[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.02] settings: ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/01006F8002326000.ini keeps 2 keys this version does not use (controls_alpha, controls_skin), under [Deprecated]: delete them, or use Settings > App > Clean Old Settings in the launcher [ 0.02] log: written to ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/01006F8002326000_01006F8002326800v2228224.log [ 0.02] ScarletNX - Animal Crossing: New Horizons [ 0.02] build: ScarletNX detached 514338d-dirty, committed 2026-11-11 (clang 22.1.8, Linux x86_64) [ 0.02] run: started 2026-11-11 21:20:20 UTC [ 0.02] system: 'Gentoo Linux' (Linux 7.2.11-tkg-eevdf-gentoo-llvm22-x86_64_v3), AMD Ryzen 7 3700X 8-Core Processor, 16 threads, 31 GB RAM [ 0.02] settings: fullscreen=1 (default 0), showcase_corner=tl (default "br"), stats_corner=tr (default "tl"), resolution=2 (default 1), anisotropy=16 (default 0), vulkan_video=1 (default 0), memory_gb=8 (default 0), pipeline_threads=8 (default 0), jit_threads=4 (default 0) [ 0.02] last start: pid 1104042, started 2026-11-11 15:16:50 did not end with an exit: a crash (whose report ends that run's log, in logs/), a kill (by the system for its memory, or by the user) or a power loss, which the system does not name [ 0.02] game: the update of the game in 01006F8002326000, with its settings and saves [ 0.03] fs: ExeFS and RomFS read from the update ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/Updates/Animal Crossing_ New Horizons 3.0.3 [01006F8002326800][v2228224][UPD].nsp over the game's dump ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/Base Game/Animal Crossing_ New Horizons v0 (01006F8002326000) (BASE).nsp (10819.4 MB mapped) [ 0.03] fs: the DLC 01006f800232712d read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/DLCs/Animal Crossing_ New Horizons [01006F800232712D][v0][DLC].nsp (0.0 MB) [ 0.03] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.03] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 0.03] memory: memory_fit_mode=0 (Auto): the game is told 6964 MiB, the console's being 6964 (the system can still give 15749 MiB, the process holds 134) [ 0.09] Loaded rtld at 0x8000000 [ 0.17] Loaded main at 0x8006000 [ 0.18] Loaded subsdk0 at 0xda0c000 [ 0.19] Loaded sdk at 0xe078000 [ 0.19] symbols: 26798 functions named [ 0.20] hooks: the module calls the functions of the 722 symbols the hooks name through their dispatch slots, and every other function directly (route list f1b76606a7486c69, this runtime's too) [ 0.20] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.20] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.20] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.20] hooks: module sdk, SDK 20.5.4 [ 0.20] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at e113c90 runs diag_abort [ 0.20] hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at e3353d0 runs codec_decoder_finalize [ 0.20] hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at e335580 runs codec_decoder_reset [ 0.20] hook: memcpy at e5fa850 runs hook_memmove [ 0.20] hook: memmove at e5fa860 runs hook_memmove [ 0.20] hook: memset at e5fab20 runs hook_memset [ 0.20] hooks: 6 of the game's functions run the runtime's handlers [ 0.20] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run [ 0.20] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.20] jit: 4 compile threads and the miss thread, 0 pcs of earlier runs queued [ 0.20] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 0.20] jit: compile thread 0 runs at nice 10 [ 0.20] jit: compile thread 1 runs at nice 10 [ 0.20] jit: compile thread 2 runs at nice 10 [ 0.20] acc: 1 user, playing as user 1 [ 0.20] jit: compile thread 3 runs at nice 10 [ 0.20] jit: the miss thread runs at nice 0: it compiles what a game thread waits for [ 0.20] time: the time zone is Etc/GMT+6 (UTC-06) [ 0.20] game: 01006f8002326000, version 3.0.3 [ 0.21] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.21] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.21] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.22] pl: the Korean stand-in answers for the console font's private-use characters [ 0.22] pl: the extended stand-in answers for the console font's private-use characters [ 0.22] RomFS: the update's over the game's dump, read in place (9941.6 MB) [ 0.22] game: played with Update 3.0.3, DLC 301 [ 0.53] input: gamepad Microsoft Xbox Controller (id 4, GUID 0600b792c82d0000272000000d010000, standard) [ 0.53] input: device path /dev/input/event16, 6 axes, 12 buttons, mapping 0600b792c82d0000272000000d010000,Microsoft Xbox Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,misc1:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, [ 0.53] input: Microsoft Xbox Controller exposes no motion sensors through SDL [ 0.54] video: SDL 3.4.16 on wayland [ 0.54] memory: no watch of the system's memory pressure: /proc/pressure/memory does not open: No such file or directory [ 0.55] video: a window of 2560x1440 pixels, the display's scale 2.00 [ 0.55] freedreno: tu_dont_reserve_descriptor_set=true, for the fifth descriptor set [ 0.57] vulkan: subgroups of 64 lanes, operations 0x6ff, stages 0x3fff: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 0.57] vulkan: a known problem the extension bans do not turn off: VK_EXT_graphics_pipeline_library on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4): RADV crashed creating graphics pipelines with it under ANGLE, which keeps it off on RADV; DXVK and vkd3d-proton use it there (ANGLE vk_renderer.cpp:6928, crbug 1497512; extension_bans.txt:88) [ 0.57] vulkan: a known problem the extension bans do not turn off: VK_EXT_extended_dynamic_state3.extendedDynamicState3ColorBlendEquation on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4): RADV broke blend enable and equation as dynamic state (2023); Eden lifted the ban (yuzu da83afdeaf (2023-03-15); lifted in Eden PR 3074 (5edcdea78f, 2026-01-07); extension_bans.txt:95) [ 0.57] vulkan: VK_ANDROID_external_memory_android_hardware_buffer: off (the driver has it not) [ 0.57] vulkan: VK_EXT_attachment_feedback_loop_dynamic_state: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_EXT_attachment_feedback_loop_layout: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_EXT_blend_operation_advanced: off (the driver has it not) [ 0.57] vulkan: VK_EXT_calibrated_timestamps: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_EXT_conditional_rendering: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_EXT_conservative_rasterization: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_EXT_custom_border_color: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_EXT_depth_clip_control: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_EXT_depth_range_unrestricted: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_EXT_descriptor_buffer: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_EXT_descriptor_heap: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_EXT_device_fault: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_EXT_extended_dynamic_state: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.57] vulkan: VK_EXT_extended_dynamic_state2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.57] vulkan: VK_EXT_extended_dynamic_state3: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_EXT_external_memory_dma_buf: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_EXT_external_memory_host: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_EXT_fragment_shader_interlock: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_EXT_graphics_pipeline_library: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_EXT_index_type_uint8: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_EXT_load_store_op_none: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_EXT_map_memory_placed: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_EXT_memory_budget: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_EXT_mesh_shader: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_EXT_pipeline_creation_feedback: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.57] vulkan: VK_EXT_pipeline_robustness: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_EXT_post_depth_coverage: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_EXT_present_timing: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_EXT_primitive_topology_list_restart: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_EXT_provoking_vertex: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_EXT_robustness2: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_EXT_sample_locations: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_EXT_shader_atomic_float: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_EXT_shader_demote_to_helper_invocation: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.57] vulkan: VK_EXT_transform_feedback: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_EXT_vertex_attribute_divisor: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_EXT_vertex_input_dynamic_state: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_GOOGLE_display_timing: off (the driver has it not) [ 0.57] vulkan: VK_KHR_calibrated_timestamps: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_KHR_cooperative_matrix: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_KHR_dynamic_rendering: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.57] vulkan: VK_KHR_dynamic_rendering_local_read: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_KHR_extended_flags: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_KHR_external_memory_fd: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_KHR_format_feature_flags2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.57] vulkan: VK_KHR_index_type_uint8: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_KHR_load_store_op_none: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_KHR_maintenance4: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.57] vulkan: VK_KHR_maintenance5: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_KHR_maintenance8: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_KHR_map_memory2: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_KHR_pipeline_library: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_KHR_portability_subset: off (the driver has it not) [ 0.57] vulkan: VK_KHR_present_id: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_KHR_present_id2: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_KHR_present_wait: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_KHR_present_wait2: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_KHR_shader_clock: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_KHR_shader_maximal_reconvergence: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_KHR_swapchain: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_KHR_synchronization2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.57] vulkan: VK_KHR_video_decode_av1: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_KHR_video_decode_h264: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_KHR_video_decode_queue: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_KHR_video_queue: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: VK_NV_device_diagnostic_checkpoints: off (the driver has it not) [ 0.57] vulkan: VK_NV_fragment_coverage_to_color: off (the driver has it not) [ 0.57] vulkan: VK_NV_framebuffer_mixed_samples: off (the driver has it not) [ 0.57] vulkan: VK_VALVE_shader_mixed_float_dot_product: on (auto: the driver has it, and no ban holds) [ 0.57] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto), uma_memory=auto; VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved [ 0.57] vulkan: H.264 movies decode with Vulkan Video, on queue family 2 (experimental) [ 0.57] vulkan: AV1 movies decode with Vulkan Video, on queue family 2 (experimental) [ 0.57] vulkan: the restart index restarts lists as it does strips, not patch lists (VK_EXT_primitive_topology_list_restart) [ 0.57] vulkan: an unculled quad draw's fragment inputs are interpolated from its vertices' values (VK_KHR_fragment_shader_barycentric), another draw's position inputs read from the fragment's place [ 0.57] vulkan: mesh draws are skipped: mesh_draws off (experimental) [ 0.57] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4) [ 0.57] vulkan: graphics pipeline libraries on: a new pipeline links the parts of its shaders, each compiled once, and is optimized in the background; dynamic pre-rasterization state: polygon mode, depth clamp, provoking vertex, patch control points, depth range [ 0.57] vulkan: a depth range of -1 to 1 is the device's (VK_EXT_depth_clip_control, as dynamic state) [ 0.57] vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own [ 0.57] vulkan: dynamic texture offsets use native maintenance8 sampling [ 0.58] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 0.58] vulkan: graphics descriptors use sets [ 0.58] vulkan: astc_mode=0 (Auto): heap 1's budget is 11029 MB as the device starts, at least 8192 MB: ASTC textures are decoded to RGBA8, exact, in four times BC7's memory (Exact) [ 0.58] vulkan: ASTC textures (native_astc=1, the GPU samples no ASTC, astc_mode=0): decoded on the GPU: ASTC to RGBA8 [ 0.58] vulkan: ETC2 and EAC textures (native_etc2=1, the GPU samples no ETC2): decoded on the GPU: ETC2 RGB to RGBA8, ETC2 RGB8A1 to RGBA8, ETC2 RGBA8 to RGBA8, EAC R11 to R16, EAC RG11 to RG16 [ 0.58] vulkan: BCn textures (native_bc=1, the GPU samples BCn, ETC2 not sampled): sampled as the game's blocks: BC1, BC2, BC3, BC4, BC5, BC6H, BC7 [ 0.58] vulkan: the driver that runs: radv, Mesa 26.2.4 (driver ID 3) [ 0.58] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 0.58] vulkan: AMD Radeon RX 7800 XT (RADV NAVI32), Vulkan 1.4.354, driver 06802004, graphics queue family 0, compute 1 (separate family) [ 0.58] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 0.59] vulkan: swapchain 2560x1440, 4 images, presents timed, fifo [ 0.59] vulkan: render targets at 2.00x [ 0.61] vulkan: pipeline cache loaded (10420 KB) [ 0.61] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 0.61] renderer: Vulkan [ 0.61] input: P1 (Microsoft Xbox Controller) plays no HD rumble, only its amplitudes: not a Pro Controller or a single Joy-Con [ 0.63] vulkan: 0 shaders and 0 pipelines of earlier runs with radv (driver d3-1002-0000747e) loaded from ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/shader_cache/01006F8002326000_01006F8002326800v2228224.d3-1002-0000747e.vkshaders in 18 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 6703 shaders of the game's own programs in ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/shader_cache/01006F8002326000_01006F8002326800v2228224.d3-1002-0000747e.vkshipped [ 0.66] vulkan: The game's files were already checked by an earlier run [ 0.67] vulkan: the game's own shaders: 0 translated new, 6703 in ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/shader_cache/01006F8002326000_01006F8002326800v2228224.d3-1002-0000747e.vkshipped, in 34 ms; 0 large ones queued to warm their parts [ 0.68] prepare: 64 ms before the game started (0 shaders translated from its files, 0 of 0 pipelines of earlier runs made), not shown, as it was quick [ 0.68] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 0.68] kernel: core 0 runs on host CPUs 0 3 6 9 12 15 [ 0.69] kernel: core 2 runs on host CPUs 2 5 8 11 14 [ 0.69] heap: 6854 MB requested (result 0) [ 0.71] nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 84 items in all from its code [ 0.71] nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 0.71] nvn: device 1103891020 initialized, flags 0 [ 0.71] nvn: window origin upper left [ 0.71] nvn: sampler pool 11038940b8: 4096 descriptors at GPU 400000000 [ 0.71] nvn: texture pool 1103894098: 8492 descriptors at GPU 400020000 [ 0.71] nvdrv: syncpt_alloc -> 20 [ 0.71] nvdrv: syncpt_alloc -> 21 [ 0.71] nvn: queue 1103a55020 initialized (replay 1) [ 0.71] nvn: the first texture of format 0x25 (target 1, 1920x1080) [ 0.71] nvn: window 11053a8260: 3 textures, first 1920x1080 format 0x25, SDR, present interval 2 [ 0.71] kernel: core 1 runs on host CPUs 1 4 7 10 13 [ 0.71] aoc: add-on content 301 (01006f800232712d) installed [ 0.73] nvn: shader control sections of format 14 [ 0.73] nvn: the first texture of format 0x49 (target 1, 2304x2242) [ 0.76] nvn: virtual pool 1112adc288 (4c00000 bytes at GPU 4072a0000): 1 requests mapped [ 0.76] nvn: virtual pool 1112adc3b0 (4c00000 bytes at GPU 40bea0000): 1 requests mapped [ 0.76] nvn: virtual pool 1112adc4d8 (4c00000 bytes at GPU 410aa0000): 1 requests mapped [ 0.76] nvn: virtual pool 1112adc600 (4c00000 bytes at GPU 4156a0000): 1 requests mapped [ 0.76] nvn: virtual pool 1112adc728 (4c00000 bytes at GPU 41a2a0000): 1 requests mapped [ 0.76] nvn: virtual pool 1112adc850 (4c00000 bytes at GPU 41eea0000): 1 requests mapped [ 0.76] nvn: virtual pool 1112adc978 (4c00000 bytes at GPU 423aa0000): 1 requests mapped [ 0.76] nvn: virtual pool 1112adcaa0 (4c00000 bytes at GPU 4286a0000): 1 requests mapped [ 0.76] nvn: virtual pool 1112adcbc8 (4c00000 bytes at GPU 42d2a0000): 1 requests mapped [ 0.76] nvdrv: syncpt_alloc -> 22 [ 0.76] vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 21632 uniform and 18432 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 0.76] nvn: the first texture of format 0xa (target 1, 4x4) [ 0.82] kernel: thread 83 let go of core 0 in a memory SVC to wait for the renderer, the first time [ 0.82] audren: the first update, revision REV15 [ 0.84] audio: SDL pipewire output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 1024-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 0.84] audio: queued 960 bytes of guest PCM [ 0.92] nvn: the first texture of format 0x1 (target 1, 2048x4096) [ 0.92] nvn: the first texture of format 0x4b (target 1, 64x1024) [ 1.05] nvn: the first texture of format 0x4c (target 1, 64x32) [ 1.05] nvn: the first texture of format 0x48 (target 1, 32x32) [ 1.05] nvn: the first texture of format 0x38 (target 1, 64x48) [ 1.05] nvn: the first texture of format 0x4e (target 1, 32x32) [ 1.05] nvn: the first texture of format 0x46 (target 1, 64x64) [ 1.05] nvn: the first texture of format 0x4d (target 1, 16x16) [ 1.29] nvn: the first texture of format 0x3d (target 1, 1280x720) [ 1.31] nvn: the first texture of format 0xd (target 1, 128x128) [ 1.31] nvn: the first texture of format 0x42 (target 1, 512x512) [ 1.31] nvn: the first texture of format 0x4a (target 1, 512x512) [ 1.31] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 1.68] nvn: the first texture of format 0x87 (target 1, 96x96) [ 1.68] nvn: the first texture of format 0x8b (target 1, 426x180) [ 1.68] nvn: the first texture of format 0x8e (target 1, 256x150) [ 1.69] nvn: the first texture of format 0x94 (target 1, 256x256) [ 1.75] nvn: the first texture of format 0x88 (target 1, 180x180) [ 1.75] nvn: the first texture of format 0x89 (target 1, 68x90) [ 1.75] nvn: the first texture of format 0x8a (target 1, 100x80) [ 1.81] nvn: the first texture of format 0x3f (target 2, 8x8) [ 1.86] nvn: the first texture of format 0x7d (target 1, 64x64) [ 1.90] nvn: the first texture of format 0x3c (target 1, 64x96) [ 2.30] nvn: window crop 0,0 1920x1080 [ 2.33] nvn: first present, texture 0 of window 11053a8260 [ 2.33] vulkan: write tracking on (caches skip unchanged memory) [ 2.35] vulkan: pipeline_threads=8: 8 workers make the new pipelines, of 16 CPUs: 2 at the system's normal priority, 6 at its low one (nice +10) [ 2.36] vulkan: swapchain 3840x2160, 4 images, presents timed, fifo [ 2.36] vulkan: the on-screen controls' atlas is 1024x352 [ 4.80] vulkan: 250x50 texture reads the 256x50 render target at 410aa0000: only that region is used [ 4.81] vulkan: 210x140 texture reads the 224x140 render target at 410b00000: only that region is used [ 4.81] vulkan: 300x350 texture reads the 304x350 render target at 410b50000: only that region is used [ 4.81] vulkan: 140x50 texture reads the 144x50 render target at 410ae0000: only that region is used [ 4.81] vulkan: 250x50 texture reads the 256x50 render target at 410ac0000: only that region is used [ 4.84] nvn: the first texture of format 0x29 (target 1, 512x512) [ 4.84] nvn: the first texture of format 0x16 (target 1, 2048x2048) [ 4.84] nvn: the first texture of format 0x2e (target 1, 1x1) [ 4.84] nvn: the first texture of format 0xb (target 0, 1x1) [ 5.06] nvn: the first texture of format 0x11 (target 1, 256x256) [ 5.06] nvn: the first texture of format 0x5 (target 1, 64x64) [ 5.10] nvn: the first texture of format 0x34 (target 1, 512x512) [ 5.10] nvn: the first texture of format 0x32 (target 1, 2048x2048) [ 5.23] vulkan: a compute, vertex, tessellation, geometry or mesh program reads the 1920x1080 render target at 423aa0000 (format 126, depth 1, 1 samples) and no copy of the guest's size could be made of it: the program is given its 3840x2160 image, whose pixels its fetches count [ 5.29] vulkan: 120x68 texture reads the 128x68 render target at 411ba0000: only that region is used [ 5.29] vulkan: 60x34 texture reads the 64x34 render target at 411ba0000: only that region is used [ 5.29] vulkan: 30x17 texture reads the 32x17 render target at 411ba0000: only that region is used [ 5.29] vulkan: a 194 ms frame: 3 shaders translated (1 ms), 37 pipelines made (90 ms waited for), 103 render targets made, 31 texture uploads (5630 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 5.29] vulkan: frame resource CPU: target reload 74 ms (97 calls) [ 5.29] vulkan: frame resource CPU: buffer cache build 26 ms (20 calls) [ 5.68] perf: 20.2 frames a second over 5.0 s (101 shown in all) [ 10.70] perf: 30.1 frames a second over 5.0 s (252 shown in all) [ 15.71] perf: 29.9 frames a second over 5.0 s (402 shown in all) [ 18.02] nvn: the first texture of format 0x44 (target 1, 32x32) [ 19.44] nvn: 7 pieces of the runtime's record memory came back: the game wrote over their recordings [ 19.50] vulkan: 386x386 texture reads the 392x386 render target at 43d660000: only that region is used [ 19.50] vulkan: 386x386 texture reads the 392x386 render target at 43d800000: only that region is used [ 19.57] vulkan: the 48x48 render target at 43df9c000 (12288 bytes) published at a release: the CPU read it lately, or an owner is over it [ 19.57] vulkan: the 32x24 render target at 43df99000 (4096 bytes) published at a release: the CPU read it lately, or an owner is over it [ 19.57] vulkan: the 32x24 render target at 43df95000 (4096 bytes) published at a release: the CPU read it lately, or an owner is over it [ 19.57] vulkan: the 48x48 render target at 43df96000 (12288 bytes) published at a release: the CPU read it lately, or an owner is over it [ 20.52] vulkan: a 1155 ms frame: 28 shaders translated (5 ms), 117 pipelines made (915 ms waited for), 76 render targets made, 171 texture uploads (22865 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 20.52] vulkan: frame resource CPU: image requirements 1 ms (586 calls) [ 20.52] vulkan: frame resource CPU: target reload 6 ms (83 calls) [ 20.52] vulkan: frame resource CPU: buffer cache build 107 ms (617 calls) [ 20.65] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (54 ms waited for), 0 render targets made, 3 texture uploads (115 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 20.71] perf: 23.6 frames a second over 5.0 s (520 shown in all) [ 23.33] cpu: 599 presents in 20.97 s (28.6 fps): 69 of the game's threads ran 12.83 s on the host's processors (61% of one, 21.42 ms a present), the whole process 20.89 s (100%); the busiest: thread 118 'SaveProc' 3.89 s, thread 80 'MainThread' 1.89 s, thread 112 'ResLoad1' 0.72 s, thread 106 'SceneLoad' 0.53 s, thread 94 'ZstdDecompThread' 0.42 s [ 23.33] cpu: in those 20.97 s, 691811 SVCs (32992 a second): 0x0b SleepThread 397092, 0x1b ArbitrateUnlock 88584, 0x1a ArbitrateLock 61461, 0x34 WaitForAddress 37365, 0x1c WaitProcessWideKeyAtomic 34116, 0x1d SignalProcessWideKey 34108; 0 calls the dispatch table had no code for (RtAPI.miss) [ 23.33] vulkan: 408418 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 75 finishes (9 ms); 27508 reads past queued releases (0 samples counts written on the GPU); 433133 descriptor sets written, 383703 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 357626 draws kept the last one's shaders and pipeline (0 checked), 391002 its targets [ 23.33] vulkan: 54 shaders translated (23 ms), 186 pipelines made (0 from the cache, 1859 ms making, 1178 ms waited for), 196 render targets made, 256 texture uploads (41 MB), 0 of them some blocks alone (0 MB); 3 frames over 50 ms in the last 600, the slowest 1155 ms [ 23.33] vulkan: pipeline libraries: 151 pre-rasterization and 128 fragment shader parts made (0 and 0 from the cache, 782 and 1034 ms), 2 vertex input and 34 fragment output parts (2 ms); 186 links (0 ms); 186 optimized pipelines made in the background (1391 ms) [ 23.33] vulkan: 186 new pipelines of draws waited 74 ms for a worker (71 ms of it with every worker busy and one or more on an optimized pipeline), the longest 21 ms; 1 worker(s) at most on optimized pipelines [ 23.33] vulkan: memory used and budgeted: heap 0 128 of 15304 MB (128 ours, 48 of it allocated), heap 1 995 of 11049 MB (704 ours, 647 of it allocated) [ 23.33] vulkan: caches: 191 render targets (487 MB, 14 parked), 255 textures (44 MB), 2012 buffers (2 MB); 939 of 11049 MB in use as they count it, 0 MB freed for the budget so far [ 23.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 4629 copies of targets written [ 23.33] vulkan: 33364 rendering passes, 0 clear commands, 7772 attachments cleared and 0 left undefined by their load op; 2100 buffers filled ahead of the passes [ 23.33] vulkan: 22739 passes (68%) ended at renderer.c:314 [ 23.33] vulkan: 5097 passes (15%) ended at surface.c:186 [ 23.33] vulkan: 2987 passes (9%) ended at render.c:248 [ 23.33] vulkan: 1804 passes (5%) ended at cmd.c:809 [ 23.33] vulkan: 600 passes (2%) ended at renderer.c:943 [ 23.33] vulkan: 85 passes (0%) ended at texture.c:1080 [ 23.33] vulkan: 50 passes (0%) ended at surface.c:731 [ 23.33] vulkan: 2 passes (0%) ended at texture.c:2911 [ 23.33] vulkan: 74 finishes (99%, 8 ms) at surface.c:943 [ 23.33] vulkan: 1 finishes (1%, 1 ms) at renderer.c:555 [ 23.33] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 43.7 leaves of 4 MiB a present (0.17 ms), the checks 0.2 (0.00 ms, and 0.4 the scanner had) [ 23.33] vulkan: GPU-owned guest memory landed for the CPU 6 times, render targets written back for an engine 0 times; block linear targets watched 173 times, published for a CPU access 0 times and at a release 6 times [ 23.54] vulkan: display: 597 frame intervals of 35.20 ms (deviation 41.76 ms, 1st to 99th percentile 16.61 to 50.03 ms), 31 held for other than 2 refreshes; the game's frames went from release to present in 11.8 ms (0.3 to 80.1), on to the display in 15.7 ms (6.6 to 31.2), 27.4 ms in all (13.7 to 110.0) [ 23.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 25.35] audio: queued nonzero guest PCM (s16 peak 1) [ 25.71] perf: 30.2 frames a second over 5.0 s (671 shown in all) [ 29.50] vulkan: descriptor pools of 1024 sets, 0 of them with texture arrays: 21504 uniform and 18432 storage buffers, 65536 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 29.54] vulkan: compute 73eeb09331342394 ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [ 29.58] vulkan: a 112 ms frame: 2 shaders translated (1 ms), 1 pipelines made (26 ms waited for), 0 render targets made, 2 texture uploads (576 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 29.70] vulkan: a 80 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 30.73] perf: 30.1 frames a second over 5.0 s (822 shown in all) [ 35.75] perf: 29.9 frames a second over 5.0 s (972 shown in all) [ 40.20] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 40.53] vulkan: texture 2 of stage 4 shader 3b74571ce658174b (handle 10200b9e, header format 21, type 2) is read as 2D, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 40.53] vulkan: a 80 ms frame: 12 shaders translated (3 ms), 29 pipelines made (27 ms waited for), 11 render targets made, 77 texture uploads (36363 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 40.53] vulkan: frame resource CPU: target reload 2 ms (85 calls) [ 40.54] vulkan: texture 2 of stage 4 shader 3b74571ce658174b (handle 10200b9e, header format 21, type 2) is read as 2D, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 40.63] vulkan: a 89 ms frame: 0 shaders translated (0 ms), 4 pipelines made (56 ms waited for), 9 render targets made, 3 texture uploads (5072 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 40.70] vulkan: texture 2 of stage 4 shader 3b74571ce658174b (handle 10200b9e, header format 21, type 2) is read as 2D, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 40.72] vulkan: texture 2 of stage 4 shader 3b74571ce658174b (handle 10200b9e, header format 21, type 2) is read as 2D, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 40.76] perf: 30.1 frames a second over 5.0 s (1123 shown in all) [ 43.32] cpu: 600 presents in 19.98 s (30.0 fps): 68 of the game's threads ran 14.84 s on the host's processors (74% of one, 24.73 ms a present), the whole process 23.34 s (117%); the busiest: thread 80 'MainThread' 3.57 s, thread 118 'SaveProc' 2.67 s, thread 106 'SceneLoad' 0.90 s, thread 0 0.81 s, thread 0 0.78 s [ 43.32] cpu: in those 19.98 s, 677352 SVCs (33894 a second): 0x0b SleepThread 282268, 0x1b ArbitrateUnlock 119075, 0x1a ArbitrateLock 90494, 0x34 WaitForAddress 48876, 0x1d SignalProcessWideKey 44827, 0x1c WaitProcessWideKeyAtomic 44825; 0 calls the dispatch table had no code for (RtAPI.miss) [ 43.32] vulkan: 1532812 draws, 0 skipped (0 mesh draws, 0 skipped); 381 dispatches in 0 batches (0 ms waiting), 0 skipped; 220 finishes (22 ms); 60882 reads past queued releases (0 samples counts written on the GPU); 1572191 descriptor sets written, 1493433 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 1379262 draws kept the last one's shaders and pipeline (0 checked), 1494216 its targets [ 43.32] vulkan: 75 shaders translated (29 ms), 240 pipelines made (0 from the cache, 2490 ms making, 1458 ms waited for), 293 render targets made, 415 texture uploads (97 MB), 5 of them some blocks alone (1 MB); 5 frames over 50 ms in the last 600, the slowest 112 ms [ 43.32] vulkan: pipeline libraries: 185 pre-rasterization and 165 fragment shader parts made (0 and 0 from the cache, 980 and 1466 ms), 2 vertex input and 37 fragment output parts (2 ms); 240 links (1 ms); 240 optimized pipelines made in the background (1892 ms) [ 43.32] vulkan: 240 new pipelines of draws waited 280 ms for a worker (74 ms of it with every worker busy and one or more on an optimized pipeline), the longest 22 ms; 1 worker(s) at most on optimized pipelines [ 43.32] vulkan: memory used and budgeted: heap 0 320 of 15300 MB (320 ours, 160 of it allocated), heap 1 1258 of 11053 MB (960 ours, 725 of it allocated) [ 43.32] vulkan: caches: 161 render targets (518 MB, 10 parked), 364 textures (85 MB), 3255 buffers (7 MB); 1024 of 11053 MB in use as they count it, 0 MB freed for the budget so far [ 43.32] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 10985 copies of targets written [ 43.32] vulkan: 77803 rendering passes, 0 clear commands, 18271 attachments cleared and 0 left undefined by their load op; 5015 buffers filled ahead of the passes [ 43.32] vulkan: 28387 passes (64%) ended at renderer.c:314 [ 43.32] vulkan: 5620 passes (13%) ended at surface.c:186 [ 43.32] vulkan: 4845 passes (11%) ended at cmd.c:809 [ 43.32] vulkan: 4134 passes (9%) ended at render.c:248 [ 43.32] vulkan: 628 passes (1%) ended at buffer.c:1163 [ 43.32] vulkan: 600 passes (1%) ended at renderer.c:943 [ 43.32] vulkan: 78 passes (0%) ended at texture.c:2911 [ 43.32] vulkan: 61 passes (0%) ended at texture.c:1080 [ 43.32] vulkan: 145 finishes (100%, 13 ms) at surface.c:943 [ 43.32] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 65.7 leaves of 4 MiB a present (0.36 ms), the checks 0.3 (0.00 ms, and 0.3 the scanner had) [ 43.32] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times; block linear targets watched 339 times, published for a CPU access 0 times and at a release 7 times [ 43.51] vulkan: display: 599 frame intervals of 33.33 ms (deviation 8.29 ms, 1st to 99th percentile 16.61 to 66.60 ms), 59 held for other than 2 refreshes; the game's frames went from release to present in 10.2 ms (0.7 to 52.6), on to the display in 12.1 ms (6.6 to 42.1), 22.3 ms in all (10.1 to 107.2) [ 43.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 45.78] perf: 29.9 frames a second over 5.0 s (1273 shown in all) [ 50.78] perf: 30.0 frames a second over 5.0 s (1423 shown in all) [ 55.80] perf: 30.1 frames a second over 5.0 s (1574 shown in all) [ 60.80] perf: 30.0 frames a second over 5.0 s (1724 shown in all) [ 63.32] nvn: 1800 presents, 1800 submissions [ 63.32] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.49 s on the host's processors (37% of one, 12.48 ms a present), the whole process 9.79 s (49%); the busiest: thread 80 'MainThread' 2.99 s, thread 128 'SupportWorker Sub1' 0.79 s, thread 129 'SupportWorker Sub2' 0.58 s, thread 159 'ActorCalcSub0' 0.37 s, thread 87 'WorkerMgr/Worker2(?)' 0.36 s [ 63.32] cpu: in those 20.00 s, 373950 SVCs (18698 a second): 0x1b ArbitrateUnlock 87697, 0x1a ArbitrateLock 58302, 0x34 WaitForAddress 52401, 0x1d SignalProcessWideKey 43912, 0x1c WaitProcessWideKeyAtomic 43911, 0x0b SleepThread 37878; 0 calls the dispatch table had no code for (RtAPI.miss) [ 63.32] vulkan: 1608277 draws, 0 skipped (0 mesh draws, 0 skipped); 381 dispatches in 0 batches (0 ms waiting), 0 skipped; 220 finishes (22 ms); 95551 reads past queued releases (0 samples counts written on the GPU); 1690201 descriptor sets written, 1526353 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 1400164 draws kept the last one's shaders and pipeline (0 checked), 1550668 its targets [ 63.32] vulkan: 80 shaders translated (29 ms), 243 pipelines made (0 from the cache, 2515 ms making, 1483 ms waited for), 295 render targets made, 459 texture uploads (99 MB), 10 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 63.32] vulkan: pipeline libraries: 187 pre-rasterization and 167 fragment shader parts made (0 and 0 from the cache, 1001 and 1470 ms), 2 vertex input and 37 fragment output parts (2 ms); 243 links (1 ms); 243 optimized pipelines made in the background (1905 ms) [ 63.32] vulkan: 243 new pipelines of draws waited 280 ms for a worker (74 ms of it with every worker busy and one or more on an optimized pipeline), the longest 22 ms; 1 worker(s) at most on optimized pipelines [ 63.32] vulkan: memory used and budgeted: heap 0 320 of 15302 MB (320 ours, 88 of it allocated), heap 1 1258 of 11064 MB (960 ours, 634 of it allocated) [ 63.32] vulkan: caches: 131 render targets (454 MB, 11 parked), 136 textures (62 MB), 219 buffers (1 MB); 933 of 11064 MB in use as they count it, 0 MB freed for the budget so far [ 63.32] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 13881 copies of targets written [ 63.32] vulkan: 113731 rendering passes, 0 clear commands, 29609 attachments cleared and 0 left undefined by their load op; 5664 buffers filled ahead of the passes [ 63.32] vulkan: 26144 passes (73%) ended at renderer.c:314 [ 63.32] vulkan: 4213 passes (12%) ended at render.c:248 [ 63.32] vulkan: 3449 passes (10%) ended at surface.c:186 [ 63.32] vulkan: 919 passes (3%) ended at cmd.c:809 [ 63.32] vulkan: 600 passes (2%) ended at renderer.c:943 [ 63.32] vulkan: 577 passes (2%) ended at texture.c:2911 [ 63.32] vulkan: 20 passes (0%) ended at texture.c:1080 [ 63.32] vulkan: 5 passes (0%) ended at texture.c:2013 [ 63.32] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 58.5 leaves of 4 MiB a present (0.26 ms), the checks 1.1 (0.01 ms, and 1.0 the scanner had) [ 63.32] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times; block linear targets watched 847 times, published for a CPU access 0 times and at a release 7 times [ 63.48] vulkan: display: 599 frame intervals of 33.33 ms (deviation 7.21 ms, 1st to 99th percentile 16.60 to 50.16 ms), 112 held for other than 2 refreshes; the game's frames went from release to present in 2.0 ms (1.8 to 2.6), on to the display in 20.2 ms (8.0 to 25.4), 22.2 ms in all (10.2 to 27.2) [ 63.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 64.74] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 65.64] vulkan: a 157 ms frame: 9 shaders translated (3 ms), 41 pipelines made (12 ms waited for), 85 render targets made, 261 texture uploads (33543 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 65.64] vulkan: frame resource CPU: image requirements 1 ms (781 calls) [ 65.64] vulkan: frame resource CPU: target reload 2 ms (83 calls) [ 65.80] perf: 28.6 frames a second over 5.0 s (1867 shown in all) [ 65.80] vulkan: a 159 ms frame: 3 shaders translated (0 ms), 13 pipelines made (160 ms waited for), 0 render targets made, 44 texture uploads (9575 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 65.80] vulkan: frame resource CPU: buffer cache build 26 ms (191 calls) [ 65.87] vulkan: a 66 ms frame: 10 shaders translated (4 ms), 5 pipelines made (42 ms waited for), 0 render targets made, 10 texture uploads (856 KB), 31 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 30/0/0 ms [ 69.42] vulkan: a 81 ms frame: 0 shaders translated (0 ms), 3 pipelines made (19 ms waited for), 0 render targets made, 10 texture uploads (537 KB), 0 ms in finishes; 1 internal texture pipelines (47 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 69.61] vulkan: compute 4d4d6b6d4648b88c ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [ 69.61] vulkan: a 79 ms frame: 6 shaders translated (1 ms), 4 pipelines made (23 ms waited for), 0 render targets made, 12 texture uploads (416 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 70.81] perf: 30.1 frames a second over 5.0 s (2018 shown in all) [ 75.81] perf: 30.0 frames a second over 5.0 s (2168 shown in all) [ 80.83] perf: 30.1 frames a second over 5.0 s (2319 shown in all) [ 83.53] cpu: 600 presents in 20.21 s (29.7 fps): 61 of the game's threads ran 18.64 s on the host's processors (92% of one, 31.06 ms a present), the whole process 34.90 s (173%); the busiest: thread 80 'MainThread' 5.65 s, thread 165 'ActorCalcSub0' 1.81 s, thread 166 'ActorCalcSub1' 1.70 s, thread 128 'SupportWorker Sub1' 0.98 s, thread 129 'SupportWorker Sub2' 0.85 s [ 83.53] cpu: in those 20.21 s, 664575 SVCs (32878 a second): 0x1b ArbitrateUnlock 171623, 0x1a ArbitrateLock 137635, 0x0b SleepThread 113543, 0x34 WaitForAddress 77168, 0x1c WaitProcessWideKeyAtomic 51478, 0x1d SignalProcessWideKey 51475; 0 calls the dispatch table had no code for (RtAPI.miss) [ 83.53] vulkan: 3948963 draws, 0 skipped (0 mesh draws, 0 skipped); 1253 dispatches in 0 batches (0 ms waiting), 0 skipped; 303 finishes (60 ms); 130211 reads past queued releases (0 samples counts written on the GPU); 4168765 descriptor sets written, 3729163 reused (20 descriptor pools, 0 sets with texture arrays taken from them); 3565812 draws kept the last one's shaders and pipeline (0 checked), 3870770 its targets [ 83.53] vulkan: 122 shaders translated (51 ms), 331 pipelines made (0 from the cache, 3806 ms making, 1942 ms waited for), 403 render targets made, 954 texture uploads (160 MB), 15 of them some blocks alone (3 MB); 6 frames over 50 ms in the last 600, the slowest 159 ms [ 83.53] vulkan: pipeline libraries: 228 pre-rasterization and 220 fragment shader parts made (0 and 1 from the cache, 1411 and 2301 ms), 2 vertex input and 44 fragment output parts (2 ms); 331 links (1 ms); 331 optimized pipelines made in the background (2985 ms) [ 83.53] vulkan: 331 new pipelines of draws waited 1480 ms for a worker (74 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 83.53] vulkan: memory used and budgeted: heap 0 320 of 15304 MB (320 ours, 106 of it allocated), heap 1 1275 of 11055 MB (960 ours, 817 of it allocated) [ 83.53] vulkan: caches: 133 render targets (552 MB, 13 parked), 575 textures (126 MB), 3227 buffers (10 MB); 1132 of 11055 MB in use as they count it, 0 MB freed for the budget so far [ 83.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 19508 copies of targets written [ 83.53] vulkan: 165523 rendering passes, 0 clear commands, 41483 attachments cleared and 0 left undefined by their load op; 14371 buffers filled ahead of the passes [ 83.53] vulkan: 28883 passes (56%) ended at renderer.c:314 [ 83.53] vulkan: 9982 passes (19%) ended at cmd.c:809 [ 83.53] vulkan: 6653 passes (13%) ended at surface.c:186 [ 83.53] vulkan: 5373 passes (10%) ended at render.c:248 [ 83.53] vulkan: 600 passes (1%) ended at renderer.c:943 [ 83.53] vulkan: 220 passes (0%) ended at texture.c:1080 [ 83.53] vulkan: 31 passes (0%) ended at surface.c:1416 [ 83.53] vulkan: 28 passes (0%) ended at surface.c:731 [ 83.53] vulkan: 82 finishes (99%, 7 ms) at surface.c:943 [ 83.53] vulkan: 1 finishes (1%, 31 ms) at buffer.c:962 [ 83.53] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 92.0 leaves of 4 MiB a present (0.34 ms), the checks 0.3 (0.00 ms, and 0.0 the scanner had) [ 83.53] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times; block linear targets watched 1291 times, published for a CPU access 0 times and at a release 44 times [ 83.64] vulkan: display: 599 frame intervals of 33.67 ms (deviation 11.39 ms, 1st to 99th percentile 16.60 to 66.55 ms), 68 held for other than 2 refreshes; the game's frames went from release to present in 20.7 ms (0.8 to 69.3), on to the display in 11.9 ms (5.1 to 29.4), 32.6 ms in all (10.3 to 80.6) [ 83.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 85.83] perf: 30.0 frames a second over 5.0 s (2469 shown in all) [ 90.83] perf: 30.0 frames a second over 5.0 s (2619 shown in all) [ 95.85] perf: 29.9 frames a second over 5.0 s (2769 shown in all) [ 100.66] vulkan: 337 of the 6703 shaders translated from the game's files found by its draws so far [ 100.86] perf: 30.1 frames a second over 5.0 s (2920 shown in all) [ 103.53] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.41 s on the host's processors (82% of one, 27.35 ms a present), the whole process 30.00 s (150%); the busiest: thread 80 'MainThread' 6.06 s, thread 165 'ActorCalcSub0' 2.07 s, thread 166 'ActorCalcSub1' 1.94 s, thread 128 'SupportWorker Sub1' 1.00 s, thread 129 'SupportWorker Sub2' 0.92 s [ 103.53] cpu: in those 20.00 s, 505452 SVCs (25273 a second): 0x1b ArbitrateUnlock 128460, 0x1a ArbitrateLock 97317, 0x34 WaitForAddress 79920, 0x1c WaitProcessWideKeyAtomic 47918, 0x1d SignalProcessWideKey 47917, 0x35 SignalToAddress 47044; 0 calls the dispatch table had no code for (RtAPI.miss) [ 103.53] vulkan: 6304927 draws, 0 skipped (0 mesh draws, 0 skipped); 2319 dispatches in 0 batches (0 ms waiting), 0 skipped; 303 finishes (60 ms); 166747 reads past queued releases (0 samples counts written on the GPU); 6660315 descriptor sets written, 5949541 reused (20 descriptor pools, 0 sets with texture arrays taken from them); 5741143 draws kept the last one's shaders and pipeline (0 checked), 6206719 its targets [ 103.53] vulkan: 122 shaders translated (51 ms), 331 pipelines made (0 from the cache, 3806 ms making, 1942 ms waited for), 403 render targets made, 956 texture uploads (160 MB), 15 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [ 103.53] vulkan: pipeline libraries: 228 pre-rasterization and 220 fragment shader parts made (0 and 1 from the cache, 1411 and 2301 ms), 2 vertex input and 44 fragment output parts (2 ms); 331 links (1 ms); 331 optimized pipelines made in the background (2985 ms) [ 103.53] vulkan: 331 new pipelines of draws waited 1480 ms for a worker (74 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 103.53] vulkan: memory used and budgeted: heap 0 320 of 15220 MB (320 ours, 106 of it allocated), heap 1 1275 of 10735 MB (960 ours, 660 of it allocated) [ 103.53] vulkan: caches: 119 render targets (471 MB, 12 parked), 257 textures (61 MB), 1664 buffers (3 MB); 975 of 10735 MB in use as they count it, 0 MB freed for the budget so far [ 103.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 24308 copies of targets written [ 103.53] vulkan: 218296 rendering passes, 0 clear commands, 54597 attachments cleared and 0 left undefined by their load op; 24142 buffers filled ahead of the passes [ 103.53] vulkan: 29852 passes (57%) ended at renderer.c:314 [ 103.53] vulkan: 9878 passes (19%) ended at cmd.c:809 [ 103.53] vulkan: 6523 passes (12%) ended at surface.c:186 [ 103.53] vulkan: 5917 passes (11%) ended at render.c:248 [ 103.53] vulkan: 600 passes (1%) ended at renderer.c:943 [ 103.53] vulkan: 2 passes (0%) ended at texture.c:1080 [ 103.53] vulkan: 1 passes (0%) ended at buffer.c:1665 [ 103.53] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 95.8 leaves of 4 MiB a present (0.37 ms), the checks 0.0 (0.00 ms, and 0.0 the scanner had) [ 103.53] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times; block linear targets watched 1891 times, published for a CPU access 0 times and at a release 44 times [ 103.71] vulkan: display: 599 frame intervals of 33.44 ms (deviation 3.46 ms, 1st to 99th percentile 16.61 to 50.05 ms), 15 held for other than 2 refreshes; the game's frames went from release to present in 18.2 ms (16.8 to 21.4), on to the display in 13.3 ms (9.3 to 45.9), 31.5 ms in all (30.5 to 64.2) [ 103.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 105.88] perf: 29.9 frames a second over 5.0 s (3070 shown in all) [ 106.86] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 110.90] perf: 30.1 frames a second over 5.0 s (3221 shown in all) [ 115.91] perf: 29.9 frames a second over 5.0 s (3371 shown in all) [ 120.91] perf: 30.0 frames a second over 5.0 s (3521 shown in all) [ 123.51] nvn: 3600 presents, 3600 submissions [ 123.53] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.94 s on the host's processors (85% of one, 28.23 ms a present), the whole process 31.79 s (159%); the busiest: thread 80 'MainThread' 6.20 s, thread 165 'ActorCalcSub0' 2.12 s, thread 166 'ActorCalcSub1' 1.97 s, thread 128 'SupportWorker Sub1' 1.01 s, thread 129 'SupportWorker Sub2' 0.90 s [ 123.53] cpu: in those 20.00 s, 517294 SVCs (25868 a second): 0x1b ArbitrateUnlock 128410, 0x1a ArbitrateLock 97050, 0x34 WaitForAddress 81469, 0x0b SleepThread 51864, 0x35 SignalToAddress 48333, 0x1d SignalProcessWideKey 47170; 0 calls the dispatch table had no code for (RtAPI.miss) [ 123.53] vulkan: 8840713 draws, 0 skipped (0 mesh draws, 0 skipped); 3359 dispatches in 0 batches (0 ms waiting), 0 skipped; 303 finishes (60 ms); 203768 reads past queued releases (0 samples counts written on the GPU); 9340559 descriptor sets written, 8340869 reused (20 descriptor pools, 0 sets with texture arrays taken from them); 8090508 draws kept the last one's shaders and pipeline (0 checked), 8721329 its targets [ 123.53] vulkan: 128 shaders translated (52 ms), 340 pipelines made (0 from the cache, 3893 ms making, 1998 ms waited for), 423 render targets made, 1215 texture uploads (184 MB), 16 of them some blocks alone (3 MB); 1 frames over 50 ms in the last 600, the slowest 100 ms [ 123.53] vulkan: pipeline libraries: 236 pre-rasterization and 222 fragment shader parts made (0 and 1 from the cache, 1456 and 2343 ms), 2 vertex input and 44 fragment output parts (2 ms); 340 links (2 ms); 340 optimized pipelines made in the background (3086 ms) [ 123.53] vulkan: 340 new pipelines of draws waited 1480 ms for a worker (74 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 123.53] vulkan: memory used and budgeted: heap 0 320 of 15284 MB (320 ours, 112 of it allocated), heap 1 1275 of 10897 MB (960 ours, 734 of it allocated) [ 123.53] vulkan: caches: 121 render targets (484 MB, 13 parked), 514 textures (92 MB), 2152 buffers (4 MB); 1035 of 10897 MB in use as they count it, 0 MB freed for the budget so far [ 123.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 29928 copies of targets written [ 123.53] vulkan: 273057 rendering passes, 0 clear commands, 67630 attachments cleared and 0 left undefined by their load op; 34718 buffers filled ahead of the passes [ 123.53] vulkan: 30494 passes (56%) ended at renderer.c:314 [ 123.53] vulkan: 10697 passes (20%) ended at cmd.c:809 [ 123.53] vulkan: 6961 passes (13%) ended at surface.c:186 [ 123.53] vulkan: 5871 passes (11%) ended at render.c:248 [ 123.53] vulkan: 600 passes (1%) ended at renderer.c:943 [ 123.53] vulkan: 129 passes (0%) ended at texture.c:1080 [ 123.53] vulkan: 6 passes (0%) ended at buffer.c:1665 [ 123.53] vulkan: 2 passes (0%) ended at surface.c:731 [ 123.53] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 99.2 leaves of 4 MiB a present (0.38 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 123.53] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times; block linear targets watched 2308 times, published for a CPU access 0 times and at a release 44 times [ 123.71] vulkan: display: 599 frame intervals of 33.31 ms (deviation 5.36 ms, 1st to 99th percentile 16.61 to 50.07 ms), 34 held for other than 2 refreshes; the game's frames went from release to present in 19.9 ms (15.2 to 33.7), on to the display in 26.3 ms (8.7 to 47.2), 46.2 ms in all (30.8 to 64.3) [ 123.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 125.93] perf: 30.1 frames a second over 5.0 s (3672 shown in all) [ 130.93] perf: 30.0 frames a second over 5.0 s (3822 shown in all) [ 135.95] perf: 29.9 frames a second over 5.0 s (3972 shown in all) [ 140.95] perf: 30.0 frames a second over 5.0 s (4122 shown in all) [ 143.53] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.58 s on the host's processors (83% of one, 27.64 ms a present), the whole process 28.64 s (143%); the busiest: thread 80 'MainThread' 6.26 s, thread 165 'ActorCalcSub0' 2.07 s, thread 166 'ActorCalcSub1' 1.93 s, thread 128 'SupportWorker Sub1' 0.99 s, thread 129 'SupportWorker Sub2' 0.75 s [ 143.53] cpu: in those 20.00 s, 482782 SVCs (24141 a second): 0x1b ArbitrateUnlock 119012, 0x1a ArbitrateLock 87419, 0x34 WaitForAddress 82195, 0x35 SignalToAddress 49363, 0x1c WaitProcessWideKeyAtomic 44320, 0x1d SignalProcessWideKey 44318; 0 calls the dispatch table had no code for (RtAPI.miss) [ 143.53] vulkan: 10941155 draws, 0 skipped (0 mesh draws, 0 skipped); 3959 dispatches in 0 batches (0 ms waiting), 0 skipped; 303 finishes (60 ms); 240276 reads past queued releases (0 samples counts written on the GPU); 11533469 descriptor sets written, 10348843 reused (20 descriptor pools, 0 sets with texture arrays taken from them); 10039048 draws kept the last one's shaders and pipeline (0 checked), 10801196 its targets [ 143.53] vulkan: 130 shaders translated (53 ms), 341 pipelines made (0 from the cache, 3914 ms making, 2018 ms waited for), 423 render targets made, 1237 texture uploads (185 MB), 17 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 143.53] vulkan: pipeline libraries: 237 pre-rasterization and 223 fragment shader parts made (0 and 1 from the cache, 1473 and 2346 ms), 2 vertex input and 44 fragment output parts (2 ms); 341 links (2 ms); 341 optimized pipelines made in the background (3099 ms) [ 143.53] vulkan: 341 new pipelines of draws waited 1480 ms for a worker (74 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 143.53] vulkan: memory used and budgeted: heap 0 320 of 15284 MB (320 ours, 94 of it allocated), heap 1 1275 of 10909 MB (960 ours, 682 of it allocated) [ 143.53] vulkan: caches: 121 render targets (484 MB, 13 parked), 264 textures (58 MB), 986 buffers (2 MB); 998 of 10909 MB in use as they count it, 0 MB freed for the budget so far [ 143.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 35906 copies of targets written [ 143.53] vulkan: 323500 rendering passes, 0 clear commands, 80738 attachments cleared and 0 left undefined by their load op; 43343 buffers filled ahead of the passes [ 143.53] vulkan: 29799 passes (59%) ended at renderer.c:314 [ 143.53] vulkan: 8661 passes (17%) ended at cmd.c:809 [ 143.53] vulkan: 6540 passes (13%) ended at surface.c:186 [ 143.53] vulkan: 4829 passes (10%) ended at render.c:248 [ 143.53] vulkan: 600 passes (1%) ended at renderer.c:943 [ 143.53] vulkan: 13 passes (0%) ended at texture.c:1080 [ 143.53] vulkan: 1 passes (0%) ended at texture.c:2013 [ 143.53] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 96.0 leaves of 4 MiB a present (0.37 ms), the checks 0.0 (0.00 ms, and 0.0 the scanner had) [ 143.53] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times; block linear targets watched 2901 times, published for a CPU access 0 times and at a release 44 times [ 143.68] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.07 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 15.9 ms (14.8 to 19.6), on to the display in 15.1 ms (11.4 to 16.3), 31.0 ms in all (30.8 to 31.2) [ 143.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 145.95] perf: 30.0 frames a second over 5.0 s (4272 shown in all) [ 150.66] vulkan: 341 of the 6703 shaders translated from the game's files found by its draws so far [ 150.95] perf: 30.0 frames a second over 5.0 s (4422 shown in all) [ 155.96] perf: 30.1 frames a second over 5.0 s (4573 shown in all) [ 160.96] perf: 30.0 frames a second over 5.0 s (4723 shown in all) [ 163.53] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.96 s on the host's processors (85% of one, 28.27 ms a present), the whole process 31.83 s (159%); the busiest: thread 80 'MainThread' 6.21 s, thread 165 'ActorCalcSub0' 2.06 s, thread 166 'ActorCalcSub1' 1.94 s, thread 128 'SupportWorker Sub1' 0.97 s, thread 129 'SupportWorker Sub2' 0.81 s [ 163.53] cpu: in those 20.00 s, 531384 SVCs (26566 a second): 0x1b ArbitrateUnlock 124807, 0x1a ArbitrateLock 92113, 0x34 WaitForAddress 87384, 0x0b SleepThread 69987, 0x35 SignalToAddress 50412, 0x1c WaitProcessWideKeyAtomic 45420; 0 calls the dispatch table had no code for (RtAPI.miss) [ 163.53] vulkan: 13355350 draws, 0 skipped (0 mesh draws, 0 skipped); 4371 dispatches in 0 batches (0 ms waiting), 0 skipped; 303 finishes (60 ms); 276635 reads past queued releases (0 samples counts written on the GPU); 14065222 descriptor sets written, 12645480 reused (20 descriptor pools, 0 sets with texture arrays taken from them); 12284207 draws kept the last one's shaders and pipeline (0 checked), 13195154 its targets [ 163.53] vulkan: 142 shaders translated (56 ms), 369 pipelines made (0 from the cache, 4331 ms making, 2341 ms waited for), 430 render targets made, 1552 texture uploads (238 MB), 19 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [ 163.53] vulkan: pipeline libraries: 252 pre-rasterization and 238 fragment shader parts made (0 and 1 from the cache, 1581 and 2656 ms), 2 vertex input and 44 fragment output parts (2 ms); 369 links (2 ms); 369 optimized pipelines made in the background (3614 ms) [ 163.53] vulkan: 369 new pipelines of draws waited 1480 ms for a worker (74 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 163.53] vulkan: memory used and budgeted: heap 0 320 of 15282 MB (320 ours, 100 of it allocated), heap 1 1275 of 10913 MB (960 ours, 769 of it allocated) [ 163.53] vulkan: caches: 121 render targets (484 MB, 13 parked), 566 textures (111 MB), 2540 buffers (5 MB); 1085 of 10913 MB in use as they count it, 0 MB freed for the budget so far [ 163.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 45 through a copy; 41251 copies of targets written [ 163.53] vulkan: 375683 rendering passes, 0 clear commands, 93826 attachments cleared and 0 left undefined by their load op; 53706 buffers filled ahead of the passes [ 163.53] vulkan: 29532 passes (57%) ended at renderer.c:314 [ 163.53] vulkan: 10293 passes (20%) ended at cmd.c:809 [ 163.53] vulkan: 6772 passes (13%) ended at surface.c:186 [ 163.53] vulkan: 4865 passes (9%) ended at render.c:248 [ 163.53] vulkan: 600 passes (1%) ended at renderer.c:943 [ 163.53] vulkan: 118 passes (0%) ended at texture.c:1080 [ 163.53] vulkan: 2 passes (0%) ended at texture.c:2013 [ 163.53] vulkan: 1 passes (0%) ended at surface.c:731 [ 163.53] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 98.7 leaves of 4 MiB a present (0.37 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 163.53] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times; block linear targets watched 3259 times, published for a CPU access 0 times and at a release 44 times [ 163.64] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.09 ms, 1st to 99th percentile 16.61 to 66.55 ms), 35 held for other than 2 refreshes; the game's frames went from release to present in 19.0 ms (14.9 to 34.7), on to the display in 13.2 ms (5.6 to 39.4), 32.2 ms in all (30.9 to 64.4) [ 163.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 165.98] perf: 29.9 frames a second over 5.0 s (4873 shown in all) [ 170.98] perf: 30.0 frames a second over 5.0 s (5023 shown in all) [ 176.00] perf: 30.1 frames a second over 5.0 s (5174 shown in all) [ 181.01] perf: 29.9 frames a second over 5.0 s (5324 shown in all) [ 183.51] nvn: 5400 presents, 5400 submissions [ 183.53] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.06 s on the host's processors (85% of one, 28.43 ms a present), the whole process 29.34 s (147%); the busiest: thread 80 'MainThread' 6.46 s, thread 165 'ActorCalcSub0' 2.00 s, thread 166 'ActorCalcSub1' 1.87 s, thread 128 'SupportWorker Sub1' 1.02 s, thread 129 'SupportWorker Sub2' 0.74 s [ 183.53] cpu: in those 20.00 s, 475220 SVCs (23763 a second): 0x1b ArbitrateUnlock 116320, 0x1a ArbitrateLock 84702, 0x34 WaitForAddress 82003, 0x35 SignalToAddress 49190, 0x1c WaitProcessWideKeyAtomic 44350, 0x1d SignalProcessWideKey 44350; 0 calls the dispatch table had no code for (RtAPI.miss) [ 183.53] vulkan: 15526379 draws, 0 skipped (0 mesh draws, 0 skipped); 4371 dispatches in 0 batches (0 ms waiting), 0 skipped; 303 finishes (60 ms); 313177 reads past queued releases (0 samples counts written on the GPU); 16298750 descriptor sets written, 14754010 reused (20 descriptor pools, 0 sets with texture arrays taken from them); 14301336 draws kept the last one's shaders and pipeline (0 checked), 15345566 its targets [ 183.53] vulkan: 144 shaders translated (56 ms), 372 pipelines made (0 from the cache, 4374 ms making, 2383 ms waited for), 430 render targets made, 1565 texture uploads (239 MB), 19 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 183.53] vulkan: pipeline libraries: 253 pre-rasterization and 240 fragment shader parts made (0 and 1 from the cache, 1597 and 2682 ms), 2 vertex input and 44 fragment output parts (2 ms); 372 links (2 ms); 372 optimized pipelines made in the background (3648 ms) [ 183.53] vulkan: 372 new pipelines of draws waited 1480 ms for a worker (74 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 183.53] vulkan: memory used and budgeted: heap 0 320 of 15284 MB (320 ours, 88 of it allocated), heap 1 1276 of 10898 MB (960 ours, 721 of it allocated) [ 183.53] vulkan: caches: 121 render targets (484 MB, 13 parked), 261 textures (66 MB), 1000 buffers (2 MB); 1037 of 10898 MB in use as they count it, 0 MB freed for the budget so far [ 183.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 45 through a copy; 46051 copies of targets written [ 183.53] vulkan: 426077 rendering passes, 0 clear commands, 106940 attachments cleared and 0 left undefined by their load op; 62285 buffers filled ahead of the passes [ 183.53] vulkan: 29852 passes (59%) ended at renderer.c:314 [ 183.53] vulkan: 9188 passes (18%) ended at cmd.c:809 [ 183.53] vulkan: 6487 passes (13%) ended at surface.c:186 [ 183.53] vulkan: 4260 passes (8%) ended at render.c:248 [ 183.53] vulkan: 600 passes (1%) ended at renderer.c:943 [ 183.53] vulkan: 7 passes (0%) ended at texture.c:1080 [ 183.53] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 93.2 leaves of 4 MiB a present (0.35 ms), the checks 0.0 (0.00 ms, and 0.0 the scanner had) [ 183.53] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times; block linear targets watched 3859 times, published for a CPU access 0 times and at a release 44 times [ 183.61] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.38 ms, 1st to 99th percentile 33.06 to 33.61 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 16.3 ms (14.8 to 20.0), on to the display in 15.0 ms (11.4 to 16.6), 31.3 ms in all (31.1 to 31.4) [ 183.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 186.03] perf: 30.1 frames a second over 5.0 s (5475 shown in all) [ 191.03] perf: 30.0 frames a second over 5.0 s (5625 shown in all) [ 196.05] perf: 29.9 frames a second over 5.0 s (5775 shown in all) [ 201.05] perf: 30.0 frames a second over 5.0 s (5925 shown in all) [ 203.53] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.14 s on the host's processors (86% of one, 28.57 ms a present), the whole process 30.15 s (151%); the busiest: thread 80 'MainThread' 6.38 s, thread 165 'ActorCalcSub0' 2.02 s, thread 166 'ActorCalcSub1' 1.90 s, thread 128 'SupportWorker Sub1' 1.01 s, thread 129 'SupportWorker Sub2' 0.72 s [ 203.53] cpu: in those 20.00 s, 487248 SVCs (24358 a second): 0x1b ArbitrateUnlock 119431, 0x1a ArbitrateLock 87679, 0x34 WaitForAddress 82232, 0x35 SignalToAddress 49209, 0x1c WaitProcessWideKeyAtomic 44508, 0x1d SignalProcessWideKey 44508; 0 calls the dispatch table had no code for (RtAPI.miss) [ 203.53] vulkan: 17804838 draws, 0 skipped (0 mesh draws, 0 skipped); 4394 dispatches in 0 batches (0 ms waiting), 0 skipped; 303 finishes (60 ms); 349619 reads past queued releases (0 samples counts written on the GPU); 18672544 descriptor sets written, 16937134 reused (20 descriptor pools, 0 sets with texture arrays taken from them); 16414255 draws kept the last one's shaders and pipeline (0 checked), 17603722 its targets [ 203.53] vulkan: 146 shaders translated (57 ms), 375 pipelines made (0 from the cache, 4399 ms making, 2406 ms waited for), 440 render targets made, 1781 texture uploads (258 MB), 21 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [ 203.53] vulkan: pipeline libraries: 254 pre-rasterization and 243 fragment shader parts made (0 and 1 from the cache, 1615 and 2689 ms), 2 vertex input and 44 fragment output parts (2 ms); 375 links (2 ms); 375 optimized pipelines made in the background (3674 ms) [ 203.53] vulkan: 375 new pipelines of draws waited 1480 ms for a worker (74 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 203.53] vulkan: memory used and budgeted: heap 0 320 of 15280 MB (320 ours, 94 of it allocated), heap 1 1276 of 10898 MB (960 ours, 742 of it allocated) [ 203.53] vulkan: caches: 123 render targets (489 MB, 13 parked), 460 textures (90 MB), 1423 buffers (3 MB); 1058 of 10898 MB in use as they count it, 0 MB freed for the budget so far [ 203.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 247 through a copy; 50868 copies of targets written [ 203.53] vulkan: 477338 rendering passes, 0 clear commands, 120207 attachments cleared and 0 left undefined by their load op; 71098 buffers filled ahead of the passes [ 203.53] vulkan: 29537 passes (58%) ended at renderer.c:314 [ 203.53] vulkan: 9789 passes (19%) ended at cmd.c:809 [ 203.53] vulkan: 6840 passes (13%) ended at surface.c:186 [ 203.53] vulkan: 4377 passes (9%) ended at render.c:248 [ 203.53] vulkan: 600 passes (1%) ended at renderer.c:943 [ 203.53] vulkan: 113 passes (0%) ended at texture.c:1080 [ 203.53] vulkan: 3 passes (0%) ended at surface.c:731 [ 203.53] vulkan: 2 passes (0%) ended at texture.c:2013 [ 203.53] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 94.8 leaves of 4 MiB a present (0.36 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 203.53] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times; block linear targets watched 4369 times, published for a CPU access 0 times and at a release 44 times [ 203.58] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.06 to 33.62 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 17.4 ms (15.1 to 24.2), on to the display in 14.1 ms (7.5 to 16.3), 31.5 ms in all (31.2 to 31.6) [ 203.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 206.06] perf: 30.1 frames a second over 5.0 s (6076 shown in all) [ 211.08] perf: 29.9 frames a second over 5.0 s (6226 shown in all) [ 216.10] perf: 30.1 frames a second over 5.0 s (6377 shown in all) [ 221.11] perf: 29.9 frames a second over 5.0 s (6527 shown in all) [ 222.96] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (40 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 223.54] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 17.23 s on the host's processors (86% of one, 28.71 ms a present), the whole process 32.57 s (163%); the busiest: thread 80 'MainThread' 5.94 s, thread 165 'ActorCalcSub0' 2.10 s, thread 166 'ActorCalcSub1' 1.94 s, thread 128 'SupportWorker Sub1' 1.02 s, thread 129 'SupportWorker Sub2' 0.71 s [ 223.54] cpu: in those 20.01 s, 552507 SVCs (27615 a second): 0x1b ArbitrateUnlock 136200, 0x1a ArbitrateLock 101967, 0x34 WaitForAddress 84210, 0x0b SleepThread 71962, 0x35 SignalToAddress 50081, 0x1c WaitProcessWideKeyAtomic 46126; 0 calls the dispatch table had no code for (RtAPI.miss) [ 223.54] vulkan: 20335323 draws, 0 skipped (0 mesh draws, 0 skipped); 4529 dispatches in 0 batches (0 ms waiting), 0 skipped; 303 finishes (60 ms); 386089 reads past queued releases (0 samples counts written on the GPU); 21367562 descriptor sets written, 19303086 reused (20 descriptor pools, 0 sets with texture arrays taken from them); 18746699 draws kept the last one's shaders and pipeline (0 checked), 20114349 its targets [ 223.54] vulkan: 158 shaders translated (61 ms), 391 pipelines made (0 from the cache, 4706 ms making, 2577 ms waited for), 444 render targets made, 1992 texture uploads (278 MB), 22 of them some blocks alone (3 MB); 1 frames over 50 ms in the last 600, the slowest 54 ms [ 223.54] vulkan: pipeline libraries: 262 pre-rasterization and 256 fragment shader parts made (0 and 1 from the cache, 1766 and 2845 ms), 2 vertex input and 44 fragment output parts (2 ms); 391 links (2 ms); 391 optimized pipelines made in the background (3931 ms) [ 223.54] vulkan: 391 new pipelines of draws waited 1480 ms for a worker (74 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 223.54] vulkan: memory used and budgeted: heap 0 320 of 15284 MB (320 ours, 94 of it allocated), heap 1 1280 of 10896 MB (960 ours, 765 of it allocated) [ 223.54] vulkan: caches: 124 render targets (491 MB, 14 parked), 614 textures (106 MB), 2700 buffers (4 MB); 1085 of 10896 MB in use as they count it, 0 MB freed for the budget so far [ 223.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 861 through a copy; 56111 copies of targets written [ 223.54] vulkan: 531136 rendering passes, 0 clear commands, 133910 attachments cleared and 0 left undefined by their load op; 80582 buffers filled ahead of the passes [ 223.54] vulkan: 29375 passes (55%) ended at renderer.c:314 [ 223.54] vulkan: 11174 passes (21%) ended at cmd.c:809 [ 223.54] vulkan: 7551 passes (14%) ended at surface.c:186 [ 223.54] vulkan: 5012 passes (9%) ended at render.c:248 [ 223.54] vulkan: 600 passes (1%) ended at renderer.c:943 [ 223.54] vulkan: 84 passes (0%) ended at texture.c:1080 [ 223.54] vulkan: 1 passes (0%) ended at surface.c:731 [ 223.54] vulkan: 1 passes (0%) ended at texture.c:2013 [ 223.54] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 102.1 leaves of 4 MiB a present (0.38 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 223.54] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times; block linear targets watched 4798 times, published for a CPU access 0 times and at a release 44 times [ 223.56] vulkan: display: 599 frame intervals of 33.36 ms (deviation 3.91 ms, 1st to 99th percentile 16.62 to 50.01 ms), 24 held for other than 2 refreshes; the game's frames went from release to present in 20.0 ms (17.2 to 28.0), on to the display in 12.2 ms (5.9 to 25.1), 32.2 ms in all (31.3 to 48.4) [ 223.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 226.11] perf: 30.0 frames a second over 5.0 s (6677 shown in all) [ 231.13] perf: 30.1 frames a second over 5.0 s (6828 shown in all) [ 236.15] perf: 29.9 frames a second over 5.0 s (6978 shown in all) [ 241.16] perf: 30.1 frames a second over 5.0 s (7129 shown in all) [ 243.51] nvn: 7200 presents, 7200 submissions [ 243.53] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.37 ms, 1st to 99th percentile 16.62 to 49.85 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 33.3 ms (26.8 to 54.9), on to the display in 16.8 ms (6.1 to 21.9), 50.1 ms in all (48.2 to 65.2) [ 243.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 243.54] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.12 s on the host's processors (91% of one, 30.20 ms a present), the whole process 40.90 s (204%); the busiest: thread 80 'MainThread' 6.50 s, thread 165 'ActorCalcSub0' 2.16 s, thread 166 'ActorCalcSub1' 2.03 s, thread 128 'SupportWorker Sub1' 1.12 s, thread 129 'SupportWorker Sub2' 1.08 s [ 243.54] cpu: in those 20.00 s, 548748 SVCs (27434 a second): 0x1b ArbitrateUnlock 140625, 0x1a ArbitrateLock 108644, 0x34 WaitForAddress 84515, 0x35 SignalToAddress 51266, 0x1c WaitProcessWideKeyAtomic 50680, 0x1d SignalProcessWideKey 50680; 0 calls the dispatch table had no code for (RtAPI.miss) [ 243.54] vulkan: 24262703 draws, 0 skipped (0 mesh draws, 0 skipped); 5116 dispatches in 0 batches (0 ms waiting), 0 skipped; 303 finishes (60 ms); 422486 reads past queued releases (0 samples counts written on the GPU); 25544122 descriptor sets written, 22981286 reused (22 descriptor pools, 0 sets with texture arrays taken from them); 22378535 draws kept the last one's shaders and pipeline (0 checked), 24022256 its targets [ 243.54] vulkan: 165 shaders translated (63 ms), 399 pipelines made (0 from the cache, 4805 ms making, 2634 ms waited for), 444 render targets made, 2160 texture uploads (312 MB), 22 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms [ 243.54] vulkan: pipeline libraries: 266 pre-rasterization and 261 fragment shader parts made (0 and 1 from the cache, 1798 and 2912 ms), 2 vertex input and 44 fragment output parts (2 ms); 399 links (2 ms); 399 optimized pipelines made in the background (4028 ms) [ 243.54] vulkan: 399 new pipelines of draws waited 1480 ms for a worker (74 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 243.54] vulkan: memory used and budgeted: heap 0 320 of 15284 MB (320 ours, 94 of it allocated), heap 1 1295 of 10880 MB (960 ours, 780 of it allocated) [ 243.54] vulkan: caches: 124 render targets (491 MB, 14 parked), 623 textures (113 MB), 6013 buffers (11 MB); 1115 of 10880 MB in use as they count it, 0 MB freed for the budget so far [ 243.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 939 through a copy; 61534 copies of targets written [ 243.54] vulkan: 591827 rendering passes, 0 clear commands, 146995 attachments cleared and 0 left undefined by their load op; 93517 buffers filled ahead of the passes [ 243.54] vulkan: 29194 passes (48%) ended at renderer.c:314 [ 243.54] vulkan: 17582 passes (29%) ended at cmd.c:809 [ 243.54] vulkan: 7184 passes (12%) ended at surface.c:186 [ 243.54] vulkan: 6069 passes (10%) ended at render.c:248 [ 243.54] vulkan: 600 passes (1%) ended at renderer.c:943 [ 243.54] vulkan: 62 passes (0%) ended at texture.c:1080 [ 243.54] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 124.9 leaves of 4 MiB a present (0.43 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 243.54] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times; block linear targets watched 4798 times, published for a CPU access 0 times and at a release 44 times [ 246.16] perf: 30.0 frames a second over 5.0 s (7279 shown in all) [ 251.18] perf: 29.9 frames a second over 5.0 s (7429 shown in all) [ 256.18] perf: 30.0 frames a second over 5.0 s (7579 shown in all) [ 259.59] vulkan: compute 9eecac3207d8b11b ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [ 259.59] vulkan: a 115 ms frame: 6 shaders translated (3 ms), 3 pipelines made (57 ms waited for), 0 render targets made, 3 texture uploads (63 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 261.20] perf: 30.1 frames a second over 5.0 s (7730 shown in all) [ 263.49] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.20 ms, 1st to 99th percentile 16.63 to 35.75 ms), 14 held for other than 2 refreshes; the game's frames went from release to present in 31.9 ms (28.7 to 61.8), on to the display in 17.7 ms (8.4 to 21.2), 49.6 ms in all (48.3 to 77.5) [ 263.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 263.54] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.44 s on the host's processors (87% of one, 29.06 ms a present), the whole process 39.95 s (200%); the busiest: thread 80 'MainThread' 6.32 s, thread 165 'ActorCalcSub0' 2.16 s, thread 166 'ActorCalcSub1' 2.00 s, thread 128 'SupportWorker Sub1' 1.11 s, thread 129 'SupportWorker Sub2' 1.04 s [ 263.54] cpu: in those 20.00 s, 548279 SVCs (27415 a second): 0x1b ArbitrateUnlock 142767, 0x1a ArbitrateLock 111835, 0x34 WaitForAddress 83231, 0x35 SignalToAddress 50442, 0x1c WaitProcessWideKeyAtomic 49498, 0x1d SignalProcessWideKey 49498; 0 calls the dispatch table had no code for (RtAPI.miss) [ 263.54] vulkan: 28105527 draws, 0 skipped (0 mesh draws, 0 skipped); 5496 dispatches in 0 batches (0 ms waiting), 0 skipped; 303 finishes (60 ms); 458989 reads past queued releases (0 samples counts written on the GPU); 29621847 descriptor sets written, 26589209 reused (22 descriptor pools, 0 sets with texture arrays taken from them); 25931190 draws kept the last one's shaders and pipeline (0 checked), 27845354 its targets [ 263.54] vulkan: 180 shaders translated (78 ms), 410 pipelines made (0 from the cache, 4970 ms making, 2751 ms waited for), 454 render targets made, 2217 texture uploads (313 MB), 22 of them some blocks alone (3 MB); 1 frames over 50 ms in the last 600, the slowest 115 ms [ 263.54] vulkan: pipeline libraries: 270 pre-rasterization and 272 fragment shader parts made (0 and 1 from the cache, 1909 and 2967 ms), 2 vertex input and 44 fragment output parts (2 ms); 410 links (2 ms); 410 optimized pipelines made in the background (4169 ms) [ 263.54] vulkan: 410 new pipelines of draws waited 1480 ms for a worker (74 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 263.54] vulkan: memory used and budgeted: heap 0 320 of 15280 MB (320 ours, 100 of it allocated), heap 1 1295 of 10898 MB (960 ours, 783 of it allocated) [ 263.54] vulkan: caches: 131 render targets (505 MB, 14 parked), 567 textures (98 MB), 3434 buffers (6 MB); 1118 of 10898 MB in use as they count it, 0 MB freed for the budget so far [ 263.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 939 through a copy; 66171 copies of targets written [ 263.54] vulkan: 651791 rendering passes, 0 clear commands, 160092 attachments cleared and 0 left undefined by their load op; 104914 buffers filled ahead of the passes [ 263.54] vulkan: 28949 passes (48%) ended at renderer.c:314 [ 263.54] vulkan: 17357 passes (29%) ended at cmd.c:809 [ 263.54] vulkan: 6825 passes (11%) ended at surface.c:186 [ 263.54] vulkan: 6179 passes (10%) ended at render.c:248 [ 263.54] vulkan: 600 passes (1%) ended at renderer.c:943 [ 263.54] vulkan: 29 passes (0%) ended at texture.c:1080 [ 263.54] vulkan: 15 passes (0%) ended at texture.c:2911 [ 263.54] vulkan: 8 passes (0%) ended at surface.c:731 [ 263.54] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 120.5 leaves of 4 MiB a present (0.42 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 263.54] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times; block linear targets watched 4803 times, published for a CPU access 0 times and at a release 46 times [ 266.20] perf: 30.0 frames a second over 5.0 s (7880 shown in all) [ 271.20] perf: 30.0 frames a second over 5.0 s (8030 shown in all) [ 276.21] perf: 29.9 frames a second over 5.0 s (8180 shown in all) [ 281.21] perf: 30.0 frames a second over 5.0 s (8330 shown in all) [ 283.45] vulkan: display: 599 frame intervals of 33.31 ms (deviation 4.87 ms, 1st to 99th percentile 16.60 to 50.18 ms), 39 held for other than 2 refreshes; the game's frames went from release to present in 26.0 ms (19.1 to 33.8), on to the display in 15.5 ms (5.3 to 28.1), 41.5 ms in all (31.8 to 48.9) [ 283.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 283.54] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.74 s on the host's processors (89% of one, 29.57 ms a present), the whole process 37.18 s (186%); the busiest: thread 80 'MainThread' 6.62 s, thread 165 'ActorCalcSub0' 2.13 s, thread 166 'ActorCalcSub1' 1.95 s, thread 128 'SupportWorker Sub1' 1.14 s, thread 129 'SupportWorker Sub2' 0.91 s [ 283.54] cpu: in those 20.00 s, 519516 SVCs (25981 a second): 0x1b ArbitrateUnlock 130925, 0x1a ArbitrateLock 99593, 0x34 WaitForAddress 82616, 0x35 SignalToAddress 49724, 0x1c WaitProcessWideKeyAtomic 46836, 0x1d SignalProcessWideKey 46836; 0 calls the dispatch table had no code for (RtAPI.miss) [ 283.54] vulkan: 31404049 draws, 0 skipped (0 mesh draws, 0 skipped); 5693 dispatches in 0 batches (0 ms waiting), 0 skipped; 303 finishes (60 ms); 495244 reads past queued releases (0 samples counts written on the GPU); 33097457 descriptor sets written, 29710643 reused (22 descriptor pools, 0 sets with texture arrays taken from them); 28972588 draws kept the last one's shaders and pipeline (0 checked), 31123959 its targets [ 283.54] vulkan: 195 shaders translated (82 ms), 424 pipelines made (0 from the cache, 5227 ms making, 2923 ms waited for), 463 render targets made, 2353 texture uploads (335 MB), 23 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 283.54] vulkan: pipeline libraries: 280 pre-rasterization and 282 fragment shader parts made (0 and 1 from the cache, 2084 and 3047 ms), 2 vertex input and 44 fragment output parts (2 ms); 424 links (2 ms); 424 optimized pipelines made in the background (4375 ms) [ 283.54] vulkan: 424 new pipelines of draws waited 1480 ms for a worker (74 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 283.54] vulkan: memory used and budgeted: heap 0 320 of 15280 MB (320 ours, 94 of it allocated), heap 1 1295 of 10882 MB (960 ours, 807 of it allocated) [ 283.54] vulkan: caches: 127 render targets (498 MB, 14 parked), 622 textures (117 MB), 3197 buffers (5 MB); 1142 of 10882 MB in use as they count it, 0 MB freed for the budget so far [ 283.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 939 through a copy; 70775 copies of targets written [ 283.54] vulkan: 708638 rendering passes, 0 clear commands, 172999 attachments cleared and 0 left undefined by their load op; 116323 buffers filled ahead of the passes [ 283.54] vulkan: 29031 passes (51%) ended at renderer.c:314 [ 283.54] vulkan: 14684 passes (26%) ended at cmd.c:809 [ 283.54] vulkan: 6635 passes (12%) ended at surface.c:186 [ 283.54] vulkan: 5840 passes (10%) ended at render.c:248 [ 283.54] vulkan: 600 passes (1%) ended at renderer.c:943 [ 283.54] vulkan: 55 passes (0%) ended at texture.c:1080 [ 283.54] vulkan: 1 passes (0%) ended at surface.c:731 [ 283.54] vulkan: 1 passes (0%) ended at texture.c:2013 [ 283.54] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 113.2 leaves of 4 MiB a present (0.41 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 283.54] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times; block linear targets watched 5028 times, published for a CPU access 0 times and at a release 46 times [ 286.21] perf: 30.0 frames a second over 5.0 s (8480 shown in all) [ 291.23] perf: 30.1 frames a second over 5.0 s (8631 shown in all) [ 294.18] vulkan: compute 151d60bc955098d1 ready: block 32x1x1, 14 global buffers, 7 textures, 0 images [ 294.19] vulkan: a 83 ms frame: 2 shaders translated (0 ms), 2 pipelines made (19 ms waited for), 0 render targets made, 8 texture uploads (725 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 295.12] vulkan: compute e57dfb6e2beb9ce5 ready: block 32x1x1, 14 global buffers, 7 textures, 0 images [ 295.12] vulkan: a 87 ms frame: 5 shaders translated (1 ms), 3 pipelines made (0 ms waited for), 0 render targets made, 10 texture uploads (1152 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 296.25] perf: 29.9 frames a second over 5.0 s (8781 shown in all) [ 296.46] vulkan: compute b9c3a0e11d54f0f6 ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [ 296.48] vulkan: a 109 ms frame: 8 shaders translated (14 ms), 3 pipelines made (22 ms waited for), 0 render targets made, 2 texture uploads (47 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 301.25] perf: 30.0 frames a second over 5.0 s (8931 shown in all) [ 303.41] vulkan: display: 599 frame intervals of 33.33 ms (deviation 9.79 ms, 1st to 99th percentile 16.60 to 66.64 ms), 107 held for other than 2 refreshes; the game's frames went from release to present in 24.5 ms (15.1 to 72.2), on to the display in 11.5 ms (4.7 to 38.9), 36.0 ms in all (31.9 to 83.4) [ 303.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 303.51] nvn: 9000 presents, 9000 submissions [ 303.53] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.38 s on the host's processors (87% of one, 28.97 ms a present), the whole process 35.46 s (177%); the busiest: thread 80 'MainThread' 6.04 s, thread 165 'ActorCalcSub0' 2.12 s, thread 166 'ActorCalcSub1' 2.00 s, thread 128 'SupportWorker Sub1' 1.03 s, thread 129 'SupportWorker Sub2' 0.90 s [ 303.53] cpu: in those 20.00 s, 600218 SVCs (30015 a second): 0x1b ArbitrateUnlock 141384, 0x1a ArbitrateLock 107170, 0x0b SleepThread 94755, 0x34 WaitForAddress 84661, 0x35 SignalToAddress 51055, 0x1c WaitProcessWideKeyAtomic 50722; 0 calls the dispatch table had no code for (RtAPI.miss) [ 303.53] vulkan: 34225140 draws, 0 skipped (0 mesh draws, 0 skipped); 6764 dispatches in 0 batches (0 ms waiting), 0 skipped; 303 finishes (60 ms); 531878 reads past queued releases (0 samples counts written on the GPU); 36101396 descriptor sets written, 32348886 reused (22 descriptor pools, 0 sets with texture arrays taken from them); 31584219 draws kept the last one's shaders and pipeline (0 checked), 33924677 its targets [ 303.53] vulkan: 239 shaders translated (103 ms), 459 pipelines made (0 from the cache, 5739 ms making, 3317 ms waited for), 463 render targets made, 2637 texture uploads (401 MB), 23 of them some blocks alone (4 MB); 3 frames over 50 ms in the last 600, the slowest 109 ms [ 303.53] vulkan: pipeline libraries: 307 pre-rasterization and 308 fragment shader parts made (0 and 1 from the cache, 2380 and 3263 ms), 2 vertex input and 44 fragment output parts (2 ms); 459 links (2 ms); 459 optimized pipelines made in the background (4799 ms) [ 303.53] vulkan: 459 new pipelines of draws waited 1480 ms for a worker (74 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 303.53] vulkan: memory used and budgeted: heap 0 320 of 15284 MB (320 ours, 130 of it allocated), heap 1 1295 of 10888 MB (960 ours, 849 of it allocated) [ 303.53] vulkan: caches: 127 render targets (498 MB, 14 parked), 751 textures (158 MB), 4354 buffers (6 MB); 1185 of 10888 MB in use as they count it, 0 MB freed for the budget so far [ 303.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1089 through a copy; 75851 copies of targets written [ 303.53] vulkan: 765462 rendering passes, 0 clear commands, 186113 attachments cleared and 0 left undefined by their load op; 127674 buffers filled ahead of the passes [ 303.53] vulkan: 29520 passes (52%) ended at renderer.c:314 [ 303.53] vulkan: 12872 passes (23%) ended at cmd.c:809 [ 303.53] vulkan: 7246 passes (13%) ended at surface.c:186 [ 303.53] vulkan: 6490 passes (11%) ended at render.c:248 [ 303.53] vulkan: 600 passes (1%) ended at renderer.c:943 [ 303.53] vulkan: 96 passes (0%) ended at texture.c:1080 [ 303.53] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 106.8 leaves of 4 MiB a present (0.40 ms), the checks 0.2 (0.00 ms, and 0.0 the scanner had) [ 303.53] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times; block linear targets watched 5028 times, published for a CPU access 0 times and at a release 46 times [ 306.26] perf: 30.1 frames a second over 5.0 s (9082 shown in all) [ 308.79] nvn: 46 pieces of the runtime's record memory came back: the game wrote over their recordings [ 311.28] perf: 29.9 frames a second over 5.0 s (9232 shown in all) [ 316.28] perf: 30.0 frames a second over 5.0 s (9382 shown in all) [ 321.30] perf: 30.1 frames a second over 5.0 s (9533 shown in all) [ 323.38] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.72 ms, 1st to 99th percentile 16.61 to 50.17 ms), 42 held for other than 2 refreshes; the game's frames went from release to present in 21.9 ms (16.1 to 28.3), on to the display in 11.2 ms (5.4 to 26.0), 33.0 ms in all (32.1 to 49.1) [ 323.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 323.54] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.28 s on the host's processors (86% of one, 28.80 ms a present), the whole process 33.79 s (169%); the busiest: thread 80 'MainThread' 6.13 s, thread 165 'ActorCalcSub0' 2.12 s, thread 166 'ActorCalcSub1' 1.98 s, thread 128 'SupportWorker Sub1' 0.96 s, thread 129 'SupportWorker Sub2' 0.93 s [ 323.54] cpu: in those 20.00 s, 572621 SVCs (28625 a second): 0x1b ArbitrateUnlock 136009, 0x1a ArbitrateLock 101100, 0x34 WaitForAddress 88148, 0x0b SleepThread 78696, 0x35 SignalToAddress 51519, 0x1c WaitProcessWideKeyAtomic 48718; 0 calls the dispatch table had no code for (RtAPI.miss) [ 323.54] vulkan: 36893254 draws, 0 skipped (0 mesh draws, 0 skipped); 7997 dispatches in 0 batches (0 ms waiting), 0 skipped; 303 finishes (60 ms); 569835 reads past queued releases (0 samples counts written on the GPU); 38980408 descriptor sets written, 34806102 reused (22 descriptor pools, 0 sets with texture arrays taken from them); 34051245 draws kept the last one's shaders and pipeline (0 checked), 36571772 its targets [ 323.54] vulkan: 249 shaders translated (106 ms), 472 pipelines made (0 from the cache, 5899 ms making, 3449 ms waited for), 463 render targets made, 3107 texture uploads (479 MB), 23 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [ 323.54] vulkan: pipeline libraries: 313 pre-rasterization and 316 fragment shader parts made (0 and 1 from the cache, 2462 and 3341 ms), 2 vertex input and 44 fragment output parts (2 ms); 472 links (3 ms); 472 optimized pipelines made in the background (4997 ms) [ 323.54] vulkan: 472 new pipelines of draws waited 1481 ms for a worker (74 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 323.54] vulkan: memory used and budgeted: heap 0 320 of 15284 MB (320 ours, 118 of it allocated), heap 1 1296 of 10897 MB (960 ours, 859 of it allocated) [ 323.54] vulkan: caches: 127 render targets (498 MB, 14 parked), 850 textures (166 MB), 5929 buffers (9 MB); 1195 of 10897 MB in use as they count it, 0 MB freed for the budget so far [ 323.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1310 through a copy; 81430 copies of targets written [ 323.54] vulkan: 822084 rendering passes, 0 clear commands, 199227 attachments cleared and 0 left undefined by their load op; 140057 buffers filled ahead of the passes [ 323.54] vulkan: 30452 passes (54%) ended at renderer.c:314 [ 323.54] vulkan: 11994 passes (21%) ended at cmd.c:809 [ 323.54] vulkan: 7303 passes (13%) ended at surface.c:186 [ 323.54] vulkan: 6108 passes (11%) ended at render.c:248 [ 323.54] vulkan: 600 passes (1%) ended at renderer.c:943 [ 323.54] vulkan: 165 passes (0%) ended at texture.c:1080 [ 323.54] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 111.1 leaves of 4 MiB a present (0.41 ms), the checks 0.2 (0.00 ms, and 0.0 the scanner had) [ 323.54] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times; block linear targets watched 5028 times, published for a CPU access 0 times and at a release 46 times [ 326.31] perf: 29.9 frames a second over 5.0 s (9683 shown in all) [ 327.12] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (29 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 331.31] perf: 30.0 frames a second over 5.0 s (9833 shown in all) [ 336.33] perf: 30.1 frames a second over 5.0 s (9984 shown in all) [ 341.33] perf: 30.0 frames a second over 5.0 s (10134 shown in all) [ 343.35] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.52 ms, 1st to 99th percentile 16.60 to 50.09 ms), 41 held for other than 2 refreshes; the game's frames went from release to present in 23.9 ms (16.7 to 29.1), on to the display in 9.3 ms (5.3 to 21.6), 33.2 ms in all (32.2 to 49.2) [ 343.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 343.54] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.44 s on the host's processors (87% of one, 29.06 ms a present), the whole process 34.96 s (175%); the busiest: thread 80 'MainThread' 6.04 s, thread 165 'ActorCalcSub0' 2.06 s, thread 166 'ActorCalcSub1' 1.92 s, thread 128 'SupportWorker Sub1' 1.07 s, thread 129 'SupportWorker Sub2' 0.98 s [ 343.54] cpu: in those 20.00 s, 587703 SVCs (29384 a second): 0x1b ArbitrateUnlock 143433, 0x1a ArbitrateLock 108946, 0x34 WaitForAddress 88576, 0x0b SleepThread 77089, 0x35 SignalToAddress 51426, 0x1c WaitProcessWideKeyAtomic 49265; 0 calls the dispatch table had no code for (RtAPI.miss) [ 343.54] vulkan: 39871111 draws, 0 skipped (0 mesh draws, 0 skipped); 8681 dispatches in 0 batches (0 ms waiting), 0 skipped; 303 finishes (60 ms); 606334 reads past queued releases (0 samples counts written on the GPU); 42128187 descriptor sets written, 37614037 reused (22 descriptor pools, 0 sets with texture arrays taken from them); 36820247 draws kept the last one's shaders and pipeline (0 checked), 39529577 its targets [ 343.54] vulkan: 249 shaders translated (106 ms), 474 pipelines made (0 from the cache, 5932 ms making, 3482 ms waited for), 463 render targets made, 3444 texture uploads (550 MB), 23 of them some blocks alone (4 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [ 343.54] vulkan: pipeline libraries: 315 pre-rasterization and 317 fragment shader parts made (0 and 1 from the cache, 2471 and 3365 ms), 2 vertex input and 44 fragment output parts (2 ms); 474 links (3 ms); 474 optimized pipelines made in the background (5030 ms) [ 343.54] vulkan: 474 new pipelines of draws waited 1481 ms for a worker (74 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 343.54] vulkan: memory used and budgeted: heap 0 320 of 15282 MB (320 ours, 106 of it allocated), heap 1 1296 of 10894 MB (960 ours, 843 of it allocated) [ 343.54] vulkan: caches: 127 render targets (498 MB, 14 parked), 773 textures (148 MB), 5096 buffers (8 MB); 1176 of 10894 MB in use as they count it, 0 MB freed for the budget so far [ 343.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1310 through a copy; 86722 copies of targets written [ 343.54] vulkan: 878218 rendering passes, 0 clear commands, 212341 attachments cleared and 0 left undefined by their load op; 152377 buffers filled ahead of the passes [ 343.54] vulkan: 29428 passes (52%) ended at renderer.c:314 [ 343.54] vulkan: 13114 passes (23%) ended at cmd.c:809 [ 343.54] vulkan: 7066 passes (13%) ended at surface.c:186 [ 343.54] vulkan: 5745 passes (10%) ended at render.c:248 [ 343.54] vulkan: 600 passes (1%) ended at renderer.c:943 [ 343.54] vulkan: 114 passes (0%) ended at texture.c:1080 [ 343.54] vulkan: 66 passes (0%) ended at buffer.c:1163 [ 343.54] vulkan: 1 passes (0%) ended at buffer.c:1665 [ 343.54] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 106.1 leaves of 4 MiB a present (0.40 ms), the checks 0.2 (0.00 ms, and 0.0 the scanner had) [ 343.54] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times; block linear targets watched 5028 times, published for a CPU access 0 times and at a release 46 times [ 346.33] perf: 30.0 frames a second over 5.0 s (10284 shown in all) [ 351.35] perf: 29.9 frames a second over 5.0 s (10434 shown in all) [ 356.02] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 356.36] perf: 30.1 frames a second over 5.0 s (10585 shown in all) [ 356.42] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 10 pipelines made (5 ms waited for), 75 render targets made, 132 texture uploads (51464 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 356.42] vulkan: frame resource CPU: target reload 2 ms (85 calls) [ 356.48] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 361.38] perf: 29.9 frames a second over 5.0 s (10735 shown in all) [ 363.30] vulkan: display: 599 frame intervals of 33.31 ms (deviation 6.06 ms, 1st to 99th percentile 16.60 to 50.21 ms), 65 held for other than 2 refreshes; the game's frames went from release to present in 16.8 ms (0.8 to 33.6), on to the display in 13.0 ms (5.0 to 24.0), 29.8 ms in all (15.7 to 49.3) [ 363.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 363.51] nvn: 10800 presents, 10800 submissions [ 363.52] cpu: 600 presents in 19.98 s (30.0 fps): 62 of the game's threads ran 15.34 s on the host's processors (77% of one, 25.57 ms a present), the whole process 28.11 s (141%); the busiest: thread 80 'MainThread' 4.76 s, thread 0 1.20 s, thread 0 1.14 s, thread 128 'SupportWorker Sub1' 0.90 s, thread 129 'SupportWorker Sub2' 0.81 s [ 363.52] cpu: in those 19.98 s, 669827 SVCs (33531 a second): 0x1b ArbitrateUnlock 154108, 0x0b SleepThread 137710, 0x1a ArbitrateLock 121083, 0x34 WaitForAddress 87749, 0x1d SignalProcessWideKey 51646, 0x1c WaitProcessWideKeyAtomic 51645; 0 calls the dispatch table had no code for (RtAPI.miss) [ 363.52] vulkan: 41825996 draws, 0 skipped (0 mesh draws, 0 skipped); 8958 dispatches in 0 batches (0 ms waiting), 0 skipped; 374 finishes (66 ms); 639903 reads past queued releases (0 samples counts written on the GPU); 44212903 descriptor sets written, 39439091 reused (22 descriptor pools, 0 sets with texture arrays taken from them); 38602724 draws kept the last one's shaders and pipeline (0 checked), 41466603 its targets [ 363.52] vulkan: 260 shaders translated (109 ms), 500 pipelines made (0 from the cache, 6068 ms making, 3575 ms waited for), 546 render targets made, 3784 texture uploads (630 MB), 25 of them some blocks alone (4 MB); 3 frames over 50 ms in the last 600, the slowest 77 ms [ 363.52] vulkan: pipeline libraries: 329 pre-rasterization and 323 fragment shader parts made (0 and 1 from the cache, 2570 and 3402 ms), 2 vertex input and 44 fragment output parts (2 ms); 500 links (3 ms); 500 optimized pipelines made in the background (5354 ms) [ 363.52] vulkan: 500 new pipelines of draws waited 1481 ms for a worker (74 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 363.52] vulkan: memory used and budgeted: heap 0 320 of 15280 MB (320 ours, 100 of it allocated), heap 1 1552 of 10884 MB (1216 ours, 894 of it allocated) [ 363.52] vulkan: caches: 158 render targets (536 MB, 12 parked), 791 textures (159 MB), 3682 buffers (8 MB); 1230 of 10884 MB in use as they count it, 0 MB freed for the budget so far [ 363.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1310 through a copy; 90513 copies of targets written [ 363.52] vulkan: 924534 rendering passes, 0 clear commands, 224019 attachments cleared and 0 left undefined by their load op; 158763 buffers filled ahead of the passes [ 363.52] vulkan: 25723 passes (56%) ended at renderer.c:314 [ 363.52] vulkan: 9014 passes (19%) ended at cmd.c:809 [ 363.52] vulkan: 6118 passes (13%) ended at surface.c:186 [ 363.52] vulkan: 4654 passes (10%) ended at render.c:248 [ 363.52] vulkan: 600 passes (1%) ended at renderer.c:943 [ 363.52] vulkan: 120 passes (0%) ended at texture.c:1080 [ 363.52] vulkan: 31 passes (0%) ended at surface.c:1416 [ 363.52] vulkan: 30 passes (0%) ended at texture.c:1522 [ 363.52] vulkan: 71 finishes (100%, 6 ms) at surface.c:943 [ 363.52] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 87.1 leaves of 4 MiB a present (0.35 ms), the checks 0.6 (0.01 ms, and 0.2 the scanner had) [ 363.52] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times; block linear targets watched 5201 times, published for a CPU access 0 times and at a release 507 times [ 366.38] perf: 30.0 frames a second over 5.0 s (10885 shown in all) [ 371.38] perf: 30.0 frames a second over 5.0 s (11035 shown in all) [ 376.40] perf: 30.1 frames a second over 5.0 s (11186 shown in all) [ 381.40] perf: 30.0 frames a second over 5.0 s (11336 shown in all) [ 383.26] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.06 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 2.7 ms (2.3 to 3.4), on to the display in 13.4 ms (12.6 to 13.7), 16.0 ms in all (15.8 to 16.2) [ 383.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 383.52] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.08 s on the host's processors (45% of one, 15.13 ms a present), the whole process 11.87 s (59%); the busiest: thread 80 'MainThread' 3.58 s, thread 128 'SupportWorker Sub1' 0.84 s, thread 172 'ActorCalcSub0' 0.75 s, thread 129 'SupportWorker Sub2' 0.62 s, thread 173 'ActorCalcSub1' 0.50 s [ 383.52] cpu: in those 20.00 s, 423448 SVCs (21173 a second): 0x1b ArbitrateUnlock 95497, 0x34 WaitForAddress 68245, 0x1a ArbitrateLock 65427, 0x1d SignalProcessWideKey 46935, 0x1c WaitProcessWideKeyAtomic 46933, 0x35 SignalToAddress 42675; 0 calls the dispatch table had no code for (RtAPI.miss) [ 383.52] vulkan: 41949017 draws, 0 skipped (0 mesh draws, 0 skipped); 8958 dispatches in 0 batches (0 ms waiting), 0 skipped; 374 finishes (66 ms); 674000 reads past queued releases (0 samples counts written on the GPU); 44387539 descriptor sets written, 39510497 reused (22 descriptor pools, 0 sets with texture arrays taken from them); 38643118 draws kept the last one's shaders and pipeline (0 checked), 41571355 its targets [ 383.52] vulkan: 262 shaders translated (109 ms), 501 pipelines made (0 from the cache, 6087 ms making, 3594 ms waited for), 561 render targets made, 3807 texture uploads (632 MB), 29 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 383.52] vulkan: pipeline libraries: 330 pre-rasterization and 324 fragment shader parts made (0 and 1 from the cache, 2586 and 3404 ms), 2 vertex input and 44 fragment output parts (2 ms); 501 links (3 ms); 501 optimized pipelines made in the background (5366 ms) [ 383.52] vulkan: 501 new pipelines of draws waited 1481 ms for a worker (74 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 383.52] vulkan: memory used and budgeted: heap 0 320 of 15284 MB (320 ours, 88 of it allocated), heap 1 1552 of 10885 MB (1216 ours, 780 of it allocated) [ 383.52] vulkan: caches: 143 render targets (514 MB, 14 parked), 207 textures (78 MB), 398 buffers (2 MB); 1116 of 10885 MB in use as they count it, 0 MB freed for the budget so far [ 383.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1310 through a copy; 93033 copies of targets written [ 383.52] vulkan: 961262 rendering passes, 0 clear commands, 235183 attachments cleared and 0 left undefined by their load op; 159477 buffers filled ahead of the passes [ 383.52] vulkan: 24862 passes (68%) ended at renderer.c:314 [ 383.52] vulkan: 4953 passes (13%) ended at surface.c:186 [ 383.52] vulkan: 4596 passes (13%) ended at render.c:248 [ 383.52] vulkan: 1302 passes (4%) ended at cmd.c:809 [ 383.52] vulkan: 600 passes (2%) ended at renderer.c:943 [ 383.52] vulkan: 403 passes (1%) ended at texture.c:2911 [ 383.52] vulkan: 9 passes (0%) ended at texture.c:1080 [ 383.52] vulkan: 3 passes (0%) ended at texture.c:2013 [ 383.52] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 70.1 leaves of 4 MiB a present (0.31 ms), the checks 2.3 (0.01 ms, and 0.7 the scanner had) [ 383.52] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times; block linear targets watched 5565 times, published for a CPU access 0 times and at a release 1707 times [ 386.40] perf: 30.0 frames a second over 5.0 s (11486 shown in all) [ 390.66] vulkan: 410 of the 6703 shaders translated from the game's files found by its draws so far [ 391.40] perf: 30.0 frames a second over 5.0 s (11636 shown in all) [ 394.37] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 395.00] vulkan: a 150 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 81 render targets made, 284 texture uploads (33311 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 395.00] vulkan: frame resource CPU: image requirements 1 ms (823 calls) [ 395.00] vulkan: frame resource CPU: target reload 1 ms (81 calls) [ 395.00] vulkan: frame resource CPU: buffer cache build 5 ms (667 calls) [ 396.41] perf: 29.9 frames a second over 5.0 s (11786 shown in all) [ 401.41] perf: 30.0 frames a second over 5.0 s (11936 shown in all) [ 403.25] vulkan: display: 599 frame intervals of 33.36 ms (deviation 6.12 ms, 1st to 99th percentile 16.61 to 50.07 ms), 33 held for other than 2 refreshes; the game's frames went from release to present in 16.0 ms (0.7 to 66.4), on to the display in 14.0 ms (5.4 to 22.3), 30.1 ms in all (15.9 to 80.5) [ 403.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 403.54] cpu: 600 presents in 20.02 s (30.0 fps): 62 of the game's threads ran 14.22 s on the host's processors (71% of one, 23.70 ms a present), the whole process 24.85 s (124%); the busiest: thread 80 'MainThread' 4.32 s, thread 178 'ActorCalcSub0' 0.88 s, thread 179 'ActorCalcSub1' 0.84 s, thread 128 'SupportWorker Sub1' 0.83 s, thread 129 'SupportWorker Sub2' 0.74 s [ 403.54] cpu: in those 20.02 s, 630939 SVCs (31514 a second): 0x1b ArbitrateUnlock 150964, 0x0b SleepThread 119258, 0x1a ArbitrateLock 117885, 0x34 WaitForAddress 72824, 0x1c WaitProcessWideKeyAtomic 52928, 0x1d SignalProcessWideKey 52925; 0 calls the dispatch table had no code for (RtAPI.miss) [ 403.54] vulkan: 43606551 draws, 0 skipped (0 mesh draws, 0 skipped); 9011 dispatches in 0 batches (0 ms waiting), 0 skipped; 453 finishes (73 ms); 706583 reads past queued releases (0 samples counts written on the GPU); 46149471 descriptor sets written, 41063633 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 40153231 draws kept the last one's shaders and pipeline (0 checked), 43211448 its targets [ 403.54] vulkan: 262 shaders translated (109 ms), 502 pipelines made (0 from the cache, 6087 ms making, 3594 ms waited for), 653 render targets made, 4422 texture uploads (719 MB), 29 of them some blocks alone (5 MB); 2 frames over 50 ms in the last 600, the slowest 150 ms [ 403.54] vulkan: pipeline libraries: 330 pre-rasterization and 324 fragment shader parts made (0 and 1 from the cache, 2586 and 3404 ms), 2 vertex input and 44 fragment output parts (2 ms); 502 links (3 ms); 501 optimized pipelines made in the background (5366 ms) [ 403.54] vulkan: 502 new pipelines of draws waited 1481 ms for a worker (74 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 403.54] vulkan: memory used and budgeted: heap 0 320 of 15284 MB (320 ours, 100 of it allocated), heap 1 1583 of 10887 MB (1216 ours, 939 of it allocated) [ 403.54] vulkan: caches: 145 render targets (553 MB, 15 parked), 800 textures (157 MB), 3140 buffers (7 MB); 1306 of 10887 MB in use as they count it, 0 MB freed for the budget so far [ 403.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1310 through a copy; 96111 copies of targets written [ 403.54] vulkan: 1004565 rendering passes, 0 clear commands, 246266 attachments cleared and 0 left undefined by their load op; 163076 buffers filled ahead of the passes [ 403.54] vulkan: 24512 passes (57%) ended at renderer.c:314 [ 403.54] vulkan: 7757 passes (18%) ended at cmd.c:809 [ 403.54] vulkan: 5622 passes (13%) ended at surface.c:186 [ 403.54] vulkan: 4412 passes (10%) ended at render.c:248 [ 403.54] vulkan: 600 passes (1%) ended at renderer.c:943 [ 403.54] vulkan: 235 passes (1%) ended at texture.c:1080 [ 403.54] vulkan: 108 passes (0%) ended at texture.c:2911 [ 403.54] vulkan: 31 passes (0%) ended at surface.c:1416 [ 403.54] vulkan: 79 finishes (100%, 6 ms) at surface.c:943 [ 403.54] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 81.2 leaves of 4 MiB a present (0.33 ms), the checks 1.4 (0.01 ms, and 0.3 the scanner had) [ 403.54] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times; block linear targets watched 5687 times, published for a CPU access 0 times and at a release 3155 times [ 406.43] perf: 30.1 frames a second over 5.0 s (12087 shown in all) [ 411.43] perf: 30.0 frames a second over 5.0 s (12237 shown in all) [ 412.86] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (38 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 416.43] perf: 30.0 frames a second over 5.0 s (12387 shown in all) [ 421.45] perf: 29.9 frames a second over 5.0 s (12537 shown in all) [ 423.21] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.19 ms, 1st to 99th percentile 16.63 to 49.92 ms), 19 held for other than 2 refreshes; the game's frames went from release to present in 21.6 ms (15.8 to 28.9), on to the display in 11.7 ms (5.4 to 20.6), 33.3 ms in all (32.7 to 49.6) [ 423.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 423.51] nvn: 12600 presents, 12600 submissions [ 423.54] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.73 s on the host's processors (89% of one, 29.55 ms a present), the whole process 33.70 s (168%); the busiest: thread 80 'MainThread' 6.10 s, thread 178 'ActorCalcSub0' 2.08 s, thread 179 'ActorCalcSub1' 1.96 s, thread 128 'SupportWorker Sub1' 1.03 s, thread 129 'SupportWorker Sub2' 0.89 s [ 423.54] cpu: in those 20.00 s, 607528 SVCs (30376 a second): 0x1b ArbitrateUnlock 147984, 0x1a ArbitrateLock 111900, 0x0b SleepThread 89809, 0x34 WaitForAddress 85612, 0x35 SignalToAddress 51521, 0x1c WaitProcessWideKeyAtomic 50500; 0 calls the dispatch table had no code for (RtAPI.miss) [ 423.54] vulkan: 46149116 draws, 0 skipped (0 mesh draws, 0 skipped); 9893 dispatches in 0 batches (0 ms waiting), 0 skipped; 453 finishes (73 ms); 743817 reads past queued releases (0 samples counts written on the GPU); 48893161 descriptor sets written, 43405073 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 42485397 draws kept the last one's shaders and pipeline (0 checked), 45733509 its targets [ 423.54] vulkan: 266 shaders translated (111 ms), 504 pipelines made (0 from the cache, 6139 ms making, 3632 ms waited for), 653 render targets made, 4730 texture uploads (773 MB), 29 of them some blocks alone (5 MB); 1 frames over 50 ms in the last 600, the slowest 56 ms [ 423.54] vulkan: pipeline libraries: 332 pre-rasterization and 326 fragment shader parts made (0 and 1 from the cache, 2633 and 3411 ms), 2 vertex input and 44 fragment output parts (2 ms); 504 links (3 ms); 504 optimized pipelines made in the background (5419 ms) [ 423.54] vulkan: 504 new pipelines of draws waited 1481 ms for a worker (74 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 423.54] vulkan: memory used and budgeted: heap 0 320 of 15274 MB (320 ours, 118 of it allocated), heap 1 1583 of 10889 MB (1216 ours, 878 of it allocated) [ 423.54] vulkan: caches: 131 render targets (472 MB, 13 parked), 812 textures (150 MB), 4462 buffers (7 MB); 1211 of 10889 MB in use as they count it, 0 MB freed for the budget so far [ 423.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1348 through a copy; 101179 copies of targets written [ 423.54] vulkan: 1059982 rendering passes, 0 clear commands, 259380 attachments cleared and 0 left undefined by their load op; 167586 buffers filled ahead of the passes [ 423.54] vulkan: 30050 passes (54%) ended at renderer.c:314 [ 423.54] vulkan: 11672 passes (21%) ended at cmd.c:809 [ 423.54] vulkan: 7100 passes (13%) ended at surface.c:186 [ 423.54] vulkan: 5592 passes (10%) ended at render.c:248 [ 423.54] vulkan: 600 passes (1%) ended at renderer.c:943 [ 423.54] vulkan: 294 passes (1%) ended at buffer.c:1163 [ 423.54] vulkan: 109 passes (0%) ended at texture.c:1080 [ 423.54] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 105.2 leaves of 4 MiB a present (0.40 ms), the checks 0.2 (0.00 ms, and 0.0 the scanner had) [ 423.54] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times; block linear targets watched 5687 times, published for a CPU access 0 times and at a release 4955 times [ 426.45] perf: 30.0 frames a second over 5.0 s (12687 shown in all) [ 431.46] perf: 30.1 frames a second over 5.0 s (12838 shown in all) [ 436.46] perf: 30.0 frames a second over 5.0 s (12988 shown in all) [ 438.18] vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 438.61] vulkan: a 92 ms frame: 14 shaders translated (17 ms), 27 pipelines made (38 ms waited for), 75 render targets made, 164 texture uploads (29362 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 438.61] vulkan: frame resource CPU: target reload 2 ms (85 calls) [ 438.76] vulkan: compute 515eeadf99e72410 ready: block 32x1x1, 13 global buffers, 6 textures, 0 images [ 438.78] vulkan: a 167 ms frame: 2 shaders translated (1 ms), 1 pipelines made (38 ms waited for), 0 render targets made, 2 texture uploads (13 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 441.48] perf: 29.5 frames a second over 5.0 s (13136 shown in all) [ 443.23] vulkan: display: 599 frame intervals of 33.42 ms (deviation 8.09 ms, 1st to 99th percentile 16.60 to 50.23 ms), 67 held for other than 2 refreshes; the game's frames went from release to present in 18.7 ms (0.8 to 34.4), on to the display in 12.7 ms (5.0 to 26.7), 31.5 ms in all (13.0 to 49.9) [ 443.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 443.59] cpu: 600 presents in 20.05 s (29.9 fps): 62 of the game's threads ran 16.29 s on the host's processors (81% of one, 27.16 ms a present), the whole process 30.40 s (152%); the busiest: thread 80 'MainThread' 5.11 s, thread 0 1.45 s, thread 0 1.38 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.85 s [ 443.59] cpu: in those 20.05 s, 726481 SVCs (36234 a second): 0x0b SleepThread 160728, 0x1b ArbitrateUnlock 157641, 0x1a ArbitrateLock 124416, 0x34 WaitForAddress 113047, 0x1d SignalProcessWideKey 51565, 0x1c WaitProcessWideKeyAtomic 51562; 0 calls the dispatch table had no code for (RtAPI.miss) [ 443.59] vulkan: 48195515 draws, 0 skipped (0 mesh draws, 0 skipped); 10307 dispatches in 0 batches (0 ms waiting), 0 skipped; 521 finishes (80 ms); 778424 reads past queued releases (0 samples counts written on the GPU); 51097466 descriptor sets written, 45293568 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 44332741 draws kept the last one's shaders and pipeline (0 checked), 47760650 its targets [ 443.59] vulkan: 284 shaders translated (129 ms), 533 pipelines made (0 from the cache, 6658 ms making, 3741 ms waited for), 738 render targets made, 5054 texture uploads (828 MB), 30 of them some blocks alone (5 MB); 3 frames over 50 ms in the last 600, the slowest 167 ms [ 443.59] vulkan: pipeline libraries: 351 pre-rasterization and 348 fragment shader parts made (0 and 1 from the cache, 2748 and 3813 ms), 2 vertex input and 45 fragment output parts (3 ms); 533 links (3 ms); 533 optimized pipelines made in the background (5767 ms) [ 443.59] vulkan: 533 new pipelines of draws waited 1623 ms for a worker (158 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 443.59] vulkan: memory used and budgeted: heap 0 320 of 15284 MB (320 ours, 126 of it allocated), heap 1 1583 of 10916 MB (1216 ours, 908 of it allocated) [ 443.59] vulkan: caches: 168 render targets (518 MB, 13 parked), 919 textures (153 MB), 4396 buffers (7 MB); 1275 of 10916 MB in use as they count it, 0 MB freed for the budget so far [ 443.59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1348 through a copy; 105896 copies of targets written [ 443.59] vulkan: 1109727 rendering passes, 0 clear commands, 271508 attachments cleared and 0 left undefined by their load op; 170765 buffers filled ahead of the passes [ 443.59] vulkan: 27831 passes (56%) ended at renderer.c:314 [ 443.59] vulkan: 9602 passes (19%) ended at cmd.c:809 [ 443.59] vulkan: 6298 passes (13%) ended at surface.c:186 [ 443.59] vulkan: 5002 passes (10%) ended at render.c:248 [ 443.59] vulkan: 600 passes (1%) ended at renderer.c:943 [ 443.59] vulkan: 148 passes (0%) ended at texture.c:2911 [ 443.59] vulkan: 106 passes (0%) ended at texture.c:1080 [ 443.59] vulkan: 72 passes (0%) ended at buffer.c:1163 [ 443.59] vulkan: 67 finishes (99%, 5 ms) at surface.c:943 [ 443.59] vulkan: 1 finishes (1%, 2 ms) at buffer.c:962 [ 443.59] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 93.6 leaves of 4 MiB a present (0.36 ms), the checks 0.3 (0.00 ms, and 0.1 the scanner had) [ 443.59] vulkan: GPU-owned guest memory landed for the CPU 48 times, render targets written back for an engine 0 times; block linear targets watched 5764 times, published for a CPU access 0 times and at a release 6732 times [ 446.50] perf: 30.1 frames a second over 5.0 s (13287 shown in all) [ 451.51] perf: 29.9 frames a second over 5.0 s (13437 shown in all) [ 456.53] perf: 30.1 frames a second over 5.0 s (13588 shown in all) [ 461.53] perf: 30.0 frames a second over 5.0 s (13738 shown in all) [ 463.20] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.93 ms, 1st to 99th percentile 33.06 to 33.61 ms), 5 held for other than 2 refreshes; the game's frames went from release to present in 3.6 ms (3.2 to 4.7), on to the display in 9.7 ms (8.4 to 10.2), 13.3 ms in all (13.0 to 13.4) [ 463.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 463.59] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.31 s on the host's processors (42% of one, 13.85 ms a present), the whole process 11.86 s (59%); the busiest: thread 80 'MainThread' 3.28 s, thread 128 'SupportWorker Sub1' 0.83 s, thread 129 'SupportWorker Sub2' 0.68 s, thread 185 'ActorCalcSub0' 0.67 s, thread 186 'ActorCalcSub1' 0.50 s [ 463.59] cpu: in those 20.00 s, 454718 SVCs (22736 a second): 0x1b ArbitrateUnlock 102884, 0x34 WaitForAddress 73118, 0x1a ArbitrateLock 71902, 0x1c WaitProcessWideKeyAtomic 51241, 0x1d SignalProcessWideKey 51241, 0x35 SignalToAddress 44930; 0 calls the dispatch table had no code for (RtAPI.miss) [ 463.59] vulkan: 48403158 draws, 0 skipped (0 mesh draws, 0 skipped); 10907 dispatches in 0 batches (0 ms waiting), 0 skipped; 521 finishes (80 ms); 814441 reads past queued releases (0 samples counts written on the GPU); 51383315 descriptor sets written, 45423005 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 44426467 draws kept the last one's shaders and pipeline (0 checked), 47948257 its targets [ 463.59] vulkan: 288 shaders translated (130 ms), 536 pipelines made (0 from the cache, 6696 ms making, 3779 ms waited for), 744 render targets made, 5099 texture uploads (830 MB), 33 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 463.59] vulkan: pipeline libraries: 353 pre-rasterization and 350 fragment shader parts made (0 and 1 from the cache, 2782 and 3817 ms), 2 vertex input and 45 fragment output parts (3 ms); 536 links (3 ms); 536 optimized pipelines made in the background (5811 ms) [ 463.59] vulkan: 536 new pipelines of draws waited 1623 ms for a worker (158 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 463.59] vulkan: memory used and budgeted: heap 0 320 of 15284 MB (320 ours, 114 of it allocated), heap 1 1583 of 10898 MB (1216 ours, 743 of it allocated) [ 463.59] vulkan: caches: 136 render targets (469 MB, 12 parked), 246 textures (57 MB), 492 buffers (1 MB); 1110 of 10898 MB in use as they count it, 0 MB freed for the budget so far [ 463.59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1348 through a copy; 110872 copies of targets written [ 463.59] vulkan: 1151482 rendering passes, 0 clear commands, 283619 attachments cleared and 0 left undefined by their load op; 171472 buffers filled ahead of the passes [ 463.59] vulkan: 28825 passes (69%) ended at renderer.c:314 [ 463.59] vulkan: 5171 passes (12%) ended at surface.c:186 [ 463.59] vulkan: 4968 passes (12%) ended at render.c:248 [ 463.59] vulkan: 1560 passes (4%) ended at cmd.c:809 [ 463.59] vulkan: 600 passes (1%) ended at renderer.c:943 [ 463.59] vulkan: 600 passes (1%) ended at texture.c:2911 [ 463.59] vulkan: 27 passes (0%) ended at texture.c:1080 [ 463.59] vulkan: 3 passes (0%) ended at texture.c:2013 [ 463.59] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 70.9 leaves of 4 MiB a present (0.33 ms), the checks 0.6 (0.00 ms, and 0.3 the scanner had) [ 463.59] vulkan: GPU-owned guest memory landed for the CPU 48 times, render targets written back for an engine 0 times; block linear targets watched 6107 times, published for a CPU access 0 times and at a release 8532 times [ 466.55] perf: 29.9 frames a second over 5.0 s (13888 shown in all) [ 471.56] perf: 30.1 frames a second over 5.0 s (14039 shown in all) [ 476.58] perf: 29.9 frames a second over 5.0 s (14189 shown in all) [ 480.66] vulkan: 442 of the 6703 shaders translated from the game's files found by its draws so far [ 481.58] perf: 30.0 frames a second over 5.0 s (14339 shown in all) [ 483.16] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.98 ms, 1st to 99th percentile 33.08 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 4.0 ms (3.1 to 5.3), on to the display in 9.4 ms (8.1 to 10.3), 13.4 ms in all (13.2 to 13.6) [ 483.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 483.58] nvn: 14400 presents, 14400 submissions [ 483.59] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.34 s on the host's processors (42% of one, 13.90 ms a present), the whole process 12.10 s (60%); the busiest: thread 80 'MainThread' 3.14 s, thread 128 'SupportWorker Sub1' 0.85 s, thread 185 'ActorCalcSub0' 0.66 s, thread 129 'SupportWorker Sub2' 0.59 s, thread 186 'ActorCalcSub1' 0.50 s [ 483.59] cpu: in those 20.00 s, 441587 SVCs (22079 a second): 0x1b ArbitrateUnlock 100656, 0x34 WaitForAddress 72689, 0x1a ArbitrateLock 69729, 0x1c WaitProcessWideKeyAtomic 47011, 0x1d SignalProcessWideKey 47011, 0x35 SignalToAddress 44649; 0 calls the dispatch table had no code for (RtAPI.miss) [ 483.59] vulkan: 48647540 draws, 0 skipped (0 mesh draws, 0 skipped); 11507 dispatches in 0 batches (0 ms waiting), 0 skipped; 521 finishes (80 ms); 850165 reads past queued releases (0 samples counts written on the GPU); 51738808 descriptor sets written, 45556276 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 44534246 draws kept the last one's shaders and pipeline (0 checked), 48173630 its targets [ 483.59] vulkan: 288 shaders translated (130 ms), 536 pipelines made (0 from the cache, 6696 ms making, 3779 ms waited for), 763 render targets made, 5177 texture uploads (832 MB), 38 of them some blocks alone (6 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 483.59] vulkan: pipeline libraries: 353 pre-rasterization and 350 fragment shader parts made (0 and 1 from the cache, 2782 and 3817 ms), 2 vertex input and 45 fragment output parts (3 ms); 536 links (3 ms); 536 optimized pipelines made in the background (5811 ms) [ 483.59] vulkan: 536 new pipelines of draws waited 1623 ms for a worker (158 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 483.59] vulkan: memory used and budgeted: heap 0 320 of 15278 MB (320 ours, 114 of it allocated), heap 1 1583 of 10892 MB (1216 ours, 737 of it allocated) [ 483.59] vulkan: caches: 135 render targets (468 MB, 13 parked), 296 textures (63 MB), 471 buffers (1 MB); 1104 of 10892 MB in use as they count it, 0 MB freed for the budget so far [ 483.59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1356 through a copy; 114982 copies of targets written [ 483.59] vulkan: 1192965 rendering passes, 0 clear commands, 296170 attachments cleared and 0 left undefined by their load op; 172169 buffers filled ahead of the passes [ 483.59] vulkan: 27927 passes (67%) ended at renderer.c:314 [ 483.59] vulkan: 5199 passes (13%) ended at surface.c:186 [ 483.59] vulkan: 5107 passes (12%) ended at render.c:248 [ 483.59] vulkan: 1987 passes (5%) ended at cmd.c:809 [ 483.59] vulkan: 600 passes (1%) ended at renderer.c:943 [ 483.59] vulkan: 600 passes (1%) ended at texture.c:2911 [ 483.59] vulkan: 57 passes (0%) ended at texture.c:1080 [ 483.59] vulkan: 5 passes (0%) ended at texture.c:2013 [ 483.59] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 72.1 leaves of 4 MiB a present (0.35 ms), the checks 1.0 (0.01 ms, and 0.5 the scanner had) [ 483.59] vulkan: GPU-owned guest memory landed for the CPU 48 times, render targets written back for an engine 0 times; block linear targets watched 6584 times, published for a CPU access 0 times and at a release 10332 times [ 486.60] perf: 30.1 frames a second over 5.0 s (14490 shown in all) [ 491.61] perf: 29.9 frames a second over 5.0 s (14640 shown in all) [ 492.11] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 492.64] vulkan: a 127 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 71 render targets made, 245 texture uploads (25152 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 492.64] vulkan: frame resource CPU: target reload 2 ms (81 calls) [ 496.61] perf: 30.0 frames a second over 5.0 s (14790 shown in all) [ 501.63] perf: 30.1 frames a second over 5.0 s (14941 shown in all) [ 503.16] vulkan: display: 599 frame intervals of 33.39 ms (deviation 6.32 ms, 1st to 99th percentile 16.60 to 50.16 ms), 51 held for other than 2 refreshes; the game's frames went from release to present in 14.9 ms (0.7 to 36.9), on to the display in 12.3 ms (5.4 to 21.9), 27.3 ms in all (13.3 to 47.1) [ 503.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 503.61] cpu: 600 presents in 20.02 s (30.0 fps): 62 of the game's threads ran 15.48 s on the host's processors (77% of one, 25.80 ms a present), the whole process 26.87 s (134%); the busiest: thread 80 'MainThread' 4.75 s, thread 191 'ActorCalcSub0' 1.15 s, thread 192 'ActorCalcSub1' 1.08 s, thread 128 'SupportWorker Sub1' 0.90 s, thread 129 'SupportWorker Sub2' 0.78 s [ 503.61] cpu: in those 20.02 s, 707922 SVCs (35359 a second): 0x1b ArbitrateUnlock 181502, 0x1a ArbitrateLock 147874, 0x0b SleepThread 113717, 0x34 WaitForAddress 76721, 0x1c WaitProcessWideKeyAtomic 60899, 0x1d SignalProcessWideKey 60896; 0 calls the dispatch table had no code for (RtAPI.miss) [ 503.61] vulkan: 50367358 draws, 0 skipped (0 mesh draws, 0 skipped); 11966 dispatches in 0 batches (0 ms waiting), 0 skipped; 600 finishes (86 ms); 883867 reads past queued releases (0 samples counts written on the GPU); 53616696 descriptor sets written, 47118028 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 46069463 draws kept the last one's shaders and pipeline (0 checked), 49874898 its targets [ 503.61] vulkan: 288 shaders translated (130 ms), 538 pipelines made (0 from the cache, 6696 ms making, 3779 ms waited for), 848 render targets made, 5792 texture uploads (918 MB), 39 of them some blocks alone (6 MB); 2 frames over 50 ms in the last 600, the slowest 127 ms [ 503.61] vulkan: pipeline libraries: 353 pre-rasterization and 350 fragment shader parts made (0 and 1 from the cache, 2782 and 3817 ms), 2 vertex input and 47 fragment output parts (3 ms); 538 links (3 ms); 538 optimized pipelines made in the background (5811 ms) [ 503.61] vulkan: 538 new pipelines of draws waited 1623 ms for a worker (158 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 503.61] vulkan: memory used and budgeted: heap 0 320 of 15284 MB (320 ours, 126 of it allocated), heap 1 1583 of 10899 MB (1216 ours, 893 of it allocated) [ 503.61] vulkan: caches: 156 render targets (522 MB, 15 parked), 875 textures (139 MB), 3523 buffers (6 MB); 1261 of 10899 MB in use as they count it, 0 MB freed for the budget so far [ 503.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1356 through a copy; 119172 copies of targets written [ 503.61] vulkan: 1239815 rendering passes, 0 clear commands, 307996 attachments cleared and 0 left undefined by their load op; 176026 buffers filled ahead of the passes [ 503.61] vulkan: 26832 passes (57%) ended at renderer.c:314 [ 503.61] vulkan: 8201 passes (18%) ended at cmd.c:809 [ 503.61] vulkan: 5859 passes (13%) ended at surface.c:186 [ 503.61] vulkan: 4765 passes (10%) ended at render.c:248 [ 503.61] vulkan: 600 passes (1%) ended at renderer.c:943 [ 503.61] vulkan: 238 passes (1%) ended at texture.c:1080 [ 503.61] vulkan: 228 passes (0%) ended at texture.c:2911 [ 503.61] vulkan: 68 passes (0%) ended at buffer.c:1163 [ 503.61] vulkan: 77 finishes (97%, 6 ms) at surface.c:943 [ 503.61] vulkan: 2 finishes (3%, 1 ms) at buffer.c:962 [ 503.61] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 85.2 leaves of 4 MiB a present (0.35 ms), the checks 0.6 (0.00 ms, and 0.2 the scanner had) [ 503.61] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times; block linear targets watched 6779 times, published for a CPU access 0 times and at a release 12416 times [ 506.65] perf: 29.9 frames a second over 5.0 s (15091 shown in all) [ 508.81] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 509.60] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 509.95] vulkan: a 65 ms frame: 6 shaders translated (3 ms), 11 pipelines made (0 ms waited for), 56 render targets made, 118 texture uploads (28091 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 509.95] vulkan: frame resource CPU: target reload 2 ms (85 calls) [ 510.03] vulkan: a 69 ms frame: 5 shaders translated (2 ms), 3 pipelines made (47 ms waited for), 0 render targets made, 1 texture uploads (7 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 511.66] perf: 30.1 frames a second over 5.0 s (15242 shown in all) [ 516.68] perf: 29.9 frames a second over 5.0 s (15392 shown in all) [ 518.16] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 518.61] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 3 pipelines made (0 ms waited for), 3 render targets made, 114 texture uploads (52108 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 518.70] vulkan: a 79 ms frame: 23 shaders translated (22 ms), 15 pipelines made (34 ms waited for), 0 render targets made, 17 texture uploads (504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 521.68] perf: 30.0 frames a second over 5.0 s (15542 shown in all) [ 523.10] vulkan: display: 599 frame intervals of 33.28 ms (deviation 6.80 ms, 1st to 99th percentile 16.60 to 50.24 ms), 63 held for other than 2 refreshes; the game's frames went from release to present in 10.3 ms (0.7 to 34.0), on to the display in 14.2 ms (5.6 to 28.8), 24.5 ms in all (13.5 to 63.6) [ 523.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 523.58] cpu: 600 presents in 19.98 s (30.0 fps): 74 of the game's threads ran 13.77 s on the host's processors (69% of one, 22.94 ms a present), the whole process 22.33 s (112%); the busiest: thread 80 'MainThread' 3.48 s, thread 128 'SupportWorker Sub1' 0.79 s, thread 129 'SupportWorker Sub2' 0.73 s, thread 106 'SceneLoad' 0.72 s, thread 112 'ResLoad1' 0.68 s [ 523.58] cpu: in those 19.98 s, 692039 SVCs (34643 a second): 0x1b ArbitrateUnlock 174242, 0x0b SleepThread 151078, 0x1a ArbitrateLock 140981, 0x34 WaitForAddress 66228, 0x1d SignalProcessWideKey 49027, 0x1c WaitProcessWideKeyAtomic 49018; 0 calls the dispatch table had no code for (RtAPI.miss) [ 523.58] vulkan: 51365081 draws, 0 skipped (0 mesh draws, 0 skipped); 11966 dispatches in 0 batches (0 ms waiting), 0 skipped; 822 finishes (103 ms); 914426 reads past queued releases (0 samples counts written on the GPU); 54689797 descriptor sets written, 48040373 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 46947453 draws kept the last one's shaders and pipeline (0 checked), 50856349 its targets [ 523.58] vulkan: 322 shaders translated (157 ms), 570 pipelines made (0 from the cache, 7366 ms making, 3925 ms waited for), 921 render targets made, 6229 texture uploads (1026 MB), 39 of them some blocks alone (6 MB); 7 frames over 50 ms in the last 600, the slowest 79 ms [ 523.58] vulkan: pipeline libraries: 373 pre-rasterization and 370 fragment shader parts made (0 and 1 from the cache, 3134 and 4110 ms), 2 vertex input and 47 fragment output parts (3 ms); 570 links (3 ms); 570 optimized pipelines made in the background (6303 ms) [ 523.58] vulkan: 570 new pipelines of draws waited 1668 ms for a worker (162 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 523.58] vulkan: memory used and budgeted: heap 0 320 of 15286 MB (320 ours, 88 of it allocated), heap 1 1584 of 10899 MB (1216 ours, 954 of it allocated) [ 523.58] vulkan: caches: 168 render targets (544 MB, 16 parked), 913 textures (186 MB), 5055 buffers (13 MB); 1322 of 10899 MB in use as they count it, 0 MB freed for the budget so far [ 523.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1356 through a copy; 121747 copies of targets written [ 523.58] vulkan: 1278592 rendering passes, 0 clear commands, 318552 attachments cleared and 0 left undefined by their load op; 180086 buffers filled ahead of the passes [ 523.58] vulkan: 23143 passes (60%) ended at renderer.c:314 [ 523.58] vulkan: 4981 passes (13%) ended at render.c:248 [ 523.58] vulkan: 4951 passes (13%) ended at cmd.c:809 [ 523.58] vulkan: 4803 passes (12%) ended at surface.c:186 [ 523.58] vulkan: 600 passes (2%) ended at renderer.c:943 [ 523.58] vulkan: 161 passes (0%) ended at texture.c:1080 [ 523.58] vulkan: 62 passes (0%) ended at surface.c:1416 [ 523.58] vulkan: 46 passes (0%) ended at surface.c:731 [ 523.58] vulkan: 222 finishes (100%, 17 ms) at surface.c:943 [ 523.58] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 74.1 leaves of 4 MiB a present (0.31 ms), the checks 1.3 (0.01 ms, and 0.4 the scanner had) [ 523.58] vulkan: GPU-owned guest memory landed for the CPU 69 times, render targets written back for an engine 0 times; block linear targets watched 6933 times, published for a CPU access 0 times and at a release 14285 times [ 523.66] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 526.68] perf: 30.0 frames a second over 5.0 s (15692 shown in all) [ 530.56] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 531.47] vulkan: a 82 ms frame: 9 shaders translated (5 ms), 26 pipelines made (29 ms waited for), 3 render targets made, 294 texture uploads (44326 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 531.47] vulkan: frame resource CPU: target reload 1 ms (85 calls) [ 531.68] perf: 29.0 frames a second over 5.0 s (15837 shown in all) [ 531.68] vulkan: compute bb7a85842c3e5f0c ready: block 32x1x1, 14 global buffers, 7 textures, 0 images [ 531.76] vulkan: compute ff16c75bab2fddc5 ready: block 32x1x1, 14 global buffers, 7 textures, 0 images [ 531.87] vulkan: a 376 ms frame: 20 shaders translated (6 ms), 12 pipelines made (126 ms waited for), 1 render targets made, 17 texture uploads (901 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 531.87] vulkan: frame resource CPU: target reload 1 ms (1 calls) [ 531.87] vulkan: frame resource CPU: buffer cache build 68 ms (372 calls) [ 536.70] perf: 29.3 frames a second over 5.0 s (15984 shown in all) [ 541.70] perf: 30.0 frames a second over 5.0 s (16134 shown in all) [ 543.36] vulkan: display: 599 frame intervals of 33.83 ms (deviation 14.11 ms, 1st to 99th percentile 16.61 to 50.19 ms), 61 held for other than 2 refreshes; the game's frames went from release to present in 7.1 ms (0.7 to 39.8), on to the display in 18.8 ms (6.3 to 34.7), 25.9 ms in all (13.4 to 63.7) [ 543.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 543.87] nvn: 16200 presents, 16200 submissions [ 543.87] cpu: 600 presents in 20.29 s (29.6 fps): 61 of the game's threads ran 11.27 s on the host's processors (56% of one, 18.79 ms a present), the whole process 18.31 s (90%); the busiest: thread 80 'MainThread' 3.07 s, thread 128 'SupportWorker Sub1' 0.83 s, thread 112 'ResLoad1' 0.76 s, thread 129 'SupportWorker Sub2' 0.66 s, thread 113 'ResLoad2' 0.62 s [ 543.87] cpu: in those 20.29 s, 694298 SVCs (34219 a second): 0x1b ArbitrateUnlock 165963, 0x0b SleepThread 161925, 0x1a ArbitrateLock 126828, 0x34 WaitForAddress 64865, 0x1c WaitProcessWideKeyAtomic 56742, 0x1d SignalProcessWideKey 56734; 0 calls the dispatch table had no code for (RtAPI.miss) [ 543.87] vulkan: 51671637 draws, 0 skipped (0 mesh draws, 0 skipped); 25070 dispatches in 0 batches (0 ms waiting), 0 skipped; 899 finishes (110 ms); 946674 reads past queued releases (0 samples counts written on the GPU); 55134705 descriptor sets written, 48208577 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 47115339 draws kept the last one's shaders and pipeline (0 checked), 51146468 its targets [ 543.87] vulkan: 352 shaders translated (180 ms), 613 pipelines made (0 from the cache, 8149 ms making, 4177 ms waited for), 932 render targets made, 6852 texture uploads (1112 MB), 39 of them some blocks alone (6 MB); 4 frames over 50 ms in the last 600, the slowest 376 ms [ 543.87] vulkan: pipeline libraries: 401 pre-rasterization and 400 fragment shader parts made (0 and 1 from the cache, 3463 and 4555 ms), 2 vertex input and 50 fragment output parts (3 ms); 613 links (3 ms); 613 optimized pipelines made in the background (6953 ms) [ 543.87] vulkan: 613 new pipelines of draws waited 1781 ms for a worker (275 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 543.87] vulkan: memory used and budgeted: heap 0 704 of 15286 MB (704 ours, 483 of it allocated), heap 1 1586 of 10908 MB (1216 ours, 881 of it allocated) [ 543.87] vulkan: caches: 142 render targets (520 MB, 14 parked), 723 textures (124 MB), 4728 buffers (22 MB); 1252 of 10908 MB in use as they count it, 0 MB freed for the budget so far [ 543.87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1356 through a copy; 124470 copies of targets written [ 543.87] vulkan: 1327863 rendering passes, 0 clear commands, 329639 attachments cleared and 0 left undefined by their load op; 189011 buffers filled ahead of the passes [ 543.87] vulkan: 23241 passes (47%) ended at renderer.c:314 [ 543.87] vulkan: 12898 passes (26%) ended at buffer.c:1163 [ 543.87] vulkan: 5182 passes (11%) ended at surface.c:186 [ 543.87] vulkan: 4558 passes (9%) ended at render.c:248 [ 543.87] vulkan: 2409 passes (5%) ended at cmd.c:809 [ 543.87] vulkan: 600 passes (1%) ended at renderer.c:943 [ 543.87] vulkan: 236 passes (0%) ended at texture.c:1080 [ 543.87] vulkan: 62 passes (0%) ended at surface.c:1416 [ 543.87] vulkan: 77 finishes (100%, 6 ms) at surface.c:943 [ 543.87] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 74.6 leaves of 4 MiB a present (0.32 ms), the checks 0.8 (0.01 ms, and 0.2 the scanner had) [ 543.87] vulkan: GPU-owned guest memory landed for the CPU 74 times, render targets written back for an engine 0 times; block linear targets watched 7088 times, published for a CPU access 0 times and at a release 16047 times [ 546.71] perf: 30.1 frames a second over 5.0 s (16285 shown in all) [ 550.50] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 550.97] vulkan: a 69 ms frame: 1 shaders translated (1 ms), 5 pipelines made (0 ms waited for), 3 render targets made, 166 texture uploads (42135 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 550.97] vulkan: frame resource CPU: target reload 1 ms (85 calls) [ 551.07] vulkan: a 89 ms frame: 6 shaders translated (2 ms), 3 pipelines made (33 ms waited for), 0 render targets made, 22 texture uploads (11177 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 551.73] perf: 29.9 frames a second over 5.0 s (16435 shown in all) [ 556.75] perf: 30.1 frames a second over 5.0 s (16586 shown in all) [ 559.48] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 560.07] vulkan: a 64 ms frame: 5 shaders translated (2 ms), 10 pipelines made (0 ms waited for), 3 render targets made, 223 texture uploads (45799 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 560.15] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (14 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 561.76] perf: 29.9 frames a second over 5.0 s (16736 shown in all) [ 563.48] vulkan: display: 598 frame intervals of 33.47 ms (deviation 6.33 ms, 1st to 99th percentile 16.61 to 50.24 ms), 43 held for other than 2 refreshes; the game's frames went from release to present in 5.7 ms (0.7 to 35.8), on to the display in 15.2 ms (7.1 to 26.9), 20.8 ms in all (13.4 to 63.5) [ 563.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 563.87] cpu: 600 presents in 20.00 s (30.0 fps): 67 of the game's threads ran 11.64 s on the host's processors (58% of one, 19.40 ms a present), the whole process 16.91 s (85%); the busiest: thread 80 'MainThread' 2.83 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 112 'ResLoad1' 0.70 s, thread 129 'SupportWorker Sub2' 0.69 s, thread 113 'ResLoad2' 0.60 s [ 563.87] cpu: in those 20.00 s, 814193 SVCs (40718 a second): 0x0b SleepThread 223006, 0x1b ArbitrateUnlock 196877, 0x1a ArbitrateLock 158849, 0x34 WaitForAddress 63139, 0x1d SignalProcessWideKey 56258, 0x1c WaitProcessWideKeyAtomic 56256; 0 calls the dispatch table had no code for (RtAPI.miss) [ 563.87] vulkan: 51952783 draws, 0 skipped (0 mesh draws, 0 skipped); 31816 dispatches in 0 batches (0 ms waiting), 0 skipped; 1053 finishes (121 ms); 978458 reads past queued releases (0 samples counts written on the GPU); 55548814 descriptor sets written, 48356760 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 47274420 draws kept the last one's shaders and pipeline (0 checked), 51410395 its targets [ 563.87] vulkan: 364 shaders translated (185 ms), 632 pipelines made (0 from the cache, 8509 ms making, 4329 ms waited for), 959 render targets made, 7345 texture uploads (1228 MB), 40 of them some blocks alone (6 MB); 6 frames over 50 ms in the last 600, the slowest 89 ms [ 563.87] vulkan: pipeline libraries: 411 pre-rasterization and 416 fragment shader parts made (0 and 1 from the cache, 3582 and 4796 ms), 2 vertex input and 51 fragment output parts (3 ms); 632 links (4 ms); 632 optimized pipelines made in the background (7258 ms) [ 563.87] vulkan: 632 new pipelines of draws waited 1784 ms for a worker (278 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 563.87] vulkan: memory used and budgeted: heap 0 576 of 15280 MB (576 ours, 483 of it allocated), heap 1 1587 of 10892 MB (1216 ours, 1009 of it allocated) [ 563.87] vulkan: caches: 147 render targets (567 MB, 13 parked), 1011 textures (192 MB), 4147 buffers (22 MB); 1373 of 10892 MB in use as they count it, 0 MB freed for the budget so far [ 563.87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1356 through a copy; 127618 copies of targets written [ 563.87] vulkan: 1372014 rendering passes, 0 clear commands, 340555 attachments cleared and 0 left undefined by their load op; 194289 buffers filled ahead of the passes [ 563.87] vulkan: 24144 passes (55%) ended at renderer.c:314 [ 563.87] vulkan: 7805 passes (18%) ended at buffer.c:1163 [ 563.87] vulkan: 4565 passes (10%) ended at surface.c:186 [ 563.87] vulkan: 4337 passes (10%) ended at render.c:248 [ 563.87] vulkan: 2137 passes (5%) ended at cmd.c:809 [ 563.87] vulkan: 600 passes (1%) ended at renderer.c:943 [ 563.87] vulkan: 238 passes (1%) ended at texture.c:2911 [ 563.87] vulkan: 177 passes (0%) ended at texture.c:1080 [ 563.87] vulkan: 154 finishes (100%, 12 ms) at surface.c:943 [ 563.87] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 74.4 leaves of 4 MiB a present (0.33 ms), the checks 0.4 (0.01 ms, and 0.1 the scanner had) [ 563.87] vulkan: GPU-owned guest memory landed for the CPU 81 times, render targets written back for an engine 0 times; block linear targets watched 7243 times, published for a CPU access 0 times and at a release 17788 times [ 566.76] perf: 30.0 frames a second over 5.0 s (16886 shown in all) [ 571.78] perf: 30.1 frames a second over 5.0 s (17037 shown in all) [ 575.71] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 576.31] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 3 render targets made, 329 texture uploads (49441 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 576.31] vulkan: frame resource CPU: target reload 1 ms (85 calls) [ 576.39] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 13 texture uploads (322 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 576.80] perf: 29.9 frames a second over 5.0 s (17187 shown in all) [ 581.81] perf: 30.1 frames a second over 5.0 s (17338 shown in all) [ 583.46] vulkan: display: 599 frame intervals of 33.36 ms (deviation 7.61 ms, 1st to 99th percentile 16.60 to 66.58 ms), 94 held for other than 2 refreshes; the game's frames went from release to present in 5.2 ms (0.8 to 16.4), on to the display in 13.3 ms (6.3 to 29.5), 18.4 ms in all (13.5 to 47.0) [ 583.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 583.87] cpu: 600 presents in 20.00 s (30.0 fps): 61 of the game's threads ran 10.02 s on the host's processors (50% of one, 16.71 ms a present), the whole process 14.78 s (74%); the busiest: thread 80 'MainThread' 2.88 s, thread 128 'SupportWorker Sub1' 0.81 s, thread 129 'SupportWorker Sub2' 0.67 s, thread 112 'ResLoad1' 0.44 s, thread 87 'WorkerMgr/Worker2(?)' 0.43 s [ 583.87] cpu: in those 20.00 s, 612768 SVCs (30631 a second): 0x1b ArbitrateUnlock 155282, 0x1a ArbitrateLock 116284, 0x0b SleepThread 109901, 0x34 WaitForAddress 65938, 0x1c WaitProcessWideKeyAtomic 52037, 0x1d SignalProcessWideKey 52035; 0 calls the dispatch table had no code for (RtAPI.miss) [ 583.87] vulkan: 52220965 draws, 0 skipped (0 mesh draws, 0 skipped); 39988 dispatches in 0 batches (0 ms waiting), 0 skipped; 1130 finishes (128 ms); 1011473 reads past queued releases (0 samples counts written on the GPU); 55940223 descriptor sets written, 48501715 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 47415626 draws kept the last one's shaders and pipeline (0 checked), 51661865 its targets [ 583.87] vulkan: 365 shaders translated (185 ms), 637 pipelines made (0 from the cache, 8607 ms making, 4426 ms waited for), 967 render targets made, 7863 texture uploads (1297 MB), 40 of them some blocks alone (6 MB); 3 frames over 50 ms in the last 600, the slowest 78 ms [ 583.87] vulkan: pipeline libraries: 413 pre-rasterization and 420 fragment shader parts made (0 and 1 from the cache, 3598 and 4878 ms), 2 vertex input and 51 fragment output parts (3 ms); 637 links (4 ms); 637 optimized pipelines made in the background (7337 ms) [ 583.87] vulkan: 637 new pipelines of draws waited 1784 ms for a worker (278 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 583.87] vulkan: memory used and budgeted: heap 0 704 of 15286 MB (704 ours, 483 of it allocated), heap 1 1587 of 10893 MB (1216 ours, 925 of it allocated) [ 583.87] vulkan: caches: 146 render targets (540 MB, 13 parked), 868 textures (151 MB), 4143 buffers (18 MB); 1297 of 10893 MB in use as they count it, 0 MB freed for the budget so far [ 583.87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1356 through a copy; 130087 copies of targets written [ 583.87] vulkan: 1416632 rendering passes, 0 clear commands, 351964 attachments cleared and 0 left undefined by their load op; 200591 buffers filled ahead of the passes [ 583.87] vulkan: 23924 passes (54%) ended at renderer.c:314 [ 583.87] vulkan: 7697 passes (17%) ended at buffer.c:1163 [ 583.87] vulkan: 5768 passes (13%) ended at surface.c:186 [ 583.87] vulkan: 4145 passes (9%) ended at render.c:248 [ 583.87] vulkan: 2180 passes (5%) ended at cmd.c:809 [ 583.87] vulkan: 600 passes (1%) ended at renderer.c:943 [ 583.87] vulkan: 210 passes (0%) ended at texture.c:1080 [ 583.87] vulkan: 31 passes (0%) ended at surface.c:1416 [ 583.87] vulkan: 77 finishes (100%, 6 ms) at surface.c:943 [ 583.87] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 77.2 leaves of 4 MiB a present (0.33 ms), the checks 0.3 (0.00 ms, and 0.1 the scanner had) [ 583.87] vulkan: GPU-owned guest memory landed for the CPU 86 times, render targets written back for an engine 0 times; block linear targets watched 7320 times, published for a CPU access 0 times and at a release 19551 times [ 586.81] perf: 30.0 frames a second over 5.0 s (17488 shown in all) [ 590.66] vulkan: 510 of the 6703 shaders translated from the game's files found by its draws so far [ 591.75] vulkan: a 87 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 591.83] perf: 29.9 frames a second over 5.0 s (17638 shown in all) [ 592.09] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 3 render targets made, 68 texture uploads (25510 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 592.09] vulkan: frame resource CPU: target reload 1 ms (85 calls) [ 592.17] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (7 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 596.83] perf: 30.0 frames a second over 5.0 s (17788 shown in all) [ 598.94] vulkan: a 68 ms frame: 8 shaders translated (4 ms), 14 pipelines made (2 ms waited for), 9 render targets made, 200 texture uploads (34955 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 598.94] vulkan: frame resource CPU: target reload 1 ms (87 calls) [ 599.10] vulkan: a 145 ms frame: 34 shaders translated (25 ms), 21 pipelines made (94 ms waited for), 0 render targets made, 7 texture uploads (82 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 601.83] perf: 30.0 frames a second over 5.0 s (17938 shown in all) [ 603.48] vulkan: display: 599 frame intervals of 33.33 ms (deviation 9.27 ms, 1st to 99th percentile 16.61 to 50.23 ms), 119 held for other than 2 refreshes; the game's frames went from release to present in 6.0 ms (0.7 to 24.1), on to the display in 13.9 ms (6.4 to 29.6), 19.8 ms in all (13.6 to 62.8) [ 603.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 603.87] nvn: 18000 presents, 18000 submissions [ 603.87] cpu: 600 presents in 20.00 s (30.0 fps): 67 of the game's threads ran 11.28 s on the host's processors (56% of one, 18.80 ms a present), the whole process 17.56 s (88%); the busiest: thread 80 'MainThread' 2.88 s, thread 112 'ResLoad1' 0.77 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 129 'SupportWorker Sub2' 0.62 s, thread 113 'ResLoad2' 0.52 s [ 603.87] cpu: in those 20.00 s, 705000 SVCs (35254 a second): 0x1b ArbitrateUnlock 186820, 0x1a ArbitrateLock 148501, 0x0b SleepThread 138397, 0x34 WaitForAddress 63025, 0x1d SignalProcessWideKey 54200, 0x1c WaitProcessWideKeyAtomic 54198; 0 calls the dispatch table had no code for (RtAPI.miss) [ 603.87] vulkan: 52490568 draws, 0 skipped (0 mesh draws, 0 skipped); 51123 dispatches in 0 batches (0 ms waiting), 0 skipped; 1284 finishes (139 ms); 1042658 reads past queued releases (0 samples counts written on the GPU); 56315442 descriptor sets written, 48665702 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 47569710 draws kept the last one's shaders and pipeline (0 checked), 51915134 its targets [ 603.87] vulkan: 407 shaders translated (214 ms), 675 pipelines made (0 from the cache, 9459 ms making, 4611 ms waited for), 990 render targets made, 8308 texture uploads (1378 MB), 40 of them some blocks alone (6 MB); 5 frames over 50 ms in the last 600, the slowest 145 ms [ 603.87] vulkan: pipeline libraries: 440 pre-rasterization and 446 fragment shader parts made (0 and 1 from the cache, 4080 and 5237 ms), 2 vertex input and 51 fragment output parts (3 ms); 675 links (4 ms); 675 optimized pipelines made in the background (7885 ms) [ 603.87] vulkan: 675 new pipelines of draws waited 1877 ms for a worker (301 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 603.87] vulkan: memory used and budgeted: heap 0 576 of 15286 MB (576 ours, 483 of it allocated), heap 1 1652 of 10909 MB (1280 ours, 966 of it allocated) [ 603.87] vulkan: caches: 147 render targets (569 MB, 12 parked), 900 textures (154 MB), 5840 buffers (20 MB); 1338 of 10909 MB in use as they count it, 0 MB freed for the budget so far [ 603.87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1356 through a copy; 132824 copies of targets written [ 603.87] vulkan: 1462724 rendering passes, 0 clear commands, 362679 attachments cleared and 0 left undefined by their load op; 209590 buffers filled ahead of the passes [ 603.87] vulkan: 22963 passes (50%) ended at renderer.c:314 [ 603.87] vulkan: 10270 passes (22%) ended at buffer.c:1163 [ 603.87] vulkan: 5007 passes (11%) ended at render.c:248 [ 603.87] vulkan: 4716 passes (10%) ended at surface.c:186 [ 603.87] vulkan: 2092 passes (5%) ended at cmd.c:809 [ 603.87] vulkan: 600 passes (1%) ended at renderer.c:943 [ 603.87] vulkan: 153 passes (0%) ended at texture.c:1080 [ 603.87] vulkan: 148 passes (0%) ended at texture.c:2911 [ 603.87] vulkan: 154 finishes (100%, 11 ms) at surface.c:943 [ 603.87] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 70.7 leaves of 4 MiB a present (0.31 ms), the checks 0.7 (0.01 ms, and 0.1 the scanner had) [ 603.87] vulkan: GPU-owned guest memory landed for the CPU 93 times, render targets written back for an engine 0 times; block linear targets watched 7474 times, published for a CPU access 0 times and at a release 21298 times [ 606.85] perf: 30.1 frames a second over 5.0 s (18089 shown in all) [ 611.86] perf: 29.7 frames a second over 5.0 s (18238 shown in all) [ 611.88] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 612.40] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 4 render targets made, 157 texture uploads (36694 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 612.50] vulkan: compute 6b44e90e762c2b77 ready: block 32x1x1, 14 global buffers, 7 textures, 0 images [ 612.52] vulkan: a 112 ms frame: 8 shaders translated (2 ms), 5 pipelines made (27 ms waited for), 0 render targets made, 2 texture uploads (31 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 616.86] perf: 30.2 frames a second over 5.0 s (18389 shown in all) [ 621.88] perf: 30.1 frames a second over 5.0 s (18540 shown in all) [ 623.45] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.91 ms, 1st to 99th percentile 16.61 to 50.05 ms), 26 held for other than 2 refreshes; the game's frames went from release to present in 4.9 ms (0.8 to 24.2), on to the display in 10.5 ms (7.2 to 25.1), 15.3 ms in all (13.8 to 49.2) [ 623.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 623.87] cpu: 600 presents in 20.00 s (30.0 fps): 61 of the game's threads ran 10.70 s on the host's processors (53% of one, 17.83 ms a present), the whole process 15.47 s (77%); the busiest: thread 80 'MainThread' 3.39 s, thread 128 'SupportWorker Sub1' 0.81 s, thread 129 'SupportWorker Sub2' 0.65 s, thread 252 'ActorCalcSub0' 0.57 s, thread 253 'ActorCalcSub1' 0.47 s [ 623.87] cpu: in those 20.00 s, 568682 SVCs (28437 a second): 0x1b ArbitrateUnlock 139555, 0x1a ArbitrateLock 107666, 0x0b SleepThread 100510, 0x34 WaitForAddress 64650, 0x1c WaitProcessWideKeyAtomic 48021, 0x1d SignalProcessWideKey 48021; 0 calls the dispatch table had no code for (RtAPI.miss) [ 623.87] vulkan: 52705281 draws, 0 skipped (0 mesh draws, 0 skipped); 63234 dispatches in 0 batches (0 ms waiting), 0 skipped; 1361 finishes (145 ms); 1074613 reads past queued releases (0 samples counts written on the GPU); 56615105 descriptor sets written, 48795465 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 47691367 draws kept the last one's shaders and pipeline (0 checked), 52112512 its targets [ 623.87] vulkan: 416 shaders translated (216 ms), 683 pipelines made (0 from the cache, 9624 ms making, 4687 ms waited for), 1000 render targets made, 8549 texture uploads (1426 MB), 43 of them some blocks alone (7 MB); 3 frames over 50 ms in the last 600, the slowest 112 ms [ 623.87] vulkan: pipeline libraries: 446 pre-rasterization and 451 fragment shader parts made (0 and 1 from the cache, 4195 and 5287 ms), 2 vertex input and 51 fragment output parts (3 ms); 683 links (4 ms); 683 optimized pipelines made in the background (8006 ms) [ 623.87] vulkan: 683 new pipelines of draws waited 1877 ms for a worker (301 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 623.87] vulkan: memory used and budgeted: heap 0 576 of 15284 MB (576 ours, 221 of it allocated), heap 1 1652 of 10904 MB (1280 ours, 864 of it allocated) [ 623.87] vulkan: caches: 139 render targets (531 MB, 13 parked), 550 textures (105 MB), 3841 buffers (7 MB); 1237 of 10904 MB in use as they count it, 0 MB freed for the budget so far [ 623.87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1356 through a copy; 136377 copies of targets written [ 623.87] vulkan: 1510336 rendering passes, 0 clear commands, 373445 attachments cleared and 0 left undefined by their load op; 216725 buffers filled ahead of the passes [ 623.87] vulkan: 23967 passes (50%) ended at renderer.c:314 [ 623.87] vulkan: 8663 passes (18%) ended at buffer.c:1163 [ 623.87] vulkan: 7480 passes (16%) ended at render.c:248 [ 623.87] vulkan: 4568 passes (10%) ended at surface.c:186 [ 623.87] vulkan: 1681 passes (4%) ended at cmd.c:809 [ 623.87] vulkan: 600 passes (1%) ended at renderer.c:943 [ 623.87] vulkan: 476 passes (1%) ended at texture.c:2911 [ 623.87] vulkan: 88 passes (0%) ended at texture.c:1080 [ 623.87] vulkan: 77 finishes (100%, 6 ms) at surface.c:943 [ 623.87] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 71.3 leaves of 4 MiB a present (0.34 ms), the checks 0.3 (0.00 ms, and 0.1 the scanner had) [ 623.87] vulkan: GPU-owned guest memory landed for the CPU 95 times, render targets written back for an engine 0 times; block linear targets watched 7795 times, published for a CPU access 0 times and at a release 23067 times [ 626.88] perf: 30.0 frames a second over 5.0 s (18690 shown in all) [ 631.90] perf: 29.9 frames a second over 5.0 s (18840 shown in all) [ 636.90] perf: 30.0 frames a second over 5.0 s (18990 shown in all) [ 641.90] perf: 30.0 frames a second over 5.0 s (19140 shown in all) [ 643.41] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.20 ms, 1st to 99th percentile 16.62 to 49.85 ms), 16 held for other than 2 refreshes; the game's frames went from release to present in 3.8 ms (3.1 to 5.2), on to the display in 10.7 ms (9.0 to 25.8), 14.4 ms in all (13.9 to 30.8) [ 643.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 643.87] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.96 s on the host's processors (50% of one, 16.60 ms a present), the whole process 14.13 s (71%); the busiest: thread 80 'MainThread' 3.87 s, thread 252 'ActorCalcSub0' 0.98 s, thread 128 'SupportWorker Sub1' 0.86 s, thread 253 'ActorCalcSub1' 0.81 s, thread 129 'SupportWorker Sub2' 0.63 s [ 643.87] cpu: in those 20.00 s, 414765 SVCs (20739 a second): 0x1b ArbitrateUnlock 94467, 0x34 WaitForAddress 67474, 0x1a ArbitrateLock 64365, 0x1c WaitProcessWideKeyAtomic 43355, 0x1d SignalProcessWideKey 43355, 0x35 SignalToAddress 41903; 0 calls the dispatch table had no code for (RtAPI.miss) [ 643.87] vulkan: 52857121 draws, 0 skipped (0 mesh draws, 0 skipped); 75834 dispatches in 0 batches (0 ms waiting), 0 skipped; 1361 finishes (145 ms); 1108623 reads past queued releases (0 samples counts written on the GPU); 56845457 descriptor sets written, 48868793 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 47752809 draws kept the last one's shaders and pipeline (0 checked), 52246179 its targets [ 643.87] vulkan: 427 shaders translated (220 ms), 689 pipelines made (0 from the cache, 9739 ms making, 4801 ms waited for), 1007 render targets made, 8648 texture uploads (1429 MB), 51 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms [ 643.87] vulkan: pipeline libraries: 452 pre-rasterization and 456 fragment shader parts made (0 and 2 from the cache, 4301 and 5296 ms), 2 vertex input and 51 fragment output parts (3 ms); 689 links (4 ms); 689 optimized pipelines made in the background (8070 ms) [ 643.87] vulkan: 689 new pipelines of draws waited 1878 ms for a worker (301 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 643.87] vulkan: memory used and budgeted: heap 0 576 of 15282 MB (576 ours, 214 of it allocated), heap 1 1652 of 10891 MB (1280 ours, 794 of it allocated) [ 643.87] vulkan: caches: 136 render targets (508 MB, 12 parked), 305 textures (69 MB), 1642 buffers (2 MB); 1166 of 10891 MB in use as they count it, 0 MB freed for the budget so far [ 643.87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1364 through a copy; 140386 copies of targets written [ 643.87] vulkan: 1558481 rendering passes, 0 clear commands, 384866 attachments cleared and 0 left undefined by their load op; 220048 buffers filled ahead of the passes [ 643.87] vulkan: 25282 passes (53%) ended at renderer.c:314 [ 643.87] vulkan: 8623 passes (18%) ended at render.c:248 [ 643.87] vulkan: 7332 passes (15%) ended at buffer.c:1163 [ 643.87] vulkan: 4314 passes (9%) ended at surface.c:186 [ 643.87] vulkan: 1344 passes (3%) ended at cmd.c:809 [ 643.87] vulkan: 600 passes (1%) ended at renderer.c:943 [ 643.87] vulkan: 576 passes (1%) ended at texture.c:2911 [ 643.87] vulkan: 65 passes (0%) ended at texture.c:1080 [ 643.87] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 74.5 leaves of 4 MiB a present (0.35 ms), the checks 0.4 (0.00 ms, and 0.3 the scanner had) [ 643.87] vulkan: GPU-owned guest memory landed for the CPU 95 times, render targets written back for an engine 0 times; block linear targets watched 8257 times, published for a CPU access 0 times and at a release 24867 times [ 645.27] vulkan: compute 60212f9e03a7d36f ready: block 32x1x1, 13 global buffers, 6 textures, 0 images [ 645.28] vulkan: a 105 ms frame: 7 shaders translated (2 ms), 4 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (189 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 645.33] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (48 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 645.75] vulkan: a 50 ms frame: 1 shaders translated (14 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 646.90] perf: 30.0 frames a second over 5.0 s (19290 shown in all) [ 651.91] perf: 30.1 frames a second over 5.0 s (19441 shown in all) [ 656.93] perf: 29.9 frames a second over 5.0 s (19591 shown in all) [ 661.95] perf: 30.1 frames a second over 5.0 s (19742 shown in all) [ 663.38] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.70 ms, 1st to 99th percentile 16.61 to 33.61 ms), 16 held for other than 2 refreshes; the game's frames went from release to present in 4.1 ms (3.1 to 20.1), on to the display in 11.1 ms (8.5 to 29.6), 15.2 ms in all (14.1 to 47.6) [ 663.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 663.87] nvn: 19800 presents, 19800 submissions [ 663.87] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.74 s on the host's processors (49% of one, 16.23 ms a present), the whole process 14.12 s (71%); the busiest: thread 80 'MainThread' 3.81 s, thread 252 'ActorCalcSub0' 1.00 s, thread 128 'SupportWorker Sub1' 0.83 s, thread 253 'ActorCalcSub1' 0.80 s, thread 129 'SupportWorker Sub2' 0.62 s [ 663.87] cpu: in those 20.00 s, 396234 SVCs (19810 a second): 0x1b ArbitrateUnlock 85580, 0x34 WaitForAddress 67620, 0x1a ArbitrateLock 55484, 0x1c WaitProcessWideKeyAtomic 43032, 0x1d SignalProcessWideKey 43032, 0x35 SignalToAddress 42040; 0 calls the dispatch table had no code for (RtAPI.miss) [ 663.87] vulkan: 53014201 draws, 0 skipped (0 mesh draws, 0 skipped); 88514 dispatches in 0 batches (0 ms waiting), 0 skipped; 1361 finishes (145 ms); 1142752 reads past queued releases (0 samples counts written on the GPU); 57084470 descriptor sets written, 48943940 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 47820604 draws kept the last one's shaders and pipeline (0 checked), 52385026 its targets [ 663.87] vulkan: 440 shaders translated (238 ms), 697 pipelines made (0 from the cache, 9920 ms making, 4932 ms waited for), 1012 render targets made, 8699 texture uploads (1431 MB), 53 of them some blocks alone (8 MB); 3 frames over 50 ms in the last 600, the slowest 105 ms [ 663.87] vulkan: pipeline libraries: 460 pre-rasterization and 461 fragment shader parts made (0 and 2 from the cache, 4468 and 5307 ms), 2 vertex input and 51 fragment output parts (3 ms); 697 links (4 ms); 697 optimized pipelines made in the background (8186 ms) [ 663.87] vulkan: 697 new pipelines of draws waited 1878 ms for a worker (301 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 663.87] vulkan: memory used and budgeted: heap 0 576 of 15286 MB (576 ours, 319 of it allocated), heap 1 1652 of 10900 MB (1280 ours, 803 of it allocated) [ 663.87] vulkan: caches: 141 render targets (515 MB, 12 parked), 259 textures (64 MB), 1002 buffers (2 MB); 1175 of 10900 MB in use as they count it, 0 MB freed for the budget so far [ 663.87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1404 through a copy; 144672 copies of targets written [ 663.87] vulkan: 1605121 rendering passes, 0 clear commands, 396236 attachments cleared and 0 left undefined by their load op; 223050 buffers filled ahead of the passes [ 663.87] vulkan: 25383 passes (54%) ended at renderer.c:314 [ 663.87] vulkan: 8595 passes (18%) ended at render.c:248 [ 663.87] vulkan: 5684 passes (12%) ended at buffer.c:1163 [ 663.87] vulkan: 4473 passes (10%) ended at surface.c:186 [ 663.87] vulkan: 1356 passes (3%) ended at cmd.c:809 [ 663.87] vulkan: 600 passes (1%) ended at renderer.c:943 [ 663.87] vulkan: 521 passes (1%) ended at texture.c:2911 [ 663.87] vulkan: 26 passes (0%) ended at texture.c:1080 [ 663.87] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 74.7 leaves of 4 MiB a present (0.34 ms), the checks 0.3 (0.00 ms, and 0.2 the scanner had) [ 663.87] vulkan: GPU-owned guest memory landed for the CPU 95 times, render targets written back for an engine 0 times; block linear targets watched 8703 times, published for a CPU access 0 times and at a release 26667 times [ 666.95] perf: 30.0 frames a second over 5.0 s (19892 shown in all) [ 671.96] perf: 29.9 frames a second over 5.0 s (20042 shown in all) [ 676.96] perf: 30.0 frames a second over 5.0 s (20192 shown in all) [ 679.54] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 680.09] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 80 render targets made, 213 texture uploads (35631 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 681.98] perf: 30.1 frames a second over 5.0 s (20343 shown in all) [ 683.35] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.20 ms, 1st to 99th percentile 16.62 to 33.63 ms), 13 held for other than 2 refreshes; the game's frames went from release to present in 4.8 ms (0.7 to 13.4), on to the display in 10.0 ms (7.5 to 17.6), 14.8 ms in all (14.2 to 31.2) [ 683.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 683.87] cpu: 600 presents in 20.00 s (30.0 fps): 61 of the game's threads ran 11.12 s on the host's processors (56% of one, 18.53 ms a present), the whole process 15.71 s (79%); the busiest: thread 80 'MainThread' 3.73 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 0 0.74 s, thread 129 'SupportWorker Sub2' 0.70 s, thread 0 0.61 s [ 683.87] cpu: in those 20.00 s, 570311 SVCs (28513 a second): 0x1b ArbitrateUnlock 142339, 0x1a ArbitrateLock 105499, 0x0b SleepThread 95361, 0x34 WaitForAddress 65734, 0x1c WaitProcessWideKeyAtomic 50079, 0x1d SignalProcessWideKey 50079; 0 calls the dispatch table had no code for (RtAPI.miss) [ 683.87] vulkan: 53266298 draws, 0 skipped (0 mesh draws, 0 skipped); 100463 dispatches in 0 batches (0 ms waiting), 0 skipped; 1438 finishes (151 ms); 1174200 reads past queued releases (0 samples counts written on the GPU); 57461058 descriptor sets written, 49071546 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 47978687 draws kept the last one's shaders and pipeline (0 checked), 52621427 its targets [ 683.87] vulkan: 440 shaders translated (238 ms), 699 pipelines made (0 from the cache, 9941 ms making, 4952 ms waited for), 1098 render targets made, 9136 texture uploads (1493 MB), 53 of them some blocks alone (8 MB); 2 frames over 50 ms in the last 600, the slowest 73 ms [ 683.87] vulkan: pipeline libraries: 460 pre-rasterization and 462 fragment shader parts made (0 and 2 from the cache, 4468 and 5328 ms), 2 vertex input and 51 fragment output parts (3 ms); 698 links (4 ms); 698 optimized pipelines made in the background (8206 ms) [ 683.87] vulkan: 699 new pipelines of draws waited 1878 ms for a worker (301 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 683.87] vulkan: memory used and budgeted: heap 0 576 of 15286 MB (576 ours, 221 of it allocated), heap 1 1652 of 10894 MB (1280 ours, 906 of it allocated) [ 683.87] vulkan: caches: 145 render targets (549 MB, 12 parked), 628 textures (121 MB), 3909 buffers (8 MB); 1278 of 10894 MB in use as they count it, 0 MB freed for the budget so far [ 683.87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1404 through a copy; 147708 copies of targets written [ 683.87] vulkan: 1651154 rendering passes, 0 clear commands, 406607 attachments cleared and 0 left undefined by their load op; 230124 buffers filled ahead of the passes [ 683.87] vulkan: 21887 passes (48%) ended at renderer.c:314 [ 683.87] vulkan: 8513 passes (18%) ended at buffer.c:1163 [ 683.87] vulkan: 7664 passes (17%) ended at render.c:248 [ 683.87] vulkan: 5145 passes (11%) ended at surface.c:186 [ 683.87] vulkan: 1871 passes (4%) ended at cmd.c:809 [ 683.87] vulkan: 600 passes (1%) ended at renderer.c:943 [ 683.87] vulkan: 156 passes (0%) ended at texture.c:1080 [ 683.87] vulkan: 112 passes (0%) ended at texture.c:2911 [ 683.87] vulkan: 77 finishes (100%, 6 ms) at surface.c:943 [ 683.87] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 70.6 leaves of 4 MiB a present (0.33 ms), the checks 0.2 (0.00 ms, and 0.0 the scanner had) [ 683.87] vulkan: GPU-owned guest memory landed for the CPU 97 times, render targets written back for an engine 0 times; block linear targets watched 8780 times, published for a CPU access 0 times and at a release 28433 times [ 686.98] perf: 30.0 frames a second over 5.0 s (20493 shown in all) [ 691.68] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 691.98] perf: 30.0 frames a second over 5.0 s (20643 shown in all) [ 692.05] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 4 render targets made, 69 texture uploads (25514 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 697.00] perf: 29.9 frames a second over 5.0 s (20793 shown in all) [ 698.38] vulkan: a 144 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 71 render targets made, 203 texture uploads (24004 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 698.38] vulkan: frame resource CPU: target reload 2 ms (81 calls) [ 702.00] perf: 30.0 frames a second over 5.0 s (20943 shown in all) [ 703.33] vulkan: display: 599 frame intervals of 33.36 ms (deviation 6.91 ms, 1st to 99th percentile 16.60 to 50.10 ms), 47 held for other than 2 refreshes; the game's frames went from release to present in 12.3 ms (0.7 to 64.5), on to the display in 11.0 ms (5.4 to 22.5), 23.2 ms in all (14.4 to 82.8) [ 703.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 703.89] cpu: 600 presents in 20.02 s (30.0 fps): 68 of the game's threads ran 14.21 s on the host's processors (71% of one, 23.69 ms a present), the whole process 22.72 s (113%); the busiest: thread 80 'MainThread' 3.76 s, thread 128 'SupportWorker Sub1' 0.82 s, thread 129 'SupportWorker Sub2' 0.73 s, thread 112 'ResLoad1' 0.70 s, thread 113 'ResLoad2' 0.65 s [ 703.89] cpu: in those 20.02 s, 749919 SVCs (37464 a second): 0x1b ArbitrateUnlock 196245, 0x1a ArbitrateLock 162978, 0x0b SleepThread 153221, 0x34 WaitForAddress 67361, 0x1c WaitProcessWideKeyAtomic 54348, 0x1d SignalProcessWideKey 54345; 0 calls the dispatch table had no code for (RtAPI.miss) [ 703.89] vulkan: 54369129 draws, 0 skipped (0 mesh draws, 0 skipped); 105253 dispatches in 0 batches (0 ms waiting), 0 skipped; 1592 finishes (162 ms); 1204895 reads past queued releases (0 samples counts written on the GPU); 58668615 descriptor sets written, 50069651 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 48947424 draws kept the last one's shaders and pipeline (0 checked), 53707243 its targets [ 703.89] vulkan: 440 shaders translated (238 ms), 699 pipelines made (0 from the cache, 9960 ms making, 4971 ms waited for), 1187 render targets made, 9831 texture uploads (1620 MB), 53 of them some blocks alone (8 MB); 3 frames over 50 ms in the last 600, the slowest 144 ms [ 703.89] vulkan: pipeline libraries: 460 pre-rasterization and 463 fragment shader parts made (0 and 2 from the cache, 4468 and 5347 ms), 2 vertex input and 51 fragment output parts (3 ms); 699 links (4 ms); 699 optimized pipelines made in the background (8227 ms) [ 703.89] vulkan: 699 new pipelines of draws waited 1878 ms for a worker (301 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 703.89] vulkan: memory used and budgeted: heap 0 576 of 15283 MB (576 ours, 221 of it allocated), heap 1 1659 of 10912 MB (1280 ours, 1050 of it allocated) [ 703.89] vulkan: caches: 219 render targets (604 MB, 15 parked), 1076 textures (189 MB), 6291 buffers (13 MB); 1430 of 10912 MB in use as they count it, 0 MB freed for the budget so far [ 703.89] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1634 through a copy; 151011 copies of targets written [ 703.89] vulkan: 1696839 rendering passes, 0 clear commands, 417214 attachments cleared and 0 left undefined by their load op; 238826 buffers filled ahead of the passes [ 703.89] vulkan: 23743 passes (52%) ended at renderer.c:314 [ 703.89] vulkan: 5507 passes (12%) ended at render.c:248 [ 703.89] vulkan: 5498 passes (12%) ended at cmd.c:809 [ 703.89] vulkan: 5134 passes (11%) ended at surface.c:186 [ 703.89] vulkan: 4589 passes (10%) ended at buffer.c:1163 [ 703.89] vulkan: 600 passes (1%) ended at renderer.c:943 [ 703.89] vulkan: 260 passes (1%) ended at texture.c:1080 [ 703.89] vulkan: 213 passes (0%) ended at texture.c:2911 [ 703.89] vulkan: 154 finishes (100%, 11 ms) at surface.c:943 [ 703.89] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 76.8 leaves of 4 MiB a present (0.32 ms), the checks 0.9 (0.01 ms, and 0.1 the scanner had) [ 703.89] vulkan: GPU-owned guest memory landed for the CPU 105 times, render targets written back for an engine 0 times; block linear targets watched 8923 times, published for a CPU access 0 times and at a release 30334 times [ 705.66] vulkan: 534 of the 6703 shaders translated from the game's files found by its draws so far [ 707.01] perf: 30.1 frames a second over 5.0 s (21094 shown in all) [ 712.01] perf: 30.0 frames a second over 5.0 s (21244 shown in all) [ 713.10] vulkan: compute f789914b9de7500a ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [ 713.11] vulkan: a 156 ms frame: 2 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 14 texture uploads (1616 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 717.01] perf: 29.8 frames a second over 5.0 s (21393 shown in all) [ 717.29] vulkan: a 85 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 717.81] vulkan: a 67 ms frame: 3 shaders translated (1 ms), 15 pipelines made (6 ms waited for), 75 render targets made, 220 texture uploads (44981 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 717.81] vulkan: frame resource CPU: target reload 2 ms (85 calls) [ 717.90] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (45 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 722.03] perf: 29.9 frames a second over 5.0 s (21543 shown in all) [ 723.33] vulkan: display: 599 frame intervals of 33.39 ms (deviation 8.78 ms, 1st to 99th percentile 16.60 to 50.21 ms), 64 held for other than 2 refreshes; the game's frames went from release to present in 15.2 ms (0.8 to 42.6), on to the display in 13.3 ms (5.5 to 26.1), 28.5 ms in all (6.4 to 73.0) [ 723.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 723.91] nvn: 21600 presents, 21600 submissions [ 723.91] cpu: 600 presents in 20.02 s (30.0 fps): 62 of the game's threads ran 15.44 s on the host's processors (77% of one, 25.73 ms a present), the whole process 26.84 s (134%); the busiest: thread 80 'MainThread' 4.88 s, thread 0 1.25 s, thread 0 1.19 s, thread 128 'SupportWorker Sub1' 0.85 s, thread 129 'SupportWorker Sub2' 0.71 s [ 723.91] cpu: in those 20.02 s, 605513 SVCs (30243 a second): 0x1b ArbitrateUnlock 142257, 0x1a ArbitrateLock 109008, 0x0b SleepThread 104050, 0x34 WaitForAddress 88526, 0x1d SignalProcessWideKey 47591, 0x1c WaitProcessWideKeyAtomic 47588; 0 calls the dispatch table had no code for (RtAPI.miss) [ 723.91] vulkan: 55916195 draws, 0 skipped (0 mesh draws, 0 skipped); 105829 dispatches in 0 batches (0 ms waiting), 0 skipped; 1658 finishes (167 ms); 1238960 reads past queued releases (0 samples counts written on the GPU); 60385636 descriptor sets written, 51446762 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 50338404 draws kept the last one's shaders and pipeline (0 checked), 55235820 its targets [ 723.91] vulkan: 447 shaders translated (239 ms), 717 pipelines made (0 from the cache, 10255 ms making, 5068 ms waited for), 1268 render targets made, 10341 texture uploads (1724 MB), 54 of them some blocks alone (8 MB); 4 frames over 50 ms in the last 600, the slowest 156 ms [ 723.91] vulkan: pipeline libraries: 466 pre-rasterization and 474 fragment shader parts made (0 and 2 from the cache, 4528 and 5582 ms), 2 vertex input and 51 fragment output parts (3 ms); 717 links (4 ms); 717 optimized pipelines made in the background (8558 ms) [ 723.91] vulkan: 717 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 723.91] vulkan: memory used and budgeted: heap 0 576 of 15286 MB (576 ours, 156 of it allocated), heap 1 1668 of 10904 MB (1280 ours, 960 of it allocated) [ 723.91] vulkan: caches: 161 render targets (548 MB, 12 parked), 957 textures (187 MB), 4125 buffers (9 MB); 1349 of 10904 MB in use as they count it, 0 MB freed for the budget so far [ 723.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 2501 through a copy; 156167 copies of targets written [ 723.91] vulkan: 1743862 rendering passes, 0 clear commands, 428960 attachments cleared and 0 left undefined by their load op; 241796 buffers filled ahead of the passes [ 723.91] vulkan: 26334 passes (56%) ended at renderer.c:314 [ 723.91] vulkan: 7595 passes (16%) ended at cmd.c:809 [ 723.91] vulkan: 6876 passes (15%) ended at surface.c:186 [ 723.91] vulkan: 5360 passes (11%) ended at render.c:248 [ 723.91] vulkan: 600 passes (1%) ended at renderer.c:943 [ 723.91] vulkan: 174 passes (0%) ended at texture.c:1080 [ 723.91] vulkan: 31 passes (0%) ended at surface.c:1416 [ 723.91] vulkan: 29 passes (0%) ended at texture.c:1522 [ 723.91] vulkan: 66 finishes (100%, 5 ms) at surface.c:943 [ 723.91] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 92.5 leaves of 4 MiB a present (0.36 ms), the checks 0.4 (0.00 ms, and 0.1 the scanner had) [ 723.91] vulkan: GPU-owned guest memory landed for the CPU 116 times, render targets written back for an engine 0 times; block linear targets watched 9117 times, published for a CPU access 0 times and at a release 32479 times [ 727.05] perf: 30.1 frames a second over 5.0 s (21694 shown in all) [ 732.05] perf: 30.0 frames a second over 5.0 s (21844 shown in all) [ 737.06] perf: 29.9 frames a second over 5.0 s (21994 shown in all) [ 742.06] perf: 30.0 frames a second over 5.0 s (22144 shown in all) [ 743.30] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.37 ms, 1st to 99th percentile 33.06 to 33.62 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 3.4 ms (2.9 to 4.5), on to the display in 19.8 ms (18.7 to 20.4), 23.2 ms in all (23.0 to 23.4) [ 743.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 743.91] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.18 s on the host's processors (46% of one, 15.30 ms a present), the whole process 12.52 s (63%); the busiest: thread 80 'MainThread' 3.32 s, thread 277 'ActorCalcSub0' 0.85 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 87 'WorkerMgr/Worker2(?)' 0.79 s, thread 129 'SupportWorker Sub2' 0.67 s [ 743.91] cpu: in those 20.00 s, 398098 SVCs (19905 a second): 0x1b ArbitrateUnlock 85282, 0x34 WaitForAddress 69069, 0x1a ArbitrateLock 55901, 0x35 SignalToAddress 43550, 0x1c WaitProcessWideKeyAtomic 43299, 0x1d SignalProcessWideKey 43299; 0 calls the dispatch table had no code for (RtAPI.miss) [ 743.91] vulkan: 56102720 draws, 0 skipped (0 mesh draws, 0 skipped); 105829 dispatches in 0 batches (0 ms waiting), 0 skipped; 1658 finishes (167 ms); 1272407 reads past queued releases (0 samples counts written on the GPU); 60657847 descriptor sets written, 51547601 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 50421157 draws kept the last one's shaders and pipeline (0 checked), 55405291 its targets [ 743.91] vulkan: 447 shaders translated (239 ms), 718 pipelines made (0 from the cache, 10278 ms making, 5092 ms waited for), 1268 render targets made, 10384 texture uploads (1727 MB), 57 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 743.91] vulkan: pipeline libraries: 466 pre-rasterization and 475 fragment shader parts made (0 and 2 from the cache, 4528 and 5606 ms), 2 vertex input and 51 fragment output parts (3 ms); 718 links (4 ms); 718 optimized pipelines made in the background (8578 ms) [ 743.91] vulkan: 718 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 743.91] vulkan: memory used and budgeted: heap 0 320 of 15286 MB (320 ours, 88 of it allocated), heap 1 1668 of 10909 MB (1280 ours, 800 of it allocated) [ 743.91] vulkan: caches: 136 render targets (508 MB, 12 parked), 321 textures (77 MB), 517 buffers (2 MB); 1188 of 10909 MB in use as they count it, 0 MB freed for the budget so far [ 743.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 2501 through a copy; 158411 copies of targets written [ 743.91] vulkan: 1778831 rendering passes, 0 clear commands, 439986 attachments cleared and 0 left undefined by their load op; 242467 buffers filled ahead of the passes [ 743.91] vulkan: 23642 passes (68%) ended at renderer.c:314 [ 743.91] vulkan: 4456 passes (13%) ended at surface.c:186 [ 743.91] vulkan: 4398 passes (13%) ended at render.c:248 [ 743.91] vulkan: 1609 passes (5%) ended at cmd.c:809 [ 743.91] vulkan: 600 passes (2%) ended at renderer.c:943 [ 743.91] vulkan: 247 passes (1%) ended at texture.c:2911 [ 743.91] vulkan: 14 passes (0%) ended at texture.c:1080 [ 743.91] vulkan: 3 passes (0%) ended at texture.c:2013 [ 743.91] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 72.8 leaves of 4 MiB a present (0.32 ms), the checks 0.5 (0.00 ms, and 0.2 the scanner had) [ 743.91] vulkan: GPU-owned guest memory landed for the CPU 116 times, render targets written back for an engine 0 times; block linear targets watched 9343 times, published for a CPU access 0 times and at a release 34279 times [ 747.06] perf: 30.0 frames a second over 5.0 s (22294 shown in all) [ 752.08] perf: 30.1 frames a second over 5.0 s (22445 shown in all) [ 754.93] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 755.57] vulkan: a 127 ms frame: 0 shaders translated (0 ms), 2 pipelines made (4 ms waited for), 81 render targets made, 226 texture uploads (23484 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 755.57] vulkan: frame resource CPU: target reload 1 ms (81 calls) [ 757.08] perf: 30.0 frames a second over 5.0 s (22595 shown in all) [ 762.10] perf: 29.9 frames a second over 5.0 s (22745 shown in all) [ 763.27] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.32 ms, 1st to 99th percentile 16.61 to 50.09 ms), 48 held for other than 2 refreshes; the game's frames went from release to present in 8.2 ms (0.7 to 37.9), on to the display in 16.4 ms (5.4 to 22.7), 24.6 ms in all (6.6 to 49.2) [ 763.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 763.92] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 13.83 s on the host's processors (69% of one, 23.06 ms a present), the whole process 20.44 s (102%); the busiest: thread 80 'MainThread' 4.17 s, thread 283 'ActorCalcSub0' 0.84 s, thread 128 'SupportWorker Sub1' 0.81 s, thread 284 'ActorCalcSub1' 0.79 s, thread 129 'SupportWorker Sub2' 0.70 s [ 763.92] cpu: in those 20.01 s, 641399 SVCs (32054 a second): 0x1b ArbitrateUnlock 152624, 0x1a ArbitrateLock 121270, 0x0b SleepThread 117901, 0x34 WaitForAddress 72336, 0x1c WaitProcessWideKeyAtomic 56556, 0x1d SignalProcessWideKey 56553; 0 calls the dispatch table had no code for (RtAPI.miss) [ 763.92] vulkan: 56894454 draws, 0 skipped (0 mesh draws, 0 skipped); 106994 dispatches in 0 batches (0 ms waiting), 0 skipped; 1736 finishes (174 ms); 1305883 reads past queued releases (0 samples counts written on the GPU); 61590668 descriptor sets written, 52198248 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 51074509 draws kept the last one's shaders and pipeline (0 checked), 56178854 its targets [ 763.92] vulkan: 450 shaders translated (240 ms), 722 pipelines made (0 from the cache, 10313 ms making, 5126 ms waited for), 1365 render targets made, 10920 texture uploads (1791 MB), 60 of them some blocks alone (9 MB); 2 frames over 50 ms in the last 600, the slowest 127 ms [ 763.92] vulkan: pipeline libraries: 470 pre-rasterization and 476 fragment shader parts made (0 and 2 from the cache, 4560 and 5608 ms), 2 vertex input and 51 fragment output parts (3 ms); 722 links (4 ms); 722 optimized pipelines made in the background (8602 ms) [ 763.92] vulkan: 722 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 763.92] vulkan: memory used and budgeted: heap 0 320 of 15286 MB (320 ours, 162 of it allocated), heap 1 1668 of 10913 MB (1280 ours, 924 of it allocated) [ 763.92] vulkan: caches: 140 render targets (556 MB, 14 parked), 831 textures (133 MB), 2530 buffers (5 MB); 1312 of 10913 MB in use as they count it, 0 MB freed for the budget so far [ 763.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 2753 through a copy; 162275 copies of targets written [ 763.92] vulkan: 1819538 rendering passes, 0 clear commands, 451076 attachments cleared and 0 left undefined by their load op; 245217 buffers filled ahead of the passes [ 763.92] vulkan: 25197 passes (62%) ended at renderer.c:314 [ 763.92] vulkan: 5506 passes (14%) ended at surface.c:186 [ 763.92] vulkan: 4839 passes (12%) ended at render.c:248 [ 763.92] vulkan: 4189 passes (10%) ended at cmd.c:809 [ 763.92] vulkan: 600 passes (1%) ended at renderer.c:943 [ 763.92] vulkan: 206 passes (1%) ended at texture.c:1080 [ 763.92] vulkan: 110 passes (0%) ended at texture.c:2911 [ 763.92] vulkan: 31 passes (0%) ended at surface.c:1416 [ 763.92] vulkan: 77 finishes (99%, 6 ms) at surface.c:943 [ 763.92] vulkan: 1 finishes (1%, 0 ms) at buffer.c:962 [ 763.92] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 84.5 leaves of 4 MiB a present (0.33 ms), the checks 0.4 (0.00 ms, and 0.1 the scanner had) [ 763.92] vulkan: GPU-owned guest memory landed for the CPU 122 times, render targets written back for an engine 0 times; block linear targets watched 9619 times, published for a CPU access 0 times and at a release 36284 times [ 767.11] perf: 30.1 frames a second over 5.0 s (22896 shown in all) [ 772.13] perf: 29.9 frames a second over 5.0 s (23046 shown in all) [ 777.15] perf: 30.1 frames a second over 5.0 s (23197 shown in all) [ 782.16] perf: 29.9 frames a second over 5.0 s (23347 shown in all) [ 783.23] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.98 ms, 1st to 99th percentile 33.07 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 13.0 ms (11.8 to 15.7), on to the display in 10.5 ms (7.8 to 11.7), 23.5 ms in all (23.2 to 23.6) [ 783.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 783.91] nvn: 23400 presents, 23400 submissions [ 783.92] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.07 s on the host's processors (75% of one, 25.12 ms a present), the whole process 25.01 s (125%); the busiest: thread 80 'MainThread' 5.65 s, thread 283 'ActorCalcSub0' 1.99 s, thread 284 'ActorCalcSub1' 1.87 s, thread 128 'SupportWorker Sub1' 0.91 s, thread 129 'SupportWorker Sub2' 0.78 s [ 783.92] cpu: in those 20.00 s, 520364 SVCs (26020 a second): 0x1b ArbitrateUnlock 130404, 0x1a ArbitrateLock 99107, 0x34 WaitForAddress 82087, 0x1c WaitProcessWideKeyAtomic 49392, 0x1d SignalProcessWideKey 49392, 0x35 SignalToAddress 49251; 0 calls the dispatch table had no code for (RtAPI.miss) [ 783.92] vulkan: 58304329 draws, 0 skipped (0 mesh draws, 0 skipped); 109994 dispatches in 0 batches (0 ms waiting), 0 skipped; 1736 finishes (174 ms); 1344377 reads past queued releases (0 samples counts written on the GPU); 63191876 descriptor sets written, 53416790 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 52293075 draws kept the last one's shaders and pipeline (0 checked), 57566818 its targets [ 783.92] vulkan: 450 shaders translated (240 ms), 722 pipelines made (0 from the cache, 10313 ms making, 5126 ms waited for), 1375 render targets made, 10950 texture uploads (1793 MB), 64 of them some blocks alone (10 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 783.92] vulkan: pipeline libraries: 470 pre-rasterization and 476 fragment shader parts made (0 and 2 from the cache, 4560 and 5608 ms), 2 vertex input and 51 fragment output parts (3 ms); 722 links (4 ms); 722 optimized pipelines made in the background (8602 ms) [ 783.92] vulkan: 722 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 783.92] vulkan: memory used and budgeted: heap 0 320 of 15284 MB (320 ours, 162 of it allocated), heap 1 1668 of 10911 MB (1280 ours, 812 of it allocated) [ 783.92] vulkan: caches: 127 render targets (507 MB, 13 parked), 495 textures (77 MB), 1463 buffers (3 MB); 1200 of 10911 MB in use as they count it, 0 MB freed for the budget so far [ 783.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3353 through a copy; 169045 copies of targets written [ 783.92] vulkan: 1871046 rendering passes, 0 clear commands, 464354 attachments cleared and 0 left undefined by their load op; 246325 buffers filled ahead of the passes [ 783.92] vulkan: 31180 passes (61%) ended at renderer.c:314 [ 783.92] vulkan: 7206 passes (14%) ended at surface.c:186 [ 783.92] vulkan: 6810 passes (13%) ended at cmd.c:809 [ 783.92] vulkan: 5692 passes (11%) ended at render.c:248 [ 783.92] vulkan: 600 passes (1%) ended at renderer.c:943 [ 783.92] vulkan: 14 passes (0%) ended at texture.c:1080 [ 783.92] vulkan: 4 passes (0%) ended at texture.c:2013 [ 783.92] vulkan: 2 passes (0%) ended at surface.c:731 [ 783.92] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 108.3 leaves of 4 MiB a present (0.38 ms), the checks 0.0 (0.00 ms, and 0.0 the scanner had) [ 783.92] vulkan: GPU-owned guest memory landed for the CPU 122 times, render targets written back for an engine 0 times; block linear targets watched 10174 times, published for a CPU access 0 times and at a release 38684 times [ 785.66] vulkan: 547 of the 6703 shaders translated from the game's files found by its draws so far [ 787.16] perf: 30.0 frames a second over 5.0 s (23497 shown in all) [ 792.16] perf: 30.0 frames a second over 5.0 s (23647 shown in all) [ 797.16] perf: 30.0 frames a second over 5.0 s (23797 shown in all) [ 802.18] perf: 30.1 frames a second over 5.0 s (23948 shown in all) [ 803.20] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 12.7 ms (11.8 to 14.4), on to the display in 10.9 ms (9.0 to 11.7), 23.6 ms in all (23.4 to 23.8) [ 803.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 803.92] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 14.61 s on the host's processors (73% of one, 24.35 ms a present), the whole process 24.31 s (122%); the busiest: thread 80 'MainThread' 5.43 s, thread 283 'ActorCalcSub0' 1.99 s, thread 284 'ActorCalcSub1' 1.87 s, thread 128 'SupportWorker Sub1' 0.88 s, thread 129 'SupportWorker Sub2' 0.80 s [ 803.92] cpu: in those 20.00 s, 521744 SVCs (26087 a second): 0x1b ArbitrateUnlock 130914, 0x1a ArbitrateLock 99811, 0x34 WaitForAddress 82844, 0x35 SignalToAddress 49999, 0x1c WaitProcessWideKeyAtomic 48977, 0x1d SignalProcessWideKey 48977; 0 calls the dispatch table had no code for (RtAPI.miss) [ 803.92] vulkan: 59693620 draws, 0 skipped (0 mesh draws, 0 skipped); 112994 dispatches in 0 batches (0 ms waiting), 0 skipped; 1736 finishes (174 ms); 1381392 reads past queued releases (0 samples counts written on the GPU); 64764980 descriptor sets written, 54622268 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 53495514 draws kept the last one's shaders and pipeline (0 checked), 58935165 its targets [ 803.92] vulkan: 450 shaders translated (240 ms), 722 pipelines made (0 from the cache, 10313 ms making, 5126 ms waited for), 1375 render targets made, 10952 texture uploads (1793 MB), 64 of them some blocks alone (10 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 803.92] vulkan: pipeline libraries: 470 pre-rasterization and 476 fragment shader parts made (0 and 2 from the cache, 4560 and 5608 ms), 2 vertex input and 51 fragment output parts (3 ms); 722 links (4 ms); 722 optimized pipelines made in the background (8602 ms) [ 803.92] vulkan: 722 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 803.92] vulkan: memory used and budgeted: heap 0 320 of 15286 MB (320 ours, 162 of it allocated), heap 1 1668 of 10907 MB (1280 ours, 805 of it allocated) [ 803.92] vulkan: caches: 127 render targets (507 MB, 13 parked), 360 textures (71 MB), 1034 buffers (2 MB); 1193 of 10907 MB in use as they count it, 0 MB freed for the budget so far [ 803.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3953 through a copy; 175645 copies of targets written [ 803.92] vulkan: 1921017 rendering passes, 0 clear commands, 477468 attachments cleared and 0 left undefined by their load op; 247089 buffers filled ahead of the passes [ 803.92] vulkan: 30182 passes (60%) ended at renderer.c:314 [ 803.92] vulkan: 7170 passes (14%) ended at surface.c:186 [ 803.92] vulkan: 6623 passes (13%) ended at cmd.c:809 [ 803.92] vulkan: 5394 passes (11%) ended at render.c:248 [ 803.92] vulkan: 600 passes (1%) ended at renderer.c:943 [ 803.92] vulkan: 2 passes (0%) ended at texture.c:1080 [ 803.92] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 108.0 leaves of 4 MiB a present (0.38 ms), the checks 0.0 (0.00 ms, and 0.0 the scanner had) [ 803.92] vulkan: GPU-owned guest memory landed for the CPU 122 times, render targets written back for an engine 0 times; block linear targets watched 10774 times, published for a CPU access 0 times and at a release 41084 times [ 807.18] perf: 30.0 frames a second over 5.0 s (24098 shown in all) [ 812.20] perf: 29.9 frames a second over 5.0 s (24248 shown in all) [ 817.21] perf: 30.1 frames a second over 5.0 s (24399 shown in all) [ 822.23] perf: 29.9 frames a second over 5.0 s (24549 shown in all) [ 823.17] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 12.8 ms (11.7 to 15.1), on to the display in 10.9 ms (8.7 to 12.1), 23.7 ms in all (23.5 to 23.9) [ 823.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 823.92] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 14.65 s on the host's processors (73% of one, 24.41 ms a present), the whole process 24.43 s (122%); the busiest: thread 80 'MainThread' 5.43 s, thread 283 'ActorCalcSub0' 2.00 s, thread 284 'ActorCalcSub1' 1.90 s, thread 128 'SupportWorker Sub1' 0.85 s, thread 129 'SupportWorker Sub2' 0.81 s [ 823.92] cpu: in those 20.00 s, 522898 SVCs (26144 a second): 0x1b ArbitrateUnlock 130443, 0x1a ArbitrateLock 98903, 0x34 WaitForAddress 82671, 0x35 SignalToAddress 49841, 0x1c WaitProcessWideKeyAtomic 49628, 0x1d SignalProcessWideKey 49628; 0 calls the dispatch table had no code for (RtAPI.miss) [ 823.92] vulkan: 61082534 draws, 0 skipped (0 mesh draws, 0 skipped); 115994 dispatches in 0 batches (0 ms waiting), 0 skipped; 1736 finishes (174 ms); 1417897 reads past queued releases (0 samples counts written on the GPU); 66338253 descriptor sets written, 55826823 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 54697820 draws kept the last one's shaders and pipeline (0 checked), 60303474 its targets [ 823.92] vulkan: 450 shaders translated (240 ms), 722 pipelines made (0 from the cache, 10313 ms making, 5126 ms waited for), 1375 render targets made, 10952 texture uploads (1793 MB), 64 of them some blocks alone (10 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 823.92] vulkan: pipeline libraries: 470 pre-rasterization and 476 fragment shader parts made (0 and 2 from the cache, 4560 and 5608 ms), 2 vertex input and 51 fragment output parts (3 ms); 722 links (4 ms); 722 optimized pipelines made in the background (8602 ms) [ 823.92] vulkan: 722 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 823.92] vulkan: memory used and budgeted: heap 0 320 of 15278 MB (320 ours, 162 of it allocated), heap 1 1668 of 10924 MB (1280 ours, 805 of it allocated) [ 823.92] vulkan: caches: 127 render targets (507 MB, 13 parked), 358 textures (71 MB), 1019 buffers (2 MB); 1193 of 10924 MB in use as they count it, 0 MB freed for the budget so far [ 823.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4553 through a copy; 182245 copies of targets written [ 823.92] vulkan: 1970706 rendering passes, 0 clear commands, 490583 attachments cleared and 0 left undefined by their load op; 247852 buffers filled ahead of the passes [ 823.92] vulkan: 29840 passes (60%) ended at renderer.c:314 [ 823.92] vulkan: 7162 passes (14%) ended at surface.c:186 [ 823.92] vulkan: 6706 passes (13%) ended at cmd.c:809 [ 823.92] vulkan: 5381 passes (11%) ended at render.c:248 [ 823.92] vulkan: 600 passes (1%) ended at renderer.c:943 [ 823.92] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 108.0 leaves of 4 MiB a present (0.38 ms), the checks 0.0 (0.00 ms, and 0.0 the scanner had) [ 823.92] vulkan: GPU-owned guest memory landed for the CPU 122 times, render targets written back for an engine 0 times; block linear targets watched 11374 times, published for a CPU access 0 times and at a release 43484 times [ 827.25] perf: 30.1 frames a second over 5.0 s (24700 shown in all) [ 832.26] perf: 29.9 frames a second over 5.0 s (24850 shown in all) [ 837.26] perf: 30.0 frames a second over 5.0 s (25000 shown in all) [ 842.28] perf: 30.1 frames a second over 5.0 s (25151 shown in all) [ 843.13] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 12.8 ms (11.7 to 15.2), on to the display in 11.1 ms (8.7 to 12.1), 23.9 ms in all (23.7 to 24.1) [ 843.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 843.91] nvn: 25200 presents, 25200 submissions [ 843.92] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 14.60 s on the host's processors (73% of one, 24.33 ms a present), the whole process 24.35 s (122%); the busiest: thread 80 'MainThread' 5.38 s, thread 283 'ActorCalcSub0' 2.02 s, thread 284 'ActorCalcSub1' 1.91 s, thread 128 'SupportWorker Sub1' 0.87 s, thread 129 'SupportWorker Sub2' 0.79 s [ 843.92] cpu: in those 20.00 s, 512031 SVCs (25601 a second): 0x1b ArbitrateUnlock 126116, 0x1a ArbitrateLock 94676, 0x34 WaitForAddress 82888, 0x35 SignalToAddress 50051, 0x1c WaitProcessWideKeyAtomic 48645, 0x1d SignalProcessWideKey 48645; 0 calls the dispatch table had no code for (RtAPI.miss) [ 843.92] vulkan: 62471637 draws, 0 skipped (0 mesh draws, 0 skipped); 118994 dispatches in 0 batches (0 ms waiting), 0 skipped; 1736 finishes (174 ms); 1454422 reads past queued releases (0 samples counts written on the GPU); 67911508 descriptor sets written, 57031774 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 55899905 draws kept the last one's shaders and pipeline (0 checked), 61671961 its targets [ 843.92] vulkan: 450 shaders translated (240 ms), 722 pipelines made (0 from the cache, 10313 ms making, 5126 ms waited for), 1375 render targets made, 10957 texture uploads (1793 MB), 64 of them some blocks alone (10 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 843.92] vulkan: pipeline libraries: 470 pre-rasterization and 476 fragment shader parts made (0 and 2 from the cache, 4560 and 5608 ms), 2 vertex input and 51 fragment output parts (3 ms); 722 links (4 ms); 722 optimized pipelines made in the background (8602 ms) [ 843.92] vulkan: 722 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 843.92] vulkan: memory used and budgeted: heap 0 320 of 15286 MB (320 ours, 162 of it allocated), heap 1 1668 of 10912 MB (1280 ours, 805 of it allocated) [ 843.92] vulkan: caches: 127 render targets (507 MB, 13 parked), 362 textures (71 MB), 1025 buffers (2 MB); 1193 of 10912 MB in use as they count it, 0 MB freed for the budget so far [ 843.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5153 through a copy; 188845 copies of targets written [ 843.92] vulkan: 2020356 rendering passes, 0 clear commands, 503697 attachments cleared and 0 left undefined by their load op; 248599 buffers filled ahead of the passes [ 843.92] vulkan: 29852 passes (60%) ended at renderer.c:314 [ 843.92] vulkan: 7166 passes (14%) ended at surface.c:186 [ 843.92] vulkan: 6646 passes (13%) ended at cmd.c:809 [ 843.92] vulkan: 5382 passes (11%) ended at render.c:248 [ 843.92] vulkan: 600 passes (1%) ended at renderer.c:943 [ 843.92] vulkan: 4 passes (0%) ended at texture.c:1080 [ 843.92] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 108.0 leaves of 4 MiB a present (0.38 ms), the checks 0.0 (0.00 ms, and 0.0 the scanner had) [ 843.92] vulkan: GPU-owned guest memory landed for the CPU 122 times, render targets written back for an engine 0 times; block linear targets watched 11974 times, published for a CPU access 0 times and at a release 45884 times [ 847.28] perf: 30.0 frames a second over 5.0 s (25301 shown in all) [ 852.30] perf: 29.9 frames a second over 5.0 s (25451 shown in all) [ 857.31] perf: 30.1 frames a second over 5.0 s (25602 shown in all) [ 862.31] perf: 30.0 frames a second over 5.0 s (25752 shown in all) [ 863.10] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 12.8 ms (11.7 to 15.3), on to the display in 11.3 ms (8.7 to 12.3), 24.0 ms in all (23.8 to 24.2) [ 863.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 863.92] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 14.51 s on the host's processors (73% of one, 24.19 ms a present), the whole process 24.30 s (121%); the busiest: thread 80 'MainThread' 5.38 s, thread 283 'ActorCalcSub0' 2.00 s, thread 284 'ActorCalcSub1' 1.88 s, thread 128 'SupportWorker Sub1' 0.85 s, thread 129 'SupportWorker Sub2' 0.81 s [ 863.92] cpu: in those 20.00 s, 512982 SVCs (25650 a second): 0x1b ArbitrateUnlock 127067, 0x1a ArbitrateLock 95703, 0x34 WaitForAddress 82610, 0x35 SignalToAddress 49785, 0x1c WaitProcessWideKeyAtomic 48864, 0x1d SignalProcessWideKey 48864; 0 calls the dispatch table had no code for (RtAPI.miss) [ 863.92] vulkan: 63861645 draws, 0 skipped (0 mesh draws, 0 skipped); 121994 dispatches in 0 batches (0 ms waiting), 0 skipped; 1736 finishes (174 ms); 1490941 reads past queued releases (0 samples counts written on the GPU); 69486445 descriptor sets written, 58236853 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 57101769 draws kept the last one's shaders and pipeline (0 checked), 63041355 its targets [ 863.92] vulkan: 450 shaders translated (240 ms), 722 pipelines made (0 from the cache, 10313 ms making, 5126 ms waited for), 1375 render targets made, 10958 texture uploads (1793 MB), 64 of them some blocks alone (10 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 863.92] vulkan: pipeline libraries: 470 pre-rasterization and 476 fragment shader parts made (0 and 2 from the cache, 4560 and 5608 ms), 2 vertex input and 51 fragment output parts (3 ms); 722 links (4 ms); 722 optimized pipelines made in the background (8602 ms) [ 863.92] vulkan: 722 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 863.92] vulkan: memory used and budgeted: heap 0 320 of 15243 MB (320 ours, 162 of it allocated), heap 1 1668 of 10793 MB (1280 ours, 805 of it allocated) [ 863.92] vulkan: caches: 127 render targets (507 MB, 13 parked), 361 textures (70 MB), 1027 buffers (2 MB); 1192 of 10793 MB in use as they count it, 0 MB freed for the budget so far [ 863.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5753 through a copy; 195445 copies of targets written [ 863.92] vulkan: 2070042 rendering passes, 0 clear commands, 516811 attachments cleared and 0 left undefined by their load op; 249335 buffers filled ahead of the passes [ 863.92] vulkan: 29852 passes (60%) ended at renderer.c:314 [ 863.92] vulkan: 7160 passes (14%) ended at surface.c:186 [ 863.92] vulkan: 6689 passes (13%) ended at cmd.c:809 [ 863.92] vulkan: 5384 passes (11%) ended at render.c:248 [ 863.92] vulkan: 600 passes (1%) ended at renderer.c:943 [ 863.92] vulkan: 1 passes (0%) ended at texture.c:1080 [ 863.92] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 108.0 leaves of 4 MiB a present (0.38 ms), the checks 0.0 (0.00 ms, and 0.0 the scanner had) [ 863.92] vulkan: GPU-owned guest memory landed for the CPU 122 times, render targets written back for an engine 0 times; block linear targets watched 12574 times, published for a CPU access 0 times and at a release 48284 times [ 867.33] perf: 29.9 frames a second over 5.0 s (25902 shown in all) [ 872.35] perf: 30.1 frames a second over 5.0 s (26053 shown in all) [ 877.35] perf: 30.0 frames a second over 5.0 s (26203 shown in all) [ 882.35] perf: 30.0 frames a second over 5.0 s (26353 shown in all) [ 883.07] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 12.8 ms (11.8 to 14.8), on to the display in 11.4 ms (9.3 to 12.4), 24.2 ms in all (24.0 to 24.4) [ 883.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 883.92] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 14.62 s on the host's processors (73% of one, 24.36 ms a present), the whole process 24.40 s (122%); the busiest: thread 80 'MainThread' 5.44 s, thread 283 'ActorCalcSub0' 2.00 s, thread 284 'ActorCalcSub1' 1.88 s, thread 128 'SupportWorker Sub1' 0.86 s, thread 129 'SupportWorker Sub2' 0.80 s [ 883.92] cpu: in those 20.00 s, 522532 SVCs (26127 a second): 0x1b ArbitrateUnlock 130995, 0x1a ArbitrateLock 99544, 0x34 WaitForAddress 82825, 0x35 SignalToAddress 50001, 0x1c WaitProcessWideKeyAtomic 48951, 0x1d SignalProcessWideKey 48951; 0 calls the dispatch table had no code for (RtAPI.miss) [ 883.92] vulkan: 65253791 draws, 0 skipped (0 mesh draws, 0 skipped); 124994 dispatches in 0 batches (0 ms waiting), 0 skipped; 1736 finishes (174 ms); 1527449 reads past queued releases (0 samples counts written on the GPU); 71065196 descriptor sets written, 59442394 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 58304167 draws kept the last one's shaders and pipeline (0 checked), 64412890 its targets [ 883.92] vulkan: 450 shaders translated (240 ms), 722 pipelines made (0 from the cache, 10313 ms making, 5126 ms waited for), 1375 render targets made, 10973 texture uploads (1793 MB), 64 of them some blocks alone (10 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 883.92] vulkan: pipeline libraries: 470 pre-rasterization and 476 fragment shader parts made (0 and 2 from the cache, 4560 and 5608 ms), 2 vertex input and 51 fragment output parts (3 ms); 722 links (4 ms); 722 optimized pipelines made in the background (8602 ms) [ 883.92] vulkan: 722 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 883.92] vulkan: memory used and budgeted: heap 0 320 of 15286 MB (320 ours, 162 of it allocated), heap 1 1668 of 10905 MB (1280 ours, 804 of it allocated) [ 883.92] vulkan: caches: 127 render targets (507 MB, 13 parked), 375 textures (70 MB), 1043 buffers (2 MB); 1192 of 10905 MB in use as they count it, 0 MB freed for the budget so far [ 883.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 6353 through a copy; 202045 copies of targets written [ 883.92] vulkan: 2119716 rendering passes, 0 clear commands, 529926 attachments cleared and 0 left undefined by their load op; 250098 buffers filled ahead of the passes [ 883.92] vulkan: 29840 passes (60%) ended at renderer.c:314 [ 883.92] vulkan: 7164 passes (14%) ended at surface.c:186 [ 883.92] vulkan: 6676 passes (13%) ended at cmd.c:809 [ 883.92] vulkan: 5387 passes (11%) ended at render.c:248 [ 883.92] vulkan: 600 passes (1%) ended at renderer.c:943 [ 883.92] vulkan: 7 passes (0%) ended at texture.c:1080 [ 883.92] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 108.0 leaves of 4 MiB a present (0.38 ms), the checks 0.0 (0.00 ms, and 0.0 the scanner had) [ 883.92] vulkan: GPU-owned guest memory landed for the CPU 122 times, render targets written back for an engine 0 times; block linear targets watched 13174 times, published for a CPU access 0 times and at a release 50684 times [ 887.36] perf: 29.9 frames a second over 5.0 s (26503 shown in all) [ 892.36] perf: 30.0 frames a second over 5.0 s (26653 shown in all) [ 897.38] perf: 30.1 frames a second over 5.0 s (26804 shown in all) [ 902.38] perf: 30.0 frames a second over 5.0 s (26954 shown in all) [ 903.03] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 12.7 ms (11.7 to 15.0), on to the display in 11.6 ms (9.3 to 12.7), 24.3 ms in all (24.2 to 24.5) [ 903.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 903.91] nvn: 27000 presents, 27000 submissions [ 903.92] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 14.53 s on the host's processors (73% of one, 24.21 ms a present), the whole process 24.31 s (122%); the busiest: thread 80 'MainThread' 5.36 s, thread 283 'ActorCalcSub0' 1.98 s, thread 284 'ActorCalcSub1' 1.86 s, thread 128 'SupportWorker Sub1' 0.88 s, thread 129 'SupportWorker Sub2' 0.79 s [ 903.92] cpu: in those 20.00 s, 513531 SVCs (25676 a second): 0x1b ArbitrateUnlock 127472, 0x1a ArbitrateLock 95980, 0x34 WaitForAddress 82572, 0x35 SignalToAddress 49718, 0x1c WaitProcessWideKeyAtomic 48878, 0x1d SignalProcessWideKey 48878; 0 calls the dispatch table had no code for (RtAPI.miss) [ 903.92] vulkan: 66646235 draws, 0 skipped (0 mesh draws, 0 skipped); 127994 dispatches in 0 batches (0 ms waiting), 0 skipped; 1736 finishes (174 ms); 1563953 reads past queued releases (0 samples counts written on the GPU); 72644668 descriptor sets written, 60647810 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 59506431 draws kept the last one's shaders and pipeline (0 checked), 65784720 its targets [ 903.92] vulkan: 450 shaders translated (240 ms), 722 pipelines made (0 from the cache, 10313 ms making, 5126 ms waited for), 1375 render targets made, 10974 texture uploads (1793 MB), 64 of them some blocks alone (10 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 903.92] vulkan: pipeline libraries: 470 pre-rasterization and 476 fragment shader parts made (0 and 2 from the cache, 4560 and 5608 ms), 2 vertex input and 51 fragment output parts (3 ms); 722 links (4 ms); 722 optimized pipelines made in the background (8602 ms) [ 903.92] vulkan: 722 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 903.92] vulkan: memory used and budgeted: heap 0 320 of 15266 MB (320 ours, 162 of it allocated), heap 1 1668 of 10905 MB (1280 ours, 804 of it allocated) [ 903.92] vulkan: caches: 127 render targets (507 MB, 13 parked), 374 textures (70 MB), 1041 buffers (2 MB); 1192 of 10905 MB in use as they count it, 0 MB freed for the budget so far [ 903.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 6953 through a copy; 208645 copies of targets written [ 903.92] vulkan: 2169377 rendering passes, 0 clear commands, 543040 attachments cleared and 0 left undefined by their load op; 250837 buffers filled ahead of the passes [ 903.92] vulkan: 29852 passes (60%) ended at renderer.c:314 [ 903.92] vulkan: 7169 passes (14%) ended at surface.c:186 [ 903.92] vulkan: 6653 passes (13%) ended at cmd.c:809 [ 903.92] vulkan: 5386 passes (11%) ended at render.c:248 [ 903.92] vulkan: 600 passes (1%) ended at renderer.c:943 [ 903.92] vulkan: 1 passes (0%) ended at texture.c:1080 [ 903.92] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 108.0 leaves of 4 MiB a present (0.38 ms), the checks 0.0 (0.00 ms, and 0.0 the scanner had) [ 903.92] vulkan: GPU-owned guest memory landed for the CPU 122 times, render targets written back for an engine 0 times; block linear targets watched 13774 times, published for a CPU access 0 times and at a release 53084 times [ 907.40] perf: 29.9 frames a second over 5.0 s (27104 shown in all) [ 912.41] perf: 30.1 frames a second over 5.0 s (27255 shown in all) [ 917.43] perf: 29.9 frames a second over 5.0 s (27405 shown in all) [ 922.43] perf: 30.0 frames a second over 5.0 s (27555 shown in all) [ 923.00] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.96 ms, 1st to 99th percentile 33.08 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 12.8 ms (11.9 to 15.1), on to the display in 11.7 ms (9.3 to 12.7), 24.5 ms in all (24.3 to 24.7) [ 923.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 923.92] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 14.59 s on the host's processors (73% of one, 24.32 ms a present), the whole process 24.42 s (122%); the busiest: thread 80 'MainThread' 5.39 s, thread 283 'ActorCalcSub0' 2.01 s, thread 284 'ActorCalcSub1' 1.90 s, thread 128 'SupportWorker Sub1' 0.87 s, thread 129 'SupportWorker Sub2' 0.80 s [ 923.92] cpu: in those 20.00 s, 512265 SVCs (25611 a second): 0x1b ArbitrateUnlock 127479, 0x1a ArbitrateLock 96202, 0x34 WaitForAddress 82688, 0x35 SignalToAddress 49891, 0x1c WaitProcessWideKeyAtomic 48462, 0x1d SignalProcessWideKey 48462; 0 calls the dispatch table had no code for (RtAPI.miss) [ 923.92] vulkan: 68038242 draws, 0 skipped (0 mesh draws, 0 skipped); 130994 dispatches in 0 batches (0 ms waiting), 0 skipped; 1736 finishes (174 ms); 1600500 reads past queued releases (0 samples counts written on the GPU); 74223744 descriptor sets written, 61852748 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 60708394 draws kept the last one's shaders and pipeline (0 checked), 67156113 its targets [ 923.92] vulkan: 450 shaders translated (240 ms), 722 pipelines made (0 from the cache, 10313 ms making, 5126 ms waited for), 1375 render targets made, 10975 texture uploads (1793 MB), 64 of them some blocks alone (10 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 923.92] vulkan: pipeline libraries: 470 pre-rasterization and 476 fragment shader parts made (0 and 2 from the cache, 4560 and 5608 ms), 2 vertex input and 51 fragment output parts (3 ms); 722 links (4 ms); 722 optimized pipelines made in the background (8602 ms) [ 923.92] vulkan: 722 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 923.92] vulkan: memory used and budgeted: heap 0 320 of 15286 MB (320 ours, 162 of it allocated), heap 1 1668 of 10901 MB (1280 ours, 804 of it allocated) [ 923.92] vulkan: caches: 127 render targets (507 MB, 13 parked), 367 textures (70 MB), 1031 buffers (2 MB); 1192 of 10901 MB in use as they count it, 0 MB freed for the budget so far [ 923.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7553 through a copy; 215245 copies of targets written [ 923.92] vulkan: 2219137 rendering passes, 0 clear commands, 556154 attachments cleared and 0 left undefined by their load op; 251587 buffers filled ahead of the passes [ 923.92] vulkan: 29852 passes (60%) ended at renderer.c:314 [ 923.92] vulkan: 7168 passes (14%) ended at surface.c:186 [ 923.92] vulkan: 6743 passes (14%) ended at cmd.c:809 [ 923.92] vulkan: 5396 passes (11%) ended at render.c:248 [ 923.92] vulkan: 600 passes (1%) ended at renderer.c:943 [ 923.92] vulkan: 1 passes (0%) ended at texture.c:1080 [ 923.92] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 108.0 leaves of 4 MiB a present (0.37 ms), the checks 0.0 (0.00 ms, and 0.0 the scanner had) [ 923.92] vulkan: GPU-owned guest memory landed for the CPU 122 times, render targets written back for an engine 0 times; block linear targets watched 14374 times, published for a CPU access 0 times and at a release 55484 times [ 927.45] perf: 30.1 frames a second over 5.0 s (27706 shown in all) [ 932.46] perf: 29.9 frames a second over 5.0 s (27856 shown in all) [ 937.46] perf: 30.0 frames a second over 5.0 s (28006 shown in all) [ 942.46] perf: 30.0 frames a second over 5.0 s (28156 shown in all) [ 942.97] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 12.9 ms (11.8 to 15.2), on to the display in 11.8 ms (9.6 to 13.0), 24.7 ms in all (24.5 to 24.9) [ 942.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 943.92] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 14.68 s on the host's processors (73% of one, 24.47 ms a present), the whole process 24.49 s (122%); the busiest: thread 80 'MainThread' 5.34 s, thread 283 'ActorCalcSub0' 2.00 s, thread 284 'ActorCalcSub1' 1.89 s, thread 128 'SupportWorker Sub1' 0.88 s, thread 129 'SupportWorker Sub2' 0.80 s [ 943.92] cpu: in those 20.00 s, 516085 SVCs (25806 a second): 0x1b ArbitrateUnlock 128694, 0x1a ArbitrateLock 97385, 0x34 WaitForAddress 82732, 0x35 SignalToAddress 49896, 0x1c WaitProcessWideKeyAtomic 48630, 0x1d SignalProcessWideKey 48630; 0 calls the dispatch table had no code for (RtAPI.miss) [ 943.92] vulkan: 69431817 draws, 0 skipped (0 mesh draws, 0 skipped); 133994 dispatches in 0 batches (0 ms waiting), 0 skipped; 1736 finishes (174 ms); 1637019 reads past queued releases (0 samples counts written on the GPU); 75805780 descriptor sets written, 63057862 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 61911389 draws kept the last one's shaders and pipeline (0 checked), 68529072 its targets [ 943.92] vulkan: 450 shaders translated (240 ms), 722 pipelines made (0 from the cache, 10313 ms making, 5126 ms waited for), 1375 render targets made, 10979 texture uploads (1793 MB), 64 of them some blocks alone (10 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 943.92] vulkan: pipeline libraries: 470 pre-rasterization and 476 fragment shader parts made (0 and 2 from the cache, 4560 and 5608 ms), 2 vertex input and 51 fragment output parts (3 ms); 722 links (4 ms); 722 optimized pipelines made in the background (8602 ms) [ 943.92] vulkan: 722 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 943.92] vulkan: memory used and budgeted: heap 0 320 of 15276 MB (320 ours, 162 of it allocated), heap 1 1668 of 10908 MB (1280 ours, 804 of it allocated) [ 943.92] vulkan: caches: 126 render targets (495 MB, 12 parked), 369 textures (70 MB), 1033 buffers (2 MB); 1180 of 10908 MB in use as they count it, 0 MB freed for the budget so far [ 943.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8153 through a copy; 221845 copies of targets written [ 943.92] vulkan: 2268877 rendering passes, 0 clear commands, 569268 attachments cleared and 0 left undefined by their load op; 252338 buffers filled ahead of the passes [ 943.92] vulkan: 29852 passes (60%) ended at renderer.c:314 [ 943.92] vulkan: 7173 passes (14%) ended at surface.c:186 [ 943.92] vulkan: 6727 passes (14%) ended at cmd.c:809 [ 943.92] vulkan: 5384 passes (11%) ended at render.c:248 [ 943.92] vulkan: 600 passes (1%) ended at renderer.c:943 [ 943.92] vulkan: 4 passes (0%) ended at texture.c:1080 [ 943.92] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 108.1 leaves of 4 MiB a present (0.38 ms), the checks 0.0 (0.00 ms, and 0.0 the scanner had) [ 943.92] vulkan: GPU-owned guest memory landed for the CPU 122 times, render targets written back for an engine 0 times; block linear targets watched 14974 times, published for a CPU access 0 times and at a release 57884 times [ 947.48] perf: 30.1 frames a second over 5.0 s (28307 shown in all) [ 952.48] perf: 30.0 frames a second over 5.0 s (28457 shown in all) [ 957.50] perf: 29.9 frames a second over 5.0 s (28607 shown in all) [ 962.50] perf: 30.0 frames a second over 5.0 s (28757 shown in all) [ 963.03] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 12.8 ms (11.8 to 15.3), on to the display in 12.0 ms (9.9 to 13.0), 24.8 ms in all (24.6 to 25.0) [ 963.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 963.91] nvn: 28800 presents, 28800 submissions [ 963.92] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 14.98 s on the host's processors (75% of one, 24.97 ms a present), the whole process 24.80 s (124%); the busiest: thread 80 'MainThread' 5.49 s, thread 283 'ActorCalcSub0' 2.04 s, thread 284 'ActorCalcSub1' 1.93 s, thread 128 'SupportWorker Sub1' 0.86 s, thread 129 'SupportWorker Sub2' 0.84 s [ 963.92] cpu: in those 20.00 s, 516731 SVCs (25837 a second): 0x1b ArbitrateUnlock 128883, 0x1a ArbitrateLock 97596, 0x34 WaitForAddress 82906, 0x35 SignalToAddress 50068, 0x1c WaitProcessWideKeyAtomic 48345, 0x1d SignalProcessWideKey 48345; 0 calls the dispatch table had no code for (RtAPI.miss) [ 963.92] vulkan: 70823009 draws, 0 skipped (0 mesh draws, 0 skipped); 136994 dispatches in 0 batches (0 ms waiting), 0 skipped; 1736 finishes (174 ms); 1673534 reads past queued releases (0 samples counts written on the GPU); 77383117 descriptor sets written, 64262909 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 63113337 draws kept the last one's shaders and pipeline (0 checked), 69899659 its targets [ 963.92] vulkan: 450 shaders translated (240 ms), 722 pipelines made (0 from the cache, 10313 ms making, 5126 ms waited for), 1375 render targets made, 10979 texture uploads (1793 MB), 64 of them some blocks alone (10 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [ 963.92] vulkan: pipeline libraries: 470 pre-rasterization and 476 fragment shader parts made (0 and 2 from the cache, 4560 and 5608 ms), 2 vertex input and 51 fragment output parts (3 ms); 722 links (4 ms); 722 optimized pipelines made in the background (8602 ms) [ 963.92] vulkan: 722 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 963.92] vulkan: memory used and budgeted: heap 0 320 of 15280 MB (320 ours, 162 of it allocated), heap 1 1668 of 10908 MB (1280 ours, 791 of it allocated) [ 963.92] vulkan: caches: 126 render targets (495 MB, 12 parked), 366 textures (70 MB), 1031 buffers (2 MB); 1180 of 10908 MB in use as they count it, 0 MB freed for the budget so far [ 963.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8753 through a copy; 228445 copies of targets written [ 963.92] vulkan: 2318578 rendering passes, 0 clear commands, 582383 attachments cleared and 0 left undefined by their load op; 253088 buffers filled ahead of the passes [ 963.92] vulkan: 29840 passes (60%) ended at renderer.c:314 [ 963.92] vulkan: 7167 passes (14%) ended at surface.c:186 [ 963.92] vulkan: 6703 passes (13%) ended at cmd.c:809 [ 963.92] vulkan: 5391 passes (11%) ended at render.c:248 [ 963.92] vulkan: 600 passes (1%) ended at renderer.c:943 [ 963.92] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 108.0 leaves of 4 MiB a present (0.38 ms), the checks 0.0 (0.00 ms, and 0.0 the scanner had) [ 963.92] vulkan: GPU-owned guest memory landed for the CPU 122 times, render targets written back for an engine 0 times; block linear targets watched 15574 times, published for a CPU access 0 times and at a release 60284 times [ 967.51] perf: 30.1 frames a second over 5.0 s (28908 shown in all) [ 972.51] perf: 30.0 frames a second over 5.0 s (29058 shown in all) [ 977.51] perf: 30.0 frames a second over 5.0 s (29208 shown in all) [ 982.51] perf: 30.0 frames a second over 5.0 s (29358 shown in all) [ 983.07] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 12.9 ms (11.9 to 15.0), on to the display in 12.0 ms (10.2 to 13.0), 24.9 ms in all (24.8 to 25.1) [ 983.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 983.92] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 14.94 s on the host's processors (75% of one, 24.91 ms a present), the whole process 24.78 s (124%); the busiest: thread 80 'MainThread' 5.50 s, thread 283 'ActorCalcSub0' 2.06 s, thread 284 'ActorCalcSub1' 1.93 s, thread 128 'SupportWorker Sub1' 0.88 s, thread 129 'SupportWorker Sub2' 0.82 s [ 983.92] cpu: in those 20.00 s, 519606 SVCs (25976 a second): 0x1b ArbitrateUnlock 130274, 0x1a ArbitrateLock 98998, 0x34 WaitForAddress 82696, 0x35 SignalToAddress 49871, 0x1c WaitProcessWideKeyAtomic 48757, 0x1d SignalProcessWideKey 48757; 0 calls the dispatch table had no code for (RtAPI.miss) [ 983.92] vulkan: 72213375 draws, 0 skipped (0 mesh draws, 0 skipped); 139994 dispatches in 0 batches (0 ms waiting), 0 skipped; 1736 finishes (174 ms); 1710074 reads past queued releases (0 samples counts written on the GPU); 78959504 descriptor sets written, 65467254 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 64315445 draws kept the last one's shaders and pipeline (0 checked), 71269409 its targets [ 983.92] vulkan: 450 shaders translated (240 ms), 722 pipelines made (0 from the cache, 10313 ms making, 5126 ms waited for), 1375 render targets made, 10987 texture uploads (1793 MB), 64 of them some blocks alone (10 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 983.92] vulkan: pipeline libraries: 470 pre-rasterization and 476 fragment shader parts made (0 and 2 from the cache, 4560 and 5608 ms), 2 vertex input and 51 fragment output parts (3 ms); 722 links (4 ms); 722 optimized pipelines made in the background (8602 ms) [ 983.92] vulkan: 722 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [ 983.92] vulkan: memory used and budgeted: heap 0 320 of 15286 MB (320 ours, 162 of it allocated), heap 1 1668 of 10914 MB (1280 ours, 791 of it allocated) [ 983.92] vulkan: caches: 126 render targets (495 MB, 12 parked), 367 textures (70 MB), 1031 buffers (2 MB); 1180 of 10914 MB in use as they count it, 0 MB freed for the budget so far [ 983.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9353 through a copy; 235045 copies of targets written [ 983.92] vulkan: 2368296 rendering passes, 0 clear commands, 595497 attachments cleared and 0 left undefined by their load op; 253841 buffers filled ahead of the passes [ 983.92] vulkan: 29852 passes (60%) ended at renderer.c:314 [ 983.92] vulkan: 7162 passes (14%) ended at surface.c:186 [ 983.92] vulkan: 6715 passes (14%) ended at cmd.c:809 [ 983.92] vulkan: 5385 passes (11%) ended at render.c:248 [ 983.92] vulkan: 600 passes (1%) ended at renderer.c:943 [ 983.92] vulkan: 4 passes (0%) ended at texture.c:1080 [ 983.92] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 108.0 leaves of 4 MiB a present (0.39 ms), the checks 0.0 (0.00 ms, and 0.0 the scanner had) [ 983.92] vulkan: GPU-owned guest memory landed for the CPU 122 times, render targets written back for an engine 0 times; block linear targets watched 16174 times, published for a CPU access 0 times and at a release 62684 times [ 987.53] perf: 29.9 frames a second over 5.0 s (29508 shown in all) [ 992.55] perf: 30.1 frames a second over 5.0 s (29659 shown in all) [ 997.56] perf: 29.9 frames a second over 5.0 s (29809 shown in all) [1002.58] perf: 30.1 frames a second over 5.0 s (29960 shown in all) [1003.03] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 13.0 ms (11.9 to 15.7), on to the display in 12.1 ms (9.5 to 13.3), 25.1 ms in all (24.9 to 25.3) [1003.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1003.92] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.09 s on the host's processors (75% of one, 25.15 ms a present), the whole process 25.07 s (125%); the busiest: thread 80 'MainThread' 5.64 s, thread 283 'ActorCalcSub0' 2.07 s, thread 284 'ActorCalcSub1' 1.94 s, thread 128 'SupportWorker Sub1' 0.87 s, thread 129 'SupportWorker Sub2' 0.83 s [1003.92] cpu: in those 20.00 s, 511319 SVCs (25570 a second): 0x1b ArbitrateUnlock 127687, 0x1a ArbitrateLock 96365, 0x34 WaitForAddress 82710, 0x35 SignalToAddress 49858, 0x1c WaitProcessWideKeyAtomic 47201, 0x1d SignalProcessWideKey 47201; 0 calls the dispatch table had no code for (RtAPI.miss) [1003.92] vulkan: 73604209 draws, 0 skipped (0 mesh draws, 0 skipped); 142994 dispatches in 0 batches (0 ms waiting), 0 skipped; 1736 finishes (174 ms); 1746559 reads past queued releases (0 samples counts written on the GPU); 80536610 descriptor sets written, 66671816 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 65517485 draws kept the last one's shaders and pipeline (0 checked), 72639629 its targets [1003.92] vulkan: 450 shaders translated (240 ms), 722 pipelines made (0 from the cache, 10313 ms making, 5126 ms waited for), 1375 render targets made, 10988 texture uploads (1793 MB), 64 of them some blocks alone (10 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1003.92] vulkan: pipeline libraries: 470 pre-rasterization and 476 fragment shader parts made (0 and 2 from the cache, 4560 and 5608 ms), 2 vertex input and 51 fragment output parts (3 ms); 722 links (4 ms); 722 optimized pipelines made in the background (8602 ms) [1003.92] vulkan: 722 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1003.92] vulkan: memory used and budgeted: heap 0 320 of 15284 MB (320 ours, 162 of it allocated), heap 1 1668 of 10978 MB (1280 ours, 791 of it allocated) [1003.92] vulkan: caches: 126 render targets (495 MB, 12 parked), 366 textures (70 MB), 1031 buffers (2 MB); 1180 of 10978 MB in use as they count it, 0 MB freed for the budget so far [1003.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9953 through a copy; 241645 copies of targets written [1003.92] vulkan: 2418071 rendering passes, 0 clear commands, 608611 attachments cleared and 0 left undefined by their load op; 254624 buffers filled ahead of the passes [1003.92] vulkan: 29852 passes (60%) ended at renderer.c:314 [1003.92] vulkan: 7164 passes (14%) ended at surface.c:186 [1003.92] vulkan: 6767 passes (14%) ended at cmd.c:809 [1003.92] vulkan: 5391 passes (11%) ended at render.c:248 [1003.92] vulkan: 600 passes (1%) ended at renderer.c:943 [1003.92] vulkan: 1 passes (0%) ended at texture.c:1080 [1003.92] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 108.0 leaves of 4 MiB a present (0.39 ms), the checks 0.0 (0.00 ms, and 0.0 the scanner had) [1003.92] vulkan: GPU-owned guest memory landed for the CPU 122 times, render targets written back for an engine 0 times; block linear targets watched 16774 times, published for a CPU access 0 times and at a release 65084 times [1007.60] perf: 29.9 frames a second over 5.0 s (30110 shown in all) [1012.60] perf: 30.0 frames a second over 5.0 s (30260 shown in all) [1017.60] perf: 30.0 frames a second over 5.0 s (30410 shown in all) [1022.61] perf: 30.1 frames a second over 5.0 s (30561 shown in all) [1023.00] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 12.9 ms (12.0 to 15.2), on to the display in 12.3 ms (9.9 to 13.3), 25.2 ms in all (25.0 to 25.4) [1023.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1023.91] nvn: 30600 presents, 30600 submissions [1023.92] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 14.79 s on the host's processors (74% of one, 24.65 ms a present), the whole process 24.71 s (124%); the busiest: thread 80 'MainThread' 5.50 s, thread 283 'ActorCalcSub0' 2.07 s, thread 284 'ActorCalcSub1' 1.95 s, thread 128 'SupportWorker Sub1' 0.87 s, thread 129 'SupportWorker Sub2' 0.79 s [1023.92] cpu: in those 20.00 s, 519098 SVCs (25955 a second): 0x1b ArbitrateUnlock 129631, 0x1a ArbitrateLock 98355, 0x34 WaitForAddress 82678, 0x35 SignalToAddress 49851, 0x1c WaitProcessWideKeyAtomic 48492, 0x1d SignalProcessWideKey 48492; 0 calls the dispatch table had no code for (RtAPI.miss) [1023.92] vulkan: 74994232 draws, 0 skipped (0 mesh draws, 0 skipped); 145994 dispatches in 0 batches (0 ms waiting), 0 skipped; 1736 finishes (174 ms); 1783053 reads past queued releases (0 samples counts written on the GPU); 82112430 descriptor sets written, 67876042 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 66719442 draws kept the last one's shaders and pipeline (0 checked), 74009047 its targets [1023.92] vulkan: 450 shaders translated (240 ms), 722 pipelines made (0 from the cache, 10313 ms making, 5126 ms waited for), 1375 render targets made, 10989 texture uploads (1793 MB), 64 of them some blocks alone (10 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1023.92] vulkan: pipeline libraries: 470 pre-rasterization and 476 fragment shader parts made (0 and 2 from the cache, 4560 and 5608 ms), 2 vertex input and 51 fragment output parts (3 ms); 722 links (4 ms); 722 optimized pipelines made in the background (8602 ms) [1023.92] vulkan: 722 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1023.92] vulkan: memory used and budgeted: heap 0 320 of 15278 MB (320 ours, 162 of it allocated), heap 1 1668 of 10988 MB (1280 ours, 791 of it allocated) [1023.92] vulkan: caches: 126 render targets (495 MB, 12 parked), 360 textures (68 MB), 1025 buffers (2 MB); 1178 of 10988 MB in use as they count it, 0 MB freed for the budget so far [1023.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 10553 through a copy; 248245 copies of targets written [1023.92] vulkan: 2467843 rendering passes, 0 clear commands, 621726 attachments cleared and 0 left undefined by their load op; 255385 buffers filled ahead of the passes [1023.92] vulkan: 29840 passes (60%) ended at renderer.c:314 [1023.92] vulkan: 7158 passes (14%) ended at surface.c:186 [1023.92] vulkan: 6785 passes (14%) ended at cmd.c:809 [1023.92] vulkan: 5388 passes (11%) ended at render.c:248 [1023.92] vulkan: 600 passes (1%) ended at renderer.c:943 [1023.92] vulkan: 1 passes (0%) ended at texture.c:1080 [1023.92] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 108.0 leaves of 4 MiB a present (0.38 ms), the checks 0.0 (0.00 ms, and 0.0 the scanner had) [1023.92] vulkan: GPU-owned guest memory landed for the CPU 122 times, render targets written back for an engine 0 times; block linear targets watched 17374 times, published for a CPU access 0 times and at a release 67484 times [1027.61] perf: 30.0 frames a second over 5.0 s (30711 shown in all) [1032.61] perf: 30.0 frames a second over 5.0 s (30861 shown in all) [1037.63] perf: 29.9 frames a second over 5.0 s (31011 shown in all) [1042.63] perf: 30.0 frames a second over 5.0 s (31161 shown in all) [1042.97] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 12.7 ms (11.8 to 15.0), on to the display in 12.6 ms (10.5 to 13.6), 25.4 ms in all (25.2 to 25.6) [1042.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1043.92] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 14.67 s on the host's processors (73% of one, 24.44 ms a present), the whole process 24.44 s (122%); the busiest: thread 80 'MainThread' 5.43 s, thread 283 'ActorCalcSub0' 2.03 s, thread 284 'ActorCalcSub1' 1.92 s, thread 128 'SupportWorker Sub1' 0.87 s, thread 129 'SupportWorker Sub2' 0.82 s [1043.92] cpu: in those 20.00 s, 526650 SVCs (26333 a second): 0x1b ArbitrateUnlock 132072, 0x1a ArbitrateLock 100555, 0x34 WaitForAddress 82883, 0x1c WaitProcessWideKeyAtomic 50533, 0x1d SignalProcessWideKey 50533, 0x35 SignalToAddress 50046; 0 calls the dispatch table had no code for (RtAPI.miss) [1043.92] vulkan: 76384251 draws, 0 skipped (0 mesh draws, 0 skipped); 148994 dispatches in 0 batches (0 ms waiting), 0 skipped; 1736 finishes (174 ms); 1819560 reads past queued releases (0 samples counts written on the GPU); 83686899 descriptor sets written, 69081611 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 67921405 draws kept the last one's shaders and pipeline (0 checked), 75378452 its targets [1043.92] vulkan: 450 shaders translated (240 ms), 722 pipelines made (0 from the cache, 10313 ms making, 5126 ms waited for), 1375 render targets made, 10990 texture uploads (1793 MB), 64 of them some blocks alone (10 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1043.92] vulkan: pipeline libraries: 470 pre-rasterization and 476 fragment shader parts made (0 and 2 from the cache, 4560 and 5608 ms), 2 vertex input and 51 fragment output parts (3 ms); 722 links (4 ms); 722 optimized pipelines made in the background (8602 ms) [1043.92] vulkan: 722 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1043.92] vulkan: memory used and budgeted: heap 0 320 of 15282 MB (320 ours, 162 of it allocated), heap 1 1668 of 10976 MB (1280 ours, 790 of it allocated) [1043.92] vulkan: caches: 126 render targets (495 MB, 12 parked), 359 textures (68 MB), 1027 buffers (2 MB); 1178 of 10976 MB in use as they count it, 0 MB freed for the budget so far [1043.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 11153 through a copy; 254845 copies of targets written [1043.92] vulkan: 2517531 rendering passes, 0 clear commands, 634840 attachments cleared and 0 left undefined by their load op; 256133 buffers filled ahead of the passes [1043.92] vulkan: 29852 passes (60%) ended at renderer.c:314 [1043.92] vulkan: 7159 passes (14%) ended at surface.c:186 [1043.92] vulkan: 6694 passes (13%) ended at cmd.c:809 [1043.92] vulkan: 5382 passes (11%) ended at render.c:248 [1043.92] vulkan: 600 passes (1%) ended at renderer.c:943 [1043.92] vulkan: 1 passes (0%) ended at texture.c:1080 [1043.92] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 108.0 leaves of 4 MiB a present (0.38 ms), the checks 0.0 (0.00 ms, and 0.0 the scanner had) [1043.92] vulkan: GPU-owned guest memory landed for the CPU 122 times, render targets written back for an engine 0 times; block linear targets watched 17974 times, published for a CPU access 0 times and at a release 69884 times [1047.65] perf: 30.1 frames a second over 5.0 s (31312 shown in all) [1052.66] perf: 29.9 frames a second over 5.0 s (31462 shown in all) [1057.68] perf: 30.1 frames a second over 5.0 s (31613 shown in all) [1062.68] perf: 30.0 frames a second over 5.0 s (31763 shown in all) [1062.93] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.11 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 12.9 ms (11.9 to 15.1), on to the display in 12.7 ms (10.5 to 13.6), 25.5 ms in all (25.3 to 25.7) [1062.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1063.92] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 14.71 s on the host's processors (74% of one, 24.52 ms a present), the whole process 24.61 s (123%); the busiest: thread 80 'MainThread' 5.44 s, thread 283 'ActorCalcSub0' 2.04 s, thread 284 'ActorCalcSub1' 1.92 s, thread 128 'SupportWorker Sub1' 0.86 s, thread 129 'SupportWorker Sub2' 0.82 s [1063.92] cpu: in those 20.00 s, 520492 SVCs (26024 a second): 0x1b ArbitrateUnlock 130135, 0x1a ArbitrateLock 99205, 0x34 WaitForAddress 82827, 0x35 SignalToAddress 50011, 0x1c WaitProcessWideKeyAtomic 49384, 0x1d SignalProcessWideKey 49384; 0 calls the dispatch table had no code for (RtAPI.miss) [1063.92] vulkan: 77785242 draws, 0 skipped (0 mesh draws, 0 skipped); 151994 dispatches in 0 batches (0 ms waiting), 0 skipped; 1736 finishes (174 ms); 1857682 reads past queued releases (0 samples counts written on the GPU); 85278546 descriptor sets written, 70291946 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 69128765 draws kept the last one's shaders and pipeline (0 checked), 76757763 its targets [1063.92] vulkan: 450 shaders translated (240 ms), 722 pipelines made (0 from the cache, 10313 ms making, 5126 ms waited for), 1375 render targets made, 11031 texture uploads (1796 MB), 64 of them some blocks alone (10 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1063.92] vulkan: pipeline libraries: 470 pre-rasterization and 476 fragment shader parts made (0 and 2 from the cache, 4560 and 5608 ms), 2 vertex input and 51 fragment output parts (3 ms); 722 links (4 ms); 722 optimized pipelines made in the background (8602 ms) [1063.92] vulkan: 722 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1063.92] vulkan: memory used and budgeted: heap 0 320 of 15280 MB (320 ours, 162 of it allocated), heap 1 1668 of 10978 MB (1280 ours, 792 of it allocated) [1063.92] vulkan: caches: 126 render targets (495 MB, 12 parked), 397 textures (69 MB), 1314 buffers (2 MB); 1179 of 10978 MB in use as they count it, 0 MB freed for the budget so far [1063.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 11753 through a copy; 261445 copies of targets written [1063.92] vulkan: 2568356 rendering passes, 0 clear commands, 647954 attachments cleared and 0 left undefined by their load op; 257155 buffers filled ahead of the passes [1063.92] vulkan: 30904 passes (61%) ended at renderer.c:314 [1063.92] vulkan: 7167 passes (14%) ended at surface.c:186 [1063.92] vulkan: 6749 passes (13%) ended at cmd.c:809 [1063.92] vulkan: 5389 passes (11%) ended at render.c:248 [1063.92] vulkan: 600 passes (1%) ended at renderer.c:943 [1063.92] vulkan: 16 passes (0%) ended at texture.c:1080 [1063.92] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 109.1 leaves of 4 MiB a present (0.38 ms), the checks 0.0 (0.00 ms, and 0.0 the scanner had) [1063.92] vulkan: GPU-owned guest memory landed for the CPU 122 times, render targets written back for an engine 0 times; block linear targets watched 18574 times, published for a CPU access 0 times and at a release 72284 times [1067.70] perf: 29.9 frames a second over 5.0 s (31913 shown in all) [1072.71] perf: 30.1 frames a second over 5.0 s (32064 shown in all) [1077.73] perf: 29.9 frames a second over 5.0 s (32214 shown in all) [1082.73] perf: 30.0 frames a second over 5.0 s (32364 shown in all) [1082.90] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 13.1 ms (11.9 to 15.6), on to the display in 12.6 ms (10.2 to 13.9), 25.7 ms in all (25.5 to 25.9) [1082.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1083.91] nvn: 32400 presents, 32400 submissions [1083.92] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 14.63 s on the host's processors (73% of one, 24.38 ms a present), the whole process 24.56 s (123%); the busiest: thread 80 'MainThread' 5.43 s, thread 283 'ActorCalcSub0' 2.03 s, thread 284 'ActorCalcSub1' 1.91 s, thread 128 'SupportWorker Sub1' 0.86 s, thread 129 'SupportWorker Sub2' 0.81 s [1083.92] cpu: in those 20.00 s, 514177 SVCs (25709 a second): 0x1b ArbitrateUnlock 128311, 0x1a ArbitrateLock 97164, 0x34 WaitForAddress 82636, 0x35 SignalToAddress 49804, 0x1c WaitProcessWideKeyAtomic 48475, 0x1d SignalProcessWideKey 48475; 0 calls the dispatch table had no code for (RtAPI.miss) [1083.92] vulkan: 79186547 draws, 0 skipped (0 mesh draws, 0 skipped); 154994 dispatches in 0 batches (0 ms waiting), 0 skipped; 1736 finishes (174 ms); 1895386 reads past queued releases (0 samples counts written on the GPU); 86871197 descriptor sets written, 71501905 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 70336850 draws kept the last one's shaders and pipeline (0 checked), 78137675 its targets [1083.92] vulkan: 450 shaders translated (240 ms), 722 pipelines made (0 from the cache, 10313 ms making, 5126 ms waited for), 1375 render targets made, 11042 texture uploads (1796 MB), 64 of them some blocks alone (10 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1083.92] vulkan: pipeline libraries: 470 pre-rasterization and 476 fragment shader parts made (0 and 2 from the cache, 4560 and 5608 ms), 2 vertex input and 51 fragment output parts (3 ms); 722 links (4 ms); 722 optimized pipelines made in the background (8602 ms) [1083.92] vulkan: 722 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1083.92] vulkan: memory used and budgeted: heap 0 320 of 15278 MB (320 ours, 162 of it allocated), heap 1 1668 of 10988 MB (1280 ours, 791 of it allocated) [1083.92] vulkan: caches: 126 render targets (495 MB, 12 parked), 404 textures (64 MB), 1123 buffers (2 MB); 1174 of 10988 MB in use as they count it, 0 MB freed for the budget so far [1083.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 12353 through a copy; 268045 copies of targets written [1083.92] vulkan: 2618969 rendering passes, 0 clear commands, 661068 attachments cleared and 0 left undefined by their load op; 257934 buffers filled ahead of the passes [1083.92] vulkan: 30628 passes (61%) ended at renderer.c:314 [1083.92] vulkan: 7164 passes (14%) ended at surface.c:186 [1083.92] vulkan: 6828 passes (13%) ended at cmd.c:809 [1083.92] vulkan: 5388 passes (11%) ended at render.c:248 [1083.92] vulkan: 600 passes (1%) ended at renderer.c:943 [1083.92] vulkan: 5 passes (0%) ended at texture.c:1080 [1083.92] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 109.2 leaves of 4 MiB a present (0.38 ms), the checks 0.0 (0.00 ms, and 0.0 the scanner had) [1083.92] vulkan: GPU-owned guest memory landed for the CPU 122 times, render targets written back for an engine 0 times; block linear targets watched 19174 times, published for a CPU access 0 times and at a release 74684 times [1087.75] perf: 30.1 frames a second over 5.0 s (32515 shown in all) [1092.75] perf: 30.0 frames a second over 5.0 s (32665 shown in all) [1097.76] perf: 29.9 frames a second over 5.0 s (32815 shown in all) [1102.76] perf: 30.0 frames a second over 5.0 s (32965 shown in all) [1102.87] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.05 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 12.8 ms (11.8 to 15.1), on to the display in 13.0 ms (10.8 to 14.2), 25.9 ms in all (25.6 to 26.0) [1102.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1103.92] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 14.66 s on the host's processors (73% of one, 24.44 ms a present), the whole process 24.47 s (122%); the busiest: thread 80 'MainThread' 5.43 s, thread 283 'ActorCalcSub0' 2.01 s, thread 284 'ActorCalcSub1' 1.88 s, thread 128 'SupportWorker Sub1' 0.87 s, thread 129 'SupportWorker Sub2' 0.83 s [1103.92] cpu: in those 20.00 s, 517807 SVCs (25891 a second): 0x1b ArbitrateUnlock 129812, 0x1a ArbitrateLock 98388, 0x34 WaitForAddress 82660, 0x35 SignalToAddress 49826, 0x1c WaitProcessWideKeyAtomic 48360, 0x1d SignalProcessWideKey 48360; 0 calls the dispatch table had no code for (RtAPI.miss) [1103.92] vulkan: 80579116 draws, 0 skipped (0 mesh draws, 0 skipped); 157994 dispatches in 0 batches (0 ms waiting), 0 skipped; 1736 finishes (174 ms); 1933285 reads past queued releases (0 samples counts written on the GPU); 88449809 descriptor sets written, 72708431 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 71539638 draws kept the last one's shaders and pipeline (0 checked), 79508721 its targets [1103.92] vulkan: 450 shaders translated (240 ms), 722 pipelines made (0 from the cache, 10313 ms making, 5126 ms waited for), 1375 render targets made, 11042 texture uploads (1796 MB), 64 of them some blocks alone (10 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1103.92] vulkan: pipeline libraries: 470 pre-rasterization and 476 fragment shader parts made (0 and 2 from the cache, 4560 and 5608 ms), 2 vertex input and 51 fragment output parts (3 ms); 722 links (4 ms); 722 optimized pipelines made in the background (8602 ms) [1103.92] vulkan: 722 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1103.92] vulkan: memory used and budgeted: heap 0 320 of 15286 MB (320 ours, 162 of it allocated), heap 1 1668 of 10978 MB (1280 ours, 785 of it allocated) [1103.92] vulkan: caches: 126 render targets (495 MB, 12 parked), 370 textures (63 MB), 1134 buffers (2 MB); 1173 of 10978 MB in use as they count it, 0 MB freed for the budget so far [1103.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 12953 through a copy; 274645 copies of targets written [1103.92] vulkan: 2669548 rendering passes, 0 clear commands, 674183 attachments cleared and 0 left undefined by their load op; 258720 buffers filled ahead of the passes [1103.92] vulkan: 30758 passes (61%) ended at renderer.c:314 [1103.92] vulkan: 7163 passes (14%) ended at surface.c:186 [1103.92] vulkan: 6676 passes (13%) ended at cmd.c:809 [1103.92] vulkan: 5382 passes (11%) ended at render.c:248 [1103.92] vulkan: 600 passes (1%) ended at renderer.c:943 [1103.92] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 109.3 leaves of 4 MiB a present (0.38 ms), the checks 0.0 (0.00 ms, and 0.0 the scanner had) [1103.92] vulkan: GPU-owned guest memory landed for the CPU 122 times, render targets written back for an engine 0 times; block linear targets watched 19774 times, published for a CPU access 0 times and at a release 77084 times [1107.78] perf: 30.1 frames a second over 5.0 s (33116 shown in all) [1112.80] perf: 29.9 frames a second over 5.0 s (33266 shown in all) [1117.81] perf: 30.1 frames a second over 5.0 s (33417 shown in all) [1122.81] perf: 30.0 frames a second over 5.0 s (33567 shown in all) [1122.83] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 12.7 ms (11.7 to 15.0), on to the display in 13.3 ms (10.8 to 14.4), 26.0 ms in all (25.8 to 26.2) [1122.83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1123.92] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 14.66 s on the host's processors (73% of one, 24.44 ms a present), the whole process 24.42 s (122%); the busiest: thread 80 'MainThread' 5.40 s, thread 283 'ActorCalcSub0' 1.96 s, thread 284 'ActorCalcSub1' 1.85 s, thread 128 'SupportWorker Sub1' 0.86 s, thread 129 'SupportWorker Sub2' 0.80 s [1123.92] cpu: in those 20.00 s, 510159 SVCs (25508 a second): 0x1b ArbitrateUnlock 126782, 0x1a ArbitrateLock 95278, 0x34 WaitForAddress 82767, 0x35 SignalToAddress 49951, 0x1c WaitProcessWideKeyAtomic 47811, 0x1d SignalProcessWideKey 47811; 0 calls the dispatch table had no code for (RtAPI.miss) [1123.92] vulkan: 81970514 draws, 0 skipped (0 mesh draws, 0 skipped); 160994 dispatches in 0 batches (0 ms waiting), 0 skipped; 1736 finishes (174 ms); 1969789 reads past queued releases (0 samples counts written on the GPU); 90026953 descriptor sets written, 73914083 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 72742681 draws kept the last one's shaders and pipeline (0 checked), 80879503 its targets [1123.92] vulkan: 450 shaders translated (240 ms), 722 pipelines made (0 from the cache, 10313 ms making, 5126 ms waited for), 1375 render targets made, 11046 texture uploads (1796 MB), 64 of them some blocks alone (10 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1123.92] vulkan: pipeline libraries: 470 pre-rasterization and 476 fragment shader parts made (0 and 2 from the cache, 4560 and 5608 ms), 2 vertex input and 51 fragment output parts (3 ms); 722 links (4 ms); 722 optimized pipelines made in the background (8602 ms) [1123.92] vulkan: 722 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1123.92] vulkan: memory used and budgeted: heap 0 320 of 15286 MB (320 ours, 162 of it allocated), heap 1 1668 of 10976 MB (1280 ours, 783 of it allocated) [1123.92] vulkan: caches: 126 render targets (495 MB, 12 parked), 359 textures (62 MB), 1043 buffers (2 MB); 1171 of 10976 MB in use as they count it, 0 MB freed for the budget so far [1123.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 13553 through a copy; 281245 copies of targets written [1123.92] vulkan: 2719188 rendering passes, 0 clear commands, 687297 attachments cleared and 0 left undefined by their load op; 259489 buffers filled ahead of the passes [1123.92] vulkan: 29852 passes (60%) ended at renderer.c:314 [1123.92] vulkan: 7161 passes (14%) ended at surface.c:186 [1123.92] vulkan: 6649 passes (13%) ended at cmd.c:809 [1123.92] vulkan: 5374 passes (11%) ended at render.c:248 [1123.92] vulkan: 600 passes (1%) ended at renderer.c:943 [1123.92] vulkan: 4 passes (0%) ended at texture.c:1080 [1123.92] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 108.7 leaves of 4 MiB a present (0.38 ms), the checks 0.0 (0.00 ms, and 0.0 the scanner had) [1123.92] vulkan: GPU-owned guest memory landed for the CPU 122 times, render targets written back for an engine 0 times; block linear targets watched 20374 times, published for a CPU access 0 times and at a release 79484 times [1127.81] perf: 30.0 frames a second over 5.0 s (33717 shown in all) [1132.81] perf: 30.0 frames a second over 5.0 s (33867 shown in all) [1137.81] perf: 30.0 frames a second over 5.0 s (34017 shown in all) [1142.80] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 12.7 ms (11.8 to 15.5), on to the display in 13.5 ms (10.6 to 14.5), 26.2 ms in all (26.0 to 26.4) [1142.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1142.83] perf: 29.9 frames a second over 5.0 s (34167 shown in all) [1143.91] nvn: 34200 presents, 34200 submissions [1143.92] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.08 s on the host's processors (75% of one, 25.13 ms a present), the whole process 24.92 s (125%); the busiest: thread 80 'MainThread' 5.69 s, thread 283 'ActorCalcSub0' 2.01 s, thread 284 'ActorCalcSub1' 1.89 s, thread 128 'SupportWorker Sub1' 0.92 s, thread 129 'SupportWorker Sub2' 0.77 s [1143.92] cpu: in those 20.00 s, 546698 SVCs (27330 a second): 0x1b ArbitrateUnlock 141351, 0x1a ArbitrateLock 109877, 0x34 WaitForAddress 82790, 0x35 SignalToAddress 49985, 0x1c WaitProcessWideKeyAtomic 49779, 0x1d SignalProcessWideKey 49779; 0 calls the dispatch table had no code for (RtAPI.miss) [1143.92] vulkan: 83374549 draws, 0 skipped (0 mesh draws, 0 skipped); 163994 dispatches in 0 batches (0 ms waiting), 0 skipped; 1736 finishes (174 ms); 2006912 reads past queued releases (0 samples counts written on the GPU); 91619129 descriptor sets written, 75129977 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 73958032 draws kept the last one's shaders and pipeline (0 checked), 82262489 its targets [1143.92] vulkan: 450 shaders translated (240 ms), 722 pipelines made (0 from the cache, 10313 ms making, 5126 ms waited for), 1393 render targets made, 11175 texture uploads (1804 MB), 66 of them some blocks alone (10 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1143.92] vulkan: pipeline libraries: 470 pre-rasterization and 476 fragment shader parts made (0 and 2 from the cache, 4560 and 5608 ms), 2 vertex input and 51 fragment output parts (3 ms); 722 links (4 ms); 722 optimized pipelines made in the background (8602 ms) [1143.92] vulkan: 722 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1143.92] vulkan: memory used and budgeted: heap 0 320 of 15284 MB (320 ours, 162 of it allocated), heap 1 1668 of 10988 MB (1280 ours, 842 of it allocated) [1143.92] vulkan: caches: 142 render targets (528 MB, 16 parked), 481 textures (70 MB), 1302 buffers (3 MB); 1224 of 10988 MB in use as they count it, 0 MB freed for the budget so far [1143.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14153 through a copy; 287854 copies of targets written [1143.92] vulkan: 2769636 rendering passes, 0 clear commands, 700530 attachments cleared and 0 left undefined by their load op; 260558 buffers filled ahead of the passes [1143.92] vulkan: 30268 passes (60%) ended at renderer.c:314 [1143.92] vulkan: 7197 passes (14%) ended at surface.c:186 [1143.92] vulkan: 6707 passes (13%) ended at cmd.c:809 [1143.92] vulkan: 5591 passes (11%) ended at render.c:248 [1143.92] vulkan: 600 passes (1%) ended at renderer.c:943 [1143.92] vulkan: 73 passes (0%) ended at texture.c:1080 [1143.92] vulkan: 10 passes (0%) ended at surface.c:731 [1143.92] vulkan: 2 passes (0%) ended at texture.c:2013 [1143.92] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 108.6 leaves of 4 MiB a present (0.38 ms), the checks 0.0 (0.00 ms, and 0.0 the scanner had) [1143.92] vulkan: GPU-owned guest memory landed for the CPU 122 times, render targets written back for an engine 0 times; block linear targets watched 20930 times, published for a CPU access 0 times and at a release 81884 times [1147.83] perf: 30.0 frames a second over 5.0 s (34317 shown in all) [1152.85] perf: 30.1 frames a second over 5.0 s (34468 shown in all) [1157.86] perf: 29.9 frames a second over 5.0 s (34618 shown in all) [1162.77] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 14.0 ms (12.1 to 17.6), on to the display in 12.3 ms (8.7 to 14.2), 26.3 ms in all (26.1 to 26.5) [1162.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1162.88] perf: 30.1 frames a second over 5.0 s (34769 shown in all) [1163.92] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 14.91 s on the host's processors (75% of one, 24.84 ms a present), the whole process 25.52 s (128%); the busiest: thread 80 'MainThread' 5.55 s, thread 283 'ActorCalcSub0' 2.02 s, thread 284 'ActorCalcSub1' 1.89 s, thread 128 'SupportWorker Sub1' 0.89 s, thread 129 'SupportWorker Sub2' 0.76 s [1163.92] cpu: in those 20.00 s, 514458 SVCs (25724 a second): 0x1b ArbitrateUnlock 129634, 0x1a ArbitrateLock 98868, 0x34 WaitForAddress 82835, 0x35 SignalToAddress 50048, 0x1c WaitProcessWideKeyAtomic 46263, 0x1d SignalProcessWideKey 46263; 0 calls the dispatch table had no code for (RtAPI.miss) [1163.92] vulkan: 84912658 draws, 0 skipped (0 mesh draws, 0 skipped); 165978 dispatches in 0 batches (0 ms waiting), 0 skipped; 1736 finishes (174 ms); 2045479 reads past queued releases (0 samples counts written on the GPU); 93382261 descriptor sets written, 76443063 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 75287256 draws kept the last one's shaders and pipeline (0 checked), 83779217 its targets [1163.92] vulkan: 450 shaders translated (240 ms), 724 pipelines made (0 from the cache, 10313 ms making, 5126 ms waited for), 1400 render targets made, 11318 texture uploads (1808 MB), 71 of them some blocks alone (11 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [1163.92] vulkan: pipeline libraries: 470 pre-rasterization and 476 fragment shader parts made (0 and 2 from the cache, 4560 and 5608 ms), 2 vertex input and 51 fragment output parts (3 ms); 724 links (4 ms); 724 optimized pipelines made in the background (8602 ms) [1163.92] vulkan: 724 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1163.92] vulkan: memory used and budgeted: heap 0 320 of 15278 MB (320 ours, 162 of it allocated), heap 1 1668 of 10977 MB (1280 ours, 793 of it allocated) [1163.92] vulkan: caches: 127 render targets (499 MB, 13 parked), 597 textures (77 MB), 2191 buffers (3 MB); 1181 of 10977 MB in use as they count it, 0 MB freed for the budget so far [1163.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14761 through a copy; 293572 copies of targets written [1163.92] vulkan: 2822183 rendering passes, 0 clear commands, 714031 attachments cleared and 0 left undefined by their load op; 262974 buffers filled ahead of the passes [1163.92] vulkan: 30592 passes (58%) ended at renderer.c:314 [1163.92] vulkan: 7433 passes (14%) ended at cmd.c:809 [1163.92] vulkan: 7301 passes (14%) ended at surface.c:186 [1163.92] vulkan: 6531 passes (12%) ended at render.c:248 [1163.92] vulkan: 600 passes (1%) ended at renderer.c:943 [1163.92] vulkan: 84 passes (0%) ended at texture.c:1080 [1163.92] vulkan: 5 passes (0%) ended at texture.c:2013 [1163.92] vulkan: 1 passes (0%) ended at surface.c:731 [1163.92] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 111.8 leaves of 4 MiB a present (0.39 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [1163.92] vulkan: GPU-owned guest memory landed for the CPU 122 times, render targets written back for an engine 0 times; block linear targets watched 21063 times, published for a CPU access 0 times and at a release 84284 times [1167.88] perf: 30.0 frames a second over 5.0 s (34919 shown in all) [1172.90] perf: 29.9 frames a second over 5.0 s (35069 shown in all) [1174.87] vulkan: a 82 ms frame: 1 shaders translated (0 ms), 2 pipelines made (2 ms waited for), 0 render targets made, 24 texture uploads (526 KB), 0 ms in finishes; 2 internal texture pipelines (47 ms); GPU waits finish/recycle/submit 0/0/0 ms [1177.90] perf: 30.0 frames a second over 5.0 s (35219 shown in all) [1182.74] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.09 ms, 1st to 99th percentile 16.60 to 50.04 ms), 48 held for other than 2 refreshes; the game's frames went from release to present in 11.9 ms (4.8 to 18.7), on to the display in 14.0 ms (4.8 to 21.6), 25.8 ms in all (9.8 to 26.7) [1182.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1182.90] perf: 30.0 frames a second over 5.0 s (35369 shown in all) [1183.93] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 15.72 s on the host's processors (79% of one, 26.20 ms a present), the whole process 25.14 s (126%); the busiest: thread 80 'MainThread' 5.68 s, thread 283 'ActorCalcSub0' 2.05 s, thread 284 'ActorCalcSub1' 1.90 s, thread 128 'SupportWorker Sub1' 0.93 s, thread 129 'SupportWorker Sub2' 0.69 s [1183.93] cpu: in those 20.01 s, 524184 SVCs (26197 a second): 0x1b ArbitrateUnlock 130561, 0x1a ArbitrateLock 98315, 0x34 WaitForAddress 83784, 0x35 SignalToAddress 50799, 0x0b SleepThread 48181, 0x1c WaitProcessWideKeyAtomic 46388; 0 calls the dispatch table had no code for (RtAPI.miss) [1183.93] vulkan: 86253545 draws, 0 skipped (0 mesh draws, 0 skipped); 167607 dispatches in 0 batches (0 ms waiting), 0 skipped; 1736 finishes (174 ms); 2080267 reads past queued releases (0 samples counts written on the GPU); 94934961 descriptor sets written, 77572137 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 76438761 draws kept the last one's shaders and pipeline (0 checked), 85101585 its targets [1183.93] vulkan: 452 shaders translated (240 ms), 738 pipelines made (0 from the cache, 10319 ms making, 5132 ms waited for), 1442 render targets made, 11644 texture uploads (1836 MB), 76 of them some blocks alone (11 MB); 1 frames over 50 ms in the last 600, the slowest 82 ms [1183.93] vulkan: pipeline libraries: 470 pre-rasterization and 479 fragment shader parts made (0 and 2 from the cache, 4560 and 5614 ms), 2 vertex input and 53 fragment output parts (3 ms); 738 links (4 ms); 738 optimized pipelines made in the background (8629 ms) [1183.93] vulkan: 738 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1183.93] vulkan: memory used and budgeted: heap 0 320 of 15276 MB (320 ours, 118 of it allocated), heap 1 1668 of 10972 MB (1280 ours, 932 of it allocated) [1183.93] vulkan: caches: 144 render targets (592 MB, 14 parked), 798 textures (102 MB), 3193 buffers (5 MB); 1321 of 10972 MB in use as they count it, 0 MB freed for the budget so far [1183.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15106 through a copy; 299176 copies of targets written [1183.93] vulkan: 2868261 rendering passes, 0 clear commands, 726416 attachments cleared and 0 left undefined by their load op; 266397 buffers filled ahead of the passes [1183.93] vulkan: 27158 passes (59%) ended at renderer.c:314 [1183.93] vulkan: 6372 passes (14%) ended at cmd.c:809 [1183.93] vulkan: 6107 passes (13%) ended at surface.c:186 [1183.93] vulkan: 5642 passes (12%) ended at render.c:248 [1183.93] vulkan: 600 passes (1%) ended at renderer.c:943 [1183.93] vulkan: 173 passes (0%) ended at texture.c:1080 [1183.93] vulkan: 16 passes (0%) ended at texture.c:2911 [1183.93] vulkan: 5 passes (0%) ended at surface.c:731 [1183.93] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 108.0 leaves of 4 MiB a present (0.39 ms), the checks 0.8 (0.00 ms, and 0.1 the scanner had) [1183.93] vulkan: GPU-owned guest memory landed for the CPU 123 times, render targets written back for an engine 0 times; block linear targets watched 21317 times, published for a CPU access 0 times and at a release 86684 times [1187.91] perf: 30.1 frames a second over 5.0 s (35520 shown in all) [1192.91] perf: 30.0 frames a second over 5.0 s (35670 shown in all) [1197.91] perf: 30.0 frames a second over 5.0 s (35820 shown in all) [1200.66] vulkan: 548 of the 6703 shaders translated from the game's files found by its draws so far [1202.70] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.55 ms, 1st to 99th percentile 16.92 to 50.00 ms), 14 held for other than 2 refreshes; the game's frames went from release to present in 15.6 ms (13.6 to 23.9), on to the display in 12.2 ms (6.0 to 22.4), 27.9 ms in all (26.4 to 43.3) [1202.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1202.93] perf: 29.9 frames a second over 5.0 s (35970 shown in all) [1203.91] nvn: 36000 presents, 36000 submissions [1203.92] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 16.72 s on the host's processors (84% of one, 27.87 ms a present), the whole process 28.28 s (141%); the busiest: thread 80 'MainThread' 6.60 s, thread 283 'ActorCalcSub0' 2.01 s, thread 284 'ActorCalcSub1' 1.89 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.66 s [1203.92] cpu: in those 19.99 s, 485336 SVCs (24279 a second): 0x1b ArbitrateUnlock 118370, 0x1a ArbitrateLock 86499, 0x34 WaitForAddress 82400, 0x35 SignalToAddress 49276, 0x1c WaitProcessWideKeyAtomic 44443, 0x1d SignalProcessWideKey 44443; 0 calls the dispatch table had no code for (RtAPI.miss) [1203.92] vulkan: 88031764 draws, 0 skipped (0 mesh draws, 0 skipped); 168317 dispatches in 0 batches (0 ms waiting), 0 skipped; 1736 finishes (174 ms); 2117870 reads past queued releases (0 samples counts written on the GPU); 96911738 descriptor sets written, 79151798 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 78024666 draws kept the last one's shaders and pipeline (0 checked), 86858505 its targets [1203.92] vulkan: 455 shaders translated (242 ms), 740 pipelines made (0 from the cache, 10352 ms making, 5153 ms waited for), 1447 render targets made, 11682 texture uploads (1839 MB), 79 of them some blocks alone (12 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [1203.92] vulkan: pipeline libraries: 472 pre-rasterization and 480 fragment shader parts made (0 and 2 from the cache, 4590 and 5616 ms), 2 vertex input and 53 fragment output parts (3 ms); 740 links (4 ms); 740 optimized pipelines made in the background (8648 ms) [1203.92] vulkan: 740 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1203.92] vulkan: memory used and budgeted: heap 0 320 of 15286 MB (320 ours, 118 of it allocated), heap 1 1668 of 10974 MB (1280 ours, 918 of it allocated) [1203.92] vulkan: caches: 138 render targets (591 MB, 13 parked), 583 textures (92 MB), 1864 buffers (3 MB); 1307 of 10974 MB in use as they count it, 0 MB freed for the budget so far [1203.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15706 through a copy; 305754 copies of targets written [1203.92] vulkan: 2920338 rendering passes, 0 clear commands, 739547 attachments cleared and 0 left undefined by their load op; 267473 buffers filled ahead of the passes [1203.92] vulkan: 30553 passes (59%) ended at renderer.c:314 [1203.92] vulkan: 8211 passes (16%) ended at cmd.c:809 [1203.92] vulkan: 7168 passes (14%) ended at surface.c:186 [1203.92] vulkan: 5527 passes (11%) ended at render.c:248 [1203.92] vulkan: 600 passes (1%) ended at renderer.c:943 [1203.92] vulkan: 14 passes (0%) ended at texture.c:1080 [1203.92] vulkan: 3 passes (0%) ended at texture.c:2013 [1203.92] vulkan: 1 passes (0%) ended at surface.c:731 [1203.92] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 109.0 leaves of 4 MiB a present (0.37 ms), the checks 0.0 (0.00 ms, and 0.0 the scanner had) [1203.92] vulkan: GPU-owned guest memory landed for the CPU 123 times, render targets written back for an engine 0 times; block linear targets watched 21317 times, published for a CPU access 0 times and at a release 89084 times [1207.93] perf: 30.0 frames a second over 5.0 s (36120 shown in all) [1212.95] perf: 30.1 frames a second over 5.0 s (36271 shown in all) [1217.95] perf: 30.0 frames a second over 5.0 s (36421 shown in all) [1222.65] vulkan: display: 599 frame intervals of 33.31 ms (deviation 3.68 ms, 1st to 99th percentile 16.60 to 50.07 ms), 29 held for other than 2 refreshes; the game's frames went from release to present in 23.6 ms (1.3 to 31.3), on to the display in 15.9 ms (5.9 to 22.6), 39.5 ms in all (10.2 to 43.6) [1222.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1222.96] perf: 29.9 frames a second over 5.0 s (36571 shown in all) [1223.05] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1223.40] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 75 render targets made, 122 texture uploads (31520 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1223.40] vulkan: frame resource CPU: target reload 2 ms (85 calls) [1223.47] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (7 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1223.91] cpu: 600 presents in 19.99 s (30.0 fps): 62 of the game's threads ran 17.83 s on the host's processors (89% of one, 29.72 ms a present), the whole process 34.50 s (173%); the busiest: thread 80 'MainThread' 5.60 s, thread 0 1.84 s, thread 0 1.74 s, thread 128 'SupportWorker Sub1' 1.00 s, thread 129 'SupportWorker Sub2' 0.90 s [1223.91] cpu: in those 19.99 s, 649590 SVCs (32496 a second): 0x1b ArbitrateUnlock 164841, 0x1a ArbitrateLock 129509, 0x0b SleepThread 94583, 0x34 WaitForAddress 81667, 0x1d SignalProcessWideKey 55024, 0x1c WaitProcessWideKeyAtomic 55021; 0 calls the dispatch table had no code for (RtAPI.miss) [1223.91] vulkan: 90817435 draws, 0 skipped (0 mesh draws, 0 skipped); 168672 dispatches in 0 batches (0 ms waiting), 0 skipped; 1802 finishes (179 ms); 2152447 reads past queued releases (0 samples counts written on the GPU); 99880592 descriptor sets written, 81754286 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 80594725 draws kept the last one's shaders and pipeline (0 checked), 89624751 its targets [1223.91] vulkan: 455 shaders translated (242 ms), 740 pipelines made (0 from the cache, 10352 ms making, 5153 ms waited for), 1534 render targets made, 12313 texture uploads (1958 MB), 79 of them some blocks alone (12 MB); 3 frames over 50 ms in the last 600, the slowest 75 ms [1223.91] vulkan: pipeline libraries: 472 pre-rasterization and 480 fragment shader parts made (0 and 2 from the cache, 4590 and 5616 ms), 2 vertex input and 53 fragment output parts (3 ms); 740 links (4 ms); 740 optimized pipelines made in the background (8648 ms) [1223.91] vulkan: 740 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1223.91] vulkan: memory used and budgeted: heap 0 288 of 15278 MB (288 ours, 106 of it allocated), heap 1 1668 of 10990 MB (1280 ours, 1120 of it allocated) [1223.91] vulkan: caches: 177 render targets (637 MB, 15 parked), 995 textures (188 MB), 5893 buffers (12 MB); 1470 of 10990 MB in use as they count it, 0 MB freed for the budget so far [1223.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 16490 through a copy; 311072 copies of targets written [1223.91] vulkan: 2974958 rendering passes, 0 clear commands, 751952 attachments cleared and 0 left undefined by their load op; 273042 buffers filled ahead of the passes [1223.91] vulkan: 27912 passes (51%) ended at renderer.c:314 [1223.91] vulkan: 12847 passes (24%) ended at cmd.c:809 [1223.91] vulkan: 7420 passes (14%) ended at surface.c:186 [1223.91] vulkan: 5562 passes (10%) ended at render.c:248 [1223.91] vulkan: 600 passes (1%) ended at renderer.c:943 [1223.91] vulkan: 237 passes (0%) ended at texture.c:1080 [1223.91] vulkan: 25 passes (0%) ended at surface.c:731 [1223.91] vulkan: 17 passes (0%) ended at surface.c:1416 [1223.91] vulkan: 66 finishes (100%, 5 ms) at surface.c:943 [1223.91] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 106.5 leaves of 4 MiB a present (0.38 ms), the checks 0.3 (0.00 ms, and 0.0 the scanner had) [1223.91] vulkan: GPU-owned guest memory landed for the CPU 134 times, render targets written back for an engine 0 times; block linear targets watched 21394 times, published for a CPU access 0 times and at a release 91393 times [1227.98] perf: 30.1 frames a second over 5.0 s (36722 shown in all) [1233.00] perf: 29.9 frames a second over 5.0 s (36872 shown in all) [1238.00] perf: 30.0 frames a second over 5.0 s (37022 shown in all) [1242.70] vulkan: display: 599 frame intervals of 33.39 ms (deviation 4.80 ms, 1st to 99th percentile 16.61 to 50.07 ms), 31 held for other than 2 refreshes; the game's frames went from release to present in 2.9 ms (0.8 to 5.7), on to the display in 23.6 ms (7.7 to 32.4), 26.5 ms in all (10.1 to 43.4) [1242.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1243.01] perf: 30.1 frames a second over 5.0 s (37173 shown in all) [1243.91] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.53 s on the host's processors (38% of one, 12.56 ms a present), the whole process 10.65 s (53%); the busiest: thread 80 'MainThread' 2.80 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 129 'SupportWorker Sub2' 0.67 s, thread 290 'ActorCalcSub0' 0.53 s, thread 87 'WorkerMgr/Worker2(?)' 0.38 s [1243.91] cpu: in those 20.00 s, 456539 SVCs (22829 a second): 0x1b ArbitrateUnlock 107938, 0x1a ArbitrateLock 77547, 0x34 WaitForAddress 67660, 0x1c WaitProcessWideKeyAtomic 50035, 0x1d SignalProcessWideKey 50035, 0x35 SignalToAddress 42090; 0 calls the dispatch table had no code for (RtAPI.miss) [1243.91] vulkan: 90946892 draws, 0 skipped (0 mesh draws, 0 skipped); 168672 dispatches in 0 batches (0 ms waiting), 0 skipped; 1802 finishes (179 ms); 2186405 reads past queued releases (0 samples counts written on the GPU); 100054238 descriptor sets written, 81839554 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 80639676 draws kept the last one's shaders and pipeline (0 checked), 89735373 its targets [1243.91] vulkan: 467 shaders translated (245 ms), 750 pipelines made (0 from the cache, 10513 ms making, 5244 ms waited for), 1539 render targets made, 12436 texture uploads (1972 MB), 88 of them some blocks alone (13 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1243.91] vulkan: pipeline libraries: 478 pre-rasterization and 487 fragment shader parts made (0 and 2 from the cache, 4705 and 5650 ms), 2 vertex input and 53 fragment output parts (3 ms); 750 links (4 ms); 750 optimized pipelines made in the background (8748 ms) [1243.91] vulkan: 750 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1243.91] vulkan: memory used and budgeted: heap 0 288 of 15282 MB (288 ours, 88 of it allocated), heap 1 1668 of 10988 MB (1280 ours, 870 of it allocated) [1243.91] vulkan: caches: 146 render targets (592 MB, 13 parked), 274 textures (67 MB), 1540 buffers (4 MB); 1258 of 10988 MB in use as they count it, 0 MB freed for the budget so far [1243.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 16498 through a copy; 313812 copies of targets written [1243.91] vulkan: 3012379 rendering passes, 0 clear commands, 763843 attachments cleared and 0 left undefined by their load op; 274142 buffers filled ahead of the passes [1243.91] vulkan: 26640 passes (71%) ended at renderer.c:314 [1243.91] vulkan: 5162 passes (14%) ended at render.c:248 [1243.91] vulkan: 3057 passes (8%) ended at surface.c:186 [1243.91] vulkan: 1308 passes (3%) ended at cmd.c:809 [1243.91] vulkan: 600 passes (2%) ended at renderer.c:943 [1243.91] vulkan: 545 passes (1%) ended at texture.c:2911 [1243.91] vulkan: 84 passes (0%) ended at texture.c:1080 [1243.91] vulkan: 14 passes (0%) ended at surface.c:1416 [1243.91] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 66.5 leaves of 4 MiB a present (0.31 ms), the checks 2.2 (0.01 ms, and 0.6 the scanner had) [1243.91] vulkan: GPU-owned guest memory landed for the CPU 134 times, render targets written back for an engine 0 times; block linear targets watched 21394 times, published for a CPU access 0 times and at a release 93221 times [1248.01] perf: 30.0 frames a second over 5.0 s (37323 shown in all) [1253.03] perf: 29.9 frames a second over 5.0 s (37473 shown in all) [1258.03] perf: 30.0 frames a second over 5.0 s (37623 shown in all) [1262.67] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.47 ms, 1st to 99th percentile 16.61 to 50.05 ms), 26 held for other than 2 refreshes; the game's frames went from release to present in 2.7 ms (2.3 to 3.3), on to the display in 24.1 ms (7.7 to 24.8), 26.8 ms in all (10.3 to 27.3) [1262.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1263.05] perf: 30.1 frames a second over 5.0 s (37774 shown in all) [1263.91] nvn: 37800 presents, 37800 submissions [1263.91] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.18 s on the host's processors (41% of one, 13.63 ms a present), the whole process 10.97 s (55%); the busiest: thread 80 'MainThread' 3.34 s, thread 128 'SupportWorker Sub1' 0.79 s, thread 129 'SupportWorker Sub2' 0.60 s, thread 290 'ActorCalcSub0' 0.49 s, thread 87 'WorkerMgr/Worker2(?)' 0.38 s [1263.91] cpu: in those 20.00 s, 407160 SVCs (20358 a second): 0x1b ArbitrateUnlock 89383, 0x34 WaitForAddress 67458, 0x1a ArbitrateLock 59422, 0x1c WaitProcessWideKeyAtomic 45735, 0x1d SignalProcessWideKey 45735, 0x35 SignalToAddress 41825; 0 calls the dispatch table had no code for (RtAPI.miss) [1263.91] vulkan: 91067591 draws, 0 skipped (0 mesh draws, 0 skipped); 168672 dispatches in 0 batches (0 ms waiting), 0 skipped; 1802 finishes (179 ms); 2220639 reads past queued releases (0 samples counts written on the GPU); 100216361 descriptor sets written, 81918829 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 80677661 draws kept the last one's shaders and pipeline (0 checked), 89836664 its targets [1263.91] vulkan: 468 shaders translated (245 ms), 751 pipelines made (0 from the cache, 10527 ms making, 5258 ms waited for), 1541 render targets made, 12454 texture uploads (1972 MB), 90 of them some blocks alone (13 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1263.91] vulkan: pipeline libraries: 479 pre-rasterization and 487 fragment shader parts made (0 and 2 from the cache, 4718 and 5650 ms), 2 vertex input and 53 fragment output parts (3 ms); 751 links (4 ms); 751 optimized pipelines made in the background (8756 ms) [1263.91] vulkan: 751 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1263.91] vulkan: memory used and budgeted: heap 0 288 of 15280 MB (288 ours, 88 of it allocated), heap 1 1668 of 10984 MB (1280 ours, 884 of it allocated) [1263.91] vulkan: caches: 147 render targets (604 MB, 14 parked), 180 textures (58 MB), 585 buffers (2 MB); 1272 of 10984 MB in use as they count it, 0 MB freed for the budget so far [1263.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 16498 through a copy; 316845 copies of targets written [1263.91] vulkan: 3050129 rendering passes, 0 clear commands, 775796 attachments cleared and 0 left undefined by their load op; 275107 buffers filled ahead of the passes [1263.91] vulkan: 27372 passes (73%) ended at renderer.c:314 [1263.91] vulkan: 4943 passes (13%) ended at render.c:248 [1263.91] vulkan: 2978 passes (8%) ended at surface.c:186 [1263.91] vulkan: 1254 passes (3%) ended at cmd.c:809 [1263.91] vulkan: 600 passes (2%) ended at renderer.c:943 [1263.91] vulkan: 591 passes (2%) ended at texture.c:2911 [1263.91] vulkan: 9 passes (0%) ended at texture.c:1080 [1263.91] vulkan: 2 passes (0%) ended at texture.c:2013 [1263.91] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 66.7 leaves of 4 MiB a present (0.30 ms), the checks 2.6 (0.01 ms, and 0.7 the scanner had) [1263.91] vulkan: GPU-owned guest memory landed for the CPU 134 times, render targets written back for an engine 0 times; block linear targets watched 21394 times, published for a CPU access 0 times and at a release 95021 times [1268.06] perf: 29.9 frames a second over 5.0 s (37924 shown in all) [1273.06] perf: 30.0 frames a second over 5.0 s (38074 shown in all) [1278.06] perf: 30.0 frames a second over 5.0 s (38224 shown in all) [1282.64] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.61 ms, 1st to 99th percentile 16.62 to 50.06 ms), 25 held for other than 2 refreshes; the game's frames went from release to present in 2.6 ms (2.3 to 3.2), on to the display in 24.4 ms (7.9 to 25.1), 27.1 ms in all (10.5 to 27.5) [1282.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1283.08] perf: 30.1 frames a second over 5.0 s (38375 shown in all) [1283.91] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.79 s on the host's processors (44% of one, 14.65 ms a present), the whole process 11.68 s (58%); the busiest: thread 80 'MainThread' 3.71 s, thread 128 'SupportWorker Sub1' 0.81 s, thread 129 'SupportWorker Sub2' 0.54 s, thread 290 'ActorCalcSub0' 0.51 s, thread 99 'UIJob' 0.42 s [1283.91] cpu: in those 20.00 s, 376868 SVCs (18843 a second): 0x1b ArbitrateUnlock 78922, 0x34 WaitForAddress 67337, 0x1a ArbitrateLock 49200, 0x35 SignalToAddress 41714, 0x1c WaitProcessWideKeyAtomic 41054, 0x1d SignalProcessWideKey 41054; 0 calls the dispatch table had no code for (RtAPI.miss) [1283.91] vulkan: 91188126 draws, 0 skipped (0 mesh draws, 0 skipped); 168672 dispatches in 0 batches (0 ms waiting), 0 skipped; 1802 finishes (179 ms); 2254839 reads past queued releases (0 samples counts written on the GPU); 100378011 descriptor sets written, 81998249 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 80715648 draws kept the last one's shaders and pipeline (0 checked), 89937831 its targets [1283.91] vulkan: 473 shaders translated (247 ms), 754 pipelines made (0 from the cache, 10626 ms making, 5320 ms waited for), 1541 render targets made, 12469 texture uploads (1973 MB), 93 of them some blocks alone (13 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1283.91] vulkan: pipeline libraries: 482 pre-rasterization and 489 fragment shader parts made (0 and 2 from the cache, 4810 and 5655 ms), 2 vertex input and 53 fragment output parts (3 ms); 754 links (4 ms); 754 optimized pipelines made in the background (8815 ms) [1283.91] vulkan: 754 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1283.91] vulkan: memory used and budgeted: heap 0 288 of 15280 MB (288 ours, 88 of it allocated), heap 1 1668 of 10974 MB (1280 ours, 884 of it allocated) [1283.91] vulkan: caches: 147 render targets (604 MB, 14 parked), 169 textures (58 MB), 530 buffers (2 MB); 1272 of 10974 MB in use as they count it, 0 MB freed for the budget so far [1283.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 16498 through a copy; 319845 copies of targets written [1283.91] vulkan: 3087757 rendering passes, 0 clear commands, 787711 attachments cleared and 0 left undefined by their load op; 275922 buffers filled ahead of the passes [1283.91] vulkan: 27335 passes (73%) ended at renderer.c:314 [1283.91] vulkan: 4900 passes (13%) ended at render.c:248 [1283.91] vulkan: 2977 passes (8%) ended at surface.c:186 [1283.91] vulkan: 1208 passes (3%) ended at cmd.c:809 [1283.91] vulkan: 600 passes (2%) ended at renderer.c:943 [1283.91] vulkan: 598 passes (2%) ended at texture.c:2911 [1283.91] vulkan: 7 passes (0%) ended at texture.c:1080 [1283.91] vulkan: 3 passes (0%) ended at texture.c:2013 [1283.91] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 65.9 leaves of 4 MiB a present (0.30 ms), the checks 2.9 (0.01 ms, and 0.8 the scanner had) [1283.91] vulkan: GPU-owned guest memory landed for the CPU 134 times, render targets written back for an engine 0 times; block linear targets watched 21394 times, published for a CPU access 0 times and at a release 96821 times [1288.10] perf: 29.9 frames a second over 5.0 s (38525 shown in all) [1293.10] perf: 30.0 frames a second over 5.0 s (38675 shown in all) [1294.73] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1295.39] vulkan: a 151 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 71 render targets made, 241 texture uploads (27286 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1295.39] vulkan: frame resource CPU: target reload 2 ms (81 calls) [1298.10] perf: 30.0 frames a second over 5.0 s (38825 shown in all) [1302.62] vulkan: display: 599 frame intervals of 33.36 ms (deviation 6.71 ms, 1st to 99th percentile 16.60 to 50.13 ms), 43 held for other than 2 refreshes; the game's frames went from release to present in 13.6 ms (0.7 to 66.8), on to the display in 21.4 ms (8.0 to 25.7), 34.9 ms in all (10.6 to 85.7) [1302.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1303.10] perf: 30.0 frames a second over 5.0 s (38975 shown in all) [1303.93] cpu: 600 presents in 20.02 s (30.0 fps): 62 of the game's threads ran 14.11 s on the host's processors (71% of one, 23.52 ms a present), the whole process 23.65 s (118%); the busiest: thread 80 'MainThread' 4.33 s, thread 296 'ActorCalcSub0' 0.91 s, thread 297 'ActorCalcSub1' 0.86 s, thread 128 'SupportWorker Sub1' 0.82 s, thread 129 'SupportWorker Sub2' 0.73 s [1303.93] cpu: in those 20.02 s, 659700 SVCs (32954 a second): 0x1b ArbitrateUnlock 168904, 0x1a ArbitrateLock 136510, 0x0b SleepThread 103064, 0x34 WaitForAddress 72229, 0x1c WaitProcessWideKeyAtomic 57566, 0x1d SignalProcessWideKey 57563; 0 calls the dispatch table had no code for (RtAPI.miss) [1303.93] vulkan: 92629497 draws, 0 skipped (0 mesh draws, 0 skipped); 168687 dispatches in 0 batches (0 ms waiting), 0 skipped; 1879 finishes (185 ms); 2287891 reads past queued releases (0 samples counts written on the GPU); 101919278 descriptor sets written, 83339724 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 82017387 draws kept the last one's shaders and pipeline (0 checked), 91360727 its targets [1303.93] vulkan: 475 shaders translated (248 ms), 755 pipelines made (0 from the cache, 10661 ms making, 5355 ms waited for), 1630 render targets made, 13151 texture uploads (2072 MB), 95 of them some blocks alone (14 MB); 2 frames over 50 ms in the last 600, the slowest 151 ms [1303.93] vulkan: pipeline libraries: 483 pre-rasterization and 490 fragment shader parts made (0 and 2 from the cache, 4839 and 5661 ms), 2 vertex input and 53 fragment output parts (3 ms); 755 links (4 ms); 755 optimized pipelines made in the background (8832 ms) [1303.93] vulkan: 755 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1303.93] vulkan: memory used and budgeted: heap 0 416 of 15280 MB (416 ours, 94 of it allocated), heap 1 1668 of 10977 MB (1280 ours, 1072 of it allocated) [1303.93] vulkan: caches: 162 render targets (664 MB, 16 parked), 833 textures (151 MB), 4062 buffers (9 MB); 1457 of 10977 MB in use as they count it, 0 MB freed for the budget so far [1303.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 17008 through a copy; 323728 copies of targets written [1303.93] vulkan: 3132059 rendering passes, 0 clear commands, 799273 attachments cleared and 0 left undefined by their load op; 280200 buffers filled ahead of the passes [1303.93] vulkan: 26149 passes (59%) ended at renderer.c:314 [1303.93] vulkan: 6939 passes (16%) ended at cmd.c:809 [1303.93] vulkan: 5236 passes (12%) ended at surface.c:186 [1303.93] vulkan: 4806 passes (11%) ended at render.c:248 [1303.93] vulkan: 600 passes (1%) ended at renderer.c:943 [1303.93] vulkan: 271 passes (1%) ended at texture.c:1080 [1303.93] vulkan: 211 passes (0%) ended at texture.c:2911 [1303.93] vulkan: 31 passes (0%) ended at surface.c:1416 [1303.93] vulkan: 77 finishes (100%, 6 ms) at surface.c:943 [1303.93] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 81.3 leaves of 4 MiB a present (0.32 ms), the checks 1.5 (0.01 ms, and 0.4 the scanner had) [1303.93] vulkan: GPU-owned guest memory landed for the CPU 140 times, render targets written back for an engine 0 times; block linear targets watched 21461 times, published for a CPU access 0 times and at a release 98834 times [1308.11] perf: 30.1 frames a second over 5.0 s (39126 shown in all) [1313.13] perf: 29.9 frames a second over 5.0 s (39276 shown in all) [1318.15] perf: 30.1 frames a second over 5.0 s (39427 shown in all) [1320.66] vulkan: 549 of the 6703 shaders translated from the game's files found by its draws so far [1322.64] vulkan: display: 599 frame intervals of 33.31 ms (deviation 7.26 ms, 1st to 99th percentile 16.60 to 50.19 ms), 113 held for other than 2 refreshes; the game's frames went from release to present in 21.9 ms (17.3 to 25.6), on to the display in 15.4 ms (5.0 to 22.7), 37.3 ms in all (27.4 to 44.4) [1322.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1323.15] perf: 30.0 frames a second over 5.0 s (39577 shown in all) [1323.91] nvn: 39600 presents, 39600 submissions [1323.92] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 16.54 s on the host's processors (83% of one, 27.57 ms a present), the whole process 32.09 s (161%); the busiest: thread 80 'MainThread' 5.93 s, thread 296 'ActorCalcSub0' 2.10 s, thread 297 'ActorCalcSub1' 1.95 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.88 s [1323.92] cpu: in those 19.99 s, 563933 SVCs (28204 a second): 0x1b ArbitrateUnlock 140356, 0x1a ArbitrateLock 106779, 0x34 WaitForAddress 84496, 0x0b SleepThread 60305, 0x35 SignalToAddress 51318, 0x1d SignalProcessWideKey 50489; 0 calls the dispatch table had no code for (RtAPI.miss) [1323.92] vulkan: 95197967 draws, 0 skipped (0 mesh draws, 0 skipped); 170053 dispatches in 0 batches (0 ms waiting), 0 skipped; 1879 finishes (185 ms); 2324642 reads past queued releases (0 samples counts written on the GPU); 104666633 descriptor sets written, 85729309 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 84398889 draws kept the last one's shaders and pipeline (0 checked), 93908930 its targets [1323.92] vulkan: 475 shaders translated (248 ms), 755 pipelines made (0 from the cache, 10661 ms making, 5355 ms waited for), 1631 render targets made, 13389 texture uploads (2119 MB), 95 of them some blocks alone (14 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [1323.92] vulkan: pipeline libraries: 483 pre-rasterization and 490 fragment shader parts made (0 and 2 from the cache, 4839 and 5661 ms), 2 vertex input and 53 fragment output parts (3 ms); 755 links (4 ms); 755 optimized pipelines made in the background (8832 ms) [1323.92] vulkan: 755 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1323.92] vulkan: memory used and budgeted: heap 0 416 of 15284 MB (416 ours, 124 of it allocated), heap 1 1668 of 10976 MB (1280 ours, 996 of it allocated) [1323.92] vulkan: caches: 146 render targets (612 MB, 15 parked), 694 textures (137 MB), 4077 buffers (7 MB); 1385 of 10976 MB in use as they count it, 0 MB freed for the budget so far [1323.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 18073 through a copy; 330022 copies of targets written [1323.92] vulkan: 3188264 rendering passes, 0 clear commands, 812366 attachments cleared and 0 left undefined by their load op; 284086 buffers filled ahead of the passes [1323.92] vulkan: 29568 passes (53%) ended at renderer.c:314 [1323.92] vulkan: 11945 passes (21%) ended at cmd.c:809 [1323.92] vulkan: 8140 passes (14%) ended at surface.c:186 [1323.92] vulkan: 5865 passes (10%) ended at render.c:248 [1323.92] vulkan: 600 passes (1%) ended at renderer.c:943 [1323.92] vulkan: 86 passes (0%) ended at texture.c:1080 [1323.92] vulkan: 1 passes (0%) ended at buffer.c:1163 [1323.92] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 104.4 leaves of 4 MiB a present (0.38 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [1323.92] vulkan: GPU-owned guest memory landed for the CPU 140 times, render targets written back for an engine 0 times; block linear targets watched 21461 times, published for a CPU access 0 times and at a release 101234 times [1324.83] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1325.59] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1326.00] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 5 pipelines made (7 ms waited for), 75 render targets made, 120 texture uploads (25805 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1326.00] vulkan: frame resource CPU: target reload 2 ms (85 calls) [1326.08] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (31 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1327.19] vulkan: a 76 ms frame: 2 shaders translated (1 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [1328.16] perf: 29.9 frames a second over 5.0 s (39727 shown in all) [1333.18] perf: 30.1 frames a second over 5.0 s (39878 shown in all) [1338.18] perf: 30.0 frames a second over 5.0 s (40028 shown in all) [1342.60] vulkan: display: 599 frame intervals of 33.33 ms (deviation 8.88 ms, 1st to 99th percentile 16.60 to 66.47 ms), 127 held for other than 2 refreshes; the game's frames went from release to present in 4.8 ms (0.8 to 26.2), on to the display in 18.6 ms (7.5 to 41.4), 23.3 ms in all (10.9 to 61.0) [1342.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1343.20] perf: 29.9 frames a second over 5.0 s (40178 shown in all) [1343.91] cpu: 600 presents in 19.99 s (30.0 fps): 61 of the game's threads ran 9.99 s on the host's processors (50% of one, 16.65 ms a present), the whole process 13.85 s (69%); the busiest: thread 80 'MainThread' 3.31 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 129 'SupportWorker Sub2' 0.60 s, thread 303 'ActorCalcSub0' 0.56 s, thread 304 'ActorCalcSub1' 0.40 s [1343.91] cpu: in those 19.99 s, 545348 SVCs (27286 a second): 0x1b ArbitrateUnlock 120008, 0x0b SleepThread 93165, 0x1a ArbitrateLock 88413, 0x34 WaitForAddress 82281, 0x1d SignalProcessWideKey 49439, 0x1c WaitProcessWideKeyAtomic 49437; 0 calls the dispatch table had no code for (RtAPI.miss) [1343.91] vulkan: 95432358 draws, 0 skipped (0 mesh draws, 0 skipped); 170208 dispatches in 0 batches (0 ms waiting), 0 skipped; 1947 finishes (191 ms); 2358398 reads past queued releases (0 samples counts written on the GPU); 104961483 descriptor sets written, 85903243 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 84541507 draws kept the last one's shaders and pipeline (0 checked), 94124534 its targets [1343.91] vulkan: 486 shaders translated (265 ms), 768 pipelines made (0 from the cache, 10899 ms making, 5548 ms waited for), 1718 render targets made, 13622 texture uploads (2157 MB), 100 of them some blocks alone (15 MB); 5 frames over 50 ms in the last 600, the slowest 76 ms [1343.91] vulkan: pipeline libraries: 495 pre-rasterization and 496 fragment shader parts made (0 and 3 from the cache, 5016 and 5721 ms), 2 vertex input and 53 fragment output parts (3 ms); 768 links (5 ms); 768 optimized pipelines made in the background (8996 ms) [1343.91] vulkan: 768 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1343.91] vulkan: memory used and budgeted: heap 0 288 of 15284 MB (288 ours, 100 of it allocated), heap 1 1668 of 10988 MB (1280 ours, 957 of it allocated) [1343.91] vulkan: caches: 170 render targets (643 MB, 14 parked), 465 textures (85 MB), 1952 buffers (3 MB); 1346 of 10988 MB in use as they count it, 0 MB freed for the budget so far [1343.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 18073 through a copy; 333059 copies of targets written [1343.91] vulkan: 3226302 rendering passes, 0 clear commands, 823692 attachments cleared and 0 left undefined by their load op; 285484 buffers filled ahead of the passes [1343.91] vulkan: 26792 passes (70%) ended at renderer.c:314 [1343.91] vulkan: 4103 passes (11%) ended at render.c:248 [1343.91] vulkan: 4102 passes (11%) ended at surface.c:186 [1343.91] vulkan: 1612 passes (4%) ended at cmd.c:809 [1343.91] vulkan: 600 passes (2%) ended at renderer.c:943 [1343.91] vulkan: 533 passes (1%) ended at texture.c:2911 [1343.91] vulkan: 116 passes (0%) ended at buffer.c:1163 [1343.91] vulkan: 90 passes (0%) ended at texture.c:1080 [1343.91] vulkan: 67 finishes (99%, 5 ms) at surface.c:943 [1343.91] vulkan: 1 finishes (1%, 1 ms) at buffer.c:962 [1343.91] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 64.4 leaves of 4 MiB a present (0.29 ms), the checks 0.9 (0.01 ms, and 0.2 the scanner had) [1343.91] vulkan: GPU-owned guest memory landed for the CPU 150 times, render targets written back for an engine 0 times; block linear targets watched 21538 times, published for a CPU access 0 times and at a release 103041 times [1348.20] perf: 30.0 frames a second over 5.0 s (40328 shown in all) [1353.21] perf: 30.1 frames a second over 5.0 s (40479 shown in all) [1358.23] perf: 29.9 frames a second over 5.0 s (40629 shown in all) [1362.55] vulkan: display: 599 frame intervals of 33.31 ms (deviation 7.55 ms, 1st to 99th percentile 16.59 to 50.25 ms), 108 held for other than 2 refreshes; the game's frames went from release to present in 3.1 ms (2.6 to 4.5), on to the display in 11.2 ms (7.3 to 25.3), 14.2 ms in all (11.0 to 28.0) [1362.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1363.25] perf: 30.1 frames a second over 5.0 s (40780 shown in all) [1363.91] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.12 s on the host's processors (41% of one, 13.53 ms a present), the whole process 11.42 s (57%); the busiest: thread 80 'MainThread' 3.16 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 129 'SupportWorker Sub2' 0.68 s, thread 303 'ActorCalcSub0' 0.63 s, thread 304 'ActorCalcSub1' 0.45 s [1363.91] cpu: in those 20.00 s, 484644 SVCs (24231 a second): 0x1b ArbitrateUnlock 113944, 0x1a ArbitrateLock 83167, 0x34 WaitForAddress 72989, 0x1c WaitProcessWideKeyAtomic 54387, 0x1d SignalProcessWideKey 54387, 0x35 SignalToAddress 44992; 0 calls the dispatch table had no code for (RtAPI.miss) [1363.91] vulkan: 95601600 draws, 0 skipped (0 mesh draws, 0 skipped); 170654 dispatches in 0 batches (0 ms waiting), 0 skipped; 1948 finishes (194 ms); 2393707 reads past queued releases (0 samples counts written on the GPU); 105196255 descriptor sets written, 86006957 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 84612997 draws kept the last one's shaders and pipeline (0 checked), 94274760 its targets [1363.91] vulkan: 501 shaders translated (270 ms), 777 pipelines made (0 from the cache, 11085 ms making, 5663 ms waited for), 1733 render targets made, 13765 texture uploads (2162 MB), 107 of them some blocks alone (16 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms [1363.91] vulkan: pipeline libraries: 504 pre-rasterization and 502 fragment shader parts made (0 and 3 from the cache, 5181 and 5743 ms), 2 vertex input and 53 fragment output parts (3 ms); 777 links (5 ms); 777 optimized pipelines made in the background (9112 ms) [1363.91] vulkan: 777 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1363.91] vulkan: memory used and budgeted: heap 0 288 of 15286 MB (288 ours, 100 of it allocated), heap 1 1668 of 10978 MB (1280 ours, 894 of it allocated) [1363.91] vulkan: caches: 147 render targets (604 MB, 14 parked), 303 textures (62 MB), 616 buffers (1 MB); 1277 of 10978 MB in use as they count it, 0 MB freed for the budget so far [1363.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 18081 through a copy; 335930 copies of targets written [1363.91] vulkan: 3265597 rendering passes, 0 clear commands, 835718 attachments cleared and 0 left undefined by their load op; 286484 buffers filled ahead of the passes [1363.91] vulkan: 27507 passes (70%) ended at renderer.c:314 [1363.91] vulkan: 4437 passes (11%) ended at render.c:248 [1363.91] vulkan: 4210 passes (11%) ended at surface.c:186 [1363.91] vulkan: 1302 passes (3%) ended at cmd.c:809 [1363.91] vulkan: 600 passes (2%) ended at renderer.c:943 [1363.91] vulkan: 597 passes (2%) ended at texture.c:2911 [1363.91] vulkan: 549 passes (1%) ended at buffer.c:1163 [1363.91] vulkan: 84 passes (0%) ended at texture.c:1080 [1363.91] vulkan: 1 finishes (100%, 2 ms) at buffer.c:962 [1363.91] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 67.9 leaves of 4 MiB a present (0.31 ms), the checks 1.2 (0.01 ms, and 0.3 the scanner had) [1363.91] vulkan: GPU-owned guest memory landed for the CPU 150 times, render targets written back for an engine 0 times; block linear targets watched 21538 times, published for a CPU access 0 times and at a release 104841 times [1368.25] perf: 30.0 frames a second over 5.0 s (40930 shown in all) [1373.25] perf: 30.0 frames a second over 5.0 s (41080 shown in all) [1374.66] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1375.33] vulkan: a 124 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 71 render targets made, 177 texture uploads (20959 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1375.33] vulkan: frame resource CPU: target reload 2 ms (81 calls) [1378.25] perf: 30.0 frames a second over 5.0 s (41230 shown in all) [1380.66] vulkan: 556 of the 6703 shaders translated from the game's files found by its draws so far [1382.55] vulkan: display: 599 frame intervals of 33.39 ms (deviation 6.75 ms, 1st to 99th percentile 16.60 to 50.18 ms), 63 held for other than 2 refreshes; the game's frames went from release to present in 9.5 ms (0.7 to 31.3), on to the display in 10.2 ms (5.3 to 24.8), 19.7 ms in all (11.1 to 44.9) [1382.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1383.25] perf: 30.0 frames a second over 5.0 s (41380 shown in all) [1383.91] nvn: 41400 presents, 41400 submissions [1383.93] cpu: 600 presents in 20.02 s (30.0 fps): 62 of the game's threads ran 14.18 s on the host's processors (71% of one, 23.63 ms a present), the whole process 22.42 s (112%); the busiest: thread 80 'MainThread' 4.53 s, thread 309 'ActorCalcSub0' 0.93 s, thread 310 'ActorCalcSub1' 0.86 s, thread 128 'SupportWorker Sub1' 0.84 s, thread 129 'SupportWorker Sub2' 0.68 s [1383.93] cpu: in those 20.02 s, 629764 SVCs (31454 a second): 0x1b ArbitrateUnlock 157963, 0x1a ArbitrateLock 124905, 0x0b SleepThread 96531, 0x34 WaitForAddress 75231, 0x1c WaitProcessWideKeyAtomic 54837, 0x1d SignalProcessWideKey 54834; 0 calls the dispatch table had no code for (RtAPI.miss) [1383.93] vulkan: 96765934 draws, 0 skipped (0 mesh draws, 0 skipped); 171423 dispatches in 0 batches (0 ms waiting), 0 skipped; 2027 finishes (202 ms); 2428065 reads past queued releases (0 samples counts written on the GPU); 106465352 descriptor sets written, 87066532 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 85652533 draws kept the last one's shaders and pipeline (0 checked), 95419723 its targets [1383.93] vulkan: 501 shaders translated (270 ms), 777 pipelines made (0 from the cache, 11085 ms making, 5663 ms waited for), 1818 render targets made, 14300 texture uploads (2249 MB), 107 of them some blocks alone (16 MB); 2 frames over 50 ms in the last 600, the slowest 124 ms [1383.93] vulkan: pipeline libraries: 504 pre-rasterization and 502 fragment shader parts made (0 and 3 from the cache, 5181 and 5743 ms), 2 vertex input and 53 fragment output parts (3 ms); 777 links (5 ms); 777 optimized pipelines made in the background (9112 ms) [1383.93] vulkan: 777 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1383.93] vulkan: memory used and budgeted: heap 0 416 of 15286 MB (416 ours, 124 of it allocated), heap 1 1669 of 10978 MB (1280 ours, 1041 of it allocated) [1383.93] vulkan: caches: 168 render targets (658 MB, 16 parked), 719 textures (135 MB), 3134 buffers (5 MB); 1430 of 10978 MB in use as they count it, 0 MB freed for the budget so far [1383.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 18276 through a copy; 339945 copies of targets written [1383.93] vulkan: 3309917 rendering passes, 0 clear commands, 847263 attachments cleared and 0 left undefined by their load op; 290308 buffers filled ahead of the passes [1383.93] vulkan: 27250 passes (61%) ended at renderer.c:314 [1383.93] vulkan: 5661 passes (13%) ended at cmd.c:809 [1383.93] vulkan: 5440 passes (12%) ended at surface.c:186 [1383.93] vulkan: 4768 passes (11%) ended at render.c:248 [1383.93] vulkan: 600 passes (1%) ended at renderer.c:943 [1383.93] vulkan: 301 passes (1%) ended at texture.c:2911 [1383.93] vulkan: 210 passes (0%) ended at texture.c:1080 [1383.93] vulkan: 33 passes (0%) ended at buffer.c:1163 [1383.93] vulkan: 77 finishes (97%, 6 ms) at surface.c:943 [1383.93] vulkan: 2 finishes (3%, 3 ms) at buffer.c:962 [1383.93] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 77.0 leaves of 4 MiB a present (0.31 ms), the checks 0.9 (0.01 ms, and 0.2 the scanner had) [1383.93] vulkan: GPU-owned guest memory landed for the CPU 156 times, render targets written back for an engine 0 times; block linear targets watched 21606 times, published for a CPU access 0 times and at a release 106857 times [1388.26] perf: 29.9 frames a second over 5.0 s (41530 shown in all) [1391.94] vulkan: a 110 ms frame: 2 shaders translated (1 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (11 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1393.28] perf: 30.1 frames a second over 5.0 s (41681 shown in all) [1398.28] perf: 30.0 frames a second over 5.0 s (41831 shown in all) [1402.52] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.88 ms, 1st to 99th percentile 16.60 to 50.12 ms), 67 held for other than 2 refreshes; the game's frames went from release to present in 22.4 ms (16.6 to 37.0), on to the display in 12.9 ms (4.9 to 22.5), 35.3 ms in all (28.0 to 45.1) [1402.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1403.30] perf: 29.9 frames a second over 5.0 s (41981 shown in all) [1403.94] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 18.04 s on the host's processors (90% of one, 30.07 ms a present), the whole process 34.47 s (172%); the busiest: thread 80 'MainThread' 6.18 s, thread 309 'ActorCalcSub0' 2.14 s, thread 310 'ActorCalcSub1' 2.00 s, thread 128 'SupportWorker Sub1' 1.04 s, thread 129 'SupportWorker Sub2' 0.92 s [1403.94] cpu: in those 20.01 s, 652314 SVCs (32605 a second): 0x1b ArbitrateUnlock 165368, 0x1a ArbitrateLock 128026, 0x0b SleepThread 89493, 0x34 WaitForAddress 85758, 0x1c WaitProcessWideKeyAtomic 56111, 0x1d SignalProcessWideKey 56111; 0 calls the dispatch table had no code for (RtAPI.miss) [1403.94] vulkan: 99361591 draws, 0 skipped (0 mesh draws, 0 skipped); 171972 dispatches in 0 batches (0 ms waiting), 0 skipped; 2027 finishes (202 ms); 2464708 reads past queued releases (0 samples counts written on the GPU); 109267229 descriptor sets written, 89455969 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 88035248 draws kept the last one's shaders and pipeline (0 checked), 97995189 its targets [1403.94] vulkan: 503 shaders translated (271 ms), 778 pipelines made (0 from the cache, 11114 ms making, 5692 ms waited for), 1818 render targets made, 14662 texture uploads (2312 MB), 107 of them some blocks alone (16 MB); 1 frames over 50 ms in the last 600, the slowest 110 ms [1403.94] vulkan: pipeline libraries: 505 pre-rasterization and 503 fragment shader parts made (0 and 3 from the cache, 5205 and 5748 ms), 2 vertex input and 53 fragment output parts (3 ms); 778 links (5 ms); 778 optimized pipelines made in the background (9127 ms) [1403.94] vulkan: 778 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1403.94] vulkan: memory used and budgeted: heap 0 416 of 15280 MB (416 ours, 112 of it allocated), heap 1 1669 of 10988 MB (1280 ours, 990 of it allocated) [1403.94] vulkan: caches: 142 render targets (606 MB, 15 parked), 763 textures (141 MB), 4404 buffers (7 MB); 1379 of 10988 MB in use as they count it, 0 MB freed for the budget so far [1403.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 18420 through a copy; 345035 copies of targets written [1403.94] vulkan: 3365638 rendering passes, 0 clear commands, 860377 attachments cleared and 0 left undefined by their load op; 294659 buffers filled ahead of the passes [1403.94] vulkan: 29730 passes (53%) ended at renderer.c:314 [1403.94] vulkan: 12106 passes (22%) ended at cmd.c:809 [1403.94] vulkan: 7214 passes (13%) ended at surface.c:186 [1403.94] vulkan: 5555 passes (10%) ended at render.c:248 [1403.94] vulkan: 600 passes (1%) ended at renderer.c:943 [1403.94] vulkan: 392 passes (1%) ended at buffer.c:1163 [1403.94] vulkan: 124 passes (0%) ended at texture.c:1080 [1403.94] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 104.5 leaves of 4 MiB a present (0.38 ms), the checks 0.2 (0.00 ms, and 0.0 the scanner had) [1403.94] vulkan: GPU-owned guest memory landed for the CPU 156 times, render targets written back for an engine 0 times; block linear targets watched 21606 times, published for a CPU access 0 times and at a release 109257 times [1408.31] perf: 30.1 frames a second over 5.0 s (42132 shown in all) [1413.33] perf: 29.9 frames a second over 5.0 s (42282 shown in all) [1418.35] perf: 30.1 frames a second over 5.0 s (42433 shown in all) [1422.54] vulkan: display: 599 frame intervals of 33.31 ms (deviation 2.47 ms, 1st to 99th percentile 16.61 to 49.86 ms), 13 held for other than 2 refreshes; the game's frames went from release to present in 26.8 ms (12.8 to 33.7), on to the display in 15.6 ms (5.6 to 21.8), 42.3 ms in all (28.2 to 45.2) [1422.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1423.36] perf: 29.9 frames a second over 5.0 s (42583 shown in all) [1423.92] cpu: 600 presents in 19.98 s (30.0 fps): 56 of the game's threads ran 17.51 s on the host's processors (88% of one, 29.19 ms a present), the whole process 36.22 s (181%); the busiest: thread 80 'MainThread' 6.20 s, thread 309 'ActorCalcSub0' 2.08 s, thread 310 'ActorCalcSub1' 1.93 s, thread 128 'SupportWorker Sub1' 1.12 s, thread 129 'SupportWorker Sub2' 1.04 s [1423.92] cpu: in those 19.98 s, 602030 SVCs (30126 a second): 0x1b ArbitrateUnlock 143071, 0x1a ArbitrateLock 110621, 0x34 WaitForAddress 104298, 0x0b SleepThread 72886, 0x35 SignalToAddress 51111, 0x1c WaitProcessWideKeyAtomic 50179; 0 calls the dispatch table had no code for (RtAPI.miss) [1423.92] vulkan: 102596828 draws, 0 skipped (0 mesh draws, 0 skipped); 172642 dispatches in 0 batches (0 ms waiting), 0 skipped; 2027 finishes (202 ms); 2501431 reads past queued releases (0 samples counts written on the GPU); 112623116 descriptor sets written, 92570556 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 91027060 draws kept the last one's shaders and pipeline (0 checked), 101210733 its targets [1423.92] vulkan: 503 shaders translated (271 ms), 781 pipelines made (0 from the cache, 11115 ms making, 5693 ms waited for), 1823 render targets made, 14759 texture uploads (2322 MB), 108 of them some blocks alone (16 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1423.92] vulkan: pipeline libraries: 505 pre-rasterization and 504 fragment shader parts made (0 and 3 from the cache, 5205 and 5749 ms), 2 vertex input and 53 fragment output parts (3 ms); 781 links (5 ms); 781 optimized pipelines made in the background (9172 ms) [1423.92] vulkan: 781 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1423.92] vulkan: memory used and budgeted: heap 0 416 of 15280 MB (416 ours, 148 of it allocated), heap 1 1669 of 10988 MB (1280 ours, 964 of it allocated) [1423.92] vulkan: caches: 145 render targets (611 MB, 15 parked), 571 textures (100 MB), 5807 buffers (12 MB); 1353 of 10988 MB in use as they count it, 0 MB freed for the budget so far [1423.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 18893 through a copy; 350715 copies of targets written [1423.92] vulkan: 3424508 rendering passes, 0 clear commands, 873655 attachments cleared and 0 left undefined by their load op; 300691 buffers filled ahead of the passes [1423.92] vulkan: 29753 passes (51%) ended at renderer.c:314 [1423.92] vulkan: 14567 passes (25%) ended at cmd.c:809 [1423.92] vulkan: 7734 passes (13%) ended at surface.c:186 [1423.92] vulkan: 5827 passes (10%) ended at render.c:248 [1423.92] vulkan: 600 passes (1%) ended at renderer.c:943 [1423.92] vulkan: 347 passes (1%) ended at buffer.c:1163 [1423.92] vulkan: 40 passes (0%) ended at texture.c:1080 [1423.92] vulkan: 1 passes (0%) ended at texture.c:2013 [1423.92] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 103.3 leaves of 4 MiB a present (0.37 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [1423.92] vulkan: GPU-owned guest memory landed for the CPU 156 times, render targets written back for an engine 0 times; block linear targets watched 21606 times, published for a CPU access 0 times and at a release 111659 times [1428.36] perf: 30.0 frames a second over 5.0 s (42733 shown in all) [1433.38] perf: 30.1 frames a second over 5.0 s (42884 shown in all) [1434.62] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1435.01] vulkan: a 66 ms frame: 1 shaders translated (0 ms), 4 pipelines made (0 ms waited for), 75 render targets made, 141 texture uploads (30859 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1435.01] vulkan: frame resource CPU: target reload 4 ms (85 calls) [1435.10] vulkan: a 55 ms frame: 1 shaders translated (1 ms), 1 pipelines made (12 ms waited for), 0 render targets made, 1 texture uploads (5 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1438.40] perf: 29.9 frames a second over 5.0 s (43034 shown in all) [1442.59] vulkan: display: 599 frame intervals of 33.39 ms (deviation 4.08 ms, 1st to 99th percentile 16.92 to 33.62 ms), 13 held for other than 2 refreshes; the game's frames went from release to present in 10.3 ms (0.9 to 22.4), on to the display in 12.2 ms (7.5 to 20.7), 22.5 ms in all (11.7 to 28.6) [1442.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1443.40] perf: 30.0 frames a second over 5.0 s (43184 shown in all) [1443.91] nvn: 43200 presents, 43200 submissions [1443.91] cpu: 600 presents in 19.99 s (30.0 fps): 62 of the game's threads ran 13.03 s on the host's processors (65% of one, 21.71 ms a present), the whole process 20.55 s (103%); the busiest: thread 80 'MainThread' 4.18 s, thread 0 0.98 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 0 0.91 s, thread 129 'SupportWorker Sub2' 0.79 s [1443.91] cpu: in those 19.99 s, 625423 SVCs (31289 a second): 0x1b ArbitrateUnlock 144525, 0x1a ArbitrateLock 112942, 0x0b SleepThread 111007, 0x34 WaitForAddress 88661, 0x1d SignalProcessWideKey 50999, 0x1c WaitProcessWideKeyAtomic 50996; 0 calls the dispatch table had no code for (RtAPI.miss) [1443.91] vulkan: 103590162 draws, 0 skipped (0 mesh draws, 0 skipped); 173137 dispatches in 0 batches (0 ms waiting), 0 skipped; 2095 finishes (208 ms); 2535752 reads past queued releases (0 samples counts written on the GPU); 113649229 descriptor sets written, 93531111 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 91883633 draws kept the last one's shaders and pipeline (0 checked), 102185189 its targets [1443.91] vulkan: 505 shaders translated (272 ms), 786 pipelines made (0 from the cache, 11230 ms making, 5742 ms waited for), 1910 render targets made, 15011 texture uploads (2374 MB), 110 of them some blocks alone (16 MB); 3 frames over 50 ms in the last 600, the slowest 73 ms [1443.91] vulkan: pipeline libraries: 508 pre-rasterization and 508 fragment shader parts made (0 and 3 from the cache, 5230 and 5839 ms), 2 vertex input and 53 fragment output parts (3 ms); 786 links (5 ms); 786 optimized pipelines made in the background (9259 ms) [1443.91] vulkan: 786 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1443.91] vulkan: memory used and budgeted: heap 0 416 of 15278 MB (416 ours, 112 of it allocated), heap 1 1669 of 10978 MB (1280 ours, 993 of it allocated) [1443.91] vulkan: caches: 177 render targets (656 MB, 16 parked), 527 textures (89 MB), 4769 buffers (6 MB); 1364 of 10978 MB in use as they count it, 0 MB freed for the budget so far [1443.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 18893 through a copy; 354703 copies of targets written [1443.91] vulkan: 3468947 rendering passes, 0 clear commands, 885421 attachments cleared and 0 left undefined by their load op; 305548 buffers filled ahead of the passes [1443.91] vulkan: 27297 passes (61%) ended at renderer.c:314 [1443.91] vulkan: 5765 passes (13%) ended at surface.c:186 [1443.91] vulkan: 5300 passes (12%) ended at render.c:248 [1443.91] vulkan: 4789 passes (11%) ended at cmd.c:809 [1443.91] vulkan: 600 passes (1%) ended at renderer.c:943 [1443.91] vulkan: 269 passes (1%) ended at texture.c:2911 [1443.91] vulkan: 243 passes (1%) ended at buffer.c:1163 [1443.91] vulkan: 89 passes (0%) ended at texture.c:1080 [1443.91] vulkan: 68 finishes (100%, 5 ms) at surface.c:943 [1443.91] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 76.9 leaves of 4 MiB a present (0.32 ms), the checks 0.5 (0.00 ms, and 0.2 the scanner had) [1443.91] vulkan: GPU-owned guest memory landed for the CPU 165 times, render targets written back for an engine 0 times; block linear targets watched 21683 times, published for a CPU access 0 times and at a release 113742 times [1448.41] perf: 30.1 frames a second over 5.0 s (43335 shown in all) [1453.41] perf: 30.0 frames a second over 5.0 s (43485 shown in all) [1455.66] vulkan: 563 of the 6703 shaders translated from the game's files found by its draws so far [1458.41] perf: 30.0 frames a second over 5.0 s (43635 shown in all) [1461.30] vulkan: a 129 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 71 render targets made, 214 texture uploads (20539 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1461.30] vulkan: frame resource CPU: target reload 1 ms (81 calls) [1462.57] vulkan: display: 599 frame intervals of 33.36 ms (deviation 4.56 ms, 1st to 99th percentile 16.64 to 33.59 ms), 10 held for other than 2 refreshes; the game's frames went from release to present in 4.0 ms (0.6 to 17.0), on to the display in 9.4 ms (8.1 to 16.3), 13.4 ms in all (11.7 to 28.8) [1462.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1463.43] perf: 29.9 frames a second over 5.0 s (43785 shown in all) [1463.92] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 11.49 s on the host's processors (57% of one, 19.15 ms a present), the whole process 15.44 s (77%); the busiest: thread 80 'MainThread' 3.77 s, thread 128 'SupportWorker Sub1' 0.84 s, thread 129 'SupportWorker Sub2' 0.61 s, thread 0 0.46 s, thread 112 'ResLoad1' 0.38 s [1463.92] cpu: in those 20.01 s, 590024 SVCs (29486 a second): 0x1b ArbitrateUnlock 148077, 0x1a ArbitrateLock 115940, 0x0b SleepThread 79353, 0x34 WaitForAddress 71018, 0x1c WaitProcessWideKeyAtomic 56155, 0x1d SignalProcessWideKey 56153; 0 calls the dispatch table had no code for (RtAPI.miss) [1463.92] vulkan: 103950186 draws, 0 skipped (0 mesh draws, 0 skipped); 173227 dispatches in 0 batches (0 ms waiting), 0 skipped; 2173 finishes (214 ms); 2569304 reads past queued releases (0 samples counts written on the GPU); 114060843 descriptor sets written, 93839547 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 92143525 draws kept the last one's shaders and pipeline (0 checked), 102526553 its targets [1463.92] vulkan: 505 shaders translated (272 ms), 786 pipelines made (0 from the cache, 11230 ms making, 5742 ms waited for), 2001 render targets made, 15341 texture uploads (2406 MB), 112 of them some blocks alone (17 MB); 1 frames over 50 ms in the last 600, the slowest 129 ms [1463.92] vulkan: pipeline libraries: 508 pre-rasterization and 508 fragment shader parts made (0 and 3 from the cache, 5230 and 5839 ms), 2 vertex input and 53 fragment output parts (3 ms); 786 links (5 ms); 786 optimized pipelines made in the background (9259 ms) [1463.92] vulkan: 786 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1463.92] vulkan: memory used and budgeted: heap 0 416 of 15286 MB (416 ours, 100 of it allocated), heap 1 1669 of 10978 MB (1280 ours, 998 of it allocated) [1463.92] vulkan: caches: 171 render targets (661 MB, 15 parked), 510 textures (83 MB), 2226 buffers (3 MB); 1380 of 10978 MB in use as they count it, 0 MB freed for the budget so far [1463.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 18893 through a copy; 357850 copies of targets written [1463.92] vulkan: 3507706 rendering passes, 0 clear commands, 896653 attachments cleared and 0 left undefined by their load op; 308024 buffers filled ahead of the passes [1463.92] vulkan: 26538 passes (68%) ended at renderer.c:314 [1463.92] vulkan: 4491 passes (12%) ended at surface.c:186 [1463.92] vulkan: 4291 passes (11%) ended at render.c:248 [1463.92] vulkan: 2117 passes (5%) ended at cmd.c:809 [1463.92] vulkan: 600 passes (2%) ended at renderer.c:943 [1463.92] vulkan: 474 passes (1%) ended at texture.c:2911 [1463.92] vulkan: 157 passes (0%) ended at texture.c:1080 [1463.92] vulkan: 31 passes (0%) ended at surface.c:1416 [1463.92] vulkan: 77 finishes (99%, 6 ms) at surface.c:943 [1463.92] vulkan: 1 finishes (1%, 0 ms) at buffer.c:962 [1463.92] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 66.4 leaves of 4 MiB a present (0.29 ms), the checks 0.7 (0.00 ms, and 0.2 the scanner had) [1463.92] vulkan: GPU-owned guest memory landed for the CPU 170 times, render targets written back for an engine 0 times; block linear targets watched 21749 times, published for a CPU access 0 times and at a release 115581 times [1468.43] perf: 30.0 frames a second over 5.0 s (43935 shown in all) [1473.43] perf: 30.0 frames a second over 5.0 s (44085 shown in all) [1478.45] perf: 30.1 frames a second over 5.0 s (44236 shown in all) [1482.54] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.60 ms, 1st to 99th percentile 16.61 to 50.02 ms), 28 held for other than 2 refreshes; the game's frames went from release to present in 15.3 ms (6.4 to 24.0), on to the display in 13.9 ms (5.0 to 23.0), 29.2 ms in all (28.5 to 45.5) [1482.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1483.46] perf: 29.9 frames a second over 5.0 s (44386 shown in all) [1483.91] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 15.28 s on the host's processors (76% of one, 25.46 ms a present), the whole process 26.89 s (135%); the busiest: thread 80 'MainThread' 5.56 s, thread 322 'ActorCalcSub0' 2.00 s, thread 323 'ActorCalcSub1' 1.83 s, thread 128 'SupportWorker Sub1' 1.04 s, thread 129 'SupportWorker Sub2' 0.92 s [1483.91] cpu: in those 19.99 s, 515479 SVCs (25785 a second): 0x1b ArbitrateUnlock 128428, 0x1a ArbitrateLock 96811, 0x34 WaitForAddress 83405, 0x35 SignalToAddress 50552, 0x1c WaitProcessWideKeyAtomic 46101, 0x1d SignalProcessWideKey 46101; 0 calls the dispatch table had no code for (RtAPI.miss) [1483.91] vulkan: 105684967 draws, 0 skipped (0 mesh draws, 0 skipped); 174339 dispatches in 0 batches (0 ms waiting), 0 skipped; 2174 finishes (214 ms); 2606020 reads past queued releases (0 samples counts written on the GPU); 115897110 descriptor sets written, 95472844 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 93701773 draws kept the last one's shaders and pipeline (0 checked), 104241425 its targets [1483.91] vulkan: 516 shaders translated (275 ms), 804 pipelines made (0 from the cache, 11426 ms making, 5838 ms waited for), 2001 render targets made, 15513 texture uploads (2426 MB), 112 of them some blocks alone (17 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1483.91] vulkan: pipeline libraries: 517 pre-rasterization and 516 fragment shader parts made (0 and 3 from the cache, 5317 and 5925 ms), 2 vertex input and 53 fragment output parts (3 ms); 804 links (5 ms); 804 optimized pipelines made in the background (9486 ms) [1483.91] vulkan: 804 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1483.91] vulkan: memory used and budgeted: heap 0 416 of 15286 MB (416 ours, 130 of it allocated), heap 1 1669 of 10978 MB (1280 ours, 927 of it allocated) [1483.91] vulkan: caches: 143 render targets (609 MB, 14 parked), 436 textures (72 MB), 4654 buffers (6 MB); 1317 of 10978 MB in use as they count it, 0 MB freed for the budget so far [1483.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 18893 through a copy; 363076 copies of targets written [1483.91] vulkan: 3559661 rendering passes, 0 clear commands, 909697 attachments cleared and 0 left undefined by their load op; 313285 buffers filled ahead of the passes [1483.91] vulkan: 29332 passes (56%) ended at renderer.c:314 [1483.91] vulkan: 8073 passes (16%) ended at cmd.c:809 [1483.91] vulkan: 7031 passes (14%) ended at surface.c:186 [1483.91] vulkan: 5772 passes (11%) ended at render.c:248 [1483.91] vulkan: 1079 passes (2%) ended at buffer.c:1163 [1483.91] vulkan: 600 passes (1%) ended at renderer.c:943 [1483.91] vulkan: 66 passes (0%) ended at texture.c:1080 [1483.91] vulkan: 1 passes (0%) ended at surface.c:1416 [1483.91] vulkan: 1 finishes (100%, 0 ms) at buffer.c:962 [1483.91] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 93.7 leaves of 4 MiB a present (0.35 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [1483.91] vulkan: GPU-owned guest memory landed for the CPU 170 times, render targets written back for an engine 0 times; block linear targets watched 21749 times, published for a CPU access 0 times and at a release 117983 times [1488.48] perf: 30.1 frames a second over 5.0 s (44537 shown in all) [1493.50] perf: 29.9 frames a second over 5.0 s (44687 shown in all) [1498.51] perf: 30.1 frames a second over 5.0 s (44838 shown in all) [1502.49] vulkan: display: 599 frame intervals of 33.31 ms (deviation 7.42 ms, 1st to 99th percentile 16.58 to 50.14 ms), 119 held for other than 2 refreshes; the game's frames went from release to present in 5.2 ms (4.7 to 6.9), on to the display in 9.5 ms (6.0 to 24.2), 14.7 ms in all (12.0 to 29.0) [1502.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1503.51] perf: 30.0 frames a second over 5.0 s (44988 shown in all) [1503.91] nvn: 45000 presents, 45000 submissions [1503.91] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 14.19 s on the host's processors (71% of one, 23.65 ms a present), the whole process 18.78 s (94%); the busiest: thread 80 'MainThread' 5.18 s, thread 322 'ActorCalcSub0' 1.93 s, thread 323 'ActorCalcSub1' 1.76 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.71 s [1503.91] cpu: in those 20.00 s, 576138 SVCs (28807 a second): 0x1b ArbitrateUnlock 152486, 0x1a ArbitrateLock 118113, 0x34 WaitForAddress 83235, 0x0b SleepThread 62743, 0x35 SignalToAddress 50343, 0x1d SignalProcessWideKey 44744; 0 calls the dispatch table had no code for (RtAPI.miss) [1503.91] vulkan: 106048477 draws, 0 skipped (0 mesh draws, 0 skipped); 174339 dispatches in 0 batches (0 ms waiting), 0 skipped; 2174 finishes (214 ms); 2644182 reads past queued releases (0 samples counts written on the GPU); 116405769 descriptor sets written, 95691205 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 93899276 draws kept the last one's shaders and pipeline (0 checked), 104583311 its targets [1503.91] vulkan: 516 shaders translated (275 ms), 805 pipelines made (0 from the cache, 11426 ms making, 5838 ms waited for), 2009 render targets made, 15662 texture uploads (2432 MB), 120 of them some blocks alone (18 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [1503.91] vulkan: pipeline libraries: 517 pre-rasterization and 516 fragment shader parts made (0 and 3 from the cache, 5317 and 5925 ms), 2 vertex input and 53 fragment output parts (3 ms); 805 links (5 ms); 805 optimized pipelines made in the background (9507 ms) [1503.91] vulkan: 805 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1503.91] vulkan: memory used and budgeted: heap 0 416 of 15278 MB (416 ours, 88 of it allocated), heap 1 1669 of 10982 MB (1280 ours, 883 of it allocated) [1503.91] vulkan: caches: 139 render targets (600 MB, 15 parked), 374 textures (64 MB), 2353 buffers (3 MB); 1273 of 10982 MB in use as they count it, 0 MB freed for the budget so far [1503.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 19061 through a copy; 367547 copies of targets written [1503.91] vulkan: 3606327 rendering passes, 0 clear commands, 923415 attachments cleared and 0 left undefined by their load op; 315587 buffers filled ahead of the passes [1503.91] vulkan: 30535 passes (65%) ended at renderer.c:314 [1503.91] vulkan: 7026 passes (15%) ended at surface.c:186 [1503.91] vulkan: 5667 passes (12%) ended at render.c:248 [1503.91] vulkan: 2735 passes (6%) ended at cmd.c:809 [1503.91] vulkan: 600 passes (1%) ended at renderer.c:943 [1503.91] vulkan: 94 passes (0%) ended at texture.c:1080 [1503.91] vulkan: 8 passes (0%) ended at texture.c:2013 [1503.91] vulkan: 1 passes (0%) ended at surface.c:731 [1503.91] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 86.1 leaves of 4 MiB a present (0.35 ms), the checks 0.2 (0.00 ms, and 0.1 the scanner had) [1503.91] vulkan: GPU-owned guest memory landed for the CPU 170 times, render targets written back for an engine 0 times; block linear targets watched 21749 times, published for a CPU access 0 times and at a release 120383 times [1508.53] perf: 29.9 frames a second over 5.0 s (45138 shown in all) [1513.55] perf: 30.1 frames a second over 5.0 s (45289 shown in all) [1518.56] perf: 29.9 frames a second over 5.0 s (45439 shown in all) [1522.47] vulkan: display: 599 frame intervals of 33.36 ms (deviation 2.64 ms, 1st to 99th percentile 16.62 to 49.92 ms), 15 held for other than 2 refreshes; the game's frames went from release to present in 4.6 ms (4.0 to 6.4), on to the display in 8.1 ms (6.3 to 23.2), 12.7 ms in all (12.2 to 29.1) [1522.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1523.56] perf: 30.0 frames a second over 5.0 s (45589 shown in all) [1523.91] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 13.89 s on the host's processors (69% of one, 23.16 ms a present), the whole process 18.01 s (90%); the busiest: thread 80 'MainThread' 5.35 s, thread 322 'ActorCalcSub0' 1.93 s, thread 323 'ActorCalcSub1' 1.77 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.77 s [1523.91] cpu: in those 20.00 s, 513049 SVCs (25653 a second): 0x1b ArbitrateUnlock 129549, 0x1a ArbitrateLock 97704, 0x34 WaitForAddress 82795, 0x35 SignalToAddress 50014, 0x1c WaitProcessWideKeyAtomic 45090, 0x1d SignalProcessWideKey 45090; 0 calls the dispatch table had no code for (RtAPI.miss) [1523.91] vulkan: 106345328 draws, 0 skipped (0 mesh draws, 0 skipped); 174339 dispatches in 0 batches (0 ms waiting), 0 skipped; 2174 finishes (214 ms); 2682172 reads past queued releases (0 samples counts written on the GPU); 116812511 descriptor sets written, 95878165 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 94055047 draws kept the last one's shaders and pipeline (0 checked), 104858344 its targets [1523.91] vulkan: 516 shaders translated (275 ms), 805 pipelines made (0 from the cache, 11426 ms making, 5838 ms waited for), 2012 render targets made, 15746 texture uploads (2435 MB), 125 of them some blocks alone (18 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [1523.91] vulkan: pipeline libraries: 517 pre-rasterization and 516 fragment shader parts made (0 and 3 from the cache, 5317 and 5925 ms), 2 vertex input and 53 fragment output parts (3 ms); 805 links (5 ms); 805 optimized pipelines made in the background (9507 ms) [1523.91] vulkan: 805 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1523.91] vulkan: memory used and budgeted: heap 0 416 of 15286 MB (416 ours, 88 of it allocated), heap 1 1669 of 10975 MB (1280 ours, 890 of it allocated) [1523.91] vulkan: caches: 136 render targets (598 MB, 13 parked), 350 textures (62 MB), 2576 buffers (3 MB); 1280 of 10975 MB in use as they count it, 0 MB freed for the budget so far [1523.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 19109 through a copy; 372013 copies of targets written [1523.91] vulkan: 3651467 rendering passes, 0 clear commands, 936605 attachments cleared and 0 left undefined by their load op; 318254 buffers filled ahead of the passes [1523.91] vulkan: 30411 passes (67%) ended at renderer.c:314 [1523.91] vulkan: 6617 passes (15%) ended at surface.c:186 [1523.91] vulkan: 5065 passes (11%) ended at render.c:248 [1523.91] vulkan: 2380 passes (5%) ended at cmd.c:809 [1523.91] vulkan: 600 passes (1%) ended at renderer.c:943 [1523.91] vulkan: 60 passes (0%) ended at texture.c:1080 [1523.91] vulkan: 5 passes (0%) ended at texture.c:2013 [1523.91] vulkan: 2 passes (0%) ended at surface.c:731 [1523.91] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 81.9 leaves of 4 MiB a present (0.33 ms), the checks 0.1 (0.00 ms, and 0.1 the scanner had) [1523.91] vulkan: GPU-owned guest memory landed for the CPU 170 times, render targets written back for an engine 0 times; block linear targets watched 21749 times, published for a CPU access 0 times and at a release 122783 times [1525.66] vulkan: 569 of the 6703 shaders translated from the game's files found by its draws so far [1528.58] perf: 30.1 frames a second over 5.0 s (45740 shown in all) [1533.58] perf: 30.0 frames a second over 5.0 s (45890 shown in all) [1538.60] perf: 29.9 frames a second over 5.0 s (46040 shown in all) [1542.44] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.27 ms, 1st to 99th percentile 16.61 to 50.07 ms), 57 held for other than 2 refreshes; the game's frames went from release to present in 6.2 ms (4.0 to 18.3), on to the display in 9.9 ms (5.9 to 23.4), 16.1 ms in all (12.4 to 29.4) [1542.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1543.61] perf: 30.1 frames a second over 5.0 s (46191 shown in all) [1543.93] cpu: 600 presents in 20.02 s (30.0 fps): 56 of the game's threads ran 14.46 s on the host's processors (72% of one, 24.11 ms a present), the whole process 20.79 s (104%); the busiest: thread 80 'MainThread' 5.49 s, thread 322 'ActorCalcSub0' 1.98 s, thread 323 'ActorCalcSub1' 1.81 s, thread 128 'SupportWorker Sub1' 0.96 s, thread 129 'SupportWorker Sub2' 0.82 s [1543.93] cpu: in those 20.02 s, 494147 SVCs (24684 a second): 0x1b ArbitrateUnlock 118684, 0x1a ArbitrateLock 86727, 0x34 WaitForAddress 83941, 0x35 SignalToAddress 50994, 0x0b SleepThread 47108, 0x1c WaitProcessWideKeyAtomic 43474; 0 calls the dispatch table had no code for (RtAPI.miss) [1543.93] vulkan: 106991762 draws, 0 skipped (0 mesh draws, 0 skipped); 174966 dispatches in 0 batches (0 ms waiting), 0 skipped; 2175 finishes (216 ms); 2720299 reads past queued releases (0 samples counts written on the GPU); 117587407 descriptor sets written, 96396139 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 94548016 draws kept the last one's shaders and pipeline (0 checked), 105482897 its targets [1543.93] vulkan: 517 shaders translated (275 ms), 812 pipelines made (0 from the cache, 11468 ms making, 5878 ms waited for), 2021 render targets made, 16053 texture uploads (2472 MB), 127 of them some blocks alone (19 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1543.93] vulkan: pipeline libraries: 521 pre-rasterization and 518 fragment shader parts made (0 and 3 from the cache, 5344 and 5940 ms), 2 vertex input and 53 fragment output parts (3 ms); 812 links (5 ms); 812 optimized pipelines made in the background (9610 ms) [1543.93] vulkan: 812 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1543.93] vulkan: memory used and budgeted: heap 0 416 of 15280 MB (416 ours, 217 of it allocated), heap 1 1669 of 10988 MB (1280 ours, 942 of it allocated) [1543.93] vulkan: caches: 141 render targets (607 MB, 14 parked), 523 textures (93 MB), 3727 buffers (6 MB); 1332 of 10988 MB in use as they count it, 0 MB freed for the budget so far [1543.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 19109 through a copy; 377080 copies of targets written [1543.93] vulkan: 3699153 rendering passes, 0 clear commands, 949728 attachments cleared and 0 left undefined by their load op; 322310 buffers filled ahead of the passes [1543.93] vulkan: 30726 passes (64%) ended at renderer.c:314 [1543.93] vulkan: 6838 passes (14%) ended at surface.c:186 [1543.93] vulkan: 5484 passes (12%) ended at render.c:248 [1543.93] vulkan: 3907 passes (8%) ended at cmd.c:809 [1543.93] vulkan: 600 passes (1%) ended at renderer.c:943 [1543.93] vulkan: 128 passes (0%) ended at texture.c:1080 [1543.93] vulkan: 2 passes (0%) ended at texture.c:2013 [1543.93] vulkan: 1 passes (0%) ended at surface.c:731 [1543.93] vulkan: 1 finishes (100%, 1 ms) at buffer.c:962 [1543.93] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 90.4 leaves of 4 MiB a present (0.34 ms), the checks 0.2 (0.00 ms, and 0.0 the scanner had) [1543.93] vulkan: GPU-owned guest memory landed for the CPU 170 times, render targets written back for an engine 0 times; block linear targets watched 21749 times, published for a CPU access 0 times and at a release 125183 times [1548.63] perf: 29.9 frames a second over 5.0 s (46341 shown in all) [1553.65] perf: 30.1 frames a second over 5.0 s (46492 shown in all) [1558.66] perf: 29.9 frames a second over 5.0 s (46642 shown in all) [1560.66] vulkan: 574 of the 6703 shaders translated from the game's files found by its draws so far [1562.42] vulkan: display: 599 frame intervals of 33.36 ms (deviation 6.36 ms, 1st to 99th percentile 16.59 to 50.15 ms), 87 held for other than 2 refreshes; the game's frames went from release to present in 24.2 ms (19.4 to 30.0), on to the display in 13.9 ms (4.9 to 22.7), 38.1 ms in all (29.2 to 46.3) [1562.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1563.68] perf: 30.1 frames a second over 5.0 s (46793 shown in all) [1563.91] nvn: 46800 presents, 46800 submissions [1563.94] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 17.54 s on the host's processors (88% of one, 29.23 ms a present), the whole process 35.57 s (178%); the busiest: thread 80 'MainThread' 6.12 s, thread 322 'ActorCalcSub0' 2.12 s, thread 323 'ActorCalcSub1' 1.95 s, thread 128 'SupportWorker Sub1' 1.09 s, thread 129 'SupportWorker Sub2' 0.95 s [1563.94] cpu: in those 20.01 s, 588240 SVCs (29402 a second): 0x1b ArbitrateUnlock 144894, 0x1a ArbitrateLock 110939, 0x34 WaitForAddress 92230, 0x0b SleepThread 67201, 0x35 SignalToAddress 51297, 0x1c WaitProcessWideKeyAtomic 50987; 0 calls the dispatch table had no code for (RtAPI.miss) [1563.94] vulkan: 110075846 draws, 0 skipped (0 mesh draws, 0 skipped); 175734 dispatches in 0 batches (0 ms waiting), 0 skipped; 2175 finishes (216 ms); 2757582 reads past queued releases (0 samples counts written on the GPU); 120850987 descriptor sets written, 99300727 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 97414373 draws kept the last one's shaders and pipeline (0 checked), 108546378 its targets [1563.94] vulkan: 517 shaders translated (275 ms), 812 pipelines made (0 from the cache, 11468 ms making, 5878 ms waited for), 2021 render targets made, 16649 texture uploads (2576 MB), 127 of them some blocks alone (19 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [1563.94] vulkan: pipeline libraries: 521 pre-rasterization and 518 fragment shader parts made (0 and 3 from the cache, 5344 and 5940 ms), 2 vertex input and 53 fragment output parts (3 ms); 812 links (5 ms); 812 optimized pipelines made in the background (9610 ms) [1563.94] vulkan: 812 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1563.94] vulkan: memory used and budgeted: heap 0 416 of 15286 MB (416 ours, 124 of it allocated), heap 1 1669 of 10987 MB (1280 ours, 1023 of it allocated) [1563.94] vulkan: caches: 141 render targets (607 MB, 14 parked), 921 textures (172 MB), 6003 buffers (9 MB); 1413 of 10987 MB in use as they count it, 0 MB freed for the budget so far [1563.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 19483 through a copy; 382324 copies of targets written [1563.94] vulkan: 3756856 rendering passes, 0 clear commands, 962842 attachments cleared and 0 left undefined by their load op; 328441 buffers filled ahead of the passes [1563.94] vulkan: 29942 passes (52%) ended at renderer.c:314 [1563.94] vulkan: 13816 passes (24%) ended at cmd.c:809 [1563.94] vulkan: 7456 passes (13%) ended at surface.c:186 [1563.94] vulkan: 5693 passes (10%) ended at render.c:248 [1563.94] vulkan: 600 passes (1%) ended at renderer.c:943 [1563.94] vulkan: 196 passes (0%) ended at texture.c:1080 [1563.94] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 109.0 leaves of 4 MiB a present (0.39 ms), the checks 0.2 (0.00 ms, and 0.0 the scanner had) [1563.94] vulkan: GPU-owned guest memory landed for the CPU 170 times, render targets written back for an engine 0 times; block linear targets watched 21749 times, published for a CPU access 0 times and at a release 127583 times [1568.70] perf: 29.9 frames a second over 5.0 s (46943 shown in all) [1568.82] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 75 render targets made, 131 texture uploads (51460 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1568.82] vulkan: frame resource CPU: target reload 2 ms (85 calls) [1573.70] perf: 30.0 frames a second over 5.0 s (47093 shown in all) [1578.70] perf: 30.0 frames a second over 5.0 s (47243 shown in all) [1582.35] vulkan: display: 599 frame intervals of 33.28 ms (deviation 3.20 ms, 1st to 99th percentile 16.61 to 33.64 ms), 14 held for other than 2 refreshes; the game's frames went from release to present in 9.6 ms (0.7 to 32.2), on to the display in 12.6 ms (8.0 to 25.2), 22.2 ms in all (12.7 to 46.3) [1582.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1583.71] perf: 30.1 frames a second over 5.0 s (47394 shown in all) [1583.91] cpu: 600 presents in 19.97 s (30.0 fps): 62 of the game's threads ran 11.05 s on the host's processors (55% of one, 18.41 ms a present), the whole process 17.16 s (86%); the busiest: thread 80 'MainThread' 3.45 s, thread 128 'SupportWorker Sub1' 0.82 s, thread 129 'SupportWorker Sub2' 0.62 s, thread 329 'ActorCalcSub0' 0.50 s, thread 87 'WorkerMgr/Worker2(?)' 0.40 s [1583.91] cpu: in those 19.97 s, 573782 SVCs (28727 a second): 0x1b ArbitrateUnlock 138342, 0x1a ArbitrateLock 107194, 0x0b SleepThread 84054, 0x34 WaitForAddress 81845, 0x1d SignalProcessWideKey 49979, 0x1c WaitProcessWideKeyAtomic 49976; 0 calls the dispatch table had no code for (RtAPI.miss) [1583.91] vulkan: 110875438 draws, 0 skipped (0 mesh draws, 0 skipped); 175734 dispatches in 0 batches (0 ms waiting), 0 skipped; 2241 finishes (221 ms); 2790700 reads past queued releases (0 samples counts written on the GPU); 121725667 descriptor sets written, 100025231 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 98102247 draws kept the last one's shaders and pipeline (0 checked), 109328009 its targets [1583.91] vulkan: 517 shaders translated (275 ms), 812 pipelines made (0 from the cache, 11468 ms making, 5878 ms waited for), 2110 render targets made, 16926 texture uploads (2638 MB), 139 of them some blocks alone (20 MB); 1 frames over 50 ms in the last 600, the slowest 72 ms [1583.91] vulkan: pipeline libraries: 521 pre-rasterization and 518 fragment shader parts made (0 and 3 from the cache, 5344 and 5940 ms), 2 vertex input and 53 fragment output parts (3 ms); 812 links (5 ms); 812 optimized pipelines made in the background (9610 ms) [1583.91] vulkan: 812 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1583.91] vulkan: memory used and budgeted: heap 0 416 of 15278 MB (416 ours, 88 of it allocated), heap 1 1669 of 10987 MB (1280 ours, 961 of it allocated) [1583.91] vulkan: caches: 167 render targets (626 MB, 11 parked), 648 textures (122 MB), 2527 buffers (6 MB); 1351 of 10987 MB in use as they count it, 0 MB freed for the budget so far [1583.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 19491 through a copy; 385316 copies of targets written [1583.91] vulkan: 3796782 rendering passes, 0 clear commands, 974206 attachments cleared and 0 left undefined by their load op; 330102 buffers filled ahead of the passes [1583.91] vulkan: 24919 passes (62%) ended at renderer.c:314 [1583.91] vulkan: 5184 passes (13%) ended at surface.c:186 [1583.91] vulkan: 4442 passes (11%) ended at render.c:248 [1583.91] vulkan: 4165 passes (10%) ended at cmd.c:809 [1583.91] vulkan: 600 passes (2%) ended at renderer.c:943 [1583.91] vulkan: 383 passes (1%) ended at texture.c:2911 [1583.91] vulkan: 135 passes (0%) ended at texture.c:1080 [1583.91] vulkan: 31 passes (0%) ended at surface.c:1416 [1583.91] vulkan: 66 finishes (100%, 5 ms) at surface.c:943 [1583.91] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 74.4 leaves of 4 MiB a present (0.32 ms), the checks 1.8 (0.01 ms, and 0.4 the scanner had) [1583.91] vulkan: GPU-owned guest memory landed for the CPU 182 times, render targets written back for an engine 0 times; block linear targets watched 21826 times, published for a CPU access 0 times and at a release 129474 times [1588.73] perf: 29.9 frames a second over 5.0 s (47544 shown in all) [1593.73] perf: 30.0 frames a second over 5.0 s (47694 shown in all) [1598.73] perf: 30.0 frames a second over 5.0 s (47844 shown in all) [1602.32] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.3 ms (2.8 to 3.9), on to the display in 9.8 ms (9.0 to 10.2), 13.0 ms in all (12.8 to 13.2) [1602.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1603.75] perf: 30.1 frames a second over 5.0 s (47995 shown in all) [1603.91] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.04 s on the host's processors (40% of one, 13.39 ms a present), the whole process 11.18 s (56%); the busiest: thread 80 'MainThread' 2.80 s, thread 128 'SupportWorker Sub1' 0.84 s, thread 329 'ActorCalcSub0' 0.63 s, thread 129 'SupportWorker Sub2' 0.57 s, thread 330 'ActorCalcSub1' 0.46 s [1603.91] cpu: in those 20.00 s, 427080 SVCs (21354 a second): 0x1b ArbitrateUnlock 95998, 0x34 WaitForAddress 68895, 0x1a ArbitrateLock 65188, 0x1c WaitProcessWideKeyAtomic 48119, 0x1d SignalProcessWideKey 48119, 0x35 SignalToAddress 43225; 0 calls the dispatch table had no code for (RtAPI.miss) [1603.91] vulkan: 111055695 draws, 0 skipped (0 mesh draws, 0 skipped); 175734 dispatches in 0 batches (0 ms waiting), 0 skipped; 2241 finishes (221 ms); 2825196 reads past queued releases (0 samples counts written on the GPU); 122008204 descriptor sets written, 100103208 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 98161736 draws kept the last one's shaders and pipeline (0 checked), 109490418 its targets [1603.91] vulkan: 517 shaders translated (275 ms), 812 pipelines made (0 from the cache, 11468 ms making, 5878 ms waited for), 2110 render targets made, 16929 texture uploads (2638 MB), 141 of them some blocks alone (20 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1603.91] vulkan: pipeline libraries: 521 pre-rasterization and 518 fragment shader parts made (0 and 3 from the cache, 5344 and 5940 ms), 2 vertex input and 53 fragment output parts (3 ms); 812 links (5 ms); 812 optimized pipelines made in the background (9610 ms) [1603.91] vulkan: 812 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1603.91] vulkan: memory used and budgeted: heap 0 416 of 15278 MB (416 ours, 88 of it allocated), heap 1 1669 of 10984 MB (1280 ours, 870 of it allocated) [1603.91] vulkan: caches: 144 render targets (587 MB, 11 parked), 204 textures (79 MB), 397 buffers (1 MB); 1260 of 10984 MB in use as they count it, 0 MB freed for the budget so far [1603.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 19491 through a copy; 388012 copies of targets written [1603.91] vulkan: 3835135 rendering passes, 0 clear commands, 986502 attachments cleared and 0 left undefined by their load op; 330770 buffers filled ahead of the passes [1603.91] vulkan: 25496 passes (66%) ended at renderer.c:314 [1603.91] vulkan: 5219 passes (14%) ended at surface.c:186 [1603.91] vulkan: 4648 passes (12%) ended at render.c:248 [1603.91] vulkan: 1787 passes (5%) ended at cmd.c:809 [1603.91] vulkan: 600 passes (2%) ended at renderer.c:943 [1603.91] vulkan: 600 passes (2%) ended at texture.c:2911 [1603.91] vulkan: 2 passes (0%) ended at texture.c:2013 [1603.91] vulkan: 1 passes (0%) ended at texture.c:1080 [1603.91] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 75.5 leaves of 4 MiB a present (0.34 ms), the checks 2.5 (0.01 ms, and 0.5 the scanner had) [1603.91] vulkan: GPU-owned guest memory landed for the CPU 182 times, render targets written back for an engine 0 times; block linear targets watched 21826 times, published for a CPU access 0 times and at a release 131274 times [1608.75] perf: 30.0 frames a second over 5.0 s (48145 shown in all) [1613.76] perf: 29.9 frames a second over 5.0 s (48295 shown in all) [1615.44] vulkan: a 130 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1618.76] perf: 29.8 frames a second over 5.0 s (48444 shown in all) [1622.32] vulkan: display: 599 frame intervals of 33.39 ms (deviation 6.08 ms, 1st to 99th percentile 16.61 to 33.62 ms), 14 held for other than 2 refreshes; the game's frames went from release to present in 3.3 ms (2.2 to 14.6), on to the display in 10.1 ms (8.7 to 27.2), 13.4 ms in all (11.6 to 45.0) [1622.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1623.78] perf: 30.1 frames a second over 5.0 s (48595 shown in all) [1623.94] nvn: 48600 presents, 48600 submissions [1623.95] cpu: 600 presents in 20.03 s (29.9 fps): 55 of the game's threads ran 8.36 s on the host's processors (42% of one, 13.94 ms a present), the whole process 11.41 s (57%); the busiest: thread 80 'MainThread' 3.19 s, thread 128 'SupportWorker Sub1' 0.81 s, thread 329 'ActorCalcSub0' 0.65 s, thread 129 'SupportWorker Sub2' 0.55 s, thread 330 'ActorCalcSub1' 0.45 s [1623.95] cpu: in those 20.03 s, 409904 SVCs (20460 a second): 0x1b ArbitrateUnlock 90867, 0x34 WaitForAddress 68668, 0x1a ArbitrateLock 60376, 0x1c WaitProcessWideKeyAtomic 44662, 0x1d SignalProcessWideKey 44662, 0x35 SignalToAddress 43007; 0 calls the dispatch table had no code for (RtAPI.miss) [1623.95] vulkan: 111200265 draws, 0 skipped (0 mesh draws, 0 skipped); 175924 dispatches in 0 batches (0 ms waiting), 0 skipped; 2242 finishes (223 ms); 2859412 reads past queued releases (0 samples counts written on the GPU); 122223326 descriptor sets written, 100177228 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 98210528 draws kept the last one's shaders and pipeline (0 checked), 109616526 its targets [1623.95] vulkan: 520 shaders translated (277 ms), 814 pipelines made (0 from the cache, 11508 ms making, 5918 ms waited for), 2117 render targets made, 16988 texture uploads (2641 MB), 145 of them some blocks alone (21 MB); 1 frames over 50 ms in the last 600, the slowest 130 ms [1623.95] vulkan: pipeline libraries: 523 pre-rasterization and 519 fragment shader parts made (0 and 3 from the cache, 5382 and 5943 ms), 2 vertex input and 53 fragment output parts (3 ms); 814 links (5 ms); 814 optimized pipelines made in the background (9638 ms) [1623.95] vulkan: 814 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1623.95] vulkan: memory used and budgeted: heap 0 672 of 15284 MB (672 ours, 219 of it allocated), heap 1 1669 of 10976 MB (1280 ours, 913 of it allocated) [1623.95] vulkan: caches: 150 render targets (607 MB, 12 parked), 258 textures (80 MB), 529 buffers (2 MB); 1303 of 10976 MB in use as they count it, 0 MB freed for the budget so far [1623.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 19491 through a copy; 390996 copies of targets written [1623.95] vulkan: 3873179 rendering passes, 0 clear commands, 998215 attachments cleared and 0 left undefined by their load op; 331599 buffers filled ahead of the passes [1623.95] vulkan: 25468 passes (67%) ended at renderer.c:314 [1623.95] vulkan: 5020 passes (13%) ended at surface.c:186 [1623.95] vulkan: 4716 passes (12%) ended at render.c:248 [1623.95] vulkan: 1460 passes (4%) ended at cmd.c:809 [1623.95] vulkan: 600 passes (2%) ended at renderer.c:943 [1623.95] vulkan: 558 passes (1%) ended at texture.c:2911 [1623.95] vulkan: 184 passes (0%) ended at buffer.c:1163 [1623.95] vulkan: 32 passes (0%) ended at texture.c:1080 [1623.95] vulkan: 1 finishes (100%, 2 ms) at buffer.c:962 [1623.95] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 74.0 leaves of 4 MiB a present (0.32 ms), the checks 2.7 (0.01 ms, and 0.6 the scanner had) [1623.95] vulkan: GPU-owned guest memory landed for the CPU 182 times, render targets written back for an engine 0 times; block linear targets watched 21826 times, published for a CPU access 0 times and at a release 133074 times [1628.78] perf: 30.0 frames a second over 5.0 s (48745 shown in all) [1633.80] perf: 29.9 frames a second over 5.0 s (48895 shown in all) [1638.80] perf: 30.0 frames a second over 5.0 s (49045 shown in all) [1642.29] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.71 ms, 1st to 99th percentile 16.86 to 49.83 ms), 16 held for other than 2 refreshes; the game's frames went from release to present in 3.0 ms (2.3 to 3.8), on to the display in 9.2 ms (8.1 to 25.1), 12.2 ms in all (11.7 to 28.5) [1642.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1643.81] perf: 30.1 frames a second over 5.0 s (49196 shown in all) [1643.95] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.11 s on the host's processors (41% of one, 13.51 ms a present), the whole process 11.07 s (55%); the busiest: thread 80 'MainThread' 2.96 s, thread 128 'SupportWorker Sub1' 0.83 s, thread 329 'ActorCalcSub0' 0.66 s, thread 129 'SupportWorker Sub2' 0.59 s, thread 330 'ActorCalcSub1' 0.46 s [1643.95] cpu: in those 20.00 s, 466445 SVCs (23322 a second): 0x1b ArbitrateUnlock 112286, 0x1a ArbitrateLock 81679, 0x34 WaitForAddress 68006, 0x1c WaitProcessWideKeyAtomic 50874, 0x1d SignalProcessWideKey 50874, 0x35 SignalToAddress 42370; 0 calls the dispatch table had no code for (RtAPI.miss) [1643.95] vulkan: 111355449 draws, 0 skipped (0 mesh draws, 0 skipped); 175924 dispatches in 0 batches (0 ms waiting), 0 skipped; 2242 finishes (223 ms); 2893562 reads past queued releases (0 samples counts written on the GPU); 122458838 descriptor sets written, 100252084 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 98260489 draws kept the last one's shaders and pipeline (0 checked), 109753722 its targets [1643.95] vulkan: 520 shaders translated (277 ms), 814 pipelines made (0 from the cache, 11508 ms making, 5918 ms waited for), 2125 render targets made, 17039 texture uploads (2642 MB), 147 of them some blocks alone (21 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [1643.95] vulkan: pipeline libraries: 523 pre-rasterization and 519 fragment shader parts made (0 and 3 from the cache, 5382 and 5943 ms), 2 vertex input and 53 fragment output parts (3 ms); 814 links (5 ms); 814 optimized pipelines made in the background (9638 ms) [1643.95] vulkan: 814 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1643.95] vulkan: memory used and budgeted: heap 0 672 of 15286 MB (672 ours, 88 of it allocated), heap 1 1669 of 10987 MB (1280 ours, 904 of it allocated) [1643.95] vulkan: caches: 147 render targets (601 MB, 12 parked), 278 textures (85 MB), 410 buffers (2 MB); 1294 of 10987 MB in use as they count it, 0 MB freed for the budget so far [1643.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 19499 through a copy; 393538 copies of targets written [1643.95] vulkan: 3910664 rendering passes, 0 clear commands, 1009886 attachments cleared and 0 left undefined by their load op; 332325 buffers filled ahead of the passes [1643.95] vulkan: 25158 passes (67%) ended at renderer.c:314 [1643.95] vulkan: 5061 passes (14%) ended at surface.c:186 [1643.95] vulkan: 4495 passes (12%) ended at render.c:248 [1643.95] vulkan: 1604 passes (4%) ended at cmd.c:809 [1643.95] vulkan: 600 passes (2%) ended at renderer.c:943 [1643.95] vulkan: 531 passes (1%) ended at texture.c:2911 [1643.95] vulkan: 33 passes (0%) ended at texture.c:1080 [1643.95] vulkan: 2 passes (0%) ended at texture.c:2013 [1643.95] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 73.3 leaves of 4 MiB a present (0.32 ms), the checks 2.8 (0.01 ms, and 0.6 the scanner had) [1643.95] vulkan: GPU-owned guest memory landed for the CPU 182 times, render targets written back for an engine 0 times; block linear targets watched 21826 times, published for a CPU access 0 times and at a release 134874 times [1648.83] perf: 29.9 frames a second over 5.0 s (49346 shown in all) [1653.83] perf: 30.0 frames a second over 5.0 s (49496 shown in all) [1654.30] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1654.96] vulkan: a 146 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 81 render targets made, 301 texture uploads (35021 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1654.96] vulkan: frame resource CPU: image requirements 1 ms (857 calls) [1654.96] vulkan: frame resource CPU: target reload 1 ms (81 calls) [1658.83] perf: 30.0 frames a second over 5.0 s (49646 shown in all) [1662.29] vulkan: display: 599 frame intervals of 33.39 ms (deviation 5.27 ms, 1st to 99th percentile 16.65 to 33.61 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 16.3 ms (0.9 to 68.6), on to the display in 11.3 ms (7.8 to 20.0), 27.7 ms in all (11.8 to 80.8) [1662.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1663.85] perf: 30.1 frames a second over 5.0 s (49797 shown in all) [1663.97] cpu: 600 presents in 20.02 s (30.0 fps): 62 of the game's threads ran 14.77 s on the host's processors (74% of one, 24.62 ms a present), the whole process 26.12 s (130%); the busiest: thread 80 'MainThread' 4.48 s, thread 335 'ActorCalcSub0' 0.98 s, thread 336 'ActorCalcSub1' 0.92 s, thread 128 'SupportWorker Sub1' 0.88 s, thread 129 'SupportWorker Sub2' 0.74 s [1663.97] cpu: in those 20.02 s, 647307 SVCs (32327 a second): 0x1b ArbitrateUnlock 162108, 0x1a ArbitrateLock 129164, 0x0b SleepThread 102414, 0x34 WaitForAddress 81467, 0x1c WaitProcessWideKeyAtomic 53562, 0x1d SignalProcessWideKey 53559; 0 calls the dispatch table had no code for (RtAPI.miss) [1663.97] vulkan: 113205062 draws, 0 skipped (0 mesh draws, 0 skipped); 176089 dispatches in 0 batches (0 ms waiting), 0 skipped; 2319 finishes (229 ms); 2926912 reads past queued releases (0 samples counts written on the GPU); 124406505 descriptor sets written, 102003643 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 99956411 draws kept the last one's shaders and pipeline (0 checked), 111584950 its targets [1663.97] vulkan: 520 shaders translated (277 ms), 814 pipelines made (0 from the cache, 11508 ms making, 5918 ms waited for), 2227 render targets made, 17640 texture uploads (2720 MB), 149 of them some blocks alone (21 MB); 2 frames over 50 ms in the last 600, the slowest 146 ms [1663.97] vulkan: pipeline libraries: 523 pre-rasterization and 519 fragment shader parts made (0 and 3 from the cache, 5382 and 5943 ms), 2 vertex input and 53 fragment output parts (3 ms); 814 links (5 ms); 814 optimized pipelines made in the background (9638 ms) [1663.97] vulkan: 814 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1663.97] vulkan: memory used and budgeted: heap 0 672 of 15278 MB (672 ours, 118 of it allocated), heap 1 1669 of 10976 MB (1280 ours, 1055 of it allocated) [1663.97] vulkan: caches: 156 render targets (656 MB, 15 parked), 791 textures (150 MB), 3859 buffers (7 MB); 1445 of 10976 MB in use as they count it, 0 MB freed for the budget so far [1663.97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 19643 through a copy; 397220 copies of targets written [1663.97] vulkan: 3956539 rendering passes, 0 clear commands, 1021304 attachments cleared and 0 left undefined by their load op; 336778 buffers filled ahead of the passes [1663.97] vulkan: 25691 passes (56%) ended at renderer.c:314 [1663.97] vulkan: 8536 passes (19%) ended at cmd.c:809 [1663.97] vulkan: 5789 passes (13%) ended at surface.c:186 [1663.97] vulkan: 4759 passes (10%) ended at render.c:248 [1663.97] vulkan: 600 passes (1%) ended at renderer.c:943 [1663.97] vulkan: 240 passes (1%) ended at texture.c:1080 [1663.97] vulkan: 200 passes (0%) ended at texture.c:2911 [1663.97] vulkan: 31 passes (0%) ended at surface.c:1416 [1663.97] vulkan: 77 finishes (100%, 6 ms) at surface.c:943 [1663.97] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 82.9 leaves of 4 MiB a present (0.31 ms), the checks 1.5 (0.01 ms, and 0.3 the scanner had) [1663.97] vulkan: GPU-owned guest memory landed for the CPU 188 times, render targets written back for an engine 0 times; block linear targets watched 21893 times, published for a CPU access 0 times and at a release 136901 times [1668.85] perf: 30.0 frames a second over 5.0 s (49947 shown in all) [1673.86] perf: 29.9 frames a second over 5.0 s (50097 shown in all) [1678.86] perf: 30.0 frames a second over 5.0 s (50247 shown in all) [1679.19] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1679.54] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 75 render targets made, 141 texture uploads (30859 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1679.54] vulkan: frame resource CPU: target reload 2 ms (85 calls) [1679.60] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (5 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1682.22] vulkan: display: 599 frame intervals of 33.28 ms (deviation 3.85 ms, 1st to 99th percentile 16.61 to 49.92 ms), 21 held for other than 2 refreshes; the game's frames went from release to present in 14.1 ms (0.9 to 30.6), on to the display in 14.2 ms (6.3 to 24.0), 28.2 ms in all (12.1 to 45.6) [1682.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1683.88] perf: 30.1 frames a second over 5.0 s (50398 shown in all) [1683.94] nvn: 50400 presents, 50400 submissions [1683.95] cpu: 600 presents in 19.98 s (30.0 fps): 62 of the game's threads ran 14.95 s on the host's processors (75% of one, 24.92 ms a present), the whole process 24.05 s (120%); the busiest: thread 80 'MainThread' 4.91 s, thread 0 1.42 s, thread 0 1.32 s, thread 128 'SupportWorker Sub1' 1.06 s, thread 129 'SupportWorker Sub2' 0.85 s [1683.95] cpu: in those 19.98 s, 604336 SVCs (30252 a second): 0x1b ArbitrateUnlock 143586, 0x1a ArbitrateLock 111461, 0x0b SleepThread 92693, 0x34 WaitForAddress 90440, 0x1d SignalProcessWideKey 49599, 0x1c WaitProcessWideKeyAtomic 49596; 0 calls the dispatch table had no code for (RtAPI.miss) [1683.95] vulkan: 114552934 draws, 0 skipped (0 mesh draws, 0 skipped); 176846 dispatches in 0 batches (0 ms waiting), 0 skipped; 2386 finishes (234 ms); 2961481 reads past queued releases (0 samples counts written on the GPU); 125772188 descriptor sets written, 103333704 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 101149637 draws kept the last one's shaders and pipeline (0 checked), 112913988 its targets [1683.95] vulkan: 520 shaders translated (277 ms), 814 pipelines made (0 from the cache, 11508 ms making, 5918 ms waited for), 2312 render targets made, 17896 texture uploads (2771 MB), 150 of them some blocks alone (22 MB); 3 frames over 50 ms in the last 600, the slowest 74 ms [1683.95] vulkan: pipeline libraries: 523 pre-rasterization and 519 fragment shader parts made (0 and 3 from the cache, 5382 and 5943 ms), 2 vertex input and 53 fragment output parts (3 ms); 814 links (5 ms); 814 optimized pipelines made in the background (9638 ms) [1683.95] vulkan: 814 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1683.95] vulkan: memory used and budgeted: heap 0 416 of 15282 MB (416 ours, 112 of it allocated), heap 1 1669 of 10982 MB (1280 ours, 979 of it allocated) [1683.95] vulkan: caches: 169 render targets (639 MB, 13 parked), 593 textures (99 MB), 5769 buffers (7 MB); 1355 of 10982 MB in use as they count it, 0 MB freed for the budget so far [1683.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 19714 through a copy; 401780 copies of targets written [1683.95] vulkan: 4003521 rendering passes, 0 clear commands, 1033403 attachments cleared and 0 left undefined by their load op; 342480 buffers filled ahead of the passes [1683.95] vulkan: 27571 passes (59%) ended at renderer.c:314 [1683.95] vulkan: 6309 passes (13%) ended at cmd.c:809 [1683.95] vulkan: 6225 passes (13%) ended at surface.c:186 [1683.95] vulkan: 5431 passes (12%) ended at render.c:248 [1683.95] vulkan: 600 passes (1%) ended at renderer.c:943 [1683.95] vulkan: 533 passes (1%) ended at buffer.c:1163 [1683.95] vulkan: 134 passes (0%) ended at texture.c:2911 [1683.95] vulkan: 92 passes (0%) ended at texture.c:1080 [1683.95] vulkan: 67 finishes (100%, 5 ms) at surface.c:943 [1683.95] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 82.0 leaves of 4 MiB a present (0.32 ms), the checks 0.3 (0.00 ms, and 0.1 the scanner had) [1683.95] vulkan: GPU-owned guest memory landed for the CPU 198 times, render targets written back for an engine 0 times; block linear targets watched 21970 times, published for a CPU access 0 times and at a release 139125 times [1688.88] perf: 30.0 frames a second over 5.0 s (50548 shown in all) [1693.90] perf: 29.9 frames a second over 5.0 s (50698 shown in all) [1698.91] perf: 30.1 frames a second over 5.0 s (50849 shown in all) [1702.19] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.36 ms, 1st to 99th percentile 16.92 to 49.83 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 3.1 ms (2.6 to 4.4), on to the display in 9.4 ms (8.3 to 13.0), 12.5 ms in all (12.1 to 28.8) [1702.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1703.91] perf: 30.0 frames a second over 5.0 s (50999 shown in all) [1703.95] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.26 s on the host's processors (41% of one, 13.76 ms a present), the whole process 11.29 s (56%); the busiest: thread 80 'MainThread' 3.36 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 342 'ActorCalcSub0' 0.59 s, thread 129 'SupportWorker Sub2' 0.59 s, thread 343 'ActorCalcSub1' 0.43 s [1703.95] cpu: in those 20.00 s, 474327 SVCs (23717 a second): 0x1b ArbitrateUnlock 110737, 0x1a ArbitrateLock 79890, 0x34 WaitForAddress 71741, 0x1c WaitProcessWideKeyAtomic 53546, 0x1d SignalProcessWideKey 53546, 0x35 SignalToAddress 43804; 0 calls the dispatch table had no code for (RtAPI.miss) [1703.95] vulkan: 114724133 draws, 0 skipped (0 mesh draws, 0 skipped); 177014 dispatches in 0 batches (0 ms waiting), 0 skipped; 2387 finishes (236 ms); 2996688 reads past queued releases (0 samples counts written on the GPU); 126011138 descriptor sets written, 103437152 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 101224902 draws kept the last one's shaders and pipeline (0 checked), 113066042 its targets [1703.95] vulkan: 520 shaders translated (277 ms), 814 pipelines made (0 from the cache, 11508 ms making, 5918 ms waited for), 2314 render targets made, 18012 texture uploads (2774 MB), 159 of them some blocks alone (23 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [1703.95] vulkan: pipeline libraries: 523 pre-rasterization and 519 fragment shader parts made (0 and 3 from the cache, 5382 and 5943 ms), 2 vertex input and 53 fragment output parts (3 ms); 814 links (5 ms); 814 optimized pipelines made in the background (9638 ms) [1703.95] vulkan: 814 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1703.95] vulkan: memory used and budgeted: heap 0 416 of 15256 MB (416 ours, 192 of it allocated), heap 1 1669 of 10977 MB (1280 ours, 882 of it allocated) [1703.95] vulkan: caches: 146 render targets (601 MB, 13 parked), 277 textures (63 MB), 540 buffers (1 MB); 1272 of 10977 MB in use as they count it, 0 MB freed for the budget so far [1703.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 19722 through a copy; 404663 copies of targets written [1703.95] vulkan: 4042744 rendering passes, 0 clear commands, 1045301 attachments cleared and 0 left undefined by their load op; 343332 buffers filled ahead of the passes [1703.95] vulkan: 27666 passes (71%) ended at renderer.c:314 [1703.95] vulkan: 4491 passes (11%) ended at render.c:248 [1703.95] vulkan: 4192 passes (11%) ended at surface.c:186 [1703.95] vulkan: 1418 passes (4%) ended at cmd.c:809 [1703.95] vulkan: 600 passes (2%) ended at renderer.c:943 [1703.95] vulkan: 592 passes (2%) ended at texture.c:2911 [1703.95] vulkan: 176 passes (0%) ended at buffer.c:1163 [1703.95] vulkan: 78 passes (0%) ended at texture.c:1080 [1703.95] vulkan: 1 finishes (100%, 2 ms) at buffer.c:962 [1703.95] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 68.0 leaves of 4 MiB a present (0.29 ms), the checks 0.6 (0.00 ms, and 0.2 the scanner had) [1703.95] vulkan: GPU-owned guest memory landed for the CPU 198 times, render targets written back for an engine 0 times; block linear targets watched 21970 times, published for a CPU access 0 times and at a release 140925 times [1708.91] perf: 30.0 frames a second over 5.0 s (51149 shown in all) [1713.91] perf: 30.0 frames a second over 5.0 s (51299 shown in all) [1718.91] perf: 30.0 frames a second over 5.0 s (51449 shown in all) [1722.16] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.37 ms, 1st to 99th percentile 33.07 to 33.60 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 3.2 ms (1.0 to 4.5), on to the display in 9.4 ms (8.1 to 11.7), 12.6 ms in all (12.3 to 12.7) [1722.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1723.24] vulkan: a 129 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 76 render targets made, 212 texture uploads (20510 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1723.24] vulkan: frame resource CPU: target reload 2 ms (83 calls) [1723.93] perf: 29.9 frames a second over 5.0 s (51599 shown in all) [1723.96] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 10.31 s on the host's processors (52% of one, 17.18 ms a present), the whole process 13.71 s (68%); the busiest: thread 80 'MainThread' 3.04 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 129 'SupportWorker Sub2' 0.65 s, thread 0 0.53 s, thread 112 'ResLoad1' 0.50 s [1723.96] cpu: in those 20.01 s, 697850 SVCs (34873 a second): 0x1b ArbitrateUnlock 184590, 0x1a ArbitrateLock 151650, 0x0b SleepThread 108512, 0x34 WaitForAddress 70172, 0x1c WaitProcessWideKeyAtomic 60117, 0x1d SignalProcessWideKey 60115; 0 calls the dispatch table had no code for (RtAPI.miss) [1723.96] vulkan: 114973042 draws, 0 skipped (0 mesh draws, 0 skipped); 177037 dispatches in 0 batches (0 ms waiting), 0 skipped; 2465 finishes (242 ms); 3029952 reads past queued releases (0 samples counts written on the GPU); 126336478 descriptor sets written, 103609632 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 101369683 draws kept the last one's shaders and pipeline (0 checked), 113296780 its targets [1723.96] vulkan: 520 shaders translated (277 ms), 814 pipelines made (0 from the cache, 11508 ms making, 5918 ms waited for), 2411 render targets made, 18386 texture uploads (2800 MB), 159 of them some blocks alone (23 MB); 1 frames over 50 ms in the last 600, the slowest 129 ms [1723.96] vulkan: pipeline libraries: 523 pre-rasterization and 519 fragment shader parts made (0 and 3 from the cache, 5382 and 5943 ms), 2 vertex input and 53 fragment output parts (3 ms); 814 links (5 ms); 814 optimized pipelines made in the background (9638 ms) [1723.96] vulkan: 814 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1723.96] vulkan: memory used and budgeted: heap 0 416 of 15276 MB (416 ours, 94 of it allocated), heap 1 1670 of 10978 MB (1280 ours, 975 of it allocated) [1723.96] vulkan: caches: 169 render targets (641 MB, 15 parked), 584 textures (89 MB), 1925 buffers (3 MB); 1364 of 10978 MB in use as they count it, 0 MB freed for the budget so far [1723.96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 19818 through a copy; 407274 copies of targets written [1723.96] vulkan: 4080629 rendering passes, 0 clear commands, 1056557 attachments cleared and 0 left undefined by their load op; 345585 buffers filled ahead of the passes [1723.96] vulkan: 26036 passes (69%) ended at renderer.c:314 [1723.96] vulkan: 4441 passes (12%) ended at surface.c:186 [1723.96] vulkan: 4368 passes (12%) ended at render.c:248 [1723.96] vulkan: 1666 passes (4%) ended at cmd.c:809 [1723.96] vulkan: 600 passes (2%) ended at renderer.c:943 [1723.96] vulkan: 524 passes (1%) ended at texture.c:2911 [1723.96] vulkan: 176 passes (0%) ended at texture.c:1080 [1723.96] vulkan: 25 passes (0%) ended at surface.c:731 [1723.96] vulkan: 77 finishes (99%, 6 ms) at surface.c:943 [1723.96] vulkan: 1 finishes (1%, 0 ms) at buffer.c:962 [1723.96] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 66.5 leaves of 4 MiB a present (0.28 ms), the checks 1.3 (0.01 ms, and 0.3 the scanner had) [1723.96] vulkan: GPU-owned guest memory landed for the CPU 204 times, render targets written back for an engine 0 times; block linear targets watched 22038 times, published for a CPU access 0 times and at a release 142693 times [1728.95] perf: 30.1 frames a second over 5.0 s (51750 shown in all) [1733.96] perf: 29.9 frames a second over 5.0 s (51900 shown in all) [1738.96] perf: 30.0 frames a second over 5.0 s (52050 shown in all) [1742.16] vulkan: display: 599 frame intervals of 33.39 ms (deviation 7.21 ms, 1st to 99th percentile 16.60 to 50.18 ms), 77 held for other than 2 refreshes; the game's frames went from release to present in 21.1 ms (0.8 to 29.9), on to the display in 13.4 ms (5.0 to 22.4), 34.5 ms in all (12.6 to 46.3) [1742.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1743.94] nvn: 52200 presents, 52200 submissions [1743.97] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 16.83 s on the host's processors (84% of one, 28.05 ms a present), the whole process 33.11 s (165%); the busiest: thread 80 'MainThread' 6.05 s, thread 348 'ActorCalcSub0' 2.03 s, thread 349 'ActorCalcSub1' 1.88 s, thread 128 'SupportWorker Sub1' 1.17 s, thread 129 'SupportWorker Sub2' 0.94 s [1743.97] cpu: in those 20.01 s, 559488 SVCs (27957 a second): 0x1b ArbitrateUnlock 143287, 0x1a ArbitrateLock 111020, 0x34 WaitForAddress 83476, 0x0b SleepThread 52224, 0x35 SignalToAddress 50451, 0x1c WaitProcessWideKeyAtomic 49659; 0 calls the dispatch table had no code for (RtAPI.miss) [1743.97] vulkan: 117769834 draws, 0 skipped (0 mesh draws, 0 skipped); 177964 dispatches in 0 batches (0 ms waiting), 0 skipped; 2465 finishes (242 ms); 3066248 reads past queued releases (0 samples counts written on the GPU); 129229549 descriptor sets written, 106310145 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 103960940 draws kept the last one's shaders and pipeline (0 checked), 116073928 its targets [1743.97] vulkan: 520 shaders translated (277 ms), 814 pipelines made (0 from the cache, 11508 ms making, 5918 ms waited for), 2412 render targets made, 18685 texture uploads (2861 MB), 159 of them some blocks alone (23 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [1743.97] vulkan: pipeline libraries: 523 pre-rasterization and 519 fragment shader parts made (0 and 3 from the cache, 5382 and 5943 ms), 2 vertex input and 53 fragment output parts (3 ms); 814 links (5 ms); 814 optimized pipelines made in the background (9638 ms) [1743.97] vulkan: 814 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1743.97] vulkan: memory used and budgeted: heap 0 416 of 15280 MB (416 ours, 106 of it allocated), heap 1 1670 of 10988 MB (1280 ours, 922 of it allocated) [1743.97] vulkan: caches: 140 render targets (590 MB, 13 parked), 550 textures (103 MB), 5799 buffers (9 MB); 1312 of 10988 MB in use as they count it, 0 MB freed for the budget so far [1743.97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 19852 through a copy; 412496 copies of targets written [1743.97] vulkan: 4135614 rendering passes, 0 clear commands, 1069547 attachments cleared and 0 left undefined by their load op; 351917 buffers filled ahead of the passes [1743.97] vulkan: 29004 passes (53%) ended at renderer.c:314 [1743.97] vulkan: 12256 passes (22%) ended at cmd.c:809 [1743.97] vulkan: 7010 passes (13%) ended at surface.c:186 [1743.97] vulkan: 5942 passes (11%) ended at render.c:248 [1743.97] vulkan: 600 passes (1%) ended at renderer.c:943 [1743.97] vulkan: 111 passes (0%) ended at texture.c:1080 [1743.97] vulkan: 49 passes (0%) ended at buffer.c:1163 [1743.97] vulkan: 6 passes (0%) ended at surface.c:1416 [1743.97] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 100.1 leaves of 4 MiB a present (0.36 ms), the checks 0.2 (0.00 ms, and 0.0 the scanner had) [1743.97] vulkan: GPU-owned guest memory landed for the CPU 204 times, render targets written back for an engine 0 times; block linear targets watched 22038 times, published for a CPU access 0 times and at a release 145105 times [1743.98] perf: 30.1 frames a second over 5.0 s (52201 shown in all) [1748.98] perf: 30.0 frames a second over 5.0 s (52351 shown in all) [1754.00] perf: 29.9 frames a second over 5.0 s (52501 shown in all) [1759.00] perf: 30.0 frames a second over 5.0 s (52651 shown in all) [1762.09] vulkan: display: 599 frame intervals of 33.28 ms (deviation 6.61 ms, 1st to 99th percentile 16.60 to 50.18 ms), 94 held for other than 2 refreshes; the game's frames went from release to present in 25.0 ms (3.9 to 31.3), on to the display in 14.8 ms (4.7 to 22.7), 39.9 ms in all (13.0 to 46.4) [1762.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1763.07] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 75 render targets made, 132 texture uploads (51464 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1763.07] vulkan: frame resource CPU: target reload 2 ms (85 calls) [1763.13] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1763.95] cpu: 600 presents in 19.98 s (30.0 fps): 62 of the game's threads ran 17.88 s on the host's processors (90% of one, 29.80 ms a present), the whole process 34.63 s (173%); the busiest: thread 80 'MainThread' 5.70 s, thread 0 1.88 s, thread 0 1.75 s, thread 128 'SupportWorker Sub1' 0.96 s, thread 129 'SupportWorker Sub2' 0.86 s [1763.95] cpu: in those 19.98 s, 673043 SVCs (33689 a second): 0x1b ArbitrateUnlock 166370, 0x1a ArbitrateLock 132827, 0x0b SleepThread 102591, 0x34 WaitForAddress 100042, 0x1d SignalProcessWideKey 51534, 0x1c WaitProcessWideKeyAtomic 51532; 0 calls the dispatch table had no code for (RtAPI.miss) [1763.95] vulkan: 120670902 draws, 0 skipped (0 mesh draws, 0 skipped); 178070 dispatches in 0 batches (0 ms waiting), 0 skipped; 2533 finishes (247 ms); 3100842 reads past queued releases (0 samples counts written on the GPU); 132285114 descriptor sets written, 109056716 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 106662076 draws kept the last one's shaders and pipeline (0 checked), 118956011 its targets [1763.95] vulkan: 520 shaders translated (277 ms), 814 pipelines made (0 from the cache, 11508 ms making, 5918 ms waited for), 2493 render targets made, 19203 texture uploads (2981 MB), 159 of them some blocks alone (23 MB); 2 frames over 50 ms in the last 600, the slowest 59 ms [1763.95] vulkan: pipeline libraries: 523 pre-rasterization and 519 fragment shader parts made (0 and 3 from the cache, 5382 and 5943 ms), 2 vertex input and 53 fragment output parts (3 ms); 814 links (5 ms); 814 optimized pipelines made in the background (9638 ms) [1763.95] vulkan: 814 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1763.95] vulkan: memory used and budgeted: heap 0 416 of 15286 MB (416 ours, 94 of it allocated), heap 1 1670 of 10978 MB (1280 ours, 1092 of it allocated) [1763.95] vulkan: caches: 174 render targets (632 MB, 14 parked), 898 textures (184 MB), 4684 buffers (10 MB); 1444 of 10978 MB in use as they count it, 0 MB freed for the budget so far [1763.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 20606 through a copy; 417441 copies of targets written [1763.95] vulkan: 4189661 rendering passes, 0 clear commands, 1081896 attachments cleared and 0 left undefined by their load op; 355935 buffers filled ahead of the passes [1763.95] vulkan: 27747 passes (51%) ended at renderer.c:314 [1763.95] vulkan: 13036 passes (24%) ended at cmd.c:809 [1763.95] vulkan: 7419 passes (14%) ended at surface.c:186 [1763.95] vulkan: 4984 passes (9%) ended at render.c:248 [1763.95] vulkan: 600 passes (1%) ended at renderer.c:943 [1763.95] vulkan: 183 passes (0%) ended at texture.c:1080 [1763.95] vulkan: 28 passes (0%) ended at surface.c:1416 [1763.95] vulkan: 27 passes (0%) ended at texture.c:1522 [1763.95] vulkan: 68 finishes (100%, 5 ms) at surface.c:943 [1763.95] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 99.8 leaves of 4 MiB a present (0.35 ms), the checks 0.3 (0.00 ms, and 0.0 the scanner had) [1763.95] vulkan: GPU-owned guest memory landed for the CPU 215 times, render targets written back for an engine 0 times; block linear targets watched 22115 times, published for a CPU access 0 times and at a release 147421 times [1764.00] perf: 30.0 frames a second over 5.0 s (52801 shown in all) [1769.01] perf: 30.1 frames a second over 5.0 s (52952 shown in all) [1774.01] perf: 30.0 frames a second over 5.0 s (53102 shown in all) [1779.01] perf: 30.0 frames a second over 5.0 s (53252 shown in all) [1782.06] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.89 ms, 1st to 99th percentile 16.61 to 49.92 ms), 15 held for other than 2 refreshes; the game's frames went from release to present in 2.8 ms (0.6 to 6.3), on to the display in 10.6 ms (8.1 to 24.5), 13.5 ms in all (12.8 to 29.6) [1782.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1783.95] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.42 s on the host's processors (42% of one, 14.04 ms a present), the whole process 11.11 s (56%); the busiest: thread 80 'MainThread' 3.21 s, thread 128 'SupportWorker Sub1' 0.86 s, thread 129 'SupportWorker Sub2' 0.67 s, thread 355 'ActorCalcSub0' 0.65 s, thread 356 'ActorCalcSub1' 0.46 s [1783.95] cpu: in those 20.00 s, 498990 SVCs (24952 a second): 0x1b ArbitrateUnlock 122020, 0x1a ArbitrateLock 91023, 0x34 WaitForAddress 68829, 0x1d SignalProcessWideKey 56497, 0x1c WaitProcessWideKeyAtomic 56496, 0x35 SignalToAddress 43250; 0 calls the dispatch table had no code for (RtAPI.miss) [1783.95] vulkan: 120799614 draws, 0 skipped (0 mesh draws, 0 skipped); 178070 dispatches in 0 batches (0 ms waiting), 0 skipped; 2533 finishes (247 ms); 3134851 reads past queued releases (0 samples counts written on the GPU); 132468932 descriptor sets written, 109130322 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 106707180 draws kept the last one's shaders and pipeline (0 checked), 119066072 its targets [1783.95] vulkan: 520 shaders translated (277 ms), 814 pipelines made (0 from the cache, 11508 ms making, 5918 ms waited for), 2502 render targets made, 19310 texture uploads (2984 MB), 170 of them some blocks alone (24 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [1783.95] vulkan: pipeline libraries: 523 pre-rasterization and 519 fragment shader parts made (0 and 3 from the cache, 5382 and 5943 ms), 2 vertex input and 53 fragment output parts (3 ms); 814 links (5 ms); 814 optimized pipelines made in the background (9638 ms) [1783.95] vulkan: 814 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1783.95] vulkan: memory used and budgeted: heap 0 416 of 15276 MB (416 ours, 88 of it allocated), heap 1 1670 of 10990 MB (1280 ours, 902 of it allocated) [1783.95] vulkan: caches: 145 render targets (600 MB, 12 parked), 275 textures (84 MB), 861 buffers (3 MB); 1293 of 10990 MB in use as they count it, 0 MB freed for the budget so far [1783.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 20614 through a copy; 420239 copies of targets written [1783.95] vulkan: 4227133 rendering passes, 0 clear commands, 1093344 attachments cleared and 0 left undefined by their load op; 356794 buffers filled ahead of the passes [1783.95] vulkan: 25331 passes (68%) ended at renderer.c:314 [1783.95] vulkan: 4845 passes (13%) ended at surface.c:186 [1783.95] vulkan: 4714 passes (13%) ended at render.c:248 [1783.95] vulkan: 1331 passes (4%) ended at cmd.c:809 [1783.95] vulkan: 600 passes (2%) ended at renderer.c:943 [1783.95] vulkan: 556 passes (1%) ended at texture.c:2911 [1783.95] vulkan: 74 passes (0%) ended at texture.c:1080 [1783.95] vulkan: 11 passes (0%) ended at texture.c:2013 [1783.95] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 73.7 leaves of 4 MiB a present (0.29 ms), the checks 2.0 (0.01 ms, and 0.6 the scanner had) [1783.95] vulkan: GPU-owned guest memory landed for the CPU 215 times, render targets written back for an engine 0 times; block linear targets watched 22115 times, published for a CPU access 0 times and at a release 149227 times [1784.03] perf: 29.9 frames a second over 5.0 s (53402 shown in all) [1789.03] perf: 30.0 frames a second over 5.0 s (53552 shown in all) [1789.46] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1790.09] vulkan: a 145 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 85 render targets made, 290 texture uploads (33436 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1790.09] vulkan: frame resource CPU: image requirements 1 ms (846 calls) [1790.09] vulkan: frame resource CPU: target reload 2 ms (83 calls) [1794.03] perf: 30.0 frames a second over 5.0 s (53702 shown in all) [1799.03] perf: 30.0 frames a second over 5.0 s (53852 shown in all) [1802.04] vulkan: display: 599 frame intervals of 33.36 ms (deviation 6.71 ms, 1st to 99th percentile 16.60 to 50.11 ms), 49 held for other than 2 refreshes; the game's frames went from release to present in 19.8 ms (0.6 to 66.2), on to the display in 13.3 ms (5.0 to 22.4), 33.0 ms in all (13.0 to 84.3) [1802.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1803.94] nvn: 54000 presents, 54000 submissions [1803.97] cpu: 600 presents in 20.02 s (30.0 fps): 62 of the game's threads ran 16.96 s on the host's processors (85% of one, 28.26 ms a present), the whole process 31.00 s (155%); the busiest: thread 80 'MainThread' 5.15 s, thread 361 'ActorCalcSub0' 1.50 s, thread 362 'ActorCalcSub1' 1.40 s, thread 128 'SupportWorker Sub1' 0.93 s, thread 129 'SupportWorker Sub2' 0.84 s [1803.97] cpu: in those 20.02 s, 733211 SVCs (36623 a second): 0x1b ArbitrateUnlock 190015, 0x1a ArbitrateLock 156386, 0x0b SleepThread 118880, 0x34 WaitForAddress 77908, 0x1c WaitProcessWideKeyAtomic 61529, 0x1d SignalProcessWideKey 61526; 0 calls the dispatch table had no code for (RtAPI.miss) [1803.97] vulkan: 123176808 draws, 0 skipped (0 mesh draws, 0 skipped); 178131 dispatches in 0 batches (0 ms waiting), 0 skipped; 2610 finishes (253 ms); 3168412 reads past queued releases (0 samples counts written on the GPU); 134980435 descriptor sets written, 111373207 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 108908664 draws kept the last one's shaders and pipeline (0 checked), 121424824 its targets [1803.97] vulkan: 520 shaders translated (277 ms), 814 pipelines made (0 from the cache, 11508 ms making, 5918 ms waited for), 2603 render targets made, 20077 texture uploads (3104 MB), 170 of them some blocks alone (24 MB); 2 frames over 50 ms in the last 600, the slowest 145 ms [1803.97] vulkan: pipeline libraries: 523 pre-rasterization and 519 fragment shader parts made (0 and 3 from the cache, 5382 and 5943 ms), 2 vertex input and 53 fragment output parts (3 ms); 814 links (5 ms); 814 optimized pipelines made in the background (9638 ms) [1803.97] vulkan: 814 new pipelines of draws waited 1914 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1803.97] vulkan: memory used and budgeted: heap 0 416 of 15286 MB (416 ours, 100 of it allocated), heap 1 1670 of 10978 MB (1280 ours, 1097 of it allocated) [1803.97] vulkan: caches: 156 render targets (656 MB, 15 parked), 937 textures (192 MB), 4180 buffers (9 MB); 1487 of 10978 MB in use as they count it, 0 MB freed for the budget so far [1803.97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 21007 through a copy; 424400 copies of targets written [1803.97] vulkan: 4276594 rendering passes, 0 clear commands, 1105157 attachments cleared and 0 left undefined by their load op; 361677 buffers filled ahead of the passes [1803.97] vulkan: 26355 passes (53%) ended at renderer.c:314 [1803.97] vulkan: 10733 passes (22%) ended at cmd.c:809 [1803.97] vulkan: 6576 passes (13%) ended at surface.c:186 [1803.97] vulkan: 4788 passes (10%) ended at render.c:248 [1803.97] vulkan: 600 passes (1%) ended at renderer.c:943 [1803.97] vulkan: 291 passes (1%) ended at texture.c:1080 [1803.97] vulkan: 61 passes (0%) ended at texture.c:2911 [1803.97] vulkan: 31 passes (0%) ended at surface.c:1416 [1803.97] vulkan: 77 finishes (100%, 6 ms) at surface.c:943 [1803.97] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 90.9 leaves of 4 MiB a present (0.34 ms), the checks 1.0 (0.01 ms, and 0.2 the scanner had) [1803.97] vulkan: GPU-owned guest memory landed for the CPU 221 times, render targets written back for an engine 0 times; block linear targets watched 22181 times, published for a CPU access 0 times and at a release 151401 times [1804.05] perf: 30.1 frames a second over 5.0 s (54003 shown in all) [1809.06] perf: 29.9 frames a second over 5.0 s (54153 shown in all) [1814.06] perf: 30.0 frames a second over 5.0 s (54303 shown in all) [1818.85] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1819.08] perf: 30.1 frames a second over 5.0 s (54454 shown in all) [1819.63] vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1820.12] vulkan: a 78 ms frame: 3 shaders translated (0 ms), 18 pipelines made (13 ms waited for), 75 render targets made, 208 texture uploads (42616 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1820.12] vulkan: frame resource CPU: target reload 2 ms (85 calls) [1821.99] vulkan: display: 599 frame intervals of 33.31 ms (deviation 8.64 ms, 1st to 99th percentile 16.60 to 50.23 ms), 135 held for other than 2 refreshes; the game's frames went from release to present in 20.5 ms (0.8 to 26.5), on to the display in 11.1 ms (5.1 to 24.5), 31.6 ms in all (13.2 to 46.8) [1821.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1823.95] cpu: 600 presents in 19.98 s (30.0 fps): 62 of the game's threads ran 16.08 s on the host's processors (80% of one, 26.80 ms a present), the whole process 30.31 s (152%); the busiest: thread 80 'MainThread' 5.14 s, thread 0 1.56 s, thread 0 1.45 s, thread 128 'SupportWorker Sub1' 0.89 s, thread 129 'SupportWorker Sub2' 0.87 s [1823.95] cpu: in those 19.98 s, 636984 SVCs (31880 a second): 0x1b ArbitrateUnlock 151648, 0x1a ArbitrateLock 119188, 0x0b SleepThread 103535, 0x34 WaitForAddress 93810, 0x1d SignalProcessWideKey 50916, 0x1c WaitProcessWideKeyAtomic 50913; 0 calls the dispatch table had no code for (RtAPI.miss) [1823.95] vulkan: 125436915 draws, 0 skipped (0 mesh draws, 0 skipped); 179213 dispatches in 0 batches (0 ms waiting), 0 skipped; 2676 finishes (258 ms); 3202528 reads past queued releases (0 samples counts written on the GPU); 137389681 descriptor sets written, 113484175 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 111001937 draws kept the last one's shaders and pipeline (0 checked), 123665945 its targets [1823.95] vulkan: 534 shaders translated (280 ms), 842 pipelines made (0 from the cache, 11839 ms making, 6062 ms waited for), 2683 render targets made, 20489 texture uploads (3181 MB), 170 of them some blocks alone (24 MB); 3 frames over 50 ms in the last 600, the slowest 81 ms [1823.95] vulkan: pipeline libraries: 541 pre-rasterization and 539 fragment shader parts made (0 and 3 from the cache, 5511 and 6144 ms), 2 vertex input and 54 fragment output parts (3 ms); 842 links (5 ms); 842 optimized pipelines made in the background (9959 ms) [1823.95] vulkan: 842 new pipelines of draws waited 1915 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1823.95] vulkan: memory used and budgeted: heap 0 416 of 15284 MB (416 ours, 106 of it allocated), heap 1 1670 of 10971 MB (1280 ours, 1009 of it allocated) [1823.95] vulkan: caches: 171 render targets (635 MB, 12 parked), 719 textures (128 MB), 3600 buffers (7 MB); 1387 of 10971 MB in use as they count it, 0 MB freed for the budget so far [1823.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 21007 through a copy; 428898 copies of targets written [1823.95] vulkan: 4326373 rendering passes, 0 clear commands, 1117107 attachments cleared and 0 left undefined by their load op; 366206 buffers filled ahead of the passes [1823.95] vulkan: 27176 passes (55%) ended at renderer.c:314 [1823.95] vulkan: 10084 passes (20%) ended at cmd.c:809 [1823.95] vulkan: 6202 passes (12%) ended at surface.c:186 [1823.95] vulkan: 5397 passes (11%) ended at render.c:248 [1823.95] vulkan: 600 passes (1%) ended at renderer.c:943 [1823.95] vulkan: 147 passes (0%) ended at texture.c:1080 [1823.95] vulkan: 90 passes (0%) ended at texture.c:2911 [1823.95] vulkan: 31 passes (0%) ended at surface.c:1416 [1823.95] vulkan: 66 finishes (100%, 5 ms) at surface.c:943 [1823.95] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 98.7 leaves of 4 MiB a present (0.35 ms), the checks 0.2 (0.00 ms, and 0.0 the scanner had) [1823.95] vulkan: GPU-owned guest memory landed for the CPU 232 times, render targets written back for an engine 0 times; block linear targets watched 22258 times, published for a CPU access 0 times and at a release 153622 times [1824.10] perf: 29.9 frames a second over 5.0 s (54604 shown in all) [1829.10] perf: 30.0 frames a second over 5.0 s (54754 shown in all) [1834.10] perf: 30.0 frames a second over 5.0 s (54904 shown in all) [1839.11] perf: 30.1 frames a second over 5.0 s (55055 shown in all) [1841.96] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.35 ms, 1st to 99th percentile 16.61 to 49.98 ms), 18 held for other than 2 refreshes; the game's frames went from release to present in 2.8 ms (1.8 to 6.3), on to the display in 11.2 ms (8.1 to 25.2), 14.0 ms in all (13.2 to 30.1) [1841.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1843.95] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.09 s on the host's processors (45% of one, 15.16 ms a present), the whole process 11.69 s (58%); the busiest: thread 80 'MainThread' 2.61 s, thread 128 'SupportWorker Sub1' 0.84 s, thread 368 'ActorCalcSub0' 0.62 s, thread 129 'SupportWorker Sub2' 0.61 s, thread 369 'ActorCalcSub1' 0.53 s [1843.95] cpu: in those 20.00 s, 1015787 SVCs (50794 a second): 0x1b ArbitrateUnlock 331816, 0x1a ArbitrateLock 294058, 0x0b SleepThread 122389, 0x34 WaitForAddress 74390, 0x1c WaitProcessWideKeyAtomic 63353, 0x1d SignalProcessWideKey 63353; 0 calls the dispatch table had no code for (RtAPI.miss) [1843.95] vulkan: 125584337 draws, 0 skipped (0 mesh draws, 0 skipped); 179213 dispatches in 0 batches (0 ms waiting), 0 skipped; 2676 finishes (258 ms); 3224868 reads past queued releases (0 samples counts written on the GPU); 137659894 descriptor sets written, 113508806 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 111037272 draws kept the last one's shaders and pipeline (0 checked), 123806515 its targets [1843.95] vulkan: 535 shaders translated (280 ms), 843 pipelines made (0 from the cache, 11845 ms making, 6068 ms waited for), 2704 render targets made, 20847 texture uploads (3188 MB), 177 of them some blocks alone (25 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [1843.95] vulkan: pipeline libraries: 541 pre-rasterization and 540 fragment shader parts made (0 and 3 from the cache, 5511 and 6150 ms), 2 vertex input and 54 fragment output parts (3 ms); 843 links (5 ms); 843 optimized pipelines made in the background (9969 ms) [1843.95] vulkan: 843 new pipelines of draws waited 1915 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1843.95] vulkan: memory used and budgeted: heap 0 416 of 15286 MB (416 ours, 88 of it allocated), heap 1 1670 of 10973 MB (1280 ours, 923 of it allocated) [1843.95] vulkan: caches: 152 render targets (606 MB, 12 parked), 437 textures (82 MB), 635 buffers (1 MB); 1314 of 10973 MB in use as they count it, 0 MB freed for the budget so far [1843.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 21007 through a copy; 429879 copies of targets written [1843.95] vulkan: 4347202 rendering passes, 0 clear commands, 1126498 attachments cleared and 0 left undefined by their load op; 366411 buffers filled ahead of the passes [1843.95] vulkan: 13028 passes (63%) ended at renderer.c:314 [1843.95] vulkan: 4038 passes (19%) ended at render.c:248 [1843.95] vulkan: 1403 passes (7%) ended at surface.c:186 [1843.95] vulkan: 1359 passes (7%) ended at cmd.c:809 [1843.95] vulkan: 600 passes (3%) ended at renderer.c:943 [1843.95] vulkan: 342 passes (2%) ended at texture.c:1080 [1843.95] vulkan: 50 passes (0%) ended at texture.c:2911 [1843.95] vulkan: 7 passes (0%) ended at texture.c:2013 [1843.95] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 59.1 leaves of 4 MiB a present (0.28 ms), the checks 1.9 (0.01 ms, and 0.7 the scanner had) [1843.95] vulkan: GPU-owned guest memory landed for the CPU 232 times, render targets written back for an engine 0 times; block linear targets watched 22258 times, published for a CPU access 0 times and at a release 155422 times [1844.13] perf: 29.9 frames a second over 5.0 s (55205 shown in all) [1849.13] perf: 30.0 frames a second over 5.0 s (55355 shown in all) [1850.66] vulkan: 597 of the 6703 shaders translated from the game's files found by its draws so far [1854.15] perf: 30.1 frames a second over 5.0 s (55506 shown in all) [1859.16] perf: 29.9 frames a second over 5.0 s (55656 shown in all) [1861.92] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (2.0 to 5.1), on to the display in 11.2 ms (8.4 to 11.7), 13.6 ms in all (13.4 to 13.8) [1861.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1863.94] nvn: 55800 presents, 55800 submissions [1863.95] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.08 s on the host's processors (40% of one, 13.46 ms a present), the whole process 10.48 s (52%); the busiest: thread 80 'MainThread' 2.53 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 368 'ActorCalcSub0' 0.62 s, thread 369 'ActorCalcSub1' 0.53 s, thread 129 'SupportWorker Sub2' 0.53 s [1863.95] cpu: in those 20.00 s, 619030 SVCs (30951 a second): 0x1b ArbitrateUnlock 169583, 0x1a ArbitrateLock 135163, 0x34 WaitForAddress 74796, 0x0b SleepThread 62702, 0x1c WaitProcessWideKeyAtomic 55152, 0x1d SignalProcessWideKey 55152; 0 calls the dispatch table had no code for (RtAPI.miss) [1863.95] vulkan: 125720502 draws, 0 skipped (0 mesh draws, 0 skipped); 179213 dispatches in 0 batches (0 ms waiting), 0 skipped; 2676 finishes (258 ms); 3246135 reads past queued releases (0 samples counts written on the GPU); 137921584 descriptor sets written, 113519446 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 111061767 draws kept the last one's shaders and pipeline (0 checked), 123937194 its targets [1863.95] vulkan: 535 shaders translated (280 ms), 843 pipelines made (0 from the cache, 11845 ms making, 6068 ms waited for), 2704 render targets made, 20879 texture uploads (3189 MB), 180 of them some blocks alone (25 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1863.95] vulkan: pipeline libraries: 541 pre-rasterization and 540 fragment shader parts made (0 and 3 from the cache, 5511 and 6150 ms), 2 vertex input and 54 fragment output parts (3 ms); 843 links (5 ms); 843 optimized pipelines made in the background (9969 ms) [1863.95] vulkan: 843 new pipelines of draws waited 1915 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1863.95] vulkan: memory used and budgeted: heap 0 416 of 15286 MB (416 ours, 88 of it allocated), heap 1 1670 of 10978 MB (1280 ours, 888 of it allocated) [1863.95] vulkan: caches: 152 render targets (606 MB, 12 parked), 176 textures (49 MB), 159 buffers (0 MB); 1279 of 10978 MB in use as they count it, 0 MB freed for the budget so far [1863.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 21007 through a copy; 430811 copies of targets written [1863.95] vulkan: 4365829 rendering passes, 0 clear commands, 1135744 attachments cleared and 0 left undefined by their load op; 366473 buffers filled ahead of the passes [1863.95] vulkan: 11584 passes (62%) ended at renderer.c:314 [1863.95] vulkan: 4085 passes (22%) ended at render.c:248 [1863.95] vulkan: 1265 passes (7%) ended at cmd.c:809 [1863.95] vulkan: 1063 passes (6%) ended at surface.c:186 [1863.95] vulkan: 600 passes (3%) ended at renderer.c:943 [1863.95] vulkan: 27 passes (0%) ended at texture.c:1080 [1863.95] vulkan: 3 passes (0%) ended at texture.c:2013 [1863.95] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 56.8 leaves of 4 MiB a present (0.28 ms), the checks 2.2 (0.01 ms, and 0.9 the scanner had) [1863.95] vulkan: GPU-owned guest memory landed for the CPU 232 times, render targets written back for an engine 0 times; block linear targets watched 22258 times, published for a CPU access 0 times and at a release 157222 times [1864.16] perf: 30.0 frames a second over 5.0 s (55806 shown in all) [1869.18] perf: 30.1 frames a second over 5.0 s (55957 shown in all) [1874.20] perf: 29.9 frames a second over 5.0 s (56107 shown in all) [1879.20] perf: 30.0 frames a second over 5.0 s (56257 shown in all) [1881.89] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.9 to 2.7), on to the display in 11.5 ms (11.0 to 12.0), 13.7 ms in all (13.5 to 13.9) [1881.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1883.95] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.85 s on the host's processors (39% of one, 13.08 ms a present), the whole process 10.19 s (51%); the busiest: thread 80 'MainThread' 2.51 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 368 'ActorCalcSub0' 0.65 s, thread 129 'SupportWorker Sub2' 0.56 s, thread 369 'ActorCalcSub1' 0.53 s [1883.95] cpu: in those 20.00 s, 520712 SVCs (26036 a second): 0x1b ArbitrateUnlock 126586, 0x1a ArbitrateLock 93471, 0x34 WaitForAddress 74793, 0x1c WaitProcessWideKeyAtomic 57554, 0x1d SignalProcessWideKey 57553, 0x35 SignalToAddress 46778; 0 calls the dispatch table had no code for (RtAPI.miss) [1883.95] vulkan: 125856790 draws, 0 skipped (0 mesh draws, 0 skipped); 179213 dispatches in 0 batches (0 ms waiting), 0 skipped; 2676 finishes (258 ms); 3267518 reads past queued releases (0 samples counts written on the GPU); 138183516 descriptor sets written, 113530090 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 111091009 draws kept the last one's shaders and pipeline (0 checked), 124067973 its targets [1883.95] vulkan: 535 shaders translated (280 ms), 843 pipelines made (0 from the cache, 11845 ms making, 6068 ms waited for), 2704 render targets made, 20881 texture uploads (3189 MB), 181 of them some blocks alone (25 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1883.95] vulkan: pipeline libraries: 541 pre-rasterization and 540 fragment shader parts made (0 and 3 from the cache, 5511 and 6150 ms), 2 vertex input and 54 fragment output parts (3 ms); 843 links (5 ms); 843 optimized pipelines made in the background (9969 ms) [1883.95] vulkan: 843 new pipelines of draws waited 1915 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1883.95] vulkan: memory used and budgeted: heap 0 416 of 15286 MB (416 ours, 88 of it allocated), heap 1 1670 of 10978 MB (1280 ours, 887 of it allocated) [1883.95] vulkan: caches: 152 render targets (606 MB, 12 parked), 151 textures (48 MB), 133 buffers (0 MB); 1277 of 10978 MB in use as they count it, 0 MB freed for the budget so far [1883.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 21007 through a copy; 431801 copies of targets written [1883.95] vulkan: 4384493 rendering passes, 0 clear commands, 1145048 attachments cleared and 0 left undefined by their load op; 366499 buffers filled ahead of the passes [1883.95] vulkan: 11642 passes (62%) ended at renderer.c:314 [1883.95] vulkan: 4115 passes (22%) ended at render.c:248 [1883.95] vulkan: 1210 passes (6%) ended at cmd.c:809 [1883.95] vulkan: 1095 passes (6%) ended at surface.c:186 [1883.95] vulkan: 600 passes (3%) ended at renderer.c:943 [1883.95] vulkan: 1 passes (0%) ended at texture.c:1080 [1883.95] vulkan: 1 passes (0%) ended at texture.c:2013 [1883.95] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 56.5 leaves of 4 MiB a present (0.28 ms), the checks 2.4 (0.01 ms, and 1.1 the scanner had) [1883.95] vulkan: GPU-owned guest memory landed for the CPU 232 times, render targets written back for an engine 0 times; block linear targets watched 22258 times, published for a CPU access 0 times and at a release 159022 times [1884.21] perf: 30.1 frames a second over 5.0 s (56408 shown in all) [1889.21] perf: 30.0 frames a second over 5.0 s (56558 shown in all) [1894.21] perf: 30.0 frames a second over 5.0 s (56708 shown in all) [1899.21] perf: 30.0 frames a second over 5.0 s (56858 shown in all) [1901.86] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (2.0 to 2.8), on to the display in 11.6 ms (11.1 to 12.0), 13.9 ms in all (13.7 to 14.1) [1901.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1903.95] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.96 s on the host's processors (40% of one, 13.26 ms a present), the whole process 10.32 s (52%); the busiest: thread 80 'MainThread' 2.52 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 368 'ActorCalcSub0' 0.63 s, thread 129 'SupportWorker Sub2' 0.53 s, thread 369 'ActorCalcSub1' 0.53 s [1903.95] cpu: in those 20.00 s, 578344 SVCs (28917 a second): 0x1b ArbitrateUnlock 151134, 0x1a ArbitrateLock 116343, 0x34 WaitForAddress 75129, 0x1d SignalProcessWideKey 56764, 0x1c WaitProcessWideKeyAtomic 56763, 0x0b SleepThread 55399; 0 calls the dispatch table had no code for (RtAPI.miss) [1903.95] vulkan: 125992971 draws, 0 skipped (0 mesh draws, 0 skipped); 179213 dispatches in 0 batches (0 ms waiting), 0 skipped; 2676 finishes (258 ms); 3288852 reads past queued releases (0 samples counts written on the GPU); 138445259 descriptor sets written, 113540709 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 111120252 draws kept the last one's shaders and pipeline (0 checked), 124198669 its targets [1903.95] vulkan: 535 shaders translated (280 ms), 843 pipelines made (0 from the cache, 11845 ms making, 6068 ms waited for), 2704 render targets made, 20890 texture uploads (3189 MB), 181 of them some blocks alone (25 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1903.95] vulkan: pipeline libraries: 541 pre-rasterization and 540 fragment shader parts made (0 and 3 from the cache, 5511 and 6150 ms), 2 vertex input and 54 fragment output parts (3 ms); 843 links (5 ms); 843 optimized pipelines made in the background (9969 ms) [1903.95] vulkan: 843 new pipelines of draws waited 1915 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1903.95] vulkan: memory used and budgeted: heap 0 416 of 15278 MB (416 ours, 88 of it allocated), heap 1 1670 of 10987 MB (1280 ours, 887 of it allocated) [1903.95] vulkan: caches: 152 render targets (606 MB, 12 parked), 158 textures (48 MB), 132 buffers (0 MB); 1278 of 10987 MB in use as they count it, 0 MB freed for the budget so far [1903.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 21007 through a copy; 432753 copies of targets written [1903.95] vulkan: 4403082 rendering passes, 0 clear commands, 1154315 attachments cleared and 0 left undefined by their load op; 366513 buffers filled ahead of the passes [1903.95] vulkan: 11592 passes (62%) ended at renderer.c:314 [1903.95] vulkan: 4096 passes (22%) ended at render.c:248 [1903.95] vulkan: 1220 passes (7%) ended at cmd.c:809 [1903.95] vulkan: 1074 passes (6%) ended at surface.c:186 [1903.95] vulkan: 600 passes (3%) ended at renderer.c:943 [1903.95] vulkan: 7 passes (0%) ended at texture.c:1080 [1903.95] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 56.7 leaves of 4 MiB a present (0.28 ms), the checks 2.2 (0.01 ms, and 1.1 the scanner had) [1903.95] vulkan: GPU-owned guest memory landed for the CPU 232 times, render targets written back for an engine 0 times; block linear targets watched 22258 times, published for a CPU access 0 times and at a release 160822 times [1904.23] perf: 29.9 frames a second over 5.0 s (57008 shown in all) [1909.25] perf: 30.1 frames a second over 5.0 s (57159 shown in all) [1914.25] perf: 30.0 frames a second over 5.0 s (57309 shown in all) [1919.25] perf: 30.0 frames a second over 5.0 s (57459 shown in all) [1921.82] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (1.9 to 3.4), on to the display in 11.8 ms (10.6 to 12.1), 14.0 ms in all (13.8 to 14.3) [1921.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1923.94] nvn: 57600 presents, 57600 submissions [1923.95] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.01 s on the host's processors (40% of one, 13.36 ms a present), the whole process 10.37 s (52%); the busiest: thread 80 'MainThread' 2.50 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 368 'ActorCalcSub0' 0.62 s, thread 129 'SupportWorker Sub2' 0.53 s, thread 369 'ActorCalcSub1' 0.52 s [1923.95] cpu: in those 20.00 s, 582898 SVCs (29145 a second): 0x1b ArbitrateUnlock 155573, 0x1a ArbitrateLock 122055, 0x34 WaitForAddress 75500, 0x0b SleepThread 56544, 0x1c WaitProcessWideKeyAtomic 53040, 0x1d SignalProcessWideKey 53038; 0 calls the dispatch table had no code for (RtAPI.miss) [1923.95] vulkan: 126128365 draws, 0 skipped (0 mesh draws, 0 skipped); 179213 dispatches in 0 batches (0 ms waiting), 0 skipped; 2676 finishes (258 ms); 3309889 reads past queued releases (0 samples counts written on the GPU); 138705544 descriptor sets written, 113551212 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 111142932 draws kept the last one's shaders and pipeline (0 checked), 124328687 its targets [1923.95] vulkan: 535 shaders translated (280 ms), 843 pipelines made (0 from the cache, 11845 ms making, 6068 ms waited for), 2704 render targets made, 20918 texture uploads (3189 MB), 181 of them some blocks alone (25 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1923.95] vulkan: pipeline libraries: 541 pre-rasterization and 540 fragment shader parts made (0 and 3 from the cache, 5511 and 6150 ms), 2 vertex input and 54 fragment output parts (3 ms); 843 links (5 ms); 843 optimized pipelines made in the background (9969 ms) [1923.95] vulkan: 843 new pipelines of draws waited 1915 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1923.95] vulkan: memory used and budgeted: heap 0 416 of 15278 MB (416 ours, 88 of it allocated), heap 1 1670 of 10987 MB (1280 ours, 888 of it allocated) [1923.95] vulkan: caches: 152 render targets (606 MB, 12 parked), 174 textures (49 MB), 157 buffers (0 MB); 1279 of 10987 MB in use as they count it, 0 MB freed for the budget so far [1923.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 21007 through a copy; 433443 copies of targets written [1923.95] vulkan: 4421180 rendering passes, 0 clear commands, 1163319 attachments cleared and 0 left undefined by their load op; 366573 buffers filled ahead of the passes [1923.95] vulkan: 11342 passes (63%) ended at renderer.c:314 [1923.95] vulkan: 3964 passes (22%) ended at render.c:248 [1923.95] vulkan: 1220 passes (7%) ended at cmd.c:809 [1923.95] vulkan: 944 passes (5%) ended at surface.c:186 [1923.95] vulkan: 600 passes (3%) ended at renderer.c:943 [1923.95] vulkan: 28 passes (0%) ended at texture.c:1080 [1923.95] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 56.8 leaves of 4 MiB a present (0.27 ms), the checks 2.2 (0.01 ms, and 0.9 the scanner had) [1923.95] vulkan: GPU-owned guest memory landed for the CPU 232 times, render targets written back for an engine 0 times; block linear targets watched 22258 times, published for a CPU access 0 times and at a release 162622 times [1924.26] perf: 29.9 frames a second over 5.0 s (57609 shown in all) [1929.26] perf: 30.0 frames a second over 5.0 s (57759 shown in all) [1934.26] perf: 30.0 frames a second over 5.0 s (57909 shown in all) [1939.28] perf: 30.1 frames a second over 5.0 s (58060 shown in all) [1941.79] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.06 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (1.9 to 3.5), on to the display in 11.9 ms (10.8 to 12.4), 14.2 ms in all (14.0 to 14.4) [1941.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1943.95] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.31 s on the host's processors (42% of one, 13.85 ms a present), the whole process 10.80 s (54%); the busiest: thread 80 'MainThread' 2.55 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 368 'ActorCalcSub0' 0.64 s, thread 129 'SupportWorker Sub2' 0.62 s, thread 369 'ActorCalcSub1' 0.54 s [1943.95] cpu: in those 20.00 s, 629503 SVCs (31471 a second): 0x1b ArbitrateUnlock 163754, 0x1a ArbitrateLock 130695, 0x34 WaitForAddress 74759, 0x0b SleepThread 72388, 0x1c WaitProcessWideKeyAtomic 60642, 0x1d SignalProcessWideKey 60642; 0 calls the dispatch table had no code for (RtAPI.miss) [1943.95] vulkan: 126272856 draws, 0 skipped (0 mesh draws, 0 skipped); 179213 dispatches in 0 batches (0 ms waiting), 0 skipped; 2676 finishes (258 ms); 3331684 reads past queued releases (0 samples counts written on the GPU); 138973879 descriptor sets written, 113571859 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 111174517 draws kept the last one's shaders and pipeline (0 checked), 124466863 its targets [1943.95] vulkan: 535 shaders translated (280 ms), 843 pipelines made (0 from the cache, 11845 ms making, 6068 ms waited for), 2715 render targets made, 21176 texture uploads (3218 MB), 182 of them some blocks alone (26 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [1943.95] vulkan: pipeline libraries: 541 pre-rasterization and 540 fragment shader parts made (0 and 3 from the cache, 5511 and 6150 ms), 2 vertex input and 54 fragment output parts (3 ms); 843 links (5 ms); 843 optimized pipelines made in the background (9969 ms) [1943.95] vulkan: 843 new pipelines of draws waited 1915 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1943.95] vulkan: memory used and budgeted: heap 0 288 of 15278 MB (288 ours, 88 of it allocated), heap 1 1670 of 10989 MB (1280 ours, 947 of it allocated) [1943.95] vulkan: caches: 152 render targets (602 MB, 14 parked), 403 textures (81 MB), 527 buffers (1 MB); 1277 of 10989 MB in use as they count it, 0 MB freed for the budget so far [1943.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 21015 through a copy; 434086 copies of targets written [1943.95] vulkan: 4440583 rendering passes, 0 clear commands, 1172366 attachments cleared and 0 left undefined by their load op; 367018 buffers filled ahead of the passes [1943.95] vulkan: 12267 passes (63%) ended at renderer.c:314 [1943.95] vulkan: 3913 passes (20%) ended at render.c:248 [1943.95] vulkan: 1305 passes (7%) ended at cmd.c:809 [1943.95] vulkan: 1139 passes (6%) ended at surface.c:186 [1943.95] vulkan: 600 passes (3%) ended at renderer.c:943 [1943.95] vulkan: 132 passes (1%) ended at texture.c:1080 [1943.95] vulkan: 46 passes (0%) ended at texture.c:2911 [1943.95] vulkan: 1 passes (0%) ended at texture.c:2013 [1943.95] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 58.1 leaves of 4 MiB a present (0.29 ms), the checks 2.3 (0.01 ms, and 1.0 the scanner had) [1943.95] vulkan: GPU-owned guest memory landed for the CPU 232 times, render targets written back for an engine 0 times; block linear targets watched 22258 times, published for a CPU access 0 times and at a release 164422 times [1944.30] perf: 29.9 frames a second over 5.0 s (58210 shown in all) [1949.30] perf: 30.0 frames a second over 5.0 s (58360 shown in all) [1954.31] perf: 30.1 frames a second over 5.0 s (58511 shown in all) [1959.33] perf: 29.9 frames a second over 5.0 s (58661 shown in all) [1961.76] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.36 ms, 1st to 99th percentile 33.07 to 33.59 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 4.6 ms (2.2 to 6.0), on to the display in 9.9 ms (8.7 to 12.1), 14.5 ms in all (14.2 to 14.6) [1961.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1963.95] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.47 s on the host's processors (42% of one, 14.11 ms a present), the whole process 12.48 s (62%); the busiest: thread 80 'MainThread' 3.00 s, thread 128 'SupportWorker Sub1' 0.81 s, thread 368 'ActorCalcSub0' 0.65 s, thread 129 'SupportWorker Sub2' 0.56 s, thread 369 'ActorCalcSub1' 0.52 s [1963.95] cpu: in those 20.00 s, 473939 SVCs (23697 a second): 0x1b ArbitrateUnlock 110854, 0x1a ArbitrateLock 77973, 0x34 WaitForAddress 72748, 0x1d SignalProcessWideKey 50217, 0x1c WaitProcessWideKeyAtomic 50214, 0x0b SleepThread 47517; 0 calls the dispatch table had no code for (RtAPI.miss) [1963.95] vulkan: 126583081 draws, 0 skipped (0 mesh draws, 0 skipped); 179213 dispatches in 0 batches (0 ms waiting), 0 skipped; 2676 finishes (258 ms); 3367010 reads past queued releases (0 samples counts written on the GPU); 139432062 descriptor sets written, 113734126 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 111329743 draws kept the last one's shaders and pipeline (0 checked), 124758575 its targets [1963.95] vulkan: 535 shaders translated (280 ms), 843 pipelines made (0 from the cache, 11845 ms making, 6068 ms waited for), 2715 render targets made, 21237 texture uploads (3221 MB), 183 of them some blocks alone (26 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1963.95] vulkan: pipeline libraries: 541 pre-rasterization and 540 fragment shader parts made (0 and 3 from the cache, 5511 and 6150 ms), 2 vertex input and 54 fragment output parts (3 ms); 843 links (5 ms); 843 optimized pipelines made in the background (9969 ms) [1963.95] vulkan: 843 new pipelines of draws waited 1915 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1963.95] vulkan: memory used and budgeted: heap 0 288 of 15286 MB (288 ours, 88 of it allocated), heap 1 1670 of 10986 MB (1280 ours, 868 of it allocated) [1963.95] vulkan: caches: 145 render targets (588 MB, 12 parked), 335 textures (75 MB), 738 buffers (1 MB); 1258 of 10986 MB in use as they count it, 0 MB freed for the budget so far [1963.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 21135 through a copy; 436558 copies of targets written [1963.95] vulkan: 4481439 rendering passes, 0 clear commands, 1184832 attachments cleared and 0 left undefined by their load op; 367966 buffers filled ahead of the passes [1963.95] vulkan: 27404 passes (67%) ended at renderer.c:314 [1963.95] vulkan: 5148 passes (13%) ended at surface.c:186 [1963.95] vulkan: 4713 passes (12%) ended at render.c:248 [1963.95] vulkan: 2278 passes (6%) ended at cmd.c:809 [1963.95] vulkan: 677 passes (2%) ended at texture.c:2911 [1963.95] vulkan: 600 passes (1%) ended at renderer.c:943 [1963.95] vulkan: 35 passes (0%) ended at texture.c:1080 [1963.95] vulkan: 1 passes (0%) ended at texture.c:2013 [1963.95] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 83.8 leaves of 4 MiB a present (0.35 ms), the checks 0.6 (0.00 ms, and 0.2 the scanner had) [1963.95] vulkan: GPU-owned guest memory landed for the CPU 232 times, render targets written back for an engine 0 times; block linear targets watched 22258 times, published for a CPU access 0 times and at a release 166222 times [1964.35] perf: 30.1 frames a second over 5.0 s (58812 shown in all) [1969.35] perf: 30.0 frames a second over 5.0 s (58962 shown in all) [1974.35] perf: 30.0 frames a second over 5.0 s (59112 shown in all) [1979.36] perf: 29.9 frames a second over 5.0 s (59262 shown in all) [1981.72] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.58 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 4.6 ms (4.2 to 5.7), on to the display in 9.9 ms (9.0 to 10.5), 14.6 ms in all (14.4 to 14.8) [1981.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1983.94] nvn: 59400 presents, 59400 submissions [1983.95] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.47 s on the host's processors (42% of one, 14.12 ms a present), the whole process 12.50 s (62%); the busiest: thread 80 'MainThread' 3.04 s, thread 128 'SupportWorker Sub1' 0.83 s, thread 368 'ActorCalcSub0' 0.65 s, thread 129 'SupportWorker Sub2' 0.56 s, thread 369 'ActorCalcSub1' 0.54 s [1983.95] cpu: in those 20.00 s, 522371 SVCs (26118 a second): 0x1b ArbitrateUnlock 132416, 0x1a ArbitrateLock 100119, 0x34 WaitForAddress 72596, 0x0b SleepThread 51165, 0x1c WaitProcessWideKeyAtomic 50877, 0x1d SignalProcessWideKey 50876; 0 calls the dispatch table had no code for (RtAPI.miss) [1983.95] vulkan: 126886855 draws, 0 skipped (0 mesh draws, 0 skipped); 179213 dispatches in 0 batches (0 ms waiting), 0 skipped; 2676 finishes (258 ms); 3401903 reads past queued releases (0 samples counts written on the GPU); 139878131 descriptor sets written, 113895605 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 111485414 draws kept the last one's shaders and pipeline (0 checked), 125044001 its targets [1983.95] vulkan: 535 shaders translated (280 ms), 843 pipelines made (0 from the cache, 11845 ms making, 6068 ms waited for), 2722 render targets made, 21300 texture uploads (3224 MB), 183 of them some blocks alone (26 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [1983.95] vulkan: pipeline libraries: 541 pre-rasterization and 540 fragment shader parts made (0 and 3 from the cache, 5511 and 6150 ms), 2 vertex input and 54 fragment output parts (3 ms); 843 links (5 ms); 843 optimized pipelines made in the background (9969 ms) [1983.95] vulkan: 843 new pipelines of draws waited 1915 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [1983.95] vulkan: memory used and budgeted: heap 0 288 of 15278 MB (288 ours, 88 of it allocated), heap 1 1670 of 10989 MB (1280 ours, 882 of it allocated) [1983.95] vulkan: caches: 147 render targets (589 MB, 12 parked), 355 textures (76 MB), 604 buffers (1 MB); 1259 of 10989 MB in use as they count it, 0 MB freed for the budget so far [1983.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 21215 through a copy; 438588 copies of targets written [1983.95] vulkan: 4521358 rendering passes, 0 clear commands, 1196848 attachments cleared and 0 left undefined by their load op; 368651 buffers filled ahead of the passes [1983.95] vulkan: 26969 passes (68%) ended at renderer.c:314 [1983.95] vulkan: 4899 passes (12%) ended at surface.c:186 [1983.95] vulkan: 4429 passes (11%) ended at render.c:248 [1983.95] vulkan: 2303 passes (6%) ended at cmd.c:809 [1983.95] vulkan: 678 passes (2%) ended at texture.c:2911 [1983.95] vulkan: 600 passes (2%) ended at renderer.c:943 [1983.95] vulkan: 41 passes (0%) ended at texture.c:1080 [1983.95] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 83.3 leaves of 4 MiB a present (0.35 ms), the checks 0.7 (0.00 ms, and 0.2 the scanner had) [1983.95] vulkan: GPU-owned guest memory landed for the CPU 232 times, render targets written back for an engine 0 times; block linear targets watched 22258 times, published for a CPU access 0 times and at a release 168022 times [1984.36] perf: 30.0 frames a second over 5.0 s (59412 shown in all) [1989.38] perf: 30.1 frames a second over 5.0 s (59563 shown in all) [1994.40] perf: 29.9 frames a second over 5.0 s (59713 shown in all) [1999.40] perf: 30.0 frames a second over 5.0 s (59863 shown in all) [2001.69] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.20 ms, 1st to 99th percentile 16.61 to 49.97 ms), 14 held for other than 2 refreshes; the game's frames went from release to present in 4.4 ms (3.3 to 6.9), on to the display in 10.7 ms (9.0 to 19.9), 15.1 ms in all (14.5 to 31.4) [2001.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2003.95] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.42 s on the host's processors (42% of one, 14.03 ms a present), the whole process 12.42 s (62%); the busiest: thread 80 'MainThread' 3.04 s, thread 128 'SupportWorker Sub1' 0.82 s, thread 129 'SupportWorker Sub2' 0.66 s, thread 368 'ActorCalcSub0' 0.63 s, thread 369 'ActorCalcSub1' 0.53 s [2003.95] cpu: in those 20.00 s, 560697 SVCs (28034 a second): 0x1b ArbitrateUnlock 145657, 0x1a ArbitrateLock 113866, 0x34 WaitForAddress 72989, 0x1c WaitProcessWideKeyAtomic 55913, 0x1d SignalProcessWideKey 55913, 0x0b SleepThread 51588; 0 calls the dispatch table had no code for (RtAPI.miss) [2003.95] vulkan: 127161219 draws, 0 skipped (0 mesh draws, 0 skipped); 179213 dispatches in 0 batches (0 ms waiting), 0 skipped; 2676 finishes (258 ms); 3436753 reads past queued releases (0 samples counts written on the GPU); 140272752 descriptor sets written, 114049712 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 111630211 draws kept the last one's shaders and pipeline (0 checked), 125299815 its targets [2003.95] vulkan: 538 shaders translated (282 ms), 845 pipelines made (0 from the cache, 11914 ms making, 6113 ms waited for), 2781 render targets made, 21512 texture uploads (3229 MB), 183 of them some blocks alone (26 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [2003.95] vulkan: pipeline libraries: 543 pre-rasterization and 541 fragment shader parts made (0 and 3 from the cache, 5573 and 6156 ms), 2 vertex input and 54 fragment output parts (3 ms); 845 links (5 ms); 845 optimized pipelines made in the background (10005 ms) [2003.95] vulkan: 845 new pipelines of draws waited 1915 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [2003.95] vulkan: memory used and budgeted: heap 0 288 of 15286 MB (288 ours, 88 of it allocated), heap 1 1670 of 10978 MB (1280 ours, 920 of it allocated) [2003.95] vulkan: caches: 161 render targets (604 MB, 15 parked), 487 textures (85 MB), 739 buffers (1 MB); 1298 of 10978 MB in use as they count it, 0 MB freed for the budget so far [2003.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 21232 through a copy; 440881 copies of targets written [2003.95] vulkan: 4561325 rendering passes, 0 clear commands, 1208781 attachments cleared and 0 left undefined by their load op; 369580 buffers filled ahead of the passes [2003.95] vulkan: 27021 passes (68%) ended at renderer.c:314 [2003.95] vulkan: 4965 passes (12%) ended at surface.c:186 [2003.95] vulkan: 4407 passes (11%) ended at render.c:248 [2003.95] vulkan: 2209 passes (6%) ended at cmd.c:809 [2003.95] vulkan: 600 passes (2%) ended at renderer.c:943 [2003.95] vulkan: 590 passes (1%) ended at texture.c:2911 [2003.95] vulkan: 172 passes (0%) ended at texture.c:1080 [2003.95] vulkan: 3 passes (0%) ended at surface.c:731 [2003.95] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 80.0 leaves of 4 MiB a present (0.33 ms), the checks 0.4 (0.00 ms, and 0.2 the scanner had) [2003.95] vulkan: GPU-owned guest memory landed for the CPU 232 times, render targets written back for an engine 0 times; block linear targets watched 22258 times, published for a CPU access 0 times and at a release 169822 times [2004.40] perf: 30.0 frames a second over 5.0 s (60013 shown in all) [2009.41] perf: 30.1 frames a second over 5.0 s (60164 shown in all) [2014.43] perf: 29.9 frames a second over 5.0 s (60314 shown in all) [2019.43] perf: 30.0 frames a second over 5.0 s (60464 shown in all) [2021.66] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.67 ms, 1st to 99th percentile 33.06 to 33.61 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 4.8 ms (3.8 to 6.3), on to the display in 10.2 ms (9.0 to 11.2), 15.0 ms in all (14.7 to 15.1) [2021.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2023.95] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.66 s on the host's processors (43% of one, 14.43 ms a present), the whole process 12.84 s (64%); the busiest: thread 80 'MainThread' 3.07 s, thread 128 'SupportWorker Sub1' 0.82 s, thread 368 'ActorCalcSub0' 0.66 s, thread 129 'SupportWorker Sub2' 0.63 s, thread 369 'ActorCalcSub1' 0.53 s [2023.95] cpu: in those 20.00 s, 591353 SVCs (29568 a second): 0x1b ArbitrateUnlock 159780, 0x1a ArbitrateLock 126877, 0x34 WaitForAddress 72674, 0x0b SleepThread 60892, 0x1c WaitProcessWideKeyAtomic 53344, 0x1d SignalProcessWideKey 53344; 0 calls the dispatch table had no code for (RtAPI.miss) [2023.95] vulkan: 127474083 draws, 0 skipped (0 mesh draws, 0 skipped); 179213 dispatches in 0 batches (0 ms waiting), 0 skipped; 2676 finishes (258 ms); 3471886 reads past queued releases (0 samples counts written on the GPU); 140725541 descriptor sets written, 114222651 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 111792825 draws kept the last one's shaders and pipeline (0 checked), 125594153 its targets [2023.95] vulkan: 538 shaders translated (282 ms), 845 pipelines made (0 from the cache, 11914 ms making, 6113 ms waited for), 2821 render targets made, 21608 texture uploads (3232 MB), 183 of them some blocks alone (26 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [2023.95] vulkan: pipeline libraries: 543 pre-rasterization and 541 fragment shader parts made (0 and 3 from the cache, 5573 and 6156 ms), 2 vertex input and 54 fragment output parts (3 ms); 845 links (5 ms); 845 optimized pipelines made in the background (10005 ms) [2023.95] vulkan: 845 new pipelines of draws waited 1915 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [2023.95] vulkan: memory used and budgeted: heap 0 288 of 15284 MB (288 ours, 88 of it allocated), heap 1 1670 of 10979 MB (1280 ours, 887 of it allocated) [2023.95] vulkan: caches: 152 render targets (602 MB, 14 parked), 418 textures (81 MB), 775 buffers (1 MB); 1277 of 10979 MB in use as they count it, 0 MB freed for the budget so far [2023.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 21343 through a copy; 443218 copies of targets written [2023.95] vulkan: 4601930 rendering passes, 0 clear commands, 1221042 attachments cleared and 0 left undefined by their load op; 370451 buffers filled ahead of the passes [2023.95] vulkan: 27326 passes (67%) ended at renderer.c:314 [2023.95] vulkan: 5053 passes (12%) ended at surface.c:186 [2023.95] vulkan: 4572 passes (11%) ended at render.c:248 [2023.95] vulkan: 2306 passes (6%) ended at cmd.c:809 [2023.95] vulkan: 674 passes (2%) ended at texture.c:2911 [2023.95] vulkan: 600 passes (1%) ended at renderer.c:943 [2023.95] vulkan: 73 passes (0%) ended at texture.c:1080 [2023.95] vulkan: 1 passes (0%) ended at surface.c:731 [2023.95] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 83.9 leaves of 4 MiB a present (0.34 ms), the checks 0.5 (0.00 ms, and 0.1 the scanner had) [2023.95] vulkan: GPU-owned guest memory landed for the CPU 232 times, render targets written back for an engine 0 times; block linear targets watched 22258 times, published for a CPU access 0 times and at a release 171622 times [2024.43] perf: 30.0 frames a second over 5.0 s (60614 shown in all) [2029.43] perf: 30.0 frames a second over 5.0 s (60764 shown in all) [2034.45] perf: 30.1 frames a second over 5.0 s (60915 shown in all) [2039.06] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2039.46] perf: 29.9 frames a second over 5.0 s (61065 shown in all) [2040.00] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2040.55] vulkan: a 143 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 71 render targets made, 241 texture uploads (32892 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2040.55] vulkan: frame resource CPU: target reload 2 ms (81 calls) [2041.64] vulkan: display: 599 frame intervals of 33.36 ms (deviation 5.90 ms, 1st to 99th percentile 16.61 to 50.00 ms), 27 held for other than 2 refreshes; the game's frames went from release to present in 6.3 ms (0.8 to 52.0), on to the display in 11.0 ms (7.2 to 21.9), 17.3 ms in all (14.8 to 68.0) [2041.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2043.94] nvn: 61200 presents, 61200 submissions [2043.97] cpu: 600 presents in 20.02 s (30.0 fps): 62 of the game's threads ran 11.86 s on the host's processors (59% of one, 19.77 ms a present), the whole process 18.13 s (91%); the busiest: thread 80 'MainThread' 3.57 s, thread 128 'SupportWorker Sub1' 0.79 s, thread 129 'SupportWorker Sub2' 0.66 s, thread 0 0.49 s, thread 112 'ResLoad1' 0.45 s [2043.97] cpu: in those 20.02 s, 656989 SVCs (32819 a second): 0x1b ArbitrateUnlock 173150, 0x1a ArbitrateLock 140787, 0x0b SleepThread 92985, 0x34 WaitForAddress 72038, 0x1c WaitProcessWideKeyAtomic 57024, 0x1d SignalProcessWideKey 57021; 0 calls the dispatch table had no code for (RtAPI.miss) [2043.97] vulkan: 128247746 draws, 0 skipped (0 mesh draws, 0 skipped); 179455 dispatches in 0 batches (0 ms waiting), 0 skipped; 2753 finishes (264 ms); 3505122 reads past queued releases (0 samples counts written on the GPU); 141619449 descriptor sets written, 114876069 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 112429536 draws kept the last one's shaders and pipeline (0 checked), 126349535 its targets [2043.97] vulkan: 538 shaders translated (282 ms), 845 pipelines made (0 from the cache, 11914 ms making, 6113 ms waited for), 2911 render targets made, 22024 texture uploads (3287 MB), 183 of them some blocks alone (26 MB); 3 frames over 50 ms in the last 600, the slowest 143 ms [2043.97] vulkan: pipeline libraries: 543 pre-rasterization and 541 fragment shader parts made (0 and 3 from the cache, 5573 and 6156 ms), 2 vertex input and 54 fragment output parts (3 ms); 845 links (5 ms); 845 optimized pipelines made in the background (10005 ms) [2043.97] vulkan: 845 new pipelines of draws waited 1915 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [2043.97] vulkan: memory used and budgeted: heap 0 416 of 15280 MB (416 ours, 106 of it allocated), heap 1 1670 of 10987 MB (1280 ours, 997 of it allocated) [2043.97] vulkan: caches: 166 render targets (642 MB, 14 parked), 754 textures (125 MB), 2826 buffers (5 MB); 1387 of 10987 MB in use as they count it, 0 MB freed for the budget so far [2043.97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 21351 through a copy; 445914 copies of targets written [2043.97] vulkan: 4642655 rendering passes, 0 clear commands, 1232319 attachments cleared and 0 left undefined by their load op; 373479 buffers filled ahead of the passes [2043.97] vulkan: 25981 passes (64%) ended at renderer.c:314 [2043.97] vulkan: 5013 passes (12%) ended at surface.c:186 [2043.97] vulkan: 4321 passes (11%) ended at render.c:248 [2043.97] vulkan: 4067 passes (10%) ended at cmd.c:809 [2043.97] vulkan: 600 passes (1%) ended at renderer.c:943 [2043.97] vulkan: 509 passes (1%) ended at texture.c:2911 [2043.97] vulkan: 177 passes (0%) ended at texture.c:1080 [2043.97] vulkan: 31 passes (0%) ended at surface.c:1416 [2043.97] vulkan: 77 finishes (100%, 6 ms) at surface.c:943 [2043.97] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 81.8 leaves of 4 MiB a present (0.32 ms), the checks 0.4 (0.00 ms, and 0.1 the scanner had) [2043.97] vulkan: GPU-owned guest memory landed for the CPU 238 times, render targets written back for an engine 0 times; block linear targets watched 22326 times, published for a CPU access 0 times and at a release 173480 times [2044.46] perf: 30.0 frames a second over 5.0 s (61215 shown in all) [2049.48] perf: 30.1 frames a second over 5.0 s (61366 shown in all) [2054.48] perf: 30.0 frames a second over 5.0 s (61516 shown in all) [2056.06] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 2 pipelines made (1 ms waited for), 71 render targets made, 4 texture uploads (718 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2056.06] vulkan: frame resource CPU: target reload 6 ms (69 calls) [2056.12] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (2 ms waited for), 0 render targets made, 3 texture uploads (336 KB), 0 ms in finishes; 1 internal texture pipelines (46 ms); GPU waits finish/recycle/submit 0/0/0 ms [2059.50] perf: 29.9 frames a second over 5.0 s (61666 shown in all) [2060.33] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 10 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2060.33] vulkan: frame resource CPU: target reload 1 ms (10 calls) [2061.61] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.27 ms, 1st to 99th percentile 16.60 to 50.12 ms), 54 held for other than 2 refreshes; the game's frames went from release to present in 19.3 ms (2.2 to 29.7), on to the display in 10.4 ms (5.7 to 22.1), 29.8 ms in all (15.1 to 48.6) [2061.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2063.96] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.35 s on the host's processors (87% of one, 28.92 ms a present), the whole process 31.39 s (157%); the busiest: thread 80 'MainThread' 5.81 s, thread 374 'ActorCalcSub0' 2.09 s, thread 375 'ActorCalcSub1' 1.92 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.80 s [2063.96] cpu: in those 20.00 s, 808004 SVCs (40404 a second): 0x1b ArbitrateUnlock 242041, 0x1a ArbitrateLock 207707, 0x0b SleepThread 95706, 0x34 WaitForAddress 88322, 0x35 SignalToAddress 51699, 0x1c WaitProcessWideKeyAtomic 51296; 0 calls the dispatch table had no code for (RtAPI.miss) [2063.96] vulkan: 130495224 draws, 0 skipped (0 mesh draws, 0 skipped); 179806 dispatches in 0 batches (0 ms waiting), 0 skipped; 2753 finishes (264 ms); 3553572 reads past queued releases (0 samples counts written on the GPU); 144044587 descriptor sets written, 116945887 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 114499160 draws kept the last one's shaders and pipeline (0 checked), 128568925 its targets [2063.96] vulkan: 538 shaders translated (282 ms), 851 pipelines made (0 from the cache, 11924 ms making, 6119 ms waited for), 3044 render targets made, 22616 texture uploads (3376 MB), 188 of them some blocks alone (26 MB); 3 frames over 50 ms in the last 600, the slowest 66 ms [2063.96] vulkan: pipeline libraries: 543 pre-rasterization and 545 fragment shader parts made (0 and 3 from the cache, 5573 and 6163 ms), 2 vertex input and 55 fragment output parts (3 ms); 851 links (5 ms); 851 optimized pipelines made in the background (10021 ms) [2063.96] vulkan: 851 new pipelines of draws waited 1915 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [2063.96] vulkan: memory used and budgeted: heap 0 288 of 15280 MB (288 ours, 106 of it allocated), heap 1 1926 of 10983 MB (1536 ours, 1179 of it allocated) [2063.96] vulkan: caches: 220 render targets (768 MB, 15 parked), 762 textures (169 MB), 3447 buffers (7 MB); 1570 of 10983 MB in use as they count it, 0 MB freed for the budget so far [2063.96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 22625 through a copy; 463363 copies of targets written [2063.96] vulkan: 4711025 rendering passes, 0 clear commands, 1249183 attachments cleared and 0 left undefined by their load op; 375995 buffers filled ahead of the passes [2063.96] vulkan: 39281 passes (57%) ended at renderer.c:314 [2063.96] vulkan: 10453 passes (15%) ended at cmd.c:809 [2063.96] vulkan: 9898 passes (14%) ended at surface.c:186 [2063.96] vulkan: 7716 passes (11%) ended at render.c:248 [2063.96] vulkan: 600 passes (1%) ended at renderer.c:943 [2063.96] vulkan: 368 passes (1%) ended at texture.c:1080 [2063.96] vulkan: 33 passes (0%) ended at surface.c:731 [2063.96] vulkan: 16 passes (0%) ended at texture.c:2911 [2063.96] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 97.9 leaves of 4 MiB a present (0.36 ms), the checks 0.7 (0.00 ms, and 0.1 the scanner had) [2063.96] vulkan: GPU-owned guest memory landed for the CPU 238 times, render targets written back for an engine 0 times; block linear targets watched 22392 times, published for a CPU access 0 times and at a release 175881 times [2064.51] perf: 30.1 frames a second over 5.0 s (61817 shown in all) [2069.53] perf: 29.9 frames a second over 5.0 s (61967 shown in all) [2073.08] vulkan: a 152 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2073.13] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2074.53] perf: 29.6 frames a second over 5.0 s (62115 shown in all) [2079.55] perf: 29.9 frames a second over 5.0 s (62265 shown in all) [2080.66] vulkan: 601 of the 6703 shaders translated from the game's files found by its draws so far [2081.64] vulkan: display: 599 frame intervals of 33.44 ms (deviation 6.81 ms, 1st to 99th percentile 16.61 to 50.01 ms), 20 held for other than 2 refreshes; the game's frames went from release to present in 18.5 ms (15.6 to 26.0), on to the display in 11.3 ms (6.6 to 22.8), 29.8 ms in all (25.0 to 41.9) [2081.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2084.03] cpu: 600 presents in 20.07 s (29.9 fps): 56 of the game's threads ran 17.21 s on the host's processors (86% of one, 28.68 ms a present), the whole process 30.08 s (150%); the busiest: thread 80 'MainThread' 6.52 s, thread 374 'ActorCalcSub0' 2.05 s, thread 375 'ActorCalcSub1' 1.89 s, thread 128 'SupportWorker Sub1' 1.00 s, thread 129 'SupportWorker Sub2' 0.76 s [2084.03] cpu: in those 20.07 s, 509701 SVCs (25398 a second): 0x1b ArbitrateUnlock 127313, 0x1a ArbitrateLock 95407, 0x34 WaitForAddress 81856, 0x35 SignalToAddress 49051, 0x1c WaitProcessWideKeyAtomic 48410, 0x1d SignalProcessWideKey 48410; 0 calls the dispatch table had no code for (RtAPI.miss) [2084.03] vulkan: 132729398 draws, 0 skipped (0 mesh draws, 0 skipped); 180774 dispatches in 0 batches (0 ms waiting), 0 skipped; 2755 finishes (266 ms); 3590144 reads past queued releases (0 samples counts written on the GPU); 146348750 descriptor sets written, 119110076 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 116583300 draws kept the last one's shaders and pipeline (0 checked), 130782549 its targets [2084.03] vulkan: 538 shaders translated (282 ms), 851 pipelines made (0 from the cache, 11924 ms making, 6119 ms waited for), 3050 render targets made, 22660 texture uploads (3380 MB), 192 of them some blocks alone (27 MB); 2 frames over 50 ms in the last 600, the slowest 152 ms [2084.03] vulkan: pipeline libraries: 543 pre-rasterization and 545 fragment shader parts made (0 and 3 from the cache, 5573 and 6163 ms), 2 vertex input and 55 fragment output parts (3 ms); 851 links (5 ms); 851 optimized pipelines made in the background (10021 ms) [2084.03] vulkan: 851 new pipelines of draws waited 1915 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [2084.03] vulkan: memory used and budgeted: heap 0 544 of 15282 MB (544 ours, 251 of it allocated), heap 1 1926 of 10985 MB (1536 ours, 1109 of it allocated) [2084.03] vulkan: caches: 218 render targets (769 MB, 14 parked), 438 textures (90 MB), 3251 buffers (4 MB); 1499 of 10985 MB in use as they count it, 0 MB freed for the budget so far [2084.03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 23320 through a copy; 469310 copies of targets written [2084.03] vulkan: 4763682 rendering passes, 0 clear commands, 1262325 attachments cleared and 0 left undefined by their load op; 378566 buffers filled ahead of the passes [2084.03] vulkan: 29820 passes (57%) ended at renderer.c:314 [2084.03] vulkan: 9554 passes (18%) ended at cmd.c:809 [2084.03] vulkan: 7253 passes (14%) ended at surface.c:186 [2084.03] vulkan: 4350 passes (8%) ended at render.c:248 [2084.03] vulkan: 1058 passes (2%) ended at buffer.c:1163 [2084.03] vulkan: 600 passes (1%) ended at renderer.c:943 [2084.03] vulkan: 16 passes (0%) ended at texture.c:1080 [2084.03] vulkan: 4 passes (0%) ended at texture.c:2013 [2084.03] vulkan: 2 finishes (100%, 1 ms) at buffer.c:962 [2084.03] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 97.8 leaves of 4 MiB a present (0.35 ms), the checks 0.0 (0.00 ms, and 0.0 the scanner had) [2084.03] vulkan: GPU-owned guest memory landed for the CPU 238 times, render targets written back for an engine 0 times; block linear targets watched 22392 times, published for a CPU access 0 times and at a release 178281 times [2084.55] perf: 30.0 frames a second over 5.0 s (62415 shown in all) [2089.56] perf: 30.1 frames a second over 5.0 s (62566 shown in all) [2094.56] perf: 30.0 frames a second over 5.0 s (62716 shown in all) [2099.58] perf: 29.9 frames a second over 5.0 s (62866 shown in all) [2101.63] vulkan: display: 599 frame intervals of 33.36 ms (deviation 1.81 ms, 1st to 99th percentile 33.05 to 33.62 ms), 7 held for other than 2 refreshes; the game's frames went from release to present in 19.5 ms (15.5 to 25.7), on to the display in 13.3 ms (6.2 to 21.0), 32.8 ms in all (25.1 to 42.2) [2101.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2104.02] nvn: 63000 presents, 63000 submissions [2104.02] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 17.58 s on the host's processors (88% of one, 29.31 ms a present), the whole process 32.14 s (161%); the busiest: thread 80 'MainThread' 6.35 s, thread 374 'ActorCalcSub0' 2.13 s, thread 375 'ActorCalcSub1' 1.97 s, thread 128 'SupportWorker Sub1' 1.02 s, thread 129 'SupportWorker Sub2' 0.82 s [2104.02] cpu: in those 19.99 s, 569539 SVCs (28498 a second): 0x1b ArbitrateUnlock 144261, 0x1a ArbitrateLock 111528, 0x34 WaitForAddress 88683, 0x0b SleepThread 58597, 0x35 SignalToAddress 49705, 0x1d SignalProcessWideKey 48534; 0 calls the dispatch table had no code for (RtAPI.miss) [2104.02] vulkan: 135273097 draws, 0 skipped (0 mesh draws, 0 skipped); 181382 dispatches in 0 batches (0 ms waiting), 0 skipped; 2755 finishes (266 ms); 3626419 reads past queued releases (0 samples counts written on the GPU); 149008155 descriptor sets written, 121538069 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 118963607 draws kept the last one's shaders and pipeline (0 checked), 133305995 its targets [2104.02] vulkan: 538 shaders translated (282 ms), 851 pipelines made (0 from the cache, 11924 ms making, 6119 ms waited for), 3054 render targets made, 23080 texture uploads (3434 MB), 194 of them some blocks alone (27 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [2104.02] vulkan: pipeline libraries: 543 pre-rasterization and 545 fragment shader parts made (0 and 3 from the cache, 5573 and 6163 ms), 2 vertex input and 55 fragment output parts (3 ms); 851 links (5 ms); 851 optimized pipelines made in the background (10021 ms) [2104.02] vulkan: 851 new pipelines of draws waited 1915 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [2104.02] vulkan: memory used and budgeted: heap 0 544 of 15286 MB (544 ours, 106 of it allocated), heap 1 1926 of 10973 MB (1536 ours, 1150 of it allocated) [2104.02] vulkan: caches: 219 render targets (771 MB, 15 parked), 652 textures (123 MB), 3982 buffers (7 MB); 1541 of 10973 MB in use as they count it, 0 MB freed for the budget so far [2104.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 23762 through a copy; 474629 copies of targets written [2104.02] vulkan: 4816863 rendering passes, 0 clear commands, 1275329 attachments cleared and 0 left undefined by their load op; 383220 buffers filled ahead of the passes [2104.02] vulkan: 29284 passes (55%) ended at renderer.c:314 [2104.02] vulkan: 11014 passes (21%) ended at cmd.c:809 [2104.02] vulkan: 7128 passes (13%) ended at surface.c:186 [2104.02] vulkan: 4996 passes (9%) ended at render.c:248 [2104.02] vulkan: 600 passes (1%) ended at renderer.c:943 [2104.02] vulkan: 156 passes (0%) ended at texture.c:1080 [2104.02] vulkan: 2 passes (0%) ended at texture.c:2013 [2104.02] vulkan: 1 passes (0%) ended at surface.c:731 [2104.02] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 102.7 leaves of 4 MiB a present (0.36 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [2104.02] vulkan: GPU-owned guest memory landed for the CPU 238 times, render targets written back for an engine 0 times; block linear targets watched 22392 times, published for a CPU access 0 times and at a release 180681 times [2104.60] perf: 30.1 frames a second over 5.0 s (63017 shown in all) [2104.66] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2105.12] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 75 render targets made, 215 texture uploads (43062 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2105.12] vulkan: frame resource CPU: target reload 2 ms (85 calls) [2105.19] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (33 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2109.61] perf: 29.9 frames a second over 5.0 s (63167 shown in all) [2114.61] perf: 30.0 frames a second over 5.0 s (63317 shown in all) [2119.61] perf: 30.0 frames a second over 5.0 s (63467 shown in all) [2121.58] vulkan: display: 599 frame intervals of 33.31 ms (deviation 5.33 ms, 1st to 99th percentile 16.60 to 50.17 ms), 47 held for other than 2 refreshes; the game's frames went from release to present in 6.1 ms (0.6 to 25.0), on to the display in 15.2 ms (5.1 to 23.3), 21.3 ms in all (8.6 to 42.2) [2121.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2124.02] cpu: 600 presents in 20.00 s (30.0 fps): 61 of the game's threads ran 9.88 s on the host's processors (49% of one, 16.47 ms a present), the whole process 13.59 s (68%); the busiest: thread 80 'MainThread' 2.84 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 381 'ActorCalcSub0' 0.63 s, thread 129 'SupportWorker Sub2' 0.59 s, thread 382 'ActorCalcSub1' 0.54 s [2124.02] cpu: in those 20.00 s, 592239 SVCs (29607 a second): 0x1b ArbitrateUnlock 143177, 0x1a ArbitrateLock 110832, 0x0b SleepThread 89452, 0x34 WaitForAddress 79954, 0x1c WaitProcessWideKeyAtomic 52336, 0x1d SignalProcessWideKey 52335; 0 calls the dispatch table had no code for (RtAPI.miss) [2124.02] vulkan: 135535699 draws, 0 skipped (0 mesh draws, 0 skipped); 181382 dispatches in 0 batches (0 ms waiting), 0 skipped; 2884 finishes (277 ms); 3656172 reads past queued releases (0 samples counts written on the GPU); 149396997 descriptor sets written, 121674431 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 119092976 draws kept the last one's shaders and pipeline (0 checked), 133554076 its targets [2124.02] vulkan: 538 shaders translated (282 ms), 851 pipelines made (0 from the cache, 11924 ms making, 6119 ms waited for), 3173 render targets made, 23559 texture uploads (3493 MB), 200 of them some blocks alone (28 MB); 3 frames over 50 ms in the last 600, the slowest 75 ms [2124.02] vulkan: pipeline libraries: 543 pre-rasterization and 545 fragment shader parts made (0 and 3 from the cache, 5573 and 6163 ms), 2 vertex input and 55 fragment output parts (3 ms); 851 links (5 ms); 851 optimized pipelines made in the background (10021 ms) [2124.02] vulkan: 851 new pipelines of draws waited 1915 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [2124.02] vulkan: memory used and budgeted: heap 0 416 of 15286 MB (416 ours, 88 of it allocated), heap 1 1931 of 10974 MB (1536 ours, 1129 of it allocated) [2124.02] vulkan: caches: 181 render targets (812 MB, 15 parked), 540 textures (89 MB), 2260 buffers (5 MB); 1525 of 10974 MB in use as they count it, 0 MB freed for the budget so far [2124.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 23810 through a copy; 476841 copies of targets written [2124.02] vulkan: 4850208 rendering passes, 0 clear commands, 1286254 attachments cleared and 0 left undefined by their load op; 384841 buffers filled ahead of the passes [2124.02] vulkan: 21959 passes (66%) ended at renderer.c:314 [2124.02] vulkan: 4189 passes (13%) ended at render.c:248 [2124.02] vulkan: 3838 passes (12%) ended at surface.c:186 [2124.02] vulkan: 1950 passes (6%) ended at cmd.c:809 [2124.02] vulkan: 600 passes (2%) ended at renderer.c:943 [2124.02] vulkan: 439 passes (1%) ended at texture.c:2911 [2124.02] vulkan: 274 passes (1%) ended at texture.c:1080 [2124.02] vulkan: 59 passes (0%) ended at surface.c:731 [2124.02] vulkan: 129 finishes (100%, 11 ms) at surface.c:943 [2124.02] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 71.9 leaves of 4 MiB a present (0.31 ms), the checks 1.0 (0.01 ms, and 0.3 the scanner had) [2124.02] vulkan: GPU-owned guest memory landed for the CPU 249 times, render targets written back for an engine 0 times; block linear targets watched 22469 times, published for a CPU access 0 times and at a release 182454 times [2124.61] perf: 30.0 frames a second over 5.0 s (63617 shown in all) [2129.63] perf: 30.1 frames a second over 5.0 s (63768 shown in all) [2134.65] perf: 29.9 frames a second over 5.0 s (63918 shown in all) [2139.65] perf: 30.0 frames a second over 5.0 s (64068 shown in all) [2141.54] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.10 ms, 1st to 99th percentile 33.04 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 4.9 ms (4.0 to 5.7), on to the display in 20.7 ms (19.8 to 21.5), 25.6 ms in all (25.4 to 25.8) [2141.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2144.02] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.80 s on the host's processors (44% of one, 14.67 ms a present), the whole process 13.06 s (65%); the busiest: thread 80 'MainThread' 3.09 s, thread 128 'SupportWorker Sub1' 0.84 s, thread 381 'ActorCalcSub0' 0.65 s, thread 382 'ActorCalcSub1' 0.61 s, thread 129 'SupportWorker Sub2' 0.59 s [2144.02] cpu: in those 20.00 s, 513823 SVCs (25691 a second): 0x1b ArbitrateUnlock 128293, 0x1a ArbitrateLock 96271, 0x34 WaitForAddress 72880, 0x1c WaitProcessWideKeyAtomic 52319, 0x1d SignalProcessWideKey 52318, 0x0b SleepThread 47099; 0 calls the dispatch table had no code for (RtAPI.miss) [2144.02] vulkan: 135863639 draws, 0 skipped (0 mesh draws, 0 skipped); 181382 dispatches in 0 batches (0 ms waiting), 0 skipped; 2884 finishes (277 ms); 3691577 reads past queued releases (0 samples counts written on the GPU); 149873885 descriptor sets written, 121853423 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 119260749 draws kept the last one's shaders and pipeline (0 checked), 133863431 its targets [2144.02] vulkan: 538 shaders translated (282 ms), 851 pipelines made (0 from the cache, 11924 ms making, 6119 ms waited for), 3181 render targets made, 23615 texture uploads (3494 MB), 203 of them some blocks alone (29 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [2144.02] vulkan: pipeline libraries: 543 pre-rasterization and 545 fragment shader parts made (0 and 3 from the cache, 5573 and 6163 ms), 2 vertex input and 55 fragment output parts (3 ms); 851 links (5 ms); 851 optimized pipelines made in the background (10021 ms) [2144.02] vulkan: 851 new pipelines of draws waited 1915 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [2144.02] vulkan: memory used and budgeted: heap 0 416 of 15286 MB (416 ours, 88 of it allocated), heap 1 1931 of 10977 MB (1536 ours, 1073 of it allocated) [2144.02] vulkan: caches: 158 render targets (773 MB, 15 parked), 382 textures (79 MB), 752 buffers (1 MB); 1468 of 10977 MB in use as they count it, 0 MB freed for the budget so far [2144.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 23858 through a copy; 479275 copies of targets written [2144.02] vulkan: 4890979 rendering passes, 0 clear commands, 1298777 attachments cleared and 0 left undefined by their load op; 385731 buffers filled ahead of the passes [2144.02] vulkan: 27471 passes (67%) ended at renderer.c:314 [2144.02] vulkan: 5058 passes (12%) ended at surface.c:186 [2144.02] vulkan: 4607 passes (11%) ended at render.c:248 [2144.02] vulkan: 2306 passes (6%) ended at cmd.c:809 [2144.02] vulkan: 677 passes (2%) ended at texture.c:2911 [2144.02] vulkan: 600 passes (1%) ended at renderer.c:943 [2144.02] vulkan: 48 passes (0%) ended at texture.c:1080 [2144.02] vulkan: 3 passes (0%) ended at texture.c:2013 [2144.02] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 83.3 leaves of 4 MiB a present (0.35 ms), the checks 0.2 (0.00 ms, and 0.1 the scanner had) [2144.02] vulkan: GPU-owned guest memory landed for the CPU 249 times, render targets written back for an engine 0 times; block linear targets watched 22469 times, published for a CPU access 0 times and at a release 184254 times [2144.65] perf: 30.0 frames a second over 5.0 s (64218 shown in all) [2149.66] perf: 30.1 frames a second over 5.0 s (64369 shown in all) [2154.66] perf: 30.0 frames a second over 5.0 s (64519 shown in all) [2159.66] perf: 30.0 frames a second over 5.0 s (64669 shown in all) [2161.49] vulkan: display: 599 frame intervals of 33.31 ms (deviation 5.97 ms, 1st to 99th percentile 16.61 to 50.09 ms), 77 held for other than 2 refreshes; the game's frames went from release to present in 2.8 ms (1.7 to 6.2), on to the display in 14.7 ms (6.6 to 24.1), 17.5 ms in all (9.0 to 25.9) [2161.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2164.02] nvn: 64800 presents, 64800 submissions [2164.02] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.52 s on the host's processors (43% of one, 14.20 ms a present), the whole process 11.04 s (55%); the busiest: thread 80 'MainThread' 2.63 s, thread 128 'SupportWorker Sub1' 0.81 s, thread 381 'ActorCalcSub0' 0.64 s, thread 382 'ActorCalcSub1' 0.59 s, thread 129 'SupportWorker Sub2' 0.59 s [2164.02] cpu: in those 20.00 s, 758077 SVCs (37908 a second): 0x1b ArbitrateUnlock 230069, 0x1a ArbitrateLock 197253, 0x0b SleepThread 82770, 0x34 WaitForAddress 74319, 0x1d SignalProcessWideKey 53697, 0x1c WaitProcessWideKeyAtomic 53696; 0 calls the dispatch table had no code for (RtAPI.miss) [2164.02] vulkan: 136001504 draws, 0 skipped (0 mesh draws, 0 skipped); 181382 dispatches in 0 batches (0 ms waiting), 0 skipped; 2884 finishes (277 ms); 3714553 reads past queued releases (0 samples counts written on the GPU); 150116623 descriptor sets written, 121886415 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 119309209 draws kept the last one's shaders and pipeline (0 checked), 133993942 its targets [2164.02] vulkan: 538 shaders translated (282 ms), 851 pipelines made (0 from the cache, 11924 ms making, 6119 ms waited for), 3190 render targets made, 24011 texture uploads (3501 MB), 203 of them some blocks alone (29 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [2164.02] vulkan: pipeline libraries: 543 pre-rasterization and 545 fragment shader parts made (0 and 3 from the cache, 5573 and 6163 ms), 2 vertex input and 55 fragment output parts (3 ms); 851 links (5 ms); 851 optimized pipelines made in the background (10021 ms) [2164.02] vulkan: 851 new pipelines of draws waited 1915 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [2164.02] vulkan: memory used and budgeted: heap 0 416 of 15276 MB (416 ours, 88 of it allocated), heap 1 1931 of 10977 MB (1536 ours, 1073 of it allocated) [2164.02] vulkan: caches: 156 render targets (764 MB, 14 parked), 430 textures (84 MB), 597 buffers (1 MB); 1469 of 10977 MB in use as they count it, 0 MB freed for the budget so far [2164.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 23866 through a copy; 480303 copies of targets written [2164.02] vulkan: 4912743 rendering passes, 0 clear commands, 1308322 attachments cleared and 0 left undefined by their load op; 385904 buffers filled ahead of the passes [2164.02] vulkan: 13657 passes (63%) ended at renderer.c:314 [2164.02] vulkan: 4081 passes (19%) ended at render.c:248 [2164.02] vulkan: 1558 passes (7%) ended at surface.c:186 [2164.02] vulkan: 1384 passes (6%) ended at cmd.c:809 [2164.02] vulkan: 600 passes (3%) ended at renderer.c:943 [2164.02] vulkan: 389 passes (2%) ended at texture.c:1080 [2164.02] vulkan: 94 passes (0%) ended at texture.c:2911 [2164.02] vulkan: 1 passes (0%) ended at surface.c:731 [2164.02] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 59.4 leaves of 4 MiB a present (0.27 ms), the checks 1.8 (0.01 ms, and 0.7 the scanner had) [2164.02] vulkan: GPU-owned guest memory landed for the CPU 249 times, render targets written back for an engine 0 times; block linear targets watched 22469 times, published for a CPU access 0 times and at a release 186054 times [2164.68] perf: 29.9 frames a second over 5.0 s (64819 shown in all) [2169.68] perf: 30.0 frames a second over 5.0 s (64969 shown in all) [2174.70] perf: 30.1 frames a second over 5.0 s (65120 shown in all) [2179.71] perf: 29.9 frames a second over 5.0 s (65270 shown in all) [2181.46] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.33 ms, 1st to 99th percentile 16.62 to 49.97 ms), 24 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (1.7 to 4.4), on to the display in 7.7 ms (6.3 to 23.8), 10.0 ms in all (9.1 to 26.1) [2181.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2184.02] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.48 s on the host's processors (42% of one, 14.13 ms a present), the whole process 10.77 s (54%); the busiest: thread 80 'MainThread' 2.53 s, thread 128 'SupportWorker Sub1' 0.84 s, thread 381 'ActorCalcSub0' 0.64 s, thread 382 'ActorCalcSub1' 0.61 s, thread 129 'SupportWorker Sub2' 0.60 s [2184.02] cpu: in those 20.00 s, 813865 SVCs (40694 a second): 0x1b ArbitrateUnlock 250040, 0x1a ArbitrateLock 211706, 0x0b SleepThread 89823, 0x34 WaitForAddress 74833, 0x1c WaitProcessWideKeyAtomic 60437, 0x1d SignalProcessWideKey 60437; 0 calls the dispatch table had no code for (RtAPI.miss) [2184.02] vulkan: 136132473 draws, 0 skipped (0 mesh draws, 0 skipped); 181382 dispatches in 0 batches (0 ms waiting), 0 skipped; 2884 finishes (277 ms); 3735698 reads past queued releases (0 samples counts written on the GPU); 150368194 descriptor sets written, 121896782 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 119338330 draws kept the last one's shaders and pipeline (0 checked), 134119474 its targets [2184.02] vulkan: 538 shaders translated (282 ms), 851 pipelines made (0 from the cache, 11924 ms making, 6119 ms waited for), 3190 render targets made, 24127 texture uploads (3504 MB), 206 of them some blocks alone (29 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [2184.02] vulkan: pipeline libraries: 543 pre-rasterization and 545 fragment shader parts made (0 and 3 from the cache, 5573 and 6163 ms), 2 vertex input and 55 fragment output parts (3 ms); 851 links (5 ms); 851 optimized pipelines made in the background (10021 ms) [2184.02] vulkan: 851 new pipelines of draws waited 1915 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [2184.02] vulkan: memory used and budgeted: heap 0 416 of 15286 MB (416 ours, 88 of it allocated), heap 1 1931 of 10977 MB (1536 ours, 1038 of it allocated) [2184.02] vulkan: caches: 156 render targets (764 MB, 14 parked), 177 textures (50 MB), 175 buffers (0 MB); 1434 of 10977 MB in use as they count it, 0 MB freed for the budget so far [2184.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 23866 through a copy; 481155 copies of targets written [2184.02] vulkan: 4931245 rendering passes, 0 clear commands, 1317489 attachments cleared and 0 left undefined by their load op; 385990 buffers filled ahead of the passes [2184.02] vulkan: 11492 passes (62%) ended at renderer.c:314 [2184.02] vulkan: 4044 passes (22%) ended at render.c:248 [2184.02] vulkan: 1227 passes (7%) ended at cmd.c:809 [2184.02] vulkan: 1025 passes (6%) ended at surface.c:186 [2184.02] vulkan: 600 passes (3%) ended at renderer.c:943 [2184.02] vulkan: 111 passes (1%) ended at texture.c:1080 [2184.02] vulkan: 3 passes (0%) ended at texture.c:2013 [2184.02] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 57.3 leaves of 4 MiB a present (0.28 ms), the checks 2.3 (0.01 ms, and 0.9 the scanner had) [2184.02] vulkan: GPU-owned guest memory landed for the CPU 249 times, render targets written back for an engine 0 times; block linear targets watched 22469 times, published for a CPU access 0 times and at a release 187854 times [2184.73] perf: 30.1 frames a second over 5.0 s (65421 shown in all) [2189.75] perf: 29.9 frames a second over 5.0 s (65571 shown in all) [2194.75] perf: 30.0 frames a second over 5.0 s (65721 shown in all) [2199.75] perf: 30.0 frames a second over 5.0 s (65871 shown in all) [2201.44] vulkan: display: 599 frame intervals of 33.36 ms (deviation 2.46 ms, 1st to 99th percentile 16.89 to 50.00 ms), 13 held for other than 2 refreshes; the game's frames went from release to present in 3.7 ms (1.7 to 5.9), on to the display in 15.8 ms (6.3 to 22.2), 19.6 ms in all (9.2 to 26.3) [2201.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2204.02] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.45 s on the host's processors (42% of one, 14.09 ms a present), the whole process 12.08 s (60%); the busiest: thread 80 'MainThread' 2.91 s, thread 128 'SupportWorker Sub1' 0.84 s, thread 129 'SupportWorker Sub2' 0.68 s, thread 381 'ActorCalcSub0' 0.65 s, thread 382 'ActorCalcSub1' 0.60 s [2204.02] cpu: in those 20.00 s, 506399 SVCs (25316 a second): 0x1b ArbitrateUnlock 122365, 0x1a ArbitrateLock 91444, 0x34 WaitForAddress 73256, 0x1c WaitProcessWideKeyAtomic 55781, 0x1d SignalProcessWideKey 55780, 0x35 SignalToAddress 45202; 0 calls the dispatch table had no code for (RtAPI.miss) [2204.02] vulkan: 136396790 draws, 0 skipped (0 mesh draws, 0 skipped); 181382 dispatches in 0 batches (0 ms waiting), 0 skipped; 2884 finishes (277 ms); 3767662 reads past queued releases (0 samples counts written on the GPU); 150762592 descriptor sets written, 122031018 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 119474542 draws kept the last one's shaders and pipeline (0 checked), 134368302 its targets [2204.02] vulkan: 538 shaders translated (282 ms), 851 pipelines made (0 from the cache, 11924 ms making, 6119 ms waited for), 3215 render targets made, 24433 texture uploads (3536 MB), 206 of them some blocks alone (29 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [2204.02] vulkan: pipeline libraries: 543 pre-rasterization and 545 fragment shader parts made (0 and 3 from the cache, 5573 and 6163 ms), 2 vertex input and 55 fragment output parts (3 ms); 851 links (5 ms); 851 optimized pipelines made in the background (10021 ms) [2204.02] vulkan: 851 new pipelines of draws waited 1915 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [2204.02] vulkan: memory used and budgeted: heap 0 288 of 15278 MB (288 ours, 88 of it allocated), heap 1 1931 of 10987 MB (1536 ours, 1077 of it allocated) [2204.02] vulkan: caches: 158 render targets (773 MB, 15 parked), 467 textures (84 MB), 807 buffers (1 MB); 1473 of 10987 MB in use as they count it, 0 MB freed for the budget so far [2204.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 23914 through a copy; 483482 copies of targets written [2204.02] vulkan: 4966966 rendering passes, 0 clear commands, 1329362 attachments cleared and 0 left undefined by their load op; 387288 buffers filled ahead of the passes [2204.02] vulkan: 23767 passes (67%) ended at renderer.c:314 [2204.02] vulkan: 4528 passes (13%) ended at render.c:248 [2204.02] vulkan: 4199 passes (12%) ended at surface.c:186 [2204.02] vulkan: 1970 passes (6%) ended at cmd.c:809 [2204.02] vulkan: 600 passes (2%) ended at renderer.c:943 [2204.02] vulkan: 500 passes (1%) ended at texture.c:2911 [2204.02] vulkan: 156 passes (0%) ended at texture.c:1080 [2204.02] vulkan: 1 passes (0%) ended at surface.c:731 [2204.02] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 76.1 leaves of 4 MiB a present (0.33 ms), the checks 0.8 (0.00 ms, and 0.3 the scanner had) [2204.02] vulkan: GPU-owned guest memory landed for the CPU 249 times, render targets written back for an engine 0 times; block linear targets watched 22469 times, published for a CPU access 0 times and at a release 189654 times [2204.76] perf: 30.1 frames a second over 5.0 s (66022 shown in all) [2209.76] perf: 30.0 frames a second over 5.0 s (66172 shown in all) [2214.78] perf: 29.9 frames a second over 5.0 s (66322 shown in all) [2219.78] perf: 30.0 frames a second over 5.0 s (66472 shown in all) [2221.41] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.04 ms, 1st to 99th percentile 16.62 to 49.92 ms), 17 held for other than 2 refreshes; the game's frames went from release to present in 4.5 ms (3.7 to 5.6), on to the display in 21.7 ms (5.6 to 22.6), 26.2 ms in all (9.8 to 26.5) [2221.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2224.02] nvn: 66600 presents, 66600 submissions [2224.02] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.47 s on the host's processors (42% of one, 14.11 ms a present), the whole process 12.58 s (63%); the busiest: thread 80 'MainThread' 3.00 s, thread 128 'SupportWorker Sub1' 0.82 s, thread 381 'ActorCalcSub0' 0.64 s, thread 129 'SupportWorker Sub2' 0.63 s, thread 382 'ActorCalcSub1' 0.56 s [2224.02] cpu: in those 20.00 s, 555571 SVCs (27780 a second): 0x34 WaitForAddress 119725, 0x1b ArbitrateUnlock 106590, 0x0b SleepThread 87962, 0x1a ArbitrateLock 75877, 0x1c WaitProcessWideKeyAtomic 50403, 0x1d SignalProcessWideKey 50403; 0 calls the dispatch table had no code for (RtAPI.miss) [2224.02] vulkan: 136694289 draws, 0 skipped (0 mesh draws, 0 skipped); 181382 dispatches in 0 batches (0 ms waiting), 0 skipped; 2884 finishes (277 ms); 3802833 reads past queued releases (0 samples counts written on the GPU); 151192050 descriptor sets written, 122196558 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 119626196 draws kept the last one's shaders and pipeline (0 checked), 134647302 its targets [2224.02] vulkan: 541 shaders translated (284 ms), 854 pipelines made (0 from the cache, 12009 ms making, 6157 ms waited for), 3227 render targets made, 24509 texture uploads (3540 MB), 206 of them some blocks alone (29 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [2224.02] vulkan: pipeline libraries: 546 pre-rasterization and 545 fragment shader parts made (0 and 3 from the cache, 5658 and 6163 ms), 2 vertex input and 55 fragment output parts (3 ms); 854 links (5 ms); 854 optimized pipelines made in the background (10073 ms) [2224.02] vulkan: 854 new pipelines of draws waited 1915 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [2224.02] vulkan: memory used and budgeted: heap 0 288 of 15280 MB (288 ours, 88 of it allocated), heap 1 1931 of 10972 MB (1536 ours, 1074 of it allocated) [2224.02] vulkan: caches: 158 render targets (773 MB, 15 parked), 396 textures (81 MB), 756 buffers (1 MB); 1470 of 10972 MB in use as they count it, 0 MB freed for the budget so far [2224.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 24002 through a copy; 485774 copies of targets written [2224.02] vulkan: 5007203 rendering passes, 0 clear commands, 1341493 attachments cleared and 0 left undefined by their load op; 388112 buffers filled ahead of the passes [2224.02] vulkan: 27124 passes (67%) ended at renderer.c:314 [2224.02] vulkan: 5041 passes (13%) ended at surface.c:186 [2224.02] vulkan: 4580 passes (11%) ended at render.c:248 [2224.02] vulkan: 2166 passes (5%) ended at cmd.c:809 [2224.02] vulkan: 673 passes (2%) ended at texture.c:2911 [2224.02] vulkan: 600 passes (1%) ended at renderer.c:943 [2224.02] vulkan: 53 passes (0%) ended at texture.c:1080 [2224.02] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 81.0 leaves of 4 MiB a present (0.34 ms), the checks 0.3 (0.00 ms, and 0.1 the scanner had) [2224.02] vulkan: GPU-owned guest memory landed for the CPU 249 times, render targets written back for an engine 0 times; block linear targets watched 22469 times, published for a CPU access 0 times and at a release 191454 times [2224.80] perf: 30.1 frames a second over 5.0 s (66623 shown in all) [2229.80] perf: 30.0 frames a second over 5.0 s (66773 shown in all) [2234.81] perf: 29.9 frames a second over 5.0 s (66923 shown in all) [2239.81] perf: 30.0 frames a second over 5.0 s (67073 shown in all) [2241.38] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.89 ms, 1st to 99th percentile 16.61 to 49.99 ms), 18 held for other than 2 refreshes; the game's frames went from release to present in 4.6 ms (3.8 to 5.8), on to the display in 21.6 ms (5.1 to 22.7), 26.2 ms in all (9.8 to 26.6) [2241.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2244.02] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.55 s on the host's processors (43% of one, 14.26 ms a present), the whole process 12.63 s (63%); the busiest: thread 80 'MainThread' 3.10 s, thread 128 'SupportWorker Sub1' 0.83 s, thread 381 'ActorCalcSub0' 0.62 s, thread 129 'SupportWorker Sub2' 0.62 s, thread 382 'ActorCalcSub1' 0.55 s [2244.02] cpu: in those 20.00 s, 543374 SVCs (27168 a second): 0x1b ArbitrateUnlock 129156, 0x1a ArbitrateLock 97528, 0x34 WaitForAddress 85388, 0x0b SleepThread 60658, 0x1c WaitProcessWideKeyAtomic 53117, 0x1d SignalProcessWideKey 53117; 0 calls the dispatch table had no code for (RtAPI.miss) [2244.02] vulkan: 136987126 draws, 0 skipped (0 mesh draws, 0 skipped); 181382 dispatches in 0 batches (0 ms waiting), 0 skipped; 2884 finishes (277 ms); 3837992 reads past queued releases (0 samples counts written on the GPU); 151618138 descriptor sets written, 122356144 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 119772953 draws kept the last one's shaders and pipeline (0 checked), 134921632 its targets [2244.02] vulkan: 541 shaders translated (284 ms), 854 pipelines made (0 from the cache, 12009 ms making, 6157 ms waited for), 3251 render targets made, 24560 texture uploads (3542 MB), 207 of them some blocks alone (29 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [2244.02] vulkan: pipeline libraries: 546 pre-rasterization and 545 fragment shader parts made (0 and 3 from the cache, 5658 and 6163 ms), 2 vertex input and 55 fragment output parts (3 ms); 854 links (5 ms); 854 optimized pipelines made in the background (10073 ms) [2244.02] vulkan: 854 new pipelines of draws waited 1915 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [2244.02] vulkan: memory used and budgeted: heap 0 288 of 15280 MB (288 ours, 88 of it allocated), heap 1 1931 of 10987 MB (1536 ours, 1073 of it allocated) [2244.02] vulkan: caches: 158 render targets (773 MB, 15 parked), 376 textures (80 MB), 735 buffers (1 MB); 1469 of 10987 MB in use as they count it, 0 MB freed for the budget so far [2244.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 24117 through a copy; 488149 copies of targets written [2244.02] vulkan: 5047746 rendering passes, 0 clear commands, 1353744 attachments cleared and 0 left undefined by their load op; 388899 buffers filled ahead of the passes [2244.02] vulkan: 27233 passes (67%) ended at renderer.c:314 [2244.02] vulkan: 5069 passes (13%) ended at surface.c:186 [2244.02] vulkan: 4625 passes (11%) ended at render.c:248 [2244.02] vulkan: 2307 passes (6%) ended at cmd.c:809 [2244.02] vulkan: 672 passes (2%) ended at texture.c:2911 [2244.02] vulkan: 600 passes (1%) ended at renderer.c:943 [2244.02] vulkan: 36 passes (0%) ended at texture.c:1080 [2244.02] vulkan: 1 passes (0%) ended at texture.c:2013 [2244.02] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 81.3 leaves of 4 MiB a present (0.34 ms), the checks 0.3 (0.00 ms, and 0.1 the scanner had) [2244.02] vulkan: GPU-owned guest memory landed for the CPU 249 times, render targets written back for an engine 0 times; block linear targets watched 22469 times, published for a CPU access 0 times and at a release 193254 times [2244.83] perf: 30.1 frames a second over 5.0 s (67224 shown in all) [2249.64] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2249.83] perf: 30.0 frames a second over 5.0 s (67374 shown in all) [2250.24] vulkan: a 153 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 76 render targets made, 249 texture uploads (33084 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2250.24] vulkan: frame resource CPU: image requirements 1 ms (744 calls) [2250.24] vulkan: frame resource CPU: target reload 2 ms (83 calls) [2254.85] perf: 29.9 frames a second over 5.0 s (67524 shown in all) [2259.86] perf: 30.1 frames a second over 5.0 s (67675 shown in all) [2261.36] vulkan: display: 599 frame intervals of 33.36 ms (deviation 6.91 ms, 1st to 99th percentile 16.60 to 50.15 ms), 52 held for other than 2 refreshes; the game's frames went from release to present in 15.8 ms (0.8 to 52.2), on to the display in 19.0 ms (5.2 to 23.0), 34.8 ms in all (9.8 to 69.2) [2261.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2264.05] cpu: 600 presents in 20.02 s (30.0 fps): 62 of the game's threads ran 17.19 s on the host's processors (86% of one, 28.65 ms a present), the whole process 30.56 s (153%); the busiest: thread 80 'MainThread' 5.17 s, thread 387 'ActorCalcSub0' 1.47 s, thread 388 'ActorCalcSub1' 1.38 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.86 s [2264.05] cpu: in those 20.02 s, 763336 SVCs (38121 a second): 0x1b ArbitrateUnlock 187809, 0x1a ArbitrateLock 152218, 0x0b SleepThread 144592, 0x34 WaitForAddress 86424, 0x1c WaitProcessWideKeyAtomic 62491, 0x1d SignalProcessWideKey 62489; 0 calls the dispatch table had no code for (RtAPI.miss) [2264.05] vulkan: 139158726 draws, 0 skipped (0 mesh draws, 0 skipped); 181830 dispatches in 0 batches (0 ms waiting), 0 skipped; 2961 finishes (282 ms); 3871733 reads past queued releases (0 samples counts written on the GPU); 153937395 descriptor sets written, 124380087 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 121768727 draws kept the last one's shaders and pipeline (0 checked), 137074318 its targets [2264.05] vulkan: 541 shaders translated (284 ms), 854 pipelines made (0 from the cache, 12009 ms making, 6157 ms waited for), 3342 render targets made, 25437 texture uploads (3689 MB), 207 of them some blocks alone (29 MB); 2 frames over 50 ms in the last 600, the slowest 153 ms [2264.05] vulkan: pipeline libraries: 546 pre-rasterization and 545 fragment shader parts made (0 and 3 from the cache, 5658 and 6163 ms), 2 vertex input and 55 fragment output parts (3 ms); 854 links (5 ms); 854 optimized pipelines made in the background (10073 ms) [2264.05] vulkan: 854 new pipelines of draws waited 1915 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [2264.05] vulkan: memory used and budgeted: heap 0 416 of 15284 MB (416 ours, 106 of it allocated), heap 1 1931 of 10989 MB (1536 ours, 1292 of it allocated) [2264.05] vulkan: caches: 179 render targets (827 MB, 17 parked), 1186 textures (217 MB), 5558 buffers (10 MB); 1688 of 10989 MB in use as they count it, 0 MB freed for the budget so far [2264.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 24586 through a copy; 492612 copies of targets written [2264.05] vulkan: 5097455 rendering passes, 0 clear commands, 1365607 attachments cleared and 0 left undefined by their load op; 394819 buffers filled ahead of the passes [2264.05] vulkan: 27046 passes (54%) ended at renderer.c:314 [2264.05] vulkan: 9985 passes (20%) ended at cmd.c:809 [2264.05] vulkan: 6591 passes (13%) ended at surface.c:186 [2264.05] vulkan: 4950 passes (10%) ended at render.c:248 [2264.05] vulkan: 600 passes (1%) ended at renderer.c:943 [2264.05] vulkan: 320 passes (1%) ended at texture.c:1080 [2264.05] vulkan: 160 passes (0%) ended at texture.c:2911 [2264.05] vulkan: 31 passes (0%) ended at surface.c:1416 [2264.05] vulkan: 77 finishes (100%, 6 ms) at surface.c:943 [2264.05] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 96.9 leaves of 4 MiB a present (0.36 ms), the checks 0.4 (0.00 ms, and 0.0 the scanner had) [2264.05] vulkan: GPU-owned guest memory landed for the CPU 254 times, render targets written back for an engine 0 times; block linear targets watched 22537 times, published for a CPU access 0 times and at a release 195424 times [2264.88] perf: 29.9 frames a second over 5.0 s (67825 shown in all) [2269.88] perf: 30.0 frames a second over 5.0 s (67975 shown in all) [2270.21] vulkan: a 90 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2270.59] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 75 render targets made, 131 texture uploads (51460 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2270.59] vulkan: frame resource CPU: target reload 2 ms (85 calls) [2274.90] perf: 30.1 frames a second over 5.0 s (68126 shown in all) [2279.90] perf: 30.0 frames a second over 5.0 s (68276 shown in all) [2281.31] vulkan: display: 599 frame intervals of 33.31 ms (deviation 4.57 ms, 1st to 99th percentile 16.61 to 50.00 ms), 22 held for other than 2 refreshes; the game's frames went from release to present in 13.1 ms (0.8 to 32.5), on to the display in 19.6 ms (7.4 to 24.7), 32.6 ms in all (9.9 to 43.5) [2281.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2284.02] nvn: 68400 presents, 68400 submissions [2284.02] cpu: 600 presents in 19.97 s (30.0 fps): 62 of the game's threads ran 11.99 s on the host's processors (60% of one, 19.99 ms a present), the whole process 19.57 s (98%); the busiest: thread 80 'MainThread' 3.76 s, thread 128 'SupportWorker Sub1' 0.86 s, thread 129 'SupportWorker Sub2' 0.66 s, thread 0 0.54 s, thread 0 0.51 s [2284.02] cpu: in those 19.97 s, 596246 SVCs (29851 a second): 0x1b ArbitrateUnlock 148981, 0x1a ArbitrateLock 117395, 0x34 WaitForAddress 83538, 0x0b SleepThread 80359, 0x1d SignalProcessWideKey 51226, 0x1c WaitProcessWideKeyAtomic 51223; 0 calls the dispatch table had no code for (RtAPI.miss) [2284.02] vulkan: 140251808 draws, 0 skipped (0 mesh draws, 0 skipped); 181845 dispatches in 0 batches (0 ms waiting), 0 skipped; 3029 finishes (288 ms); 3904823 reads past queued releases (0 samples counts written on the GPU); 155111551 descriptor sets written, 125392095 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 122740773 draws kept the last one's shaders and pipeline (0 checked), 138149366 its targets [2284.02] vulkan: 541 shaders translated (284 ms), 854 pipelines made (0 from the cache, 12009 ms making, 6157 ms waited for), 3431 render targets made, 25717 texture uploads (3754 MB), 216 of them some blocks alone (30 MB); 2 frames over 50 ms in the last 600, the slowest 90 ms [2284.02] vulkan: pipeline libraries: 546 pre-rasterization and 545 fragment shader parts made (0 and 3 from the cache, 5658 and 6163 ms), 2 vertex input and 55 fragment output parts (3 ms); 854 links (5 ms); 854 optimized pipelines made in the background (10073 ms) [2284.02] vulkan: 854 new pipelines of draws waited 1915 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [2284.02] vulkan: memory used and budgeted: heap 0 416 of 15284 MB (416 ours, 94 of it allocated), heap 1 1931 of 10989 MB (1536 ours, 1193 of it allocated) [2284.02] vulkan: caches: 181 render targets (823 MB, 15 parked), 711 textures (135 MB), 3091 buffers (7 MB); 1588 of 10989 MB in use as they count it, 0 MB freed for the budget so far [2284.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 24594 through a copy; 495702 copies of targets written [2284.02] vulkan: 5138852 rendering passes, 0 clear commands, 1376948 attachments cleared and 0 left undefined by their load op; 396748 buffers filled ahead of the passes [2284.02] vulkan: 25095 passes (61%) ended at renderer.c:314 [2284.02] vulkan: 5373 passes (13%) ended at cmd.c:809 [2284.02] vulkan: 5298 passes (13%) ended at surface.c:186 [2284.02] vulkan: 4485 passes (11%) ended at render.c:248 [2284.02] vulkan: 600 passes (1%) ended at renderer.c:943 [2284.02] vulkan: 320 passes (1%) ended at texture.c:2911 [2284.02] vulkan: 130 passes (0%) ended at texture.c:1080 [2284.02] vulkan: 31 passes (0%) ended at surface.c:1416 [2284.02] vulkan: 68 finishes (100%, 5 ms) at surface.c:943 [2284.02] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 77.0 leaves of 4 MiB a present (0.31 ms), the checks 1.8 (0.01 ms, and 0.5 the scanner had) [2284.02] vulkan: GPU-owned guest memory landed for the CPU 265 times, render targets written back for an engine 0 times; block linear targets watched 22614 times, published for a CPU access 0 times and at a release 197365 times [2284.91] perf: 29.9 frames a second over 5.0 s (68426 shown in all) [2289.93] perf: 30.1 frames a second over 5.0 s (68577 shown in all) [2294.93] perf: 30.0 frames a second over 5.0 s (68727 shown in all) [2299.95] perf: 29.9 frames a second over 5.0 s (68877 shown in all) [2301.34] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.77 ms, 1st to 99th percentile 16.60 to 50.17 ms), 72 held for other than 2 refreshes; the game's frames went from release to present in 2.8 ms (2.2 to 3.6), on to the display in 22.7 ms (7.2 to 24.7), 25.5 ms in all (10.1 to 27.1) [2301.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2304.02] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.58 s on the host's processors (43% of one, 14.31 ms a present), the whole process 11.42 s (57%); the busiest: thread 80 'MainThread' 3.42 s, thread 128 'SupportWorker Sub1' 0.82 s, thread 394 'ActorCalcSub0' 0.68 s, thread 129 'SupportWorker Sub2' 0.58 s, thread 395 'ActorCalcSub1' 0.45 s [2304.02] cpu: in those 20.00 s, 427433 SVCs (21372 a second): 0x1b ArbitrateUnlock 96924, 0x34 WaitForAddress 68506, 0x1a ArbitrateLock 66575, 0x1c WaitProcessWideKeyAtomic 47465, 0x1d SignalProcessWideKey 47465, 0x35 SignalToAddress 42905; 0 calls the dispatch table had no code for (RtAPI.miss) [2304.02] vulkan: 140377147 draws, 0 skipped (0 mesh draws, 0 skipped); 182085 dispatches in 0 batches (0 ms waiting), 0 skipped; 3030 finishes (290 ms); 3938932 reads past queued releases (0 samples counts written on the GPU); 155290014 descriptor sets written, 125464312 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 122783386 draws kept the last one's shaders and pipeline (0 checked), 138256013 its targets [2304.02] vulkan: 541 shaders translated (284 ms), 854 pipelines made (0 from the cache, 12009 ms making, 6157 ms waited for), 3439 render targets made, 25756 texture uploads (3756 MB), 220 of them some blocks alone (31 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [2304.02] vulkan: pipeline libraries: 546 pre-rasterization and 545 fragment shader parts made (0 and 3 from the cache, 5658 and 6163 ms), 2 vertex input and 55 fragment output parts (3 ms); 854 links (5 ms); 854 optimized pipelines made in the background (10073 ms) [2304.02] vulkan: 854 new pipelines of draws waited 1915 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [2304.02] vulkan: memory used and budgeted: heap 0 672 of 15272 MB (672 ours, 245 of it allocated), heap 1 1931 of 10973 MB (1536 ours, 1101 of it allocated) [2304.02] vulkan: caches: 160 render targets (785 MB, 15 parked), 222 textures (80 MB), 536 buffers (2 MB); 1497 of 10973 MB in use as they count it, 0 MB freed for the budget so far [2304.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 24594 through a copy; 498601 copies of targets written [2304.02] vulkan: 5176425 rendering passes, 0 clear commands, 1388262 attachments cleared and 0 left undefined by their load op; 397604 buffers filled ahead of the passes [2304.02] vulkan: 25276 passes (67%) ended at renderer.c:314 [2304.02] vulkan: 4874 passes (13%) ended at surface.c:186 [2304.02] vulkan: 4745 passes (13%) ended at render.c:248 [2304.02] vulkan: 1308 passes (3%) ended at cmd.c:809 [2304.02] vulkan: 600 passes (2%) ended at renderer.c:943 [2304.02] vulkan: 504 passes (1%) ended at texture.c:2911 [2304.02] vulkan: 243 passes (1%) ended at buffer.c:1163 [2304.02] vulkan: 18 passes (0%) ended at texture.c:1080 [2304.02] vulkan: 1 finishes (100%, 2 ms) at buffer.c:962 [2304.02] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 73.3 leaves of 4 MiB a present (0.31 ms), the checks 2.3 (0.01 ms, and 0.6 the scanner had) [2304.02] vulkan: GPU-owned guest memory landed for the CPU 265 times, render targets written back for an engine 0 times; block linear targets watched 22614 times, published for a CPU access 0 times and at a release 199165 times [2304.95] perf: 30.0 frames a second over 5.0 s (69027 shown in all) [2309.95] perf: 30.0 frames a second over 5.0 s (69177 shown in all) [2314.04] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2314.63] vulkan: a 143 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 81 render targets made, 292 texture uploads (33473 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2314.63] vulkan: frame resource CPU: target reload 1 ms (81 calls) [2314.95] perf: 29.6 frames a second over 5.0 s (69325 shown in all) [2319.96] perf: 30.5 frames a second over 5.0 s (69478 shown in all) [2321.33] vulkan: display: 599 frame intervals of 33.36 ms (deviation 7.61 ms, 1st to 99th percentile 16.60 to 50.19 ms), 74 held for other than 2 refreshes; the game's frames went from release to present in 14.8 ms (0.8 to 66.3), on to the display in 18.0 ms (7.1 to 24.8), 32.7 ms in all (10.2 to 87.0) [2321.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2324.04] cpu: 600 presents in 20.02 s (30.0 fps): 62 of the game's threads ran 14.90 s on the host's processors (74% of one, 24.83 ms a present), the whole process 25.95 s (130%); the busiest: thread 80 'MainThread' 4.48 s, thread 400 'ActorCalcSub0' 1.00 s, thread 401 'ActorCalcSub1' 0.96 s, thread 128 'SupportWorker Sub1' 0.86 s, thread 129 'SupportWorker Sub2' 0.74 s [2324.04] cpu: in those 20.02 s, 667026 SVCs (33316 a second): 0x1b ArbitrateUnlock 174794, 0x1a ArbitrateLock 141430, 0x0b SleepThread 97561, 0x34 WaitForAddress 73789, 0x1c WaitProcessWideKeyAtomic 57231, 0x1d SignalProcessWideKey 57228; 0 calls the dispatch table had no code for (RtAPI.miss) [2324.04] vulkan: 142138921 draws, 0 skipped (0 mesh draws, 0 skipped); 182100 dispatches in 0 batches (0 ms waiting), 0 skipped; 3107 finishes (296 ms); 3972232 reads past queued releases (0 samples counts written on the GPU); 157160666 descriptor sets written, 127117208 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 124392546 draws kept the last one's shaders and pipeline (0 checked), 139999296 its targets [2324.04] vulkan: 541 shaders translated (284 ms), 854 pipelines made (0 from the cache, 12009 ms making, 6157 ms waited for), 3541 render targets made, 26472 texture uploads (3864 MB), 222 of them some blocks alone (31 MB); 2 frames over 50 ms in the last 600, the slowest 143 ms [2324.04] vulkan: pipeline libraries: 546 pre-rasterization and 545 fragment shader parts made (0 and 3 from the cache, 5658 and 6163 ms), 2 vertex input and 55 fragment output parts (3 ms); 854 links (5 ms); 854 optimized pipelines made in the background (10073 ms) [2324.04] vulkan: 854 new pipelines of draws waited 1915 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [2324.04] vulkan: memory used and budgeted: heap 0 416 of 15268 MB (416 ours, 94 of it allocated), heap 1 1932 of 10972 MB (1536 ours, 1288 of it allocated) [2324.04] vulkan: caches: 169 render targets (840 MB, 18 parked), 915 textures (183 MB), 3902 buffers (8 MB); 1684 of 10972 MB in use as they count it, 0 MB freed for the budget so far [2324.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 24753 through a copy; 502176 copies of targets written [2324.04] vulkan: 5222135 rendering passes, 0 clear commands, 1399716 attachments cleared and 0 left undefined by their load op; 401949 buffers filled ahead of the passes [2324.04] vulkan: 25711 passes (56%) ended at renderer.c:314 [2324.04] vulkan: 8279 passes (18%) ended at cmd.c:809 [2324.04] vulkan: 5888 passes (13%) ended at surface.c:186 [2324.04] vulkan: 4723 passes (10%) ended at render.c:248 [2324.04] vulkan: 600 passes (1%) ended at renderer.c:943 [2324.04] vulkan: 274 passes (1%) ended at texture.c:1080 [2324.04] vulkan: 175 passes (0%) ended at texture.c:2911 [2324.04] vulkan: 31 passes (0%) ended at surface.c:1416 [2324.04] vulkan: 77 finishes (100%, 6 ms) at surface.c:943 [2324.04] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 85.0 leaves of 4 MiB a present (0.31 ms), the checks 0.9 (0.01 ms, and 0.3 the scanner had) [2324.04] vulkan: GPU-owned guest memory landed for the CPU 271 times, render targets written back for an engine 0 times; block linear targets watched 22682 times, published for a CPU access 0 times and at a release 201206 times [2324.98] perf: 29.9 frames a second over 5.0 s (69628 shown in all) [2330.00] perf: 30.1 frames a second over 5.0 s (69779 shown in all) [2335.00] perf: 30.0 frames a second over 5.0 s (69929 shown in all) [2340.00] perf: 30.0 frames a second over 5.0 s (70079 shown in all) [2341.29] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.33 ms, 1st to 99th percentile 16.60 to 50.17 ms), 86 held for other than 2 refreshes; the game's frames went from release to present in 23.7 ms (20.3 to 28.9), on to the display in 17.1 ms (4.7 to 22.5), 40.8 ms in all (27.0 to 44.1) [2341.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2344.02] nvn: 70200 presents, 70200 submissions [2344.04] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.67 s on the host's processors (88% of one, 29.46 ms a present), the whole process 34.91 s (175%); the busiest: thread 80 'MainThread' 6.18 s, thread 400 'ActorCalcSub0' 2.14 s, thread 401 'ActorCalcSub1' 1.99 s, thread 128 'SupportWorker Sub1' 1.04 s, thread 129 'SupportWorker Sub2' 0.92 s [2344.04] cpu: in those 20.00 s, 606367 SVCs (30320 a second): 0x1b ArbitrateUnlock 147549, 0x1a ArbitrateLock 113207, 0x34 WaitForAddress 93751, 0x0b SleepThread 76996, 0x1c WaitProcessWideKeyAtomic 51839, 0x1d SignalProcessWideKey 51839; 0 calls the dispatch table had no code for (RtAPI.miss) [2344.04] vulkan: 145099082 draws, 0 skipped (0 mesh draws, 0 skipped); 183211 dispatches in 0 batches (0 ms waiting), 0 skipped; 3107 finishes (296 ms); 4008451 reads past queued releases (0 samples counts written on the GPU); 160299480 descriptor sets written, 129898716 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 127151534 draws kept the last one's shaders and pipeline (0 checked), 142939747 its targets [2344.04] vulkan: 541 shaders translated (284 ms), 854 pipelines made (0 from the cache, 12009 ms making, 6157 ms waited for), 3541 render targets made, 26829 texture uploads (3923 MB), 222 of them some blocks alone (31 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [2344.04] vulkan: pipeline libraries: 546 pre-rasterization and 545 fragment shader parts made (0 and 3 from the cache, 5658 and 6163 ms), 2 vertex input and 55 fragment output parts (3 ms); 854 links (5 ms); 854 optimized pipelines made in the background (10073 ms) [2344.04] vulkan: 854 new pipelines of draws waited 1915 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [2344.04] vulkan: memory used and budgeted: heap 0 416 of 15276 MB (416 ours, 112 of it allocated), heap 1 1932 of 10977 MB (1536 ours, 1196 of it allocated) [2344.04] vulkan: caches: 158 render targets (791 MB, 17 parked), 785 textures (144 MB), 5565 buffers (9 MB); 1592 of 10977 MB in use as they count it, 0 MB freed for the budget so far [2344.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 25154 through a copy; 507905 copies of targets written [2344.04] vulkan: 5278206 rendering passes, 0 clear commands, 1412831 attachments cleared and 0 left undefined by their load op; 406999 buffers filled ahead of the passes [2344.04] vulkan: 29240 passes (52%) ended at renderer.c:314 [2344.04] vulkan: 13105 passes (23%) ended at cmd.c:809 [2344.04] vulkan: 7497 passes (13%) ended at surface.c:186 [2344.04] vulkan: 5507 passes (10%) ended at render.c:248 [2344.04] vulkan: 600 passes (1%) ended at renderer.c:943 [2344.04] vulkan: 122 passes (0%) ended at texture.c:1080 [2344.04] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 114.3 leaves of 4 MiB a present (0.41 ms), the checks 0.2 (0.00 ms, and 0.0 the scanner had) [2344.04] vulkan: GPU-owned guest memory landed for the CPU 271 times, render targets written back for an engine 0 times; block linear targets watched 22682 times, published for a CPU access 0 times and at a release 203606 times [2345.01] perf: 29.9 frames a second over 5.0 s (70229 shown in all) [2350.03] perf: 30.1 frames a second over 5.0 s (70380 shown in all) [2355.03] perf: 30.0 frames a second over 5.0 s (70530 shown in all) [2360.05] perf: 29.9 frames a second over 5.0 s (70680 shown in all) [2361.26] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.90 ms, 1st to 99th percentile 16.61 to 50.01 ms), 18 held for other than 2 refreshes; the game's frames went from release to present in 25.7 ms (22.4 to 31.9), on to the display in 18.0 ms (4.9 to 21.6), 43.8 ms in all (27.3 to 44.2) [2361.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2364.04] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.98 s on the host's processors (90% of one, 29.97 ms a present), the whole process 36.68 s (183%); the busiest: thread 80 'MainThread' 6.30 s, thread 400 'ActorCalcSub0' 2.09 s, thread 401 'ActorCalcSub1' 1.95 s, thread 128 'SupportWorker Sub1' 1.09 s, thread 129 'SupportWorker Sub2' 0.97 s [2364.04] cpu: in those 20.00 s, 620345 SVCs (31021 a second): 0x1b ArbitrateUnlock 151993, 0x1a ArbitrateLock 117806, 0x34 WaitForAddress 91190, 0x0b SleepThread 84179, 0x1c WaitProcessWideKeyAtomic 52361, 0x1d SignalProcessWideKey 52361; 0 calls the dispatch table had no code for (RtAPI.miss) [2364.04] vulkan: 148371949 draws, 0 skipped (0 mesh draws, 0 skipped); 183614 dispatches in 0 batches (0 ms waiting), 0 skipped; 3107 finishes (296 ms); 4044682 reads past queued releases (0 samples counts written on the GPU); 163736566 descriptor sets written, 133007364 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 130196024 draws kept the last one's shaders and pipeline (0 checked), 146192807 its targets [2364.04] vulkan: 541 shaders translated (284 ms), 854 pipelines made (0 from the cache, 12009 ms making, 6157 ms waited for), 3544 render targets made, 27210 texture uploads (3996 MB), 223 of them some blocks alone (31 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [2364.04] vulkan: pipeline libraries: 546 pre-rasterization and 545 fragment shader parts made (0 and 3 from the cache, 5658 and 6163 ms), 2 vertex input and 55 fragment output parts (3 ms); 854 links (5 ms); 854 optimized pipelines made in the background (10073 ms) [2364.04] vulkan: 854 new pipelines of draws waited 1915 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [2364.04] vulkan: memory used and budgeted: heap 0 416 of 15286 MB (416 ours, 112 of it allocated), heap 1 1932 of 10978 MB (1536 ours, 1212 of it allocated) [2364.04] vulkan: caches: 153 render targets (759 MB, 15 parked), 844 textures (159 MB), 4794 buffers (8 MB); 1563 of 10978 MB in use as they count it, 0 MB freed for the budget so far [2364.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 25508 through a copy; 513053 copies of targets written [2364.04] vulkan: 5335610 rendering passes, 0 clear commands, 1425939 attachments cleared and 0 left undefined by their load op; 411310 buffers filled ahead of the passes [2364.04] vulkan: 29271 passes (51%) ended at renderer.c:314 [2364.04] vulkan: 14518 passes (25%) ended at cmd.c:809 [2364.04] vulkan: 7372 passes (13%) ended at surface.c:186 [2364.04] vulkan: 5514 passes (10%) ended at render.c:248 [2364.04] vulkan: 600 passes (1%) ended at renderer.c:943 [2364.04] vulkan: 128 passes (0%) ended at texture.c:1080 [2364.04] vulkan: 1 passes (0%) ended at texture.c:2013 [2364.04] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 109.8 leaves of 4 MiB a present (0.39 ms), the checks 0.2 (0.00 ms, and 0.0 the scanner had) [2364.04] vulkan: GPU-owned guest memory landed for the CPU 271 times, render targets written back for an engine 0 times; block linear targets watched 22682 times, published for a CPU access 0 times and at a release 206006 times [2365.06] perf: 30.1 frames a second over 5.0 s (70831 shown in all) [2370.06] perf: 30.0 frames a second over 5.0 s (70981 shown in all) [2375.08] perf: 29.9 frames a second over 5.0 s (71131 shown in all) [2380.08] vulkan: a 69 ms frame: 3 shaders translated (1 ms), 2 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (34 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2380.08] perf: 30.0 frames a second over 5.0 s (71281 shown in all) [2381.21] vulkan: display: 599 frame intervals of 33.31 ms (deviation 6.91 ms, 1st to 99th percentile 16.60 to 50.18 ms), 95 held for other than 2 refreshes; the game's frames went from release to present in 21.7 ms (19.4 to 31.6), on to the display in 10.4 ms (5.0 to 22.6), 32.1 ms in all (27.3 to 44.4) [2381.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2384.04] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.37 s on the host's processors (87% of one, 28.94 ms a present), the whole process 32.65 s (163%); the busiest: thread 80 'MainThread' 6.52 s, thread 400 'ActorCalcSub0' 2.03 s, thread 401 'ActorCalcSub1' 1.89 s, thread 128 'SupportWorker Sub1' 1.12 s, thread 129 'SupportWorker Sub2' 0.80 s [2384.04] cpu: in those 20.00 s, 525738 SVCs (26285 a second): 0x1b ArbitrateUnlock 134252, 0x1a ArbitrateLock 102753, 0x34 WaitForAddress 81980, 0x35 SignalToAddress 49156, 0x1c WaitProcessWideKeyAtomic 47665, 0x1d SignalProcessWideKey 47665; 0 calls the dispatch table had no code for (RtAPI.miss) [2384.04] vulkan: 151111584 draws, 0 skipped (0 mesh draws, 0 skipped); 183905 dispatches in 0 batches (0 ms waiting), 0 skipped; 3107 finishes (296 ms); 4081028 reads past queued releases (0 samples counts written on the GPU); 166494774 descriptor sets written, 135728426 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 132734731 draws kept the last one's shaders and pipeline (0 checked), 148912135 its targets [2384.04] vulkan: 544 shaders translated (285 ms), 857 pipelines made (0 from the cache, 12048 ms making, 6186 ms waited for), 3546 render targets made, 27317 texture uploads (3999 MB), 230 of them some blocks alone (32 MB); 1 frames over 50 ms in the last 600, the slowest 69 ms [2384.04] vulkan: pipeline libraries: 549 pre-rasterization and 547 fragment shader parts made (0 and 3 from the cache, 5692 and 6169 ms), 2 vertex input and 56 fragment output parts (3 ms); 857 links (5 ms); 857 optimized pipelines made in the background (10105 ms) [2384.04] vulkan: 857 new pipelines of draws waited 1915 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [2384.04] vulkan: memory used and budgeted: heap 0 416 of 15280 MB (416 ours, 164 of it allocated), heap 1 1932 of 10976 MB (1536 ours, 1050 of it allocated) [2384.04] vulkan: caches: 150 render targets (748 MB, 13 parked), 387 textures (60 MB), 1967 buffers (3 MB); 1446 of 10976 MB in use as they count it, 0 MB freed for the budget so far [2384.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 25516 through a copy; 517847 copies of targets written [2384.04] vulkan: 5388343 rendering passes, 0 clear commands, 1439040 attachments cleared and 0 left undefined by their load op; 413785 buffers filled ahead of the passes [2384.04] vulkan: 29435 passes (56%) ended at renderer.c:314 [2384.04] vulkan: 11681 passes (22%) ended at cmd.c:809 [2384.04] vulkan: 6568 passes (12%) ended at surface.c:186 [2384.04] vulkan: 4206 passes (8%) ended at render.c:248 [2384.04] vulkan: 600 passes (1%) ended at renderer.c:943 [2384.04] vulkan: 162 passes (0%) ended at buffer.c:1163 [2384.04] vulkan: 73 passes (0%) ended at texture.c:1080 [2384.04] vulkan: 7 passes (0%) ended at texture.c:2013 [2384.04] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 95.2 leaves of 4 MiB a present (0.35 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [2384.04] vulkan: GPU-owned guest memory landed for the CPU 271 times, render targets written back for an engine 0 times; block linear targets watched 22682 times, published for a CPU access 0 times and at a release 208406 times [2385.10] perf: 30.1 frames a second over 5.0 s (71432 shown in all) [2390.11] perf: 29.9 frames a second over 5.0 s (71582 shown in all) [2395.13] perf: 30.1 frames a second over 5.0 s (71733 shown in all) [2400.13] perf: 30.0 frames a second over 5.0 s (71883 shown in all) [2401.19] vulkan: display: 599 frame intervals of 33.36 ms (deviation 6.06 ms, 1st to 99th percentile 16.60 to 50.18 ms), 79 held for other than 2 refreshes; the game's frames went from release to present in 24.5 ms (19.7 to 32.3), on to the display in 13.5 ms (4.8 to 22.4), 38.0 ms in all (27.5 to 44.6) [2401.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2402.74] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2404.02] nvn: 72000 presents, 72000 submissions [2404.02] cpu: 600 presents in 19.98 s (30.0 fps): 62 of the game's threads ran 16.91 s on the host's processors (85% of one, 28.19 ms a present), the whole process 34.26 s (171%); the busiest: thread 80 'MainThread' 5.75 s, thread 0 1.94 s, thread 0 1.82 s, thread 128 'SupportWorker Sub1' 1.03 s, thread 129 'SupportWorker Sub2' 0.88 s [2404.02] cpu: in those 19.98 s, 605127 SVCs (30288 a second): 0x1b ArbitrateUnlock 164008, 0x1a ArbitrateLock 130815, 0x34 WaitForAddress 79193, 0x0b SleepThread 63553, 0x1d SignalProcessWideKey 49980, 0x1c WaitProcessWideKeyAtomic 49979; 0 calls the dispatch table had no code for (RtAPI.miss) [2404.02] vulkan: 154161133 draws, 0 skipped (0 mesh draws, 0 skipped); 185098 dispatches in 0 batches (0 ms waiting), 0 skipped; 3175 finishes (302 ms); 4116618 reads past queued releases (0 samples counts written on the GPU); 169633402 descriptor sets written, 138688896 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 135558327 draws kept the last one's shaders and pipeline (0 checked), 151941900 its targets [2404.02] vulkan: 544 shaders translated (285 ms), 857 pipelines made (0 from the cache, 12048 ms making, 6186 ms waited for), 3628 render targets made, 27639 texture uploads (4037 MB), 232 of them some blocks alone (33 MB); 1 frames over 50 ms in the last 600, the slowest 52 ms [2404.02] vulkan: pipeline libraries: 549 pre-rasterization and 547 fragment shader parts made (0 and 3 from the cache, 5692 and 6169 ms), 2 vertex input and 56 fragment output parts (3 ms); 857 links (5 ms); 857 optimized pipelines made in the background (10105 ms) [2404.02] vulkan: 857 new pipelines of draws waited 1915 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [2404.02] vulkan: memory used and budgeted: heap 0 288 of 15268 MB (288 ours, 106 of it allocated), heap 1 1932 of 10932 MB (1536 ours, 1132 of it allocated) [2404.02] vulkan: caches: 182 render targets (801 MB, 16 parked), 640 textures (96 MB), 2543 buffers (4 MB); 1528 of 10932 MB in use as they count it, 0 MB freed for the budget so far [2404.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 25997 through a copy; 523586 copies of targets written [2404.02] vulkan: 5444190 rendering passes, 0 clear commands, 1451914 attachments cleared and 0 left undefined by their load op; 417037 buffers filled ahead of the passes [2404.02] vulkan: 28732 passes (51%) ended at renderer.c:314 [2404.02] vulkan: 13306 passes (24%) ended at cmd.c:809 [2404.02] vulkan: 7606 passes (14%) ended at surface.c:186 [2404.02] vulkan: 4671 passes (8%) ended at render.c:248 [2404.02] vulkan: 747 passes (1%) ended at buffer.c:1163 [2404.02] vulkan: 600 passes (1%) ended at renderer.c:943 [2404.02] vulkan: 156 passes (0%) ended at texture.c:1080 [2404.02] vulkan: 26 passes (0%) ended at surface.c:731 [2404.02] vulkan: 68 finishes (100%, 5 ms) at surface.c:943 [2404.02] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 103.5 leaves of 4 MiB a present (0.38 ms), the checks 0.2 (0.00 ms, and 0.0 the scanner had) [2404.02] vulkan: GPU-owned guest memory landed for the CPU 285 times, render targets written back for an engine 0 times; block linear targets watched 22750 times, published for a CPU access 0 times and at a release 210736 times [2405.15] perf: 29.9 frames a second over 5.0 s (72033 shown in all) [2405.66] vulkan: 603 of the 6703 shaders translated from the game's files found by its draws so far [2410.15] perf: 30.0 frames a second over 5.0 s (72183 shown in all) [2415.16] perf: 30.1 frames a second over 5.0 s (72334 shown in all) [2417.74] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2418.44] vulkan: a 152 ms frame: 2 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 59 render targets made, 159 texture uploads (28437 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2418.44] vulkan: frame resource CPU: target reload 2 ms (82 calls) [2420.16] perf: 30.0 frames a second over 5.0 s (72484 shown in all) [2421.14] vulkan: display: 599 frame intervals of 33.31 ms (deviation 7.04 ms, 1st to 99th percentile 16.61 to 49.91 ms), 24 held for other than 2 refreshes; the game's frames went from release to present in 6.8 ms (0.6 to 40.7), on to the display in 10.3 ms (7.2 to 21.2), 17.1 ms in all (11.0 to 51.3) [2421.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2424.03] cpu: 600 presents in 20.02 s (30.0 fps): 68 of the game's threads ran 12.55 s on the host's processors (63% of one, 20.92 ms a present), the whole process 17.77 s (89%); the busiest: thread 118 'SaveProc' 2.76 s, thread 80 'MainThread' 2.47 s, thread 112 'ResLoad1' 0.48 s, thread 128 'SupportWorker Sub1' 0.45 s, thread 106 'SceneLoad' 0.44 s [2424.03] cpu: in those 20.02 s, 574813 SVCs (28718 a second): 0x0b SleepThread 262910, 0x1b ArbitrateUnlock 88646, 0x1a ArbitrateLock 60410, 0x1c WaitProcessWideKeyAtomic 39383, 0x1d SignalProcessWideKey 39383, 0x34 WaitForAddress 38412; 0 calls the dispatch table had no code for (RtAPI.miss) [2424.03] vulkan: 154883831 draws, 0 skipped (0 mesh draws, 0 skipped); 185438 dispatches in 0 batches (0 ms waiting), 0 skipped; 3312 finishes (313 ms); 4150312 reads past queued releases (0 samples counts written on the GPU); 170424535 descriptor sets written, 139343161 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 136205922 draws kept the last one's shaders and pipeline (0 checked), 152643396 its targets [2424.03] vulkan: 546 shaders translated (285 ms), 858 pipelines made (0 from the cache, 12070 ms making, 6208 ms waited for), 3697 render targets made, 27907 texture uploads (4098 MB), 234 of them some blocks alone (33 MB); 2 frames over 50 ms in the last 600, the slowest 152 ms [2424.03] vulkan: pipeline libraries: 550 pre-rasterization and 548 fragment shader parts made (0 and 3 from the cache, 5709 and 6173 ms), 2 vertex input and 56 fragment output parts (3 ms); 858 links (5 ms); 858 optimized pipelines made in the background (10120 ms) [2424.03] vulkan: 858 new pipelines of draws waited 1915 ms for a worker (337 ms of it with every worker busy and one or more on an optimized pipeline), the longest 59 ms; 1 worker(s) at most on optimized pipelines [2424.03] vulkan: memory used and budgeted: heap 0 416 of 15286 MB (416 ours, 100 of it allocated), heap 1 1932 of 10978 MB (1536 ours, 1120 of it allocated) [2424.03] vulkan: caches: 229 render targets (801 MB, 18 parked), 389 textures (79 MB), 2525 buffers (5 MB); 1514 of 10978 MB in use as they count it, 0 MB freed for the budget so far [2424.03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26337 through a copy; 529995 copies of targets written [2424.03] vulkan: 5487045 rendering passes, 0 clear commands, 1462088 attachments cleared and 0 left undefined by their load op; 419481 buffers filled ahead of the passes [2424.03] vulkan: 28244 passes (66%) ended at renderer.c:314 [2424.03] vulkan: 6750 passes (16%) ended at surface.c:186 [2424.03] vulkan: 3795 passes (9%) ended at render.c:248 [2424.03] vulkan: 3008 passes (7%) ended at cmd.c:809 [2424.03] vulkan: 600 passes (1%) ended at renderer.c:943 [2424.03] vulkan: 272 passes (1%) ended at buffer.c:1163 [2424.03] vulkan: 104 passes (0%) ended at texture.c:1080 [2424.03] vulkan: 49 passes (0%) ended at surface.c:731 [2424.03] vulkan: 136 finishes (99%, 11 ms) at surface.c:943 [2424.03] vulkan: 1 finishes (1%, 0 ms) at buffer.c:962 [2424.03] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 61.4 leaves of 4 MiB a present (0.27 ms), the checks 0.2 (0.00 ms, and 0.5 the scanner had) [2424.03] vulkan: GPU-owned guest memory landed for the CPU 293 times, render targets written back for an engine 0 times; block linear targets watched 22884 times, published for a CPU access 0 times and at a release 212615 times [2425.16] perf: 30.0 frames a second over 5.0 s (72634 shown in all) [2427.83] Press Escape again within 3 seconds to quit [2429.37] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images [2429.37] jit: 0 batches compiled 0 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 0 functions, 0 instructions, 39 KiB of code, 0.00 s compiling, 0 units loaded from ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/01006F8002326000_01006F8002326800v2228224.jitcache [2429.37] kernel: over 2429.3 s, cores 0: 25% held, 101.4 s waited for; 1: 19% held, 178.1 s waited for; 2: 16% held, 123.1 s waited for; 3: 0% held, 0.0 s waited for; 4: 0% held, 0.0 s waited for; 5: 0% held, 0.0 s waited for; [2429.37] kernel: core 0: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 0.7 ms by thread 106 [2429.37] kernel: core 1: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 3.0 ms by thread 128 [2429.37] kernel: core 2: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 1.6 ms by thread 116 [2429.37] kernel: 620 times a thread in a memory SVC let go of its core to wait for the renderer [2429.37] kernel: core 0 held by thread 80 'MainThread' prio 44 for 22% of the run [2429.37] kernel: core 0 held by thread 99 'UIJob' prio 44 for 1% of the run [2429.37] kernel: core 0 held by thread 111 'ASysParalellExecutorMain' prio 44 for 1% of the run [2429.37] kernel: core 1 held by thread 128 'SupportWorker Sub1' prio 45 for 3% of the run [2429.37] kernel: core 1 held by thread 86 'WorkerMgr/Worker1(?)' prio 44 for 2% of the run [2429.37] kernel: core 1 held by thread 110 'ASysParalellExecutorSub1' prio 44 for 1% of the run [2429.37] kernel: core 2 held by thread 129 'SupportWorker Sub2' prio 45 for 3% of the run [2429.37] kernel: core 2 held by thread 87 'WorkerMgr/Worker2(?)' prio 44 for 2% of the run [2429.37] kernel: core 2 held by thread 109 'ASysParalellExecutorSub2' prio 44 for 1% of the run [2429.37] kernel: thread 128 'SupportWorker Sub1' prio 45 core 1 mask 2 waited 78.67 s for its core in 897397 waits [2429.37] kernel: thread 111 'ASysParalellExecutorMain' prio 44 core 0 mask 1 waited 56.92 s for its core in 146365 waits [2429.37] kernel: thread 129 'SupportWorker Sub2' prio 45 core 2 mask 4 waited 54.90 s for its core in 712494 waits [2429.37] kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 30.08 s for its core in 329044 waits [2429.37] kernel: thread 90 'Resource Control' prio 48 core 1 mask 2 waited 24.24 s for its core in 282514 waits [2429.37] kernel: thread 97 'aal::LowPrioWorkerThread' prio 45 core 1 mask 2 waited 22.56 s for its core in 306090 waits [2429.37] kernel: thread 113 'ResLoad2' prio 48 core 2 mask 4 waited 14.43 s for its core in 229481 waits [2429.37] kernel: thread 116 'XLink Object Create' prio 48 core 2 mask 4 waited 13.96 s for its core in 233632 waits [2429.37] kernel: thread 126 'PlayReporter' prio 50 core 0 mask 1 waited 13.58 s for its core in 134648 waits [2429.37] kernel: thread 107 'Nfp' prio 52 core 1 mask 2 waited 9.89 s for its core in 29245 waits [2429.37] Exit.