[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.02] settings: ~\AppData\Roaming\scarletnx\config\recompiled\0100F2C0115B6000\0100F2C0115B6000.ini keeps 2 keys this version does not use (controls_alpha, controls_skin), under [Deprecated]: delete them, or use Settings > App > Clean Old Settings in the launcher [ 0.03] log: written to ~\AppData\Roaming\scarletnx\state\recompiled\0100F2C0115B6000\0100F2C0115B6000_0100F2C0115B6800v720896.log [ 0.03] ScarletNX - The Legend of Zelda: Tears of the Kingdom [ 0.03] build: ScarletNX switch-bundle2 2180d99-dirty, committed 2026-11-11 (clang 23.1.5, Windows x86_64) [ 0.03] run: started 2026-11-11 18:45:26 UTC [ 0.03] system: Windows 11 26H2 (10.0.26300), AMD Ryzen 7 5700X 8-Core Processor, 16 threads, 32 GB RAM [ 0.03] settings: showcase=1 (default 0), stats=1 (default 0), resolution=2 (default 1), anisotropy=16 (default 0), vulkan_video=1 (default 0), mesh_draws=1 (default 0), astc_mode=2 (default 0), fps_limit=60 (default "game"), async_pipelines=1 (default 0) [ 0.04] last start: ended with an exit, or none before [ 0.04] game: the update of the game in 0100F2C0115B6000, with its settings and saves [ 0.06] fs: ExeFS and RomFS read from the update ~\UPDATE - The Legend of Zelda - Tears of the Kingdom.nsp over the game's dump ~\The Legend of Zelda - Tears of the Kingdom.nsp (16858.7 MB mapped) [ 0.06] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.06] memory: 4 KiB host pages, views are copies (no alias pool) [ 0.06] memory: memory_fit_mode=0 (Auto): the game is told 3285 MiB, the console's being 3285 (the system can still give 20410 MiB, the process holds 72) [ 0.08] Loaded rtld at 0x8000000 [ 0.12] Loaded main at 0x8006000 [ 0.13] Loaded subsdk0 at 0xbae5000 [ 0.15] Loaded sdk at 0xc151000 [ 0.15] symbols: 26834 functions named [ 0.15] hooks: the module calls the functions of the 722 symbols the hooks name through their dispatch slots, and every other function directly (route list f1b76606a7486c69, this runtime's too) [ 0.15] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.15] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.15] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.15] hooks: module sdk, SDK 20.5.22 [ 0.15] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at c1ecca0 runs diag_abort [ 0.15] hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at c40eee0 runs codec_decoder_finalize [ 0.15] hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at c40f090 runs codec_decoder_reset [ 0.15] hook: memcpy at c6d4de0 runs hook_memmove [ 0.15] hook: memmove at c6d4df0 runs hook_memmove [ 0.15] hook: memset at c6d50b0 runs hook_memset [ 0.15] hooks: 6 of the game's functions run the runtime's handlers [ 0.16] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run [ 0.16] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.16] jit: 4 compile threads and the miss thread, 41 pcs of earlier runs queued [ 0.16] npdm: system resource 24 MB, cores 7, priorities ffffffff0000000 [ 0.16] jit: compile thread 0 runs at Windows thread priority -1 [ 0.16] jit: compile thread 1 runs at Windows thread priority -1 [ 0.16] jit: compile thread 2 runs at Windows thread priority -1 [ 0.16] jit: the miss thread runs at Windows thread priority 0: it compiles what a game thread waits for [ 0.16] jit: compile thread 3 runs at Windows thread priority -1 [ 0.16] acc: 1 user, playing as user 1 [ 0.16] time: the time zone is Etc/GMT+4 (UTC-04) [ 0.16] game: 0100f2c0115b6000, version 1.4.3 [ 0.17] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.17] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.18] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.18] pl: the Korean stand-in answers for the console font's private-use characters [ 0.18] pl: the extended stand-in answers for the console font's private-use characters [ 0.18] RomFS: the update's over the game's dump, read in place (16262.7 MB) [ 0.18] game: played with Update 1.4.3 [ 0.27] input: no SDL joysticks detected [ 0.27] video: SDL 3.4.18 on windows [ 0.38] video: a window of 1280x720 pixels, the display's scale 1.25 [ 0.38] freedreno: tu_dont_reserve_descriptor_set=true, for the fifth descriptor set [ 0.45] vulkan: subgroups of 32 lanes, operations 0x7ff, stages 0x3fff: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 0.45] vulkan: a known problem the extension bans do not turn off: shaderFloat16 on NVIDIA GeForce RTX 4070 (NVIDIA, 621.14, driver version 621.14.00): NVIDIA's driver gets FP16 math wrong on Ampere and newer GPUs by yuzu's account, which Eden still follows (yuzu 7277d7fe96 (2021-07-03); extension_bans.txt:64) [ 0.45] vulkan: a known problem the extension bans do not turn off: shaderDenormPreserveFloat16 on NVIDIA GeForce RTX 4070 (NVIDIA, 621.14, driver version 621.14.00): NVIDIA's driver lets a DenormPreserve for 16 bits keep 32-bit denormals too, over a DenormFlushToZero for 32 bits (vkd3d-proton device.c:10180; extension_bans.txt:66) [ 0.45] vulkan: a known problem the extension bans do not turn off: vkCmdClearAttachments on NVIDIA GeForce RTX 4070 (NVIDIA, 621.14, driver version 621.14.00): NVIDIA's driver can lock the GPU up clearing part of a multisampled target, several clears in one command buffer (Dolphin DriverDetails.cpp:116; extension_bans.txt:130) [ 0.45] vulkan: VK_ANDROID_external_memory_android_hardware_buffer: off (the driver has it not) [ 0.45] vulkan: VK_EXT_attachment_feedback_loop_dynamic_state: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_attachment_feedback_loop_layout: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_blend_operation_advanced: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_calibrated_timestamps: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_conditional_rendering: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_conservative_rasterization: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_custom_border_color: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_depth_clip_control: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_depth_range_unrestricted: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_descriptor_buffer: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_descriptor_heap: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_device_fault: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_extended_dynamic_state: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.45] vulkan: VK_EXT_extended_dynamic_state2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.45] vulkan: VK_EXT_extended_dynamic_state3: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_external_memory_dma_buf: off (the driver has it not) [ 0.45] vulkan: VK_EXT_external_memory_host: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_fragment_shader_interlock: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_graphics_pipeline_library: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_index_type_uint8: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_load_store_op_none: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_map_memory_placed: off (the driver has it not) [ 0.45] vulkan: VK_EXT_memory_budget: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_mesh_shader: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_pipeline_creation_feedback: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.45] vulkan: VK_EXT_pipeline_robustness: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_post_depth_coverage: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_present_timing: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_primitive_topology_list_restart: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_provoking_vertex: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_robustness2: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_sample_locations: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_shader_atomic_float: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_shader_demote_to_helper_invocation: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.45] vulkan: VK_EXT_transform_feedback: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_vertex_attribute_divisor: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_vertex_input_dynamic_state: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_GOOGLE_display_timing: off (the driver has it not) [ 0.45] vulkan: VK_KHR_calibrated_timestamps: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_KHR_cooperative_matrix: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_KHR_dynamic_rendering: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.45] vulkan: VK_KHR_dynamic_rendering_local_read: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_KHR_extended_flags: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_KHR_external_memory_fd: off (the driver has it not) [ 0.45] vulkan: VK_KHR_format_feature_flags2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.45] vulkan: VK_KHR_index_type_uint8: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_KHR_load_store_op_none: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_KHR_maintenance4: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.45] vulkan: VK_KHR_maintenance5: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_KHR_maintenance8: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_KHR_map_memory2: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_KHR_pipeline_library: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_KHR_portability_subset: off (the driver has it not) [ 0.45] vulkan: VK_KHR_present_id: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_KHR_present_id2: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_KHR_present_wait: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_KHR_present_wait2: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_KHR_shader_clock: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_KHR_shader_maximal_reconvergence: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_KHR_swapchain: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_KHR_synchronization2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.45] vulkan: VK_KHR_video_decode_av1: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_KHR_video_decode_h264: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_KHR_video_decode_queue: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_KHR_video_queue: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_NV_device_diagnostic_checkpoints: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_NV_fragment_coverage_to_color: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_NV_framebuffer_mixed_samples: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_VALVE_shader_mixed_float_dot_product: off (the driver has it not) [ 0.45] vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto), uma_memory=auto; VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no [ 0.45] vulkan: H.264 movies decode with Vulkan Video, on queue family 3 (experimental) [ 0.45] vulkan: AV1 movies decode with Vulkan Video, on queue family 3 (experimental) [ 0.45] vulkan: the restart index restarts lists as it does strips, and patch lists (VK_EXT_primitive_topology_list_restart) [ 0.45] vulkan: fragment inputs are the driver's interpolation (NVIDIA's keeps the console's precision) [ 0.45] vulkan: mesh draws use VK_EXT_mesh_shader with task shaders [ 0.45] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce RTX 4070 (NVIDIA, 621.14, driver version 621.14.00) [ 0.45] vulkan: graphics pipeline libraries on: a new pipeline links the parts of its shaders, each compiled once, and is optimized in the background; dynamic pre-rasterization state: polygon mode, depth clamp, provoking vertex, conservative rasterization, patch control points, depth range [ 0.45] vulkan: a depth range of -1 to 1 is the device's (VK_EXT_depth_clip_control, as dynamic state) [ 0.45] vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own [ 0.45] vulkan: dynamic texture offsets use native maintenance8 sampling [ 0.52] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 0.52] vulkan: graphics descriptors use sets [ 0.52] vulkan: astc_mode=2 (BC7): ASTC textures are decoded to RGBA8 at once and encoded again as BC7 between frames, a quarter of RGBA8's memory [ 0.52] vulkan: ASTC textures (native_astc=1, the GPU samples no ASTC, astc_mode=2): encoded again on the GPU: ASTC as BC7 [ 0.52] vulkan: ETC2 and EAC textures (native_etc2=1, the GPU samples no ETC2): decoded on the GPU: ETC2 RGB to RGBA8, ETC2 RGB8A1 to RGBA8, ETC2 RGBA8 to RGBA8, EAC R11 to R16, EAC RG11 to RG16 [ 0.52] vulkan: BCn textures (native_bc=1, the GPU samples BCn, ETC2 not sampled): sampled as the game's blocks: BC1, BC2, BC3, BC4, BC5, BC6H, BC7 [ 0.52] vulkan: the driver that runs: NVIDIA, 621.14 (driver ID 4) [ 0.52] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 0.52] vulkan: NVIDIA GeForce RTX 4070, Vulkan 1.4.357, driver 9b438000, graphics queue family 0, compute 2 (separate family) [ 0.52] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 0.72] vulkan: swapchain 1280x720, 3 images, presents timed, fifo [ 0.72] vulkan: render targets at 2.00x [ 0.72] vulkan: the BC7 cache ~\AppData\Roaming\scarletnx\cache\recompiled\0100F2C0115B6000\shader_cache\0100F2C0115B6000_0100F2C0115B6800v720896.vkbc7 holds 271 levels of 101 MB [ 0.77] vulkan: pipeline cache loaded (87609 KB) [ 0.78] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 0.78] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it (page protection and an exception handler, landing in place) [ 0.78] renderer: Vulkan [ 0.83] vulkan: pipeline_threads=0 (Auto): 12 workers make the new pipelines, of 16 CPUs: 2 at the system's normal priority, 10 at its low one (below normal) [ 0.83] vulkan: compute 0a730e4e01931cc1 ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 0.83] vulkan: compute df23c10c71d71afa ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 0.84] vulkan: compute bb6643b3c059756a ready: block 32x1x1, 1 global buffers, 0 textures, 0 images [ 0.84] vulkan: compute d4b6e9c41c1e67ad ready: block 32x1x1, 2 global buffers, 0 textures, 0 images [ 0.85] vulkan: compute e38643790cc90b27 ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 0.85] vulkan: compute c9dc68e1e300a3e8 ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 0.85] vulkan: compute d6e49f17a3522647 ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 0.86] vulkan: compute 729d1640b0eb5257 ready: block 8x8x1, 1 global buffers, 1 textures, 0 images [ 0.86] vulkan: compute 4ef3e5324e7faa7b ready: block 8x8x1, 1 global buffers, 1 textures, 0 images [ 0.86] vulkan: compute fdf0fc0478a9dd88 ready: block 16x16x1, 1 global buffers, 1 textures, 0 images [ 0.87] vulkan: compute 15ad08c662095e58 ready: block 1x1x1, 1 global buffers, 2 textures, 0 images [ 0.87] vulkan: compute 4ee1695b3d355b1a ready: block 32x1x1, 12 global buffers, 1 textures, 0 images [ 1.43] vulkan: 1939 shaders and 1580 pipelines of earlier runs with NVIDIA (driver d4-10de-00002786) loaded from ~\AppData\Roaming\scarletnx\cache\recompiled\0100F2C0115B6000\shader_cache\0100F2C0115B6000_0100F2C0115B6800v720896.d4-10de-00002786.vkshaders in 651 ms, the pipelines to be made in the background, and 41 compute pipelines made (0 could not be); 42 shaders of the game's own programs in ~\AppData\Roaming\scarletnx\cache\recompiled\0100F2C0115B6000\shader_cache\0100F2C0115B6000_0100F2C0115B6800v720896.d4-10de-00002786.vkshipped [ 1.46] vulkan: swapchain 1263x1276, 3 images, presents timed, fifo [ 1.46] vulkan: the on-screen controls' atlas is 1024x352 [ 1.51] vulkan: The game's files were already checked by an earlier run [ 1.51] vulkan: the game's own shaders: 0 translated new, 42 in ~\AppData\Roaming\scarletnx\cache\recompiled\0100F2C0115B6000\shader_cache\0100F2C0115B6000_0100F2C0115B6800v720896.d4-10de-00002786.vkshipped, in 75 ms; 0 large ones queued to warm their parts [ 1.89] prepare: 1106 ms before the game started (0 shaders translated from its files, 1580 of 1580 pipelines of earlier runs made), shown in YoRHa's look [ 1.89] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 1.90] kernel: thread 80 let go of core 0 in a memory SVC to wait for the renderer, the first time [ 1.90] vulkan: swapchain 2538x1276, 3 images, presents timed, fifo [ 1.90] [lm] [Memory Profile] ProgramSize : 81420288, Total Available Memory : 3419406336, Total Used Memory : 82472960 [ 1.91] heap: 2106 MB requested (result 0) [ 1.93] nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 84 items in all from its code [ 1.93] nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 1.93] nvn: device 11031a1020 initialized, flags 0 [ 1.93] nvn: window origin upper left [ 1.93] nvn: depth mode near = -w [ 1.93] nvn: sampler pool 11031a41d8: 4096 descriptors at GPU 400000000 [ 1.93] nvn: texture pool 11031a41b8: 33068 descriptors at GPU 400020000 [ 1.93] nvdrv: syncpt_alloc -> 20 [ 1.93] nvdrv: syncpt_alloc -> 21 [ 1.93] nvn: queue 11033d5020 initialized (replay 1) [ 1.93] nvn: the first texture of format 0x25 (target 1, 1920x1080) [ 1.93] nvn: window 11044b81c0: 2 textures, first 1920x1080 format 0x25, present interval 1 [ 2.18] nvn: virtual pool 11225118e0 (6f00000 bytes at GPU 408480000): 1 requests mapped [ 2.18] nvn: virtual pool 1122511a78 (6f00000 bytes at GPU 40f380000): 1 requests mapped [ 2.18] nvn: virtual pool 1122511c10 (6f00000 bytes at GPU 416280000): 1 requests mapped [ 2.18] nvn: virtual pool 1122511da8 (6f00000 bytes at GPU 41d180000): 1 requests mapped [ 2.18] nvn: virtual pool 1122511f40 (6f00000 bytes at GPU 424080000): 1 requests mapped [ 2.18] nvn: virtual pool 11225120d8 (6f00000 bytes at GPU 42af80000): 1 requests mapped [ 2.18] nvn: virtual pool 1122512270 (6f00000 bytes at GPU 431e80000): 1 requests mapped [ 2.18] nvn: virtual pool 1122512408 (6f00000 bytes at GPU 438d80000): 1 requests mapped [ 2.18] nvn: virtual pool 11225125a0 (6f00000 bytes at GPU 43fc80000): 1 requests mapped [ 2.18] nvn: virtual pool 1122512738 (6f00000 bytes at GPU 446b80000): 1 requests mapped [ 2.18] nvn: virtual pool 11225128d0 (6f00000 bytes at GPU 44da80000): 1 requests mapped [ 2.18] nvn: virtual pool 1122512a68 (6f00000 bytes at GPU 454980000): 1 requests mapped [ 2.18] nvn: virtual pool 1122512c00 (6f00000 bytes at GPU 45b880000): 1 requests mapped [ 2.18] nvn: virtual pool 1122512d98 (6f00000 bytes at GPU 462780000): 1 requests mapped [ 2.18] nvn: virtual pool 1122512f30 (6f00000 bytes at GPU 469680000): 1 requests mapped [ 2.18] nvn: virtual pool 11225130c8 (6f00000 bytes at GPU 470580000): 1 requests mapped [ 2.19] nvdrv: syncpt_alloc -> 22 [ 2.19] vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 21632 uniform and 18432 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 2.19] nvn: the first texture of format 0x26 (target 1, 4x4) [ 2.19] nvn: the first texture of format 0xa (target 1, 4x4) [ 2.20] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 2.60] nvn: the first texture of format 0x1 (target 1, 2048x4096) [ 2.61] audren: the first update, revision REV15 [ 2.64] audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 2 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 2.64] audio: queued 960 bytes of guest PCM [ 2.73] nvn: the first texture of format 0x49 (target 1, 5120x5120) [ 2.74] nvn: the first texture of format 0x83 (target 1, 256x256) [ 2.74] nvn: the first texture of format 0x86 (target 1, 256x256) [ 2.74] nvn: the first texture of format 0x7f (target 1, 256x256) [ 2.74] nvn: the first texture of format 0x82 (target 1, 256x256) [ 2.74] nvn: the first texture of format 0x84 (target 1, 64x256) [ 2.74] nvn: the first texture of format 0x85 (target 1, 128x128) [ 2.75] nvn: the first texture of format 0x44 (target 1, 2000x1600) [ 2.77] nvn: the first texture of format 0x6 (target 1, 1000x800) [ 2.78] nvn: the first texture of format 0x80 (target 1, 160x140) [ 2.78] nvn: the first texture of format 0x48 (target 1, 512x512) [ 2.78] nvn: the first texture of format 0x5 (target 1, 320x64) [ 2.79] nvn: the first texture of format 0xd (target 1, 1000x800) [ 2.79] nvn: the first texture of format 0x8e (target 4, 1024x1024) [ 2.80] nvn: the first texture of format 0x4b (target 1, 256x256) [ 2.80] nvn: the first texture of format 0x46 (target 1, 342x342) [ 2.80] nvn: the first texture of format 0x4c (target 1, 342x342) [ 2.82] nvn: the first texture of format 0x87 (target 1, 200x200) [ 2.83] nvn: the first texture of format 0x29 (target 1, 8x13) [ 2.84] nvn: the first texture of format 0x42 (target 1, 56x105) [ 2.87] nvn: the first texture of format 0x38 (target 1, 32x32) [ 2.90] nvn: the first texture of format 0x88 (target 4, 64x64) [ 2.90] nvn: the first texture of format 0x8c (target 4, 64x64) [ 3.08] nvn: the first texture of format 0x79 (target 1, 256x256) [ 3.11] nvn: the first texture of format 0x3f (target 1, 16x16) [ 3.11] nvn: the first texture of format 0x11 (target 1, 256x1) [ 3.11] nvn: the first texture of format 0x2e (target 1, 1x1) [ 3.11] nvn: the first texture of format 0xb (target 0, 1x1) [ 3.12] nvn: the first texture of format 0x32 (target 1, 192x192) [ 3.12] nvn: the first texture of format 0x12 (target 1, 500x400) [ 3.12] nvn: the first texture of format 0x2a (target 1, 4x4) [ 3.15] nvn: present interval 2 [ 3.16] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 3.19] nvn: window crop 0,0 1920x1080 [ 3.19] nvn: first present, texture 0 of window 11044b81c0 [ 3.19] vulkan: write tracking on (caches skip unchanged memory) [ 3.20] audio: queued nonzero guest PCM (s16 peak 15) [ 3.53] nvn: the first texture of format 0x3d (target 1, 1280x720) [ 5.62] nvn: the first texture of format 0x34 (target 1, 1600x896) [ 5.64] vulkan: a 1024x1024x121 image of 650 MiB, bound in 3 pieces [ 5.64] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory [ 5.65] vulkan: ASTC uploads of more than 4 Mi texels go to the GPU in several submissions [ 5.65] vulkan: descriptor pools of 1024 sets, 0 of them with texture arrays: 21504 uniform and 18432 storage buffers, 65536 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 5.68] vulkan: the 16x8 render target at 504d06c00 (512 bytes) published at a release: the CPU read it lately, or an owner is over it [ 5.68] vulkan: the 16x8 render target at 504d06400 (512 bytes) published at a release: the CPU read it lately, or an owner is over it [ 5.68] vulkan: the 16x8 render target at 504d05c00 (512 bytes) published at a release: the CPU read it lately, or an owner is over it [ 5.68] vulkan: the 16x8 render target at 504d05400 (512 bytes) published at a release: the CPU read it lately, or an owner is over it [ 5.80] vulkan: a compute, vertex, tessellation, geometry or mesh program reads the 1600x896 render target at 438d80000 (format 126, depth 1, 1 samples) and no copy of the guest's size could be made of it: the program is given its 3200x1792 image, whose pixels its fetches count [ 5.82] vulkan: 120x67 texture reads the 128x67 render target at 5060c0000: only that region is used [ 5.82] vulkan: 120x67 texture reads the 128x67 render target at 4198f0000: only that region is used [ 5.83] vulkan: 200x112 texture reads the 208x112 render target at 43c3f0000: only that region is used [ 5.83] vulkan: 200x112 texture reads the 208x112 render target at 4198c0000: only that region is used [ 5.83] vulkan: 200x112 texture reads the 208x112 render target at 419960000: only that region is used [ 5.83] vulkan: 100x56 texture reads the 112x56 render target at 43c440000: only that region is used [ 5.83] vulkan: 100x56 texture reads the 112x56 render target at 419920000: only that region is used [ 5.83] vulkan: 100x56 texture reads the 112x56 render target at 419960000: only that region is used [ 5.83] vulkan: the 208x112 render target at 4198c0000 in format d5 takes the pixels of the one in format de [ 5.83] vulkan: 200x112 texture reads the 208x112 render target at 419870000: only that region is used [ 5.83] vulkan: 100x56 texture reads the 112x56 render target at 4198a0000: only that region is used [ 5.88] vulkan: a 257 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 983 render targets made, 103 texture uploads (287815 KB), 0 ms in finishes; 2 internal texture pipelines (7 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 5.88] vulkan: frame resource CPU: image requirements 2 ms (3226 calls) [ 5.88] vulkan: frame resource CPU: image allocation 37 ms (2109 calls) [ 5.88] vulkan: frame resource CPU: target setup 2 ms (983 calls) [ 5.88] vulkan: frame resource CPU: target reload 26 ms (968 calls) [ 5.88] vulkan: frame resource CPU: buffer cache build 19 ms (91 calls) [ 5.90] vulkan: the 400x224 render target at 4198f0000 in format e5 takes the pixels of the one in format d5 [ 5.90] vulkan: the 208x112 render target at 4198c0000 in format de takes the pixels of the one in format d5 [ 5.90] vulkan: the 208x112 render target at 4198c0000 in format d5 takes the pixels of the one in format de [ 5.92] vulkan: the 208x112 render target at 419cf0000 in format d5 takes the pixels of the one in format de [ 5.93] vulkan: the 400x224 render target at 419d20000 in format e5 takes the pixels of the one in format d5 [ 5.93] vulkan: the 208x112 render target at 419cf0000 in format de takes the pixels of the one in format d5 [ 5.93] vulkan: the 208x112 render target at 419cf0000 in format d5 takes the pixels of the one in format de [ 5.94] vulkan: the 400x224 render target at 419d20000 in format e5 takes the pixels of the one in format d5 [ 5.94] vulkan: the 208x112 render target at 419cf0000 in format de takes the pixels of the one in format d5 [ 6.89] perf: 41.6 frames a second over 5.0 s (208 shown in all) [ 7.50] nvn: 1021 pieces of the runtime's record memory came back: the game wrote over their recordings [ 7.53] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 34 render targets made, 26 texture uploads (11651 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 7.53] vulkan: frame resource CPU: image allocation 17 ms (168 calls) [ 7.53] vulkan: frame resource CPU: target reload 8 ms (52 calls) [ 11.02] nvn: 3060 pieces of the runtime's record memory came back: the game wrote over their recordings [ 11.89] perf: 60.0 frames a second over 5.0 s (508 shown in all) [ 13.42] cpu: 599 presents in 10.20 s (58.7 fps): 56 of the game's threads ran 8.78 s on the host's processors (86% of one, 14.66 ms a present), the whole process 13.22 s (130%); the busiest: thread 126 'ModuleSystemWorker1' 1.20 s, thread 80 'MainThread' 1.16 s, thread 127 'ModuleSystemWorker2' 1.00 s, thread 128 'BaseProcExecutor0' 0.64 s, thread 107 'PreActorModelCompose' 0.58 s [ 13.42] cpu: in those 10.20 s, 573788 SVCs (56256 a second): 0x0b SleepThread 163551, 0x34 WaitForAddress 124447, 0x35 SignalToAddress 124431, 0x1a ArbitrateLock 70889, 0x1b ArbitrateUnlock 68642, 0x29 GetInfo 5514; 0 calls the dispatch table had no code for (RtAPI.miss) [ 13.42] vulkan: 131186 draws, 0 skipped (0 mesh draws, 0 skipped); 7524 dispatches in 1303 batches (155 ms waiting), 0 skipped; 2 finishes (1 ms); 10777 reads past queued releases (0 samples counts written on the GPU); 199017 descriptor sets written, 63357 reused (13 descriptor pools, 0 sets with texture arrays taken from them); 47496 draws kept the last one's shaders and pipeline (0 checked), 90217 its targets [ 13.42] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 1192 render targets made, 679 texture uploads (367 MB), 19 of them some blocks alone (0 MB); 2 frames over 50 ms in the last 600, the slowest 257 ms [ 13.42] vulkan: pipeline libraries: 908 pre-rasterization and 998 fragment shader parts made (163 and 173 from the cache, 2701 and 3805 ms), 3 vertex input and 105 fragment output parts (2 ms); 1580 links (51 ms); 1580 optimized pipelines made in the background (1914 ms) [ 13.42] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 13.42] vulkan: the BC7 cache gave 49 levels and took 0 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 13.42] vulkan: 7 ASTC textures made BC7 between frames (489 MB of RGBA8 freed, 8164944 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 13.42] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 13.42] vulkan: memory used and budgeted: heap 0 1609 of 11243 MB (1396 ours, 1213 of it allocated), heap 1 393 of 15577 MB (320 ours, 134 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 13.42] vulkan: caches: 1079 render targets (568 MB, 34 parked), 215 textures (466 MB), 779 buffers (29 MB); 1419 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 13.42] vulkan: 2546 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1362 through a copy; 28213 copies of targets written [ 13.42] vulkan: 78884 rendering passes, 0 clear commands, 22419 attachments cleared and 0 left undefined by their load op; 13815 buffers filled ahead of the passes [ 13.42] vulkan: 47844 passes (61%) ended at renderer.c:313 [ 13.42] vulkan: 11784 passes (15%) ended at surface.c:186 [ 13.42] vulkan: 9925 passes (13%) ended at render.c:248 [ 13.42] vulkan: 2351 passes (3%) ended at texture.c:1522 [ 13.42] vulkan: 1678 passes (2%) ended at texture.c:2911 [ 13.42] vulkan: 1246 passes (2%) ended at buffer.c:1163 [ 13.42] vulkan: 1013 passes (1%) ended at cmd.c:809 [ 13.42] vulkan: 929 passes (1%) ended at surface.c:731 [ 13.42] vulkan: 2 finishes (100%, 2 ms) at renderer.c:525 [ 13.42] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 87.6 leaves of 4 MiB a present (0.50 ms), the checks 8.8 (0.26 ms, and 0.9 the scanner had) [ 13.42] vulkan: GPU-owned guest memory landed for the CPU 557 times, render targets written back for an engine 0 times; block linear targets watched 973 times, published for a CPU access 0 times and at a release 1639 times [ 15.58] nvn: 3656 pieces of the runtime's record memory came back: the game wrote over their recordings [ 16.90] perf: 60.0 frames a second over 5.0 s (809 shown in all) [ 20.88] nvn: 4188 pieces of the runtime's record memory came back: the game wrote over their recordings [ 21.90] perf: 60.0 frames a second over 5.0 s (1109 shown in all) [ 23.41] cpu: 600 presents in 9.99 s (60.0 fps): 52 of the game's threads ran 5.80 s on the host's processors (58% of one, 9.66 ms a present), the whole process 9.97 s (100%); the busiest: thread 80 'MainThread' 1.38 s, thread 126 'ModuleSystemWorker1' 1.25 s, thread 127 'ModuleSystemWorker2' 1.14 s, thread 128 'BaseProcExecutor0' 0.47 s, thread 129 'BaseProcExecutor1' 0.45 s [ 23.41] cpu: in those 9.99 s, 439763 SVCs (43998 a second): 0x0b SleepThread 160097, 0x34 WaitForAddress 106129, 0x35 SignalToAddress 106127, 0x1a ArbitrateLock 28525, 0x1b ArbitrateUnlock 27486, 0x21 SendSyncRequest 2999; 0 calls the dispatch table had no code for (RtAPI.miss) [ 23.41] vulkan: 280533 draws, 0 skipped (0 mesh draws, 0 skipped); 15799 dispatches in 2702 batches (339 ms waiting), 0 skipped; 2 finishes (1 ms); 21543 reads past queued releases (0 samples counts written on the GPU); 428982 descriptor sets written, 132086 reused (13 descriptor pools, 0 sets with texture arrays taken from them); 95887 draws kept the last one's shaders and pipeline (0 checked), 192152 its targets [ 23.41] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 1217 render targets made, 1131 texture uploads (390 MB), 20 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [ 23.41] vulkan: pipeline libraries: 908 pre-rasterization and 998 fragment shader parts made (163 and 173 from the cache, 2701 and 3805 ms), 3 vertex input and 105 fragment output parts (2 ms); 1580 links (51 ms); 1580 optimized pipelines made in the background (1914 ms) [ 23.41] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 23.41] vulkan: the BC7 cache gave 49 levels and took 0 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 23.41] vulkan: 7 ASTC textures made BC7 between frames (489 MB of RGBA8 freed, 8164944 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 23.41] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 23.41] vulkan: memory used and budgeted: heap 0 1637 of 11243 MB (1425 ours, 1233 of it allocated), heap 1 393 of 15577 MB (320 ours, 134 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 23.41] vulkan: caches: 1054 render targets (589 MB, 19 parked), 225 textures (466 MB), 1171 buffers (32 MB); 1445 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 23.41] vulkan: 4170 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 2715 through a copy; 64549 copies of targets written [ 23.41] vulkan: 167094 rendering passes, 0 clear commands, 46037 attachments cleared and 0 left undefined by their load op; 28053 buffers filled ahead of the passes [ 23.41] vulkan: 55517 passes (63%) ended at renderer.c:313 [ 23.41] vulkan: 13601 passes (15%) ended at surface.c:186 [ 23.41] vulkan: 10441 passes (12%) ended at render.c:248 [ 23.41] vulkan: 2214 passes (3%) ended at texture.c:1522 [ 23.41] vulkan: 1686 passes (2%) ended at texture.c:2911 [ 23.41] vulkan: 1339 passes (2%) ended at buffer.c:1163 [ 23.41] vulkan: 919 passes (1%) ended at cmd.c:809 [ 23.41] vulkan: 884 passes (1%) ended at compute.c:2054 [ 23.41] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 88.5 leaves of 4 MiB a present (0.51 ms), the checks 7.8 (0.25 ms, and 0.4 the scanner had) [ 23.41] vulkan: GPU-owned guest memory landed for the CPU 1002 times, render targets written back for an engine 0 times; block linear targets watched 983 times, published for a CPU access 0 times and at a release 3158 times [ 26.92] perf: 60.0 frames a second over 5.0 s (1410 shown in all) [ 29.02] vulkan: swapchain 2560x1440, 3 images, presents timed, fifo [ 30.73] nvn: the first texture of format 0x3c (target 1, 210x210) [ 31.73] nvdrv: syncpt_alloc -> 23 [ 31.87] vulkan: 17 of the 42 shaders translated from the game's files found by its draws so far [ 31.96] perf: 60.1 frames a second over 5.0 s (1713 shown in all) [ 33.28] vulkan: a 1024x1024x121 image of 650 MiB, bound in 3 pieces [ 33.32] vulkan: 1 draws skipped while their pipelines were made (async_pipelines) [ 33.32] vulkan: a 60 ms frame: 2 shaders translated (1 ms), 1 pipelines made (0 ms waited for), 59 render targets made, 37 texture uploads (81003 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 33.32] vulkan: frame resource CPU: image allocation 7 ms (195 calls) [ 33.32] vulkan: frame resource CPU: buffer cache build 1 ms (37 calls) [ 33.44] nvn: 1800 presents, 1801 submissions [ 33.44] cpu: 600 presents in 10.03 s (59.8 fps): 53 of the game's threads ran 5.02 s on the host's processors (50% of one, 8.36 ms a present), the whole process 7.66 s (76%); the busiest: thread 80 'MainThread' 0.78 s, thread 126 'ModuleSystemWorker1' 0.78 s, thread 127 'ModuleSystemWorker2' 0.77 s, thread 85 'Resource Memory' 0.25 s, thread 103 'BaseProcCreateAndDeleteThread' 0.23 s [ 33.44] cpu: in those 10.03 s, 434170 SVCs (43285 a second): 0x0b SleepThread 120153, 0x34 WaitForAddress 97309, 0x35 SignalToAddress 97302, 0x1a ArbitrateLock 53059, 0x1b ArbitrateUnlock 51312, 0x21 SendSyncRequest 3681; 0 calls the dispatch table had no code for (RtAPI.miss) [ 33.44] vulkan: 344443 draws, 0 skipped (0 mesh draws, 0 skipped); 18407 dispatches in 3107 batches (405 ms waiting), 0 skipped; 27 finishes (8 ms); 25860 reads past queued releases (0 samples counts written on the GPU); 531305 descriptor sets written, 157587 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 116196 draws kept the last one's shaders and pipeline (0 checked), 234905 its targets [ 33.44] vulkan: 2 shaders translated (1 ms), 1 pipelines made (0 from the cache, 114 ms making, 0 ms waited for), 1440 render targets made, 1366 texture uploads (498 MB), 25 of them some blocks alone (1 MB); 1 frames over 50 ms in the last 600, the slowest 60 ms [ 33.44] vulkan: pipeline libraries: 909 pre-rasterization and 999 fragment shader parts made (163 and 173 from the cache, 2723 and 3897 ms), 3 vertex input and 105 fragment output parts (2 ms); 1581 links (51 ms); 1580 optimized pipelines made in the background (1914 ms) [ 33.44] vulkan: 1 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 33.44] vulkan: the BC7 cache gave 49 levels and took 0 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 33.44] vulkan: 7 ASTC textures made BC7 between frames (489 MB of RGBA8 freed, 8427088 blocks encoded, 0 encodes started over for a write); 2 waiting, 807 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 33.44] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 33.44] vulkan: memory used and budgeted: heap 0 2632 of 11243 MB (2336 ours, 2193 of it allocated), heap 1 524 of 15577 MB (448 ours, 246 of it allocated), heap 2 57 of 156 MB (51 ours, 48 of it allocated) [ 33.44] vulkan: caches: 1072 render targets (679 MB, 26 parked), 202 textures (1107 MB), 961 buffers (44 MB); 2489 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 33.44] vulkan: 4761 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3264 through a copy; 81124 copies of targets written [ 33.44] vulkan: 205482 rendering passes, 0 clear commands, 56128 attachments cleared and 0 left undefined by their load op; 34277 buffers filled ahead of the passes [ 33.44] vulkan: 24443 passes (64%) ended at renderer.c:313 [ 33.44] vulkan: 5341 passes (14%) ended at surface.c:186 [ 33.44] vulkan: 4398 passes (11%) ended at render.c:248 [ 33.44] vulkan: 908 passes (2%) ended at texture.c:1522 [ 33.44] vulkan: 755 passes (2%) ended at cmd.c:809 [ 33.44] vulkan: 664 passes (2%) ended at texture.c:2911 [ 33.44] vulkan: 600 passes (2%) ended at renderer.c:911 [ 33.44] vulkan: 465 passes (1%) ended at buffer.c:1163 [ 33.44] vulkan: 24 finishes (96%, 5 ms) at surface.c:943 [ 33.44] vulkan: 1 finishes (4%, 2 ms) at renderer.c:525 [ 33.44] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 37.6 leaves of 4 MiB a present (0.23 ms), the checks 4.2 (0.10 ms, and 0.9 the scanner had) [ 33.44] vulkan: GPU-owned guest memory landed for the CPU 1184 times, render targets written back for an engine 0 times; block linear targets watched 1003 times, published for a CPU access 0 times and at a release 3744 times [ 35.23] nvn: 4861 pieces of the runtime's record memory came back: the game wrote over their recordings [ 36.97] perf: 59.5 frames a second over 5.0 s (2011 shown in all) [ 41.99] perf: 60.0 frames a second over 5.0 s (2312 shown in all) [ 42.23] nvn: 4958 pieces of the runtime's record memory came back: the game wrote over their recordings [ 43.44] nvn: 210 pieces of the runtime's record memory came back: the game wrote over their recordings [ 43.45] vulkan: draw owner 0x80000000 counts samples passed, with occlusion queries [ 43.46] vulkan: occlusion-tested draws are predicated on the GPU (conditional rendering) [ 43.50] cpu: 600 presents in 10.06 s (59.7 fps): 53 of the game's threads ran 5.19 s on the host's processors (52% of one, 8.65 ms a present), the whole process 9.88 s (98%); the busiest: thread 126 'ModuleSystemWorker1' 1.27 s, thread 80 'MainThread' 1.08 s, thread 127 'ModuleSystemWorker2' 1.08 s, thread 128 'BaseProcExecutor0' 0.34 s, thread 115 'aal::LowPrioWorkerThread' 0.31 s [ 43.50] cpu: in those 10.06 s, 366712 SVCs (36465 a second): 0x0b SleepThread 147084, 0x34 WaitForAddress 82524, 0x35 SignalToAddress 82523, 0x1a ArbitrateLock 21977, 0x1b ArbitrateUnlock 21049, 0x21 SendSyncRequest 3047; 0 calls the dispatch table had no code for (RtAPI.miss) [ 43.50] vulkan: 469129 draws, 0 skipped (0 mesh draws, 0 skipped); 23797 dispatches in 4244 batches (513 ms waiting), 0 skipped; 27 finishes (8 ms); 37127 reads past queued releases (0 samples counts written on the GPU); 719627 descriptor sets written, 218637 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 172882 draws kept the last one's shaders and pipeline (0 checked), 325605 its targets [ 43.50] vulkan: 2 shaders translated (1 ms), 1 pipelines made (0 from the cache, 114 ms making, 0 ms waited for), 1519 render targets made, 2016 texture uploads (606 MB), 27 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [ 43.50] vulkan: pipeline libraries: 909 pre-rasterization and 999 fragment shader parts made (163 and 173 from the cache, 2723 and 3897 ms), 3 vertex input and 105 fragment output parts (2 ms); 1581 links (51 ms); 1581 optimized pipelines made in the background (2017 ms) [ 43.50] vulkan: 1 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 43.50] vulkan: the BC7 cache gave 69 levels and took 0 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 43.50] vulkan: 9 ASTC textures made BC7 between frames (1094 MB of RGBA8 freed, 16425240 blocks encoded, 0 encodes started over for a write); 2 waiting, 4 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 43.50] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 43.50] vulkan: memory used and budgeted: heap 0 2294 of 11243 MB (1995 ours, 1759 of it allocated), heap 1 526 of 15577 MB (448 ours, 242 of it allocated), heap 2 57 of 156 MB (51 ours, 48 of it allocated) [ 43.50] vulkan: caches: 1136 render targets (818 MB, 44 parked), 302 textures (565 MB), 749 buffers (51 MB); 1981 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 43.50] vulkan: 10692 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4878 through a copy; 103246 copies of targets written [ 43.50] vulkan: 279308 rendering passes, 0 clear commands, 80280 attachments cleared and 0 left undefined by their load op; 47398 buffers filled ahead of the passes [ 43.50] vulkan: 43441 passes (59%) ended at renderer.c:313 [ 43.50] vulkan: 11423 passes (15%) ended at surface.c:186 [ 43.50] vulkan: 9152 passes (12%) ended at render.c:248 [ 43.50] vulkan: 3188 passes (4%) ended at texture.c:1522 [ 43.50] vulkan: 2026 passes (3%) ended at texture.c:2911 [ 43.50] vulkan: 1121 passes (2%) ended at cmd.c:809 [ 43.50] vulkan: 1073 passes (1%) ended at buffer.c:1163 [ 43.50] vulkan: 600 passes (1%) ended at renderer.c:911 [ 43.50] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 94.9 leaves of 4 MiB a present (0.54 ms), the checks 11.6 (0.28 ms, and 0.5 the scanner had) [ 43.50] vulkan: GPU-owned guest memory landed for the CPU 1577 times, render targets written back for an engine 0 times; block linear targets watched 1003 times, published for a CPU access 0 times and at a release 5570 times [ 46.99] perf: 59.8 frames a second over 5.0 s (2611 shown in all) [ 47.28] nvn: 2729 pieces of the runtime's record memory came back: the game wrote over their recordings [ 52.00] perf: 60.0 frames a second over 5.0 s (2912 shown in all) [ 53.47] cpu: 600 presents in 9.98 s (60.1 fps): 53 of the game's threads ran 8.05 s on the host's processors (81% of one, 13.41 ms a present), the whole process 14.73 s (148%); the busiest: thread 126 'ModuleSystemWorker1' 1.97 s, thread 80 'MainThread' 1.52 s, thread 127 'ModuleSystemWorker2' 1.50 s, thread 128 'BaseProcExecutor0' 0.62 s, thread 130 'BaseProcExecutor2' 0.62 s [ 53.47] cpu: in those 9.98 s, 364518 SVCs (36542 a second): 0x0b SleepThread 153061, 0x34 WaitForAddress 78858, 0x35 SignalToAddress 78858, 0x1a ArbitrateLock 21309, 0x1b ArbitrateUnlock 20811, 0x21 SendSyncRequest 3058; 0 calls the dispatch table had no code for (RtAPI.miss) [ 53.47] vulkan: 1067607 draws, 0 skipped (0 mesh draws, 0 skipped); 36076 dispatches in 6641 batches (712 ms waiting), 0 skipped; 27 finishes (8 ms); 55392 reads past queued releases (0 samples counts written on the GPU); 1486059 descriptor sets written, 649161 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 615349 draws kept the last one's shaders and pipeline (0 checked), 875562 its targets [ 53.47] vulkan: 2 shaders translated (1 ms), 1 pipelines made (0 from the cache, 114 ms making, 0 ms waited for), 1553 render targets made, 2703 texture uploads (653 MB), 30 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [ 53.47] vulkan: pipeline libraries: 909 pre-rasterization and 999 fragment shader parts made (163 and 173 from the cache, 2723 and 3897 ms), 3 vertex input and 105 fragment output parts (2 ms); 1581 links (51 ms); 1581 optimized pipelines made in the background (2017 ms) [ 53.47] vulkan: 1 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 53.47] vulkan: the BC7 cache gave 106 levels and took 0 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 53.47] vulkan: 13 ASTC textures made BC7 between frames (1099 MB of RGBA8 freed, 16431057 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 53.47] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 53.47] vulkan: memory used and budgeted: heap 0 2100 of 11243 MB (1818 ours, 1550 of it allocated), heap 1 400 of 15577 MB (320 ours, 164 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 53.47] vulkan: caches: 1108 render targets (722 MB, 37 parked), 344 textures (571 MB), 1860 buffers (38 MB); 1832 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 53.47] vulkan: 14335 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 6678 through a copy; 138771 copies of targets written [ 53.47] vulkan: 380749 rendering passes, 0 clear commands, 109511 attachments cleared and 0 left undefined by their load op; 68302 buffers filled ahead of the passes [ 53.47] vulkan: 60302 passes (59%) ended at renderer.c:313 [ 53.47] vulkan: 13947 passes (14%) ended at surface.c:186 [ 53.47] vulkan: 11974 passes (12%) ended at render.c:248 [ 53.47] vulkan: 4128 passes (4%) ended at texture.c:1522 [ 53.47] vulkan: 2262 passes (2%) ended at cmd.c:809 [ 53.47] vulkan: 2159 passes (2%) ended at texture.c:2911 [ 53.47] vulkan: 1783 passes (2%) ended at buffer.c:1163 [ 53.47] vulkan: 1150 passes (1%) ended at compute.c:2054 [ 53.47] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 142.4 leaves of 4 MiB a present (0.71 ms), the checks 5.1 (0.05 ms, and 1.4 the scanner had) [ 53.47] vulkan: GPU-owned guest memory landed for the CPU 2181 times, render targets written back for an engine 0 times; block linear targets watched 1006 times, published for a CPU access 0 times and at a release 7617 times [ 57.02] perf: 60.0 frames a second over 5.0 s (3213 shown in all) [ 62.02] perf: 60.0 frames a second over 5.0 s (3513 shown in all) [ 63.47] nvn: 3600 presents, 3601 submissions [ 63.47] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 11.12 s on the host's processors (111% of one, 18.54 ms a present), the whole process 16.81 s (168%); the busiest: thread 126 'ModuleSystemWorker1' 2.16 s, thread 80 'MainThread' 1.95 s, thread 130 'BaseProcExecutor2' 1.53 s, thread 127 'ModuleSystemWorker2' 1.47 s, thread 128 'BaseProcExecutor0' 1.42 s [ 63.47] cpu: in those 10.00 s, 596305 SVCs (59636 a second): 0x0b SleepThread 341830, 0x35 SignalToAddress 101644, 0x34 WaitForAddress 101641, 0x1a ArbitrateLock 18831, 0x1b ArbitrateUnlock 18319, 0x21 SendSyncRequest 5619; 0 calls the dispatch table had no code for (RtAPI.miss) [ 63.47] vulkan: 1445707 draws, 0 skipped (0 mesh draws, 0 skipped); 48313 dispatches in 9037 batches (910 ms waiting), 0 skipped; 27 finishes (8 ms); 75341 reads past queued releases (0 samples counts written on the GPU); 1957289 descriptor sets written, 934131 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 870297 draws kept the last one's shaders and pipeline (0 checked), 1214411 its targets [ 63.47] vulkan: 2 shaders translated (1 ms), 1 pipelines made (0 from the cache, 114 ms making, 0 ms waited for), 1622 render targets made, 3331 texture uploads (709 MB), 33 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [ 63.47] vulkan: pipeline libraries: 909 pre-rasterization and 999 fragment shader parts made (163 and 173 from the cache, 2723 and 3897 ms), 3 vertex input and 105 fragment output parts (2 ms); 1581 links (51 ms); 1581 optimized pipelines made in the background (2017 ms) [ 63.47] vulkan: 1 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 63.47] vulkan: the BC7 cache gave 107 levels and took 0 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 63.47] vulkan: 14 ASTC textures made BC7 between frames (1099 MB of RGBA8 freed, 16431058 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 63.47] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 63.47] vulkan: memory used and budgeted: heap 0 2165 of 11243 MB (1883 ours, 1625 of it allocated), heap 1 400 of 15577 MB (320 ours, 168 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 63.47] vulkan: caches: 1086 render targets (757 MB, 31 parked), 369 textures (596 MB), 2486 buffers (39 MB); 1901 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 63.47] vulkan: 16978 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8745 through a copy; 167036 copies of targets written [ 63.47] vulkan: 473398 rendering passes, 0 clear commands, 140055 attachments cleared and 0 left undefined by their load op; 88160 buffers filled ahead of the passes [ 63.47] vulkan: 53230 passes (57%) ended at renderer.c:313 [ 63.47] vulkan: 14241 passes (15%) ended at surface.c:186 [ 63.47] vulkan: 11599 passes (13%) ended at render.c:248 [ 63.47] vulkan: 3658 passes (4%) ended at texture.c:1522 [ 63.47] vulkan: 2486 passes (3%) ended at texture.c:2911 [ 63.47] vulkan: 1770 passes (2%) ended at buffer.c:1163 [ 63.47] vulkan: 1659 passes (2%) ended at cmd.c:809 [ 63.47] vulkan: 1183 passes (1%) ended at compute.c:2054 [ 63.47] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 135.7 leaves of 4 MiB a present (0.72 ms), the checks 7.9 (0.16 ms, and 1.0 the scanner had) [ 63.47] vulkan: GPU-owned guest memory landed for the CPU 2790 times, render targets written back for an engine 0 times; block linear targets watched 1007 times, published for a CPU access 0 times and at a release 9708 times [ 66.87] vulkan: 18 of the 42 shaders translated from the game's files found by its draws so far [ 67.02] perf: 60.0 frames a second over 5.0 s (3813 shown in all) [ 72.04] perf: 60.0 frames a second over 5.0 s (4114 shown in all) [ 73.47] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 12.16 s on the host's processors (122% of one, 20.26 ms a present), the whole process 18.78 s (188%); the busiest: thread 126 'ModuleSystemWorker1' 2.42 s, thread 80 'MainThread' 1.97 s, thread 128 'BaseProcExecutor0' 1.84 s, thread 127 'ModuleSystemWorker2' 1.75 s, thread 130 'BaseProcExecutor2' 1.72 s [ 73.47] cpu: in those 10.00 s, 661015 SVCs (66099 a second): 0x0b SleepThread 397784, 0x35 SignalToAddress 106196, 0x34 WaitForAddress 106194, 0x1a ArbitrateLock 18290, 0x1b ArbitrateUnlock 17794, 0x21 SendSyncRequest 6353; 0 calls the dispatch table had no code for (RtAPI.miss) [ 73.47] vulkan: 1843282 draws, 0 skipped (0 mesh draws, 0 skipped); 60688 dispatches in 11320 batches (1108 ms waiting), 0 skipped; 27 finishes (8 ms); 96056 reads past queued releases (0 samples counts written on the GPU); 2455095 descriptor sets written, 1231475 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 1136884 draws kept the last one's shaders and pipeline (0 checked), 1574890 its targets [ 73.47] vulkan: 2 shaders translated (1 ms), 1 pipelines made (0 from the cache, 114 ms making, 0 ms waited for), 1636 render targets made, 4015 texture uploads (840 MB), 34 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 73.47] vulkan: pipeline libraries: 909 pre-rasterization and 999 fragment shader parts made (163 and 173 from the cache, 2723 and 3897 ms), 3 vertex input and 105 fragment output parts (2 ms); 1581 links (51 ms); 1581 optimized pipelines made in the background (2017 ms) [ 73.47] vulkan: 1 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 73.47] vulkan: the BC7 cache gave 107 levels and took 0 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 73.47] vulkan: 14 ASTC textures made BC7 between frames (1099 MB of RGBA8 freed, 16431058 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 73.47] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 73.47] vulkan: memory used and budgeted: heap 0 2165 of 11243 MB (1883 ours, 1631 of it allocated), heap 1 400 of 15577 MB (320 ours, 178 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 73.47] vulkan: caches: 1086 render targets (757 MB, 31 parked), 366 textures (604 MB), 1968 buffers (44 MB); 1913 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 73.47] vulkan: 21622 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 10905 through a copy; 193463 copies of targets written [ 73.47] vulkan: 565687 rendering passes, 0 clear commands, 171159 attachments cleared and 0 left undefined by their load op; 108651 buffers filled ahead of the passes [ 73.47] vulkan: 52325 passes (57%) ended at renderer.c:313 [ 73.47] vulkan: 14474 passes (16%) ended at surface.c:186 [ 73.47] vulkan: 11995 passes (13%) ended at render.c:248 [ 73.47] vulkan: 3472 passes (4%) ended at texture.c:1522 [ 73.47] vulkan: 2599 passes (3%) ended at texture.c:2911 [ 73.47] vulkan: 1747 passes (2%) ended at buffer.c:1163 [ 73.47] vulkan: 1653 passes (2%) ended at cmd.c:809 [ 73.47] vulkan: 1183 passes (1%) ended at compute.c:2054 [ 73.47] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 142.6 leaves of 4 MiB a present (0.75 ms), the checks 7.3 (0.15 ms, and 1.0 the scanner had) [ 73.47] vulkan: GPU-owned guest memory landed for the CPU 3354 times, render targets written back for an engine 0 times; block linear targets watched 1007 times, published for a CPU access 0 times and at a release 11777 times [ 77.04] perf: 60.0 frames a second over 5.0 s (4414 shown in all) [ 79.09] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 63 render targets made, 7 texture uploads (6320 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 79.09] vulkan: frame resource CPU: image allocation 25 ms (179 calls) [ 79.09] vulkan: frame resource CPU: target reload 22 ms (55 calls) [ 82.05] perf: 59.4 frames a second over 5.0 s (4712 shown in all) [ 83.51] cpu: 600 presents in 10.04 s (59.8 fps): 53 of the game's threads ran 13.70 s on the host's processors (137% of one, 22.84 ms a present), the whole process 20.45 s (204%); the busiest: thread 130 'BaseProcExecutor2' 2.38 s, thread 128 'BaseProcExecutor0' 2.28 s, thread 129 'BaseProcExecutor1' 2.16 s, thread 126 'ModuleSystemWorker1' 2.00 s, thread 80 'MainThread' 1.98 s [ 83.51] cpu: in those 10.04 s, 782121 SVCs (77928 a second): 0x0b SleepThread 499911, 0x34 WaitForAddress 112122, 0x35 SignalToAddress 112122, 0x1a ArbitrateLock 22197, 0x1b ArbitrateUnlock 21674, 0x21 SendSyncRequest 5669; 0 calls the dispatch table had no code for (RtAPI.miss) [ 83.51] vulkan: 2362683 draws, 0 skipped (0 mesh draws, 0 skipped); 72787 dispatches in 13612 batches (1309 ms waiting), 0 skipped; 28 finishes (8 ms); 115769 reads past queued releases (0 samples counts written on the GPU); 3123103 descriptor sets written, 1602269 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 1497360 draws kept the last one's shaders and pipeline (0 checked), 2052750 its targets [ 83.51] vulkan: 2 shaders translated (1 ms), 1 pipelines made (0 from the cache, 114 ms making, 0 ms waited for), 1870 render targets made, 4796 texture uploads (898 MB), 63 of them some blocks alone (2 MB); 1 frames over 50 ms in the last 600, the slowest 75 ms [ 83.51] vulkan: pipeline libraries: 909 pre-rasterization and 999 fragment shader parts made (163 and 173 from the cache, 2723 and 3897 ms), 3 vertex input and 105 fragment output parts (2 ms); 1581 links (51 ms); 1581 optimized pipelines made in the background (2017 ms) [ 83.51] vulkan: 1 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 83.51] vulkan: the BC7 cache gave 130 levels and took 0 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 83.51] vulkan: 21 ASTC textures made BC7 between frames (1103 MB of RGBA8 freed, 16437200 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 83.51] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 83.51] vulkan: memory used and budgeted: heap 0 2518 of 11243 MB (2235 ours, 1837 of it allocated), heap 1 400 of 15577 MB (320 ours, 182 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 83.51] vulkan: caches: 1155 render targets (899 MB, 33 parked), 444 textures (628 MB), 1880 buffers (47 MB); 2120 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 83.51] vulkan: 26584 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 12888 through a copy; 223291 copies of targets written [ 83.51] vulkan: 663512 rendering passes, 0 clear commands, 202473 attachments cleared and 0 left undefined by their load op; 129975 buffers filled ahead of the passes [ 83.51] vulkan: 56456 passes (58%) ended at renderer.c:313 [ 83.51] vulkan: 15238 passes (16%) ended at surface.c:186 [ 83.51] vulkan: 11943 passes (12%) ended at render.c:248 [ 83.51] vulkan: 3634 passes (4%) ended at texture.c:1522 [ 83.51] vulkan: 2548 passes (3%) ended at texture.c:2911 [ 83.51] vulkan: 1989 passes (2%) ended at cmd.c:809 [ 83.51] vulkan: 1767 passes (2%) ended at buffer.c:1163 [ 83.51] vulkan: 1183 passes (1%) ended at compute.c:2054 [ 83.51] vulkan: 1 finishes (100%, 0 ms) at surface.c:943 [ 83.51] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 146.5 leaves of 4 MiB a present (0.77 ms), the checks 7.1 (0.13 ms, and 0.6 the scanner had) [ 83.51] vulkan: GPU-owned guest memory landed for the CPU 3944 times, render targets written back for an engine 0 times; block linear targets watched 1026 times, published for a CPU access 0 times and at a release 15123 times [ 87.05] perf: 60.2 frames a second over 5.0 s (5013 shown in all) [ 92.07] perf: 60.0 frames a second over 5.0 s (5314 shown in all) [ 93.50] nvn: 5400 presents, 5413 submissions [ 93.51] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 12.19 s on the host's processors (122% of one, 20.31 ms a present), the whole process 17.70 s (177%); the busiest: thread 126 'ModuleSystemWorker1' 2.30 s, thread 130 'BaseProcExecutor2' 2.00 s, thread 128 'BaseProcExecutor0' 1.94 s, thread 80 'MainThread' 1.80 s, thread 129 'BaseProcExecutor1' 1.59 s [ 93.51] cpu: in those 10.00 s, 667352 SVCs (66737 a second): 0x0b SleepThread 393440, 0x35 SignalToAddress 111192, 0x34 WaitForAddress 111191, 0x1a ArbitrateLock 18388, 0x1b ArbitrateUnlock 17884, 0x21 SendSyncRequest 6831; 0 calls the dispatch table had no code for (RtAPI.miss) [ 93.51] vulkan: 2668408 draws, 0 skipped (0 mesh draws, 0 skipped); 85645 dispatches in 16009 batches (1510 ms waiting), 0 skipped; 28 finishes (8 ms); 138793 reads past queued releases (0 samples counts written on the GPU); 3547289 descriptor sets written, 1789533 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 1672772 draws kept the last one's shaders and pipeline (0 checked), 2319824 its targets [ 93.51] vulkan: 2 shaders translated (1 ms), 1 pipelines made (0 from the cache, 114 ms making, 0 ms waited for), 1941 render targets made, 5401 texture uploads (932 MB), 67 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 93.51] vulkan: pipeline libraries: 909 pre-rasterization and 999 fragment shader parts made (163 and 173 from the cache, 2723 and 3897 ms), 3 vertex input and 105 fragment output parts (2 ms); 1581 links (51 ms); 1581 optimized pipelines made in the background (2017 ms) [ 93.51] vulkan: 1 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 93.51] vulkan: the BC7 cache gave 130 levels and took 0 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 93.51] vulkan: 21 ASTC textures made BC7 between frames (1103 MB of RGBA8 freed, 16437200 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 93.51] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 93.51] vulkan: memory used and budgeted: heap 0 2532 of 11243 MB (2248 ours, 1824 of it allocated), heap 1 400 of 15577 MB (320 ours, 172 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 93.51] vulkan: caches: 1145 render targets (896 MB, 33 parked), 447 textures (632 MB), 1991 buffers (47 MB); 2108 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 93.51] vulkan: 29018 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15103 through a copy; 251317 copies of targets written [ 93.51] vulkan: 757955 rendering passes, 0 clear commands, 234466 attachments cleared and 0 left undefined by their load op; 149166 buffers filled ahead of the passes [ 93.51] vulkan: 54727 passes (58%) ended at renderer.c:313 [ 93.51] vulkan: 14617 passes (15%) ended at surface.c:186 [ 93.51] vulkan: 11946 passes (13%) ended at render.c:248 [ 93.51] vulkan: 3590 passes (4%) ended at texture.c:1522 [ 93.51] vulkan: 2806 passes (3%) ended at texture.c:2911 [ 93.51] vulkan: 1762 passes (2%) ended at buffer.c:1163 [ 93.51] vulkan: 1282 passes (1%) ended at cmd.c:809 [ 93.51] vulkan: 1184 passes (1%) ended at compute.c:2054 [ 93.51] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 138.6 leaves of 4 MiB a present (0.77 ms), the checks 10.2 (0.24 ms, and 0.7 the scanner had) [ 93.51] vulkan: GPU-owned guest memory landed for the CPU 4536 times, render targets written back for an engine 0 times; block linear targets watched 1026 times, published for a CPU access 0 times and at a release 17214 times [ 97.09] perf: 60.0 frames a second over 5.0 s (5615 shown in all) [ 102.10] perf: 59.8 frames a second over 5.0 s (5915 shown in all) [ 103.53] vulkan: a 108 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 29 render targets made, 151 texture uploads (135159 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 103.53] vulkan: frame resource CPU: image allocation 14 ms (236 calls) [ 103.53] vulkan: frame resource CPU: target reload 4 ms (30 calls) [ 103.60] cpu: 600 presents in 10.09 s (59.5 fps): 53 of the game's threads ran 12.92 s on the host's processors (128% of one, 21.54 ms a present), the whole process 18.75 s (186%); the busiest: thread 126 'ModuleSystemWorker1' 2.52 s, thread 80 'MainThread' 2.23 s, thread 130 'BaseProcExecutor2' 1.91 s, thread 127 'ModuleSystemWorker2' 1.83 s, thread 128 'BaseProcExecutor0' 1.80 s [ 103.60] cpu: in those 10.09 s, 666734 SVCs (66100 a second): 0x0b SleepThread 393475, 0x34 WaitForAddress 111473, 0x35 SignalToAddress 111471, 0x1a ArbitrateLock 17883, 0x1b ArbitrateUnlock 17322, 0x21 SendSyncRequest 6651; 0 calls the dispatch table had no code for (RtAPI.miss) [ 103.60] vulkan: 2896851 draws, 0 skipped (0 mesh draws, 0 skipped); 98541 dispatches in 18459 batches (1807 ms waiting), 0 skipped; 28 finishes (8 ms); 164938 reads past queued releases (0 samples counts written on the GPU); 3870328 descriptor sets written, 1923380 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 1786232 draws kept the last one's shaders and pipeline (0 checked), 2513258 its targets [ 103.60] vulkan: 2 shaders translated (1 ms), 1 pipelines made (0 from the cache, 114 ms making, 0 ms waited for), 2032 render targets made, 6159 texture uploads (1102 MB), 68 of them some blocks alone (3 MB); 1 frames over 50 ms in the last 600, the slowest 108 ms [ 103.60] vulkan: pipeline libraries: 909 pre-rasterization and 999 fragment shader parts made (163 and 173 from the cache, 2723 and 3897 ms), 3 vertex input and 105 fragment output parts (2 ms); 1581 links (51 ms); 1581 optimized pipelines made in the background (2017 ms) [ 103.60] vulkan: 1 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 103.60] vulkan: the BC7 cache gave 149 levels and took 0 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 103.60] vulkan: 24 ASTC textures made BC7 between frames (1107 MB of RGBA8 freed, 16441986 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 103.60] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 103.60] vulkan: memory used and budgeted: heap 0 2729 of 11243 MB (2428 ours, 2084 of it allocated), heap 1 528 of 15577 MB (448 ours, 360 of it allocated), heap 2 57 of 156 MB (51 ours, 48 of it allocated) [ 103.60] vulkan: caches: 1217 render targets (1071 MB, 59 parked), 420 textures (637 MB), 1519 buffers (38 MB); 2322 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 103.60] vulkan: 30411 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 17495 through a copy; 278352 copies of targets written [ 103.60] vulkan: 851699 rendering passes, 0 clear commands, 268379 attachments cleared and 0 left undefined by their load op; 167928 buffers filled ahead of the passes [ 103.60] vulkan: 52881 passes (56%) ended at renderer.c:313 [ 103.60] vulkan: 15215 passes (16%) ended at surface.c:186 [ 103.60] vulkan: 12418 passes (13%) ended at render.c:248 [ 103.60] vulkan: 3557 passes (4%) ended at texture.c:1522 [ 103.60] vulkan: 2841 passes (3%) ended at texture.c:2911 [ 103.60] vulkan: 1772 passes (2%) ended at buffer.c:1163 [ 103.60] vulkan: 1253 passes (1%) ended at cmd.c:809 [ 103.60] vulkan: 1188 passes (1%) ended at compute.c:2054 [ 103.60] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 137.6 leaves of 4 MiB a present (0.78 ms), the checks 11.5 (0.33 ms, and 0.7 the scanner had) [ 103.60] vulkan: GPU-owned guest memory landed for the CPU 5134 times, render targets written back for an engine 0 times; block linear targets watched 1026 times, published for a CPU access 0 times and at a release 19283 times [ 107.10] perf: 59.2 frames a second over 5.0 s (6211 shown in all) [ 112.10] perf: 60.0 frames a second over 5.0 s (6511 shown in all) [ 113.58] cpu: 600 presents in 9.99 s (60.1 fps): 53 of the game's threads ran 14.50 s on the host's processors (145% of one, 24.17 ms a present), the whole process 21.38 s (214%); the busiest: thread 130 'BaseProcExecutor2' 2.64 s, thread 128 'BaseProcExecutor0' 2.56 s, thread 129 'BaseProcExecutor1' 2.47 s, thread 126 'ModuleSystemWorker1' 2.03 s, thread 80 'MainThread' 1.89 s [ 113.58] cpu: in those 9.99 s, 810060 SVCs (81111 a second): 0x0b SleepThread 528924, 0x35 SignalToAddress 115724, 0x34 WaitForAddress 115719, 0x1a ArbitrateLock 19230, 0x1b ArbitrateUnlock 18714, 0x21 SendSyncRequest 3352; 0 calls the dispatch table had no code for (RtAPI.miss) [ 113.58] vulkan: 3330548 draws, 0 skipped (0 mesh draws, 0 skipped); 109289 dispatches in 20410 batches (2020 ms waiting), 0 skipped; 28 finishes (8 ms); 178099 reads past queued releases (0 samples counts written on the GPU); 4435581 descriptor sets written, 2225521 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 2068440 draws kept the last one's shaders and pipeline (0 checked), 2909297 its targets [ 113.58] vulkan: 2 shaders translated (1 ms), 1 pipelines made (0 from the cache, 114 ms making, 0 ms waited for), 2343 render targets made, 6727 texture uploads (1134 MB), 70 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [ 113.58] vulkan: pipeline libraries: 909 pre-rasterization and 999 fragment shader parts made (163 and 173 from the cache, 2723 and 3897 ms), 3 vertex input and 105 fragment output parts (2 ms); 1581 links (51 ms); 1581 optimized pipelines made in the background (2017 ms) [ 113.58] vulkan: 1 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 113.58] vulkan: the BC7 cache gave 150 levels and took 0 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 113.58] vulkan: 25 ASTC textures made BC7 between frames (1107 MB of RGBA8 freed, 16441995 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 113.58] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 113.58] vulkan: memory used and budgeted: heap 0 2570 of 11243 MB (2283 ours, 1906 of it allocated), heap 1 400 of 15577 MB (320 ours, 192 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 113.58] vulkan: caches: 1197 render targets (973 MB, 49 parked), 439 textures (641 MB), 1599 buffers (49 MB); 2192 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 113.58] vulkan: 34839 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 18992 through a copy; 305991 copies of targets written [ 113.58] vulkan: 935504 rendering passes, 0 clear commands, 293023 attachments cleared and 0 left undefined by their load op; 185549 buffers filled ahead of the passes [ 113.58] vulkan: 48994 passes (58%) ended at renderer.c:313 [ 113.58] vulkan: 12996 passes (16%) ended at surface.c:186 [ 113.58] vulkan: 9819 passes (12%) ended at render.c:248 [ 113.58] vulkan: 2979 passes (4%) ended at texture.c:1522 [ 113.58] vulkan: 2205 passes (3%) ended at texture.c:2911 [ 113.58] vulkan: 1752 passes (2%) ended at cmd.c:809 [ 113.58] vulkan: 1610 passes (2%) ended at buffer.c:1163 [ 113.58] vulkan: 1009 passes (1%) ended at compute.c:2054 [ 113.58] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 131.0 leaves of 4 MiB a present (0.71 ms), the checks 7.9 (0.16 ms, and 0.7 the scanner had) [ 113.58] vulkan: GPU-owned guest memory landed for the CPU 5675 times, render targets written back for an engine 0 times; block linear targets watched 1030 times, published for a CPU access 0 times and at a release 21091 times [ 117.12] perf: 60.0 frames a second over 5.0 s (6812 shown in all) [ 122.14] perf: 60.0 frames a second over 5.0 s (7113 shown in all) [ 123.58] nvn: 7200 presents, 7225 submissions [ 123.59] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 13.81 s on the host's processors (138% of one, 23.02 ms a present), the whole process 19.62 s (196%); the busiest: thread 128 'BaseProcExecutor0' 2.44 s, thread 126 'ModuleSystemWorker1' 2.38 s, thread 130 'BaseProcExecutor2' 2.36 s, thread 129 'BaseProcExecutor1' 2.00 s, thread 80 'MainThread' 1.91 s [ 123.59] cpu: in those 10.00 s, 691229 SVCs (69104 a second): 0x0b SleepThread 398856, 0x34 WaitForAddress 120464, 0x35 SignalToAddress 120463, 0x1a ArbitrateLock 20253, 0x1b ArbitrateUnlock 19781, 0x21 SendSyncRequest 3012; 0 calls the dispatch table had no code for (RtAPI.miss) [ 123.59] vulkan: 3711845 draws, 0 skipped (0 mesh draws, 0 skipped); 121275 dispatches in 22483 batches (2261 ms waiting), 0 skipped; 28 finishes (8 ms); 191827 reads past queued releases (0 samples counts written on the GPU); 4919454 descriptor sets written, 2504242 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 2307649 draws kept the last one's shaders and pipeline (0 checked), 3249546 its targets [ 123.59] vulkan: 2 shaders translated (1 ms), 1 pipelines made (0 from the cache, 114 ms making, 0 ms waited for), 2614 render targets made, 7327 texture uploads (1187 MB), 73 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [ 123.59] vulkan: pipeline libraries: 909 pre-rasterization and 999 fragment shader parts made (163 and 173 from the cache, 2723 and 3897 ms), 3 vertex input and 105 fragment output parts (2 ms); 1581 links (51 ms); 1581 optimized pipelines made in the background (2017 ms) [ 123.59] vulkan: 1 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 123.59] vulkan: the BC7 cache gave 150 levels and took 0 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 123.59] vulkan: 25 ASTC textures made BC7 between frames (1107 MB of RGBA8 freed, 16441995 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 123.59] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 123.59] vulkan: memory used and budgeted: heap 0 2583 of 11243 MB (2294 ours, 1947 of it allocated), heap 1 400 of 15577 MB (320 ours, 166 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 123.59] vulkan: caches: 1171 render targets (934 MB, 43 parked), 440 textures (649 MB), 1526 buffers (49 MB); 2161 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 123.59] vulkan: 40358 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 20792 through a copy; 333663 copies of targets written [ 123.59] vulkan: 1027890 rendering passes, 0 clear commands, 321078 attachments cleared and 0 left undefined by their load op; 205233 buffers filled ahead of the passes [ 123.59] vulkan: 53989 passes (58%) ended at renderer.c:313 [ 123.59] vulkan: 14667 passes (16%) ended at surface.c:186 [ 123.59] vulkan: 10671 passes (12%) ended at render.c:248 [ 123.59] vulkan: 3555 passes (4%) ended at texture.c:1522 [ 123.59] vulkan: 2226 passes (2%) ended at texture.c:2911 [ 123.59] vulkan: 1779 passes (2%) ended at buffer.c:1163 [ 123.59] vulkan: 1737 passes (2%) ended at cmd.c:809 [ 123.59] vulkan: 1176 passes (1%) ended at compute.c:2054 [ 123.59] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 140.4 leaves of 4 MiB a present (0.72 ms), the checks 9.1 (0.19 ms, and 0.7 the scanner had) [ 123.59] vulkan: GPU-owned guest memory landed for the CPU 6268 times, render targets written back for an engine 0 times; block linear targets watched 1030 times, published for a CPU access 0 times and at a release 23142 times [ 127.14] perf: 60.0 frames a second over 5.0 s (7413 shown in all) [ 132.15] perf: 60.0 frames a second over 5.0 s (7714 shown in all) [ 133.59] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 14.66 s on the host's processors (147% of one, 24.43 ms a present), the whole process 21.23 s (212%); the busiest: thread 128 'BaseProcExecutor0' 2.56 s, thread 130 'BaseProcExecutor2' 2.52 s, thread 80 'MainThread' 2.30 s, thread 126 'ModuleSystemWorker1' 2.25 s, thread 129 'BaseProcExecutor1' 2.09 s [ 133.59] cpu: in those 10.00 s, 770433 SVCs (77047 a second): 0x0b SleepThread 483026, 0x34 WaitForAddress 118412, 0x35 SignalToAddress 118412, 0x1a ArbitrateLock 19784, 0x1b ArbitrateUnlock 19345, 0x21 SendSyncRequest 3046; 0 calls the dispatch table had no code for (RtAPI.miss) [ 133.59] vulkan: 4258110 draws, 0 skipped (0 mesh draws, 0 skipped); 133344 dispatches in 24880 batches (2466 ms waiting), 0 skipped; 28 finishes (8 ms); 205094 reads past queued releases (0 samples counts written on the GPU); 5597407 descriptor sets written, 2918819 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 2686648 draws kept the last one's shaders and pipeline (0 checked), 3754762 its targets [ 133.59] vulkan: 2 shaders translated (1 ms), 1 pipelines made (0 from the cache, 114 ms making, 0 ms waited for), 2629 render targets made, 7932 texture uploads (1218 MB), 75 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 133.59] vulkan: pipeline libraries: 909 pre-rasterization and 999 fragment shader parts made (163 and 173 from the cache, 2723 and 3897 ms), 3 vertex input and 105 fragment output parts (2 ms); 1581 links (51 ms); 1581 optimized pipelines made in the background (2017 ms) [ 133.59] vulkan: 1 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 133.59] vulkan: the BC7 cache gave 150 levels and took 0 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 133.59] vulkan: 25 ASTC textures made BC7 between frames (1107 MB of RGBA8 freed, 16441995 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 133.59] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 133.59] vulkan: memory used and budgeted: heap 0 2539 of 11243 MB (2251 ours, 1867 of it allocated), heap 1 400 of 15577 MB (320 ours, 162 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 133.59] vulkan: caches: 1171 render targets (934 MB, 43 parked), 420 textures (644 MB), 1439 buffers (48 MB); 2155 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 133.59] vulkan: 51243 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 22592 through a copy; 360950 copies of targets written [ 133.59] vulkan: 1120157 rendering passes, 0 clear commands, 348586 attachments cleared and 0 left undefined by their load op; 225371 buffers filled ahead of the passes [ 133.59] vulkan: 53748 passes (58%) ended at renderer.c:313 [ 133.59] vulkan: 14134 passes (15%) ended at surface.c:186 [ 133.59] vulkan: 10721 passes (12%) ended at render.c:248 [ 133.59] vulkan: 3623 passes (4%) ended at texture.c:1522 [ 133.59] vulkan: 2255 passes (2%) ended at texture.c:2911 [ 133.59] vulkan: 2082 passes (2%) ended at cmd.c:809 [ 133.59] vulkan: 1793 passes (2%) ended at buffer.c:1163 [ 133.59] vulkan: 1180 passes (1%) ended at compute.c:2054 [ 133.59] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 144.6 leaves of 4 MiB a present (0.71 ms), the checks 6.9 (0.11 ms, and 0.4 the scanner had) [ 133.59] vulkan: GPU-owned guest memory landed for the CPU 6866 times, render targets written back for an engine 0 times; block linear targets watched 1030 times, published for a CPU access 0 times and at a release 25141 times [ 137.15] perf: 60.0 frames a second over 5.0 s (8014 shown in all) [ 142.17] perf: 60.0 frames a second over 5.0 s (8315 shown in all) [ 143.58] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 14.83 s on the host's processors (148% of one, 24.71 ms a present), the whole process 21.56 s (216%); the busiest: thread 130 'BaseProcExecutor2' 2.67 s, thread 126 'ModuleSystemWorker1' 2.47 s, thread 128 'BaseProcExecutor0' 2.41 s, thread 80 'MainThread' 2.34 s, thread 129 'BaseProcExecutor1' 2.14 s [ 143.58] cpu: in those 10.00 s, 727606 SVCs (72771 a second): 0x0b SleepThread 457111, 0x35 SignalToAddress 109768, 0x34 WaitForAddress 109764, 0x1a ArbitrateLock 20058, 0x1b ArbitrateUnlock 19497, 0x21 SendSyncRequest 3008; 0 calls the dispatch table had no code for (RtAPI.miss) [ 143.59] vulkan: 4695923 draws, 0 skipped (0 mesh draws, 0 skipped); 145244 dispatches in 27100 batches (2668 ms waiting), 0 skipped; 28 finishes (8 ms); 217995 reads past queued releases (0 samples counts written on the GPU); 6166230 descriptor sets written, 3225622 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 2961601 draws kept the last one's shaders and pipeline (0 checked), 4151484 its targets [ 143.59] vulkan: 2 shaders translated (1 ms), 1 pipelines made (0 from the cache, 114 ms making, 0 ms waited for), 2651 render targets made, 8547 texture uploads (1252 MB), 76 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 143.59] vulkan: pipeline libraries: 909 pre-rasterization and 999 fragment shader parts made (163 and 173 from the cache, 2723 and 3897 ms), 3 vertex input and 105 fragment output parts (2 ms); 1581 links (51 ms); 1581 optimized pipelines made in the background (2017 ms) [ 143.59] vulkan: 1 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 143.59] vulkan: the BC7 cache gave 150 levels and took 0 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 143.59] vulkan: 25 ASTC textures made BC7 between frames (1107 MB of RGBA8 freed, 16441995 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 143.59] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 143.59] vulkan: memory used and budgeted: heap 0 2539 of 11243 MB (2251 ours, 1870 of it allocated), heap 1 400 of 15577 MB (320 ours, 166 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 143.59] vulkan: caches: 1166 render targets (933 MB, 39 parked), 430 textures (648 MB), 1436 buffers (50 MB); 2158 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 143.59] vulkan: 62334 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 24392 through a copy; 388371 copies of targets written [ 143.59] vulkan: 1212626 rendering passes, 0 clear commands, 376229 attachments cleared and 0 left undefined by their load op; 244277 buffers filled ahead of the passes [ 143.59] vulkan: 54303 passes (59%) ended at renderer.c:313 [ 143.59] vulkan: 14453 passes (16%) ended at surface.c:186 [ 143.59] vulkan: 10750 passes (12%) ended at render.c:248 [ 143.59] vulkan: 3514 passes (4%) ended at texture.c:1522 [ 143.59] vulkan: 2254 passes (2%) ended at texture.c:2911 [ 143.59] vulkan: 1771 passes (2%) ended at buffer.c:1163 [ 143.59] vulkan: 1649 passes (2%) ended at cmd.c:809 [ 143.59] vulkan: 1174 passes (1%) ended at compute.c:2054 [ 143.59] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 145.2 leaves of 4 MiB a present (0.71 ms), the checks 7.9 (0.15 ms, and 0.7 the scanner had) [ 143.59] vulkan: GPU-owned guest memory landed for the CPU 7456 times, render targets written back for an engine 0 times; block linear targets watched 1030 times, published for a CPU access 0 times and at a release 27141 times [ 147.19] perf: 60.0 frames a second over 5.0 s (8616 shown in all) [ 152.19] perf: 60.0 frames a second over 5.0 s (8916 shown in all) [ 153.58] nvn: 9000 presents, 9025 submissions [ 153.59] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 14.58 s on the host's processors (146% of one, 24.30 ms a present), the whole process 20.55 s (205%); the busiest: thread 128 'BaseProcExecutor0' 2.44 s, thread 126 'ModuleSystemWorker1' 2.42 s, thread 130 'BaseProcExecutor2' 2.30 s, thread 80 'MainThread' 2.22 s, thread 127 'ModuleSystemWorker2' 2.12 s [ 153.59] cpu: in those 10.00 s, 736668 SVCs (73649 a second): 0x0b SleepThread 465789, 0x34 WaitForAddress 110610, 0x35 SignalToAddress 110609, 0x1a ArbitrateLock 19367, 0x1b ArbitrateUnlock 18873, 0x21 SendSyncRequest 3016; 0 calls the dispatch table had no code for (RtAPI.miss) [ 153.59] vulkan: 5160844 draws, 0 skipped (0 mesh draws, 0 skipped); 157122 dispatches in 29283 batches (2864 ms waiting), 0 skipped; 28 finishes (8 ms); 231309 reads past queued releases (0 samples counts written on the GPU); 6759742 descriptor sets written, 3561952 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 3264526 draws kept the last one's shaders and pipeline (0 checked), 4575841 its targets [ 153.59] vulkan: 2 shaders translated (1 ms), 1 pipelines made (0 from the cache, 114 ms making, 0 ms waited for), 2751 render targets made, 9148 texture uploads (1282 MB), 76 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [ 153.59] vulkan: pipeline libraries: 909 pre-rasterization and 999 fragment shader parts made (163 and 173 from the cache, 2723 and 3897 ms), 3 vertex input and 105 fragment output parts (2 ms); 1581 links (51 ms); 1581 optimized pipelines made in the background (2017 ms) [ 153.59] vulkan: 1 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 153.59] vulkan: the BC7 cache gave 150 levels and took 0 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 153.59] vulkan: 25 ASTC textures made BC7 between frames (1107 MB of RGBA8 freed, 16441995 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 153.59] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 153.59] vulkan: memory used and budgeted: heap 0 2532 of 11243 MB (2244 ours, 1876 of it allocated), heap 1 400 of 15577 MB (320 ours, 166 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 153.59] vulkan: caches: 1164 render targets (927 MB, 39 parked), 425 textures (648 MB), 1453 buffers (49 MB); 2164 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 153.59] vulkan: 72775 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26183 through a copy; 415676 copies of targets written [ 153.59] vulkan: 1304705 rendering passes, 0 clear commands, 403956 attachments cleared and 0 left undefined by their load op; 263562 buffers filled ahead of the passes [ 153.59] vulkan: 53936 passes (59%) ended at renderer.c:313 [ 153.59] vulkan: 14485 passes (16%) ended at surface.c:186 [ 153.59] vulkan: 10642 passes (12%) ended at render.c:248 [ 153.59] vulkan: 3532 passes (4%) ended at texture.c:1522 [ 153.59] vulkan: 2279 passes (2%) ended at texture.c:2911 [ 153.59] vulkan: 1787 passes (2%) ended at buffer.c:1163 [ 153.59] vulkan: 1701 passes (2%) ended at cmd.c:809 [ 153.59] vulkan: 1178 passes (1%) ended at compute.c:2054 [ 153.59] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 145.8 leaves of 4 MiB a present (0.71 ms), the checks 7.7 (0.15 ms, and 0.8 the scanner had) [ 153.59] vulkan: GPU-owned guest memory landed for the CPU 8047 times, render targets written back for an engine 0 times; block linear targets watched 1030 times, published for a CPU access 0 times and at a release 29142 times [ 157.20] perf: 60.0 frames a second over 5.0 s (9217 shown in all) [ 162.20] perf: 60.0 frames a second over 5.0 s (9517 shown in all) [ 163.59] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 15.78 s on the host's processors (158% of one, 26.30 ms a present), the whole process 22.70 s (227%); the busiest: thread 130 'BaseProcExecutor2' 2.86 s, thread 128 'BaseProcExecutor0' 2.81 s, thread 129 'BaseProcExecutor1' 2.66 s, thread 126 'ModuleSystemWorker1' 2.45 s, thread 80 'MainThread' 2.08 s [ 163.59] cpu: in those 10.00 s, 925135 SVCs (92514 a second): 0x0b SleepThread 646312, 0x34 WaitForAddress 114402, 0x35 SignalToAddress 114400, 0x1a ArbitrateLock 19543, 0x1b ArbitrateUnlock 19017, 0x21 SendSyncRequest 3058; 0 calls the dispatch table had no code for (RtAPI.miss) [ 163.59] vulkan: 5763079 draws, 0 skipped (0 mesh draws, 0 skipped); 169339 dispatches in 31683 batches (3063 ms waiting), 0 skipped; 28 finishes (8 ms); 244556 reads past queued releases (0 samples counts written on the GPU); 7527712 descriptor sets written, 3998452 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 3675781 draws kept the last one's shaders and pipeline (0 checked), 5137331 its targets [ 163.59] vulkan: 2 shaders translated (1 ms), 1 pipelines made (0 from the cache, 114 ms making, 0 ms waited for), 2771 render targets made, 9766 texture uploads (1312 MB), 76 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 163.59] vulkan: pipeline libraries: 909 pre-rasterization and 999 fragment shader parts made (163 and 173 from the cache, 2723 and 3897 ms), 3 vertex input and 105 fragment output parts (2 ms); 1581 links (51 ms); 1581 optimized pipelines made in the background (2017 ms) [ 163.59] vulkan: 1 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 163.59] vulkan: the BC7 cache gave 151 levels and took 0 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 163.59] vulkan: 26 ASTC textures made BC7 between frames (1107 MB of RGBA8 freed, 16442031 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 163.59] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 163.59] vulkan: memory used and budgeted: heap 0 2548 of 11243 MB (2260 ours, 1897 of it allocated), heap 1 400 of 15577 MB (320 ours, 176 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 163.59] vulkan: caches: 1170 render targets (944 MB, 41 parked), 443 textures (648 MB), 1730 buffers (49 MB); 2185 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 163.59] vulkan: 84396 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 27983 through a copy; 442277 copies of targets written [ 163.59] vulkan: 1396350 rendering passes, 0 clear commands, 431082 attachments cleared and 0 left undefined by their load op; 283280 buffers filled ahead of the passes [ 163.59] vulkan: 53527 passes (58%) ended at renderer.c:313 [ 163.59] vulkan: 13966 passes (15%) ended at surface.c:186 [ 163.59] vulkan: 10825 passes (12%) ended at render.c:248 [ 163.59] vulkan: 3437 passes (4%) ended at texture.c:1522 [ 163.59] vulkan: 2253 passes (2%) ended at texture.c:2911 [ 163.59] vulkan: 2008 passes (2%) ended at cmd.c:809 [ 163.59] vulkan: 1800 passes (2%) ended at buffer.c:1163 [ 163.59] vulkan: 1184 passes (1%) ended at compute.c:2054 [ 163.59] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 163.6 leaves of 4 MiB a present (0.80 ms), the checks 5.9 (0.11 ms, and 0.9 the scanner had) [ 163.59] vulkan: GPU-owned guest memory landed for the CPU 8650 times, render targets written back for an engine 0 times; block linear targets watched 1030 times, published for a CPU access 0 times and at a release 31142 times [ 163.98] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (148 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 167.22] perf: 59.6 frames a second over 5.0 s (9816 shown in all) [ 172.22] perf: 60.0 frames a second over 5.0 s (10116 shown in all) [ 173.61] cpu: 600 presents in 10.02 s (59.9 fps): 53 of the game's threads ran 13.23 s on the host's processors (132% of one, 22.06 ms a present), the whole process 20.58 s (205%); the busiest: thread 126 'ModuleSystemWorker1' 2.41 s, thread 130 'BaseProcExecutor2' 2.03 s, thread 80 'MainThread' 2.02 s, thread 128 'BaseProcExecutor0' 1.97 s, thread 129 'BaseProcExecutor1' 1.91 s [ 173.61] cpu: in those 10.02 s, 673262 SVCs (67167 a second): 0x0b SleepThread 412919, 0x34 WaitForAddress 106095, 0x35 SignalToAddress 106094, 0x1a ArbitrateLock 17227, 0x1b ArbitrateUnlock 16362, 0x21 SendSyncRequest 5988; 0 calls the dispatch table had no code for (RtAPI.miss) [ 173.61] vulkan: 6127080 draws, 0 skipped (0 mesh draws, 0 skipped); 182461 dispatches in 33854 batches (3316 ms waiting), 0 skipped; 28 finishes (8 ms); 269509 reads past queued releases (0 samples counts written on the GPU); 7989635 descriptor sets written, 4264531 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 3899543 draws kept the last one's shaders and pipeline (0 checked), 5463851 its targets [ 173.61] vulkan: 2 shaders translated (1 ms), 1 pipelines made (0 from the cache, 114 ms making, 0 ms waited for), 2849 render targets made, 10427 texture uploads (1363 MB), 77 of them some blocks alone (4 MB); 1 frames over 50 ms in the last 600, the slowest 63 ms [ 173.61] vulkan: pipeline libraries: 909 pre-rasterization and 999 fragment shader parts made (163 and 173 from the cache, 2723 and 3897 ms), 3 vertex input and 105 fragment output parts (2 ms); 1581 links (51 ms); 1581 optimized pipelines made in the background (2017 ms) [ 173.61] vulkan: 1 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 173.61] vulkan: the BC7 cache gave 159 levels and took 0 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 173.61] vulkan: 27 ASTC textures made BC7 between frames (1107 MB of RGBA8 freed, 16442120 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 173.61] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 173.61] vulkan: memory used and budgeted: heap 0 2546 of 11243 MB (2258 ours, 1882 of it allocated), heap 1 656 of 15577 MB (576 ours, 287 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 173.61] vulkan: caches: 1161 render targets (911 MB, 40 parked), 477 textures (668 MB), 2126 buffers (49 MB); 2170 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 173.61] vulkan: 90896 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 30306 through a copy; 470890 copies of targets written [ 173.61] vulkan: 1492936 rendering passes, 0 clear commands, 464294 attachments cleared and 0 left undefined by their load op; 304297 buffers filled ahead of the passes [ 173.61] vulkan: 55559 passes (58%) ended at renderer.c:313 [ 173.61] vulkan: 14975 passes (16%) ended at surface.c:186 [ 173.61] vulkan: 12536 passes (13%) ended at render.c:248 [ 173.61] vulkan: 3597 passes (4%) ended at texture.c:1522 [ 173.61] vulkan: 2690 passes (3%) ended at texture.c:2911 [ 173.61] vulkan: 1754 passes (2%) ended at buffer.c:1163 [ 173.61] vulkan: 1539 passes (2%) ended at cmd.c:809 [ 173.61] vulkan: 1187 passes (1%) ended at compute.c:2054 [ 173.61] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 154.2 leaves of 4 MiB a present (0.80 ms), the checks 9.1 (0.22 ms, and 0.5 the scanner had) [ 173.61] vulkan: GPU-owned guest memory landed for the CPU 9234 times, render targets written back for an engine 0 times; block linear targets watched 1030 times, published for a CPU access 0 times and at a release 33786 times [ 177.24] perf: 60.0 frames a second over 5.0 s (10417 shown in all) [ 182.24] perf: 60.0 frames a second over 5.0 s (10717 shown in all) [ 183.61] nvn: 10800 presents, 10831 submissions [ 183.61] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 12.81 s on the host's processors (128% of one, 21.35 ms a present), the whole process 19.19 s (192%); the busiest: thread 130 'BaseProcExecutor2' 2.17 s, thread 126 'ModuleSystemWorker1' 2.11 s, thread 80 'MainThread' 2.00 s, thread 128 'BaseProcExecutor0' 2.00 s, thread 129 'BaseProcExecutor1' 2.00 s [ 183.61] cpu: in those 10.00 s, 676773 SVCs (67678 a second): 0x0b SleepThread 418345, 0x35 SignalToAddress 106289, 0x34 WaitForAddress 106287, 0x1a ArbitrateLock 15893, 0x1b ArbitrateUnlock 14967, 0x21 SendSyncRequest 6578; 0 calls the dispatch table had no code for (RtAPI.miss) [ 183.61] vulkan: 6364840 draws, 0 skipped (0 mesh draws, 0 skipped); 194191 dispatches in 35592 batches (3563 ms waiting), 0 skipped; 28 finishes (8 ms); 295682 reads past queued releases (0 samples counts written on the GPU); 8302504 descriptor sets written, 4427182 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 4016371 draws kept the last one's shaders and pipeline (0 checked), 5666879 its targets [ 183.61] vulkan: 2 shaders translated (1 ms), 1 pipelines made (0 from the cache, 114 ms making, 0 ms waited for), 2853 render targets made, 11027 texture uploads (1393 MB), 78 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [ 183.61] vulkan: pipeline libraries: 909 pre-rasterization and 999 fragment shader parts made (163 and 173 from the cache, 2723 and 3897 ms), 3 vertex input and 105 fragment output parts (2 ms); 1581 links (51 ms); 1581 optimized pipelines made in the background (2017 ms) [ 183.61] vulkan: 1 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 183.61] vulkan: the BC7 cache gave 159 levels and took 0 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 183.61] vulkan: 27 ASTC textures made BC7 between frames (1107 MB of RGBA8 freed, 16442120 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 183.61] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 183.61] vulkan: memory used and budgeted: heap 0 2544 of 11243 MB (2256 ours, 1838 of it allocated), heap 1 656 of 15577 MB (576 ours, 162 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 183.61] vulkan: caches: 1152 render targets (903 MB, 34 parked), 377 textures (640 MB), 1791 buffers (44 MB); 2126 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 183.61] vulkan: 94709 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 32706 through a copy; 497935 copies of targets written [ 183.61] vulkan: 1587710 rendering passes, 0 clear commands, 498264 attachments cleared and 0 left undefined by their load op; 323441 buffers filled ahead of the passes [ 183.61] vulkan: 53974 passes (57%) ended at renderer.c:313 [ 183.61] vulkan: 15236 passes (16%) ended at surface.c:186 [ 183.61] vulkan: 12294 passes (13%) ended at render.c:248 [ 183.61] vulkan: 3586 passes (4%) ended at texture.c:1522 [ 183.61] vulkan: 2842 passes (3%) ended at texture.c:2911 [ 183.61] vulkan: 1776 passes (2%) ended at buffer.c:1163 [ 183.61] vulkan: 1396 passes (1%) ended at cmd.c:809 [ 183.61] vulkan: 1187 passes (1%) ended at compute.c:2054 [ 183.61] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 158.2 leaves of 4 MiB a present (0.84 ms), the checks 10.0 (0.39 ms, and 0.4 the scanner had) [ 183.61] vulkan: GPU-owned guest memory landed for the CPU 9831 times, render targets written back for an engine 0 times; block linear targets watched 1030 times, published for a CPU access 0 times and at a release 35847 times [ 187.25] perf: 60.0 frames a second over 5.0 s (11018 shown in all) [ 192.27] perf: 60.0 frames a second over 5.0 s (11319 shown in all) [ 193.61] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 11.72 s on the host's processors (117% of one, 19.53 ms a present), the whole process 18.06 s (181%); the busiest: thread 128 'BaseProcExecutor0' 2.14 s, thread 130 'BaseProcExecutor2' 2.14 s, thread 129 'BaseProcExecutor1' 2.02 s, thread 126 'ModuleSystemWorker1' 1.73 s, thread 80 'MainThread' 1.62 s [ 193.61] cpu: in those 10.00 s, 676291 SVCs (67626 a second): 0x0b SleepThread 418304, 0x34 WaitForAddress 105182, 0x35 SignalToAddress 105182, 0x1a ArbitrateLock 16730, 0x1b ArbitrateUnlock 15774, 0x21 SendSyncRequest 6711; 0 calls the dispatch table had no code for (RtAPI.miss) [ 193.61] vulkan: 6610756 draws, 0 skipped (0 mesh draws, 0 skipped); 205934 dispatches in 37347 batches (3804 ms waiting), 0 skipped; 28 finishes (8 ms); 317464 reads past queued releases (0 samples counts written on the GPU); 8629957 descriptor sets written, 4591561 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 4139959 draws kept the last one's shaders and pipeline (0 checked), 5876224 its targets [ 193.61] vulkan: 4 shaders translated (2 ms), 3 pipelines made (0 from the cache, 251 ms making, 0 ms waited for), 2874 render targets made, 11650 texture uploads (1427 MB), 80 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [ 193.61] vulkan: pipeline libraries: 911 pre-rasterization and 999 fragment shader parts made (163 and 173 from the cache, 2860 and 3897 ms), 3 vertex input and 105 fragment output parts (2 ms); 1583 links (51 ms); 1581 optimized pipelines made in the background (2017 ms) [ 193.61] vulkan: 3 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 193.61] vulkan: the BC7 cache gave 159 levels and took 0 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 193.61] vulkan: 27 ASTC textures made BC7 between frames (1107 MB of RGBA8 freed, 16442120 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 193.61] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 193.61] vulkan: memory used and budgeted: heap 0 2546 of 11243 MB (2258 ours, 1777 of it allocated), heap 1 656 of 15577 MB (576 ours, 162 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 193.61] vulkan: caches: 1156 render targets (906 MB, 36 parked), 297 textures (583 MB), 1000 buffers (38 MB); 2065 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 193.61] vulkan: 99086 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 34905 through a copy; 524574 copies of targets written [ 193.61] vulkan: 1681210 rendering passes, 0 clear commands, 530111 attachments cleared and 0 left undefined by their load op; 343258 buffers filled ahead of the passes [ 193.61] vulkan: 53278 passes (57%) ended at renderer.c:313 [ 193.61] vulkan: 14768 passes (16%) ended at surface.c:186 [ 193.61] vulkan: 11970 passes (13%) ended at render.c:248 [ 193.61] vulkan: 3785 passes (4%) ended at texture.c:1522 [ 193.61] vulkan: 2551 passes (3%) ended at texture.c:2911 [ 193.61] vulkan: 1774 passes (2%) ended at buffer.c:1163 [ 193.61] vulkan: 1448 passes (2%) ended at cmd.c:809 [ 193.61] vulkan: 1184 passes (1%) ended at compute.c:2054 [ 193.61] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 156.4 leaves of 4 MiB a present (0.83 ms), the checks 10.3 (0.37 ms, and 0.6 the scanner had) [ 193.61] vulkan: GPU-owned guest memory landed for the CPU 10430 times, render targets written back for an engine 0 times; block linear targets watched 1031 times, published for a CPU access 0 times and at a release 37978 times [ 197.29] perf: 60.0 frames a second over 5.0 s (11620 shown in all) [ 202.29] perf: 60.0 frames a second over 5.0 s (11920 shown in all) [ 203.61] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 13.00 s on the host's processors (130% of one, 21.67 ms a present), the whole process 19.31 s (193%); the busiest: thread 130 'BaseProcExecutor2' 2.55 s, thread 129 'BaseProcExecutor1' 2.19 s, thread 128 'BaseProcExecutor0' 2.05 s, thread 126 'ModuleSystemWorker1' 1.94 s, thread 80 'MainThread' 1.89 s [ 203.61] cpu: in those 10.00 s, 676924 SVCs (67689 a second): 0x0b SleepThread 418325, 0x34 WaitForAddress 105513, 0x35 SignalToAddress 105512, 0x1a ArbitrateLock 16748, 0x1b ArbitrateUnlock 15764, 0x21 SendSyncRequest 6648; 0 calls the dispatch table had no code for (RtAPI.miss) [ 203.61] vulkan: 6833599 draws, 0 skipped (0 mesh draws, 0 skipped); 217817 dispatches in 38767 batches (4072 ms waiting), 0 skipped; 28 finishes (8 ms); 335673 reads past queued releases (0 samples counts written on the GPU); 8933012 descriptor sets written, 4734192 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 4244216 draws kept the last one's shaders and pipeline (0 checked), 6061755 its targets [ 203.61] vulkan: 4 shaders translated (2 ms), 3 pipelines made (0 from the cache, 251 ms making, 0 ms waited for), 2887 render targets made, 12264 texture uploads (1462 MB), 83 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [ 203.61] vulkan: pipeline libraries: 911 pre-rasterization and 999 fragment shader parts made (163 and 173 from the cache, 2860 and 3897 ms), 3 vertex input and 105 fragment output parts (2 ms); 1583 links (51 ms); 1583 optimized pipelines made in the background (2146 ms) [ 203.61] vulkan: 3 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 203.61] vulkan: the BC7 cache gave 159 levels and took 0 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 203.61] vulkan: 27 ASTC textures made BC7 between frames (1107 MB of RGBA8 freed, 16442120 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 203.61] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 203.61] vulkan: memory used and budgeted: heap 0 2546 of 11243 MB (2258 ours, 1785 of it allocated), heap 1 656 of 15577 MB (576 ours, 162 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 203.61] vulkan: caches: 1160 render targets (908 MB, 38 parked), 312 textures (587 MB), 1933 buffers (39 MB); 2073 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 203.61] vulkan: 102751 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 36961 through a copy; 550689 copies of targets written [ 203.61] vulkan: 1772684 rendering passes, 0 clear commands, 560312 attachments cleared and 0 left undefined by their load op; 362692 buffers filled ahead of the passes [ 203.61] vulkan: 52102 passes (57%) ended at renderer.c:313 [ 203.61] vulkan: 14574 passes (16%) ended at surface.c:186 [ 203.61] vulkan: 11392 passes (12%) ended at render.c:248 [ 203.61] vulkan: 3968 passes (4%) ended at texture.c:1522 [ 203.61] vulkan: 2268 passes (2%) ended at texture.c:2911 [ 203.61] vulkan: 1787 passes (2%) ended at buffer.c:1163 [ 203.61] vulkan: 1484 passes (2%) ended at cmd.c:809 [ 203.61] vulkan: 1182 passes (1%) ended at compute.c:2054 [ 203.61] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 148.9 leaves of 4 MiB a present (0.82 ms), the checks 11.3 (0.40 ms, and 0.5 the scanner had) [ 203.61] vulkan: GPU-owned guest memory landed for the CPU 11032 times, render targets written back for an engine 0 times; block linear targets watched 1031 times, published for a CPU access 0 times and at a release 40032 times [ 207.30] perf: 60.0 frames a second over 5.0 s (12221 shown in all) [ 212.30] perf: 60.0 frames a second over 5.0 s (12521 shown in all) [ 213.61] nvn: 12600 presents, 12631 submissions [ 213.61] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 13.27 s on the host's processors (133% of one, 22.11 ms a present), the whole process 19.62 s (196%); the busiest: thread 130 'BaseProcExecutor2' 2.31 s, thread 126 'ModuleSystemWorker1' 2.27 s, thread 128 'BaseProcExecutor0' 2.27 s, thread 129 'BaseProcExecutor1' 2.02 s, thread 80 'MainThread' 1.84 s [ 213.61] cpu: in those 10.00 s, 675226 SVCs (67531 a second): 0x0b SleepThread 418480, 0x34 WaitForAddress 105308, 0x35 SignalToAddress 105308, 0x1a ArbitrateLock 16133, 0x1b ArbitrateUnlock 15210, 0x21 SendSyncRequest 6375; 0 calls the dispatch table had no code for (RtAPI.miss) [ 213.61] vulkan: 7059142 draws, 0 skipped (0 mesh draws, 0 skipped); 229407 dispatches in 40173 batches (4342 ms waiting), 0 skipped; 28 finishes (8 ms); 361823 reads past queued releases (0 samples counts written on the GPU); 9234454 descriptor sets written, 4883836 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 4359831 draws kept the last one's shaders and pipeline (0 checked), 6252364 its targets [ 213.61] vulkan: 5 shaders translated (2 ms), 4 pipelines made (0 from the cache, 315 ms making, 0 ms waited for), 2891 render targets made, 12868 texture uploads (1493 MB), 83 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [ 213.61] vulkan: pipeline libraries: 912 pre-rasterization and 999 fragment shader parts made (163 and 173 from the cache, 2924 and 3897 ms), 3 vertex input and 105 fragment output parts (2 ms); 1584 links (51 ms); 1584 optimized pipelines made in the background (2206 ms) [ 213.61] vulkan: 4 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 213.61] vulkan: the BC7 cache gave 159 levels and took 0 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 213.61] vulkan: 27 ASTC textures made BC7 between frames (1107 MB of RGBA8 freed, 16442120 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 213.61] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 213.61] vulkan: memory used and budgeted: heap 0 2544 of 11243 MB (2256 ours, 1755 of it allocated), heap 1 656 of 15577 MB (576 ours, 162 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 213.61] vulkan: caches: 1156 render targets (903 MB, 34 parked), 307 textures (567 MB), 1991 buffers (34 MB); 2044 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 213.61] vulkan: 107122 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 39361 through a copy; 577805 copies of targets written [ 213.61] vulkan: 1868024 rendering passes, 0 clear commands, 594266 attachments cleared and 0 left undefined by their load op; 380656 buffers filled ahead of the passes [ 213.61] vulkan: 54571 passes (57%) ended at renderer.c:313 [ 213.61] vulkan: 15301 passes (16%) ended at surface.c:186 [ 213.61] vulkan: 12453 passes (13%) ended at render.c:248 [ 213.61] vulkan: 3583 passes (4%) ended at texture.c:1522 [ 213.61] vulkan: 2855 passes (3%) ended at texture.c:2911 [ 213.61] vulkan: 1785 passes (2%) ended at buffer.c:1163 [ 213.61] vulkan: 1551 passes (2%) ended at cmd.c:809 [ 213.61] vulkan: 1184 passes (1%) ended at compute.c:2054 [ 213.61] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 143.9 leaves of 4 MiB a present (0.78 ms), the checks 10.8 (0.35 ms, and 0.7 the scanner had) [ 213.61] vulkan: GPU-owned guest memory landed for the CPU 11616 times, render targets written back for an engine 0 times; block linear targets watched 1031 times, published for a CPU access 0 times and at a release 42069 times [ 217.32] perf: 60.0 frames a second over 5.0 s (12822 shown in all) [ 222.34] perf: 60.0 frames a second over 5.0 s (13123 shown in all) [ 223.61] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 13.94 s on the host's processors (139% of one, 23.23 ms a present), the whole process 19.55 s (195%); the busiest: thread 130 'BaseProcExecutor2' 2.56 s, thread 126 'ModuleSystemWorker1' 2.28 s, thread 128 'BaseProcExecutor0' 2.27 s, thread 129 'BaseProcExecutor1' 2.25 s, thread 80 'MainThread' 2.03 s [ 223.61] cpu: in those 10.00 s, 677082 SVCs (67711 a second): 0x0b SleepThread 418284, 0x35 SignalToAddress 106070, 0x34 WaitForAddress 106069, 0x1a ArbitrateLock 16212, 0x1b ArbitrateUnlock 15251, 0x21 SendSyncRequest 6780; 0 calls the dispatch table had no code for (RtAPI.miss) [ 223.61] vulkan: 7254050 draws, 0 skipped (0 mesh draws, 0 skipped); 240928 dispatches in 41439 batches (4622 ms waiting), 0 skipped; 28 finishes (8 ms); 385073 reads past queued releases (0 samples counts written on the GPU); 9491754 descriptor sets written, 5016352 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 4451032 draws kept the last one's shaders and pipeline (0 checked), 6411663 its targets [ 223.61] vulkan: 6 shaders translated (3 ms), 5 pipelines made (0 from the cache, 375 ms making, 0 ms waited for), 2905 render targets made, 13465 texture uploads (1542 MB), 83 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [ 223.61] vulkan: pipeline libraries: 913 pre-rasterization and 999 fragment shader parts made (163 and 173 from the cache, 2984 and 3897 ms), 3 vertex input and 105 fragment output parts (2 ms); 1585 links (51 ms); 1585 optimized pipelines made in the background (2264 ms) [ 223.61] vulkan: 5 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 223.61] vulkan: the BC7 cache gave 159 levels and took 0 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 223.61] vulkan: 27 ASTC textures made BC7 between frames (1107 MB of RGBA8 freed, 16442120 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 223.61] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 223.61] vulkan: memory used and budgeted: heap 0 2552 of 11243 MB (2264 ours, 1789 of it allocated), heap 1 658 of 15577 MB (576 ours, 160 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 223.61] vulkan: caches: 1159 render targets (914 MB, 39 parked), 298 textures (587 MB), 1404 buffers (37 MB); 2077 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 223.61] vulkan: 110541 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 41631 through a copy; 604182 copies of targets written [ 223.61] vulkan: 1960861 rendering passes, 0 clear commands, 626684 attachments cleared and 0 left undefined by their load op; 398781 buffers filled ahead of the passes [ 223.61] vulkan: 53277 passes (57%) ended at renderer.c:313 [ 223.61] vulkan: 14869 passes (16%) ended at surface.c:186 [ 223.61] vulkan: 12004 passes (13%) ended at render.c:248 [ 223.61] vulkan: 3584 passes (4%) ended at texture.c:1522 [ 223.61] vulkan: 2723 passes (3%) ended at texture.c:2911 [ 223.61] vulkan: 1778 passes (2%) ended at buffer.c:1163 [ 223.61] vulkan: 1528 passes (2%) ended at cmd.c:809 [ 223.61] vulkan: 1189 passes (1%) ended at compute.c:2054 [ 223.61] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 140.8 leaves of 4 MiB a present (0.79 ms), the checks 11.8 (0.40 ms, and 0.6 the scanner had) [ 223.61] vulkan: GPU-owned guest memory landed for the CPU 12217 times, render targets written back for an engine 0 times; block linear targets watched 1031 times, published for a CPU access 0 times and at a release 44082 times [ 227.34] perf: 60.0 frames a second over 5.0 s (13423 shown in all) [ 228.53] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 65 render targets made, 6 texture uploads (6559 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 228.53] vulkan: frame resource CPU: image allocation 19 ms (226 calls) [ 228.53] vulkan: frame resource CPU: target reload 26 ms (76 calls) [ 232.35] perf: 59.8 frames a second over 5.0 s (13723 shown in all) [ 233.64] cpu: 600 presents in 10.03 s (59.8 fps): 53 of the game's threads ran 13.53 s on the host's processors (135% of one, 22.55 ms a present), the whole process 20.00 s (199%); the busiest: thread 130 'BaseProcExecutor2' 2.38 s, thread 126 'ModuleSystemWorker1' 2.25 s, thread 128 'BaseProcExecutor0' 2.17 s, thread 129 'BaseProcExecutor1' 2.12 s, thread 80 'MainThread' 1.94 s [ 233.64] cpu: in those 10.03 s, 675118 SVCs (67313 a second): 0x0b SleepThread 418322, 0x35 SignalToAddress 105269, 0x34 WaitForAddress 105267, 0x1a ArbitrateLock 16029, 0x1b ArbitrateUnlock 15095, 0x21 SendSyncRequest 6700; 0 calls the dispatch table had no code for (RtAPI.miss) [ 233.64] vulkan: 7516918 draws, 0 skipped (0 mesh draws, 0 skipped); 252595 dispatches in 43013 batches (4893 ms waiting), 0 skipped; 28 finishes (8 ms); 410909 reads past queued releases (0 samples counts written on the GPU); 9830997 descriptor sets written, 5202845 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 4591135 draws kept the last one's shaders and pipeline (0 checked), 6638583 its targets [ 233.64] vulkan: 6 shaders translated (3 ms), 5 pipelines made (0 from the cache, 375 ms making, 0 ms waited for), 3050 render targets made, 14250 texture uploads (1620 MB), 83 of them some blocks alone (4 MB); 1 frames over 50 ms in the last 600, the slowest 73 ms [ 233.64] vulkan: pipeline libraries: 913 pre-rasterization and 999 fragment shader parts made (163 and 173 from the cache, 2984 and 3897 ms), 3 vertex input and 105 fragment output parts (2 ms); 1585 links (51 ms); 1585 optimized pipelines made in the background (2264 ms) [ 233.64] vulkan: 5 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 233.64] vulkan: the BC7 cache gave 179 levels and took 0 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 233.64] vulkan: 30 ASTC textures made BC7 between frames (1107 MB of RGBA8 freed, 16443153 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 233.64] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 233.64] vulkan: memory used and budgeted: heap 0 2663 of 11243 MB (2374 ours, 2018 of it allocated), heap 1 658 of 15577 MB (576 ours, 162 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 233.64] vulkan: caches: 1180 render targets (1026 MB, 44 parked), 341 textures (619 MB), 1639 buffers (40 MB); 2305 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 233.64] vulkan: 115388 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 43998 through a copy; 631308 copies of targets written [ 233.64] vulkan: 2056995 rendering passes, 0 clear commands, 660433 attachments cleared and 0 left undefined by their load op; 418467 buffers filled ahead of the passes [ 233.64] vulkan: 54567 passes (57%) ended at renderer.c:313 [ 233.64] vulkan: 15120 passes (16%) ended at surface.c:186 [ 233.64] vulkan: 12938 passes (13%) ended at render.c:248 [ 233.64] vulkan: 3512 passes (4%) ended at texture.c:1522 [ 233.64] vulkan: 2830 passes (3%) ended at texture.c:2911 [ 233.64] vulkan: 1737 passes (2%) ended at buffer.c:1163 [ 233.64] vulkan: 1474 passes (2%) ended at cmd.c:809 [ 233.64] vulkan: 1183 passes (1%) ended at compute.c:2054 [ 233.64] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 155.0 leaves of 4 MiB a present (0.83 ms), the checks 9.9 (0.37 ms, and 0.5 the scanner had) [ 233.64] vulkan: GPU-owned guest memory landed for the CPU 12811 times, render targets written back for an engine 0 times; block linear targets watched 1032 times, published for a CPU access 0 times and at a release 47430 times [ 237.35] perf: 60.0 frames a second over 5.0 s (14023 shown in all) [ 242.36] perf: 59.9 frames a second over 5.0 s (14323 shown in all) [ 243.64] nvn: 14400 presents, 14431 submissions [ 243.64] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 13.22 s on the host's processors (132% of one, 22.03 ms a present), the whole process 19.27 s (193%); the busiest: thread 126 'ModuleSystemWorker1' 2.34 s, thread 80 'MainThread' 2.14 s, thread 128 'BaseProcExecutor0' 2.06 s, thread 130 'BaseProcExecutor2' 1.94 s, thread 127 'ModuleSystemWorker2' 1.88 s [ 243.64] cpu: in those 10.00 s, 675547 SVCs (67549 a second): 0x0b SleepThread 418435, 0x34 WaitForAddress 104858, 0x35 SignalToAddress 104858, 0x1a ArbitrateLock 16638, 0x1b ArbitrateUnlock 15694, 0x21 SendSyncRequest 6654; 0 calls the dispatch table had no code for (RtAPI.miss) [ 243.64] vulkan: 7710785 draws, 0 skipped (0 mesh draws, 0 skipped); 264479 dispatches in 44719 batches (5099 ms waiting), 0 skipped; 28 finishes (8 ms); 430813 reads past queued releases (0 samples counts written on the GPU); 10083160 descriptor sets written, 5338416 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 4687339 draws kept the last one's shaders and pipeline (0 checked), 6796040 its targets [ 243.64] vulkan: 6 shaders translated (3 ms), 5 pipelines made (0 from the cache, 375 ms making, 0 ms waited for), 3571 render targets made, 14904 texture uploads (1836 MB), 83 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [ 243.64] vulkan: pipeline libraries: 913 pre-rasterization and 999 fragment shader parts made (163 and 173 from the cache, 2984 and 3897 ms), 3 vertex input and 105 fragment output parts (2 ms); 1585 links (51 ms); 1585 optimized pipelines made in the background (2264 ms) [ 243.64] vulkan: 5 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 243.64] vulkan: the BC7 cache gave 179 levels and took 0 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 243.64] vulkan: 30 ASTC textures made BC7 between frames (1107 MB of RGBA8 freed, 16443153 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 243.64] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 243.64] vulkan: memory used and budgeted: heap 0 3134 of 11243 MB (2804 ours, 2409 of it allocated), heap 1 658 of 15577 MB (576 ours, 162 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 243.64] vulkan: caches: 1230 render targets (1175 MB, 52 parked), 397 textures (816 MB), 2327 buffers (44 MB); 2688 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 243.64] vulkan: 118408 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 46069 through a copy; 656690 copies of targets written [ 243.64] vulkan: 2147297 rendering passes, 0 clear commands, 690820 attachments cleared and 0 left undefined by their load op; 437402 buffers filled ahead of the passes [ 243.64] vulkan: 51736 passes (57%) ended at renderer.c:313 [ 243.64] vulkan: 14222 passes (16%) ended at surface.c:186 [ 243.64] vulkan: 11485 passes (13%) ended at render.c:248 [ 243.64] vulkan: 3563 passes (4%) ended at texture.c:1522 [ 243.64] vulkan: 2476 passes (3%) ended at texture.c:2911 [ 243.64] vulkan: 1783 passes (2%) ended at buffer.c:1163 [ 243.64] vulkan: 1605 passes (2%) ended at cmd.c:809 [ 243.64] vulkan: 1189 passes (1%) ended at compute.c:2054 [ 243.64] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 140.9 leaves of 4 MiB a present (0.78 ms), the checks 11.3 (0.33 ms, and 0.7 the scanner had) [ 243.64] vulkan: GPU-owned guest memory landed for the CPU 13385 times, render targets written back for an engine 0 times; block linear targets watched 1032 times, published for a CPU access 0 times and at a release 49469 times [ 247.36] perf: 60.0 frames a second over 5.0 s (14623 shown in all) [ 252.38] perf: 59.8 frames a second over 5.0 s (14923 shown in all) [ 253.66] cpu: 600 presents in 10.02 s (59.9 fps): 53 of the game's threads ran 13.67 s on the host's processors (136% of one, 22.79 ms a present), the whole process 19.55 s (195%); the busiest: thread 80 'MainThread' 2.53 s, thread 126 'ModuleSystemWorker1' 2.44 s, thread 128 'BaseProcExecutor0' 2.00 s, thread 130 'BaseProcExecutor2' 2.00 s, thread 129 'BaseProcExecutor1' 1.88 s [ 253.66] cpu: in those 10.02 s, 679209 SVCs (67774 a second): 0x0b SleepThread 418504, 0x34 WaitForAddress 106588, 0x35 SignalToAddress 106588, 0x1a ArbitrateLock 16603, 0x1b ArbitrateUnlock 15729, 0x21 SendSyncRequest 6763; 0 calls the dispatch table had no code for (RtAPI.miss) [ 253.66] vulkan: 7969968 draws, 0 skipped (0 mesh draws, 0 skipped); 276285 dispatches in 46491 batches (5400 ms waiting), 0 skipped; 28 finishes (8 ms); 457170 reads past queued releases (0 samples counts written on the GPU); 10424404 descriptor sets written, 5515538 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 4816834 draws kept the last one's shaders and pipeline (0 checked), 7019802 its targets [ 253.66] vulkan: 6 shaders translated (3 ms), 5 pipelines made (0 from the cache, 375 ms making, 0 ms waited for), 3678 render targets made, 15554 texture uploads (1885 MB), 85 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [ 253.66] vulkan: pipeline libraries: 913 pre-rasterization and 999 fragment shader parts made (163 and 173 from the cache, 2984 and 3897 ms), 3 vertex input and 105 fragment output parts (2 ms); 1585 links (51 ms); 1585 optimized pipelines made in the background (2264 ms) [ 253.66] vulkan: 5 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 253.66] vulkan: the BC7 cache gave 179 levels and took 0 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 253.66] vulkan: 30 ASTC textures made BC7 between frames (1107 MB of RGBA8 freed, 16443153 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 253.66] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 253.66] vulkan: memory used and budgeted: heap 0 3259 of 11243 MB (2928 ours, 2326 of it allocated), heap 1 658 of 15577 MB (576 ours, 168 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 253.66] vulkan: caches: 1190 render targets (1067 MB, 35 parked), 382 textures (826 MB), 2412 buffers (43 MB); 2657 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 253.66] vulkan: 122869 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 48213 through a copy; 687426 copies of targets written [ 253.66] vulkan: 2243554 rendering passes, 0 clear commands, 724981 attachments cleared and 0 left undefined by their load op; 457544 buffers filled ahead of the passes [ 253.66] vulkan: 54623 passes (57%) ended at renderer.c:313 [ 253.66] vulkan: 15730 passes (16%) ended at surface.c:186 [ 253.66] vulkan: 12675 passes (13%) ended at render.c:248 [ 253.66] vulkan: 3432 passes (4%) ended at texture.c:1522 [ 253.66] vulkan: 2635 passes (3%) ended at texture.c:2911 [ 253.66] vulkan: 1769 passes (2%) ended at buffer.c:1163 [ 253.66] vulkan: 1458 passes (2%) ended at cmd.c:809 [ 253.66] vulkan: 1123 passes (1%) ended at compute.c:2054 [ 253.66] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 153.9 leaves of 4 MiB a present (0.83 ms), the checks 10.2 (0.35 ms, and 0.5 the scanner had) [ 253.66] vulkan: GPU-owned guest memory landed for the CPU 13981 times, render targets written back for an engine 0 times; block linear targets watched 1032 times, published for a CPU access 0 times and at a release 52119 times [ 257.39] perf: 59.8 frames a second over 5.0 s (15223 shown in all) [ 262.39] perf: 60.2 frames a second over 5.0 s (15524 shown in all) [ 263.66] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 13.80 s on the host's processors (138% of one, 22.99 ms a present), the whole process 20.67 s (207%); the busiest: thread 128 'BaseProcExecutor0' 2.42 s, thread 130 'BaseProcExecutor2' 2.39 s, thread 126 'ModuleSystemWorker1' 2.11 s, thread 129 'BaseProcExecutor1' 2.00 s, thread 80 'MainThread' 1.97 s [ 263.66] cpu: in those 10.00 s, 678360 SVCs (67830 a second): 0x0b SleepThread 418394, 0x35 SignalToAddress 106649, 0x34 WaitForAddress 106648, 0x1a ArbitrateLock 16337, 0x1b ArbitrateUnlock 15484, 0x21 SendSyncRequest 6424; 0 calls the dispatch table had no code for (RtAPI.miss) [ 263.66] vulkan: 8272816 draws, 0 skipped (0 mesh draws, 0 skipped); 288114 dispatches in 48443 batches (5775 ms waiting), 0 skipped; 28 finishes (8 ms); 481160 reads past queued releases (0 samples counts written on the GPU); 10821272 descriptor sets written, 5724366 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 4981591 draws kept the last one's shaders and pipeline (0 checked), 7286631 its targets [ 263.66] vulkan: 6 shaders translated (3 ms), 5 pipelines made (0 from the cache, 375 ms making, 0 ms waited for), 3760 render targets made, 16192 texture uploads (1936 MB), 86 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [ 263.66] vulkan: pipeline libraries: 913 pre-rasterization and 999 fragment shader parts made (163 and 173 from the cache, 2984 and 3897 ms), 3 vertex input and 105 fragment output parts (2 ms); 1585 links (51 ms); 1585 optimized pipelines made in the background (2264 ms) [ 263.66] vulkan: 5 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 263.66] vulkan: the BC7 cache gave 179 levels and took 0 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 263.66] vulkan: 30 ASTC textures made BC7 between frames (1107 MB of RGBA8 freed, 16443153 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 263.66] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 263.66] vulkan: memory used and budgeted: heap 0 3268 of 11243 MB (2938 ours, 2363 of it allocated), heap 1 658 of 15577 MB (576 ours, 168 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 263.66] vulkan: caches: 1187 render targets (1074 MB, 33 parked), 387 textures (845 MB), 1508 buffers (44 MB); 2694 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 263.66] vulkan: 128957 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 50260 through a copy; 717721 copies of targets written [ 263.66] vulkan: 2338322 rendering passes, 0 clear commands, 757842 attachments cleared and 0 left undefined by their load op; 477314 buffers filled ahead of the passes [ 263.66] vulkan: 53737 passes (57%) ended at renderer.c:313 [ 263.66] vulkan: 15347 passes (16%) ended at surface.c:186 [ 263.66] vulkan: 12390 passes (13%) ended at render.c:248 [ 263.66] vulkan: 3382 passes (4%) ended at texture.c:1522 [ 263.66] vulkan: 2676 passes (3%) ended at texture.c:2911 [ 263.66] vulkan: 1760 passes (2%) ended at buffer.c:1163 [ 263.66] vulkan: 1463 passes (2%) ended at cmd.c:809 [ 263.66] vulkan: 1119 passes (1%) ended at compute.c:2054 [ 263.66] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 161.5 leaves of 4 MiB a present (0.86 ms), the checks 9.2 (0.34 ms, and 0.4 the scanner had) [ 263.66] vulkan: GPU-owned guest memory landed for the CPU 14566 times, render targets written back for an engine 0 times; block linear targets watched 1032 times, published for a CPU access 0 times and at a release 54847 times [ 267.39] perf: 60.0 frames a second over 5.0 s (15824 shown in all) [ 272.41] perf: 60.0 frames a second over 5.0 s (16125 shown in all) [ 273.66] nvn: 16200 presents, 16237 submissions [ 273.66] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 13.23 s on the host's processors (132% of one, 22.06 ms a present), the whole process 19.73 s (197%); the busiest: thread 126 'ModuleSystemWorker1' 2.33 s, thread 130 'BaseProcExecutor2' 2.31 s, thread 128 'BaseProcExecutor0' 2.22 s, thread 80 'MainThread' 1.80 s, thread 127 'ModuleSystemWorker2' 1.75 s [ 273.66] cpu: in those 10.00 s, 716790 SVCs (71673 a second): 0x0b SleepThread 460834, 0x34 WaitForAddress 104113, 0x35 SignalToAddress 104113, 0x1a ArbitrateLock 17420, 0x1b ArbitrateUnlock 16703, 0x21 SendSyncRequest 5203; 0 calls the dispatch table had no code for (RtAPI.miss) [ 273.66] vulkan: 8640859 draws, 0 skipped (0 mesh draws, 0 skipped); 298640 dispatches in 50303 batches (6044 ms waiting), 0 skipped; 28 finishes (8 ms); 493463 reads past queued releases (0 samples counts written on the GPU); 11307175 descriptor sets written, 5974549 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 5204663 draws kept the last one's shaders and pipeline (0 checked), 7616815 its targets [ 273.66] vulkan: 6 shaders translated (3 ms), 5 pipelines made (0 from the cache, 375 ms making, 0 ms waited for), 3840 render targets made, 16784 texture uploads (1972 MB), 87 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms [ 273.66] vulkan: pipeline libraries: 913 pre-rasterization and 999 fragment shader parts made (163 and 173 from the cache, 2984 and 3897 ms), 3 vertex input and 105 fragment output parts (2 ms); 1585 links (51 ms); 1585 optimized pipelines made in the background (2264 ms) [ 273.66] vulkan: 5 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 273.66] vulkan: the BC7 cache gave 180 levels and took 0 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 273.66] vulkan: 31 ASTC textures made BC7 between frames (1107 MB of RGBA8 freed, 16443162 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 273.66] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 273.66] vulkan: memory used and budgeted: heap 0 3272 of 11243 MB (2941 ours, 2364 of it allocated), heap 1 658 of 15577 MB (576 ours, 166 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 273.66] vulkan: caches: 1211 render targets (1101 MB, 38 parked), 424 textures (825 MB), 1236 buffers (40 MB); 2695 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 273.66] vulkan: 138218 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 51874 through a copy; 742851 copies of targets written [ 273.66] vulkan: 2421691 rendering passes, 0 clear commands, 782392 attachments cleared and 0 left undefined by their load op; 495860 buffers filled ahead of the passes [ 273.66] vulkan: 49220 passes (59%) ended at renderer.c:313 [ 273.66] vulkan: 12288 passes (15%) ended at surface.c:186 [ 273.66] vulkan: 9810 passes (12%) ended at render.c:248 [ 273.66] vulkan: 3241 passes (4%) ended at texture.c:1522 [ 273.66] vulkan: 2018 passes (2%) ended at texture.c:2911 [ 273.66] vulkan: 1581 passes (2%) ended at buffer.c:1163 [ 273.66] vulkan: 1579 passes (2%) ended at cmd.c:809 [ 273.66] vulkan: 1068 passes (1%) ended at compute.c:2054 [ 273.66] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 146.8 leaves of 4 MiB a present (0.79 ms), the checks 7.5 (0.22 ms, and 0.9 the scanner had) [ 273.66] vulkan: GPU-owned guest memory landed for the CPU 15102 times, render targets written back for an engine 0 times; block linear targets watched 1032 times, published for a CPU access 0 times and at a release 56703 times [ 277.41] perf: 60.0 frames a second over 5.0 s (16425 shown in all) [ 282.43] perf: 60.0 frames a second over 5.0 s (16726 shown in all) [ 283.66] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 16.47 s on the host's processors (165% of one, 27.45 ms a present), the whole process 24.08 s (241%); the busiest: thread 130 'BaseProcExecutor2' 3.20 s, thread 128 'BaseProcExecutor0' 3.08 s, thread 129 'BaseProcExecutor1' 2.84 s, thread 126 'ModuleSystemWorker1' 2.20 s, thread 80 'MainThread' 1.94 s [ 283.66] cpu: in those 10.00 s, 972707 SVCs (97267 a second): 0x0b SleepThread 697719, 0x34 WaitForAddress 112736, 0x35 SignalToAddress 112736, 0x1a ArbitrateLock 19316, 0x1b ArbitrateUnlock 18773, 0x21 SendSyncRequest 3009; 0 calls the dispatch table had no code for (RtAPI.miss) [ 283.66] vulkan: 9099807 draws, 0 skipped (0 mesh draws, 0 skipped); 310594 dispatches in 52204 batches (6326 ms waiting), 0 skipped; 28 finishes (8 ms); 505798 reads past queued releases (0 samples counts written on the GPU); 11934251 descriptor sets written, 6265369 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 5486855 draws kept the last one's shaders and pipeline (0 checked), 8037184 its targets [ 283.66] vulkan: 9 shaders translated (4 ms), 9 pipelines made (0 from the cache, 579 ms making, 0 ms waited for), 3840 render targets made, 17440 texture uploads (2026 MB), 87 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [ 283.66] vulkan: pipeline libraries: 916 pre-rasterization and 999 fragment shader parts made (163 and 173 from the cache, 3188 and 3897 ms), 3 vertex input and 105 fragment output parts (2 ms); 1589 links (51 ms); 1589 optimized pipelines made in the background (2446 ms) [ 283.66] vulkan: 9 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 283.66] vulkan: the BC7 cache gave 198 levels and took 0 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 283.66] vulkan: 33 ASTC textures made BC7 between frames (1111 MB of RGBA8 freed, 16447947 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 283.66] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 283.66] vulkan: memory used and budgeted: heap 0 3270 of 11243 MB (2941 ours, 2386 of it allocated), heap 1 658 of 15577 MB (576 ours, 166 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 283.66] vulkan: caches: 1211 render targets (1101 MB, 38 parked), 469 textures (845 MB), 1986 buffers (42 MB); 2715 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 283.66] vulkan: 147186 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 53674 through a copy; 767221 copies of targets written [ 283.66] vulkan: 2509798 rendering passes, 0 clear commands, 809253 attachments cleared and 0 left undefined by their load op; 515719 buffers filled ahead of the passes [ 283.66] vulkan: 50812 passes (58%) ended at renderer.c:313 [ 283.66] vulkan: 13349 passes (15%) ended at surface.c:186 [ 283.66] vulkan: 10691 passes (12%) ended at render.c:248 [ 283.66] vulkan: 3528 passes (4%) ended at texture.c:1522 [ 283.66] vulkan: 2241 passes (3%) ended at texture.c:2911 [ 283.66] vulkan: 1776 passes (2%) ended at buffer.c:1163 [ 283.66] vulkan: 1735 passes (2%) ended at cmd.c:809 [ 283.66] vulkan: 1180 passes (1%) ended at compute.c:2054 [ 283.66] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 146.4 leaves of 4 MiB a present (0.84 ms), the checks 8.6 (0.21 ms, and 0.8 the scanner had) [ 283.66] vulkan: GPU-owned guest memory landed for the CPU 15704 times, render targets written back for an engine 0 times; block linear targets watched 1032 times, published for a CPU access 0 times and at a release 58702 times [ 287.43] perf: 60.0 frames a second over 5.0 s (17026 shown in all) [ 292.43] perf: 60.0 frames a second over 5.0 s (17326 shown in all) [ 293.66] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 15.78 s on the host's processors (158% of one, 26.30 ms a present), the whole process 23.33 s (233%); the busiest: thread 130 'BaseProcExecutor2' 3.06 s, thread 128 'BaseProcExecutor0' 2.81 s, thread 129 'BaseProcExecutor1' 2.56 s, thread 126 'ModuleSystemWorker1' 2.30 s, thread 80 'MainThread' 2.22 s [ 293.66] cpu: in those 10.00 s, 776467 SVCs (77657 a second): 0x0b SleepThread 509264, 0x34 WaitForAddress 109346, 0x35 SignalToAddress 109346, 0x1a ArbitrateLock 18817, 0x1b ArbitrateUnlock 18267, 0x21 SendSyncRequest 3007; 0 calls the dispatch table had no code for (RtAPI.miss) [ 293.66] vulkan: 9572283 draws, 0 skipped (0 mesh draws, 0 skipped); 323654 dispatches in 54602 batches (6565 ms waiting), 0 skipped; 28 finishes (8 ms); 518574 reads past queued releases (0 samples counts written on the GPU); 12568521 descriptor sets written, 6576051 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 5773445 draws kept the last one's shaders and pipeline (0 checked), 8468754 its targets [ 293.66] vulkan: 9 shaders translated (4 ms), 9 pipelines made (0 from the cache, 579 ms making, 0 ms waited for), 3880 render targets made, 18057 texture uploads (2056 MB), 88 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [ 293.66] vulkan: pipeline libraries: 916 pre-rasterization and 999 fragment shader parts made (163 and 173 from the cache, 3188 and 3897 ms), 3 vertex input and 105 fragment output parts (2 ms); 1589 links (51 ms); 1589 optimized pipelines made in the background (2446 ms) [ 293.66] vulkan: 9 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 293.66] vulkan: the BC7 cache gave 198 levels and took 3 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 293.66] vulkan: 36 ASTC textures made BC7 between frames (1111 MB of RGBA8 freed, 16449243 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 293.66] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 293.66] vulkan: memory used and budgeted: heap 0 3253 of 11243 MB (2924 ours, 2320 of it allocated), heap 1 658 of 15577 MB (576 ours, 221 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 293.66] vulkan: caches: 1186 render targets (1082 MB, 36 parked), 458 textures (798 MB), 2284 buffers (42 MB); 2647 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 293.66] vulkan: 167939 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 55474 through a copy; 794086 copies of targets written [ 293.66] vulkan: 2602561 rendering passes, 0 clear commands, 837085 attachments cleared and 0 left undefined by their load op; 538392 buffers filled ahead of the passes [ 293.66] vulkan: 53011 passes (57%) ended at renderer.c:313 [ 293.66] vulkan: 14510 passes (16%) ended at surface.c:186 [ 293.66] vulkan: 11218 passes (12%) ended at render.c:248 [ 293.66] vulkan: 3623 passes (4%) ended at texture.c:1522 [ 293.66] vulkan: 2170 passes (2%) ended at texture.c:2911 [ 293.66] vulkan: 1725 passes (2%) ended at cmd.c:809 [ 293.66] vulkan: 1708 passes (2%) ended at buffer.c:1163 [ 293.66] vulkan: 1349 passes (1%) ended at buffer.c:1666 [ 293.66] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 154.6 leaves of 4 MiB a present (0.87 ms), the checks 8.4 (0.23 ms, and 1.2 the scanner had) [ 293.66] vulkan: GPU-owned guest memory landed for the CPU 16308 times, render targets written back for an engine 0 times; block linear targets watched 1032 times, published for a CPU access 0 times and at a release 60704 times [ 294.30] nvdrv: open /dev/nvhost-ctrl -> 1 [ 294.30] nvdrv: open /dev/nvhost-nvdec -> 2 [ 294.30] nvdrv: open /dev/nvmap -> 3 [ 294.30] nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 [ 294.31] vulkan: a 87 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 294.31] nvdrv: open /dev/nvhost-nvdec -> 4 [ 294.32] nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 [ 294.32] nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 [ 294.32] nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 [ 294.32] nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 [ 294.32] nvdrv: syncpt_alloc -> 24 [ 294.32] nvdrv: open /dev/nvhost-vic -> 5 [ 294.32] nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 [ 294.32] nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 [ 294.32] nvdrv: syncpt_alloc -> 25 [ 294.34] nvdrv: ioctl c0740009 on device 6 (command 1), buffers 74/74/0 [ 294.34] nvdrv: ioctl c1bc0001 on device 6 (command 1), buffers 1bc/1bc/0 [ 294.34] host1x: a submit's 19 relocations are not applied [ 294.34] nvdrv: ioctl c074000a on device 6 (command 1), buffers 74/74/0 [ 294.34] nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 [ 294.34] nvdrv: QueryEvent fd 1 (device 3) id 10000000 [ 294.34] nvdrv: QueryEvent fd 1 (device 3) id 10000001 [ 294.34] nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 [ 295.39] vulkan: a 1047 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 1 internal texture pipelines (1038 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 295.39] nvdrv: open /dev/nvhost-vic -> 6 [ 295.39] nvdrv: syncpt_alloc -> 26 [ 295.39] nvdrv: ioctl c03c0009 on device 7 (command 1), buffers 3c/3c/0 [ 295.39] nvdrv: ioctl c0c40001 on device 7 (command 1), buffers c4/c4/0 [ 295.39] nvdrv: ioctl c03c000a on device 7 (command 1), buffers 3c/3c/0 [ 295.62] vulkan: a 229 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 295.62] nvdrv: open /dev/nvhost-ctrl -> 7 [ 295.62] nvdrv: QueryEvent fd 7 (device 3) id 10000000 [ 297.44] perf: 44.9 frames a second over 5.0 s (17551 shown in all) [ 299.21] nvn: the first texture of format 0x8d (target 4, 128x128) [ 299.67] nvn: the first texture of format 0x93 (target 1, 64x256) [ 300.84] nvn: the first texture of format 0x7e (target 1, 256x256) [ 302.46] perf: 60.0 frames a second over 5.0 s (17852 shown in all) [ 304.93] nvn: 18000 presents, 18037 submissions [ 304.93] cpu: 600 presents in 11.26 s (53.3 fps): 66 of the game's threads ran 14.30 s on the host's processors (127% of one, 23.83 ms a present), the whole process 22.97 s (204%); the busiest: thread 108 'BancModule' 1.11 s, thread 126 'ModuleSystemWorker1' 1.05 s, thread 85 'Resource Memory' 1.02 s, thread 127 'ModuleSystemWorker2' 1.02 s, thread 80 'MainThread' 0.88 s [ 304.93] cpu: in those 11.26 s, 589869 SVCs (52368 a second): 0x0b SleepThread 134580, 0x34 WaitForAddress 116372, 0x35 SignalToAddress 116344, 0x1b ArbitrateUnlock 74896, 0x1a ArbitrateLock 63632, 0x21 SendSyncRequest 18161; 0 calls the dispatch table had no code for (RtAPI.miss) [ 304.93] vulkan: 9598719 draws, 0 skipped (0 mesh draws, 0 skipped); 324312 dispatches in 54721 batches (6576 ms waiting), 0 skipped; 57 finishes (12 ms); 519722 reads past queued releases (0 samples counts written on the GPU); 12605244 descriptor sets written, 6592200 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 5787712 draws kept the last one's shaders and pipeline (0 checked), 8490230 its targets [ 304.93] vulkan: 11 shaders translated (5 ms), 11 pipelines made (0 from the cache, 590 ms making, 0 ms waited for), 3887 render targets made, 18190 texture uploads (2232 MB), 88 of them some blocks alone (4 MB); 3 frames over 50 ms in the last 600, the slowest 1047 ms [ 304.93] vulkan: pipeline libraries: 916 pre-rasterization and 1001 fragment shader parts made (163 and 173 from the cache, 3188 and 3908 ms), 3 vertex input and 105 fragment output parts (2 ms); 1591 links (51 ms); 1591 optimized pipelines made in the background (2457 ms) [ 304.93] vulkan: 11 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 304.93] vulkan: the BC7 cache gave 208 levels and took 3 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 304.93] vulkan: 37 ASTC textures made BC7 between frames (1112 MB of RGBA8 freed, 16450612 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 304.93] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 304.93] vulkan: memory used and budgeted: heap 0 3302 of 11243 MB (2934 ours, 2478 of it allocated), heap 1 658 of 15577 MB (576 ours, 188 of it allocated), heap 2 57 of 156 MB (51 ours, 48 of it allocated) [ 304.93] vulkan: caches: 1144 render targets (1079 MB, 19 parked), 448 textures (777 MB), 1435 buffers (46 MB); 2846 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 304.93] vulkan: 169139 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 55564 through a copy; 796795 copies of targets written [ 304.93] vulkan: 2611017 rendering passes, 0 clear commands, 839232 attachments cleared and 0 left undefined by their load op; 541891 buffers filled ahead of the passes [ 304.93] vulkan: 4492 passes (53%) ended at renderer.c:313 [ 304.93] vulkan: 1254 passes (15%) ended at surface.c:186 [ 304.93] vulkan: 594 passes (7%) ended at renderer.c:911 [ 304.93] vulkan: 551 passes (7%) ended at dma.c:220 [ 304.93] vulkan: 531 passes (6%) ended at render.c:248 [ 304.93] vulkan: 286 passes (3%) ended at surface.c:1416 [ 304.93] vulkan: 177 passes (2%) ended at texture.c:1522 [ 304.93] vulkan: 113 passes (1%) ended at texture.c:2911 [ 304.93] vulkan: 29 finishes (100%, 4 ms) at surface.c:943 [ 304.93] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 22.4 leaves of 4 MiB a present (0.24 ms), the checks 3.6 (0.11 ms, and 0.2 the scanner had) [ 304.93] vulkan: GPU-owned guest memory landed for the CPU 17438 times, render targets written back for an engine 0 times; block linear targets watched 1033 times, published for a CPU access 0 times and at a release 61696 times [ 307.48] perf: 60.0 frames a second over 5.0 s (18153 shown in all) [ 312.49] perf: 60.0 frames a second over 5.0 s (18454 shown in all) [ 314.93] cpu: 600 presents in 10.00 s (60.0 fps): 66 of the game's threads ran 6.11 s on the host's processors (61% of one, 10.18 ms a present), the whole process 12.80 s (128%); the busiest: thread 126 'ModuleSystemWorker1' 1.06 s, thread 80 'MainThread' 1.03 s, thread 127 'ModuleSystemWorker2' 0.89 s, thread 143 'NvMMNvxRunWorkerThread' 0.41 s, thread 128 'BaseProcExecutor0' 0.34 s [ 314.93] cpu: in those 10.00 s, 357790 SVCs (35780 a second): 0x0b SleepThread 90595, 0x34 WaitForAddress 86222, 0x35 SignalToAddress 86221, 0x1b ArbitrateUnlock 27334, 0x1c WaitProcessWideKeyAtomic 15248, 0x1d SignalProcessWideKey 15140; 0 calls the dispatch table had no code for (RtAPI.miss) [ 314.93] vulkan: 9600519 draws, 0 skipped (0 mesh draws, 0 skipped); 324312 dispatches in 54721 batches (6576 ms waiting), 0 skipped; 57 finishes (12 ms); 519722 reads past queued releases (0 samples counts written on the GPU); 12608244 descriptor sets written, 6592800 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 5787712 draws kept the last one's shaders and pipeline (0 checked), 8490230 its targets [ 314.93] vulkan: 11 shaders translated (5 ms), 11 pipelines made (0 from the cache, 590 ms making, 0 ms waited for), 3887 render targets made, 18190 texture uploads (2232 MB), 88 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [ 314.93] vulkan: pipeline libraries: 916 pre-rasterization and 1001 fragment shader parts made (163 and 173 from the cache, 3188 and 3908 ms), 3 vertex input and 105 fragment output parts (2 ms); 1591 links (51 ms); 1591 optimized pipelines made in the background (2457 ms) [ 314.93] vulkan: 11 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 314.93] vulkan: the BC7 cache gave 208 levels and took 3 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 314.93] vulkan: 37 ASTC textures made BC7 between frames (1112 MB of RGBA8 freed, 16450612 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 314.93] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 314.93] vulkan: memory used and budgeted: heap 0 3081 of 11243 MB (2730 ours, 2027 of it allocated), heap 1 402 of 15577 MB (320 ours, 108 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 314.93] vulkan: caches: 1123 render targets (1076 MB, 19 parked), 130 textures (349 MB), 493 buffers (20 MB); 2371 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 314.93] vulkan: 169139 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 55564 through a copy; 796795 copies of targets written [ 314.93] vulkan: 2613417 rendering passes, 0 clear commands, 839832 attachments cleared and 0 left undefined by their load op; 544305 buffers filled ahead of the passes [ 314.93] vulkan: 600 passes (25%) ended at renderer.c:911 [ 314.93] vulkan: 600 passes (25%) ended at dma.c:220 [ 314.93] vulkan: 599 passes (25%) ended at renderer.c:313 [ 314.93] vulkan: 593 passes (25%) ended at surface.c:186 [ 314.93] vulkan: 6 passes (0%) ended at nvdec.c:132 [ 314.93] vulkan: 2 passes (0%) ended at cmd.c:809 [ 314.93] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 13.2 leaves of 4 MiB a present (0.19 ms), the checks 3.8 (0.12 ms, and 0.2 the scanner had) [ 314.93] vulkan: GPU-owned guest memory landed for the CPU 18238 times, render targets written back for an engine 0 times; block linear targets watched 1033 times, published for a CPU access 0 times and at a release 61696 times [ 317.51] perf: 60.0 frames a second over 5.0 s (18755 shown in all) [ 322.51] perf: 60.0 frames a second over 5.0 s (19055 shown in all) [ 324.93] cpu: 600 presents in 10.00 s (60.0 fps): 66 of the game's threads ran 5.67 s on the host's processors (57% of one, 9.45 ms a present), the whole process 13.50 s (135%); the busiest: thread 126 'ModuleSystemWorker1' 0.98 s, thread 80 'MainThread' 0.89 s, thread 127 'ModuleSystemWorker2' 0.89 s, thread 143 'NvMMNvxRunWorkerThread' 0.52 s, thread 129 'BaseProcExecutor1' 0.48 s [ 324.93] cpu: in those 10.00 s, 357289 SVCs (35728 a second): 0x0b SleepThread 90031, 0x35 SignalToAddress 85982, 0x34 WaitForAddress 85981, 0x1b ArbitrateUnlock 27573, 0x1c WaitProcessWideKeyAtomic 15468, 0x1d SignalProcessWideKey 15360; 0 calls the dispatch table had no code for (RtAPI.miss) [ 324.93] vulkan: 9606681 draws, 0 skipped (0 mesh draws, 0 skipped); 324312 dispatches in 54721 batches (6576 ms waiting), 0 skipped; 57 finishes (12 ms); 519722 reads past queued releases (0 samples counts written on the GPU); 12619968 descriptor sets written, 6593400 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 5789441 draws kept the last one's shaders and pipeline (0 checked), 8494556 its targets [ 324.93] vulkan: 11 shaders translated (5 ms), 11 pipelines made (0 from the cache, 590 ms making, 0 ms waited for), 3887 render targets made, 18235 texture uploads (2232 MB), 88 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [ 324.93] vulkan: pipeline libraries: 916 pre-rasterization and 1001 fragment shader parts made (163 and 173 from the cache, 3188 and 3908 ms), 3 vertex input and 105 fragment output parts (2 ms); 1591 links (51 ms); 1591 optimized pipelines made in the background (2457 ms) [ 324.93] vulkan: 11 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 324.93] vulkan: the BC7 cache gave 208 levels and took 3 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 324.93] vulkan: 37 ASTC textures made BC7 between frames (1112 MB of RGBA8 freed, 16450612 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 324.93] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 324.93] vulkan: memory used and budgeted: heap 0 3093 of 11243 MB (2726 ours, 1988 of it allocated), heap 1 402 of 15577 MB (320 ours, 108 of it allocated), heap 2 57 of 156 MB (51 ours, 48 of it allocated) [ 324.93] vulkan: caches: 1120 render targets (1071 MB, 19 parked), 172 textures (341 MB), 7 buffers (5 MB); 2356 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 324.93] vulkan: 169139 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 55564 through a copy; 796795 copies of targets written [ 324.93] vulkan: 2615862 rendering passes, 0 clear commands, 840432 attachments cleared and 0 left undefined by their load op; 546720 buffers filled ahead of the passes [ 324.93] vulkan: 600 passes (25%) ended at renderer.c:313 [ 324.93] vulkan: 600 passes (25%) ended at dma.c:220 [ 324.93] vulkan: 599 passes (24%) ended at renderer.c:911 [ 324.93] vulkan: 594 passes (24%) ended at surface.c:186 [ 324.93] vulkan: 45 passes (2%) ended at texture.c:1080 [ 324.93] vulkan: 4 passes (0%) ended at nvdec.c:132 [ 324.93] vulkan: 3 passes (0%) ended at cmd.c:809 [ 324.93] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 13.4 leaves of 4 MiB a present (0.19 ms), the checks 4.0 (0.13 ms, and 0.1 the scanner had) [ 324.93] vulkan: GPU-owned guest memory landed for the CPU 19038 times, render targets written back for an engine 0 times; block linear targets watched 1033 times, published for a CPU access 0 times and at a release 61696 times [ 327.51] perf: 60.0 frames a second over 5.0 s (19355 shown in all) [ 332.53] perf: 60.0 frames a second over 5.0 s (19656 shown in all) [ 334.93] nvn: 19800 presents, 19837 submissions [ 334.93] cpu: 600 presents in 10.00 s (60.0 fps): 66 of the game's threads ran 5.83 s on the host's processors (58% of one, 9.71 ms a present), the whole process 14.53 s (145%); the busiest: thread 127 'ModuleSystemWorker2' 1.00 s, thread 80 'MainThread' 0.88 s, thread 126 'ModuleSystemWorker1' 0.83 s, thread 128 'BaseProcExecutor0' 0.45 s, thread 129 'BaseProcExecutor1' 0.44 s [ 334.93] cpu: in those 10.00 s, 358029 SVCs (35800 a second): 0x0b SleepThread 90082, 0x35 SignalToAddress 86257, 0x34 WaitForAddress 86256, 0x1b ArbitrateUnlock 27453, 0x1c WaitProcessWideKeyAtomic 15408, 0x1d SignalProcessWideKey 15300; 0 calls the dispatch table had no code for (RtAPI.miss) [ 334.93] vulkan: 9609990 draws, 0 skipped (0 mesh draws, 0 skipped); 324312 dispatches in 54721 batches (6576 ms waiting), 0 skipped; 57 finishes (12 ms); 519734 reads past queued releases (0 samples counts written on the GPU); 12625976 descriptor sets written, 6594010 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 5789873 draws kept the last one's shaders and pipeline (0 checked), 8496053 its targets [ 334.93] vulkan: 11 shaders translated (5 ms), 11 pipelines made (0 from the cache, 590 ms making, 0 ms waited for), 3890 render targets made, 18238 texture uploads (2245 MB), 88 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [ 334.93] vulkan: pipeline libraries: 916 pre-rasterization and 1001 fragment shader parts made (163 and 173 from the cache, 3188 and 3908 ms), 3 vertex input and 105 fragment output parts (2 ms); 1591 links (51 ms); 1591 optimized pipelines made in the background (2457 ms) [ 334.93] vulkan: 11 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 334.93] vulkan: the BC7 cache gave 208 levels and took 3 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 334.93] vulkan: 37 ASTC textures made BC7 between frames (1112 MB of RGBA8 freed, 16450612 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 334.93] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 334.93] vulkan: memory used and budgeted: heap 0 3081 of 11243 MB (2730 ours, 2009 of it allocated), heap 1 402 of 15577 MB (320 ours, 108 of it allocated), heap 2 57 of 172 MB (51 ours, 48 of it allocated) [ 334.93] vulkan: caches: 1122 render targets (1049 MB, 18 parked), 171 textures (349 MB), 14 buffers (6 MB); 2306 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 334.93] vulkan: 169139 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 55564 through a copy; 796813 copies of targets written [ 334.93] vulkan: 2618290 rendering passes, 0 clear commands, 841040 attachments cleared and 0 left undefined by their load op; 549139 buffers filled ahead of the passes [ 334.93] vulkan: 616 passes (25%) ended at renderer.c:313 [ 334.93] vulkan: 600 passes (25%) ended at renderer.c:911 [ 334.93] vulkan: 600 passes (25%) ended at dma.c:220 [ 334.93] vulkan: 595 passes (25%) ended at surface.c:186 [ 334.93] vulkan: 10 passes (0%) ended at surface.c:1416 [ 334.93] vulkan: 5 passes (0%) ended at nvdec.c:132 [ 334.93] vulkan: 2 passes (0%) ended at surface.c:731 [ 334.93] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 14.7 leaves of 4 MiB a present (0.20 ms), the checks 3.9 (0.12 ms, and 0.1 the scanner had) [ 334.93] vulkan: GPU-owned guest memory landed for the CPU 19838 times, render targets written back for an engine 0 times; block linear targets watched 1033 times, published for a CPU access 0 times and at a release 61720 times [ 337.53] perf: 60.0 frames a second over 5.0 s (19956 shown in all) [ 342.53] perf: 60.0 frames a second over 5.0 s (20256 shown in all) [ 344.93] cpu: 600 presents in 10.00 s (60.0 fps): 66 of the game's threads ran 5.55 s on the host's processors (55% of one, 9.24 ms a present), the whole process 12.72 s (127%); the busiest: thread 127 'ModuleSystemWorker2' 0.97 s, thread 80 'MainThread' 0.86 s, thread 126 'ModuleSystemWorker1' 0.78 s, thread 128 'BaseProcExecutor0' 0.42 s, thread 129 'BaseProcExecutor1' 0.41 s [ 344.93] cpu: in those 10.00 s, 358028 SVCs (35805 a second): 0x0b SleepThread 90167, 0x35 SignalToAddress 86219, 0x34 WaitForAddress 86218, 0x1b ArbitrateUnlock 27255, 0x1c WaitProcessWideKeyAtomic 15255, 0x1d SignalProcessWideKey 15148; 0 calls the dispatch table had no code for (RtAPI.miss) [ 344.93] vulkan: 9612731 draws, 0 skipped (0 mesh draws, 0 skipped); 324312 dispatches in 54721 batches (6576 ms waiting), 0 skipped; 57 finishes (12 ms); 519752 reads past queued releases (0 samples counts written on the GPU); 12630843 descriptor sets written, 6594625 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 5789873 draws kept the last one's shaders and pipeline (0 checked), 8496976 its targets [ 344.93] vulkan: 11 shaders translated (5 ms), 11 pipelines made (0 from the cache, 590 ms making, 0 ms waited for), 3890 render targets made, 18241 texture uploads (2251 MB), 88 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms [ 344.93] vulkan: pipeline libraries: 916 pre-rasterization and 1001 fragment shader parts made (163 and 173 from the cache, 3188 and 3908 ms), 3 vertex input and 105 fragment output parts (2 ms); 1591 links (51 ms); 1591 optimized pipelines made in the background (2457 ms) [ 344.93] vulkan: 11 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 344.93] vulkan: the BC7 cache gave 208 levels and took 3 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 344.93] vulkan: 37 ASTC textures made BC7 between frames (1112 MB of RGBA8 freed, 16450612 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 344.93] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 344.93] vulkan: memory used and budgeted: heap 0 3054 of 11243 MB (2702 ours, 1958 of it allocated), heap 1 402 of 15577 MB (320 ours, 108 of it allocated), heap 2 57 of 172 MB (51 ours, 48 of it allocated) [ 344.93] vulkan: caches: 1122 render targets (1049 MB, 18 parked), 171 textures (349 MB), 20 buffers (6 MB); 2309 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 344.93] vulkan: 169139 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 55564 through a copy; 796840 copies of targets written [ 344.93] vulkan: 2620732 rendering passes, 0 clear commands, 841652 attachments cleared and 0 left undefined by their load op; 551559 buffers filled ahead of the passes [ 344.93] vulkan: 624 passes (26%) ended at renderer.c:313 [ 344.93] vulkan: 600 passes (25%) ended at renderer.c:911 [ 344.93] vulkan: 600 passes (25%) ended at dma.c:220 [ 344.93] vulkan: 593 passes (24%) ended at surface.c:186 [ 344.93] vulkan: 15 passes (1%) ended at surface.c:1416 [ 344.93] vulkan: 5 passes (0%) ended at nvdec.c:132 [ 344.93] vulkan: 3 passes (0%) ended at surface.c:731 [ 344.93] vulkan: 2 passes (0%) ended at cmd.c:809 [ 344.93] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 16.4 leaves of 4 MiB a present (0.21 ms), the checks 3.8 (0.12 ms, and 0.1 the scanner had) [ 344.93] vulkan: GPU-owned guest memory landed for the CPU 20638 times, render targets written back for an engine 0 times; block linear targets watched 1033 times, published for a CPU access 0 times and at a release 61756 times [ 347.54] perf: 60.0 frames a second over 5.0 s (20557 shown in all) [ 352.56] perf: 60.0 frames a second over 5.0 s (20858 shown in all) [ 354.93] cpu: 600 presents in 10.00 s (60.0 fps): 66 of the game's threads ran 5.58 s on the host's processors (56% of one, 9.30 ms a present), the whole process 13.80 s (138%); the busiest: thread 127 'ModuleSystemWorker2' 1.06 s, thread 126 'ModuleSystemWorker1' 0.91 s, thread 80 'MainThread' 0.88 s, thread 128 'BaseProcExecutor0' 0.36 s, thread 129 'BaseProcExecutor1' 0.31 s [ 354.93] cpu: in those 10.00 s, 359126 SVCs (35914 a second): 0x0b SleepThread 90026, 0x34 WaitForAddress 86589, 0x35 SignalToAddress 86589, 0x1b ArbitrateUnlock 27481, 0x1c WaitProcessWideKeyAtomic 15371, 0x1d SignalProcessWideKey 15261; 0 calls the dispatch table had no code for (RtAPI.miss) [ 354.93] vulkan: 9615074 draws, 0 skipped (0 mesh draws, 0 skipped); 324312 dispatches in 54721 batches (6576 ms waiting), 0 skipped; 57 finishes (12 ms); 519782 reads past queued releases (0 samples counts written on the GPU); 12634904 descriptor sets written, 6595250 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 5789873 draws kept the last one's shaders and pipeline (0 checked), 8497489 its targets [ 354.93] vulkan: 11 shaders translated (5 ms), 11 pipelines made (0 from the cache, 590 ms making, 0 ms waited for), 3890 render targets made, 18247 texture uploads (2262 MB), 89 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms [ 354.93] vulkan: pipeline libraries: 916 pre-rasterization and 1001 fragment shader parts made (163 and 173 from the cache, 3188 and 3908 ms), 3 vertex input and 105 fragment output parts (2 ms); 1591 links (51 ms); 1591 optimized pipelines made in the background (2457 ms) [ 354.93] vulkan: 11 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 354.93] vulkan: the BC7 cache gave 208 levels and took 3 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 354.93] vulkan: 37 ASTC textures made BC7 between frames (1112 MB of RGBA8 freed, 16450612 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 354.93] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 354.93] vulkan: memory used and budgeted: heap 0 3070 of 11243 MB (2702 ours, 1960 of it allocated), heap 1 402 of 15577 MB (320 ours, 108 of it allocated), heap 2 57 of 156 MB (51 ours, 48 of it allocated) [ 354.93] vulkan: caches: 1122 render targets (1049 MB, 18 parked), 126 textures (349 MB), 23 buffers (6 MB); 2327 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 354.93] vulkan: 169139 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 55564 through a copy; 796885 copies of targets written [ 354.93] vulkan: 2623201 rendering passes, 0 clear commands, 842272 attachments cleared and 0 left undefined by their load op; 553979 buffers filled ahead of the passes [ 354.93] vulkan: 638 passes (26%) ended at renderer.c:313 [ 354.93] vulkan: 600 passes (24%) ended at dma.c:220 [ 354.93] vulkan: 599 passes (24%) ended at renderer.c:911 [ 354.93] vulkan: 593 passes (24%) ended at surface.c:186 [ 354.93] vulkan: 25 passes (1%) ended at surface.c:1416 [ 354.93] vulkan: 6 passes (0%) ended at nvdec.c:132 [ 354.93] vulkan: 5 passes (0%) ended at surface.c:731 [ 354.93] vulkan: 3 passes (0%) ended at cmd.c:809 [ 354.93] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 14.9 leaves of 4 MiB a present (0.19 ms), the checks 3.9 (0.12 ms, and 0.1 the scanner had) [ 354.93] vulkan: GPU-owned guest memory landed for the CPU 21438 times, render targets written back for an engine 0 times; block linear targets watched 1033 times, published for a CPU access 0 times and at a release 61814 times [ 357.56] perf: 60.0 frames a second over 5.0 s (21158 shown in all) [ 362.56] perf: 60.0 frames a second over 5.0 s (21458 shown in all) [ 364.93] nvn: 21600 presents, 21637 submissions [ 364.93] cpu: 600 presents in 10.00 s (60.0 fps): 66 of the game's threads ran 5.97 s on the host's processors (60% of one, 9.95 ms a present), the whole process 14.08 s (141%); the busiest: thread 127 'ModuleSystemWorker2' 1.17 s, thread 126 'ModuleSystemWorker1' 1.14 s, thread 80 'MainThread' 0.95 s, thread 143 'NvMMNvxRunWorkerThread' 0.36 s, thread 128 'BaseProcExecutor0' 0.34 s [ 364.93] cpu: in those 10.00 s, 358783 SVCs (35879 a second): 0x0b SleepThread 90192, 0x34 WaitForAddress 86730, 0x35 SignalToAddress 86728, 0x1b ArbitrateUnlock 27677, 0x1c WaitProcessWideKeyAtomic 15345, 0x1d SignalProcessWideKey 15239; 0 calls the dispatch table had no code for (RtAPI.miss) [ 364.93] vulkan: 9616874 draws, 0 skipped (0 mesh draws, 0 skipped); 324312 dispatches in 54721 batches (6576 ms waiting), 0 skipped; 57 finishes (12 ms); 519782 reads past queued releases (0 samples counts written on the GPU); 12637904 descriptor sets written, 6595850 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 5789873 draws kept the last one's shaders and pipeline (0 checked), 8497489 its targets [ 364.93] vulkan: 11 shaders translated (5 ms), 11 pipelines made (0 from the cache, 590 ms making, 0 ms waited for), 3890 render targets made, 18247 texture uploads (2262 MB), 89 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms [ 364.93] vulkan: pipeline libraries: 916 pre-rasterization and 1001 fragment shader parts made (163 and 173 from the cache, 3188 and 3908 ms), 3 vertex input and 105 fragment output parts (2 ms); 1591 links (51 ms); 1591 optimized pipelines made in the background (2457 ms) [ 364.93] vulkan: 11 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 364.93] vulkan: the BC7 cache gave 208 levels and took 3 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 364.93] vulkan: 37 ASTC textures made BC7 between frames (1112 MB of RGBA8 freed, 16450612 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 364.93] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 364.93] vulkan: memory used and budgeted: heap 0 3054 of 11243 MB (2702 ours, 1960 of it allocated), heap 1 402 of 15577 MB (320 ours, 108 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 364.93] vulkan: caches: 1122 render targets (1049 MB, 18 parked), 126 textures (349 MB), 17 buffers (6 MB); 2311 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 364.93] vulkan: 169139 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 55564 through a copy; 796885 copies of targets written [ 364.93] vulkan: 2625601 rendering passes, 0 clear commands, 842872 attachments cleared and 0 left undefined by their load op; 556387 buffers filled ahead of the passes [ 364.93] vulkan: 600 passes (25%) ended at renderer.c:313 [ 364.93] vulkan: 600 passes (25%) ended at renderer.c:911 [ 364.93] vulkan: 599 passes (25%) ended at dma.c:220 [ 364.93] vulkan: 596 passes (25%) ended at surface.c:186 [ 364.93] vulkan: 3 passes (0%) ended at nvdec.c:132 [ 364.93] vulkan: 2 passes (0%) ended at cmd.c:809 [ 364.93] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 13.2 leaves of 4 MiB a present (0.18 ms), the checks 3.9 (0.11 ms, and 0.1 the scanner had) [ 364.93] vulkan: GPU-owned guest memory landed for the CPU 22238 times, render targets written back for an engine 0 times; block linear targets watched 1033 times, published for a CPU access 0 times and at a release 61814 times [ 367.58] perf: 60.0 frames a second over 5.0 s (21759 shown in all) [ 372.58] perf: 60.0 frames a second over 5.0 s (22059 shown in all) [ 374.93] cpu: 600 presents in 10.00 s (60.0 fps): 66 of the game's threads ran 5.62 s on the host's processors (56% of one, 9.38 ms a present), the whole process 12.97 s (130%); the busiest: thread 80 'MainThread' 0.94 s, thread 126 'ModuleSystemWorker1' 0.92 s, thread 127 'ModuleSystemWorker2' 0.84 s, thread 128 'BaseProcExecutor0' 0.41 s, thread 129 'BaseProcExecutor1' 0.41 s [ 374.93] cpu: in those 10.00 s, 358411 SVCs (35842 a second): 0x0b SleepThread 90152, 0x35 SignalToAddress 86371, 0x34 WaitForAddress 86369, 0x1b ArbitrateUnlock 27641, 0x1c WaitProcessWideKeyAtomic 15382, 0x1d SignalProcessWideKey 15276; 0 calls the dispatch table had no code for (RtAPI.miss) [ 374.93] vulkan: 9618674 draws, 0 skipped (0 mesh draws, 0 skipped); 324312 dispatches in 54721 batches (6576 ms waiting), 0 skipped; 57 finishes (12 ms); 519782 reads past queued releases (0 samples counts written on the GPU); 12640904 descriptor sets written, 6596450 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 5789873 draws kept the last one's shaders and pipeline (0 checked), 8497489 its targets [ 374.93] vulkan: 11 shaders translated (5 ms), 11 pipelines made (0 from the cache, 590 ms making, 0 ms waited for), 3890 render targets made, 18247 texture uploads (2262 MB), 89 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 374.93] vulkan: pipeline libraries: 916 pre-rasterization and 1001 fragment shader parts made (163 and 173 from the cache, 3188 and 3908 ms), 3 vertex input and 105 fragment output parts (2 ms); 1591 links (51 ms); 1591 optimized pipelines made in the background (2457 ms) [ 374.93] vulkan: 11 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 374.93] vulkan: the BC7 cache gave 208 levels and took 3 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 374.93] vulkan: 37 ASTC textures made BC7 between frames (1112 MB of RGBA8 freed, 16450612 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 374.93] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 374.93] vulkan: memory used and budgeted: heap 0 3056 of 11243 MB (2698 ours, 1942 of it allocated), heap 1 402 of 15577 MB (320 ours, 124 of it allocated), heap 2 57 of 156 MB (51 ours, 48 of it allocated) [ 374.93] vulkan: caches: 1119 render targets (1044 MB, 18 parked), 125 textures (341 MB), 4 buffers (5 MB); 2300 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 374.93] vulkan: 169139 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 55564 through a copy; 796885 copies of targets written [ 374.93] vulkan: 2628001 rendering passes, 0 clear commands, 843472 attachments cleared and 0 left undefined by their load op; 558791 buffers filled ahead of the passes [ 374.93] vulkan: 600 passes (25%) ended at renderer.c:313 [ 374.93] vulkan: 600 passes (25%) ended at dma.c:220 [ 374.93] vulkan: 599 passes (25%) ended at renderer.c:911 [ 374.93] vulkan: 598 passes (25%) ended at surface.c:186 [ 374.93] vulkan: 3 passes (0%) ended at nvdec.c:132 [ 374.93] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 13.2 leaves of 4 MiB a present (0.18 ms), the checks 3.9 (0.12 ms, and 0.1 the scanner had) [ 374.93] vulkan: GPU-owned guest memory landed for the CPU 23038 times, render targets written back for an engine 0 times; block linear targets watched 1033 times, published for a CPU access 0 times and at a release 61814 times [ 377.59] perf: 60.0 frames a second over 5.0 s (22360 shown in all) [ 382.61] perf: 60.0 frames a second over 5.0 s (22661 shown in all) [ 384.93] cpu: 600 presents in 10.00 s (60.0 fps): 66 of the game's threads ran 6.33 s on the host's processors (63% of one, 10.55 ms a present), the whole process 14.20 s (142%); the busiest: thread 126 'ModuleSystemWorker1' 1.14 s, thread 127 'ModuleSystemWorker2' 1.05 s, thread 80 'MainThread' 0.89 s, thread 128 'BaseProcExecutor0' 0.55 s, thread 130 'BaseProcExecutor2' 0.45 s [ 384.93] cpu: in those 10.00 s, 356579 SVCs (35658 a second): 0x0b SleepThread 90089, 0x35 SignalToAddress 85278, 0x34 WaitForAddress 85277, 0x1b ArbitrateUnlock 27875, 0x1a ArbitrateLock 15296, 0x1c WaitProcessWideKeyAtomic 15229; 0 calls the dispatch table had no code for (RtAPI.miss) [ 384.93] vulkan: 9620545 draws, 0 skipped (0 mesh draws, 0 skipped); 324312 dispatches in 54721 batches (6576 ms waiting), 0 skipped; 57 finishes (12 ms); 519788 reads past queued releases (0 samples counts written on the GPU); 12644041 descriptor sets written, 6597055 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 5789873 draws kept the last one's shaders and pipeline (0 checked), 8497554 its targets [ 384.93] vulkan: 11 shaders translated (5 ms), 11 pipelines made (0 from the cache, 590 ms making, 0 ms waited for), 3893 render targets made, 18249 texture uploads (2272 MB), 89 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [ 384.93] vulkan: pipeline libraries: 916 pre-rasterization and 1001 fragment shader parts made (163 and 173 from the cache, 3188 and 3908 ms), 3 vertex input and 105 fragment output parts (2 ms); 1591 links (51 ms); 1591 optimized pipelines made in the background (2457 ms) [ 384.93] vulkan: 11 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 384.93] vulkan: the BC7 cache gave 208 levels and took 3 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 384.93] vulkan: 37 ASTC textures made BC7 between frames (1112 MB of RGBA8 freed, 16450612 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 384.93] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 384.93] vulkan: memory used and budgeted: heap 0 3060 of 11243 MB (2702 ours, 1960 of it allocated), heap 1 402 of 15577 MB (320 ours, 108 of it allocated), heap 2 57 of 156 MB (51 ours, 48 of it allocated) [ 384.93] vulkan: caches: 1121 render targets (1043 MB, 17 parked), 125 textures (349 MB), 11 buffers (5 MB); 2305 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 384.93] vulkan: 169139 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 55564 through a copy; 796894 copies of targets written [ 384.93] vulkan: 2630415 rendering passes, 0 clear commands, 844076 attachments cleared and 0 left undefined by their load op; 561204 buffers filled ahead of the passes [ 384.93] vulkan: 607 passes (25%) ended at renderer.c:313 [ 384.93] vulkan: 598 passes (25%) ended at renderer.c:911 [ 384.93] vulkan: 597 passes (25%) ended at surface.c:186 [ 384.93] vulkan: 593 passes (25%) ended at dma.c:220 [ 384.93] vulkan: 9 passes (0%) ended at nvdec.c:132 [ 384.93] vulkan: 5 passes (0%) ended at surface.c:1416 [ 384.93] vulkan: 3 passes (0%) ended at vic.c:209 [ 384.93] vulkan: 1 passes (0%) ended at cmd.c:809 [ 384.93] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 13.5 leaves of 4 MiB a present (0.20 ms), the checks 3.8 (0.11 ms, and 0.2 the scanner had) [ 384.93] vulkan: GPU-owned guest memory landed for the CPU 23838 times, render targets written back for an engine 0 times; block linear targets watched 1033 times, published for a CPU access 0 times and at a release 61826 times [ 387.61] perf: 60.0 frames a second over 5.0 s (22961 shown in all) [ 392.63] perf: 60.0 frames a second over 5.0 s (23262 shown in all) [ 394.93] nvn: 23400 presents, 23437 submissions [ 394.93] cpu: 600 presents in 10.00 s (60.0 fps): 66 of the game's threads ran 5.97 s on the host's processors (60% of one, 9.95 ms a present), the whole process 13.38 s (134%); the busiest: thread 126 'ModuleSystemWorker1' 1.05 s, thread 127 'ModuleSystemWorker2' 0.95 s, thread 80 'MainThread' 0.86 s, thread 128 'BaseProcExecutor0' 0.50 s, thread 130 'BaseProcExecutor2' 0.39 s [ 394.93] cpu: in those 10.00 s, 358204 SVCs (35821 a second): 0x0b SleepThread 90169, 0x34 WaitForAddress 86548, 0x35 SignalToAddress 86546, 0x1b ArbitrateUnlock 27758, 0x1a ArbitrateLock 15307, 0x1c WaitProcessWideKeyAtomic 15028; 0 calls the dispatch table had no code for (RtAPI.miss) [ 394.93] vulkan: 9622345 draws, 0 skipped (0 mesh draws, 0 skipped); 324312 dispatches in 54721 batches (6576 ms waiting), 0 skipped; 57 finishes (12 ms); 519788 reads past queued releases (0 samples counts written on the GPU); 12647041 descriptor sets written, 6597655 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 5789873 draws kept the last one's shaders and pipeline (0 checked), 8497554 its targets [ 394.93] vulkan: 11 shaders translated (5 ms), 11 pipelines made (0 from the cache, 590 ms making, 0 ms waited for), 3893 render targets made, 18249 texture uploads (2272 MB), 89 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [ 394.93] vulkan: pipeline libraries: 916 pre-rasterization and 1001 fragment shader parts made (163 and 173 from the cache, 3188 and 3908 ms), 3 vertex input and 105 fragment output parts (2 ms); 1591 links (51 ms); 1591 optimized pipelines made in the background (2457 ms) [ 394.93] vulkan: 11 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 394.93] vulkan: the BC7 cache gave 208 levels and took 3 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 394.93] vulkan: 37 ASTC textures made BC7 between frames (1112 MB of RGBA8 freed, 16450612 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 394.93] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 394.93] vulkan: memory used and budgeted: heap 0 3054 of 11243 MB (2697 ours, 1948 of it allocated), heap 1 402 of 15577 MB (320 ours, 124 of it allocated), heap 2 57 of 156 MB (51 ours, 48 of it allocated) [ 394.93] vulkan: caches: 1121 render targets (1043 MB, 17 parked), 122 textures (345 MB), 11 buffers (5 MB); 2302 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 394.93] vulkan: 169139 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 55564 through a copy; 796894 copies of targets written [ 394.93] vulkan: 2632815 rendering passes, 0 clear commands, 844676 attachments cleared and 0 left undefined by their load op; 563606 buffers filled ahead of the passes [ 394.93] vulkan: 600 passes (25%) ended at renderer.c:313 [ 394.93] vulkan: 600 passes (25%) ended at renderer.c:911 [ 394.93] vulkan: 600 passes (25%) ended at dma.c:220 [ 394.93] vulkan: 599 passes (25%) ended at surface.c:186 [ 394.93] vulkan: 1 passes (0%) ended at nvdec.c:132 [ 394.93] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 13.3 leaves of 4 MiB a present (0.18 ms), the checks 3.8 (0.12 ms, and 0.1 the scanner had) [ 394.93] vulkan: GPU-owned guest memory landed for the CPU 24638 times, render targets written back for an engine 0 times; block linear targets watched 1033 times, published for a CPU access 0 times and at a release 61826 times [ 397.63] perf: 60.0 frames a second over 5.0 s (23562 shown in all) [ 402.64] perf: 60.0 frames a second over 5.0 s (23863 shown in all) [ 402.65] nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 [ 403.20] nvn: the first texture of format 0x3b (target 1, 320x320) [ 403.77] vulkan: a 1024x1024x121 image of 650 MiB, bound in 3 pieces [ 403.90] vulkan: a 152 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 155 render targets made, 45 texture uploads (67508 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 403.90] vulkan: frame resource CPU: image allocation 6 ms (409 calls) [ 403.90] vulkan: frame resource CPU: target reload 3 ms (154 calls) [ 404.09] vulkan: a 151 ms frame: 47 shaders translated (35 ms), 35 pipelines made (0 ms waited for), 77 render targets made, 368 texture uploads (57267 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 404.09] vulkan: frame resource CPU: image requirements 1 ms (973 calls) [ 404.09] vulkan: frame resource CPU: image allocation 3 ms (527 calls) [ 404.19] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 72 render targets made, 18 texture uploads (3124 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 404.19] vulkan: frame resource CPU: target setup 1 ms (72 calls) [ 404.19] vulkan: frame resource CPU: buffer cache build 9 ms (2122 calls) [ 404.19] nvn: present interval 3 [ 404.27] vulkan: the CPU touched guest memory 110a49f000, a page of the 288x260 render target at 528206000 (152064 bytes), watched: published [ 404.27] vulkan: the CPU touched guest memory 110a4c4000, a page of the 160x130 render target at 52822b200 (43520 bytes), watched: published [ 404.27] vulkan: the CPU touched guest memory 110a4c4000, a page of the 96x65 render target at 528235c00 (13824 bytes), watched: published [ 404.27] vulkan: the CPU touched guest memory 110a4d2000, a page of the 32x32 render target at 528239200 (2048 bytes), watched: published [ 404.46] nvn: present interval 2 [ 405.57] vulkan: a 166 ms frame: 2 shaders translated (1 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 13 texture uploads (2551 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 405.58] nvn: present interval 3 [ 405.82] vulkan: a 248 ms frame: 19 shaders translated (24 ms), 13 pipelines made (0 ms waited for), 3 render targets made, 130 texture uploads (58532 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 405.82] vulkan: frame resource CPU: image allocation 1 ms (254 calls) [ 405.82] vulkan: frame resource CPU: target reload 1 ms (56 calls) [ 405.92] vulkan: a 56 ms frame: 8 shaders translated (10 ms), 7 pipelines made (0 ms waited for), 12 render targets made, 8 texture uploads (335 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 405.92] vulkan: frame resource CPU: image allocation 1 ms (111 calls) [ 405.92] vulkan: frame resource CPU: target reload 2 ms (49 calls) [ 405.92] vulkan: frame resource CPU: buffer cache build 1 ms (511 calls) [ 406.12] vulkan: a 201 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 42 texture uploads (7230 KB), 0 ms in finishes; 1 internal texture pipelines (174 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 406.13] cpu: 600 presents in 11.21 s (53.5 fps): 63 of the game's threads ran 7.80 s on the host's processors (70% of one, 12.99 ms a present), the whole process 22.16 s (198%); the busiest: thread 127 'ModuleSystemWorker2' 1.31 s, thread 126 'ModuleSystemWorker1' 1.23 s, thread 80 'MainThread' 1.20 s, thread 134 'tera::ImageResourceMgr' 0.52 s, thread 128 'BaseProcExecutor0' 0.44 s [ 406.13] cpu: in those 11.21 s, 368880 SVCs (32916 a second): 0x0b SleepThread 101873, 0x34 WaitForAddress 88354, 0x35 SignalToAddress 88345, 0x1b ArbitrateUnlock 25873, 0x1a ArbitrateLock 16640, 0x1d SignalProcessWideKey 11729; 0 calls the dispatch table had no code for (RtAPI.miss) [ 406.13] vulkan: 9841132 draws, 0 skipped (0 mesh draws, 0 skipped); 325865 dispatches in 55039 batches (6591 ms waiting), 0 skipped; 58 finishes (13 ms); 521777 reads past queued releases (0 samples counts written on the GPU); 12927340 descriptor sets written, 6754936 reused (23 descriptor pools, 0 sets with texture arrays taken from them); 5958728 draws kept the last one's shaders and pipeline (0 checked), 8706019 its targets [ 406.13] vulkan: 90 shaders translated (77 ms), 69 pipelines made (0 from the cache, 5663 ms making, 0 ms waited for), 4797 render targets made, 19100 texture uploads (2492 MB), 89 of them some blocks alone (5 MB); 7 frames over 50 ms in the last 600, the slowest 248 ms [ 406.13] vulkan: pipeline libraries: 950 pre-rasterization and 1042 fragment shader parts made (163 and 173 from the cache, 6994 and 4906 ms), 3 vertex input and 109 fragment output parts (2 ms); 1649 links (52 ms); 1625 optimized pipelines made in the background (4410 ms) [ 406.13] vulkan: 69 new pipelines of draws waited 781 ms for a worker (677 ms of it with every worker busy and one or more on an optimized pipeline), the longest 55 ms; 1 worker(s) at most on optimized pipelines [ 406.13] vulkan: the BC7 cache gave 208 levels and took 3 new; its file holds 101 MB (started over 0 times at 8192 MB) [ 406.13] vulkan: 37 ASTC textures made BC7 between frames (1112 MB of RGBA8 freed, 18744372 blocks encoded, 0 encodes started over for a write); 13 waiting, 861 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 406.13] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 406.13] vulkan: memory used and budgeted: heap 0 4060 of 11243 MB (3718 ours, 3413 of it allocated), heap 1 790 of 15577 MB (704 ours, 540 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 406.13] vulkan: caches: 2021 render targets (1211 MB, 47 parked), 840 textures (1354 MB), 3691 buffers (56 MB); 3740 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 406.13] vulkan: 171555 draws sampled a target they render to in place (0 barriers in passes, 121 passes begun again), 55777 through a copy; 801935 copies of targets written [ 406.13] vulkan: 2651316 rendering passes, 0 clear commands, 848764 attachments cleared and 12 left undefined by their load op; 572391 buffers filled ahead of the passes [ 406.13] vulkan: 10012 passes (54%) ended at renderer.c:313 [ 406.13] vulkan: 2129 passes (12%) ended at surface.c:186 [ 406.13] vulkan: 1785 passes (10%) ended at render.c:248 [ 406.13] vulkan: 1083 passes (6%) ended at cmd.c:809 [ 406.13] vulkan: 600 passes (3%) ended at renderer.c:911 [ 406.13] vulkan: 502 passes (3%) ended at texture.c:1522 [ 406.13] vulkan: 462 passes (2%) ended at dma.c:220 [ 406.13] vulkan: 431 passes (2%) ended at surface.c:731 [ 406.13] vulkan: 1 finishes (100%, 1 ms) at surface.c:943 [ 406.13] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 32.0 leaves of 4 MiB a present (0.26 ms), the checks 3.8 (0.14 ms, and 0.2 the scanner had) [ 406.13] vulkan: GPU-owned guest memory landed for the CPU 25489 times, render targets written back for an engine 0 times; block linear targets watched 1539 times, published for a CPU access 63 times and at a release 63534 times [ 406.25] nvn: present interval 2 [ 407.66] perf: 45.6 frames a second over 5.0 s (24092 shown in all) [ 408.18] vulkan: a 82 ms frame: 16 shaders translated (21 ms), 9 pipelines made (0 ms waited for), 31 render targets made, 78 texture uploads (12549 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 408.18] vulkan: frame resource CPU: image allocation 12 ms (242 calls) [ 408.18] vulkan: frame resource CPU: target reload 6 ms (73 calls) [ 412.66] perf: 58.2 frames a second over 5.0 s (24383 shown in all) [ 416.28] cpu: 600 presents in 10.15 s (59.1 fps): 54 of the game's threads ran 17.98 s on the host's processors (177% of one, 29.97 ms a present), the whole process 29.86 s (294%); the busiest: thread 126 'ModuleSystemWorker1' 3.64 s, thread 80 'MainThread' 3.30 s, thread 127 'ModuleSystemWorker2' 3.23 s, thread 130 'BaseProcExecutor2' 2.14 s, thread 128 'BaseProcExecutor0' 1.84 s [ 416.28] cpu: in those 10.15 s, 654581 SVCs (64494 a second): 0x0b SleepThread 392744, 0x35 SignalToAddress 103963, 0x34 WaitForAddress 103960, 0x1a ArbitrateLock 19994, 0x1b ArbitrateUnlock 18973, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [ 416.28] vulkan: 10442435 draws, 0 skipped (0 mesh draws, 0 skipped); 364565 dispatches in 64207 batches (7228 ms waiting), 0 skipped; 58 finishes (13 ms); 541413 reads past queued releases (0 samples counts written on the GPU); 13725854 descriptor sets written, 7159028 reused (23 descriptor pools, 0 sets with texture arrays taken from them); 6395912 draws kept the last one's shaders and pipeline (0 checked), 9262709 its targets [ 416.28] vulkan: 119 shaders translated (102 ms), 83 pipelines made (0 from the cache, 6594 ms making, 0 ms waited for), 4844 render targets made, 20189 texture uploads (2599 MB), 113 of them some blocks alone (5 MB); 1 frames over 50 ms in the last 600, the slowest 82 ms [ 416.28] vulkan: pipeline libraries: 961 pre-rasterization and 1053 fragment shader parts made (163 and 173 from the cache, 7774 and 5047 ms), 3 vertex input and 109 fragment output parts (2 ms); 1663 links (52 ms); 1663 optimized pipelines made in the background (6492 ms) [ 416.28] vulkan: 83 new pipelines of draws waited 781 ms for a worker (677 ms of it with every worker busy and one or more on an optimized pipeline), the longest 55 ms; 1 worker(s) at most on optimized pipelines [ 416.28] vulkan: the BC7 cache gave 295 levels and took 70 new; its file holds 110 MB (started over 0 times at 8192 MB) [ 416.28] vulkan: 54 ASTC textures made BC7 between frames (1759 MB of RGBA8 freed, 25304070 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 416.28] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 416.28] vulkan: memory used and budgeted: heap 0 3259 of 11243 MB (2917 ours, 2598 of it allocated), heap 1 662 of 15577 MB (576 ours, 323 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 416.28] vulkan: caches: 1990 render targets (1160 MB, 38 parked), 1021 textures (766 MB), 5533 buffers (75 MB); 2928 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 416.28] vulkan: 181453 draws sampled a target they render to in place (0 barriers in passes, 707 passes begun again), 63089 through a copy; 835206 copies of targets written [ 416.28] vulkan: 2764827 rendering passes, 0 clear commands, 880449 attachments cleared and 181 left undefined by their load op; 617270 buffers filled ahead of the passes [ 416.28] vulkan: 60636 passes (53%) ended at renderer.c:313 [ 416.28] vulkan: 22301 passes (20%) ended at surface.c:186 [ 416.28] vulkan: 13721 passes (12%) ended at render.c:248 [ 416.28] vulkan: 4542 passes (4%) ended at texture.c:1522 [ 416.28] vulkan: 2784 passes (2%) ended at cmd.c:809 [ 416.28] vulkan: 1906 passes (2%) ended at texture.c:2911 [ 416.28] vulkan: 1784 passes (2%) ended at buffer.c:1163 [ 416.28] vulkan: 1599 passes (1%) ended at surface.c:731 [ 416.28] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 189.4 leaves of 4 MiB a present (1.01 ms), the checks 7.7 (0.28 ms, and 0.7 the scanner had) [ 416.28] vulkan: GPU-owned guest memory landed for the CPU 26806 times, render targets written back for an engine 0 times; block linear targets watched 1539 times, published for a CPU access 468 times and at a release 67210 times [ 417.66] perf: 60.0 frames a second over 5.0 s (24683 shown in all) [ 420.77] vulkan: 1001 draws skipped while their pipelines were made (async_pipelines) [ 422.68] perf: 60.0 frames a second over 5.0 s (24984 shown in all) [ 426.27] nvn: 25200 presents, 25237 submissions [ 426.28] cpu: 600 presents in 10.00 s (60.0 fps): 54 of the game's threads ran 16.41 s on the host's processors (164% of one, 27.34 ms a present), the whole process 26.64 s (266%); the busiest: thread 80 'MainThread' 3.31 s, thread 126 'ModuleSystemWorker1' 3.17 s, thread 127 'ModuleSystemWorker2' 2.77 s, thread 130 'BaseProcExecutor2' 2.05 s, thread 129 'BaseProcExecutor1' 1.78 s [ 426.28] cpu: in those 10.00 s, 649198 SVCs (64923 a second): 0x0b SleepThread 392733, 0x35 SignalToAddress 103181, 0x34 WaitForAddress 103180, 0x1a ArbitrateLock 18346, 0x1b ArbitrateUnlock 17269, 0x21 SendSyncRequest 6081; 0 calls the dispatch table had no code for (RtAPI.miss) [ 426.28] vulkan: 10982875 draws, 0 skipped (0 mesh draws, 0 skipped); 404313 dispatches in 73261 batches (7820 ms waiting), 0 skipped; 58 finishes (13 ms); 561273 reads past queued releases (0 samples counts written on the GPU); 14457481 descriptor sets written, 7508281 reused (23 descriptor pools, 0 sets with texture arrays taken from them); 6792561 draws kept the last one's shaders and pipeline (0 checked), 9757380 its targets [ 426.28] vulkan: 126 shaders translated (106 ms), 91 pipelines made (0 from the cache, 7214 ms making, 0 ms waited for), 4852 render targets made, 21113 texture uploads (2644 MB), 146 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms [ 426.28] vulkan: pipeline libraries: 968 pre-rasterization and 1053 fragment shader parts made (163 and 173 from the cache, 8266 and 5047 ms), 3 vertex input and 109 fragment output parts (2 ms); 1671 links (52 ms); 1671 optimized pipelines made in the background (6902 ms) [ 426.28] vulkan: 91 new pipelines of draws waited 781 ms for a worker (677 ms of it with every worker busy and one or more on an optimized pipeline), the longest 55 ms; 1 worker(s) at most on optimized pipelines [ 426.28] vulkan: the BC7 cache gave 295 levels and took 70 new; its file holds 110 MB (started over 0 times at 8192 MB) [ 426.28] vulkan: 54 ASTC textures made BC7 between frames (1759 MB of RGBA8 freed, 25304070 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 426.28] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 426.28] vulkan: memory used and budgeted: heap 0 3244 of 11243 MB (2902 ours, 2428 of it allocated), heap 1 662 of 15577 MB (576 ours, 297 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 426.28] vulkan: caches: 1235 render targets (1061 MB, 38 parked), 678 textures (686 MB), 4313 buffers (68 MB); 2736 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 426.28] vulkan: 192189 draws sampled a target they render to in place (0 barriers in passes, 1306 passes begun again), 72961 through a copy; 870881 copies of targets written [ 426.28] vulkan: 2879112 rendering passes, 0 clear commands, 911384 attachments cleared and 247 left undefined by their load op; 661042 buffers filled ahead of the passes [ 426.28] vulkan: 60916 passes (53%) ended at renderer.c:313 [ 426.28] vulkan: 23770 passes (21%) ended at surface.c:186 [ 426.28] vulkan: 13464 passes (12%) ended at render.c:248 [ 426.28] vulkan: 4096 passes (4%) ended at texture.c:1522 [ 426.28] vulkan: 2627 passes (2%) ended at cmd.c:809 [ 426.28] vulkan: 2523 passes (2%) ended at texture.c:2911 [ 426.28] vulkan: 1794 passes (2%) ended at buffer.c:1163 [ 426.28] vulkan: 1573 passes (1%) ended at surface.c:731 [ 426.28] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 183.7 leaves of 4 MiB a present (0.99 ms), the checks 8.7 (0.31 ms, and 0.6 the scanner had) [ 426.28] vulkan: GPU-owned guest memory landed for the CPU 27934 times, render targets written back for an engine 0 times; block linear targets watched 1539 times, published for a CPU access 468 times and at a release 70559 times [ 427.69] perf: 59.8 frames a second over 5.0 s (25284 shown in all) [ 432.71] perf: 60.2 frames a second over 5.0 s (25586 shown in all) [ 436.28] cpu: 600 presents in 10.00 s (60.0 fps): 54 of the game's threads ran 15.80 s on the host's processors (158% of one, 26.33 ms a present), the whole process 24.44 s (244%); the busiest: thread 126 'ModuleSystemWorker1' 3.19 s, thread 80 'MainThread' 3.06 s, thread 127 'ModuleSystemWorker2' 2.59 s, thread 130 'BaseProcExecutor2' 1.95 s, thread 129 'BaseProcExecutor1' 1.77 s [ 436.28] cpu: in those 10.00 s, 645044 SVCs (64501 a second): 0x0b SleepThread 392958, 0x35 SignalToAddress 100786, 0x34 WaitForAddress 100784, 0x1a ArbitrateLock 18501, 0x1b ArbitrateUnlock 17515, 0x21 SendSyncRequest 6082; 0 calls the dispatch table had no code for (RtAPI.miss) [ 436.28] vulkan: 11582641 draws, 0 skipped (0 mesh draws, 0 skipped); 441154 dispatches in 82328 batches (8458 ms waiting), 0 skipped; 58 finishes (13 ms); 586929 reads past queued releases (0 samples counts written on the GPU); 15249673 descriptor sets written, 7915621 reused (23 descriptor pools, 0 sets with texture arrays taken from them); 7239069 draws kept the last one's shaders and pipeline (0 checked), 10313944 its targets [ 436.28] vulkan: 138 shaders translated (108 ms), 102 pipelines made (0 from the cache, 7397 ms making, 0 ms waited for), 4880 render targets made, 22260 texture uploads (2735 MB), 179 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 436.28] vulkan: pipeline libraries: 973 pre-rasterization and 1060 fragment shader parts made (163 and 173 from the cache, 8334 and 5148 ms), 3 vertex input and 109 fragment output parts (2 ms); 1682 links (52 ms); 1682 optimized pipelines made in the background (7067 ms) [ 436.28] vulkan: 102 new pipelines of draws waited 781 ms for a worker (677 ms of it with every worker busy and one or more on an optimized pipeline), the longest 55 ms; 1 worker(s) at most on optimized pipelines [ 436.28] vulkan: the BC7 cache gave 295 levels and took 81 new; its file holds 111 MB (started over 0 times at 8192 MB) [ 436.28] vulkan: 55 ASTC textures made BC7 between frames (1763 MB of RGBA8 freed, 25391453 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 436.28] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 436.28] vulkan: memory used and budgeted: heap 0 3232 of 11243 MB (2890 ours, 2363 of it allocated), heap 1 662 of 15577 MB (576 ours, 236 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 436.28] vulkan: caches: 1231 render targets (1048 MB, 35 parked), 699 textures (699 MB), 2667 buffers (67 MB); 2705 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 436.28] vulkan: 214788 draws sampled a target they render to in place (0 barriers in passes, 1890 passes begun again), 78462 through a copy; 903381 copies of targets written [ 436.28] vulkan: 2994287 rendering passes, 0 clear commands, 946114 attachments cleared and 314 left undefined by their load op; 704828 buffers filled ahead of the passes [ 436.28] vulkan: 63866 passes (55%) ended at renderer.c:313 [ 436.28] vulkan: 19205 passes (17%) ended at surface.c:186 [ 436.28] vulkan: 14391 passes (12%) ended at render.c:248 [ 436.28] vulkan: 4398 passes (4%) ended at texture.c:1522 [ 436.28] vulkan: 2787 passes (2%) ended at cmd.c:809 [ 436.28] vulkan: 2647 passes (2%) ended at texture.c:2911 [ 436.28] vulkan: 1758 passes (2%) ended at buffer.c:1163 [ 436.28] vulkan: 1653 passes (1%) ended at surface.c:731 [ 436.28] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 180.3 leaves of 4 MiB a present (0.96 ms), the checks 7.1 (0.23 ms, and 0.9 the scanner had) [ 436.28] vulkan: GPU-owned guest memory landed for the CPU 28995 times, render targets written back for an engine 0 times; block linear targets watched 1539 times, published for a CPU access 468 times and at a release 74524 times [ 437.73] perf: 60.0 frames a second over 5.0 s (25887 shown in all) [ 442.73] perf: 60.0 frames a second over 5.0 s (26187 shown in all) [ 446.29] cpu: 600 presents in 10.01 s (60.0 fps): 54 of the game's threads ran 16.39 s on the host's processors (164% of one, 27.32 ms a present), the whole process 25.12 s (251%); the busiest: thread 126 'ModuleSystemWorker1' 3.27 s, thread 80 'MainThread' 3.20 s, thread 127 'ModuleSystemWorker2' 2.66 s, thread 130 'BaseProcExecutor2' 1.98 s, thread 128 'BaseProcExecutor0' 1.86 s [ 446.29] cpu: in those 10.01 s, 644661 SVCs (64424 a second): 0x0b SleepThread 393612, 0x34 WaitForAddress 100164, 0x35 SignalToAddress 100162, 0x1a ArbitrateLock 18127, 0x1b ArbitrateUnlock 17091, 0x21 SendSyncRequest 7080; 0 calls the dispatch table had no code for (RtAPI.miss) [ 446.29] vulkan: 12136118 draws, 0 skipped (0 mesh draws, 0 skipped); 477833 dispatches in 91511 batches (9089 ms waiting), 0 skipped; 58 finishes (13 ms); 611667 reads past queued releases (0 samples counts written on the GPU); 15945525 descriptor sets written, 8326723 reused (23 descriptor pools, 0 sets with texture arrays taken from them); 7648302 draws kept the last one's shaders and pipeline (0 checked), 10824949 its targets [ 446.29] vulkan: 143 shaders translated (109 ms), 108 pipelines made (0 from the cache, 7485 ms making, 0 ms waited for), 4898 render targets made, 23219 texture uploads (2780 MB), 213 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [ 446.29] vulkan: pipeline libraries: 975 pre-rasterization and 1063 fragment shader parts made (163 and 173 from the cache, 8368 and 5203 ms), 3 vertex input and 109 fragment output parts (2 ms); 1688 links (52 ms); 1688 optimized pipelines made in the background (7158 ms) [ 446.29] vulkan: 108 new pipelines of draws waited 781 ms for a worker (677 ms of it with every worker busy and one or more on an optimized pipeline), the longest 55 ms; 1 worker(s) at most on optimized pipelines [ 446.29] vulkan: the BC7 cache gave 295 levels and took 90 new; its file holds 111 MB (started over 0 times at 8192 MB) [ 446.29] vulkan: 56 ASTC textures made BC7 between frames (1763 MB of RGBA8 freed, 25394186 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 446.29] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 446.29] vulkan: memory used and budgeted: heap 0 3232 of 11243 MB (2890 ours, 2360 of it allocated), heap 1 662 of 15577 MB (576 ours, 277 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 446.29] vulkan: caches: 1231 render targets (1048 MB, 35 parked), 714 textures (703 MB), 2223 buffers (61 MB); 2701 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 446.29] vulkan: 223950 draws sampled a target they render to in place (0 barriers in passes, 2453 passes begun again), 80622 through a copy; 932197 copies of targets written [ 446.29] vulkan: 3103191 rendering passes, 0 clear commands, 980300 attachments cleared and 381 left undefined by their load op; 748086 buffers filled ahead of the passes [ 446.29] vulkan: 62010 passes (57%) ended at renderer.c:313 [ 446.29] vulkan: 16015 passes (15%) ended at surface.c:186 [ 446.29] vulkan: 14093 passes (13%) ended at render.c:248 [ 446.29] vulkan: 4237 passes (4%) ended at texture.c:1522 [ 446.29] vulkan: 2591 passes (2%) ended at cmd.c:809 [ 446.29] vulkan: 2498 passes (2%) ended at texture.c:2911 [ 446.29] vulkan: 1784 passes (2%) ended at buffer.c:1163 [ 446.29] vulkan: 1585 passes (1%) ended at surface.c:731 [ 446.29] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 173.8 leaves of 4 MiB a present (0.94 ms), the checks 6.8 (0.21 ms, and 0.9 the scanner had) [ 446.29] vulkan: GPU-owned guest memory landed for the CPU 30096 times, render targets written back for an engine 0 times; block linear targets watched 1539 times, published for a CPU access 468 times and at a release 77959 times [ 447.73] perf: 60.0 frames a second over 5.0 s (26487 shown in all) [ 452.74] perf: 60.0 frames a second over 5.0 s (26788 shown in all) [ 456.27] nvn: 27000 presents, 27037 submissions [ 456.28] cpu: 600 presents in 9.99 s (60.0 fps): 54 of the game's threads ran 17.16 s on the host's processors (172% of one, 28.59 ms a present), the whole process 24.97 s (250%); the busiest: thread 126 'ModuleSystemWorker1' 3.55 s, thread 80 'MainThread' 3.33 s, thread 127 'ModuleSystemWorker2' 2.81 s, thread 130 'BaseProcExecutor2' 2.33 s, thread 128 'BaseProcExecutor0' 1.94 s [ 456.28] cpu: in those 9.99 s, 643016 SVCs (64341 a second): 0x0b SleepThread 392595, 0x35 SignalToAddress 99641, 0x34 WaitForAddress 99637, 0x1a ArbitrateLock 18335, 0x1b ArbitrateUnlock 17292, 0x21 SendSyncRequest 7113; 0 calls the dispatch table had no code for (RtAPI.miss) [ 456.28] vulkan: 12678070 draws, 0 skipped (0 mesh draws, 0 skipped); 514433 dispatches in 100606 batches (9755 ms waiting), 0 skipped; 58 finishes (13 ms); 636687 reads past queued releases (0 samples counts written on the GPU); 16635613 descriptor sets written, 8720539 reused (23 descriptor pools, 0 sets with texture arrays taken from them); 8048652 draws kept the last one's shaders and pipeline (0 checked), 11324348 its targets [ 456.28] vulkan: 143 shaders translated (109 ms), 108 pipelines made (0 from the cache, 7485 ms making, 0 ms waited for), 4911 render targets made, 24161 texture uploads (2826 MB), 247 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [ 456.28] vulkan: pipeline libraries: 975 pre-rasterization and 1063 fragment shader parts made (163 and 173 from the cache, 8368 and 5203 ms), 3 vertex input and 109 fragment output parts (2 ms); 1688 links (52 ms); 1688 optimized pipelines made in the background (7158 ms) [ 456.28] vulkan: 108 new pipelines of draws waited 781 ms for a worker (677 ms of it with every worker busy and one or more on an optimized pipeline), the longest 55 ms; 1 worker(s) at most on optimized pipelines [ 456.28] vulkan: the BC7 cache gave 295 levels and took 90 new; its file holds 111 MB (started over 0 times at 8192 MB) [ 456.28] vulkan: 56 ASTC textures made BC7 between frames (1763 MB of RGBA8 freed, 25394186 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 456.28] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 456.28] vulkan: memory used and budgeted: heap 0 3232 of 11243 MB (2890 ours, 2321 of it allocated), heap 1 662 of 15577 MB (576 ours, 236 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 456.28] vulkan: caches: 1227 render targets (1046 MB, 34 parked), 544 textures (653 MB), 1504 buffers (45 MB); 2653 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 456.28] vulkan: 234529 draws sampled a target they render to in place (0 barriers in passes, 2992 passes begun again), 85110 through a copy; 963665 copies of targets written [ 456.28] vulkan: 3214818 rendering passes, 0 clear commands, 1014663 attachments cleared and 447 left undefined by their load op; 791345 buffers filled ahead of the passes [ 456.28] vulkan: 62275 passes (56%) ended at renderer.c:313 [ 456.28] vulkan: 18372 passes (16%) ended at surface.c:186 [ 456.28] vulkan: 14108 passes (13%) ended at render.c:248 [ 456.28] vulkan: 4403 passes (4%) ended at texture.c:1522 [ 456.28] vulkan: 2569 passes (2%) ended at cmd.c:809 [ 456.28] vulkan: 2528 passes (2%) ended at texture.c:2911 [ 456.28] vulkan: 1791 passes (2%) ended at buffer.c:1163 [ 456.28] vulkan: 1576 passes (1%) ended at surface.c:731 [ 456.28] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 176.5 leaves of 4 MiB a present (0.94 ms), the checks 7.0 (0.23 ms, and 0.8 the scanner had) [ 456.28] vulkan: GPU-owned guest memory landed for the CPU 31183 times, render targets written back for an engine 0 times; block linear targets watched 1539 times, published for a CPU access 468 times and at a release 81380 times [ 457.76] perf: 60.0 frames a second over 5.0 s (27089 shown in all) [ 459.52] vulkan: a 360 ms frame: 20 shaders translated (19 ms), 13 pipelines made (0 ms waited for), 28 render targets made, 184 texture uploads (34524 KB), 0 ms in finishes; 2 internal texture pipelines (298 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 459.52] vulkan: frame resource CPU: image allocation 2 ms (310 calls) [ 459.52] vulkan: frame resource CPU: target reload 3 ms (53 calls) [ 462.76] perf: 55.0 frames a second over 5.0 s (27364 shown in all) [ 466.56] vulkan: a 281 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 466.97] cpu: 600 presents in 10.68 s (56.2 fps): 54 of the game's threads ran 16.48 s on the host's processors (154% of one, 27.47 ms a present), the whole process 28.23 s (264%); the busiest: thread 80 'MainThread' 3.38 s, thread 126 'ModuleSystemWorker1' 3.20 s, thread 127 'ModuleSystemWorker2' 2.75 s, thread 128 'BaseProcExecutor0' 1.84 s, thread 130 'BaseProcExecutor2' 1.84 s [ 466.97] cpu: in those 10.68 s, 600279 SVCs (56189 a second): 0x0b SleepThread 335742, 0x35 SignalToAddress 104474, 0x34 WaitForAddress 104473, 0x1a ArbitrateLock 21117, 0x1b ArbitrateUnlock 20147, 0x21 SendSyncRequest 5416; 2 calls the dispatch table had no code for (RtAPI.miss) [ 466.97] vulkan: 13389650 draws, 0 skipped (0 mesh draws, 0 skipped); 551033 dispatches in 109960 batches (10478 ms waiting), 0 skipped; 59 finishes (13 ms); 658418 reads past queued releases (0 samples counts written on the GPU); 17517204 descriptor sets written, 9262108 reused (23 descriptor pools, 0 sets with texture arrays taken from them); 8590479 draws kept the last one's shaders and pipeline (0 checked), 11989315 its targets [ 466.97] vulkan: 171 shaders translated (130 ms), 126 pipelines made (0 from the cache, 8297 ms making, 0 ms waited for), 5173 render targets made, 25342 texture uploads (2988 MB), 258 of them some blocks alone (5 MB); 2 frames over 50 ms in the last 600, the slowest 360 ms [ 466.97] vulkan: pipeline libraries: 987 pre-rasterization and 1077 fragment shader parts made (163 and 173 from the cache, 8940 and 5430 ms), 3 vertex input and 109 fragment output parts (2 ms); 1706 links (52 ms); 1706 optimized pipelines made in the background (7857 ms) [ 466.97] vulkan: 126 new pipelines of draws waited 782 ms for a worker (677 ms of it with every worker busy and one or more on an optimized pipeline), the longest 55 ms; 1 worker(s) at most on optimized pipelines [ 466.97] vulkan: the BC7 cache gave 296 levels and took 117 new; its file holds 111 MB (started over 0 times at 8192 MB) [ 466.97] vulkan: 60 ASTC textures made BC7 between frames (1763 MB of RGBA8 freed, 25405124 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 466.97] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 466.97] vulkan: memory used and budgeted: heap 0 3190 of 11243 MB (2849 ours, 2391 of it allocated), heap 1 662 of 15577 MB (576 ours, 287 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 466.97] vulkan: caches: 1268 render targets (1042 MB, 48 parked), 792 textures (767 MB), 2464 buffers (60 MB); 2732 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 466.97] vulkan: 254598 draws sampled a target they render to in place (0 barriers in passes, 3561 passes begun again), 87583 through a copy; 995006 copies of targets written [ 466.97] vulkan: 3327504 rendering passes, 0 clear commands, 1046516 attachments cleared and 518 left undefined by their load op; 837071 buffers filled ahead of the passes [ 466.97] vulkan: 63581 passes (56%) ended at renderer.c:313 [ 466.97] vulkan: 16783 passes (15%) ended at surface.c:186 [ 466.97] vulkan: 13808 passes (12%) ended at render.c:248 [ 466.97] vulkan: 4539 passes (4%) ended at texture.c:1522 [ 466.97] vulkan: 3190 passes (3%) ended at cmd.c:809 [ 466.97] vulkan: 2249 passes (2%) ended at texture.c:2911 [ 466.97] vulkan: 2014 passes (2%) ended at surface.c:1416 [ 466.97] vulkan: 1786 passes (2%) ended at buffer.c:1163 [ 466.97] vulkan: 1 finishes (100%, 0 ms) at buffer.c:962 [ 466.97] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 188.8 leaves of 4 MiB a present (0.96 ms), the checks 4.5 (0.13 ms, and 0.9 the scanner had) [ 466.97] vulkan: GPU-owned guest memory landed for the CPU 32299 times, render targets written back for an engine 0 times; block linear targets watched 1541 times, published for a CPU access 468 times and at a release 88223 times [ 467.76] perf: 56.8 frames a second over 5.0 s (27648 shown in all) [ 469.24] vulkan: a 56 ms frame: 9 shaders translated (2 ms), 6 pipelines made (0 ms waited for), 4 render targets made, 120 texture uploads (26026 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 469.24] vulkan: frame resource CPU: image allocation 1 ms (185 calls) [ 469.33] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 31 render targets made, 5 texture uploads (11572 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 469.33] vulkan: frame resource CPU: image allocation 21 ms (88 calls) [ 469.33] vulkan: frame resource CPU: target reload 5 ms (29 calls) [ 469.33] vulkan: frame resource CPU: buffer cache build 1 ms (787 calls) [ 469.33] nvn: present interval 3 [ 469.48] vulkan: a 133 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 65 render targets made, 4 texture uploads (5542 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 469.48] vulkan: frame resource CPU: image allocation 80 ms (177 calls) [ 469.48] vulkan: frame resource CPU: target reload 25 ms (57 calls) [ 469.54] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 60 render targets made, 5 texture uploads (4628 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 469.54] vulkan: frame resource CPU: image allocation 10 ms (146 calls) [ 469.54] vulkan: frame resource CPU: target reload 16 ms (55 calls) [ 469.64] nvn: present interval 2 [ 472.78] perf: 57.2 frames a second over 5.0 s (27935 shown in all) [ 476.14] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 31 render targets made, 22 texture uploads (6620 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 476.14] vulkan: frame resource CPU: image allocation 9 ms (155 calls) [ 476.14] vulkan: frame resource CPU: target reload 5 ms (56 calls) [ 477.23] cpu: 600 presents in 10.26 s (58.5 fps): 54 of the game's threads ran 17.34 s on the host's processors (169% of one, 28.91 ms a present), the whole process 28.06 s (274%); the busiest: thread 126 'ModuleSystemWorker1' 3.14 s, thread 80 'MainThread' 3.08 s, thread 127 'ModuleSystemWorker2' 3.06 s, thread 130 'BaseProcExecutor2' 2.52 s, thread 128 'BaseProcExecutor0' 2.12 s [ 477.23] cpu: in those 10.26 s, 654952 SVCs (63839 a second): 0x0b SleepThread 384164, 0x34 WaitForAddress 108437, 0x35 SignalToAddress 108437, 0x1a ArbitrateLock 21553, 0x1b ArbitrateUnlock 20533, 0x21 SendSyncRequest 3097; 0 calls the dispatch table had no code for (RtAPI.miss) [ 477.23] vulkan: 14100772 draws, 0 skipped (0 mesh draws, 0 skipped); 588145 dispatches in 119278 batches (11135 ms waiting), 0 skipped; 59 finishes (13 ms); 678783 reads past queued releases (0 samples counts written on the GPU); 18441538 descriptor sets written, 9760018 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 9132445 draws kept the last one's shaders and pipeline (0 checked), 12656110 its targets [ 477.23] vulkan: 186 shaders translated (139 ms), 139 pipelines made (0 from the cache, 8751 ms making, 0 ms waited for), 5446 render targets made, 26417 texture uploads (3116 MB), 264 of them some blocks alone (5 MB); 5 frames over 50 ms in the last 600, the slowest 133 ms [ 477.23] vulkan: pipeline libraries: 996 pre-rasterization and 1083 fragment shader parts made (163 and 173 from the cache, 9253 and 5571 ms), 3 vertex input and 109 fragment output parts (2 ms); 1719 links (53 ms); 1719 optimized pipelines made in the background (8357 ms) [ 477.23] vulkan: 139 new pipelines of draws waited 782 ms for a worker (677 ms of it with every worker busy and one or more on an optimized pipeline), the longest 55 ms; 1 worker(s) at most on optimized pipelines [ 477.23] vulkan: the BC7 cache gave 307 levels and took 120 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 477.23] vulkan: 64 ASTC textures made BC7 between frames (1768 MB of RGBA8 freed, 25432001 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 477.23] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 477.23] vulkan: memory used and budgeted: heap 0 3568 of 11243 MB (3227 ours, 2731 of it allocated), heap 1 794 of 15577 MB (704 ours, 253 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 477.23] vulkan: caches: 1325 render targets (1238 MB, 78 parked), 985 textures (858 MB), 4522 buffers (81 MB); 3073 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 477.23] vulkan: 284580 draws sampled a target they render to in place (0 barriers in passes, 4159 passes begun again), 97196 through a copy; 1030983 copies of targets written [ 477.23] vulkan: 3445498 rendering passes, 0 clear commands, 1078004 attachments cleared and 585 left undefined by their load op; 884693 buffers filled ahead of the passes [ 477.23] vulkan: 61846 passes (52%) ended at renderer.c:313 [ 477.23] vulkan: 24337 passes (21%) ended at surface.c:186 [ 477.23] vulkan: 13511 passes (11%) ended at render.c:248 [ 477.23] vulkan: 4633 passes (4%) ended at texture.c:1522 [ 477.23] vulkan: 3221 passes (3%) ended at cmd.c:809 [ 477.23] vulkan: 2125 passes (2%) ended at texture.c:2911 [ 477.23] vulkan: 1841 passes (2%) ended at buffer.c:1666 [ 477.23] vulkan: 1768 passes (1%) ended at buffer.c:1163 [ 477.23] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 191.6 leaves of 4 MiB a present (0.96 ms), the checks 6.1 (0.21 ms, and 0.9 the scanner had) [ 477.23] vulkan: GPU-owned guest memory landed for the CPU 33433 times, render targets written back for an engine 0 times; block linear targets watched 1545 times, published for a CPU access 468 times and at a release 92051 times [ 477.78] perf: 59.6 frames a second over 5.0 s (28233 shown in all) [ 482.48] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (30 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 482.59] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 62 render targets made, 2 texture uploads (58 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 482.59] vulkan: frame resource CPU: image allocation 5 ms (173 calls) [ 482.59] vulkan: frame resource CPU: target reload 17 ms (57 calls) [ 482.68] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 58 render targets made, 4 texture uploads (1007 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 482.68] vulkan: frame resource CPU: image allocation 4 ms (144 calls) [ 482.68] vulkan: frame resource CPU: target reload 11 ms (56 calls) [ 482.78] perf: 58.2 frames a second over 5.0 s (28524 shown in all) [ 482.97] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 9 texture uploads (6837 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 482.97] vulkan: frame resource CPU: image destruction 2 ms (45 calls) [ 482.97] vulkan: frame resource CPU: target reload 14 ms (52 calls) [ 486.23] vulkan: a 93 ms frame: 12 shaders translated (3 ms), 6 pipelines made (0 ms waited for), 0 render targets made, 12 texture uploads (2013 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 487.67] nvn: 28800 presents, 28850 submissions [ 487.69] cpu: 600 presents in 10.46 s (57.4 fps): 54 of the game's threads ran 19.00 s on the host's processors (182% of one, 31.67 ms a present), the whole process 31.41 s (300%); the busiest: thread 80 'MainThread' 3.31 s, thread 126 'ModuleSystemWorker1' 3.20 s, thread 127 'ModuleSystemWorker2' 2.95 s, thread 130 'BaseProcExecutor2' 2.53 s, thread 128 'BaseProcExecutor0' 2.42 s [ 487.69] cpu: in those 10.46 s, 583472 SVCs (55777 a second): 0x0b SleepThread 306686, 0x34 WaitForAddress 108234, 0x35 SignalToAddress 108229, 0x1a ArbitrateLock 24515, 0x1b ArbitrateUnlock 23504, 0x21 SendSyncRequest 3208; 0 calls the dispatch table had no code for (RtAPI.miss) [ 487.69] vulkan: 14895552 draws, 0 skipped (0 mesh draws, 0 skipped); 625552 dispatches in 128901 batches (11872 ms waiting), 0 skipped; 91 finishes (22 ms); 699728 reads past queued releases (0 samples counts written on the GPU); 19466777 descriptor sets written, 10324339 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 9716173 draws kept the last one's shaders and pipeline (0 checked), 13404658 its targets [ 487.69] vulkan: 209 shaders translated (145 ms), 154 pipelines made (0 from the cache, 9570 ms making, 0 ms waited for), 5603 render targets made, 27474 texture uploads (3223 MB), 272 of them some blocks alone (6 MB); 5 frames over 50 ms in the last 600, the slowest 93 ms [ 487.69] vulkan: pipeline libraries: 1008 pre-rasterization and 1094 fragment shader parts made (163 and 173 from the cache, 9905 and 5738 ms), 3 vertex input and 109 fragment output parts (2 ms); 1734 links (53 ms); 1734 optimized pipelines made in the background (9060 ms) [ 487.69] vulkan: 154 new pipelines of draws waited 782 ms for a worker (677 ms of it with every worker busy and one or more on an optimized pipeline), the longest 55 ms; 1 worker(s) at most on optimized pipelines [ 487.69] vulkan: the BC7 cache gave 316 levels and took 121 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 487.69] vulkan: 66 ASTC textures made BC7 between frames (1769 MB of RGBA8 freed, 25444671 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 487.69] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 487.69] vulkan: memory used and budgeted: heap 0 3734 of 11243 MB (3393 ours, 2729 of it allocated), heap 1 666 of 15577 MB (576 ours, 277 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 487.69] vulkan: caches: 1268 render targets (1090 MB, 45 parked), 1087 textures (867 MB), 5211 buffers (86 MB); 3068 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 487.69] vulkan: 320098 draws sampled a target they render to in place (0 barriers in passes, 4755 passes begun again), 100771 through a copy; 1064100 copies of targets written [ 487.69] vulkan: 3562327 rendering passes, 0 clear commands, 1110369 attachments cleared and 657 left undefined by their load op; 933064 buffers filled ahead of the passes [ 487.69] vulkan: 63606 passes (54%) ended at renderer.c:313 [ 487.69] vulkan: 18198 passes (16%) ended at surface.c:186 [ 487.69] vulkan: 13330 passes (11%) ended at render.c:248 [ 487.69] vulkan: 5197 passes (4%) ended at texture.c:1522 [ 487.69] vulkan: 3886 passes (3%) ended at surface.c:1416 [ 487.69] vulkan: 3570 passes (3%) ended at cmd.c:809 [ 487.69] vulkan: 2059 passes (2%) ended at texture.c:2911 [ 487.69] vulkan: 1703 passes (1%) ended at buffer.c:1163 [ 487.69] vulkan: 31 finishes (97%, 9 ms) at surface.c:943 [ 487.69] vulkan: 1 finishes (3%, 0 ms) at buffer.c:962 [ 487.69] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 202.2 leaves of 4 MiB a present (1.00 ms), the checks 3.1 (0.07 ms, and 0.8 the scanner had) [ 487.69] vulkan: GPU-owned guest memory landed for the CPU 34548 times, render targets written back for an engine 6 times; block linear targets watched 1576 times, published for a CPU access 468 times and at a release 99467 times [ 487.79] perf: 56.4 frames a second over 5.0 s (28807 shown in all) [ 488.81] vulkan: a 62 ms frame: 8 shaders translated (22 ms), 5 pipelines made (0 ms waited for), 29 render targets made, 7 texture uploads (493 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 488.81] vulkan: frame resource CPU: image allocation 2 ms (141 calls) [ 488.81] vulkan: frame resource CPU: target reload 4 ms (56 calls) [ 491.45] vulkan: a 94 ms frame: 1 shaders translated (1 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (135 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 491.75] vulkan: a 73 ms frame: 3 shaders translated (1 ms), 2 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (19 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 492.81] perf: 57.8 frames a second over 5.0 s (29097 shown in all) [ 493.83] vulkan: a 87 ms frame: 1 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (23 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 497.83] perf: 59.4 frames a second over 5.0 s (29395 shown in all) [ 497.91] cpu: 600 presents in 10.23 s (58.7 fps): 54 of the game's threads ran 17.98 s on the host's processors (176% of one, 29.97 ms a present), the whole process 31.34 s (306%); the busiest: thread 126 'ModuleSystemWorker1' 3.27 s, thread 80 'MainThread' 2.81 s, thread 128 'BaseProcExecutor0' 2.72 s, thread 130 'BaseProcExecutor2' 2.59 s, thread 127 'ModuleSystemWorker2' 2.58 s [ 497.91] cpu: in those 10.23 s, 656444 SVCs (64190 a second): 0x0b SleepThread 388077, 0x35 SignalToAddress 108749, 0x34 WaitForAddress 108746, 0x1a ArbitrateLock 20029, 0x1b ArbitrateUnlock 19165, 0x21 SendSyncRequest 3083; 0 calls the dispatch table had no code for (RtAPI.miss) [ 497.91] vulkan: 15654759 draws, 0 skipped (0 mesh draws, 0 skipped); 664257 dispatches in 138288 batches (12592 ms waiting), 0 skipped; 91 finishes (22 ms); 719432 reads past queued releases (0 samples counts written on the GPU); 20407894 descriptor sets written, 10901636 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 10289704 draws kept the last one's shaders and pipeline (0 checked), 14119391 its targets [ 497.91] vulkan: 247 shaders translated (177 ms), 178 pipelines made (0 from the cache, 11232 ms making, 0 ms waited for), 5660 render targets made, 28439 texture uploads (3288 MB), 272 of them some blocks alone (6 MB); 4 frames over 50 ms in the last 600, the slowest 94 ms [ 497.91] vulkan: pipeline libraries: 1032 pre-rasterization and 1106 fragment shader parts made (163 and 173 from the cache, 11420 and 5877 ms), 3 vertex input and 109 fragment output parts (2 ms); 1758 links (53 ms); 1758 optimized pipelines made in the background (10545 ms) [ 497.91] vulkan: 178 new pipelines of draws waited 782 ms for a worker (677 ms of it with every worker busy and one or more on an optimized pipeline), the longest 55 ms; 1 worker(s) at most on optimized pipelines [ 497.91] vulkan: the BC7 cache gave 326 levels and took 121 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 497.91] vulkan: 67 ASTC textures made BC7 between frames (1769 MB of RGBA8 freed, 25445075 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 497.91] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 497.91] vulkan: memory used and budgeted: heap 0 3736 of 11243 MB (3395 ours, 2630 of it allocated), heap 1 666 of 15577 MB (576 ours, 263 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 497.91] vulkan: caches: 1256 render targets (1080 MB, 47 parked), 1026 textures (842 MB), 3687 buffers (66 MB); 2971 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 497.91] vulkan: 346012 draws sampled a target they render to in place (0 barriers in passes, 5355 passes begun again), 102675 through a copy; 1091934 copies of targets written [ 497.91] vulkan: 3672109 rendering passes, 0 clear commands, 1142050 attachments cleared and 735 left undefined by their load op; 979394 buffers filled ahead of the passes [ 497.91] vulkan: 60778 passes (55%) ended at renderer.c:313 [ 497.91] vulkan: 14515 passes (13%) ended at surface.c:186 [ 497.91] vulkan: 14030 passes (13%) ended at render.c:248 [ 497.91] vulkan: 4494 passes (4%) ended at texture.c:1522 [ 497.91] vulkan: 4379 passes (4%) ended at surface.c:1416 [ 497.91] vulkan: 3171 passes (3%) ended at cmd.c:809 [ 497.91] vulkan: 2152 passes (2%) ended at texture.c:2911 [ 497.91] vulkan: 1772 passes (2%) ended at buffer.c:1163 [ 497.91] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 189.0 leaves of 4 MiB a present (0.94 ms), the checks 3.0 (0.08 ms, and 0.8 the scanner had) [ 497.91] vulkan: GPU-owned guest memory landed for the CPU 35651 times, render targets written back for an engine 6 times; block linear targets watched 1576 times, published for a CPU access 468 times and at a release 107076 times [ 502.83] perf: 59.0 frames a second over 5.0 s (29690 shown in all) [ 507.83] perf: 59.0 frames a second over 5.0 s (29985 shown in all) [ 508.09] cpu: 600 presents in 10.17 s (59.0 fps): 54 of the game's threads ran 17.67 s on the host's processors (174% of one, 29.45 ms a present), the whole process 30.36 s (298%); the busiest: thread 80 'MainThread' 3.30 s, thread 126 'ModuleSystemWorker1' 3.11 s, thread 127 'ModuleSystemWorker2' 2.59 s, thread 128 'BaseProcExecutor0' 2.56 s, thread 130 'BaseProcExecutor2' 2.31 s [ 508.09] cpu: in those 10.17 s, 659452 SVCs (64823 a second): 0x0b SleepThread 387603, 0x35 SignalToAddress 109056, 0x34 WaitForAddress 109055, 0x1a ArbitrateLock 20980, 0x1b ArbitrateUnlock 20006, 0x21 SendSyncRequest 3096; 0 calls the dispatch table had no code for (RtAPI.miss) [ 508.09] vulkan: 16402687 draws, 0 skipped (0 mesh draws, 0 skipped); 701943 dispatches in 147757 batches (13350 ms waiting), 0 skipped; 91 finishes (22 ms); 739400 reads past queued releases (0 samples counts written on the GPU); 21347394 descriptor sets written, 11457992 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 10854041 draws kept the last one's shaders and pipeline (0 checked), 14822586 its targets [ 508.09] vulkan: 259 shaders translated (198 ms), 187 pipelines made (0 from the cache, 12411 ms making, 0 ms waited for), 5768 render targets made, 29325 texture uploads (3332 MB), 272 of them some blocks alone (6 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [ 508.09] vulkan: pipeline libraries: 1040 pre-rasterization and 1110 fragment shader parts made (163 and 173 from the cache, 12382 and 5959 ms), 3 vertex input and 109 fragment output parts (2 ms); 1767 links (53 ms); 1767 optimized pipelines made in the background (11448 ms) [ 508.09] vulkan: 187 new pipelines of draws waited 782 ms for a worker (677 ms of it with every worker busy and one or more on an optimized pipeline), the longest 55 ms; 1 worker(s) at most on optimized pipelines [ 508.09] vulkan: the BC7 cache gave 326 levels and took 121 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 508.09] vulkan: 67 ASTC textures made BC7 between frames (1769 MB of RGBA8 freed, 25445075 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 508.09] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 508.09] vulkan: memory used and budgeted: heap 0 3704 of 11243 MB (3362 ours, 2531 of it allocated), heap 1 666 of 15577 MB (576 ours, 297 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 508.09] vulkan: caches: 1288 render targets (1080 MB, 64 parked), 803 textures (750 MB), 3603 buffers (55 MB); 2872 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 508.09] vulkan: 375579 draws sampled a target they render to in place (0 barriers in passes, 5944 passes begun again), 105113 through a copy; 1121372 copies of targets written [ 508.09] vulkan: 3783686 rendering passes, 0 clear commands, 1174063 attachments cleared and 810 left undefined by their load op; 1026652 buffers filled ahead of the passes [ 508.09] vulkan: 61594 passes (55%) ended at renderer.c:313 [ 508.09] vulkan: 15424 passes (14%) ended at surface.c:186 [ 508.09] vulkan: 13624 passes (12%) ended at render.c:248 [ 508.09] vulkan: 4972 passes (4%) ended at texture.c:1522 [ 508.09] vulkan: 4552 passes (4%) ended at surface.c:1416 [ 508.09] vulkan: 3206 passes (3%) ended at cmd.c:809 [ 508.09] vulkan: 1948 passes (2%) ended at texture.c:2911 [ 508.09] vulkan: 1734 passes (2%) ended at buffer.c:1163 [ 508.09] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 191.0 leaves of 4 MiB a present (0.93 ms), the checks 3.1 (0.07 ms, and 0.7 the scanner had) [ 508.09] vulkan: GPU-owned guest memory landed for the CPU 36769 times, render targets written back for an engine 6 times; block linear targets watched 1576 times, published for a CPU access 468 times and at a release 115442 times [ 512.84] perf: 59.4 frames a second over 5.0 s (30283 shown in all) [ 517.60] nvn: census of the runtime's record memory: 65536 of 262144 pieces in use, in 22 of 52 segments, 150656 KiB with the small store's, 1588549 cut in all [ 517.60] nvn: 12440 pieces of a command buffer since finalized (control slot 419): anchors 1122c32048 to 112404a428, control anchors 11244321c0 to 112483e4c8, the oldest cut 63515, 0 with no command bytes, 12427 with a JUMP, 13 in segments [ 517.60] nvn: 11577 pieces of a command buffer since finalized (control slot 2245): anchors 1122c32000 to 11240497cc, control anchors 11244321c0 to 112483a058, the oldest cut 63297, 0 with no command bytes, 11568 with a JUMP, 9 in segments [ 517.60] nvn: 9764 pieces of a command buffer since finalized (control slot 420): anchors 1122c32018 to 112404aa48, control anchors 11244321f8 to 11248407e8, the oldest cut 64425, 0 with no command bytes, 9763 with a JUMP, 1 in segments [ 517.60] nvn: 7553 pieces of a command buffer since finalized (control slot 1850): anchors 1107dcf7d0 to 117a7f7208, control anchors 1107de1d50 to 117a804590, the oldest cut 2189, 0 with no command bytes, 7553 with a JUMP, 0 in segments [ 517.84] perf: 54.2 frames a second over 5.0 s (30554 shown in all) [ 518.67] nvn: 30600 presents, 30656 submissions [ 518.69] cpu: 600 presents in 10.60 s (56.6 fps): 54 of the game's threads ran 22.55 s on the host's processors (213% of one, 37.58 ms a present), the whole process 36.30 s (342%); the busiest: thread 80 'MainThread' 3.78 s, thread 126 'ModuleSystemWorker1' 3.55 s, thread 127 'ModuleSystemWorker2' 3.02 s, thread 128 'BaseProcExecutor0' 2.59 s, thread 130 'BaseProcExecutor2' 2.44 s [ 518.69] cpu: in those 10.60 s, 624207 SVCs (58882 a second): 0x0b SleepThread 299539, 0x35 SignalToAddress 117858, 0x34 WaitForAddress 117857, 0x1a ArbitrateLock 36988, 0x1b ArbitrateUnlock 35881, 0x21 SendSyncRequest 3452; 0 calls the dispatch table had no code for (RtAPI.miss) [ 518.69] vulkan: 17206488 draws, 0 skipped (0 mesh draws, 0 skipped); 739638 dispatches in 157114 batches (14008 ms waiting), 0 skipped; 91 finishes (22 ms); 759441 reads past queued releases (0 samples counts written on the GPU); 22390683 descriptor sets written, 12022305 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 11457035 draws kept the last one's shaders and pipeline (0 checked), 15580541 its targets [ 518.69] vulkan: 281 shaders translated (206 ms), 203 pipelines made (0 from the cache, 13516 ms making, 0 ms waited for), 5795 render targets made, 30857 texture uploads (3534 MB), 302 of them some blocks alone (6 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 518.69] vulkan: pipeline libraries: 1053 pre-rasterization and 1119 fragment shader parts made (163 and 173 from the cache, 13276 and 6126 ms), 3 vertex input and 109 fragment output parts (2 ms); 1783 links (54 ms); 1783 optimized pipelines made in the background (12377 ms) [ 518.69] vulkan: 203 new pipelines of draws waited 783 ms for a worker (677 ms of it with every worker busy and one or more on an optimized pipeline), the longest 55 ms; 1 worker(s) at most on optimized pipelines [ 518.69] vulkan: the BC7 cache gave 461 levels and took 130 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 518.69] vulkan: 84 ASTC textures made BC7 between frames (1813 MB of RGBA8 freed, 25507365 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 518.69] vulkan: 1580 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 518.69] vulkan: memory used and budgeted: heap 0 3704 of 11243 MB (3363 ours, 2676 of it allocated), heap 1 666 of 15577 MB (576 ours, 355 of it allocated), heap 2 41 of 172 MB (35 ours, 32 of it allocated) [ 518.69] vulkan: caches: 1281 render targets (1055 MB, 46 parked), 1306 textures (899 MB), 5389 buffers (79 MB); 3012 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 518.69] vulkan: 409671 draws sampled a target they render to in place (0 barriers in passes, 6518 passes begun again), 110015 through a copy; 1153608 copies of targets written [ 518.69] vulkan: 3900749 rendering passes, 0 clear commands, 1206179 attachments cleared and 876 left undefined by their load op; 1076060 buffers filled ahead of the passes [ 518.69] vulkan: 62548 passes (53%) ended at renderer.c:313 [ 518.69] vulkan: 18079 passes (15%) ended at surface.c:186 [ 518.69] vulkan: 13601 passes (12%) ended at render.c:248 [ 518.69] vulkan: 5107 passes (4%) ended at surface.c:1416 [ 518.69] vulkan: 4892 passes (4%) ended at texture.c:1522 [ 518.69] vulkan: 3740 passes (3%) ended at cmd.c:809 [ 518.69] vulkan: 1905 passes (2%) ended at texture.c:2911 [ 518.69] vulkan: 1716 passes (1%) ended at buffer.c:1163 [ 518.69] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 204.4 leaves of 4 MiB a present (1.01 ms), the checks 4.2 (0.11 ms, and 0.7 the scanner had) [ 518.69] vulkan: GPU-owned guest memory landed for the CPU 38021 times, render targets written back for an engine 6 times; block linear targets watched 1594 times, published for a CPU access 468 times and at a release 124391 times [ 520.11] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 45 render targets made, 11 texture uploads (2720 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 520.11] vulkan: frame resource CPU: image allocation 3 ms (192 calls) [ 520.11] vulkan: frame resource CPU: target reload 7 ms (50 calls) [ 520.71] vulkan: a 110 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 54 render targets made, 19 texture uploads (6399 KB), 45 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 44/0/0 ms [ 520.71] vulkan: frame resource CPU: image allocation 5 ms (268 calls) [ 520.71] vulkan: frame resource CPU: target reload 18 ms (76 calls) [ 520.79] nvn: present interval 3 [ 522.72] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 27 render targets made, 9 texture uploads (2638 KB), 13 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 11/0/0 ms [ 522.72] vulkan: frame resource CPU: image allocation 1 ms (150 calls) [ 522.72] vulkan: frame resource CPU: target reload 7 ms (36 calls) [ 522.84] perf: 43.8 frames a second over 5.0 s (30773 shown in all) [ 522.86] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 16 texture uploads (10127 KB), 16 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 16/0/0 ms [ 522.86] vulkan: frame resource CPU: image allocation 1 ms (156 calls) [ 522.86] vulkan: frame resource CPU: target reload 2 ms (69 calls) [ 525.59] vulkan: a 91 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 27 render targets made, 11 texture uploads (7682 KB), 45 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 44/0/0 ms [ 525.59] vulkan: frame resource CPU: image allocation 1 ms (160 calls) [ 525.59] vulkan: frame resource CPU: target reload 8 ms (44 calls) [ 525.70] vulkan: a 110 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 9 texture uploads (2638 KB), 16 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 15/0/0 ms [ 525.76] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 13 texture uploads (10140 KB), 16 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 16/0/0 ms [ 525.76] vulkan: frame resource CPU: image allocation 1 ms (144 calls) [ 525.76] vulkan: frame resource CPU: target reload 1 ms (58 calls) [ 527.18] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 16 texture uploads (10127 KB), 28 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 28/0/0 ms [ 527.86] perf: 33.9 frames a second over 5.0 s (30943 shown in all) [ 529.85] vulkan: a 156 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 34 render targets made, 11 texture uploads (8564 KB), 44 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 43/0/0 ms [ 529.85] vulkan: frame resource CPU: image allocation 68 ms (171 calls) [ 529.85] vulkan: frame resource CPU: target reload 10 ms (48 calls) [ 529.93] FATAL: vulkan: the GPU device was lost (driver reset or crash) [ 529.93] vulkan: sr failed: VK_ERROR_DEVICE_LOST (-4) at ~/owned.c:335 [ 529.93] vulkan: device lost: the GPU reports [ 529.93] vulkan: device lost: fault address 0x5378dc000 (write invalid, within 0x1000) [ 529.93] FATAL: vulkan: could not submit ownership readback