$ /usr/bin/scarletnx-3ds --game=~/Games/LocalLibrary/ScarletNX Games/00040000001B4000 --fullscreen=1 --anisotropy=16 --ctr_top_resolution=6 --ctr_bottom_resolution=5 --fps_limit=game --pipeline_threads=8 --touch=0 --gamepad_swap_ab=1 --gamepad_deadzone=5 --gamepad_map=south:B east:A west:X north:Y lb:L rb:R lt:ZL rt:ZR ls:L3 rs:R3 back:Minus start:Plus up:Up down:Down left:Left right:Right settings: gamepad_map's ls:L3 sends nothing: the 3DS has no L3 settings: gamepad_map's rs:R3 sends nothing: the 3DS has no R3 Playing with the update 0004000E001B4000v1056, read from ~/Games/LocalLibrary/ScarletNX Games/00040000001B4000/Update/0004000E001B4000 FE Echoes Shadows of Valentia (CTR-U-AJJE) (U) (v1.2.0).standard.cia Playing with the DLC 0004008C001B4000, read from ~/Games/LocalLibrary/ScarletNX Games/00040000001B4000/DLCs/0004008C001B4000 FE Echoes Shadows of Valentia (CTR-M-AJJE-00) (W) (v0.4.0).standard.cia The title's folder is ~/Games/LocalLibrary/ScarletNX Games/00040000001B4000 Game: FE Echoes: Shadows of Valentia (00040000001B4000) - ScarletNX detached 514338d-dirty, committed 2026-11-11 (clang 22.1.8, Linux x86_64) run: started 2026-11-11 20:50:48 UTC 3ds gpu: anisotropy=16: a mipmapped texture the game filters linearly is filtered anisotropically, at most 16x 3ds gpu: the driver cannot import the VRAM region (0x18000000, 0x600000 bytes at host 0x7c262b100000, alignment 4096): vkAllocateMemory gave VK_ERROR_INVALID_EXTERNAL_HANDLE (-1000072003) for memory type 5 (the host pointer's types 0x20, the buffer's 0x7ad); the board's RAM is the device's memory instead: 0x8700000 bytes of memory type 5 (host-visible, coherent, cached), its dma-buf mapped at every guest view 3ds gpu: vk_memory=0: the device's memory is its own, all of it mapped by the CPU (resizable BAR), and the GPU works on a copy of the board's RAM there (0x8700000 bytes of memory type 0), copied in and back by page 3ds gpu: the window shows its images at the display's refresh, in order (fifo) (vsync=1) Running ARM11 static AOT in a flat 4 GiB space 3ds ipc: stub answered apt command 0x0055 (header 0x00550040) 3ds srv: ndm:u has no model: its commands answer success 3ds ipc: ndm:u command 0x0014 (header 0x00140040) answered success 3ds ipc: ndm:u command 0x0006 (header 0x00060040) answered success 3ds ipc: stub answered apt command 0x004f (header 0x004f0080) 3ds input: Microsoft Xbox Controller exposes no motion sensors through SDL 3ds ipc: stub answered gsp command 0x001f (header 0x001f0082) 3ds srv: cecd:u has no model: its commands answer success 3ds srv: boss:U has no model: its commands answer success 3ds ipc: boss:U command 0x0001 (header 0x00010082) answered success 3ds srv: nim:aoc has no model: its commands answer success 3ds ipc: nim:aoc command 0x0021 (header 0x00210000) answered 0xC8A0D027: no network reaches the eShop 3ds ipc: stub answered srv command 0x0009 (header 0x00090040) 3ds srv: ac:u has no model: its commands answer success 3ds ipc: ac:u command 0x0040 (header 0x00400042) answered success Press Esc again within 3 seconds to quit Closed: blocks=1209840883 thread 2: core 0 priority 0x30 pc 0x0012a938 lr 0x00120e84 tls 0x1ff82000, waits on arbiter 3 at 0x005a8ca4 [0xffffffff 0x00000001 0x0000021d] stack: 0x0010b270 0x001061a0 0x00104164 0x001174c4 0x00100020 thread 7: core 0 priority 0x18 pc 0x0010db5c lr 0x0011ed90 tls 0x1ff82200, waits on semaphore 6 stack: 0x0011ed80 thread 13: core 0 priority 0x2f pc 0x0011edd8 lr 0x001181c0 tls 0x1ff82400, waits on event 10 (APT's notification) or event 11 (APT's parameter), event 12 (the game's) stack: 0x0011ed90 thread 17: core 0 priority 0x3f pc 0x0012a938 lr 0x00120e84 tls 0x1ff82600, waits on arbiter 3 at 0x15fe4818 [0xffffffff 0x00000001 0x00000001] stack: 0x0010c34c 0x0011ed90 thread 30: core 0 priority 0x1a pc 0x001333a8 lr 0x001334b8 tls 0x1ff82800, waits on event 28 (GSP's interrupt) stack: 0x0011ed90 thread 32: core 0 priority 0x3f pc 0x0012a938 lr 0x00120e84 tls 0x1ff82a00, waits on arbiter 3 at 0x16401bb4 [0xffffffff 0x00000001 0x00000000] stack: 0x00109188 0x0011ed90 thread 41: core 0 priority 0x23 pc 0x0012a938 lr 0x0012be00 tls 0x1ff82c00, waits on arbiter 3 at 0x0065e17c [0x00000000 0x7fff0001 0x00000000] stack: 0x00127ea8 0x002a1ac8 0x002a1034 0x0011ed90 thread 42 (running): core 1 priority 0x24 pc 0x002738c8 lr 0x00270ff8 tls 0x1ff82e00, waits on event 39 (the DSP's interrupt) stack: 0x00270ff8 0x00270ab0 0x0011ed90 thread 43: core 0 priority 0x24 pc 0x0012a938 lr 0x00120e84 tls 0x1ff83000, waits on arbiter 3 at 0x00657bc8 [0xffffffff 0x00000001 0xffffffff] stack: 0x00271c50 0x0011ed90 idle: 113.5 s in 59063 waits for a deadline with no thread to run SVCs: 0x22 x181205 0x32 x180161 0x24 x70860 0x19 x70837 0x18 x44174 0x0a x36273 0x28 x14656 0x0b x1588 gpu: 7365 top and 7365 bottom screen frames; its work read 55511.0 MiB and wrote 41024.7 MiB of its copy of the RAM; 435.7 MiB copied in from the RAM and 3972.2 MiB back; 111559 CPU accesses to its pages trapped Compiled at run time: 1764 blocks, 1764 new in the title's hints, which a recompile (-r) starts from Exit. [ended, status 0]