ScarletNX main a8ff688, committed 2026-11-11 (clang 23.1.4, Linux x86_64) Message: Aborted with ESC. ~/Games/applications/.scarletnx/recompiled/010019A01E2F2000/010019A01E2F2000_data/save/user.186bbbc9f007407482986f36bf069648 was left by an older version: this one keeps it in ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/010019A01E2F2000 ~/Games/applications/.scarletnx/recompiled/01003D200BAA2000/01003D200BAA2000_data/save/user.186bbbc9f007407482986f36bf069648 was left by an older version: this one keeps it in ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/01003D200BAA2000 ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000_data/save/user.186bbbc9f007407482986f36bf069648 was left by an older version: this one keeps it in ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/010093801237C000 ~/Games/applications/.scarletnx/games was left by an older version: this one keeps it in ~/Games/applications/.scarletnx/recompiled == summary == ### `Metroid Dread` (`010093801237C000`, version `2.1.0`) - **Console:** Switch - **Build:** `main a8ff688`, committed 2026-11-11, 0 days before this run - **System:** `Fedora Linux 45 (Forty Five) (Linux 7.2.15-300.fc45.x86_64), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 16 GB RAM` - **GPU:** `NVIDIA GeForce GTX 1060 3GB`, Vulkan `1.4.312`, driver `913101c0` - **Ended:** no failure logged after 62.8 s **Frames over 50 ms:** 20, the slowest 2504 ms
What the slowest frames did, and the GPU's counts ``` a 2504 ms frame: 9 shaders translated (1 ms), 6 pipelines made (0 ms waited for), 5 render targets made, 1 texture uploads (8 KB), 0 ms in finishes; 1 internal texture pipelines (1322 ms); GPU waits finish/recycle/submit 0/0/0 ms a 431 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1024 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms a 346 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3840 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms a 238 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (4864 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms a 154 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3840 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms 9 shaders translated (1 ms), 7 pipelines made (0 from the cache, 343 ms making, 0 ms waited for), 8 render targets made, 860 texture uploads (3205 MB), 2 of them some blocks alone (0 MB); 1 frames over 50 ms in the last 600, the slowest 66 ms memory used and budgeted: heap 0 328 of 5079 MB (255 ours, 129 of it allocated), heap 1 132 of 11926 MB (128 ours, 33 of it allocated), heap 2 91 of 154 MB (51 ours, 48 of it allocated) ```
== the last run: ~/Games/applications/.scarletnx/state/last-run.log == $ /tmp/.mount_Scarlremp16616779419693184167/bin/scarletnx ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000 --opt=3 --fullscreen=0 --showcase=1 --showcase_corner=tr --ctr_separate_windows=1 --async_pipelines=1 --prepare_shaders=0 --jit_opt=s --controls=0 --gamepad_map=south:B east:A west:Y north:X lb:L rb:R lt:ZL rt:ZR ls:L3 rs:R3 back:Minus start:Plus up:Up down:Down left:Left right:Right --network=1 --ldn=off --data ~/Games/applications/.scarletnx memory: 512 GiB of address space reserved, the console's settings: ~/Games/applications/.scarletnx/config/recompiled/010093801237C000/010093801237C000.ini keeps 7 keys this version does not use (controls_alpha, controls_skin, astc_bc, controls_opacity, vk_descriptors, memory_fit, user), under [Deprecated]: delete them, or use Settings > App > Clean Old Settings in the launcher log: written to ~/Games/applications/.scarletnx/state/recompiled/010093801237C000/010093801237C000.log ScarletNX - Metroid Dread build: ScarletNX main a8ff688, committed 2026-11-11 (clang 23.1.4, Linux x86_64) run: started 2026-11-11 15:30:52 UTC system: Fedora Linux 45 (Forty Five) (Linux 7.2.15-300.fc45.x86_64), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 16 GB RAM settings: showcase=1 (default 0), showcase_corner=tr (default "br"), stats=1 (default 0), async_pipelines=1 (default 0), prepare_shaders=0 (default 2), jit_opt=s (default "2") last start: pid 12900, started 2026-11-10 16:09:48 did not end with an exit: a crash (whose report ends that run's log, in logs/), a kill (by the system for its memory, or by the user) or a power loss, which the system does not name fs: ExeFS and RomFS read from the dump ~/MEDIA/Program/SAK_64bit/Metroid Dread [010093801237C000] [v327680] (1G+1U).xci (4368,3 MB mapped) fs: the mod's RomFS ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000_data/mods/ClassicFusionColors-hand-fix/romfs laid over the game's fs: 0 RomFS/ExeFS files mapped for the whole run, 0,0 MB memory: 4 KiB host pages, views share their source's pages (alias pool) memory: memory_fit_mode=0 (Auto): the game is told 3285 MiB, the console's being 3285 (the system can still give 9600 MiB, the process holds 62) Loaded rtld at 0x8000000 Loaded main at 0x8004000 Loaded subsdk0 at 0x7aa1d000 Loaded sdk at 0x7b0c3000 symbols: 31923 functions named hooks: the module calls the functions of the 722 symbols the hooks name through their dispatch slots, and every other function directly (route list f1b76606a7486c69, this runtime's too) hooks: module rtld, SDK unknown (its versioned hooks aren't installed) hooks: module main, SDK unknown (its versioned hooks aren't installed) hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) hooks: module sdk, SDK 11.4.3 hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at 7b19fe60 runs codec_decoder_finalize hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at 7b1a0230 runs codec_decoder_reset hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at 7b207f70 runs diag_abort hook: memcpy at 7b5fdd78 runs hook_memmove hook: memmove at 7b5fe130 runs hook_memmove hook: memset at 7b5fe410 runs hook_memset hooks: 6 of the game's functions run the runtime's handlers nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache jit: compile thread 0 runs at nice 10 jit: 4 compile threads and the miss thread, 0 pcs of earlier runs queued npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 settings: user=1 is deprecated: [user1]'s user_uid replaces it (the launcher's Current user writes it) acc: 1 user, playing as user 1 time: the time zone is Etc/GMT-2 (UTC+02) game: 010093801237c000, version 2.1.0 jit: compile thread 1 runs at nice 10 jit: compile thread 3 runs at nice 10 jit: compile thread 2 runs at nice 10 jit: the miss thread runs at nice 0: it compiles what a game thread waits for pl: the Japanese stand-in answers for the console font's private-use characters pl: the Chinese simplified stand-in answers for the console font's private-use characters pl: the Chinese traditional stand-in answers for the console font's private-use characters pl: the Korean stand-in answers for the console font's private-use characters pl: the extended stand-in answers for the console font's private-use characters RomFS: the update's over the game's dump, read in place (5054,4 MB) RomFS: built from the game's RomFS and 1 mods' over it (1564 folders, 9774 files, 5054,1 MB) input: no SDL joysticks detected input: /dev has 1 uhid node(s); /dev/input has 31 event and 1 joystick node(s) video: SDL 3.4.18 on wayland video: a window of 1280x720 pixels, the display's scale 1,00 freedreno: tu_dont_reserve_descriptor_set=true, for the fifth descriptor set ATTENTION: default value of option tu_dont_reserve_descriptor_set overridden by environment. vulkan: subgroups of 32 lanes, operations 0x7ff, stages 0x3f3f: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs vulkan: a known problem the extension bans do not turn off: shaderFloat16 on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver gets FP16 math wrong on Ampere and newer GPUs by yuzu's account, which Eden still follows (yuzu 7277d7fe96 (2021-07-03); extension_bans.txt:64) vulkan: a known problem the extension bans do not turn off: shaderDenormPreserveFloat16 on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver lets a DenormPreserve for 16 bits keep 32-bit denormals too, over a DenormFlushToZero for 32 bits (vkd3d-proton device.c:10180; extension_bans.txt:66) vulkan: a known problem the extension bans do not turn off: vkCmdClearAttachments on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver can lock the GPU up clearing part of a multisampled target, several clears in one command buffer (Dolphin DriverDetails.cpp:116; extension_bans.txt:130) vulkan: VK_ANDROID_external_memory_android_hardware_buffer: off (the driver has it not) vulkan: VK_EXT_attachment_feedback_loop_dynamic_state: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_attachment_feedback_loop_layout: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_blend_operation_advanced: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_calibrated_timestamps: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_conditional_rendering: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_conservative_rasterization: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_custom_border_color: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_depth_clip_control: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_depth_range_unrestricted: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_descriptor_buffer: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_descriptor_heap: off (the driver has it not) vulkan: VK_EXT_device_fault: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_extended_dynamic_state: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_EXT_extended_dynamic_state2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_EXT_extended_dynamic_state3: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_external_memory_dma_buf: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_external_memory_host: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_fragment_shader_interlock: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_graphics_pipeline_library: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_index_type_uint8: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_load_store_op_none: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_map_memory_placed: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_memory_budget: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_mesh_shader: off (the driver has it not) vulkan: VK_EXT_pipeline_creation_feedback: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_EXT_pipeline_robustness: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_post_depth_coverage: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_present_timing: off (the driver has it not) vulkan: VK_EXT_primitive_topology_list_restart: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_provoking_vertex: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_robustness2: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_sample_locations: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_shader_atomic_float: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_shader_demote_to_helper_invocation: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_EXT_transform_feedback: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_vertex_attribute_divisor: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_vertex_input_dynamic_state: on (auto: the driver has it, and no ban holds) vulkan: VK_GOOGLE_display_timing: off (the driver has it not) vulkan: VK_KHR_calibrated_timestamps: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_cooperative_matrix: off (the driver has it not) vulkan: VK_KHR_dynamic_rendering: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_KHR_dynamic_rendering_local_read: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_extended_flags: off (the driver has it not) vulkan: VK_KHR_external_memory_fd: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_format_feature_flags2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_KHR_index_type_uint8: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_load_store_op_none: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_maintenance4: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_KHR_maintenance5: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_maintenance8: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_map_memory2: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_pipeline_library: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_portability_subset: off (the driver has it not) vulkan: VK_KHR_present_id: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_present_id2: off (the driver has it not) vulkan: VK_KHR_present_wait: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_present_wait2: off (the driver has it not) vulkan: VK_KHR_shader_clock: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_shader_maximal_reconvergence: off (the driver has it not) vulkan: VK_KHR_swapchain: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_synchronization2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_KHR_video_decode_av1: off (the driver has it not) vulkan: VK_KHR_video_decode_h264: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_video_decode_queue: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_video_queue: on (auto: the driver has it, and no ban holds) vulkan: VK_NV_device_diagnostic_checkpoints: on (auto: the driver has it, and no ban holds) vulkan: VK_NV_fragment_coverage_to_color: on (auto: the driver has it, and no ban holds) vulkan: VK_NV_framebuffer_mixed_samples: on (auto: the driver has it, and no ban holds) vulkan: VK_VALVE_shader_mixed_float_dot_product: off (the driver has it not) vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto), uma_memory=auto; VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved vulkan: the restart index restarts lists as it does strips, and patch lists (VK_EXT_primitive_topology_list_restart) vulkan: fragment inputs are the driver's interpolation (NVIDIA's keeps the console's precision) vulkan: mesh draws are skipped: mesh_draws off (experimental) vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07) vulkan: graphics pipeline libraries on: a new pipeline links the parts of its shaders, each compiled once, and is optimized in the background; dynamic pre-rasterization state: polygon mode, depth clamp, provoking vertex, conservative rasterization, patch control points, depth range vulkan: a depth range of -1 to 1 is the device's (VK_EXT_depth_clip_control, as dynamic state) vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own vulkan: dynamic texture offsets use native maintenance8 sampling vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) vulkan: graphics descriptors use sets vulkan: astc_mode=0 (Auto): heap 0's budget is 5094 MB as the device starts, under 8192 MB: ASTC textures are decoded to RGBA8 at once and encoded again as BC7 between frames, a quarter of RGBA8's memory (BC7) vulkan: ASTC textures (native_astc=1, the GPU samples no ASTC, astc_mode=0): encoded again on the GPU: ASTC as BC7 vulkan: ETC2 and EAC textures (native_etc2=1, the GPU samples no ETC2): decoded on the GPU: ETC2 RGB to RGBA8, ETC2 RGB8A1 to RGBA8, ETC2 RGBA8 to RGBA8, EAC R11 to R16, EAC RG11 to RG16 vulkan: BCn textures (native_bc=1, the GPU samples BCn, ETC2 not sampled): sampled as the game's blocks: BC1, BC2, BC3, BC4, BC5, BC6H, BC7 vulkan: the driver that runs: NVIDIA, 580.196.07 (driver ID 4) vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core vulkan: NVIDIA GeForce GTX 1060 3GB, Vulkan 1.4.312, driver 913101c0, graphics queue family 0, compute 2 (separate family) vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) vulkan: the extension bans turn VK_EXT_extended_dynamic_state3.extendedDynamicState3RasterizationSamples off on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07), which this renderer does not ask for: NVIDIA's driver before 610.0.0 fails multisample tests with rasterization samples as dynamic state (seen on 535, not on 610) (ANGLE vk_renderer.cpp:6839; extension_bans.txt:98) vulkan: swapchain 1280x720, 3 images, presents timed, fifo vulkan: this device's limits hold 11 of the 18 constant buffers as uniform buffers, the others are storage buffers vulkan: a stage's descriptor set (16 uniform and 25 storage buffers, 576 textures, 8 images) is past this GPU's per-stage limits (15, 1048576, 1048576, 1048576): pipelines may fail vulkan: the BC7 cache ~/Games/applications/.scarletnx/cache/recompiled/010093801237C000/shader_cache/010093801237C000.vkbc7 starts empty vulkan: pipeline cache loaded (12246 KB) vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own memory: GPU engines keep their results, guest memory is trapped until the CPU needs it renderer: Vulkan main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 kernel: core 0 runs on host CPUs 0 3 6 9 vulkan: the on-screen controls' atlas is 1024x352 vulkan: ~/Games/applications/.scarletnx/cache/recompiled/010093801237C000/shader_cache/010093801237C000.d4-10de-00001c02.vkshipped started over: its key differs from this GPU's, driver's and build's (guest 5 in the file, 6 now; caps ffaa211907f29428 in the file, 1afcc300309e198c now; build ScarletNX main db38690 (clang 23.1.4, Linux x86_64) in the file, ScarletNX main a8ff688 (clang 23.1.4, Linux x86_64) now; sizes 2664,2816 in the file, 3808,3960 now) vulkan: ~/Games/applications/.scarletnx/cache/recompiled/010093801237C000/shader_cache/010093801237C000.d4-10de-00001c02.vkshaders started over: its key differs from this GPU's, driver's and build's (guest 5 in the file, 6 now; caps ffaa211907f29428 in the file, 1afcc300309e198c now; build ScarletNX main db38690 (clang 23.1.4, Linux x86_64) in the file, ScarletNX main a8ff688 (clang 23.1.4, Linux x86_64) now; sizes 2664,2816 in the file, 3808,3960 now) vulkan: 0 shaders and 0 pipelines of earlier runs with NVIDIA (driver d4-10de-00001c02) loaded from ~/Games/applications/.scarletnx/cache/recompiled/010093801237C000/shader_cache/010093801237C000.d4-10de-00001c02.vkshaders in 63 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~/Games/applications/.scarletnx/cache/recompiled/010093801237C000/shader_cache/010093801237C000.d4-10de-00001c02.vkshipped kernel: core 2 runs on host CPUs 2 5 8 11 heap: 1430 MB requested (result 0) memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=0.34 avg60=0.09 avg300=0.01 total=345743): resources: footprint 2348 MiB, the system has 7439 MiB free, VMA blocks 115 MiB, GPU heap 0 (device local) use 64 of 5077 MiB (VMA blocks 32 MiB), GPU heap 1 use 68 of 11926 MiB (VMA blocks 64 MiB), GPU heap 2 (device local) use 58 of 187 MiB (VMA blocks 19 MiB), 0 descriptor pools input: gamepad Xbox 360 Controller (id 5, GUID 030081b85e0400008e02000004010000, xbox360) input: device path /dev/input/event13, 6 axes, 11 buttons, mapping 030081b85e0400008e02000004010000,Xbox 360 Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, input: Xbox 360 Controller exposes no motion sensors through SDL audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM audren: the first update, revision REV8 audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM audio: queued 960 bytes of guest PCM kernel: core 1 runs on host CPUs 1 4 7 10 nvn: the game's driver answers API 53.314 and GPU code 1.5 to 1.16, 84 items in all from its code nvn: the game's NVN API 53.314 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) nvn: device 762797d8 initialized, flags 0 nvn: depth mode near = -w nvn: window origin upper left nvdrv: syncpt_alloc -> 20 nvdrv: syncpt_alloc -> 21 nvn: queue 7627c7d8 initialized (replay 1) nvn: sampler pool 762ab6b8: 4096 descriptors at GPU 4617a0000 nvn: texture pool 762ab6e8: 2304 descriptors at GPU 4617c0000 nvn: the first texture of format 0x35 (target 1, 1600x900) nvn: the first texture of format 0x25 (target 1, 1600x900) nvn: window 112d10eb70: 2 textures, first 1600x900 format 0x25, present interval 1 nvn: the first texture of format 0x48 (target 1, 128x128) nvn: the first texture of format 0x37 (target 1, 64x64) nvn: the first texture of format 0x46 (target 1, 512x256) nvn: the first texture of format 0x42 (target 1, 512x512) nvn: the first texture of format 0xa (target 1, 1600x900) nvn: the first texture of format 0x3f (target 1, 1600x900) nvn: the first texture of format 0x29 (target 1, 800x450) nvn: the first texture of format 0x32 (target 1, 2048x2048) nvn: the first texture of format 0x44 (target 1, 64x64) nvn: the first texture of format 0x4b (target 1, 64x64) memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=0.28 avg60=0.08 avg300=0.01 total=347444): resources: footprint 2635 MiB, the system has 7306 MiB free, VMA blocks 115 MiB, GPU heap 0 (device local) use 64 of 5080 MiB (VMA blocks 32 MiB), GPU heap 1 use 68 of 11926 MiB (VMA blocks 64 MiB), GPU heap 2 (device local) use 58 of 187 MiB (VMA blocks 19 MiB), 0 descriptor pools fs: ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000_data/save/user.186bbbc9f007407482986f36bf069648 holds this game's user save, which save_layout=global keeps in ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/010093801237C000. The game plays it where it is until you move the folder there (Settings > App > Move Old Files, docs/user/deprecations.md) nvn: the first texture of format 0x6d (target 1, 128x8) nvn: the first texture of format 0x1 (target 1, 256x16) nvn: the first texture of format 0x38 (target 1, 1280x720) RomFS: reading samus.pkg (179557,0 KB) perf: 0,0 frames a second over 5,0 s (0 shown in all) nvn: 64 KiB of the runtime's memory carry command records past the game's command memory nvn: window crop 0,0 1600x900 nvn: first present, texture 0 of window 112d10eb70 vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 14464 uniform and 25600 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images vulkan: write tracking on (caches skip unchanged memory) nvn: the first texture of format 0xd (target 1, 128x16) nvn: the first texture of format 0x50 (target 8, 128x128) vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms RomFS: reading powerbody_bc.bctex (347,4 KB) RomFS: reading samuscannon_bc.bctex (256,6 KB) RomFS: reading samus_sburst_bc.bctex (249,5 KB) RomFS: reading powerhead_bc.bctex (307,8 KB) RomFS: reading varia_head_bc.bctex (388,0 KB) RomFS: reading varia_body_bc.bctex (355,8 KB) RomFS: reading gravity_head_bc.bctex (419,8 KB) RomFS: reading gravity_body_bc.bctex (468,7 KB) RomFS: reading hyper_head_bc.bctex (561,7 KB) RomFS: reading gravity_hand_bc.bctex (99,7 KB) RomFS: reading hyper_cannon_bc.bctex (536,8 KB) RomFS: reading hyper_body_bc.bctex (517,5 KB) RomFS: reading morphball_power_bc.bctex (66,7 KB) RomFS: reading morphball_power_at.bctex (166,9 KB) RomFS: reading morphball_power_nm.bctex (262,5 KB) RomFS: reading morphballvaria_bc.bctex (348,1 KB) RomFS: reading morphballvaria_at.bctex (487,3 KB) RomFS: reading morphballvaria_nm.bctex (943,8 KB) RomFS: reading morphballgravity_bc.bctex (112,7 KB) RomFS: reading morphballgravity_at.bctex (144,9 KB) RomFS: reading morphballgravity_nm.bctex (253,8 KB) RomFS: reading morphballhyper_bc.bctex (443,3 KB) RomFS: reading morphballhyper_at.bctex (800,6 KB) RomFS: reading morphballhyper_nm.bctex (1209,1 KB) nvdrv: open /dev/nvmap -> 1 nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 nvdrv: ioctl c008010e on device 1 (command 1), buffers 8/8/0 nvdrv: open /dev/nvhost-ctrl -> 2 audio: queued nonzero guest PCM (s16 peak 1) nvdrv: open /dev/nvhost-nvdec -> 3 nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 nvdrv: open /dev/nvhost-nvdec -> 4 nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 nvdrv: syncpt_alloc -> 22 nvdrv: ioctl c0a40009 on device 6 (command 1), buffers a4/a4/0 nvdrv: ioctl c0400001 on device 6 (command 1), buffers 40/40/0 nvdrv: ioctl c0a4000a on device 6 (command 1), buffers a4/a4/0 nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 nvdrv: QueryEvent fd 2 (device 3) id 10000000 nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 nvdrv: QueryEvent fd 2 (device 3) id 10000001 perf: 19,1 frames a second over 5,0 s (96 shown in all) nvdrv: syncpt_alloc -> 23 vulkan: pipeline_threads=0 (Auto): 10 workers make the new pipelines, of 12 CPUs: 2 at the system's normal priority, 8 at its low one (nice +10) vulkan: 1 draws skipped while their pipelines were made (async_pipelines) vulkan: a 2504 ms frame: 9 shaders translated (1 ms), 6 pipelines made (0 ms waited for), 5 render targets made, 1 texture uploads (8 KB), 0 ms in finishes; 1 internal texture pipelines (1322 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: target reload 2 ms (5 calls) nvdrv: QueryEvent fd 2 (device 3) id 10000002 nvdrv: ioctl c0080103 on device 1 (command 1), buffers 8/8/0 nvdrv: open /dev/nvhost-vic -> 5 nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 nvdrv: syncpt_alloc -> 24 nvdrv: ioctl c0340009 on device 7 (command 1), buffers 34/34/0 nvdrv: ioctl c04c0001 on device 7 (command 1), buffers 4c/4c/0 nvdrv: ioctl c034000a on device 7 (command 1), buffers 34/34/0 nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 vulkan: a 346 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3840 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvdrv: open /dev/nvhost-ctrl -> 6 nvdrv: QueryEvent fd 6 (device 3) id 10000000 kernel: thread 80 let go of core 0 in a memory SVC to wait for the renderer, the first time nvdrv: open /dev/nvhost-nvdec -> 3 nvdrv: open /dev/nvhost-nvdec -> 4 nvdrv: syncpt_alloc -> 22 nvdrv: open /dev/nvhost-vic -> 5 nvdrv: syncpt_alloc -> 24 vulkan: a 85 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3840 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvdrv: open /dev/nvhost-nvdec -> 3 nvdrv: open /dev/nvhost-nvdec -> 4 nvdrv: syncpt_alloc -> 22 nvdrv: open /dev/nvhost-vic -> 5 nvdrv: syncpt_alloc -> 24 vulkan: a 238 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (4864 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 35,1 frames a second over 5,0 s (272 shown in all) showcase: off perf: 60,0 frames a second over 5,0 s (572 shown in all) cpu: 599 presents in 14,46 s (41,4 fps): 46 of the game's threads ran 2,28 s on the host's processors (16% of one, 3,81 ms a present), the whole process 5,88 s (41%); the busiest: thread 80 'MainThread' 1,53 s, thread 84 'nn::atk::detail::driver::SoundThread' 0,13 s, thread 86 'Thread_0x000000000806A6B0' 0,09 s, thread 118 'CodecLooper' 0,07 s, thread 121 'Thread_0x000000000806A6B0' 0,06 s cpu: in those 14,46 s, 59637 SVCs (4124 a second): 0x21 SendSyncRequest 11908, 0x1b ArbitrateUnlock 9480, 0x1c WaitProcessWideKeyAtomic 9133, 0x1d SignalProcessWideKey 7841, 0x17 ResetSignal 7500, 0x0b SleepThread 6102; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 36306 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 72612 descriptor sets written, 0 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 23034 draws kept the last one's shaders and pipeline (0 checked), 34574 its targets vulkan: 9 shaders translated (1 ms), 7 pipelines made (0 from the cache, 343 ms making, 0 ms waited for), 8 render targets made, 258 texture uploads (955 MB), 0 of them some blocks alone (0 MB); 6 frames over 50 ms in the last 600, the slowest 2504 ms vulkan: pipeline libraries: 4 pre-rasterization and 5 fragment shader parts made (0 and 0 from the cache, 115 and 173 ms), 1 vertex input and 4 fragment output parts (0 ms); 7 links (0 ms); 7 optimized pipelines made in the background (64 ms) vulkan: 7 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: memory used and budgeted: heap 0 312 of 5080 MB (255 ours, 129 of it allocated), heap 1 132 of 11926 MB (128 ours, 33 of it allocated), heap 2 74 of 171 MB (35 ours, 32 of it allocated) vulkan: caches: 8 render targets (35 MB, 0 parked), 5 textures (6 MB), 310 buffers (0 MB); 186 of 5080 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 0 copies of targets written vulkan: 3698 rendering passes, 0 clear commands, 792 attachments cleared and 0 left undefined by their load op; 310 buffers filled ahead of the passes vulkan: 2520 passes (68%) ended at renderer.c:306 vulkan: 598 passes (16%) ended at renderer.c:901 vulkan: 501 passes (14%) ended at cmd.c:808 vulkan: 73 passes (2%) ended at texture.c:1080 vulkan: 6 passes (0%) ended at nvdec.c:132 vulkan: write scans over 600 presents: 1,0 epochs a present; the scanner 15,0 leaves of 4 MiB a present (0,06 ms), the checks 1,2 (0,01 ms, and 0,2 the scanner had) vulkan: GPU-owned guest memory landed for the CPU 2 times, render targets written back for an engine 0 times vulkan: display: 597 frame intervals of 24,23 ms (deviation 44,55 ms, 1st to 99th percentile 16,19 to 83,18 ms), 81 held for other than 1 refresh; the game's frames went from release to present in 27,6 ms (0,6 to 86,0), on to the display in 29,6 ms (6,6 to 33,4), 57,0 ms in all (33,2 to 102,7) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: a 154 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3840 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 57,8 frames a second over 5,0 s (861 shown in all) perf: 60,0 frames a second over 5,0 s (1161 shown in all) cpu: 600 presents in 10,18 s (58,9 fps): 22 of the game's threads ran 1,74 s on the host's processors (17% of one, 2,90 ms a present), the whole process 3,41 s (33%); the busiest: thread 80 'MainThread' 1,08 s, thread 118 'CodecLooper' 0,10 s, thread 121 'Thread_0x000000000806A6B0' 0,10 s, thread 84 'nn::atk::detail::driver::SoundThread' 0,09 s, thread 86 'Thread_0x000000000806A6B0' 0,06 s cpu: in those 10,18 s, 55519 SVCs (5452 a second): 0x21 SendSyncRequest 13882, 0x1b ArbitrateUnlock 9756, 0x1c WaitProcessWideKeyAtomic 9320, 0x1d SignalProcessWideKey 8128, 0x17 ResetSignal 5640, 0x18 WaitSynchronization 3569; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 90191 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 180382 descriptor sets written, 0 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 60193 draws kept the last one's shaders and pipeline (0 checked), 86059 its targets vulkan: 9 shaders translated (1 ms), 7 pipelines made (0 from the cache, 343 ms making, 0 ms waited for), 8 render targets made, 560 texture uploads (2080 MB), 2 of them some blocks alone (0 MB); 1 frames over 50 ms in the last 600, the slowest 154 ms vulkan: pipeline libraries: 4 pre-rasterization and 5 fragment shader parts made (0 and 0 from the cache, 115 and 173 ms), 1 vertex input and 4 fragment output parts (0 ms); 7 links (0 ms); 7 optimized pipelines made in the background (64 ms) vulkan: 7 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: memory used and budgeted: heap 0 328 of 5077 MB (255 ours, 129 of it allocated), heap 1 132 of 11926 MB (128 ours, 33 of it allocated), heap 2 77 of 152 MB (35 ours, 32 of it allocated) vulkan: caches: 8 render targets (35 MB, 0 parked), 5 textures (6 MB), 694 buffers (0 MB); 202 of 5077 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 0 copies of targets written vulkan: 7906 rendering passes, 0 clear commands, 1392 attachments cleared and 0 left undefined by their load op; 700 buffers filled ahead of the passes vulkan: 3000 passes (71%) ended at renderer.c:306 vulkan: 606 passes (14%) ended at cmd.c:808 vulkan: 600 passes (14%) ended at renderer.c:901 vulkan: 2 passes (0%) ended at texture.c:2013 vulkan: write scans over 600 presents: 1,0 epochs a present; the scanner 17,5 leaves of 4 MiB a present (0,06 ms), the checks 1,5 (0,01 ms, and 0,4 the scanner had) vulkan: GPU-owned guest memory landed for the CPU 2 times, render targets written back for an engine 0 times vulkan: display: 599 frame intervals of 16,97 ms (deviation 5,66 ms, 1st to 99th percentile 16,48 to 17,26 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 14,8 ms (0,5 to 18,1), on to the display in 32,3 ms (23,3 to 32,9), 47,2 ms in all (33,1 to 49,9) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (1462 shown in all) vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3840 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 59,0 frames a second over 5,0 s (1757 shown in all) nvn: 1800 presents, 1800 submissions cpu: 600 presents in 10,07 s (59,6 fps): 22 of the game's threads ran 1,87 s on the host's processors (19% of one, 3,12 ms a present), the whole process 3,55 s (35%); the busiest: thread 80 'MainThread' 1,23 s, thread 118 'CodecLooper' 0,10 s, thread 121 'Thread_0x000000000806A6B0' 0,10 s, thread 84 'nn::atk::detail::driver::SoundThread' 0,09 s, thread 86 'Thread_0x000000000806A6B0' 0,06 s cpu: in those 10,07 s, 55863 SVCs (5550 a second): 0x21 SendSyncRequest 14995, 0x1b ArbitrateUnlock 9488, 0x1c WaitProcessWideKeyAtomic 9220, 0x1d SignalProcessWideKey 8039, 0x17 ResetSignal 5585, 0x18 WaitSynchronization 3546; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 143765 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 287530 descriptor sets written, 0 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 97321 draws kept the last one's shaders and pipeline (0 checked), 137233 its targets vulkan: 9 shaders translated (1 ms), 7 pipelines made (0 from the cache, 343 ms making, 0 ms waited for), 8 render targets made, 860 texture uploads (3205 MB), 2 of them some blocks alone (0 MB); 1 frames over 50 ms in the last 600, the slowest 66 ms vulkan: pipeline libraries: 4 pre-rasterization and 5 fragment shader parts made (0 and 0 from the cache, 115 and 173 ms), 1 vertex input and 4 fragment output parts (0 ms); 7 links (0 ms); 7 optimized pipelines made in the background (64 ms) vulkan: 7 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: memory used and budgeted: heap 0 328 of 5079 MB (255 ours, 129 of it allocated), heap 1 132 of 11926 MB (128 ours, 33 of it allocated), heap 2 91 of 154 MB (51 ours, 48 of it allocated) vulkan: caches: 8 render targets (35 MB, 0 parked), 5 textures (6 MB), 912 buffers (0 MB); 202 of 5079 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 0 copies of targets written vulkan: 12107 rendering passes, 0 clear commands, 1992 attachments cleared and 0 left undefined by their load op; 940 buffers filled ahead of the passes vulkan: 3000 passes (71%) ended at renderer.c:306 vulkan: 599 passes (14%) ended at renderer.c:901 vulkan: 599 passes (14%) ended at cmd.c:808 vulkan: 2 passes (0%) ended at nvdec.c:132 vulkan: 1 passes (0%) ended at vic.c:209 vulkan: write scans over 600 presents: 1,0 epochs a present; the scanner 17,6 leaves of 4 MiB a present (0,07 ms), the checks 1,4 (0,01 ms, and 0,4 the scanner had) vulkan: GPU-owned guest memory landed for the CPU 2 times, render targets written back for an engine 0 times vulkan: display: 599 frame intervals of 16,78 ms (deviation 1,66 ms, 1st to 99th percentile 16,49 to 17,00 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 16,2 ms (7,0 to 18,8), on to the display in 32,0 ms (21,5 to 32,9), 48,2 ms in all (39,0 to 49,9) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3840 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (3856 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 431 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1024 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms RomFS: reading s080_shipyard.pkg (111138,0 KB) perf: 53,2 frames a second over 5,0 s (2023 shown in all) vulkan: a 85 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 32,3 frames a second over 5,0 s (2185 shown in all) vulkan: a 87 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 90 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 30,7 frames a second over 5,0 s (2339 shown in all) nvn: 256 KiB of the runtime's memory carry command records past the game's command memory vulkan: a frame used all its descriptor pools (draws skipped) vulkan: a DMA copy of 1 lines of 4 bytes to 409168400 (row 358 on) takes moves past the device's limits (said above) over 8192 bytes: nothing is copied nvn: the GPU could not do a copy, skipped vulkan: a DMA copy of 1 lines of 4 bytes to 409168400 (row 359 on) takes moves past the device's limits (said above) over 8192 bytes: nothing is copied nvn: the GPU could not do a copy, skipped vulkan: a DMA copy of 1 lines of 4 bytes to 409168400 (row 360 on) takes moves past the device's limits (said above) over 8192 bytes: nothing is copied nvn: the GPU could not do a copy, skipped vulkan: a DMA copy of 1 lines of 4 bytes to 409168400 (row 361 on) takes moves past the device's limits (said above) over 8192 bytes: nothing is copied nvn: the GPU could not do a copy, skipped vulkan: a DMA copy of 1 lines of 4 bytes to 409168400 (row 362 on) takes moves past the device's limits (said above) over 8192 bytes: nothing is copied vulkan: a DMA copy of 1 lines of 4 bytes to 409168400 (row 363 on) takes moves past the device's limits (said above) over 8192 bytes: nothing is copied vulkan: a DMA copy of 1 lines of 4 bytes to 409168400 (row 364 on) takes moves past the device's limits (said above) over 8192 bytes: nothing is copied vulkan: a DMA copy of 1 lines of 4 bytes to 409168400 (row 365 on) takes moves past the device's limits (said above) over 8192 bytes: nothing is copied Press Escape again within 3 seconds to quit jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images jit: 0 batches compiled 0 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 0 functions, 0 instructions, 38 KiB of code, 0,00 s compiling, 0 units loaded from ~/Games/applications/.scarletnx/cache/recompiled/010093801237C000/010093801237C000.jitcache kernel: over 62,6 s, cores 0: 19% held, 2,6 s waited for; 1: 0% held, 0,0 s waited for; 2: 0% held, 0,0 s waited for; 3: 0% held, 0,0 s waited for; 4: 0% held, 0,0 s waited for; 5: 0% held, 0,0 s waited for; kernel: core 0: 8 hand-offs to a waiter of better priority over 10 ms late, the latest 75,6 ms by thread 80 kernel: 60 times a thread in a memory SVC let go of its core to wait for the renderer kernel: core 0 held by thread 80 'MainThread' prio 44 for 16% of the run kernel: core 0 held by thread 84 'nn::atk::detail::driver::SoundThread' prio 32 for 0% of the run kernel: core 0 held by thread 89 'Thread_0x000000000806A6B0' prio 30 for 0% of the run kernel: core 1 held by thread 86 'Thread_0x000000000806A6B0' prio 30 for 0% of the run kernel: core 1 held by thread 85 'Thread_0x000000000806A6B0' prio 30 for 0% of the run kernel: core 2 held by thread 81 'NxSystemThread' prio 28 for 0% of the run kernel: thread 84 'nn::atk::detail::driver::SoundThread' prio 32 core 0 mask 1 waited 0,29 s for its core in 4526 waits kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 0,26 s for its core in 8938 waits kernel: thread 87 'Thread_0x000000000806A6B0' prio 30 core 0 mask 1 waited 0,15 s for its core in 581 waits kernel: thread 89 'Thread_0x000000000806A6B0' prio 30 core 0 mask 1 waited 0,05 s for its core in 1223 waits kernel: thread 88 'Thread_0x000000000806A6B0' prio 30 core 0 mask 1 waited 0,00 s for its core in 359 waits kernel: thread 86 'Thread_0x000000000806A6B0' prio 30 core 1 mask 2 waited 0,00 s for its core in 23 waits kernel: thread 83 'nn::atk::detail::TaskThread' prio 31 core 0 mask 1 waited 0,00 s for its core in 367 waits kernel: thread 85 'Thread_0x000000000806A6B0' prio 30 core 1 mask 2 waited 0,00 s for its core in 10 waits kernel: thread 82 'Thread_0x000000000806A6B0' prio 30 core 0 mask 1 waited 0,00 s for its core in 1 waits Exit. [aborted, status 137] == the last recompile of the queue: ~/Games/applications/.scarletnx/state/last-recompile.log == $ /tmp/.mount_Scarlremp16616779419693184167/bin/scarletnx -r ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000 --opt=3 --data ~/Games/applications/.scarletnx ~/Games/applications/ScarletNX.home/.switch/prod.keys: 33 lines are not keys, the first line 96 Keys: ~/Games/applications/ScarletNX.home/.switch/prod.keys, 173 of them, up to master key 21 (a firmware newer than 20.0.0) Title keys: ~/Games/applications/ScarletNX.home/.switch/title.keys, 19 of them Reading ~/MEDIA/Program/SAK_64bit/Metroid Dread [010093801237C000] [v327680] (1G+1U).xci a gamecard (XCI), 4,3 GB: 6 NCAs Program NCA of 010093801237C000, 4,1 GB, SDK 11.4.3, master key 10 (firmware 9.1.0 and later), its keys in its key area Control NCA of 010093801237C000, 182 KB, SDK 11.4.3, master key 10 (firmware 9.1.0 and later), its keys in its key area Manual NCA of 010093801237C000, 225 KB, SDK 11.4.3, master key 10 (firmware 9.1.0 and later), its keys in its key area Program NCA of 010093801237C000, 141 MB, SDK 11.4.3, an update's patch, master key 12 (firmware 13.0.0 and later), its keys in its key area Control NCA of 010093801237C000, 182 KB, SDK 11.4.3, master key 12 (firmware 13.0.0 and later), its keys in its key area Manual NCA of 010093801237C000, 225 KB, SDK 11.4.3, master key 12 (firmware 13.0.0 and later), its keys in its key area content meta: an application 010093801237C000, version 0 content meta: an update 010093801237C800, version 327680, of the game 010093801237C000 Hints: the 90 of ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000.hints were recorded by a game made with SNX_ABI 17, a page left free after each module: 90 moved to where that code lies now, 0 lay in no module and are left out Recompiling Metroid Dread (4 modules) LLVM: -O3, llvm_batch=full 155429 functions, 7064107 instructions LLVM: 79 code units and the module descriptor compiled block 1/80: code_002, 0x80B44DC-0x810C464, 2840 functions, 90047 instructions (23,0 s, 873 MiB in use) compiled block 2/80: code_001, 0x805BEB8-0x80B44DC, 1840 functions, 90128 instructions (26,9 s, 992 MiB in use) compiled block 3/80: code_000, 0x8000000-0x805BEB8, 1386 functions, 91307 instructions (29,2 s, 990 MiB in use) compiled block 4/80: code_003, 0x810C464-0x8164E4C, 2330 functions, 90061 instructions (32,0 s, 1116 MiB in use) compiled block 5/80: code_006, 0x8215F8C-0x826E0E4, 2521 functions, 90074 instructions (22,9 s, 1010 MiB in use) compiled block 6/80: code_005, 0x81BDF68-0x8215F8C, 1686 functions, 90002 instructions (27,2 s, 1009 MiB in use) compiled block 7/80: code_007, 0x826E0E4-0x82C6014, 1217 functions, 90002 instructions (35,0 s, 993 MiB in use) compiled block 8/80: code_008, 0x82C6014-0x831E13C, 2134 functions, 90105 instructions (25,6 s, 1029 MiB in use) compiled block 9/80: code_004, 0x8164E50-0x81BDF68, 1231 functions, 91039 instructions (56,8 s, 1121 MiB in use) compiled block 10/80: code_009, 0x831E13C-0x83760F8, 1452 functions, 90002 instructions (30,8 s, 1030 MiB in use) compiled block 11/80: code_010, 0x83760F8-0x83CE3E0, 2656 functions, 90134 instructions (24,9 s, 892 MiB in use) compiled block 12/80: code_011, 0x83CE3E0-0x8426464, 1817 functions, 90025 instructions (23,5 s, 913 MiB in use) compiled block 13/80: code_012, 0x8426464-0x847E480, 1924 functions, 90029 instructions (23,8 s, 987 MiB in use) compiled block 14/80: code_013, 0x847E480-0x84D64D0, 2472 functions, 90056 instructions (20,9 s, 1027 MiB in use) compiled block 15/80: code_014, 0x84D64D0-0x852E578, 1647 functions, 90076 instructions (25,3 s, 909 MiB in use) compiled block 16/80: code_015, 0x852E578-0x85864CC, 1542 functions, 90028 instructions (23,5 s, 978 MiB in use) compiled block 17/80: code_016, 0x85864CC-0x85DE4F0, 2175 functions, 90007 instructions (23,3 s, 991 MiB in use) compiled block 18/80: code_017, 0x85DE4F0-0x86364B4, 2489 functions, 90035 instructions (22,0 s, 1009 MiB in use) compiled block 19/80: code_018, 0x86364B4-0x868E678, 2231 functions, 90128 instructions (28,5 s, 1005 MiB in use) compiled block 20/80: code_019, 0x868E678-0x86E6B9C, 1917 functions, 90334 instructions (24,5 s, 1048 MiB in use) compiled block 21/80: code_020, 0x86E6B9C-0x8740A30, 1639 functions, 91956 instructions (30,0 s, 1075 MiB in use) compiled block 22/80: code_021, 0x8740A30-0x8798A7C, 1721 functions, 90067 instructions (30,3 s, 1066 MiB in use) compiled block 23/80: code_022, 0x8798A7C-0x87F0A08, 2215 functions, 90003 instructions (22,9 s, 949 MiB in use) compiled block 24/80: code_023, 0x87F0A08-0x88491E0, 1901 functions, 90501 instructions (27,0 s, 1010 MiB in use) compiled block 25/80: code_024, 0x88491E0-0x88A117C, 1954 functions, 90015 instructions (22,1 s, 1023 MiB in use) compiled block 26/80: code_025, 0x88A117C-0x88F9218, 1698 functions, 90088 instructions (22,4 s, 1034 MiB in use) compiled block 27/80: code_026, 0x88F9220-0x8951310, 1837 functions, 90123 instructions (26,2 s, 1037 MiB in use) compiled block 28/80: code_029, 0x8A01BC0-0x8A59C5C, 2285 functions, 90034 instructions (21,0 s, 1044 MiB in use) compiled block 29/80: code_027, 0x8951310-0x89A9C60, 1429 functions, 90642 instructions (27,4 s, 1065 MiB in use) compiled block 30/80: code_028, 0x89A9C60-0x8A01BC0, 1715 functions, 90013 instructions (27,3 s, 1125 MiB in use) compiled block 31/80: code_030, 0x8A59C5C-0x8AB1C6C, 1992 functions, 90060 instructions (21,0 s, 957 MiB in use) compiled block 32/80: code_031, 0x8AB1C6C-0x8B09CE8, 1923 functions, 90020 instructions (22,9 s, 1023 MiB in use) compiled block 33/80: code_032, 0x8B09CE8-0x8B61D28, 1797 functions, 90056 instructions (21,6 s, 1020 MiB in use) compiled block 34/80: code_033, 0x8B61D28-0x8BB9E68, 2262 functions, 90035 instructions (21,7 s, 1072 MiB in use) compiled block 35/80: code_034, 0x8BB9E68-0x8C12090, 2829 functions, 90005 instructions (19,2 s, 1034 MiB in use) compiled block 36/80: code_035, 0x8C12090-0x8C6A688, 3617 functions, 90058 instructions (18,8 s, 1053 MiB in use) compiled block 37/80: code_037, 0x8CC27E4-0x8D1ACC0, 3128 functions, 90083 instructions (18,7 s, 1101 MiB in use) compiled block 38/80: code_036, 0x8C6A688-0x8CC27E4, 1676 functions, 90065 instructions (31,8 s, 1101 MiB in use) compiled block 39/80: code_038, 0x8D1ACC0-0x8D72CF0, 2297 functions, 90008 instructions (23,1 s, 1111 MiB in use) compiled block 40/80: code_040, 0x8DCC2B4-0x8E24A1C, 1211 functions, 90531 instructions (21,1 s, 1116 MiB in use) compiled block 41/80: code_039, 0x8D72CF0-0x8DCC2B4, 1686 functions, 91459 instructions (32,3 s, 1112 MiB in use) compiled block 42/80: code_041, 0x8E24A1C-0x8E7C9EC, 1686 functions, 90089 instructions (22,9 s, 1125 MiB in use) compiled block 43/80: code_042, 0x8E7C9EC-0x8ED48F0, 1182 functions, 90012 instructions (27,5 s, 1047 MiB in use) compiled block 44/80: code_043, 0x8ED48F0-0x8F2C830, 1222 functions, 90010 instructions (23,9 s, 1049 MiB in use) compiled block 45/80: code_044, 0x8F2C830-0x8F8472C, 2732 functions, 90042 instructions (20,0 s, 1082 MiB in use) compiled block 46/80: code_045, 0x8F8472C-0x8FDCA60, 1969 functions, 90176 instructions (21,2 s, 1041 MiB in use) compiled block 47/80: code_046, 0x8FDCA60-0x90362E0, 2274 functions, 91669 instructions (22,6 s, 1083 MiB in use) compiled block 48/80: code_047, 0x90362E0-0x908EF2C, 2165 functions, 90262 instructions (22,5 s, 1106 MiB in use) compiled block 49/80: code_048, 0x908EF30-0x90E8168, 1436 functions, 90043 instructions (26,9 s, 1102 MiB in use) compiled block 50/80: code_049, 0x90E8168-0x9140060, 1474 functions, 90002 instructions (28,2 s, 1127 MiB in use) compiled block 51/80: code_050, 0x9140060-0x9197F88, 1100 functions, 90003 instructions (22,9 s, 1141 MiB in use) compiled block 52/80: code_051, 0x9197F88-0x91EFFA0, 1609 functions, 90072 instructions (23,5 s, 1092 MiB in use) compiled block 53/80: code_054, 0x7AA80340-0x7AAD890C, 315 functions, 90001 instructions (19,4 s, 1147 MiB in use) compiled block 54/80: code_052, 0x91EFFA0-0x7AA26B70, 2523 functions, 90309 instructions (28,4 s, 1151 MiB in use) compiled block 55/80: code_053, 0x7AA26B70-0x7AA80334, 925 functions, 90184 instructions (22,8 s, 1180 MiB in use) compiled block 56/80: code_055, 0x7AAD8910-0x7AB31388, 754 functions, 90218 instructions (33,1 s, 1182 MiB in use) compiled block 57/80: code_057, 0x7AB8A290-0x7ABE3324, 674 functions, 90156 instructions (24,1 s, 1216 MiB in use) compiled block 58/80: code_056, 0x7AB31388-0x7AB8A284, 863 functions, 90515 instructions (25,7 s, 1216 MiB in use) compiled block 59/80: code_058, 0x7ABE3330-0x7AC3B8B4, 1158 functions, 90001 instructions (31,6 s, 1092 MiB in use) compiled block 60/80: code_059, 0x7AC3B8B4-0x7AC937E4, 1795 functions, 90010 instructions (20,9 s, 1167 MiB in use) compiled block 61/80: code_060, 0x7AC937E4-0x7ACEBFE8, 1354 functions, 90282 instructions (21,6 s, 1235 MiB in use) compiled block 62/80: code_061, 0x7ACEBFE8-0x7AD4404C, 1489 functions, 90022 instructions (21,8 s, 1259 MiB in use) compiled block 63/80: code_062, 0x7AD4404C-0x7B0F94D4, 6049 functions, 90018 instructions (28,5 s, 1200 MiB in use) compiled block 64/80: code_063, 0x7B0F94E0-0x7B152E4C, 2442 functions, 90010 instructions (28,7 s, 1241 MiB in use) compiled block 65/80: code_065, 0x7B1ABAD0-0x7B204830, 682 functions, 90093 instructions (26,3 s, 1251 MiB in use) compiled block 66/80: code_064, 0x7B152E4C-0x7B1ABAC8, 753 functions, 90159 instructions (32,0 s, 1194 MiB in use) compiled block 67/80: code_067, 0x7B25E570-0x7B2B7060, 1769 functions, 90090 instructions (20,7 s, 1227 MiB in use) compiled block 68/80: code_066, 0x7B204830-0x7B25E568, 1312 functions, 90823 instructions (30,5 s, 1242 MiB in use) compiled block 69/80: code_068, 0x7B2B7060-0x7B310A98, 2295 functions, 90051 instructions (22,2 s, 1301 MiB in use) compiled block 70/80: code_069, 0x7B310A98-0x7B369E7C, 996 functions, 90174 instructions (24,5 s, 1205 MiB in use) compiled block 71/80: code_071, 0x7B3C3218-0x7B41CE2C, 3042 functions, 90018 instructions (21,6 s, 1248 MiB in use) compiled block 72/80: code_072, 0x7B41CE30-0x7B477B08, 2992 functions, 90082 instructions (21,6 s, 1295 MiB in use) compiled block 73/80: code_070, 0x7B369E80-0x7B3C3218, 1519 functions, 90159 instructions (27,9 s, 1308 MiB in use) compiled block 74/80: code_073, 0x7B477B08-0x7B4D222C, 1882 functions, 90791 instructions (22,0 s, 1244 MiB in use) compiled block 75/80: code_074, 0x7B4D2230-0x7B52AE70, 3184 functions, 90000 instructions (23,2 s, 1282 MiB in use) compiled block 76/80: code_075, 0x7B52AE70-0x7B584418, 1786 functions, 90013 instructions (22,3 s, 1333 MiB in use) compiled block 77/80: code_076, 0x7B584418-0x7B5DC520, 1494 functions, 90009 instructions (22,0 s, 1168 MiB in use) compiled block 78/80: code_078, 0x7B635030-0x7B650930, 7024 functions, 28096 instructions (15,0 s, 1171 MiB in use) compiled block 79/80: code_077, 0x7B5DC520-0x7B635030, 3190 functions, 90002 instructions (36,7 s, 912 MiB in use) compiled block 80/80: module, SnxModule descriptor, 1144411 entries (2,3 s, 879 MiB in use) LLVM module: 264,2 MB, 1144411 entries unit cache: 0 of 79 units reused (0,0 MB) from ~/Games/applications/.scarletnx/cache/units Built ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000 [ended, status 0] == the launcher's log: ~/Games/applications/.scarletnx/state/scarletnx-console-2026-11-11.log == 2026-11-11 08:59:33 [11492] ScarletNX main 650752b, committed 2026-11-11 (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx 2026-11-11 08:59:33 [11492] disk: 31144 MiB free of 468447 MiB 2026-11-11 08:59:33 [11492] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log 2026-11-11 08:59:33 [11492] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-11 08:59:33 [11492] last start: ended with an exit, or none before 2026-11-11 09:24:42 [11492] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-11 17:21:12 [71856] ScarletNX main a8ff688, committed 2026-11-11 (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx 2026-11-11 17:21:12 [71856] disk: 39911 MiB free of 468447 MiB 2026-11-11 17:21:12 [71856] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log 2026-11-11 17:21:12 [71856] last start: ended with an exit, or none before == fatal errors: ~/Games/applications/.scarletnx/state/scarletnx-error.log == 2026-10-28 20:39:16 [31106] 010093801237C000: ldn=room needs the Eden room's address in the .ini: room=host or room=host:port 2026-10-28 22:48:21 [100049] 010093801237C000: The game stopped (svcBreak, reason 0). See the .log for details. 2026-10-29 09:51:53 [12999] 010093801237C000: The game stopped (svcBreak, reason 0). See the .log for details. == ~/Games/applications/.scarletnx/state/recompiled/010093801237C000/010093801237C000.log == [ 0,00] memory: 512 GiB of address space reserved, the console's [ 0,17] settings: ~/Games/applications/.scarletnx/config/recompiled/010093801237C000/010093801237C000.ini keeps 7 keys this version does not use (controls_alpha, controls_skin, astc_bc, controls_opacity, vk_descriptors, memory_fit, user), under [Deprecated]: delete them, or use Settings > App > Clean Old Settings in the launcher [ 0,18] log: written to ~/Games/applications/.scarletnx/state/recompiled/010093801237C000/010093801237C000.log [ 0,18] ScarletNX - Metroid Dread [ 0,18] build: ScarletNX main a8ff688, committed 2026-11-11 (clang 23.1.4, Linux x86_64) [ 0,18] run: started 2026-11-11 15:30:52 UTC [ 0,18] system: Fedora Linux 45 (Forty Five) (Linux 7.2.15-300.fc45.x86_64), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 16 GB RAM [ 0,18] settings: showcase=1 (default 0), showcase_corner=tr (default "br"), stats=1 (default 0), async_pipelines=1 (default 0), prepare_shaders=0 (default 2), jit_opt=s (default "2") [ 0,21] last start: pid 12900, started 2026-11-10 16:09:48 did not end with an exit: a crash (whose report ends that run's log, in logs/), a kill (by the system for its memory, or by the user) or a power loss, which the system does not name [ 0,22] fs: ExeFS and RomFS read from the dump ~/MEDIA/Program/SAK_64bit/Metroid Dread [010093801237C000] [v327680] (1G+1U).xci (4368,3 MB mapped) [ 0,22] fs: the mod's RomFS ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000_data/mods/ClassicFusionColors-hand-fix/romfs laid over the game's [ 0,22] fs: 0 RomFS/ExeFS files mapped for the whole run, 0,0 MB [ 0,22] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 0,22] memory: memory_fit_mode=0 (Auto): the game is told 3285 MiB, the console's being 3285 (the system can still give 9600 MiB, the process holds 62) [ 0,25] Loaded rtld at 0x8000000 [ 1,24] Loaded main at 0x8004000 [ 1,25] Loaded subsdk0 at 0x7aa1d000 [ 1,27] Loaded sdk at 0x7b0c3000 [ 1,27] symbols: 31923 functions named [ 1,27] hooks: the module calls the functions of the 722 symbols the hooks name through their dispatch slots, and every other function directly (route list f1b76606a7486c69, this runtime's too) [ 1,27] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 1,27] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 1,27] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 1,27] hooks: module sdk, SDK 11.4.3 [ 1,27] hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at 7b19fe60 runs codec_decoder_finalize [ 1,27] hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at 7b1a0230 runs codec_decoder_reset [ 1,27] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at 7b207f70 runs diag_abort [ 1,27] hook: memcpy at 7b5fdd78 runs hook_memmove [ 1,27] hook: memmove at 7b5fe130 runs hook_memmove [ 1,27] hook: memset at 7b5fe410 runs hook_memset [ 1,27] hooks: 6 of the game's functions run the runtime's handlers [ 1,28] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run [ 1,28] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 1,28] jit: compile thread 0 runs at nice 10 [ 1,28] jit: 4 compile threads and the miss thread, 0 pcs of earlier runs queued [ 1,28] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 1,28] settings: user=1 is deprecated: [user1]'s user_uid replaces it (the launcher's Current user writes it) [ 1,28] acc: 1 user, playing as user 1 [ 1,28] time: the time zone is Etc/GMT-2 (UTC+02) [ 1,28] game: 010093801237c000, version 2.1.0 [ 1,28] jit: compile thread 1 runs at nice 10 [ 1,28] jit: compile thread 3 runs at nice 10 [ 1,28] jit: compile thread 2 runs at nice 10 [ 1,28] jit: the miss thread runs at nice 0: it compiles what a game thread waits for [ 1,28] pl: the Japanese stand-in answers for the console font's private-use characters [ 1,29] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 1,29] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 1,30] pl: the Korean stand-in answers for the console font's private-use characters [ 1,30] pl: the extended stand-in answers for the console font's private-use characters [ 1,30] RomFS: the update's over the game's dump, read in place (5054,4 MB) [ 1,31] RomFS: built from the game's RomFS and 1 mods' over it (1564 folders, 9774 files, 5054,1 MB) [ 1,83] input: no SDL joysticks detected [ 1,83] input: /dev has 1 uhid node(s); /dev/input has 31 event and 1 joystick node(s) [ 1,84] video: SDL 3.4.18 on wayland [ 2,37] video: a window of 1280x720 pixels, the display's scale 1,00 [ 2,37] freedreno: tu_dont_reserve_descriptor_set=true, for the fifth descriptor set [ 2,43] vulkan: subgroups of 32 lanes, operations 0x7ff, stages 0x3f3f: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 2,43] vulkan: a known problem the extension bans do not turn off: shaderFloat16 on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver gets FP16 math wrong on Ampere and newer GPUs by yuzu's account, which Eden still follows (yuzu 7277d7fe96 (2021-07-03); extension_bans.txt:64) [ 2,43] vulkan: a known problem the extension bans do not turn off: shaderDenormPreserveFloat16 on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver lets a DenormPreserve for 16 bits keep 32-bit denormals too, over a DenormFlushToZero for 32 bits (vkd3d-proton device.c:10180; extension_bans.txt:66) [ 2,43] vulkan: a known problem the extension bans do not turn off: vkCmdClearAttachments on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver can lock the GPU up clearing part of a multisampled target, several clears in one command buffer (Dolphin DriverDetails.cpp:116; extension_bans.txt:130) [ 2,43] vulkan: VK_ANDROID_external_memory_android_hardware_buffer: off (the driver has it not) [ 2,43] vulkan: VK_EXT_attachment_feedback_loop_dynamic_state: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_EXT_attachment_feedback_loop_layout: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_EXT_blend_operation_advanced: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_EXT_calibrated_timestamps: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_EXT_conditional_rendering: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_EXT_conservative_rasterization: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_EXT_custom_border_color: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_EXT_depth_clip_control: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_EXT_depth_range_unrestricted: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_EXT_descriptor_buffer: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_EXT_descriptor_heap: off (the driver has it not) [ 2,43] vulkan: VK_EXT_device_fault: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_EXT_extended_dynamic_state: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 2,43] vulkan: VK_EXT_extended_dynamic_state2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 2,43] vulkan: VK_EXT_extended_dynamic_state3: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_EXT_external_memory_dma_buf: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_EXT_external_memory_host: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_EXT_fragment_shader_interlock: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_EXT_graphics_pipeline_library: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_EXT_index_type_uint8: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_EXT_load_store_op_none: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_EXT_map_memory_placed: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_EXT_memory_budget: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_EXT_mesh_shader: off (the driver has it not) [ 2,43] vulkan: VK_EXT_pipeline_creation_feedback: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 2,43] vulkan: VK_EXT_pipeline_robustness: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_EXT_post_depth_coverage: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_EXT_present_timing: off (the driver has it not) [ 2,43] vulkan: VK_EXT_primitive_topology_list_restart: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_EXT_provoking_vertex: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_EXT_robustness2: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_EXT_sample_locations: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_EXT_shader_atomic_float: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_EXT_shader_demote_to_helper_invocation: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 2,43] vulkan: VK_EXT_transform_feedback: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_EXT_vertex_attribute_divisor: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_EXT_vertex_input_dynamic_state: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_GOOGLE_display_timing: off (the driver has it not) [ 2,43] vulkan: VK_KHR_calibrated_timestamps: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_KHR_cooperative_matrix: off (the driver has it not) [ 2,43] vulkan: VK_KHR_dynamic_rendering: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 2,43] vulkan: VK_KHR_dynamic_rendering_local_read: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_KHR_extended_flags: off (the driver has it not) [ 2,43] vulkan: VK_KHR_external_memory_fd: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_KHR_format_feature_flags2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 2,43] vulkan: VK_KHR_index_type_uint8: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_KHR_load_store_op_none: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_KHR_maintenance4: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 2,43] vulkan: VK_KHR_maintenance5: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_KHR_maintenance8: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_KHR_map_memory2: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_KHR_pipeline_library: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_KHR_portability_subset: off (the driver has it not) [ 2,43] vulkan: VK_KHR_present_id: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_KHR_present_id2: off (the driver has it not) [ 2,43] vulkan: VK_KHR_present_wait: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_KHR_present_wait2: off (the driver has it not) [ 2,43] vulkan: VK_KHR_shader_clock: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_KHR_shader_maximal_reconvergence: off (the driver has it not) [ 2,43] vulkan: VK_KHR_swapchain: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_KHR_synchronization2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 2,43] vulkan: VK_KHR_video_decode_av1: off (the driver has it not) [ 2,43] vulkan: VK_KHR_video_decode_h264: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_KHR_video_decode_queue: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_KHR_video_queue: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_NV_device_diagnostic_checkpoints: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_NV_fragment_coverage_to_color: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_NV_framebuffer_mixed_samples: on (auto: the driver has it, and no ban holds) [ 2,43] vulkan: VK_VALVE_shader_mixed_float_dot_product: off (the driver has it not) [ 2,43] vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto), uma_memory=auto; VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved [ 2,43] vulkan: the restart index restarts lists as it does strips, and patch lists (VK_EXT_primitive_topology_list_restart) [ 2,43] vulkan: fragment inputs are the driver's interpolation (NVIDIA's keeps the console's precision) [ 2,43] vulkan: mesh draws are skipped: mesh_draws off (experimental) [ 2,43] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07) [ 2,43] vulkan: graphics pipeline libraries on: a new pipeline links the parts of its shaders, each compiled once, and is optimized in the background; dynamic pre-rasterization state: polygon mode, depth clamp, provoking vertex, conservative rasterization, patch control points, depth range [ 2,43] vulkan: a depth range of -1 to 1 is the device's (VK_EXT_depth_clip_control, as dynamic state) [ 2,43] vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own [ 2,43] vulkan: dynamic texture offsets use native maintenance8 sampling [ 2,47] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 2,47] vulkan: graphics descriptors use sets [ 2,47] vulkan: astc_mode=0 (Auto): heap 0's budget is 5094 MB as the device starts, under 8192 MB: ASTC textures are decoded to RGBA8 at once and encoded again as BC7 between frames, a quarter of RGBA8's memory (BC7) [ 2,47] vulkan: ASTC textures (native_astc=1, the GPU samples no ASTC, astc_mode=0): encoded again on the GPU: ASTC as BC7 [ 2,47] vulkan: ETC2 and EAC textures (native_etc2=1, the GPU samples no ETC2): decoded on the GPU: ETC2 RGB to RGBA8, ETC2 RGB8A1 to RGBA8, ETC2 RGBA8 to RGBA8, EAC R11 to R16, EAC RG11 to RG16 [ 2,47] vulkan: BCn textures (native_bc=1, the GPU samples BCn, ETC2 not sampled): sampled as the game's blocks: BC1, BC2, BC3, BC4, BC5, BC6H, BC7 [ 2,47] vulkan: the driver that runs: NVIDIA, 580.196.07 (driver ID 4) [ 2,47] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 2,47] vulkan: NVIDIA GeForce GTX 1060 3GB, Vulkan 1.4.312, driver 913101c0, graphics queue family 0, compute 2 (separate family) [ 2,47] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 2,47] vulkan: the extension bans turn VK_EXT_extended_dynamic_state3.extendedDynamicState3RasterizationSamples off on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07), which this renderer does not ask for: NVIDIA's driver before 610.0.0 fails multisample tests with rasterization samples as dynamic state (seen on 535, not on 610) (ANGLE vk_renderer.cpp:6839; extension_bans.txt:98) [ 2,48] vulkan: swapchain 1280x720, 3 images, presents timed, fifo [ 2,48] vulkan: this device's limits hold 11 of the 18 constant buffers as uniform buffers, the others are storage buffers [ 2,48] vulkan: a stage's descriptor set (16 uniform and 25 storage buffers, 576 textures, 8 images) is past this GPU's per-stage limits (15, 1048576, 1048576, 1048576): pipelines may fail [ 2,53] vulkan: the BC7 cache ~/Games/applications/.scarletnx/cache/recompiled/010093801237C000/shader_cache/010093801237C000.vkbc7 starts empty [ 2,66] vulkan: pipeline cache loaded (12246 KB) [ 2,67] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 2,67] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 2,67] renderer: Vulkan [ 2,67] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 2,68] kernel: core 0 runs on host CPUs 0 3 6 9 [ 2,69] vulkan: the on-screen controls' atlas is 1024x352 [ 2,69] vulkan: ~/Games/applications/.scarletnx/cache/recompiled/010093801237C000/shader_cache/010093801237C000.d4-10de-00001c02.vkshipped started over: its key differs from this GPU's, driver's and build's (guest 5 in the file, 6 now; caps ffaa211907f29428 in the file, 1afcc300309e198c now; build ScarletNX main db38690 (clang 23.1.4, Linux x86_64) in the file, ScarletNX main a8ff688 (clang 23.1.4, Linux x86_64) now; sizes 2664,2816 in the file, 3808,3960 now) [ 2,74] vulkan: ~/Games/applications/.scarletnx/cache/recompiled/010093801237C000/shader_cache/010093801237C000.d4-10de-00001c02.vkshaders started over: its key differs from this GPU's, driver's and build's (guest 5 in the file, 6 now; caps ffaa211907f29428 in the file, 1afcc300309e198c now; build ScarletNX main db38690 (clang 23.1.4, Linux x86_64) in the file, ScarletNX main a8ff688 (clang 23.1.4, Linux x86_64) now; sizes 2664,2816 in the file, 3808,3960 now) [ 2,74] vulkan: 0 shaders and 0 pipelines of earlier runs with NVIDIA (driver d4-10de-00001c02) loaded from ~/Games/applications/.scarletnx/cache/recompiled/010093801237C000/shader_cache/010093801237C000.d4-10de-00001c02.vkshaders in 63 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~/Games/applications/.scarletnx/cache/recompiled/010093801237C000/shader_cache/010093801237C000.d4-10de-00001c02.vkshipped [ 3,18] kernel: core 2 runs on host CPUs 2 5 8 11 [ 3,27] heap: 1430 MB requested (result 0) [ 3,49] memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=0.34 avg60=0.09 avg300=0.01 total=345743): resources: footprint 2348 MiB, the system has 7439 MiB free, VMA blocks 115 MiB, GPU heap 0 (device local) use 64 of 5077 MiB (VMA blocks 32 MiB), GPU heap 1 use 68 of 11926 MiB (VMA blocks 64 MiB), GPU heap 2 (device local) use 58 of 187 MiB (VMA blocks 19 MiB), 0 descriptor pools [ 4,64] input: gamepad Xbox 360 Controller (id 5, GUID 030081b85e0400008e02000004010000, xbox360) [ 4,64] input: device path /dev/input/event13, 6 axes, 11 buttons, mapping 030081b85e0400008e02000004010000,Xbox 360 Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, [ 4,64] input: Xbox 360 Controller exposes no motion sensors through SDL [ 4,73] audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 4,81] audren: the first update, revision REV8 [ 4,83] audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 4,83] audio: queued 960 bytes of guest PCM [ 4,90] kernel: core 1 runs on host CPUs 1 4 7 10 [ 4,96] nvn: the game's driver answers API 53.314 and GPU code 1.5 to 1.16, 84 items in all from its code [ 4,96] nvn: the game's NVN API 53.314 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 4,96] nvn: device 762797d8 initialized, flags 0 [ 4,96] nvn: depth mode near = -w [ 4,96] nvn: window origin upper left [ 4,96] nvdrv: syncpt_alloc -> 20 [ 4,96] nvdrv: syncpt_alloc -> 21 [ 4,96] nvn: queue 7627c7d8 initialized (replay 1) [ 4,97] nvn: sampler pool 762ab6b8: 4096 descriptors at GPU 4617a0000 [ 4,97] nvn: texture pool 762ab6e8: 2304 descriptors at GPU 4617c0000 [ 4,97] nvn: the first texture of format 0x35 (target 1, 1600x900) [ 4,97] nvn: the first texture of format 0x25 (target 1, 1600x900) [ 4,97] nvn: window 112d10eb70: 2 textures, first 1600x900 format 0x25, present interval 1 [ 5,16] nvn: the first texture of format 0x48 (target 1, 128x128) [ 5,18] nvn: the first texture of format 0x37 (target 1, 64x64) [ 5,18] nvn: the first texture of format 0x46 (target 1, 512x256) [ 5,18] nvn: the first texture of format 0x42 (target 1, 512x512) [ 5,30] nvn: the first texture of format 0xa (target 1, 1600x900) [ 5,30] nvn: the first texture of format 0x3f (target 1, 1600x900) [ 5,30] nvn: the first texture of format 0x29 (target 1, 800x450) [ 5,31] nvn: the first texture of format 0x32 (target 1, 2048x2048) [ 5,36] nvn: the first texture of format 0x44 (target 1, 64x64) [ 5,36] nvn: the first texture of format 0x4b (target 1, 64x64) [ 5,54] memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=0.28 avg60=0.08 avg300=0.01 total=347444): resources: footprint 2635 MiB, the system has 7306 MiB free, VMA blocks 115 MiB, GPU heap 0 (device local) use 64 of 5080 MiB (VMA blocks 32 MiB), GPU heap 1 use 68 of 11926 MiB (VMA blocks 64 MiB), GPU heap 2 (device local) use 58 of 187 MiB (VMA blocks 19 MiB), 0 descriptor pools [ 5,54] fs: ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000_data/save/user.186bbbc9f007407482986f36bf069648 holds this game's user save, which save_layout=global keeps in ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/010093801237C000. The game plays it where it is until you move the folder there (Settings > App > Move Old Files, docs/user/deprecations.md) [ 5,71] nvn: the first texture of format 0x6d (target 1, 128x8) [ 5,72] nvn: the first texture of format 0x1 (target 1, 256x16) [ 5,84] nvn: the first texture of format 0x38 (target 1, 1280x720) [ 5,99] RomFS: reading samus.pkg (179557,0 KB) [ 7,68] perf: 0,0 frames a second over 5,0 s (0 shown in all) [ 8,69] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 8,69] nvn: window crop 0,0 1600x900 [ 8,69] nvn: first present, texture 0 of window 112d10eb70 [ 8,70] vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 14464 uniform and 25600 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 8,70] vulkan: write tracking on (caches skip unchanged memory) [ 9,00] nvn: the first texture of format 0xd (target 1, 128x16) [ 9,52] nvn: the first texture of format 0x50 (target 8, 128x128) [ 9,83] vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10,13] vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10,21] RomFS: reading powerbody_bc.bctex (347,4 KB) [ 10,31] RomFS: reading samuscannon_bc.bctex (256,6 KB) [ 10,36] RomFS: reading samus_sburst_bc.bctex (249,5 KB) [ 10,40] RomFS: reading powerhead_bc.bctex (307,8 KB) [ 10,46] RomFS: reading varia_head_bc.bctex (388,0 KB) [ 10,59] RomFS: reading varia_body_bc.bctex (355,8 KB) [ 10,72] RomFS: reading gravity_head_bc.bctex (419,8 KB) [ 10,87] RomFS: reading gravity_body_bc.bctex (468,7 KB) [ 10,92] RomFS: reading hyper_head_bc.bctex (561,7 KB) [ 11,03] RomFS: reading gravity_hand_bc.bctex (99,7 KB) [ 11,05] RomFS: reading hyper_cannon_bc.bctex (536,8 KB) [ 11,09] RomFS: reading hyper_body_bc.bctex (517,5 KB) [ 11,30] RomFS: reading morphball_power_bc.bctex (66,7 KB) [ 11,33] RomFS: reading morphball_power_at.bctex (166,9 KB) [ 11,34] RomFS: reading morphball_power_nm.bctex (262,5 KB) [ 11,35] RomFS: reading morphballvaria_bc.bctex (348,1 KB) [ 11,36] RomFS: reading morphballvaria_at.bctex (487,3 KB) [ 11,37] RomFS: reading morphballvaria_nm.bctex (943,8 KB) [ 11,40] RomFS: reading morphballgravity_bc.bctex (112,7 KB) [ 11,42] RomFS: reading morphballgravity_at.bctex (144,9 KB) [ 11,43] RomFS: reading morphballgravity_nm.bctex (253,8 KB) [ 11,44] RomFS: reading morphballhyper_bc.bctex (443,3 KB) [ 11,46] RomFS: reading morphballhyper_at.bctex (800,6 KB) [ 11,48] RomFS: reading morphballhyper_nm.bctex (1209,1 KB) [ 11,94] nvdrv: open /dev/nvmap -> 1 [ 11,94] nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 [ 11,94] nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 [ 11,94] nvdrv: ioctl c008010e on device 1 (command 1), buffers 8/8/0 [ 11,94] nvdrv: open /dev/nvhost-ctrl -> 2 [ 12,06] audio: queued nonzero guest PCM (s16 peak 1) [ 12,60] nvdrv: open /dev/nvhost-nvdec -> 3 [ 12,60] nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 [ 12,60] nvdrv: open /dev/nvhost-nvdec -> 4 [ 12,60] nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 [ 12,60] nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 [ 12,60] nvdrv: syncpt_alloc -> 22 [ 12,60] nvdrv: ioctl c0a40009 on device 6 (command 1), buffers a4/a4/0 [ 12,60] nvdrv: ioctl c0400001 on device 6 (command 1), buffers 40/40/0 [ 12,60] nvdrv: ioctl c0a4000a on device 6 (command 1), buffers a4/a4/0 [ 12,60] nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 [ 12,60] nvdrv: QueryEvent fd 2 (device 3) id 10000000 [ 12,60] nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 [ 12,61] nvdrv: QueryEvent fd 2 (device 3) id 10000001 [ 12,69] perf: 19,1 frames a second over 5,0 s (96 shown in all) [ 13,06] nvdrv: syncpt_alloc -> 23 [ 14,17] vulkan: pipeline_threads=0 (Auto): 10 workers make the new pipelines, of 12 CPUs: 2 at the system's normal priority, 8 at its low one (nice +10) [ 14,17] vulkan: 1 draws skipped while their pipelines were made (async_pipelines) [ 14,18] vulkan: a 2504 ms frame: 9 shaders translated (1 ms), 6 pipelines made (0 ms waited for), 5 render targets made, 1 texture uploads (8 KB), 0 ms in finishes; 1 internal texture pipelines (1322 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 14,18] vulkan: frame resource CPU: target reload 2 ms (5 calls) [ 14,18] nvdrv: QueryEvent fd 2 (device 3) id 10000002 [ 14,18] nvdrv: ioctl c0080103 on device 1 (command 1), buffers 8/8/0 [ 14,18] nvdrv: open /dev/nvhost-vic -> 5 [ 14,18] nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 [ 14,18] nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 [ 14,18] nvdrv: syncpt_alloc -> 24 [ 14,18] nvdrv: ioctl c0340009 on device 7 (command 1), buffers 34/34/0 [ 14,18] nvdrv: ioctl c04c0001 on device 7 (command 1), buffers 4c/4c/0 [ 14,18] nvdrv: ioctl c034000a on device 7 (command 1), buffers 34/34/0 [ 14,18] nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 [ 14,52] vulkan: a 346 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3840 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 14,53] nvdrv: open /dev/nvhost-ctrl -> 6 [ 14,53] nvdrv: QueryEvent fd 6 (device 3) id 10000000 [ 15,94] kernel: thread 80 let go of core 0 in a memory SVC to wait for the renderer, the first time [ 15,98] nvdrv: open /dev/nvhost-nvdec -> 3 [ 16,04] nvdrv: open /dev/nvhost-nvdec -> 4 [ 16,04] nvdrv: syncpt_alloc -> 22 [ 16,05] nvdrv: open /dev/nvhost-vic -> 5 [ 16,05] nvdrv: syncpt_alloc -> 24 [ 16,05] vulkan: a 85 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3840 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 16,89] nvdrv: open /dev/nvhost-nvdec -> 3 [ 16,95] nvdrv: open /dev/nvhost-nvdec -> 4 [ 16,95] nvdrv: syncpt_alloc -> 22 [ 16,96] nvdrv: open /dev/nvhost-vic -> 5 [ 16,96] nvdrv: syncpt_alloc -> 24 [ 17,08] vulkan: a 238 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (4864 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 17,71] perf: 35,1 frames a second over 5,0 s (272 shown in all) [ 18,69] showcase: off [ 22,71] perf: 60,0 frames a second over 5,0 s (572 shown in all) [ 23,17] cpu: 599 presents in 14,46 s (41,4 fps): 46 of the game's threads ran 2,28 s on the host's processors (16% of one, 3,81 ms a present), the whole process 5,88 s (41%); the busiest: thread 80 'MainThread' 1,53 s, thread 84 'nn::atk::detail::driver::SoundThread' 0,13 s, thread 86 'Thread_0x000000000806A6B0' 0,09 s, thread 118 'CodecLooper' 0,07 s, thread 121 'Thread_0x000000000806A6B0' 0,06 s [ 23,17] cpu: in those 14,46 s, 59637 SVCs (4124 a second): 0x21 SendSyncRequest 11908, 0x1b ArbitrateUnlock 9480, 0x1c WaitProcessWideKeyAtomic 9133, 0x1d SignalProcessWideKey 7841, 0x17 ResetSignal 7500, 0x0b SleepThread 6102; 0 calls the dispatch table had no code for (RtAPI.miss) [ 23,17] vulkan: 36306 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 72612 descriptor sets written, 0 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 23034 draws kept the last one's shaders and pipeline (0 checked), 34574 its targets [ 23,17] vulkan: 9 shaders translated (1 ms), 7 pipelines made (0 from the cache, 343 ms making, 0 ms waited for), 8 render targets made, 258 texture uploads (955 MB), 0 of them some blocks alone (0 MB); 6 frames over 50 ms in the last 600, the slowest 2504 ms [ 23,17] vulkan: pipeline libraries: 4 pre-rasterization and 5 fragment shader parts made (0 and 0 from the cache, 115 and 173 ms), 1 vertex input and 4 fragment output parts (0 ms); 7 links (0 ms); 7 optimized pipelines made in the background (64 ms) [ 23,17] vulkan: 7 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 23,17] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 23,17] vulkan: memory used and budgeted: heap 0 312 of 5080 MB (255 ours, 129 of it allocated), heap 1 132 of 11926 MB (128 ours, 33 of it allocated), heap 2 74 of 171 MB (35 ours, 32 of it allocated) [ 23,17] vulkan: caches: 8 render targets (35 MB, 0 parked), 5 textures (6 MB), 310 buffers (0 MB); 186 of 5080 MB in use as they count it, 0 MB freed for the budget so far [ 23,17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 0 copies of targets written [ 23,17] vulkan: 3698 rendering passes, 0 clear commands, 792 attachments cleared and 0 left undefined by their load op; 310 buffers filled ahead of the passes [ 23,17] vulkan: 2520 passes (68%) ended at renderer.c:306 [ 23,17] vulkan: 598 passes (16%) ended at renderer.c:901 [ 23,17] vulkan: 501 passes (14%) ended at cmd.c:808 [ 23,17] vulkan: 73 passes (2%) ended at texture.c:1080 [ 23,17] vulkan: 6 passes (0%) ended at nvdec.c:132 [ 23,17] vulkan: write scans over 600 presents: 1,0 epochs a present; the scanner 15,0 leaves of 4 MiB a present (0,06 ms), the checks 1,2 (0,01 ms, and 0,2 the scanner had) [ 23,17] vulkan: GPU-owned guest memory landed for the CPU 2 times, render targets written back for an engine 0 times [ 23,39] vulkan: display: 597 frame intervals of 24,23 ms (deviation 44,55 ms, 1st to 99th percentile 16,19 to 83,18 ms), 81 held for other than 1 refresh; the game's frames went from release to present in 27,6 ms (0,6 to 86,0), on to the display in 29,6 ms (6,6 to 33,4), 57,0 ms in all (33,2 to 102,7) [ 23,39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 25,62] vulkan: a 154 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3840 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 27,71] perf: 57,8 frames a second over 5,0 s (861 shown in all) [ 32,71] perf: 60,0 frames a second over 5,0 s (1161 shown in all) [ 33,35] cpu: 600 presents in 10,18 s (58,9 fps): 22 of the game's threads ran 1,74 s on the host's processors (17% of one, 2,90 ms a present), the whole process 3,41 s (33%); the busiest: thread 80 'MainThread' 1,08 s, thread 118 'CodecLooper' 0,10 s, thread 121 'Thread_0x000000000806A6B0' 0,10 s, thread 84 'nn::atk::detail::driver::SoundThread' 0,09 s, thread 86 'Thread_0x000000000806A6B0' 0,06 s [ 33,35] cpu: in those 10,18 s, 55519 SVCs (5452 a second): 0x21 SendSyncRequest 13882, 0x1b ArbitrateUnlock 9756, 0x1c WaitProcessWideKeyAtomic 9320, 0x1d SignalProcessWideKey 8128, 0x17 ResetSignal 5640, 0x18 WaitSynchronization 3569; 0 calls the dispatch table had no code for (RtAPI.miss) [ 33,35] vulkan: 90191 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 180382 descriptor sets written, 0 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 60193 draws kept the last one's shaders and pipeline (0 checked), 86059 its targets [ 33,35] vulkan: 9 shaders translated (1 ms), 7 pipelines made (0 from the cache, 343 ms making, 0 ms waited for), 8 render targets made, 560 texture uploads (2080 MB), 2 of them some blocks alone (0 MB); 1 frames over 50 ms in the last 600, the slowest 154 ms [ 33,35] vulkan: pipeline libraries: 4 pre-rasterization and 5 fragment shader parts made (0 and 0 from the cache, 115 and 173 ms), 1 vertex input and 4 fragment output parts (0 ms); 7 links (0 ms); 7 optimized pipelines made in the background (64 ms) [ 33,35] vulkan: 7 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 33,35] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 33,35] vulkan: memory used and budgeted: heap 0 328 of 5077 MB (255 ours, 129 of it allocated), heap 1 132 of 11926 MB (128 ours, 33 of it allocated), heap 2 77 of 152 MB (35 ours, 32 of it allocated) [ 33,35] vulkan: caches: 8 render targets (35 MB, 0 parked), 5 textures (6 MB), 694 buffers (0 MB); 202 of 5077 MB in use as they count it, 0 MB freed for the budget so far [ 33,35] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 0 copies of targets written [ 33,35] vulkan: 7906 rendering passes, 0 clear commands, 1392 attachments cleared and 0 left undefined by their load op; 700 buffers filled ahead of the passes [ 33,35] vulkan: 3000 passes (71%) ended at renderer.c:306 [ 33,35] vulkan: 606 passes (14%) ended at cmd.c:808 [ 33,35] vulkan: 600 passes (14%) ended at renderer.c:901 [ 33,35] vulkan: 2 passes (0%) ended at texture.c:2013 [ 33,35] vulkan: write scans over 600 presents: 1,0 epochs a present; the scanner 17,5 leaves of 4 MiB a present (0,06 ms), the checks 1,5 (0,01 ms, and 0,4 the scanner had) [ 33,35] vulkan: GPU-owned guest memory landed for the CPU 2 times, render targets written back for an engine 0 times [ 33,55] vulkan: display: 599 frame intervals of 16,97 ms (deviation 5,66 ms, 1st to 99th percentile 16,48 to 17,26 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 14,8 ms (0,5 to 18,1), on to the display in 32,3 ms (23,3 to 32,9), 47,2 ms in all (33,1 to 49,9) [ 33,55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 37,73] perf: 60,0 frames a second over 5,0 s (1462 shown in all) [ 42,52] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3840 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 42,73] perf: 59,0 frames a second over 5,0 s (1757 shown in all) [ 43,42] nvn: 1800 presents, 1800 submissions [ 43,42] cpu: 600 presents in 10,07 s (59,6 fps): 22 of the game's threads ran 1,87 s on the host's processors (19% of one, 3,12 ms a present), the whole process 3,55 s (35%); the busiest: thread 80 'MainThread' 1,23 s, thread 118 'CodecLooper' 0,10 s, thread 121 'Thread_0x000000000806A6B0' 0,10 s, thread 84 'nn::atk::detail::driver::SoundThread' 0,09 s, thread 86 'Thread_0x000000000806A6B0' 0,06 s [ 43,42] cpu: in those 10,07 s, 55863 SVCs (5550 a second): 0x21 SendSyncRequest 14995, 0x1b ArbitrateUnlock 9488, 0x1c WaitProcessWideKeyAtomic 9220, 0x1d SignalProcessWideKey 8039, 0x17 ResetSignal 5585, 0x18 WaitSynchronization 3546; 0 calls the dispatch table had no code for (RtAPI.miss) [ 43,42] vulkan: 143765 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 287530 descriptor sets written, 0 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 97321 draws kept the last one's shaders and pipeline (0 checked), 137233 its targets [ 43,42] vulkan: 9 shaders translated (1 ms), 7 pipelines made (0 from the cache, 343 ms making, 0 ms waited for), 8 render targets made, 860 texture uploads (3205 MB), 2 of them some blocks alone (0 MB); 1 frames over 50 ms in the last 600, the slowest 66 ms [ 43,42] vulkan: pipeline libraries: 4 pre-rasterization and 5 fragment shader parts made (0 and 0 from the cache, 115 and 173 ms), 1 vertex input and 4 fragment output parts (0 ms); 7 links (0 ms); 7 optimized pipelines made in the background (64 ms) [ 43,42] vulkan: 7 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 43,42] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 43,42] vulkan: memory used and budgeted: heap 0 328 of 5079 MB (255 ours, 129 of it allocated), heap 1 132 of 11926 MB (128 ours, 33 of it allocated), heap 2 91 of 154 MB (51 ours, 48 of it allocated) [ 43,42] vulkan: caches: 8 render targets (35 MB, 0 parked), 5 textures (6 MB), 912 buffers (0 MB); 202 of 5079 MB in use as they count it, 0 MB freed for the budget so far [ 43,42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 0 copies of targets written [ 43,42] vulkan: 12107 rendering passes, 0 clear commands, 1992 attachments cleared and 0 left undefined by their load op; 940 buffers filled ahead of the passes [ 43,42] vulkan: 3000 passes (71%) ended at renderer.c:306 [ 43,42] vulkan: 599 passes (14%) ended at renderer.c:901 [ 43,42] vulkan: 599 passes (14%) ended at cmd.c:808 [ 43,42] vulkan: 2 passes (0%) ended at nvdec.c:132 [ 43,42] vulkan: 1 passes (0%) ended at vic.c:209 [ 43,42] vulkan: write scans over 600 presents: 1,0 epochs a present; the scanner 17,6 leaves of 4 MiB a present (0,07 ms), the checks 1,4 (0,01 ms, and 0,4 the scanner had) [ 43,42] vulkan: GPU-owned guest memory landed for the CPU 2 times, render targets written back for an engine 0 times [ 43,60] vulkan: display: 599 frame intervals of 16,78 ms (deviation 1,66 ms, 1st to 99th percentile 16,49 to 17,00 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 16,2 ms (7,0 to 18,8), on to the display in 32,0 ms (21,5 to 32,9), 48,2 ms in all (39,0 to 49,9) [ 43,60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 44,33] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3840 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 47,18] vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (3856 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 47,62] vulkan: a 431 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1024 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 47,72] RomFS: reading s080_shipyard.pkg (111138,0 KB) [ 47,73] perf: 53,2 frames a second over 5,0 s (2023 shown in all) [ 48,97] vulkan: a 85 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 52,72] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 52,74] perf: 32,3 frames a second over 5,0 s (2185 shown in all) [ 55,57] vulkan: a 87 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 55,70] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 56,05] vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 56,17] vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 56,56] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 57,61] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 57,73] vulkan: a 90 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 57,76] perf: 30,7 frames a second over 5,0 s (2339 shown in all) [ 58,92] nvn: 256 KiB of the runtime's memory carry command records past the game's command memory [ 59,60] vulkan: a frame used all its descriptor pools (draws skipped) [ 59,60] vulkan: a DMA copy of 1 lines of 4 bytes to 409168400 (row 358 on) takes moves past the device's limits (said above) over 8192 bytes: nothing is copied [ 59,60] nvn: the GPU could not do a copy, skipped [ 59,60] vulkan: a DMA copy of 1 lines of 4 bytes to 409168400 (row 359 on) takes moves past the device's limits (said above) over 8192 bytes: nothing is copied [ 59,60] nvn: the GPU could not do a copy, skipped [ 59,60] vulkan: a DMA copy of 1 lines of 4 bytes to 409168400 (row 360 on) takes moves past the device's limits (said above) over 8192 bytes: nothing is copied [ 59,60] nvn: the GPU could not do a copy, skipped [ 59,60] vulkan: a DMA copy of 1 lines of 4 bytes to 409168400 (row 361 on) takes moves past the device's limits (said above) over 8192 bytes: nothing is copied [ 59,60] nvn: the GPU could not do a copy, skipped [ 59,60] vulkan: a DMA copy of 1 lines of 4 bytes to 409168400 (row 362 on) takes moves past the device's limits (said above) over 8192 bytes: nothing is copied [ 59,60] vulkan: a DMA copy of 1 lines of 4 bytes to 409168400 (row 363 on) takes moves past the device's limits (said above) over 8192 bytes: nothing is copied [ 59,60] vulkan: a DMA copy of 1 lines of 4 bytes to 409168400 (row 364 on) takes moves past the device's limits (said above) over 8192 bytes: nothing is copied [ 59,60] vulkan: a DMA copy of 1 lines of 4 bytes to 409168400 (row 365 on) takes moves past the device's limits (said above) over 8192 bytes: nothing is copied [ 62,49] Press Escape again within 3 seconds to quit [ 62,76] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images [ 62,76] jit: 0 batches compiled 0 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 0 functions, 0 instructions, 38 KiB of code, 0,00 s compiling, 0 units loaded from ~/Games/applications/.scarletnx/cache/recompiled/010093801237C000/010093801237C000.jitcache [ 62,76] kernel: over 62,6 s, cores 0: 19% held, 2,6 s waited for; 1: 0% held, 0,0 s waited for; 2: 0% held, 0,0 s waited for; 3: 0% held, 0,0 s waited for; 4: 0% held, 0,0 s waited for; 5: 0% held, 0,0 s waited for; [ 62,76] kernel: core 0: 8 hand-offs to a waiter of better priority over 10 ms late, the latest 75,6 ms by thread 80 [ 62,76] kernel: 60 times a thread in a memory SVC let go of its core to wait for the renderer [ 62,76] kernel: core 0 held by thread 80 'MainThread' prio 44 for 16% of the run [ 62,76] kernel: core 0 held by thread 84 'nn::atk::detail::driver::SoundThread' prio 32 for 0% of the run [ 62,76] kernel: core 0 held by thread 89 'Thread_0x000000000806A6B0' prio 30 for 0% of the run [ 62,76] kernel: core 1 held by thread 86 'Thread_0x000000000806A6B0' prio 30 for 0% of the run [ 62,76] kernel: core 1 held by thread 85 'Thread_0x000000000806A6B0' prio 30 for 0% of the run [ 62,76] kernel: core 2 held by thread 81 'NxSystemThread' prio 28 for 0% of the run [ 62,76] kernel: thread 84 'nn::atk::detail::driver::SoundThread' prio 32 core 0 mask 1 waited 0,29 s for its core in 4526 waits [ 62,76] kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 0,26 s for its core in 8938 waits [ 62,76] kernel: thread 87 'Thread_0x000000000806A6B0' prio 30 core 0 mask 1 waited 0,15 s for its core in 581 waits [ 62,76] kernel: thread 89 'Thread_0x000000000806A6B0' prio 30 core 0 mask 1 waited 0,05 s for its core in 1223 waits [ 62,76] kernel: thread 88 'Thread_0x000000000806A6B0' prio 30 core 0 mask 1 waited 0,00 s for its core in 359 waits [ 62,76] kernel: thread 86 'Thread_0x000000000806A6B0' prio 30 core 1 mask 2 waited 0,00 s for its core in 23 waits [ 62,76] kernel: thread 83 'nn::atk::detail::TaskThread' prio 31 core 0 mask 1 waited 0,00 s for its core in 367 waits [ 62,76] kernel: thread 85 'Thread_0x000000000806A6B0' prio 30 core 1 mask 2 waited 0,00 s for its core in 10 waits [ 62,76] kernel: thread 82 'Thread_0x000000000806A6B0' prio 30 core 0 mask 1 waited 0,00 s for its core in 1 waits [ 62,76] Exit.