$ ~\scarletnx.exe ~\AppData\Roaming\scarletnx\recompiled\0400C3F00006E000\0400C3F00006E000.exe --fullscreen=0 --stats=1 --resolution=1 --ctr_separate_windows=1 --ctr_top_resolution=9 --ctr_bottom_resolution=9 --fps_limit=60 --thread_stack_mb=256 --controls=2 --data ~\AppData\Roaming\scarletnx memory: 512 GiB of address space reserved, the console's log: written to ~\AppData\Roaming\scarletnx\state\recompiled\0400C3F00006E000\0400C3F00006E000.log ScarletNX - Mario Kart Word build: ScarletNX pr-1811 1728714, committed 2026-11-12 (clang 23.1.5, Windows x86_64) run: started 2026-11-12 16:15:34 UTC system: Windows 11 26H2 (10.0.26300), AMD Ryzen 7 5700X 8-Core Processor, 16 threads, 32 GB RAM settings: showcase=1 (default 0), stats=1 (default 0), fps_limit=60 (default "game"), thread_stack_mb=256 (default 32) last start: ended with an exit, or none before fs: ExeFS and RomFS read from the dump ~\Mario Kart World.nsp (22513.8 MB mapped) fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB npdm: an Ounce program memory: alias region 0x100000000, 256 GiB; heap region 0x4100000000; stack region 0x4400000000 memory: 4 KiB host pages, views are copies (no alias pool) memory: memory_fit_mode=0 (Auto): the game is told 10240 MiB, the console's being 10240 (the system can still give 20767 MiB, the process holds 71) Loaded rtld at 0x8000000 Loaded main at 0x8020000 Loaded subsdk0 at 0xb810000 Loaded subsdk1 at 0xb8f0000 Loaded sdk at 0xc1e0000 symbols: 24101 functions named linker: the runtime linked the game's 5 modules itself, and its rtld does not run: 295861 relative relocations, 15169 with a symbol, 11746 PLT slots, each bound linker: nothing defines the symbol of 20 words that are weak (0) and of 0 that are not (as loaded) hooks: the module calls the functions of the 740 symbols the hooks name through their dispatch slots, and every other function directly (route list 1ab4d144cdf21c32, this runtime's too) hooks: module rtld, SDK unknown (its versioned hooks aren't installed) hooks: module main, SDK unknown (its versioned hooks aren't installed) hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) hooks: module subsdk1, SDK unknown (its versioned hooks aren't installed) hooks: module sdk, SDK 21.4.0 hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at c299b70 runs diag_abort hook: _ZN2nn2ro20InitializeForRuntimeEv at c355f90 runs nnro_initialize_for_runtime hook: _ZN2nn2ro22InitializeWithPortNameEPKc at c356000 runs nnro_initialize_with_port_name hook: _ZN2nn2ro10InitializeEv at c3561b0 runs nnro_initialize hook: _ZN2nn2ro8FinalizeEv at c3561c0 runs nnro_finalize hook: _ZN2nn2ro13GetBufferSizeEPmPKv at c356380 runs nnro_get_buffer_size hook: _ZN2nn2ro18RegisterModuleInfoEPNS0_16RegistrationInfoEPKv at c3563b0 runs nnro_register_module_info hook: _ZN2nn2ro18RegisterModuleInfoEPNS0_16RegistrationInfoEPKvj at c356570 runs nnro_register_module_info_process hook: _ZN2nn2ro20UnregisterModuleInfoEPNS0_16RegistrationInfoE at c3565b0 runs nnro_unregister_module_info hook: _ZN2nn2ro10LoadModuleEPNS0_6ModuleEPKvPvmi at c356680 runs nnro_load_module hook: _ZN2nn2ro10LoadModuleEPNS0_6ModuleEPKvPvmib at c356d20 runs nnro_load_module_check hook: _ZN2nn2ro12LookupSymbolEPmPKc at c356d30 runs nnro_lookup_symbol hook: _ZN2nn2ro16LookupNextSymbolEPmPKc at c356ec0 runs nnro_lookup_next_symbol hook: _ZN2nn2ro18LookupModuleSymbolEPmPKNS0_6ModuleEPKc at c356ee0 runs nnro_lookup_module_symbol hook: _ZN2nn2ro12UnloadModuleEPNS0_6ModuleE at c357120 runs nnro_unload_module hook: _ZN2nn2ro29ProtectFullRelroForAllModulesEv at c357840 runs nnro_protect_full_relro_for_all_modules hook: _ZN2nn2ro12ProtectRelroEPKvS2_S2_S2_S2_ at c359260 runs nnro_protect_relro hook: _ZN2nn5audio23ListVirtualInputDevicesEPNS0_15AudioDeviceNameEi at c3d2310 runs audio_list_virtual_inputs hook: _ZN2nn5audio15OpenInputStreamEPNS0_15InputStreamTypeEPvmRKNS0_15AudioDeviceNameERKNS0_12StreamFormatEi at c3d2370 runs audio_open_input hook: _ZN2nn5audio15OpenInputStreamEPNS0_15InputStreamTypeEPNS_2os11SystemEventEPvmRKNS0_15AudioDeviceNameERKNS0_12StreamFormatEii at c3d23f0 runs audio_open_input_event hook: _ZN2nn5audio16CloseInputStreamEPNS0_15InputStreamTypeE at c3d2490 runs audio_close_input hook: _ZN2nn5audio16StartInputStreamEPNS0_15InputStreamTypeE at c3d24c0 runs audio_start_input hook: _ZN2nn5audio15StopInputStreamEPNS0_15InputStreamTypeE at c3d24d0 runs audio_stop_input hook: _ZN2nn5audio32GetInputStreamCapacityFrameCountEPKNS0_15InputStreamTypeE at c3d24e0 runs audio_input_capacity_frames hook: _ZN2nn5audio28GetInputStreamFreeFrameCountEPKNS0_15InputStreamTypeE at c3d24f0 runs audio_input_free_frames hook: _ZN2nn5audio30GetInputStreamFilledFrameCountEPKNS0_15InputStreamTypeE at c3d2500 runs audio_input_filled_frames hook: _ZN2nn5audio15ReadInputStreamEPNS0_15InputStreamTypeEPvi at c3d2510 runs audio_read_input hook: _ZN2nn5audio19GetInputStreamStateEPKNS0_15InputStreamTypeE at c3d2550 runs audio_input_state hook: _ZN2nn5audio24GetInputStreamStatisticsEPNS0_15InputStreamTypeEb at c3d2580 runs audio_stream_statistics hook: _ZN2nn5audio16PurgeInputStreamEPNS0_15InputStreamTypeE at c3d2590 runs audio_purge_input hook: _ZN2nn5audio29GetDefaultVirtualOutputDeviceEPNS0_15AudioDeviceNameE at c400830 runs audio_default_virtual_output hook: _ZN2nn5audio32GetVirtualOutputDevicePropertiesEPNS0_23VirtualDevicePropertiesERKNS0_15AudioDeviceNameE at c400840 runs audio_virtual_output_properties hook: _ZN2nn5audio16OpenOutputStreamEPNS0_16OutputStreamTypeEPNS_2os11SystemEventEPvmRKNS0_15AudioDeviceNameERKNS0_12StreamFormatEii at c400a30 runs audio_open_stream_event hook: _ZN2nn5audio16OpenOutputStreamEPNS0_16OutputStreamTypeEPvmRKNS0_15AudioDeviceNameERKNS0_12StreamFormatEiNS_4util10BitFlagSetILi32ENS0_16OutputStreamFlagEEE at c400ad0 runs audio_open_stream hook: _ZN2nn5audio16OpenOutputStreamEPNS0_16OutputStreamTypeEPNS_2os11SystemEventEPvmRKNS0_15AudioDeviceNameERKNS0_12StreamFormatEiiNS_4util10BitFlagSetILi32ENS0_16OutputStreamFlagEEE at c400b60 runs audio_open_stream_event hook: _ZN2nn5audio17CloseOutputStreamEPNS0_16OutputStreamTypeE at c400c10 runs audio_close_stream hook: _ZN2nn5audio17StartOutputStreamEPNS0_16OutputStreamTypeE at c400c40 runs audio_start_stream hook: _ZN2nn5audio16StopOutputStreamEPNS0_16OutputStreamTypeE at c400c50 runs audio_stop_stream hook: _ZN2nn5audio29GetOutputStreamFreeFrameCountEPKNS0_16OutputStreamTypeE at c400c70 runs audio_stream_free_frames hook: _ZN2nn5audio31GetOutputStreamFilledFrameCountEPKNS0_16OutputStreamTypeE at c400c80 runs audio_stream_filled_frames hook: _ZN2nn5audio17WriteOutputStreamEPNS0_16OutputStreamTypeEPKvi at c400c90 runs audio_write_stream hook: _ZN2nn5audio19SetOutputStreamGainEPNS0_16OutputStreamTypeEfNS_8TimeSpanE at c400ca0 runs audio_set_stream_gain hook: _ZN2nn5audio20GetOutputStreamStateEPKNS0_16OutputStreamTypeE at c400cd0 runs audio_stream_state hook: _ZN2nn5audio25GetOutputStreamStatisticsEPNS0_16OutputStreamTypeEb at c400d00 runs audio_stream_statistics hook: _ZN2nn5audio17PurgeOutputStreamEPNS0_16OutputStreamTypeE at c400d10 runs audio_purge_stream hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at c504780 runs codec_decoder_finalize hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at c504950 runs codec_decoder_reset hook: _ZN2nn5codec29InitializeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeEiiNS_8TimeSpanEPNS0_30HardwareOpusDecoderManagerTypeE at c504f40 runs codec_decoder_init hook: _ZN2nn5codec36EnqueueOpusDataToHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeEPmPKvm at c504fd0 runs codec_decoder_enqueue hook: _ZN2nn5codec48DequeuePcmInterleavedDataFromHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeEPiPsm at c505050 runs codec_decoder_dequeue hook: _ZN2nn5codec47GetHardwareOpusDecoderWaitingDecodeRequestCountEPKNS0_23HardwareOpusDecoderTypeE at c505060 runs codec_decoder_waiting hook: _ZN2nn5codec49GetHardwareOpusDecoderExecutingDecodeRequestCountEPKNS0_23HardwareOpusDecoderTypeE at c505070 runs codec_decoder_executing hook: _ZN2nn5codec49GetHardwareOpusDecoderCompletedDecodeRequestCountEPKNS0_23HardwareOpusDecoderTypeE at c505080 runs codec_decoder_completed hook: _ZN2nn5codec43GetHardwareOpusDecoderManagerWorkBufferSizeEiiNS_8TimeSpanEii at c505090 runs codec_manager_work_size hook: _ZN2nn5codec36InitializeHardwareOpusDecoderManagerEPNS0_30HardwareOpusDecoderManagerTypeEPNS_2os15SystemEventTypeEiiNS_8TimeSpanEiiPvm at c5050b0 runs codec_manager_init hook: _ZN2nn5codec34FinalizeHardwareOpusDecoderManagerEPNS0_30HardwareOpusDecoderManagerTypeE at c5050c0 runs codec_manager_finalize hook: _ZN2nn5codec34ExecuteHardwareOpusDecoderDecodingEPNS0_30HardwareOpusDecoderManagerTypeE at c5050d0 runs codec_manager_execute hook: _ZN2nn5codec46GetHardwareOpusDecoderManagerFreeIoBufferCountEPKNS0_30HardwareOpusDecoderManagerTypeE at c505120 runs codec_manager_free_buffers hook: memcpy at c93d1c0 runs hook_memmove hook: memmove at c93d1e0 runs hook_memmove hook: memset at c93d4a0 runs hook_memset hooks: 61 of the game's functions run the runtime's handlers nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache jit: 4 compile threads and the miss thread, 16 pcs of earlier runs queued jit: compile thread 1 runs at Windows thread priority -1 jit: the miss thread runs at Windows thread priority 0: it compiles what a game thread waits for jit: compile thread 0 runs at Windows thread priority -1 npdm: system resource 64 MB, cores 3f, priorities ffffffff0000000 jit: compile thread 2 runs at Windows thread priority -1 jit: compile thread 3 runs at Windows thread priority -1 acc: 1 user, playing as user 1 time: the time zone is Etc/GMT+4 (UTC-04) game: 0400c3f00006e000, version pl: the Japanese stand-in answers for the console font's private-use characters pl: the Chinese simplified stand-in answers for the console font's private-use characters pl: the Chinese traditional stand-in answers for the console font's private-use characters pl: the Korean stand-in answers for the console font's private-use characters pl: the extended stand-in answers for the console font's private-use characters RomFS: the dump's, read in place (22427.1 MB) input: no SDL joysticks detected video: SDL 3.4.18 on windows controls=2 (Auto): hidden, the device has no touch screen video: a window of 1280x720 pixels, the display's scale 1.25 freedreno: tu_dont_reserve_descriptor_set=true, for the fifth descriptor set vulkan: subgroups of 32 lanes, operations 0x7ff, stages 0x3fff: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs vulkan: a known problem the extension bans do not turn off: shaderFloat16 on NVIDIA GeForce RTX 4070 (NVIDIA, 621.14, driver version 621.14.00): NVIDIA's driver gets FP16 math wrong on Ampere and newer GPUs by yuzu's account, which Eden still follows (yuzu 7277d7fe96 (2021-07-03); extension_bans.txt:64) vulkan: a known problem the extension bans do not turn off: shaderDenormPreserveFloat16 on NVIDIA GeForce RTX 4070 (NVIDIA, 621.14, driver version 621.14.00): NVIDIA's driver lets a DenormPreserve for 16 bits keep 32-bit denormals too, over a DenormFlushToZero for 32 bits (vkd3d-proton device.c:10180; extension_bans.txt:66) vulkan: a known problem the extension bans do not turn off: vkCmdClearAttachments on NVIDIA GeForce RTX 4070 (NVIDIA, 621.14, driver version 621.14.00): NVIDIA's driver can lock the GPU up clearing part of a multisampled target, several clears in one command buffer (Dolphin DriverDetails.cpp:116; extension_bans.txt:130) vulkan: VK_ANDROID_external_memory_android_hardware_buffer: off (the driver has it not) vulkan: VK_EXT_attachment_feedback_loop_dynamic_state: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_attachment_feedback_loop_layout: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_blend_operation_advanced: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_calibrated_timestamps: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_conditional_rendering: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_conservative_rasterization: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_custom_border_color: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_depth_clip_control: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_depth_range_unrestricted: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_descriptor_buffer: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_descriptor_heap: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_device_fault: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_extended_dynamic_state: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_EXT_extended_dynamic_state2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_EXT_extended_dynamic_state3: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_external_memory_dma_buf: off (the driver has it not) vulkan: VK_EXT_external_memory_host: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_fragment_shader_interlock: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_graphics_pipeline_library: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_index_type_uint8: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_load_store_op_none: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_map_memory_placed: off (the driver has it not) vulkan: VK_EXT_memory_budget: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_mesh_shader: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_pipeline_creation_feedback: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_EXT_pipeline_robustness: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_post_depth_coverage: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_present_timing: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_primitive_topology_list_restart: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_provoking_vertex: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_robustness2: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_sample_locations: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_shader_atomic_float: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_shader_demote_to_helper_invocation: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_EXT_transform_feedback: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_vertex_attribute_divisor: on (auto: the driver has it, and no ban holds) vulkan: VK_EXT_vertex_input_dynamic_state: on (auto: the driver has it, and no ban holds) vulkan: VK_GOOGLE_display_timing: off (the driver has it not) vulkan: VK_KHR_calibrated_timestamps: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_cooperative_matrix: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_dynamic_rendering: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_KHR_dynamic_rendering_local_read: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_extended_flags: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_external_memory_fd: off (the driver has it not) vulkan: VK_KHR_format_feature_flags2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_KHR_index_type_uint8: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_load_store_op_none: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_maintenance4: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_KHR_maintenance5: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_maintenance8: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_map_memory2: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_pipeline_library: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_portability_subset: off (the driver has it not) vulkan: VK_KHR_present_id: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_present_id2: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_present_wait: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_present_wait2: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_shader_clock: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_shader_maximal_reconvergence: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_swapchain: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_synchronization2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_KHR_video_decode_av1: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_video_decode_h264: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_video_decode_queue: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_video_queue: on (auto: the driver has it, and no ban holds) vulkan: VK_NV_device_diagnostic_checkpoints: on (auto: the driver has it, and no ban holds) vulkan: VK_NV_fragment_coverage_to_color: on (auto: the driver has it, and no ban holds) vulkan: VK_NV_framebuffer_mixed_samples: on (auto: the driver has it, and no ban holds) vulkan: VK_VALVE_shader_mixed_float_dot_product: off (the driver has it not) vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto), uma_memory=auto; VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no vulkan: the restart index restarts lists as it does strips, and patch lists (VK_EXT_primitive_topology_list_restart) vulkan: fragment inputs are the driver's interpolation (NVIDIA's keeps the console's precision) vulkan: mesh draws are skipped: mesh_draws off (experimental) vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce RTX 4070 (NVIDIA, 621.14, driver version 621.14.00) vulkan: graphics pipeline libraries on: a new pipeline links the parts of its shaders, each compiled once, and is optimized in the background; dynamic pre-rasterization state: polygon mode, depth clamp, provoking vertex, conservative rasterization, patch control points, depth range vulkan: a depth range of -1 to 1 is the device's (VK_EXT_depth_clip_control, as dynamic state) vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own vulkan: dynamic texture offsets use native maintenance8 sampling vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) vulkan: graphics descriptors use sets vulkan: astc_mode=0 (Auto): an Ounce program: ASTC textures are encoded as BC7 as they load, a quarter of RGBA8's memory (BC7 at load) vulkan: ASTC textures (native_astc=1, the GPU samples no ASTC, astc_mode=0): encoded again on the GPU: ASTC as BC7 vulkan: ETC2 and EAC textures (native_etc2=1, the GPU samples no ETC2): decoded on the GPU: ETC2 RGB to RGBA8, ETC2 RGB8A1 to RGBA8, ETC2 RGBA8 to RGBA8, EAC R11 to R16, EAC RG11 to RG16 vulkan: BCn textures (native_bc=1, the GPU samples BCn, ETC2 not sampled): sampled as the game's blocks: BC1, BC2, BC3, BC4, BC5, BC6H, BC7 vulkan: the driver that runs: NVIDIA, 621.14 (driver ID 4) vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core vulkan: NVIDIA GeForce RTX 4070, Vulkan 1.4.357, driver 9b438000, graphics queue family 0, compute 2 (separate family) vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) vulkan: swapchain 1280x720, 3 images, presents timed, fifo vulkan: the BC7 cache ~\AppData\Roaming\scarletnx\cache\recompiled\0400C3F00006E000\shader_cache\0400C3F00006E000.vkbc7 starts empty vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own memory: GPU engines keep their results, guest memory is trapped until the CPU needs it (page protection and an exception handler, landing in place) renderer: Vulkan vulkan: no shader cache of NVIDIA (driver d4-10de-00002786) yet: ~\AppData\Roaming\scarletnx\cache\recompiled\0400C3F00006E000\shader_cache\0400C3F00006E000.d4-10de-00002786.vkshaders is made vulkan: 0 shaders and 0 pipelines of earlier runs with NVIDIA (driver d4-10de-00002786) loaded from ~\AppData\Roaming\scarletnx\cache\recompiled\0400C3F00006E000\shader_cache\0400C3F00006E000.d4-10de-00002786.vkshaders in 2 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~\AppData\Roaming\scarletnx\cache\recompiled\0400C3F00006E000\shader_cache\0400C3F00006E000.d4-10de-00002786.vkshipped vulkan: main.data: 40 shaders found vulkan: main.data: 11 vertex, 29 fragment vulkan: sdk.ro: 5 shaders found vulkan: sdk.ro: 2 vertex, 1 tessellation control, 2 fragment vulkan: tera_resource.Nin_Ounce_NVN2.release.sarc.zs: 109 shaders found vulkan: tera_resource.Nin_Ounce_NVN2.release.sarc.zs: 35 vertex, 74 fragment vulkan: shader.sharcb: 2 shaders found vulkan: shader.sharcb: 1 vertex, 1 fragment vulkan: agl_resource.Nin_Ounce_NVN2.release.sarc: 3821 shaders found vulkan: agl_resource.Nin_Ounce_NVN2.release.sarc: 504 vertex, 3317 fragment vulkan: gsys_resource.Nin_Ounce_NVN2.release.sarc: 41 shaders found vulkan: gsys_resource.Nin_Ounce_NVN2.release.sarc: 15 vertex, 26 fragment vulkan: nvn2_font_shader.bin: 2 shaders found vulkan: nvn2_font_shader.bin: 1 vertex, 1 fragment vulkan: nvn2_font_shader_jis1.bin: 2 shaders found vulkan: nvn2_font_shader_jis1.bin: 1 vertex, 1 fragment vulkan: nvn2_font_shader_jis1_mipmap.bin: 2 shaders found vulkan: nvn2_font_shader_jis1_mipmap.bin: 1 vertex, 1 fragment vulkan: primitive_drawer_nvn2_shader.bin: 2 shaders found vulkan: primitive_drawer_nvn2_shader.bin: 1 vertex, 1 fragment vulkan: Drive.Nin_Ounce_NVN2.release.sarc.zs: 541 shaders found vulkan: Drive.Nin_Ounce_NVN2.release.sarc.zs: 81 vertex, 13 tessellation evaluation, 447 fragment vulkan: DriveRefreshUber.Driver_Vehicle.Nin_Ounce_NVN2.bfsha.zs: 484 shaders found vulkan: DriveRefreshUber.Driver_Vehicle.Nin_Ounce_NVN2.bfsha.zs: 182 vertex, 302 fragment vulkan: DriveRefreshUber.GridifyGeo.Nin_Ounce_NVN2.bfsha.zs: 681 shaders found vulkan: DriveRefreshUber.GridifyGeo.Nin_Ounce_NVN2.bfsha.zs: 114 vertex, 567 fragment vulkan: DriveRefreshUber.GridifyRoad.Nin_Ounce_NVN2.bfsha.zs: 11 shaders found vulkan: DriveRefreshUber.GridifyRoad.Nin_Ounce_NVN2.bfsha.zs: 3 vertex, 8 fragment vulkan: DriveRefreshUber.Others.Nin_Ounce_NVN2.bfsha.zs: 1457 shaders found vulkan: DriveRefreshUber.Others.Nin_Ounce_NVN2.bfsha.zs: 564 vertex, 893 fragment vulkan: DriveRefreshUber.Procedural.Nin_Ounce_NVN2.bfsha.zs: 104 shaders found vulkan: DriveRefreshUber.Procedural.Nin_Ounce_NVN2.bfsha.zs: 77 vertex, 27 fragment vulkan: DriveRefreshUber.Stage.Nin_Ounce_NVN2.bfsha.zs: 523 shaders found vulkan: DriveRefreshUber.Stage.Nin_Ounce_NVN2.bfsha.zs: 103 vertex, 420 fragment vulkan: swapchain 1263x1276, 3 images, presents timed, fifo vulkan: the on-screen controls' atlas is 1024x352 vulkan: main.data: 40 new vulkan: main.data: 40 translated, 0 already translated, 0 left out, 0 failed vulkan: sdk.ro: 4 new, 1 for later vulkan: sdk.ro: 4 translated, 0 already translated, 1 left out, 0 failed vulkan: tera_resource.Nin_Ounce_NVN2.release.sarc.zs: 109 new vulkan: tera_resource.Nin_Ounce_NVN2.release.sarc.zs: 109 translated, 0 already translated, 0 left out, 0 failed vulkan: shader.sharcb: 2 new vulkan: shader.sharcb: 2 translated, 0 already translated, 0 left out, 0 failed vulkan: swapchain 2538x1276, 3 images, presents timed, fifo vulkan: pipeline_threads=0 (Auto): 12 workers make the new pipelines, of 16 CPUs: 2 at the system's normal priority, 10 at its low one (below normal) vulkan: agl_resource.Nin_Ounce_NVN2.release.sarc: 3780 new, 41 already done vulkan: agl_resource.Nin_Ounce_NVN2.release.sarc: 3780 translated, 41 already translated, 0 left out, 0 failed vulkan: gsys_resource.Nin_Ounce_NVN2.release.sarc: 34 new, 7 already done vulkan: gsys_resource.Nin_Ounce_NVN2.release.sarc: 34 translated, 7 already translated, 0 left out, 0 failed vulkan: nvn2_font_shader.bin: 2 new vulkan: nvn2_font_shader.bin: 2 translated, 0 already translated, 0 left out, 0 failed vulkan: nvn2_font_shader_jis1.bin: 1 new, 1 already done vulkan: nvn2_font_shader_jis1.bin: 1 translated, 1 already translated, 0 left out, 0 failed vulkan: nvn2_font_shader_jis1_mipmap.bin: 1 new, 1 already done vulkan: nvn2_font_shader_jis1_mipmap.bin: 1 translated, 1 already translated, 0 left out, 0 failed vulkan: primitive_drawer_nvn2_shader.bin: 1 new, 1 already done vulkan: primitive_drawer_nvn2_shader.bin: 1 translated, 1 already translated, 0 left out, 0 failed vulkan: Drive.Nin_Ounce_NVN2.release.sarc.zs: 489 new, 26 already done, 26 for later vulkan: Drive.Nin_Ounce_NVN2.release.sarc.zs: 489 translated, 26 already translated, 26 left out, 0 failed vulkan: DriveRefreshUber.Driver_Vehicle.Nin_Ounce_NVN2.bfsha.zs: 483 new, 1 already done vulkan: DriveRefreshUber.Driver_Vehicle.Nin_Ounce_NVN2.bfsha.zs: 483 translated, 1 already translated, 0 left out, 0 failed vulkan: DriveRefreshUber.GridifyGeo.Nin_Ounce_NVN2.bfsha.zs: 680 new, 1 already done vulkan: DriveRefreshUber.GridifyGeo.Nin_Ounce_NVN2.bfsha.zs: 680 translated, 1 already translated, 0 left out, 0 failed vulkan: DriveRefreshUber.GridifyRoad.Nin_Ounce_NVN2.bfsha.zs: 10 new, 1 already done vulkan: DriveRefreshUber.GridifyRoad.Nin_Ounce_NVN2.bfsha.zs: 10 translated, 1 already translated, 0 left out, 0 failed vulkan: DriveRefreshUber.Others.Nin_Ounce_NVN2.bfsha.zs: 1371 new, 86 already done vulkan: DriveRefreshUber.Others.Nin_Ounce_NVN2.bfsha.zs: 1371 translated, 86 already translated, 0 left out, 0 failed vulkan: DriveRefreshUber.Procedural.Nin_Ounce_NVN2.bfsha.zs: 99 new, 5 already done vulkan: DriveRefreshUber.Procedural.Nin_Ounce_NVN2.bfsha.zs: 99 translated, 5 already translated, 0 left out, 0 failed vulkan: DriveRefreshUber.Stage.Nin_Ounce_NVN2.bfsha.zs: 320 new, 203 already done vulkan: DriveRefreshUber.Stage.Nin_Ounce_NVN2.bfsha.zs: 320 translated, 203 already translated, 0 left out, 0 failed vulkan: 7827 shaders found: 7426 new, 374 already done, 27 for later vulkan: 7827 programs: 7426 translated, 374 already translated, 27 left out, 0 failed vulkan: the game's own shaders: 7426 translated new, 7426 in ~\AppData\Roaming\scarletnx\cache\recompiled\0400C3F00006E000\shader_cache\0400C3F00006E000.d4-10de-00002786.vkshipped, in 3395 ms; 78 large ones queued to warm their parts prepare: 3776 ms before the game started (7426 shaders translated from its files, 0 of 0 pipelines of earlier runs made), shown in YoRHa's look main thread: entry c3174a0, stack 4400001000 (1024 KiB), priority 44, core 0 [undeclared] nn::am::service::IApplicationFunctions cmd 320 -> ok [undeclared] nn::am::service::IApplicationFunctions cmd 321 -> ok heap: 8592 MB requested (result 0) gsv: BootWithRemoteMemory(version 0x8000000000000006, usage 0) gsv: BindSyncpointMemory(rw 0xd0bc000, ro 0xd0bd000) nvdrv: syncpt_alloc -> 20 gsv: BootNativeMemoryManagement(mode 2) gsv: CreateGpuSessionWithRemoteMemory(version 4) gsv: InitializeDisplayContext(version 0x300020000) nvn: the game's driver answers API 231.39 and GPU code 201.5 to 201.20, 151 items in all from its code nvn: the game's NVN API 231.39 isn't one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15): the runtime runs its NVN calls all the same nvn: the game resolved nvnDeviceRegisterFastClearColorIndex, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnDeviceRegisterFastClearColoriIndex, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnDeviceRegisterFastClearColoruiIndex, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnDeviceRegisterFastClearDepthIndex, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnDeviceRegisterFastClearStencilIndex, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnDeviceGetFlags, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnQueueBuilderGetPrimaryQueue, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnProgramBuilderGetRayTracingModuleCount, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnProgramBuilderGetRayTracingModuleData, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnTexturePoolWriteDescriptorTableData, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnSamplerPoolWriteDescriptorTableData, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnMultisampleStateGetSampleLocations, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnCommandBufferBindAccelerationStructures, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnCommandBufferBindAccelerationStructuresDeferred, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnCommandBufferSetConservativeRasterMode, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnCommandBufferComputeDirtyTileMap, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnCommandBufferComputeDirtyTileMapEx, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnCommandBufferSetComputeEnable, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnCommandBufferSetComputeEnableConditional, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnCommandBufferSetCopyEnable, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnCommandBufferSetCopyEnableConditional, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnCommandBufferSetExclusiveScissor, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnCommandBufferSetExclusiveScissors, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnCommandBufferEnableExclusiveScissor, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnCommandBufferCopyAccelerationStructure, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnCommandBufferRelocateAccelerationStructure, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnCommandBufferDispatchRays, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnCommandBufferDispatchRaysIndirect, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnDeviceCopyAccelerationStructure, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnDeviceCompactAccelerationStructure, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnDeviceRelocateAccelerationStructure, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnCommandBufferSetRepresentativeFragmentTest, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnCommandBufferPushComputeConstantsDeferred, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnCommandBufferPushGraphicsConstantsDeferred, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnDeviceMessageBufferBeginMessages, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnDeviceMessageBufferGetNextMessage, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnDeviceMessageBufferReset, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnCommandBufferBindDeviceMessageBuffer, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnCommandBufferBindDeviceMessageBufferDeferred, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnCommandBufferResetDeviceMessageBuffer, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnCommandBufferResetDeviceMessageBufferDeferred, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnDeviceCommandBufferGetHandle, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnCommandBufferBeginDeviceCommands, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnCommandBufferEndDeviceCommands, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnCommandBufferSubmitDeviceCommands, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnCommandBufferConvertCooperativeVectorMatrix, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnDeviceGetCommandHandleMemorySize, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnDeviceGetCooperativeVectorMatrixSize, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnDeviceConvertCooperativeVectorMatrix, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnProgramGetDeviceComputeMemorySize, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnCommandBufferSetGraphicsWorkloadPriority, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnCommandBufferSetResourceOccupancy, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnDirtyTileMapParametersSetDefaults, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnDirtyTileMapParametersSetTexture, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnDirtyTileMapParametersSetInputs, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnDirtyTileMapParametersSetOutputs, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnDirtyTileMapParametersSetConstantColorTable, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnDirtyTileMapParametersSetDepthStencilMask, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnDirtyTileMapParametersSetExpandFootprint, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnDirtyTileMapParametersGetTexture, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnDirtyTileMapParametersGetInputs, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnDirtyTileMapParametersGetOutputs, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnDirtyTileMapParametersGetConstantColorTable, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnDirtyTileMapParametersGetDepthStencilMask, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnDirtyTileMapParametersGetExpandFootprint, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnCommandBufferSetFloatBlendClamp, which nvn doesn't implement: it stops if it calls it nvn: the game resolved nvnCommandBufferGetAccelerationStructureVisualizationData, which nvn doesn't implement: it stops if it calls it nvn: device 4104478510 initialized, flags 0 nvn: window origin upper left nvn: depth mode near = -w nvn: sampler pool 410447b620: 4096 descriptors at GPU 400000000 nvn: texture pool 410447b600: 131372 descriptors at GPU 400020000 nvdrv: syncpt_alloc -> 21 nvdrv: syncpt_alloc -> 22 nvn: queue 4104aec020 initialized (replay 1) nvn: the first texture of format 0x25 (target 1, 3840x2160) nvn: window 410aa90260: 3 textures, first 3840x2160 format 0x25, SDR, present interval 1 hid: Jcms at 410b93a000, 16384 bytes hid: Nmouse at 410b941000, 49152 bytes nvdrv: syncpt_alloc -> 23 nvn: queue 41402e2020 initialized (replay 2) nvdrv: syncpt_alloc -> 24 nvn: queue 4140341020 initialized (replay 3) nvdrv: syncpt_alloc -> 25 nvn: queue 4140360020 initialized (replay 4) nvdrv: syncpt_alloc -> 26 nvn: queue 414037f020 initialized (replay 5) nvn: virtual pool 4152afd458 (11d00000 bytes at GPU 419040000): 1 requests mapped nvn: virtual pool 4152afd5f0 (11d00000 bytes at GPU 42ad40000): 1 requests mapped nvn: virtual pool 4152afd788 (11d00000 bytes at GPU 43ca40000): 1 requests mapped nvn: virtual pool 4152afd920 (11d00000 bytes at GPU 44e740000): 1 requests mapped nvn: virtual pool 4152afdab8 (11d00000 bytes at GPU 460440000): 1 requests mapped nvn: virtual pool 4152afdc50 (11d00000 bytes at GPU 472140000): 1 requests mapped nvn: virtual pool 4152afdde8 (11d00000 bytes at GPU 483e40000): 1 requests mapped nvn: virtual pool 4152afdf80 (11d00000 bytes at GPU 495b40000): 1 requests mapped nvn: virtual pool 4152afe118 (11d00000 bytes at GPU 4a7840000): 1 requests mapped nvn: virtual pool 4152afe2b0 (11d00000 bytes at GPU 4b9540000): 1 requests mapped nvn: virtual pool 4152afe448 (11d00000 bytes at GPU 4cb240000): 1 requests mapped nvn: virtual pool 4152afe5e0 (11d00000 bytes at GPU 4dcf40000): 1 requests mapped nvn: virtual pool 4152afe778 (11d00000 bytes at GPU 4eec40000): 1 requests mapped nvn: virtual pool 4152afe910 (11d00000 bytes at GPU 500940000): 1 requests mapped nvn: virtual pool 4152afeaa8 (11d00000 bytes at GPU 512640000): 1 requests mapped nvn: virtual pool 4152afec40 (11d00000 bytes at GPU 524340000): 1 requests mapped nvdrv: syncpt_alloc -> 27 vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 21632 uniform and 18432 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images nvn: the first texture of format 0x26 (target 1, 4x4) nvn: the first texture of format 0xa (target 1, 4x4) nvn: 64 KiB of the runtime's memory carry command records past the game's command memory nvn: the first texture of format 0xd (target 1, 160x560) nvn: the first texture of format 0x1 (target 1, 64x16) kernel: thread 83 let go of core 0 in a memory SVC to wait for the renderer, the first time nvn: the first texture of format 0x8e (target 1, 8x8) nvn: the first texture of format 0x50 (target 1, 8x8) nvn: the first texture of format 0x46 (target 1, 16x16) nvn: the first texture of format 0x48 (target 1, 16x16) nvn: the first texture of format 0x4e (target 1, 16x16) nvn: the first texture of format 0x80 (target 1, 128x128) nvn: the first texture of format 0x49 (target 2, 64x64) nvn: the first texture of format 0x4d (target 1, 16x16) nvn: the first texture of format 0x29 (target 1, 48x48) nvn: the first texture of format 0x3f (target 1, 48x48) nvn: the first texture of format 0x2e (target 1, 1x1) nvn: the first texture of format 0xb (target 0, 1x1) nvn: the first texture of format 0x6 (target 1, 512x512) nvn: the first texture of format 0x8b (target 1, 64x54) nvn: the first texture of format 0x7d (target 1, 64x54) nvn: the first texture of format 0x7b (target 1, 64x54) nvn: the first texture of format 0x4b (target 1, 56x64) nvn: the first texture of format 0x42 (target 1, 64x64) nvn: the first texture of format 0x87 (target 4, 10x30) nvn: the first texture of format 0x4c (target 1, 64x64) [undeclared] nn::gsv::ChatSession cmd 103 -> ok [undeclared] nn::chat::IUserService cmd 3 -> ok [undeclared] nn::chat::IUserShimScopedObject cmd 2 -> ok gsv: video images 384x216 kind 1, 3 of them: 0x7e000 bytes gsv: CreateNativeMemory(mode 3, size 0x7e000) gsv: BindNativeMemoryToCpu(1, 0x41fa8f5000, 0x7e000, flags 0) gsv: video pool 1..3 in memory 1 at 0x41fa8f5000, 172032 bytes an image [undeclared] nn::gsv::ChatSession cmd 121 -> ok gsv: CreateGraphicsDevice(name 0x7570476d52764e) nvn: memory pool 41fa8f1098 over native image 1 (NvRm handle 1): 41fa8f5000, 2a000 bytes nvn: the first texture of format 0x38 (target 1, 384x216) nvn: memory pool 41fa8f13e8 over native image 2 (NvRm handle 2): 41fa91f000, 2a000 bytes nvn: memory pool 41fa8f1738 over native image 3 (NvRm handle 3): 41fa949000, 2a000 bytes gsv: video images 384x216 kind 1, 3 of them: 0x7e000 bytes gsv: CreateNativeMemory(mode 3, size 0x7e000) gsv: BindNativeMemoryToCpu(2, 0x41fa974000, 0x7e000, flags 0) gsv: video pool 4..6 in memory 2 at 0x41fa974000, 172032 bytes an image nvn: memory pool 41fa8f1bc8 over native image 4 (NvRm handle 4): 41fa974000, 2a000 bytes nvn: memory pool 41fa8f1f18 over native image 5 (NvRm handle 5): 41fa99e000, 2a000 bytes nvn: memory pool 41fa8f2268 over native image 6 (NvRm handle 6): 41fa9c8000, 2a000 bytes gsv: video images 384x216 kind 1, 3 of them: 0x7e000 bytes gsv: CreateNativeMemory(mode 3, size 0x7e000) gsv: BindNativeMemoryToCpu(3, 0x41fa9f3000, 0x7e000, flags 0) gsv: video pool 7..9 in memory 3 at 0x41fa9f3000, 172032 bytes an image nvn: memory pool 41fa8f26f8 over native image 7 (NvRm handle 7): 41fa9f3000, 2a000 bytes nvn: memory pool 41fa8f2a48 over native image 8 (NvRm handle 8): 41faa1d000, 2a000 bytes gsv: video images 384x216 kind 1, 3 of them: 0x7e000 bytes gsv: CreateNativeMemory(mode 3, size 0x7e000) gsv: BindNativeMemoryToCpu(4, 0x41faa72000, 0x7e000, flags 0) gsv: video pool 10..12 in memory 4 at 0x41faa72000, 172032 bytes an image gsv: video images 384x216 kind 1, 3 of them: 0x7e000 bytes gsv: CreateNativeMemory(mode 3, size 0x7e000) gsv: BindNativeMemoryToCpu(5, 0x41faaf1000, 0x7e000, flags 0) gsv: video pool 13..15 in memory 5 at 0x41faaf1000, 172032 bytes an image gsv: camera session cmd 3, raw size 0x10, and there is no camera gsv: raw +0 = 0x746c7561666544 gsv: raw +0x8 = 0 nvn: the first texture of format 0x5 (target 1, 14x1) nvn: the first texture of format 0x11 (target 4, 64x64) nvn: the first texture of format 0x2b (target 4, 128x128) nvn: the first texture of format 0x2a (target 4, 128x128) nvn: the first texture of format 0x44 (target 1, 128x128) audren: the first update, revision REV15 audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 2 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM audio: queued 960 bytes of guest PCM nvn: the first texture of format 0x32 (target 4, 512x512) kernel: thread 97 of an Ounce program, past the 96 a console application may have: its own limit isn't known here, so it is made nvn: 512 KiB of the runtime's memory carry command records past the game's command memory nvn: window crop 0,0 2560x1440 vulkan: write tracking on (caches skip unchanged memory) nvn: the first texture of format 0x79 (target 1, 902x175) vulkan: the BC7 encoder queues up to 1280 thousand blocks before an upload waits for the GPU (bc7_queue=0, Auto, 12011 MB of the GPU's own memory) nvn: present interval 2 nvn: present interval 1 nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory gsv: camera session cmd 29, raw size 0x30, and there is no camera gsv: raw +0 = 0x50000000180 gsv: raw +0x8 = 0x2d0000000d8 gsv: raw +0x10 = 0x1e0000000a gsv: raw +0x18 = 0x100000000 gsv: camera session cmd 29, raw size 0x30, and there is no camera gsv: raw +0 = 0x50000000180 gsv: raw +0x8 = 0x2d0000000d8 gsv: raw +0x10 = 0xa00000003 gsv: raw +0x18 = 0x100000000 gsv: camera session cmd 29, raw size 0x30, and there is no camera gsv: raw +0 = 0x50000000180 gsv: raw +0x8 = 0x2d0000000d8 gsv: raw +0x10 = 0x1e0000000a gsv: raw +0x18 = 0 gsv: camera session cmd 29, raw size 0x30, and there is no camera gsv: raw +0 = 0x50000000180 gsv: raw +0x8 = 0x2d0000000d8 gsv: camera session cmd 29, raw size 0x30, and there is no camera gsv: camera session cmd 29, raw size 0x30, and there is no camera gsv: camera session cmd 29, raw size 0x30, and there is no camera gsv: camera session cmd 29, raw size 0x30, and there is no camera gsv: camera session cmd 29, raw size 0x30, and there is no camera gsv: camera session cmd 29, raw size 0x30, and there is no camera gsv: camera session cmd 29, raw size 0x30, and there is no camera gsv: camera session cmd 29, raw size 0x30, and there is no camera nvn: first present, texture 0 of window 410aa90260 gsv: camera session cmd 29, raw size 0x30, and there is no camera gsv: camera session cmd 29, raw size 0x30, and there is no camera gsv: camera session cmd 29, raw size 0x30, and there is no camera vulkan: the 2560x1440 render target at 43ca40000 in format d5 takes the pixels of the one in format e0 vulkan: the 640x360 render target at 43d950000 in format d5 takes the pixels of the one in format e0 vulkan: the 640x360 render target at 43da50000 in format d5 takes the pixels of the one in format e0 audio: queued nonzero guest PCM (s16 peak 1) vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms vulkan: frame resource CPU: target reload 11 ms (1 calls) perf: 11.0 frames a second over 5.0 s (55 shown in all) nvn: the first texture of format 0x12 (target 1, 512x512) nvn: the first texture of format 0x3 (target 1, 2048x2048) nvn: the first texture of format 0x2 (target 1, 512x512) nvn: the first texture of format 0x35 (target 1, 2560x1440) nvn: the game records indirect draws (DrawElementsIndirect) nvn: the game records indirect multi-draws (MultiDrawElementsIndirectCount) nvn: geometry processing mode 1 nvn: task program at 6d0e8ba00: 0x300 bytes, SPH 000c0481, 32 invocations, payload 0x100, alone, 0 vertices, 0 primitives of 0 vertices, per-primitive header at 0 nvn: mesh program at 6d0e93f00: 0x1900 bytes, SPH 020c0c81, 32 invocations, payload 0x100, after a task program, 128 vertices, 64 primitives of 3 vertices, per-primitive header at 0 nvn: task program at 6d0ef4a00: 0x1b00 bytes, SPH 000d0481, 32 invocations, payload 0x100, alone, 0 vertices, 0 primitives of 0 vertices, per-primitive header at 0 nvn: mesh program at 6d0efc800: 0x4c00 bytes, SPH 020d0c81, 32 invocations, payload 0x100, after a task program, 256 vertices, 192 primitives of 3 vertices, per-primitive header at 0x4b00 nvn: mesh program at 6d0c8be00: 0x900 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 128 vertices, 64 primitives of 3 vertices, per-primitive header at 0 nvn: task program at 6d0c83100: 0x500 bytes, SPH 000c0481, 32 invocations, payload 0x580, alone, 0 vertices, 0 primitives of 0 vertices, per-primitive header at 0 nvn: mesh program at 6d0c83600: 0xe00 bytes, SPH 020c0c81, 8 invocations, payload 0x580, after a task program, 32 vertices, 16 primitives of 3 vertices, per-primitive header at 0xd00 nvn: task program at 6d0c84400: 0x500 bytes, SPH 000c0481, 32 invocations, payload 0x580, alone, 0 vertices, 0 primitives of 0 vertices, per-primitive header at 0 nvn: mesh program at 6d0c84900: 0xe00 bytes, SPH 020c0c81, 8 invocations, payload 0x580, after a task program, 32 vertices, 16 primitives of 3 vertices, per-primitive header at 0xd00 nvn: task program at 6d0c85700: 0x500 bytes, SPH 000c0481, 32 invocations, payload 0x580, alone, 0 vertices, 0 primitives of 0 vertices, per-primitive header at 0 nvn: mesh program at 6d0c85c00: 0xe00 bytes, SPH 020c0c81, 8 invocations, payload 0x580, after a task program, 32 vertices, 16 primitives of 3 vertices, per-primitive header at 0xd00 nvn: task program at 6d0c86a00: 0x500 bytes, SPH 000c0481, 32 invocations, payload 0x580, alone, 0 vertices, 0 primitives of 0 vertices, per-primitive header at 0 nvn: mesh program at 6d0c86f00: 0xe00 bytes, SPH 020c0c81, 8 invocations, payload 0x580, after a task program, 32 vertices, 16 primitives of 3 vertices, per-primitive header at 0xd00 nvn: task program at 6d0c87d00: 0x500 bytes, SPH 000c0481, 32 invocations, payload 0x580, alone, 0 vertices, 0 primitives of 0 vertices, per-primitive header at 0 nvn: mesh program at 6d0c88200: 0xe00 bytes, SPH 020c0c81, 8 invocations, payload 0x580, after a task program, 32 vertices, 16 primitives of 3 vertices, per-primitive header at 0xd00 nvn: mesh program at 6d0c89300: 0xa00 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 128 vertices, 64 primitives of 3 vertices, per-primitive header at 0x900 nvn: mesh program at 6d0c8b100: 0xa00 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 128 vertices, 64 primitives of 3 vertices, per-primitive header at 0x900 nvn: a shading rate image is shaded at the full rate nvn: the game records indirect dispatches (DispatchComputeIndirect) nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory vulkan: descriptor pools of 1024 sets, 0 of them with texture arrays: 21504 uniform and 18432 storage buffers, 65536 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images vulkan: compute 8bf21fc61ecc0be4 ready: block 8x1x1, 0 global buffers, 0 textures, 1 images vulkan: compute 8bf21fc71ecc0be4 ready: block 8x1x1, 0 global buffers, 0 textures, 1 images vulkan: compute 6f7e82b747866e9d ready: block 8x8x1, 0 global buffers, 1 textures, 1 images vulkan: compute 6f7e82b647866e9d ready: block 8x8x1, 0 global buffers, 1 textures, 1 images vulkan: compute fc6f8e1c21adc3b1 ready: block 8x8x1, 0 global buffers, 0 textures, 1 images vulkan: compute fc6f8e1d21adc3b1 ready: block 8x8x1, 0 global buffers, 0 textures, 1 images vulkan: compute 8f4a8b2741c495d7 ready: block 8x8x1, 0 global buffers, 0 textures, 1 images vulkan: compute 8f4a8b2641c495d7 ready: block 8x8x1, 0 global buffers, 0 textures, 1 images vulkan: compute cf5ae7cdd485f849 ready: block 8x8x1, 0 global buffers, 0 textures, 2 images vulkan: compute cf5ae7ced485f849 ready: block 8x8x1, 0 global buffers, 0 textures, 2 images vulkan: compute 733c2cdb955da8fd ready: block 64x1x1, 1 global buffers, 0 textures, 0 images vulkan: storage buffers of the programs that log their writes are read and written in a mirror of guest memory (sparse, 512 GiB, granules of 2 MiB) vulkan: compute c75630b8b814e89d ready: block 64x1x1, 4 global buffers, 0 textures, 0 images vulkan: 32x32 texture reads the 64x32 render target at 41ae60000: only that region is used vulkan: the 64x32 render target at 41ae60000 (2048 bytes) published at a release: the CPU read it lately, or an owner is over it vulkan: the 2560x1440 render target at 43e860000 (15728640 bytes) published at a release: the CPU read it lately, or an owner is over it vulkan: the 2560x1440 render target at 43d950000 in format d5 takes the pixels of the one in format e0 vulkan: the 2560x1440 render target at 43e860000 (15728640 bytes) published at a release: the CPU read it lately, or an owner is over it vulkan: a 680 ms frame: 2 shaders translated (2 ms), 65 pipelines made (62 ms waited for), 353 render targets made, 109 texture uploads (212150 KB), 6 ms in finishes; 1 internal texture pipelines (6 ms); GPU waits finish/recycle/submit 5/0/0 ms vulkan: frame resource CPU: image allocation 16 ms (464 calls) vulkan: frame resource CPU: target setup 1 ms (353 calls) vulkan: frame resource CPU: target reload 102 ms (345 calls) vulkan: frame 355 ends before a present: 1131 MiB written to its rings, which end a frame at 1024 MiB vulkan: the 128x128 render target at 6d4a00000 (131072 bytes) published at a release: the CPU read it lately, or an owner is over it vulkan: the 2560x1440 render target at 43d950000 in format e0 takes the pixels of the one in format d5 vulkan: the 2560x1440 render target at 43d950000 in format d5 takes the pixels of the one in format e0 vulkan: a 502 ms frame: 0 shaders translated (0 ms), 1 pipelines made (1 ms waited for), 1 render targets made, 14 texture uploads (56632 KB), 43 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 43/0/0 ms vulkan: frame resource CPU: target reload 1 ms (1934 calls) vulkan: frame resource CPU: buffer cache build 1 ms (37 calls) vulkan: the 2560x1440 render target at 43d950000 in format e0 takes the pixels of the one in format d5 vulkan: the 2560x1440 render target at 43d950000 in format d5 takes the pixels of the one in format e0 vulkan: a 68 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 4 render targets made, 4 texture uploads (56640 KB), 16 ms in finishes; 1 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 14/0/0 ms vulkan: the 2560x1440 render target at 43d950000 in format e0 takes the pixels of the one in format d5 vulkan: the 2560x1440 render target at 43d950000 in format d5 takes the pixels of the one in format e0 vulkan: a 8192x8192x1 image of 5 levels and 1 layers, 349568 KiB, with memory where it is bound: 5456 blocks of 128x128x1 texels a layer, 0 mip tails of 384 KiB from level 5 vulkan: a 8192x8192x1 image of 5 levels and 1 layers, 349568 KiB, with memory where it is bound: 5456 blocks of 128x128x1 texels a layer, 0 mip tails of 384 KiB from level 5 vulkan: a 16384x16384x1 image of 6 levels and 1 layers, 349568 KiB, with memory where it is bound: 5460 blocks of 256x256x1 texels a layer, 0 mip tails of 128 KiB from level 6 nvn: mesh program at 6d0c89f00: 0xa00 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 128 vertices, 64 primitives of 3 vertices, per-primitive header at 0 vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (1670 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 16384x16384x1 image of 6 levels and 1 layers, 349568 KiB, with memory where it is bound: 5460 blocks of 256x256x1 texels a layer, 0 mip tails of 128 KiB from level 6 vulkan: a 8192x8192x1 image of 5 levels and 1 layers, 349568 KiB, with memory where it is bound: 5456 blocks of 128x128x1 texels a layer, 0 mip tails of 384 KiB from level 5 vulkan: a 8192x8192x1 image of 5 levels and 1 layers, 349568 KiB, with memory where it is bound: 5456 blocks of 128x128x1 texels a layer, 0 mip tails of 384 KiB from level 5 vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 87 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 32 render targets made, 8 texture uploads (5480 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: image allocation 5 ms (40 calls) vulkan: a 163 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 38 render targets made, 9 texture uploads (6165 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: image allocation 6 ms (47 calls) vulkan: frame resource CPU: target reload 4 ms (52 calls) vulkan: a 92 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 29 render targets made, 8 texture uploads (4867 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: image allocation 5 ms (37 calls) vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 122 render targets made, 32 texture uploads (22090 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: image allocation 19 ms (154 calls) vulkan: frame resource CPU: target setup 1 ms (122 calls) vulkan: unsupported texture format 0, header word 0 00000000 (not drawn) vulkan: a 53 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 96 render targets made, 30 texture uploads (18076 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: image allocation 14 ms (126 calls) vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 92 render targets made, 23 texture uploads (15755 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: image allocation 14 ms (115 calls) vulkan: a 8192x8192x1 image of 12 levels and 68 layers, 5944832 KiB, with memory where it is bound: 1365 blocks of 256x256x1 texels a layer, 68 mip tails of 64 KiB from level 6 vulkan: ASTC uploads of more than 4 Mi texels go to the GPU in several submissions vulkan: a 8192x8192x1 image of 12 levels and 68 layers, 5944832 KiB, with memory where it is bound: 1365 blocks of 256x256x1 texels a layer, 68 mip tails of 64 KiB from level 6 vulkan: 8x8 texture reads the 16x8 render target at 746340000: only that region is used vulkan: a 287 ms frame: 0 shaders translated (0 ms), 16 pipelines made (15 ms waited for), 170 render targets made, 57 texture uploads (412163 KB), 0 ms in finishes; 1 internal texture pipelines (7 ms); GPU waits finish/recycle/submit 176/0/0 ms vulkan: frame resource CPU: image allocation 1 ms (222 calls) vulkan: frame resource CPU: target reload 1 ms (176 calls) vulkan: 8x8 texture reads the 16x8 render target at 746340200: only that region is used vulkan: a 89 ms frame: 0 shaders translated (0 ms), 6 pipelines made (6 ms waited for), 2 render targets made, 25 texture uploads (25332 KB), 28 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 9/0/0 ms nvn: present interval 2 vulkan: 8x8 texture reads the 16x8 render target at 746340400: only that region is used vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 32 texture uploads (4987 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 1434x1434x46 ASTC level of 90 megatexels is in the quick BC7 build for now; its fast build comes in the background on the GPU: 414 pieces of 414 to make, 0 to load from the BC7 cache vulkan: a 717x717x46 ASTC level of 22 megatexels is in the quick BC7 build for now; its fast build comes in the background on the GPU: 92 pieces of 92 to make, 0 to load from the BC7 cache perf: 31.6 frames a second over 5.0 s (213 shown in all) vulkan: a 1024x1024x46 ASTC level of 46 megatexels is in the quick BC7 build for now; its fast build comes in the background on the GPU: 184 pieces of 184 to make, 0 to load from the BC7 cache vulkan: a 512x512x46 ASTC level of 11 megatexels is in the quick BC7 build for now; its fast build comes in the background on the GPU: 46 pieces of 46 to make, 0 to load from the BC7 cache vulkan: 8x8 texture reads the 16x8 render target at 746340600: only that region is used vulkan: a 148 ms frame: 0 shaders translated (0 ms), 2 pipelines made (8 ms waited for), 3 render targets made, 17 texture uploads (115554 KB), 24 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 44/0/0 ms vulkan: 8x8 texture reads the 16x8 render target at 746340800: only that region is used vulkan: a 51 ms frame: 0 shaders translated (0 ms), 3 pipelines made (10 ms waited for), 2 render targets made, 24 texture uploads (4952 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: 8x8 texture reads the 16x8 render target at 746340a00: only that region is used vulkan: a 55 ms frame: 0 shaders translated (0 ms), 2 pipelines made (2 ms waited for), 2 render targets made, 38 texture uploads (29841 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 9/0/0 ms vulkan: a 93 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 20 texture uploads (116935 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 28/0/0 ms vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 12 texture uploads (46919 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 9/0/0 ms vulkan: a 54 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 3 render targets made, 8 texture uploads (3825 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (2607 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 4 render targets made, 8 texture uploads (2913 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 8 texture uploads (47583 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 23/0/0 ms vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 6 texture uploads (90335 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 6 texture uploads (9620 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 5 texture uploads (3975 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (5679 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (4679 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 9 texture uploads (3491 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (2145 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 5 render targets made, 11 texture uploads (5100 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 5 texture uploads (2439 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (2097 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 9 render targets made, 8 texture uploads (5734 KB), 4 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: target reload 1 ms (28 calls) vulkan: a 90 ms frame: 0 shaders translated (0 ms), 5 pipelines made (9 ms waited for), 1 render targets made, 19 texture uploads (2235 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: 32x32 texture reads the 64x32 render target at 419d60000: only that region is used vulkan: 52x29 texture reads the 56x29 render target at 453a40000: only that region is used vulkan: 26x14 texture reads the 32x14 render target at 453a40000: only that region is used vulkan: a 1679 ms frame: 43 shaders translated (46 ms), 147 pipelines made (482 ms waited for), 46 render targets made, 849 texture uploads (229593 KB), 8 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1025/0/0 ms vulkan: frame resource CPU: image requirements 4 ms (1754 calls) vulkan: frame resource CPU: image allocation 12 ms (877 calls) vulkan: frame resource CPU: target reload 5 ms (60 calls) vulkan: frame resource CPU: buffer cache build 8 ms (151 calls) vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 28 texture uploads (71689 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: buffer cache build 1 ms (342 calls) vulkan: a 3299x3299x1 ASTC level of 10 megatexels is in the quick BC7 build for now; its fast build comes in the background on the GPU: 46 pieces of 46 to make, 0 to load from the BC7 cache vulkan: a 3299x3299x1 ASTC level of 10 megatexels is in the quick BC7 build for now; its fast build comes in the background on the GPU: 46 pieces of 46 to make, 0 to load from the BC7 cache vulkan: a 3299x3299x1 ASTC level of 10 megatexels is in the quick BC7 build for now; its fast build comes in the background on the GPU: 46 pieces of 46 to make, 0 to load from the BC7 cache vulkan: a 900 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 295 texture uploads (176571 KB), 52 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 732/0/0 ms vulkan: frame resource CPU: image allocation 3 ms (286 calls) vulkan: a 78 ms frame: 5 shaders translated (2 ms), 7 pipelines made (13 ms waited for), 0 render targets made, 20 texture uploads (65132 KB), 25 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 23/0/0 ms vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 13 texture uploads (64782 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 14 texture uploads (64282 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 102 ms frame: 5 shaders translated (1 ms), 15 pipelines made (22 ms waited for), 3 render targets made, 59 texture uploads (64486 KB), 31 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 30/0/0 ms vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 42 texture uploads (71801 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 77/0/0 ms vulkan: frame resource CPU: image destruction 1 ms (2 calls) vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 3 render targets made, 21 texture uploads (65415 KB), 22 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 17/0/0 ms vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 9 texture uploads (63240 KB), 6 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 9 texture uploads (63240 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 7.8 frames a second over 5.0 s (252 shown in all) vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 9 texture uploads (63240 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 84 ms frame: 0 shaders translated (0 ms), 7 pipelines made (14 ms waited for), 40 render targets made, 48 texture uploads (136988 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms vulkan: frame resource CPU: image allocation 11 ms (95 calls) vulkan: frame resource CPU: target reload 5 ms (60 calls) vulkan: frame resource CPU: buffer cache build 1 ms (45 calls) vulkan: a 151 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 5 render targets made, 21 texture uploads (178869 KB), 47 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 44/0/0 ms vulkan: frame resource CPU: image allocation 2 ms (17 calls) vulkan: frame resource CPU: target reload 1 ms (33 calls) vulkan: frame resource CPU: buffer cache build 1 ms (238 calls) vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 15 render targets made, 14 texture uploads (134286 KB), 11 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 10/0/0 ms vulkan: frame resource CPU: image allocation 1 ms (17 calls) vulkan: a 528 ms frame: 11 shaders translated (20 ms), 36 pipelines made (256 ms waited for), 0 render targets made, 196 texture uploads (97485 KB), 13 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 411/0/0 ms vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (63799 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 5/0/0 ms vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 10 texture uploads (63796 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 249 ms frame: 4 shaders translated (4 ms), 6 pipelines made (206 ms waited for), 0 render targets made, 22 texture uploads (63853 KB), 199 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 198/0/0 ms vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 13 texture uploads (64363 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 18 texture uploads (68954 KB), 33 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 29/0/0 ms vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 25 texture uploads (64765 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms vulkan: frame resource CPU: image destruction 22 ms (32 calls) vulkan: a 56 ms frame: 4 shaders translated (15 ms), 2 pipelines made (7 ms waited for), 0 render targets made, 12 texture uploads (63921 KB), 7 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 6/0/0 ms nvn: mesh program at 6d0f10a00: 0x800 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 128 vertices, 64 primitives of 3 vertices, per-primitive header at 0x700 vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 12 texture uploads (63800 KB), 6 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 5/0/0 ms perf: 21.7 frames a second over 5.0 s (361 shown in all) vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 10 texture uploads (63796 KB), 4 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms vulkan: a 280 ms frame: 5 shaders translated (1 ms), 5 pipelines made (235 ms waited for), 0 render targets made, 19 texture uploads (67150 KB), 244 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 240/0/0 ms vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 10 texture uploads (63796 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 10 texture uploads (63796 KB), 4 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms vulkan: a 111 ms frame: 13 shaders translated (6 ms), 11 pipelines made (80 ms waited for), 0 render targets made, 38 texture uploads (65701 KB), 70 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 67/0/0 ms vulkan: a 93 ms frame: 4 shaders translated (1 ms), 8 pipelines made (15 ms waited for), 0 render targets made, 68 texture uploads (74267 KB), 37 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 33/0/0 ms vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 32 texture uploads (65247 KB), 17 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 15/0/0 ms vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 10 texture uploads (63796 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms nvn: present interval 1 perf: 27.3 frames a second over 5.0 s (498 shown in all) vulkan: texture 0 of stage 4 shader 83fe061d76821474 (handle 1cd00151, header format 27, type 2) is read as 2D, of a 64x64 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros vulkan: a 83 ms frame: 0 shaders translated (0 ms), 4 pipelines made (2 ms waited for), 35 render targets made, 15 texture uploads (9460 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms vulkan: frame resource CPU: image allocation 11 ms (40 calls) vulkan: frame resource CPU: target reload 24 ms (33 calls) vulkan: texture 0 of stage 4 shader 83fe061d76821474 (handle 1cd00151, header format 27, type 2) is read as 2D, of a 64x64 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros vulkan: texture 0 of stage 4 shader 83fe061d76821474 (handle 1cd00151, header format 27, type 2) is read as 2D, of a 64x64 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros vulkan: texture 0 of stage 4 shader 83fe061d76821474 (handle 1cd00151, header format 27, type 2) is read as 2D, of a 64x64 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 10 texture uploads (15970 KB), 18 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 16/4/0 ms nvn: present interval 2 vulkan: a 57 ms frame: 2 shaders translated (1 ms), 2 pipelines made (0 ms waited for), 6 render targets made, 38 texture uploads (16628 KB), 31 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 29/0/0 ms vulkan: a 78 ms frame: 0 shaders translated (0 ms), 1 pipelines made (1 ms waited for), 0 render targets made, 10 texture uploads (15970 KB), 50 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 47/0/0 ms vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 10 texture uploads (15970 KB), 18 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 16/0/0 ms vulkan: frame resource CPU: target reload 2 ms (31 calls) vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 10 texture uploads (15970 KB), 12 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 11/0/0 ms vulkan: frame resource CPU: target reload 2 ms (31 calls) vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 10 texture uploads (15970 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms vulkan: frame resource CPU: target reload 1 ms (31 calls) nvn: 23 pieces of the runtime's record memory came back: the game wrote over their recordings vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 13 texture uploads (46833 KB), 21 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms vulkan: frame resource CPU: target reload 2 ms (31 calls) vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 18 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 16/0/0 ms vulkan: frame resource CPU: target reload 2 ms (31 calls) vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 21 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms vulkan: frame resource CPU: target reload 2 ms (31 calls) vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 17 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 15/0/0 ms vulkan: frame resource CPU: target reload 1 ms (31 calls) vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 19 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 17/0/0 ms vulkan: frame resource CPU: target reload 1 ms (31 calls) vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 18 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 16/0/0 ms vulkan: frame resource CPU: target reload 1 ms (31 calls) vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 17/0/0 ms vulkan: frame resource CPU: target reload 2 ms (31 calls) vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 16 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 15/0/0 ms vulkan: frame resource CPU: target reload 1 ms (31 calls) vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 15 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 15/0/0 ms vulkan: frame resource CPU: target reload 2 ms (31 calls) vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 18 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 17/0/0 ms vulkan: frame resource CPU: target reload 2 ms (31 calls) vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms vulkan: frame resource CPU: target reload 2 ms (31 calls) vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 21 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms vulkan: frame resource CPU: target reload 2 ms (31 calls) vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 15 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 15/0/0 ms vulkan: frame resource CPU: target reload 1 ms (31 calls) vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 19 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 17/0/0 ms vulkan: frame resource CPU: target reload 2 ms (31 calls) vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 16 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 15/0/0 ms vulkan: frame resource CPU: target reload 1 ms (31 calls) vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 15 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 14/0/0 ms vulkan: frame resource CPU: target reload 1 ms (31 calls) vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 21 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms vulkan: frame resource CPU: target reload 2 ms (31 calls) vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 21 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 19/0/0 ms vulkan: frame resource CPU: target reload 2 ms (31 calls) vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 18 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 16/0/0 ms vulkan: frame resource CPU: target reload 2 ms (31 calls) vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 19 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 17/0/0 ms vulkan: frame resource CPU: target reload 2 ms (31 calls) vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 23 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 20/0/0 ms vulkan: frame resource CPU: target reload 2 ms (31 calls) vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 19 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 17/0/0 ms vulkan: frame resource CPU: image destruction 2 ms (24 calls) vulkan: frame resource CPU: target reload 2 ms (31 calls) vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 18 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 16/0/0 ms vulkan: frame resource CPU: target reload 1 ms (31 calls) vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 16 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 15/0/0 ms vulkan: frame resource CPU: target reload 2 ms (31 calls) vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms vulkan: frame resource CPU: target reload 1 ms (31 calls) vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms vulkan: frame resource CPU: target reload 2 ms (31 calls) vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms vulkan: frame resource CPU: target reload 1 ms (31 calls) vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 21 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms vulkan: frame resource CPU: target reload 6 ms (25 calls) vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 11 texture uploads (46690 KB), 16 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 14/0/0 ms vulkan: frame resource CPU: target reload 1 ms (25 calls) vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 25 texture uploads (48875 KB), 24 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 23/0/0 ms vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 15 texture uploads (46786 KB), 14 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 14/0/0 ms vulkan: frame resource CPU: target reload 1 ms (26 calls) vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 12 texture uploads (46713 KB), 17 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 15/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 17/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 14 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 14/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 19 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 17/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 21 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 19/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 15 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 15/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 18 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 16/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 16 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 15/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 19 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 18 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 16/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 19 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 17/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 15 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 14/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 18 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 16/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 14 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 14/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 19 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 17/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 19 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 16/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 18 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 17/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 19 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 17/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 14 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 13/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 12 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 12/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 21 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 18 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 16/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 18 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 15/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 19 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 17/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 21 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 19/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 15 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 14/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 19 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 17/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 18 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 16/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 21 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 19/0/0 ms vulkan: frame resource CPU: target reload 2 ms (25 calls) vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 17/0/0 ms vulkan: frame resource CPU: target reload 1 ms (25 calls) vulkan: a 112 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 12 texture uploads (17551 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 14 texture uploads (17679 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 19.8 frames a second over 5.0 s (597 shown in all) vulkan: a 106 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 12 texture uploads (17551 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms vulkan: frame resource CPU: target reload 3 ms (40 calls) vulkan: a 79 ms frame: 4 shaders translated (0 ms), 4 pipelines made (2 ms waited for), 0 render targets made, 40 texture uploads (33046 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 9/0/0 ms cpu: 599 presents in 26.17 s (22.9 fps): 96 of the game's threads ran 21.86 s on the host's processors (84% of one, 36.49 ms a present), the whole process 49.91 s (191%); the busiest: thread 87 'Resource Memory' 1.69 s, thread 172 'BaseProcExecutor0' 1.25 s, thread 174 'BaseProcExecutor2' 1.17 s, thread 88 'ARes Loading 0' 1.14 s, thread 80 'MainThread' 1.08 s cpu: in those 26.17 s, 928120 SVCs (35471 a second): 0x35 SignalToAddress 319648, 0x34 WaitForAddress 317390, 0x0b SleepThread 168631, 0x1a ArbitrateLock 25285, 0x1b ArbitrateUnlock 24565, 0x21 SendSyncRequest 19465; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 310917 draws, 28959 skipped (28959 mesh draws, 28959 skipped); 31835 dispatches in 0 batches (0 ms waiting), 0 skipped; 436 finishes (3083 ms); 2616 reads past queued releases (0 samples counts written on the GPU); 471542 descriptor sets written, 150500 reused (40 descriptor pools, 0 sets with texture arrays taken from them); 221633 draws kept the last one's shaders and pipeline (0 checked), 281202 its targets vulkan: 109 shaders translated (112 ms), 416 pipelines made (0 from the cache, 3681 ms making, 1493 ms waited for), 1267 render targets made, 6221 texture uploads (20961 MB), 822 of them some blocks alone (1007 MB); 147 frames over 50 ms in the last 600, the slowest 1679 ms vulkan: pipeline libraries: 249 pre-rasterization and 288 fragment shader parts made (10 and 12 from the cache, 946 and 2672 ms), 2 vertex input and 49 fragment output parts (0 ms); 416 links (6 ms); 416 optimized pipelines made in the background (3474 ms) vulkan: 78 shipped programs' parts warmed ahead of their draws (0 from the cache, 870 ms) vulkan: 416 new pipelines of draws waited 5 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 14652 ASTC texture levels or regions uploaded straight to BC7, 2064 MB where RGBA8 takes 8239 MB; 12528 encoder dispatches in all vulkan: the BC7 cache gave 2561 levels and took 10252 new; its file holds 726 MB (started over 0 times at 8192 MB) vulkan: 318 very large ASTC levels encoded quickly, 7 given their fast build in the background (0 done, 7 going: 382 pieces stored, 383 pieces on the GPU, 0 loaded from the cache), 0 whose fast build came from the cache vulkan: memory used and budgeted: heap 0 8553 of 10349 MB (8223 ours, 7734 of it allocated), heap 1 893 of 15577 MB (864 ours, 514 of it allocated), heap 2 53 of 160 MB (51 ours, 48 of it allocated) vulkan: caches: 1075 render targets (835 MB, 20 parked), 2438 textures (3185 MB), 1926 buffers (292 MB); 8058 of 10349 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 861 through a copy; 2377 copies of targets written vulkan: 125200 rendering passes, 0 clear commands, 11289 attachments cleared and 677 left undefined by their load op; 2465 buffers filled ahead of the passes vulkan: 73257 passes (59%) ended at buffer.c:3487 vulkan: 16207 passes (13%) ended at renderer.c:314 vulkan: 15749 passes (13%) ended at render.c:248 vulkan: 4016 passes (3%) ended at surface.c:731 vulkan: 3953 passes (3%) ended at surface.c:186 vulkan: 3670 passes (3%) ended at surface.c:1423 vulkan: 3594 passes (3%) ended at cmd.c:809 vulkan: 1589 passes (1%) ended at texture.c:1119 vulkan: 434 finishes (100%, 3083 ms) at surface.c:950 vulkan: 2 finishes (0%, 1 ms) at renderer.c:559 vulkan: write scans over 600 presents: 7.1 epochs a present; the scanner 806.2 leaves of 4 MiB a present (3.67 ms), the checks 17.2 (0.81 ms, and 0.9 the scanner had) vulkan: GPU-owned guest memory landed for the CPU 1452 times, render targets written back for an engine 1 times; block linear targets watched 1019 times, published for a CPU access 0 times and at a release 17672 times nvn: present interval 1 vulkan: the fast build of a 1434x1434x46 ASTC level is in the BC7 cache: 414 pieces (90 MB) in 21.2 s, 414 on the GPU, 0 there already nvn: present interval 2 nvn: present interval 1 vulkan: a 51 ms frame: 2 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (1603 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 85 ms frame: 1 shaders translated (1 ms), 1 pipelines made (0 ms waited for), 1 render targets made, 13 texture uploads (7812 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 182 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 20 texture uploads (143668 KB), 21 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 41/0/0 ms vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 7 texture uploads (4910 KB), 7 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 106 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 43 texture uploads (74617 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 13/0/0 ms vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 18 texture uploads (10143 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 9 texture uploads (132057 KB), 14 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 28/0/0 ms vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 7 texture uploads (6443 KB), 16 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 95 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 9 texture uploads (72575 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 19/0/0 ms vulkan: a 80 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (1843 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 7 texture uploads (6369 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 88 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 6 texture uploads (6365 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 119 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 4 render targets made, 11 texture uploads (133008 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 30/0/0 ms vulkan: a 127 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 5 render targets made, 11 texture uploads (95286 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 24/0/0 ms vulkan: frame resource CPU: target reload 1 ms (35 calls) vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 7 texture uploads (4577 KB), 13 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: target reload 1 ms (23 calls) vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 8 texture uploads (115935 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 6 texture uploads (27356 KB), 14 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 12/0/0 ms vulkan: 9935 of 10349 MB budgeted in use: freed 1681 MB of textures, 0 of buffers, 0 of render targets vulkan: a 8192x8192x1 image of 1024 MiB, bound in 4 pieces vulkan: frame 907 ends before a present: 2138 MiB written to its rings, which end a frame at 1024 MiB vulkan: a 554 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 8 texture uploads (100156 KB), 143 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 28/0/0 ms vulkan: frame resource CPU: image allocation 5 ms (2 calls) vulkan: frame resource CPU: target reload 329 ms (32 calls) vulkan: the fast build of a 3299x3299x1 ASTC level is in the BC7 cache: 46 pieces (10 MB) in 20.2 s, 46 on the GPU, 0 there already vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (5679 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: image destruction 15 ms (2336 calls) vulkan: a 92 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (7306 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 1434x1434x46 ASTC level's fast build came from the BC7 cache, in pieces vulkan: a 475 ms frame: 2 shaders translated (1 ms), 2 pipelines made (12 ms waited for), 20 render targets made, 685 texture uploads (356542 KB), 10 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 179/0/0 ms vulkan: frame resource CPU: image requirements 2 ms (1390 calls) vulkan: frame resource CPU: image allocation 5 ms (695 calls) vulkan: frame resource CPU: target reload 1 ms (64 calls) vulkan: a 140 ms frame: 0 shaders translated (0 ms), 6 pipelines made (8 ms waited for), 6 render targets made, 51 texture uploads (138800 KB), 19 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 17/0/0 ms vulkan: frame resource CPU: target reload 2 ms (55 calls) perf: 25.4 frames a second over 5.0 s (724 shown in all) vulkan: a 137 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 23 texture uploads (120413 KB), 16 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 11/0/0 ms vulkan: a 262 ms frame: 0 shaders translated (0 ms), 1 pipelines made (8 ms waited for), 0 render targets made, 16 texture uploads (120673 KB), 15 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 13/0/0 ms vulkan: a 133 ms frame: 0 shaders translated (0 ms), 1 pipelines made (7 ms waited for), 0 render targets made, 20 texture uploads (125263 KB), 19 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 12/0/0 ms vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 19 texture uploads (126018 KB), 12 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 7/0/0 ms vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 13 texture uploads (119354 KB), 8 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 7/0/0 ms vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 12 texture uploads (119096 KB), 7 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 7/0/0 ms vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (119096 KB), 9 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 8/0/0 ms vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 12 texture uploads (119269 KB), 9 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 8/0/0 ms vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (119096 KB), 9 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 8/0/0 ms vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 12 texture uploads (119352 KB), 16 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 10/0/0 ms vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 14 texture uploads (119756 KB), 9 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 8/0/0 ms vulkan: a 95 ms frame: 1 shaders translated (0 ms), 1 pipelines made (1 ms waited for), 3 render targets made, 14 texture uploads (119101 KB), 19 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 19/0/0 ms vulkan: frame resource CPU: target reload 4 ms (50 calls) vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 4 render targets made, 15 texture uploads (119788 KB), 8 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 7/0/0 ms vulkan: a 78 ms frame: 0 shaders translated (0 ms), 1 pipelines made (9 ms waited for), 0 render targets made, 16 texture uploads (118679 KB), 16 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 15/0/0 ms vulkan: a 95 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: the fast build of a 3299x3299x1 ASTC level is in the BC7 cache: 46 pieces (10 MB) in 23.0 s, 46 on the GPU, 0 there already vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvn: 21 pieces of the runtime's record memory came back: the game wrote over their recordings vulkan: the fast build of a 3299x3299x1 ASTC level is in the BC7 cache: 46 pieces (10 MB) in 24.1 s, 46 on the GPU, 0 there already vulkan: the fast build of a 512x512x46 ASTC level is in the BC7 cache: 46 pieces (11 MB) in 28.7 s, 46 on the GPU, 0 there already vulkan: a 3994x2662x1 ASTC level of 10 megatexels is in the quick BC7 build for now; its fast build comes in the background on the GPU: 42 pieces of 42 to make, 0 to load from the BC7 cache vulkan: a 5325x2662x1 ASTC level of 13 megatexels is in the quick BC7 build for now; its fast build comes in the background on the GPU: 56 pieces of 56 to make, 0 to load from the BC7 cache vulkan: a 1600x640x9 ASTC level of 8 megatexels is in the quick BC7 build for now; its fast build comes in the background on the GPU: 36 pieces of 36 to make, 0 to load from the BC7 cache perf: 36.3 frames a second over 5.0 s (906 shown in all) vulkan: a 544 ms frame: 2 shaders translated (0 ms), 25 pipelines made (35 ms waited for), 0 render targets made, 199 texture uploads (67495 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 439/0/0 ms vulkan: a 119 ms frame: 0 shaders translated (0 ms), 7 pipelines made (11 ms waited for), 0 render targets made, 53 texture uploads (6918 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 60/0/0 ms gsv: video decoder initialized gsv: OpenVideoDecoderContextWithVersion(0, version 0x300020000) gsv: video encoder initialized gsv: video images 2560x1440 kind 1, 1 of them: 0x546000 bytes gsv: video codec 0 initialized: work memory 0x816f000 bytes (transfer memory), codec 1, input format 3, output format 3 gsv: video codec 0 configured: vp9 2560x1440 at 60 FPS, inputs of 2764800 bytes at most gsv: video images 2560x1440 kind 1, 1 of them: 0x546000 bytes gsv: CreateNativeMemory(mode 3, size 0x546000) gsv: BindNativeMemoryToCpu(6, 0x422c855000, 0x546000, flags 0) gsv: video pool 16..16 in memory 6 at 0x422c855000, 5529600 bytes an image nvdrv: syncpt_alloc -> 28 gsv: video codec 0: image 16 registered, fence 1 on syncpoint 28 gsv: video images 2560x1440 kind 1, 1 of them: 0x546000 bytes gsv: CreateNativeMemory(mode 3, size 0x546000) gsv: BindNativeMemoryToCpu(7, 0x422cd9b000, 0x546000, flags 0) gsv: video pool 17..17 in memory 7 at 0x422cd9b000, 5529600 bytes an image gsv: video codec 0: image 17 registered, fence 2 on syncpoint 28 gsv: video codec 0 started gsv: video output 1: image 16, 2560x1440, 0 us vulkan: the fast build of a 1024x1024x46 ASTC level is in the BC7 cache: 184 pieces (46 MB) in 33.2 s, 184 on the GPU, 0 there already vulkan: a 3277x3277x1 ASTC level of 10 megatexels is in the quick BC7 build for now; its fast build comes in the background on the GPU: 46 pieces of 46 to make, 0 to load from the BC7 cache vulkan: 9629 of 10698 MB budgeted in use: freed 443 MB of textures, 255 of buffers, 1190 of render targets vulkan: a 566x2048x9 ASTC level of 9 megatexels is in the quick BC7 build for now; its fast build comes in the background on the GPU: 45 pieces of 45 to make, 0 to load from the BC7 cache perf: 42.0 frames a second over 5.0 s (1116 shown in all) vulkan: a 1920 ms frame: 20 shaders translated (22 ms), 95 pipelines made (148 ms waited for), 39 render targets made, 873 texture uploads (344961 KB), 27 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1433/0/0 ms vulkan: frame resource CPU: image requirements 2 ms (1838 calls) vulkan: frame resource CPU: image allocation 13 ms (919 calls) vulkan: frame resource CPU: image destruction 16 ms (1125 calls) vulkan: frame resource CPU: target reload 2 ms (52 calls) vulkan: frame resource CPU: surface reclaim 1 ms (5 calls) vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 40 texture uploads (101802 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: buffer cache build 1 ms (889 calls) gsv: video codec 0 stopped after 94 outputs gsv: video codec 0 finalized gsv: video decoder finalized gsv: video encoder finalized vulkan: a 333 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 36 render targets made, 88 texture uploads (146899 KB), 45 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 145/0/0 ms vulkan: frame resource CPU: image allocation 9 ms (137 calls) vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 16 texture uploads (69974 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (74279 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 12 texture uploads (75857 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms vulkan: frame resource CPU: image allocation 5 ms (26 calls) vulkan: the fast build of a 1600x640x9 ASTC level is in the BC7 cache: 36 pieces (8 MB) in 6.6 s, 36 on the GPU, 0 there already vulkan: a 3994x2662x1 ASTC level of 10 megatexels is in the quick BC7 build for now; its fast build comes in the background on the GPU: 42 pieces of 42 to make, 0 to load from the BC7 cache perf: 11.0 frames a second over 5.0 s (1171 shown in all) vulkan: 9451 of 10501 MB budgeted in use: freed 162 MB of textures, 21 of buffers, 172 of render targets, all that could go vulkan: frame resource CPU: image requirements 3 ms (2376 calls) vulkan: frame resource CPU: image allocation 5 ms (1188 calls) vulkan: frame resource CPU: image destruction 1 ms (24 calls) vulkan: frame resource CPU: target reload 2 ms (41 calls) vulkan: frame resource CPU: buffer cache build 211 ms (383 calls) vulkan: frame resource CPU: image destruction 3 ms (314 calls) vulkan: frame resource CPU: buffer cache build 1 ms (724 calls) vulkan: the fast build of a 566x2048x9 ASTC level is in the BC7 cache: 45 pieces (9 MB) in 6.4 s, 45 on the GPU, 0 there already vulkan: 9434 of 10451 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 136 of render targets, all that could go vulkan: swapchain 2560x1440, 3 images, presents timed, fifo vulkan: frame resource CPU: image allocation 5 ms (88 calls) vulkan: frame resource CPU: target reload 4 ms (46 calls) vulkan: frame resource CPU: buffer cache build 1 ms (304 calls) vulkan: 9436 of 10418 MB budgeted in use: freed 8 MB of textures, 0 of buffers, 53 of render targets vulkan: 9604 of 10492 MB budgeted in use: freed 15 MB of textures, 0 of buffers, 142 of render targets, all that could go vulkan: frame resource CPU: image allocation 5 ms (6 calls) vulkan: frame resource CPU: target reload 1 ms (43 calls) vulkan: frame resource CPU: buffer cache build 1 ms (469 calls) vulkan: 9635 of 10528 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1 of render targets, all that could go vulkan: frame resource CPU: image destruction 9 ms (263 calls) vulkan: 9634 of 10475 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go vulkan: frame resource CPU: image allocation 19 ms (76 calls) vulkan: frame resource CPU: image destruction 40 ms (423 calls) vulkan: 9848 of 10471 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 26 of render targets, all that could go vulkan: 9821 of 10471 MB budgeted in use: freed 421 MB of textures, 41 of buffers, 40 of render targets, all that could go vulkan: frame resource CPU: image allocation 5 ms (34 calls) vulkan: frame resource CPU: image destruction 2 ms (537 calls) vulkan: 9396 of 10435 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 51 of render targets, all that could go vulkan: 9345 of 10362 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go vulkan: frame resource CPU: image destruction 1 ms (24 calls) vulkan: 9353 of 10388 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go vulkan: 9353 of 10388 MB budgeted in use: freed 46 MB of textures, 17 of buffers, 0 of render targets, all that could go vulkan: frame resource CPU: buffer cache build 1 ms (441 calls) vulkan: a 566x2048x9 ASTC level's fast build came from the BC7 cache, in pieces vulkan: frame resource CPU: image allocation 1 ms (446 calls) vulkan: frame resource CPU: buffer cache build 1 ms (674 calls) cpu: 600 presents in 22.39 s (26.8 fps): 99 of the game's threads ran 25.94 s on the host's processors (116% of one, 43.23 ms a present), the whole process 47.41 s (212%); the busiest: thread 172 'BaseProcExecutor0' 1.83 s, thread 175 'BaseProcExecutor3' 1.59 s, thread 174 'BaseProcExecutor2' 1.48 s, thread 173 'BaseProcExecutor1' 1.45 s, thread 176 'BaseProcExecutor4' 1.41 s cpu: in those 22.39 s, 935227 SVCs (41778 a second): 0x35 SignalToAddress 278428, 0x34 WaitForAddress 277033, 0x0b SleepThread 191277, 0x1a ArbitrateLock 55532, 0x1b ArbitrateUnlock 53623, 0x10 GetCurrentProcessorNumber 27535; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 575895 draws, 40720 skipped (40720 mesh draws, 40720 skipped); 58296 dispatches in 0 batches (0 ms waiting), 0 skipped; 620 finishes (4127 ms); 3053 reads past queued releases (0 samples counts written on the GPU); 863670 descriptor sets written, 288668 reused (44 descriptor pools, 0 sets with texture arrays taken from them); 389920 draws kept the last one's shaders and pipeline (0 checked), 517139 its targets vulkan: 192 shaders translated (183 ms), 717 pipelines made (0 from the cache, 5010 ms making, 2162 ms waited for), 1573 render targets made, 12457 texture uploads (31095 MB), 1026 of them some blocks alone (1981 MB); 83 frames over 50 ms in the last 600, the slowest 2178 ms vulkan: pipeline libraries: 355 pre-rasterization and 501 fragment shader parts made (12 and 34 from the cache, 1232 and 3703 ms), 2 vertex input and 50 fragment output parts (0 ms); 717 links (11 ms); 717 optimized pipelines made in the background (4542 ms) vulkan: 78 shipped programs' parts warmed ahead of their draws (0 from the cache, 870 ms) vulkan: 717 new pipelines of draws waited 10 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 40056 ASTC texture levels or regions uploaded straight to BC7, 5301 MB where RGBA8 takes 21162 MB; 30738 encoder dispatches in all vulkan: the BC7 cache gave 10293 levels and took 27309 new; its file holds 1956 MB (started over 0 times at 8192 MB) vulkan: 457 very large ASTC levels encoded quickly, 13 given their fast build in the background (8 done, 5 going: 886 pieces stored, 887 pieces on the GPU, 0 loaded from the cache), 2 whose fast build came from the cache vulkan: memory used and budgeted: heap 0 10084 of 10384 MB (9682 ours, 8920 of it allocated), heap 1 1315 of 15577 MB (1280 ours, 784 of it allocated), heap 2 53 of 160 MB (51 ours, 48 of it allocated) vulkan: caches: 380 render targets (669 MB, 13 parked), 2558 textures (4615 MB), 3633 buffers (209 MB); 9322 of 10384 MB in use as they count it, 4932 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1041 through a copy; 3486 copies of targets written vulkan: 173762 rendering passes, 0 clear commands, 17288 attachments cleared and 714 left undefined by their load op; 9000 buffers filled ahead of the passes vulkan: 18785 passes (39%) ended at render.c:248 vulkan: 8241 passes (17%) ended at buffer.c:3487 vulkan: 7563 passes (16%) ended at renderer.c:314 vulkan: 3231 passes (7%) ended at surface.c:731 vulkan: 3116 passes (6%) ended at cmd.c:809 vulkan: 1826 passes (4%) ended at texture.c:1119 vulkan: 1670 passes (3%) ended at surface.c:186 vulkan: 1024 passes (2%) ended at surface.c:1423 vulkan: 183 finishes (99%, 1036 ms) at surface.c:950 vulkan: 1 finishes (1%, 8 ms) at renderer.c:559 vulkan: write scans over 600 presents: 8.0 epochs a present; the scanner 1049.3 leaves of 4 MiB a present (4.81 ms), the checks 33.0 (1.07 ms, and 1.4 the scanner had) vulkan: GPU-owned guest memory landed for the CPU 2675 times, render targets written back for an engine 3 times; block linear targets watched 1076 times, published for a CPU access 0 times and at a release 24379 times vulkan: 9324 of 10351 MB budgeted in use: freed 141 MB of textures, 3 of buffers, 173 of render targets, all that could go vulkan: frame resource CPU: image destruction 27 ms (104 calls) vulkan: the fast build of a 3994x2662x1 ASTC level is in the BC7 cache: 42 pieces (10 MB) in 3.3 s, 42 on the GPU, 0 there already perf: 17.7 frames a second over 5.0 s (1260 shown in all) vulkan: the fast build of a 3277x3277x1 ASTC level is in the BC7 cache: 46 pieces (10 MB) in 11.4 s, 46 on the GPU, 0 there already vulkan: the fast build of a 5325x2662x1 ASTC level is in the BC7 cache: 56 pieces (13 MB) in 18.0 s, 56 on the GPU, 0 there already vulkan: the fast build of a 3994x2662x1 ASTC level is in the BC7 cache: 42 pieces (10 MB) in 19.9 s, 42 on the GPU, 0 there already perf: 21.8 frames a second over 5.0 s (1369 shown in all) vulkan: a 1600x640x9 ASTC level's fast build came from the BC7 cache, in pieces vulkan: a 1600x640x9 ASTC level's fast build came from the BC7 cache, in pieces vulkan: the fast build of a 717x717x46 ASTC level is in the BC7 cache: 92 pieces (22 MB) in 54.0 s, 92 on the GPU, 0 there already perf: 22.3 frames a second over 5.0 s (1481 shown in all) vulkan: 9509 of 10564 MB budgeted in use: freed 761 MB of textures, 80 of buffers, 0 of render targets, all that could go vulkan: frame resource CPU: image destruction 1 ms (1253 calls) perf: 21.8 frames a second over 5.0 s (1590 shown in all) nvn: 22 pieces of the runtime's record memory came back: the game wrote over their recordings vulkan: a 3994x2662x1 ASTC level's fast build came from the BC7 cache, in pieces perf: 21.5 frames a second over 5.0 s (1698 shown in all) vulkan: a 3994x2662x1 ASTC level's fast build came from the BC7 cache, in pieces vulkan: a 5325x2662x1 ASTC level's fast build came from the BC7 cache, in pieces vulkan: a 5325x2662x1 ASTC level's fast build came from the BC7 cache, in pieces vulkan: 9509 of 10564 MB budgeted in use: freed 636 MB of textures, 23 of buffers, 0 of render targets, all that could go vulkan: a 3994x2662x1 ASTC level's fast build came from the BC7 cache, in pieces vulkan: a 3994x2662x1 ASTC level's fast build came from the BC7 cache, in pieces vulkan: frame resource CPU: target reload 1 ms (40 calls) vulkan: a 3277x3277x1 ASTC level's fast build came from the BC7 cache, in pieces vulkan: a 3277x3277x1 ASTC level's fast build came from the BC7 cache, in pieces nvn: 1800 presents, 7282 submissions cpu: 600 presents in 27.38 s (21.9 fps): 96 of the game's threads ran 38.19 s on the host's processors (139% of one, 63.65 ms a present), the whole process 74.08 s (271%); the busiest: thread 172 'BaseProcExecutor0' 4.56 s, thread 175 'BaseProcExecutor3' 3.72 s, thread 174 'BaseProcExecutor2' 3.70 s, thread 176 'BaseProcExecutor4' 3.42 s, thread 177 'BaseProcExecutor5' 3.41 s cpu: in those 27.38 s, 1085071 SVCs (39625 a second): 0x35 SignalToAddress 387776, 0x34 WaitForAddress 386214, 0x0b SleepThread 178578, 0x1a ArbitrateLock 46461, 0x1b ArbitrateUnlock 42555, 0x21 SendSyncRequest 16067; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 1993462 draws, 91666 skipped (91666 mesh draws, 91666 skipped); 131845 dispatches in 0 batches (0 ms waiting), 0 skipped; 1230 finishes (5309 ms); 4252 reads past queued releases (0 samples counts written on the GPU); 2742220 descriptor sets written, 1245286 reused (44 descriptor pools, 0 sets with texture arrays taken from them); 1256416 draws kept the last one's shaders and pipeline (0 checked), 1887020 its targets vulkan: 278 shaders translated (278 ms), 804 pipelines made (0 from the cache, 5342 ms making, 2363 ms waited for), 1626 render targets made, 20780 texture uploads (68978 MB), 1692 of them some blocks alone (1989 MB); 70 frames over 50 ms in the last 600, the slowest 126 ms vulkan: pipeline libraries: 408 pre-rasterization and 560 fragment shader parts made (12 and 34 from the cache, 1429 and 3833 ms), 2 vertex input and 51 fragment output parts (0 ms); 804 links (12 ms); 802 optimized pipelines made in the background (4803 ms) vulkan: 78 shipped programs' parts warmed ahead of their draws (0 from the cache, 870 ms) vulkan: 804 new pipelines of draws waited 11 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 54527 ASTC texture levels or regions uploaded straight to BC7, 6700 MB where RGBA8 takes 26746 MB; 32811 encoder dispatches in all vulkan: the BC7 cache gave 22945 levels and took 29240 new; its file holds 2140 MB (started over 0 times at 8192 MB) vulkan: 457 very large ASTC levels encoded quickly, 13 given their fast build in the background (13 done, 0 going: 1141 pieces stored, 1141 pieces on the GPU, 0 loaded from the cache), 12 whose fast build came from the cache vulkan: memory used and budgeted: heap 0 9872 of 10564 MB (9455 ours, 8989 of it allocated), heap 1 1059 of 15577 MB (1024 ours, 416 of it allocated), heap 2 53 of 160 MB (51 ours, 48 of it allocated) vulkan: caches: 383 render targets (541 MB, 10 parked), 2740 textures (4886 MB), 3586 buffers (171 MB); 9406 of 10564 MB in use as they count it, 6753 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 2676 through a copy; 7521 copies of targets written vulkan: 290700 rendering passes, 0 clear commands, 34099 attachments cleared and 755 left undefined by their load op; 14795 buffers filled ahead of the passes vulkan: 29980 passes (26%) ended at buffer.c:3487 vulkan: 26974 passes (23%) ended at render.c:248 vulkan: 25204 passes (22%) ended at renderer.c:314 vulkan: 9887 passes (8%) ended at cmd.c:809 vulkan: 7263 passes (6%) ended at surface.c:186 vulkan: 7151 passes (6%) ended at surface.c:731 vulkan: 3000 passes (3%) ended at surface.c:1423 vulkan: 2633 passes (2%) ended at texture.c:1119 vulkan: 610 finishes (100%, 1182 ms) at surface.c:950 vulkan: write scans over 600 presents: 8.0 epochs a present; the scanner 1927.3 leaves of 4 MiB a present (8.63 ms), the checks 42.3 (1.58 ms, and 1.9 the scanner had) vulkan: GPU-owned guest memory landed for the CPU 4662 times, render targets written back for an engine 3 times; block linear targets watched 1086 times, published for a CPU access 0 times and at a release 53782 times perf: 21.1 frames a second over 5.0 s (1804 shown in all) vulkan: 9505 of 10559 MB budgeted in use: freed 842 MB of textures, 40 of buffers, 2 of render targets, all that could go perf: 21.3 frames a second over 5.0 s (1911 shown in all) vulkan: sr failed: VK_ERROR_DEVICE_LOST (-4) at ~/owned.c:335 vulkan: device lost: the GPU reports vulkan: device lost: fault address 0x20195bba0 (instruction pointer invalid, within 0x10) FATAL: vulkan: could not submit ownership readback scarletnx: Game failed (exit status 1). You can run the same command again. [ended, status 1]