[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.03] log: written to ~\AppData\Roaming\scarletnx\state\recompiled\0400C3F00006E000\0400C3F00006E000.log [ 0.03] ScarletNX - Mario Kart Word [ 0.03] build: ScarletNX main ae1ddc8, committed 2026-11-12 (clang 23.1.5, Windows x86_64) [ 0.03] run: started 2026-11-12 16:41:44 UTC [ 0.03] system: Windows 11 26H2 (10.0.26300), AMD Ryzen 7 5700X 8-Core Processor, 16 threads, 32 GB RAM [ 0.03] settings: showcase=1 (default 0), stats=1 (default 0), fps_limit=60 (default "game"), thread_stack_mb=256 (default 32) [ 0.04] last start: ended with an exit, or none before [ 0.04] fs: ExeFS and RomFS read from the dump ~\Mario Kart World.nsp (22513.8 MB mapped) [ 0.04] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.04] npdm: an Ounce program [ 0.04] memory: alias region 0x100000000, 256 GiB; heap region 0x4100000000; stack region 0x4400000000 [ 0.04] memory: 4 KiB host pages, views are copies (no alias pool) [ 0.04] memory: memory_fit_mode=0 (Auto): the game is told 10240 MiB, the console's being 10240 (the system can still give 19866 MiB, the process holds 72) [ 0.06] Loaded rtld at 0x8000000 [ 0.10] Loaded main at 0x8020000 [ 0.10] Loaded subsdk0 at 0xb810000 [ 0.11] Loaded subsdk1 at 0xb8f0000 [ 0.12] Loaded sdk at 0xc1e0000 [ 0.12] symbols: 24101 functions named [ 0.14] linker: the runtime linked the game's 5 modules itself, and its rtld does not run: 295861 relative relocations, 15169 with a symbol, 11746 PLT slots, each bound [ 0.14] linker: nothing defines the symbol of 20 words that are weak (0) and of 0 that are not (as loaded) [ 0.14] hooks: the module calls the functions of the 740 symbols the hooks name through their dispatch slots, and every other function directly (route list 1ab4d144cdf21c32, this runtime's too) [ 0.14] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.14] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.14] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.14] hooks: module subsdk1, SDK unknown (its versioned hooks aren't installed) [ 0.15] hooks: module sdk, SDK 21.4.0 [ 0.15] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at c299b70 runs diag_abort [ 0.15] hook: _ZN2nn2ro20InitializeForRuntimeEv at c355f90 runs nnro_initialize_for_runtime [ 0.15] hook: _ZN2nn2ro22InitializeWithPortNameEPKc at c356000 runs nnro_initialize_with_port_name [ 0.15] hook: _ZN2nn2ro10InitializeEv at c3561b0 runs nnro_initialize [ 0.15] hook: _ZN2nn2ro8FinalizeEv at c3561c0 runs nnro_finalize [ 0.15] hook: _ZN2nn2ro13GetBufferSizeEPmPKv at c356380 runs nnro_get_buffer_size [ 0.15] hook: _ZN2nn2ro18RegisterModuleInfoEPNS0_16RegistrationInfoEPKv at c3563b0 runs nnro_register_module_info [ 0.15] hook: _ZN2nn2ro18RegisterModuleInfoEPNS0_16RegistrationInfoEPKvj at c356570 runs nnro_register_module_info_process [ 0.15] hook: _ZN2nn2ro20UnregisterModuleInfoEPNS0_16RegistrationInfoE at c3565b0 runs nnro_unregister_module_info [ 0.15] hook: _ZN2nn2ro10LoadModuleEPNS0_6ModuleEPKvPvmi at c356680 runs nnro_load_module [ 0.15] hook: _ZN2nn2ro10LoadModuleEPNS0_6ModuleEPKvPvmib at c356d20 runs nnro_load_module_check [ 0.15] hook: _ZN2nn2ro12LookupSymbolEPmPKc at c356d30 runs nnro_lookup_symbol [ 0.15] hook: _ZN2nn2ro16LookupNextSymbolEPmPKc at c356ec0 runs nnro_lookup_next_symbol [ 0.15] hook: _ZN2nn2ro18LookupModuleSymbolEPmPKNS0_6ModuleEPKc at c356ee0 runs nnro_lookup_module_symbol [ 0.15] hook: _ZN2nn2ro12UnloadModuleEPNS0_6ModuleE at c357120 runs nnro_unload_module [ 0.15] hook: _ZN2nn2ro29ProtectFullRelroForAllModulesEv at c357840 runs nnro_protect_full_relro_for_all_modules [ 0.15] hook: _ZN2nn2ro12ProtectRelroEPKvS2_S2_S2_S2_ at c359260 runs nnro_protect_relro [ 0.15] hook: _ZN2nn5audio23ListVirtualInputDevicesEPNS0_15AudioDeviceNameEi at c3d2310 runs audio_list_virtual_inputs [ 0.15] hook: _ZN2nn5audio15OpenInputStreamEPNS0_15InputStreamTypeEPvmRKNS0_15AudioDeviceNameERKNS0_12StreamFormatEi at c3d2370 runs audio_open_input [ 0.15] hook: _ZN2nn5audio15OpenInputStreamEPNS0_15InputStreamTypeEPNS_2os11SystemEventEPvmRKNS0_15AudioDeviceNameERKNS0_12StreamFormatEii at c3d23f0 runs audio_open_input_event [ 0.15] hook: _ZN2nn5audio16CloseInputStreamEPNS0_15InputStreamTypeE at c3d2490 runs audio_close_input [ 0.15] hook: _ZN2nn5audio16StartInputStreamEPNS0_15InputStreamTypeE at c3d24c0 runs audio_start_input [ 0.15] hook: _ZN2nn5audio15StopInputStreamEPNS0_15InputStreamTypeE at c3d24d0 runs audio_stop_input [ 0.15] hook: _ZN2nn5audio32GetInputStreamCapacityFrameCountEPKNS0_15InputStreamTypeE at c3d24e0 runs audio_input_capacity_frames [ 0.15] hook: _ZN2nn5audio28GetInputStreamFreeFrameCountEPKNS0_15InputStreamTypeE at c3d24f0 runs audio_input_free_frames [ 0.15] hook: _ZN2nn5audio30GetInputStreamFilledFrameCountEPKNS0_15InputStreamTypeE at c3d2500 runs audio_input_filled_frames [ 0.15] hook: _ZN2nn5audio15ReadInputStreamEPNS0_15InputStreamTypeEPvi at c3d2510 runs audio_read_input [ 0.15] hook: _ZN2nn5audio19GetInputStreamStateEPKNS0_15InputStreamTypeE at c3d2550 runs audio_input_state [ 0.15] hook: _ZN2nn5audio24GetInputStreamStatisticsEPNS0_15InputStreamTypeEb at c3d2580 runs audio_stream_statistics [ 0.15] hook: _ZN2nn5audio16PurgeInputStreamEPNS0_15InputStreamTypeE at c3d2590 runs audio_purge_input [ 0.15] hook: _ZN2nn5audio29GetDefaultVirtualOutputDeviceEPNS0_15AudioDeviceNameE at c400830 runs audio_default_virtual_output [ 0.15] hook: _ZN2nn5audio32GetVirtualOutputDevicePropertiesEPNS0_23VirtualDevicePropertiesERKNS0_15AudioDeviceNameE at c400840 runs audio_virtual_output_properties [ 0.15] hook: _ZN2nn5audio16OpenOutputStreamEPNS0_16OutputStreamTypeEPNS_2os11SystemEventEPvmRKNS0_15AudioDeviceNameERKNS0_12StreamFormatEii at c400a30 runs audio_open_stream_event [ 0.15] hook: _ZN2nn5audio16OpenOutputStreamEPNS0_16OutputStreamTypeEPvmRKNS0_15AudioDeviceNameERKNS0_12StreamFormatEiNS_4util10BitFlagSetILi32ENS0_16OutputStreamFlagEEE at c400ad0 runs audio_open_stream [ 0.15] hook: _ZN2nn5audio16OpenOutputStreamEPNS0_16OutputStreamTypeEPNS_2os11SystemEventEPvmRKNS0_15AudioDeviceNameERKNS0_12StreamFormatEiiNS_4util10BitFlagSetILi32ENS0_16OutputStreamFlagEEE at c400b60 runs audio_open_stream_event [ 0.15] hook: _ZN2nn5audio17CloseOutputStreamEPNS0_16OutputStreamTypeE at c400c10 runs audio_close_stream [ 0.15] hook: _ZN2nn5audio17StartOutputStreamEPNS0_16OutputStreamTypeE at c400c40 runs audio_start_stream [ 0.15] hook: _ZN2nn5audio16StopOutputStreamEPNS0_16OutputStreamTypeE at c400c50 runs audio_stop_stream [ 0.15] hook: _ZN2nn5audio29GetOutputStreamFreeFrameCountEPKNS0_16OutputStreamTypeE at c400c70 runs audio_stream_free_frames [ 0.15] hook: _ZN2nn5audio31GetOutputStreamFilledFrameCountEPKNS0_16OutputStreamTypeE at c400c80 runs audio_stream_filled_frames [ 0.15] hook: _ZN2nn5audio17WriteOutputStreamEPNS0_16OutputStreamTypeEPKvi at c400c90 runs audio_write_stream [ 0.15] hook: _ZN2nn5audio19SetOutputStreamGainEPNS0_16OutputStreamTypeEfNS_8TimeSpanE at c400ca0 runs audio_set_stream_gain [ 0.15] hook: _ZN2nn5audio20GetOutputStreamStateEPKNS0_16OutputStreamTypeE at c400cd0 runs audio_stream_state [ 0.15] hook: _ZN2nn5audio25GetOutputStreamStatisticsEPNS0_16OutputStreamTypeEb at c400d00 runs audio_stream_statistics [ 0.15] hook: _ZN2nn5audio17PurgeOutputStreamEPNS0_16OutputStreamTypeE at c400d10 runs audio_purge_stream [ 0.15] hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at c504780 runs codec_decoder_finalize [ 0.15] hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at c504950 runs codec_decoder_reset [ 0.15] hook: _ZN2nn5codec29InitializeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeEiiNS_8TimeSpanEPNS0_30HardwareOpusDecoderManagerTypeE at c504f40 runs codec_decoder_init [ 0.15] hook: _ZN2nn5codec36EnqueueOpusDataToHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeEPmPKvm at c504fd0 runs codec_decoder_enqueue [ 0.15] hook: _ZN2nn5codec48DequeuePcmInterleavedDataFromHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeEPiPsm at c505050 runs codec_decoder_dequeue [ 0.15] hook: _ZN2nn5codec47GetHardwareOpusDecoderWaitingDecodeRequestCountEPKNS0_23HardwareOpusDecoderTypeE at c505060 runs codec_decoder_waiting [ 0.15] hook: _ZN2nn5codec49GetHardwareOpusDecoderExecutingDecodeRequestCountEPKNS0_23HardwareOpusDecoderTypeE at c505070 runs codec_decoder_executing [ 0.15] hook: _ZN2nn5codec49GetHardwareOpusDecoderCompletedDecodeRequestCountEPKNS0_23HardwareOpusDecoderTypeE at c505080 runs codec_decoder_completed [ 0.15] hook: _ZN2nn5codec43GetHardwareOpusDecoderManagerWorkBufferSizeEiiNS_8TimeSpanEii at c505090 runs codec_manager_work_size [ 0.15] hook: _ZN2nn5codec36InitializeHardwareOpusDecoderManagerEPNS0_30HardwareOpusDecoderManagerTypeEPNS_2os15SystemEventTypeEiiNS_8TimeSpanEiiPvm at c5050b0 runs codec_manager_init [ 0.15] hook: _ZN2nn5codec34FinalizeHardwareOpusDecoderManagerEPNS0_30HardwareOpusDecoderManagerTypeE at c5050c0 runs codec_manager_finalize [ 0.15] hook: _ZN2nn5codec34ExecuteHardwareOpusDecoderDecodingEPNS0_30HardwareOpusDecoderManagerTypeE at c5050d0 runs codec_manager_execute [ 0.15] hook: _ZN2nn5codec46GetHardwareOpusDecoderManagerFreeIoBufferCountEPKNS0_30HardwareOpusDecoderManagerTypeE at c505120 runs codec_manager_free_buffers [ 0.15] hook: memcpy at c93d1c0 runs hook_memmove [ 0.15] hook: memmove at c93d1e0 runs hook_memmove [ 0.15] hook: memset at c93d4a0 runs hook_memset [ 0.15] hooks: 61 of the game's functions run the runtime's handlers [ 0.15] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run [ 0.15] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.15] jit: 4 compile threads and the miss thread, 16 pcs of earlier runs queued [ 0.15] npdm: system resource 64 MB, cores 3f, priorities ffffffff0000000 [ 0.15] jit: compile thread 0 runs at Windows thread priority -1 [ 0.15] jit: the miss thread runs at Windows thread priority 0: it compiles what a game thread waits for [ 0.15] jit: compile thread 1 runs at Windows thread priority -1 [ 0.15] jit: compile thread 2 runs at Windows thread priority -1 [ 0.15] jit: compile thread 3 runs at Windows thread priority -1 [ 0.15] acc: 1 user, playing as user 1 [ 0.15] time: the time zone is Etc/GMT+4 (UTC-04) [ 0.15] game: 0400c3f00006e000, version [ 0.16] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.16] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.17] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.17] pl: the Korean stand-in answers for the console font's private-use characters [ 0.17] pl: the extended stand-in answers for the console font's private-use characters [ 0.17] RomFS: the dump's, read in place (22427.1 MB) [ 0.26] input: no SDL joysticks detected [ 0.27] video: SDL 3.4.18 on windows [ 0.37] controls=2 (Auto): hidden, the device has no touch screen [ 0.37] video: a window of 1280x720 pixels, the display's scale 1.25 [ 0.37] freedreno: tu_dont_reserve_descriptor_set=true, for the fifth descriptor set [ 0.45] vulkan: subgroups of 32 lanes, operations 0x7ff, stages 0x3fff: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 0.45] vulkan: a known problem the extension bans do not turn off: shaderFloat16 on NVIDIA GeForce RTX 4070 (NVIDIA, 621.14, driver version 621.14.00): NVIDIA's driver gets FP16 math wrong on Ampere and newer GPUs by yuzu's account, which Eden still follows (yuzu 7277d7fe96 (2021-07-03); extension_bans.txt:64) [ 0.45] vulkan: a known problem the extension bans do not turn off: shaderDenormPreserveFloat16 on NVIDIA GeForce RTX 4070 (NVIDIA, 621.14, driver version 621.14.00): NVIDIA's driver lets a DenormPreserve for 16 bits keep 32-bit denormals too, over a DenormFlushToZero for 32 bits (vkd3d-proton device.c:10180; extension_bans.txt:66) [ 0.45] vulkan: a known problem the extension bans do not turn off: vkCmdClearAttachments on NVIDIA GeForce RTX 4070 (NVIDIA, 621.14, driver version 621.14.00): NVIDIA's driver can lock the GPU up clearing part of a multisampled target, several clears in one command buffer (Dolphin DriverDetails.cpp:116; extension_bans.txt:130) [ 0.45] vulkan: VK_ANDROID_external_memory_android_hardware_buffer: off (the driver has it not) [ 0.45] vulkan: VK_EXT_attachment_feedback_loop_dynamic_state: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_attachment_feedback_loop_layout: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_blend_operation_advanced: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_calibrated_timestamps: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_conditional_rendering: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_conservative_rasterization: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_custom_border_color: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_depth_clip_control: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_depth_range_unrestricted: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_descriptor_buffer: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_descriptor_heap: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_device_fault: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_extended_dynamic_state: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.45] vulkan: VK_EXT_extended_dynamic_state2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.45] vulkan: VK_EXT_extended_dynamic_state3: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_external_memory_dma_buf: off (the driver has it not) [ 0.45] vulkan: VK_EXT_external_memory_host: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_fragment_shader_interlock: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_graphics_pipeline_library: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_index_type_uint8: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_load_store_op_none: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_map_memory_placed: off (the driver has it not) [ 0.45] vulkan: VK_EXT_memory_budget: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_mesh_shader: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_pipeline_creation_feedback: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.45] vulkan: VK_EXT_pipeline_robustness: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_post_depth_coverage: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_present_timing: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_primitive_topology_list_restart: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_provoking_vertex: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_robustness2: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_sample_locations: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_shader_atomic_float: on (auto: the driver has it, and no ban holds) [ 0.46] vulkan: VK_EXT_shader_demote_to_helper_invocation: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.46] vulkan: VK_EXT_transform_feedback: on (auto: the driver has it, and no ban holds) [ 0.46] vulkan: VK_EXT_vertex_attribute_divisor: on (auto: the driver has it, and no ban holds) [ 0.46] vulkan: VK_EXT_vertex_input_dynamic_state: on (auto: the driver has it, and no ban holds) [ 0.46] vulkan: VK_GOOGLE_display_timing: off (the driver has it not) [ 0.46] vulkan: VK_KHR_calibrated_timestamps: on (auto: the driver has it, and no ban holds) [ 0.46] vulkan: VK_KHR_cooperative_matrix: on (auto: the driver has it, and no ban holds) [ 0.46] vulkan: VK_KHR_dynamic_rendering: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.46] vulkan: VK_KHR_dynamic_rendering_local_read: on (auto: the driver has it, and no ban holds) [ 0.46] vulkan: VK_KHR_extended_flags: on (auto: the driver has it, and no ban holds) [ 0.46] vulkan: VK_KHR_external_memory_fd: off (the driver has it not) [ 0.46] vulkan: VK_KHR_format_feature_flags2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.46] vulkan: VK_KHR_index_type_uint8: on (auto: the driver has it, and no ban holds) [ 0.46] vulkan: VK_KHR_load_store_op_none: on (auto: the driver has it, and no ban holds) [ 0.46] vulkan: VK_KHR_maintenance4: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.46] vulkan: VK_KHR_maintenance5: on (auto: the driver has it, and no ban holds) [ 0.46] vulkan: VK_KHR_maintenance8: on (auto: the driver has it, and no ban holds) [ 0.46] vulkan: VK_KHR_map_memory2: on (auto: the driver has it, and no ban holds) [ 0.46] vulkan: VK_KHR_pipeline_library: on (auto: the driver has it, and no ban holds) [ 0.46] vulkan: VK_KHR_portability_subset: off (the driver has it not) [ 0.46] vulkan: VK_KHR_present_id: on (auto: the driver has it, and no ban holds) [ 0.46] vulkan: VK_KHR_present_id2: on (auto: the driver has it, and no ban holds) [ 0.46] vulkan: VK_KHR_present_wait: on (auto: the driver has it, and no ban holds) [ 0.46] vulkan: VK_KHR_present_wait2: on (auto: the driver has it, and no ban holds) [ 0.46] vulkan: VK_KHR_shader_clock: on (auto: the driver has it, and no ban holds) [ 0.46] vulkan: VK_KHR_shader_maximal_reconvergence: on (auto: the driver has it, and no ban holds) [ 0.46] vulkan: VK_KHR_swapchain: on (auto: the driver has it, and no ban holds) [ 0.46] vulkan: VK_KHR_synchronization2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.46] vulkan: VK_KHR_video_decode_av1: on (auto: the driver has it, and no ban holds) [ 0.46] vulkan: VK_KHR_video_decode_h264: on (auto: the driver has it, and no ban holds) [ 0.46] vulkan: VK_KHR_video_decode_queue: on (auto: the driver has it, and no ban holds) [ 0.46] vulkan: VK_KHR_video_queue: on (auto: the driver has it, and no ban holds) [ 0.46] vulkan: VK_NV_device_diagnostic_checkpoints: on (auto: the driver has it, and no ban holds) [ 0.46] vulkan: VK_NV_fragment_coverage_to_color: on (auto: the driver has it, and no ban holds) [ 0.46] vulkan: VK_NV_framebuffer_mixed_samples: on (auto: the driver has it, and no ban holds) [ 0.46] vulkan: VK_VALVE_shader_mixed_float_dot_product: off (the driver has it not) [ 0.46] vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto), uma_memory=auto; VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no [ 0.46] vulkan: the restart index restarts lists as it does strips, and patch lists (VK_EXT_primitive_topology_list_restart) [ 0.46] vulkan: fragment inputs are the driver's interpolation (NVIDIA's keeps the console's precision) [ 0.46] vulkan: mesh draws are skipped: mesh_draws off (experimental) [ 0.46] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce RTX 4070 (NVIDIA, 621.14, driver version 621.14.00) [ 0.46] vulkan: graphics pipeline libraries on: a new pipeline links the parts of its shaders, each compiled once, and is optimized in the background; dynamic pre-rasterization state: polygon mode, depth clamp, provoking vertex, conservative rasterization, patch control points, depth range [ 0.46] vulkan: a depth range of -1 to 1 is the device's (VK_EXT_depth_clip_control, as dynamic state) [ 0.47] vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own [ 0.47] vulkan: dynamic texture offsets use native maintenance8 sampling [ 0.54] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 0.54] vulkan: graphics descriptors use sets [ 0.54] vulkan: astc_mode=0 (Auto): an Ounce program: ASTC textures are encoded as BC7 as they load, a quarter of RGBA8's memory (BC7 at load) [ 0.54] vulkan: ASTC textures (native_astc=1, the GPU samples no ASTC, astc_mode=0): encoded again on the GPU: ASTC as BC7 [ 0.54] vulkan: ETC2 and EAC textures (native_etc2=1, the GPU samples no ETC2): decoded on the GPU: ETC2 RGB to RGBA8, ETC2 RGB8A1 to RGBA8, ETC2 RGBA8 to RGBA8, EAC R11 to R16, EAC RG11 to RG16 [ 0.54] vulkan: BCn textures (native_bc=1, the GPU samples BCn, ETC2 not sampled): sampled as the game's blocks: BC1, BC2, BC3, BC4, BC5, BC6H, BC7 [ 0.54] vulkan: the driver that runs: NVIDIA, 621.14 (driver ID 4) [ 0.54] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 0.54] vulkan: NVIDIA GeForce RTX 4070, Vulkan 1.4.357, driver 9b438000, graphics queue family 0, compute 2 (separate family) [ 0.54] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 0.75] vulkan: swapchain 1280x720, 3 images, presents timed, fifo [ 0.84] vulkan: the BC7 cache ~\AppData\Roaming\scarletnx\cache\recompiled\0400C3F00006E000\shader_cache\0400C3F00006E000.vkbc7 holds 33984 levels of 2702 MB [ 0.85] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 0.85] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it (page protection and an exception handler, landing in place) [ 0.85] renderer: Vulkan [ 0.86] vulkan: pipeline_threads=0 (Auto): 12 workers make the new pipelines, of 16 CPUs: 2 at the system's normal priority, 10 at its low one (below normal) [ 0.86] vulkan: compute 8bf21fc61ecc0be4 ready: block 8x1x1, 0 global buffers, 0 textures, 1 images [ 0.86] vulkan: compute 8bf21fc71ecc0be4 ready: block 8x1x1, 0 global buffers, 0 textures, 1 images [ 0.86] vulkan: compute 6f7e82b747866e9d ready: block 8x8x1, 0 global buffers, 1 textures, 1 images [ 0.86] vulkan: compute 6f7e82b647866e9d ready: block 8x8x1, 0 global buffers, 1 textures, 1 images [ 0.87] vulkan: compute fc6f8e1c21adc3b1 ready: block 8x8x1, 0 global buffers, 0 textures, 1 images [ 0.87] vulkan: compute fc6f8e1d21adc3b1 ready: block 8x8x1, 0 global buffers, 0 textures, 1 images [ 0.87] vulkan: compute 8f4a8b2741c495d7 ready: block 8x8x1, 0 global buffers, 0 textures, 1 images [ 0.87] vulkan: compute 8f4a8b2641c495d7 ready: block 8x8x1, 0 global buffers, 0 textures, 1 images [ 0.87] vulkan: compute cf5ae7cdd485f849 ready: block 8x8x1, 0 global buffers, 0 textures, 2 images [ 0.87] vulkan: compute cf5ae7ced485f849 ready: block 8x8x1, 0 global buffers, 0 textures, 2 images [ 0.88] vulkan: compute 733c2cdb955da8fd ready: block 64x1x1, 1 global buffers, 0 textures, 0 images [ 0.88] vulkan: compute c75630b8b814e89d ready: block 64x1x1, 4 global buffers, 0 textures, 0 images [ 1.73] vulkan: 1054 shaders and 871 pipelines of earlier runs with NVIDIA (driver d4-10de-00002786) loaded from ~\AppData\Roaming\scarletnx\cache\recompiled\0400C3F00006E000\shader_cache\0400C3F00006E000.d4-10de-00002786.vkshaders in 881 ms, the pipelines to be made in the background, and 155 compute pipelines made (0 could not be); 7426 shaders of the game's own programs in ~\AppData\Roaming\scarletnx\cache\recompiled\0400C3F00006E000\shader_cache\0400C3F00006E000.d4-10de-00002786.vkshipped [ 1.76] vulkan: swapchain 1263x1276, 3 images, presents timed, fifo [ 1.76] vulkan: the on-screen controls' atlas is 1024x352 [ 1.79] vulkan: The game's files were already checked by an earlier run [ 1.80] vulkan: the game's own shaders: 0 translated new, 7426 in ~\AppData\Roaming\scarletnx\cache\recompiled\0400C3F00006E000\shader_cache\0400C3F00006E000.d4-10de-00002786.vkshipped, in 66 ms; 0 large ones queued to warm their parts [ 2.17] prepare: 1326 ms before the game started (0 shaders translated from its files, 871 of 871 pipelines of earlier runs made), shown in YoRHa's look [ 2.17] main thread: entry c3174a0, stack 4400001000 (1024 KiB), priority 44, core 0 [ 2.17] [undeclared] nn::am::service::IApplicationFunctions cmd 320 -> ok [ 2.17] [undeclared] nn::am::service::IApplicationFunctions cmd 321 -> ok [ 2.20] heap: 8592 MB requested (result 0) [ 2.21] gsv: BootWithRemoteMemory(version 0x8000000000000006, usage 0) [ 2.21] gsv: BindSyncpointMemory(rw 0xd0bc000, ro 0xd0bd000) [ 2.21] nvdrv: syncpt_alloc -> 20 [ 2.21] gsv: BootNativeMemoryManagement(mode 2) [ 2.21] gsv: CreateGpuSessionWithRemoteMemory(version 4) [ 2.21] gsv: InitializeDisplayContext(version 0x300020000) [ 2.21] nvn: the game's driver answers API 231.39 and GPU code 201.5 to 201.20, 151 items in all from its code [ 2.21] nvn: the game's NVN API 231.39 isn't one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15): the runtime runs its NVN calls all the same [ 2.21] nvn: the game resolved nvnDeviceRegisterFastClearColorIndex, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnDeviceRegisterFastClearColoriIndex, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnDeviceRegisterFastClearColoruiIndex, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnDeviceRegisterFastClearDepthIndex, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnDeviceRegisterFastClearStencilIndex, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnDeviceGetFlags, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnQueueBuilderGetPrimaryQueue, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnProgramBuilderGetRayTracingModuleCount, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnProgramBuilderGetRayTracingModuleData, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnTexturePoolWriteDescriptorTableData, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnSamplerPoolWriteDescriptorTableData, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnMultisampleStateGetSampleLocations, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnCommandBufferBindAccelerationStructures, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnCommandBufferBindAccelerationStructuresDeferred, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnCommandBufferSetConservativeRasterMode, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnCommandBufferComputeDirtyTileMap, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnCommandBufferComputeDirtyTileMapEx, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnCommandBufferSetComputeEnable, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnCommandBufferSetComputeEnableConditional, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnCommandBufferSetCopyEnable, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnCommandBufferSetCopyEnableConditional, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnCommandBufferSetExclusiveScissor, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnCommandBufferSetExclusiveScissors, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnCommandBufferEnableExclusiveScissor, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnCommandBufferCopyAccelerationStructure, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnCommandBufferRelocateAccelerationStructure, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnCommandBufferDispatchRays, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnCommandBufferDispatchRaysIndirect, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnDeviceCopyAccelerationStructure, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnDeviceCompactAccelerationStructure, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnDeviceRelocateAccelerationStructure, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnCommandBufferSetRepresentativeFragmentTest, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnCommandBufferPushComputeConstantsDeferred, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnCommandBufferPushGraphicsConstantsDeferred, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnDeviceMessageBufferBeginMessages, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnDeviceMessageBufferGetNextMessage, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnDeviceMessageBufferReset, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnCommandBufferBindDeviceMessageBuffer, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnCommandBufferBindDeviceMessageBufferDeferred, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnCommandBufferResetDeviceMessageBuffer, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnCommandBufferResetDeviceMessageBufferDeferred, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnDeviceCommandBufferGetHandle, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnCommandBufferBeginDeviceCommands, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnCommandBufferEndDeviceCommands, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnCommandBufferSubmitDeviceCommands, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnCommandBufferConvertCooperativeVectorMatrix, which nvn doesn't implement: it stops if it calls it [ 2.21] nvn: the game resolved nvnDeviceGetCommandHandleMemorySize, which nvn doesn't implement: it stops if it calls it [ 2.22] vulkan: swapchain 2538x1276, 3 images, presents timed, fifo [ 2.22] nvn: the game resolved nvnDeviceGetCooperativeVectorMatrixSize, which nvn doesn't implement: it stops if it calls it [ 2.22] nvn: the game resolved nvnDeviceConvertCooperativeVectorMatrix, which nvn doesn't implement: it stops if it calls it [ 2.22] nvn: the game resolved nvnProgramGetDeviceComputeMemorySize, which nvn doesn't implement: it stops if it calls it [ 2.22] nvn: the game resolved nvnCommandBufferSetGraphicsWorkloadPriority, which nvn doesn't implement: it stops if it calls it [ 2.22] nvn: the game resolved nvnCommandBufferSetResourceOccupancy, which nvn doesn't implement: it stops if it calls it [ 2.22] nvn: the game resolved nvnDirtyTileMapParametersSetDefaults, which nvn doesn't implement: it stops if it calls it [ 2.22] nvn: the game resolved nvnDirtyTileMapParametersSetTexture, which nvn doesn't implement: it stops if it calls it [ 2.22] nvn: the game resolved nvnDirtyTileMapParametersSetInputs, which nvn doesn't implement: it stops if it calls it [ 2.22] nvn: the game resolved nvnDirtyTileMapParametersSetOutputs, which nvn doesn't implement: it stops if it calls it [ 2.22] nvn: the game resolved nvnDirtyTileMapParametersSetConstantColorTable, which nvn doesn't implement: it stops if it calls it [ 2.22] nvn: the game resolved nvnDirtyTileMapParametersSetDepthStencilMask, which nvn doesn't implement: it stops if it calls it [ 2.22] nvn: the game resolved nvnDirtyTileMapParametersSetExpandFootprint, which nvn doesn't implement: it stops if it calls it [ 2.22] nvn: the game resolved nvnDirtyTileMapParametersGetTexture, which nvn doesn't implement: it stops if it calls it [ 2.22] nvn: the game resolved nvnDirtyTileMapParametersGetInputs, which nvn doesn't implement: it stops if it calls it [ 2.22] nvn: the game resolved nvnDirtyTileMapParametersGetOutputs, which nvn doesn't implement: it stops if it calls it [ 2.22] nvn: the game resolved nvnDirtyTileMapParametersGetConstantColorTable, which nvn doesn't implement: it stops if it calls it [ 2.22] nvn: the game resolved nvnDirtyTileMapParametersGetDepthStencilMask, which nvn doesn't implement: it stops if it calls it [ 2.22] nvn: the game resolved nvnDirtyTileMapParametersGetExpandFootprint, which nvn doesn't implement: it stops if it calls it [ 2.22] nvn: the game resolved nvnCommandBufferSetFloatBlendClamp, which nvn doesn't implement: it stops if it calls it [ 2.22] nvn: the game resolved nvnCommandBufferGetAccelerationStructureVisualizationData, which nvn doesn't implement: it stops if it calls it [ 2.22] nvn: device 4104478510 initialized, flags 0 [ 2.23] nvn: window origin upper left [ 2.23] nvn: depth mode near = -w [ 2.23] nvn: sampler pool 410447b620: 4096 descriptors at GPU 400000000 [ 2.23] nvn: texture pool 410447b600: 131372 descriptors at GPU 400020000 [ 2.23] nvdrv: syncpt_alloc -> 21 [ 2.23] nvdrv: syncpt_alloc -> 22 [ 2.23] nvn: queue 4104aec020 initialized (replay 1) [ 2.23] nvn: the first texture of format 0x25 (target 1, 3840x2160) [ 2.23] nvn: window 410aa90260: 3 textures, first 3840x2160 format 0x25, SDR, present interval 1 [ 2.23] hid: Jcms at 410b93a000, 16384 bytes [ 2.23] hid: Nmouse at 410b941000, 49152 bytes [ 2.37] nvdrv: syncpt_alloc -> 23 [ 2.37] nvn: queue 41402e2020 initialized (replay 2) [ 2.37] nvdrv: syncpt_alloc -> 24 [ 2.37] nvn: queue 4140341020 initialized (replay 3) [ 2.37] nvdrv: syncpt_alloc -> 25 [ 2.37] nvn: queue 4140360020 initialized (replay 4) [ 2.37] nvdrv: syncpt_alloc -> 26 [ 2.37] nvn: queue 414037f020 initialized (replay 5) [ 2.37] nvn: virtual pool 4152afd458 (11d00000 bytes at GPU 419040000): 1 requests mapped [ 2.37] nvn: virtual pool 4152afd5f0 (11d00000 bytes at GPU 42ad40000): 1 requests mapped [ 2.37] nvn: virtual pool 4152afd788 (11d00000 bytes at GPU 43ca40000): 1 requests mapped [ 2.38] nvn: virtual pool 4152afd920 (11d00000 bytes at GPU 44e740000): 1 requests mapped [ 2.38] nvn: virtual pool 4152afdab8 (11d00000 bytes at GPU 460440000): 1 requests mapped [ 2.38] nvn: virtual pool 4152afdc50 (11d00000 bytes at GPU 472140000): 1 requests mapped [ 2.38] nvn: virtual pool 4152afdde8 (11d00000 bytes at GPU 483e40000): 1 requests mapped [ 2.38] nvn: virtual pool 4152afdf80 (11d00000 bytes at GPU 495b40000): 1 requests mapped [ 2.38] nvn: virtual pool 4152afe118 (11d00000 bytes at GPU 4a7840000): 1 requests mapped [ 2.38] nvn: virtual pool 4152afe2b0 (11d00000 bytes at GPU 4b9540000): 1 requests mapped [ 2.38] nvn: virtual pool 4152afe448 (11d00000 bytes at GPU 4cb240000): 1 requests mapped [ 2.38] nvn: virtual pool 4152afe5e0 (11d00000 bytes at GPU 4dcf40000): 1 requests mapped [ 2.38] nvn: virtual pool 4152afe778 (11d00000 bytes at GPU 4eec40000): 1 requests mapped [ 2.38] nvn: virtual pool 4152afe910 (11d00000 bytes at GPU 500940000): 1 requests mapped [ 2.38] nvn: virtual pool 4152afeaa8 (11d00000 bytes at GPU 512640000): 1 requests mapped [ 2.38] nvn: virtual pool 4152afec40 (11d00000 bytes at GPU 524340000): 1 requests mapped [ 2.39] nvdrv: syncpt_alloc -> 27 [ 2.39] vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 21632 uniform and 18432 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 2.39] nvn: the first texture of format 0x26 (target 1, 4x4) [ 2.39] nvn: the first texture of format 0xa (target 1, 4x4) [ 2.40] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 2.40] nvn: the first texture of format 0xd (target 1, 160x560) [ 2.40] nvn: the first texture of format 0x1 (target 1, 64x16) [ 2.45] kernel: thread 83 let go of core 0 in a memory SVC to wait for the renderer, the first time [ 2.46] nvn: the first texture of format 0x8e (target 1, 8x8) [ 2.46] nvn: the first texture of format 0x50 (target 1, 8x8) [ 2.46] nvn: the first texture of format 0x46 (target 1, 16x16) [ 2.46] nvn: the first texture of format 0x48 (target 1, 16x16) [ 2.47] nvn: the first texture of format 0x4e (target 1, 16x16) [ 2.47] nvn: the first texture of format 0x80 (target 1, 128x128) [ 2.47] nvn: the first texture of format 0x49 (target 2, 64x64) [ 2.47] nvn: the first texture of format 0x4d (target 1, 16x16) [ 2.60] nvn: the first texture of format 0x29 (target 1, 48x48) [ 2.60] nvn: the first texture of format 0x3f (target 1, 48x48) [ 2.60] nvn: the first texture of format 0x2e (target 1, 1x1) [ 2.61] nvn: the first texture of format 0xb (target 0, 1x1) [ 2.61] nvn: the first texture of format 0x6 (target 1, 512x512) [ 2.72] nvn: the first texture of format 0x8b (target 1, 64x54) [ 2.72] nvn: the first texture of format 0x7d (target 1, 64x54) [ 2.72] nvn: the first texture of format 0x7b (target 1, 64x54) [ 2.73] nvn: the first texture of format 0x4b (target 1, 56x64) [ 2.74] nvn: the first texture of format 0x42 (target 1, 64x64) [ 2.75] nvn: the first texture of format 0x87 (target 4, 10x30) [ 2.80] nvn: the first texture of format 0x4c (target 1, 64x64) [ 3.09] [undeclared] nn::gsv::ChatSession cmd 103 -> ok [ 3.09] [undeclared] nn::chat::IUserService cmd 3 -> ok [ 3.09] [undeclared] nn::chat::IUserShimScopedObject cmd 2 -> ok [ 3.09] gsv: video images 384x216 kind 1, 3 of them: 0x7e000 bytes [ 3.09] gsv: CreateNativeMemory(mode 3, size 0x7e000) [ 3.09] gsv: BindNativeMemoryToCpu(1, 0x41fa8f5000, 0x7e000, flags 0) [ 3.09] gsv: video pool 1..3 in memory 1 at 0x41fa8f5000, 172032 bytes an image [ 3.09] [undeclared] nn::gsv::ChatSession cmd 121 -> ok [ 3.09] gsv: CreateGraphicsDevice(name 0x7570476d52764e) [ 3.09] nvn: memory pool 41fa8f1098 over native image 1 (NvRm handle 1): 41fa8f5000, 2a000 bytes [ 3.09] nvn: the first texture of format 0x38 (target 1, 384x216) [ 3.09] nvn: memory pool 41fa8f13e8 over native image 2 (NvRm handle 2): 41fa91f000, 2a000 bytes [ 3.09] nvn: memory pool 41fa8f1738 over native image 3 (NvRm handle 3): 41fa949000, 2a000 bytes [ 3.09] gsv: video images 384x216 kind 1, 3 of them: 0x7e000 bytes [ 3.09] gsv: CreateNativeMemory(mode 3, size 0x7e000) [ 3.09] gsv: BindNativeMemoryToCpu(2, 0x41fa974000, 0x7e000, flags 0) [ 3.09] gsv: video pool 4..6 in memory 2 at 0x41fa974000, 172032 bytes an image [ 3.09] nvn: memory pool 41fa8f1bc8 over native image 4 (NvRm handle 4): 41fa974000, 2a000 bytes [ 3.09] nvn: memory pool 41fa8f1f18 over native image 5 (NvRm handle 5): 41fa99e000, 2a000 bytes [ 3.09] nvn: memory pool 41fa8f2268 over native image 6 (NvRm handle 6): 41fa9c8000, 2a000 bytes [ 3.09] gsv: video images 384x216 kind 1, 3 of them: 0x7e000 bytes [ 3.09] gsv: CreateNativeMemory(mode 3, size 0x7e000) [ 3.09] gsv: BindNativeMemoryToCpu(3, 0x41fa9f3000, 0x7e000, flags 0) [ 3.09] gsv: video pool 7..9 in memory 3 at 0x41fa9f3000, 172032 bytes an image [ 3.09] nvn: memory pool 41fa8f26f8 over native image 7 (NvRm handle 7): 41fa9f3000, 2a000 bytes [ 3.09] nvn: memory pool 41fa8f2a48 over native image 8 (NvRm handle 8): 41faa1d000, 2a000 bytes [ 3.09] gsv: video images 384x216 kind 1, 3 of them: 0x7e000 bytes [ 3.09] gsv: CreateNativeMemory(mode 3, size 0x7e000) [ 3.09] gsv: BindNativeMemoryToCpu(4, 0x41faa72000, 0x7e000, flags 0) [ 3.09] gsv: video pool 10..12 in memory 4 at 0x41faa72000, 172032 bytes an image [ 3.09] gsv: video images 384x216 kind 1, 3 of them: 0x7e000 bytes [ 3.09] gsv: CreateNativeMemory(mode 3, size 0x7e000) [ 3.09] gsv: BindNativeMemoryToCpu(5, 0x41faaf1000, 0x7e000, flags 0) [ 3.09] gsv: video pool 13..15 in memory 5 at 0x41faaf1000, 172032 bytes an image [ 3.10] gsv: camera session cmd 3, raw size 0x10, and there is no camera [ 3.10] gsv: raw +0 = 0x746c7561666544 [ 3.10] gsv: raw +0x8 = 0 [ 3.38] nvn: the first texture of format 0x5 (target 1, 14x1) [ 3.38] nvn: the first texture of format 0x11 (target 4, 64x64) [ 3.38] nvn: the first texture of format 0x2b (target 4, 128x128) [ 3.38] nvn: the first texture of format 0x2a (target 4, 128x128) [ 3.39] nvn: the first texture of format 0x44 (target 1, 128x128) [ 3.61] audren: the first update, revision REV15 [ 3.64] audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 2 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 3.64] audio: queued 960 bytes of guest PCM [ 3.84] nvn: the first texture of format 0x32 (target 4, 512x512) [ 4.82] kernel: thread 97 of an Ounce program, past the 96 a console application may have: its own limit isn't known here, so it is made [ 4.85] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 4.85] nvn: window crop 0,0 2560x1440 [ 4.86] vulkan: write tracking on (caches skip unchanged memory) [ 4.94] nvn: the first texture of format 0x79 (target 1, 902x175) [ 5.00] nvn: present interval 2 [ 5.04] nvn: present interval 1 [ 5.33] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 6.29] gsv: camera session cmd 29, raw size 0x30, and there is no camera [ 6.29] gsv: raw +0 = 0x50000000180 [ 6.29] gsv: raw +0x8 = 0x2d0000000d8 [ 6.29] gsv: raw +0x10 = 0x1e0000000a [ 6.29] gsv: raw +0x18 = 0x100000000 [ 6.29] gsv: camera session cmd 29, raw size 0x30, and there is no camera [ 6.29] gsv: raw +0 = 0x50000000180 [ 6.29] gsv: raw +0x8 = 0x2d0000000d8 [ 6.29] gsv: raw +0x10 = 0xa00000003 [ 6.29] gsv: raw +0x18 = 0x100000000 [ 6.29] gsv: camera session cmd 29, raw size 0x30, and there is no camera [ 6.29] gsv: raw +0 = 0x50000000180 [ 6.29] gsv: raw +0x8 = 0x2d0000000d8 [ 6.29] gsv: raw +0x10 = 0x1e0000000a [ 6.29] gsv: raw +0x18 = 0 [ 6.29] gsv: camera session cmd 29, raw size 0x30, and there is no camera [ 6.29] gsv: raw +0 = 0x50000000180 [ 6.29] gsv: raw +0x8 = 0x2d0000000d8 [ 6.31] gsv: camera session cmd 29, raw size 0x30, and there is no camera [ 6.31] gsv: camera session cmd 29, raw size 0x30, and there is no camera [ 6.31] gsv: camera session cmd 29, raw size 0x30, and there is no camera [ 6.31] gsv: camera session cmd 29, raw size 0x30, and there is no camera [ 6.33] gsv: camera session cmd 29, raw size 0x30, and there is no camera [ 6.33] gsv: camera session cmd 29, raw size 0x30, and there is no camera [ 6.33] gsv: camera session cmd 29, raw size 0x30, and there is no camera [ 6.33] gsv: camera session cmd 29, raw size 0x30, and there is no camera [ 6.34] nvn: first present, texture 0 of window 410aa90260 [ 6.34] gsv: camera session cmd 29, raw size 0x30, and there is no camera [ 6.34] gsv: camera session cmd 29, raw size 0x30, and there is no camera [ 6.34] gsv: camera session cmd 29, raw size 0x30, and there is no camera [ 6.37] vulkan: the 2560x1440 render target at 43ca40000 in format d5 takes the pixels of the one in format e0 [ 6.37] vulkan: the 640x360 render target at 43d950000 in format d5 takes the pixels of the one in format e0 [ 6.37] vulkan: the 640x360 render target at 43da50000 in format d5 takes the pixels of the one in format e0 [ 6.42] audio: queued nonzero guest PCM (s16 peak 1) [ 6.47] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 6.47] vulkan: frame resource CPU: target reload 12 ms (1 calls) [ 7.17] perf: 9.6 frames a second over 5.0 s (48 shown in all) [ 8.12] nvn: the first texture of format 0x12 (target 1, 512x512) [ 8.19] nvn: the first texture of format 0x3 (target 1, 2048x2048) [ 8.29] nvn: the first texture of format 0x2 (target 1, 512x512) [ 8.66] nvn: the first texture of format 0x35 (target 1, 2560x1440) [ 8.67] nvn: the game records indirect draws (DrawElementsIndirect) [ 8.67] nvn: the game records indirect multi-draws (MultiDrawElementsIndirectCount) [ 8.67] nvn: geometry processing mode 1 [ 8.67] nvn: task program at 6d0e8ba00: 0x300 bytes, SPH 000c0481, 32 invocations, payload 0x100, alone, 0 vertices, 0 primitives of 0 vertices, per-primitive header at 0 [ 8.67] nvn: mesh program at 6d0e93f00: 0x1900 bytes, SPH 020c0c81, 32 invocations, payload 0x100, after a task program, 128 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 8.67] nvn: task program at 6d0ef4a00: 0x1b00 bytes, SPH 000d0481, 32 invocations, payload 0x100, alone, 0 vertices, 0 primitives of 0 vertices, per-primitive header at 0 [ 8.67] nvn: mesh program at 6d0efc800: 0x4c00 bytes, SPH 020d0c81, 32 invocations, payload 0x100, after a task program, 256 vertices, 192 primitives of 3 vertices, per-primitive header at 0x4b00 [ 8.67] nvn: a shading rate image is shaded at the full rate [ 8.67] nvn: mesh program at 6d0c8be00: 0x900 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 128 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 8.67] nvn: task program at 6d0c83100: 0x500 bytes, SPH 000c0481, 32 invocations, payload 0x580, alone, 0 vertices, 0 primitives of 0 vertices, per-primitive header at 0 [ 8.67] nvn: mesh program at 6d0c83600: 0xe00 bytes, SPH 020c0c81, 8 invocations, payload 0x580, after a task program, 32 vertices, 16 primitives of 3 vertices, per-primitive header at 0xd00 [ 8.67] nvn: task program at 6d0c84400: 0x500 bytes, SPH 000c0481, 32 invocations, payload 0x580, alone, 0 vertices, 0 primitives of 0 vertices, per-primitive header at 0 [ 8.67] nvn: mesh program at 6d0c84900: 0xe00 bytes, SPH 020c0c81, 8 invocations, payload 0x580, after a task program, 32 vertices, 16 primitives of 3 vertices, per-primitive header at 0xd00 [ 8.67] nvn: task program at 6d0c85700: 0x500 bytes, SPH 000c0481, 32 invocations, payload 0x580, alone, 0 vertices, 0 primitives of 0 vertices, per-primitive header at 0 [ 8.67] nvn: mesh program at 6d0c85c00: 0xe00 bytes, SPH 020c0c81, 8 invocations, payload 0x580, after a task program, 32 vertices, 16 primitives of 3 vertices, per-primitive header at 0xd00 [ 8.67] nvn: task program at 6d0c86a00: 0x500 bytes, SPH 000c0481, 32 invocations, payload 0x580, alone, 0 vertices, 0 primitives of 0 vertices, per-primitive header at 0 [ 8.67] nvn: mesh program at 6d0c86f00: 0xe00 bytes, SPH 020c0c81, 8 invocations, payload 0x580, after a task program, 32 vertices, 16 primitives of 3 vertices, per-primitive header at 0xd00 [ 8.67] nvn: task program at 6d0c87d00: 0x500 bytes, SPH 000c0481, 32 invocations, payload 0x580, alone, 0 vertices, 0 primitives of 0 vertices, per-primitive header at 0 [ 8.67] nvn: mesh program at 6d0c88200: 0xe00 bytes, SPH 020c0c81, 8 invocations, payload 0x580, after a task program, 32 vertices, 16 primitives of 3 vertices, per-primitive header at 0xd00 [ 8.67] nvn: mesh program at 6d0c89300: 0xa00 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 128 vertices, 64 primitives of 3 vertices, per-primitive header at 0x900 [ 8.67] nvn: mesh program at 6d0c8b100: 0xa00 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 128 vertices, 64 primitives of 3 vertices, per-primitive header at 0x900 [ 8.67] nvn: the game records indirect dispatches (DispatchComputeIndirect) [ 8.68] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory [ 8.68] vulkan: descriptor pools of 1024 sets, 0 of them with texture arrays: 21504 uniform and 18432 storage buffers, 65536 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 8.81] vulkan: storage buffers of the programs that log their writes are read and written in a mirror of guest memory (sparse, 512 GiB, granules of 2 MiB) [ 9.19] vulkan: 32x32 texture reads the 64x32 render target at 41ae60000: only that region is used [ 9.19] vulkan: the 64x32 render target at 41ae60000 (2048 bytes) published at a release: the CPU read it lately, or an owner is over it [ 9.21] vulkan: the 2560x1440 render target at 43e860000 (15728640 bytes) published at a release: the CPU read it lately, or an owner is over it [ 9.23] vulkan: the 2560x1440 render target at 43d950000 in format d5 takes the pixels of the one in format e0 [ 9.27] vulkan: the 2560x1440 render target at 43e860000 (15728640 bytes) published at a release: the CPU read it lately, or an owner is over it [ 9.27] vulkan: a 636 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 353 render targets made, 109 texture uploads (212150 KB), 6 ms in finishes; 2 internal texture pipelines (9 ms); GPU waits finish/recycle/submit 5/8/0 ms [ 9.27] vulkan: frame resource CPU: image allocation 36 ms (464 calls) [ 9.27] vulkan: frame resource CPU: target setup 1 ms (353 calls) [ 9.27] vulkan: frame resource CPU: target reload 92 ms (345 calls) [ 9.82] vulkan: frame 255 ends before a present: 1035 MiB written to its rings, which end a frame at 1024 MiB [ 9.82] vulkan: the 128x128 render target at 6d4a00000 (131072 bytes) published at a release: the CPU read it lately, or an owner is over it [ 9.83] vulkan: the 2560x1440 render target at 43d950000 in format e0 takes the pixels of the one in format d5 [ 9.91] vulkan: the 2560x1440 render target at 43d950000 in format d5 takes the pixels of the one in format e0 [ 9.93] vulkan: a 663 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 14 texture uploads (56632 KB), 36 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 35/0/0 ms [ 9.93] vulkan: frame resource CPU: target reload 2 ms (1934 calls) [ 9.93] vulkan: frame resource CPU: buffer cache build 2 ms (37 calls) [ 9.95] vulkan: the 2560x1440 render target at 43d950000 in format e0 takes the pixels of the one in format d5 [ 10.00] vulkan: the 2560x1440 render target at 43d950000 in format d5 takes the pixels of the one in format e0 [ 10.02] vulkan: a 84 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (55960 KB), 17 ms in finishes; 1 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 16/0/0 ms [ 10.04] vulkan: the 2560x1440 render target at 43d950000 in format e0 takes the pixels of the one in format d5 [ 10.08] vulkan: the 2560x1440 render target at 43d950000 in format d5 takes the pixels of the one in format e0 [ 10.08] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 4 render targets made, 12 texture uploads (66729 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.08] vulkan: frame resource CPU: image allocation 1 ms (13 calls) [ 10.11] vulkan: a 8192x8192x1 image of 5 levels and 1 layers, 349568 KiB, with memory where it is bound: 5456 blocks of 128x128x1 texels a layer, 0 mip tails of 384 KiB from level 5 [ 10.15] vulkan: a 8192x8192x1 image of 5 levels and 1 layers, 349568 KiB, with memory where it is bound: 5456 blocks of 128x128x1 texels a layer, 0 mip tails of 384 KiB from level 5 [ 10.15] vulkan: a 16384x16384x1 image of 6 levels and 1 layers, 349568 KiB, with memory where it is bound: 5460 blocks of 256x256x1 texels a layer, 0 mip tails of 128 KiB from level 6 [ 10.15] nvn: mesh program at 6d0c89f00: 0xa00 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 128 vertices, 64 primitives of 3 vertices, per-primitive header at 0 [ 10.22] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (1670 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.23] vulkan: a 16384x16384x1 image of 6 levels and 1 layers, 349568 KiB, with memory where it is bound: 5460 blocks of 256x256x1 texels a layer, 0 mip tails of 128 KiB from level 6 [ 10.29] vulkan: a 8192x8192x1 image of 5 levels and 1 layers, 349568 KiB, with memory where it is bound: 5456 blocks of 128x128x1 texels a layer, 0 mip tails of 384 KiB from level 5 [ 10.32] vulkan: a 8192x8192x1 image of 5 levels and 1 layers, 349568 KiB, with memory where it is bound: 5456 blocks of 128x128x1 texels a layer, 0 mip tails of 384 KiB from level 5 [ 10.40] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.91] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 16 render targets made, 4 texture uploads (2740 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.91] vulkan: frame resource CPU: image allocation 3 ms (20 calls) [ 11.01] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 27 render targets made, 6 texture uploads (4110 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.01] vulkan: frame resource CPU: image allocation 6 ms (33 calls) [ 11.01] vulkan: frame resource CPU: target reload 5 ms (36 calls) [ 11.08] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 8 render targets made, 3 texture uploads (1442 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.08] vulkan: frame resource CPU: image allocation 1 ms (11 calls) [ 11.14] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 88 render targets made, 22 texture uploads (15070 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.14] vulkan: frame resource CPU: image allocation 15 ms (110 calls) [ 11.14] vulkan: frame resource CPU: target setup 1 ms (88 calls) [ 11.23] vulkan: a 86 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 43 render targets made, 13 texture uploads (9757 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.23] vulkan: frame resource CPU: image allocation 7 ms (56 calls) [ 11.23] vulkan: frame resource CPU: target reload 1 ms (92 calls) [ 11.36] vulkan: a 94 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 109 render targets made, 28 texture uploads (19180 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.36] vulkan: frame resource CPU: image allocation 20 ms (137 calls) [ 11.36] vulkan: frame resource CPU: target setup 1 ms (109 calls) [ 11.44] vulkan: unsupported texture format 0, header word 0 00000000 (not drawn) [ 11.47] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 61 render targets made, 22 texture uploads (12677 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.47] vulkan: frame resource CPU: image allocation 19 ms (80 calls) [ 11.62] vulkan: a 8192x8192x1 image of 12 levels and 68 layers, 5944832 KiB, with memory where it is bound: 1365 blocks of 256x256x1 texels a layer, 68 mip tails of 64 KiB from level 6 [ 11.63] vulkan: the BC7 encoder queues up to 1280 thousand blocks before an upload waits for the GPU (bc7_queue=0, Auto, 12011 MB of the GPU's own memory) [ 11.63] vulkan: ASTC uploads of more than 4 Mi texels go to the GPU in several submissions [ 11.81] vulkan: a 8192x8192x1 image of 12 levels and 68 layers, 5944832 KiB, with memory where it is bound: 1365 blocks of 256x256x1 texels a layer, 68 mip tails of 64 KiB from level 6 [ 11.99] vulkan: 8x8 texture reads the 16x8 render target at 746340000: only that region is used [ 12.02] vulkan: a 418 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 170 render targets made, 44 texture uploads (418327 KB), 1 ms in finishes; 1 internal texture pipelines (4 ms); GPU waits finish/recycle/submit 303/0/0 ms [ 12.02] vulkan: frame resource CPU: target reload 1 ms (173 calls) [ 12.02] vulkan: frame resource CPU: buffer cache build 1 ms (2 calls) [ 12.08] vulkan: 8x8 texture reads the 16x8 render target at 746340200: only that region is used [ 12.10] nvn: present interval 2 [ 12.10] vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 14 texture uploads (25263 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 6/0/0 ms [ 12.15] vulkan: 8x8 texture reads the 16x8 render target at 746340400: only that region is used [ 12.17] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 19 texture uploads (4985 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.17] perf: 29.2 frames a second over 5.0 s (194 shown in all) [ 12.23] vulkan: 8x8 texture reads the 16x8 render target at 746340600: only that region is used [ 12.26] vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 3 render targets made, 16 texture uploads (5713 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.26] vulkan: frame resource CPU: target reload 1 ms (22 calls) [ 12.33] vulkan: a 1024x1024x46 ASTC level's fast build came from the BC7 cache, in pieces [ 12.34] vulkan: a 512x512x46 ASTC level's fast build came from the BC7 cache, in pieces [ 12.37] vulkan: a 1434x1434x46 ASTC level's fast build came from the BC7 cache, in pieces [ 12.38] vulkan: a 717x717x46 ASTC level's fast build came from the BC7 cache, in pieces [ 12.39] vulkan: 8x8 texture reads the 16x8 render target at 746340800: only that region is used [ 12.39] vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 6 render targets made, 34 texture uploads (120728 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.39] vulkan: frame resource CPU: image allocation 1 ms (37 calls) [ 12.39] vulkan: frame resource CPU: target reload 2 ms (26 calls) [ 12.47] vulkan: 8x8 texture reads the 16x8 render target at 746340a00: only that region is used [ 12.47] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 1 pipelines made (4 ms waited for), 4 render targets made, 68 texture uploads (138405 KB), 4 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 41/0/0 ms [ 12.61] vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 27 texture uploads (53820 KB), 37 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 11/0/0 ms [ 12.67] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 48 texture uploads (10249 KB), 4 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.84] vulkan: a 171 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 12 texture uploads (4401 KB), 121 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 14.08] vulkan: 32x32 texture reads the 64x32 render target at 419d60000: only that region is used [ 14.16] vulkan: 52x29 texture reads the 56x29 render target at 453a40000: only that region is used [ 14.16] vulkan: 26x14 texture reads the 32x14 render target at 453a40000: only that region is used [ 14.18] vulkan: a 1309 ms frame: 4 shaders translated (1 ms), 5 pipelines made (12 ms waited for), 41 render targets made, 260 texture uploads (317063 KB), 7 ms in finishes; 1 internal texture pipelines (3 ms); GPU waits finish/recycle/submit 420/0/0 ms [ 14.18] vulkan: frame resource CPU: image allocation 9 ms (284 calls) [ 14.18] vulkan: frame resource CPU: target reload 4 ms (55 calls) [ 14.42] nvn: 4096 KiB of the runtime's memory carry command records past the game's command memory [ 14.73] vulkan: a 555 ms frame: 5 shaders translated (2 ms), 16 pipelines made (370 ms waited for), 2 render targets made, 227 texture uploads (68642 KB), 22 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 14.97] vulkan: a 230 ms frame: 0 shaders translated (0 ms), 0 pipelines made (106 ms waited for), 1 render targets made, 16 texture uploads (116919 KB), 139 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 14/0/0 ms [ 14.97] vulkan: frame resource CPU: buffer cache build 1 ms (156 calls) [ 16.09] vulkan: a 1119 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 191 texture uploads (110347 KB), 29 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 908/0/0 ms [ 16.09] vulkan: frame resource CPU: image allocation 1 ms (180 calls) [ 16.21] vulkan: a 120 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (63754 KB), 7 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 16.32] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 13 texture uploads (63760 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 16.42] vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 8 render targets made, 37 texture uploads (71499 KB), 14 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 12/0/0 ms [ 16.42] vulkan: frame resource CPU: target reload 2 ms (48 calls) [ 17.19] perf: 2.8 frames a second over 5.0 s (208 shown in all) [ 17.81] vulkan: a 1389 ms frame: 2 shaders translated (1 ms), 1 pipelines made (126 ms waited for), 13 render targets made, 238 texture uploads (101636 KB), 132 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 636/0/0 ms [ 17.81] vulkan: frame resource CPU: image allocation 1 ms (242 calls) [ 17.81] vulkan: frame resource CPU: target reload 1 ms (53 calls) [ 18.00] vulkan: a 194 ms frame: 1 shaders translated (1 ms), 1 pipelines made (102 ms waited for), 2 render targets made, 12 texture uploads (64354 KB), 103 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 95/0/0 ms [ 18.06] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 9 texture uploads (63240 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 18.27] vulkan: a 209 ms frame: 4 shaders translated (18 ms), 3 pipelines made (138 ms waited for), 6 render targets made, 13 texture uploads (68552 KB), 122 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 119/0/0 ms [ 18.81] vulkan: a 540 ms frame: 3 shaders translated (2 ms), 2 pipelines made (485 ms waited for), 3 render targets made, 19 texture uploads (71949 KB), 481 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 479/0/0 ms [ 18.81] vulkan: frame resource CPU: image destruction 2 ms (5 calls) [ 18.86] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (63246 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 19.33] vulkan: a 472 ms frame: 1 shaders translated (2 ms), 1 pipelines made (426 ms waited for), 0 render targets made, 20 texture uploads (64074 KB), 420 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 419/0/0 ms [ 20.01] vulkan: a 566x2048x9 ASTC level's fast build came from the BC7 cache, in pieces [ 20.75] vulkan: a 5325x2662x1 ASTC level's fast build came from the BC7 cache, in pieces [ 20.76] vulkan: a 3994x2662x1 ASTC level's fast build came from the BC7 cache, in pieces [ 21.04] vulkan: a 1706 ms frame: 3 shaders translated (1 ms), 37 pipelines made (968 ms waited for), 5 render targets made, 238 texture uploads (145741 KB), 172 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1526/0/0 ms [ 21.04] vulkan: frame resource CPU: image allocation 1 ms (233 calls) [ 21.04] vulkan: frame resource CPU: target reload 2 ms (47 calls) [ 21.11] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 1 pipelines made (4 ms waited for), 1 render targets made, 33 texture uploads (68837 KB), 18 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 16/0/0 ms [ 21.11] vulkan: frame resource CPU: buffer cache build 1 ms (217 calls) [ 21.40] vulkan: a 294 ms frame: 1 shaders translated (0 ms), 2 pipelines made (3 ms waited for), 0 render targets made, 73 texture uploads (75134 KB), 7 ms in finishes; 1 internal texture pipelines (3 ms); GPU waits finish/recycle/submit 213/0/0 ms [ 21.46] nvn: 23 pieces of the runtime's record memory came back: the game wrote over their recordings [ 21.51] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 2 pipelines made (25 ms waited for), 0 render targets made, 10 texture uploads (63242 KB), 11 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 9/0/0 ms [ 21.51] vulkan: frame resource CPU: buffer cache build 1 ms (99 calls) [ 21.59] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 4 pipelines made (5 ms waited for), 0 render targets made, 14 texture uploads (65170 KB), 31 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 28/0/0 ms [ 21.78] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 9 texture uploads (63240 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 22.21] perf: 5.2 frames a second over 5.0 s (234 shown in all) [ 22.36] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 9 texture uploads (63240 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 22.94] vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 39 render targets made, 48 texture uploads (136409 KB), 4 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 22.94] vulkan: frame resource CPU: image allocation 9 ms (94 calls) [ 22.94] vulkan: frame resource CPU: target reload 5 ms (59 calls) [ 23.07] vulkan: a 135 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 4 render targets made, 26 texture uploads (178847 KB), 17 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 16/0/0 ms [ 23.07] vulkan: frame resource CPU: image allocation 9 ms (22 calls) [ 23.07] vulkan: frame resource CPU: buffer cache build 1 ms (172 calls) [ 23.17] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 14 render targets made, 14 texture uploads (134286 KB), 9 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 7/0/0 ms [ 23.46] vulkan: a 205 ms frame: 0 shaders translated (0 ms), 3 pipelines made (12 ms waited for), 0 render targets made, 141 texture uploads (82499 KB), 130 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 126/0/0 ms [ 23.62] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 10 texture uploads (63796 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 23.62] vulkan: frame resource CPU: buffer cache build 1 ms (114 calls) [ 23.68] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 26 texture uploads (64378 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 23.78] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 10 texture uploads (63796 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 23.88] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 28 texture uploads (64404 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 23.88] vulkan: frame resource CPU: buffer cache build 1 ms (60 calls) [ 24.99] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 8 render targets made, 12 texture uploads (67894 KB), 4 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 24.99] vulkan: frame resource CPU: buffer cache build 1 ms (58 calls) [ 25.13] nvn: mesh program at 6d0f10a00: 0x800 bytes, SPH 000c0481, 32 invocations, payload 0x80, alone, 128 vertices, 64 primitives of 3 vertices, per-primitive header at 0x700 [ 25.51] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 15 texture uploads (64096 KB), 24 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 24/0/0 ms [ 25.61] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 10 texture uploads (63796 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 25.61] vulkan: frame resource CPU: image destruction 13 ms (3 calls) [ 26.03] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 1 pipelines made (4 ms waited for), 0 render targets made, 15 texture uploads (64117 KB), 26 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 26/0/0 ms [ 26.19] vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 23 texture uploads (65993 KB), 73 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 69/0/0 ms [ 27.21] perf: 19.2 frames a second over 5.0 s (330 shown in all) [ 28.35] vulkan: a 1443 ms frame: 0 shaders translated (0 ms), 12 pipelines made (250 ms waited for), 0 render targets made, 340 texture uploads (122413 KB), 86 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1321/0/0 ms [ 28.63] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 11 render targets made, 13 texture uploads (63916 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 4/0/0 ms [ 28.81] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 10 texture uploads (63796 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 29.32] vulkan: a 125 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 23 texture uploads (67500 KB), 85 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 81/0/0 ms [ 29.55] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 13 texture uploads (67373 KB), 62 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 58/0/0 ms [ 29.61] vulkan: a 58 ms frame: 2 shaders translated (16 ms), 1 pipelines made (7 ms waited for), 0 render targets made, 11 texture uploads (63800 KB), 6 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 5/0/0 ms [ 29.87] vulkan: a 51 ms frame: 5 shaders translated (2 ms), 4 pipelines made (12 ms waited for), 0 render targets made, 29 texture uploads (66191 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 30.07] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 91 texture uploads (78609 KB), 23 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 22/0/0 ms [ 30.37] vulkan: a 5325x2662x1 ASTC level's fast build came from the BC7 cache, in pieces [ 30.38] vulkan: a 3994x2662x1 ASTC level's fast build came from the BC7 cache, in pieces [ 30.68] vulkan: a 602 ms frame: 0 shaders translated (0 ms), 10 pipelines made (277 ms waited for), 0 render targets made, 173 texture uploads (128054 KB), 59 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 459/0/0 ms [ 30.68] vulkan: frame resource CPU: image allocation 2 ms (163 calls) [ 31.11] vulkan: a 438 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 10 texture uploads (63796 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 31.11] vulkan: frame resource CPU: buffer cache build 1 ms (225 calls) [ 31.31] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 10 texture uploads (63796 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 31.37] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 6 render targets made, 17 texture uploads (66093 KB), 8 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 7/0/0 ms [ 31.80] nvn: present interval 1 [ 32.21] perf: 16.6 frames a second over 5.0 s (413 shown in all) [ 32.96] vulkan: texture 0 of stage 4 shader 83fe061d76821474 (handle 1cd00151, header format 27, type 2) is read as 2D, of a 64x64 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 32.97] vulkan: a 83 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 36 render targets made, 17 texture uploads (9661 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 32.97] vulkan: frame resource CPU: image allocation 14 ms (42 calls) [ 32.97] vulkan: frame resource CPU: target reload 23 ms (32 calls) [ 32.98] vulkan: texture 0 of stage 4 shader 83fe061d76821474 (handle 1cd00151, header format 27, type 2) is read as 2D, of a 64x64 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 33.00] vulkan: texture 0 of stage 4 shader 83fe061d76821474 (handle 1cd00151, header format 27, type 2) is read as 2D, of a 64x64 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 33.01] vulkan: texture 0 of stage 4 shader 83fe061d76821474 (handle 1cd00151, header format 27, type 2) is read as 2D, of a 64x64 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 33.11] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 10 texture uploads (15970 KB), 23 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 21/7/0 ms [ 33.17] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 10 texture uploads (15970 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 19/0/0 ms [ 33.17] vulkan: frame resource CPU: target reload 1 ms (25 calls) [ 33.17] nvn: present interval 2 [ 33.25] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 28 texture uploads (18152 KB), 33 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 31/0/0 ms [ 33.31] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 10 texture uploads (15970 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms [ 33.31] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 33.36] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 10 texture uploads (15970 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms [ 33.36] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 33.42] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 14 texture uploads (46837 KB), 21 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms [ 33.42] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 33.47] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms [ 33.47] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 33.52] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 21 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 19/0/0 ms [ 33.52] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 33.58] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms [ 33.58] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 33.63] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 21 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 19/0/0 ms [ 33.63] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 33.69] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 19 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 17/0/0 ms [ 33.69] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 33.74] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms [ 33.74] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 33.80] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 19 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms [ 33.80] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 33.86] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 17/0/0 ms [ 33.86] vulkan: frame resource CPU: target reload 2 ms (31 calls) [ 33.91] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 19/0/0 ms [ 33.91] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 33.97] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 18 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 15/0/0 ms [ 33.97] vulkan: frame resource CPU: target reload 2 ms (31 calls) [ 34.02] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 16 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 15/0/0 ms [ 34.02] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 34.08] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 21 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 19/0/0 ms [ 34.08] vulkan: frame resource CPU: target reload 2 ms (31 calls) [ 34.14] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 19/0/0 ms [ 34.14] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 34.19] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 19 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 17/0/0 ms [ 34.19] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 34.25] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 19 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 17/0/0 ms [ 34.25] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 34.30] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 21 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 19/0/0 ms [ 34.30] vulkan: frame resource CPU: image destruction 3 ms (66 calls) [ 34.30] vulkan: frame resource CPU: target reload 2 ms (31 calls) [ 34.36] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 21 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 19/0/0 ms [ 34.36] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 34.41] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 19/0/0 ms [ 34.41] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 34.47] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 21 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 19/0/0 ms [ 34.47] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 34.52] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 19 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 17/0/0 ms [ 34.52] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 34.58] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 17/0/0 ms [ 34.58] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 34.63] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms [ 34.63] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 34.68] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 19/0/0 ms [ 34.68] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 34.74] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 18 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 16/0/0 ms [ 34.74] vulkan: frame resource CPU: target reload 6 ms (31 calls) [ 34.79] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 17/0/0 ms [ 34.79] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 34.85] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 19/0/0 ms [ 34.85] vulkan: frame resource CPU: target reload 1 ms (31 calls) [ 34.90] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms [ 34.90] vulkan: frame resource CPU: target reload 1 ms (25 calls) [ 34.97] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 11 texture uploads (46690 KB), 14 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 13/0/0 ms [ 34.97] vulkan: frame resource CPU: target reload 1 ms (25 calls) [ 35.07] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 24 texture uploads (48872 KB), 27 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 25/0/0 ms [ 35.13] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 15 texture uploads (46786 KB), 13 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 12/0/0 ms [ 35.13] vulkan: frame resource CPU: target reload 2 ms (26 calls) [ 35.18] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 12 texture uploads (46713 KB), 19 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms [ 35.18] vulkan: frame resource CPU: target reload 2 ms (25 calls) [ 35.23] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 21 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 19/0/0 ms [ 35.23] vulkan: frame resource CPU: target reload 2 ms (25 calls) [ 35.29] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms [ 35.29] vulkan: frame resource CPU: target reload 1 ms (25 calls) [ 35.34] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 15 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 14/0/0 ms [ 35.34] vulkan: frame resource CPU: target reload 1 ms (25 calls) [ 35.39] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 13 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 13/0/0 ms [ 35.39] vulkan: frame resource CPU: target reload 1 ms (25 calls) [ 35.44] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 16 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 15/0/0 ms [ 35.44] vulkan: frame resource CPU: target reload 1 ms (25 calls) [ 35.50] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 21 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 20/0/0 ms [ 35.50] vulkan: frame resource CPU: target reload 1 ms (25 calls) [ 35.55] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms [ 35.55] vulkan: frame resource CPU: target reload 1 ms (25 calls) [ 35.61] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 19/0/0 ms [ 35.61] vulkan: frame resource CPU: target reload 1 ms (25 calls) [ 35.66] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 17 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 16/0/0 ms [ 35.66] vulkan: frame resource CPU: target reload 1 ms (25 calls) [ 35.72] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 19 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms [ 35.72] vulkan: frame resource CPU: target reload 1 ms (25 calls) [ 35.77] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 17/0/0 ms [ 35.77] vulkan: frame resource CPU: target reload 2 ms (25 calls) [ 35.82] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 19 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 17/0/0 ms [ 35.82] vulkan: frame resource CPU: target reload 2 ms (25 calls) [ 35.88] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 18 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 16/0/0 ms [ 35.88] vulkan: frame resource CPU: target reload 2 ms (25 calls) [ 35.93] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms [ 35.93] vulkan: frame resource CPU: target reload 1 ms (25 calls) [ 35.99] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 22 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 20/0/0 ms [ 35.99] vulkan: frame resource CPU: target reload 2 ms (25 calls) [ 36.04] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 16 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 15/0/0 ms [ 36.04] vulkan: frame resource CPU: target reload 1 ms (25 calls) [ 36.10] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 19 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 17/0/0 ms [ 36.10] vulkan: frame resource CPU: target reload 1 ms (25 calls) [ 36.15] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 16 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 15/0/0 ms [ 36.15] vulkan: frame resource CPU: target reload 1 ms (25 calls) [ 36.21] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 18 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 16/0/0 ms [ 36.21] vulkan: frame resource CPU: target reload 2 ms (25 calls) [ 36.26] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 12 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 12/0/0 ms [ 36.26] vulkan: frame resource CPU: target reload 2 ms (25 calls) [ 36.32] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms [ 36.32] vulkan: frame resource CPU: target reload 2 ms (25 calls) [ 36.37] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 15 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 15/0/0 ms [ 36.37] vulkan: frame resource CPU: target reload 2 ms (25 calls) [ 36.42] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms [ 36.42] vulkan: frame resource CPU: target reload 2 ms (25 calls) [ 36.48] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 15 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 15/0/0 ms [ 36.48] vulkan: frame resource CPU: target reload 2 ms (25 calls) [ 36.53] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 22 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 20/0/0 ms [ 36.53] vulkan: frame resource CPU: target reload 1 ms (25 calls) [ 36.59] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 15 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 14/0/0 ms [ 36.59] vulkan: frame resource CPU: target reload 1 ms (25 calls) [ 36.64] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 19 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 17/0/0 ms [ 36.64] vulkan: frame resource CPU: target reload 2 ms (25 calls) [ 36.69] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 17 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 16/0/0 ms [ 36.69] vulkan: frame resource CPU: target reload 1 ms (25 calls) [ 36.75] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 21 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms [ 36.75] vulkan: frame resource CPU: target reload 1 ms (25 calls) [ 36.80] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 14 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 14/0/0 ms [ 36.80] vulkan: frame resource CPU: target reload 2 ms (25 calls) [ 36.85] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 16 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 15/0/0 ms [ 36.85] vulkan: frame resource CPU: target reload 2 ms (25 calls) [ 36.91] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 18/0/0 ms [ 36.91] vulkan: frame resource CPU: target reload 2 ms (25 calls) [ 36.96] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 19 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 17/0/0 ms [ 36.96] vulkan: frame resource CPU: target reload 2 ms (25 calls) [ 37.03] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 23 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 21/0/0 ms [ 37.03] vulkan: frame resource CPU: target reload 2 ms (25 calls) [ 37.10] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 22 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 20/0/0 ms [ 37.10] vulkan: frame resource CPU: target reload 2 ms (25 calls) [ 37.16] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 23 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 21/0/0 ms [ 37.16] vulkan: frame resource CPU: target reload 2 ms (25 calls) [ 37.21] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 24 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 22/0/0 ms [ 37.21] vulkan: frame resource CPU: target reload 2 ms (25 calls) [ 37.22] perf: 24.5 frames a second over 5.0 s (536 shown in all) [ 37.27] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (46690 KB), 25 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 23/0/0 ms [ 37.27] vulkan: frame resource CPU: target reload 1 ms (25 calls) [ 37.48] vulkan: a 106 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 12 texture uploads (17551 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 37.57] vulkan: a 90 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 12 texture uploads (17551 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 37.66] vulkan: a 91 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 12 texture uploads (17551 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 37.74] vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 12 texture uploads (17551 KB), 9 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 9/0/0 ms [ 37.74] vulkan: frame resource CPU: target reload 3 ms (40 calls) [ 37.83] nvn: present interval 1 [ 38.65] cpu: 599 presents in 32.27 s (18.6 fps): 96 of the game's threads ran 22.78 s on the host's processors (71% of one, 38.03 ms a present), the whole process 57.66 s (179%); the busiest: thread 87 'Resource Memory' 1.70 s, thread 80 'MainThread' 1.19 s, thread 88 'ARes Loading 0' 1.19 s, thread 172 'BaseProcExecutor0' 1.09 s, thread 174 'BaseProcExecutor2' 1.00 s [ 38.65] cpu: in those 32.27 s, 956098 SVCs (29625 a second): 0x35 SignalToAddress 303251, 0x34 WaitForAddress 301210, 0x0b SleepThread 180068, 0x1a ArbitrateLock 37544, 0x1b ArbitrateUnlock 36413, 0x10 GetCurrentProcessorNumber 32214; 0 calls the dispatch table had no code for (RtAPI.miss) [ 38.65] vulkan: 384285 draws, 22342 skipped (22342 mesh draws, 22342 skipped); 37142 dispatches in 0 batches (0 ms waiting), 0 skipped; 390 finishes (4342 ms); 2380 reads past queued releases (0 samples counts written on the GPU); 587234 descriptor sets written, 181528 reused (46 descriptor pools, 0 sets with texture arrays taken from them); 259386 draws kept the last one's shaders and pipeline (0 checked), 354348 its targets [ 38.65] vulkan: 37 shaders translated (48 ms), 122 pipelines made (0 from the cache, 5970 ms making, 3354 ms waited for), 1285 render targets made, 6015 texture uploads (17517 MB), 747 of them some blocks alone (1084 MB); 149 frames over 50 ms in the last 600, the slowest 1706 ms [ 38.65] vulkan: pipeline libraries: 473 pre-rasterization and 692 fragment shader parts made (0 and 29 from the cache, 5564 and 7542 ms), 2 vertex input and 51 fragment output parts (1 ms); 993 links (31 ms); 993 optimized pipelines made in the background (8345 ms) [ 38.65] vulkan: 122 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 38.65] vulkan: 18205 ASTC texture levels or regions uploaded straight to BC7, 2554 MB where RGBA8 takes 10195 MB; 10966 encoder dispatches in all [ 38.65] vulkan: the BC7 cache gave 7241 levels and took 9211 new; its file holds 3360 MB (started over 0 times at 8192 MB) [ 38.65] vulkan: 311 very large ASTC levels encoded quickly, 0 given their fast build in the background (0 done, 0 going: 0 pieces stored, 0 pieces on the GPU, 0 loaded from the cache), 9 whose fast build came from the cache [ 38.65] vulkan: 871 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 38.65] vulkan: memory used and budgeted: heap 0 9210 of 10123 MB (8977 ours, 8013 of it allocated), heap 1 901 of 15577 MB (800 ours, 144 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 38.65] vulkan: caches: 1042 render targets (817 MB, 16 parked), 2414 textures (3625 MB), 6814 buffers (192 MB); 8243 of 10123 MB in use as they count it, 0 MB freed for the budget so far [ 38.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 640 through a copy; 1980 copies of targets written [ 38.65] vulkan: 165751 rendering passes, 0 clear commands, 8482 attachments cleared and 675 left undefined by their load op; 7491 buffers filled ahead of the passes [ 38.65] vulkan: 118412 passes (71%) ended at ..\..\src\nx\gpu\vk\buffer.c:3487 [ 38.65] vulkan: 16102 passes (10%) ended at ..\..\src\nx\gpu\vk\render.c:248 [ 38.65] vulkan: 14143 passes (9%) ended at ..\..\src\nx\gpu\vk\renderer.c:314 [ 38.65] vulkan: 4021 passes (2%) ended at ..\..\src\nx\gpu\vk\cmd.c:809 [ 38.65] vulkan: 3302 passes (2%) ended at ..\..\src\nx\gpu\vk\surface.c:731 [ 38.65] vulkan: 3266 passes (2%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 38.65] vulkan: 2041 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:1423 [ 38.65] vulkan: 1503 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1117 [ 38.65] vulkan: 388 finishes (99%, 4338 ms) at ..\..\src\nx\gpu\vk\surface.c:950 [ 38.65] vulkan: 2 finishes (1%, 5 ms) at ..\..\src\nx\gpu\vk\renderer.c:559 [ 38.65] vulkan: write scans over 600 presents: 7.4 epochs a present; the scanner 850.1 leaves of 4 MiB a present (3.94 ms), the checks 30.1 (0.97 ms, and 1.3 the scanner had) [ 38.65] vulkan: GPU-owned guest memory landed for the CPU 1377 times, render targets written back for an engine 1 times; block linear targets watched 1030 times, published for a CPU access 0 times and at a release 13479 times [ 40.25] nvn: 14 pieces of the runtime's record memory came back: the game wrote over their recordings [ 42.22] perf: 55.6 frames a second over 5.0 s (814 shown in all) [ 47.24] perf: 60.0 frames a second over 5.0 s (1115 shown in all) [ 48.65] cpu: 600 presents in 10.00 s (60.0 fps): 96 of the game's threads ran 10.50 s on the host's processors (105% of one, 17.50 ms a present), the whole process 20.20 s (202%); the busiest: thread 80 'MainThread' 1.30 s, thread 96 'WorkerMgr/Worker1(?)' 0.78 s, thread 178 'ModuleSystemWorker1' 0.66 s, thread 99 'WorkerMgr/Worker4(?)' 0.64 s, thread 98 'WorkerMgr/Worker3(?)' 0.61 s [ 48.65] cpu: in those 10.00 s, 579890 SVCs (57984 a second): 0x35 SignalToAddress 190061, 0x34 WaitForAddress 189036, 0x0b SleepThread 171703, 0x21 SendSyncRequest 6424, 0x1a ArbitrateLock 6230, 0x1b ArbitrateUnlock 5386; 0 calls the dispatch table had no code for (RtAPI.miss) [ 48.65] vulkan: 569962 draws, 22342 skipped (22342 mesh draws, 22342 skipped); 53342 dispatches in 0 batches (0 ms waiting), 0 skipped; 390 finishes (4342 ms); 2386 reads past queued releases (0 samples counts written on the GPU); 914186 descriptor sets written, 225930 reused (46 descriptor pools, 0 sets with texture arrays taken from them); 367861 draws kept the last one's shaders and pipeline (0 checked), 508820 its targets [ 48.65] vulkan: 37 shaders translated (48 ms), 122 pipelines made (0 from the cache, 5970 ms making, 3354 ms waited for), 1285 render targets made, 7225 texture uploads (18445 MB), 747 of them some blocks alone (1084 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms [ 48.65] vulkan: pipeline libraries: 473 pre-rasterization and 692 fragment shader parts made (0 and 29 from the cache, 5564 and 7542 ms), 2 vertex input and 51 fragment output parts (1 ms); 993 links (31 ms); 993 optimized pipelines made in the background (8345 ms) [ 48.65] vulkan: 122 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 48.65] vulkan: 18207 ASTC texture levels or regions uploaded straight to BC7, 2554 MB where RGBA8 takes 10196 MB; 10966 encoder dispatches in all [ 48.65] vulkan: the BC7 cache gave 7243 levels and took 9211 new; its file holds 3360 MB (started over 0 times at 8192 MB) [ 48.65] vulkan: 311 very large ASTC levels encoded quickly, 0 given their fast build in the background (0 done, 0 going: 0 pieces stored, 0 pieces on the GPU, 0 loaded from the cache), 9 whose fast build came from the cache [ 48.65] vulkan: 871 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 48.65] vulkan: memory used and budgeted: heap 0 9073 of 10066 MB (8839 ours, 6946 of it allocated), heap 1 901 of 15577 MB (800 ours, 144 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 48.65] vulkan: caches: 1004 render targets (776 MB, 12 parked), 2078 textures (3386 MB), 2878 buffers (154 MB); 7179 of 10066 MB in use as they count it, 0 MB freed for the budget so far [ 48.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 640 through a copy; 2580 copies of targets written [ 48.65] vulkan: 231541 rendering passes, 0 clear commands, 10285 attachments cleared and 675 left undefined by their load op; 7503 buffers filled ahead of the passes [ 48.65] vulkan: 30140 passes (46%) ended at ..\..\src\nx\gpu\vk\buffer.c:3487 [ 48.65] vulkan: 17912 passes (27%) ended at ..\..\src\nx\gpu\vk\render.c:248 [ 48.65] vulkan: 7799 passes (12%) ended at ..\..\src\nx\gpu\vk\renderer.c:314 [ 48.65] vulkan: 3573 passes (5%) ended at ..\..\src\nx\gpu\vk\surface.c:731 [ 48.65] vulkan: 2178 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:809 [ 48.65] vulkan: 1182 passes (2%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 48.65] vulkan: 609 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1117 [ 48.65] vulkan: 604 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:1423 [ 48.65] vulkan: write scans over 600 presents: 8.0 epochs a present; the scanner 1172.5 leaves of 4 MiB a present (5.67 ms), the checks 50.0 (1.68 ms, and 2.5 the scanner had) [ 48.65] vulkan: GPU-owned guest memory landed for the CPU 2047 times, render targets written back for an engine 1 times; block linear targets watched 1030 times, published for a CPU access 0 times and at a release 15287 times [ 52.16] vulkan: 526 of the 7426 shaders translated from the game's files found by its draws so far [ 52.28] perf: 60.1 frames a second over 5.0 s (1418 shown in all) [ 57.10] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (2189 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 57.16] nvn: present interval 2 [ 57.23] nvn: present interval 1 [ 57.26] vulkan: 527 of the 7426 shaders translated from the game's files found by its draws so far [ 57.28] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 54 texture uploads (2817 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 57.28] perf: 58.0 frames a second over 5.0 s (1708 shown in all) [ 57.49] vulkan: a 169 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 12 texture uploads (134219 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 57/0/0 ms [ 57.61] vulkan: a 119 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 14 texture uploads (35319 KB), 10 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 9/0/0 ms [ 57.72] vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 24 texture uploads (37374 KB), 6 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 8/0/0 ms [ 57.83] vulkan: a 108 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 38 texture uploads (24863 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 57.89] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (1923 KB), 6 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 57.89] vulkan: frame resource CPU: image destruction 2 ms (12 calls) [ 57.96] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 6 texture uploads (4056 KB), 14 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 58.04] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 10 texture uploads (133251 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 38/0/0 ms [ 58.09] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 9 texture uploads (71641 KB), 11 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 16/0/0 ms [ 58.09] vulkan: frame resource CPU: image destruction 4 ms (44 calls) [ 58.22] vulkan: a 88 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (3711 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 58.35] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 7 texture uploads (4577 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 58.35] vulkan: frame resource CPU: target reload 1 ms (23 calls) [ 58.49] vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 9 texture uploads (134026 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 37/0/0 ms [ 58.59] vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (89135 KB), 7 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 21/0/0 ms [ 58.68] vulkan: a 90 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 3 render targets made, 7 texture uploads (5344 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 58.77] vulkan: a 88 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (4655 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 58.91] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 8 texture uploads (47238 KB), 19 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 26/0/0 ms [ 59.01] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 8 texture uploads (57960 KB), 15 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 22/0/0 ms [ 59.44] vulkan: a 284 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 31 render targets made, 310 texture uploads (190960 KB), 137 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 126/0/0 ms [ 59.44] vulkan: frame resource CPU: image allocation 7 ms (333 calls) [ 59.58] vulkan: a 149 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 3 render targets made, 42 texture uploads (122085 KB), 38 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 36/0/0 ms [ 59.58] vulkan: frame resource CPU: target reload 1 ms (50 calls) [ 59.66] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 21 texture uploads (133266 KB), 7 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 7/0/0 ms [ 59.81] vulkan: a 143 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 6 render targets made, 17 texture uploads (125422 KB), 14 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 5/0/0 ms [ 59.81] vulkan: frame resource CPU: target reload 2 ms (53 calls) [ 59.90] vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 4 render targets made, 18 texture uploads (121329 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 5/0/0 ms [ 59.99] vulkan: a 87 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 13 texture uploads (121146 KB), 6 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 5/0/0 ms [ 60.10] vulkan: a 109 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 13 texture uploads (119610 KB), 15 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 5/0/0 ms [ 60.21] vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 15 texture uploads (125244 KB), 12 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 6/0/0 ms [ 60.21] vulkan: frame resource CPU: image destruction 1 ms (2 calls) [ 60.32] vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 18 texture uploads (125888 KB), 13 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 5/0/0 ms [ 60.38] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 14 texture uploads (119356 KB), 9 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 8/0/0 ms [ 60.44] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 13 texture uploads (119224 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 5/0/0 ms [ 60.51] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (119096 KB), 9 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 8/0/0 ms [ 60.58] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 14 texture uploads (119673 KB), 6 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 5/0/0 ms [ 60.67] vulkan: a 92 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 3 render targets made, 15 texture uploads (119137 KB), 22 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 21/0/0 ms [ 60.67] vulkan: frame resource CPU: target reload 3 ms (50 calls) [ 60.74] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (119096 KB), 8 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 8/0/0 ms [ 60.83] vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 12 texture uploads (119352 KB), 10 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 9/0/0 ms [ 60.90] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (117771 KB), 5 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 5/0/0 ms [ 61.76] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 3 render targets made, 1 texture uploads (96 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 61.96] nvn: 1800 presents, 7317 submissions [ 61.96] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 62.01] cpu: 600 presents in 13.36 s (44.9 fps): 96 of the game's threads ran 17.81 s on the host's processors (133% of one, 29.69 ms a present), the whole process 29.66 s (222%); the busiest: thread 80 'MainThread' 1.31 s, thread 87 'Resource Memory' 1.22 s, thread 172 'BaseProcExecutor0' 0.83 s, thread 88 'ARes Loading 0' 0.75 s, thread 174 'BaseProcExecutor2' 0.73 s [ 62.01] cpu: in those 13.36 s, 813995 SVCs (60934 a second): 0x35 SignalToAddress 224711, 0x34 WaitForAddress 223573, 0x0b SleepThread 186245, 0x1a ArbitrateLock 59844, 0x1b ArbitrateUnlock 58153, 0x10 GetCurrentProcessorNumber 26971; 0 calls the dispatch table had no code for (RtAPI.miss) [ 62.01] vulkan: 744298 draws, 24525 skipped (24525 mesh draws, 24525 skipped); 70606 dispatches in 0 batches (0 ms waiting), 0 skipped; 475 finishes (4852 ms); 2520 reads past queued releases (0 samples counts written on the GPU); 1218909 descriptor sets written, 269905 reused (46 descriptor pools, 0 sets with texture arrays taken from them); 470941 draws kept the last one's shaders and pipeline (0 checked), 652456 its targets [ 62.01] vulkan: 37 shaders translated (48 ms), 122 pipelines made (0 from the cache, 5970 ms making, 3354 ms waited for), 1375 render targets made, 9223 texture uploads (22315 MB), 837 of them some blocks alone (1975 MB); 37 frames over 50 ms in the last 600, the slowest 284 ms [ 62.01] vulkan: pipeline libraries: 473 pre-rasterization and 692 fragment shader parts made (0 and 29 from the cache, 5564 and 7542 ms), 2 vertex input and 51 fragment output parts (1 ms); 993 links (31 ms); 993 optimized pipelines made in the background (8345 ms) [ 62.01] vulkan: 122 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 62.01] vulkan: 20876 ASTC texture levels or regions uploaded straight to BC7, 3919 MB where RGBA8 takes 15656 MB; 12079 encoder dispatches in all [ 62.01] vulkan: the BC7 cache gave 8799 levels and took 9532 new; its file holds 3361 MB (started over 0 times at 8192 MB) [ 62.01] vulkan: 441 very large ASTC levels encoded quickly, 0 given their fast build in the background (0 done, 0 going: 0 pieces stored, 0 pieces on the GPU, 0 loaded from the cache), 9 whose fast build came from the cache [ 62.01] vulkan: 871 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 62.01] vulkan: memory used and budgeted: heap 0 8759 of 10082 MB (8526 ours, 7596 of it allocated), heap 1 901 of 15577 MB (800 ours, 144 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 62.01] vulkan: caches: 1047 render targets (720 MB, 10 parked), 1145 textures (3432 MB), 937 buffers (256 MB); 7788 of 10082 MB in use as they count it, 0 MB freed for the budget so far [ 62.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 674 through a copy; 3215 copies of targets written [ 62.01] vulkan: 295756 rendering passes, 0 clear commands, 13186 attachments cleared and 677 left undefined by their load op; 7929 buffers filled ahead of the passes [ 62.01] vulkan: 27775 passes (43%) ended at ..\..\src\nx\gpu\vk\buffer.c:3487 [ 62.01] vulkan: 17918 passes (28%) ended at ..\..\src\nx\gpu\vk\render.c:248 [ 62.01] vulkan: 7921 passes (12%) ended at ..\..\src\nx\gpu\vk\renderer.c:314 [ 62.01] vulkan: 3410 passes (5%) ended at ..\..\src\nx\gpu\vk\surface.c:731 [ 62.01] vulkan: 2168 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:809 [ 62.01] vulkan: 1171 passes (2%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 62.01] vulkan: 912 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:1423 [ 62.01] vulkan: 820 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1117 [ 62.01] vulkan: 85 finishes (100%, 510 ms) at ..\..\src\nx\gpu\vk\surface.c:950 [ 62.01] vulkan: write scans over 600 presents: 8.0 epochs a present; the scanner 1116.9 leaves of 4 MiB a present (5.23 ms), the checks 47.2 (1.40 ms, and 2.7 the scanner had) [ 62.01] vulkan: GPU-owned guest memory landed for the CPU 2917 times, render targets written back for an engine 1 times; block linear targets watched 1079 times, published for a CPU access 0 times and at a release 18282 times [ 62.26] vulkan: 529 of the 7426 shaders translated from the game's files found by its draws so far [ 62.28] perf: 21.4 frames a second over 5.0 s (1815 shown in all) [ 63.63] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (48 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 63.78] vulkan: a 3994x2662x1 ASTC level's fast build came from the BC7 cache, in pieces [ 63.79] vulkan: a 5325x2662x1 ASTC level's fast build came from the BC7 cache, in pieces [ 63.80] vulkan: a 1600x640x9 ASTC level's fast build came from the BC7 cache, in pieces [ 63.83] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 222 texture uploads (60856 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 64.20] vulkan: a 1600x640x9 ASTC level's fast build came from the BC7 cache, in pieces [ 64.26] vulkan: a 1600x640x9 ASTC level's fast build came from the BC7 cache, in pieces [ 65.51] gsv: video decoder initialized [ 65.51] gsv: OpenVideoDecoderContextWithVersion(0, version 0x300020000) [ 65.51] gsv: video encoder initialized [ 65.51] gsv: video images 2560x1440 kind 1, 1 of them: 0x546000 bytes [ 65.51] gsv: video codec 0 initialized: work memory 0x816f000 bytes (transfer memory), codec 1, input format 3, output format 3 [ 65.51] gsv: video codec 0 configured: vp9 2560x1440 at 60 FPS, inputs of 2764800 bytes at most [ 65.51] gsv: video images 2560x1440 kind 1, 1 of them: 0x546000 bytes [ 65.51] gsv: CreateNativeMemory(mode 3, size 0x546000) [ 65.51] gsv: BindNativeMemoryToCpu(6, 0x422c855000, 0x546000, flags 0) [ 65.51] gsv: video pool 16..16 in memory 6 at 0x422c855000, 5529600 bytes an image [ 65.51] nvdrv: syncpt_alloc -> 28 [ 65.51] gsv: video codec 0: image 16 registered, fence 1 on syncpoint 28 [ 65.51] gsv: video images 2560x1440 kind 1, 1 of them: 0x546000 bytes [ 65.51] gsv: CreateNativeMemory(mode 3, size 0x546000) [ 65.51] gsv: BindNativeMemoryToCpu(7, 0x422cd9b000, 0x546000, flags 0) [ 65.51] gsv: video pool 17..17 in memory 7 at 0x422cd9b000, 5529600 bytes an image [ 65.51] gsv: video codec 0: image 17 registered, fence 2 on syncpoint 28 [ 65.51] gsv: video codec 0 started [ 65.52] gsv: video output 1: image 16, 2560x1440, 0 us [ 65.58] vulkan: a 5325x2662x1 ASTC level's fast build came from the BC7 cache, in pieces [ 65.65] vulkan: a 5325x2662x1 ASTC level's fast build came from the BC7 cache, in pieces [ 67.26] vulkan: 553 of the 7426 shaders translated from the game's files found by its draws so far [ 67.28] perf: 58.4 frames a second over 5.0 s (2107 shown in all) [ 67.90] gsv: video output 121: image 16, 2560x1440, 2000000 us [ 69.43] vulkan: swapchain 2560x1440, 3 images, presents timed, fifo [ 70.21] gsv: video output 241: image 16, 2560x1440, 4000000 us [ 72.16] cpu: 600 presents in 10.15 s (59.1 fps): 102 of the game's threads ran 16.69 s on the host's processors (164% of one, 27.81 ms a present), the whole process 30.16 s (297%); the busiest: thread 185 1.80 s, thread 80 'MainThread' 1.34 s, thread 172 'BaseProcExecutor0' 0.97 s, thread 178 'ModuleSystemWorker1' 0.88 s, thread 179 'ModuleSystemWorker2' 0.83 s [ 72.16] cpu: in those 10.15 s, 628036 SVCs (61878 a second): 0x35 SignalToAddress 203811, 0x34 WaitForAddress 202597, 0x0b SleepThread 170116, 0x1a ArbitrateLock 12242, 0x1b ArbitrateUnlock 11823, 0x21 SendSyncRequest 11126; 0 calls the dispatch table had no code for (RtAPI.miss) [ 72.16] vulkan: 835170 draws, 26790 skipped (26790 mesh draws, 26790 skipped); 88141 dispatches in 0 batches (0 ms waiting), 0 skipped; 476 finishes (4855 ms); 2520 reads past queued releases (0 samples counts written on the GPU); 1368609 descriptor sets written, 301949 reused (46 descriptor pools, 0 sets with texture arrays taken from them); 525553 draws kept the last one's shaders and pipeline (0 checked), 719144 its targets [ 72.16] vulkan: 37 shaders translated (48 ms), 122 pipelines made (0 from the cache, 5970 ms making, 3354 ms waited for), 1405 render targets made, 10868 texture uploads (23247 MB), 849 of them some blocks alone (1975 MB); 2 frames over 50 ms in the last 600, the slowest 103 ms [ 72.16] vulkan: pipeline libraries: 473 pre-rasterization and 692 fragment shader parts made (0 and 29 from the cache, 5564 and 7542 ms), 2 vertex input and 51 fragment output parts (1 ms); 993 links (31 ms); 993 optimized pipelines made in the background (8345 ms) [ 72.16] vulkan: 122 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 72.16] vulkan: 24644 ASTC texture levels or regions uploaded straight to BC7, 4383 MB where RGBA8 takes 17506 MB; 12125 encoder dispatches in all [ 72.16] vulkan: the BC7 cache gave 12521 levels and took 9532 new; its file holds 3361 MB (started over 0 times at 8192 MB) [ 72.16] vulkan: 441 very large ASTC levels encoded quickly, 0 given their fast build in the background (0 done, 0 going: 0 pieces stored, 0 pieces on the GPU, 0 loaded from the cache), 18 whose fast build came from the cache [ 72.16] vulkan: 871 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 72.16] vulkan: memory used and budgeted: heap 0 8812 of 9979 MB (8513 ours, 8151 of it allocated), heap 1 901 of 15577 MB (800 ours, 144 of it allocated), heap 2 37 of 176 MB (35 ours, 32 of it allocated) [ 72.16] vulkan: caches: 1077 render targets (736 MB, 10 parked), 1744 textures (4054 MB), 1457 buffers (287 MB); 8450 of 9979 MB in use as they count it, 0 MB freed for the budget so far [ 72.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 674 through a copy; 3717 copies of targets written [ 72.16] vulkan: 325349 rendering passes, 0 clear commands, 15841 attachments cleared and 677 left undefined by their load op; 8449 buffers filled ahead of the passes [ 72.16] vulkan: 17661 passes (60%) ended at ..\..\src\nx\gpu\vk\render.c:248 [ 72.16] vulkan: 2951 passes (10%) ended at ..\..\src\nx\gpu\vk\surface.c:731 [ 72.16] vulkan: 2852 passes (10%) ended at ..\..\src\nx\gpu\vk\renderer.c:314 [ 72.16] vulkan: 1328 passes (4%) ended at ..\..\src\nx\gpu\vk\cmd.c:809 [ 72.16] vulkan: 743 passes (3%) ended at ..\..\src\nx\gpu\vk\compute.c:2032 [ 72.16] vulkan: 689 passes (2%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 72.16] vulkan: 622 passes (2%) ended at ..\..\src\nx\gpu\vk\texture.c:1117 [ 72.16] vulkan: 597 passes (2%) ended at ..\..\src\nx\gpu\vk\surface.c:753 [ 72.16] vulkan: 1 finishes (100%, 3 ms) at ..\..\src\nx\gpu\vk\renderer.c:930 [ 72.16] vulkan: write scans over 600 presents: 8.0 epochs a present; the scanner 1076.0 leaves of 4 MiB a present (4.92 ms), the checks 32.2 (0.87 ms, and 1.3 the scanner had) [ 72.16] vulkan: GPU-owned guest memory landed for the CPU 4521 times, render targets written back for an engine 1 times; block linear targets watched 1080 times, published for a CPU access 0 times and at a release 19032 times [ 72.30] perf: 60.0 frames a second over 5.0 s (2408 shown in all) [ 72.56] gsv: video output 361: image 16, 2560x1440, 6000000 us [ 73.42] vulkan: 8997 of 9966 MB budgeted in use: freed 909 MB of textures, 83 of buffers, 41 of render targets [ 73.73] vulkan: a 393 ms frame: 0 shaders translated (0 ms), 3 pipelines made (3 ms waited for), 36 render targets made, 899 texture uploads (339005 KB), 79 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 78/0/0 ms [ 73.73] vulkan: frame resource CPU: image requirements 2 ms (1894 calls) [ 73.73] vulkan: frame resource CPU: image allocation 13 ms (947 calls) [ 73.75] nvn: 20 pieces of the runtime's record memory came back: the game wrote over their recordings [ 73.79] gsv: video codec 0 stopped after 402 outputs [ 73.80] gsv: video codec 0 finalized [ 73.80] gsv: video decoder finalized [ 73.80] gsv: video encoder finalized [ 73.84] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 17 texture uploads (84588 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms [ 73.84] vulkan: frame resource CPU: image destruction 45 ms (1278 calls) [ 73.84] vulkan: frame resource CPU: buffer cache build 1 ms (884 calls) [ 73.94] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 28 texture uploads (80937 KB), 49 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 48/0/0 ms [ 74.00] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 92 texture uploads (88739 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 74.10] vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 17 texture uploads (75725 KB), 57 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 56/0/0 ms [ 74.12] vulkan: 9208 of 10210 MB budgeted in use: freed 18 MB of textures, 123 of buffers, 67 of render targets, all that could go [ 74.17] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 36 render targets made, 14 texture uploads (134286 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms [ 74.17] vulkan: frame resource CPU: image allocation 8 ms (45 calls) [ 74.26] vulkan: a 85 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 9 texture uploads (66568 KB), 42 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 42/0/0 ms [ 74.38] vulkan: a 83 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 14 render targets made, 22 texture uploads (70605 KB), 36 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 35/0/0 ms [ 74.50] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 9 texture uploads (63240 KB), 43 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 41/0/0 ms [ 74.65] vulkan: a 106 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 23 texture uploads (70605 KB), 38 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 37/0/0 ms [ 74.69] vulkan: 9191 of 10210 MB budgeted in use: freed 28 MB of textures, 0 of buffers, 51 of render targets, all that could go [ 74.77] vulkan: a 83 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 10 texture uploads (63796 KB), 41 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 40/0/0 ms [ 74.89] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 10 texture uploads (63796 KB), 43 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 42/0/0 ms [ 75.73] vulkan: 9199 of 10216 MB budgeted in use: freed 156 MB of textures, 18 of buffers, 73 of render targets, all that could go [ 75.91] vulkan: frame resource CPU: image destruction 1 ms (213 calls) [ 76.81] vulkan: 9125 of 10053 MB budgeted in use: freed 76 MB of textures, 2 of buffers, 0 of render targets [ 76.81] vulkan: 9048 of 10053 MB budgeted in use: freed 30 MB of textures, 0 of buffers, 0 of render targets [ 76.84] vulkan: 9067 of 10074 MB budgeted in use: freed 2 MB of textures, 0 of buffers, 0 of render targets [ 76.84] vulkan: 9067 of 10074 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets [ 76.85] vulkan: 9119 of 10098 MB budgeted in use: freed 1 MB of textures, 0 of buffers, 45 of render targets [ 76.86] vulkan: 9091 of 10098 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 3 of render targets [ 76.86] vulkan: 9088 of 10098 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 3 of render targets [ 76.86] vulkan: 9089 of 10098 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 2 of render targets [ 76.86] vulkan: 9088 of 10098 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 7 of render targets [ 76.86] vulkan: 9088 of 10098 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 7 of render targets [ 76.86] vulkan: 9089 of 10098 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 3 of render targets [ 76.87] vulkan: 9088 of 10098 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets [ 76.87] vulkan: 9089 of 10098 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets [ 76.87] vulkan: 9089 of 10098 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1 of render targets [ 76.87] vulkan: 9089 of 10098 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 15 of render targets [ 76.87] vulkan: 9088 of 10098 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 15 of render targets [ 77.18] vulkan: frame resource CPU: image requirements 2 ms (2556 calls) [ 77.18] vulkan: frame resource CPU: image allocation 3 ms (1278 calls) [ 77.18] vulkan: frame resource CPU: target reload 1 ms (41 calls) [ 77.18] vulkan: frame resource CPU: surface reclaim 3 ms (218 calls) [ 77.18] vulkan: frame resource CPU: buffer cache build 1 ms (392 calls) [ 77.26] vulkan: frame resource CPU: image destruction 36 ms (235 calls) [ 77.26] vulkan: frame resource CPU: buffer cache build 1 ms (726 calls) [ 77.31] perf: 20.5 frames a second over 5.0 s (2511 shown in all) [ 77.39] vulkan: frame resource CPU: image destruction 38 ms (502 calls) [ 77.65] vulkan: frame resource CPU: image allocation 27 ms (97 calls) [ 77.65] vulkan: frame resource CPU: target reload 19 ms (55 calls) [ 78.02] vulkan: frame resource CPU: buffer cache build 1 ms (462 calls) [ 78.16] vulkan: frame resource CPU: image destruction 84 ms (19 calls) [ 78.99] vulkan: frame resource CPU: image allocation 165 ms (41 calls) [ 78.99] vulkan: frame resource CPU: image destruction 2 ms (41 calls) [ 79.15] vulkan: frame resource CPU: target reload 1 ms (40 calls) [ 79.41] vulkan: frame resource CPU: image destruction 1 ms (5 calls) [ 80.84] vulkan: frame resource CPU: image allocation 1 ms (414 calls) [ 80.84] vulkan: frame resource CPU: buffer cache build 1 ms (420 calls) [ 80.97] vulkan: frame resource CPU: buffer cache build 1 ms (291 calls) [ 81.05] vulkan: frame resource CPU: image destruction 4 ms (170 calls) [ 82.14] vulkan: frame resource CPU: image destruction 1 ms (1152 calls) [ 82.33] perf: 8.2 frames a second over 5.0 s (2552 shown in all) [ 84.12] vulkan: frame resource CPU: target reload 2 ms (47 calls) [ 84.68] vulkan: frame resource CPU: target reload 2 ms (36 calls) [ 85.37] vulkan: frame resource CPU: image allocation 22 ms (96 calls) [ 85.44] vulkan: frame resource CPU: image allocation 16 ms (106 calls) [ 85.50] vulkan: frame resource CPU: image allocation 16 ms (69 calls) [ 85.56] vulkan: frame resource CPU: image allocation 3 ms (7 calls) [ 85.56] vulkan: frame resource CPU: image destruction 2 ms (153 calls) [ 85.61] vulkan: frame resource CPU: image destruction 6 ms (138 calls) [ 86.48] vulkan: frame resource CPU: image destruction 9 ms (52 calls) [ 86.69] vulkan: frame resource CPU: image destruction 15 ms (137 calls) [ 87.33] perf: 17.8 frames a second over 5.0 s (2641 shown in all) [ 92.33] perf: 22.2 frames a second over 5.0 s (2752 shown in all) [ 97.33] perf: 22.8 frames a second over 5.0 s (2866 shown in all) [ 102.33] perf: 23.0 frames a second over 5.0 s (2981 shown in all) [ 103.21] cpu: 600 presents in 31.05 s (19.3 fps): 98 of the game's threads ran 32.69 s on the host's processors (105% of one, 54.48 ms a present), the whole process 66.30 s (213%); the busiest: thread 172 'BaseProcExecutor0' 4.25 s, thread 174 'BaseProcExecutor2' 3.16 s, thread 175 'BaseProcExecutor3' 3.12 s, thread 176 'BaseProcExecutor4' 2.88 s, thread 177 'BaseProcExecutor5' 2.72 s [ 103.21] cpu: in those 31.05 s, 1012397 SVCs (32602 a second): 0x35 SignalToAddress 354539, 0x34 WaitForAddress 352934, 0x0b SleepThread 182230, 0x1a ArbitrateLock 38953, 0x1b ArbitrateUnlock 35654, 0x21 SendSyncRequest 18137; 0 calls the dispatch table had no code for (RtAPI.miss) [ 103.21] vulkan: 2062998 draws, 69304 skipped (69304 mesh draws, 69304 skipped); 151061 dispatches in 0 batches (0 ms waiting), 0 skipped; 972 finishes (10291 ms); 3703 reads past queued releases (0 samples counts written on the GPU); 3016325 descriptor sets written, 1109893 reused (47 descriptor pools, 0 sets with texture arrays taken from them); 1295204 draws kept the last one's shaders and pipeline (0 checked), 1901541 its targets [ 103.21] vulkan: 70 shaders translated (77 ms), 164 pipelines made (0 from the cache, 6351 ms making, 3677 ms waited for), 1713 render targets made, 21503 texture uploads (56448 MB), 1420 of them some blocks alone (2021 MB); 120 frames over 50 ms in the last 600, the slowest 1010 ms [ 103.21] vulkan: pipeline libraries: 497 pre-rasterization and 717 fragment shader parts made (0 and 32 from the cache, 5646 and 7838 ms), 2 vertex input and 51 fragment output parts (1 ms); 1035 links (32 ms); 1035 optimized pipelines made in the background (8692 ms) [ 103.21] vulkan: 164 new pipelines of draws waited 2 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 103.21] vulkan: 60010 ASTC texture levels or regions uploaded straight to BC7, 6955 MB where RGBA8 takes 27768 MB; 14623 encoder dispatches in all [ 103.21] vulkan: the BC7 cache gave 45389 levels and took 11878 new; its file holds 3397 MB (started over 0 times at 8192 MB) [ 103.21] vulkan: 441 very large ASTC levels encoded quickly, 0 given their fast build in the background (0 done, 0 going: 0 pieces stored, 0 pieces on the GPU, 0 loaded from the cache), 25 whose fast build came from the cache [ 103.21] vulkan: 871 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 103.21] vulkan: memory used and budgeted: heap 0 9932 of 10229 MB (9619 ours, 8699 of it allocated), heap 1 1095 of 15577 MB (992 ours, 384 of it allocated), heap 2 53 of 160 MB (51 ours, 48 of it allocated) [ 103.21] vulkan: caches: 251 render targets (461 MB, 6 parked), 2357 textures (4186 MB), 2389 buffers (154 MB); 9012 of 10229 MB in use as they count it, 5602 MB freed for the budget so far [ 103.21] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1724 through a copy; 7021 copies of targets written [ 103.21] vulkan: 429948 rendering passes, 0 clear commands, 30331 attachments cleared and 715 left undefined by their load op; 18380 buffers filled ahead of the passes [ 103.21] vulkan: 25531 passes (24%) ended at ..\..\src\nx\gpu\vk\render.c:248 [ 103.21] vulkan: 25472 passes (24%) ended at ..\..\src\nx\gpu\vk\buffer.c:3487 [ 103.21] vulkan: 21666 passes (21%) ended at ..\..\src\nx\gpu\vk\renderer.c:314 [ 103.21] vulkan: 9194 passes (9%) ended at ..\..\src\nx\gpu\vk\cmd.c:809 [ 103.21] vulkan: 6578 passes (6%) ended at ..\..\src\nx\gpu\vk\surface.c:731 [ 103.21] vulkan: 5762 passes (6%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 103.21] vulkan: 3047 passes (3%) ended at ..\..\src\nx\gpu\vk\texture.c:1117 [ 103.21] vulkan: 2682 passes (3%) ended at ..\..\src\nx\gpu\vk\surface.c:1423 [ 103.21] vulkan: 496 finishes (100%, 5437 ms) at ..\..\src\nx\gpu\vk\surface.c:950 [ 103.21] vulkan: write scans over 600 presents: 8.0 epochs a present; the scanner 1833.7 leaves of 4 MiB a present (8.19 ms), the checks 40.6 (1.19 ms, and 1.8 the scanner had) [ 103.21] vulkan: GPU-owned guest memory landed for the CPU 6626 times, render targets written back for an engine 1 times; block linear targets watched 1083 times, published for a CPU access 0 times and at a release 43744 times [ 105.35] vulkan: frame resource CPU: image allocation 6 ms (59 calls) [ 107.35] perf: 21.5 frames a second over 5.0 s (3089 shown in all) [ 112.35] perf: 22.6 frames a second over 5.0 s (3202 shown in all) [ 115.03] vulkan: frame resource CPU: target reload 2 ms (46 calls) [ 115.93] vulkan: frame resource CPU: target reload 1 ms (40 calls) [ 116.17] vulkan: frame resource CPU: image allocation 1 ms (5 calls) [ 116.36] vulkan: frame resource CPU: image destruction 1 ms (282 calls) [ 117.35] perf: 20.8 frames a second over 5.0 s (3306 shown in all) [ 119.70] *** Crash (exception 0xc0000005) at host pc=00007FFF990DE33B, access to 00000DFDBB8B7000 *** [ 119.70] invalid memory access [ 119.70] 0xdfdbb8b7000 lies past the end of the game's address space at 0x275125a0000, by 0xb88a9317000, past the console's 512 GiB too [ 119.71] outside the game's code and the runtime (a library's) [ 119.71] on one of the runtime's threads, not the game's [ 119.71] memory: heap 8592 MiB, physical 1266 MiB, code 81 MiB, 10005 of 10240 MiB used [ 119.71] FATAL: The game crashed (invalid memory access). See the .log for details.