[ 0.00] ScarletNX - The Legend of Zelda: Skyward Sword HD [ 0.00] build: ScarletNX codex/nvn-draw-main a3e5701 (clang 23.1.4, Linux x86_64) [ 0.00] system: CachyOS (Linux 7.3.0-4-cachyos), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 31 GB RAM [ 0.00] fs: 6 RomFS/ExeFS files mapped for the whole run, 25.0 MB [ 0.00] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 0.01] Loaded rtld at 0x8000000 [ 0.28] Loaded main at 0x8005000 [ 0.28] Loaded subsdk0 at 0x35039000 [ 0.29] Loaded subsdk1 at 0x35a02000 [ 0.30] sdk patched by the mod's ~/.local/share/scarletnx/recompiled/01002DA013484000/01002DA013484000_data/mods/[120FPS v1.0.1]/exefs/1.0.1v2.pchtxt [ 0.30] Loaded sdk at 0x360a9000 [ 0.30] symbols: 31928 functions named [ 0.30] hooks: the module calls the functions of the 544 symbols the hooks name through their dispatch slots, and every other function directly (route list 0cbeb8b9dddeed16, this runtime's too) [ 0.30] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.30] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.30] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.30] hooks: module subsdk1, SDK unknown (its versioned hooks aren't installed) [ 0.30] hooks: module sdk, SDK 11.4.0 [ 0.31] hook: memcpy at 365e3cf8 runs hook_memmove [ 0.31] hook: memmove at 365e40b0 runs hook_memmove [ 0.31] hook: memset at 365e4390 runs hook_memset [ 0.31] hooks: 3 of the game's functions run the runtime's handlers [ 0.31] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run [ 0.31] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.33] jit: 4 compile threads, 0 pcs of earlier runs queued [ 0.33] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 0.33] acc: 1 user, playing as user 1 [ 0.33] time: the time zone is Etc/GMT-2 (UTC+02) [ 0.33] game: 01002da013484000, version 1.0.0 [ 0.34] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.34] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.34] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.35] pl: the Korean stand-in answers for the console font's private-use characters [ 0.35] pl: the extended stand-in answers for the console font's private-use characters [ 0.35] RomFS: built from romfs/ (269 folders, 876 files, 7202.3 MB) [ 0.46] input: no SDL joysticks detected [ 0.46] input: /dev has 1 uhid node(s); /dev/input has 25 event and 0 joystick node(s) [ 0.47] video: SDL 3.4.18 on wayland [ 0.60] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 [ 0.60] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 0.60] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes (not used yet) [ 0.60] vulkan: graphics descriptor buffers supported, disabled [ 0.73] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding) [ 0.73] vulkan: the driver that runs: NVIDIA, 615.78.08 (driver ID 4) [ 0.73] vulkan: NVIDIA GeForce RTX 3060 Ti, Vulkan 1.4.351, driver 99d38200, graphics queue family 0, compute 2 (separate family) [ 0.73] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 0.74] vulkan: swapchain 1280x720, 3 images, presents timed and held until they are due, fifo [ 0.75] vulkan: pipeline cache loaded (20205 KB) [ 0.76] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 0.76] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 0.76] renderer: Vulkan [ 0.77] vulkan: 196 shaders and 183 pipelines of earlier runs loaded from ~/.cache/scarletnx/recompiled/01002DA013484000/shader_cache/01002DA013484000.vkshaders in 10 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in ~/.cache/scarletnx/recompiled/01002DA013484000/shader_cache/01002DA013484000.vkshipped [ 0.77] vulkan: The game's files were already checked by an earlier run [ 0.77] vulkan: the game's own shaders: 0 translated new, 0 in ~/.cache/scarletnx/recompiled/01002DA013484000/shader_cache/01002DA013484000.vkshipped, in 0 ms [ 0.78] prepare: 16 ms before the game started (0 shaders translated from its files, 183 of 183 pipelines of earlier runs made), not shown, as it was quick [ 0.78] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 0.78] kernel: core 0 runs on host CPUs 0 3 6 9 [ 0.79] vulkan: the on-screen controls' atlas is 1024x1776 [ 0.87] kernel: core 2 runs on host CPUs 2 5 8 11 [ 0.87] heap: 2534 MB requested (result 0) [ 0.87] nvn: the game's driver answers API 53.314 and GPU code 1.5 to 1.16, 22 items in all from its code [ 0.87] nvn: the game's NVN API 53.314 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 0.88] nvn: device cccd350 initialized, flags 0 [ 0.88] nvn: depth mode near = 0 [ 0.88] nvn: queue ac94678 initialized (replay 1) [ 0.88] nvn: depth mode near = -w [ 0.88] nvn: queue ac96678 initialized (replay 2) [ 0.88] nvn: sampler pool ccd0370: 4096 descriptors at GPU 403000000 [ 0.88] nvn: texture pool ccd03c0: 4352 descriptors at GPU 403020000 [ 0.88] nvn: the first texture of format 0x25 (target 1, 1920x1080) [ 0.88] nvn: window ac94498: 3 textures, first 1920x1080 format 0x25, present interval 1 [ 0.88] nvn: the first texture of format 0x35 (target 1, 1920x1080) [ 0.88] nvn: the first texture of format 0x36 (target 1, 1920x1080) [ 0.88] nvn: depth mode near = 0 [ 0.88] nvn: the first texture of format 0x1 (target 1, 128x128) [ 0.88] RomFS: reading Blit_RA00 (5.7 KB) [ 0.88] RomFS: reading Blit_RGB1 (5.7 KB) [ 0.88] RomFS: reading Blit_RGBA (5.7 KB) [ 0.88] RomFS: reading Blit_Z_HML1 (6.2 KB) [ 0.88] RomFS: reading Blit_B000 (5.7 KB) [ 0.88] RomFS: reading Blit_GB00 (5.7 KB) [ 0.88] RomFS: reading Blit_IA (6.2 KB) [ 0.88] RomFS: reading TexSwap.arc (193.8 KB) [ 0.89] RomFS: reading Blit_A000 (5.7 KB) [ 0.89] RomFS: reading Blit_Z_L111 (6.2 KB) [ 0.89] RomFS: reading Blit_Z_ML11 (6.2 KB) [ 0.89] RomFS: reading BloomMask_Custom (6.2 KB) [ 0.89] RomFS: reading BloomMask_Default (6.2 KB) [ 0.89] RomFS: reading DebugHUD (6.0 KB) [ 0.89] RomFS: reading Dof_FogToAlpha (6.0 KB) [ 0.89] RomFS: reading Dof_MaskNear (6.0 KB) [ 0.89] RomFS: reading Paint_FarDebug (6.0 KB) [ 0.89] RomFS: reading Paint_NearFar (6.2 KB) [ 0.89] RomFS: reading Paint_NearFarDebug (6.0 KB) [ 0.89] RomFS: reading Particle_Composite (6.2 KB) [ 0.89] RomFS: reading Paint_Constant_NewKernel (6.0 KB) [ 0.89] RomFS: reading Paint_Far (6.2 KB) [ 0.89] RomFS: reading GaussianBlur_Vertical (6.5 KB) [ 0.89] RomFS: reading Paint_Bypass (5.7 KB) [ 0.89] RomFS: reading Paint_Constant (6.0 KB) [ 0.89] RomFS: reading TimeArea_DrawEdges (6.2 KB) [ 0.89] RomFS: reading TimeArea_StencilToAlpha (5.5 KB) [ 0.89] RomFS: reading Demo02_01.brsar (2.6 KB) [ 0.89] RomFS: reading Demo03_01.brsar (1090.0 KB) [ 0.89] RomFS: reading Sobel_Filter (6.5 KB) [ 0.89] RomFS: reading TimeArea_BlitInside (5.7 KB) [ 0.89] RomFS: reading Downsample_Depth (5.7 KB) [ 0.89] RomFS: reading GaussianBlur_Horizontal (6.2 KB) [ 0.89] RomFS: reading Dummy.frag (17.9 KB) [ 0.89] RomFS: reading Dummy.vert (13.8 KB) [ 0.89] RomFS: reading Shaders.arc.gz (4777.2 KB) [ 0.89] RomFS: reading zi.arc (1306.5 KB) [ 0.89] RomFS: reading WZSound.brsar (2028553.2 KB) [ 1.00] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 1.00] kernel: core 1 runs on host CPUs 1 4 7 10 [ 1.00] fs: ~/.local/share/scarletnx/recompiled/01002DA013484000/01002DA013484000_data/save/user, the first user's saves, was left by an older version: this one keeps them in ~/.local/share/scarletnx/recompiled/01002DA013484000/01002DA013484000_data/save/user.0123456789abcdeffedcba9876543210. The game plays them where they are until you move the folder there (docs/DEPRECATIONS.md) [ 1.01] audren: the first update, revision REV8 [ 1.01] nvn: 128 KiB of the runtime's memory carry command records past the game's command memory [ 1.01] nvn: window crop 0,0 1280x720 [ 1.01] nvn: first present, texture 0 of window ac94498 [ 1.02] vulkan: write tracking on (caches skip unchanged memory) [ 1.02] audio: SDL pipewire output opened on HyperX Cloud III Wireless Digital Stereo (IEC958) (32000 Hz, 2 channels, signed 16-bit PCM) [ 1.02] audio: queued 640 bytes of guest PCM [ 1.05] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 1.05] RomFS: reading Title2D.arc (4323.4 KB) [ 1.05] RomFS: reading cursor.arc (74.5 KB) [ 1.05] RomFS: reading endFinish_00.arc (148.1 KB) [ 1.05] RomFS: reading CommonArrow.arc (92.4 KB) [ 1.05] RomFS: reading CursorStick.arc (20.4 KB) [ 1.06] RomFS: reading DauzingDemo.arc (992.8 KB) [ 1.06] RomFS: reading SoftwareKeyboard.arc (139.8 KB) [ 1.06] RomFS: reading System2D.arc (7842.8 KB) [ 1.06] RomFS: reading EndRoll.arc (4831.8 KB) [ 1.06] RomFS: reading FileSelect.arc (7709.1 KB) [ 1.07] RomFS: reading GameOver.arc (226.1 KB) [ 1.07] RomFS: reading 5-CenterField.arc (215.2 KB) [ 1.07] RomFS: reading 0-Common.arc (669.0 KB) [ 1.07] RomFS: reading 1-Town.arc (907.6 KB) [ 1.07] RomFS: reading 2-Forest.arc (235.6 KB) [ 1.07] RomFS: reading 3-Mountain.arc (221.8 KB) [ 1.07] RomFS: reading 4-Desert.arc (219.0 KB) [ 1.07] RomFS: reading 5-CenterField.arc (236.6 KB) [ 1.07] RomFS: reading 0-Common.arc (696.6 KB) [ 1.07] RomFS: reading Palette_Test.arc (1819.8 KB) [ 1.07] RomFS: reading System.arc (144.1 KB) [ 1.10] nvn: the first texture of format 0xd (target 1, 128x128) [ 1.16] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 1.16] RomFS: reading special_00.brfnt (513.3 KB) [ 1.16] RomFS: reading normal_00.brfnt (1026.4 KB) [ 1.16] RomFS: reading special_00.brfnt (512.9 KB) [ 1.17] RomFS: reading normal_00.brfnt (1026.3 KB) [ 1.19] RomFS: reading normal_00_en.brfnt (1026.4 KB) [ 1.19] RomFS: reading picture_00.brfnt (640.3 KB) [ 1.19] RomFS: reading HomeBtnIcon.brtex (6.4 KB) [ 1.21] RomFS: reading gxTextrs.tpl (354.4 KB) [ 1.24] RomFS: reading BossGauge.arc (96.9 KB) [ 1.33] RomFS: reading eZiTextSystemEU.arc (591.8 KB) [ 1.33] RomFS: reading EventD.arc (0.1 KB) [ 1.33] RomFS: reading JpaCommon.arc (1997.0 KB) [ 1.33] RomFS: reading ObjectPack.arc.LZ (26315.5 KB) [ 1.33] RomFS: reading Main2D.arc (751.8 KB) [ 1.33] RomFS: reading Map2D.arc (15820.7 KB) [ 1.33] RomFS: reading DemoWait.arc (18.3 KB) [ 1.33] RomFS: reading DoButton.arc (16885.7 KB) [ 1.34] RomFS: reading DrawMark_01.arc (273.8 KB) [ 1.35] RomFS: reading MapSky.arc (799.5 KB) [ 1.35] RomFS: reading MenuHelp.arc (4843.6 KB) [ 1.35] RomFS: reading MenuOptions.arc (10782.2 KB) [ 1.35] RomFS: reading MenuPause.arc (9380.5 KB) [ 1.35] RomFS: reading MiniGame.arc (78.9 KB) [ 1.36] RomFS: reading MapField.arc (929.8 KB) [ 1.36] RomFS: reading endFinish_05.arc (452.8 KB) [ 1.36] RomFS: reading gameOver_01.arc (226.1 KB) [ 1.36] RomFS: reading gameOver_02.arc (213.3 KB) [ 1.45] audio: queued nonzero guest PCM (s16 peak 5052) [ 1.49] nvn: the first texture of format 0x7d (target 1, 32x64) [ 1.49] nvn: the first texture of format 0x79 (target 1, 256x256) [ 1.49] nvn: the first texture of format 0x42 (target 1, 128x64) [ 1.59] nvn: 256 KiB of the runtime's memory carry command records past the game's command memory [ 1.73] am: library applet 0xc (mode 0) closed right away [ 2.09] am: library applet 0xc (mode 0) closed right away [ 2.46] am: library applet 0xc (mode 0) closed right away [ 2.82] am: library applet 0xc (mode 0) closed right away [ 2.92] nvn: the first texture of format 0x3c (target 1, 32x32) [ 3.37] vulkan: a 499 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 3.73] RomFS: reading ACC7A02CCA3ED950CB21CE3B1F7311C7 (14724.9 KB) [ 3.73] RomFS: reading AD8CEDF96286EF95A49E3469720E2373 (7699.6 KB) [ 5.78] perf: 51.4 frames a second over 5.0 s (257 shown in all) [ 8.69] RomFS: reading D301_1_stg_l0.arc.LZ (8866.9 KB) [ 8.69] RomFS: reading Demo_stg_l0.arc.LZ (8.5 KB) [ 8.69] RomFS: reading Demo_stg_l13.arc.LZ (0.2 KB) [ 8.69] RomFS: reading F000_stg_l0.arc.LZ (12562.0 KB) [ 8.75] RomFS: reading F000_stg_l1.arc.LZ (6739.5 KB) [ 8.86] RomFS: reading DemoTitle.arc (485.5 KB) [ 8.86] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 8.86] RomFS: reading F000_stg_l21.arc.LZ (1339.2 KB) [ 8.86] RomFS: reading F000_stg_l26.arc.LZ (0.4 KB) [ 8.86] RomFS: reading F000_stg_l27.arc.LZ (0.4 KB) [ 8.86] RomFS: reading F000_stg_l28.arc.LZ (764.6 KB) [ 8.87] RomFS: reading F000_stg_l3.arc.LZ (6111.9 KB) [ 9.13] vulkan: a 217 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 9.16] RomFS: reading Siren.arc (417.9 KB) [ 9.16] RomFS: reading gameOver_04.arc (4388.8 KB) [ 9.16] RomFS: reading sofkeybd.arc (688.9 KB) [ 9.16] RomFS: reading wbf1.brfna (1796.6 KB) [ 9.24] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 9.25] vulkan: 359x641 texture reads the 368x641 render target at 4326e0000: only that region is used [ 9.25] vulkan: 359x641 texture reads the 384x641 render target at 432660000: only that region is used [ 9.25] vulkan: 180x321 texture reads the 192x321 render target at 432960000: only that region is used [ 9.25] vulkan: 90x159 texture reads the 96x159 render target at 4329c0000: only that region is used [ 9.25] vulkan: 90x159 texture reads the 96x159 render target at 4329e0000: only that region is used [ 9.25] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 12 render targets made, 71 texture uploads (16036 KB), 0 ms in finishes [ 9.28] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 9.29] nvn: present interval 2 [ 9.31] nvn: present interval 1 [ 9.37] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 9.57] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 10.78] perf: 56.8 frames a second over 5.0 s (541 shown in all) [ 11.75] vulkan: 15693 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 30992 descriptor sets written, 394 reused; 8329 draws kept the last one's shaders and pipeline (0 checked) [ 11.75] vulkan: 0 shaders translated (0 ms), 1 pipelines made (1 from the cache, 0 ms making, 0 ms waited for), 35 render targets made, 113 texture uploads (71 MB); 6 frames over 50 ms in the last 600, the slowest 499 ms [ 11.75] vulkan: 183 pipelines of earlier runs made in the background (183 from the cache), 0 still to make [ 11.75] vulkan: memory used and budgeted: heap 0 695 of 6359 MB (665 ours), heap 1 292 of 24008 MB (288 ours) [ 11.75] vulkan: caches: 35 render targets (126 MB, 0 parked), 113 textures (124 MB), 2096 buffers (3 MB); 490 of 6359 MB in use as they count it, 0 MB freed for the budget so far [ 11.75] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 11.75] vulkan: 6203 rendering passes, 0 clear commands, 2647 attachments cleared and 0 left undefined by their load op [ 11.75] vulkan: 1607 passes (26%) ended at renderer.c:211 [ 11.75] vulkan: 1506 passes (24%) ended at buffer.c:2129 [ 11.75] vulkan: 846 passes (14%) ended at render.c:198 [ 11.75] vulkan: 637 passes (10%) ended at cmd.c:531 [ 11.75] vulkan: 600 passes (10%) ended at surface.c:1033 [ 11.75] vulkan: 600 passes (10%) ended at renderer.c:675 [ 11.75] vulkan: 312 passes (5%) ended at surface.c:160 [ 11.75] vulkan: 93 passes (1%) ended at texture.c:383 [ 11.75] vulkan: GPU-owned guest memory landed for the CPU 57 times, render targets written back for an engine 0 times [ 11.76] vulkan: display: 599 frame intervals of 17.86 ms (deviation 22.97 ms, 1st to 99th percentile 5.94 to 47.70 ms), 50 held for other than 3 refreshes; the game's frames went from release to present in 2.6 ms (0.1 to 54.9), on to the display in 2.6 ms (1.2 to 13.6), 5.2 ms in all (1.4 to 79.9) [ 11.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 15.78] perf: 60.0 frames a second over 5.0 s (841 shown in all) [ 20.79] perf: 60.0 frames a second over 5.0 s (1142 shown in all) [ 21.75] vulkan: 131677 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 261658 descriptor sets written, 1696 reused; 75105 draws kept the last one's shaders and pipeline (0 checked) [ 21.75] vulkan: 0 shaders translated (0 ms), 1 pipelines made (1 from the cache, 0 ms making, 0 ms waited for), 35 render targets made, 113 texture uploads (71 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms [ 21.75] vulkan: 183 pipelines of earlier runs made in the background (183 from the cache), 0 still to make [ 21.75] vulkan: memory used and budgeted: heap 0 695 of 6328 MB (665 ours), heap 1 100 of 24008 MB (96 ours) [ 21.75] vulkan: caches: 35 render targets (126 MB, 0 parked), 110 textures (73 MB), 2757 buffers (4 MB); 472 of 6328 MB in use as they count it, 0 MB freed for the budget so far [ 21.75] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 21.75] vulkan: 27336 rendering passes, 0 clear commands, 5961 attachments cleared and 0 left undefined by their load op [ 21.75] vulkan: 12798 passes (61%) ended at renderer.c:211 [ 21.75] vulkan: 2941 passes (14%) ended at surface.c:160 [ 21.75] vulkan: 1789 passes (8%) ended at buffer.c:2129 [ 21.75] vulkan: 1514 passes (7%) ended at render.c:198 [ 21.75] vulkan: 892 passes (4%) ended at cmd.c:531 [ 21.75] vulkan: 600 passes (3%) ended at surface.c:1033 [ 21.75] vulkan: 599 passes (3%) ended at renderer.c:675 [ 21.75] vulkan: GPU-owned guest memory landed for the CPU 513 times, render targets written back for an engine 0 times [ 21.85] vulkan: display: 596 frame intervals of 16.69 ms (deviation 2.25 ms, 1st to 99th percentile 11.85 to 21.12 ms), 99 held for other than 3 refreshes; the game's frames went from release to present in 1.1 ms (0.2 to 2.2), on to the display in 7.9 ms (2.0 to 14.9), 9.1 ms in all (2.2 to 16.5) [ 21.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 25.79] perf: 60.0 frames a second over 5.0 s (1442 shown in all) [ 30.79] perf: 60.0 frames a second over 5.0 s (1742 shown in all) [ 31.75] nvn: 1800 presents, 3600 submissions [ 31.75] vulkan: 283757 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 564131 descriptor sets written, 3383 reused; 162806 draws kept the last one's shaders and pipeline (0 checked) [ 31.75] vulkan: 0 shaders translated (0 ms), 1 pipelines made (1 from the cache, 0 ms making, 0 ms waited for), 35 render targets made, 113 texture uploads (71 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 31.75] vulkan: 183 pipelines of earlier runs made in the background (183 from the cache), 0 still to make [ 31.75] vulkan: memory used and budgeted: heap 0 695 of 6296 MB (665 ours), heap 1 100 of 24008 MB (96 ours) [ 31.75] vulkan: caches: 35 render targets (126 MB, 0 parked), 108 textures (73 MB), 2945 buffers (4 MB); 472 of 6296 MB in use as they count it, 0 MB freed for the budget so far [ 31.75] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 31.75] vulkan: 53977 rendering passes, 0 clear commands, 9561 attachments cleared and 0 left undefined by their load op [ 31.75] vulkan: 16800 passes (63%) ended at renderer.c:211 [ 31.75] vulkan: 3867 passes (15%) ended at surface.c:160 [ 31.75] vulkan: 1991 passes (7%) ended at buffer.c:2129 [ 31.75] vulkan: 1800 passes (7%) ended at render.c:198 [ 31.75] vulkan: 983 passes (4%) ended at cmd.c:531 [ 31.75] vulkan: 600 passes (2%) ended at surface.c:1033 [ 31.75] vulkan: 600 passes (2%) ended at renderer.c:675 [ 31.75] vulkan: GPU-owned guest memory landed for the CPU 1113 times, render targets written back for an engine 0 times [ 31.86] vulkan: display: 599 frame intervals of 16.67 ms (deviation 2.75 ms, 1st to 99th percentile 11.83 to 24.00 ms), 163 held for other than 3 refreshes; the game's frames went from release to present in 1.4 ms (1.2 to 1.8), on to the display in 11.1 ms (7.5 to 15.6), 12.5 ms in all (8.9 to 17.1) [ 31.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 35.81] perf: 60.0 frames a second over 5.0 s (2043 shown in all) [ 40.81] perf: 60.0 frames a second over 5.0 s (2343 shown in all) [ 41.75] vulkan: 397437 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 790240 descriptor sets written, 4634 reused; 228212 draws kept the last one's shaders and pipeline (0 checked) [ 41.75] vulkan: 0 shaders translated (0 ms), 1 pipelines made (1 from the cache, 0 ms making, 0 ms waited for), 35 render targets made, 113 texture uploads (71 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 41.75] vulkan: 183 pipelines of earlier runs made in the background (183 from the cache), 0 still to make [ 41.75] vulkan: memory used and budgeted: heap 0 695 of 6329 MB (665 ours), heap 1 100 of 24008 MB (96 ours) [ 41.75] vulkan: caches: 35 render targets (126 MB, 0 parked), 108 textures (73 MB), 3033 buffers (4 MB); 472 of 6329 MB in use as they count it, 0 MB freed for the budget so far [ 41.75] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 41.75] vulkan: 74930 rendering passes, 0 clear commands, 12855 attachments cleared and 0 left undefined by their load op [ 41.75] vulkan: 12522 passes (60%) ended at renderer.c:211 [ 41.75] vulkan: 2858 passes (14%) ended at surface.c:160 [ 41.75] vulkan: 1989 passes (9%) ended at buffer.c:2129 [ 41.75] vulkan: 1494 passes (7%) ended at render.c:198 [ 41.75] vulkan: 893 passes (4%) ended at cmd.c:531 [ 41.75] vulkan: 600 passes (3%) ended at surface.c:1033 [ 41.75] vulkan: 597 passes (3%) ended at renderer.c:675 [ 41.75] vulkan: GPU-owned guest memory landed for the CPU 1560 times, render targets written back for an engine 0 times [ 41.83] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 5 images [ 41.83] jit: 0 batches compiled 0 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 0 functions, 0 instructions, 38 KiB of code, 0.00 s compiling, 0 units loaded from ~/.cache/scarletnx/recompiled/01002DA013484000/01002DA013484000.jitcache [ 41.83] kernel: over 41.8 s, cores 0: 25% held, 2.5 s waited for; 1: 2% held, 0.0 s waited for; 2: 2% held, 0.0 s waited for; 3: 0% held, 0.0 s waited for; [ 41.83] kernel: core 0 held by thread 83 'dMain' prio 29 for 25% of the run [ 41.83] kernel: core 0 held by thread 80 'MainThread' prio 44 for 0% of the run [ 41.83] kernel: core 0 held by thread 84 'Thread_0x000000000905F1E0' prio 43 for 0% of the run [ 41.83] kernel: core 1 held by thread 92 'Render1' prio 29 for 1% of the run [ 41.83] kernel: core 1 held by thread 87 'AXRenderThread' prio 30 for 0% of the run [ 41.83] kernel: core 1 held by thread 91 'nw4r::snd::detail::SoundThread' prio 33 for 0% of the run [ 41.83] kernel: core 2 held by thread 93 'Render2' prio 29 for 1% of the run [ 41.83] kernel: core 2 held by thread 88 'AXUpdateThread' prio 31 for 0% of the run [ 41.83] kernel: core 2 held by thread 86 'dNandMgr_c' prio 33 for 0% of the run [ 41.83] kernel: thread 84 'Thread_0x000000000905F1E0' prio 43 core 0 mask 1 waited 2.51 s for its core in 646 waits [ 41.83] kernel: thread 87 'AXRenderThread' prio 30 core 1 mask 6 waited 0.02 s for its core in 180 waits [ 41.83] kernel: thread 88 'AXUpdateThread' prio 31 core 2 mask 6 waited 0.02 s for its core in 208 waits [ 41.83] kernel: thread 91 'nw4r::snd::detail::SoundThread' prio 33 core 1 mask 6 waited 0.01 s for its core in 120 waits [ 41.83] kernel: thread 89 'Thread_0x000000000905F1E0' prio 43 core 0 mask 1 waited 0.01 s for its core in 5 waits [ 41.83] kernel: thread 82 'VsyncCountThread' prio 55 core 1 mask 6 waited 0.00 s for its core in 6 waits [ 41.83] kernel: thread 92 'Render1' prio 29 core 1 mask 2 waited 0.00 s for its core in 42 waits [ 41.83] kernel: thread 93 'Render2' prio 29 core 2 mask 4 waited 0.00 s for its core in 86 waits [ 41.83] kernel: thread 83 'dMain' prio 29 core 0 mask 1 waited 0.00 s for its core in 84 waits [ 41.83] kernel: thread 85 'SSystem::mDvd' prio 32 core 1 mask 6 waited 0.00 s for its core in 14 waits [ 41.83] Exit.