ScarletNX main bd0dcb4, committed 2026-11-13 (clang 23.1.4, Linux x86_64) Message: ~/Games/applications/.scarletnx/recompiled/0100F43008C44000/0100F43008C44000_data/save/user.186bbbc9f007407482986f36bf069648 was left by an older version: this one keeps it in ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/0100F43008C44000 Move Old Files: + ~/Games/applications/.scarletnx/recompiled/010019A01E2F2000/010019A01E2F2000_data/save/user.186bbbc9f007407482986f36bf069648/ExtraData0 Moved to ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/010019A01E2F2000/0/ExtraData0 + ~/Games/applications/.scarletnx/recompiled/010019A01E2F2000/010019A01E2F2000_data/save/user.186bbbc9f007407482986f36bf069648/ExtraData1 Moved to ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/010019A01E2F2000/0/ExtraData1 + ~/Games/applications/.scarletnx/recompiled/010019A01E2F2000/010019A01E2F2000_data/save/user.186bbbc9f007407482986f36bf069648/save.bin Moved to ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/010019A01E2F2000/0/save.bin + ~/Games/applications/.scarletnx/recompiled/010019A01E2F2000/010019A01E2F2000_data/save/user.186bbbc9f007407482986f36bf069648 Removed: it was empty + ~/Games/applications/.scarletnx/recompiled/010019A01E2F2000/010019A01E2F2000_data/save/user.186bbbc9f007407482986f36bf069648.version Moved to ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/010019A01E2F2000.version + ~/Games/applications/.scarletnx/recompiled/01003D200BAA2000/01003D200BAA2000_data/save/user.186bbbc9f007407482986f36bf069648/pegasus_save_master_data.bin Moved to ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/01003D200BAA2000/0/pegasus_save_master_data.bin + ~/Games/applications/.scarletnx/recompiled/01003D200BAA2000/01003D200BAA2000_data/save/user.186bbbc9f007407482986f36bf069648 Removed: it was empty + ~/Games/applications/.scarletnx/recompiled/01003D200BAA2000/01003D200BAA2000_data/save/user.186bbbc9f007407482986f36bf069648.version Moved to ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/01003D200BAA2000.version + ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/010093801237C000/RDV_QU2SEZS4_00000000-0000-1111-0000-000000000000_0 Moved to ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/010093801237C000/0/RDV_QU2SEZS4_00000000-0000-1111-0000-000000000000_0 + ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/010093801237C000/RDV_ZQRVWDBG_00000000-0000-1111-0000-000000000000_0 Moved to ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/010093801237C000/0/RDV_ZQRVWDBG_00000000-0000-1111-0000-000000000000_0 + ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/010093801237C000/profile0 Moved to ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/010093801237C000/0/profile0 + ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/010093801237C000/userdata Moved to ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/010093801237C000/0/userdata + ~/Games/applications/.scarletnx/games/0100F43008C44000 Moved to ~/Games/applications/.scarletnx/recompiled/0100F43008C44000 + ~/Games/applications/.scarletnx/games Removed: it was empty ! ~/Games/applications/.scarletnx/config/games/010019A01E2F2000 Stays: ~/Games/applications/.scarletnx/config/recompiled/010019A01E2F2000 is there + ~/Games/applications/.scarletnx/config/games/0100F43008C44000 Moved to ~/Games/applications/.scarletnx/config/recompiled/0100F43008C44000 ! ~/Games/applications/.scarletnx/state/games/010019A01E2F2000 Stays: ~/Games/applications/.scarletnx/state/recompiled/010019A01E2F2000 is there + ~/Games/applications/.scarletnx/state/games/0100F43008C44000 Moved to ~/Games/applications/.scarletnx/state/recompiled/0100F43008C44000 == summary == ### `010019A01E2F2000` (`010019A01E2F2000`, version `1.0.0`) - **Console:** Switch - **Build:** `main bd0dcb4`, committed 2026-11-13, 0 days before this run - **System:** `Fedora Linux 45 (Forty Five) (Linux 7.3.3-300.fc45.x86_64), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 16 GB RAM` - **GPU:** `NVIDIA GeForce GTX 1060 3GB`, Vulkan `1.4.312`, driver `913101c0` - **Ended:** fatal after 4.8 s - **Signature:** `fatal sm: the program opened pctl, which the runtime answers only in the SDK's own functions, nn::pctl (nn/pctl.c). A game got here through an SDK function that is not native yet (the calls of its thread, in the log's thread list before this, name it). A homebrew program that opens pctl itself, as l...` == the last run: ~/Games/applications/.scarletnx/state/last-run.log == $ /tmp/.mount_Scarlremp6771130071444087586/bin/scarletnx ~/Games/applications/.scarletnx/recompiled/010019A01E2F2000/010019A01E2F2000 --opt=3 --fullscreen=0 --showcase_corner=tr --vk_android_external_memory_android_hardware_buffer=on --vk_ext_attachment_feedback_loop_dynamic_state=on --vk_ext_attachment_feedback_loop_layout=on --vk_ext_blend_operation_advanced=on --vk_ext_calibrated_timestamps=on --vk_ext_conditional_rendering=on --vk_ext_conservative_rasterization=on --vk_ext_custom_border_color=on --vk_ext_depth_clip_control=on --vk_ext_depth_range_unrestricted=on --vk_ext_descriptor_buffer=on --vk_ext_descriptor_heap=on --vk_ext_device_fault=on --vk_ext_extended_dynamic_state=on --vk_ext_extended_dynamic_state2=on --vk_ext_extended_dynamic_state3=on --vk_ext_external_memory_dma_buf=on --vk_ext_external_memory_host=on --vk_ext_fragment_shader_interlock=on --vk_ext_graphics_pipeline_library=on --vk_ext_index_type_uint8=on --vk_ext_load_store_op_none=on --vk_ext_map_memory_placed=on --vk_ext_memory_budget=on --vk_ext_mesh_shader=on --vk_ext_pipeline_creation_feedback=on --vk_ext_pipeline_robustness=on --vk_ext_post_depth_coverage=on --vk_ext_present_timing=on --vk_ext_primitive_topology_list_restart=on --vk_ext_provoking_vertex=on --vk_ext_robustness2=on --vk_ext_sample_locations=on --vk_ext_shader_atomic_float=on --vk_ext_shader_demote_to_helper_invocation=on --vk_ext_transform_feedback=on --vk_ext_vertex_attribute_divisor=on --vk_ext_vertex_input_dynamic_state=on --vk_google_display_timing=on --vk_khr_calibrated_timestamps=on --vk_khr_cooperative_matrix=on --vk_khr_dynamic_rendering=on --vk_khr_dynamic_rendering_local_read=on --vk_khr_extended_flags=on --vk_khr_external_memory_fd=on --vk_khr_format_feature_flags2=on --vk_khr_index_type_uint8=on --vk_khr_load_store_op_none=on --vk_khr_maintenance4=on --vk_khr_maintenance5=on --vk_khr_maintenance8=on --vk_khr_map_memory2=on --vk_khr_pipeline_library=on --vk_khr_portability_subset=on --vk_khr_present_id=on --vk_khr_present_id2=on --vk_khr_present_wait=on --vk_khr_present_wait2=on --vk_khr_shader_clock=on --vk_khr_shader_maximal_reconvergence=on --vk_khr_swapchain=on --vk_khr_synchronization2=on --vk_khr_video_decode_av1=on --vk_khr_video_decode_h264=on --vk_khr_video_decode_queue=on --vk_khr_video_queue=on --vk_nv_device_diagnostic_checkpoints=on --vk_nv_fragment_coverage_to_color=on --vk_nv_framebuffer_mixed_samples=on --vk_valve_shader_mixed_float_dot_product=on --ctr_separate_windows=1 --async_pipelines=1 --jit_opt=3 --controls=2 --gamepad_map=south:B east:A west:Y north:X lb:L rb:R lt:ZL rt:ZR ls:L3 rs:R3 back:Minus start:Plus up:Up down:Down left:Left right:Right --network=1 --ldn=off --data ~/Games/applications/.scarletnx ~/Games/applications/.scarletnx/recompiled/010019A01E2F2000/010019A01E2F2000 ran another build's runtime: it runs ~/Games/applications/ScarletNX now memory: 512 GiB of address space reserved, the console's settings: more than 64 settings on the command line, --vk_khr_video_decode_h264 and those after it do nothing settings: ~/Games/applications/.scarletnx/config/recompiled/010019A01E2F2000/010019A01E2F2000.ini keeps 5 keys this version does not use (astc_background_threads, nvn_trace, mme_hle, mme_jit, mme_verify), under [Deprecated]: delete them, or use Settings > App > Clean Old Settings in the launcher settings: astc_background=2 is not a whole number from 0 to 1: it keeps 1 log: written to ~/Games/applications/.scarletnx/state/recompiled/010019A01E2F2000/010019A01E2F2000.log ScarletNX - 010019A01E2F2000 build: ScarletNX main bd0dcb4, committed 2026-11-13 (clang 23.1.4, Linux x86_64) run: started 2026-11-13 14:52:15 UTC system: Fedora Linux 45 (Forty Five) (Linux 7.3.3-300.fc45.x86_64), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 16 GB RAM settings: showcase_corner=tr (default "br"), stats=1 (default 0), jit_opt=0 (default "2") last start: ended with an exit, or none before game: shown as 010019A01E2F2000, its code's title being its title ID 010019A01E2F2000: ~/Games/applications/.scarletnx/recompiled/010019A01E2F2000/010019A01E2F2000_data/control.nacp cannot be read (Немає такого файла або каталогу) fs: ExeFS and RomFS read from the dump ~/MEDIA/Program/SAK_64bit/Metroid Prime 4 Beyond [010019A01E2F2000] [v327680] (1G+1U).xci (26198,6 MB mapped) fs: 0 RomFS/ExeFS files mapped for the whole run, 0,0 MB memory: 4 KiB host pages, views share their source's pages (alias pool) memory: memory_fit_mode=0 (Auto): the game is told 3285 MiB, the console's being 3285 (the system can still give 8353 MiB, the process holds 58) Loaded rtld at 0x8000000 Loaded main at 0x8005000 Loaded subsdk0 at 0x9ab1000 Loaded sdk at 0xa138000 symbols: 26964 functions named linker: the runtime linked the game's 4 modules itself, and its rtld does not run: 92413 relative relocations, 23107 with a symbol, 12444 PLT slots, each bound linker: nothing defines the symbol of 4 words that are weak (0) and of 0 that are not (as loaded) time: the time zone is Etc/GMT-2 (UTC+02) hooks: the module calls the functions of the 740 symbols its build's hooks named through their dispatch slots, and every other function directly (route list 1ab4d144cdf21c32; this runtime's, 72d042de7bbada10, names 1051) hooks: module rtld, SDK unknown (its versioned hooks aren't installed) hooks: module main, SDK unknown (its versioned hooks aren't installed) hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) hooks: module sdk, SDK 19.3.13 hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at a1d2a70 runs diag_abort hooks: _ZN2nn2fs7UnmountEPKc at a1dec40 runs nnfs_unmount only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs7UnmountEPKc at a1dec40 runs nnfs_unmount hooks: _ZN2nn2fs9IsMountedEPKc at a1ded90 runs nnfs_is_mounted only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs9IsMountedEPKc at a1ded90 runs nnfs_is_mounted hooks: _ZN2nn2fs13IsPathMountedEPKc at a1deee0 runs nnfs_is_path_mounted only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs13IsPathMountedEPKc at a1deee0 runs nnfs_is_path_mounted hooks: _ZN2nn2fs14CloseDirectoryENS0_15DirectoryHandleE at a1df8a0 runs nnfs_close_directory only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs14CloseDirectoryENS0_15DirectoryHandleE at a1df8a0 runs nnfs_close_directory hooks: _ZN2nn2fs13ReadDirectoryEPlPNS0_14DirectoryEntryENS0_15DirectoryHandleEl at a1df930 runs nnfs_read_directory only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs13ReadDirectoryEPlPNS0_14DirectoryEntryENS0_15DirectoryHandleEl at a1df930 runs nnfs_read_directory hooks: _ZN2nn2fs22GetDirectoryEntryCountEPlNS0_15DirectoryHandleE at a1dfa50 runs nnfs_get_directory_entry_count only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs22GetDirectoryEntryCountEPlNS0_15DirectoryHandleE at a1dfa50 runs nnfs_get_directory_entry_count hooks: _ZN2nn2fs9CloseFileENS0_10FileHandleE at a1dfb60 runs nnfs_close_file only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs9CloseFileENS0_10FileHandleE at a1dfb60 runs nnfs_close_file hooks: _ZN2nn2fs8ReadFileENS0_10FileHandleElPvmRKNS0_10ReadOptionE at a1dfbf0 runs nnfs_read_file_exact_option only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs8ReadFileENS0_10FileHandleElPvmRKNS0_10ReadOptionE at a1dfbf0 runs nnfs_read_file_exact_option hooks: _ZN2nn2fs8ReadFileENS0_10FileHandleElPvm at a1dfce0 runs nnfs_read_file_exact only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs8ReadFileENS0_10FileHandleElPvm at a1dfce0 runs nnfs_read_file_exact hooks: _ZN2nn2fs8ReadFileEPmNS0_10FileHandleElPvmRKNS0_10ReadOptionE at a1dfde0 runs nnfs_read_file_option only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs8ReadFileEPmNS0_10FileHandleElPvmRKNS0_10ReadOptionE at a1dfde0 runs nnfs_read_file_option hooks: _ZN2nn2fs8ReadFileEPmNS0_10FileHandleElPvm at a1dfe70 runs nnfs_read_file only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs8ReadFileEPmNS0_10FileHandleElPvm at a1dfe70 runs nnfs_read_file hooks: _ZN2nn2fs9WriteFileENS0_10FileHandleElPKvmRKNS0_11WriteOptionE at a1dff00 runs nnfs_write_file only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs9WriteFileENS0_10FileHandleElPKvmRKNS0_11WriteOptionE at a1dff00 runs nnfs_write_file hooks: _ZN2nn2fs9FlushFileENS0_10FileHandleE at a1e0030 runs nnfs_flush_file only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs9FlushFileENS0_10FileHandleE at a1e0030 runs nnfs_flush_file hooks: _ZN2nn2fs11SetFileSizeENS0_10FileHandleEl at a1e0120 runs nnfs_set_file_size only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs11SetFileSizeENS0_10FileHandleEl at a1e0120 runs nnfs_set_file_size hooks: _ZN2nn2fs11GetFileSizeEPlNS0_10FileHandleE at a1e0220 runs nnfs_get_file_size only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs11GetFileSizeEPlNS0_10FileHandleE at a1e0220 runs nnfs_get_file_size hooks: _ZN2nn2fs15GetFileOpenModeENS0_10FileHandleE at a1e0330 runs nnfs_get_file_open_mode only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs15GetFileOpenModeENS0_10FileHandleE at a1e0330 runs nnfs_get_file_open_mode hooks: _ZN2nn2fs10QueryRangeEPNS0_14QueryRangeInfoENS0_10FileHandleEll at a1e03b0 runs nnfs_query_range only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs10QueryRangeEPNS0_14QueryRangeInfoENS0_10FileHandleEll at a1e03b0 runs nnfs_query_range hooks: _ZN2nn2fs15InvalidateCacheENS0_10FileHandleE at a1e0450 runs nnfs_invalidate_cache only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs15InvalidateCacheENS0_10FileHandleE at a1e0450 runs nnfs_invalidate_cache hooks: _ZN2nn2fs20QueryUnpreparedRangeEPNS0_5RangeENS0_10FileHandleE at a1e04f0 runs nnfs_query_unprepared_range only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs20QueryUnpreparedRangeEPNS0_5RangeENS0_10FileHandleE at a1e04f0 runs nnfs_query_unprepared_range hooks: _ZN2nn2fs26QueryUnpreparedRangeDetailEPNS0_19UnpreparedRangeInfoENS0_10FileHandleE at a1e05c0 runs nnfs_query_unprepared_range_detail only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs26QueryUnpreparedRangeDetailEPNS0_19UnpreparedRangeInfoENS0_10FileHandleE at a1e05c0 runs nnfs_query_unprepared_range_detail hooks: _ZN2nn2fs27QueryLazyLoadCompletionRateEPiNS0_10FileHandleEi at a1e06a0 runs nnfs_query_lazy_load_completion_rate only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs27QueryLazyLoadCompletionRateEPiNS0_10FileHandleEi at a1e06a0 runs nnfs_query_lazy_load_completion_rate hooks: _ZN2nn2fs33ReadyLazyLoadFileForciblyForDebugENS0_10FileHandleEll at a1e0790 runs nnfs_ready_lazy_load_file only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs33ReadyLazyLoadFileForciblyForDebugENS0_10FileHandleEll at a1e0790 runs nnfs_ready_lazy_load_file hooks: _ZN2nn2fs10CreateFileEPKcl at a1e0840 runs nnfs_create_file only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs10CreateFileEPKcl at a1e0840 runs nnfs_create_file hooks: _ZN2nn2fs10DeleteFileEPKc at a1e0850 runs nnfs_delete_file only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs10DeleteFileEPKc at a1e0850 runs nnfs_delete_file hooks: _ZN2nn2fs15CreateDirectoryEPKc at a1e09e0 runs nnfs_create_directory only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs15CreateDirectoryEPKc at a1e09e0 runs nnfs_create_directory hooks: _ZN2nn2fs15DeleteDirectoryEPKc at a1e0b70 runs nnfs_delete_directory only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs15DeleteDirectoryEPKc at a1e0b70 runs nnfs_delete_directory hooks: _ZN2nn2fs26DeleteDirectoryRecursivelyEPKc at a1e0d00 runs nnfs_delete_directory_recursively only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs26DeleteDirectoryRecursivelyEPKc at a1e0d00 runs nnfs_delete_directory_recursively hooks: _ZN2nn2fs25CleanDirectoryRecursivelyEPKc at a1e0e90 runs nnfs_clean_directory_recursively only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs25CleanDirectoryRecursivelyEPKc at a1e0e90 runs nnfs_clean_directory_recursively hooks: _ZN2nn2fs10RenameFileEPKcS2_ at a1e1020 runs nnfs_rename_file only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs10RenameFileEPKcS2_ at a1e1020 runs nnfs_rename_file hooks: _ZN2nn2fs15RenameDirectoryEPKcS2_ at a1e12d0 runs nnfs_rename_directory only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs15RenameDirectoryEPKcS2_ at a1e12d0 runs nnfs_rename_directory hooks: _ZN2nn2fs12GetEntryTypeEPNS0_18DirectoryEntryTypeEPKc at a1e1580 runs nnfs_get_entry_type only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs12GetEntryTypeEPNS0_18DirectoryEntryTypeEPKc at a1e1580 runs nnfs_get_entry_type hooks: _ZN2nn2fs16GetFreeSpaceSizeEPlPKc at a1e1770 runs nnfs_get_free_space_size only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs16GetFreeSpaceSizeEPlPKc at a1e1770 runs nnfs_get_free_space_size hooks: _ZN2nn2fs8OpenFileEPNS0_10FileHandleEPKci at a1e1a70 runs nnfs_open_file only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs8OpenFileEPNS0_10FileHandleEPKci at a1e1a70 runs nnfs_open_file hooks: _ZN2nn2fs13OpenDirectoryEPNS0_15DirectoryHandleEPKci at a1e1d80 runs nnfs_open_directory only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs13OpenDirectoryEPNS0_15DirectoryHandleEPKci at a1e1d80 runs nnfs_open_directory hooks: _ZN2nn2fs6CommitEPKc at a1e1fb0 runs nnfs_commit only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs6CommitEPKc at a1e1fb0 runs nnfs_commit hooks: _ZN2nn2fs14CommitSaveDataEPKc at a1e2140 runs nnfs_commit_save_data only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs14CommitSaveDataEPKc at a1e2140 runs nnfs_commit_save_data hooks: _ZN2nn2fs6CommitEPKcRKNS0_12CommitOptionE at a1e3f60 runs nnfs_commit_option only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs6CommitEPKcRKNS0_12CommitOptionE at a1e3f60 runs nnfs_commit_option hooks: _ZN2nn2fs27GetFileTimeStampRawForDebugEPNS0_16FileTimeStampRawEPKc at a1e44b0 runs nnfs_get_file_time_stamp_raw only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs27GetFileTimeStampRawForDebugEPNS0_16FileTimeStampRawEPKc at a1e44b0 runs nnfs_get_file_time_stamp_raw hooks: _ZN2nn2fs10CreateFileEPKcli at a1e4710 runs nnfs_create_file_option only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs10CreateFileEPKcli at a1e4710 runs nnfs_create_file_option hooks: _ZN2nn2fs17GetTotalSpaceSizeEPlPKc at a1e48c0 runs nnfs_get_total_space_size only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs17GetTotalSpaceSizeEPlPKc at a1e48c0 runs nnfs_get_total_space_size hooks: _ZN2nn2fs16GetPathLengthMaxEPmPKc at a1e4b30 runs nnfs_get_path_length_max only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs16GetPathLengthMaxEPmPKc at a1e4b30 runs nnfs_get_path_length_max hooks: _ZN2nn2fs21GetEntryNameLengthMaxEPmPKc at a1e4c80 runs nnfs_get_entry_name_length_max only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs21GetEntryNameLengthMaxEPmPKc at a1e4c80 runs nnfs_get_entry_name_length_max hooks: _ZN2nn2fs21GetUtf16PathLengthMaxEPbPmPKc at a1e4dd0 runs nnfs_get_utf16_path_length_max only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs21GetUtf16PathLengthMaxEPbPmPKc at a1e4dd0 runs nnfs_get_utf16_path_length_max hooks: _ZN2nn2fs26GetUtf16EntryNameLengthMaxEPbPmPKc at a1e4ff0 runs nnfs_get_utf16_entry_name_length_max only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs26GetUtf16EntryNameLengthMaxEPbPmPKc at a1e4ff0 runs nnfs_get_utf16_entry_name_length_max hooks: _ZN2nn2fs19MountDeviceSaveDataEPKc at a1f8380 runs nnfs_mount_device_save_data only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs19MountDeviceSaveDataEPKc at a1f8380 runs nnfs_mount_device_save_data hooks: _ZN2nn2fs9MountHostEPKcS2_ at a213260 runs nnfs_mount_host only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs9MountHostEPKcS2_ at a213260 runs nnfs_mount_host hooks: _ZN2nn2fs9MountHostEPKcS2_RKNS0_15MountHostOptionE at a2136b0 runs nnfs_mount_host_option only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs9MountHostEPKcS2_RKNS0_15MountHostOptionE at a2136b0 runs nnfs_mount_host_option hooks: _ZN2nn2fs18MountHostForSystemEPKcS2_ at a213b60 runs nnfs_mount_host only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs18MountHostForSystemEPKcS2_ at a213b60 runs nnfs_mount_host hooks: _ZN2nn2fs13MountHostRootEv at a213d30 runs nnfs_mount_host_root only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs13MountHostRootEv at a213d30 runs nnfs_mount_host_root hooks: _ZN2nn2fs13MountHostRootERKNS0_15MountHostOptionE at a213f90 runs nnfs_mount_host_root_option only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs13MountHostRootERKNS0_15MountHostOptionE at a213f90 runs nnfs_mount_host_root_option hooks: _ZN2nn2fs22QueryMountRomCacheSizeEPm at a219ff0 runs nnfs_query_mount_rom_cache_size only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs22QueryMountRomCacheSizeEPm at a219ff0 runs nnfs_query_mount_rom_cache_size hooks: _ZN2nn2fs8MountRomEPKcPvm at a21a360 runs nnfs_mount_rom only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs8MountRomEPKcPvm at a21a360 runs nnfs_mount_rom hooks: _ZN2nn2fs8MountRomEPKc at a21a710 runs nnfs_mount_rom_name only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs8MountRomEPKc at a21a710 runs nnfs_mount_rom_name hooks: _ZN2nn2fs28QueryMountRomOnFileCacheSizeEPmNS0_10FileHandleE at a21b6a0 runs nnfs_query_mount_rom_on_file_cache_size only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs28QueryMountRomOnFileCacheSizeEPmNS0_10FileHandleE at a21b6a0 runs nnfs_query_mount_rom_on_file_cache_size hooks: _ZN2nn2fs14MountRomOnFileEPKcNS0_10FileHandleEPvm at a21b870 runs nnfs_mount_rom_on_file only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs14MountRomOnFileEPKcNS0_10FileHandleEPvm at a21b870 runs nnfs_mount_rom_on_file hooks: _ZN2nn2fs21MountSaveDataReadOnlyEPKcNS_3ncm13ApplicationIdENS0_6UserIdE at a21c140 runs nnfs_mount_save_data_read_only_user only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs21MountSaveDataReadOnlyEPKcNS_3ncm13ApplicationIdENS0_6UserIdE at a21c140 runs nnfs_mount_save_data_read_only_user hooks: _ZN2nn2fs21MountTemporaryStorageEPKc at a21c4d0 runs nnfs_mount_temporary_storage only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs21MountTemporaryStorageEPKc at a21c4d0 runs nnfs_mount_temporary_storage hooks: _ZN2nn2fs17MountCacheStorageEPKc at a21c610 runs nnfs_mount_cache_storage only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs17MountCacheStorageEPKc at a21c610 runs nnfs_mount_cache_storage hooks: _ZN2nn2fs17MountCacheStorageEPKci at a21c750 runs nnfs_mount_cache_storage_index only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs17MountCacheStorageEPKci at a21c750 runs nnfs_mount_cache_storage_index hooks: _ZN2nn2fs18DeleteCacheStorageEi at a223690 runs nnfs_delete_cache_storage only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs18DeleteCacheStorageEi at a223690 runs nnfs_delete_cache_storage hooks: _ZN2nn2fs19GetCacheStorageSizeEPlS1_i at a223820 runs nnfs_get_cache_storage_size only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs19GetCacheStorageSizeEPlS1_i at a223820 runs nnfs_get_cache_storage_size hooks: _ZN2nn2fs20OpenCacheStorageListEPNS0_22CacheStorageListHandleE at a2239e0 runs nnfs_open_cache_storage_list only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs20OpenCacheStorageListEPNS0_22CacheStorageListHandleE at a2239e0 runs nnfs_open_cache_storage_list hooks: _ZN2nn2fs20ReadCacheStorageListEPiPNS0_16CacheStorageInfoENS0_22CacheStorageListHandleEi at a223b40 runs nnfs_read_cache_storage_list only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs20ReadCacheStorageListEPiPNS0_16CacheStorageInfoENS0_22CacheStorageListHandleEi at a223b40 runs nnfs_read_cache_storage_list hooks: _ZN2nn2fs21CloseCacheStorageListENS0_22CacheStorageListHandleE at a223da0 runs nnfs_close_cache_storage_list only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs21CloseCacheStorageListENS0_22CacheStorageListHandleE at a223da0 runs nnfs_close_cache_storage_list hooks: _ZN2nn2fs11MountSdCardEPKc at a225930 runs nnfs_mount_sd_card only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs11MountSdCardEPKc at a225930 runs nnfs_mount_sd_card hooks: _ZN2nn2fs16IsSdCardInsertedEv at a2263d0 runs nnfs_is_sd_card_inserted only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs16IsSdCardInsertedEv at a2263d0 runs nnfs_is_sd_card_inserted hooks: _ZN2nn2fs29QueryMountSystemDataCacheSizeEPmNS_3ncm12SystemDataIdE at a228ba0 runs nnfs_query_mount_system_data_cache_size only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs29QueryMountSystemDataCacheSizeEPmNS_3ncm12SystemDataIdE at a228ba0 runs nnfs_query_mount_system_data_cache_size hooks: _ZN2nn2fs15MountSystemDataEPKcNS_3ncm12SystemDataIdEPvm at a228d40 runs nnfs_mount_system_data only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs15MountSystemDataEPKcNS_3ncm12SystemDataIdEPvm at a228d40 runs nnfs_mount_system_data hooks: _ZN2nn2fs6detail18IsEnabledAccessLogEj at a229930 runs nnfs_is_enabled_access_log_mask only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs6detail18IsEnabledAccessLogEj at a229930 runs nnfs_is_enabled_access_log_mask hooks: _ZN2nn2fs6detail18IsEnabledAccessLogEv at a229c50 runs nnfs_is_enabled_access_log only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs6detail18IsEnabledAccessLogEv at a229c50 runs nnfs_is_enabled_access_log hook: _ZN2nn2ro20InitializeForRuntimeEv at a281f90 runs nnro_initialize_for_runtime hook: _ZN2nn2ro22InitializeWithPortNameEPKc at a281ff0 runs nnro_initialize_with_port_name hook: _ZN2nn2ro10InitializeEv at a2821a0 runs nnro_initialize hook: _ZN2nn2ro8FinalizeEv at a2821b0 runs nnro_finalize hook: _ZN2nn2ro13GetBufferSizeEPmPKv at a282350 runs nnro_get_buffer_size hook: _ZN2nn2ro18RegisterModuleInfoEPNS0_16RegistrationInfoEPKv at a282380 runs nnro_register_module_info hook: _ZN2nn2ro18RegisterModuleInfoEPNS0_16RegistrationInfoEPKvj at a2824e0 runs nnro_register_module_info_process hook: _ZN2nn2ro20UnregisterModuleInfoEPNS0_16RegistrationInfoE at a282520 runs nnro_unregister_module_info hook: _ZN2nn2ro10LoadModuleEPNS0_6ModuleEPKvPvmi at a2825e0 runs nnro_load_module hook: _ZN2nn2ro10LoadModuleEPNS0_6ModuleEPKvPvmib at a282fb0 runs nnro_load_module_check hook: _ZN2nn2ro12LookupSymbolEPmPKc at a282fc0 runs nnro_lookup_symbol hook: _ZN2nn2ro16LookupNextSymbolEPmPKc at a283160 runs nnro_lookup_next_symbol hook: _ZN2nn2ro18LookupModuleSymbolEPmPKNS0_6ModuleEPKc at a283180 runs nnro_lookup_module_symbol hook: _ZN2nn2ro12UnloadModuleEPNS0_6ModuleE at a2832e0 runs nnro_unload_module hook: _ZN2nn2ro29ProtectFullRelroForAllModulesEv at a2835a0 runs nnro_protect_full_relro_for_all_modules hook: _ZN2nn2ro12ProtectRelroEPKvS2_S2_S2_S2_ at a284190 runs nnro_protect_relro hooks: _ZN2nn5audio12ListAudioInsEPNS0_11AudioInInfoEi at a31e000 runs nnaudio_list_ins only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio12ListAudioInsEPNS0_11AudioInInfoEi at a31e000 runs nnaudio_list_ins hooks: _ZN2nn5audio11OpenAudioInEPNS0_7AudioInEPKcRKNS0_16AudioInParameterE at a31e0c0 runs nnaudio_open_in only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio11OpenAudioInEPNS0_7AudioInEPKcRKNS0_16AudioInParameterE at a31e0c0 runs nnaudio_open_in hooks: _ZN2nn5audio18OpenDefaultAudioInEPNS0_7AudioInEPNS_2os11SystemEventERKNS0_16AudioInParameterE at a31e3b0 runs nnaudio_open_default_in_event only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio18OpenDefaultAudioInEPNS0_7AudioInEPNS_2os11SystemEventERKNS0_16AudioInParameterE at a31e3b0 runs nnaudio_open_default_in_event hooks: _ZN2nn5audio11OpenAudioInEPNS0_7AudioInEPNS_2os11SystemEventEPKcRKNS0_16AudioInParameterE at a31e4f0 runs nnaudio_open_in_event only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio11OpenAudioInEPNS0_7AudioInEPNS_2os11SystemEventEPKcRKNS0_16AudioInParameterE at a31e4f0 runs nnaudio_open_in_event hooks: _ZN2nn5audio13ListAudioOutsEPNS0_12AudioOutInfoEi at a31f310 runs nnaudio_list_outs only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio13ListAudioOutsEPNS0_12AudioOutInfoEi at a31f310 runs nnaudio_list_outs hooks: _ZN2nn5audio19OpenDefaultAudioOutEPNS0_8AudioOutERKNS0_17AudioOutParameterE at a31f3c0 runs nnaudio_open_default_out only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio19OpenDefaultAudioOutEPNS0_8AudioOutERKNS0_17AudioOutParameterE at a31f3c0 runs nnaudio_open_default_out hooks: _ZN2nn5audio12OpenAudioOutEPNS0_8AudioOutEPKcRKNS0_17AudioOutParameterE at a31f3d0 runs nnaudio_open_out only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio12OpenAudioOutEPNS0_8AudioOutEPKcRKNS0_17AudioOutParameterE at a31f3d0 runs nnaudio_open_out hooks: _ZN2nn5audio19OpenDefaultAudioOutEPNS0_8AudioOutEPNS_2os11SystemEventERKNS0_17AudioOutParameterE at a31f650 runs nnaudio_open_default_out_event only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio19OpenDefaultAudioOutEPNS0_8AudioOutEPNS_2os11SystemEventERKNS0_17AudioOutParameterE at a31f650 runs nnaudio_open_default_out_event hooks: _ZN2nn5audio12OpenAudioOutEPNS0_8AudioOutEPNS_2os11SystemEventEPKcRKNS0_17AudioOutParameterE at a31f770 runs nnaudio_open_out_event only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio12OpenAudioOutEPNS0_8AudioOutEPNS_2os11SystemEventEPKcRKNS0_17AudioOutParameterE at a31f770 runs nnaudio_open_out_event hooks: _ZN2nn5audio13CloseAudioOutEPNS0_8AudioOutE at a31f890 runs nnaudio_close_out only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio13CloseAudioOutEPNS0_8AudioOutE at a31f890 runs nnaudio_close_out hooks: _ZN2nn5audio13StartAudioOutEPNS0_8AudioOutE at a31f9c0 runs nnaudio_start_out only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio13StartAudioOutEPNS0_8AudioOutE at a31f9c0 runs nnaudio_start_out hooks: _ZN2nn5audio12StopAudioOutEPNS0_8AudioOutE at a31fa50 runs nnaudio_stop_out only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio12StopAudioOutEPNS0_8AudioOutE at a31fa50 runs nnaudio_stop_out hooks: _ZN2nn5audio16GetAudioOutStateEPKNS0_8AudioOutE at a31fae0 runs nnaudio_get_out_state only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio16GetAudioOutStateEPKNS0_8AudioOutE at a31fae0 runs nnaudio_get_out_state hooks: _ZN2nn5audio20AppendAudioOutBufferEPNS0_8AudioOutEPNS0_14AudioOutBufferE at a31fc10 runs nnaudio_append_out_buffer only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio20AppendAudioOutBufferEPNS0_8AudioOutEPNS0_14AudioOutBufferE at a31fc10 runs nnaudio_append_out_buffer hooks: _ZN2nn5audio25GetReleasedAudioOutBufferEPNS0_8AudioOutE at a31fce0 runs nnaudio_get_released_out_buffer only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio25GetReleasedAudioOutBufferEPNS0_8AudioOutE at a31fce0 runs nnaudio_get_released_out_buffer hooks: _ZN2nn5audio22ContainsAudioOutBufferEPKNS0_8AudioOutEPKNS0_14AudioOutBufferE at a31fdb0 runs nnaudio_contains_out_buffer only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio22ContainsAudioOutBufferEPKNS0_8AudioOutEPKNS0_14AudioOutBufferE at a31fdb0 runs nnaudio_contains_out_buffer hooks: _ZN2nn5audio22GetAudioOutBufferCountEPKNS0_8AudioOutE at a31fe60 runs nnaudio_get_out_buffer_count only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio22GetAudioOutBufferCountEPKNS0_8AudioOutE at a31fe60 runs nnaudio_get_out_buffer_count hooks: _ZN2nn5audio28GetAudioOutPlayedSampleCountEPKNS0_8AudioOutE at a31ff10 runs nnaudio_get_out_played_sample_count only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio28GetAudioOutPlayedSampleCountEPKNS0_8AudioOutE at a31ff10 runs nnaudio_get_out_played_sample_count hooks: _ZN2nn5audio20FlushAudioOutBuffersEPNS0_8AudioOutE at a31ffc0 runs nnaudio_flush_out_buffers only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio20FlushAudioOutBuffersEPNS0_8AudioOutE at a31ffc0 runs nnaudio_flush_out_buffers hooks: _ZN2nn5audio17SetAudioOutVolumeEPNS0_8AudioOutEf at a320070 runs nnaudio_set_out_volume only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio17SetAudioOutVolumeEPNS0_8AudioOutEf at a320070 runs nnaudio_set_out_volume hooks: _ZN2nn5audio17GetAudioOutVolumeEPKNS0_8AudioOutE at a320120 runs nnaudio_get_out_volume only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio17GetAudioOutVolumeEPKNS0_8AudioOutE at a320120 runs nnaudio_get_out_volume hooks: _ZN2nn5audio16GetDspStatisticsEPNS0_13DspStatisticsE at a320860 runs nnaudio_get_dsp_statistics only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio16GetDspStatisticsEPNS0_13DspStatisticsE at a320860 runs nnaudio_get_dsp_statistics hooks: _ZN2nn5audio28RegisterAppletResourceUserIdENS_6applet20AppletResourceUserIdE at a320c50 runs nnaudio_applet_user only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio28RegisterAppletResourceUserIdENS_6applet20AppletResourceUserIdE at a320c50 runs nnaudio_applet_user hooks: _ZN2nn5audio30UnregisterAppletResourceUserIdENS_6applet20AppletResourceUserIdE at a320dd0 runs nnaudio_applet_user only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio30UnregisterAppletResourceUserIdENS_6applet20AppletResourceUserIdE at a320dd0 runs nnaudio_applet_user hooks: _ZN2nn5audio19RequestSuspendAudioENS_6applet20AppletResourceUserIdENS_8TimeSpanE at a320e30 runs nnaudio_applet_fade only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio19RequestSuspendAudioENS_6applet20AppletResourceUserIdENS_8TimeSpanE at a320e30 runs nnaudio_applet_fade hooks: _ZN2nn5audio18RequestResumeAudioENS_6applet20AppletResourceUserIdENS_8TimeSpanE at a320ea0 runs nnaudio_applet_fade only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio18RequestResumeAudioENS_6applet20AppletResourceUserIdENS_8TimeSpanE at a320ea0 runs nnaudio_applet_fade hooks: _ZN2nn5audio32GetAudioInputProcessMasterVolumeEPfNS_6applet20AppletResourceUserIdE at a320f10 runs nnaudio_applet_get_volume only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio32GetAudioInputProcessMasterVolumeEPfNS_6applet20AppletResourceUserIdE at a320f10 runs nnaudio_applet_get_volume hooks: _ZN2nn5audio32SetAudioInputProcessMasterVolumeENS_6applet20AppletResourceUserIdEfNS_8TimeSpanE at a320f80 runs nnaudio_applet_set_volume only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio32SetAudioInputProcessMasterVolumeENS_6applet20AppletResourceUserIdEfNS_8TimeSpanE at a320f80 runs nnaudio_applet_set_volume hooks: _ZN2nn5audio33GetAudioOutputProcessMasterVolumeEPfNS_6applet20AppletResourceUserIdE at a321000 runs nnaudio_applet_get_volume only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio33GetAudioOutputProcessMasterVolumeEPfNS_6applet20AppletResourceUserIdE at a321000 runs nnaudio_applet_get_volume hooks: _ZN2nn5audio33SetAudioOutputProcessMasterVolumeENS_6applet20AppletResourceUserIdEfNS_8TimeSpanE at a321070 runs nnaudio_applet_set_volume only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio33SetAudioOutputProcessMasterVolumeENS_6applet20AppletResourceUserIdEfNS_8TimeSpanE at a321070 runs nnaudio_applet_set_volume hooks: _ZN2nn5audio33GetAudioOutputProcessRecordVolumeEPfNS_6applet20AppletResourceUserIdE at a3210f0 runs nnaudio_applet_get_volume only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio33GetAudioOutputProcessRecordVolumeEPfNS_6applet20AppletResourceUserIdE at a3210f0 runs nnaudio_applet_get_volume hooks: _ZN2nn5audio33SetAudioOutputProcessRecordVolumeENS_6applet20AppletResourceUserIdEfNS_8TimeSpanE at a321160 runs nnaudio_applet_set_volume only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio33SetAudioOutputProcessRecordVolumeENS_6applet20AppletResourceUserIdEfNS_8TimeSpanE at a321160 runs nnaudio_applet_set_volume hooks: _ZN2nn5audio23GetAppletStateSummariesEPNS0_18AppletStateSummaryEi at a3211e0 runs nnaudio_get_applet_state_summaries only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio23GetAppletStateSummariesEPNS0_18AppletStateSummaryEi at a3211e0 runs nnaudio_get_applet_state_summaries hooks: _ZN2nn5audio27RequestSuspendAudioForDebugENS_6applet20AppletResourceUserIdE at a321260 runs nnaudio_applet_user only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio27RequestSuspendAudioForDebugENS_6applet20AppletResourceUserIdE at a321260 runs nnaudio_applet_user hooks: _ZN2nn5audio26RequestResumeAudioForDebugENS_6applet20AppletResourceUserIdE at a3213e0 runs nnaudio_applet_user only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio26RequestResumeAudioForDebugENS_6applet20AppletResourceUserIdE at a3213e0 runs nnaudio_applet_user hooks: _ZN2nn5audio19ListAudioDeviceNameEPNS0_15AudioDeviceNameEi at a323b40 runs nnaudio_list_device_names only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio19ListAudioDeviceNameEPNS0_15AudioDeviceNameEi at a323b40 runs nnaudio_list_device_names hooks: _ZN2nn5audio25ListAudioOutputDeviceNameEPNS0_15AudioDeviceNameEi at a323bb0 runs nnaudio_list_device_names only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio25ListAudioOutputDeviceNameEPNS0_15AudioDeviceNameEi at a323bb0 runs nnaudio_list_device_names hooks: _ZN2nn5audio26SetAudioDeviceOutputVolumeEPKNS0_15AudioDeviceNameEf at a323c20 runs nnaudio_set_device_output_volume only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio26SetAudioDeviceOutputVolumeEPKNS0_15AudioDeviceNameEf at a323c20 runs nnaudio_set_device_output_volume hooks: _ZN2nn5audio26GetAudioDeviceOutputVolumeEPKNS0_15AudioDeviceNameE at a323d30 runs nnaudio_get_device_output_volume only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio26GetAudioDeviceOutputVolumeEPKNS0_15AudioDeviceNameE at a323d30 runs nnaudio_get_device_output_volume hooks: _ZN2nn5audio24GetActiveAudioDeviceNameEPNS0_15AudioDeviceNameE at a324500 runs nnaudio_get_active_device_name only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio24GetActiveAudioDeviceNameEPNS0_15AudioDeviceNameE at a324500 runs nnaudio_get_active_device_name hooks: _ZN2nn5audio30GetActiveAudioOutputDeviceNameEPNS0_15AudioDeviceNameE at a324560 runs nnaudio_get_active_device_name only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio30GetActiveAudioOutputDeviceNameEPNS0_15AudioDeviceNameE at a324560 runs nnaudio_get_active_device_name hooks: _ZN2nn5audio38AcquireAudioDeviceNotificationForInputEPNS_2os11SystemEventE at a3245c0 runs nnaudio_acquire_device_input_event only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio38AcquireAudioDeviceNotificationForInputEPNS_2os11SystemEventE at a3245c0 runs nnaudio_acquire_device_input_event hooks: _ZN2nn5audio39AcquireAudioDeviceNotificationForOutputEPNS_2os11SystemEventE at a324680 runs nnaudio_acquire_device_output_event only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio39AcquireAudioDeviceNotificationForOutputEPNS_2os11SystemEventE at a324680 runs nnaudio_acquire_device_output_event hooks: _ZN2nn5audio41GetActiveAudioDeviceChannelCountForOutputEv at a324740 runs nnaudio_get_active_device_channel_count only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio41GetActiveAudioDeviceChannelCountForOutputEv at a324740 runs nnaudio_get_active_device_channel_count hooks: _ZN2nn5audio30GetAudioRendererWorkBufferSizeERKNS0_22AudioRendererParameterE at a34eca0 runs nnaudio_get_renderer_work_buffer_size only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio30GetAudioRendererWorkBufferSizeERKNS0_22AudioRendererParameterE at a34eca0 runs nnaudio_get_renderer_work_buffer_size, the hook for sdk >= 9.0.0, with the layouts nn::audio::AudioRendererParameter of line 22 hooks: _ZN2nn5audio17OpenAudioRendererEPNS0_19AudioRendererHandleERKNS0_22AudioRendererParameterEPvm at a34ed80 runs nnaudio_open_renderer only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio17OpenAudioRendererEPNS0_19AudioRendererHandleERKNS0_22AudioRendererParameterEPvm at a34ed80 runs nnaudio_open_renderer, the hook for sdk >= 9.0.0, with the layouts nn::audio::AudioRendererParameter of line 22 hooks: _ZN2nn5audio17OpenAudioRendererEPNS0_19AudioRendererHandleEPNS_2os11SystemEventERKNS0_22AudioRendererParameterEPvm at a34f0c0 runs nnaudio_open_renderer_event only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio17OpenAudioRendererEPNS0_19AudioRendererHandleEPNS_2os11SystemEventERKNS0_22AudioRendererParameterEPvm at a34f0c0 runs nnaudio_open_renderer_event, the hook for sdk >= 9.0.0, with the layouts nn::audio::AudioRendererParameter of line 22 hooks: _ZN2nn5audio18CloseAudioRendererENS0_19AudioRendererHandleE at a34f1d0 runs nnaudio_close_renderer only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio18CloseAudioRendererENS0_19AudioRendererHandleE at a34f1d0 runs nnaudio_close_renderer hooks: _ZN2nn5audio18StartAudioRendererENS0_19AudioRendererHandleE at a34f230 runs nnaudio_start_renderer only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio18StartAudioRendererENS0_19AudioRendererHandleE at a34f230 runs nnaudio_start_renderer hooks: _ZN2nn5audio17StopAudioRendererENS0_19AudioRendererHandleE at a34f270 runs nnaudio_stop_renderer only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio17StopAudioRendererENS0_19AudioRendererHandleE at a34f270 runs nnaudio_stop_renderer hooks: _ZN2nn5audio26GetAudioRendererSampleRateENS0_19AudioRendererHandleE at a34f2b0 runs nnaudio_get_renderer_sample_rate only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio26GetAudioRendererSampleRateENS0_19AudioRendererHandleE at a34f2b0 runs nnaudio_get_renderer_sample_rate hooks: _ZN2nn5audio27GetAudioRendererSampleCountENS0_19AudioRendererHandleE at a34f2c0 runs nnaudio_get_renderer_sample_count only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio27GetAudioRendererSampleCountENS0_19AudioRendererHandleE at a34f2c0 runs nnaudio_get_renderer_sample_count hooks: _ZN2nn5audio30GetAudioRendererMixBufferCountENS0_19AudioRendererHandleE at a34f2d0 runs nnaudio_get_renderer_mix_buffer_count only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio30GetAudioRendererMixBufferCountENS0_19AudioRendererHandleE at a34f2d0 runs nnaudio_get_renderer_mix_buffer_count hooks: _ZN2nn5audio21GetAudioRendererStateENS0_19AudioRendererHandleE at a34f2e0 runs nnaudio_get_renderer_state only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio21GetAudioRendererStateENS0_19AudioRendererHandleE at a34f2e0 runs nnaudio_get_renderer_state hooks: _ZN2nn5audio26RequestUpdateAudioRendererENS0_19AudioRendererHandleEPKNS0_19AudioRendererConfigE at a34f2f0 runs nnaudio_request_update_frames only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio26RequestUpdateAudioRendererENS0_19AudioRendererHandleEPKNS0_19AudioRendererConfigE at a34f2f0 runs nnaudio_request_update_frames, the hook for sdk >= 9.0.0, with the layouts nn::audio::AudioRendererConfig of line 28 hooks: _ZN2nn5audio34SetAudioRendererRenderingTimeLimitENS0_19AudioRendererHandleEi at a34f610 runs nnaudio_set_renderer_time_limit only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio34SetAudioRendererRenderingTimeLimitENS0_19AudioRendererHandleEi at a34f610 runs nnaudio_set_renderer_time_limit, the hook for sdk >= 3.0.0 hooks: _ZN2nn5audio34GetAudioRendererRenderingTimeLimitENS0_19AudioRendererHandleE at a34f670 runs nnaudio_get_renderer_time_limit only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio34GetAudioRendererRenderingTimeLimitENS0_19AudioRendererHandleE at a34f670 runs nnaudio_get_renderer_time_limit hooks: _ZN2nn5audio29ExecuteAudioRendererRenderingENS0_19AudioRendererHandleE at a34f680 runs nnaudio_execute_renderer only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio29ExecuteAudioRendererRenderingENS0_19AudioRendererHandleE at a34f680 runs nnaudio_execute_renderer hooks: _ZN2nn5audio31GetAudioRendererRenderingDeviceENS0_19AudioRendererHandleE at a34f6f0 runs nnaudio_get_renderer_rendering_device only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio31GetAudioRendererRenderingDeviceENS0_19AudioRendererHandleE at a34f6f0 runs nnaudio_get_renderer_rendering_device hooks: _ZN2nn5audio29GetAudioRendererExecutionModeENS0_19AudioRendererHandleE at a34f700 runs nnaudio_get_renderer_execution_mode only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio29GetAudioRendererExecutionModeENS0_19AudioRendererHandleE at a34f700 runs nnaudio_get_renderer_execution_mode hooks: _ZN2nn5audio34SetAudioRendererVoiceDropParameterENS0_19AudioRendererHandleEf at a34f710 runs nnaudio_set_renderer_voice_drop only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio34SetAudioRendererVoiceDropParameterENS0_19AudioRendererHandleEf at a34f710 runs nnaudio_set_renderer_voice_drop hooks: _ZN2nn5audio34GetAudioRendererVoiceDropParameterENS0_19AudioRendererHandleE at a34f760 runs nnaudio_get_renderer_voice_drop only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5audio34GetAudioRendererVoiceDropParameterENS0_19AudioRendererHandleE at a34f760 runs nnaudio_get_renderer_voice_drop hooks: _ZN2nn5codec36GetHardwareOpusDecoderWorkBufferSizeEiii at a3e8910 runs nncodec_hwopus_work_size_dsp only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5codec36GetHardwareOpusDecoderWorkBufferSizeEiii at a3e8910 runs nncodec_hwopus_work_size_dsp, the hook for sdk >= 16.0.0, < 21.0.0 hooks: _ZN2nn5codec36GetHardwareOpusDecoderWorkBufferSizeEii in sdk isn't hooked: no declaration holds for its version (19.3.13) hooks: _ZN2nn5codec29InitializeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeEiiPvmi at a3e8b60 runs nncodec_hwopus_init_timed only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5codec29InitializeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeEiiPvmi at a3e8b60 runs nncodec_hwopus_init_timed, the hook for sdk >= 6.0.0, < 21.0.0 hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at a3e8ce0 runs codec_decoder_finalize hooks: _ZN2nn5codec33DecodeOpusInterleavedWithHardwareEPNS0_23HardwareOpusDecoderTypeEPmPiPsmPKvm at a3e8d40 runs nncodec_hwopus_decode_timed only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5codec33DecodeOpusInterleavedWithHardwareEPNS0_23HardwareOpusDecoderTypeEPmPiPsmPKvm at a3e8d40 runs nncodec_hwopus_decode_timed, the hook for sdk >= 6.0.0, < 21.0.0 hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at a3e8e90 runs codec_decoder_reset hooks: _ZN2nn5codec47GetHardwareOpusMultiStreamDecoderWorkBufferSizeEiiiii at a3e8ea0 runs nncodec_hwopus_multi_work_size_option_dsp only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5codec47GetHardwareOpusMultiStreamDecoderWorkBufferSizeEiiiii at a3e8ea0 runs nncodec_hwopus_multi_work_size_option_dsp, the hook for sdk >= 16.0.0, < 21.0.0 hooks: _ZN2nn5codec47GetHardwareOpusMultiStreamDecoderWorkBufferSizeEiiii at a3e8f60 runs nncodec_hwopus_multi_work_size_dsp only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5codec47GetHardwareOpusMultiStreamDecoderWorkBufferSizeEiiii at a3e8f60 runs nncodec_hwopus_multi_work_size_dsp, the hook for sdk >= 16.0.0, < 21.0.0 hooks: _ZN2nn5codec40InitializeHardwareOpusMultiStreamDecoderEPNS0_34HardwareOpusMultiStreamDecoderTypeEiiiiPKhPvmi at a3e9020 runs nncodec_hwopus_multi_init_timed only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5codec40InitializeHardwareOpusMultiStreamDecoderEPNS0_34HardwareOpusMultiStreamDecoderTypeEiiiiPKhPvmi at a3e9020 runs nncodec_hwopus_multi_init_timed, the hook for sdk >= 6.0.0, < 21.0.0 hooks: _ZN2nn5codec38FinalizeHardwareOpusMultiStreamDecoderEPNS0_34HardwareOpusMultiStreamDecoderTypeE at a3e91f0 runs nncodec_hwopus_multi_finalize only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5codec38FinalizeHardwareOpusMultiStreamDecoderEPNS0_34HardwareOpusMultiStreamDecoderTypeE at a3e91f0 runs nncodec_hwopus_multi_finalize, the hook for sdk >= 5.0.0, < 21.0.0 hooks: _ZN2nn5codec44DecodeOpusMultiStreamInterleavedWithHardwareEPNS0_34HardwareOpusMultiStreamDecoderTypeEPmPiPsmPKvm at a3e9270 runs nncodec_hwopus_multi_decode_timed only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5codec44DecodeOpusMultiStreamInterleavedWithHardwareEPNS0_34HardwareOpusMultiStreamDecoderTypeEPmPiPsmPKvm at a3e9270 runs nncodec_hwopus_multi_decode_timed, the hook for sdk >= 6.0.0, < 21.0.0 hooks: _ZN2nn2fs13MountSaveDataEPKcRKNS_7account3UidE at a4e7db0 runs nnfs_mount_save_data only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs13MountSaveDataEPKcRKNS_7account3UidE at a4e7db0 runs nnfs_mount_save_data hooks: _ZN2nn2fs21MountSaveDataReadOnlyEPKcNS_13ApplicationIdERKNS_7account3UidE at a4e7e30 runs nnfs_mount_save_data_read_only only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs21MountSaveDataReadOnlyEPKcNS_13ApplicationIdERKNS_7account3UidE at a4e7e30 runs nnfs_mount_save_data_read_only hooks: _ZN2nn2fs18IsSaveDataExistingERKNS_7account3UidE at a4e7e70 runs nnfs_is_own_save_data_existing only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs18IsSaveDataExistingERKNS_7account3UidE at a4e7e70 runs nnfs_is_own_save_data_existing hooks: _ZN2nn2fs18IsSaveDataExistingEPbRKNS_7account3UidE at a4e7ec0 runs nnfs_is_own_save_data_existing_result only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs18IsSaveDataExistingEPbRKNS_7account3UidE at a4e7ec0 runs nnfs_is_own_save_data_existing_result hooks: _ZN2nn2fs18IsSaveDataExistingENS_13ApplicationIdERKNS_7account3UidE at a4e7fe0 runs nnfs_is_save_data_existing only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs18IsSaveDataExistingENS_13ApplicationIdERKNS_7account3UidE at a4e7fe0 runs nnfs_is_save_data_existing hooks: _ZN2nn2fs18IsSaveDataExistingEPbNS_13ApplicationIdERKNS_7account3UidE at a4e8040 runs nnfs_is_save_data_existing_result only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs18IsSaveDataExistingEPbNS_13ApplicationIdERKNS_7account3UidE at a4e8040 runs nnfs_is_save_data_existing_result hooks: _ZN2nn2fs14EnsureSaveDataERKNS_7account3UidE at a4e8160 runs nnfs_ensure_save_data only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs14EnsureSaveDataERKNS_7account3UidE at a4e8160 runs nnfs_ensure_save_data hooks: _ZN2nn2fs14ExtendSaveDataERKNS_7account3UidEll at a4e85c0 runs nnfs_extend_save_data only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs14ExtendSaveDataERKNS_7account3UidEll at a4e85c0 runs nnfs_extend_save_data hooks: _ZN2nn2fs15GetSaveDataSizeEPlS1_RKNS_7account3UidE at a4e87b0 runs nnfs_get_save_data_size only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs15GetSaveDataSizeEPlS1_RKNS_7account3UidE at a4e87b0 runs nnfs_get_save_data_size hooks: _ZN2nn2fs18CreateCacheStorageEill at a4e8be0 runs nnfs_create_cache_storage only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs18CreateCacheStorageEill at a4e8be0 runs nnfs_create_cache_storage hooks: _ZN2nn2fs24GetFileTimeStampForDebugEPNS0_13FileTimeStampEPKc at a4ea200 runs nnfs_get_file_time_stamp only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs24GetFileTimeStampForDebugEPNS0_13FileTimeStampEPKc at a4ea200 runs nnfs_get_file_time_stamp hooks: _ZN2nn2fs31QueryMountAddOnContentCacheSizeEPmi at a4ea3a0 runs nnfs_query_mount_add_on_content_cache_size only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs31QueryMountAddOnContentCacheSizeEPmi at a4ea3a0 runs nnfs_query_mount_add_on_content_cache_size hooks: _ZN2nn2fs17MountAddOnContentEPKciPvm at a4ea5a0 runs nnfs_mount_add_on_content only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2fs17MountAddOnContentEPKciPvm at a4ea5a0 runs nnfs_mount_add_on_content hooks: _ZN2nn3ngc15ProfanityFilter10InitializeEPvmb at a5207b8 runs nnngc_initialize only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn3ngc15ProfanityFilter10InitializeEPvmb at a5207b8 runs nnngc_initialize, the hook for sdk >= 16.0.0 hooks: _ZN2nn3ngc15ProfanityFilterD2Ev at a520954 runs nnngc_finalize only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn3ngc15ProfanityFilterD2Ev at a520954 runs nnngc_finalize, the hook for sdk >= 16.0.0 hooks: _ZN2nn3ngc15ProfanityFilter8FinalizeEv at a5209e8 runs nnngc_finalize only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn3ngc15ProfanityFilter8FinalizeEv at a5209e8 runs nnngc_finalize, the hook for sdk >= 16.0.0 hooks: _ZN2nn3ngc15ProfanityFilter17GetContentVersionEv at a520a98 runs nnngc_get_content_version only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn3ngc15ProfanityFilter17GetContentVersionEv at a520a98 runs nnngc_get_content_version, the hook for sdk >= 16.0.0 hooks: _ZN2nn3ngc15ProfanityFilter19CheckProfanityWordsEPjjPPKcm at a520ad0 runs nnngc_check only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn3ngc15ProfanityFilter19CheckProfanityWordsEPjjPPKcm at a520ad0 runs nnngc_check, the hook for sdk >= 16.0.0 hooks: _ZN2nn3ngc15ProfanityFilter19CheckProfanityWordsEPjjPPKDsm at a520d50 runs nnngc_check16 only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn3ngc15ProfanityFilter19CheckProfanityWordsEPjjPPKDsm at a520d50 runs nnngc_check16, the hook for sdk >= 16.0.0 hooks: _ZN2nn3ngc15ProfanityFilter19CheckProfanityWordsEPjjPPKtm at a521050 runs nnngc_check16 only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn3ngc15ProfanityFilter19CheckProfanityWordsEPjjPPKtm at a521050 runs nnngc_check16, the hook for sdk >= 16.0.0 hooks: _ZN2nn3ngc15ProfanityFilter24MaskProfanityWordsInTextEPiPcj at a521060 runs nnngc_mask only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn3ngc15ProfanityFilter24MaskProfanityWordsInTextEPiPcj at a521060 runs nnngc_mask, the hook for sdk >= 16.0.0 hooks: _ZN2nn3ngc15ProfanityFilter24MaskProfanityWordsInTextEPiPDsj at a521300 runs nnngc_mask16 only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn3ngc15ProfanityFilter24MaskProfanityWordsInTextEPiPDsj at a521300 runs nnngc_mask16, the hook for sdk >= 16.0.0 hooks: _ZN2nn3ngc15ProfanityFilter24MaskProfanityWordsInTextEPiPtj at a521584 runs nnngc_mask16 only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn3ngc15ProfanityFilter24MaskProfanityWordsInTextEPiPtj at a521584 runs nnngc_mask16, the hook for sdk >= 16.0.0 hooks: _ZN2nn3nsd35GetApplicationServerEnvironmentTypeEv at a52ba80 runs nnnsd_server_environment_type only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn3nsd35GetApplicationServerEnvironmentTypeEv at a52ba80 runs nnnsd_server_environment_type hooks: _ZN2nn3nsd24GetEnvironmentIdentifierEPNS0_21EnvironmentIdentifierE at a52bb90 runs nnnsd_get_environment_identifier only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn3nsd24GetEnvironmentIdentifierEPNS0_21EnvironmentIdentifierE at a52bb90 runs nnnsd_get_environment_identifier hooks: _ZN2nn3nsd7ResolveEPNS0_4FqdnERKS1_ at a52bc70 runs nnnsd_resolve only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn3nsd7ResolveEPNS0_4FqdnERKS1_ at a52bc70 runs nnnsd_resolve hooks: _ZN2nn3nsd9ResolveExEPNS0_4FqdnERKS1_ at a52bc80 runs nnnsd_resolve_ex only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn3nsd9ResolveExEPNS0_4FqdnERKS1_ at a52bc80 runs nnnsd_resolve_ex hooks: _ZN2nn4pctl32CheckFreeCommunicationPermissionEb at a531e50 runs nnpctl_permitted only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4pctl32CheckFreeCommunicationPermissionEb at a531e50 runs nnpctl_permitted hooks: _ZN2nn4pctl25TryBeginFreeCommunicationEb at a531ee0 runs nnpctl_permitted only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4pctl25TryBeginFreeCommunicationEb at a531ee0 runs nnpctl_permitted hooks: _ZN2nn4pctl28IsFreeCommunicationAvailableEv at a531f70 runs nnpctl_yes only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4pctl28IsFreeCommunicationAvailableEv at a531f70 runs nnpctl_yes hooks: _ZN2nn4pctl20EndFreeCommunicationEv at a531fa0 runs nnpctl_success only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4pctl20EndFreeCommunicationEv at a531fa0 runs nnpctl_success hooks: _ZN2nn4pctl20IsRestrictionEnabledEv at a532580 runs nnpctl_no only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4pctl20IsRestrictionEnabledEv at a532580 runs nnpctl_no hooks: _ZN2nn4pctl14GetSafetyLevelEv at a5325d0 runs nnpctl_none only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4pctl14GetSafetyLevelEv at a5325d0 runs nnpctl_none hooks: _ZN2nn4pctl24ConfirmSnsPostPermissionEv at a532660 runs nnpctl_success only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4pctl24ConfirmSnsPostPermissionEv at a532660 runs nnpctl_success hooks: _ZN2nn4pctl27CheckStereoVisionPermissionEb at a5326a0 runs nnpctl_permitted only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4pctl27CheckStereoVisionPermissionEb at a5326a0 runs nnpctl_permitted hooks: _ZN2nn4pctl26GetStereoVisionRestrictionEv at a532730 runs nnpctl_no only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4pctl26GetStereoVisionRestrictionEv at a532730 runs nnpctl_no hooks: _ZN2nn4pctl40GetFreeCommunicationApplicationListCountEv at a532b90 runs nnpctl_none only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4pctl40GetFreeCommunicationApplicationListCountEv at a532b90 runs nnpctl_none hooks: _ZN2nn4pctl30IsRestrictionTemporaryUnlockedEv at a533020 runs nnpctl_no only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4pctl30IsRestrictionTemporaryUnlockedEv at a533020 runs nnpctl_no hooks: _ZN2nn4pctl33IsRestrictedSystemSettingsEnteredEv at a533070 runs nnpctl_no only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4pctl33IsRestrictedSystemSettingsEnteredEv at a533070 runs nnpctl_no hooks: _ZN2nn4pctl21GetRestrictedFeaturesEv at a5330c0 runs nnpctl_none only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4pctl21GetRestrictedFeaturesEv at a5330c0 runs nnpctl_none hooks: _ZN2nn4pctl18IsPlayTimerEnabledEv at a5331e0 runs nnpctl_no only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4pctl18IsPlayTimerEnabledEv at a5331e0 runs nnpctl_no hooks: _ZN2nn4pctl25GetPlayTimerRemainingTimeEv at a533230 runs nnpctl_no_time only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4pctl25GetPlayTimerRemainingTimeEv at a533230 runs nnpctl_no_time hooks: _ZN2nn4pctl15IsPairingActiveEv at a5333c0 runs nnpctl_no only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4pctl15IsPairingActiveEv at a5333c0 runs nnpctl_no hooks: _ZN2nn4pctl23IsRestrictedByPlayTimerEv at a533d80 runs nnpctl_no only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4pctl23IsRestrictedByPlayTimerEv at a533d80 runs nnpctl_no hooks: _ZN2nn4pctl10InitializeEv at a534050 runs nnpctl_initialize only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4pctl10InitializeEv at a534050 runs nnpctl_initialize hooks: _ZN2nn2pl21RequestSharedFontLoadENS0_14SharedFontTypeE at a538ac0 runs nnpl_request_shared_font_load only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2pl21RequestSharedFontLoadENS0_14SharedFontTypeE at a538ac0 runs nnpl_request_shared_font_load hooks: _ZN2nn2pl22GetSharedFontLoadStateENS0_14SharedFontTypeE at a538b30 runs nnpl_get_shared_font_load_state only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2pl22GetSharedFontLoadStateENS0_14SharedFontTypeE at a538b30 runs nnpl_get_shared_font_load_state hooks: _ZN2nn2pl20GetSharedFontAddressENS0_14SharedFontTypeE at a538ba0 runs nnpl_get_shared_font_address only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2pl20GetSharedFontAddressENS0_14SharedFontTypeE at a538ba0 runs nnpl_get_shared_font_address hooks: _ZN2nn2pl17GetSharedFontSizeENS0_14SharedFontTypeE at a538c60 runs nnpl_get_shared_font_size only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2pl17GetSharedFontSizeENS0_14SharedFontTypeE at a538c60 runs nnpl_get_shared_font_size hooks: _ZN2nn2pl30GetSharedFontInOrderOfPriorityEPiPNS0_14SharedFontTypeEPPKvPmiNS_8settings12LanguageCodeE at a538cd0 runs nnpl_get_shared_font_in_order_of_priority only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2pl30GetSharedFontInOrderOfPriorityEPiPNS0_14SharedFontTypeEPPKvPmiNS_8settings12LanguageCodeE at a538cd0 runs nnpl_get_shared_font_in_order_of_priority hooks: _ZN2nn2pl39GetSharedFontInOrderOfPriorityForSystemEPiPNS0_23SharedFontTypeForSystemEPPKvPmiNS_8settings12LanguageCodeE at a538e60 runs nnpl_get_shared_font_in_order_of_priority_for_system only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2pl39GetSharedFontInOrderOfPriorityForSystemEPiPNS0_23SharedFontTypeForSystemEPPKvPmiNS_8settings12LanguageCodeE at a538e60 runs nnpl_get_shared_font_in_order_of_priority_for_system hooks: _ZN2nn2pl13GetSharedFontEPiPNS0_14SharedFontDataEiNS_8settings12LanguageCodeE at a539000 runs nnpl_get_shared_font only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn2pl13GetSharedFontEPiPNS0_14SharedFontDataEiNS_8settings12LanguageCodeE at a539000 runs nnpl_get_shared_font hooks: _ZN2nn5prepo28RequestImmediateTransmissionEv at a53e3d0 runs nnprepo_request_immediate_transmission only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5prepo28RequestImmediateTransmissionEv at a53e3d0 runs nnprepo_request_immediate_transmission hooks: _ZN2nn5prepo21GetTransmissionStatusEPNS0_18TransmissionStatusE at a53e580 runs nnprepo_get_transmission_status only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5prepo21GetTransmissionStatusEPNS0_18TransmissionStatusE at a53e580 runs nnprepo_get_transmission_status hooks: _ZN2nn5prepo12AddSessionIdEPNS0_10PlayReportEPKc at a53ede0 runs nnprepo_add_session_id only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5prepo12AddSessionIdEPNS0_10PlayReportEPKc at a53ede0 runs nnprepo_add_session_id, the hook for sdk >= 10.0.0 hooks: _ZN2nn5prepo10PlayReport4SaveEv at a53f6e0 runs nnprepo_save only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5prepo10PlayReport4SaveEv at a53f6e0 runs nnprepo_save, the hook for sdk >= 16.0.0, with the layouts nn::prepo::PlayReport of line 12 hooks: _ZN2nn5prepo10PlayReport4SaveERKNS_7account3UidE at a53f904 runs nnprepo_save_user only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5prepo10PlayReport4SaveERKNS_7account3UidE at a53f904 runs nnprepo_save_user, the hook for sdk >= 16.0.0, with the layouts nn::prepo::PlayReport of line 12 hooks: _ZN2nn5prepo10PlayReport4SendERKNS_7account3UidE at a53fa10 runs nnprepo_send only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5prepo10PlayReport4SendERKNS_7account3UidE at a53fa10 runs nnprepo_send, the hook for sdk >= 16.0.0, with the layouts nn::prepo::PlayReport of line 12, nn::prepo::AsyncContext of line 21 hooks: _ZN2nn5prepo6detail3ipc10InitializeEv at a540860 runs nnprepo_ipc_initialize only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5prepo6detail3ipc10InitializeEv at a540860 runs nnprepo_ipc_initialize hooks: _ZN2nn5prepo6detail3ipc8FinalizeEv at a540b40 runs nnprepo_ipc_finalize only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5prepo6detail3ipc8FinalizeEv at a540b40 runs nnprepo_ipc_finalize hooks: _ZN2nn4time28AdjustableNetworkSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at a564930 runs nntime_adjustable_network_get_current_time only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time28AdjustableNetworkSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at a564930 runs nntime_adjustable_network_get_current_time hooks: _ZN2nn4time28AdjustableNetworkSystemClock6AdjustEv at a5649a4 runs nntime_adjustable_network_adjust only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time28AdjustableNetworkSystemClock6AdjustEv at a5649a4 runs nntime_adjustable_network_adjust hooks: _ZN2nn4time28AdjustableNetworkSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at a5649ec runs nntime_adjustable_network_get_context only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time28AdjustableNetworkSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at a5649ec runs nntime_adjustable_network_get_context hooks: _ZN2nn4time28AdjustableNetworkSystemClock3nowEv at a564a70 runs nntime_adjustable_network_now only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time28AdjustableNetworkSystemClock3nowEv at a564a70 runs nntime_adjustable_network_now hooks: _ZN2nn4time25AdjustableUserSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at a564af4 runs nntime_adjustable_user_get_current_time only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time25AdjustableUserSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at a564af4 runs nntime_adjustable_user_get_current_time hooks: _ZN2nn4time25AdjustableUserSystemClock6AdjustEv at a564b08 runs nntime_adjustable_user_adjust only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time25AdjustableUserSystemClock6AdjustEv at a564b08 runs nntime_adjustable_user_adjust hooks: _ZN2nn4time25AdjustableUserSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at a564b50 runs nntime_adjustable_user_get_context only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time25AdjustableUserSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at a564b50 runs nntime_adjustable_user_get_context hooks: _ZN2nn4time25AdjustableUserSystemClock3nowEv at a564b94 runs nntime_adjustable_user_now only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time25AdjustableUserSystemClock3nowEv at a564b94 runs nntime_adjustable_user_now hooks: _ZN2nn4time43GetAdjustableUserSystemClockCurrentTimespecEP8timespec at a564be0 runs nntime_adjustable_user_get_current_timespec only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time43GetAdjustableUserSystemClockCurrentTimespecEP8timespec at a564be0 runs nntime_adjustable_user_get_current_timespec hooks: _ZN2nn4time10InitializeEv at a564c70 runs nntime_initialize only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time10InitializeEv at a564c70 runs nntime_initialize hooks: _ZN2nn4time17InitializeForMenuEv at a564f60 runs nntime_initialize_for_menu only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time17InitializeForMenuEv at a564f60 runs nntime_initialize_for_menu hooks: _ZN2nn4time19InitializeForSystemEv at a564f70 runs nntime_initialize_for_system only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time19InitializeForSystemEv at a564f70 runs nntime_initialize_for_system hooks: _ZN2nn4time19InitializeForRepairEv at a564f80 runs nntime_initialize_for_repair only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time19InitializeForRepairEv at a564f80 runs nntime_initialize_for_repair hooks: _ZN2nn4time23InitializeForSystemUserEv at a564f90 runs nntime_initialize_for_system_user only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time23InitializeForSystemUserEv at a564f90 runs nntime_initialize_for_system_user hooks: _ZN2nn4time13IsInitializedEv at a564fa0 runs nntime_is_initialized only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time13IsInitializedEv at a564fa0 runs nntime_is_initialized hooks: _ZN2nn4time8FinalizeEv at a564fe0 runs nntime_finalize only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time8FinalizeEv at a564fe0 runs nntime_finalize hooks: _ZN2nn4time48CalculateStandardUserSystemClockDifferenceByUserERKNS0_13ClockSnapshotES3_ at a565aa0 runs nntime_user_difference only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time48CalculateStandardUserSystemClockDifferenceByUserERKNS0_13ClockSnapshotES3_ at a565aa0 runs nntime_user_difference hooks: _ZN2nn4time20CalculateSpanBetweenEPNS_8TimeSpanERKNS0_13ClockSnapshotES5_ at a565b30 runs nntime_span_between only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time20CalculateSpanBetweenEPNS_8TimeSpanERKNS0_13ClockSnapshotES5_ at a565b30 runs nntime_span_between hooks: _ZN2nn4time20LoadLocationNameListEPiPNS0_12LocationNameEii at a565bc0 runs nntime_load_location_name_list only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time20LoadLocationNameListEPiPNS0_12LocationNameEii at a565bc0 runs nntime_load_location_name_list hooks: _ZN2nn4time25GetTotalLocationNameCountEv at a565c20 runs nntime_total_location_name_count only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time25GetTotalLocationNameCountEv at a565c20 runs nntime_total_location_name_count hooks: _ZN2nn4time21SetDeviceLocationNameERKNS0_12LocationNameE at a565c80 runs nntime_set_device_location_name only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time21SetDeviceLocationNameERKNS0_12LocationNameE at a565c80 runs nntime_set_device_location_name hooks: _ZN2nn4time22GetTimeZoneRuleVersionEPNS0_19TimeZoneRuleVersionE at a565ce0 runs nntime_get_time_zone_rule_version only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time22GetTimeZoneRuleVersionEPNS0_19TimeZoneRuleVersionE at a565ce0 runs nntime_get_time_zone_rule_version hooks: _ZN2nn4time37GetStandardUserSystemClockInitialYearEv at a565d30 runs nntime_initial_year only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time37GetStandardUserSystemClockInitialYearEv at a565d30 runs nntime_initial_year hooks: _ZN2nn4time13ClockSnapshot29CreateWithStandardSystemClockEPS1_ at a566434 runs nntime_snapshot_create_standard only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time13ClockSnapshot29CreateWithStandardSystemClockEPS1_ at a566434 runs nntime_snapshot_create_standard hooks: _ZN2nn4time13ClockSnapshot31CreateWithAdjustableSystemClockEPS1_ at a56648c runs nntime_snapshot_create_adjustable only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time13ClockSnapshot31CreateWithAdjustableSystemClockEPS1_ at a56648c runs nntime_snapshot_create_adjustable hooks: _ZN2nn4time27EphemeralNetworkSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at a566a48 runs nntime_ephemeral_get_current_time only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time27EphemeralNetworkSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at a566a48 runs nntime_ephemeral_get_current_time hooks: _ZN2nn4time37GetEphemeralNetworkSystemClockContextEPNS0_18SystemClockContextE at a566ac0 runs nntime_ephemeral_get_context only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time37GetEphemeralNetworkSystemClockContextEPNS0_18SystemClockContextE at a566ac0 runs nntime_ephemeral_get_context hooks: _ZN2nn4time41SetEphemeralNetworkSystemClockCurrentTimeERKNS0_9PosixTimeE at a566b40 runs nntime_set_clock only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time41SetEphemeralNetworkSystemClockCurrentTimeERKNS0_9PosixTimeE at a566b40 runs nntime_set_clock hooks: _ZN2nn4time37SetEphemeralNetworkSystemClockContextERKNS0_18SystemClockContextE at a566bc0 runs nntime_set_clock only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time37SetEphemeralNetworkSystemClockContextERKNS0_18SystemClockContextE at a566bc0 runs nntime_set_clock hooks: _ZN2nn4time27EphemeralNetworkSystemClock3nowEv at a566c34 runs nntime_ephemeral_now only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time27EphemeralNetworkSystemClock3nowEv at a566c34 runs nntime_ephemeral_now hooks: _ZN2nn4time38SetStandardLocalSystemClockCurrentTimeERKNS0_9PosixTimeE at a566cc0 runs nntime_set_clock only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time38SetStandardLocalSystemClockCurrentTimeERKNS0_9PosixTimeE at a566cc0 runs nntime_set_clock hooks: _ZN2nn4time34SetStandardLocalSystemClockContextERKNS0_18SystemClockContextE at a566d40 runs nntime_set_clock only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time34SetStandardLocalSystemClockContextERKNS0_18SystemClockContextE at a566d40 runs nntime_set_clock hooks: _ZN2nn4time26StandardNetworkSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at a566db4 runs nntime_network_get_current_time only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time26StandardNetworkSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at a566db4 runs nntime_network_get_current_time hooks: _ZN2nn4time26StandardNetworkSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at a566ddc runs nntime_network_get_context only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time26StandardNetworkSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at a566ddc runs nntime_network_get_context hooks: _ZN2nn4time26StandardNetworkSystemClock20IsAccuracySufficientEv at a566e18 runs nntime_is_accuracy_sufficient only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time26StandardNetworkSystemClock20IsAccuracySufficientEv at a566e18 runs nntime_is_accuracy_sufficient hooks: _ZN2nn4time26StandardNetworkSystemClock3nowEv at a566e6c runs nntime_network_now only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time26StandardNetworkSystemClock3nowEv at a566e6c runs nntime_network_now hooks: _ZN2nn4time40SetStandardNetworkSystemClockCurrentTimeERKNS0_9PosixTimeE at a566ed0 runs nntime_set_clock only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time40SetStandardNetworkSystemClockCurrentTimeERKNS0_9PosixTimeE at a566ed0 runs nntime_set_clock hooks: _ZN2nn4time36SetStandardNetworkSystemClockContextERKNS0_18SystemClockContextE at a566f50 runs nntime_set_clock only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time36SetStandardNetworkSystemClockContextERKNS0_18SystemClockContextE at a566f50 runs nntime_set_clock hooks: _ZN2nn4time38GetStandardSteadyClockCurrentTimePointEPNS0_20SteadyClockTimePointE at a566fd0 runs nntime_steady_get_current_time_point only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time38GetStandardSteadyClockCurrentTimePointEPNS0_20SteadyClockTimePointE at a566fd0 runs nntime_steady_get_current_time_point hooks: _ZN2nn4time19StandardSteadyClock19GetCurrentTimePointEPNS0_20SteadyClockTimePointE at a567028 runs nntime_steady_get_current_time_point only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time19StandardSteadyClock19GetCurrentTimePointEPNS0_20SteadyClockTimePointE at a567028 runs nntime_steady_get_current_time_point hooks: _ZN2nn4time19StandardSteadyClock3nowEv at a567080 runs nntime_steady_now only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time19StandardSteadyClock3nowEv at a567080 runs nntime_steady_now hooks: _ZN2nn4time23StandardUserSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at a56738c runs nntime_user_get_current_time only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time23StandardUserSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at a56738c runs nntime_user_get_current_time hooks: _ZN2nn4time23StandardUserSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at a5673c8 runs nntime_user_get_context only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time23StandardUserSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at a5673c8 runs nntime_user_get_context hooks: _ZN2nn4time23StandardUserSystemClock3nowEv at a567404 runs nntime_user_now only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time23StandardUserSystemClock3nowEv at a567404 runs nntime_user_now hooks: _ZN2nn4time41GetStandardUserSystemClockCurrentTimespecEP8timespec at a567460 runs nntime_user_get_current_timespec only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time41GetStandardUserSystemClockCurrentTimespecEP8timespec at a567460 runs nntime_user_get_current_timespec hooks: _ZN2nn4time52SetStandardUserSystemClockAutomaticCorrectionEnabledEb at a5674a0 runs nntime_set_automatic_correction_enabled only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time52SetStandardUserSystemClockAutomaticCorrectionEnabledEb at a5674a0 runs nntime_set_automatic_correction_enabled hooks: _ZN2nn4time51IsStandardUserSystemClockAutomaticCorrectionEnabledEv at a5674f0 runs nntime_is_automatic_correction_enabled only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time51IsStandardUserSystemClockAutomaticCorrectionEnabledEv at a5674f0 runs nntime_is_automatic_correction_enabled hooks: _ZN2nn4time21GetDeviceLocationNameEPNS0_12LocationNameE at a567520 runs nntime_get_device_location_name only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time21GetDeviceLocationNameEPNS0_12LocationNameE at a567520 runs nntime_get_device_location_name hooks: _ZN2nn4time16LoadTimeZoneRuleEPNS0_12TimeZoneRuleERKNS0_12LocationNameE at a567570 runs nntime_load_time_zone_rule only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time16LoadTimeZoneRuleEPNS0_12TimeZoneRuleERKNS0_12LocationNameE at a567570 runs nntime_load_time_zone_rule hooks: _ZN2nn4time14ToCalendarTimeEPNS0_12CalendarTimeEPNS0_22CalendarAdditionalInfoERKNS0_9PosixTimeERKNS0_12TimeZoneRuleE at a5675a0 runs nntime_to_calendar_time_rule only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time14ToCalendarTimeEPNS0_12CalendarTimeEPNS0_22CalendarAdditionalInfoERKNS0_9PosixTimeERKNS0_12TimeZoneRuleE at a5675a0 runs nntime_to_calendar_time_rule hooks: _ZN2nn4time14ToCalendarTimeEPNS0_12CalendarTimeEPNS0_22CalendarAdditionalInfoERKNS0_9PosixTimeE at a567630 runs nntime_to_calendar_time only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time14ToCalendarTimeEPNS0_12CalendarTimeEPNS0_22CalendarAdditionalInfoERKNS0_9PosixTimeE at a567630 runs nntime_to_calendar_time hooks: _ZN2nn4time11ToPosixTimeEPiPNS0_9PosixTimeEiRKNS0_12CalendarTimeERKNS0_12TimeZoneRuleE at a5676d0 runs nntime_to_posix_time_rule only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time11ToPosixTimeEPiPNS0_9PosixTimeEiRKNS0_12CalendarTimeERKNS0_12TimeZoneRuleE at a5676d0 runs nntime_to_posix_time_rule hooks: _ZN2nn4time11ToPosixTimeEPiPNS0_9PosixTimeEiRKNS0_12CalendarTimeE at a567730 runs nntime_to_posix_time only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time11ToPosixTimeEPiPNS0_9PosixTimeEiRKNS0_12CalendarTimeE at a567730 runs nntime_to_posix_time hooks: _ZN2nn4time6detail56GetStandardUserSystemClockAutomaticCorrectionUpdatedTimeEPNS0_20SteadyClockTimePointE at a568860 runs nntime_automatic_correction_updated_time only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time6detail56GetStandardUserSystemClockAutomaticCorrectionUpdatedTimeEPNS0_20SteadyClockTimePointE at a568860 runs nntime_automatic_correction_updated_time hooks: _ZN2nn4time6detail35GetDeviceLocationNameAndUpdatedTimeEPNS0_12LocationNameEPNS0_20SteadyClockTimePointE at a5688b0 runs nntime_get_device_location_name_and_updated_time only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4time6detail35GetDeviceLocationNameAndUpdatedTimeEPNS0_12LocationNameEPNS0_20SteadyClockTimePointE at a5688b0 runs nntime_get_device_location_name_and_updated_time hook: memcpy at a6a6560 runs hook_memmove hook: memmove at a6a6570 runs hook_memmove hook: memset at a6a6830 runs hook_memset hooks: 277 of the game's functions run the runtime's handlers nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache jit: compile thread 0 runs at nice 10 jit: 4 compile threads and the miss thread, 0 pcs of earlier runs queued npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 acc: 1 user, playing as user 1 game: 010019a01e2f2000, version 1.0.0 jit: compile thread 1 runs at nice 10 jit: compile thread 2 runs at nice 10 jit: the miss thread runs at nice 0: it compiles what a game thread waits for jit: compile thread 3 runs at nice 10 pl: the Japanese stand-in answers for the console font's private-use characters pl: the Chinese simplified stand-in answers for the console font's private-use characters pl: the Chinese traditional stand-in answers for the console font's private-use characters pl: the Korean stand-in answers for the console font's private-use characters pl: the extended stand-in answers for the console font's private-use characters RomFS: the dump's, read in place (25980,2 MB) input: gamepad Xbox 360 Controller (id 5, GUID 0300e1425e0400008e02000010010000, xbox360) input: device path /dev/input/event259, 6 axes, 21 buttons, mapping 0300e1425e0400008e02000010010000,Xbox 360 Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,paddle1:b15,paddle2:b17,paddle3:b16,paddle4:b18,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, input: Xbox 360 Controller exposes no motion sensors through SDL video: SDL 3.4.20 on wayland video: a window of 1280x720 pixels, the display's scale 1,00 freedreno: tu_dont_reserve_descriptor_set=true, for the fifth descriptor set ATTENTION: default value of option tu_dont_reserve_descriptor_set overridden by environment. vulkan: subgroups of 32 lanes, operations 0x7ff, stages 0x3f3f: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs vulkan: a known problem the extension bans do not turn off: shaderFloat16 on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver gets FP16 math wrong on Ampere and newer GPUs by yuzu's account, which Eden still follows (yuzu 7277d7fe96 (2021-07-03); extension_bans.txt:64) vulkan: a known problem the extension bans do not turn off: shaderDenormPreserveFloat16 on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver lets a DenormPreserve for 16 bits keep 32-bit denormals too, over a DenormFlushToZero for 32 bits (vkd3d-proton device.c:10180; extension_bans.txt:66) vulkan: a known problem the extension bans do not turn off: vkCmdClearAttachments on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver can lock the GPU up clearing part of a multisampled target, several clears in one command buffer (Dolphin DriverDetails.cpp:116; extension_bans.txt:137) vulkan: VK_ANDROID_external_memory_android_hardware_buffer: off (the driver has it not, which vk_android_external_memory_android_hardware_buffer=on can't change) vulkan: VK_EXT_attachment_feedback_loop_dynamic_state: on (vk_ext_attachment_feedback_loop_dynamic_state=on, and no ban holds) vulkan: VK_EXT_attachment_feedback_loop_layout: on (vk_ext_attachment_feedback_loop_layout=on, and no ban holds) vulkan: VK_EXT_blend_operation_advanced: on (vk_ext_blend_operation_advanced=on, and no ban holds) vulkan: VK_EXT_calibrated_timestamps: on (vk_ext_calibrated_timestamps=on, and no ban holds) vulkan: VK_EXT_conditional_rendering: on (vk_ext_conditional_rendering=on, and no ban holds) vulkan: VK_EXT_conservative_rasterization: on (vk_ext_conservative_rasterization=on, and no ban holds) vulkan: VK_EXT_custom_border_color: on (vk_ext_custom_border_color=on, and no ban holds) vulkan: VK_EXT_depth_clip_control: on (vk_ext_depth_clip_control=on, and no ban holds) vulkan: VK_EXT_depth_range_unrestricted: on (vk_ext_depth_range_unrestricted=on, and no ban holds) vulkan: VK_EXT_descriptor_buffer: on (vk_ext_descriptor_buffer=on, and no ban holds) vulkan: VK_EXT_descriptor_heap: off (the driver has it not, which vk_ext_descriptor_heap=on can't change) vulkan: VK_EXT_device_fault: on (vk_ext_device_fault=on, and no ban holds) vulkan: VK_EXT_extended_dynamic_state: on (vk_ext_extended_dynamic_state=on, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_EXT_extended_dynamic_state2: on (vk_ext_extended_dynamic_state2=on, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_EXT_extended_dynamic_state3: on (vk_ext_extended_dynamic_state3=on, and no ban holds) vulkan: VK_EXT_external_memory_dma_buf: on (vk_ext_external_memory_dma_buf=on, and no ban holds) vulkan: VK_EXT_external_memory_host: on (vk_ext_external_memory_host=on, and no ban holds) vulkan: VK_EXT_fragment_shader_interlock: on (vk_ext_fragment_shader_interlock=on, and no ban holds) vulkan: VK_EXT_graphics_pipeline_library: on (vk_ext_graphics_pipeline_library=on, and no ban holds) vulkan: VK_EXT_index_type_uint8: on (vk_ext_index_type_uint8=on, and no ban holds) vulkan: VK_EXT_load_store_op_none: on (vk_ext_load_store_op_none=on, and no ban holds) vulkan: VK_EXT_map_memory_placed: on (vk_ext_map_memory_placed=on, and no ban holds) vulkan: VK_EXT_memory_budget: on (vk_ext_memory_budget=on, and no ban holds) vulkan: VK_EXT_mesh_shader: off (the driver has it not, which vk_ext_mesh_shader=on can't change) vulkan: VK_EXT_pipeline_creation_feedback: on (vk_ext_pipeline_creation_feedback=on, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_EXT_pipeline_robustness: on (vk_ext_pipeline_robustness=on, and no ban holds) vulkan: VK_EXT_post_depth_coverage: on (vk_ext_post_depth_coverage=on, and no ban holds) vulkan: VK_EXT_present_timing: off (the driver has it not, which vk_ext_present_timing=on can't change) vulkan: VK_EXT_primitive_topology_list_restart: on (vk_ext_primitive_topology_list_restart=on, and no ban holds) vulkan: VK_EXT_provoking_vertex: on (vk_ext_provoking_vertex=on, and no ban holds) vulkan: VK_EXT_robustness2: on (vk_ext_robustness2=on, and no ban holds) vulkan: VK_EXT_sample_locations: on (vk_ext_sample_locations=on, and no ban holds) vulkan: VK_EXT_shader_atomic_float: on (vk_ext_shader_atomic_float=on, and no ban holds) vulkan: VK_EXT_shader_demote_to_helper_invocation: on (vk_ext_shader_demote_to_helper_invocation=on, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_EXT_transform_feedback: on (vk_ext_transform_feedback=on, and no ban holds) vulkan: VK_EXT_vertex_attribute_divisor: on (vk_ext_vertex_attribute_divisor=on, and no ban holds) vulkan: VK_EXT_vertex_input_dynamic_state: on (vk_ext_vertex_input_dynamic_state=on, and no ban holds) vulkan: VK_GOOGLE_display_timing: off (the driver has it not, which vk_google_display_timing=on can't change) vulkan: VK_KHR_calibrated_timestamps: on (vk_khr_calibrated_timestamps=on, and no ban holds) vulkan: VK_KHR_cooperative_matrix: off (the driver has it not, which vk_khr_cooperative_matrix=on can't change) vulkan: VK_KHR_dynamic_rendering: on (vk_khr_dynamic_rendering=on, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_KHR_dynamic_rendering_local_read: on (vk_khr_dynamic_rendering_local_read=on, and no ban holds) vulkan: VK_KHR_extended_flags: off (the driver has it not, which vk_khr_extended_flags=on can't change) vulkan: VK_KHR_external_memory_fd: on (vk_khr_external_memory_fd=on, and no ban holds) vulkan: VK_KHR_format_feature_flags2: on (vk_khr_format_feature_flags2=on, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_KHR_index_type_uint8: on (vk_khr_index_type_uint8=on, and no ban holds) vulkan: VK_KHR_load_store_op_none: on (vk_khr_load_store_op_none=on, and no ban holds) vulkan: VK_KHR_maintenance4: on (vk_khr_maintenance4=on, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_KHR_maintenance5: on (vk_khr_maintenance5=on, and no ban holds) vulkan: VK_KHR_maintenance8: on (vk_khr_maintenance8=on, and no ban holds) vulkan: VK_KHR_map_memory2: on (vk_khr_map_memory2=on, and no ban holds) vulkan: VK_KHR_pipeline_library: on (vk_khr_pipeline_library=on, and no ban holds) vulkan: VK_KHR_portability_subset: off (the driver has it not, which vk_khr_portability_subset=on can't change) vulkan: VK_KHR_present_id: on (vk_khr_present_id=on, and no ban holds) vulkan: VK_KHR_present_id2: off (the driver has it not, which vk_khr_present_id2=on can't change) vulkan: VK_KHR_present_wait: on (vk_khr_present_wait=on, and no ban holds) vulkan: VK_KHR_present_wait2: off (the driver has it not, which vk_khr_present_wait2=on can't change) vulkan: VK_KHR_shader_clock: on (vk_khr_shader_clock=on, and no ban holds) vulkan: VK_KHR_shader_maximal_reconvergence: off (the driver has it not, which vk_khr_shader_maximal_reconvergence=on can't change) vulkan: VK_KHR_swapchain: on (vk_khr_swapchain=on, and no ban holds) vulkan: VK_KHR_synchronization2: on (vk_khr_synchronization2=on, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_KHR_video_decode_av1: off (the driver has it not, which vk_khr_video_decode_av1=on can't change) vulkan: VK_KHR_video_decode_h264: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_video_decode_queue: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_video_queue: on (auto: the driver has it, and no ban holds) vulkan: VK_NV_device_diagnostic_checkpoints: on (auto: the driver has it, and no ban holds) vulkan: VK_NV_fragment_coverage_to_color: on (auto: the driver has it, and no ban holds) vulkan: VK_NV_framebuffer_mixed_samples: on (auto: the driver has it, and no ban holds) vulkan: VK_VALVE_shader_mixed_float_dot_product: off (the driver has it not) vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto), uma_memory=auto; VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved vulkan: the restart index restarts lists as it does strips, and patch lists (VK_EXT_primitive_topology_list_restart) vulkan: fragment inputs are the driver's interpolation (NVIDIA's keeps the console's precision) vulkan: mesh draws are skipped: mesh_draws off (experimental) vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07) vulkan: graphics pipeline libraries on: a new pipeline links the parts of its shaders, each compiled once, and is optimized in the background; dynamic pre-rasterization state: polygon mode, depth clamp, provoking vertex, conservative rasterization, patch control points, depth range vulkan: a depth range of -1 to 1 is the device's (VK_EXT_depth_clip_control, as dynamic state) vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own vulkan: dynamic texture offsets use native maintenance8 sampling vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) vulkan: graphics descriptors use sets vulkan: astc_mode=0 (Auto): heap 0's budget is 4162 MB as the device starts, under 8192 MB: ASTC textures are decoded to RGBA8 at once and encoded again as BC7 between frames, a quarter of RGBA8's memory (BC7) vulkan: ASTC textures (native_astc=1, the GPU samples no ASTC, astc_mode=0): encoded again on the GPU: ASTC as BC7 vulkan: ETC2 and EAC textures (native_etc2=1, the GPU samples no ETC2): decoded on the GPU: ETC2 RGB to RGBA8, ETC2 RGB8A1 to RGBA8, ETC2 RGBA8 to RGBA8, EAC R11 to R16, EAC RG11 to RG16 vulkan: BCn textures (native_bc=1, the GPU samples BCn, ETC2 not sampled): sampled as the game's blocks: BC1, BC2, BC3, BC4, BC5, BC6H, BC7 vulkan: the driver that runs: NVIDIA, 580.196.07 (driver ID 4) vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core vulkan: NVIDIA GeForce GTX 1060 3GB, Vulkan 1.4.312, driver 913101c0, graphics queue family 0, compute 2 (separate family) vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) vulkan: the extension bans turn VK_EXT_extended_dynamic_state3.extendedDynamicState3RasterizationSamples off on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07), which this renderer does not ask for: NVIDIA's driver before 610.0.0 fails multisample tests with rasterization samples as dynamic state (seen on 535, not on 610) (ANGLE vk_renderer.cpp:6839; extension_bans.txt:104) vulkan: swapchain 1280x720, 3 images, presents timed, fifo vulkan: this device's limits hold 10 of the 18 constant buffers as uniform buffers, the others are storage buffers vulkan: the BC7 cache ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.vkbc7 starts empty vulkan: pipeline cache loaded (32190 KB) vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own memory: GPU engines keep their results, guest memory is trapped until the CPU needs it vulkan: ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.d4-10de-00001c02.vkshipped started over: its key differs from this GPU's, driver's and build's (features fe38350b32417d47 in the file, ef702bd2f290071c now; build ScarletNX main 1b17bdb (clang 23.1.4, Linux x86_64) in the file, ScarletNX main bd0dcb4 (clang 23.1.4, Linux x86_64) now; sizes 3816,3968 in the file, 3928,4080 now; hmma_pairs none in the file, 0 now) renderer: Vulkan input: P1 (Xbox 360 Controller) plays no HD rumble, only its amplitudes: not a Pro Controller or a single Joy-Con vulkan: ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.d4-10de-00001c02.vkshaders started over: its key differs from this GPU's, driver's and build's (features fe38350b32417d47 in the file, ef702bd2f290071c now; build ScarletNX main 1b17bdb (clang 23.1.4, Linux x86_64) in the file, ScarletNX main bd0dcb4 (clang 23.1.4, Linux x86_64) now; sizes 3816,3968 in the file, 3928,4080 now; hmma_pairs none in the file, 0 now) vulkan: 0 shaders and 0 pipelines of earlier runs with NVIDIA (driver d4-10de-00001c02) loaded from ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.d4-10de-00001c02.vkshaders in 98 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.d4-10de-00001c02.vkshipped vulkan: 0 shaders found: 0 new vulkan: 0 programs: 0 translated, 0 already translated, 0 left out, 0 failed vulkan: the game's own shaders: 0 translated new, 0 in ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.d4-10de-00001c02.vkshipped, in 3 ms; 0 large ones queued to warm their parts prepare: 112 ms before the game started (0 shaders translated from its files, 0 of 0 pipelines of earlier runs made), not shown, as it was quick main thread: entry a245a50, stack 1300001000 (1024 KiB), priority 44, core 0 vulkan: the on-screen controls' atlas is 1024x352 kernel: core 0 runs on host CPUs 0 3 6 9 kernel: thread 80 let go of core 0 in a memory SVC to wait for the renderer, the first time kernel: core 2 runs on host CPUs 2 5 8 11 *** The program opened pctl, which the runtime answers only natively *** threads (2): thread 80 'MainThread' prio 44 (base 44) core 0: in an SVC off its core (a sleep or an IPC request) lr=a28c02c <_ZN2nn2sm16GetServiceHandleEPNS_3svc6HandleEPKcm+8c> pc=a2a8150 sp=1300100dc0 regs x0=10001 x1=aad8e20 x2=4 x3=ad3a7e0 x4=4 x5=0 x6=ad3a640 x7=2 x8=acd4000 #1 a534dd0 <_ZN2nn4pctl6detail3ipc28InitializeIpcSessionIfNeededEv+300> #2 a245a10 #3 a245a94 <_ZN2nn4init5StartEmmPFvvES2_S2_+44> thread 81 'SdkSystemThread' prio 28 (base 28) core 2: waiting on am:gpu error lr=a27c4d8 <_ZN2nn2os6detail22MultiWaitImplByHorizon20WaitSynchronizationNEPiiPjil+24> pc=a2a80fc sp=1378e10b20 regs x0=1378e10b4c x1=1378e10d64 x2=1 x3=ffffffffffffffff x4=40 x5=ffffffffffffffff x6=0 x7=0 x8=7fffffff7f391283 #1 a277194 <_ZN2nn2os6detail13MultiWaitImpl19InternalWaitAnyImplILb0EEENS_6ResultEPPNS1_19MultiWaitHolderBaseEbNS_8TimeSpanEj+164> #2 a2774ec <_ZN2nn2os6detail13MultiWaitImpl11WaitAnyImplILb0EEENS_6ResultEPPNS1_19MultiWaitHolderBaseEbNS_8TimeSpanEj+cc> #3 a273e78 <_ZN2nn2os7WaitAnyEPNS0_13MultiWaitTypeE+28> #4 a2785f8 #5 a276890 #6 a27caa4 core 0: free, best waiter prio 64, waiters: none core 1: free, best waiter prio 64, waiters: none core 2: free, best waiter prio 64, waiters: none core 3: free, best waiter prio 64, waiters: none core 4: free, best waiter prio 64, waiters: none core 5: free, best waiter prio 64, waiters: none last SVCs: svc 29 (1300100f98 10 ffff8001 0) -> 0, 0 lr=a27a370 thread 80 svc 21 (10001 aad8724 3 ad3a360) -> 0, aad8724 lr=a28c02c thread 80 svc 21 (10001 aa7cb5e 8 ace2d20) -> 0, aa7cb5e lr=a28c02c thread 80 svc 21 (28004 1380000000 28004 28004) -> 0, 1380000000 lr=a28ad94 thread 80 svc 21 (28004 1380000000 28004 28004) -> 0, 1380000000 lr=a28ad94 thread 80 svc 21 (28004 1380000000 28004 1300100f18) -> 0, 1380000000 lr=a28ad94 thread 80 svc 21 (28004 1380000000 28004 1300100ec8) -> 0, 1380000000 lr=a28ad94 thread 80 svc 21 (28004 1380000000 28004 1300100e98) -> 0, 1380000000 lr=a28ad94 thread 80 svc 21 (28004 1380000000 28004 1300100e98) -> 0, 1380000000 lr=a28ad94 thread 80 svc 21 (28004 1380000000 28004 1300100e98) -> 0, 1380000000 lr=a28ad94 thread 80 svc 21 (28004 1380000000 28004 1300100e98) -> 0, 1380000000 lr=a28ad94 thread 80 svc 21 (28004 1380000000 28004 1300100e98) -> 0, 1380000000 lr=a28ad94 thread 80 svc 21 (28004 1380000000 28004 1300100e98) -> 0, 1380000000 lr=a28ad94 thread 80 svc 21 (28004 1380000000 28004 1300100e98) -> 0, 1380000000 lr=a28ad94 thread 80 svc 21 (28004 1380000000 28004 1300100e98) -> 0, 1380000000 lr=a28ad94 thread 80 svc 21 (28004 1380000000 28004 1300100e98) -> 0, 1380000000 lr=a28ad94 thread 80 svc 21 (28004 1380000000 28004 1300100e98) -> 0, 1380000000 lr=a28ad94 thread 80 svc 21 (28004 1380000000 28004 0) -> 0, 1380000000 lr=a28ad94 thread 80 svc 29 (1300100ec8 0 ffff8001 0) -> 0, 7 lr=a27cec4 thread 80 svc 06 (1300100d48 1300100d44 1378e00000 0) -> 0, 0 lr=a27dea0 thread 80 svc 04 (1378e10000 acd2000 1000 0) -> 0, acd2000 lr=a27cf14 thread 80 svc 06 (1300100d88 1300100d84 1378e00000 10000) -> 0, 0 lr=a27dea0 thread 80 svc 06 (1300100d88 1300100d84 1378e11000 10000) -> 0, 0 lr=a27dea0 thread 80 svc 08 (1300100e3c a27ca50 acd1000 1378e10fe0) -> 0, 40007 lr=a27c74c thread 80 svc 25 (1300100e30 40007 1300100e3c 1378e10fe0) -> 0, 51 lr=a27c764 thread 80 svc 0f (40007 2 4 4) -> 0, 2 lr=a27ce1c thread 80 svc 09 (40007 acd1000 4 4) -> 0, acd1000 lr=a27cad8 thread 80 svc 21 (28004 1380000000 28004 4) -> 0, 1380000000 lr=a28ad94 thread 80 svc 18 (1300100f38 1300100f3c 1 ffffffffffffffff) -> 0, 0 lr=a27d3e8 thread 80 svc 21 (28004 1380000000 28004 ffffffffffffffff) -> 0, 1380000000 lr=a28ad94 thread 80 svc 21 (28004 1380000000 28004 ffffffffffffffff) -> 0, 1380000000 lr=a28ad94 thread 80 svc 21 (28004 1380000000 28004 ffffffffffffffff) -> 0, 1380000000 lr=a28ad94 thread 80 svc 21 (28004 1380000000 28004 1) -> 0, 1380000000 lr=a28ad94 thread 80 svc 21 (28004 1380000000 28004 1) -> 0, 1380000000 lr=a28ad94 thread 80 svc 21 (10001 aa8a69a 5 ace5190) -> 0, aa8a69a lr=a28c02c thread 80 svc 21 (10001 aab8fa8 7 ad1e840) -> 0, aab8fa8 lr=a28c02c thread 80 svc 21 (5800a 1380000000 5800a 5800a) -> 0, 1380000000 lr=a28ad94 thread 80 svc 21 (5800a 1380000000 5800a 5800a) -> 0, 1380000000 lr=a28ad94 thread 80 svc 21 (10001 aad8e20 4 ad3a7e0) -> 0, 0 lr=a28c02c thread 80 svc 18 (1378e10b4c 1378e10d64 1 ffffffffffffffff) -> 0, 0 lr=a27c4d8 thread 81 last IPC requests: nn::sm::detail::IUserInterface cmd 1 (in 6d6c 0) -> 0 nn::lm::ILogService type 7 cmd 3 -> 0 (not served: control) nn::lm::ILogService type 7 cmd 0 -> 0 (not served: control) nn::lm::ILogService cmd 0 (in 0 0) -> 0 nn::sm::detail::IUserInterface cmd 1 (in 6d7061 0) -> 0 nn::sm::detail::IUserInterface cmd 1 (in 6c707061 454f7465) -> 0 nn::am::service::IApplicationProxyService type 7 cmd 3 -> 0 (not served: control) nn::am::service::IApplicationProxyService type 7 cmd 0 -> 0 (not served: control) nn::am::service::IApplicationProxyService cmd 0 (in 0 0) -> 0 nn::am::service::IApplicationProxy cmd 20 (in 0 0) -> 0 nn::am::service::IApplicationProxy cmd 11 (in 0 0) -> 0 nn::am::service::IApplicationProxy cmd 0 (in 0 0) -> 0 nn::am::service::IApplicationProxy cmd 1 (in 0 0) -> 0 nn::am::service::IApplicationProxy cmd 2 (in 0 0) -> 0 nn::am::service::IWindowController cmd 1 (in 0 0) -> 0 nn::am::service::IApplicationProxy cmd 3 (in 0 0) -> 0 nn::am::service::IApplicationProxy cmd 4 (in 0 0) -> 0 nn::am::service::IApplicationProxy cmd 1000 (in 0 0) -> 0 nn::am::service::ICommonStateGetter cmd 900 (in 0 0) -> 0 nn::am::service::ISelfController cmd 91 (in 0 0) -> 0 nn::am::service::IApplicationFunctions cmd 130 (in 0 0) -> 0 nn::am::service::ICommonStateGetter cmd 0 (in 0 0) -> 0 nn::am::service::ICommonStateGetter cmd 1 (in 0 0) -> 0 nn::am::service::ICommonStateGetter cmd 9 (in 0 0) -> 0 nn::am::service::IWindowController cmd 10 (in 0 0) -> 0 nn::am::service::ISelfController cmd 13 (in 0 0) -> 0 nn::am::service::ISelfController cmd 16 (in 0 0) -> 0 nn::sm::detail::IUserInterface cmd 1 (in 3a636f61 75) -> 0 nn::sm::detail::IUserInterface cmd 1 (in 78746365 77613a) -> 0 nn::err::context::IWriterForApplication type 7 cmd 3 -> 0 (not served: control) nn::err::context::IWriterForApplication type 7 cmd 0 -> 0 (not served: control) nn::sm::detail::IUserInterface cmd 1 (in 6c746370 0) -> running FATAL: sm: the program opened pctl, which the runtime answers only in the SDK's own functions, nn::pctl (nn/pctl.c). A game got here through an SDK function that is not native yet (the calls of its thread, in the log's thread list before this, name it). A homebrew program that opens pctl itself, as libnx does, is not supported: it has to call the SDK's functions, as edenprobe does with the word hooks in its mode file. 1 of the SDK functions the runtime has a hook for run their own code in this 64-bit game, as none of their declarations holds for the version of the module they are in: the first is _ZN2nn5codec36GetHardwareOpusDecoderWorkBufferSizeEii in sdk, of version 19.3.13, declared for sdk >= 5.0.0, < 12.0.0 ATTENTION: default value of option tu_dont_reserve_descriptor_set overridden by environment. scarletnx: Game failed (exit status 1). You can run the same command again. [ended, status 1] == the last recompile of the queue: ~/Games/applications/.scarletnx/state/last-recompile.log == $ /tmp/.mount_Scarlremp4332784240162776832/bin/scarletnx -r ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000 --opt=3 --data ~/Games/applications/.scarletnx ~/Games/applications/ScarletNX.home/.switch/prod.keys: 33 lines are not keys, the first line 96 Keys: ~/Games/applications/ScarletNX.home/.switch/prod.keys, 173 of them, up to master key 21 (a firmware newer than 20.0.0) Title keys: ~/Games/applications/ScarletNX.home/.switch/title.keys, 19 of them Reading ~/MEDIA/Program/SAK_64bit/Metroid Dread [010093801237C000] [v327680] (1G+1U).xci a gamecard (XCI), 4,3 GB: 6 NCAs Program NCA of 010093801237C000, 4,1 GB, SDK 11.4.3, master key 10 (firmware 9.1.0 and later), its keys in its key area Control NCA of 010093801237C000, 182 KB, SDK 11.4.3, master key 10 (firmware 9.1.0 and later), its keys in its key area Manual NCA of 010093801237C000, 225 KB, SDK 11.4.3, master key 10 (firmware 9.1.0 and later), its keys in its key area Program NCA of 010093801237C000, 141 MB, SDK 11.4.3, an update's patch, master key 12 (firmware 13.0.0 and later), its keys in its key area Control NCA of 010093801237C000, 182 KB, SDK 11.4.3, master key 12 (firmware 13.0.0 and later), its keys in its key area Manual NCA of 010093801237C000, 225 KB, SDK 11.4.3, master key 12 (firmware 13.0.0 and later), its keys in its key area content meta: an application 010093801237C000, version 0 content meta: an update 010093801237C800, version 327680, of the game 010093801237C000 ~/Games/applications/ScarletNX.home/.switch/prod.keys: 33 lines are not keys, the first line 96 Keys: ~/Games/applications/ScarletNX.home/.switch/prod.keys, 173 of them, up to master key 21 (a firmware newer than 20.0.0) Title keys: ~/Games/applications/ScarletNX.home/.switch/title.keys, 19 of them Reading ~/MEDIA/Program/SAK_64bit/Metroid Dread [010093801237C000] [v327680] (1G+1U).xci a gamecard (XCI), 4,3 GB: 6 NCAs Program NCA of 010093801237C000, 4,1 GB, SDK 11.4.3, master key 10 (firmware 9.1.0 and later), its keys in its key area Control NCA of 010093801237C000, 182 KB, SDK 11.4.3, master key 10 (firmware 9.1.0 and later), its keys in its key area Manual NCA of 010093801237C000, 225 KB, SDK 11.4.3, master key 10 (firmware 9.1.0 and later), its keys in its key area Program NCA of 010093801237C000, 141 MB, SDK 11.4.3, an update's patch, master key 12 (firmware 13.0.0 and later), its keys in its key area Control NCA of 010093801237C000, 182 KB, SDK 11.4.3, master key 12 (firmware 13.0.0 and later), its keys in its key area Manual NCA of 010093801237C000, 225 KB, SDK 11.4.3, master key 12 (firmware 13.0.0 and later), its keys in its key area content meta: an application 010093801237C000, version 0 content meta: an update 010093801237C800, version 327680, of the game 010093801237C000 ExeFS main.npdm from the mod's ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000_data/mods/DreadRandovania/exefs/main.npdm ExeFS subsdk9 from the mod's ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000_data/mods/DreadRandovania/exefs/subsdk9 main patched by the mod's ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000_data/mods/DreadRandovania/exefs/646761F643AFEBB379EDD5E6A5151AF2CEF93DC1.ips Recompiling Metroid Dread (5 modules) PLT: 140370 calls through 12881 stubs made direct, 11842 stubs of their module's own functions and 1039 of another module's LLVM: -O3, llvm_batch=full 155985 functions, 7115321 instructions LLVM: 79 code units and the module descriptor aot_threads=0 (Auto): 1 thread to start, 166 MiB in use before the first unit; once that unit has ended one more opens each second while the memory holds it, up to the 4 the cores give with a quarter left free. The system's memory pressure: Linux's pressure stall information, some avg10=0.00 compiled block 1/80: code_000, 0x8000000-0x805BEB8, 1384 functions, 91297 instructions (27,1 s, 406 MiB in use) aot_threads=0 (Auto): thread 2 of 4 opens: 406 MiB in use, 166 MiB of them before the first unit and 4 MiB finished units' code, so a unit under way took 296 MiB at most; the system can still give 10848 MiB, the 1 thread open may take 61 MiB more, and 2 units more are 592 MiB aot_threads=0 (Auto): thread 3 of 4 opens: 469 MiB in use, 166 MiB of them before the first unit and 4 MiB finished units' code, so a unit under way took 296 MiB at most; the system can still give 10825 MiB, the 2 threads open may take 294 MiB more, and 2 units more are 592 MiB aot_threads=0 (Auto): thread 4 of 4 opens: 560 MiB in use, 166 MiB of them before the first unit and 4 MiB finished units' code, so a unit under way took 296 MiB at most; the system can still give 10724 MiB, the 3 threads open may take 500 MiB more, and 2 units more are 592 MiB compiled block 2/80: code_002, 0x80B44DC-0x810C464, 2840 functions, 90047 instructions (23,5 s, 960 MiB in use) compiled block 3/80: code_001, 0x805BEB8-0x80B44DC, 1840 functions, 90128 instructions (27,5 s, 1001 MiB in use) compiled block 4/80: code_003, 0x810C464-0x8164E4C, 2330 functions, 90061 instructions (32,8 s, 1009 MiB in use) compiled block 5/80: code_006, 0x8215F8C-0x826E0E4, 2521 functions, 90074 instructions (23,4 s, 1032 MiB in use) compiled block 6/80: code_005, 0x81BDF68-0x8215F8C, 1686 functions, 90002 instructions (27,8 s, 1032 MiB in use) compiled block 7/80: code_004, 0x8164E50-0x81BDF68, 1231 functions, 91039 instructions (57,9 s, 1073 MiB in use) compiled block 8/80: code_007, 0x826E0E4-0x82C6014, 1217 functions, 90002 instructions (35,4 s, 926 MiB in use) compiled block 9/80: code_008, 0x82C6014-0x831E13C, 2134 functions, 90105 instructions (25,0 s, 987 MiB in use) compiled block 10/80: code_009, 0x831E13C-0x83760F8, 1452 functions, 90002 instructions (30,3 s, 961 MiB in use) compiled block 11/80: code_010, 0x83760F8-0x83CE3E0, 2656 functions, 90134 instructions (24,8 s, 972 MiB in use) compiled block 12/80: code_011, 0x83CE3E0-0x8426464, 1817 functions, 90025 instructions (24,5 s, 920 MiB in use) compiled block 13/80: code_012, 0x8426464-0x847E480, 1924 functions, 90029 instructions (25,2 s, 963 MiB in use) compiled block 14/80: code_013, 0x847E480-0x84D64D0, 2472 functions, 90056 instructions (22,3 s, 970 MiB in use) compiled block 15/80: code_014, 0x84D64D0-0x852E578, 1647 functions, 90076 instructions (26,7 s, 946 MiB in use) compiled block 16/80: code_015, 0x852E578-0x85864CC, 1542 functions, 90028 instructions (24,6 s, 965 MiB in use) compiled block 17/80: code_016, 0x85864CC-0x85DE4F0, 2175 functions, 90007 instructions (24,3 s, 1001 MiB in use) compiled block 18/80: code_017, 0x85DE4F0-0x86364B4, 2489 functions, 90035 instructions (22,7 s, 981 MiB in use) compiled block 19/80: code_018, 0x86364B4-0x868E678, 2231 functions, 90128 instructions (28,9 s, 1036 MiB in use) compiled block 20/80: code_019, 0x868E678-0x86E6B9C, 1917 functions, 90334 instructions (24,9 s, 1106 MiB in use) compiled block 21/80: code_020, 0x86E6B9C-0x8740A30, 1639 functions, 91956 instructions (30,3 s, 1050 MiB in use) compiled block 22/80: code_021, 0x8740A30-0x8798A7C, 1721 functions, 90067 instructions (30,7 s, 1074 MiB in use) compiled block 23/80: code_022, 0x8798A7C-0x87F0A08, 2215 functions, 90003 instructions (23,5 s, 1030 MiB in use) compiled block 24/80: code_023, 0x87F0A08-0x88491E0, 1901 functions, 90501 instructions (27,6 s, 981 MiB in use) compiled block 25/80: code_024, 0x88491E0-0x88A117C, 1954 functions, 90015 instructions (22,5 s, 1046 MiB in use) compiled block 26/80: code_025, 0x88A117C-0x88F9218, 1698 functions, 90088 instructions (22,7 s, 1038 MiB in use) compiled block 27/80: code_026, 0x88F9220-0x8951310, 1837 functions, 90123 instructions (26,3 s, 1042 MiB in use) compiled block 28/80: code_027, 0x8951310-0x89A9C60, 1429 functions, 90642 instructions (28,3 s, 1030 MiB in use) compiled block 29/80: code_029, 0x8A01BC0-0x8A59C5C, 2285 functions, 90034 instructions (21,6 s, 1089 MiB in use) compiled block 30/80: code_028, 0x89A9C60-0x8A01BC0, 1715 functions, 90013 instructions (27,9 s, 1085 MiB in use) compiled block 31/80: code_030, 0x8A59C5C-0x8AB1C6C, 1992 functions, 90060 instructions (21,4 s, 1025 MiB in use) compiled block 32/80: code_031, 0x8AB1C6C-0x8B09CE8, 1923 functions, 90020 instructions (23,0 s, 1046 MiB in use) compiled block 33/80: code_032, 0x8B09CE8-0x8B61D28, 1797 functions, 90056 instructions (21,5 s, 1045 MiB in use) compiled block 34/80: code_033, 0x8B61D28-0x8BB9E68, 2262 functions, 90035 instructions (21,6 s, 1155 MiB in use) compiled block 35/80: code_034, 0x8BB9E68-0x8C12090, 2829 functions, 90005 instructions (19,4 s, 1082 MiB in use) compiled block 36/80: code_035, 0x8C12090-0x8C6A688, 3617 functions, 90058 instructions (20,1 s, 1065 MiB in use) compiled block 37/80: code_037, 0x8CC27E4-0x8D1ACC0, 3128 functions, 90083 instructions (19,8 s, 1131 MiB in use) compiled block 38/80: code_038, 0x8D1ACC0-0x8D72CF0, 2297 functions, 90008 instructions (24,5 s, 1142 MiB in use) compiled block 39/80: code_036, 0x8C6A688-0x8CC27E4, 1676 functions, 90065 instructions (32,9 s, 1136 MiB in use) compiled block 40/80: code_040, 0x8DCC2B4-0x8E24A1C, 1211 functions, 90531 instructions (21,8 s, 1156 MiB in use) compiled block 41/80: code_039, 0x8D72CF0-0x8DCC2B4, 1686 functions, 91459 instructions (33,4 s, 1120 MiB in use) compiled block 42/80: code_041, 0x8E24A1C-0x8E7C9EC, 1686 functions, 90089 instructions (23,2 s, 1126 MiB in use) compiled block 43/80: code_042, 0x8E7C9EC-0x8ED48F0, 1182 functions, 90012 instructions (27,7 s, 1082 MiB in use) compiled block 44/80: code_043, 0x8ED48F0-0x8F2C830, 1222 functions, 90010 instructions (24,4 s, 1063 MiB in use) compiled block 45/80: code_044, 0x8F2C830-0x8F8472C, 2732 functions, 90042 instructions (20,1 s, 1151 MiB in use) compiled block 46/80: code_045, 0x8F8472C-0x8FDCA60, 1969 functions, 90176 instructions (21,5 s, 1100 MiB in use) compiled block 47/80: code_046, 0x8FDCA60-0x90362E0, 2274 functions, 91669 instructions (22,5 s, 1118 MiB in use) compiled block 48/80: code_047, 0x90362E0-0x908EF2C, 2165 functions, 90262 instructions (22,6 s, 1083 MiB in use) compiled block 49/80: code_048, 0x908EF30-0x90E8168, 1436 functions, 90043 instructions (27,4 s, 1134 MiB in use) compiled block 50/80: code_049, 0x90E8168-0x9140060, 1474 functions, 90002 instructions (28,7 s, 1173 MiB in use) compiled block 51/80: code_050, 0x9140060-0x9197F88, 1100 functions, 90003 instructions (23,5 s, 1165 MiB in use) compiled block 52/80: code_051, 0x9197F88-0x91EFFA0, 1609 functions, 90072 instructions (24,0 s, 1093 MiB in use) compiled block 53/80: code_054, 0x7AA80340-0x7AAD890C, 315 functions, 90001 instructions (20,3 s, 1163 MiB in use) compiled block 54/80: code_052, 0x91EFFA0-0x7AA26B70, 2523 functions, 90309 instructions (28,9 s, 1179 MiB in use) compiled block 55/80: code_053, 0x7AA26B70-0x7AA80334, 925 functions, 90184 instructions (23,4 s, 1185 MiB in use) compiled block 56/80: code_055, 0x7AAD8910-0x7AB31388, 754 functions, 90218 instructions (34,6 s, 1234 MiB in use) compiled block 57/80: code_056, 0x7AB31388-0x7AB8A284, 863 functions, 90515 instructions (27,1 s, 1288 MiB in use) compiled block 58/80: code_057, 0x7AB8A290-0x7ABE3324, 674 functions, 90156 instructions (26,0 s, 1245 MiB in use) compiled block 59/80: code_058, 0x7ABE3330-0x7AC3B8B4, 1158 functions, 90001 instructions (32,7 s, 1188 MiB in use) compiled block 60/80: code_059, 0x7AC3B8B4-0x7AC937E4, 1795 functions, 90010 instructions (26,7 s, 1282 MiB in use) compiled block 61/80: code_060, 0x7AC937E4-0x7ACEBFE8, 1354 functions, 90282 instructions (25,2 s, 1315 MiB in use) compiled block 62/80: code_061, 0x7ACEBFE8-0x7AD4404C, 1489 functions, 90022 instructions (25,8 s, 1379 MiB in use) compiled block 63/80: code_062, 0x7AD4404C-0x7B31E0F0, 4832 functions, 90050 instructions (34,9 s, 1282 MiB in use) compiled block 64/80: code_063, 0x7B31E0F0-0x7B3774FC, 3024 functions, 90064 instructions (26,1 s, 1282 MiB in use) compiled block 65/80: code_065, 0x7B3D0940-0x7B429BDC, 674 functions, 90451 instructions (28,7 s, 1309 MiB in use) compiled block 66/80: code_064, 0x7B3774FC-0x7B3D093C, 1509 functions, 90481 instructions (32,4 s, 1282 MiB in use) compiled block 67/80: code_066, 0x7B429BE0-0x7B485010, 1398 functions, 92295 instructions (28,4 s, 1248 MiB in use) compiled block 68/80: code_068, 0x7B4DDBB4-0x7B536A00, 1654 functions, 90096 instructions (22,9 s, 1261 MiB in use) compiled block 69/80: code_067, 0x7B485010-0x7B4DDBB4, 1131 functions, 90003 instructions (30,9 s, 1272 MiB in use) compiled block 70/80: code_069, 0x7B536A00-0x7B59043C, 2015 functions, 90197 instructions (24,7 s, 1295 MiB in use) compiled block 71/80: code_070, 0x7B590440-0x7B5E95F4, 1106 functions, 90022 instructions (27,7 s, 1288 MiB in use) compiled block 72/80: code_072, 0x7B6425F4-0x7B69D838, 3335 functions, 90037 instructions (26,3 s, 1343 MiB in use) compiled block 73/80: code_073, 0x7B69D838-0x7B6F86CC, 2741 functions, 91126 instructions (25,1 s, 1365 MiB in use) compiled block 74/80: code_071, 0x7B5E9600-0x7B6425F4, 2208 functions, 90063 instructions (29,9 s, 1367 MiB in use) compiled block 75/80: code_074, 0x7B6F86D0-0x7B752038, 2213 functions, 90071 instructions (24,4 s, 1274 MiB in use) compiled block 76/80: code_075, 0x7B752038-0x7B7AB5B0, 2609 functions, 90186 instructions (24,5 s, 1397 MiB in use) compiled block 77/80: code_076, 0x7B7AB5B0-0x7B803DDC, 1340 functions, 90135 instructions (25,2 s, 1209 MiB in use) compiled block 78/80: code_077, 0x7B803DDC-0x7B85CF40, 1583 functions, 90686 instructions (31,4 s, 1079 MiB in use) compiled block 79/80: code_078, 0x7B85CF40-0x7B8A7930, 9597 functions, 75849 instructions (41,1 s, 929 MiB in use) compiled block 80/80: module, SnxModule descriptor, 1152338 entries (2,4 s, 882 MiB in use) LLVM module: 272,8 MB, 1152338 entries unit cache: 0 of 79 units reused (0,0 MB) from ~/Games/applications/.scarletnx/cache/units Built ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000 [ended, status 0] == the launcher's log: ~/Games/applications/.scarletnx/state/scarletnx-console-2026-11-13.log == 2026-11-13 16:44:13 [18580] ScarletNX main bd0dcb4, committed 2026-11-13 (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx 2026-11-13 16:44:13 [18580] disk: 45413 MiB free of 468447 MiB 2026-11-13 16:44:13 [18580] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log 2026-11-13 16:44:13 [18580] last start: ended with an exit, or none before == fatal errors: ~/Games/applications/.scarletnx/state/scarletnx-error.log == 2026-10-28 20:39:16 [31106] 010093801237C000: ldn=room needs the Eden room's address in the .ini: room=host or room=host:port 2026-10-28 22:48:21 [100049] 010093801237C000: The game stopped (svcBreak, reason 0). See the .log for details. 2026-10-29 09:51:53 [12999] 010093801237C000: The game stopped (svcBreak, reason 0). See the .log for details. 2026-11-13 16:45:06 [19260] 010093801237C000: sm: the program opened pctl, which the runtime answers only in the SDK's own functions, nn::pctl (nn/pctl.c). A game got here through an SDK function that is not native yet (the calls of its thread, in the log's thread list before this, name it). A homebrew program that opens pctl itself, as libnx does, is not supported: it has to call the SDK's functions, as edenprobe does with the word hooks in its mode file. 15 of the SDK functions the runtime has a hook for run their own code in this 64-bit game, as none of their declarations holds for the version of the module they are in: the first is _ZN2nn5codec19HardwareOpusDecoder10InitializeEiiPvm in sdk, of version 11.4.3, declared for sdk < 2.0.0; sdk >= 3.0.0, < 5.0.0 2026-11-13 16:48:03 [21869] 010093801237C000: sm: the program opened pctl, which the runtime answers only in the SDK's own functions, nn::pctl (nn/pctl.c). A game got here through an SDK function that is not native yet (the calls of its thread, in the log's thread list before this, name it). A homebrew program that opens pctl itself, as libnx does, is not supported: it has to call the SDK's functions, as edenprobe does with the word hooks in its mode file. 15 of the SDK functions the runtime has a hook for run their own code in this 64-bit game, as none of their declarations holds for the version of the module they are in: the first is _ZN2nn5codec19HardwareOpusDecoder10InitializeEiiPvm in sdk, of version 11.4.3, declared for sdk < 2.0.0; sdk >= 3.0.0, < 5.0.0 2026-11-13 16:50:07 [23594] 01003D200BAA2000: sm: the program opened pctl, which the runtime answers only in the SDK's own functions, nn::pctl (nn/pctl.c). A game got here through an SDK function that is not native yet (the calls of its thread, in the log's thread list before this, name it). A homebrew program that opens pctl itself, as libnx does, is not supported: it has to call the SDK's functions, as edenprobe does with the word hooks in its mode file. 15 of the SDK functions the runtime has a hook for run their own code in this 64-bit game, as none of their declarations holds for the version of the module they are in: the first is _ZN2nn5codec19HardwareOpusDecoder10InitializeEiiPvm in sdk, of version 7.4.0, declared for sdk < 2.0.0; sdk >= 3.0.0, < 5.0.0 2026-11-13 16:51:00 [24471] 01003D200BAA2000: sm: the program opened pctl, which the runtime answers only in the SDK's own functions, nn::pctl (nn/pctl.c). A game got here through an SDK function that is not native yet (the calls of its thread, in the log's thread list before this, name it). A homebrew program that opens pctl itself, as libnx does, is not supported: it has to call the SDK's functions, as edenprobe does with the word hooks in its mode file. 15 of the SDK functions the runtime has a hook for run their own code in this 64-bit game, as none of their declarations holds for the version of the module they are in: the first is _ZN2nn5codec19HardwareOpusDecoder10InitializeEiiPvm in sdk, of version 7.4.0, declared for sdk < 2.0.0; sdk >= 3.0.0, < 5.0.0 2026-11-13 16:51:42 [25147] 010093801237C000: sm: the program opened pctl, which the runtime answers only in the SDK's own functions, nn::pctl (nn/pctl.c). A game got here through an SDK function that is not native yet (the calls of its thread, in the log's thread list before this, name it). A homebrew program that opens pctl itself, as libnx does, is not supported: it has to call the SDK's functions, as edenprobe does with the word hooks in its mode file. 15 of the SDK functions the runtime has a hook for run their own code in this 64-bit game, as none of their declarations holds for the version of the module they are in: the first is _ZN2nn5codec19HardwareOpusDecoder10InitializeEiiPvm in sdk, of version 11.4.3, declared for sdk < 2.0.0; sdk >= 3.0.0, < 5.0.0 2026-11-13 16:52:17 [25692] 010019A01E2F2000: sm: the program opened pctl, which the runtime answers only in the SDK's own functions, nn::pctl (nn/pctl.c). A game got here through an SDK function that is not native yet (the calls of its thread, in the log's thread list before this, name it). A homebrew program that opens pctl itself, as libnx does, is not supported: it has to call the SDK's functions, as edenprobe does with the word hooks in its mode file. 1 of the SDK functions the runtime has a hook for run their own code in this 64-bit game, as none of their declarations holds for the version of the module they are in: the first is _ZN2nn5codec36GetHardwareOpusDecoderWorkBufferSizeEii in sdk, of version 19.3.13, declared for sdk >= 5.0.0, < 12.0.0 == ~/Games/applications/.scarletnx/state/recompiled/010019A01E2F2000/010019A01E2F2000.log == [ 0,00] memory: 512 GiB of address space reserved, the console's [ 2,59] settings: more than 64 settings on the command line, --vk_khr_video_decode_h264 and those after it do nothing [ 2,59] settings: ~/Games/applications/.scarletnx/config/recompiled/010019A01E2F2000/010019A01E2F2000.ini keeps 5 keys this version does not use (astc_background_threads, nvn_trace, mme_hle, mme_jit, mme_verify), under [Deprecated]: delete them, or use Settings > App > Clean Old Settings in the launcher [ 2,59] settings: astc_background=2 is not a whole number from 0 to 1: it keeps 1 [ 2,60] log: written to ~/Games/applications/.scarletnx/state/recompiled/010019A01E2F2000/010019A01E2F2000.log [ 2,60] ScarletNX - 010019A01E2F2000 [ 2,60] build: ScarletNX main bd0dcb4, committed 2026-11-13 (clang 23.1.4, Linux x86_64) [ 2,60] run: started 2026-11-13 14:52:15 UTC [ 2,60] system: Fedora Linux 45 (Forty Five) (Linux 7.3.3-300.fc45.x86_64), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 16 GB RAM [ 2,60] settings: showcase_corner=tr (default "br"), stats=1 (default 0), jit_opt=0 (default "2") [ 2,60] last start: ended with an exit, or none before [ 2,60] game: shown as 010019A01E2F2000, its code's title being its title ID 010019A01E2F2000: ~/Games/applications/.scarletnx/recompiled/010019A01E2F2000/010019A01E2F2000_data/control.nacp cannot be read (Немає такого файла або каталогу) [ 2,71] fs: ExeFS and RomFS read from the dump ~/MEDIA/Program/SAK_64bit/Metroid Prime 4 Beyond [010019A01E2F2000] [v327680] (1G+1U).xci (26198,6 MB mapped) [ 2,71] fs: 0 RomFS/ExeFS files mapped for the whole run, 0,0 MB [ 2,71] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 2,71] memory: memory_fit_mode=0 (Auto): the game is told 3285 MiB, the console's being 3285 (the system can still give 8353 MiB, the process holds 58) [ 2,78] Loaded rtld at 0x8000000 [ 2,92] Loaded main at 0x8005000 [ 3,02] Loaded subsdk0 at 0x9ab1000 [ 3,04] Loaded sdk at 0xa138000 [ 3,04] symbols: 26964 functions named [ 3,06] linker: the runtime linked the game's 4 modules itself, and its rtld does not run: 92413 relative relocations, 23107 with a symbol, 12444 PLT slots, each bound [ 3,06] linker: nothing defines the symbol of 4 words that are weak (0) and of 0 that are not (as loaded) [ 3,06] time: the time zone is Etc/GMT-2 (UTC+02) [ 3,06] hooks: the module calls the functions of the 740 symbols its build's hooks named through their dispatch slots, and every other function directly (route list 1ab4d144cdf21c32; this runtime's, 72d042de7bbada10, names 1051) [ 3,06] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 3,07] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 3,07] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 3,07] hooks: module sdk, SDK 19.3.13 [ 3,07] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at a1d2a70 runs diag_abort [ 3,07] hooks: _ZN2nn2fs7UnmountEPKc at a1dec40 runs nnfs_unmount only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs7UnmountEPKc at a1dec40 runs nnfs_unmount [ 3,07] hooks: _ZN2nn2fs9IsMountedEPKc at a1ded90 runs nnfs_is_mounted only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs9IsMountedEPKc at a1ded90 runs nnfs_is_mounted [ 3,07] hooks: _ZN2nn2fs13IsPathMountedEPKc at a1deee0 runs nnfs_is_path_mounted only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs13IsPathMountedEPKc at a1deee0 runs nnfs_is_path_mounted [ 3,07] hooks: _ZN2nn2fs14CloseDirectoryENS0_15DirectoryHandleE at a1df8a0 runs nnfs_close_directory only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs14CloseDirectoryENS0_15DirectoryHandleE at a1df8a0 runs nnfs_close_directory [ 3,07] hooks: _ZN2nn2fs13ReadDirectoryEPlPNS0_14DirectoryEntryENS0_15DirectoryHandleEl at a1df930 runs nnfs_read_directory only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs13ReadDirectoryEPlPNS0_14DirectoryEntryENS0_15DirectoryHandleEl at a1df930 runs nnfs_read_directory [ 3,07] hooks: _ZN2nn2fs22GetDirectoryEntryCountEPlNS0_15DirectoryHandleE at a1dfa50 runs nnfs_get_directory_entry_count only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs22GetDirectoryEntryCountEPlNS0_15DirectoryHandleE at a1dfa50 runs nnfs_get_directory_entry_count [ 3,07] hooks: _ZN2nn2fs9CloseFileENS0_10FileHandleE at a1dfb60 runs nnfs_close_file only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs9CloseFileENS0_10FileHandleE at a1dfb60 runs nnfs_close_file [ 3,07] hooks: _ZN2nn2fs8ReadFileENS0_10FileHandleElPvmRKNS0_10ReadOptionE at a1dfbf0 runs nnfs_read_file_exact_option only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs8ReadFileENS0_10FileHandleElPvmRKNS0_10ReadOptionE at a1dfbf0 runs nnfs_read_file_exact_option [ 3,07] hooks: _ZN2nn2fs8ReadFileENS0_10FileHandleElPvm at a1dfce0 runs nnfs_read_file_exact only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs8ReadFileENS0_10FileHandleElPvm at a1dfce0 runs nnfs_read_file_exact [ 3,07] hooks: _ZN2nn2fs8ReadFileEPmNS0_10FileHandleElPvmRKNS0_10ReadOptionE at a1dfde0 runs nnfs_read_file_option only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs8ReadFileEPmNS0_10FileHandleElPvmRKNS0_10ReadOptionE at a1dfde0 runs nnfs_read_file_option [ 3,07] hooks: _ZN2nn2fs8ReadFileEPmNS0_10FileHandleElPvm at a1dfe70 runs nnfs_read_file only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs8ReadFileEPmNS0_10FileHandleElPvm at a1dfe70 runs nnfs_read_file [ 3,07] hooks: _ZN2nn2fs9WriteFileENS0_10FileHandleElPKvmRKNS0_11WriteOptionE at a1dff00 runs nnfs_write_file only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs9WriteFileENS0_10FileHandleElPKvmRKNS0_11WriteOptionE at a1dff00 runs nnfs_write_file [ 3,07] hooks: _ZN2nn2fs9FlushFileENS0_10FileHandleE at a1e0030 runs nnfs_flush_file only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs9FlushFileENS0_10FileHandleE at a1e0030 runs nnfs_flush_file [ 3,07] hooks: _ZN2nn2fs11SetFileSizeENS0_10FileHandleEl at a1e0120 runs nnfs_set_file_size only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs11SetFileSizeENS0_10FileHandleEl at a1e0120 runs nnfs_set_file_size [ 3,07] hooks: _ZN2nn2fs11GetFileSizeEPlNS0_10FileHandleE at a1e0220 runs nnfs_get_file_size only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs11GetFileSizeEPlNS0_10FileHandleE at a1e0220 runs nnfs_get_file_size [ 3,07] hooks: _ZN2nn2fs15GetFileOpenModeENS0_10FileHandleE at a1e0330 runs nnfs_get_file_open_mode only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs15GetFileOpenModeENS0_10FileHandleE at a1e0330 runs nnfs_get_file_open_mode [ 3,07] hooks: _ZN2nn2fs10QueryRangeEPNS0_14QueryRangeInfoENS0_10FileHandleEll at a1e03b0 runs nnfs_query_range only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs10QueryRangeEPNS0_14QueryRangeInfoENS0_10FileHandleEll at a1e03b0 runs nnfs_query_range [ 3,07] hooks: _ZN2nn2fs15InvalidateCacheENS0_10FileHandleE at a1e0450 runs nnfs_invalidate_cache only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs15InvalidateCacheENS0_10FileHandleE at a1e0450 runs nnfs_invalidate_cache [ 3,07] hooks: _ZN2nn2fs20QueryUnpreparedRangeEPNS0_5RangeENS0_10FileHandleE at a1e04f0 runs nnfs_query_unprepared_range only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs20QueryUnpreparedRangeEPNS0_5RangeENS0_10FileHandleE at a1e04f0 runs nnfs_query_unprepared_range [ 3,07] hooks: _ZN2nn2fs26QueryUnpreparedRangeDetailEPNS0_19UnpreparedRangeInfoENS0_10FileHandleE at a1e05c0 runs nnfs_query_unprepared_range_detail only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs26QueryUnpreparedRangeDetailEPNS0_19UnpreparedRangeInfoENS0_10FileHandleE at a1e05c0 runs nnfs_query_unprepared_range_detail [ 3,07] hooks: _ZN2nn2fs27QueryLazyLoadCompletionRateEPiNS0_10FileHandleEi at a1e06a0 runs nnfs_query_lazy_load_completion_rate only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs27QueryLazyLoadCompletionRateEPiNS0_10FileHandleEi at a1e06a0 runs nnfs_query_lazy_load_completion_rate [ 3,07] hooks: _ZN2nn2fs33ReadyLazyLoadFileForciblyForDebugENS0_10FileHandleEll at a1e0790 runs nnfs_ready_lazy_load_file only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs33ReadyLazyLoadFileForciblyForDebugENS0_10FileHandleEll at a1e0790 runs nnfs_ready_lazy_load_file [ 3,07] hooks: _ZN2nn2fs10CreateFileEPKcl at a1e0840 runs nnfs_create_file only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs10CreateFileEPKcl at a1e0840 runs nnfs_create_file [ 3,07] hooks: _ZN2nn2fs10DeleteFileEPKc at a1e0850 runs nnfs_delete_file only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs10DeleteFileEPKc at a1e0850 runs nnfs_delete_file [ 3,07] hooks: _ZN2nn2fs15CreateDirectoryEPKc at a1e09e0 runs nnfs_create_directory only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs15CreateDirectoryEPKc at a1e09e0 runs nnfs_create_directory [ 3,07] hooks: _ZN2nn2fs15DeleteDirectoryEPKc at a1e0b70 runs nnfs_delete_directory only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs15DeleteDirectoryEPKc at a1e0b70 runs nnfs_delete_directory [ 3,07] hooks: _ZN2nn2fs26DeleteDirectoryRecursivelyEPKc at a1e0d00 runs nnfs_delete_directory_recursively only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs26DeleteDirectoryRecursivelyEPKc at a1e0d00 runs nnfs_delete_directory_recursively [ 3,07] hooks: _ZN2nn2fs25CleanDirectoryRecursivelyEPKc at a1e0e90 runs nnfs_clean_directory_recursively only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs25CleanDirectoryRecursivelyEPKc at a1e0e90 runs nnfs_clean_directory_recursively [ 3,07] hooks: _ZN2nn2fs10RenameFileEPKcS2_ at a1e1020 runs nnfs_rename_file only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs10RenameFileEPKcS2_ at a1e1020 runs nnfs_rename_file [ 3,07] hooks: _ZN2nn2fs15RenameDirectoryEPKcS2_ at a1e12d0 runs nnfs_rename_directory only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs15RenameDirectoryEPKcS2_ at a1e12d0 runs nnfs_rename_directory [ 3,07] hooks: _ZN2nn2fs12GetEntryTypeEPNS0_18DirectoryEntryTypeEPKc at a1e1580 runs nnfs_get_entry_type only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs12GetEntryTypeEPNS0_18DirectoryEntryTypeEPKc at a1e1580 runs nnfs_get_entry_type [ 3,07] hooks: _ZN2nn2fs16GetFreeSpaceSizeEPlPKc at a1e1770 runs nnfs_get_free_space_size only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs16GetFreeSpaceSizeEPlPKc at a1e1770 runs nnfs_get_free_space_size [ 3,07] hooks: _ZN2nn2fs8OpenFileEPNS0_10FileHandleEPKci at a1e1a70 runs nnfs_open_file only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs8OpenFileEPNS0_10FileHandleEPKci at a1e1a70 runs nnfs_open_file [ 3,07] hooks: _ZN2nn2fs13OpenDirectoryEPNS0_15DirectoryHandleEPKci at a1e1d80 runs nnfs_open_directory only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs13OpenDirectoryEPNS0_15DirectoryHandleEPKci at a1e1d80 runs nnfs_open_directory [ 3,07] hooks: _ZN2nn2fs6CommitEPKc at a1e1fb0 runs nnfs_commit only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs6CommitEPKc at a1e1fb0 runs nnfs_commit [ 3,07] hooks: _ZN2nn2fs14CommitSaveDataEPKc at a1e2140 runs nnfs_commit_save_data only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs14CommitSaveDataEPKc at a1e2140 runs nnfs_commit_save_data [ 3,07] hooks: _ZN2nn2fs6CommitEPKcRKNS0_12CommitOptionE at a1e3f60 runs nnfs_commit_option only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs6CommitEPKcRKNS0_12CommitOptionE at a1e3f60 runs nnfs_commit_option [ 3,07] hooks: _ZN2nn2fs27GetFileTimeStampRawForDebugEPNS0_16FileTimeStampRawEPKc at a1e44b0 runs nnfs_get_file_time_stamp_raw only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs27GetFileTimeStampRawForDebugEPNS0_16FileTimeStampRawEPKc at a1e44b0 runs nnfs_get_file_time_stamp_raw [ 3,07] hooks: _ZN2nn2fs10CreateFileEPKcli at a1e4710 runs nnfs_create_file_option only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs10CreateFileEPKcli at a1e4710 runs nnfs_create_file_option [ 3,07] hooks: _ZN2nn2fs17GetTotalSpaceSizeEPlPKc at a1e48c0 runs nnfs_get_total_space_size only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs17GetTotalSpaceSizeEPlPKc at a1e48c0 runs nnfs_get_total_space_size [ 3,07] hooks: _ZN2nn2fs16GetPathLengthMaxEPmPKc at a1e4b30 runs nnfs_get_path_length_max only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs16GetPathLengthMaxEPmPKc at a1e4b30 runs nnfs_get_path_length_max [ 3,07] hooks: _ZN2nn2fs21GetEntryNameLengthMaxEPmPKc at a1e4c80 runs nnfs_get_entry_name_length_max only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs21GetEntryNameLengthMaxEPmPKc at a1e4c80 runs nnfs_get_entry_name_length_max [ 3,07] hooks: _ZN2nn2fs21GetUtf16PathLengthMaxEPbPmPKc at a1e4dd0 runs nnfs_get_utf16_path_length_max only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs21GetUtf16PathLengthMaxEPbPmPKc at a1e4dd0 runs nnfs_get_utf16_path_length_max [ 3,07] hooks: _ZN2nn2fs26GetUtf16EntryNameLengthMaxEPbPmPKc at a1e4ff0 runs nnfs_get_utf16_entry_name_length_max only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs26GetUtf16EntryNameLengthMaxEPbPmPKc at a1e4ff0 runs nnfs_get_utf16_entry_name_length_max [ 3,07] hooks: _ZN2nn2fs19MountDeviceSaveDataEPKc at a1f8380 runs nnfs_mount_device_save_data only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs19MountDeviceSaveDataEPKc at a1f8380 runs nnfs_mount_device_save_data [ 3,07] hooks: _ZN2nn2fs9MountHostEPKcS2_ at a213260 runs nnfs_mount_host only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs9MountHostEPKcS2_ at a213260 runs nnfs_mount_host [ 3,07] hooks: _ZN2nn2fs9MountHostEPKcS2_RKNS0_15MountHostOptionE at a2136b0 runs nnfs_mount_host_option only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs9MountHostEPKcS2_RKNS0_15MountHostOptionE at a2136b0 runs nnfs_mount_host_option [ 3,07] hooks: _ZN2nn2fs18MountHostForSystemEPKcS2_ at a213b60 runs nnfs_mount_host only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs18MountHostForSystemEPKcS2_ at a213b60 runs nnfs_mount_host [ 3,07] hooks: _ZN2nn2fs13MountHostRootEv at a213d30 runs nnfs_mount_host_root only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs13MountHostRootEv at a213d30 runs nnfs_mount_host_root [ 3,07] hooks: _ZN2nn2fs13MountHostRootERKNS0_15MountHostOptionE at a213f90 runs nnfs_mount_host_root_option only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs13MountHostRootERKNS0_15MountHostOptionE at a213f90 runs nnfs_mount_host_root_option [ 3,07] hooks: _ZN2nn2fs22QueryMountRomCacheSizeEPm at a219ff0 runs nnfs_query_mount_rom_cache_size only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs22QueryMountRomCacheSizeEPm at a219ff0 runs nnfs_query_mount_rom_cache_size [ 3,07] hooks: _ZN2nn2fs8MountRomEPKcPvm at a21a360 runs nnfs_mount_rom only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs8MountRomEPKcPvm at a21a360 runs nnfs_mount_rom [ 3,07] hooks: _ZN2nn2fs8MountRomEPKc at a21a710 runs nnfs_mount_rom_name only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs8MountRomEPKc at a21a710 runs nnfs_mount_rom_name [ 3,07] hooks: _ZN2nn2fs28QueryMountRomOnFileCacheSizeEPmNS0_10FileHandleE at a21b6a0 runs nnfs_query_mount_rom_on_file_cache_size only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs28QueryMountRomOnFileCacheSizeEPmNS0_10FileHandleE at a21b6a0 runs nnfs_query_mount_rom_on_file_cache_size [ 3,07] hooks: _ZN2nn2fs14MountRomOnFileEPKcNS0_10FileHandleEPvm at a21b870 runs nnfs_mount_rom_on_file only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs14MountRomOnFileEPKcNS0_10FileHandleEPvm at a21b870 runs nnfs_mount_rom_on_file [ 3,07] hooks: _ZN2nn2fs21MountSaveDataReadOnlyEPKcNS_3ncm13ApplicationIdENS0_6UserIdE at a21c140 runs nnfs_mount_save_data_read_only_user only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs21MountSaveDataReadOnlyEPKcNS_3ncm13ApplicationIdENS0_6UserIdE at a21c140 runs nnfs_mount_save_data_read_only_user [ 3,07] hooks: _ZN2nn2fs21MountTemporaryStorageEPKc at a21c4d0 runs nnfs_mount_temporary_storage only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs21MountTemporaryStorageEPKc at a21c4d0 runs nnfs_mount_temporary_storage [ 3,07] hooks: _ZN2nn2fs17MountCacheStorageEPKc at a21c610 runs nnfs_mount_cache_storage only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs17MountCacheStorageEPKc at a21c610 runs nnfs_mount_cache_storage [ 3,07] hooks: _ZN2nn2fs17MountCacheStorageEPKci at a21c750 runs nnfs_mount_cache_storage_index only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs17MountCacheStorageEPKci at a21c750 runs nnfs_mount_cache_storage_index [ 3,07] hooks: _ZN2nn2fs18DeleteCacheStorageEi at a223690 runs nnfs_delete_cache_storage only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs18DeleteCacheStorageEi at a223690 runs nnfs_delete_cache_storage [ 3,07] hooks: _ZN2nn2fs19GetCacheStorageSizeEPlS1_i at a223820 runs nnfs_get_cache_storage_size only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs19GetCacheStorageSizeEPlS1_i at a223820 runs nnfs_get_cache_storage_size [ 3,07] hooks: _ZN2nn2fs20OpenCacheStorageListEPNS0_22CacheStorageListHandleE at a2239e0 runs nnfs_open_cache_storage_list only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs20OpenCacheStorageListEPNS0_22CacheStorageListHandleE at a2239e0 runs nnfs_open_cache_storage_list [ 3,07] hooks: _ZN2nn2fs20ReadCacheStorageListEPiPNS0_16CacheStorageInfoENS0_22CacheStorageListHandleEi at a223b40 runs nnfs_read_cache_storage_list only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs20ReadCacheStorageListEPiPNS0_16CacheStorageInfoENS0_22CacheStorageListHandleEi at a223b40 runs nnfs_read_cache_storage_list [ 3,07] hooks: _ZN2nn2fs21CloseCacheStorageListENS0_22CacheStorageListHandleE at a223da0 runs nnfs_close_cache_storage_list only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs21CloseCacheStorageListENS0_22CacheStorageListHandleE at a223da0 runs nnfs_close_cache_storage_list [ 3,07] hooks: _ZN2nn2fs11MountSdCardEPKc at a225930 runs nnfs_mount_sd_card only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs11MountSdCardEPKc at a225930 runs nnfs_mount_sd_card [ 3,07] hooks: _ZN2nn2fs16IsSdCardInsertedEv at a2263d0 runs nnfs_is_sd_card_inserted only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs16IsSdCardInsertedEv at a2263d0 runs nnfs_is_sd_card_inserted [ 3,07] hooks: _ZN2nn2fs29QueryMountSystemDataCacheSizeEPmNS_3ncm12SystemDataIdE at a228ba0 runs nnfs_query_mount_system_data_cache_size only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs29QueryMountSystemDataCacheSizeEPmNS_3ncm12SystemDataIdE at a228ba0 runs nnfs_query_mount_system_data_cache_size [ 3,07] hooks: _ZN2nn2fs15MountSystemDataEPKcNS_3ncm12SystemDataIdEPvm at a228d40 runs nnfs_mount_system_data only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs15MountSystemDataEPKcNS_3ncm12SystemDataIdEPvm at a228d40 runs nnfs_mount_system_data [ 3,07] hooks: _ZN2nn2fs6detail18IsEnabledAccessLogEj at a229930 runs nnfs_is_enabled_access_log_mask only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs6detail18IsEnabledAccessLogEj at a229930 runs nnfs_is_enabled_access_log_mask [ 3,07] hooks: _ZN2nn2fs6detail18IsEnabledAccessLogEv at a229c50 runs nnfs_is_enabled_access_log only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs6detail18IsEnabledAccessLogEv at a229c50 runs nnfs_is_enabled_access_log [ 3,07] hook: _ZN2nn2ro20InitializeForRuntimeEv at a281f90 runs nnro_initialize_for_runtime [ 3,07] hook: _ZN2nn2ro22InitializeWithPortNameEPKc at a281ff0 runs nnro_initialize_with_port_name [ 3,07] hook: _ZN2nn2ro10InitializeEv at a2821a0 runs nnro_initialize [ 3,07] hook: _ZN2nn2ro8FinalizeEv at a2821b0 runs nnro_finalize [ 3,07] hook: _ZN2nn2ro13GetBufferSizeEPmPKv at a282350 runs nnro_get_buffer_size [ 3,07] hook: _ZN2nn2ro18RegisterModuleInfoEPNS0_16RegistrationInfoEPKv at a282380 runs nnro_register_module_info [ 3,07] hook: _ZN2nn2ro18RegisterModuleInfoEPNS0_16RegistrationInfoEPKvj at a2824e0 runs nnro_register_module_info_process [ 3,07] hook: _ZN2nn2ro20UnregisterModuleInfoEPNS0_16RegistrationInfoE at a282520 runs nnro_unregister_module_info [ 3,07] hook: _ZN2nn2ro10LoadModuleEPNS0_6ModuleEPKvPvmi at a2825e0 runs nnro_load_module [ 3,07] hook: _ZN2nn2ro10LoadModuleEPNS0_6ModuleEPKvPvmib at a282fb0 runs nnro_load_module_check [ 3,07] hook: _ZN2nn2ro12LookupSymbolEPmPKc at a282fc0 runs nnro_lookup_symbol [ 3,07] hook: _ZN2nn2ro16LookupNextSymbolEPmPKc at a283160 runs nnro_lookup_next_symbol [ 3,07] hook: _ZN2nn2ro18LookupModuleSymbolEPmPKNS0_6ModuleEPKc at a283180 runs nnro_lookup_module_symbol [ 3,07] hook: _ZN2nn2ro12UnloadModuleEPNS0_6ModuleE at a2832e0 runs nnro_unload_module [ 3,07] hook: _ZN2nn2ro29ProtectFullRelroForAllModulesEv at a2835a0 runs nnro_protect_full_relro_for_all_modules [ 3,07] hook: _ZN2nn2ro12ProtectRelroEPKvS2_S2_S2_S2_ at a284190 runs nnro_protect_relro [ 3,07] hooks: _ZN2nn5audio12ListAudioInsEPNS0_11AudioInInfoEi at a31e000 runs nnaudio_list_ins only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio12ListAudioInsEPNS0_11AudioInInfoEi at a31e000 runs nnaudio_list_ins [ 3,07] hooks: _ZN2nn5audio11OpenAudioInEPNS0_7AudioInEPKcRKNS0_16AudioInParameterE at a31e0c0 runs nnaudio_open_in only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio11OpenAudioInEPNS0_7AudioInEPKcRKNS0_16AudioInParameterE at a31e0c0 runs nnaudio_open_in [ 3,07] hooks: _ZN2nn5audio18OpenDefaultAudioInEPNS0_7AudioInEPNS_2os11SystemEventERKNS0_16AudioInParameterE at a31e3b0 runs nnaudio_open_default_in_event only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio18OpenDefaultAudioInEPNS0_7AudioInEPNS_2os11SystemEventERKNS0_16AudioInParameterE at a31e3b0 runs nnaudio_open_default_in_event [ 3,07] hooks: _ZN2nn5audio11OpenAudioInEPNS0_7AudioInEPNS_2os11SystemEventEPKcRKNS0_16AudioInParameterE at a31e4f0 runs nnaudio_open_in_event only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio11OpenAudioInEPNS0_7AudioInEPNS_2os11SystemEventEPKcRKNS0_16AudioInParameterE at a31e4f0 runs nnaudio_open_in_event [ 3,07] hooks: _ZN2nn5audio13ListAudioOutsEPNS0_12AudioOutInfoEi at a31f310 runs nnaudio_list_outs only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio13ListAudioOutsEPNS0_12AudioOutInfoEi at a31f310 runs nnaudio_list_outs [ 3,07] hooks: _ZN2nn5audio19OpenDefaultAudioOutEPNS0_8AudioOutERKNS0_17AudioOutParameterE at a31f3c0 runs nnaudio_open_default_out only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio19OpenDefaultAudioOutEPNS0_8AudioOutERKNS0_17AudioOutParameterE at a31f3c0 runs nnaudio_open_default_out [ 3,07] hooks: _ZN2nn5audio12OpenAudioOutEPNS0_8AudioOutEPKcRKNS0_17AudioOutParameterE at a31f3d0 runs nnaudio_open_out only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio12OpenAudioOutEPNS0_8AudioOutEPKcRKNS0_17AudioOutParameterE at a31f3d0 runs nnaudio_open_out [ 3,07] hooks: _ZN2nn5audio19OpenDefaultAudioOutEPNS0_8AudioOutEPNS_2os11SystemEventERKNS0_17AudioOutParameterE at a31f650 runs nnaudio_open_default_out_event only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio19OpenDefaultAudioOutEPNS0_8AudioOutEPNS_2os11SystemEventERKNS0_17AudioOutParameterE at a31f650 runs nnaudio_open_default_out_event [ 3,07] hooks: _ZN2nn5audio12OpenAudioOutEPNS0_8AudioOutEPNS_2os11SystemEventEPKcRKNS0_17AudioOutParameterE at a31f770 runs nnaudio_open_out_event only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio12OpenAudioOutEPNS0_8AudioOutEPNS_2os11SystemEventEPKcRKNS0_17AudioOutParameterE at a31f770 runs nnaudio_open_out_event [ 3,07] hooks: _ZN2nn5audio13CloseAudioOutEPNS0_8AudioOutE at a31f890 runs nnaudio_close_out only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio13CloseAudioOutEPNS0_8AudioOutE at a31f890 runs nnaudio_close_out [ 3,07] hooks: _ZN2nn5audio13StartAudioOutEPNS0_8AudioOutE at a31f9c0 runs nnaudio_start_out only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio13StartAudioOutEPNS0_8AudioOutE at a31f9c0 runs nnaudio_start_out [ 3,07] hooks: _ZN2nn5audio12StopAudioOutEPNS0_8AudioOutE at a31fa50 runs nnaudio_stop_out only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio12StopAudioOutEPNS0_8AudioOutE at a31fa50 runs nnaudio_stop_out [ 3,07] hooks: _ZN2nn5audio16GetAudioOutStateEPKNS0_8AudioOutE at a31fae0 runs nnaudio_get_out_state only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio16GetAudioOutStateEPKNS0_8AudioOutE at a31fae0 runs nnaudio_get_out_state [ 3,07] hooks: _ZN2nn5audio20AppendAudioOutBufferEPNS0_8AudioOutEPNS0_14AudioOutBufferE at a31fc10 runs nnaudio_append_out_buffer only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio20AppendAudioOutBufferEPNS0_8AudioOutEPNS0_14AudioOutBufferE at a31fc10 runs nnaudio_append_out_buffer [ 3,07] hooks: _ZN2nn5audio25GetReleasedAudioOutBufferEPNS0_8AudioOutE at a31fce0 runs nnaudio_get_released_out_buffer only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio25GetReleasedAudioOutBufferEPNS0_8AudioOutE at a31fce0 runs nnaudio_get_released_out_buffer [ 3,07] hooks: _ZN2nn5audio22ContainsAudioOutBufferEPKNS0_8AudioOutEPKNS0_14AudioOutBufferE at a31fdb0 runs nnaudio_contains_out_buffer only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio22ContainsAudioOutBufferEPKNS0_8AudioOutEPKNS0_14AudioOutBufferE at a31fdb0 runs nnaudio_contains_out_buffer [ 3,07] hooks: _ZN2nn5audio22GetAudioOutBufferCountEPKNS0_8AudioOutE at a31fe60 runs nnaudio_get_out_buffer_count only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio22GetAudioOutBufferCountEPKNS0_8AudioOutE at a31fe60 runs nnaudio_get_out_buffer_count [ 3,07] hooks: _ZN2nn5audio28GetAudioOutPlayedSampleCountEPKNS0_8AudioOutE at a31ff10 runs nnaudio_get_out_played_sample_count only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio28GetAudioOutPlayedSampleCountEPKNS0_8AudioOutE at a31ff10 runs nnaudio_get_out_played_sample_count [ 3,07] hooks: _ZN2nn5audio20FlushAudioOutBuffersEPNS0_8AudioOutE at a31ffc0 runs nnaudio_flush_out_buffers only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio20FlushAudioOutBuffersEPNS0_8AudioOutE at a31ffc0 runs nnaudio_flush_out_buffers [ 3,07] hooks: _ZN2nn5audio17SetAudioOutVolumeEPNS0_8AudioOutEf at a320070 runs nnaudio_set_out_volume only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio17SetAudioOutVolumeEPNS0_8AudioOutEf at a320070 runs nnaudio_set_out_volume [ 3,07] hooks: _ZN2nn5audio17GetAudioOutVolumeEPKNS0_8AudioOutE at a320120 runs nnaudio_get_out_volume only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio17GetAudioOutVolumeEPKNS0_8AudioOutE at a320120 runs nnaudio_get_out_volume [ 3,07] hooks: _ZN2nn5audio16GetDspStatisticsEPNS0_13DspStatisticsE at a320860 runs nnaudio_get_dsp_statistics only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio16GetDspStatisticsEPNS0_13DspStatisticsE at a320860 runs nnaudio_get_dsp_statistics [ 3,07] hooks: _ZN2nn5audio28RegisterAppletResourceUserIdENS_6applet20AppletResourceUserIdE at a320c50 runs nnaudio_applet_user only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio28RegisterAppletResourceUserIdENS_6applet20AppletResourceUserIdE at a320c50 runs nnaudio_applet_user [ 3,07] hooks: _ZN2nn5audio30UnregisterAppletResourceUserIdENS_6applet20AppletResourceUserIdE at a320dd0 runs nnaudio_applet_user only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio30UnregisterAppletResourceUserIdENS_6applet20AppletResourceUserIdE at a320dd0 runs nnaudio_applet_user [ 3,07] hooks: _ZN2nn5audio19RequestSuspendAudioENS_6applet20AppletResourceUserIdENS_8TimeSpanE at a320e30 runs nnaudio_applet_fade only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio19RequestSuspendAudioENS_6applet20AppletResourceUserIdENS_8TimeSpanE at a320e30 runs nnaudio_applet_fade [ 3,07] hooks: _ZN2nn5audio18RequestResumeAudioENS_6applet20AppletResourceUserIdENS_8TimeSpanE at a320ea0 runs nnaudio_applet_fade only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio18RequestResumeAudioENS_6applet20AppletResourceUserIdENS_8TimeSpanE at a320ea0 runs nnaudio_applet_fade [ 3,07] hooks: _ZN2nn5audio32GetAudioInputProcessMasterVolumeEPfNS_6applet20AppletResourceUserIdE at a320f10 runs nnaudio_applet_get_volume only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio32GetAudioInputProcessMasterVolumeEPfNS_6applet20AppletResourceUserIdE at a320f10 runs nnaudio_applet_get_volume [ 3,07] hooks: _ZN2nn5audio32SetAudioInputProcessMasterVolumeENS_6applet20AppletResourceUserIdEfNS_8TimeSpanE at a320f80 runs nnaudio_applet_set_volume only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio32SetAudioInputProcessMasterVolumeENS_6applet20AppletResourceUserIdEfNS_8TimeSpanE at a320f80 runs nnaudio_applet_set_volume [ 3,07] hooks: _ZN2nn5audio33GetAudioOutputProcessMasterVolumeEPfNS_6applet20AppletResourceUserIdE at a321000 runs nnaudio_applet_get_volume only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio33GetAudioOutputProcessMasterVolumeEPfNS_6applet20AppletResourceUserIdE at a321000 runs nnaudio_applet_get_volume [ 3,07] hooks: _ZN2nn5audio33SetAudioOutputProcessMasterVolumeENS_6applet20AppletResourceUserIdEfNS_8TimeSpanE at a321070 runs nnaudio_applet_set_volume only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio33SetAudioOutputProcessMasterVolumeENS_6applet20AppletResourceUserIdEfNS_8TimeSpanE at a321070 runs nnaudio_applet_set_volume [ 3,07] hooks: _ZN2nn5audio33GetAudioOutputProcessRecordVolumeEPfNS_6applet20AppletResourceUserIdE at a3210f0 runs nnaudio_applet_get_volume only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio33GetAudioOutputProcessRecordVolumeEPfNS_6applet20AppletResourceUserIdE at a3210f0 runs nnaudio_applet_get_volume [ 3,07] hooks: _ZN2nn5audio33SetAudioOutputProcessRecordVolumeENS_6applet20AppletResourceUserIdEfNS_8TimeSpanE at a321160 runs nnaudio_applet_set_volume only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio33SetAudioOutputProcessRecordVolumeENS_6applet20AppletResourceUserIdEfNS_8TimeSpanE at a321160 runs nnaudio_applet_set_volume [ 3,07] hooks: _ZN2nn5audio23GetAppletStateSummariesEPNS0_18AppletStateSummaryEi at a3211e0 runs nnaudio_get_applet_state_summaries only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio23GetAppletStateSummariesEPNS0_18AppletStateSummaryEi at a3211e0 runs nnaudio_get_applet_state_summaries [ 3,07] hooks: _ZN2nn5audio27RequestSuspendAudioForDebugENS_6applet20AppletResourceUserIdE at a321260 runs nnaudio_applet_user only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio27RequestSuspendAudioForDebugENS_6applet20AppletResourceUserIdE at a321260 runs nnaudio_applet_user [ 3,07] hooks: _ZN2nn5audio26RequestResumeAudioForDebugENS_6applet20AppletResourceUserIdE at a3213e0 runs nnaudio_applet_user only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio26RequestResumeAudioForDebugENS_6applet20AppletResourceUserIdE at a3213e0 runs nnaudio_applet_user [ 3,07] hooks: _ZN2nn5audio19ListAudioDeviceNameEPNS0_15AudioDeviceNameEi at a323b40 runs nnaudio_list_device_names only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio19ListAudioDeviceNameEPNS0_15AudioDeviceNameEi at a323b40 runs nnaudio_list_device_names [ 3,07] hooks: _ZN2nn5audio25ListAudioOutputDeviceNameEPNS0_15AudioDeviceNameEi at a323bb0 runs nnaudio_list_device_names only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio25ListAudioOutputDeviceNameEPNS0_15AudioDeviceNameEi at a323bb0 runs nnaudio_list_device_names [ 3,07] hooks: _ZN2nn5audio26SetAudioDeviceOutputVolumeEPKNS0_15AudioDeviceNameEf at a323c20 runs nnaudio_set_device_output_volume only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio26SetAudioDeviceOutputVolumeEPKNS0_15AudioDeviceNameEf at a323c20 runs nnaudio_set_device_output_volume [ 3,07] hooks: _ZN2nn5audio26GetAudioDeviceOutputVolumeEPKNS0_15AudioDeviceNameE at a323d30 runs nnaudio_get_device_output_volume only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio26GetAudioDeviceOutputVolumeEPKNS0_15AudioDeviceNameE at a323d30 runs nnaudio_get_device_output_volume [ 3,07] hooks: _ZN2nn5audio24GetActiveAudioDeviceNameEPNS0_15AudioDeviceNameE at a324500 runs nnaudio_get_active_device_name only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio24GetActiveAudioDeviceNameEPNS0_15AudioDeviceNameE at a324500 runs nnaudio_get_active_device_name [ 3,07] hooks: _ZN2nn5audio30GetActiveAudioOutputDeviceNameEPNS0_15AudioDeviceNameE at a324560 runs nnaudio_get_active_device_name only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio30GetActiveAudioOutputDeviceNameEPNS0_15AudioDeviceNameE at a324560 runs nnaudio_get_active_device_name [ 3,07] hooks: _ZN2nn5audio38AcquireAudioDeviceNotificationForInputEPNS_2os11SystemEventE at a3245c0 runs nnaudio_acquire_device_input_event only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio38AcquireAudioDeviceNotificationForInputEPNS_2os11SystemEventE at a3245c0 runs nnaudio_acquire_device_input_event [ 3,07] hooks: _ZN2nn5audio39AcquireAudioDeviceNotificationForOutputEPNS_2os11SystemEventE at a324680 runs nnaudio_acquire_device_output_event only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio39AcquireAudioDeviceNotificationForOutputEPNS_2os11SystemEventE at a324680 runs nnaudio_acquire_device_output_event [ 3,07] hooks: _ZN2nn5audio41GetActiveAudioDeviceChannelCountForOutputEv at a324740 runs nnaudio_get_active_device_channel_count only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio41GetActiveAudioDeviceChannelCountForOutputEv at a324740 runs nnaudio_get_active_device_channel_count [ 3,07] hooks: _ZN2nn5audio30GetAudioRendererWorkBufferSizeERKNS0_22AudioRendererParameterE at a34eca0 runs nnaudio_get_renderer_work_buffer_size only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio30GetAudioRendererWorkBufferSizeERKNS0_22AudioRendererParameterE at a34eca0 runs nnaudio_get_renderer_work_buffer_size, the hook for sdk >= 9.0.0, with the layouts nn::audio::AudioRendererParameter of line 22 [ 3,07] hooks: _ZN2nn5audio17OpenAudioRendererEPNS0_19AudioRendererHandleERKNS0_22AudioRendererParameterEPvm at a34ed80 runs nnaudio_open_renderer only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio17OpenAudioRendererEPNS0_19AudioRendererHandleERKNS0_22AudioRendererParameterEPvm at a34ed80 runs nnaudio_open_renderer, the hook for sdk >= 9.0.0, with the layouts nn::audio::AudioRendererParameter of line 22 [ 3,07] hooks: _ZN2nn5audio17OpenAudioRendererEPNS0_19AudioRendererHandleEPNS_2os11SystemEventERKNS0_22AudioRendererParameterEPvm at a34f0c0 runs nnaudio_open_renderer_event only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio17OpenAudioRendererEPNS0_19AudioRendererHandleEPNS_2os11SystemEventERKNS0_22AudioRendererParameterEPvm at a34f0c0 runs nnaudio_open_renderer_event, the hook for sdk >= 9.0.0, with the layouts nn::audio::AudioRendererParameter of line 22 [ 3,07] hooks: _ZN2nn5audio18CloseAudioRendererENS0_19AudioRendererHandleE at a34f1d0 runs nnaudio_close_renderer only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio18CloseAudioRendererENS0_19AudioRendererHandleE at a34f1d0 runs nnaudio_close_renderer [ 3,07] hooks: _ZN2nn5audio18StartAudioRendererENS0_19AudioRendererHandleE at a34f230 runs nnaudio_start_renderer only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio18StartAudioRendererENS0_19AudioRendererHandleE at a34f230 runs nnaudio_start_renderer [ 3,07] hooks: _ZN2nn5audio17StopAudioRendererENS0_19AudioRendererHandleE at a34f270 runs nnaudio_stop_renderer only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio17StopAudioRendererENS0_19AudioRendererHandleE at a34f270 runs nnaudio_stop_renderer [ 3,07] hooks: _ZN2nn5audio26GetAudioRendererSampleRateENS0_19AudioRendererHandleE at a34f2b0 runs nnaudio_get_renderer_sample_rate only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio26GetAudioRendererSampleRateENS0_19AudioRendererHandleE at a34f2b0 runs nnaudio_get_renderer_sample_rate [ 3,07] hooks: _ZN2nn5audio27GetAudioRendererSampleCountENS0_19AudioRendererHandleE at a34f2c0 runs nnaudio_get_renderer_sample_count only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio27GetAudioRendererSampleCountENS0_19AudioRendererHandleE at a34f2c0 runs nnaudio_get_renderer_sample_count [ 3,07] hooks: _ZN2nn5audio30GetAudioRendererMixBufferCountENS0_19AudioRendererHandleE at a34f2d0 runs nnaudio_get_renderer_mix_buffer_count only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio30GetAudioRendererMixBufferCountENS0_19AudioRendererHandleE at a34f2d0 runs nnaudio_get_renderer_mix_buffer_count [ 3,07] hooks: _ZN2nn5audio21GetAudioRendererStateENS0_19AudioRendererHandleE at a34f2e0 runs nnaudio_get_renderer_state only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio21GetAudioRendererStateENS0_19AudioRendererHandleE at a34f2e0 runs nnaudio_get_renderer_state [ 3,07] hooks: _ZN2nn5audio26RequestUpdateAudioRendererENS0_19AudioRendererHandleEPKNS0_19AudioRendererConfigE at a34f2f0 runs nnaudio_request_update_frames only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio26RequestUpdateAudioRendererENS0_19AudioRendererHandleEPKNS0_19AudioRendererConfigE at a34f2f0 runs nnaudio_request_update_frames, the hook for sdk >= 9.0.0, with the layouts nn::audio::AudioRendererConfig of line 28 [ 3,07] hooks: _ZN2nn5audio34SetAudioRendererRenderingTimeLimitENS0_19AudioRendererHandleEi at a34f610 runs nnaudio_set_renderer_time_limit only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio34SetAudioRendererRenderingTimeLimitENS0_19AudioRendererHandleEi at a34f610 runs nnaudio_set_renderer_time_limit, the hook for sdk >= 3.0.0 [ 3,07] hooks: _ZN2nn5audio34GetAudioRendererRenderingTimeLimitENS0_19AudioRendererHandleE at a34f670 runs nnaudio_get_renderer_time_limit only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio34GetAudioRendererRenderingTimeLimitENS0_19AudioRendererHandleE at a34f670 runs nnaudio_get_renderer_time_limit [ 3,07] hooks: _ZN2nn5audio29ExecuteAudioRendererRenderingENS0_19AudioRendererHandleE at a34f680 runs nnaudio_execute_renderer only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio29ExecuteAudioRendererRenderingENS0_19AudioRendererHandleE at a34f680 runs nnaudio_execute_renderer [ 3,07] hooks: _ZN2nn5audio31GetAudioRendererRenderingDeviceENS0_19AudioRendererHandleE at a34f6f0 runs nnaudio_get_renderer_rendering_device only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio31GetAudioRendererRenderingDeviceENS0_19AudioRendererHandleE at a34f6f0 runs nnaudio_get_renderer_rendering_device [ 3,07] hooks: _ZN2nn5audio29GetAudioRendererExecutionModeENS0_19AudioRendererHandleE at a34f700 runs nnaudio_get_renderer_execution_mode only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio29GetAudioRendererExecutionModeENS0_19AudioRendererHandleE at a34f700 runs nnaudio_get_renderer_execution_mode [ 3,07] hooks: _ZN2nn5audio34SetAudioRendererVoiceDropParameterENS0_19AudioRendererHandleEf at a34f710 runs nnaudio_set_renderer_voice_drop only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio34SetAudioRendererVoiceDropParameterENS0_19AudioRendererHandleEf at a34f710 runs nnaudio_set_renderer_voice_drop [ 3,07] hooks: _ZN2nn5audio34GetAudioRendererVoiceDropParameterENS0_19AudioRendererHandleE at a34f760 runs nnaudio_get_renderer_voice_drop only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5audio34GetAudioRendererVoiceDropParameterENS0_19AudioRendererHandleE at a34f760 runs nnaudio_get_renderer_voice_drop [ 3,07] hooks: _ZN2nn5codec36GetHardwareOpusDecoderWorkBufferSizeEiii at a3e8910 runs nncodec_hwopus_work_size_dsp only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5codec36GetHardwareOpusDecoderWorkBufferSizeEiii at a3e8910 runs nncodec_hwopus_work_size_dsp, the hook for sdk >= 16.0.0, < 21.0.0 [ 3,07] hooks: _ZN2nn5codec36GetHardwareOpusDecoderWorkBufferSizeEii in sdk isn't hooked: no declaration holds for its version (19.3.13) [ 3,07] hooks: _ZN2nn5codec29InitializeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeEiiPvmi at a3e8b60 runs nncodec_hwopus_init_timed only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5codec29InitializeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeEiiPvmi at a3e8b60 runs nncodec_hwopus_init_timed, the hook for sdk >= 6.0.0, < 21.0.0 [ 3,07] hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at a3e8ce0 runs codec_decoder_finalize [ 3,07] hooks: _ZN2nn5codec33DecodeOpusInterleavedWithHardwareEPNS0_23HardwareOpusDecoderTypeEPmPiPsmPKvm at a3e8d40 runs nncodec_hwopus_decode_timed only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5codec33DecodeOpusInterleavedWithHardwareEPNS0_23HardwareOpusDecoderTypeEPmPiPsmPKvm at a3e8d40 runs nncodec_hwopus_decode_timed, the hook for sdk >= 6.0.0, < 21.0.0 [ 3,07] hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at a3e8e90 runs codec_decoder_reset [ 3,07] hooks: _ZN2nn5codec47GetHardwareOpusMultiStreamDecoderWorkBufferSizeEiiiii at a3e8ea0 runs nncodec_hwopus_multi_work_size_option_dsp only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5codec47GetHardwareOpusMultiStreamDecoderWorkBufferSizeEiiiii at a3e8ea0 runs nncodec_hwopus_multi_work_size_option_dsp, the hook for sdk >= 16.0.0, < 21.0.0 [ 3,07] hooks: _ZN2nn5codec47GetHardwareOpusMultiStreamDecoderWorkBufferSizeEiiii at a3e8f60 runs nncodec_hwopus_multi_work_size_dsp only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5codec47GetHardwareOpusMultiStreamDecoderWorkBufferSizeEiiii at a3e8f60 runs nncodec_hwopus_multi_work_size_dsp, the hook for sdk >= 16.0.0, < 21.0.0 [ 3,07] hooks: _ZN2nn5codec40InitializeHardwareOpusMultiStreamDecoderEPNS0_34HardwareOpusMultiStreamDecoderTypeEiiiiPKhPvmi at a3e9020 runs nncodec_hwopus_multi_init_timed only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5codec40InitializeHardwareOpusMultiStreamDecoderEPNS0_34HardwareOpusMultiStreamDecoderTypeEiiiiPKhPvmi at a3e9020 runs nncodec_hwopus_multi_init_timed, the hook for sdk >= 6.0.0, < 21.0.0 [ 3,07] hooks: _ZN2nn5codec38FinalizeHardwareOpusMultiStreamDecoderEPNS0_34HardwareOpusMultiStreamDecoderTypeE at a3e91f0 runs nncodec_hwopus_multi_finalize only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5codec38FinalizeHardwareOpusMultiStreamDecoderEPNS0_34HardwareOpusMultiStreamDecoderTypeE at a3e91f0 runs nncodec_hwopus_multi_finalize, the hook for sdk >= 5.0.0, < 21.0.0 [ 3,07] hooks: _ZN2nn5codec44DecodeOpusMultiStreamInterleavedWithHardwareEPNS0_34HardwareOpusMultiStreamDecoderTypeEPmPiPsmPKvm at a3e9270 runs nncodec_hwopus_multi_decode_timed only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5codec44DecodeOpusMultiStreamInterleavedWithHardwareEPNS0_34HardwareOpusMultiStreamDecoderTypeEPmPiPsmPKvm at a3e9270 runs nncodec_hwopus_multi_decode_timed, the hook for sdk >= 6.0.0, < 21.0.0 [ 3,07] hooks: _ZN2nn2fs13MountSaveDataEPKcRKNS_7account3UidE at a4e7db0 runs nnfs_mount_save_data only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs13MountSaveDataEPKcRKNS_7account3UidE at a4e7db0 runs nnfs_mount_save_data [ 3,07] hooks: _ZN2nn2fs21MountSaveDataReadOnlyEPKcNS_13ApplicationIdERKNS_7account3UidE at a4e7e30 runs nnfs_mount_save_data_read_only only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs21MountSaveDataReadOnlyEPKcNS_13ApplicationIdERKNS_7account3UidE at a4e7e30 runs nnfs_mount_save_data_read_only [ 3,07] hooks: _ZN2nn2fs18IsSaveDataExistingERKNS_7account3UidE at a4e7e70 runs nnfs_is_own_save_data_existing only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs18IsSaveDataExistingERKNS_7account3UidE at a4e7e70 runs nnfs_is_own_save_data_existing [ 3,07] hooks: _ZN2nn2fs18IsSaveDataExistingEPbRKNS_7account3UidE at a4e7ec0 runs nnfs_is_own_save_data_existing_result only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs18IsSaveDataExistingEPbRKNS_7account3UidE at a4e7ec0 runs nnfs_is_own_save_data_existing_result [ 3,07] hooks: _ZN2nn2fs18IsSaveDataExistingENS_13ApplicationIdERKNS_7account3UidE at a4e7fe0 runs nnfs_is_save_data_existing only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs18IsSaveDataExistingENS_13ApplicationIdERKNS_7account3UidE at a4e7fe0 runs nnfs_is_save_data_existing [ 3,07] hooks: _ZN2nn2fs18IsSaveDataExistingEPbNS_13ApplicationIdERKNS_7account3UidE at a4e8040 runs nnfs_is_save_data_existing_result only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs18IsSaveDataExistingEPbNS_13ApplicationIdERKNS_7account3UidE at a4e8040 runs nnfs_is_save_data_existing_result [ 3,07] hooks: _ZN2nn2fs14EnsureSaveDataERKNS_7account3UidE at a4e8160 runs nnfs_ensure_save_data only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs14EnsureSaveDataERKNS_7account3UidE at a4e8160 runs nnfs_ensure_save_data [ 3,07] hooks: _ZN2nn2fs14ExtendSaveDataERKNS_7account3UidEll at a4e85c0 runs nnfs_extend_save_data only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs14ExtendSaveDataERKNS_7account3UidEll at a4e85c0 runs nnfs_extend_save_data [ 3,07] hooks: _ZN2nn2fs15GetSaveDataSizeEPlS1_RKNS_7account3UidE at a4e87b0 runs nnfs_get_save_data_size only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs15GetSaveDataSizeEPlS1_RKNS_7account3UidE at a4e87b0 runs nnfs_get_save_data_size [ 3,07] hooks: _ZN2nn2fs18CreateCacheStorageEill at a4e8be0 runs nnfs_create_cache_storage only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs18CreateCacheStorageEill at a4e8be0 runs nnfs_create_cache_storage [ 3,07] hooks: _ZN2nn2fs24GetFileTimeStampForDebugEPNS0_13FileTimeStampEPKc at a4ea200 runs nnfs_get_file_time_stamp only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs24GetFileTimeStampForDebugEPNS0_13FileTimeStampEPKc at a4ea200 runs nnfs_get_file_time_stamp [ 3,07] hooks: _ZN2nn2fs31QueryMountAddOnContentCacheSizeEPmi at a4ea3a0 runs nnfs_query_mount_add_on_content_cache_size only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs31QueryMountAddOnContentCacheSizeEPmi at a4ea3a0 runs nnfs_query_mount_add_on_content_cache_size [ 3,07] hooks: _ZN2nn2fs17MountAddOnContentEPKciPvm at a4ea5a0 runs nnfs_mount_add_on_content only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2fs17MountAddOnContentEPKciPvm at a4ea5a0 runs nnfs_mount_add_on_content [ 3,07] hooks: _ZN2nn3ngc15ProfanityFilter10InitializeEPvmb at a5207b8 runs nnngc_initialize only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn3ngc15ProfanityFilter10InitializeEPvmb at a5207b8 runs nnngc_initialize, the hook for sdk >= 16.0.0 [ 3,07] hooks: _ZN2nn3ngc15ProfanityFilterD2Ev at a520954 runs nnngc_finalize only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn3ngc15ProfanityFilterD2Ev at a520954 runs nnngc_finalize, the hook for sdk >= 16.0.0 [ 3,07] hooks: _ZN2nn3ngc15ProfanityFilter8FinalizeEv at a5209e8 runs nnngc_finalize only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn3ngc15ProfanityFilter8FinalizeEv at a5209e8 runs nnngc_finalize, the hook for sdk >= 16.0.0 [ 3,07] hooks: _ZN2nn3ngc15ProfanityFilter17GetContentVersionEv at a520a98 runs nnngc_get_content_version only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn3ngc15ProfanityFilter17GetContentVersionEv at a520a98 runs nnngc_get_content_version, the hook for sdk >= 16.0.0 [ 3,07] hooks: _ZN2nn3ngc15ProfanityFilter19CheckProfanityWordsEPjjPPKcm at a520ad0 runs nnngc_check only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn3ngc15ProfanityFilter19CheckProfanityWordsEPjjPPKcm at a520ad0 runs nnngc_check, the hook for sdk >= 16.0.0 [ 3,07] hooks: _ZN2nn3ngc15ProfanityFilter19CheckProfanityWordsEPjjPPKDsm at a520d50 runs nnngc_check16 only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn3ngc15ProfanityFilter19CheckProfanityWordsEPjjPPKDsm at a520d50 runs nnngc_check16, the hook for sdk >= 16.0.0 [ 3,07] hooks: _ZN2nn3ngc15ProfanityFilter19CheckProfanityWordsEPjjPPKtm at a521050 runs nnngc_check16 only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn3ngc15ProfanityFilter19CheckProfanityWordsEPjjPPKtm at a521050 runs nnngc_check16, the hook for sdk >= 16.0.0 [ 3,07] hooks: _ZN2nn3ngc15ProfanityFilter24MaskProfanityWordsInTextEPiPcj at a521060 runs nnngc_mask only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn3ngc15ProfanityFilter24MaskProfanityWordsInTextEPiPcj at a521060 runs nnngc_mask, the hook for sdk >= 16.0.0 [ 3,07] hooks: _ZN2nn3ngc15ProfanityFilter24MaskProfanityWordsInTextEPiPDsj at a521300 runs nnngc_mask16 only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn3ngc15ProfanityFilter24MaskProfanityWordsInTextEPiPDsj at a521300 runs nnngc_mask16, the hook for sdk >= 16.0.0 [ 3,07] hooks: _ZN2nn3ngc15ProfanityFilter24MaskProfanityWordsInTextEPiPtj at a521584 runs nnngc_mask16 only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn3ngc15ProfanityFilter24MaskProfanityWordsInTextEPiPtj at a521584 runs nnngc_mask16, the hook for sdk >= 16.0.0 [ 3,07] hooks: _ZN2nn3nsd35GetApplicationServerEnvironmentTypeEv at a52ba80 runs nnnsd_server_environment_type only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn3nsd35GetApplicationServerEnvironmentTypeEv at a52ba80 runs nnnsd_server_environment_type [ 3,07] hooks: _ZN2nn3nsd24GetEnvironmentIdentifierEPNS0_21EnvironmentIdentifierE at a52bb90 runs nnnsd_get_environment_identifier only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn3nsd24GetEnvironmentIdentifierEPNS0_21EnvironmentIdentifierE at a52bb90 runs nnnsd_get_environment_identifier [ 3,07] hooks: _ZN2nn3nsd7ResolveEPNS0_4FqdnERKS1_ at a52bc70 runs nnnsd_resolve only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn3nsd7ResolveEPNS0_4FqdnERKS1_ at a52bc70 runs nnnsd_resolve [ 3,07] hooks: _ZN2nn3nsd9ResolveExEPNS0_4FqdnERKS1_ at a52bc80 runs nnnsd_resolve_ex only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn3nsd9ResolveExEPNS0_4FqdnERKS1_ at a52bc80 runs nnnsd_resolve_ex [ 3,07] hooks: _ZN2nn4pctl32CheckFreeCommunicationPermissionEb at a531e50 runs nnpctl_permitted only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4pctl32CheckFreeCommunicationPermissionEb at a531e50 runs nnpctl_permitted [ 3,07] hooks: _ZN2nn4pctl25TryBeginFreeCommunicationEb at a531ee0 runs nnpctl_permitted only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4pctl25TryBeginFreeCommunicationEb at a531ee0 runs nnpctl_permitted [ 3,07] hooks: _ZN2nn4pctl28IsFreeCommunicationAvailableEv at a531f70 runs nnpctl_yes only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4pctl28IsFreeCommunicationAvailableEv at a531f70 runs nnpctl_yes [ 3,07] hooks: _ZN2nn4pctl20EndFreeCommunicationEv at a531fa0 runs nnpctl_success only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4pctl20EndFreeCommunicationEv at a531fa0 runs nnpctl_success [ 3,07] hooks: _ZN2nn4pctl20IsRestrictionEnabledEv at a532580 runs nnpctl_no only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4pctl20IsRestrictionEnabledEv at a532580 runs nnpctl_no [ 3,07] hooks: _ZN2nn4pctl14GetSafetyLevelEv at a5325d0 runs nnpctl_none only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4pctl14GetSafetyLevelEv at a5325d0 runs nnpctl_none [ 3,07] hooks: _ZN2nn4pctl24ConfirmSnsPostPermissionEv at a532660 runs nnpctl_success only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4pctl24ConfirmSnsPostPermissionEv at a532660 runs nnpctl_success [ 3,07] hooks: _ZN2nn4pctl27CheckStereoVisionPermissionEb at a5326a0 runs nnpctl_permitted only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4pctl27CheckStereoVisionPermissionEb at a5326a0 runs nnpctl_permitted [ 3,07] hooks: _ZN2nn4pctl26GetStereoVisionRestrictionEv at a532730 runs nnpctl_no only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4pctl26GetStereoVisionRestrictionEv at a532730 runs nnpctl_no [ 3,07] hooks: _ZN2nn4pctl40GetFreeCommunicationApplicationListCountEv at a532b90 runs nnpctl_none only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4pctl40GetFreeCommunicationApplicationListCountEv at a532b90 runs nnpctl_none [ 3,07] hooks: _ZN2nn4pctl30IsRestrictionTemporaryUnlockedEv at a533020 runs nnpctl_no only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4pctl30IsRestrictionTemporaryUnlockedEv at a533020 runs nnpctl_no [ 3,07] hooks: _ZN2nn4pctl33IsRestrictedSystemSettingsEnteredEv at a533070 runs nnpctl_no only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4pctl33IsRestrictedSystemSettingsEnteredEv at a533070 runs nnpctl_no [ 3,07] hooks: _ZN2nn4pctl21GetRestrictedFeaturesEv at a5330c0 runs nnpctl_none only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4pctl21GetRestrictedFeaturesEv at a5330c0 runs nnpctl_none [ 3,07] hooks: _ZN2nn4pctl18IsPlayTimerEnabledEv at a5331e0 runs nnpctl_no only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4pctl18IsPlayTimerEnabledEv at a5331e0 runs nnpctl_no [ 3,07] hooks: _ZN2nn4pctl25GetPlayTimerRemainingTimeEv at a533230 runs nnpctl_no_time only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4pctl25GetPlayTimerRemainingTimeEv at a533230 runs nnpctl_no_time [ 3,07] hooks: _ZN2nn4pctl15IsPairingActiveEv at a5333c0 runs nnpctl_no only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4pctl15IsPairingActiveEv at a5333c0 runs nnpctl_no [ 3,07] hooks: _ZN2nn4pctl23IsRestrictedByPlayTimerEv at a533d80 runs nnpctl_no only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4pctl23IsRestrictedByPlayTimerEv at a533d80 runs nnpctl_no [ 3,07] hooks: _ZN2nn4pctl10InitializeEv at a534050 runs nnpctl_initialize only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4pctl10InitializeEv at a534050 runs nnpctl_initialize [ 3,07] hooks: _ZN2nn2pl21RequestSharedFontLoadENS0_14SharedFontTypeE at a538ac0 runs nnpl_request_shared_font_load only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2pl21RequestSharedFontLoadENS0_14SharedFontTypeE at a538ac0 runs nnpl_request_shared_font_load [ 3,07] hooks: _ZN2nn2pl22GetSharedFontLoadStateENS0_14SharedFontTypeE at a538b30 runs nnpl_get_shared_font_load_state only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2pl22GetSharedFontLoadStateENS0_14SharedFontTypeE at a538b30 runs nnpl_get_shared_font_load_state [ 3,07] hooks: _ZN2nn2pl20GetSharedFontAddressENS0_14SharedFontTypeE at a538ba0 runs nnpl_get_shared_font_address only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2pl20GetSharedFontAddressENS0_14SharedFontTypeE at a538ba0 runs nnpl_get_shared_font_address [ 3,07] hooks: _ZN2nn2pl17GetSharedFontSizeENS0_14SharedFontTypeE at a538c60 runs nnpl_get_shared_font_size only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2pl17GetSharedFontSizeENS0_14SharedFontTypeE at a538c60 runs nnpl_get_shared_font_size [ 3,07] hooks: _ZN2nn2pl30GetSharedFontInOrderOfPriorityEPiPNS0_14SharedFontTypeEPPKvPmiNS_8settings12LanguageCodeE at a538cd0 runs nnpl_get_shared_font_in_order_of_priority only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2pl30GetSharedFontInOrderOfPriorityEPiPNS0_14SharedFontTypeEPPKvPmiNS_8settings12LanguageCodeE at a538cd0 runs nnpl_get_shared_font_in_order_of_priority [ 3,07] hooks: _ZN2nn2pl39GetSharedFontInOrderOfPriorityForSystemEPiPNS0_23SharedFontTypeForSystemEPPKvPmiNS_8settings12LanguageCodeE at a538e60 runs nnpl_get_shared_font_in_order_of_priority_for_system only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2pl39GetSharedFontInOrderOfPriorityForSystemEPiPNS0_23SharedFontTypeForSystemEPPKvPmiNS_8settings12LanguageCodeE at a538e60 runs nnpl_get_shared_font_in_order_of_priority_for_system [ 3,07] hooks: _ZN2nn2pl13GetSharedFontEPiPNS0_14SharedFontDataEiNS_8settings12LanguageCodeE at a539000 runs nnpl_get_shared_font only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn2pl13GetSharedFontEPiPNS0_14SharedFontDataEiNS_8settings12LanguageCodeE at a539000 runs nnpl_get_shared_font [ 3,07] hooks: _ZN2nn5prepo28RequestImmediateTransmissionEv at a53e3d0 runs nnprepo_request_immediate_transmission only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5prepo28RequestImmediateTransmissionEv at a53e3d0 runs nnprepo_request_immediate_transmission [ 3,07] hooks: _ZN2nn5prepo21GetTransmissionStatusEPNS0_18TransmissionStatusE at a53e580 runs nnprepo_get_transmission_status only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5prepo21GetTransmissionStatusEPNS0_18TransmissionStatusE at a53e580 runs nnprepo_get_transmission_status [ 3,07] hooks: _ZN2nn5prepo12AddSessionIdEPNS0_10PlayReportEPKc at a53ede0 runs nnprepo_add_session_id only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5prepo12AddSessionIdEPNS0_10PlayReportEPKc at a53ede0 runs nnprepo_add_session_id, the hook for sdk >= 10.0.0 [ 3,07] hooks: _ZN2nn5prepo10PlayReport4SaveEv at a53f6e0 runs nnprepo_save only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5prepo10PlayReport4SaveEv at a53f6e0 runs nnprepo_save, the hook for sdk >= 16.0.0, with the layouts nn::prepo::PlayReport of line 12 [ 3,07] hooks: _ZN2nn5prepo10PlayReport4SaveERKNS_7account3UidE at a53f904 runs nnprepo_save_user only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5prepo10PlayReport4SaveERKNS_7account3UidE at a53f904 runs nnprepo_save_user, the hook for sdk >= 16.0.0, with the layouts nn::prepo::PlayReport of line 12 [ 3,07] hooks: _ZN2nn5prepo10PlayReport4SendERKNS_7account3UidE at a53fa10 runs nnprepo_send only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5prepo10PlayReport4SendERKNS_7account3UidE at a53fa10 runs nnprepo_send, the hook for sdk >= 16.0.0, with the layouts nn::prepo::PlayReport of line 12, nn::prepo::AsyncContext of line 21 [ 3,07] hooks: _ZN2nn5prepo6detail3ipc10InitializeEv at a540860 runs nnprepo_ipc_initialize only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5prepo6detail3ipc10InitializeEv at a540860 runs nnprepo_ipc_initialize [ 3,07] hooks: _ZN2nn5prepo6detail3ipc8FinalizeEv at a540b40 runs nnprepo_ipc_finalize only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn5prepo6detail3ipc8FinalizeEv at a540b40 runs nnprepo_ipc_finalize [ 3,07] hooks: _ZN2nn4time28AdjustableNetworkSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at a564930 runs nntime_adjustable_network_get_current_time only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time28AdjustableNetworkSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at a564930 runs nntime_adjustable_network_get_current_time [ 3,07] hooks: _ZN2nn4time28AdjustableNetworkSystemClock6AdjustEv at a5649a4 runs nntime_adjustable_network_adjust only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time28AdjustableNetworkSystemClock6AdjustEv at a5649a4 runs nntime_adjustable_network_adjust [ 3,07] hooks: _ZN2nn4time28AdjustableNetworkSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at a5649ec runs nntime_adjustable_network_get_context only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time28AdjustableNetworkSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at a5649ec runs nntime_adjustable_network_get_context [ 3,07] hooks: _ZN2nn4time28AdjustableNetworkSystemClock3nowEv at a564a70 runs nntime_adjustable_network_now only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time28AdjustableNetworkSystemClock3nowEv at a564a70 runs nntime_adjustable_network_now [ 3,07] hooks: _ZN2nn4time25AdjustableUserSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at a564af4 runs nntime_adjustable_user_get_current_time only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time25AdjustableUserSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at a564af4 runs nntime_adjustable_user_get_current_time [ 3,07] hooks: _ZN2nn4time25AdjustableUserSystemClock6AdjustEv at a564b08 runs nntime_adjustable_user_adjust only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time25AdjustableUserSystemClock6AdjustEv at a564b08 runs nntime_adjustable_user_adjust [ 3,07] hooks: _ZN2nn4time25AdjustableUserSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at a564b50 runs nntime_adjustable_user_get_context only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time25AdjustableUserSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at a564b50 runs nntime_adjustable_user_get_context [ 3,07] hooks: _ZN2nn4time25AdjustableUserSystemClock3nowEv at a564b94 runs nntime_adjustable_user_now only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time25AdjustableUserSystemClock3nowEv at a564b94 runs nntime_adjustable_user_now [ 3,07] hooks: _ZN2nn4time43GetAdjustableUserSystemClockCurrentTimespecEP8timespec at a564be0 runs nntime_adjustable_user_get_current_timespec only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time43GetAdjustableUserSystemClockCurrentTimespecEP8timespec at a564be0 runs nntime_adjustable_user_get_current_timespec [ 3,07] hooks: _ZN2nn4time10InitializeEv at a564c70 runs nntime_initialize only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time10InitializeEv at a564c70 runs nntime_initialize [ 3,07] hooks: _ZN2nn4time17InitializeForMenuEv at a564f60 runs nntime_initialize_for_menu only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time17InitializeForMenuEv at a564f60 runs nntime_initialize_for_menu [ 3,07] hooks: _ZN2nn4time19InitializeForSystemEv at a564f70 runs nntime_initialize_for_system only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time19InitializeForSystemEv at a564f70 runs nntime_initialize_for_system [ 3,07] hooks: _ZN2nn4time19InitializeForRepairEv at a564f80 runs nntime_initialize_for_repair only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time19InitializeForRepairEv at a564f80 runs nntime_initialize_for_repair [ 3,07] hooks: _ZN2nn4time23InitializeForSystemUserEv at a564f90 runs nntime_initialize_for_system_user only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time23InitializeForSystemUserEv at a564f90 runs nntime_initialize_for_system_user [ 3,07] hooks: _ZN2nn4time13IsInitializedEv at a564fa0 runs nntime_is_initialized only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time13IsInitializedEv at a564fa0 runs nntime_is_initialized [ 3,07] hooks: _ZN2nn4time8FinalizeEv at a564fe0 runs nntime_finalize only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time8FinalizeEv at a564fe0 runs nntime_finalize [ 3,07] hooks: _ZN2nn4time48CalculateStandardUserSystemClockDifferenceByUserERKNS0_13ClockSnapshotES3_ at a565aa0 runs nntime_user_difference only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time48CalculateStandardUserSystemClockDifferenceByUserERKNS0_13ClockSnapshotES3_ at a565aa0 runs nntime_user_difference [ 3,07] hooks: _ZN2nn4time20CalculateSpanBetweenEPNS_8TimeSpanERKNS0_13ClockSnapshotES5_ at a565b30 runs nntime_span_between only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time20CalculateSpanBetweenEPNS_8TimeSpanERKNS0_13ClockSnapshotES5_ at a565b30 runs nntime_span_between [ 3,07] hooks: _ZN2nn4time20LoadLocationNameListEPiPNS0_12LocationNameEii at a565bc0 runs nntime_load_location_name_list only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time20LoadLocationNameListEPiPNS0_12LocationNameEii at a565bc0 runs nntime_load_location_name_list [ 3,07] hooks: _ZN2nn4time25GetTotalLocationNameCountEv at a565c20 runs nntime_total_location_name_count only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time25GetTotalLocationNameCountEv at a565c20 runs nntime_total_location_name_count [ 3,07] hooks: _ZN2nn4time21SetDeviceLocationNameERKNS0_12LocationNameE at a565c80 runs nntime_set_device_location_name only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time21SetDeviceLocationNameERKNS0_12LocationNameE at a565c80 runs nntime_set_device_location_name [ 3,07] hooks: _ZN2nn4time22GetTimeZoneRuleVersionEPNS0_19TimeZoneRuleVersionE at a565ce0 runs nntime_get_time_zone_rule_version only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time22GetTimeZoneRuleVersionEPNS0_19TimeZoneRuleVersionE at a565ce0 runs nntime_get_time_zone_rule_version [ 3,07] hooks: _ZN2nn4time37GetStandardUserSystemClockInitialYearEv at a565d30 runs nntime_initial_year only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time37GetStandardUserSystemClockInitialYearEv at a565d30 runs nntime_initial_year [ 3,07] hooks: _ZN2nn4time13ClockSnapshot29CreateWithStandardSystemClockEPS1_ at a566434 runs nntime_snapshot_create_standard only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time13ClockSnapshot29CreateWithStandardSystemClockEPS1_ at a566434 runs nntime_snapshot_create_standard [ 3,07] hooks: _ZN2nn4time13ClockSnapshot31CreateWithAdjustableSystemClockEPS1_ at a56648c runs nntime_snapshot_create_adjustable only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time13ClockSnapshot31CreateWithAdjustableSystemClockEPS1_ at a56648c runs nntime_snapshot_create_adjustable [ 3,07] hooks: _ZN2nn4time27EphemeralNetworkSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at a566a48 runs nntime_ephemeral_get_current_time only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time27EphemeralNetworkSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at a566a48 runs nntime_ephemeral_get_current_time [ 3,07] hooks: _ZN2nn4time37GetEphemeralNetworkSystemClockContextEPNS0_18SystemClockContextE at a566ac0 runs nntime_ephemeral_get_context only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time37GetEphemeralNetworkSystemClockContextEPNS0_18SystemClockContextE at a566ac0 runs nntime_ephemeral_get_context [ 3,07] hooks: _ZN2nn4time41SetEphemeralNetworkSystemClockCurrentTimeERKNS0_9PosixTimeE at a566b40 runs nntime_set_clock only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time41SetEphemeralNetworkSystemClockCurrentTimeERKNS0_9PosixTimeE at a566b40 runs nntime_set_clock [ 3,07] hooks: _ZN2nn4time37SetEphemeralNetworkSystemClockContextERKNS0_18SystemClockContextE at a566bc0 runs nntime_set_clock only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time37SetEphemeralNetworkSystemClockContextERKNS0_18SystemClockContextE at a566bc0 runs nntime_set_clock [ 3,07] hooks: _ZN2nn4time27EphemeralNetworkSystemClock3nowEv at a566c34 runs nntime_ephemeral_now only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time27EphemeralNetworkSystemClock3nowEv at a566c34 runs nntime_ephemeral_now [ 3,07] hooks: _ZN2nn4time38SetStandardLocalSystemClockCurrentTimeERKNS0_9PosixTimeE at a566cc0 runs nntime_set_clock only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time38SetStandardLocalSystemClockCurrentTimeERKNS0_9PosixTimeE at a566cc0 runs nntime_set_clock [ 3,07] hooks: _ZN2nn4time34SetStandardLocalSystemClockContextERKNS0_18SystemClockContextE at a566d40 runs nntime_set_clock only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time34SetStandardLocalSystemClockContextERKNS0_18SystemClockContextE at a566d40 runs nntime_set_clock [ 3,07] hooks: _ZN2nn4time26StandardNetworkSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at a566db4 runs nntime_network_get_current_time only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time26StandardNetworkSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at a566db4 runs nntime_network_get_current_time [ 3,07] hooks: _ZN2nn4time26StandardNetworkSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at a566ddc runs nntime_network_get_context only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time26StandardNetworkSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at a566ddc runs nntime_network_get_context [ 3,07] hooks: _ZN2nn4time26StandardNetworkSystemClock20IsAccuracySufficientEv at a566e18 runs nntime_is_accuracy_sufficient only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time26StandardNetworkSystemClock20IsAccuracySufficientEv at a566e18 runs nntime_is_accuracy_sufficient [ 3,07] hooks: _ZN2nn4time26StandardNetworkSystemClock3nowEv at a566e6c runs nntime_network_now only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time26StandardNetworkSystemClock3nowEv at a566e6c runs nntime_network_now [ 3,07] hooks: _ZN2nn4time40SetStandardNetworkSystemClockCurrentTimeERKNS0_9PosixTimeE at a566ed0 runs nntime_set_clock only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time40SetStandardNetworkSystemClockCurrentTimeERKNS0_9PosixTimeE at a566ed0 runs nntime_set_clock [ 3,07] hooks: _ZN2nn4time36SetStandardNetworkSystemClockContextERKNS0_18SystemClockContextE at a566f50 runs nntime_set_clock only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time36SetStandardNetworkSystemClockContextERKNS0_18SystemClockContextE at a566f50 runs nntime_set_clock [ 3,07] hooks: _ZN2nn4time38GetStandardSteadyClockCurrentTimePointEPNS0_20SteadyClockTimePointE at a566fd0 runs nntime_steady_get_current_time_point only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time38GetStandardSteadyClockCurrentTimePointEPNS0_20SteadyClockTimePointE at a566fd0 runs nntime_steady_get_current_time_point [ 3,07] hooks: _ZN2nn4time19StandardSteadyClock19GetCurrentTimePointEPNS0_20SteadyClockTimePointE at a567028 runs nntime_steady_get_current_time_point only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time19StandardSteadyClock19GetCurrentTimePointEPNS0_20SteadyClockTimePointE at a567028 runs nntime_steady_get_current_time_point [ 3,07] hooks: _ZN2nn4time19StandardSteadyClock3nowEv at a567080 runs nntime_steady_now only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time19StandardSteadyClock3nowEv at a567080 runs nntime_steady_now [ 3,07] hooks: _ZN2nn4time23StandardUserSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at a56738c runs nntime_user_get_current_time only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time23StandardUserSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at a56738c runs nntime_user_get_current_time [ 3,07] hooks: _ZN2nn4time23StandardUserSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at a5673c8 runs nntime_user_get_context only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time23StandardUserSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at a5673c8 runs nntime_user_get_context [ 3,07] hooks: _ZN2nn4time23StandardUserSystemClock3nowEv at a567404 runs nntime_user_now only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time23StandardUserSystemClock3nowEv at a567404 runs nntime_user_now [ 3,07] hooks: _ZN2nn4time41GetStandardUserSystemClockCurrentTimespecEP8timespec at a567460 runs nntime_user_get_current_timespec only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time41GetStandardUserSystemClockCurrentTimespecEP8timespec at a567460 runs nntime_user_get_current_timespec [ 3,07] hooks: _ZN2nn4time52SetStandardUserSystemClockAutomaticCorrectionEnabledEb at a5674a0 runs nntime_set_automatic_correction_enabled only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time52SetStandardUserSystemClockAutomaticCorrectionEnabledEb at a5674a0 runs nntime_set_automatic_correction_enabled [ 3,07] hooks: _ZN2nn4time51IsStandardUserSystemClockAutomaticCorrectionEnabledEv at a5674f0 runs nntime_is_automatic_correction_enabled only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time51IsStandardUserSystemClockAutomaticCorrectionEnabledEv at a5674f0 runs nntime_is_automatic_correction_enabled [ 3,07] hooks: _ZN2nn4time21GetDeviceLocationNameEPNS0_12LocationNameE at a567520 runs nntime_get_device_location_name only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time21GetDeviceLocationNameEPNS0_12LocationNameE at a567520 runs nntime_get_device_location_name [ 3,07] hooks: _ZN2nn4time16LoadTimeZoneRuleEPNS0_12TimeZoneRuleERKNS0_12LocationNameE at a567570 runs nntime_load_time_zone_rule only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time16LoadTimeZoneRuleEPNS0_12TimeZoneRuleERKNS0_12LocationNameE at a567570 runs nntime_load_time_zone_rule [ 3,07] hooks: _ZN2nn4time14ToCalendarTimeEPNS0_12CalendarTimeEPNS0_22CalendarAdditionalInfoERKNS0_9PosixTimeERKNS0_12TimeZoneRuleE at a5675a0 runs nntime_to_calendar_time_rule only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time14ToCalendarTimeEPNS0_12CalendarTimeEPNS0_22CalendarAdditionalInfoERKNS0_9PosixTimeERKNS0_12TimeZoneRuleE at a5675a0 runs nntime_to_calendar_time_rule [ 3,07] hooks: _ZN2nn4time14ToCalendarTimeEPNS0_12CalendarTimeEPNS0_22CalendarAdditionalInfoERKNS0_9PosixTimeE at a567630 runs nntime_to_calendar_time only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time14ToCalendarTimeEPNS0_12CalendarTimeEPNS0_22CalendarAdditionalInfoERKNS0_9PosixTimeE at a567630 runs nntime_to_calendar_time [ 3,07] hooks: _ZN2nn4time11ToPosixTimeEPiPNS0_9PosixTimeEiRKNS0_12CalendarTimeERKNS0_12TimeZoneRuleE at a5676d0 runs nntime_to_posix_time_rule only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time11ToPosixTimeEPiPNS0_9PosixTimeEiRKNS0_12CalendarTimeERKNS0_12TimeZoneRuleE at a5676d0 runs nntime_to_posix_time_rule [ 3,07] hooks: _ZN2nn4time11ToPosixTimeEPiPNS0_9PosixTimeEiRKNS0_12CalendarTimeE at a567730 runs nntime_to_posix_time only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time11ToPosixTimeEPiPNS0_9PosixTimeEiRKNS0_12CalendarTimeE at a567730 runs nntime_to_posix_time [ 3,07] hooks: _ZN2nn4time6detail56GetStandardUserSystemClockAutomaticCorrectionUpdatedTimeEPNS0_20SteadyClockTimePointE at a568860 runs nntime_automatic_correction_updated_time only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time6detail56GetStandardUserSystemClockAutomaticCorrectionUpdatedTimeEPNS0_20SteadyClockTimePointE at a568860 runs nntime_automatic_correction_updated_time [ 3,07] hooks: _ZN2nn4time6detail35GetDeviceLocationNameAndUpdatedTimeEPNS0_12LocationNameEPNS0_20SteadyClockTimePointE at a5688b0 runs nntime_get_device_location_name_and_updated_time only for the calls through function pointers and the PLT stubs the module did not bind: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,07] hook: _ZN2nn4time6detail35GetDeviceLocationNameAndUpdatedTimeEPNS0_12LocationNameEPNS0_20SteadyClockTimePointE at a5688b0 runs nntime_get_device_location_name_and_updated_time [ 3,07] hook: memcpy at a6a6560 runs hook_memmove [ 3,07] hook: memmove at a6a6570 runs hook_memmove [ 3,07] hook: memset at a6a6830 runs hook_memset [ 3,07] hooks: 277 of the game's functions run the runtime's handlers [ 3,08] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run [ 3,08] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 3,08] jit: compile thread 0 runs at nice 10 [ 3,08] jit: 4 compile threads and the miss thread, 0 pcs of earlier runs queued [ 3,08] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 3,08] acc: 1 user, playing as user 1 [ 3,08] game: 010019a01e2f2000, version 1.0.0 [ 3,08] jit: compile thread 1 runs at nice 10 [ 3,08] jit: compile thread 2 runs at nice 10 [ 3,08] jit: the miss thread runs at nice 0: it compiles what a game thread waits for [ 3,08] jit: compile thread 3 runs at nice 10 [ 3,08] pl: the Japanese stand-in answers for the console font's private-use characters [ 3,09] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 3,09] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 3,10] pl: the Korean stand-in answers for the console font's private-use characters [ 3,10] pl: the extended stand-in answers for the console font's private-use characters [ 3,10] RomFS: the dump's, read in place (25980,2 MB) [ 3,88] input: gamepad Xbox 360 Controller (id 5, GUID 0300e1425e0400008e02000010010000, xbox360) [ 3,88] input: device path /dev/input/event259, 6 axes, 21 buttons, mapping 0300e1425e0400008e02000010010000,Xbox 360 Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,paddle1:b15,paddle2:b17,paddle3:b16,paddle4:b18,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, [ 3,88] input: Xbox 360 Controller exposes no motion sensors through SDL [ 3,90] video: SDL 3.4.20 on wayland [ 4,23] video: a window of 1280x720 pixels, the display's scale 1,00 [ 4,23] freedreno: tu_dont_reserve_descriptor_set=true, for the fifth descriptor set [ 4,28] vulkan: subgroups of 32 lanes, operations 0x7ff, stages 0x3f3f: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 4,28] vulkan: a known problem the extension bans do not turn off: shaderFloat16 on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver gets FP16 math wrong on Ampere and newer GPUs by yuzu's account, which Eden still follows (yuzu 7277d7fe96 (2021-07-03); extension_bans.txt:64) [ 4,28] vulkan: a known problem the extension bans do not turn off: shaderDenormPreserveFloat16 on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver lets a DenormPreserve for 16 bits keep 32-bit denormals too, over a DenormFlushToZero for 32 bits (vkd3d-proton device.c:10180; extension_bans.txt:66) [ 4,28] vulkan: a known problem the extension bans do not turn off: vkCmdClearAttachments on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver can lock the GPU up clearing part of a multisampled target, several clears in one command buffer (Dolphin DriverDetails.cpp:116; extension_bans.txt:137) [ 4,28] vulkan: VK_ANDROID_external_memory_android_hardware_buffer: off (the driver has it not, which vk_android_external_memory_android_hardware_buffer=on can't change) [ 4,28] vulkan: VK_EXT_attachment_feedback_loop_dynamic_state: on (vk_ext_attachment_feedback_loop_dynamic_state=on, and no ban holds) [ 4,28] vulkan: VK_EXT_attachment_feedback_loop_layout: on (vk_ext_attachment_feedback_loop_layout=on, and no ban holds) [ 4,28] vulkan: VK_EXT_blend_operation_advanced: on (vk_ext_blend_operation_advanced=on, and no ban holds) [ 4,28] vulkan: VK_EXT_calibrated_timestamps: on (vk_ext_calibrated_timestamps=on, and no ban holds) [ 4,28] vulkan: VK_EXT_conditional_rendering: on (vk_ext_conditional_rendering=on, and no ban holds) [ 4,28] vulkan: VK_EXT_conservative_rasterization: on (vk_ext_conservative_rasterization=on, and no ban holds) [ 4,28] vulkan: VK_EXT_custom_border_color: on (vk_ext_custom_border_color=on, and no ban holds) [ 4,28] vulkan: VK_EXT_depth_clip_control: on (vk_ext_depth_clip_control=on, and no ban holds) [ 4,28] vulkan: VK_EXT_depth_range_unrestricted: on (vk_ext_depth_range_unrestricted=on, and no ban holds) [ 4,28] vulkan: VK_EXT_descriptor_buffer: on (vk_ext_descriptor_buffer=on, and no ban holds) [ 4,28] vulkan: VK_EXT_descriptor_heap: off (the driver has it not, which vk_ext_descriptor_heap=on can't change) [ 4,28] vulkan: VK_EXT_device_fault: on (vk_ext_device_fault=on, and no ban holds) [ 4,28] vulkan: VK_EXT_extended_dynamic_state: on (vk_ext_extended_dynamic_state=on, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 4,28] vulkan: VK_EXT_extended_dynamic_state2: on (vk_ext_extended_dynamic_state2=on, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 4,28] vulkan: VK_EXT_extended_dynamic_state3: on (vk_ext_extended_dynamic_state3=on, and no ban holds) [ 4,28] vulkan: VK_EXT_external_memory_dma_buf: on (vk_ext_external_memory_dma_buf=on, and no ban holds) [ 4,28] vulkan: VK_EXT_external_memory_host: on (vk_ext_external_memory_host=on, and no ban holds) [ 4,28] vulkan: VK_EXT_fragment_shader_interlock: on (vk_ext_fragment_shader_interlock=on, and no ban holds) [ 4,28] vulkan: VK_EXT_graphics_pipeline_library: on (vk_ext_graphics_pipeline_library=on, and no ban holds) [ 4,28] vulkan: VK_EXT_index_type_uint8: on (vk_ext_index_type_uint8=on, and no ban holds) [ 4,28] vulkan: VK_EXT_load_store_op_none: on (vk_ext_load_store_op_none=on, and no ban holds) [ 4,28] vulkan: VK_EXT_map_memory_placed: on (vk_ext_map_memory_placed=on, and no ban holds) [ 4,28] vulkan: VK_EXT_memory_budget: on (vk_ext_memory_budget=on, and no ban holds) [ 4,28] vulkan: VK_EXT_mesh_shader: off (the driver has it not, which vk_ext_mesh_shader=on can't change) [ 4,28] vulkan: VK_EXT_pipeline_creation_feedback: on (vk_ext_pipeline_creation_feedback=on, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 4,28] vulkan: VK_EXT_pipeline_robustness: on (vk_ext_pipeline_robustness=on, and no ban holds) [ 4,28] vulkan: VK_EXT_post_depth_coverage: on (vk_ext_post_depth_coverage=on, and no ban holds) [ 4,28] vulkan: VK_EXT_present_timing: off (the driver has it not, which vk_ext_present_timing=on can't change) [ 4,28] vulkan: VK_EXT_primitive_topology_list_restart: on (vk_ext_primitive_topology_list_restart=on, and no ban holds) [ 4,28] vulkan: VK_EXT_provoking_vertex: on (vk_ext_provoking_vertex=on, and no ban holds) [ 4,28] vulkan: VK_EXT_robustness2: on (vk_ext_robustness2=on, and no ban holds) [ 4,28] vulkan: VK_EXT_sample_locations: on (vk_ext_sample_locations=on, and no ban holds) [ 4,28] vulkan: VK_EXT_shader_atomic_float: on (vk_ext_shader_atomic_float=on, and no ban holds) [ 4,28] vulkan: VK_EXT_shader_demote_to_helper_invocation: on (vk_ext_shader_demote_to_helper_invocation=on, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 4,28] vulkan: VK_EXT_transform_feedback: on (vk_ext_transform_feedback=on, and no ban holds) [ 4,28] vulkan: VK_EXT_vertex_attribute_divisor: on (vk_ext_vertex_attribute_divisor=on, and no ban holds) [ 4,28] vulkan: VK_EXT_vertex_input_dynamic_state: on (vk_ext_vertex_input_dynamic_state=on, and no ban holds) [ 4,28] vulkan: VK_GOOGLE_display_timing: off (the driver has it not, which vk_google_display_timing=on can't change) [ 4,28] vulkan: VK_KHR_calibrated_timestamps: on (vk_khr_calibrated_timestamps=on, and no ban holds) [ 4,28] vulkan: VK_KHR_cooperative_matrix: off (the driver has it not, which vk_khr_cooperative_matrix=on can't change) [ 4,28] vulkan: VK_KHR_dynamic_rendering: on (vk_khr_dynamic_rendering=on, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 4,28] vulkan: VK_KHR_dynamic_rendering_local_read: on (vk_khr_dynamic_rendering_local_read=on, and no ban holds) [ 4,28] vulkan: VK_KHR_extended_flags: off (the driver has it not, which vk_khr_extended_flags=on can't change) [ 4,28] vulkan: VK_KHR_external_memory_fd: on (vk_khr_external_memory_fd=on, and no ban holds) [ 4,28] vulkan: VK_KHR_format_feature_flags2: on (vk_khr_format_feature_flags2=on, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 4,28] vulkan: VK_KHR_index_type_uint8: on (vk_khr_index_type_uint8=on, and no ban holds) [ 4,28] vulkan: VK_KHR_load_store_op_none: on (vk_khr_load_store_op_none=on, and no ban holds) [ 4,28] vulkan: VK_KHR_maintenance4: on (vk_khr_maintenance4=on, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 4,28] vulkan: VK_KHR_maintenance5: on (vk_khr_maintenance5=on, and no ban holds) [ 4,28] vulkan: VK_KHR_maintenance8: on (vk_khr_maintenance8=on, and no ban holds) [ 4,28] vulkan: VK_KHR_map_memory2: on (vk_khr_map_memory2=on, and no ban holds) [ 4,28] vulkan: VK_KHR_pipeline_library: on (vk_khr_pipeline_library=on, and no ban holds) [ 4,28] vulkan: VK_KHR_portability_subset: off (the driver has it not, which vk_khr_portability_subset=on can't change) [ 4,28] vulkan: VK_KHR_present_id: on (vk_khr_present_id=on, and no ban holds) [ 4,28] vulkan: VK_KHR_present_id2: off (the driver has it not, which vk_khr_present_id2=on can't change) [ 4,28] vulkan: VK_KHR_present_wait: on (vk_khr_present_wait=on, and no ban holds) [ 4,28] vulkan: VK_KHR_present_wait2: off (the driver has it not, which vk_khr_present_wait2=on can't change) [ 4,28] vulkan: VK_KHR_shader_clock: on (vk_khr_shader_clock=on, and no ban holds) [ 4,28] vulkan: VK_KHR_shader_maximal_reconvergence: off (the driver has it not, which vk_khr_shader_maximal_reconvergence=on can't change) [ 4,28] vulkan: VK_KHR_swapchain: on (vk_khr_swapchain=on, and no ban holds) [ 4,28] vulkan: VK_KHR_synchronization2: on (vk_khr_synchronization2=on, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 4,28] vulkan: VK_KHR_video_decode_av1: off (the driver has it not, which vk_khr_video_decode_av1=on can't change) [ 4,28] vulkan: VK_KHR_video_decode_h264: on (auto: the driver has it, and no ban holds) [ 4,28] vulkan: VK_KHR_video_decode_queue: on (auto: the driver has it, and no ban holds) [ 4,28] vulkan: VK_KHR_video_queue: on (auto: the driver has it, and no ban holds) [ 4,28] vulkan: VK_NV_device_diagnostic_checkpoints: on (auto: the driver has it, and no ban holds) [ 4,28] vulkan: VK_NV_fragment_coverage_to_color: on (auto: the driver has it, and no ban holds) [ 4,28] vulkan: VK_NV_framebuffer_mixed_samples: on (auto: the driver has it, and no ban holds) [ 4,28] vulkan: VK_VALVE_shader_mixed_float_dot_product: off (the driver has it not) [ 4,28] vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto), uma_memory=auto; VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved [ 4,28] vulkan: the restart index restarts lists as it does strips, and patch lists (VK_EXT_primitive_topology_list_restart) [ 4,28] vulkan: fragment inputs are the driver's interpolation (NVIDIA's keeps the console's precision) [ 4,28] vulkan: mesh draws are skipped: mesh_draws off (experimental) [ 4,28] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07) [ 4,28] vulkan: graphics pipeline libraries on: a new pipeline links the parts of its shaders, each compiled once, and is optimized in the background; dynamic pre-rasterization state: polygon mode, depth clamp, provoking vertex, conservative rasterization, patch control points, depth range [ 4,28] vulkan: a depth range of -1 to 1 is the device's (VK_EXT_depth_clip_control, as dynamic state) [ 4,28] vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own [ 4,28] vulkan: dynamic texture offsets use native maintenance8 sampling [ 4,33] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 4,33] vulkan: graphics descriptors use sets [ 4,33] vulkan: astc_mode=0 (Auto): heap 0's budget is 4162 MB as the device starts, under 8192 MB: ASTC textures are decoded to RGBA8 at once and encoded again as BC7 between frames, a quarter of RGBA8's memory (BC7) [ 4,33] vulkan: ASTC textures (native_astc=1, the GPU samples no ASTC, astc_mode=0): encoded again on the GPU: ASTC as BC7 [ 4,33] vulkan: ETC2 and EAC textures (native_etc2=1, the GPU samples no ETC2): decoded on the GPU: ETC2 RGB to RGBA8, ETC2 RGB8A1 to RGBA8, ETC2 RGBA8 to RGBA8, EAC R11 to R16, EAC RG11 to RG16 [ 4,33] vulkan: BCn textures (native_bc=1, the GPU samples BCn, ETC2 not sampled): sampled as the game's blocks: BC1, BC2, BC3, BC4, BC5, BC6H, BC7 [ 4,33] vulkan: the driver that runs: NVIDIA, 580.196.07 (driver ID 4) [ 4,33] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 4,33] vulkan: NVIDIA GeForce GTX 1060 3GB, Vulkan 1.4.312, driver 913101c0, graphics queue family 0, compute 2 (separate family) [ 4,33] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 4,33] vulkan: the extension bans turn VK_EXT_extended_dynamic_state3.extendedDynamicState3RasterizationSamples off on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07), which this renderer does not ask for: NVIDIA's driver before 610.0.0 fails multisample tests with rasterization samples as dynamic state (seen on 535, not on 610) (ANGLE vk_renderer.cpp:6839; extension_bans.txt:104) [ 4,33] vulkan: swapchain 1280x720, 3 images, presents timed, fifo [ 4,33] vulkan: this device's limits hold 10 of the 18 constant buffers as uniform buffers, the others are storage buffers [ 4,36] vulkan: the BC7 cache ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.vkbc7 starts empty [ 4,62] vulkan: pipeline cache loaded (32190 KB) [ 4,63] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 4,63] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 4,63] vulkan: ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.d4-10de-00001c02.vkshipped started over: its key differs from this GPU's, driver's and build's (features fe38350b32417d47 in the file, ef702bd2f290071c now; build ScarletNX main 1b17bdb (clang 23.1.4, Linux x86_64) in the file, ScarletNX main bd0dcb4 (clang 23.1.4, Linux x86_64) now; sizes 3816,3968 in the file, 3928,4080 now; hmma_pairs none in the file, 0 now) [ 4,63] renderer: Vulkan [ 4,63] input: P1 (Xbox 360 Controller) plays no HD rumble, only its amplitudes: not a Pro Controller or a single Joy-Con [ 4,72] vulkan: ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.d4-10de-00001c02.vkshaders started over: its key differs from this GPU's, driver's and build's (features fe38350b32417d47 in the file, ef702bd2f290071c now; build ScarletNX main 1b17bdb (clang 23.1.4, Linux x86_64) in the file, ScarletNX main bd0dcb4 (clang 23.1.4, Linux x86_64) now; sizes 3816,3968 in the file, 3928,4080 now; hmma_pairs none in the file, 0 now) [ 4,73] vulkan: 0 shaders and 0 pipelines of earlier runs with NVIDIA (driver d4-10de-00001c02) loaded from ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.d4-10de-00001c02.vkshaders in 98 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.d4-10de-00001c02.vkshipped [ 4,73] vulkan: 0 shaders found: 0 new [ 4,73] vulkan: 0 programs: 0 translated, 0 already translated, 0 left out, 0 failed [ 4,73] vulkan: the game's own shaders: 0 translated new, 0 in ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.d4-10de-00001c02.vkshipped, in 3 ms; 0 large ones queued to warm their parts [ 4,74] prepare: 112 ms before the game started (0 shaders translated from its files, 0 of 0 pipelines of earlier runs made), not shown, as it was quick [ 4,74] main thread: entry a245a50, stack 1300001000 (1024 KiB), priority 44, core 0 [ 4,74] vulkan: the on-screen controls' atlas is 1024x352 [ 4,75] kernel: core 0 runs on host CPUs 0 3 6 9 [ 4,75] kernel: thread 80 let go of core 0 in a memory SVC to wait for the renderer, the first time [ 4,76] kernel: core 2 runs on host CPUs 2 5 8 11 [ 4,76] *** The program opened pctl, which the runtime answers only natively *** [ 4,76] threads (2): [ 4,76] thread 80 'MainThread' prio 44 (base 44) core 0: in an SVC off its core (a sleep or an IPC request) [ 4,76] lr=a28c02c <_ZN2nn2sm16GetServiceHandleEPNS_3svc6HandleEPKcm+8c> pc=a2a8150 sp=1300100dc0 [ 4,76] regs x0=10001 x1=aad8e20 x2=4 x3=ad3a7e0 x4=4 x5=0 x6=ad3a640 x7=2 x8=acd4000 [ 4,76] #1 a534dd0 <_ZN2nn4pctl6detail3ipc28InitializeIpcSessionIfNeededEv+300> [ 4,76] #2 a245a10 [ 4,76] #3 a245a94 <_ZN2nn4init5StartEmmPFvvES2_S2_+44> [ 4,76] thread 81 'SdkSystemThread' prio 28 (base 28) core 2: waiting on am:gpu error [ 4,76] lr=a27c4d8 <_ZN2nn2os6detail22MultiWaitImplByHorizon20WaitSynchronizationNEPiiPjil+24> pc=a2a80fc sp=1378e10b20 [ 4,76] regs x0=1378e10b4c x1=1378e10d64 x2=1 x3=ffffffffffffffff x4=40 x5=ffffffffffffffff x6=0 x7=0 x8=7fffffff7f391283 [ 4,76] #1 a277194 <_ZN2nn2os6detail13MultiWaitImpl19InternalWaitAnyImplILb0EEENS_6ResultEPPNS1_19MultiWaitHolderBaseEbNS_8TimeSpanEj+164> [ 4,76] #2 a2774ec <_ZN2nn2os6detail13MultiWaitImpl11WaitAnyImplILb0EEENS_6ResultEPPNS1_19MultiWaitHolderBaseEbNS_8TimeSpanEj+cc> [ 4,76] #3 a273e78 <_ZN2nn2os7WaitAnyEPNS0_13MultiWaitTypeE+28> [ 4,76] #4 a2785f8 [ 4,76] #5 a276890 [ 4,76] #6 a27caa4 [ 4,76] core 0: free, best waiter prio 64, waiters: none [ 4,76] core 1: free, best waiter prio 64, waiters: none [ 4,76] core 2: free, best waiter prio 64, waiters: none [ 4,76] core 3: free, best waiter prio 64, waiters: none [ 4,76] core 4: free, best waiter prio 64, waiters: none [ 4,76] core 5: free, best waiter prio 64, waiters: none [ 4,76] last SVCs: [ 4,76] svc 29 (1300100f98 10 ffff8001 0) -> 0, 0 lr=a27a370 thread 80 [ 4,76] svc 21 (10001 aad8724 3 ad3a360) -> 0, aad8724 lr=a28c02c thread 80 [ 4,76] svc 21 (10001 aa7cb5e 8 ace2d20) -> 0, aa7cb5e lr=a28c02c thread 80 [ 4,76] svc 21 (28004 1380000000 28004 28004) -> 0, 1380000000 lr=a28ad94 thread 80 [ 4,76] svc 21 (28004 1380000000 28004 28004) -> 0, 1380000000 lr=a28ad94 thread 80 [ 4,76] svc 21 (28004 1380000000 28004 1300100f18) -> 0, 1380000000 lr=a28ad94 thread 80 [ 4,76] svc 21 (28004 1380000000 28004 1300100ec8) -> 0, 1380000000 lr=a28ad94 thread 80 [ 4,76] svc 21 (28004 1380000000 28004 1300100e98) -> 0, 1380000000 lr=a28ad94 thread 80 [ 4,76] svc 21 (28004 1380000000 28004 1300100e98) -> 0, 1380000000 lr=a28ad94 thread 80 [ 4,76] svc 21 (28004 1380000000 28004 1300100e98) -> 0, 1380000000 lr=a28ad94 thread 80 [ 4,76] svc 21 (28004 1380000000 28004 1300100e98) -> 0, 1380000000 lr=a28ad94 thread 80 [ 4,76] svc 21 (28004 1380000000 28004 1300100e98) -> 0, 1380000000 lr=a28ad94 thread 80 [ 4,76] svc 21 (28004 1380000000 28004 1300100e98) -> 0, 1380000000 lr=a28ad94 thread 80 [ 4,76] svc 21 (28004 1380000000 28004 1300100e98) -> 0, 1380000000 lr=a28ad94 thread 80 [ 4,76] svc 21 (28004 1380000000 28004 1300100e98) -> 0, 1380000000 lr=a28ad94 thread 80 [ 4,76] svc 21 (28004 1380000000 28004 1300100e98) -> 0, 1380000000 lr=a28ad94 thread 80 [ 4,76] svc 21 (28004 1380000000 28004 1300100e98) -> 0, 1380000000 lr=a28ad94 thread 80 [ 4,76] svc 21 (28004 1380000000 28004 0) -> 0, 1380000000 lr=a28ad94 thread 80 [ 4,76] svc 29 (1300100ec8 0 ffff8001 0) -> 0, 7 lr=a27cec4 thread 80 [ 4,76] svc 06 (1300100d48 1300100d44 1378e00000 0) -> 0, 0 lr=a27dea0 thread 80 [ 4,76] svc 04 (1378e10000 acd2000 1000 0) -> 0, acd2000 lr=a27cf14 thread 80 [ 4,76] svc 06 (1300100d88 1300100d84 1378e00000 10000) -> 0, 0 lr=a27dea0 thread 80 [ 4,76] svc 06 (1300100d88 1300100d84 1378e11000 10000) -> 0, 0 lr=a27dea0 thread 80 [ 4,76] svc 08 (1300100e3c a27ca50 acd1000 1378e10fe0) -> 0, 40007 lr=a27c74c thread 80 [ 4,76] svc 25 (1300100e30 40007 1300100e3c 1378e10fe0) -> 0, 51 lr=a27c764 thread 80 [ 4,76] svc 0f (40007 2 4 4) -> 0, 2 lr=a27ce1c thread 80 [ 4,76] svc 09 (40007 acd1000 4 4) -> 0, acd1000 lr=a27cad8 thread 80 [ 4,76] svc 21 (28004 1380000000 28004 4) -> 0, 1380000000 lr=a28ad94 thread 80 [ 4,76] svc 18 (1300100f38 1300100f3c 1 ffffffffffffffff) -> 0, 0 lr=a27d3e8 thread 80 [ 4,76] svc 21 (28004 1380000000 28004 ffffffffffffffff) -> 0, 1380000000 lr=a28ad94 thread 80 [ 4,76] svc 21 (28004 1380000000 28004 ffffffffffffffff) -> 0, 1380000000 lr=a28ad94 thread 80 [ 4,76] svc 21 (28004 1380000000 28004 ffffffffffffffff) -> 0, 1380000000 lr=a28ad94 thread 80 [ 4,76] svc 21 (28004 1380000000 28004 1) -> 0, 1380000000 lr=a28ad94 thread 80 [ 4,76] svc 21 (28004 1380000000 28004 1) -> 0, 1380000000 lr=a28ad94 thread 80 [ 4,76] svc 21 (10001 aa8a69a 5 ace5190) -> 0, aa8a69a lr=a28c02c thread 80 [ 4,76] svc 21 (10001 aab8fa8 7 ad1e840) -> 0, aab8fa8 lr=a28c02c thread 80 [ 4,76] svc 21 (5800a 1380000000 5800a 5800a) -> 0, 1380000000 lr=a28ad94 thread 80 [ 4,76] svc 21 (5800a 1380000000 5800a 5800a) -> 0, 1380000000 lr=a28ad94 thread 80 [ 4,76] svc 21 (10001 aad8e20 4 ad3a7e0) -> 0, 0 lr=a28c02c thread 80 [ 4,76] svc 18 (1378e10b4c 1378e10d64 1 ffffffffffffffff) -> 0, 0 lr=a27c4d8 thread 81 [ 4,76] last IPC requests: [ 4,76] nn::sm::detail::IUserInterface cmd 1 (in 6d6c 0) -> 0 [ 4,76] nn::lm::ILogService type 7 cmd 3 -> 0 (not served: control) [ 4,76] nn::lm::ILogService type 7 cmd 0 -> 0 (not served: control) [ 4,76] nn::lm::ILogService cmd 0 (in 0 0) -> 0 [ 4,76] nn::sm::detail::IUserInterface cmd 1 (in 6d7061 0) -> 0 [ 4,76] nn::sm::detail::IUserInterface cmd 1 (in 6c707061 454f7465) -> 0 [ 4,76] nn::am::service::IApplicationProxyService type 7 cmd 3 -> 0 (not served: control) [ 4,76] nn::am::service::IApplicationProxyService type 7 cmd 0 -> 0 (not served: control) [ 4,76] nn::am::service::IApplicationProxyService cmd 0 (in 0 0) -> 0 [ 4,76] nn::am::service::IApplicationProxy cmd 20 (in 0 0) -> 0 [ 4,76] nn::am::service::IApplicationProxy cmd 11 (in 0 0) -> 0 [ 4,76] nn::am::service::IApplicationProxy cmd 0 (in 0 0) -> 0 [ 4,76] nn::am::service::IApplicationProxy cmd 1 (in 0 0) -> 0 [ 4,76] nn::am::service::IApplicationProxy cmd 2 (in 0 0) -> 0 [ 4,76] nn::am::service::IWindowController cmd 1 (in 0 0) -> 0 [ 4,76] nn::am::service::IApplicationProxy cmd 3 (in 0 0) -> 0 [ 4,76] nn::am::service::IApplicationProxy cmd 4 (in 0 0) -> 0 [ 4,76] nn::am::service::IApplicationProxy cmd 1000 (in 0 0) -> 0 [ 4,76] nn::am::service::ICommonStateGetter cmd 900 (in 0 0) -> 0 [ 4,76] nn::am::service::ISelfController cmd 91 (in 0 0) -> 0 [ 4,76] nn::am::service::IApplicationFunctions cmd 130 (in 0 0) -> 0 [ 4,76] nn::am::service::ICommonStateGetter cmd 0 (in 0 0) -> 0 [ 4,76] nn::am::service::ICommonStateGetter cmd 1 (in 0 0) -> 0 [ 4,76] nn::am::service::ICommonStateGetter cmd 9 (in 0 0) -> 0 [ 4,76] nn::am::service::IWindowController cmd 10 (in 0 0) -> 0 [ 4,76] nn::am::service::ISelfController cmd 13 (in 0 0) -> 0 [ 4,76] nn::am::service::ISelfController cmd 16 (in 0 0) -> 0 [ 4,76] nn::sm::detail::IUserInterface cmd 1 (in 3a636f61 75) -> 0 [ 4,76] nn::sm::detail::IUserInterface cmd 1 (in 78746365 77613a) -> 0 [ 4,76] nn::err::context::IWriterForApplication type 7 cmd 3 -> 0 (not served: control) [ 4,76] nn::err::context::IWriterForApplication type 7 cmd 0 -> 0 (not served: control) [ 4,76] nn::sm::detail::IUserInterface cmd 1 (in 6c746370 0) -> running [ 4,76] FATAL: sm: the program opened pctl, which the runtime answers only in the SDK's own functions, nn::pctl (nn/pctl.c). A game got here through an SDK function that is not native yet (the calls of its thread, in the log's thread list before this, name it). A homebrew program that opens pctl itself, as libnx does, is not supported: it has to call the SDK's functions, as edenprobe does with the word hooks in its mode file. 1 of the SDK functions the runtime has a hook for run their own code in this 64-bit game, as none of their declarations holds for the version of the module they are in: the first is _ZN2nn5codec36GetHardwareOpusDecoderWorkBufferSizeEii in sdk, of version 19.3.13, declared for sdk >= 5.0.0, < 12.0.0