ScarletNX main bd0dcb4, committed 2026-11-13 (clang 23.1.4, Linux x86_64) Message: Aborted with ESC. Move Old Files: + ~/Games/applications/.scarletnx/recompiled/0100F43008C44000/0100F43008C44000_data/save/user.186bbbc9f007407482986f36bf069648/ExtraData0 Moved to ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/0100F43008C44000/0/ExtraData0 + ~/Games/applications/.scarletnx/recompiled/0100F43008C44000/0100F43008C44000_data/save/user.186bbbc9f007407482986f36bf069648/ExtraData1 Moved to ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/0100F43008C44000/0/ExtraData1 + ~/Games/applications/.scarletnx/recompiled/0100F43008C44000/0100F43008C44000_data/save/user.186bbbc9f007407482986f36bf069648/backup Moved to ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/0100F43008C44000/0/backup + ~/Games/applications/.scarletnx/recompiled/0100F43008C44000/0100F43008C44000_data/save/user.186bbbc9f007407482986f36bf069648/main Moved to ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/0100F43008C44000/0/main + ~/Games/applications/.scarletnx/recompiled/0100F43008C44000/0100F43008C44000_data/save/user.186bbbc9f007407482986f36bf069648/main.bak Moved to ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/0100F43008C44000/0/main.bak + ~/Games/applications/.scarletnx/recompiled/0100F43008C44000/0100F43008C44000_data/save/user.186bbbc9f007407482986f36bf069648/main.bakbeforemod Moved to ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/0100F43008C44000/0/main.bakbeforemod + ~/Games/applications/.scarletnx/recompiled/0100F43008C44000/0100F43008C44000_data/save/user.186bbbc9f007407482986f36bf069648 Removed: it was empty == summary == ### `Metroid Dread` (`010093801237C000`, version `2.1.0`) - **Console:** Switch - **Build:** `main bd0dcb4`, committed 2026-11-13, 0 days before this run - **System:** `Fedora Linux 45 (Forty Five) (Linux 7.3.3-300.fc45.x86_64), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 16 GB RAM` - **GPU:** `NVIDIA GeForce GTX 1060 3GB`, Vulkan `1.4.312`, driver `913101c0` - **Ended:** no failure logged after 174.6 s **Frames over 50 ms:** 109, the slowest 8393 ms
What the slowest frames did, and the GPU's counts ``` a 8393 ms frame: 38 shaders translated (33 ms), 28 pipelines made (645 ms waited for), 17 render targets made, 36 texture uploads (25592 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms a 4770 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 36 texture uploads (25096 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms a 4591 ms frame: 2 shaders translated (1 ms), 2 pipelines made (0 ms waited for), 0 render targets made, 35 texture uploads (13055 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms a 2081 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms a 1830 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms 56 shaders translated (37 ms), 43 pipelines made (0 from the cache, 1098 ms making, 798 ms waited for), 25 render targets made, 776 texture uploads (2171 MB), 61 of them some blocks alone (0 MB); 12 frames over 50 ms in the last 600, the slowest 4591 ms memory used and budgeted: heap 0 814 of 4532 MB (719 ours, 227 of it allocated), heap 1 308 of 11924 MB (304 ours, 49 of it allocated), heap 2 81 of 164 MB (56 ours, 32 of it allocated) ```
**What else the runtime missed:** - **GPU:** - texture format `0`, which the runtime doesn't map (not drawn) - **CPU:** - guest code the recompiler missed, compiled at run time: 2 pcs (0 failed, 0 still queued) == the last run: ~/Games/applications/.scarletnx/state/last-run.log == $ /tmp/.mount_Scarlremp6771130071444087586/bin/scarletnx ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000 --opt=3 --fullscreen=0 --showcase_corner=tr --vk_android_external_memory_android_hardware_buffer=on --vk_ext_attachment_feedback_loop_dynamic_state=on --vk_ext_attachment_feedback_loop_layout=on --vk_ext_blend_operation_advanced=on --vk_ext_calibrated_timestamps=on --vk_ext_conditional_rendering=on --vk_ext_conservative_rasterization=on --vk_ext_custom_border_color=on --vk_ext_depth_clip_control=on --vk_ext_depth_range_unrestricted=on --vk_ext_descriptor_buffer=on --vk_ext_descriptor_heap=on --vk_ext_device_fault=on --vk_ext_extended_dynamic_state=on --vk_ext_extended_dynamic_state2=on --vk_ext_extended_dynamic_state3=on --vk_ext_external_memory_dma_buf=on --vk_ext_external_memory_host=on --vk_ext_fragment_shader_interlock=on --vk_ext_graphics_pipeline_library=on --vk_ext_index_type_uint8=on --vk_ext_load_store_op_none=on --vk_ext_map_memory_placed=on --vk_ext_memory_budget=on --vk_ext_mesh_shader=on --vk_ext_pipeline_creation_feedback=on --vk_ext_pipeline_robustness=on --vk_ext_post_depth_coverage=on --vk_ext_present_timing=on --vk_ext_primitive_topology_list_restart=on --vk_ext_provoking_vertex=on --vk_ext_robustness2=on --vk_ext_sample_locations=on --vk_ext_shader_atomic_float=on --vk_ext_shader_demote_to_helper_invocation=on --vk_ext_transform_feedback=on --vk_ext_vertex_attribute_divisor=on --vk_ext_vertex_input_dynamic_state=on --vk_google_display_timing=on --vk_khr_calibrated_timestamps=on --vk_khr_cooperative_matrix=on --vk_khr_dynamic_rendering=on --vk_khr_dynamic_rendering_local_read=on --vk_khr_extended_flags=on --vk_khr_external_memory_fd=on --vk_khr_format_feature_flags2=on --vk_khr_index_type_uint8=on --vk_khr_load_store_op_none=on --vk_khr_maintenance4=on --vk_khr_maintenance5=on --vk_khr_maintenance8=on --vk_khr_map_memory2=on --vk_khr_pipeline_library=on --vk_khr_portability_subset=on --vk_khr_present_id=on --vk_khr_present_id2=on --vk_khr_present_wait=on --vk_khr_present_wait2=on --vk_khr_shader_clock=on --vk_khr_shader_maximal_reconvergence=on --vk_khr_swapchain=on --vk_khr_synchronization2=on --vk_khr_video_decode_av1=on --vk_khr_video_decode_h264=on --vk_khr_video_decode_queue=on --vk_khr_video_queue=on --vk_nv_device_diagnostic_checkpoints=on --vk_nv_fragment_coverage_to_color=on --vk_nv_framebuffer_mixed_samples=on --vk_valve_shader_mixed_float_dot_product=on --ctr_separate_windows=1 --async_pipelines=1 --jit_opt=3 --controls=2 --gamepad_map=south:B east:A west:Y north:X lb:L rb:R lt:ZL rt:ZR ls:L3 rs:R3 back:Minus start:Plus up:Up down:Down left:Left right:Right --network=1 --ldn=off --data ~/Games/applications/.scarletnx memory: 512 GiB of address space reserved, the console's settings: more than 64 settings on the command line, --vk_khr_video_decode_h264 and those after it do nothing settings: ~/Games/applications/.scarletnx/config/recompiled/010093801237C000/010093801237C000.ini keeps 5 keys this version does not use (astc_background_threads, nvn_trace, mme_hle, mme_jit, mme_verify), under [Deprecated]: delete them, or use Settings > App > Clean Old Settings in the launcher settings: astc_background=2 is not a whole number from 0 to 1: it keeps 1 log: written to ~/Games/applications/.scarletnx/state/recompiled/010093801237C000/010093801237C000.log ScarletNX - Metroid Dread build: ScarletNX main bd0dcb4, committed 2026-11-13 (clang 23.1.4, Linux x86_64) run: started 2026-11-13 15:44:54 UTC system: Fedora Linux 45 (Forty Five) (Linux 7.3.3-300.fc45.x86_64), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 16 GB RAM settings: showcase_corner=tr (default "br"), jit_opt=0 (default "2") last start: ended with an exit, or none before fs: ExeFS and RomFS read from the dump ~/MEDIA/Program/SAK_64bit/Metroid Dread [010093801237C000] [v327680] (1G+1U).xci (4368,3 MB mapped) fs: exefs/main.npdm from the mod's ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000_data/mods/DreadRandovania/exefs/main.npdm fs: exefs/subsdk9 from the mod's ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000_data/mods/DreadRandovania/exefs/subsdk9 fs: the mod's RomFS ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000_data/mods/DreadRandovania/romfs laid over the game's fs: 0 RomFS/ExeFS files mapped for the whole run, 0,0 MB memory: 4 KiB host pages, views share their source's pages (alias pool) memory: memory_fit_mode=0 (Auto): the game is told 3285 MiB, the console's being 3285 (the system can still give 8893 MiB, the process holds 64) Loaded rtld at 0x8000000 main patched by the mod's ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000_data/mods/DreadRandovania/exefs/646761F643AFEBB379EDD5E6A5151AF2CEF93DC1.ips Loaded main at 0x8004000 Loaded subsdk0 at 0x7aa1d000 Loaded subsdk9 at 0x7b0c3000 Loaded sdk at 0x7b31a000 symbols: 31925 functions named linker: the runtime linked the game's 5 modules itself, and its rtld does not run: 158585 relative relocations, 28370 with a symbol, 13044 PLT slots, each bound linker: nothing defines the symbol of 30 words that are weak (0) and of 1 that are not (as loaded), the first _ZN2nn2ro6detail35g_LookupGlobalManualFunctionPointerE time: the time zone is Etc/GMT-2 (UTC+02) hooks: the module calls the functions of the 1051 symbols the hooks name through their dispatch slots, and every other function directly (route list 72d042de7bbada10, this runtime's too) hooks: module rtld, SDK unknown (its versioned hooks aren't installed) hooks: module main, SDK unknown (its versioned hooks aren't installed) hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) hooks: module subsdk9, SDK unknown (its versioned hooks aren't installed) hooks: module sdk, SDK 11.4.3 hook: _ZN2nn5audio28RegisterAppletResourceUserIdENS_6applet20AppletResourceUserIdE at 7b365570 runs nnaudio_applet_user hook: _ZN2nn5audio30UnregisterAppletResourceUserIdENS_6applet20AppletResourceUserIdE at 7b365750 runs nnaudio_applet_user hook: _ZN2nn5audio19RequestSuspendAudioENS_6applet20AppletResourceUserIdENS_8TimeSpanE at 7b3657c0 runs nnaudio_applet_fade hook: _ZN2nn5audio18RequestResumeAudioENS_6applet20AppletResourceUserIdENS_8TimeSpanE at 7b365830 runs nnaudio_applet_fade hook: _ZN2nn5audio32GetAudioInputProcessMasterVolumeEPfNS_6applet20AppletResourceUserIdE at 7b3658a0 runs nnaudio_applet_get_volume hook: _ZN2nn5audio32SetAudioInputProcessMasterVolumeENS_6applet20AppletResourceUserIdEfNS_8TimeSpanE at 7b365910 runs nnaudio_applet_set_volume hook: _ZN2nn5audio33GetAudioOutputProcessMasterVolumeEPfNS_6applet20AppletResourceUserIdE at 7b3659a0 runs nnaudio_applet_get_volume hook: _ZN2nn5audio33SetAudioOutputProcessMasterVolumeENS_6applet20AppletResourceUserIdEfNS_8TimeSpanE at 7b365a10 runs nnaudio_applet_set_volume hook: _ZN2nn5audio33GetAudioOutputProcessRecordVolumeEPfNS_6applet20AppletResourceUserIdE at 7b365aa0 runs nnaudio_applet_get_volume hook: _ZN2nn5audio33SetAudioOutputProcessRecordVolumeENS_6applet20AppletResourceUserIdEfNS_8TimeSpanE at 7b365b10 runs nnaudio_applet_set_volume hook: _ZN2nn5audio27RequestSuspendAudioForDebugENS_6applet20AppletResourceUserIdE at 7b365ba0 runs nnaudio_applet_user hook: _ZN2nn5audio26RequestResumeAudioForDebugENS_6applet20AppletResourceUserIdE at 7b365d80 runs nnaudio_applet_user hook: _ZN2nn5audio30GetAudioRendererWorkBufferSizeERKNS0_22AudioRendererParameterE at 7b365e00 runs nnaudio_get_renderer_work_buffer_size, the hook for sdk >= 9.0.0, with the layouts nn::audio::AudioRendererParameter of line 22 hook: _ZN2nn5audio17OpenAudioRendererEPNS0_19AudioRendererHandleERKNS0_22AudioRendererParameterEPvm at 7b365f20 runs nnaudio_open_renderer, the hook for sdk >= 9.0.0, with the layouts nn::audio::AudioRendererParameter of line 22 hook: _ZN2nn5audio17OpenAudioRendererEPNS0_19AudioRendererHandleEPNS_2os11SystemEventERKNS0_22AudioRendererParameterEPvm at 7b3662e0 runs nnaudio_open_renderer_event, the hook for sdk >= 9.0.0, with the layouts nn::audio::AudioRendererParameter of line 22 hook: _ZN2nn5audio18CloseAudioRendererENS0_19AudioRendererHandleE at 7b3663f0 runs nnaudio_close_renderer hook: _ZN2nn5audio18StartAudioRendererENS0_19AudioRendererHandleE at 7b366460 runs nnaudio_start_renderer hook: _ZN2nn5audio17StopAudioRendererENS0_19AudioRendererHandleE at 7b366480 runs nnaudio_stop_renderer hook: _ZN2nn5audio26GetAudioRendererSampleRateENS0_19AudioRendererHandleE at 7b3664d0 runs nnaudio_get_renderer_sample_rate hook: _ZN2nn5audio27GetAudioRendererSampleCountENS0_19AudioRendererHandleE at 7b366530 runs nnaudio_get_renderer_sample_count hook: _ZN2nn5audio30GetAudioRendererMixBufferCountENS0_19AudioRendererHandleE at 7b366590 runs nnaudio_get_renderer_mix_buffer_count hook: _ZN2nn5audio21GetAudioRendererStateENS0_19AudioRendererHandleE at 7b3665f0 runs nnaudio_get_renderer_state hook: _ZN2nn5audio26RequestUpdateAudioRendererENS0_19AudioRendererHandleEPKNS0_19AudioRendererConfigE at 7b366650 runs nnaudio_request_update_frames, the hook for sdk >= 9.0.0, with the layouts nn::audio::AudioRendererConfig of line 28 hook: _ZN2nn5audio34SetAudioRendererRenderingTimeLimitENS0_19AudioRendererHandleEi at 7b3669f0 runs nnaudio_set_renderer_time_limit, the hook for sdk >= 3.0.0 hook: _ZN2nn5audio34GetAudioRendererRenderingTimeLimitENS0_19AudioRendererHandleE at 7b366a20 runs nnaudio_get_renderer_time_limit hook: _ZN2nn5audio29ExecuteAudioRendererRenderingENS0_19AudioRendererHandleE at 7b366a70 runs nnaudio_execute_renderer hook: _ZN2nn5audio19ListAudioDeviceNameEPNS0_15AudioDeviceNameEi at 7b36d0d0 runs nnaudio_list_device_names hook: _ZN2nn5audio26SetAudioDeviceOutputVolumeEPKNS0_15AudioDeviceNameEf at 7b36d160 runs nnaudio_set_device_output_volume hook: _ZN2nn5audio26GetAudioDeviceOutputVolumeEPKNS0_15AudioDeviceNameE at 7b36d2a0 runs nnaudio_get_device_output_volume hook: _ZN2nn5audio24GetActiveAudioDeviceNameEPNS0_15AudioDeviceNameE at 7b36d330 runs nnaudio_get_active_device_name hook: _ZN2nn5audio38AcquireAudioDeviceNotificationForInputEPNS_2os11SystemEventE at 7b36d3b0 runs nnaudio_acquire_device_input_event hook: _ZN2nn5audio39AcquireAudioDeviceNotificationForOutputEPNS_2os11SystemEventE at 7b36d4a0 runs nnaudio_acquire_device_output_event hook: _ZN2nn5audio21GetActiveChannelCountEv at 7b36d590 runs nnaudio_get_active_device_channel_count hook: _ZN2nn5audio41GetActiveAudioDeviceChannelCountForOutputEv at 7b36d610 runs nnaudio_get_active_device_channel_count hook: _ZN2nn5audio25EnableDspUsageMeasurementEv at 7b36d7a0 runs nnaudio_set_dsp_usage_measurement hook: _ZN2nn5audio26DisableDspUsageMeasurementEv at 7b36d820 runs nnaudio_set_dsp_usage_measurement hook: _ZN2nn5audio11GetDspUsageEv at 7b36d8a0 runs nnaudio_get_dsp_usage hook: _ZN2nn5audio13ListAudioOutsEPNS0_12AudioOutInfoEi at 7b36e350 runs nnaudio_list_outs hook: _ZN2nn5audio19OpenDefaultAudioOutEPNS0_8AudioOutERKNS0_17AudioOutParameterE at 7b36e400 runs nnaudio_open_default_out hook: _ZN2nn5audio12OpenAudioOutEPNS0_8AudioOutEPKcRKNS0_17AudioOutParameterE at 7b36e430 runs nnaudio_open_out hook: _ZN2nn5audio19OpenDefaultAudioOutEPNS0_8AudioOutEPNS_2os11SystemEventERKNS0_17AudioOutParameterE at 7b36e6a0 runs nnaudio_open_default_out_event hook: _ZN2nn5audio12OpenAudioOutEPNS0_8AudioOutEPNS_2os11SystemEventEPKcRKNS0_17AudioOutParameterE at 7b36e7d0 runs nnaudio_open_out_event hook: _ZN2nn5audio13CloseAudioOutEPNS0_8AudioOutE at 7b36e900 runs nnaudio_close_out hook: _ZN2nn5audio13StartAudioOutEPNS0_8AudioOutE at 7b36ea30 runs nnaudio_start_out hook: _ZN2nn5audio12StopAudioOutEPNS0_8AudioOutE at 7b36ead0 runs nnaudio_stop_out hook: _ZN2nn5audio16GetAudioOutStateEPKNS0_8AudioOutE at 7b36eb70 runs nnaudio_get_out_state hook: _ZN2nn5audio20AppendAudioOutBufferEPNS0_8AudioOutEPNS0_14AudioOutBufferE at 7b36ec90 runs nnaudio_append_out_buffer hook: _ZN2nn5audio25GetReleasedAudioOutBufferEPNS0_8AudioOutE at 7b36eda0 runs nnaudio_get_released_out_buffer hook: _ZN2nn5audio22ContainsAudioOutBufferEPKNS0_8AudioOutEPKNS0_14AudioOutBufferE at 7b36ee60 runs nnaudio_contains_out_buffer hook: _ZN2nn5audio19RegisterBufferEventEPNS0_8AudioOutEPNS_2os11SystemEventE at 7b36ef40 runs nnaudio_register_buffer_event hook: _ZN2nn5audio22GetAudioOutBufferCountEPKNS0_8AudioOutE at 7b36f050 runs nnaudio_get_out_buffer_count hook: _ZN2nn5audio28GetAudioOutPlayedSampleCountEPKNS0_8AudioOutE at 7b36f120 runs nnaudio_get_out_played_sample_count hook: _ZN2nn5audio20FlushAudioOutBuffersEPNS0_8AudioOutE at 7b36f1f0 runs nnaudio_flush_out_buffers hook: _ZN2nn5audio17SetAudioOutVolumeEPNS0_8AudioOutEf at 7b36f2c0 runs nnaudio_set_out_volume hook: _ZN2nn5audio17GetAudioOutVolumeEPKNS0_8AudioOutE at 7b36f3a0 runs nnaudio_get_out_volume hook: _ZN2nn5audio12ListAudioInsEPNS0_11AudioInInfoEi at 7b36f4c0 runs nnaudio_list_ins hook: _ZN2nn5audio11OpenAudioInEPNS0_7AudioInEPKcRKNS0_16AudioInParameterE at 7b36f5a0 runs nnaudio_open_in hook: _ZN2nn5audio18OpenDefaultAudioInEPNS0_7AudioInEPNS_2os11SystemEventERKNS0_16AudioInParameterE at 7b36f830 runs nnaudio_open_default_in_event hook: _ZN2nn5audio11OpenAudioInEPNS0_7AudioInEPNS_2os11SystemEventEPKcRKNS0_16AudioInParameterE at 7b36f970 runs nnaudio_open_in_event hooks: _ZN2nn5codec19HardwareOpusDecoder10InitializeEiiPvm in sdk isn't hooked: no declaration holds for its version (11.4.3) hook: _ZN2nn5codec29InitializeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeEiiPvmi at 7b3f6ca0 runs nncodec_hwopus_init_timed, the hook for sdk >= 6.0.0, < 21.0.0 hook: _ZN2nn5codec19HardwareOpusDecoder8FinalizeEv at 7b3f6e28 runs nncodec_hwopus_type_class_finalize, the hook for sdk >= 5.0.0, < 15.0.0 hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at 7b3f6e60 runs codec_decoder_finalize hook: _ZN2nn5codec36GetHardwareOpusDecoderWorkBufferSizeEii at 7b3f6ea0 runs nncodec_hwopus_work_size, the hook for sdk >= 5.0.0, < 12.0.0 hook: _ZN2nn5codec33DecodeOpusInterleavedWithHardwareEPNS0_23HardwareOpusDecoderTypeEPmPiPsmPKvm at 7b3f70e0 runs nncodec_hwopus_decode_timed, the hook for sdk >= 6.0.0, < 21.0.0 hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at 7b3f7230 runs codec_decoder_reset hooks: _ZNK2nn5codec19HardwareOpusDecoder17GetWorkBufferSizeEii in sdk isn't hooked: no declaration holds for its version (11.4.3) hooks: _ZN2nn5codec19HardwareOpusDecoder17DecodeInterleavedEPmPiPsmPKvm in sdk isn't hooked: no declaration holds for its version (11.4.3) hooks: _ZN2nn5codec30HardwareOpusMultiStreamDecoder10InitializeEiiiiPKhPvm in sdk isn't hooked: no declaration holds for its version (11.4.3) hook: _ZN2nn5codec40InitializeHardwareOpusMultiStreamDecoderEPNS0_34HardwareOpusMultiStreamDecoderTypeEiiiiPKhPvmi at 7b3f72d0 runs nncodec_hwopus_multi_init_timed, the hook for sdk >= 6.0.0, < 21.0.0 hook: _ZN2nn5codec30HardwareOpusMultiStreamDecoder8FinalizeEv at 7b3f74a0 runs nncodec_hwopus_type_class_multi_finalize, the hook for sdk >= 5.0.0, < 15.0.0 hook: _ZN2nn5codec38FinalizeHardwareOpusMultiStreamDecoderEPNS0_34HardwareOpusMultiStreamDecoderTypeE at 7b3f74e0 runs nncodec_hwopus_multi_finalize, the hook for sdk >= 5.0.0, < 21.0.0 hook: _ZN2nn5codec47GetHardwareOpusMultiStreamDecoderWorkBufferSizeEiiii at 7b3f7520 runs nncodec_hwopus_multi_work_size, the hook for sdk >= 5.0.0, < 16.0.0 hook: _ZN2nn5codec44DecodeOpusMultiStreamInterleavedWithHardwareEPNS0_34HardwareOpusMultiStreamDecoderTypeEPmPiPsmPKvm at 7b3f7630 runs nncodec_hwopus_multi_decode_timed, the hook for sdk >= 6.0.0, < 21.0.0 hook: _ZNK2nn5codec30HardwareOpusMultiStreamDecoder17GetWorkBufferSizeEiiii at 7b3f778c runs nncodec_hwopus_class_multi_work_size, the hook for sdk >= 3.0.0, < 12.0.0 hooks: _ZN2nn5codec30HardwareOpusMultiStreamDecoder17DecodeInterleavedEPmPiPsmPKvm in sdk isn't hooked: no declaration holds for its version (11.4.3) hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at 7b45ef70 runs diag_abort hook: _ZN2nn2fs6detail18IsEnabledAccessLogEj at 7b4c9240 runs nnfs_is_enabled_access_log_mask hook: _ZN2nn2fs6detail18IsEnabledAccessLogEv at 7b4c9520 runs nnfs_is_enabled_access_log hook: _ZN2nn2fs7UnmountEPKc at 7b4d4140 runs nnfs_unmount hook: _ZN2nn2fs9IsMountedEPKc at 7b4d42b0 runs nnfs_is_mounted hook: _ZN2nn2fs14CloseDirectoryENS0_15DirectoryHandleE at 7b4d4930 runs nnfs_close_directory hook: _ZN2nn2fs13ReadDirectoryEPlPNS0_14DirectoryEntryENS0_15DirectoryHandleEl at 7b4d49c0 runs nnfs_read_directory hook: _ZN2nn2fs22GetDirectoryEntryCountEPlNS0_15DirectoryHandleE at 7b4d4af0 runs nnfs_get_directory_entry_count hook: _ZN2nn2fs9CloseFileENS0_10FileHandleE at 7b4d4c00 runs nnfs_close_file hook: _ZN2nn2fs8ReadFileENS0_10FileHandleElPvmRKNS0_10ReadOptionE at 7b4d4c90 runs nnfs_read_file_exact_option hook: _ZN2nn2fs8ReadFileENS0_10FileHandleElPvm at 7b4d4d70 runs nnfs_read_file_exact hook: _ZN2nn2fs8ReadFileEPmNS0_10FileHandleElPvmRKNS0_10ReadOptionE at 7b4d4e50 runs nnfs_read_file_option hook: _ZN2nn2fs8ReadFileEPmNS0_10FileHandleElPvm at 7b4d4ee0 runs nnfs_read_file hook: _ZN2nn2fs9WriteFileENS0_10FileHandleElPKvmRKNS0_11WriteOptionE at 7b4d4f90 runs nnfs_write_file hook: _ZN2nn2fs9FlushFileENS0_10FileHandleE at 7b4d50d0 runs nnfs_flush_file hook: _ZN2nn2fs11SetFileSizeENS0_10FileHandleEl at 7b4d51c0 runs nnfs_set_file_size hook: _ZN2nn2fs11GetFileSizeEPlNS0_10FileHandleE at 7b4d52c0 runs nnfs_get_file_size hook: _ZN2nn2fs15GetFileOpenModeENS0_10FileHandleE at 7b4d53d0 runs nnfs_get_file_open_mode hook: _ZN2nn2fs10QueryRangeEPNS0_14QueryRangeInfoENS0_10FileHandleEll at 7b4d5450 runs nnfs_query_range hook: _ZN2nn2fs10CreateFileEPKcl at 7b4d55b0 runs nnfs_create_file hook: _ZN2nn2fs10DeleteFileEPKc at 7b4d55d0 runs nnfs_delete_file hook: _ZN2nn2fs15CreateDirectoryEPKc at 7b4d5770 runs nnfs_create_directory hook: _ZN2nn2fs15DeleteDirectoryEPKc at 7b4d5910 runs nnfs_delete_directory hook: _ZN2nn2fs26DeleteDirectoryRecursivelyEPKc at 7b4d5ab0 runs nnfs_delete_directory_recursively hook: _ZN2nn2fs25CleanDirectoryRecursivelyEPKc at 7b4d5c50 runs nnfs_clean_directory_recursively hook: _ZN2nn2fs10RenameFileEPKcS2_ at 7b4d5df0 runs nnfs_rename_file hook: _ZN2nn2fs15RenameDirectoryEPKcS2_ at 7b4d60a0 runs nnfs_rename_directory hook: _ZN2nn2fs12GetEntryTypeEPNS0_18DirectoryEntryTypeEPKc at 7b4d6350 runs nnfs_get_entry_type hook: _ZN2nn2fs16GetFreeSpaceSizeEPlPKc at 7b4d6550 runs nnfs_get_free_space_size hook: _ZN2nn2fs8OpenFileEPNS0_10FileHandleEPKci at 7b4d6800 runs nnfs_open_file hook: _ZN2nn2fs13OpenDirectoryEPNS0_15DirectoryHandleEPKci at 7b4d6b10 runs nnfs_open_directory hook: _ZN2nn2fs6CommitEPKc at 7b4d6d30 runs nnfs_commit hook: _ZN2nn2fs14CommitSaveDataEPKc at 7b4d6ee0 runs nnfs_commit_save_data hook: _ZN2nn2fs6CommitEPKcRKNS0_12CommitOptionE at 7b4d8240 runs nnfs_commit_option hook: _ZN2nn2fs27GetFileTimeStampRawForDebugEPNS0_16FileTimeStampRawEPKc at 7b4d87c0 runs nnfs_get_file_time_stamp_raw hook: _ZN2nn2fs10CreateFileEPKcli at 7b4d8890 runs nnfs_create_file_option hook: _ZN2nn2fs17GetTotalSpaceSizeEPlPKc at 7b4d8a50 runs nnfs_get_total_space_size hook: _ZN2nn2fs19MountDeviceSaveDataEPKc at 7b4ea240 runs nnfs_mount_device_save_data hook: _ZN2nn2fs9MountHostEPKcS2_ at 7b500040 runs nnfs_mount_host hook: _ZN2nn2fs9MountHostEPKcS2_RKNS0_15MountHostOptionE at 7b500320 runs nnfs_mount_host_option hook: _ZN2nn2fs13MountHostRootEv at 7b500660 runs nnfs_mount_host_root hook: _ZN2nn2fs13MountHostRootERKNS0_15MountHostOptionE at 7b5008a0 runs nnfs_mount_host_root_option hook: _ZN2nn2fs22QueryMountRomCacheSizeEPm at 7b507d90 runs nnfs_query_mount_rom_cache_size hook: _ZN2nn2fs8MountRomEPKcPvm at 7b508100 runs nnfs_mount_rom hook: _ZN2nn2fs8MountRomEPKc at 7b508440 runs nnfs_mount_rom_name hook: _ZN2nn2fs28QueryMountRomOnFileCacheSizeEPmNS0_10FileHandleE at 7b509130 runs nnfs_query_mount_rom_on_file_cache_size hook: _ZN2nn2fs14MountRomOnFileEPKcNS0_10FileHandleEPvm at 7b509320 runs nnfs_mount_rom_on_file hook: _ZN2nn2fs21MountSaveDataReadOnlyEPKcNS_3ncm13ApplicationIdENS0_6UserIdE at 7b509a70 runs nnfs_mount_save_data_read_only_user hook: _ZN2nn2fs21MountTemporaryStorageEPKc at 7b509d50 runs nnfs_mount_temporary_storage hook: _ZN2nn2fs17MountCacheStorageEPKc at 7b509e80 runs nnfs_mount_cache_storage hook: _ZN2nn2fs17MountCacheStorageEPKci at 7b509fb0 runs nnfs_mount_cache_storage_index hook: _ZN2nn2fs18DeleteCacheStorageEi at 7b510510 runs nnfs_delete_cache_storage hook: _ZN2nn2fs19GetCacheStorageSizeEPlS1_i at 7b510680 runs nnfs_get_cache_storage_size hook: _ZN2nn2fs20OpenCacheStorageListEPNS0_22CacheStorageListHandleE at 7b510840 runs nnfs_open_cache_storage_list hook: _ZN2nn2fs20ReadCacheStorageListEPiPNS0_16CacheStorageInfoENS0_22CacheStorageListHandleEi at 7b510990 runs nnfs_read_cache_storage_list hook: _ZN2nn2fs21CloseCacheStorageListENS0_22CacheStorageListHandleE at 7b510bc0 runs nnfs_close_cache_storage_list hook: _ZN2nn2fs11MountSdCardEPKc at 7b512700 runs nnfs_mount_sd_card hook: _ZN2nn2fs16IsSdCardInsertedEv at 7b513140 runs nnfs_is_sd_card_inserted hook: _ZN2nn2fs29QueryMountSystemDataCacheSizeEPmNS_3ncm12SystemDataIdE at 7b5158f0 runs nnfs_query_mount_system_data_cache_size hook: _ZN2nn2fs15MountSystemDataEPKcNS_3ncm12SystemDataIdEPvm at 7b515aa0 runs nnfs_mount_system_data hook: _ZN2nn2fs31QueryMountAddOnContentCacheSizeEPmi at 7b526ae0 runs nnfs_query_mount_add_on_content_cache_size hook: _ZN2nn2fs17MountAddOnContentEPKciPvm at 7b526d10 runs nnfs_mount_add_on_content hook: _ZN2nn2fs13MountSaveDataEPKcRKNS_7account3UidE at 7b528f90 runs nnfs_mount_save_data hook: _ZN2nn2fs21MountSaveDataReadOnlyEPKcNS_13ApplicationIdERKNS_7account3UidE at 7b529010 runs nnfs_mount_save_data_read_only hook: _ZN2nn2fs18IsSaveDataExistingERKNS_7account3UidE at 7b529050 runs nnfs_is_own_save_data_existing hook: _ZN2nn2fs18IsSaveDataExistingEPbRKNS_7account3UidE at 7b5290d0 runs nnfs_is_own_save_data_existing_result hook: _ZN2nn2fs18IsSaveDataExistingENS_13ApplicationIdERKNS_7account3UidE at 7b5291f0 runs nnfs_is_save_data_existing hook: _ZN2nn2fs18IsSaveDataExistingEPbNS_13ApplicationIdERKNS_7account3UidE at 7b529280 runs nnfs_is_save_data_existing_result hook: _ZN2nn2fs14EnsureSaveDataERKNS_7account3UidE at 7b5293b0 runs nnfs_ensure_save_data hook: _ZN2nn2fs14ExtendSaveDataERKNS_7account3UidEll at 7b529850 runs nnfs_extend_save_data hook: _ZN2nn2fs15GetSaveDataSizeEPlS1_RKNS_7account3UidE at 7b529a60 runs nnfs_get_save_data_size hook: _ZN2nn2fs18CreateCacheStorageEill at 7b529e90 runs nnfs_create_cache_storage hook: _ZN2nn2fs24GetFileTimeStampForDebugEPNS0_13FileTimeStampEPKc at 7b52af80 runs nnfs_get_file_time_stamp hooks: _ZN2nn3ngc15ProfanityFilter10InitializeEPvmb in sdk isn't hooked: no declaration holds for its version (11.4.3) hooks: _ZN2nn3ngc15ProfanityFilterD2Ev in sdk isn't hooked: no declaration holds for its version (11.4.3) hooks: _ZN2nn3ngc15ProfanityFilter8FinalizeEv in sdk isn't hooked: no declaration holds for its version (11.4.3) hooks: _ZN2nn3ngc15ProfanityFilter17GetContentVersionEv in sdk isn't hooked: no declaration holds for its version (11.4.3) hooks: _ZN2nn3ngc15ProfanityFilter19CheckProfanityWordsEPjjPPKcm in sdk isn't hooked: no declaration holds for its version (11.4.3) hooks: _ZN2nn3ngc15ProfanityFilter19CheckProfanityWordsEPjjPPKtm in sdk isn't hooked: no declaration holds for its version (11.4.3) hooks: _ZN2nn3ngc15ProfanityFilter19CheckProfanityWordsEPjjPPKDsm in sdk isn't hooked: no declaration holds for its version (11.4.3) hooks: _ZN2nn3ngc15ProfanityFilter24MaskProfanityWordsInTextEPiPcj in sdk isn't hooked: no declaration holds for its version (11.4.3) hooks: _ZN2nn3ngc15ProfanityFilter24MaskProfanityWordsInTextEPiPtj in sdk isn't hooked: no declaration holds for its version (11.4.3) hooks: _ZN2nn3ngc15ProfanityFilter24MaskProfanityWordsInTextEPiPDsj in sdk isn't hooked: no declaration holds for its version (11.4.3) hook: _ZN2nn3nsd35GetApplicationServerEnvironmentTypeEv at 7b656e40 runs nnnsd_server_environment_type hook: _ZN2nn3nsd24GetEnvironmentIdentifierEPNS0_21EnvironmentIdentifierE at 7b656ff0 runs nnnsd_get_environment_identifier hook: _ZN2nn3nsd7ResolveEPNS0_4FqdnERKS1_ at 7b657120 runs nnnsd_resolve hook: _ZN2nn3nsd9ResolveExEPNS0_4FqdnERKS1_ at 7b657140 runs nnnsd_resolve_ex hook: _ZN2nn4pctl32CheckFreeCommunicationPermissionEb at 7b66c750 runs nnpctl_permitted hook: _ZN2nn4pctl25TryBeginFreeCommunicationEb at 7b66c7d0 runs nnpctl_permitted hook: _ZN2nn4pctl28IsFreeCommunicationAvailableEv at 7b66c850 runs nnpctl_yes hook: _ZN2nn4pctl20EndFreeCommunicationEv at 7b66c880 runs nnpctl_success hook: _ZN2nn4pctl20IsRestrictionEnabledEv at 7b66cf60 runs nnpctl_no hook: _ZN2nn4pctl14GetSafetyLevelEv at 7b66cfc0 runs nnpctl_none hook: _ZN2nn4pctl24ConfirmSnsPostPermissionEv at 7b66d080 runs nnpctl_success hook: _ZN2nn4pctl27CheckStereoVisionPermissionEb at 7b66d0c0 runs nnpctl_permitted hook: _ZN2nn4pctl26GetStereoVisionRestrictionEv at 7b66d150 runs nnpctl_no hook: _ZN2nn4pctl40GetFreeCommunicationApplicationListCountEv at 7b66d6c0 runs nnpctl_none hook: _ZN2nn4pctl30IsRestrictionTemporaryUnlockedEv at 7b66dcb0 runs nnpctl_no hook: _ZN2nn4pctl33IsRestrictedSystemSettingsEnteredEv at 7b66dd10 runs nnpctl_no hook: _ZN2nn4pctl21GetRestrictedFeaturesEv at 7b66dd70 runs nnpctl_none hook: _ZN2nn4pctl18IsPlayTimerEnabledEv at 7b66dea0 runs nnpctl_no hook: _ZN2nn4pctl25GetPlayTimerRemainingTimeEv at 7b66df00 runs nnpctl_no_time hook: _ZN2nn4pctl15IsPairingActiveEv at 7b66df60 runs nnpctl_no hook: _ZN2nn4pctl23IsRestrictedByPlayTimerEv at 7b66e920 runs nnpctl_no hook: _ZN2nn4pctl10InitializeEv at 7b66ec80 runs nnpctl_initialize hook: _ZN2nn2pl21RequestSharedFontLoadENS0_14SharedFontTypeE at 7b673990 runs nnpl_request_shared_font_load hook: _ZN2nn2pl22GetSharedFontLoadStateENS0_14SharedFontTypeE at 7b673a10 runs nnpl_get_shared_font_load_state hook: _ZN2nn2pl20GetSharedFontAddressENS0_14SharedFontTypeE at 7b673aa0 runs nnpl_get_shared_font_address hook: _ZN2nn2pl17GetSharedFontSizeENS0_14SharedFontTypeE at 7b673c40 runs nnpl_get_shared_font_size hook: _ZN2nn2pl30GetSharedFontInOrderOfPriorityEPiPNS0_14SharedFontTypeEPPKvPmiNS_8settings12LanguageCodeE at 7b673cd0 runs nnpl_get_shared_font_in_order_of_priority hook: _ZN2nn2pl39GetSharedFontInOrderOfPriorityForSystemEPiPNS0_23SharedFontTypeForSystemEPPKvPmiNS_8settings12LanguageCodeE at 7b673e30 runs nnpl_get_shared_font_in_order_of_priority_for_system hook: _ZN2nn2pl13GetSharedFontEPiPNS0_14SharedFontDataEiNS_8settings12LanguageCodeE at 7b673f90 runs nnpl_get_shared_font hook: _ZN2nn5prepo28RequestImmediateTransmissionEv at 7b6785e0 runs nnprepo_request_immediate_transmission hook: _ZN2nn5prepo21GetTransmissionStatusEPNS0_18TransmissionStatusE at 7b6787b0 runs nnprepo_get_transmission_status hook: _ZN2nn5prepo12AddSessionIdEPNS0_10PlayReportEPKc at 7b678ff0 runs nnprepo_add_session_id, the hook for sdk >= 10.0.0 hook: _ZN2nn5prepo10PlayReport4SaveEv at 7b6799c0 runs nnprepo_save, the hook for sdk >= 10.0.0, < 14.0.0, with the layouts nn::prepo::PlayReport of line 11 hook: _ZN2nn5prepo10PlayReport4SaveERKNS_7account3UidE at 7b679c44 runs nnprepo_save_user, the hook for sdk >= 10.0.0, < 14.0.0, with the layouts nn::prepo::PlayReport of line 11 hook: _ZN2nn5prepo6detail3ipc10InitializeEv at 7b67a820 runs nnprepo_ipc_initialize hook: _ZN2nn5prepo6detail3ipc8FinalizeEv at 7b67ac80 runs nnprepo_ipc_finalize hook: _ZN2nn2ro22InitializeWithPortNameEPKc at 7b67cf20 runs nnro_initialize_with_port_name hook: _ZN2nn2ro10InitializeEv at 7b67d110 runs nnro_initialize hook: _ZN2nn2ro8FinalizeEv at 7b67d120 runs nnro_finalize hook: _ZN2nn2ro13GetBufferSizeEPmPKv at 7b67d2e0 runs nnro_get_buffer_size hook: _ZN2nn2ro18RegisterModuleInfoEPNS0_16RegistrationInfoEPKv at 7b67d310 runs nnro_register_module_info hook: _ZN2nn2ro18RegisterModuleInfoEPNS0_16RegistrationInfoEPKvj at 7b67d440 runs nnro_register_module_info_process hook: _ZN2nn2ro20UnregisterModuleInfoEPNS0_16RegistrationInfoE at 7b67d480 runs nnro_unregister_module_info hook: _ZN2nn2ro10LoadModuleEPNS0_6ModuleEPKvPvmi at 7b67d570 runs nnro_load_module hook: _ZN2nn2ro10LoadModuleEPNS0_6ModuleEPKvPvmib at 7b67d840 runs nnro_load_module_check hook: _ZN2nn2ro12LookupSymbolEPmPKc at 7b67d860 runs nnro_lookup_symbol hook: _ZN2nn2ro18LookupModuleSymbolEPmPKNS0_6ModuleEPKc at 7b67d970 runs nnro_lookup_module_symbol hook: _ZN2nn2ro12UnloadModuleEPNS0_6ModuleE at 7b67d9d0 runs nnro_unload_module hook: _ZN2nn4time28AdjustableNetworkSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at 7b6c40b0 runs nntime_adjustable_network_get_current_time hook: _ZN2nn4time28AdjustableNetworkSystemClock6AdjustEv at 7b6c4138 runs nntime_adjustable_network_adjust hook: _ZN2nn4time28AdjustableNetworkSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at 7b6c4190 runs nntime_adjustable_network_get_context hook: _ZN2nn4time28AdjustableNetworkSystemClock3nowEv at 7b6c4224 runs nntime_adjustable_network_now hook: _ZN2nn4time25AdjustableUserSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at 7b6c42dc runs nntime_adjustable_user_get_current_time hook: _ZN2nn4time25AdjustableUserSystemClock6AdjustEv at 7b6c4300 runs nntime_adjustable_user_adjust hook: _ZN2nn4time25AdjustableUserSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at 7b6c4358 runs nntime_adjustable_user_get_context hook: _ZN2nn4time25AdjustableUserSystemClock3nowEv at 7b6c439c runs nntime_adjustable_user_now hook: _ZN2nn4time10InitializeEv at 7b6c4490 runs nntime_initialize hook: _ZN2nn4time17InitializeForMenuEv at 7b6c4760 runs nntime_initialize_for_menu hook: _ZN2nn4time19InitializeForSystemEv at 7b6c4780 runs nntime_initialize_for_system hook: _ZN2nn4time19InitializeForRepairEv at 7b6c47a0 runs nntime_initialize_for_repair hook: _ZN2nn4time23InitializeForSystemUserEv at 7b6c47c0 runs nntime_initialize_for_system_user hook: _ZN2nn4time13IsInitializedEv at 7b6c47e0 runs nntime_is_initialized hook: _ZN2nn4time8FinalizeEv at 7b6c4820 runs nntime_finalize hook: _ZN2nn4time48CalculateStandardUserSystemClockDifferenceByUserERKNS0_13ClockSnapshotES3_ at 7b6c5480 runs nntime_user_difference hook: _ZN2nn4time20CalculateSpanBetweenEPNS_8TimeSpanERKNS0_13ClockSnapshotES5_ at 7b6c5540 runs nntime_span_between hook: _ZN2nn4time20LoadLocationNameListEPiPNS0_12LocationNameEii at 7b6c5600 runs nntime_load_location_name_list hook: _ZN2nn4time25GetTotalLocationNameCountEv at 7b6c56a0 runs nntime_total_location_name_count hook: _ZN2nn4time21SetDeviceLocationNameERKNS0_12LocationNameE at 7b6c5740 runs nntime_set_device_location_name hook: _ZN2nn4time22GetTimeZoneRuleVersionEPNS0_19TimeZoneRuleVersionE at 7b6c57f0 runs nntime_get_time_zone_rule_version hook: _ZN2nn4time37GetStandardUserSystemClockInitialYearEv at 7b6c5880 runs nntime_initial_year hook: _ZN2nn4time13ClockSnapshot29CreateWithStandardSystemClockEPS1_ at 7b6c5fd4 runs nntime_snapshot_create_standard hook: _ZN2nn4time13ClockSnapshot31CreateWithAdjustableSystemClockEPS1_ at 7b6c6070 runs nntime_snapshot_create_adjustable hook: _ZN2nn4time27EphemeralNetworkSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at 7b6c69c8 runs nntime_ephemeral_get_current_time hook: _ZN2nn4time37GetEphemeralNetworkSystemClockContextEPNS0_18SystemClockContextE at 7b6c6a50 runs nntime_ephemeral_get_context hook: _ZN2nn4time41SetEphemeralNetworkSystemClockCurrentTimeERKNS0_9PosixTimeE at 7b6c6ad0 runs nntime_set_clock hook: _ZN2nn4time37SetEphemeralNetworkSystemClockContextERKNS0_18SystemClockContextE at 7b6c6b50 runs nntime_set_clock hook: _ZN2nn4time27EphemeralNetworkSystemClock3nowEv at 7b6c6bcc runs nntime_ephemeral_now hook: _ZN2nn4time38SetStandardLocalSystemClockCurrentTimeERKNS0_9PosixTimeE at 7b6c6c70 runs nntime_set_clock hook: _ZN2nn4time34SetStandardLocalSystemClockContextERKNS0_18SystemClockContextE at 7b6c6cf0 runs nntime_set_clock hook: _ZN2nn4time26StandardNetworkSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at 7b6c6d6c runs nntime_network_get_current_time hook: _ZN2nn4time26StandardNetworkSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at 7b6c6db0 runs nntime_network_get_context hook: _ZN2nn4time26StandardNetworkSystemClock20IsAccuracySufficientEv at 7b6c6dec runs nntime_is_accuracy_sufficient hook: _ZN2nn4time26StandardNetworkSystemClock3nowEv at 7b6c6e80 runs nntime_network_now hook: _ZN2nn4time40SetStandardNetworkSystemClockCurrentTimeERKNS0_9PosixTimeE at 7b6c6ee0 runs nntime_set_clock hook: _ZN2nn4time36SetStandardNetworkSystemClockContextERKNS0_18SystemClockContextE at 7b6c6f60 runs nntime_set_clock hook: _ZN2nn4time38GetStandardSteadyClockCurrentTimePointEPNS0_20SteadyClockTimePointE at 7b6c6fe0 runs nntime_steady_get_current_time_point hook: _ZN2nn4time19StandardSteadyClock19GetCurrentTimePointEPNS0_20SteadyClockTimePointE at 7b6c703c runs nntime_steady_get_current_time_point hook: _ZN2nn4time19StandardSteadyClock3nowEv at 7b6c7098 runs nntime_steady_now hook: _ZN2nn4time23StandardUserSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at 7b6c74a0 runs nntime_user_get_current_time hook: _ZN2nn4time23StandardUserSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at 7b6c74dc runs nntime_user_get_context hook: _ZN2nn4time23StandardUserSystemClock3nowEv at 7b6c7518 runs nntime_user_now hook: _ZN2nn4time52SetStandardUserSystemClockAutomaticCorrectionEnabledEb at 7b6c7580 runs nntime_set_automatic_correction_enabled hook: _ZN2nn4time51IsStandardUserSystemClockAutomaticCorrectionEnabledEv at 7b6c7620 runs nntime_is_automatic_correction_enabled hook: _ZN2nn4time21GetDeviceLocationNameEPNS0_12LocationNameE at 7b6c7660 runs nntime_get_device_location_name hook: _ZN2nn4time16LoadTimeZoneRuleEPNS0_12TimeZoneRuleERKNS0_12LocationNameE at 7b6c76f0 runs nntime_load_time_zone_rule hook: _ZN2nn4time14ToCalendarTimeEPNS0_12CalendarTimeEPNS0_22CalendarAdditionalInfoERKNS0_9PosixTimeERKNS0_12TimeZoneRuleE at 7b6c7750 runs nntime_to_calendar_time_rule hook: _ZN2nn4time14ToCalendarTimeEPNS0_12CalendarTimeEPNS0_22CalendarAdditionalInfoERKNS0_9PosixTimeE at 7b6c7810 runs nntime_to_calendar_time hook: _ZN2nn4time11ToPosixTimeEPiPNS0_9PosixTimeEiRKNS0_12CalendarTimeERKNS0_12TimeZoneRuleE at 7b6c78e0 runs nntime_to_posix_time_rule hook: _ZN2nn4time11ToPosixTimeEPiPNS0_9PosixTimeEiRKNS0_12CalendarTimeE at 7b6c7970 runs nntime_to_posix_time hook: _ZN2nn4time6detail56GetStandardUserSystemClockAutomaticCorrectionUpdatedTimeEPNS0_20SteadyClockTimePointE at 7b6c8700 runs nntime_automatic_correction_updated_time hook: _ZN2nn4time6detail35GetDeviceLocationNameAndUpdatedTimeEPNS0_12LocationNameEPNS0_20SteadyClockTimePointE at 7b6c8790 runs nntime_get_device_location_name_and_updated_time hook: memcpy at 7b854d78 runs hook_memmove hook: memmove at 7b855130 runs hook_memmove hook: memset at 7b855410 runs hook_memset hooks: 248 of the game's functions run the runtime's handlers nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache jit: compile thread 0 runs at nice 10 jit: 4 compile threads and the miss thread, 0 pcs of earlier runs queued npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 acc: 1 user, playing as user 1 game: 010093801237c000, version 2.1.0 jit: compile thread 1 runs at nice 10 jit: compile thread 2 runs at nice 10 jit: compile thread 3 runs at nice 10 jit: the miss thread runs at nice 0: it compiles what a game thread waits for pl: the Japanese stand-in answers for the console font's private-use characters pl: the Chinese simplified stand-in answers for the console font's private-use characters pl: the Chinese traditional stand-in answers for the console font's private-use characters pl: the Korean stand-in answers for the console font's private-use characters pl: the extended stand-in answers for the console font's private-use characters RomFS: the update's over the game's dump, read in place (5054,4 MB) RomFS: built from the game's RomFS and 1 mods' over it (1885 folders, 10361 files, 5079,9 MB) input: gamepad Xbox 360 Controller (id 5, GUID 0300e1425e0400008e02000010010000, xbox360) input: device path /dev/input/event259, 6 axes, 21 buttons, mapping 0300e1425e0400008e02000010010000,Xbox 360 Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,paddle1:b15,paddle2:b17,paddle3:b16,paddle4:b18,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, input: Xbox 360 Controller exposes no motion sensors through SDL video: SDL 3.4.20 on wayland video: a window of 1280x720 pixels, the display's scale 1,00 freedreno: tu_dont_reserve_descriptor_set=true, for the fifth descriptor set ATTENTION: default value of option tu_dont_reserve_descriptor_set overridden by environment. vulkan: subgroups of 32 lanes, operations 0x7ff, stages 0x3f3f: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs vulkan: a known problem the extension bans do not turn off: shaderFloat16 on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver gets FP16 math wrong on Ampere and newer GPUs by yuzu's account, which Eden still follows (yuzu 7277d7fe96 (2021-07-03); extension_bans.txt:64) vulkan: a known problem the extension bans do not turn off: shaderDenormPreserveFloat16 on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver lets a DenormPreserve for 16 bits keep 32-bit denormals too, over a DenormFlushToZero for 32 bits (vkd3d-proton device.c:10180; extension_bans.txt:66) vulkan: a known problem the extension bans do not turn off: vkCmdClearAttachments on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver can lock the GPU up clearing part of a multisampled target, several clears in one command buffer (Dolphin DriverDetails.cpp:116; extension_bans.txt:137) vulkan: VK_ANDROID_external_memory_android_hardware_buffer: off (the driver has it not, which vk_android_external_memory_android_hardware_buffer=on can't change) vulkan: VK_EXT_attachment_feedback_loop_dynamic_state: on (vk_ext_attachment_feedback_loop_dynamic_state=on, and no ban holds) vulkan: VK_EXT_attachment_feedback_loop_layout: on (vk_ext_attachment_feedback_loop_layout=on, and no ban holds) vulkan: VK_EXT_blend_operation_advanced: on (vk_ext_blend_operation_advanced=on, and no ban holds) vulkan: VK_EXT_calibrated_timestamps: on (vk_ext_calibrated_timestamps=on, and no ban holds) vulkan: VK_EXT_conditional_rendering: on (vk_ext_conditional_rendering=on, and no ban holds) vulkan: VK_EXT_conservative_rasterization: on (vk_ext_conservative_rasterization=on, and no ban holds) vulkan: VK_EXT_custom_border_color: on (vk_ext_custom_border_color=on, and no ban holds) vulkan: VK_EXT_depth_clip_control: on (vk_ext_depth_clip_control=on, and no ban holds) vulkan: VK_EXT_depth_range_unrestricted: on (vk_ext_depth_range_unrestricted=on, and no ban holds) vulkan: VK_EXT_descriptor_buffer: on (vk_ext_descriptor_buffer=on, and no ban holds) vulkan: VK_EXT_descriptor_heap: off (the driver has it not, which vk_ext_descriptor_heap=on can't change) vulkan: VK_EXT_device_fault: on (vk_ext_device_fault=on, and no ban holds) vulkan: VK_EXT_extended_dynamic_state: on (vk_ext_extended_dynamic_state=on, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_EXT_extended_dynamic_state2: on (vk_ext_extended_dynamic_state2=on, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_EXT_extended_dynamic_state3: on (vk_ext_extended_dynamic_state3=on, and no ban holds) vulkan: VK_EXT_external_memory_dma_buf: on (vk_ext_external_memory_dma_buf=on, and no ban holds) vulkan: VK_EXT_external_memory_host: on (vk_ext_external_memory_host=on, and no ban holds) vulkan: VK_EXT_fragment_shader_interlock: on (vk_ext_fragment_shader_interlock=on, and no ban holds) vulkan: VK_EXT_graphics_pipeline_library: on (vk_ext_graphics_pipeline_library=on, and no ban holds) vulkan: VK_EXT_index_type_uint8: on (vk_ext_index_type_uint8=on, and no ban holds) vulkan: VK_EXT_load_store_op_none: on (vk_ext_load_store_op_none=on, and no ban holds) vulkan: VK_EXT_map_memory_placed: on (vk_ext_map_memory_placed=on, and no ban holds) vulkan: VK_EXT_memory_budget: on (vk_ext_memory_budget=on, and no ban holds) vulkan: VK_EXT_mesh_shader: off (the driver has it not, which vk_ext_mesh_shader=on can't change) vulkan: VK_EXT_pipeline_creation_feedback: on (vk_ext_pipeline_creation_feedback=on, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_EXT_pipeline_robustness: on (vk_ext_pipeline_robustness=on, and no ban holds) vulkan: VK_EXT_post_depth_coverage: on (vk_ext_post_depth_coverage=on, and no ban holds) vulkan: VK_EXT_present_timing: off (the driver has it not, which vk_ext_present_timing=on can't change) vulkan: VK_EXT_primitive_topology_list_restart: on (vk_ext_primitive_topology_list_restart=on, and no ban holds) vulkan: VK_EXT_provoking_vertex: on (vk_ext_provoking_vertex=on, and no ban holds) vulkan: VK_EXT_robustness2: on (vk_ext_robustness2=on, and no ban holds) vulkan: VK_EXT_sample_locations: on (vk_ext_sample_locations=on, and no ban holds) vulkan: VK_EXT_shader_atomic_float: on (vk_ext_shader_atomic_float=on, and no ban holds) vulkan: VK_EXT_shader_demote_to_helper_invocation: on (vk_ext_shader_demote_to_helper_invocation=on, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_EXT_transform_feedback: on (vk_ext_transform_feedback=on, and no ban holds) vulkan: VK_EXT_vertex_attribute_divisor: on (vk_ext_vertex_attribute_divisor=on, and no ban holds) vulkan: VK_EXT_vertex_input_dynamic_state: on (vk_ext_vertex_input_dynamic_state=on, and no ban holds) vulkan: VK_GOOGLE_display_timing: off (the driver has it not, which vk_google_display_timing=on can't change) vulkan: VK_KHR_calibrated_timestamps: on (vk_khr_calibrated_timestamps=on, and no ban holds) vulkan: VK_KHR_cooperative_matrix: off (the driver has it not, which vk_khr_cooperative_matrix=on can't change) vulkan: VK_KHR_dynamic_rendering: on (vk_khr_dynamic_rendering=on, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_KHR_dynamic_rendering_local_read: on (vk_khr_dynamic_rendering_local_read=on, and no ban holds) vulkan: VK_KHR_extended_flags: off (the driver has it not, which vk_khr_extended_flags=on can't change) vulkan: VK_KHR_external_memory_fd: on (vk_khr_external_memory_fd=on, and no ban holds) vulkan: VK_KHR_format_feature_flags2: on (vk_khr_format_feature_flags2=on, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_KHR_index_type_uint8: on (vk_khr_index_type_uint8=on, and no ban holds) vulkan: VK_KHR_load_store_op_none: on (vk_khr_load_store_op_none=on, and no ban holds) vulkan: VK_KHR_maintenance4: on (vk_khr_maintenance4=on, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_KHR_maintenance5: on (vk_khr_maintenance5=on, and no ban holds) vulkan: VK_KHR_maintenance8: on (vk_khr_maintenance8=on, and no ban holds) vulkan: VK_KHR_map_memory2: on (vk_khr_map_memory2=on, and no ban holds) vulkan: VK_KHR_pipeline_library: on (vk_khr_pipeline_library=on, and no ban holds) vulkan: VK_KHR_portability_subset: off (the driver has it not, which vk_khr_portability_subset=on can't change) vulkan: VK_KHR_present_id: on (vk_khr_present_id=on, and no ban holds) vulkan: VK_KHR_present_id2: off (the driver has it not, which vk_khr_present_id2=on can't change) vulkan: VK_KHR_present_wait: on (vk_khr_present_wait=on, and no ban holds) vulkan: VK_KHR_present_wait2: off (the driver has it not, which vk_khr_present_wait2=on can't change) vulkan: VK_KHR_shader_clock: on (vk_khr_shader_clock=on, and no ban holds) vulkan: VK_KHR_shader_maximal_reconvergence: off (the driver has it not, which vk_khr_shader_maximal_reconvergence=on can't change) vulkan: VK_KHR_swapchain: on (vk_khr_swapchain=on, and no ban holds) vulkan: VK_KHR_synchronization2: on (vk_khr_synchronization2=on, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) vulkan: VK_KHR_video_decode_av1: off (the driver has it not, which vk_khr_video_decode_av1=on can't change) vulkan: VK_KHR_video_decode_h264: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_video_decode_queue: on (auto: the driver has it, and no ban holds) vulkan: VK_KHR_video_queue: on (auto: the driver has it, and no ban holds) vulkan: VK_NV_device_diagnostic_checkpoints: on (auto: the driver has it, and no ban holds) vulkan: VK_NV_fragment_coverage_to_color: on (auto: the driver has it, and no ban holds) vulkan: VK_NV_framebuffer_mixed_samples: on (auto: the driver has it, and no ban holds) vulkan: VK_VALVE_shader_mixed_float_dot_product: off (the driver has it not) vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto), uma_memory=auto; VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved vulkan: the restart index restarts lists as it does strips, and patch lists (VK_EXT_primitive_topology_list_restart) vulkan: fragment inputs are the driver's interpolation (NVIDIA's keeps the console's precision) vulkan: mesh draws are skipped: mesh_draws off (experimental) vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07) vulkan: graphics pipeline libraries on: a new pipeline links the parts of its shaders, each compiled once, and is optimized in the background; dynamic pre-rasterization state: polygon mode, depth clamp, provoking vertex, conservative rasterization, patch control points, depth range vulkan: a depth range of -1 to 1 is the device's (VK_EXT_depth_clip_control, as dynamic state) vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own vulkan: dynamic texture offsets use native maintenance8 sampling vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) vulkan: graphics descriptors use sets vulkan: astc_mode=0 (Auto): heap 0's budget is 4848 MB as the device starts, under 8192 MB: ASTC textures are decoded to RGBA8 at once and encoded again as BC7 between frames, a quarter of RGBA8's memory (BC7) vulkan: ASTC textures (native_astc=1, the GPU samples no ASTC, astc_mode=0): encoded again on the GPU: ASTC as BC7 vulkan: ETC2 and EAC textures (native_etc2=1, the GPU samples no ETC2): decoded on the GPU: ETC2 RGB to RGBA8, ETC2 RGB8A1 to RGBA8, ETC2 RGBA8 to RGBA8, EAC R11 to R16, EAC RG11 to RG16 vulkan: BCn textures (native_bc=1, the GPU samples BCn, ETC2 not sampled): sampled as the game's blocks: BC1, BC2, BC3, BC4, BC5, BC6H, BC7 vulkan: the driver that runs: NVIDIA, 580.196.07 (driver ID 4) vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core vulkan: NVIDIA GeForce GTX 1060 3GB, Vulkan 1.4.312, driver 913101c0, graphics queue family 0, compute 2 (separate family) vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) vulkan: the extension bans turn VK_EXT_extended_dynamic_state3.extendedDynamicState3RasterizationSamples off on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07), which this renderer does not ask for: NVIDIA's driver before 610.0.0 fails multisample tests with rasterization samples as dynamic state (seen on 535, not on 610) (ANGLE vk_renderer.cpp:6839; extension_bans.txt:104) vulkan: swapchain 1280x720, 3 images, presents timed, fifo vulkan: this device's limits hold 10 of the 18 constant buffers as uniform buffers, the others are storage buffers vulkan: the BC7 cache ~/Games/applications/.scarletnx/cache/recompiled/010093801237C000/shader_cache/010093801237C000.vkbc7 holds 0 levels of 0 MB vulkan: pipeline cache loaded (12857 KB) vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own memory: GPU engines keep their results, guest memory is trapped until the CPU needs it renderer: Vulkan input: P1 (Xbox 360 Controller) plays no HD rumble, only its amplitudes: not a Pro Controller or a single Joy-Con vulkan: 0 shaders and 0 pipelines of earlier runs with NVIDIA (driver d4-10de-00001c02) loaded from ~/Games/applications/.scarletnx/cache/recompiled/010093801237C000/shader_cache/010093801237C000.d4-10de-00001c02.vkshaders in 15 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~/Games/applications/.scarletnx/cache/recompiled/010093801237C000/shader_cache/010093801237C000.d4-10de-00001c02.vkshipped vulkan: The game's files were already checked by an earlier run vulkan: the game's own shaders: 0 translated new, 0 in ~/Games/applications/.scarletnx/cache/recompiled/010093801237C000/shader_cache/010093801237C000.d4-10de-00001c02.vkshipped, in 21 ms; 0 large ones queued to warm their parts prepare: 48 ms before the game started (0 shaders translated from its files, 0 of 0 pipelines of earlier runs made), not shown, as it was quick main thread: entry 7b5ca470, stack 1300001000 (1024 KiB), priority 44, core 0 kernel: core 0 runs on host CPUs 0 3 6 9 heap: 1426 MB requested (result 0) kernel: core 2 runs on host CPUs 2 5 8 11 jit: the game changed its code at 7b0c5000, compiled into its function from 7b0c3000: compiled again jit: the game changed its code at 7b0c5000, compiled into its function from 7b0c3038: compiled again jit: the game changed its code at 7b0c5000, compiled into its function from 7b0c4aa0: compiled again jit: the game changed its code at 7b0c5000, compiled into its function from 7b0c5000: compiled again jit: the game changed its code at 90b2d40, compiled into its function from 90b2c30: compiled again jit: the game changed its code at 90b2d40, compiled into its function from 90b2d50: compiled again jit: the game changed its code at 9098800, compiled into its function from 90987e0: compiled again jit: the game changed its code at 9098800, compiled into its function from 9098820: compiled again jit: the game changed its code at 7b0c50c0, compiled into its function from 7b0c50c8: compiled again jit: the game changed its code at 89d4e00, compiled into its function from 89d4644: compiled again jit: the game changed its code at 89d4e00, compiled into its function from 89d4e18: compiled again jit: the game changed its code at 89d4e00, compiled into its function from 89d4e1c: compiled again jit: the game changed its code at 89d4e00, compiled into its function from 89d4e28: compiled again jit: the game changed its code at 7b0c5180, compiled into its function from 7b0c5190: compiled again jit: the game changed its code at 89d56c0, compiled into its function from 89d5690: compiled again jit: the game changed its code at 89d56c0, compiled into its function from 89d56c4: compiled again jit: the game changed its code at 7b0c5240, compiled into its function from 7b0c5258: compiled again jit: the game changed its code at 8b63d80, compiled into its function from 8b63d6c: compiled again jit: the game changed its code at 8b63d80, compiled into its function from 8b63d9c: compiled again jit: the game changed its code at 7b0c5300, compiled into its function from 7b0c5320: compiled again jit: the game changed its code at 8fdd0c0, compiled into its function from 8fdcf98: compiled again jit: the game changed its code at 8fdd0c0, compiled into its function from 8fdd0d8: compiled again jit: the game changed its code at 7b0c53c0, compiled into its function from 7b0c53e8: compiled again jit: the game changed its code at 7b508100, compiled into its function from 7b508100: compiled again jit: the game changed its code at 7b0c5480, compiled into its function from 7b0c54b0: compiled again jit: the game changed its code at 801a6c0, compiled into its function from 8019fc0: compiled again jit: the game changed its code at 801a6c0, compiled into its function from 801a6c8: compiled again nn::fs: the RomFS mounts natively (tables of 65068 and 616204 bytes) nn::fs: MountRom("rom") native RomFS: reading files.toc (1384,5 KB) RomFS: reading system.pkg (4143,4 KB) audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM audio: audio out 1300100c90: 2 channels at 48000 Hz, 16-bit audren: the first update, revision REV8 audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM audio: queued 960 bytes of guest PCM kernel: core 1 runs on host CPUs 1 4 7 10 nvn: the game's driver answers API 53.314 and GPU code 1.5 to 1.16, 84 items in all from its code nvn: the game's NVN API 53.314 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) nvn: device 762797d8 initialized, flags 0 nvn: depth mode near = -w nvn: window origin upper left nvdrv: syncpt_alloc -> 20 nvdrv: syncpt_alloc -> 21 nvn: queue 7627c7d8 initialized (replay 1) nvn: sampler pool 762ab6b8: 4096 descriptors at GPU 4617a0000 nvn: texture pool 762ab6e8: 2304 descriptors at GPU 4617c0000 nvn: the first texture of format 0x35 (target 1, 1600x900) nvn: the first texture of format 0x25 (target 1, 1600x900) nvn: window 112d14be00: 2 textures, first 1600x900 format 0x25, SDR, present interval 1 nvn: the first texture of format 0x48 (target 1, 128x128) nvn: the first texture of format 0x37 (target 1, 64x64) nvn: the first texture of format 0x46 (target 1, 512x256) nvn: the first texture of format 0x42 (target 1, 512x512) nvn: the first texture of format 0xa (target 1, 1600x900) nvn: the first texture of format 0x3f (target 1, 1600x900) nvn: the first texture of format 0x29 (target 1, 800x450) nvn: the first texture of format 0x32 (target 1, 2048x2048) nvn: the first texture of format 0x44 (target 1, 64x64) nvn: the first texture of format 0x4b (target 1, 64x64) RomFS: reading us_english.txt (133,2 KB) RomFS: reading config.ini (42,8 KB) nn::fs: MountSaveData("savedata") native nvn: the first texture of format 0x6d (target 1, 128x8) nvn: the first texture of format 0x1 (target 1, 256x16) nvn: the first texture of format 0x38 (target 1, 1280x720) RomFS: reading minimap.bmmdef (21,1 KB) kernel: thread 80 (prio 44) keeps core 0 250 ms after a waiter of priority 32 came: in game code, host thread D folio_wait_bit_common, poll 1, 95 polls, out of an SVC for 263 ms, pc 8032e54 lr 8032e6c nvn: 64 KiB of the runtime's memory carry command records past the game's command memory nvn: window crop 0,0 1600x900 nvn: first present, texture 0 of window 112d14be00 vulkan: the staging ring is in memory type 8, not cached (vk_stage_memory=0) vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays of 256 elements: 13440 uniform and 26624 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images vulkan: write tracking on (caches skip unchanged memory) vulkan: the on-screen controls' atlas is 1024x352 nvn: the first texture of format 0xd (target 1, 128x16) perf: 4,2 frames a second over 5,0 s (21 shown in all) vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvn: the first texture of format 0x50 (target 8, 128x128) memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=0.00 avg60=0.00 avg300=0.00 total=479187): resources: footprint 3270 MiB, the system has 6467 MiB free, GPU memory blocks 154 MiB, GPU heap 0 (device local) use 60 of 4847 MiB (blocks 34 MiB), GPU heap 1 use 116 of 11924 MiB (blocks 112 MiB), GPU heap 2 (device local) use 29 of 216 MiB (blocks 8 MiB), 2 descriptor pools vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms RomFS: reading msemenu_mainmenu.lc (25,7 KB) kernel: thread 80 let go of core 0 in a memory SVC to wait for the renderer, the first time fs: storage reads of up to 65536 bytes that go on where the thread's last one ended take a console's time from here, 8000000 bytes a second (this one 65536 bytes, 8192 us) nvdrv: open /dev/nvmap -> 1 nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 nvdrv: ioctl c008010e on device 1 (command 1), buffers 8/8/0 nvdrv: open /dev/nvhost-ctrl -> 2 nvdrv: open /dev/nvhost-nvdec -> 3 nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 nvdrv: open /dev/nvhost-nvdec -> 4 nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 nvdrv: syncpt_alloc -> 22 nvdrv: ioctl c0a40009 on device 6 (command 1), buffers a4/a4/0 nvdrv: ioctl c0400001 on device 6 (command 1), buffers 40/40/0 nvdrv: ioctl c0a4000a on device 6 (command 1), buffers a4/a4/0 nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 nvdrv: QueryEvent fd 2 (device 3) id 10000000 nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 nvdrv: QueryEvent fd 2 (device 3) id 10000001 nvdrv: ioctl c0080103 on device 1 (command 1), buffers 8/8/0 nvdrv: open /dev/nvhost-vic -> 5 nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 nvdrv: syncpt_alloc -> 23 nvdrv: ioctl c0340009 on device 7 (command 1), buffers 34/34/0 nvdrv: ioctl c04c0001 on device 7 (command 1), buffers 4c/4c/0 nvdrv: ioctl c034000a on device 7 (command 1), buffers 34/34/0 nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 nvdrv: open /dev/nvhost-ctrl -> 6 nvdrv: QueryEvent fd 6 (device 3) id 10000000 nvdrv: syncpt_alloc -> 24 vulkan: the buffer cache keeps guest memory by page: sparse buffers of 1 GiB, 128 at most, with memory in granules of 64 KiB (vk_buffer_pages=1) vulkan: pipeline_threads=0 (Auto): 10 workers make the new pipelines, of 12 CPUs: 2 at the system's normal priority, 8 at its low one (nice +10) audio: queued nonzero guest PCM (s16 peak 1) vulkan: a 444 ms frame: 9 shaders translated (1 ms), 6 pipelines made (113 ms waited for), 5 render targets made, 1 texture uploads (8 KB), 0 ms in finishes; 1 internal texture pipelines (6 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: target reload 113 ms (5 calls) nvdrv: QueryEvent fd 2 (device 3) id 10000002 vulkan: swapchain 1920x1057, 3 images, presents timed, fifo nvn: the display didn't show a frame in two periods: frames don't wait for it until it does vulkan: 1 frames not shown, the display had every swapchain image nvdrv: open /dev/nvhost-nvdec -> 3 nvdrv: open /dev/nvhost-nvdec -> 4 nvdrv: syncpt_alloc -> 22 nvdrv: open /dev/nvhost-vic -> 5 nvdrv: syncpt_alloc -> 23 vulkan: a 107 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3840 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvdrv: open /dev/nvhost-nvdec -> 3 nvdrv: open /dev/nvhost-nvdec -> 4 nvdrv: syncpt_alloc -> 22 nvdrv: open /dev/nvhost-vic -> 5 nvdrv: syncpt_alloc -> 23 RomFS: reading mainmenucomposition.bmscp (73,0 KB) perf: 40,1 frames a second over 5,0 s (222 shown in all) vulkan: a 223 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (4864 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3840 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvn: 256 KiB of the runtime's memory carry command records past the game's command memory perf: 58,6 frames a second over 5,0 s (515 shown in all) RomFS: reading sprites_hud_tileset.bmsss (2,5 KB) RomFS: reading hud_tileset.bctex (192,8 KB) vulkan: a 491 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1024 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms kernel: thread 80 (prio 44) keeps core 0 250 ms after a waiter of priority 30 came: in game code, host thread R, poll 1, 1042 polls, out of an SVC for 253 ms, pc 8032e54 lr 8032e6c vulkan: a 2081 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms kernel: thread 80 (prio 44) keeps core 0 258 ms after a waiter of priority 30 came: in game code, host thread S futex_do_wait, poll 1, 1044 polls, out of an SVC for 264 ms, pc 8032e54 lr 8032e6c vulkan: a 333 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 14,0 frames a second over 5,0 s (585 shown in all) cpu: 599 presents in 16,18 s (37,0 fps): 47 of the game's threads ran 3,49 s on the host's processors (22% of one, 5,83 ms a present), the whole process 5,66 s (35%); the busiest: thread 80 'MainThread' 2,82 s, thread 84 'nn::atk::detail::driver::SoundThread' 0,11 s, thread 86 'Thread_0x000000000806A6B0' 0,07 s, thread 0 0,05 s, thread 0 0,05 s cpu: in those 16,18 s, 50417 SVCs (3115 a second): 0x1b ArbitrateUnlock 9042, 0x1c WaitProcessWideKeyAtomic 8494, 0x21 SendSyncRequest 7700, 0x1d SignalProcessWideKey 7317, 0x17 ResetSignal 6513, 0x0b SleepThread 3941; 3 calls the dispatch table had no code for (RtAPI.miss) vulkan: 20832 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 41664 descriptor sets written, 0 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 16576 draws kept the last one's shaders and pipeline (0 checked), 19428 its targets vulkan: 9 shaders translated (1 ms), 7 pipelines made (0 from the cache, 229 ms making, 113 ms waited for), 8 render targets made, 251 texture uploads (881 MB), 12 of them some blocks alone (0 MB); 14 frames over 50 ms in the last 600, the slowest 2081 ms vulkan: pipeline libraries: 4 pre-rasterization and 5 fragment shader parts made (4 and 3 from the cache, 1 and 227 ms), 1 vertex input and 4 fragment output parts (0 ms); 7 links (0 ms); 7 optimized pipelines made in the background (53 ms) vulkan: 7 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: memory used and budgeted: heap 0 302 of 4838 MB (207 ours, 104 of it allocated), heap 1 148 of 11924 MB (144 ours, 33 of it allocated), heap 2 77 of 168 MB (56 ours, 32 of it allocated) vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 7,8/0,0/0,0 in 6, render targets 35,9/0,0/0,0 in 8, buffer cache 1,2/0,0/0,0 in 306, kept results 50,0/1,0/0,0 in 36, rings 0,0/64,0/0,0 in 4, conversions 8,0/0,0/0,0 in 1, overlay 1,5/0,2/0,0 in 3 vulkan: device memory: 407,2 MB in 9 blocks, 237,5 MB of it free inside them (102,7 MB of that in heap 0); 0,2 MB allocated under no owner; 0,0 MB of freed memory waits for its frames vulkan: allocations given device memory of their own since the last report: 22 for their size, 0 asked for or required by the driver, 5 the driver would rather have so, 0 with no room in a block vulkan: device memory blocks since the last report: 10 made ahead of their first request, 4 made by a request on its own thread vulkan: device memory of type 7 (heap 0, the GPU's) for buffers and images: 4 blocks of 176,0 MB with 73,3 MB handed out, 1 of them empty, the largest free piece in the others 21,0 MB; 5 allocations with 31,2 MB of their own vulkan: device memory of type 8 (heap 1, mapped) for buffers and images: 2 blocks of 96,0 MB with 32,0 MB handed out, 1 of them empty, the largest free piece in the others 0,0 MB; 0 allocations with 0,0 MB of their own vulkan: device memory of type 9 (heap 1, mapped, cached) for buffers and images: 2 blocks of 48,0 MB with 1,0 MB handed out, 1 of them empty, the largest free piece in the others 15,0 MB; 0 allocations with 0,0 MB of their own vulkan: device memory of type 10 (heap 2, the GPU's, mapped) for buffers and images: 2 blocks of 24,0 MB with 0,2 MB handed out, 1 of them empty, the largest free piece in the others 7,8 MB; 2 allocations with 32,0 MB of their own vulkan: the driver allocated 41 blocks (867 MB) in 139,5 ms, the longest 24,7 ms, 10 of a millisecond or more, 30 (48,3 ms) inside the renderer's work; it freed 24 in 35,0 ms, the longest 11,1 ms, 0 (0,0 ms) inside the renderer's work vulkan: kept results in use: 23 of video (19,7 MB); 12 freed buffers in the pool (30,3 MB); let go since the last report after under 8 presents 296, under 120 510, under 1200 2, longer 0 vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0,0 MB), 16 freed buffers let go vulkan: caches: 8 render targets (35 MB, 0 parked), 6 textures (7 MB), 288 buffers (0 MB); 199 of 4838 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them vulkan: textures by the game's texture objects: 5 at the address of a live object (7 MB), 1 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 722 live objects at 722 addresses vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 0 copies of targets written vulkan: 3506 rendering passes, 0 clear commands, 886 attachments cleared and 0 left undefined by their load op; 288 buffers filled ahead of the passes vulkan: 2283 passes (65%) ended at renderer.c:320 vulkan: 599 passes (17%) ended at renderer.c:964 vulkan: 527 passes (15%) ended at cmd.c:894 vulkan: 81 passes (2%) ended at texture.c:1213 vulkan: 12 passes (0%) ended at texture.c:2169 vulkan: 4 passes (0%) ended at nvdec.c:132 vulkan: 1 finishes (100%, 1 ms) at renderer.c:565 vulkan: 2 waits for a fence (0,5 ms): sparse binds, the mirror's granules and landings vulkan: write scans over 600 presents: 1,0 epochs a present; the scanner 14,9 leaves of 4 MiB a present (0,05 ms), the checks 1,0 (0,01 ms, and 0,1 the scanner had) vulkan: GPU-owned guest memory landed for the CPU 2 times (0 for the runtime's own access, 0 for a read of the game's code, 2 for a write of it), render targets written back for an engine 0 times; block linear targets watched 8 times, published for a CPU access 0 times and at a release 0 times vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: display: 596 frame intervals of 27,30 ms (deviation 51,87 ms, 1st to 99th percentile 16,15 to 100,05 ms), 141 held for other than 1 refresh; the game's frames went from release to present in 33,9 ms (15,9 to 161,8), on to the display in 30,9 ms (10,9 to 46,1), 64,9 ms in all (42,4 to 210,9) vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 80 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 28,5 frames a second over 5,0 s (728 shown in all) vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms RomFS: reading sabotoru_nest_eggs_bc.bctex (195,6 KB) RomFS: reading sabotoru_nest_eggs_at.bctex (86,2 KB) RomFS: reading sabotoru_nest_eggs_nm.bctex (288,7 KB) RomFS: reading doorfrozen_bc.bctex (237,9 KB) RomFS: reading doorfrozen_at.bctex (83,9 KB) RomFS: reading doorfrozen_nm.bctex (304,9 KB) RomFS: reading sabotoru_nest_slime_bc.bctex (127,8 KB) RomFS: reading sabotoru_nest_slime_at.bctex (231,7 KB) RomFS: reading sabotoru_nest_slime_nm.bctex (294,8 KB) RomFS: reading doorcharge_bc.bctex (89,1 KB) RomFS: reading doorcharge_at.bctex (167,6 KB) RomFS: reading doorcharge_nm.bctex (234,5 KB) RomFS: reading doorchargeclosed_bc.bctex (82,6 KB) RomFS: reading doorchargeclosed_at.bctex (157,4 KB) RomFS: reading doorchargeclosed_nm.bctex (206,7 KB) RomFS: reading doorcentralunit_bc.bctex (88,6 KB) RomFS: reading doorcentralunit_at.bctex (180,1 KB) RomFS: reading doorcentralunit_nm.bctex (913,3 KB) vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms RomFS: reading doorcentralunithit_bc.bctex (57,8 KB) vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms RomFS: reading doorcentralunithit_at.bctex (163,7 KB) RomFS: reading doorcentralunithit_nm.bctex (193,0 KB) RomFS: reading doorcentralunithitburn.bctex (258,7 KB) RomFS: reading doorpresence_bc.bctex (96,0 KB) RomFS: reading doorpresence_at.bctex (179,3 KB) RomFS: reading doorpresence_nm.bctex (240,1 KB) RomFS: reading doorpresencehall_bc.bctex (73,6 KB) RomFS: reading doorpresencehall_at.bctex (85,9 KB) RomFS: reading doorpresencehall_nm.bctex (235,4 KB) vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms RomFS: reading letters_hologram_noise.bctex (3,8 KB) vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms RomFS: reading doorshieldmissile_fx.bctex (56,4 KB) vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms RomFS: reading circuitevolution.bctex (44,4 KB) RomFS: reading doorwavebeam_bc.bctex (67,2 KB) vulkan: a 141 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms RomFS: reading doorwavebeam_at.bctex (159,5 KB) vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms RomFS: reading doorwavebeam_nm.bctex (270,1 KB) vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms RomFS: reading doorshieldmissile_bc.bctex (128,7 KB) RomFS: reading doorshieldmissile_at.bctex (262,8 KB) RomFS: reading doorshieldmissile_nm.bctex (251,8 KB) RomFS: reading doorshutter_bc.bctex (66,4 KB) RomFS: reading doorshutter_at.bctex (92,9 KB) RomFS: reading doorshutter_nm.bctex (246,2 KB) vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 26,3 frames a second over 5,0 s (860 shown in all) vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms kernel: thread 80 (prio 44) keeps core 0 257 ms after a waiter of priority 30 came: in game code, host thread R, poll 1, 3606 polls, out of an SVC for 257 ms, pc 8032e54 lr 8032e6c vulkan: a 1830 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 133 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms kernel: thread 80 (prio 44) keeps core 0 262 ms after a waiter of priority 30 came: in game code, host thread D folio_wait_bit_common, poll 1, 3723 polls, out of an SVC for 263 ms, pc 8032e54 lr 8032e6c vulkan: a 277 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 259 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 14,4 frames a second over 5,0 s (932 shown in all) vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms RomFS: reading icons.bctex (421,9 KB) RomFS: reading randohudcomposition.bmscp (6,5 KB) vulkan: a frame used all its descriptor pools (draws skipped) vulkan: a DMA copy of 1 lines of 4 bytes to 409168400 (row 511 on) takes moves past the device's limits (said above) over 8192 bytes: nothing is copied nvn: the GPU could not do a copy, skipped vulkan: a DMA copy of 1 lines of 4 bytes to 409168400 (row 0 on) takes moves past the device's limits (said above) over 8192 bytes: nothing is copied nvn: the GPU could not do a copy, skipped vulkan: a DMA copy of 1 lines of 4 bytes to 409168400 (row 1 on) takes moves past the device's limits (said above) over 8192 bytes: nothing is copied nvn: the GPU could not do a copy, skipped vulkan: a DMA copy of 1 lines of 4 bytes to 409168400 (row 2 on) takes moves past the device's limits (said above) over 8192 bytes: nothing is copied nvn: the GPU could not do a copy, skipped vulkan: a DMA copy of 1 lines of 4 bytes to 409168400 (row 3 on) takes moves past the device's limits (said above) over 8192 bytes: nothing is copied vulkan: a DMA copy of 1 lines of 4 bytes to 409168400 (row 4 on) takes moves past the device's limits (said above) over 8192 bytes: nothing is copied vulkan: a DMA copy of 1 lines of 4 bytes to 409168400 (row 5 on) takes moves past the device's limits (said above) over 8192 bytes: nothing is copied vulkan: a DMA copy of 1 lines of 4 bytes to 409168400 (row 6 on) takes moves past the device's limits (said above) over 8192 bytes: nothing is copied memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=2.83 avg60=0.54 avg300=0.11 total=964258): resources: footprint 6604 MiB, the system has 4028 MiB free, GPU memory blocks 3479 MiB, GPU heap 0 (device local) use 2094 of 4599 MiB (blocks 1999 MiB), GPU heap 1 use 1556 of 11924 MiB (blocks 1424 MiB), GPU heap 2 (device local) use 78 of 167 MiB (blocks 56 MiB), 130 descriptor pools perf: 11,2 frames a second over 5,5 s (993 shown in all) memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=6.30 avg60=1.24 avg300=0.26 total=1430134): resources: footprint 7879 MiB, the system has 2646 MiB free, GPU memory blocks 6551 MiB, GPU heap 0 (device local) use 3566 of 4589 MiB (blocks 3471 MiB), GPU heap 1 use 3156 of 11924 MiB (blocks 3024 MiB), GPU heap 2 (device local) use 80 of 165 MiB (blocks 56 MiB), 130 descriptor pools nvn: 512 KiB of the runtime's memory carry command records past the game's command memory vulkan: unsupported texture format 0, header word 0 00000000 (not drawn) vulkan: a 8393 ms frame: 38 shaders translated (33 ms), 28 pipelines made (645 ms waited for), 17 render targets made, 36 texture uploads (25592 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: image requirements 22 ms (106 calls) vulkan: frame resource CPU: image allocation 3 ms (53 calls) vulkan: frame resource CPU: target reload 51 ms (524305 calls) nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory perf: 0,4 frames a second over 5,0 s (995 shown in all) vulkan: a 122 ms frame: 6 shaders translated (2 ms), 5 pipelines made (39 ms waited for), 0 render targets made, 17 texture uploads (1066 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: image requirements 8 ms (34 calls) nvn: the display didn't show a frame in two periods: frames don't wait for it until it does nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=10.27 avg60=2.40 avg300=0.52 total=2226914): resources: footprint 8057 MiB, the system has 2711 MiB free, GPU memory blocks 983 MiB, GPU heap 0 (device local) use 558 of 4588 MiB (blocks 463 MiB), GPU heap 1 use 3412 of 11924 MiB (blocks 464 MiB), GPU heap 2 (device local) use 80 of 165 MiB (blocks 56 MiB), 130 descriptor pools vulkan: a 190 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/188/0 ms vulkan: a 415 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (24 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/413/0 ms cpu: 600 presents in 29,07 s (20,6 fps): 12 of the game's threads ran 7,63 s on the host's processors (26% of one, 12,71 ms a present), the whole process 21,82 s (75%); the busiest: thread 80 'MainThread' 7,04 s, thread 84 'nn::atk::detail::driver::SoundThread' 0,23 s, thread 86 'Thread_0x000000000806A6B0' 0,14 s, thread 87 'Thread_0x000000000806A6B0' 0,11 s, thread 85 'Thread_0x000000000806A6B0' 0,05 s cpu: in those 29,07 s, 29195 SVCs (1004 a second): 0x17 ResetSignal 10602, 0x0b SleepThread 6492, 0x21 SendSyncRequest 5277, 0x18 WaitSynchronization 5091, 0x1c WaitProcessWideKeyAtomic 1129, 0x1b ArbitrateUnlock 299; 7 calls the dispatch table had no code for (RtAPI.miss) vulkan: 61490 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 112412 descriptor sets written, 2909 reused (130 descriptor pools, 0 sets with texture arrays taken from them); 45924 draws kept the last one's shaders and pipeline (0 checked), 59364 its targets vulkan: 54 shaders translated (36 ms), 41 pipelines made (0 from the cache, 1024 ms making, 798 ms waited for), 25 render targets made, 317 texture uploads (908 MB), 18 of them some blocks alone (0 MB); 48 frames over 50 ms in the last 600, the slowest 8393 ms vulkan: pipeline libraries: 20 pre-rasterization and 35 fragment shader parts made (7 and 23 from the cache, 386 and 636 ms), 1 vertex input and 16 fragment output parts (0 ms); 41 links (0 ms); 41 optimized pipelines made in the background (935 ms) vulkan: 41 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: memory used and budgeted: heap 0 558 of 4597 MB (463 ours, 220 of it allocated), heap 1 212 of 11924 MB (208 ours, 33 of it allocated), heap 2 80 of 165 MB (56 ours, 32 of it allocated) vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 30,1/0,0/0,0 in 64, render targets 105,9/0,0/0,0 in 25, buffer cache 23,6/0,0/0,0 in 466, kept results 19,7/1,0/0,0 in 28, rings 32,0/64,0/0,0 in 6, conversions 8,0/0,0/0,0 in 1, overlay 1,5/0,2/0,0 in 3 vulkan: device memory: 727,2 MB in 13 blocks, 441,2 MB of it free inside them (242,3 MB of that in heap 0); 0,1 MB allocated under no owner; 0,0 MB of freed memory waits for its frames vulkan: device memory blocks since the last report: 92 made ahead of their first request, 27 made by a request on its own thread vulkan: device memory of type 7 (heap 0, the GPU's) for buffers and images: 8 blocks of 432,0 MB with 189,7 MB handed out, 1 of them empty, the largest free piece in the others 48,0 MB; 5 allocations with 31,2 MB of their own vulkan: device memory of type 8 (heap 1, mapped) for buffers and images: 3 blocks of 160,0 MB with 32,0 MB handed out, 1 of them empty, the largest free piece in the others 48,0 MB; 0 allocations with 0,0 MB of their own vulkan: device memory of type 9 (heap 1, mapped, cached) for buffers and images: 2 blocks of 48,0 MB with 1,0 MB handed out, 1 of them empty, the largest free piece in the others 15,0 MB; 0 allocations with 0,0 MB of their own vulkan: device memory of type 10 (heap 2, the GPU's, mapped) for buffers and images: 2 blocks of 24,0 MB with 0,2 MB handed out, 1 of them empty, the largest free piece in the others 7,8 MB; 2 allocations with 32,0 MB of their own vulkan: the driver allocated 119 blocks (7616 MB) in 5701,5 ms, the longest 487,4 ms, 119 of a millisecond or more, 27 (3372,3 ms) inside the renderer's work; it freed 114 in 771,5 ms, the longest 14,0 ms, 0 (0,0 ms) inside the renderer's work vulkan: kept results in use: 1 of copies (0,0 MB), 23 of video (19,7 MB); 1 freed buffers in the pool (0,0 MB); let go since the last report after under 8 presents 524494, under 120 0, under 1200 0, longer 0 vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0,0 MB), 521 freed buffers let go vulkan: caches: 25 render targets (105 MB, 0 parked), 63 textures (30 MB), 128 buffers (2 MB); 316 of 4597 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them vulkan: textures by the game's texture objects: 63 at the address of a live object (30 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 1791 live objects at 1791 addresses vulkan: 0 textures made again after the cache evicted them (0 MB of guest memory loaded again, 0 MB of images), 0 of them since the last report. The cache evicted 3 textures in all vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 3 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 0 later vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 0 copies of targets written vulkan: 8654 rendering passes, 204 clear commands, 4168 attachments cleared and 0 left undefined by their load op; 414 buffers filled ahead of the passes vulkan: 2697 passes (52%) ended at renderer.c:320 vulkan: 832 passes (16%) ended at render.c:251 vulkan: 785 passes (15%) ended at cmd.c:894 vulkan: 600 passes (12%) ended at renderer.c:964 vulkan: 200 passes (4%) ended at surface.c:209 vulkan: 24 passes (0%) ended at texture.c:1213 vulkan: 6 passes (0%) ended at texture.c:2169 vulkan: 3 passes (0%) ended at surface.c:754 vulkan: 3 waits for a fence (271,3 ms): sparse binds, the mirror's granules and landings vulkan: write scans over 600 presents: 1,0 epochs a present; the scanner 25,2 leaves of 4 MiB a present (0,10 ms), the checks 6,3 (0,02 ms, and 0,1 the scanner had) vulkan: GPU-owned guest memory landed for the CPU 4 times (1 for the runtime's own access, 0 for a read of the game's code, 3 for a write of it), render targets written back for an engine 0 times; block linear targets watched 25 times, published for a CPU access 0 times and at a release 0 times vulkan: display: 594 frame intervals of 33,39 ms (deviation 46,20 ms, 1st to 99th percentile 16,51 to 99,81 ms), 335 held for other than 2 refreshes; the game's frames went from release to present in 45,9 ms (1,2 to 259,8), on to the display in 34,1 ms (6,8 to 78,8), 80,0 ms in all (37,5 to 290,7) vulkan: display: 3 frames not shown (no image free), 0 held for a later refresh than their period's perf: 52,2 frames a second over 5,0 s (1257 shown in all) perf: 60,0 frames a second over 5,0 s (1557 shown in all) nvn: 1800 presents, 1800 submissions cpu: 600 presents in 10,00 s (60,0 fps): 11 of the game's threads ran 1,23 s on the host's processors (12% of one, 2,05 ms a present), the whole process 3,00 s (30%); the busiest: thread 80 'MainThread' 1,05 s, thread 84 'nn::atk::detail::driver::SoundThread' 0,11 s, thread 86 'Thread_0x000000000806A6B0' 0,05 s, thread 85 'Thread_0x000000000806A6B0' 0,01 s, thread 83 'nn::atk::detail::TaskThread' 0,00 s cpu: in those 10,00 s, 11699 SVCs (1170 a second): 0x17 ResetSignal 4604, 0x18 WaitSynchronization 2600, 0x0b SleepThread 2278, 0x21 SendSyncRequest 1976, 0x1b ArbitrateUnlock 85, 0x1c WaitProcessWideKeyAtomic 71; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 162099 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 283049 descriptor sets written, 11290 reused (130 descriptor pools, 0 sets with texture arrays taken from them); 115333 draws kept the last one's shaders and pipeline (0 checked), 154573 its targets vulkan: 54 shaders translated (36 ms), 41 pipelines made (0 from the cache, 1024 ms making, 798 ms waited for), 25 render targets made, 317 texture uploads (908 MB), 18 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms vulkan: pipeline libraries: 20 pre-rasterization and 35 fragment shader parts made (7 and 23 from the cache, 386 and 636 ms), 1 vertex input and 16 fragment output parts (0 ms); 41 links (0 ms); 41 optimized pipelines made in the background (935 ms) vulkan: 41 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: memory used and budgeted: heap 0 558 of 4602 MB (463 ours, 221 of it allocated), heap 1 212 of 11924 MB (208 ours, 33 of it allocated), heap 2 77 of 168 MB (56 ours, 32 of it allocated) vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 30,1/0,0/0,0 in 64, render targets 105,9/0,0/0,0 in 25, buffer cache 23,7/0,0/0,0 in 469, kept results 19,7/1,0/0,0 in 28, rings 32,0/64,0/0,0 in 6, conversions 8,0/0,0/0,0 in 1, overlay 1,5/0,2/0,0 in 3 vulkan: device memory: 727,2 MB in 13 blocks, 441,0 MB of it free inside them (242,2 MB of that in heap 0); 0,1 MB allocated under no owner; 0,0 MB of freed memory waits for its frames vulkan: device memory of type 7 (heap 0, the GPU's) for buffers and images: 8 blocks of 432,0 MB with 189,8 MB handed out, 1 of them empty, the largest free piece in the others 48,0 MB; 5 allocations with 31,2 MB of their own vulkan: device memory of type 8 (heap 1, mapped) for buffers and images: 3 blocks of 160,0 MB with 32,0 MB handed out, 1 of them empty, the largest free piece in the others 48,0 MB; 0 allocations with 0,0 MB of their own vulkan: device memory of type 9 (heap 1, mapped, cached) for buffers and images: 2 blocks of 48,0 MB with 1,0 MB handed out, 1 of them empty, the largest free piece in the others 15,0 MB; 0 allocations with 0,0 MB of their own vulkan: device memory of type 10 (heap 2, the GPU's, mapped) for buffers and images: 2 blocks of 24,0 MB with 0,2 MB handed out, 1 of them empty, the largest free piece in the others 7,8 MB; 2 allocations with 32,0 MB of their own vulkan: kept results in use: 1 of copies (0,0 MB), 23 of video (19,7 MB); 1 freed buffers in the pool (0,0 MB); let go since the last report after under 8 presents 600, under 120 0, under 1200 0, longer 0 vulkan: caches: 25 render targets (105 MB, 0 parked), 63 textures (30 MB), 129 buffers (2 MB); 316 of 4602 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them vulkan: textures by the game's texture objects: 63 at the address of a live object (30 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 1791 live objects at 1791 addresses vulkan: 0 textures made again after the cache evicted them (0 MB of guest memory loaded again, 0 MB of images), 0 of them since the last report. The cache evicted 3 textures in all vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 0 copies of targets written vulkan: 21047 rendering passes, 804 clear commands, 10168 attachments cleared and 0 left undefined by their load op; 415 buffers filled ahead of the passes vulkan: 7800 passes (63%) ended at renderer.c:320 vulkan: 2400 passes (19%) ended at render.c:251 vulkan: 1007 passes (8%) ended at cmd.c:894 vulkan: 600 passes (5%) ended at renderer.c:964 vulkan: 586 passes (5%) ended at surface.c:209 vulkan: write scans over 600 presents: 1,0 epochs a present; the scanner 50,0 leaves of 4 MiB a present (0,19 ms), the checks 18,0 (0,03 ms, and 0,1 the scanner had) vulkan: GPU-owned guest memory landed for the CPU 4 times (1 for the runtime's own access, 0 for a read of the game's code, 3 for a write of it), render targets written back for an engine 0 times; block linear targets watched 25 times, published for a CPU access 0 times and at a release 0 times perf: 60,0 frames a second over 5,0 s (1857 shown in all) nvdrv: open /dev/nvhost-nvdec -> 3 nvdrv: open /dev/nvhost-nvdec -> 4 nvdrv: syncpt_alloc -> 22 nvdrv: open /dev/nvhost-vic -> 5 nvdrv: syncpt_alloc -> 23 vulkan: a 1528 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (4384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: display: 587 frame intervals of 19,73 ms (deviation 41,53 ms, 1st to 99th percentile 16,50 to 48,09 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 1,5 ms (1,2 to 2,1), on to the display in 58,4 ms (32,3 to 79,1), 64,3 ms in all (46,5 to 87,8) vulkan: display: 11 frames not shown (no image free), 0 held for a later refresh than their period's perf: 41,8 frames a second over 5,0 s (2066 shown in all) vulkan: a 447 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1024 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms kernel: thread 80 (prio 44) keeps core 0 254 ms after a waiter of priority 30 came: in game code, host thread R, poll 1, 5056 polls, out of an SVC for 257 ms, pc 8032e54 lr 8032e6c vulkan: a 1604 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 184 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 27,4 frames a second over 5,0 s (2203 shown in all) vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 85 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 29,3 frames a second over 5,0 s (2350 shown in all) vulkan: a 80 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms cpu: 600 presents in 17,69 s (33,9 fps): 23 of the game's threads ran 5,45 s on the host's processors (31% of one, 9,08 ms a present), the whole process 7,04 s (40%); the busiest: thread 80 'MainThread' 4,88 s, thread 84 'nn::atk::detail::driver::SoundThread' 0,13 s, thread 86 'Thread_0x000000000806A6B0' 0,08 s, thread 87 'Thread_0x000000000806A6B0' 0,06 s, thread 0 0,05 s cpu: in those 17,69 s, 38632 SVCs (2184 a second): 0x17 ResetSignal 6870, 0x21 SendSyncRequest 6339, 0x1c WaitProcessWideKeyAtomic 5696, 0x1b ArbitrateUnlock 5455, 0x1d SignalProcessWideKey 4446, 0x0b SleepThread 4236; 1 calls the dispatch table had no code for (RtAPI.miss) vulkan: 193014 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 342031 descriptor sets written, 11992 reused (130 descriptor pools, 0 sets with texture arrays taken from them); 139813 draws kept the last one's shaders and pipeline (0 checked), 184426 its targets vulkan: 54 shaders translated (36 ms), 41 pipelines made (0 from the cache, 1024 ms making, 798 ms waited for), 25 render targets made, 491 texture uploads (1491 MB), 35 of them some blocks alone (0 MB); 12 frames over 50 ms in the last 600, the slowest 1604 ms vulkan: pipeline libraries: 20 pre-rasterization and 35 fragment shader parts made (7 and 23 from the cache, 386 and 636 ms), 1 vertex input and 16 fragment output parts (0 ms); 41 links (0 ms); 41 optimized pipelines made in the background (935 ms) vulkan: 41 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: memory used and budgeted: heap 0 558 of 4604 MB (463 ours, 211 of it allocated), heap 1 212 of 11924 MB (208 ours, 33 of it allocated), heap 2 76 of 169 MB (56 ours, 32 of it allocated) vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 27,5/0,0/0,0 in 57, render targets 105,9/0,0/0,0 in 25, buffer cache 16,2/0,0/0,0 in 645, kept results 19,7/1,0/0,0 in 24, rings 32,0/64,0/0,0 in 6, conversions 8,0/0,0/0,0 in 1, overlay 1,5/0,2/0,0 in 3 vulkan: device memory: 727,2 MB in 13 blocks, 451,0 MB of it free inside them (252,1 MB of that in heap 0); 0,3 MB allocated under no owner; 0,0 MB of freed memory waits for its frames vulkan: device memory of type 7 (heap 0, the GPU's) for buffers and images: 8 blocks of 432,0 MB with 179,9 MB handed out, 1 of them empty, the largest free piece in the others 48,0 MB; 5 allocations with 31,2 MB of their own vulkan: device memory of type 8 (heap 1, mapped) for buffers and images: 3 blocks of 160,0 MB with 32,0 MB handed out, 1 of them empty, the largest free piece in the others 48,0 MB; 0 allocations with 0,0 MB of their own vulkan: device memory of type 9 (heap 1, mapped, cached) for buffers and images: 2 blocks of 48,0 MB with 1,0 MB handed out, 1 of them empty, the largest free piece in the others 15,0 MB; 0 allocations with 0,0 MB of their own vulkan: device memory of type 10 (heap 2, the GPU's, mapped) for buffers and images: 2 blocks of 24,0 MB with 0,2 MB handed out, 1 of them empty, the largest free piece in the others 7,8 MB; 2 allocations with 32,0 MB of their own vulkan: kept results in use: 23 of video (19,7 MB); 0 freed buffers in the pool (0,0 MB); let go since the last report after under 8 presents 220, under 120 326, under 1200 2, longer 23 vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0,0 MB), 23 freed buffers let go vulkan: caches: 25 render targets (105 MB, 0 parked), 56 textures (27 MB), 426 buffers (2 MB); 306 of 4604 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them vulkan: textures by the game's texture objects: 51 at the address of a live object (26 MB), 0 inside a live object (0 MB), 5 dead with no live object at their address (1 MB). The game has 1237 live objects at 1237 addresses vulkan: 2 textures made again after the cache evicted them (4 MB of guest memory loaded again, 4 MB of images), 2 of them since the last report. The cache evicted 13 textures in all vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 10 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 1 after 60 to 299, 1 after 300 to 1199, 0 later vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 0 copies of targets written vulkan: 24886 rendering passes, 862 clear commands, 11756 attachments cleared and 0 left undefined by their load op; 718 buffers filled ahead of the passes vulkan: 2299 passes (60%) ended at renderer.c:320 vulkan: 632 passes (16%) ended at cmd.c:894 vulkan: 600 passes (16%) ended at renderer.c:964 vulkan: 232 passes (6%) ended at render.c:251 vulkan: 57 passes (1%) ended at surface.c:209 vulkan: 17 passes (0%) ended at texture.c:2169 vulkan: 2 passes (0%) ended at texture.c:1213 vulkan: 2 waits for a fence (0,3 ms): sparse binds, the mirror's granules and landings vulkan: write scans over 600 presents: 1,0 epochs a present; the scanner 19,0 leaves of 4 MiB a present (0,08 ms), the checks 2,3 (0,01 ms, and 0,1 the scanner had) vulkan: GPU-owned guest memory landed for the CPU 6 times (1 for the runtime's own access, 1 for a read of the game's code, 4 for a write of it), render targets written back for an engine 0 times; block linear targets watched 25 times, published for a CPU access 0 times and at a release 0 times vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 28,0 frames a second over 5,0 s (2490 shown in all) kernel: thread 80 (prio 44) keeps core 0 262 ms after a waiter of priority 30 came: in game code, host thread D folio_wait_bit_common, poll 1, 7570 polls, out of an SVC for 262 ms, pc 8032e54 lr 8032e6c vulkan: a 1304 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 270 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 91 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: display: 599 frame intervals of 33,66 ms (deviation 62,74 ms, 1st to 99th percentile 15,83 to 116,82 ms), 323 held for other than 2 refreshes; the game's frames went from release to present in 31,3 ms (6,7 to 100,9), on to the display in 23,1 ms (8,2 to 33,2), 54,4 ms in all (39,2 to 109,9) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 90 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 19,5 frames a second over 5,0 s (2588 shown in all) vulkan: frame 2616 ends before a present: 3507 MiB written to its rings, which end a frame at 1024 MiB memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=4.41 avg60=1.97 avg300=0.62 total=2816666): resources: footprint 8729 MiB, the system has 2876 MiB free, GPU memory blocks 7831 MiB, GPU heap 0 (device local) use 4206 of 4593 MiB (blocks 4111 MiB), GPU heap 1 use 3668 of 11924 MiB (blocks 3664 MiB), GPU heap 2 (device local) use 81 of 164 MiB (blocks 56 MiB), 130 descriptor pools vulkan: a 4770 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 36 texture uploads (25096 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: target reload 13 ms (524289 calls) vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 17 texture uploads (1061 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvn: the display didn't show a frame in two periods: frames don't wait for it until it does perf: 1,8 frames a second over 5,0 s (2597 shown in all) vulkan: a 263 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 170 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 142 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/140/0 ms memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=3.61 avg60=1.91 avg300=0.61 total=2817943): resources: footprint 5267 MiB, the system has 6372 MiB free, GPU memory blocks 919 MiB, GPU heap 0 (device local) use 750 of 4598 MiB (blocks 655 MiB), GPU heap 1 use 212 of 11924 MiB (blocks 208 MiB), GPU heap 2 (device local) use 81 of 164 MiB (blocks 56 MiB), 130 descriptor pools perf: 56,6 frames a second over 5,0 s (2881 shown in all) cpu: 600 presents in 20,32 s (29,5 fps): 12 of the game's threads ran 4,38 s on the host's processors (22% of one, 7,29 ms a present), the whole process 13,57 s (67%); the busiest: thread 80 'MainThread' 3,97 s, thread 84 'nn::atk::detail::driver::SoundThread' 0,19 s, thread 86 'Thread_0x000000000806A6B0' 0,11 s, thread 87 'Thread_0x000000000806A6B0' 0,05 s, thread 85 'Thread_0x000000000806A6B0' 0,04 s cpu: in those 20,32 s, 21595 SVCs (1063 a second): 0x17 ResetSignal 8178, 0x0b SleepThread 4490, 0x18 WaitSynchronization 4118, 0x21 SendSyncRequest 3720, 0x1c WaitProcessWideKeyAtomic 641, 0x1b ArbitrateUnlock 221; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 277700 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 485171 descriptor sets written, 22980 reused (130 descriptor pools, 0 sets with texture arrays taken from them); 198206 draws kept the last one's shaders and pipeline (0 checked), 265934 its targets vulkan: 54 shaders translated (36 ms), 41 pipelines made (0 from the cache, 1024 ms making, 798 ms waited for), 25 render targets made, 550 texture uploads (1518 MB), 38 of them some blocks alone (0 MB); 20 frames over 50 ms in the last 600, the slowest 4770 ms vulkan: pipeline libraries: 20 pre-rasterization and 35 fragment shader parts made (7 and 23 from the cache, 386 and 636 ms), 1 vertex input and 16 fragment output parts (0 ms); 41 links (0 ms); 41 optimized pipelines made in the background (935 ms) vulkan: 41 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: memory used and budgeted: heap 0 750 of 4593 MB (655 ours, 219 of it allocated), heap 1 212 of 11924 MB (208 ours, 33 of it allocated), heap 2 81 of 164 MB (56 ours, 32 of it allocated) vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 30,1/0,0/0,0 in 61, render targets 105,9/0,0/0,0 in 25, buffer cache 22,1/0,0/0,0 in 344, kept results 19,7/1,0/0,0 in 28, rings 32,0/64,0/0,0 in 6, conversions 8,0/0,0/0,0 in 1, overlay 1,5/0,2/0,0 in 3 vulkan: device memory: 919,2 MB in 16 blocks, 634,8 MB of it free inside them (435,9 MB of that in heap 0); 0,0 MB allocated under no owner; 0,0 MB of freed memory waits for its frames vulkan: device memory blocks since the last report: 77 made ahead of their first request, 34 made by a request on its own thread vulkan: device memory of type 7 (heap 0, the GPU's) for buffers and images: 11 blocks of 624,0 MB with 188,1 MB handed out, 1 of them empty, the largest free piece in the others 62,8 MB; 5 allocations with 31,2 MB of their own vulkan: device memory of type 8 (heap 1, mapped) for buffers and images: 3 blocks of 160,0 MB with 32,0 MB handed out, 1 of them empty, the largest free piece in the others 48,0 MB; 0 allocations with 0,0 MB of their own vulkan: device memory of type 9 (heap 1, mapped, cached) for buffers and images: 2 blocks of 48,0 MB with 1,0 MB handed out, 1 of them empty, the largest free piece in the others 15,0 MB; 0 allocations with 0,0 MB of their own vulkan: device memory of type 10 (heap 2, the GPU's, mapped) for buffers and images: 2 blocks of 24,0 MB with 0,2 MB handed out, 1 of them empty, the largest free piece in the others 7,8 MB; 2 allocations with 32,0 MB of their own vulkan: the driver allocated 111 blocks (7104 MB) in 2718,8 ms, the longest 236,7 ms, 111 of a millisecond or more, 34 (1466,0 ms) inside the renderer's work; it freed 108 in 672,8 ms, the longest 13,3 ms, 0 (0,0 ms) inside the renderer's work vulkan: kept results in use: 1 of copies (0,0 MB), 23 of video (19,7 MB); 1 freed buffers in the pool (0,0 MB); let go since the last report after under 8 presents 524699, under 120 0, under 1200 0, longer 0 vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0,0 MB), 509 freed buffers let go vulkan: caches: 25 render targets (105 MB, 0 parked), 60 textures (30 MB), 10 buffers (1 MB); 314 of 4593 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them vulkan: textures by the game's texture objects: 60 at the address of a live object (30 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 1791 live objects at 1791 addresses vulkan: 58 textures made again after the cache evicted them (31 MB of guest memory loaded again, 31 MB of images), 56 of them since the last report. The cache evicted 65 textures in all vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 52 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 49 after 60 to 299, 7 after 300 to 1199, 0 later vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 0 copies of targets written vulkan: 33939 rendering passes, 1270 clear commands, 16484 attachments cleared and 0 left undefined by their load op; 725 buffers filled ahead of the passes vulkan: 5364 passes (59%) ended at renderer.c:320 vulkan: 1659 passes (18%) ended at render.c:251 vulkan: 985 passes (11%) ended at cmd.c:894 vulkan: 600 passes (7%) ended at renderer.c:964 vulkan: 415 passes (5%) ended at surface.c:209 vulkan: 29 passes (0%) ended at texture.c:1213 vulkan: 1 passes (0%) ended at texture.c:2169 vulkan: 3 waits for a fence (331,9 ms): sparse binds, the mirror's granules and landings vulkan: write scans over 600 presents: 1,0 epochs a present; the scanner 42,5 leaves of 4 MiB a present (0,17 ms), the checks 11,8 (0,03 ms, and 0,1 the scanner had) vulkan: GPU-owned guest memory landed for the CPU 8 times (2 for the runtime's own access, 2 for a read of the game's code, 4 for a write of it), render targets written back for an engine 0 times; block linear targets watched 25 times, published for a CPU access 0 times and at a release 0 times perf: 60,0 frames a second over 5,0 s (3181 shown in all) vulkan: display: 593 frame intervals of 18,75 ms (deviation 9,46 ms, 1st to 99th percentile 16,50 to 66,48 ms), 50 held for other than 1 refresh; the game's frames went from release to present in 21,7 ms (1,4 to 90,6), on to the display in 54,5 ms (14,0 to 81,5), 75,9 ms in all (44,6 to 163,7) vulkan: display: 13 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (3482 shown in all) nvn: 3600 presents, 3600 submissions cpu: 600 presents in 10,00 s (60,0 fps): 11 of the game's threads ran 1,33 s on the host's processors (13% of one, 2,22 ms a present), the whole process 3,24 s (32%); the busiest: thread 80 'MainThread' 1,16 s, thread 84 'nn::atk::detail::driver::SoundThread' 0,11 s, thread 86 'Thread_0x000000000806A6B0' 0,05 s, thread 85 'Thread_0x000000000806A6B0' 0,02 s, thread 83 'nn::atk::detail::TaskThread' 0,00 s cpu: in those 10,00 s, 11696 SVCs (1170 a second): 0x17 ResetSignal 4604, 0x18 WaitSynchronization 2600, 0x0b SleepThread 2279, 0x21 SendSyncRequest 1977, 0x1b ArbitrateUnlock 82, 0x1c WaitProcessWideKeyAtomic 72; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 397100 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 685713 descriptor sets written, 39038 reused (130 descriptor pools, 0 sets with texture arrays taken from them); 279806 draws kept the last one's shaders and pipeline (0 checked), 379934 its targets vulkan: 54 shaders translated (36 ms), 41 pipelines made (0 from the cache, 1024 ms making, 798 ms waited for), 25 render targets made, 550 texture uploads (1518 MB), 38 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms vulkan: pipeline libraries: 20 pre-rasterization and 35 fragment shader parts made (7 and 23 from the cache, 386 and 636 ms), 1 vertex input and 16 fragment output parts (0 ms); 41 links (0 ms); 41 optimized pipelines made in the background (935 ms) vulkan: 41 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: memory used and budgeted: heap 0 750 of 4578 MB (655 ours, 219 of it allocated), heap 1 212 of 11924 MB (208 ours, 33 of it allocated), heap 2 76 of 169 MB (56 ours, 32 of it allocated) vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 30,1/0,0/0,0 in 61, render targets 105,9/0,0/0,0 in 25, buffer cache 22,1/0,0/0,0 in 344, kept results 19,7/1,0/0,0 in 28, rings 32,0/64,0/0,0 in 6, conversions 8,0/0,0/0,0 in 1, overlay 1,5/0,2/0,0 in 3 vulkan: device memory: 919,2 MB in 16 blocks, 634,8 MB of it free inside them (435,9 MB of that in heap 0); 0,0 MB allocated under no owner; 0,0 MB of freed memory waits for its frames vulkan: device memory of type 7 (heap 0, the GPU's) for buffers and images: 11 blocks of 624,0 MB with 188,1 MB handed out, 1 of them empty, the largest free piece in the others 62,8 MB; 5 allocations with 31,2 MB of their own vulkan: device memory of type 8 (heap 1, mapped) for buffers and images: 3 blocks of 160,0 MB with 32,0 MB handed out, 1 of them empty, the largest free piece in the others 48,0 MB; 0 allocations with 0,0 MB of their own vulkan: device memory of type 9 (heap 1, mapped, cached) for buffers and images: 2 blocks of 48,0 MB with 1,0 MB handed out, 1 of them empty, the largest free piece in the others 15,0 MB; 0 allocations with 0,0 MB of their own vulkan: device memory of type 10 (heap 2, the GPU's, mapped) for buffers and images: 2 blocks of 24,0 MB with 0,2 MB handed out, 1 of them empty, the largest free piece in the others 7,8 MB; 2 allocations with 32,0 MB of their own vulkan: kept results in use: 1 of copies (0,0 MB), 23 of video (19,7 MB); 1 freed buffers in the pool (0,0 MB); let go since the last report after under 8 presents 600, under 120 0, under 1200 0, longer 0 vulkan: caches: 25 render targets (105 MB, 0 parked), 60 textures (30 MB), 10 buffers (1 MB); 314 of 4578 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them vulkan: textures by the game's texture objects: 60 at the address of a live object (30 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 1791 live objects at 1791 addresses vulkan: 58 textures made again after the cache evicted them (31 MB of guest memory loaded again, 31 MB of images), 0 of them since the last report. The cache evicted 65 textures in all vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 0 copies of targets written vulkan: 46454 rendering passes, 1870 clear commands, 22484 attachments cleared and 0 left undefined by their load op; 725 buffers filled ahead of the passes vulkan: 7800 passes (62%) ended at renderer.c:320 vulkan: 2400 passes (19%) ended at render.c:251 vulkan: 1115 passes (9%) ended at cmd.c:894 vulkan: 600 passes (5%) ended at renderer.c:964 vulkan: 600 passes (5%) ended at surface.c:209 vulkan: write scans over 600 presents: 1,0 epochs a present; the scanner 55,2 leaves of 4 MiB a present (0,20 ms), the checks 17,8 (0,03 ms, and 0,1 the scanner had) vulkan: GPU-owned guest memory landed for the CPU 8 times (2 for the runtime's own access, 2 for a read of the game's code, 4 for a write of it), render targets written back for an engine 0 times; block linear targets watched 25 times, published for a CPU access 0 times and at a release 0 times perf: 60,0 frames a second over 5,0 s (3783 shown in all) vulkan: display: 597 frame intervals of 16,74 ms (deviation 1,15 ms, 1st to 99th percentile 16,20 to 17,31 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 1,7 ms (1,4 to 2,2), on to the display in 40,0 ms (30,3 to 48,3), 41,7 ms in all (32,2 to 49,9) vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (4084 shown in all) cpu: 600 presents in 10,02 s (59,9 fps): 11 of the game's threads ran 1,37 s on the host's processors (14% of one, 2,28 ms a present), the whole process 3,29 s (33%); the busiest: thread 80 'MainThread' 1,18 s, thread 84 'nn::atk::detail::driver::SoundThread' 0,11 s, thread 86 'Thread_0x000000000806A6B0' 0,05 s, thread 85 'Thread_0x000000000806A6B0' 0,02 s, thread 83 'nn::atk::detail::TaskThread' 0,00 s cpu: in those 10,02 s, 11725 SVCs (1170 a second): 0x17 ResetSignal 4614, 0x18 WaitSynchronization 2604, 0x0b SleepThread 2283, 0x21 SendSyncRequest 1980, 0x1b ArbitrateUnlock 88, 0x1c WaitProcessWideKeyAtomic 68; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 516500 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 886284 descriptor sets written, 55067 reused (130 descriptor pools, 0 sets with texture arrays taken from them); 361406 draws kept the last one's shaders and pipeline (0 checked), 493934 its targets vulkan: 54 shaders translated (36 ms), 41 pipelines made (0 from the cache, 1024 ms making, 798 ms waited for), 25 render targets made, 550 texture uploads (1518 MB), 38 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms vulkan: pipeline libraries: 20 pre-rasterization and 35 fragment shader parts made (7 and 23 from the cache, 386 and 636 ms), 1 vertex input and 16 fragment output parts (0 ms); 41 links (0 ms); 41 optimized pipelines made in the background (935 ms) vulkan: 41 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: memory used and budgeted: heap 0 750 of 4292 MB (655 ours, 206 of it allocated), heap 1 212 of 11924 MB (208 ours, 33 of it allocated), heap 2 77 of 168 MB (56 ours, 32 of it allocated) vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 23,0/0,0/0,0 in 56, render targets 105,9/0,0/0,0 in 25, buffer cache 16,3/0,0/0,0 in 254, kept results 19,7/1,0/0,0 in 28, rings 32,0/64,0/0,0 in 6, conversions 8,0/0,0/0,0 in 1, overlay 1,5/0,2/0,0 in 3 vulkan: device memory: 919,2 MB in 16 blocks, 647,7 MB of it free inside them (448,8 MB of that in heap 0); 0,0 MB allocated under no owner; 0,0 MB of freed memory waits for its frames vulkan: device memory of type 7 (heap 0, the GPU's) for buffers and images: 11 blocks of 624,0 MB with 175,2 MB handed out, 1 of them empty, the largest free piece in the others 62,8 MB; 5 allocations with 31,2 MB of their own vulkan: device memory of type 8 (heap 1, mapped) for buffers and images: 3 blocks of 160,0 MB with 32,0 MB handed out, 1 of them empty, the largest free piece in the others 48,0 MB; 0 allocations with 0,0 MB of their own vulkan: device memory of type 9 (heap 1, mapped, cached) for buffers and images: 2 blocks of 48,0 MB with 1,0 MB handed out, 1 of them empty, the largest free piece in the others 15,0 MB; 0 allocations with 0,0 MB of their own vulkan: device memory of type 10 (heap 2, the GPU's, mapped) for buffers and images: 2 blocks of 24,0 MB with 0,2 MB handed out, 1 of them empty, the largest free piece in the others 7,8 MB; 2 allocations with 32,0 MB of their own vulkan: kept results in use: 1 of copies (0,0 MB), 23 of video (19,7 MB); 1 freed buffers in the pool (0,0 MB); let go since the last report after under 8 presents 600, under 120 0, under 1200 0, longer 0 vulkan: caches: 25 render targets (105 MB, 0 parked), 55 textures (22 MB), 5 buffers (0 MB); 301 of 4292 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them vulkan: textures by the game's texture objects: 55 at the address of a live object (22 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 1791 live objects at 1791 addresses vulkan: 58 textures made again after the cache evicted them (31 MB of guest memory loaded again, 31 MB of images), 0 of them since the last report. The cache evicted 70 textures in all vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 5 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 0 later vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 0 copies of targets written vulkan: 58959 rendering passes, 2470 clear commands, 28484 attachments cleared and 0 left undefined by their load op; 725 buffers filled ahead of the passes vulkan: 7800 passes (62%) ended at renderer.c:320 vulkan: 2400 passes (19%) ended at render.c:251 vulkan: 1105 passes (9%) ended at cmd.c:894 vulkan: 600 passes (5%) ended at renderer.c:964 vulkan: 600 passes (5%) ended at surface.c:209 vulkan: write scans over 600 presents: 1,0 epochs a present; the scanner 55,1 leaves of 4 MiB a present (0,20 ms), the checks 17,9 (0,03 ms, and 0,1 the scanner had) vulkan: GPU-owned guest memory landed for the CPU 8 times (2 for the runtime's own access, 2 for a read of the game's code, 4 for a write of it), render targets written back for an engine 0 times; block linear targets watched 25 times, published for a CPU access 0 times and at a release 0 times nvn: the display didn't show a frame in two periods: frames don't wait for it until it does perf: 59,8 frames a second over 5,0 s (4383 shown in all) vulkan: display: 592 frame intervals of 16,97 ms (deviation 2,92 ms, 1st to 99th percentile 16,50 to 31,78 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 5,1 ms (1,4 to 17,7), on to the display in 27,6 ms (13,5 to 42,1), 32,0 ms in all (15,3 to 49,0) vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (4684 shown in all) cpu: 600 presents in 10,00 s (60,0 fps): 11 of the game's threads ran 1,38 s on the host's processors (14% of one, 2,29 ms a present), the whole process 3,30 s (33%); the busiest: thread 80 'MainThread' 1,19 s, thread 84 'nn::atk::detail::driver::SoundThread' 0,11 s, thread 86 'Thread_0x000000000806A6B0' 0,06 s, thread 85 'Thread_0x000000000806A6B0' 0,02 s, thread 83 'nn::atk::detail::TaskThread' 0,00 s cpu: in those 10,00 s, 11697 SVCs (1170 a second): 0x17 ResetSignal 4606, 0x18 WaitSynchronization 2600, 0x0b SleepThread 2277, 0x21 SendSyncRequest 1974, 0x1b ArbitrateUnlock 82, 0x1c WaitProcessWideKeyAtomic 76; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 635900 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1086862 descriptor sets written, 71089 reused (130 descriptor pools, 0 sets with texture arrays taken from them); 443006 draws kept the last one's shaders and pipeline (0 checked), 607934 its targets vulkan: 54 shaders translated (36 ms), 41 pipelines made (0 from the cache, 1024 ms making, 798 ms waited for), 25 render targets made, 550 texture uploads (1518 MB), 38 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms vulkan: pipeline libraries: 20 pre-rasterization and 35 fragment shader parts made (7 and 23 from the cache, 386 and 636 ms), 1 vertex input and 16 fragment output parts (0 ms); 41 links (0 ms); 41 optimized pipelines made in the background (935 ms) vulkan: 41 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: memory used and budgeted: heap 0 750 of 4500 MB (655 ours, 206 of it allocated), heap 1 212 of 11924 MB (208 ours, 33 of it allocated), heap 2 77 of 168 MB (56 ours, 32 of it allocated) vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 23,0/0,0/0,0 in 56, render targets 105,9/0,0/0,0 in 25, buffer cache 16,3/0,0/0,0 in 254, kept results 19,7/1,0/0,0 in 28, rings 32,0/64,0/0,0 in 6, conversions 8,0/0,0/0,0 in 1, overlay 1,5/0,2/0,0 in 3 vulkan: device memory: 919,2 MB in 16 blocks, 647,7 MB of it free inside them (448,8 MB of that in heap 0); 0,0 MB allocated under no owner; 0,0 MB of freed memory waits for its frames vulkan: device memory of type 7 (heap 0, the GPU's) for buffers and images: 11 blocks of 624,0 MB with 175,2 MB handed out, 1 of them empty, the largest free piece in the others 62,8 MB; 5 allocations with 31,2 MB of their own vulkan: device memory of type 8 (heap 1, mapped) for buffers and images: 3 blocks of 160,0 MB with 32,0 MB handed out, 1 of them empty, the largest free piece in the others 48,0 MB; 0 allocations with 0,0 MB of their own vulkan: device memory of type 9 (heap 1, mapped, cached) for buffers and images: 2 blocks of 48,0 MB with 1,0 MB handed out, 1 of them empty, the largest free piece in the others 15,0 MB; 0 allocations with 0,0 MB of their own vulkan: device memory of type 10 (heap 2, the GPU's, mapped) for buffers and images: 2 blocks of 24,0 MB with 0,2 MB handed out, 1 of them empty, the largest free piece in the others 7,8 MB; 2 allocations with 32,0 MB of their own vulkan: kept results in use: 1 of copies (0,0 MB), 23 of video (19,7 MB); 1 freed buffers in the pool (0,0 MB); let go since the last report after under 8 presents 600, under 120 0, under 1200 0, longer 0 vulkan: caches: 25 render targets (105 MB, 0 parked), 55 textures (22 MB), 5 buffers (0 MB); 301 of 4500 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them vulkan: textures by the game's texture objects: 55 at the address of a live object (22 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 1791 live objects at 1791 addresses vulkan: 58 textures made again after the cache evicted them (31 MB of guest memory loaded again, 31 MB of images), 0 of them since the last report. The cache evicted 70 textures in all vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 0 copies of targets written vulkan: 71482 rendering passes, 3070 clear commands, 34484 attachments cleared and 0 left undefined by their load op; 725 buffers filled ahead of the passes vulkan: 7800 passes (62%) ended at renderer.c:320 vulkan: 2400 passes (19%) ended at render.c:251 vulkan: 1123 passes (9%) ended at cmd.c:894 vulkan: 600 passes (5%) ended at renderer.c:964 vulkan: 600 passes (5%) ended at surface.c:209 vulkan: write scans over 600 presents: 1,0 epochs a present; the scanner 55,0 leaves of 4 MiB a present (0,20 ms), the checks 18,0 (0,03 ms, and 0,1 the scanner had) vulkan: GPU-owned guest memory landed for the CPU 8 times (2 for the runtime's own access, 2 for a read of the game's code, 4 for a write of it), render targets written back for an engine 0 times; block linear targets watched 25 times, published for a CPU access 0 times and at a release 0 times perf: 60,0 frames a second over 5,0 s (4985 shown in all) vulkan: display: 599 frame intervals of 16,76 ms (deviation 2,22 ms, 1st to 99th percentile 16,48 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 1,7 ms (1,4 to 2,3), on to the display in 29,4 ms (28,5 to 45,7), 31,1 ms in all (30,6 to 47,4) vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (5286 shown in all) nvn: 5400 presents, 5400 submissions cpu: 600 presents in 10,00 s (60,0 fps): 11 of the game's threads ran 1,41 s on the host's processors (14% of one, 2,35 ms a present), the whole process 3,37 s (34%); the busiest: thread 80 'MainThread' 1,22 s, thread 84 'nn::atk::detail::driver::SoundThread' 0,12 s, thread 86 'Thread_0x000000000806A6B0' 0,05 s, thread 85 'Thread_0x000000000806A6B0' 0,02 s, thread 83 'nn::atk::detail::TaskThread' 0,00 s cpu: in those 10,00 s, 11694 SVCs (1169 a second): 0x17 ResetSignal 4602, 0x18 WaitSynchronization 2599, 0x0b SleepThread 2277, 0x21 SendSyncRequest 1975, 0x1b ArbitrateUnlock 82, 0x1c WaitProcessWideKeyAtomic 77; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 755300 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1287443 descriptor sets written, 87108 reused (130 descriptor pools, 0 sets with texture arrays taken from them); 524606 draws kept the last one's shaders and pipeline (0 checked), 721934 its targets vulkan: 54 shaders translated (36 ms), 41 pipelines made (0 from the cache, 1024 ms making, 798 ms waited for), 25 render targets made, 550 texture uploads (1518 MB), 38 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms vulkan: pipeline libraries: 20 pre-rasterization and 35 fragment shader parts made (7 and 23 from the cache, 386 and 636 ms), 1 vertex input and 16 fragment output parts (0 ms); 41 links (0 ms); 41 optimized pipelines made in the background (935 ms) vulkan: 41 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: memory used and budgeted: heap 0 750 of 4478 MB (655 ours, 206 of it allocated), heap 1 212 of 11924 MB (208 ours, 33 of it allocated), heap 2 77 of 168 MB (56 ours, 32 of it allocated) vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 23,0/0,0/0,0 in 56, render targets 105,9/0,0/0,0 in 25, buffer cache 16,3/0,0/0,0 in 254, kept results 19,7/1,0/0,0 in 28, rings 32,0/64,0/0,0 in 6, conversions 8,0/0,0/0,0 in 1, overlay 1,5/0,2/0,0 in 3 vulkan: device memory: 919,2 MB in 16 blocks, 647,7 MB of it free inside them (448,8 MB of that in heap 0); 0,0 MB allocated under no owner; 0,0 MB of freed memory waits for its frames vulkan: device memory of type 7 (heap 0, the GPU's) for buffers and images: 11 blocks of 624,0 MB with 175,2 MB handed out, 1 of them empty, the largest free piece in the others 62,8 MB; 5 allocations with 31,2 MB of their own vulkan: device memory of type 8 (heap 1, mapped) for buffers and images: 3 blocks of 160,0 MB with 32,0 MB handed out, 1 of them empty, the largest free piece in the others 48,0 MB; 0 allocations with 0,0 MB of their own vulkan: device memory of type 9 (heap 1, mapped, cached) for buffers and images: 2 blocks of 48,0 MB with 1,0 MB handed out, 1 of them empty, the largest free piece in the others 15,0 MB; 0 allocations with 0,0 MB of their own vulkan: device memory of type 10 (heap 2, the GPU's, mapped) for buffers and images: 2 blocks of 24,0 MB with 0,2 MB handed out, 1 of them empty, the largest free piece in the others 7,8 MB; 2 allocations with 32,0 MB of their own vulkan: kept results in use: 1 of copies (0,0 MB), 23 of video (19,7 MB); 1 freed buffers in the pool (0,0 MB); let go since the last report after under 8 presents 600, under 120 0, under 1200 0, longer 0 vulkan: caches: 25 render targets (105 MB, 0 parked), 55 textures (22 MB), 5 buffers (0 MB); 301 of 4478 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them vulkan: textures by the game's texture objects: 55 at the address of a live object (22 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 1791 live objects at 1791 addresses vulkan: 58 textures made again after the cache evicted them (31 MB of guest memory loaded again, 31 MB of images), 0 of them since the last report. The cache evicted 70 textures in all vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 0 copies of targets written vulkan: 84003 rendering passes, 3670 clear commands, 40484 attachments cleared and 0 left undefined by their load op; 725 buffers filled ahead of the passes vulkan: 7800 passes (62%) ended at renderer.c:320 vulkan: 2400 passes (19%) ended at render.c:251 vulkan: 1121 passes (9%) ended at cmd.c:894 vulkan: 600 passes (5%) ended at renderer.c:964 vulkan: 600 passes (5%) ended at surface.c:209 vulkan: write scans over 600 presents: 1,0 epochs a present; the scanner 55,1 leaves of 4 MiB a present (0,20 ms), the checks 17,9 (0,03 ms, and 0,1 the scanner had) vulkan: GPU-owned guest memory landed for the CPU 8 times (2 for the runtime's own access, 2 for a read of the game's code, 4 for a write of it), render targets written back for an engine 0 times; block linear targets watched 25 times, published for a CPU access 0 times and at a release 0 times perf: 60,0 frames a second over 5,0 s (5587 shown in all) nvdrv: open /dev/nvhost-nvdec -> 3 nvdrv: open /dev/nvhost-nvdec -> 4 nvdrv: syncpt_alloc -> 22 nvdrv: open /dev/nvhost-vic -> 5 nvdrv: syncpt_alloc -> 23 vulkan: a 928 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (4384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: display: 593 frame intervals of 18,21 ms (deviation 36,24 ms, 1st to 99th percentile 16,47 to 17,48 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 3,3 ms (1,4 to 3,0), on to the display in 43,0 ms (32,2 to 46,0), 46,3 ms in all (34,1 to 47,8) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3840 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 48,8 frames a second over 5,0 s (5832 shown in all) vulkan: a 658 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1024 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms cpu: 600 presents in 11,66 s (51,5 fps): 23 of the game's threads ran 1,67 s on the host's processors (14% of one, 2,78 ms a present), the whole process 3,61 s (31%); the busiest: thread 80 'MainThread' 1,19 s, thread 84 'nn::atk::detail::driver::SoundThread' 0,12 s, thread 86 'Thread_0x000000000806A6B0' 0,06 s, thread 0 0,06 s, thread 0 0,05 s cpu: in those 11,66 s, 36138 SVCs (3100 a second): 0x21 SendSyncRequest 5819, 0x1b ArbitrateUnlock 5798, 0x17 ResetSignal 5796, 0x1c WaitProcessWideKeyAtomic 5614, 0x1d SignalProcessWideKey 4888, 0x18 WaitSynchronization 3446; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 835596 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1432227 descriptor sets written, 93555 reused (130 descriptor pools, 0 sets with texture arrays taken from them); 584808 draws kept the last one's shaders and pipeline (0 checked), 798601 its targets vulkan: 54 shaders translated (36 ms), 41 pipelines made (0 from the cache, 1024 ms making, 798 ms waited for), 25 render targets made, 727 texture uploads (2157 MB), 40 of them some blocks alone (0 MB); 3 frames over 50 ms in the last 600, the slowest 928 ms vulkan: pipeline libraries: 20 pre-rasterization and 35 fragment shader parts made (7 and 23 from the cache, 386 and 636 ms), 1 vertex input and 16 fragment output parts (0 ms); 41 links (0 ms); 41 optimized pipelines made in the background (935 ms) vulkan: 41 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: memory used and budgeted: heap 0 750 of 4538 MB (655 ours, 233 of it allocated), heap 1 212 of 11924 MB (208 ours, 33 of it allocated), heap 2 76 of 169 MB (56 ours, 32 of it allocated) vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 28,5/0,0/0,0 in 62, render targets 105,9/0,0/0,0 in 25, buffer cache 17,6/0,0/0,0 in 482, kept results 40,2/1,0/0,0 in 35, rings 32,0/64,0/0,0 in 6, conversions 8,0/0,0/0,0 in 1, overlay 1,5/0,2/0,0 in 3 vulkan: device memory: 919,2 MB in 16 blocks, 620,1 MB of it free inside them (421,3 MB of that in heap 0); 0,2 MB allocated under no owner; 0,0 MB of freed memory waits for its frames vulkan: device memory of type 7 (heap 0, the GPU's) for buffers and images: 11 blocks of 624,0 MB with 202,7 MB handed out, 1 of them empty, the largest free piece in the others 62,8 MB; 5 allocations with 31,2 MB of their own vulkan: device memory of type 8 (heap 1, mapped) for buffers and images: 3 blocks of 160,0 MB with 32,0 MB handed out, 1 of them empty, the largest free piece in the others 48,0 MB; 0 allocations with 0,0 MB of their own vulkan: device memory of type 9 (heap 1, mapped, cached) for buffers and images: 2 blocks of 48,0 MB with 1,0 MB handed out, 1 of them empty, the largest free piece in the others 15,0 MB; 0 allocations with 0,0 MB of their own vulkan: device memory of type 10 (heap 2, the GPU's, mapped) for buffers and images: 2 blocks of 24,0 MB with 0,2 MB handed out, 1 of them empty, the largest free piece in the others 7,8 MB; 2 allocations with 32,0 MB of their own vulkan: kept results in use: 23 of video (19,7 MB); 11 freed buffers in the pool (20,6 MB); let go since the last report after under 8 presents 431, under 120 364, under 1200 2, longer 23 vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0,0 MB), 11 freed buffers let go vulkan: caches: 25 render targets (105 MB, 0 parked), 61 textures (28 MB), 213 buffers (0 MB); 329 of 4538 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them vulkan: textures by the game's texture objects: 35 at the address of a live object (21 MB), 0 inside a live object (0 MB), 26 dead with no live object at their address (6 MB). The game has 552 live objects at 552 addresses vulkan: 63 textures made again after the cache evicted them (36 MB of guest memory loaded again, 36 MB of images), 5 of them since the last report. The cache evicted 70 textures in all vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 0 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 5 later vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 0 copies of targets written vulkan: 91672 rendering passes, 3923 clear commands, 43373 attachments cleared and 0 left undefined by their load op; 938 buffers filled ahead of the passes vulkan: 4994 passes (65%) ended at renderer.c:320 vulkan: 1011 passes (13%) ended at render.c:251 vulkan: 806 passes (11%) ended at cmd.c:894 vulkan: 600 passes (8%) ended at renderer.c:964 vulkan: 251 passes (3%) ended at surface.c:209 vulkan: 5 passes (0%) ended at texture.c:1213 vulkan: 2 passes (0%) ended at texture.c:2169 vulkan: 2 waits for a fence (0,2 ms): sparse binds, the mirror's granules and landings vulkan: write scans over 600 presents: 1,0 epochs a present; the scanner 33,4 leaves of 4 MiB a present (0,14 ms), the checks 8,5 (0,02 ms, and 0,1 the scanner had) vulkan: GPU-owned guest memory landed for the CPU 10 times (2 for the runtime's own access, 3 for a read of the game's code, 5 for a write of it), render targets written back for an engine 0 times; block linear targets watched 25 times, published for a CPU access 0 times and at a release 0 times vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms FPS limit: off vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 37 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 42,9 frames a second over 5,0 s (6047 shown in all) FPS limit: the game's pace FPS limit: off vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms FPS limit: the game's pace vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 31,8 frames a second over 5,0 s (6206 shown in all) vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 90 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 12,6 frames a second over 5,0 s (6269 shown in all) vulkan: frame 6302 ends before a present: 2846 MiB written to its rings, which end a frame at 1024 MiB vulkan: a 4591 ms frame: 2 shaders translated (1 ms), 2 pipelines made (0 ms waited for), 0 render targets made, 35 texture uploads (13055 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: target reload 13 ms (524289 calls) vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (32 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: image requirements 1 ms (2 calls) nvn: the display didn't show a frame in two periods: frames don't wait for it until it does vulkan: a 498 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: display: 596 frame intervals of 32,44 ms (deviation 50,07 ms, 1st to 99th percentile 16,46 to 83,08 ms), 223 held for other than 1 refresh; the game's frames went from release to present in 33,2 ms (0,6 to 82,8), on to the display in 29,0 ms (6,9 to 73,1), 62,0 ms in all (25,8 to 107,9) vulkan: display: 2 frames not shown (no image free), 0 held for a later refresh than their period's perf: 35,4 frames a second over 5,0 s (6446 shown in all) cpu: 600 presents in 19,08 s (31,4 fps): 12 of the game's threads ran 7,68 s on the host's processors (40% of one, 12,80 ms a present), the whole process 16,48 s (86%); the busiest: thread 80 'MainThread' 7,33 s, thread 84 'nn::atk::detail::driver::SoundThread' 0,15 s, thread 86 'Thread_0x000000000806A6B0' 0,10 s, thread 87 'Thread_0x000000000806A6B0' 0,06 s, thread 85 'Thread_0x000000000806A6B0' 0,03 s cpu: in those 19,08 s, 22643 SVCs (1187 a second): 0x17 ResetSignal 8774, 0x0b SleepThread 4626, 0x18 WaitSynchronization 4411, 0x21 SendSyncRequest 3766, 0x1c WaitProcessWideKeyAtomic 890, 0x1b ArbitrateUnlock 85; 1 calls the dispatch table had no code for (RtAPI.miss) vulkan: 909135 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (38 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1550547 descriptor sets written, 103721 reused (130 descriptor pools, 0 sets with texture arrays taken from them); 643320 draws kept the last one's shaders and pipeline (0 checked), 869937 its targets vulkan: 56 shaders translated (37 ms), 43 pipelines made (0 from the cache, 1098 ms making, 798 ms waited for), 25 render targets made, 776 texture uploads (2171 MB), 61 of them some blocks alone (0 MB); 12 frames over 50 ms in the last 600, the slowest 4591 ms vulkan: pipeline libraries: 20 pre-rasterization and 37 fragment shader parts made (7 and 23 from the cache, 386 and 709 ms), 1 vertex input and 16 fragment output parts (0 ms); 43 links (0 ms); 43 optimized pipelines made in the background (1029 ms) vulkan: 43 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: memory used and budgeted: heap 0 814 of 4532 MB (719 ours, 227 of it allocated), heap 1 308 of 11924 MB (304 ours, 49 of it allocated), heap 2 81 of 164 MB (56 ours, 32 of it allocated) vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 36,1/0,0/0,0 in 60, render targets 105,9/0,0/0,0 in 25, buffer cache 24,3/0,0/0,0 in 711, kept results 19,7/1,0/0,0 in 28, rings 32,0/64,0/0,0 in 6, readback 0,0/16,0/0,0 in 1, conversions 8,0/0,0/0,0 in 1 vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): overlay 1,5/0,2/0,0 in 3 vulkan: device memory: 1079,2 MB in 17 blocks, 770,3 MB of it free inside them (491,4 MB of that in heap 0); 0,2 MB allocated under no owner; 0,0 MB of freed memory waits for its frames vulkan: allocations given device memory of their own since the last report: 0 for their size, 0 asked for or required by the driver, 1 the driver would rather have so, 0 with no room in a block vulkan: device memory blocks since the last report: 77 made ahead of their first request, 24 made by a request on its own thread vulkan: device memory of type 7 (heap 0, the GPU's) for buffers and images: 12 blocks of 688,0 MB with 196,6 MB handed out, 1 of them empty, the largest free piece in the others 57,2 MB; 5 allocations with 31,2 MB of their own vulkan: device memory of type 8 (heap 1, mapped) for buffers and images: 3 blocks of 192,0 MB with 32,0 MB handed out, 1 of them empty, the largest free piece in the others 48,0 MB; 0 allocations with 0,0 MB of their own vulkan: device memory of type 9 (heap 1, mapped, cached) for buffers and images: 3 blocks of 112,0 MB with 17,0 MB handed out, 1 of them empty, the largest free piece in the others 16,0 MB; 0 allocations with 0,0 MB of their own vulkan: device memory of type 10 (heap 2, the GPU's, mapped) for buffers and images: 2 blocks of 24,0 MB with 0,2 MB handed out, 1 of them empty, the largest free piece in the others 7,8 MB; 2 allocations with 32,0 MB of their own vulkan: the driver allocated 102 blocks (6470 MB) in 2869,8 ms, the longest 426,1 ms, 101 of a millisecond or more, 25 (1667,7 ms) inside the renderer's work; it freed 100 in 588,4 ms, the longest 15,5 ms, 0 (0,0 ms) inside the renderer's work vulkan: kept results in use: 1 of copies (0,0 MB), 23 of video (19,7 MB); 1 freed buffers in the pool (0,0 MB); let go since the last report after under 8 presents 524619, under 120 0, under 1200 0, longer 0 vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0,0 MB), 521 freed buffers let go vulkan: caches: 25 render targets (105 MB, 0 parked), 59 textures (36 MB), 389 buffers (4 MB); 323 of 4532 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them vulkan: textures by the game's texture objects: 58 at the address of a live object (35 MB), 0 inside a live object (0 MB), 1 dead with no live object at their address (0 MB). The game has 1791 live objects at 1791 addresses vulkan: 70 textures made again after the cache evicted them (43 MB of guest memory loaded again, 43 MB of images), 7 of them since the last report. The cache evicted 100 textures in all vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 30 for 300 to 1199, 0 for longer; of those made again 3 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 4 later vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 0 copies of targets written vulkan: 99217 rendering passes, 4252 clear commands, 47530 attachments cleared and 0 left undefined by their load op; 1162 buffers filled ahead of the passes vulkan: 4322 passes (57%) ended at renderer.c:320 vulkan: 1335 passes (18%) ended at render.c:251 vulkan: 921 passes (12%) ended at cmd.c:894 vulkan: 600 passes (8%) ended at renderer.c:964 vulkan: 335 passes (4%) ended at surface.c:209 vulkan: 17 passes (0%) ended at texture.c:1213 vulkan: 14 passes (0%) ended at texture.c:2169 vulkan: 1 passes (0%) ended at renderer.c:1086 vulkan: 1 finishes (100%, 37 ms) at renderer.c:1124 vulkan: 2 waits for a fence (279,2 ms): sparse binds, the mirror's granules and landings vulkan: write scans over 600 presents: 1,0 epochs a present; the scanner 38,4 leaves of 4 MiB a present (0,15 ms), the checks 10,1 (0,02 ms, and 0,2 the scanner had) vulkan: GPU-owned guest memory landed for the CPU 11 times (3 for the runtime's own access, 3 for a read of the game's code, 5 for a write of it), render targets written back for an engine 0 times; block linear targets watched 25 times, published for a CPU access 0 times and at a release 0 times Press Escape again within 3 seconds to quit perf: 59,9 frames a second over 5,1 s (6751 shown in all) jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 5 images jit: 2 batches compiled 2 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 2 functions, 12 instructions, 39 KiB of code, 0,00 s compiling, 23 units loaded from ~/Games/applications/.scarletnx/cache/recompiled/010093801237C000/010093801237C000.jitcache kernel: over 174,4 s, cores 0: 36% held, 54,9 s waited for; 1: 6% held, 9,7 s waited for; 2: 0% held, 0,0 s waited for; 3: 0% held, 0,0 s waited for; 4: 0% held, 0,0 s waited for; 5: 0% held, 0,0 s waited for; kernel: core 0: 428 hand-offs to a waiter of better priority over 10 ms late, the latest 2068,8 ms by thread 80 kernel: 120 times a thread in a memory SVC let go of its core to wait for the renderer kernel: core 0 held by thread 80 'MainThread' prio 44 for 34% of the run kernel: core 0 held by thread 84 'nn::atk::detail::driver::SoundThread' prio 32 for 0% of the run kernel: core 0 held by thread 87 'Thread_0x000000000806A6B0' prio 30 for 0% of the run kernel: core 1 held by thread 85 'Thread_0x000000000806A6B0' prio 30 for 5% of the run kernel: core 1 held by thread 86 'Thread_0x000000000806A6B0' prio 30 for 0% of the run kernel: core 2 held by thread 81 'NxSystemThread' prio 28 for 0% of the run kernel: thread 84 'nn::atk::detail::driver::SoundThread' prio 32 core 0 mask 1 waited 23,79 s for its core in 10427 waits kernel: thread 89 'Thread_0x000000000806A6B0' prio 30 core 0 mask 1 waited 16,02 s for its core in 3052 waits kernel: thread 87 'Thread_0x000000000806A6B0' prio 30 core 0 mask 1 waited 11,86 s for its core in 3619 waits kernel: thread 86 'Thread_0x000000000806A6B0' prio 30 core 1 mask 2 waited 9,69 s for its core in 78 waits kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 0,78 s for its core in 14012 waits kernel: thread 83 'nn::atk::detail::TaskThread' prio 31 core 0 mask 1 waited 0,15 s for its core in 760 waits kernel: thread 90 'SocketSpawnThread' prio 44 core 0 mask 1 waited 0,07 s for its core in 6 waits kernel: thread 82 'Thread_0x000000000806A6B0' prio 30 core 0 mask 1 waited 0,02 s for its core in 1 waits kernel: thread 88 'Thread_0x000000000806A6B0' prio 30 core 0 mask 1 waited 0,00 s for its core in 238 waits kernel: thread 85 'Thread_0x000000000806A6B0' prio 30 core 1 mask 2 waited 0,00 s for its core in 25 waits Exit. [aborted, status 0] == the last recompile of the queue: ~/Games/applications/.scarletnx/state/last-recompile.log == $ /tmp/.mount_Scarlremp6771130071444087586/bin/scarletnx -r ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000 --opt=3 --data ~/Games/applications/.scarletnx ~/Games/applications/ScarletNX.home/.switch/prod.keys: 33 lines are not keys, the first line 96 Keys: ~/Games/applications/ScarletNX.home/.switch/prod.keys, 173 of them, up to master key 21 (a firmware newer than 20.0.0) Title keys: ~/Games/applications/ScarletNX.home/.switch/title.keys, 19 of them Reading ~/MEDIA/Program/SAK_64bit/Metroid Dread [010093801237C000] [v327680] (1G+1U).xci a gamecard (XCI), 4,3 GB: 6 NCAs Program NCA of 010093801237C000, 4,1 GB, SDK 11.4.3, master key 10 (firmware 9.1.0 and later), its keys in its key area Control NCA of 010093801237C000, 182 KB, SDK 11.4.3, master key 10 (firmware 9.1.0 and later), its keys in its key area Manual NCA of 010093801237C000, 225 KB, SDK 11.4.3, master key 10 (firmware 9.1.0 and later), its keys in its key area Program NCA of 010093801237C000, 141 MB, SDK 11.4.3, an update's patch, master key 12 (firmware 13.0.0 and later), its keys in its key area Control NCA of 010093801237C000, 182 KB, SDK 11.4.3, master key 12 (firmware 13.0.0 and later), its keys in its key area Manual NCA of 010093801237C000, 225 KB, SDK 11.4.3, master key 12 (firmware 13.0.0 and later), its keys in its key area content meta: an application 010093801237C000, version 0 content meta: an update 010093801237C800, version 327680, of the game 010093801237C000 ~/Games/applications/ScarletNX.home/.switch/prod.keys: 33 lines are not keys, the first line 96 Keys: ~/Games/applications/ScarletNX.home/.switch/prod.keys, 173 of them, up to master key 21 (a firmware newer than 20.0.0) Title keys: ~/Games/applications/ScarletNX.home/.switch/title.keys, 19 of them Reading ~/MEDIA/Program/SAK_64bit/Metroid Dread [010093801237C000] [v327680] (1G+1U).xci a gamecard (XCI), 4,3 GB: 6 NCAs Program NCA of 010093801237C000, 4,1 GB, SDK 11.4.3, master key 10 (firmware 9.1.0 and later), its keys in its key area Control NCA of 010093801237C000, 182 KB, SDK 11.4.3, master key 10 (firmware 9.1.0 and later), its keys in its key area Manual NCA of 010093801237C000, 225 KB, SDK 11.4.3, master key 10 (firmware 9.1.0 and later), its keys in its key area Program NCA of 010093801237C000, 141 MB, SDK 11.4.3, an update's patch, master key 12 (firmware 13.0.0 and later), its keys in its key area Control NCA of 010093801237C000, 182 KB, SDK 11.4.3, master key 12 (firmware 13.0.0 and later), its keys in its key area Manual NCA of 010093801237C000, 225 KB, SDK 11.4.3, master key 12 (firmware 13.0.0 and later), its keys in its key area content meta: an application 010093801237C000, version 0 content meta: an update 010093801237C800, version 327680, of the game 010093801237C000 ExeFS main.npdm from the mod's ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000_data/mods/DreadRandovania/exefs/main.npdm ExeFS subsdk9 from the mod's ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000_data/mods/DreadRandovania/exefs/subsdk9 main patched by the mod's ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000_data/mods/DreadRandovania/exefs/646761F643AFEBB379EDD5E6A5151AF2CEF93DC1.ips Recompiling Metroid Dread (5 modules) PLT: 140370 calls through 12881 stubs made direct, 11842 stubs of their module's own functions and 1039 of another module's LLVM: -O3, llvm_batch=full 156006 functions, 7117113 instructions LLVM: 79 code units and the module descriptor aot_threads=0 (Auto): 1 thread to start, 167 MiB in use before the first unit; once that unit has ended one more opens each second while the memory holds it, up to the 4 the cores give with a quarter left free. The system's memory pressure: Linux's pressure stall information, some avg10=0.00 compiled block 1/80: code_000, 0x8000000-0x805BEB8, 1384 functions, 91297 instructions (28,2 s, 410 MiB in use) aot_threads=0 (Auto): thread 2 of 4 opens: 404 MiB in use, 167 MiB of them before the first unit and 4 MiB finished units' code, so a unit under way took 304 MiB at most; the system can still give 8947 MiB, the 1 thread open may take 72 MiB more, and 2 units more are 608 MiB aot_threads=0 (Auto): thread 3 of 4 opens: 466 MiB in use, 167 MiB of them before the first unit and 4 MiB finished units' code, so a unit under way took 304 MiB at most; the system can still give 8902 MiB, the 2 threads open may take 314 MiB more, and 2 units more are 608 MiB aot_threads=0 (Auto): thread 4 of 4 opens: 562 MiB in use, 167 MiB of them before the first unit and 4 MiB finished units' code, so a unit under way took 304 MiB at most; the system can still give 8786 MiB, the 3 threads open may take 523 MiB more, and 2 units more are 608 MiB compiled block 2/80: code_004, 0x8164E50-0x81BDF68, 1231 functions, 91039 instructions (cached) compiled block 3/80: code_005, 0x81BDF68-0x8215F8C, 1686 functions, 90002 instructions (cached) compiled block 4/80: code_002, 0x80B44DC-0x810C464, 2840 functions, 90047 instructions (23,8 s, 905 MiB in use) compiled block 5/80: code_001, 0x805BEB8-0x80B44DC, 1840 functions, 90128 instructions (28,1 s, 931 MiB in use) compiled block 6/80: code_007, 0x826E0E4-0x82C6014, 1217 functions, 90002 instructions (cached) compiled block 7/80: code_008, 0x82C6014-0x831E13C, 2134 functions, 90105 instructions (cached) compiled block 8/80: code_009, 0x831E13C-0x83760F8, 1452 functions, 90002 instructions (cached) compiled block 9/80: code_010, 0x83760F8-0x83CE3E0, 2656 functions, 90134 instructions (cached) compiled block 10/80: code_011, 0x83CE3E0-0x8426464, 1817 functions, 90025 instructions (cached) compiled block 11/80: code_003, 0x810C464-0x8164E4C, 2330 functions, 90061 instructions (33,2 s, 1023 MiB in use) compiled block 12/80: code_012, 0x8426464-0x847E480, 1924 functions, 90029 instructions (cached) compiled block 13/80: code_013, 0x847E480-0x84D64D0, 2472 functions, 90056 instructions (cached) compiled block 14/80: code_006, 0x8215F8C-0x826E0E4, 2521 functions, 90074 instructions (24,4 s, 1048 MiB in use) compiled block 15/80: code_014, 0x84D64D0-0x852E578, 1647 functions, 90076 instructions (cached) compiled block 16/80: code_015, 0x852E578-0x85864CC, 1542 functions, 90028 instructions (cached) compiled block 17/80: code_016, 0x85864CC-0x85DE4F0, 2175 functions, 90007 instructions (cached) compiled block 18/80: code_017, 0x85DE4F0-0x86364B4, 2489 functions, 90035 instructions (cached) compiled block 19/80: code_018, 0x86364B4-0x868E678, 2231 functions, 90128 instructions (cached) compiled block 20/80: code_019, 0x868E678-0x86E6B9C, 1917 functions, 90334 instructions (cached) compiled block 21/80: code_020, 0x86E6B9C-0x8740A30, 1639 functions, 91956 instructions (cached) compiled block 22/80: code_021, 0x8740A30-0x8798A7C, 1721 functions, 90067 instructions (cached) compiled block 23/80: code_022, 0x8798A7C-0x87F0A08, 2215 functions, 90003 instructions (cached) compiled block 24/80: code_023, 0x87F0A08-0x88491E0, 1901 functions, 90501 instructions (cached) compiled block 25/80: code_024, 0x88491E0-0x88A117C, 1954 functions, 90015 instructions (cached) compiled block 26/80: code_025, 0x88A117C-0x88F9218, 1698 functions, 90088 instructions (cached) compiled block 27/80: code_026, 0x88F9220-0x8951310, 1837 functions, 90123 instructions (cached) compiled block 28/80: code_027, 0x8951310-0x89A9C60, 1429 functions, 90642 instructions (cached) compiled block 29/80: code_029, 0x8A01BC0-0x8A59C5C, 2285 functions, 90034 instructions (cached) compiled block 30/80: code_030, 0x8A59C5C-0x8AB1C6C, 1992 functions, 90060 instructions (cached) compiled block 31/80: code_032, 0x8B09CE8-0x8B61D28, 1797 functions, 90056 instructions (cached) compiled block 32/80: code_031, 0x8AB1C6C-0x8B09CE8, 1923 functions, 90020 instructions (cached) compiled block 33/80: code_034, 0x8BB9E68-0x8C12090, 2829 functions, 90005 instructions (cached) compiled block 34/80: code_035, 0x8C12090-0x8C6A688, 3617 functions, 90058 instructions (cached) compiled block 35/80: code_037, 0x8CC27E4-0x8D1ACC0, 3128 functions, 90083 instructions (cached) compiled block 36/80: code_036, 0x8C6A688-0x8CC27E4, 1676 functions, 90065 instructions (cached) compiled block 37/80: code_038, 0x8D1ACC0-0x8D72CF0, 2297 functions, 90008 instructions (cached) compiled block 38/80: code_039, 0x8D72CF0-0x8DCC2B4, 1686 functions, 91459 instructions (cached) compiled block 39/80: code_040, 0x8DCC2B4-0x8E24A1C, 1211 functions, 90531 instructions (cached) compiled block 40/80: code_041, 0x8E24A1C-0x8E7C9EC, 1686 functions, 90089 instructions (cached) compiled block 41/80: code_043, 0x8ED48F0-0x8F2C830, 1222 functions, 90010 instructions (cached) compiled block 42/80: code_044, 0x8F2C830-0x8F8472C, 2732 functions, 90042 instructions (cached) compiled block 43/80: code_033, 0x8B61D28-0x8BB9E68, 2262 functions, 90035 instructions (24,0 s, 1067 MiB in use) compiled block 44/80: code_028, 0x89A9C60-0x8A01BC0, 1715 functions, 90013 instructions (30,0 s, 1096 MiB in use) compiled block 45/80: code_047, 0x90362E0-0x908EF2C, 2165 functions, 90262 instructions (cached) compiled block 46/80: code_045, 0x8F8472C-0x8FDCA60, 1969 functions, 90176 instructions (22,7 s, 1101 MiB in use) compiled block 47/80: code_042, 0x8E7C9EC-0x8ED48F0, 1182 functions, 90012 instructions (29,9 s, 1096 MiB in use) compiled block 48/80: code_049, 0x90E8168-0x9140060, 1474 functions, 90002 instructions (cached) compiled block 49/80: code_050, 0x9140060-0x9197F88, 1100 functions, 90003 instructions (cached) compiled block 50/80: code_051, 0x9197F88-0x91EFFA0, 1609 functions, 90072 instructions (cached) compiled block 51/80: code_053, 0x7AA26B70-0x7AA80334, 925 functions, 90184 instructions (cached) compiled block 52/80: code_046, 0x8FDCA60-0x90362E0, 2274 functions, 91669 instructions (23,4 s, 1152 MiB in use) compiled block 53/80: code_054, 0x7AA80340-0x7AAD890C, 315 functions, 90001 instructions (cached) compiled block 54/80: code_048, 0x908EF30-0x90E8168, 1436 functions, 90043 instructions (28,7 s, 1123 MiB in use) compiled block 55/80: code_057, 0x7AB8A290-0x7ABE3324, 674 functions, 90156 instructions (cached) compiled block 56/80: code_058, 0x7ABE3330-0x7AC3B8B4, 1158 functions, 90001 instructions (cached) compiled block 57/80: code_059, 0x7AC3B8B4-0x7AC937E4, 1795 functions, 90010 instructions (cached) compiled block 58/80: code_052, 0x91EFFA0-0x7AA26B70, 2523 functions, 90309 instructions (30,9 s, 1240 MiB in use) compiled block 59/80: code_056, 0x7AB31388-0x7AB8A284, 863 functions, 90515 instructions (28,9 s, 1247 MiB in use) compiled block 60/80: code_055, 0x7AAD8910-0x7AB31388, 754 functions, 90218 instructions (37,3 s, 1196 MiB in use) compiled block 61/80: code_060, 0x7AC937E4-0x7ACEBFE8, 1354 functions, 90282 instructions (26,4 s, 1269 MiB in use) compiled block 62/80: code_061, 0x7ACEBFE8-0x7AD4404C, 1489 functions, 90022 instructions (27,1 s, 1251 MiB in use) compiled block 63/80: code_063, 0x7B31C370-0x7B375850, 3040 functions, 90036 instructions (27,2 s, 1293 MiB in use) compiled block 64/80: code_062, 0x7AD4404C-0x7B31C36C, 4809 functions, 90035 instructions (36,5 s, 1311 MiB in use) compiled block 65/80: code_064, 0x7B375850-0x7B3CEB0C, 1536 functions, 90385 instructions (34,4 s, 1243 MiB in use) compiled block 66/80: code_065, 0x7B3CEB10-0x7B427CB8, 660 functions, 90409 instructions (30,9 s, 1277 MiB in use) compiled block 67/80: code_066, 0x7B427CC0-0x7B480FE8, 1369 functions, 90185 instructions (29,7 s, 1240 MiB in use) compiled block 68/80: code_067, 0x7B480FF0-0x7B4D9BF0, 1128 functions, 90005 instructions (33,4 s, 1263 MiB in use) compiled block 69/80: code_068, 0x7B4D9BF0-0x7B5326E4, 1607 functions, 90011 instructions (23,8 s, 1252 MiB in use) compiled block 70/80: code_069, 0x7B5326F0-0x7B58C06C, 2073 functions, 90080 instructions (26,7 s, 1240 MiB in use) compiled block 71/80: code_070, 0x7B58C070-0x7B5E5628, 1024 functions, 90319 instructions (29,2 s, 1285 MiB in use) compiled block 72/80: code_072, 0x7B63E6AC-0x7B699974, 3288 functions, 90066 instructions (28,5 s, 1317 MiB in use) compiled block 73/80: code_071, 0x7B5E5630-0x7B63E6AC, 2274 functions, 90008 instructions (32,6 s, 1320 MiB in use) compiled block 74/80: code_073, 0x7B699974-0x7B6F348C, 2749 functions, 90015 instructions (26,8 s, 1357 MiB in use) compiled block 75/80: code_074, 0x7B6F3490-0x7B74CEB4, 2100 functions, 90000 instructions (26,1 s, 1273 MiB in use) compiled block 76/80: code_075, 0x7B74CEC0-0x7B7A6FF4, 2782 functions, 90961 instructions (25,9 s, 1394 MiB in use) compiled block 77/80: code_076, 0x7B7A7000-0x7B7FFFA4, 1355 functions, 90574 instructions (26,3 s, 1200 MiB in use) compiled block 78/80: code_077, 0x7B7FFFA4-0x7B858BB0, 1586 functions, 90349 instructions (32,3 s, 1100 MiB in use) compiled block 79/80: code_078, 0x7B858BB0-0x7B8A7930, 9610 functions, 80166 instructions (43,0 s, 956 MiB in use) compiled block 80/80: module, SnxModule descriptor, 1152466 entries (2,5 s, 879 MiB in use) LLVM module: 272,9 MB, 1152466 entries unit cache: 46 of 79 units reused (252,3 MB) from ~/Games/applications/.scarletnx/cache/units Built ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000 [ended, status 0] == the launcher's log: ~/Games/applications/.scarletnx/state/scarletnx-console-2026-11-13.log == 2026-11-13 16:44:13 [18580] ScarletNX main bd0dcb4, committed 2026-11-13 (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx 2026-11-13 16:44:13 [18580] disk: 45413 MiB free of 468447 MiB 2026-11-13 16:44:13 [18580] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log 2026-11-13 16:44:13 [18580] last start: ended with an exit, or none before 2026-11-13 17:35:11 [76680] ScarletNX main bd0dcb4, committed 2026-11-13 (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx 2026-11-13 17:35:11 [76680] disk: 47862 MiB free of 468447 MiB 2026-11-13 17:35:11 [76680] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log 2026-11-13 17:35:11 [76680] last start: ended with an exit, or none before == fatal errors: ~/Games/applications/.scarletnx/state/scarletnx-error.log == 2026-10-28 20:39:16 [31106] 010093801237C000: ldn=room needs the Eden room's address in the .ini: room=host or room=host:port 2026-10-28 22:48:21 [100049] 010093801237C000: The game stopped (svcBreak, reason 0). See the .log for details. 2026-10-29 09:51:53 [12999] 010093801237C000: The game stopped (svcBreak, reason 0). See the .log for details. 2026-11-13 16:45:06 [19260] 010093801237C000: sm: the program opened pctl, which the runtime answers only in the SDK's own functions, nn::pctl (nn/pctl.c). A game got here through an SDK function that is not native yet (the calls of its thread, in the log's thread list before this, name it). A homebrew program that opens pctl itself, as libnx does, is not supported: it has to call the SDK's functions, as edenprobe does with the word hooks in its mode file. 15 of the SDK functions the runtime has a hook for run their own code in this 64-bit game, as none of their declarations holds for the version of the module they are in: the first is _ZN2nn5codec19HardwareOpusDecoder10InitializeEiiPvm in sdk, of version 11.4.3, declared for sdk < 2.0.0; sdk >= 3.0.0, < 5.0.0 2026-11-13 16:48:03 [21869] 010093801237C000: sm: the program opened pctl, which the runtime answers only in the SDK's own functions, nn::pctl (nn/pctl.c). A game got here through an SDK function that is not native yet (the calls of its thread, in the log's thread list before this, name it). A homebrew program that opens pctl itself, as libnx does, is not supported: it has to call the SDK's functions, as edenprobe does with the word hooks in its mode file. 15 of the SDK functions the runtime has a hook for run their own code in this 64-bit game, as none of their declarations holds for the version of the module they are in: the first is _ZN2nn5codec19HardwareOpusDecoder10InitializeEiiPvm in sdk, of version 11.4.3, declared for sdk < 2.0.0; sdk >= 3.0.0, < 5.0.0 2026-11-13 16:50:07 [23594] 01003D200BAA2000: sm: the program opened pctl, which the runtime answers only in the SDK's own functions, nn::pctl (nn/pctl.c). A game got here through an SDK function that is not native yet (the calls of its thread, in the log's thread list before this, name it). A homebrew program that opens pctl itself, as libnx does, is not supported: it has to call the SDK's functions, as edenprobe does with the word hooks in its mode file. 15 of the SDK functions the runtime has a hook for run their own code in this 64-bit game, as none of their declarations holds for the version of the module they are in: the first is _ZN2nn5codec19HardwareOpusDecoder10InitializeEiiPvm in sdk, of version 7.4.0, declared for sdk < 2.0.0; sdk >= 3.0.0, < 5.0.0 2026-11-13 16:51:00 [24471] 01003D200BAA2000: sm: the program opened pctl, which the runtime answers only in the SDK's own functions, nn::pctl (nn/pctl.c). A game got here through an SDK function that is not native yet (the calls of its thread, in the log's thread list before this, name it). A homebrew program that opens pctl itself, as libnx does, is not supported: it has to call the SDK's functions, as edenprobe does with the word hooks in its mode file. 15 of the SDK functions the runtime has a hook for run their own code in this 64-bit game, as none of their declarations holds for the version of the module they are in: the first is _ZN2nn5codec19HardwareOpusDecoder10InitializeEiiPvm in sdk, of version 7.4.0, declared for sdk < 2.0.0; sdk >= 3.0.0, < 5.0.0 2026-11-13 16:51:42 [25147] 010093801237C000: sm: the program opened pctl, which the runtime answers only in the SDK's own functions, nn::pctl (nn/pctl.c). A game got here through an SDK function that is not native yet (the calls of its thread, in the log's thread list before this, name it). A homebrew program that opens pctl itself, as libnx does, is not supported: it has to call the SDK's functions, as edenprobe does with the word hooks in its mode file. 15 of the SDK functions the runtime has a hook for run their own code in this 64-bit game, as none of their declarations holds for the version of the module they are in: the first is _ZN2nn5codec19HardwareOpusDecoder10InitializeEiiPvm in sdk, of version 11.4.3, declared for sdk < 2.0.0; sdk >= 3.0.0, < 5.0.0 2026-11-13 16:52:17 [25692] 010019A01E2F2000: sm: the program opened pctl, which the runtime answers only in the SDK's own functions, nn::pctl (nn/pctl.c). A game got here through an SDK function that is not native yet (the calls of its thread, in the log's thread list before this, name it). A homebrew program that opens pctl itself, as libnx does, is not supported: it has to call the SDK's functions, as edenprobe does with the word hooks in its mode file. 1 of the SDK functions the runtime has a hook for run their own code in this 64-bit game, as none of their declarations holds for the version of the module they are in: the first is _ZN2nn5codec36GetHardwareOpusDecoderWorkBufferSizeEii in sdk, of version 19.3.13, declared for sdk >= 5.0.0, < 12.0.0 == ~/Games/applications/.scarletnx/state/recompiled/010093801237C000/010093801237C000.log == [ 0,00] memory: 512 GiB of address space reserved, the console's [ 0,18] settings: more than 64 settings on the command line, --vk_khr_video_decode_h264 and those after it do nothing [ 0,18] settings: ~/Games/applications/.scarletnx/config/recompiled/010093801237C000/010093801237C000.ini keeps 5 keys this version does not use (astc_background_threads, nvn_trace, mme_hle, mme_jit, mme_verify), under [Deprecated]: delete them, or use Settings > App > Clean Old Settings in the launcher [ 0,18] settings: astc_background=2 is not a whole number from 0 to 1: it keeps 1 [ 0,19] log: written to ~/Games/applications/.scarletnx/state/recompiled/010093801237C000/010093801237C000.log [ 0,19] ScarletNX - Metroid Dread [ 0,19] build: ScarletNX main bd0dcb4, committed 2026-11-13 (clang 23.1.4, Linux x86_64) [ 0,19] run: started 2026-11-13 15:44:54 UTC [ 0,19] system: Fedora Linux 45 (Forty Five) (Linux 7.3.3-300.fc45.x86_64), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 16 GB RAM [ 0,19] settings: showcase_corner=tr (default "br"), jit_opt=0 (default "2") [ 0,19] last start: ended with an exit, or none before [ 0,24] fs: ExeFS and RomFS read from the dump ~/MEDIA/Program/SAK_64bit/Metroid Dread [010093801237C000] [v327680] (1G+1U).xci (4368,3 MB mapped) [ 0,24] fs: exefs/main.npdm from the mod's ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000_data/mods/DreadRandovania/exefs/main.npdm [ 0,24] fs: exefs/subsdk9 from the mod's ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000_data/mods/DreadRandovania/exefs/subsdk9 [ 0,24] fs: the mod's RomFS ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000_data/mods/DreadRandovania/romfs laid over the game's [ 0,24] fs: 0 RomFS/ExeFS files mapped for the whole run, 0,0 MB [ 0,24] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 0,24] memory: memory_fit_mode=0 (Auto): the game is told 3285 MiB, the console's being 3285 (the system can still give 8893 MiB, the process holds 64) [ 0,30] Loaded rtld at 0x8000000 [ 1,26] main patched by the mod's ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000_data/mods/DreadRandovania/exefs/646761F643AFEBB379EDD5E6A5151AF2CEF93DC1.ips [ 1,26] Loaded main at 0x8004000 [ 1,27] Loaded subsdk0 at 0x7aa1d000 [ 1,27] Loaded subsdk9 at 0x7b0c3000 [ 1,28] Loaded sdk at 0x7b31a000 [ 1,29] symbols: 31925 functions named [ 1,31] linker: the runtime linked the game's 5 modules itself, and its rtld does not run: 158585 relative relocations, 28370 with a symbol, 13044 PLT slots, each bound [ 1,31] linker: nothing defines the symbol of 30 words that are weak (0) and of 1 that are not (as loaded), the first _ZN2nn2ro6detail35g_LookupGlobalManualFunctionPointerE [ 1,31] time: the time zone is Etc/GMT-2 (UTC+02) [ 1,31] hooks: the module calls the functions of the 1051 symbols the hooks name through their dispatch slots, and every other function directly (route list 72d042de7bbada10, this runtime's too) [ 1,31] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 1,31] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 1,31] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 1,31] hooks: module subsdk9, SDK unknown (its versioned hooks aren't installed) [ 1,32] hooks: module sdk, SDK 11.4.3 [ 1,32] hook: _ZN2nn5audio28RegisterAppletResourceUserIdENS_6applet20AppletResourceUserIdE at 7b365570 runs nnaudio_applet_user [ 1,32] hook: _ZN2nn5audio30UnregisterAppletResourceUserIdENS_6applet20AppletResourceUserIdE at 7b365750 runs nnaudio_applet_user [ 1,32] hook: _ZN2nn5audio19RequestSuspendAudioENS_6applet20AppletResourceUserIdENS_8TimeSpanE at 7b3657c0 runs nnaudio_applet_fade [ 1,32] hook: _ZN2nn5audio18RequestResumeAudioENS_6applet20AppletResourceUserIdENS_8TimeSpanE at 7b365830 runs nnaudio_applet_fade [ 1,32] hook: _ZN2nn5audio32GetAudioInputProcessMasterVolumeEPfNS_6applet20AppletResourceUserIdE at 7b3658a0 runs nnaudio_applet_get_volume [ 1,32] hook: _ZN2nn5audio32SetAudioInputProcessMasterVolumeENS_6applet20AppletResourceUserIdEfNS_8TimeSpanE at 7b365910 runs nnaudio_applet_set_volume [ 1,32] hook: _ZN2nn5audio33GetAudioOutputProcessMasterVolumeEPfNS_6applet20AppletResourceUserIdE at 7b3659a0 runs nnaudio_applet_get_volume [ 1,32] hook: _ZN2nn5audio33SetAudioOutputProcessMasterVolumeENS_6applet20AppletResourceUserIdEfNS_8TimeSpanE at 7b365a10 runs nnaudio_applet_set_volume [ 1,32] hook: _ZN2nn5audio33GetAudioOutputProcessRecordVolumeEPfNS_6applet20AppletResourceUserIdE at 7b365aa0 runs nnaudio_applet_get_volume [ 1,32] hook: _ZN2nn5audio33SetAudioOutputProcessRecordVolumeENS_6applet20AppletResourceUserIdEfNS_8TimeSpanE at 7b365b10 runs nnaudio_applet_set_volume [ 1,32] hook: _ZN2nn5audio27RequestSuspendAudioForDebugENS_6applet20AppletResourceUserIdE at 7b365ba0 runs nnaudio_applet_user [ 1,32] hook: _ZN2nn5audio26RequestResumeAudioForDebugENS_6applet20AppletResourceUserIdE at 7b365d80 runs nnaudio_applet_user [ 1,32] hook: _ZN2nn5audio30GetAudioRendererWorkBufferSizeERKNS0_22AudioRendererParameterE at 7b365e00 runs nnaudio_get_renderer_work_buffer_size, the hook for sdk >= 9.0.0, with the layouts nn::audio::AudioRendererParameter of line 22 [ 1,32] hook: _ZN2nn5audio17OpenAudioRendererEPNS0_19AudioRendererHandleERKNS0_22AudioRendererParameterEPvm at 7b365f20 runs nnaudio_open_renderer, the hook for sdk >= 9.0.0, with the layouts nn::audio::AudioRendererParameter of line 22 [ 1,32] hook: _ZN2nn5audio17OpenAudioRendererEPNS0_19AudioRendererHandleEPNS_2os11SystemEventERKNS0_22AudioRendererParameterEPvm at 7b3662e0 runs nnaudio_open_renderer_event, the hook for sdk >= 9.0.0, with the layouts nn::audio::AudioRendererParameter of line 22 [ 1,32] hook: _ZN2nn5audio18CloseAudioRendererENS0_19AudioRendererHandleE at 7b3663f0 runs nnaudio_close_renderer [ 1,32] hook: _ZN2nn5audio18StartAudioRendererENS0_19AudioRendererHandleE at 7b366460 runs nnaudio_start_renderer [ 1,32] hook: _ZN2nn5audio17StopAudioRendererENS0_19AudioRendererHandleE at 7b366480 runs nnaudio_stop_renderer [ 1,32] hook: _ZN2nn5audio26GetAudioRendererSampleRateENS0_19AudioRendererHandleE at 7b3664d0 runs nnaudio_get_renderer_sample_rate [ 1,32] hook: _ZN2nn5audio27GetAudioRendererSampleCountENS0_19AudioRendererHandleE at 7b366530 runs nnaudio_get_renderer_sample_count [ 1,32] hook: _ZN2nn5audio30GetAudioRendererMixBufferCountENS0_19AudioRendererHandleE at 7b366590 runs nnaudio_get_renderer_mix_buffer_count [ 1,32] hook: _ZN2nn5audio21GetAudioRendererStateENS0_19AudioRendererHandleE at 7b3665f0 runs nnaudio_get_renderer_state [ 1,32] hook: _ZN2nn5audio26RequestUpdateAudioRendererENS0_19AudioRendererHandleEPKNS0_19AudioRendererConfigE at 7b366650 runs nnaudio_request_update_frames, the hook for sdk >= 9.0.0, with the layouts nn::audio::AudioRendererConfig of line 28 [ 1,32] hook: _ZN2nn5audio34SetAudioRendererRenderingTimeLimitENS0_19AudioRendererHandleEi at 7b3669f0 runs nnaudio_set_renderer_time_limit, the hook for sdk >= 3.0.0 [ 1,32] hook: _ZN2nn5audio34GetAudioRendererRenderingTimeLimitENS0_19AudioRendererHandleE at 7b366a20 runs nnaudio_get_renderer_time_limit [ 1,32] hook: _ZN2nn5audio29ExecuteAudioRendererRenderingENS0_19AudioRendererHandleE at 7b366a70 runs nnaudio_execute_renderer [ 1,32] hook: _ZN2nn5audio19ListAudioDeviceNameEPNS0_15AudioDeviceNameEi at 7b36d0d0 runs nnaudio_list_device_names [ 1,32] hook: _ZN2nn5audio26SetAudioDeviceOutputVolumeEPKNS0_15AudioDeviceNameEf at 7b36d160 runs nnaudio_set_device_output_volume [ 1,32] hook: _ZN2nn5audio26GetAudioDeviceOutputVolumeEPKNS0_15AudioDeviceNameE at 7b36d2a0 runs nnaudio_get_device_output_volume [ 1,32] hook: _ZN2nn5audio24GetActiveAudioDeviceNameEPNS0_15AudioDeviceNameE at 7b36d330 runs nnaudio_get_active_device_name [ 1,32] hook: _ZN2nn5audio38AcquireAudioDeviceNotificationForInputEPNS_2os11SystemEventE at 7b36d3b0 runs nnaudio_acquire_device_input_event [ 1,32] hook: _ZN2nn5audio39AcquireAudioDeviceNotificationForOutputEPNS_2os11SystemEventE at 7b36d4a0 runs nnaudio_acquire_device_output_event [ 1,32] hook: _ZN2nn5audio21GetActiveChannelCountEv at 7b36d590 runs nnaudio_get_active_device_channel_count [ 1,32] hook: _ZN2nn5audio41GetActiveAudioDeviceChannelCountForOutputEv at 7b36d610 runs nnaudio_get_active_device_channel_count [ 1,32] hook: _ZN2nn5audio25EnableDspUsageMeasurementEv at 7b36d7a0 runs nnaudio_set_dsp_usage_measurement [ 1,32] hook: _ZN2nn5audio26DisableDspUsageMeasurementEv at 7b36d820 runs nnaudio_set_dsp_usage_measurement [ 1,32] hook: _ZN2nn5audio11GetDspUsageEv at 7b36d8a0 runs nnaudio_get_dsp_usage [ 1,32] hook: _ZN2nn5audio13ListAudioOutsEPNS0_12AudioOutInfoEi at 7b36e350 runs nnaudio_list_outs [ 1,32] hook: _ZN2nn5audio19OpenDefaultAudioOutEPNS0_8AudioOutERKNS0_17AudioOutParameterE at 7b36e400 runs nnaudio_open_default_out [ 1,32] hook: _ZN2nn5audio12OpenAudioOutEPNS0_8AudioOutEPKcRKNS0_17AudioOutParameterE at 7b36e430 runs nnaudio_open_out [ 1,32] hook: _ZN2nn5audio19OpenDefaultAudioOutEPNS0_8AudioOutEPNS_2os11SystemEventERKNS0_17AudioOutParameterE at 7b36e6a0 runs nnaudio_open_default_out_event [ 1,32] hook: _ZN2nn5audio12OpenAudioOutEPNS0_8AudioOutEPNS_2os11SystemEventEPKcRKNS0_17AudioOutParameterE at 7b36e7d0 runs nnaudio_open_out_event [ 1,32] hook: _ZN2nn5audio13CloseAudioOutEPNS0_8AudioOutE at 7b36e900 runs nnaudio_close_out [ 1,32] hook: _ZN2nn5audio13StartAudioOutEPNS0_8AudioOutE at 7b36ea30 runs nnaudio_start_out [ 1,32] hook: _ZN2nn5audio12StopAudioOutEPNS0_8AudioOutE at 7b36ead0 runs nnaudio_stop_out [ 1,32] hook: _ZN2nn5audio16GetAudioOutStateEPKNS0_8AudioOutE at 7b36eb70 runs nnaudio_get_out_state [ 1,32] hook: _ZN2nn5audio20AppendAudioOutBufferEPNS0_8AudioOutEPNS0_14AudioOutBufferE at 7b36ec90 runs nnaudio_append_out_buffer [ 1,32] hook: _ZN2nn5audio25GetReleasedAudioOutBufferEPNS0_8AudioOutE at 7b36eda0 runs nnaudio_get_released_out_buffer [ 1,32] hook: _ZN2nn5audio22ContainsAudioOutBufferEPKNS0_8AudioOutEPKNS0_14AudioOutBufferE at 7b36ee60 runs nnaudio_contains_out_buffer [ 1,32] hook: _ZN2nn5audio19RegisterBufferEventEPNS0_8AudioOutEPNS_2os11SystemEventE at 7b36ef40 runs nnaudio_register_buffer_event [ 1,32] hook: _ZN2nn5audio22GetAudioOutBufferCountEPKNS0_8AudioOutE at 7b36f050 runs nnaudio_get_out_buffer_count [ 1,32] hook: _ZN2nn5audio28GetAudioOutPlayedSampleCountEPKNS0_8AudioOutE at 7b36f120 runs nnaudio_get_out_played_sample_count [ 1,32] hook: _ZN2nn5audio20FlushAudioOutBuffersEPNS0_8AudioOutE at 7b36f1f0 runs nnaudio_flush_out_buffers [ 1,32] hook: _ZN2nn5audio17SetAudioOutVolumeEPNS0_8AudioOutEf at 7b36f2c0 runs nnaudio_set_out_volume [ 1,32] hook: _ZN2nn5audio17GetAudioOutVolumeEPKNS0_8AudioOutE at 7b36f3a0 runs nnaudio_get_out_volume [ 1,32] hook: _ZN2nn5audio12ListAudioInsEPNS0_11AudioInInfoEi at 7b36f4c0 runs nnaudio_list_ins [ 1,32] hook: _ZN2nn5audio11OpenAudioInEPNS0_7AudioInEPKcRKNS0_16AudioInParameterE at 7b36f5a0 runs nnaudio_open_in [ 1,32] hook: _ZN2nn5audio18OpenDefaultAudioInEPNS0_7AudioInEPNS_2os11SystemEventERKNS0_16AudioInParameterE at 7b36f830 runs nnaudio_open_default_in_event [ 1,32] hook: _ZN2nn5audio11OpenAudioInEPNS0_7AudioInEPNS_2os11SystemEventEPKcRKNS0_16AudioInParameterE at 7b36f970 runs nnaudio_open_in_event [ 1,32] hooks: _ZN2nn5codec19HardwareOpusDecoder10InitializeEiiPvm in sdk isn't hooked: no declaration holds for its version (11.4.3) [ 1,32] hook: _ZN2nn5codec29InitializeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeEiiPvmi at 7b3f6ca0 runs nncodec_hwopus_init_timed, the hook for sdk >= 6.0.0, < 21.0.0 [ 1,32] hook: _ZN2nn5codec19HardwareOpusDecoder8FinalizeEv at 7b3f6e28 runs nncodec_hwopus_type_class_finalize, the hook for sdk >= 5.0.0, < 15.0.0 [ 1,32] hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at 7b3f6e60 runs codec_decoder_finalize [ 1,32] hook: _ZN2nn5codec36GetHardwareOpusDecoderWorkBufferSizeEii at 7b3f6ea0 runs nncodec_hwopus_work_size, the hook for sdk >= 5.0.0, < 12.0.0 [ 1,32] hook: _ZN2nn5codec33DecodeOpusInterleavedWithHardwareEPNS0_23HardwareOpusDecoderTypeEPmPiPsmPKvm at 7b3f70e0 runs nncodec_hwopus_decode_timed, the hook for sdk >= 6.0.0, < 21.0.0 [ 1,32] hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at 7b3f7230 runs codec_decoder_reset [ 1,32] hooks: _ZNK2nn5codec19HardwareOpusDecoder17GetWorkBufferSizeEii in sdk isn't hooked: no declaration holds for its version (11.4.3) [ 1,32] hooks: _ZN2nn5codec19HardwareOpusDecoder17DecodeInterleavedEPmPiPsmPKvm in sdk isn't hooked: no declaration holds for its version (11.4.3) [ 1,32] hooks: _ZN2nn5codec30HardwareOpusMultiStreamDecoder10InitializeEiiiiPKhPvm in sdk isn't hooked: no declaration holds for its version (11.4.3) [ 1,32] hook: _ZN2nn5codec40InitializeHardwareOpusMultiStreamDecoderEPNS0_34HardwareOpusMultiStreamDecoderTypeEiiiiPKhPvmi at 7b3f72d0 runs nncodec_hwopus_multi_init_timed, the hook for sdk >= 6.0.0, < 21.0.0 [ 1,32] hook: _ZN2nn5codec30HardwareOpusMultiStreamDecoder8FinalizeEv at 7b3f74a0 runs nncodec_hwopus_type_class_multi_finalize, the hook for sdk >= 5.0.0, < 15.0.0 [ 1,32] hook: _ZN2nn5codec38FinalizeHardwareOpusMultiStreamDecoderEPNS0_34HardwareOpusMultiStreamDecoderTypeE at 7b3f74e0 runs nncodec_hwopus_multi_finalize, the hook for sdk >= 5.0.0, < 21.0.0 [ 1,32] hook: _ZN2nn5codec47GetHardwareOpusMultiStreamDecoderWorkBufferSizeEiiii at 7b3f7520 runs nncodec_hwopus_multi_work_size, the hook for sdk >= 5.0.0, < 16.0.0 [ 1,32] hook: _ZN2nn5codec44DecodeOpusMultiStreamInterleavedWithHardwareEPNS0_34HardwareOpusMultiStreamDecoderTypeEPmPiPsmPKvm at 7b3f7630 runs nncodec_hwopus_multi_decode_timed, the hook for sdk >= 6.0.0, < 21.0.0 [ 1,32] hook: _ZNK2nn5codec30HardwareOpusMultiStreamDecoder17GetWorkBufferSizeEiiii at 7b3f778c runs nncodec_hwopus_class_multi_work_size, the hook for sdk >= 3.0.0, < 12.0.0 [ 1,32] hooks: _ZN2nn5codec30HardwareOpusMultiStreamDecoder17DecodeInterleavedEPmPiPsmPKvm in sdk isn't hooked: no declaration holds for its version (11.4.3) [ 1,32] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at 7b45ef70 runs diag_abort [ 1,32] hook: _ZN2nn2fs6detail18IsEnabledAccessLogEj at 7b4c9240 runs nnfs_is_enabled_access_log_mask [ 1,32] hook: _ZN2nn2fs6detail18IsEnabledAccessLogEv at 7b4c9520 runs nnfs_is_enabled_access_log [ 1,32] hook: _ZN2nn2fs7UnmountEPKc at 7b4d4140 runs nnfs_unmount [ 1,32] hook: _ZN2nn2fs9IsMountedEPKc at 7b4d42b0 runs nnfs_is_mounted [ 1,32] hook: _ZN2nn2fs14CloseDirectoryENS0_15DirectoryHandleE at 7b4d4930 runs nnfs_close_directory [ 1,32] hook: _ZN2nn2fs13ReadDirectoryEPlPNS0_14DirectoryEntryENS0_15DirectoryHandleEl at 7b4d49c0 runs nnfs_read_directory [ 1,32] hook: _ZN2nn2fs22GetDirectoryEntryCountEPlNS0_15DirectoryHandleE at 7b4d4af0 runs nnfs_get_directory_entry_count [ 1,32] hook: _ZN2nn2fs9CloseFileENS0_10FileHandleE at 7b4d4c00 runs nnfs_close_file [ 1,32] hook: _ZN2nn2fs8ReadFileENS0_10FileHandleElPvmRKNS0_10ReadOptionE at 7b4d4c90 runs nnfs_read_file_exact_option [ 1,32] hook: _ZN2nn2fs8ReadFileENS0_10FileHandleElPvm at 7b4d4d70 runs nnfs_read_file_exact [ 1,32] hook: _ZN2nn2fs8ReadFileEPmNS0_10FileHandleElPvmRKNS0_10ReadOptionE at 7b4d4e50 runs nnfs_read_file_option [ 1,32] hook: _ZN2nn2fs8ReadFileEPmNS0_10FileHandleElPvm at 7b4d4ee0 runs nnfs_read_file [ 1,32] hook: _ZN2nn2fs9WriteFileENS0_10FileHandleElPKvmRKNS0_11WriteOptionE at 7b4d4f90 runs nnfs_write_file [ 1,32] hook: _ZN2nn2fs9FlushFileENS0_10FileHandleE at 7b4d50d0 runs nnfs_flush_file [ 1,32] hook: _ZN2nn2fs11SetFileSizeENS0_10FileHandleEl at 7b4d51c0 runs nnfs_set_file_size [ 1,32] hook: _ZN2nn2fs11GetFileSizeEPlNS0_10FileHandleE at 7b4d52c0 runs nnfs_get_file_size [ 1,32] hook: _ZN2nn2fs15GetFileOpenModeENS0_10FileHandleE at 7b4d53d0 runs nnfs_get_file_open_mode [ 1,32] hook: _ZN2nn2fs10QueryRangeEPNS0_14QueryRangeInfoENS0_10FileHandleEll at 7b4d5450 runs nnfs_query_range [ 1,32] hook: _ZN2nn2fs10CreateFileEPKcl at 7b4d55b0 runs nnfs_create_file [ 1,32] hook: _ZN2nn2fs10DeleteFileEPKc at 7b4d55d0 runs nnfs_delete_file [ 1,32] hook: _ZN2nn2fs15CreateDirectoryEPKc at 7b4d5770 runs nnfs_create_directory [ 1,32] hook: _ZN2nn2fs15DeleteDirectoryEPKc at 7b4d5910 runs nnfs_delete_directory [ 1,32] hook: _ZN2nn2fs26DeleteDirectoryRecursivelyEPKc at 7b4d5ab0 runs nnfs_delete_directory_recursively [ 1,32] hook: _ZN2nn2fs25CleanDirectoryRecursivelyEPKc at 7b4d5c50 runs nnfs_clean_directory_recursively [ 1,32] hook: _ZN2nn2fs10RenameFileEPKcS2_ at 7b4d5df0 runs nnfs_rename_file [ 1,32] hook: _ZN2nn2fs15RenameDirectoryEPKcS2_ at 7b4d60a0 runs nnfs_rename_directory [ 1,32] hook: _ZN2nn2fs12GetEntryTypeEPNS0_18DirectoryEntryTypeEPKc at 7b4d6350 runs nnfs_get_entry_type [ 1,32] hook: _ZN2nn2fs16GetFreeSpaceSizeEPlPKc at 7b4d6550 runs nnfs_get_free_space_size [ 1,32] hook: _ZN2nn2fs8OpenFileEPNS0_10FileHandleEPKci at 7b4d6800 runs nnfs_open_file [ 1,32] hook: _ZN2nn2fs13OpenDirectoryEPNS0_15DirectoryHandleEPKci at 7b4d6b10 runs nnfs_open_directory [ 1,32] hook: _ZN2nn2fs6CommitEPKc at 7b4d6d30 runs nnfs_commit [ 1,32] hook: _ZN2nn2fs14CommitSaveDataEPKc at 7b4d6ee0 runs nnfs_commit_save_data [ 1,32] hook: _ZN2nn2fs6CommitEPKcRKNS0_12CommitOptionE at 7b4d8240 runs nnfs_commit_option [ 1,32] hook: _ZN2nn2fs27GetFileTimeStampRawForDebugEPNS0_16FileTimeStampRawEPKc at 7b4d87c0 runs nnfs_get_file_time_stamp_raw [ 1,32] hook: _ZN2nn2fs10CreateFileEPKcli at 7b4d8890 runs nnfs_create_file_option [ 1,32] hook: _ZN2nn2fs17GetTotalSpaceSizeEPlPKc at 7b4d8a50 runs nnfs_get_total_space_size [ 1,32] hook: _ZN2nn2fs19MountDeviceSaveDataEPKc at 7b4ea240 runs nnfs_mount_device_save_data [ 1,32] hook: _ZN2nn2fs9MountHostEPKcS2_ at 7b500040 runs nnfs_mount_host [ 1,32] hook: _ZN2nn2fs9MountHostEPKcS2_RKNS0_15MountHostOptionE at 7b500320 runs nnfs_mount_host_option [ 1,32] hook: _ZN2nn2fs13MountHostRootEv at 7b500660 runs nnfs_mount_host_root [ 1,32] hook: _ZN2nn2fs13MountHostRootERKNS0_15MountHostOptionE at 7b5008a0 runs nnfs_mount_host_root_option [ 1,32] hook: _ZN2nn2fs22QueryMountRomCacheSizeEPm at 7b507d90 runs nnfs_query_mount_rom_cache_size [ 1,32] hook: _ZN2nn2fs8MountRomEPKcPvm at 7b508100 runs nnfs_mount_rom [ 1,32] hook: _ZN2nn2fs8MountRomEPKc at 7b508440 runs nnfs_mount_rom_name [ 1,32] hook: _ZN2nn2fs28QueryMountRomOnFileCacheSizeEPmNS0_10FileHandleE at 7b509130 runs nnfs_query_mount_rom_on_file_cache_size [ 1,32] hook: _ZN2nn2fs14MountRomOnFileEPKcNS0_10FileHandleEPvm at 7b509320 runs nnfs_mount_rom_on_file [ 1,32] hook: _ZN2nn2fs21MountSaveDataReadOnlyEPKcNS_3ncm13ApplicationIdENS0_6UserIdE at 7b509a70 runs nnfs_mount_save_data_read_only_user [ 1,32] hook: _ZN2nn2fs21MountTemporaryStorageEPKc at 7b509d50 runs nnfs_mount_temporary_storage [ 1,32] hook: _ZN2nn2fs17MountCacheStorageEPKc at 7b509e80 runs nnfs_mount_cache_storage [ 1,32] hook: _ZN2nn2fs17MountCacheStorageEPKci at 7b509fb0 runs nnfs_mount_cache_storage_index [ 1,32] hook: _ZN2nn2fs18DeleteCacheStorageEi at 7b510510 runs nnfs_delete_cache_storage [ 1,32] hook: _ZN2nn2fs19GetCacheStorageSizeEPlS1_i at 7b510680 runs nnfs_get_cache_storage_size [ 1,32] hook: _ZN2nn2fs20OpenCacheStorageListEPNS0_22CacheStorageListHandleE at 7b510840 runs nnfs_open_cache_storage_list [ 1,32] hook: _ZN2nn2fs20ReadCacheStorageListEPiPNS0_16CacheStorageInfoENS0_22CacheStorageListHandleEi at 7b510990 runs nnfs_read_cache_storage_list [ 1,32] hook: _ZN2nn2fs21CloseCacheStorageListENS0_22CacheStorageListHandleE at 7b510bc0 runs nnfs_close_cache_storage_list [ 1,32] hook: _ZN2nn2fs11MountSdCardEPKc at 7b512700 runs nnfs_mount_sd_card [ 1,32] hook: _ZN2nn2fs16IsSdCardInsertedEv at 7b513140 runs nnfs_is_sd_card_inserted [ 1,32] hook: _ZN2nn2fs29QueryMountSystemDataCacheSizeEPmNS_3ncm12SystemDataIdE at 7b5158f0 runs nnfs_query_mount_system_data_cache_size [ 1,32] hook: _ZN2nn2fs15MountSystemDataEPKcNS_3ncm12SystemDataIdEPvm at 7b515aa0 runs nnfs_mount_system_data [ 1,32] hook: _ZN2nn2fs31QueryMountAddOnContentCacheSizeEPmi at 7b526ae0 runs nnfs_query_mount_add_on_content_cache_size [ 1,32] hook: _ZN2nn2fs17MountAddOnContentEPKciPvm at 7b526d10 runs nnfs_mount_add_on_content [ 1,32] hook: _ZN2nn2fs13MountSaveDataEPKcRKNS_7account3UidE at 7b528f90 runs nnfs_mount_save_data [ 1,32] hook: _ZN2nn2fs21MountSaveDataReadOnlyEPKcNS_13ApplicationIdERKNS_7account3UidE at 7b529010 runs nnfs_mount_save_data_read_only [ 1,32] hook: _ZN2nn2fs18IsSaveDataExistingERKNS_7account3UidE at 7b529050 runs nnfs_is_own_save_data_existing [ 1,32] hook: _ZN2nn2fs18IsSaveDataExistingEPbRKNS_7account3UidE at 7b5290d0 runs nnfs_is_own_save_data_existing_result [ 1,32] hook: _ZN2nn2fs18IsSaveDataExistingENS_13ApplicationIdERKNS_7account3UidE at 7b5291f0 runs nnfs_is_save_data_existing [ 1,32] hook: _ZN2nn2fs18IsSaveDataExistingEPbNS_13ApplicationIdERKNS_7account3UidE at 7b529280 runs nnfs_is_save_data_existing_result [ 1,32] hook: _ZN2nn2fs14EnsureSaveDataERKNS_7account3UidE at 7b5293b0 runs nnfs_ensure_save_data [ 1,32] hook: _ZN2nn2fs14ExtendSaveDataERKNS_7account3UidEll at 7b529850 runs nnfs_extend_save_data [ 1,32] hook: _ZN2nn2fs15GetSaveDataSizeEPlS1_RKNS_7account3UidE at 7b529a60 runs nnfs_get_save_data_size [ 1,32] hook: _ZN2nn2fs18CreateCacheStorageEill at 7b529e90 runs nnfs_create_cache_storage [ 1,32] hook: _ZN2nn2fs24GetFileTimeStampForDebugEPNS0_13FileTimeStampEPKc at 7b52af80 runs nnfs_get_file_time_stamp [ 1,32] hooks: _ZN2nn3ngc15ProfanityFilter10InitializeEPvmb in sdk isn't hooked: no declaration holds for its version (11.4.3) [ 1,32] hooks: _ZN2nn3ngc15ProfanityFilterD2Ev in sdk isn't hooked: no declaration holds for its version (11.4.3) [ 1,32] hooks: _ZN2nn3ngc15ProfanityFilter8FinalizeEv in sdk isn't hooked: no declaration holds for its version (11.4.3) [ 1,32] hooks: _ZN2nn3ngc15ProfanityFilter17GetContentVersionEv in sdk isn't hooked: no declaration holds for its version (11.4.3) [ 1,32] hooks: _ZN2nn3ngc15ProfanityFilter19CheckProfanityWordsEPjjPPKcm in sdk isn't hooked: no declaration holds for its version (11.4.3) [ 1,32] hooks: _ZN2nn3ngc15ProfanityFilter19CheckProfanityWordsEPjjPPKtm in sdk isn't hooked: no declaration holds for its version (11.4.3) [ 1,32] hooks: _ZN2nn3ngc15ProfanityFilter19CheckProfanityWordsEPjjPPKDsm in sdk isn't hooked: no declaration holds for its version (11.4.3) [ 1,32] hooks: _ZN2nn3ngc15ProfanityFilter24MaskProfanityWordsInTextEPiPcj in sdk isn't hooked: no declaration holds for its version (11.4.3) [ 1,32] hooks: _ZN2nn3ngc15ProfanityFilter24MaskProfanityWordsInTextEPiPtj in sdk isn't hooked: no declaration holds for its version (11.4.3) [ 1,32] hooks: _ZN2nn3ngc15ProfanityFilter24MaskProfanityWordsInTextEPiPDsj in sdk isn't hooked: no declaration holds for its version (11.4.3) [ 1,32] hook: _ZN2nn3nsd35GetApplicationServerEnvironmentTypeEv at 7b656e40 runs nnnsd_server_environment_type [ 1,32] hook: _ZN2nn3nsd24GetEnvironmentIdentifierEPNS0_21EnvironmentIdentifierE at 7b656ff0 runs nnnsd_get_environment_identifier [ 1,32] hook: _ZN2nn3nsd7ResolveEPNS0_4FqdnERKS1_ at 7b657120 runs nnnsd_resolve [ 1,32] hook: _ZN2nn3nsd9ResolveExEPNS0_4FqdnERKS1_ at 7b657140 runs nnnsd_resolve_ex [ 1,32] hook: _ZN2nn4pctl32CheckFreeCommunicationPermissionEb at 7b66c750 runs nnpctl_permitted [ 1,32] hook: _ZN2nn4pctl25TryBeginFreeCommunicationEb at 7b66c7d0 runs nnpctl_permitted [ 1,32] hook: _ZN2nn4pctl28IsFreeCommunicationAvailableEv at 7b66c850 runs nnpctl_yes [ 1,32] hook: _ZN2nn4pctl20EndFreeCommunicationEv at 7b66c880 runs nnpctl_success [ 1,32] hook: _ZN2nn4pctl20IsRestrictionEnabledEv at 7b66cf60 runs nnpctl_no [ 1,32] hook: _ZN2nn4pctl14GetSafetyLevelEv at 7b66cfc0 runs nnpctl_none [ 1,32] hook: _ZN2nn4pctl24ConfirmSnsPostPermissionEv at 7b66d080 runs nnpctl_success [ 1,32] hook: _ZN2nn4pctl27CheckStereoVisionPermissionEb at 7b66d0c0 runs nnpctl_permitted [ 1,32] hook: _ZN2nn4pctl26GetStereoVisionRestrictionEv at 7b66d150 runs nnpctl_no [ 1,32] hook: _ZN2nn4pctl40GetFreeCommunicationApplicationListCountEv at 7b66d6c0 runs nnpctl_none [ 1,32] hook: _ZN2nn4pctl30IsRestrictionTemporaryUnlockedEv at 7b66dcb0 runs nnpctl_no [ 1,32] hook: _ZN2nn4pctl33IsRestrictedSystemSettingsEnteredEv at 7b66dd10 runs nnpctl_no [ 1,32] hook: _ZN2nn4pctl21GetRestrictedFeaturesEv at 7b66dd70 runs nnpctl_none [ 1,32] hook: _ZN2nn4pctl18IsPlayTimerEnabledEv at 7b66dea0 runs nnpctl_no [ 1,32] hook: _ZN2nn4pctl25GetPlayTimerRemainingTimeEv at 7b66df00 runs nnpctl_no_time [ 1,32] hook: _ZN2nn4pctl15IsPairingActiveEv at 7b66df60 runs nnpctl_no [ 1,32] hook: _ZN2nn4pctl23IsRestrictedByPlayTimerEv at 7b66e920 runs nnpctl_no [ 1,32] hook: _ZN2nn4pctl10InitializeEv at 7b66ec80 runs nnpctl_initialize [ 1,32] hook: _ZN2nn2pl21RequestSharedFontLoadENS0_14SharedFontTypeE at 7b673990 runs nnpl_request_shared_font_load [ 1,32] hook: _ZN2nn2pl22GetSharedFontLoadStateENS0_14SharedFontTypeE at 7b673a10 runs nnpl_get_shared_font_load_state [ 1,32] hook: _ZN2nn2pl20GetSharedFontAddressENS0_14SharedFontTypeE at 7b673aa0 runs nnpl_get_shared_font_address [ 1,32] hook: _ZN2nn2pl17GetSharedFontSizeENS0_14SharedFontTypeE at 7b673c40 runs nnpl_get_shared_font_size [ 1,32] hook: _ZN2nn2pl30GetSharedFontInOrderOfPriorityEPiPNS0_14SharedFontTypeEPPKvPmiNS_8settings12LanguageCodeE at 7b673cd0 runs nnpl_get_shared_font_in_order_of_priority [ 1,32] hook: _ZN2nn2pl39GetSharedFontInOrderOfPriorityForSystemEPiPNS0_23SharedFontTypeForSystemEPPKvPmiNS_8settings12LanguageCodeE at 7b673e30 runs nnpl_get_shared_font_in_order_of_priority_for_system [ 1,32] hook: _ZN2nn2pl13GetSharedFontEPiPNS0_14SharedFontDataEiNS_8settings12LanguageCodeE at 7b673f90 runs nnpl_get_shared_font [ 1,32] hook: _ZN2nn5prepo28RequestImmediateTransmissionEv at 7b6785e0 runs nnprepo_request_immediate_transmission [ 1,32] hook: _ZN2nn5prepo21GetTransmissionStatusEPNS0_18TransmissionStatusE at 7b6787b0 runs nnprepo_get_transmission_status [ 1,32] hook: _ZN2nn5prepo12AddSessionIdEPNS0_10PlayReportEPKc at 7b678ff0 runs nnprepo_add_session_id, the hook for sdk >= 10.0.0 [ 1,32] hook: _ZN2nn5prepo10PlayReport4SaveEv at 7b6799c0 runs nnprepo_save, the hook for sdk >= 10.0.0, < 14.0.0, with the layouts nn::prepo::PlayReport of line 11 [ 1,32] hook: _ZN2nn5prepo10PlayReport4SaveERKNS_7account3UidE at 7b679c44 runs nnprepo_save_user, the hook for sdk >= 10.0.0, < 14.0.0, with the layouts nn::prepo::PlayReport of line 11 [ 1,32] hook: _ZN2nn5prepo6detail3ipc10InitializeEv at 7b67a820 runs nnprepo_ipc_initialize [ 1,32] hook: _ZN2nn5prepo6detail3ipc8FinalizeEv at 7b67ac80 runs nnprepo_ipc_finalize [ 1,32] hook: _ZN2nn2ro22InitializeWithPortNameEPKc at 7b67cf20 runs nnro_initialize_with_port_name [ 1,32] hook: _ZN2nn2ro10InitializeEv at 7b67d110 runs nnro_initialize [ 1,32] hook: _ZN2nn2ro8FinalizeEv at 7b67d120 runs nnro_finalize [ 1,32] hook: _ZN2nn2ro13GetBufferSizeEPmPKv at 7b67d2e0 runs nnro_get_buffer_size [ 1,32] hook: _ZN2nn2ro18RegisterModuleInfoEPNS0_16RegistrationInfoEPKv at 7b67d310 runs nnro_register_module_info [ 1,32] hook: _ZN2nn2ro18RegisterModuleInfoEPNS0_16RegistrationInfoEPKvj at 7b67d440 runs nnro_register_module_info_process [ 1,32] hook: _ZN2nn2ro20UnregisterModuleInfoEPNS0_16RegistrationInfoE at 7b67d480 runs nnro_unregister_module_info [ 1,32] hook: _ZN2nn2ro10LoadModuleEPNS0_6ModuleEPKvPvmi at 7b67d570 runs nnro_load_module [ 1,32] hook: _ZN2nn2ro10LoadModuleEPNS0_6ModuleEPKvPvmib at 7b67d840 runs nnro_load_module_check [ 1,32] hook: _ZN2nn2ro12LookupSymbolEPmPKc at 7b67d860 runs nnro_lookup_symbol [ 1,32] hook: _ZN2nn2ro18LookupModuleSymbolEPmPKNS0_6ModuleEPKc at 7b67d970 runs nnro_lookup_module_symbol [ 1,32] hook: _ZN2nn2ro12UnloadModuleEPNS0_6ModuleE at 7b67d9d0 runs nnro_unload_module [ 1,32] hook: _ZN2nn4time28AdjustableNetworkSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at 7b6c40b0 runs nntime_adjustable_network_get_current_time [ 1,32] hook: _ZN2nn4time28AdjustableNetworkSystemClock6AdjustEv at 7b6c4138 runs nntime_adjustable_network_adjust [ 1,32] hook: _ZN2nn4time28AdjustableNetworkSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at 7b6c4190 runs nntime_adjustable_network_get_context [ 1,32] hook: _ZN2nn4time28AdjustableNetworkSystemClock3nowEv at 7b6c4224 runs nntime_adjustable_network_now [ 1,32] hook: _ZN2nn4time25AdjustableUserSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at 7b6c42dc runs nntime_adjustable_user_get_current_time [ 1,32] hook: _ZN2nn4time25AdjustableUserSystemClock6AdjustEv at 7b6c4300 runs nntime_adjustable_user_adjust [ 1,32] hook: _ZN2nn4time25AdjustableUserSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at 7b6c4358 runs nntime_adjustable_user_get_context [ 1,32] hook: _ZN2nn4time25AdjustableUserSystemClock3nowEv at 7b6c439c runs nntime_adjustable_user_now [ 1,32] hook: _ZN2nn4time10InitializeEv at 7b6c4490 runs nntime_initialize [ 1,32] hook: _ZN2nn4time17InitializeForMenuEv at 7b6c4760 runs nntime_initialize_for_menu [ 1,32] hook: _ZN2nn4time19InitializeForSystemEv at 7b6c4780 runs nntime_initialize_for_system [ 1,32] hook: _ZN2nn4time19InitializeForRepairEv at 7b6c47a0 runs nntime_initialize_for_repair [ 1,32] hook: _ZN2nn4time23InitializeForSystemUserEv at 7b6c47c0 runs nntime_initialize_for_system_user [ 1,32] hook: _ZN2nn4time13IsInitializedEv at 7b6c47e0 runs nntime_is_initialized [ 1,32] hook: _ZN2nn4time8FinalizeEv at 7b6c4820 runs nntime_finalize [ 1,32] hook: _ZN2nn4time48CalculateStandardUserSystemClockDifferenceByUserERKNS0_13ClockSnapshotES3_ at 7b6c5480 runs nntime_user_difference [ 1,32] hook: _ZN2nn4time20CalculateSpanBetweenEPNS_8TimeSpanERKNS0_13ClockSnapshotES5_ at 7b6c5540 runs nntime_span_between [ 1,32] hook: _ZN2nn4time20LoadLocationNameListEPiPNS0_12LocationNameEii at 7b6c5600 runs nntime_load_location_name_list [ 1,32] hook: _ZN2nn4time25GetTotalLocationNameCountEv at 7b6c56a0 runs nntime_total_location_name_count [ 1,32] hook: _ZN2nn4time21SetDeviceLocationNameERKNS0_12LocationNameE at 7b6c5740 runs nntime_set_device_location_name [ 1,32] hook: _ZN2nn4time22GetTimeZoneRuleVersionEPNS0_19TimeZoneRuleVersionE at 7b6c57f0 runs nntime_get_time_zone_rule_version [ 1,32] hook: _ZN2nn4time37GetStandardUserSystemClockInitialYearEv at 7b6c5880 runs nntime_initial_year [ 1,32] hook: _ZN2nn4time13ClockSnapshot29CreateWithStandardSystemClockEPS1_ at 7b6c5fd4 runs nntime_snapshot_create_standard [ 1,32] hook: _ZN2nn4time13ClockSnapshot31CreateWithAdjustableSystemClockEPS1_ at 7b6c6070 runs nntime_snapshot_create_adjustable [ 1,32] hook: _ZN2nn4time27EphemeralNetworkSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at 7b6c69c8 runs nntime_ephemeral_get_current_time [ 1,32] hook: _ZN2nn4time37GetEphemeralNetworkSystemClockContextEPNS0_18SystemClockContextE at 7b6c6a50 runs nntime_ephemeral_get_context [ 1,32] hook: _ZN2nn4time41SetEphemeralNetworkSystemClockCurrentTimeERKNS0_9PosixTimeE at 7b6c6ad0 runs nntime_set_clock [ 1,32] hook: _ZN2nn4time37SetEphemeralNetworkSystemClockContextERKNS0_18SystemClockContextE at 7b6c6b50 runs nntime_set_clock [ 1,32] hook: _ZN2nn4time27EphemeralNetworkSystemClock3nowEv at 7b6c6bcc runs nntime_ephemeral_now [ 1,32] hook: _ZN2nn4time38SetStandardLocalSystemClockCurrentTimeERKNS0_9PosixTimeE at 7b6c6c70 runs nntime_set_clock [ 1,32] hook: _ZN2nn4time34SetStandardLocalSystemClockContextERKNS0_18SystemClockContextE at 7b6c6cf0 runs nntime_set_clock [ 1,32] hook: _ZN2nn4time26StandardNetworkSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at 7b6c6d6c runs nntime_network_get_current_time [ 1,32] hook: _ZN2nn4time26StandardNetworkSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at 7b6c6db0 runs nntime_network_get_context [ 1,32] hook: _ZN2nn4time26StandardNetworkSystemClock20IsAccuracySufficientEv at 7b6c6dec runs nntime_is_accuracy_sufficient [ 1,32] hook: _ZN2nn4time26StandardNetworkSystemClock3nowEv at 7b6c6e80 runs nntime_network_now [ 1,32] hook: _ZN2nn4time40SetStandardNetworkSystemClockCurrentTimeERKNS0_9PosixTimeE at 7b6c6ee0 runs nntime_set_clock [ 1,32] hook: _ZN2nn4time36SetStandardNetworkSystemClockContextERKNS0_18SystemClockContextE at 7b6c6f60 runs nntime_set_clock [ 1,32] hook: _ZN2nn4time38GetStandardSteadyClockCurrentTimePointEPNS0_20SteadyClockTimePointE at 7b6c6fe0 runs nntime_steady_get_current_time_point [ 1,32] hook: _ZN2nn4time19StandardSteadyClock19GetCurrentTimePointEPNS0_20SteadyClockTimePointE at 7b6c703c runs nntime_steady_get_current_time_point [ 1,32] hook: _ZN2nn4time19StandardSteadyClock3nowEv at 7b6c7098 runs nntime_steady_now [ 1,32] hook: _ZN2nn4time23StandardUserSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at 7b6c74a0 runs nntime_user_get_current_time [ 1,32] hook: _ZN2nn4time23StandardUserSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at 7b6c74dc runs nntime_user_get_context [ 1,32] hook: _ZN2nn4time23StandardUserSystemClock3nowEv at 7b6c7518 runs nntime_user_now [ 1,32] hook: _ZN2nn4time52SetStandardUserSystemClockAutomaticCorrectionEnabledEb at 7b6c7580 runs nntime_set_automatic_correction_enabled [ 1,32] hook: _ZN2nn4time51IsStandardUserSystemClockAutomaticCorrectionEnabledEv at 7b6c7620 runs nntime_is_automatic_correction_enabled [ 1,32] hook: _ZN2nn4time21GetDeviceLocationNameEPNS0_12LocationNameE at 7b6c7660 runs nntime_get_device_location_name [ 1,32] hook: _ZN2nn4time16LoadTimeZoneRuleEPNS0_12TimeZoneRuleERKNS0_12LocationNameE at 7b6c76f0 runs nntime_load_time_zone_rule [ 1,32] hook: _ZN2nn4time14ToCalendarTimeEPNS0_12CalendarTimeEPNS0_22CalendarAdditionalInfoERKNS0_9PosixTimeERKNS0_12TimeZoneRuleE at 7b6c7750 runs nntime_to_calendar_time_rule [ 1,32] hook: _ZN2nn4time14ToCalendarTimeEPNS0_12CalendarTimeEPNS0_22CalendarAdditionalInfoERKNS0_9PosixTimeE at 7b6c7810 runs nntime_to_calendar_time [ 1,32] hook: _ZN2nn4time11ToPosixTimeEPiPNS0_9PosixTimeEiRKNS0_12CalendarTimeERKNS0_12TimeZoneRuleE at 7b6c78e0 runs nntime_to_posix_time_rule [ 1,32] hook: _ZN2nn4time11ToPosixTimeEPiPNS0_9PosixTimeEiRKNS0_12CalendarTimeE at 7b6c7970 runs nntime_to_posix_time [ 1,32] hook: _ZN2nn4time6detail56GetStandardUserSystemClockAutomaticCorrectionUpdatedTimeEPNS0_20SteadyClockTimePointE at 7b6c8700 runs nntime_automatic_correction_updated_time [ 1,32] hook: _ZN2nn4time6detail35GetDeviceLocationNameAndUpdatedTimeEPNS0_12LocationNameEPNS0_20SteadyClockTimePointE at 7b6c8790 runs nntime_get_device_location_name_and_updated_time [ 1,32] hook: memcpy at 7b854d78 runs hook_memmove [ 1,32] hook: memmove at 7b855130 runs hook_memmove [ 1,32] hook: memset at 7b855410 runs hook_memset [ 1,32] hooks: 248 of the game's functions run the runtime's handlers [ 1,32] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run [ 1,32] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 1,35] jit: compile thread 0 runs at nice 10 [ 1,35] jit: 4 compile threads and the miss thread, 0 pcs of earlier runs queued [ 1,35] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 1,35] acc: 1 user, playing as user 1 [ 1,35] game: 010093801237c000, version 2.1.0 [ 1,35] jit: compile thread 1 runs at nice 10 [ 1,35] jit: compile thread 2 runs at nice 10 [ 1,35] jit: compile thread 3 runs at nice 10 [ 1,35] jit: the miss thread runs at nice 0: it compiles what a game thread waits for [ 1,35] pl: the Japanese stand-in answers for the console font's private-use characters [ 1,35] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 1,36] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 1,36] pl: the Korean stand-in answers for the console font's private-use characters [ 1,36] pl: the extended stand-in answers for the console font's private-use characters [ 1,36] RomFS: the update's over the game's dump, read in place (5054,4 MB) [ 1,40] RomFS: built from the game's RomFS and 1 mods' over it (1885 folders, 10361 files, 5079,9 MB) [ 2,06] input: gamepad Xbox 360 Controller (id 5, GUID 0300e1425e0400008e02000010010000, xbox360) [ 2,06] input: device path /dev/input/event259, 6 axes, 21 buttons, mapping 0300e1425e0400008e02000010010000,Xbox 360 Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,paddle1:b15,paddle2:b17,paddle3:b16,paddle4:b18,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, [ 2,06] input: Xbox 360 Controller exposes no motion sensors through SDL [ 2,07] video: SDL 3.4.20 on wayland [ 2,47] video: a window of 1280x720 pixels, the display's scale 1,00 [ 2,47] freedreno: tu_dont_reserve_descriptor_set=true, for the fifth descriptor set [ 2,78] vulkan: subgroups of 32 lanes, operations 0x7ff, stages 0x3f3f: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 2,78] vulkan: a known problem the extension bans do not turn off: shaderFloat16 on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver gets FP16 math wrong on Ampere and newer GPUs by yuzu's account, which Eden still follows (yuzu 7277d7fe96 (2021-07-03); extension_bans.txt:64) [ 2,78] vulkan: a known problem the extension bans do not turn off: shaderDenormPreserveFloat16 on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver lets a DenormPreserve for 16 bits keep 32-bit denormals too, over a DenormFlushToZero for 32 bits (vkd3d-proton device.c:10180; extension_bans.txt:66) [ 2,78] vulkan: a known problem the extension bans do not turn off: vkCmdClearAttachments on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver can lock the GPU up clearing part of a multisampled target, several clears in one command buffer (Dolphin DriverDetails.cpp:116; extension_bans.txt:137) [ 2,78] vulkan: VK_ANDROID_external_memory_android_hardware_buffer: off (the driver has it not, which vk_android_external_memory_android_hardware_buffer=on can't change) [ 2,78] vulkan: VK_EXT_attachment_feedback_loop_dynamic_state: on (vk_ext_attachment_feedback_loop_dynamic_state=on, and no ban holds) [ 2,78] vulkan: VK_EXT_attachment_feedback_loop_layout: on (vk_ext_attachment_feedback_loop_layout=on, and no ban holds) [ 2,78] vulkan: VK_EXT_blend_operation_advanced: on (vk_ext_blend_operation_advanced=on, and no ban holds) [ 2,78] vulkan: VK_EXT_calibrated_timestamps: on (vk_ext_calibrated_timestamps=on, and no ban holds) [ 2,78] vulkan: VK_EXT_conditional_rendering: on (vk_ext_conditional_rendering=on, and no ban holds) [ 2,78] vulkan: VK_EXT_conservative_rasterization: on (vk_ext_conservative_rasterization=on, and no ban holds) [ 2,78] vulkan: VK_EXT_custom_border_color: on (vk_ext_custom_border_color=on, and no ban holds) [ 2,78] vulkan: VK_EXT_depth_clip_control: on (vk_ext_depth_clip_control=on, and no ban holds) [ 2,78] vulkan: VK_EXT_depth_range_unrestricted: on (vk_ext_depth_range_unrestricted=on, and no ban holds) [ 2,78] vulkan: VK_EXT_descriptor_buffer: on (vk_ext_descriptor_buffer=on, and no ban holds) [ 2,78] vulkan: VK_EXT_descriptor_heap: off (the driver has it not, which vk_ext_descriptor_heap=on can't change) [ 2,78] vulkan: VK_EXT_device_fault: on (vk_ext_device_fault=on, and no ban holds) [ 2,78] vulkan: VK_EXT_extended_dynamic_state: on (vk_ext_extended_dynamic_state=on, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 2,78] vulkan: VK_EXT_extended_dynamic_state2: on (vk_ext_extended_dynamic_state2=on, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 2,78] vulkan: VK_EXT_extended_dynamic_state3: on (vk_ext_extended_dynamic_state3=on, and no ban holds) [ 2,78] vulkan: VK_EXT_external_memory_dma_buf: on (vk_ext_external_memory_dma_buf=on, and no ban holds) [ 2,78] vulkan: VK_EXT_external_memory_host: on (vk_ext_external_memory_host=on, and no ban holds) [ 2,78] vulkan: VK_EXT_fragment_shader_interlock: on (vk_ext_fragment_shader_interlock=on, and no ban holds) [ 2,78] vulkan: VK_EXT_graphics_pipeline_library: on (vk_ext_graphics_pipeline_library=on, and no ban holds) [ 2,78] vulkan: VK_EXT_index_type_uint8: on (vk_ext_index_type_uint8=on, and no ban holds) [ 2,78] vulkan: VK_EXT_load_store_op_none: on (vk_ext_load_store_op_none=on, and no ban holds) [ 2,78] vulkan: VK_EXT_map_memory_placed: on (vk_ext_map_memory_placed=on, and no ban holds) [ 2,78] vulkan: VK_EXT_memory_budget: on (vk_ext_memory_budget=on, and no ban holds) [ 2,78] vulkan: VK_EXT_mesh_shader: off (the driver has it not, which vk_ext_mesh_shader=on can't change) [ 2,78] vulkan: VK_EXT_pipeline_creation_feedback: on (vk_ext_pipeline_creation_feedback=on, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 2,78] vulkan: VK_EXT_pipeline_robustness: on (vk_ext_pipeline_robustness=on, and no ban holds) [ 2,78] vulkan: VK_EXT_post_depth_coverage: on (vk_ext_post_depth_coverage=on, and no ban holds) [ 2,78] vulkan: VK_EXT_present_timing: off (the driver has it not, which vk_ext_present_timing=on can't change) [ 2,78] vulkan: VK_EXT_primitive_topology_list_restart: on (vk_ext_primitive_topology_list_restart=on, and no ban holds) [ 2,78] vulkan: VK_EXT_provoking_vertex: on (vk_ext_provoking_vertex=on, and no ban holds) [ 2,78] vulkan: VK_EXT_robustness2: on (vk_ext_robustness2=on, and no ban holds) [ 2,78] vulkan: VK_EXT_sample_locations: on (vk_ext_sample_locations=on, and no ban holds) [ 2,78] vulkan: VK_EXT_shader_atomic_float: on (vk_ext_shader_atomic_float=on, and no ban holds) [ 2,78] vulkan: VK_EXT_shader_demote_to_helper_invocation: on (vk_ext_shader_demote_to_helper_invocation=on, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 2,78] vulkan: VK_EXT_transform_feedback: on (vk_ext_transform_feedback=on, and no ban holds) [ 2,78] vulkan: VK_EXT_vertex_attribute_divisor: on (vk_ext_vertex_attribute_divisor=on, and no ban holds) [ 2,78] vulkan: VK_EXT_vertex_input_dynamic_state: on (vk_ext_vertex_input_dynamic_state=on, and no ban holds) [ 2,78] vulkan: VK_GOOGLE_display_timing: off (the driver has it not, which vk_google_display_timing=on can't change) [ 2,78] vulkan: VK_KHR_calibrated_timestamps: on (vk_khr_calibrated_timestamps=on, and no ban holds) [ 2,78] vulkan: VK_KHR_cooperative_matrix: off (the driver has it not, which vk_khr_cooperative_matrix=on can't change) [ 2,78] vulkan: VK_KHR_dynamic_rendering: on (vk_khr_dynamic_rendering=on, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 2,78] vulkan: VK_KHR_dynamic_rendering_local_read: on (vk_khr_dynamic_rendering_local_read=on, and no ban holds) [ 2,78] vulkan: VK_KHR_extended_flags: off (the driver has it not, which vk_khr_extended_flags=on can't change) [ 2,78] vulkan: VK_KHR_external_memory_fd: on (vk_khr_external_memory_fd=on, and no ban holds) [ 2,78] vulkan: VK_KHR_format_feature_flags2: on (vk_khr_format_feature_flags2=on, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 2,78] vulkan: VK_KHR_index_type_uint8: on (vk_khr_index_type_uint8=on, and no ban holds) [ 2,78] vulkan: VK_KHR_load_store_op_none: on (vk_khr_load_store_op_none=on, and no ban holds) [ 2,78] vulkan: VK_KHR_maintenance4: on (vk_khr_maintenance4=on, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 2,78] vulkan: VK_KHR_maintenance5: on (vk_khr_maintenance5=on, and no ban holds) [ 2,78] vulkan: VK_KHR_maintenance8: on (vk_khr_maintenance8=on, and no ban holds) [ 2,78] vulkan: VK_KHR_map_memory2: on (vk_khr_map_memory2=on, and no ban holds) [ 2,78] vulkan: VK_KHR_pipeline_library: on (vk_khr_pipeline_library=on, and no ban holds) [ 2,78] vulkan: VK_KHR_portability_subset: off (the driver has it not, which vk_khr_portability_subset=on can't change) [ 2,78] vulkan: VK_KHR_present_id: on (vk_khr_present_id=on, and no ban holds) [ 2,78] vulkan: VK_KHR_present_id2: off (the driver has it not, which vk_khr_present_id2=on can't change) [ 2,78] vulkan: VK_KHR_present_wait: on (vk_khr_present_wait=on, and no ban holds) [ 2,78] vulkan: VK_KHR_present_wait2: off (the driver has it not, which vk_khr_present_wait2=on can't change) [ 2,78] vulkan: VK_KHR_shader_clock: on (vk_khr_shader_clock=on, and no ban holds) [ 2,78] vulkan: VK_KHR_shader_maximal_reconvergence: off (the driver has it not, which vk_khr_shader_maximal_reconvergence=on can't change) [ 2,78] vulkan: VK_KHR_swapchain: on (vk_khr_swapchain=on, and no ban holds) [ 2,78] vulkan: VK_KHR_synchronization2: on (vk_khr_synchronization2=on, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 2,78] vulkan: VK_KHR_video_decode_av1: off (the driver has it not, which vk_khr_video_decode_av1=on can't change) [ 2,78] vulkan: VK_KHR_video_decode_h264: on (auto: the driver has it, and no ban holds) [ 2,78] vulkan: VK_KHR_video_decode_queue: on (auto: the driver has it, and no ban holds) [ 2,78] vulkan: VK_KHR_video_queue: on (auto: the driver has it, and no ban holds) [ 2,78] vulkan: VK_NV_device_diagnostic_checkpoints: on (auto: the driver has it, and no ban holds) [ 2,78] vulkan: VK_NV_fragment_coverage_to_color: on (auto: the driver has it, and no ban holds) [ 2,78] vulkan: VK_NV_framebuffer_mixed_samples: on (auto: the driver has it, and no ban holds) [ 2,78] vulkan: VK_VALVE_shader_mixed_float_dot_product: off (the driver has it not) [ 2,78] vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto), uma_memory=auto; VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved [ 2,78] vulkan: the restart index restarts lists as it does strips, and patch lists (VK_EXT_primitive_topology_list_restart) [ 2,78] vulkan: fragment inputs are the driver's interpolation (NVIDIA's keeps the console's precision) [ 2,78] vulkan: mesh draws are skipped: mesh_draws off (experimental) [ 2,78] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07) [ 2,78] vulkan: graphics pipeline libraries on: a new pipeline links the parts of its shaders, each compiled once, and is optimized in the background; dynamic pre-rasterization state: polygon mode, depth clamp, provoking vertex, conservative rasterization, patch control points, depth range [ 2,78] vulkan: a depth range of -1 to 1 is the device's (VK_EXT_depth_clip_control, as dynamic state) [ 2,78] vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own [ 2,78] vulkan: dynamic texture offsets use native maintenance8 sampling [ 2,83] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 2,83] vulkan: graphics descriptors use sets [ 2,83] vulkan: astc_mode=0 (Auto): heap 0's budget is 4848 MB as the device starts, under 8192 MB: ASTC textures are decoded to RGBA8 at once and encoded again as BC7 between frames, a quarter of RGBA8's memory (BC7) [ 2,83] vulkan: ASTC textures (native_astc=1, the GPU samples no ASTC, astc_mode=0): encoded again on the GPU: ASTC as BC7 [ 2,83] vulkan: ETC2 and EAC textures (native_etc2=1, the GPU samples no ETC2): decoded on the GPU: ETC2 RGB to RGBA8, ETC2 RGB8A1 to RGBA8, ETC2 RGBA8 to RGBA8, EAC R11 to R16, EAC RG11 to RG16 [ 2,83] vulkan: BCn textures (native_bc=1, the GPU samples BCn, ETC2 not sampled): sampled as the game's blocks: BC1, BC2, BC3, BC4, BC5, BC6H, BC7 [ 2,83] vulkan: the driver that runs: NVIDIA, 580.196.07 (driver ID 4) [ 2,83] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 2,83] vulkan: NVIDIA GeForce GTX 1060 3GB, Vulkan 1.4.312, driver 913101c0, graphics queue family 0, compute 2 (separate family) [ 2,83] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 2,83] vulkan: the extension bans turn VK_EXT_extended_dynamic_state3.extendedDynamicState3RasterizationSamples off on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07), which this renderer does not ask for: NVIDIA's driver before 610.0.0 fails multisample tests with rasterization samples as dynamic state (seen on 535, not on 610) (ANGLE vk_renderer.cpp:6839; extension_bans.txt:104) [ 2,84] vulkan: swapchain 1280x720, 3 images, presents timed, fifo [ 2,84] vulkan: this device's limits hold 10 of the 18 constant buffers as uniform buffers, the others are storage buffers [ 2,90] vulkan: the BC7 cache ~/Games/applications/.scarletnx/cache/recompiled/010093801237C000/shader_cache/010093801237C000.vkbc7 holds 0 levels of 0 MB [ 3,05] vulkan: pipeline cache loaded (12857 KB) [ 3,06] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 3,06] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 3,06] renderer: Vulkan [ 3,06] input: P1 (Xbox 360 Controller) plays no HD rumble, only its amplitudes: not a Pro Controller or a single Joy-Con [ 3,08] vulkan: 0 shaders and 0 pipelines of earlier runs with NVIDIA (driver d4-10de-00001c02) loaded from ~/Games/applications/.scarletnx/cache/recompiled/010093801237C000/shader_cache/010093801237C000.d4-10de-00001c02.vkshaders in 15 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~/Games/applications/.scarletnx/cache/recompiled/010093801237C000/shader_cache/010093801237C000.d4-10de-00001c02.vkshipped [ 3,10] vulkan: The game's files were already checked by an earlier run [ 3,10] vulkan: the game's own shaders: 0 translated new, 0 in ~/Games/applications/.scarletnx/cache/recompiled/010093801237C000/shader_cache/010093801237C000.d4-10de-00001c02.vkshipped, in 21 ms; 0 large ones queued to warm their parts [ 3,11] prepare: 48 ms before the game started (0 shaders translated from its files, 0 of 0 pipelines of earlier runs made), not shown, as it was quick [ 3,11] main thread: entry 7b5ca470, stack 1300001000 (1024 KiB), priority 44, core 0 [ 3,11] kernel: core 0 runs on host CPUs 0 3 6 9 [ 3,11] heap: 1426 MB requested (result 0) [ 3,11] kernel: core 2 runs on host CPUs 2 5 8 11 [ 3,16] jit: the game changed its code at 7b0c5000, compiled into its function from 7b0c3000: compiled again [ 3,16] jit: the game changed its code at 7b0c5000, compiled into its function from 7b0c3038: compiled again [ 3,16] jit: the game changed its code at 7b0c5000, compiled into its function from 7b0c4aa0: compiled again [ 3,16] jit: the game changed its code at 7b0c5000, compiled into its function from 7b0c5000: compiled again [ 3,16] jit: the game changed its code at 90b2d40, compiled into its function from 90b2c30: compiled again [ 3,16] jit: the game changed its code at 90b2d40, compiled into its function from 90b2d50: compiled again [ 3,16] jit: the game changed its code at 9098800, compiled into its function from 90987e0: compiled again [ 3,16] jit: the game changed its code at 9098800, compiled into its function from 9098820: compiled again [ 3,16] jit: the game changed its code at 7b0c50c0, compiled into its function from 7b0c50c8: compiled again [ 3,16] jit: the game changed its code at 89d4e00, compiled into its function from 89d4644: compiled again [ 3,16] jit: the game changed its code at 89d4e00, compiled into its function from 89d4e18: compiled again [ 3,16] jit: the game changed its code at 89d4e00, compiled into its function from 89d4e1c: compiled again [ 3,16] jit: the game changed its code at 89d4e00, compiled into its function from 89d4e28: compiled again [ 3,16] jit: the game changed its code at 7b0c5180, compiled into its function from 7b0c5190: compiled again [ 3,16] jit: the game changed its code at 89d56c0, compiled into its function from 89d5690: compiled again [ 3,16] jit: the game changed its code at 89d56c0, compiled into its function from 89d56c4: compiled again [ 3,16] jit: the game changed its code at 7b0c5240, compiled into its function from 7b0c5258: compiled again [ 3,16] jit: the game changed its code at 8b63d80, compiled into its function from 8b63d6c: compiled again [ 3,16] jit: the game changed its code at 8b63d80, compiled into its function from 8b63d9c: compiled again [ 3,16] jit: the game changed its code at 7b0c5300, compiled into its function from 7b0c5320: compiled again [ 3,16] jit: the game changed its code at 8fdd0c0, compiled into its function from 8fdcf98: compiled again [ 3,16] jit: the game changed its code at 8fdd0c0, compiled into its function from 8fdd0d8: compiled again [ 3,16] jit: the game changed its code at 7b0c53c0, compiled into its function from 7b0c53e8: compiled again [ 3,16] jit: the game changed its code at 7b508100, compiled into its function from 7b508100: compiled again [ 3,16] jit: the game changed its code at 7b0c5480, compiled into its function from 7b0c54b0: compiled again [ 3,16] jit: the game changed its code at 801a6c0, compiled into its function from 8019fc0: compiled again [ 3,16] jit: the game changed its code at 801a6c0, compiled into its function from 801a6c8: compiled again [ 3,22] nn::fs: the RomFS mounts natively (tables of 65068 and 616204 bytes) [ 3,22] nn::fs: MountRom("rom") native [ 3,33] RomFS: reading files.toc (1384,5 KB) [ 3,35] RomFS: reading system.pkg (4143,4 KB) [ 3,49] audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 3,49] audio: audio out 1300100c90: 2 channels at 48000 Hz, 16-bit [ 3,55] audren: the first update, revision REV8 [ 3,57] audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 3,57] audio: queued 960 bytes of guest PCM [ 3,64] kernel: core 1 runs on host CPUs 1 4 7 10 [ 3,68] nvn: the game's driver answers API 53.314 and GPU code 1.5 to 1.16, 84 items in all from its code [ 3,68] nvn: the game's NVN API 53.314 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 3,68] nvn: device 762797d8 initialized, flags 0 [ 3,69] nvn: depth mode near = -w [ 3,69] nvn: window origin upper left [ 3,69] nvdrv: syncpt_alloc -> 20 [ 3,69] nvdrv: syncpt_alloc -> 21 [ 3,69] nvn: queue 7627c7d8 initialized (replay 1) [ 3,69] nvn: sampler pool 762ab6b8: 4096 descriptors at GPU 4617a0000 [ 3,69] nvn: texture pool 762ab6e8: 2304 descriptors at GPU 4617c0000 [ 3,69] nvn: the first texture of format 0x35 (target 1, 1600x900) [ 3,69] nvn: the first texture of format 0x25 (target 1, 1600x900) [ 3,69] nvn: window 112d14be00: 2 textures, first 1600x900 format 0x25, SDR, present interval 1 [ 3,93] nvn: the first texture of format 0x48 (target 1, 128x128) [ 3,94] nvn: the first texture of format 0x37 (target 1, 64x64) [ 3,94] nvn: the first texture of format 0x46 (target 1, 512x256) [ 3,94] nvn: the first texture of format 0x42 (target 1, 512x512) [ 4,07] nvn: the first texture of format 0xa (target 1, 1600x900) [ 4,07] nvn: the first texture of format 0x3f (target 1, 1600x900) [ 4,07] nvn: the first texture of format 0x29 (target 1, 800x450) [ 4,09] nvn: the first texture of format 0x32 (target 1, 2048x2048) [ 4,13] nvn: the first texture of format 0x44 (target 1, 64x64) [ 4,13] nvn: the first texture of format 0x4b (target 1, 64x64) [ 4,18] RomFS: reading us_english.txt (133,2 KB) [ 4,21] RomFS: reading config.ini (42,8 KB) [ 4,48] nn::fs: MountSaveData("savedata") native [ 4,52] nvn: the first texture of format 0x6d (target 1, 128x8) [ 4,54] nvn: the first texture of format 0x1 (target 1, 256x16) [ 4,66] nvn: the first texture of format 0x38 (target 1, 1280x720) [ 4,68] RomFS: reading minimap.bmmdef (21,1 KB) [ 5,11] kernel: thread 80 (prio 44) keeps core 0 250 ms after a waiter of priority 32 came: in game code, host thread D folio_wait_bit_common, poll 1, 95 polls, out of an SVC for 263 ms, pc 8032e54 lr 8032e6c [ 7,35] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 7,35] nvn: window crop 0,0 1600x900 [ 7,35] nvn: first present, texture 0 of window 112d14be00 [ 7,37] vulkan: the staging ring is in memory type 8, not cached (vk_stage_memory=0) [ 7,41] vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays of 256 elements: 13440 uniform and 26624 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 7,41] vulkan: write tracking on (caches skip unchanged memory) [ 7,43] vulkan: the on-screen controls' atlas is 1024x352 [ 7,66] nvn: the first texture of format 0xd (target 1, 128x16) [ 8,11] perf: 4,2 frames a second over 5,0 s (21 shown in all) [ 8,18] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8,27] nvn: the first texture of format 0x50 (target 8, 128x128) [ 8,83] memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=0.00 avg60=0.00 avg300=0.00 total=479187): resources: footprint 3270 MiB, the system has 6467 MiB free, GPU memory blocks 154 MiB, GPU heap 0 (device local) use 60 of 4847 MiB (blocks 34 MiB), GPU heap 1 use 116 of 11924 MiB (blocks 112 MiB), GPU heap 2 (device local) use 29 of 216 MiB (blocks 8 MiB), 2 descriptor pools [ 8,83] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8,89] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9,25] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9,92] RomFS: reading msemenu_mainmenu.lc (25,7 KB) [ 10,04] kernel: thread 80 let go of core 0 in a memory SVC to wait for the renderer, the first time [ 10,05] fs: storage reads of up to 65536 bytes that go on where the thread's last one ended take a console's time from here, 8000000 bytes a second (this one 65536 bytes, 8192 us) [ 10,07] nvdrv: open /dev/nvmap -> 1 [ 10,07] nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 [ 10,07] nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 [ 10,07] nvdrv: ioctl c008010e on device 1 (command 1), buffers 8/8/0 [ 10,07] nvdrv: open /dev/nvhost-ctrl -> 2 [ 10,07] nvdrv: open /dev/nvhost-nvdec -> 3 [ 10,07] nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 [ 10,13] nvdrv: open /dev/nvhost-nvdec -> 4 [ 10,13] nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 [ 10,13] nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 [ 10,13] nvdrv: syncpt_alloc -> 22 [ 10,13] nvdrv: ioctl c0a40009 on device 6 (command 1), buffers a4/a4/0 [ 10,13] nvdrv: ioctl c0400001 on device 6 (command 1), buffers 40/40/0 [ 10,13] nvdrv: ioctl c0a4000a on device 6 (command 1), buffers a4/a4/0 [ 10,13] nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 [ 10,13] nvdrv: QueryEvent fd 2 (device 3) id 10000000 [ 10,13] nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 [ 10,14] nvdrv: QueryEvent fd 2 (device 3) id 10000001 [ 10,15] nvdrv: ioctl c0080103 on device 1 (command 1), buffers 8/8/0 [ 10,15] nvdrv: open /dev/nvhost-vic -> 5 [ 10,15] nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 [ 10,15] nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 [ 10,15] nvdrv: syncpt_alloc -> 23 [ 10,15] nvdrv: ioctl c0340009 on device 7 (command 1), buffers 34/34/0 [ 10,15] nvdrv: ioctl c04c0001 on device 7 (command 1), buffers 4c/4c/0 [ 10,15] nvdrv: ioctl c034000a on device 7 (command 1), buffers 34/34/0 [ 10,15] nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 [ 10,15] nvdrv: open /dev/nvhost-ctrl -> 6 [ 10,15] nvdrv: QueryEvent fd 6 (device 3) id 10000000 [ 10,15] nvdrv: syncpt_alloc -> 24 [ 10,19] vulkan: the buffer cache keeps guest memory by page: sparse buffers of 1 GiB, 128 at most, with memory in granules of 64 KiB (vk_buffer_pages=1) [ 10,19] vulkan: pipeline_threads=0 (Auto): 10 workers make the new pipelines, of 12 CPUs: 2 at the system's normal priority, 8 at its low one (nice +10) [ 10,20] audio: queued nonzero guest PCM (s16 peak 1) [ 10,35] vulkan: a 444 ms frame: 9 shaders translated (1 ms), 6 pipelines made (113 ms waited for), 5 render targets made, 1 texture uploads (8 KB), 0 ms in finishes; 1 internal texture pipelines (6 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10,35] vulkan: frame resource CPU: target reload 113 ms (5 calls) [ 10,35] nvdrv: QueryEvent fd 2 (device 3) id 10000002 [ 11,42] vulkan: swapchain 1920x1057, 3 images, presents timed, fifo [ 12,01] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 12,03] vulkan: 1 frames not shown, the display had every swapchain image [ 12,07] nvdrv: open /dev/nvhost-nvdec -> 3 [ 12,15] nvdrv: open /dev/nvhost-nvdec -> 4 [ 12,15] nvdrv: syncpt_alloc -> 22 [ 12,16] nvdrv: open /dev/nvhost-vic -> 5 [ 12,16] nvdrv: syncpt_alloc -> 23 [ 12,16] vulkan: a 107 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3840 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12,96] nvdrv: open /dev/nvhost-nvdec -> 3 [ 13,03] nvdrv: open /dev/nvhost-nvdec -> 4 [ 13,03] nvdrv: syncpt_alloc -> 22 [ 13,03] nvdrv: open /dev/nvhost-vic -> 5 [ 13,03] nvdrv: syncpt_alloc -> 23 [ 13,03] RomFS: reading mainmenucomposition.bmscp (73,0 KB) [ 13,13] perf: 40,1 frames a second over 5,0 s (222 shown in all) [ 13,15] vulkan: a 223 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (4864 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 15,90] vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3840 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 15,93] nvn: 256 KiB of the runtime's memory carry command records past the game's command memory [ 18,13] perf: 58,6 frames a second over 5,0 s (515 shown in all) [ 18,80] RomFS: reading sprites_hud_tileset.bmsss (2,5 KB) [ 18,83] RomFS: reading hud_tileset.bctex (192,8 KB) [ 18,86] vulkan: a 491 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1024 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 19,21] kernel: thread 80 (prio 44) keeps core 0 250 ms after a waiter of priority 30 came: in game code, host thread R, poll 1, 1042 polls, out of an SVC for 253 ms, pc 8032e54 lr 8032e6c [ 21,03] vulkan: a 2081 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 21,29] kernel: thread 80 (prio 44) keeps core 0 258 ms after a waiter of priority 30 came: in game code, host thread S futex_do_wait, poll 1, 1044 polls, out of an SVC for 264 ms, pc 8032e54 lr 8032e6c [ 21,36] vulkan: a 333 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 21,48] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 21,82] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 22,22] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 23,13] perf: 14,0 frames a second over 5,0 s (585 shown in all) [ 23,61] cpu: 599 presents in 16,18 s (37,0 fps): 47 of the game's threads ran 3,49 s on the host's processors (22% of one, 5,83 ms a present), the whole process 5,66 s (35%); the busiest: thread 80 'MainThread' 2,82 s, thread 84 'nn::atk::detail::driver::SoundThread' 0,11 s, thread 86 'Thread_0x000000000806A6B0' 0,07 s, thread 0 0,05 s, thread 0 0,05 s [ 23,61] cpu: in those 16,18 s, 50417 SVCs (3115 a second): 0x1b ArbitrateUnlock 9042, 0x1c WaitProcessWideKeyAtomic 8494, 0x21 SendSyncRequest 7700, 0x1d SignalProcessWideKey 7317, 0x17 ResetSignal 6513, 0x0b SleepThread 3941; 3 calls the dispatch table had no code for (RtAPI.miss) [ 23,61] vulkan: 20832 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 41664 descriptor sets written, 0 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 16576 draws kept the last one's shaders and pipeline (0 checked), 19428 its targets [ 23,61] vulkan: 9 shaders translated (1 ms), 7 pipelines made (0 from the cache, 229 ms making, 113 ms waited for), 8 render targets made, 251 texture uploads (881 MB), 12 of them some blocks alone (0 MB); 14 frames over 50 ms in the last 600, the slowest 2081 ms [ 23,61] vulkan: pipeline libraries: 4 pre-rasterization and 5 fragment shader parts made (4 and 3 from the cache, 1 and 227 ms), 1 vertex input and 4 fragment output parts (0 ms); 7 links (0 ms); 7 optimized pipelines made in the background (53 ms) [ 23,61] vulkan: 7 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 23,61] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 23,61] vulkan: memory used and budgeted: heap 0 302 of 4838 MB (207 ours, 104 of it allocated), heap 1 148 of 11924 MB (144 ours, 33 of it allocated), heap 2 77 of 168 MB (56 ours, 32 of it allocated) [ 23,61] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 7,8/0,0/0,0 in 6, render targets 35,9/0,0/0,0 in 8, buffer cache 1,2/0,0/0,0 in 306, kept results 50,0/1,0/0,0 in 36, rings 0,0/64,0/0,0 in 4, conversions 8,0/0,0/0,0 in 1, overlay 1,5/0,2/0,0 in 3 [ 23,61] vulkan: device memory: 407,2 MB in 9 blocks, 237,5 MB of it free inside them (102,7 MB of that in heap 0); 0,2 MB allocated under no owner; 0,0 MB of freed memory waits for its frames [ 23,61] vulkan: allocations given device memory of their own since the last report: 22 for their size, 0 asked for or required by the driver, 5 the driver would rather have so, 0 with no room in a block [ 23,61] vulkan: device memory blocks since the last report: 10 made ahead of their first request, 4 made by a request on its own thread [ 23,61] vulkan: device memory of type 7 (heap 0, the GPU's) for buffers and images: 4 blocks of 176,0 MB with 73,3 MB handed out, 1 of them empty, the largest free piece in the others 21,0 MB; 5 allocations with 31,2 MB of their own [ 23,61] vulkan: device memory of type 8 (heap 1, mapped) for buffers and images: 2 blocks of 96,0 MB with 32,0 MB handed out, 1 of them empty, the largest free piece in the others 0,0 MB; 0 allocations with 0,0 MB of their own [ 23,61] vulkan: device memory of type 9 (heap 1, mapped, cached) for buffers and images: 2 blocks of 48,0 MB with 1,0 MB handed out, 1 of them empty, the largest free piece in the others 15,0 MB; 0 allocations with 0,0 MB of their own [ 23,61] vulkan: device memory of type 10 (heap 2, the GPU's, mapped) for buffers and images: 2 blocks of 24,0 MB with 0,2 MB handed out, 1 of them empty, the largest free piece in the others 7,8 MB; 2 allocations with 32,0 MB of their own [ 23,61] vulkan: the driver allocated 41 blocks (867 MB) in 139,5 ms, the longest 24,7 ms, 10 of a millisecond or more, 30 (48,3 ms) inside the renderer's work; it freed 24 in 35,0 ms, the longest 11,1 ms, 0 (0,0 ms) inside the renderer's work [ 23,61] vulkan: kept results in use: 23 of video (19,7 MB); 12 freed buffers in the pool (30,3 MB); let go since the last report after under 8 presents 296, under 120 510, under 1200 2, longer 0 [ 23,61] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0,0 MB), 16 freed buffers let go [ 23,61] vulkan: caches: 8 render targets (35 MB, 0 parked), 6 textures (7 MB), 288 buffers (0 MB); 199 of 4838 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 23,61] vulkan: textures by the game's texture objects: 5 at the address of a live object (7 MB), 1 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 722 live objects at 722 addresses [ 23,61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 0 copies of targets written [ 23,61] vulkan: 3506 rendering passes, 0 clear commands, 886 attachments cleared and 0 left undefined by their load op; 288 buffers filled ahead of the passes [ 23,61] vulkan: 2283 passes (65%) ended at renderer.c:320 [ 23,61] vulkan: 599 passes (17%) ended at renderer.c:964 [ 23,61] vulkan: 527 passes (15%) ended at cmd.c:894 [ 23,61] vulkan: 81 passes (2%) ended at texture.c:1213 [ 23,61] vulkan: 12 passes (0%) ended at texture.c:2169 [ 23,61] vulkan: 4 passes (0%) ended at nvdec.c:132 [ 23,61] vulkan: 1 finishes (100%, 1 ms) at renderer.c:565 [ 23,61] vulkan: 2 waits for a fence (0,5 ms): sparse binds, the mirror's granules and landings [ 23,61] vulkan: write scans over 600 presents: 1,0 epochs a present; the scanner 14,9 leaves of 4 MiB a present (0,05 ms), the checks 1,0 (0,01 ms, and 0,1 the scanner had) [ 23,61] vulkan: GPU-owned guest memory landed for the CPU 2 times (0 for the runtime's own access, 0 for a read of the game's code, 2 for a write of it), render targets written back for an engine 0 times; block linear targets watched 8 times, published for a CPU access 0 times and at a release 0 times [ 23,85] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 23,86] vulkan: display: 596 frame intervals of 27,30 ms (deviation 51,87 ms, 1st to 99th percentile 16,15 to 100,05 ms), 141 held for other than 1 refresh; the game's frames went from release to present in 33,9 ms (15,9 to 161,8), on to the display in 30,9 ms (10,9 to 46,1), 64,9 ms in all (42,4 to 210,9) [ 23,86] vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's [ 24,00] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 25,03] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 25,14] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 25,21] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 25,47] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 25,52] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 26,50] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 26,58] vulkan: a 80 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 26,66] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 27,07] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 28,14] perf: 28,5 frames a second over 5,0 s (728 shown in all) [ 28,44] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 28,58] RomFS: reading sabotoru_nest_eggs_bc.bctex (195,6 KB) [ 28,61] RomFS: reading sabotoru_nest_eggs_at.bctex (86,2 KB) [ 28,61] RomFS: reading sabotoru_nest_eggs_nm.bctex (288,7 KB) [ 28,63] RomFS: reading doorfrozen_bc.bctex (237,9 KB) [ 28,64] RomFS: reading doorfrozen_at.bctex (83,9 KB) [ 28,66] RomFS: reading doorfrozen_nm.bctex (304,9 KB) [ 28,67] RomFS: reading sabotoru_nest_slime_bc.bctex (127,8 KB) [ 28,68] RomFS: reading sabotoru_nest_slime_at.bctex (231,7 KB) [ 28,70] RomFS: reading sabotoru_nest_slime_nm.bctex (294,8 KB) [ 28,73] RomFS: reading doorcharge_bc.bctex (89,1 KB) [ 28,75] RomFS: reading doorcharge_at.bctex (167,6 KB) [ 28,78] RomFS: reading doorcharge_nm.bctex (234,5 KB) [ 28,85] RomFS: reading doorchargeclosed_bc.bctex (82,6 KB) [ 28,88] RomFS: reading doorchargeclosed_at.bctex (157,4 KB) [ 28,88] RomFS: reading doorchargeclosed_nm.bctex (206,7 KB) [ 28,92] RomFS: reading doorcentralunit_bc.bctex (88,6 KB) [ 28,95] RomFS: reading doorcentralunit_at.bctex (180,1 KB) [ 28,95] RomFS: reading doorcentralunit_nm.bctex (913,3 KB) [ 29,00] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 29,02] RomFS: reading doorcentralunithit_bc.bctex (57,8 KB) [ 29,06] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 29,06] RomFS: reading doorcentralunithit_at.bctex (163,7 KB) [ 29,07] RomFS: reading doorcentralunithit_nm.bctex (193,0 KB) [ 29,07] RomFS: reading doorcentralunithitburn.bctex (258,7 KB) [ 29,53] RomFS: reading doorpresence_bc.bctex (96,0 KB) [ 29,56] RomFS: reading doorpresence_at.bctex (179,3 KB) [ 29,56] RomFS: reading doorpresence_nm.bctex (240,1 KB) [ 29,58] RomFS: reading doorpresencehall_bc.bctex (73,6 KB) [ 29,59] RomFS: reading doorpresencehall_at.bctex (85,9 KB) [ 29,60] RomFS: reading doorpresencehall_nm.bctex (235,4 KB) [ 29,64] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 29,68] RomFS: reading letters_hologram_noise.bctex (3,8 KB) [ 29,79] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 29,92] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 30,05] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 30,24] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 30,54] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 30,67] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 31,37] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 31,38] RomFS: reading doorshieldmissile_fx.bctex (56,4 KB) [ 31,51] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 31,71] RomFS: reading circuitevolution.bctex (44,4 KB) [ 31,73] RomFS: reading doorwavebeam_bc.bctex (67,2 KB) [ 31,84] vulkan: a 141 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 31,84] RomFS: reading doorwavebeam_at.bctex (159,5 KB) [ 31,91] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 31,91] RomFS: reading doorwavebeam_nm.bctex (270,1 KB) [ 32,12] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 32,44] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 32,54] RomFS: reading doorshieldmissile_bc.bctex (128,7 KB) [ 32,56] RomFS: reading doorshieldmissile_at.bctex (262,8 KB) [ 32,58] RomFS: reading doorshieldmissile_nm.bctex (251,8 KB) [ 32,80] RomFS: reading doorshutter_bc.bctex (66,4 KB) [ 32,81] RomFS: reading doorshutter_at.bctex (92,9 KB) [ 32,83] RomFS: reading doorshutter_nm.bctex (246,2 KB) [ 33,15] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 33,16] perf: 26,3 frames a second over 5,0 s (860 shown in all) [ 33,45] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 33,90] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 33,99] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 34,10] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 34,25] vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 34,64] kernel: thread 80 (prio 44) keeps core 0 257 ms after a waiter of priority 30 came: in game code, host thread R, poll 1, 3606 polls, out of an SVC for 257 ms, pc 8032e54 lr 8032e6c [ 36,14] vulkan: a 1830 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 36,27] vulkan: a 133 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 36,59] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 36,79] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 36,91] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 37,18] kernel: thread 80 (prio 44) keeps core 0 262 ms after a waiter of priority 30 came: in game code, host thread D folio_wait_bit_common, poll 1, 3723 polls, out of an SVC for 263 ms, pc 8032e54 lr 8032e6c [ 37,19] vulkan: a 277 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 37,45] vulkan: a 259 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 37,50] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 38,18] perf: 14,4 frames a second over 5,0 s (932 shown in all) [ 39,05] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 39,17] vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 40,57] RomFS: reading icons.bctex (421,9 KB) [ 40,63] RomFS: reading randohudcomposition.bmscp (6,5 KB) [ 40,89] vulkan: a frame used all its descriptor pools (draws skipped) [ 40,89] vulkan: a DMA copy of 1 lines of 4 bytes to 409168400 (row 511 on) takes moves past the device's limits (said above) over 8192 bytes: nothing is copied [ 40,89] nvn: the GPU could not do a copy, skipped [ 40,89] vulkan: a DMA copy of 1 lines of 4 bytes to 409168400 (row 0 on) takes moves past the device's limits (said above) over 8192 bytes: nothing is copied [ 40,89] nvn: the GPU could not do a copy, skipped [ 40,89] vulkan: a DMA copy of 1 lines of 4 bytes to 409168400 (row 1 on) takes moves past the device's limits (said above) over 8192 bytes: nothing is copied [ 40,89] nvn: the GPU could not do a copy, skipped [ 40,89] vulkan: a DMA copy of 1 lines of 4 bytes to 409168400 (row 2 on) takes moves past the device's limits (said above) over 8192 bytes: nothing is copied [ 40,89] nvn: the GPU could not do a copy, skipped [ 40,89] vulkan: a DMA copy of 1 lines of 4 bytes to 409168400 (row 3 on) takes moves past the device's limits (said above) over 8192 bytes: nothing is copied [ 40,89] vulkan: a DMA copy of 1 lines of 4 bytes to 409168400 (row 4 on) takes moves past the device's limits (said above) over 8192 bytes: nothing is copied [ 40,89] vulkan: a DMA copy of 1 lines of 4 bytes to 409168400 (row 5 on) takes moves past the device's limits (said above) over 8192 bytes: nothing is copied [ 40,89] vulkan: a DMA copy of 1 lines of 4 bytes to 409168400 (row 6 on) takes moves past the device's limits (said above) over 8192 bytes: nothing is copied [ 42,89] memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=2.83 avg60=0.54 avg300=0.11 total=964258): resources: footprint 6604 MiB, the system has 4028 MiB free, GPU memory blocks 3479 MiB, GPU heap 0 (device local) use 2094 of 4599 MiB (blocks 1999 MiB), GPU heap 1 use 1556 of 11924 MiB (blocks 1424 MiB), GPU heap 2 (device local) use 78 of 167 MiB (blocks 56 MiB), 130 descriptor pools [ 43,63] perf: 11,2 frames a second over 5,5 s (993 shown in all) [ 45,04] memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=6.30 avg60=1.24 avg300=0.26 total=1430134): resources: footprint 7879 MiB, the system has 2646 MiB free, GPU memory blocks 6551 MiB, GPU heap 0 (device local) use 3566 of 4589 MiB (blocks 3471 MiB), GPU heap 1 use 3156 of 11924 MiB (blocks 3024 MiB), GPU heap 2 (device local) use 80 of 165 MiB (blocks 56 MiB), 130 descriptor pools [ 47,68] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 47,97] vulkan: unsupported texture format 0, header word 0 00000000 (not drawn) [ 48,54] vulkan: a 8393 ms frame: 38 shaders translated (33 ms), 28 pipelines made (645 ms waited for), 17 render targets made, 36 texture uploads (25592 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 48,54] vulkan: frame resource CPU: image requirements 22 ms (106 calls) [ 48,54] vulkan: frame resource CPU: image allocation 3 ms (53 calls) [ 48,54] vulkan: frame resource CPU: target reload 51 ms (524305 calls) [ 48,61] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 48,63] perf: 0,4 frames a second over 5,0 s (995 shown in all) [ 48,66] vulkan: a 122 ms frame: 6 shaders translated (2 ms), 5 pipelines made (39 ms waited for), 0 render targets made, 17 texture uploads (1066 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 48,66] vulkan: frame resource CPU: image requirements 8 ms (34 calls) [ 48,71] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 48,71] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory [ 48,83] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 48,83] memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=10.27 avg60=2.40 avg300=0.52 total=2226914): resources: footprint 8057 MiB, the system has 2711 MiB free, GPU memory blocks 983 MiB, GPU heap 0 (device local) use 558 of 4588 MiB (blocks 463 MiB), GPU heap 1 use 3412 of 11924 MiB (blocks 464 MiB), GPU heap 2 (device local) use 80 of 165 MiB (blocks 56 MiB), 130 descriptor pools [ 49,05] vulkan: a 190 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/188/0 ms [ 49,47] vulkan: a 415 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (24 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/413/0 ms [ 52,68] cpu: 600 presents in 29,07 s (20,6 fps): 12 of the game's threads ran 7,63 s on the host's processors (26% of one, 12,71 ms a present), the whole process 21,82 s (75%); the busiest: thread 80 'MainThread' 7,04 s, thread 84 'nn::atk::detail::driver::SoundThread' 0,23 s, thread 86 'Thread_0x000000000806A6B0' 0,14 s, thread 87 'Thread_0x000000000806A6B0' 0,11 s, thread 85 'Thread_0x000000000806A6B0' 0,05 s [ 52,68] cpu: in those 29,07 s, 29195 SVCs (1004 a second): 0x17 ResetSignal 10602, 0x0b SleepThread 6492, 0x21 SendSyncRequest 5277, 0x18 WaitSynchronization 5091, 0x1c WaitProcessWideKeyAtomic 1129, 0x1b ArbitrateUnlock 299; 7 calls the dispatch table had no code for (RtAPI.miss) [ 52,68] vulkan: 61490 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 112412 descriptor sets written, 2909 reused (130 descriptor pools, 0 sets with texture arrays taken from them); 45924 draws kept the last one's shaders and pipeline (0 checked), 59364 its targets [ 52,68] vulkan: 54 shaders translated (36 ms), 41 pipelines made (0 from the cache, 1024 ms making, 798 ms waited for), 25 render targets made, 317 texture uploads (908 MB), 18 of them some blocks alone (0 MB); 48 frames over 50 ms in the last 600, the slowest 8393 ms [ 52,68] vulkan: pipeline libraries: 20 pre-rasterization and 35 fragment shader parts made (7 and 23 from the cache, 386 and 636 ms), 1 vertex input and 16 fragment output parts (0 ms); 41 links (0 ms); 41 optimized pipelines made in the background (935 ms) [ 52,68] vulkan: 41 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 52,68] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 52,68] vulkan: memory used and budgeted: heap 0 558 of 4597 MB (463 ours, 220 of it allocated), heap 1 212 of 11924 MB (208 ours, 33 of it allocated), heap 2 80 of 165 MB (56 ours, 32 of it allocated) [ 52,68] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 30,1/0,0/0,0 in 64, render targets 105,9/0,0/0,0 in 25, buffer cache 23,6/0,0/0,0 in 466, kept results 19,7/1,0/0,0 in 28, rings 32,0/64,0/0,0 in 6, conversions 8,0/0,0/0,0 in 1, overlay 1,5/0,2/0,0 in 3 [ 52,68] vulkan: device memory: 727,2 MB in 13 blocks, 441,2 MB of it free inside them (242,3 MB of that in heap 0); 0,1 MB allocated under no owner; 0,0 MB of freed memory waits for its frames [ 52,68] vulkan: device memory blocks since the last report: 92 made ahead of their first request, 27 made by a request on its own thread [ 52,68] vulkan: device memory of type 7 (heap 0, the GPU's) for buffers and images: 8 blocks of 432,0 MB with 189,7 MB handed out, 1 of them empty, the largest free piece in the others 48,0 MB; 5 allocations with 31,2 MB of their own [ 52,68] vulkan: device memory of type 8 (heap 1, mapped) for buffers and images: 3 blocks of 160,0 MB with 32,0 MB handed out, 1 of them empty, the largest free piece in the others 48,0 MB; 0 allocations with 0,0 MB of their own [ 52,68] vulkan: device memory of type 9 (heap 1, mapped, cached) for buffers and images: 2 blocks of 48,0 MB with 1,0 MB handed out, 1 of them empty, the largest free piece in the others 15,0 MB; 0 allocations with 0,0 MB of their own [ 52,68] vulkan: device memory of type 10 (heap 2, the GPU's, mapped) for buffers and images: 2 blocks of 24,0 MB with 0,2 MB handed out, 1 of them empty, the largest free piece in the others 7,8 MB; 2 allocations with 32,0 MB of their own [ 52,68] vulkan: the driver allocated 119 blocks (7616 MB) in 5701,5 ms, the longest 487,4 ms, 119 of a millisecond or more, 27 (3372,3 ms) inside the renderer's work; it freed 114 in 771,5 ms, the longest 14,0 ms, 0 (0,0 ms) inside the renderer's work [ 52,68] vulkan: kept results in use: 1 of copies (0,0 MB), 23 of video (19,7 MB); 1 freed buffers in the pool (0,0 MB); let go since the last report after under 8 presents 524494, under 120 0, under 1200 0, longer 0 [ 52,68] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0,0 MB), 521 freed buffers let go [ 52,68] vulkan: caches: 25 render targets (105 MB, 0 parked), 63 textures (30 MB), 128 buffers (2 MB); 316 of 4597 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 52,68] vulkan: textures by the game's texture objects: 63 at the address of a live object (30 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 1791 live objects at 1791 addresses [ 52,68] vulkan: 0 textures made again after the cache evicted them (0 MB of guest memory loaded again, 0 MB of images), 0 of them since the last report. The cache evicted 3 textures in all [ 52,68] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 3 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 0 later [ 52,68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 0 copies of targets written [ 52,68] vulkan: 8654 rendering passes, 204 clear commands, 4168 attachments cleared and 0 left undefined by their load op; 414 buffers filled ahead of the passes [ 52,68] vulkan: 2697 passes (52%) ended at renderer.c:320 [ 52,68] vulkan: 832 passes (16%) ended at render.c:251 [ 52,68] vulkan: 785 passes (15%) ended at cmd.c:894 [ 52,68] vulkan: 600 passes (12%) ended at renderer.c:964 [ 52,68] vulkan: 200 passes (4%) ended at surface.c:209 [ 52,68] vulkan: 24 passes (0%) ended at texture.c:1213 [ 52,68] vulkan: 6 passes (0%) ended at texture.c:2169 [ 52,68] vulkan: 3 passes (0%) ended at surface.c:754 [ 52,68] vulkan: 3 waits for a fence (271,3 ms): sparse binds, the mirror's granules and landings [ 52,68] vulkan: write scans over 600 presents: 1,0 epochs a present; the scanner 25,2 leaves of 4 MiB a present (0,10 ms), the checks 6,3 (0,02 ms, and 0,1 the scanner had) [ 52,68] vulkan: GPU-owned guest memory landed for the CPU 4 times (1 for the runtime's own access, 0 for a read of the game's code, 3 for a write of it), render targets written back for an engine 0 times; block linear targets watched 25 times, published for a CPU access 0 times and at a release 0 times [ 53,08] vulkan: display: 594 frame intervals of 33,39 ms (deviation 46,20 ms, 1st to 99th percentile 16,51 to 99,81 ms), 335 held for other than 2 refreshes; the game's frames went from release to present in 45,9 ms (1,2 to 259,8), on to the display in 34,1 ms (6,8 to 78,8), 80,0 ms in all (37,5 to 290,7) [ 53,08] vulkan: display: 3 frames not shown (no image free), 0 held for a later refresh than their period's [ 53,64] perf: 52,2 frames a second over 5,0 s (1257 shown in all) [ 58,64] perf: 60,0 frames a second over 5,0 s (1557 shown in all) [ 62,68] nvn: 1800 presents, 1800 submissions [ 62,68] cpu: 600 presents in 10,00 s (60,0 fps): 11 of the game's threads ran 1,23 s on the host's processors (12% of one, 2,05 ms a present), the whole process 3,00 s (30%); the busiest: thread 80 'MainThread' 1,05 s, thread 84 'nn::atk::detail::driver::SoundThread' 0,11 s, thread 86 'Thread_0x000000000806A6B0' 0,05 s, thread 85 'Thread_0x000000000806A6B0' 0,01 s, thread 83 'nn::atk::detail::TaskThread' 0,00 s [ 62,68] cpu: in those 10,00 s, 11699 SVCs (1170 a second): 0x17 ResetSignal 4604, 0x18 WaitSynchronization 2600, 0x0b SleepThread 2278, 0x21 SendSyncRequest 1976, 0x1b ArbitrateUnlock 85, 0x1c WaitProcessWideKeyAtomic 71; 0 calls the dispatch table had no code for (RtAPI.miss) [ 62,68] vulkan: 162099 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 283049 descriptor sets written, 11290 reused (130 descriptor pools, 0 sets with texture arrays taken from them); 115333 draws kept the last one's shaders and pipeline (0 checked), 154573 its targets [ 62,68] vulkan: 54 shaders translated (36 ms), 41 pipelines made (0 from the cache, 1024 ms making, 798 ms waited for), 25 render targets made, 317 texture uploads (908 MB), 18 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 62,68] vulkan: pipeline libraries: 20 pre-rasterization and 35 fragment shader parts made (7 and 23 from the cache, 386 and 636 ms), 1 vertex input and 16 fragment output parts (0 ms); 41 links (0 ms); 41 optimized pipelines made in the background (935 ms) [ 62,68] vulkan: 41 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 62,68] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 62,68] vulkan: memory used and budgeted: heap 0 558 of 4602 MB (463 ours, 221 of it allocated), heap 1 212 of 11924 MB (208 ours, 33 of it allocated), heap 2 77 of 168 MB (56 ours, 32 of it allocated) [ 62,68] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 30,1/0,0/0,0 in 64, render targets 105,9/0,0/0,0 in 25, buffer cache 23,7/0,0/0,0 in 469, kept results 19,7/1,0/0,0 in 28, rings 32,0/64,0/0,0 in 6, conversions 8,0/0,0/0,0 in 1, overlay 1,5/0,2/0,0 in 3 [ 62,68] vulkan: device memory: 727,2 MB in 13 blocks, 441,0 MB of it free inside them (242,2 MB of that in heap 0); 0,1 MB allocated under no owner; 0,0 MB of freed memory waits for its frames [ 62,68] vulkan: device memory of type 7 (heap 0, the GPU's) for buffers and images: 8 blocks of 432,0 MB with 189,8 MB handed out, 1 of them empty, the largest free piece in the others 48,0 MB; 5 allocations with 31,2 MB of their own [ 62,68] vulkan: device memory of type 8 (heap 1, mapped) for buffers and images: 3 blocks of 160,0 MB with 32,0 MB handed out, 1 of them empty, the largest free piece in the others 48,0 MB; 0 allocations with 0,0 MB of their own [ 62,68] vulkan: device memory of type 9 (heap 1, mapped, cached) for buffers and images: 2 blocks of 48,0 MB with 1,0 MB handed out, 1 of them empty, the largest free piece in the others 15,0 MB; 0 allocations with 0,0 MB of their own [ 62,68] vulkan: device memory of type 10 (heap 2, the GPU's, mapped) for buffers and images: 2 blocks of 24,0 MB with 0,2 MB handed out, 1 of them empty, the largest free piece in the others 7,8 MB; 2 allocations with 32,0 MB of their own [ 62,68] vulkan: kept results in use: 1 of copies (0,0 MB), 23 of video (19,7 MB); 1 freed buffers in the pool (0,0 MB); let go since the last report after under 8 presents 600, under 120 0, under 1200 0, longer 0 [ 62,68] vulkan: caches: 25 render targets (105 MB, 0 parked), 63 textures (30 MB), 129 buffers (2 MB); 316 of 4602 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 62,69] vulkan: textures by the game's texture objects: 63 at the address of a live object (30 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 1791 live objects at 1791 addresses [ 62,69] vulkan: 0 textures made again after the cache evicted them (0 MB of guest memory loaded again, 0 MB of images), 0 of them since the last report. The cache evicted 3 textures in all [ 62,69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 0 copies of targets written [ 62,69] vulkan: 21047 rendering passes, 804 clear commands, 10168 attachments cleared and 0 left undefined by their load op; 415 buffers filled ahead of the passes [ 62,69] vulkan: 7800 passes (63%) ended at renderer.c:320 [ 62,69] vulkan: 2400 passes (19%) ended at render.c:251 [ 62,69] vulkan: 1007 passes (8%) ended at cmd.c:894 [ 62,69] vulkan: 600 passes (5%) ended at renderer.c:964 [ 62,69] vulkan: 586 passes (5%) ended at surface.c:209 [ 62,69] vulkan: write scans over 600 presents: 1,0 epochs a present; the scanner 50,0 leaves of 4 MiB a present (0,19 ms), the checks 18,0 (0,03 ms, and 0,1 the scanner had) [ 62,69] vulkan: GPU-owned guest memory landed for the CPU 4 times (1 for the runtime's own access, 0 for a read of the game's code, 3 for a write of it), render targets written back for an engine 0 times; block linear targets watched 25 times, published for a CPU access 0 times and at a release 0 times [ 63,65] perf: 60,0 frames a second over 5,0 s (1857 shown in all) [ 65,11] nvdrv: open /dev/nvhost-nvdec -> 3 [ 65,17] nvdrv: open /dev/nvhost-nvdec -> 4 [ 65,17] nvdrv: syncpt_alloc -> 22 [ 65,18] nvdrv: open /dev/nvhost-vic -> 5 [ 65,18] nvdrv: syncpt_alloc -> 23 [ 65,18] vulkan: a 1528 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (4384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 66,41] vulkan: display: 587 frame intervals of 19,73 ms (deviation 41,53 ms, 1st to 99th percentile 16,50 to 48,09 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 1,5 ms (1,2 to 2,1), on to the display in 58,4 ms (32,3 to 79,1), 64,3 ms in all (46,5 to 87,8) [ 66,41] vulkan: display: 11 frames not shown (no image free), 0 held for a later refresh than their period's [ 68,65] perf: 41,8 frames a second over 5,0 s (2066 shown in all) [ 70,78] vulkan: a 447 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1024 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 71,14] kernel: thread 80 (prio 44) keeps core 0 254 ms after a waiter of priority 30 came: in game code, host thread R, poll 1, 5056 polls, out of an SVC for 257 ms, pc 8032e54 lr 8032e6c [ 72,48] vulkan: a 1604 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 72,60] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 72,78] vulkan: a 184 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 73,65] perf: 27,4 frames a second over 5,0 s (2203 shown in all) [ 75,73] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 76,18] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 76,29] vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 76,84] vulkan: a 85 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 76,90] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 78,67] perf: 29,3 frames a second over 5,0 s (2350 shown in all) [ 78,85] vulkan: a 80 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 79,35] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 80,38] cpu: 600 presents in 17,69 s (33,9 fps): 23 of the game's threads ran 5,45 s on the host's processors (31% of one, 9,08 ms a present), the whole process 7,04 s (40%); the busiest: thread 80 'MainThread' 4,88 s, thread 84 'nn::atk::detail::driver::SoundThread' 0,13 s, thread 86 'Thread_0x000000000806A6B0' 0,08 s, thread 87 'Thread_0x000000000806A6B0' 0,06 s, thread 0 0,05 s [ 80,38] cpu: in those 17,69 s, 38632 SVCs (2184 a second): 0x17 ResetSignal 6870, 0x21 SendSyncRequest 6339, 0x1c WaitProcessWideKeyAtomic 5696, 0x1b ArbitrateUnlock 5455, 0x1d SignalProcessWideKey 4446, 0x0b SleepThread 4236; 1 calls the dispatch table had no code for (RtAPI.miss) [ 80,38] vulkan: 193014 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 342031 descriptor sets written, 11992 reused (130 descriptor pools, 0 sets with texture arrays taken from them); 139813 draws kept the last one's shaders and pipeline (0 checked), 184426 its targets [ 80,38] vulkan: 54 shaders translated (36 ms), 41 pipelines made (0 from the cache, 1024 ms making, 798 ms waited for), 25 render targets made, 491 texture uploads (1491 MB), 35 of them some blocks alone (0 MB); 12 frames over 50 ms in the last 600, the slowest 1604 ms [ 80,38] vulkan: pipeline libraries: 20 pre-rasterization and 35 fragment shader parts made (7 and 23 from the cache, 386 and 636 ms), 1 vertex input and 16 fragment output parts (0 ms); 41 links (0 ms); 41 optimized pipelines made in the background (935 ms) [ 80,38] vulkan: 41 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 80,38] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 80,38] vulkan: memory used and budgeted: heap 0 558 of 4604 MB (463 ours, 211 of it allocated), heap 1 212 of 11924 MB (208 ours, 33 of it allocated), heap 2 76 of 169 MB (56 ours, 32 of it allocated) [ 80,38] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 27,5/0,0/0,0 in 57, render targets 105,9/0,0/0,0 in 25, buffer cache 16,2/0,0/0,0 in 645, kept results 19,7/1,0/0,0 in 24, rings 32,0/64,0/0,0 in 6, conversions 8,0/0,0/0,0 in 1, overlay 1,5/0,2/0,0 in 3 [ 80,38] vulkan: device memory: 727,2 MB in 13 blocks, 451,0 MB of it free inside them (252,1 MB of that in heap 0); 0,3 MB allocated under no owner; 0,0 MB of freed memory waits for its frames [ 80,38] vulkan: device memory of type 7 (heap 0, the GPU's) for buffers and images: 8 blocks of 432,0 MB with 179,9 MB handed out, 1 of them empty, the largest free piece in the others 48,0 MB; 5 allocations with 31,2 MB of their own [ 80,38] vulkan: device memory of type 8 (heap 1, mapped) for buffers and images: 3 blocks of 160,0 MB with 32,0 MB handed out, 1 of them empty, the largest free piece in the others 48,0 MB; 0 allocations with 0,0 MB of their own [ 80,38] vulkan: device memory of type 9 (heap 1, mapped, cached) for buffers and images: 2 blocks of 48,0 MB with 1,0 MB handed out, 1 of them empty, the largest free piece in the others 15,0 MB; 0 allocations with 0,0 MB of their own [ 80,38] vulkan: device memory of type 10 (heap 2, the GPU's, mapped) for buffers and images: 2 blocks of 24,0 MB with 0,2 MB handed out, 1 of them empty, the largest free piece in the others 7,8 MB; 2 allocations with 32,0 MB of their own [ 80,38] vulkan: kept results in use: 23 of video (19,7 MB); 0 freed buffers in the pool (0,0 MB); let go since the last report after under 8 presents 220, under 120 326, under 1200 2, longer 23 [ 80,38] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0,0 MB), 23 freed buffers let go [ 80,38] vulkan: caches: 25 render targets (105 MB, 0 parked), 56 textures (27 MB), 426 buffers (2 MB); 306 of 4604 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 80,38] vulkan: textures by the game's texture objects: 51 at the address of a live object (26 MB), 0 inside a live object (0 MB), 5 dead with no live object at their address (1 MB). The game has 1237 live objects at 1237 addresses [ 80,38] vulkan: 2 textures made again after the cache evicted them (4 MB of guest memory loaded again, 4 MB of images), 2 of them since the last report. The cache evicted 13 textures in all [ 80,38] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 10 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 1 after 60 to 299, 1 after 300 to 1199, 0 later [ 80,38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 0 copies of targets written [ 80,38] vulkan: 24886 rendering passes, 862 clear commands, 11756 attachments cleared and 0 left undefined by their load op; 718 buffers filled ahead of the passes [ 80,38] vulkan: 2299 passes (60%) ended at renderer.c:320 [ 80,38] vulkan: 632 passes (16%) ended at cmd.c:894 [ 80,38] vulkan: 600 passes (16%) ended at renderer.c:964 [ 80,38] vulkan: 232 passes (6%) ended at render.c:251 [ 80,38] vulkan: 57 passes (1%) ended at surface.c:209 [ 80,38] vulkan: 17 passes (0%) ended at texture.c:2169 [ 80,38] vulkan: 2 passes (0%) ended at texture.c:1213 [ 80,38] vulkan: 2 waits for a fence (0,3 ms): sparse binds, the mirror's granules and landings [ 80,38] vulkan: write scans over 600 presents: 1,0 epochs a present; the scanner 19,0 leaves of 4 MiB a present (0,08 ms), the checks 2,3 (0,01 ms, and 0,1 the scanner had) [ 80,38] vulkan: GPU-owned guest memory landed for the CPU 6 times (1 for the runtime's own access, 1 for a read of the game's code, 4 for a write of it), render targets written back for an engine 0 times; block linear targets watched 25 times, published for a CPU access 0 times and at a release 0 times [ 81,47] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 82,14] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 83,36] vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 83,67] perf: 28,0 frames a second over 5,0 s (2490 shown in all) [ 83,75] kernel: thread 80 (prio 44) keeps core 0 262 ms after a waiter of priority 30 came: in game code, host thread D folio_wait_bit_common, poll 1, 7570 polls, out of an SVC for 262 ms, pc 8032e54 lr 8032e6c [ 84,72] vulkan: a 1304 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 84,79] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 85,31] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 85,44] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 85,54] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 85,81] vulkan: a 270 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 85,90] vulkan: a 91 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 85,97] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 86,66] vulkan: display: 599 frame intervals of 33,66 ms (deviation 62,74 ms, 1st to 99th percentile 15,83 to 116,82 ms), 323 held for other than 2 refreshes; the game's frames went from release to present in 31,3 ms (6,7 to 100,9), on to the display in 23,1 ms (8,2 to 33,2), 54,4 ms in all (39,2 to 109,9) [ 86,66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 86,72] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 87,33] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 87,45] vulkan: a 90 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 88,69] perf: 19,5 frames a second over 5,0 s (2588 shown in all) [ 92,47] vulkan: frame 2616 ends before a present: 3507 MiB written to its rings, which end a frame at 1024 MiB [ 92,86] memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=4.41 avg60=1.97 avg300=0.62 total=2816666): resources: footprint 8729 MiB, the system has 2876 MiB free, GPU memory blocks 7831 MiB, GPU heap 0 (device local) use 4206 of 4593 MiB (blocks 4111 MiB), GPU heap 1 use 3668 of 11924 MiB (blocks 3664 MiB), GPU heap 2 (device local) use 81 of 164 MiB (blocks 56 MiB), 130 descriptor pools [ 93,19] vulkan: a 4770 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 36 texture uploads (25096 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 93,19] vulkan: frame resource CPU: target reload 13 ms (524289 calls) [ 93,27] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 17 texture uploads (1061 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 93,40] vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 93,43] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 93,70] perf: 1,8 frames a second over 5,0 s (2597 shown in all) [ 93,71] vulkan: a 263 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 93,88] vulkan: a 170 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 94,03] vulkan: a 142 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/140/0 ms [ 94,91] memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=3.61 avg60=1.91 avg300=0.61 total=2817943): resources: footprint 5267 MiB, the system has 6372 MiB free, GPU memory blocks 919 MiB, GPU heap 0 (device local) use 750 of 4598 MiB (blocks 655 MiB), GPU heap 1 use 212 of 11924 MiB (blocks 208 MiB), GPU heap 2 (device local) use 81 of 164 MiB (blocks 56 MiB), 130 descriptor pools [ 98,72] perf: 56,6 frames a second over 5,0 s (2881 shown in all) [ 100,70] cpu: 600 presents in 20,32 s (29,5 fps): 12 of the game's threads ran 4,38 s on the host's processors (22% of one, 7,29 ms a present), the whole process 13,57 s (67%); the busiest: thread 80 'MainThread' 3,97 s, thread 84 'nn::atk::detail::driver::SoundThread' 0,19 s, thread 86 'Thread_0x000000000806A6B0' 0,11 s, thread 87 'Thread_0x000000000806A6B0' 0,05 s, thread 85 'Thread_0x000000000806A6B0' 0,04 s [ 100,70] cpu: in those 20,32 s, 21595 SVCs (1063 a second): 0x17 ResetSignal 8178, 0x0b SleepThread 4490, 0x18 WaitSynchronization 4118, 0x21 SendSyncRequest 3720, 0x1c WaitProcessWideKeyAtomic 641, 0x1b ArbitrateUnlock 221; 0 calls the dispatch table had no code for (RtAPI.miss) [ 100,70] vulkan: 277700 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 485171 descriptor sets written, 22980 reused (130 descriptor pools, 0 sets with texture arrays taken from them); 198206 draws kept the last one's shaders and pipeline (0 checked), 265934 its targets [ 100,70] vulkan: 54 shaders translated (36 ms), 41 pipelines made (0 from the cache, 1024 ms making, 798 ms waited for), 25 render targets made, 550 texture uploads (1518 MB), 38 of them some blocks alone (0 MB); 20 frames over 50 ms in the last 600, the slowest 4770 ms [ 100,70] vulkan: pipeline libraries: 20 pre-rasterization and 35 fragment shader parts made (7 and 23 from the cache, 386 and 636 ms), 1 vertex input and 16 fragment output parts (0 ms); 41 links (0 ms); 41 optimized pipelines made in the background (935 ms) [ 100,70] vulkan: 41 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 100,70] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 100,70] vulkan: memory used and budgeted: heap 0 750 of 4593 MB (655 ours, 219 of it allocated), heap 1 212 of 11924 MB (208 ours, 33 of it allocated), heap 2 81 of 164 MB (56 ours, 32 of it allocated) [ 100,70] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 30,1/0,0/0,0 in 61, render targets 105,9/0,0/0,0 in 25, buffer cache 22,1/0,0/0,0 in 344, kept results 19,7/1,0/0,0 in 28, rings 32,0/64,0/0,0 in 6, conversions 8,0/0,0/0,0 in 1, overlay 1,5/0,2/0,0 in 3 [ 100,70] vulkan: device memory: 919,2 MB in 16 blocks, 634,8 MB of it free inside them (435,9 MB of that in heap 0); 0,0 MB allocated under no owner; 0,0 MB of freed memory waits for its frames [ 100,70] vulkan: device memory blocks since the last report: 77 made ahead of their first request, 34 made by a request on its own thread [ 100,70] vulkan: device memory of type 7 (heap 0, the GPU's) for buffers and images: 11 blocks of 624,0 MB with 188,1 MB handed out, 1 of them empty, the largest free piece in the others 62,8 MB; 5 allocations with 31,2 MB of their own [ 100,70] vulkan: device memory of type 8 (heap 1, mapped) for buffers and images: 3 blocks of 160,0 MB with 32,0 MB handed out, 1 of them empty, the largest free piece in the others 48,0 MB; 0 allocations with 0,0 MB of their own [ 100,70] vulkan: device memory of type 9 (heap 1, mapped, cached) for buffers and images: 2 blocks of 48,0 MB with 1,0 MB handed out, 1 of them empty, the largest free piece in the others 15,0 MB; 0 allocations with 0,0 MB of their own [ 100,70] vulkan: device memory of type 10 (heap 2, the GPU's, mapped) for buffers and images: 2 blocks of 24,0 MB with 0,2 MB handed out, 1 of them empty, the largest free piece in the others 7,8 MB; 2 allocations with 32,0 MB of their own [ 100,70] vulkan: the driver allocated 111 blocks (7104 MB) in 2718,8 ms, the longest 236,7 ms, 111 of a millisecond or more, 34 (1466,0 ms) inside the renderer's work; it freed 108 in 672,8 ms, the longest 13,3 ms, 0 (0,0 ms) inside the renderer's work [ 100,70] vulkan: kept results in use: 1 of copies (0,0 MB), 23 of video (19,7 MB); 1 freed buffers in the pool (0,0 MB); let go since the last report after under 8 presents 524699, under 120 0, under 1200 0, longer 0 [ 100,70] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0,0 MB), 509 freed buffers let go [ 100,70] vulkan: caches: 25 render targets (105 MB, 0 parked), 60 textures (30 MB), 10 buffers (1 MB); 314 of 4593 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 100,70] vulkan: textures by the game's texture objects: 60 at the address of a live object (30 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 1791 live objects at 1791 addresses [ 100,70] vulkan: 58 textures made again after the cache evicted them (31 MB of guest memory loaded again, 31 MB of images), 56 of them since the last report. The cache evicted 65 textures in all [ 100,70] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 52 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 49 after 60 to 299, 7 after 300 to 1199, 0 later [ 100,70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 0 copies of targets written [ 100,70] vulkan: 33939 rendering passes, 1270 clear commands, 16484 attachments cleared and 0 left undefined by their load op; 725 buffers filled ahead of the passes [ 100,70] vulkan: 5364 passes (59%) ended at renderer.c:320 [ 100,70] vulkan: 1659 passes (18%) ended at render.c:251 [ 100,70] vulkan: 985 passes (11%) ended at cmd.c:894 [ 100,70] vulkan: 600 passes (7%) ended at renderer.c:964 [ 100,70] vulkan: 415 passes (5%) ended at surface.c:209 [ 100,70] vulkan: 29 passes (0%) ended at texture.c:1213 [ 100,70] vulkan: 1 passes (0%) ended at texture.c:2169 [ 100,70] vulkan: 3 waits for a fence (331,9 ms): sparse binds, the mirror's granules and landings [ 100,70] vulkan: write scans over 600 presents: 1,0 epochs a present; the scanner 42,5 leaves of 4 MiB a present (0,17 ms), the checks 11,8 (0,03 ms, and 0,1 the scanner had) [ 100,70] vulkan: GPU-owned guest memory landed for the CPU 8 times (2 for the runtime's own access, 2 for a read of the game's code, 4 for a write of it), render targets written back for an engine 0 times; block linear targets watched 25 times, published for a CPU access 0 times and at a release 0 times [ 103,72] perf: 60,0 frames a second over 5,0 s (3181 shown in all) [ 104,09] vulkan: display: 593 frame intervals of 18,75 ms (deviation 9,46 ms, 1st to 99th percentile 16,50 to 66,48 ms), 50 held for other than 1 refresh; the game's frames went from release to present in 21,7 ms (1,4 to 90,6), on to the display in 54,5 ms (14,0 to 81,5), 75,9 ms in all (44,6 to 163,7) [ 104,09] vulkan: display: 13 frames not shown (no image free), 0 held for a later refresh than their period's [ 108,74] perf: 60,0 frames a second over 5,0 s (3482 shown in all) [ 110,70] nvn: 3600 presents, 3600 submissions [ 110,70] cpu: 600 presents in 10,00 s (60,0 fps): 11 of the game's threads ran 1,33 s on the host's processors (13% of one, 2,22 ms a present), the whole process 3,24 s (32%); the busiest: thread 80 'MainThread' 1,16 s, thread 84 'nn::atk::detail::driver::SoundThread' 0,11 s, thread 86 'Thread_0x000000000806A6B0' 0,05 s, thread 85 'Thread_0x000000000806A6B0' 0,02 s, thread 83 'nn::atk::detail::TaskThread' 0,00 s [ 110,70] cpu: in those 10,00 s, 11696 SVCs (1170 a second): 0x17 ResetSignal 4604, 0x18 WaitSynchronization 2600, 0x0b SleepThread 2279, 0x21 SendSyncRequest 1977, 0x1b ArbitrateUnlock 82, 0x1c WaitProcessWideKeyAtomic 72; 0 calls the dispatch table had no code for (RtAPI.miss) [ 110,70] vulkan: 397100 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 685713 descriptor sets written, 39038 reused (130 descriptor pools, 0 sets with texture arrays taken from them); 279806 draws kept the last one's shaders and pipeline (0 checked), 379934 its targets [ 110,70] vulkan: 54 shaders translated (36 ms), 41 pipelines made (0 from the cache, 1024 ms making, 798 ms waited for), 25 render targets made, 550 texture uploads (1518 MB), 38 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [ 110,70] vulkan: pipeline libraries: 20 pre-rasterization and 35 fragment shader parts made (7 and 23 from the cache, 386 and 636 ms), 1 vertex input and 16 fragment output parts (0 ms); 41 links (0 ms); 41 optimized pipelines made in the background (935 ms) [ 110,70] vulkan: 41 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 110,70] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 110,70] vulkan: memory used and budgeted: heap 0 750 of 4578 MB (655 ours, 219 of it allocated), heap 1 212 of 11924 MB (208 ours, 33 of it allocated), heap 2 76 of 169 MB (56 ours, 32 of it allocated) [ 110,70] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 30,1/0,0/0,0 in 61, render targets 105,9/0,0/0,0 in 25, buffer cache 22,1/0,0/0,0 in 344, kept results 19,7/1,0/0,0 in 28, rings 32,0/64,0/0,0 in 6, conversions 8,0/0,0/0,0 in 1, overlay 1,5/0,2/0,0 in 3 [ 110,70] vulkan: device memory: 919,2 MB in 16 blocks, 634,8 MB of it free inside them (435,9 MB of that in heap 0); 0,0 MB allocated under no owner; 0,0 MB of freed memory waits for its frames [ 110,70] vulkan: device memory of type 7 (heap 0, the GPU's) for buffers and images: 11 blocks of 624,0 MB with 188,1 MB handed out, 1 of them empty, the largest free piece in the others 62,8 MB; 5 allocations with 31,2 MB of their own [ 110,70] vulkan: device memory of type 8 (heap 1, mapped) for buffers and images: 3 blocks of 160,0 MB with 32,0 MB handed out, 1 of them empty, the largest free piece in the others 48,0 MB; 0 allocations with 0,0 MB of their own [ 110,70] vulkan: device memory of type 9 (heap 1, mapped, cached) for buffers and images: 2 blocks of 48,0 MB with 1,0 MB handed out, 1 of them empty, the largest free piece in the others 15,0 MB; 0 allocations with 0,0 MB of their own [ 110,70] vulkan: device memory of type 10 (heap 2, the GPU's, mapped) for buffers and images: 2 blocks of 24,0 MB with 0,2 MB handed out, 1 of them empty, the largest free piece in the others 7,8 MB; 2 allocations with 32,0 MB of their own [ 110,70] vulkan: kept results in use: 1 of copies (0,0 MB), 23 of video (19,7 MB); 1 freed buffers in the pool (0,0 MB); let go since the last report after under 8 presents 600, under 120 0, under 1200 0, longer 0 [ 110,70] vulkan: caches: 25 render targets (105 MB, 0 parked), 60 textures (30 MB), 10 buffers (1 MB); 314 of 4578 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 110,70] vulkan: textures by the game's texture objects: 60 at the address of a live object (30 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 1791 live objects at 1791 addresses [ 110,70] vulkan: 58 textures made again after the cache evicted them (31 MB of guest memory loaded again, 31 MB of images), 0 of them since the last report. The cache evicted 65 textures in all [ 110,70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 0 copies of targets written [ 110,70] vulkan: 46454 rendering passes, 1870 clear commands, 22484 attachments cleared and 0 left undefined by their load op; 725 buffers filled ahead of the passes [ 110,70] vulkan: 7800 passes (62%) ended at renderer.c:320 [ 110,70] vulkan: 2400 passes (19%) ended at render.c:251 [ 110,70] vulkan: 1115 passes (9%) ended at cmd.c:894 [ 110,70] vulkan: 600 passes (5%) ended at renderer.c:964 [ 110,70] vulkan: 600 passes (5%) ended at surface.c:209 [ 110,70] vulkan: write scans over 600 presents: 1,0 epochs a present; the scanner 55,2 leaves of 4 MiB a present (0,20 ms), the checks 17,8 (0,03 ms, and 0,1 the scanner had) [ 110,70] vulkan: GPU-owned guest memory landed for the CPU 8 times (2 for the runtime's own access, 2 for a read of the game's code, 4 for a write of it), render targets written back for an engine 0 times; block linear targets watched 25 times, published for a CPU access 0 times and at a release 0 times [ 113,75] perf: 60,0 frames a second over 5,0 s (3783 shown in all) [ 114,56] vulkan: display: 597 frame intervals of 16,74 ms (deviation 1,15 ms, 1st to 99th percentile 16,20 to 17,31 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 1,7 ms (1,4 to 2,2), on to the display in 40,0 ms (30,3 to 48,3), 41,7 ms in all (32,2 to 49,9) [ 114,56] vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's [ 118,77] perf: 60,0 frames a second over 5,0 s (4084 shown in all) [ 120,72] cpu: 600 presents in 10,02 s (59,9 fps): 11 of the game's threads ran 1,37 s on the host's processors (14% of one, 2,28 ms a present), the whole process 3,29 s (33%); the busiest: thread 80 'MainThread' 1,18 s, thread 84 'nn::atk::detail::driver::SoundThread' 0,11 s, thread 86 'Thread_0x000000000806A6B0' 0,05 s, thread 85 'Thread_0x000000000806A6B0' 0,02 s, thread 83 'nn::atk::detail::TaskThread' 0,00 s [ 120,72] cpu: in those 10,02 s, 11725 SVCs (1170 a second): 0x17 ResetSignal 4614, 0x18 WaitSynchronization 2604, 0x0b SleepThread 2283, 0x21 SendSyncRequest 1980, 0x1b ArbitrateUnlock 88, 0x1c WaitProcessWideKeyAtomic 68; 0 calls the dispatch table had no code for (RtAPI.miss) [ 120,72] vulkan: 516500 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 886284 descriptor sets written, 55067 reused (130 descriptor pools, 0 sets with texture arrays taken from them); 361406 draws kept the last one's shaders and pipeline (0 checked), 493934 its targets [ 120,72] vulkan: 54 shaders translated (36 ms), 41 pipelines made (0 from the cache, 1024 ms making, 798 ms waited for), 25 render targets made, 550 texture uploads (1518 MB), 38 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [ 120,72] vulkan: pipeline libraries: 20 pre-rasterization and 35 fragment shader parts made (7 and 23 from the cache, 386 and 636 ms), 1 vertex input and 16 fragment output parts (0 ms); 41 links (0 ms); 41 optimized pipelines made in the background (935 ms) [ 120,72] vulkan: 41 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 120,72] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 120,72] vulkan: memory used and budgeted: heap 0 750 of 4292 MB (655 ours, 206 of it allocated), heap 1 212 of 11924 MB (208 ours, 33 of it allocated), heap 2 77 of 168 MB (56 ours, 32 of it allocated) [ 120,72] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 23,0/0,0/0,0 in 56, render targets 105,9/0,0/0,0 in 25, buffer cache 16,3/0,0/0,0 in 254, kept results 19,7/1,0/0,0 in 28, rings 32,0/64,0/0,0 in 6, conversions 8,0/0,0/0,0 in 1, overlay 1,5/0,2/0,0 in 3 [ 120,72] vulkan: device memory: 919,2 MB in 16 blocks, 647,7 MB of it free inside them (448,8 MB of that in heap 0); 0,0 MB allocated under no owner; 0,0 MB of freed memory waits for its frames [ 120,72] vulkan: device memory of type 7 (heap 0, the GPU's) for buffers and images: 11 blocks of 624,0 MB with 175,2 MB handed out, 1 of them empty, the largest free piece in the others 62,8 MB; 5 allocations with 31,2 MB of their own [ 120,72] vulkan: device memory of type 8 (heap 1, mapped) for buffers and images: 3 blocks of 160,0 MB with 32,0 MB handed out, 1 of them empty, the largest free piece in the others 48,0 MB; 0 allocations with 0,0 MB of their own [ 120,72] vulkan: device memory of type 9 (heap 1, mapped, cached) for buffers and images: 2 blocks of 48,0 MB with 1,0 MB handed out, 1 of them empty, the largest free piece in the others 15,0 MB; 0 allocations with 0,0 MB of their own [ 120,72] vulkan: device memory of type 10 (heap 2, the GPU's, mapped) for buffers and images: 2 blocks of 24,0 MB with 0,2 MB handed out, 1 of them empty, the largest free piece in the others 7,8 MB; 2 allocations with 32,0 MB of their own [ 120,72] vulkan: kept results in use: 1 of copies (0,0 MB), 23 of video (19,7 MB); 1 freed buffers in the pool (0,0 MB); let go since the last report after under 8 presents 600, under 120 0, under 1200 0, longer 0 [ 120,72] vulkan: caches: 25 render targets (105 MB, 0 parked), 55 textures (22 MB), 5 buffers (0 MB); 301 of 4292 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 120,72] vulkan: textures by the game's texture objects: 55 at the address of a live object (22 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 1791 live objects at 1791 addresses [ 120,72] vulkan: 58 textures made again after the cache evicted them (31 MB of guest memory loaded again, 31 MB of images), 0 of them since the last report. The cache evicted 70 textures in all [ 120,72] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 5 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 0 later [ 120,72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 0 copies of targets written [ 120,72] vulkan: 58959 rendering passes, 2470 clear commands, 28484 attachments cleared and 0 left undefined by their load op; 725 buffers filled ahead of the passes [ 120,72] vulkan: 7800 passes (62%) ended at renderer.c:320 [ 120,72] vulkan: 2400 passes (19%) ended at render.c:251 [ 120,72] vulkan: 1105 passes (9%) ended at cmd.c:894 [ 120,72] vulkan: 600 passes (5%) ended at renderer.c:964 [ 120,72] vulkan: 600 passes (5%) ended at surface.c:209 [ 120,72] vulkan: write scans over 600 presents: 1,0 epochs a present; the scanner 55,1 leaves of 4 MiB a present (0,20 ms), the checks 17,9 (0,03 ms, and 0,1 the scanner had) [ 120,72] vulkan: GPU-owned guest memory landed for the CPU 8 times (2 for the runtime's own access, 2 for a read of the game's code, 4 for a write of it), render targets written back for an engine 0 times; block linear targets watched 25 times, published for a CPU access 0 times and at a release 0 times [ 122,70] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 123,77] perf: 59,8 frames a second over 5,0 s (4383 shown in all) [ 126,21] vulkan: display: 592 frame intervals of 16,97 ms (deviation 2,92 ms, 1st to 99th percentile 16,50 to 31,78 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 5,1 ms (1,4 to 17,7), on to the display in 27,6 ms (13,5 to 42,1), 32,0 ms in all (15,3 to 49,0) [ 126,21] vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's [ 128,79] perf: 60,0 frames a second over 5,0 s (4684 shown in all) [ 130,72] cpu: 600 presents in 10,00 s (60,0 fps): 11 of the game's threads ran 1,38 s on the host's processors (14% of one, 2,29 ms a present), the whole process 3,30 s (33%); the busiest: thread 80 'MainThread' 1,19 s, thread 84 'nn::atk::detail::driver::SoundThread' 0,11 s, thread 86 'Thread_0x000000000806A6B0' 0,06 s, thread 85 'Thread_0x000000000806A6B0' 0,02 s, thread 83 'nn::atk::detail::TaskThread' 0,00 s [ 130,72] cpu: in those 10,00 s, 11697 SVCs (1170 a second): 0x17 ResetSignal 4606, 0x18 WaitSynchronization 2600, 0x0b SleepThread 2277, 0x21 SendSyncRequest 1974, 0x1b ArbitrateUnlock 82, 0x1c WaitProcessWideKeyAtomic 76; 0 calls the dispatch table had no code for (RtAPI.miss) [ 130,72] vulkan: 635900 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1086862 descriptor sets written, 71089 reused (130 descriptor pools, 0 sets with texture arrays taken from them); 443006 draws kept the last one's shaders and pipeline (0 checked), 607934 its targets [ 130,72] vulkan: 54 shaders translated (36 ms), 41 pipelines made (0 from the cache, 1024 ms making, 798 ms waited for), 25 render targets made, 550 texture uploads (1518 MB), 38 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 130,72] vulkan: pipeline libraries: 20 pre-rasterization and 35 fragment shader parts made (7 and 23 from the cache, 386 and 636 ms), 1 vertex input and 16 fragment output parts (0 ms); 41 links (0 ms); 41 optimized pipelines made in the background (935 ms) [ 130,72] vulkan: 41 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 130,72] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 130,72] vulkan: memory used and budgeted: heap 0 750 of 4500 MB (655 ours, 206 of it allocated), heap 1 212 of 11924 MB (208 ours, 33 of it allocated), heap 2 77 of 168 MB (56 ours, 32 of it allocated) [ 130,72] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 23,0/0,0/0,0 in 56, render targets 105,9/0,0/0,0 in 25, buffer cache 16,3/0,0/0,0 in 254, kept results 19,7/1,0/0,0 in 28, rings 32,0/64,0/0,0 in 6, conversions 8,0/0,0/0,0 in 1, overlay 1,5/0,2/0,0 in 3 [ 130,72] vulkan: device memory: 919,2 MB in 16 blocks, 647,7 MB of it free inside them (448,8 MB of that in heap 0); 0,0 MB allocated under no owner; 0,0 MB of freed memory waits for its frames [ 130,72] vulkan: device memory of type 7 (heap 0, the GPU's) for buffers and images: 11 blocks of 624,0 MB with 175,2 MB handed out, 1 of them empty, the largest free piece in the others 62,8 MB; 5 allocations with 31,2 MB of their own [ 130,72] vulkan: device memory of type 8 (heap 1, mapped) for buffers and images: 3 blocks of 160,0 MB with 32,0 MB handed out, 1 of them empty, the largest free piece in the others 48,0 MB; 0 allocations with 0,0 MB of their own [ 130,72] vulkan: device memory of type 9 (heap 1, mapped, cached) for buffers and images: 2 blocks of 48,0 MB with 1,0 MB handed out, 1 of them empty, the largest free piece in the others 15,0 MB; 0 allocations with 0,0 MB of their own [ 130,72] vulkan: device memory of type 10 (heap 2, the GPU's, mapped) for buffers and images: 2 blocks of 24,0 MB with 0,2 MB handed out, 1 of them empty, the largest free piece in the others 7,8 MB; 2 allocations with 32,0 MB of their own [ 130,72] vulkan: kept results in use: 1 of copies (0,0 MB), 23 of video (19,7 MB); 1 freed buffers in the pool (0,0 MB); let go since the last report after under 8 presents 600, under 120 0, under 1200 0, longer 0 [ 130,72] vulkan: caches: 25 render targets (105 MB, 0 parked), 55 textures (22 MB), 5 buffers (0 MB); 301 of 4500 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 130,72] vulkan: textures by the game's texture objects: 55 at the address of a live object (22 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 1791 live objects at 1791 addresses [ 130,72] vulkan: 58 textures made again after the cache evicted them (31 MB of guest memory loaded again, 31 MB of images), 0 of them since the last report. The cache evicted 70 textures in all [ 130,72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 0 copies of targets written [ 130,72] vulkan: 71482 rendering passes, 3070 clear commands, 34484 attachments cleared and 0 left undefined by their load op; 725 buffers filled ahead of the passes [ 130,72] vulkan: 7800 passes (62%) ended at renderer.c:320 [ 130,72] vulkan: 2400 passes (19%) ended at render.c:251 [ 130,72] vulkan: 1123 passes (9%) ended at cmd.c:894 [ 130,72] vulkan: 600 passes (5%) ended at renderer.c:964 [ 130,72] vulkan: 600 passes (5%) ended at surface.c:209 [ 130,72] vulkan: write scans over 600 presents: 1,0 epochs a present; the scanner 55,0 leaves of 4 MiB a present (0,20 ms), the checks 18,0 (0,03 ms, and 0,1 the scanner had) [ 130,72] vulkan: GPU-owned guest memory landed for the CPU 8 times (2 for the runtime's own access, 2 for a read of the game's code, 4 for a write of it), render targets written back for an engine 0 times; block linear targets watched 25 times, published for a CPU access 0 times and at a release 0 times [ 133,80] perf: 60,0 frames a second over 5,0 s (4985 shown in all) [ 136,48] vulkan: display: 599 frame intervals of 16,76 ms (deviation 2,22 ms, 1st to 99th percentile 16,48 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 1,7 ms (1,4 to 2,3), on to the display in 29,4 ms (28,5 to 45,7), 31,1 ms in all (30,6 to 47,4) [ 136,48] vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's [ 138,82] perf: 60,0 frames a second over 5,0 s (5286 shown in all) [ 140,71] nvn: 5400 presents, 5400 submissions [ 140,71] cpu: 600 presents in 10,00 s (60,0 fps): 11 of the game's threads ran 1,41 s on the host's processors (14% of one, 2,35 ms a present), the whole process 3,37 s (34%); the busiest: thread 80 'MainThread' 1,22 s, thread 84 'nn::atk::detail::driver::SoundThread' 0,12 s, thread 86 'Thread_0x000000000806A6B0' 0,05 s, thread 85 'Thread_0x000000000806A6B0' 0,02 s, thread 83 'nn::atk::detail::TaskThread' 0,00 s [ 140,71] cpu: in those 10,00 s, 11694 SVCs (1169 a second): 0x17 ResetSignal 4602, 0x18 WaitSynchronization 2599, 0x0b SleepThread 2277, 0x21 SendSyncRequest 1975, 0x1b ArbitrateUnlock 82, 0x1c WaitProcessWideKeyAtomic 77; 0 calls the dispatch table had no code for (RtAPI.miss) [ 140,71] vulkan: 755300 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1287443 descriptor sets written, 87108 reused (130 descriptor pools, 0 sets with texture arrays taken from them); 524606 draws kept the last one's shaders and pipeline (0 checked), 721934 its targets [ 140,71] vulkan: 54 shaders translated (36 ms), 41 pipelines made (0 from the cache, 1024 ms making, 798 ms waited for), 25 render targets made, 550 texture uploads (1518 MB), 38 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 140,71] vulkan: pipeline libraries: 20 pre-rasterization and 35 fragment shader parts made (7 and 23 from the cache, 386 and 636 ms), 1 vertex input and 16 fragment output parts (0 ms); 41 links (0 ms); 41 optimized pipelines made in the background (935 ms) [ 140,71] vulkan: 41 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 140,71] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 140,71] vulkan: memory used and budgeted: heap 0 750 of 4478 MB (655 ours, 206 of it allocated), heap 1 212 of 11924 MB (208 ours, 33 of it allocated), heap 2 77 of 168 MB (56 ours, 32 of it allocated) [ 140,71] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 23,0/0,0/0,0 in 56, render targets 105,9/0,0/0,0 in 25, buffer cache 16,3/0,0/0,0 in 254, kept results 19,7/1,0/0,0 in 28, rings 32,0/64,0/0,0 in 6, conversions 8,0/0,0/0,0 in 1, overlay 1,5/0,2/0,0 in 3 [ 140,71] vulkan: device memory: 919,2 MB in 16 blocks, 647,7 MB of it free inside them (448,8 MB of that in heap 0); 0,0 MB allocated under no owner; 0,0 MB of freed memory waits for its frames [ 140,71] vulkan: device memory of type 7 (heap 0, the GPU's) for buffers and images: 11 blocks of 624,0 MB with 175,2 MB handed out, 1 of them empty, the largest free piece in the others 62,8 MB; 5 allocations with 31,2 MB of their own [ 140,71] vulkan: device memory of type 8 (heap 1, mapped) for buffers and images: 3 blocks of 160,0 MB with 32,0 MB handed out, 1 of them empty, the largest free piece in the others 48,0 MB; 0 allocations with 0,0 MB of their own [ 140,71] vulkan: device memory of type 9 (heap 1, mapped, cached) for buffers and images: 2 blocks of 48,0 MB with 1,0 MB handed out, 1 of them empty, the largest free piece in the others 15,0 MB; 0 allocations with 0,0 MB of their own [ 140,71] vulkan: device memory of type 10 (heap 2, the GPU's, mapped) for buffers and images: 2 blocks of 24,0 MB with 0,2 MB handed out, 1 of them empty, the largest free piece in the others 7,8 MB; 2 allocations with 32,0 MB of their own [ 140,72] vulkan: kept results in use: 1 of copies (0,0 MB), 23 of video (19,7 MB); 1 freed buffers in the pool (0,0 MB); let go since the last report after under 8 presents 600, under 120 0, under 1200 0, longer 0 [ 140,72] vulkan: caches: 25 render targets (105 MB, 0 parked), 55 textures (22 MB), 5 buffers (0 MB); 301 of 4478 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 140,72] vulkan: textures by the game's texture objects: 55 at the address of a live object (22 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 1791 live objects at 1791 addresses [ 140,72] vulkan: 58 textures made again after the cache evicted them (31 MB of guest memory loaded again, 31 MB of images), 0 of them since the last report. The cache evicted 70 textures in all [ 140,72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 0 copies of targets written [ 140,72] vulkan: 84003 rendering passes, 3670 clear commands, 40484 attachments cleared and 0 left undefined by their load op; 725 buffers filled ahead of the passes [ 140,72] vulkan: 7800 passes (62%) ended at renderer.c:320 [ 140,72] vulkan: 2400 passes (19%) ended at render.c:251 [ 140,72] vulkan: 1121 passes (9%) ended at cmd.c:894 [ 140,72] vulkan: 600 passes (5%) ended at renderer.c:964 [ 140,72] vulkan: 600 passes (5%) ended at surface.c:209 [ 140,72] vulkan: write scans over 600 presents: 1,0 epochs a present; the scanner 55,1 leaves of 4 MiB a present (0,20 ms), the checks 17,9 (0,03 ms, and 0,1 the scanner had) [ 140,72] vulkan: GPU-owned guest memory landed for the CPU 8 times (2 for the runtime's own access, 2 for a read of the game's code, 4 for a write of it), render targets written back for an engine 0 times; block linear targets watched 25 times, published for a CPU access 0 times and at a release 0 times [ 143,84] perf: 60,0 frames a second over 5,0 s (5587 shown in all) [ 145,79] nvdrv: open /dev/nvhost-nvdec -> 3 [ 145,85] nvdrv: open /dev/nvhost-nvdec -> 4 [ 145,85] nvdrv: syncpt_alloc -> 22 [ 145,86] nvdrv: open /dev/nvhost-vic -> 5 [ 145,86] nvdrv: syncpt_alloc -> 23 [ 145,86] vulkan: a 928 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (4384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 147,78] vulkan: display: 593 frame intervals of 18,21 ms (deviation 36,24 ms, 1st to 99th percentile 16,47 to 17,48 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 3,3 ms (1,4 to 3,0), on to the display in 43,0 ms (32,2 to 46,0), 46,3 ms in all (34,1 to 47,8) [ 147,78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 148,08] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3840 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 148,85] perf: 48,8 frames a second over 5,0 s (5832 shown in all) [ 152,21] vulkan: a 658 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1024 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 152,37] cpu: 600 presents in 11,66 s (51,5 fps): 23 of the game's threads ran 1,67 s on the host's processors (14% of one, 2,78 ms a present), the whole process 3,61 s (31%); the busiest: thread 80 'MainThread' 1,19 s, thread 84 'nn::atk::detail::driver::SoundThread' 0,12 s, thread 86 'Thread_0x000000000806A6B0' 0,06 s, thread 0 0,06 s, thread 0 0,05 s [ 152,37] cpu: in those 11,66 s, 36138 SVCs (3100 a second): 0x21 SendSyncRequest 5819, 0x1b ArbitrateUnlock 5798, 0x17 ResetSignal 5796, 0x1c WaitProcessWideKeyAtomic 5614, 0x1d SignalProcessWideKey 4888, 0x18 WaitSynchronization 3446; 0 calls the dispatch table had no code for (RtAPI.miss) [ 152,37] vulkan: 835596 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1432227 descriptor sets written, 93555 reused (130 descriptor pools, 0 sets with texture arrays taken from them); 584808 draws kept the last one's shaders and pipeline (0 checked), 798601 its targets [ 152,37] vulkan: 54 shaders translated (36 ms), 41 pipelines made (0 from the cache, 1024 ms making, 798 ms waited for), 25 render targets made, 727 texture uploads (2157 MB), 40 of them some blocks alone (0 MB); 3 frames over 50 ms in the last 600, the slowest 928 ms [ 152,37] vulkan: pipeline libraries: 20 pre-rasterization and 35 fragment shader parts made (7 and 23 from the cache, 386 and 636 ms), 1 vertex input and 16 fragment output parts (0 ms); 41 links (0 ms); 41 optimized pipelines made in the background (935 ms) [ 152,37] vulkan: 41 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 152,37] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 152,37] vulkan: memory used and budgeted: heap 0 750 of 4538 MB (655 ours, 233 of it allocated), heap 1 212 of 11924 MB (208 ours, 33 of it allocated), heap 2 76 of 169 MB (56 ours, 32 of it allocated) [ 152,37] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 28,5/0,0/0,0 in 62, render targets 105,9/0,0/0,0 in 25, buffer cache 17,6/0,0/0,0 in 482, kept results 40,2/1,0/0,0 in 35, rings 32,0/64,0/0,0 in 6, conversions 8,0/0,0/0,0 in 1, overlay 1,5/0,2/0,0 in 3 [ 152,37] vulkan: device memory: 919,2 MB in 16 blocks, 620,1 MB of it free inside them (421,3 MB of that in heap 0); 0,2 MB allocated under no owner; 0,0 MB of freed memory waits for its frames [ 152,37] vulkan: device memory of type 7 (heap 0, the GPU's) for buffers and images: 11 blocks of 624,0 MB with 202,7 MB handed out, 1 of them empty, the largest free piece in the others 62,8 MB; 5 allocations with 31,2 MB of their own [ 152,37] vulkan: device memory of type 8 (heap 1, mapped) for buffers and images: 3 blocks of 160,0 MB with 32,0 MB handed out, 1 of them empty, the largest free piece in the others 48,0 MB; 0 allocations with 0,0 MB of their own [ 152,37] vulkan: device memory of type 9 (heap 1, mapped, cached) for buffers and images: 2 blocks of 48,0 MB with 1,0 MB handed out, 1 of them empty, the largest free piece in the others 15,0 MB; 0 allocations with 0,0 MB of their own [ 152,37] vulkan: device memory of type 10 (heap 2, the GPU's, mapped) for buffers and images: 2 blocks of 24,0 MB with 0,2 MB handed out, 1 of them empty, the largest free piece in the others 7,8 MB; 2 allocations with 32,0 MB of their own [ 152,37] vulkan: kept results in use: 23 of video (19,7 MB); 11 freed buffers in the pool (20,6 MB); let go since the last report after under 8 presents 431, under 120 364, under 1200 2, longer 23 [ 152,37] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0,0 MB), 11 freed buffers let go [ 152,37] vulkan: caches: 25 render targets (105 MB, 0 parked), 61 textures (28 MB), 213 buffers (0 MB); 329 of 4538 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 152,37] vulkan: textures by the game's texture objects: 35 at the address of a live object (21 MB), 0 inside a live object (0 MB), 26 dead with no live object at their address (6 MB). The game has 552 live objects at 552 addresses [ 152,37] vulkan: 63 textures made again after the cache evicted them (36 MB of guest memory loaded again, 36 MB of images), 5 of them since the last report. The cache evicted 70 textures in all [ 152,37] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 0 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 5 later [ 152,37] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 0 copies of targets written [ 152,37] vulkan: 91672 rendering passes, 3923 clear commands, 43373 attachments cleared and 0 left undefined by their load op; 938 buffers filled ahead of the passes [ 152,37] vulkan: 4994 passes (65%) ended at renderer.c:320 [ 152,37] vulkan: 1011 passes (13%) ended at render.c:251 [ 152,37] vulkan: 806 passes (11%) ended at cmd.c:894 [ 152,37] vulkan: 600 passes (8%) ended at renderer.c:964 [ 152,37] vulkan: 251 passes (3%) ended at surface.c:209 [ 152,37] vulkan: 5 passes (0%) ended at texture.c:1213 [ 152,37] vulkan: 2 passes (0%) ended at texture.c:2169 [ 152,37] vulkan: 2 waits for a fence (0,2 ms): sparse binds, the mirror's granules and landings [ 152,37] vulkan: write scans over 600 presents: 1,0 epochs a present; the scanner 33,4 leaves of 4 MiB a present (0,14 ms), the checks 8,5 (0,02 ms, and 0,1 the scanner had) [ 152,37] vulkan: GPU-owned guest memory landed for the CPU 10 times (2 for the runtime's own access, 3 for a read of the game's code, 5 for a write of it), render targets written back for an engine 0 times; block linear targets watched 25 times, published for a CPU access 0 times and at a release 0 times [ 152,46] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 153,07] FPS limit: off [ 153,12] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 37 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 153,87] perf: 42,9 frames a second over 5,0 s (6047 shown in all) [ 154,04] FPS limit: the game's pace [ 155,07] FPS limit: off [ 155,73] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 155,92] FPS limit: the game's pace [ 158,15] vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 158,28] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 158,65] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 158,77] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 158,87] perf: 31,8 frames a second over 5,0 s (6206 shown in all) [ 159,74] vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 159,86] vulkan: a 90 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 163,89] perf: 12,6 frames a second over 5,0 s (6269 shown in all) [ 164,78] vulkan: frame 6302 ends before a present: 2846 MiB written to its rings, which end a frame at 1024 MiB [ 165,45] vulkan: a 4591 ms frame: 2 shaders translated (1 ms), 2 pipelines made (0 ms waited for), 0 render targets made, 35 texture uploads (13055 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 165,45] vulkan: frame resource CPU: target reload 13 ms (524289 calls) [ 165,51] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (32 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 165,51] vulkan: frame resource CPU: image requirements 1 ms (2 calls) [ 165,55] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 166,10] vulkan: a 498 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 167,79] vulkan: display: 596 frame intervals of 32,44 ms (deviation 50,07 ms, 1st to 99th percentile 16,46 to 83,08 ms), 223 held for other than 1 refresh; the game's frames went from release to present in 33,2 ms (0,6 to 82,8), on to the display in 29,0 ms (6,9 to 73,1), 62,0 ms in all (25,8 to 107,9) [ 167,79] vulkan: display: 2 frames not shown (no image free), 0 held for a later refresh than their period's [ 168,89] perf: 35,4 frames a second over 5,0 s (6446 shown in all) [ 171,45] cpu: 600 presents in 19,08 s (31,4 fps): 12 of the game's threads ran 7,68 s on the host's processors (40% of one, 12,80 ms a present), the whole process 16,48 s (86%); the busiest: thread 80 'MainThread' 7,33 s, thread 84 'nn::atk::detail::driver::SoundThread' 0,15 s, thread 86 'Thread_0x000000000806A6B0' 0,10 s, thread 87 'Thread_0x000000000806A6B0' 0,06 s, thread 85 'Thread_0x000000000806A6B0' 0,03 s [ 171,45] cpu: in those 19,08 s, 22643 SVCs (1187 a second): 0x17 ResetSignal 8774, 0x0b SleepThread 4626, 0x18 WaitSynchronization 4411, 0x21 SendSyncRequest 3766, 0x1c WaitProcessWideKeyAtomic 890, 0x1b ArbitrateUnlock 85; 1 calls the dispatch table had no code for (RtAPI.miss) [ 171,45] vulkan: 909135 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (38 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1550547 descriptor sets written, 103721 reused (130 descriptor pools, 0 sets with texture arrays taken from them); 643320 draws kept the last one's shaders and pipeline (0 checked), 869937 its targets [ 171,45] vulkan: 56 shaders translated (37 ms), 43 pipelines made (0 from the cache, 1098 ms making, 798 ms waited for), 25 render targets made, 776 texture uploads (2171 MB), 61 of them some blocks alone (0 MB); 12 frames over 50 ms in the last 600, the slowest 4591 ms [ 171,45] vulkan: pipeline libraries: 20 pre-rasterization and 37 fragment shader parts made (7 and 23 from the cache, 386 and 709 ms), 1 vertex input and 16 fragment output parts (0 ms); 43 links (0 ms); 43 optimized pipelines made in the background (1029 ms) [ 171,45] vulkan: 43 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 171,45] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 171,45] vulkan: memory used and budgeted: heap 0 814 of 4532 MB (719 ours, 227 of it allocated), heap 1 308 of 11924 MB (304 ours, 49 of it allocated), heap 2 81 of 164 MB (56 ours, 32 of it allocated) [ 171,45] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 36,1/0,0/0,0 in 60, render targets 105,9/0,0/0,0 in 25, buffer cache 24,3/0,0/0,0 in 711, kept results 19,7/1,0/0,0 in 28, rings 32,0/64,0/0,0 in 6, readback 0,0/16,0/0,0 in 1, conversions 8,0/0,0/0,0 in 1 [ 171,45] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): overlay 1,5/0,2/0,0 in 3 [ 171,45] vulkan: device memory: 1079,2 MB in 17 blocks, 770,3 MB of it free inside them (491,4 MB of that in heap 0); 0,2 MB allocated under no owner; 0,0 MB of freed memory waits for its frames [ 171,45] vulkan: allocations given device memory of their own since the last report: 0 for their size, 0 asked for or required by the driver, 1 the driver would rather have so, 0 with no room in a block [ 171,45] vulkan: device memory blocks since the last report: 77 made ahead of their first request, 24 made by a request on its own thread [ 171,45] vulkan: device memory of type 7 (heap 0, the GPU's) for buffers and images: 12 blocks of 688,0 MB with 196,6 MB handed out, 1 of them empty, the largest free piece in the others 57,2 MB; 5 allocations with 31,2 MB of their own [ 171,45] vulkan: device memory of type 8 (heap 1, mapped) for buffers and images: 3 blocks of 192,0 MB with 32,0 MB handed out, 1 of them empty, the largest free piece in the others 48,0 MB; 0 allocations with 0,0 MB of their own [ 171,45] vulkan: device memory of type 9 (heap 1, mapped, cached) for buffers and images: 3 blocks of 112,0 MB with 17,0 MB handed out, 1 of them empty, the largest free piece in the others 16,0 MB; 0 allocations with 0,0 MB of their own [ 171,45] vulkan: device memory of type 10 (heap 2, the GPU's, mapped) for buffers and images: 2 blocks of 24,0 MB with 0,2 MB handed out, 1 of them empty, the largest free piece in the others 7,8 MB; 2 allocations with 32,0 MB of their own [ 171,45] vulkan: the driver allocated 102 blocks (6470 MB) in 2869,8 ms, the longest 426,1 ms, 101 of a millisecond or more, 25 (1667,7 ms) inside the renderer's work; it freed 100 in 588,4 ms, the longest 15,5 ms, 0 (0,0 ms) inside the renderer's work [ 171,45] vulkan: kept results in use: 1 of copies (0,0 MB), 23 of video (19,7 MB); 1 freed buffers in the pool (0,0 MB); let go since the last report after under 8 presents 524619, under 120 0, under 1200 0, longer 0 [ 171,45] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0,0 MB), 521 freed buffers let go [ 171,45] vulkan: caches: 25 render targets (105 MB, 0 parked), 59 textures (36 MB), 389 buffers (4 MB); 323 of 4532 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 171,45] vulkan: textures by the game's texture objects: 58 at the address of a live object (35 MB), 0 inside a live object (0 MB), 1 dead with no live object at their address (0 MB). The game has 1791 live objects at 1791 addresses [ 171,45] vulkan: 70 textures made again after the cache evicted them (43 MB of guest memory loaded again, 43 MB of images), 7 of them since the last report. The cache evicted 100 textures in all [ 171,45] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 30 for 300 to 1199, 0 for longer; of those made again 3 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 4 later [ 171,45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 0 copies of targets written [ 171,45] vulkan: 99217 rendering passes, 4252 clear commands, 47530 attachments cleared and 0 left undefined by their load op; 1162 buffers filled ahead of the passes [ 171,45] vulkan: 4322 passes (57%) ended at renderer.c:320 [ 171,45] vulkan: 1335 passes (18%) ended at render.c:251 [ 171,45] vulkan: 921 passes (12%) ended at cmd.c:894 [ 171,45] vulkan: 600 passes (8%) ended at renderer.c:964 [ 171,45] vulkan: 335 passes (4%) ended at surface.c:209 [ 171,45] vulkan: 17 passes (0%) ended at texture.c:1213 [ 171,45] vulkan: 14 passes (0%) ended at texture.c:2169 [ 171,45] vulkan: 1 passes (0%) ended at renderer.c:1086 [ 171,45] vulkan: 1 finishes (100%, 37 ms) at renderer.c:1124 [ 171,45] vulkan: 2 waits for a fence (279,2 ms): sparse binds, the mirror's granules and landings [ 171,45] vulkan: write scans over 600 presents: 1,0 epochs a present; the scanner 38,4 leaves of 4 MiB a present (0,15 ms), the checks 10,1 (0,02 ms, and 0,2 the scanner had) [ 171,45] vulkan: GPU-owned guest memory landed for the CPU 11 times (3 for the runtime's own access, 3 for a read of the game's code, 5 for a write of it), render targets written back for an engine 0 times; block linear targets watched 25 times, published for a CPU access 0 times and at a release 0 times [ 173,98] Press Escape again within 3 seconds to quit [ 173,98] perf: 59,9 frames a second over 5,1 s (6751 shown in all) [ 174,63] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 5 images [ 174,63] jit: 2 batches compiled 2 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 2 functions, 12 instructions, 39 KiB of code, 0,00 s compiling, 23 units loaded from ~/Games/applications/.scarletnx/cache/recompiled/010093801237C000/010093801237C000.jitcache [ 174,63] kernel: over 174,4 s, cores 0: 36% held, 54,9 s waited for; 1: 6% held, 9,7 s waited for; 2: 0% held, 0,0 s waited for; 3: 0% held, 0,0 s waited for; 4: 0% held, 0,0 s waited for; 5: 0% held, 0,0 s waited for; [ 174,63] kernel: core 0: 428 hand-offs to a waiter of better priority over 10 ms late, the latest 2068,8 ms by thread 80 [ 174,63] kernel: 120 times a thread in a memory SVC let go of its core to wait for the renderer [ 174,63] kernel: core 0 held by thread 80 'MainThread' prio 44 for 34% of the run [ 174,63] kernel: core 0 held by thread 84 'nn::atk::detail::driver::SoundThread' prio 32 for 0% of the run [ 174,63] kernel: core 0 held by thread 87 'Thread_0x000000000806A6B0' prio 30 for 0% of the run [ 174,63] kernel: core 1 held by thread 85 'Thread_0x000000000806A6B0' prio 30 for 5% of the run [ 174,63] kernel: core 1 held by thread 86 'Thread_0x000000000806A6B0' prio 30 for 0% of the run [ 174,63] kernel: core 2 held by thread 81 'NxSystemThread' prio 28 for 0% of the run [ 174,63] kernel: thread 84 'nn::atk::detail::driver::SoundThread' prio 32 core 0 mask 1 waited 23,79 s for its core in 10427 waits [ 174,63] kernel: thread 89 'Thread_0x000000000806A6B0' prio 30 core 0 mask 1 waited 16,02 s for its core in 3052 waits [ 174,63] kernel: thread 87 'Thread_0x000000000806A6B0' prio 30 core 0 mask 1 waited 11,86 s for its core in 3619 waits [ 174,63] kernel: thread 86 'Thread_0x000000000806A6B0' prio 30 core 1 mask 2 waited 9,69 s for its core in 78 waits [ 174,63] kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 0,78 s for its core in 14012 waits [ 174,63] kernel: thread 83 'nn::atk::detail::TaskThread' prio 31 core 0 mask 1 waited 0,15 s for its core in 760 waits [ 174,63] kernel: thread 90 'SocketSpawnThread' prio 44 core 0 mask 1 waited 0,07 s for its core in 6 waits [ 174,63] kernel: thread 82 'Thread_0x000000000806A6B0' prio 30 core 0 mask 1 waited 0,02 s for its core in 1 waits [ 174,63] kernel: thread 88 'Thread_0x000000000806A6B0' prio 30 core 0 mask 1 waited 0,00 s for its core in 238 waits [ 174,63] kernel: thread 85 'Thread_0x000000000806A6B0' prio 30 core 1 mask 2 waited 0,00 s for its core in 25 waits [ 174,63] Exit.