[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.08] log: written to ~\Desktop\Emulatori\ScarletNX-windows-x86_64\bin\.scarletnx\state\recompiled\0100606026F12000\0100606026F12000.log [ 0.08] ScarletNX - FINAL FANTASY RESONANCE [ 0.08] build: ScarletNX main fa431b5, committed 2026-11-11 (clang 23.1.5, Windows x86_64) [ 0.08] run: started 2026-11-11 19:21:29 UTC [ 0.08] system: Windows 11 26H2 (10.0.26300), 12th Gen Intel(R) Core(TM) i9-12900H, 20 threads, 16 GB RAM [ 0.08] last start: ended with an exit, or none before [ 0.09] fs: ExeFS and RomFS read from the dump ~\Desktop\Emulatori\ScarletNX-windows-x86_64\GAMES\Final Fantasy Resonance [0100606026F12000][v0][US][Base].nsp (8641.8 MB mapped) [ 0.09] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.09] memory: 4 KiB host pages, views are copies (no alias pool) [ 0.09] memory: memory_fit_mode=0 (Auto): the game is told 3285 MiB, the console's being 3285 (the system can still give 9568 MiB, the process holds 111) [ 0.14] Loaded rtld at 0x8000000 [ 0.29] Loaded main at 0x8006000 [ 0.30] Loaded subsdk0 at 0x11b59000 [ 0.31] Loaded sdk at 0x121c5000 [ 0.32] symbols: 26793 functions named [ 0.32] hooks: the module calls the functions of the 722 symbols the hooks name through their dispatch slots, and every other function directly (route list f1b76606a7486c69, this runtime's too) [ 0.32] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.32] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.32] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.32] hooks: module sdk, SDK 20.5.17 [ 0.32] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at 12260ca0 runs diag_abort [ 0.32] hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at 12482e80 runs codec_decoder_finalize [ 0.32] hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at 12483030 runs codec_decoder_reset [ 0.33] hook: memcpy at 127487f0 runs hook_memmove [ 0.33] hook: memmove at 12748800 runs hook_memmove [ 0.33] hook: memset at 12748ac0 runs hook_memset [ 0.33] hooks: 6 of the game's functions run the runtime's handlers [ 0.33] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run [ 0.33] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.33] jit: 4 compile threads and the miss thread, 0 pcs of earlier runs queued [ 0.33] npdm: system resource 20 MB, cores 7, priorities ffffffff0000000 [ 0.33] jit: compile thread 0 runs at Windows thread priority -1 [ 0.33] jit: compile thread 1 runs at Windows thread priority -1 [ 0.33] jit: compile thread 2 runs at Windows thread priority -1 [ 0.33] jit: compile thread 3 runs at Windows thread priority -1 [ 0.33] jit: the miss thread runs at Windows thread priority 0: it compiles what a game thread waits for [ 0.33] acc: 1 user, playing as user 1 [ 0.33] users: [user1] mii=(none): Baguette; picture=(none): file [ 0.33] time: the time zone is Etc/GMT-1 (UTC+01) [ 0.34] game: 0100606026f12000, version 1.0.0 [ 0.34] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.35] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.36] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.36] pl: the Korean stand-in answers for the console font's private-use characters [ 0.36] pl: the extended stand-in answers for the console font's private-use characters [ 0.36] RomFS: the dump's, read in place (8552.7 MB) [ 0.44] input: no SDL joysticks detected [ 0.45] video: SDL 3.4.18 on windows [ 2.41] video: a window of 1280x720 pixels, the display's scale 1.25 [ 2.41] freedreno: tu_dont_reserve_descriptor_set=true, for the fifth descriptor set [ 2.47] vulkan: subgroups of 32 lanes, operations 0x7ff, stages 0x3fff: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 2.48] vulkan: a known problem the extension bans do not turn off: shaderFloat16 on NVIDIA GeForce RTX 4060 Laptop GPU (NVIDIA, 621.01, driver version 621.1.00): NVIDIA's driver gets FP16 math wrong on Ampere and newer GPUs by yuzu's account, which Eden still follows (yuzu 7277d7fe96 (2021-07-03); extension_bans.txt:64) [ 2.48] vulkan: a known problem the extension bans do not turn off: shaderDenormPreserveFloat16 on NVIDIA GeForce RTX 4060 Laptop GPU (NVIDIA, 621.01, driver version 621.1.00): NVIDIA's driver lets a DenormPreserve for 16 bits keep 32-bit denormals too, over a DenormFlushToZero for 32 bits (vkd3d-proton device.c:10180; extension_bans.txt:66) [ 2.48] vulkan: a known problem the extension bans do not turn off: vkCmdClearAttachments on NVIDIA GeForce RTX 4060 Laptop GPU (NVIDIA, 621.01, driver version 621.1.00): NVIDIA's driver can lock the GPU up clearing part of a multisampled target, several clears in one command buffer (Dolphin DriverDetails.cpp:116; extension_bans.txt:121) [ 2.48] vulkan: VK_ANDROID_external_memory_android_hardware_buffer: off (the driver has it not) [ 2.48] vulkan: VK_EXT_attachment_feedback_loop_dynamic_state: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_EXT_attachment_feedback_loop_layout: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_EXT_blend_operation_advanced: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_EXT_calibrated_timestamps: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_EXT_conditional_rendering: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_EXT_conservative_rasterization: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_EXT_custom_border_color: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_EXT_depth_clip_control: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_EXT_depth_range_unrestricted: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_EXT_descriptor_buffer: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_EXT_descriptor_heap: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_EXT_device_fault: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_EXT_extended_dynamic_state: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 2.48] vulkan: VK_EXT_extended_dynamic_state2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 2.48] vulkan: VK_EXT_extended_dynamic_state3: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_EXT_external_memory_dma_buf: off (the driver has it not) [ 2.48] vulkan: VK_EXT_external_memory_host: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_EXT_fragment_shader_interlock: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_EXT_graphics_pipeline_library: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_EXT_index_type_uint8: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_EXT_load_store_op_none: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_EXT_map_memory_placed: off (the driver has it not) [ 2.48] vulkan: VK_EXT_memory_budget: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_EXT_mesh_shader: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_EXT_pipeline_creation_feedback: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 2.48] vulkan: VK_EXT_pipeline_robustness: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_EXT_post_depth_coverage: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_EXT_present_timing: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_EXT_primitive_topology_list_restart: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_EXT_provoking_vertex: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_EXT_robustness2: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_EXT_sample_locations: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_EXT_shader_atomic_float: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_EXT_shader_demote_to_helper_invocation: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 2.48] vulkan: VK_EXT_transform_feedback: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_EXT_vertex_attribute_divisor: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_EXT_vertex_input_dynamic_state: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_GOOGLE_display_timing: off (the driver has it not) [ 2.48] vulkan: VK_KHR_calibrated_timestamps: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_KHR_cooperative_matrix: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_KHR_dynamic_rendering: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 2.48] vulkan: VK_KHR_dynamic_rendering_local_read: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_KHR_extended_flags: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_KHR_external_memory_fd: off (the driver has it not) [ 2.48] vulkan: VK_KHR_format_feature_flags2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 2.48] vulkan: VK_KHR_index_type_uint8: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_KHR_load_store_op_none: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_KHR_maintenance4: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 2.48] vulkan: VK_KHR_maintenance5: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_KHR_maintenance8: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_KHR_map_memory2: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_KHR_pipeline_library: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_KHR_portability_subset: off (the driver has it not) [ 2.48] vulkan: VK_KHR_present_id: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_KHR_present_id2: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_KHR_present_wait: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_KHR_present_wait2: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_KHR_shader_clock: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_KHR_shader_maximal_reconvergence: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_KHR_swapchain: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_KHR_synchronization2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 2.48] vulkan: VK_KHR_video_decode_h264: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_KHR_video_decode_queue: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_KHR_video_queue: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_NV_device_diagnostic_checkpoints: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_NV_fragment_coverage_to_color: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_NV_framebuffer_mixed_samples: on (auto: the driver has it, and no ban holds) [ 2.48] vulkan: VK_VALVE_shader_mixed_float_dot_product: off (the driver has it not) [ 2.48] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no [ 2.48] vulkan: the restart index restarts lists as it does strips, and patch lists (VK_EXT_primitive_topology_list_restart) [ 2.48] vulkan: fragment inputs are the driver's interpolation (NVIDIA's keeps the console's precision) [ 2.48] vulkan: mesh draws are skipped: mesh_draws off (experimental) [ 2.48] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce RTX 4060 Laptop GPU (NVIDIA, 621.01, driver version 621.1.00) [ 2.48] vulkan: graphics pipeline libraries on: a new pipeline links the parts of its shaders, each compiled once, and is optimized in the background; dynamic pre-rasterization state: polygon mode, depth clamp, provoking vertex, conservative rasterization, patch control points, depth range [ 2.48] vulkan: a depth range of -1 to 1 is the device's (VK_EXT_depth_clip_control, as dynamic state) [ 2.48] vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own [ 2.48] vulkan: dynamic texture offsets use native maintenance8 sampling [ 2.53] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 2.53] vulkan: graphics descriptors use sets [ 2.53] vulkan: astc_mode=0 (Auto): heap 0's budget is 7188 MB as the device starts, under 8192 MB: ASTC textures are decoded to RGBA8 at once and encoded again as BC7 between frames, a quarter of RGBA8's memory (BC7) [ 2.53] vulkan: ASTC textures (native_astc=1, the GPU samples no ASTC, astc_mode=0): encoded again on the GPU: ASTC as BC7 [ 2.53] vulkan: ETC2 and EAC textures (native_etc2=1, the GPU samples no ETC2): decoded on the GPU: ETC2 RGB to RGBA8, ETC2 RGB8A1 to RGBA8, ETC2 RGBA8 to RGBA8, EAC R11 to R16, EAC RG11 to RG16 [ 2.53] vulkan: BCn textures (native_bc=1, the GPU samples BCn, ETC2 not sampled): sampled as the game's blocks: BC1, BC2, BC3, BC4, BC5, BC6H, BC7 [ 2.53] vulkan: the driver that runs: NVIDIA, 621.01 (driver ID 4) [ 2.53] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 2.53] vulkan: NVIDIA GeForce RTX 4060 Laptop GPU, Vulkan 1.4.357, driver 9b404000, graphics queue family 0, compute 2 (separate family) [ 2.53] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 2.80] vulkan: swapchain 1280x720, 3 images, presents timed, fifo [ 2.80] vulkan: the BC7 cache ~\Desktop\Emulatori\ScarletNX-windows-x86_64\bin\.scarletnx\cache\recompiled\0100606026F12000\shader_cache\0100606026F12000.vkbc7 starts empty [ 2.81] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 2.82] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it (page protection and an exception handler, landing in place) [ 2.82] renderer: Vulkan [ 2.82] vulkan: no shader cache of NVIDIA (driver d4-10de-000028a0) yet: ~\Desktop\Emulatori\ScarletNX-windows-x86_64\bin\.scarletnx\cache\recompiled\0100606026F12000\shader_cache\0100606026F12000.d4-10de-000028a0.vkshaders is made [ 2.84] vulkan: 0 shaders and 0 pipelines of earlier runs with NVIDIA (driver d4-10de-000028a0) loaded from ~\Desktop\Emulatori\ScarletNX-windows-x86_64\bin\.scarletnx\cache\recompiled\0100606026F12000\shader_cache\0100606026F12000.d4-10de-000028a0.vkshaders in 18 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~\Desktop\Emulatori\ScarletNX-windows-x86_64\bin\.scarletnx\cache\recompiled\0100606026F12000\shader_cache\0100606026F12000.d4-10de-000028a0.vkshipped [ 2.85] vulkan: 0 shaders found: 0 new [ 2.85] vulkan: 0 programs: 0 translated, 0 already translated, 0 left out, 0 failed [ 2.85] vulkan: the game's own shaders: 0 translated new, 0 in ~\Desktop\Emulatori\ScarletNX-windows-x86_64\bin\.scarletnx\cache\recompiled\0100606026F12000\shader_cache\0100606026F12000.d4-10de-000028a0.vkshipped, in 11 ms; 0 large ones queued to warm their parts [ 2.87] prepare: 50 ms before the game started (0 shaders translated from its files, 0 of 0 pipelines of earlier runs made), not shown, as it was quick [ 2.87] main thread: entry 8000000, stack 1300001000 (64 KiB), priority 44, core 0 [ 3.71] nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 84 items in all from its code [ 3.71] nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 3.71] nvn: device 700003810 initialized, flags 0x100 [ 3.72] nvn: depth mode near = 0 [ 3.72] nvn: window origin upper left [ 3.72] nvdrv: syncpt_alloc -> 20 [ 3.72] nvdrv: syncpt_alloc -> 21 [ 3.72] nvn: queue 6a002a008 initialized (replay 1) [ 3.72] nvn: sampler pool 700006810: 4096 descriptors at GPU 400000000 [ 3.72] nvn: texture pool 1e0139300: 524288 descriptors at GPU 400020000 [ 3.72] nvn: command buffer 28006d008 is out of command memory: the game's callback 9452698 adds more [ 3.72] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 3.72] nvdrv: syncpt_alloc -> 22 [ 3.73] nvn: the first texture of format 0x25 (target 1, 1x1) [ 3.73] nvn: the first texture of format 0x9a (target 2, 1x1) [ 3.73] nvn: the first texture of format 0x27 (target 2, 1x1) [ 3.73] nvn: the first texture of format 0x32 (target 8, 1x1) [ 3.73] nvn: the first texture of format 0x2f (target 1, 1x1) [ 3.73] nvn: the first texture of format 0x2e (target 1, 44x1) [ 3.76] nvn: the first texture of format 0xb (target 1, 1x1) [ 3.76] nvn: the first texture of format 0x29 (target 1, 1x1) [ 3.76] nvn: the first texture of format 0x8 (target 1, 32x16) [ 3.76] nvn: the first texture of format 0x1 (target 1, 768x8) [ 3.76] nvn: the first texture of format 0x12 (target 1, 128x32) [ 4.18] nvn: the first texture of format 0xd (target 1, 64x64) [ 4.18] nvn: the first texture of format 0x5 (target 2, 16x16) [ 4.18] nvn: the first texture of format 0xa (target 10, 8x1) [ 4.18] nvn: the first texture of format 0x26 (target 10, 8x1) [ 4.18] nvn: the first texture of format 0x16 (target 10, 4x1) [ 4.18] nvn: the first texture of format 0xc (target 10, 1x1) [ 4.18] nvn: the first texture of format 0x11 (target 10, 1x1) [ 4.18] nvn: the first texture of format 0x17 (target 10, 1x1) [ 4.18] kernel: thread 82 let go of core 2 in a memory SVC to wait for the renderer, the first time [ 4.18] vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 21632 uniform and 18432 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 4.20] nvn: the first texture of format 0x9c (target 1, 512x512) [ 4.21] nvn: command buffer 280075e78 is out of command memory: the game's callback 9452698 adds more [ 4.21] nvn: 128 KiB of the runtime's memory carry command records past the game's command memory [ 4.21] nvn: command buffer 280075dc8 is out of command memory: the game's callback 9452698 adds more [ 4.21] nvn: window 4a0067e50: 2 textures, first 1280x720 format 0x25, present interval 1 [ 4.21] nvn: command buffer 280075d18 is out of command memory: the game's callback 9452698 adds more [ 4.21] vulkan: write tracking on (caches skip unchanged memory) [ 4.22] nvn: first present, texture 0 of window 4a0067e50 [ 4.22] vulkan: the on-screen controls' atlas is 1024x352 [ 4.23] nvn: present interval 2 [ 4.68] nvn: the first texture of format 0x4b (target 1, 64x64) [ 4.68] nvn: the first texture of format 0x44 (target 1, 64x64) [ 4.69] nvn: the first texture of format 0x45 (target 1, 64x64) [ 5.33] audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 2 channels, 480-frame buffer; the game gives 48000 Hz, 6 channels, signed 16-bit PCM, mixed to 2 channels here [ 5.35] audio: queued 2880 bytes of guest PCM [ 5.46] nvn: the first texture of format 0x48 (target 1, 64x64) [ 5.63] vulkan: pipeline_threads=0 (Auto): 12 workers make the new pipelines, of 20 CPUs: 2 at the system's normal priority, 10 at its low one (below normal) [ 5.63] vulkan: a 1392 ms frame: 2 shaders translated (3 ms), 1 pipelines made (0 ms waited for), 1 render targets made, 1 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 5.63] nvn: 256 KiB of the runtime's memory carry command records past the game's command memory [ 5.71] audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 2 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 5.71] audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 2 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 5.71] audio: queued 8192 bytes of guest PCM [ 5.72] nvn: the first texture of format 0x41 (target 1, 4x4) [ 5.87] vulkan: descriptor pools of 1024 sets, 0 of them with texture arrays: 21504 uniform and 18432 storage buffers, 65536 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 5.87] vulkan: compute e8dc4de9f8e88c2c ready: block 64x1x1, 0 global buffers, 0 textures, 1 images [ 5.87] vulkan: compute 4a97e33d6ed6682b ready: block 64x1x1, 0 global buffers, 0 textures, 1 images [ 5.87] vulkan: compute e8dc4de8f8e88c2c ready: block 64x1x1, 0 global buffers, 0 textures, 1 images [ 5.89] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 7 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 5.89] vulkan: frame resource CPU: target reload 3 ms (2 calls) [ 6.10] nvn: the first texture of format 0x2a (target 1, 66x64) [ 6.11] nvn: the first texture of format 0x14 (target 1, 1x1) [ 6.11] nvn: the first texture of format 0x3d (target 2, 32x32) [ 6.11] nvn: the first texture of format 0x35 (target 1, 1024x576) [ 6.11] nvn: the first texture of format 0x3f (target 1, 1024x576) [ 6.12] nvn: the first texture of format 0x4e (target 1, 64x64) [ 6.12] nvn: the first texture of format 0x49 (target 1, 64x64) [ 6.13] nvn: the game records indirect dispatches (DispatchComputeIndirect) [ 6.14] vulkan: compute e44632beeec99f6e ready: block 1x1x1, 0 global buffers, 0 textures, 0 images [ 6.14] vulkan: compute e7a59cb4f2a58720 ready: block 8x8x8, 0 global buffers, 0 textures, 1 images [ 6.14] vulkan: compute e7a59cb5f2a58720 ready: block 8x8x8, 0 global buffers, 0 textures, 1 images [ 6.19] vulkan: compute cde3d60b46655da4 ready: block 8x8x1, 0 global buffers, 1 textures, 4 images [ 6.19] vulkan: compute cde3d60446655da4 ready: block 8x8x1, 0 global buffers, 1 textures, 4 images [ 6.19] vulkan: compute eb55856b48683146 ready: block 8x8x1, 0 global buffers, 1 textures, 1 images [ 6.19] vulkan: compute eb55856a48683146 ready: block 8x8x1, 0 global buffers, 1 textures, 1 images [ 6.20] vulkan: compute eee6469a80a7a104 ready: block 4x4x4, 4 global buffers, 1 textures, 1 images [ 6.23] vulkan: compute 4c44f75edc3f86d9 ready: block 1x1x1, 1 global buffers, 1 textures, 0 images [ 6.23] vulkan: 8x9 texture reads the 16x9 render target at 408610000: only that region is used [ 6.26] vulkan: a 372 ms frame: 29 shaders translated (4 ms), 19 pipelines made (23 ms waited for), 29 render targets made, 16 texture uploads (2018 KB), 0 ms in finishes; 1 internal texture pipelines (15 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 6.26] vulkan: frame resource CPU: image allocation 32 ms (47 calls) [ 6.26] vulkan: frame resource CPU: target reload 45 ms (47 calls) [ 6.28] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 6.32] nvn: the first texture of format 0x4d (target 1, 64x64) [ 7.71] vulkan: a 1411 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 31 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 7.71] vulkan: frame resource CPU: target reload 4 ms (762 calls) [ 7.76] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 6 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 7.82] vulkan: 8x9 texture reads the 16x9 render target at 40b740000: only that region is used [ 7.82] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 7.82] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 25 render targets made, 11 texture uploads (4249 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 7.82] vulkan: frame resource CPU: image allocation 1 ms (38 calls) [ 7.82] vulkan: frame resource CPU: target reload 19 ms (42 calls) [ 7.82] vulkan: frame resource CPU: buffer cache build 1 ms (6 calls) [ 7.87] perf: 4.8 frames a second over 5.0 s (24 shown in all) [ 12.89] perf: 30.1 frames a second over 5.0 s (175 shown in all) [ 17.90] perf: 29.9 frames a second over 5.0 s (325 shown in all) [ 22.90] perf: 30.0 frames a second over 5.0 s (475 shown in all) [ 24.29] vulkan: 459x259 texture reads the 464x259 render target at 40bef0000: only that region is used [ 24.29] vulkan: a 78 ms frame: 3 shaders translated (1 ms), 4 pipelines made (0 ms waited for), 2 render targets made, 7 texture uploads (2157 KB), 12 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 11/0/7 ms [ 24.31] audio: queued nonzero guest PCM (s16 peak 5) [ 27.05] cpu: 599 presents in 22.83 s (26.2 fps): 40 of the game's threads ran 12.42 s on the host's processors (54% of one, 20.74 ms a present), the whole process 18.41 s (81%); the busiest: thread 82 'GameThread' 3.91 s, thread 103 'RenderThread 0' 1.97 s, thread 102 'RHIThread' 0.95 s, thread 118 'FAsyncLoadingThread' 0.95 s, thread 121 'Foreground Worker #1' 0.83 s [ 27.05] cpu: in those 22.83 s, 199631 SVCs (8744 a second): 0x1c WaitProcessWideKeyAtomic 47489, 0x1b ArbitrateUnlock 41247, 0x1d SignalProcessWideKey 36624, 0x2c MapPhysicalMemory 19554, 0x21 SendSyncRequest 18559, 0x0d SetThreadPriority 12731; 59 calls the dispatch table had no code for (RtAPI.miss) [ 27.05] vulkan: 16339 draws, 0 skipped (0 mesh draws, 0 skipped); 5873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 26964 descriptor sets written, 5715 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 458 draws kept the last one's shaders and pipeline (0 checked), 4079 its targets [ 27.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 619 texture uploads (404 MB), 0 of them some blocks alone (0 MB); 7 frames over 50 ms in the last 600, the slowest 1411 ms [ 27.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 27.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 27.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 27.05] vulkan: memory used and budgeted: heap 0 768 of 7188 MB (699 ours, 405 of it allocated), heap 1 382 of 7377 MB (320 ours, 106 of it allocated) [ 27.05] vulkan: caches: 59 render targets (129 MB, 1 parked), 37 textures (15 MB), 200 buffers (54 MB); 474 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 27.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 27.05] vulkan: 17594 rendering passes, 0 clear commands, 5887 attachments cleared and 0 left undefined by their load op; 3915 buffers filled ahead of the passes [ 27.05] vulkan: 12885 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 27.05] vulkan: 3471 passes (20%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 27.05] vulkan: 584 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 27.05] vulkan: 325 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 27.05] vulkan: 254 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 27.05] vulkan: 30 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 27.05] vulkan: 28 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 27.05] vulkan: 9 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:731 [ 27.05] vulkan: 25 finishes (96%, 57 ms) at ..\..\src\nx\gpu\vk\surface.c:943 [ 27.05] vulkan: 1 finishes (4%, 6 ms) at ..\..\src\nx\gpu\vk\buffer.c:962 [ 27.05] vulkan: write scans over 600 presents: 8.2 epochs a present; the scanner 114.9 leaves of 4 MiB a present (1.68 ms), the checks 1.0 (0.07 ms, and 0.1 the scanner had) [ 27.05] vulkan: GPU-owned guest memory landed for the CPU 589 times, render targets written back for an engine 3 times [ 27.90] perf: 30.0 frames a second over 5.0 s (625 shown in all) [ 32.92] perf: 30.1 frames a second over 5.0 s (776 shown in all) [ 37.94] perf: 29.9 frames a second over 5.0 s (926 shown in all) [ 42.95] perf: 30.1 frames a second over 5.0 s (1077 shown in all) [ 47.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.67 s on the host's processors (48% of one, 16.12 ms a present), the whole process 15.73 s (79%); the busiest: thread 82 'GameThread' 2.78 s, thread 103 'RenderThread 0' 2.12 s, thread 102 'RHIThread' 0.94 s, thread 120 'Foreground Worker #0' 0.81 s, thread 112 'CRI ADX AudioOutput Thread' 0.80 s [ 47.05] cpu: in those 20.00 s, 135163 SVCs (6758 a second): 0x1c WaitProcessWideKeyAtomic 40476, 0x1b ArbitrateUnlock 30416, 0x1d SignalProcessWideKey 29492, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 47.05] vulkan: 39339 draws, 0 skipped (0 mesh draws, 0 skipped); 11873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 61570 descriptor sets written, 17109 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 2858 draws kept the last one's shaders and pipeline (0 checked), 14479 its targets [ 47.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 1219 texture uploads (805 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [ 47.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 47.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 47.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 47.05] vulkan: memory used and budgeted: heap 0 750 of 7188 MB (681 ours, 312 of it allocated), heap 1 382 of 7377 MB (320 ours, 106 of it allocated) [ 47.05] vulkan: caches: 45 render targets (111 MB, 1 parked), 23 textures (2 MB), 168 buffers (0 MB); 382 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 47.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 47.05] vulkan: 36002 rendering passes, 0 clear commands, 12087 attachments cleared and 0 left undefined by their load op; 8160 buffers filled ahead of the passes [ 47.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 47.05] vulkan: 3581 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 47.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 47.05] vulkan: 353 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 47.05] vulkan: 245 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 47.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 47.05] vulkan: 29 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 47.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 118.8 leaves of 4 MiB a present (1.79 ms), the checks 1.0 (0.06 ms, and 0.1 the scanner had) [ 47.05] vulkan: GPU-owned guest memory landed for the CPU 1189 times, render targets written back for an engine 3 times [ 47.95] perf: 30.0 frames a second over 5.0 s (1227 shown in all) [ 52.97] perf: 29.9 frames a second over 5.0 s (1377 shown in all) [ 57.99] perf: 30.1 frames a second over 5.0 s (1528 shown in all) [ 62.99] perf: 30.0 frames a second over 5.0 s (1678 shown in all) [ 67.04] nvn: 1800 presents, 15359 submissions [ 67.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.73 s on the host's processors (49% of one, 16.22 ms a present), the whole process 15.64 s (78%); the busiest: thread 82 'GameThread' 2.84 s, thread 103 'RenderThread 0' 2.05 s, thread 102 'RHIThread' 0.92 s, thread 112 'CRI ADX AudioOutput Thread' 0.84 s, thread 121 'Foreground Worker #1' 0.83 s [ 67.05] cpu: in those 20.00 s, 135132 SVCs (6757 a second): 0x1c WaitProcessWideKeyAtomic 40490, 0x1b ArbitrateUnlock 30409, 0x1d SignalProcessWideKey 29511, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 67.05] vulkan: 62339 draws, 0 skipped (0 mesh draws, 0 skipped); 17873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 96183 descriptor sets written, 28496 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 5258 draws kept the last one's shaders and pipeline (0 checked), 24879 its targets [ 67.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 1819 texture uploads (1206 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 67.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 67.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 67.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 67.05] vulkan: memory used and budgeted: heap 0 750 of 7188 MB (681 ours, 312 of it allocated), heap 1 382 of 7377 MB (320 ours, 106 of it allocated) [ 67.05] vulkan: caches: 45 render targets (111 MB, 1 parked), 23 textures (2 MB), 128 buffers (0 MB); 381 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 67.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 67.05] vulkan: 54417 rendering passes, 0 clear commands, 18287 attachments cleared and 0 left undefined by their load op; 12266 buffers filled ahead of the passes [ 67.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 67.05] vulkan: 3577 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 67.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 67.05] vulkan: 340 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 67.05] vulkan: 257 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 67.05] vulkan: 199 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 67.05] vulkan: 42 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 67.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 119.3 leaves of 4 MiB a present (1.80 ms), the checks 0.9 (0.06 ms, and 0.1 the scanner had) [ 67.05] vulkan: GPU-owned guest memory landed for the CPU 1789 times, render targets written back for an engine 3 times [ 68.00] perf: 29.9 frames a second over 5.0 s (1828 shown in all) [ 73.02] perf: 30.1 frames a second over 5.0 s (1979 shown in all) [ 78.04] perf: 29.9 frames a second over 5.0 s (2129 shown in all) [ 83.05] perf: 30.1 frames a second over 5.0 s (2280 shown in all) [ 87.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 10.20 s on the host's processors (51% of one, 17.01 ms a present), the whole process 16.59 s (83%); the busiest: thread 82 'GameThread' 2.88 s, thread 103 'RenderThread 0' 2.33 s, thread 112 'CRI ADX AudioOutput Thread' 0.91 s, thread 121 'Foreground Worker #1' 0.86 s, thread 120 'Foreground Worker #0' 0.84 s [ 87.05] cpu: in those 20.00 s, 135103 SVCs (6755 a second): 0x1c WaitProcessWideKeyAtomic 40411, 0x1b ArbitrateUnlock 30395, 0x1d SignalProcessWideKey 29478, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 87.05] vulkan: 85339 draws, 0 skipped (0 mesh draws, 0 skipped); 23873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 130801 descriptor sets written, 39878 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 7658 draws kept the last one's shaders and pipeline (0 checked), 35279 its targets [ 87.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 2419 texture uploads (1607 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 87.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 87.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 87.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 87.05] vulkan: memory used and budgeted: heap 0 750 of 7188 MB (681 ours, 312 of it allocated), heap 1 382 of 7377 MB (320 ours, 106 of it allocated) [ 87.05] vulkan: caches: 45 render targets (111 MB, 1 parked), 23 textures (2 MB), 125 buffers (0 MB); 381 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 87.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 87.05] vulkan: 72835 rendering passes, 0 clear commands, 24487 attachments cleared and 0 left undefined by their load op; 16607 buffers filled ahead of the passes [ 87.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 87.05] vulkan: 3563 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 87.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 87.05] vulkan: 349 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 87.05] vulkan: 249 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 87.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 87.05] vulkan: 57 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 87.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 118.3 leaves of 4 MiB a present (1.81 ms), the checks 0.9 (0.07 ms, and 0.1 the scanner had) [ 87.05] vulkan: GPU-owned guest memory landed for the CPU 2389 times, render targets written back for an engine 3 times [ 88.05] perf: 30.0 frames a second over 5.0 s (2430 shown in all) [ 93.07] perf: 29.9 frames a second over 5.0 s (2580 shown in all) [ 98.09] perf: 30.1 frames a second over 5.0 s (2731 shown in all) [ 103.10] perf: 29.9 frames a second over 5.0 s (2881 shown in all) [ 107.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.88 s on the host's processors (49% of one, 16.46 ms a present), the whole process 15.62 s (78%); the busiest: thread 82 'GameThread' 2.91 s, thread 103 'RenderThread 0' 1.95 s, thread 120 'Foreground Worker #0' 1.00 s, thread 121 'Foreground Worker #1' 0.86 s, thread 102 'RHIThread' 0.84 s [ 107.05] cpu: in those 20.00 s, 134137 SVCs (6707 a second): 0x1c WaitProcessWideKeyAtomic 40090, 0x1b ArbitrateUnlock 30013, 0x1d SignalProcessWideKey 29184, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 107.05] vulkan: 108339 draws, 0 skipped (0 mesh draws, 0 skipped); 29873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 165415 descriptor sets written, 51264 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 10058 draws kept the last one's shaders and pipeline (0 checked), 45679 its targets [ 107.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 3019 texture uploads (2008 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 107.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 107.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 107.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 107.05] vulkan: memory used and budgeted: heap 0 750 of 7188 MB (681 ours, 312 of it allocated), heap 1 383 of 7377 MB (320 ours, 106 of it allocated) [ 107.05] vulkan: caches: 45 render targets (111 MB, 1 parked), 23 textures (2 MB), 128 buffers (0 MB); 381 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 107.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 107.05] vulkan: 91249 rendering passes, 0 clear commands, 30687 attachments cleared and 0 left undefined by their load op; 20741 buffers filled ahead of the passes [ 107.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 107.05] vulkan: 3571 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 107.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 107.05] vulkan: 351 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 107.05] vulkan: 248 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 107.05] vulkan: 199 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 107.05] vulkan: 45 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 107.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 118.1 leaves of 4 MiB a present (1.84 ms), the checks 0.9 (0.07 ms, and 0.1 the scanner had) [ 107.05] vulkan: GPU-owned guest memory landed for the CPU 2989 times, render targets written back for an engine 3 times [ 108.12] perf: 30.1 frames a second over 5.0 s (3032 shown in all) [ 113.12] perf: 30.0 frames a second over 5.0 s (3182 shown in all) [ 118.14] perf: 29.9 frames a second over 5.0 s (3332 shown in all) [ 123.15] perf: 30.1 frames a second over 5.0 s (3483 shown in all) [ 127.04] nvn: 3600 presents, 31054 submissions [ 127.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.86 s on the host's processors (49% of one, 16.43 ms a present), the whole process 15.64 s (78%); the busiest: thread 82 'GameThread' 2.88 s, thread 103 'RenderThread 0' 2.08 s, thread 102 'RHIThread' 0.97 s, thread 120 'Foreground Worker #0' 0.84 s, thread 121 'Foreground Worker #1' 0.78 s [ 127.05] cpu: in those 20.00 s, 133314 SVCs (6666 a second): 0x1c WaitProcessWideKeyAtomic 39897, 0x1b ArbitrateUnlock 29793, 0x1d SignalProcessWideKey 28973, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 127.05] vulkan: 131339 draws, 0 skipped (0 mesh draws, 0 skipped); 35873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 200023 descriptor sets written, 62656 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 12458 draws kept the last one's shaders and pipeline (0 checked), 56079 its targets [ 127.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 3619 texture uploads (2409 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 127.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 127.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 127.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 127.05] vulkan: memory used and budgeted: heap 0 750 of 7188 MB (681 ours, 312 of it allocated), heap 1 383 of 7377 MB (320 ours, 106 of it allocated) [ 127.05] vulkan: caches: 45 render targets (111 MB, 1 parked), 23 textures (2 MB), 154 buffers (0 MB); 381 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 127.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 127.05] vulkan: 109659 rendering passes, 0 clear commands, 36887 attachments cleared and 0 left undefined by their load op; 25067 buffers filled ahead of the passes [ 127.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 127.05] vulkan: 3579 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 127.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 127.05] vulkan: 354 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 127.05] vulkan: 239 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 127.05] vulkan: 199 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 127.05] vulkan: 39 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 127.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 118.7 leaves of 4 MiB a present (1.79 ms), the checks 0.9 (0.06 ms, and 0.1 the scanner had) [ 127.05] vulkan: GPU-owned guest memory landed for the CPU 3589 times, render targets written back for an engine 3 times [ 128.15] perf: 30.0 frames a second over 5.0 s (3633 shown in all) [ 133.15] perf: 30.0 frames a second over 5.0 s (3783 shown in all) [ 138.15] perf: 30.0 frames a second over 5.0 s (3933 shown in all) [ 143.15] perf: 30.0 frames a second over 5.0 s (4083 shown in all) [ 147.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 10.98 s on the host's processors (55% of one, 18.31 ms a present), the whole process 17.09 s (85%); the busiest: thread 82 'GameThread' 3.12 s, thread 103 'RenderThread 0' 2.16 s, thread 121 'Foreground Worker #1' 1.09 s, thread 120 'Foreground Worker #0' 0.97 s, thread 102 'RHIThread' 0.86 s [ 147.05] cpu: in those 20.00 s, 133482 SVCs (6674 a second): 0x1c WaitProcessWideKeyAtomic 39880, 0x1b ArbitrateUnlock 29831, 0x1d SignalProcessWideKey 29020, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 147.05] vulkan: 154339 draws, 0 skipped (0 mesh draws, 0 skipped); 41873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 234643 descriptor sets written, 74036 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 14858 draws kept the last one's shaders and pipeline (0 checked), 66479 its targets [ 147.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 4219 texture uploads (2810 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 147.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 147.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 147.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 147.05] vulkan: memory used and budgeted: heap 0 750 of 7188 MB (681 ours, 312 of it allocated), heap 1 383 of 7377 MB (320 ours, 106 of it allocated) [ 147.05] vulkan: caches: 45 render targets (111 MB, 1 parked), 23 textures (2 MB), 128 buffers (0 MB); 381 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 147.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 147.05] vulkan: 128071 rendering passes, 0 clear commands, 43087 attachments cleared and 0 left undefined by their load op; 29241 buffers filled ahead of the passes [ 147.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 147.05] vulkan: 3576 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 147.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 147.05] vulkan: 335 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 147.05] vulkan: 260 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 147.05] vulkan: 199 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 147.05] vulkan: 42 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 147.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 116.7 leaves of 4 MiB a present (1.81 ms), the checks 0.8 (0.07 ms, and 0.1 the scanner had) [ 147.05] vulkan: GPU-owned guest memory landed for the CPU 4189 times, render targets written back for an engine 3 times [ 148.17] perf: 29.9 frames a second over 5.0 s (4233 shown in all) [ 153.19] perf: 30.1 frames a second over 5.0 s (4384 shown in all) [ 158.19] perf: 30.0 frames a second over 5.0 s (4534 shown in all) [ 163.19] perf: 30.0 frames a second over 5.0 s (4684 shown in all) [ 167.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 10.19 s on the host's processors (51% of one, 16.98 ms a present), the whole process 16.14 s (81%); the busiest: thread 82 'GameThread' 2.84 s, thread 103 'RenderThread 0' 2.06 s, thread 121 'Foreground Worker #1' 0.91 s, thread 102 'RHIThread' 0.89 s, thread 120 'Foreground Worker #0' 0.86 s [ 167.05] cpu: in those 20.00 s, 134527 SVCs (6726 a second): 0x1c WaitProcessWideKeyAtomic 40252, 0x1b ArbitrateUnlock 30214, 0x1d SignalProcessWideKey 29361, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 167.05] vulkan: 177339 draws, 0 skipped (0 mesh draws, 0 skipped); 47873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 269254 descriptor sets written, 85425 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 17258 draws kept the last one's shaders and pipeline (0 checked), 76879 its targets [ 167.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 4819 texture uploads (3211 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 167.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 167.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 167.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 167.05] vulkan: memory used and budgeted: heap 0 750 of 7188 MB (681 ours, 312 of it allocated), heap 1 383 of 7377 MB (320 ours, 106 of it allocated) [ 167.05] vulkan: caches: 45 render targets (111 MB, 1 parked), 23 textures (2 MB), 128 buffers (0 MB); 381 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 167.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 167.05] vulkan: 146482 rendering passes, 0 clear commands, 49287 attachments cleared and 0 left undefined by their load op; 33409 buffers filled ahead of the passes [ 167.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 167.05] vulkan: 3585 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 167.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 167.05] vulkan: 335 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 167.05] vulkan: 258 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 167.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 167.05] vulkan: 33 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 167.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 119.7 leaves of 4 MiB a present (1.83 ms), the checks 0.8 (0.06 ms, and 0.1 the scanner had) [ 167.05] vulkan: GPU-owned guest memory landed for the CPU 4789 times, render targets written back for an engine 3 times [ 168.20] perf: 29.9 frames a second over 5.0 s (4834 shown in all) [ 173.20] perf: 30.0 frames a second over 5.0 s (4984 shown in all) [ 178.22] perf: 30.1 frames a second over 5.0 s (5135 shown in all) [ 183.22] perf: 30.0 frames a second over 5.0 s (5285 shown in all) [ 187.04] nvn: 5400 presents, 46749 submissions [ 187.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.75 s on the host's processors (49% of one, 16.25 ms a present), the whole process 15.73 s (79%); the busiest: thread 82 'GameThread' 2.78 s, thread 103 'RenderThread 0' 1.92 s, thread 120 'Foreground Worker #0' 1.00 s, thread 102 'RHIThread' 0.84 s, thread 121 'Foreground Worker #1' 0.73 s [ 187.05] cpu: in those 20.00 s, 135317 SVCs (6766 a second): 0x1c WaitProcessWideKeyAtomic 40511, 0x1b ArbitrateUnlock 30448, 0x1d SignalProcessWideKey 29596, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 187.05] vulkan: 200339 draws, 0 skipped (0 mesh draws, 0 skipped); 53873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 303862 descriptor sets written, 96817 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 19658 draws kept the last one's shaders and pipeline (0 checked), 87279 its targets [ 187.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 5419 texture uploads (3612 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 187.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 187.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 187.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 187.05] vulkan: memory used and budgeted: heap 0 750 of 7188 MB (681 ours, 312 of it allocated), heap 1 383 of 7377 MB (320 ours, 106 of it allocated) [ 187.05] vulkan: caches: 45 render targets (111 MB, 1 parked), 23 textures (2 MB), 128 buffers (0 MB); 381 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 187.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 187.05] vulkan: 164891 rendering passes, 0 clear commands, 55487 attachments cleared and 0 left undefined by their load op; 37521 buffers filled ahead of the passes [ 187.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 187.05] vulkan: 3579 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 187.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 187.05] vulkan: 335 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 187.05] vulkan: 256 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 187.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 187.05] vulkan: 39 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 187.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 119.4 leaves of 4 MiB a present (1.82 ms), the checks 0.9 (0.06 ms, and 0.1 the scanner had) [ 187.05] vulkan: GPU-owned guest memory landed for the CPU 5389 times, render targets written back for an engine 3 times [ 188.24] perf: 29.9 frames a second over 5.0 s (5435 shown in all) [ 193.25] perf: 30.1 frames a second over 5.0 s (5586 shown in all) [ 198.27] perf: 29.9 frames a second over 5.0 s (5736 shown in all) [ 203.29] perf: 30.1 frames a second over 5.0 s (5887 shown in all) [ 207.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.41 s on the host's processors (47% of one, 15.68 ms a present), the whole process 15.36 s (77%); the busiest: thread 82 'GameThread' 2.88 s, thread 103 'RenderThread 0' 1.91 s, thread 102 'RHIThread' 0.91 s, thread 112 'CRI ADX AudioOutput Thread' 0.77 s, thread 121 'Foreground Worker #1' 0.75 s [ 207.05] cpu: in those 20.00 s, 133830 SVCs (6691 a second): 0x1c WaitProcessWideKeyAtomic 39966, 0x1b ArbitrateUnlock 29943, 0x1d SignalProcessWideKey 29076, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 207.05] vulkan: 223339 draws, 0 skipped (0 mesh draws, 0 skipped); 59873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 338475 descriptor sets written, 108204 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 22058 draws kept the last one's shaders and pipeline (0 checked), 97679 its targets [ 207.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 6019 texture uploads (4014 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 207.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 207.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 207.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 207.05] vulkan: memory used and budgeted: heap 0 750 of 7188 MB (681 ours, 312 of it allocated), heap 1 383 of 7377 MB (320 ours, 106 of it allocated) [ 207.05] vulkan: caches: 45 render targets (111 MB, 1 parked), 23 textures (2 MB), 137 buffers (0 MB); 381 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 207.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 207.05] vulkan: 183311 rendering passes, 0 clear commands, 61687 attachments cleared and 0 left undefined by their load op; 41804 buffers filled ahead of the passes [ 207.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 207.05] vulkan: 3579 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 207.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 207.05] vulkan: 354 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 207.05] vulkan: 240 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 207.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 207.05] vulkan: 47 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 207.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 118.6 leaves of 4 MiB a present (1.82 ms), the checks 0.8 (0.06 ms, and 0.1 the scanner had) [ 207.05] vulkan: GPU-owned guest memory landed for the CPU 5989 times, render targets written back for an engine 3 times [ 208.30] perf: 29.9 frames a second over 5.0 s (6037 shown in all) [ 213.32] perf: 30.1 frames a second over 5.0 s (6188 shown in all) [ 218.34] perf: 29.9 frames a second over 5.0 s (6338 shown in all) [ 223.35] perf: 30.1 frames a second over 5.0 s (6489 shown in all) [ 227.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 10.23 s on the host's processors (51% of one, 17.06 ms a present), the whole process 15.95 s (80%); the busiest: thread 82 'GameThread' 2.97 s, thread 103 'RenderThread 0' 1.64 s, thread 121 'Foreground Worker #1' 1.00 s, thread 112 'CRI ADX AudioOutput Thread' 0.94 s, thread 102 'RHIThread' 0.92 s [ 227.05] cpu: in those 20.00 s, 133538 SVCs (6677 a second): 0x1c WaitProcessWideKeyAtomic 39979, 0x1b ArbitrateUnlock 29806, 0x1d SignalProcessWideKey 29029, 0x21 SendSyncRequest 14646, 0x18 WaitSynchronization 6424, 0x17 ResetSignal 5824; 0 calls the dispatch table had no code for (RtAPI.miss) [ 227.05] vulkan: 246339 draws, 0 skipped (0 mesh draws, 0 skipped); 65873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 373087 descriptor sets written, 119592 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 24458 draws kept the last one's shaders and pipeline (0 checked), 108079 its targets [ 227.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 6619 texture uploads (4415 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 227.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 227.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 227.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 227.05] vulkan: memory used and budgeted: heap 0 750 of 7188 MB (681 ours, 312 of it allocated), heap 1 383 of 7377 MB (320 ours, 106 of it allocated) [ 227.05] vulkan: caches: 45 render targets (111 MB, 1 parked), 23 textures (2 MB), 127 buffers (0 MB); 381 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 227.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 227.05] vulkan: 201729 rendering passes, 0 clear commands, 67887 attachments cleared and 0 left undefined by their load op; 45958 buffers filled ahead of the passes [ 227.05] vulkan: 13398 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 227.05] vulkan: 3566 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 227.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 227.05] vulkan: 350 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 227.05] vulkan: 247 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 227.05] vulkan: 199 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 227.05] vulkan: 58 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 227.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 118.5 leaves of 4 MiB a present (1.79 ms), the checks 0.8 (0.06 ms, and 0.1 the scanner had) [ 227.05] vulkan: GPU-owned guest memory landed for the CPU 6589 times, render targets written back for an engine 3 times [ 228.35] perf: 30.0 frames a second over 5.0 s (6639 shown in all) [ 233.35] perf: 30.0 frames a second over 5.0 s (6789 shown in all) [ 238.35] perf: 30.0 frames a second over 5.0 s (6939 shown in all) [ 243.37] perf: 29.9 frames a second over 5.0 s (7089 shown in all) [ 247.04] nvn: 7200 presents, 62480 submissions [ 247.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.14 s on the host's processors (46% of one, 15.23 ms a present), the whole process 14.78 s (74%); the busiest: thread 82 'GameThread' 2.78 s, thread 103 'RenderThread 0' 1.78 s, thread 102 'RHIThread' 0.83 s, thread 121 'Foreground Worker #1' 0.78 s, thread 120 'Foreground Worker #0' 0.70 s [ 247.05] cpu: in those 20.00 s, 133845 SVCs (6692 a second): 0x1c WaitProcessWideKeyAtomic 40032, 0x1b ArbitrateUnlock 29959, 0x1d SignalProcessWideKey 29126, 0x21 SendSyncRequest 14651, 0x18 WaitSynchronization 6426, 0x17 ResetSignal 5826; 0 calls the dispatch table had no code for (RtAPI.miss) [ 247.05] vulkan: 269339 draws, 0 skipped (0 mesh draws, 0 skipped); 71873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 407701 descriptor sets written, 130978 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 26858 draws kept the last one's shaders and pipeline (0 checked), 118479 its targets [ 247.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 7219 texture uploads (4816 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 247.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 247.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 247.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 247.05] vulkan: memory used and budgeted: heap 0 750 of 7188 MB (681 ours, 312 of it allocated), heap 1 383 of 7377 MB (320 ours, 106 of it allocated) [ 247.05] vulkan: caches: 45 render targets (111 MB, 1 parked), 23 textures (2 MB), 128 buffers (0 MB); 381 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 247.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 247.05] vulkan: 220146 rendering passes, 0 clear commands, 74087 attachments cleared and 0 left undefined by their load op; 50157 buffers filled ahead of the passes [ 247.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 247.05] vulkan: 3569 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 247.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 247.05] vulkan: 348 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 247.05] vulkan: 245 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 247.05] vulkan: 199 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 247.05] vulkan: 56 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 247.05] vulkan: write scans over 600 presents: 8.8 epochs a present; the scanner 118.5 leaves of 4 MiB a present (1.78 ms), the checks 1.1 (0.07 ms, and 0.1 the scanner had) [ 247.05] vulkan: GPU-owned guest memory landed for the CPU 7189 times, render targets written back for an engine 3 times [ 248.38] perf: 30.1 frames a second over 5.0 s (7240 shown in all) [ 253.39] perf: 30.0 frames a second over 5.0 s (7390 shown in all) [ 258.40] perf: 29.9 frames a second over 5.0 s (7540 shown in all) [ 263.40] perf: 30.0 frames a second over 5.0 s (7690 shown in all) [ 267.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.50 s on the host's processors (47% of one, 15.83 ms a present), the whole process 15.14 s (76%); the busiest: thread 82 'GameThread' 2.95 s, thread 103 'RenderThread 0' 2.02 s, thread 102 'RHIThread' 0.86 s, thread 121 'Foreground Worker #1' 0.84 s, thread 112 'CRI ADX AudioOutput Thread' 0.72 s [ 267.05] cpu: in those 20.00 s, 133394 SVCs (6669 a second): 0x1c WaitProcessWideKeyAtomic 39889, 0x1b ArbitrateUnlock 29794, 0x1d SignalProcessWideKey 28976, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 267.05] vulkan: 292339 draws, 0 skipped (0 mesh draws, 0 skipped); 77873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 442312 descriptor sets written, 142367 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 29258 draws kept the last one's shaders and pipeline (0 checked), 128879 its targets [ 267.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 7819 texture uploads (5217 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 267.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 267.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 267.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 267.05] vulkan: memory used and budgeted: heap 0 750 of 7188 MB (681 ours, 312 of it allocated), heap 1 383 of 7377 MB (320 ours, 106 of it allocated) [ 267.05] vulkan: caches: 45 render targets (111 MB, 1 parked), 23 textures (2 MB), 151 buffers (0 MB); 381 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 267.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 267.05] vulkan: 238557 rendering passes, 0 clear commands, 80287 attachments cleared and 0 left undefined by their load op; 54383 buffers filled ahead of the passes [ 267.05] vulkan: 13399 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 267.05] vulkan: 3580 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 267.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 267.05] vulkan: 342 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 267.05] vulkan: 254 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 267.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 267.05] vulkan: 36 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 267.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 117.7 leaves of 4 MiB a present (1.80 ms), the checks 0.9 (0.07 ms, and 0.1 the scanner had) [ 267.05] vulkan: GPU-owned guest memory landed for the CPU 7789 times, render targets written back for an engine 3 times [ 268.42] perf: 30.1 frames a second over 5.0 s (7841 shown in all) [ 273.44] perf: 29.9 frames a second over 5.0 s (7991 shown in all) [ 278.44] perf: 30.0 frames a second over 5.0 s (8141 shown in all) [ 283.45] perf: 30.1 frames a second over 5.0 s (8292 shown in all) [ 287.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.83 s on the host's processors (49% of one, 16.38 ms a present), the whole process 15.59 s (78%); the busiest: thread 82 'GameThread' 2.83 s, thread 103 'RenderThread 0' 1.94 s, thread 102 'RHIThread' 1.03 s, thread 112 'CRI ADX AudioOutput Thread' 1.00 s, thread 120 'Foreground Worker #0' 0.72 s [ 287.05] cpu: in those 20.00 s, 134822 SVCs (6742 a second): 0x1c WaitProcessWideKeyAtomic 40427, 0x1b ArbitrateUnlock 30290, 0x1d SignalProcessWideKey 29460, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 287.05] vulkan: 315339 draws, 0 skipped (0 mesh draws, 0 skipped); 83873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 476926 descriptor sets written, 153753 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 31658 draws kept the last one's shaders and pipeline (0 checked), 139279 its targets [ 287.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 8419 texture uploads (5618 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 287.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 287.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 287.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 287.05] vulkan: memory used and budgeted: heap 0 750 of 7188 MB (681 ours, 312 of it allocated), heap 1 383 of 7377 MB (320 ours, 106 of it allocated) [ 287.05] vulkan: caches: 45 render targets (111 MB, 1 parked), 23 textures (2 MB), 128 buffers (0 MB); 381 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 287.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 287.05] vulkan: 256970 rendering passes, 0 clear commands, 86487 attachments cleared and 0 left undefined by their load op; 58670 buffers filled ahead of the passes [ 287.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 287.05] vulkan: 3575 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 287.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 287.05] vulkan: 344 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 287.05] vulkan: 250 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 287.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 287.05] vulkan: 44 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 287.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 118.3 leaves of 4 MiB a present (1.81 ms), the checks 1.0 (0.07 ms, and 0.1 the scanner had) [ 287.05] vulkan: GPU-owned guest memory landed for the CPU 8389 times, render targets written back for an engine 3 times [ 288.47] perf: 29.9 frames a second over 5.0 s (8442 shown in all) [ 293.47] perf: 30.0 frames a second over 5.0 s (8592 shown in all) [ 298.47] perf: 30.0 frames a second over 5.0 s (8742 shown in all) [ 303.47] perf: 30.0 frames a second over 5.0 s (8892 shown in all) [ 307.04] nvn: 9000 presents, 78182 submissions [ 307.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 10.56 s on the host's processors (53% of one, 17.60 ms a present), the whole process 16.97 s (85%); the busiest: thread 82 'GameThread' 3.00 s, thread 103 'RenderThread 0' 2.20 s, thread 112 'CRI ADX AudioOutput Thread' 1.05 s, thread 120 'Foreground Worker #0' 1.00 s, thread 121 'Foreground Worker #1' 0.88 s [ 307.05] cpu: in those 20.00 s, 134866 SVCs (6743 a second): 0x1c WaitProcessWideKeyAtomic 40358, 0x1b ArbitrateUnlock 30291, 0x1d SignalProcessWideKey 29463, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 307.05] vulkan: 338339 draws, 0 skipped (0 mesh draws, 0 skipped); 89873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 511545 descriptor sets written, 165134 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 34058 draws kept the last one's shaders and pipeline (0 checked), 149679 its targets [ 307.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 9019 texture uploads (6019 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 307.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 307.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 307.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 307.05] vulkan: memory used and budgeted: heap 0 750 of 7188 MB (681 ours, 312 of it allocated), heap 1 383 of 7377 MB (320 ours, 106 of it allocated) [ 307.05] vulkan: caches: 44 render targets (111 MB, 1 parked), 23 textures (2 MB), 172 buffers (0 MB); 381 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 307.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 307.05] vulkan: 275386 rendering passes, 0 clear commands, 92687 attachments cleared and 0 left undefined by their load op; 62868 buffers filled ahead of the passes [ 307.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 307.05] vulkan: 3579 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 307.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 307.05] vulkan: 349 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 307.05] vulkan: 248 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 307.05] vulkan: 198 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 307.05] vulkan: 42 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 307.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 118.0 leaves of 4 MiB a present (1.83 ms), the checks 0.9 (0.07 ms, and 0.1 the scanner had) [ 307.05] vulkan: GPU-owned guest memory landed for the CPU 8989 times, render targets written back for an engine 3 times [ 308.49] perf: 30.1 frames a second over 5.0 s (9043 shown in all) [ 313.49] perf: 30.0 frames a second over 5.0 s (9193 shown in all) [ 318.49] perf: 30.0 frames a second over 5.0 s (9343 shown in all) [ 323.49] perf: 30.0 frames a second over 5.0 s (9493 shown in all) [ 327.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.88 s on the host's processors (49% of one, 16.46 ms a present), the whole process 15.81 s (79%); the busiest: thread 82 'GameThread' 2.98 s, thread 103 'RenderThread 0' 1.78 s, thread 102 'RHIThread' 0.95 s, thread 120 'Foreground Worker #0' 0.92 s, thread 121 'Foreground Worker #1' 0.88 s [ 327.05] cpu: in those 20.00 s, 134298 SVCs (6714 a second): 0x1c WaitProcessWideKeyAtomic 40202, 0x1b ArbitrateUnlock 30093, 0x1d SignalProcessWideKey 29228, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 327.05] vulkan: 361339 draws, 0 skipped (0 mesh draws, 0 skipped); 95873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 546161 descriptor sets written, 176518 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 36458 draws kept the last one's shaders and pipeline (0 checked), 160079 its targets [ 327.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 9619 texture uploads (6420 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 327.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 327.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 327.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 327.05] vulkan: memory used and budgeted: heap 0 750 of 7188 MB (681 ours, 312 of it allocated), heap 1 383 of 7377 MB (320 ours, 106 of it allocated) [ 327.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 116 buffers (0 MB); 364 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 327.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 327.05] vulkan: 293800 rendering passes, 0 clear commands, 98887 attachments cleared and 0 left undefined by their load op; 66953 buffers filled ahead of the passes [ 327.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 327.05] vulkan: 3573 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 327.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 327.05] vulkan: 354 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 327.05] vulkan: 245 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 327.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 327.05] vulkan: 42 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 327.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 120.2 leaves of 4 MiB a present (1.83 ms), the checks 0.8 (0.06 ms, and 0.1 the scanner had) [ 327.05] vulkan: GPU-owned guest memory landed for the CPU 9589 times, render targets written back for an engine 3 times [ 328.50] perf: 29.9 frames a second over 5.0 s (9643 shown in all) [ 333.52] perf: 30.1 frames a second over 5.0 s (9794 shown in all) [ 338.54] perf: 29.9 frames a second over 5.0 s (9944 shown in all) [ 343.54] perf: 30.0 frames a second over 5.0 s (10094 shown in all) [ 345.23] vulkan: display: 35 frame intervals of 33.65 ms (deviation 3.27 ms, 1st to 99th percentile 26.84 to 43.18 ms), 9 held for other than 5 refreshes; the game's frames went from release to present in 203.4 ms (2.5 to 1402.5), on to the display in 10.6 ms (5.5 to 15.1), 1408.4 ms in all (1408.4 to 1408.4) [ 345.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 347.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.64 s on the host's processors (48% of one, 16.07 ms a present), the whole process 15.66 s (78%); the busiest: thread 82 'GameThread' 2.88 s, thread 103 'RenderThread 0' 1.89 s, thread 120 'Foreground Worker #0' 0.92 s, thread 121 'Foreground Worker #1' 0.92 s, thread 102 'RHIThread' 0.86 s [ 347.05] cpu: in those 20.00 s, 133854 SVCs (6694 a second): 0x1c WaitProcessWideKeyAtomic 40090, 0x1b ArbitrateUnlock 29961, 0x1d SignalProcessWideKey 29165, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 347.05] vulkan: 384339 draws, 0 skipped (0 mesh draws, 0 skipped); 101873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 580771 descriptor sets written, 187908 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 38858 draws kept the last one's shaders and pipeline (0 checked), 170479 its targets [ 347.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 10219 texture uploads (6821 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 347.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 347.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 347.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 347.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 383 of 7377 MB (320 ours, 106 of it allocated) [ 347.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 136 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 347.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 347.05] vulkan: 312215 rendering passes, 0 clear commands, 105087 attachments cleared and 0 left undefined by their load op; 71129 buffers filled ahead of the passes [ 347.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 347.05] vulkan: 3579 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 347.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 347.05] vulkan: 336 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 347.05] vulkan: 260 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 347.05] vulkan: 199 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 347.05] vulkan: 41 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 347.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 118.6 leaves of 4 MiB a present (1.79 ms), the checks 0.9 (0.06 ms, and 0.1 the scanner had) [ 347.05] vulkan: GPU-owned guest memory landed for the CPU 10189 times, render targets written back for an engine 3 times [ 348.55] perf: 30.1 frames a second over 5.0 s (10245 shown in all) [ 353.57] perf: 29.9 frames a second over 5.0 s (10395 shown in all) [ 358.57] perf: 30.0 frames a second over 5.0 s (10545 shown in all) [ 363.59] perf: 30.1 frames a second over 5.0 s (10696 shown in all) [ 367.04] nvn: 10800 presents, 93875 submissions [ 367.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 10.22 s on the host's processors (51% of one, 17.03 ms a present), the whole process 16.12 s (81%); the busiest: thread 82 'GameThread' 2.75 s, thread 103 'RenderThread 0' 2.09 s, thread 121 'Foreground Worker #1' 1.09 s, thread 120 'Foreground Worker #0' 0.98 s, thread 102 'RHIThread' 0.89 s [ 367.05] cpu: in those 20.00 s, 133337 SVCs (6666 a second): 0x1c WaitProcessWideKeyAtomic 39890, 0x1b ArbitrateUnlock 29809, 0x1d SignalProcessWideKey 28958, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 367.05] vulkan: 407339 draws, 0 skipped (0 mesh draws, 0 skipped); 107873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 615391 descriptor sets written, 199288 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 41258 draws kept the last one's shaders and pipeline (0 checked), 180879 its targets [ 367.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 10819 texture uploads (7222 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 367.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 367.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 367.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 367.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 383 of 7377 MB (320 ours, 106 of it allocated) [ 367.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 125 buffers (0 MB); 364 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 367.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 367.05] vulkan: 330634 rendering passes, 0 clear commands, 111287 attachments cleared and 0 left undefined by their load op; 75453 buffers filled ahead of the passes [ 367.05] vulkan: 13399 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 367.05] vulkan: 3584 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 367.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 367.05] vulkan: 340 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 367.05] vulkan: 257 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 367.05] vulkan: 199 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 367.05] vulkan: 40 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 367.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 119.3 leaves of 4 MiB a present (1.82 ms), the checks 1.0 (0.07 ms, and 0.1 the scanner had) [ 367.05] vulkan: GPU-owned guest memory landed for the CPU 10789 times, render targets written back for an engine 3 times [ 368.60] perf: 29.9 frames a second over 5.0 s (10846 shown in all) [ 373.60] perf: 30.0 frames a second over 5.0 s (10996 shown in all) [ 378.62] perf: 30.1 frames a second over 5.0 s (11147 shown in all) [ 383.64] perf: 29.9 frames a second over 5.0 s (11297 shown in all) [ 387.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 10.02 s on the host's processors (50% of one, 16.69 ms a present), the whole process 15.77 s (79%); the busiest: thread 82 'GameThread' 3.00 s, thread 103 'RenderThread 0' 2.03 s, thread 120 'Foreground Worker #0' 0.92 s, thread 112 'CRI ADX AudioOutput Thread' 0.89 s, thread 121 'Foreground Worker #1' 0.89 s [ 387.05] cpu: in those 20.00 s, 134583 SVCs (6729 a second): 0x1c WaitProcessWideKeyAtomic 40203, 0x1b ArbitrateUnlock 30197, 0x1d SignalProcessWideKey 29338, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 387.05] vulkan: 430339 draws, 0 skipped (0 mesh draws, 0 skipped); 113873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 650007 descriptor sets written, 210672 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 43658 draws kept the last one's shaders and pipeline (0 checked), 191279 its targets [ 387.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 11419 texture uploads (7623 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 387.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 387.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 387.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 387.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 383 of 7377 MB (320 ours, 106 of it allocated) [ 387.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 125 buffers (0 MB); 364 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 387.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 387.05] vulkan: 349048 rendering passes, 0 clear commands, 117487 attachments cleared and 0 left undefined by their load op; 79701 buffers filled ahead of the passes [ 387.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 387.05] vulkan: 3578 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 387.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 387.05] vulkan: 344 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 387.05] vulkan: 251 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 387.05] vulkan: 199 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 387.05] vulkan: 42 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 387.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 118.0 leaves of 4 MiB a present (1.84 ms), the checks 0.9 (0.07 ms, and 0.1 the scanner had) [ 387.05] vulkan: GPU-owned guest memory landed for the CPU 11389 times, render targets written back for an engine 3 times [ 388.64] perf: 30.0 frames a second over 5.0 s (11447 shown in all) [ 393.64] perf: 30.0 frames a second over 5.0 s (11597 shown in all) [ 398.65] perf: 30.1 frames a second over 5.0 s (11748 shown in all) [ 403.65] perf: 30.0 frames a second over 5.0 s (11898 shown in all) [ 407.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.64 s on the host's processors (48% of one, 16.07 ms a present), the whole process 15.06 s (75%); the busiest: thread 82 'GameThread' 3.22 s, thread 103 'RenderThread 0' 1.72 s, thread 120 'Foreground Worker #0' 0.98 s, thread 102 'RHIThread' 0.88 s, thread 121 'Foreground Worker #1' 0.61 s [ 407.05] cpu: in those 20.00 s, 133879 SVCs (6694 a second): 0x1c WaitProcessWideKeyAtomic 40083, 0x1b ArbitrateUnlock 29971, 0x1d SignalProcessWideKey 29123, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 407.05] vulkan: 453339 draws, 0 skipped (0 mesh draws, 0 skipped); 119873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 684622 descriptor sets written, 222057 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 46058 draws kept the last one's shaders and pipeline (0 checked), 201679 its targets [ 407.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 12019 texture uploads (8024 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 407.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 407.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 407.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 407.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 383 of 7377 MB (320 ours, 106 of it allocated) [ 407.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 133 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 407.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 407.05] vulkan: 367460 rendering passes, 0 clear commands, 123687 attachments cleared and 0 left undefined by their load op; 84037 buffers filled ahead of the passes [ 407.05] vulkan: 13399 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 407.05] vulkan: 3574 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 407.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 407.05] vulkan: 338 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 407.05] vulkan: 255 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 407.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 407.05] vulkan: 46 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 407.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 118.3 leaves of 4 MiB a present (1.81 ms), the checks 1.0 (0.06 ms, and 0.1 the scanner had) [ 407.05] vulkan: GPU-owned guest memory landed for the CPU 11988 times, render targets written back for an engine 3 times [ 408.65] perf: 30.0 frames a second over 5.0 s (12048 shown in all) [ 413.67] perf: 29.9 frames a second over 5.0 s (12198 shown in all) [ 418.69] perf: 30.1 frames a second over 5.0 s (12349 shown in all) [ 423.70] perf: 29.9 frames a second over 5.0 s (12499 shown in all) [ 427.04] nvn: 12600 presents, 109547 submissions [ 427.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.89 s on the host's processors (49% of one, 16.48 ms a present), the whole process 15.91 s (80%); the busiest: thread 82 'GameThread' 2.95 s, thread 103 'RenderThread 0' 1.80 s, thread 120 'Foreground Worker #0' 1.02 s, thread 121 'Foreground Worker #1' 0.89 s, thread 102 'RHIThread' 0.77 s [ 427.05] cpu: in those 20.00 s, 134279 SVCs (6714 a second): 0x1c WaitProcessWideKeyAtomic 40189, 0x1b ArbitrateUnlock 30108, 0x1d SignalProcessWideKey 29246, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 427.05] vulkan: 476339 draws, 0 skipped (0 mesh draws, 0 skipped); 125873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 719248 descriptor sets written, 233431 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 48458 draws kept the last one's shaders and pipeline (0 checked), 212079 its targets [ 427.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 12619 texture uploads (8425 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 427.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 427.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 427.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 427.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 383 of 7377 MB (320 ours, 106 of it allocated) [ 427.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 150 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 427.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 427.05] vulkan: 385883 rendering passes, 0 clear commands, 129887 attachments cleared and 0 left undefined by their load op; 88246 buffers filled ahead of the passes [ 427.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 427.05] vulkan: 3582 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 427.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 427.05] vulkan: 354 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 427.05] vulkan: 241 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 427.05] vulkan: 199 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 427.05] vulkan: 47 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 427.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 118.9 leaves of 4 MiB a present (1.79 ms), the checks 0.9 (0.07 ms, and 0.1 the scanner had) [ 427.05] vulkan: GPU-owned guest memory landed for the CPU 12588 times, render targets written back for an engine 3 times [ 428.70] perf: 30.0 frames a second over 5.0 s (12649 shown in all) [ 433.70] perf: 30.0 frames a second over 5.0 s (12799 shown in all) [ 438.72] perf: 30.1 frames a second over 5.0 s (12950 shown in all) [ 443.74] perf: 29.9 frames a second over 5.0 s (13100 shown in all) [ 447.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.88 s on the host's processors (49% of one, 16.46 ms a present), the whole process 15.34 s (77%); the busiest: thread 82 'GameThread' 2.89 s, thread 103 'RenderThread 0' 1.89 s, thread 121 'Foreground Worker #1' 1.05 s, thread 102 'RHIThread' 0.92 s, thread 120 'Foreground Worker #0' 0.73 s [ 447.05] cpu: in those 20.00 s, 134947 SVCs (6747 a second): 0x1c WaitProcessWideKeyAtomic 40393, 0x1b ArbitrateUnlock 30289, 0x1d SignalProcessWideKey 29432, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 447.05] vulkan: 499339 draws, 0 skipped (0 mesh draws, 0 skipped); 131873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 753864 descriptor sets written, 244815 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 50858 draws kept the last one's shaders and pipeline (0 checked), 222479 its targets [ 447.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 13219 texture uploads (8826 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 447.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 447.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 447.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 447.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 383 of 7377 MB (320 ours, 106 of it allocated) [ 447.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 127 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 447.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 447.05] vulkan: 404298 rendering passes, 0 clear commands, 136087 attachments cleared and 0 left undefined by their load op; 92503 buffers filled ahead of the passes [ 447.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 447.05] vulkan: 3580 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 447.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 447.05] vulkan: 344 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 447.05] vulkan: 250 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 447.05] vulkan: 199 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 447.05] vulkan: 42 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 447.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 119.7 leaves of 4 MiB a present (1.80 ms), the checks 0.9 (0.07 ms, and 0.1 the scanner had) [ 447.05] vulkan: GPU-owned guest memory landed for the CPU 13189 times, render targets written back for an engine 3 times [ 448.75] perf: 30.1 frames a second over 5.0 s (13251 shown in all) [ 453.77] perf: 29.9 frames a second over 5.0 s (13401 shown in all) [ 458.79] perf: 30.1 frames a second over 5.0 s (13552 shown in all) [ 463.79] perf: 30.0 frames a second over 5.0 s (13702 shown in all) [ 467.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 10.30 s on the host's processors (51% of one, 17.16 ms a present), the whole process 16.28 s (81%); the busiest: thread 82 'GameThread' 2.92 s, thread 103 'RenderThread 0' 2.12 s, thread 121 'Foreground Worker #1' 1.05 s, thread 102 'RHIThread' 0.94 s, thread 120 'Foreground Worker #0' 0.91 s [ 467.05] cpu: in those 20.00 s, 133943 SVCs (6697 a second): 0x1c WaitProcessWideKeyAtomic 39970, 0x1b ArbitrateUnlock 30010, 0x1d SignalProcessWideKey 29118, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 467.05] vulkan: 522339 draws, 0 skipped (0 mesh draws, 0 skipped); 137873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 788477 descriptor sets written, 256202 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 53258 draws kept the last one's shaders and pipeline (0 checked), 232879 its targets [ 467.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 13819 texture uploads (9228 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 467.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 467.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 467.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 467.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [ 467.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 144 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 467.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 467.05] vulkan: 422712 rendering passes, 0 clear commands, 142287 attachments cleared and 0 left undefined by their load op; 96749 buffers filled ahead of the passes [ 467.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 467.05] vulkan: 3580 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 467.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 467.05] vulkan: 343 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 467.05] vulkan: 253 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 467.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 467.05] vulkan: 38 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 467.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 119.2 leaves of 4 MiB a present (1.79 ms), the checks 0.9 (0.06 ms, and 0.1 the scanner had) [ 467.05] vulkan: GPU-owned guest memory landed for the CPU 13789 times, render targets written back for an engine 3 times [ 468.80] perf: 29.9 frames a second over 5.0 s (13852 shown in all) [ 473.82] perf: 30.1 frames a second over 5.0 s (14003 shown in all) [ 478.84] perf: 29.9 frames a second over 5.0 s (14153 shown in all) [ 483.85] perf: 30.1 frames a second over 5.0 s (14304 shown in all) [ 487.04] nvn: 14400 presents, 125253 submissions [ 487.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.94 s on the host's processors (50% of one, 16.56 ms a present), the whole process 15.84 s (79%); the busiest: thread 82 'GameThread' 2.86 s, thread 103 'RenderThread 0' 1.91 s, thread 102 'RHIThread' 1.00 s, thread 112 'CRI ADX AudioOutput Thread' 0.80 s, thread 121 'Foreground Worker #1' 0.77 s [ 487.05] cpu: in those 20.00 s, 133219 SVCs (6661 a second): 0x1c WaitProcessWideKeyAtomic 39876, 0x1b ArbitrateUnlock 29716, 0x1d SignalProcessWideKey 28951, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 487.05] vulkan: 545339 draws, 0 skipped (0 mesh draws, 0 skipped); 143873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 823102 descriptor sets written, 267577 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 55658 draws kept the last one's shaders and pipeline (0 checked), 243279 its targets [ 487.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 14419 texture uploads (9629 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 487.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 487.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 487.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 487.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [ 487.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 145 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 487.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 487.05] vulkan: 441135 rendering passes, 0 clear commands, 148487 attachments cleared and 0 left undefined by their load op; 100970 buffers filled ahead of the passes [ 487.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 487.05] vulkan: 3580 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 487.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 487.05] vulkan: 338 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 487.05] vulkan: 258 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 487.05] vulkan: 198 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 487.05] vulkan: 49 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 487.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 117.4 leaves of 4 MiB a present (1.78 ms), the checks 0.9 (0.07 ms, and 0.1 the scanner had) [ 487.05] vulkan: GPU-owned guest memory landed for the CPU 14389 times, render targets written back for an engine 3 times [ 488.85] perf: 30.0 frames a second over 5.0 s (14454 shown in all) [ 493.87] perf: 29.9 frames a second over 5.0 s (14604 shown in all) [ 498.87] perf: 30.0 frames a second over 5.0 s (14754 shown in all) [ 503.87] perf: 30.0 frames a second over 5.0 s (14904 shown in all) [ 507.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.55 s on the host's processors (48% of one, 15.91 ms a present), the whole process 15.47 s (77%); the busiest: thread 82 'GameThread' 2.89 s, thread 103 'RenderThread 0' 1.78 s, thread 121 'Foreground Worker #1' 0.92 s, thread 120 'Foreground Worker #0' 0.83 s, thread 102 'RHIThread' 0.77 s [ 507.05] cpu: in those 20.00 s, 133330 SVCs (6666 a second): 0x1c WaitProcessWideKeyAtomic 39898, 0x1b ArbitrateUnlock 29788, 0x1d SignalProcessWideKey 28977, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 507.05] vulkan: 568339 draws, 0 skipped (0 mesh draws, 0 skipped); 149873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 857706 descriptor sets written, 278973 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 58058 draws kept the last one's shaders and pipeline (0 checked), 253679 its targets [ 507.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 15019 texture uploads (10030 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 507.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 507.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 507.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 507.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [ 507.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 136 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 507.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 507.05] vulkan: 459545 rendering passes, 0 clear commands, 154687 attachments cleared and 0 left undefined by their load op; 105234 buffers filled ahead of the passes [ 507.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 507.05] vulkan: 3564 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 507.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 507.05] vulkan: 343 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 507.05] vulkan: 248 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 507.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 507.05] vulkan: 55 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 507.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 119.0 leaves of 4 MiB a present (1.78 ms), the checks 0.9 (0.06 ms, and 0.1 the scanner had) [ 507.05] vulkan: GPU-owned guest memory landed for the CPU 14989 times, render targets written back for an engine 3 times [ 508.89] perf: 30.1 frames a second over 5.0 s (15055 shown in all) [ 513.90] perf: 29.9 frames a second over 5.0 s (15205 shown in all) [ 518.92] perf: 30.1 frames a second over 5.0 s (15356 shown in all) [ 523.92] perf: 30.0 frames a second over 5.0 s (15506 shown in all) [ 527.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.98 s on the host's processors (50% of one, 16.64 ms a present), the whole process 15.92 s (80%); the busiest: thread 82 'GameThread' 2.77 s, thread 103 'RenderThread 0' 1.83 s, thread 102 'RHIThread' 0.98 s, thread 112 'CRI ADX AudioOutput Thread' 0.98 s, thread 121 'Foreground Worker #1' 0.97 s [ 527.05] cpu: in those 20.00 s, 134254 SVCs (6713 a second): 0x1c WaitProcessWideKeyAtomic 40237, 0x1b ArbitrateUnlock 30041, 0x1d SignalProcessWideKey 29260, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 527.05] vulkan: 591339 draws, 0 skipped (0 mesh draws, 0 skipped); 155873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 892319 descriptor sets written, 290360 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 60458 draws kept the last one's shaders and pipeline (0 checked), 264079 its targets [ 527.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 15619 texture uploads (10431 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 527.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 527.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 527.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 527.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [ 527.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 128 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 527.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 527.05] vulkan: 477955 rendering passes, 0 clear commands, 160887 attachments cleared and 0 left undefined by their load op; 109454 buffers filled ahead of the passes [ 527.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 527.05] vulkan: 3566 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 527.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 527.05] vulkan: 353 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 527.05] vulkan: 243 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 527.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 527.05] vulkan: 48 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 527.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 117.7 leaves of 4 MiB a present (1.78 ms), the checks 0.9 (0.06 ms, and 0.1 the scanner had) [ 527.05] vulkan: GPU-owned guest memory landed for the CPU 15589 times, render targets written back for an engine 3 times [ 528.93] perf: 29.9 frames a second over 5.0 s (15656 shown in all) [ 533.95] perf: 30.1 frames a second over 5.0 s (15807 shown in all) [ 538.97] perf: 29.9 frames a second over 5.0 s (15957 shown in all) [ 543.97] perf: 30.0 frames a second over 5.0 s (16107 shown in all) [ 547.04] nvn: 16200 presents, 140956 submissions [ 547.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.95 s on the host's processors (50% of one, 16.59 ms a present), the whole process 15.67 s (78%); the busiest: thread 82 'GameThread' 3.09 s, thread 103 'RenderThread 0' 1.97 s, thread 102 'RHIThread' 0.98 s, thread 112 'CRI ADX AudioOutput Thread' 0.84 s, thread 121 'Foreground Worker #1' 0.72 s [ 547.05] cpu: in those 20.00 s, 134149 SVCs (6707 a second): 0x1c WaitProcessWideKeyAtomic 40154, 0x1b ArbitrateUnlock 30066, 0x1d SignalProcessWideKey 29243, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 547.05] vulkan: 614339 draws, 0 skipped (0 mesh draws, 0 skipped); 161873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 926928 descriptor sets written, 301751 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 62858 draws kept the last one's shaders and pipeline (0 checked), 274479 its targets [ 547.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 16219 texture uploads (10832 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 547.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 547.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 547.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 547.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [ 547.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 128 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 547.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 547.05] vulkan: 496363 rendering passes, 0 clear commands, 167087 attachments cleared and 0 left undefined by their load op; 113651 buffers filled ahead of the passes [ 547.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 547.05] vulkan: 3578 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 547.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 547.05] vulkan: 350 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 547.05] vulkan: 247 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 547.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 547.05] vulkan: 33 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 547.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 118.9 leaves of 4 MiB a present (1.79 ms), the checks 1.0 (0.06 ms, and 0.1 the scanner had) [ 547.05] vulkan: GPU-owned guest memory landed for the CPU 16189 times, render targets written back for an engine 3 times [ 548.99] perf: 30.1 frames a second over 5.0 s (16258 shown in all) [ 554.00] perf: 29.9 frames a second over 5.0 s (16408 shown in all) [ 559.00] perf: 30.0 frames a second over 5.0 s (16558 shown in all) [ 564.02] perf: 30.1 frames a second over 5.0 s (16709 shown in all) [ 567.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.92 s on the host's processors (50% of one, 16.54 ms a present), the whole process 15.67 s (78%); the busiest: thread 82 'GameThread' 3.06 s, thread 103 'RenderThread 0' 1.72 s, thread 112 'CRI ADX AudioOutput Thread' 0.91 s, thread 102 'RHIThread' 0.86 s, thread 121 'Foreground Worker #1' 0.78 s [ 567.05] cpu: in those 20.00 s, 134769 SVCs (6739 a second): 0x1c WaitProcessWideKeyAtomic 40242, 0x1b ArbitrateUnlock 30273, 0x1d SignalProcessWideKey 29342, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 567.05] vulkan: 637339 draws, 0 skipped (0 mesh draws, 0 skipped); 167873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 961541 descriptor sets written, 313138 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 65258 draws kept the last one's shaders and pipeline (0 checked), 284879 its targets [ 567.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 16819 texture uploads (11233 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 567.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 567.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 567.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 567.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [ 567.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 153 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 567.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 567.05] vulkan: 514778 rendering passes, 0 clear commands, 173287 attachments cleared and 0 left undefined by their load op; 117828 buffers filled ahead of the passes [ 567.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 567.05] vulkan: 3579 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 567.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 567.05] vulkan: 345 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 567.05] vulkan: 246 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 567.05] vulkan: 199 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 567.05] vulkan: 46 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 567.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 121.1 leaves of 4 MiB a present (1.84 ms), the checks 1.0 (0.08 ms, and 0.1 the scanner had) [ 567.05] vulkan: GPU-owned guest memory landed for the CPU 16789 times, render targets written back for an engine 3 times [ 569.02] perf: 30.0 frames a second over 5.0 s (16859 shown in all) [ 574.02] perf: 30.0 frames a second over 5.0 s (17009 shown in all) [ 579.04] perf: 29.9 frames a second over 5.0 s (17159 shown in all) [ 584.04] perf: 30.0 frames a second over 5.0 s (17309 shown in all) [ 587.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.64 s on the host's processors (48% of one, 16.07 ms a present), the whole process 15.52 s (78%); the busiest: thread 82 'GameThread' 2.91 s, thread 103 'RenderThread 0' 1.97 s, thread 120 'Foreground Worker #0' 0.95 s, thread 112 'CRI ADX AudioOutput Thread' 0.78 s, thread 102 'RHIThread' 0.75 s [ 587.05] cpu: in those 20.00 s, 134561 SVCs (6728 a second): 0x1c WaitProcessWideKeyAtomic 40269, 0x1b ArbitrateUnlock 30236, 0x1d SignalProcessWideKey 29364, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 587.05] vulkan: 660339 draws, 0 skipped (0 mesh draws, 0 skipped); 173873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 996157 descriptor sets written, 324522 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 67658 draws kept the last one's shaders and pipeline (0 checked), 295279 its targets [ 587.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 17419 texture uploads (11634 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 587.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 587.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 587.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 587.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [ 587.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 144 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 587.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 587.05] vulkan: 533188 rendering passes, 0 clear commands, 179487 attachments cleared and 0 left undefined by their load op; 122032 buffers filled ahead of the passes [ 587.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 587.05] vulkan: 3576 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 587.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 587.05] vulkan: 346 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 587.05] vulkan: 248 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 587.05] vulkan: 199 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 587.05] vulkan: 41 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 587.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 119.8 leaves of 4 MiB a present (1.81 ms), the checks 0.9 (0.06 ms, and 0.1 the scanner had) [ 587.05] vulkan: GPU-owned guest memory landed for the CPU 17389 times, render targets written back for an engine 3 times [ 589.04] perf: 30.0 frames a second over 5.0 s (17459 shown in all) [ 594.05] perf: 30.1 frames a second over 5.0 s (17610 shown in all) [ 599.07] perf: 29.9 frames a second over 5.0 s (17760 shown in all) [ 604.07] perf: 30.0 frames a second over 5.0 s (17910 shown in all) [ 607.04] nvn: 18000 presents, 156670 submissions [ 607.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.86 s on the host's processors (49% of one, 16.43 ms a present), the whole process 15.72 s (79%); the busiest: thread 82 'GameThread' 2.75 s, thread 103 'RenderThread 0' 2.03 s, thread 121 'Foreground Worker #1' 0.86 s, thread 102 'RHIThread' 0.84 s, thread 112 'CRI ADX AudioOutput Thread' 0.80 s [ 607.05] cpu: in those 20.00 s, 134724 SVCs (6737 a second): 0x1c WaitProcessWideKeyAtomic 40327, 0x1b ArbitrateUnlock 30235, 0x1d SignalProcessWideKey 29414, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 607.05] vulkan: 683339 draws, 0 skipped (0 mesh draws, 0 skipped); 179873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 1030771 descriptor sets written, 335908 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 70058 draws kept the last one's shaders and pipeline (0 checked), 305679 its targets [ 607.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 18019 texture uploads (12035 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 607.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 607.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 607.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 607.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [ 607.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 128 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 607.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 607.05] vulkan: 551602 rendering passes, 0 clear commands, 185687 attachments cleared and 0 left undefined by their load op; 126180 buffers filled ahead of the passes [ 607.05] vulkan: 13399 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 607.05] vulkan: 3582 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 607.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 607.05] vulkan: 349 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 607.05] vulkan: 244 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 607.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 607.05] vulkan: 40 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 607.05] vulkan: write scans over 600 presents: 8.8 epochs a present; the scanner 118.9 leaves of 4 MiB a present (1.80 ms), the checks 0.9 (0.06 ms, and 0.1 the scanner had) [ 607.05] vulkan: GPU-owned guest memory landed for the CPU 17989 times, render targets written back for an engine 3 times [ 609.09] perf: 30.1 frames a second over 5.0 s (18061 shown in all) [ 614.10] perf: 29.9 frames a second over 5.0 s (18211 shown in all) [ 619.10] perf: 30.0 frames a second over 5.0 s (18361 shown in all) [ 624.12] perf: 30.1 frames a second over 5.0 s (18512 shown in all) [ 627.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.62 s on the host's processors (48% of one, 16.04 ms a present), the whole process 14.97 s (75%); the busiest: thread 82 'GameThread' 2.83 s, thread 103 'RenderThread 0' 2.08 s, thread 120 'Foreground Worker #0' 0.86 s, thread 102 'RHIThread' 0.84 s, thread 112 'CRI ADX AudioOutput Thread' 0.80 s [ 627.05] cpu: in those 20.00 s, 134438 SVCs (6722 a second): 0x1c WaitProcessWideKeyAtomic 40184, 0x1b ArbitrateUnlock 30190, 0x1d SignalProcessWideKey 29282, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 627.05] vulkan: 706339 draws, 0 skipped (0 mesh draws, 0 skipped); 185873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 1065379 descriptor sets written, 347300 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 72458 draws kept the last one's shaders and pipeline (0 checked), 316079 its targets [ 627.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 18619 texture uploads (12436 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 627.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 627.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 627.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 627.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [ 627.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 120 buffers (0 MB); 364 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 627.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 627.05] vulkan: 570014 rendering passes, 0 clear commands, 191887 attachments cleared and 0 left undefined by their load op; 130303 buffers filled ahead of the passes [ 627.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 627.05] vulkan: 3579 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 627.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 627.05] vulkan: 342 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 627.05] vulkan: 252 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 627.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 627.05] vulkan: 39 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 627.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 120.7 leaves of 4 MiB a present (1.85 ms), the checks 0.9 (0.06 ms, and 0.1 the scanner had) [ 627.05] vulkan: GPU-owned guest memory landed for the CPU 18589 times, render targets written back for an engine 3 times [ 629.14] perf: 29.9 frames a second over 5.0 s (18662 shown in all) [ 634.15] perf: 30.1 frames a second over 5.0 s (18813 shown in all) [ 639.17] perf: 29.9 frames a second over 5.0 s (18963 shown in all) [ 644.17] perf: 30.0 frames a second over 5.0 s (19113 shown in all) [ 647.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.75 s on the host's processors (49% of one, 16.25 ms a present), the whole process 15.34 s (77%); the busiest: thread 82 'GameThread' 2.56 s, thread 103 'RenderThread 0' 1.97 s, thread 102 'RHIThread' 1.06 s, thread 121 'Foreground Worker #1' 0.98 s, thread 120 'Foreground Worker #0' 0.92 s [ 647.05] cpu: in those 20.00 s, 134042 SVCs (6702 a second): 0x1c WaitProcessWideKeyAtomic 40101, 0x1b ArbitrateUnlock 30074, 0x1d SignalProcessWideKey 29162, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 647.05] vulkan: 729339 draws, 0 skipped (0 mesh draws, 0 skipped); 191873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 1099996 descriptor sets written, 358683 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 74858 draws kept the last one's shaders and pipeline (0 checked), 326479 its targets [ 647.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 19219 texture uploads (12837 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 647.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 647.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 647.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 647.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [ 647.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 116 buffers (0 MB); 364 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 647.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 647.05] vulkan: 588425 rendering passes, 0 clear commands, 198087 attachments cleared and 0 left undefined by their load op; 134425 buffers filled ahead of the passes [ 647.05] vulkan: 13399 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 647.05] vulkan: 3580 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 647.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 647.05] vulkan: 334 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 647.05] vulkan: 262 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 647.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 647.05] vulkan: 36 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 647.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 120.5 leaves of 4 MiB a present (1.82 ms), the checks 1.0 (0.07 ms, and 0.1 the scanner had) [ 647.05] vulkan: GPU-owned guest memory landed for the CPU 19189 times, render targets written back for an engine 3 times [ 649.17] perf: 30.0 frames a second over 5.0 s (19263 shown in all) [ 654.17] perf: 30.0 frames a second over 5.0 s (19413 shown in all) [ 659.19] perf: 30.1 frames a second over 5.0 s (19564 shown in all) [ 664.19] perf: 30.0 frames a second over 5.0 s (19714 shown in all) [ 667.04] nvn: 19800 presents, 172367 submissions [ 667.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.66 s on the host's processors (48% of one, 16.09 ms a present), the whole process 15.55 s (78%); the busiest: thread 82 'GameThread' 2.98 s, thread 103 'RenderThread 0' 2.00 s, thread 102 'RHIThread' 0.84 s, thread 112 'CRI ADX AudioOutput Thread' 0.78 s, thread 120 'Foreground Worker #0' 0.77 s [ 667.05] cpu: in those 20.00 s, 135431 SVCs (6772 a second): 0x1c WaitProcessWideKeyAtomic 40470, 0x1b ArbitrateUnlock 30435, 0x1d SignalProcessWideKey 29585, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 667.05] vulkan: 752339 draws, 0 skipped (0 mesh draws, 0 skipped); 197873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 1134602 descriptor sets written, 370077 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 77258 draws kept the last one's shaders and pipeline (0 checked), 336879 its targets [ 667.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 19819 texture uploads (13238 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 667.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 667.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 667.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 667.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [ 667.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 142 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 667.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 667.05] vulkan: 606834 rendering passes, 0 clear commands, 204287 attachments cleared and 0 left undefined by their load op; 138650 buffers filled ahead of the passes [ 667.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 667.05] vulkan: 3583 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 667.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 667.05] vulkan: 349 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 667.05] vulkan: 249 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 667.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 667.05] vulkan: 28 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 667.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 119.2 leaves of 4 MiB a present (1.81 ms), the checks 1.0 (0.08 ms, and 0.1 the scanner had) [ 667.05] vulkan: GPU-owned guest memory landed for the CPU 19789 times, render targets written back for an engine 3 times [ 669.20] perf: 29.9 frames a second over 5.0 s (19864 shown in all) [ 674.20] perf: 30.0 frames a second over 5.0 s (20014 shown in all) [ 679.22] perf: 30.1 frames a second over 5.0 s (20165 shown in all) [ 682.23] vulkan: display: 28 frame intervals of 33.87 ms (deviation 2.88 ms, 1st to 99th percentile 26.94 to 40.81 ms), 6 held for other than 5 refreshes; the game's frames went from release to present in 0.0 ms (0.0 to 0.0), on to the display in 10.9 ms (6.7 to 15.2), 0.0 ms in all (0.0 to 0.0) [ 682.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 684.22] perf: 30.0 frames a second over 5.0 s (20315 shown in all) [ 687.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.45 s on the host's processors (47% of one, 15.76 ms a present), the whole process 15.25 s (76%); the busiest: thread 82 'GameThread' 2.72 s, thread 103 'RenderThread 0' 2.00 s, thread 102 'RHIThread' 0.86 s, thread 121 'Foreground Worker #1' 0.78 s, thread 120 'Foreground Worker #0' 0.77 s [ 687.05] cpu: in those 20.00 s, 133933 SVCs (6696 a second): 0x1c WaitProcessWideKeyAtomic 40054, 0x1b ArbitrateUnlock 29956, 0x1d SignalProcessWideKey 29153, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 687.05] vulkan: 775339 draws, 0 skipped (0 mesh draws, 0 skipped); 203873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 1169210 descriptor sets written, 381469 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 79658 draws kept the last one's shaders and pipeline (0 checked), 347279 its targets [ 687.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 20419 texture uploads (13639 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 687.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 687.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 687.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 687.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [ 687.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 133 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 687.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 687.05] vulkan: 625240 rendering passes, 0 clear commands, 210487 attachments cleared and 0 left undefined by their load op; 142820 buffers filled ahead of the passes [ 687.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 687.05] vulkan: 3563 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 687.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 687.05] vulkan: 353 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 687.05] vulkan: 243 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 687.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 687.05] vulkan: 47 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 687.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 119.6 leaves of 4 MiB a present (1.70 ms), the checks 0.9 (0.05 ms, and 0.1 the scanner had) [ 687.05] vulkan: GPU-owned guest memory landed for the CPU 20389 times, render targets written back for an engine 3 times [ 689.24] perf: 29.9 frames a second over 5.0 s (20465 shown in all) [ 694.24] perf: 30.0 frames a second over 5.0 s (20615 shown in all) [ 699.24] perf: 30.0 frames a second over 5.0 s (20765 shown in all) [ 704.25] perf: 30.1 frames a second over 5.0 s (20916 shown in all) [ 707.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 10.00 s on the host's processors (50% of one, 16.67 ms a present), the whole process 15.61 s (78%); the busiest: thread 82 'GameThread' 2.70 s, thread 103 'RenderThread 0' 2.09 s, thread 120 'Foreground Worker #0' 0.94 s, thread 121 'Foreground Worker #1' 0.92 s, thread 102 'RHIThread' 0.78 s [ 707.05] cpu: in those 20.00 s, 133876 SVCs (6694 a second): 0x1c WaitProcessWideKeyAtomic 40021, 0x1b ArbitrateUnlock 29972, 0x1d SignalProcessWideKey 29157, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 707.05] vulkan: 798339 draws, 0 skipped (0 mesh draws, 0 skipped); 209873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 1203824 descriptor sets written, 392855 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 82058 draws kept the last one's shaders and pipeline (0 checked), 357679 its targets [ 707.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 21019 texture uploads (14040 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 707.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 707.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 707.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 707.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [ 707.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 130 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 707.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 707.05] vulkan: 643656 rendering passes, 0 clear commands, 216687 attachments cleared and 0 left undefined by their load op; 147066 buffers filled ahead of the passes [ 707.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 707.05] vulkan: 3583 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 707.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 707.05] vulkan: 346 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 707.05] vulkan: 251 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 707.05] vulkan: 199 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 707.05] vulkan: 37 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 707.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 118.9 leaves of 4 MiB a present (1.81 ms), the checks 1.0 (0.06 ms, and 0.1 the scanner had) [ 707.05] vulkan: GPU-owned guest memory landed for the CPU 20989 times, render targets written back for an engine 3 times [ 709.25] perf: 30.0 frames a second over 5.0 s (21066 shown in all) [ 714.27] perf: 29.9 frames a second over 5.0 s (21216 shown in all) [ 719.29] perf: 30.1 frames a second over 5.0 s (21367 shown in all) [ 724.30] perf: 29.9 frames a second over 5.0 s (21517 shown in all) [ 727.04] nvn: 21600 presents, 188089 submissions [ 727.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 10.44 s on the host's processors (52% of one, 17.40 ms a present), the whole process 16.52 s (83%); the busiest: thread 82 'GameThread' 2.92 s, thread 103 'RenderThread 0' 2.06 s, thread 102 'RHIThread' 0.97 s, thread 120 'Foreground Worker #0' 0.94 s, thread 121 'Foreground Worker #1' 0.83 s [ 727.05] cpu: in those 20.00 s, 134440 SVCs (6722 a second): 0x1c WaitProcessWideKeyAtomic 40179, 0x1b ArbitrateUnlock 30154, 0x1d SignalProcessWideKey 29318, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 727.05] vulkan: 821339 draws, 0 skipped (0 mesh draws, 0 skipped); 215873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 1238432 descriptor sets written, 404247 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 84458 draws kept the last one's shaders and pipeline (0 checked), 368079 its targets [ 727.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 21619 texture uploads (14441 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 727.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 727.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 727.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 727.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [ 727.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 136 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 727.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 727.05] vulkan: 662067 rendering passes, 0 clear commands, 222887 attachments cleared and 0 left undefined by their load op; 151253 buffers filled ahead of the passes [ 727.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 727.05] vulkan: 3577 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 727.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 727.05] vulkan: 346 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 727.05] vulkan: 251 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 727.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 727.05] vulkan: 37 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 727.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 119.9 leaves of 4 MiB a present (1.80 ms), the checks 0.9 (0.06 ms, and 0.1 the scanner had) [ 727.05] vulkan: GPU-owned guest memory landed for the CPU 21589 times, render targets written back for an engine 3 times [ 729.30] perf: 30.0 frames a second over 5.0 s (21667 shown in all) [ 734.30] perf: 30.0 frames a second over 5.0 s (21817 shown in all) [ 739.32] perf: 30.1 frames a second over 5.0 s (21968 shown in all) [ 744.34] perf: 29.9 frames a second over 5.0 s (22118 shown in all) [ 747.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 10.30 s on the host's processors (51% of one, 17.16 ms a present), the whole process 16.81 s (84%); the busiest: thread 82 'GameThread' 2.94 s, thread 103 'RenderThread 0' 1.98 s, thread 120 'Foreground Worker #0' 1.05 s, thread 102 'RHIThread' 0.88 s, thread 121 'Foreground Worker #1' 0.81 s [ 747.05] cpu: in those 20.00 s, 134501 SVCs (6725 a second): 0x1c WaitProcessWideKeyAtomic 40174, 0x1b ArbitrateUnlock 30165, 0x1d SignalProcessWideKey 29332, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 747.05] vulkan: 844339 draws, 0 skipped (0 mesh draws, 0 skipped); 221873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 1273044 descriptor sets written, 415635 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 86858 draws kept the last one's shaders and pipeline (0 checked), 378479 its targets [ 747.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 22219 texture uploads (14843 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 747.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 747.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 747.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 747.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [ 747.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 116 buffers (0 MB); 364 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 747.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 747.05] vulkan: 680480 rendering passes, 0 clear commands, 229087 attachments cleared and 0 left undefined by their load op; 155382 buffers filled ahead of the passes [ 747.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 747.05] vulkan: 3575 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 747.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 747.05] vulkan: 347 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 747.05] vulkan: 249 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 747.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 747.05] vulkan: 42 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 747.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 119.4 leaves of 4 MiB a present (1.83 ms), the checks 0.9 (0.06 ms, and 0.1 the scanner had) [ 747.05] vulkan: GPU-owned guest memory landed for the CPU 22189 times, render targets written back for an engine 3 times [ 749.34] perf: 30.0 frames a second over 5.0 s (22268 shown in all) [ 754.35] perf: 30.1 frames a second over 5.0 s (22419 shown in all) [ 759.37] perf: 29.9 frames a second over 5.0 s (22569 shown in all) [ 764.37] perf: 30.0 frames a second over 5.0 s (22719 shown in all) [ 767.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 10.09 s on the host's processors (50% of one, 16.82 ms a present), the whole process 16.47 s (82%); the busiest: thread 82 'GameThread' 3.00 s, thread 103 'RenderThread 0' 2.11 s, thread 112 'CRI ADX AudioOutput Thread' 0.94 s, thread 102 'RHIThread' 0.92 s, thread 120 'Foreground Worker #0' 0.91 s [ 767.05] cpu: in those 20.00 s, 134335 SVCs (6716 a second): 0x1c WaitProcessWideKeyAtomic 40215, 0x1b ArbitrateUnlock 30108, 0x1d SignalProcessWideKey 29266, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 767.05] vulkan: 867339 draws, 0 skipped (0 mesh draws, 0 skipped); 227873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 1307653 descriptor sets written, 427026 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 89258 draws kept the last one's shaders and pipeline (0 checked), 388879 its targets [ 767.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 22819 texture uploads (15244 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 767.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 767.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 767.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 767.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [ 767.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 128 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 767.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 767.05] vulkan: 698889 rendering passes, 0 clear commands, 235287 attachments cleared and 0 left undefined by their load op; 159558 buffers filled ahead of the passes [ 767.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 767.05] vulkan: 3572 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 767.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 767.05] vulkan: 342 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 767.05] vulkan: 254 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 767.05] vulkan: 199 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 767.05] vulkan: 42 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 767.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 118.8 leaves of 4 MiB a present (1.80 ms), the checks 0.9 (0.06 ms, and 0.1 the scanner had) [ 767.05] vulkan: GPU-owned guest memory landed for the CPU 22789 times, render targets written back for an engine 3 times [ 769.39] perf: 30.1 frames a second over 5.0 s (22870 shown in all) [ 774.39] perf: 30.0 frames a second over 5.0 s (23020 shown in all) [ 779.39] perf: 30.0 frames a second over 5.0 s (23170 shown in all) [ 784.39] perf: 30.0 frames a second over 5.0 s (23320 shown in all) [ 787.04] nvn: 23400 presents, 203798 submissions [ 787.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.86 s on the host's processors (49% of one, 16.43 ms a present), the whole process 15.72 s (79%); the busiest: thread 82 'GameThread' 3.03 s, thread 103 'RenderThread 0' 1.92 s, thread 102 'RHIThread' 0.89 s, thread 121 'Foreground Worker #1' 0.83 s, thread 112 'CRI ADX AudioOutput Thread' 0.81 s [ 787.05] cpu: in those 20.00 s, 134553 SVCs (6728 a second): 0x1c WaitProcessWideKeyAtomic 40288, 0x1b ArbitrateUnlock 30213, 0x1d SignalProcessWideKey 29398, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 787.05] vulkan: 890339 draws, 0 skipped (0 mesh draws, 0 skipped); 233873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 1342281 descriptor sets written, 438398 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 91658 draws kept the last one's shaders and pipeline (0 checked), 399279 its targets [ 787.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 23419 texture uploads (15645 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 787.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 787.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 787.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 787.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [ 787.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 127 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 787.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 787.05] vulkan: 717313 rendering passes, 0 clear commands, 241487 attachments cleared and 0 left undefined by their load op; 163893 buffers filled ahead of the passes [ 787.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 787.05] vulkan: 3582 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 787.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 787.05] vulkan: 357 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 787.05] vulkan: 241 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 787.05] vulkan: 197 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 787.05] vulkan: 47 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 787.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 119.2 leaves of 4 MiB a present (1.81 ms), the checks 0.9 (0.07 ms, and 0.1 the scanner had) [ 787.05] vulkan: GPU-owned guest memory landed for the CPU 23389 times, render targets written back for an engine 3 times [ 789.40] perf: 29.9 frames a second over 5.0 s (23470 shown in all) [ 794.40] perf: 30.0 frames a second over 5.0 s (23620 shown in all) [ 799.40] perf: 30.0 frames a second over 5.0 s (23770 shown in all) [ 804.42] perf: 30.1 frames a second over 5.0 s (23921 shown in all) [ 807.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.77 s on the host's processors (49% of one, 16.28 ms a present), the whole process 15.58 s (78%); the busiest: thread 82 'GameThread' 2.97 s, thread 103 'RenderThread 0' 1.77 s, thread 120 'Foreground Worker #0' 0.91 s, thread 102 'RHIThread' 0.83 s, thread 121 'Foreground Worker #1' 0.81 s [ 807.05] cpu: in those 20.00 s, 134315 SVCs (6715 a second): 0x1c WaitProcessWideKeyAtomic 40209, 0x1b ArbitrateUnlock 30103, 0x1d SignalProcessWideKey 29271, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 807.05] vulkan: 913339 draws, 0 skipped (0 mesh draws, 0 skipped); 239873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 1376897 descriptor sets written, 449782 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 94058 draws kept the last one's shaders and pipeline (0 checked), 409679 its targets [ 807.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 24019 texture uploads (16046 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 807.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 807.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 807.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 807.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [ 807.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 128 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 807.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 807.05] vulkan: 735726 rendering passes, 0 clear commands, 247687 attachments cleared and 0 left undefined by their load op; 168058 buffers filled ahead of the passes [ 807.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 807.05] vulkan: 3586 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 807.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 807.05] vulkan: 343 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 807.05] vulkan: 251 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 807.05] vulkan: 198 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 807.05] vulkan: 35 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 807.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 119.3 leaves of 4 MiB a present (1.79 ms), the checks 1.0 (0.07 ms, and 0.1 the scanner had) [ 807.05] vulkan: GPU-owned guest memory landed for the CPU 23989 times, render targets written back for an engine 3 times [ 809.44] perf: 29.9 frames a second over 5.0 s (24071 shown in all) [ 814.45] perf: 30.1 frames a second over 5.0 s (24222 shown in all) [ 819.45] perf: 30.0 frames a second over 5.0 s (24372 shown in all) [ 824.47] perf: 29.9 frames a second over 5.0 s (24522 shown in all) [ 827.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.70 s on the host's processors (49% of one, 16.17 ms a present), the whole process 15.48 s (77%); the busiest: thread 82 'GameThread' 2.98 s, thread 103 'RenderThread 0' 1.98 s, thread 120 'Foreground Worker #0' 0.92 s, thread 112 'CRI ADX AudioOutput Thread' 0.84 s, thread 121 'Foreground Worker #1' 0.81 s [ 827.05] cpu: in those 20.00 s, 134626 SVCs (6731 a second): 0x1c WaitProcessWideKeyAtomic 40325, 0x1b ArbitrateUnlock 30218, 0x1d SignalProcessWideKey 29415, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 827.05] vulkan: 936339 draws, 0 skipped (0 mesh draws, 0 skipped); 245873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 1411518 descriptor sets written, 461161 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 96458 draws kept the last one's shaders and pipeline (0 checked), 420079 its targets [ 827.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 24619 texture uploads (16447 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 827.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 827.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 827.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 827.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [ 827.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 137 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 827.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 827.05] vulkan: 754142 rendering passes, 0 clear commands, 253887 attachments cleared and 0 left undefined by their load op; 172318 buffers filled ahead of the passes [ 827.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 827.05] vulkan: 3579 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 827.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 827.05] vulkan: 347 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 827.05] vulkan: 248 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 827.05] vulkan: 198 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 827.05] vulkan: 44 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 827.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 118.4 leaves of 4 MiB a present (1.78 ms), the checks 0.9 (0.06 ms, and 0.1 the scanner had) [ 827.05] vulkan: GPU-owned guest memory landed for the CPU 24589 times, render targets written back for an engine 3 times [ 829.47] perf: 30.0 frames a second over 5.0 s (24672 shown in all) [ 834.49] perf: 30.1 frames a second over 5.0 s (24823 shown in all) [ 839.50] perf: 29.9 frames a second over 5.0 s (24973 shown in all) [ 844.50] perf: 30.0 frames a second over 5.0 s (25123 shown in all) [ 847.04] nvn: 25200 presents, 219513 submissions [ 847.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.02 s on the host's processors (45% of one, 15.03 ms a present), the whole process 14.75 s (74%); the busiest: thread 82 'GameThread' 2.61 s, thread 103 'RenderThread 0' 1.72 s, thread 120 'Foreground Worker #0' 0.77 s, thread 102 'RHIThread' 0.75 s, thread 112 'CRI ADX AudioOutput Thread' 0.75 s [ 847.05] cpu: in those 20.00 s, 133204 SVCs (6661 a second): 0x1c WaitProcessWideKeyAtomic 39838, 0x1b ArbitrateUnlock 29732, 0x1d SignalProcessWideKey 28874, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 847.05] vulkan: 959339 draws, 0 skipped (0 mesh draws, 0 skipped); 251873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 1446129 descriptor sets written, 472550 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 98858 draws kept the last one's shaders and pipeline (0 checked), 430479 its targets [ 847.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 25219 texture uploads (16848 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 847.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 847.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 847.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 847.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [ 847.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 136 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 847.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 847.05] vulkan: 772555 rendering passes, 0 clear commands, 260087 attachments cleared and 0 left undefined by their load op; 176496 buffers filled ahead of the passes [ 847.05] vulkan: 13399 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 847.05] vulkan: 3580 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 847.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 847.05] vulkan: 347 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 847.05] vulkan: 253 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 847.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 847.05] vulkan: 34 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 847.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 119.6 leaves of 4 MiB a present (1.75 ms), the checks 1.0 (0.07 ms, and 0.1 the scanner had) [ 847.05] vulkan: GPU-owned guest memory landed for the CPU 25189 times, render targets written back for an engine 3 times [ 849.52] perf: 30.1 frames a second over 5.0 s (25274 shown in all) [ 854.54] perf: 29.9 frames a second over 5.0 s (25424 shown in all) [ 859.54] perf: 30.0 frames a second over 5.0 s (25574 shown in all) [ 864.55] perf: 30.1 frames a second over 5.0 s (25725 shown in all) [ 867.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.34 s on the host's processors (47% of one, 15.57 ms a present), the whole process 14.94 s (75%); the busiest: thread 82 'GameThread' 2.73 s, thread 103 'RenderThread 0' 1.86 s, thread 102 'RHIThread' 0.88 s, thread 112 'CRI ADX AudioOutput Thread' 0.81 s, thread 120 'Foreground Worker #0' 0.78 s [ 867.05] cpu: in those 20.00 s, 134531 SVCs (6726 a second): 0x1c WaitProcessWideKeyAtomic 40217, 0x1b ArbitrateUnlock 30165, 0x1d SignalProcessWideKey 29285, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 867.05] vulkan: 982339 draws, 0 skipped (0 mesh draws, 0 skipped); 257873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 1480746 descriptor sets written, 483933 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 101258 draws kept the last one's shaders and pipeline (0 checked), 440879 its targets [ 867.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 25819 texture uploads (17249 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 867.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 867.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 867.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 867.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [ 867.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 163 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 867.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 867.05] vulkan: 790967 rendering passes, 0 clear commands, 266287 attachments cleared and 0 left undefined by their load op; 180643 buffers filled ahead of the passes [ 867.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 867.05] vulkan: 3577 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 867.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 867.05] vulkan: 340 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 867.05] vulkan: 254 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 867.05] vulkan: 199 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 867.05] vulkan: 42 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 867.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 120.4 leaves of 4 MiB a present (1.77 ms), the checks 0.8 (0.06 ms, and 0.1 the scanner had) [ 867.05] vulkan: GPU-owned guest memory landed for the CPU 25789 times, render targets written back for an engine 3 times [ 869.57] perf: 29.9 frames a second over 5.0 s (25875 shown in all) [ 874.57] perf: 30.0 frames a second over 5.0 s (26025 shown in all) [ 879.59] perf: 30.1 frames a second over 5.0 s (26176 shown in all) [ 884.59] perf: 30.0 frames a second over 5.0 s (26326 shown in all) [ 887.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.45 s on the host's processors (47% of one, 15.76 ms a present), the whole process 15.06 s (75%); the busiest: thread 82 'GameThread' 2.83 s, thread 103 'RenderThread 0' 1.81 s, thread 102 'RHIThread' 0.88 s, thread 121 'Foreground Worker #1' 0.84 s, thread 112 'CRI ADX AudioOutput Thread' 0.78 s [ 887.05] cpu: in those 20.00 s, 133880 SVCs (6695 a second): 0x1c WaitProcessWideKeyAtomic 39972, 0x1b ArbitrateUnlock 30005, 0x1d SignalProcessWideKey 29199, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 887.05] vulkan: 1005339 draws, 0 skipped (0 mesh draws, 0 skipped); 263873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 1515366 descriptor sets written, 495313 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 103658 draws kept the last one's shaders and pipeline (0 checked), 451279 its targets [ 887.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 26419 texture uploads (17650 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 887.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 887.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 887.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 887.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [ 887.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 128 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 887.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 887.05] vulkan: 809382 rendering passes, 0 clear commands, 272487 attachments cleared and 0 left undefined by their load op; 184777 buffers filled ahead of the passes [ 887.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 887.05] vulkan: 3580 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 887.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 887.05] vulkan: 348 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 887.05] vulkan: 246 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 887.05] vulkan: 198 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 887.05] vulkan: 43 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 887.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 120.8 leaves of 4 MiB a present (1.81 ms), the checks 0.9 (0.06 ms, and 0.1 the scanner had) [ 887.05] vulkan: GPU-owned guest memory landed for the CPU 26389 times, render targets written back for an engine 3 times [ 889.59] perf: 30.0 frames a second over 5.0 s (26476 shown in all) [ 894.60] perf: 29.9 frames a second over 5.0 s (26626 shown in all) [ 899.62] perf: 30.1 frames a second over 5.0 s (26777 shown in all) [ 904.64] perf: 29.9 frames a second over 5.0 s (26927 shown in all) [ 907.04] nvn: 27000 presents, 235207 submissions [ 907.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.61 s on the host's processors (48% of one, 16.02 ms a present), the whole process 15.16 s (76%); the busiest: thread 82 'GameThread' 2.73 s, thread 103 'RenderThread 0' 2.08 s, thread 121 'Foreground Worker #1' 0.91 s, thread 102 'RHIThread' 0.84 s, thread 112 'CRI ADX AudioOutput Thread' 0.73 s [ 907.05] cpu: in those 20.00 s, 134128 SVCs (6707 a second): 0x1c WaitProcessWideKeyAtomic 40110, 0x1b ArbitrateUnlock 30058, 0x1d SignalProcessWideKey 29213, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 907.05] vulkan: 1028339 draws, 0 skipped (0 mesh draws, 0 skipped); 269873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 1549985 descriptor sets written, 506694 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 106058 draws kept the last one's shaders and pipeline (0 checked), 461679 its targets [ 907.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 27019 texture uploads (18051 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [ 907.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 907.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 907.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 907.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [ 907.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 137 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 907.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 907.05] vulkan: 827801 rendering passes, 0 clear commands, 278687 attachments cleared and 0 left undefined by their load op; 189025 buffers filled ahead of the passes [ 907.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 907.05] vulkan: 3577 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 907.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 907.05] vulkan: 352 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 907.05] vulkan: 246 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 907.05] vulkan: 198 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 907.05] vulkan: 46 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 907.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 119.3 leaves of 4 MiB a present (1.76 ms), the checks 0.9 (0.06 ms, and 0.1 the scanner had) [ 907.05] vulkan: GPU-owned guest memory landed for the CPU 26989 times, render targets written back for an engine 3 times [ 909.64] perf: 30.0 frames a second over 5.0 s (27077 shown in all) [ 914.64] perf: 30.0 frames a second over 5.0 s (27227 shown in all) [ 919.65] perf: 30.1 frames a second over 5.0 s (27378 shown in all) [ 924.65] perf: 30.0 frames a second over 5.0 s (27528 shown in all) [ 927.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.59 s on the host's processors (48% of one, 15.99 ms a present), the whole process 15.38 s (77%); the busiest: thread 82 'GameThread' 2.66 s, thread 103 'RenderThread 0' 1.95 s, thread 102 'RHIThread' 0.91 s, thread 121 'Foreground Worker #1' 0.88 s, thread 112 'CRI ADX AudioOutput Thread' 0.80 s [ 927.05] cpu: in those 20.00 s, 134078 SVCs (6703 a second): 0x1c WaitProcessWideKeyAtomic 40087, 0x1b ArbitrateUnlock 30062, 0x1d SignalProcessWideKey 29218, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 927.05] vulkan: 1051339 draws, 0 skipped (0 mesh draws, 0 skipped); 275873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 1584599 descriptor sets written, 518080 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 108458 draws kept the last one's shaders and pipeline (0 checked), 472079 its targets [ 927.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 27619 texture uploads (18452 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 927.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 927.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 927.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 927.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [ 927.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 146 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 927.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 927.05] vulkan: 846221 rendering passes, 0 clear commands, 284887 attachments cleared and 0 left undefined by their load op; 193167 buffers filled ahead of the passes [ 927.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 927.05] vulkan: 3582 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 927.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 927.05] vulkan: 353 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 927.05] vulkan: 245 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 927.05] vulkan: 199 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 927.05] vulkan: 41 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 927.05] vulkan: write scans over 600 presents: 8.8 epochs a present; the scanner 119.3 leaves of 4 MiB a present (1.75 ms), the checks 0.9 (0.06 ms, and 0.1 the scanner had) [ 927.05] vulkan: GPU-owned guest memory landed for the CPU 27589 times, render targets written back for an engine 3 times [ 929.65] perf: 30.0 frames a second over 5.0 s (27678 shown in all) [ 934.67] perf: 29.9 frames a second over 5.0 s (27828 shown in all) [ 939.69] perf: 30.1 frames a second over 5.0 s (27979 shown in all) [ 944.70] perf: 29.9 frames a second over 5.0 s (28129 shown in all) [ 947.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.59 s on the host's processors (48% of one, 15.99 ms a present), the whole process 15.50 s (78%); the busiest: thread 82 'GameThread' 2.95 s, thread 103 'RenderThread 0' 1.88 s, thread 102 'RHIThread' 0.97 s, thread 120 'Foreground Worker #0' 0.91 s, thread 121 'Foreground Worker #1' 0.70 s [ 947.05] cpu: in those 20.00 s, 134174 SVCs (6709 a second): 0x1c WaitProcessWideKeyAtomic 40098, 0x1b ArbitrateUnlock 30031, 0x1d SignalProcessWideKey 29188, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 947.05] vulkan: 1074339 draws, 0 skipped (0 mesh draws, 0 skipped); 281873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 1619206 descriptor sets written, 529473 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 110858 draws kept the last one's shaders and pipeline (0 checked), 482479 its targets [ 947.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 28219 texture uploads (18853 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 947.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 947.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 947.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 947.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [ 947.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 144 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 947.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 947.05] vulkan: 864633 rendering passes, 0 clear commands, 291087 attachments cleared and 0 left undefined by their load op; 197448 buffers filled ahead of the passes [ 947.05] vulkan: 13399 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 947.05] vulkan: 3573 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 947.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 947.05] vulkan: 344 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 947.05] vulkan: 249 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 947.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 947.05] vulkan: 47 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 947.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 118.9 leaves of 4 MiB a present (1.81 ms), the checks 1.0 (0.07 ms, and 0.1 the scanner had) [ 947.05] vulkan: GPU-owned guest memory landed for the CPU 28189 times, render targets written back for an engine 3 times [ 949.70] perf: 30.0 frames a second over 5.0 s (28279 shown in all) [ 954.72] perf: 30.1 frames a second over 5.0 s (28430 shown in all) [ 959.74] perf: 29.9 frames a second over 5.0 s (28580 shown in all) [ 964.75] perf: 30.1 frames a second over 5.0 s (28731 shown in all) [ 967.04] nvn: 28800 presents, 250929 submissions [ 967.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.25 s on the host's processors (46% of one, 15.42 ms a present), the whole process 15.02 s (75%); the busiest: thread 82 'GameThread' 2.77 s, thread 103 'RenderThread 0' 1.81 s, thread 102 'RHIThread' 1.03 s, thread 112 'CRI ADX AudioOutput Thread' 0.77 s, thread 120 'Foreground Worker #0' 0.75 s [ 967.05] cpu: in those 20.00 s, 134026 SVCs (6702 a second): 0x1c WaitProcessWideKeyAtomic 40106, 0x1b ArbitrateUnlock 30000, 0x1d SignalProcessWideKey 29211, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 967.05] vulkan: 1097339 draws, 0 skipped (0 mesh draws, 0 skipped); 287873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 1653816 descriptor sets written, 540863 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 113258 draws kept the last one's shaders and pipeline (0 checked), 492879 its targets [ 967.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 28819 texture uploads (19254 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 967.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 967.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 967.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 967.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [ 967.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 154 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 967.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 967.05] vulkan: 883048 rendering passes, 0 clear commands, 297287 attachments cleared and 0 left undefined by their load op; 201711 buffers filled ahead of the passes [ 967.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 967.05] vulkan: 3570 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 967.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 967.05] vulkan: 340 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 967.05] vulkan: 254 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 967.05] vulkan: 199 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 967.05] vulkan: 52 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 967.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 117.7 leaves of 4 MiB a present (1.78 ms), the checks 1.1 (0.08 ms, and 0.1 the scanner had) [ 967.05] vulkan: GPU-owned guest memory landed for the CPU 28789 times, render targets written back for an engine 3 times [ 969.75] perf: 30.0 frames a second over 5.0 s (28881 shown in all) [ 974.77] perf: 29.9 frames a second over 5.0 s (29031 shown in all) [ 979.79] perf: 30.1 frames a second over 5.0 s (29182 shown in all) [ 984.80] perf: 29.9 frames a second over 5.0 s (29332 shown in all) [ 987.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.94 s on the host's processors (50% of one, 16.56 ms a present), the whole process 16.11 s (81%); the busiest: thread 82 'GameThread' 2.81 s, thread 103 'RenderThread 0' 2.19 s, thread 120 'Foreground Worker #0' 0.98 s, thread 121 'Foreground Worker #1' 0.89 s, thread 102 'RHIThread' 0.88 s [ 987.05] cpu: in those 20.00 s, 134451 SVCs (6722 a second): 0x1c WaitProcessWideKeyAtomic 40186, 0x1b ArbitrateUnlock 30111, 0x1d SignalProcessWideKey 29283, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 987.05] vulkan: 1120339 draws, 0 skipped (0 mesh draws, 0 skipped); 293873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 1688427 descriptor sets written, 552252 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 115658 draws kept the last one's shaders and pipeline (0 checked), 503279 its targets [ 987.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 29419 texture uploads (19655 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 987.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [ 987.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 987.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 987.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [ 987.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 128 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 987.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 987.05] vulkan: 901458 rendering passes, 0 clear commands, 303487 attachments cleared and 0 left undefined by their load op; 205813 buffers filled ahead of the passes [ 987.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [ 987.05] vulkan: 3577 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [ 987.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 987.05] vulkan: 349 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [ 987.05] vulkan: 246 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 987.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 987.05] vulkan: 38 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 987.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 118.5 leaves of 4 MiB a present (1.79 ms), the checks 0.9 (0.06 ms, and 0.1 the scanner had) [ 987.05] vulkan: GPU-owned guest memory landed for the CPU 29389 times, render targets written back for an engine 3 times [ 989.82] perf: 30.1 frames a second over 5.0 s (29483 shown in all) [ 994.84] perf: 29.9 frames a second over 5.0 s (29633 shown in all) [ 999.85] perf: 30.1 frames a second over 5.0 s (29784 shown in all) [1004.85] perf: 30.0 frames a second over 5.0 s (29934 shown in all) [1007.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 10.50 s on the host's processors (53% of one, 17.50 ms a present), the whole process 16.67 s (83%); the busiest: thread 82 'GameThread' 2.95 s, thread 103 'RenderThread 0' 2.11 s, thread 120 'Foreground Worker #0' 0.94 s, thread 121 'Foreground Worker #1' 0.92 s, thread 102 'RHIThread' 0.91 s [1007.05] cpu: in those 20.00 s, 134572 SVCs (6729 a second): 0x1c WaitProcessWideKeyAtomic 40311, 0x1b ArbitrateUnlock 30216, 0x1d SignalProcessWideKey 29405, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [1007.05] vulkan: 1143339 draws, 0 skipped (0 mesh draws, 0 skipped); 299873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 1723034 descriptor sets written, 563645 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 118058 draws kept the last one's shaders and pipeline (0 checked), 513679 its targets [1007.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 30019 texture uploads (20057 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [1007.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [1007.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1007.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [1007.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [1007.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 128 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [1007.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1007.05] vulkan: 919870 rendering passes, 0 clear commands, 309687 attachments cleared and 0 left undefined by their load op; 210022 buffers filled ahead of the passes [1007.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [1007.05] vulkan: 3568 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [1007.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [1007.05] vulkan: 336 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [1007.05] vulkan: 257 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [1007.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [1007.05] vulkan: 51 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [1007.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 119.5 leaves of 4 MiB a present (1.81 ms), the checks 0.8 (0.06 ms, and 0.1 the scanner had) [1007.05] vulkan: GPU-owned guest memory landed for the CPU 29989 times, render targets written back for an engine 3 times [1009.87] perf: 29.9 frames a second over 5.0 s (30084 shown in all) [1011.26] vulkan: display: 43 frame intervals of 33.07 ms (deviation 3.35 ms, 1st to 99th percentile 25.06 to 37.15 ms), 10 held for other than 5 refreshes; the game's frames went from release to present in 0.0 ms (0.0 to 0.0), on to the display in 10.8 ms (6.5 to 15.2), 0.0 ms in all (0.0 to 0.0) [1011.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1014.89] perf: 30.1 frames a second over 5.0 s (30235 shown in all) [1019.90] perf: 29.9 frames a second over 5.0 s (30385 shown in all) [1024.90] perf: 30.0 frames a second over 5.0 s (30535 shown in all) [1027.04] nvn: 30600 presents, 266625 submissions [1027.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 10.06 s on the host's processors (50% of one, 16.77 ms a present), the whole process 16.17 s (81%); the busiest: thread 82 'GameThread' 2.97 s, thread 103 'RenderThread 0' 1.86 s, thread 102 'RHIThread' 0.94 s, thread 120 'Foreground Worker #0' 0.94 s, thread 112 'CRI ADX AudioOutput Thread' 0.84 s [1027.05] cpu: in those 20.00 s, 134526 SVCs (6726 a second): 0x1c WaitProcessWideKeyAtomic 40308, 0x1b ArbitrateUnlock 30198, 0x1d SignalProcessWideKey 29359, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6424, 0x17 ResetSignal 5824; 0 calls the dispatch table had no code for (RtAPI.miss) [1027.05] vulkan: 1166339 draws, 0 skipped (0 mesh draws, 0 skipped); 305873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 1757654 descriptor sets written, 575025 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 120458 draws kept the last one's shaders and pipeline (0 checked), 524079 its targets [1027.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 30619 texture uploads (20458 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1027.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [1027.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1027.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [1027.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [1027.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 133 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [1027.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1027.05] vulkan: 938285 rendering passes, 0 clear commands, 315887 attachments cleared and 0 left undefined by their load op; 214173 buffers filled ahead of the passes [1027.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [1027.05] vulkan: 3570 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [1027.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [1027.05] vulkan: 354 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [1027.05] vulkan: 243 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [1027.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [1027.05] vulkan: 48 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [1027.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 120.7 leaves of 4 MiB a present (1.75 ms), the checks 0.9 (0.05 ms, and 0.1 the scanner had) [1027.05] vulkan: GPU-owned guest memory landed for the CPU 30589 times, render targets written back for an engine 3 times [1029.90] perf: 30.0 frames a second over 5.0 s (30685 shown in all) [1034.92] perf: 30.1 frames a second over 5.0 s (30836 shown in all) [1039.94] perf: 29.9 frames a second over 5.0 s (30986 shown in all) [1044.95] perf: 30.1 frames a second over 5.0 s (31137 shown in all) [1047.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 10.44 s on the host's processors (52% of one, 17.40 ms a present), the whole process 16.39 s (82%); the busiest: thread 82 'GameThread' 3.23 s, thread 103 'RenderThread 0' 2.12 s, thread 112 'CRI ADX AudioOutput Thread' 0.89 s, thread 120 'Foreground Worker #0' 0.88 s, thread 102 'RHIThread' 0.84 s [1047.05] cpu: in those 20.00 s, 134044 SVCs (6702 a second): 0x1c WaitProcessWideKeyAtomic 40061, 0x1b ArbitrateUnlock 30010, 0x1d SignalProcessWideKey 29154, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [1047.05] vulkan: 1189339 draws, 0 skipped (0 mesh draws, 0 skipped); 311873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 1792273 descriptor sets written, 586406 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 122858 draws kept the last one's shaders and pipeline (0 checked), 534479 its targets [1047.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 31219 texture uploads (20859 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1047.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [1047.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1047.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [1047.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [1047.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 141 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [1047.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1047.05] vulkan: 956706 rendering passes, 0 clear commands, 322087 attachments cleared and 0 left undefined by their load op; 218375 buffers filled ahead of the passes [1047.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [1047.05] vulkan: 3568 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [1047.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [1047.05] vulkan: 342 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [1047.05] vulkan: 246 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [1047.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [1047.05] vulkan: 65 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [1047.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 118.6 leaves of 4 MiB a present (1.82 ms), the checks 1.0 (0.06 ms, and 0.1 the scanner had) [1047.05] vulkan: GPU-owned guest memory landed for the CPU 31189 times, render targets written back for an engine 3 times [1049.95] perf: 30.0 frames a second over 5.0 s (31287 shown in all) [1054.97] perf: 29.9 frames a second over 5.0 s (31437 shown in all) [1059.97] perf: 30.0 frames a second over 5.0 s (31587 shown in all) [1064.99] perf: 30.1 frames a second over 5.0 s (31738 shown in all) [1067.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 10.19 s on the host's processors (51% of one, 16.98 ms a present), the whole process 16.27 s (81%); the busiest: thread 82 'GameThread' 3.05 s, thread 103 'RenderThread 0' 2.16 s, thread 121 'Foreground Worker #1' 0.92 s, thread 120 'Foreground Worker #0' 0.88 s, thread 102 'RHIThread' 0.84 s [1067.05] cpu: in those 20.00 s, 133602 SVCs (6681 a second): 0x1c WaitProcessWideKeyAtomic 39992, 0x1b ArbitrateUnlock 29881, 0x1d SignalProcessWideKey 29036, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [1067.05] vulkan: 1212339 draws, 0 skipped (0 mesh draws, 0 skipped); 317873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 1826885 descriptor sets written, 597794 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 125258 draws kept the last one's shaders and pipeline (0 checked), 544879 its targets [1067.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 31819 texture uploads (21260 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1067.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [1067.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1067.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [1067.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [1067.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 128 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [1067.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1067.05] vulkan: 975118 rendering passes, 0 clear commands, 328287 attachments cleared and 0 left undefined by their load op; 222618 buffers filled ahead of the passes [1067.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [1067.05] vulkan: 3582 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [1067.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [1067.05] vulkan: 344 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [1067.05] vulkan: 253 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [1067.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [1067.05] vulkan: 33 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [1067.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 119.4 leaves of 4 MiB a present (1.83 ms), the checks 0.9 (0.05 ms, and 0.1 the scanner had) [1067.05] vulkan: GPU-owned guest memory landed for the CPU 31789 times, render targets written back for an engine 3 times [1070.00] perf: 29.9 frames a second over 5.0 s (31888 shown in all) [1075.00] perf: 30.0 frames a second over 5.0 s (32038 shown in all) [1080.02] perf: 30.1 frames a second over 5.0 s (32189 shown in all) [1085.02] perf: 30.0 frames a second over 5.0 s (32339 shown in all) [1087.04] nvn: 32400 presents, 282330 submissions [1087.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.41 s on the host's processors (47% of one, 15.68 ms a present), the whole process 15.50 s (78%); the busiest: thread 82 'GameThread' 2.64 s, thread 103 'RenderThread 0' 1.88 s, thread 121 'Foreground Worker #1' 0.89 s, thread 102 'RHIThread' 0.88 s, thread 120 'Foreground Worker #0' 0.80 s [1087.05] cpu: in those 20.00 s, 133373 SVCs (6669 a second): 0x1c WaitProcessWideKeyAtomic 39816, 0x1b ArbitrateUnlock 29869, 0x1d SignalProcessWideKey 28982, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [1087.05] vulkan: 1235339 draws, 0 skipped (0 mesh draws, 0 skipped); 323873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 1861499 descriptor sets written, 609180 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 127658 draws kept the last one's shaders and pipeline (0 checked), 555279 its targets [1087.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 32419 texture uploads (21661 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1087.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [1087.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1087.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [1087.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [1087.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 142 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [1087.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1087.05] vulkan: 993533 rendering passes, 0 clear commands, 334487 attachments cleared and 0 left undefined by their load op; 226863 buffers filled ahead of the passes [1087.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [1087.05] vulkan: 3574 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [1087.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [1087.05] vulkan: 348 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [1087.05] vulkan: 249 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [1087.05] vulkan: 199 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [1087.05] vulkan: 45 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [1087.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 120.0 leaves of 4 MiB a present (1.83 ms), the checks 0.9 (0.06 ms, and 0.1 the scanner had) [1087.05] vulkan: GPU-owned guest memory landed for the CPU 32389 times, render targets written back for an engine 3 times [1090.04] perf: 29.9 frames a second over 5.0 s (32489 shown in all) [1095.04] perf: 30.0 frames a second over 5.0 s (32639 shown in all) [1100.04] perf: 30.0 frames a second over 5.0 s (32789 shown in all) [1105.05] perf: 30.1 frames a second over 5.0 s (32940 shown in all) [1107.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.58 s on the host's processors (48% of one, 15.96 ms a present), the whole process 15.30 s (76%); the busiest: thread 82 'GameThread' 2.97 s, thread 103 'RenderThread 0' 1.94 s, thread 102 'RHIThread' 0.89 s, thread 120 'Foreground Worker #0' 0.88 s, thread 121 'Foreground Worker #1' 0.70 s [1107.05] cpu: in those 20.00 s, 134296 SVCs (6715 a second): 0x1c WaitProcessWideKeyAtomic 40214, 0x1b ArbitrateUnlock 30121, 0x1d SignalProcessWideKey 29253, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [1107.05] vulkan: 1258339 draws, 0 skipped (0 mesh draws, 0 skipped); 329873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 1896117 descriptor sets written, 620562 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 130058 draws kept the last one's shaders and pipeline (0 checked), 565679 its targets [1107.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 33019 texture uploads (22062 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1107.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [1107.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1107.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [1107.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [1107.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 137 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [1107.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1107.05] vulkan: 1011945 rendering passes, 0 clear commands, 340687 attachments cleared and 0 left undefined by their load op; 231092 buffers filled ahead of the passes [1107.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [1107.05] vulkan: 3580 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [1107.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [1107.05] vulkan: 339 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [1107.05] vulkan: 258 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [1107.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [1107.05] vulkan: 35 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [1107.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 119.9 leaves of 4 MiB a present (1.82 ms), the checks 0.9 (0.06 ms, and 0.1 the scanner had) [1107.05] vulkan: GPU-owned guest memory landed for the CPU 32989 times, render targets written back for an engine 3 times [1110.05] perf: 30.0 frames a second over 5.0 s (33090 shown in all) [1115.07] perf: 29.9 frames a second over 5.0 s (33240 shown in all) [1120.09] perf: 30.1 frames a second over 5.0 s (33391 shown in all) [1125.10] perf: 29.9 frames a second over 5.0 s (33541 shown in all) [1127.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.73 s on the host's processors (49% of one, 16.22 ms a present), the whole process 15.30 s (76%); the busiest: thread 82 'GameThread' 2.78 s, thread 103 'RenderThread 0' 1.81 s, thread 121 'Foreground Worker #1' 0.91 s, thread 102 'RHIThread' 0.88 s, thread 112 'CRI ADX AudioOutput Thread' 0.88 s [1127.05] cpu: in those 20.00 s, 134613 SVCs (6730 a second): 0x1c WaitProcessWideKeyAtomic 40251, 0x1b ArbitrateUnlock 30208, 0x1d SignalProcessWideKey 29381, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [1127.05] vulkan: 1281339 draws, 0 skipped (0 mesh draws, 0 skipped); 335873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 1930741 descriptor sets written, 631938 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 132458 draws kept the last one's shaders and pipeline (0 checked), 576079 its targets [1127.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 33619 texture uploads (22463 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1127.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [1127.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1127.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [1127.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [1127.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 137 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [1127.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1127.05] vulkan: 1030362 rendering passes, 0 clear commands, 346887 attachments cleared and 0 left undefined by their load op; 235223 buffers filled ahead of the passes [1127.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [1127.05] vulkan: 3586 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [1127.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [1127.05] vulkan: 339 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [1127.05] vulkan: 255 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [1127.05] vulkan: 199 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [1127.05] vulkan: 38 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [1127.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 119.2 leaves of 4 MiB a present (1.80 ms), the checks 0.9 (0.06 ms, and 0.1 the scanner had) [1127.05] vulkan: GPU-owned guest memory landed for the CPU 33589 times, render targets written back for an engine 3 times [1130.10] perf: 30.0 frames a second over 5.0 s (33691 shown in all) [1135.12] perf: 30.1 frames a second over 5.0 s (33842 shown in all) [1140.14] perf: 29.9 frames a second over 5.0 s (33992 shown in all) [1145.15] perf: 30.1 frames a second over 5.0 s (34143 shown in all) [1147.04] nvn: 34200 presents, 298050 submissions [1147.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.66 s on the host's processors (48% of one, 16.09 ms a present), the whole process 15.08 s (75%); the busiest: thread 82 'GameThread' 2.98 s, thread 103 'RenderThread 0' 1.92 s, thread 121 'Foreground Worker #1' 0.91 s, thread 102 'RHIThread' 0.89 s, thread 112 'CRI ADX AudioOutput Thread' 0.66 s [1147.05] cpu: in those 20.00 s, 133704 SVCs (6685 a second): 0x1c WaitProcessWideKeyAtomic 39948, 0x1b ArbitrateUnlock 29929, 0x1d SignalProcessWideKey 29089, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [1147.05] vulkan: 1304339 draws, 0 skipped (0 mesh draws, 0 skipped); 341873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 1965350 descriptor sets written, 643329 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 134858 draws kept the last one's shaders and pipeline (0 checked), 586479 its targets [1147.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 34219 texture uploads (22864 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1147.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [1147.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1147.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [1147.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [1147.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 128 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [1147.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1147.05] vulkan: 1048774 rendering passes, 0 clear commands, 353087 attachments cleared and 0 left undefined by their load op; 239421 buffers filled ahead of the passes [1147.05] vulkan: 13398 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [1147.05] vulkan: 3576 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [1147.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [1147.05] vulkan: 339 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [1147.05] vulkan: 256 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [1147.05] vulkan: 199 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [1147.05] vulkan: 44 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [1147.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 119.1 leaves of 4 MiB a present (1.81 ms), the checks 0.9 (0.06 ms, and 0.1 the scanner had) [1147.05] vulkan: GPU-owned guest memory landed for the CPU 34189 times, render targets written back for an engine 3 times [1150.17] perf: 29.9 frames a second over 5.0 s (34293 shown in all) [1155.19] perf: 30.1 frames a second over 5.0 s (34444 shown in all) [1160.19] perf: 30.0 frames a second over 5.0 s (34594 shown in all) [1165.20] perf: 29.9 frames a second over 5.0 s (34744 shown in all) [1167.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 10.05 s on the host's processors (50% of one, 16.74 ms a present), the whole process 16.02 s (80%); the busiest: thread 82 'GameThread' 3.02 s, thread 103 'RenderThread 0' 2.09 s, thread 112 'CRI ADX AudioOutput Thread' 0.91 s, thread 102 'RHIThread' 0.83 s, thread 121 'Foreground Worker #1' 0.78 s [1167.05] cpu: in those 20.00 s, 133812 SVCs (6691 a second): 0x1c WaitProcessWideKeyAtomic 40065, 0x1b ArbitrateUnlock 29932, 0x1d SignalProcessWideKey 29133, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [1167.05] vulkan: 1327339 draws, 0 skipped (0 mesh draws, 0 skipped); 347873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 1999965 descriptor sets written, 654714 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 137258 draws kept the last one's shaders and pipeline (0 checked), 596879 its targets [1167.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 34819 texture uploads (23265 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1167.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [1167.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1167.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [1167.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 387 of 7377 MB (320 ours, 106 of it allocated) [1167.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 137 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [1167.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1167.05] vulkan: 1067192 rendering passes, 0 clear commands, 359287 attachments cleared and 0 left undefined by their load op; 243680 buffers filled ahead of the passes [1167.05] vulkan: 13399 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [1167.05] vulkan: 3570 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [1167.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [1167.05] vulkan: 350 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [1167.05] vulkan: 245 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [1167.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [1167.05] vulkan: 54 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [1167.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 118.0 leaves of 4 MiB a present (1.80 ms), the checks 0.9 (0.06 ms, and 0.1 the scanner had) [1167.05] vulkan: GPU-owned guest memory landed for the CPU 34789 times, render targets written back for an engine 3 times [1170.20] perf: 30.0 frames a second over 5.0 s (34894 shown in all) [1175.20] perf: 30.0 frames a second over 5.0 s (35044 shown in all) [1180.22] perf: 30.1 frames a second over 5.0 s (35195 shown in all) [1185.22] perf: 30.0 frames a second over 5.0 s (35345 shown in all) [1187.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 10.00 s on the host's processors (50% of one, 16.67 ms a present), the whole process 15.75 s (79%); the busiest: thread 82 'GameThread' 3.14 s, thread 103 'RenderThread 0' 1.89 s, thread 102 'RHIThread' 0.98 s, thread 120 'Foreground Worker #0' 0.83 s, thread 121 'Foreground Worker #1' 0.73 s [1187.05] cpu: in those 20.00 s, 133866 SVCs (6693 a second): 0x1c WaitProcessWideKeyAtomic 39961, 0x1b ArbitrateUnlock 29975, 0x1d SignalProcessWideKey 29127, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [1187.05] vulkan: 1350339 draws, 0 skipped (0 mesh draws, 0 skipped); 353873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 2034582 descriptor sets written, 666097 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 139658 draws kept the last one's shaders and pipeline (0 checked), 607279 its targets [1187.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 35419 texture uploads (23666 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1187.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [1187.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1187.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [1187.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 391 of 7377 MB (320 ours, 106 of it allocated) [1187.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 145 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [1187.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1187.05] vulkan: 1085606 rendering passes, 0 clear commands, 365487 attachments cleared and 0 left undefined by their load op; 247912 buffers filled ahead of the passes [1187.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [1187.05] vulkan: 3570 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [1187.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [1187.05] vulkan: 348 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [1187.05] vulkan: 247 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [1187.05] vulkan: 199 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [1187.05] vulkan: 50 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [1187.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 119.2 leaves of 4 MiB a present (1.82 ms), the checks 1.0 (0.07 ms, and 0.1 the scanner had) [1187.05] vulkan: GPU-owned guest memory landed for the CPU 35389 times, render targets written back for an engine 3 times [1190.24] perf: 29.9 frames a second over 5.0 s (35495 shown in all) [1195.25] perf: 30.1 frames a second over 5.0 s (35646 shown in all) [1200.25] perf: 30.0 frames a second over 5.0 s (35796 shown in all) [1205.27] perf: 29.9 frames a second over 5.0 s (35946 shown in all) [1207.04] nvn: 36000 presents, 313755 submissions [1207.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.78 s on the host's processors (49% of one, 16.30 ms a present), the whole process 16.16 s (81%); the busiest: thread 82 'GameThread' 2.97 s, thread 103 'RenderThread 0' 1.95 s, thread 112 'CRI ADX AudioOutput Thread' 0.89 s, thread 121 'Foreground Worker #1' 0.89 s, thread 102 'RHIThread' 0.86 s [1207.05] cpu: in those 20.00 s, 134215 SVCs (6711 a second): 0x1c WaitProcessWideKeyAtomic 40125, 0x1b ArbitrateUnlock 30046, 0x1d SignalProcessWideKey 29240, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [1207.05] vulkan: 1373339 draws, 0 skipped (0 mesh draws, 0 skipped); 359873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 2069199 descriptor sets written, 677480 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 142058 draws kept the last one's shaders and pipeline (0 checked), 617679 its targets [1207.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 36019 texture uploads (24067 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1207.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [1207.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1207.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [1207.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 391 of 7377 MB (320 ours, 106 of it allocated) [1207.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 116 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [1207.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1207.05] vulkan: 1104023 rendering passes, 0 clear commands, 371687 attachments cleared and 0 left undefined by their load op; 251951 buffers filled ahead of the passes [1207.05] vulkan: 13399 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [1207.05] vulkan: 3578 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [1207.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [1207.05] vulkan: 340 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [1207.05] vulkan: 254 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [1207.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [1207.05] vulkan: 46 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [1207.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 119.2 leaves of 4 MiB a present (1.83 ms), the checks 0.9 (0.06 ms, and 0.1 the scanner had) [1207.05] vulkan: GPU-owned guest memory landed for the CPU 35989 times, render targets written back for an engine 3 times [1210.27] perf: 30.0 frames a second over 5.0 s (36096 shown in all) [1215.27] perf: 30.0 frames a second over 5.0 s (36246 shown in all) [1220.29] perf: 30.1 frames a second over 5.0 s (36397 shown in all) [1225.29] perf: 30.0 frames a second over 5.0 s (36547 shown in all) [1227.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.72 s on the host's processors (49% of one, 16.20 ms a present), the whole process 15.47 s (77%); the busiest: thread 82 'GameThread' 2.70 s, thread 103 'RenderThread 0' 1.89 s, thread 112 'CRI ADX AudioOutput Thread' 0.94 s, thread 120 'Foreground Worker #0' 0.92 s, thread 102 'RHIThread' 0.81 s [1227.05] cpu: in those 20.00 s, 134549 SVCs (6728 a second): 0x1c WaitProcessWideKeyAtomic 40349, 0x1b ArbitrateUnlock 30171, 0x1d SignalProcessWideKey 29411, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [1227.05] vulkan: 1396339 draws, 0 skipped (0 mesh draws, 0 skipped); 365873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 2103817 descriptor sets written, 688862 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 144458 draws kept the last one's shaders and pipeline (0 checked), 628079 its targets [1227.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 36619 texture uploads (24468 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1227.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [1227.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1227.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [1227.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 391 of 7377 MB (320 ours, 106 of it allocated) [1227.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 133 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [1227.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1227.05] vulkan: 1122438 rendering passes, 0 clear commands, 377887 attachments cleared and 0 left undefined by their load op; 256106 buffers filled ahead of the passes [1227.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [1227.05] vulkan: 3570 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [1227.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [1227.05] vulkan: 329 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [1227.05] vulkan: 269 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [1227.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [1227.05] vulkan: 47 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [1227.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 118.7 leaves of 4 MiB a present (1.84 ms), the checks 0.9 (0.06 ms, and 0.1 the scanner had) [1227.05] vulkan: GPU-owned guest memory landed for the CPU 36589 times, render targets written back for an engine 3 times [1230.30] perf: 29.9 frames a second over 5.0 s (36697 shown in all) [1235.32] perf: 30.1 frames a second over 5.0 s (36848 shown in all) [1240.32] perf: 30.0 frames a second over 5.0 s (36998 shown in all) [1245.32] perf: 30.0 frames a second over 5.0 s (37148 shown in all) [1247.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.45 s on the host's processors (47% of one, 15.76 ms a present), the whole process 15.23 s (76%); the busiest: thread 82 'GameThread' 2.83 s, thread 103 'RenderThread 0' 2.06 s, thread 112 'CRI ADX AudioOutput Thread' 0.78 s, thread 120 'Foreground Worker #0' 0.75 s, thread 121 'Foreground Worker #1' 0.75 s [1247.05] cpu: in those 20.00 s, 134011 SVCs (6700 a second): 0x1c WaitProcessWideKeyAtomic 40056, 0x1b ArbitrateUnlock 30017, 0x1d SignalProcessWideKey 29183, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [1247.05] vulkan: 1419339 draws, 0 skipped (0 mesh draws, 0 skipped); 371873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 2138423 descriptor sets written, 700256 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 146858 draws kept the last one's shaders and pipeline (0 checked), 638479 its targets [1247.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 37219 texture uploads (24869 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1247.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [1247.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1247.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [1247.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 391 of 7377 MB (320 ours, 106 of it allocated) [1247.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 128 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [1247.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1247.05] vulkan: 1140851 rendering passes, 0 clear commands, 384087 attachments cleared and 0 left undefined by their load op; 260257 buffers filled ahead of the passes [1247.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [1247.05] vulkan: 3568 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [1247.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [1247.05] vulkan: 353 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [1247.05] vulkan: 242 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [1247.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [1247.05] vulkan: 50 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [1247.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 117.9 leaves of 4 MiB a present (1.83 ms), the checks 0.9 (0.07 ms, and 0.1 the scanner had) [1247.05] vulkan: GPU-owned guest memory landed for the CPU 37189 times, render targets written back for an engine 3 times [1250.34] perf: 29.9 frames a second over 5.0 s (37298 shown in all) [1255.35] perf: 30.1 frames a second over 5.0 s (37449 shown in all) [1260.37] perf: 29.9 frames a second over 5.0 s (37599 shown in all) [1265.37] perf: 30.0 frames a second over 5.0 s (37749 shown in all) [1267.04] nvn: 37800 presents, 329460 submissions [1267.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 10.16 s on the host's processors (51% of one, 16.93 ms a present), the whole process 16.28 s (81%); the busiest: thread 82 'GameThread' 3.02 s, thread 103 'RenderThread 0' 2.03 s, thread 120 'Foreground Worker #0' 1.02 s, thread 112 'CRI ADX AudioOutput Thread' 0.92 s, thread 102 'RHIThread' 0.84 s [1267.05] cpu: in those 20.00 s, 134596 SVCs (6730 a second): 0x1c WaitProcessWideKeyAtomic 40321, 0x1b ArbitrateUnlock 30206, 0x1d SignalProcessWideKey 29396, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [1267.05] vulkan: 1442339 draws, 0 skipped (0 mesh draws, 0 skipped); 377873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 2173036 descriptor sets written, 711643 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 149258 draws kept the last one's shaders and pipeline (0 checked), 648879 its targets [1267.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 37819 texture uploads (25270 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1267.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [1267.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1267.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [1267.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 391 of 7377 MB (320 ours, 106 of it allocated) [1267.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 128 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [1267.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1267.05] vulkan: 1159271 rendering passes, 0 clear commands, 390287 attachments cleared and 0 left undefined by their load op; 264398 buffers filled ahead of the passes [1267.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [1267.05] vulkan: 3575 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [1267.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [1267.05] vulkan: 345 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [1267.05] vulkan: 251 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [1267.05] vulkan: 199 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [1267.05] vulkan: 50 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [1267.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 118.6 leaves of 4 MiB a present (1.83 ms), the checks 1.0 (0.07 ms, and 0.1 the scanner had) [1267.05] vulkan: GPU-owned guest memory landed for the CPU 37789 times, render targets written back for an engine 3 times [1270.37] perf: 30.0 frames a second over 5.0 s (37899 shown in all) [1275.37] perf: 30.0 frames a second over 5.0 s (38049 shown in all) [1280.39] perf: 30.1 frames a second over 5.0 s (38200 shown in all) [1285.39] perf: 30.0 frames a second over 5.0 s (38350 shown in all) [1287.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.02 s on the host's processors (45% of one, 15.03 ms a present), the whole process 14.38 s (72%); the busiest: thread 82 'GameThread' 2.73 s, thread 103 'RenderThread 0' 1.89 s, thread 102 'RHIThread' 0.84 s, thread 120 'Foreground Worker #0' 0.73 s, thread 121 'Foreground Worker #1' 0.69 s [1287.05] cpu: in those 20.00 s, 134233 SVCs (6711 a second): 0x1c WaitProcessWideKeyAtomic 40188, 0x1b ArbitrateUnlock 30084, 0x1d SignalProcessWideKey 29244, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [1287.05] vulkan: 1465339 draws, 0 skipped (0 mesh draws, 0 skipped); 383873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 2207646 descriptor sets written, 723033 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 151658 draws kept the last one's shaders and pipeline (0 checked), 659279 its targets [1287.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 38419 texture uploads (25672 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1287.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [1287.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1287.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [1287.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 391 of 7377 MB (320 ours, 106 of it allocated) [1287.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 128 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [1287.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1287.05] vulkan: 1177680 rendering passes, 0 clear commands, 396487 attachments cleared and 0 left undefined by their load op; 268528 buffers filled ahead of the passes [1287.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [1287.05] vulkan: 3572 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [1287.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [1287.05] vulkan: 349 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [1287.05] vulkan: 245 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [1287.05] vulkan: 198 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [1287.05] vulkan: 45 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [1287.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 119.4 leaves of 4 MiB a present (1.81 ms), the checks 1.1 (0.06 ms, and 0.1 the scanner had) [1287.05] vulkan: GPU-owned guest memory landed for the CPU 38389 times, render targets written back for an engine 3 times [1290.40] perf: 29.9 frames a second over 5.0 s (38500 shown in all) [1295.40] perf: 30.0 frames a second over 5.0 s (38650 shown in all) [1300.42] perf: 30.1 frames a second over 5.0 s (38801 shown in all) [1305.42] perf: 30.0 frames a second over 5.0 s (38951 shown in all) [1307.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.92 s on the host's processors (50% of one, 16.54 ms a present), the whole process 15.77 s (79%); the busiest: thread 82 'GameThread' 2.86 s, thread 103 'RenderThread 0' 2.09 s, thread 102 'RHIThread' 0.95 s, thread 112 'CRI ADX AudioOutput Thread' 0.89 s, thread 120 'Foreground Worker #0' 0.73 s [1307.05] cpu: in those 20.00 s, 134380 SVCs (6720 a second): 0x1c WaitProcessWideKeyAtomic 40162, 0x1b ArbitrateUnlock 30062, 0x1d SignalProcessWideKey 29233, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [1307.05] vulkan: 1488339 draws, 0 skipped (0 mesh draws, 0 skipped); 389873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 2242258 descriptor sets written, 734421 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 154058 draws kept the last one's shaders and pipeline (0 checked), 669679 its targets [1307.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 39019 texture uploads (26073 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [1307.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [1307.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1307.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [1307.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 391 of 7377 MB (320 ours, 106 of it allocated) [1307.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 128 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [1307.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1307.05] vulkan: 1196090 rendering passes, 0 clear commands, 402687 attachments cleared and 0 left undefined by their load op; 272687 buffers filled ahead of the passes [1307.05] vulkan: 13399 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [1307.05] vulkan: 3578 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [1307.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [1307.05] vulkan: 347 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [1307.05] vulkan: 248 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [1307.05] vulkan: 199 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [1307.05] vulkan: 39 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [1307.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 119.5 leaves of 4 MiB a present (1.84 ms), the checks 0.9 (0.06 ms, and 0.1 the scanner had) [1307.05] vulkan: GPU-owned guest memory landed for the CPU 38989 times, render targets written back for an engine 3 times [1310.44] perf: 29.9 frames a second over 5.0 s (39101 shown in all) [1315.45] perf: 30.1 frames a second over 5.0 s (39252 shown in all) [1320.45] perf: 30.0 frames a second over 5.0 s (39402 shown in all) [1325.45] perf: 30.0 frames a second over 5.0 s (39552 shown in all) [1327.04] nvn: 39600 presents, 345154 submissions [1327.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.69 s on the host's processors (48% of one, 16.15 ms a present), the whole process 15.69 s (78%); the busiest: thread 82 'GameThread' 2.78 s, thread 103 'RenderThread 0' 1.80 s, thread 120 'Foreground Worker #0' 0.98 s, thread 102 'RHIThread' 0.91 s, thread 112 'CRI ADX AudioOutput Thread' 0.89 s [1327.05] cpu: in those 20.00 s, 133854 SVCs (6693 a second): 0x1c WaitProcessWideKeyAtomic 40073, 0x1b ArbitrateUnlock 29959, 0x1d SignalProcessWideKey 29133, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [1327.05] vulkan: 1511339 draws, 0 skipped (0 mesh draws, 0 skipped); 395873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 2276873 descriptor sets written, 745806 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 156458 draws kept the last one's shaders and pipeline (0 checked), 680079 its targets [1327.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 39619 texture uploads (26474 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1327.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [1327.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1327.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [1327.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 391 of 7377 MB (320 ours, 106 of it allocated) [1327.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 137 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [1327.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1327.05] vulkan: 1214506 rendering passes, 0 clear commands, 408887 attachments cleared and 0 left undefined by their load op; 276894 buffers filled ahead of the passes [1327.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [1327.05] vulkan: 3580 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [1327.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [1327.05] vulkan: 342 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [1327.05] vulkan: 255 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [1327.05] vulkan: 198 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [1327.05] vulkan: 41 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [1327.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 117.6 leaves of 4 MiB a present (1.80 ms), the checks 1.0 (0.06 ms, and 0.1 the scanner had) [1327.05] vulkan: GPU-owned guest memory landed for the CPU 39588 times, render targets written back for an engine 3 times [1330.47] perf: 29.9 frames a second over 5.0 s (39702 shown in all) [1335.47] perf: 30.0 frames a second over 5.0 s (39852 shown in all) [1340.49] perf: 30.1 frames a second over 5.0 s (40003 shown in all) [1345.50] perf: 29.9 frames a second over 5.0 s (40153 shown in all) [1347.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.55 s on the host's processors (48% of one, 15.91 ms a present), the whole process 15.58 s (78%); the busiest: thread 82 'GameThread' 2.66 s, thread 103 'RenderThread 0' 2.08 s, thread 120 'Foreground Worker #0' 1.00 s, thread 102 'RHIThread' 0.86 s, thread 112 'CRI ADX AudioOutput Thread' 0.83 s [1347.05] cpu: in those 20.00 s, 134047 SVCs (6702 a second): 0x1c WaitProcessWideKeyAtomic 40062, 0x1b ArbitrateUnlock 30051, 0x1d SignalProcessWideKey 29163, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [1347.05] vulkan: 1534339 draws, 0 skipped (0 mesh draws, 0 skipped); 401873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 2311488 descriptor sets written, 757191 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 158858 draws kept the last one's shaders and pipeline (0 checked), 690479 its targets [1347.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 40219 texture uploads (26875 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1347.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [1347.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1347.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [1347.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 391 of 7377 MB (320 ours, 106 of it allocated) [1347.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 137 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [1347.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1347.05] vulkan: 1232918 rendering passes, 0 clear commands, 415087 attachments cleared and 0 left undefined by their load op; 281083 buffers filled ahead of the passes [1347.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [1347.05] vulkan: 3574 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [1347.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [1347.05] vulkan: 345 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [1347.05] vulkan: 251 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [1347.05] vulkan: 199 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [1347.05] vulkan: 43 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [1347.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 121.7 leaves of 4 MiB a present (1.79 ms), the checks 1.0 (0.06 ms, and 0.1 the scanner had) [1347.05] vulkan: GPU-owned guest memory landed for the CPU 40189 times, render targets written back for an engine 3 times [1348.39] vulkan: display: 35 frame intervals of 33.91 ms (deviation 2.69 ms, 1st to 99th percentile 26.05 to 36.86 ms), 4 held for other than 5 refreshes; the game's frames went from release to present in 0.0 ms (0.0 to 0.0), on to the display in 10.7 ms (6.6 to 15.0), 0.0 ms in all (0.0 to 0.0) [1348.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1350.52] perf: 30.1 frames a second over 5.0 s (40304 shown in all) [1355.54] perf: 29.9 frames a second over 5.0 s (40454 shown in all) [1360.55] perf: 30.1 frames a second over 5.0 s (40605 shown in all) [1365.57] perf: 29.9 frames a second over 5.0 s (40755 shown in all) [1367.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.48 s on the host's processors (47% of one, 15.81 ms a present), the whole process 15.22 s (76%); the busiest: thread 82 'GameThread' 2.94 s, thread 103 'RenderThread 0' 1.66 s, thread 121 'Foreground Worker #1' 1.03 s, thread 102 'RHIThread' 0.80 s, thread 112 'CRI ADX AudioOutput Thread' 0.80 s [1367.05] cpu: in those 20.00 s, 134452 SVCs (6723 a second): 0x1c WaitProcessWideKeyAtomic 40111, 0x1b ArbitrateUnlock 30163, 0x1d SignalProcessWideKey 29219, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [1367.05] vulkan: 1557339 draws, 0 skipped (0 mesh draws, 0 skipped); 407873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 2346099 descriptor sets written, 768580 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 161258 draws kept the last one's shaders and pipeline (0 checked), 700879 its targets [1367.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 40819 texture uploads (27276 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1367.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [1367.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1367.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [1367.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 391 of 7377 MB (320 ours, 106 of it allocated) [1367.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 137 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [1367.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1367.05] vulkan: 1251329 rendering passes, 0 clear commands, 421287 attachments cleared and 0 left undefined by their load op; 285318 buffers filled ahead of the passes [1367.05] vulkan: 13399 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [1367.05] vulkan: 3585 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [1367.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [1367.05] vulkan: 345 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [1367.05] vulkan: 249 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [1367.05] vulkan: 199 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [1367.05] vulkan: 34 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [1367.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 120.6 leaves of 4 MiB a present (1.78 ms), the checks 0.9 (0.07 ms, and 0.1 the scanner had) [1367.05] vulkan: GPU-owned guest memory landed for the CPU 40789 times, render targets written back for an engine 3 times [1370.59] perf: 30.1 frames a second over 5.0 s (40906 shown in all) [1375.60] perf: 29.9 frames a second over 5.0 s (41056 shown in all) [1380.62] perf: 30.1 frames a second over 5.0 s (41207 shown in all) [1385.64] perf: 29.9 frames a second over 5.0 s (41357 shown in all) [1387.04] nvn: 41400 presents, 360830 submissions [1387.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.89 s on the host's processors (49% of one, 16.48 ms a present), the whole process 15.80 s (79%); the busiest: thread 82 'GameThread' 2.94 s, thread 103 'RenderThread 0' 2.08 s, thread 121 'Foreground Worker #1' 0.94 s, thread 102 'RHIThread' 0.92 s, thread 120 'Foreground Worker #0' 0.73 s [1387.05] cpu: in those 20.00 s, 134728 SVCs (6736 a second): 0x1c WaitProcessWideKeyAtomic 40284, 0x1b ArbitrateUnlock 30288, 0x1d SignalProcessWideKey 29427, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [1387.05] vulkan: 1580339 draws, 0 skipped (0 mesh draws, 0 skipped); 413873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 2380707 descriptor sets written, 779972 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 163658 draws kept the last one's shaders and pipeline (0 checked), 711279 its targets [1387.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 41419 texture uploads (27677 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1387.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [1387.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1387.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [1387.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 391 of 7377 MB (320 ours, 106 of it allocated) [1387.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 128 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [1387.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1387.05] vulkan: 1269742 rendering passes, 0 clear commands, 427487 attachments cleared and 0 left undefined by their load op; 289342 buffers filled ahead of the passes [1387.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [1387.05] vulkan: 3565 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [1387.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [1387.05] vulkan: 358 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [1387.05] vulkan: 235 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [1387.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [1387.05] vulkan: 55 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [1387.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 119.8 leaves of 4 MiB a present (1.81 ms), the checks 1.0 (0.07 ms, and 0.1 the scanner had) [1387.05] vulkan: GPU-owned guest memory landed for the CPU 41389 times, render targets written back for an engine 3 times [1390.65] perf: 30.1 frames a second over 5.0 s (41508 shown in all) [1395.65] perf: 30.0 frames a second over 5.0 s (41658 shown in all) [1400.67] perf: 29.9 frames a second over 5.0 s (41808 shown in all) [1405.67] perf: 30.0 frames a second over 5.0 s (41958 shown in all) [1407.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 10.45 s on the host's processors (52% of one, 17.42 ms a present), the whole process 16.61 s (83%); the busiest: thread 82 'GameThread' 2.98 s, thread 103 'RenderThread 0' 2.14 s, thread 121 'Foreground Worker #1' 1.06 s, thread 120 'Foreground Worker #0' 0.92 s, thread 102 'RHIThread' 0.88 s [1407.05] cpu: in those 20.00 s, 134855 SVCs (6743 a second): 0x1c WaitProcessWideKeyAtomic 40317, 0x1b ArbitrateUnlock 30328, 0x1d SignalProcessWideKey 29415, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [1407.05] vulkan: 1603339 draws, 0 skipped (0 mesh draws, 0 skipped); 419873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 2415323 descriptor sets written, 791356 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 166058 draws kept the last one's shaders and pipeline (0 checked), 721679 its targets [1407.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 42019 texture uploads (28078 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1407.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [1407.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1407.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [1407.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 391 of 7377 MB (320 ours, 106 of it allocated) [1407.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 128 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [1407.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1407.05] vulkan: 1288156 rendering passes, 0 clear commands, 433687 attachments cleared and 0 left undefined by their load op; 293513 buffers filled ahead of the passes [1407.05] vulkan: 13399 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [1407.05] vulkan: 3574 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [1407.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [1407.05] vulkan: 339 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [1407.05] vulkan: 257 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [1407.05] vulkan: 199 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [1407.05] vulkan: 46 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [1407.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 119.7 leaves of 4 MiB a present (1.82 ms), the checks 0.9 (0.05 ms, and 0.1 the scanner had) [1407.05] vulkan: GPU-owned guest memory landed for the CPU 41989 times, render targets written back for an engine 3 times [1410.69] perf: 30.1 frames a second over 5.0 s (42109 shown in all) [1415.69] perf: 30.0 frames a second over 5.0 s (42259 shown in all) [1420.70] perf: 29.9 frames a second over 5.0 s (42409 shown in all) [1425.72] perf: 30.1 frames a second over 5.0 s (42560 shown in all) [1427.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.69 s on the host's processors (48% of one, 16.15 ms a present), the whole process 15.36 s (77%); the busiest: thread 82 'GameThread' 2.81 s, thread 103 'RenderThread 0' 1.88 s, thread 112 'CRI ADX AudioOutput Thread' 1.00 s, thread 120 'Foreground Worker #0' 0.89 s, thread 102 'RHIThread' 0.86 s [1427.05] cpu: in those 20.00 s, 133968 SVCs (6698 a second): 0x1c WaitProcessWideKeyAtomic 40084, 0x1b ArbitrateUnlock 29994, 0x1d SignalProcessWideKey 29141, 0x21 SendSyncRequest 14649, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [1427.05] vulkan: 1626339 draws, 0 skipped (0 mesh draws, 0 skipped); 425873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 2449941 descriptor sets written, 802738 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 168458 draws kept the last one's shaders and pipeline (0 checked), 732079 its targets [1427.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 42619 texture uploads (28479 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1427.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [1427.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1427.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [1427.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 391 of 7377 MB (320 ours, 106 of it allocated) [1427.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 131 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [1427.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1427.05] vulkan: 1306573 rendering passes, 0 clear commands, 439887 attachments cleared and 0 left undefined by their load op; 297632 buffers filled ahead of the passes [1427.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [1427.05] vulkan: 3577 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [1427.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [1427.05] vulkan: 346 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [1427.05] vulkan: 248 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [1427.05] vulkan: 198 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [1427.05] vulkan: 48 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [1427.05] vulkan: write scans over 600 presents: 8.8 epochs a present; the scanner 118.7 leaves of 4 MiB a present (1.85 ms), the checks 0.9 (0.06 ms, and 0.1 the scanner had) [1427.05] vulkan: GPU-owned guest memory landed for the CPU 42589 times, render targets written back for an engine 3 times [1430.74] perf: 29.9 frames a second over 5.0 s (42710 shown in all) [1435.75] perf: 30.1 frames a second over 5.0 s (42861 shown in all) [1440.77] perf: 29.9 frames a second over 5.0 s (43011 shown in all) [1445.77] perf: 30.0 frames a second over 5.0 s (43161 shown in all) [1447.04] nvn: 43200 presents, 376556 submissions [1447.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.67 s on the host's processors (48% of one, 16.12 ms a present), the whole process 15.09 s (75%); the busiest: thread 82 'GameThread' 2.94 s, thread 103 'RenderThread 0' 1.92 s, thread 102 'RHIThread' 0.92 s, thread 121 'Foreground Worker #1' 0.81 s, thread 120 'Foreground Worker #0' 0.77 s [1447.05] cpu: in those 20.00 s, 134324 SVCs (6716 a second): 0x1c WaitProcessWideKeyAtomic 40262, 0x1b ArbitrateUnlock 30114, 0x1d SignalProcessWideKey 29332, 0x21 SendSyncRequest 14648, 0x18 WaitSynchronization 6425, 0x17 ResetSignal 5825; 0 calls the dispatch table had no code for (RtAPI.miss) [1447.05] vulkan: 1649339 draws, 0 skipped (0 mesh draws, 0 skipped); 431873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 2484556 descriptor sets written, 814123 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 170858 draws kept the last one's shaders and pipeline (0 checked), 742479 its targets [1447.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 43219 texture uploads (28880 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1447.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [1447.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1447.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [1447.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 391 of 7377 MB (320 ours, 106 of it allocated) [1447.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 127 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [1447.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1447.05] vulkan: 1324985 rendering passes, 0 clear commands, 446087 attachments cleared and 0 left undefined by their load op; 301831 buffers filled ahead of the passes [1447.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [1447.05] vulkan: 3583 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [1447.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [1447.05] vulkan: 346 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [1447.05] vulkan: 253 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [1447.05] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [1447.05] vulkan: 30 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [1447.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 118.1 leaves of 4 MiB a present (1.83 ms), the checks 1.0 (0.07 ms, and 0.1 the scanner had) [1447.05] vulkan: GPU-owned guest memory landed for the CPU 43189 times, render targets written back for an engine 3 times [1450.79] perf: 30.1 frames a second over 5.0 s (43312 shown in all) [1455.80] perf: 29.9 frames a second over 5.0 s (43462 shown in all) [1460.80] perf: 30.0 frames a second over 5.0 s (43612 shown in all) [1465.82] perf: 30.1 frames a second over 5.0 s (43763 shown in all) [1467.05] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 9.78 s on the host's processors (49% of one, 16.30 ms a present), the whole process 15.42 s (77%); the busiest: thread 82 'GameThread' 2.95 s, thread 103 'RenderThread 0' 2.00 s, thread 102 'RHIThread' 0.84 s, thread 121 'Foreground Worker #1' 0.81 s, thread 112 'CRI ADX AudioOutput Thread' 0.70 s [1467.05] cpu: in those 20.00 s, 134246 SVCs (6713 a second): 0x1c WaitProcessWideKeyAtomic 40216, 0x1b ArbitrateUnlock 30100, 0x1d SignalProcessWideKey 29317, 0x21 SendSyncRequest 14644, 0x18 WaitSynchronization 6423, 0x17 ResetSignal 5823; 0 calls the dispatch table had no code for (RtAPI.miss) [1467.05] vulkan: 1672339 draws, 0 skipped (0 mesh draws, 0 skipped); 437873 dispatches in 0 batches (0 ms waiting), 0 skipped; 26 finishes (62 ms); 2 reads past queued releases (0 samples counts written on the GPU); 2519160 descriptor sets written, 825519 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 173258 draws kept the last one's shaders and pipeline (0 checked), 752879 its targets [1467.05] vulkan: 34 shaders translated (8 ms), 24 pipelines made (0 from the cache, 50 ms making, 38 ms waited for), 62 render targets made, 43819 texture uploads (29281 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [1467.05] vulkan: pipeline libraries: 10 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 20 and 27 ms), 1 vertex input and 8 fragment output parts (0 ms); 24 links (0 ms); 24 optimized pipelines made in the background (32 ms) [1467.05] vulkan: 24 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1467.05] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [1467.05] vulkan: memory used and budgeted: heap 0 734 of 7188 MB (665 ours, 296 of it allocated), heap 1 391 of 7377 MB (320 ours, 106 of it allocated) [1467.05] vulkan: caches: 42 render targets (95 MB, 0 parked), 23 textures (2 MB), 137 buffers (0 MB); 365 of 7188 MB in use as they count it, 0 MB freed for the budget so far [1467.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1467.05] vulkan: 1343395 rendering passes, 0 clear commands, 452287 attachments cleared and 0 left undefined by their load op; 306147 buffers filled ahead of the passes [1467.05] vulkan: 13400 passes (73%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [1467.05] vulkan: 3565 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [1467.05] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [1467.05] vulkan: 350 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [1467.05] vulkan: 248 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [1467.05] vulkan: 199 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [1467.05] vulkan: 48 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [1467.05] vulkan: write scans over 600 presents: 8.7 epochs a present; the scanner 119.0 leaves of 4 MiB a present (1.82 ms), the checks 0.9 (0.06 ms, and 0.1 the scanner had) [1467.05] vulkan: GPU-owned guest memory landed for the CPU 43789 times, render targets written back for an engine 3 times [1470.84] perf: 29.9 frames a second over 5.0 s (43913 shown in all) [1472.67] input: gamepad DualSense Wireless Controller (id 3, GUID 050057564c050000e60c000000006800, ps5) [1472.67] input: device path \\?\HID#{00001124-0000-1000-8000-00805f9b34fb}_VID&0002054c_PID&0ce6#8&118df409&1&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}, 6 axes, 13 buttons, mapping 050057564c050000e60c000000006800,*,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,touchpad:b11,misc1:b12,crc:5657,platform:Windows, [1472.68] input: enabled accelerometer sensor on DualSense Wireless Controller [1472.68] input: enabled gyroscope sensor on DualSense Wireless Controller [1475.84] perf: 30.0 frames a second over 5.0 s (44063 shown in all) [1477.82] vulkan: 859x492 texture reads the 864x492 render target at 408a60000: only that region is used [1478.94] vulkan: 8x9 texture reads the 16x9 render target at 4101a0000: only that region is used [1478.95] vulkan: a 403 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 23 render targets made, 21 texture uploads (11195 KB), 71 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 32/0/0 ms [1478.95] vulkan: frame resource CPU: image allocation 2 ms (46 calls) [1478.95] vulkan: frame resource CPU: target reload 15 ms (37 calls) [1479.11] vulkan: a 155 ms frame: 4 shaders translated (1 ms), 4 pipelines made (3 ms waited for), 4 render targets made, 12 texture uploads (39945 KB), 89 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 60/0/0 ms [1479.17] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (2 ms waited for), 0 render targets made, 2 texture uploads (2732 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/56 ms [1479.18] nvdrv: open /dev/nvhost-ctrl -> 1 [1479.18] nvdrv: open /dev/nvhost-nvdec -> 2 [1479.18] nvdrv: open /dev/nvmap -> 3 [1479.18] nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 [1479.19] nvdrv: open /dev/nvhost-nvdec -> 4 [1479.19] nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 [1479.19] nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 [1479.19] nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 [1479.19] nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 [1479.19] nvdrv: syncpt_alloc -> 23 [1479.19] nvdrv: open /dev/nvhost-vic -> 5 [1479.19] nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 [1479.19] nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 [1479.19] nvdrv: syncpt_alloc -> 24 [1479.20] nvdrv: ioctl c0740009 on device 6 (command 1), buffers 74/74/0 [1479.20] nvdrv: ioctl c1bc0001 on device 6 (command 1), buffers 1bc/1bc/0 [1479.20] host1x: a submit's 19 relocations are not applied [1479.20] nvdrv: ioctl c074000a on device 6 (command 1), buffers 74/74/0 [1479.20] nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 [1479.20] nvdrv: QueryEvent fd 1 (device 3) id 10000000 [1479.20] nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 [1479.20] nvdrv: QueryEvent fd 1 (device 3) id 10000001 [1479.21] nvdrv: open /dev/nvhost-vic -> 6 [1479.21] nvdrv: syncpt_alloc -> 25 [1479.21] nvdrv: ioctl c03c0009 on device 7 (command 1), buffers 3c/3c/0 [1479.21] nvdrv: ioctl c0c40001 on device 7 (command 1), buffers c4/c4/0 [1479.21] nvdrv: ioctl c03c000a on device 7 (command 1), buffers 3c/3c/0 [1479.24] nvdrv: open /dev/nvhost-ctrl -> 7 [1479.24] nvdrv: QueryEvent fd 7 (device 3) id 10000000 [1479.74] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (5770 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1480.45] vulkan: swapchain 1920x991, 3 images, presents timed, fifo [1480.45] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (5770 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/1 ms [1480.85] perf: 27.7 frames a second over 5.0 s (44202 shown in all) [1482.27] stats: on, stats_corner=tl [1484.30] vulkan: 459x259 texture reads the 464x259 render target at 40f470000: only that region is used [1485.87] perf: 29.9 frames a second over 5.0 s (44352 shown in all) [1486.51] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (5770 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1486.56] nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 [1487.45] cpu: 600 presents in 20.41 s (29.4 fps): 46 of the game's threads ran 12.97 s on the host's processors (64% of one, 21.61 ms a present), the whole process 24.67 s (121%); the busiest: thread 82 'GameThread' 2.98 s, thread 103 'RenderThread 0' 2.47 s, thread 112 'CRI ADX AudioOutput Thread' 1.03 s, thread 120 'Foreground Worker #0' 0.88 s, thread 102 'RHIThread' 0.86 s [1487.45] cpu: in those 20.41 s, 165043 SVCs (8088 a second): 0x1c WaitProcessWideKeyAtomic 45845, 0x1b ArbitrateUnlock 36636, 0x1d SignalProcessWideKey 35107, 0x21 SendSyncRequest 17468, 0x0b SleepThread 8257, 0x18 WaitSynchronization 7516; 2 calls the dispatch table had no code for (RtAPI.miss) [1487.45] vulkan: 1695662 draws, 0 skipped (0 mesh draws, 0 skipped); 445663 dispatches in 0 batches (0 ms waiting), 0 skipped; 47 finishes (226 ms); 9 reads past queued releases (0 samples counts written on the GPU); 2554044 descriptor sets written, 837281 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 176321 draws kept the last one's shaders and pipeline (0 checked), 763872 its targets [1487.45] vulkan: 39 shaders translated (10 ms), 29 pipelines made (0 from the cache, 58 ms making, 46 ms waited for), 94 render targets made, 45135 texture uploads (30873 MB), 0 of them some blocks alone (0 MB); 6 frames over 50 ms in the last 600, the slowest 403 ms [1487.45] vulkan: pipeline libraries: 10 pre-rasterization and 28 fragment shader parts made (0 and 0 from the cache, 20 and 35 ms), 1 vertex input and 9 fragment output parts (0 ms); 29 links (0 ms); 29 optimized pipelines made in the background (38 ms) [1487.45] vulkan: 29 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1487.45] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [1487.45] vulkan: memory used and budgeted: heap 0 1075 of 7188 MB (965 ours, 662 of it allocated), heap 1 335 of 7377 MB (256 ours, 106 of it allocated) [1487.45] vulkan: caches: 71 render targets (141 MB, 0 parked), 60 textures (55 MB), 573 buffers (48 MB); 772 of 7188 MB in use as they count it, 0 MB freed for the budget so far [1487.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1487.45] vulkan: 1361671 rendering passes, 0 clear commands, 458424 attachments cleared and 0 left undefined by their load op; 311617 buffers filled ahead of the passes [1487.45] vulkan: 12771 passes (70%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [1487.45] vulkan: 3520 passes (19%) ended at ..\..\src\nx\gpu\vk\render.c:247 [1487.45] vulkan: 600 passes (3%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [1487.45] vulkan: 374 passes (2%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [1487.45] vulkan: 343 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2327 [1487.45] vulkan: 249 passes (1%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [1487.45] vulkan: 216 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1080 [1487.45] vulkan: 108 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [1487.45] vulkan: 20 finishes (95%, 162 ms) at ..\..\src\nx\gpu\vk\surface.c:943 [1487.45] vulkan: 1 finishes (5%, 2 ms) at ..\..\src\nx\gpu\vk\renderer.c:518 [1487.45] vulkan: write scans over 600 presents: 8.6 epochs a present; the scanner 129.1 leaves of 4 MiB a present (1.90 ms), the checks 2.4 (0.20 ms, and 0.2 the scanner had) [1487.45] vulkan: GPU-owned guest memory landed for the CPU 44831 times, render targets written back for an engine 7 times [1487.85] vulkan: a 229 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 31 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1487.85] vulkan: frame resource CPU: target reload 10 ms (3 calls) [1487.93] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 14 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms [1488.21] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 18 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms [1488.44] nvn: the first texture of format 0x2b (target 10, 439x1) [1488.46] vulkan: a 146 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1489.62] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (5 ms waited for), 0 render targets made, 9 texture uploads (80 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/2 ms [1490.89] perf: 24.9 frames a second over 5.0 s (44477 shown in all) [1490.90] nvn: the game records indirect draws (DrawElementsIndirect) [1491.08] nvdrv: open /dev/nvhost-nvdec -> 2 [1491.10] vulkan: draw owner 0x80000000 counts samples passed, with occlusion queries [1491.11] nvdrv: open /dev/nvhost-nvdec -> 4 [1491.11] nvdrv: syncpt_alloc -> 23 [1491.11] nvdrv: open /dev/nvhost-vic -> 5 [1491.11] nvdrv: syncpt_alloc -> 24 [1491.19] nvdrv: open /dev/nvhost-vic -> 6 [1491.19] nvdrv: syncpt_alloc -> 25 [1491.20] vulkan: shader 7ce6a8da80825048 (stage 4) not translated: branch target [1491.20] vulkan: the fragment program at 4101b3230 isn't translated (branch target): draw skipped [1491.68] vulkan: 8x9 texture reads the 16x9 render target at 414ff0000: only that region is used [1491.69] vulkan: a 1494 ms frame: 69 shaders translated (93 ms), 42 pipelines made (114 ms waited for), 31 render targets made, 520 texture uploads (54255 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/41 ms [1491.69] vulkan: frame resource CPU: image requirements 1 ms (1098 calls) [1491.69] vulkan: frame resource CPU: image allocation 5 ms (549 calls) [1491.69] vulkan: frame resource CPU: target reload 29 ms (46 calls) [1491.83] vulkan: the fragment program at 4101b3230 isn't translated (branch target): draw skipped [1491.92] vulkan: a 226 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 188 texture uploads (3050 KB), 6 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 5/0/9 ms [1491.96] vulkan: the fragment program at 4101b3230 isn't translated (branch target): draw skipped [1491.97] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 104 texture uploads (3535 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/14 ms [1492.04] vulkan: the fragment program at 4101b3230 isn't translated (branch target): draw skipped [1492.06] vulkan: a 84 ms frame: 3 shaders translated (5 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 181 texture uploads (7917 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/18 ms [1492.06] vulkan: frame resource CPU: image allocation 1 ms (163 calls) [1492.18] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory [1492.18] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 151 texture uploads (28517 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/13 ms [1492.23] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 110 texture uploads (45028 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/3/13 ms [1492.60] nvdrv: open /dev/nvhost-nvdec -> 2 [1492.60] nvdrv: open /dev/nvhost-nvdec -> 4 [1492.60] nvdrv: syncpt_alloc -> 23 [1492.60] nvdrv: open /dev/nvhost-vic -> 5 [1492.60] nvdrv: syncpt_alloc -> 24 [1492.63] nvdrv: open /dev/nvhost-vic -> 6 [1492.63] nvdrv: syncpt_alloc -> 25 [1495.89] perf: 24.2 frames a second over 5.0 s (44598 shown in all) [1496.63] nvn: the first texture of format 0x3 (target 1, 1024x576) [1496.64] vulkan: a 512x512 texture (4 bytes a texel, depth 0) at the address of the 1024x576 render target at 40fae0000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [1496.69] vulkan: a 104 ms frame: 11 shaders translated (27 ms), 5 pipelines made (15 ms waited for), 6 render targets made, 110 texture uploads (6206 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/3 ms [1496.69] vulkan: frame resource CPU: image allocation 1 ms (21 calls) [1496.69] vulkan: frame resource CPU: target reload 3 ms (20 calls) [1496.70] vulkan: a 512x512 texture (4 bytes a texel, depth 0) at the address of the 1024x576 render target at 40fae0000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [1500.90] perf: 29.9 frames a second over 5.0 s (44748 shown in all) [1502.43] vulkan: 925x625 texture reads the 928x625 render target at 4096a0000: only that region is used [1505.48] vulkan: a 63 ms frame: 9 shaders translated (1 ms), 8 pipelines made (2 ms waited for), 3 render targets made, 118 texture uploads (5407 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/4 ms [1505.48] vulkan: frame resource CPU: target reload 1 ms (24 calls) [1505.92] perf: 30.1 frames a second over 5.0 s (44899 shown in all) [1509.27] nvn: 45000 presents, 391822 submissions [1509.28] cpu: 600 presents in 21.83 s (27.5 fps): 46 of the game's threads ran 14.70 s on the host's processors (67% of one, 24.51 ms a present), the whole process 33.39 s (153%); the busiest: thread 82 'GameThread' 3.94 s, thread 103 'RenderThread 0' 2.14 s, thread 102 'RHIThread' 1.52 s, thread 120 'Foreground Worker #0' 1.41 s, thread 121 'Foreground Worker #1' 1.22 s [1509.28] cpu: in those 21.83 s, 213535 SVCs (9781 a second): 0x1c WaitProcessWideKeyAtomic 54835, 0x1b ArbitrateUnlock 47234, 0x1d SignalProcessWideKey 44299, 0x21 SendSyncRequest 19029, 0x0b SleepThread 15240, 0x0d SetThreadPriority 10198; 27 calls the dispatch table had no code for (RtAPI.miss) [1509.28] vulkan: 1985669 draws, 314 skipped (0 mesh draws, 0 skipped); 506023 dispatches in 22 batches (2 ms waiting), 0 skipped; 85 finishes (356 ms); 23 reads past queued releases (0 samples counts written on the GPU); 2942148 descriptor sets written, 918605 reused (11 descriptor pools, 0 sets with texture arrays taken from them); 423374 draws kept the last one's shaders and pipeline (0 checked), 1032335 its targets [1509.28] vulkan: 155 shaders translated (146 ms), 106 pipelines made (0 from the cache, 740 ms making, 235 ms waited for), 324 render targets made, 89099 texture uploads (33279 MB), 1405 of them some blocks alone (2 MB); 13 frames over 50 ms in the last 600, the slowest 1494 ms [1509.28] vulkan: pipeline libraries: 38 pre-rasterization and 103 fragment shader parts made (0 and 0 from the cache, 191 and 531 ms), 1 vertex input and 26 fragment output parts (0 ms); 106 links (2 ms); 106 optimized pipelines made in the background (317 ms) [1509.28] vulkan: 106 new pipelines of draws waited 85 ms for a worker (80 ms of it with every worker busy and one or more on an optimized pipeline), the longest 11 ms; 1 worker(s) at most on optimized pipelines [1509.28] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [1509.28] vulkan: memory used and budgeted: heap 0 1919 of 7188 MB (1658 ours, 1289 of it allocated), heap 1 463 of 7377 MB (384 ours, 130 of it allocated) [1509.28] vulkan: caches: 256 render targets (134 MB, 1 parked), 3009 textures (214 MB), 811 buffers (73 MB); 1550 of 7188 MB in use as they count it, 0 MB freed for the budget so far [1509.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 18914 through a copy [1509.28] vulkan: 1420813 rendering passes, 0 clear commands, 465927 attachments cleared and 0 left undefined by their load op; 339794 buffers filled ahead of the passes [1509.28] vulkan: 30024 passes (51%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [1509.28] vulkan: 13881 passes (23%) ended at ..\..\src\nx\gpu\vk\renderer.c:306 [1509.28] vulkan: 5196 passes (9%) ended at ..\..\src\nx\gpu\vk\render.c:247 [1509.28] vulkan: 4866 passes (8%) ended at ..\..\src\nx\gpu\vk\buffer.c:1163 [1509.28] vulkan: 2044 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [1509.28] vulkan: 652 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:731 [1509.28] vulkan: 529 passes (1%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [1509.28] vulkan: 521 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:2895 [1509.28] vulkan: 38 finishes (100%, 130 ms) at ..\..\src\nx\gpu\vk\surface.c:943 [1509.28] vulkan: write scans over 600 presents: 8.1 epochs a present; the scanner 269.2 leaves of 4 MiB a present (2.71 ms), the checks 2.1 (0.12 ms, and 0.2 the scanner had) [1509.28] vulkan: GPU-owned guest memory landed for the CPU 46567 times, render targets written back for an engine 17 times [1510.92] perf: 30.0 frames a second over 5.0 s (45049 shown in all) [1514.76] vulkan: 40x23 texture reads the 48x23 render target at 413e50000: only that region is used [1514.76] vulkan: 20x12 texture reads the 32x12 render target at 413e60000: only that region is used [1514.76] vulkan: a 83 ms frame: 11 shaders translated (2 ms), 12 pipelines made (2 ms waited for), 32 render targets made, 85 texture uploads (21311 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/5 ms [1514.76] vulkan: frame resource CPU: image allocation 4 ms (65 calls) [1514.76] vulkan: frame resource CPU: target reload 25 ms (51 calls) [1515.51] vulkan: a 63 ms frame: 2 shaders translated (1 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 9 texture uploads (3405 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1515.60] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (3904 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1515.93] perf: 29.3 frames a second over 5.0 s (45196 shown in all) [1516.89] vulkan: a 1076 ms frame: 20 shaders translated (46 ms), 17 pipelines made (54 ms waited for), 2 render targets made, 146 texture uploads (21970 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/2 ms [1516.89] vulkan: frame resource CPU: target reload 7 ms (18 calls) [1520.94] perf: 25.0 frames a second over 5.0 s (45321 shown in all) [1525.94] perf: 30.0 frames a second over 5.0 s (45471 shown in all) [1526.63] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images [1526.63] jit: 119 batches compiled 119 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 119 functions, 2103 instructions, 294 KiB of code, 2.32 s compiling, 0 units loaded from ~\Desktop\Emulatori\ScarletNX-windows-x86_64\bin\.scarletnx\cache\recompiled\0100606026F12000\0100606026F12000.jitcache [1526.63] kernel: over 1526.5 s, cores 0: 17% held, 36.1 s waited for; 1: 15% held, 49.5 s waited for; 2: 14% held, 50.5 s waited for; 3: 0% held, 0.0 s waited for; 4: 0% held, 0.0 s waited for; 5: 0% held, 0.0 s waited for; [1526.63] kernel: core 0: 3 hand-offs to a waiter of better priority over 10 ms late, the latest 27.9 ms by thread 118 [1526.63] kernel: core 1: 3 hand-offs to a waiter of better priority over 10 ms late, the latest 71.4 ms by thread 0 [1526.63] kernel: core 2: 1 hand-offs to a waiter of better priority over 10 ms late, the latest 40.3 ms by thread 0 [1526.63] kernel: 92 times a thread in a memory SVC let go of its core to wait for the renderer [1526.63] kernel: core 0 held by thread 121 'Foreground Worker #1' prio 45 for 4% of the run [1526.63] kernel: core 0 held by thread 119 'AudioMixerRenderThread(1)' prio 42 for 0% of the run [1526.63] kernel: core 0 held by thread 111 'CRI Server Manager' prio 36 for 0% of the run [1526.63] kernel: core 1 held by thread 82 'GameThread' prio 43 for 13% of the run [1526.63] kernel: core 1 held by thread 103 'RenderThread 0' prio 43 for 10% of the run [1526.63] kernel: core 1 held by thread 102 'RHIThread' prio 43 for 4% of the run [1526.63] kernel: core 2 held by thread 120 'Foreground Worker #0' prio 45 for 4% of the run [1526.63] kernel: core 2 held by thread 101 'RHIInterruptThread' prio 42 for 0% of the run [1526.63] kernel: core 2 held by thread 104 'RTHeartBeat 0' prio 43 for 0% of the run [1526.63] kernel: thread 124 'Background Worker #0' prio 45 core 1 mask 7 waited 46.82 s for its core in 307998 waits [1526.63] kernel: thread 120 'Foreground Worker #0' prio 45 core 2 mask 7 waited 35.97 s for its core in 267077 waits [1526.63] kernel: thread 121 'Foreground Worker #1' prio 45 core 0 mask 7 waited 35.77 s for its core in 264949 waits [1526.63] kernel: thread 103 'RenderThread 0' prio 43 core 1 mask 7 waited 3.13 s for its core in 141662 waits [1526.63] kernel: thread 82 'GameThread' prio 43 core 1 mask 7 waited 2.58 s for its core in 90825 waits [1526.63] kernel: thread 112 'CRI ADX AudioOutput Thread' prio 29 core 1 mask 7 waited 2.14 s for its core in 129507 waits [1526.63] kernel: thread 104 'RTHeartBeat 0' prio 43 core 2 mask 7 waited 1.94 s for its core in 20283 waits [1526.63] kernel: thread 101 'RHIInterruptThread' prio 42 core 2 mask 7 waited 1.66 s for its core in 153028 waits [1526.63] kernel: thread 102 'RHIThread' prio 43 core 1 mask 7 waited 1.65 s for its core in 73453 waits [1526.63] kernel: thread 95 'OnlineAsyncTaskThreadNull Defa' prio 44 core 1 mask 7 waited 0.92 s for its core in 7391 waits [1526.63] Exit.