[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.03] settings: ~\Downloads\Games\recomps\ScarletNX\bin\.scarletnx\config\recompiled\01006D0017F7A000\01006D0017F7A000.ini keeps 4 keys this version does not use (memory_fit, controls_opacity, astc_bc, vk_descriptors), under [Deprecated]: delete them, or use Settings > App > Clean Old Settings in the launcher [ 0.05] log: written to ~\Downloads\Games\recomps\ScarletNX\bin\.scarletnx\state\recompiled\01006D0017F7A000\01006D0017F7A000.log [ 0.05] ScarletNX - Mario & Luigi: Brothership [ 0.05] build: ScarletNX main 514338d, committed 2026-11-11 (clang 23.1.5, Windows x86_64) [ 0.05] run: started 2026-11-11 21:32:22 UTC [ 0.05] system: Windows 11 26H2 (10.0.26300), AMD Ryzen 5 4600G with Radeon Graphics, 12 threads, 16 GB RAM [ 0.05] settings: language=17 (default 1), stats=1 (default 0), anisotropy=16 (default 0) [ 0.05] last start: ended with an exit, or none before [ 0.06] fs: ExeFS and RomFS read from the dump ~\Mario and Luigi Brothership [01006D0017F7A000][v0][US].nsp (10083.3 MB mapped) [ 0.06] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.06] memory: 4 KiB host pages, views are copies (no alias pool) [ 0.06] memory: memory_fit_mode=0 (Auto): the game is told 3285 MiB, the console's being 3285 (the system can still give 11511 MiB, the process holds 88) [ 0.08] Loaded rtld at 0x8000000 [ 0.16] Loaded main at 0x8004000 [ 0.16] Loaded subsdk0 at 0xf697000 [ 0.17] Loaded sdk at 0xfd31000 [ 0.18] symbols: 32408 functions named [ 0.18] hooks: the module calls the functions of the 722 symbols the hooks name through their dispatch slots, and every other function directly (route list f1b76606a7486c69, this runtime's too) [ 0.18] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.18] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.18] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.18] hooks: module sdk, SDK 12.3.2 [ 0.18] hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at fe10bc0 runs codec_decoder_finalize [ 0.18] hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at fe10fa0 runs codec_decoder_reset [ 0.18] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at fe78010 runs diag_abort [ 0.18] hook: memcpy at 1026d360 runs hook_memmove [ 0.18] hook: memmove at 1026d708 runs hook_memmove [ 0.18] hook: memset at 1026d9e0 runs hook_memset [ 0.18] hooks: 6 of the game's functions run the runtime's handlers [ 0.19] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run [ 0.19] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.19] jit: 4 compile threads and the miss thread, 1 pcs of earlier runs queued [ 0.19] jit: compile thread 1 runs at Windows thread priority -1 [ 0.19] jit: compile thread 2 runs at Windows thread priority -1 [ 0.19] jit: compile thread 0 runs at Windows thread priority -1 [ 0.19] npdm: system resource 80 MB, cores 7, priorities ffffffff0000000 [ 0.19] jit: the miss thread runs at Windows thread priority 0: it compiles what a game thread waits for [ 0.19] jit: compile thread 3 runs at Windows thread priority -1 [ 0.19] acc: 1 user, playing as user 1 [ 0.19] time: the time zone is Etc/GMT+3 (UTC-03) [ 0.19] game: 01006d0017f7a000, version 1.0.0 [ 0.20] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.20] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.21] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.22] pl: the Korean stand-in answers for the console font's private-use characters [ 0.22] pl: the extended stand-in answers for the console font's private-use characters [ 0.22] RomFS: the dump's, read in place (10008.1 MB) [ 0.28] input: gamepad Xbox One Controller (id 2, GUID 0300fa675e040000ff02000000007801, xboxone) [ 0.28] input: device path XInput#0, 6 axes, 11 buttons, mapping 0300fa675e040000ff02000000007801,*,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, [ 0.28] input: Xbox One Controller exposes no motion sensors through SDL [ 0.29] video: SDL 3.4.18 on windows [ 0.33] video: a window of 1280x720 pixels, the display's scale 1.25 [ 0.33] freedreno: tu_dont_reserve_descriptor_set=true, for the fifth descriptor set [ 0.38] vulkan: subgroups of 64 lanes, operations 0x6ff, stages 0x3fff: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 0.38] vulkan: a known problem the extension bans do not turn off: shaderFloat16 on AMD Radeon RX 6600 (AMD proprietary driver, 26.10.1 (AMD proprietary shader compiler), driver version 2.0.353): AMD's proprietary driver gets FP16 math wrong from its 2026 versions in one game, by Eden's account (Eden PR 3661 (9d2341eaea, 2026-03-03); extension_bans.txt:65) [ 0.38] vulkan: a known problem the extension bans do not turn off: VK_EXT_extended_dynamic_state3.extendedDynamicState3ColorBlendEquation on AMD Radeon RX 6600 (AMD proprietary driver, 26.10.1 (AMD proprietary shader compiler), driver version 2.0.353): AMD's proprietary driver broke blend enable and equation as dynamic state (2023); Eden lifted the ban (yuzu d6d43e11a3 (2023-08-01); lifted in Eden PR 3074 (5edcdea78f, 2026-01-07); extension_bans.txt:96) [ 0.38] vulkan: a known problem the extension bans do not turn off: primitiveRestartEnable on AMD Radeon RX 6600 (AMD proprietary driver, 26.10.1 (AMD proprietary shader compiler), driver version 2.0.353): AMD's proprietary driver on Windows resets the GPU with primitive restart on GCN 4 (Dolphin DriverDetails.cpp:108, VulkanContext.cpp:514; extension_bans.txt:125) [ 0.38] vulkan: VK_ANDROID_external_memory_android_hardware_buffer: off (the driver has it not) [ 0.38] vulkan: VK_EXT_attachment_feedback_loop_dynamic_state: off (the driver has it not) [ 0.38] vulkan: VK_EXT_attachment_feedback_loop_layout: on (auto: the driver has it, and no ban holds) [ 0.38] vulkan: VK_EXT_blend_operation_advanced: off (the driver has it not) [ 0.38] vulkan: VK_EXT_calibrated_timestamps: on (auto: the driver has it, and no ban holds) [ 0.38] vulkan: VK_EXT_conditional_rendering: on (auto: the driver has it, and no ban holds) [ 0.38] vulkan: VK_EXT_conservative_rasterization: on (auto: the driver has it, and no ban holds) [ 0.38] vulkan: VK_EXT_custom_border_color: on (auto: the driver has it, and no ban holds) [ 0.38] vulkan: VK_EXT_depth_clip_control: on (auto: the driver has it, and no ban holds) [ 0.38] vulkan: VK_EXT_depth_range_unrestricted: on (auto: the driver has it, and no ban holds) [ 0.38] vulkan: VK_EXT_descriptor_buffer: on (auto: the driver has it, and no ban holds) [ 0.38] vulkan: VK_EXT_descriptor_heap: off (the driver has it not) [ 0.38] vulkan: VK_EXT_device_fault: on (auto: the driver has it, and no ban holds) [ 0.38] vulkan: VK_EXT_extended_dynamic_state: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.38] vulkan: VK_EXT_extended_dynamic_state2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.38] vulkan: VK_EXT_extended_dynamic_state3: on (auto: the driver has it, and no ban holds) [ 0.38] vulkan: VK_EXT_external_memory_dma_buf: off (the driver has it not) [ 0.38] vulkan: VK_EXT_external_memory_host: on (auto: the driver has it, and no ban holds) [ 0.38] vulkan: VK_EXT_fragment_shader_interlock: on (auto: the driver has it, and no ban holds) [ 0.38] vulkan: VK_EXT_graphics_pipeline_library: on (auto: the driver has it, and no ban holds) [ 0.38] vulkan: VK_EXT_index_type_uint8: on (auto: the driver has it, and no ban holds) [ 0.38] vulkan: VK_EXT_load_store_op_none: on (auto: the driver has it, and no ban holds) [ 0.38] vulkan: VK_EXT_map_memory_placed: off (the driver has it not) [ 0.38] vulkan: VK_EXT_memory_budget: on (auto: the driver has it, and no ban holds) [ 0.38] vulkan: VK_EXT_mesh_shader: on (auto: the driver has it, and no ban holds) [ 0.38] vulkan: VK_EXT_pipeline_creation_feedback: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.38] vulkan: VK_EXT_pipeline_robustness: off (the driver has it not) [ 0.38] vulkan: VK_EXT_post_depth_coverage: on (auto: the driver has it, and no ban holds) [ 0.38] vulkan: VK_EXT_present_timing: off (the driver has it not) [ 0.38] vulkan: VK_EXT_primitive_topology_list_restart: on (auto: the driver has it, and no ban holds) [ 0.38] vulkan: VK_EXT_provoking_vertex: on (auto: the driver has it, and no ban holds) [ 0.38] vulkan: VK_EXT_robustness2: on (auto: the driver has it, and no ban holds) [ 0.40] vulkan: VK_EXT_sample_locations: on (auto: the driver has it, and no ban holds) [ 0.40] vulkan: VK_EXT_shader_atomic_float: on (auto: the driver has it, and no ban holds) [ 0.40] vulkan: VK_EXT_shader_demote_to_helper_invocation: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.40] vulkan: VK_EXT_transform_feedback: on (auto: the driver has it, and no ban holds) [ 0.40] vulkan: VK_EXT_vertex_attribute_divisor: on (auto: the driver has it, and no ban holds) [ 0.40] vulkan: VK_EXT_vertex_input_dynamic_state: on (auto: the driver has it, and no ban holds) [ 0.40] vulkan: VK_GOOGLE_display_timing: off (the driver has it not) [ 0.40] vulkan: VK_KHR_calibrated_timestamps: on (auto: the driver has it, and no ban holds) [ 0.40] vulkan: VK_KHR_cooperative_matrix: on (auto: the driver has it, and no ban holds) [ 0.40] vulkan: VK_KHR_dynamic_rendering: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.40] vulkan: VK_KHR_dynamic_rendering_local_read: on (auto: the driver has it, and no ban holds) [ 0.40] vulkan: VK_KHR_extended_flags: off (the driver has it not) [ 0.40] vulkan: VK_KHR_external_memory_fd: off (the driver has it not) [ 0.40] vulkan: VK_KHR_format_feature_flags2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.40] vulkan: VK_KHR_index_type_uint8: on (auto: the driver has it, and no ban holds) [ 0.40] vulkan: VK_KHR_load_store_op_none: on (auto: the driver has it, and no ban holds) [ 0.40] vulkan: VK_KHR_maintenance4: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.40] vulkan: VK_KHR_maintenance5: on (auto: the driver has it, and no ban holds) [ 0.40] vulkan: VK_KHR_maintenance8: on (auto: the driver has it, and no ban holds) [ 0.40] vulkan: VK_KHR_map_memory2: on (auto: the driver has it, and no ban holds) [ 0.40] vulkan: VK_KHR_pipeline_library: on (auto: the driver has it, and no ban holds) [ 0.40] vulkan: VK_KHR_portability_subset: off (the driver has it not) [ 0.40] vulkan: VK_KHR_present_id: off (the driver has it not) [ 0.40] vulkan: VK_KHR_present_id2: off (the driver has it not) [ 0.40] vulkan: VK_KHR_present_wait: off (the driver has it not) [ 0.40] vulkan: VK_KHR_present_wait2: off (the driver has it not) [ 0.40] vulkan: VK_KHR_shader_clock: on (auto: the driver has it, and no ban holds) [ 0.40] vulkan: VK_KHR_shader_maximal_reconvergence: on (auto: the driver has it, and no ban holds) [ 0.40] vulkan: VK_KHR_swapchain: on (auto: the driver has it, and no ban holds) [ 0.40] vulkan: VK_KHR_synchronization2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.40] vulkan: VK_KHR_video_decode_av1: on (auto: the driver has it, and no ban holds) [ 0.40] vulkan: VK_KHR_video_decode_h264: on (auto: the driver has it, and no ban holds) [ 0.40] vulkan: VK_KHR_video_decode_queue: on (auto: the driver has it, and no ban holds) [ 0.40] vulkan: VK_KHR_video_queue: on (auto: the driver has it, and no ban holds) [ 0.40] vulkan: VK_NV_device_diagnostic_checkpoints: off (the driver has it not) [ 0.40] vulkan: VK_NV_fragment_coverage_to_color: off (the driver has it not) [ 0.40] vulkan: VK_NV_framebuffer_mixed_samples: off (the driver has it not) [ 0.40] vulkan: VK_VALVE_shader_mixed_float_dot_product: off (the driver has it not) [ 0.40] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto), uma_memory=auto; VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no [ 0.40] vulkan: the restart index restarts lists as it does strips, not patch lists (VK_EXT_primitive_topology_list_restart) [ 0.40] vulkan: an unculled quad draw's fragment inputs are interpolated from its vertices' values (VK_KHR_fragment_shader_barycentric), another draw's position inputs read from the fragment's place [ 0.40] vulkan: mesh draws are skipped: mesh_draws off (experimental) [ 0.40] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on AMD Radeon RX 6600 (AMD proprietary driver, 26.10.1 (AMD proprietary shader compiler), driver version 2.0.353) [ 0.40] vulkan: graphics pipeline libraries on: a new pipeline links the parts of its shaders, each compiled once, and is optimized in the background; dynamic pre-rasterization state: polygon mode, depth clamp, provoking vertex, conservative rasterization, depth range [ 0.40] vulkan: a depth range of -1 to 1 is the device's (VK_EXT_depth_clip_control, as dynamic state) [ 0.40] vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own [ 0.40] vulkan: dynamic texture offsets use native maintenance8 sampling [ 0.44] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 0.44] vulkan: graphics descriptors use sets [ 0.44] vulkan: astc_mode=0 (Auto): heap 1's budget is 7378 MB as the device starts, under 8192 MB: ASTC textures are decoded to RGBA8 at once and encoded again as BC7 between frames, a quarter of RGBA8's memory (BC7) [ 0.44] vulkan: ASTC textures (native_astc=1, the GPU samples no ASTC, astc_mode=0): encoded again on the GPU: ASTC as BC7 [ 0.44] vulkan: ETC2 and EAC textures (native_etc2=1, the GPU samples no ETC2): decoded on the GPU: ETC2 RGB to RGBA8, ETC2 RGB8A1 to RGBA8, ETC2 RGBA8 to RGBA8, EAC R11 to R16, EAC RG11 to RG16 [ 0.44] vulkan: BCn textures (native_bc=1, the GPU samples BCn, ETC2 not sampled): sampled as the game's blocks: BC1, BC2, BC3, BC4, BC5, BC6H, BC7 [ 0.44] vulkan: the driver that runs: AMD proprietary driver, 26.10.1 (AMD proprietary shader compiler) (driver ID 1) [ 0.44] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 0.44] vulkan: AMD Radeon RX 6600, Vulkan 1.4.315, driver 00800161, graphics queue family 0, compute 1 (separate family) [ 0.44] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled per pipeline, ordered by barriers within the pass) [ 0.55] vulkan: swapchain 1280x720, 4 images, fifo [ 0.55] vulkan: the BC7 cache ~\Downloads\Games\recomps\ScarletNX\bin\.scarletnx\cache\recompiled\01006D0017F7A000\shader_cache\01006D0017F7A000.vkbc7 holds 0 levels of 0 MB [ 0.55] vulkan: ~\Downloads\Games\recomps\ScarletNX\bin\.scarletnx\cache\recompiled\01006D0017F7A000\shader_cache\vk_pipelines.bin, the file every driver shared before each had its own, stays where it is, read as the start of ~\Downloads\Games\recomps\ScarletNX\bin\.scarletnx\cache\recompiled\01006D0017F7A000\shader_cache\vk_pipelines.d1-1002-000073ff.bin, which is not there yet [ 0.56] vulkan: pipeline cache loaded (849 KB) [ 0.56] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it (page protection and an exception handler, landing in place) [ 0.56] renderer: Vulkan [ 0.56] input: P1 (Xbox One Controller) plays no HD rumble, only its amplitudes: not a Pro Controller or a single Joy-Con [ 0.56] vulkan: pipeline_threads=0 (Auto): 10 workers make the new pipelines, of 12 CPUs: 2 at the system's normal priority, 8 at its low one (below normal) [ 0.56] vulkan: 5 shaders and 2 pipelines of earlier runs with AMD proprietary driver (driver d1-1002-000073ff) loaded from ~\Downloads\Games\recomps\ScarletNX\bin\.scarletnx\cache\recompiled\01006D0017F7A000\shader_cache\01006D0017F7A000.d1-1002-000073ff.vkshaders in 2 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 24 shaders of the game's own programs in ~\Downloads\Games\recomps\ScarletNX\bin\.scarletnx\cache\recompiled\01006D0017F7A000\shader_cache\01006D0017F7A000.d1-1002-000073ff.vkshipped [ 0.56] vulkan: The game's files were already checked by an earlier run [ 0.56] vulkan: the game's own shaders: 0 translated new, 24 in ~\Downloads\Games\recomps\ScarletNX\bin\.scarletnx\cache\recompiled\01006D0017F7A000\shader_cache\01006D0017F7A000.d1-1002-000073ff.vkshipped, in 0 ms; 0 large ones queued to warm their parts [ 0.57] prepare: 16 ms before the game started (0 shaders translated from its files, 2 of 2 pipelines of earlier runs made), not shown, as it was quick [ 0.57] main thread: entry 8000000, stack 1300001000 (64 KiB), priority 44, core 0 [ 0.58] vulkan: the on-screen controls' atlas is 1024x352 [ 0.60] [lm] MemInfo.totalAvailableMemorySize = 3360686080 [3205 MB] (~/SwitchPlatformMemory.cpp:231) [ 0.60] [lm] MemInfo.totalUsedMemorySize = 145276928 [138 MB] (~/SwitchPlatformMemory.cpp:232) [ 0.60] [lm] MemInfo.totalMemoryHeapSize = 0 [0 MB] (~/SwitchPlatformMemory.cpp:233) [ 0.60] [lm] MemInfo.allocatedMemoryHeapSize = 0 [0 MB] (~/SwitchPlatformMemory.cpp:234) [ 0.60] [lm] MemInfo.programSize = 145207296 [138 MB] (~/SwitchPlatformMemory.cpp:235) [ 0.60] [lm] MemInfo.totalThreadStackSize = 69632 [0 MB] (~/SwitchPlatformMemory.cpp:236) [ 0.60] [lm] MemInfo.threadCount = 2 (~/SwitchPlatformMemory.cpp:237) [ 0.60] [lm] Using MallocBinned3. (~/SwitchPlatformMemory.cpp:255) [ 0.60] heap: 6 MB requested (result 0) [ 0.60] [lm] OS (malloc) Heap = 4194304 [4 MB] (~/SwitchPlatformMemory.cpp:326) [ 0.60] [lm] Available Physical Memory = 3208642560 [3060 MB] (~/SwitchPlatformMemory.cpp:347) [ 0.60] [lm] Available Virtual Address Space = 66571993088 [63488 MB] (~/SwitchPlatformMemory.cpp:348) [ 0.61] [lm] Used memory before allocating anything was 144.55MB (~/SwitchPlatformMisc.cpp:180) [ 0.67] [lm] -----FILE SYSTEM STARTUP----- (~/SwitchPlatformMisc.cpp:180) [ 0.67] [lm] Shipping build disallows Host and SD functions (can't be used in a submittable build)... (~/SwitchPlatformMisc.cpp:180) [ 0.67] [lm] Loading command line rom:/UE4CommandLine.txt. Success? 1 (~/SwitchPlatformMisc.cpp:180) [ 0.68] [lm] Checking for AddOnContent... (~/SwitchPlatformMisc.cpp:180) [ 0.68] [lm] CountAddOnCountent -> 0 (~/SwitchPlatformMisc.cpp:180) [ 0.68] [lm] ListAddOnCountent -> 0 (~/SwitchPlatformMisc.cpp:180) [ 0.68] [lm] Read mount point: 'rom:' (~/SwitchPlatformMisc.cpp:180) [ 0.68] [lm] Write mount point: 'rom:' (~/SwitchPlatformMisc.cpp:180) [ 0.68] [lm] -----FILE SYSTEM STARTUP----- (~/SwitchPlatformMisc.cpp:180) [ 0.68] [lm] Switch CommandLine : ../../../Vermillion/Vermillion.uproject -nvngd -nvnNoDebug -nvnDebugStrict (~/SwitchPlatformMisc.cpp:180) [ 0.70] [lm] Is Network already availble? 0 (~/SwitchSocketSubsystem.cpp:28) [ 0.70] [lm] Project file not found: ../../../Vermillion/Vermillion.uproject (~/SwitchPlatformMisc.cpp:180) [ 0.70] [lm] Checking for AddOnContent... (~/SwitchPlatformMisc.cpp:180) [ 0.70] [lm] CountAddOnCountent -> 0 (~/SwitchPlatformMisc.cpp:180) [ 0.70] [lm] ListAddOnCountent -> 0 (~/SwitchPlatformMisc.cpp:180) [ 1.20] nvn: the game's driver answers API 55.8 and GPU code 1.5 to 1.16, 84 items in all from its code [ 1.20] nvn: the game's NVN API 55.8 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 1.20] nvn: device 6e06a4028 initialized, flags 0x100 [ 1.21] nvn: depth mode near = 0 [ 1.21] nvn: window origin upper left [ 1.21] nvdrv: syncpt_alloc -> 20 [ 1.21] nvdrv: syncpt_alloc -> 21 [ 1.21] nvn: queue 6606dd008 initialized (replay 1) [ 1.21] nvn: command buffer 2607d90c8 is out of command memory: the game's callback b07b3c0 adds more [ 1.23] nvn: sampler pool 6e06a7048: 4096 descriptors at GPU 401780000 [ 1.23] nvn: texture pool 6e06a7028: 524288 descriptors at GPU 4017a0000 [ 1.23] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 1.23] nvdrv: syncpt_alloc -> 22 [ 1.23] nvn: the first texture of format 0x25 (target 1, 1x1) [ 1.23] nvn: the first texture of format 0x9a (target 2, 1x1) [ 1.23] nvn: the first texture of format 0x27 (target 2, 1x1) [ 1.23] nvn: the first texture of format 0x16 (target 10, 4x1) [ 1.23] nvn: the first texture of format 0xc (target 10, 1x1) [ 1.23] nvn: the first texture of format 0xb (target 10, 4x1) [ 1.23] nvn: the first texture of format 0x2e (target 10, 1x1) [ 1.23] nvn: the first texture of format 0x34 (target 8, 1x1) [ 1.23] nvn: the first texture of format 0x2f (target 1, 1x1) [ 1.45] nvn: the first texture of format 0xa (target 10, 1x1) [ 1.45] nvn: the first texture of format 0x26 (target 10, 8x1) [ 1.45] nvn: the first texture of format 0x11 (target 10, 3x1) [ 1.45] nvn: command buffer 2607ccf08 is out of command memory: the game's callback b07b3c0 adds more [ 1.45] vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 21632 uniform and 18432 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 1.45] kernel: thread 82 let go of core 1 in a memory SVC to wait for the renderer, the first time [ 1.49] nvn: the first texture of format 0x9c (target 1, 512x512) [ 1.49] nvn: 128 KiB of the runtime's memory carry command records past the game's command memory [ 1.49] nvn: window 48069fa08: 3 textures, first 1280x720 format 0x25, SDR, present interval 1 [ 1.49] nvn: command buffer 2607cc608 is out of command memory: the game's callback b07b3c0 adds more [ 1.49] nvn: first present, texture 0 of window 48069fa08 [ 1.49] nvn: command buffer 2607cc548 is out of command memory: the game's callback b07b3c0 adds more [ 1.50] vulkan: write tracking on (caches skip unchanged memory) [ 1.51] nvn: the first texture of format 0x29 (target 1, 1x1) [ 1.51] nvn: the first texture of format 0x35 (target 1, 1x1) [ 1.51] nvn: the first texture of format 0x8 (target 1, 32x16) [ 1.51] nvn: the first texture of format 0x12 (target 1, 128x32) [ 2.26] nvn: the first texture of format 0xd (target 1, 64x64) [ 2.26] nvn: the first texture of format 0x5 (target 2, 16x16) [ 2.26] nvn: the first texture of format 0x45 (target 1, 32x32) [ 2.27] nvn: present interval 2 [ 2.27] nvn: 256 KiB of the runtime's memory carry command records past the game's command memory [ 2.27] vulkan: a 756 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 10 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 2.28] nvn: the first texture of format 0x4b (target 1, 64x64) [ 2.28] nvn: the first texture of format 0x44 (target 1, 64x64) [ 2.31] nvn: the first texture of format 0x1 (target 1, 512x256) [ 2.32] nvn: the first texture of format 0x48 (target 1, 64x64) [ 2.36] nvn: the first texture of format 0x4e (target 1, 2880x2048) [ 2.36] audren: the first update, revision REV9 [ 2.36] nvn: sampler pool a9d978140: 257 descriptors at GPU 406227000 [ 2.36] nvn: texture pool a9d978168: 1216 descriptors at GPU 40622b000 [ 2.40] audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 2 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 2.40] audio: queued 960 bytes of guest PCM [ 2.41] vulkan: a 136 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (6144 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 2.92] nvn: the first texture of format 0x4d (target 1, 240x128) [ 3.69] nvn: the first texture of format 0x49 (target 1, 4x128) [ 3.76] nvn: the first texture of format 0x41 (target 1, 1136x256) [ 3.78] vulkan: a 90 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (6144 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 3.78] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 4.64] nvn: the first texture of format 0x3d (target 1, 8x8) [ 4.65] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 5.57] perf: 20.6 frames a second over 5.0 s (103 shown in all) [ 6.39] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 6.66] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (6144 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9.18] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (6144 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.12] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.22] audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 2 channels, 480-frame buffer; the game gives 32000 Hz, 2 channels, signed 16-bit PCM [ 10.22] audio: queued 640 bytes of guest PCM [ 10.46] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (6144 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.56] audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 2 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 10.56] audio: queued 4096 bytes of guest PCM [ 10.57] nvn: the first texture of format 0x3f (target 1, 1280x720) [ 10.57] nvn: the first texture of format 0x2a (target 1, 98x64) [ 10.59] perf: 29.9 frames a second over 5.0 s (253 shown in all) [ 10.60] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 12.45] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images [ 12.45] jit: 0 batches compiled 0 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 0 functions, 0 instructions, 39 KiB of code, 0.00 s compiling, 1 units loaded from ~\Downloads\Games\recomps\ScarletNX\bin\.scarletnx\cache\recompiled\01006D0017F7A000\01006D0017F7A000.jitcache [ 12.45] kernel: over 12.4 s, cores 0: 24% held, 0.1 s waited for; 1: 34% held, 0.1 s waited for; 2: 25% held, 0.1 s waited for; 3: 0% held, 0.0 s waited for; 4: 0% held, 0.0 s waited for; 5: 0% held, 0.0 s waited for; [ 12.45] kernel: core 0: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 1.0 ms by thread 82 [ 12.45] kernel: core 1: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 1.2 ms by thread 104 [ 12.45] kernel: core 2: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 1.7 ms by thread 104 [ 12.45] kernel: 27 times a thread in a memory SVC let go of its core to wait for the renderer [ 12.45] kernel: core 0 held by thread 80 'MainThread' prio 44 for 0% of the run [ 12.45] kernel: core 0 held by thread 86 'TaskGraphThreadNP 1' prio 46 for 0% of the run [ 12.45] kernel: core 0 held by thread 102 'IoService' prio 43 for 0% of the run [ 12.45] kernel: core 1 held by thread 89 'TaskGraphThreadBP 4' prio 47 for 5% of the run [ 12.45] kernel: core 1 held by thread 103 'IoDispatcher' prio 43 for 1% of the run [ 12.45] kernel: core 1 held by thread 104 'RHIThread' prio 45 for 1% of the run [ 12.45] kernel: core 2 held by thread 82 'GameThread' prio 44 for 56% of the run [ 12.45] kernel: core 2 held by thread 90 'TaskGraphThreadBP 5' prio 47 for 4% of the run [ 12.45] kernel: core 2 held by thread 85 'TaskGraphThreadNP 0' prio 46 for 1% of the run [ 12.45] kernel: thread 90 'TaskGraphThreadBP 5' prio 47 core 2 mask 7 waited 0.06 s for its core in 3330 waits [ 12.45] kernel: thread 89 'TaskGraphThreadBP 4' prio 47 core 1 mask 7 waited 0.05 s for its core in 2815 waits [ 12.45] kernel: thread 103 'IoDispatcher' prio 43 core 1 mask 7 waited 0.02 s for its core in 5650 waits [ 12.45] kernel: thread 102 'IoService' prio 43 core 0 mask 7 waited 0.01 s for its core in 815 waits [ 12.45] kernel: thread 119 'AK::EventManager' prio 43 core 0 mask 1 waited 0.01 s for its core in 712 waits [ 12.45] kernel: thread 104 'RHIThread' prio 45 core 1 mask 7 waited 0.01 s for its core in 245 waits [ 12.45] kernel: thread 82 'GameThread' prio 44 core 2 mask 7 waited 0.01 s for its core in 533 waits [ 12.45] kernel: thread 116 'AK::BankManager' prio 44 core 0 mask 1 waited 0.00 s for its core in 78 waits [ 12.45] kernel: thread 117 'AK Suspended' prio 43 core 0 mask 1 waited 0.00 s for its core in 171 waits [ 12.45] kernel: thread 108 'RHIFrameOffsetThread' prio 43 core 0 mask 7 waited 0.00 s for its core in 248 waits [ 12.45] Exit.