[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.02] settings: ~\AppData\Roaming\scarletnx\config\recompiled\0100F2C0115B6000\0100F2C0115B6000.ini keeps 2 keys this version does not use (controls_alpha, controls_skin), under [Deprecated]: delete them, or use Settings > App > Clean Old Settings in the launcher [ 0.03] log: written to ~\AppData\Roaming\scarletnx\state\recompiled\0100F2C0115B6000\0100F2C0115B6000_0100F2C0115B6800v720896.log [ 0.03] ScarletNX - The Legend of Zelda: Tears of the Kingdom [ 0.04] build: ScarletNX main 686280e, committed 2026-11-11 (clang 23.1.5, Windows x86_64) [ 0.04] run: started 2026-11-11 19:08:57 UTC [ 0.04] system: Windows 11 26H2 (10.0.26300), AMD Ryzen 7 5700X 8-Core Processor, 16 threads, 32 GB RAM [ 0.04] settings: showcase=1 (default 0), stats=1 (default 0), resolution=2 (default 1), anisotropy=16 (default 0), vulkan_video=1 (default 0), mesh_draws=1 (default 0), astc_mode=2 (default 0), fps_limit=60 (default "game"), async_pipelines=1 (default 0) [ 0.04] last start: ended with an exit, or none before [ 0.04] game: the update of the game in 0100F2C0115B6000, with its settings and saves [ 0.09] fs: ExeFS and RomFS read from the update ~\UPDATE - The Legend of Zelda - Tears of the Kingdom.nsp over the game's dump ~\The Legend of Zelda - Tears of the Kingdom.nsp (16858.7 MB mapped) [ 0.09] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.09] memory: 4 KiB host pages, views are copies (no alias pool) [ 0.09] memory: memory_fit_mode=0 (Auto): the game is told 3285 MiB, the console's being 3285 (the system can still give 20219 MiB, the process holds 73) [ 0.11] Loaded rtld at 0x8000000 [ 0.16] Loaded main at 0x8006000 [ 0.16] Loaded subsdk0 at 0xbae5000 [ 0.17] Loaded sdk at 0xc151000 [ 0.18] symbols: 26834 functions named [ 0.18] hooks: the module calls the functions of the 722 symbols the hooks name through their dispatch slots, and every other function directly (route list f1b76606a7486c69, this runtime's too) [ 0.18] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.18] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.18] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.18] hooks: module sdk, SDK 20.5.22 [ 0.18] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at c1ecca0 runs diag_abort [ 0.18] hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at c40eee0 runs codec_decoder_finalize [ 0.18] hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at c40f090 runs codec_decoder_reset [ 0.18] hook: memcpy at c6d4de0 runs hook_memmove [ 0.18] hook: memmove at c6d4df0 runs hook_memmove [ 0.18] hook: memset at c6d50b0 runs hook_memset [ 0.18] hooks: 6 of the game's functions run the runtime's handlers [ 0.18] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run [ 0.18] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.19] jit: 4 compile threads and the miss thread, 43 pcs of earlier runs queued [ 0.19] jit: compile thread 0 runs at Windows thread priority -1 [ 0.19] jit: compile thread 1 runs at Windows thread priority -1 [ 0.19] npdm: system resource 24 MB, cores 7, priorities ffffffff0000000 [ 0.19] jit: compile thread 2 runs at Windows thread priority -1 [ 0.19] jit: compile thread 3 runs at Windows thread priority -1 [ 0.19] jit: the miss thread runs at Windows thread priority 0: it compiles what a game thread waits for [ 0.19] acc: 1 user, playing as user 1 [ 0.19] time: the time zone is Etc/GMT+4 (UTC-04) [ 0.19] game: 0100f2c0115b6000, version 1.4.3 [ 0.20] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.20] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.21] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.21] pl: the Korean stand-in answers for the console font's private-use characters [ 0.21] pl: the extended stand-in answers for the console font's private-use characters [ 0.21] RomFS: the update's over the game's dump, read in place (16262.7 MB) [ 0.21] game: played with Update 1.4.3 [ 0.31] input: no SDL joysticks detected [ 0.32] video: SDL 3.4.18 on windows [ 0.43] video: a window of 1280x720 pixels, the display's scale 1.25 [ 0.43] freedreno: tu_dont_reserve_descriptor_set=true, for the fifth descriptor set [ 0.52] vulkan: subgroups of 32 lanes, operations 0x7ff, stages 0x3fff: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 0.52] vulkan: a known problem the extension bans do not turn off: shaderFloat16 on NVIDIA GeForce RTX 4070 (NVIDIA, 621.14, driver version 621.14.00): NVIDIA's driver gets FP16 math wrong on Ampere and newer GPUs by yuzu's account, which Eden still follows (yuzu 7277d7fe96 (2021-07-03); extension_bans.txt:64) [ 0.52] vulkan: a known problem the extension bans do not turn off: shaderDenormPreserveFloat16 on NVIDIA GeForce RTX 4070 (NVIDIA, 621.14, driver version 621.14.00): NVIDIA's driver lets a DenormPreserve for 16 bits keep 32-bit denormals too, over a DenormFlushToZero for 32 bits (vkd3d-proton device.c:10180; extension_bans.txt:66) [ 0.52] vulkan: a known problem the extension bans do not turn off: vkCmdClearAttachments on NVIDIA GeForce RTX 4070 (NVIDIA, 621.14, driver version 621.14.00): NVIDIA's driver can lock the GPU up clearing part of a multisampled target, several clears in one command buffer (Dolphin DriverDetails.cpp:116; extension_bans.txt:130) [ 0.52] vulkan: VK_ANDROID_external_memory_android_hardware_buffer: off (the driver has it not) [ 0.52] vulkan: VK_EXT_attachment_feedback_loop_dynamic_state: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_EXT_attachment_feedback_loop_layout: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_EXT_blend_operation_advanced: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_EXT_calibrated_timestamps: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_EXT_conditional_rendering: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_EXT_conservative_rasterization: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_EXT_custom_border_color: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_EXT_depth_clip_control: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_EXT_depth_range_unrestricted: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_EXT_descriptor_buffer: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_EXT_descriptor_heap: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_EXT_device_fault: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_EXT_extended_dynamic_state: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.52] vulkan: VK_EXT_extended_dynamic_state2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.52] vulkan: VK_EXT_extended_dynamic_state3: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_EXT_external_memory_dma_buf: off (the driver has it not) [ 0.52] vulkan: VK_EXT_external_memory_host: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_EXT_fragment_shader_interlock: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_EXT_graphics_pipeline_library: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_EXT_index_type_uint8: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_EXT_load_store_op_none: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_EXT_map_memory_placed: off (the driver has it not) [ 0.52] vulkan: VK_EXT_memory_budget: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_EXT_mesh_shader: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_EXT_pipeline_creation_feedback: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.52] vulkan: VK_EXT_pipeline_robustness: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_EXT_post_depth_coverage: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_EXT_present_timing: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_EXT_primitive_topology_list_restart: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_EXT_provoking_vertex: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_EXT_robustness2: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_EXT_sample_locations: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_EXT_shader_atomic_float: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_EXT_shader_demote_to_helper_invocation: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.52] vulkan: VK_EXT_transform_feedback: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_EXT_vertex_attribute_divisor: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_EXT_vertex_input_dynamic_state: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_GOOGLE_display_timing: off (the driver has it not) [ 0.52] vulkan: VK_KHR_calibrated_timestamps: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_KHR_cooperative_matrix: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_KHR_dynamic_rendering: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.52] vulkan: VK_KHR_dynamic_rendering_local_read: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_KHR_extended_flags: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_KHR_external_memory_fd: off (the driver has it not) [ 0.52] vulkan: VK_KHR_format_feature_flags2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.52] vulkan: VK_KHR_index_type_uint8: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_KHR_load_store_op_none: on (auto: the driver has it, and no ban holds) [ 0.52] vulkan: VK_KHR_maintenance4: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.52] vulkan: VK_KHR_maintenance5: on (auto: the driver has it, and no ban holds) [ 0.54] vulkan: VK_KHR_maintenance8: on (auto: the driver has it, and no ban holds) [ 0.54] vulkan: VK_KHR_map_memory2: on (auto: the driver has it, and no ban holds) [ 0.54] vulkan: VK_KHR_pipeline_library: on (auto: the driver has it, and no ban holds) [ 0.54] vulkan: VK_KHR_portability_subset: off (the driver has it not) [ 0.54] vulkan: VK_KHR_present_id: on (auto: the driver has it, and no ban holds) [ 0.54] vulkan: VK_KHR_present_id2: on (auto: the driver has it, and no ban holds) [ 0.54] vulkan: VK_KHR_present_wait: on (auto: the driver has it, and no ban holds) [ 0.54] vulkan: VK_KHR_present_wait2: on (auto: the driver has it, and no ban holds) [ 0.54] vulkan: VK_KHR_shader_clock: on (auto: the driver has it, and no ban holds) [ 0.54] vulkan: VK_KHR_shader_maximal_reconvergence: on (auto: the driver has it, and no ban holds) [ 0.54] vulkan: VK_KHR_swapchain: on (auto: the driver has it, and no ban holds) [ 0.54] vulkan: VK_KHR_synchronization2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.54] vulkan: VK_KHR_video_decode_av1: on (auto: the driver has it, and no ban holds) [ 0.54] vulkan: VK_KHR_video_decode_h264: on (auto: the driver has it, and no ban holds) [ 0.54] vulkan: VK_KHR_video_decode_queue: on (auto: the driver has it, and no ban holds) [ 0.54] vulkan: VK_KHR_video_queue: on (auto: the driver has it, and no ban holds) [ 0.54] vulkan: VK_NV_device_diagnostic_checkpoints: on (auto: the driver has it, and no ban holds) [ 0.54] vulkan: VK_NV_fragment_coverage_to_color: on (auto: the driver has it, and no ban holds) [ 0.54] vulkan: VK_NV_framebuffer_mixed_samples: on (auto: the driver has it, and no ban holds) [ 0.54] vulkan: VK_VALVE_shader_mixed_float_dot_product: off (the driver has it not) [ 0.55] vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto), uma_memory=auto; VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no [ 0.55] vulkan: H.264 movies decode with Vulkan Video, on queue family 3 (experimental) [ 0.55] vulkan: AV1 movies decode with Vulkan Video, on queue family 3 (experimental) [ 0.55] vulkan: the restart index restarts lists as it does strips, and patch lists (VK_EXT_primitive_topology_list_restart) [ 0.55] vulkan: fragment inputs are the driver's interpolation (NVIDIA's keeps the console's precision) [ 0.55] vulkan: mesh draws use VK_EXT_mesh_shader with task shaders [ 0.55] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce RTX 4070 (NVIDIA, 621.14, driver version 621.14.00) [ 0.55] vulkan: graphics pipeline libraries on: a new pipeline links the parts of its shaders, each compiled once, and is optimized in the background; dynamic pre-rasterization state: polygon mode, depth clamp, provoking vertex, conservative rasterization, patch control points, depth range [ 0.55] vulkan: a depth range of -1 to 1 is the device's (VK_EXT_depth_clip_control, as dynamic state) [ 0.55] vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own [ 0.55] vulkan: dynamic texture offsets use native maintenance8 sampling [ 0.63] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 0.63] vulkan: graphics descriptors use sets [ 0.63] vulkan: astc_mode=2 (BC7): ASTC textures are decoded to RGBA8 at once and encoded again as BC7 between frames, a quarter of RGBA8's memory [ 0.63] vulkan: ASTC textures (native_astc=1, the GPU samples no ASTC, astc_mode=2): encoded again on the GPU: ASTC as BC7 [ 0.63] vulkan: ETC2 and EAC textures (native_etc2=1, the GPU samples no ETC2): decoded on the GPU: ETC2 RGB to RGBA8, ETC2 RGB8A1 to RGBA8, ETC2 RGBA8 to RGBA8, EAC R11 to R16, EAC RG11 to RG16 [ 0.63] vulkan: BCn textures (native_bc=1, the GPU samples BCn, ETC2 not sampled): sampled as the game's blocks: BC1, BC2, BC3, BC4, BC5, BC6H, BC7 [ 0.63] vulkan: the driver that runs: NVIDIA, 621.14 (driver ID 4) [ 0.63] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 0.63] vulkan: NVIDIA GeForce RTX 4070, Vulkan 1.4.357, driver 9b438000, graphics queue family 0, compute 2 (separate family) [ 0.63] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 0.86] vulkan: swapchain 1280x720, 3 images, presents timed, fifo [ 0.86] vulkan: render targets at 2.00x [ 0.87] vulkan: the BC7 cache ~\AppData\Roaming\scarletnx\cache\recompiled\0100F2C0115B6000\shader_cache\0100F2C0115B6000_0100F2C0115B6800v720896.vkbc7 holds 411 levels of 112 MB [ 0.93] vulkan: pipeline cache loaded (88504 KB) [ 0.95] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 0.95] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it (page protection and an exception handler, landing in place) [ 0.95] renderer: Vulkan [ 0.95] vulkan: ~\AppData\Roaming\scarletnx\cache\recompiled\0100F2C0115B6000\shader_cache\0100F2C0115B6000_0100F2C0115B6800v720896.d4-10de-00002786.vkshipped started over: its key differs from this GPU's, driver's and build's (build ScarletNX switch-bundle2 2180d99-dirty (clang 23.1.5, Windows x86_64) in the file, ScarletNX main 686280e (clang 23.1.5, Windows x86_64) now; exe 859187fd6d954335 in the file, none now) [ 0.96] vulkan: ~\AppData\Roaming\scarletnx\cache\recompiled\0100F2C0115B6000\shader_cache\0100F2C0115B6000_0100F2C0115B6800v720896.d4-10de-00002786.vkshaders is of another build or driver (build ScarletNX switch-bundle2 2180d99-dirty (clang 23.1.5, Windows x86_64) in the file, ScarletNX main 686280e (clang 23.1.5, Windows x86_64) now; exe 859187fd6d954335 in the file, none now): its shaders are translated again and its pipelines made again [ 0.98] vulkan: pipeline_threads=0 (Auto): 12 workers make the new pipelines, of 16 CPUs: 2 at the system's normal priority, 10 at its low one (below normal) [ 0.98] vulkan: compute 0a730e4e01931cc1 ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 0.98] vulkan: compute df23c10c71d71afa ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 0.99] vulkan: compute bb6643b3c059756a ready: block 32x1x1, 1 global buffers, 0 textures, 0 images [ 1.00] vulkan: compute d4b6e9c41c1e67ad ready: block 32x1x1, 2 global buffers, 0 textures, 0 images [ 1.00] vulkan: compute e38643790cc90b27 ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 1.01] vulkan: compute c9dc68e1e300a3e8 ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 1.02] vulkan: compute d6e49f17a3522647 ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 1.06] vulkan: compute 729d1640b0eb5257 ready: block 8x8x1, 1 global buffers, 1 textures, 0 images [ 1.06] vulkan: compute 4ef3e5324e7faa7b ready: block 8x8x1, 1 global buffers, 1 textures, 0 images [ 1.06] vulkan: compute fdf0fc0478a9dd88 ready: block 16x16x1, 1 global buffers, 1 textures, 0 images [ 1.06] vulkan: compute 15ad08c662095e58 ready: block 1x1x1, 1 global buffers, 2 textures, 0 images [ 1.07] vulkan: compute 4ee1695b3d355b1a ready: block 32x1x1, 12 global buffers, 1 textures, 0 images [ 3.24] vulkan: 2215 shaders and 1737 pipelines of earlier runs with NVIDIA (driver d4-10de-00002786) loaded from ~\AppData\Roaming\scarletnx\cache\recompiled\0100F2C0115B6000\shader_cache\0100F2C0115B6000_0100F2C0115B6800v720896.d4-10de-00002786.vkshaders in 2295 ms, the pipelines to be made in the background, and 48 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~\AppData\Roaming\scarletnx\cache\recompiled\0100F2C0115B6000\shader_cache\0100F2C0115B6000_0100F2C0115B6800v720896.d4-10de-00002786.vkshipped [ 3.25] vulkan: ~\AppData\Roaming\scarletnx\cache\recompiled\0100F2C0115B6000\shader_cache\0100F2C0115B6000_0100F2C0115B6800v720896.vkscan started over: its key differs from this GPU's, driver's and build's (walk 0969acd059df5224 in the file, 5077d7156f7e5781 now) [ 3.27] vulkan: swapchain 1263x1276, 3 images, presents timed, fifo [ 3.28] vulkan: the on-screen controls' atlas is 1024x352 [ 3.33] vulkan: main.data: 40 shaders found [ 3.33] vulkan: main.data: 11 vertex, 29 fragment [ 4.26] vulkan: TextureShader.bnsh: 2 shaders found [ 4.26] vulkan: TextureShader.bnsh: 1 vertex, 1 fragment [ 8.19] vulkan: swapchain 2538x1276, 3 images, presents timed, fifo [ 8.58] vulkan: main.data: 40 new [ 8.58] vulkan: main.data: 40 translated, 0 already translated, 0 left out, 0 failed [ 8.58] vulkan: TextureShader.bnsh: 2 new [ 8.58] vulkan: TextureShader.bnsh: 2 translated, 0 already translated, 0 left out, 0 failed [ 8.58] vulkan: 42 shaders found: 42 new [ 8.58] vulkan: 42 programs: 42 translated, 0 already translated, 0 left out, 0 failed [ 8.59] vulkan: the game's own shaders: 42 translated new, 42 in ~\AppData\Roaming\scarletnx\cache\recompiled\0100F2C0115B6000\shader_cache\0100F2C0115B6000_0100F2C0115B6800v720896.d4-10de-00002786.vkshipped, in 5341 ms; 0 large ones queued to warm their parts [ 8.97] prepare: 8023 ms before the game started (42 shaders translated from its files, 1737 of 1737 pipelines of earlier runs made), shown in YoRHa's look [ 8.97] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 8.98] [lm] [Memory Profile] ProgramSize : 81420288, Total Available Memory : 3419406336, Total Used Memory : 82472960 [ 8.99] heap: 2106 MB requested (result 0) [ 9.01] nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 84 items in all from its code [ 9.01] nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 9.01] nvn: device 11031a1020 initialized, flags 0 [ 9.01] nvn: window origin upper left [ 9.01] nvn: depth mode near = -w [ 9.01] nvn: sampler pool 11031a41d8: 4096 descriptors at GPU 400000000 [ 9.01] nvn: texture pool 11031a41b8: 33068 descriptors at GPU 400020000 [ 9.01] nvdrv: syncpt_alloc -> 20 [ 9.01] nvdrv: syncpt_alloc -> 21 [ 9.01] nvn: queue 11033d5020 initialized (replay 1) [ 9.01] nvn: the first texture of format 0x25 (target 1, 1920x1080) [ 9.01] nvn: window 11044b81c0: 2 textures, first 1920x1080 format 0x25, SDR, present interval 1 [ 9.02] kernel: thread 80 let go of core 0 in a memory SVC to wait for the renderer, the first time [ 9.25] nvn: virtual pool 11225118e0 (6f00000 bytes at GPU 408480000): 1 requests mapped [ 9.25] nvn: virtual pool 1122511a78 (6f00000 bytes at GPU 40f380000): 1 requests mapped [ 9.25] nvn: virtual pool 1122511c10 (6f00000 bytes at GPU 416280000): 1 requests mapped [ 9.25] nvn: virtual pool 1122511da8 (6f00000 bytes at GPU 41d180000): 1 requests mapped [ 9.25] nvn: virtual pool 1122511f40 (6f00000 bytes at GPU 424080000): 1 requests mapped [ 9.25] nvn: virtual pool 11225120d8 (6f00000 bytes at GPU 42af80000): 1 requests mapped [ 9.25] nvn: virtual pool 1122512270 (6f00000 bytes at GPU 431e80000): 1 requests mapped [ 9.25] nvn: virtual pool 1122512408 (6f00000 bytes at GPU 438d80000): 1 requests mapped [ 9.25] nvn: virtual pool 11225125a0 (6f00000 bytes at GPU 43fc80000): 1 requests mapped [ 9.25] nvn: virtual pool 1122512738 (6f00000 bytes at GPU 446b80000): 1 requests mapped [ 9.25] nvn: virtual pool 11225128d0 (6f00000 bytes at GPU 44da80000): 1 requests mapped [ 9.25] nvn: virtual pool 1122512a68 (6f00000 bytes at GPU 454980000): 1 requests mapped [ 9.25] nvn: virtual pool 1122512c00 (6f00000 bytes at GPU 45b880000): 1 requests mapped [ 9.25] nvn: virtual pool 1122512d98 (6f00000 bytes at GPU 462780000): 1 requests mapped [ 9.25] nvn: virtual pool 1122512f30 (6f00000 bytes at GPU 469680000): 1 requests mapped [ 9.26] nvn: virtual pool 11225130c8 (6f00000 bytes at GPU 470580000): 1 requests mapped [ 9.26] nvdrv: syncpt_alloc -> 22 [ 9.26] vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 21632 uniform and 18432 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 9.26] nvn: the first texture of format 0x26 (target 1, 4x4) [ 9.26] nvn: the first texture of format 0xa (target 1, 4x4) [ 9.27] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 9.61] nvn: the first texture of format 0x1 (target 1, 2048x4096) [ 9.64] audren: the first update, revision REV15 [ 9.65] audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 2 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 9.65] audio: queued 960 bytes of guest PCM [ 9.74] nvn: the first texture of format 0x49 (target 1, 5120x5120) [ 9.75] nvn: the first texture of format 0x5 (target 1, 320x64) [ 9.75] nvn: the first texture of format 0x83 (target 1, 256x256) [ 9.75] nvn: the first texture of format 0x86 (target 1, 256x256) [ 9.75] nvn: the first texture of format 0x7f (target 1, 256x256) [ 9.75] nvn: the first texture of format 0x82 (target 1, 256x256) [ 9.75] nvn: the first texture of format 0x84 (target 1, 64x256) [ 9.75] nvn: the first texture of format 0x85 (target 1, 128x128) [ 9.75] nvn: the first texture of format 0x44 (target 1, 2000x1600) [ 9.77] nvn: the first texture of format 0x6 (target 1, 1000x800) [ 9.78] nvn: the first texture of format 0x80 (target 1, 160x140) [ 9.78] nvn: the first texture of format 0x48 (target 1, 512x512) [ 9.79] nvn: the first texture of format 0xd (target 1, 1000x800) [ 9.79] nvn: the first texture of format 0x4b (target 1, 256x256) [ 9.79] nvn: the first texture of format 0x8e (target 4, 1024x1024) [ 9.79] nvn: the first texture of format 0x46 (target 1, 342x342) [ 9.79] nvn: the first texture of format 0x4c (target 1, 342x342) [ 9.81] nvn: the first texture of format 0x87 (target 1, 200x200) [ 9.82] nvn: the first texture of format 0x29 (target 1, 8x13) [ 9.83] nvn: the first texture of format 0x42 (target 1, 56x105) [ 9.85] nvn: the first texture of format 0x38 (target 1, 32x32) [ 9.98] nvn: the first texture of format 0x79 (target 1, 256x256) [ 9.99] nvn: the first texture of format 0x3f (target 1, 16x16) [ 9.99] nvn: the first texture of format 0x11 (target 1, 256x1) [ 10.00] nvn: the first texture of format 0x2e (target 1, 1x1) [ 10.00] nvn: the first texture of format 0xb (target 0, 1x1) [ 10.00] nvn: the first texture of format 0x32 (target 1, 192x192) [ 10.00] nvn: the first texture of format 0x12 (target 1, 500x400) [ 10.00] nvn: the first texture of format 0x2a (target 1, 4x4) [ 10.03] nvn: the first texture of format 0x88 (target 4, 64x64) [ 10.03] nvn: the first texture of format 0x8c (target 4, 64x64) [ 10.11] nvn: present interval 2 [ 10.11] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 10.16] nvn: window crop 0,0 1920x1080 [ 10.16] nvn: first present, texture 0 of window 11044b81c0 [ 10.16] vulkan: write tracking on (caches skip unchanged memory) [ 10.18] audio: queued nonzero guest PCM (s16 peak 13) [ 10.36] nvn: the first texture of format 0x3d (target 1, 1280x720) [ 10.65] vulkan: swapchain 2560x1440, 3 images, presents timed, fifo [ 11.27] vulkan: 1 draws skipped while their pipelines were made (async_pipelines) [ 12.91] nvn: the first texture of format 0x34 (target 1, 1600x896) [ 12.91] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 12.93] vulkan: a 1024x1024x121 image of 650 MiB, bound in 3 pieces [ 12.94] vulkan: ASTC uploads of more than 4 Mi texels go to the GPU in several submissions [ 12.94] vulkan: descriptor pools of 1024 sets, 0 of them with texture arrays: 21504 uniform and 18432 storage buffers, 65536 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 12.97] vulkan: the 16x8 render target at 504426c00 (512 bytes) published at a release: the CPU read it lately, or an owner is over it [ 12.97] vulkan: the 16x8 render target at 504426400 (512 bytes) published at a release: the CPU read it lately, or an owner is over it [ 12.97] vulkan: the 16x8 render target at 504425c00 (512 bytes) published at a release: the CPU read it lately, or an owner is over it [ 12.97] vulkan: the 16x8 render target at 504425400 (512 bytes) published at a release: the CPU read it lately, or an owner is over it [ 13.10] vulkan: a compute, vertex, tessellation, geometry or mesh program reads the 1600x896 render target at 438d80000 (format 126, depth 1, 1 samples) and no copy of the guest's size could be made of it: the program is given its 3200x1792 image, whose pixels its fetches count [ 13.13] vulkan: 120x67 texture reads the 128x67 render target at 5057e0000: only that region is used [ 13.13] vulkan: 120x67 texture reads the 128x67 render target at 4198f0000: only that region is used [ 13.14] vulkan: 200x112 texture reads the 208x112 render target at 43c3f0000: only that region is used [ 13.14] vulkan: 200x112 texture reads the 208x112 render target at 4198c0000: only that region is used [ 13.14] vulkan: 200x112 texture reads the 208x112 render target at 419960000: only that region is used [ 13.14] vulkan: 100x56 texture reads the 112x56 render target at 43c440000: only that region is used [ 13.14] vulkan: 100x56 texture reads the 112x56 render target at 419920000: only that region is used [ 13.14] vulkan: 100x56 texture reads the 112x56 render target at 419960000: only that region is used [ 13.14] vulkan: the 208x112 render target at 4198c0000 in format d5 takes the pixels of the one in format de [ 13.14] vulkan: 200x112 texture reads the 208x112 render target at 419870000: only that region is used [ 13.14] vulkan: 100x56 texture reads the 112x56 render target at 4198a0000: only that region is used [ 13.17] vulkan: a 262 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 983 render targets made, 103 texture uploads (287815 KB), 0 ms in finishes; 2 internal texture pipelines (7 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 13.17] vulkan: frame resource CPU: image requirements 2 ms (3226 calls) [ 13.17] vulkan: frame resource CPU: image allocation 19 ms (2109 calls) [ 13.17] vulkan: frame resource CPU: target setup 2 ms (983 calls) [ 13.17] vulkan: frame resource CPU: target reload 27 ms (968 calls) [ 13.17] vulkan: frame resource CPU: buffer cache build 36 ms (102 calls) [ 13.18] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory [ 13.19] vulkan: the 400x224 render target at 4198f0000 in format e5 takes the pixels of the one in format d5 [ 13.19] vulkan: the 208x112 render target at 4198c0000 in format de takes the pixels of the one in format d5 [ 13.19] vulkan: the 208x112 render target at 4198c0000 in format d5 takes the pixels of the one in format de [ 13.21] vulkan: the 208x112 render target at 419cf0000 in format d5 takes the pixels of the one in format de [ 13.22] vulkan: the 400x224 render target at 419d20000 in format e5 takes the pixels of the one in format d5 [ 13.23] vulkan: the 208x112 render target at 419cf0000 in format de takes the pixels of the one in format d5 [ 13.23] vulkan: the 208x112 render target at 419cf0000 in format d5 takes the pixels of the one in format de [ 13.23] vulkan: the 400x224 render target at 419d20000 in format e5 takes the pixels of the one in format d5 [ 13.23] vulkan: the 208x112 render target at 419cf0000 in format de takes the pixels of the one in format d5 [ 13.97] perf: 43.4 frames a second over 5.0 s (217 shown in all) [ 14.57] nvn: 882 pieces of the runtime's record memory came back: the game wrote over their recordings [ 14.62] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 34 render targets made, 26 texture uploads (11651 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 14.62] vulkan: frame resource CPU: image allocation 21 ms (163 calls) [ 14.62] vulkan: frame resource CPU: target reload 10 ms (50 calls) [ 18.97] perf: 59.8 frames a second over 5.0 s (516 shown in all) [ 20.37] cpu: 599 presents in 10.19 s (58.8 fps): 55 of the game's threads ran 6.72 s on the host's processors (66% of one, 11.22 ms a present), the whole process 10.12 s (99%); the busiest: thread 126 'ModuleSystemWorker1' 0.89 s, thread 80 'MainThread' 0.81 s, thread 107 'PreActorModelCompose' 0.61 s, thread 127 'ModuleSystemWorker2' 0.58 s, thread 130 'BaseProcExecutor2' 0.34 s [ 20.37] cpu: in those 10.19 s, 522391 SVCs (51283 a second): 0x0b SleepThread 133276, 0x34 WaitForAddress 113973, 0x35 SignalToAddress 113961, 0x1a ArbitrateLock 72659, 0x1b ArbitrateUnlock 70362, 0x21 SendSyncRequest 3969; 0 calls the dispatch table had no code for (RtAPI.miss) [ 20.37] vulkan: 89454 draws, 0 skipped (0 mesh draws, 0 skipped); 3967 dispatches in 697 batches (80 ms waiting), 0 skipped; 11 finishes (12 ms); 6076 reads past queued releases (0 samples counts written on the GPU); 137956 descriptor sets written, 40954 reused (13 descriptor pools, 0 sets with texture arrays taken from them); 32958 draws kept the last one's shaders and pipeline (0 checked), 62073 its targets [ 20.37] vulkan: 0 shaders translated (0 ms), 12 pipelines made (0 from the cache, 13 ms making, 0 ms waited for), 1212 render targets made, 503 texture uploads (357 MB), 21 of them some blocks alone (0 MB); 2 frames over 50 ms in the last 600, the slowest 262 ms [ 20.37] vulkan: pipeline libraries: 1059 pre-rasterization and 1113 fragment shader parts made (171 and 172 from the cache, 2404 and 2854 ms), 3 vertex input and 108 fragment output parts (2 ms); 1749 links (39 ms); 1749 optimized pipelines made in the background (3257 ms) [ 20.37] vulkan: 12 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 20.37] vulkan: the BC7 cache gave 49 levels and took 0 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 20.37] vulkan: 7 ASTC textures made BC7 between frames (489 MB of RGBA8 freed, 8164944 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 20.37] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 20.37] vulkan: memory used and budgeted: heap 0 1757 of 11243 MB (1477 ours, 1328 of it allocated), heap 1 395 of 15577 MB (320 ours, 150 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 20.37] vulkan: caches: 1052 render targets (637 MB, 14 parked), 227 textures (467 MB), 608 buffers (28 MB); 1608 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 20.37] vulkan: 1586 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 768 through a copy; 18955 copies of targets written [ 20.37] vulkan: 50381 rendering passes, 0 clear commands, 13476 attachments cleared and 0 left undefined by their load op; 8610 buffers filled ahead of the passes [ 20.37] vulkan: 30717 passes (61%) ended at renderer.c:314 [ 20.37] vulkan: 7027 passes (14%) ended at surface.c:186 [ 20.37] vulkan: 6517 passes (13%) ended at render.c:248 [ 20.37] vulkan: 1350 passes (3%) ended at texture.c:1522 [ 20.37] vulkan: 934 passes (2%) ended at texture.c:2911 [ 20.37] vulkan: 907 passes (2%) ended at cmd.c:809 [ 20.37] vulkan: 741 passes (1%) ended at surface.c:731 [ 20.37] vulkan: 672 passes (1%) ended at buffer.c:1163 [ 20.37] vulkan: 8 finishes (73%, 1 ms) at surface.c:943 [ 20.37] vulkan: 2 finishes (18%, 7 ms) at renderer.c:555 [ 20.37] vulkan: 1 finishes (9%, 4 ms) at renderer.c:927 [ 20.37] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 59.1 leaves of 4 MiB a present (0.34 ms), the checks 6.9 (0.19 ms, and 0.9 the scanner had) [ 20.37] vulkan: GPU-owned guest memory landed for the CPU 371 times, render targets written back for an engine 0 times; block linear targets watched 994 times, published for a CPU access 0 times and at a release 959 times [ 22.68] nvn: the first texture of format 0x3c (target 1, 210x210) [ 23.50] nvdrv: syncpt_alloc -> 23 [ 23.99] perf: 59.6 frames a second over 5.0 s (815 shown in all) [ 25.08] nvn: 3919 pieces of the runtime's record memory came back: the game wrote over their recordings [ 28.55] nvn: 3149 pieces of the runtime's record memory came back: the game wrote over their recordings [ 28.99] perf: 60.0 frames a second over 5.0 s (1115 shown in all) [ 30.40] cpu: 600 presents in 10.03 s (59.8 fps): 53 of the game's threads ran 5.30 s on the host's processors (53% of one, 8.83 ms a present), the whole process 8.44 s (84%); the busiest: thread 80 'MainThread' 0.84 s, thread 126 'ModuleSystemWorker1' 0.73 s, thread 127 'ModuleSystemWorker2' 0.47 s, thread 130 'BaseProcExecutor2' 0.39 s, thread 129 'BaseProcExecutor1' 0.36 s [ 30.40] cpu: in those 10.03 s, 429457 SVCs (42820 a second): 0x0b SleepThread 135328, 0x34 WaitForAddress 90324, 0x35 SignalToAddress 90322, 0x1a ArbitrateLock 50223, 0x1b ArbitrateUnlock 48606, 0x21 SendSyncRequest 3605; 0 calls the dispatch table had no code for (RtAPI.miss) [ 30.40] vulkan: 168055 draws, 0 skipped (0 mesh draws, 0 skipped); 7706 dispatches in 1501 batches (181 ms waiting), 0 skipped; 19 finishes (13 ms); 14175 reads past queued releases (0 samples counts written on the GPU); 257779 descriptor sets written, 78335 reused (13 descriptor pools, 0 sets with texture arrays taken from them); 63658 draws kept the last one's shaders and pipeline (0 checked), 115944 its targets [ 30.40] vulkan: 0 shaders translated (0 ms), 13 pipelines made (0 from the cache, 13 ms making, 0 ms waited for), 1359 render targets made, 931 texture uploads (417 MB), 26 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [ 30.40] vulkan: pipeline libraries: 1059 pre-rasterization and 1113 fragment shader parts made (171 and 172 from the cache, 2404 and 2854 ms), 3 vertex input and 108 fragment output parts (2 ms); 1750 links (39 ms); 1750 optimized pipelines made in the background (3257 ms) [ 30.40] vulkan: 13 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 30.40] vulkan: the BC7 cache gave 59 levels and took 0 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 30.40] vulkan: 8 ASTC textures made BC7 between frames (610 MB of RGBA8 freed, 8330164 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 30.40] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 30.40] vulkan: memory used and budgeted: heap 0 1845 of 11243 MB (1565 ours, 1460 of it allocated), heap 1 395 of 15577 MB (320 ours, 110 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 30.40] vulkan: caches: 1077 render targets (679 MB, 26 parked), 263 textures (537 MB), 875 buffers (46 MB); 1740 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 30.40] vulkan: 3242 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1908 through a copy; 35109 copies of targets written [ 30.40] vulkan: 103630 rendering passes, 0 clear commands, 30808 attachments cleared and 0 left undefined by their load op; 17975 buffers filled ahead of the passes [ 30.40] vulkan: 31407 passes (59%) ended at renderer.c:314 [ 30.40] vulkan: 8038 passes (15%) ended at surface.c:186 [ 30.40] vulkan: 6587 passes (12%) ended at render.c:248 [ 30.40] vulkan: 2197 passes (4%) ended at texture.c:1522 [ 30.40] vulkan: 1426 passes (3%) ended at texture.c:2911 [ 30.40] vulkan: 922 passes (2%) ended at cmd.c:809 [ 30.40] vulkan: 759 passes (1%) ended at buffer.c:1163 [ 30.40] vulkan: 600 passes (1%) ended at renderer.c:943 [ 30.40] vulkan: 8 finishes (100%, 2 ms) at surface.c:943 [ 30.40] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 73.5 leaves of 4 MiB a present (0.41 ms), the checks 8.1 (0.19 ms, and 0.7 the scanner had) [ 30.40] vulkan: GPU-owned guest memory landed for the CPU 702 times, render targets written back for an engine 0 times; block linear targets watched 995 times, published for a CPU access 0 times and at a release 2262 times [ 34.01] perf: 60.0 frames a second over 5.0 s (1416 shown in all) [ 34.10] nvn: 4254 pieces of the runtime's record memory came back: the game wrote over their recordings [ 35.37] vulkan: draw owner 0x80000000 counts samples passed, with occlusion queries [ 35.37] vulkan: occlusion-tested draws are predicated on the GPU (conditional rendering) [ 35.38] nvn: 298 pieces of the runtime's record memory came back: the game wrote over their recordings [ 39.01] perf: 59.0 frames a second over 5.0 s (1711 shown in all) [ 40.47] nvn: 1800 presents, 1801 submissions [ 40.48] cpu: 600 presents in 10.08 s (59.5 fps): 53 of the game's threads ran 6.19 s on the host's processors (61% of one, 10.31 ms a present), the whole process 11.05 s (110%); the busiest: thread 126 'ModuleSystemWorker1' 1.66 s, thread 80 'MainThread' 1.36 s, thread 127 'ModuleSystemWorker2' 1.12 s, thread 128 'BaseProcExecutor0' 0.45 s, thread 129 'BaseProcExecutor1' 0.45 s [ 40.48] cpu: in those 10.08 s, 371890 SVCs (36886 a second): 0x0b SleepThread 151932, 0x34 WaitForAddress 80999, 0x35 SignalToAddress 80998, 0x1a ArbitrateLock 23460, 0x1b ArbitrateUnlock 22731, 0x21 SendSyncRequest 3108; 0 calls the dispatch table had no code for (RtAPI.miss) [ 40.48] vulkan: 484965 draws, 0 skipped (0 mesh draws, 0 skipped); 16247 dispatches in 3205 batches (345 ms waiting), 0 skipped; 19 finishes (13 ms); 28431 reads past queued releases (0 samples counts written on the GPU); 677027 descriptor sets written, 292907 reused (14 descriptor pools, 0 sets with texture arrays taken from them); 273570 draws kept the last one's shaders and pipeline (0 checked), 392674 its targets [ 40.48] vulkan: 0 shaders translated (0 ms), 17 pipelines made (0 from the cache, 16 ms making, 0 ms waited for), 1470 render targets made, 1626 texture uploads (527 MB), 29 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [ 40.48] vulkan: pipeline libraries: 1060 pre-rasterization and 1116 fragment shader parts made (171 and 172 from the cache, 2405 and 2855 ms), 3 vertex input and 108 fragment output parts (2 ms); 1754 links (39 ms); 1754 optimized pipelines made in the background (3259 ms) [ 40.48] vulkan: 17 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 40.48] vulkan: the BC7 cache gave 59 levels and took 0 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 40.48] vulkan: 8 ASTC textures made BC7 between frames (610 MB of RGBA8 freed, 8330164 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 40.48] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 40.48] vulkan: memory used and budgeted: heap 0 2100 of 11243 MB (1818 ours, 1527 of it allocated), heap 1 527 of 15577 MB (448 ours, 164 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 40.48] vulkan: caches: 1110 render targets (722 MB, 37 parked), 307 textures (547 MB), 1685 buffers (37 MB); 1809 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 40.48] vulkan: 6324 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3522 through a copy; 62808 copies of targets written [ 40.48] vulkan: 187322 rendering passes, 0 clear commands, 55675 attachments cleared and 0 left undefined by their load op; 33364 buffers filled ahead of the passes [ 40.48] vulkan: 50069 passes (60%) ended at renderer.c:314 [ 40.48] vulkan: 11845 passes (14%) ended at surface.c:186 [ 40.48] vulkan: 10425 passes (12%) ended at render.c:248 [ 40.48] vulkan: 3170 passes (4%) ended at texture.c:1522 [ 40.48] vulkan: 2014 passes (2%) ended at texture.c:2911 [ 40.48] vulkan: 1485 passes (2%) ended at cmd.c:809 [ 40.48] vulkan: 1371 passes (2%) ended at buffer.c:1163 [ 40.48] vulkan: 834 passes (1%) ended at compute.c:1997 [ 40.48] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 117.7 leaves of 4 MiB a present (0.63 ms), the checks 8.8 (0.18 ms, and 0.9 the scanner had) [ 40.48] vulkan: GPU-owned guest memory landed for the CPU 1199 times, render targets written back for an engine 0 times; block linear targets watched 998 times, published for a CPU access 0 times and at a release 4145 times [ 40.88] nvn: 3516 pieces of the runtime's record memory came back: the game wrote over their recordings [ 44.02] perf: 60.0 frames a second over 5.0 s (2012 shown in all) [ 49.02] perf: 60.0 frames a second over 5.0 s (2312 shown in all) [ 50.48] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 8.25 s on the host's processors (83% of one, 13.75 ms a present), the whole process 14.94 s (149%); the busiest: thread 126 'ModuleSystemWorker1' 2.11 s, thread 80 'MainThread' 1.69 s, thread 127 'ModuleSystemWorker2' 1.36 s, thread 128 'BaseProcExecutor0' 0.81 s, thread 129 'BaseProcExecutor1' 0.80 s [ 50.48] cpu: in those 10.00 s, 450055 SVCs (45010 a second): 0x0b SleepThread 217208, 0x35 SignalToAddress 88021, 0x34 WaitForAddress 88020, 0x1a ArbitrateLock 22308, 0x1b ArbitrateUnlock 21792, 0x21 SendSyncRequest 4287; 0 calls the dispatch table had no code for (RtAPI.miss) [ 50.48] vulkan: 926244 draws, 0 skipped (0 mesh draws, 0 skipped); 28118 dispatches in 5412 batches (544 ms waiting), 0 skipped; 19 finishes (13 ms); 48881 reads past queued releases (0 samples counts written on the GPU); 1234392 descriptor sets written, 618100 reused (14 descriptor pools, 0 sets with texture arrays taken from them); 578170 draws kept the last one's shaders and pipeline (0 checked), 789894 its targets [ 50.48] vulkan: 0 shaders translated (0 ms), 17 pipelines made (0 from the cache, 16 ms making, 0 ms waited for), 1526 render targets made, 2275 texture uploads (593 MB), 30 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [ 50.48] vulkan: pipeline libraries: 1060 pre-rasterization and 1116 fragment shader parts made (171 and 172 from the cache, 2405 and 2855 ms), 3 vertex input and 108 fragment output parts (2 ms); 1754 links (39 ms); 1754 optimized pipelines made in the background (3259 ms) [ 50.48] vulkan: 17 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 50.48] vulkan: the BC7 cache gave 60 levels and took 0 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 50.48] vulkan: 9 ASTC textures made BC7 between frames (610 MB of RGBA8 freed, 8330165 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 50.48] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 50.48] vulkan: memory used and budgeted: heap 0 2169 of 11243 MB (1887 ours, 1614 of it allocated), heap 1 399 of 15577 MB (320 ours, 166 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 50.48] vulkan: caches: 1091 render targets (766 MB, 38 parked), 346 textures (582 MB), 1873 buffers (39 MB); 1896 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 50.48] vulkan: 9444 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5487 through a copy; 95201 copies of targets written [ 50.48] vulkan: 284634 rendering passes, 0 clear commands, 85399 attachments cleared and 0 left undefined by their load op; 51297 buffers filled ahead of the passes [ 50.48] vulkan: 57773 passes (59%) ended at renderer.c:314 [ 50.48] vulkan: 13925 passes (14%) ended at surface.c:186 [ 50.48] vulkan: 11942 passes (12%) ended at render.c:248 [ 50.48] vulkan: 3531 passes (4%) ended at texture.c:1522 [ 50.48] vulkan: 2405 passes (2%) ended at texture.c:2911 [ 50.48] vulkan: 1795 passes (2%) ended at cmd.c:809 [ 50.48] vulkan: 1792 passes (2%) ended at buffer.c:1163 [ 50.48] vulkan: 1196 passes (1%) ended at compute.c:1997 [ 50.48] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 133.8 leaves of 4 MiB a present (0.71 ms), the checks 8.1 (0.15 ms, and 0.9 the scanner had) [ 50.48] vulkan: GPU-owned guest memory landed for the CPU 1795 times, render targets written back for an engine 0 times; block linear targets watched 998 times, published for a CPU access 0 times and at a release 6209 times [ 54.02] perf: 60.0 frames a second over 5.0 s (2612 shown in all) [ 57.58] nvn: 12458 pieces of the runtime's record memory came back: the game wrote over their recordings [ 58.96] vulkan: 16 of the 42 shaders translated from the game's files found by its draws so far [ 59.06] perf: 60.1 frames a second over 5.0 s (2915 shown in all) [ 60.48] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 11.78 s on the host's processors (118% of one, 19.64 ms a present), the whole process 18.44 s (184%); the busiest: thread 129 'BaseProcExecutor1' 2.06 s, thread 130 'BaseProcExecutor2' 2.00 s, thread 128 'BaseProcExecutor0' 1.88 s, thread 126 'ModuleSystemWorker1' 1.72 s, thread 80 'MainThread' 1.70 s [ 60.48] cpu: in those 10.00 s, 669335 SVCs (66926 a second): 0x0b SleepThread 398095, 0x34 WaitForAddress 109793, 0x35 SignalToAddress 109793, 0x1a ArbitrateLock 18954, 0x1b ArbitrateUnlock 18407, 0x21 SendSyncRequest 5887; 0 calls the dispatch table had no code for (RtAPI.miss) [ 60.48] vulkan: 1336571 draws, 0 skipped (0 mesh draws, 0 skipped); 40634 dispatches in 7808 batches (742 ms waiting), 0 skipped; 19 finishes (13 ms); 66652 reads past queued releases (0 samples counts written on the GPU); 1741237 descriptor sets written, 931909 reused (14 descriptor pools, 0 sets with texture arrays taken from them); 863023 draws kept the last one's shaders and pipeline (0 checked), 1162657 its targets [ 60.48] vulkan: 0 shaders translated (0 ms), 17 pipelines made (0 from the cache, 16 ms making, 0 ms waited for), 1544 render targets made, 2961 texture uploads (724 MB), 31 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [ 60.48] vulkan: pipeline libraries: 1060 pre-rasterization and 1116 fragment shader parts made (171 and 172 from the cache, 2405 and 2855 ms), 3 vertex input and 108 fragment output parts (2 ms); 1754 links (39 ms); 1754 optimized pipelines made in the background (3259 ms) [ 60.48] vulkan: 17 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 60.48] vulkan: the BC7 cache gave 60 levels and took 0 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 60.48] vulkan: 9 ASTC textures made BC7 between frames (610 MB of RGBA8 freed, 8330165 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 60.48] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 60.48] vulkan: memory used and budgeted: heap 0 2165 of 11243 MB (1883 ours, 1630 of it allocated), heap 1 399 of 15577 MB (320 ours, 178 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 60.48] vulkan: caches: 1080 render targets (755 MB, 29 parked), 366 textures (604 MB), 2181 buffers (44 MB); 1912 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 60.48] vulkan: 13847 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7517 through a copy; 120805 copies of targets written [ 60.48] vulkan: 374453 rendering passes, 0 clear commands, 114942 attachments cleared and 0 left undefined by their load op; 71693 buffers filled ahead of the passes [ 60.48] vulkan: 51011 passes (57%) ended at renderer.c:314 [ 60.48] vulkan: 14097 passes (16%) ended at surface.c:186 [ 60.48] vulkan: 11448 passes (13%) ended at render.c:248 [ 60.48] vulkan: 3493 passes (4%) ended at texture.c:1522 [ 60.48] vulkan: 2459 passes (3%) ended at texture.c:2911 [ 60.48] vulkan: 1774 passes (2%) ended at buffer.c:1163 [ 60.48] vulkan: 1587 passes (2%) ended at cmd.c:809 [ 60.48] vulkan: 1185 passes (1%) ended at compute.c:1997 [ 60.48] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 136.2 leaves of 4 MiB a present (0.73 ms), the checks 8.2 (0.14 ms, and 0.9 the scanner had) [ 60.48] vulkan: GPU-owned guest memory landed for the CPU 2374 times, render targets written back for an engine 0 times; block linear targets watched 999 times, published for a CPU access 0 times and at a release 8263 times [ 64.07] perf: 59.9 frames a second over 5.0 s (3215 shown in all) [ 67.11] vulkan: swapchain 2538x1276, 3 images, presents timed, fifo [ 69.07] perf: 60.0 frames a second over 5.0 s (3515 shown in all) [ 70.47] nvn: 3600 presents, 3607 submissions [ 70.48] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 12.48 s on the host's processors (125% of one, 20.81 ms a present), the whole process 18.05 s (180%); the busiest: thread 129 'BaseProcExecutor1' 2.23 s, thread 130 'BaseProcExecutor2' 2.23 s, thread 128 'BaseProcExecutor0' 2.12 s, thread 80 'MainThread' 1.81 s, thread 126 'ModuleSystemWorker1' 1.78 s [ 70.48] cpu: in those 10.00 s, 689200 SVCs (68918 a second): 0x0b SleepThread 420712, 0x35 SignalToAddress 107660, 0x34 WaitForAddress 107658, 0x1a ArbitrateLock 19388, 0x1b ArbitrateUnlock 18886, 0x21 SendSyncRequest 6488; 0 calls the dispatch table had no code for (RtAPI.miss) [ 70.48] vulkan: 1715849 draws, 0 skipped (0 mesh draws, 0 skipped); 52650 dispatches in 10005 batches (945 ms waiting), 0 skipped; 21 finishes (17 ms); 89374 reads past queued releases (0 samples counts written on the GPU); 2231097 descriptor sets written, 1200605 reused (14 descriptor pools, 0 sets with texture arrays taken from them); 1103342 draws kept the last one's shaders and pipeline (0 checked), 1503297 its targets [ 70.48] vulkan: 0 shaders translated (0 ms), 25 pipelines made (0 from the cache, 17 ms making, 0 ms waited for), 1633 render targets made, 3696 texture uploads (762 MB), 61 of them some blocks alone (2 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [ 70.48] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 108 fragment output parts (2 ms); 1762 links (39 ms); 1762 optimized pipelines made in the background (3260 ms) [ 70.48] vulkan: 25 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 70.48] vulkan: the BC7 cache gave 82 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 70.48] vulkan: 16 ASTC textures made BC7 between frames (615 MB of RGBA8 freed, 8338467 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 70.48] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 70.48] vulkan: memory used and budgeted: heap 0 2149 of 11243 MB (1917 ours, 1744 of it allocated), heap 1 399 of 15577 MB (320 ours, 178 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 70.48] vulkan: caches: 1138 render targets (818 MB, 52 parked), 399 textures (607 MB), 2180 buffers (46 MB); 1966 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 70.48] vulkan: 18279 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9735 through a copy; 149223 copies of targets written [ 70.48] vulkan: 469866 rendering passes, 0 clear commands, 147204 attachments cleared and 0 left undefined by their load op; 91727 buffers filled ahead of the passes [ 70.48] vulkan: 54289 passes (57%) ended at renderer.c:314 [ 70.48] vulkan: 14851 passes (16%) ended at surface.c:186 [ 70.48] vulkan: 12534 passes (13%) ended at render.c:248 [ 70.48] vulkan: 3482 passes (4%) ended at texture.c:1522 [ 70.48] vulkan: 2651 passes (3%) ended at texture.c:2911 [ 70.48] vulkan: 1763 passes (2%) ended at buffer.c:1163 [ 70.48] vulkan: 1595 passes (2%) ended at cmd.c:809 [ 70.48] vulkan: 1190 passes (1%) ended at compute.c:1997 [ 70.48] vulkan: 1 finishes (50%, 3 ms) at renderer.c:555 [ 70.48] vulkan: 1 finishes (50%, 1 ms) at surface.c:943 [ 70.48] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 141.5 leaves of 4 MiB a present (0.76 ms), the checks 8.7 (0.19 ms, and 0.8 the scanner had) [ 70.48] vulkan: GPU-owned guest memory landed for the CPU 2951 times, render targets written back for an engine 0 times; block linear targets watched 1005 times, published for a CPU access 0 times and at a release 11639 times [ 70.71] nvn: 11404 pieces of the runtime's record memory came back: the game wrote over their recordings [ 74.09] perf: 60.0 frames a second over 5.0 s (3816 shown in all) [ 76.51] vulkan: a 209 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (6 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 76.77] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (6 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 76.88] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (148 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 79.11] perf: 56.2 frames a second over 5.0 s (4098 shown in all) [ 80.81] cpu: 600 presents in 10.33 s (58.1 fps): 53 of the game's threads ran 13.28 s on the host's processors (129% of one, 22.14 ms a present), the whole process 19.55 s (189%); the busiest: thread 130 'BaseProcExecutor2' 2.50 s, thread 128 'BaseProcExecutor0' 2.33 s, thread 129 'BaseProcExecutor1' 2.30 s, thread 126 'ModuleSystemWorker1' 1.83 s, thread 80 'MainThread' 1.73 s [ 80.81] cpu: in those 10.33 s, 761857 SVCs (73766 a second): 0x0b SleepThread 466592, 0x35 SignalToAddress 118228, 0x34 WaitForAddress 118226, 0x1a ArbitrateLock 22191, 0x1b ArbitrateUnlock 21606, 0x21 SendSyncRequest 6392; 0 calls the dispatch table had no code for (RtAPI.miss) [ 80.81] vulkan: 2169695 draws, 0 skipped (0 mesh draws, 0 skipped); 65217 dispatches in 12402 batches (1168 ms waiting), 0 skipped; 21 finishes (17 ms); 109552 reads past queued releases (0 samples counts written on the GPU); 2822082 descriptor sets written, 1517312 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 1411155 draws kept the last one's shaders and pipeline (0 checked), 1916140 its targets [ 80.81] vulkan: 0 shaders translated (0 ms), 25 pipelines made (0 from the cache, 17 ms making, 0 ms waited for), 1723 render targets made, 4336 texture uploads (805 MB), 64 of them some blocks alone (3 MB); 3 frames over 50 ms in the last 600, the slowest 209 ms [ 80.81] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 108 fragment output parts (2 ms); 1762 links (39 ms); 1762 optimized pipelines made in the background (3260 ms) [ 80.81] vulkan: 25 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 80.81] vulkan: the BC7 cache gave 82 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 80.81] vulkan: 16 ASTC textures made BC7 between frames (615 MB of RGBA8 freed, 8338467 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 80.81] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 80.81] vulkan: memory used and budgeted: heap 0 2149 of 11243 MB (1918 ours, 1719 of it allocated), heap 1 399 of 15577 MB (320 ours, 194 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 80.81] vulkan: caches: 1107 render targets (796 MB, 33 parked), 436 textures (621 MB), 1680 buffers (48 MB); 1943 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 80.81] vulkan: 21406 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 11765 through a copy; 179822 copies of targets written [ 80.81] vulkan: 566741 rendering passes, 0 clear commands, 178701 attachments cleared and 0 left undefined by their load op; 111824 buffers filled ahead of the passes [ 80.81] vulkan: 56430 passes (58%) ended at renderer.c:314 [ 80.81] vulkan: 15421 passes (16%) ended at surface.c:186 [ 80.81] vulkan: 11509 passes (12%) ended at render.c:248 [ 80.81] vulkan: 3695 passes (4%) ended at texture.c:1522 [ 80.81] vulkan: 2496 passes (3%) ended at texture.c:2911 [ 80.81] vulkan: 1786 passes (2%) ended at cmd.c:809 [ 80.81] vulkan: 1764 passes (2%) ended at buffer.c:1163 [ 80.81] vulkan: 1176 passes (1%) ended at compute.c:1997 [ 80.81] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 140.8 leaves of 4 MiB a present (0.76 ms), the checks 9.3 (0.18 ms, and 0.7 the scanner had) [ 80.81] vulkan: GPU-owned guest memory landed for the CPU 3541 times, render targets written back for an engine 0 times; block linear targets watched 1005 times, published for a CPU access 0 times and at a release 13711 times [ 83.44] vulkan: a 150 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (148 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 83.50] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (6 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 84.12] perf: 58.0 frames a second over 5.0 s (4389 shown in all) [ 89.12] perf: 60.0 frames a second over 5.0 s (4689 shown in all) [ 90.96] cpu: 600 presents in 10.16 s (59.1 fps): 53 of the game's threads ran 12.44 s on the host's processors (122% of one, 20.73 ms a present), the whole process 17.94 s (177%); the busiest: thread 80 'MainThread' 2.11 s, thread 126 'ModuleSystemWorker1' 2.09 s, thread 128 'BaseProcExecutor0' 1.92 s, thread 127 'ModuleSystemWorker2' 1.86 s, thread 130 'BaseProcExecutor2' 1.77 s [ 90.96] cpu: in those 10.16 s, 672470 SVCs (66209 a second): 0x0b SleepThread 394049, 0x34 WaitForAddress 113402, 0x35 SignalToAddress 113402, 0x1a ArbitrateLock 18486, 0x1b ArbitrateUnlock 17970, 0x21 SendSyncRequest 6659; 0 calls the dispatch table had no code for (RtAPI.miss) [ 90.97] vulkan: 2431912 draws, 0 skipped (0 mesh draws, 0 skipped); 78106 dispatches in 14833 batches (1429 ms waiting), 0 skipped; 21 finishes (17 ms); 133750 reads past queued releases (0 samples counts written on the GPU); 3191990 descriptor sets written, 1671838 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 1550937 draws kept the last one's shaders and pipeline (0 checked), 2141906 its targets [ 90.97] vulkan: 0 shaders translated (0 ms), 25 pipelines made (0 from the cache, 17 ms making, 0 ms waited for), 1736 render targets made, 4942 texture uploads (836 MB), 66 of them some blocks alone (3 MB); 2 frames over 50 ms in the last 600, the slowest 150 ms [ 90.97] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 108 fragment output parts (2 ms); 1762 links (39 ms); 1762 optimized pipelines made in the background (3260 ms) [ 90.97] vulkan: 25 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 90.97] vulkan: the BC7 cache gave 82 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 90.97] vulkan: 16 ASTC textures made BC7 between frames (615 MB of RGBA8 freed, 8338467 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 90.97] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 90.97] vulkan: memory used and budgeted: heap 0 2141 of 11243 MB (1910 ours, 1699 of it allocated), heap 1 399 of 15577 MB (320 ours, 178 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 90.97] vulkan: caches: 1103 render targets (789 MB, 31 parked), 428 textures (620 MB), 1897 buffers (42 MB); 1931 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 90.97] vulkan: 23351 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14074 through a copy; 206730 copies of targets written [ 90.97] vulkan: 660273 rendering passes, 0 clear commands, 211563 attachments cleared and 0 left undefined by their load op; 130684 buffers filled ahead of the passes [ 90.97] vulkan: 53245 passes (57%) ended at renderer.c:314 [ 90.97] vulkan: 14829 passes (16%) ended at surface.c:186 [ 90.97] vulkan: 12264 passes (13%) ended at render.c:248 [ 90.97] vulkan: 3561 passes (4%) ended at texture.c:1522 [ 90.97] vulkan: 2843 passes (3%) ended at texture.c:2911 [ 90.97] vulkan: 1731 passes (2%) ended at buffer.c:1163 [ 90.97] vulkan: 1306 passes (1%) ended at cmd.c:809 [ 90.97] vulkan: 1180 passes (1%) ended at compute.c:1997 [ 90.97] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 137.9 leaves of 4 MiB a present (0.77 ms), the checks 11.9 (0.26 ms, and 0.6 the scanner had) [ 90.97] vulkan: GPU-owned guest memory landed for the CPU 4135 times, render targets written back for an engine 0 times; block linear targets watched 1005 times, published for a CPU access 0 times and at a release 15774 times [ 94.14] perf: 60.0 frames a second over 5.0 s (4990 shown in all) [ 95.52] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 29 render targets made, 151 texture uploads (135159 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 95.52] vulkan: frame resource CPU: image allocation 2 ms (236 calls) [ 95.52] vulkan: frame resource CPU: target reload 4 ms (30 calls) [ 96.04] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/62/0 ms [ 96.71] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 62 render targets made, 6 texture uploads (5186 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 96.71] vulkan: frame resource CPU: image allocation 6 ms (133 calls) [ 96.71] vulkan: frame resource CPU: target reload 11 ms (50 calls) [ 97.20] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 63 render targets made, 6 texture uploads (6306 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 97.20] vulkan: frame resource CPU: image allocation 28 ms (167 calls) [ 97.20] vulkan: frame resource CPU: target reload 23 ms (51 calls) [ 97.52] vulkan: swapchain 2538x1276, 3 images, presents timed, fifo [ 99.14] perf: 57.8 frames a second over 5.0 s (5279 shown in all) [ 99.97] vulkan: a 88 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (6 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 100.05] vulkan: a 80 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (6 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 100.09] nvn: present interval 3 [ 100.10] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (148 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 100.19] nvn: present interval 2 [ 101.31] nvn: 5400 presents, 5419 submissions [ 101.31] cpu: 600 presents in 10.35 s (58.0 fps): 53 of the game's threads ran 14.02 s on the host's processors (135% of one, 23.36 ms a present), the whole process 20.16 s (195%); the busiest: thread 126 'ModuleSystemWorker1' 2.33 s, thread 130 'BaseProcExecutor2' 2.17 s, thread 128 'BaseProcExecutor0' 2.16 s, thread 80 'MainThread' 2.03 s, thread 127 'ModuleSystemWorker2' 1.92 s [ 101.31] cpu: in those 10.35 s, 764720 SVCs (73887 a second): 0x0b SleepThread 490448, 0x34 WaitForAddress 111099, 0x35 SignalToAddress 111099, 0x1a ArbitrateLock 19374, 0x1b ArbitrateUnlock 18838, 0x21 SendSyncRequest 5274; 0 calls the dispatch table had no code for (RtAPI.miss) [ 101.32] vulkan: 2801758 draws, 0 skipped (0 mesh draws, 0 skipped); 89311 dispatches in 17007 batches (1667 ms waiting), 0 skipped; 22 finishes (19 ms); 152653 reads past queued releases (0 samples counts written on the GPU); 3687318 descriptor sets written, 1916202 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 1781383 draws kept the last one's shaders and pipeline (0 checked), 2475774 its targets [ 101.32] vulkan: 0 shaders translated (0 ms), 25 pipelines made (0 from the cache, 17 ms making, 0 ms waited for), 2030 render targets made, 5669 texture uploads (1017 MB), 66 of them some blocks alone (3 MB); 7 frames over 50 ms in the last 600, the slowest 88 ms [ 101.32] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 108 fragment output parts (2 ms); 1762 links (39 ms); 1762 optimized pipelines made in the background (3260 ms) [ 101.32] vulkan: 25 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 101.32] vulkan: the BC7 cache gave 102 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 101.32] vulkan: 20 ASTC textures made BC7 between frames (618 MB of RGBA8 freed, 8343262 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 101.32] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 101.32] vulkan: memory used and budgeted: heap 0 2515 of 11243 MB (2279 ours, 1938 of it allocated), heap 1 399 of 15577 MB (320 ours, 170 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 101.32] vulkan: caches: 1165 render targets (955 MB, 34 parked), 428 textures (640 MB), 1862 buffers (47 MB); 2173 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 101.32] vulkan: 25735 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15773 through a copy; 235215 copies of targets written [ 101.32] vulkan: 745549 rendering passes, 0 clear commands, 239375 attachments cleared and 0 left undefined by their load op; 148799 buffers filled ahead of the passes [ 101.32] vulkan: 49091 passes (58%) ended at renderer.c:314 [ 101.32] vulkan: 13332 passes (16%) ended at surface.c:186 [ 101.32] vulkan: 10733 passes (13%) ended at render.c:248 [ 101.32] vulkan: 2988 passes (4%) ended at texture.c:1522 [ 101.32] vulkan: 2258 passes (3%) ended at texture.c:2911 [ 101.32] vulkan: 1743 passes (2%) ended at cmd.c:809 [ 101.32] vulkan: 1573 passes (2%) ended at buffer.c:1163 [ 101.32] vulkan: 998 passes (1%) ended at compute.c:1997 [ 101.32] vulkan: 1 finishes (100%, 2 ms) at renderer.c:927 [ 101.32] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 131.0 leaves of 4 MiB a present (0.72 ms), the checks 9.8 (0.20 ms, and 0.7 the scanner had) [ 101.32] vulkan: GPU-owned guest memory landed for the CPU 4668 times, render targets written back for an engine 0 times; block linear targets watched 1020 times, published for a CPU access 0 times and at a release 17609 times [ 104.16] perf: 58.0 frames a second over 5.0 s (5570 shown in all) [ 107.09] stats: off [ 108.12] vulkan: swapchain 2560x1440, 3 images, presents timed, fifo [ 108.71] stats: on, stats_corner=tl [ 109.16] perf: 60.0 frames a second over 5.0 s (5870 shown in all) [ 111.31] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 14.30 s on the host's processors (143% of one, 23.83 ms a present), the whole process 19.84 s (198%); the busiest: thread 126 'ModuleSystemWorker1' 2.48 s, thread 128 'BaseProcExecutor0' 2.42 s, thread 80 'MainThread' 2.28 s, thread 130 'BaseProcExecutor2' 2.27 s, thread 129 'BaseProcExecutor1' 2.00 s [ 111.31] cpu: in those 10.00 s, 750996 SVCs (75100 a second): 0x0b SleepThread 461691, 0x34 WaitForAddress 119591, 0x35 SignalToAddress 119588, 0x1a ArbitrateLock 19603, 0x1b ArbitrateUnlock 19100, 0x21 SendSyncRequest 3011; 0 calls the dispatch table had no code for (RtAPI.miss) [ 111.32] vulkan: 3134111 draws, 0 skipped (0 mesh draws, 0 skipped); 101142 dispatches in 18971 batches (1905 ms waiting), 0 skipped; 23 finishes (22 ms); 165834 reads past queued releases (0 samples counts written on the GPU); 4133477 descriptor sets written, 2134749 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 1973512 draws kept the last one's shaders and pipeline (0 checked), 2767758 its targets [ 111.32] vulkan: 0 shaders translated (0 ms), 30 pipelines made (0 from the cache, 17 ms making, 0 ms waited for), 2194 render targets made, 6280 texture uploads (1066 MB), 69 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 111.32] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1767 links (39 ms); 1767 optimized pipelines made in the background (3260 ms) [ 111.32] vulkan: 30 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 111.32] vulkan: the BC7 cache gave 102 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 111.32] vulkan: 20 ASTC textures made BC7 between frames (618 MB of RGBA8 freed, 8343262 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 111.32] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 111.32] vulkan: memory used and budgeted: heap 0 2555 of 11243 MB (2281 ours, 1908 of it allocated), heap 1 399 of 15577 MB (320 ours, 166 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 111.32] vulkan: caches: 1189 render targets (966 MB, 45 parked), 441 textures (658 MB), 1480 buffers (49 MB); 2182 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 111.32] vulkan: 32809 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 17573 through a copy; 261493 copies of targets written [ 111.32] vulkan: 835973 rendering passes, 0 clear commands, 266732 attachments cleared and 0 left undefined by their load op; 166734 buffers filled ahead of the passes [ 111.32] vulkan: 52722 passes (58%) ended at renderer.c:314 [ 111.32] vulkan: 14190 passes (16%) ended at surface.c:186 [ 111.32] vulkan: 10599 passes (12%) ended at render.c:248 [ 111.32] vulkan: 3524 passes (4%) ended at texture.c:1522 [ 111.32] vulkan: 2259 passes (2%) ended at texture.c:2911 [ 111.32] vulkan: 1792 passes (2%) ended at buffer.c:1163 [ 111.32] vulkan: 1529 passes (2%) ended at cmd.c:809 [ 111.32] vulkan: 1179 passes (1%) ended at compute.c:1997 [ 111.32] vulkan: 1 finishes (100%, 2 ms) at renderer.c:555 [ 111.32] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 137.4 leaves of 4 MiB a present (0.75 ms), the checks 10.9 (0.25 ms, and 0.8 the scanner had) [ 111.32] vulkan: GPU-owned guest memory landed for the CPU 5265 times, render targets written back for an engine 0 times; block linear targets watched 1025 times, published for a CPU access 0 times and at a release 19628 times [ 114.17] perf: 60.0 frames a second over 5.0 s (6171 shown in all) [ 119.17] perf: 60.0 frames a second over 5.0 s (6471 shown in all) [ 121.32] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 14.05 s on the host's processors (140% of one, 23.41 ms a present), the whole process 20.52 s (205%); the busiest: thread 130 'BaseProcExecutor2' 2.41 s, thread 126 'ModuleSystemWorker1' 2.39 s, thread 128 'BaseProcExecutor0' 2.28 s, thread 80 'MainThread' 2.14 s, thread 129 'BaseProcExecutor1' 2.12 s [ 121.32] cpu: in those 10.00 s, 740680 SVCs (74056 a second): 0x0b SleepThread 430708, 0x34 WaitForAddress 127415, 0x35 SignalToAddress 127415, 0x1a ArbitrateLock 22113, 0x1b ArbitrateUnlock 21592, 0x21 SendSyncRequest 3041; 0 calls the dispatch table had no code for (RtAPI.miss) [ 121.32] vulkan: 3550518 draws, 0 skipped (0 mesh draws, 0 skipped); 113200 dispatches in 21130 batches (2142 ms waiting), 0 skipped; 23 finishes (22 ms); 179952 reads past queued releases (0 samples counts written on the GPU); 4664162 descriptor sets written, 2436878 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 2238927 draws kept the last one's shaders and pipeline (0 checked), 3141840 its targets [ 121.32] vulkan: 0 shaders translated (0 ms), 30 pipelines made (0 from the cache, 17 ms making, 0 ms waited for), 2410 render targets made, 6881 texture uploads (1106 MB), 71 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [ 121.32] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1767 links (39 ms); 1767 optimized pipelines made in the background (3260 ms) [ 121.32] vulkan: 30 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 121.32] vulkan: the BC7 cache gave 102 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 121.32] vulkan: 20 ASTC textures made BC7 between frames (618 MB of RGBA8 freed, 8343262 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 121.32] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 121.32] vulkan: memory used and budgeted: heap 0 2526 of 11243 MB (2251 ours, 1875 of it allocated), heap 1 399 of 15577 MB (320 ours, 168 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 121.32] vulkan: caches: 1172 render targets (936 MB, 40 parked), 418 textures (649 MB), 1500 buffers (49 MB); 2149 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 121.32] vulkan: 38759 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 19373 through a copy; 290342 copies of targets written [ 121.32] vulkan: 930324 rendering passes, 0 clear commands, 295017 attachments cleared and 0 left undefined by their load op; 186154 buffers filled ahead of the passes [ 121.32] vulkan: 55379 passes (59%) ended at renderer.c:314 [ 121.32] vulkan: 14853 passes (16%) ended at surface.c:186 [ 121.32] vulkan: 10942 passes (12%) ended at render.c:248 [ 121.32] vulkan: 3629 passes (4%) ended at texture.c:1522 [ 121.32] vulkan: 2229 passes (2%) ended at texture.c:2911 [ 121.32] vulkan: 1792 passes (2%) ended at buffer.c:1163 [ 121.32] vulkan: 1732 passes (2%) ended at cmd.c:809 [ 121.32] vulkan: 1173 passes (1%) ended at compute.c:1997 [ 121.32] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 141.8 leaves of 4 MiB a present (0.76 ms), the checks 9.8 (0.20 ms, and 0.6 the scanner had) [ 121.32] vulkan: GPU-owned guest memory landed for the CPU 5862 times, render targets written back for an engine 0 times; block linear targets watched 1025 times, published for a CPU access 0 times and at a release 21673 times [ 124.17] perf: 60.0 frames a second over 5.0 s (6771 shown in all) [ 129.17] perf: 60.0 frames a second over 5.0 s (7071 shown in all) [ 131.31] nvn: 7200 presents, 7225 submissions [ 131.31] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 13.64 s on the host's processors (136% of one, 22.73 ms a present), the whole process 20.56 s (206%); the busiest: thread 128 'BaseProcExecutor0' 2.25 s, thread 129 'BaseProcExecutor1' 2.17 s, thread 126 'ModuleSystemWorker1' 2.16 s, thread 130 'BaseProcExecutor2' 2.16 s, thread 80 'MainThread' 1.94 s [ 131.31] cpu: in those 10.00 s, 742306 SVCs (74244 a second): 0x0b SleepThread 451445, 0x35 SignalToAddress 119666, 0x34 WaitForAddress 119665, 0x1a ArbitrateLock 20303, 0x1b ArbitrateUnlock 19812, 0x21 SendSyncRequest 3013; 0 calls the dispatch table had no code for (RtAPI.miss) [ 131.31] vulkan: 4093076 draws, 0 skipped (0 mesh draws, 0 skipped); 125324 dispatches in 23530 batches (2354 ms waiting), 0 skipped; 23 finishes (22 ms); 192910 reads past queued releases (0 samples counts written on the GPU); 5322670 descriptor sets written, 2863486 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 2622904 draws kept the last one's shaders and pipeline (0 checked), 3643756 its targets [ 131.31] vulkan: 0 shaders translated (0 ms), 30 pipelines made (0 from the cache, 17 ms making, 0 ms waited for), 2419 render targets made, 7484 texture uploads (1136 MB), 73 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 131.31] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1767 links (39 ms); 1767 optimized pipelines made in the background (3260 ms) [ 131.31] vulkan: 30 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 131.31] vulkan: the BC7 cache gave 102 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 131.31] vulkan: 20 ASTC textures made BC7 between frames (618 MB of RGBA8 freed, 8343262 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 131.31] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 131.31] vulkan: memory used and budgeted: heap 0 2524 of 11243 MB (2251 ours, 1873 of it allocated), heap 1 399 of 15577 MB (320 ours, 164 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 131.31] vulkan: caches: 1173 render targets (937 MB, 42 parked), 418 textures (649 MB), 1477 buffers (48 MB); 2146 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 131.31] vulkan: 49420 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 21173 through a copy; 317283 copies of targets written [ 131.31] vulkan: 1022105 rendering passes, 0 clear commands, 322517 attachments cleared and 0 left undefined by their load op; 206568 buffers filled ahead of the passes [ 131.31] vulkan: 53301 passes (58%) ended at renderer.c:314 [ 131.31] vulkan: 14226 passes (15%) ended at surface.c:186 [ 131.31] vulkan: 10664 passes (12%) ended at render.c:248 [ 131.31] vulkan: 3586 passes (4%) ended at texture.c:1522 [ 131.31] vulkan: 2261 passes (2%) ended at texture.c:2911 [ 131.31] vulkan: 2084 passes (2%) ended at cmd.c:809 [ 131.31] vulkan: 1791 passes (2%) ended at buffer.c:1163 [ 131.31] vulkan: 1185 passes (1%) ended at compute.c:1997 [ 131.31] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 142.2 leaves of 4 MiB a present (0.74 ms), the checks 7.5 (0.11 ms, and 0.4 the scanner had) [ 131.31] vulkan: GPU-owned guest memory landed for the CPU 6443 times, render targets written back for an engine 0 times; block linear targets watched 1025 times, published for a CPU access 0 times and at a release 23673 times [ 134.19] perf: 60.0 frames a second over 5.0 s (7372 shown in all) [ 139.19] perf: 60.0 frames a second over 5.0 s (7672 shown in all) [ 141.31] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 13.91 s on the host's processors (139% of one, 23.18 ms a present), the whole process 20.28 s (203%); the busiest: thread 126 'ModuleSystemWorker1' 2.31 s, thread 128 'BaseProcExecutor0' 2.31 s, thread 130 'BaseProcExecutor2' 2.25 s, thread 80 'MainThread' 2.06 s, thread 129 'BaseProcExecutor1' 2.03 s [ 141.31] cpu: in those 10.00 s, 764875 SVCs (76491 a second): 0x0b SleepThread 490344, 0x34 WaitForAddress 111368, 0x35 SignalToAddress 111368, 0x1a ArbitrateLock 20470, 0x1b ArbitrateUnlock 19906, 0x21 SendSyncRequest 3011; 0 calls the dispatch table had no code for (RtAPI.miss) [ 141.31] vulkan: 4584043 draws, 0 skipped (0 mesh draws, 0 skipped); 137229 dispatches in 25736 batches (2566 ms waiting), 0 skipped; 23 finishes (22 ms); 205900 reads past queued releases (0 samples counts written on the GPU); 5949100 descriptor sets written, 3218990 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 2946704 draws kept the last one's shaders and pipeline (0 checked), 4094438 its targets [ 141.31] vulkan: 0 shaders translated (0 ms), 30 pipelines made (0 from the cache, 17 ms making, 0 ms waited for), 2478 render targets made, 8101 texture uploads (1170 MB), 73 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [ 141.31] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1767 links (39 ms); 1767 optimized pipelines made in the background (3260 ms) [ 141.31] vulkan: 30 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 141.31] vulkan: the BC7 cache gave 102 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 141.31] vulkan: 20 ASTC textures made BC7 between frames (618 MB of RGBA8 freed, 8343262 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 141.31] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 141.31] vulkan: memory used and budgeted: heap 0 2524 of 11243 MB (2251 ours, 1876 of it allocated), heap 1 399 of 15577 MB (320 ours, 164 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 141.31] vulkan: caches: 1169 render targets (935 MB, 40 parked), 432 textures (652 MB), 1409 buffers (48 MB); 2149 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 141.31] vulkan: 60817 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 22973 through a copy; 343652 copies of targets written [ 141.31] vulkan: 1113398 rendering passes, 0 clear commands, 349942 attachments cleared and 0 left undefined by their load op; 226227 buffers filled ahead of the passes [ 141.31] vulkan: 53408 passes (59%) ended at renderer.c:314 [ 141.31] vulkan: 14127 passes (15%) ended at surface.c:186 [ 141.31] vulkan: 10585 passes (12%) ended at render.c:248 [ 141.31] vulkan: 3527 passes (4%) ended at texture.c:1522 [ 141.31] vulkan: 2278 passes (2%) ended at texture.c:2911 [ 141.31] vulkan: 1801 passes (2%) ended at cmd.c:809 [ 141.31] vulkan: 1775 passes (2%) ended at buffer.c:1163 [ 141.31] vulkan: 1187 passes (1%) ended at compute.c:1997 [ 141.31] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 145.0 leaves of 4 MiB a present (0.77 ms), the checks 8.4 (0.17 ms, and 0.6 the scanner had) [ 141.31] vulkan: GPU-owned guest memory landed for the CPU 7037 times, render targets written back for an engine 0 times; block linear targets watched 1025 times, published for a CPU access 0 times and at a release 25674 times [ 144.21] perf: 60.0 frames a second over 5.0 s (7973 shown in all) [ 149.21] perf: 60.0 frames a second over 5.0 s (8273 shown in all) [ 151.32] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 14.69 s on the host's processors (147% of one, 24.48 ms a present), the whole process 21.42 s (214%); the busiest: thread 126 'ModuleSystemWorker1' 2.78 s, thread 130 'BaseProcExecutor2' 2.28 s, thread 128 'BaseProcExecutor0' 2.27 s, thread 80 'MainThread' 2.22 s, thread 129 'BaseProcExecutor1' 1.92 s [ 151.32] cpu: in those 10.00 s, 738329 SVCs (73825 a second): 0x0b SleepThread 460758, 0x34 WaitForAddress 112915, 0x35 SignalToAddress 112914, 0x1a ArbitrateLock 20410, 0x1b ArbitrateUnlock 19917, 0x21 SendSyncRequest 3011; 0 calls the dispatch table had no code for (RtAPI.miss) [ 151.32] vulkan: 5022618 draws, 0 skipped (0 mesh draws, 0 skipped); 149002 dispatches in 27879 batches (2769 ms waiting), 0 skipped; 23 finishes (22 ms); 218924 reads past queued releases (0 samples counts written on the GPU); 6517278 descriptor sets written, 3527962 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 3224200 draws kept the last one's shaders and pipeline (0 checked), 4492052 its targets [ 151.32] vulkan: 0 shaders translated (0 ms), 30 pipelines made (0 from the cache, 17 ms making, 0 ms waited for), 2494 render targets made, 8702 texture uploads (1200 MB), 74 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [ 151.32] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1767 links (39 ms); 1767 optimized pipelines made in the background (3260 ms) [ 151.32] vulkan: 30 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 151.32] vulkan: the BC7 cache gave 102 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 151.32] vulkan: 20 ASTC textures made BC7 between frames (618 MB of RGBA8 freed, 8343262 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 151.32] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 151.32] vulkan: memory used and budgeted: heap 0 2524 of 11243 MB (2251 ours, 1875 of it allocated), heap 1 399 of 15577 MB (320 ours, 164 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 151.32] vulkan: caches: 1172 render targets (936 MB, 42 parked), 432 textures (652 MB), 1430 buffers (47 MB); 2148 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 151.32] vulkan: 71433 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 24773 through a copy; 371008 copies of targets written [ 151.32] vulkan: 1205808 rendering passes, 0 clear commands, 377658 attachments cleared and 0 left undefined by their load op; 245480 buffers filled ahead of the passes [ 151.32] vulkan: 54209 passes (59%) ended at renderer.c:314 [ 151.32] vulkan: 14492 passes (16%) ended at surface.c:186 [ 151.32] vulkan: 10742 passes (12%) ended at render.c:248 [ 151.32] vulkan: 3587 passes (4%) ended at texture.c:1522 [ 151.32] vulkan: 2248 passes (2%) ended at texture.c:2911 [ 151.32] vulkan: 1760 passes (2%) ended at buffer.c:1163 [ 151.32] vulkan: 1604 passes (2%) ended at cmd.c:809 [ 151.32] vulkan: 1189 passes (1%) ended at compute.c:1997 [ 151.32] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 144.2 leaves of 4 MiB a present (0.77 ms), the checks 9.0 (0.20 ms, and 0.7 the scanner had) [ 151.32] vulkan: GPU-owned guest memory landed for the CPU 7626 times, render targets written back for an engine 0 times; block linear targets watched 1025 times, published for a CPU access 0 times and at a release 27673 times [ 154.22] perf: 60.0 frames a second over 5.0 s (8574 shown in all) [ 159.24] perf: 60.0 frames a second over 5.0 s (8875 shown in all) [ 161.31] nvn: 9000 presents, 9031 submissions [ 161.31] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 15.56 s on the host's processors (156% of one, 25.94 ms a present), the whole process 22.83 s (228%); the busiest: thread 128 'BaseProcExecutor0' 2.67 s, thread 130 'BaseProcExecutor2' 2.66 s, thread 129 'BaseProcExecutor1' 2.45 s, thread 126 'ModuleSystemWorker1' 2.27 s, thread 80 'MainThread' 2.17 s [ 161.31] cpu: in those 10.00 s, 849916 SVCs (84995 a second): 0x0b SleepThread 562197, 0x35 SignalToAddress 116466, 0x34 WaitForAddress 116465, 0x1a ArbitrateLock 21548, 0x1b ArbitrateUnlock 20908, 0x21 SendSyncRequest 3749; 0 calls the dispatch table had no code for (RtAPI.miss) [ 161.31] vulkan: 5535498 draws, 0 skipped (0 mesh draws, 0 skipped); 162223 dispatches in 30148 batches (2979 ms waiting), 0 skipped; 23 finishes (22 ms); 233903 reads past queued releases (0 samples counts written on the GPU); 7175389 descriptor sets written, 3895611 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 3558830 draws kept the last one's shaders and pipeline (0 checked), 4963359 its targets [ 161.32] vulkan: 0 shaders translated (0 ms), 30 pipelines made (0 from the cache, 17 ms making, 0 ms waited for), 2574 render targets made, 9359 texture uploads (1251 MB), 74 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms [ 161.32] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1767 links (39 ms); 1767 optimized pipelines made in the background (3260 ms) [ 161.32] vulkan: 30 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 161.32] vulkan: the BC7 cache gave 111 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 161.32] vulkan: 22 ASTC textures made BC7 between frames (618 MB of RGBA8 freed, 8343387 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 161.32] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 161.32] vulkan: memory used and budgeted: heap 0 2552 of 11243 MB (2279 ours, 1937 of it allocated), heap 1 655 of 15577 MB (576 ours, 267 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 161.32] vulkan: caches: 1195 render targets (956 MB, 49 parked), 489 textures (673 MB), 2070 buffers (50 MB); 2210 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 161.32] vulkan: 81973 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26624 through a copy; 399253 copies of targets written [ 161.32] vulkan: 1299945 rendering passes, 0 clear commands, 405802 attachments cleared and 0 left undefined by their load op; 266241 buffers filled ahead of the passes [ 161.32] vulkan: 55028 passes (58%) ended at renderer.c:314 [ 161.32] vulkan: 14583 passes (15%) ended at surface.c:186 [ 161.32] vulkan: 11038 passes (12%) ended at render.c:248 [ 161.32] vulkan: 3655 passes (4%) ended at texture.c:1522 [ 161.32] vulkan: 2176 passes (2%) ended at texture.c:2911 [ 161.32] vulkan: 1844 passes (2%) ended at cmd.c:809 [ 161.32] vulkan: 1774 passes (2%) ended at buffer.c:1163 [ 161.32] vulkan: 1183 passes (1%) ended at compute.c:1997 [ 161.32] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 164.4 leaves of 4 MiB a present (0.84 ms), the checks 7.2 (0.19 ms, and 0.6 the scanner had) [ 161.32] vulkan: GPU-owned guest memory landed for the CPU 8227 times, render targets written back for an engine 0 times; block linear targets watched 1025 times, published for a CPU access 0 times and at a release 29706 times [ 164.24] perf: 60.0 frames a second over 5.0 s (9175 shown in all) [ 169.26] perf: 60.0 frames a second over 5.0 s (9476 shown in all) [ 169.46] vulkan: swapchain 2538x1276, 3 images, presents timed, fifo [ 171.32] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 13.80 s on the host's processors (138% of one, 22.99 ms a present), the whole process 19.22 s (192%); the busiest: thread 130 'BaseProcExecutor2' 2.39 s, thread 126 'ModuleSystemWorker1' 2.34 s, thread 80 'MainThread' 2.09 s, thread 128 'BaseProcExecutor0' 1.98 s, thread 129 'BaseProcExecutor1' 1.97 s [ 171.32] cpu: in those 10.00 s, 674675 SVCs (67465 a second): 0x0b SleepThread 418079, 0x35 SignalToAddress 103808, 0x34 WaitForAddress 103805, 0x1a ArbitrateLock 17739, 0x1b ArbitrateUnlock 16846, 0x21 SendSyncRequest 5982; 0 calls the dispatch table had no code for (RtAPI.miss) [ 171.32] vulkan: 5840959 draws, 0 skipped (0 mesh draws, 0 skipped); 174207 dispatches in 32285 batches (3185 ms waiting), 0 skipped; 24 finishes (25 ms); 260323 reads past queued releases (0 samples counts written on the GPU); 7571258 descriptor sets written, 4110664 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 3726340 draws kept the last one's shaders and pipeline (0 checked), 5232856 its targets [ 171.32] vulkan: 0 shaders translated (0 ms), 30 pipelines made (0 from the cache, 17 ms making, 0 ms waited for), 2584 render targets made, 9989 texture uploads (1281 MB), 75 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms [ 171.32] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1767 links (39 ms); 1767 optimized pipelines made in the background (3260 ms) [ 171.32] vulkan: 30 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 171.32] vulkan: the BC7 cache gave 111 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 171.32] vulkan: 22 ASTC textures made BC7 between frames (618 MB of RGBA8 freed, 8343387 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 171.32] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 171.32] vulkan: memory used and budgeted: heap 0 2478 of 11243 MB (2256 ours, 1880 of it allocated), heap 1 655 of 15577 MB (576 ours, 184 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 171.32] vulkan: caches: 1158 render targets (907 MB, 34 parked), 485 textures (673 MB), 2111 buffers (50 MB); 2103 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 171.32] vulkan: 87332 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 29024 through a copy; 427268 copies of targets written [ 171.32] vulkan: 1395967 rendering passes, 0 clear commands, 439841 attachments cleared and 0 left undefined by their load op; 286502 buffers filled ahead of the passes [ 171.32] vulkan: 54829 passes (57%) ended at renderer.c:314 [ 171.32] vulkan: 15176 passes (16%) ended at surface.c:186 [ 171.32] vulkan: 12609 passes (13%) ended at render.c:248 [ 171.32] vulkan: 3547 passes (4%) ended at texture.c:1522 [ 171.32] vulkan: 2848 passes (3%) ended at texture.c:2911 [ 171.32] vulkan: 1691 passes (2%) ended at buffer.c:1163 [ 171.32] vulkan: 1435 passes (1%) ended at cmd.c:809 [ 171.32] vulkan: 1185 passes (1%) ended at compute.c:1997 [ 171.32] vulkan: 1 finishes (100%, 3 ms) at renderer.c:555 [ 171.32] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 156.0 leaves of 4 MiB a present (0.83 ms), the checks 10.8 (0.31 ms, and 0.4 the scanner had) [ 171.32] vulkan: GPU-owned guest memory landed for the CPU 8823 times, render targets written back for an engine 0 times; block linear targets watched 1025 times, published for a CPU access 0 times and at a release 32321 times [ 174.26] perf: 60.0 frames a second over 5.0 s (9776 shown in all) [ 179.27] perf: 60.0 frames a second over 5.0 s (10077 shown in all) [ 181.31] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 13.94 s on the host's processors (139% of one, 23.23 ms a present), the whole process 19.70 s (197%); the busiest: thread 126 'ModuleSystemWorker1' 2.39 s, thread 80 'MainThread' 2.23 s, thread 130 'BaseProcExecutor2' 2.14 s, thread 128 'BaseProcExecutor0' 2.03 s, thread 127 'ModuleSystemWorker2' 1.98 s [ 181.31] cpu: in those 10.00 s, 679471 SVCs (67954 a second): 0x0b SleepThread 418193, 0x34 WaitForAddress 106574, 0x35 SignalToAddress 106572, 0x1a ArbitrateLock 16992, 0x1b ArbitrateUnlock 16115, 0x21 SendSyncRequest 6607; 0 calls the dispatch table had no code for (RtAPI.miss) [ 181.31] vulkan: 6064471 draws, 0 skipped (0 mesh draws, 0 skipped); 185931 dispatches in 33872 batches (3446 ms waiting), 0 skipped; 24 finishes (25 ms); 286488 reads past queued releases (0 samples counts written on the GPU); 7868244 descriptor sets written, 4260702 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 3834203 draws kept the last one's shaders and pipeline (0 checked), 5421349 its targets [ 181.31] vulkan: 0 shaders translated (0 ms), 30 pipelines made (0 from the cache, 17 ms making, 0 ms waited for), 2588 render targets made, 10588 texture uploads (1312 MB), 76 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [ 181.31] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1767 links (39 ms); 1767 optimized pipelines made in the background (3260 ms) [ 181.31] vulkan: 30 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 181.31] vulkan: the BC7 cache gave 111 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 181.31] vulkan: 22 ASTC textures made BC7 between frames (618 MB of RGBA8 freed, 8343387 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 181.31] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 181.31] vulkan: memory used and budgeted: heap 0 2478 of 11243 MB (2256 ours, 1803 of it allocated), heap 1 399 of 15577 MB (320 ours, 160 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 181.31] vulkan: caches: 1155 render targets (906 MB, 34 parked), 331 textures (606 MB), 1105 buffers (40 MB); 2025 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 181.31] vulkan: 91017 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 31424 through a copy; 454304 copies of targets written [ 181.31] vulkan: 1491352 rendering passes, 0 clear commands, 473799 attachments cleared and 0 left undefined by their load op; 306547 buffers filled ahead of the passes [ 181.31] vulkan: 54102 passes (57%) ended at renderer.c:314 [ 181.31] vulkan: 15260 passes (16%) ended at surface.c:186 [ 181.31] vulkan: 12521 passes (13%) ended at render.c:248 [ 181.31] vulkan: 3573 passes (4%) ended at texture.c:1522 [ 181.31] vulkan: 2845 passes (3%) ended at texture.c:2911 [ 181.31] vulkan: 1642 passes (2%) ended at buffer.c:1163 [ 181.31] vulkan: 1626 passes (2%) ended at cmd.c:809 [ 181.31] vulkan: 1181 passes (1%) ended at compute.c:1997 [ 181.31] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 159.0 leaves of 4 MiB a present (0.85 ms), the checks 10.2 (0.42 ms, and 0.3 the scanner had) [ 181.31] vulkan: GPU-owned guest memory landed for the CPU 9424 times, render targets written back for an engine 0 times; block linear targets watched 1025 times, published for a CPU access 0 times and at a release 34378 times [ 184.29] perf: 60.0 frames a second over 5.0 s (10378 shown in all) [ 189.29] perf: 60.0 frames a second over 5.0 s (10678 shown in all) [ 191.31] nvn: 10800 presents, 10831 submissions [ 191.31] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 13.67 s on the host's processors (137% of one, 22.79 ms a present), the whole process 19.20 s (192%); the busiest: thread 126 'ModuleSystemWorker1' 2.25 s, thread 80 'MainThread' 2.19 s, thread 130 'BaseProcExecutor2' 2.19 s, thread 128 'BaseProcExecutor0' 2.03 s, thread 127 'ModuleSystemWorker2' 1.91 s [ 191.31] cpu: in those 10.00 s, 679444 SVCs (67948 a second): 0x0b SleepThread 418191, 0x35 SignalToAddress 106390, 0x34 WaitForAddress 106387, 0x1a ArbitrateLock 17095, 0x1b ArbitrateUnlock 16205, 0x21 SendSyncRequest 6762; 0 calls the dispatch table had no code for (RtAPI.miss) [ 191.31] vulkan: 6301338 draws, 0 skipped (0 mesh draws, 0 skipped); 197748 dispatches in 35605 batches (3682 ms waiting), 0 skipped; 24 finishes (25 ms); 305333 reads past queued releases (0 samples counts written on the GPU); 8185901 descriptor sets written, 4416779 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 3953142 draws kept the last one's shaders and pipeline (0 checked), 5620734 its targets [ 191.31] vulkan: 0 shaders translated (0 ms), 30 pipelines made (0 from the cache, 17 ms making, 0 ms waited for), 2604 render targets made, 11210 texture uploads (1346 MB), 79 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms [ 191.31] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1767 links (39 ms); 1767 optimized pipelines made in the background (3260 ms) [ 191.31] vulkan: 30 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 191.31] vulkan: the BC7 cache gave 111 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 191.31] vulkan: 22 ASTC textures made BC7 between frames (618 MB of RGBA8 freed, 8343387 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 191.31] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 191.31] vulkan: memory used and budgeted: heap 0 2478 of 11243 MB (2256 ours, 1779 of it allocated), heap 1 399 of 15577 MB (320 ours, 162 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 191.31] vulkan: caches: 1153 render targets (904 MB, 32 parked), 300 textures (587 MB), 1290 buffers (37 MB); 2001 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 191.31] vulkan: 95266 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 33495 through a copy; 480570 copies of targets written [ 191.31] vulkan: 1583061 rendering passes, 0 clear commands, 504235 attachments cleared and 0 left undefined by their load op; 326666 buffers filled ahead of the passes [ 191.31] vulkan: 52240 passes (57%) ended at renderer.c:314 [ 191.31] vulkan: 14536 passes (16%) ended at surface.c:186 [ 191.31] vulkan: 11575 passes (13%) ended at render.c:248 [ 191.31] vulkan: 3898 passes (4%) ended at texture.c:1522 [ 191.31] vulkan: 2432 passes (3%) ended at texture.c:2911 [ 191.31] vulkan: 1732 passes (2%) ended at buffer.c:1163 [ 191.31] vulkan: 1487 passes (2%) ended at cmd.c:809 [ 191.31] vulkan: 1192 passes (1%) ended at compute.c:1997 [ 191.31] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 150.6 leaves of 4 MiB a present (0.81 ms), the checks 10.9 (0.38 ms, and 0.4 the scanner had) [ 191.31] vulkan: GPU-owned guest memory landed for the CPU 10022 times, render targets written back for an engine 0 times; block linear targets watched 1025 times, published for a CPU access 0 times and at a release 36505 times [ 194.31] perf: 60.0 frames a second over 5.0 s (10979 shown in all) [ 199.32] perf: 60.0 frames a second over 5.0 s (11280 shown in all) [ 201.31] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 14.25 s on the host's processors (142% of one, 23.75 ms a present), the whole process 20.16 s (202%); the busiest: thread 130 'BaseProcExecutor2' 2.45 s, thread 129 'BaseProcExecutor1' 2.33 s, thread 128 'BaseProcExecutor0' 2.28 s, thread 126 'ModuleSystemWorker1' 2.23 s, thread 80 'MainThread' 2.02 s [ 201.31] cpu: in those 10.00 s, 685487 SVCs (68543 a second): 0x0b SleepThread 418476, 0x34 WaitForAddress 109688, 0x35 SignalToAddress 109686, 0x1a ArbitrateLock 16739, 0x1b ArbitrateUnlock 15876, 0x21 SendSyncRequest 6606; 0 calls the dispatch table had no code for (RtAPI.miss) [ 201.31] vulkan: 6559963 draws, 0 skipped (0 mesh draws, 0 skipped); 209603 dispatches in 37146 batches (3947 ms waiting), 0 skipped; 24 finishes (25 ms); 326477 reads past queued releases (0 samples counts written on the GPU); 8535134 descriptor sets written, 4584796 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 4086250 draws kept the last one's shaders and pipeline (0 checked), 5842819 its targets [ 201.31] vulkan: 0 shaders translated (0 ms), 30 pipelines made (0 from the cache, 17 ms making, 0 ms waited for), 2621 render targets made, 11829 texture uploads (1381 MB), 81 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 201.31] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1767 links (39 ms); 1767 optimized pipelines made in the background (3260 ms) [ 201.31] vulkan: 30 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 201.31] vulkan: the BC7 cache gave 111 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 201.31] vulkan: 22 ASTC textures made BC7 between frames (618 MB of RGBA8 freed, 8343387 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 201.31] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 201.31] vulkan: memory used and budgeted: heap 0 2481 of 11243 MB (2258 ours, 1792 of it allocated), heap 1 399 of 15577 MB (320 ours, 162 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 201.31] vulkan: caches: 1161 render targets (911 MB, 38 parked), 314 textures (592 MB), 2026 buffers (38 MB); 2015 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 201.31] vulkan: 100306 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 35679 through a copy; 507140 copies of targets written [ 201.31] vulkan: 1676529 rendering passes, 0 clear commands, 535861 attachments cleared and 0 left undefined by their load op; 347198 buffers filled ahead of the passes [ 201.31] vulkan: 53237 passes (57%) ended at renderer.c:314 [ 201.31] vulkan: 14836 passes (16%) ended at surface.c:186 [ 201.31] vulkan: 11850 passes (13%) ended at render.c:248 [ 201.31] vulkan: 3834 passes (4%) ended at texture.c:1522 [ 201.31] vulkan: 2378 passes (3%) ended at texture.c:2911 [ 201.31] vulkan: 1724 passes (2%) ended at buffer.c:1163 [ 201.31] vulkan: 1586 passes (2%) ended at cmd.c:809 [ 201.31] vulkan: 1183 passes (1%) ended at compute.c:1997 [ 201.31] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 151.2 leaves of 4 MiB a present (0.83 ms), the checks 10.9 (0.35 ms, and 0.5 the scanner had) [ 201.31] vulkan: GPU-owned guest memory landed for the CPU 10621 times, render targets written back for an engine 0 times; block linear targets watched 1025 times, published for a CPU access 0 times and at a release 38601 times [ 204.32] perf: 60.0 frames a second over 5.0 s (11580 shown in all) [ 209.34] perf: 60.0 frames a second over 5.0 s (11881 shown in all) [ 211.32] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 14.34 s on the host's processors (143% of one, 23.91 ms a present), the whole process 19.77 s (198%); the busiest: thread 126 'ModuleSystemWorker1' 2.45 s, thread 130 'BaseProcExecutor2' 2.44 s, thread 128 'BaseProcExecutor0' 2.19 s, thread 80 'MainThread' 2.14 s, thread 129 'BaseProcExecutor1' 2.03 s [ 211.32] cpu: in those 10.00 s, 690276 SVCs (69004 a second): 0x0b SleepThread 418383, 0x35 SignalToAddress 112149, 0x34 WaitForAddress 112146, 0x1a ArbitrateLock 16749, 0x1b ArbitrateUnlock 15880, 0x21 SendSyncRequest 6561; 0 calls the dispatch table had no code for (RtAPI.miss) [ 211.32] vulkan: 6747208 draws, 0 skipped (0 mesh draws, 0 skipped); 221093 dispatches in 38413 batches (4248 ms waiting), 0 skipped; 24 finishes (25 ms); 352615 reads past queued releases (0 samples counts written on the GPU); 8781911 descriptor sets written, 4712509 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 4174346 draws kept the last one's shaders and pipeline (0 checked), 5995265 its targets [ 211.32] vulkan: 0 shaders translated (0 ms), 30 pipelines made (0 from the cache, 17 ms making, 0 ms waited for), 2621 render targets made, 12429 texture uploads (1411 MB), 81 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms [ 211.32] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1767 links (39 ms); 1767 optimized pipelines made in the background (3260 ms) [ 211.32] vulkan: 30 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 211.32] vulkan: the BC7 cache gave 111 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 211.32] vulkan: 22 ASTC textures made BC7 between frames (618 MB of RGBA8 freed, 8343387 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 211.32] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 211.32] vulkan: memory used and budgeted: heap 0 2478 of 11243 MB (2256 ours, 1764 of it allocated), heap 1 399 of 15577 MB (320 ours, 162 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 211.32] vulkan: caches: 1157 render targets (906 MB, 34 parked), 310 textures (572 MB), 1735 buffers (35 MB); 1987 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 211.32] vulkan: 103306 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 38079 through a copy; 534167 copies of targets written [ 211.32] vulkan: 1771048 rendering passes, 0 clear commands, 569796 attachments cleared and 0 left undefined by their load op; 365407 buffers filled ahead of the passes [ 211.32] vulkan: 54050 passes (57%) ended at renderer.c:314 [ 211.32] vulkan: 15278 passes (16%) ended at surface.c:186 [ 211.32] vulkan: 12380 passes (13%) ended at render.c:248 [ 211.32] vulkan: 3579 passes (4%) ended at texture.c:1522 [ 211.32] vulkan: 2845 passes (3%) ended at texture.c:2911 [ 211.32] vulkan: 1763 passes (2%) ended at buffer.c:1163 [ 211.32] vulkan: 1532 passes (2%) ended at cmd.c:809 [ 211.32] vulkan: 1192 passes (1%) ended at compute.c:1997 [ 211.32] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 141.6 leaves of 4 MiB a present (0.79 ms), the checks 11.6 (0.43 ms, and 0.4 the scanner had) [ 211.32] vulkan: GPU-owned guest memory landed for the CPU 11223 times, render targets written back for an engine 0 times; block linear targets watched 1025 times, published for a CPU access 0 times and at a release 40600 times [ 214.36] perf: 60.0 frames a second over 5.0 s (12182 shown in all) [ 219.36] perf: 60.0 frames a second over 5.0 s (12482 shown in all) [ 221.31] nvn: 12600 presents, 12631 submissions [ 221.31] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 13.59 s on the host's processors (136% of one, 22.66 ms a present), the whole process 19.41 s (194%); the busiest: thread 130 'BaseProcExecutor2' 2.33 s, thread 80 'MainThread' 2.16 s, thread 126 'ModuleSystemWorker1' 2.16 s, thread 128 'BaseProcExecutor0' 2.16 s, thread 129 'BaseProcExecutor1' 2.05 s [ 221.31] cpu: in those 10.00 s, 689563 SVCs (68976 a second): 0x0b SleepThread 418575, 0x34 WaitForAddress 111624, 0x35 SignalToAddress 111624, 0x1a ArbitrateLock 16774, 0x1b ArbitrateUnlock 15877, 0x21 SendSyncRequest 6677; 0 calls the dispatch table had no code for (RtAPI.miss) [ 221.32] vulkan: 6949277 draws, 0 skipped (0 mesh draws, 0 skipped); 232638 dispatches in 39701 batches (4585 ms waiting), 0 skipped; 24 finishes (25 ms); 375827 reads past queued releases (0 samples counts written on the GPU); 9045356 descriptor sets written, 4853202 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 4271908 draws kept the last one's shaders and pipeline (0 checked), 6161668 its targets [ 221.32] vulkan: 0 shaders translated (0 ms), 30 pipelines made (0 from the cache, 17 ms making, 0 ms waited for), 2639 render targets made, 13035 texture uploads (1464 MB), 81 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms [ 221.32] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1767 links (39 ms); 1767 optimized pipelines made in the background (3260 ms) [ 221.32] vulkan: 30 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 221.32] vulkan: the BC7 cache gave 111 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 221.32] vulkan: 22 ASTC textures made BC7 between frames (618 MB of RGBA8 freed, 8343387 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 221.32] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 221.32] vulkan: memory used and budgeted: heap 0 2481 of 11243 MB (2258 ours, 1776 of it allocated), heap 1 399 of 15577 MB (320 ours, 162 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 221.32] vulkan: caches: 1159 render targets (911 MB, 38 parked), 220 textures (577 MB), 1303 buffers (36 MB); 1998 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 221.32] vulkan: 106891 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 40349 through a copy; 560582 copies of targets written [ 221.32] vulkan: 1863900 rendering passes, 0 clear commands, 602213 attachments cleared and 0 left undefined by their load op; 383968 buffers filled ahead of the passes [ 221.32] vulkan: 53247 passes (57%) ended at renderer.c:314 [ 221.32] vulkan: 14861 passes (16%) ended at surface.c:186 [ 221.32] vulkan: 12014 passes (13%) ended at render.c:248 [ 221.32] vulkan: 3581 passes (4%) ended at texture.c:1522 [ 221.32] vulkan: 2718 passes (3%) ended at texture.c:2911 [ 221.32] vulkan: 1762 passes (2%) ended at buffer.c:1163 [ 221.32] vulkan: 1526 passes (2%) ended at cmd.c:809 [ 221.32] vulkan: 1186 passes (1%) ended at compute.c:1997 [ 221.32] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 142.1 leaves of 4 MiB a present (0.79 ms), the checks 11.6 (0.40 ms, and 0.5 the scanner had) [ 221.32] vulkan: GPU-owned guest memory landed for the CPU 11830 times, render targets written back for an engine 0 times; block linear targets watched 1025 times, published for a CPU access 0 times and at a release 42648 times [ 224.10] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 65 render targets made, 4 texture uploads (6411 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 224.10] vulkan: frame resource CPU: image allocation 15 ms (214 calls) [ 224.10] vulkan: frame resource CPU: target reload 23 ms (72 calls) [ 224.37] perf: 59.8 frames a second over 5.0 s (12782 shown in all) [ 229.37] perf: 60.0 frames a second over 5.0 s (13082 shown in all) [ 231.34] cpu: 600 presents in 10.03 s (59.8 fps): 53 of the game's threads ran 14.55 s on the host's processors (145% of one, 24.24 ms a present), the whole process 20.16 s (201%); the busiest: thread 126 'ModuleSystemWorker1' 2.41 s, thread 130 'BaseProcExecutor2' 2.39 s, thread 80 'MainThread' 2.27 s, thread 128 'BaseProcExecutor0' 2.22 s, thread 129 'BaseProcExecutor1' 2.11 s [ 231.34] cpu: in those 10.03 s, 681767 SVCs (67995 a second): 0x0b SleepThread 418593, 0x35 SignalToAddress 107594, 0x34 WaitForAddress 107593, 0x1a ArbitrateLock 16869, 0x1b ArbitrateUnlock 15966, 0x21 SendSyncRequest 6723; 0 calls the dispatch table had no code for (RtAPI.miss) [ 231.34] vulkan: 7201399 draws, 0 skipped (0 mesh draws, 0 skipped); 244380 dispatches in 41365 batches (4852 ms waiting), 0 skipped; 24 finishes (25 ms); 399273 reads past queued releases (0 samples counts written on the GPU); 9367692 descriptor sets written, 5035110 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 4406671 draws kept the last one's shaders and pipeline (0 checked), 6377487 its targets [ 231.34] vulkan: 0 shaders translated (0 ms), 30 pipelines made (0 from the cache, 17 ms making, 0 ms waited for), 2793 render targets made, 13813 texture uploads (1553 MB), 81 of them some blocks alone (4 MB); 1 frames over 50 ms in the last 600, the slowest 66 ms [ 231.34] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1767 links (39 ms); 1767 optimized pipelines made in the background (3260 ms) [ 231.34] vulkan: 30 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 231.34] vulkan: the BC7 cache gave 131 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 231.34] vulkan: 25 ASTC textures made BC7 between frames (619 MB of RGBA8 freed, 8344420 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 231.34] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 231.34] vulkan: memory used and budgeted: heap 0 2606 of 11243 MB (2383 ours, 2048 of it allocated), heap 1 399 of 15577 MB (320 ours, 162 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 231.34] vulkan: caches: 1179 render targets (1026 MB, 43 parked), 347 textures (636 MB), 1820 buffers (43 MB); 2260 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 231.34] vulkan: 111479 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 42607 through a copy; 587125 copies of targets written [ 231.34] vulkan: 1958002 rendering passes, 0 clear commands, 634670 attachments cleared and 0 left undefined by their load op; 403677 buffers filled ahead of the passes [ 231.34] vulkan: 53463 passes (57%) ended at renderer.c:314 [ 231.34] vulkan: 14836 passes (16%) ended at surface.c:186 [ 231.34] vulkan: 12366 passes (13%) ended at render.c:248 [ 231.34] vulkan: 3504 passes (4%) ended at texture.c:1522 [ 231.34] vulkan: 2707 passes (3%) ended at texture.c:2911 [ 231.34] vulkan: 1750 passes (2%) ended at buffer.c:1163 [ 231.34] vulkan: 1579 passes (2%) ended at cmd.c:809 [ 231.34] vulkan: 1180 passes (1%) ended at compute.c:1997 [ 231.34] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 153.3 leaves of 4 MiB a present (0.83 ms), the checks 10.1 (0.36 ms, and 0.5 the scanner had) [ 231.34] vulkan: GPU-owned guest memory landed for the CPU 12418 times, render targets written back for an engine 0 times; block linear targets watched 1026 times, published for a CPU access 0 times and at a release 45969 times [ 234.39] perf: 60.0 frames a second over 5.0 s (13383 shown in all) [ 239.39] perf: 60.0 frames a second over 5.0 s (13683 shown in all) [ 241.34] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 13.72 s on the host's processors (137% of one, 22.86 ms a present), the whole process 19.73 s (197%); the busiest: thread 130 'BaseProcExecutor2' 2.39 s, thread 129 'BaseProcExecutor1' 2.22 s, thread 80 'MainThread' 2.17 s, thread 126 'ModuleSystemWorker1' 2.16 s, thread 128 'BaseProcExecutor0' 2.06 s [ 241.34] cpu: in those 10.00 s, 682270 SVCs (68246 a second): 0x0b SleepThread 417589, 0x34 WaitForAddress 107724, 0x35 SignalToAddress 107721, 0x1a ArbitrateLock 17608, 0x1b ArbitrateUnlock 16667, 0x21 SendSyncRequest 6552; 0 calls the dispatch table had no code for (RtAPI.miss) [ 241.34] vulkan: 7400639 draws, 0 skipped (0 mesh draws, 0 skipped); 256229 dispatches in 43028 batches (5058 ms waiting), 0 skipped; 24 finishes (25 ms); 421666 reads past queued releases (0 samples counts written on the GPU); 9626996 descriptor sets written, 5174286 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 4506764 draws kept the last one's shaders and pipeline (0 checked), 6540768 its targets [ 241.34] vulkan: 0 shaders translated (0 ms), 30 pipelines made (0 from the cache, 17 ms making, 0 ms waited for), 3311 render targets made, 14463 texture uploads (1757 MB), 81 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 241.34] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1767 links (39 ms); 1767 optimized pipelines made in the background (3260 ms) [ 241.34] vulkan: 30 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 241.34] vulkan: the BC7 cache gave 131 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 241.34] vulkan: 25 ASTC textures made BC7 between frames (619 MB of RGBA8 freed, 8344420 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 241.34] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 241.34] vulkan: memory used and budgeted: heap 0 2971 of 11243 MB (2707 ours, 2289 of it allocated), heap 1 399 of 15577 MB (320 ours, 162 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 241.34] vulkan: caches: 1203 render targets (1107 MB, 39 parked), 405 textures (821 MB), 2378 buffers (44 MB); 2554 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 241.34] vulkan: 114911 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 44787 through a copy; 613156 copies of targets written [ 241.34] vulkan: 2049856 rendering passes, 0 clear commands, 666399 attachments cleared and 0 left undefined by their load op; 423314 buffers filled ahead of the passes [ 241.34] vulkan: 52325 passes (57%) ended at renderer.c:314 [ 241.34] vulkan: 14583 passes (16%) ended at surface.c:186 [ 241.34] vulkan: 11913 passes (13%) ended at render.c:248 [ 241.34] vulkan: 3606 passes (4%) ended at texture.c:1522 [ 241.34] vulkan: 2527 passes (3%) ended at texture.c:2911 [ 241.34] vulkan: 1781 passes (2%) ended at buffer.c:1163 [ 241.34] vulkan: 1563 passes (2%) ended at cmd.c:809 [ 241.34] vulkan: 1189 passes (1%) ended at compute.c:1997 [ 241.34] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 141.7 leaves of 4 MiB a present (0.77 ms), the checks 11.3 (0.32 ms, and 0.7 the scanner had) [ 241.34] vulkan: GPU-owned guest memory landed for the CPU 12996 times, render targets written back for an engine 0 times; block linear targets watched 1026 times, published for a CPU access 0 times and at a release 48002 times [ 244.41] perf: 60.0 frames a second over 5.0 s (13984 shown in all) [ 249.41] perf: 59.8 frames a second over 5.0 s (14283 shown in all) [ 251.35] nvn: 14400 presents, 14431 submissions [ 251.36] cpu: 600 presents in 10.02 s (59.9 fps): 53 of the game's threads ran 14.91 s on the host's processors (149% of one, 24.84 ms a present), the whole process 21.00 s (210%); the busiest: thread 130 'BaseProcExecutor2' 2.52 s, thread 126 'ModuleSystemWorker1' 2.47 s, thread 128 'BaseProcExecutor0' 2.30 s, thread 80 'MainThread' 2.14 s, thread 129 'BaseProcExecutor1' 2.05 s [ 251.36] cpu: in those 10.02 s, 683246 SVCs (68198 a second): 0x0b SleepThread 418293, 0x34 WaitForAddress 107625, 0x35 SignalToAddress 107625, 0x1a ArbitrateLock 17688, 0x1b ArbitrateUnlock 16748, 0x21 SendSyncRequest 6845; 0 calls the dispatch table had no code for (RtAPI.miss) [ 251.36] vulkan: 7664469 draws, 0 skipped (0 mesh draws, 0 skipped); 268033 dispatches in 44792 batches (5288 ms waiting), 0 skipped; 24 finishes (25 ms); 448018 reads past queued releases (0 samples counts written on the GPU); 9971498 descriptor sets written, 5357444 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 4641856 draws kept the last one's shaders and pipeline (0 checked), 6769084 its targets [ 251.36] vulkan: 0 shaders translated (0 ms), 30 pipelines made (0 from the cache, 17 ms making, 0 ms waited for), 3410 render targets made, 15116 texture uploads (1806 MB), 83 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [ 251.36] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1767 links (39 ms); 1767 optimized pipelines made in the background (3260 ms) [ 251.36] vulkan: 30 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 251.36] vulkan: the BC7 cache gave 131 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 251.36] vulkan: 25 ASTC textures made BC7 between frames (619 MB of RGBA8 freed, 8344420 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 251.36] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 251.36] vulkan: memory used and budgeted: heap 0 3193 of 11243 MB (2928 ours, 2330 of it allocated), heap 1 399 of 15577 MB (320 ours, 168 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 251.36] vulkan: caches: 1189 render targets (1067 MB, 34 parked), 385 textures (830 MB), 2191 buffers (43 MB); 2595 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 251.36] vulkan: 119345 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 46939 through a copy; 643814 copies of targets written [ 251.36] vulkan: 2145870 rendering passes, 0 clear commands, 700496 attachments cleared and 0 left undefined by their load op; 443366 buffers filled ahead of the passes [ 251.36] vulkan: 54448 passes (57%) ended at renderer.c:314 [ 251.36] vulkan: 15548 passes (16%) ended at surface.c:186 [ 251.36] vulkan: 12803 passes (13%) ended at render.c:248 [ 251.36] vulkan: 3383 passes (4%) ended at texture.c:1522 [ 251.36] vulkan: 2684 passes (3%) ended at texture.c:2911 [ 251.36] vulkan: 1724 passes (2%) ended at buffer.c:1163 [ 251.36] vulkan: 1459 passes (2%) ended at cmd.c:809 [ 251.36] vulkan: 1128 passes (1%) ended at compute.c:1997 [ 251.36] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 153.5 leaves of 4 MiB a present (0.82 ms), the checks 10.8 (0.31 ms, and 0.5 the scanner had) [ 251.36] vulkan: GPU-owned guest memory landed for the CPU 13590 times, render targets written back for an engine 0 times; block linear targets watched 1026 times, published for a CPU access 0 times and at a release 50736 times [ 254.42] perf: 60.0 frames a second over 5.0 s (14584 shown in all) [ 259.44] perf: 60.0 frames a second over 5.0 s (14885 shown in all) [ 261.36] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 14.67 s on the host's processors (147% of one, 24.45 ms a present), the whole process 20.98 s (210%); the busiest: thread 126 'ModuleSystemWorker1' 2.41 s, thread 130 'BaseProcExecutor2' 2.39 s, thread 80 'MainThread' 2.36 s, thread 128 'BaseProcExecutor0' 2.22 s, thread 127 'ModuleSystemWorker2' 2.12 s [ 261.36] cpu: in those 10.00 s, 682276 SVCs (68223 a second): 0x0b SleepThread 418471, 0x34 WaitForAddress 107518, 0x35 SignalToAddress 107518, 0x1a ArbitrateLock 17471, 0x1b ArbitrateUnlock 16553, 0x21 SendSyncRequest 6333; 0 calls the dispatch table had no code for (RtAPI.miss) [ 261.36] vulkan: 7990549 draws, 0 skipped (0 mesh draws, 0 skipped); 279967 dispatches in 46910 batches (5495 ms waiting), 0 skipped; 24 finishes (25 ms); 469133 reads past queued releases (0 samples counts written on the GPU); 10402207 descriptor sets written, 5578895 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 4819817 draws kept the last one's shaders and pipeline (0 checked), 7058528 its targets [ 261.36] vulkan: 0 shaders translated (0 ms), 30 pipelines made (0 from the cache, 17 ms making, 0 ms waited for), 3496 render targets made, 15757 texture uploads (1859 MB), 85 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [ 261.36] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1767 links (39 ms); 1767 optimized pipelines made in the background (3260 ms) [ 261.36] vulkan: 30 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 261.36] vulkan: the BC7 cache gave 131 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 261.36] vulkan: 25 ASTC textures made BC7 between frames (619 MB of RGBA8 freed, 8344420 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 261.36] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 261.36] vulkan: memory used and budgeted: heap 0 3206 of 11243 MB (2941 ours, 2365 of it allocated), heap 1 399 of 15577 MB (320 ours, 166 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 261.36] vulkan: caches: 1190 render targets (1079 MB, 36 parked), 395 textures (842 MB), 1348 buffers (43 MB); 2630 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 261.36] vulkan: 127409 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 48858 through a copy; 673559 copies of targets written [ 261.36] vulkan: 2238871 rendering passes, 0 clear commands, 731938 attachments cleared and 0 left undefined by their load op; 463666 buffers filled ahead of the passes [ 261.36] vulkan: 52781 passes (57%) ended at renderer.c:314 [ 261.36] vulkan: 15163 passes (16%) ended at surface.c:186 [ 261.36] vulkan: 11741 passes (13%) ended at render.c:248 [ 261.36] vulkan: 3494 passes (4%) ended at texture.c:1522 [ 261.36] vulkan: 2535 passes (3%) ended at texture.c:2911 [ 261.36] vulkan: 1754 passes (2%) ended at buffer.c:1163 [ 261.36] vulkan: 1454 passes (2%) ended at cmd.c:809 [ 261.36] vulkan: 1126 passes (1%) ended at compute.c:1997 [ 261.36] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 166.1 leaves of 4 MiB a present (0.84 ms), the checks 8.2 (0.27 ms, and 0.7 the scanner had) [ 261.36] vulkan: GPU-owned guest memory landed for the CPU 14182 times, render targets written back for an engine 0 times; block linear targets watched 1026 times, published for a CPU access 0 times and at a release 53403 times [ 264.44] perf: 60.0 frames a second over 5.0 s (15185 shown in all) [ 269.44] perf: 60.0 frames a second over 5.0 s (15485 shown in all) [ 271.36] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 14.77 s on the host's processors (148% of one, 24.61 ms a present), the whole process 20.53 s (205%); the busiest: thread 126 'ModuleSystemWorker1' 2.59 s, thread 130 'BaseProcExecutor2' 2.53 s, thread 128 'BaseProcExecutor0' 2.47 s, thread 80 'MainThread' 2.12 s, thread 129 'BaseProcExecutor1' 2.08 s [ 271.36] cpu: in those 10.00 s, 785612 SVCs (78551 a second): 0x0b SleepThread 520501, 0x34 WaitForAddress 106792, 0x35 SignalToAddress 106792, 0x1a ArbitrateLock 19648, 0x1b ArbitrateUnlock 18986, 0x21 SendSyncRequest 4481; 0 calls the dispatch table had no code for (RtAPI.miss) [ 271.36] vulkan: 8392217 draws, 0 skipped (0 mesh draws, 0 skipped); 290339 dispatches in 48674 batches (5677 ms waiting), 0 skipped; 24 finishes (25 ms); 481433 reads past queued releases (0 samples counts written on the GPU); 10926083 descriptor sets written, 5858355 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 5076539 draws kept the last one's shaders and pipeline (0 checked), 7422417 its targets [ 271.36] vulkan: 0 shaders translated (0 ms), 30 pipelines made (0 from the cache, 17 ms making, 0 ms waited for), 3573 render targets made, 16321 texture uploads (1889 MB), 85 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [ 271.36] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1767 links (39 ms); 1767 optimized pipelines made in the background (3260 ms) [ 271.36] vulkan: 30 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 271.36] vulkan: the BC7 cache gave 132 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 271.36] vulkan: 26 ASTC textures made BC7 between frames (619 MB of RGBA8 freed, 8344429 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 271.36] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 271.36] vulkan: memory used and budgeted: heap 0 3206 of 11243 MB (2941 ours, 2365 of it allocated), heap 1 399 of 15577 MB (320 ours, 160 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 271.36] vulkan: caches: 1211 render targets (1101 MB, 37 parked), 413 textures (826 MB), 1125 buffers (40 MB); 2630 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 271.36] vulkan: 135633 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 50472 through a copy; 698574 copies of targets written [ 271.36] vulkan: 2321774 rendering passes, 0 clear commands, 756368 attachments cleared and 0 left undefined by their load op; 481227 buffers filled ahead of the passes [ 271.36] vulkan: 49147 passes (59%) ended at renderer.c:314 [ 271.36] vulkan: 12237 passes (15%) ended at surface.c:186 [ 271.36] vulkan: 9770 passes (12%) ended at render.c:248 [ 271.36] vulkan: 3130 passes (4%) ended at texture.c:1522 [ 271.36] vulkan: 2003 passes (2%) ended at texture.c:2911 [ 271.36] vulkan: 1626 passes (2%) ended at cmd.c:809 [ 271.36] vulkan: 1599 passes (2%) ended at buffer.c:1163 [ 271.36] vulkan: 1067 passes (1%) ended at compute.c:1997 [ 271.36] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 147.7 leaves of 4 MiB a present (0.75 ms), the checks 6.9 (0.18 ms, and 0.9 the scanner had) [ 271.36] vulkan: GPU-owned guest memory landed for the CPU 14727 times, render targets written back for an engine 0 times; block linear targets watched 1026 times, published for a CPU access 0 times and at a release 55221 times [ 274.46] perf: 60.0 frames a second over 5.0 s (15786 shown in all) [ 279.47] perf: 60.0 frames a second over 5.0 s (16087 shown in all) [ 281.35] nvn: 16200 presents, 16237 submissions [ 281.36] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 16.02 s on the host's processors (160% of one, 26.69 ms a present), the whole process 23.34 s (233%); the busiest: thread 130 'BaseProcExecutor2' 2.86 s, thread 126 'ModuleSystemWorker1' 2.61 s, thread 128 'BaseProcExecutor0' 2.50 s, thread 80 'MainThread' 2.27 s, thread 129 'BaseProcExecutor1' 2.22 s [ 281.36] cpu: in those 10.00 s, 966059 SVCs (96606 a second): 0x0b SleepThread 698030, 0x34 WaitForAddress 109750, 0x35 SignalToAddress 109749, 0x1a ArbitrateLock 18836, 0x1b ArbitrateUnlock 18290, 0x21 SendSyncRequest 3002; 0 calls the dispatch table had no code for (RtAPI.miss) [ 281.36] vulkan: 8928270 draws, 0 skipped (0 mesh draws, 0 skipped); 302043 dispatches in 50775 batches (5885 ms waiting), 0 skipped; 24 finishes (25 ms); 493768 reads past queued releases (0 samples counts written on the GPU); 11625254 descriptor sets written, 6231290 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 5433732 draws kept the last one's shaders and pipeline (0 checked), 7919561 its targets [ 281.36] vulkan: 0 shaders translated (0 ms), 30 pipelines made (0 from the cache, 17 ms making, 0 ms waited for), 3573 render targets made, 16922 texture uploads (1919 MB), 85 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [ 281.36] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1767 links (39 ms); 1767 optimized pipelines made in the background (3260 ms) [ 281.36] vulkan: 30 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 281.36] vulkan: the BC7 cache gave 132 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 281.36] vulkan: 26 ASTC textures made BC7 between frames (619 MB of RGBA8 freed, 8344429 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 281.36] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 281.36] vulkan: memory used and budgeted: heap 0 3206 of 11243 MB (2941 ours, 2317 of it allocated), heap 1 399 of 15577 MB (320 ours, 156 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 281.36] vulkan: caches: 1209 render targets (1101 MB, 37 parked), 359 textures (783 MB), 1039 buffers (34 MB); 2582 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 281.36] vulkan: 145233 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 52272 through a copy; 723174 copies of targets written [ 281.36] vulkan: 2410358 rendering passes, 0 clear commands, 783101 attachments cleared and 0 left undefined by their load op; 499823 buffers filled ahead of the passes [ 281.36] vulkan: 51398 passes (58%) ended at renderer.c:314 [ 281.36] vulkan: 13504 passes (15%) ended at surface.c:186 [ 281.36] vulkan: 10561 passes (12%) ended at render.c:248 [ 281.36] vulkan: 3387 passes (4%) ended at texture.c:1522 [ 281.36] vulkan: 2232 passes (3%) ended at texture.c:2911 [ 281.36] vulkan: 2048 passes (2%) ended at cmd.c:809 [ 281.36] vulkan: 1795 passes (2%) ended at buffer.c:1163 [ 281.36] vulkan: 1187 passes (1%) ended at compute.c:1997 [ 281.36] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 163.3 leaves of 4 MiB a present (0.84 ms), the checks 6.3 (0.15 ms, and 0.7 the scanner had) [ 281.36] vulkan: GPU-owned guest memory landed for the CPU 15328 times, render targets written back for an engine 0 times; block linear targets watched 1026 times, published for a CPU access 0 times and at a release 57221 times [ 284.49] perf: 60.0 frames a second over 5.0 s (16388 shown in all) [ 289.49] perf: 60.0 frames a second over 5.0 s (16688 shown in all) [ 291.36] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 15.42 s on the host's processors (154% of one, 25.70 ms a present), the whole process 22.28 s (223%); the busiest: thread 130 'BaseProcExecutor2' 2.55 s, thread 126 'ModuleSystemWorker1' 2.48 s, thread 128 'BaseProcExecutor0' 2.47 s, thread 129 'BaseProcExecutor1' 2.30 s, thread 80 'MainThread' 2.09 s [ 291.36] cpu: in those 10.00 s, 966221 SVCs (96627 a second): 0x0b SleepThread 697844, 0x35 SignalToAddress 110170, 0x34 WaitForAddress 110169, 0x1a ArbitrateLock 18590, 0x1b ArbitrateUnlock 18033, 0x21 SendSyncRequest 3007; 0 calls the dispatch table had no code for (RtAPI.miss) [ 291.36] vulkan: 9463591 draws, 0 skipped (0 mesh draws, 0 skipped); 313782 dispatches in 52911 batches (6097 ms waiting), 0 skipped; 24 finishes (25 ms); 506098 reads past queued releases (0 samples counts written on the GPU); 12324380 descriptor sets written, 6602806 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 5790134 draws kept the last one's shaders and pipeline (0 checked), 8416104 its targets [ 291.36] vulkan: 0 shaders translated (0 ms), 30 pipelines made (0 from the cache, 17 ms making, 0 ms waited for), 3573 render targets made, 17522 texture uploads (1949 MB), 85 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms [ 291.36] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1767 links (39 ms); 1767 optimized pipelines made in the background (3260 ms) [ 291.36] vulkan: 30 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 291.36] vulkan: the BC7 cache gave 132 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 291.36] vulkan: 26 ASTC textures made BC7 between frames (619 MB of RGBA8 freed, 8344429 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 291.36] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 291.36] vulkan: memory used and budgeted: heap 0 3206 of 11243 MB (2941 ours, 2289 of it allocated), heap 1 399 of 15577 MB (320 ours, 158 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 291.36] vulkan: caches: 1186 render targets (1100 MB, 37 parked), 337 textures (759 MB), 855 buffers (32 MB); 2555 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 291.36] vulkan: 154833 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 54072 through a copy; 747774 copies of targets written [ 291.36] vulkan: 2498832 rendering passes, 0 clear commands, 809835 attachments cleared and 0 left undefined by their load op; 518370 buffers filled ahead of the passes [ 291.36] vulkan: 51378 passes (58%) ended at renderer.c:314 [ 291.36] vulkan: 13502 passes (15%) ended at surface.c:186 [ 291.36] vulkan: 10452 passes (12%) ended at render.c:248 [ 291.36] vulkan: 3410 passes (4%) ended at texture.c:1522 [ 291.36] vulkan: 2235 passes (3%) ended at texture.c:2911 [ 291.36] vulkan: 2049 passes (2%) ended at cmd.c:809 [ 291.36] vulkan: 1793 passes (2%) ended at buffer.c:1163 [ 291.36] vulkan: 1180 passes (1%) ended at compute.c:1997 [ 291.36] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 163.4 leaves of 4 MiB a present (0.84 ms), the checks 6.2 (0.14 ms, and 0.8 the scanner had) [ 291.36] vulkan: GPU-owned guest memory landed for the CPU 15928 times, render targets written back for an engine 0 times; block linear targets watched 1026 times, published for a CPU access 0 times and at a release 59222 times [ 294.51] perf: 60.0 frames a second over 5.0 s (16989 shown in all) [ 299.51] perf: 60.0 frames a second over 5.0 s (17289 shown in all) [ 301.38] cpu: 600 presents in 10.02 s (59.9 fps): 53 of the game's threads ran 15.89 s on the host's processors (159% of one, 26.48 ms a present), the whole process 22.42 s (224%); the busiest: thread 130 'BaseProcExecutor2' 2.69 s, thread 126 'ModuleSystemWorker1' 2.55 s, thread 80 'MainThread' 2.45 s, thread 128 'BaseProcExecutor0' 2.41 s, thread 129 'BaseProcExecutor1' 2.16 s [ 301.38] cpu: in those 10.02 s, 971372 SVCs (96923 a second): 0x0b SleepThread 697733, 0x35 SignalToAddress 110860, 0x34 WaitForAddress 110858, 0x1a ArbitrateLock 20533, 0x1b ArbitrateUnlock 19957, 0x21 SendSyncRequest 3017; 0 calls the dispatch table had no code for (RtAPI.miss) [ 301.38] vulkan: 9954829 draws, 0 skipped (0 mesh draws, 0 skipped); 325946 dispatches in 54887 batches (6303 ms waiting), 0 skipped; 24 finishes (25 ms); 518478 reads past queued releases (0 samples counts written on the GPU); 12977587 descriptor sets written, 6932075 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 6106733 draws kept the last one's shaders and pipeline (0 checked), 8868395 its targets [ 301.38] vulkan: 0 shaders translated (0 ms), 31 pipelines made (0 from the cache, 18 ms making, 0 ms waited for), 3576 render targets made, 18165 texture uploads (1997 MB), 86 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [ 301.38] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1768 links (39 ms); 1768 optimized pipelines made in the background (3260 ms) [ 301.38] vulkan: 31 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 301.38] vulkan: the BC7 cache gave 132 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 301.38] vulkan: 26 ASTC textures made BC7 between frames (619 MB of RGBA8 freed, 8344429 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 301.38] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 301.38] vulkan: memory used and budgeted: heap 0 3206 of 11243 MB (2941 ours, 2310 of it allocated), heap 1 399 of 15577 MB (320 ours, 192 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 301.38] vulkan: caches: 1186 render targets (1101 MB, 37 parked), 379 textures (777 MB), 1535 buffers (34 MB); 2575 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 301.38] vulkan: 163289 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 55872 through a copy; 772334 copies of targets written [ 301.38] vulkan: 2587542 rendering passes, 0 clear commands, 836575 attachments cleared and 0 left undefined by their load op; 537560 buffers filled ahead of the passes [ 301.38] vulkan: 51459 passes (58%) ended at renderer.c:314 [ 301.38] vulkan: 13605 passes (15%) ended at surface.c:186 [ 301.38] vulkan: 10570 passes (12%) ended at render.c:248 [ 301.38] vulkan: 3549 passes (4%) ended at texture.c:1522 [ 301.38] vulkan: 2164 passes (2%) ended at texture.c:2911 [ 301.38] vulkan: 1793 passes (2%) ended at buffer.c:1163 [ 301.38] vulkan: 1766 passes (2%) ended at cmd.c:809 [ 301.38] vulkan: 1177 passes (1%) ended at compute.c:1997 [ 301.38] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 157.2 leaves of 4 MiB a present (0.81 ms), the checks 7.6 (0.19 ms, and 0.8 the scanner had) [ 301.38] vulkan: GPU-owned guest memory landed for the CPU 16529 times, render targets written back for an engine 0 times; block linear targets watched 1026 times, published for a CPU access 0 times and at a release 61221 times [ 304.52] perf: 60.0 frames a second over 5.0 s (17590 shown in all) [ 309.52] perf: 60.0 frames a second over 5.0 s (17890 shown in all) [ 311.35] nvn: 18000 presents, 18037 submissions [ 311.36] cpu: 600 presents in 9.98 s (60.1 fps): 53 of the game's threads ran 16.06 s on the host's processors (161% of one, 26.77 ms a present), the whole process 23.91 s (240%); the busiest: thread 128 'BaseProcExecutor0' 2.73 s, thread 129 'BaseProcExecutor1' 2.53 s, thread 130 'BaseProcExecutor2' 2.52 s, thread 126 'ModuleSystemWorker1' 2.50 s, thread 80 'MainThread' 2.28 s [ 311.36] cpu: in those 9.98 s, 970783 SVCs (97292 a second): 0x0b SleepThread 697903, 0x34 WaitForAddress 110536, 0x35 SignalToAddress 110534, 0x1a ArbitrateLock 20465, 0x1b ArbitrateUnlock 19948, 0x21 SendSyncRequest 3005; 0 calls the dispatch table had no code for (RtAPI.miss) [ 311.36] vulkan: 10498883 draws, 0 skipped (0 mesh draws, 0 skipped); 338603 dispatches in 56927 batches (6509 ms waiting), 0 skipped; 24 finishes (25 ms); 531155 reads past queued releases (0 samples counts written on the GPU); 13715259 descriptor sets written, 7282511 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 6470866 draws kept the last one's shaders and pipeline (0 checked), 9373847 its targets [ 311.36] vulkan: 0 shaders translated (0 ms), 31 pipelines made (0 from the cache, 18 ms making, 0 ms waited for), 3661 render targets made, 18862 texture uploads (2070 MB), 86 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 311.36] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1768 links (39 ms); 1768 optimized pipelines made in the background (3260 ms) [ 311.36] vulkan: 31 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 311.36] vulkan: the BC7 cache gave 151 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 311.36] vulkan: 29 ASTC textures made BC7 between frames (623 MB of RGBA8 freed, 8349215 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 311.36] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 311.36] vulkan: memory used and budgeted: heap 0 3255 of 11243 MB (2990 ours, 2378 of it allocated), heap 1 399 of 15577 MB (320 ours, 203 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 311.36] vulkan: caches: 1190 render targets (1066 MB, 40 parked), 475 textures (819 MB), 2721 buffers (43 MB); 2532 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 311.36] vulkan: 171394 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 57672 through a copy; 794760 copies of targets written [ 311.36] vulkan: 2676038 rendering passes, 0 clear commands, 863353 attachments cleared and 0 left undefined by their load op; 558303 buffers filled ahead of the passes [ 311.36] vulkan: 50926 passes (58%) ended at renderer.c:314 [ 311.36] vulkan: 13236 passes (15%) ended at surface.c:186 [ 311.36] vulkan: 10796 passes (12%) ended at render.c:248 [ 311.36] vulkan: 3402 passes (4%) ended at texture.c:1522 [ 311.36] vulkan: 2476 passes (3%) ended at texture.c:2911 [ 311.36] vulkan: 1843 passes (2%) ended at cmd.c:809 [ 311.36] vulkan: 1782 passes (2%) ended at buffer.c:1163 [ 311.36] vulkan: 1184 passes (1%) ended at compute.c:1997 [ 311.36] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 147.1 leaves of 4 MiB a present (0.77 ms), the checks 8.2 (0.17 ms, and 0.8 the scanner had) [ 311.36] vulkan: GPU-owned guest memory landed for the CPU 17124 times, render targets written back for an engine 0 times; block linear targets watched 1026 times, published for a CPU access 0 times and at a release 63221 times [ 314.54] perf: 60.0 frames a second over 5.0 s (18191 shown in all) [ 319.54] perf: 60.0 frames a second over 5.0 s (18491 shown in all) [ 321.36] cpu: 600 presents in 10.00 s (60.0 fps): 53 of the game's threads ran 15.91 s on the host's processors (159% of one, 26.51 ms a present), the whole process 23.53 s (235%); the busiest: thread 130 'BaseProcExecutor2' 2.77 s, thread 129 'BaseProcExecutor1' 2.58 s, thread 128 'BaseProcExecutor0' 2.55 s, thread 126 'ModuleSystemWorker1' 2.47 s, thread 80 'MainThread' 2.36 s [ 321.36] cpu: in those 10.00 s, 750850 SVCs (75079 a second): 0x0b SleepThread 474059, 0x34 WaitForAddress 112753, 0x35 SignalToAddress 112753, 0x1a ArbitrateLock 20236, 0x1b ArbitrateUnlock 19631, 0x21 SendSyncRequest 3012; 0 calls the dispatch table had no code for (RtAPI.miss) [ 321.36] vulkan: 10980495 draws, 0 skipped (0 mesh draws, 0 skipped); 351507 dispatches in 59324 batches (6715 ms waiting), 0 skipped; 24 finishes (25 ms); 544008 reads past queued releases (0 samples counts written on the GPU); 14357843 descriptor sets written, 7603151 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 6763426 draws kept the last one's shaders and pipeline (0 checked), 9814094 its targets [ 321.36] vulkan: 0 shaders translated (0 ms), 31 pipelines made (0 from the cache, 18 ms making, 0 ms waited for), 3699 render targets made, 19485 texture uploads (2101 MB), 87 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms [ 321.36] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1768 links (39 ms); 1768 optimized pipelines made in the background (3260 ms) [ 321.36] vulkan: 31 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 321.36] vulkan: the BC7 cache gave 154 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 321.36] vulkan: 32 ASTC textures made BC7 between frames (623 MB of RGBA8 freed, 8349296 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 321.36] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 321.36] vulkan: memory used and budgeted: heap 0 3151 of 11243 MB (2886 ours, 2208 of it allocated), heap 1 399 of 15577 MB (320 ours, 197 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 321.36] vulkan: caches: 1188 render targets (1019 MB, 36 parked), 463 textures (779 MB), 2573 buffers (40 MB); 2412 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 321.36] vulkan: 193575 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 59472 through a copy; 821997 copies of targets written [ 321.36] vulkan: 2769357 rendering passes, 0 clear commands, 891167 attachments cleared and 0 left undefined by their load op; 580543 buffers filled ahead of the passes [ 321.36] vulkan: 53828 passes (58%) ended at renderer.c:314 [ 321.36] vulkan: 14553 passes (16%) ended at surface.c:186 [ 321.36] vulkan: 11233 passes (12%) ended at render.c:248 [ 321.36] vulkan: 3423 passes (4%) ended at texture.c:1522 [ 321.36] vulkan: 2209 passes (2%) ended at texture.c:2911 [ 321.36] vulkan: 1731 passes (2%) ended at cmd.c:809 [ 321.36] vulkan: 1713 passes (2%) ended at buffer.c:1163 [ 321.36] vulkan: 1312 passes (1%) ended at buffer.c:1665 [ 321.36] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 156.0 leaves of 4 MiB a present (0.80 ms), the checks 9.7 (0.26 ms, and 0.9 the scanner had) [ 321.36] vulkan: GPU-owned guest memory landed for the CPU 17729 times, render targets written back for an engine 0 times; block linear targets watched 1026 times, published for a CPU access 0 times and at a release 65236 times [ 323.23] nvdrv: open /dev/nvhost-ctrl -> 1 [ 323.23] nvdrv: open /dev/nvhost-nvdec -> 2 [ 323.23] nvdrv: open /dev/nvmap -> 3 [ 323.23] nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 [ 323.24] nvdrv: open /dev/nvhost-nvdec -> 4 [ 323.24] nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 [ 323.24] nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 [ 323.24] nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 [ 323.24] nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 [ 323.24] nvdrv: syncpt_alloc -> 24 [ 323.24] nvdrv: open /dev/nvhost-vic -> 5 [ 323.24] nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 [ 323.24] nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 [ 323.24] nvdrv: syncpt_alloc -> 25 [ 323.25] nvdrv: ioctl c0740009 on device 6 (command 1), buffers 74/74/0 [ 323.25] nvdrv: ioctl c1bc0001 on device 6 (command 1), buffers 1bc/1bc/0 [ 323.25] host1x: a submit's 19 relocations are not applied [ 323.25] nvdrv: ioctl c074000a on device 6 (command 1), buffers 74/74/0 [ 323.25] nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 [ 323.25] nvdrv: QueryEvent fd 1 (device 3) id 10000000 [ 323.25] nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 [ 323.25] nvdrv: QueryEvent fd 1 (device 3) id 10000001 [ 323.26] nvdrv: open /dev/nvhost-vic -> 6 [ 323.26] nvdrv: syncpt_alloc -> 26 [ 323.26] nvdrv: ioctl c03c0009 on device 7 (command 1), buffers 3c/3c/0 [ 323.26] nvdrv: ioctl c0c40001 on device 7 (command 1), buffers c4/c4/0 [ 323.26] nvdrv: ioctl c03c000a on device 7 (command 1), buffers 3c/3c/0 [ 323.27] nvdrv: open /dev/nvhost-ctrl -> 7 [ 323.27] nvdrv: QueryEvent fd 7 (device 3) id 10000000 [ 324.54] perf: 60.0 frames a second over 5.0 s (18791 shown in all) [ 327.02] nvn: the first texture of format 0x8d (target 4, 128x128) [ 327.37] nvn: the first texture of format 0x93 (target 1, 64x256) [ 328.27] nvn: the first texture of format 0x7e (target 1, 256x256) [ 329.56] perf: 60.0 frames a second over 5.0 s (19092 shown in all) [ 331.35] cpu: 600 presents in 9.99 s (60.0 fps): 66 of the game's threads ran 15.73 s on the host's processors (157% of one, 26.22 ms a present), the whole process 23.23 s (233%); the busiest: thread 80 'MainThread' 1.62 s, thread 127 'ModuleSystemWorker2' 1.59 s, thread 126 'ModuleSystemWorker1' 1.58 s, thread 108 'BancModule' 1.02 s, thread 85 'Resource Memory' 1.00 s [ 331.35] cpu: in those 9.99 s, 637994 SVCs (63844 a second): 0x0b SleepThread 176011, 0x34 WaitForAddress 120490, 0x35 SignalToAddress 120476, 0x1b ArbitrateUnlock 74518, 0x1a ArbitrateLock 65020, 0x29 GetInfo 17445; 0 calls the dispatch table had no code for (RtAPI.miss) [ 331.35] vulkan: 11066864 draws, 0 skipped (0 mesh draws, 0 skipped); 353864 dispatches in 59755 batches (6752 ms waiting), 0 skipped; 53 finishes (29 ms); 546997 reads past queued releases (0 samples counts written on the GPU); 14475456 descriptor sets written, 7658276 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 6811851 draws kept the last one's shaders and pipeline (0 checked), 9889992 its targets [ 331.35] vulkan: 0 shaders translated (0 ms), 31 pipelines made (0 from the cache, 18 ms making, 0 ms waited for), 3706 render targets made, 19702 texture uploads (2290 MB), 87 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 331.35] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1768 links (39 ms); 1768 optimized pipelines made in the background (3260 ms) [ 331.35] vulkan: 31 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 331.35] vulkan: the BC7 cache gave 164 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 331.35] vulkan: 33 ASTC textures made BC7 between frames (624 MB of RGBA8 freed, 8350665 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 331.35] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 331.35] vulkan: memory used and budgeted: heap 0 3173 of 11243 MB (2869 ours, 2304 of it allocated), heap 1 399 of 15577 MB (320 ours, 174 of it allocated), heap 2 53 of 160 MB (51 ours, 48 of it allocated) [ 331.35] vulkan: caches: 1146 render targets (1016 MB, 18 parked), 443 textures (775 MB), 1489 buffers (46 MB); 2608 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 331.35] vulkan: 197895 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 59796 through a copy; 828683 copies of targets written [ 331.35] vulkan: 2790378 rendering passes, 0 clear commands, 896985 attachments cleared and 0 left undefined by their load op; 586756 buffers filled ahead of the passes [ 331.35] vulkan: 11901 passes (57%) ended at renderer.c:314 [ 331.35] vulkan: 3188 passes (15%) ended at surface.c:186 [ 331.35] vulkan: 2008 passes (10%) ended at render.c:248 [ 331.35] vulkan: 635 passes (3%) ended at texture.c:1522 [ 331.35] vulkan: 597 passes (3%) ended at renderer.c:943 [ 331.35] vulkan: 485 passes (2%) ended at dma.c:220 [ 331.35] vulkan: 456 passes (2%) ended at surface.c:1416 [ 331.35] vulkan: 402 passes (2%) ended at texture.c:2911 [ 331.35] vulkan: 29 finishes (100%, 4 ms) at surface.c:943 [ 331.35] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 41.7 leaves of 4 MiB a present (0.31 ms), the checks 4.6 (0.13 ms, and 0.3 the scanner had) [ 331.35] vulkan: GPU-owned guest memory landed for the CPU 18852 times, render targets written back for an engine 0 times; block linear targets watched 1027 times, published for a CPU access 0 times and at a release 66608 times [ 334.57] perf: 60.0 frames a second over 5.0 s (19393 shown in all) [ 339.57] perf: 60.0 frames a second over 5.0 s (19693 shown in all) [ 341.35] nvn: 19800 presents, 19837 submissions [ 341.35] cpu: 600 presents in 10.00 s (60.0 fps): 66 of the game's threads ran 6.72 s on the host's processors (67% of one, 11.20 ms a present), the whole process 14.84 s (148%); the busiest: thread 127 'ModuleSystemWorker2' 1.33 s, thread 80 'MainThread' 1.31 s, thread 126 'ModuleSystemWorker1' 1.19 s, thread 129 'BaseProcExecutor1' 0.42 s, thread 143 'NvMMNvxRunWorkerThread' 0.28 s [ 341.35] cpu: in those 10.00 s, 362716 SVCs (36273 a second): 0x0b SleepThread 90934, 0x34 WaitForAddress 86917, 0x35 SignalToAddress 86917, 0x1b ArbitrateUnlock 28867, 0x1a ArbitrateLock 16298, 0x1c WaitProcessWideKeyAtomic 15366; 0 calls the dispatch table had no code for (RtAPI.miss) [ 341.35] vulkan: 11068664 draws, 0 skipped (0 mesh draws, 0 skipped); 353864 dispatches in 59755 batches (6752 ms waiting), 0 skipped; 53 finishes (29 ms); 546997 reads past queued releases (0 samples counts written on the GPU); 14478456 descriptor sets written, 7658876 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 6811851 draws kept the last one's shaders and pipeline (0 checked), 9889992 its targets [ 341.35] vulkan: 0 shaders translated (0 ms), 31 pipelines made (0 from the cache, 18 ms making, 0 ms waited for), 3706 render targets made, 19702 texture uploads (2290 MB), 87 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [ 341.35] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1768 links (39 ms); 1768 optimized pipelines made in the background (3260 ms) [ 341.35] vulkan: 31 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 341.35] vulkan: the BC7 cache gave 164 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 341.35] vulkan: 33 ASTC textures made BC7 between frames (624 MB of RGBA8 freed, 8350665 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 341.35] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 341.35] vulkan: memory used and budgeted: heap 0 3173 of 11243 MB (2869 ours, 2300 of it allocated), heap 1 399 of 15577 MB (320 ours, 124 of it allocated), heap 2 53 of 160 MB (51 ours, 48 of it allocated) [ 341.35] vulkan: caches: 1143 render targets (1016 MB, 18 parked), 428 textures (773 MB), 1115 buffers (43 MB); 2603 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 341.35] vulkan: 197895 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 59796 through a copy; 828683 copies of targets written [ 341.35] vulkan: 2792778 rendering passes, 0 clear commands, 897585 attachments cleared and 0 left undefined by their load op; 589162 buffers filled ahead of the passes [ 341.35] vulkan: 600 passes (25%) ended at renderer.c:314 [ 341.35] vulkan: 599 passes (25%) ended at renderer.c:943 [ 341.35] vulkan: 599 passes (25%) ended at dma.c:220 [ 341.35] vulkan: 597 passes (25%) ended at surface.c:186 [ 341.35] vulkan: 3 passes (0%) ended at cmd.c:809 [ 341.35] vulkan: 2 passes (0%) ended at nvdec.c:132 [ 341.35] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 13.2 leaves of 4 MiB a present (0.19 ms), the checks 3.9 (0.12 ms, and 0.1 the scanner had) [ 341.35] vulkan: GPU-owned guest memory landed for the CPU 19652 times, render targets written back for an engine 0 times; block linear targets watched 1027 times, published for a CPU access 0 times and at a release 66608 times [ 343.55] vulkan: swapchain 2560x1440, 3 images, presents timed, fifo [ 344.59] perf: 60.0 frames a second over 5.0 s (19994 shown in all) [ 349.61] perf: 60.0 frames a second over 5.0 s (20295 shown in all) [ 351.35] cpu: 600 presents in 10.00 s (60.0 fps): 66 of the game's threads ran 6.05 s on the host's processors (60% of one, 10.08 ms a present), the whole process 14.09 s (141%); the busiest: thread 127 'ModuleSystemWorker2' 1.28 s, thread 80 'MainThread' 1.27 s, thread 126 'ModuleSystemWorker1' 1.20 s, thread 129 'BaseProcExecutor1' 0.33 s, thread 143 'NvMMNvxRunWorkerThread' 0.33 s [ 351.35] cpu: in those 10.00 s, 362049 SVCs (36202 a second): 0x0b SleepThread 90855, 0x35 SignalToAddress 86624, 0x34 WaitForAddress 86622, 0x1b ArbitrateUnlock 28706, 0x1a ArbitrateLock 16034, 0x1c WaitProcessWideKeyAtomic 15480; 0 calls the dispatch table had no code for (RtAPI.miss) [ 351.35] vulkan: 11070524 draws, 0 skipped (0 mesh draws, 0 skipped); 353864 dispatches in 59755 batches (6752 ms waiting), 0 skipped; 54 finishes (34 ms); 546997 reads past queued releases (0 samples counts written on the GPU); 14481576 descriptor sets written, 7659476 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 6811851 draws kept the last one's shaders and pipeline (0 checked), 9890051 its targets [ 351.35] vulkan: 0 shaders translated (0 ms), 31 pipelines made (0 from the cache, 18 ms making, 0 ms waited for), 3706 render targets made, 19703 texture uploads (2290 MB), 87 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 351.35] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1768 links (39 ms); 1768 optimized pipelines made in the background (3260 ms) [ 351.35] vulkan: 31 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 351.35] vulkan: the BC7 cache gave 164 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 351.35] vulkan: 33 ASTC textures made BC7 between frames (624 MB of RGBA8 freed, 8350665 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 351.35] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 351.35] vulkan: memory used and budgeted: heap 0 3015 of 11243 MB (2660 ours, 1819 of it allocated), heap 1 399 of 15577 MB (320 ours, 108 of it allocated), heap 2 53 of 160 MB (51 ours, 48 of it allocated) [ 351.35] vulkan: caches: 1122 render targets (1009 MB, 18 parked), 129 textures (345 MB), 4 buffers (5 MB); 2174 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 351.35] vulkan: 197895 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 59796 through a copy; 828683 copies of targets written [ 351.35] vulkan: 2795179 rendering passes, 0 clear commands, 898185 attachments cleared and 0 left undefined by their load op; 591574 buffers filled ahead of the passes [ 351.35] vulkan: 600 passes (25%) ended at renderer.c:314 [ 351.35] vulkan: 600 passes (25%) ended at renderer.c:943 [ 351.35] vulkan: 599 passes (25%) ended at dma.c:220 [ 351.35] vulkan: 594 passes (25%) ended at surface.c:186 [ 351.35] vulkan: 4 passes (0%) ended at nvdec.c:132 [ 351.35] vulkan: 3 passes (0%) ended at cmd.c:809 [ 351.35] vulkan: 1 passes (0%) ended at texture.c:1080 [ 351.35] vulkan: 1 finishes (100%, 5 ms) at renderer.c:555 [ 351.35] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 13.1 leaves of 4 MiB a present (0.19 ms), the checks 4.0 (0.13 ms, and 0.1 the scanner had) [ 351.35] vulkan: GPU-owned guest memory landed for the CPU 20452 times, render targets written back for an engine 0 times; block linear targets watched 1027 times, published for a CPU access 0 times and at a release 66608 times [ 354.62] perf: 60.0 frames a second over 5.0 s (20596 shown in all) [ 359.64] perf: 60.0 frames a second over 5.0 s (20897 shown in all) [ 361.35] cpu: 600 presents in 10.00 s (60.0 fps): 66 of the game's threads ran 5.91 s on the host's processors (59% of one, 9.84 ms a present), the whole process 13.39 s (134%); the busiest: thread 126 'ModuleSystemWorker1' 1.30 s, thread 80 'MainThread' 1.17 s, thread 127 'ModuleSystemWorker2' 1.12 s, thread 129 'BaseProcExecutor1' 0.41 s, thread 130 'BaseProcExecutor2' 0.25 s [ 361.35] cpu: in those 10.00 s, 363697 SVCs (36371 a second): 0x0b SleepThread 90785, 0x34 WaitForAddress 87179, 0x35 SignalToAddress 87179, 0x1b ArbitrateUnlock 28813, 0x1a ArbitrateLock 16150, 0x1c WaitProcessWideKeyAtomic 15540; 0 calls the dispatch table had no code for (RtAPI.miss) [ 361.35] vulkan: 11077989 draws, 0 skipped (0 mesh draws, 0 skipped); 353864 dispatches in 59755 batches (6752 ms waiting), 0 skipped; 54 finishes (34 ms); 547009 reads past queued releases (0 samples counts written on the GPU); 14495896 descriptor sets written, 7660086 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 6814012 draws kept the last one's shaders and pipeline (0 checked), 9895669 its targets [ 361.35] vulkan: 0 shaders translated (0 ms), 31 pipelines made (0 from the cache, 18 ms making, 0 ms waited for), 3709 render targets made, 19750 texture uploads (2303 MB), 87 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [ 361.35] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1768 links (39 ms); 1768 optimized pipelines made in the background (3260 ms) [ 361.35] vulkan: 31 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 361.35] vulkan: the BC7 cache gave 164 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 361.35] vulkan: 33 ASTC textures made BC7 between frames (624 MB of RGBA8 freed, 8350665 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 361.35] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 361.35] vulkan: memory used and budgeted: heap 0 3019 of 11243 MB (2665 ours, 1838 of it allocated), heap 1 399 of 15577 MB (320 ours, 124 of it allocated), heap 2 53 of 160 MB (51 ours, 48 of it allocated) [ 361.35] vulkan: caches: 1125 render targets (1013 MB, 18 parked), 174 textures (354 MB), 14 buffers (6 MB); 2192 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 361.35] vulkan: 197895 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 59796 through a copy; 828701 copies of targets written [ 361.35] vulkan: 2797651 rendering passes, 0 clear commands, 898793 attachments cleared and 0 left undefined by their load op; 593990 buffers filled ahead of the passes [ 361.35] vulkan: 615 passes (25%) ended at renderer.c:314 [ 361.35] vulkan: 600 passes (24%) ended at dma.c:220 [ 361.35] vulkan: 599 passes (24%) ended at renderer.c:943 [ 361.35] vulkan: 598 passes (24%) ended at surface.c:186 [ 361.35] vulkan: 44 passes (2%) ended at texture.c:1080 [ 361.35] vulkan: 10 passes (0%) ended at surface.c:1416 [ 361.35] vulkan: 3 passes (0%) ended at nvdec.c:132 [ 361.35] vulkan: 2 passes (0%) ended at surface.c:731 [ 361.35] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 14.6 leaves of 4 MiB a present (0.19 ms), the checks 3.9 (0.13 ms, and 0.1 the scanner had) [ 361.35] vulkan: GPU-owned guest memory landed for the CPU 21252 times, render targets written back for an engine 0 times; block linear targets watched 1027 times, published for a CPU access 0 times and at a release 66632 times [ 364.66] perf: 60.0 frames a second over 5.0 s (21198 shown in all) [ 369.67] perf: 59.6 frames a second over 5.0 s (21497 shown in all) [ 371.37] nvn: 21600 presents, 21637 submissions [ 371.39] cpu: 600 presents in 10.04 s (59.8 fps): 66 of the game's threads ran 6.06 s on the host's processors (60% of one, 10.10 ms a present), the whole process 13.53 s (135%); the busiest: thread 126 'ModuleSystemWorker1' 1.22 s, thread 127 'ModuleSystemWorker2' 1.14 s, thread 80 'MainThread' 1.11 s, thread 143 'NvMMNvxRunWorkerThread' 0.45 s, thread 129 'BaseProcExecutor1' 0.38 s [ 371.39] cpu: in those 10.04 s, 355972 SVCs (35457 a second): 0x0b SleepThread 90935, 0x34 WaitForAddress 85382, 0x35 SignalToAddress 85381, 0x1b ArbitrateUnlock 27346, 0x1a ArbitrateLock 16329, 0x1c WaitProcessWideKeyAtomic 13814; 0 calls the dispatch table had no code for (RtAPI.miss) [ 371.39] vulkan: 11080789 draws, 0 skipped (0 mesh draws, 0 skipped); 353864 dispatches in 59755 batches (6752 ms waiting), 0 skipped; 54 finishes (34 ms); 547021 reads past queued releases (0 samples counts written on the GPU); 14500892 descriptor sets written, 7660690 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 6814012 draws kept the last one's shaders and pipeline (0 checked), 9896663 its targets [ 371.39] vulkan: 0 shaders translated (0 ms), 31 pipelines made (0 from the cache, 18 ms making, 0 ms waited for), 3709 render targets made, 19752 texture uploads (2308 MB), 87 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [ 371.39] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1768 links (39 ms); 1768 optimized pipelines made in the background (3260 ms) [ 371.39] vulkan: 31 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 371.39] vulkan: the BC7 cache gave 164 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 371.39] vulkan: 33 ASTC textures made BC7 between frames (624 MB of RGBA8 freed, 8350665 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 371.39] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 371.39] vulkan: memory used and budgeted: heap 0 3019 of 11243 MB (2665 ours, 1838 of it allocated), heap 1 399 of 15577 MB (320 ours, 124 of it allocated), heap 2 53 of 160 MB (51 ours, 48 of it allocated) [ 371.39] vulkan: caches: 1125 render targets (1013 MB, 18 parked), 174 textures (354 MB), 18 buffers (6 MB); 2192 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 371.39] vulkan: 197895 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 59796 through a copy; 828719 copies of targets written [ 371.39] vulkan: 2800086 rendering passes, 0 clear commands, 899401 attachments cleared and 0 left undefined by their load op; 596422 buffers filled ahead of the passes [ 371.39] vulkan: 589 passes (24%) ended at renderer.c:314 [ 371.39] vulkan: 577 passes (24%) ended at dma.c:220 [ 371.39] vulkan: 568 passes (23%) ended at renderer.c:943 [ 371.39] vulkan: 532 passes (22%) ended at surface.c:186 [ 371.39] vulkan: 78 passes (3%) ended at nvdec.c:132 [ 371.39] vulkan: 53 passes (2%) ended at vic.c:209 [ 371.39] vulkan: 26 passes (1%) ended at cmd.c:809 [ 371.39] vulkan: 10 passes (0%) ended at surface.c:1416 [ 371.39] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 18.1 leaves of 4 MiB a present (0.21 ms), the checks 2.3 (0.07 ms, and 0.1 the scanner had) [ 371.39] vulkan: GPU-owned guest memory landed for the CPU 22043 times, render targets written back for an engine 0 times; block linear targets watched 1027 times, published for a CPU access 0 times and at a release 66656 times [ 374.69] perf: 60.0 frames a second over 5.0 s (21798 shown in all) [ 379.69] perf: 59.8 frames a second over 5.0 s (22097 shown in all) [ 381.39] cpu: 600 presents in 10.00 s (60.0 fps): 66 of the game's threads ran 5.38 s on the host's processors (54% of one, 8.96 ms a present), the whole process 12.59 s (126%); the busiest: thread 80 'MainThread' 1.28 s, thread 127 'ModuleSystemWorker2' 1.14 s, thread 126 'ModuleSystemWorker1' 1.05 s, thread 143 'NvMMNvxRunWorkerThread' 0.36 s, thread 129 'BaseProcExecutor1' 0.17 s [ 381.39] cpu: in those 10.00 s, 352514 SVCs (35255 a second): 0x0b SleepThread 90498, 0x34 WaitForAddress 83935, 0x35 SignalToAddress 83935, 0x1b ArbitrateUnlock 27567, 0x1a ArbitrateLock 16944, 0x1c WaitProcessWideKeyAtomic 13454; 0 calls the dispatch table had no code for (RtAPI.miss) [ 381.39] vulkan: 11083207 draws, 0 skipped (0 mesh draws, 0 skipped); 353864 dispatches in 59755 batches (6752 ms waiting), 0 skipped; 54 finishes (34 ms); 547057 reads past queued releases (0 samples counts written on the GPU); 14505124 descriptor sets written, 7661294 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 6814012 draws kept the last one's shaders and pipeline (0 checked), 9897269 its targets [ 381.39] vulkan: 0 shaders translated (0 ms), 31 pipelines made (0 from the cache, 18 ms making, 0 ms waited for), 3709 render targets made, 19759 texture uploads (2320 MB), 88 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [ 381.39] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1768 links (39 ms); 1768 optimized pipelines made in the background (3260 ms) [ 381.39] vulkan: 31 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 381.39] vulkan: the BC7 cache gave 164 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 381.39] vulkan: 33 ASTC textures made BC7 between frames (624 MB of RGBA8 freed, 8350665 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 381.39] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 381.39] vulkan: memory used and budgeted: heap 0 3019 of 11243 MB (2665 ours, 1843 of it allocated), heap 1 399 of 15577 MB (320 ours, 124 of it allocated), heap 2 53 of 160 MB (51 ours, 48 of it allocated) [ 381.39] vulkan: caches: 1124 render targets (1008 MB, 17 parked), 128 textures (353 MB), 24 buffers (6 MB); 2185 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 381.39] vulkan: 197895 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 59796 through a copy; 828773 copies of targets written [ 381.39] vulkan: 2802557 rendering passes, 0 clear commands, 900025 attachments cleared and 0 left undefined by their load op; 598876 buffers filled ahead of the passes [ 381.39] vulkan: 619 passes (25%) ended at renderer.c:314 [ 381.39] vulkan: 574 passes (23%) ended at renderer.c:943 [ 381.39] vulkan: 542 passes (22%) ended at dma.c:220 [ 381.39] vulkan: 503 passes (20%) ended at surface.c:186 [ 381.39] vulkan: 102 passes (4%) ended at nvdec.c:132 [ 381.39] vulkan: 62 passes (3%) ended at vic.c:209 [ 381.39] vulkan: 33 passes (1%) ended at cmd.c:809 [ 381.39] vulkan: 30 passes (1%) ended at surface.c:1416 [ 381.39] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 17.6 leaves of 4 MiB a present (0.20 ms), the checks 1.5 (0.05 ms, and 0.1 the scanner had) [ 381.39] vulkan: GPU-owned guest memory landed for the CPU 22812 times, render targets written back for an engine 0 times; block linear targets watched 1027 times, published for a CPU access 0 times and at a release 66726 times [ 384.69] perf: 60.0 frames a second over 5.0 s (22397 shown in all) [ 389.69] perf: 60.0 frames a second over 5.0 s (22697 shown in all) [ 391.39] cpu: 600 presents in 10.00 s (60.0 fps): 66 of the game's threads ran 5.44 s on the host's processors (54% of one, 9.06 ms a present), the whole process 13.06 s (131%); the busiest: thread 80 'MainThread' 1.19 s, thread 126 'ModuleSystemWorker1' 1.16 s, thread 127 'ModuleSystemWorker2' 1.06 s, thread 143 'NvMMNvxRunWorkerThread' 0.25 s, thread 129 'BaseProcExecutor1' 0.20 s [ 391.39] cpu: in those 10.00 s, 359959 SVCs (35996 a second): 0x0b SleepThread 90826, 0x34 WaitForAddress 85828, 0x35 SignalToAddress 85828, 0x1b ArbitrateUnlock 28758, 0x1a ArbitrateLock 16375, 0x1c WaitProcessWideKeyAtomic 15132; 0 calls the dispatch table had no code for (RtAPI.miss) [ 391.39] vulkan: 11085004 draws, 0 skipped (0 mesh draws, 0 skipped); 353864 dispatches in 59755 batches (6752 ms waiting), 0 skipped; 54 finishes (34 ms); 547057 reads past queued releases (0 samples counts written on the GPU); 14508121 descriptor sets written, 7661891 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 6814012 draws kept the last one's shaders and pipeline (0 checked), 9897269 its targets [ 391.39] vulkan: 0 shaders translated (0 ms), 31 pipelines made (0 from the cache, 18 ms making, 0 ms waited for), 3709 render targets made, 19759 texture uploads (2320 MB), 88 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [ 391.39] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1768 links (39 ms); 1768 optimized pipelines made in the background (3260 ms) [ 391.39] vulkan: 31 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 391.39] vulkan: the BC7 cache gave 164 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 391.39] vulkan: 33 ASTC textures made BC7 between frames (624 MB of RGBA8 freed, 8350665 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 391.39] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 391.39] vulkan: memory used and budgeted: heap 0 3013 of 11243 MB (2659 ours, 1831 of it allocated), heap 1 399 of 15577 MB (320 ours, 108 of it allocated), heap 2 53 of 160 MB (51 ours, 48 of it allocated) [ 391.39] vulkan: caches: 1124 render targets (1008 MB, 17 parked), 125 textures (350 MB), 19 buffers (6 MB); 2182 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 391.39] vulkan: 197895 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 59796 through a copy; 828773 copies of targets written [ 391.39] vulkan: 2804953 rendering passes, 0 clear commands, 900625 attachments cleared and 0 left undefined by their load op; 601290 buffers filled ahead of the passes [ 391.39] vulkan: 596 passes (25%) ended at renderer.c:314 [ 391.39] vulkan: 594 passes (25%) ended at dma.c:220 [ 391.39] vulkan: 591 passes (25%) ended at renderer.c:943 [ 391.39] vulkan: 587 passes (24%) ended at surface.c:186 [ 391.39] vulkan: 18 passes (1%) ended at nvdec.c:132 [ 391.39] vulkan: 7 passes (0%) ended at cmd.c:809 [ 391.39] vulkan: 3 passes (0%) ended at vic.c:209 [ 391.39] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 14.2 leaves of 4 MiB a present (0.18 ms), the checks 2.9 (0.09 ms, and 0.1 the scanner had) [ 391.39] vulkan: GPU-owned guest memory landed for the CPU 23608 times, render targets written back for an engine 0 times; block linear targets watched 1027 times, published for a CPU access 0 times and at a release 66726 times [ 394.71] perf: 60.0 frames a second over 5.0 s (22998 shown in all) [ 399.71] perf: 59.4 frames a second over 5.0 s (23295 shown in all) [ 401.44] nvn: 23400 presents, 23437 submissions [ 401.44] cpu: 600 presents in 10.05 s (59.7 fps): 66 of the game's threads ran 6.23 s on the host's processors (62% of one, 10.39 ms a present), the whole process 14.06 s (140%); the busiest: thread 127 'ModuleSystemWorker2' 1.30 s, thread 80 'MainThread' 1.25 s, thread 126 'ModuleSystemWorker1' 1.22 s, thread 143 'NvMMNvxRunWorkerThread' 0.38 s, thread 129 'BaseProcExecutor1' 0.31 s [ 401.44] cpu: in those 10.05 s, 356872 SVCs (35513 a second): 0x0b SleepThread 90855, 0x35 SignalToAddress 84567, 0x34 WaitForAddress 84565, 0x1b ArbitrateUnlock 28904, 0x1a ArbitrateLock 17526, 0x1c WaitProcessWideKeyAtomic 14159; 0 calls the dispatch table had no code for (RtAPI.miss) [ 401.44] vulkan: 11086786 draws, 0 skipped (0 mesh draws, 0 skipped); 353864 dispatches in 59755 batches (6752 ms waiting), 0 skipped; 54 finishes (34 ms); 547057 reads past queued releases (0 samples counts written on the GPU); 14511103 descriptor sets written, 7662473 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 6814012 draws kept the last one's shaders and pipeline (0 checked), 9897269 its targets [ 401.44] vulkan: 0 shaders translated (0 ms), 31 pipelines made (0 from the cache, 18 ms making, 0 ms waited for), 3709 render targets made, 19759 texture uploads (2320 MB), 88 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [ 401.44] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1768 links (39 ms); 1768 optimized pipelines made in the background (3260 ms) [ 401.44] vulkan: 31 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 401.44] vulkan: the BC7 cache gave 164 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 401.44] vulkan: 33 ASTC textures made BC7 between frames (624 MB of RGBA8 freed, 8350665 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 401.44] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 401.44] vulkan: memory used and budgeted: heap 0 2997 of 11243 MB (2655 ours, 1811 of it allocated), heap 1 399 of 15577 MB (320 ours, 124 of it allocated), heap 2 53 of 160 MB (51 ours, 48 of it allocated) [ 401.44] vulkan: caches: 1121 render targets (1003 MB, 17 parked), 112 textures (317 MB), 4 buffers (5 MB); 2129 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 401.44] vulkan: 197895 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 59796 through a copy; 828773 copies of targets written [ 401.44] vulkan: 2807329 rendering passes, 0 clear commands, 901225 attachments cleared and 0 left undefined by their load op; 603712 buffers filled ahead of the passes [ 401.44] vulkan: 584 passes (25%) ended at renderer.c:943 [ 401.44] vulkan: 579 passes (24%) ended at renderer.c:314 [ 401.44] vulkan: 569 passes (24%) ended at dma.c:220 [ 401.44] vulkan: 542 passes (23%) ended at surface.c:186 [ 401.44] vulkan: 52 passes (2%) ended at nvdec.c:132 [ 401.44] vulkan: 29 passes (1%) ended at vic.c:209 [ 401.44] vulkan: 21 passes (1%) ended at cmd.c:809 [ 401.44] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 15.2 leaves of 4 MiB a present (0.19 ms), the checks 1.9 (0.06 ms, and 0.1 the scanner had) [ 401.44] vulkan: GPU-owned guest memory landed for the CPU 24384 times, render targets written back for an engine 0 times; block linear targets watched 1027 times, published for a CPU access 0 times and at a release 66726 times [ 404.72] perf: 60.2 frames a second over 5.0 s (23597 shown in all) [ 409.72] perf: 59.6 frames a second over 5.0 s (23895 shown in all) [ 411.48] cpu: 600 presents in 10.04 s (59.8 fps): 66 of the game's threads ran 6.00 s on the host's processors (60% of one, 10.00 ms a present), the whole process 13.94 s (139%); the busiest: thread 127 'ModuleSystemWorker2' 1.16 s, thread 80 'MainThread' 1.12 s, thread 126 'ModuleSystemWorker1' 1.08 s, thread 143 'NvMMNvxRunWorkerThread' 0.36 s, thread 128 'BaseProcExecutor0' 0.34 s [ 411.48] cpu: in those 10.04 s, 354421 SVCs (35317 a second): 0x0b SleepThread 90648, 0x34 WaitForAddress 84713, 0x35 SignalToAddress 84713, 0x1b ArbitrateUnlock 27903, 0x1a ArbitrateLock 16978, 0x1c WaitProcessWideKeyAtomic 13654; 0 calls the dispatch table had no code for (RtAPI.miss) [ 411.48] vulkan: 11088639 draws, 0 skipped (0 mesh draws, 0 skipped); 353864 dispatches in 59755 batches (6752 ms waiting), 0 skipped; 54 finishes (34 ms); 547063 reads past queued releases (0 samples counts written on the GPU); 14514222 descriptor sets written, 7663060 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 6814012 draws kept the last one's shaders and pipeline (0 checked), 9897334 its targets [ 411.48] vulkan: 0 shaders translated (0 ms), 31 pipelines made (0 from the cache, 18 ms making, 0 ms waited for), 3712 render targets made, 19761 texture uploads (2330 MB), 88 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [ 411.48] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1768 links (39 ms); 1768 optimized pipelines made in the background (3260 ms) [ 411.48] vulkan: 31 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 411.48] vulkan: the BC7 cache gave 164 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 411.48] vulkan: 33 ASTC textures made BC7 between frames (624 MB of RGBA8 freed, 8350665 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 411.48] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 411.48] vulkan: memory used and budgeted: heap 0 3001 of 11243 MB (2659 ours, 1804 of it allocated), heap 1 399 of 15577 MB (320 ours, 108 of it allocated), heap 2 53 of 160 MB (51 ours, 48 of it allocated) [ 411.48] vulkan: caches: 1124 render targets (1008 MB, 17 parked), 110 textures (314 MB), 11 buffers (5 MB); 2136 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 411.48] vulkan: 197895 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 59796 through a copy; 828782 copies of targets written [ 411.48] vulkan: 2809722 rendering passes, 0 clear commands, 901829 attachments cleared and 0 left undefined by their load op; 606175 buffers filled ahead of the passes [ 411.48] vulkan: 580 passes (24%) ended at renderer.c:314 [ 411.48] vulkan: 573 passes (24%) ended at renderer.c:943 [ 411.48] vulkan: 538 passes (22%) ended at dma.c:220 [ 411.48] vulkan: 526 passes (22%) ended at surface.c:186 [ 411.48] vulkan: 79 passes (3%) ended at nvdec.c:132 [ 411.48] vulkan: 57 passes (2%) ended at vic.c:209 [ 411.48] vulkan: 34 passes (1%) ended at cmd.c:809 [ 411.48] vulkan: 5 passes (0%) ended at surface.c:1416 [ 411.48] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 15.9 leaves of 4 MiB a present (0.18 ms), the checks 1.4 (0.04 ms, and 0.0 the scanner had) [ 411.48] vulkan: GPU-owned guest memory landed for the CPU 25158 times, render targets written back for an engine 0 times; block linear targets watched 1027 times, published for a CPU access 0 times and at a release 66738 times [ 414.72] perf: 59.8 frames a second over 5.0 s (24194 shown in all) [ 419.74] perf: 60.0 frames a second over 5.0 s (24495 shown in all) [ 421.48] cpu: 600 presents in 10.00 s (60.0 fps): 66 of the game's threads ran 5.66 s on the host's processors (57% of one, 9.43 ms a present), the whole process 11.36 s (114%); the busiest: thread 126 'ModuleSystemWorker1' 1.09 s, thread 127 'ModuleSystemWorker2' 1.08 s, thread 80 'MainThread' 0.97 s, thread 129 'BaseProcExecutor1' 0.47 s, thread 130 'BaseProcExecutor2' 0.33 s [ 421.48] cpu: in those 10.00 s, 354932 SVCs (35495 a second): 0x0b SleepThread 90710, 0x34 WaitForAddress 84354, 0x35 SignalToAddress 84353, 0x1b ArbitrateUnlock 28366, 0x1a ArbitrateLock 16540, 0x1c WaitProcessWideKeyAtomic 14412; 0 calls the dispatch table had no code for (RtAPI.miss) [ 421.48] vulkan: 11090422 draws, 0 skipped (0 mesh draws, 0 skipped); 353864 dispatches in 59755 batches (6752 ms waiting), 0 skipped; 54 finishes (34 ms); 547063 reads past queued releases (0 samples counts written on the GPU); 14517205 descriptor sets written, 7663643 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 6814012 draws kept the last one's shaders and pipeline (0 checked), 9897334 its targets [ 421.48] vulkan: 0 shaders translated (0 ms), 31 pipelines made (0 from the cache, 18 ms making, 0 ms waited for), 3712 render targets made, 19761 texture uploads (2330 MB), 88 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [ 421.48] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1768 links (39 ms); 1768 optimized pipelines made in the background (3260 ms) [ 421.48] vulkan: 31 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 421.48] vulkan: the BC7 cache gave 164 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 421.48] vulkan: 33 ASTC textures made BC7 between frames (624 MB of RGBA8 freed, 8350665 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 421.48] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 421.48] vulkan: memory used and budgeted: heap 0 3001 of 11243 MB (2659 ours, 1793 of it allocated), heap 1 399 of 15577 MB (320 ours, 108 of it allocated), heap 2 53 of 160 MB (51 ours, 48 of it allocated) [ 421.48] vulkan: caches: 1124 render targets (1008 MB, 17 parked), 100 textures (281 MB), 11 buffers (5 MB); 2103 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 421.48] vulkan: 197895 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 59796 through a copy; 828782 copies of targets written [ 421.48] vulkan: 2812096 rendering passes, 0 clear commands, 902429 attachments cleared and 0 left undefined by their load op; 608585 buffers filled ahead of the passes [ 421.48] vulkan: 595 passes (25%) ended at renderer.c:314 [ 421.48] vulkan: 590 passes (25%) ended at renderer.c:943 [ 421.48] vulkan: 577 passes (24%) ended at dma.c:220 [ 421.48] vulkan: 570 passes (24%) ended at surface.c:186 [ 421.48] vulkan: 16 passes (1%) ended at nvdec.c:132 [ 421.48] vulkan: 14 passes (1%) ended at vic.c:209 [ 421.48] vulkan: 12 passes (1%) ended at cmd.c:809 [ 421.48] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 13.9 leaves of 4 MiB a present (0.19 ms), the checks 3.2 (0.10 ms, and 0.1 the scanner had) [ 421.48] vulkan: GPU-owned guest memory landed for the CPU 25938 times, render targets written back for an engine 0 times; block linear targets watched 1027 times, published for a CPU access 0 times and at a release 66738 times [ 424.74] perf: 60.0 frames a second over 5.0 s (24795 shown in all) [ 429.74] perf: 59.8 frames a second over 5.0 s (25094 shown in all) [ 431.49] nvn: 25200 presents, 25237 submissions [ 431.49] cpu: 600 presents in 10.02 s (59.9 fps): 66 of the game's threads ran 5.91 s on the host's processors (59% of one, 9.84 ms a present), the whole process 12.20 s (122%); the busiest: thread 127 'ModuleSystemWorker2' 1.22 s, thread 80 'MainThread' 1.11 s, thread 126 'ModuleSystemWorker1' 1.00 s, thread 128 'BaseProcExecutor0' 0.41 s, thread 129 'BaseProcExecutor1' 0.39 s [ 431.49] cpu: in those 10.02 s, 349474 SVCs (34886 a second): 0x0b SleepThread 90851, 0x35 SignalToAddress 82553, 0x34 WaitForAddress 82550, 0x1b ArbitrateUnlock 27803, 0x1a ArbitrateLock 16898, 0x1c WaitProcessWideKeyAtomic 13453; 0 calls the dispatch table had no code for (RtAPI.miss) [ 431.49] vulkan: 11092213 draws, 0 skipped (0 mesh draws, 0 skipped); 353864 dispatches in 59755 batches (6752 ms waiting), 0 skipped; 54 finishes (34 ms); 547063 reads past queued releases (0 samples counts written on the GPU); 14520196 descriptor sets written, 7664234 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 6814012 draws kept the last one's shaders and pipeline (0 checked), 9897334 its targets [ 431.49] vulkan: 0 shaders translated (0 ms), 31 pipelines made (0 from the cache, 18 ms making, 0 ms waited for), 3712 render targets made, 19761 texture uploads (2330 MB), 88 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [ 431.49] vulkan: pipeline libraries: 1060 pre-rasterization and 1118 fragment shader parts made (171 and 172 from the cache, 2405 and 2857 ms), 3 vertex input and 109 fragment output parts (2 ms); 1768 links (39 ms); 1768 optimized pipelines made in the background (3260 ms) [ 431.49] vulkan: 31 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 431.49] vulkan: the BC7 cache gave 164 levels and took 1 new; its file holds 112 MB (started over 0 times at 8192 MB) [ 431.49] vulkan: 33 ASTC textures made BC7 between frames (624 MB of RGBA8 freed, 8350665 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 431.49] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 431.49] vulkan: memory used and budgeted: heap 0 2997 of 11243 MB (2655 ours, 1743 of it allocated), heap 1 399 of 15577 MB (320 ours, 124 of it allocated), heap 2 53 of 160 MB (51 ours, 48 of it allocated) [ 431.49] vulkan: caches: 1121 render targets (1003 MB, 17 parked), 99 textures (273 MB), 4 buffers (5 MB); 2085 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 431.49] vulkan: 197895 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 59796 through a copy; 828782 copies of targets written [ 431.49] vulkan: 2814487 rendering passes, 0 clear commands, 903029 attachments cleared and 0 left undefined by their load op; 611045 buffers filled ahead of the passes [ 431.49] vulkan: 571 passes (24%) ended at renderer.c:943 [ 431.49] vulkan: 561 passes (23%) ended at renderer.c:314 [ 431.49] vulkan: 553 passes (23%) ended at dma.c:220 [ 431.49] vulkan: 504 passes (21%) ended at surface.c:186 [ 431.49] vulkan: 105 passes (4%) ended at nvdec.c:132 [ 431.49] vulkan: 64 passes (3%) ended at vic.c:209 [ 431.49] vulkan: 33 passes (1%) ended at cmd.c:809 [ 431.49] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 15.0 leaves of 4 MiB a present (0.20 ms), the checks 2.1 (0.07 ms, and 0.1 the scanner had) [ 431.49] vulkan: GPU-owned guest memory landed for the CPU 26726 times, render targets written back for an engine 0 times; block linear targets watched 1027 times, published for a CPU access 0 times and at a release 66738 times [ 432.01] nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 [ 432.56] nvn: the first texture of format 0x3b (target 1, 320x320) [ 433.15] vulkan: a 1024x1024x121 image of 650 MiB, bound in 3 pieces [ 433.34] vulkan: a 213 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 155 render targets made, 45 texture uploads (67508 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 433.34] vulkan: frame resource CPU: image allocation 6 ms (409 calls) [ 433.34] vulkan: frame resource CPU: target reload 110 ms (154 calls) [ 433.39] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 72 render targets made, 16 texture uploads (2976 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 433.39] vulkan: frame resource CPU: target reload 2 ms (77 calls) [ 433.45] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 77 render targets made, 368 texture uploads (57267 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 433.45] vulkan: frame resource CPU: image allocation 2 ms (599 calls) [ 433.54] vulkan: the CPU touched guest memory 110a49f000, a page of the 288x260 render target at 528306000 (152064 bytes), watched: published [ 433.54] vulkan: the CPU touched guest memory 110a49f000, a page of the 160x130 render target at 52832b200 (43520 bytes), watched: published [ 433.54] vulkan: the CPU touched guest memory 110a49f000, a page of the 96x65 render target at 528335c00 (13824 bytes), watched: published [ 433.54] vulkan: the CPU touched guest memory 110a49f000, a page of the 32x32 render target at 528339200 (2048 bytes), watched: published [ 434.74] perf: 55.2 frames a second over 5.0 s (25370 shown in all) [ 434.79] vulkan: a 80 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 3 render targets made, 130 texture uploads (58532 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 434.79] vulkan: frame resource CPU: image allocation 5 ms (254 calls) [ 436.96] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 31 render targets made, 82 texture uploads (15289 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 436.96] vulkan: frame resource CPU: image allocation 3 ms (246 calls) [ 436.96] vulkan: frame resource CPU: target reload 5 ms (73 calls) [ 439.76] perf: 58.2 frames a second over 5.0 s (25662 shown in all) [ 442.06] cpu: 600 presents in 10.57 s (56.8 fps): 59 of the game's threads ran 14.91 s on the host's processors (141% of one, 24.84 ms a present), the whole process 23.84 s (226%); the busiest: thread 126 'ModuleSystemWorker1' 2.81 s, thread 80 'MainThread' 2.52 s, thread 127 'ModuleSystemWorker2' 2.42 s, thread 130 'BaseProcExecutor2' 1.62 s, thread 128 'BaseProcExecutor0' 1.34 s [ 442.06] cpu: in those 10.57 s, 585051 SVCs (55343 a second): 0x0b SleepThread 316569, 0x34 WaitForAddress 102523, 0x35 SignalToAddress 102519, 0x1a ArbitrateLock 21503, 0x1b ArbitrateUnlock 20946, 0x21 SendSyncRequest 5964; 0 calls the dispatch table had no code for (RtAPI.miss) [ 442.06] vulkan: 11726389 draws, 0 skipped (0 mesh draws, 0 skipped); 382967 dispatches in 66563 batches (7188 ms waiting), 0 skipped; 55 finishes (36 ms); 562883 reads past queued releases (0 samples counts written on the GPU); 15349775 descriptor sets written, 8103013 reused (23 descriptor pools, 0 sets with texture arrays taken from them); 7289512 draws kept the last one's shaders and pipeline (0 checked), 10490202 its targets [ 442.06] vulkan: 1 shaders translated (0 ms), 32 pipelines made (0 from the cache, 33 ms making, 0 ms waited for), 4663 render targets made, 21500 texture uploads (2674 MB), 94 of them some blocks alone (5 MB); 5 frames over 50 ms in the last 600, the slowest 213 ms [ 442.06] vulkan: pipeline libraries: 1060 pre-rasterization and 1119 fragment shader parts made (171 and 172 from the cache, 2405 and 2872 ms), 3 vertex input and 109 fragment output parts (2 ms); 1769 links (39 ms); 1769 optimized pipelines made in the background (3275 ms) [ 442.06] vulkan: 32 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 442.06] vulkan: the BC7 cache gave 299 levels and took 68 new; its file holds 120 MB (started over 0 times at 8192 MB) [ 442.06] vulkan: 56 ASTC textures made BC7 between frames (1303 MB of RGBA8 freed, 17192087 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 442.06] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 442.06] vulkan: memory used and budgeted: heap 0 3211 of 11243 MB (2885 ours, 2424 of it allocated), heap 1 661 of 15577 MB (576 ours, 442 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 442.06] vulkan: caches: 1994 render targets (1130 MB, 39 parked), 1066 textures (763 MB), 4838 buffers (60 MB); 2750 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 442.06] vulkan: 207293 draws sampled a target they render to in place (0 barriers in passes, 546 passes begun again), 64789 through a copy; 857396 copies of targets written [ 442.06] vulkan: 2912391 rendering passes, 0 clear commands, 929604 attachments cleared and 161 left undefined by their load op; 649879 buffers filled ahead of the passes [ 442.06] vulkan: 53460 passes (55%) ended at renderer.c:314 [ 442.06] vulkan: 17332 passes (18%) ended at surface.c:186 [ 442.06] vulkan: 11682 passes (12%) ended at render.c:248 [ 442.06] vulkan: 4055 passes (4%) ended at texture.c:1522 [ 442.06] vulkan: 2634 passes (3%) ended at cmd.c:809 [ 442.06] vulkan: 1587 passes (2%) ended at surface.c:731 [ 442.06] vulkan: 1490 passes (2%) ended at buffer.c:1163 [ 442.06] vulkan: 1334 passes (1%) ended at texture.c:2911 [ 442.06] vulkan: 1 finishes (100%, 2 ms) at surface.c:943 [ 442.06] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 155.3 leaves of 4 MiB a present (0.83 ms), the checks 7.1 (0.23 ms, and 0.6 the scanner had) [ 442.06] vulkan: GPU-owned guest memory landed for the CPU 27971 times, render targets written back for an engine 0 times; block linear targets watched 1424 times, published for a CPU access 306 times and at a release 71208 times [ 444.76] perf: 60.0 frames a second over 5.0 s (25962 shown in all) [ 449.76] perf: 60.0 frames a second over 5.0 s (26262 shown in all) [ 452.06] cpu: 600 presents in 10.00 s (60.0 fps): 54 of the game's threads ran 16.12 s on the host's processors (161% of one, 26.88 ms a present), the whole process 24.30 s (243%); the busiest: thread 126 'ModuleSystemWorker1' 3.14 s, thread 80 'MainThread' 2.98 s, thread 127 'ModuleSystemWorker2' 2.77 s, thread 130 'BaseProcExecutor2' 2.05 s, thread 128 'BaseProcExecutor0' 1.91 s [ 452.06] cpu: in those 10.00 s, 652120 SVCs (65228 a second): 0x0b SleepThread 390895, 0x34 WaitForAddress 104885, 0x35 SignalToAddress 104884, 0x1a ArbitrateLock 19039, 0x1b ArbitrateUnlock 17935, 0x21 SendSyncRequest 6076; 0 calls the dispatch table had no code for (RtAPI.miss) [ 452.06] vulkan: 12279302 draws, 0 skipped (0 mesh draws, 0 skipped); 423833 dispatches in 75630 batches (7761 ms waiting), 0 skipped; 55 finishes (36 ms); 582573 reads past queued releases (0 samples counts written on the GPU); 16100487 descriptor sets written, 8458127 reused (23 descriptor pools, 0 sets with texture arrays taken from them); 7696107 draws kept the last one's shaders and pipeline (0 checked), 10997924 its targets [ 452.06] vulkan: 1 shaders translated (0 ms), 32 pipelines made (0 from the cache, 33 ms making, 0 ms waited for), 4671 render targets made, 22395 texture uploads (2718 MB), 94 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [ 452.06] vulkan: pipeline libraries: 1060 pre-rasterization and 1119 fragment shader parts made (171 and 172 from the cache, 2405 and 2872 ms), 3 vertex input and 109 fragment output parts (2 ms); 1769 links (39 ms); 1769 optimized pipelines made in the background (3275 ms) [ 452.06] vulkan: 32 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 452.06] vulkan: the BC7 cache gave 299 levels and took 68 new; its file holds 120 MB (started over 0 times at 8192 MB) [ 452.06] vulkan: 56 ASTC textures made BC7 between frames (1303 MB of RGBA8 freed, 17192087 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 452.06] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 452.06] vulkan: memory used and budgeted: heap 0 3206 of 11243 MB (2879 ours, 2437 of it allocated), heap 1 661 of 15577 MB (576 ours, 263 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 452.06] vulkan: caches: 1999 render targets (1129 MB, 39 parked), 1092 textures (770 MB), 5763 buffers (80 MB); 2764 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 452.06] vulkan: 217764 draws sampled a target they render to in place (0 barriers in passes, 1145 passes begun again), 74023 through a copy; 892433 copies of targets written [ 452.06] vulkan: 3025686 rendering passes, 0 clear commands, 960536 attachments cleared and 228 left undefined by their load op; 694106 buffers filled ahead of the passes [ 452.06] vulkan: 60080 passes (53%) ended at renderer.c:314 [ 452.06] vulkan: 23489 passes (21%) ended at surface.c:186 [ 452.06] vulkan: 13553 passes (12%) ended at render.c:248 [ 452.06] vulkan: 4049 passes (4%) ended at texture.c:1522 [ 452.06] vulkan: 2731 passes (2%) ended at cmd.c:809 [ 452.06] vulkan: 2310 passes (2%) ended at texture.c:2911 [ 452.06] vulkan: 1798 passes (2%) ended at buffer.c:1163 [ 452.06] vulkan: 1587 passes (1%) ended at surface.c:731 [ 452.06] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 180.6 leaves of 4 MiB a present (0.94 ms), the checks 9.1 (0.28 ms, and 0.7 the scanner had) [ 452.06] vulkan: GPU-owned guest memory landed for the CPU 29099 times, render targets written back for an engine 0 times; block linear targets watched 1424 times, published for a CPU access 306 times and at a release 74575 times [ 454.77] perf: 60.0 frames a second over 5.0 s (26563 shown in all) [ 459.77] perf: 60.0 frames a second over 5.0 s (26863 shown in all) [ 462.05] nvn: 27000 presents, 27037 submissions [ 462.06] cpu: 600 presents in 10.00 s (60.0 fps): 54 of the game's threads ran 15.55 s on the host's processors (155% of one, 25.91 ms a present), the whole process 23.67 s (237%); the busiest: thread 80 'MainThread' 3.08 s, thread 126 'ModuleSystemWorker1' 2.84 s, thread 127 'ModuleSystemWorker2' 2.58 s, thread 128 'BaseProcExecutor0' 1.97 s, thread 130 'BaseProcExecutor2' 1.97 s [ 462.06] cpu: in those 10.00 s, 649917 SVCs (64985 a second): 0x0b SleepThread 390943, 0x34 WaitForAddress 103736, 0x35 SignalToAddress 103736, 0x1a ArbitrateLock 19237, 0x1b ArbitrateUnlock 18090, 0x21 SendSyncRequest 5775; 0 calls the dispatch table had no code for (RtAPI.miss) [ 462.06] vulkan: 12849983 draws, 0 skipped (0 mesh draws, 0 skipped); 460851 dispatches in 84685 batches (8387 ms waiting), 0 skipped; 55 finishes (36 ms); 605526 reads past queued releases (0 samples counts written on the GPU); 16860480 descriptor sets written, 8839496 reused (23 descriptor pools, 0 sets with texture arrays taken from them); 8118648 draws kept the last one's shaders and pipeline (0 checked), 11523794 its targets [ 462.06] vulkan: 1 shaders translated (0 ms), 32 pipelines made (0 from the cache, 33 ms making, 0 ms waited for), 4696 render targets made, 23526 texture uploads (2800 MB), 94 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [ 462.06] vulkan: pipeline libraries: 1060 pre-rasterization and 1119 fragment shader parts made (171 and 172 from the cache, 2405 and 2872 ms), 3 vertex input and 109 fragment output parts (2 ms); 1769 links (39 ms); 1769 optimized pipelines made in the background (3275 ms) [ 462.06] vulkan: 32 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 462.06] vulkan: the BC7 cache gave 314 levels and took 73 new; its file holds 120 MB (started over 0 times at 8192 MB) [ 462.06] vulkan: 58 ASTC textures made BC7 between frames (1307 MB of RGBA8 freed, 17197660 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 462.06] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 462.06] vulkan: memory used and budgeted: heap 0 3175 of 11243 MB (2848 ours, 2203 of it allocated), heap 1 661 of 15577 MB (576 ours, 289 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 462.06] vulkan: caches: 1231 render targets (1008 MB, 36 parked), 690 textures (670 MB), 3340 buffers (77 MB); 2529 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 462.06] vulkan: 236783 draws sampled a target they render to in place (0 barriers in passes, 1744 passes begun again), 81230 through a copy; 926004 copies of targets written [ 462.06] vulkan: 3140752 rendering passes, 0 clear commands, 993466 attachments cleared and 296 left undefined by their load op; 737673 buffers filled ahead of the passes [ 462.06] vulkan: 63002 passes (55%) ended at renderer.c:314 [ 462.06] vulkan: 20748 passes (18%) ended at surface.c:186 [ 462.06] vulkan: 14079 passes (12%) ended at render.c:248 [ 462.06] vulkan: 4354 passes (4%) ended at texture.c:1522 [ 462.06] vulkan: 2656 passes (2%) ended at texture.c:2911 [ 462.06] vulkan: 2637 passes (2%) ended at cmd.c:809 [ 462.06] vulkan: 1758 passes (2%) ended at buffer.c:1163 [ 462.06] vulkan: 1663 passes (1%) ended at surface.c:731 [ 462.06] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 178.4 leaves of 4 MiB a present (0.89 ms), the checks 7.5 (0.20 ms, and 0.8 the scanner had) [ 462.06] vulkan: GPU-owned guest memory landed for the CPU 30187 times, render targets written back for an engine 0 times; block linear targets watched 1425 times, published for a CPU access 306 times and at a release 78497 times [ 464.79] perf: 60.0 frames a second over 5.0 s (27164 shown in all) [ 469.81] perf: 60.0 frames a second over 5.0 s (27465 shown in all) [ 472.06] cpu: 600 presents in 10.00 s (60.0 fps): 54 of the game's threads ran 16.94 s on the host's processors (169% of one, 28.23 ms a present), the whole process 25.12 s (251%); the busiest: thread 126 'ModuleSystemWorker1' 3.62 s, thread 80 'MainThread' 3.58 s, thread 127 'ModuleSystemWorker2' 2.84 s, thread 130 'BaseProcExecutor2' 2.03 s, thread 128 'BaseProcExecutor0' 1.66 s [ 472.06] cpu: in those 10.00 s, 651014 SVCs (65096 a second): 0x0b SleepThread 391089, 0x34 WaitForAddress 103624, 0x35 SignalToAddress 103624, 0x1a ArbitrateLock 19190, 0x1b ArbitrateUnlock 18088, 0x21 SendSyncRequest 6979; 0 calls the dispatch table had no code for (RtAPI.miss) [ 472.06] vulkan: 13396096 draws, 0 skipped (0 mesh draws, 0 skipped); 497513 dispatches in 93751 batches (9019 ms waiting), 0 skipped; 55 finishes (36 ms); 630755 reads past queued releases (0 samples counts written on the GPU); 17561571 descriptor sets written, 9230631 reused (23 descriptor pools, 0 sets with texture arrays taken from them); 8520984 draws kept the last one's shaders and pipeline (0 checked), 12027731 its targets [ 472.06] vulkan: 1 shaders translated (0 ms), 32 pipelines made (0 from the cache, 33 ms making, 0 ms waited for), 4712 render targets made, 24403 texture uploads (2847 MB), 94 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms [ 472.06] vulkan: pipeline libraries: 1060 pre-rasterization and 1119 fragment shader parts made (171 and 172 from the cache, 2405 and 2872 ms), 3 vertex input and 109 fragment output parts (2 ms); 1769 links (39 ms); 1769 optimized pipelines made in the background (3275 ms) [ 472.06] vulkan: 32 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 472.06] vulkan: the BC7 cache gave 314 levels and took 73 new; its file holds 120 MB (started over 0 times at 8192 MB) [ 472.06] vulkan: 58 ASTC textures made BC7 between frames (1307 MB of RGBA8 freed, 17197660 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 472.06] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 472.06] vulkan: memory used and budgeted: heap 0 3179 of 11243 MB (2852 ours, 2165 of it allocated), heap 1 661 of 15577 MB (576 ours, 226 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 472.06] vulkan: caches: 1230 render targets (1011 MB, 35 parked), 655 textures (676 MB), 2283 buffers (59 MB); 2492 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 472.06] vulkan: 249475 draws sampled a target they render to in place (0 barriers in passes, 2307 passes begun again), 84202 through a copy; 955689 copies of targets written [ 472.06] vulkan: 3250693 rendering passes, 0 clear commands, 1027963 attachments cleared and 362 left undefined by their load op; 780565 buffers filled ahead of the passes [ 472.06] vulkan: 62442 passes (57%) ended at renderer.c:314 [ 472.06] vulkan: 16865 passes (15%) ended at surface.c:186 [ 472.06] vulkan: 13936 passes (13%) ended at render.c:248 [ 472.06] vulkan: 4242 passes (4%) ended at texture.c:1522 [ 472.06] vulkan: 2531 passes (2%) ended at texture.c:2911 [ 472.06] vulkan: 2527 passes (2%) ended at cmd.c:809 [ 472.06] vulkan: 1779 passes (2%) ended at buffer.c:1163 [ 472.06] vulkan: 1586 passes (1%) ended at surface.c:731 [ 472.06] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 169.8 leaves of 4 MiB a present (0.86 ms), the checks 7.5 (0.18 ms, and 0.9 the scanner had) [ 472.06] vulkan: GPU-owned guest memory landed for the CPU 31228 times, render targets written back for an engine 0 times; block linear targets watched 1425 times, published for a CPU access 306 times and at a release 81928 times [ 474.82] perf: 60.0 frames a second over 5.0 s (27766 shown in all) [ 479.82] perf: 60.0 frames a second over 5.0 s (28066 shown in all) [ 480.68] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 21 texture uploads (2858 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 482.06] cpu: 600 presents in 10.00 s (60.0 fps): 54 of the game's threads ran 16.81 s on the host's processors (168% of one, 28.02 ms a present), the whole process 24.78 s (248%); the busiest: thread 126 'ModuleSystemWorker1' 3.55 s, thread 80 'MainThread' 3.20 s, thread 127 'ModuleSystemWorker2' 2.70 s, thread 130 'BaseProcExecutor2' 2.05 s, thread 128 'BaseProcExecutor0' 1.89 s [ 482.06] cpu: in those 10.00 s, 644656 SVCs (64474 a second): 0x0b SleepThread 390934, 0x34 WaitForAddress 101066, 0x35 SignalToAddress 101066, 0x1a ArbitrateLock 18407, 0x1b ArbitrateUnlock 17326, 0x21 SendSyncRequest 7447; 0 calls the dispatch table had no code for (RtAPI.miss) [ 482.06] vulkan: 13977995 draws, 0 skipped (0 mesh draws, 0 skipped); 534130 dispatches in 102963 batches (9663 ms waiting), 0 skipped; 55 finishes (36 ms); 658114 reads past queued releases (0 samples counts written on the GPU); 18291458 descriptor sets written, 9664542 reused (23 descriptor pools, 0 sets with texture arrays taken from them); 8955833 draws kept the last one's shaders and pipeline (0 checked), 12567115 its targets [ 482.06] vulkan: 1 shaders translated (0 ms), 32 pipelines made (0 from the cache, 33 ms making, 0 ms waited for), 4736 render targets made, 25376 texture uploads (2899 MB), 95 of them some blocks alone (5 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms [ 482.06] vulkan: pipeline libraries: 1060 pre-rasterization and 1119 fragment shader parts made (171 and 172 from the cache, 2405 and 2872 ms), 3 vertex input and 109 fragment output parts (2 ms); 1769 links (39 ms); 1769 optimized pipelines made in the background (3275 ms) [ 482.06] vulkan: 32 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 482.06] vulkan: the BC7 cache gave 314 levels and took 82 new; its file holds 120 MB (started over 0 times at 8192 MB) [ 482.06] vulkan: 59 ASTC textures made BC7 between frames (1307 MB of RGBA8 freed, 17200393 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 482.06] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 482.06] vulkan: memory used and budgeted: heap 0 3192 of 11243 MB (2866 ours, 2160 of it allocated), heap 1 661 of 15577 MB (576 ours, 277 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 482.06] vulkan: caches: 1230 render targets (1011 MB, 35 parked), 579 textures (654 MB), 1997 buffers (55 MB); 2467 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 482.06] vulkan: 260809 draws sampled a target they render to in place (0 barriers in passes, 2870 passes begun again), 88805 through a copy; 987964 copies of targets written [ 482.06] vulkan: 3365091 rendering passes, 0 clear commands, 1063818 attachments cleared and 430 left undefined by their load op; 824269 buffers filled ahead of the passes [ 482.06] vulkan: 63715 passes (56%) ended at renderer.c:314 [ 482.06] vulkan: 18431 passes (16%) ended at surface.c:186 [ 482.06] vulkan: 14919 passes (13%) ended at render.c:248 [ 482.06] vulkan: 4318 passes (4%) ended at texture.c:1522 [ 482.06] vulkan: 2818 passes (2%) ended at cmd.c:809 [ 482.06] vulkan: 2678 passes (2%) ended at texture.c:2911 [ 482.06] vulkan: 1772 passes (2%) ended at buffer.c:1163 [ 482.06] vulkan: 1614 passes (1%) ended at surface.c:731 [ 482.06] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 178.6 leaves of 4 MiB a present (0.91 ms), the checks 6.3 (0.16 ms, and 1.0 the scanner had) [ 482.06] vulkan: GPU-owned guest memory landed for the CPU 32379 times, render targets written back for an engine 0 times; block linear targets watched 1425 times, published for a CPU access 306 times and at a release 85444 times [ 484.82] perf: 60.0 frames a second over 5.0 s (28366 shown in all) [ 489.84] perf: 59.8 frames a second over 5.0 s (28666 shown in all) [ 490.63] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 30 render targets made, 17 texture uploads (2077 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 490.63] vulkan: frame resource CPU: image allocation 10 ms (165 calls) [ 490.63] vulkan: frame resource CPU: target reload 4 ms (56 calls) [ 492.10] nvn: 28800 presents, 28844 submissions [ 492.11] cpu: 600 presents in 10.04 s (59.7 fps): 54 of the game's threads ran 15.27 s on the host's processors (152% of one, 25.44 ms a present), the whole process 23.81 s (237%); the busiest: thread 80 'MainThread' 2.92 s, thread 126 'ModuleSystemWorker1' 2.58 s, thread 127 'ModuleSystemWorker2' 2.34 s, thread 130 'BaseProcExecutor2' 2.09 s, thread 128 'BaseProcExecutor0' 1.78 s [ 492.11] cpu: in those 10.04 s, 627218 SVCs (62447 a second): 0x0b SleepThread 359988, 0x34 WaitForAddress 104832, 0x35 SignalToAddress 104832, 0x1a ArbitrateLock 21928, 0x1b ArbitrateUnlock 20832, 0x21 SendSyncRequest 6227; 0 calls the dispatch table had no code for (RtAPI.miss) [ 492.11] vulkan: 14581567 draws, 0 skipped (0 mesh draws, 0 skipped); 570730 dispatches in 112199 batches (10321 ms waiting), 0 skipped; 55 finishes (36 ms); 679233 reads past queued releases (0 samples counts written on the GPU); 19058639 descriptor sets written, 10104505 reused (23 descriptor pools, 0 sets with texture arrays taken from them); 9406250 draws kept the last one's shaders and pipeline (0 checked), 13124214 its targets [ 492.11] vulkan: 1 shaders translated (0 ms), 32 pipelines made (0 from the cache, 33 ms making, 0 ms waited for), 4869 render targets made, 26480 texture uploads (2989 MB), 95 of them some blocks alone (5 MB); 1 frames over 50 ms in the last 600, the slowest 54 ms [ 492.11] vulkan: pipeline libraries: 1060 pre-rasterization and 1119 fragment shader parts made (171 and 172 from the cache, 2405 and 2872 ms), 3 vertex input and 109 fragment output parts (2 ms); 1769 links (39 ms); 1769 optimized pipelines made in the background (3275 ms) [ 492.11] vulkan: 32 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 492.11] vulkan: the BC7 cache gave 318 levels and took 106 new; its file holds 120 MB (started over 0 times at 8192 MB) [ 492.11] vulkan: 63 ASTC textures made BC7 between frames (1308 MB of RGBA8 freed, 17211313 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 492.11] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 492.11] vulkan: memory used and budgeted: heap 0 3200 of 11243 MB (2873 ours, 2281 of it allocated), heap 1 661 of 15577 MB (576 ours, 224 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 492.11] vulkan: caches: 1257 render targets (1017 MB, 41 parked), 734 textures (692 MB), 2226 buffers (57 MB); 2535 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 492.11] vulkan: 276748 draws sampled a target they render to in place (0 barriers in passes, 3454 passes begun again), 91435 through a copy; 1019373 copies of targets written [ 492.11] vulkan: 3475934 rendering passes, 0 clear commands, 1095418 attachments cleared and 508 left undefined by their load op; 868757 buffers filled ahead of the passes [ 492.11] vulkan: 63116 passes (57%) ended at renderer.c:314 [ 492.11] vulkan: 16554 passes (15%) ended at surface.c:186 [ 492.11] vulkan: 13333 passes (12%) ended at render.c:248 [ 492.11] vulkan: 4570 passes (4%) ended at texture.c:1522 [ 492.11] vulkan: 2701 passes (2%) ended at cmd.c:809 [ 492.11] vulkan: 2194 passes (2%) ended at texture.c:2911 [ 492.11] vulkan: 1862 passes (2%) ended at surface.c:1416 [ 492.11] vulkan: 1791 passes (2%) ended at buffer.c:1163 [ 492.11] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 177.6 leaves of 4 MiB a present (0.92 ms), the checks 6.7 (0.16 ms, and 1.0 the scanner had) [ 492.11] vulkan: GPU-owned guest memory landed for the CPU 33483 times, render targets written back for an engine 0 times; block linear targets watched 1426 times, published for a CPU access 306 times and at a release 92091 times [ 494.86] perf: 59.6 frames a second over 5.0 s (28965 shown in all) [ 499.87] perf: 59.4 frames a second over 5.0 s (29263 shown in all) [ 502.18] cpu: 600 presents in 10.07 s (59.6 fps): 54 of the game's threads ran 16.56 s on the host's processors (164% of one, 27.60 ms a present), the whole process 26.34 s (262%); the busiest: thread 80 'MainThread' 3.25 s, thread 126 'ModuleSystemWorker1' 3.00 s, thread 127 'ModuleSystemWorker2' 2.81 s, thread 130 'BaseProcExecutor2' 2.14 s, thread 129 'BaseProcExecutor1' 2.09 s [ 502.18] cpu: in those 10.07 s, 653353 SVCs (64880 a second): 0x0b SleepThread 383737, 0x35 SignalToAddress 107714, 0x34 WaitForAddress 107713, 0x1a ArbitrateLock 21848, 0x1b ArbitrateUnlock 20785, 0x21 SendSyncRequest 3043; 0 calls the dispatch table had no code for (RtAPI.miss) [ 502.18] vulkan: 15281573 draws, 0 skipped (0 mesh draws, 0 skipped); 607853 dispatches in 121400 batches (10987 ms waiting), 0 skipped; 55 finishes (36 ms); 699173 reads past queued releases (0 samples counts written on the GPU); 19969136 descriptor sets written, 10594020 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 9941341 draws kept the last one's shaders and pipeline (0 checked), 13779857 its targets [ 502.18] vulkan: 1 shaders translated (0 ms), 35 pipelines made (0 from the cache, 33 ms making, 0 ms waited for), 4986 render targets made, 27489 texture uploads (3079 MB), 97 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [ 502.18] vulkan: pipeline libraries: 1060 pre-rasterization and 1119 fragment shader parts made (171 and 172 from the cache, 2405 and 2872 ms), 3 vertex input and 109 fragment output parts (2 ms); 1772 links (39 ms); 1772 optimized pipelines made in the background (3275 ms) [ 502.18] vulkan: 35 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 502.18] vulkan: the BC7 cache gave 332 levels and took 106 new; its file holds 120 MB (started over 0 times at 8192 MB) [ 502.18] vulkan: 67 ASTC textures made BC7 between frames (1313 MB of RGBA8 freed, 17218117 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 502.18] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 502.18] vulkan: memory used and budgeted: heap 0 3280 of 11243 MB (2953 ours, 2464 of it allocated), heap 1 665 of 15577 MB (576 ours, 347 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 502.18] vulkan: caches: 1283 render targets (1145 MB, 59 parked), 827 textures (737 MB), 3960 buffers (73 MB); 2751 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 502.18] vulkan: 305982 draws sampled a target they render to in place (0 barriers in passes, 4049 passes begun again), 100809 through a copy; 1055290 copies of targets written [ 502.18] vulkan: 3592644 rendering passes, 0 clear commands, 1126698 attachments cleared and 574 left undefined by their load op; 915575 buffers filled ahead of the passes [ 502.18] vulkan: 61674 passes (53%) ended at renderer.c:314 [ 502.18] vulkan: 23931 passes (21%) ended at surface.c:186 [ 502.18] vulkan: 13421 passes (11%) ended at render.c:248 [ 502.18] vulkan: 4583 passes (4%) ended at texture.c:1522 [ 502.18] vulkan: 2905 passes (2%) ended at cmd.c:809 [ 502.18] vulkan: 2065 passes (2%) ended at texture.c:2911 [ 502.18] vulkan: 1769 passes (2%) ended at buffer.c:1163 [ 502.18] vulkan: 1753 passes (2%) ended at buffer.c:1665 [ 502.18] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 187.9 leaves of 4 MiB a present (0.94 ms), the checks 6.5 (0.19 ms, and 1.0 the scanner had) [ 502.18] vulkan: GPU-owned guest memory landed for the CPU 34653 times, render targets written back for an engine 0 times; block linear targets watched 1431 times, published for a CPU access 306 times and at a release 95888 times [ 504.89] perf: 59.8 frames a second over 5.0 s (29563 shown in all) [ 509.89] perf: 59.8 frames a second over 5.0 s (29862 shown in all) [ 512.20] cpu: 600 presents in 10.02 s (59.9 fps): 54 of the game's threads ran 17.52 s on the host's processors (175% of one, 29.19 ms a present), the whole process 26.62 s (266%); the busiest: thread 126 'ModuleSystemWorker1' 3.28 s, thread 80 'MainThread' 2.80 s, thread 128 'BaseProcExecutor0' 2.70 s, thread 130 'BaseProcExecutor2' 2.33 s, thread 127 'ModuleSystemWorker2' 2.31 s [ 512.20] cpu: in those 10.02 s, 615820 SVCs (61464 a second): 0x0b SleepThread 338898, 0x35 SignalToAddress 108672, 0x34 WaitForAddress 108667, 0x1a ArbitrateLock 24292, 0x1b ArbitrateUnlock 23225, 0x21 SendSyncRequest 3088; 0 calls the dispatch table had no code for (RtAPI.miss) [ 512.20] vulkan: 16060008 draws, 0 skipped (0 mesh draws, 0 skipped); 645974 dispatches in 131069 batches (11687 ms waiting), 0 skipped; 58 finishes (38 ms); 719785 reads past queued releases (0 samples counts written on the GPU); 20962684 descriptor sets written, 11157342 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 10515648 draws kept the last one's shaders and pipeline (0 checked), 14511785 its targets [ 512.20] vulkan: 4 shaders translated (1 ms), 37 pipelines made (0 from the cache, 152 ms making, 0 ms waited for), 5106 render targets made, 28421 texture uploads (3136 MB), 98 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [ 512.20] vulkan: pipeline libraries: 1062 pre-rasterization and 1120 fragment shader parts made (171 and 172 from the cache, 2483 and 2893 ms), 3 vertex input and 109 fragment output parts (2 ms); 1774 links (39 ms); 1774 optimized pipelines made in the background (3370 ms) [ 512.20] vulkan: 37 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 512.20] vulkan: the BC7 cache gave 342 levels and took 106 new; its file holds 120 MB (started over 0 times at 8192 MB) [ 512.20] vulkan: 69 ASTC textures made BC7 between frames (1313 MB of RGBA8 freed, 17219233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 512.20] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 512.20] vulkan: memory used and budgeted: heap 0 3185 of 11243 MB (2859 ours, 2289 of it allocated), heap 1 665 of 15577 MB (576 ours, 253 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 512.20] vulkan: caches: 1255 render targets (1049 MB, 45 parked), 863 textures (750 MB), 4583 buffers (76 MB); 2616 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 512.20] vulkan: 337669 draws sampled a target they render to in place (0 barriers in passes, 4611 passes begun again), 103048 through a copy; 1086364 copies of targets written [ 512.20] vulkan: 3706762 rendering passes, 0 clear commands, 1158690 attachments cleared and 655 left undefined by their load op; 962761 buffers filled ahead of the passes [ 512.20] vulkan: 63430 passes (56%) ended at renderer.c:314 [ 512.20] vulkan: 17549 passes (15%) ended at surface.c:186 [ 512.20] vulkan: 13821 passes (12%) ended at render.c:248 [ 512.20] vulkan: 5102 passes (4%) ended at texture.c:1522 [ 512.20] vulkan: 3122 passes (3%) ended at cmd.c:809 [ 512.20] vulkan: 2283 passes (2%) ended at surface.c:1416 [ 512.20] vulkan: 2125 passes (2%) ended at texture.c:2911 [ 512.20] vulkan: 1717 passes (2%) ended at buffer.c:1163 [ 512.20] vulkan: 3 finishes (100%, 2 ms) at surface.c:943 [ 512.20] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 198.4 leaves of 4 MiB a present (0.95 ms), the checks 2.6 (0.06 ms, and 1.0 the scanner had) [ 512.20] vulkan: GPU-owned guest memory landed for the CPU 35756 times, render targets written back for an engine 1 times; block linear targets watched 1443 times, published for a CPU access 306 times and at a release 101364 times [ 514.89] perf: 60.0 frames a second over 5.0 s (30162 shown in all) [ 519.91] perf: 60.0 frames a second over 5.0 s (30463 shown in all) [ 522.18] nvn: 30600 presents, 30650 submissions [ 522.19] cpu: 600 presents in 10.00 s (60.0 fps): 54 of the game's threads ran 16.52 s on the host's processors (165% of one, 27.53 ms a present), the whole process 26.22 s (262%); the busiest: thread 126 'ModuleSystemWorker1' 2.86 s, thread 80 'MainThread' 2.78 s, thread 127 'ModuleSystemWorker2' 2.36 s, thread 128 'BaseProcExecutor0' 2.33 s, thread 130 'BaseProcExecutor2' 2.31 s [ 522.19] cpu: in those 10.00 s, 662818 SVCs (66286 a second): 0x0b SleepThread 396109, 0x34 WaitForAddress 108028, 0x35 SignalToAddress 108025, 0x1a ArbitrateLock 20114, 0x1b ArbitrateUnlock 19128, 0x21 SendSyncRequest 3010; 0 calls the dispatch table had no code for (RtAPI.miss) [ 522.20] vulkan: 16826319 draws, 0 skipped (0 mesh draws, 0 skipped); 684128 dispatches in 140365 batches (12400 ms waiting), 0 skipped; 58 finishes (38 ms); 739390 reads past queued releases (0 samples counts written on the GPU); 21903815 descriptor sets written, 11748833 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 11096537 draws kept the last one's shaders and pipeline (0 checked), 15233942 its targets [ 522.20] vulkan: 4 shaders translated (1 ms), 37 pipelines made (0 from the cache, 152 ms making, 0 ms waited for), 5120 render targets made, 29383 texture uploads (3188 MB), 98 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 522.20] vulkan: pipeline libraries: 1062 pre-rasterization and 1120 fragment shader parts made (171 and 172 from the cache, 2483 and 2893 ms), 3 vertex input and 109 fragment output parts (2 ms); 1774 links (39 ms); 1774 optimized pipelines made in the background (3370 ms) [ 522.20] vulkan: 37 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 522.20] vulkan: the BC7 cache gave 352 levels and took 106 new; its file holds 120 MB (started over 0 times at 8192 MB) [ 522.20] vulkan: 70 ASTC textures made BC7 between frames (1314 MB of RGBA8 freed, 17219637 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 522.20] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 522.20] vulkan: memory used and budgeted: heap 0 3185 of 11243 MB (2859 ours, 2238 of it allocated), heap 1 665 of 15577 MB (576 ours, 361 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 522.20] vulkan: caches: 1253 render targets (1049 MB, 45 parked), 764 textures (722 MB), 3197 buffers (53 MB); 2565 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 522.20] vulkan: 363455 draws sampled a target they render to in place (0 barriers in passes, 5204 passes begun again), 104920 through a copy; 1114039 copies of targets written [ 522.20] vulkan: 3814820 rendering passes, 0 clear commands, 1189655 attachments cleared and 722 left undefined by their load op; 1008301 buffers filled ahead of the passes [ 522.20] vulkan: 60552 passes (56%) ended at renderer.c:314 [ 522.20] vulkan: 16261 passes (15%) ended at surface.c:186 [ 522.20] vulkan: 13964 passes (13%) ended at render.c:248 [ 522.20] vulkan: 4525 passes (4%) ended at texture.c:1522 [ 522.20] vulkan: 3051 passes (3%) ended at cmd.c:809 [ 522.20] vulkan: 2147 passes (2%) ended at texture.c:2911 [ 522.20] vulkan: 1755 passes (2%) ended at buffer.c:1163 [ 522.20] vulkan: 1584 passes (1%) ended at surface.c:731 [ 522.20] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 187.3 leaves of 4 MiB a present (0.95 ms), the checks 4.3 (0.12 ms, and 1.0 the scanner had) [ 522.20] vulkan: GPU-owned guest memory landed for the CPU 36877 times, render targets written back for an engine 1 times; block linear targets watched 1443 times, published for a CPU access 306 times and at a release 104787 times [ 524.91] perf: 60.0 frames a second over 5.0 s (30763 shown in all) [ 529.91] perf: 60.0 frames a second over 5.0 s (31063 shown in all) [ 532.19] cpu: 600 presents in 10.00 s (60.0 fps): 54 of the game's threads ran 17.97 s on the host's processors (180% of one, 29.95 ms a present), the whole process 27.61 s (276%); the busiest: thread 126 'ModuleSystemWorker1' 2.91 s, thread 80 'MainThread' 2.81 s, thread 127 'ModuleSystemWorker2' 2.59 s, thread 130 'BaseProcExecutor2' 2.53 s, thread 128 'BaseProcExecutor0' 2.36 s [ 532.19] cpu: in those 10.00 s, 643559 SVCs (64363 a second): 0x0b SleepThread 353400, 0x35 SignalToAddress 112347, 0x34 WaitForAddress 112346, 0x1a ArbitrateLock 26271, 0x1b ArbitrateUnlock 25165, 0x21 SendSyncRequest 3108; 0 calls the dispatch table had no code for (RtAPI.miss) [ 532.19] vulkan: 17540000 draws, 0 skipped (0 mesh draws, 0 skipped); 721489 dispatches in 149768 batches (13072 ms waiting), 0 skipped; 58 finishes (38 ms); 759731 reads past queued releases (0 samples counts written on the GPU); 22818787 descriptor sets written, 12261223 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 11629689 draws kept the last one's shaders and pipeline (0 checked), 15901928 its targets [ 532.19] vulkan: 4 shaders translated (1 ms), 37 pipelines made (0 from the cache, 152 ms making, 0 ms waited for), 5222 render targets made, 30387 texture uploads (3257 MB), 110 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms [ 532.19] vulkan: pipeline libraries: 1062 pre-rasterization and 1120 fragment shader parts made (171 and 172 from the cache, 2483 and 2893 ms), 3 vertex input and 109 fragment output parts (2 ms); 1774 links (39 ms); 1774 optimized pipelines made in the background (3370 ms) [ 532.19] vulkan: 37 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 532.19] vulkan: the BC7 cache gave 363 levels and took 106 new; its file holds 120 MB (started over 0 times at 8192 MB) [ 532.19] vulkan: 71 ASTC textures made BC7 between frames (1318 MB of RGBA8 freed, 17225102 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 532.19] vulkan: 1737 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 532.19] vulkan: memory used and budgeted: heap 0 3174 of 11243 MB (2848 ours, 2278 of it allocated), heap 1 665 of 15577 MB (576 ours, 291 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 532.19] vulkan: caches: 1258 render targets (1047 MB, 42 parked), 833 textures (738 MB), 3593 buffers (63 MB); 2599 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 532.19] vulkan: 392825 draws sampled a target they render to in place (0 barriers in passes, 5782 passes begun again), 108189 through a copy; 1145507 copies of targets written [ 532.19] vulkan: 3926999 rendering passes, 0 clear commands, 1221372 attachments cleared and 792 left undefined by their load op; 1055473 buffers filled ahead of the passes [ 532.19] vulkan: 62647 passes (56%) ended at renderer.c:314 [ 532.19] vulkan: 18113 passes (16%) ended at surface.c:186 [ 532.19] vulkan: 13338 passes (12%) ended at render.c:248 [ 532.19] vulkan: 5141 passes (5%) ended at texture.c:1522 [ 532.19] vulkan: 2945 passes (3%) ended at cmd.c:809 [ 532.19] vulkan: 1986 passes (2%) ended at texture.c:2911 [ 532.19] vulkan: 1756 passes (2%) ended at surface.c:1416 [ 532.19] vulkan: 1755 passes (2%) ended at buffer.c:1163 [ 532.19] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 190.2 leaves of 4 MiB a present (0.95 ms), the checks 4.6 (0.12 ms, and 1.1 the scanner had) [ 532.19] vulkan: GPU-owned guest memory landed for the CPU 38049 times, render targets written back for an engine 1 times; block linear targets watched 1443 times, published for a CPU access 306 times and at a release 110031 times [ 533.00] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 65 render targets made, 5 texture uploads (5850 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 533.00] vulkan: frame resource CPU: image allocation 13 ms (190 calls) [ 533.00] vulkan: frame resource CPU: target reload 16 ms (61 calls) [ 533.00] FATAL: vulkan: the GPU device was lost (driver reset or crash) [ 533.00] FATAL: vulkan: the GPU device was lost (driver reset or crash) [ 533.01] vulkan: vkGetSemaphoreCounterValue(g_vk.dev, g_gsem, done) failed: VK_ERROR_DEVICE_LOST (-4) at ~/cmd.c:1073 [ 533.01] vulkan: device lost: the GPU reports [ 533.01] vulkan: device lost: fault address 0x4dab0c000 (write invalid, within 0x1000) [ 533.27] kernel: thread 129 (prio 44) keeps core 1 259 ms after a waiter of priority 31 came: in game code, host thread waiting in a trap at 00000136E8431D94 (pc 00007FFB67B2D44C), poll 1, 45366 polls, out of an SVC for 265 ms, pc 830c124 lr 83149bc [ 534.92] perf: 35.3 frames a second over 5.0 s (31240 shown in all)