xCF240C0-0xCFBF5C0, 824 functions, 90416 instructions (43.3 s, 3244 MiB in use) compiled block 220/349: code_216, 0xCD4C094-0xCDFEE0C, 897 functions, 90040 instructions (52.2 s, 3212 MiB in use) compiled block 221/349: code_222, 0xD094960-0xD148DEC, 904 functions, 90071 instructions (34.3 s, 3068 MiB in use) compiled block 222/349: code_221, 0xD013820-0xD1471F0, 891 functions, 90004 instructions (40.2 s, 3024 MiB in use) compiled block 223/349: code_220, 0xCF8CB30-0xD01AAE8, 691 functions, 90053 instructions (54.6 s, 3063 MiB in use) compiled block 224/349: code_223, 0xD10DED0-0xD19ABF0, 858 functions, 90059 instructions (30.0 s, 3067 MiB in use) compiled block 225/349: code_225, 0xD1C3F84-0xD22DE3C, 1352 functions, 90055 instructions (24.9 s, 3100 MiB in use) compiled block 226/349: code_226, 0xD21C8F0-0xD27DC50, 1564 functions, 90009 instructions (26.6 s, 3047 MiB in use) compiled block 227/349: code_224, 0xD159FF0-0xD1C3F84, 1112 functions, 90019 instructions (33.5 s, 3047 MiB in use) compiled block 228/349: code_227, 0xD2736E4-0xD2CD31C, 1401 functions, 90070 instructions (25.5 s, 3024 MiB in use) compiled block 229/349: code_228, 0xD2CD31C-0xD3274B4, 1539 functions, 91197 instructions (32.0 s, 3027 MiB in use) compiled block 230/349: code_231, 0xD3DA914-0xD4352F0, 3117 functions, 90009 instructions (22.6 s, 3198 MiB in use) compiled block 231/349: code_230, 0xD380510-0xD3DA914, 1579 functions, 90027 instructions (28.0 s, 3198 MiB in use) compiled block 232/349: code_235, 0xD53FFE4-0xD59AA58, 1777 functions, 90112 instructions (19.9 s, 3133 MiB in use) compiled block 233/349: code_232, 0xD4352F0-0xD48E1F0, 1662 functions, 90062 instructions (30.6 s, 3087 MiB in use) compiled block 234/349: code_233, 0xD48E1F0-0xD4E7468, 1215 functions, 90665 instructions (34.8 s, 3229 MiB in use) compiled block 235/349: code_234, 0xD4E7468-0xD53FFE4, 1187 functions, 90063 instructions (34.4 s, 3227 MiB in use) compiled block 236/349: code_229, 0xD3274C0-0xD3812A0, 881 functions, 90056 instructions (51.3 s, 3236 MiB in use) compiled block 237/349: code_237, 0xD5F60C0-0xD64FE68, 1496 functions, 90042 instructions (21.5 s, 3216 MiB in use) compiled block 238/349: code_236, 0xD59AA60-0xD5F60B8, 2536 functions, 90062 instructions (27.5 s, 3252 MiB in use) compiled block 239/349: code_238, 0xD64FE70-0xD6B2354, 1330 functions, 98829 instructions (26.3 s, 3123 MiB in use) compiled block 240/349: code_239, 0xD6B2360-0xD70E208, 2621 functions, 90001 instructions (30.6 s, 3127 MiB in use) compiled block 241/349: code_241, 0xD76A4B0-0xD7C5024, 1617 functions, 90008 instructions (18.4 s, 3130 MiB in use) compiled block 242/349: code_240, 0xD70E210-0xD76A4B0, 2725 functions, 90002 instructions (26.5 s, 3162 MiB in use) compiled block 243/349: code_243, 0xD821300-0xD87D504, 2623 functions, 90020 instructions (21.4 s, 3236 MiB in use) compiled block 244/349: code_244, 0xD87D510-0xD8F09E4, 2087 functions, 90046 instructions (21.8 s, 3214 MiB in use) compiled block 245/349: code_246, 0xD9311D0-0xD98B398, 967 functions, 90186 instructions (23.9 s, 3261 MiB in use) compiled block 246/349: code_242, 0xD7C5030-0xD8212FC, 2674 functions, 90008 instructions (33.7 s, 3287 MiB in use) compiled block 247/349: code_245, 0xD8D93E8-0xD96AC60, 1392 functions, 90272 instructions (30.1 s, 3307 MiB in use) compiled block 248/349: code_247, 0xD989200-0xDA1BA9C, 914 functions, 91010 instructions (28.8 s, 3414 MiB in use) compiled block 249/349: code_248, 0xD9EC180-0xDAD0314, 797 functions, 90015 instructions (41.6 s, 3508 MiB in use) compiled block 250/349: code_250, 0xDB29FE0-0xDB84928, 760 functions, 90015 instructions (49.5 s, 3629 MiB in use) compiled block 251/349: code_254, 0xDC97E10-0xDCF1BAC, 1857 functions, 90558 instructions (37.5 s, 3642 MiB in use) compiled block 252/349: code_249, 0xDAD0320-0xDB2EC50, 1497 functions, 90002 instructions (54.9 s, 3646 MiB in use) compiled block 253/349: code_252, 0xDBE48EC-0xDC7F07C, 1017 functions, 90013 instructions (47.1 s, 3551 MiB in use) compiled block 254/349: code_255, 0xDCF1BB0-0xDD52AD4, 1136 functions, 90055 instructions (37.5 s, 3473 MiB in use) compiled block 255/349: code_251, 0xDB84040-0xDBE48EC, 1163 functions, 90860 instructions (64.1 s, 3588 MiB in use) compiled block 256/349: code_256, 0xDD46B10-0xDE415BC, 1265 functions, 90196 instructions (38.8 s, 3536 MiB in use) compiled block 257/349: code_259, 0xDE52058-0xDF72F68, 1501 functions, 90150 instructions (28.6 s, 3539 MiB in use) compiled block 258/349: code_262, 0xDF516E4-0xDFAF62C, 1285 functions, 90351 instructions (30.3 s, 3706 MiB in use) compiled block 259/349: code_261, 0xDF021E4-0xDF54DA8, 912 functions, 90024 instructions (39.1 s, 3862 MiB in use) compiled block 260/349: code_257, 0xDDA4FC4-0xDDFA464, 1683 functions, 90323 instructions (51.7 s, 3897 MiB in use) compiled block 261/349: code_253, 0xDC4021C-0xDC97E04, 1707 functions, 90093 instructions (95.4 s, 3838 MiB in use) compiled block 262/349: code_264, 0xE00A5F0-0xE061E9C, 1167 functions, 90043 instructions (31.9 s, 3717 MiB in use) compiled block 263/349: code_258, 0xDDFA470-0xDE52058, 1684 functions, 90011 instructions (73.8 s, 3926 MiB in use) compiled block 264/349: code_260, 0xDEAA508-0xDF3461C, 818 functions, 93099 instructions (70.6 s, 3984 MiB in use) compiled block 265/349: code_263, 0xDFADFD0-0xE00A5F0, 1013 functions, 90338 instructions (57.4 s, 3825 MiB in use) compiled block 266/349: code_265, 0xE061EA0-0xE0BBEDC, 1337 functions, 90053 instructions (39.6 s, 3804 MiB in use) compiled block 267/349: code_272, 0xE2D94CC-0xE3326B8, 1414 functions, 90033 instructions (28.3 s, 3989 MiB in use) compiled block 268/349: code_273, 0xE3326C0-0xE38CDC8, 894 functions, 90021 instructions (28.7 s, 4025 MiB in use) compiled block 269/349: code_270, 0xE223328-0xE27DEFC, 922 functions, 90130 instructions (51.6 s, 4103 MiB in use) compiled block 270/349: code_268, 0xE1706D0-0xE1C9200, 1234 functions, 90037 instructions (70.9 s, 4116 MiB in use) compiled block 271/349: code_266, 0xE0BBEDC-0xE116D8C, 1097 functions, 90103 instructions (86.5 s, 4055 MiB in use) compiled block 272/349: code_269, 0xE1C9200-0xE2244C4, 918 functions, 90450 instructions (75.9 s, 4037 MiB in use) compiled block 273/349: code_267, 0xE116D8C-0xE17B248, 1218 functions, 90099 instructions (89.1 s, 3970 MiB in use) compiled block 274/349: code_274, 0xE38CDC8-0xE3E5B9C, 2441 functions, 90026 instructions (29.8 s, 3965 MiB in use) compiled block 275/349: code_271, 0xE27D340-0xE2D94CC, 895 functions, 90265 instructions (74.5 s, 3641 MiB in use) compiled block 276/349: code_275, 0xE3E5B9C-0xE43FF04, 1335 functions, 90075 instructions (44.4 s, 3623 MiB in use) compiled block 277/349: code_277, 0xE49B730-0xE514F20, 1139 functions, 90707 instructions (37.8 s, 3692 MiB in use) compiled block 278/349: code_276, 0xE43FF10-0xE49B730, 906 functions, 90263 instructions (41.7 s, 3684 MiB in use) compiled block 279/349: code_279, 0xE550E84-0xE690234, 1760 functions, 90012 instructions (33.4 s, 3713 MiB in use) compiled block 280/349: code_280, 0xE5AD9E0-0xE689E28, 1501 functions, 90002 instructions (35.6 s, 3653 MiB in use) compiled block 281/349: code_278, 0xE4F8FE0-0xE5668C4, 1004 functions, 90137 instructions (48.9 s, 3515 MiB in use) compiled block 282/349: code_281, 0xE605660-0xE66B9DC, 801 functions, 90805 instructions (44.6 s, 3509 MiB in use) compiled block 283/349: code_282, 0xE660F94-0xE6EAFD4, 727 functions, 90600 instructions (41.8 s, 3515 MiB in use) compiled block 284/349: code_287, 0xE81DE70-0xE876294, 1087 functions, 90014 instructions (22.6 s, 3611 MiB in use) compiled block 285/349: code_286, 0xE7C4D7C-0xE81DE68, 1136 functions, 90408 instructions (29.4 s, 3636 MiB in use) compiled block 286/349: code_285, 0xE76A700-0xE7C4D7C, 1088 functions, 90005 instructions (36.9 s, 3633 MiB in use) compiled block 287/349: code_283, 0xE6BAC10-0xE724910, 1209 functions, 90045 instructions (54.1 s, 3618 MiB in use) compiled block 288/349: code_289, 0xE8CE8E0-0xE927EFC, 832 functions, 91122 instructions (31.9 s, 3778 MiB in use) compiled block 289/349: code_288, 0xE876294-0xE8CE8D8, 984 functions, 90104 instructions (33.8 s, 3751 MiB in use) compiled block 290/349: code_284, 0xE710CA0-0xE76A6F4, 1529 functions, 90012 instructions (53.8 s, 3717 MiB in use) compiled block 291/349: code_292, 0xE9D9490-0xEA31FA8, 1368 functions, 90038 instructions (31.4 s, 3840 MiB in use) compiled block 292/349: code_291, 0xE980780-0xE9D9488, 1214 functions, 90122 instructions (41.6 s, 4000 MiB in use) compiled block 293/349: code_293, 0xEA31FA8-0xEA8A770, 1011 functions, 90052 instructions (38.8 s, 4106 MiB in use) compiled block 294/349: code_290, 0xE927F00-0xE98077C, 293 functions, 90251 instructions (61.1 s, 4334 MiB in use) compiled block 295/349: code_294, 0xEA8A770-0xEAE2C08, 582 functions, 90024 instructions (80.9 s, 4883 MiB in use) compiled block 296/349: code_295, 0xEAE2C10-0xEB3BA30, 569 functions, 90636 instructions (87.7 s, 4846 MiB in use) compiled block 297/349: code_296, 0xEB3BA30-0xEB94270, 495 functions, 90308 instructions (88.2 s, 4739 MiB in use) compiled block 298/349: code_301, 0xECF6490-0xED4ECA8, 995 functions, 90001 instructions (56.0 s, 4628 MiB in use) compiled block 299/349: code_298, 0xEBECA40-0xEC4551C, 646 functions, 90499 instructions (85.6 s, 4470 MiB in use) compiled block 300/349: code_297, 0xEB94270-0xEBECA34, 641 functions, 90292 instructions (104.7 s, 4306 MiB in use) compiled block 301/349: code_299, 0xEC45520-0xEC9DB64, 508 functions, 90188 instructions (93.9 s, 4088 MiB in use) compiled block 302/349: code_304, 0xEE00600-0xEE5A870, 680 functions, 91311 instructions (38.3 s, 4029 MiB in use) compiled block 303/349: code_306, 0xEEB3330-0xEF0B5DC, 1644 functions, 90000 instructions (31.6 s, 4109 MiB in use) compiled block 304/349: code_300, 0xEC9DB70-0xECF6484, 427 functions, 90384 instructions (107.6 s, 4108 MiB in use) compiled block 305/349: code_303, 0xEDA7530-0xEE00600, 1710 functions, 90006 instructions (50.0 s, 4143 MiB in use) compiled block 306/349: code_307, 0xEF0B5DC-0xEF63548, 2857 functions, 90075 instructions (31.3 s, 4173 MiB in use) compiled block 307/349: code_302, 0xED4ECB0-0xEDA7528, 587 functions, 90307 instructions (73.2 s, 3777 MiB in use) compiled block 308/349: code_311, 0xF06CD14-0xF0C5650, 874 functions, 90037 instructions (20.1 s, 3912 MiB in use) compiled block 309/349: code_308, 0xEF63548-0xEFBB804, 1977 functions, 90155 instructions (42.3 s, 3863 MiB in use) compiled block 310/349: code_313, 0xF11DB50-0xF176858, 1027 functions, 90075 instructions (23.5 s, 3872 MiB in use) compiled block 311/349: code_312, 0xF0C5650-0xF11DB48, 958 functions, 90117 instructions (27.0 s, 3915 MiB in use) compiled block 312/349: code_310, 0xF013E40-0xF06CD14, 1279 functions, 90045 instructions (35.3 s, 3907 MiB in use) compiled block 313/349: code_305, 0xEE5A870-0xEEB332C, 697 functions, 90023 instructions (73.1 s, 3856 MiB in use) compiled block 314/349: code_314, 0xF176860-0xF1CF670, 1194 functions, 90099 instructions (27.7 s, 3772 MiB in use) compiled block 315/349: code_315, 0xF1CF670-0xF22858C, 1307 functions, 90002 instructions (34.3 s, 3807 MiB in use) compiled block 316/349: code_320, 0x12FD2920-0x1302BE30, 914 functions, 90018 instructions (22.5 s, 3923 MiB in use) compiled block 317/349: code_317, 0xF281700-0xF2DA4AC, 1464 functions, 90050 instructions (38.8 s, 3911 MiB in use) compiled block 318/349: code_321, 0x1302BE30-0x1308518C, 350 functions, 90859 instructions (25.1 s, 3921 MiB in use) compiled block 319/349: code_319, 0xF333238-0x12FD2920, 2082 functions, 90103 instructions (41.1 s, 3915 MiB in use) compiled block 320/349: code_316, 0xF22858C-0xF281700, 1149 functions, 90161 instructions (53.2 s, 3959 MiB in use) compiled block 321/349: code_309, 0xEFBB810-0xF013E3C, 352 functions, 90004 instructions (85.4 s, 3920 MiB in use) compiled block 322/349: code_322, 0x13085190-0x130DDA04, 916 functions, 90035 instructions (41.6 s, 3714 MiB in use) compiled block 323/349: code_326, 0x131E8424-0x13240D6C, 1744 functions, 90015 instructions (22.6 s, 3763 MiB in use) compiled block 324/349: code_318, 0xF2DA4B0-0xF333234, 923 functions, 90296 instructions (67.0 s, 3793 MiB in use) compiled block 325/349: code_323, 0x130DDA04-0x131363B0, 788 functions, 90033 instructions (41.9 s, 3815 MiB in use) compiled block 326/349: code_325, 0x1318FB00-0x131E8424, 1364 functions, 90067 instructions (32.6 s, 3882 MiB in use) compiled block 327/349: code_328, 0x1329966C-0x132F2764, 1479 functions, 90524 instructions (23.3 s, 3863 MiB in use) compiled block 328/349: code_327, 0x13240D70-0x1329966C, 1271 functions, 90022 instructions (24.4 s, 3898 MiB in use) compiled block 329/349: code_324, 0x131363B0-0x1318FAF8, 656 functions, 90580 instructions (38.6 s, 3775 MiB in use) compiled block 330/349: code_331, 0x136BAE64-0x13714410, 1973 functions, 90048 instructions (24.3 s, 3774 MiB in use) compiled block 331/349: code_333, 0x1376E180-0x137C7E50, 2762 functions, 90029 instructions (24.3 s, 3885 MiB in use) compiled block 332/349: code_332, 0x13714410-0x1376E180, 1773 functions, 90011 instructions (30.5 s, 3931 MiB in use) compiled block 333/349: code_329, 0x132F2764-0x136618B4, 4846 functions, 90017 instructions (34.2 s, 3976 MiB in use) compiled block 334/349: code_334, 0x137C7E50-0x13820CB4, 3377 functions, 90022 instructions (27.5 s, 3949 MiB in use) compiled block 335/349: code_330, 0x136618C0-0x136BAE64, 1196 functions, 90022 instructions (35.4 s, 3956 MiB in use) compiled block 336/349: code_336, 0x1387A450-0x138D5580, 703 functions, 92595 instructions (40.8 s, 3751 MiB in use) compiled block 337/349: code_340, 0x139E0ED4-0x13A3A370, 2805 functions, 90002 instructions (25.4 s, 3867 MiB in use) compiled block 338/349: code_342, 0x13A95400-0x13AEEE80, 1777 functions, 90002 instructions (23.4 s, 3897 MiB in use) compiled block 339/349: code_337, 0x138D5580-0x1392F248, 739 functions, 90819 instructions (34.7 s, 3935 MiB in use) compiled block 340/349: code_339, 0x13987C70-0x139E0ED4, 1371 functions, 90136 instructions (31.3 s, 4062 MiB in use) compiled block 341/349: code_341, 0x13A3A370-0x13A953FC, 3177 functions, 90017 instructions (30.0 s, 4096 MiB in use) compiled block 342/349: code_338, 0x1392F250-0x13987C68, 521 functions, 90132 instructions (36.9 s, 3828 MiB in use) compiled block 343/349: code_346, 0x13BFCB60-0x13C55468, 1487 functions, 90017 instructions (21.9 s, 3696 MiB in use) compiled block 344/349: code_343, 0x13AEEE80-0x13B495D8, 2413 functions, 90330 instructions (33.0 s, 3496 MiB in use) compiled block 345/349: code_335, 0x13820CC0-0x1387A448, 1888 functions, 90279 instructions (76.6 s, 3308 MiB in use) compiled block 346/349: code_344, 0x13B495E0-0x13BA3158, 2364 functions, 90005 instructions (29.0 s, 3082 MiB in use) compiled block 347/349: code_347, 0x13C55468-0x13C8DFD0, 8279 functions, 57657 instructions (24.3 s, 2886 MiB in use) compiled block 348/349: code_345, 0x13BA3160-0x13BFCB5C, 1161 functions, 90195 instructions (34.6 s, 2673 MiB in use) compiled block 349/349: module, SnxModule descriptor, 4427827 entries (4.5 s, 3388 MiB in use) LLVM module: 1369.6 MB, 4427827 entries unit cache: 0 of 348 units reused (0.0 MB) from ~/Downloads/.scarletnx/cache/units Built ~/Downloads/.scarletnx/recompiled/0100A7C01B792000/0100A7C01B792000 [ended, status 0] == the launcher's log: ~/Downloads/.scarletnx/state/scarletnx-console-2026-11-11.log == 2026-11-11 09:12:24 [57661] ScarletNX sync/ounce-main 5a39865-dirty, committed 2026-11-08 (clang 22.1.8, Linux x86_64) starts, its data folder ~/Downloads/.scarletnx 2026-11-11 09:12:24 [57661] disk: 78484 MiB free of 235247 MiB 2026-11-11 09:12:24 [57661] its runs' logs ~/Downloads/.scarletnx/state/last-run.log and ~/Downloads/.scarletnx/state/last-recompile.log 2026-11-11 09:12:24 [57661] users: [user1] mii=Kai: Kai; picture=(none): file 2026-11-11 09:12:24 [57661] last start: ended with an exit, or none before 2026-11-11 09:12:30 [57745] ScarletNX main db38690, committed 2026-11-10 (clang 23.1.4, Linux x86_64) starts, its data folder ~/Downloads/.scarletnx 2026-11-11 09:12:30 [57745] disk: 78484 MiB free of 235247 MiB 2026-11-11 09:12:30 [57745] its runs' logs ~/Downloads/.scarletnx/state/last-run.log and ~/Downloads/.scarletnx/state/last-recompile.log 2026-11-11 09:12:30 [57745] users: [user1] mii=Kai: Kai; picture=(none): file 2026-11-11 09:12:30 [57745] last start: ended with an exit, or none before 2026-11-11 09:13:52 [57745] users: [user1] mii=Kai: Kai; picture=(none): file == fatal errors: ~/Downloads/.scarletnx/state/scarletnx-error.log == == ~/Downloads/.scarletnx/state/recompiled/0100A7C01B792000/0100A7C01B792000.log == [ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.09] settings: ~/Downloads/.scarletnx/config/recompiled/0100A7C01B792000/0100A7C01B792000.ini keeps 2 keys this version does not use (vk_descriptors, controls_opacity), under [Deprecated]: delete them, or use Settings > App > Clean Old Settings in the launcher [ 0.10] log: written to ~/Downloads/.scarletnx/state/recompiled/0100A7C01B792000/0100A7C01B792000.log [ 0.10] ScarletNX - Minecraft Dungeons II [ 0.10] build: ScarletNX main db38690, committed 2026-11-10 (clang 23.1.4, Linux x86_64) [ 0.10] system: CachyOS (Linux 7.3.1-1-cachyos), 12th Gen Intel(R) Core(TM) i5-12450H, 12 threads, 15 GB RAM [ 0.10] settings: stats=1 (default 0), vsync=0 (default 1), vulkan_video=1 (default 0), mesh_draws=1 (default 0), bc7_queue=256 (default 0), fps_limit=120 (default "game"), async_pipelines=1 (default 0) [ 0.10] last start: pid 155525, started 2026-11-10 19:02:10 did not end with an exit: a crash (whose report ends that run's log, in logs/), a kill (by the system for its memory, or by the user) or a power loss, which the system does not name [ 0.12] fs: ExeFS and RomFS read from the dump ~/Downloads/output/Minecraft Dungeons II [0100A7C01B792000] (B+U+1D) [v[ip]] [v131072]_Merged.nsp (4398.6 MB mapped) [ 0.12] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.12] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 0.12] memory: memory_fit_mode=0 (Auto): the game is told 3285 MiB, the console's being 3285 (the system can still give 9326 MiB, the process holds 168) [ 0.20] Loaded rtld at 0x8000000 [ 0.88] Loaded main at 0x8007000 [ 0.90] Loaded subsdk0 at 0x12fbe000 [ 0.93] Loaded sdk at 0x1362b000 [ 0.94] symbols: 26792 functions named [ 0.94] hooks: the module calls the functions of the 722 symbols the hooks name through their dispatch slots, and every other function directly (route list f1b76606a7486c69, this runtime's too) [ 0.94] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.95] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.95] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.95] hooks: module sdk, SDK 20.5.15 [ 0.95] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at 136c6ca0 runs diag_abort [ 0.95] hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at 138e8e80 runs codec_decoder_finalize [ 0.95] hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at 138e9030 runs codec_decoder_reset [ 0.95] hook: memcpy at 13bae7f0 runs hook_memmove [ 0.95] hook: memmove at 13bae800 runs hook_memmove [ 0.95] hook: memset at 13baeac0 runs hook_memset [ 0.95] hooks: 6 of the game's functions run the runtime's handlers [ 0.95] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run [ 0.95] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.96] jit: 4 compile threads, 12 pcs of earlier runs queued [ 0.96] npdm: system resource 20 MB, cores 7, priorities ffffffff0000000 [ 0.97] acc: 1 user, playing as user 1 [ 0.97] users: [user1] mii=Kai: Kai; picture=(none): file [ 0.97] time: the time zone is Etc/GMT-7 (UTC+07) [ 0.97] game: 0100a7c01b792000, version [ip] [ 0.98] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.99] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 1.01] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 1.02] pl: the Korean stand-in answers for the console font's private-use characters [ 1.02] pl: the extended stand-in answers for the console font's private-use characters [ 1.02] RomFS: the update's over the game's dump, read in place (3969.7 MB) [ 1.15] input: no SDL joysticks detected [ 1.15] input: /dev has 1 uhid node(s); /dev/input has 17 event and 0 joystick node(s) [ 1.19] video: SDL 3.4.18 on wayland [ 1.39] vpad skin: line: overlay0 "landscape" has 17 of the 17 controls [ 1.39] vpad skin: line: overlay0 "landscape" is read: of its landscape pages, the first with the most controls (17) [ 1.43] vpad skin: line, page 0 "landscape": 20 images in 1952 rows of the atlas [ 1.58] vulkan: subgroups of 32 lanes, operations 0x7ff, stages 0x3fff: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 1.58] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded on the GPU as they are loaded (astc_mode=0) [ 1.58] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 1.58] vulkan: a known problem the extension bans do not turn off: shaderFloat16 on NVIDIA GeForce RTX 2050 (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver gets FP16 math wrong on Ampere and newer GPUs by yuzu's account, which Eden still follows (yuzu 7277d7fe96 (2021-07-03); extension_bans.txt:60) [ 1.58] vulkan: a known problem the extension bans do not turn off: shaderDenormPreserveFloat16 on NVIDIA GeForce RTX 2050 (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver lets a DenormPreserve for 16 bits keep 32-bit denormals too, over a DenormFlushToZero for 32 bits (vkd3d-proton device.c:10180; extension_bans.txt:62) [ 1.58] vulkan: a known problem the extension bans do not turn off: vkCmdClearAttachments on NVIDIA GeForce RTX 2050 (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver can lock the GPU up clearing part of a multisampled target, several clears in one command buffer (Dolphin DriverDetails.cpp:116; extension_bans.txt:111) [ 1.58] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved [ 1.58] vulkan: H.264 movies decode with Vulkan Video, on queue family 3 (experimental) [ 1.58] vulkan: the restart index restarts lists as it does strips, and patch lists (VK_EXT_primitive_topology_list_restart) [ 1.58] vulkan: mesh draws use VK_EXT_mesh_shader with task shaders [ 1.58] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce RTX 2050 (NVIDIA, 580.196.07, driver version 580.196.07) [ 1.58] vulkan: graphics pipeline libraries on: a new pipeline links the parts of its shaders, each compiled once, and is optimized in the background; dynamic pre-rasterization state: polygon mode, depth clamp, provoking vertex, conservative rasterization, patch control points [ 1.58] vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own [ 1.58] vulkan: dynamic texture offsets use native maintenance8 sampling [ 1.73] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 1.73] vulkan: graphics descriptors use sets [ 1.73] vulkan: astc_mode=0 (Auto): heap 0's budget is 3799 MB as the device starts, under 8192 MB: ASTC textures are decoded to RGBA8 at once and encoded again as BC7 between frames, a quarter of RGBA8's memory (BC7) [ 1.73] vulkan: the driver that runs: NVIDIA, 580.196.07 (driver ID 4) [ 1.73] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 1.73] vulkan: NVIDIA GeForce RTX 2050, Vulkan 1.4.312, driver 913101c0, graphics queue family 0, compute 2 (separate family) [ 1.73] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 1.73] vulkan: the extension bans turn VK_EXT_extended_dynamic_state3.extendedDynamicState3RasterizationSamples off on NVIDIA GeForce RTX 2050 (NVIDIA, 580.196.07, driver version 580.196.07), which this renderer does not ask for: NVIDIA's driver before 610.0.0 fails multisample tests with rasterization samples as dynamic state (seen on 535, not on 610) (ANGLE vk_renderer.cpp:6839; extension_bans.txt:83) [ 1.78] vulkan: swapchain 1280x720, 4 images, presents timed, mailbox [ 1.79] vulkan: the BC7 cache ~/Downloads/.scarletnx/cache/recompiled/0100A7C01B792000/shader_cache/0100A7C01B792000.vkbc7 holds 7 levels of 0 MB [ 1.94] vulkan: pipeline cache loaded (61331 KB) [ 1.98] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 2.02] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 2.02] renderer: Vulkan [ 2.18] vulkan: pipeline_threads=0 (Auto): 10 workers make the new pipelines, of 12 CPUs: 2 at the system's normal priority, 8 at its low one (nice +10) [ 2.18] vulkan: compute e8dc4de9f8e88c2c ready: block 64x1x1, 0 global buffers, 0 textures, 1 images [ 2.19] vulkan: compute 4a97e33d6ed6682b ready: block 64x1x1, 0 global buffers, 0 textures, 1 images [ 2.19] vulkan: compute e8dc4de8f8e88c2c ready: block 64x1x1, 0 global buffers, 0 textures, 1 images [ 2.19] vulkan: compute 4c4ddfbe57830bfc ready: block 64x1x1, 3 global buffers, 0 textures, 0 images [ 2.19] vulkan: compute e44632beeec99f6e ready: block 1x1x1, 0 global buffers, 0 textures, 0 images [ 2.19] vulkan: compute e7a59cb4f2a58720 ready: block 8x8x8, 0 global buffers, 0 textures, 1 images [ 2.20] vulkan: compute e7a59cb5f2a58720 ready: block 8x8x8, 0 global buffers, 0 textures, 1 images [ 2.20] vulkan: compute 4c8d88bf658cd1e5 ready: block 8x8x1, 0 global buffers, 0 textures, 1 images [ 2.20] vulkan: compute 4c8d88be658cd1e5 ready: block 8x8x1, 0 global buffers, 0 textures, 1 images [ 2.20] vulkan: compute 551a9adcdb94ed6c ready: block 8x8x1, 0 global buffers, 1 textures, 1 images [ 2.21] vulkan: compute 551a9adddb94ed6c ready: block 8x8x1, 0 global buffers, 1 textures, 1 images [ 2.22] vulkan: compute f9ae0fd314461e24 ready: block 8x8x1, 1 global buffers, 3 textures, 1 images [ 2.29] memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=0.90 avg60=0.16 avg300=0.33 total=8911258): resources: footprint 1099 MiB, the system has 8838 MiB free, VMA blocks 32 MiB, GPU heap 0 (device local) use 0 of 3799 MiB (VMA blocks 0 MiB), GPU heap 1 use 37 of 11766 MiB (VMA blocks 32 MiB), 0 descriptor pools [ 2.84] vulkan: 448 shaders and 255 pipelines of earlier runs with NVIDIA (driver d4-10de-000025ad) loaded from ~/Downloads/.scarletnx/cache/recompiled/0100A7C01B792000/shader_cache/0100A7C01B792000.d4-10de-000025ad.vkshaders in 814 ms, the pipelines to be made in the background, and 62 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~/Downloads/.scarletnx/cache/recompiled/0100A7C01B792000/shader_cache/0100A7C01B792000.d4-10de-000025ad.vkshipped [ 2.84] vulkan: The game's files were already checked by an earlier run [ 2.84] vulkan: the game's own shaders: 0 translated new, 0 in ~/Downloads/.scarletnx/cache/recompiled/0100A7C01B792000/shader_cache/0100A7C01B792000.d4-10de-000025ad.vkshipped, in 1 ms; 0 large ones queued to warm their parts [ 2.90] vulkan: the on-screen controls' atlas is 1024x3728 [ 4.34] memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=1.28 avg60=0.25 avg300=0.34 total=8977500): resources: footprint 1440 MiB, the system has 8494 MiB free, VMA blocks 128 MiB, GPU heap 0 (device local) use 88 of 3794 MiB (VMA blocks 64 MiB), GPU heap 1 use 79 of 11766 MiB (VMA blocks 64 MiB), 0 descriptor pools [ 6.30] vulkan: a fragment shader pipeline library took 3421 ms to make (not in the pipeline cache), fs 6722c69b1231e7d6 (154 KB of SPIR-V) [ 6.30] vulkan: a pipeline, linked from libraries, took 3459 ms to make (not in the pipeline cache), vs 177e14a9c4311229 (86 KB of SPIR-V), fs 6722c69b1231e7d6 (154 KB of SPIR-V) [ 6.66] vulkan: a fragment shader pipeline library took 3782 ms to make (not in the pipeline cache), fs f699928d02da49c0 (156 KB of SPIR-V) [ 6.66] vulkan: a fragment shader pipeline library took 3782 ms to make (not in the pipeline cache), fs 66e4e25daa0e3f69 (153 KB of SPIR-V) [ 6.66] vulkan: a pipeline, linked from libraries, took 3815 ms to make (not in the pipeline cache), vs 280db0491abed6de (60 KB of SPIR-V), fs 66e4e25daa0e3f69 (153 KB of SPIR-V) [ 6.67] vulkan: a pipeline, linked from libraries, took 3826 ms to make (not in the pipeline cache), vs d6665762ab8853ec (69 KB of SPIR-V), fs f699928d02da49c0 (156 KB of SPIR-V) [ 6.73] vulkan: a fragment shader pipeline library took 3893 ms to make (not in the pipeline cache), fs 05c7fae0ed40a4cb (141 KB of SPIR-V) [ 6.73] vulkan: a pipeline, linked from libraries, took 3893 ms to make (not in the pipeline cache), vs b893d0a2fcc7d53d (72 KB of SPIR-V), fs 05c7fae0ed40a4cb (141 KB of SPIR-V) [ 6.96] vulkan: a fragment shader pipeline library took 4066 ms to make (not in the pipeline cache), fs d053fa0f24b86e75 (184 KB of SPIR-V) [ 6.96] vulkan: a pipeline, linked from libraries, took 4081 ms to make (not in the pipeline cache), vs c64170f1061bc971 (55 KB of SPIR-V), fs d053fa0f24b86e75 (184 KB of SPIR-V) [ 7.28] vulkan: a fragment shader pipeline library took 4400 ms to make (not in the pipeline cache), fs f9af5ff6ef6d92e0 (184 KB of SPIR-V) [ 7.28] vulkan: a pipeline, linked from libraries, took 4400 ms to make (not in the pipeline cache), vs b5b151f56470cf52 (50 KB of SPIR-V), fs f9af5ff6ef6d92e0 (184 KB of SPIR-V) [ 7.30] vulkan: a fragment shader pipeline library took 4414 ms to make (not in the pipeline cache), fs 57540e1de53db201 (205 KB of SPIR-V) [ 7.30] vulkan: a pipeline, linked from libraries, took 4446 ms to make (not in the pipeline cache), vs 485378f3b79b2569 (93 KB of SPIR-V), fs 57540e1de53db201 (205 KB of SPIR-V) [ 7.46] vulkan: an optimized pipeline, in the background, took 1436 ms to make (not in the pipeline cache), vs b030f12d93a056a1 (150 KB of SPIR-V), fs 609162b813ed7fcd (61 KB of SPIR-V) [ 7.68] prepare: 5654 ms before the game started (0 shaders translated from its files, 255 of 255 pipelines of earlier runs made), shown in YoRHa's look [ 7.68] main thread: entry 8000000, stack 1300001000 (128 KiB), priority 44, core 0 [ 7.68] kernel: core 0 runs on host CPUs 0 3 6 9 [ 7.78] kernel: core 2 runs on host CPUs 2 5 8 11 [ 9.43] vulkan: an optimized pipeline, in the background, took 1970 ms to make (not in the pipeline cache), vs 177e14a9c4311229 (86 KB of SPIR-V), fs 6722c69b1231e7d6 (154 KB of SPIR-V) [ 9.57] kernel: core 1 runs on host CPUs 1 4 7 10 [ 11.52] am: library applet 0 (mode 0) closed right away [ 11.68] vulkan: an optimized pipeline, in the background, took 2250 ms to make (not in the pipeline cache), vs 280db0491abed6de (60 KB of SPIR-V), fs 66e4e25daa0e3f69 (153 KB of SPIR-V) [ 12.68] perf: 0.0 frames a second over 5.0 s (0 shown in all) [ 13.15] nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 84 items in all from its code [ 13.15] nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 13.15] nvn: device 700003810 initialized, flags 0x100 [ 13.15] nvn: depth mode near = 0 [ 13.15] nvn: window origin upper left [ 13.16] nvdrv: syncpt_alloc -> 20 [ 13.16] nvdrv: syncpt_alloc -> 21 [ 13.16] nvn: queue 6a003caa8 initialized (replay 1) [ 13.16] nvn: sampler pool 700006810: 4096 descriptors at GPU 400000000 [ 13.16] nvn: texture pool 1e0140ae0: 524288 descriptors at GPU 400020000 [ 13.17] nvn: command buffer 280125008 is out of command memory: the game's callback 9433288 adds more [ 13.17] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 13.17] nvn: the first texture of format 0x25 (target 1, 1x1) [ 13.17] nvn: the first texture of format 0x9a (target 2, 1x1) [ 13.17] nvn: the first texture of format 0x27 (target 2, 1x1) [ 13.17] nvn: the first texture of format 0x32 (target 8, 1x1) [ 13.17] nvn: the first texture of format 0x2f (target 1, 1x1) [ 13.19] nvn: the first texture of format 0x2e (target 1, 44x1) [ 13.32] nvn: the first texture of format 0xb (target 1, 1x1) [ 13.32] nvn: the first texture of format 0x29 (target 1, 1x1) [ 13.32] nvn: the first texture of format 0x8 (target 1, 32x16) [ 13.32] nvn: the first texture of format 0x1 (target 1, 768x8) [ 13.32] nvn: the first texture of format 0x12 (target 1, 128x32) [ 13.67] vulkan: an optimized pipeline, in the background, took 1991 ms to make (not in the pipeline cache), vs d6665762ab8853ec (69 KB of SPIR-V), fs f699928d02da49c0 (156 KB of SPIR-V) [ 15.33] vulkan: an optimized pipeline, in the background, took 1663 ms to make (not in the pipeline cache), vs b893d0a2fcc7d53d (72 KB of SPIR-V), fs 05c7fae0ed40a4cb (141 KB of SPIR-V) [ 15.37] nvn: the first texture of format 0xd (target 1, 64x64) [ 15.37] nvn: the first texture of format 0x5 (target 2, 16x16) [ 15.38] nvn: the first texture of format 0xa (target 10, 8x1) [ 15.38] nvn: the first texture of format 0x26 (target 10, 8x1) [ 15.38] nvn: the first texture of format 0x16 (target 10, 4x1) [ 15.38] nvn: the first texture of format 0xc (target 10, 1x1) [ 15.38] nvn: the first texture of format 0x11 (target 10, 1x1) [ 15.38] nvn: the first texture of format 0x17 (target 10, 1x1) [ 15.47] vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 21632 uniform and 18432 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 15.55] nvn: the first texture of format 0x9c (target 1, 512x512) [ 15.58] nvn: command buffer 280125008 is out of command memory: the game's callback 9433288 adds more [ 15.60] nvn: command buffer 280125008 is out of command memory: the game's callback 9433288 adds more [ 15.60] nvn: window 4a009ea50: 2 textures, first 1280x720 format 0x25, present interval 1 [ 15.60] nvn: command buffer 280125008 is out of command memory: the game's callback 9433288 adds more [ 15.61] vulkan: write tracking on (caches skip unchanged memory) [ 15.61] nvn: first present, texture 0 of window 4a009ea50 [ 15.64] nvn: 128 KiB of the runtime's memory carry command records past the game's command memory [ 15.64] nvn: present interval 2 [ 15.80] nvdrv: open /dev/nvhost-ctrl -> 1 [ 15.81] nvdrv: open /dev/nvhost-nvdec -> 2 [ 15.81] nvdrv: open /dev/nvmap -> 3 [ 15.81] nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 [ 15.84] nvdrv: open /dev/nvhost-nvdec -> 4 [ 15.84] nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 [ 15.84] nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 [ 15.85] nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 [ 15.85] nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 [ 15.85] nvdrv: syncpt_alloc -> 22 [ 15.87] audren: the first update, revision REV15 [ 15.90] nvdrv: open /dev/nvhost-vic -> 5 [ 15.90] nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 [ 15.90] nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 [ 15.90] nvdrv: syncpt_alloc -> 23 [ 15.94] vulkan: a 285 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 15.95] nvn: 256 KiB of the runtime's memory carry command records past the game's command memory [ 15.99] audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 15.99] audio: queued 960 bytes of guest PCM [ 16.12] nvdrv: ioctl c05c0009 on device 6 (command 1), buffers 5c/5c/0 [ 16.12] nvdrv: ioctl c3880001 on device 6 (command 1), buffers 388/388/0 [ 16.12] host1x: a submit's 42 relocations are not applied [ 16.12] nvdrv: ioctl c05c000a on device 6 (command 1), buffers 5c/5c/0 [ 16.12] nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 [ 16.12] video: H.264 decodes with Vulkan Video (experimental) [ 16.12] nvdrv: QueryEvent fd 1 (device 3) id 10000000 [ 16.12] nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 [ 16.19] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 16.64] nvdrv: open /dev/nvhost-vic -> 6 [ 16.65] nvdrv: syncpt_alloc -> 24 [ 16.66] nvdrv: ioctl c03c0009 on device 7 (command 1), buffers 3c/3c/0 [ 16.67] nvdrv: ioctl c0c40001 on device 7 (command 1), buffers c4/c4/0 [ 16.67] nvdrv: ioctl c03c000a on device 7 (command 1), buffers 3c/3c/0 [ 16.68] nvdrv: open /dev/nvhost-ctrl -> 7 [ 16.68] nvdrv: QueryEvent fd 1 (device 3) id 10000001 [ 16.68] nvdrv: QueryEvent fd 7 (device 3) id 10000000 [ 16.88] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 16.90] vulkan: a 169 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 4 render targets made, 2 texture uploads (1440 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 16.90] vulkan: frame resource CPU: image requirements 1 ms (14 calls) [ 16.90] vulkan: frame resource CPU: image allocation 3 ms (7 calls) [ 16.90] vulkan: frame resource CPU: target reload 71 ms (10 calls) [ 16.90] vulkan: frame resource CPU: buffer cache build 1 ms (6 calls) [ 16.95] audio: queued nonzero guest PCM (s16 peak 1) [ 17.38] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 17.44] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 17.59] vulkan: a 153 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 17.68] perf: 15.0 frames a second over 5.0 s (75 shown in all) [ 17.68] vulkan: a 90 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 17.82] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 18.08] vulkan: an optimized pipeline, in the background, took 2741 ms to make (not in the pipeline cache), vs c64170f1061bc971 (55 KB of SPIR-V), fs d053fa0f24b86e75 (184 KB of SPIR-V) [ 18.65] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 18.77] vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 18.91] vulkan: a 142 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 19.03] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 19.17] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 19.86] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 20.06] vulkan: a 200 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 20.19] vulkan: a 83 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 20.33] vulkan: a 94 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 20.38] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 20.85] nvn: the first texture of format 0x7d (target 1, 256x256) [ 20.87] nvn: the first texture of format 0x8b (target 1, 64x64) [ 21.16] vulkan: an optimized pipeline, in the background, took 3082 ms to make (not in the pipeline cache), vs b5b151f56470cf52 (50 KB of SPIR-V), fs f9af5ff6ef6d92e0 (184 KB of SPIR-V) [ 21.60] vulkan: a 131 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 21.69] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 21.76] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 21.83] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 22.68] perf: 41.2 frames a second over 5.0 s (281 shown in all) [ 23.96] vulkan: a 240 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 24.07] vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 24.12] nvn: the first texture of format 0x4d (target 1, 512x512) [ 24.28] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 24.43] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 24.79] vulkan: an optimized pipeline, in the background, took 3632 ms to make (not in the pipeline cache), vs 485378f3b79b2569 (93 KB of SPIR-V), fs 57540e1de53db201 (205 KB of SPIR-V) [ 25.52] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 25.71] vulkan: a 183 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 26.21] vulkan: a 86 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 27.03] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 27.22] vulkan: a 143 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 27.32] vulkan: a 90 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 27.70] perf: 44.7 frames a second over 5.0 s (505 shown in all) [ 28.42] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 28.48] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 29.56] cpu: 599 presents in 13.95 s (42.9 fps): 51 of the game's threads ran 21.56 s on the host's processors (154% of one, 35.99 ms a present), the whole process 36.78 s (264%); the busiest: thread 82 'GameThread' 6.33 s, thread 103 'RenderThread 0' 2.39 s, thread 85 'Foreground Worker #0' 2.08 s, thread 102 'RHIThread' 1.61 s, thread 120 'MojangAudioThread' 1.13 s [ 29.56] cpu: in those 13.95 s, 156591 SVCs (11224 a second): 0x1b ArbitrateUnlock 43935, 0x1c WaitProcessWideKeyAtomic 23820, 0x1a ArbitrateLock 22515, 0x1d SignalProcessWideKey 22458, 0x2c MapPhysicalMemory 13459, 0x21 SendSyncRequest 12334; 0 calls the dispatch table had no code for (RtAPI.miss) [ 29.56] vulkan: 1747 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2810 descriptor sets written, 684 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 0 draws kept the last one's shaders and pipeline (0 checked), 596 its targets [ 29.56] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 7 render targets made, 3 texture uploads (1 MB), 0 of them some blocks alone (0 MB); 34 frames over 50 ms in the last 600, the slowest 285 ms [ 29.56] vulkan: pipeline libraries: 123 pre-rasterization and 234 fragment shader parts made (49 and 120 from the cache, 1881 and 30040 ms), 1 vertex input and 28 fragment output parts (1 ms); 255 links (52 ms); 255 optimized pipelines made in the background (22064 ms) [ 29.56] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 29.56] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 29.56] vulkan: 255 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 29.56] vulkan: memory used and budgeted: heap 0 458 of 3793 MB (342 ours, 152 of it allocated), heap 1 149 of 11766 MB (128 ours, 33 of it allocated) [ 29.56] vulkan: caches: 7 render targets (22 MB, 0 parked), 3 textures (1 MB), 130 buffers (19 MB); 268 of 3793 MB in use as they count it, 0 MB freed for the budget so far [ 29.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 29.56] vulkan: 1626 rendering passes, 0 clear commands, 3 attachments cleared and 0 left undefined by their load op; 194 buffers filled ahead of the passes [ 29.56] vulkan: 1133 passes (70%) ended at renderer.c:287 [ 29.56] vulkan: 401 passes (25%) ended at surface.c:186 [ 29.56] vulkan: 65 passes (4%) ended at cmd.c:808 [ 29.56] vulkan: 15 passes (1%) ended at nvdec.c:131 [ 29.56] vulkan: 10 passes (1%) ended at vic.c:209 [ 29.56] vulkan: 2 passes (0%) ended at renderer.c:890 [ 29.56] vulkan: GPU-owned guest memory landed for the CPU 771 times, render targets written back for an engine 0 times [ 29.84] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 30.06] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 30.47] vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 31.16] vulkan: a 107 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 31.33] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 31.40] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 31.59] vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 32.60] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 32.71] perf: 48.0 frames a second over 5.0 s (746 shown in all) [ 32.76] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 32.85] vulkan: display: 490 frame intervals of 20.12 ms (deviation 14.52 ms, 1st to 99th percentile 6.64 to 83.11 ms), 311 held for other than 2 refreshes; the game's frames went from release to present in 18.6 ms (1.3 to 123.1), on to the display in 19.9 ms (4.2 to 33.7), 37.2 ms in all (18.7 to 108.2) [ 32.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 34.05] vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 34.12] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 34.27] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 34.41] vulkan: a 88 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 35.26] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 35.44] vulkan: a 182 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 35.64] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 37.35] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 37.43] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 37.52] vulkan: a 84 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 37.73] perf: 48.2 frames a second over 5.0 s (988 shown in all) [ 39.30] vulkan: a 196 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 39.44] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 39.59] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 39.65] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 41.53] nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 [ 41.58] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 41.74] cpu: 600 presents in 12.18 s (49.3 fps): 51 of the game's threads ran 17.86 s on the host's processors (147% of one, 29.76 ms a present), the whole process 23.86 s (196%); the busiest: thread 85 'Foreground Worker #0' 6.88 s, thread 103 'RenderThread 0' 2.05 s, thread 102 'RHIThread' 1.37 s, thread 0 0.96 s, thread 118 'Movie-ExtractorThread' 0.71 s [ 41.74] cpu: in those 12.18 s, 143715 SVCs (11797 a second): 0x1b ArbitrateUnlock 35283, 0x1c WaitProcessWideKeyAtomic 22057, 0x1d SignalProcessWideKey 20213, 0x1a ArbitrateLock 15854, 0x2c MapPhysicalMemory 15621, 0x0b SleepThread 14760; 0 calls the dispatch table had no code for (RtAPI.miss) [ 41.74] vulkan: 3525 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5714 descriptor sets written, 1336 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 0 draws kept the last one's shaders and pipeline (0 checked), 1185 its targets [ 41.74] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 7 render targets made, 3 texture uploads (1 MB), 0 of them some blocks alone (0 MB); 24 frames over 50 ms in the last 600, the slowest 196 ms [ 41.74] vulkan: pipeline libraries: 123 pre-rasterization and 234 fragment shader parts made (49 and 120 from the cache, 1881 and 30040 ms), 1 vertex input and 28 fragment output parts (1 ms); 255 links (52 ms); 255 optimized pipelines made in the background (22064 ms) [ 41.74] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 41.74] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 41.74] vulkan: 255 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 41.74] vulkan: memory used and budgeted: heap 0 376 of 3793 MB (342 ours, 141 of it allocated), heap 1 143 of 11766 MB (128 ours, 33 of it allocated) [ 41.74] vulkan: caches: 7 render targets (22 MB, 0 parked), 3 textures (1 MB), 109 buffers (13 MB); 175 of 3793 MB in use as they count it, 0 MB freed for the budget so far [ 41.74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 41.74] vulkan: 3351 rendering passes, 0 clear commands, 3 attachments cleared and 0 left undefined by their load op; 265 buffers filled ahead of the passes [ 41.74] vulkan: 1171 passes (68%) ended at renderer.c:287 [ 41.74] vulkan: 467 passes (27%) ended at surface.c:186 [ 41.74] vulkan: 54 passes (3%) ended at cmd.c:808 [ 41.74] vulkan: 24 passes (1%) ended at vic.c:209 [ 41.74] vulkan: 9 passes (1%) ended at nvdec.c:131 [ 41.74] vulkan: GPU-owned guest memory landed for the CPU 1438 times, render targets written back for an engine 0 times [ 42.75] perf: 54.0 frames a second over 5.0 s (1259 shown in all) [ 42.93] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 43.46] [undeclared] nn::ssl::sf::ISslServiceForSystem cmd 100 -> ok [ 44.37] vulkan: a 353 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 44.61] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 44.68] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 45.23] vulkan: descriptor pools of 1024 sets, 0 of them with texture arrays: 21504 uniform and 18432 storage buffers, 65536 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 46.62] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 46.65] vulkan: display: 517 frame intervals of 18.25 ms (deviation 16.87 ms, 1st to 99th percentile 6.70 to 55.28 ms), 250 held for other than 2 refreshes; the game's frames went from release to present in 16.3 ms (1.2 to 73.5), on to the display in 20.4 ms (13.9 to 29.9), 36.2 ms in all (18.5 to 72.4) [ 46.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 46.72] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 48.08] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 48.10] perf: 50.8 frames a second over 5.4 s (1531 shown in all) [ 49.82] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 49.91] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 51.00] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 52.28] vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 52.33] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 52.52] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 53.10] perf: 52.6 frames a second over 5.0 s (1794 shown in all) [ 53.20] nvn: 1800 presents, 6541 submissions [ 53.20] cpu: 600 presents in 11.45 s (52.4 fps): 53 of the game's threads ran 18.76 s on the host's processors (164% of one, 31.26 ms a present), the whole process 21.89 s (191%); the busiest: thread 82 'GameThread' 7.37 s, thread 131 'FAsyncLoadingThread' 3.37 s, thread 145 'Background Worker #0' 2.04 s, thread 0 1.43 s, thread 103 'RenderThread 0' 0.72 s [ 53.20] cpu: in those 11.45 s, 86792 SVCs (7578 a second): 0x1b ArbitrateUnlock 19878, 0x1c WaitProcessWideKeyAtomic 18038, 0x1d SignalProcessWideKey 15974, 0x2c MapPhysicalMemory 11447, 0x0d SetThreadPriority 7883, 0x1a ArbitrateLock 4016; 0 calls the dispatch table had no code for (RtAPI.miss) [ 53.20] vulkan: 4125 draws, 0 skipped (0 mesh draws, 0 skipped); 14 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6914 descriptor sets written, 1336 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 0 draws kept the last one's shaders and pipeline (0 checked), 1185 its targets [ 53.20] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 7 render targets made, 3 texture uploads (1 MB), 0 of them some blocks alone (0 MB); 13 frames over 50 ms in the last 600, the slowest 353 ms [ 53.20] vulkan: pipeline libraries: 123 pre-rasterization and 234 fragment shader parts made (49 and 120 from the cache, 1881 and 30040 ms), 1 vertex input and 28 fragment output parts (1 ms); 255 links (52 ms); 255 optimized pipelines made in the background (22064 ms) [ 53.20] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 53.20] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 53.20] vulkan: 255 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 53.20] vulkan: memory used and budgeted: heap 0 376 of 3793 MB (342 ours, 132 of it allocated), heap 1 143 of 11766 MB (128 ours, 49 of it allocated) [ 53.20] vulkan: caches: 7 render targets (22 MB, 0 parked), 3 textures (1 MB), 67 buffers (4 MB); 166 of 3793 MB in use as they count it, 0 MB freed for the budget so far [ 53.20] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 53.20] vulkan: 3951 rendering passes, 0 clear commands, 3 attachments cleared and 0 left undefined by their load op; 271 buffers filled ahead of the passes [ 53.20] vulkan: 600 passes (100%) ended at renderer.c:287 [ 53.20] vulkan: GPU-owned guest memory landed for the CPU 1454 times, render targets written back for an engine 0 times [ 53.95] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 54.03] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 54.13] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 55.47] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 55.56] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 56.51] vulkan: a 80 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 56.73] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 57.50] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 58.10] perf: 52.8 frames a second over 5.0 s (2058 shown in all) [ 60.12] vulkan: display: 515 frame intervals of 17.79 ms (deviation 8.25 ms, 1st to 99th percentile 6.67 to 48.77 ms), 260 held for other than 2 refreshes; the game's frames went from release to present in 17.4 ms (1.2 to 65.2), on to the display in 23.4 ms (17.1 to 31.8), 40.1 ms in all (23.2 to 79.2) [ 60.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 60.49] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 60.55] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 63.10] perf: 56.4 frames a second over 5.0 s (2340 shown in all) [ 63.40] audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 63.40] audio: queued 2048 bytes of guest PCM [ 64.11] cpu: 600 presents in 10.92 s (55.0 fps): 46 of the game's threads ran 13.62 s on the host's processors (125% of one, 22.70 ms a present), the whole process 16.59 s (152%); the busiest: thread 82 'GameThread' 8.64 s, thread 131 'FAsyncLoadingThread' 1.15 s, thread 103 'RenderThread 0' 0.74 s, thread 102 'RHIThread' 0.51 s, thread 145 'Background Worker #0' 0.39 s [ 64.11] cpu: in those 10.92 s, 60108 SVCs (5506 a second): 0x1b ArbitrateUnlock 13467, 0x1c WaitProcessWideKeyAtomic 12904, 0x2c MapPhysicalMemory 11068, 0x1d SignalProcessWideKey 10861, 0x0b SleepThread 3308, 0x1a ArbitrateLock 2716; 0 calls the dispatch table had no code for (RtAPI.miss) [ 64.11] vulkan: 4725 draws, 0 skipped (0 mesh draws, 0 skipped); 14 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8114 descriptor sets written, 1336 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 0 draws kept the last one's shaders and pipeline (0 checked), 1185 its targets [ 64.11] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 7 render targets made, 3 texture uploads (1 MB), 0 of them some blocks alone (0 MB); 10 frames over 50 ms in the last 600, the slowest 104 ms [ 64.11] vulkan: pipeline libraries: 123 pre-rasterization and 234 fragment shader parts made (49 and 120 from the cache, 1881 and 30040 ms), 1 vertex input and 28 fragment output parts (1 ms); 255 links (52 ms); 255 optimized pipelines made in the background (22064 ms) [ 64.11] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 64.11] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 64.11] vulkan: 255 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 64.11] vulkan: memory used and budgeted: heap 0 376 of 3793 MB (342 ours, 126 of it allocated), heap 1 143 of 11766 MB (128 ours, 49 of it allocated) [ 64.11] vulkan: caches: 7 render targets (22 MB, 0 parked), 1 textures (0 MB), 30 buffers (0 MB); 160 of 3793 MB in use as they count it, 0 MB freed for the budget so far [ 64.11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 64.11] vulkan: 4551 rendering passes, 0 clear commands, 3 attachments cleared and 0 left undefined by their load op; 273 buffers filled ahead of the passes [ 64.11] vulkan: 600 passes (100%) ended at renderer.c:287 [ 64.11] vulkan: GPU-owned guest memory landed for the CPU 1454 times, render targets written back for an engine 0 times [ 64.46] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 64.46] nvn: the first texture of format 0x4e (target 1, 128x128) [ 64.55] vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 65.15] nvn: the first texture of format 0x2b (target 10, 5164x1) [ 65.37] vulkan: a 141 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 66.66] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 66.96] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 67.73] vulkan: a 459 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 68.12] perf: 45.3 frames a second over 5.0 s (2567 shown in all) [ 68.15] nvn: the first texture of format 0x2a (target 1, 66x64) [ 68.15] nvn: the first texture of format 0x3f (target 1, 256x64) [ 68.17] nvn: the first texture of format 0x14 (target 1, 1x1) [ 68.18] nvn: the first texture of format 0x3d (target 2, 32x32) [ 68.18] nvn: the first texture of format 0x35 (target 1, 1280x720) [ 68.26] nvn: the game records indirect draws (DrawElementsIndirect) [ 68.28] nvn: the game records indirect dispatches (DispatchComputeIndirect) [ 68.34] ownership-fault: thread=57940 renderer-holder=57940 access=read guest-page=b20365000 page-size=4096 host-page=0x7ec109565000 wait=confirmed [ 68.34] ownership-fault: owner guest=[b202e6000,b20365a00) pool=5e55000 resource=0x7ea31bf10300 resource-offset=600 landing=0 [ 68.34] ownership-fault: thread-name=GPU [ 68.34] ownership-fault: wait-channel=handle_userfault [ 68.34] ownership-fault: blocked-thread=57940 syscall=-1 host-pc=7f35e98a0b19 host-sp=7eb3ae3d8240 [ 68.35] ownership-fault: pc[0] host=7f35e98a0b19 mapping+447b19 file-offset=6a0b19 map=7f35e9459000-7f35ece4f000 r-xp 00259000 00:4b 2435 /tmp/.mount_0100Aremp13014879345992945949/shared/bin/scarletnx [ 68.35] ownership-fault: scanning 1024 native stack bytes for possible callers; candidates are NOT a backtrace [ 68.44] ownership-fault: stack-candidate[136] host=7f35e9772b39 mapping+319b39 file-offset=572b39 map=7f35e9459000-7f35ece4f000 r-xp 00259000 00:4b 2435 /tmp/.mount_0100Aremp13014879345992945949/shared/bin/scarletnx [ 68.45] ownership-fault: stack-candidate[152] host=7f35e97f42a8 mapping+39b2a8 file-offset=5f42a8 map=7f35e9459000-7f35ece4f000 r-xp 00259000 00:4b 2435 /tmp/.mount_0100Aremp13014879345992945949/shared/bin/scarletnx [ 68.49] ownership-fault: stack-candidate[216] host=7f35e9796e4d mapping+33de4d file-offset=596e4d map=7f35e9459000-7f35ece4f000 r-xp 00259000 00:4b 2435 /tmp/.mount_0100Aremp13014879345992945949/shared/bin/scarletnx [ 68.64] ownership-fault: stack-candidate[472] host=7f35e95dbcb6 mapping+182cb6 file-offset=3dbcb6 map=7f35e9459000-7f35ece4f000 r-xp 00259000 00:4b 2435 /tmp/.mount_0100Aremp13014879345992945949/shared/bin/scarletnx [ 68.69] ownership-fault: stack-candidate[536] host=7f35e95d929a mapping+18029a file-offset=3d929a map=7f35e9459000-7f35ece4f000 r-xp 00259000 00:4b 2435 /tmp/.mount_0100Aremp13014879345992945949/shared/bin/scarletnx [ 69.10] FATAL: Thread 57940 touched GPU-owned guest memory at b20365000 while it held the renderer: the runtime must call own_acquire first