ScarletNX main 059de86, committed 2026-11-13 (clang 19.0.1, Android arm64)
Message:
== summary ==
### `Disco Elysium - The Final Cut` (`01006C5015E84000`, version `1.0.13`)
- **Console:** Switch
- **Build:** `main 059de86`, committed 2026-11-13, 0 days before this run
- **System:** `Android 13 (Linux 4.14.180-perf-g2c687cdb9430), SM8150, 8 threads, 5 GB RAM`
- **GPU:** `Turnip Adreno (TM) 640`, Vulkan `1.3.367`, driver `06863063`
- **Ended:** no failure logged after 222.2 s
**Frames over 50 ms:** 889, the slowest 34568 ms
What the slowest frames did, and the GPU's counts
```
a 34568 ms frame: 2340 shaders translated (4881 ms), 1657 pipelines made (31547 ms waited for), 0 render targets made, 15 texture uploads (204 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/13873/0 ms
a 5126 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 1 texture uploads (768 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
a 2859 ms frame: 24 shaders translated (12 ms), 17 pipelines made (324 ms waited for), 10 render targets made, 43 texture uploads (2623 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
a 2147 ms frame: 0 shaders translated (0 ms), 59 pipelines made (385 ms waited for), 10 render targets made, 45 texture uploads (2514 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
a 1432 ms frame: 9 shaders translated (45 ms), 7 pipelines made (120 ms waited for), 0 render targets made, 15 texture uploads (1372 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
2382 shaders translated (4981 ms), 1804 pipelines made (0 from the cache, 145113 ms making, 33271 ms waited for), 61 render targets made, 3052 texture uploads (1992 MB), 8 of them some blocks alone (0 MB); 259 frames over 50 ms in the last 600, the slowest 2414 ms
memory used and budgeted: heap 0 1377 of 1517 MB (1327 ours, 787 of it allocated)
```
**What else the runtime missed:**
- **GPU:**
- shader not translated: `subgroup ballot/shuffle unavailable` (96 shaders)
== the last run: /data/data/org.scarletnx/files/.scarletnx/state/last-run.log ==
$ /data/app/~~mA1mYcOga5vW4PtnmiY8_Q==/org.scarletnx-1Gojqg_0pf5wr6UnB7m2Aw==/lib/arm64/libscarletnx-run.so /data/data/org.scarletnx/files/.scarletnx/recompiled/01006C5015E84000/01006C5015E84000_01006C5015E84800v851968 --fullscreen=1 --controls=2 --gpu_driver=msf_3A96649 --data /data/data/org.scarletnx/files/.scarletnx/
Ready 01006C5015E84000_01006C5015E84800v851968
[ended, status 0]
== the last recompile of the queue: /data/data/org.scarletnx/files/.scarletnx/state/last-recompile.log ==
$ /data/app/~~mA1mYcOga5vW4PtnmiY8_Q==/org.scarletnx-1Gojqg_0pf5wr6UnB7m2Aw==/lib/arm64/libscarletnx-run.so -r /data/data/org.scarletnx/files/.scarletnx/recompiled/01006C5015E84000/01006C5015E84000_01006C5015E84800v851968 --data /data/data/org.scarletnx/files/.scarletnx/ --aot_threads=0 --aot_threads_most=3
Keys: /data/data/org.scarletnx/files/.switch/prod.keys, 206 of them, up to master key 21 (a firmware newer than 20.0.0)
Reading ~/Disco Elysium - The Final Cut [01006C5015E84800][v851968][1.0.13][UPD].nsp
an NSP, 1.3 GB: 3 NCAs, 1 ticket
Control NCA of 01006C5015E84000, 462 KB, SDK 11.4.10, master key 10 (firmware 9.1.0 and later), its keys in its key area
Manual NCA of 01006C5015E84000, 164 KB, SDK 11.4.10, master key 10 (firmware 9.1.0 and later), its keys in its key area
Program NCA of 01006C5015E84000, 1.3 GB, SDK 11.4.10, an update's patch, master key 10 (firmware 9.1.0 and later), its title key from a ticket or title.keys
content meta: an update 01006C5015E84800, version 851968, of the game 01006C5015E84000
Recompiling Disco Elysium - The Final Cut (4 modules)
292325 functions, 15480092 instructions
NCE: 2608 words to patch (2564 that the flow reaches), 33 kept as data, 16 outside the functions: SVC 16; 4 pools of stubs
LLVM: -O2, llvm_batch=full
LLVM: 0 code units and the module descriptor
compiled block 1/1: module, SnxModule descriptor, 0 entries (0.1 s, 225 MiB in use)
LLVM module: 0.1 MB, 0 entries
unit cache: 0 of 0 units reused (0.0 MB) from /data/data/org.scarletnx/files/.scarletnx/cache/units
Built /data/data/org.scarletnx/files/.scarletnx/recompiled/01006C5015E84000/01006C5015E84000_01006C5015E84800v851968
[ended, status 0]
== the launcher's log: /data/data/org.scarletnx/files/.scarletnx/state/scarletnx-console-2026-11-13.log ==
2026-11-13 08:35:40 [28550] ScarletNX main ae1ddc8, committed 2026-11-12 (clang 19.0.1, Android arm64) starts, its data folder /data/data/org.scarletnx/files/.scarletnx/
2026-11-13 08:35:40 [28550] disk: 3695 MiB free of 109651 MiB
2026-11-13 08:35:40 [28550] its runs' logs /data/data/org.scarletnx/files/.scarletnx/state/last-run.log and /data/data/org.scarletnx/files/.scarletnx/state/last-recompile.log
2026-11-13 08:35:40 [28550] last start: pid 29297, started 2026-11-12 22:20:54 did not end with an exit: Android says other (org.scarletnx, status 0, importance 400 cached, 113 MiB resident): SwipeUpClean
2026-11-13 09:13:06 [7851] ScarletNX main 059de86, committed 2026-11-13 (clang 19.0.1, Android arm64) starts, its data folder /data/data/org.scarletnx/files/.scarletnx/
2026-11-13 09:13:06 [7851] disk: 1095 MiB free of 109651 MiB
2026-11-13 09:13:06 [7851] its runs' logs /data/data/org.scarletnx/files/.scarletnx/state/last-run.log and /data/data/org.scarletnx/files/.scarletnx/state/last-recompile.log
2026-11-13 09:13:06 [7851] last start: pid 28550, started 2026-11-13 08:35:40 did not end with an exit: Android says other (org.scarletnx, status 0, importance 400 cached, 0 MiB resident): SwipeUpClean
2026-11-13 09:17:25 [13090] ScarletNX main 059de86, committed 2026-11-13 (clang 19.0.1, Android arm64) starts, its data folder /data/data/org.scarletnx/files/.scarletnx/
2026-11-13 09:17:25 [13090] disk: 985 MiB free of 109651 MiB
2026-11-13 09:17:25 [13090] its runs' logs /data/data/org.scarletnx/files/.scarletnx/state/last-run.log and /data/data/org.scarletnx/files/.scarletnx/state/last-recompile.log
2026-11-13 09:17:25 [13090] last start: pid 7851, started 2026-11-13 09:13:06 did not end with an exit: Android says low memory (org.scarletnx, status 0, importance 400 cached, 27 MiB resident)
2026-11-13 09:17:25 [13090] last run: Disco Elysium - The Final Cut, started 2026-11-13 09:13:37, whose end this launcher did not see: it ended with an exit, or before its game wrote a log
2026-11-13 09:27:13 [19697] ScarletNX main 059de86, committed 2026-11-13 (clang 19.0.1, Android arm64) starts, its data folder /data/data/org.scarletnx/files/.scarletnx/
2026-11-13 09:27:13 [19697] disk: 8408 MiB free of 109651 MiB
2026-11-13 09:27:13 [19697] its runs' logs /data/data/org.scarletnx/files/.scarletnx/state/last-run.log and /data/data/org.scarletnx/files/.scarletnx/state/last-recompile.log
2026-11-13 09:27:13 [19697] last start: pid 13090, started 2026-11-13 09:17:25 did not end with an exit: Android says other (org.scarletnx, status 0, importance 400 cached, 95 MiB resident): SwipeUpClean
== fatal errors: /data/data/org.scarletnx/files/.scarletnx/state/scarletnx-error.log ==
2026-11-11 00:44:37 [30485] 01006C5015E84000_01006C5015E84800v851968: Vulkan could not start: Adreno (TM) 640 has Vulkan 1.1.128, and ScarletNX needs Vulkan 1.3, or 1.2 with the extensions 1.3 took in, and a graphics and presentation queue. A GPU driver package may have it (Settings > App > GPU Drivers).
2026-11-11 00:45:03 [2884] 01006C5015E84000_01006C5015E84800v851968: Vulkan could not start: Adreno (TM) 640 has Vulkan 1.1.128, and ScarletNX needs Vulkan 1.3, or 1.2 with the extensions 1.3 took in, and a graphics and presentation queue. A GPU driver package may have it (Settings > App > GPU Drivers).
2026-11-11 00:45:45 [2885] 01006C5015E84000_01006C5015E84800v851968: Vulkan could not start: Adreno (TM) 640 has Vulkan 1.1.128, and ScarletNX needs Vulkan 1.3, or 1.2 with the extensions 1.3 took in, and a graphics and presentation queue. A GPU driver package may have it (Settings > App > GPU Drivers).
2026-11-11 09:25:22 [28853] 01006C5015E84000_01006C5015E84800v851968: The game stopped (svcBreak, reason 0). See the .log for details.
2026-11-11 09:27:34 [10230] 01004C80299B6000: The game stopped (svcBreak, reason 0). See the .log for details.
2026-11-11 09:27:42 [10231] 01004C80299B6000: The game stopped (svcBreak, reason 0). See the .log for details.
2026-11-11 19:21:16 [16577] 01004C80299B6000: The game stopped (svcBreak, reason 0). See the .log for details.
2026-11-12 22:21:00 [29298] 01004C80299B6000: The game stopped (svcBreak, reason 0). See the .log for details.
2026-11-12 22:24:25 [3446] 01006C5015E84000_01006C5015E84800v851968: Could not put 8192 KiB of guest memory back from the alias pool
2026-11-12 22:25:08 [3448] 01004C80299B6000: The game stopped (svcBreak, reason 0). See the .log for details.
== /data/data/org.scarletnx/files/.scarletnx/state/recompiled/01006C5015E84000/01006C5015E84000_01006C5015E84800v851968.log ==
[ 0.00] memory: 128 GiB of address space reserved at the guest's own addresses, for NCE: the code region from 0x1008000000, the address space to 0x3000000000
[ 0.01] settings: /data/data/org.scarletnx/files/.scarletnx/config/recompiled/01006C5015E84000/01006C5015E84000.ini keeps 1 key this version does not use (astc_background_threads), under [Deprecated]: delete it, or use Settings > App > Clean Old Settings in the launcher
[ 0.01] settings: astc_background=2 is not a whole number from 0 to 1: it keeps 1
[ 0.01] nce: the game's modules moved 0x1000000000 up with the guest's addresses: the first at 0x1008000000
[ 0.01] log: written to /data/data/org.scarletnx/files/.scarletnx/state/recompiled/01006C5015E84000/01006C5015E84000_01006C5015E84800v851968.log
[ 0.01] ScarletNX - Disco Elysium - The Final Cut
[ 0.01] build: ScarletNX main 059de86, committed 2026-11-13 (clang 19.0.1, Android arm64)
[ 0.01] run: started 2026-11-13 03:43:37 UTC
[ 0.01] system: Android 13 (Linux 4.14.180-perf-g2c687cdb9430), SM8150, 8 threads, 5 GB RAM
[ 0.01] settings: fullscreen=1 (default 0)
[ 0.01] last start: pid 3447, started 2026-11-12 22:24:45 did not end with an exit: Android says exit self (org.scarletnx:game, status 1, importance 100 foreground, 0 MiB resident)
[ 0.01] game: the update of the game in 01006C5015E84000, with its settings and saves
[ 0.05] fs: ExeFS and RomFS read from the update ~/Disco Elysium - The Final Cut [01006C5015E84800][v851968][1.0.13][UPD].nsp over the game's dump ~/Disco Elysium - The Final Cut [01006C5015E84000][v0][Base].nsp (7988.6 MB mapped)
[ 0.05] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB
[ 0.05] memory: 4 KiB host pages, views share their source's pages (alias pool)
[ 0.05] memory: memory_fit_mode=0 (Auto): the game is told 3285 MiB, as Auto tells no less than the console's 3285, where the measure leaves 1664 (the system can still give 2226 MiB, the process holds 137)
[ 0.05] Loaded rtld at 0x1008000000
[ 0.16] Loaded main at 0x1008046000
[ 0.17] Loaded subsdk0 at 0x100d303000
[ 0.18] Loaded sdk at 0x100d9ea000
[ 0.18] nce: the game's code runs natively: 2608 words patched (2564 that the flow reaches), in 4 pools; guest time follows the host's counter, at 19200000 Hz
[ 0.18] nce: the guest's addresses 0x1008000000 to 0x3000000000 hold nothing of the host's process but the game's
[ 0.19] symbols: 31931 functions named
[ 0.19] linker: the game's own linker (rtld) links it: the game runs its own code (NCE)
[ 0.19] hooks: the module calls the functions of the 740 symbols the hooks name through their dispatch slots, and every other function directly (route list 1ab4d144cdf21c32, this runtime's too)
[ 0.19] hooks: module rtld, SDK unknown (its versioned hooks aren't installed)
[ 0.19] hooks: module main, SDK unknown (its versioned hooks aren't installed)
[ 0.19] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed)
[ 0.19] hooks: module sdk, SDK 11.4.9
[ 0.20] hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at 100dac6e60 runs codec_decoder_finalize
[ 0.20] hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at 100dac7230 runs codec_decoder_reset
[ 0.20] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at 100db2ef70 runs diag_abort
[ 0.20] hook: memcpy at 100df25138 runs hook_memmove
[ 0.20] hook: memmove at 100df254f0 runs hook_memmove
[ 0.20] hook: memset at 100df257d0 runs hook_memset
[ 0.20] hooks: 6 of the game's functions run the runtime's handlers
[ 0.20] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run
[ 0.20] npdm: system resource 16 MB, cores 7, priorities ffffffff0000000
[ 0.20] acc: 1 user, playing as user 1
[ 0.20] time: the time zone is UTC (UTC+0530)
[ 0.20] game: 01006c5015e84000, version 1.0.13
[ 0.21] pl: the Japanese stand-in answers for the console font's private-use characters
[ 0.22] pl: the Chinese simplified stand-in answers for the console font's private-use characters
[ 0.23] pl: the Chinese traditional stand-in answers for the console font's private-use characters
[ 0.24] pl: the Korean stand-in answers for the console font's private-use characters
[ 0.24] pl: the extended stand-in answers for the console font's private-use characters
[ 0.24] RomFS: the update's over the game's dump, read in place (6787.1 MB)
[ 0.24] game: played with Update 1.0.13
[ 0.24] input: no SDL joysticks detected
[ 0.24] video: SDL 3.4.18 on android
[ 0.26] controls=2 (Auto): shown, the device has a touch screen and no gamepad
[ 0.26] video: a window of 2309x989 pixels, the display's scale 2.75
[ 0.26] freedreno: tu_dont_reserve_descriptor_set=true, for the fifth descriptor set
[ 0.27] vulkan: GPU driver msf_3A96649: ~/files/.local/share/scarletnx/gpu_drivers/msf_3A96649
[ 0.27] vulkan: GPU driver msf_3A96649 is Turnip 27.0.0-R2, Vulkan 1.4.367 (Mesa), its library libvulkan_freedreno.so
[ 0.27] vulkan: /system/lib64/libhardware.so did not open by its path: dlopen failed: library "/system/lib64/libhardware.so" needed or dlopened by "/data/app/~~mA1mYcOga5vW4PtnmiY8_Q==/org.scarletnx-1Gojqg_0pf5wr6UnB7m2Aw==/lib/arm64/libscarletnx.so" is not accessible for the namespace "classloader-namespace"
[ 0.29] vulkan: GPU driver msf_3A96649: Android's Vulkan loader asked for vulkan.adreno.so and has ~/files/.local/share/scarletnx/gpu_drivers/msf_3A96649/libvulkan_freedreno.so
[ 0.29] vulkan: GPU driver msf_3A96649 runs: its libraries are mapped
[ 0.36] vulkan: subgroups of 128 lanes, operations 0x67f, stages 0x20: VOTE and SHFL use them in compute programs
[ 0.36] vulkan: vertex, control, evaluation, geometry, fragment programs have no subgroup: a vertex, evaluation or geometry one among them that votes or shuffles runs each invocation as lane 0 alone, and a control, fragment or compute one is not translated
[ 0.36] vulkan: OpConvertSToF is off on Turnip Adreno (TM) 640 (Turnip, Mesa 27.0.0-devel (git-2648b2059f), driver version 26.99.99): Turnip truncates a 32-bit signed integer it converts to a float, where the console rounds to nearest even (seen on an Adreno 610) (edenprobe's intmath suite on an Adreno 610 phone (2026-11-11); extension_bans.txt:71)
[ 0.36] vulkan: OpConvertUToF is off on Turnip Adreno (TM) 640 (Turnip, Mesa 27.0.0-devel (git-2648b2059f), driver version 26.99.99): Turnip truncates a 32-bit unsigned integer it converts to a float, where the console rounds to nearest even (seen on an Adreno 610) (edenprobe's intmath suite on an Adreno 610 phone (2026-11-11); extension_bans.txt:72)
[ 0.36] vulkan: a known problem the extension bans do not turn off: VK_EXT_custom_border_color on Turnip Adreno (TM) 640 (Turnip, Mesa 27.0.0-devel (git-2648b2059f), driver version 26.99.99): Turnip crashed creating samplers with custom border colours in a game (2023); Eden lifted the ban (yuzu b2aeb50229 (2023-04-01); lifted in Eden PR 3042 (f7f6a4cde4, 2025-11-21); extension_bans.txt:109)
[ 0.36] vulkan: a known problem the extension bans do not turn off: textureCompressionASTC_LDR on Turnip Adreno (TM) 640 (Turnip, Mesa 27.0.0-devel (git-2648b2059f), driver version 26.99.99): Turnip decodes an illegal or HDR ASTC block as transparent black where the specification says opaque magenta, and sRGB ASTC texels up to 2 steps off (seen on an Adreno 610); native_astc=0 decodes them as the specification says but for a step of sRGB (#1655; extension_bans.txt:113)
[ 0.36] vulkan: a known problem the extension bans do not turn off: timelineSemaphore on Turnip Adreno (TM) 640 (Turnip, Mesa 27.0.0-devel (git-2648b2059f), driver version 26.99.99): Turnip has timeline semaphore problems on some devices (a ZTE handset's Snapdragon 870) (yuzu 1462db4694 (2023-07-03); extension_bans.txt:118)
[ 0.36] vulkan: VK_ANDROID_external_memory_android_hardware_buffer: on (auto: the driver has it, and no ban holds)
[ 0.36] vulkan: VK_EXT_attachment_feedback_loop_dynamic_state: on (auto: the driver has it, and no ban holds)
[ 0.36] vulkan: VK_EXT_attachment_feedback_loop_layout: on (auto: the driver has it, and no ban holds)
[ 0.36] vulkan: VK_EXT_blend_operation_advanced: off (the driver has it not)
[ 0.36] vulkan: VK_EXT_calibrated_timestamps: off (the driver has it not)
[ 0.36] vulkan: VK_EXT_conditional_rendering: on (auto: the driver has it, and no ban holds)
[ 0.36] vulkan: VK_EXT_conservative_rasterization: off (the driver has it not)
[ 0.36] vulkan: VK_EXT_custom_border_color: on (auto: the driver has it, and no ban holds)
[ 0.36] vulkan: VK_EXT_depth_clip_control: on (auto: the driver has it, and no ban holds)
[ 0.36] vulkan: VK_EXT_depth_range_unrestricted: off (the driver has it not)
[ 0.36] vulkan: VK_EXT_descriptor_buffer: on (auto: the driver has it, and no ban holds)
[ 0.36] vulkan: VK_EXT_descriptor_heap: off (the driver has it not)
[ 0.36] vulkan: VK_EXT_device_fault: off (the driver has it not)
[ 0.36] vulkan: VK_EXT_extended_dynamic_state: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at)
[ 0.36] vulkan: VK_EXT_extended_dynamic_state2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at)
[ 0.36] vulkan: VK_EXT_extended_dynamic_state3: on (auto: the driver has it, and no ban holds)
[ 0.36] vulkan: VK_EXT_external_memory_dma_buf: on (auto: the driver has it, and no ban holds)
[ 0.36] vulkan: VK_EXT_external_memory_host: off (the driver has it not)
[ 0.36] vulkan: VK_EXT_fragment_shader_interlock: off (the driver has it not)
[ 0.36] vulkan: VK_EXT_graphics_pipeline_library: on (auto: the driver has it, and no ban holds)
[ 0.36] vulkan: VK_EXT_index_type_uint8: on (auto: the driver has it, and no ban holds)
[ 0.36] vulkan: VK_EXT_load_store_op_none: on (auto: the driver has it, and no ban holds)
[ 0.36] vulkan: VK_EXT_map_memory_placed: on (auto: the driver has it, and no ban holds)
[ 0.36] vulkan: VK_EXT_memory_budget: on (auto: the driver has it, and no ban holds)
[ 0.36] vulkan: VK_EXT_mesh_shader: off (the driver has it not)
[ 0.36] vulkan: VK_EXT_pipeline_creation_feedback: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at)
[ 0.36] vulkan: VK_EXT_pipeline_robustness: off (the driver has it not)
[ 0.36] vulkan: VK_EXT_post_depth_coverage: off (the driver has it not)
[ 0.36] vulkan: VK_EXT_present_timing: off (the driver has it not)
[ 0.36] vulkan: VK_EXT_primitive_topology_list_restart: on (auto: the driver has it, and no ban holds)
[ 0.36] vulkan: VK_EXT_provoking_vertex: on (auto: the driver has it, and no ban holds)
[ 0.36] vulkan: VK_EXT_robustness2: on (auto: the driver has it, and no ban holds)
[ 0.36] vulkan: VK_EXT_sample_locations: off (the driver has it not)
[ 0.36] vulkan: VK_EXT_shader_atomic_float: on (auto: the driver has it, and no ban holds)
[ 0.36] vulkan: VK_EXT_shader_demote_to_helper_invocation: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at)
[ 0.36] vulkan: VK_EXT_transform_feedback: on (auto: the driver has it, and no ban holds)
[ 0.36] vulkan: VK_EXT_vertex_attribute_divisor: on (auto: the driver has it, and no ban holds)
[ 0.36] vulkan: VK_EXT_vertex_input_dynamic_state: on (auto: the driver has it, and no ban holds)
[ 0.36] vulkan: VK_GOOGLE_display_timing: on (auto: the driver has it, and no ban holds)
[ 0.36] vulkan: VK_KHR_calibrated_timestamps: off (the driver has it not)
[ 0.36] vulkan: VK_KHR_cooperative_matrix: off (the driver has it not)
[ 0.36] vulkan: VK_KHR_dynamic_rendering: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at)
[ 0.36] vulkan: VK_KHR_dynamic_rendering_local_read: on (auto: the driver has it, and no ban holds)
[ 0.36] vulkan: VK_KHR_extended_flags: off (the driver has it not)
[ 0.36] vulkan: VK_KHR_external_memory_fd: on (auto: the driver has it, and no ban holds)
[ 0.36] vulkan: VK_KHR_format_feature_flags2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at)
[ 0.36] vulkan: VK_KHR_index_type_uint8: on (auto: the driver has it, and no ban holds)
[ 0.36] vulkan: VK_KHR_load_store_op_none: on (auto: the driver has it, and no ban holds)
[ 0.36] vulkan: VK_KHR_maintenance4: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at)
[ 0.36] vulkan: VK_KHR_maintenance5: on (auto: the driver has it, and no ban holds)
[ 0.36] vulkan: VK_KHR_maintenance8: off (the driver has it not)
[ 0.36] vulkan: VK_KHR_map_memory2: on (auto: the driver has it, and no ban holds)
[ 0.36] vulkan: VK_KHR_pipeline_library: on (auto: the driver has it, and no ban holds)
[ 0.36] vulkan: VK_KHR_portability_subset: off (the driver has it not)
[ 0.36] vulkan: VK_KHR_present_id: off (the driver has it not)
[ 0.36] vulkan: VK_KHR_present_id2: off (the driver has it not)
[ 0.36] vulkan: VK_KHR_present_wait: off (the driver has it not)
[ 0.36] vulkan: VK_KHR_present_wait2: off (the driver has it not)
[ 0.36] vulkan: VK_KHR_shader_clock: on (auto: the driver has it, and no ban holds)
[ 0.36] vulkan: VK_KHR_shader_maximal_reconvergence: off (the driver has it not)
[ 0.36] vulkan: VK_KHR_swapchain: on (auto: the driver has it, and no ban holds)
[ 0.36] vulkan: VK_KHR_synchronization2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at)
[ 0.36] vulkan: VK_KHR_video_decode_av1: off (the driver has it not)
[ 0.36] vulkan: VK_KHR_video_decode_h264: off (the driver has it not)
[ 0.36] vulkan: VK_KHR_video_decode_queue: off (the driver has it not)
[ 0.36] vulkan: VK_KHR_video_queue: off (the driver has it not)
[ 0.36] vulkan: VK_NV_device_diagnostic_checkpoints: off (the driver has it not)
[ 0.36] vulkan: VK_NV_fragment_coverage_to_color: off (the driver has it not)
[ 0.36] vulkan: VK_NV_framebuffer_mixed_samples: off (the driver has it not)
[ 0.36] vulkan: VK_VALVE_shader_mixed_float_dot_product: off (the driver has it not)
[ 0.36] vulkan: the device shares system memory (UMA); guest buffers copied (vk_memory=auto: AHardwareBuffers only with vk_memory=2 or uma_memory=2), uma_memory=auto; VK_EXT_external_memory_host no, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved
[ 0.36] vulkan: the restart index restarts lists as it does strips, not patch lists (VK_EXT_primitive_topology_list_restart)
[ 0.36] vulkan: a draw's position inputs are read from the fragment's place; an unculled quad draw's other inputs are interpolated from its vertices' values, which a geometry program hands over, as the device has no VK_KHR_fragment_shader_barycentric
[ 0.36] vulkan: mesh draws are skipped: mesh_draws off (experimental)
[ 0.36] vulkan: vertex_input_dynamic_state=auto: each vertex layout takes a pipeline of its own on Turnip Adreno (TM) 640 (Turnip, Mesa 27.0.0-devel (git-2648b2059f), driver version 26.99.99): off on Android, as Eden (vertex_input_dynamic_state=on sets it anyway)
[ 0.36] vulkan: graphics pipeline libraries on: a new pipeline links the parts of its shaders, each compiled once, and is optimized in the background; dynamic pre-rasterization state: polygon mode, depth clamp, provoking vertex, patch control points, depth range
[ 0.36] vulkan: a depth range of -1 to 1 is the device's (VK_EXT_depth_clip_control, as dynamic state)
[ 0.36] vulkan: vk_descriptors_mode=3 (Automatic) is 2, descriptor heaps, on this GPU, which shares the system's memory
[ 0.36] vulkan: vk_descriptors_mode=3 asks for descriptor heaps, which this device has not (no VK_EXT_descriptor_heap): graphics descriptors use buffers
[ 0.36] vulkan: dynamic texture offsets use portable dispatch
[ 0.37] vulkan: allocations of at most 256 MiB, bigger images in one allocation (no sparse binding), a texture with holes in its mapping whole (no sparse binding)
[ 0.37] vulkan: graphics descriptors use buffers
[ 0.37] vulkan: ASTC textures (native_astc=1, the GPU samples ASTC, astc_mode=0): sampled as the game's blocks: ASTC
[ 0.37] vulkan: ETC2 and EAC textures (native_etc2=1, the GPU samples ETC2): sampled as the game's blocks: ETC2 RGB, ETC2 RGB8A1, ETC2 RGBA8, EAC R11, EAC RG11
[ 0.37] vulkan: BCn textures (native_bc=1, the GPU samples BCn, ETC2 sampled): sampled as the game's blocks: BC1, BC2, BC3, BC4, BC5, BC6H, BC7
[ 0.37] vulkan: the driver that runs: Turnip, Mesa 27.0.0-devel (git-2648b2059f) (driver ID 18)
[ 0.37] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core
[ 0.37] vulkan: Turnip Adreno (TM) 640, Vulkan 1.3.367, driver 06863063, graphics queue family 0, compute 0 (the graphics queue)
[ 0.37] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass)
[ 0.40] vulkan: swapchain 2309x989, 5 images, presents timed and held until they are due, fifo
[ 0.41] vulkan: pipeline cache loaded (820 KB)
[ 0.41] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it
[ 0.41] renderer: Vulkan
[ 0.41] vulkan: /data/data/org.scarletnx/files/.scarletnx/cache/recompiled/01006C5015E84000/shader_cache/01006C5015E84000_01006C5015E84800v851968.d18-5143-06040001-msf_3A96649.vkshipped started over: its key differs from this GPU's, driver's and build's (build ScarletNX main ae1ddc8 (clang 19.0.1, Android arm64) in the file, ScarletNX main 059de86 (clang 19.0.1, Android arm64) now)
[ 0.41] vulkan: /data/data/org.scarletnx/files/.scarletnx/cache/recompiled/01006C5015E84000/shader_cache/01006C5015E84000_01006C5015E84800v851968.d18-5143-06040001-msf_3A96649.vkshaders is of another build or driver (build ScarletNX main ae1ddc8 (clang 19.0.1, Android arm64) in the file, ScarletNX main 059de86 (clang 19.0.1, Android arm64) now): its shaders are translated again and its pipelines made again
[ 0.41] vulkan: pipeline_threads=0 (Auto): 6 workers make the new pipelines, of 8 CPUs: 2 at the system's normal priority, 4 at its low one (nice +10)
[ 0.42] vulkan: 12 shaders and 3 pipelines of earlier runs with Turnip (driver d18-5143-06040001-msf_3A96649) loaded from /data/data/org.scarletnx/files/.scarletnx/cache/recompiled/01006C5015E84000/shader_cache/01006C5015E84000_01006C5015E84800v851968.d18-5143-06040001-msf_3A96649.vkshaders in 7 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in /data/data/org.scarletnx/files/.scarletnx/cache/recompiled/01006C5015E84000/shader_cache/01006C5015E84000_01006C5015E84800v851968.d18-5143-06040001-msf_3A96649.vkshipped
[ 0.43] vulkan: main.ro: 10 shaders found
[ 0.43] vulkan: main.ro: 3 vertex, 7 fragment
[ 0.46] vulkan: main.ro: 9 new, 1 already done
[ 0.46] vulkan: main.ro: 9 translated, 1 already translated, 0 left out, 0 failed
[ 0.46] vulkan: 10 shaders found: 9 new, 1 already done
[ 0.46] vulkan: 10 programs: 9 translated, 1 already translated, 0 left out, 0 failed
[ 0.46] vulkan: the game's own shaders: 9 translated new, 9 in /data/data/org.scarletnx/files/.scarletnx/cache/recompiled/01006C5015E84000/shader_cache/01006C5015E84000_01006C5015E84800v851968.d18-5143-06040001-msf_3A96649.vkshipped, in 44 ms; 0 large ones queued to warm their parts
[ 0.91] main thread: entry 1008000000, stack 2300001000 (1024 KiB), priority 44, core 0
[ 0.91] vulkan: the on-screen controls' atlas is 1024x352
[ 0.96] kernel: thread 80 let go of core 0 in a memory SVC to wait for the renderer, the first time
[ 1.00] vulkan: heap 0 is the system's memory: the caches leave 687 MB of its 5499 to the rest of the system, within the driver's budget of 1933 MB
[ 1.03] vulkan: swapchain 2400x1080, 5 images, presents timed and held until they are due, fifo
[ 1.21] nvn: the game's driver answers API 53.314 and GPU code 1.5 to 1.16, 84 items in all from its code
[ 1.21] nvn: the game's NVN API 53.314 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none)
[ 1.21] nvn: device 1209f60b70 initialized, flags 0x100
[ 1.22] nvn: window origin upper left
[ 1.22] nvn: depth mode near = 0
[ 1.22] nvdrv: syncpt_alloc -> 20
[ 1.22] nvdrv: syncpt_alloc -> 21
[ 1.22] nvn: queue 1209f63ba0 initialized (replay 1)
[ 1.22] nvn: sampler pool 1209f66e48: 2304 descriptors at GPU 400000000
[ 1.22] nvn: texture pool 1209f66e68: 8448 descriptors at GPU 400012000
[ 1.22] nvn: the first texture of format 0x25 (target 1, 1920x1080)
[ 1.22] nvn: window 1209fcaef0: 3 textures, first 1920x1080 format 0x25, SDR, present interval 2
[ 1.22] nvn: window crop 0,0 1280x720
[ 1.22] nvdrv: syncpt_alloc -> 22
[ 1.22] nvn: the first texture of format 0x35 (target 1, 1920x1080)
[ 1.22] nvn: command buffer 1209fcfc30 is out of command memory: the game's callback 1008999808 adds more
[ 1.22] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory
[ 1.26] vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays of 256 elements: 21632 uniform and 18432 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images
[ 1.27] nvn: the first texture of format 0x1 (target 1, 64x64)
[ 1.27] nvn: the first texture of format 0x6 (target 1, 1024x1)
[ 1.32] audio: SDL AAudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 960-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM
[ 1.32] audio: queued 4096 bytes of guest PCM
[ 1.49] nvn: the first texture of format 0x44 (target 1, 128x128)
[ 1.50] nvn: the first texture of format 0x7d (target 1, 64x64)
[ 1.50] nvn: the first texture of format 0x79 (target 1, 2x128)
[ 1.50] nvn: the first texture of format 0x80 (target 1, 1920x1080)
[ 2.00] nvn: the first texture of format 0x3f (target 1, 1280x720)
[ 2.01] nvn: first present, texture 0 of window 1209fcaef0
[ 2.01] vulkan: write tracking on (caches skip unchanged memory)
[ 2.71] nvn: window crop 0,0 1920x1080
[ 2.79] vulkan: a 92 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 3 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 2.79] vulkan: frame resource CPU: target reload 54 ms (2 calls)
[ 2.80] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
[ 2.86] vulkan: 1 frames not shown, the display had every swapchain image
[ 2.93] nvn: the first texture of format 0x42 (target 1, 32x32)
[ 2.95] nvn: the first texture of format 0x84 (target 1, 1024x628)
[ 3.95] nvn: command buffer 120e593d40 is out of command memory: the game's callback 1008999808 adds more
[ 3.95] nvdrv: open /dev/nvhost-ctrl -> 1
[ 3.96] nvdrv: open /dev/nvhost-nvdec -> 2
[ 3.96] nvdrv: open /dev/nvmap -> 3
[ 3.96] nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0
[ 3.96] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (259 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 4.09] nvdrv: open /dev/nvhost-nvdec -> 4
[ 4.09] nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0
[ 4.09] nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0
[ 4.09] nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0
[ 4.09] nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0
[ 4.09] nvdrv: syncpt_alloc -> 23
[ 4.09] nvdrv: open /dev/nvhost-vic -> 5
[ 4.09] nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0
[ 4.09] nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0
[ 4.09] nvdrv: syncpt_alloc -> 24
[ 4.09] nvdrv: ioctl c15c0009 on device 6 (command 1), buffers 15c/15c/0
[ 4.09] nvdrv: ioctl c0400001 on device 6 (command 1), buffers 40/40/0
[ 4.09] nvn: 256 KiB of the runtime's memory carry command records past the game's command memory
[ 4.09] nvdrv: ioctl c15c000a on device 6 (command 1), buffers 15c/15c/0
[ 4.09] nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0
[ 4.09] nvdrv: QueryEvent fd 1 (device 3) id 10000000
[ 4.09] nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0
[ 4.09] nvdrv: QueryEvent fd 1 (device 3) id 10000001
[ 4.09] vulkan: a 129 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 4.10] nvdrv: open /dev/nvhost-vic -> 6
[ 4.10] nvdrv: syncpt_alloc -> 25
[ 4.10] nvdrv: ioctl c03c0009 on device 7 (command 1), buffers 3c/3c/0
[ 4.10] nvdrv: ioctl c04c0001 on device 7 (command 1), buffers 4c/4c/0
[ 4.10] nvdrv: ioctl c03c000a on device 7 (command 1), buffers 3c/3c/0
[ 4.32] vulkan: a 225 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 4.32] nvdrv: open /dev/nvhost-ctrl -> 7
[ 4.32] nvdrv: QueryEvent fd 7 (device 3) id 10000000
[ 4.49] nvn: the first texture of format 0xd (target 1, 64x64)
[ 4.54] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (24 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 4.90] nvn: the first texture of format 0x86 (target 1, 2048x1024)
[ 5.91] perf: 19.2 frames a second over 5.0 s (96 shown in all)
[ 7.71] nvn: the first texture of format 0x12 (target 1, 1024x1024)
[ 9.51] nvn: command buffer 120e593d40 is out of command memory: the game's callback 1008999808 adds more
[ 9.52] vulkan: descriptor pools of 1024 sets, none with texture arrays: 21504 uniform and 18432 storage buffers, 65536 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images
[ 9.54] vulkan: compute 6108f1ffd22ce793 ready: block 64x1x1, 4 global buffers, 0 textures, 0 images
[ 9.73] lifecycle: the system warns of low memory
[ 9.73] memory: SDL's low memory event: resources: footprint 1426 MiB, the system has 730 MiB free, VMA blocks 640 MiB, GPU heap 0 (device local) use 690 of 1437 MiB (VMA blocks 640 MiB), 3 descriptor pools
[ 9.84] vulkan: shader c0a368ab63624f68 (stage 4) not translated: subgroup ballot/shuffle unavailable
[ 9.84] vulkan: the fragment program at 40006a130 isn't translated (subgroup ballot/shuffle unavailable): draw skipped
[ 10.15] vulkan: a 2859 ms frame: 24 shaders translated (12 ms), 17 pipelines made (324 ms waited for), 10 render targets made, 43 texture uploads (2623 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 10.15] vulkan: frame resource CPU: image allocation 188 ms (53 calls)
[ 10.15] vulkan: frame resource CPU: target reload 103 ms (11 calls)
[ 10.15] vulkan: frame resource CPU: buffer cache build 1 ms (7 calls)
[ 10.56] vulkan: 513 of 504 MB budgeted in use: freed 0 MB of textures, 1 of buffers, 23 of render targets, all that could go
[ 10.58] vulkan: the fragment program at 40006a130 isn't translated (subgroup ballot/shuffle unavailable): draw skipped
[ 10.59] vulkan: a 435 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 10.59] vulkan: frame resource CPU: target reload 12 ms (4 calls)
[ 10.59] vulkan: 504 of 504 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 10.74] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory
[ 10.74] nvn: command buffer 1215e1e3d0 is out of command memory: the game's callback 1008999808 adds more
[ 10.75] vulkan: the fragment program at 40006a130 isn't translated (subgroup ballot/shuffle unavailable): draw skipped
[ 10.75] vulkan: a 160 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 10.75] vulkan: 496 of 504 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 10.77] vulkan: the fragment program at 40006a130 isn't translated (subgroup ballot/shuffle unavailable): draw skipped
[ 10.77] vulkan: 496 of 504 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 10.92] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
[ 10.93] perf: 9.4 frames a second over 5.0 s (143 shown in all)
[ 11.11] vulkan: a 342 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 11.11] vulkan: 504 of 504 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 11.17] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
[ 11.23] vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 11.23] vulkan: 512 of 504 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 11.25] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
[ 11.29] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 11.29] vulkan: 521 of 504 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 11.31] vulkan: 521 of 504 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 11.31] vulkan: 521 of 504 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 11 of render targets, all that could go
[ 11.41] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 11.51] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 14 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 11.60] vulkan: 445 of 445 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 9 of render targets, all that could go
[ 11.74] vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 11.74] vulkan: 435 of 445 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 11.82] vulkan: a 86 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 11.82] vulkan: 435 of 445 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 11.84] vulkan: 435 of 445 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 11.90] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 11.90] vulkan: 435 of 445 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 11.92] vulkan: 435 of 445 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 11.92] vulkan: 435 of 445 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 11.99] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 11.99] vulkan: 435 of 445 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 12.02] vulkan: 435 of 445 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 12.05] vulkan: 435 of 445 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 12.10] vulkan: 435 of 445 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 15.44] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (24 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 15.93] perf: 25.4 frames a second over 5.0 s (270 shown in all)
[ 16.67] vulkan: a 1118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (266 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 16.75] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 16.78] lifecycle: the system warns of low memory
[ 16.80] memory: SDL's low memory event: resources: footprint 1868 MiB, the system has 155 MiB free, VMA blocks 896 MiB, GPU heap 0 (device local) use 946 of 1082 MiB (VMA blocks 896 MiB), 6 descriptor pools
[ 16.80] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 16.82] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
[ 16.93] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
[ 16.94] vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 17.07] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 17.14] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 17.34] vulkan: a 85 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 3 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 17.34] vulkan: frame resource CPU: image requirements 2 ms (6 calls)
[ 17.34] vulkan: frame resource CPU: target reload 3 ms (2 calls)
[ 18.24] vulkan: a 904 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 18.33] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
[ 18.34] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 18.40] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
[ 18.46] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 18.53] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 18.61] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 11 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 19.53] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 20.63] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 20.79] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 20.93] perf: 19.2 frames a second over 5.0 s (366 shown in all)
[ 21.03] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 21.14] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 21.27] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 21.63] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 22.15] vulkan: a 80 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 22.87] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 22.96] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 23.70] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 24.29] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 25.14] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 25.33] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 25.41] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 25.93] perf: 30.0 frames a second over 5.0 s (516 shown in all)
[ 26.30] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 26.97] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 27.63] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 28.33] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 28.71] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 28.74] lifecycle: the system warns of low memory
[ 28.75] memory: SDL's low memory event: resources: footprint 2367 MiB, the system has 160 MiB free, VMA blocks 896 MiB, GPU heap 0 (device local) use 946 of 1085 MiB (VMA blocks 896 MiB), 6 descriptor pools
[ 29.00] vulkan: a 287 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 29.00] cpu: 599 presents in 26.30 s (22.8 fps): 44 of the game's threads ran 31.39 s on the host's processors (119% of one, 52.41 ms a present), the whole process 41.45 s (158%); the busiest: thread 80 'MainThread' 10.54 s, thread 109 'Loading.PreloadManager' 9.74 s, thread 106 'UnityGfxDeviceWorker' 2.01 s, thread 84 'Job.Worker 0' 1.45 s, thread 85 'Job.Worker 1' 1.45 s
[ 29.00] cpu: in those 26.30 s, 360221 SVCs (13699 a second): 0x1b ArbitrateUnlock 114135, 0x1a ArbitrateLock 86549, 0x1c WaitProcessWideKeyAtomic 46682, 0x0b SleepThread 43823, 0x1d SignalProcessWideKey 37808, 0x21 SendSyncRequest 19427; 0 calls the dispatch table had no code for (RtAPI.miss)
[ 29.01] nce: in those 26.30 s, 13492534 outcalls (513098 a second): 360221 SVCs, 13132310 calls of hooked functions (by family: libc 11909160, nvn command_buffer 421147, nvn texture 298896, nvn memory_pool 283085, nvn device 132875, nvn buffer 43506, nvn state 38702, nvn queue 2995, nvn sync 1199, nvn window 600, nvn program 62, nvn sampler 52, nvn debug 31), 3 returns of native runs; 300749 counter reads in their stubs, 3 native runs started, 2164 kicks
[ 29.01] vulkan: 21978 draws, 462 skipped (0 mesh draws, 0 skipped); 930 dispatches in 592 batches (758 ms waiting), 0 skipped; 9 finishes (53 ms); 0 reads past queued releases (0 samples counts written on the GPU); 32791 descriptor sets written, 13773 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 12336 draws kept the last one's shaders and pipeline (0 checked), 21750 its targets
[ 29.01] vulkan: 24 shaders translated (12 ms), 19 pipelines made (0 from the cache, 372 ms making, 358 ms waited for), 23 render targets made, 68 texture uploads (4 MB), 8 of them some blocks alone (0 MB); 51 frames over 50 ms in the last 600, the slowest 2859 ms
[ 29.01] vulkan: pipeline libraries: 13 pre-rasterization and 17 fragment shader parts made (13 and 17 from the cache, 204 and 261 ms), 9 vertex input and 12 fragment output parts (0 ms); 22 links (0 ms); 22 optimized pipelines made in the background (299 ms)
[ 29.01] vulkan: 19 new pipelines of draws waited 2 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines
[ 29.01] vulkan: 3 pipelines of earlier runs made in the background (0 from the cache), 0 still to make
[ 29.01] vulkan: memory used and budgeted: heap 0 946 of 1112 MB (896 ours, 436 of it allocated)
[ 29.01] vulkan: caches: 13 render targets (82 MB, 0 parked), 28 textures (2 MB), 74 buffers (0 MB); 486 of 486 MB in use as they count it, 101 MB freed for the budget so far
[ 29.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 0 copies of targets written
[ 29.01] vulkan: 6768 rendering passes, 1346 clear commands, 3672 attachments cleared and 2 left undefined by their load op; 1030 buffers filled ahead of the passes
[ 29.01] vulkan: 3266 passes (48%) ended at surface.c:186
[ 29.01] vulkan: 1544 passes (23%) ended at render.c:249
[ 29.01] vulkan: 1103 passes (16%) ended at cmd.c:821
[ 29.01] vulkan: 585 passes (9%) ended at renderer.c:950
[ 29.01] vulkan: 132 passes (2%) ended at vic.c:209
[ 29.01] vulkan: 100 passes (1%) ended at nvdec.c:132
[ 29.01] vulkan: 27 passes (0%) ended at texture.c:1126
[ 29.01] vulkan: 5 passes (0%) ended at surface.c:731
[ 29.01] vulkan: 8 finishes (89%, 47 ms) at surface.c:950
[ 29.01] vulkan: 1 finishes (11%, 6 ms) at renderer.c:562
[ 29.01] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 32.1 leaves of 4 MiB a present (0.61 ms), the checks 0.9 (0.09 ms, and 0.4 the scanner had)
[ 29.01] vulkan: 32791 graphics descriptor tables, 230 MB arena cursor (365 MB full layouts), 55304 buffer encodings made, 33840 reused, 15757 image encodings made, 43865 reused, 0 repeated image elements
[ 29.01] vulkan: GPU-owned guest memory landed for the CPU 1325 times, render targets written back for an engine 0 times; block linear targets watched 25 times, published for a CPU access 0 times and at a release 0 times
[ 29.08] vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 29.15] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 29.23] vulkan: a 80 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 29.31] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 29.41] vulkan: a 91 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 29.52] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 29.82] vulkan: display: 596 frame intervals of 34.73 ms (deviation 18.89 ms, 1st to 99th percentile 16.55 to 116.90 ms), 224 held for other than 2 refreshes; the game's frames went from release to present in 54.1 ms (0.6 to 229.6), on to the display in 29.8 ms (14.7 to 61.7), 34.7 ms in all (0.3 to 235.0)
[ 29.82] vulkan: display: 3 frames not shown (no image free), 0 held for a later refresh than their period's
[ 30.47] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 30.72] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 30.98] perf: 27.7 frames a second over 5.0 s (656 shown in all)
[ 33.14] vulkan: a 463 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 33.29] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 33.36] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 33.55] vulkan: a 192 ms frame: 8 shaders translated (31 ms), 4 pipelines made (77 ms waited for), 0 render targets made, 29 texture uploads (9625 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 33.55] vulkan: frame resource CPU: image requirements 5 ms (58 calls)
[ 33.55] vulkan: frame resource CPU: image allocation 1 ms (29 calls)
[ 34.76] audio: queued nonzero guest PCM (s16 peak 1)
[ 34.78] vulkan: a 1228 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 34.88] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 34.96] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 34.96] vulkan: frame resource CPU: surface reclaim 3 ms (11 calls)
[ 35.64] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory
[ 35.98] perf: 12.4 frames a second over 5.0 s (718 shown in all)
[ 36.84] nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0
[ 37.75] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory
[ 38.70] nvdrv: open /dev/nvhost-nvdec -> 2
[ 41.00] perf: 0.4 frames a second over 5.0 s (720 shown in all)
[ 46.01] perf: 0.0 frames a second over 5.0 s (720 shown in all)
[ 51.03] perf: 0.0 frames a second over 5.0 s (720 shown in all)
[ 51.65] No new frame for 15 seconds (720 shown, 0 GPU submissions): the game's threads
[ 51.65] threads (42):
[ 51.66] thread 80 'MainThread' prio 29 (base 29) core 0: waiting on the condition variable 1140702fc0 (00000001), mutex 1140702fbc (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=23001001c0
[ 51.66] regs x0=1140702fbc x1=1140702fc0 x2=8000 x3=ffffffffffffffff x4=4c x5=b55a4f09 x6=46 x7=0 x8=2380000000
[ 51.66] #1 100dd32a08 <_ZN2nn2os16AcquireSemaphoreEPNS0_13SemaphoreTypeE+38>
[ 51.66] #2 1008936614
[ 51.66] #3 1008921280
[ 51.66] #4 1008754930
[ 51.66] #5 100875485c
[ 51.66] #6 10088cbf08
[ 51.66] #7 1008663248
[ 51.66] #8 1008663ed0
[ 51.66] #9 1008650af8
[ 51.66] #10 100864fdf0
[ 51.66] 624 svcSleepThread calls since the last dump, the last from 100856b0f0 , with:
[ 51.66] thread 81 'NxSystemThread' prio 28 (base 28) core 2: waiting on am:gpu error
[ 51.66] lr=100dd39fdc <_ZN2nn2os6detail22MultiWaitImplByHorizon20WaitSynchronizationNEPiiPjil+20> pc=100dd89ef4 sp=23277f8ae0
[ 51.66] regs x0=23277f8afc x1=23277f8d24 x2=1 x3=ffffffffffffffff x4=40 x5=ffffffffffffffff x6=0 x7=0 x8=7fffffffc47b11b3
[ 51.66] #1 100dd34cb0 <_ZN2nn2os6detail13MultiWaitImpl19InternalWaitAnyImplEPPNS1_19MultiWaitHolderBaseEbNS_8TimeSpanEbj+174>
[ 51.66] #2 100dd34fe8 <_ZN2nn2os6detail13MultiWaitImpl11WaitAnyImplEPPNS1_19MultiWaitHolderBaseEbNS_8TimeSpanEbj+114>
[ 51.66] #3 100dd31fc8 <_ZN2nn2os7WaitAnyEPNS0_13MultiWaitTypeE+28>
[ 51.66] #4 100dd3643c
[ 51.66] #5 100dd363a8
[ 51.66] #6 100dd3639c
[ 51.66] #7 100dd341c8
[ 51.66] #8 100dd3a604
[ 51.66] #9 1008004000
[ 51.66] thread 82 'NetworkInterfaceWrapper' prio 59 (base 59) core 1 (ideal 1, mask 7): waiting on the condition variable 100d18f078 (00000001), mutex 100d18f074 (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=2369bcce90
[ 51.66] regs x0=100d18f074 x1=100d18f078 x2=10801c x3=ffffffffffffffff x4=0 x5=100be0c8be x6=3f x7=0 x8=2380000400
[ 51.66] #1 100dd302a8 <_ZN2nn2os9WaitEventEPNS0_9EventTypeE+48>
[ 51.66] #2 10083c29d0
[ 51.66] #3 10089eafe0
[ 51.66] #4 100dd341c8
[ 51.66] #5 100dd3a604
[ 51.66] #6 1008004000
[ 51.66] thread 83 'GC Finalizer' prio 59 (base 59) core 2 (ideal 2, mask 7): waiting on the condition variable 1205c42d90 (00000001), mutex 1205c42d8c (00000000) with timeout (4294967294996 us)
[ 51.66] lr=100dd3b614 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon9TimedWaitEPNS1_23InternalCriticalSectionERKNS1_13TimeoutHelperE+64> pc=100dd89f20 sp=230cbabe90
[ 51.66] regs x0=1205c42d8c x1=1205c42d90 x2=19001d x3=f423ffff0b0ba x4=4c x5=100bdda568 x6=0 x7=0 x8=2380000600
[ 51.66] #1 100dd32b1c <_ZN2nn2os21TimedAcquireSemaphoreEPNS0_13SemaphoreTypeENS_8TimeSpanE+9c>
[ 51.66] #2 10083b8920
[ 51.66] #3 10081efbec
[ 51.66] #4 1008169858
[ 51.66] #5 1008169ea8
[ 51.66] #6 100dd341c8
[ 51.66] #7 100dd3a604
[ 51.66] #8 1008004000
[ 51.66] thread 84 'Job.Worker 0' prio 44 (base 44) core 1 (ideal 1, mask 7): waiting on the condition variable 1140702cf0 (00000001), mutex 1140702cec (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=235e4f4e80
[ 51.66] regs x0=1140702cec x1=1140702cf0 x2=19802d x3=ffffffffffffffff x4=4c x5=0 x6=235e4f4500 x7=1 x8=2380000800
[ 51.66] #1 100dd32a08 <_ZN2nn2os16AcquireSemaphoreEPNS0_13SemaphoreTypeE+38>
[ 51.66] #2 100868dd8c
[ 51.66] #3 100868cda0
[ 51.66] #4 10089eafe0
[ 51.66] #5 100dd341c8
[ 51.66] #6 100dd3a604
[ 51.66] #7 1008004000
[ 51.66] 21889 svcSleepThread calls since the last dump, the last from 100868dd34 , with:
[ 51.66] thread 85 'Job.Worker 1' prio 44 (base 44) core 1 (ideal 1, mask 7): waiting on the condition variable 1140702cf0 (00000001), mutex 1140702cec (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=236f315e80
[ 51.66] regs x0=1140702cec x1=1140702cf0 x2=1a002e x3=ffffffffffffffff x4=0 x5=1 x6=0 x7=236f315c70 x8=2380000a00
[ 51.66] #1 100dd32a08 <_ZN2nn2os16AcquireSemaphoreEPNS0_13SemaphoreTypeE+38>
[ 51.66] #2 100868dd8c
[ 51.66] #3 100868cda0
[ 51.66] #4 10089eafe0
[ 51.66] #5 100dd341c8
[ 51.66] #6 100dd3a604
[ 51.66] #7 1008004000
[ 51.66] 26585 svcSleepThread calls since the last dump, the last from 100868dd34 , with:
[ 51.66] thread 86 'Background Job.Worker 0' prio 59 (base 59) core 1 (ideal 1, mask 7): waiting on the condition variable 1140702d50 (00000001), mutex 1140702d4c (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=2371191e80
[ 51.66] regs x0=1140702d4c x1=1140702d50 x2=1a802f x3=ffffffffffffffff x4=0 x5=100be0c8be x6=407 x7=88 x8=2380000c00
[ 51.66] #1 100dd32a08 <_ZN2nn2os16AcquireSemaphoreEPNS0_13SemaphoreTypeE+38>
[ 51.66] #2 100868dd8c
[ 51.66] #3 100868cda0
[ 51.66] #4 10089eafe0
[ 51.66] #5 100dd341c8
[ 51.66] #6 100dd3a604
[ 51.66] #7 1008004000
[ 51.66] thread 87 'Background Job.Worker 1' prio 59 (base 59) core 2 (ideal 1, mask 7): waiting on the condition variable 1140702d50 (00000001), mutex 1140702d4c (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=2343fb1e80
[ 51.66] regs x0=1140702d4c x1=1140702d50 x2=1b0030 x3=ffffffffffffffff x4=1b2 x5=100be0c8be x6=46 x7=ffffffedf022f807 x8=2380000e00
[ 51.66] #1 100dd32a08 <_ZN2nn2os16AcquireSemaphoreEPNS0_13SemaphoreTypeE+38>
[ 51.66] #2 100868dd8c
[ 51.66] #3 100868cda0
[ 51.66] #4 10089eafe0
[ 51.66] #5 100dd341c8
[ 51.66] #6 100dd3a604
[ 51.66] #7 1008004000
[ 51.66] thread 88 'Background Job.Worker 2' prio 59 (base 59) core 1 (ideal 1, mask 7): waiting on the condition variable 1140702d50 (00000001), mutex 1140702d4c (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=237f8ace80
[ 51.66] regs x0=1140702d4c x1=1140702d50 x2=1b8031 x3=ffffffffffffffff x4=0 x5=100be0c8be x6=407 x7=88 x8=2380002000
[ 51.66] #1 100dd32a08 <_ZN2nn2os16AcquireSemaphoreEPNS0_13SemaphoreTypeE+38>
[ 51.66] #2 100868dd8c
[ 51.66] #3 100868cda0
[ 51.66] #4 10089eafe0
[ 51.66] #5 100dd341c8
[ 51.66] #6 100dd3a604
[ 51.66] #7 1008004000
[ 51.66] thread 89 'Background Job.Worker 3' prio 59 (base 59) core 1 (ideal 1, mask 7): waiting on the condition variable 1140702d50 (00000001), mutex 1140702d4c (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=235dca1e80
[ 51.66] regs x0=1140702d4c x1=1140702d50 x2=1c0032 x3=ffffffffffffffff x4=48 x5=100be0c8be x6=46 x7=0 x8=2380002200
[ 51.66] #1 100dd32a08 <_ZN2nn2os16AcquireSemaphoreEPNS0_13SemaphoreTypeE+38>
[ 51.66] #2 100868dd8c
[ 51.66] #3 100868cda0
[ 51.66] #4 10089eafe0
[ 51.66] #5 100dd341c8
[ 51.66] #6 100dd3a604
[ 51.66] #7 1008004000
[ 51.66] thread 90 'Background Job.Worker 4' prio 59 (base 59) core 0 (ideal 1, mask 7): waiting on the condition variable 1140702d50 (00000001), mutex 1140702d4c (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=231d239e80
[ 51.66] regs x0=1140702d4c x1=1140702d50 x2=1c8033 x3=ffffffffffffffff x4=0 x5=100be0c8be x6=3f x7=0 x8=2380002400
[ 51.66] #1 100dd32a08 <_ZN2nn2os16AcquireSemaphoreEPNS0_13SemaphoreTypeE+38>
[ 51.66] #2 100868dd8c
[ 51.66] #3 100868cda0
[ 51.66] #4 10089eafe0
[ 51.66] #5 100dd341c8
[ 51.66] #6 100dd3a604
[ 51.66] #7 1008004000
[ 51.66] thread 91 'Background Job.Worker 5' prio 59 (base 59) core 2 (ideal 1, mask 7): waiting on the condition variable 1140702d50 (00000001), mutex 1140702d4c (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=236432be80
[ 51.66] regs x0=1140702d4c x1=1140702d50 x2=1d0034 x3=ffffffffffffffff x4=0 x5=100be0c8be x6=3f x7=0 x8=2380002600
[ 51.66] #1 100dd32a08 <_ZN2nn2os16AcquireSemaphoreEPNS0_13SemaphoreTypeE+38>
[ 51.66] #2 100868dd8c
[ 51.66] #3 100868cda0
[ 51.66] #4 10089eafe0
[ 51.66] #5 100dd341c8
[ 51.66] #6 100dd3a604
[ 51.66] #7 1008004000
[ 51.66] thread 92 'Background Job.Worker 6' prio 59 (base 59) core 2 (ideal 1, mask 7): waiting on the condition variable 1140702d50 (00000001), mutex 1140702d4c (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=234a78de80
[ 51.66] regs x0=1140702d4c x1=1140702d50 x2=1d8035 x3=ffffffffffffffff x4=0 x5=100be0c8be x6=3f x7=0 x8=2380002800
[ 51.66] #1 100dd32a08 <_ZN2nn2os16AcquireSemaphoreEPNS0_13SemaphoreTypeE+38>
[ 51.66] #2 100868dd8c
[ 51.66] #3 100868cda0
[ 51.66] #4 10089eafe0
[ 51.66] #5 100dd341c8
[ 51.66] #6 100dd3a604
[ 51.66] #7 1008004000
[ 51.66] thread 93 'Background Job.Worker 7' prio 59 (base 59) core 2 (ideal 1, mask 7): waiting on the condition variable 1140702d50 (00000001), mutex 1140702d4c (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=233a9b3e80
[ 51.66] regs x0=1140702d4c x1=1140702d50 x2=1e0036 x3=ffffffffffffffff x4=0 x5=100be0c8be x6=3f x7=0 x8=2380002a00
[ 51.66] #1 100dd32a08 <_ZN2nn2os16AcquireSemaphoreEPNS0_13SemaphoreTypeE+38>
[ 51.66] #2 100868dd8c
[ 51.66] #3 100868cda0
[ 51.66] #4 10089eafe0
[ 51.66] #5 100dd341c8
[ 51.66] #6 100dd3a604
[ 51.66] #7 1008004000
[ 51.66] thread 94 'Background Job.Worker 8' prio 59 (base 59) core 1 (ideal 1, mask 7): waiting on the condition variable 1140702d50 (00000001), mutex 1140702d4c (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=23177dde80
[ 51.66] regs x0=1140702d4c x1=1140702d50 x2=1e8037 x3=ffffffffffffffff x4=0 x5=100be0c8be x6=3f x7=0 x8=2380002c00
[ 51.66] #1 100dd32a08 <_ZN2nn2os16AcquireSemaphoreEPNS0_13SemaphoreTypeE+38>
[ 51.66] #2 100868dd8c
[ 51.66] #3 100868cda0
[ 51.66] #4 10089eafe0
[ 51.66] #5 100dd341c8
[ 51.66] #6 100dd3a604
[ 51.66] #7 1008004000
[ 51.66] thread 95 'Background Job.Worker 9' prio 59 (base 59) core 1 (ideal 1, mask 7): waiting on the condition variable 1140702d50 (00000001), mutex 1140702d4c (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=234a8a2e80
[ 51.66] regs x0=1140702d4c x1=1140702d50 x2=1f0038 x3=ffffffffffffffff x4=0 x5=100be0c8be x6=3f x7=0 x8=2380002e00
[ 51.66] #1 100dd32a08 <_ZN2nn2os16AcquireSemaphoreEPNS0_13SemaphoreTypeE+38>
[ 51.66] #2 100868dd8c
[ 51.66] #3 100868cda0
[ 51.66] #4 10089eafe0
[ 51.66] #5 100dd341c8
[ 51.66] #6 100dd3a604
[ 51.66] #7 1008004000
[ 51.66] thread 96 'Background Job.Worker 10' prio 59 (base 59) core 1 (ideal 1, mask 7): waiting on the condition variable 1140702d50 (00000001), mutex 1140702d4c (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=237bf79e80
[ 51.66] regs x0=1140702d4c x1=1140702d50 x2=1f8039 x3=ffffffffffffffff x4=0 x5=100be0c8be x6=3f x7=0 x8=2380004000
[ 51.66] #1 100dd32a08 <_ZN2nn2os16AcquireSemaphoreEPNS0_13SemaphoreTypeE+38>
[ 51.66] #2 100868dd8c
[ 51.66] #3 100868cda0
[ 51.66] #4 10089eafe0
[ 51.66] #5 100dd341c8
[ 51.66] #6 100dd3a604
[ 51.66] #7 1008004000
[ 51.66] thread 97 'Background Job.Worker 11' prio 59 (base 59) core 1 (ideal 1, mask 7): waiting on the condition variable 1140702d50 (00000001), mutex 1140702d4c (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=23525b3e80
[ 51.66] regs x0=1140702d4c x1=1140702d50 x2=20003a x3=ffffffffffffffff x4=0 x5=100be0c8be x6=3f x7=0 x8=2380004200
[ 51.66] #1 100dd32a08 <_ZN2nn2os16AcquireSemaphoreEPNS0_13SemaphoreTypeE+38>
[ 51.66] #2 100868dd8c
[ 51.66] #3 100868cda0
[ 51.66] #4 10089eafe0
[ 51.66] #5 100dd341c8
[ 51.66] #6 100dd3a604
[ 51.66] #7 1008004000
[ 51.66] thread 98 'Background Job.Worker 12' prio 59 (base 59) core 2 (ideal 1, mask 7): waiting on the condition variable 1140702d50 (00000001), mutex 1140702d4c (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=2310232e80
[ 51.66] regs x0=1140702d4c x1=1140702d50 x2=20803b x3=ffffffffffffffff x4=0 x5=100be0c8be x6=3f x7=0 x8=2380004400
[ 51.66] #1 100dd32a08 <_ZN2nn2os16AcquireSemaphoreEPNS0_13SemaphoreTypeE+38>
[ 51.66] #2 100868dd8c
[ 51.66] #3 100868cda0
[ 51.66] #4 10089eafe0
[ 51.66] #5 100dd341c8
[ 51.66] #6 100dd3a604
[ 51.66] #7 1008004000
[ 51.66] thread 99 'Background Job.Worker 13' prio 59 (base 59) core 2 (ideal 1, mask 7): waiting on the condition variable 1140702d50 (00000001), mutex 1140702d4c (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=2351b13e80
[ 51.66] regs x0=1140702d4c x1=1140702d50 x2=21003c x3=ffffffffffffffff x4=0 x5=100be0c8be x6=3f x7=0 x8=2380004600
[ 51.66] #1 100dd32a08 <_ZN2nn2os16AcquireSemaphoreEPNS0_13SemaphoreTypeE+38>
[ 51.66] #2 100868dd8c
[ 51.66] #3 100868cda0
[ 51.66] #4 10089eafe0
[ 51.66] #5 100dd341c8
[ 51.66] #6 100dd3a604
[ 51.66] #7 1008004000
[ 51.66] thread 100 'Background Job.Worker 14' prio 59 (base 59) core 1 (ideal 1, mask 7): waiting on the condition variable 1140702d50 (00000001), mutex 1140702d4c (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=232f74ce80
[ 51.66] regs x0=1140702d4c x1=1140702d50 x2=21803d x3=ffffffffffffffff x4=0 x5=100be0c8be x6=3f x7=0 x8=2380004800
[ 51.66] #1 100dd32a08 <_ZN2nn2os16AcquireSemaphoreEPNS0_13SemaphoreTypeE+38>
[ 51.66] #2 100868dd8c
[ 51.66] #3 100868cda0
[ 51.66] #4 10089eafe0
[ 51.66] #5 100dd341c8
[ 51.66] #6 100dd3a604
[ 51.66] #7 1008004000
[ 51.66] thread 101 'Background Job.Worker 15' prio 59 (base 59) core 1 (ideal 1, mask 7): waiting on the condition variable 1140702d50 (00000001), mutex 1140702d4c (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=234badae80
[ 51.66] regs x0=1140702d4c x1=1140702d50 x2=22003e x3=ffffffffffffffff x4=0 x5=100be0c8be x6=3f x7=0 x8=2380004a00
[ 51.66] #1 100dd32a08 <_ZN2nn2os16AcquireSemaphoreEPNS0_13SemaphoreTypeE+38>
[ 51.66] #2 100868dd8c
[ 51.66] #3 100868cda0
[ 51.66] #4 10089eafe0
[ 51.66] #5 100dd341c8
[ 51.66] #6 100dd3a604
[ 51.66] #7 1008004000
[ 51.66] thread 102 'BatchDeleteObjects' prio 44 (base 44) core 2 (ideal 1, mask 7): waiting on the condition variable 1140702de0 (00000001), mutex 1140702ddc (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=2321839e60
[ 51.66] regs x0=1140702ddc x1=1140702de0 x2=22803f x3=ffffffffffffffff x4=406 x5=100be0c8be x6=3f x7=0 x8=2380004c00
[ 51.66] #1 100dd32a08 <_ZN2nn2os16AcquireSemaphoreEPNS0_13SemaphoreTypeE+38>
[ 51.66] #2 10089ea48c
[ 51.66] #3 1008662c9c
[ 51.66] #4 10089eafe0
[ 51.66] #5 100dd341c8
[ 51.66] #6 100dd3a604
[ 51.66] #7 1008004000
[ 51.66] thread 103 'Loading.AsyncRead' prio 44 (base 44) core 1 (ideal 1, mask 7): waiting on the condition variable 1140702e10 (00000001), mutex 1140702e0c (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=2325872e90
[ 51.66] regs x0=1140702e0c x1=1140702e10 x2=230040 x3=ffffffffffffffff x4=255 x5=100be0c8be x6=46 x7=0 x8=2380004e00
[ 51.66] #1 100dd32a08 <_ZN2nn2os16AcquireSemaphoreEPNS0_13SemaphoreTypeE+38>
[ 51.66] #2 1008817dbc
[ 51.66] #3 10088178bc
[ 51.66] #4 10089eafe0
[ 51.66] #5 100dd341c8
[ 51.66] #6 100dd3a604
[ 51.66] #7 1008004000
[ 51.66] thread 104 'LibcurlResolver' prio 29 (base 29) core 0: waiting on the condition variable 100d2c1540 (00000001), mutex 100d2c153c (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=23661f2ed0
[ 51.66] regs x0=100d2c153c x1=100d2c1540 x2=238041 x3=ffffffffffffffff x4=0 x5=0 x6=0 x7=0 x8=2380006000
[ 51.66] #1 100dd302a8 <_ZN2nn2os9WaitEventEPNS0_9EventTypeE+48>
[ 51.66] #2 10095aa87c
[ 51.66] #3 10095aa6ac
[ 51.66] #4 100dd341c8
[ 51.66] #5 100dd3a604
[ 51.66] #6 1008004000
[ 51.66] thread 105 'Thread_0x00000010089B0B20' prio 28 (base 28) core 2 (ideal 1, mask 7): waiting on vi:vsync
[ 51.66] lr=100dd3b014 <_ZN2nn2os6detail30InterProcessEventImplByHorizon4WaitEjb+34> pc=100dd89ef4 sp=234f967f20
[ 51.66] regs x0=234f967f38 x1=234f967f3c x2=1 x3=ffffffffffffffff x4=0 x5=0 x6=0 x7=0 x8=270048
[ 51.66] #1 10089b0b58
[ 51.66] #2 100dd341c8
[ 51.66] #3 100dd3a604
[ 51.66] #4 1008004000
[ 51.66] thread 106 'UnityGfxDeviceWorker' prio 44 (base 44) core 0 (ideal 1, mask 7): off its core
[ 51.66] lr=10089a03b0 pc=100de5f030 sp=23475c8b50
[ 51.66] regs x0=100d24f388 x1=5f5e100 x2=23475c8b50 x3=100be0c8be x4=255 x5=100be0c8be x6=46 x7=1 x8=100de5f030
[ 51.66] #1 1008935bc0
[ 51.66] #2 1008936680
[ 51.66] #3 100892e2f8
[ 51.66] #4 10089eafe0
[ 51.66] #5 100dd341c8
[ 51.66] #6 100dd3a604
[ 51.66] #7 1008004000
[ 51.66] thread 107 'FMOD audio out thread' prio 59 (base 59) core 1: waiting on IAudioOut
[ 51.66] lr=100dd3b014 <_ZN2nn2os6detail30InterProcessEventImplByHorizon4WaitEjb+34> pc=100dd89ef4 sp=2306d7ff10
[ 51.66] regs x0=2306d7ff28 x1=2306d7ff2c x2=1 x3=ffffffffffffffff x4=7ff0 x5=e x6=2380006600 x7=1 x8=2a004b
[ 51.66] #1 10091d935c
[ 51.66] #2 100dd341c8
[ 51.66] #3 100dd3a604
[ 51.66] #4 1008004000
[ 51.66] thread 108 'FMOD stream thread' prio 59 (base 59) core 1: in an SVC off its core (a sleep or an IPC request)
[ 51.66] lr=10091d885c pc=100dd89e50 sp=2366fe3f30
[ 51.66] regs x0=989680 x1=b x2=1209feeb69 x3=0 x4=10083f1b94 x5=10091e555c x6=2366fe3b40 x7=10091e52b0 x8=f4240
[ 51.66] #1 10091d9474
[ 51.66] #2 100dd341c8
[ 51.66] #3 100dd3a604
[ 51.66] #4 1008004000
[ 51.66] 4709 svcSleepThread calls since the last dump, the last from 10091d885c , with:
[ 51.66] thread 109 'Loading.PreloadManager' prio 44 (base 44) core 1 (ideal 1, mask 7): waiting on the condition variable 1212904bc0 (00000001), mutex 1212904bbc (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=23277e5e80
[ 51.66] regs x0=1212904bbc x1=1212904bc0 x2=2b804f x3=ffffffffffffffff x4=2d5 x5=100be0c8be x6=169 x7=4e x8=2380006a00
[ 51.66] #1 100dd302a8 <_ZN2nn2os9WaitEventEPNS0_9EventTypeE+48>
[ 51.66] #2 100864ffcc
[ 51.66] #3 100864ff38
[ 51.66] #4 10089eafe0
[ 51.66] #5 100dd341c8
[ 51.66] #6 100dd3a604
[ 51.66] #7 1008004000
[ 51.66] thread 110 'FMOD nonblocking thread (0)' prio 59 (base 59) core 1: waiting on the condition variable 1207aecfc8 (00000001), mutex 1207aecfc4 (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=2346084ed0
[ 51.66] regs x0=1207aecfc4 x1=1207aecfc8 x2=2c0050 x3=ffffffffffffffff x4=10083f1b94 x5=10091e555c x6=400 x7=100 x8=2380006c00
[ 51.66] #1 100dd32a08 <_ZN2nn2os16AcquireSemaphoreEPNS0_13SemaphoreTypeE+38>
[ 51.66] #2 10091d8c00
[ 51.66] #3 10091d940c
[ 51.66] #4 100dd341c8
[ 51.66] #5 100dd3a604
[ 51.66] #6 1008004000
[ 51.66] thread 123 'FMOD file thread' prio 59 (base 59) core 1: in an SVC off its core (a sleep or an IPC request)
[ 51.66] lr=10091d885c pc=100dd89e50 sp=235f053f30
[ 51.66] regs x0=989680 x1=b x2=12162b8019 x3=0 x4=10083f1b94 x5=20b x6=c x7=0 x8=f4240
[ 51.66] #1 10091d9474
[ 51.66] #2 100dd341c8
[ 51.66] #3 100dd3a604
[ 51.66] #4 1008004000
[ 51.66] 4212 svcSleepThread calls since the last dump, the last from 10091d885c , with:
[ 51.66] thread 124 'NuCachedSource2' prio 44 (base 44) core 2 (ideal -1, mask 7): waiting on the condition variable 123bb13ae4 (00000001), mutex 123bb13ad8 (00000000) with timeout (999979 us)
[ 51.66] lr=100dd3b614 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon9TimedWaitEPNS1_23InternalCriticalSectionERKNS1_13TimeoutHelperE+64> pc=100dd89f20 sp=23071bde90
[ 51.66] regs x0=123bb13ad8 x1=123bb13ae4 x2=368064 x3=3b9a78d2 x4=74 x5=100bdda568 x6=0 x7=23071bdbc8 x8=238003f800
[ 51.66] #1 100dd300b0 <_ZN2nn2os26TimedWaitConditionVariableEPNS0_21ConditionVariableTypeEPNS0_9MutexTypeENS_8TimeSpanE+80>
[ 51.66] #2 100d5524f4 <_ZN7android7ALooper4loopEv+8c>
[ 51.66] #3 100d60ca78 <_ZN7android8SfThread11_threadLoopEPv+15c>
[ 51.66] #4 100dd341c8
[ 51.66] #5 100dd3a604
[ 51.66] #6 1008004000
[ 51.66] thread 125 'MovieVideoDecoderCallback' prio 44 (base 44) core 1 (ideal -1, mask 7): waiting on the condition variable 120e514064 (00000001), mutex 120e514058 (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=2366560eb0
[ 51.66] regs x0=120e514058 x1=120e514064 x2=370054 x3=ffffffffffffffff x4=74 x5=100bdda568 x6=0 x7=0 x8=238003fa00
[ 51.66] #1 100dd2fff4 <_ZN2nn2os21WaitConditionVariableEPNS0_21ConditionVariableTypeEPNS0_9MutexTypeE+44>
[ 51.66] #2 100d552504 <_ZN7android7ALooper4loopEv+9c>
[ 51.66] #3 100d60ca78 <_ZN7android8SfThread11_threadLoopEPv+15c>
[ 51.66] #4 100dd341c8
[ 51.66] #5 100dd3a604
[ 51.66] #6 1008004000
[ 51.66] thread 126 'MovieVideoDecoderLooper' prio 44 (base 44) core 1 (ideal -1, mask 7): waiting on the condition variable 120e572704 (00000001), mutex 120e5726f8 (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=23095f0eb0
[ 51.66] regs x0=120e5726f8 x1=120e572704 x2=37805c x3=ffffffffffffffff x4=74 x5=100bdda568 x6=0 x7=88 x8=238003fc00
[ 51.66] #1 100dd2fff4 <_ZN2nn2os21WaitConditionVariableEPNS0_21ConditionVariableTypeEPNS0_9MutexTypeE+44>
[ 51.66] #2 100d552504 <_ZN7android7ALooper4loopEv+9c>
[ 51.66] #3 100d60ca78 <_ZN7android8SfThread11_threadLoopEPv+15c>
[ 51.66] #4 100dd341c8
[ 51.66] #5 100dd3a604
[ 51.66] #6 1008004000
[ 51.66] thread 127 'CodecLooper' prio 44 (base 44) core 1 (ideal -1, mask 7): waiting on the condition variable 123b8b9e54 (00000001), mutex 123b8b9e48 (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=2308a10eb0
[ 51.66] regs x0=123b8b9e48 x1=123b8b9e54 x2=38005d x3=ffffffffffffffff x4=0 x5=100bdda568 x6=0 x7=79 x8=238003fe00
[ 51.66] #1 100dd2fff4 <_ZN2nn2os21WaitConditionVariableEPNS0_21ConditionVariableTypeEPNS0_9MutexTypeE+44>
[ 51.66] #2 100d552504 <_ZN7android7ALooper4loopEv+9c>
[ 51.66] #3 100d60ca78 <_ZN7android8SfThread11_threadLoopEPv+15c>
[ 51.66] #4 100dd341c8
[ 51.66] #5 100dd3a604
[ 51.66] #6 1008004000
[ 51.66] thread 128 'NvMMNvxRunWorkerThread' prio 44 (base 44) core 0 (ideal -1, mask 7): waiting on the condition variable 12160b0010 (00000001), mutex 12160b000c (00000000) with timeout (4294967294999 us)
[ 51.66] lr=100dd3b614 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon9TimedWaitEPNS1_23InternalCriticalSectionERKNS1_13TimeoutHelperE+64> pc=100dd89f20 sp=237c983ed0
[ 51.66] regs x0=12160b000c x1=12160b0010 x2=38805f x3=f423ffff0bb83 x4=6 x5=100d31a3f0 x6=0 x7=fffffffe x8=238022e000
[ 51.66] #1 100dd32b1c <_ZN2nn2os21TimedAcquireSemaphoreEPNS0_13SemaphoreTypeENS_8TimeSpanE+9c>
[ 51.66] #2 100ddcbb78
[ 51.66] #3 100d329ca0
[ 51.66] #4 100dd341c8
[ 51.66] #5 100dd3a604
[ 51.66] #6 1008004000
[ 51.66] thread 129 'OMXCallbackDisp' prio 44 (base 44) core 0 (ideal -1, mask 7): waiting on the condition variable 120e50e010 (00000001), mutex 120e50dff8 (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=2354536e90
[ 51.66] regs x0=120e50dff8 x1=120e50e010 x2=39005b x3=ffffffffffffffff x4=74 x5=100bdda568 x6=0 x7=0 x8=238022e200
[ 51.66] #1 100dd2fff4 <_ZN2nn2os21WaitConditionVariableEPNS0_21ConditionVariableTypeEPNS0_9MutexTypeE+44>
[ 51.66] #2 100d57a73c <_ZN7android3OMX18CallbackDispatcher4loopEv+4c>
[ 51.66] #3 100d57a7d8 <_ZN7android3OMX24CallbackDispatcherThread10threadLoopEv+10>
[ 51.66] #4 100d60ca78 <_ZN7android8SfThread11_threadLoopEPv+15c>
[ 51.66] #5 100dd341c8
[ 51.66] #6 100dd3a604
[ 51.66] #7 1008004000
[ 51.66] thread 130 'NvMMTVMRProcessingThread' prio 44 (base 44) core 2 (ideal -1, mask 7): waiting on the condition variable 1207b0b660 (00000001), mutex 1207b0b65c (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=2346af88b0
[ 51.66] regs x0=1207b0b65c x1=1207b0b660 x2=398059 x3=ffffffffffffffff x4=0 x5=100bdda568 x6=0 x7=0 x8=238022e400
[ 51.66] #1 100dd32a08 <_ZN2nn2os16AcquireSemaphoreEPNS0_13SemaphoreTypeE+38>
[ 51.66] #2 100d376a70
[ 51.66] #3 100dd341c8
[ 51.66] #4 100dd3a604
[ 51.66] #5 1008004000
[ 51.66] thread 131 'NvMMTVMRDisplayThread' prio 44 (base 44) core 2 (ideal -1, mask 7): waiting on the condition variable 1207b0b360 (00000001), mutex 1207b0b35c (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=235f1d8ec0
[ 51.66] regs x0=1207b0b35c x1=1207b0b360 x2=3a005a x3=ffffffffffffffff x4=0 x5=0 x6=0 x7=0 x8=238022e600
[ 51.66] #1 100dd32a08 <_ZN2nn2os16AcquireSemaphoreEPNS0_13SemaphoreTypeE+38>
[ 51.66] #2 100d37990c
[ 51.66] #3 100dd341c8
[ 51.66] #4 100dd3a604
[ 51.66] #5 1008004000
[ 51.66] thread 132 'NvMMTVMRFrameStatusThread' prio 44 (base 44) core 2 (ideal -1, mask 7): waiting on the condition variable 1207b0b300 (00000001), mutex 1207b0b2fc (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=236a7ccec0
[ 51.66] regs x0=1207b0b2fc x1=1207b0b300 x2=3a8056 x3=ffffffffffffffff x4=0 x5=0 x6=0 x7=0 x8=238022e800
[ 51.66] #1 100dd32a08 <_ZN2nn2os16AcquireSemaphoreEPNS0_13SemaphoreTypeE+38>
[ 51.66] #2 100d379e3c
[ 51.66] #3 100dd341c8
[ 51.66] #4 100dd3a604
[ 51.66] #5 1008004000
[ 51.66] thread 133 'NvMMTVMRVPRFloorSizeThread' prio 44 (base 44) core 2 (ideal -1, mask 7): waiting on the condition variable 1207b0b240 (00000001), mutex 1207b0b23c (00000000)
[ 51.66] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=23222a4ed0
[ 51.66] regs x0=1207b0b23c x1=1207b0b240 x2=3b0058 x3=ffffffffffffffff x4=0 x5=0 x6=0 x7=0 x8=238022ea00
[ 51.66] #1 100dd32a08 <_ZN2nn2os16AcquireSemaphoreEPNS0_13SemaphoreTypeE+38>
[ 51.66] #2 100d3796b0
[ 51.66] #3 100dd341c8
[ 51.66] #4 100dd3a604
[ 51.66] #5 1008004000
[ 51.67] core 0: free, best waiter prio 64, waiters: none
[ 51.67] core 1: free, best waiter prio 64, waiters: none
[ 51.67] core 2: free, best waiter prio 64, waiters: none
[ 51.67] core 3: free, best waiter prio 64, waiters: none
[ 51.67] core 4: free, best waiter prio 64, waiters: none
[ 51.67] core 5: free, best waiter prio 64, waiters: none
[ 51.67] last SVCs:
[ 51.67] svc 18 (2306d7ff28 2306d7ff2c 1 ffffffffffffffff) -> 0, 0 lr=100dd3b014 thread 107
[ 51.67] svc 17 (270048 0 234f967f38 ffffffffffffffff) -> 0, 0 lr=100dd3b020 thread 105
[ 51.67] svc 18 (234f967f38 234f967f3c 1 ffffffffffffffff) -> 0, 0 lr=100dd3b014 thread 105
[ 51.67] svc 17 (270048 0 234f967f38 ffffffffffffffff) -> 0, 0 lr=100dd3b020 thread 105
[ 51.67] svc 18 (234f967f38 234f967f3c 1 ffffffffffffffff) -> 0, 0 lr=100dd3b014 thread 105
[ 51.67] svc 17 (2a004b 0 2306d7ff28 ffffffffffffffff) -> 0, 0 lr=100dd3b020 thread 107
[ 51.67] svc 21 (29804c 2380006600 29804c 2306d7feb8) -> 0, 2380006600 lr=100dd6f424 thread 107
[ 51.67] svc 21 (29804c 2380006600 29804c 2306d7feb8) -> 0, 2380006600 lr=100dd6f424 thread 107
[ 51.67] svc 21 (29804c 2380006600 29804c 2306d7feb8) -> 0, 2380006600 lr=100dd6f424 thread 107
[ 51.67] svc 18 (2306d7ff28 2306d7ff2c 1 ffffffffffffffff) -> 0, 0 lr=100dd3b014 thread 107
[ 51.67] svc 17 (270048 0 234f967f38 ffffffffffffffff) -> 0, 0 lr=100dd3b020 thread 105
[ 51.67] svc 18 (234f967f38 234f967f3c 1 ffffffffffffffff) -> 0, 0 lr=100dd3b014 thread 105
[ 51.67] svc 17 (2a004b 0 2306d7ff28 ffffffffffffffff) -> 0, 0 lr=100dd3b020 thread 107
[ 51.67] svc 21 (29804c 2380006600 29804c 2306d7feb8) -> 0, 2380006600 lr=100dd6f424 thread 107
[ 51.67] svc 21 (29804c 2380006600 29804c 2306d7feb8) -> 0, 2380006600 lr=100dd6f424 thread 107
[ 51.67] svc 21 (29804c 2380006600 29804c 2306d7feb8) -> 0, 2380006600 lr=100dd6f424 thread 107
[ 51.67] svc 18 (2306d7ff28 2306d7ff2c 1 ffffffffffffffff) -> 0, 0 lr=100dd3b014 thread 107
[ 51.67] svc 17 (270048 0 234f967f38 ffffffffffffffff) -> 0, 0 lr=100dd3b020 thread 105
[ 51.67] svc 18 (234f967f38 234f967f3c 1 ffffffffffffffff) -> 0, 0 lr=100dd3b014 thread 105
[ 51.67] svc 17 (2a004b 0 2306d7ff28 ffffffffffffffff) -> 0, 0 lr=100dd3b020 thread 107
[ 51.67] svc 21 (29804c 2380006600 29804c 2306d7feb8) -> 0, 2380006600 lr=100dd6f424 thread 107
[ 51.67] svc 21 (29804c 2380006600 29804c 2306d7feb8) -> 0, 2380006600 lr=100dd6f424 thread 107
[ 51.67] svc 21 (29804c 2380006600 29804c 2306d7feb8) -> 0, 2380006600 lr=100dd6f424 thread 107
[ 51.67] svc 18 (2306d7ff28 2306d7ff2c 1 ffffffffffffffff) -> 0, 0 lr=100dd3b014 thread 107
[ 51.67] svc 17 (270048 0 234f967f38 ffffffffffffffff) -> 0, 0 lr=100dd3b020 thread 105
[ 51.67] svc 18 (234f967f38 234f967f3c 1 ffffffffffffffff) -> 0, 0 lr=100dd3b014 thread 105
[ 51.67] svc 17 (270048 0 234f967f38 ffffffffffffffff) -> 0, 0 lr=100dd3b020 thread 105
[ 51.67] svc 18 (234f967f38 234f967f3c 1 ffffffffffffffff) -> 0, 0 lr=100dd3b014 thread 105
[ 51.67] svc 17 (2a004b 0 2306d7ff28 ffffffffffffffff) -> 0, 0 lr=100dd3b020 thread 107
[ 51.67] svc 21 (29804c 2380006600 29804c 2306d7feb8) -> 0, 2380006600 lr=100dd6f424 thread 107
[ 51.67] svc 21 (29804c 2380006600 29804c 2306d7feb8) -> 0, 2380006600 lr=100dd6f424 thread 107
[ 51.67] svc 21 (29804c 2380006600 29804c 2306d7feb8) -> 0, 2380006600 lr=100dd6f424 thread 107
[ 51.67] svc 18 (2306d7ff28 2306d7ff2c 1 ffffffffffffffff) -> 0, 0 lr=100dd3b014 thread 107
[ 51.67] svc 17 (270048 0 234f967f38 ffffffffffffffff) -> 0, 0 lr=100dd3b020 thread 105
[ 51.67] svc 18 (234f967f38 234f967f3c 1 ffffffffffffffff) -> 0, 0 lr=100dd3b014 thread 105
[ 51.67] svc 17 (2a004b 0 2306d7ff28 ffffffffffffffff) -> 0, 0 lr=100dd3b020 thread 107
[ 51.67] svc 21 (29804c 2380006600 29804c 2306d7feb8) -> 0, 2380006600 lr=100dd6f424 thread 107
[ 51.67] svc 21 (29804c 2380006600 29804c 2306d7feb8) -> 0, 2380006600 lr=100dd6f424 thread 107
[ 51.67] svc 21 (29804c 2380006600 29804c 2306d7feb8) -> 0, 2380006600 lr=100dd6f424 thread 107
[ 51.67] svc 18 (2306d7ff28 2306d7ff2c 1 ffffffffffffffff) -> 0, 0 lr=100dd3b014 thread 107
[ 51.67] last IPC requests:
[ 51.67] nn::audio::detail::IAudioOut cmd 7 (in 9ff2110 12) -> 0
[ 51.67] nn::audio::detail::IAudioOut cmd 8 (in 9ff2110 0) -> 0
[ 51.67] nn::audio::detail::IAudioOut cmd 8 (in 9ff2110 0) -> 0
[ 51.67] nn::audio::detail::IAudioOut cmd 7 (in 9ff2138 12) -> 0
[ 51.67] nn::audio::detail::IAudioOut cmd 8 (in 9ff2138 0) -> 0
[ 51.67] nn::audio::detail::IAudioOut cmd 8 (in 9ff2138 0) -> 0
[ 51.67] nn::audio::detail::IAudioOut cmd 7 (in 9ff20c0 12) -> 0
[ 51.67] nn::audio::detail::IAudioOut cmd 8 (in 9ff20c0 0) -> 0
[ 51.67] nn::audio::detail::IAudioOut cmd 8 (in 9ff20c0 0) -> 0
[ 51.67] nn::audio::detail::IAudioOut cmd 7 (in 9ff20e8 12) -> 0
[ 51.67] nn::audio::detail::IAudioOut cmd 8 (in 9ff20e8 0) -> 0
[ 51.67] nn::audio::detail::IAudioOut cmd 8 (in 9ff20e8 0) -> 0
[ 51.67] nn::audio::detail::IAudioOut cmd 7 (in 9ff2110 12) -> 0
[ 51.67] nn::audio::detail::IAudioOut cmd 8 (in 9ff2110 0) -> 0
[ 51.67] nn::audio::detail::IAudioOut cmd 8 (in 9ff2110 0) -> 0
[ 51.67] nn::audio::detail::IAudioOut cmd 7 (in 9ff2138 12) -> 0
[ 51.67] nn::audio::detail::IAudioOut cmd 8 (in 9ff2138 0) -> 0
[ 51.67] nn::audio::detail::IAudioOut cmd 8 (in 9ff2138 0) -> 0
[ 51.67] nn::audio::detail::IAudioOut cmd 7 (in 9ff20c0 12) -> 0
[ 51.67] nn::audio::detail::IAudioOut cmd 8 (in 9ff20c0 0) -> 0
[ 51.67] nn::audio::detail::IAudioOut cmd 8 (in 9ff20c0 0) -> 0
[ 51.67] nn::audio::detail::IAudioOut cmd 7 (in 9ff20e8 12) -> 0
[ 51.67] nn::audio::detail::IAudioOut cmd 8 (in 9ff20e8 0) -> 0
[ 51.67] nn::audio::detail::IAudioOut cmd 8 (in 9ff20e8 0) -> 0
[ 51.67] nn::audio::detail::IAudioOut cmd 7 (in 9ff2110 12) -> 0
[ 51.67] nn::audio::detail::IAudioOut cmd 8 (in 9ff2110 0) -> 0
[ 51.67] nn::audio::detail::IAudioOut cmd 8 (in 9ff2110 0) -> 0
[ 51.67] nn::audio::detail::IAudioOut cmd 7 (in 9ff2138 12) -> 0
[ 51.67] nn::audio::detail::IAudioOut cmd 8 (in 9ff2138 0) -> 0
[ 51.67] nn::audio::detail::IAudioOut cmd 8 (in 9ff2138 0) -> 0
[ 51.67] nn::audio::detail::IAudioOut cmd 7 (in 9ff20c0 12) -> 0
[ 51.67] nn::audio::detail::IAudioOut cmd 8 (in 9ff20c0 0) -> 0
[ 51.67] gpu: the GPU thread is between jobs
[ 51.67] gpu: it has waited 619 ms for a graphics submission (d68)
[ 51.67] vulkan: 0 releases queued (the oldest waits for graphics submission 0 and compute batch 0), graphics submissions done 3353 of 3561, compute batches 712 of 712, 690496 bytes of commands not recorded
[ 51.67] host thread 17297 waits on a condition with mutex base-10947336, called from pm_lock-45658908
[ 51.67] 41 host threads wait on a condition with mutex base-96527736, called from pm_lock-47554380
[ 51.67] host thread 17337 waits on a condition with mutex base-7808744, called from pm_lock-45355044
[ 51.67] host thread 17406 waits on a condition with mutex base-8258016, called from pm_lock-45370348
[ 51.67] host thread 17407 waits on a condition with mutex base-96443280, called from pm_lock-47539836
[ 51.67] host thread 17438 waits on a condition with mutex base-17629912, called from pm_lock-45746760
[ 54.58] vulkan: shader 11cb93c5e69131a7 (stage 4) not translated: subgroup ballot/shuffle unavailable
[ 54.58] vulkan: shader 355f69ae25572aa1 (stage 4) not translated: subgroup ballot/shuffle unavailable
[ 54.58] vulkan: shader 0f9aa458cba0e067 (stage 4) not translated: subgroup ballot/shuffle unavailable
[ 54.58] vulkan: shader 2c051eadf2fd5cf4 (stage 4) not translated: subgroup ballot/shuffle unavailable
[ 54.58] vulkan: shader 06ae6921a9024d98 (stage 4) not translated: subgroup ballot/shuffle unavailable
[ 54.58] vulkan: shader ea66ef2d22ff0b35 (stage 4) not translated: subgroup ballot/shuffle unavailable
[ 54.58] vulkan: shader 6eca307ee90f165a (stage 4) not translated: subgroup ballot/shuffle unavailable
[ 54.58] vulkan: shader a7d371835be59ba1 (stage 4) not translated: subgroup ballot/shuffle unavailable
[ 54.58] vulkan: shader a507c4c14d27ac16 (stage 4) not translated: subgroup ballot/shuffle unavailable
[ 56.03] perf: 0.0 frames a second over 5.0 s (720 shown in all)
[ 57.47] lifecycle: the system warns of low memory
[ 57.50] memory: SDL's low memory event: resources: footprint 2273 MiB, the system has 109 MiB free, VMA blocks 896 MiB, GPU heap 0 (device local) use 946 of 1053 MiB (VMA blocks 896 MiB), 6 descriptor pools
[ 57.60] vulkan: a fragment shader pipeline library took 1027 ms to make (from the pipeline cache), fs 6a96140e5d8f70c6 (91 KB of SPIR-V)
[ 57.61] vulkan: a pipeline, linked from libraries, took 1027 ms to make (not in the pipeline cache), vs c03c04316c88970f (16 KB of SPIR-V), fs 6a96140e5d8f70c6 (91 KB of SPIR-V)
[ 58.04] lifecycle: the system warns of low memory
[ 58.04] memory: SDL's low memory event: resources: footprint 2244 MiB, the system has 124 MiB free, VMA blocks 896 MiB, GPU heap 0 (device local) use 946 of 1053 MiB (VMA blocks 896 MiB), 6 descriptor pools
[ 58.28] vulkan: shader 049703ae67ddbf54 (stage 4) not translated: subgroup ballot/shuffle unavailable
[ 58.28] vulkan: shader 390a877577de5720 (stage 4) not translated: subgroup ballot/shuffle unavailable
[ 58.29] vulkan: shader 105fa68ea3ca4061 (stage 4) not translated: subgroup ballot/shuffle unavailable
[ 61.04] perf: 0.0 frames a second over 5.0 s (720 shown in all)
[ 62.63] lifecycle: the system warns of low memory
[ 62.64] memory: SDL's low memory event: resources: footprint 2120 MiB, the system has 209 MiB free, VMA blocks 896 MiB, GPU heap 0 (device local) use 946 of 1104 MiB (VMA blocks 896 MiB), 6 descriptor pools
[ 66.06] perf: 0.0 frames a second over 5.0 s (720 shown in all)
[ 66.65] No new frame for 15 seconds (720 shown, 0 GPU submissions): the game's threads
[ 66.65] threads (42):
[ 66.65] thread 80 'MainThread' prio 29 (base 29) core 0: waiting on the condition variable 1140702fc0 (00000001), mutex 1140702fbc (00000000)
[ 66.65] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=23001001c0
[ 66.65] regs x0=1140702fbc x1=1140702fc0 x2=8000 x3=ffffffffffffffff x4=4c x5=b55a4f09 x6=46 x7=0 x8=2380000000
[ 66.65] #1 100dd32a08 <_ZN2nn2os16AcquireSemaphoreEPNS0_13SemaphoreTypeE+38>
[ 66.65] #2 1008936614
[ 66.65] #3 1008921280
[ 66.65] #4 1008754930
[ 66.65] #5 100875485c
[ 66.65] #6 10088cbf08
[ 66.65] #7 1008663248
[ 66.65] #8 1008663ed0
[ 66.65] #9 1008650af8
[ 66.65] #10 100864fdf0
[ 66.65] thread 81 'NxSystemThread' prio 28 (base 28) core 2: waiting on am:gpu error
[ 66.65] lr=100dd39fdc <_ZN2nn2os6detail22MultiWaitImplByHorizon20WaitSynchronizationNEPiiPjil+20> pc=100dd89ef4 sp=23277f8ae0
[ 66.65] regs x0=23277f8afc x1=23277f8d24 x2=1 x3=ffffffffffffffff x4=40 x5=ffffffffffffffff x6=0 x7=0 x8=7fffffffc47b11b3
[ 66.65] #1 100dd34cb0 <_ZN2nn2os6detail13MultiWaitImpl19InternalWaitAnyImplEPPNS1_19MultiWaitHolderBaseEbNS_8TimeSpanEbj+174>
[ 66.65] #2 100dd34fe8 <_ZN2nn2os6detail13MultiWaitImpl11WaitAnyImplEPPNS1_19MultiWaitHolderBaseEbNS_8TimeSpanEbj+114>
[ 66.65] #3 100dd31fc8 <_ZN2nn2os7WaitAnyEPNS0_13MultiWaitTypeE+28>
[ 66.65] #4 100dd3643c
[ 66.65] #5 100dd363a8
[ 66.65] #6 100dd3639c
[ 66.65] #7 100dd341c8
[ 66.65] #8 100dd3a604
[ 66.65] #9 1008004000
[ 66.65] thread 82 'NetworkInterfaceWrapper' prio 59 (base 59) core 1 (ideal 1, mask 7): waiting on the condition variable 100d18f078 (00000001), mutex 100d18f074 (00000000)
[ 66.65] lr=100dd3b560 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=100dd89f20 sp=2369bcce90
[ 66.65] regs x0=100d18f074 x1=100d18f078 x2=10801c x3=ffffffffffffffff x4=0 x5=100be0c8be x6=3f x7=0 x8=2380000400
[ 66.65] #1 100dd302a8 <_ZN2nn2os9WaitEventEPNS0_9EventTypeE+48>
[ 66.65] #2 10083c29d0
[ 66.65] #3 10089eafe0
[ 66.65] #4 100dd341c8
[ 66.65] #5 100dd3a604
[ 66.65] #6 1008004000
[ 66.65] thread 83 'GC Finalizer' prio 59 (base 59) core 2 (ideal 2, mask 7): waiting on the condition variable 1205c42d90 (00000001), mutex 1205c42d8c (00000000) with timeout (4294967294996 us)
[ 66.65] lr=100dd3b614 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon9TimedWaitEPNS1_23InternalCriticalSectionERKNS1_13TimeoutHelperE+64> pc=100dd89f20 sp=230cbabe90
[ 66.65] regs x0=1205c42d8c x1=1205c42d90 x2=19001d x3=f423ffff0b0ba x4=4c x5=100bdda568 x6=0 x7=0 x8=2380000600
[ 66.65] #1 100dd32b1c <_ZN2nn2os21TimedAcquireSemaphoreEPNS0_13SemaphoreTypeENS_8TimeSpanE+9c>
[ 66.65] #2 10083b8920
[ 66.65] #3 10081efbec