ScarletNX main 650752b, committed 2026-11-11 (clang 23.1.5, Windows x86_64) Message: == summary == ### `Atelier Yumia: The Alchemist of Memories & the Envisioned Land` (`0100544020572000`, version `1.6.1`) - **Console:** Switch - **Build:** `main 650752b`, committed 2026-11-11, 0 days before this run - **System:** `Windows 10 21H2 (10.0.19044), Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz, 4 threads, 8 GB RAM` - **GPU:** `NVIDIA GeForce 920MX`, Vulkan `1.4.312`, driver `91908000` - **Ended:** fatal after 12.1 s - **Signature:** `fatal Thread N touched GPU-owned guest memory at N while it held the renderer: the runtime must call own_acquire first` **Frames over 50 ms:** 5, the slowest 1189 ms
What the slowest frames did, and the GPU's counts ``` a 1189 ms frame: 4 shaders translated (0 ms), 8 pipelines made (121 ms waited for), 178 render targets made, 9 texture uploads (6181 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms a 504 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (2048 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms ```
**What else the runtime missed:** - **GPU:** - a program in the game's files not translated before it ran: `a jump table outside the program constants` == the last run: ~\AppData\Roaming\scarletnx\state\last-run.log == $ ~\scarletnx.exe ~ memory: 512 GiB of address space reserved, the console's settings: ~\0100544020572000.ini keeps 4 keys this version does not use (astc_bc, controls_opacity, vk_descriptors, memory_fit), under [Deprecated]: delete them, or use Settings > App > Clean Old Settings in the launcher log: written to ~\0100544020572000_0100544020572800v851968.log ScarletNX - Atelier Yumia: The Alchemist of Memories & the Envisioned Land build: ScarletNX main 650752b, committed 2026-11-11 (clang 23.1.5, Windows x86_64) run: started 2026-11-11 09:12:33 UTC system: Windows 10 21H2 (10.0.19044), Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz, 4 threads, 8 GB RAM last start: pid 10412, started 2026-11-08 18:25:17 did not end with an exit: a crash (whose report ends that run's log, in logs/), a kill (by the system for its memory, or by the user) or a power loss, which the system does not name game: the update of the game in 0100544020572000, with its settings and saves fs: ExeFS and RomFS read from the update ~\Atelier Yumia The Alchemist of Memories & the Envisioned Land [0100544020572800][v851968][US][Up v1.6.1].nsp over the game's dump ~\Atelier Yumia The Alchemist of Memories and the Envisioned Land.nsp (4257.3 MB mapped) fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB memory: 4 KiB host pages, views are copies (no alias pool) memory: memory_fit_mode=0 (Auto): the game is told 3285 MiB, the console's being 3285 (the system can still give 4135 MiB, the process holds 72) Loaded rtld at 0x8000000 Loaded main at 0x8006000 Loaded subsdk0 at 0xb02c000 Loaded subsdk1 at 0xb037000 Loaded sdk at 0xb6b9000 symbols: 27049 functions named hooks: the module calls the functions of the 545 symbols its build's hooks named through their dispatch slots, and every other function directly (route list 07e8e8e20e0a5e81; this runtime's, f1b76606a7486c69, names 722) hooks: module rtld, SDK unknown (its versioned hooks aren't installed) hooks: module main, SDK unknown (its versioned hooks aren't installed) hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) hooks: module subsdk1, SDK unknown (its versioned hooks aren't installed) hooks: module sdk, SDK 18.3.2 hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at b751ef0 runs diag_abort hooks: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at b967b50 runs codec_decoder_finalize only for the calls through the PLT and function pointers: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at b967b50 runs codec_decoder_finalize hooks: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at b967d00 runs codec_decoder_reset only for the calls through the PLT and function pointers: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at b967d00 runs codec_decoder_reset hook: memcpy at bbdb4e0 runs hook_memmove hook: memmove at bbdb830 runs hook_memmove hook: memset at bbdbaf0 runs hook_memset hooks: 6 of the game's functions run the runtime's handlers nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache jit: 2 compile threads and the miss thread, 29 pcs of earlier runs queued jit: compile thread 0 runs at Windows thread priority -1 npdm: system resource 16 MB, cores 7, priorities ffffffff0000000 jit: compile thread 1 runs at Windows thread priority -1 jit: the miss thread runs at Windows thread priority 0: it compiles what a game thread waits for acc: 1 user, playing as user 1 users: [user1] mii=(none): Baguette; picture=(none): file time: the time zone is Etc/GMT-7 (UTC+07) game: 0100544020572000, version 1.6.1 pl: the Japanese stand-in answers for the console font's private-use characters pl: the Chinese simplified stand-in answers for the console font's private-use characters pl: the Chinese traditional stand-in answers for the console font's private-use characters pl: the Korean stand-in answers for the console font's private-use characters pl: the extended stand-in answers for the console font's private-use characters RomFS: the update's over the game's dump, read in place (7318.1 MB) game: played with Update 1.6.1 input: no SDL joysticks detected video: SDL 3.4.18 on windows vpad skin: line: overlay0 "landscape" has 17 of the 17 controls vpad skin: line: overlay0 "landscape" is read: of its landscape pages, the first with the most controls (17) vpad skin: line, page 0 "landscape": 20 images in 1952 rows of the atlas video: a window of 1280x720 pixels, the display's scale 1.00 vulkan: subgroups of 32 lanes, operations 0x7ff, stages 0x3f: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded on the GPU as they are loaded (astc_mode=0) vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded vulkan: a known problem the extension bans do not turn off: shaderFloat16 on NVIDIA GeForce 920MX (NVIDIA, 582.66, driver version 582.66.00): NVIDIA's driver gets FP16 math wrong on Ampere and newer GPUs by yuzu's account, which Eden still follows (yuzu 7277d7fe96 (2021-07-03); extension_bans.txt:64) vulkan: a known problem the extension bans do not turn off: shaderDenormPreserveFloat16 on NVIDIA GeForce 920MX (NVIDIA, 582.66, driver version 582.66.00): NVIDIA's driver lets a DenormPreserve for 16 bits keep 32-bit denormals too, over a DenormFlushToZero for 32 bits (vkd3d-proton device.c:10180; extension_bans.txt:66) vulkan: a known problem the extension bans do not turn off: vkCmdClearAttachments on NVIDIA GeForce 920MX (NVIDIA, 582.66, driver version 582.66.00): NVIDIA's driver can lock the GPU up clearing part of a multisampled target, several clears in one command buffer (Dolphin DriverDetails.cpp:116; extension_bans.txt:121) vulkan: VK_ANDROID_external_memory_android_hardware_buffer: off (the driver has it not) vulkan: VK_EXT_attachment_feedback_loop_dynamic_state: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_attachment_feedback_loop_layout: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_blend_operation_advanced: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_calibrated_timestamps: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_conditional_rendering: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_conservative_rasterization: off (the driver has it not) vulkan: VK_EXT_custom_border_color: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_depth_clip_control: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_depth_range_unrestricted: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_descriptor_buffer: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_descriptor_heap: off (the driver has it not) vulkan: VK_EXT_device_fault: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_extended_dynamic_state: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_EXT_extended_dynamic_state2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_EXT_extended_dynamic_state3: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_external_memory_dma_buf: off (the driver has it not) vulkan: VK_EXT_external_memory_host: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_fragment_shader_interlock: off (the driver has it not) vulkan: VK_EXT_graphics_pipeline_library: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_index_type_uint8: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_load_store_op_none: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_map_memory_placed: off (the driver has it not) vulkan: VK_EXT_memory_budget: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_mesh_shader: off (the driver has it not) vulkan: VK_EXT_pipeline_creation_feedback: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_EXT_pipeline_robustness: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_post_depth_coverage: off (the driver has it not) vulkan: VK_EXT_present_timing: off (the driver has it not) vulkan: VK_EXT_primitive_topology_list_restart: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_provoking_vertex: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_robustness2: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_sample_locations: off (the driver has it not) vulkan: VK_EXT_shader_atomic_float: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_shader_demote_to_helper_invocation: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_EXT_transform_feedback: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_vertex_attribute_divisor: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_vertex_input_dynamic_state: on (auto: the driver has it, and no ban holds) vulkan: VK_GOOGLE_display_timing: off (the driver has it not) vulkan: VK_KHR_calibrated_timestamps: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_cooperative_matrix: off (the driver has it not) vulkan: VK_KHR_dynamic_rendering: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_KHR_dynamic_rendering_local_read: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_extended_flags: off (the driver has it not) vulkan: VK_KHR_external_memory_fd: off (the driver has it not) vulkan: VK_KHR_format_feature_flags2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_KHR_index_type_uint8: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_load_store_op_none: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_maintenance4: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_KHR_maintenance5: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_maintenance8: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_map_memory2: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_pipeline_library: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_portability_subset: off (the driver has it not) vulkan: VK_KHR_present_id: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_present_id2: off (the driver has it not) vulkan: VK_KHR_present_wait: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_present_wait2: off (the driver has it not) vulkan: VK_KHR_shader_clock: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_shader_maximal_reconvergence: off (the driver has it not) vulkan: VK_KHR_swapchain: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_synchronization2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_KHR_video_decode_h264: off (the driver has it not) vulkan: VK_KHR_video_decode_queue: off (the driver has it not) vulkan: VK_KHR_video_queue: off (the driver has it not) vulkan: VK_NV_device_diagnostic_checkpoints: on (auto: the driver has it, and no ban holds) vulkan: VK_NV_fragment_coverage_to_color: off (the driver has it not) vulkan: VK_NV_framebuffer_mixed_samples: off (the driver has it not) vulkan: VK_VALVE_shader_mixed_float_dot_product: off (the driver has it not) vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no vulkan: the restart index restarts lists as it does strips, and patch lists (VK_EXT_primitive_topology_list_restart) vulkan: fragment inputs are the driver's interpolation (NVIDIA's keeps the console's precision) vulkan: mesh draws are skipped: mesh_draws off (experimental) vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce 920MX (NVIDIA, 582.66, driver version 582.66.00) vulkan: graphics pipeline libraries on: a new pipeline links the parts of its shaders, each compiled once, and is optimized in the background; dynamic pre-rasterization state: polygon mode, depth clamp, provoking vertex, patch control points, depth range vulkan: a depth range of -1 to 1 is the device's (VK_EXT_depth_clip_control, as dynamic state) vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own vulkan: dynamic texture offsets use native maintenance8 sampling vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping whole (no sparse residency of 2D or 3D images) vulkan: graphics descriptors use sets vulkan: astc_mode=0 (Auto): heap 0's budget is 1701 MB as the device starts, under 8192 MB: ASTC textures are decoded to RGBA8 at once and encoded again as BC7 between frames, a quarter of RGBA8's memory (BC7) vulkan: the driver that runs: NVIDIA, 582.66 (driver ID 4) vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core vulkan: NVIDIA GeForce 920MX, Vulkan 1.4.312, driver 91908000, graphics queue family 0, compute 0 (a second queue) vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) vulkan: the extension bans turn VK_EXT_extended_dynamic_state3.extendedDynamicState3RasterizationSamples off on NVIDIA GeForce 920MX (NVIDIA, 582.66, driver version 582.66.00), which this renderer does not ask for: NVIDIA's driver before 610.0.0 fails multisample tests with rasterization samples as dynamic state (seen on 535, not on 610) (ANGLE vk_renderer.cpp:6839; extension_bans.txt:93) vulkan: swapchain 1280x720, 3 images, presents timed, fifo vulkan: this device's limits hold 11 of the 18 constant buffers as uniform buffers, the others are storage buffers vulkan: a stage's descriptor set (16 uniform and 25 storage buffers, 576 textures, 8 images) is past this GPU's per-stage limits (15, 1048576, 1048576, 1048576): pipelines may fail vulkan: the BC7 cache ~\0100544020572000_0100544020572800v851968.vkbc7 starts empty vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own memory: GPU engines keep their results, guest memory is trapped until the CPU needs it (page protection and an exception handler, landing in place) renderer: Vulkan vulkan: no shader cache of NVIDIA (driver d4-10de-0000134f) yet: ~\0100544020572000_0100544020572800v851968.d4-10de-0000134f.vkshaders is made vulkan: 0 shaders and 0 pipelines of earlier runs with NVIDIA (driver d4-10de-0000134f) loaded from ~\0100544020572000_0100544020572800v851968.d4-10de-0000134f.vkshaders in 3 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~\0100544020572000_0100544020572800v851968.d4-10de-0000134f.vkshipped vulkan: main.ro: 71 shaders found vulkan: main.ro: 2 vertex, 69 fragment vulkan: the on-screen controls' atlas is 1024x3728 vulkan: fragment 1de68a685d067660 not translated: a jump table outside the program constants vulkan: main.ro: 63 new, 7 already done, 1 for later vulkan: main.ro: 63 translated, 7 already translated, 0 left out, 1 failed vulkan: 71 shaders found: 63 new, 7 already done, 1 for later vulkan: 71 programs: 63 translated, 7 already translated, 0 left out, 1 failed vulkan: the game's own shaders: 63 translated new, 63 in ~\0100544020572000_0100544020572800v851968.d4-10de-0000134f.vkshipped, in 1332 ms; 0 large ones queued to warm their parts prepare: 1720 ms before the game started (63 shaders translated from its files, 0 of 0 pipelines of earlier runs made), shown in YoRHa's look main thread: entry 8000000, stack 1300001000 (2048 KiB), priority 44, core 0 heap: 38 MB requested (result 0) nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 84 items in all from its code nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) nvn: device 189a02bb8 initialized, flags 0 nvn: window origin upper left nvn: depth mode near = 0 nvdrv: syncpt_alloc -> 20 nvdrv: syncpt_alloc -> 21 nvn: queue 189a05c10 initialized (replay 1) nvn: the first texture of format 0x38 (target 1, 1920x1080) nvn: window 1f361f040: 3 textures, first 1920x1080 format 0x38, present interval 1 nvn: window crop 0,0 1920x1080 nvdrv: syncpt_alloc -> 22 nvn: queue 1f39f7490 initialized (replay 2) nvn: the first texture of format 0x35 (target 1, 1920x1080) nvn: texture pool 18781ad48: 49408 descriptors at GPU 405028d00 nvn: sampler pool 18781acd8: 2304 descriptors at GPU 4051aad00 nvn: the first texture of format 0xb (target 10, 1x1) nvn: the first texture of format 0x25 (target 1, 8x8) nvn: 64 KiB of the runtime's memory carry command records past the game's command memory nvn: the first texture of format 0xc (target 10, 256x1) vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 14464 uniform and 25600 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images nvn: the first texture of format 0xa (target 10, 256x1) nvn: the first texture of format 0x2e (target 10, 256x1) nvn: the first texture of format 0x32 (target 1, 2048x2048) nvn: the first texture of format 0x11 (target 1, 256x256) nvn: present interval 2 nvn: first present, texture 0 of window 1f361f040 vulkan: write tracking on (caches skip unchanged memory) vulkan: pipeline_threads=0 (Auto): 2 workers make the new pipelines, of 4 CPUs: 2 at the system's normal priority, 0 at its low one (below normal) nvn: the first texture of format 0x29 (target 1, 64x64) vulkan: swapchain 1280x720, 3 images, sRGB, presents timed, fifo audren: the first update, revision REV13 vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 8 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM audio: queued 960 bytes of guest PCM nvn: the first texture of format 0x80 (target 1, 2048x2048) nvn: the first texture of format 0x7d (target 1, 1x1) nvn: the first texture of format 0x4b (target 2, 256x256) nvn: the first texture of format 0x49 (target 1, 1024x1024) nvn: the first texture of format 0x16 (target 1, 1x1) nvn: the first texture of format 0x3f (target 8, 128x128) nvn: the first texture of format 0x2a (target 1, 1440x810) nvn: the first texture of format 0x34 (target 1, 256x256) nvn: the first texture of format 0x1 (target 1, 1024x1024) nvn: the first texture of format 0x5 (target 1, 1024x1024) perf: 21.6 frames a second over 5.0 s (108 shown in all) nvn: the first texture of format 0x3 (target 10, 256x1) vulkan: a 504 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvdrv: syncpt_alloc -> 23 vulkan: descriptor pools of 1024 sets, 0 of them with texture arrays: 14336 uniform and 25600 storage buffers, 65536 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images nvn: the first texture of format 0x79 (target 1, 256x256) vulkan: compute a9d36c6a8570c588 ready: block 8x8x8, 1 global buffers, 4 textures, 2 images vulkan: compute a9d36c698570c588 ready: block 8x8x8, 1 global buffers, 4 textures, 2 images vulkan: compute 7918c2af044d3c39 ready: block 32x2x1, 1 global buffers, 0 textures, 0 images vulkan: compute 30b3240a8ddecc1f ready: block 1x1x1, 1 global buffers, 0 textures, 0 images vulkan: compute 992ab5b11e488ee7 ready: block 64x1x1, 2 global buffers, 2 textures, 0 images vulkan: 2x1 texture reads the 4x1 render target at 415a80000: only that region is used vulkan: a 1189 ms frame: 4 shaders translated (0 ms), 8 pipelines made (121 ms waited for), 178 render targets made, 9 texture uploads (6181 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: image requirements 2 ms (376 calls) vulkan: frame resource CPU: image allocation 26 ms (188 calls) vulkan: frame resource CPU: target setup 2 ms (178 calls) vulkan: frame resource CPU: target reload 107 ms (303 calls) nvn: the first texture of format 0x36 (target 1, 720x405) nvn: the first texture of format 0x7b (target 1, 1024x1024) vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (2048 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms ownership-fault: thread=11860 renderer-holder=11860 access=read guest-page=1ade2f000 page-size=4096 host-page=0000018735C9F000 wait=confirmed ownership-fault: owner guest=[1ade25000,1ade2f800) pool=1ade25000 resource=0000020734CEB990 resource-offset=0 landing=0 ownership-fault: thread 11860 host-pc=00007FF604700039 host-sp=0000006C5DCF6F40 access-address=0000018735C9F800 ownership-fault: pc[0] host=00007FF604700039 module=0100544020572000_0100544020572800v851968.exe+ca0039 FATAL: Thread 11860 touched GPU-owned guest memory at 1ade2f000 while it held the renderer: the runtime must call own_acquire first scarletnx: Game failed (exit status 1). You can run the same command again. ~\0100544020572000_0100544020572800v851968.exe ran another build's runtime: it runs ~\scarletnx.exe now [ended, status 1] == the last recompile of the queue: ~\AppData\Roaming\scarletnx\state\last-recompile.log == $ ~\scarletnx.exe -r ~ ~ ~\.switch\prod.keys: 33 lines are not keys, the first line 96 Keys: ~\.switch\prod.keys, 173 of them, up to master key 21 (a firmware newer than 20.0.0) Title keys: ~\.switch\title.keys, 19 of them Reading ~\13SAR.nsp an NSP, 4.3 GB: 2 NCAs Program NCA of 01003FC01670C000, 4.3 GB, SDK 0.12.17, master key 0 (firmware 1.0.0 and later), its keys in its key area Control NCA of 01003FC01670C000, 504 KB, SDK 11.4.6, master key 12 (firmware 13.0.0 and later), its keys in its key area content meta: an application 01003FC01670C000, version 0 Recompiling 13 Sentinels: Aegis Rim (4 modules) LLVM: -O0, llvm_batch=full 68189 functions, 3421011 instructions LLVM: 38 code units and the module descriptor compiled block 1/39: code_000, 0x8000000-0x805BEFC, 1296 functions, 90031 instructions (8.9 s, 748 MiB in use) compiled block 2/39: code_001, 0x805BF00-0x80B4520, 1793 functions, 90424 instructions (14.2 s, 376 MiB in use) compiled block 3/39: code_002, 0x80B4520-0x81381E4, 539 functions, 134922 instructions (14.2 s, 342 MiB in use) compiled block 4/39: code_003, 0x81381E4-0x8190088, 997 functions, 90000 instructions (10.5 s, 540 MiB in use) compiled block 5/39: code_004, 0x8190088-0x81E8490, 1470 functions, 90332 instructions (11.7 s, 619 MiB in use) compiled block 6/39: code_005, 0x81E8490-0x8240C68, 1912 functions, 90589 instructions (14.6 s, 629 MiB in use) compiled block 7/39: code_006, 0x8240C68-0x8298DC8, 1357 functions, 90014 instructions (12.7 s, 597 MiB in use) compiled block 8/39: code_008, 0x82F167C-0x8349F9C, 1868 functions, 90005 instructions (11.4 s, 665 MiB in use) compiled block 9/39: code_007, 0x8298DC8-0x82F167C, 1374 functions, 90615 instructions (15.2 s, 573 MiB in use) compiled block 10/39: code_009, 0x8349F9C-0x83A2CFC, 1954 functions, 90176 instructions (12.1 s, 501 MiB in use) compiled block 11/39: code_010, 0x83A2D00-0x83FBD20, 852 functions, 90077 instructions (6.5 s, 510 MiB in use) compiled block 12/39: code_011, 0x83FBD20-0x8454B4C, 594 functions, 90089 instructions (6.2 s, 451 MiB in use) compiled block 13/39: code_012, 0x8454B50-0xA3E8C74, 1251 functions, 90438 instructions (7.1 s, 508 MiB in use) compiled block 14/39: code_013, 0xA3E8C80-0xA441478, 396 functions, 90001 instructions (5.6 s, 530 MiB in use) compiled block 15/39: code_014, 0xA441480-0xA499FF4, 571 functions, 90262 instructions (6.5 s, 468 MiB in use) compiled block 16/39: code_015, 0xA499FF4-0xA4F2940, 1054 functions, 90175 instructions (7.4 s, 526 MiB in use) compiled block 17/39: code_016, 0xA4F2940-0xA54B660, 627 functions, 90000 instructions (6.9 s, 491 MiB in use) compiled block 18/39: code_017, 0xA54B660-0xA5A3DA4, 707 functions, 90004 instructions (8.2 s, 526 MiB in use) compiled block 19/39: code_019, 0xA5FBD78-0xA65414C, 1315 functions, 90013 instructions (6.9 s, 578 MiB in use) compiled block 20/39: code_018, 0xA5A3DA4-0xA5FBD78, 2091 functions, 90042 instructions (7.9 s, 477 MiB in use) compiled block 21/39: code_020, 0xA65414C-0xA6AC17C, 1549 functions, 90007 instructions (7.7 s, 582 MiB in use) compiled block 22/39: code_022, 0xAA62540-0xAABBB68, 2505 functions, 90027 instructions (10.2 s, 604 MiB in use) compiled block 23/39: code_023, 0xAABBB68-0xAB1476C, 873 functions, 90062 instructions (7.2 s, 556 MiB in use) compiled block 24/39: code_021, 0xA6AC17C-0xAA62540, 5822 functions, 90016 instructions (11.3 s, 480 MiB in use) compiled block 25/39: code_024, 0xAB14770-0xAB6D560, 714 functions, 90054 instructions (6.1 s, 582 MiB in use) compiled block 26/39: code_025, 0xAB6D560-0xABC7260, 1486 functions, 90735 instructions (7.0 s, 584 MiB in use) compiled block 27/39: code_026, 0xABC7260-0xAC1FAB4, 1636 functions, 90047 instructions (7.3 s, 506 MiB in use) compiled block 28/39: code_028, 0xAC795E4-0xACD2728, 1089 functions, 90145 instructions (7.1 s, 650 MiB in use) compiled block 29/39: code_027, 0xAC1FAC0-0xAC795E4, 2189 functions, 90038 instructions (8.6 s, 553 MiB in use) compiled block 30/39: code_029, 0xACD2730-0xAD2C9CC, 1398 functions, 90956 instructions (8.1 s, 538 MiB in use) compiled block 31/39: code_030, 0xAD2C9CC-0xAD864DC, 2993 functions, 90026 instructions (8.2 s, 662 MiB in use) compiled block 32/39: code_031, 0xAD864DC-0xADE11BC, 2982 functions, 90085 instructions (8.3 s, 576 MiB in use) compiled block 33/39: code_032, 0xADE11BC-0xAE3BFA8, 2204 functions, 91155 instructions (7.9 s, 544 MiB in use) compiled block 34/39: code_033, 0xAE3BFB0-0xAE94B24, 2644 functions, 90062 instructions (8.5 s, 629 MiB in use) compiled block 35/39: code_034, 0xAE94B30-0xAEEE530, 2209 functions, 90087 instructions (8.2 s, 558 MiB in use) compiled block 36/39: code_035, 0xAEEE530-0xAF465A8, 1419 functions, 90038 instructions (7.8 s, 529 MiB in use) compiled block 37/39: code_037, 0xAF9F198-0xAFC5930, 8818 functions, 39216 instructions (8.8 s, 418 MiB in use) compiled block 38/39: code_036, 0xAF465A8-0xAF9F194, 1641 functions, 90046 instructions (9.2 s, 294 MiB in use) compiled block 39/39: module, SnxModule descriptor, 526467 entries (0.8 s, 389 MiB in use) LLVM module: 168.4 MB, 526467 entries unit cache: 0 of 38 units reused (0.0 MB) from ~\AppData\Roaming\scarletnx\cache\units Built ~\01003FC01670C000.exe [ended, status 0] $ ~\scarletnx.exe -r ~ ~\.switch\prod.keys: 33 lines are not keys, the first line 96 Keys: ~\.switch\prod.keys, 173 of them, up to master key 21 (a firmware newer than 20.0.0) Title keys: ~\.switch\title.keys, 19 of them Reading ~\SAMURAI MAIDEN.nsp an NSP, 2.6 GB: 3 NCAs, 1 ticket Program NCA of 01003CE018AF6000, 2.6 GB, SDK 14.3.0, master key 13 (firmware 14.0.0 and later), its title key from a ticket or title.keys Control NCA of 01003CE018AF6000, 548 KB, SDK 14.3.0, master key 13 (firmware 14.0.0 and later), its keys in its key area Manual NCA of 01003CE018AF6000, 177 KB, SDK 14.3.0, master key 13 (firmware 14.0.0 and later), its keys in its key area content meta: an application 01003CE018AF6000, version 0 Recompiling SAMURAI MAIDEN (4 modules) LLVM: -O0, llvm_batch=full 355572 functions, 18231297 instructions LLVM: 203 code units and the module descriptor compiled block 1/204: code_000, 0x8000000-0x8060F48, 3254 functions, 90013 instructions (7.9 s, 577 MiB in use) compiled block 2/204: code_001, 0x8060F50-0x80BDCB0, 3449 functions, 90000 instructions (8.1 s, 458 MiB in use) compiled block 3/204: code_002, 0x80BDCB0-0x811A9AC, 3507 functions, 90009 instructions (8.2 s, 416 MiB in use) compiled block 4/204: code_005, 0x81D4030-0x822F7E4, 1681 functions, 90042 instructions (7.2 s, 771 MiB in use) compiled block 5/204: code_004, 0x8177F80-0x81D4028, 2653 functions, 90040 instructions (8.4 s, 738 MiB in use) compiled block 6/204: code_003, 0x811A9B0-0x8177F80, 3646 functions, 90015 instructions (9.6 s, 629 MiB in use) compiled block 7/204: code_006, 0x822F7F0-0x8289E8C, 1788 functions, 90010 instructions (7.6 s, 725 MiB in use) compiled block 8/204: code_007, 0x8289E90-0x82E5D74, 2840 functions, 90009 instructions (8.0 s, 737 MiB in use) compiled block 9/204: code_008, 0x82E5D80-0x833F230, 2013 functions, 90001 instructions (7.9 s, 647 MiB in use) compiled block 10/204: code_010, 0x839EE30-0x83FB9D4, 3266 functions, 90016 instructions (8.8 s, 876 MiB in use) compiled block 11/204: code_009, 0x833F230-0x839EE28, 9571 functions, 90065 instructions (14.1 s, 886 MiB in use) compiled block 12/204: code_011, 0x83FB9E0-0x8464110, 8001 functions, 90005 instructions (14.9 s, 797 MiB in use) compiled block 13/204: code_012, 0x8464110-0x84C90BC, 7938 functions, 90026 instructions (12.7 s, 835 MiB in use) compiled block 14/204: code_013, 0x84C90C0-0x8527B50, 5269 functions, 90000 instructions (10.0 s, 760 MiB in use) compiled block 15/204: code_014, 0x8527B50-0x8587EFC, 10417 functions, 90000 instructions (14.5 s, 818 MiB in use) compiled block 16/204: code_015, 0x8587F00-0x85E42A4, 4480 functions, 91113 instructions (9.4 s, 760 MiB in use) compiled block 17/204: code_016, 0x85E42B0-0x863CD6C, 1793 functions, 90042 instructions (9.0 s, 674 MiB in use) compiled block 18/204: code_018, 0x8695C70-0x86EDE8C, 1202 functions, 90017 instructions (7.8 s, 788 MiB in use) compiled block 19/204: code_019, 0x86EDE90-0x87469B4, 1459 functions, 90053 instructions (8.0 s, 738 MiB in use) compiled block 20/204: code_017, 0x863CD6C-0x8695C70, 1255 functions, 90184 instructions (9.6 s, 648 MiB in use) compiled block 21/204: code_020, 0x87469C0-0x879FA80, 1557 functions, 90110 instructions (7.6 s, 802 MiB in use) compiled block 22/204: code_021, 0x879FA80-0x87F7C94, 1108 functions, 90044 instructions (9.5 s, 820 MiB in use) compiled block 23/204: code_022, 0x87F7C94-0x88501BC, 1489 functions, 90193 instructions (9.7 s, 735 MiB in use) compiled block 24/204: code_024, 0x88A8674-0x8900B78, 1166 functions, 90032 instructions (7.7 s, 898 MiB in use) compiled block 25/204: code_023, 0x88501C0-0x88A8674, 1074 functions, 90064 instructions (13.8 s, 891 MiB in use) compiled block 26/204: code_025, 0x8900B80-0x8959D54, 1185 functions, 90419 instructions (16.9 s, 871 MiB in use) compiled block 27/204: code_026, 0x8959D54-0x89B595C, 973 functions, 93260 instructions (12.8 s, 893 MiB in use) compiled block 28/204: code_027, 0x89B595C-0x8A0DF04, 1124 functions, 90092 instructions (11.2 s, 911 MiB in use) compiled block 29/204: code_029, 0x8A66F68-0x8ABF3A8, 247 functions, 90296 instructions (10.4 s, 916 MiB in use) compiled block 30/204: code_028, 0x8A0DF04-0x8A66F68, 960 functions, 90493 instructions (14.1 s, 786 MiB in use) compiled block 31/204: code_030, 0x8ABF3A8-0x8B17E78, 951 functions, 90323 instructions (12.9 s, 852 MiB in use) compiled block 32/204: code_031, 0x8B17E78-0x8B701BC, 1003 functions, 90020 instructions (12.5 s, 914 MiB in use) compiled block 33/204: code_033, 0x8BC8C30-0x8C21048, 1067 functions, 90017 instructions (8.7 s, 861 MiB in use) compiled block 34/204: code_032, 0x8B701BC-0x8BC8C30, 1285 functions, 90049 instructions (13.0 s, 772 MiB in use) compiled block 35/204: code_034, 0x8C21050-0x8C7A360, 1068 functions, 90915 instructions (7.8 s, 937 MiB in use) compiled block 36/204: code_035, 0x8C7A360-0x8CD3650, 1939 functions, 90056 instructions (9.0 s, 963 MiB in use) compiled block 37/204: code_036, 0x8CD3650-0x8D2B82C, 811 functions, 90007 instructions (17.5 s, 1004 MiB in use) compiled block 38/204: code_037, 0x8D2B82C-0x8D84104, 1276 functions, 90035 instructions (15.7 s, 1029 MiB in use) compiled block 39/204: code_039, 0x8DDC6F0-0x8E34A38, 1129 functions, 90035 instructions (11.7 s, 1047 MiB in use) compiled block 40/204: code_040, 0x8E34A38-0x8E8D8C4, 1139 functions, 90134 instructions (10.2 s, 1039 MiB in use) compiled block 41/204: code_038, 0x8D84110-0x8DDC6F0, 757 functions, 90130 instructions (26.6 s, 1157 MiB in use) compiled block 42/204: code_041, 0x8E8D8D0-0x8EE5E18, 933 functions, 90015 instructions (16.5 s, 1453 MiB in use) compiled block 43/204: code_042, 0x8EE5E18-0x8F3F300, 371 functions, 91295 instructions (46.4 s, 1568 MiB in use) compiled block 44/204: code_044, 0x8F99A10-0x8FF225C, 630 functions, 90341 instructions (43.3 s, 1394 MiB in use) compiled block 45/204: code_043, 0x8F3F300-0x8F99A08, 306 functions, 92304 instructions (56.9 s, 1106 MiB in use) compiled block 46/204: code_045, 0x8FF225C-0x904A37C, 1409 functions, 90061 instructions (16.8 s, 1018 MiB in use) compiled block 47/204: code_047, 0x90A36E0-0x90FBC14, 514 functions, 90306 instructions (8.8 s, 1037 MiB in use) compiled block 48/204: code_046, 0x904A37C-0x90A36E0, 1135 functions, 90079 instructions (12.0 s, 957 MiB in use) compiled block 49/204: code_048, 0x90FBC14-0x915D7E0, 1104 functions, 99659 instructions (12.8 s, 1015 MiB in use) compiled block 50/204: code_049, 0x915D7E0-0x91B8104, 1877 functions, 90023 instructions (8.3 s, 924 MiB in use) compiled block 51/204: code_050, 0x91B8110-0x921265C, 1905 functions, 90007 instructions (9.0 s, 1009 MiB in use) compiled block 52/204: code_053, 0x92C3278-0x931CB7C, 2051 functions, 90010 instructions (9.2 s, 1060 MiB in use) compiled block 53/204: code_052, 0x926A884-0x92C3278, 1859 functions, 90366 instructions (10.9 s, 973 MiB in use) compiled block 54/204: code_051, 0x921265C-0x926A884, 1148 functions, 90006 instructions (18.6 s, 1053 MiB in use) compiled block 55/204: code_055, 0x93768B0-0x93D0394, 1396 functions, 90016 instructions (7.9 s, 796 MiB in use) compiled block 56/204: code_054, 0x931CB80-0x93768B0, 1684 functions, 90029 instructions (8.4 s, 764 MiB in use) compiled block 57/204: code_056, 0x93D03A0-0x942ADA4, 1950 functions, 90044 instructions (9.3 s, 1100 MiB in use) compiled block 58/204: code_058, 0x9483194-0x94DD700, 931 functions, 92402 instructions (15.4 s, 1166 MiB in use) compiled block 59/204: code_059, 0x94DD700-0x9535AC0, 872 functions, 90049 instructions (21.2 s, 1320 MiB in use) compiled block 60/204: code_057, 0x942ADA4-0x9483194, 785 functions, 90064 instructions (30.2 s, 1245 MiB in use) compiled block 61/204: code_062, 0x95E6230-0x963E4C4, 1249 functions, 90157 instructions (24.5 s, 1725 MiB in use) compiled block 62/204: code_063, 0x963E4C4-0x9696890, 871 functions, 90102 instructions (34.6 s, 1829 MiB in use) compiled block 63/204: code_061, 0x958E090-0x95E622C, 397 functions, 90035 instructions (61.2 s, 1640 MiB in use) compiled block 64/204: code_060, 0x9535AC0-0x958E090, 421 functions, 90167 instructions (81.3 s, 1322 MiB in use) compiled block 65/204: code_064, 0x9696890-0x96EEBC4, 900 functions, 90217 instructions (29.1 s, 1436 MiB in use) compiled block 66/204: code_066, 0x9746F64-0x979F0C0, 1292 functions, 90070 instructions (22.6 s, 1270 MiB in use) compiled block 67/204: code_065, 0x96EEBC4-0x9746F64, 658 functions, 90129 instructions (30.5 s, 1063 MiB in use) compiled block 68/204: code_068, 0x97F78A0-0x993A820, 1706 functions, 90473 instructions (10.7 s, 1171 MiB in use) compiled block 69/204: code_069, 0x986C468-0x98C4398, 1781 functions, 90060 instructions (10.2 s, 1166 MiB in use) compiled block 70/204: code_067, 0x979F0C0-0x97F78A0, 1139 functions, 90096 instructions (15.0 s, 1049 MiB in use) compiled block 71/204: code_070, 0x98C4398-0x991D678, 2051 functions, 90161 instructions (10.3 s, 1120 MiB in use) compiled block 72/204: code_072, 0x9979330-0x99D3268, 1499 functions, 90113 instructions (7.4 s, 1050 MiB in use) compiled block 73/204: code_071, 0x991D678-0x9979328, 3332 functions, 90015 instructions (9.6 s, 982 MiB in use) compiled block 74/204: code_074, 0x9A2E2D0-0x9A86EFC, 828 functions, 90019 instructions (7.2 s, 1146 MiB in use) compiled block 75/204: code_073, 0x99D3270-0x9A2E2C8, 2023 functions, 90112 instructions (8.6 s, 1092 MiB in use) compiled block 76/204: code_075, 0x9A86F00-0x9AE8678, 4106 functions, 90025 instructions (9.2 s, 1015 MiB in use) compiled block 77/204: code_076, 0x9AE8680-0x9B43994, 1797 functions, 90019 instructions (7.7 s, 1127 MiB in use) compiled block 78/204: code_077, 0x9B439A0-0x9B9EF08, 1816 functions, 90010 instructions (8.0 s, 1118 MiB in use) compiled block 79/204: code_078, 0x9B9EF10-0x9BFE094, 3100 functions, 90016 instructions (9.1 s, 1063 MiB in use) compiled block 80/204: code_079, 0x9BFE0A0-0x9C59BE4, 1964 functions, 90119 instructions (7.8 s, 1117 MiB in use) compiled block 81/204: code_080, 0x9C59BF0-0x9CB43B4, 1638 functions, 90039 instructions (7.4 s, 1078 MiB in use) compiled block 82/204: code_081, 0x9CB43C0-0x9D10510, 2346 functions, 90002 instructions (8.2 s, 1095 MiB in use) compiled block 83/204: code_082, 0x9D10510-0x9D6BB44, 1997 functions, 90003 instructions (7.6 s, 1119 MiB in use) compiled block 84/204: code_083, 0x9D6BB50-0x9DC8160, 2331 functions, 90031 instructions (8.1 s, 1082 MiB in use) compiled block 85/204: code_084, 0x9DC8160-0x9E22CB4, 1800 functions, 90090 instructions (8.0 s, 1111 MiB in use) compiled block 86/204: code_085, 0x9E22CC0-0x9E7E508, 2151 functions, 90106 instructions (7.8 s, 1117 MiB in use) compiled block 87/204: code_086, 0x9E7E510-0x9ED95CC, 2032 functions, 90075 instructions (8.1 s, 1083 MiB in use) compiled block 88/204: code_087, 0x9ED95D0-0x9F33858, 1345 functions, 90290 instructions (7.2 s, 1103 MiB in use) compiled block 89/204: code_088, 0x9F33860-0x9F8EEC0, 2538 functions, 90049 instructions (8.4 s, 1165 MiB in use) compiled block 90/204: code_089, 0x9F8EEC0-0x9FE9310, 1757 functions, 90029 instructions (7.8 s, 1144 MiB in use) compiled block 91/204: code_090, 0x9FE9310-0xA044FC0, 2849 functions, 90056 instructions (10.0 s, 1147 MiB in use) compiled block 92/204: code_091, 0xA044FC0-0xA09FE94, 1756 functions, 90110 instructions (8.1 s, 1142 MiB in use) compiled block 93/204: code_092, 0xA09FEA0-0xA0FA770, 1595 functions, 90020 instructions (7.2 s, 1022 MiB in use) compiled block 94/204: code_093, 0xA0FA770-0xA1551EC, 1950 functions, 90028 instructions (7.7 s, 1168 MiB in use) compiled block 95/204: code_095, 0xA1B0CA0-0xA20A2D0, 1000 functions, 90009 instructions (6.9 s, 1142 MiB in use) compiled block 96/204: code_094, 0xA1551F0-0xA1B0C98, 2257 functions, 90154 instructions (8.1 s, 1092 MiB in use) compiled block 97/204: code_096, 0xA20A2D0-0xA266B64, 2057 functions, 91800 instructions (7.8 s, 1166 MiB in use) compiled block 98/204: code_097, 0xA266B70-0xA2C1E74, 2365 functions, 90015 instructions (8.2 s, 1031 MiB in use) compiled block 99/204: code_098, 0xA2C1E80-0xA31C25C, 1128 functions, 90173 instructions (7.5 s, 996 MiB in use) compiled block 100/204: code_099, 0xA31C260-0xA3775D4, 1947 functions, 90012 instructions (8.7 s, 1224 MiB in use) compiled block 101/204: code_101, 0xA3D3390-0xA42D984, 1420 functions, 90198 instructions (7.4 s, 1220 MiB in use) compiled block 102/204: code_100, 0xA3775E0-0xA3D3390, 2453 functions, 90014 instructions (9.1 s, 1127 MiB in use) compiled block 103/204: code_103, 0xA48AAD0-0xA4E44C8, 1289 functions, 90173 instructions (7.8 s, 1136 MiB in use) compiled block 104/204: code_102, 0xA42D990-0xA48AAD0, 2953 functions, 90095 instructions (9.1 s, 1074 MiB in use) compiled block 105/204: code_104, 0xA4E44D0-0xA53E4D4, 1309 functions, 90085 instructions (7.9 s, 1124 MiB in use) compiled block 106/204: code_105, 0xA53E4E0-0xA59791C, 897 functions, 90028 instructions (7.0 s, 1216 MiB in use) compiled block 107/204: code_106, 0xA597920-0xA5F21B4, 1631 functions, 90066 instructions (7.9 s, 1205 MiB in use) compiled block 108/204: code_107, 0xA5F21C0-0xA64E134, 2474 functions, 90026 instructions (8.8 s, 1181 MiB in use) compiled block 109/204: code_108, 0xA64E140-0xA6A80BC, 1638 functions, 90014 instructions (8.4 s, 1241 MiB in use) compiled block 110/204: code_109, 0xA6A80C0-0xA703AFC, 2365 functions, 90059 instructions (8.8 s, 1224 MiB in use) compiled block 111/204: code_110, 0xA703B00-0xA75DADC, 1682 functions, 90023 instructions (8.6 s, 1193 MiB in use) compiled block 112/204: code_111, 0xA75DAE0-0xA7B85B8, 1643 functions, 90148 instructions (8.3 s, 1235 MiB in use) compiled block 113/204: code_112, 0xA7B85C0-0xA8126AC, 1334 functions, 90032 instructions (8.5 s, 1221 MiB in use) compiled block 114/204: code_113, 0xA8126B0-0xA86D1BC, 1918 functions, 90488 instructions (8.4 s, 1209 MiB in use) compiled block 115/204: code_114, 0xA86D1C0-0xA8C79E8, 1708 functions, 90052 instructions (8.0 s, 1258 MiB in use) compiled block 116/204: code_115, 0xA8C79F0-0xA921A34, 1471 functions, 90044 instructions (7.6 s, 1238 MiB in use) compiled block 117/204: code_116, 0xA921A40-0xA97C3CC, 1817 functions, 90026 instructions (8.6 s, 1239 MiB in use) compiled block 118/204: code_117, 0xA97C3D0-0xA9D739C, 1511 functions, 90710 instructions (7.5 s, 1255 MiB in use) compiled block 119/204: code_118, 0xA9D73A0-0xAA308B4, 933 functions, 90043 instructions (9.5 s, 1255 MiB in use) compiled block 120/204: code_119, 0xAA308C0-0xAA89DA8, 961 functions, 90005 instructions (7.1 s, 1218 MiB in use) compiled block 121/204: code_120, 0xAA89DB0-0xAAE3930, 1167 functions, 90020 instructions (7.4 s, 1226 MiB in use) compiled block 122/204: code_122, 0xAB3D920-0xAB96A50, 708 functions, 90083 instructions (6.4 s, 1179 MiB in use) compiled block 123/204: code_121, 0xAAE3930-0xAB3D920, 1429 functions, 90035 instructions (7.4 s, 1114 MiB in use) compiled block 124/204: code_123, 0xAB96A50-0xABF0194, 882 functions, 90046 instructions (6.8 s, 1234 MiB in use) compiled block 125/204: code_124, 0xABF01A0-0xAC4B178, 1591 functions, 90452 instructions (7.7 s, 1286 MiB in use) compiled block 126/204: code_125, 0xAC4B180-0xACA5304, 1435 functions, 90053 instructions (8.0 s, 1211 MiB in use) compiled block 127/204: code_126, 0xACA5310-0xACFFF60, 1744 functions, 90004 instructions (7.8 s, 1267 MiB in use) compiled block 128/204: code_128, 0xAD5B820-0xADB5E20, 1718 functions, 90047 instructions (8.2 s, 1212 MiB in use) compiled block 129/204: code_127, 0xACFFF60-0xAD5B820, 2106 functions, 90023 instructions (8.7 s, 1156 MiB in use) compiled block 130/204: code_129, 0xADB5E20-0xAE10C20, 2487 functions, 90031 instructions (9.0 s, 1273 MiB in use) compiled block 131/204: code_131, 0xAE6B410-0xAEC4CD0, 1063 functions, 90003 instructions (7.4 s, 1323 MiB in use) compiled block 132/204: code_130, 0xAE10C20-0xAE6B40C, 1685 functions, 90044 instructions (7.9 s, 1213 MiB in use) compiled block 133/204: code_132, 0xAEC4CD0-0xAF1F22C, 1477 functions, 90062 instructions (7.8 s, 1299 MiB in use) compiled block 134/204: code_133, 0xAF1F230-0xAF77D98, 554 functions, 90106 instructions (7.0 s, 1317 MiB in use) compiled block 135/204: code_134, 0xAF77DA0-0xAFD1E34, 1096 functions, 90185 instructions (7.5 s, 1276 MiB in use) compiled block 136/204: code_135, 0xAFD1E40-0xB02B870, 1121 functions, 90019 instructions (8.2 s, 1323 MiB in use) compiled block 137/204: code_136, 0xB02B870-0xB085B78, 1200 functions, 90356 instructions (7.7 s, 1311 MiB in use) compiled block 138/204: code_137, 0xB085B80-0xB0DF8F8, 1123 functions, 90075 instructions (7.4 s, 1254 MiB in use) compiled block 139/204: code_138, 0xB0DF900-0xB13A5A8, 1575 functions, 90799 instructions (8.1 s, 1356 MiB in use) compiled block 140/204: code_139, 0xB13A5B0-0xB193A60, 927 functions, 90014 instructions (7.0 s, 1328 MiB in use) compiled block 141/204: code_140, 0xB193A60-0xB1EEA00, 1893 functions, 90074 instructions (8.6 s, 1294 MiB in use) compiled block 142/204: code_141, 0xB1EEA00-0xB248EBC, 1619 functions, 90067 instructions (7.5 s, 1365 MiB in use) compiled block 143/204: code_142, 0xB248EC0-0xB2A3944, 1607 functions, 90208 instructions (7.7 s, 1349 MiB in use) compiled block 144/204: code_143, 0xB2A3950-0xB2FD484, 767 functions, 90070 instructions (6.7 s, 1307 MiB in use) compiled block 145/204: code_144, 0xB2FD490-0xB357194, 1169 functions, 90057 instructions (8.3 s, 1308 MiB in use) compiled block 146/204: code_145, 0xB3571A0-0xB3B11A8, 1407 functions, 90113 instructions (7.6 s, 1262 MiB in use) compiled block 147/204: code_146, 0xB3B11B0-0xB40B1E4, 1362 functions, 90090 instructions (7.6 s, 1307 MiB in use) compiled block 148/204: code_147, 0xB40B1F0-0xB4648C4, 986 functions, 90064 instructions (7.0 s, 1403 MiB in use) compiled block 149/204: code_148, 0xB4648D0-0xB4BE32C, 1126 functions, 90030 instructions (7.4 s, 1332 MiB in use) compiled block 150/204: code_149, 0xB4BE330-0xB5195E8, 1950 functions, 90525 instructions (8.6 s, 1316 MiB in use) compiled block 151/204: code_151, 0xB574330-0xB5CCFF8, 566 functions, 90096 instructions (6.4 s, 1389 MiB in use) compiled block 152/204: code_150, 0xB5195F0-0xB574324, 1422 functions, 90561 instructions (7.4 s, 1345 MiB in use) compiled block 153/204: code_152, 0xB5CD000-0xB627424, 1540 functions, 90062 instructions (8.2 s, 1370 MiB in use) compiled block 154/204: code_153, 0xB627430-0xB6808E8, 927 functions, 90073 instructions (7.3 s, 1390 MiB in use) compiled block 155/204: code_154, 0xB6808F0-0xB6DA060, 987 functions, 90044 instructions (7.2 s, 1313 MiB in use) compiled block 156/204: code_155, 0xB6DA060-0xB7337B4, 1059 functions, 90004 instructions (7.4 s, 1397 MiB in use) compiled block 157/204: code_156, 0xB7337C0-0xB78E438, 2022 functions, 90020 instructions (8.3 s, 1427 MiB in use) compiled block 158/204: code_157, 0xB78E440-0xB7E83F8, 1449 functions, 90001 instructions (8.4 s, 1356 MiB in use) compiled block 159/204: code_158, 0xB7E8400-0xB84116C, 569 functions, 90153 instructions (7.3 s, 1386 MiB in use) compiled block 160/204: code_160, 0xB89DFE0-0xB8F7290, 667 functions, 90139 instructions (7.0 s, 1447 MiB in use) compiled block 161/204: code_159, 0xB841170-0xB89DFDC, 876 functions, 93750 instructions (8.4 s, 1417 MiB in use) compiled block 162/204: code_161, 0xB8F7290-0xB950694, 830 functions, 90030 instructions (7.9 s, 1410 MiB in use) compiled block 163/204: code_162, 0xB9506A0-0xB9A9C84, 961 functions, 90025 instructions (7.5 s, 1445 MiB in use) compiled block 164/204: code_163, 0xB9A9C90-0xBA04838, 1578 functions, 90411 instructions (8.8 s, 1434 MiB in use) compiled block 165/204: code_164, 0xBA04840-0xBA5E04C, 1023 functions, 90023 instructions (8.4 s, 1427 MiB in use) compiled block 166/204: code_165, 0xBA5E050-0xBAB7C18, 1213 functions, 90002 instructions (7.4 s, 1442 MiB in use) compiled block 167/204: code_166, 0xBAB7C20-0xBB11F08, 1504 functions, 90016 instructions (7.7 s, 1444 MiB in use) compiled block 168/204: code_167, 0xBB11F10-0xBB6C2EC, 1499 functions, 90019 instructions (7.6 s, 1454 MiB in use) compiled block 169/204: code_168, 0xBB6C2F0-0xBBC6618, 1314 functions, 90292 instructions (7.4 s, 1434 MiB in use) compiled block 170/204: code_169, 0xBBC6620-0xBC2101C, 1659 functions, 90343 instructions (7.9 s, 1428 MiB in use) compiled block 171/204: code_170, 0xBC21020-0xBC79A48, 353 functions, 90241 instructions (6.4 s, 1427 MiB in use) compiled block 172/204: code_171, 0xBC79A50-0xBCD1E94, 125 functions, 90213 instructions (6.5 s, 1442 MiB in use) compiled block 173/204: code_172, 0xBCD1EA0-0xBD2A8F8, 490 functions, 90026 instructions (7.0 s, 1488 MiB in use) compiled block 174/204: code_173, 0xBD2A900-0xBD84BF4, 1535 functions, 90031 instructions (8.4 s, 1482 MiB in use) compiled block 175/204: code_174, 0xBD84C00-0xBDDFFF0, 2301 functions, 90681 instructions (8.4 s, 1458 MiB in use) compiled block 176/204: code_175, 0xBDDFFF0-0xFD24A8C, 2445 functions, 90088 instructions (8.4 s, 1453 MiB in use) compiled block 177/204: code_176, 0xFD24A90-0xFD7E1C0, 929 functions, 90105 instructions (6.8 s, 1437 MiB in use) compiled block 178/204: code_177, 0xFD7E1C0-0xFDD7964, 339 functions, 91100 instructions (6.0 s, 1411 MiB in use) compiled block 179/204: code_178, 0xFDD7970-0xFE2FF7C, 813 functions, 90016 instructions (7.1 s, 1392 MiB in use) compiled block 180/204: code_179, 0xFE2FF7C-0xFE88804, 814 functions, 90071 instructions (6.4 s, 1348 MiB in use) compiled block 181/204: code_180, 0xFE88810-0xFEE1914, 643 functions, 90263 instructions (7.4 s, 1444 MiB in use) compiled block 182/204: code_181, 0xFEE1920-0xFF3A0C8, 1540 functions, 90151 instructions (8.0 s, 1405 MiB in use) compiled block 183/204: code_182, 0xFF3A0C8-0xFF920E4, 1755 functions, 90054 instructions (8.0 s, 1362 MiB in use) compiled block 184/204: code_183, 0xFF920F0-0xFFEA7D8, 1257 functions, 90232 instructions (7.7 s, 1460 MiB in use) compiled block 185/204: code_184, 0xFFEA7D8-0x10042A58, 1465 functions, 90120 instructions (7.9 s, 1568 MiB in use) compiled block 186/204: code_185, 0x10042A58-0x103F7B14, 4585 functions, 90061 instructions (10.4 s, 1401 MiB in use) compiled block 187/204: code_186, 0x103F7B20-0x10450FBC, 1588 functions, 90021 instructions (8.2 s, 1356 MiB in use) compiled block 188/204: code_187, 0x10450FC0-0x104A98B0, 1599 functions, 90040 instructions (7.5 s, 1540 MiB in use) compiled block 189/204: code_188, 0x104A98B0-0x10503DF8, 2182 functions, 90038 instructions (8.5 s, 1545 MiB in use) compiled block 190/204: code_189, 0x10503DF8-0x1055C6E4, 2956 functions, 90092 instructions (8.7 s, 1469 MiB in use) compiled block 191/204: code_192, 0x1060FFF0-0x10668EC8, 647 functions, 90256 instructions (7.4 s, 1649 MiB in use) compiled block 192/204: code_190, 0x1055C6F0-0x105B5DC8, 2404 functions, 90097 instructions (14.5 s, 1599 MiB in use) compiled block 193/204: code_191, 0x105B5DD0-0x1060FFE4, 1785 functions, 91310 instructions (12.6 s, 1520 MiB in use) compiled block 194/204: code_193, 0x10668ED0-0x106C1C28, 1118 functions, 90015 instructions (7.0 s, 1526 MiB in use) compiled block 195/204: code_194, 0x106C1C30-0x1071A974, 1461 functions, 90007 instructions (7.2 s, 1577 MiB in use) compiled block 196/204: code_195, 0x1071A974-0x10774E14, 2999 functions, 90012 instructions (8.5 s, 1579 MiB in use) compiled block 197/204: code_196, 0x10774E20-0x107CFB7C, 2568 functions, 91054 instructions (8.4 s, 1545 MiB in use) compiled block 198/204: code_197, 0x107CFB80-0x1082AEB4, 2493 functions, 91570 instructions (8.5 s, 1585 MiB in use) compiled block 199/204: code_198, 0x1082AEC0-0x10884EE8, 2360 functions, 90034 instructions (9.8 s, 1595 MiB in use) compiled block 200/204: code_199, 0x10884EF0-0x108DD208, 1299 functions, 90010 instructions (9.4 s, 1642 MiB in use) compiled block 201/204: code_202, 0x1098DE90-0x1098E540, 107 functions, 428 instructions (0.1 s, 1643 MiB in use) compiled block 202/204: code_200, 0x108DD208-0x10935660, 1539 functions, 90045 instructions (8.5 s, 1526 MiB in use) compiled block 203/204: code_201, 0x10935660-0x1098DE90, 9613 functions, 90001 instructions (13.0 s, 1267 MiB in use) compiled block 204/204: module, SnxModule descriptor, 3201953 entries (4.7 s, 1871 MiB in use) LLVM module: 968.5 MB, 3201953 entries unit cache: 0 of 203 units reused (0.0 MB) from ~\AppData\Roaming\scarletnx\cache\units Built ~\01003CE018AF6000.exe [ended, status 0] == the launcher's log: ~\AppData\Roaming\scarletnx\state\scarletnx-console-2026-11-11.log == 2026-11-11 16:08:05 [10280] ScarletNX main 650752b, committed 2026-11-11 (clang 23.1.5, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-11 16:08:05 [10280] disk: 23843 MiB free of 244096 MiB 2026-11-11 16:08:05 [10280] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-11 16:08:06 [10280] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-11 16:08:06 [10280] last start: ended with an exit, or none before 2026-11-11 16:10:41 [10280] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-11 16:12:14 [10280] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-11 16:13:08 [10280] users: [user1] mii=(none): Baguette; picture=(none): file == fatal errors: ~\AppData\Roaming\scarletnx\state\scarletnx-error.log == == ~\0100544020572000_0100544020572800v851968.log == [ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.04] settings: ~\0100544020572000.ini keeps 4 keys this version does not use (astc_bc, controls_opacity, vk_descriptors, memory_fit), under [Deprecated]: delete them, or use Settings > App > Clean Old Settings in the launcher [ 0.05] log: written to ~\0100544020572000_0100544020572800v851968.log [ 0.05] ScarletNX - Atelier Yumia: The Alchemist of Memories & the Envisioned Land [ 0.05] build: ScarletNX main 650752b, committed 2026-11-11 (clang 23.1.5, Windows x86_64) [ 0.05] run: started 2026-11-11 09:12:33 UTC [ 0.05] system: Windows 10 21H2 (10.0.19044), Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz, 4 threads, 8 GB RAM [ 0.06] last start: pid 10412, started 2026-11-08 18:25:17 did not end with an exit: a crash (whose report ends that run's log, in logs/), a kill (by the system for its memory, or by the user) or a power loss, which the system does not name [ 0.06] game: the update of the game in 0100544020572000, with its settings and saves [ 0.08] fs: ExeFS and RomFS read from the update ~\Atelier Yumia The Alchemist of Memories & the Envisioned Land [0100544020572800][v851968][US][Up v1.6.1].nsp over the game's dump ~\Atelier Yumia The Alchemist of Memories and the Envisioned Land.nsp (4257.3 MB mapped) [ 0.08] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.09] memory: 4 KiB host pages, views are copies (no alias pool) [ 0.09] memory: memory_fit_mode=0 (Auto): the game is told 3285 MiB, the console's being 3285 (the system can still give 4135 MiB, the process holds 72) [ 0.12] Loaded rtld at 0x8000000 [ 0.20] Loaded main at 0x8006000 [ 0.20] Loaded subsdk0 at 0xb02c000 [ 0.21] Loaded subsdk1 at 0xb037000 [ 0.23] Loaded sdk at 0xb6b9000 [ 0.24] symbols: 27049 functions named [ 0.24] hooks: the module calls the functions of the 545 symbols its build's hooks named through their dispatch slots, and every other function directly (route list 07e8e8e20e0a5e81; this runtime's, f1b76606a7486c69, names 722) [ 0.24] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.24] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.24] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.24] hooks: module subsdk1, SDK unknown (its versioned hooks aren't installed) [ 0.25] hooks: module sdk, SDK 18.3.2 [ 0.25] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at b751ef0 runs diag_abort [ 0.25] hooks: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at b967b50 runs codec_decoder_finalize only for the calls through the PLT and function pointers: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 0.25] hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at b967b50 runs codec_decoder_finalize [ 0.25] hooks: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at b967d00 runs codec_decoder_reset only for the calls through the PLT and function pointers: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 0.25] hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at b967d00 runs codec_decoder_reset [ 0.25] hook: memcpy at bbdb4e0 runs hook_memmove [ 0.25] hook: memmove at bbdb830 runs hook_memmove [ 0.25] hook: memset at bbdbaf0 runs hook_memset [ 0.25] hooks: 6 of the game's functions run the runtime's handlers [ 0.25] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run [ 0.25] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.26] jit: 2 compile threads and the miss thread, 29 pcs of earlier runs queued [ 0.26] jit: compile thread 0 runs at Windows thread priority -1 [ 0.26] npdm: system resource 16 MB, cores 7, priorities ffffffff0000000 [ 0.26] jit: compile thread 1 runs at Windows thread priority -1 [ 0.26] jit: the miss thread runs at Windows thread priority 0: it compiles what a game thread waits for [ 0.26] acc: 1 user, playing as user 1 [ 0.26] users: [user1] mii=(none): Baguette; picture=(none): file [ 0.27] time: the time zone is Etc/GMT-7 (UTC+07) [ 0.27] game: 0100544020572000, version 1.6.1 [ 0.29] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.29] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.32] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.33] pl: the Korean stand-in answers for the console font's private-use characters [ 0.33] pl: the extended stand-in answers for the console font's private-use characters [ 0.33] RomFS: the update's over the game's dump, read in place (7318.1 MB) [ 0.33] game: played with Update 1.6.1 [ 0.50] input: no SDL joysticks detected [ 2.20] video: SDL 3.4.18 on windows [ 2.42] vpad skin: line: overlay0 "landscape" has 17 of the 17 controls [ 2.42] vpad skin: line: overlay0 "landscape" is read: of its landscape pages, the first with the most controls (17) [ 2.44] vpad skin: line, page 0 "landscape": 20 images in 1952 rows of the atlas [ 2.45] video: a window of 1280x720 pixels, the display's scale 1.00 [ 2.60] vulkan: subgroups of 32 lanes, operations 0x7ff, stages 0x3f: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 2.60] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded on the GPU as they are loaded (astc_mode=0) [ 2.60] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 2.60] vulkan: a known problem the extension bans do not turn off: shaderFloat16 on NVIDIA GeForce 920MX (NVIDIA, 582.66, driver version 582.66.00): NVIDIA's driver gets FP16 math wrong on Ampere and newer GPUs by yuzu's account, which Eden still follows (yuzu 7277d7fe96 (2021-07-03); extension_bans.txt:64) [ 2.60] vulkan: a known problem the extension bans do not turn off: shaderDenormPreserveFloat16 on NVIDIA GeForce 920MX (NVIDIA, 582.66, driver version 582.66.00): NVIDIA's driver lets a DenormPreserve for 16 bits keep 32-bit denormals too, over a DenormFlushToZero for 32 bits (vkd3d-proton device.c:10180; extension_bans.txt:66) [ 2.60] vulkan: a known problem the extension bans do not turn off: vkCmdClearAttachments on NVIDIA GeForce 920MX (NVIDIA, 582.66, driver version 582.66.00): NVIDIA's driver can lock the GPU up clearing part of a multisampled target, several clears in one command buffer (Dolphin DriverDetails.cpp:116; extension_bans.txt:121) [ 2.60] vulkan: VK_ANDROID_external_memory_android_hardware_buffer: off (the driver has it not) [ 2.60] vulkan: VK_EXT_attachment_feedback_loop_dynamic_state: on (auto: the driver has it, and no ban holds) [ 2.60] vulkan: VK_EXT_attachment_feedback_loop_layout: on (auto: the driver has it, and no ban holds) [ 2.60] vulkan: VK_EXT_blend_operation_advanced: on (auto: the driver has it, and no ban holds) [ 2.60] vulkan: VK_EXT_calibrated_timestamps: on (auto: the driver has it, and no ban holds) [ 2.60] vulkan: VK_EXT_conditional_rendering: on (auto: the driver has it, and no ban holds) [ 2.60] vulkan: VK_EXT_conservative_rasterization: off (the driver has it not) [ 2.60] vulkan: VK_EXT_custom_border_color: on (auto: the driver has it, and no ban holds) [ 2.60] vulkan: VK_EXT_depth_clip_control: on (auto: the driver has it, and no ban holds) [ 2.60] vulkan: VK_EXT_depth_range_unrestricted: on (auto: the driver has it, and no ban holds) [ 2.60] vulkan: VK_EXT_descriptor_buffer: on (auto: the driver has it, and no ban holds) [ 2.60] vulkan: VK_EXT_descriptor_heap: off (the driver has it not) [ 2.60] vulkan: VK_EXT_device_fault: on (auto: the driver has it, and no ban holds) [ 2.60] vulkan: VK_EXT_extended_dynamic_state: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 2.60] vulkan: VK_EXT_extended_dynamic_state2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 2.60] vulkan: VK_EXT_extended_dynamic_state3: on (auto: the driver has it, and no ban holds) [ 2.60] vulkan: VK_EXT_external_memory_dma_buf: off (the driver has it not) [ 2.60] vulkan: VK_EXT_external_memory_host: on (auto: the driver has it, and no ban holds) [ 2.60] vulkan: VK_EXT_fragment_shader_interlock: off (the driver has it not) [ 2.60] vulkan: VK_EXT_graphics_pipeline_library: on (auto: the driver has it, and no ban holds) [ 2.60] vulkan: VK_EXT_index_type_uint8: on (auto: the driver has it, and no ban holds) [ 2.60] vulkan: VK_EXT_load_store_op_none: on (auto: the driver has it, and no ban holds) [ 2.60] vulkan: VK_EXT_map_memory_placed: off (the driver has it not) [ 2.60] vulkan: VK_EXT_memory_budget: on (auto: the driver has it, and no ban holds) [ 2.60] vulkan: VK_EXT_mesh_shader: off (the driver has it not) [ 2.60] vulkan: VK_EXT_pipeline_creation_feedback: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 2.60] vulkan: VK_EXT_pipeline_robustness: on (auto: the driver has it, and no ban holds) [ 2.60] vulkan: VK_EXT_post_depth_coverage: off (the driver has it not) [ 2.60] vulkan: VK_EXT_present_timing: off (the driver has it not) [ 2.60] vulkan: VK_EXT_primitive_topology_list_restart: on (auto: the driver has it, and no ban holds) [ 2.60] vulkan: VK_EXT_provoking_vertex: on (auto: the driver has it, and no ban holds) [ 2.60] vulkan: VK_EXT_robustness2: on (auto: the driver has it, and no ban holds) [ 2.61] vulkan: VK_EXT_sample_locations: off (the driver has it not) [ 2.61] vulkan: VK_EXT_shader_atomic_float: on (auto: the driver has it, and no ban holds) [ 2.61] vulkan: VK_EXT_shader_demote_to_helper_invocation: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 2.61] vulkan: VK_EXT_transform_feedback: on (auto: the driver has it, and no ban holds) [ 2.61] vulkan: VK_EXT_vertex_attribute_divisor: on (auto: the driver has it, and no ban holds) [ 2.61] vulkan: VK_EXT_vertex_input_dynamic_state: on (auto: the driver has it, and no ban holds) [ 2.61] vulkan: VK_GOOGLE_display_timing: off (the driver has it not) [ 2.61] vulkan: VK_KHR_calibrated_timestamps: on (auto: the driver has it, and no ban holds) [ 2.61] vulkan: VK_KHR_cooperative_matrix: off (the driver has it not) [ 2.61] vulkan: VK_KHR_dynamic_rendering: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 2.61] vulkan: VK_KHR_dynamic_rendering_local_read: on (auto: the driver has it, and no ban holds) [ 2.61] vulkan: VK_KHR_extended_flags: off (the driver has it not) [ 2.61] vulkan: VK_KHR_external_memory_fd: off (the driver has it not) [ 2.61] vulkan: VK_KHR_format_feature_flags2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 2.61] vulkan: VK_KHR_index_type_uint8: on (auto: the driver has it, and no ban holds) [ 2.61] vulkan: VK_KHR_load_store_op_none: on (auto: the driver has it, and no ban holds) [ 2.61] vulkan: VK_KHR_maintenance4: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 2.61] vulkan: VK_KHR_maintenance5: on (auto: the driver has it, and no ban holds) [ 2.61] vulkan: VK_KHR_maintenance8: on (auto: the driver has it, and no ban holds) [ 2.61] vulkan: VK_KHR_map_memory2: on (auto: the driver has it, and no ban holds) [ 2.61] vulkan: VK_KHR_pipeline_library: on (auto: the driver has it, and no ban holds) [ 2.61] vulkan: VK_KHR_portability_subset: off (the driver has it not) [ 2.61] vulkan: VK_KHR_present_id: on (auto: the driver has it, and no ban holds) [ 2.61] vulkan: VK_KHR_present_id2: off (the driver has it not) [ 2.61] vulkan: VK_KHR_present_wait: on (auto: the driver has it, and no ban holds) [ 2.61] vulkan: VK_KHR_present_wait2: off (the driver has it not) [ 2.61] vulkan: VK_KHR_shader_clock: on (auto: the driver has it, and no ban holds) [ 2.61] vulkan: VK_KHR_shader_maximal_reconvergence: off (the driver has it not) [ 2.61] vulkan: VK_KHR_swapchain: on (auto: the driver has it, and no ban holds) [ 2.61] vulkan: VK_KHR_synchronization2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 2.61] vulkan: VK_KHR_video_decode_h264: off (the driver has it not) [ 2.61] vulkan: VK_KHR_video_decode_queue: off (the driver has it not) [ 2.61] vulkan: VK_KHR_video_queue: off (the driver has it not) [ 2.61] vulkan: VK_NV_device_diagnostic_checkpoints: on (auto: the driver has it, and no ban holds) [ 2.61] vulkan: VK_NV_fragment_coverage_to_color: off (the driver has it not) [ 2.61] vulkan: VK_NV_framebuffer_mixed_samples: off (the driver has it not) [ 2.61] vulkan: VK_VALVE_shader_mixed_float_dot_product: off (the driver has it not) [ 2.61] vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no [ 2.61] vulkan: the restart index restarts lists as it does strips, and patch lists (VK_EXT_primitive_topology_list_restart) [ 2.61] vulkan: fragment inputs are the driver's interpolation (NVIDIA's keeps the console's precision) [ 2.61] vulkan: mesh draws are skipped: mesh_draws off (experimental) [ 2.61] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce 920MX (NVIDIA, 582.66, driver version 582.66.00) [ 2.61] vulkan: graphics pipeline libraries on: a new pipeline links the parts of its shaders, each compiled once, and is optimized in the background; dynamic pre-rasterization state: polygon mode, depth clamp, provoking vertex, patch control points, depth range [ 2.61] vulkan: a depth range of -1 to 1 is the device's (VK_EXT_depth_clip_control, as dynamic state) [ 2.61] vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own [ 2.61] vulkan: dynamic texture offsets use native maintenance8 sampling [ 2.66] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping whole (no sparse residency of 2D or 3D images) [ 2.66] vulkan: graphics descriptors use sets [ 2.66] vulkan: astc_mode=0 (Auto): heap 0's budget is 1701 MB as the device starts, under 8192 MB: ASTC textures are decoded to RGBA8 at once and encoded again as BC7 between frames, a quarter of RGBA8's memory (BC7) [ 2.66] vulkan: the driver that runs: NVIDIA, 582.66 (driver ID 4) [ 2.66] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 2.66] vulkan: NVIDIA GeForce 920MX, Vulkan 1.4.312, driver 91908000, graphics queue family 0, compute 0 (a second queue) [ 2.66] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 2.66] vulkan: the extension bans turn VK_EXT_extended_dynamic_state3.extendedDynamicState3RasterizationSamples off on NVIDIA GeForce 920MX (NVIDIA, 582.66, driver version 582.66.00), which this renderer does not ask for: NVIDIA's driver before 610.0.0 fails multisample tests with rasterization samples as dynamic state (seen on 535, not on 610) (ANGLE vk_renderer.cpp:6839; extension_bans.txt:93) [ 2.87] vulkan: swapchain 1280x720, 3 images, presents timed, fifo [ 2.87] vulkan: this device's limits hold 11 of the 18 constant buffers as uniform buffers, the others are storage buffers [ 2.87] vulkan: a stage's descriptor set (16 uniform and 25 storage buffers, 576 textures, 8 images) is past this GPU's per-stage limits (15, 1048576, 1048576, 1048576): pipelines may fail [ 3.02] vulkan: the BC7 cache ~\0100544020572000_0100544020572800v851968.vkbc7 starts empty [ 3.03] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 3.03] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it (page protection and an exception handler, landing in place) [ 3.03] renderer: Vulkan [ 3.03] vulkan: no shader cache of NVIDIA (driver d4-10de-0000134f) yet: ~\0100544020572000_0100544020572800v851968.d4-10de-0000134f.vkshaders is made [ 3.03] vulkan: 0 shaders and 0 pipelines of earlier runs with NVIDIA (driver d4-10de-0000134f) loaded from ~\0100544020572000_0100544020572800v851968.d4-10de-0000134f.vkshaders in 3 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~\0100544020572000_0100544020572800v851968.d4-10de-0000134f.vkshipped [ 3.05] vulkan: main.ro: 71 shaders found [ 3.05] vulkan: main.ro: 2 vertex, 69 fragment [ 3.31] vulkan: the on-screen controls' atlas is 1024x3728 [ 4.36] vulkan: fragment 1de68a685d067660 not translated: a jump table outside the program constants [ 4.37] vulkan: main.ro: 63 new, 7 already done, 1 for later [ 4.37] vulkan: main.ro: 63 translated, 7 already translated, 0 left out, 1 failed [ 4.37] vulkan: 71 shaders found: 63 new, 7 already done, 1 for later [ 4.37] vulkan: 71 programs: 63 translated, 7 already translated, 0 left out, 1 failed [ 4.37] vulkan: the game's own shaders: 63 translated new, 63 in ~\0100544020572000_0100544020572800v851968.d4-10de-0000134f.vkshipped, in 1332 ms; 0 large ones queued to warm their parts [ 4.75] prepare: 1720 ms before the game started (63 shaders translated from its files, 0 of 0 pipelines of earlier runs made), shown in YoRHa's look [ 4.75] main thread: entry 8000000, stack 1300001000 (2048 KiB), priority 44, core 0 [ 4.92] heap: 38 MB requested (result 0) [ 5.12] nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 84 items in all from its code [ 5.12] nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 5.13] nvn: device 189a02bb8 initialized, flags 0 [ 5.13] nvn: window origin upper left [ 5.13] nvn: depth mode near = 0 [ 5.13] nvdrv: syncpt_alloc -> 20 [ 5.13] nvdrv: syncpt_alloc -> 21 [ 5.13] nvn: queue 189a05c10 initialized (replay 1) [ 5.78] nvn: the first texture of format 0x38 (target 1, 1920x1080) [ 5.78] nvn: window 1f361f040: 3 textures, first 1920x1080 format 0x38, present interval 1 [ 5.78] nvn: window crop 0,0 1920x1080 [ 5.78] nvdrv: syncpt_alloc -> 22 [ 5.78] nvn: queue 1f39f7490 initialized (replay 2) [ 5.78] nvn: the first texture of format 0x35 (target 1, 1920x1080) [ 5.78] nvn: texture pool 18781ad48: 49408 descriptors at GPU 405028d00 [ 5.78] nvn: sampler pool 18781acd8: 2304 descriptors at GPU 4051aad00 [ 5.78] nvn: the first texture of format 0xb (target 10, 1x1) [ 5.78] nvn: the first texture of format 0x25 (target 1, 8x8) [ 5.79] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 5.81] nvn: the first texture of format 0xc (target 10, 256x1) [ 5.82] vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 14464 uniform and 25600 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 5.82] nvn: the first texture of format 0xa (target 10, 256x1) [ 5.82] nvn: the first texture of format 0x2e (target 10, 256x1) [ 5.84] nvn: the first texture of format 0x32 (target 1, 2048x2048) [ 5.85] nvn: the first texture of format 0x11 (target 1, 256x256) [ 5.86] nvn: present interval 2 [ 5.86] nvn: first present, texture 0 of window 1f361f040 [ 5.86] vulkan: write tracking on (caches skip unchanged memory) [ 5.87] vulkan: pipeline_threads=0 (Auto): 2 workers make the new pipelines, of 4 CPUs: 2 at the system's normal priority, 0 at its low one (below normal) [ 5.87] nvn: the first texture of format 0x29 (target 1, 64x64) [ 5.93] vulkan: swapchain 1280x720, 3 images, sRGB, presents timed, fifo [ 6.70] audren: the first update, revision REV13 [ 6.96] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 7.02] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 7.21] audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 8 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 7.21] audio: queued 960 bytes of guest PCM [ 8.88] nvn: the first texture of format 0x80 (target 1, 2048x2048) [ 8.92] nvn: the first texture of format 0x7d (target 1, 1x1) [ 9.00] nvn: the first texture of format 0x4b (target 2, 256x256) [ 9.00] nvn: the first texture of format 0x49 (target 1, 1024x1024) [ 9.41] nvn: the first texture of format 0x16 (target 1, 1x1) [ 9.41] nvn: the first texture of format 0x3f (target 8, 128x128) [ 9.42] nvn: the first texture of format 0x2a (target 1, 1440x810) [ 9.43] nvn: the first texture of format 0x34 (target 1, 256x256) [ 9.54] nvn: the first texture of format 0x1 (target 1, 1024x1024) [ 9.54] nvn: the first texture of format 0x5 (target 1, 1024x1024) [ 9.75] perf: 21.6 frames a second over 5.0 s (108 shown in all) [ 9.82] nvn: the first texture of format 0x3 (target 10, 256x1) [ 9.87] vulkan: a 504 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9.98] nvdrv: syncpt_alloc -> 23 [ 10.09] vulkan: descriptor pools of 1024 sets, 0 of them with texture arrays: 14336 uniform and 25600 storage buffers, 65536 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 10.26] nvn: the first texture of format 0x79 (target 1, 256x256) [ 10.27] vulkan: compute a9d36c6a8570c588 ready: block 8x8x8, 1 global buffers, 4 textures, 2 images [ 10.53] vulkan: compute a9d36c698570c588 ready: block 8x8x8, 1 global buffers, 4 textures, 2 images [ 10.55] vulkan: compute 7918c2af044d3c39 ready: block 32x2x1, 1 global buffers, 0 textures, 0 images [ 10.57] vulkan: compute 30b3240a8ddecc1f ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 10.92] vulkan: compute 992ab5b11e488ee7 ready: block 64x1x1, 2 global buffers, 2 textures, 0 images [ 10.96] vulkan: 2x1 texture reads the 4x1 render target at 415a80000: only that region is used [ 11.07] vulkan: a 1189 ms frame: 4 shaders translated (0 ms), 8 pipelines made (121 ms waited for), 178 render targets made, 9 texture uploads (6181 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.07] vulkan: frame resource CPU: image requirements 2 ms (376 calls) [ 11.07] vulkan: frame resource CPU: image allocation 26 ms (188 calls) [ 11.07] vulkan: frame resource CPU: target setup 2 ms (178 calls) [ 11.07] vulkan: frame resource CPU: target reload 107 ms (303 calls) [ 11.07] nvn: the first texture of format 0x36 (target 1, 720x405) [ 11.10] nvn: the first texture of format 0x7b (target 1, 1024x1024) [ 11.27] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (2048 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.05] ownership-fault: thread=11860 renderer-holder=11860 access=read guest-page=1ade2f000 page-size=4096 host-page=0000018735C9F000 wait=confirmed [ 12.05] ownership-fault: owner guest=[1ade25000,1ade2f800) pool=1ade25000 resource=0000020734CEB990 resource-offset=0 landing=0 [ 12.05] ownership-fault: thread 11860 host-pc=00007FF604700039 host-sp=0000006C5DCF6F40 access-address=0000018735C9F800 [ 12.05] ownership-fault: pc[0] host=00007FF604700039 module=0100544020572000_0100544020572800v851968.exe+ca0039 [ 12.05] FATAL: Thread 11860 touched GPU-owned guest memory at 1ade2f000 while it held the renderer: the runtime must call own_acquire first