[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.01] settings: astc_bc=0, deprecated, was its default: astc_mode takes its own, 0 (Auto), which holds ASTC textures as RGBA8 or BC7 by the GPU's memory where the GPU samples BCn but not ASTC (docs/user/deprecations.md) [ 0.01] settings: vk_descriptors=0, deprecated, was its default: vk_descriptors_mode takes its own, 3 (Automatic), sets on a GPU with memory of its own and heaps on one that shares the system's (docs/user/deprecations.md) [ 0.01] settings: ~/Games/LocalLibrary/ScarletNX Games/0100B3F000BE2000/0100B3F000BE2000.ini keeps 3 keys this version does not use (astc_bc, controls_opacity, vk_descriptors), under [Deprecated]: delete them, or use Settings > App > Clean Old Settings in the launcher [ 0.01] log: written to ~/Games/LocalLibrary/ScarletNX Games/0100B3F000BE2000/0100B3F000BE2000_0100B3F000BE2800v458752.log [ 0.01] ScarletNX - POKKÉN TOURNAMENT DX [ 0.01] build: ScarletNX detached ed62d0f-dirty, committed 2026-11-13 (clang 22.1.8, Linux x86_64) [ 0.01] run: started 2026-11-13 20:53:30 UTC [ 0.01] system: 'Gentoo Linux' (Linux 7.2.11-tkg-eevdf-gentoo-llvm22-x86_64_v3), AMD Ryzen 7 3700X 8-Core Processor, 16 threads, 31 GB RAM [ 0.01] settings: fullscreen=1 (default 0), showcase_corner=tl (default "br"), stats_corner=tr (default "tl"), resolution=2 (default 1), anisotropy=16 (default 0), vulkan_video=1 (default 0), memory_gb=8 (default 0), pipeline_threads=8 (default 0), jit_threads=4 (default 0) [ 0.01] last start: ended with an exit, or none before [ 0.01] game: the update of the game in 0100B3F000BE2000, with its settings and saves [ 0.02] fs: ExeFS and RomFS read from the update ~/Games/LocalLibrary/ScarletNX Games/0100B3F000BE2000/Update/POKK__N TOURNAMENT DX v458752 (0100B3F000BE2800) (UPD).nsp over the game's dump ~/Games/LocalLibrary/ScarletNX Games/0100B3F000BE2000/Base Game/POKK__N TOURNAMENT DX v0 (0100B3F000BE2000) (BASE).nsp (4050.7 MB mapped) [ 0.02] fs: the DLC 0100b3f000be3001 read from its dump ~/Games/LocalLibrary/ScarletNX Games/0100B3F000BE2000/DLCs/POKK__N TOURNAMENT DX v65536 (0100B3F000BE3001) (DLC).nsp (0.0 MB) [ 0.03] fs: the DLC 0100b3f000be3002 read from its dump ~/Games/LocalLibrary/ScarletNX Games/0100B3F000BE2000/DLCs/POKK__N TOURNAMENT DX v65536 (0100B3F000BE3002) (DLC).nsp (0.0 MB) [ 0.03] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.03] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 0.03] memory: memory_fit_mode=0 (Auto): the game is told 6964 MiB, the console's being 6964 (the system can still give 17984 MiB, the process holds 96) [ 0.05] Loaded rtld at 0x8000000 [ 0.07] Loaded main at 0x8004000 [ 0.08] Loaded subsdk0 at 0x976d000 [ 0.08] Loaded subsdk1 at 0xa4f9000 [ 0.09] Loaded sdk at 0xabdf000 [ 0.09] symbols: 25971 functions named [ 0.11] linker: the runtime linked the game's 5 modules itself, and its rtld does not run: 121417 relative relocations, 32352 with a symbol, 16681 PLT slots, each bound [ 0.11] linker: nothing defines the symbol of 34 words that are weak (0) and of 0 that are not (as loaded) [ 0.11] time: the time zone is Etc/GMT+6 (UTC-06) [ 0.11] hooks: the module calls the functions of the 1056 symbols the hooks name through their dispatch slots, and every other function directly (route list 36cbd6619e10a672, this runtime's too) [ 0.11] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.11] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.11] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.12] hooks: module subsdk1, SDK unknown (its versioned hooks aren't installed) [ 0.12] hooks: module sdk, SDK 4.4.1 [ 0.12] hook: _ZN2nn2fs6detail18IsEnabledAccessLogEj at ac25648 runs nnfs_is_enabled_access_log_mask [ 0.12] hook: _ZN2nn2fs6detail18IsEnabledAccessLogEv at ac25784 runs nnfs_is_enabled_access_log [ 0.12] hook: _ZN2nn2fs7UnmountEPKc at ac2d7ec runs nnfs_unmount [ 0.12] hook: _ZN2nn2fs14CloseDirectoryENS0_15DirectoryHandleE at ac2db50 runs nnfs_close_directory [ 0.12] hook: _ZN2nn2fs13ReadDirectoryEPlPNS0_14DirectoryEntryENS0_15DirectoryHandleEl at ac2dbdc runs nnfs_read_directory [ 0.12] hook: _ZN2nn2fs22GetDirectoryEntryCountEPlNS0_15DirectoryHandleE at ac2dce4 runs nnfs_get_directory_entry_count [ 0.12] hook: _ZN2nn2fs9CloseFileENS0_10FileHandleE at ac2dd70 runs nnfs_close_file [ 0.12] hook: _ZN2nn2fs8ReadFileENS0_10FileHandleElPvmRKNS0_10ReadOptionE at ac2ddfc runs nnfs_read_file_exact_option [ 0.12] hook: _ZN2nn2fs8ReadFileEPmNS0_10FileHandleElPvmRKNS0_10ReadOptionE at ac2dee8 runs nnfs_read_file_option [ 0.12] hook: _ZN2nn2fs8ReadFileENS0_10FileHandleElPvm at ac2e018 runs nnfs_read_file_exact [ 0.12] hook: _ZN2nn2fs8ReadFileEPmNS0_10FileHandleElPvm at ac2e040 runs nnfs_read_file [ 0.12] hook: _ZN2nn2fs9WriteFileENS0_10FileHandleElPKvmRKNS0_11WriteOptionE at ac2e068 runs nnfs_write_file [ 0.12] hook: _ZN2nn2fs9FlushFileENS0_10FileHandleE at ac2e1a0 runs nnfs_flush_file [ 0.12] hook: _ZN2nn2fs11SetFileSizeENS0_10FileHandleEl at ac2e27c runs nnfs_set_file_size [ 0.12] hook: _ZN2nn2fs11GetFileSizeEPlNS0_10FileHandleE at ac2e370 runs nnfs_get_file_size [ 0.12] hook: _ZN2nn2fs15GetFileOpenModeENS0_10FileHandleE at ac2e3fc runs nnfs_get_file_open_mode [ 0.12] hook: _ZN2nn2fs10QueryRangeEPNS0_14QueryRangeInfoENS0_10FileHandleEll at ac2e400 runs nnfs_query_range [ 0.12] hook: _ZN2nn2fs10CreateFileEPKcl at ac2e4ac runs nnfs_create_file [ 0.12] hook: _ZN2nn2fs10DeleteFileEPKc at ac2e4c8 runs nnfs_delete_file [ 0.12] hook: _ZN2nn2fs15CreateDirectoryEPKc at ac2e610 runs nnfs_create_directory [ 0.12] hook: _ZN2nn2fs15DeleteDirectoryEPKc at ac2e758 runs nnfs_delete_directory [ 0.12] hook: _ZN2nn2fs26DeleteDirectoryRecursivelyEPKc at ac2e8a0 runs nnfs_delete_directory_recursively [ 0.12] hook: _ZN2nn2fs25CleanDirectoryRecursivelyEPKc at ac2e9e8 runs nnfs_clean_directory_recursively [ 0.12] hook: _ZN2nn2fs10RenameFileEPKcS2_ at ac2eb30 runs nnfs_rename_file [ 0.12] hook: _ZN2nn2fs15RenameDirectoryEPKcS2_ at ac2ed30 runs nnfs_rename_directory [ 0.12] hook: _ZN2nn2fs12GetEntryTypeEPNS0_18DirectoryEntryTypeEPKc at ac2ef30 runs nnfs_get_entry_type [ 0.12] hook: _ZN2nn2fs8OpenFileEPNS0_10FileHandleEPKci at ac2f080 runs nnfs_open_file [ 0.12] hook: _ZN2nn2fs13OpenDirectoryEPNS0_15DirectoryHandleEPKci at ac2f220 runs nnfs_open_directory [ 0.12] hook: _ZN2nn2fs14CommitSaveDataEPKc at ac2f3bc runs nnfs_commit_save_data [ 0.12] hook: _ZN2nn2fs27GetFileTimeStampRawForDebugEPNS0_16FileTimeStampRawEPKc at ac2f4e8 runs nnfs_get_file_time_stamp_raw [ 0.12] hook: _ZN2nn2fs10CreateFileEPKcli at ac2f5d0 runs nnfs_create_file_option [ 0.12] hook: _ZN2nn2fs16GetFreeSpaceSizeEPlPKc at ac2f73c runs nnfs_get_free_space_size [ 0.12] hook: _ZN2nn2fs17GetTotalSpaceSizeEPlPKc at ac2f824 runs nnfs_get_total_space_size [ 0.12] hook: _ZN2nn2fs19MountDeviceSaveDataEPKc at ac31818 runs nnfs_mount_device_save_data [ 0.12] hook: _ZN2nn2fs9MountHostEPKcS2_ at ac41804 runs nnfs_mount_host [ 0.12] hook: _ZN2nn2fs13MountHostRootEv at ac41ac4 runs nnfs_mount_host_root [ 0.12] hook: _ZN2nn2fs22QueryMountRomCacheSizeEPm at ac43e7c runs nnfs_query_mount_rom_cache_size [ 0.12] hook: _ZN2nn2fs8MountRomEPKcPvm at ac4434c runs nnfs_mount_rom [ 0.12] hook: _ZN2nn2fs28QueryMountRomOnFileCacheSizeEPmNS0_10FileHandleE at ac44ef4 runs nnfs_query_mount_rom_on_file_cache_size [ 0.12] hook: _ZN2nn2fs14MountRomOnFileEPKcNS0_10FileHandleEPvm at ac450c4 runs nnfs_mount_rom_on_file [ 0.12] hook: _ZN2nn2fs21MountSaveDataReadOnlyEPKcNS_3ncm13ApplicationIdENS0_6UserIdE at ac454a4 runs nnfs_mount_save_data_read_only_user [ 0.12] hook: _ZN2nn2fs21MountTemporaryStorageEPKc at ac45720 runs nnfs_mount_temporary_storage [ 0.12] hook: _ZN2nn2fs17MountCacheStorageEPKc at ac45838 runs nnfs_mount_cache_storage [ 0.12] hook: _ZN2nn2fs11MountSdCardEPKc at ac4a478 runs nnfs_mount_sd_card [ 0.12] hook: _ZN2nn2fs16IsSdCardInsertedEv at ac4a85c runs nnfs_is_sd_card_inserted [ 0.12] hook: _ZN2nn2fs29QueryMountSystemDataCacheSizeEPmNS_3ncm12SystemDataIdE at ac4b97c runs nnfs_query_mount_system_data_cache_size [ 0.12] hook: _ZN2nn2fs15MountSystemDataEPKcNS_3ncm12SystemDataIdEPvm at ac4bb10 runs nnfs_mount_system_data [ 0.12] hook: _ZN2nn2ro10InitializeEv at ac764c4 runs nnro_initialize [ 0.12] hook: _ZN2nn2ro8FinalizeEv at ac766b4 runs nnro_finalize [ 0.12] hook: _ZN2nn2ro13GetBufferSizeEPmPKv at ac76848 runs nnro_get_buffer_size [ 0.12] hook: _ZN2nn2ro18RegisterModuleInfoEPNS0_16RegistrationInfoEPKv at ac76878 runs nnro_register_module_info [ 0.12] hook: _ZN2nn2ro20UnregisterModuleInfoEPNS0_16RegistrationInfoE at ac76980 runs nnro_unregister_module_info [ 0.12] hook: _ZN2nn2ro10LoadModuleEPNS0_6ModuleEPKvPvmi at ac76a68 runs nnro_load_module [ 0.12] hook: _ZN2nn2ro12LookupSymbolEPmPKc at ac76ce8 runs nnro_lookup_symbol [ 0.12] hook: _ZN2nn2ro18LookupModuleSymbolEPmPKNS0_6ModuleEPKc at ac76e0c runs nnro_lookup_module_symbol [ 0.12] hook: _ZN2nn2ro12UnloadModuleEPNS0_6ModuleE at ac76e60 runs nnro_unload_module [ 0.12] hook: _ZNK2nn5codec19HardwareOpusDecoder17GetWorkBufferSizeEii at acf65f0 runs nncodec_hwopus_class_work_size, the hook for sdk >= 3.0.0, < 5.0.0 [ 0.12] hook: _ZN2nn5codec19HardwareOpusDecoder10InitializeEiiPvm at acf6694 runs nncodec_hwopus_class_init, the hook for sdk >= 3.0.0, < 5.0.0 [ 0.12] hook: _ZN2nn5codec19HardwareOpusDecoder8FinalizeEv at acf680c runs nncodec_hwopus_class_finalize, the hook for sdk >= 3.0.0, < 5.0.0 [ 0.12] hook: _ZN2nn5codec19HardwareOpusDecoder17DecodeInterleavedEPmPiPsmPKvm at acf6860 runs nncodec_hwopus_class_decode, the hook for sdk >= 3.0.0, < 5.0.0 [ 0.12] hook: _ZN2nn5codec19HardwareOpusDecoder10SetContextEPKvm at acf69a4 runs nncodec_hwopus_class_set_context, the hook for sdk >= 3.0.0, < 5.0.0 [ 0.12] hook: _ZNK2nn5codec30HardwareOpusMultiStreamDecoder17GetWorkBufferSizeEiiii at acf6a08 runs nncodec_hwopus_class_multi_work_size, the hook for sdk >= 3.0.0, < 12.0.0 [ 0.12] hook: _ZN2nn5codec30HardwareOpusMultiStreamDecoder10InitializeEiiiiPKhPvm at acf6adc runs nncodec_hwopus_class_multi_init, the hook for sdk >= 3.0.0, < 5.0.0 [ 0.12] hook: _ZN2nn5codec30HardwareOpusMultiStreamDecoder8FinalizeEv at acf6c9c runs nncodec_hwopus_class_multi_finalize, the hook for sdk >= 3.0.0, < 5.0.0 [ 0.12] hook: _ZN2nn5codec30HardwareOpusMultiStreamDecoder17DecodeInterleavedEPmPiPsmPKvm at acf6d04 runs nncodec_hwopus_class_multi_decode, the hook for sdk >= 3.0.0, < 5.0.0 [ 0.12] hook: _ZN2nn5codec30HardwareOpusMultiStreamDecoder10SetContextEPKvm at acf6e48 runs nncodec_hwopus_class_set_context, the hook for sdk >= 3.0.0, < 5.0.0 [ 0.12] hook: _ZN2nn2fs31QueryMountAddOnContentCacheSizeEPmi at ad09948 runs nnfs_query_mount_add_on_content_cache_size [ 0.12] hook: _ZN2nn2fs17MountAddOnContentEPKciPvm at ad09d5c runs nnfs_mount_add_on_content [ 0.12] hook: _ZN2nn2fs13MountSaveDataEPKcRKNS_7account3UidE at ad0bb5c runs nnfs_mount_save_data [ 0.12] hook: _ZN2nn2fs21MountSaveDataReadOnlyEPKcNS_13ApplicationIdERKNS_7account3UidE at ad0bc50 runs nnfs_mount_save_data_read_only [ 0.12] hook: _ZN2nn2fs18IsSaveDataExistingERKNS_7account3UidE at ad0bca4 runs nnfs_is_own_save_data_existing [ 0.12] hook: _ZN2nn2fs18IsSaveDataExistingENS_13ApplicationIdERKNS_7account3UidE at ad0bce4 runs nnfs_is_save_data_existing [ 0.12] hook: _ZN2nn2fs14EnsureSaveDataERKNS_7account3UidE at ad0bd30 runs nnfs_ensure_save_data [ 0.12] hook: _ZN2nn2fs14ExtendSaveDataERKNS_7account3UidEll at ad0c0b8 runs nnfs_extend_save_data [ 0.12] hook: _ZN2nn2fs15GetSaveDataSizeEPlS1_RKNS_7account3UidE at ad0c31c runs nnfs_get_save_data_size [ 0.12] hook: _ZN2nn2fs24GetFileTimeStampForDebugEPNS0_13FileTimeStampEPKc at ad0c8f8 runs nnfs_get_file_time_stamp [ 0.12] hooks: _ZN2nn3ngc15ProfanityFilter10InitializeEPvmb in sdk isn't hooked: no declaration holds for its version (4.4.1) [ 0.12] hooks: _ZN2nn3ngc15ProfanityFilterD2Ev in sdk isn't hooked: no declaration holds for its version (4.4.1) [ 0.12] hooks: _ZN2nn3ngc15ProfanityFilter8FinalizeEv in sdk isn't hooked: no declaration holds for its version (4.4.1) [ 0.12] hooks: _ZN2nn3ngc15ProfanityFilter17GetContentVersionEv in sdk isn't hooked: no declaration holds for its version (4.4.1) [ 0.12] hooks: _ZN2nn3ngc15ProfanityFilter19CheckProfanityWordsEPjjPPKcm in sdk isn't hooked: no declaration holds for its version (4.4.1) [ 0.12] hooks: _ZN2nn3ngc15ProfanityFilter19CheckProfanityWordsEPjjPPKtm in sdk isn't hooked: no declaration holds for its version (4.4.1) [ 0.12] hooks: _ZN2nn3ngc15ProfanityFilter24MaskProfanityWordsInTextEPiPcj in sdk isn't hooked: no declaration holds for its version (4.4.1) [ 0.12] hooks: _ZN2nn3ngc15ProfanityFilter24MaskProfanityWordsInTextEPiPtj in sdk isn't hooked: no declaration holds for its version (4.4.1) [ 0.12] hook: _ZN2nn3nsd24GetEnvironmentIdentifierEPNS0_21EnvironmentIdentifierE at ad37838 runs nnnsd_get_environment_identifier [ 0.12] hook: _ZN2nn3nsd7ResolveEPNS0_4FqdnERKS1_ at ad37950 runs nnnsd_resolve [ 0.12] hook: _ZN2nn3nsd9ResolveExEPNS0_4FqdnERKS1_ at ad37968 runs nnnsd_resolve_ex [ 0.12] hook: _ZN2nn4pctl32CheckFreeCommunicationPermissionEb at ad3c1a4 runs nnpctl_permitted [ 0.12] hook: _ZN2nn4pctl20IsRestrictionEnabledEv at ad3c898 runs nnpctl_no [ 0.12] hook: _ZN2nn4pctl14GetSafetyLevelEv at ad3c8f4 runs nnpctl_none [ 0.12] hook: _ZN2nn4pctl24ConfirmSnsPostPermissionEv at ad3c9a8 runs nnpctl_success [ 0.12] hook: _ZN2nn4pctl26GetStereoVisionRestrictionEv at ad3ca9c runs nnpctl_no [ 0.12] hook: _ZN2nn4pctl40GetFreeCommunicationApplicationListCountEv at ad3cfdc runs nnpctl_none [ 0.12] hook: _ZN2nn4pctl30IsRestrictionTemporaryUnlockedEv at ad3d2a8 runs nnpctl_no [ 0.12] hook: _ZN2nn4pctl33IsRestrictedSystemSettingsEnteredEv at ad3d304 runs nnpctl_no [ 0.12] hook: _ZN2nn4pctl21GetRestrictedFeaturesEv at ad3d360 runs nnpctl_none [ 0.12] hook: _ZN2nn4pctl18IsPlayTimerEnabledEv at ad3d3bc runs nnpctl_no [ 0.12] hook: _ZN2nn4pctl25GetPlayTimerRemainingTimeEv at ad3d414 runs nnpctl_no_time [ 0.12] hook: _ZN2nn4pctl15IsPairingActiveEv at ad3d46c runs nnpctl_no [ 0.12] hook: _ZN2nn4pctl23IsRestrictedByPlayTimerEv at ad3db94 runs nnpctl_no [ 0.12] hook: _ZN2nn4pctl10InitializeEv at ad3deb0 runs nnpctl_initialize [ 0.12] hook: _ZN2nn5prepo28RequestImmediateTransmissionEv at ad43ec8 runs nnprepo_request_immediate_transmission [ 0.12] hook: _ZN2nn5prepo21GetTransmissionStatusEPNS0_18TransmissionStatusE at ad43fb4 runs nnprepo_get_transmission_status [ 0.12] hook: _ZN2nn5prepo10PlayReport4SaveEv at ad447ac runs nnprepo_save_unlimited, the hook for sdk < 9.0.0, with the layouts nn::prepo::PlayReport of line 11 [ 0.12] hook: _ZN2nn5prepo10PlayReport4SaveERKNS_7account3UidE at ad44900 runs nnprepo_save_user_unlimited, the hook for sdk < 9.0.0, with the layouts nn::prepo::PlayReport of line 11 [ 0.12] hook: _ZN2nn5prepo6detail3ipc10InitializeEv at ad45ba4 runs nnprepo_ipc_initialize [ 0.12] hook: _ZN2nn5prepo6detail3ipc8FinalizeEv at ad45d88 runs nnprepo_ipc_finalize [ 0.12] hook: _ZN2nn4time28AdjustableNetworkSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at ad5c238 runs nntime_adjustable_network_get_current_time [ 0.12] hook: _ZN2nn4time28AdjustableNetworkSystemClock6AdjustEv at ad5c2b4 runs nntime_adjustable_network_adjust [ 0.12] hook: _ZN2nn4time28AdjustableNetworkSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at ad5c370 runs nntime_adjustable_network_get_context [ 0.12] hook: _ZN2nn4time28AdjustableNetworkSystemClock3nowEv at ad5c3fc runs nntime_adjustable_network_now [ 0.12] hook: _ZN2nn4time25AdjustableUserSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at ad5c4d4 runs nntime_adjustable_user_get_current_time [ 0.12] hook: _ZN2nn4time25AdjustableUserSystemClock6AdjustEv at ad5c550 runs nntime_adjustable_user_adjust [ 0.12] hook: _ZN2nn4time25AdjustableUserSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at ad5c60c runs nntime_adjustable_user_get_context [ 0.12] hook: _ZN2nn4time25AdjustableUserSystemClock3nowEv at ad5c698 runs nntime_adjustable_user_now [ 0.12] hook: _ZN2nn4time10InitializeEv at ad5c7cc runs nntime_initialize [ 0.12] hook: _ZN2nn4time17InitializeForMenuEv at ad5cb60 runs nntime_initialize_for_menu [ 0.12] hook: _ZN2nn4time19InitializeForSystemEv at ad5cb7c runs nntime_initialize_for_system [ 0.12] hook: _ZN2nn4time19InitializeForRepairEv at ad5cb98 runs nntime_initialize_for_repair [ 0.12] hook: _ZN2nn4time13IsInitializedEv at ad5cbb4 runs nntime_is_initialized [ 0.12] hook: _ZN2nn4time8FinalizeEv at ad5cbf8 runs nntime_finalize [ 0.12] hook: _ZN2nn4time48CalculateStandardUserSystemClockDifferenceByUserERKNS0_13ClockSnapshotES3_ at ad5d9bc runs nntime_user_difference [ 0.12] hook: _ZN2nn4time20CalculateSpanBetweenEPNS_8TimeSpanERKNS0_13ClockSnapshotES5_ at ad5da60 runs nntime_span_between [ 0.12] hook: _ZN2nn4time20LoadLocationNameListEPiPNS0_12LocationNameEii at ad5daf4 runs nntime_load_location_name_list [ 0.12] hook: _ZN2nn4time25GetTotalLocationNameCountEv at ad5db94 runs nntime_total_location_name_count [ 0.12] hook: _ZN2nn4time21SetDeviceLocationNameERKNS0_12LocationNameE at ad5dc28 runs nntime_set_device_location_name [ 0.12] hook: _ZN2nn4time22GetTimeZoneRuleVersionEPNS0_19TimeZoneRuleVersionE at ad5dcd0 runs nntime_get_time_zone_rule_version [ 0.12] hook: _ZN2nn4time13ClockSnapshot29CreateWithStandardSystemClockEPS1_ at ad5df54 runs nntime_snapshot_create_standard [ 0.12] hook: _ZN2nn4time13ClockSnapshot31CreateWithAdjustableSystemClockEPS1_ at ad5dfec runs nntime_snapshot_create_adjustable [ 0.12] hook: _ZN2nn4time27EphemeralNetworkSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at ad5e190 runs nntime_ephemeral_get_current_time [ 0.12] hook: _ZN2nn4time37GetEphemeralNetworkSystemClockContextEPNS0_18SystemClockContextE at ad5e200 runs nntime_ephemeral_get_context [ 0.12] hook: _ZN2nn4time41SetEphemeralNetworkSystemClockCurrentTimeERKNS0_9PosixTimeE at ad5e270 runs nntime_set_clock [ 0.12] hook: _ZN2nn4time37SetEphemeralNetworkSystemClockContextERKNS0_18SystemClockContextE at ad5e2e0 runs nntime_set_clock [ 0.12] hook: _ZN2nn4time27EphemeralNetworkSystemClock3nowEv at ad5e350 runs nntime_ephemeral_now [ 0.12] hook: _ZN2nn4time38SetStandardLocalSystemClockCurrentTimeERKNS0_9PosixTimeE at ad5e3d8 runs nntime_set_clock [ 0.12] hook: _ZN2nn4time34SetStandardLocalSystemClockContextERKNS0_18SystemClockContextE at ad5e498 runs nntime_set_clock [ 0.12] hook: _ZN2nn4time26StandardNetworkSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at ad5e558 runs nntime_network_get_current_time [ 0.12] hook: _ZN2nn4time26StandardNetworkSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at ad5e5bc runs nntime_network_get_context [ 0.12] hook: _ZN2nn4time26StandardNetworkSystemClock20IsAccuracySufficientEv at ad5e620 runs nntime_is_accuracy_sufficient [ 0.12] hook: _ZN2nn4time26StandardNetworkSystemClock3nowEv at ad5e6b4 runs nntime_network_now [ 0.12] hook: _ZN2nn4time40SetStandardNetworkSystemClockCurrentTimeERKNS0_9PosixTimeE at ad5e730 runs nntime_set_clock [ 0.12] hook: _ZN2nn4time36SetStandardNetworkSystemClockContextERKNS0_18SystemClockContextE at ad5e794 runs nntime_set_clock [ 0.12] hook: _ZN2nn4time19StandardSteadyClock19GetCurrentTimePointEPNS0_20SteadyClockTimePointE at ad5e7f8 runs nntime_steady_get_current_time_point [ 0.12] hook: _ZN2nn4time19StandardSteadyClock3nowEv at ad5e85c runs nntime_steady_now [ 0.12] hook: _ZN2nn4time23StandardUserSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at ad5ebb8 runs nntime_user_get_current_time [ 0.12] hook: _ZN2nn4time23StandardUserSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at ad5ec1c runs nntime_user_get_context [ 0.12] hook: _ZN2nn4time23StandardUserSystemClock3nowEv at ad5ec80 runs nntime_user_now [ 0.12] hook: _ZN2nn4time52SetStandardUserSystemClockAutomaticCorrectionEnabledEb at ad5ecf8 runs nntime_set_automatic_correction_enabled [ 0.12] hook: _ZN2nn4time51IsStandardUserSystemClockAutomaticCorrectionEnabledEv at ad5ed8c runs nntime_is_automatic_correction_enabled [ 0.12] hook: _ZN2nn4time21GetDeviceLocationNameEPNS0_12LocationNameE at ad5ee20 runs nntime_get_device_location_name [ 0.12] hook: _ZN2nn4time16LoadTimeZoneRuleEPNS0_12TimeZoneRuleERKNS0_12LocationNameE at ad5eeb4 runs nntime_load_time_zone_rule [ 0.12] hook: _ZN2nn4time14ToCalendarTimeEPNS0_12CalendarTimeEPNS0_22CalendarAdditionalInfoERKNS0_9PosixTimeERKNS0_12TimeZoneRuleE at ad5ef18 runs nntime_to_calendar_time_rule [ 0.12] hook: _ZN2nn4time14ToCalendarTimeEPNS0_12CalendarTimeEPNS0_22CalendarAdditionalInfoERKNS0_9PosixTimeE at ad5efd0 runs nntime_to_calendar_time [ 0.12] hook: _ZN2nn4time11ToPosixTimeEPiPNS0_9PosixTimeEiRKNS0_12CalendarTimeERKNS0_12TimeZoneRuleE at ad5f1d8 runs nntime_to_posix_time_rule [ 0.12] hook: _ZN2nn4time11ToPosixTimeEPiPNS0_9PosixTimeEiRKNS0_12CalendarTimeE at ad5f258 runs nntime_to_posix_time [ 0.12] hook: _ZN2nn5audio22RequestSuspendAudioInsENS_6applet20AppletResourceUserIdENS_8TimeSpanE at ad6ef44 runs nnaudio_applet_fade [ 0.12] hook: _ZN2nn5audio21RequestResumeAudioInsENS_6applet20AppletResourceUserIdENS_8TimeSpanE at ad6efa8 runs nnaudio_applet_fade [ 0.12] hook: _ZN2nn5audio30GetAudioInsProcessMasterVolumeEPfNS_6applet20AppletResourceUserIdE at ad6f00c runs nnaudio_applet_get_volume [ 0.12] hook: _ZN2nn5audio30SetAudioInsProcessMasterVolumeENS_6applet20AppletResourceUserIdEfNS_8TimeSpanE at ad6f078 runs nnaudio_applet_set_volume [ 0.12] hook: _ZN2nn5audio30RequestSuspendAudioInsForDebugENS_6applet20AppletResourceUserIdE at ad6f100 runs nnaudio_applet_user [ 0.12] hook: _ZN2nn5audio29RequestResumeAudioInsForDebugENS_6applet20AppletResourceUserIdE at ad6f15c runs nnaudio_applet_user [ 0.12] hook: _ZN2nn5audio23RequestSuspendAudioOutsENS_6applet20AppletResourceUserIdENS_8TimeSpanE at ad6f1b8 runs nnaudio_applet_fade [ 0.12] hook: _ZN2nn5audio22RequestResumeAudioOutsENS_6applet20AppletResourceUserIdENS_8TimeSpanE at ad6f21c runs nnaudio_applet_fade [ 0.12] hook: _ZN2nn5audio31GetAudioOutsProcessMasterVolumeEPfNS_6applet20AppletResourceUserIdE at ad6f280 runs nnaudio_applet_get_volume [ 0.12] hook: _ZN2nn5audio31SetAudioOutsProcessMasterVolumeENS_6applet20AppletResourceUserIdEfNS_8TimeSpanE at ad6f2ec runs nnaudio_applet_set_volume [ 0.12] hook: _ZN2nn5audio31GetAudioOutsProcessRecordVolumeEPfNS_6applet20AppletResourceUserIdE at ad6f360 runs nnaudio_applet_get_volume [ 0.12] hook: _ZN2nn5audio31SetAudioOutsProcessRecordVolumeENS_6applet20AppletResourceUserIdEfNS_8TimeSpanE at ad6f3cc runs nnaudio_applet_set_volume [ 0.12] hook: _ZN2nn5audio31RequestSuspendAudioOutsForDebugENS_6applet20AppletResourceUserIdE at ad6f454 runs nnaudio_applet_user [ 0.12] hook: _ZN2nn5audio30RequestResumeAudioOutsForDebugENS_6applet20AppletResourceUserIdE at ad6f4b0 runs nnaudio_applet_user [ 0.12] hook: _ZN2nn5audio28RequestSuspendAudioRenderersENS_6applet20AppletResourceUserIdENS_8TimeSpanE at ad6f50c runs nnaudio_applet_fade [ 0.12] hook: _ZN2nn5audio27RequestResumeAudioRenderersENS_6applet20AppletResourceUserIdENS_8TimeSpanE at ad6f570 runs nnaudio_applet_fade [ 0.12] hook: _ZN2nn5audio36GetAudioRenderersProcessMasterVolumeEPfNS_6applet20AppletResourceUserIdE at ad6f5d4 runs nnaudio_applet_get_volume [ 0.12] hook: _ZN2nn5audio36SetAudioRenderersProcessMasterVolumeENS_6applet20AppletResourceUserIdEfNS_8TimeSpanE at ad6f640 runs nnaudio_applet_set_volume [ 0.12] hook: _ZN2nn5audio28RegisterAppletResourceUserIdENS_6applet20AppletResourceUserIdE at ad6f6b4 runs nnaudio_applet_user [ 0.12] hook: _ZN2nn5audio30UnregisterAppletResourceUserIdENS_6applet20AppletResourceUserIdE at ad6f710 runs nnaudio_applet_user [ 0.12] hook: _ZN2nn5audio36GetAudioRenderersProcessRecordVolumeEPfNS_6applet20AppletResourceUserIdE at ad6f76c runs nnaudio_applet_get_volume [ 0.12] hook: _ZN2nn5audio36SetAudioRenderersProcessRecordVolumeENS_6applet20AppletResourceUserIdEfNS_8TimeSpanE at ad6f7d8 runs nnaudio_applet_set_volume [ 0.12] hook: _ZN2nn5audio36RequestSuspendAudioRenderersForDebugENS_6applet20AppletResourceUserIdE at ad6f860 runs nnaudio_applet_user [ 0.12] hook: _ZN2nn5audio35RequestResumeAudioRenderersForDebugENS_6applet20AppletResourceUserIdE at ad6f8bc runs nnaudio_applet_user [ 0.12] hook: _ZN2nn5audio30GetAudioRendererWorkBufferSizeERKNS0_22AudioRendererParameterE at ad6f924 runs nnaudio_get_renderer_work_buffer_size, the hook for sdk >= 3.0.0, < 6.0.0, with the layouts nn::audio::AudioRendererParameter of line 20 [ 0.12] hook: _ZN2nn5audio17OpenAudioRendererEPNS0_19AudioRendererHandleERKNS0_22AudioRendererParameterEPvm at ad6fa44 runs nnaudio_open_renderer, the hook for sdk >= 3.0.0, < 6.0.0, with the layouts nn::audio::AudioRendererParameter of line 20 [ 0.12] hook: _ZN2nn5audio17OpenAudioRendererEPNS0_19AudioRendererHandleEPNS_2os11SystemEventERKNS0_22AudioRendererParameterEPvm at ad6fdd0 runs nnaudio_open_renderer_event, the hook for sdk >= 3.0.0, < 6.0.0, with the layouts nn::audio::AudioRendererParameter of line 20 [ 0.12] hook: _ZN2nn5audio18CloseAudioRendererENS0_19AudioRendererHandleE at ad6feb8 runs nnaudio_close_renderer [ 0.12] hook: _ZN2nn5audio18StartAudioRendererENS0_19AudioRendererHandleE at ad6ff08 runs nnaudio_start_renderer [ 0.12] hook: _ZN2nn5audio17StopAudioRendererENS0_19AudioRendererHandleE at ad6ff28 runs nnaudio_stop_renderer [ 0.12] hook: _ZN2nn5audio26GetAudioRendererSampleRateENS0_19AudioRendererHandleE at ad6ff74 runs nnaudio_get_renderer_sample_rate [ 0.12] hook: _ZN2nn5audio27GetAudioRendererSampleCountENS0_19AudioRendererHandleE at ad6ffcc runs nnaudio_get_renderer_sample_count [ 0.12] hook: _ZN2nn5audio30GetAudioRendererMixBufferCountENS0_19AudioRendererHandleE at ad70024 runs nnaudio_get_renderer_mix_buffer_count [ 0.12] hook: _ZN2nn5audio21GetAudioRendererStateENS0_19AudioRendererHandleE at ad7007c runs nnaudio_get_renderer_state [ 0.12] hook: _ZN2nn5audio26RequestUpdateAudioRendererENS0_19AudioRendererHandleEPKNS0_19AudioRendererConfigE at ad700d4 runs nnaudio_request_update, the hook for sdk >= 4.0.0, < 6.0.0, with the layouts nn::audio::AudioRendererConfig of line 26 [ 0.12] hook: _ZN2nn5audio34SetAudioRendererRenderingTimeLimitENS0_19AudioRendererHandleEi at ad70448 runs nnaudio_set_renderer_time_limit, the hook for sdk >= 3.0.0 [ 0.12] hook: _ZN2nn5audio34GetAudioRendererRenderingTimeLimitENS0_19AudioRendererHandleE at ad70474 runs nnaudio_get_renderer_time_limit [ 0.12] hook: _ZN2nn5audio29ExecuteAudioRendererRenderingENS0_19AudioRendererHandleE at ad704b0 runs nnaudio_execute_renderer [ 0.12] hook: _ZN2nn5audio19ListAudioDeviceNameEPNS0_15AudioDeviceNameEi at ad767d0 runs nnaudio_list_device_names [ 0.12] hook: _ZN2nn5audio26SetAudioDeviceOutputVolumeEPKNS0_15AudioDeviceNameEf at ad768bc runs nnaudio_set_device_output_volume [ 0.12] hook: _ZN2nn5audio26GetAudioDeviceOutputVolumeEPKNS0_15AudioDeviceNameE at ad76aa4 runs nnaudio_get_device_output_volume [ 0.12] hook: _ZN2nn5audio24GetActiveAudioDeviceNameEPNS0_15AudioDeviceNameE at ad76b9c runs nnaudio_get_active_device_name [ 0.12] hook: _ZN2nn5audio36AcquireAudioDeviceSwitchNotificationEPNS_2os11SystemEventE at ad76c7c runs nnaudio_acquire_device_switch_event [ 0.12] hook: _ZN2nn5audio38AcquireAudioDeviceNotificationForInputEPNS_2os11SystemEventE at ad76d7c runs nnaudio_acquire_device_input_event [ 0.12] hook: _ZN2nn5audio39AcquireAudioDeviceNotificationForOutputEPNS_2os11SystemEventE at ad76e9c runs nnaudio_acquire_device_output_event [ 0.12] hook: _ZN2nn5audio21GetActiveChannelCountEv at ad76fbc runs nnaudio_get_active_device_channel_count [ 0.12] hook: _ZN2nn5audio41GetActiveAudioDeviceChannelCountForOutputEv at ad7709c runs nnaudio_get_active_device_channel_count [ 0.12] hook: _ZN2nn5audio13ListAudioOutsEPNS0_12AudioOutInfoEi at ad771ac runs nnaudio_list_outs [ 0.12] hook: _ZN2nn5audio19OpenDefaultAudioOutEPNS0_8AudioOutERKNS0_17AudioOutParameterE at ad77224 runs nnaudio_open_default_out [ 0.12] hook: _ZN2nn5audio12OpenAudioOutEPNS0_8AudioOutEPKcRKNS0_17AudioOutParameterE at ad7724c runs nnaudio_open_out [ 0.12] hook: _ZN2nn5audio19OpenDefaultAudioOutEPNS0_8AudioOutEPNS_2os11SystemEventERKNS0_17AudioOutParameterE at ad7746c runs nnaudio_open_default_out_event [ 0.12] hook: _ZN2nn5audio12OpenAudioOutEPNS0_8AudioOutEPNS_2os11SystemEventEPKcRKNS0_17AudioOutParameterE at ad7756c runs nnaudio_open_out_event [ 0.12] hook: _ZN2nn5audio13CloseAudioOutEPNS0_8AudioOutE at ad7766c runs nnaudio_close_out [ 0.12] hook: _ZN2nn5audio13StartAudioOutEPNS0_8AudioOutE at ad77780 runs nnaudio_start_out [ 0.12] hook: _ZN2nn5audio12StopAudioOutEPNS0_8AudioOutE at ad77814 runs nnaudio_stop_out [ 0.12] hook: _ZN2nn5audio16GetAudioOutStateEPKNS0_8AudioOutE at ad778a0 runs nnaudio_get_out_state [ 0.12] hook: _ZN2nn5audio20AppendAudioOutBufferEPNS0_8AudioOutEPNS0_14AudioOutBufferE at ad77998 runs nnaudio_append_out_buffer [ 0.12] hook: _ZN2nn5audio25GetReleasedAudioOutBufferEPNS0_8AudioOutE at ad77a98 runs nnaudio_get_released_out_buffer [ 0.12] hook: _ZN2nn5audio22ContainsAudioOutBufferEPKNS0_8AudioOutEPKNS0_14AudioOutBufferE at ad77b4c runs nnaudio_contains_out_buffer [ 0.12] hook: _ZN2nn5audio19RegisterBufferEventEPNS0_8AudioOutEPNS_2os11SystemEventE at ad77c24 runs nnaudio_register_buffer_event [ 0.12] hook: _ZN2nn5audio22GetAudioOutBufferCountEPKNS0_8AudioOutE at ad77d0c runs nnaudio_get_out_buffer_count [ 0.12] hook: _ZN2nn5audio28GetAudioOutPlayedSampleCountEPKNS0_8AudioOutE at ad77de0 runs nnaudio_get_out_played_sample_count [ 0.12] hook: _ZN2nn5audio20FlushAudioOutBuffersEPNS0_8AudioOutE at ad77eb0 runs nnaudio_flush_out_buffers [ 0.12] hook: _ZN2nn5audio12ListAudioInsEPNS0_11AudioInInfoEi at ad78000 runs nnaudio_list_ins [ 0.12] hook: _ZN2nn5audio11OpenAudioInEPNS0_7AudioInEPKcRKNS0_16AudioInParameterE at ad780c0 runs nnaudio_open_in [ 0.12] hook: _ZN2nn5audio18OpenDefaultAudioInEPNS0_7AudioInEPNS_2os11SystemEventERKNS0_16AudioInParameterE at ad78350 runs nnaudio_open_default_in_event [ 0.12] hook: _ZN2nn5audio11OpenAudioInEPNS0_7AudioInEPNS_2os11SystemEventEPKcRKNS0_16AudioInParameterE at ad7847c runs nnaudio_open_in_event [ 0.12] hook: _ZN2nn2pl21RequestSharedFontLoadENS0_14SharedFontTypeE at ada7230 runs nnpl_request_shared_font_load [ 0.12] hook: _ZN2nn2pl22GetSharedFontLoadStateENS0_14SharedFontTypeE at ada73e4 runs nnpl_get_shared_font_load_state [ 0.12] hook: _ZN2nn2pl20GetSharedFontAddressENS0_14SharedFontTypeE at ada7470 runs nnpl_get_shared_font_address [ 0.12] hook: _ZN2nn2pl17GetSharedFontSizeENS0_14SharedFontTypeE at ada7610 runs nnpl_get_shared_font_size [ 0.12] hook: _ZN2nn2pl30GetSharedFontInOrderOfPriorityEPiPNS0_14SharedFontTypeEPPKvPmiNS_8settings12LanguageCodeE at ada769c runs nnpl_get_shared_font_in_order_of_priority [ 0.12] hook: _ZN2nn2pl39GetSharedFontInOrderOfPriorityForSystemEPiPNS0_23SharedFontTypeForSystemEPPKvPmiNS_8settings12LanguageCodeE at ada7804 runs nnpl_get_shared_font_in_order_of_priority_for_system [ 0.12] hook: _ZN2nn2pl13GetSharedFontEPiPNS0_14SharedFontDataEiNS_8settings12LanguageCodeE at ada796c runs nnpl_get_shared_font [ 0.12] hook: memcpy at af97d40 runs hook_memmove [ 0.12] hook: memmove at af981c0 runs hook_memmove [ 0.12] hook: memset at afc0fb0 runs hook_memset [ 0.12] hooks: 224 of the game's functions run the runtime's handlers [ 0.12] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run [ 0.12] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.12] jit: 4 compile threads and the miss thread, 0 pcs of earlier runs queued [ 0.12] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 0.12] jit: compile thread 0 runs at nice 10 [ 0.12] jit: compile thread 1 runs at nice 10 [ 0.12] jit: compile thread 2 runs at nice 10 [ 0.12] jit: compile thread 3 runs at nice 10 [ 0.12] acc: 1 user, playing as user 1 [ 0.12] jit: the miss thread runs at nice 0: it compiles what a game thread waits for [ 0.12] game: 0100b3f000be2000, version 1.3.3 [ 0.12] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.13] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.13] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.14] pl: the Korean stand-in answers for the console font's private-use characters [ 0.14] pl: the extended stand-in answers for the console font's private-use characters [ 0.14] RomFS: the update's over the game's dump, read in place (3500.7 MB) [ 0.14] game: played with Update 1.3.3, DLC 1, DLC 2 [ 0.39] input: gamepad Microsoft Xbox Controller (id 4, GUID 0600b792c82d0000272000000d010000, standard) [ 0.39] input: device path /dev/input/event17, 6 axes, 12 buttons, mapping 0600b792c82d0000272000000d010000,Microsoft Xbox Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,misc1:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, [ 0.39] input: Microsoft Xbox Controller exposes no motion sensors through SDL [ 0.40] video: SDL 3.4.16 on wayland [ 0.40] memory: no watch of the system's memory pressure: /proc/pressure/memory does not open: No such file or directory [ 0.41] controls=2 (Auto): hidden, the device has no touch screen [ 0.41] video: a window of 2560x1440 pixels, the display's scale 2.00 [ 0.41] freedreno: tu_dont_reserve_descriptor_set=true, for the fifth descriptor set [ 0.42] vulkan: subgroups of 64 lanes, operations 0x6ff, stages 0x3fff: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 0.42] vulkan: a known problem the extension bans do not turn off: VK_EXT_graphics_pipeline_library on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4): RADV crashed creating graphics pipelines with it under ANGLE, which keeps it off on RADV; DXVK and vkd3d-proton use it there (ANGLE vk_renderer.cpp:6928, crbug 1497512; extension_bans.txt:98) [ 0.42] vulkan: a known problem the extension bans do not turn off: VK_EXT_extended_dynamic_state3.extendedDynamicState3ColorBlendEquation on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4): RADV broke blend enable and equation as dynamic state (2023); Eden lifted the ban (yuzu da83afdeaf (2023-03-15); lifted in Eden PR 3074 (5edcdea78f, 2026-01-07); extension_bans.txt:105) [ 0.42] vulkan: VK_ANDROID_external_memory_android_hardware_buffer: off (the driver has it not) [ 0.42] vulkan: VK_EXT_attachment_feedback_loop_dynamic_state: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_EXT_attachment_feedback_loop_layout: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_EXT_blend_operation_advanced: off (the driver has it not) [ 0.42] vulkan: VK_EXT_calibrated_timestamps: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_EXT_conditional_rendering: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_EXT_conservative_rasterization: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_EXT_custom_border_color: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_EXT_depth_clip_control: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_EXT_depth_range_unrestricted: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_EXT_descriptor_buffer: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_EXT_descriptor_heap: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_EXT_device_fault: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_EXT_extended_dynamic_state: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.42] vulkan: VK_EXT_extended_dynamic_state2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.42] vulkan: VK_EXT_extended_dynamic_state3: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_EXT_external_memory_dma_buf: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_EXT_external_memory_host: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_EXT_fragment_shader_interlock: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_EXT_graphics_pipeline_library: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_EXT_index_type_uint8: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_EXT_load_store_op_none: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_EXT_map_memory_placed: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_EXT_memory_budget: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_EXT_mesh_shader: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_EXT_pipeline_creation_feedback: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.42] vulkan: VK_EXT_pipeline_robustness: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_EXT_post_depth_coverage: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_EXT_present_timing: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_EXT_primitive_topology_list_restart: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_EXT_provoking_vertex: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_EXT_robustness2: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_EXT_sample_locations: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_EXT_shader_atomic_float: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_EXT_shader_demote_to_helper_invocation: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.42] vulkan: VK_EXT_shader_object: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_EXT_transform_feedback: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_EXT_vertex_attribute_divisor: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_EXT_vertex_input_dynamic_state: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_GOOGLE_display_timing: off (the driver has it not) [ 0.42] vulkan: VK_KHR_calibrated_timestamps: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_KHR_cooperative_matrix: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_KHR_dynamic_rendering: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.42] vulkan: VK_KHR_dynamic_rendering_local_read: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_KHR_extended_flags: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_KHR_external_memory_fd: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_KHR_format_feature_flags2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.42] vulkan: VK_KHR_index_type_uint8: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_KHR_load_store_op_none: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_KHR_maintenance4: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.42] vulkan: VK_KHR_maintenance5: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_KHR_maintenance8: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_KHR_map_memory2: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_KHR_pipeline_library: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_KHR_portability_subset: off (the driver has it not) [ 0.42] vulkan: VK_KHR_present_id: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_KHR_present_id2: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_KHR_present_wait: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_KHR_present_wait2: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_KHR_shader_clock: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_KHR_shader_maximal_reconvergence: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_KHR_swapchain: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_KHR_synchronization2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.42] vulkan: VK_KHR_video_decode_av1: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_KHR_video_decode_h264: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_KHR_video_decode_queue: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_KHR_video_queue: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: VK_NV_device_diagnostic_checkpoints: off (the driver has it not) [ 0.42] vulkan: VK_NV_fragment_coverage_to_color: off (the driver has it not) [ 0.42] vulkan: VK_NV_framebuffer_mixed_samples: off (the driver has it not) [ 0.42] vulkan: VK_VALVE_shader_mixed_float_dot_product: on (auto: the driver has it, and no ban holds) [ 0.42] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto), uma_memory=auto; VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved [ 0.42] vulkan: H.264 movies decode with Vulkan Video, on queue family 2 (experimental) [ 0.42] vulkan: AV1 movies decode with Vulkan Video, on queue family 2 (experimental) [ 0.42] vulkan: the restart index restarts lists as it does strips, not patch lists (VK_EXT_primitive_topology_list_restart) [ 0.42] vulkan: an unculled quad draw's fragment inputs are interpolated from its vertices' values (VK_KHR_fragment_shader_barycentric), another draw's position inputs read from the fragment's place [ 0.42] vulkan: mesh draws are skipped: mesh_draws off (experimental) [ 0.42] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4) [ 0.42] vulkan: graphics pipeline libraries on: a new pipeline links the parts of its shaders, each compiled once, and is optimized in the background; dynamic pre-rasterization state: polygon mode, depth clamp, provoking vertex, patch control points, depth range [ 0.42] vulkan: a depth range of -1 to 1 is the device's (VK_EXT_depth_clip_control, as dynamic state) [ 0.42] vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own [ 0.42] vulkan: dynamic texture offsets use native maintenance8 sampling [ 0.42] vulkan: HMMA runs on the device's cooperative matrices, 16x16x16 a product, shared memory's own fragments after the program's [ 0.42] vulkan: an SM86 compute program's HMMA: the device's cooperative matrices where a program's blocks are whole warps and their fragments fit in shared memory, else A by quad broadcasts, B shared by pairs of lanes, the products by the mixed dot product into f32 [ 0.43] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 0.43] vulkan: graphics descriptors use sets [ 0.43] vulkan: astc_mode=0 (Auto): heap 1's budget is 13837 MB as the device starts, at least 8192 MB: ASTC textures are decoded to RGBA8, exact, in four times BC7's memory (Exact) [ 0.43] vulkan: ASTC textures (native_astc=1, the GPU samples no ASTC, astc_mode=0): decoded on the GPU: ASTC to RGBA8 [ 0.43] vulkan: ETC2 and EAC textures (native_etc2=1, the GPU samples no ETC2): decoded on the GPU: ETC2 RGB to RGBA8, ETC2 RGB8A1 to RGBA8, ETC2 RGBA8 to RGBA8, EAC R11 to R16, EAC RG11 to RG16 [ 0.43] vulkan: BCn textures (native_bc=1, the GPU samples BCn, ETC2 not sampled): sampled as the game's blocks: BC1, BC2, BC3, BC4, BC5, BC6H, BC7 [ 0.43] vulkan: the driver that runs: radv, Mesa 26.2.4 (driver ID 3) [ 0.43] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 0.43] vulkan: AMD Radeon RX 7800 XT (RADV NAVI32), Vulkan 1.4.354, driver 06802004, graphics queue family 0, compute 1 (separate family) [ 0.43] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 0.44] vulkan: swapchain 2560x1440, 4 images, presents timed, fifo [ 0.44] vulkan: render targets at 2.00x [ 0.44] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 0.44] renderer: Vulkan [ 0.44] input: P1 (Microsoft Xbox Controller) plays no HD rumble, only its amplitudes: not a Pro Controller or a single Joy-Con [ 0.46] vulkan: no shader cache of radv (driver d3-1002-0000747e) yet: ~/Games/LocalLibrary/ScarletNX Games/0100B3F000BE2000/shader_cache/0100B3F000BE2000_0100B3F000BE2800v458752.d3-1002-0000747e.vkshaders is made [ 0.46] vulkan: 0 shaders and 0 pipelines of earlier runs with radv (driver d3-1002-0000747e) loaded from ~/Games/LocalLibrary/ScarletNX Games/0100B3F000BE2000/shader_cache/0100B3F000BE2000_0100B3F000BE2800v458752.d3-1002-0000747e.vkshaders in 11 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~/Games/LocalLibrary/ScarletNX Games/0100B3F000BE2000/shader_cache/0100B3F000BE2000_0100B3F000BE2800v458752.d3-1002-0000747e.vkshipped [ 0.46] vulkan: main.ro: 4 shaders found [ 0.46] vulkan: main.ro: 4 vertex [ 0.46] vulkan: main.data: 26 shaders found [ 0.46] vulkan: main.data: 13 vertex, 13 fragment [ 0.71] vulkan: swapchain 3840x2160, 4 images, presents timed, fifo [ 0.71] vulkan: the on-screen controls' atlas is 1024x352 [ 1.26] vulkan: main.ro: 4 new [ 1.26] vulkan: main.ro: 4 translated, 0 already translated, 0 left out, 0 failed [ 1.26] vulkan: main.data: 9 new, 17 already done [ 1.26] vulkan: main.data: 9 translated, 17 already translated, 0 left out, 0 failed [ 1.26] vulkan: 30 shaders found: 13 new, 17 already done [ 1.26] vulkan: 30 programs: 13 translated, 17 already translated, 0 left out, 0 failed [ 1.26] vulkan: the game's own shaders: 13 translated new, 13 in ~/Games/LocalLibrary/ScarletNX Games/0100B3F000BE2000/shader_cache/0100B3F000BE2000_0100B3F000BE2800v458752.d3-1002-0000747e.vkshipped, in 801 ms; 0 large ones queued to warm their parts [ 1.64] prepare: 1198 ms before the game started (13 shaders translated from its files, 0 of 0 pipelines of earlier runs made), shown in YoRHa's look [ 1.64] main thread: entry ac4ddb0, stack 1300001000 (1024 KiB), priority 44, core 0 [ 1.64] kernel: core 0 runs on host CPUs 0 3 6 9 12 15 [ 1.65] heap: 6908 MB requested (result 0) [ 1.67] nn::fs: the RomFS mounts natively (tables of 3636 and 818700 bytes) [ 1.68] nn::fs: MountRom("sim") native [ 1.68] nn::fs: MountRom("net") native [ 1.68] kernel: core 2 runs on host CPUs 2 5 8 11 14 [ 1.68] nvn: the game's driver answers API 53.105 and GPU code 1.5 to 1.14, 84 items in all from its code [ 1.68] nvn: the game's NVN API 53.105 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 1.68] nvn: device 123fb3e348 initialized, flags 0 [ 1.68] nvn: window origin upper left [ 1.68] nvn: depth mode near = 0 [ 1.68] nvdrv: syncpt_alloc -> 20 [ 1.68] nvdrv: syncpt_alloc -> 21 [ 1.68] nvn: queue 123fb41348 initialized (replay 1) [ 1.68] nvdrv: syncpt_alloc -> 22 [ 1.68] nvn: queue 123fb43350 initialized (replay 2) [ 1.69] nvn: the first texture of format 0x25 (target 1, 1280x720) [ 1.69] nvn: the first texture of format 0x34 (target 1, 1280x720) [ 1.69] nvn: window 129ce1a040: 2 textures, first 1280x720 format 0x25, SDR, present interval 1 [ 1.69] nvn: the first texture of format 0x35 (target 1, 1280x720) [ 1.69] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 1.69] nvn: texture pool 123f8baf40: 65536 descriptors at GPU 401b60000 [ 1.69] nvn: sampler pool 123f8baf60: 4096 descriptors at GPU 401d60000 [ 1.69] kernel: core 1 runs on host CPUs 1 4 7 10 13 [ 1.69] nvn: shader control sections of format 14 [ 1.70] vulkan: the staging ring is in memory type 2, not cached (vk_stage_memory=0) [ 1.70] vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays of 256 elements: 21632 uniform and 18432 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 1.70] nvn: the first texture of format 0x42 (target 1, 128x128) [ 1.70] kernel: thread 80 let go of core 0 in a memory SVC to wait for the renderer, the first time [ 1.71] audio: SDL pipewire output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 1024-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 1.71] audio: audio out 976b130: 2 channels at 48000 Hz, 16-bit [ 1.71] [lm] AudioOut is opened (~/nuscDevice.cpp:110) [ 1.71] [lm] Name: DeviceOut (~/nuscDevice.cpp:116) [ 1.72] [lm] ChannelCount: 2 (~/nuscDevice.cpp:117) [ 1.72] [lm] SampleRate: 48000 (~/nuscDevice.cpp:118) [ 1.72] audio: queued 2048 bytes of guest PCM [ 1.73] nn::fs: MountSaveData("save") native [ 1.73] nvn: first present, texture 0 of window 129ce1a040 [ 1.73] nvn: sync 123fb3e1d8 waited on before anything fenced it (timeout ffffffffffffffff, called from 87029b8): the wait fails at once [ 1.74] vulkan: write tracking on (caches skip unchanged memory) [ 1.82] nvn: the first texture of format 0x49 (target 1, 1024x4984) [ 1.92] nvn: the first texture of format 0x44 (target 1, 4096x2512) [ 2.24] nvn: the first texture of format 0x3f (target 1, 1280x720) [ 2.24] nvn: the first texture of format 0x95 (target 1, 1280x720) [ 2.24] nvn: the first texture of format 0x97 (target 1, 1280x720) [ 2.24] nvn: the first texture of format 0x32 (target 1, 512x288) [ 2.24] nvdrv: syncpt_alloc -> 23 [ 2.24] nvn: 256 KiB of the runtime's memory carry command records past the game's command memory [ 2.25] aoc: add-on content 1 (0100b3f000be3001) installed [ 2.25] aoc: add-on content 2 (0100b3f000be3002) installed [ 2.25] nn::fs: MountAddOnContent("aoc") native [ 2.25] nn::fs: MountAddOnContent("aoc") native [ 2.26] vulkan: the buffer cache keeps guest memory by page: sparse buffers of 1 GiB, 16384 at most, with memory in granules of 64 KiB (vk_buffer_pages=1) [ 2.26] vulkan: pipeline_threads=8: 8 workers make the new pipelines, of 16 CPUs: 2 at the system's normal priority, 6 at its low one (nice +10) [ 2.30] vulkan: a 100 ms frame: 14 shaders translated (1 ms), 12 pipelines made (24 ms waited for), 23 render targets made, 2 texture uploads (3031 KB), 0 ms in finishes; 1 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 2.30] vulkan: frame resource CPU: target reload 25 ms (21 calls) [ 2.71] vulkan: a 255 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 2.71] vulkan: frame resource CPU: buffer cache build 2 ms (7 calls) [ 3.42] nvn: the first texture of format 0x43 (target 1, 512x512) [ 3.56] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 5.72] audio: queued nonzero guest PCM (s16 peak 3772) [ 6.12] fs: storage reads of up to 65536 bytes that go on where the thread's last one ended take a console's time from here, 8000000 bytes a second (this one 65536 bytes, 8192 us) [ 6.61] nvn: the first texture of format 0x1 (target 1, 1280x1080) [ 6.61] nvdrv: open /dev/nvhost-ctrl -> 1 [ 6.61] vulkan: a 491 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 6.61] nvdrv: open /dev/nvhost-nvdec -> 2 [ 6.61] nvdrv: open /dev/nvmap -> 3 [ 6.61] nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 [ 6.63] nvdrv: open /dev/nvhost-nvdec -> 4 [ 6.63] nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 [ 6.63] nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 [ 6.63] nvdrv: ioctl c01c0009 on device 6 (command 1), buffers 1c/1c/0 [ 6.63] nvdrv: ioctl c0080003 on device 6 (command 1), buffers 8/8/0 [ 6.63] nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 [ 6.63] nvdrv: syncpt_alloc -> 24 [ 6.63] nvdrv: open /dev/nvhost-vic -> 5 [ 6.63] nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 [ 6.63] nvdrv: ioctl c01c0009 on device 7 (command 1), buffers 1c/1c/0 [ 6.63] nvdrv: ioctl c0080003 on device 7 (command 1), buffers 8/8/0 [ 6.63] nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 [ 6.63] nvdrv: syncpt_alloc -> 25 [ 6.63] nvdrv: ioctl c0400001 on device 6 (command 1), buffers 40/40/0 [ 6.63] nvdrv: ioctl c0a4000a on device 6 (command 1), buffers a4/a4/0 [ 6.63] nvdrv: open /dev/nvhost-vic -> 6 [ 6.63] nvdrv: syncpt_alloc -> 26 [ 6.63] nvdrv: ioctl c0400001 on device 7 (command 1), buffers 40/40/0 [ 6.63] nvdrv: ioctl c03c000a on device 7 (command 1), buffers 3c/3c/0 [ 6.63] nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 [ 6.63] nvdrv: QueryEvent fd 1 (device 3) id 10000000 [ 6.63] nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 [ 6.64] nvdrv: open /dev/nvhost-ctrl -> 7 [ 6.64] nvdrv: QueryEvent fd 7 (device 3) id 10000000 [ 6.64] perf: 50.2 frames a second over 5.0 s (251 shown in all) [ 9.20] nvdrv: QueryEvent fd 1 (device 3) id 10000001 [ 11.66] perf: 60.0 frames a second over 5.0 s (552 shown in all) [ 12.45] cpu: 599 presents in 10.71 s (55.9 fps): 42 of the game's threads ran 1.83 s on the host's processors (17% of one, 3.06 ms a present), the whole process 4.03 s (38%); the busiest: thread 86 'RESOURCE UNPACK' 0.44 s, thread 94 'nus3::audio update' 0.34 s, thread 80 'MainThread' 0.27 s, thread 83 'RESOURCE READ' 0.11 s, thread 92 'NU::CommandManager' 0.10 s [ 12.45] cpu: in those 10.71 s, 75035 SVCs (7007 a second): 0x1d SignalProcessWideKey 17895, 0x1b ArbitrateUnlock 15879, 0x0b SleepThread 13908, 0x1c WaitProcessWideKeyAtomic 10307, 0x1a ArbitrateLock 5830, 0x21 SendSyncRequest 4532; 8 calls the dispatch table had no code for (RtAPI.miss) [ 12.45] vulkan: 22630 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 28118 descriptor sets written, 17142 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 11630 draws kept the last one's shaders and pipeline (0 checked), 11291 its targets [ 12.45] vulkan: 18 shaders translated (2 ms), 19 pipelines made (0 from the cache, 43 ms making, 30 ms waited for), 26 render targets made, 366 texture uploads (231 MB), 175 of them some blocks alone (0 MB); 3 frames over 50 ms in the last 600, the slowest 491 ms [ 12.45] vulkan: pipeline libraries: 6 pre-rasterization and 17 fragment shader parts made (0 and 0 from the cache, 11 and 32 ms), 1 vertex input and 10 fragment output parts (0 ms); 19 links (0 ms); 19 optimized pipelines made in the background (35 ms) [ 12.45] vulkan: 19 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 12.45] vulkan: memory used and budgeted: heap 0 208 of 15485 MB (208 ours, 36 of it allocated), heap 1 814 of 13848 MB (624 ours, 431 of it allocated) [ 12.45] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 26.6/0.0/0.0 in 29, render targets 154.1/0.0/0.0 in 26, buffer cache 48.8/0.0/0.0 in 80, kept results 135.6/4.0/0.0 in 2119, rings 48.0/32.0/0.0 in 5, conversions 16.0/0.0/0.0 in 1, transform feedback 0.4/0.0/0.0 in 1 [ 12.45] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): overlay 1.7/0.0/0.0 in 3 [ 12.45] vulkan: device memory: 832.0 MB in 14 blocks, 364.5 MB of it free inside them (192.5 MB of that in heap 1); 0.4 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 12.45] vulkan: device memory blocks since the last report: 16 made ahead of their first request, 4 made by a request on its own thread [ 12.45] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 10 blocks of 504.0 MB with 399.4 MB handed out, 1 of them empty, the largest free piece in the others 34.3 MB; 0 allocations with 0.0 MB of their own [ 12.45] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 3 blocks of 160.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 12.45] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 120.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 12.45] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 2 blocks of 48.0 MB with 4.0 MB handed out, 1 of them empty, the largest free piece in the others 12.0 MB; 0 allocations with 0.0 MB of their own [ 12.45] vulkan: the driver allocated 20 blocks (840 MB) in 7.2 ms, the longest 3.3 ms, 2 of a millisecond or more, 4 (0.2 ms) inside the renderer's work; it freed 1 in 0.1 ms, the longest 0.1 ms, 0 (0.0 ms) inside the renderer's work [ 12.45] vulkan: kept results in use: 2074 of copies (83.9 MB), 27 of video (27.4 MB); 12 freed buffers in the pool (19.0 MB); let go since the last report after under 8 presents 577, under 120 388, under 1200 8, longer 0 [ 12.45] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 60 freed buffers let go [ 12.45] vulkan: caches: 26 render targets (154 MB, 0 parked), 28 textures (19 MB), 74 buffers (48 MB); 622 of 13848 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 12.45] vulkan: textures by the game's texture objects: 11 at the address of a live object (18 MB), 0 inside a live object (0 MB), 17 dead with no live object at their address (0 MB). The game has 1482 live objects at 1405 addresses [ 12.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 570 copies of targets written [ 12.45] vulkan: 18676 rendering passes, 569 clear commands, 7519 attachments cleared and 1 left undefined by their load op; 78 buffers filled ahead of the passes [ 12.45] vulkan: 13103 passes (70%) ended at renderer.c:320 [ 12.45] vulkan: 2202 passes (12%) ended at render.c:251 [ 12.45] vulkan: 1138 passes (6%) ended at texture.c:3083 [ 12.45] vulkan: 1130 passes (6%) ended at surface.c:210 [ 12.45] vulkan: 386 passes (2%) ended at renderer.c:968 [ 12.45] vulkan: 187 passes (1%) ended at texture.c:1213 [ 12.45] vulkan: 175 passes (1%) ended at texture.c:2180 [ 12.45] vulkan: 125 passes (1%) ended at nvdec.c:132 [ 12.45] vulkan: 1 finishes (100%, 1 ms) at renderer.c:565 [ 12.45] vulkan: 659 waits for a fence (71.1 ms): sparse binds, the mirror's granules and landings [ 12.45] vulkan: write scans over 600 presents: 3.3 epochs a present; the scanner 57.6 leaves of 4 MiB a present (0.15 ms), the checks 0.1 (0.00 ms, and 0.6 the scanner had) [ 12.45] vulkan: GPU-owned guest memory landed for the CPU 659 times (6 for the runtime's own access, 358 for a read of the game's code, 295 for a write of it), render targets written back for an engine 0 times; block linear targets watched 23 times, published for a CPU access 0 times and at a release 0 times [ 12.48] vulkan: display: 599 frame intervals of 17.92 ms (deviation 21.15 ms, 1st to 99th percentile 16.56 to 16.93 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (0.1 to 16.1), on to the display in 31.3 ms (27.9 to 33.3), 34.5 ms in all (28.4 to 49.3) [ 12.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 16.66] perf: 60.0 frames a second over 5.0 s (852 shown in all) [ 21.32] nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 [ 21.68] perf: 60.0 frames a second over 5.0 s (1153 shown in all) [ 21.81] nvdrv: open /dev/nvhost-nvdec -> 2 [ 21.81] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 21.82] nvdrv: open /dev/nvhost-nvdec -> 4 [ 21.82] nvdrv: syncpt_alloc -> 24 [ 21.82] nvdrv: open /dev/nvhost-vic -> 5 [ 21.82] nvdrv: syncpt_alloc -> 25 [ 21.83] video: H.264 decodes with Vulkan Video (experimental) [ 21.84] nvdrv: open /dev/nvhost-vic -> 6 [ 21.84] nvdrv: syncpt_alloc -> 26 [ 22.48] cpu: 600 presents in 10.03 s (59.8 fps): 61 of the game's threads ran 1.35 s on the host's processors (14% of one, 2.26 ms a present), the whole process 3.63 s (36%); the busiest: thread 94 'nus3::audio update' 0.33 s, thread 80 'MainThread' 0.22 s, thread 0 0.13 s, thread 0 0.09 s, thread 92 'NU::CommandManager' 0.08 s [ 22.48] cpu: in those 10.03 s, 98454 SVCs (9813 a second): 0x1d SignalProcessWideKey 25894, 0x1b ArbitrateUnlock 23179, 0x1c WaitProcessWideKeyAtomic 15265, 0x0b SleepThread 11024, 0x1a ArbitrateLock 8298, 0x21 SendSyncRequest 5988; 0 calls the dispatch table had no code for (RtAPI.miss) [ 22.48] vulkan: 44338 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 52683 descriptor sets written, 35993 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 21308 draws kept the last one's shaders and pipeline (0 checked), 20998 its targets [ 22.48] vulkan: 18 shaders translated (2 ms), 20 pipelines made (0 from the cache, 43 ms making, 30 ms waited for), 28 render targets made, 651 texture uploads (606 MB), 175 of them some blocks alone (0 MB); 1 frames over 50 ms in the last 600, the slowest 62 ms [ 22.48] vulkan: pipeline libraries: 6 pre-rasterization and 17 fragment shader parts made (0 and 0 from the cache, 11 and 32 ms), 1 vertex input and 10 fragment output parts (0 ms); 20 links (0 ms); 20 optimized pipelines made in the background (35 ms) [ 22.48] vulkan: 20 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 22.48] vulkan: memory used and budgeted: heap 0 214 of 15485 MB (208 ours, 36 of it allocated), heap 1 1101 of 13855 MB (672 ours, 460 of it allocated) [ 22.48] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 26.6/0.0/0.0 in 30, render targets 188.3/0.0/0.0 in 28, buffer cache 28.1/0.0/0.0 in 75, kept results 150.6/4.0/0.0 in 2132, rings 48.0/32.0/0.0 in 5, conversions 16.0/0.0/0.0 in 1, transform feedback 0.4/0.0/0.0 in 1 [ 22.48] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): overlay 1.7/0.0/0.0 in 3 [ 22.48] vulkan: device memory: 880.0 MB in 14 blocks, 384.0 MB of it free inside them (212.0 MB of that in heap 1); 0.4 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 22.48] vulkan: device memory blocks since the last report: 1 made ahead of their first request, 0 made by a request on its own thread [ 22.48] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 11 blocks of 568.0 MB with 427.9 MB handed out, 1 of them empty, the largest free piece in the others 44.9 MB; 0 allocations with 0.0 MB of their own [ 22.48] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 3 blocks of 160.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 22.48] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 3 blocks of 104.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 6.5 MB; 0 allocations with 0.0 MB of their own [ 22.48] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 2 blocks of 48.0 MB with 4.0 MB handed out, 1 of them empty, the largest free piece in the others 12.0 MB; 0 allocations with 0.0 MB of their own [ 22.48] vulkan: the driver allocated 1 blocks (64 MB) in 0.0 ms, the longest 0.0 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 1 in 0.1 ms, the longest 0.1 ms, 0 (0.0 ms) inside the renderer's work [ 22.48] vulkan: kept results in use: 2074 of copies (83.9 MB), 22 of video (22.5 MB); 32 freed buffers in the pool (40.2 MB); let go since the last report after under 8 presents 339, under 120 625, under 1200 4, longer 0 [ 22.48] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 3 freed buffers let go [ 22.48] vulkan: caches: 28 render targets (188 MB, 0 parked), 29 textures (19 MB), 69 buffers (27 MB); 889 of 13855 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 22.48] vulkan: textures by the game's texture objects: 12 at the address of a live object (18 MB), 0 inside a live object (0 MB), 17 dead with no live object at their address (0 MB). The game has 1488 live objects at 1407 addresses [ 22.48] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 1170 copies of targets written [ 22.48] vulkan: 38201 rendering passes, 1168 clear commands, 15320 attachments cleared and 3 left undefined by their load op; 78 buffers filled ahead of the passes [ 22.48] vulkan: 13791 passes (71%) ended at renderer.c:320 [ 22.48] vulkan: 2338 passes (12%) ended at render.c:251 [ 22.48] vulkan: 1195 passes (6%) ended at texture.c:3083 [ 22.48] vulkan: 1193 passes (6%) ended at surface.c:210 [ 22.48] vulkan: 299 passes (2%) ended at renderer.c:968 [ 22.48] vulkan: 283 passes (1%) ended at texture.c:1213 [ 22.48] vulkan: 170 passes (1%) ended at nvdec.c:132 [ 22.48] vulkan: 168 passes (1%) ended at vic.c:209 [ 22.48] vulkan: 597 waits for a fence (93.6 ms): sparse binds, the mirror's granules and landings [ 22.48] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 20.0 leaves of 4 MiB a present (0.06 ms), the checks 0.0 (0.00 ms, and 0.5 the scanner had) [ 22.48] vulkan: GPU-owned guest memory landed for the CPU 1256 times (6 for the runtime's own access, 940 for a read of the game's code, 310 for a write of it), render targets written back for an engine 0 times; block linear targets watched 24 times, published for a CPU access 0 times and at a release 0 times [ 22.50] vulkan: display: 599 frame intervals of 16.72 ms (deviation 1.37 ms, 1st to 99th percentile 16.56 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 7.6), on to the display in 33.1 ms (32.9 to 33.3), 37.5 ms in all (37.1 to 40.8) [ 22.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 26.69] perf: 59.6 frames a second over 5.0 s (1452 shown in all) [ 30.47] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 31.69] perf: 60.0 frames a second over 5.0 s (1752 shown in all) [ 32.48] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (7.4 to 7.7), on to the display in 33.1 ms (32.9 to 33.3), 40.7 ms in all (40.5 to 40.8) [ 32.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 32.48] nvn: 1800 presents, 3322 submissions [ 32.48] cpu: 600 presents in 10.00 s (60.0 fps): 44 of the game's threads ran 1.70 s on the host's processors (17% of one, 2.83 ms a present), the whole process 2.90 s (29%); the busiest: thread 80 'MainThread' 0.86 s, thread 94 'nus3::audio update' 0.38 s, thread 92 'NU::CommandManager' 0.20 s, thread 86 'RESOURCE UNPACK' 0.05 s, thread 0 0.04 s [ 32.48] cpu: in those 10.00 s, 39272 SVCs (3927 a second): 0x0b SleepThread 14468, 0x1d SignalProcessWideKey 7417, 0x1b ArbitrateUnlock 5117, 0x1c WaitProcessWideKeyAtomic 4275, 0x21 SendSyncRequest 3084, 0x18 WaitSynchronization 2320; 2 calls the dispatch table had no code for (RtAPI.miss) [ 32.48] vulkan: 169927 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 197867 descriptor sets written, 141987 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 123880 draws kept the last one's shaders and pipeline (0 checked), 134471 its targets [ 32.48] vulkan: 21 shaders translated (3 ms), 28 pipelines made (0 from the cache, 55 ms making, 35 ms waited for), 34 render targets made, 992 texture uploads (748 MB), 303 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [ 32.48] vulkan: pipeline libraries: 6 pre-rasterization and 20 fragment shader parts made (0 and 0 from the cache, 11 and 43 ms), 1 vertex input and 12 fragment output parts (0 ms); 28 links (0 ms); 28 optimized pipelines made in the background (46 ms) [ 32.48] vulkan: 28 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 32.48] vulkan: memory used and budgeted: heap 0 208 of 15481 MB (208 ours, 36 of it allocated), heap 1 863 of 13835 MB (672 ours, 461 of it allocated) [ 32.48] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 38.4/0.0/0.0 in 125, render targets 217.5/0.0/0.0 in 34, buffer cache 8.3/0.0/0.0 in 32, kept results 130.7/4.0/0.0 in 2209, rings 48.0/32.0/0.0 in 5, conversions 16.0/0.0/0.0 in 1, transform feedback 0.4/0.0/0.0 in 1 [ 32.48] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): overlay 1.7/0.0/0.0 in 3 [ 32.48] vulkan: device memory: 880.0 MB in 14 blocks, 382.7 MB of it free inside them (210.7 MB of that in heap 1); 0.4 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 32.48] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 11 blocks of 568.0 MB with 429.2 MB handed out, 1 of them empty, the largest free piece in the others 12.6 MB; 0 allocations with 0.0 MB of their own [ 32.48] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 3 blocks of 160.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 32.48] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 3 blocks of 104.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 6.5 MB; 0 allocations with 0.0 MB of their own [ 32.48] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 2 blocks of 48.0 MB with 4.0 MB handed out, 1 of them empty, the largest free piece in the others 12.0 MB; 0 allocations with 0.0 MB of their own [ 32.48] vulkan: kept results in use: 2187 of copies (110.8 MB), 21 of video (19.9 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 111, under 120 203, under 1200 0, longer 6 [ 32.48] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 44 freed buffers let go [ 32.48] vulkan: caches: 34 render targets (217 MB, 0 parked), 124 textures (30 MB), 5 buffers (6 MB); 652 of 13835 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 32.49] vulkan: textures by the game's texture objects: 114 at the address of a live object (25 MB), 3 inside a live object (4 MB), 7 dead with no live object at their address (0 MB). The game has 1620 live objects at 1539 addresses [ 32.49] vulkan: 2 textures made again after the cache evicted them (0 MB of guest memory loaded again, 0 MB of images), 2 of them since the last report. The cache evicted 19 textures in all [ 32.49] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 19 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 2 after 60 to 299, 0 after 300 to 1199, 0 later [ 32.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy; 1770 copies of targets written [ 32.49] vulkan: 58195 rendering passes, 1768 clear commands, 23121 attachments cleared and 3 left undefined by their load op; 85 buffers filled ahead of the passes [ 32.49] vulkan: 13801 passes (69%) ended at renderer.c:320 [ 32.49] vulkan: 2387 passes (12%) ended at render.c:251 [ 32.49] vulkan: 1191 passes (6%) ended at texture.c:3083 [ 32.49] vulkan: 1188 passes (6%) ended at surface.c:210 [ 32.49] vulkan: 486 passes (2%) ended at renderer.c:968 [ 32.49] vulkan: 484 passes (2%) ended at cmd.c:899 [ 32.49] vulkan: 209 passes (1%) ended at texture.c:1213 [ 32.49] vulkan: 128 passes (1%) ended at texture.c:2180 [ 32.49] vulkan: 224 waits for a fence (32.3 ms): sparse binds, the mirror's granules and landings [ 32.49] vulkan: write scans over 600 presents: 1.2 epochs a present; the scanner 24.5 leaves of 4 MiB a present (0.07 ms), the checks 0.0 (0.00 ms, and 0.6 the scanner had) [ 32.49] vulkan: GPU-owned guest memory landed for the CPU 1480 times (9 for the runtime's own access, 1136 for a read of the game's code, 335 for a write of it), render targets written back for an engine 0 times; block linear targets watched 30 times, published for a CPU access 0 times and at a release 0 times [ 35.57] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (10240 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 36.71] perf: 59.6 frames a second over 5.0 s (2051 shown in all) [ 37.63] kernel: thread 84 (prio 46) keeps core 1 254 ms after a waiter of priority 44 came: in game code, host thread D folio_wait_bit_common, poll 1, 9 polls, out of an SVC for 261 ms, pc 8894a88 lr 87840a4 [ 37.64] vulkan: a 282 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 37.94] kernel: thread 84 (prio 46) keeps core 1 255 ms after a waiter of priority 44 came: in game code, host thread D folio_wait_bit_common, poll 1, 23 polls, out of an SVC for 256 ms, pc 8894a88 lr 87840a4 [ 38.00] vulkan: a 327 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 38.00] vulkan: frame resource CPU: buffer cache build 1 ms (25 calls) [ 39.02] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 41.71] perf: 53.0 frames a second over 5.0 s (2316 shown in all) [ 43.08] vulkan: display: 599 frame intervals of 17.70 ms (deviation 16.04 ms, 1st to 99th percentile 16.56 to 16.92 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (0.1 to 8.3), on to the display in 32.1 ms (19.0 to 33.3), 36.8 ms in all (28.6 to 40.9) [ 43.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 43.10] cpu: 600 presents in 10.62 s (56.5 fps): 25 of the game's threads ran 3.25 s on the host's processors (31% of one, 5.42 ms a present), the whole process 5.00 s (47%); the busiest: thread 80 'MainThread' 1.22 s, thread 86 'RESOURCE UNPACK' 0.75 s, thread 94 'nus3::audio update' 0.45 s, thread 84 'RESOURCE READ' 0.36 s, thread 92 'NU::CommandManager' 0.31 s [ 43.10] cpu: in those 10.62 s, 39965 SVCs (3764 a second): 0x0b SleepThread 21262, 0x1b ArbitrateUnlock 4657, 0x1d SignalProcessWideKey 4656, 0x1a ArbitrateLock 2451, 0x1c WaitProcessWideKeyAtomic 2218, 0x18 WaitSynchronization 1923; 2 calls the dispatch table had no code for (RtAPI.miss) [ 43.10] vulkan: 377255 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 455390 descriptor sets written, 299120 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 279354 draws kept the last one's shaders and pipeline (0 checked), 329125 its targets [ 43.10] vulkan: 27 shaders translated (4 ms), 36 pipelines made (0 from the cache, 80 ms making, 42 ms waited for), 34 render targets made, 1083 texture uploads (767 MB), 303 of them some blocks alone (0 MB); 4 frames over 50 ms in the last 600, the slowest 327 ms [ 43.10] vulkan: pipeline libraries: 8 pre-rasterization and 24 fragment shader parts made (0 and 0 from the cache, 15 and 57 ms), 1 vertex input and 16 fragment output parts (0 ms); 36 links (0 ms); 36 optimized pipelines made in the background (61 ms) [ 43.10] vulkan: 36 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 43.10] vulkan: memory used and budgeted: heap 0 288 of 15481 MB (288 ours, 48 of it allocated), heap 1 1010 of 13871 MB (800 ours, 642 of it allocated) [ 43.10] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 70.5/0.0/0.0 in 217, render targets 217.5/0.0/0.0 in 34, buffer cache 68.7/0.0/0.0 in 169, kept results 218.4/16.0/0.0 in 4661, rings 48.0/32.0/0.0 in 5, conversions 16.0/0.0/0.0 in 1, transform feedback 0.4/0.0/0.0 in 1 [ 43.10] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): overlay 1.7/0.0/0.0 in 3 [ 43.10] vulkan: device memory: 1088.0 MB in 16 blocks, 397.8 MB of it free inside them (157.8 MB of that in heap 1); 1.0 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 43.10] vulkan: device memory blocks since the last report: 4 made ahead of their first request, 0 made by a request on its own thread [ 43.10] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 13 blocks of 696.0 MB with 610.0 MB handed out, 1 of them empty, the largest free piece in the others 22.0 MB; 0 allocations with 0.0 MB of their own [ 43.10] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 3 blocks of 160.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 43.10] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 3 blocks of 104.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 6.5 MB; 0 allocations with 0.0 MB of their own [ 43.10] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 2 blocks of 128.0 MB with 16.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 43.10] vulkan: the driver allocated 4 blocks (256 MB) in 25.2 ms, the longest 19.9 ms, 2 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 2 in 0.2 ms, the longest 0.1 ms, 0 (0.0 ms) inside the renderer's work [ 43.10] vulkan: kept results in use: 4659 of copies (218.2 MB); 1 freed buffers in the pool (0.2 MB); let go since the last report after under 8 presents 221, under 120 18, under 1200 128, longer 2 [ 43.10] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 35 freed buffers let go [ 43.10] vulkan: caches: 34 render targets (217 MB, 0 parked), 215 textures (48 MB), 140 buffers (66 MB); 852 of 13871 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 43.10] vulkan: textures by the game's texture objects: 124 at the address of a live object (40 MB), 91 inside a live object (7 MB), 0 dead with no live object at their address (0 MB). The game has 2154 live objects at 2073 addresses [ 43.10] vulkan: 2 textures made again after the cache evicted them (0 MB of guest memory loaded again, 0 MB of images), 0 of them since the last report. The cache evicted 19 textures in all [ 43.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 292 through a copy; 2662 copies of targets written [ 43.10] vulkan: 79430 rendering passes, 2368 clear commands, 30921 attachments cleared and 3 left undefined by their load op; 229 buffers filled ahead of the passes [ 43.10] vulkan: 14384 passes (68%) ended at renderer.c:320 [ 43.10] vulkan: 2677 passes (13%) ended at render.c:251 [ 43.10] vulkan: 1487 passes (7%) ended at surface.c:210 [ 43.10] vulkan: 1189 passes (6%) ended at texture.c:3083 [ 43.10] vulkan: 809 passes (4%) ended at cmd.c:899 [ 43.10] vulkan: 552 passes (3%) ended at renderer.c:968 [ 43.10] vulkan: 89 passes (0%) ended at texture.c:1213 [ 43.10] vulkan: 48 passes (0%) ended at dma.c:223 [ 43.10] vulkan: 192 waits for a fence (14.1 ms): sparse binds, the mirror's granules and landings [ 43.10] vulkan: write scans over 600 presents: 2.1 epochs a present; the scanner 59.4 leaves of 4 MiB a present (0.19 ms), the checks 0.0 (0.00 ms, and 0.9 the scanner had) [ 43.10] vulkan: GPU-owned guest memory landed for the CPU 1672 times (29 for the runtime's own access, 1136 for a read of the game's code, 507 for a write of it), render targets written back for an engine 0 times; block linear targets watched 30 times, published for a CPU access 0 times and at a release 0 times [ 44.41] showcase: on, showcase_corner=tl [ 46.73] perf: 60.0 frames a second over 5.0 s (2617 shown in all) [ 49.03] showcase: off [ 51.73] perf: 60.0 frames a second over 5.0 s (2917 shown in all) [ 53.07] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.7 to 3.0), on to the display in 33.1 ms (32.9 to 33.3), 36.0 ms in all (35.8 to 36.2) [ 53.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 53.10] cpu: 600 presents in 10.00 s (60.0 fps): 23 of the game's threads ran 1.71 s on the host's processors (17% of one, 2.85 ms a present), the whole process 3.03 s (30%); the busiest: thread 80 'MainThread' 1.01 s, thread 94 'nus3::audio update' 0.36 s, thread 92 'NU::CommandManager' 0.27 s, thread 88 'RSC LIST JOB' 0.03 s, thread 98 'fr::utility::async::ASyncExecut' 0.03 s [ 53.10] cpu: in those 10.00 s, 31540 SVCs (3154 a second): 0x0b SleepThread 10701, 0x1b ArbitrateUnlock 5480, 0x1d SignalProcessWideKey 5408, 0x1a ArbitrateLock 3072, 0x1c WaitProcessWideKeyAtomic 2410, 0x21 SendSyncRequest 1800; 0 calls the dispatch table had no code for (RtAPI.miss) [ 53.10] vulkan: 552595 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 684882 descriptor sets written, 420308 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 397918 draws kept the last one's shaders and pipeline (0 checked), 491260 its targets [ 53.10] vulkan: 27 shaders translated (4 ms), 36 pipelines made (0 from the cache, 80 ms making, 42 ms waited for), 34 render targets made, 1088 texture uploads (767 MB), 303 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms [ 53.10] vulkan: pipeline libraries: 8 pre-rasterization and 24 fragment shader parts made (0 and 0 from the cache, 15 and 57 ms), 1 vertex input and 16 fragment output parts (0 ms); 36 links (0 ms); 36 optimized pipelines made in the background (61 ms) [ 53.10] vulkan: 36 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 53.10] vulkan: memory used and budgeted: heap 0 288 of 15479 MB (288 ours, 48 of it allocated), heap 1 1010 of 13841 MB (800 ours, 627 of it allocated) [ 53.10] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 62.9/0.0/0.0 in 196, render targets 217.5/0.0/0.0 in 34, buffer cache 62.1/0.0/0.0 in 164, kept results 218.2/16.0/0.0 in 4660, rings 48.0/32.0/0.0 in 5, conversions 16.0/0.0/0.0 in 1, transform feedback 0.4/0.0/0.0 in 1 [ 53.10] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): overlay 1.7/0.0/0.0 in 3 [ 53.10] vulkan: device memory: 1088.0 MB in 16 blocks, 412.2 MB of it free inside them (172.2 MB of that in heap 1); 1.0 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 53.10] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 13 blocks of 696.0 MB with 595.6 MB handed out, 1 of them empty, the largest free piece in the others 22.0 MB; 0 allocations with 0.0 MB of their own [ 53.10] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 3 blocks of 160.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 53.10] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 3 blocks of 104.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 6.5 MB; 0 allocations with 0.0 MB of their own [ 53.10] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 2 blocks of 128.0 MB with 16.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 53.10] vulkan: kept results in use: 4659 of copies (218.2 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 53.10] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 1 freed buffers let go [ 53.10] vulkan: caches: 34 render targets (217 MB, 0 parked), 194 textures (40 MB), 135 buffers (60 MB); 837 of 13841 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 53.10] vulkan: textures by the game's texture objects: 125 at the address of a live object (39 MB), 69 inside a live object (1 MB), 0 dead with no live object at their address (0 MB). The game has 2154 live objects at 2073 addresses [ 53.10] vulkan: 2 textures made again after the cache evicted them (0 MB of guest memory loaded again, 0 MB of images), 0 of them since the last report. The cache evicted 45 textures in all [ 53.10] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 26 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 0 later [ 53.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 892 through a copy; 3862 copies of targets written [ 53.10] vulkan: 101688 rendering passes, 2968 clear commands, 38721 attachments cleared and 3 left undefined by their load op; 229 buffers filled ahead of the passes [ 53.10] vulkan: 15000 passes (67%) ended at renderer.c:320 [ 53.10] vulkan: 2998 passes (13%) ended at render.c:251 [ 53.10] vulkan: 1799 passes (8%) ended at surface.c:210 [ 53.10] vulkan: 1200 passes (5%) ended at texture.c:3083 [ 53.10] vulkan: 656 passes (3%) ended at cmd.c:899 [ 53.10] vulkan: 600 passes (3%) ended at renderer.c:968 [ 53.10] vulkan: 5 passes (0%) ended at texture.c:1213 [ 53.10] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 36.0 leaves of 4 MiB a present (0.12 ms), the checks 0.0 (0.00 ms, and 0.8 the scanner had) [ 53.10] vulkan: GPU-owned guest memory landed for the CPU 1672 times (29 for the runtime's own access, 1136 for a read of the game's code, 507 for a write of it), render targets written back for an engine 0 times; block linear targets watched 30 times, published for a CPU access 0 times and at a release 0 times [ 53.68] FPS limit: off [ 53.70] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 53.70] vulkan: 1 frames not shown, the display had every swapchain image [ 54.43] FPS limit: the game's pace [ 55.94] nvn: 3600 presents, 5770 submissions [ 55.94] cpu: 600 presents in 2.84 s (211.2 fps): 23 of the game's threads ran 1.35 s on the host's processors (47% of one, 2.24 ms a present), the whole process 2.57 s (90%); the busiest: thread 80 'MainThread' 0.93 s, thread 92 'NU::CommandManager' 0.27 s, thread 94 'nus3::audio update' 0.11 s, thread 98 'fr::utility::async::ASyncExecut' 0.03 s, thread 88 'RSC LIST JOB' 0.01 s [ 55.94] cpu: in those 2.84 s, 21119 SVCs (7433 a second): 0x1d SignalProcessWideKey 5402, 0x1b ArbitrateUnlock 4628, 0x0b SleepThread 3467, 0x1a ArbitrateLock 2656, 0x1c WaitProcessWideKeyAtomic 1973, 0x21 SendSyncRequest 1797; 0 calls the dispatch table had no code for (RtAPI.miss) [ 55.94] vulkan: 727650 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 913168 descriptor sets written, 542132 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 516227 draws kept the last one's shaders and pipeline (0 checked), 653108 its targets [ 55.94] vulkan: 27 shaders translated (4 ms), 36 pipelines made (0 from the cache, 80 ms making, 42 ms waited for), 34 render targets made, 1095 texture uploads (767 MB), 303 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [ 55.94] vulkan: pipeline libraries: 8 pre-rasterization and 24 fragment shader parts made (0 and 0 from the cache, 15 and 57 ms), 1 vertex input and 16 fragment output parts (0 ms); 36 links (0 ms); 36 optimized pipelines made in the background (61 ms) [ 55.94] vulkan: 36 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 55.94] vulkan: memory used and budgeted: heap 0 288 of 15479 MB (288 ours, 48 of it allocated), heap 1 1010 of 13841 MB (800 ours, 619 of it allocated) [ 55.94] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 56.1/0.0/0.0 in 122, render targets 217.5/0.0/0.0 in 34, buffer cache 60.5/0.0/0.0 in 150, kept results 218.2/16.0/0.0 in 4660, rings 48.0/32.0/0.0 in 5, conversions 16.0/0.0/0.0 in 1, transform feedback 0.4/0.0/0.0 in 1 [ 55.94] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): overlay 1.7/0.0/0.0 in 3 [ 55.94] vulkan: device memory: 1088.0 MB in 16 blocks, 420.7 MB of it free inside them (180.7 MB of that in heap 1); 1.0 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 55.94] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 13 blocks of 696.0 MB with 587.1 MB handed out, 1 of them empty, the largest free piece in the others 22.0 MB; 0 allocations with 0.0 MB of their own [ 55.94] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 3 blocks of 160.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 55.94] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 3 blocks of 104.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 6.5 MB; 0 allocations with 0.0 MB of their own [ 55.94] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 2 blocks of 128.0 MB with 16.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 55.94] vulkan: kept results in use: 4659 of copies (218.2 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 55.94] vulkan: caches: 34 render targets (217 MB, 0 parked), 120 textures (33 MB), 133 buffers (59 MB); 829 of 13841 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 55.94] vulkan: textures by the game's texture objects: 120 at the address of a live object (33 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2154 live objects at 2073 addresses [ 55.94] vulkan: 2 textures made again after the cache evicted them (0 MB of guest memory loaded again, 0 MB of images), 0 of them since the last report. The cache evicted 126 textures in all [ 55.94] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 0 for 300 to 1199, 81 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 0 later [ 55.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1492 through a copy; 5062 copies of targets written [ 55.94] vulkan: 123909 rendering passes, 3568 clear commands, 46521 attachments cleared and 3 left undefined by their load op; 229 buffers filled ahead of the passes [ 55.94] vulkan: 15000 passes (68%) ended at renderer.c:320 [ 55.94] vulkan: 2999 passes (13%) ended at render.c:251 [ 55.94] vulkan: 1800 passes (8%) ended at surface.c:210 [ 55.94] vulkan: 1200 passes (5%) ended at texture.c:3083 [ 55.94] vulkan: 615 passes (3%) ended at cmd.c:899 [ 55.94] vulkan: 600 passes (3%) ended at renderer.c:968 [ 55.94] vulkan: 7 passes (0%) ended at texture.c:1213 [ 55.94] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 36.0 leaves of 4 MiB a present (0.12 ms), the checks 0.0 (0.00 ms, and 1.0 the scanner had) [ 55.94] vulkan: GPU-owned guest memory landed for the CPU 1672 times (29 for the runtime's own access, 1136 for a read of the game's code, 507 for a write of it), render targets written back for an engine 0 times; block linear targets watched 30 times, published for a CPU access 0 times and at a release 0 times [ 56.74] perf: 145.7 frames a second over 5.0 s (3648 shown in all) [ 61.63] vulkan: 4 of the 13 shaders translated from the game's files found by its draws so far [ 61.76] perf: 60.0 frames a second over 5.0 s (3949 shown in all) [ 63.05] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.4 ms (0.1 to 3.1), on to the display in 43.5 ms (33.0 to 70.7), 44.0 ms in all (36.0 to 72.9) [ 63.05] vulkan: display: 429 frames not shown (no image free), 0 held for a later refresh than their period's [ 63.94] vulkan: 2 of a frame slot's 3 descriptor pools went, none of its last 512 uses reaching them: 4 pools left in all [ 65.94] cpu: 600 presents in 10.00 s (60.0 fps): 23 of the game's threads ran 1.82 s on the host's processors (18% of one, 3.03 ms a present), the whole process 3.18 s (32%); the busiest: thread 80 'MainThread' 1.08 s, thread 94 'nus3::audio update' 0.38 s, thread 92 'NU::CommandManager' 0.30 s, thread 88 'RSC LIST JOB' 0.03 s, thread 98 'fr::utility::async::ASyncExecut' 0.03 s [ 65.94] cpu: in those 10.00 s, 31511 SVCs (3151 a second): 0x0b SleepThread 10705, 0x1b ArbitrateUnlock 5452, 0x1d SignalProcessWideKey 5408, 0x1a ArbitrateLock 3044, 0x1c WaitProcessWideKeyAtomic 2411, 0x21 SendSyncRequest 1803; 0 calls the dispatch table had no code for (RtAPI.miss) [ 65.94] vulkan: 903540 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1143348 descriptor sets written, 663732 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 635251 draws kept the last one's shaders and pipeline (0 checked), 815797 its targets [ 65.94] vulkan: 27 shaders translated (4 ms), 36 pipelines made (0 from the cache, 80 ms making, 42 ms waited for), 34 render targets made, 1096 texture uploads (767 MB), 303 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms [ 65.94] vulkan: pipeline libraries: 8 pre-rasterization and 24 fragment shader parts made (0 and 0 from the cache, 15 and 57 ms), 1 vertex input and 16 fragment output parts (0 ms); 36 links (0 ms); 36 optimized pipelines made in the background (61 ms) [ 65.94] vulkan: 36 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 65.94] vulkan: memory used and budgeted: heap 0 288 of 15489 MB (288 ours, 48 of it allocated), heap 1 996 of 13856 MB (800 ours, 559 of it allocated) [ 65.94] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 55.7/0.0/0.0 in 104, render targets 217.5/0.0/0.0 in 34, buffer cache 1.1/0.0/0.0 in 17, kept results 218.2/16.0/0.0 in 4660, rings 48.0/32.0/0.0 in 5, conversions 16.0/0.0/0.0 in 1, transform feedback 0.4/0.0/0.0 in 1 [ 65.94] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): overlay 1.7/0.0/0.0 in 3 [ 65.94] vulkan: device memory: 1088.0 MB in 16 blocks, 480.5 MB of it free inside them (240.5 MB of that in heap 1); 1.0 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 65.94] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 13 blocks of 696.0 MB with 527.3 MB handed out, 1 of them empty, the largest free piece in the others 22.0 MB; 0 allocations with 0.0 MB of their own [ 65.94] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 3 blocks of 160.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 65.94] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 3 blocks of 104.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 6.5 MB; 0 allocations with 0.0 MB of their own [ 65.94] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 2 blocks of 128.0 MB with 16.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 65.94] vulkan: kept results in use: 4659 of copies (218.2 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 65.94] vulkan: caches: 34 render targets (217 MB, 0 parked), 102 textures (33 MB), 0 buffers (0 MB); 755 of 13856 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 65.94] vulkan: textures by the game's texture objects: 102 at the address of a live object (33 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2154 live objects at 2073 addresses [ 65.94] vulkan: 2 textures made again after the cache evicted them (0 MB of guest memory loaded again, 0 MB of images), 0 of them since the last report. The cache evicted 145 textures in all [ 65.94] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 0 for 300 to 1199, 19 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 0 later [ 65.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 2092 through a copy; 6262 copies of targets written [ 65.94] vulkan: 146183 rendering passes, 4168 clear commands, 54321 attachments cleared and 3 left undefined by their load op; 229 buffers filled ahead of the passes [ 65.94] vulkan: 15000 passes (67%) ended at renderer.c:320 [ 65.94] vulkan: 3000 passes (13%) ended at render.c:251 [ 65.94] vulkan: 1796 passes (8%) ended at surface.c:210 [ 65.94] vulkan: 1200 passes (5%) ended at texture.c:3083 [ 65.94] vulkan: 677 passes (3%) ended at cmd.c:899 [ 65.94] vulkan: 600 passes (3%) ended at renderer.c:968 [ 65.94] vulkan: 1 passes (0%) ended at texture.c:1213 [ 65.94] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 36.0 leaves of 4 MiB a present (0.13 ms), the checks 0.0 (0.00 ms, and 0.8 the scanner had) [ 65.94] vulkan: GPU-owned guest memory landed for the CPU 1672 times (29 for the runtime's own access, 1136 for a read of the game's code, 507 for a write of it), render targets written back for an engine 0 times; block linear targets watched 30 times, published for a CPU access 0 times and at a release 0 times [ 66.76] perf: 60.0 frames a second over 5.0 s (4249 shown in all) [ 70.79] kernel: thread 83 (prio 46) keeps core 2 250 ms after a waiter of priority 28 came: in game code, host thread D folio_wait_bit_common, poll 1, 21 polls, out of an SVC for 250 ms, pc 8894a88 lr 87840a4 [ 70.88] vulkan: a 317 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (2 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 71.78] perf: 56.6 frames a second over 5.0 s (4533 shown in all) [ 73.49] vulkan: a 200 ms frame: 2 shaders translated (1 ms), 2 pipelines made (2 ms waited for), 1 render targets made, 3 texture uploads (9 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 73.75] vulkan: display: 597 frame intervals of 17.45 ms (deviation 13.24 ms, 1st to 99th percentile 16.56 to 16.93 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 0.2 ms (0.1 to 5.5), on to the display in 38.3 ms (25.7 to 42.3), 38.7 ms in all (25.8 to 44.7) [ 73.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 76.40] cpu: 600 presents in 10.46 s (57.4 fps): 24 of the game's threads ran 2.25 s on the host's processors (21% of one, 3.75 ms a present), the whole process 3.63 s (35%); the busiest: thread 80 'MainThread' 1.04 s, thread 94 'nus3::audio update' 0.46 s, thread 86 'RESOURCE UNPACK' 0.28 s, thread 92 'NU::CommandManager' 0.21 s, thread 83 'RESOURCE READ' 0.11 s [ 76.40] cpu: in those 10.46 s, 42396 SVCs (4054 a second): 0x0b SleepThread 15211, 0x1d SignalProcessWideKey 9042, 0x1b ArbitrateUnlock 6705, 0x1a ArbitrateLock 4136, 0x1c WaitProcessWideKeyAtomic 2590, 0x18 WaitSynchronization 1955; 2 calls the dispatch table had no code for (RtAPI.miss) [ 76.40] vulkan: 1001481 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1267783 descriptor sets written, 735179 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 691713 draws kept the last one's shaders and pipeline (0 checked), 899566 its targets [ 76.40] vulkan: 52 shaders translated (8 ms), 59 pipelines made (0 from the cache, 146 ms making, 61 ms waited for), 42 render targets made, 2040 texture uploads (799 MB), 939 of them some blocks alone (2 MB); 2 frames over 50 ms in the last 600, the slowest 317 ms [ 76.40] vulkan: pipeline libraries: 21 pre-rasterization and 41 fragment shader parts made (0 and 0 from the cache, 42 and 90 ms), 1 vertex input and 22 fragment output parts (0 ms); 59 links (0 ms); 59 optimized pipelines made in the background (108 ms) [ 76.40] vulkan: 59 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 76.40] vulkan: memory used and budgeted: heap 0 288 of 15489 MB (288 ours, 48 of it allocated), heap 1 1068 of 13850 MB (864 ours, 712 of it allocated) [ 76.40] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 123.5/0.0/0.0 in 414, render targets 239.3/0.0/0.0 in 42, buffer cache 27.3/0.0/0.0 in 254, kept results 254.8/16.0/0.0 in 6703, rings 48.0/32.0/0.0 in 5, conversions 16.0/0.0/0.0 in 1, transform feedback 0.4/0.0/0.0 in 1 [ 76.40] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): overlay 1.7/0.0/0.0 in 3 [ 76.40] vulkan: device memory: 1152.0 MB in 17 blocks, 391.5 MB of it free inside them (151.5 MB of that in heap 1); 1.5 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 76.40] vulkan: device memory blocks since the last report: 2 made ahead of their first request, 0 made by a request on its own thread [ 76.40] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 14 blocks of 760.0 MB with 680.3 MB handed out, 1 of them empty, the largest free piece in the others 15.0 MB; 0 allocations with 0.0 MB of their own [ 76.40] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 3 blocks of 160.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 76.40] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 3 blocks of 104.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 6.5 MB; 0 allocations with 0.0 MB of their own [ 76.40] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 2 blocks of 128.0 MB with 16.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 76.40] vulkan: the driver allocated 2 blocks (128 MB) in 0.1 ms, the longest 0.0 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 1 in 0.1 ms, the longest 0.1 ms, 0 (0.0 ms) inside the renderer's work [ 76.40] vulkan: kept results in use: 6702 of copies (254.8 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 55, under 120 13, under 1200 0, longer 148 [ 76.40] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 64 freed buffers let go [ 76.40] vulkan: caches: 42 render targets (239 MB, 0 parked), 408 textures (66 MB), 71 buffers (15 MB); 917 of 13850 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 76.40] vulkan: textures by the game's texture objects: 402 at the address of a live object (65 MB), 4 inside a live object (0 MB), 2 dead with no live object at their address (0 MB). The game has 2641 live objects at 2560 addresses [ 76.40] vulkan: 3 textures made again after the cache evicted them (0 MB of guest memory loaded again, 0 MB of images), 1 of them since the last report. The cache evicted 147 textures in all [ 76.40] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 0 for 300 to 1199, 2 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 1 after 300 to 1199, 0 later [ 76.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 2985 through a copy; 7755 copies of targets written [ 76.40] vulkan: 169466 rendering passes, 4828 clear commands, 61364 attachments cleared and 3 left undefined by their load op; 327 buffers filled ahead of the passes [ 76.40] vulkan: 15559 passes (67%) ended at renderer.c:320 [ 76.40] vulkan: 3026 passes (13%) ended at render.c:251 [ 76.40] vulkan: 1582 passes (7%) ended at surface.c:210 [ 76.40] vulkan: 1200 passes (5%) ended at texture.c:3083 [ 76.40] vulkan: 618 passes (3%) ended at texture.c:2180 [ 76.40] vulkan: 578 passes (2%) ended at renderer.c:968 [ 76.40] vulkan: 511 passes (2%) ended at cmd.c:899 [ 76.40] vulkan: 184 passes (1%) ended at texture.c:1213 [ 76.40] vulkan: 88 waits for a fence (5.0 ms): sparse binds, the mirror's granules and landings [ 76.40] vulkan: write scans over 600 presents: 1.8 epochs a present; the scanner 45.4 leaves of 4 MiB a present (0.17 ms), the checks 0.5 (0.00 ms, and 0.4 the scanner had) [ 76.40] vulkan: GPU-owned guest memory landed for the CPU 1760 times (39 for the runtime's own access, 1136 for a read of the game's code, 585 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 76.78] perf: 57.8 frames a second over 5.0 s (4822 shown in all) [ 77.50] vulkan: a 50 ms frame: 21 shaders translated (3 ms), 17 pipelines made (16 ms waited for), 0 render targets made, 25 texture uploads (7362 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 77.56] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (2 ms waited for), 0 render targets made, 7 texture uploads (934 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 81.78] perf: 59.4 frames a second over 5.0 s (5119 shown in all) [ 83.98] vulkan: display: 598 frame intervals of 16.69 ms (deviation 0.64 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 6.9 ms (0.1 to 16.4), on to the display in 29.5 ms (14.8 to 33.3), 36.1 ms in all (30.5 to 44.9) [ 83.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 86.45] nvn: 5400 presents, 8069 submissions [ 86.45] cpu: 600 presents in 10.05 s (59.7 fps): 24 of the game's threads ran 2.50 s on the host's processors (25% of one, 4.17 ms a present), the whole process 11.26 s (112%); the busiest: thread 80 'MainThread' 1.31 s, thread 94 'nus3::audio update' 0.54 s, thread 92 'NU::CommandManager' 0.35 s, thread 98 'fr::utility::async::ASyncExecut' 0.12 s, thread 149 'LUA GC' 0.07 s [ 86.45] cpu: in those 10.05 s, 56832 SVCs (5653 a second): 0x1d SignalProcessWideKey 17302, 0x1b ArbitrateUnlock 11917, 0x0b SleepThread 10735, 0x1a ArbitrateLock 8283, 0x1c WaitProcessWideKeyAtomic 3639, 0x18 WaitSynchronization 2213; 0 calls the dispatch table had no code for (RtAPI.miss) [ 86.45] vulkan: 1137902 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1421565 descriptor sets written, 850737 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 767231 draws kept the last one's shaders and pipeline (0 checked), 1016600 its targets [ 86.45] vulkan: 79 shaders translated (12 ms), 87 pipelines made (0 from the cache, 221 ms making, 91 ms waited for), 42 render targets made, 2894 texture uploads (821 MB), 1715 of them some blocks alone (4 MB); 2 frames over 50 ms in the last 600, the slowest 53 ms [ 86.45] vulkan: pipeline libraries: 34 pre-rasterization and 59 fragment shader parts made (0 and 0 from the cache, 86 and 116 ms), 2 vertex input and 28 fragment output parts (1 ms); 87 links (0 ms); 87 optimized pipelines made in the background (169 ms) [ 86.45] vulkan: 87 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 86.45] vulkan: memory used and budgeted: heap 0 480 of 15489 MB (480 ours, 240 of it allocated), heap 1 1196 of 13850 MB (992 ours, 784 of it allocated) [ 86.45] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 143.9/0.0/0.0 in 474, render targets 239.3/0.0/0.0 in 42, buffer cache 31.2/0.0/0.0 in 303, kept results 254.8/16.0/0.0 in 6703, rings 96.0/224.0/0.0 in 20, conversions 16.0/0.0/0.0 in 1, transform feedback 0.4/0.0/0.0 in 2 [ 86.45] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): overlay 1.7/0.0/0.0 in 3 [ 86.45] vulkan: device memory: 1472.0 MB in 19 blocks, 447.2 MB of it free inside them (207.2 MB of that in heap 1); 1.5 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 86.45] vulkan: device memory blocks since the last report: 4 made ahead of their first request, 1 made by a request on its own thread [ 86.45] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 15 blocks of 824.0 MB with 720.6 MB handed out, 1 of them empty, the largest free piece in the others 38.9 MB; 0 allocations with 0.0 MB of their own [ 86.45] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 3 blocks of 160.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 86.45] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 64.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 86.45] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 5 blocks of 320.0 MB with 176.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 86.45] vulkan: the driver allocated 5 blocks (320 MB) in 79.9 ms, the longest 42.9 ms, 3 of a millisecond or more, 1 (16.1 ms) inside the renderer's work; it freed 0 in 0.0 ms, the longest 0.0 ms, 0 (0.0 ms) inside the renderer's work [ 86.45] vulkan: kept results in use: 6702 of copies (254.8 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 86.45] vulkan: caches: 42 render targets (239 MB, 0 parked), 468 textures (87 MB), 78 buffers (17 MB); 989 of 13850 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 86.46] vulkan: textures by the game's texture objects: 462 at the address of a live object (86 MB), 4 inside a live object (0 MB), 2 dead with no live object at their address (0 MB). The game has 2641 live objects at 2560 addresses [ 86.46] vulkan: 3 textures made again after the cache evicted them (0 MB of guest memory loaded again, 0 MB of images), 0 of them since the last report. The cache evicted 165 textures in all [ 86.46] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 18 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 0 later [ 86.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 6179 through a copy; 11292 copies of targets written [ 86.46] vulkan: 200601 rendering passes, 5428 clear commands, 66101 attachments cleared and 3 left undefined by their load op; 628 buffers filled ahead of the passes [ 86.46] vulkan: 18732 passes (60%) ended at renderer.c:320 [ 86.46] vulkan: 3502 passes (11%) ended at render.c:5305 [ 86.46] vulkan: 3191 passes (10%) ended at render.c:251 [ 86.46] vulkan: 1429 passes (5%) ended at surface.c:210 [ 86.46] vulkan: 1199 passes (4%) ended at texture.c:3083 [ 86.46] vulkan: 776 passes (2%) ended at texture.c:2180 [ 86.46] vulkan: 600 passes (2%) ended at renderer.c:968 [ 86.46] vulkan: 572 passes (2%) ended at buffer.c:1720 [ 86.46] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 44.8 leaves of 4 MiB a present (0.19 ms), the checks 0.6 (0.01 ms, and 0.1 the scanner had) [ 86.46] vulkan: GPU-owned guest memory landed for the CPU 1760 times (39 for the runtime's own access, 1136 for a read of the game's code, 585 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 86.78] perf: 60.0 frames a second over 5.0 s (5419 shown in all) [ 91.79] perf: 60.0 frames a second over 5.0 s (5720 shown in all) [ 93.97] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.2 ms (0.1 to 1.7), on to the display in 30.5 ms (29.0 to 30.7), 30.7 ms in all (30.5 to 30.9) [ 93.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 95.99] vulkan: 82x98 texture reads the 96x98 render target at 416b30000: only that region is used [ 95.99] vulkan: 92x120 texture reads the 96x120 render target at 40ec90000: only that region is used [ 96.45] cpu: 600 presents in 10.00 s (60.0 fps): 24 of the game's threads ran 2.53 s on the host's processors (25% of one, 4.21 ms a present), the whole process 6.52 s (65%); the busiest: thread 80 'MainThread' 1.34 s, thread 94 'nus3::audio update' 0.58 s, thread 92 'NU::CommandManager' 0.36 s, thread 98 'fr::utility::async::ASyncExecut' 0.11 s, thread 149 'LUA GC' 0.08 s [ 96.45] cpu: in those 10.00 s, 52287 SVCs (5229 a second): 0x1d SignalProcessWideKey 16684, 0x0b SleepThread 10690, 0x1b ArbitrateUnlock 9949, 0x1a ArbitrateLock 6749, 0x1c WaitProcessWideKeyAtomic 3202, 0x18 WaitSynchronization 2279; 1 calls the dispatch table had no code for (RtAPI.miss) [ 96.45] vulkan: 1298207 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1616999 descriptor sets written, 974665 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 858004 draws kept the last one's shaders and pipeline (0 checked), 1158400 its targets [ 96.45] vulkan: 82 shaders translated (13 ms), 90 pipelines made (0 from the cache, 231 ms making, 100 ms waited for), 43 render targets made, 3971 texture uploads (827 MB), 2673 of them some blocks alone (6 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms [ 96.45] vulkan: pipeline libraries: 36 pre-rasterization and 60 fragment shader parts made (0 and 0 from the cache, 91 and 121 ms), 2 vertex input and 29 fragment output parts (1 ms); 90 links (0 ms); 90 optimized pipelines made in the background (179 ms) [ 96.45] vulkan: 90 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 96.45] vulkan: memory used and budgeted: heap 0 416 of 15487 MB (416 ours, 240 of it allocated), heap 1 1196 of 13850 MB (992 ours, 750 of it allocated) [ 96.45] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 122.3/0.0/0.0 in 454, render targets 241.3/0.0/0.0 in 43, buffer cache 16.5/0.0/0.0 in 272, kept results 254.8/16.0/0.0 in 6703, draw results 0.0/0.0/16.1 in 0, rings 96.0/224.0/0.0 in 20, conversions 16.0/0.0/0.0 in 1 [ 96.45] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 96.45] vulkan: device memory: 1408.0 MB in 19 blocks, 417.5 MB of it free inside them (241.5 MB of that in heap 1); 1.5 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 96.45] vulkan: device memory blocks since the last report: 1 made ahead of their first request, 0 made by a request on its own thread [ 96.45] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 15 blocks of 824.0 MB with 686.4 MB handed out, 1 of them empty, the largest free piece in the others 38.9 MB; 0 allocations with 0.0 MB of their own [ 96.45] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 3 blocks of 160.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 96.45] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 64.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 96.45] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 4 blocks of 256.0 MB with 176.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 96.45] vulkan: the driver allocated 1 blocks (64 MB) in 0.2 ms, the longest 0.2 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 2 in 0.3 ms, the longest 0.2 ms, 0 (0.0 ms) inside the renderer's work [ 96.45] vulkan: kept results in use: 6702 of copies (254.8 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 96.45] vulkan: caches: 43 render targets (241 MB, 1 parked), 446 textures (65 MB), 42 buffers (2 MB); 955 of 13850 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 96.45] vulkan: textures by the game's texture objects: 446 at the address of a live object (65 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2641 live objects at 2560 addresses [ 96.45] vulkan: 5 textures made again after the cache evicted them (0 MB of guest memory loaded again, 0 MB of images), 2 of them since the last report. The cache evicted 306 textures in all [ 96.45] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 88 for 300 to 1199, 53 for longer; of those made again 0 came back under 60 presents after they went, 1 after 60 to 299, 1 after 300 to 1199, 0 later [ 96.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8987 through a copy; 14499 copies of targets written [ 96.45] vulkan: 228711 rendering passes, 6028 clear commands, 70506 attachments cleared and 3 left undefined by their load op; 672 buffers filled ahead of the passes [ 96.45] vulkan: 17809 passes (63%) ended at renderer.c:320 [ 96.45] vulkan: 3614 passes (13%) ended at render.c:251 [ 96.45] vulkan: 1248 passes (4%) ended at render.c:5305 [ 96.46] vulkan: 1219 passes (4%) ended at surface.c:210 [ 96.46] vulkan: 1196 passes (4%) ended at texture.c:3083 [ 96.46] vulkan: 974 passes (3%) ended at cmd.c:899 [ 96.46] vulkan: 958 passes (3%) ended at texture.c:2180 [ 96.46] vulkan: 600 passes (2%) ended at renderer.c:968 [ 96.46] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 39.4 leaves of 4 MiB a present (0.16 ms), the checks 1.7 (0.01 ms, and 0.4 the scanner had) [ 96.46] vulkan: GPU-owned guest memory landed for the CPU 1760 times (39 for the runtime's own access, 1136 for a read of the game's code, 585 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 96.79] perf: 60.0 frames a second over 5.0 s (6020 shown in all) [ 98.58] vulkan: 1 of a frame slot's 2 descriptor pools went, none of its last 512 uses reaching them: 4 pools left in all [ 101.81] perf: 58.0 frames a second over 5.0 s (6311 shown in all) [ 104.12] vulkan: display: 599 frame intervals of 16.95 ms (deviation 2.35 ms, 1st to 99th percentile 16.56 to 33.38 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (0.1 to 45.1), on to the display in 26.2 ms (9.7 to 33.2), 34.9 ms in all (30.6 to 61.9) [ 104.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 106.83] perf: 54.8 frames a second over 5.0 s (6586 shown in all) [ 107.06] cpu: 600 presents in 10.60 s (56.6 fps): 24 of the game's threads ran 4.32 s on the host's processors (41% of one, 7.20 ms a present), the whole process 15.42 s (145%); the busiest: thread 80 'MainThread' 2.53 s, thread 94 'nus3::audio update' 0.86 s, thread 92 'NU::CommandManager' 0.49 s, thread 149 'LUA GC' 0.14 s, thread 98 'fr::utility::async::ASyncExecut' 0.13 s [ 107.06] cpu: in those 10.60 s, 58203 SVCs (5490 a second): 0x1d SignalProcessWideKey 19854, 0x0b SleepThread 11253, 0x1b ArbitrateUnlock 11010, 0x1a ArbitrateLock 7099, 0x1c WaitProcessWideKeyAtomic 3922, 0x18 WaitSynchronization 2268; 0 calls the dispatch table had no code for (RtAPI.miss) [ 107.06] vulkan: 1503007 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1862861 descriptor sets written, 1126879 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 967578 draws kept the last one's shaders and pipeline (0 checked), 1342731 its targets [ 107.06] vulkan: 95 shaders translated (16 ms), 129 pipelines made (0 from the cache, 271 ms making, 129 ms waited for), 43 render targets made, 4125 texture uploads (835 MB), 2751 of them some blocks alone (6 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [ 107.06] vulkan: pipeline libraries: 38 pre-rasterization and 74 fragment shader parts made (0 and 0 from the cache, 95 and 151 ms), 2 vertex input and 30 fragment output parts (1 ms); 129 links (0 ms); 129 optimized pipelines made in the background (237 ms) [ 107.06] vulkan: 129 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 107.06] vulkan: memory used and budgeted: heap 0 480 of 15481 MB (480 ours, 112 of it allocated), heap 1 1190 of 13840 MB (992 ours, 723 of it allocated) [ 107.06] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 125.9/0.0/0.0 in 464, render targets 241.3/0.0/0.0 in 43, buffer cache 18.1/0.0/0.0 in 302, kept results 254.8/16.0/0.0 in 6703, rings 64.0/96.0/0.0 in 10, conversions 16.0/0.0/0.0 in 1, transform feedback 0.4/0.0/0.0 in 2 [ 107.06] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): overlay 1.7/0.0/0.0 in 3 [ 107.06] vulkan: device memory: 1472.0 MB in 19 blocks, 636.2 MB of it free inside them (268.2 MB of that in heap 1); 1.5 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 107.06] vulkan: device memory blocks since the last report: 3 made ahead of their first request, 0 made by a request on its own thread [ 107.06] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 15 blocks of 824.0 MB with 691.6 MB handed out, 1 of them empty, the largest free piece in the others 38.9 MB; 0 allocations with 0.0 MB of their own [ 107.06] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 3 blocks of 160.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 107.06] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 107.06] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 5 blocks of 320.0 MB with 80.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 107.06] vulkan: the driver allocated 3 blocks (192 MB) in 42.9 ms, the longest 21.3 ms, 3 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 2 in 0.6 ms, the longest 0.3 ms, 0 (0.0 ms) inside the renderer's work [ 107.06] vulkan: kept results in use: 6702 of copies (254.8 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 107.06] vulkan: caches: 43 render targets (241 MB, 1 parked), 456 textures (68 MB), 46 buffers (2 MB); 922 of 13840 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 107.06] vulkan: textures by the game's texture objects: 456 at the address of a live object (68 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2641 live objects at 2560 addresses [ 107.06] vulkan: 7 textures made again after the cache evicted them (0 MB of guest memory loaded again, 0 MB of images), 2 of them since the last report. The cache evicted 372 textures in all [ 107.06] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 3 for 300 to 1199, 63 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 2 after 300 to 1199, 0 later [ 107.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 13312 through a copy; 18699 copies of targets written [ 107.06] vulkan: 270377 rendering passes, 6628 clear commands, 75906 attachments cleared and 3 left undefined by their load op; 1529 buffers filled ahead of the passes [ 107.06] vulkan: 19800 passes (48%) ended at renderer.c:320 [ 107.06] vulkan: 11524 passes (28%) ended at render.c:5305 [ 107.06] vulkan: 4193 passes (10%) ended at render.c:251 [ 107.06] vulkan: 1795 passes (4%) ended at surface.c:210 [ 107.06] vulkan: 1239 passes (3%) ended at texture.c:3083 [ 107.06] vulkan: 1157 passes (3%) ended at cmd.c:899 [ 107.06] vulkan: 618 passes (1%) ended at buffer.c:1720 [ 107.06] vulkan: 600 passes (1%) ended at renderer.c:968 [ 107.06] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 55.8 leaves of 4 MiB a present (0.23 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 107.06] vulkan: GPU-owned guest memory landed for the CPU 1760 times (39 for the runtime's own access, 1136 for a read of the game's code, 585 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 111.83] perf: 60.0 frames a second over 5.0 s (6886 shown in all) [ 114.59] vulkan: display: 599 frame intervals of 17.36 ms (deviation 3.33 ms, 1st to 99th percentile 16.57 to 33.41 ms), 25 held for other than 1 refresh; the game's frames went from release to present in 22.9 ms (9.2 to 45.9), on to the display in 27.0 ms (6.5 to 33.3), 49.9 ms in all (29.3 to 65.1) [ 114.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 116.84] perf: 59.8 frames a second over 5.0 s (7186 shown in all) [ 117.07] nvn: 7200 presents, 9869 submissions [ 117.07] cpu: 600 presents in 10.02 s (59.9 fps): 24 of the game's threads ran 3.85 s on the host's processors (38% of one, 6.42 ms a present), the whole process 13.92 s (139%); the busiest: thread 80 'MainThread' 2.23 s, thread 94 'nus3::audio update' 0.78 s, thread 92 'NU::CommandManager' 0.52 s, thread 98 'fr::utility::async::ASyncExecut' 0.12 s, thread 99 'ale thread' 0.07 s [ 117.07] cpu: in those 10.02 s, 50768 SVCs (5069 a second): 0x1d SignalProcessWideKey 16020, 0x0b SleepThread 10678, 0x1b ArbitrateUnlock 9584, 0x1a ArbitrateLock 6357, 0x1c WaitProcessWideKeyAtomic 3237, 0x18 WaitSynchronization 2153; 0 calls the dispatch table had no code for (RtAPI.miss) [ 117.07] vulkan: 1729282 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2146875 descriptor sets written, 1287615 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 1093156 draws kept the last one's shaders and pipeline (0 checked), 1548555 its targets [ 117.07] vulkan: 95 shaders translated (16 ms), 132 pipelines made (0 from the cache, 271 ms making, 129 ms waited for), 43 render targets made, 4721 texture uploads (840 MB), 3293 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [ 117.07] vulkan: pipeline libraries: 38 pre-rasterization and 74 fragment shader parts made (0 and 0 from the cache, 95 and 151 ms), 2 vertex input and 30 fragment output parts (1 ms); 132 links (0 ms); 132 optimized pipelines made in the background (237 ms) [ 117.07] vulkan: 132 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 117.07] vulkan: memory used and budgeted: heap 0 480 of 15477 MB (480 ours, 128 of it allocated), heap 1 1190 of 13846 MB (992 ours, 729 of it allocated) [ 117.07] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 129.0/0.0/0.0 in 477, render targets 241.3/0.0/0.0 in 43, buffer cache 21.0/0.0/0.0 in 348, kept results 254.8/16.0/0.0 in 6703, rings 64.0/96.0/0.0 in 10, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 117.07] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 117.07] vulkan: device memory: 1472.0 MB in 19 blocks, 614.3 MB of it free inside them (262.3 MB of that in heap 1); 1.5 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 117.07] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 15 blocks of 824.0 MB with 697.5 MB handed out, 1 of them empty, the largest free piece in the others 38.9 MB; 0 allocations with 0.0 MB of their own [ 117.07] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 3 blocks of 160.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 117.07] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 117.07] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 5 blocks of 320.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 117.07] vulkan: kept results in use: 6702 of copies (254.8 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 117.07] vulkan: caches: 43 render targets (241 MB, 1 parked), 469 textures (71 MB), 68 buffers (3 MB); 928 of 13846 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 117.07] vulkan: textures by the game's texture objects: 469 at the address of a live object (71 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2641 live objects at 2560 addresses [ 117.07] vulkan: 10 textures made again after the cache evicted them (2 MB of guest memory loaded again, 2 MB of images), 3 of them since the last report. The cache evicted 413 textures in all [ 117.07] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 41 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 2 after 300 to 1199, 1 later [ 117.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 17512 through a copy; 22899 copies of targets written [ 117.07] vulkan: 308892 rendering passes, 7228 clear commands, 81306 attachments cleared and 3 left undefined by their load op; 2809 buffers filled ahead of the passes [ 117.07] vulkan: 19800 passes (51%) ended at renderer.c:320 [ 117.07] vulkan: 7800 passes (20%) ended at render.c:5305 [ 117.07] vulkan: 4201 passes (11%) ended at render.c:251 [ 117.07] vulkan: 1777 passes (5%) ended at surface.c:210 [ 117.07] vulkan: 1342 passes (3%) ended at cmd.c:899 [ 117.07] vulkan: 1194 passes (3%) ended at texture.c:3083 [ 117.07] vulkan: 606 passes (2%) ended at buffer.c:1720 [ 117.07] vulkan: 600 passes (2%) ended at renderer.c:968 [ 117.07] vulkan: 1 finishes (100%, 6 ms) at renderer.c:1128 [ 117.07] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 56.1 leaves of 4 MiB a present (0.24 ms), the checks 0.4 (0.00 ms, and 0.0 the scanner had) [ 117.07] vulkan: GPU-owned guest memory landed for the CPU 1760 times (39 for the runtime's own access, 1136 for a read of the game's code, 585 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 121.84] perf: 60.0 frames a second over 5.0 s (7486 shown in all) [ 124.67] vulkan: display: 599 frame intervals of 16.83 ms (deviation 1.67 ms, 1st to 99th percentile 16.57 to 33.35 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 19.7 ms (13.2 to 41.5), on to the display in 27.2 ms (9.5 to 33.3), 46.9 ms in all (45.8 to 57.0) [ 124.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 126.86] perf: 59.0 frames a second over 5.0 s (7782 shown in all) [ 127.15] cpu: 600 presents in 10.08 s (59.5 fps): 24 of the game's threads ran 4.67 s on the host's processors (46% of one, 7.79 ms a present), the whole process 15.09 s (150%); the busiest: thread 80 'MainThread' 2.83 s, thread 94 'nus3::audio update' 0.90 s, thread 92 'NU::CommandManager' 0.49 s, thread 149 'LUA GC' 0.14 s, thread 99 'ale thread' 0.13 s [ 127.15] cpu: in those 10.08 s, 57101 SVCs (5665 a second): 0x1d SignalProcessWideKey 19801, 0x1b ArbitrateUnlock 10844, 0x0b SleepThread 10722, 0x1a ArbitrateLock 6967, 0x1c WaitProcessWideKeyAtomic 3893, 0x18 WaitSynchronization 2132; 0 calls the dispatch table had no code for (RtAPI.miss) [ 127.15] vulkan: 1944126 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2423346 descriptor sets written, 1432360 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 1209059 draws kept the last one's shaders and pipeline (0 checked), 1742972 its targets [ 127.15] vulkan: 97 shaders translated (16 ms), 135 pipelines made (0 from the cache, 273 ms making, 131 ms waited for), 43 render targets made, 4756 texture uploads (844 MB), 3294 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [ 127.15] vulkan: pipeline libraries: 38 pre-rasterization and 75 fragment shader parts made (0 and 0 from the cache, 95 and 153 ms), 2 vertex input and 30 fragment output parts (1 ms); 135 links (0 ms); 135 optimized pipelines made in the background (243 ms) [ 127.15] vulkan: 135 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 127.15] vulkan: memory used and budgeted: heap 0 480 of 15483 MB (480 ours, 256 of it allocated), heap 1 1190 of 13846 MB (992 ours, 763 of it allocated) [ 127.15] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 130.5/0.0/0.0 in 482, render targets 241.3/0.0/0.0 in 43, buffer cache 21.1/0.0/0.0 in 352, kept results 254.8/16.0/0.0 in 6703, draw results 0.0/0.0/16.1 in 0, rings 96.0/224.0/0.0 in 20, readback 0.0/16.0/0.0 in 1 [ 127.15] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): conversions 16.0/0.0/0.0 in 1, transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 127.15] vulkan: device memory: 1472.0 MB in 19 blocks, 452.6 MB of it free inside them (228.6 MB of that in heap 1); 1.5 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 127.15] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 15 blocks of 824.0 MB with 699.2 MB handed out, 1 of them empty, the largest free piece in the others 38.9 MB; 0 allocations with 0.0 MB of their own [ 127.15] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 3 blocks of 160.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 127.15] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 64.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 127.15] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 5 blocks of 320.0 MB with 192.0 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 127.15] vulkan: kept results in use: 6702 of copies (254.8 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 127.15] vulkan: caches: 43 render targets (241 MB, 1 parked), 474 textures (73 MB), 49 buffers (2 MB); 962 of 13846 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 127.15] vulkan: textures by the game's texture objects: 474 at the address of a live object (73 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2641 live objects at 2560 addresses [ 127.15] vulkan: 12 textures made again after the cache evicted them (2 MB of guest memory loaded again, 2 MB of images), 2 of them since the last report. The cache evicted 442 textures in all [ 127.15] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 22 for 300 to 1199, 7 for longer; of those made again 1 came back under 60 presents after they went, 0 after 60 to 299, 1 after 300 to 1199, 0 later [ 127.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 21844 through a copy; 27099 copies of targets written [ 127.15] vulkan: 347438 rendering passes, 7828 clear commands, 86706 attachments cleared and 3 left undefined by their load op; 4022 buffers filled ahead of the passes [ 127.15] vulkan: 19800 passes (51%) ended at renderer.c:320 [ 127.15] vulkan: 8472 passes (22%) ended at render.c:5305 [ 127.15] vulkan: 4197 passes (11%) ended at render.c:251 [ 127.15] vulkan: 1781 passes (5%) ended at surface.c:210 [ 127.15] vulkan: 1303 passes (3%) ended at texture.c:3083 [ 127.15] vulkan: 1164 passes (3%) ended at cmd.c:899 [ 127.15] vulkan: 600 passes (2%) ended at renderer.c:968 [ 127.15] vulkan: 600 passes (2%) ended at render.c:423 [ 127.15] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 58.1 leaves of 4 MiB a present (0.25 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 127.15] vulkan: GPU-owned guest memory landed for the CPU 1760 times (39 for the runtime's own access, 1136 for a read of the game's code, 585 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 131.86] perf: 59.4 frames a second over 5.0 s (8079 shown in all) [ 134.70] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.18 ms, 1st to 99th percentile 16.57 to 16.93 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 22.0 ms (16.1 to 41.0), on to the display in 27.1 ms (15.4 to 32.6), 49.2 ms in all (48.4 to 54.4) [ 134.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 136.88] perf: 60.0 frames a second over 5.0 s (8380 shown in all) [ 137.21] cpu: 600 presents in 10.06 s (59.7 fps): 24 of the game's threads ran 4.69 s on the host's processors (47% of one, 7.82 ms a present), the whole process 15.09 s (150%); the busiest: thread 80 'MainThread' 2.79 s, thread 94 'nus3::audio update' 0.98 s, thread 92 'NU::CommandManager' 0.49 s, thread 149 'LUA GC' 0.14 s, thread 99 'ale thread' 0.13 s [ 137.21] cpu: in those 10.06 s, 57390 SVCs (5706 a second): 0x1d SignalProcessWideKey 19845, 0x1b ArbitrateUnlock 10998, 0x0b SleepThread 10710, 0x1a ArbitrateLock 7098, 0x1c WaitProcessWideKeyAtomic 3908, 0x18 WaitSynchronization 2085; 0 calls the dispatch table had no code for (RtAPI.miss) [ 137.21] vulkan: 2155703 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2691654 descriptor sets written, 1579118 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 1320271 draws kept the last one's shaders and pipeline (0 checked), 1934151 its targets [ 137.21] vulkan: 97 shaders translated (16 ms), 136 pipelines made (0 from the cache, 273 ms making, 131 ms waited for), 43 render targets made, 4773 texture uploads (847 MB), 3294 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 137.21] vulkan: pipeline libraries: 38 pre-rasterization and 75 fragment shader parts made (0 and 0 from the cache, 95 and 153 ms), 2 vertex input and 30 fragment output parts (1 ms); 136 links (0 ms); 136 optimized pipelines made in the background (243 ms) [ 137.21] vulkan: 136 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 137.21] vulkan: memory used and budgeted: heap 0 544 of 15479 MB (544 ours, 128 of it allocated), heap 1 1190 of 13846 MB (992 ours, 729 of it allocated) [ 137.21] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 129.6/0.0/0.0 in 447, render targets 241.3/0.0/0.0 in 43, buffer cache 20.4/0.0/0.0 in 335, kept results 254.8/16.0/0.0 in 6703, rings 64.0/96.0/0.0 in 10, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 137.21] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 137.21] vulkan: device memory: 1536.0 MB in 19 blocks, 678.3 MB of it free inside them (262.3 MB of that in heap 1); 1.5 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 137.21] vulkan: device memory blocks since the last report: 1 made ahead of their first request, 0 made by a request on its own thread [ 137.21] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 15 blocks of 824.0 MB with 697.5 MB handed out, 1 of them empty, the largest free piece in the others 38.9 MB; 0 allocations with 0.0 MB of their own [ 137.21] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 3 blocks of 160.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 137.21] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 137.21] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 6 blocks of 384.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 137.21] vulkan: the driver allocated 1 blocks (64 MB) in 0.2 ms, the longest 0.2 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 0 in 0.0 ms, the longest 0.0 ms, 0 (0.0 ms) inside the renderer's work [ 137.21] vulkan: kept results in use: 6702 of copies (254.8 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 137.21] vulkan: caches: 43 render targets (241 MB, 1 parked), 439 textures (72 MB), 48 buffers (2 MB); 928 of 13846 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 137.21] vulkan: textures by the game's texture objects: 439 at the address of a live object (72 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2641 live objects at 2560 addresses [ 137.21] vulkan: 19 textures made again after the cache evicted them (4 MB of guest memory loaded again, 4 MB of images), 7 of them since the last report. The cache evicted 494 textures in all [ 137.21] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 19 for 300 to 1199, 33 for longer; of those made again 2 came back under 60 presents after they went, 5 after 60 to 299, 0 after 300 to 1199, 0 later [ 137.21] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26350 through a copy; 31299 copies of targets written [ 137.21] vulkan: 385585 rendering passes, 8428 clear commands, 92106 attachments cleared and 3 left undefined by their load op; 5313 buffers filled ahead of the passes [ 137.21] vulkan: 19783 passes (52%) ended at renderer.c:320 [ 137.21] vulkan: 8088 passes (21%) ended at render.c:5305 [ 137.21] vulkan: 4217 passes (11%) ended at render.c:251 [ 137.21] vulkan: 1766 passes (5%) ended at surface.c:210 [ 137.21] vulkan: 1275 passes (3%) ended at texture.c:3083 [ 137.21] vulkan: 1200 passes (3%) ended at cmd.c:899 [ 137.21] vulkan: 603 passes (2%) ended at buffer.c:1720 [ 137.21] vulkan: 600 passes (2%) ended at renderer.c:968 [ 137.21] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 57.6 leaves of 4 MiB a present (0.23 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 137.21] vulkan: GPU-owned guest memory landed for the CPU 1760 times (39 for the runtime's own access, 1136 for a read of the game's code, 585 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 141.88] perf: 60.0 frames a second over 5.0 s (8680 shown in all) [ 144.69] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 22.5 ms (16.9 to 31.4), on to the display in 27.3 ms (18.4 to 32.8), 49.8 ms in all (49.5 to 50.0) [ 144.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 146.88] perf: 60.0 frames a second over 5.0 s (8980 shown in all) [ 147.20] nvn: 9000 presents, 11669 submissions [ 147.20] cpu: 600 presents in 9.99 s (60.0 fps): 24 of the game's threads ran 4.45 s on the host's processors (44% of one, 7.41 ms a present), the whole process 14.72 s (147%); the busiest: thread 80 'MainThread' 2.59 s, thread 94 'nus3::audio update' 0.90 s, thread 92 'NU::CommandManager' 0.48 s, thread 149 'LUA GC' 0.15 s, thread 99 'ale thread' 0.14 s [ 147.20] cpu: in those 9.99 s, 56763 SVCs (5680 a second): 0x1d SignalProcessWideKey 19809, 0x1b ArbitrateUnlock 10726, 0x0b SleepThread 10642, 0x1a ArbitrateLock 6834, 0x1c WaitProcessWideKeyAtomic 3907, 0x18 WaitSynchronization 2108; 0 calls the dispatch table had no code for (RtAPI.miss) [ 147.20] vulkan: 2361324 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2954646 descriptor sets written, 1720316 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 1428343 draws kept the last one's shaders and pipeline (0 checked), 2119399 its targets [ 147.20] vulkan: 101 shaders translated (17 ms), 141 pipelines made (0 from the cache, 283 ms making, 140 ms waited for), 43 render targets made, 4959 texture uploads (875 MB), 3369 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms [ 147.20] vulkan: pipeline libraries: 39 pre-rasterization and 78 fragment shader parts made (0 and 0 from the cache, 98 and 161 ms), 2 vertex input and 31 fragment output parts (1 ms); 141 links (0 ms); 141 optimized pipelines made in the background (252 ms) [ 147.20] vulkan: 141 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 147.20] vulkan: memory used and budgeted: heap 0 544 of 15483 MB (544 ours, 256 of it allocated), heap 1 1190 of 13852 MB (992 ours, 783 of it allocated) [ 147.20] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 152.1/0.0/0.0 in 494, render targets 241.3/0.0/0.0 in 43, buffer cache 22.6/0.0/0.0 in 377, kept results 252.3/16.0/0.0 in 6702, rings 96.0/224.0/0.0 in 20, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 147.20] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 147.20] vulkan: device memory: 1536.0 MB in 19 blocks, 496.1 MB of it free inside them (208.1 MB of that in heap 1); 1.5 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 147.20] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 15 blocks of 824.0 MB with 719.7 MB handed out, 1 of them empty, the largest free piece in the others 36.2 MB; 0 allocations with 0.0 MB of their own [ 147.20] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 3 blocks of 160.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 147.20] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 64.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 147.20] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 6 blocks of 384.0 MB with 192.0 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 147.20] vulkan: kept results in use: 6701 of copies (252.3 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 1 [ 147.20] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 1 freed buffers let go [ 147.20] vulkan: caches: 43 render targets (241 MB, 1 parked), 486 textures (95 MB), 57 buffers (2 MB); 982 of 13852 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 147.20] vulkan: textures by the game's texture objects: 486 at the address of a live object (95 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2641 live objects at 2560 addresses [ 147.20] vulkan: 57 textures made again after the cache evicted them (7 MB of guest memory loaded again, 8 MB of images), 38 of them since the last report. The cache evicted 558 textures in all [ 147.20] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 28 for 300 to 1199, 36 for longer; of those made again 0 came back under 60 presents after they went, 28 after 60 to 299, 7 after 300 to 1199, 3 later [ 147.20] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 30677 through a copy; 35638 copies of targets written [ 147.20] vulkan: 422787 rendering passes, 9028 clear commands, 97402 attachments cleared and 3 left undefined by their load op; 6410 buffers filled ahead of the passes [ 147.20] vulkan: 19696 passes (53%) ended at renderer.c:320 [ 147.20] vulkan: 7052 passes (19%) ended at render.c:5305 [ 147.20] vulkan: 3983 passes (11%) ended at render.c:251 [ 147.20] vulkan: 1998 passes (5%) ended at surface.c:210 [ 147.20] vulkan: 1275 passes (3%) ended at texture.c:3083 [ 147.20] vulkan: 1204 passes (3%) ended at cmd.c:899 [ 147.20] vulkan: 644 passes (2%) ended at buffer.c:1720 [ 147.20] vulkan: 600 passes (2%) ended at renderer.c:968 [ 147.20] vulkan: 1 waits for a fence (0.8 ms): sparse binds, the mirror's granules and landings [ 147.20] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 55.6 leaves of 4 MiB a present (0.23 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 147.20] vulkan: GPU-owned guest memory landed for the CPU 1761 times (40 for the runtime's own access, 1136 for a read of the game's code, 585 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 151.89] perf: 59.8 frames a second over 5.0 s (9280 shown in all) [ 154.69] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.57 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 21.0 ms (16.6 to 34.7), on to the display in 28.7 ms (8.7 to 33.3), 49.7 ms in all (44.1 to 50.0) [ 154.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 156.91] perf: 60.0 frames a second over 5.0 s (9581 shown in all) [ 157.22] cpu: 600 presents in 10.02 s (59.9 fps): 24 of the game's threads ran 4.22 s on the host's processors (42% of one, 7.04 ms a present), the whole process 14.30 s (143%); the busiest: thread 80 'MainThread' 2.50 s, thread 94 'nus3::audio update' 0.83 s, thread 92 'NU::CommandManager' 0.47 s, thread 149 'LUA GC' 0.15 s, thread 98 'fr::utility::async::ASyncExecut' 0.12 s [ 157.22] cpu: in those 10.02 s, 57371 SVCs (5725 a second): 0x1d SignalProcessWideKey 19861, 0x1b ArbitrateUnlock 10964, 0x0b SleepThread 10674, 0x1a ArbitrateLock 7143, 0x1c WaitProcessWideKeyAtomic 3831, 0x18 WaitSynchronization 2158; 0 calls the dispatch table had no code for (RtAPI.miss) [ 157.22] vulkan: 2555785 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3196230 descriptor sets written, 1861576 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 1531828 draws kept the last one's shaders and pipeline (0 checked), 2293935 its targets [ 157.22] vulkan: 104 shaders translated (17 ms), 144 pipelines made (0 from the cache, 290 ms making, 147 ms waited for), 43 render targets made, 5032 texture uploads (881 MB), 3384 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms [ 157.22] vulkan: pipeline libraries: 40 pre-rasterization and 80 fragment shader parts made (0 and 0 from the cache, 100 and 165 ms), 2 vertex input and 31 fragment output parts (1 ms); 144 links (0 ms); 144 optimized pipelines made in the background (259 ms) [ 157.22] vulkan: 144 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 157.22] vulkan: memory used and budgeted: heap 0 544 of 15483 MB (544 ours, 256 of it allocated), heap 1 1190 of 13852 MB (992 ours, 784 of it allocated) [ 157.22] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 155.7/0.0/0.0 in 538, render targets 239.3/0.0/0.0 in 42, buffer cache 21.7/0.0/0.0 in 360, kept results 252.3/16.0/0.0 in 6702, rings 96.0/224.0/0.0 in 20, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 157.22] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 157.22] vulkan: device memory: 1536.0 MB in 19 blocks, 495.4 MB of it free inside them (207.4 MB of that in heap 1); 1.5 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 157.22] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 15 blocks of 824.0 MB with 720.4 MB handed out, 1 of them empty, the largest free piece in the others 33.3 MB; 0 allocations with 0.0 MB of their own [ 157.22] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 3 blocks of 160.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 157.22] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 64.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 157.22] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 6 blocks of 384.0 MB with 192.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 157.22] vulkan: kept results in use: 6701 of copies (252.3 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 157.22] vulkan: caches: 42 render targets (239 MB, 0 parked), 530 textures (98 MB), 47 buffers (2 MB); 983 of 13852 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 157.22] vulkan: textures by the game's texture objects: 530 at the address of a live object (98 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2641 live objects at 2560 addresses [ 157.22] vulkan: 80 textures made again after the cache evicted them (11 MB of guest memory loaded again, 12 MB of images), 23 of them since the last report. The cache evicted 572 textures in all [ 157.22] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 0 for 300 to 1199, 14 for longer; of those made again 0 came back under 60 presents after they went, 1 after 60 to 299, 1 after 300 to 1199, 21 later [ 157.22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 34936 through a copy; 39910 copies of targets written [ 157.22] vulkan: 458187 rendering passes, 9628 clear commands, 102591 attachments cleared and 3 left undefined by their load op; 7907 buffers filled ahead of the passes [ 157.22] vulkan: 19271 passes (54%) ended at renderer.c:320 [ 157.22] vulkan: 6078 passes (17%) ended at render.c:5305 [ 157.22] vulkan: 4034 passes (11%) ended at render.c:251 [ 157.22] vulkan: 1740 passes (5%) ended at surface.c:210 [ 157.22] vulkan: 1280 passes (4%) ended at texture.c:3083 [ 157.22] vulkan: 1039 passes (3%) ended at cmd.c:899 [ 157.22] vulkan: 688 passes (2%) ended at buffer.c:1720 [ 157.22] vulkan: 600 passes (2%) ended at renderer.c:968 [ 157.22] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 53.1 leaves of 4 MiB a present (0.22 ms), the checks 0.3 (0.00 ms, and 0.0 the scanner had) [ 157.22] vulkan: GPU-owned guest memory landed for the CPU 1761 times (40 for the runtime's own access, 1136 for a read of the game's code, 585 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 161.91] perf: 60.0 frames a second over 5.0 s (9881 shown in all) [ 164.87] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.94 ms, 1st to 99th percentile 16.56 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 17.2 ms (2.2 to 22.7), on to the display in 28.2 ms (26.2 to 33.0), 45.5 ms in all (34.0 to 49.9) [ 164.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 166.93] perf: 59.8 frames a second over 5.0 s (10181 shown in all) [ 167.24] cpu: 600 presents in 10.02 s (59.9 fps): 24 of the game's threads ran 3.46 s on the host's processors (35% of one, 5.77 ms a present), the whole process 13.18 s (132%); the busiest: thread 80 'MainThread' 2.16 s, thread 94 'nus3::audio update' 0.52 s, thread 92 'NU::CommandManager' 0.43 s, thread 149 'LUA GC' 0.13 s, thread 98 'fr::utility::async::ASyncExecut' 0.12 s [ 167.24] cpu: in those 10.02 s, 56430 SVCs (5634 a second): 0x1d SignalProcessWideKey 19808, 0x0b SleepThread 10685, 0x1b ArbitrateUnlock 10504, 0x1a ArbitrateLock 6885, 0x1c WaitProcessWideKeyAtomic 3621, 0x18 WaitSynchronization 2188; 0 calls the dispatch table had no code for (RtAPI.miss) [ 167.24] vulkan: 2739552 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3 finishes (13 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3417175 descriptor sets written, 2004565 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 1626795 draws kept the last one's shaders and pipeline (0 checked), 2458502 its targets [ 167.24] vulkan: 104 shaders translated (17 ms), 144 pipelines made (0 from the cache, 290 ms making, 147 ms waited for), 43 render targets made, 5032 texture uploads (881 MB), 3384 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [ 167.24] vulkan: pipeline libraries: 40 pre-rasterization and 80 fragment shader parts made (0 and 0 from the cache, 100 and 165 ms), 2 vertex input and 31 fragment output parts (1 ms); 144 links (0 ms); 144 optimized pipelines made in the background (259 ms) [ 167.24] vulkan: 144 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 167.24] vulkan: memory used and budgeted: heap 0 544 of 15483 MB (544 ours, 256 of it allocated), heap 1 1190 of 13832 MB (992 ours, 754 of it allocated) [ 167.24] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 131.2/0.0/0.0 in 421, render targets 239.3/0.0/0.0 in 42, buffer cache 16.1/0.0/0.0 in 282, kept results 252.3/16.0/0.0 in 6702, rings 96.0/224.0/0.0 in 20, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 167.24] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 167.24] vulkan: device memory: 1536.0 MB in 19 blocks, 525.5 MB of it free inside them (237.5 MB of that in heap 1); 1.5 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 167.24] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 15 blocks of 824.0 MB with 690.3 MB handed out, 1 of them empty, the largest free piece in the others 33.3 MB; 0 allocations with 0.0 MB of their own [ 167.24] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 3 blocks of 160.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 167.24] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 64.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 167.24] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 6 blocks of 384.0 MB with 192.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 167.24] vulkan: kept results in use: 6701 of copies (252.3 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 167.24] vulkan: caches: 42 render targets (239 MB, 0 parked), 413 textures (74 MB), 38 buffers (0 MB); 953 of 13832 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 167.24] vulkan: textures by the game's texture objects: 413 at the address of a live object (74 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2641 live objects at 2560 addresses [ 167.24] vulkan: 80 textures made again after the cache evicted them (11 MB of guest memory loaded again, 12 MB of images), 0 of them since the last report. The cache evicted 689 textures in all [ 167.24] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 2 for 300 to 1199, 115 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 0 later [ 167.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 38536 through a copy; 43510 copies of targets written [ 167.24] vulkan: 488926 rendering passes, 10228 clear commands, 107391 attachments cleared and 3 left undefined by their load op; 8566 buffers filled ahead of the passes [ 167.24] vulkan: 18600 passes (61%) ended at renderer.c:320 [ 167.24] vulkan: 3600 passes (12%) ended at render.c:5305 [ 167.24] vulkan: 3434 passes (11%) ended at render.c:251 [ 167.24] vulkan: 1200 passes (4%) ended at texture.c:3083 [ 167.24] vulkan: 1186 passes (4%) ended at surface.c:210 [ 167.24] vulkan: 912 passes (3%) ended at cmd.c:899 [ 167.24] vulkan: 604 passes (2%) ended at buffer.c:1720 [ 167.24] vulkan: 600 passes (2%) ended at renderer.c:968 [ 167.24] vulkan: 1 finishes (100%, 7 ms) at renderer.c:1128 [ 167.24] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 49.0 leaves of 4 MiB a present (0.18 ms), the checks 0.0 (0.00 ms, and 0.0 the scanner had) [ 167.24] vulkan: GPU-owned guest memory landed for the CPU 1761 times (40 for the runtime's own access, 1136 for a read of the game's code, 585 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 169.88] vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (236 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 170.48] kernel: thread 83 (prio 46) keeps core 2 255 ms after a waiter of priority 28 came: in game code, host thread R folio_wait_bit_common, poll 1, 35 polls, out of an SVC for 257 ms, pc 8894a88 lr 87840a4 [ 170.51] vulkan: a 270 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 170.84] kernel: thread 83 (prio 46) keeps core 1 266 ms after a waiter of priority 44 came: in game code, host thread R folio_wait_bit_common, poll 1, 108 polls, out of an SVC for 286 ms, pc 8894a88 lr 87840a4 [ 170.90] vulkan: a 338 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 171.63] vulkan: 6 of the 13 shaders translated from the game's files found by its draws so far [ 171.93] perf: 52.4 frames a second over 5.0 s (10443 shown in all) [ 173.74] vulkan: a 184 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 175.67] vulkan: display: 599 frame intervals of 18.03 ms (deviation 17.41 ms, 1st to 99th percentile 16.56 to 33.34 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 16.6 ms (3.1 to 23.3), on to the display in 28.1 ms (14.1 to 33.3), 44.8 ms in all (25.8 to 50.0) [ 175.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 176.94] perf: 57.8 frames a second over 5.0 s (10733 shown in all) [ 178.05] nvn: 10800 presents, 13744 submissions [ 178.05] cpu: 600 presents in 10.81 s (55.5 fps): 25 of the game's threads ran 3.87 s on the host's processors (36% of one, 6.45 ms a present), the whole process 12.96 s (120%); the busiest: thread 80 'MainThread' 1.92 s, thread 94 'nus3::audio update' 0.59 s, thread 92 'NU::CommandManager' 0.37 s, thread 86 'RESOURCE UNPACK' 0.36 s, thread 83 'RESOURCE READ' 0.26 s [ 178.05] cpu: in those 10.81 s, 58382 SVCs (5400 a second): 0x1d SignalProcessWideKey 18304, 0x0b SleepThread 14753, 0x1b ArbitrateUnlock 10094, 0x1a ArbitrateLock 6450, 0x1c WaitProcessWideKeyAtomic 3651, 0x18 WaitSynchronization 2332; 0 calls the dispatch table had no code for (RtAPI.miss) [ 178.05] vulkan: 2884657 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3 finishes (13 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3581938 descriptor sets written, 2126742 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 1705366 draws kept the last one's shaders and pipeline (0 checked), 2584433 its targets [ 178.05] vulkan: 104 shaders translated (17 ms), 144 pipelines made (0 from the cache, 290 ms making, 147 ms waited for), 43 render targets made, 5105 texture uploads (893 MB), 3385 of them some blocks alone (8 MB); 4 frames over 50 ms in the last 600, the slowest 338 ms [ 178.05] vulkan: pipeline libraries: 40 pre-rasterization and 80 fragment shader parts made (0 and 0 from the cache, 100 and 165 ms), 2 vertex input and 31 fragment output parts (1 ms); 144 links (0 ms); 144 optimized pipelines made in the background (259 ms) [ 178.05] vulkan: 144 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 178.05] vulkan: memory used and budgeted: heap 0 448 of 15483 MB (448 ours, 288 of it allocated), heap 1 1200 of 13832 MB (992 ours, 804 of it allocated) [ 178.05] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 120.0/0.0/0.0 in 348, render targets 239.3/0.0/0.0 in 42, buffer cache 38.5/0.0/0.0 in 341, kept results 290.9/16.0/0.0 in 8148, draw results 0.0/0.0/16.1 in 0, rings 96.0/256.0/0.0 in 22, readback 0.0/16.0/0.0 in 1 [ 178.05] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): conversions 16.0/0.0/0.0 in 1, transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 178.05] vulkan: device memory: 1440.0 MB in 19 blocks, 347.3 MB of it free inside them (187.3 MB of that in heap 1); 1.9 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 178.05] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 15 blocks of 824.0 MB with 740.5 MB handed out, 1 of them empty, the largest free piece in the others 18.8 MB; 0 allocations with 0.0 MB of their own [ 178.05] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 0.0 MB; 0 allocations with 0.0 MB of their own [ 178.05] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 64.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 178.05] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 5 blocks of 320.0 MB with 224.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 178.05] vulkan: the driver allocated 0 blocks (0 MB) in 0.0 ms, the longest 0.0 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 2 in 0.5 ms, the longest 0.3 ms, 0 (0.0 ms) inside the renderer's work [ 178.05] vulkan: kept results in use: 8147 of copies (290.9 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 207, under 120 3, under 1200 0, longer 1 [ 178.05] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 6 freed buffers let go [ 178.05] vulkan: caches: 42 render targets (239 MB, 0 parked), 340 textures (63 MB), 96 buffers (23 MB); 1012 of 13832 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 178.05] vulkan: textures by the game's texture objects: 328 at the address of a live object (53 MB), 0 inside a live object (0 MB), 12 dead with no live object at their address (9 MB). The game has 2826 live objects at 2745 addresses [ 178.05] vulkan: 143 textures made again after the cache evicted them (16 MB of guest memory loaded again, 18 MB of images), 63 of them since the last report. The cache evicted 834 textures in all [ 178.05] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 83 for 300 to 1199, 62 for longer; of those made again 2 came back under 60 presents after they went, 7 after 60 to 299, 26 after 300 to 1199, 28 later [ 178.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 42371 through a copy; 47057 copies of targets written [ 178.05] vulkan: 519040 rendering passes, 10876 clear commands, 112138 attachments cleared and 3 left undefined by their load op; 9020 buffers filled ahead of the passes [ 178.05] vulkan: 18581 passes (62%) ended at renderer.c:320 [ 178.05] vulkan: 3382 passes (11%) ended at render.c:251 [ 178.05] vulkan: 3270 passes (11%) ended at render.c:5305 [ 178.05] vulkan: 1264 passes (4%) ended at surface.c:210 [ 178.05] vulkan: 1200 passes (4%) ended at texture.c:3083 [ 178.05] vulkan: 656 passes (2%) ended at cmd.c:899 [ 178.05] vulkan: 579 passes (2%) ended at renderer.c:968 [ 178.05] vulkan: 574 passes (2%) ended at buffer.c:1720 [ 178.05] vulkan: 116 waits for a fence (7.1 ms): sparse binds, the mirror's granules and landings [ 178.05] vulkan: write scans over 600 presents: 1.5 epochs a present; the scanner 65.9 leaves of 4 MiB a present (0.25 ms), the checks 0.2 (0.00 ms, and 0.0 the scanner had) [ 178.05] vulkan: GPU-owned guest memory landed for the CPU 1877 times (43 for the runtime's own access, 1136 for a read of the game's code, 698 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 181.96] perf: 59.8 frames a second over 5.0 s (11033 shown in all) [ 185.67] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.57 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 12.1 ms (5.8 to 23.5), on to the display in 32.0 ms (25.1 to 33.3), 44.0 ms in all (38.9 to 50.0) [ 185.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 186.98] perf: 60.0 frames a second over 5.0 s (11334 shown in all) [ 188.07] cpu: 600 presents in 10.02 s (59.9 fps): 24 of the game's threads ran 2.38 s on the host's processors (24% of one, 3.97 ms a present), the whole process 8.15 s (81%); the busiest: thread 80 'MainThread' 1.20 s, thread 94 'nus3::audio update' 0.56 s, thread 92 'NU::CommandManager' 0.34 s, thread 98 'fr::utility::async::ASyncExecut' 0.11 s, thread 150 'LUA GC' 0.09 s [ 188.07] cpu: in those 10.02 s, 53348 SVCs (5326 a second): 0x1d SignalProcessWideKey 16816, 0x0b SleepThread 10711, 0x1b ArbitrateUnlock 10413, 0x1a ArbitrateLock 7072, 0x1c WaitProcessWideKeyAtomic 3340, 0x18 WaitSynchronization 2254; 0 calls the dispatch table had no code for (RtAPI.miss) [ 188.07] vulkan: 3033016 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (19 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3756558 descriptor sets written, 2247076 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 1786937 draws kept the last one's shaders and pipeline (0 checked), 2714145 its targets [ 188.07] vulkan: 105 shaders translated (18 ms), 145 pipelines made (0 from the cache, 294 ms making, 147 ms waited for), 43 render targets made, 5164 texture uploads (895 MB), 3385 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [ 188.07] vulkan: pipeline libraries: 40 pre-rasterization and 81 fragment shader parts made (0 and 0 from the cache, 100 and 169 ms), 2 vertex input and 31 fragment output parts (1 ms); 145 links (0 ms); 145 optimized pipelines made in the background (262 ms) [ 188.07] vulkan: 145 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 188.07] vulkan: memory used and budgeted: heap 0 448 of 15485 MB (448 ours, 96 of it allocated), heap 1 1200 of 13838 MB (992 ours, 775 of it allocated) [ 188.07] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 122.3/0.0/0.0 in 407, render targets 239.3/0.0/0.0 in 42, buffer cache 38.9/0.0/0.0 in 346, kept results 290.9/16.0/0.0 in 8148, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 188.07] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 188.07] vulkan: device memory: 1440.0 MB in 19 blocks, 568.7 MB of it free inside them (216.7 MB of that in heap 1); 1.9 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 188.07] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 15 blocks of 824.0 MB with 743.2 MB handed out, 1 of them empty, the largest free piece in the others 16.4 MB; 0 allocations with 0.0 MB of their own [ 188.07] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 188.07] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 188.07] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 5 blocks of 320.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 188.07] vulkan: kept results in use: 8147 of copies (290.9 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 188.07] vulkan: caches: 42 render targets (239 MB, 0 parked), 399 textures (65 MB), 94 buffers (23 MB); 983 of 13838 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 188.07] vulkan: textures by the game's texture objects: 387 at the address of a live object (56 MB), 0 inside a live object (0 MB), 12 dead with no live object at their address (9 MB). The game has 2826 live objects at 2745 addresses [ 188.07] vulkan: 192 textures made again after the cache evicted them (17 MB of guest memory loaded again, 19 MB of images), 49 of them since the last report. The cache evicted 834 textures in all [ 188.07] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 0 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 27 after 300 to 1199, 22 later [ 188.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 45653 through a copy; 50351 copies of targets written [ 188.07] vulkan: 546784 rendering passes, 11476 clear commands, 116632 attachments cleared and 3 left undefined by their load op; 9063 buffers filled ahead of the passes [ 188.07] vulkan: 17988 passes (65%) ended at renderer.c:320 [ 188.07] vulkan: 3559 passes (13%) ended at render.c:251 [ 188.07] vulkan: 1764 passes (6%) ended at render.c:5305 [ 188.07] vulkan: 1200 passes (4%) ended at texture.c:3083 [ 188.07] vulkan: 1187 passes (4%) ended at surface.c:210 [ 188.07] vulkan: 775 passes (3%) ended at cmd.c:899 [ 188.07] vulkan: 600 passes (2%) ended at renderer.c:968 [ 188.07] vulkan: 318 passes (1%) ended at buffer.c:1720 [ 188.07] vulkan: 1 finishes (100%, 6 ms) at renderer.c:1128 [ 188.07] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 38.2 leaves of 4 MiB a present (0.15 ms), the checks 1.1 (0.01 ms, and 0.3 the scanner had) [ 188.07] vulkan: GPU-owned guest memory landed for the CPU 1877 times (43 for the runtime's own access, 1136 for a read of the game's code, 698 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 191.98] perf: 57.8 frames a second over 5.0 s (11623 shown in all) [ 196.05] vulkan: display: 599 frame intervals of 17.33 ms (deviation 3.27 ms, 1st to 99th percentile 16.56 to 33.39 ms), 24 held for other than 1 refresh; the game's frames went from release to present in 24.1 ms (5.8 to 36.8), on to the display in 20.9 ms (5.1 to 33.3), 44.9 ms in all (38.9 to 56.9) [ 196.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 196.99] perf: 56.6 frames a second over 5.0 s (11907 shown in all) [ 198.57] cpu: 600 presents in 10.51 s (57.1 fps): 24 of the game's threads ran 4.17 s on the host's processors (40% of one, 6.94 ms a present), the whole process 14.54 s (138%); the busiest: thread 80 'MainThread' 2.40 s, thread 94 'nus3::audio update' 0.88 s, thread 92 'NU::CommandManager' 0.47 s, thread 98 'fr::utility::async::ASyncExecut' 0.13 s, thread 150 'LUA GC' 0.12 s [ 198.57] cpu: in those 10.51 s, 57382 SVCs (5462 a second): 0x1d SignalProcessWideKey 19517, 0x0b SleepThread 11170, 0x1b ArbitrateUnlock 10823, 0x1a ArbitrateLock 7016, 0x1c WaitProcessWideKeyAtomic 3818, 0x18 WaitSynchronization 2253; 0 calls the dispatch table had no code for (RtAPI.miss) [ 198.57] vulkan: 3232794 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (19 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4006903 descriptor sets written, 2389175 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 1892805 draws kept the last one's shaders and pipeline (0 checked), 2893660 its targets [ 198.57] vulkan: 106 shaders translated (18 ms), 146 pipelines made (0 from the cache, 299 ms making, 152 ms waited for), 44 render targets made, 5330 texture uploads (912 MB), 3442 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [ 198.57] vulkan: pipeline libraries: 40 pre-rasterization and 82 fragment shader parts made (0 and 0 from the cache, 100 and 175 ms), 2 vertex input and 31 fragment output parts (1 ms); 146 links (0 ms); 146 optimized pipelines made in the background (268 ms) [ 198.57] vulkan: 146 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 198.57] vulkan: memory used and budgeted: heap 0 448 of 15479 MB (448 ours, 256 of it allocated), heap 1 1200 of 13842 MB (992 ours, 796 of it allocated) [ 198.57] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 127.1/0.0/0.0 in 461, render targets 241.3/0.0/0.0 in 43, buffer cache 21.7/0.0/0.0 in 362, kept results 290.9/16.0/0.0 in 8147, rings 96.0/224.0/0.0 in 20, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 198.57] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 198.57] vulkan: device memory: 1440.0 MB in 19 blocks, 387.0 MB of it free inside them (195.0 MB of that in heap 1); 1.9 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 198.57] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 15 blocks of 824.0 MB with 732.8 MB handed out, 1 of them empty, the largest free piece in the others 6.9 MB; 0 allocations with 0.0 MB of their own [ 198.57] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 0.0 MB; 0 allocations with 0.0 MB of their own [ 198.57] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 64.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 198.57] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 5 blocks of 320.0 MB with 192.0 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 198.57] vulkan: kept results in use: 8146 of copies (290.9 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 1 [ 198.57] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 1 freed buffers let go [ 198.57] vulkan: caches: 43 render targets (241 MB, 1 parked), 453 textures (70 MB), 45 buffers (1 MB); 1005 of 13842 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 198.57] vulkan: textures by the game's texture objects: 453 at the address of a live object (70 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2826 live objects at 2745 addresses [ 198.57] vulkan: 287 textures made again after the cache evicted them (34 MB of guest memory loaded again, 37 MB of images), 95 of them since the last report. The cache evicted 889 textures in all [ 198.57] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 55 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 39 after 300 to 1199, 56 later [ 198.57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 50419 through a copy; 54438 copies of targets written [ 198.57] vulkan: 584627 rendering passes, 12076 clear commands, 121919 attachments cleared and 3 left undefined by their load op; 10827 buffers filled ahead of the passes [ 198.57] vulkan: 19574 passes (52%) ended at renderer.c:320 [ 198.57] vulkan: 7112 passes (19%) ended at render.c:5305 [ 198.57] vulkan: 4144 passes (11%) ended at render.c:251 [ 198.57] vulkan: 1950 passes (5%) ended at cmd.c:899 [ 198.57] vulkan: 1738 passes (5%) ended at surface.c:210 [ 198.57] vulkan: 1200 passes (3%) ended at texture.c:3083 [ 198.57] vulkan: 830 passes (2%) ended at buffer.c:1720 [ 198.57] vulkan: 600 passes (2%) ended at renderer.c:968 [ 198.57] vulkan: 1 waits for a fence (0.0 ms): sparse binds, the mirror's granules and landings [ 198.58] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 55.3 leaves of 4 MiB a present (0.24 ms), the checks 0.1 (0.00 ms, and 0.1 the scanner had) [ 198.58] vulkan: GPU-owned guest memory landed for the CPU 1878 times (44 for the runtime's own access, 1136 for a read of the game's code, 698 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 201.99] perf: 57.4 frames a second over 5.0 s (12194 shown in all) [ 203.39] vulkan: 1 of a frame slot's 2 descriptor pools went, none of its last 512 uses reaching them: 4 pools left in all [ 207.01] perf: 49.6 frames a second over 5.0 s (12443 shown in all) [ 207.22] vulkan: display: 599 frame intervals of 18.56 ms (deviation 5.29 ms, 1st to 99th percentile 16.58 to 33.43 ms), 68 held for other than 1 refresh; the game's frames went from release to present in 34.5 ms (16.0 to 49.9), on to the display in 15.3 ms (5.8 to 31.4), 49.8 ms in all (37.4 to 67.0) [ 207.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 209.74] nvn: 12600 presents, 15544 submissions [ 209.76] cpu: 600 presents in 11.19 s (53.6 fps): 24 of the game's threads ran 4.66 s on the host's processors (42% of one, 7.77 ms a present), the whole process 16.63 s (149%); the busiest: thread 80 'MainThread' 2.76 s, thread 94 'nus3::audio update' 0.97 s, thread 92 'NU::CommandManager' 0.50 s, thread 150 'LUA GC' 0.14 s, thread 98 'fr::utility::async::ASyncExecut' 0.12 s [ 209.76] cpu: in those 11.19 s, 60102 SVCs (5373 a second): 0x1d SignalProcessWideKey 19822, 0x0b SleepThread 11853, 0x1b ArbitrateUnlock 11627, 0x1a ArbitrateLock 7740, 0x1c WaitProcessWideKeyAtomic 3905, 0x18 WaitSynchronization 2306; 0 calls the dispatch table had no code for (RtAPI.miss) [ 209.76] vulkan: 3444903 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (19 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4273523 descriptor sets written, 2536108 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 2006386 draws kept the last one's shaders and pipeline (0 checked), 3085305 its targets [ 209.76] vulkan: 106 shaders translated (18 ms), 146 pipelines made (0 from the cache, 299 ms making, 152 ms waited for), 44 render targets made, 5402 texture uploads (921 MB), 3442 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 209.76] vulkan: pipeline libraries: 40 pre-rasterization and 82 fragment shader parts made (0 and 0 from the cache, 100 and 175 ms), 2 vertex input and 31 fragment output parts (1 ms); 146 links (0 ms); 146 optimized pipelines made in the background (268 ms) [ 209.76] vulkan: 146 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 209.76] vulkan: memory used and budgeted: heap 0 576 of 15481 MB (576 ours, 256 of it allocated), heap 1 1193 of 13842 MB (992 ours, 805 of it allocated) [ 209.76] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 133.4/0.0/0.0 in 476, render targets 241.3/0.0/0.0 in 43, buffer cache 24.2/0.0/0.0 in 400, kept results 290.9/16.0/0.0 in 8147, rings 96.0/224.0/0.0 in 20, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 209.76] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 209.76] vulkan: device memory: 1568.0 MB in 19 blocks, 506.2 MB of it free inside them (186.2 MB of that in heap 1); 1.9 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 209.76] vulkan: device memory blocks since the last report: 2 made ahead of their first request, 0 made by a request on its own thread [ 209.76] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 15 blocks of 824.0 MB with 741.6 MB handed out, 1 of them empty, the largest free piece in the others 6.9 MB; 0 allocations with 0.0 MB of their own [ 209.76] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 0.0 MB; 0 allocations with 0.0 MB of their own [ 209.76] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 64.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 209.76] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 7 blocks of 448.0 MB with 192.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 209.76] vulkan: the driver allocated 2 blocks (128 MB) in 7.9 ms, the longest 7.6 ms, 1 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 0 in 0.0 ms, the longest 0.0 ms, 0 (0.0 ms) inside the renderer's work [ 209.76] vulkan: kept results in use: 8146 of copies (290.9 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 209.76] vulkan: caches: 43 render targets (241 MB, 1 parked), 468 textures (76 MB), 48 buffers (2 MB); 1006 of 13842 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 209.76] vulkan: textures by the game's texture objects: 468 at the address of a live object (76 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2826 live objects at 2745 addresses [ 209.76] vulkan: 343 textures made again after the cache evicted them (40 MB of guest memory loaded again, 43 MB of images), 56 of them since the last report. The cache evicted 946 textures in all [ 209.76] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 57 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 2 after 60 to 299, 8 after 300 to 1199, 46 later [ 209.76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 55819 through a copy; 58638 copies of targets written [ 209.76] vulkan: 626484 rendering passes, 12676 clear commands, 127319 attachments cleared and 3 left undefined by their load op; 12577 buffers filled ahead of the passes [ 209.76] vulkan: 19800 passes (47%) ended at renderer.c:320 [ 209.76] vulkan: 10665 passes (25%) ended at render.c:5305 [ 209.76] vulkan: 4191 passes (10%) ended at render.c:251 [ 209.76] vulkan: 1961 passes (5%) ended at cmd.c:899 [ 209.76] vulkan: 1794 passes (4%) ended at surface.c:210 [ 209.76] vulkan: 1200 passes (3%) ended at texture.c:3083 [ 209.76] vulkan: 979 passes (2%) ended at buffer.c:1720 [ 209.76] vulkan: 600 passes (1%) ended at renderer.c:968 [ 209.76] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 55.9 leaves of 4 MiB a present (0.25 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 209.76] vulkan: GPU-owned guest memory landed for the CPU 1878 times (44 for the runtime's own access, 1136 for a read of the game's code, 698 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 212.03] perf: 56.2 frames a second over 5.0 s (12725 shown in all) [ 217.03] perf: 48.6 frames a second over 5.0 s (12968 shown in all) [ 218.65] vulkan: display: 599 frame intervals of 19.03 ms (deviation 5.89 ms, 1st to 99th percentile 16.56 to 33.47 ms), 84 held for other than 1 refresh; the game's frames went from release to present in 37.0 ms (24.7 to 52.3), on to the display in 13.9 ms (5.4 to 24.1), 50.9 ms in all (39.9 to 71.3) [ 218.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 221.36] cpu: 600 presents in 11.60 s (51.7 fps): 24 of the game's threads ran 4.60 s on the host's processors (40% of one, 7.66 ms a present), the whole process 17.03 s (147%); the busiest: thread 80 'MainThread' 2.61 s, thread 94 'nus3::audio update' 1.04 s, thread 92 'NU::CommandManager' 0.51 s, thread 150 'LUA GC' 0.14 s, thread 98 'fr::utility::async::ASyncExecut' 0.13 s [ 221.36] cpu: in those 11.60 s, 62402 SVCs (5379 a second): 0x1d SignalProcessWideKey 19835, 0x1b ArbitrateUnlock 12539, 0x0b SleepThread 12262, 0x1a ArbitrateLock 8695, 0x1c WaitProcessWideKeyAtomic 3856, 0x18 WaitSynchronization 2328; 0 calls the dispatch table had no code for (RtAPI.miss) [ 221.36] vulkan: 3654021 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (19 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4542827 descriptor sets written, 2675406 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 2120141 draws kept the last one's shaders and pipeline (0 checked), 3274054 its targets [ 221.36] vulkan: 106 shaders translated (18 ms), 146 pipelines made (0 from the cache, 299 ms making, 152 ms waited for), 44 render targets made, 5465 texture uploads (942 MB), 3442 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 221.36] vulkan: pipeline libraries: 40 pre-rasterization and 82 fragment shader parts made (0 and 0 from the cache, 100 and 175 ms), 2 vertex input and 31 fragment output parts (1 ms); 146 links (0 ms); 146 optimized pipelines made in the background (268 ms) [ 221.36] vulkan: 146 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 221.36] vulkan: memory used and budgeted: heap 0 576 of 15475 MB (576 ours, 256 of it allocated), heap 1 1257 of 13842 MB (1056 ours, 825 of it allocated) [ 221.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 151.2/0.0/0.0 in 488, render targets 241.3/0.0/0.0 in 43, buffer cache 26.0/0.0/0.0 in 444, kept results 290.9/16.0/0.0 in 8147, draw results 0.0/0.0/16.1 in 0, rings 96.0/224.0/0.0 in 20, readback 0.0/16.0/0.0 in 1 [ 221.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): conversions 16.0/0.0/0.0 in 1, transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 221.36] vulkan: device memory: 1632.0 MB in 20 blocks, 550.6 MB of it free inside them (230.6 MB of that in heap 1); 1.9 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 221.36] vulkan: device memory blocks since the last report: 3 made ahead of their first request, 0 made by a request on its own thread [ 221.36] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 16 blocks of 888.0 MB with 761.2 MB handed out, 1 of them empty, the largest free piece in the others 57.2 MB; 0 allocations with 0.0 MB of their own [ 221.36] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 0.0 MB; 0 allocations with 0.0 MB of their own [ 221.36] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 64.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 221.36] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 7 blocks of 448.0 MB with 192.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 221.36] vulkan: the driver allocated 3 blocks (192 MB) in 8.0 ms, the longest 4.4 ms, 2 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 2 in 0.7 ms, the longest 0.4 ms, 0 (0.0 ms) inside the renderer's work [ 221.36] vulkan: kept results in use: 8146 of copies (290.9 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 221.36] vulkan: caches: 43 render targets (241 MB, 1 parked), 480 textures (94 MB), 41 buffers (0 MB); 1026 of 13842 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 221.36] vulkan: textures by the game's texture objects: 480 at the address of a live object (94 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2826 live objects at 2745 addresses [ 221.36] vulkan: 385 textures made again after the cache evicted them (48 MB of guest memory loaded again, 52 MB of images), 42 of them since the last report. The cache evicted 997 textures in all [ 221.36] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 51 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 1 after 60 to 299, 3 after 300 to 1199, 38 later [ 221.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 61048 through a copy; 62763 copies of targets written [ 221.36] vulkan: 667068 rendering passes, 13276 clear commands, 132644 attachments cleared and 3 left undefined by their load op; 14085 buffers filled ahead of the passes [ 221.36] vulkan: 19725 passes (49%) ended at renderer.c:320 [ 221.36] vulkan: 9634 passes (24%) ended at render.c:5305 [ 221.36] vulkan: 4039 passes (10%) ended at render.c:251 [ 221.36] vulkan: 1942 passes (5%) ended at cmd.c:899 [ 221.36] vulkan: 1798 passes (4%) ended at surface.c:210 [ 221.36] vulkan: 1244 passes (3%) ended at texture.c:3083 [ 221.36] vulkan: 951 passes (2%) ended at buffer.c:1720 [ 221.36] vulkan: 600 passes (1%) ended at renderer.c:968 [ 221.36] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 57.0 leaves of 4 MiB a present (0.27 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 221.36] vulkan: GPU-owned guest memory landed for the CPU 1878 times (44 for the runtime's own access, 1136 for a read of the game's code, 698 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 222.04] perf: 54.4 frames a second over 5.0 s (13241 shown in all) [ 227.04] perf: 52.6 frames a second over 5.0 s (13504 shown in all) [ 229.84] vulkan: display: 599 frame intervals of 18.67 ms (deviation 5.42 ms, 1st to 99th percentile 16.57 to 33.42 ms), 72 held for other than 1 refresh; the game's frames went from release to present in 35.4 ms (12.1 to 42.6), on to the display in 14.8 ms (5.2 to 33.3), 50.1 ms in all (39.2 to 62.0) [ 229.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 232.06] perf: 54.4 frames a second over 5.0 s (13777 shown in all) [ 232.46] cpu: 600 presents in 11.10 s (54.0 fps): 24 of the game's threads ran 4.83 s on the host's processors (43% of one, 8.05 ms a present), the whole process 16.62 s (150%); the busiest: thread 80 'MainThread' 2.80 s, thread 94 'nus3::audio update' 1.04 s, thread 92 'NU::CommandManager' 0.50 s, thread 99 'ale thread' 0.16 s, thread 150 'LUA GC' 0.16 s [ 232.46] cpu: in those 11.10 s, 65791 SVCs (5926 a second): 0x1d SignalProcessWideKey 19826, 0x1b ArbitrateUnlock 14549, 0x0b SleepThread 11763, 0x1a ArbitrateLock 10637, 0x1c WaitProcessWideKeyAtomic 3922, 0x18 WaitSynchronization 2253; 0 calls the dispatch table had no code for (RtAPI.miss) [ 232.46] vulkan: 3862501 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (19 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4812877 descriptor sets written, 2814970 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 2232225 draws kept the last one's shaders and pipeline (0 checked), 3462046 its targets [ 232.46] vulkan: 106 shaders translated (18 ms), 147 pipelines made (0 from the cache, 299 ms making, 152 ms waited for), 44 render targets made, 6021 texture uploads (950 MB), 3963 of them some blocks alone (12 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms [ 232.46] vulkan: pipeline libraries: 40 pre-rasterization and 82 fragment shader parts made (0 and 0 from the cache, 100 and 175 ms), 2 vertex input and 31 fragment output parts (1 ms); 147 links (0 ms); 147 optimized pipelines made in the background (268 ms) [ 232.46] vulkan: 147 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 232.46] vulkan: memory used and budgeted: heap 0 576 of 15481 MB (576 ours, 256 of it allocated), heap 1 1257 of 13832 MB (1056 ours, 827 of it allocated) [ 232.46] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 150.9/0.0/0.0 in 496, render targets 241.3/0.0/0.0 in 43, buffer cache 28.2/0.0/0.0 in 483, kept results 290.9/16.0/0.0 in 8147, draw results 0.0/0.0/16.1 in 0, rings 96.0/224.0/0.0 in 20, readback 0.0/16.0/0.0 in 1 [ 232.46] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): conversions 16.0/0.0/0.0 in 1, transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 232.46] vulkan: device memory: 1632.0 MB in 20 blocks, 548.7 MB of it free inside them (228.7 MB of that in heap 1); 1.9 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 232.46] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 16 blocks of 888.0 MB with 763.2 MB handed out, 1 of them empty, the largest free piece in the others 55.8 MB; 0 allocations with 0.0 MB of their own [ 232.46] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 0.0 MB; 0 allocations with 0.0 MB of their own [ 232.46] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 64.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 232.46] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 7 blocks of 448.0 MB with 192.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 232.46] vulkan: kept results in use: 8146 of copies (290.9 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 232.46] vulkan: caches: 43 render targets (241 MB, 1 parked), 488 textures (93 MB), 53 buffers (1 MB); 1028 of 13832 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 232.46] vulkan: textures by the game's texture objects: 488 at the address of a live object (93 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2826 live objects at 2745 addresses [ 232.46] vulkan: 402 textures made again after the cache evicted them (50 MB of guest memory loaded again, 54 MB of images), 17 of them since the last report. The cache evicted 1024 textures in all [ 232.46] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 27 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 5 after 60 to 299, 4 after 300 to 1199, 8 later [ 232.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 66383 through a copy; 67020 copies of targets written [ 232.46] vulkan: 706263 rendering passes, 13876 clear commands, 138101 attachments cleared and 3 left undefined by their load op; 16023 buffers filled ahead of the passes [ 232.46] vulkan: 19857 passes (51%) ended at renderer.c:320 [ 232.46] vulkan: 7346 passes (19%) ended at render.c:5305 [ 232.46] vulkan: 4282 passes (11%) ended at render.c:251 [ 232.46] vulkan: 2050 passes (5%) ended at cmd.c:899 [ 232.46] vulkan: 1788 passes (5%) ended at surface.c:210 [ 232.46] vulkan: 1194 passes (3%) ended at texture.c:3083 [ 232.46] vulkan: 940 passes (2%) ended at buffer.c:1720 [ 232.46] vulkan: 600 passes (2%) ended at renderer.c:968 [ 232.46] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 59.6 leaves of 4 MiB a present (0.27 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 232.46] vulkan: GPU-owned guest memory landed for the CPU 1878 times (44 for the runtime's own access, 1136 for a read of the game's code, 698 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 237.06] perf: 58.4 frames a second over 5.0 s (14069 shown in all) [ 240.35] vulkan: display: 599 frame intervals of 17.56 ms (deviation 3.75 ms, 1st to 99th percentile 16.57 to 33.42 ms), 32 held for other than 1 refresh; the game's frames went from release to present in 30.3 ms (19.1 to 38.6), on to the display in 14.1 ms (4.9 to 25.9), 44.4 ms in all (27.1 to 58.3) [ 240.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 242.08] perf: 57.0 frames a second over 5.0 s (14355 shown in all) [ 242.82] nvn: 14400 presents, 17344 submissions [ 242.82] cpu: 600 presents in 10.36 s (57.9 fps): 24 of the game's threads ran 4.53 s on the host's processors (44% of one, 7.55 ms a present), the whole process 15.59 s (151%); the busiest: thread 80 'MainThread' 2.87 s, thread 94 'nus3::audio update' 0.78 s, thread 92 'NU::CommandManager' 0.41 s, thread 150 'LUA GC' 0.15 s, thread 99 'ale thread' 0.15 s [ 242.82] cpu: in those 10.36 s, 62831 SVCs (6067 a second): 0x1d SignalProcessWideKey 19802, 0x1b ArbitrateUnlock 13476, 0x0b SleepThread 11030, 0x1a ArbitrateLock 9604, 0x1c WaitProcessWideKeyAtomic 3873, 0x18 WaitSynchronization 2275; 0 calls the dispatch table had no code for (RtAPI.miss) [ 242.82] vulkan: 4020691 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (19 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5035279 descriptor sets written, 2903381 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 2319536 draws kept the last one's shaders and pipeline (0 checked), 3602766 its targets [ 242.82] vulkan: 108 shaders translated (19 ms), 149 pipelines made (0 from the cache, 308 ms making, 161 ms waited for), 44 render targets made, 6037 texture uploads (952 MB), 3963 of them some blocks alone (12 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [ 242.82] vulkan: pipeline libraries: 40 pre-rasterization and 84 fragment shader parts made (0 and 0 from the cache, 100 and 183 ms), 2 vertex input and 31 fragment output parts (1 ms); 149 links (0 ms); 149 optimized pipelines made in the background (276 ms) [ 242.82] vulkan: 149 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 242.82] vulkan: memory used and budgeted: heap 0 512 of 15483 MB (512 ours, 160 of it allocated), heap 1 1257 of 13838 MB (1056 ours, 777 of it allocated) [ 242.82] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 135.0/0.0/0.0 in 467, render targets 241.3/0.0/0.0 in 43, buffer cache 26.6/0.0/0.0 in 452, kept results 290.9/16.0/0.0 in 8147, draw results 0.0/0.0/15.6 in 0, rings 64.0/128.0/0.0 in 12, readback 0.0/16.0/0.0 in 1 [ 242.82] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): conversions 16.0/0.0/0.0 in 1, transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 242.82] vulkan: device memory: 1568.0 MB in 20 blocks, 630.3 MB of it free inside them (278.3 MB of that in heap 1); 1.9 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 242.82] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 16 blocks of 888.0 MB with 745.6 MB handed out, 1 of them empty, the largest free piece in the others 55.8 MB; 0 allocations with 0.0 MB of their own [ 242.82] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 242.82] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 242.82] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 6 blocks of 384.0 MB with 128.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 242.82] vulkan: the driver allocated 0 blocks (0 MB) in 0.0 ms, the longest 0.0 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 1 in 0.5 ms, the longest 0.5 ms, 0 (0.0 ms) inside the renderer's work [ 242.82] vulkan: kept results in use: 8146 of copies (290.9 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 242.82] vulkan: caches: 43 render targets (241 MB, 1 parked), 459 textures (77 MB), 51 buffers (1 MB); 978 of 13838 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 242.82] vulkan: textures by the game's texture objects: 459 at the address of a live object (77 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2826 live objects at 2745 addresses [ 242.82] vulkan: 402 textures made again after the cache evicted them (50 MB of guest memory loaded again, 54 MB of images), 0 of them since the last report. The cache evicted 1069 textures in all [ 242.82] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 45 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 0 later [ 242.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 69951 through a copy; 70245 copies of targets written [ 242.82] vulkan: 740129 rendering passes, 14476 clear commands, 145150 attachments cleared and 3 left undefined by their load op; 17315 buffers filled ahead of the passes [ 242.82] vulkan: 18825 passes (56%) ended at renderer.c:320 [ 242.82] vulkan: 5567 passes (16%) ended at render.c:5305 [ 242.82] vulkan: 3557 passes (11%) ended at render.c:251 [ 242.82] vulkan: 1790 passes (5%) ended at surface.c:210 [ 242.82] vulkan: 1182 passes (3%) ended at texture.c:3083 [ 242.82] vulkan: 1057 passes (3%) ended at cmd.c:899 [ 242.82] vulkan: 673 passes (2%) ended at buffer.c:1720 [ 242.82] vulkan: 600 passes (2%) ended at renderer.c:968 [ 242.82] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 51.4 leaves of 4 MiB a present (0.28 ms), the checks 0.2 (0.00 ms, and 0.0 the scanner had) [ 242.82] vulkan: GPU-owned guest memory landed for the CPU 1878 times (44 for the runtime's own access, 1136 for a read of the game's code, 698 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 247.08] perf: 59.2 frames a second over 5.0 s (14651 shown in all) [ 250.74] vulkan: display: 599 frame intervals of 17.33 ms (deviation 3.27 ms, 1st to 99th percentile 16.57 to 33.39 ms), 24 held for other than 1 refresh; the game's frames went from release to present in 26.0 ms (16.6 to 38.1), on to the display in 23.4 ms (5.3 to 33.3), 49.3 ms in all (40.3 to 58.6) [ 250.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 252.09] perf: 56.2 frames a second over 5.0 s (14933 shown in all) [ 253.28] cpu: 600 presents in 10.46 s (57.3 fps): 24 of the game's threads ran 4.71 s on the host's processors (45% of one, 7.84 ms a present), the whole process 15.72 s (150%); the busiest: thread 80 'MainThread' 2.88 s, thread 94 'nus3::audio update' 0.87 s, thread 92 'NU::CommandManager' 0.47 s, thread 150 'LUA GC' 0.15 s, thread 99 'ale thread' 0.15 s [ 253.28] cpu: in those 10.46 s, 62627 SVCs (5985 a second): 0x1d SignalProcessWideKey 19842, 0x1b ArbitrateUnlock 13318, 0x0b SleepThread 11124, 0x1a ArbitrateLock 9392, 0x1c WaitProcessWideKeyAtomic 3937, 0x18 WaitSynchronization 2233; 0 calls the dispatch table had no code for (RtAPI.miss) [ 253.28] vulkan: 4210341 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (19 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5293523 descriptor sets written, 3016896 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 2419889 draws kept the last one's shaders and pipeline (0 checked), 3773323 its targets [ 253.28] vulkan: 110 shaders translated (19 ms), 150 pipelines made (0 from the cache, 311 ms making, 164 ms waited for), 44 render targets made, 6103 texture uploads (967 MB), 3963 of them some blocks alone (12 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [ 253.28] vulkan: pipeline libraries: 41 pre-rasterization and 85 fragment shader parts made (0 and 0 from the cache, 103 and 184 ms), 2 vertex input and 31 fragment output parts (1 ms); 150 links (0 ms); 150 optimized pipelines made in the background (278 ms) [ 253.28] vulkan: 150 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 253.28] vulkan: memory used and budgeted: heap 0 512 of 15483 MB (512 ours, 256 of it allocated), heap 1 1257 of 13862 MB (1056 ours, 808 of it allocated) [ 253.28] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 134.5/0.0/0.0 in 450, render targets 241.3/0.0/0.0 in 43, buffer cache 25.4/0.0/0.0 in 442, kept results 290.9/16.0/0.0 in 8147, rings 96.0/224.0/0.0 in 20, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 253.28] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 253.28] vulkan: device memory: 1568.0 MB in 20 blocks, 503.9 MB of it free inside them (247.9 MB of that in heap 1); 1.9 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 253.28] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 16 blocks of 888.0 MB with 744.0 MB handed out, 1 of them empty, the largest free piece in the others 63.6 MB; 0 allocations with 0.0 MB of their own [ 253.28] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 0.0 MB; 0 allocations with 0.0 MB of their own [ 253.28] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 64.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 253.28] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 6 blocks of 384.0 MB with 192.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 253.28] vulkan: kept results in use: 8146 of copies (290.9 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 253.28] vulkan: caches: 43 render targets (241 MB, 1 parked), 442 textures (77 MB), 52 buffers (1 MB); 1009 of 13862 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 253.28] vulkan: textures by the game's texture objects: 442 at the address of a live object (77 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2826 live objects at 2745 addresses [ 253.28] vulkan: 458 textures made again after the cache evicted them (65 MB of guest memory loaded again, 71 MB of images), 56 of them since the last report. The cache evicted 1152 textures in all [ 253.28] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 83 for 300 to 1199, 0 for longer; of those made again 1 came back under 60 presents after they went, 8 after 60 to 299, 24 after 300 to 1199, 23 later [ 253.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 74318 through a copy; 74076 copies of targets written [ 253.28] vulkan: 777664 rendering passes, 15076 clear commands, 151509 attachments cleared and 3 left undefined by their load op; 18947 buffers filled ahead of the passes [ 253.28] vulkan: 19431 passes (52%) ended at renderer.c:320 [ 253.28] vulkan: 7541 passes (20%) ended at render.c:5305 [ 253.28] vulkan: 4125 passes (11%) ended at render.c:251 [ 253.28] vulkan: 1796 passes (5%) ended at surface.c:210 [ 253.28] vulkan: 1478 passes (4%) ended at cmd.c:899 [ 253.28] vulkan: 1187 passes (3%) ended at texture.c:3083 [ 253.28] vulkan: 720 passes (2%) ended at buffer.c:1720 [ 253.28] vulkan: 600 passes (2%) ended at renderer.c:968 [ 253.28] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 55.7 leaves of 4 MiB a present (0.28 ms), the checks 0.2 (0.00 ms, and 0.0 the scanner had) [ 253.28] vulkan: GPU-owned guest memory landed for the CPU 1878 times (44 for the runtime's own access, 1136 for a read of the game's code, 698 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 257.11] perf: 56.0 frames a second over 5.0 s (15214 shown in all) [ 261.09] vulkan: display: 599 frame intervals of 17.28 ms (deviation 3.14 ms, 1st to 99th percentile 16.56 to 33.37 ms), 22 held for other than 1 refresh; the game's frames went from release to present in 27.2 ms (16.6 to 38.1), on to the display in 22.2 ms (5.4 to 33.3), 49.4 ms in all (41.2 to 57.7) [ 261.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 262.13] perf: 60.0 frames a second over 5.0 s (15515 shown in all) [ 262.80] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 263.38] vulkan: a 229 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 263.63] vulkan: a 185 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 263.95] cpu: 600 presents in 10.67 s (56.2 fps): 24 of the game's threads ran 4.23 s on the host's processors (40% of one, 7.04 ms a present), the whole process 14.95 s (140%); the busiest: thread 80 'MainThread' 2.31 s, thread 94 'nus3::audio update' 0.74 s, thread 92 'NU::CommandManager' 0.46 s, thread 86 'RESOURCE UNPACK' 0.17 s, thread 83 'RESOURCE READ' 0.15 s [ 263.95] cpu: in those 10.67 s, 59117 SVCs (5541 a second): 0x1d SignalProcessWideKey 19843, 0x0b SleepThread 12954, 0x1b ArbitrateUnlock 10647, 0x1a ArbitrateLock 6899, 0x1c WaitProcessWideKeyAtomic 3748, 0x18 WaitSynchronization 2261; 0 calls the dispatch table had no code for (RtAPI.miss) [ 263.95] vulkan: 4394207 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (19 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5518126 descriptor sets written, 3154941 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 2522688 draws kept the last one's shaders and pipeline (0 checked), 3937323 its targets [ 263.95] vulkan: 110 shaders translated (19 ms), 151 pipelines made (0 from the cache, 311 ms making, 164 ms waited for), 44 render targets made, 6173 texture uploads (971 MB), 3963 of them some blocks alone (12 MB); 3 frames over 50 ms in the last 600, the slowest 229 ms [ 263.95] vulkan: pipeline libraries: 41 pre-rasterization and 85 fragment shader parts made (0 and 0 from the cache, 103 and 184 ms), 2 vertex input and 31 fragment output parts (1 ms); 151 links (0 ms); 151 optimized pipelines made in the background (278 ms) [ 263.95] vulkan: 151 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 263.95] vulkan: memory used and budgeted: heap 0 512 of 15477 MB (512 ours, 320 of it allocated), heap 1 1264 of 13842 MB (1056 ours, 824 of it allocated) [ 263.95] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 136.4/0.0/0.0 in 502, render targets 239.3/0.0/0.0 in 42, buffer cache 30.2/0.0/0.0 in 444, kept results 302.1/16.0/0.0 in 8770, draw results 0.0/0.0/16.1 in 0, rings 96.0/288.0/0.0 in 24, readback 0.0/16.0/0.0 in 1 [ 263.95] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): conversions 16.0/0.0/0.0 in 1, transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 263.95] vulkan: device memory: 1568.0 MB in 20 blocks, 423.9 MB of it free inside them (231.9 MB of that in heap 1); 2.1 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 263.95] vulkan: device memory blocks since the last report: 1 made ahead of their first request, 0 made by a request on its own thread [ 263.95] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 16 blocks of 888.0 MB with 760.0 MB handed out, 1 of them empty, the largest free piece in the others 63.4 MB; 0 allocations with 0.0 MB of their own [ 263.95] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 0.0 MB; 0 allocations with 0.0 MB of their own [ 263.95] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 64.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 263.95] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 6 blocks of 384.0 MB with 256.0 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 263.95] vulkan: the driver allocated 1 blocks (64 MB) in 0.2 ms, the longest 0.2 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 1 in 0.1 ms, the longest 0.1 ms, 0 (0.0 ms) inside the renderer's work [ 263.95] vulkan: kept results in use: 8433 of copies (289.3 MB); 336 freed buffers in the pool (12.8 MB); let go since the last report after under 8 presents 114, under 120 0, under 1200 0, longer 255 [ 263.95] vulkan: caches: 42 render targets (239 MB, 0 parked), 494 textures (79 MB), 51 buffers (5 MB); 1032 of 13842 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 263.95] vulkan: textures by the game's texture objects: 494 at the address of a live object (79 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2900 live objects at 2819 addresses [ 263.95] vulkan: 516 textures made again after the cache evicted them (69 MB of guest memory loaded again, 74 MB of images), 58 of them since the last report. The cache evicted 1169 textures in all [ 263.95] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 17 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 1 after 60 to 299, 4 after 300 to 1199, 53 later [ 263.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 78942 through a copy; 77888 copies of targets written [ 263.95] vulkan: 811653 rendering passes, 15676 clear commands, 156521 attachments cleared and 3 left undefined by their load op; 20070 buffers filled ahead of the passes [ 263.95] vulkan: 19201 passes (56%) ended at renderer.c:320 [ 263.95] vulkan: 5084 passes (15%) ended at render.c:5305 [ 263.95] vulkan: 3566 passes (10%) ended at render.c:251 [ 263.95] vulkan: 1566 passes (5%) ended at surface.c:210 [ 263.95] vulkan: 1343 passes (4%) ended at cmd.c:899 [ 263.95] vulkan: 1250 passes (4%) ended at texture.c:3083 [ 263.95] vulkan: 716 passes (2%) ended at buffer.c:1720 [ 263.95] vulkan: 600 passes (2%) ended at render.c:423 [ 263.95] vulkan: 118 waits for a fence (8.5 ms): sparse binds, the mirror's granules and landings [ 263.95] vulkan: write scans over 600 presents: 1.1 epochs a present; the scanner 56.2 leaves of 4 MiB a present (0.24 ms), the checks 0.3 (0.00 ms, and 0.0 the scanner had) [ 263.95] vulkan: GPU-owned guest memory landed for the CPU 1996 times (45 for the runtime's own access, 1136 for a read of the game's code, 815 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 266.48] vulkan: a 182 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 267.14] perf: 53.0 frames a second over 5.0 s (15781 shown in all) [ 271.84] vulkan: display: 599 frame intervals of 17.67 ms (deviation 12.48 ms, 1st to 99th percentile 16.56 to 33.36 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 16.3 ms (3.0 to 28.8), on to the display in 29.1 ms (9.6 to 33.3), 45.3 ms in all (24.1 to 49.9) [ 271.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 272.14] perf: 60.0 frames a second over 5.0 s (16081 shown in all) [ 274.12] nvn: 16200 presents, 19256 submissions [ 274.12] cpu: 600 presents in 10.17 s (59.0 fps): 25 of the game's threads ran 3.15 s on the host's processors (31% of one, 5.24 ms a present), the whole process 9.69 s (95%); the busiest: thread 80 'MainThread' 1.82 s, thread 94 'nus3::audio update' 0.55 s, thread 92 'NU::CommandManager' 0.38 s, thread 98 'fr::utility::async::ASyncExecut' 0.11 s, thread 86 'RESOURCE UNPACK' 0.08 s [ 274.12] cpu: in those 10.17 s, 56150 SVCs (5523 a second): 0x1d SignalProcessWideKey 17140, 0x0b SleepThread 12951, 0x1b ArbitrateUnlock 10527, 0x1a ArbitrateLock 7129, 0x1c WaitProcessWideKeyAtomic 3403, 0x18 WaitSynchronization 2234; 0 calls the dispatch table had no code for (RtAPI.miss) [ 274.12] vulkan: 4565468 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (19 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5716886 descriptor sets written, 3295479 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 2623977 draws kept the last one's shaders and pipeline (0 checked), 4089831 its targets [ 274.12] vulkan: 110 shaders translated (19 ms), 154 pipelines made (0 from the cache, 313 ms making, 166 ms waited for), 44 render targets made, 6272 texture uploads (984 MB), 3963 of them some blocks alone (12 MB); 1 frames over 50 ms in the last 600, the slowest 182 ms [ 274.12] vulkan: pipeline libraries: 41 pre-rasterization and 87 fragment shader parts made (0 and 0 from the cache, 103 and 186 ms), 2 vertex input and 31 fragment output parts (1 ms); 154 links (1 ms); 154 optimized pipelines made in the background (284 ms) [ 274.12] vulkan: 154 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 274.12] vulkan: memory used and budgeted: heap 0 384 of 15481 MB (384 ours, 96 of it allocated), heap 1 1264 of 13842 MB (1056 ours, 784 of it allocated) [ 274.12] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 133.5/0.0/0.0 in 512, render targets 239.3/0.0/0.0 in 42, buffer cache 39.5/0.0/0.0 in 392, kept results 288.4/16.0/0.0 in 8552, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 274.12] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 274.12] vulkan: device memory: 1440.0 MB in 20 blocks, 559.3 MB of it free inside them (271.3 MB of that in heap 1); 2.0 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 274.12] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 16 blocks of 888.0 MB with 752.6 MB handed out, 1 of them empty, the largest free piece in the others 48.5 MB; 0 allocations with 0.0 MB of their own [ 274.12] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 274.12] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 274.12] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 4 blocks of 256.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 274.12] vulkan: the driver allocated 0 blocks (0 MB) in 0.0 ms, the longest 0.0 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 2 in 0.7 ms, the longest 0.4 ms, 0 (0.0 ms) inside the renderer's work [ 274.12] vulkan: kept results in use: 8551 of copies (288.4 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 1, under 120 3, under 1200 0, longer 201 [ 274.12] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 218 freed buffers let go [ 274.12] vulkan: caches: 42 render targets (239 MB, 0 parked), 504 textures (76 MB), 83 buffers (20 MB); 993 of 13842 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 274.12] vulkan: textures by the game's texture objects: 490 at the address of a live object (69 MB), 0 inside a live object (0 MB), 14 dead with no live object at their address (7 MB). The game has 2813 live objects at 2732 addresses [ 274.12] vulkan: 594 textures made again after the cache evicted them (73 MB of guest memory loaded again, 79 MB of images), 78 of them since the last report. The cache evicted 1258 textures in all [ 274.12] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 89 for 300 to 1199, 0 for longer; of those made again 1 came back under 60 presents after they went, 0 after 60 to 299, 3 after 300 to 1199, 74 later [ 274.12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 82632 through a copy; 81244 copies of targets written [ 274.12] vulkan: 841375 rendering passes, 16324 clear commands, 161077 attachments cleared and 3 left undefined by their load op; 20189 buffers filled ahead of the passes [ 274.12] vulkan: 18118 passes (61%) ended at renderer.c:320 [ 274.12] vulkan: 3567 passes (12%) ended at render.c:251 [ 274.12] vulkan: 3224 passes (11%) ended at render.c:5305 [ 274.12] vulkan: 1200 passes (4%) ended at texture.c:3083 [ 274.12] vulkan: 1193 passes (4%) ended at surface.c:210 [ 274.12] vulkan: 1025 passes (3%) ended at cmd.c:899 [ 274.12] vulkan: 565 passes (2%) ended at renderer.c:968 [ 274.12] vulkan: 355 passes (1%) ended at buffer.c:1720 [ 274.12] vulkan: 98 waits for a fence (12.2 ms): sparse binds, the mirror's granules and landings [ 274.12] vulkan: write scans over 600 presents: 1.1 epochs a present; the scanner 44.0 leaves of 4 MiB a present (0.18 ms), the checks 0.8 (0.01 ms, and 0.3 the scanner had) [ 274.12] vulkan: GPU-owned guest memory landed for the CPU 2094 times (49 for the runtime's own access, 1136 for a read of the game's code, 909 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 277.14] perf: 60.0 frames a second over 5.0 s (16381 shown in all) [ 282.12] vulkan: display: 599 frame intervals of 17.17 ms (deviation 2.84 ms, 1st to 99th percentile 16.56 to 33.34 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 20.2 ms (10.2 to 36.8), on to the display in 25.2 ms (5.3 to 33.3), 45.4 ms in all (41.1 to 57.1) [ 282.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 282.16] perf: 56.4 frames a second over 5.0 s (16664 shown in all) [ 284.77] cpu: 600 presents in 10.65 s (56.4 fps): 24 of the game's threads ran 3.60 s on the host's processors (34% of one, 5.99 ms a present), the whole process 11.71 s (110%); the busiest: thread 80 'MainThread' 2.01 s, thread 94 'nus3::audio update' 0.78 s, thread 92 'NU::CommandManager' 0.45 s, thread 98 'fr::utility::async::ASyncExecut' 0.12 s, thread 151 'LUA GC' 0.12 s [ 284.77] cpu: in those 10.65 s, 56640 SVCs (5320 a second): 0x1d SignalProcessWideKey 18541, 0x0b SleepThread 11316, 0x1b ArbitrateUnlock 10818, 0x1a ArbitrateLock 7249, 0x1c WaitProcessWideKeyAtomic 3574, 0x18 WaitSynchronization 2341; 0 calls the dispatch table had no code for (RtAPI.miss) [ 284.77] vulkan: 4766435 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (19 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5956468 descriptor sets written, 3450684 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 2740977 draws kept the last one's shaders and pipeline (0 checked), 4271202 its targets [ 284.77] vulkan: 110 shaders translated (19 ms), 155 pipelines made (0 from the cache, 315 ms making, 168 ms waited for), 45 render targets made, 6374 texture uploads (993 MB), 3977 of them some blocks alone (12 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [ 284.77] vulkan: pipeline libraries: 41 pre-rasterization and 88 fragment shader parts made (0 and 0 from the cache, 103 and 188 ms), 2 vertex input and 31 fragment output parts (1 ms); 155 links (1 ms); 155 optimized pipelines made in the background (287 ms) [ 284.77] vulkan: 155 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 284.77] vulkan: memory used and budgeted: heap 0 576 of 15483 MB (576 ours, 448 of it allocated), heap 1 1264 of 13832 MB (1056 ours, 810 of it allocated) [ 284.77] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 130.0/0.0/0.0 in 505, render targets 241.3/0.0/0.0 in 43, buffer cache 34.5/0.0/0.0 in 375, kept results 288.4/16.0/0.0 in 8552, draw results 0.0/0.0/16.1 in 0, rings 96.0/416.0/0.0 in 32, readback 0.0/16.0/0.0 in 1 [ 284.77] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): conversions 16.0/0.0/0.0 in 1, transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 284.77] vulkan: device memory: 1632.0 MB in 20 blocks, 373.8 MB of it free inside them (245.8 MB of that in heap 1); 2.0 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 284.77] vulkan: device memory blocks since the last report: 4 made ahead of their first request, 0 made by a request on its own thread [ 284.77] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 16 blocks of 888.0 MB with 746.1 MB handed out, 1 of them empty, the largest free piece in the others 48.5 MB; 0 allocations with 0.0 MB of their own [ 284.77] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 0.0 MB; 0 allocations with 0.0 MB of their own [ 284.77] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 64.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 284.77] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 7 blocks of 448.0 MB with 384.0 MB handed out, 1 of them empty, the largest free piece in the others 0.0 MB; 0 allocations with 0.0 MB of their own [ 284.77] vulkan: the driver allocated 4 blocks (256 MB) in 1.8 ms, the longest 0.9 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 1 in 0.4 ms, the longest 0.4 ms, 0 (0.0 ms) inside the renderer's work [ 284.77] vulkan: kept results in use: 8551 of copies (288.4 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 284.77] vulkan: caches: 43 render targets (241 MB, 1 parked), 497 textures (73 MB), 64 buffers (15 MB); 1018 of 13832 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 284.77] vulkan: textures by the game's texture objects: 497 at the address of a live object (73 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2813 live objects at 2732 addresses [ 284.77] vulkan: 662 textures made again after the cache evicted them (79 MB of guest memory loaded again, 86 MB of images), 68 of them since the last report. The cache evicted 1353 textures in all [ 284.77] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 95 for 300 to 1199, 0 for longer; of those made again 16 came back under 60 presents after they went, 14 after 60 to 299, 14 after 300 to 1199, 24 later [ 284.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 87848 through a copy; 85004 copies of targets written [ 284.77] vulkan: 877707 rendering passes, 16924 clear commands, 166037 attachments cleared and 3 left undefined by their load op; 21020 buffers filled ahead of the passes [ 284.77] vulkan: 18920 passes (52%) ended at renderer.c:320 [ 284.77] vulkan: 7147 passes (20%) ended at render.c:5305 [ 284.77] vulkan: 3975 passes (11%) ended at render.c:251 [ 284.77] vulkan: 1745 passes (5%) ended at cmd.c:899 [ 284.77] vulkan: 1576 passes (4%) ended at surface.c:210 [ 284.77] vulkan: 1200 passes (3%) ended at texture.c:3083 [ 284.77] vulkan: 698 passes (2%) ended at buffer.c:1720 [ 284.77] vulkan: 600 passes (2%) ended at renderer.c:968 [ 284.77] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 47.9 leaves of 4 MiB a present (0.22 ms), the checks 0.7 (0.01 ms, and 0.2 the scanner had) [ 284.77] vulkan: GPU-owned guest memory landed for the CPU 2094 times (49 for the runtime's own access, 1136 for a read of the game's code, 909 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 287.16] perf: 54.6 frames a second over 5.0 s (16937 shown in all) [ 292.18] perf: 59.0 frames a second over 5.0 s (17233 shown in all) [ 292.65] vulkan: display: 599 frame intervals of 17.59 ms (deviation 3.81 ms, 1st to 99th percentile 16.57 to 33.45 ms), 33 held for other than 1 refresh; the game's frames went from release to present in 29.7 ms (14.3 to 52.2), on to the display in 18.6 ms (5.3 to 32.7), 48.3 ms in all (40.6 to 67.4) [ 292.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 294.99] vulkan: 1 of a frame slot's 2 descriptor pools went, none of its last 512 uses reaching them: 4 pools left in all [ 295.19] cpu: 600 presents in 10.43 s (57.5 fps): 24 of the game's threads ran 4.52 s on the host's processors (43% of one, 7.53 ms a present), the whole process 15.54 s (149%); the busiest: thread 80 'MainThread' 2.62 s, thread 94 'nus3::audio update' 0.98 s, thread 92 'NU::CommandManager' 0.48 s, thread 151 'LUA GC' 0.15 s, thread 99 'ale thread' 0.12 s [ 295.19] cpu: in those 10.43 s, 57521 SVCs (5517 a second): 0x1d SignalProcessWideKey 19821, 0x0b SleepThread 11073, 0x1b ArbitrateUnlock 10841, 0x1a ArbitrateLock 6928, 0x1c WaitProcessWideKeyAtomic 3927, 0x18 WaitSynchronization 2153; 0 calls the dispatch table had no code for (RtAPI.miss) [ 295.19] vulkan: 4966811 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (19 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6198995 descriptor sets written, 3599026 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 2851824 draws kept the last one's shaders and pipeline (0 checked), 4451238 its targets [ 295.19] vulkan: 110 shaders translated (19 ms), 155 pipelines made (0 from the cache, 315 ms making, 168 ms waited for), 45 render targets made, 6471 texture uploads (1013 MB), 3979 of them some blocks alone (12 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 295.19] vulkan: pipeline libraries: 41 pre-rasterization and 88 fragment shader parts made (0 and 0 from the cache, 103 and 188 ms), 2 vertex input and 31 fragment output parts (1 ms); 155 links (1 ms); 155 optimized pipelines made in the background (287 ms) [ 295.19] vulkan: 155 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 295.19] vulkan: memory used and budgeted: heap 0 384 of 15485 MB (384 ours, 256 of it allocated), heap 1 1257 of 13838 MB (1056 ours, 817 of it allocated) [ 295.19] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 147.0/0.0/0.0 in 539, render targets 241.3/0.0/0.0 in 43, buffer cache 24.4/0.0/0.0 in 404, kept results 288.4/16.0/0.0 in 8552, rings 96.0/224.0/0.0 in 20, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 295.19] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 295.19] vulkan: device memory: 1440.0 MB in 20 blocks, 366.9 MB of it free inside them (238.9 MB of that in heap 1); 2.0 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 295.19] vulkan: device memory blocks since the last report: 1 made ahead of their first request, 0 made by a request on its own thread [ 295.19] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 16 blocks of 888.0 MB with 753.0 MB handed out, 1 of them empty, the largest free piece in the others 48.5 MB; 0 allocations with 0.0 MB of their own [ 295.19] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 0.0 MB; 0 allocations with 0.0 MB of their own [ 295.19] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 64.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 295.19] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 4 blocks of 256.0 MB with 192.0 MB handed out, 1 of them empty, the largest free piece in the others 0.0 MB; 0 allocations with 0.0 MB of their own [ 295.19] vulkan: the driver allocated 1 blocks (64 MB) in 0.2 ms, the longest 0.2 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 4 in 1.1 ms, the longest 0.3 ms, 0 (0.0 ms) inside the renderer's work [ 295.19] vulkan: kept results in use: 8551 of copies (288.4 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 295.19] vulkan: caches: 43 render targets (241 MB, 1 parked), 531 textures (90 MB), 39 buffers (1 MB); 1018 of 13838 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 295.19] vulkan: textures by the game's texture objects: 531 at the address of a live object (90 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2813 live objects at 2732 addresses [ 295.19] vulkan: 724 textures made again after the cache evicted them (89 MB of guest memory loaded again, 96 MB of images), 62 of them since the last report. The cache evicted 1414 textures in all [ 295.19] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 61 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 1 after 60 to 299, 38 after 300 to 1199, 23 later [ 295.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 94086 through a copy; 89129 copies of targets written [ 295.19] vulkan: 917831 rendering passes, 17524 clear commands, 171362 attachments cleared and 3 left undefined by their load op; 21925 buffers filled ahead of the passes [ 295.19] vulkan: 19668 passes (49%) ended at renderer.c:320 [ 295.19] vulkan: 9883 passes (25%) ended at render.c:5305 [ 295.19] vulkan: 4079 passes (10%) ended at render.c:251 [ 295.19] vulkan: 1737 passes (4%) ended at surface.c:210 [ 295.19] vulkan: 1525 passes (4%) ended at cmd.c:899 [ 295.19] vulkan: 1215 passes (3%) ended at texture.c:3083 [ 295.19] vulkan: 743 passes (2%) ended at buffer.c:1720 [ 295.19] vulkan: 600 passes (1%) ended at renderer.c:968 [ 295.19] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 54.2 leaves of 4 MiB a present (0.26 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 295.19] vulkan: GPU-owned guest memory landed for the CPU 2094 times (49 for the runtime's own access, 1136 for a read of the game's code, 909 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 297.18] perf: 55.6 frames a second over 5.0 s (17511 shown in all) [ 302.18] perf: 54.6 frames a second over 5.0 s (17784 shown in all) [ 303.59] vulkan: display: 599 frame intervals of 18.25 ms (deviation 4.89 ms, 1st to 99th percentile 16.56 to 33.42 ms), 57 held for other than 1 refresh; the game's frames went from release to present in 35.4 ms (19.9 to 38.3), on to the display in 14.4 ms (5.2 to 29.7), 49.8 ms in all (40.5 to 59.2) [ 303.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 306.17] nvn: 18000 presents, 21056 submissions [ 306.19] cpu: 600 presents in 11.00 s (54.5 fps): 24 of the game's threads ran 4.96 s on the host's processors (45% of one, 8.27 ms a present), the whole process 16.80 s (153%); the busiest: thread 80 'MainThread' 2.87 s, thread 94 'nus3::audio update' 1.07 s, thread 92 'NU::CommandManager' 0.54 s, thread 151 'LUA GC' 0.15 s, thread 99 'ale thread' 0.14 s [ 306.19] cpu: in those 11.00 s, 60595 SVCs (5508 a second): 0x1d SignalProcessWideKey 19842, 0x1b ArbitrateUnlock 12028, 0x0b SleepThread 11653, 0x1a ArbitrateLock 8099, 0x1c WaitProcessWideKeyAtomic 3940, 0x18 WaitSynchronization 2202; 0 calls the dispatch table had no code for (RtAPI.miss) [ 306.19] vulkan: 5196226 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (19 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6484480 descriptor sets written, 3762167 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 2983366 draws kept the last one's shaders and pipeline (0 checked), 4660194 its targets [ 306.19] vulkan: 110 shaders translated (19 ms), 157 pipelines made (0 from the cache, 315 ms making, 168 ms waited for), 45 render targets made, 6532 texture uploads (1024 MB), 3979 of them some blocks alone (12 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [ 306.19] vulkan: pipeline libraries: 41 pre-rasterization and 88 fragment shader parts made (0 and 0 from the cache, 103 and 188 ms), 2 vertex input and 32 fragment output parts (1 ms); 157 links (1 ms); 157 optimized pipelines made in the background (287 ms) [ 306.19] vulkan: 157 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 306.19] vulkan: memory used and budgeted: heap 0 384 of 15479 MB (384 ours, 128 of it allocated), heap 1 1257 of 13832 MB (1056 ours, 791 of it allocated) [ 306.19] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 152.9/0.0/0.0 in 518, render targets 241.3/0.0/0.0 in 43, buffer cache 25.1/0.0/0.0 in 414, kept results 288.4/16.0/0.0 in 8552, rings 64.0/96.0/0.0 in 10, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 306.19] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 306.19] vulkan: device memory: 1440.0 MB in 20 blocks, 520.3 MB of it free inside them (264.3 MB of that in heap 1); 2.0 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 306.19] vulkan: device memory blocks since the last report: 1 made ahead of their first request, 0 made by a request on its own thread [ 306.19] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 16 blocks of 888.0 MB with 759.6 MB handed out, 1 of them empty, the largest free piece in the others 48.5 MB; 0 allocations with 0.0 MB of their own [ 306.19] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 306.19] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 306.19] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 4 blocks of 256.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 306.19] vulkan: the driver allocated 1 blocks (64 MB) in 0.2 ms, the longest 0.2 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 1 in 0.2 ms, the longest 0.2 ms, 0 (0.0 ms) inside the renderer's work [ 306.19] vulkan: kept results in use: 8551 of copies (288.4 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 306.19] vulkan: caches: 43 render targets (241 MB, 1 parked), 510 textures (95 MB), 38 buffers (1 MB); 993 of 13832 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 306.19] vulkan: textures by the game's texture objects: 510 at the address of a live object (95 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2813 live objects at 2732 addresses [ 306.19] vulkan: 750 textures made again after the cache evicted them (95 MB of guest memory loaded again, 102 MB of images), 26 of them since the last report. The cache evicted 1496 textures in all [ 306.19] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 82 for 300 to 1199, 0 for longer; of those made again 1 came back under 60 presents after they went, 2 after 60 to 299, 3 after 300 to 1199, 20 later [ 306.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 100086 through a copy; 93329 copies of targets written [ 306.19] vulkan: 959491 rendering passes, 18124 clear commands, 176762 attachments cleared and 3 left undefined by their load op; 23290 buffers filled ahead of the passes [ 306.19] vulkan: 19800 passes (48%) ended at renderer.c:320 [ 306.19] vulkan: 10204 passes (24%) ended at render.c:5305 [ 306.19] vulkan: 4179 passes (10%) ended at render.c:251 [ 306.19] vulkan: 2237 passes (5%) ended at cmd.c:899 [ 306.19] vulkan: 1799 passes (4%) ended at surface.c:210 [ 306.19] vulkan: 1200 passes (3%) ended at texture.c:3083 [ 306.19] vulkan: 984 passes (2%) ended at buffer.c:1720 [ 306.19] vulkan: 600 passes (1%) ended at renderer.c:968 [ 306.19] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 62.3 leaves of 4 MiB a present (0.30 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 306.19] vulkan: GPU-owned guest memory landed for the CPU 2094 times (49 for the runtime's own access, 1136 for a read of the game's code, 909 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 307.18] perf: 54.0 frames a second over 5.0 s (18054 shown in all) [ 312.18] perf: 55.0 frames a second over 5.0 s (18329 shown in all) [ 314.42] vulkan: display: 599 frame intervals of 18.09 ms (deviation 4.66 ms, 1st to 99th percentile 16.56 to 33.40 ms), 51 held for other than 1 refresh; the game's frames went from release to present in 34.8 ms (16.6 to 38.4), on to the display in 14.6 ms (5.1 to 33.0), 49.4 ms in all (41.1 to 58.9) [ 314.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 316.94] cpu: 600 presents in 10.75 s (55.8 fps): 24 of the game's threads ran 4.61 s on the host's processors (43% of one, 7.69 ms a present), the whole process 16.12 s (150%); the busiest: thread 80 'MainThread' 2.67 s, thread 94 'nus3::audio update' 0.99 s, thread 92 'NU::CommandManager' 0.51 s, thread 98 'fr::utility::async::ASyncExecut' 0.15 s, thread 151 'LUA GC' 0.14 s [ 316.94] cpu: in those 10.75 s, 58196 SVCs (5414 a second): 0x1d SignalProcessWideKey 19815, 0x0b SleepThread 11402, 0x1b ArbitrateUnlock 10977, 0x1a ArbitrateLock 7094, 0x1c WaitProcessWideKeyAtomic 3890, 0x18 WaitSynchronization 2210; 0 calls the dispatch table had no code for (RtAPI.miss) [ 316.94] vulkan: 5408169 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (19 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6740635 descriptor sets written, 3919703 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 3102314 draws kept the last one's shaders and pipeline (0 checked), 4851675 its targets [ 316.94] vulkan: 110 shaders translated (19 ms), 158 pipelines made (0 from the cache, 315 ms making, 168 ms waited for), 45 render targets made, 6601 texture uploads (1029 MB), 3979 of them some blocks alone (12 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [ 316.94] vulkan: pipeline libraries: 41 pre-rasterization and 88 fragment shader parts made (0 and 0 from the cache, 103 and 188 ms), 2 vertex input and 32 fragment output parts (1 ms); 158 links (1 ms); 158 optimized pipelines made in the background (287 ms) [ 316.94] vulkan: 158 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 316.94] vulkan: memory used and budgeted: heap 0 384 of 15483 MB (384 ours, 256 of it allocated), heap 1 1257 of 13842 MB (1056 ours, 823 of it allocated) [ 316.94] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 152.4/0.0/0.0 in 537, render targets 241.3/0.0/0.0 in 43, buffer cache 25.3/0.0/0.0 in 421, kept results 288.4/16.0/0.0 in 8552, rings 96.0/224.0/0.0 in 20, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 316.94] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 316.94] vulkan: device memory: 1440.0 MB in 20 blocks, 360.5 MB of it free inside them (232.5 MB of that in heap 1); 2.0 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 316.94] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 16 blocks of 888.0 MB with 759.3 MB handed out, 1 of them empty, the largest free piece in the others 48.5 MB; 0 allocations with 0.0 MB of their own [ 316.94] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 0.0 MB; 0 allocations with 0.0 MB of their own [ 316.94] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 64.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 316.94] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 4 blocks of 256.0 MB with 192.0 MB handed out, 1 of them empty, the largest free piece in the others 0.0 MB; 0 allocations with 0.0 MB of their own [ 316.94] vulkan: kept results in use: 8551 of copies (288.4 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 316.94] vulkan: caches: 43 render targets (241 MB, 1 parked), 529 textures (95 MB), 53 buffers (2 MB); 1024 of 13842 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 316.94] vulkan: textures by the game's texture objects: 529 at the address of a live object (95 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2813 live objects at 2732 addresses [ 316.94] vulkan: 807 textures made again after the cache evicted them (99 MB of guest memory loaded again, 106 MB of images), 57 of them since the last report. The cache evicted 1546 textures in all [ 316.94] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 50 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 21 after 60 to 299, 22 after 300 to 1199, 14 later [ 316.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 106498 through a copy; 97529 copies of targets written [ 316.94] vulkan: 1000981 rendering passes, 18724 clear commands, 182162 attachments cleared and 3 left undefined by their load op; 25180 buffers filled ahead of the passes [ 316.94] vulkan: 19799 passes (48%) ended at renderer.c:320 [ 316.94] vulkan: 10195 passes (25%) ended at render.c:5305 [ 316.94] vulkan: 4188 passes (10%) ended at render.c:251 [ 316.94] vulkan: 2052 passes (5%) ended at cmd.c:899 [ 316.94] vulkan: 1791 passes (4%) ended at surface.c:210 [ 316.94] vulkan: 1196 passes (3%) ended at texture.c:3083 [ 316.94] vulkan: 1008 passes (2%) ended at buffer.c:1720 [ 316.94] vulkan: 600 passes (1%) ended at renderer.c:968 [ 316.94] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 56.7 leaves of 4 MiB a present (0.28 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 316.94] vulkan: GPU-owned guest memory landed for the CPU 2094 times (49 for the runtime's own access, 1136 for a read of the game's code, 909 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 317.18] perf: 57.0 frames a second over 5.0 s (18614 shown in all) [ 322.19] perf: 58.8 frames a second over 5.0 s (18909 shown in all) [ 324.67] vulkan: display: 599 frame intervals of 17.11 ms (deviation 2.69 ms, 1st to 99th percentile 16.57 to 33.36 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 24.6 ms (6.0 to 36.3), on to the display in 20.1 ms (5.1 to 33.3), 44.8 ms in all (39.1 to 56.4) [ 324.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 327.04] cpu: 600 presents in 10.10 s (59.4 fps): 24 of the game's threads ran 4.09 s on the host's processors (40% of one, 6.81 ms a present), the whole process 14.61 s (145%); the busiest: thread 80 'MainThread' 2.40 s, thread 94 'nus3::audio update' 0.82 s, thread 92 'NU::CommandManager' 0.47 s, thread 151 'LUA GC' 0.14 s, thread 98 'fr::utility::async::ASyncExecut' 0.14 s [ 327.04] cpu: in those 10.10 s, 57271 SVCs (5673 a second): 0x1d SignalProcessWideKey 19808, 0x1b ArbitrateUnlock 10889, 0x0b SleepThread 10758, 0x1a ArbitrateLock 7073, 0x1c WaitProcessWideKeyAtomic 3818, 0x18 WaitSynchronization 2178; 0 calls the dispatch table had no code for (RtAPI.miss) [ 327.04] vulkan: 5596810 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (19 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6971210 descriptor sets written, 4059667 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 3208785 draws kept the last one's shaders and pipeline (0 checked), 5020306 its targets [ 327.04] vulkan: 110 shaders translated (19 ms), 158 pipelines made (0 from the cache, 315 ms making, 168 ms waited for), 45 render targets made, 6742 texture uploads (1036 MB), 4054 of them some blocks alone (13 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [ 327.04] vulkan: pipeline libraries: 41 pre-rasterization and 88 fragment shader parts made (0 and 0 from the cache, 103 and 188 ms), 2 vertex input and 32 fragment output parts (1 ms); 158 links (1 ms); 158 optimized pipelines made in the background (287 ms) [ 327.04] vulkan: 158 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 327.04] vulkan: memory used and budgeted: heap 0 448 of 15479 MB (448 ours, 256 of it allocated), heap 1 1257 of 13842 MB (1056 ours, 819 of it allocated) [ 327.04] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 151.9/0.0/0.0 in 572, render targets 239.3/0.0/0.0 in 42, buffer cache 23.6/0.0/0.0 in 388, kept results 288.4/16.0/0.0 in 8552, draw results 0.0/0.0/16.1 in 0, rings 96.0/224.0/0.0 in 20, readback 0.0/16.0/0.0 in 1 [ 327.04] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): conversions 16.0/0.0/0.0 in 1, transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 327.04] vulkan: device memory: 1504.0 MB in 20 blocks, 428.8 MB of it free inside them (236.8 MB of that in heap 1); 2.0 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 327.04] vulkan: device memory blocks since the last report: 1 made ahead of their first request, 0 made by a request on its own thread [ 327.04] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 16 blocks of 888.0 MB with 755.0 MB handed out, 1 of them empty, the largest free piece in the others 48.5 MB; 0 allocations with 0.0 MB of their own [ 327.04] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 0.0 MB; 0 allocations with 0.0 MB of their own [ 327.04] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 64.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 327.04] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 5 blocks of 320.0 MB with 192.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 327.04] vulkan: the driver allocated 1 blocks (64 MB) in 0.2 ms, the longest 0.2 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 0 in 0.0 ms, the longest 0.0 ms, 0 (0.0 ms) inside the renderer's work [ 327.04] vulkan: kept results in use: 8551 of copies (288.4 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 327.04] vulkan: caches: 42 render targets (239 MB, 0 parked), 564 textures (94 MB), 36 buffers (1 MB); 1020 of 13842 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 327.04] vulkan: textures by the game's texture objects: 564 at the address of a live object (94 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2813 live objects at 2732 addresses [ 327.04] vulkan: 873 textures made again after the cache evicted them (105 MB of guest memory loaded again, 113 MB of images), 66 of them since the last report. The cache evicted 1577 textures in all [ 327.04] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 31 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 4 after 60 to 299, 17 after 300 to 1199, 45 later [ 327.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 111878 through a copy; 101424 copies of targets written [ 327.04] vulkan: 1036693 rendering passes, 19324 clear commands, 187257 attachments cleared and 3 left undefined by their load op; 25959 buffers filled ahead of the passes [ 327.04] vulkan: 19349 passes (54%) ended at renderer.c:320 [ 327.04] vulkan: 6743 passes (19%) ended at render.c:5305 [ 327.04] vulkan: 3694 passes (10%) ended at render.c:251 [ 327.04] vulkan: 1601 passes (4%) ended at surface.c:210 [ 327.04] vulkan: 1192 passes (3%) ended at texture.c:3083 [ 327.04] vulkan: 1189 passes (3%) ended at cmd.c:899 [ 327.04] vulkan: 611 passes (2%) ended at buffer.c:1720 [ 327.04] vulkan: 600 passes (2%) ended at renderer.c:968 [ 327.04] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 51.3 leaves of 4 MiB a present (0.24 ms), the checks 0.5 (0.00 ms, and 0.0 the scanner had) [ 327.04] vulkan: GPU-owned guest memory landed for the CPU 2094 times (49 for the runtime's own access, 1136 for a read of the game's code, 909 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 327.21] perf: 60.0 frames a second over 5.0 s (19210 shown in all) [ 327.68] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 328.22] vulkan: a 185 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 328.44] vulkan: a 167 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 331.33] vulkan: a 195 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 332.21] perf: 53.4 frames a second over 5.0 s (19477 shown in all) [ 335.22] vulkan: display: 599 frame intervals of 17.61 ms (deviation 11.11 ms, 1st to 99th percentile 16.57 to 33.38 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 12.9 ms (3.5 to 34.1), on to the display in 28.8 ms (9.3 to 33.3), 41.7 ms in all (27.2 to 55.0) [ 335.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 337.23] perf: 59.8 frames a second over 5.0 s (19777 shown in all) [ 337.60] nvn: 19800 presents, 22968 submissions [ 337.60] cpu: 600 presents in 10.57 s (56.8 fps): 25 of the game's threads ran 3.70 s on the host's processors (35% of one, 6.17 ms a present), the whole process 11.51 s (109%); the busiest: thread 80 'MainThread' 2.06 s, thread 94 'nus3::audio update' 0.55 s, thread 92 'NU::CommandManager' 0.38 s, thread 86 'RESOURCE UNPACK' 0.22 s, thread 83 'RESOURCE READ' 0.12 s [ 337.60] cpu: in those 10.57 s, 59973 SVCs (5676 a second): 0x1d SignalProcessWideKey 17665, 0x0b SleepThread 14600, 0x1b ArbitrateUnlock 11301, 0x1a ArbitrateLock 7776, 0x1c WaitProcessWideKeyAtomic 3533, 0x18 WaitSynchronization 2325; 0 calls the dispatch table had no code for (RtAPI.miss) [ 337.60] vulkan: 5761589 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5 finishes (25 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7161802 descriptor sets written, 4195571 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 3304905 draws kept the last one's shaders and pipeline (0 checked), 5166154 its targets [ 337.60] vulkan: 110 shaders translated (19 ms), 158 pipelines made (0 from the cache, 315 ms making, 168 ms waited for), 45 render targets made, 6920 texture uploads (1049 MB), 4123 of them some blocks alone (13 MB); 4 frames over 50 ms in the last 600, the slowest 195 ms [ 337.60] vulkan: pipeline libraries: 41 pre-rasterization and 88 fragment shader parts made (0 and 0 from the cache, 103 and 188 ms), 2 vertex input and 32 fragment output parts (1 ms); 158 links (1 ms); 158 optimized pipelines made in the background (287 ms) [ 337.60] vulkan: 158 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 337.60] vulkan: memory used and budgeted: heap 0 320 of 15483 MB (320 ours, 96 of it allocated), heap 1 1257 of 13844 MB (1056 ours, 782 of it allocated) [ 337.60] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 138.3/0.0/0.0 in 537, render targets 239.3/0.0/0.0 in 42, buffer cache 38.8/0.0/0.0 in 375, kept results 282.5/16.0/0.0 in 8457, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 337.60] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 337.60] vulkan: device memory: 1376.0 MB in 20 blocks, 497.1 MB of it free inside them (273.1 MB of that in heap 1); 2.0 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 337.60] vulkan: device memory blocks since the last report: 1 made ahead of their first request, 0 made by a request on its own thread [ 337.60] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 16 blocks of 888.0 MB with 750.7 MB handed out, 1 of them empty, the largest free piece in the others 42.5 MB; 0 allocations with 0.0 MB of their own [ 337.60] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 337.60] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 337.60] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 337.60] vulkan: the driver allocated 1 blocks (64 MB) in 0.1 ms, the longest 0.1 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 3 in 0.7 ms, the longest 0.3 ms, 0 (0.0 ms) inside the renderer's work [ 337.60] vulkan: kept results in use: 8446 of copies (282.3 MB); 10 freed buffers in the pool (0.1 MB); let go since the last report after under 8 presents 73, under 120 14, under 1200 6, longer 693 [ 337.60] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 377 freed buffers let go [ 337.60] vulkan: caches: 42 render targets (239 MB, 0 parked), 529 textures (81 MB), 70 buffers (19 MB); 984 of 13844 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 337.60] vulkan: textures by the game's texture objects: 508 at the address of a live object (72 MB), 0 inside a live object (0 MB), 21 dead with no live object at their address (8 MB). The game has 2810 live objects at 2729 addresses [ 337.60] vulkan: 967 textures made again after the cache evicted them (110 MB of guest memory loaded again, 119 MB of images), 94 of them since the last report. The cache evicted 1721 textures in all [ 337.60] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 144 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 2 after 60 to 299, 7 after 300 to 1199, 85 later [ 337.60] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 115597 through a copy; 104863 copies of targets written [ 337.60] vulkan: 1066477 rendering passes, 19972 clear commands, 191896 attachments cleared and 3 left undefined by their load op; 26635 buffers filled ahead of the passes [ 337.60] vulkan: 18284 passes (61%) ended at renderer.c:320 [ 337.60] vulkan: 3504 passes (12%) ended at render.c:251 [ 337.60] vulkan: 3062 passes (10%) ended at render.c:5305 [ 337.60] vulkan: 1199 passes (4%) ended at texture.c:3083 [ 337.60] vulkan: 1198 passes (4%) ended at surface.c:210 [ 337.60] vulkan: 893 passes (3%) ended at cmd.c:899 [ 337.60] vulkan: 584 passes (2%) ended at renderer.c:968 [ 337.60] vulkan: 441 passes (1%) ended at buffer.c:1720 [ 337.60] vulkan: 1 finishes (100%, 6 ms) at renderer.c:1128 [ 337.60] vulkan: 298 waits for a fence (23.0 ms): sparse binds, the mirror's granules and landings [ 337.60] vulkan: write scans over 600 presents: 1.2 epochs a present; the scanner 51.8 leaves of 4 MiB a present (0.23 ms), the checks 0.5 (0.00 ms, and 0.2 the scanner had) [ 337.60] vulkan: GPU-owned guest memory landed for the CPU 2392 times (61 for the runtime's own access, 1136 for a read of the game's code, 1195 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 342.23] perf: 59.2 frames a second over 5.0 s (20073 shown in all) [ 344.64] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 345.79] vulkan: display: 599 frame intervals of 17.50 ms (deviation 3.76 ms, 1st to 99th percentile 16.56 to 33.38 ms), 29 held for other than 1 refresh; the game's frames went from release to present in 24.7 ms (16.6 to 57.3), on to the display in 25.6 ms (5.3 to 33.3), 50.2 ms in all (41.1 to 71.0) [ 345.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 347.24] perf: 53.8 frames a second over 5.0 s (20343 shown in all) [ 348.25] cpu: 600 presents in 10.65 s (56.3 fps): 24 of the game's threads ran 3.66 s on the host's processors (34% of one, 6.09 ms a present), the whole process 11.64 s (109%); the busiest: thread 80 'MainThread' 2.10 s, thread 94 'nus3::audio update' 0.75 s, thread 92 'NU::CommandManager' 0.45 s, thread 98 'fr::utility::async::ASyncExecut' 0.12 s, thread 152 'LUA GC' 0.12 s [ 348.25] cpu: in those 10.65 s, 56044 SVCs (5262 a second): 0x1d SignalProcessWideKey 18482, 0x0b SleepThread 11312, 0x1b ArbitrateUnlock 10548, 0x1a ArbitrateLock 7037, 0x1c WaitProcessWideKeyAtomic 3520, 0x18 WaitSynchronization 2343; 0 calls the dispatch table had no code for (RtAPI.miss) [ 348.25] vulkan: 5960144 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5 finishes (25 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7401473 descriptor sets written, 4347398 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 3420475 draws kept the last one's shaders and pipeline (0 checked), 5345166 its targets [ 348.25] vulkan: 110 shaders translated (19 ms), 158 pipelines made (0 from the cache, 315 ms making, 168 ms waited for), 46 render targets made, 6990 texture uploads (1056 MB), 4124 of them some blocks alone (13 MB); 1 frames over 50 ms in the last 600, the slowest 51 ms [ 348.25] vulkan: pipeline libraries: 41 pre-rasterization and 88 fragment shader parts made (0 and 0 from the cache, 103 and 188 ms), 2 vertex input and 32 fragment output parts (1 ms); 158 links (1 ms); 158 optimized pipelines made in the background (287 ms) [ 348.25] vulkan: 158 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 348.25] vulkan: memory used and budgeted: heap 0 448 of 15477 MB (448 ours, 256 of it allocated), heap 1 1257 of 13840 MB (1056 ours, 802 of it allocated) [ 348.25] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 126.1/0.0/0.0 in 491, render targets 241.3/0.0/0.0 in 43, buffer cache 37.2/0.0/0.0 in 368, kept results 282.3/16.0/0.0 in 8447, draw results 0.0/0.0/16.1 in 0, rings 96.0/224.0/0.0 in 20, readback 0.0/16.0/0.0 in 1 [ 348.25] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): conversions 16.0/0.0/0.0 in 1, transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 348.25] vulkan: device memory: 1504.0 MB in 20 blocks, 445.1 MB of it free inside them (253.1 MB of that in heap 1); 2.0 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 348.25] vulkan: device memory blocks since the last report: 4 made ahead of their first request, 0 made by a request on its own thread [ 348.25] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 16 blocks of 888.0 MB with 738.8 MB handed out, 1 of them empty, the largest free piece in the others 42.5 MB; 0 allocations with 0.0 MB of their own [ 348.25] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 0.0 MB; 0 allocations with 0.0 MB of their own [ 348.25] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 64.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 348.25] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 5 blocks of 320.0 MB with 192.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 348.25] vulkan: the driver allocated 4 blocks (256 MB) in 40.8 ms, the longest 40.1 ms, 1 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 2 in 0.6 ms, the longest 0.4 ms, 0 (0.0 ms) inside the renderer's work [ 348.25] vulkan: kept results in use: 8446 of copies (282.3 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 348.25] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 10 freed buffers let go [ 348.25] vulkan: caches: 43 render targets (241 MB, 1 parked), 483 textures (69 MB), 79 buffers (19 MB); 1004 of 13840 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 348.25] vulkan: textures by the game's texture objects: 483 at the address of a live object (69 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2810 live objects at 2729 addresses [ 348.25] vulkan: 1027 textures made again after the cache evicted them (115 MB of guest memory loaded again, 124 MB of images), 60 of them since the last report. The cache evicted 1836 textures in all [ 348.25] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 115 for 300 to 1199, 0 for longer; of those made again 3 came back under 60 presents after they went, 13 after 60 to 299, 35 after 300 to 1199, 9 later [ 348.25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 120437 through a copy; 108603 copies of targets written [ 348.25] vulkan: 1100827 rendering passes, 20572 clear commands, 196836 attachments cleared and 3 left undefined by their load op; 27976 buffers filled ahead of the passes [ 348.25] vulkan: 18880 passes (55%) ended at renderer.c:320 [ 348.25] vulkan: 5612 passes (16%) ended at render.c:5305 [ 348.25] vulkan: 3957 passes (12%) ended at render.c:251 [ 348.25] vulkan: 1575 passes (5%) ended at cmd.c:899 [ 348.25] vulkan: 1568 passes (5%) ended at surface.c:210 [ 348.25] vulkan: 1199 passes (3%) ended at texture.c:3083 [ 348.26] vulkan: 600 passes (2%) ended at renderer.c:968 [ 348.26] vulkan: 524 passes (2%) ended at buffer.c:1720 [ 348.26] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 48.7 leaves of 4 MiB a present (0.25 ms), the checks 0.8 (0.01 ms, and 0.2 the scanner had) [ 348.26] vulkan: GPU-owned guest memory landed for the CPU 2392 times (61 for the runtime's own access, 1136 for a read of the game's code, 1195 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 352.24] perf: 58.0 frames a second over 5.0 s (20633 shown in all) [ 356.34] vulkan: display: 599 frame intervals of 17.33 ms (deviation 3.27 ms, 1st to 99th percentile 16.56 to 33.38 ms), 24 held for other than 1 refresh; the game's frames went from release to present in 31.1 ms (13.4 to 36.9), on to the display in 15.7 ms (4.8 to 28.3), 47.0 ms in all (39.6 to 57.4) [ 356.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 357.26] perf: 57.0 frames a second over 5.0 s (20919 shown in all) [ 358.71] cpu: 600 presents in 10.46 s (57.4 fps): 24 of the game's threads ran 4.60 s on the host's processors (44% of one, 7.67 ms a present), the whole process 15.83 s (151%); the busiest: thread 80 'MainThread' 2.79 s, thread 94 'nus3::audio update' 0.85 s, thread 92 'NU::CommandManager' 0.52 s, thread 152 'LUA GC' 0.15 s, thread 99 'ale thread' 0.12 s [ 358.71] cpu: in those 10.46 s, 58392 SVCs (5582 a second): 0x1d SignalProcessWideKey 19814, 0x1b ArbitrateUnlock 11220, 0x0b SleepThread 11113, 0x1a ArbitrateLock 7290, 0x1c WaitProcessWideKeyAtomic 3934, 0x18 WaitSynchronization 2241; 0 calls the dispatch table had no code for (RtAPI.miss) [ 358.71] vulkan: 6173690 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5 finishes (25 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7666459 descriptor sets written, 4501104 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 3541065 draws kept the last one's shaders and pipeline (0 checked), 5538309 its targets [ 358.71] vulkan: 110 shaders translated (19 ms), 159 pipelines made (0 from the cache, 315 ms making, 168 ms waited for), 46 render targets made, 7251 texture uploads (1066 MB), 4325 of them some blocks alone (14 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [ 358.71] vulkan: pipeline libraries: 41 pre-rasterization and 88 fragment shader parts made (0 and 0 from the cache, 103 and 188 ms), 2 vertex input and 33 fragment output parts (1 ms); 159 links (1 ms); 159 optimized pipelines made in the background (287 ms) [ 358.71] vulkan: 159 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 358.71] vulkan: memory used and budgeted: heap 0 448 of 15483 MB (448 ours, 128 of it allocated), heap 1 1257 of 13840 MB (1056 ours, 762 of it allocated) [ 358.71] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 133.4/0.0/0.0 in 493, render targets 241.3/0.0/0.0 in 43, buffer cache 21.0/0.0/0.0 in 364, kept results 282.3/16.0/0.0 in 8447, rings 64.0/96.0/0.0 in 10, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 358.71] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 358.71] vulkan: device memory: 1504.0 MB in 20 blocks, 614.0 MB of it free inside them (294.0 MB of that in heap 1); 2.0 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 358.71] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 16 blocks of 888.0 MB with 729.9 MB handed out, 1 of them empty, the largest free piece in the others 45.5 MB; 0 allocations with 0.0 MB of their own [ 358.71] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 358.71] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 358.71] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 5 blocks of 320.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 358.71] vulkan: kept results in use: 8446 of copies (282.3 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 358.71] vulkan: caches: 43 render targets (241 MB, 1 parked), 485 textures (76 MB), 45 buffers (1 MB); 963 of 13840 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 358.72] vulkan: textures by the game's texture objects: 485 at the address of a live object (76 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2810 live objects at 2729 addresses [ 358.72] vulkan: 1063 textures made again after the cache evicted them (124 MB of guest memory loaded again, 134 MB of images), 36 of them since the last report. The cache evicted 1894 textures in all [ 358.72] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 58 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 1 after 60 to 299, 15 after 300 to 1199, 20 later [ 358.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 126785 through a copy; 112803 copies of targets written [ 358.72] vulkan: 1140209 rendering passes, 21172 clear commands, 202236 attachments cleared and 3 left undefined by their load op; 30326 buffers filled ahead of the passes [ 358.72] vulkan: 19749 passes (50%) ended at renderer.c:320 [ 358.72] vulkan: 8400 passes (21%) ended at render.c:5305 [ 358.72] vulkan: 4251 passes (11%) ended at render.c:251 [ 358.72] vulkan: 1752 passes (4%) ended at cmd.c:899 [ 358.72] vulkan: 1744 passes (4%) ended at surface.c:210 [ 358.72] vulkan: 1198 passes (3%) ended at texture.c:3083 [ 358.72] vulkan: 831 passes (2%) ended at buffer.c:1720 [ 358.72] vulkan: 600 passes (2%) ended at renderer.c:968 [ 358.72] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 55.6 leaves of 4 MiB a present (0.32 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 358.72] vulkan: GPU-owned guest memory landed for the CPU 2392 times (61 for the runtime's own access, 1136 for a read of the game's code, 1195 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 362.26] perf: 56.2 frames a second over 5.0 s (21200 shown in all) [ 366.87] vulkan: display: 599 frame intervals of 17.59 ms (deviation 3.80 ms, 1st to 99th percentile 16.56 to 33.38 ms), 33 held for other than 1 refresh; the game's frames went from release to present in 32.7 ms (21.0 to 44.2), on to the display in 16.1 ms (5.1 to 28.8), 48.8 ms in all (40.1 to 60.3) [ 366.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 367.28] perf: 57.6 frames a second over 5.0 s (21489 shown in all) [ 369.19] nvn: 21600 presents, 24768 submissions [ 369.19] cpu: 600 presents in 10.48 s (57.3 fps): 24 of the game's threads ran 4.71 s on the host's processors (45% of one, 7.84 ms a present), the whole process 15.88 s (152%); the busiest: thread 80 'MainThread' 2.83 s, thread 94 'nus3::audio update' 0.96 s, thread 92 'NU::CommandManager' 0.49 s, thread 152 'LUA GC' 0.13 s, thread 98 'fr::utility::async::ASyncExecut' 0.13 s [ 369.19] cpu: in those 10.48 s, 57962 SVCs (5532 a second): 0x1d SignalProcessWideKey 19822, 0x0b SleepThread 11123, 0x1b ArbitrateUnlock 11011, 0x1a ArbitrateLock 7121, 0x1c WaitProcessWideKeyAtomic 3927, 0x18 WaitSynchronization 2175; 0 calls the dispatch table had no code for (RtAPI.miss) [ 369.19] vulkan: 6378355 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5 finishes (25 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7913409 descriptor sets written, 4654380 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 3659296 draws kept the last one's shaders and pipeline (0 checked), 5722587 its targets [ 369.19] vulkan: 110 shaders translated (19 ms), 160 pipelines made (0 from the cache, 315 ms making, 168 ms waited for), 46 render targets made, 7302 texture uploads (1071 MB), 4329 of them some blocks alone (14 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms [ 369.19] vulkan: pipeline libraries: 41 pre-rasterization and 88 fragment shader parts made (0 and 0 from the cache, 103 and 188 ms), 2 vertex input and 33 fragment output parts (1 ms); 160 links (1 ms); 160 optimized pipelines made in the background (288 ms) [ 369.19] vulkan: 160 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 369.19] vulkan: memory used and budgeted: heap 0 448 of 15481 MB (448 ours, 128 of it allocated), heap 1 1257 of 13834 MB (1056 ours, 763 of it allocated) [ 369.19] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 135.7/0.0/0.0 in 481, render targets 241.3/0.0/0.0 in 43, buffer cache 20.5/0.0/0.0 in 354, kept results 282.3/16.0/0.0 in 8444, draw results 0.0/0.0/15.9 in 0, rings 64.0/96.0/0.0 in 10, readback 0.0/16.0/0.0 in 1 [ 369.19] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): conversions 16.0/0.0/0.0 in 1, transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 369.19] vulkan: device memory: 1504.0 MB in 20 blocks, 612.1 MB of it free inside them (292.1 MB of that in heap 1); 2.0 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 369.19] vulkan: device memory blocks since the last report: 1 made ahead of their first request, 0 made by a request on its own thread [ 369.19] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 16 blocks of 888.0 MB with 731.7 MB handed out, 1 of them empty, the largest free piece in the others 45.5 MB; 0 allocations with 0.0 MB of their own [ 369.19] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 369.19] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 369.19] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 5 blocks of 320.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 369.19] vulkan: the driver allocated 1 blocks (64 MB) in 0.2 ms, the longest 0.2 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 1 in 0.3 ms, the longest 0.3 ms, 0 (0.0 ms) inside the renderer's work [ 369.19] vulkan: kept results in use: 8443 of copies (282.3 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 3 [ 369.19] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 3 freed buffers let go [ 369.19] vulkan: caches: 43 render targets (241 MB, 1 parked), 473 textures (78 MB), 30 buffers (0 MB); 965 of 13834 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 369.19] vulkan: textures by the game's texture objects: 473 at the address of a live object (78 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2810 live objects at 2729 addresses [ 369.19] vulkan: 1100 textures made again after the cache evicted them (128 MB of guest memory loaded again, 139 MB of images), 37 of them since the last report. The cache evicted 1953 textures in all [ 369.19] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 59 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 5 after 300 to 1199, 32 later [ 369.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 133263 through a copy; 117003 copies of targets written [ 369.19] vulkan: 1179864 rendering passes, 21772 clear commands, 207636 attachments cleared and 3 left undefined by their load op; 32052 buffers filled ahead of the passes [ 369.19] vulkan: 19747 passes (50%) ended at renderer.c:320 [ 369.19] vulkan: 9104 passes (23%) ended at render.c:5305 [ 369.19] vulkan: 4250 passes (11%) ended at render.c:251 [ 369.19] vulkan: 1739 passes (4%) ended at surface.c:210 [ 369.19] vulkan: 1628 passes (4%) ended at cmd.c:899 [ 369.19] vulkan: 1197 passes (3%) ended at texture.c:3083 [ 369.19] vulkan: 749 passes (2%) ended at buffer.c:1720 [ 369.19] vulkan: 600 passes (2%) ended at renderer.c:968 [ 369.19] vulkan: 1 waits for a fence (0.1 ms): sparse binds, the mirror's granules and landings [ 369.19] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 56.6 leaves of 4 MiB a present (0.32 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 369.19] vulkan: GPU-owned guest memory landed for the CPU 2393 times (62 for the runtime's own access, 1136 for a read of the game's code, 1195 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 372.28] perf: 58.0 frames a second over 5.0 s (21779 shown in all) [ 377.15] vulkan: display: 599 frame intervals of 17.17 ms (deviation 2.85 ms, 1st to 99th percentile 16.57 to 33.38 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 26.0 ms (9.9 to 37.2), on to the display in 20.4 ms (5.0 to 33.3), 46.4 ms in all (39.4 to 56.6) [ 377.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 377.28] perf: 58.8 frames a second over 5.0 s (22073 shown in all) [ 379.39] cpu: 600 presents in 10.20 s (58.9 fps): 24 of the game's threads ran 4.25 s on the host's processors (42% of one, 7.09 ms a present), the whole process 15.02 s (147%); the busiest: thread 80 'MainThread' 2.57 s, thread 94 'nus3::audio update' 0.78 s, thread 92 'NU::CommandManager' 0.49 s, thread 152 'LUA GC' 0.14 s, thread 98 'fr::utility::async::ASyncExecut' 0.12 s [ 379.39] cpu: in those 10.20 s, 56970 SVCs (5588 a second): 0x1d SignalProcessWideKey 19822, 0x0b SleepThread 10851, 0x1b ArbitrateUnlock 10650, 0x1a ArbitrateLock 6794, 0x1c WaitProcessWideKeyAtomic 3863, 0x18 WaitSynchronization 2235; 0 calls the dispatch table had no code for (RtAPI.miss) [ 379.39] vulkan: 6577880 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5 finishes (25 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8162373 descriptor sets written, 4798642 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 3771245 draws kept the last one's shaders and pipeline (0 checked), 5902343 its targets [ 379.39] vulkan: 110 shaders translated (19 ms), 162 pipelines made (0 from the cache, 315 ms making, 168 ms waited for), 46 render targets made, 7736 texture uploads (1078 MB), 4699 of them some blocks alone (16 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms [ 379.39] vulkan: pipeline libraries: 41 pre-rasterization and 88 fragment shader parts made (0 and 0 from the cache, 103 and 188 ms), 2 vertex input and 33 fragment output parts (1 ms); 162 links (1 ms); 162 optimized pipelines made in the background (288 ms) [ 379.39] vulkan: 162 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 379.39] vulkan: memory used and budgeted: heap 0 448 of 15481 MB (448 ours, 256 of it allocated), heap 1 1257 of 13864 MB (1056 ours, 795 of it allocated) [ 379.39] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 135.5/0.0/0.0 in 521, render targets 239.3/0.0/0.0 in 42, buffer cache 22.1/0.0/0.0 in 358, kept results 282.3/16.0/0.0 in 8444, draw results 0.0/0.0/16.1 in 0, rings 96.0/224.0/0.0 in 20, readback 0.0/16.0/0.0 in 1 [ 379.39] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): conversions 16.0/0.0/0.0 in 1, transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 379.39] vulkan: device memory: 1504.0 MB in 20 blocks, 452.9 MB of it free inside them (260.9 MB of that in heap 1); 2.0 MB allocated under no owner; 0.2 MB of freed memory waits for its frames [ 379.39] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 16 blocks of 888.0 MB with 730.9 MB handed out, 1 of them empty, the largest free piece in the others 45.5 MB; 0 allocations with 0.0 MB of their own [ 379.39] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 0.0 MB; 0 allocations with 0.0 MB of their own [ 379.39] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 64.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 379.39] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 5 blocks of 320.0 MB with 192.0 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 379.39] vulkan: kept results in use: 8443 of copies (282.3 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 379.39] vulkan: caches: 42 render targets (239 MB, 0 parked), 509 textures (78 MB), 30 buffers (1 MB); 996 of 13864 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 379.39] vulkan: textures by the game's texture objects: 509 at the address of a live object (78 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2810 live objects at 2729 addresses [ 379.39] vulkan: 1156 textures made again after the cache evicted them (132 MB of guest memory loaded again, 142 MB of images), 56 of them since the last report. The cache evicted 1981 textures in all [ 379.39] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 28 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 14 after 300 to 1199, 42 later [ 379.39] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 138410 through a copy; 120881 copies of targets written [ 379.39] vulkan: 1214881 rendering passes, 22372 clear commands, 212714 attachments cleared and 3 left undefined by their load op; 33541 buffers filled ahead of the passes [ 379.39] vulkan: 19109 passes (55%) ended at renderer.c:320 [ 379.39] vulkan: 5824 passes (17%) ended at render.c:5305 [ 379.39] vulkan: 3871 passes (11%) ended at render.c:251 [ 379.39] vulkan: 1388 passes (4%) ended at surface.c:210 [ 379.39] vulkan: 1384 passes (4%) ended at cmd.c:899 [ 379.39] vulkan: 1198 passes (3%) ended at texture.c:3083 [ 379.39] vulkan: 620 passes (2%) ended at buffer.c:1720 [ 379.39] vulkan: 600 passes (2%) ended at renderer.c:968 [ 379.39] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 51.2 leaves of 4 MiB a present (0.27 ms), the checks 0.4 (0.00 ms, and 0.0 the scanner had) [ 379.39] vulkan: GPU-owned guest memory landed for the CPU 2393 times (62 for the runtime's own access, 1136 for a read of the game's code, 1195 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 379.84] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (236 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 379.89] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (64 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 380.44] vulkan: a 260 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 380.73] vulkan: a 240 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 382.29] perf: 52.8 frames a second over 5.0 s (22338 shown in all) [ 383.41] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (60 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 383.66] vulkan: a 188 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 387.31] perf: 58.0 frames a second over 5.0 s (22629 shown in all) [ 387.90] vulkan: display: 599 frame intervals of 17.95 ms (deviation 15.12 ms, 1st to 99th percentile 16.57 to 33.45 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (0.1 to 26.6), on to the display in 28.6 ms (12.1 to 33.3), 37.1 ms in all (25.5 to 46.9) [ 387.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 390.16] cpu: 600 presents in 10.77 s (55.7 fps): 25 of the game's threads ran 3.84 s on the host's processors (36% of one, 6.39 ms a present), the whole process 12.96 s (120%); the busiest: thread 80 'MainThread' 1.96 s, thread 94 'nus3::audio update' 0.59 s, thread 92 'NU::CommandManager' 0.37 s, thread 86 'RESOURCE UNPACK' 0.31 s, thread 83 'RESOURCE READ' 0.19 s [ 390.16] cpu: in those 10.77 s, 64859 SVCs (6021 a second): 0x1d SignalProcessWideKey 17805, 0x0b SleepThread 15345, 0x1b ArbitrateUnlock 13304, 0x1a ArbitrateLock 9639, 0x1c WaitProcessWideKeyAtomic 3668, 0x18 WaitSynchronization 2300; 0 calls the dispatch table had no code for (RtAPI.miss) [ 390.16] vulkan: 6711083 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5 finishes (25 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8311491 descriptor sets written, 4911974 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 3843020 draws kept the last one's shaders and pipeline (0 checked), 6016114 its targets [ 390.16] vulkan: 110 shaders translated (19 ms), 162 pipelines made (0 from the cache, 315 ms making, 168 ms waited for), 46 render targets made, 7783 texture uploads (1086 MB), 4699 of them some blocks alone (16 MB); 6 frames over 50 ms in the last 600, the slowest 260 ms [ 390.16] vulkan: pipeline libraries: 41 pre-rasterization and 88 fragment shader parts made (0 and 0 from the cache, 103 and 188 ms), 2 vertex input and 33 fragment output parts (1 ms); 162 links (1 ms); 162 optimized pipelines made in the background (288 ms) [ 390.16] vulkan: 162 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 390.16] vulkan: memory used and budgeted: heap 0 448 of 15481 MB (448 ours, 256 of it allocated), heap 1 1264 of 13864 MB (1056 ours, 822 of it allocated) [ 390.16] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 133.5/0.0/0.0 in 482, render targets 239.3/0.0/0.0 in 42, buffer cache 48.6/0.0/0.0 in 414, kept results 284.9/16.0/0.0 in 8386, rings 96.0/224.0/0.0 in 20, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 390.16] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 390.16] vulkan: device memory: 1504.0 MB in 20 blocks, 425.8 MB of it free inside them (233.8 MB of that in heap 1); 1.9 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 390.16] vulkan: device memory blocks since the last report: 1 made ahead of their first request, 0 made by a request on its own thread [ 390.16] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 16 blocks of 888.0 MB with 758.0 MB handed out, 1 of them empty, the largest free piece in the others 39.7 MB; 0 allocations with 0.0 MB of their own [ 390.16] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 0.0 MB; 0 allocations with 0.0 MB of their own [ 390.16] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 64.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 390.16] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 5 blocks of 320.0 MB with 192.0 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 390.16] vulkan: the driver allocated 1 blocks (64 MB) in 1.1 ms, the longest 1.1 ms, 1 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 1 in 0.2 ms, the longest 0.2 ms, 0 (0.0 ms) inside the renderer's work [ 390.16] vulkan: kept results in use: 8385 of copies (284.9 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 134, under 120 2, under 1200 0, longer 988 [ 390.16] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 373 freed buffers let go [ 390.16] vulkan: caches: 42 render targets (239 MB, 0 parked), 474 textures (76 MB), 97 buffers (28 MB); 1030 of 13864 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 390.16] vulkan: textures by the game's texture objects: 455 at the address of a live object (68 MB), 0 inside a live object (0 MB), 19 dead with no live object at their address (8 MB). The game has 2654 live objects at 2573 addresses [ 390.16] vulkan: 1187 textures made again after the cache evicted them (133 MB of guest memory loaded again, 144 MB of images), 31 of them since the last report. The cache evicted 2063 textures in all [ 390.16] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 82 for 300 to 1199, 0 for longer; of those made again 2 came back under 60 presents after they went, 1 after 60 to 299, 14 after 300 to 1199, 14 later [ 390.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 142453 through a copy; 124428 copies of targets written [ 390.16] vulkan: 1245883 rendering passes, 23020 clear commands, 217461 attachments cleared and 3 left undefined by their load op; 34061 buffers filled ahead of the passes [ 390.16] vulkan: 18843 passes (61%) ended at renderer.c:320 [ 390.16] vulkan: 3956 passes (13%) ended at render.c:5305 [ 390.16] vulkan: 3152 passes (10%) ended at render.c:251 [ 390.16] vulkan: 1489 passes (5%) ended at surface.c:210 [ 390.16] vulkan: 1200 passes (4%) ended at texture.c:3083 [ 390.16] vulkan: 627 passes (2%) ended at cmd.c:899 [ 390.16] vulkan: 567 passes (2%) ended at renderer.c:968 [ 390.16] vulkan: 548 passes (2%) ended at buffer.c:1720 [ 390.16] vulkan: 436 waits for a fence (33.3 ms): sparse binds, the mirror's granules and landings [ 390.16] vulkan: write scans over 600 presents: 1.2 epochs a present; the scanner 57.3 leaves of 4 MiB a present (0.26 ms), the checks 0.7 (0.01 ms, and 0.1 the scanner had) [ 390.16] vulkan: GPU-owned guest memory landed for the CPU 2829 times (70 for the runtime's own access, 1136 for a read of the game's code, 1623 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 392.33] perf: 60.0 frames a second over 5.0 s (22930 shown in all) [ 397.33] perf: 60.0 frames a second over 5.0 s (23230 shown in all) [ 397.89] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 1.4 ms (0.1 to 20.7), on to the display in 27.5 ms (8.3 to 28.9), 28.9 ms in all (28.7 to 29.0) [ 397.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 400.19] nvn: 23400 presents, 26715 submissions [ 400.20] cpu: 600 presents in 10.04 s (59.7 fps): 24 of the game's threads ran 3.01 s on the host's processors (30% of one, 5.01 ms a present), the whole process 8.68 s (86%); the busiest: thread 80 'MainThread' 1.68 s, thread 94 'nus3::audio update' 0.63 s, thread 92 'NU::CommandManager' 0.42 s, thread 98 'fr::utility::async::ASyncExecut' 0.12 s, thread 153 'LUA GC' 0.09 s [ 400.20] cpu: in those 10.04 s, 53908 SVCs (5367 a second): 0x1d SignalProcessWideKey 17514, 0x0b SleepThread 10722, 0x1b ArbitrateUnlock 10334, 0x1a ArbitrateLock 6978, 0x1c WaitProcessWideKeyAtomic 3362, 0x18 WaitSynchronization 2256; 0 calls the dispatch table had no code for (RtAPI.miss) [ 400.20] vulkan: 6894196 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5 finishes (25 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8532352 descriptor sets written, 5053763 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 3947255 draws kept the last one's shaders and pipeline (0 checked), 6180166 its targets [ 400.20] vulkan: 110 shaders translated (19 ms), 163 pipelines made (0 from the cache, 315 ms making, 168 ms waited for), 47 render targets made, 8233 texture uploads (1099 MB), 5057 of them some blocks alone (17 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms [ 400.20] vulkan: pipeline libraries: 41 pre-rasterization and 88 fragment shader parts made (0 and 0 from the cache, 103 and 188 ms), 2 vertex input and 33 fragment output parts (1 ms); 163 links (1 ms); 163 optimized pipelines made in the background (288 ms) [ 400.20] vulkan: 163 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 400.20] vulkan: memory used and budgeted: heap 0 384 of 15483 MB (384 ours, 256 of it allocated), heap 1 1264 of 13850 MB (1056 ours, 819 of it allocated) [ 400.20] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 129.2/0.0/0.0 in 441, render targets 241.3/0.0/0.0 in 43, buffer cache 48.0/0.0/0.0 in 417, kept results 284.7/16.0/0.0 in 8376, rings 96.0/224.0/0.0 in 20, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 400.20] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 400.20] vulkan: device memory: 1440.0 MB in 20 blocks, 364.8 MB of it free inside them (236.8 MB of that in heap 1); 1.9 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 400.20] vulkan: device memory blocks since the last report: 1 made ahead of their first request, 0 made by a request on its own thread [ 400.20] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 16 blocks of 888.0 MB with 755.1 MB handed out, 1 of them empty, the largest free piece in the others 39.7 MB; 0 allocations with 0.0 MB of their own [ 400.20] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 0.0 MB; 0 allocations with 0.0 MB of their own [ 400.20] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 64.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 400.20] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 4 blocks of 256.0 MB with 192.0 MB handed out, 1 of them empty, the largest free piece in the others 0.0 MB; 0 allocations with 0.0 MB of their own [ 400.20] vulkan: the driver allocated 1 blocks (64 MB) in 0.2 ms, the longest 0.2 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 2 in 0.7 ms, the longest 0.4 ms, 0 (0.0 ms) inside the renderer's work [ 400.20] vulkan: kept results in use: 8375 of copies (284.7 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 3, longer 7 [ 400.20] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 10 freed buffers let go [ 400.20] vulkan: caches: 43 render targets (241 MB, 1 parked), 433 textures (72 MB), 123 buffers (29 MB); 1027 of 13850 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 400.20] vulkan: textures by the game's texture objects: 424 at the address of a live object (65 MB), 0 inside a live object (0 MB), 9 dead with no live object at their address (6 MB). The game has 2654 live objects at 2573 addresses [ 400.20] vulkan: 1274 textures made again after the cache evicted them (144 MB of guest memory loaded again, 155 MB of images), 87 of them since the last report. The cache evicted 2196 textures in all [ 400.20] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 133 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 48 after 60 to 299, 8 after 300 to 1199, 31 later [ 400.20] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146341 through a copy; 127875 copies of targets written [ 400.20] vulkan: 1277100 rendering passes, 23620 clear commands, 222108 attachments cleared and 3 left undefined by their load op; 35390 buffers filled ahead of the passes [ 400.20] vulkan: 18381 passes (59%) ended at renderer.c:320 [ 400.20] vulkan: 3676 passes (12%) ended at render.c:251 [ 400.20] vulkan: 3576 passes (11%) ended at render.c:5305 [ 400.20] vulkan: 1441 passes (5%) ended at surface.c:210 [ 400.20] vulkan: 1400 passes (4%) ended at cmd.c:899 [ 400.20] vulkan: 1197 passes (4%) ended at texture.c:3083 [ 400.20] vulkan: 600 passes (2%) ended at renderer.c:968 [ 400.20] vulkan: 421 passes (1%) ended at buffer.c:1720 [ 400.20] vulkan: 3 waits for a fence (0.2 ms): sparse binds, the mirror's granules and landings [ 400.20] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 45.7 leaves of 4 MiB a present (0.23 ms), the checks 1.2 (0.01 ms, and 0.2 the scanner had) [ 400.20] vulkan: GPU-owned guest memory landed for the CPU 2832 times (73 for the runtime's own access, 1136 for a read of the game's code, 1623 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 402.34] perf: 59.6 frames a second over 5.0 s (23529 shown in all) [ 402.41] vulkan: 1 of a frame slot's 2 descriptor pools went, none of its last 512 uses reaching them: 4 pools left in all [ 407.34] perf: 59.2 frames a second over 5.0 s (23825 shown in all) [ 407.97] vulkan: display: 599 frame intervals of 16.83 ms (deviation 1.66 ms, 1st to 99th percentile 16.57 to 33.14 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 28.9 ms (16.6 to 37.8), on to the display in 17.9 ms (5.9 to 33.3), 46.8 ms in all (28.9 to 57.4) [ 407.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 410.36] cpu: 600 presents in 10.15 s (59.1 fps): 24 of the game's threads ran 4.64 s on the host's processors (46% of one, 7.73 ms a present), the whole process 15.46 s (152%); the busiest: thread 80 'MainThread' 2.73 s, thread 94 'nus3::audio update' 0.91 s, thread 92 'NU::CommandManager' 0.53 s, thread 99 'ale thread' 0.16 s, thread 153 'LUA GC' 0.14 s [ 410.36] cpu: in those 10.15 s, 57959 SVCs (5710 a second): 0x1d SignalProcessWideKey 19826, 0x1b ArbitrateUnlock 11228, 0x0b SleepThread 10803, 0x1a ArbitrateLock 7328, 0x1c WaitProcessWideKeyAtomic 3903, 0x18 WaitSynchronization 2120; 0 calls the dispatch table had no code for (RtAPI.miss) [ 410.36] vulkan: 7114748 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5 finishes (25 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8821579 descriptor sets written, 5197042 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 4068283 draws kept the last one's shaders and pipeline (0 checked), 6380233 its targets [ 410.36] vulkan: 110 shaders translated (19 ms), 163 pipelines made (0 from the cache, 315 ms making, 168 ms waited for), 47 render targets made, 9295 texture uploads (1134 MB), 5990 of them some blocks alone (20 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [ 410.36] vulkan: pipeline libraries: 41 pre-rasterization and 88 fragment shader parts made (0 and 0 from the cache, 103 and 188 ms), 2 vertex input and 33 fragment output parts (1 ms); 163 links (1 ms); 163 optimized pipelines made in the background (288 ms) [ 410.36] vulkan: 163 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 410.36] vulkan: memory used and budgeted: heap 0 448 of 15483 MB (448 ours, 256 of it allocated), heap 1 1257 of 13840 MB (1056 ours, 818 of it allocated) [ 410.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 152.9/0.0/0.0 in 553, render targets 241.3/0.0/0.0 in 43, buffer cache 23.9/0.0/0.0 in 391, kept results 284.7/16.0/0.0 in 8376, rings 96.0/224.0/0.0 in 20, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 410.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 410.36] vulkan: device memory: 1504.0 MB in 20 blocks, 429.2 MB of it free inside them (237.2 MB of that in heap 1); 1.9 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 410.36] vulkan: device memory blocks since the last report: 1 made ahead of their first request, 0 made by a request on its own thread [ 410.36] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 16 blocks of 888.0 MB with 754.7 MB handed out, 1 of them empty, the largest free piece in the others 34.9 MB; 0 allocations with 0.0 MB of their own [ 410.36] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 0.0 MB; 0 allocations with 0.0 MB of their own [ 410.36] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 64.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 410.36] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 5 blocks of 320.0 MB with 192.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 410.36] vulkan: the driver allocated 1 blocks (64 MB) in 0.3 ms, the longest 0.3 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 0 in 0.0 ms, the longest 0.0 ms, 0 (0.0 ms) inside the renderer's work [ 410.36] vulkan: kept results in use: 8375 of copies (284.7 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 410.36] vulkan: caches: 43 render targets (241 MB, 1 parked), 545 textures (95 MB), 63 buffers (3 MB); 1020 of 13840 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 410.36] vulkan: textures by the game's texture objects: 545 at the address of a live object (95 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2654 live objects at 2573 addresses [ 410.36] vulkan: 1384 textures made again after the cache evicted them (167 MB of guest memory loaded again, 180 MB of images), 110 of them since the last report. The cache evicted 2213 textures in all [ 410.36] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 4 for 300 to 1199, 13 for longer; of those made again 0 came back under 60 presents after they went, 4 after 60 to 299, 40 after 300 to 1199, 66 later [ 410.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 151993 through a copy; 132056 copies of targets written [ 410.36] vulkan: 1317574 rendering passes, 24220 clear commands, 227489 attachments cleared and 3 left undefined by their load op; 37930 buffers filled ahead of the passes [ 410.36] vulkan: 19781 passes (49%) ended at renderer.c:320 [ 410.36] vulkan: 8598 passes (21%) ended at render.c:5305 [ 410.36] vulkan: 4133 passes (10%) ended at render.c:251 [ 410.36] vulkan: 2035 passes (5%) ended at cmd.c:899 [ 410.36] vulkan: 1794 passes (4%) ended at surface.c:210 [ 410.36] vulkan: 1277 passes (3%) ended at texture.c:3083 [ 410.36] vulkan: 811 passes (2%) ended at buffer.c:1720 [ 410.36] vulkan: 747 passes (2%) ended at texture.c:2180 [ 410.36] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 62.0 leaves of 4 MiB a present (0.34 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 410.36] vulkan: GPU-owned guest memory landed for the CPU 2832 times (73 for the runtime's own access, 1136 for a read of the game's code, 1623 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 412.34] perf: 58.8 frames a second over 5.0 s (24119 shown in all) [ 417.36] perf: 58.6 frames a second over 5.0 s (24413 shown in all) [ 418.20] vulkan: display: 599 frame intervals of 17.08 ms (deviation 2.60 ms, 1st to 99th percentile 16.57 to 33.36 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 29.9 ms (16.6 to 36.8), on to the display in 18.2 ms (5.5 to 33.3), 48.1 ms in all (39.2 to 57.3) [ 418.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 420.63] cpu: 600 presents in 10.28 s (58.4 fps): 24 of the game's threads ran 4.93 s on the host's processors (48% of one, 8.22 ms a present), the whole process 15.95 s (155%); the busiest: thread 80 'MainThread' 2.89 s, thread 94 'nus3::audio update' 1.02 s, thread 92 'NU::CommandManager' 0.55 s, thread 153 'LUA GC' 0.15 s, thread 99 'ale thread' 0.13 s [ 420.63] cpu: in those 10.28 s, 57613 SVCs (5607 a second): 0x1d SignalProcessWideKey 19828, 0x1b ArbitrateUnlock 10996, 0x0b SleepThread 10928, 0x1a ArbitrateLock 7132, 0x1c WaitProcessWideKeyAtomic 3882, 0x18 WaitSynchronization 2084; 0 calls the dispatch table had no code for (RtAPI.miss) [ 420.63] vulkan: 7349021 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5 finishes (25 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9119538 descriptor sets written, 5357577 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 4196168 draws kept the last one's shaders and pipeline (0 checked), 6594148 its targets [ 420.63] vulkan: 112 shaders translated (19 ms), 166 pipelines made (0 from the cache, 321 ms making, 174 ms waited for), 47 render targets made, 10659 texture uploads (1152 MB), 7293 of them some blocks alone (28 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms [ 420.63] vulkan: pipeline libraries: 41 pre-rasterization and 90 fragment shader parts made (0 and 0 from the cache, 103 and 194 ms), 2 vertex input and 33 fragment output parts (1 ms); 166 links (1 ms); 166 optimized pipelines made in the background (299 ms) [ 420.63] vulkan: 166 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 420.63] vulkan: memory used and budgeted: heap 0 448 of 15477 MB (448 ours, 256 of it allocated), heap 1 1257 of 13834 MB (1056 ours, 831 of it allocated) [ 420.63] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 161.1/0.0/0.0 in 548, render targets 241.3/0.0/0.0 in 43, buffer cache 28.1/0.0/0.0 in 447, kept results 284.7/16.0/0.0 in 8371, rings 96.0/224.0/0.0 in 20, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 420.63] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 420.63] vulkan: device memory: 1504.0 MB in 20 blocks, 416.8 MB of it free inside them (224.8 MB of that in heap 1); 1.9 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 420.63] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 16 blocks of 888.0 MB with 767.1 MB handed out, 1 of them empty, the largest free piece in the others 30.8 MB; 0 allocations with 0.0 MB of their own [ 420.63] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 0.0 MB; 0 allocations with 0.0 MB of their own [ 420.63] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 64.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 420.63] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 5 blocks of 320.0 MB with 192.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 420.63] vulkan: kept results in use: 8370 of copies (284.7 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 5 [ 420.63] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 5 freed buffers let go [ 420.63] vulkan: caches: 43 render targets (241 MB, 1 parked), 540 textures (104 MB), 40 buffers (2 MB); 1032 of 13834 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 420.63] vulkan: textures by the game's texture objects: 540 at the address of a live object (104 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2654 live objects at 2573 addresses [ 420.63] vulkan: 1412 textures made again after the cache evicted them (169 MB of guest memory loaded again, 182 MB of images), 28 of them since the last report. The cache evicted 2279 textures in all [ 420.63] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 59 for 300 to 1199, 7 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 5 after 300 to 1199, 23 later [ 420.63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 158151 through a copy; 136167 copies of targets written [ 420.63] vulkan: 1359746 rendering passes, 24820 clear commands, 232800 attachments cleared and 3 left undefined by their load op; 39921 buffers filled ahead of the passes [ 420.63] vulkan: 19711 passes (47%) ended at renderer.c:320 [ 420.63] vulkan: 10052 passes (24%) ended at render.c:5305 [ 420.63] vulkan: 3948 passes (9%) ended at render.c:251 [ 420.63] vulkan: 2089 passes (5%) ended at cmd.c:899 [ 420.63] vulkan: 1786 passes (4%) ended at surface.c:210 [ 420.63] vulkan: 1369 passes (3%) ended at texture.c:3083 [ 420.63] vulkan: 1299 passes (3%) ended at texture.c:2180 [ 420.63] vulkan: 672 passes (2%) ended at buffer.c:1720 [ 420.63] vulkan: 1 waits for a fence (0.1 ms): sparse binds, the mirror's granules and landings [ 420.63] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 64.5 leaves of 4 MiB a present (0.36 ms), the checks 0.2 (0.00 ms, and 0.0 the scanner had) [ 420.63] vulkan: GPU-owned guest memory landed for the CPU 2833 times (74 for the runtime's own access, 1136 for a read of the game's code, 1623 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 422.36] perf: 56.8 frames a second over 5.0 s (24697 shown in all) [ 427.38] perf: 57.0 frames a second over 5.0 s (24983 shown in all) [ 428.89] vulkan: display: 599 frame intervals of 17.56 ms (deviation 3.74 ms, 1st to 99th percentile 16.57 to 33.39 ms), 32 held for other than 1 refresh; the game's frames went from release to present in 30.5 ms (5.7 to 38.2), on to the display in 17.7 ms (5.2 to 33.0), 48.1 ms in all (34.0 to 58.0) [ 428.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 431.02] nvn: 25200 presents, 28515 submissions [ 431.02] cpu: 600 presents in 10.39 s (57.7 fps): 24 of the game's threads ran 5.18 s on the host's processors (50% of one, 8.64 ms a present), the whole process 16.25 s (156%); the busiest: thread 80 'MainThread' 3.23 s, thread 94 'nus3::audio update' 0.87 s, thread 92 'NU::CommandManager' 0.54 s, thread 99 'ale thread' 0.20 s, thread 153 'LUA GC' 0.16 s [ 431.02] cpu: in those 10.39 s, 57646 SVCs (5548 a second): 0x1d SignalProcessWideKey 19795, 0x0b SleepThread 11039, 0x1b ArbitrateUnlock 10920, 0x1a ArbitrateLock 7008, 0x1c WaitProcessWideKeyAtomic 3918, 0x18 WaitSynchronization 2194; 0 calls the dispatch table had no code for (RtAPI.miss) [ 431.02] vulkan: 7588718 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5 finishes (25 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9466422 descriptor sets written, 5481039 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 4330324 draws kept the last one's shaders and pipeline (0 checked), 6815176 its targets [ 431.02] vulkan: 112 shaders translated (19 ms), 170 pipelines made (0 from the cache, 321 ms making, 174 ms waited for), 47 render targets made, 11622 texture uploads (1164 MB), 8221 of them some blocks alone (33 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [ 431.02] vulkan: pipeline libraries: 41 pre-rasterization and 90 fragment shader parts made (0 and 0 from the cache, 103 and 194 ms), 2 vertex input and 33 fragment output parts (1 ms); 170 links (1 ms); 170 optimized pipelines made in the background (299 ms) [ 431.02] vulkan: 170 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 431.02] vulkan: memory used and budgeted: heap 0 448 of 15475 MB (448 ours, 256 of it allocated), heap 1 1257 of 13834 MB (1056 ours, 817 of it allocated) [ 431.02] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 148.4/0.0/0.0 in 516, render targets 241.3/0.0/0.0 in 43, buffer cache 27.2/0.0/0.0 in 421, kept results 284.7/16.0/0.0 in 8371, draw results 0.0/0.0/16.1 in 0, rings 96.0/224.0/0.0 in 20, readback 0.0/16.0/0.0 in 1 [ 431.02] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): conversions 16.0/0.0/0.0 in 1, transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 431.02] vulkan: device memory: 1504.0 MB in 20 blocks, 430.3 MB of it free inside them (238.3 MB of that in heap 1); 1.9 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 431.02] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 16 blocks of 888.0 MB with 753.5 MB handed out, 1 of them empty, the largest free piece in the others 28.0 MB; 0 allocations with 0.0 MB of their own [ 431.02] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 0.0 MB; 0 allocations with 0.0 MB of their own [ 431.02] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 64.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 431.02] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 5 blocks of 320.0 MB with 192.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 431.02] vulkan: kept results in use: 8370 of copies (284.7 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 431.02] vulkan: caches: 43 render targets (241 MB, 1 parked), 508 textures (91 MB), 37 buffers (3 MB); 1019 of 13834 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 431.02] vulkan: textures by the game's texture objects: 508 at the address of a live object (91 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2654 live objects at 2573 addresses [ 431.02] vulkan: 1426 textures made again after the cache evicted them (174 MB of guest memory loaded again, 187 MB of images), 14 of them since the last report. The cache evicted 2346 textures in all [ 431.02] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 67 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 2 after 60 to 299, 0 after 300 to 1199, 12 later [ 431.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 162996 through a copy; 139710 copies of targets written [ 431.02] vulkan: 1398960 rendering passes, 25420 clear commands, 239015 attachments cleared and 3 left undefined by their load op; 42419 buffers filled ahead of the passes [ 431.02] vulkan: 19143 passes (49%) ended at renderer.c:320 [ 431.02] vulkan: 9048 passes (23%) ended at render.c:5305 [ 431.02] vulkan: 3557 passes (9%) ended at render.c:251 [ 431.02] vulkan: 1880 passes (5%) ended at cmd.c:899 [ 431.02] vulkan: 1785 passes (5%) ended at surface.c:210 [ 431.02] vulkan: 1255 passes (3%) ended at texture.c:3083 [ 431.02] vulkan: 922 passes (2%) ended at texture.c:2180 [ 431.02] vulkan: 600 passes (2%) ended at renderer.c:968 [ 431.02] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 59.2 leaves of 4 MiB a present (0.33 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 431.02] vulkan: GPU-owned guest memory landed for the CPU 2833 times (74 for the runtime's own access, 1136 for a read of the game's code, 1623 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 432.38] perf: 59.6 frames a second over 5.0 s (25281 shown in all) [ 437.38] perf: 57.0 frames a second over 5.0 s (25566 shown in all) [ 439.12] vulkan: display: 599 frame intervals of 17.08 ms (deviation 2.61 ms, 1st to 99th percentile 16.56 to 33.37 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 13.4 ms (0.9 to 39.5), on to the display in 26.9 ms (5.7 to 33.3), 40.3 ms in all (34.0 to 58.5) [ 439.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 441.28] cpu: 600 presents in 10.25 s (58.5 fps): 24 of the game's threads ran 4.48 s on the host's processors (44% of one, 7.47 ms a present), the whole process 12.76 s (124%); the busiest: thread 80 'MainThread' 2.72 s, thread 94 'nus3::audio update' 0.81 s, thread 92 'NU::CommandManager' 0.44 s, thread 99 'ale thread' 0.19 s, thread 153 'LUA GC' 0.14 s [ 441.28] cpu: in those 10.25 s, 56975 SVCs (5556 a second): 0x1d SignalProcessWideKey 19870, 0x0b SleepThread 10925, 0x1b ArbitrateUnlock 10599, 0x1a ArbitrateLock 6691, 0x1c WaitProcessWideKeyAtomic 3912, 0x18 WaitSynchronization 2214; 0 calls the dispatch table had no code for (RtAPI.miss) [ 441.28] vulkan: 7799799 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5 finishes (25 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9782825 descriptor sets written, 5580930 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 4457165 draws kept the last one's shaders and pipeline (0 checked), 7008396 its targets [ 441.28] vulkan: 112 shaders translated (19 ms), 171 pipelines made (0 from the cache, 324 ms making, 176 ms waited for), 47 render targets made, 11871 texture uploads (1172 MB), 8432 of them some blocks alone (34 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms [ 441.28] vulkan: pipeline libraries: 41 pre-rasterization and 91 fragment shader parts made (0 and 0 from the cache, 103 and 196 ms), 2 vertex input and 33 fragment output parts (1 ms); 171 links (1 ms); 171 optimized pipelines made in the background (303 ms) [ 441.28] vulkan: 171 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 441.28] vulkan: memory used and budgeted: heap 0 448 of 15483 MB (448 ours, 256 of it allocated), heap 1 1257 of 13850 MB (1056 ours, 798 of it allocated) [ 441.28] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 135.9/0.0/0.0 in 478, render targets 239.3/0.0/0.0 in 42, buffer cache 22.8/0.0/0.0 in 367, kept results 284.7/16.0/0.0 in 8371, rings 96.0/224.0/0.0 in 20, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 441.28] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 441.28] vulkan: device memory: 1504.0 MB in 20 blocks, 449.4 MB of it free inside them (257.4 MB of that in heap 1); 1.9 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 441.28] vulkan: device memory blocks since the last report: 1 made ahead of their first request, 0 made by a request on its own thread [ 441.28] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 16 blocks of 888.0 MB with 734.5 MB handed out, 1 of them empty, the largest free piece in the others 28.0 MB; 0 allocations with 0.0 MB of their own [ 441.28] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 0.0 MB; 0 allocations with 0.0 MB of their own [ 441.28] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 64.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 441.28] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 5 blocks of 320.0 MB with 192.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 441.28] vulkan: the driver allocated 1 blocks (64 MB) in 0.2 ms, the longest 0.2 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 1 in 0.2 ms, the longest 0.2 ms, 0 (0.0 ms) inside the renderer's work [ 441.28] vulkan: kept results in use: 8370 of copies (284.7 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 441.28] vulkan: caches: 42 render targets (239 MB, 0 parked), 470 textures (78 MB), 29 buffers (1 MB); 1000 of 13850 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 441.28] vulkan: textures by the game's texture objects: 470 at the address of a live object (78 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2654 live objects at 2573 addresses [ 441.28] vulkan: 1451 textures made again after the cache evicted them (178 MB of guest memory loaded again, 191 MB of images), 25 of them since the last report. The cache evicted 2422 textures in all [ 441.28] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 76 for 300 to 1199, 0 for longer; of those made again 1 came back under 60 presents after they went, 1 after 60 to 299, 18 after 300 to 1199, 5 later [ 441.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 166438 through a copy; 142624 copies of targets written [ 441.28] vulkan: 1432309 rendering passes, 26020 clear commands, 245022 attachments cleared and 3 left undefined by their load op; 44745 buffers filled ahead of the passes [ 441.28] vulkan: 18338 passes (55%) ended at renderer.c:320 [ 441.28] vulkan: 5868 passes (18%) ended at render.c:5305 [ 441.28] vulkan: 3117 passes (9%) ended at render.c:251 [ 441.28] vulkan: 1764 passes (5%) ended at surface.c:210 [ 441.28] vulkan: 1416 passes (4%) ended at cmd.c:899 [ 441.28] vulkan: 1191 passes (4%) ended at texture.c:3083 [ 441.28] vulkan: 600 passes (2%) ended at renderer.c:968 [ 441.28] vulkan: 421 passes (1%) ended at render.c:423 [ 441.28] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 51.5 leaves of 4 MiB a present (0.29 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 441.28] vulkan: GPU-owned guest memory landed for the CPU 2833 times (74 for the runtime's own access, 1136 for a read of the game's code, 1623 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 442.38] perf: 60.0 frames a second over 5.0 s (25866 shown in all) [ 447.38] perf: 60.0 frames a second over 5.0 s (26166 shown in all) [ 449.10] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 22.5 ms (17.6 to 24.0), on to the display in 27.3 ms (25.8 to 32.0), 49.7 ms in all (49.6 to 49.9) [ 449.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 451.27] cpu: 600 presents in 10.00 s (60.0 fps): 24 of the game's threads ran 3.31 s on the host's processors (33% of one, 5.51 ms a present), the whole process 13.50 s (135%); the busiest: thread 80 'MainThread' 1.96 s, thread 94 'nus3::audio update' 0.57 s, thread 92 'NU::CommandManager' 0.38 s, thread 153 'LUA GC' 0.14 s, thread 99 'ale thread' 0.11 s [ 451.27] cpu: in those 10.00 s, 56303 SVCs (5633 a second): 0x1d SignalProcessWideKey 19791, 0x0b SleepThread 10656, 0x1b ArbitrateUnlock 10434, 0x1a ArbitrateLock 6573, 0x1c WaitProcessWideKeyAtomic 3862, 0x18 WaitSynchronization 2253; 0 calls the dispatch table had no code for (RtAPI.miss) [ 451.27] vulkan: 7956705 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5 finishes (25 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9963427 descriptor sets written, 5706940 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 4541325 draws kept the last one's shaders and pipeline (0 checked), 7145444 its targets [ 451.27] vulkan: 112 shaders translated (19 ms), 171 pipelines made (0 from the cache, 324 ms making, 176 ms waited for), 47 render targets made, 12063 texture uploads (1183 MB), 8561 of them some blocks alone (35 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [ 451.27] vulkan: pipeline libraries: 41 pre-rasterization and 91 fragment shader parts made (0 and 0 from the cache, 103 and 196 ms), 2 vertex input and 33 fragment output parts (1 ms); 171 links (1 ms); 171 optimized pipelines made in the background (303 ms) [ 451.27] vulkan: 171 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 451.27] vulkan: memory used and budgeted: heap 0 448 of 15489 MB (448 ours, 256 of it allocated), heap 1 1257 of 13869 MB (1056 ours, 795 of it allocated) [ 451.27] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 135.4/0.0/0.0 in 457, render targets 239.3/0.0/0.0 in 42, buffer cache 19.6/0.0/0.0 in 328, kept results 284.7/16.0/0.0 in 8371, draw results 0.0/0.0/16.1 in 0, rings 96.0/224.0/0.0 in 20, readback 0.0/16.0/0.0 in 1 [ 451.27] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): conversions 16.0/0.0/0.0 in 1, transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 451.27] vulkan: device memory: 1504.0 MB in 20 blocks, 453.0 MB of it free inside them (261.0 MB of that in heap 1); 1.9 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 451.27] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 16 blocks of 888.0 MB with 730.9 MB handed out, 1 of them empty, the largest free piece in the others 30.8 MB; 0 allocations with 0.0 MB of their own [ 451.27] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 0.0 MB; 0 allocations with 0.0 MB of their own [ 451.27] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 64.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 451.27] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 5 blocks of 320.0 MB with 192.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 451.27] vulkan: kept results in use: 8370 of copies (284.7 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 451.27] vulkan: caches: 42 render targets (239 MB, 0 parked), 449 textures (78 MB), 45 buffers (1 MB); 996 of 13869 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 451.27] vulkan: textures by the game's texture objects: 449 at the address of a live object (78 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2654 live objects at 2573 addresses [ 451.27] vulkan: 1481 textures made again after the cache evicted them (188 MB of guest memory loaded again, 202 MB of images), 30 of them since the last report. The cache evicted 2506 textures in all [ 451.27] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 84 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 1 after 60 to 299, 3 after 300 to 1199, 26 later [ 451.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 170638 through a copy; 146224 copies of targets written [ 451.27] vulkan: 1467792 rendering passes, 26620 clear commands, 249822 attachments cleared and 3 left undefined by their load op; 45431 buffers filled ahead of the passes [ 451.27] vulkan: 19200 passes (54%) ended at renderer.c:320 [ 451.27] vulkan: 7200 passes (20%) ended at render.c:5305 [ 451.27] vulkan: 3000 passes (8%) ended at render.c:251 [ 451.27] vulkan: 1797 passes (5%) ended at surface.c:210 [ 451.27] vulkan: 1200 passes (3%) ended at texture.c:3083 [ 451.27] vulkan: 925 passes (3%) ended at cmd.c:899 [ 451.27] vulkan: 772 passes (2%) ended at buffer.c:1720 [ 451.27] vulkan: 600 passes (2%) ended at renderer.c:968 [ 451.27] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 58.5 leaves of 4 MiB a present (0.31 ms), the checks 0.0 (0.00 ms, and 0.0 the scanner had) [ 451.27] vulkan: GPU-owned guest memory landed for the CPU 2833 times (74 for the runtime's own access, 1136 for a read of the game's code, 1623 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 452.39] perf: 60.0 frames a second over 5.0 s (26467 shown in all) [ 457.39] perf: 59.8 frames a second over 5.0 s (26766 shown in all) [ 459.10] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.70 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 23.5 ms (22.3 to 33.5), on to the display in 25.7 ms (8.0 to 27.6), 49.3 ms in all (41.3 to 49.9) [ 459.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 461.32] nvn: 27000 presents, 30315 submissions [ 461.34] cpu: 600 presents in 10.07 s (59.6 fps): 24 of the game's threads ran 3.94 s on the host's processors (39% of one, 6.57 ms a present), the whole process 14.54 s (144%); the busiest: thread 80 'MainThread' 2.47 s, thread 94 'nus3::audio update' 0.61 s, thread 92 'NU::CommandManager' 0.47 s, thread 153 'LUA GC' 0.13 s, thread 98 'fr::utility::async::ASyncExecut' 0.11 s [ 461.34] cpu: in those 10.07 s, 56129 SVCs (5576 a second): 0x1d SignalProcessWideKey 19845, 0x0b SleepThread 10726, 0x1b ArbitrateUnlock 10265, 0x1a ArbitrateLock 6343, 0x1c WaitProcessWideKeyAtomic 3926, 0x18 WaitSynchronization 2277; 0 calls the dispatch table had no code for (RtAPI.miss) [ 461.34] vulkan: 8166565 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 6 finishes (26 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10212665 descriptor sets written, 5870222 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 4663747 draws kept the last one's shaders and pipeline (0 checked), 7335461 its targets [ 461.34] vulkan: 112 shaders translated (19 ms), 171 pipelines made (0 from the cache, 324 ms making, 176 ms waited for), 47 render targets made, 12106 texture uploads (1185 MB), 8561 of them some blocks alone (35 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [ 461.34] vulkan: pipeline libraries: 41 pre-rasterization and 91 fragment shader parts made (0 and 0 from the cache, 103 and 196 ms), 2 vertex input and 33 fragment output parts (1 ms); 171 links (1 ms); 171 optimized pipelines made in the background (303 ms) [ 461.34] vulkan: 171 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 461.34] vulkan: memory used and budgeted: heap 0 448 of 15487 MB (448 ours, 256 of it allocated), heap 1 1257 of 13863 MB (1056 ours, 773 of it allocated) [ 461.34] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 119.2/0.0/0.0 in 349, render targets 239.3/0.0/0.0 in 42, buffer cache 14.8/0.0/0.0 in 245, kept results 284.7/16.0/0.0 in 8371, rings 96.0/224.0/0.0 in 20, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 461.34] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 461.34] vulkan: device memory: 1504.0 MB in 20 blocks, 474.1 MB of it free inside them (282.1 MB of that in heap 1); 1.9 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 461.34] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 16 blocks of 888.0 MB with 709.8 MB handed out, 1 of them empty, the largest free piece in the others 30.8 MB; 0 allocations with 0.0 MB of their own [ 461.34] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 0.0 MB; 0 allocations with 0.0 MB of their own [ 461.34] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 64.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 461.34] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 5 blocks of 320.0 MB with 192.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 461.34] vulkan: kept results in use: 8370 of copies (284.7 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 461.34] vulkan: caches: 42 render targets (239 MB, 0 parked), 340 textures (62 MB), 47 buffers (2 MB); 975 of 13863 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 461.34] vulkan: textures by the game's texture objects: 340 at the address of a live object (62 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2654 live objects at 2573 addresses [ 461.34] vulkan: 1497 textures made again after the cache evicted them (189 MB of guest memory loaded again, 202 MB of images), 16 of them since the last report. The cache evicted 2658 textures in all [ 461.34] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 44 for 300 to 1199, 108 for longer; of those made again 11 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 5 later [ 461.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 174838 through a copy; 149824 copies of targets written [ 461.34] vulkan: 1503490 rendering passes, 27220 clear commands, 254622 attachments cleared and 3 left undefined by their load op; 46483 buffers filled ahead of the passes [ 461.34] vulkan: 19200 passes (54%) ended at renderer.c:320 [ 461.34] vulkan: 7200 passes (20%) ended at render.c:5305 [ 461.34] vulkan: 3000 passes (8%) ended at render.c:251 [ 461.34] vulkan: 1798 passes (5%) ended at surface.c:210 [ 461.34] vulkan: 1408 passes (4%) ended at cmd.c:899 [ 461.34] vulkan: 1199 passes (3%) ended at texture.c:3083 [ 461.34] vulkan: 650 passes (2%) ended at buffer.c:1720 [ 461.34] vulkan: 600 passes (2%) ended at renderer.c:968 [ 461.34] vulkan: 1 finishes (100%, 1 ms) at renderer.c:1128 [ 461.34] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 62.6 leaves of 4 MiB a present (0.33 ms), the checks 0.0 (0.00 ms, and 0.0 the scanner had) [ 461.34] vulkan: GPU-owned guest memory landed for the CPU 2833 times (74 for the runtime's own access, 1136 for a read of the game's code, 1623 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 462.39] perf: 59.2 frames a second over 5.0 s (27062 shown in all) [ 467.41] perf: 60.0 frames a second over 5.0 s (27363 shown in all) [ 469.15] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.35 ms, 1st to 99th percentile 16.56 to 16.94 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 27.6 ms (20.7 to 35.3), on to the display in 18.3 ms (6.2 to 27.5), 46.0 ms in all (40.4 to 55.6) [ 469.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 471.35] cpu: 600 presents in 10.02 s (59.9 fps): 24 of the game's threads ran 3.73 s on the host's processors (37% of one, 6.21 ms a present), the whole process 14.27 s (142%); the busiest: thread 80 'MainThread' 2.26 s, thread 94 'nus3::audio update' 0.63 s, thread 92 'NU::CommandManager' 0.45 s, thread 153 'LUA GC' 0.13 s, thread 98 'fr::utility::async::ASyncExecut' 0.11 s [ 471.35] cpu: in those 10.02 s, 56344 SVCs (5625 a second): 0x1d SignalProcessWideKey 19787, 0x0b SleepThread 10672, 0x1b ArbitrateUnlock 10466, 0x1a ArbitrateLock 6583, 0x1c WaitProcessWideKeyAtomic 3884, 0x18 WaitSynchronization 2214; 1 calls the dispatch table had no code for (RtAPI.miss) [ 471.35] vulkan: 8357739 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 6 finishes (26 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10443888 descriptor sets written, 6014147 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 4771386 draws kept the last one's shaders and pipeline (0 checked), 7506787 its targets [ 471.35] vulkan: 112 shaders translated (19 ms), 171 pipelines made (0 from the cache, 324 ms making, 176 ms waited for), 47 render targets made, 12154 texture uploads (1186 MB), 8561 of them some blocks alone (35 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [ 471.35] vulkan: pipeline libraries: 41 pre-rasterization and 91 fragment shader parts made (0 and 0 from the cache, 103 and 196 ms), 2 vertex input and 33 fragment output parts (1 ms); 171 links (1 ms); 171 optimized pipelines made in the background (303 ms) [ 471.35] vulkan: 171 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 471.35] vulkan: memory used and budgeted: heap 0 448 of 15479 MB (448 ours, 256 of it allocated), heap 1 1257 of 13844 MB (1056 ours, 769 of it allocated) [ 471.35] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 118.1/0.0/0.0 in 343, render targets 239.3/0.0/0.0 in 42, buffer cache 11.5/0.0/0.0 in 197, kept results 284.7/16.0/0.0 in 8371, draw results 0.0/0.0/16.1 in 0, rings 96.0/224.0/0.0 in 20, readback 0.0/16.0/0.0 in 1 [ 471.35] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): conversions 16.0/0.0/0.0 in 1, transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 471.35] vulkan: device memory: 1504.0 MB in 20 blocks, 478.4 MB of it free inside them (286.4 MB of that in heap 1); 1.9 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 471.35] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 16 blocks of 888.0 MB with 705.4 MB handed out, 1 of them empty, the largest free piece in the others 30.8 MB; 0 allocations with 0.0 MB of their own [ 471.35] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 0.0 MB; 0 allocations with 0.0 MB of their own [ 471.35] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 64.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 471.35] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 5 blocks of 320.0 MB with 192.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 471.35] vulkan: kept results in use: 8370 of copies (284.7 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 471.35] vulkan: caches: 42 render targets (239 MB, 0 parked), 335 textures (61 MB), 16 buffers (0 MB); 971 of 13844 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 471.36] vulkan: textures by the game's texture objects: 335 at the address of a live object (61 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2654 live objects at 2573 addresses [ 471.36] vulkan: 1501 textures made again after the cache evicted them (189 MB of guest memory loaded again, 203 MB of images), 4 of them since the last report. The cache evicted 2711 textures in all [ 471.36] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 10 for 300 to 1199, 43 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 1 after 300 to 1199, 3 later [ 471.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 179038 through a copy; 153424 copies of targets written [ 471.36] vulkan: 1539057 rendering passes, 27820 clear commands, 259422 attachments cleared and 3 left undefined by their load op; 47458 buffers filled ahead of the passes [ 471.36] vulkan: 19200 passes (54%) ended at renderer.c:320 [ 471.36] vulkan: 7200 passes (20%) ended at render.c:5305 [ 471.36] vulkan: 3000 passes (8%) ended at render.c:251 [ 471.36] vulkan: 1797 passes (5%) ended at surface.c:210 [ 471.36] vulkan: 1299 passes (4%) ended at cmd.c:899 [ 471.36] vulkan: 1192 passes (3%) ended at texture.c:3083 [ 471.36] vulkan: 631 passes (2%) ended at buffer.c:1720 [ 471.36] vulkan: 600 passes (2%) ended at renderer.c:968 [ 471.36] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 60.2 leaves of 4 MiB a present (0.34 ms), the checks 0.0 (0.00 ms, and 0.0 the scanner had) [ 471.36] vulkan: GPU-owned guest memory landed for the CPU 2833 times (74 for the runtime's own access, 1136 for a read of the game's code, 1623 for a write of it), render targets written back for an engine 0 times; block linear targets watched 37 times, published for a CPU access 0 times and at a release 0 times [ 472.41] perf: 60.0 frames a second over 5.0 s (27663 shown in all) [ 477.39] vulkan: the CPU touched guest memory 1286030000, a page of the 96x120 render target at 411350000 (49152 bytes), watched: published [ 477.43] perf: 59.8 frames a second over 5.0 s (27963 shown in all) [ 479.14] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 13.6 ms (0.1 to 30.6), on to the display in 26.2 ms (17.4 to 27.5), 39.7 ms in all (26.5 to 48.3) [ 479.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 481.36] cpu: 600 presents in 10.01 s (60.0 fps): 25 of the game's threads ran 2.86 s on the host's processors (29% of one, 4.76 ms a present), the whole process 7.84 s (78%); the busiest: thread 80 'MainThread' 1.72 s, thread 94 'nus3::audio update' 0.50 s, thread 92 'NU::CommandManager' 0.35 s, thread 98 'fr::utility::async::ASyncExecut' 0.05 s, thread 0 0.05 s [ 481.36] cpu: in those 10.01 s, 40464 SVCs (4044 a second): 0x0b SleepThread 14331, 0x1d SignalProcessWideKey 9917, 0x1b ArbitrateUnlock 5707, 0x1a ArbitrateLock 3059, 0x1c WaitProcessWideKeyAtomic 2650, 0x18 WaitSynchronization 2047; 0 calls the dispatch table had no code for (RtAPI.miss) [ 481.36] vulkan: 8545314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 7 finishes (27 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10667739 descriptor sets written, 6162662 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 4904735 draws kept the last one's shaders and pipeline (0 checked), 7679220 its targets [ 481.36] vulkan: 112 shaders translated (19 ms), 173 pipelines made (0 from the cache, 324 ms making, 176 ms waited for), 57 render targets made, 15705 texture uploads (1210 MB), 11984 of them some blocks alone (46 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [ 481.36] vulkan: pipeline libraries: 41 pre-rasterization and 91 fragment shader parts made (0 and 0 from the cache, 103 and 196 ms), 2 vertex input and 34 fragment output parts (1 ms); 173 links (1 ms); 173 optimized pipelines made in the background (303 ms) [ 481.36] vulkan: 173 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 481.36] vulkan: memory used and budgeted: heap 0 320 of 15477 MB (320 ours, 96 of it allocated), heap 1 1321 of 13839 MB (1120 ours, 772 of it allocated) [ 481.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 130.6/0.0/0.0 in 462, render targets 265.4/0.0/0.0 in 51, buffer cache 18.9/0.0/0.0 in 232, kept results 273.6/16.0/0.0 in 7861, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 481.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 481.36] vulkan: device memory: 1440.0 MB in 21 blocks, 571.6 MB of it free inside them (347.6 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 481.36] vulkan: device memory blocks since the last report: 1 made ahead of their first request, 0 made by a request on its own thread [ 481.36] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 740.2 MB handed out, 1 of them empty, the largest free piece in the others 53.4 MB; 0 allocations with 0.0 MB of their own [ 481.36] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 481.36] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 481.36] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 481.36] vulkan: the driver allocated 1 blocks (64 MB) in 0.0 ms, the longest 0.0 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 2 in 0.4 ms, the longest 0.3 ms, 0 (0.0 ms) inside the renderer's work [ 481.36] vulkan: kept results in use: 7860 of copies (273.6 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 33, under 120 29, under 1200 0, longer 575 [ 481.36] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 607 freed buffers let go [ 481.36] vulkan: caches: 51 render targets (265 MB, 0 parked), 454 textures (73 MB), 27 buffers (6 MB); 973 of 13839 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 481.36] vulkan: textures by the game's texture objects: 228 at the address of a live object (37 MB), 4 inside a live object (0 MB), 222 dead with no live object at their address (35 MB). The game has 1624 live objects at 1543 addresses [ 481.36] vulkan: 1532 textures made again after the cache evicted them (199 MB of guest memory loaded again, 212 MB of images), 31 of them since the last report. The cache evicted 2720 textures in all [ 481.36] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 6 for 300 to 1199, 3 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 3 after 300 to 1199, 28 later [ 481.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 180662 through a copy; 155184 copies of targets written [ 481.36] vulkan: 1568818 rendering passes, 28420 clear commands, 266082 attachments cleared and 3 left undefined by their load op; 47799 buffers filled ahead of the passes [ 481.36] vulkan: 16259 passes (55%) ended at renderer.c:320 [ 481.36] vulkan: 3399 passes (11%) ended at texture.c:2180 [ 481.36] vulkan: 2784 passes (9%) ended at render.c:5305 [ 481.36] vulkan: 2607 passes (9%) ended at render.c:251 [ 481.36] vulkan: 1427 passes (5%) ended at surface.c:210 [ 481.36] vulkan: 1185 passes (4%) ended at texture.c:3083 [ 481.36] vulkan: 897 passes (3%) ended at cmd.c:899 [ 481.36] vulkan: 585 passes (2%) ended at renderer.c:968 [ 481.36] vulkan: 1 finishes (100%, 1 ms) at surface.c:974 [ 481.36] vulkan: 146 waits for a fence (10.6 ms): sparse binds, the mirror's granules and landings [ 481.36] vulkan: write scans over 600 presents: 1.2 epochs a present; the scanner 41.1 leaves of 4 MiB a present (0.22 ms), the checks 0.1 (0.00 ms, and 0.1 the scanner had) [ 481.36] vulkan: GPU-owned guest memory landed for the CPU 2978 times (103 for the runtime's own access, 1136 for a read of the game's code, 1739 for a write of it), render targets written back for an engine 0 times; block linear targets watched 47 times, published for a CPU access 1 times and at a release 0 times [ 482.43] perf: 60.0 frames a second over 5.0 s (28263 shown in all) [ 487.44] perf: 60.0 frames a second over 5.0 s (28564 shown in all) [ 489.12] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.1 ms (0.1 to 0.2), on to the display in 26.6 ms (26.4 to 26.8), 26.7 ms in all (26.6 to 26.9) [ 489.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 491.36] nvn: 28800 presents, 32241 submissions [ 491.36] cpu: 600 presents in 10.00 s (60.0 fps): 23 of the game's threads ran 2.93 s on the host's processors (29% of one, 4.88 ms a present), the whole process 5.10 s (51%); the busiest: thread 80 'MainThread' 1.92 s, thread 94 'nus3::audio update' 0.49 s, thread 92 'NU::CommandManager' 0.47 s, thread 88 'RSC LIST JOB' 0.03 s, thread 87 'RESOURCE MNG JOB' 0.00 s [ 491.36] cpu: in those 10.00 s, 23916 SVCs (2392 a second): 0x0b SleepThread 10700, 0x1d SignalProcessWideKey 3606, 0x1b ArbitrateUnlock 2408, 0x18 WaitSynchronization 2056, 0x1c WaitProcessWideKeyAtomic 1809, 0x21 SendSyncRequest 1798; 0 calls the dispatch table had no code for (RtAPI.miss) [ 491.36] vulkan: 8883751 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 7 finishes (27 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11072144 descriptor sets written, 6435131 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 5177221 draws kept the last one's shaders and pipeline (0 checked), 8005654 its targets [ 491.36] vulkan: 112 shaders translated (19 ms), 173 pipelines made (0 from the cache, 324 ms making, 176 ms waited for), 57 render targets made, 26828 texture uploads (1247 MB), 23104 of them some blocks alone (82 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms [ 491.36] vulkan: pipeline libraries: 41 pre-rasterization and 91 fragment shader parts made (0 and 0 from the cache, 103 and 196 ms), 2 vertex input and 34 fragment output parts (1 ms); 173 links (1 ms); 173 optimized pipelines made in the background (303 ms) [ 491.36] vulkan: 173 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 491.36] vulkan: memory used and budgeted: heap 0 320 of 15485 MB (320 ours, 96 of it allocated), heap 1 1321 of 13867 MB (1120 ours, 760 of it allocated) [ 491.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 118.8/0.0/0.0 in 413, render targets 265.4/0.0/0.0 in 51, buffer cache 18.8/0.0/0.0 in 231, kept results 273.6/16.0/0.0 in 7861, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 491.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 491.36] vulkan: device memory: 1440.0 MB in 21 blocks, 583.6 MB of it free inside them (359.6 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 491.36] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 728.2 MB handed out, 1 of them empty, the largest free piece in the others 53.4 MB; 0 allocations with 0.0 MB of their own [ 491.36] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 491.36] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 491.36] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 491.36] vulkan: kept results in use: 7860 of copies (273.6 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 491.36] vulkan: caches: 51 render targets (265 MB, 0 parked), 405 textures (61 MB), 32 buffers (6 MB); 961 of 13867 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 491.36] vulkan: textures by the game's texture objects: 183 at the address of a live object (26 MB), 2 inside a live object (0 MB), 220 dead with no live object at their address (35 MB). The game has 1624 live objects at 1543 addresses [ 491.36] vulkan: 1532 textures made again after the cache evicted them (199 MB of guest memory loaded again, 212 MB of images), 0 of them since the last report. The cache evicted 2772 textures in all [ 491.36] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 0 for 300 to 1199, 52 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 0 later [ 491.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 180662 through a copy; 155784 copies of targets written [ 491.36] vulkan: 1601004 rendering passes, 29020 clear commands, 273882 attachments cleared and 3 left undefined by their load op; 47865 buffers filled ahead of the passes [ 491.36] vulkan: 14400 passes (45%) ended at renderer.c:320 [ 491.36] vulkan: 11074 passes (34%) ended at texture.c:2180 [ 491.36] vulkan: 2386 passes (7%) ended at render.c:251 [ 491.36] vulkan: 1406 passes (4%) ended at cmd.c:899 [ 491.36] vulkan: 1160 passes (4%) ended at surface.c:210 [ 491.36] vulkan: 1157 passes (4%) ended at texture.c:3083 [ 491.36] vulkan: 600 passes (2%) ended at renderer.c:968 [ 491.36] vulkan: 3 passes (0%) ended at texture.c:1213 [ 491.36] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 32.0 leaves of 4 MiB a present (0.19 ms), the checks 0.0 (0.00 ms, and 0.0 the scanner had) [ 491.36] vulkan: GPU-owned guest memory landed for the CPU 2978 times (103 for the runtime's own access, 1136 for a read of the game's code, 1739 for a write of it), render targets written back for an engine 0 times; block linear targets watched 47 times, published for a CPU access 1 times and at a release 0 times [ 491.39] sfdnsres: g2b66c100-lp1.s.n.srv.nintendo.net is blocked, answering EAI_AGAIN [ 491.41] am: library applet 0xe (mode 0) closed right away [ 491.59] vulkan: the CPU touched guest memory 128b500000, a page of the 800x800 render target at 416820000 (2867200 bytes), watched: published [ 492.29] vulkan: the CPU touched guest memory 1286020000, a page of the 96x120 render target at 411340000 (49152 bytes), watched: published [ 492.46] perf: 60.0 frames a second over 5.0 s (28865 shown in all) [ 492.84] vulkan: the CPU touched guest memory 1286030000, a page of the 96x98 render target at 411350000 (49152 bytes), watched: published [ 493.31] vulkan: the 96x98 render target at 411350000 (49152 bytes) published at a release: the CPU read it lately [ 497.46] perf: 60.0 frames a second over 5.0 s (29165 shown in all) [ 499.10] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.1 ms (0.1 to 0.3), on to the display in 26.7 ms (26.4 to 26.8), 26.8 ms in all (26.6 to 27.0) [ 499.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 500.18] ldn: this console is [ip]/255.255.255.0, the game's sockets bind there [ 501.36] cpu: 600 presents in 10.00 s (60.0 fps): 34 of the game's threads ran 2.40 s on the host's processors (24% of one, 4.00 ms a present), the whole process 4.15 s (41%); the busiest: thread 80 'MainThread' 1.38 s, thread 94 'nus3::audio update' 0.45 s, thread 92 'NU::CommandManager' 0.34 s, thread 86 'RESOURCE UNPACK' 0.14 s, thread 88 'RSC LIST JOB' 0.03 s [ 501.36] cpu: in those 10.00 s, 28897 SVCs (2890 a second): 0x0b SleepThread 14522, 0x1d SignalProcessWideKey 3896, 0x1b ArbitrateUnlock 2694, 0x21 SendSyncRequest 2002, 0x18 WaitSynchronization 1986, 0x1c WaitProcessWideKeyAtomic 1916; 1 calls the dispatch table had no code for (RtAPI.miss) [ 501.36] vulkan: 9113887 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 9 finishes (28 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11349268 descriptor sets written, 6618279 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 5360275 draws kept the last one's shaders and pipeline (0 checked), 8223611 its targets [ 501.36] vulkan: 112 shaders translated (19 ms), 173 pipelines made (0 from the cache, 324 ms making, 176 ms waited for), 60 render targets made, 32555 texture uploads (1281 MB), 28428 of them some blocks alone (97 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 501.36] vulkan: pipeline libraries: 41 pre-rasterization and 91 fragment shader parts made (0 and 0 from the cache, 103 and 196 ms), 2 vertex input and 34 fragment output parts (1 ms); 173 links (1 ms); 173 optimized pipelines made in the background (303 ms) [ 501.36] vulkan: 173 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 501.36] vulkan: memory used and budgeted: heap 0 320 of 15485 MB (320 ours, 96 of it allocated), heap 1 1321 of 13873 MB (1120 ours, 743 of it allocated) [ 501.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 97.9/0.0/0.0 in 234, render targets 254.7/0.0/0.0 in 50, buffer cache 15.0/0.0/0.0 in 59, kept results 291.9/16.0/0.0 in 7830, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 501.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 501.36] vulkan: device memory: 1440.0 MB in 21 blocks, 600.6 MB of it free inside them (376.6 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 501.36] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 711.2 MB handed out, 1 of them empty, the largest free piece in the others 53.4 MB; 0 allocations with 0.0 MB of their own [ 501.36] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 501.36] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 501.36] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 501.36] vulkan: kept results in use: 7705 of copies (272.8 MB), 1 of render targets (0.1 MB); 123 freed buffers in the pool (19.1 MB); let go since the last report after under 8 presents 284, under 120 168, under 1200 231, longer 370 [ 501.36] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 357 freed buffers let go [ 501.36] vulkan: caches: 50 render targets (254 MB, 0 parked), 226 textures (40 MB), 30 buffers (13 MB); 944 of 13873 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 501.36] vulkan: textures by the game's texture objects: 131 at the address of a live object (33 MB), 73 inside a live object (1 MB), 22 dead with no live object at their address (5 MB). The game has 1700 live objects at 1619 addresses [ 501.36] vulkan: 1548 textures made again after the cache evicted them (210 MB of guest memory loaded again, 223 MB of images), 16 of them since the last report. The cache evicted 3071 textures in all [ 501.36] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 0 for 300 to 1199, 299 for longer; of those made again 0 came back under 60 presents after they went, 1 after 60 to 299, 10 after 300 to 1199, 5 later [ 501.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 180690 through a copy; 156412 copies of targets written [ 501.36] vulkan: 1627410 rendering passes, 29620 clear commands, 281683 attachments cleared and 3 left undefined by their load op; 48035 buffers filled ahead of the passes [ 501.36] vulkan: 14398 passes (55%) ended at renderer.c:320 [ 501.36] vulkan: 5288 passes (20%) ended at texture.c:2180 [ 501.36] vulkan: 2421 passes (9%) ended at render.c:251 [ 501.36] vulkan: 1217 passes (5%) ended at surface.c:210 [ 501.36] vulkan: 1171 passes (4%) ended at texture.c:3083 [ 501.36] vulkan: 909 passes (3%) ended at cmd.c:899 [ 501.36] vulkan: 571 passes (2%) ended at renderer.c:968 [ 501.36] vulkan: 399 passes (2%) ended at texture.c:1213 [ 501.36] vulkan: 2 finishes (100%, 2 ms) at surface.c:974 [ 501.36] vulkan: 495 waits for a fence (27.5 ms): sparse binds, the mirror's granules and landings [ 501.36] vulkan: write scans over 600 presents: 2.3 epochs a present; the scanner 49.4 leaves of 4 MiB a present (0.20 ms), the checks 0.1 (0.00 ms, and 0.4 the scanner had) [ 501.36] vulkan: GPU-owned guest memory landed for the CPU 3473 times (156 for the runtime's own access, 1136 for a read of the game's code, 2181 for a write of it), render targets written back for an engine 1 times; block linear targets watched 50 times, published for a CPU access 4 times and at a release 1 times [ 502.48] perf: 60.0 frames a second over 5.0 s (29466 shown in all) [ 505.44] ldn: scan found 0 networks [ 507.48] perf: 60.0 frames a second over 5.0 s (29766 shown in all) [ 507.66] ldn: scan found 0 networks [ 509.09] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.1 ms (0.1 to 0.2), on to the display in 26.7 ms (26.6 to 26.9), 26.9 ms in all (26.7 to 27.0) [ 509.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 509.17] ldn: scan found 0 networks [ 511.36] cpu: 600 presents in 10.00 s (60.0 fps): 27 of the game's threads ran 1.50 s on the host's processors (15% of one, 2.50 ms a present), the whole process 2.52 s (25%); the busiest: thread 80 'MainThread' 0.79 s, thread 94 'nus3::audio update' 0.41 s, thread 92 'NU::CommandManager' 0.17 s, thread 86 'RESOURCE UNPACK' 0.04 s, thread 98 'fr::utility::async::ASyncExecut' 0.03 s [ 511.36] cpu: in those 10.00 s, 36061 SVCs (3606 a second): 0x0b SleepThread 13076, 0x1d SignalProcessWideKey 5301, 0x1b ArbitrateUnlock 5231, 0x1c WaitProcessWideKeyAtomic 4314, 0x1a ArbitrateLock 2810, 0x21 SendSyncRequest 2500; 1 calls the dispatch table had no code for (RtAPI.miss) [ 511.36] vulkan: 9194651 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 9 finishes (28 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11462981 descriptor sets written, 6666094 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 5408285 draws kept the last one's shaders and pipeline (0 checked), 8291297 its targets [ 511.36] vulkan: 112 shaders translated (19 ms), 173 pipelines made (0 from the cache, 324 ms making, 176 ms waited for), 60 render targets made, 34278 texture uploads (1291 MB), 30124 of them some blocks alone (108 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms [ 511.36] vulkan: pipeline libraries: 41 pre-rasterization and 91 fragment shader parts made (0 and 0 from the cache, 103 and 196 ms), 2 vertex input and 34 fragment output parts (1 ms); 173 links (1 ms); 173 optimized pipelines made in the background (303 ms) [ 511.36] vulkan: 173 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 511.36] vulkan: memory used and budgeted: heap 0 320 of 15485 MB (320 ours, 96 of it allocated), heap 1 1321 of 13873 MB (1120 ours, 731 of it allocated) [ 511.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 97.9/0.0/0.0 in 250, render targets 253.7/0.0/0.0 in 49, buffer cache 14.9/0.0/0.0 in 46, kept results 280.8/16.0/0.0 in 7818, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 511.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 511.36] vulkan: device memory: 1440.0 MB in 21 blocks, 612.8 MB of it free inside them (388.8 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 511.36] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 699.1 MB handed out, 1 of them empty, the largest free piece in the others 53.4 MB; 0 allocations with 0.0 MB of their own [ 511.36] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 511.36] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 511.36] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 511.36] vulkan: kept results in use: 7691 of copies (272.8 MB), 2 of render targets (0.7 MB); 124 freed buffers in the pool (7.4 MB); let go since the last report after under 8 presents 33, under 120 2, under 1200 100, longer 1 [ 511.36] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 123 freed buffers let go [ 511.36] vulkan: caches: 49 render targets (253 MB, 0 parked), 242 textures (40 MB), 17 buffers (13 MB); 932 of 13873 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 511.36] vulkan: textures by the game's texture objects: 128 at the address of a live object (34 MB), 79 inside a live object (1 MB), 35 dead with no live object at their address (3 MB). The game has 1623 live objects at 1542 addresses [ 511.36] vulkan: 1551 textures made again after the cache evicted them (210 MB of guest memory loaded again, 223 MB of images), 3 of them since the last report. The cache evicted 3082 textures in all [ 511.36] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 0 for 300 to 1199, 11 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 3 later [ 511.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 181219 through a copy; 157541 copies of targets written [ 511.36] vulkan: 1650428 rendering passes, 30220 clear commands, 289501 attachments cleared and 3 left undefined by their load op; 48057 buffers filled ahead of the passes [ 511.36] vulkan: 14860 passes (65%) ended at renderer.c:320 [ 511.36] vulkan: 2938 passes (13%) ended at render.c:251 [ 511.36] vulkan: 1729 passes (8%) ended at surface.c:210 [ 511.36] vulkan: 1209 passes (5%) ended at texture.c:2180 [ 511.36] vulkan: 1200 passes (5%) ended at texture.c:3083 [ 511.36] vulkan: 592 passes (3%) ended at renderer.c:968 [ 511.36] vulkan: 456 passes (2%) ended at cmd.c:899 [ 511.36] vulkan: 26 passes (0%) ended at texture.c:1213 [ 511.36] vulkan: 66 waits for a fence (4.9 ms): sparse binds, the mirror's granules and landings [ 511.36] vulkan: write scans over 600 presents: 1.2 epochs a present; the scanner 33.6 leaves of 4 MiB a present (0.16 ms), the checks 0.5 (0.01 ms, and 0.8 the scanner had) [ 511.36] vulkan: GPU-owned guest memory landed for the CPU 3539 times (157 for the runtime's own access, 1136 for a read of the game's code, 2246 for a write of it), render targets written back for an engine 1 times; block linear targets watched 50 times, published for a CPU access 7 times and at a release 1 times [ 512.49] perf: 60.0 frames a second over 5.0 s (30067 shown in all) [ 517.49] perf: 60.0 frames a second over 5.0 s (30367 shown in all) [ 519.07] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.1 ms (0.1 to 0.2), on to the display in 26.8 ms (26.6 to 27.0), 26.9 ms in all (26.7 to 27.1) [ 519.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 521.36] nvn: 30600 presents, 35045 submissions [ 521.36] cpu: 600 presents in 10.00 s (60.0 fps): 23 of the game's threads ran 2.63 s on the host's processors (26% of one, 4.38 ms a present), the whole process 4.48 s (45%); the busiest: thread 80 'MainThread' 1.63 s, thread 94 'nus3::audio update' 0.50 s, thread 92 'NU::CommandManager' 0.39 s, thread 86 'RESOURCE UNPACK' 0.04 s, thread 88 'RSC LIST JOB' 0.03 s [ 521.36] cpu: in those 10.00 s, 27001 SVCs (2700 a second): 0x0b SleepThread 13365, 0x1d SignalProcessWideKey 3709, 0x1b ArbitrateUnlock 2556, 0x18 WaitSynchronization 2073, 0x1c WaitProcessWideKeyAtomic 1883, 0x21 SendSyncRequest 1797; 0 calls the dispatch table had no code for (RtAPI.miss) [ 521.36] vulkan: 9452923 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 9 finishes (28 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11769938 descriptor sets written, 6875681 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 5617669 draws kept the last one's shaders and pipeline (0 checked), 8537464 its targets [ 521.36] vulkan: 112 shaders translated (19 ms), 173 pipelines made (0 from the cache, 324 ms making, 176 ms waited for), 64 render targets made, 40053 texture uploads (1315 MB), 35794 of them some blocks alone (125 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms [ 521.36] vulkan: pipeline libraries: 41 pre-rasterization and 91 fragment shader parts made (0 and 0 from the cache, 103 and 196 ms), 2 vertex input and 34 fragment output parts (1 ms); 173 links (1 ms); 173 optimized pipelines made in the background (303 ms) [ 521.36] vulkan: 173 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 521.36] vulkan: memory used and budgeted: heap 0 320 of 15485 MB (320 ours, 96 of it allocated), heap 1 1321 of 13881 MB (1120 ours, 730 of it allocated) [ 521.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 99.8/0.0/0.0 in 216, render targets 254.7/0.0/0.0 in 50, buffer cache 11.8/0.0/0.0 in 41, kept results 280.7/16.0/0.0 in 7774, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 521.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 521.36] vulkan: device memory: 1440.0 MB in 21 blocks, 613.1 MB of it free inside them (389.1 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 521.36] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 698.8 MB handed out, 1 of them empty, the largest free piece in the others 53.4 MB; 0 allocations with 0.0 MB of their own [ 521.36] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 521.36] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 521.36] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 521.36] vulkan: kept results in use: 7714 of copies (273.0 MB), 1 of render targets (0.1 MB); 58 freed buffers in the pool (7.6 MB); let go since the last report after under 8 presents 41, under 120 55, under 1200 70, longer 63 [ 521.36] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 158 freed buffers let go [ 521.36] vulkan: caches: 50 render targets (254 MB, 0 parked), 208 textures (42 MB), 11 buffers (9 MB); 932 of 13881 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 521.36] vulkan: textures by the game's texture objects: 113 at the address of a live object (33 MB), 64 inside a live object (1 MB), 31 dead with no live object at their address (7 MB). The game has 1625 live objects at 1544 addresses [ 521.36] vulkan: 1558 textures made again after the cache evicted them (210 MB of guest memory loaded again, 223 MB of images), 7 of them since the last report. The cache evicted 3200 textures in all [ 521.36] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 0 for 300 to 1199, 118 for longer; of those made again 6 came back under 60 presents after they went, 1 after 60 to 299, 0 after 300 to 1199, 0 later [ 521.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 181228 through a copy; 158150 copies of targets written [ 521.36] vulkan: 1676422 rendering passes, 30820 clear commands, 297302 attachments cleared and 3 left undefined by their load op; 48135 buffers filled ahead of the passes [ 521.36] vulkan: 13819 passes (53%) ended at renderer.c:320 [ 521.36] vulkan: 5638 passes (22%) ended at texture.c:2180 [ 521.36] vulkan: 2381 passes (9%) ended at render.c:251 [ 521.36] vulkan: 1169 passes (4%) ended at texture.c:3083 [ 521.36] vulkan: 1159 passes (4%) ended at surface.c:210 [ 521.36] vulkan: 1123 passes (4%) ended at cmd.c:899 [ 521.36] vulkan: 585 passes (2%) ended at renderer.c:968 [ 521.36] vulkan: 101 passes (0%) ended at texture.c:1213 [ 521.36] vulkan: 141 waits for a fence (8.8 ms): sparse binds, the mirror's granules and landings [ 521.36] vulkan: write scans over 600 presents: 1.2 epochs a present; the scanner 32.9 leaves of 4 MiB a present (0.19 ms), the checks 0.1 (0.00 ms, and 0.1 the scanner had) [ 521.36] vulkan: GPU-owned guest memory landed for the CPU 3680 times (198 for the runtime's own access, 1136 for a read of the game's code, 2346 for a write of it), render targets written back for an engine 1 times; block linear targets watched 54 times, published for a CPU access 7 times and at a release 1 times [ 522.51] perf: 60.0 frames a second over 5.0 s (30668 shown in all) [ 527.51] perf: 60.0 frames a second over 5.0 s (30968 shown in all) [ 529.05] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.1 ms (0.1 to 0.2), on to the display in 26.9 ms (26.7 to 27.0), 27.0 ms in all (26.8 to 27.1) [ 529.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 531.36] cpu: 600 presents in 10.00 s (60.0 fps): 23 of the game's threads ran 1.03 s on the host's processors (10% of one, 1.72 ms a present), the whole process 1.77 s (18%); the busiest: thread 80 'MainThread' 0.45 s, thread 94 'nus3::audio update' 0.41 s, thread 92 'NU::CommandManager' 0.11 s, thread 98 'fr::utility::async::ASyncExecut' 0.03 s, thread 88 'RSC LIST JOB' 0.03 s [ 531.36] cpu: in those 10.00 s, 31579 SVCs (3158 a second): 0x0b SleepThread 10709, 0x1d SignalProcessWideKey 5436, 0x1b ArbitrateUnlock 5435, 0x1a ArbitrateLock 3003, 0x1c WaitProcessWideKeyAtomic 2438, 0x18 WaitSynchronization 1818; 0 calls the dispatch table had no code for (RtAPI.miss) [ 531.36] vulkan: 9491545 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 9 finishes (28 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11826582 descriptor sets written, 6896281 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 5637554 draws kept the last one's shaders and pipeline (0 checked), 8562878 its targets [ 531.36] vulkan: 112 shaders translated (19 ms), 173 pipelines made (0 from the cache, 324 ms making, 176 ms waited for), 64 render targets made, 41863 texture uploads (1319 MB), 37594 of them some blocks alone (129 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms [ 531.36] vulkan: pipeline libraries: 41 pre-rasterization and 91 fragment shader parts made (0 and 0 from the cache, 103 and 196 ms), 2 vertex input and 34 fragment output parts (1 ms); 173 links (1 ms); 173 optimized pipelines made in the background (303 ms) [ 531.36] vulkan: 173 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 531.36] vulkan: memory used and budgeted: heap 0 320 of 15481 MB (320 ours, 96 of it allocated), heap 1 1321 of 13858 MB (1120 ours, 704 of it allocated) [ 531.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 87.4/0.0/0.0 in 149, render targets 253.7/0.0/0.0 in 49, buffer cache 6.3/0.0/0.0 in 39, kept results 273.1/16.0/0.0 in 7716, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 531.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 531.36] vulkan: device memory: 1440.0 MB in 21 blocks, 639.7 MB of it free inside them (415.7 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 531.36] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 672.2 MB handed out, 1 of them empty, the largest free piece in the others 53.4 MB; 0 allocations with 0.0 MB of their own [ 531.36] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 531.36] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 531.36] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 531.36] vulkan: kept results in use: 7714 of copies (273.0 MB), 1 of render targets (0.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 531.36] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 58 freed buffers let go [ 531.36] vulkan: caches: 49 render targets (253 MB, 0 parked), 141 textures (30 MB), 10 buffers (4 MB); 905 of 13858 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 531.36] vulkan: textures by the game's texture objects: 85 at the address of a live object (23 MB), 40 inside a live object (1 MB), 16 dead with no live object at their address (6 MB). The game has 1625 live objects at 1544 addresses [ 531.36] vulkan: 1558 textures made again after the cache evicted them (210 MB of guest memory loaded again, 223 MB of images), 0 of them since the last report. The cache evicted 3277 textures in all [ 531.36] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 0 for 300 to 1199, 77 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 0 later [ 531.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 181828 through a copy; 159350 copies of targets written [ 531.36] vulkan: 1699833 rendering passes, 31420 clear commands, 305102 attachments cleared and 3 left undefined by their load op; 48140 buffers filled ahead of the passes [ 531.36] vulkan: 15000 passes (64%) ended at renderer.c:320 [ 531.36] vulkan: 3000 passes (13%) ended at render.c:251 [ 531.36] vulkan: 1800 passes (8%) ended at surface.c:210 [ 531.36] vulkan: 1800 passes (8%) ended at texture.c:2180 [ 531.36] vulkan: 1200 passes (5%) ended at texture.c:3083 [ 531.36] vulkan: 600 passes (3%) ended at renderer.c:968 [ 531.36] vulkan: 10 passes (0%) ended at texture.c:1213 [ 531.36] vulkan: 1 passes (0%) ended at cmd.c:899 [ 531.36] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 27.3 leaves of 4 MiB a present (0.14 ms), the checks 0.2 (0.00 ms, and 0.7 the scanner had) [ 531.36] vulkan: GPU-owned guest memory landed for the CPU 3680 times (198 for the runtime's own access, 1136 for a read of the game's code, 2346 for a write of it), render targets written back for an engine 1 times; block linear targets watched 54 times, published for a CPU access 7 times and at a release 1 times [ 532.53] perf: 60.0 frames a second over 5.0 s (31269 shown in all) [ 537.54] perf: 60.0 frames a second over 5.0 s (31570 shown in all) [ 539.04] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.1 ms (0.1 to 0.2), on to the display in 26.9 ms (26.8 to 27.1), 27.0 ms in all (26.9 to 27.2) [ 539.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 541.36] cpu: 600 presents in 10.00 s (60.0 fps): 23 of the game's threads ran 1.08 s on the host's processors (11% of one, 1.80 ms a present), the whole process 1.85 s (18%); the busiest: thread 80 'MainThread' 0.49 s, thread 94 'nus3::audio update' 0.41 s, thread 92 'NU::CommandManager' 0.12 s, thread 98 'fr::utility::async::ASyncExecut' 0.03 s, thread 88 'RSC LIST JOB' 0.03 s [ 541.36] cpu: in those 10.00 s, 31537 SVCs (3154 a second): 0x0b SleepThread 10708, 0x1b ArbitrateUnlock 5421, 0x1d SignalProcessWideKey 5419, 0x1a ArbitrateLock 3006, 0x1c WaitProcessWideKeyAtomic 2423, 0x18 WaitSynchronization 1822; 0 calls the dispatch table had no code for (RtAPI.miss) [ 541.36] vulkan: 9533395 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 9 finishes (28 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11889683 descriptor sets written, 6916880 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 5660348 draws kept the last one's shaders and pipeline (0 checked), 8591528 its targets [ 541.36] vulkan: 112 shaders translated (19 ms), 173 pipelines made (0 from the cache, 324 ms making, 176 ms waited for), 64 render targets made, 43663 texture uploads (1323 MB), 39394 of them some blocks alone (132 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms [ 541.36] vulkan: pipeline libraries: 41 pre-rasterization and 91 fragment shader parts made (0 and 0 from the cache, 103 and 196 ms), 2 vertex input and 34 fragment output parts (1 ms); 173 links (1 ms); 173 optimized pipelines made in the background (303 ms) [ 541.36] vulkan: 173 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 541.36] vulkan: memory used and budgeted: heap 0 320 of 15473 MB (320 ours, 96 of it allocated), heap 1 1321 of 13818 MB (1120 ours, 686 of it allocated) [ 541.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 75.2/0.0/0.0 in 39, render targets 253.7/0.0/0.0 in 49, buffer cache 0.8/0.0/0.0 in 10, kept results 273.1/16.0/0.0 in 7716, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 541.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 541.36] vulkan: device memory: 1440.0 MB in 21 blocks, 657.3 MB of it free inside them (433.3 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 541.36] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 654.5 MB handed out, 1 of them empty, the largest free piece in the others 53.4 MB; 0 allocations with 0.0 MB of their own [ 541.36] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 541.36] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 541.36] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 541.36] vulkan: kept results in use: 7714 of copies (273.0 MB), 1 of render targets (0.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 541.36] vulkan: caches: 49 render targets (253 MB, 0 parked), 31 textures (18 MB), 2 buffers (0 MB); 888 of 13818 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 541.36] vulkan: textures by the game's texture objects: 31 at the address of a live object (18 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 1625 live objects at 1544 addresses [ 541.36] vulkan: 1558 textures made again after the cache evicted them (210 MB of guest memory loaded again, 223 MB of images), 0 of them since the last report. The cache evicted 3387 textures in all [ 541.36] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 0 for 300 to 1199, 110 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 0 later [ 541.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 182428 through a copy; 160550 copies of targets written [ 541.36] vulkan: 1723241 rendering passes, 32020 clear commands, 312902 attachments cleared and 3 left undefined by their load op; 48142 buffers filled ahead of the passes [ 541.36] vulkan: 15000 passes (64%) ended at renderer.c:320 [ 541.36] vulkan: 3000 passes (13%) ended at render.c:251 [ 541.36] vulkan: 1800 passes (8%) ended at surface.c:210 [ 541.36] vulkan: 1799 passes (8%) ended at texture.c:2180 [ 541.36] vulkan: 1200 passes (5%) ended at texture.c:3083 [ 541.36] vulkan: 600 passes (3%) ended at renderer.c:968 [ 541.36] vulkan: 9 passes (0%) ended at cmd.c:899 [ 541.36] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 27.8 leaves of 4 MiB a present (0.14 ms), the checks 0.2 (0.00 ms, and 0.6 the scanner had) [ 541.36] vulkan: GPU-owned guest memory landed for the CPU 3680 times (198 for the runtime's own access, 1136 for a read of the game's code, 2346 for a write of it), render targets written back for an engine 1 times; block linear targets watched 54 times, published for a CPU access 7 times and at a release 1 times [ 542.56] perf: 60.0 frames a second over 5.0 s (31871 shown in all) [ 547.56] perf: 60.0 frames a second over 5.0 s (32171 shown in all) [ 549.02] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.1 ms (0.1 to 0.2), on to the display in 27.0 ms (26.8 to 27.2), 27.1 ms in all (26.9 to 27.3) [ 549.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 551.36] nvn: 32400 presents, 36845 submissions [ 551.36] cpu: 600 presents in 10.00 s (60.0 fps): 23 of the game's threads ran 0.97 s on the host's processors (10% of one, 1.61 ms a present), the whole process 1.71 s (17%); the busiest: thread 80 'MainThread' 0.42 s, thread 94 'nus3::audio update' 0.38 s, thread 92 'NU::CommandManager' 0.11 s, thread 88 'RSC LIST JOB' 0.03 s, thread 98 'fr::utility::async::ASyncExecut' 0.02 s [ 551.36] cpu: in those 10.00 s, 31499 SVCs (3150 a second): 0x0b SleepThread 10711, 0x1b ArbitrateUnlock 5418, 0x1d SignalProcessWideKey 5417, 0x1a ArbitrateLock 3008, 0x1c WaitProcessWideKeyAtomic 2418, 0x21 SendSyncRequest 1797; 0 calls the dispatch table had no code for (RtAPI.miss) [ 551.36] vulkan: 9575247 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 9 finishes (28 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11952792 descriptor sets written, 6937475 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 5683144 draws kept the last one's shaders and pipeline (0 checked), 8620179 its targets [ 551.36] vulkan: 112 shaders translated (19 ms), 173 pipelines made (0 from the cache, 324 ms making, 176 ms waited for), 64 render targets made, 45457 texture uploads (1327 MB), 41186 of them some blocks alone (136 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms [ 551.36] vulkan: pipeline libraries: 41 pre-rasterization and 91 fragment shader parts made (0 and 0 from the cache, 103 and 196 ms), 2 vertex input and 34 fragment output parts (1 ms); 173 links (1 ms); 173 optimized pipelines made in the background (303 ms) [ 551.36] vulkan: 173 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 551.36] vulkan: memory used and budgeted: heap 0 320 of 15469 MB (320 ours, 96 of it allocated), heap 1 1321 of 13861 MB (1120 ours, 687 of it allocated) [ 551.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 76.3/0.0/0.0 in 41, render targets 253.7/0.0/0.0 in 49, buffer cache 0.5/0.0/0.0 in 9, kept results 273.1/16.0/0.0 in 7716, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 551.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 551.36] vulkan: device memory: 1440.0 MB in 21 blocks, 656.6 MB of it free inside them (432.6 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 551.36] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 655.2 MB handed out, 1 of them empty, the largest free piece in the others 53.4 MB; 0 allocations with 0.0 MB of their own [ 551.36] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 551.36] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 551.36] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 551.36] vulkan: kept results in use: 7714 of copies (273.0 MB), 1 of render targets (0.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 551.36] vulkan: caches: 49 render targets (253 MB, 0 parked), 33 textures (19 MB), 1 buffers (0 MB); 888 of 13861 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 551.36] vulkan: textures by the game's texture objects: 33 at the address of a live object (19 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 1625 live objects at 1544 addresses [ 551.36] vulkan: 1558 textures made again after the cache evicted them (210 MB of guest memory loaded again, 223 MB of images), 0 of them since the last report. The cache evicted 3387 textures in all [ 551.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 183028 through a copy; 161750 copies of targets written [ 551.36] vulkan: 1746641 rendering passes, 32620 clear commands, 320702 attachments cleared and 3 left undefined by their load op; 48143 buffers filled ahead of the passes [ 551.36] vulkan: 15000 passes (64%) ended at renderer.c:320 [ 551.36] vulkan: 3000 passes (13%) ended at render.c:251 [ 551.36] vulkan: 1800 passes (8%) ended at surface.c:210 [ 551.36] vulkan: 1792 passes (8%) ended at texture.c:2180 [ 551.36] vulkan: 1200 passes (5%) ended at texture.c:3083 [ 551.36] vulkan: 600 passes (3%) ended at renderer.c:968 [ 551.36] vulkan: 6 passes (0%) ended at cmd.c:899 [ 551.36] vulkan: 2 passes (0%) ended at texture.c:1213 [ 551.36] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 27.6 leaves of 4 MiB a present (0.14 ms), the checks 0.4 (0.01 ms, and 1.1 the scanner had) [ 551.36] vulkan: GPU-owned guest memory landed for the CPU 3680 times (198 for the runtime's own access, 1136 for a read of the game's code, 2346 for a write of it), render targets written back for an engine 1 times; block linear targets watched 54 times, published for a CPU access 7 times and at a release 1 times [ 552.58] perf: 60.0 frames a second over 5.0 s (32472 shown in all) [ 557.59] perf: 60.0 frames a second over 5.0 s (32773 shown in all) [ 559.00] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.1 ms (0.1 to 0.2), on to the display in 27.1 ms (26.9 to 27.2), 27.2 ms in all (27.0 to 27.3) [ 559.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 561.36] cpu: 600 presents in 10.00 s (60.0 fps): 23 of the game's threads ran 0.96 s on the host's processors (10% of one, 1.60 ms a present), the whole process 1.66 s (17%); the busiest: thread 80 'MainThread' 0.40 s, thread 94 'nus3::audio update' 0.39 s, thread 92 'NU::CommandManager' 0.10 s, thread 88 'RSC LIST JOB' 0.03 s, thread 98 'fr::utility::async::ASyncExecut' 0.03 s [ 561.36] cpu: in those 10.00 s, 31517 SVCs (3152 a second): 0x0b SleepThread 10711, 0x1b ArbitrateUnlock 5423, 0x1d SignalProcessWideKey 5422, 0x1a ArbitrateLock 3005, 0x1c WaitProcessWideKeyAtomic 2421, 0x21 SendSyncRequest 1803; 0 calls the dispatch table had no code for (RtAPI.miss) [ 561.36] vulkan: 9614170 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 9 finishes (28 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12010039 descriptor sets written, 6958074 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 5703299 draws kept the last one's shaders and pipeline (0 checked), 8645902 its targets [ 561.36] vulkan: 112 shaders translated (19 ms), 173 pipelines made (0 from the cache, 324 ms making, 176 ms waited for), 64 render targets made, 47249 texture uploads (1331 MB), 42977 of them some blocks alone (139 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms [ 561.36] vulkan: pipeline libraries: 41 pre-rasterization and 91 fragment shader parts made (0 and 0 from the cache, 103 and 196 ms), 2 vertex input and 34 fragment output parts (1 ms); 173 links (1 ms); 173 optimized pipelines made in the background (303 ms) [ 561.36] vulkan: 173 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 561.36] vulkan: memory used and budgeted: heap 0 320 of 15473 MB (320 ours, 96 of it allocated), heap 1 1321 of 13861 MB (1120 ours, 687 of it allocated) [ 561.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 76.8/0.0/0.0 in 42, render targets 253.7/0.0/0.0 in 49, buffer cache 0.5/0.0/0.0 in 9, kept results 273.1/16.0/0.0 in 7716, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 561.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 561.36] vulkan: device memory: 1440.0 MB in 21 blocks, 656.1 MB of it free inside them (432.1 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 561.36] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 655.7 MB handed out, 1 of them empty, the largest free piece in the others 53.4 MB; 0 allocations with 0.0 MB of their own [ 561.36] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 561.36] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 561.36] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 561.36] vulkan: kept results in use: 7714 of copies (273.0 MB), 1 of render targets (0.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 561.36] vulkan: caches: 49 render targets (253 MB, 0 parked), 34 textures (19 MB), 1 buffers (0 MB); 889 of 13861 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 561.36] vulkan: textures by the game's texture objects: 34 at the address of a live object (19 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 1625 live objects at 1544 addresses [ 561.36] vulkan: 1558 textures made again after the cache evicted them (210 MB of guest memory loaded again, 223 MB of images), 0 of them since the last report. The cache evicted 3387 textures in all [ 561.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 183628 through a copy; 162950 copies of targets written [ 561.36] vulkan: 1770034 rendering passes, 33220 clear commands, 328502 attachments cleared and 3 left undefined by their load op; 48145 buffers filled ahead of the passes [ 561.36] vulkan: 15000 passes (64%) ended at renderer.c:320 [ 561.36] vulkan: 3000 passes (13%) ended at render.c:251 [ 561.36] vulkan: 1800 passes (8%) ended at surface.c:210 [ 561.36] vulkan: 1791 passes (8%) ended at texture.c:2180 [ 561.36] vulkan: 1200 passes (5%) ended at texture.c:3083 [ 561.36] vulkan: 600 passes (3%) ended at renderer.c:968 [ 561.36] vulkan: 1 passes (0%) ended at cmd.c:899 [ 561.36] vulkan: 1 passes (0%) ended at texture.c:1213 [ 561.36] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 27.4 leaves of 4 MiB a present (0.13 ms), the checks 0.2 (0.00 ms, and 1.0 the scanner had) [ 561.36] vulkan: GPU-owned guest memory landed for the CPU 3680 times (198 for the runtime's own access, 1136 for a read of the game's code, 2346 for a write of it), render targets written back for an engine 1 times; block linear targets watched 54 times, published for a CPU access 7 times and at a release 1 times [ 562.61] perf: 60.0 frames a second over 5.0 s (33074 shown in all) [ 567.63] perf: 60.0 frames a second over 5.0 s (33375 shown in all) [ 568.99] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.1 ms (0.1 to 0.2), on to the display in 27.1 ms (26.9 to 27.3), 27.2 ms in all (27.1 to 27.4) [ 568.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 571.36] cpu: 600 presents in 10.00 s (60.0 fps): 23 of the game's threads ran 0.99 s on the host's processors (10% of one, 1.64 ms a present), the whole process 1.73 s (17%); the busiest: thread 80 'MainThread' 0.42 s, thread 94 'nus3::audio update' 0.39 s, thread 92 'NU::CommandManager' 0.11 s, thread 98 'fr::utility::async::ASyncExecut' 0.03 s, thread 88 'RSC LIST JOB' 0.03 s [ 571.36] cpu: in those 10.00 s, 31512 SVCs (3151 a second): 0x0b SleepThread 10710, 0x1b ArbitrateUnlock 5421, 0x1d SignalProcessWideKey 5418, 0x1a ArbitrateLock 3006, 0x1c WaitProcessWideKeyAtomic 2424, 0x21 SendSyncRequest 1800; 0 calls the dispatch table had no code for (RtAPI.miss) [ 571.36] vulkan: 9656020 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 9 finishes (28 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12073140 descriptor sets written, 6978673 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 5726093 draws kept the last one's shaders and pipeline (0 checked), 8674552 its targets [ 571.36] vulkan: 112 shaders translated (19 ms), 173 pipelines made (0 from the cache, 324 ms making, 176 ms waited for), 64 render targets made, 49474 texture uploads (1338 MB), 45201 of them some blocks alone (146 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms [ 571.36] vulkan: pipeline libraries: 41 pre-rasterization and 91 fragment shader parts made (0 and 0 from the cache, 103 and 196 ms), 2 vertex input and 34 fragment output parts (1 ms); 173 links (1 ms); 173 optimized pipelines made in the background (303 ms) [ 571.36] vulkan: 173 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 571.36] vulkan: memory used and budgeted: heap 0 320 of 15491 MB (320 ours, 96 of it allocated), heap 1 1321 of 13861 MB (1120 ours, 687 of it allocated) [ 571.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 76.8/0.0/0.0 in 42, render targets 253.7/0.0/0.0 in 49, buffer cache 0.5/0.0/0.0 in 9, kept results 273.1/16.0/0.0 in 7716, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 571.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 571.36] vulkan: device memory: 1440.0 MB in 21 blocks, 656.1 MB of it free inside them (432.1 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 571.36] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 655.7 MB handed out, 1 of them empty, the largest free piece in the others 53.4 MB; 0 allocations with 0.0 MB of their own [ 571.36] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 571.36] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 571.36] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 571.36] vulkan: kept results in use: 7714 of copies (273.0 MB), 1 of render targets (0.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 571.36] vulkan: caches: 49 render targets (253 MB, 0 parked), 34 textures (19 MB), 1 buffers (0 MB); 889 of 13861 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 571.36] vulkan: textures by the game's texture objects: 34 at the address of a live object (19 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 1625 live objects at 1544 addresses [ 571.36] vulkan: 1558 textures made again after the cache evicted them (210 MB of guest memory loaded again, 223 MB of images), 0 of them since the last report. The cache evicted 3388 textures in all [ 571.36] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 0 for 300 to 1199, 1 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 0 later [ 571.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 184228 through a copy; 164150 copies of targets written [ 571.36] vulkan: 1793862 rendering passes, 33820 clear commands, 336302 attachments cleared and 3 left undefined by their load op; 48147 buffers filled ahead of the passes [ 571.36] vulkan: 15000 passes (63%) ended at renderer.c:320 [ 571.36] vulkan: 3000 passes (13%) ended at render.c:251 [ 571.36] vulkan: 2223 passes (9%) ended at texture.c:2180 [ 571.36] vulkan: 1800 passes (8%) ended at surface.c:210 [ 571.36] vulkan: 1200 passes (5%) ended at texture.c:3083 [ 571.36] vulkan: 600 passes (3%) ended at renderer.c:968 [ 571.36] vulkan: 4 passes (0%) ended at cmd.c:899 [ 571.36] vulkan: 1 passes (0%) ended at texture.c:1213 [ 571.36] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 27.7 leaves of 4 MiB a present (0.13 ms), the checks 0.3 (0.00 ms, and 1.0 the scanner had) [ 571.36] vulkan: GPU-owned guest memory landed for the CPU 3680 times (198 for the runtime's own access, 1136 for a read of the game's code, 2346 for a write of it), render targets written back for an engine 1 times; block linear targets watched 54 times, published for a CPU access 7 times and at a release 1 times [ 572.63] perf: 60.0 frames a second over 5.0 s (33675 shown in all) [ 577.64] perf: 60.0 frames a second over 5.0 s (33976 shown in all) [ 578.97] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.1 ms (0.1 to 0.2), on to the display in 27.2 ms (27.0 to 27.4), 27.3 ms in all (27.1 to 27.5) [ 578.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 581.36] nvn: 34200 presents, 38645 submissions [ 581.36] cpu: 600 presents in 10.00 s (60.0 fps): 23 of the game's threads ran 0.95 s on the host's processors (10% of one, 1.59 ms a present), the whole process 1.67 s (17%); the busiest: thread 94 'nus3::audio update' 0.40 s, thread 80 'MainThread' 0.39 s, thread 92 'NU::CommandManager' 0.10 s, thread 88 'RSC LIST JOB' 0.03 s, thread 98 'fr::utility::async::ASyncExecut' 0.03 s [ 581.36] cpu: in those 10.00 s, 31517 SVCs (3152 a second): 0x0b SleepThread 10712, 0x1b ArbitrateUnlock 5423, 0x1d SignalProcessWideKey 5421, 0x1a ArbitrateLock 3008, 0x1c WaitProcessWideKeyAtomic 2422, 0x21 SendSyncRequest 1799; 0 calls the dispatch table had no code for (RtAPI.miss) [ 581.36] vulkan: 9697506 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 9 finishes (28 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12135513 descriptor sets written, 6999272 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 5748557 draws kept the last one's shaders and pipeline (0 checked), 8702838 its targets [ 581.36] vulkan: 112 shaders translated (19 ms), 173 pipelines made (0 from the cache, 324 ms making, 176 ms waited for), 64 render targets made, 51833 texture uploads (1346 MB), 47560 of them some blocks alone (154 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms [ 581.36] vulkan: pipeline libraries: 41 pre-rasterization and 91 fragment shader parts made (0 and 0 from the cache, 103 and 196 ms), 2 vertex input and 34 fragment output parts (1 ms); 173 links (1 ms); 173 optimized pipelines made in the background (303 ms) [ 581.36] vulkan: 173 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 581.36] vulkan: memory used and budgeted: heap 0 320 of 15487 MB (320 ours, 96 of it allocated), heap 1 1321 of 13865 MB (1120 ours, 686 of it allocated) [ 581.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 75.7/0.0/0.0 in 40, render targets 253.7/0.0/0.0 in 49, buffer cache 0.5/0.0/0.0 in 9, kept results 273.1/16.0/0.0 in 7716, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 581.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 581.36] vulkan: device memory: 1440.0 MB in 21 blocks, 657.2 MB of it free inside them (433.2 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 581.36] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 654.7 MB handed out, 1 of them empty, the largest free piece in the others 53.4 MB; 0 allocations with 0.0 MB of their own [ 581.36] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 581.36] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 581.36] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 581.36] vulkan: kept results in use: 7714 of copies (273.0 MB), 1 of render targets (0.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 581.36] vulkan: caches: 49 render targets (253 MB, 0 parked), 32 textures (18 MB), 1 buffers (0 MB); 888 of 13865 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 581.36] vulkan: textures by the game's texture objects: 32 at the address of a live object (18 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 1625 live objects at 1544 addresses [ 581.36] vulkan: 1558 textures made again after the cache evicted them (210 MB of guest memory loaded again, 223 MB of images), 0 of them since the last report. The cache evicted 3390 textures in all [ 581.36] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 0 for 300 to 1199, 2 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 0 later [ 581.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 184828 through a copy; 165350 copies of targets written [ 581.36] vulkan: 1817822 rendering passes, 34420 clear commands, 344102 attachments cleared and 3 left undefined by their load op; 48149 buffers filled ahead of the passes [ 581.36] vulkan: 15000 passes (63%) ended at renderer.c:320 [ 581.36] vulkan: 3000 passes (13%) ended at render.c:251 [ 581.36] vulkan: 2359 passes (10%) ended at texture.c:2180 [ 581.36] vulkan: 1800 passes (8%) ended at surface.c:210 [ 581.36] vulkan: 1200 passes (5%) ended at texture.c:3083 [ 581.36] vulkan: 600 passes (3%) ended at renderer.c:968 [ 581.36] vulkan: 1 passes (0%) ended at cmd.c:899 [ 581.36] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 27.5 leaves of 4 MiB a present (0.13 ms), the checks 0.5 (0.01 ms, and 1.5 the scanner had) [ 581.36] vulkan: GPU-owned guest memory landed for the CPU 3680 times (198 for the runtime's own access, 1136 for a read of the game's code, 2346 for a write of it), render targets written back for an engine 1 times; block linear targets watched 54 times, published for a CPU access 7 times and at a release 1 times [ 582.66] perf: 60.0 frames a second over 5.0 s (34277 shown in all) [ 587.68] perf: 60.0 frames a second over 5.0 s (34578 shown in all) [ 588.96] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.1 ms (0.1 to 0.2), on to the display in 27.3 ms (27.1 to 27.4), 27.4 ms in all (27.2 to 27.5) [ 588.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 591.36] cpu: 600 presents in 10.00 s (60.0 fps): 24 of the game's threads ran 1.46 s on the host's processors (15% of one, 2.43 ms a present), the whole process 2.52 s (25%); the busiest: thread 80 'MainThread' 0.82 s, thread 94 'nus3::audio update' 0.39 s, thread 92 'NU::CommandManager' 0.18 s, thread 98 'fr::utility::async::ASyncExecut' 0.03 s, thread 88 'RSC LIST JOB' 0.03 s [ 591.36] cpu: in those 10.00 s, 31612 SVCs (3161 a second): 0x0b SleepThread 10708, 0x1b ArbitrateUnlock 5462, 0x1d SignalProcessWideKey 5417, 0x1a ArbitrateLock 3052, 0x1c WaitProcessWideKeyAtomic 2416, 0x18 WaitSynchronization 1808; 0 calls the dispatch table had no code for (RtAPI.miss) [ 591.36] vulkan: 9791995 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 9 finishes (28 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12268228 descriptor sets written, 7055535 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 5805513 draws kept the last one's shaders and pipeline (0 checked), 8784030 its targets [ 591.36] vulkan: 112 shaders translated (19 ms), 173 pipelines made (0 from the cache, 324 ms making, 176 ms waited for), 64 render targets made, 53811 texture uploads (1365 MB), 49439 of them some blocks alone (157 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms [ 591.36] vulkan: pipeline libraries: 41 pre-rasterization and 91 fragment shader parts made (0 and 0 from the cache, 103 and 196 ms), 2 vertex input and 34 fragment output parts (1 ms); 173 links (1 ms); 173 optimized pipelines made in the background (303 ms) [ 591.36] vulkan: 173 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 591.36] vulkan: memory used and budgeted: heap 0 320 of 15483 MB (320 ours, 96 of it allocated), heap 1 1321 of 13842 MB (1120 ours, 700 of it allocated) [ 591.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 90.5/0.0/0.0 in 137, render targets 253.7/0.0/0.0 in 49, buffer cache 1.1/0.0/0.0 in 18, kept results 271.7/16.0/0.0 in 7701, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 591.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 591.36] vulkan: device memory: 1440.0 MB in 21 blocks, 643.2 MB of it free inside them (419.2 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 591.36] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 668.6 MB handed out, 1 of them empty, the largest free piece in the others 53.4 MB; 0 allocations with 0.0 MB of their own [ 591.36] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 591.36] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 591.36] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 591.36] vulkan: kept results in use: 7699 of copies (271.6 MB), 1 of render targets (0.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 15 [ 591.36] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 15 freed buffers let go [ 591.36] vulkan: caches: 49 render targets (253 MB, 0 parked), 129 textures (33 MB), 1 buffers (0 MB); 902 of 13842 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 591.36] vulkan: textures by the game's texture objects: 129 at the address of a live object (33 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 1625 live objects at 1544 addresses [ 591.36] vulkan: 1611 textures made again after the cache evicted them (225 MB of guest memory loaded again, 238 MB of images), 53 of them since the last report. The cache evicted 3391 textures in all [ 591.36] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 0 for 300 to 1199, 1 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 53 later [ 591.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 185428 through a copy; 166550 copies of targets written [ 591.36] vulkan: 1841874 rendering passes, 35020 clear commands, 351902 attachments cleared and 3 left undefined by their load op; 48153 buffers filled ahead of the passes [ 591.36] vulkan: 15000 passes (62%) ended at renderer.c:320 [ 591.36] vulkan: 2999 passes (12%) ended at render.c:251 [ 591.36] vulkan: 1864 passes (8%) ended at texture.c:2180 [ 591.36] vulkan: 1798 passes (7%) ended at surface.c:210 [ 591.36] vulkan: 1200 passes (5%) ended at texture.c:3083 [ 591.36] vulkan: 600 passes (2%) ended at renderer.c:968 [ 591.36] vulkan: 495 passes (2%) ended at cmd.c:899 [ 591.36] vulkan: 96 passes (0%) ended at texture.c:1213 [ 591.36] vulkan: 5 waits for a fence (0.4 ms): sparse binds, the mirror's granules and landings [ 591.36] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 32.5 leaves of 4 MiB a present (0.16 ms), the checks 0.6 (0.01 ms, and 0.8 the scanner had) [ 591.36] vulkan: GPU-owned guest memory landed for the CPU 3685 times (203 for the runtime's own access, 1136 for a read of the game's code, 2346 for a write of it), render targets written back for an engine 1 times; block linear targets watched 54 times, published for a CPU access 7 times and at a release 1 times [ 592.68] perf: 60.0 frames a second over 5.0 s (34878 shown in all) [ 597.26] vulkan: 560x720 texture reads the 576x720 render target at 407c50000: only that region is used [ 597.69] perf: 60.0 frames a second over 5.0 s (35179 shown in all) [ 598.94] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.1 ms (0.1 to 0.2), on to the display in 27.3 ms (27.2 to 27.5), 27.4 ms in all (27.3 to 27.6) [ 598.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 601.36] cpu: 600 presents in 10.00 s (60.0 fps): 23 of the game's threads ran 1.72 s on the host's processors (17% of one, 2.86 ms a present), the whole process 2.90 s (29%); the busiest: thread 80 'MainThread' 0.98 s, thread 94 'nus3::audio update' 0.44 s, thread 92 'NU::CommandManager' 0.20 s, thread 98 'fr::utility::async::ASyncExecut' 0.03 s, thread 88 'RSC LIST JOB' 0.03 s [ 601.36] cpu: in those 10.00 s, 32624 SVCs (3262 a second): 0x0b SleepThread 11489, 0x1b ArbitrateUnlock 5489, 0x1d SignalProcessWideKey 5468, 0x1a ArbitrateLock 3035, 0x1c WaitProcessWideKeyAtomic 2459, 0x18 WaitSynchronization 1949; 0 calls the dispatch table had no code for (RtAPI.miss) [ 601.36] vulkan: 9886375 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 9 finishes (28 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12403272 descriptor sets written, 7109251 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 5863613 draws kept the last one's shaders and pipeline (0 checked), 8863644 its targets [ 601.36] vulkan: 117 shaders translated (20 ms), 177 pipelines made (0 from the cache, 332 ms making, 182 ms waited for), 76 render targets made, 56266 texture uploads (1376 MB), 51796 of them some blocks alone (163 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms [ 601.36] vulkan: pipeline libraries: 42 pre-rasterization and 95 fragment shader parts made (0 and 0 from the cache, 104 and 203 ms), 2 vertex input and 34 fragment output parts (1 ms); 177 links (1 ms); 177 optimized pipelines made in the background (311 ms) [ 601.36] vulkan: 177 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 601.36] vulkan: memory used and budgeted: heap 0 320 of 15483 MB (320 ours, 96 of it allocated), heap 1 1321 of 13852 MB (1120 ours, 777 of it allocated) [ 601.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 106.9/0.0/0.0 in 227, render targets 309.1/0.0/0.0 in 61, buffer cache 3.9/0.0/0.0 in 35, kept results 274.0/16.0/0.0 in 7761, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 601.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 601.36] vulkan: device memory: 1440.0 MB in 21 blocks, 566.2 MB of it free inside them (342.2 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 601.36] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 745.6 MB handed out, 1 of them empty, the largest free piece in the others 31.2 MB; 0 allocations with 0.0 MB of their own [ 601.36] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 601.36] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 601.36] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 601.36] vulkan: kept results in use: 7758 of copies (273.3 MB), 1 of render targets (0.1 MB); 1 freed buffers in the pool (0.6 MB); let go since the last report after under 8 presents 20, under 120 11, under 1200 0, longer 89 [ 601.36] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 94 freed buffers let go [ 601.36] vulkan: caches: 61 render targets (309 MB, 12 parked), 217 textures (39 MB), 6 buffers (2 MB); 979 of 13852 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 601.36] vulkan: textures by the game's texture objects: 216 at the address of a live object (38 MB), 1 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 1799 live objects at 1718 addresses [ 601.36] vulkan: 1611 textures made again after the cache evicted them (225 MB of guest memory loaded again, 238 MB of images), 0 of them since the last report. The cache evicted 3401 textures in all [ 601.36] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 0 for 300 to 1199, 10 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 0 later [ 601.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 186028 through a copy; 167750 copies of targets written [ 601.36] vulkan: 1866671 rendering passes, 35620 clear commands, 358226 attachments cleared and 6 left undefined by their load op; 48648 buffers filled ahead of the passes [ 601.36] vulkan: 15247 passes (61%) ended at renderer.c:320 [ 601.36] vulkan: 2995 passes (12%) ended at render.c:251 [ 601.36] vulkan: 2348 passes (9%) ended at texture.c:2180 [ 601.36] vulkan: 1797 passes (7%) ended at surface.c:210 [ 601.36] vulkan: 1199 passes (5%) ended at texture.c:3083 [ 601.36] vulkan: 591 passes (2%) ended at renderer.c:968 [ 601.36] vulkan: 522 passes (2%) ended at cmd.c:899 [ 601.36] vulkan: 86 passes (0%) ended at texture.c:1213 [ 601.36] vulkan: 56 waits for a fence (3.7 ms): sparse binds, the mirror's granules and landings [ 601.36] vulkan: write scans over 600 presents: 1.3 epochs a present; the scanner 39.2 leaves of 4 MiB a present (0.21 ms), the checks 1.1 (0.03 ms, and 0.9 the scanner had) [ 601.36] vulkan: GPU-owned guest memory landed for the CPU 3741 times (214 for the runtime's own access, 1136 for a read of the game's code, 2391 for a write of it), render targets written back for an engine 1 times; block linear targets watched 54 times, published for a CPU access 7 times and at a release 1 times [ 602.69] perf: 60.0 frames a second over 5.0 s (35479 shown in all) [ 607.71] perf: 60.0 frames a second over 5.0 s (35780 shown in all) [ 608.92] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.1 ms (0.1 to 0.2), on to the display in 27.4 ms (27.2 to 27.6), 27.5 ms in all (27.3 to 27.7) [ 608.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 611.36] nvn: 36000 presents, 40635 submissions [ 611.36] cpu: 600 presents in 10.00 s (60.0 fps): 23 of the game's threads ran 1.82 s on the host's processors (18% of one, 3.04 ms a present), the whole process 3.11 s (31%); the busiest: thread 80 'MainThread' 1.07 s, thread 94 'nus3::audio update' 0.42 s, thread 92 'NU::CommandManager' 0.23 s, thread 98 'fr::utility::async::ASyncExecut' 0.03 s, thread 88 'RSC LIST JOB' 0.03 s [ 611.36] cpu: in those 10.00 s, 32978 SVCs (3298 a second): 0x0b SleepThread 11947, 0x1b ArbitrateUnlock 5477, 0x1d SignalProcessWideKey 5449, 0x1a ArbitrateLock 3027, 0x1c WaitProcessWideKeyAtomic 2454, 0x18 WaitSynchronization 1887; 0 calls the dispatch table had no code for (RtAPI.miss) [ 611.36] vulkan: 10007199 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 10 finishes (29 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12583857 descriptor sets written, 7170314 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 5946356 draws kept the last one's shaders and pipeline (0 checked), 8967657 its targets [ 611.36] vulkan: 117 shaders translated (20 ms), 177 pipelines made (0 from the cache, 332 ms making, 182 ms waited for), 76 render targets made, 61077 texture uploads (1392 MB), 56596 of them some blocks alone (179 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 611.36] vulkan: pipeline libraries: 42 pre-rasterization and 95 fragment shader parts made (0 and 0 from the cache, 104 and 203 ms), 2 vertex input and 34 fragment output parts (1 ms); 177 links (1 ms); 177 optimized pipelines made in the background (311 ms) [ 611.36] vulkan: 177 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 611.36] vulkan: memory used and budgeted: heap 0 320 of 15487 MB (320 ours, 96 of it allocated), heap 1 1321 of 13885 MB (1120 ours, 775 of it allocated) [ 611.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 105.6/0.0/0.0 in 176, render targets 309.1/0.0/0.0 in 61, buffer cache 3.5/0.0/0.0 in 29, kept results 273.4/16.0/0.0 in 7760, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 611.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 611.36] vulkan: device memory: 1440.0 MB in 21 blocks, 568.6 MB of it free inside them (344.6 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 611.36] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 743.3 MB handed out, 1 of them empty, the largest free piece in the others 31.2 MB; 0 allocations with 0.0 MB of their own [ 611.36] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 611.36] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 611.36] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 611.36] vulkan: kept results in use: 7758 of copies (273.3 MB), 1 of render targets (0.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 11, under 1200 0, longer 0 [ 611.36] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 1 freed buffers let go [ 611.36] vulkan: caches: 61 render targets (309 MB, 12 parked), 166 textures (38 MB), 6 buffers (2 MB); 977 of 13885 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 611.36] vulkan: textures by the game's texture objects: 165 at the address of a live object (37 MB), 1 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 1799 live objects at 1718 addresses [ 611.36] vulkan: 1611 textures made again after the cache evicted them (225 MB of guest memory loaded again, 238 MB of images), 0 of them since the last report. The cache evicted 3463 textures in all [ 611.36] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 0 for 300 to 1199, 62 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 0 later [ 611.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 186628 through a copy; 168950 copies of targets written [ 611.36] vulkan: 1894235 rendering passes, 36220 clear commands, 362426 attachments cleared and 6 left undefined by their load op; 49848 buffers filled ahead of the passes [ 611.36] vulkan: 15600 passes (57%) ended at renderer.c:320 [ 611.36] vulkan: 4798 passes (17%) ended at texture.c:2180 [ 611.36] vulkan: 2999 passes (11%) ended at render.c:251 [ 611.36] vulkan: 1800 passes (7%) ended at surface.c:210 [ 611.36] vulkan: 1198 passes (4%) ended at texture.c:3083 [ 611.36] vulkan: 589 passes (2%) ended at renderer.c:968 [ 611.36] vulkan: 558 passes (2%) ended at cmd.c:899 [ 611.36] vulkan: 11 passes (0%) ended at texture.c:1213 [ 611.36] vulkan: 1 finishes (100%, 1 ms) at renderer.c:1128 [ 611.36] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 33.9 leaves of 4 MiB a present (0.17 ms), the checks 1.8 (0.04 ms, and 1.4 the scanner had) [ 611.36] vulkan: GPU-owned guest memory landed for the CPU 3741 times (214 for the runtime's own access, 1136 for a read of the game's code, 2391 for a write of it), render targets written back for an engine 1 times; block linear targets watched 54 times, published for a CPU access 7 times and at a release 1 times [ 612.71] perf: 60.0 frames a second over 5.0 s (36080 shown in all) [ 617.73] perf: 60.0 frames a second over 5.0 s (36381 shown in all) [ 618.91] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.2 ms (0.1 to 0.2), on to the display in 27.4 ms (27.3 to 27.6), 27.6 ms in all (27.4 to 27.8) [ 618.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 621.36] cpu: 600 presents in 10.00 s (60.0 fps): 23 of the game's threads ran 1.77 s on the host's processors (18% of one, 2.96 ms a present), the whole process 3.06 s (31%); the busiest: thread 80 'MainThread' 1.05 s, thread 94 'nus3::audio update' 0.41 s, thread 92 'NU::CommandManager' 0.22 s, thread 88 'RSC LIST JOB' 0.03 s, thread 98 'fr::utility::async::ASyncExecut' 0.03 s [ 621.36] cpu: in those 10.00 s, 32908 SVCs (3291 a second): 0x0b SleepThread 11916, 0x1b ArbitrateUnlock 5468, 0x1d SignalProcessWideKey 5450, 0x1a ArbitrateLock 3025, 0x1c WaitProcessWideKeyAtomic 2448, 0x18 WaitSynchronization 1863; 0 calls the dispatch table had no code for (RtAPI.miss) [ 621.36] vulkan: 10127919 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11 finishes (30 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12764229 descriptor sets written, 7231382 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6029078 draws kept the last one's shaders and pipeline (0 checked), 9071572 its targets [ 621.36] vulkan: 117 shaders translated (20 ms), 177 pipelines made (0 from the cache, 332 ms making, 182 ms waited for), 76 render targets made, 65882 texture uploads (1407 MB), 61396 of them some blocks alone (194 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 621.36] vulkan: pipeline libraries: 42 pre-rasterization and 95 fragment shader parts made (0 and 0 from the cache, 104 and 203 ms), 2 vertex input and 34 fragment output parts (1 ms); 177 links (1 ms); 177 optimized pipelines made in the background (311 ms) [ 621.36] vulkan: 177 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 621.36] vulkan: memory used and budgeted: heap 0 320 of 15487 MB (320 ours, 96 of it allocated), heap 1 1321 of 13865 MB (1120 ours, 765 of it allocated) [ 621.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 96.8/0.0/0.0 in 137, render targets 309.1/0.0/0.0 in 61, buffer cache 1.9/0.0/0.0 in 24, kept results 274.0/16.0/0.0 in 7761, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 621.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 621.36] vulkan: device memory: 1440.0 MB in 21 blocks, 578.3 MB of it free inside them (354.3 MB of that in heap 1); 1.7 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 621.36] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 733.5 MB handed out, 1 of them empty, the largest free piece in the others 31.2 MB; 0 allocations with 0.0 MB of their own [ 621.36] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 621.36] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 621.36] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 621.36] vulkan: kept results in use: 7758 of copies (273.3 MB), 1 of render targets (0.1 MB); 1 freed buffers in the pool (0.6 MB); let go since the last report after under 8 presents 0, under 120 8, under 1200 2, longer 0 [ 621.36] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 1 freed buffers let go [ 621.36] vulkan: caches: 61 render targets (309 MB, 12 parked), 127 textures (29 MB), 2 buffers (0 MB); 967 of 13865 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 621.36] vulkan: textures by the game's texture objects: 127 at the address of a live object (29 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 1799 live objects at 1718 addresses [ 621.36] vulkan: 1611 textures made again after the cache evicted them (225 MB of guest memory loaded again, 238 MB of images), 0 of them since the last report. The cache evicted 3507 textures in all [ 621.36] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 0 for 300 to 1199, 44 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 0 later [ 621.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 187228 through a copy; 170150 copies of targets written [ 621.36] vulkan: 1921803 rendering passes, 36820 clear commands, 366626 attachments cleared and 6 left undefined by their load op; 51048 buffers filled ahead of the passes [ 621.36] vulkan: 15600 passes (57%) ended at renderer.c:320 [ 621.36] vulkan: 4796 passes (17%) ended at texture.c:2180 [ 621.36] vulkan: 3000 passes (11%) ended at render.c:251 [ 621.36] vulkan: 1804 passes (7%) ended at surface.c:210 [ 621.36] vulkan: 1199 passes (4%) ended at texture.c:3083 [ 621.36] vulkan: 589 passes (2%) ended at renderer.c:968 [ 621.36] vulkan: 564 passes (2%) ended at cmd.c:899 [ 621.36] vulkan: 10 passes (0%) ended at dma.c:223 [ 621.36] vulkan: 1 finishes (100%, 1 ms) at renderer.c:1128 [ 621.36] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 33.8 leaves of 4 MiB a present (0.17 ms), the checks 1.8 (0.05 ms, and 1.4 the scanner had) [ 621.36] vulkan: GPU-owned guest memory landed for the CPU 3741 times (214 for the runtime's own access, 1136 for a read of the game's code, 2391 for a write of it), render targets written back for an engine 1 times; block linear targets watched 54 times, published for a CPU access 7 times and at a release 1 times [ 622.73] perf: 60.0 frames a second over 5.0 s (36681 shown in all) [ 627.74] perf: 60.0 frames a second over 5.0 s (36982 shown in all) [ 628.89] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.1 ms (0.1 to 0.2), on to the display in 27.5 ms (27.4 to 27.7), 27.7 ms in all (27.5 to 27.8) [ 628.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 631.36] cpu: 600 presents in 10.00 s (60.0 fps): 23 of the game's threads ran 1.90 s on the host's processors (19% of one, 3.17 ms a present), the whole process 3.23 s (32%); the busiest: thread 80 'MainThread' 1.13 s, thread 94 'nus3::audio update' 0.43 s, thread 92 'NU::CommandManager' 0.24 s, thread 98 'fr::utility::async::ASyncExecut' 0.03 s, thread 88 'RSC LIST JOB' 0.03 s [ 631.36] cpu: in those 10.00 s, 33435 SVCs (3344 a second): 0x0b SleepThread 12371, 0x1b ArbitrateUnlock 5471, 0x1d SignalProcessWideKey 5463, 0x1a ArbitrateLock 3010, 0x1c WaitProcessWideKeyAtomic 2464, 0x18 WaitSynchronization 1916; 0 calls the dispatch table had no code for (RtAPI.miss) [ 631.36] vulkan: 10248586 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 12 finishes (32 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12944507 descriptor sets written, 7292438 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6111858 draws kept the last one's shaders and pipeline (0 checked), 9175427 its targets [ 631.36] vulkan: 117 shaders translated (20 ms), 177 pipelines made (0 from the cache, 332 ms making, 182 ms waited for), 76 render targets made, 70694 texture uploads (1423 MB), 66196 of them some blocks alone (209 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 631.36] vulkan: pipeline libraries: 42 pre-rasterization and 95 fragment shader parts made (0 and 0 from the cache, 104 and 203 ms), 2 vertex input and 34 fragment output parts (1 ms); 177 links (1 ms); 177 optimized pipelines made in the background (311 ms) [ 631.36] vulkan: 177 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 631.36] vulkan: memory used and budgeted: heap 0 320 of 15489 MB (320 ours, 96 of it allocated), heap 1 1321 of 13876 MB (1120 ours, 765 of it allocated) [ 631.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 97.0/0.0/0.0 in 142, render targets 309.1/0.0/0.0 in 61, buffer cache 1.9/0.0/0.0 in 24, kept results 274.0/16.0/0.0 in 7761, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 631.36] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 631.36] vulkan: device memory: 1440.0 MB in 21 blocks, 578.2 MB of it free inside them (354.2 MB of that in heap 1); 1.7 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 631.36] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 733.6 MB handed out, 1 of them empty, the largest free piece in the others 31.2 MB; 0 allocations with 0.0 MB of their own [ 631.36] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 631.36] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 631.36] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 631.36] vulkan: kept results in use: 7758 of copies (273.3 MB), 1 of render targets (0.1 MB); 1 freed buffers in the pool (0.6 MB); let go since the last report after under 8 presents 0, under 120 11, under 1200 2, longer 0 [ 631.36] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 2 freed buffers let go [ 631.36] vulkan: caches: 61 render targets (309 MB, 12 parked), 132 textures (29 MB), 2 buffers (0 MB); 967 of 13876 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 631.36] vulkan: textures by the game's texture objects: 132 at the address of a live object (29 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 1799 live objects at 1718 addresses [ 631.36] vulkan: 1621 textures made again after the cache evicted them (225 MB of guest memory loaded again, 238 MB of images), 10 of them since the last report. The cache evicted 3514 textures in all [ 631.36] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 0 for 300 to 1199, 7 for longer; of those made again 0 came back under 60 presents after they went, 8 after 60 to 299, 2 after 300 to 1199, 0 later [ 631.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 187828 through a copy; 171350 copies of targets written [ 631.36] vulkan: 1949344 rendering passes, 37420 clear commands, 370826 attachments cleared and 6 left undefined by their load op; 52248 buffers filled ahead of the passes [ 631.36] vulkan: 15600 passes (57%) ended at renderer.c:320 [ 631.36] vulkan: 4800 passes (17%) ended at texture.c:2180 [ 631.36] vulkan: 2999 passes (11%) ended at render.c:251 [ 631.36] vulkan: 1800 passes (7%) ended at surface.c:210 [ 631.36] vulkan: 1199 passes (4%) ended at texture.c:3083 [ 631.36] vulkan: 587 passes (2%) ended at renderer.c:968 [ 631.36] vulkan: 531 passes (2%) ended at cmd.c:899 [ 631.36] vulkan: 12 passes (0%) ended at dma.c:223 [ 631.36] vulkan: 1 finishes (100%, 1 ms) at renderer.c:1128 [ 631.36] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 34.2 leaves of 4 MiB a present (0.18 ms), the checks 1.6 (0.04 ms, and 1.2 the scanner had) [ 631.36] vulkan: GPU-owned guest memory landed for the CPU 3741 times (214 for the runtime's own access, 1136 for a read of the game's code, 2391 for a write of it), render targets written back for an engine 1 times; block linear targets watched 54 times, published for a CPU access 7 times and at a release 1 times [ 632.76] perf: 60.0 frames a second over 5.0 s (37283 shown in all) [ 637.76] vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (26 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 637.78] perf: 58.8 frames a second over 5.0 s (37578 shown in all) [ 637.96] vulkan: a 192 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (26 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 638.28] kernel: thread 84 (prio 46) keeps core 2 254 ms after a waiter of priority 28 came: in game code, host thread R folio_wait_bit_common, poll 1, 223 polls, out of an SVC for 255 ms, pc 8894a88 lr 87840a4 [ 638.33] vulkan: a 289 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (26 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 639.39] vulkan: display: 599 frame intervals of 17.53 ms (deviation 13.09 ms, 1st to 99th percentile 16.56 to 16.93 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 0.3 ms (0.1 to 2.1), on to the display in 27.6 ms (26.9 to 28.8), 28.0 ms in all (27.6 to 32.1) [ 639.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 641.88] nvn: 37800 presents, 42654 submissions [ 641.88] cpu: 600 presents in 10.52 s (57.1 fps): 23 of the game's threads ran 2.64 s on the host's processors (25% of one, 4.39 ms a present), the whole process 4.07 s (39%); the busiest: thread 80 'MainThread' 1.17 s, thread 94 'nus3::audio update' 0.47 s, thread 86 'RESOURCE UNPACK' 0.39 s, thread 84 'RESOURCE READ' 0.26 s, thread 92 'NU::CommandManager' 0.24 s [ 641.88] cpu: in those 10.52 s, 38165 SVCs (3629 a second): 0x0b SleepThread 15417, 0x1b ArbitrateUnlock 6228, 0x1d SignalProcessWideKey 5497, 0x1a ArbitrateLock 3750, 0x1c WaitProcessWideKeyAtomic 2482, 0x18 WaitSynchronization 2038; 0 calls the dispatch table had no code for (RtAPI.miss) [ 641.88] vulkan: 10369696 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 12 finishes (32 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13125485 descriptor sets written, 7353680 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 6194791 draws kept the last one's shaders and pipeline (0 checked), 9279726 its targets [ 641.88] vulkan: 117 shaders translated (20 ms), 177 pipelines made (0 from the cache, 332 ms making, 182 ms waited for), 76 render targets made, 75505 texture uploads (1439 MB), 70996 of them some blocks alone (224 MB); 3 frames over 50 ms in the last 600, the slowest 289 ms [ 641.88] vulkan: pipeline libraries: 42 pre-rasterization and 95 fragment shader parts made (0 and 0 from the cache, 104 and 203 ms), 2 vertex input and 34 fragment output parts (1 ms); 177 links (1 ms); 177 optimized pipelines made in the background (311 ms) [ 641.88] vulkan: 177 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 641.88] vulkan: memory used and budgeted: heap 0 320 of 15487 MB (320 ours, 96 of it allocated), heap 1 1328 of 13865 MB (1120 ours, 758 of it allocated) [ 641.88] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 97.3/0.0/0.0 in 147, render targets 278.6/0.0/0.0 in 53, buffer cache 18.0/0.0/0.0 in 61, kept results 280.5/16.0/0.0 in 8198, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 641.88] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 641.88] vulkan: device memory: 1440.0 MB in 21 blocks, 585.6 MB of it free inside them (361.6 MB of that in heap 1); 1.9 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 641.88] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 726.2 MB handed out, 1 of them empty, the largest free piece in the others 27.2 MB; 0 allocations with 0.0 MB of their own [ 641.88] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 641.88] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 641.88] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 641.88] vulkan: kept results in use: 8192 of copies (270.6 MB), 2 of render targets (4.1 MB); 3 freed buffers in the pool (5.9 MB); let go since the last report after under 8 presents 165, under 120 20, under 1200 1, longer 633 [ 641.88] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 211 freed buffers let go [ 641.88] vulkan: caches: 53 render targets (278 MB, 12 parked), 138 textures (30 MB), 39 buffers (16 MB); 967 of 13865 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 641.88] vulkan: textures by the game's texture objects: 138 at the address of a live object (30 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 1978 live objects at 1897 addresses [ 641.88] vulkan: 1622 textures made again after the cache evicted them (225 MB of guest memory loaded again, 238 MB of images), 1 of them since the last report. The cache evicted 3519 textures in all [ 641.88] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 1 for 300 to 1199, 4 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 1 after 300 to 1199, 0 later [ 641.88] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 188428 through a copy; 172550 copies of targets written [ 641.88] vulkan: 1976890 rendering passes, 38020 clear commands, 375026 attachments cleared and 6 left undefined by their load op; 53492 buffers filled ahead of the passes [ 641.88] vulkan: 15600 passes (57%) ended at renderer.c:320 [ 641.88] vulkan: 4799 passes (17%) ended at texture.c:2180 [ 641.88] vulkan: 2995 passes (11%) ended at render.c:251 [ 641.88] vulkan: 1805 passes (7%) ended at surface.c:210 [ 641.88] vulkan: 1197 passes (4%) ended at texture.c:3083 [ 641.88] vulkan: 577 passes (2%) ended at renderer.c:968 [ 641.88] vulkan: 538 passes (2%) ended at cmd.c:899 [ 641.88] vulkan: 23 passes (0%) ended at dma.c:223 [ 641.88] vulkan: 326 waits for a fence (22.9 ms): sparse binds, the mirror's granules and landings [ 641.88] vulkan: write scans over 600 presents: 1.3 epochs a present; the scanner 45.5 leaves of 4 MiB a present (0.23 ms), the checks 1.6 (0.04 ms, and 1.0 the scanner had) [ 641.88] vulkan: GPU-owned guest memory landed for the CPU 4067 times (218 for the runtime's own access, 1136 for a read of the game's code, 2713 for a write of it), render targets written back for an engine 1 times; block linear targets watched 54 times, published for a CPU access 15 times and at a release 1 times [ 642.78] perf: 55.2 frames a second over 5.0 s (37854 shown in all) [ 647.79] perf: 60.0 frames a second over 5.0 s (38155 shown in all) [ 649.37] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.1 ms (0.1 to 0.2), on to the display in 28.6 ms (28.5 to 28.8), 28.8 ms in all (28.6 to 28.9) [ 649.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 651.88] cpu: 600 presents in 10.00 s (60.0 fps): 23 of the game's threads ran 1.97 s on the host's processors (20% of one, 3.28 ms a present), the whole process 3.29 s (33%); the busiest: thread 80 'MainThread' 1.17 s, thread 94 'nus3::audio update' 0.45 s, thread 92 'NU::CommandManager' 0.25 s, thread 88 'RSC LIST JOB' 0.03 s, thread 98 'fr::utility::async::ASyncExecut' 0.03 s [ 651.88] cpu: in those 10.00 s, 33836 SVCs (3384 a second): 0x0b SleepThread 12644, 0x1b ArbitrateUnlock 5481, 0x1d SignalProcessWideKey 5472, 0x1a ArbitrateLock 3010, 0x1c WaitProcessWideKeyAtomic 2472, 0x18 WaitSynchronization 2016; 0 calls the dispatch table had no code for (RtAPI.miss) [ 651.88] vulkan: 10491491 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 12 finishes (32 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13307404 descriptor sets written, 7415351 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 6277466 draws kept the last one's shaders and pipeline (0 checked), 9384714 its targets [ 651.88] vulkan: 117 shaders translated (20 ms), 177 pipelines made (0 from the cache, 332 ms making, 182 ms waited for), 76 render targets made, 80312 texture uploads (1454 MB), 75796 of them some blocks alone (239 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms [ 651.88] vulkan: pipeline libraries: 42 pre-rasterization and 95 fragment shader parts made (0 and 0 from the cache, 104 and 203 ms), 2 vertex input and 34 fragment output parts (1 ms); 177 links (1 ms); 177 optimized pipelines made in the background (311 ms) [ 651.88] vulkan: 177 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 651.88] vulkan: memory used and budgeted: heap 0 320 of 15483 MB (320 ours, 96 of it allocated), heap 1 1328 of 13837 MB (1120 ours, 753 of it allocated) [ 651.88] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 97.3/0.0/0.0 in 144, render targets 278.6/0.0/0.0 in 53, buffer cache 18.5/0.0/0.0 in 62, kept results 275.2/16.0/0.0 in 8196, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 651.88] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 651.88] vulkan: device memory: 1440.0 MB in 21 blocks, 590.5 MB of it free inside them (366.5 MB of that in heap 1); 1.9 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 651.88] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 721.3 MB handed out, 1 of them empty, the largest free piece in the others 27.2 MB; 0 allocations with 0.0 MB of their own [ 651.88] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 651.88] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 651.88] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 651.88] vulkan: kept results in use: 8192 of copies (270.6 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 16, under 1200 0, longer 0 [ 651.88] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 2 freed buffers let go [ 651.88] vulkan: caches: 53 render targets (278 MB, 12 parked), 135 textures (30 MB), 39 buffers (16 MB); 962 of 13837 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 651.88] vulkan: textures by the game's texture objects: 135 at the address of a live object (30 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 1978 live objects at 1897 addresses [ 651.88] vulkan: 1628 textures made again after the cache evicted them (226 MB of guest memory loaded again, 238 MB of images), 6 of them since the last report. The cache evicted 3529 textures in all [ 651.88] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 10 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 1 after 60 to 299, 5 after 300 to 1199, 0 later [ 651.88] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 189028 through a copy; 173750 copies of targets written [ 651.88] vulkan: 2004447 rendering passes, 38620 clear commands, 379226 attachments cleared and 6 left undefined by their load op; 54708 buffers filled ahead of the passes [ 651.88] vulkan: 15600 passes (57%) ended at renderer.c:320 [ 651.88] vulkan: 4798 passes (17%) ended at texture.c:2180 [ 651.88] vulkan: 2995 passes (11%) ended at render.c:251 [ 651.88] vulkan: 1802 passes (7%) ended at surface.c:210 [ 651.88] vulkan: 1197 passes (4%) ended at texture.c:3083 [ 651.88] vulkan: 584 passes (2%) ended at renderer.c:968 [ 651.88] vulkan: 558 passes (2%) ended at cmd.c:899 [ 651.88] vulkan: 16 passes (0%) ended at dma.c:223 [ 651.88] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 36.2 leaves of 4 MiB a present (0.18 ms), the checks 1.5 (0.04 ms, and 1.0 the scanner had) [ 651.88] vulkan: GPU-owned guest memory landed for the CPU 4067 times (218 for the runtime's own access, 1136 for a read of the game's code, 2713 for a write of it), render targets written back for an engine 1 times; block linear targets watched 54 times, published for a CPU access 15 times and at a release 1 times [ 652.79] perf: 60.0 frames a second over 5.0 s (38455 shown in all) [ 657.08] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (26 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 657.32] vulkan: a 240 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (26 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 657.62] vulkan: a 251 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (26 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 657.79] perf: 54.4 frames a second over 5.0 s (38727 shown in all) [ 659.86] vulkan: display: 599 frame intervals of 17.45 ms (deviation 13.01 ms, 1st to 99th percentile 16.56 to 16.93 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 0.6 ms (0.1 to 1.5), on to the display in 29.2 ms (28.5 to 31.6), 29.8 ms in all (28.7 to 31.7) [ 659.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 660.54] vulkan: 1 of a frame slot's 2 descriptor pools went, none of its last 512 uses reaching them: 5 pools left in all [ 662.34] cpu: 600 presents in 10.46 s (57.3 fps): 23 of the game's threads ran 2.26 s on the host's processors (22% of one, 3.77 ms a present), the whole process 3.65 s (35%); the busiest: thread 80 'MainThread' 1.01 s, thread 94 'nus3::audio update' 0.45 s, thread 86 'RESOURCE UNPACK' 0.29 s, thread 92 'NU::CommandManager' 0.23 s, thread 84 'RESOURCE READ' 0.17 s [ 662.34] cpu: in those 10.46 s, 36889 SVCs (3525 a second): 0x0b SleepThread 15025, 0x1b ArbitrateUnlock 5795, 0x1d SignalProcessWideKey 5523, 0x1a ArbitrateLock 3313, 0x1c WaitProcessWideKeyAtomic 2490, 0x18 WaitSynchronization 1979; 0 calls the dispatch table had no code for (RtAPI.miss) [ 662.34] vulkan: 10617069 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 14 finishes (32 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13490854 descriptor sets written, 7483057 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 6364873 draws kept the last one's shaders and pipeline (0 checked), 9493403 its targets [ 662.34] vulkan: 117 shaders translated (20 ms), 177 pipelines made (0 from the cache, 332 ms making, 182 ms waited for), 76 render targets made, 84674 texture uploads (1470 MB), 80066 of them some blocks alone (253 MB); 3 frames over 50 ms in the last 600, the slowest 251 ms [ 662.34] vulkan: pipeline libraries: 42 pre-rasterization and 95 fragment shader parts made (0 and 0 from the cache, 104 and 203 ms), 2 vertex input and 34 fragment output parts (1 ms); 177 links (1 ms); 177 optimized pipelines made in the background (311 ms) [ 662.34] vulkan: 177 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 662.34] vulkan: memory used and budgeted: heap 0 320 of 15487 MB (320 ours, 96 of it allocated), heap 1 1329 of 13865 MB (1120 ours, 753 of it allocated) [ 662.34] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 99.2/0.0/0.0 in 220, render targets 276.1/0.0/0.0 in 49, buffer cache 16.4/0.0/0.0 in 68, kept results 277.9/16.0/0.0 in 8138, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 662.34] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 662.34] vulkan: device memory: 1440.0 MB in 21 blocks, 590.6 MB of it free inside them (366.6 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 662.34] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 721.3 MB handed out, 1 of them empty, the largest free piece in the others 27.2 MB; 0 allocations with 0.0 MB of their own [ 662.34] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 662.34] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 662.34] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 662.34] vulkan: kept results in use: 8131 of copies (273.3 MB), 2 of render targets (4.1 MB); 4 freed buffers in the pool (0.5 MB); let go since the last report after under 8 presents 107, under 120 25, under 1200 3, longer 1069 [ 662.34] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 475 freed buffers let go [ 662.34] vulkan: caches: 49 render targets (276 MB, 12 parked), 212 textures (32 MB), 39 buffers (14 MB); 962 of 13865 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 662.34] vulkan: textures by the game's texture objects: 134 at the address of a live object (30 MB), 59 inside a live object (1 MB), 19 dead with no live object at their address (0 MB). The game has 2079 live objects at 1998 addresses [ 662.34] vulkan: 1629 textures made again after the cache evicted them (226 MB of guest memory loaded again, 238 MB of images), 1 of them since the last report. The cache evicted 3541 textures in all [ 662.34] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 12 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 1 later [ 662.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 189628 through a copy; 174950 copies of targets written [ 662.34] vulkan: 2031544 rendering passes, 39220 clear commands, 383426 attachments cleared and 6 left undefined by their load op; 55738 buffers filled ahead of the passes [ 662.34] vulkan: 15600 passes (58%) ended at renderer.c:320 [ 662.34] vulkan: 4268 passes (16%) ended at texture.c:2180 [ 662.34] vulkan: 2993 passes (11%) ended at render.c:251 [ 662.34] vulkan: 1801 passes (7%) ended at surface.c:210 [ 662.34] vulkan: 1199 passes (4%) ended at texture.c:3083 [ 662.34] vulkan: 577 passes (2%) ended at renderer.c:968 [ 662.34] vulkan: 546 passes (2%) ended at cmd.c:899 [ 662.34] vulkan: 90 passes (0%) ended at texture.c:1213 [ 662.34] vulkan: 2 finishes (100%, 1 ms) at surface.c:974 [ 662.34] vulkan: 496 waits for a fence (28.1 ms): sparse binds, the mirror's granules and landings [ 662.34] vulkan: write scans over 600 presents: 1.5 epochs a present; the scanner 49.9 leaves of 4 MiB a present (0.22 ms), the checks 1.7 (0.04 ms, and 1.4 the scanner had) [ 662.34] vulkan: GPU-owned guest memory landed for the CPU 4563 times (237 for the runtime's own access, 1136 for a read of the game's code, 3190 for a write of it), render targets written back for an engine 1 times; block linear targets watched 54 times, published for a CPU access 17 times and at a release 1 times [ 662.79] perf: 60.0 frames a second over 5.0 s (39027 shown in all) [ 667.81] perf: 60.0 frames a second over 5.0 s (39328 shown in all) [ 669.84] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.1 ms (0.1 to 0.2), on to the display in 31.4 ms (31.3 to 31.7), 31.6 ms in all (31.4 to 31.8) [ 669.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 672.34] nvn: 39600 presents, 44847 submissions [ 672.34] cpu: 600 presents in 10.00 s (60.0 fps): 23 of the game's threads ran 1.88 s on the host's processors (19% of one, 3.13 ms a present), the whole process 3.29 s (33%); the busiest: thread 80 'MainThread' 0.96 s, thread 94 'nus3::audio update' 0.42 s, thread 92 'NU::CommandManager' 0.26 s, thread 86 'RESOURCE UNPACK' 0.11 s, thread 84 'RESOURCE READ' 0.04 s [ 672.34] cpu: in those 10.00 s, 35620 SVCs (3562 a second): 0x0b SleepThread 14090, 0x1b ArbitrateUnlock 5722, 0x1d SignalProcessWideKey 5522, 0x1a ArbitrateLock 3247, 0x1c WaitProcessWideKeyAtomic 2481, 0x18 WaitSynchronization 1823; 0 calls the dispatch table had no code for (RtAPI.miss) [ 672.34] vulkan: 10767084 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 14 finishes (32 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13701381 descriptor sets written, 7572560 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 6473143 draws kept the last one's shaders and pipeline (0 checked), 9626607 its targets [ 672.34] vulkan: 117 shaders translated (20 ms), 177 pipelines made (0 from the cache, 332 ms making, 182 ms waited for), 76 render targets made, 89069 texture uploads (1485 MB), 84439 of them some blocks alone (265 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [ 672.34] vulkan: pipeline libraries: 42 pre-rasterization and 95 fragment shader parts made (0 and 0 from the cache, 104 and 203 ms), 2 vertex input and 34 fragment output parts (1 ms); 177 links (1 ms); 177 optimized pipelines made in the background (311 ms) [ 672.34] vulkan: 177 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 672.34] vulkan: memory used and budgeted: heap 0 320 of 15459 MB (320 ours, 96 of it allocated), heap 1 1329 of 13861 MB (1120 ours, 766 of it allocated) [ 672.34] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 99.8/0.0/0.0 in 225, render targets 276.1/0.0/0.0 in 49, buffer cache 26.7/0.0/0.0 in 90, kept results 280.3/16.0/0.0 in 7667, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 672.34] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 672.34] vulkan: device memory: 1440.0 MB in 21 blocks, 577.4 MB of it free inside them (353.4 MB of that in heap 1); 1.7 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 672.34] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 734.4 MB handed out, 1 of them empty, the largest free piece in the others 27.2 MB; 0 allocations with 0.0 MB of their own [ 672.34] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 672.34] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 672.34] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 672.34] vulkan: kept results in use: 7652 of copies (274.9 MB), 2 of render targets (4.1 MB); 12 freed buffers in the pool (1.4 MB); let go since the last report after under 8 presents 28, under 120 35, under 1200 3, longer 863 [ 672.34] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 365 freed buffers let go [ 672.34] vulkan: caches: 49 render targets (276 MB, 12 parked), 217 textures (32 MB), 61 buffers (24 MB); 976 of 13861 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 672.34] vulkan: textures by the game's texture objects: 145 at the address of a live object (30 MB), 70 inside a live object (1 MB), 2 dead with no live object at their address (0 MB). The game has 2128 live objects at 2047 addresses [ 672.34] vulkan: 1629 textures made again after the cache evicted them (226 MB of guest memory loaded again, 238 MB of images), 0 of them since the last report. The cache evicted 3547 textures in all [ 672.34] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 6 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 0 later [ 672.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 190228 through a copy; 176150 copies of targets written [ 672.34] vulkan: 2058702 rendering passes, 39820 clear commands, 387626 attachments cleared and 6 left undefined by their load op; 56360 buffers filled ahead of the passes [ 672.34] vulkan: 15600 passes (57%) ended at renderer.c:320 [ 672.34] vulkan: 4364 passes (16%) ended at texture.c:2180 [ 672.34] vulkan: 2998 passes (11%) ended at render.c:251 [ 672.34] vulkan: 1788 passes (7%) ended at surface.c:210 [ 672.34] vulkan: 1200 passes (4%) ended at texture.c:3083 [ 672.34] vulkan: 586 passes (2%) ended at cmd.c:899 [ 672.34] vulkan: 576 passes (2%) ended at renderer.c:968 [ 672.34] vulkan: 24 passes (0%) ended at dma.c:223 [ 672.34] vulkan: 310 waits for a fence (16.5 ms): sparse binds, the mirror's granules and landings [ 672.34] vulkan: write scans over 600 presents: 1.1 epochs a present; the scanner 39.2 leaves of 4 MiB a present (0.18 ms), the checks 1.6 (0.04 ms, and 1.6 the scanner had) [ 672.34] vulkan: GPU-owned guest memory landed for the CPU 4873 times (245 for the runtime's own access, 1136 for a read of the game's code, 3492 for a write of it), render targets written back for an engine 1 times; block linear targets watched 54 times, published for a CPU access 17 times and at a release 1 times [ 672.81] perf: 60.0 frames a second over 5.0 s (39628 shown in all) [ 677.59] vulkan: 1 of a frame slot's 2 descriptor pools went, none of its last 512 uses reaching them: 4 pools left in all [ 677.83] perf: 60.0 frames a second over 5.0 s (39929 shown in all) [ 679.82] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.91 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.1 ms (0.1 to 0.2), on to the display in 31.6 ms (31.4 to 31.8), 31.7 ms in all (31.5 to 31.9) [ 679.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 682.34] cpu: 600 presents in 10.00 s (60.0 fps): 23 of the game's threads ran 1.79 s on the host's processors (18% of one, 2.98 ms a present), the whole process 3.12 s (31%); the busiest: thread 80 'MainThread' 0.90 s, thread 94 'nus3::audio update' 0.44 s, thread 92 'NU::CommandManager' 0.23 s, thread 86 'RESOURCE UNPACK' 0.10 s, thread 98 'fr::utility::async::ASyncExecut' 0.03 s [ 682.34] cpu: in those 10.00 s, 35466 SVCs (3547 a second): 0x0b SleepThread 14204, 0x1b ArbitrateUnlock 5570, 0x1d SignalProcessWideKey 5521, 0x1a ArbitrateLock 3095, 0x1c WaitProcessWideKeyAtomic 2481, 0x18 WaitSynchronization 1856; 0 calls the dispatch table had no code for (RtAPI.miss) [ 682.34] vulkan: 10891274 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 14 finishes (32 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13875811 descriptor sets written, 7646510 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6556693 draws kept the last one's shaders and pipeline (0 checked), 9733968 its targets [ 682.34] vulkan: 117 shaders translated (20 ms), 177 pipelines made (0 from the cache, 332 ms making, 182 ms waited for), 76 render targets made, 93545 texture uploads (1502 MB), 88878 of them some blocks alone (278 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms [ 682.34] vulkan: pipeline libraries: 42 pre-rasterization and 95 fragment shader parts made (0 and 0 from the cache, 104 and 203 ms), 2 vertex input and 34 fragment output parts (1 ms); 177 links (1 ms); 177 optimized pipelines made in the background (311 ms) [ 682.34] vulkan: 177 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 682.34] vulkan: memory used and budgeted: heap 0 320 of 15485 MB (320 ours, 96 of it allocated), heap 1 1322 of 13861 MB (1120 ours, 748 of it allocated) [ 682.34] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 95.9/0.0/0.0 in 165, render targets 276.1/0.0/0.0 in 49, buffer cache 21.6/0.0/0.0 in 70, kept results 271.6/16.0/0.0 in 7581, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 682.34] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 682.34] vulkan: device memory: 1440.0 MB in 21 blocks, 595.1 MB of it free inside them (371.1 MB of that in heap 1); 1.7 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 682.34] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 716.7 MB handed out, 1 of them empty, the largest free piece in the others 27.2 MB; 0 allocations with 0.0 MB of their own [ 682.34] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 682.34] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 682.34] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 682.34] vulkan: kept results in use: 7578 of copies (267.5 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 19, under 120 36, under 1200 4, longer 351 [ 682.34] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 189 freed buffers let go [ 682.34] vulkan: caches: 49 render targets (276 MB, 12 parked), 157 textures (28 MB), 41 buffers (19 MB); 951 of 13861 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 682.34] vulkan: textures by the game's texture objects: 72 at the address of a live object (27 MB), 55 inside a live object (1 MB), 30 dead with no live object at their address (0 MB). The game has 2084 live objects at 2003 addresses [ 682.34] vulkan: 1630 textures made again after the cache evicted them (226 MB of guest memory loaded again, 238 MB of images), 1 of them since the last report. The cache evicted 3636 textures in all [ 682.34] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 11 for 300 to 1199, 78 for longer; of those made again 1 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 0 later [ 682.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 190828 through a copy; 177350 copies of targets written [ 682.34] vulkan: 2085884 rendering passes, 40420 clear commands, 391826 attachments cleared and 6 left undefined by their load op; 56817 buffers filled ahead of the passes [ 682.34] vulkan: 15600 passes (57%) ended at renderer.c:320 [ 682.34] vulkan: 4428 passes (16%) ended at texture.c:2180 [ 682.34] vulkan: 2994 passes (11%) ended at render.c:251 [ 682.34] vulkan: 1795 passes (7%) ended at surface.c:210 [ 682.34] vulkan: 1198 passes (4%) ended at texture.c:3083 [ 682.34] vulkan: 577 passes (2%) ended at renderer.c:968 [ 682.34] vulkan: 531 passes (2%) ended at cmd.c:899 [ 682.34] vulkan: 36 passes (0%) ended at texture.c:1213 [ 682.34] vulkan: 176 waits for a fence (12.1 ms): sparse binds, the mirror's granules and landings [ 682.34] vulkan: write scans over 600 presents: 1.2 epochs a present; the scanner 40.5 leaves of 4 MiB a present (0.19 ms), the checks 1.8 (0.04 ms, and 1.5 the scanner had) [ 682.34] vulkan: GPU-owned guest memory landed for the CPU 5049 times (254 for the runtime's own access, 1136 for a read of the game's code, 3659 for a write of it), render targets written back for an engine 1 times; block linear targets watched 54 times, published for a CPU access 17 times and at a release 1 times [ 682.84] perf: 60.0 frames a second over 5.0 s (40230 shown in all) [ 687.84] perf: 60.0 frames a second over 5.0 s (40530 shown in all) [ 689.81] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.1 ms (0.1 to 0.2), on to the display in 31.7 ms (31.5 to 31.8), 31.8 ms in all (31.6 to 31.9) [ 689.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 692.34] cpu: 600 presents in 10.00 s (60.0 fps): 23 of the game's threads ran 1.41 s on the host's processors (14% of one, 2.35 ms a present), the whole process 2.60 s (26%); the busiest: thread 80 'MainThread' 0.68 s, thread 94 'nus3::audio update' 0.43 s, thread 92 'NU::CommandManager' 0.20 s, thread 88 'RSC LIST JOB' 0.03 s, thread 98 'fr::utility::async::ASyncExecut' 0.03 s [ 692.34] cpu: in those 10.00 s, 33043 SVCs (3304 a second): 0x0b SleepThread 12028, 0x1b ArbitrateUnlock 5481, 0x1d SignalProcessWideKey 5457, 0x1a ArbitrateLock 3027, 0x1c WaitProcessWideKeyAtomic 2456, 0x18 WaitSynchronization 1860; 0 calls the dispatch table had no code for (RtAPI.miss) [ 692.34] vulkan: 10989630 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 14 finishes (32 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14019260 descriptor sets written, 7699773 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6624644 draws kept the last one's shaders and pipeline (0 checked), 9815459 its targets [ 692.34] vulkan: 117 shaders translated (20 ms), 177 pipelines made (0 from the cache, 332 ms making, 182 ms waited for), 76 render targets made, 100195 texture uploads (1527 MB), 95462 of them some blocks alone (299 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 692.34] vulkan: pipeline libraries: 42 pre-rasterization and 95 fragment shader parts made (0 and 0 from the cache, 104 and 203 ms), 2 vertex input and 34 fragment output parts (1 ms); 177 links (1 ms); 177 optimized pipelines made in the background (311 ms) [ 692.34] vulkan: 177 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 692.34] vulkan: memory used and budgeted: heap 0 320 of 15487 MB (320 ours, 96 of it allocated), heap 1 1322 of 13865 MB (1120 ours, 738 of it allocated) [ 692.34] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 97.3/0.0/0.0 in 222, render targets 276.1/0.0/0.0 in 49, buffer cache 11.7/0.0/0.0 in 48, kept results 269.5/16.0/0.0 in 7615, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 692.34] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 692.34] vulkan: device memory: 1440.0 MB in 21 blocks, 605.7 MB of it free inside them (381.7 MB of that in heap 1); 1.7 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 692.34] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 706.2 MB handed out, 1 of them empty, the largest free piece in the others 27.2 MB; 0 allocations with 0.0 MB of their own [ 692.34] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 692.34] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 692.34] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 692.34] vulkan: kept results in use: 7611 of copies (265.2 MB), 2 of render targets (4.1 MB); 1 freed buffers in the pool (0.2 MB); let go since the last report after under 8 presents 8, under 120 18, under 1200 23, longer 14 [ 692.34] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 52 freed buffers let go [ 692.34] vulkan: caches: 49 render targets (276 MB, 12 parked), 214 textures (30 MB), 19 buffers (9 MB); 940 of 13865 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 692.34] vulkan: textures by the game's texture objects: 128 at the address of a live object (27 MB), 70 inside a live object (1 MB), 16 dead with no live object at their address (0 MB). The game has 2129 live objects at 2048 addresses [ 692.34] vulkan: 1630 textures made again after the cache evicted them (226 MB of guest memory loaded again, 238 MB of images), 0 of them since the last report. The cache evicted 3644 textures in all [ 692.34] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 0 for 300 to 1199, 8 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 0 later [ 692.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 191428 through a copy; 178550 copies of targets written [ 692.34] vulkan: 2115209 rendering passes, 41020 clear commands, 396026 attachments cleared and 6 left undefined by their load op; 57394 buffers filled ahead of the passes [ 692.34] vulkan: 15600 passes (53%) ended at renderer.c:320 [ 692.34] vulkan: 6511 passes (22%) ended at texture.c:2180 [ 692.34] vulkan: 2999 passes (10%) ended at render.c:251 [ 692.34] vulkan: 1807 passes (6%) ended at surface.c:210 [ 692.34] vulkan: 1200 passes (4%) ended at texture.c:3083 [ 692.34] vulkan: 587 passes (2%) ended at renderer.c:968 [ 692.34] vulkan: 543 passes (2%) ended at cmd.c:899 [ 692.34] vulkan: 65 passes (0%) ended at texture.c:1213 [ 692.34] vulkan: 37 waits for a fence (2.1 ms): sparse binds, the mirror's granules and landings [ 692.34] vulkan: write scans over 600 presents: 1.2 epochs a present; the scanner 38.4 leaves of 4 MiB a present (0.18 ms), the checks 1.6 (0.04 ms, and 1.5 the scanner had) [ 692.34] vulkan: GPU-owned guest memory landed for the CPU 5086 times (265 for the runtime's own access, 1136 for a read of the game's code, 3685 for a write of it), render targets written back for an engine 1 times; block linear targets watched 54 times, published for a CPU access 17 times and at a release 1 times [ 692.84] perf: 60.0 frames a second over 5.0 s (40830 shown in all) [ 697.86] perf: 60.0 frames a second over 5.0 s (41131 shown in all) [ 699.79] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.1 ms (0.1 to 0.2), on to the display in 31.7 ms (31.6 to 31.9), 31.8 ms in all (31.7 to 32.0) [ 699.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 702.34] nvn: 41400 presents, 46879 submissions [ 702.34] cpu: 600 presents in 10.00 s (60.0 fps): 23 of the game's threads ran 1.47 s on the host's processors (15% of one, 2.46 ms a present), the whole process 2.70 s (27%); the busiest: thread 80 'MainThread' 0.72 s, thread 94 'nus3::audio update' 0.44 s, thread 92 'NU::CommandManager' 0.22 s, thread 98 'fr::utility::async::ASyncExecut' 0.03 s, thread 88 'RSC LIST JOB' 0.03 s [ 702.34] cpu: in those 10.00 s, 33528 SVCs (3353 a second): 0x0b SleepThread 12515, 0x1b ArbitrateUnlock 5481, 0x1d SignalProcessWideKey 5467, 0x1a ArbitrateLock 3016, 0x1c WaitProcessWideKeyAtomic 2468, 0x18 WaitSynchronization 1843; 0 calls the dispatch table had no code for (RtAPI.miss) [ 702.34] vulkan: 11096412 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 14 finishes (32 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14175832 descriptor sets written, 7756765 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6701150 draws kept the last one's shaders and pipeline (0 checked), 9905434 its targets [ 702.34] vulkan: 117 shaders translated (20 ms), 177 pipelines made (0 from the cache, 332 ms making, 182 ms waited for), 76 render targets made, 107904 texture uploads (1552 MB), 103164 of them some blocks alone (324 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms [ 702.34] vulkan: pipeline libraries: 42 pre-rasterization and 95 fragment shader parts made (0 and 0 from the cache, 104 and 203 ms), 2 vertex input and 34 fragment output parts (1 ms); 177 links (1 ms); 177 optimized pipelines made in the background (311 ms) [ 702.34] vulkan: 177 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 702.34] vulkan: memory used and budgeted: heap 0 320 of 15483 MB (320 ours, 96 of it allocated), heap 1 1322 of 13865 MB (1120 ours, 725 of it allocated) [ 702.34] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 94.6/0.0/0.0 in 135, render targets 276.1/0.0/0.0 in 49, buffer cache 1.8/0.0/0.0 in 25, kept results 269.5/16.0/0.0 in 7615, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 702.34] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 702.34] vulkan: device memory: 1440.0 MB in 21 blocks, 618.3 MB of it free inside them (394.3 MB of that in heap 1); 1.7 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 702.34] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 693.6 MB handed out, 1 of them empty, the largest free piece in the others 27.2 MB; 0 allocations with 0.0 MB of their own [ 702.34] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 702.34] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 702.34] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 702.34] vulkan: kept results in use: 7611 of copies (265.2 MB), 2 of render targets (4.1 MB); 1 freed buffers in the pool (0.2 MB); let go since the last report after under 8 presents 0, under 120 15, under 1200 0, longer 0 [ 702.34] vulkan: caches: 49 render targets (276 MB, 12 parked), 127 textures (27 MB), 2 buffers (0 MB); 928 of 13865 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 702.34] vulkan: textures by the game's texture objects: 114 at the address of a live object (26 MB), 6 inside a live object (0 MB), 7 dead with no live object at their address (0 MB). The game has 2129 live objects at 2048 addresses [ 702.34] vulkan: 1630 textures made again after the cache evicted them (226 MB of guest memory loaded again, 238 MB of images), 0 of them since the last report. The cache evicted 3738 textures in all [ 702.34] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 0 for 300 to 1199, 94 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 0 later [ 702.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 192028 through a copy; 179750 copies of targets written [ 702.34] vulkan: 2145635 rendering passes, 41620 clear commands, 400226 attachments cleared and 6 left undefined by their load op; 57994 buffers filled ahead of the passes [ 702.34] vulkan: 15600 passes (51%) ended at renderer.c:320 [ 702.34] vulkan: 7640 passes (25%) ended at texture.c:2180 [ 702.34] vulkan: 3000 passes (10%) ended at render.c:251 [ 702.34] vulkan: 1812 passes (6%) ended at surface.c:210 [ 702.34] vulkan: 1199 passes (4%) ended at texture.c:3083 [ 702.34] vulkan: 585 passes (2%) ended at renderer.c:968 [ 702.34] vulkan: 569 passes (2%) ended at cmd.c:899 [ 702.34] vulkan: 15 passes (0%) ended at dma.c:223 [ 702.34] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 35.4 leaves of 4 MiB a present (0.18 ms), the checks 1.5 (0.04 ms, and 1.5 the scanner had) [ 702.34] vulkan: GPU-owned guest memory landed for the CPU 5086 times (265 for the runtime's own access, 1136 for a read of the game's code, 3685 for a write of it), render targets written back for an engine 1 times; block linear targets watched 54 times, published for a CPU access 17 times and at a release 1 times [ 702.86] perf: 60.0 frames a second over 5.0 s (41431 shown in all) [ 707.86] perf: 60.0 frames a second over 5.0 s (41731 shown in all) [ 709.77] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.1 ms (0.1 to 0.2), on to the display in 31.8 ms (31.6 to 32.0), 31.9 ms in all (31.8 to 32.1) [ 709.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 712.34] cpu: 600 presents in 10.00 s (60.0 fps): 23 of the game's threads ran 1.45 s on the host's processors (14% of one, 2.41 ms a present), the whole process 2.69 s (27%); the busiest: thread 80 'MainThread' 0.73 s, thread 94 'nus3::audio update' 0.42 s, thread 92 'NU::CommandManager' 0.21 s, thread 98 'fr::utility::async::ASyncExecut' 0.03 s, thread 88 'RSC LIST JOB' 0.03 s [ 712.34] cpu: in those 10.00 s, 32963 SVCs (3296 a second): 0x0b SleepThread 12032, 0x1b ArbitrateUnlock 5467, 0x1d SignalProcessWideKey 5452, 0x1a ArbitrateLock 3012, 0x1c WaitProcessWideKeyAtomic 2456, 0x18 WaitSynchronization 1804; 0 calls the dispatch table had no code for (RtAPI.miss) [ 712.34] vulkan: 11203109 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 14 finishes (32 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14332315 descriptor sets written, 7813676 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6777571 draws kept the last one's shaders and pipeline (0 checked), 9995325 its targets [ 712.34] vulkan: 117 shaders translated (20 ms), 177 pipelines made (0 from the cache, 332 ms making, 182 ms waited for), 76 render targets made, 115698 texture uploads (1578 MB), 110952 of them some blocks alone (350 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms [ 712.34] vulkan: pipeline libraries: 42 pre-rasterization and 95 fragment shader parts made (0 and 0 from the cache, 104 and 203 ms), 2 vertex input and 34 fragment output parts (1 ms); 177 links (1 ms); 177 optimized pipelines made in the background (311 ms) [ 712.34] vulkan: 177 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 712.34] vulkan: memory used and budgeted: heap 0 320 of 15479 MB (320 ours, 96 of it allocated), heap 1 1322 of 13837 MB (1120 ours, 723 of it allocated) [ 712.34] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 92.7/0.0/0.0 in 118, render targets 276.1/0.0/0.0 in 49, buffer cache 1.4/0.0/0.0 in 24, kept results 269.3/16.0/0.0 in 7614, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 712.34] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 712.34] vulkan: device memory: 1440.0 MB in 21 blocks, 620.8 MB of it free inside them (396.8 MB of that in heap 1); 1.7 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 712.34] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 691.1 MB handed out, 1 of them empty, the largest free piece in the others 27.2 MB; 0 allocations with 0.0 MB of their own [ 712.34] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 712.34] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 712.34] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 712.34] vulkan: kept results in use: 7611 of copies (265.2 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 10, under 1200 1, longer 0 [ 712.34] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 1 freed buffers let go [ 712.34] vulkan: caches: 49 render targets (276 MB, 12 parked), 110 textures (25 MB), 1 buffers (0 MB); 925 of 13837 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 712.34] vulkan: textures by the game's texture objects: 110 at the address of a live object (25 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2129 live objects at 2048 addresses [ 712.34] vulkan: 1630 textures made again after the cache evicted them (226 MB of guest memory loaded again, 238 MB of images), 0 of them since the last report. The cache evicted 3761 textures in all [ 712.34] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 0 for 300 to 1199, 23 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 0 later [ 712.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 192628 through a copy; 180950 copies of targets written [ 712.34] vulkan: 2176124 rendering passes, 42220 clear commands, 404426 attachments cleared and 6 left undefined by their load op; 58594 buffers filled ahead of the passes [ 712.34] vulkan: 15600 passes (51%) ended at renderer.c:320 [ 712.34] vulkan: 7711 passes (25%) ended at texture.c:2180 [ 712.34] vulkan: 2999 passes (10%) ended at render.c:251 [ 712.34] vulkan: 1806 passes (6%) ended at surface.c:210 [ 712.34] vulkan: 1195 passes (4%) ended at texture.c:3083 [ 712.34] vulkan: 590 passes (2%) ended at renderer.c:968 [ 712.34] vulkan: 572 passes (2%) ended at cmd.c:899 [ 712.34] vulkan: 10 passes (0%) ended at dma.c:223 [ 712.34] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 35.0 leaves of 4 MiB a present (0.18 ms), the checks 1.5 (0.04 ms, and 1.6 the scanner had) [ 712.34] vulkan: GPU-owned guest memory landed for the CPU 5086 times (265 for the runtime's own access, 1136 for a read of the game's code, 3685 for a write of it), render targets written back for an engine 1 times; block linear targets watched 54 times, published for a CPU access 17 times and at a release 1 times [ 712.88] perf: 60.0 frames a second over 5.0 s (42032 shown in all) [ 717.88] perf: 60.0 frames a second over 5.0 s (42332 shown in all) [ 719.76] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.1 ms (0.1 to 0.2), on to the display in 31.9 ms (31.7 to 32.1), 32.0 ms in all (31.8 to 32.2) [ 719.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 722.51] kernel: thread 83 (prio 46) keeps core 1 252 ms after a waiter of priority 44 came: in game code, host thread D folio_wait_bit_common, poll 1, 441 polls, out of an SVC for 259 ms, pc 8894a88 lr 87840a4 [ 722.57] vulkan: a 333 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 722.64] cpu: 600 presents in 10.30 s (58.3 fps): 23 of the game's threads ran 1.48 s on the host's processors (14% of one, 2.46 ms a present), the whole process 2.62 s (25%); the busiest: thread 80 'MainThread' 0.67 s, thread 94 'nus3::audio update' 0.41 s, thread 92 'NU::CommandManager' 0.19 s, thread 83 'RESOURCE READ' 0.11 s, thread 86 'RESOURCE UNPACK' 0.03 s [ 722.64] cpu: in those 10.30 s, 33269 SVCs (3230 a second): 0x0b SleepThread 13133, 0x1d SignalProcessWideKey 5253, 0x1b ArbitrateUnlock 5169, 0x1a ArbitrateLock 2786, 0x1c WaitProcessWideKeyAtomic 2386, 0x18 WaitSynchronization 1800; 0 calls the dispatch table had no code for (RtAPI.miss) [ 722.64] vulkan: 11294651 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 14 finishes (32 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14465392 descriptor sets written, 7863683 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6841889 draws kept the last one's shaders and pipeline (0 checked), 10070606 its targets [ 722.64] vulkan: 117 shaders translated (20 ms), 177 pipelines made (0 from the cache, 332 ms making, 182 ms waited for), 82 render targets made, 121907 texture uploads (1600 MB), 117150 of them some blocks alone (370 MB); 1 frames over 50 ms in the last 600, the slowest 333 ms [ 722.64] vulkan: pipeline libraries: 42 pre-rasterization and 95 fragment shader parts made (0 and 0 from the cache, 104 and 203 ms), 2 vertex input and 34 fragment output parts (1 ms); 177 links (1 ms); 177 optimized pipelines made in the background (311 ms) [ 722.64] vulkan: 177 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 722.64] vulkan: memory used and budgeted: heap 0 320 of 15491 MB (320 ours, 96 of it allocated), heap 1 1322 of 13877 MB (1120 ours, 709 of it allocated) [ 722.64] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 86.2/0.0/0.0 in 117, render targets 258.5/0.0/0.0 in 45, buffer cache 4.4/0.0/0.0 in 30, kept results 277.0/16.0/0.0 in 7673, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 722.64] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 722.64] vulkan: device memory: 1440.0 MB in 21 blocks, 634.2 MB of it free inside them (410.2 MB of that in heap 1); 1.7 MB allocated under no owner; 4.8 MB of freed memory waits for its frames [ 722.64] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 677.6 MB handed out, 1 of them empty, the largest free piece in the others 23.4 MB; 0 allocations with 0.0 MB of their own [ 722.64] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 722.64] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 722.64] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 722.64] vulkan: kept results in use: 7283 of copies (257.0 MB), 2 of render targets (4.1 MB); 376 freed buffers in the pool (15.8 MB); let go since the last report after under 8 presents 18, under 120 11, under 1200 2, longer 443 [ 722.64] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 1 freed buffers let go [ 722.64] vulkan: caches: 44 render targets (253 MB, 2 parked), 111 textures (29 MB), 7 buffers (2 MB); 907 of 13877 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 722.64] vulkan: textures by the game's texture objects: 48 at the address of a live object (27 MB), 36 inside a live object (1 MB), 27 dead with no live object at their address (1 MB). The game has 2121 live objects at 2040 addresses [ 722.64] vulkan: 1631 textures made again after the cache evicted them (227 MB of guest memory loaded again, 242 MB of images), 1 of them since the last report. The cache evicted 3771 textures in all [ 722.64] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 0 for 300 to 1199, 10 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 1 later [ 722.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 193160 through a copy; 182082 copies of targets written [ 722.64] vulkan: 2204637 rendering passes, 42820 clear commands, 409053 attachments cleared and 6 left undefined by their load op; 59133 buffers filled ahead of the passes [ 722.64] vulkan: 15419 passes (54%) ended at renderer.c:320 [ 722.64] vulkan: 6148 passes (22%) ended at texture.c:2180 [ 722.64] vulkan: 2940 passes (10%) ended at render.c:251 [ 722.64] vulkan: 1735 passes (6%) ended at surface.c:210 [ 722.64] vulkan: 1199 passes (4%) ended at texture.c:3083 [ 722.64] vulkan: 587 passes (2%) ended at renderer.c:968 [ 722.64] vulkan: 457 passes (2%) ended at cmd.c:899 [ 722.64] vulkan: 12 passes (0%) ended at dma.c:223 [ 722.64] vulkan: 248 waits for a fence (10.9 ms): sparse binds, the mirror's granules and landings [ 722.64] vulkan: write scans over 600 presents: 1.1 epochs a present; the scanner 34.5 leaves of 4 MiB a present (0.16 ms), the checks 1.3 (0.04 ms, and 1.4 the scanner had) [ 722.64] vulkan: GPU-owned guest memory landed for the CPU 5334 times (276 for the runtime's own access, 1136 for a read of the game's code, 3922 for a write of it), render targets written back for an engine 1 times; block linear targets watched 60 times, published for a CPU access 17 times and at a release 1 times [ 722.89] perf: 56.4 frames a second over 5.0 s (42615 shown in all) [ 725.43] vulkan: a 168 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (10 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 727.91] perf: 58.4 frames a second over 5.0 s (42908 shown in all) [ 730.17] vulkan: display: 599 frame intervals of 17.39 ms (deviation 13.40 ms, 1st to 99th percentile 16.56 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 1.0 ms (0.1 to 5.6), on to the display in 31.5 ms (26.2 to 32.2), 32.5 ms in all (31.8 to 32.3) [ 730.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 732.77] nvn: 43200 presents, 48964 submissions [ 732.78] cpu: 600 presents in 10.14 s (59.2 fps): 24 of the game's threads ran 3.07 s on the host's processors (30% of one, 5.11 ms a present), the whole process 7.41 s (73%); the busiest: thread 80 'MainThread' 1.54 s, thread 94 'nus3::audio update' 0.70 s, thread 92 'NU::CommandManager' 0.30 s, thread 86 'RESOURCE UNPACK' 0.24 s, thread 98 'fr::utility::async::ASyncExecut' 0.17 s [ 732.78] cpu: in those 10.14 s, 64435 SVCs (6355 a second): 0x1d SignalProcessWideKey 25880, 0x1b ArbitrateUnlock 11196, 0x0b SleepThread 11152, 0x1a ArbitrateLock 8190, 0x1c WaitProcessWideKeyAtomic 3016, 0x18 WaitSynchronization 2242; 0 calls the dispatch table had no code for (RtAPI.miss) [ 732.78] vulkan: 11423599 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 14 finishes (32 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14618157 descriptor sets written, 7966774 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 6917442 draws kept the last one's shaders and pipeline (0 checked), 10182808 its targets [ 732.78] vulkan: 122 shaders translated (21 ms), 185 pipelines made (0 from the cache, 341 ms making, 187 ms waited for), 82 render targets made, 123095 texture uploads (1648 MB), 118042 of them some blocks alone (371 MB); 1 frames over 50 ms in the last 600, the slowest 168 ms [ 732.78] vulkan: pipeline libraries: 44 pre-rasterization and 98 fragment shader parts made (0 and 0 from the cache, 108 and 208 ms), 2 vertex input and 34 fragment output parts (1 ms); 185 links (1 ms); 185 optimized pipelines made in the background (325 ms) [ 732.78] vulkan: 185 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 732.78] vulkan: memory used and budgeted: heap 0 320 of 15491 MB (320 ours, 128 of it allocated), heap 1 1330 of 13889 MB (1120 ours, 781 of it allocated) [ 732.78] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 135.7/0.0/0.0 in 408, render targets 253.7/0.0/0.0 in 44, buffer cache 41.7/0.0/0.0 in 486, kept results 267.0/16.0/0.0 in 7687, rings 64.0/96.0/0.0 in 10, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 732.78] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 732.78] vulkan: device memory: 1440.0 MB in 21 blocks, 530.2 MB of it free inside them (338.2 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 732.78] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 749.7 MB handed out, 1 of them empty, the largest free piece in the others 18.6 MB; 0 allocations with 0.0 MB of their own [ 732.78] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 732.78] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 732.78] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 732.78] vulkan: kept results in use: 7684 of copies (262.9 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 20, under 120 8, under 1200 0, longer 1202 [ 732.78] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 522 freed buffers let go [ 732.78] vulkan: caches: 44 render targets (253 MB, 2 parked), 402 textures (79 MB), 174 buffers (22 MB); 992 of 13889 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 732.78] vulkan: textures by the game's texture objects: 342 at the address of a live object (75 MB), 43 inside a live object (1 MB), 17 dead with no live object at their address (1 MB). The game has 2303 live objects at 2222 addresses [ 732.78] vulkan: 1681 textures made again after the cache evicted them (234 MB of guest memory loaded again, 248 MB of images), 50 of them since the last report. The cache evicted 3776 textures in all [ 732.78] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 5 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 50 later [ 732.78] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 195087 through a copy; 184405 copies of targets written [ 732.78] vulkan: 2232317 rendering passes, 43480 clear commands, 414697 attachments cleared and 6 left undefined by their load op; 59932 buffers filled ahead of the passes [ 732.78] vulkan: 17053 passes (62%) ended at renderer.c:320 [ 732.78] vulkan: 3067 passes (11%) ended at render.c:251 [ 732.78] vulkan: 2040 passes (7%) ended at render.c:5305 [ 732.78] vulkan: 1512 passes (5%) ended at surface.c:210 [ 732.78] vulkan: 1199 passes (4%) ended at texture.c:3083 [ 732.78] vulkan: 880 passes (3%) ended at texture.c:2180 [ 732.78] vulkan: 742 passes (3%) ended at cmd.c:899 [ 732.78] vulkan: 586 passes (2%) ended at renderer.c:968 [ 732.78] vulkan: 502 waits for a fence (28.1 ms): sparse binds, the mirror's granules and landings [ 732.78] vulkan: write scans over 600 presents: 1.3 epochs a present; the scanner 48.1 leaves of 4 MiB a present (0.24 ms), the checks 0.3 (0.01 ms, and 0.2 the scanner had) [ 732.78] vulkan: GPU-owned guest memory landed for the CPU 5836 times (286 for the runtime's own access, 1136 for a read of the game's code, 4414 for a write of it), render targets written back for an engine 1 times; block linear targets watched 60 times, published for a CPU access 17 times and at a release 1 times [ 732.91] perf: 60.0 frames a second over 5.0 s (43208 shown in all) [ 737.93] perf: 60.0 frames a second over 5.0 s (43509 shown in all) [ 740.16] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.8 ms (0.1 to 7.0), on to the display in 28.2 ms (25.1 to 32.0), 32.0 ms in all (31.8 to 32.2) [ 740.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 742.77] cpu: 600 presents in 10.00 s (60.0 fps): 24 of the game's threads ran 3.12 s on the host's processors (31% of one, 5.21 ms a present), the whole process 13.29 s (133%); the busiest: thread 80 'MainThread' 1.54 s, thread 94 'nus3::audio update' 0.83 s, thread 92 'NU::CommandManager' 0.34 s, thread 98 'fr::utility::async::ASyncExecut' 0.21 s, thread 167 'LUA GC' 0.09 s [ 742.77] cpu: in those 10.00 s, 68795 SVCs (6883 a second): 0x1d SignalProcessWideKey 30575, 0x1b ArbitrateUnlock 11337, 0x0b SleepThread 10661, 0x1a ArbitrateLock 7666, 0x1c WaitProcessWideKeyAtomic 3673, 0x18 WaitSynchronization 2149; 0 calls the dispatch table had no code for (RtAPI.miss) [ 742.77] vulkan: 11553410 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 14 finishes (32 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14766216 descriptor sets written, 8071753 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 6992323 draws kept the last one's shaders and pipeline (0 checked), 10293144 its targets [ 742.77] vulkan: 124 shaders translated (21 ms), 187 pipelines made (0 from the cache, 346 ms making, 192 ms waited for), 82 render targets made, 123357 texture uploads (1662 MB), 118197 of them some blocks alone (372 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [ 742.77] vulkan: pipeline libraries: 46 pre-rasterization and 98 fragment shader parts made (0 and 0 from the cache, 113 and 208 ms), 2 vertex input and 34 fragment output parts (1 ms); 187 links (1 ms); 187 optimized pipelines made in the background (330 ms) [ 742.77] vulkan: 187 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 742.77] vulkan: memory used and budgeted: heap 0 320 of 15487 MB (320 ours, 128 of it allocated), heap 1 1330 of 13865 MB (1120 ours, 805 of it allocated) [ 742.77] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 143.1/0.0/0.0 in 424, render targets 253.7/0.0/0.0 in 44, buffer cache 42.3/0.0/0.0 in 525, kept results 267.0/16.0/0.0 in 7687, draw results 0.0/0.0/16.0 in 0, rings 80.0/96.0/0.0 in 11, readback 0.0/16.0/0.0 in 1 [ 742.77] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): conversions 16.0/0.0/0.0 in 1, transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 742.77] vulkan: device memory: 1440.0 MB in 21 blocks, 506.2 MB of it free inside them (314.2 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 742.77] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 757.7 MB handed out, 1 of them empty, the largest free piece in the others 8.9 MB; 0 allocations with 0.0 MB of their own [ 742.77] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 742.77] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 48.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 742.77] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 742.77] vulkan: kept results in use: 7684 of copies (262.9 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 742.77] vulkan: caches: 44 render targets (253 MB, 2 parked), 418 textures (86 MB), 167 buffers (19 MB); 1016 of 13865 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 742.77] vulkan: textures by the game's texture objects: 418 at the address of a live object (86 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2303 live objects at 2222 addresses [ 742.77] vulkan: 1753 textures made again after the cache evicted them (236 MB of guest memory loaded again, 251 MB of images), 72 of them since the last report. The cache evicted 3867 textures in all [ 742.77] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 91 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 2 after 60 to 299, 0 after 300 to 1199, 70 later [ 742.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 198687 through a copy; 188005 copies of targets written [ 742.77] vulkan: 2266067 rendering passes, 44080 clear commands, 419497 attachments cleared and 6 left undefined by their load op; 60177 buffers filled ahead of the passes [ 742.77] vulkan: 18790 passes (56%) ended at renderer.c:320 [ 742.77] vulkan: 6584 passes (20%) ended at render.c:5305 [ 742.77] vulkan: 3300 passes (10%) ended at render.c:251 [ 742.77] vulkan: 1371 passes (4%) ended at surface.c:210 [ 742.77] vulkan: 1200 passes (4%) ended at texture.c:3083 [ 742.77] vulkan: 628 passes (2%) ended at buffer.c:1720 [ 742.77] vulkan: 600 passes (2%) ended at renderer.c:968 [ 742.77] vulkan: 600 passes (2%) ended at render.c:423 [ 742.77] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 48.5 leaves of 4 MiB a present (0.21 ms), the checks 0.2 (0.00 ms, and 0.0 the scanner had) [ 742.77] vulkan: GPU-owned guest memory landed for the CPU 5836 times (286 for the runtime's own access, 1136 for a read of the game's code, 4414 for a write of it), render targets written back for an engine 1 times; block linear targets watched 60 times, published for a CPU access 17 times and at a release 1 times [ 742.93] perf: 60.0 frames a second over 5.0 s (43809 shown in all) [ 746.28] vulkan: 1 of a frame slot's 2 descriptor pools went, none of its last 512 uses reaching them: 4 pools left in all [ 746.87] vulkan: 82x98 texture reads the 96x98 render target at 40e570000: only that region is used [ 746.87] vulkan: 92x120 texture reads the 96x120 render target at 418ec0000: only that region is used [ 747.94] perf: 59.0 frames a second over 5.0 s (44105 shown in all) [ 750.39] vulkan: display: 599 frame intervals of 17.08 ms (deviation 2.61 ms, 1st to 99th percentile 16.56 to 33.37 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 14.9 ms (0.2 to 37.9), on to the display in 22.1 ms (5.7 to 31.8), 37.0 ms in all (31.9 to 57.6) [ 750.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 752.94] perf: 57.6 frames a second over 5.0 s (44393 shown in all) [ 753.09] cpu: 600 presents in 10.32 s (58.1 fps): 24 of the game's threads ran 4.09 s on the host's processors (40% of one, 6.81 ms a present), the whole process 15.03 s (146%); the busiest: thread 80 'MainThread' 2.23 s, thread 94 'nus3::audio update' 0.91 s, thread 92 'NU::CommandManager' 0.52 s, thread 98 'fr::utility::async::ASyncExecut' 0.19 s, thread 167 'LUA GC' 0.10 s [ 753.09] cpu: in those 10.32 s, 79798 SVCs (7734 a second): 0x1d SignalProcessWideKey 30145, 0x1b ArbitrateUnlock 16874, 0x1a ArbitrateLock 13445, 0x0b SleepThread 10970, 0x1c WaitProcessWideKeyAtomic 3431, 0x18 WaitSynchronization 2162; 0 calls the dispatch table had no code for (RtAPI.miss) [ 753.09] vulkan: 11782746 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 14 finishes (32 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15058286 descriptor sets written, 8228195 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7120162 draws kept the last one's shaders and pipeline (0 checked), 10502459 its targets [ 753.09] vulkan: 124 shaders translated (21 ms), 187 pipelines made (0 from the cache, 346 ms making, 192 ms waited for), 83 render targets made, 124134 texture uploads (1670 MB), 118862 of them some blocks alone (373 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms [ 753.09] vulkan: pipeline libraries: 46 pre-rasterization and 98 fragment shader parts made (0 and 0 from the cache, 113 and 208 ms), 2 vertex input and 34 fragment output parts (1 ms); 187 links (1 ms); 187 optimized pipelines made in the background (330 ms) [ 753.09] vulkan: 187 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 753.09] vulkan: memory used and budgeted: heap 0 320 of 15487 MB (320 ours, 128 of it allocated), heap 1 1323 of 13865 MB (1120 ours, 782 of it allocated) [ 753.09] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 131.3/0.0/0.0 in 448, render targets 255.7/0.0/0.0 in 45, buffer cache 28.9/0.0/0.0 in 461, kept results 266.9/16.0/0.0 in 7684, rings 80.0/96.0/0.0 in 11, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 753.09] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 753.09] vulkan: device memory: 1440.0 MB in 21 blocks, 529.4 MB of it free inside them (337.4 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 753.09] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 734.4 MB handed out, 1 of them empty, the largest free piece in the others 10.7 MB; 0 allocations with 0.0 MB of their own [ 753.09] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 753.09] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 48.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 753.09] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 753.09] vulkan: kept results in use: 7681 of copies (262.8 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 3 [ 753.09] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 3 freed buffers let go [ 753.09] vulkan: caches: 45 render targets (255 MB, 3 parked), 440 textures (74 MB), 139 buffers (8 MB); 985 of 13865 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 753.09] vulkan: textures by the game's texture objects: 440 at the address of a live object (74 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2303 live objects at 2222 addresses [ 753.09] vulkan: 1844 textures made again after the cache evicted them (241 MB of guest memory loaded again, 255 MB of images), 91 of them since the last report. The cache evicted 3957 textures in all [ 753.09] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 32 for 300 to 1199, 58 for longer; of those made again 0 came back under 60 presents after they went, 1 after 60 to 299, 5 after 300 to 1199, 85 later [ 753.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 203357 through a copy; 191965 copies of targets written [ 753.09] vulkan: 2306577 rendering passes, 44680 clear commands, 424655 attachments cleared and 6 left undefined by their load op; 61688 buffers filled ahead of the passes [ 753.09] vulkan: 19312 passes (48%) ended at renderer.c:320 [ 753.09] vulkan: 10160 passes (25%) ended at render.c:5305 [ 753.09] vulkan: 3788 passes (9%) ended at render.c:251 [ 753.09] vulkan: 1767 passes (4%) ended at cmd.c:899 [ 753.09] vulkan: 1541 passes (4%) ended at surface.c:210 [ 753.09] vulkan: 1186 passes (3%) ended at texture.c:3083 [ 753.09] vulkan: 783 passes (2%) ended at buffer.c:1720 [ 753.09] vulkan: 665 passes (2%) ended at texture.c:2180 [ 753.09] vulkan: 2 waits for a fence (0.1 ms): sparse binds, the mirror's granules and landings [ 753.09] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 60.3 leaves of 4 MiB a present (0.31 ms), the checks 0.2 (0.01 ms, and 0.0 the scanner had) [ 753.09] vulkan: GPU-owned guest memory landed for the CPU 5838 times (288 for the runtime's own access, 1136 for a read of the game's code, 4414 for a write of it), render targets written back for an engine 1 times; block linear targets watched 60 times, published for a CPU access 17 times and at a release 1 times [ 757.94] perf: 54.6 frames a second over 5.0 s (44666 shown in all) [ 761.01] vulkan: display: 599 frame intervals of 17.72 ms (deviation 4.17 ms, 1st to 99th percentile 16.57 to 33.40 ms), 37 held for other than 1 refresh; the game's frames went from release to present in 31.4 ms (17.1 to 38.5), on to the display in 17.7 ms (5.0 to 32.7), 49.1 ms in all (40.2 to 58.3) [ 761.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 762.96] perf: 57.0 frames a second over 5.0 s (44952 shown in all) [ 763.81] nvn: 45000 presents, 50764 submissions [ 763.83] cpu: 600 presents in 10.74 s (55.9 fps): 24 of the game's threads ran 4.95 s on the host's processors (46% of one, 8.25 ms a present), the whole process 16.53 s (154%); the busiest: thread 80 'MainThread' 2.89 s, thread 94 'nus3::audio update' 1.06 s, thread 92 'NU::CommandManager' 0.50 s, thread 98 'fr::utility::async::ASyncExecut' 0.19 s, thread 167 'LUA GC' 0.14 s [ 763.83] cpu: in those 10.74 s, 84495 SVCs (7869 a second): 0x1d SignalProcessWideKey 33019, 0x1b ArbitrateUnlock 17555, 0x1a ArbitrateLock 13775, 0x0b SleepThread 11393, 0x1c WaitProcessWideKeyAtomic 3786, 0x18 WaitSynchronization 2161; 0 calls the dispatch table had no code for (RtAPI.miss) [ 763.83] vulkan: 11997585 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15 finishes (40 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15322582 descriptor sets written, 8380977 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7243040 draws kept the last one's shaders and pipeline (0 checked), 10696857 its targets [ 763.83] vulkan: 126 shaders translated (21 ms), 193 pipelines made (0 from the cache, 350 ms making, 195 ms waited for), 83 render targets made, 124258 texture uploads (1677 MB), 118939 of them some blocks alone (373 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 763.83] vulkan: pipeline libraries: 46 pre-rasterization and 100 fragment shader parts made (0 and 0 from the cache, 113 and 212 ms), 2 vertex input and 34 fragment output parts (1 ms); 193 links (1 ms); 193 optimized pipelines made in the background (341 ms) [ 763.83] vulkan: 193 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 763.83] vulkan: memory used and budgeted: heap 0 320 of 15463 MB (320 ours, 128 of it allocated), heap 1 1323 of 13860 MB (1120 ours, 771 of it allocated) [ 763.83] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 134.9/0.0/0.0 in 452, render targets 255.7/0.0/0.0 in 45, buffer cache 30.3/0.0/0.0 in 480, kept results 266.9/16.0/0.0 in 7684, rings 64.0/96.0/0.0 in 10, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 763.83] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 763.83] vulkan: device memory: 1440.0 MB in 21 blocks, 540.4 MB of it free inside them (348.4 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 763.83] vulkan: device memory blocks since the last report: 1 made ahead of their first request, 0 made by a request on its own thread [ 763.83] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 739.5 MB handed out, 1 of them empty, the largest free piece in the others 10.7 MB; 0 allocations with 0.0 MB of their own [ 763.83] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 763.83] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 763.83] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 763.83] vulkan: the driver allocated 1 blocks (64 MB) in 0.0 ms, the longest 0.0 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 1 in 0.0 ms, the longest 0.0 ms, 0 (0.0 ms) inside the renderer's work [ 763.83] vulkan: kept results in use: 7681 of copies (262.8 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 763.83] vulkan: caches: 45 render targets (255 MB, 3 parked), 444 textures (77 MB), 120 buffers (7 MB); 974 of 13860 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 763.83] vulkan: textures by the game's texture objects: 444 at the address of a live object (77 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2303 live objects at 2222 addresses [ 763.83] vulkan: 1876 textures made again after the cache evicted them (245 MB of guest memory loaded again, 259 MB of images), 32 of them since the last report. The cache evicted 4000 textures in all [ 763.83] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 43 for 300 to 1199, 0 for longer; of those made again 1 came back under 60 presents after they went, 1 after 60 to 299, 5 after 300 to 1199, 25 later [ 763.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 208757 through a copy; 196165 copies of targets written [ 763.83] vulkan: 2350929 rendering passes, 45280 clear commands, 430055 attachments cleared and 6 left undefined by their load op; 64377 buffers filled ahead of the passes [ 763.83] vulkan: 19796 passes (45%) ended at renderer.c:320 [ 763.83] vulkan: 12600 passes (28%) ended at render.c:5305 [ 763.83] vulkan: 4199 passes (9%) ended at render.c:251 [ 763.83] vulkan: 2297 passes (5%) ended at cmd.c:899 [ 763.83] vulkan: 1789 passes (4%) ended at surface.c:210 [ 763.83] vulkan: 1219 passes (3%) ended at texture.c:3083 [ 763.83] vulkan: 1136 passes (3%) ended at buffer.c:1720 [ 763.83] vulkan: 600 passes (1%) ended at renderer.c:968 [ 763.83] vulkan: 1 finishes (100%, 7 ms) at renderer.c:1128 [ 763.83] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 62.9 leaves of 4 MiB a present (0.32 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 763.83] vulkan: GPU-owned guest memory landed for the CPU 5838 times (288 for the runtime's own access, 1136 for a read of the game's code, 4414 for a write of it), render targets written back for an engine 1 times; block linear targets watched 60 times, published for a CPU access 17 times and at a release 1 times [ 767.98] perf: 55.8 frames a second over 5.0 s (45232 shown in all) [ 771.74] vulkan: display: 599 frame intervals of 17.92 ms (deviation 4.39 ms, 1st to 99th percentile 16.57 to 33.38 ms), 45 held for other than 1 refresh; the game's frames went from release to present in 34.9 ms (24.2 to 37.8), on to the display in 13.7 ms (5.1 to 25.7), 48.6 ms in all (39.6 to 57.9) [ 771.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 772.98] perf: 55.2 frames a second over 5.0 s (45508 shown in all) [ 774.67] cpu: 600 presents in 10.84 s (55.3 fps): 24 of the game's threads ran 5.35 s on the host's processors (49% of one, 8.91 ms a present), the whole process 17.08 s (157%); the busiest: thread 80 'MainThread' 3.08 s, thread 94 'nus3::audio update' 1.20 s, thread 92 'NU::CommandManager' 0.53 s, thread 98 'fr::utility::async::ASyncExecut' 0.21 s, thread 167 'LUA GC' 0.14 s [ 774.67] cpu: in those 10.84 s, 75783 SVCs (6988 a second): 0x1d SignalProcessWideKey 33017, 0x1b ArbitrateUnlock 13175, 0x0b SleepThread 11474, 0x1a ArbitrateLock 9398, 0x1c WaitProcessWideKeyAtomic 3785, 0x18 WaitSynchronization 2117; 0 calls the dispatch table had no code for (RtAPI.miss) [ 774.67] vulkan: 12225296 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15 finishes (40 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15606263 descriptor sets written, 8540118 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7370060 draws kept the last one's shaders and pipeline (0 checked), 10904128 its targets [ 774.67] vulkan: 128 shaders translated (22 ms), 198 pipelines made (0 from the cache, 353 ms making, 199 ms waited for), 83 render targets made, 124395 texture uploads (1685 MB), 119020 of them some blocks alone (374 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [ 774.67] vulkan: pipeline libraries: 46 pre-rasterization and 102 fragment shader parts made (0 and 0 from the cache, 113 and 215 ms), 2 vertex input and 34 fragment output parts (1 ms); 198 links (1 ms); 198 optimized pipelines made in the background (350 ms) [ 774.67] vulkan: 198 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 774.67] vulkan: memory used and budgeted: heap 0 320 of 15485 MB (320 ours, 128 of it allocated), heap 1 1323 of 13842 MB (1120 ours, 777 of it allocated) [ 774.67] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 138.2/0.0/0.0 in 410, render targets 255.7/0.0/0.0 in 45, buffer cache 33.3/0.0/0.0 in 524, kept results 266.9/16.0/0.0 in 7684, rings 64.0/96.0/0.0 in 10, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 774.67] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 774.67] vulkan: device memory: 1440.0 MB in 21 blocks, 534.1 MB of it free inside them (342.1 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 774.67] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 745.8 MB handed out, 1 of them empty, the largest free piece in the others 10.7 MB; 0 allocations with 0.0 MB of their own [ 774.67] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 774.67] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 774.67] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 774.67] vulkan: kept results in use: 7681 of copies (262.8 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 774.67] vulkan: caches: 45 render targets (255 MB, 3 parked), 402 textures (81 MB), 123 buffers (8 MB); 981 of 13842 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 774.67] vulkan: textures by the game's texture objects: 402 at the address of a live object (81 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2303 live objects at 2222 addresses [ 774.67] vulkan: 1915 textures made again after the cache evicted them (251 MB of guest memory loaded again, 266 MB of images), 39 of them since the last report. The cache evicted 4098 textures in all [ 774.67] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 98 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 9 after 60 to 299, 9 after 300 to 1199, 21 later [ 774.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 214157 through a copy; 200365 copies of targets written [ 774.67] vulkan: 2395401 rendering passes, 45880 clear commands, 435455 attachments cleared and 6 left undefined by their load op; 67295 buffers filled ahead of the passes [ 774.67] vulkan: 19798 passes (45%) ended at renderer.c:320 [ 774.67] vulkan: 12600 passes (28%) ended at render.c:5305 [ 774.67] vulkan: 4196 passes (9%) ended at render.c:251 [ 774.67] vulkan: 2369 passes (5%) ended at cmd.c:899 [ 774.67] vulkan: 1795 passes (4%) ended at surface.c:210 [ 774.67] vulkan: 1257 passes (3%) ended at texture.c:3083 [ 774.67] vulkan: 1130 passes (3%) ended at buffer.c:1720 [ 774.67] vulkan: 600 passes (1%) ended at renderer.c:968 [ 774.67] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 64.9 leaves of 4 MiB a present (0.34 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 774.67] vulkan: GPU-owned guest memory landed for the CPU 5838 times (288 for the runtime's own access, 1136 for a read of the game's code, 4414 for a write of it), render targets written back for an engine 1 times; block linear targets watched 60 times, published for a CPU access 17 times and at a release 1 times [ 777.98] perf: 55.4 frames a second over 5.0 s (45785 shown in all) [ 782.62] vulkan: display: 599 frame intervals of 18.17 ms (deviation 4.77 ms, 1st to 99th percentile 16.57 to 33.40 ms), 54 held for other than 1 refresh; the game's frames went from release to present in 35.5 ms (27.1 to 38.9), on to the display in 13.7 ms (4.9 to 21.5), 49.1 ms in all (37.7 to 58.9) [ 782.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 782.99] perf: 54.4 frames a second over 5.0 s (46058 shown in all) [ 785.66] cpu: 600 presents in 10.99 s (54.6 fps): 24 of the game's threads ran 5.45 s on the host's processors (50% of one, 9.08 ms a present), the whole process 17.33 s (158%); the busiest: thread 80 'MainThread' 3.13 s, thread 94 'nus3::audio update' 1.26 s, thread 92 'NU::CommandManager' 0.54 s, thread 98 'fr::utility::async::ASyncExecut' 0.17 s, thread 99 'ale thread' 0.16 s [ 785.66] cpu: in those 10.99 s, 84619 SVCs (7700 a second): 0x1d SignalProcessWideKey 33019, 0x1b ArbitrateUnlock 17507, 0x1a ArbitrateLock 13645, 0x0b SleepThread 11639, 0x1c WaitProcessWideKeyAtomic 3870, 0x18 WaitSynchronization 2109; 0 calls the dispatch table had no code for (RtAPI.miss) [ 785.66] vulkan: 12458077 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15 finishes (40 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15892915 descriptor sets written, 8707328 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7499270 draws kept the last one's shaders and pipeline (0 checked), 11116573 its targets [ 785.66] vulkan: 129 shaders translated (22 ms), 200 pipelines made (0 from the cache, 355 ms making, 200 ms waited for), 83 render targets made, 124529 texture uploads (1692 MB), 119101 of them some blocks alone (375 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms [ 785.66] vulkan: pipeline libraries: 46 pre-rasterization and 103 fragment shader parts made (0 and 0 from the cache, 113 and 217 ms), 2 vertex input and 34 fragment output parts (1 ms); 200 links (1 ms); 200 optimized pipelines made in the background (354 ms) [ 785.66] vulkan: 200 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 785.66] vulkan: memory used and budgeted: heap 0 320 of 15489 MB (320 ours, 128 of it allocated), heap 1 1323 of 13870 MB (1120 ours, 781 of it allocated) [ 785.66] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 140.1/0.0/0.0 in 437, render targets 255.7/0.0/0.0 in 45, buffer cache 34.9/0.0/0.0 in 544, kept results 266.9/16.0/0.0 in 7684, rings 64.0/96.0/0.0 in 10, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 785.66] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 785.66] vulkan: device memory: 1440.0 MB in 21 blocks, 530.6 MB of it free inside them (338.6 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 785.66] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 749.2 MB handed out, 1 of them empty, the largest free piece in the others 10.7 MB; 0 allocations with 0.0 MB of their own [ 785.66] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 785.66] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 785.66] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 785.66] vulkan: kept results in use: 7681 of copies (262.8 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 785.66] vulkan: caches: 45 render targets (255 MB, 3 parked), 429 textures (83 MB), 133 buffers (9 MB); 984 of 13870 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 785.66] vulkan: textures by the game's texture objects: 429 at the address of a live object (83 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2303 live objects at 2222 addresses [ 785.66] vulkan: 1937 textures made again after the cache evicted them (254 MB of guest memory loaded again, 270 MB of images), 22 of them since the last report. The cache evicted 4124 textures in all [ 785.66] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 26 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 4 after 60 to 299, 7 after 300 to 1199, 11 later [ 785.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 219690 through a copy; 204878 copies of targets written [ 785.66] vulkan: 2438645 rendering passes, 46480 clear commands, 440765 attachments cleared and 6 left undefined by their load op; 71086 buffers filled ahead of the passes [ 785.66] vulkan: 19690 passes (46%) ended at renderer.c:320 [ 785.66] vulkan: 11700 passes (27%) ended at render.c:5305 [ 785.66] vulkan: 4031 passes (9%) ended at render.c:251 [ 785.66] vulkan: 2155 passes (5%) ended at surface.c:210 [ 785.66] vulkan: 2114 passes (5%) ended at cmd.c:899 [ 785.66] vulkan: 1194 passes (3%) ended at texture.c:3083 [ 785.66] vulkan: 1033 passes (2%) ended at buffer.c:1720 [ 785.66] vulkan: 600 passes (1%) ended at renderer.c:968 [ 785.66] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 64.3 leaves of 4 MiB a present (0.34 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 785.66] vulkan: GPU-owned guest memory landed for the CPU 5838 times (288 for the runtime's own access, 1136 for a read of the game's code, 4414 for a write of it), render targets written back for an engine 1 times; block linear targets watched 60 times, published for a CPU access 17 times and at a release 1 times [ 787.99] perf: 53.6 frames a second over 5.0 s (46326 shown in all) [ 793.01] perf: 54.2 frames a second over 5.0 s (46598 shown in all) [ 793.67] vulkan: display: 599 frame intervals of 18.45 ms (deviation 5.15 ms, 1st to 99th percentile 16.58 to 33.41 ms), 64 held for other than 1 refresh; the game's frames went from release to present in 35.4 ms (13.6 to 38.8), on to the display in 14.4 ms (5.1 to 33.3), 49.8 ms in all (41.2 to 59.0) [ 793.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 796.73] nvn: 46800 presents, 52564 submissions [ 796.75] cpu: 600 presents in 11.08 s (54.1 fps): 24 of the game's threads ran 5.44 s on the host's processors (49% of one, 9.07 ms a present), the whole process 17.33 s (156%); the busiest: thread 80 'MainThread' 3.10 s, thread 94 'nus3::audio update' 1.25 s, thread 92 'NU::CommandManager' 0.55 s, thread 98 'fr::utility::async::ASyncExecut' 0.19 s, thread 99 'ale thread' 0.16 s [ 796.75] cpu: in those 11.08 s, 80001 SVCs (7217 a second): 0x1d SignalProcessWideKey 33034, 0x1b ArbitrateUnlock 15128, 0x0b SleepThread 11738, 0x1a ArbitrateLock 11221, 0x1c WaitProcessWideKeyAtomic 3914, 0x18 WaitSynchronization 2127; 0 calls the dispatch table had no code for (RtAPI.miss) [ 796.75] vulkan: 12692844 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15 finishes (40 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16182888 descriptor sets written, 8875046 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7628738 draws kept the last one's shaders and pipeline (0 checked), 11330817 its targets [ 796.75] vulkan: 129 shaders translated (22 ms), 200 pipelines made (0 from the cache, 355 ms making, 200 ms waited for), 83 render targets made, 124568 texture uploads (1700 MB), 119101 of them some blocks alone (375 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [ 796.75] vulkan: pipeline libraries: 46 pre-rasterization and 103 fragment shader parts made (0 and 0 from the cache, 113 and 217 ms), 2 vertex input and 34 fragment output parts (1 ms); 200 links (1 ms); 200 optimized pipelines made in the background (354 ms) [ 796.75] vulkan: 200 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 796.75] vulkan: memory used and budgeted: heap 0 448 of 15477 MB (448 ours, 128 of it allocated), heap 1 1323 of 13861 MB (1120 ours, 785 of it allocated) [ 796.75] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 144.0/0.0/0.0 in 441, render targets 255.7/0.0/0.0 in 45, buffer cache 34.9/0.0/0.0 in 549, kept results 266.9/16.0/0.0 in 7684, rings 64.0/96.0/0.0 in 10, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 796.75] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 796.75] vulkan: device memory: 1568.0 MB in 21 blocks, 654.7 MB of it free inside them (334.7 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 796.75] vulkan: device memory blocks since the last report: 2 made ahead of their first request, 0 made by a request on its own thread [ 796.75] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 753.2 MB handed out, 1 of them empty, the largest free piece in the others 10.7 MB; 0 allocations with 0.0 MB of their own [ 796.75] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 796.75] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 796.75] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 5 blocks of 320.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 796.75] vulkan: the driver allocated 2 blocks (128 MB) in 0.5 ms, the longest 0.3 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 0 in 0.0 ms, the longest 0.0 ms, 0 (0.0 ms) inside the renderer's work [ 796.75] vulkan: kept results in use: 7681 of copies (262.8 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 796.75] vulkan: caches: 45 render targets (255 MB, 3 parked), 433 textures (87 MB), 136 buffers (8 MB); 988 of 13861 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 796.75] vulkan: textures by the game's texture objects: 433 at the address of a live object (87 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2303 live objects at 2222 addresses [ 796.75] vulkan: 1964 textures made again after the cache evicted them (261 MB of guest memory loaded again, 278 MB of images), 27 of them since the last report. The cache evicted 4159 textures in all [ 796.75] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 35 for 300 to 1199, 0 for longer; of those made again 3 came back under 60 presents after they went, 11 after 60 to 299, 2 after 300 to 1199, 11 later [ 796.75] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 225556 through a copy; 209768 copies of targets written [ 796.75] vulkan: 2482554 rendering passes, 47080 clear commands, 446255 attachments cleared and 6 left undefined by their load op; 75279 buffers filled ahead of the passes [ 796.75] vulkan: 19890 passes (45%) ended at renderer.c:320 [ 796.75] vulkan: 11843 passes (27%) ended at render.c:5305 [ 796.75] vulkan: 4360 passes (10%) ended at render.c:251 [ 796.75] vulkan: 2376 passes (5%) ended at surface.c:210 [ 796.75] vulkan: 2042 passes (5%) ended at cmd.c:899 [ 796.75] vulkan: 1207 passes (3%) ended at texture.c:3083 [ 796.75] vulkan: 967 passes (2%) ended at buffer.c:1720 [ 796.75] vulkan: 600 passes (1%) ended at renderer.c:968 [ 796.75] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 64.5 leaves of 4 MiB a present (0.34 ms), the checks 0.2 (0.00 ms, and 0.0 the scanner had) [ 796.75] vulkan: GPU-owned guest memory landed for the CPU 5838 times (288 for the runtime's own access, 1136 for a read of the game's code, 4414 for a write of it), render targets written back for an engine 1 times; block linear targets watched 60 times, published for a CPU access 17 times and at a release 1 times [ 798.03] perf: 54.0 frames a second over 5.0 s (46869 shown in all) [ 803.03] perf: 54.0 frames a second over 5.0 s (47139 shown in all) [ 804.82] vulkan: display: 599 frame intervals of 18.61 ms (deviation 5.36 ms, 1st to 99th percentile 16.56 to 33.44 ms), 70 held for other than 1 refresh; the game's frames went from release to present in 36.2 ms (14.7 to 40.0), on to the display in 13.9 ms (5.2 to 32.0), 50.2 ms in all (37.8 to 60.2) [ 804.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 807.91] cpu: 600 presents in 11.16 s (53.8 fps): 24 of the game's threads ran 5.87 s on the host's processors (53% of one, 9.78 ms a present), the whole process 17.91 s (160%); the busiest: thread 80 'MainThread' 3.33 s, thread 94 'nus3::audio update' 1.41 s, thread 92 'NU::CommandManager' 0.57 s, thread 98 'fr::utility::async::ASyncExecut' 0.18 s, thread 99 'ale thread' 0.17 s [ 807.91] cpu: in those 11.16 s, 82964 SVCs (7433 a second): 0x1d SignalProcessWideKey 33024, 0x1b ArbitrateUnlock 16614, 0x1a ArbitrateLock 12728, 0x0b SleepThread 11774, 0x1c WaitProcessWideKeyAtomic 3893, 0x18 WaitSynchronization 2085; 0 calls the dispatch table had no code for (RtAPI.miss) [ 807.91] vulkan: 12946361 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15 finishes (40 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16496261 descriptor sets written, 9056107 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7768297 draws kept the last one's shaders and pipeline (0 checked), 11563890 its targets [ 807.91] vulkan: 129 shaders translated (22 ms), 200 pipelines made (0 from the cache, 355 ms making, 200 ms waited for), 83 render targets made, 124722 texture uploads (1706 MB), 119207 of them some blocks alone (375 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [ 807.91] vulkan: pipeline libraries: 46 pre-rasterization and 103 fragment shader parts made (0 and 0 from the cache, 113 and 217 ms), 2 vertex input and 34 fragment output parts (1 ms); 200 links (1 ms); 200 optimized pipelines made in the background (354 ms) [ 807.91] vulkan: 200 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 807.91] vulkan: memory used and budgeted: heap 0 448 of 15481 MB (448 ours, 128 of it allocated), heap 1 1323 of 13866 MB (1120 ours, 786 of it allocated) [ 807.91] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 146.6/0.0/0.0 in 448, render targets 255.7/0.0/0.0 in 45, buffer cache 33.6/0.0/0.0 in 531, kept results 266.9/16.0/0.0 in 7684, rings 64.0/96.0/0.0 in 10, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 807.91] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 807.91] vulkan: device memory: 1568.0 MB in 21 blocks, 653.4 MB of it free inside them (333.4 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 807.91] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 754.5 MB handed out, 1 of them empty, the largest free piece in the others 10.7 MB; 0 allocations with 0.0 MB of their own [ 807.91] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 807.91] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 807.91] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 5 blocks of 320.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 807.91] vulkan: kept results in use: 7681 of copies (262.8 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 807.91] vulkan: caches: 45 render targets (255 MB, 3 parked), 440 textures (89 MB), 126 buffers (8 MB); 989 of 13866 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 807.91] vulkan: textures by the game's texture objects: 440 at the address of a live object (89 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2303 live objects at 2222 addresses [ 807.91] vulkan: 2008 textures made again after the cache evicted them (266 MB of guest memory loaded again, 282 MB of images), 44 of them since the last report. The cache evicted 4200 textures in all [ 807.91] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 41 for 300 to 1199, 0 for longer; of those made again 2 came back under 60 presents after they went, 8 after 60 to 299, 9 after 300 to 1199, 25 later [ 807.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 231556 through a copy; 214568 copies of targets written [ 807.91] vulkan: 2527339 rendering passes, 47680 clear commands, 451655 attachments cleared and 6 left undefined by their load op; 80221 buffers filled ahead of the passes [ 807.91] vulkan: 19800 passes (44%) ended at renderer.c:320 [ 807.91] vulkan: 12600 passes (28%) ended at render.c:5305 [ 807.91] vulkan: 4162 passes (9%) ended at render.c:251 [ 807.91] vulkan: 2343 passes (5%) ended at surface.c:210 [ 807.91] vulkan: 2215 passes (5%) ended at cmd.c:899 [ 807.91] vulkan: 1301 passes (3%) ended at texture.c:3083 [ 807.91] vulkan: 1011 passes (2%) ended at buffer.c:1720 [ 807.91] vulkan: 600 passes (1%) ended at renderer.c:968 [ 807.91] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 66.6 leaves of 4 MiB a present (0.34 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 807.91] vulkan: GPU-owned guest memory landed for the CPU 5838 times (288 for the runtime's own access, 1136 for a read of the game's code, 4414 for a write of it), render targets written back for an engine 1 times; block linear targets watched 60 times, published for a CPU access 17 times and at a release 1 times [ 808.03] perf: 53.6 frames a second over 5.0 s (47407 shown in all) [ 813.03] perf: 59.0 frames a second over 5.0 s (47702 shown in all) [ 815.27] vulkan: display: 599 frame intervals of 17.45 ms (deviation 3.51 ms, 1st to 99th percentile 16.57 to 33.38 ms), 28 held for other than 1 refresh; the game's frames went from release to present in 29.6 ms (15.5 to 38.8), on to the display in 18.0 ms (5.0 to 33.3), 47.6 ms in all (32.0 to 58.7) [ 815.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 818.04] perf: 59.2 frames a second over 5.0 s (47999 shown in all) [ 818.06] cpu: 600 presents in 10.15 s (59.1 fps): 24 of the game's threads ran 4.12 s on the host's processors (41% of one, 6.87 ms a present), the whole process 14.92 s (147%); the busiest: thread 80 'MainThread' 2.33 s, thread 94 'nus3::audio update' 0.92 s, thread 92 'NU::CommandManager' 0.43 s, thread 98 'fr::utility::async::ASyncExecut' 0.21 s, thread 167 'LUA GC' 0.13 s [ 818.06] cpu: in those 10.15 s, 75567 SVCs (7442 a second): 0x1d SignalProcessWideKey 33053, 0x1b ArbitrateUnlock 13420, 0x0b SleepThread 10799, 0x1a ArbitrateLock 9678, 0x1c WaitProcessWideKeyAtomic 3744, 0x18 WaitSynchronization 2120; 0 calls the dispatch table had no code for (RtAPI.miss) [ 818.06] vulkan: 13129345 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15 finishes (40 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16720239 descriptor sets written, 9191167 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7875047 draws kept the last one's shaders and pipeline (0 checked), 11727431 its targets [ 818.06] vulkan: 132 shaders translated (23 ms), 207 pipelines made (0 from the cache, 370 ms making, 206 ms waited for), 83 render targets made, 124986 texture uploads (1711 MB), 119396 of them some blocks alone (376 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [ 818.06] vulkan: pipeline libraries: 46 pre-rasterization and 108 fragment shader parts made (0 and 0 from the cache, 113 and 228 ms), 2 vertex input and 34 fragment output parts (1 ms); 207 links (1 ms); 207 optimized pipelines made in the background (373 ms) [ 818.06] vulkan: 207 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 818.06] vulkan: memory used and budgeted: heap 0 448 of 15487 MB (448 ours, 128 of it allocated), heap 1 1323 of 13866 MB (1120 ours, 771 of it allocated) [ 818.06] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 137.8/0.0/0.0 in 461, render targets 253.7/0.0/0.0 in 44, buffer cache 28.9/0.0/0.0 in 465, kept results 266.9/16.0/0.0 in 7684, draw results 0.0/0.0/16.0 in 0, rings 64.0/96.0/0.0 in 10, readback 0.0/16.0/0.0 in 1 [ 818.06] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): conversions 16.0/0.0/0.0 in 1, transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 818.06] vulkan: device memory: 1568.0 MB in 21 blocks, 669.0 MB of it free inside them (349.0 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 818.06] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 738.9 MB handed out, 1 of them empty, the largest free piece in the others 10.7 MB; 0 allocations with 0.0 MB of their own [ 818.06] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 818.06] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 818.06] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 5 blocks of 320.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 818.06] vulkan: kept results in use: 7681 of copies (262.8 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 818.06] vulkan: caches: 44 render targets (253 MB, 2 parked), 453 textures (80 MB), 124 buffers (7 MB); 974 of 13866 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 818.07] vulkan: textures by the game's texture objects: 453 at the address of a live object (80 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2303 live objects at 2222 addresses [ 818.07] vulkan: 2078 textures made again after the cache evicted them (269 MB of guest memory loaded again, 286 MB of images), 70 of them since the last report. The cache evicted 4262 textures in all [ 818.07] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 62 for 300 to 1199, 0 for longer; of those made again 3 came back under 60 presents after they went, 1 after 60 to 299, 4 after 300 to 1199, 62 later [ 818.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 235288 through a copy; 218234 copies of targets written [ 818.07] vulkan: 2562203 rendering passes, 48280 clear commands, 456488 attachments cleared and 6 left undefined by their load op; 80708 buffers filled ahead of the passes [ 818.07] vulkan: 18777 passes (54%) ended at renderer.c:320 [ 818.07] vulkan: 6930 passes (20%) ended at render.c:5305 [ 818.07] vulkan: 3472 passes (10%) ended at render.c:251 [ 818.07] vulkan: 1365 passes (4%) ended at surface.c:210 [ 818.07] vulkan: 1199 passes (3%) ended at texture.c:3083 [ 818.07] vulkan: 1044 passes (3%) ended at cmd.c:899 [ 818.07] vulkan: 627 passes (2%) ended at buffer.c:1720 [ 818.07] vulkan: 600 passes (2%) ended at renderer.c:968 [ 818.07] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 52.5 leaves of 4 MiB a present (0.26 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 818.07] vulkan: GPU-owned guest memory landed for the CPU 5838 times (288 for the runtime's own access, 1136 for a read of the game's code, 4414 for a write of it), render targets written back for an engine 1 times; block linear targets watched 60 times, published for a CPU access 17 times and at a release 1 times [ 823.04] perf: 56.6 frames a second over 5.0 s (48282 shown in all) [ 825.94] vulkan: display: 599 frame intervals of 17.81 ms (deviation 4.21 ms, 1st to 99th percentile 16.56 to 33.46 ms), 41 held for other than 1 refresh; the game's frames went from release to present in 33.9 ms (21.2 to 46.8), on to the display in 14.8 ms (5.2 to 27.1), 48.7 ms in all (39.2 to 60.6) [ 825.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 828.06] perf: 54.8 frames a second over 5.0 s (48557 shown in all) [ 828.79] nvn: 48600 presents, 54364 submissions [ 828.80] cpu: 600 presents in 10.73 s (55.9 fps): 24 of the game's threads ran 4.51 s on the host's processors (42% of one, 7.51 ms a present), the whole process 16.00 s (149%); the busiest: thread 80 'MainThread' 2.55 s, thread 94 'nus3::audio update' 1.02 s, thread 92 'NU::CommandManager' 0.46 s, thread 98 'fr::utility::async::ASyncExecut' 0.22 s, thread 167 'LUA GC' 0.13 s [ 828.80] cpu: in those 10.73 s, 73983 SVCs (6895 a second): 0x1d SignalProcessWideKey 32994, 0x1b ArbitrateUnlock 12317, 0x0b SleepThread 11370, 0x1a ArbitrateLock 8593, 0x1c WaitProcessWideKeyAtomic 3727, 0x18 WaitSynchronization 2176; 0 calls the dispatch table had no code for (RtAPI.miss) [ 828.80] vulkan: 13322343 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15 finishes (40 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16956989 descriptor sets written, 9330541 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7986397 draws kept the last one's shaders and pipeline (0 checked), 11900507 its targets [ 828.80] vulkan: 132 shaders translated (23 ms), 207 pipelines made (0 from the cache, 370 ms making, 206 ms waited for), 84 render targets made, 125118 texture uploads (1724 MB), 119457 of them some blocks alone (376 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 828.80] vulkan: pipeline libraries: 46 pre-rasterization and 108 fragment shader parts made (0 and 0 from the cache, 113 and 228 ms), 2 vertex input and 34 fragment output parts (1 ms); 207 links (1 ms); 207 optimized pipelines made in the background (373 ms) [ 828.80] vulkan: 207 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 828.80] vulkan: memory used and budgeted: heap 0 448 of 15479 MB (448 ours, 288 of it allocated), heap 1 1323 of 13840 MB (1120 ours, 810 of it allocated) [ 828.80] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 140.0/0.0/0.0 in 456, render targets 255.7/0.0/0.0 in 45, buffer cache 31.8/0.0/0.0 in 512, kept results 266.8/16.0/0.0 in 7680, draw results 0.0/0.0/16.1 in 0, rings 96.0/256.0/0.0 in 22, readback 0.0/16.0/0.0 in 1 [ 828.80] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): conversions 16.0/0.0/0.0 in 1, transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 828.80] vulkan: device memory: 1568.0 MB in 21 blocks, 469.9 MB of it free inside them (309.9 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 828.80] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 746.0 MB handed out, 1 of them empty, the largest free piece in the others 10.7 MB; 0 allocations with 0.0 MB of their own [ 828.80] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 0.0 MB; 0 allocations with 0.0 MB of their own [ 828.80] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 64.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 828.80] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 5 blocks of 320.0 MB with 224.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 828.80] vulkan: kept results in use: 7677 of copies (262.7 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 4 [ 828.80] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 4 freed buffers let go [ 828.80] vulkan: caches: 45 render targets (255 MB, 3 parked), 448 textures (83 MB), 128 buffers (7 MB); 1013 of 13840 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 828.80] vulkan: textures by the game's texture objects: 448 at the address of a live object (83 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2303 live objects at 2222 addresses [ 828.80] vulkan: 2118 textures made again after the cache evicted them (272 MB of guest memory loaded again, 290 MB of images), 40 of them since the last report. The cache evicted 4338 textures in all [ 828.80] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 76 for 300 to 1199, 0 for longer; of those made again 1 came back under 60 presents after they went, 5 after 60 to 299, 15 after 300 to 1199, 19 later [ 828.80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 239657 through a copy; 222059 copies of targets written [ 828.80] vulkan: 2602231 rendering passes, 48880 clear commands, 461671 attachments cleared and 6 left undefined by their load op; 83061 buffers filled ahead of the passes [ 828.80] vulkan: 19269 passes (48%) ended at renderer.c:320 [ 828.80] vulkan: 9872 passes (25%) ended at render.c:5305 [ 828.80] vulkan: 3901 passes (10%) ended at render.c:251 [ 828.80] vulkan: 1804 passes (5%) ended at cmd.c:899 [ 828.80] vulkan: 1638 passes (4%) ended at surface.c:210 [ 828.80] vulkan: 1259 passes (3%) ended at texture.c:3083 [ 828.80] vulkan: 970 passes (2%) ended at buffer.c:1720 [ 828.80] vulkan: 600 passes (1%) ended at renderer.c:968 [ 828.80] vulkan: 3 waits for a fence (0.3 ms): sparse binds, the mirror's granules and landings [ 828.80] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 58.5 leaves of 4 MiB a present (0.30 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 828.80] vulkan: GPU-owned guest memory landed for the CPU 5841 times (290 for the runtime's own access, 1136 for a read of the game's code, 4415 for a write of it), render targets written back for an engine 1 times; block linear targets watched 60 times, published for a CPU access 17 times and at a release 1 times [ 833.08] perf: 55.8 frames a second over 5.0 s (48837 shown in all) [ 836.61] vulkan: display: 599 frame intervals of 17.81 ms (deviation 4.21 ms, 1st to 99th percentile 16.57 to 33.44 ms), 41 held for other than 1 refresh; the game's frames went from release to present in 30.7 ms (18.6 to 40.8), on to the display in 15.8 ms (5.4 to 26.7), 46.5 ms in all (28.6 to 59.9) [ 836.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 838.09] perf: 55.4 frames a second over 5.0 s (49115 shown in all) [ 839.57] cpu: 600 presents in 10.78 s (55.7 fps): 24 of the game's threads ran 5.05 s on the host's processors (47% of one, 8.41 ms a present), the whole process 16.65 s (154%); the busiest: thread 80 'MainThread' 2.88 s, thread 94 'nus3::audio update' 1.12 s, thread 92 'NU::CommandManager' 0.51 s, thread 98 'fr::utility::async::ASyncExecut' 0.21 s, thread 167 'LUA GC' 0.14 s [ 839.57] cpu: in those 10.78 s, 75322 SVCs (6988 a second): 0x1d SignalProcessWideKey 32974, 0x1b ArbitrateUnlock 12988, 0x0b SleepThread 11405, 0x1a ArbitrateLock 9193, 0x1c WaitProcessWideKeyAtomic 3802, 0x18 WaitSynchronization 2152; 0 calls the dispatch table had no code for (RtAPI.miss) [ 839.57] vulkan: 13542120 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15 finishes (40 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17233173 descriptor sets written, 9482675 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 8108044 draws kept the last one's shaders and pipeline (0 checked), 12099944 its targets [ 839.57] vulkan: 132 shaders translated (23 ms), 207 pipelines made (0 from the cache, 370 ms making, 206 ms waited for), 84 render targets made, 125375 texture uploads (1741 MB), 119604 of them some blocks alone (377 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [ 839.57] vulkan: pipeline libraries: 46 pre-rasterization and 108 fragment shader parts made (0 and 0 from the cache, 113 and 228 ms), 2 vertex input and 34 fragment output parts (1 ms); 207 links (1 ms); 207 optimized pipelines made in the background (373 ms) [ 839.57] vulkan: 207 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 839.57] vulkan: memory used and budgeted: heap 0 448 of 15483 MB (448 ours, 128 of it allocated), heap 1 1323 of 13870 MB (1120 ours, 809 of it allocated) [ 839.57] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 151.6/0.0/0.0 in 482, render targets 255.7/0.0/0.0 in 45, buffer cache 35.3/0.0/0.0 in 569, kept results 266.8/16.0/0.0 in 7680, draw results 0.0/0.0/15.9 in 0, rings 80.0/96.0/0.0 in 11, readback 0.0/16.0/0.0 in 1 [ 839.57] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): conversions 16.0/0.0/0.0 in 1, transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 839.57] vulkan: device memory: 1568.0 MB in 21 blocks, 630.8 MB of it free inside them (310.8 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 839.57] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 761.0 MB handed out, 1 of them empty, the largest free piece in the others 10.7 MB; 0 allocations with 0.0 MB of their own [ 839.57] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 839.57] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 48.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 839.57] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 5 blocks of 320.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 839.57] vulkan: kept results in use: 7677 of copies (262.7 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 839.57] vulkan: caches: 45 render targets (255 MB, 3 parked), 474 textures (94 MB), 126 buffers (7 MB); 1012 of 13870 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 839.57] vulkan: textures by the game's texture objects: 474 at the address of a live object (94 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2303 live objects at 2222 addresses [ 839.57] vulkan: 2194 textures made again after the cache evicted them (283 MB of guest memory loaded again, 302 MB of images), 76 of them since the last report. The cache evicted 4422 textures in all [ 839.57] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 84 for 300 to 1199, 0 for longer; of those made again 1 came back under 60 presents after they went, 1 after 60 to 299, 30 after 300 to 1199, 44 later [ 839.57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 244644 through a copy; 226100 copies of targets written [ 839.57] vulkan: 2644669 rendering passes, 49480 clear commands, 466976 attachments cleared and 6 left undefined by their load op; 87172 buffers filled ahead of the passes [ 839.57] vulkan: 19639 passes (46%) ended at renderer.c:320 [ 839.57] vulkan: 11236 passes (26%) ended at render.c:5305 [ 839.57] vulkan: 3992 passes (9%) ended at render.c:251 [ 839.57] vulkan: 2073 passes (5%) ended at cmd.c:899 [ 839.57] vulkan: 1792 passes (4%) ended at surface.c:210 [ 839.57] vulkan: 1213 passes (3%) ended at texture.c:3083 [ 839.57] vulkan: 1048 passes (2%) ended at buffer.c:1720 [ 839.57] vulkan: 600 passes (1%) ended at renderer.c:968 [ 839.57] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 65.8 leaves of 4 MiB a present (0.35 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 839.57] vulkan: GPU-owned guest memory landed for the CPU 5841 times (290 for the runtime's own access, 1136 for a read of the game's code, 4415 for a write of it), render targets written back for an engine 1 times; block linear targets watched 60 times, published for a CPU access 17 times and at a release 1 times [ 843.09] perf: 55.8 frames a second over 5.0 s (49394 shown in all) [ 847.39] vulkan: display: 599 frame intervals of 18.00 ms (deviation 4.53 ms, 1st to 99th percentile 16.57 to 33.42 ms), 48 held for other than 1 refresh; the game's frames went from release to present in 34.0 ms (21.4 to 38.4), on to the display in 15.3 ms (5.0 to 28.4), 49.3 ms in all (38.2 to 58.5) [ 847.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 848.09] perf: 55.0 frames a second over 5.0 s (49669 shown in all) [ 850.55] cpu: 600 presents in 10.97 s (54.7 fps): 24 of the game's threads ran 5.18 s on the host's processors (47% of one, 8.64 ms a present), the whole process 16.99 s (155%); the busiest: thread 80 'MainThread' 2.83 s, thread 94 'nus3::audio update' 1.24 s, thread 92 'NU::CommandManager' 0.57 s, thread 98 'fr::utility::async::ASyncExecut' 0.22 s, thread 99 'ale thread' 0.14 s [ 850.55] cpu: in those 10.97 s, 75923 SVCs (6918 a second): 0x1d SignalProcessWideKey 33091, 0x1b ArbitrateUnlock 13134, 0x0b SleepThread 11601, 0x1a ArbitrateLock 9225, 0x1c WaitProcessWideKeyAtomic 3920, 0x18 WaitSynchronization 2121; 0 calls the dispatch table had no code for (RtAPI.miss) [ 850.55] vulkan: 13784832 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15 finishes (40 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17541254 descriptor sets written, 9647881 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 8241760 draws kept the last one's shaders and pipeline (0 checked), 12322332 its targets [ 850.55] vulkan: 132 shaders translated (23 ms), 207 pipelines made (0 from the cache, 370 ms making, 206 ms waited for), 84 render targets made, 125769 texture uploads (1751 MB), 119949 of them some blocks alone (379 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [ 850.55] vulkan: pipeline libraries: 46 pre-rasterization and 108 fragment shader parts made (0 and 0 from the cache, 113 and 228 ms), 2 vertex input and 34 fragment output parts (1 ms); 207 links (1 ms); 207 optimized pipelines made in the background (373 ms) [ 850.55] vulkan: 207 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 850.55] vulkan: memory used and budgeted: heap 0 448 of 15489 MB (448 ours, 160 of it allocated), heap 1 1323 of 13870 MB (1120 ours, 792 of it allocated) [ 850.55] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 148.4/0.0/0.0 in 472, render targets 255.7/0.0/0.0 in 45, buffer cache 37.7/0.0/0.0 in 591, kept results 266.8/16.0/0.0 in 7680, rings 64.0/128.0/0.0 in 12, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 850.55] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 850.55] vulkan: device memory: 1568.0 MB in 21 blocks, 615.6 MB of it free inside them (327.6 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 850.55] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 760.2 MB handed out, 1 of them empty, the largest free piece in the others 10.7 MB; 0 allocations with 0.0 MB of their own [ 850.55] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 850.55] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 850.55] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 5 blocks of 320.0 MB with 128.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 850.55] vulkan: kept results in use: 7677 of copies (262.7 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 850.55] vulkan: caches: 45 render targets (255 MB, 3 parked), 464 textures (91 MB), 136 buffers (8 MB); 995 of 13870 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 850.55] vulkan: textures by the game's texture objects: 464 at the address of a live object (91 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2303 live objects at 2222 addresses [ 850.55] vulkan: 2234 textures made again after the cache evicted them (290 MB of guest memory loaded again, 310 MB of images), 40 of them since the last report. The cache evicted 4481 textures in all [ 850.55] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 59 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 16 after 300 to 1199, 24 later [ 850.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 249687 through a copy; 230181 copies of targets written [ 850.55] vulkan: 2687874 rendering passes, 50080 clear commands, 472257 attachments cleared and 6 left undefined by their load op; 90634 buffers filled ahead of the passes [ 850.55] vulkan: 19681 passes (46%) ended at renderer.c:320 [ 850.55] vulkan: 12137 passes (28%) ended at render.c:5305 [ 850.55] vulkan: 3930 passes (9%) ended at render.c:251 [ 850.55] vulkan: 1913 passes (4%) ended at cmd.c:899 [ 850.55] vulkan: 1768 passes (4%) ended at surface.c:210 [ 850.55] vulkan: 1413 passes (3%) ended at texture.c:3083 [ 850.55] vulkan: 795 passes (2%) ended at buffer.c:1720 [ 850.55] vulkan: 600 passes (1%) ended at renderer.c:968 [ 850.55] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 62.5 leaves of 4 MiB a present (0.33 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 850.55] vulkan: GPU-owned guest memory landed for the CPU 5841 times (290 for the runtime's own access, 1136 for a read of the game's code, 4415 for a write of it), render targets written back for an engine 1 times; block linear targets watched 60 times, published for a CPU access 17 times and at a release 1 times [ 853.11] perf: 53.4 frames a second over 5.0 s (49937 shown in all) [ 858.11] perf: 53.2 frames a second over 5.0 s (50203 shown in all) [ 858.59] vulkan: display: 599 frame intervals of 18.70 ms (deviation 5.45 ms, 1st to 99th percentile 16.58 to 33.42 ms), 73 held for other than 1 refresh; the game's frames went from release to present in 35.9 ms (27.9 to 40.5), on to the display in 13.6 ms (5.5 to 22.8), 49.5 ms in all (35.6 to 60.1) [ 858.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 861.52] nvn: 50400 presents, 56164 submissions [ 861.52] cpu: 600 presents in 10.98 s (54.7 fps): 24 of the game's threads ran 5.66 s on the host's processors (52% of one, 9.44 ms a present), the whole process 17.53 s (160%); the busiest: thread 80 'MainThread' 3.17 s, thread 94 'nus3::audio update' 1.36 s, thread 92 'NU::CommandManager' 0.56 s, thread 98 'fr::utility::async::ASyncExecut' 0.20 s, thread 99 'ale thread' 0.17 s [ 861.52] cpu: in those 10.98 s, 78906 SVCs (7189 a second): 0x1d SignalProcessWideKey 32978, 0x1b ArbitrateUnlock 14716, 0x0b SleepThread 11596, 0x1a ArbitrateLock 10850, 0x1c WaitProcessWideKeyAtomic 3874, 0x18 WaitSynchronization 2066; 0 calls the dispatch table had no code for (RtAPI.miss) [ 861.52] vulkan: 14030566 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15 finishes (40 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17866291 descriptor sets written, 9802211 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 8373330 draws kept the last one's shaders and pipeline (0 checked), 12548181 its targets [ 861.52] vulkan: 132 shaders translated (23 ms), 207 pipelines made (0 from the cache, 370 ms making, 206 ms waited for), 84 render targets made, 126590 texture uploads (1766 MB), 120716 of them some blocks alone (385 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [ 861.52] vulkan: pipeline libraries: 46 pre-rasterization and 108 fragment shader parts made (0 and 0 from the cache, 113 and 228 ms), 2 vertex input and 34 fragment output parts (1 ms); 207 links (1 ms); 207 optimized pipelines made in the background (373 ms) [ 861.52] vulkan: 207 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 861.52] vulkan: memory used and budgeted: heap 0 448 of 15489 MB (448 ours, 256 of it allocated), heap 1 1323 of 13870 MB (1120 ours, 824 of it allocated) [ 861.52] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 149.4/0.0/0.0 in 463, render targets 255.7/0.0/0.0 in 45, buffer cache 36.3/0.0/0.0 in 582, kept results 266.8/16.0/0.0 in 7680, draw results 0.0/0.0/16.1 in 0, rings 96.0/224.0/0.0 in 20, readback 0.0/16.0/0.0 in 1 [ 861.52] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): conversions 16.0/0.0/0.0 in 1, transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 861.52] vulkan: device memory: 1568.0 MB in 21 blocks, 488.0 MB of it free inside them (296.0 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 861.52] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 759.8 MB handed out, 1 of them empty, the largest free piece in the others 10.7 MB; 0 allocations with 0.0 MB of their own [ 861.52] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 0.0 MB; 0 allocations with 0.0 MB of their own [ 861.52] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 64.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 861.52] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 5 blocks of 320.0 MB with 192.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 861.52] vulkan: kept results in use: 7677 of copies (262.7 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 861.52] vulkan: caches: 45 render targets (255 MB, 3 parked), 455 textures (92 MB), 127 buffers (7 MB); 1027 of 13870 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 861.52] vulkan: textures by the game's texture objects: 455 at the address of a live object (92 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2303 live objects at 2222 addresses [ 861.52] vulkan: 2260 textures made again after the cache evicted them (296 MB of guest memory loaded again, 316 MB of images), 26 of them since the last report. The cache evicted 4544 textures in all [ 861.52] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 63 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 2 after 60 to 299, 8 after 300 to 1199, 16 later [ 861.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 254545 through a copy; 234131 copies of targets written [ 861.52] vulkan: 2730784 rendering passes, 50680 clear commands, 477823 attachments cleared and 6 left undefined by their load op; 93645 buffers filled ahead of the passes [ 861.52] vulkan: 19550 passes (46%) ended at renderer.c:320 [ 861.52] vulkan: 12101 passes (28%) ended at render.c:5305 [ 861.52] vulkan: 3888 passes (9%) ended at render.c:251 [ 861.52] vulkan: 1909 passes (4%) ended at cmd.c:899 [ 861.52] vulkan: 1750 passes (4%) ended at surface.c:210 [ 861.52] vulkan: 1209 passes (3%) ended at texture.c:3083 [ 861.52] vulkan: 676 passes (2%) ended at texture.c:2180 [ 861.52] vulkan: 600 passes (1%) ended at renderer.c:968 [ 861.52] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 63.5 leaves of 4 MiB a present (0.35 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 861.52] vulkan: GPU-owned guest memory landed for the CPU 5841 times (290 for the runtime's own access, 1136 for a read of the game's code, 4415 for a write of it), render targets written back for an engine 1 times; block linear targets watched 60 times, published for a CPU access 17 times and at a release 1 times [ 863.13] perf: 58.4 frames a second over 5.0 s (50496 shown in all) [ 868.14] perf: 60.0 frames a second over 5.0 s (50797 shown in all) [ 868.74] vulkan: display: 599 frame intervals of 16.89 ms (deviation 1.92 ms, 1st to 99th percentile 16.56 to 33.35 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 19.9 ms (13.8 to 37.8), on to the display in 26.6 ms (5.8 to 33.3), 46.5 ms in all (31.8 to 56.3) [ 868.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 871.66] cpu: 600 presents in 10.13 s (59.2 fps): 24 of the game's threads ran 5.16 s on the host's processors (51% of one, 8.60 ms a present), the whole process 14.01 s (138%); the busiest: thread 80 'MainThread' 3.13 s, thread 94 'nus3::audio update' 1.04 s, thread 92 'NU::CommandManager' 0.41 s, thread 98 'fr::utility::async::ASyncExecut' 0.22 s, thread 99 'ale thread' 0.17 s [ 871.66] cpu: in those 10.13 s, 73060 SVCs (7211 a second): 0x1d SignalProcessWideKey 33071, 0x1b ArbitrateUnlock 12195, 0x0b SleepThread 10796, 0x1a ArbitrateLock 8270, 0x1c WaitProcessWideKeyAtomic 3930, 0x18 WaitSynchronization 2045; 0 calls the dispatch table had no code for (RtAPI.miss) [ 871.66] vulkan: 14201485 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15 finishes (40 ms); 0 reads past queued releases (0 samples counts written on the GPU); 18135562 descriptor sets written, 9868604 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 8473575 draws kept the last one's shaders and pipeline (0 checked), 12703521 its targets [ 871.66] vulkan: 132 shaders translated (23 ms), 209 pipelines made (0 from the cache, 372 ms making, 208 ms waited for), 84 render targets made, 127334 texture uploads (1776 MB), 121424 of them some blocks alone (390 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms [ 871.66] vulkan: pipeline libraries: 46 pre-rasterization and 110 fragment shader parts made (0 and 0 from the cache, 113 and 230 ms), 2 vertex input and 34 fragment output parts (1 ms); 209 links (1 ms); 209 optimized pipelines made in the background (377 ms) [ 871.66] vulkan: 209 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 871.66] vulkan: memory used and budgeted: heap 0 384 of 15489 MB (384 ours, 128 of it allocated), heap 1 1323 of 13870 MB (1120 ours, 789 of it allocated) [ 871.66] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 146.5/0.0/0.0 in 459, render targets 255.7/0.0/0.0 in 45, buffer cache 36.2/0.0/0.0 in 581, kept results 266.8/16.0/0.0 in 7680, rings 64.0/96.0/0.0 in 10, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 871.66] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 871.66] vulkan: device memory: 1504.0 MB in 21 blocks, 587.0 MB of it free inside them (331.0 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 871.66] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 756.8 MB handed out, 1 of them empty, the largest free piece in the others 10.7 MB; 0 allocations with 0.0 MB of their own [ 871.66] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 871.66] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 871.66] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 4 blocks of 256.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 871.66] vulkan: the driver allocated 0 blocks (0 MB) in 0.0 ms, the longest 0.0 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 1 in 0.4 ms, the longest 0.4 ms, 0 (0.0 ms) inside the renderer's work [ 871.66] vulkan: kept results in use: 7677 of copies (262.7 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 871.66] vulkan: caches: 45 render targets (255 MB, 3 parked), 451 textures (89 MB), 133 buffers (8 MB); 992 of 13870 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 871.66] vulkan: textures by the game's texture objects: 451 at the address of a live object (89 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2303 live objects at 2222 addresses [ 871.66] vulkan: 2278 textures made again after the cache evicted them (296 MB of guest memory loaded again, 316 MB of images), 18 of them since the last report. The cache evicted 4584 textures in all [ 871.66] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 40 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 5 after 60 to 299, 12 after 300 to 1199, 1 later [ 871.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 256989 through a copy; 236549 copies of targets written [ 871.66] vulkan: 2764485 rendering passes, 51280 clear commands, 485651 attachments cleared and 6 left undefined by their load op; 97005 buffers filled ahead of the passes [ 871.66] vulkan: 17904 passes (53%) ended at renderer.c:320 [ 871.66] vulkan: 6174 passes (18%) ended at render.c:5305 [ 871.66] vulkan: 3139 passes (9%) ended at render.c:251 [ 871.66] vulkan: 1795 passes (5%) ended at surface.c:210 [ 871.66] vulkan: 1199 passes (4%) ended at texture.c:3083 [ 871.66] vulkan: 1124 passes (3%) ended at cmd.c:899 [ 871.66] vulkan: 704 passes (2%) ended at texture.c:2180 [ 871.66] vulkan: 600 passes (2%) ended at renderer.c:968 [ 871.66] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 47.2 leaves of 4 MiB a present (0.25 ms), the checks 0.3 (0.00 ms, and 0.1 the scanner had) [ 871.66] vulkan: GPU-owned guest memory landed for the CPU 5841 times (290 for the runtime's own access, 1136 for a read of the game's code, 4415 for a write of it), render targets written back for an engine 1 times; block linear targets watched 60 times, published for a CPU access 17 times and at a release 1 times [ 873.16] perf: 57.2 frames a second over 5.0 s (51084 shown in all) [ 878.16] perf: 53.2 frames a second over 5.0 s (51350 shown in all) [ 879.69] vulkan: display: 599 frame intervals of 18.28 ms (deviation 4.93 ms, 1st to 99th percentile 16.57 to 33.43 ms), 58 held for other than 1 refresh; the game's frames went from release to present in 33.3 ms (13.8 to 47.1), on to the display in 16.0 ms (4.9 to 33.3), 49.3 ms in all (41.0 to 59.7) [ 879.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 882.77] cpu: 600 presents in 11.12 s (54.0 fps): 24 of the game's threads ran 5.91 s on the host's processors (53% of one, 9.85 ms a present), the whole process 17.97 s (162%); the busiest: thread 80 'MainThread' 3.38 s, thread 94 'nus3::audio update' 1.36 s, thread 92 'NU::CommandManager' 0.58 s, thread 98 'fr::utility::async::ASyncExecut' 0.20 s, thread 99 'ale thread' 0.18 s [ 882.77] cpu: in those 11.12 s, 80204 SVCs (7213 a second): 0x1d SignalProcessWideKey 33045, 0x1b ArbitrateUnlock 15241, 0x0b SleepThread 11731, 0x1a ArbitrateLock 11363, 0x1c WaitProcessWideKeyAtomic 3891, 0x18 WaitSynchronization 2091; 0 calls the dispatch table had no code for (RtAPI.miss) [ 882.77] vulkan: 14453180 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15 finishes (40 ms); 0 reads past queued releases (0 samples counts written on the GPU); 18463089 descriptor sets written, 10030707 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 8610606 draws kept the last one's shaders and pipeline (0 checked), 12934733 its targets [ 882.77] vulkan: 132 shaders translated (23 ms), 209 pipelines made (0 from the cache, 372 ms making, 208 ms waited for), 84 render targets made, 128141 texture uploads (1798 MB), 122134 of them some blocks alone (396 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 882.77] vulkan: pipeline libraries: 46 pre-rasterization and 110 fragment shader parts made (0 and 0 from the cache, 113 and 230 ms), 2 vertex input and 34 fragment output parts (1 ms); 209 links (1 ms); 209 optimized pipelines made in the background (377 ms) [ 882.77] vulkan: 209 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 882.77] vulkan: memory used and budgeted: heap 0 384 of 15479 MB (384 ours, 144 of it allocated), heap 1 1323 of 13860 MB (1120 ours, 801 of it allocated) [ 882.77] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 144.2/0.0/0.0 in 445, render targets 255.7/0.0/0.0 in 45, buffer cache 35.0/0.0/0.0 in 559, kept results 266.8/16.0/0.0 in 7680, rings 80.0/112.0/0.0 in 12, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 882.77] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 882.77] vulkan: device memory: 1504.0 MB in 21 blocks, 558.4 MB of it free inside them (318.4 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 882.77] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 753.4 MB handed out, 1 of them empty, the largest free piece in the others 10.7 MB; 0 allocations with 0.0 MB of their own [ 882.77] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 882.77] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 48.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 882.77] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 4 blocks of 256.0 MB with 112.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 882.77] vulkan: kept results in use: 7677 of copies (262.7 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 882.77] vulkan: caches: 45 render targets (255 MB, 3 parked), 437 textures (87 MB), 129 buffers (7 MB); 1004 of 13860 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 882.78] vulkan: textures by the game's texture objects: 437 at the address of a live object (87 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2303 live objects at 2222 addresses [ 882.78] vulkan: 2371 textures made again after the cache evicted them (312 MB of guest memory loaded again, 334 MB of images), 93 of them since the last report. The cache evicted 4695 textures in all [ 882.78] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 111 for 300 to 1199, 0 for longer; of those made again 12 came back under 60 presents after they went, 27 after 60 to 299, 21 after 300 to 1199, 33 later [ 882.78] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 262389 through a copy; 240749 copies of targets written [ 882.78] vulkan: 2810696 rendering passes, 51880 clear commands, 491051 attachments cleared and 6 left undefined by their load op; 101648 buffers filled ahead of the passes [ 882.78] vulkan: 19800 passes (43%) ended at renderer.c:320 [ 882.78] vulkan: 13760 passes (30%) ended at render.c:5305 [ 882.78] vulkan: 4187 passes (9%) ended at render.c:251 [ 882.78] vulkan: 2422 passes (5%) ended at cmd.c:899 [ 882.78] vulkan: 1796 passes (4%) ended at surface.c:210 [ 882.78] vulkan: 1250 passes (3%) ended at texture.c:3083 [ 882.78] vulkan: 1009 passes (2%) ended at buffer.c:1720 [ 882.78] vulkan: 706 passes (2%) ended at texture.c:2180 [ 882.78] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 66.6 leaves of 4 MiB a present (0.36 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 882.78] vulkan: GPU-owned guest memory landed for the CPU 5841 times (290 for the runtime's own access, 1136 for a read of the game's code, 4415 for a write of it), render targets written back for an engine 1 times; block linear targets watched 60 times, published for a CPU access 17 times and at a release 1 times [ 883.16] perf: 54.4 frames a second over 5.0 s (51622 shown in all) [ 888.18] perf: 56.4 frames a second over 5.0 s (51905 shown in all) [ 890.47] vulkan: display: 599 frame intervals of 18.00 ms (deviation 4.52 ms, 1st to 99th percentile 16.56 to 33.40 ms), 48 held for other than 1 refresh; the game's frames went from release to present in 34.0 ms (16.6 to 39.0), on to the display in 15.1 ms (5.1 to 33.2), 49.1 ms in all (39.6 to 58.4) [ 890.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 893.18] perf: 54.0 frames a second over 5.0 s (52175 shown in all) [ 893.64] nvn: 52200 presents, 57964 submissions [ 893.66] cpu: 600 presents in 10.88 s (55.1 fps): 24 of the game's threads ran 5.22 s on the host's processors (48% of one, 8.71 ms a present), the whole process 16.94 s (156%); the busiest: thread 80 'MainThread' 3.03 s, thread 94 'nus3::audio update' 1.13 s, thread 92 'NU::CommandManager' 0.50 s, thread 98 'fr::utility::async::ASyncExecut' 0.22 s, thread 99 'ale thread' 0.14 s [ 893.66] cpu: in those 10.88 s, 74748 SVCs (6869 a second): 0x1d SignalProcessWideKey 33017, 0x1b ArbitrateUnlock 12620, 0x0b SleepThread 11511, 0x1a ArbitrateLock 8773, 0x1c WaitProcessWideKeyAtomic 3857, 0x18 WaitSynchronization 2150; 0 calls the dispatch table had no code for (RtAPI.miss) [ 893.66] vulkan: 14661830 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15 finishes (40 ms); 0 reads past queued releases (0 samples counts written on the GPU); 18717820 descriptor sets written, 10181573 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 8725792 draws kept the last one's shaders and pipeline (0 checked), 13123026 its targets [ 893.66] vulkan: 132 shaders translated (23 ms), 209 pipelines made (0 from the cache, 372 ms making, 208 ms waited for), 84 render targets made, 128219 texture uploads (1804 MB), 122162 of them some blocks alone (396 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [ 893.66] vulkan: pipeline libraries: 46 pre-rasterization and 110 fragment shader parts made (0 and 0 from the cache, 113 and 230 ms), 2 vertex input and 34 fragment output parts (1 ms); 209 links (1 ms); 209 optimized pipelines made in the background (377 ms) [ 893.66] vulkan: 209 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 893.66] vulkan: memory used and budgeted: heap 0 384 of 15477 MB (384 ours, 128 of it allocated), heap 1 1323 of 13839 MB (1120 ours, 790 of it allocated) [ 893.66] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 145.4/0.0/0.0 in 459, render targets 255.7/0.0/0.0 in 45, buffer cache 39.1/0.0/0.0 in 611, kept results 266.8/16.0/0.0 in 7680, rings 64.0/96.0/0.0 in 10, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 893.66] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 893.66] vulkan: device memory: 1504.0 MB in 21 blocks, 585.2 MB of it free inside them (329.2 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 893.66] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 758.7 MB handed out, 1 of them empty, the largest free piece in the others 10.7 MB; 0 allocations with 0.0 MB of their own [ 893.66] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 893.66] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 893.66] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 4 blocks of 256.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 893.66] vulkan: kept results in use: 7677 of copies (262.7 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 893.66] vulkan: caches: 45 render targets (255 MB, 3 parked), 451 textures (88 MB), 131 buffers (8 MB); 994 of 13839 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 893.66] vulkan: textures by the game's texture objects: 451 at the address of a live object (88 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2303 live objects at 2222 addresses [ 893.66] vulkan: 2420 textures made again after the cache evicted them (318 MB of guest memory loaded again, 342 MB of images), 49 of them since the last report. The cache evicted 4731 textures in all [ 893.66] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 36 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 9 after 60 to 299, 20 after 300 to 1199, 20 later [ 893.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 267873 through a copy; 245213 copies of targets written [ 893.66] vulkan: 2853881 rendering passes, 52480 clear commands, 496361 attachments cleared and 6 left undefined by their load op; 105108 buffers filled ahead of the passes [ 893.66] vulkan: 19710 passes (46%) ended at renderer.c:320 [ 893.66] vulkan: 11703 passes (27%) ended at render.c:5305 [ 893.66] vulkan: 3994 passes (9%) ended at render.c:251 [ 893.66] vulkan: 2144 passes (5%) ended at surface.c:210 [ 893.66] vulkan: 2106 passes (5%) ended at cmd.c:899 [ 893.66] vulkan: 1200 passes (3%) ended at texture.c:3083 [ 893.66] vulkan: 1055 passes (2%) ended at buffer.c:1720 [ 893.66] vulkan: 600 passes (1%) ended at renderer.c:968 [ 893.66] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 62.8 leaves of 4 MiB a present (0.32 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 893.66] vulkan: GPU-owned guest memory landed for the CPU 5841 times (290 for the runtime's own access, 1136 for a read of the game's code, 4415 for a write of it), render targets written back for an engine 1 times; block linear targets watched 60 times, published for a CPU access 17 times and at a release 1 times [ 898.19] perf: 55.0 frames a second over 5.0 s (52451 shown in all) [ 901.17] vulkan: display: 599 frame intervals of 17.86 ms (deviation 4.30 ms, 1st to 99th percentile 16.57 to 33.38 ms), 43 held for other than 1 refresh; the game's frames went from release to present in 30.6 ms (16.6 to 40.8), on to the display in 19.5 ms (5.3 to 33.3), 50.1 ms in all (42.1 to 59.0) [ 901.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 903.21] perf: 60.0 frames a second over 5.0 s (52752 shown in all) [ 904.01] cpu: 600 presents in 10.35 s (58.0 fps): 24 of the game's threads ran 4.31 s on the host's processors (42% of one, 7.18 ms a present), the whole process 15.08 s (146%); the busiest: thread 80 'MainThread' 2.44 s, thread 94 'nus3::audio update' 0.93 s, thread 92 'NU::CommandManager' 0.39 s, thread 98 'fr::utility::async::ASyncExecut' 0.23 s, thread 167 'LUA GC' 0.14 s [ 904.01] cpu: in those 10.35 s, 71029 SVCs (6862 a second): 0x1d SignalProcessWideKey 32982, 0x1b ArbitrateUnlock 11048, 0x0b SleepThread 11008, 0x1a ArbitrateLock 7228, 0x1c WaitProcessWideKeyAtomic 3820, 0x18 WaitSynchronization 2175; 0 calls the dispatch table had no code for (RtAPI.miss) [ 904.01] vulkan: 14818381 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15 finishes (40 ms); 0 reads past queued releases (0 samples counts written on the GPU); 18900046 descriptor sets written, 10303889 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 8814725 draws kept the last one's shaders and pipeline (0 checked), 13259592 its targets [ 904.01] vulkan: 132 shaders translated (23 ms), 209 pipelines made (0 from the cache, 372 ms making, 208 ms waited for), 84 render targets made, 128256 texture uploads (1809 MB), 122162 of them some blocks alone (396 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms [ 904.01] vulkan: pipeline libraries: 46 pre-rasterization and 110 fragment shader parts made (0 and 0 from the cache, 113 and 230 ms), 2 vertex input and 34 fragment output parts (1 ms); 209 links (1 ms); 209 optimized pipelines made in the background (377 ms) [ 904.01] vulkan: 209 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 904.01] vulkan: memory used and budgeted: heap 0 384 of 15489 MB (384 ours, 128 of it allocated), heap 1 1323 of 13880 MB (1120 ours, 796 of it allocated) [ 904.01] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 141.5/0.0/0.0 in 429, render targets 253.7/0.0/0.0 in 44, buffer cache 35.1/0.0/0.0 in 551, kept results 266.8/16.0/0.0 in 7680, draw results 0.0/0.0/16.0 in 0, rings 80.0/96.0/0.0 in 11, readback 0.0/16.0/0.0 in 1 [ 904.01] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): conversions 16.0/0.0/0.0 in 1, transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 904.01] vulkan: device memory: 1504.0 MB in 21 blocks, 579.2 MB of it free inside them (323.2 MB of that in heap 1); 1.7 MB allocated under no owner; 34.2 MB of freed memory waits for its frames [ 904.01] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 748.6 MB handed out, 1 of them empty, the largest free piece in the others 10.7 MB; 0 allocations with 0.0 MB of their own [ 904.01] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 904.01] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 48.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 904.01] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 4 blocks of 256.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 904.01] vulkan: kept results in use: 7677 of copies (262.7 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [ 904.01] vulkan: caches: 42 render targets (219 MB, 0 parked), 421 textures (84 MB), 121 buffers (8 MB); 965 of 13880 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 904.01] vulkan: textures by the game's texture objects: 421 at the address of a live object (84 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2303 live objects at 2222 addresses [ 904.01] vulkan: 2455 textures made again after the cache evicted them (322 MB of guest memory loaded again, 346 MB of images), 35 of them since the last report. The cache evicted 4798 textures in all [ 904.01] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 67 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 3 after 60 to 299, 5 after 300 to 1199, 27 later [ 904.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 272257 through a copy; 249205 copies of targets written [ 904.01] vulkan: 2891338 rendering passes, 53080 clear commands, 501357 attachments cleared and 6 left undefined by their load op; 106498 buffers filled ahead of the passes [ 904.01] vulkan: 19363 passes (52%) ended at renderer.c:320 [ 904.01] vulkan: 8560 passes (23%) ended at render.c:5305 [ 904.01] vulkan: 3355 passes (9%) ended at render.c:251 [ 904.01] vulkan: 1946 passes (5%) ended at surface.c:210 [ 904.01] vulkan: 1200 passes (3%) ended at texture.c:3083 [ 904.01] vulkan: 1013 passes (3%) ended at cmd.c:899 [ 904.01] vulkan: 791 passes (2%) ended at buffer.c:1720 [ 904.01] vulkan: 600 passes (2%) ended at renderer.c:968 [ 904.01] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 53.8 leaves of 4 MiB a present (0.26 ms), the checks 0.2 (0.00 ms, and 0.0 the scanner had) [ 904.01] vulkan: GPU-owned guest memory landed for the CPU 5841 times (290 for the runtime's own access, 1136 for a read of the game's code, 4415 for a write of it), render targets written back for an engine 1 times; block linear targets watched 60 times, published for a CPU access 17 times and at a release 1 times [ 908.23] perf: 60.0 frames a second over 5.0 s (53053 shown in all) [ 911.16] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 18.6 ms (16.6 to 23.8), on to the display in 31.2 ms (26.0 to 33.3), 49.8 ms in all (49.6 to 50.0) [ 911.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 913.23] perf: 60.0 frames a second over 5.0 s (53353 shown in all) [ 914.01] cpu: 600 presents in 10.01 s (60.0 fps): 25 of the game's threads ran 3.90 s on the host's processors (39% of one, 6.50 ms a present), the whole process 14.15 s (141%); the busiest: thread 80 'MainThread' 2.25 s, thread 94 'nus3::audio update' 0.80 s, thread 92 'NU::CommandManager' 0.37 s, thread 98 'fr::utility::async::ASyncExecut' 0.21 s, thread 167 'LUA GC' 0.14 s [ 914.01] cpu: in those 10.01 s, 72988 SVCs (7295 a second): 0x1d SignalProcessWideKey 33094, 0x1b ArbitrateUnlock 12147, 0x0b SleepThread 10667, 0x1a ArbitrateLock 8471, 0x1c WaitProcessWideKeyAtomic 3679, 0x18 WaitSynchronization 2178; 2 calls the dispatch table had no code for (RtAPI.miss) [ 914.01] vulkan: 14963571 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15 finishes (40 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19064586 descriptor sets written, 10423129 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 8901386 draws kept the last one's shaders and pipeline (0 checked), 13385562 its targets [ 914.01] vulkan: 132 shaders translated (23 ms), 209 pipelines made (0 from the cache, 372 ms making, 208 ms waited for), 84 render targets made, 128343 texture uploads (1825 MB), 122162 of them some blocks alone (396 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [ 914.01] vulkan: pipeline libraries: 46 pre-rasterization and 110 fragment shader parts made (0 and 0 from the cache, 113 and 230 ms), 2 vertex input and 34 fragment output parts (1 ms); 209 links (1 ms); 209 optimized pipelines made in the background (377 ms) [ 914.01] vulkan: 209 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 914.01] vulkan: memory used and budgeted: heap 0 448 of 15487 MB (448 ours, 256 of it allocated), heap 1 1323 of 13885 MB (1120 ours, 773 of it allocated) [ 914.01] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 143.0/0.0/0.0 in 430, render targets 219.5/0.0/0.0 in 42, buffer cache 28.1/0.0/0.0 in 448, kept results 266.7/16.0/0.0 in 7679, rings 96.0/224.0/0.0 in 20, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 914.01] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 914.01] vulkan: device memory: 1568.0 MB in 21 blocks, 538.9 MB of it free inside them (346.9 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 914.01] vulkan: device memory blocks since the last report: 1 made ahead of their first request, 0 made by a request on its own thread [ 914.01] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 708.9 MB handed out, 1 of them empty, the largest free piece in the others 15.1 MB; 0 allocations with 0.0 MB of their own [ 914.01] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 0.0 MB; 0 allocations with 0.0 MB of their own [ 914.01] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 64.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 914.01] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 5 blocks of 320.0 MB with 192.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [ 914.01] vulkan: the driver allocated 1 blocks (64 MB) in 0.3 ms, the longest 0.3 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 0 in 0.0 ms, the longest 0.0 ms, 0 (0.0 ms) inside the renderer's work [ 914.01] vulkan: kept results in use: 7676 of copies (262.7 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 1 [ 914.01] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 1 freed buffers let go [ 914.01] vulkan: caches: 42 render targets (219 MB, 0 parked), 422 textures (85 MB), 119 buffers (7 MB); 976 of 13885 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 914.01] vulkan: textures by the game's texture objects: 422 at the address of a live object (85 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2303 live objects at 2222 addresses [ 914.01] vulkan: 2508 textures made again after the cache evicted them (338 MB of guest memory loaded again, 361 MB of images), 53 of them since the last report. The cache evicted 4884 textures in all [ 914.01] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 86 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 3 after 300 to 1199, 50 later [ 914.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 275857 through a copy; 252805 copies of targets written [ 914.01] vulkan: 2924915 rendering passes, 53740 clear commands, 506157 attachments cleared and 6 left undefined by their load op; 106580 buffers filled ahead of the passes [ 914.01] vulkan: 18600 passes (55%) ended at renderer.c:320 [ 914.01] vulkan: 6600 passes (20%) ended at render.c:5305 [ 914.01] vulkan: 3462 passes (10%) ended at render.c:251 [ 914.01] vulkan: 1200 passes (4%) ended at texture.c:3083 [ 914.01] vulkan: 1158 passes (3%) ended at surface.c:210 [ 914.01] vulkan: 668 passes (2%) ended at cmd.c:899 [ 914.01] vulkan: 603 passes (2%) ended at buffer.c:1720 [ 914.01] vulkan: 600 passes (2%) ended at renderer.c:968 [ 914.01] vulkan: 1 waits for a fence (0.0 ms): sparse binds, the mirror's granules and landings [ 914.01] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 50.9 leaves of 4 MiB a present (0.23 ms), the checks 0.4 (0.01 ms, and 0.0 the scanner had) [ 914.01] vulkan: GPU-owned guest memory landed for the CPU 5842 times (291 for the runtime's own access, 1136 for a read of the game's code, 4415 for a write of it), render targets written back for an engine 1 times; block linear targets watched 60 times, published for a CPU access 17 times and at a release 1 times [ 918.23] perf: 60.0 frames a second over 5.0 s (53653 shown in all) [ 920.18] vulkan: 560x720 texture reads the 576x720 render target at 407c50000: only that region is used [ 921.14] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 17.3 ms (0.1 to 24.1), on to the display in 28.5 ms (25.5 to 33.3), 45.8 ms in all (31.5 to 50.0) [ 921.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 923.24] perf: 60.0 frames a second over 5.0 s (53954 shown in all) [ 924.15] vulkan: a 210 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (16 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 924.20] nvn: 54000 presents, 59954 submissions [ 924.20] cpu: 600 presents in 10.18 s (58.9 fps): 24 of the game's threads ran 2.93 s on the host's processors (29% of one, 4.88 ms a present), the whole process 8.55 s (84%); the busiest: thread 80 'MainThread' 1.53 s, thread 94 'nus3::audio update' 0.70 s, thread 92 'NU::CommandManager' 0.28 s, thread 98 'fr::utility::async::ASyncExecut' 0.13 s, thread 0 0.08 s [ 924.20] cpu: in those 10.18 s, 51950 SVCs (5102 a second): 0x1d SignalProcessWideKey 18900, 0x0b SleepThread 12683, 0x1b ArbitrateUnlock 7656, 0x1a ArbitrateLock 4683, 0x1c WaitProcessWideKeyAtomic 2973, 0x18 WaitSynchronization 2301; 0 calls the dispatch table had no code for (RtAPI.miss) [ 924.20] vulkan: 15080965 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15 finishes (40 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19213527 descriptor sets written, 10505731 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 8977758 draws kept the last one's shaders and pipeline (0 checked), 13485471 its targets [ 924.20] vulkan: 132 shaders translated (23 ms), 209 pipelines made (0 from the cache, 372 ms making, 208 ms waited for), 95 render targets made, 128567 texture uploads (1835 MB), 122279 of them some blocks alone (398 MB); 1 frames over 50 ms in the last 600, the slowest 210 ms [ 924.20] vulkan: pipeline libraries: 46 pre-rasterization and 110 fragment shader parts made (0 and 0 from the cache, 113 and 230 ms), 2 vertex input and 34 fragment output parts (1 ms); 209 links (1 ms); 209 optimized pipelines made in the background (377 ms) [ 924.20] vulkan: 209 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 924.20] vulkan: memory used and budgeted: heap 0 320 of 15487 MB (320 ours, 96 of it allocated), heap 1 1323 of 13865 MB (1120 ours, 773 of it allocated) [ 924.20] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 141.7/0.0/0.0 in 403, render targets 271.1/0.0/0.0 in 53, buffer cache 23.1/0.0/0.0 in 349, kept results 253.6/16.0/0.0 in 7345, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 924.20] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 924.20] vulkan: device memory: 1440.0 MB in 21 blocks, 570.7 MB of it free inside them (346.7 MB of that in heap 1); 1.7 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 924.20] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 741.2 MB handed out, 1 of them empty, the largest free piece in the others 10.3 MB; 0 allocations with 0.0 MB of their own [ 924.20] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 924.20] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 924.20] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 924.20] vulkan: the driver allocated 0 blocks (0 MB) in 0.0 ms, the longest 0.0 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 2 in 0.4 ms, the longest 0.3 ms, 0 (0.0 ms) inside the renderer's work [ 924.20] vulkan: kept results in use: 7340 of copies (248.3 MB), 2 of render targets (4.1 MB); 2 freed buffers in the pool (1.2 MB); let go since the last report after under 8 presents 23, under 120 8, under 1200 0, longer 626 [ 924.20] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 510 freed buffers let go [ 924.20] vulkan: caches: 53 render targets (271 MB, 10 parked), 393 textures (74 MB), 105 buffers (7 MB); 976 of 13865 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 924.20] vulkan: textures by the game's texture objects: 218 at the address of a live object (37 MB), 40 inside a live object (8 MB), 135 dead with no live object at their address (28 MB). The game has 2140 live objects at 2059 addresses [ 924.20] vulkan: 2516 textures made again after the cache evicted them (340 MB of guest memory loaded again, 364 MB of images), 8 of them since the last report. The cache evicted 5016 textures in all [ 924.20] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 25 for 300 to 1199, 107 for longer; of those made again 0 came back under 60 presents after they went, 2 after 60 to 299, 0 after 300 to 1199, 6 later [ 924.20] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 277863 through a copy; 255116 copies of targets written [ 924.20] vulkan: 2952679 rendering passes, 54340 clear commands, 511104 attachments cleared and 9 left undefined by their load op; 107314 buffers filled ahead of the passes [ 924.20] vulkan: 16867 passes (61%) ended at renderer.c:320 [ 924.20] vulkan: 3245 passes (12%) ended at render.c:5305 [ 924.20] vulkan: 3079 passes (11%) ended at render.c:251 [ 924.20] vulkan: 1430 passes (5%) ended at surface.c:210 [ 924.20] vulkan: 1199 passes (4%) ended at texture.c:3083 [ 924.20] vulkan: 590 passes (2%) ended at renderer.c:968 [ 924.20] vulkan: 543 passes (2%) ended at cmd.c:899 [ 924.20] vulkan: 295 passes (1%) ended at render.c:423 [ 924.20] vulkan: 211 waits for a fence (11.4 ms): sparse binds, the mirror's granules and landings [ 924.20] vulkan: write scans over 600 presents: 1.3 epochs a present; the scanner 46.7 leaves of 4 MiB a present (0.21 ms), the checks 0.8 (0.01 ms, and 0.1 the scanner had) [ 924.20] vulkan: GPU-owned guest memory landed for the CPU 6053 times (300 for the runtime's own access, 1136 for a read of the game's code, 4617 for a write of it), render targets written back for an engine 1 times; block linear targets watched 60 times, published for a CPU access 17 times and at a release 1 times [ 924.39] vulkan: a 179 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (17 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 928.24] perf: 56.0 frames a second over 5.0 s (54234 shown in all) [ 931.46] vulkan: display: 599 frame intervals of 17.22 ms (deviation 9.66 ms, 1st to 99th percentile 16.56 to 16.92 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 0.8 ms (0.1 to 1.7), on to the display in 32.5 ms (26.6 to 33.3), 33.3 ms in all (28.8 to 34.3) [ 931.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 933.26] perf: 60.0 frames a second over 5.0 s (54535 shown in all) [ 934.34] cpu: 600 presents in 10.15 s (59.1 fps): 23 of the game's threads ran 2.60 s on the host's processors (26% of one, 4.34 ms a present), the whole process 3.96 s (39%); the busiest: thread 80 'MainThread' 1.28 s, thread 94 'nus3::audio update' 0.68 s, thread 92 'NU::CommandManager' 0.25 s, thread 86 'RESOURCE UNPACK' 0.21 s, thread 84 'RESOURCE READ' 0.07 s [ 934.34] cpu: in those 10.15 s, 36126 SVCs (3561 a second): 0x0b SleepThread 14565, 0x1b ArbitrateUnlock 5520, 0x1d SignalProcessWideKey 5512, 0x1a ArbitrateLock 3020, 0x1c WaitProcessWideKeyAtomic 2503, 0x18 WaitSynchronization 2269; 0 calls the dispatch table had no code for (RtAPI.miss) [ 934.34] vulkan: 15202709 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15 finishes (40 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19394002 descriptor sets written, 10568744 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 9060514 draws kept the last one's shaders and pipeline (0 checked), 13590393 its targets [ 934.34] vulkan: 132 shaders translated (23 ms), 209 pipelines made (0 from the cache, 372 ms making, 208 ms waited for), 95 render targets made, 128600 texture uploads (1836 MB), 122289 of them some blocks alone (398 MB); 1 frames over 50 ms in the last 600, the slowest 179 ms [ 934.34] vulkan: pipeline libraries: 46 pre-rasterization and 110 fragment shader parts made (0 and 0 from the cache, 113 and 230 ms), 2 vertex input and 34 fragment output parts (1 ms); 209 links (1 ms); 209 optimized pipelines made in the background (377 ms) [ 934.34] vulkan: 209 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 934.34] vulkan: memory used and budgeted: heap 0 320 of 15487 MB (320 ours, 96 of it allocated), heap 1 1330 of 13865 MB (1120 ours, 786 of it allocated) [ 934.34] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 138.0/0.0/0.0 in 356, render targets 271.1/0.0/0.0 in 53, buffer cache 34.1/0.0/0.0 in 356, kept results 259.4/16.0/0.0 in 7268, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 934.34] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 934.34] vulkan: device memory: 1440.0 MB in 21 blocks, 557.7 MB of it free inside them (333.7 MB of that in heap 1); 1.7 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 934.34] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 754.1 MB handed out, 1 of them empty, the largest free piece in the others 10.3 MB; 0 allocations with 0.0 MB of their own [ 934.34] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 934.34] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 934.34] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 934.34] vulkan: kept results in use: 7264 of copies (254.7 MB), 2 of render targets (4.1 MB); 1 freed buffers in the pool (0.6 MB); let go since the last report after under 8 presents 94, under 120 24, under 1200 2, longer 698 [ 934.34] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 513 freed buffers let go [ 934.34] vulkan: caches: 53 render targets (271 MB, 10 parked), 346 textures (70 MB), 135 buffers (20 MB); 996 of 13865 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 934.34] vulkan: textures by the game's texture objects: 177 at the address of a live object (35 MB), 41 inside a live object (6 MB), 128 dead with no live object at their address (29 MB). The game has 2246 live objects at 2165 addresses [ 934.34] vulkan: 2516 textures made again after the cache evicted them (340 MB of guest memory loaded again, 364 MB of images), 0 of them since the last report. The cache evicted 5085 textures in all [ 934.34] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 69 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 0 later [ 934.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 278463 through a copy; 256316 copies of targets written [ 934.34] vulkan: 2975394 rendering passes, 54940 clear commands, 515304 attachments cleared and 9 left undefined by their load op; 109165 buffers filled ahead of the passes [ 934.34] vulkan: 15600 passes (69%) ended at renderer.c:320 [ 934.34] vulkan: 2995 passes (13%) ended at render.c:251 [ 934.34] vulkan: 1803 passes (8%) ended at surface.c:210 [ 934.34] vulkan: 1196 passes (5%) ended at texture.c:3083 [ 934.34] vulkan: 576 passes (3%) ended at renderer.c:968 [ 934.34] vulkan: 489 passes (2%) ended at cmd.c:899 [ 934.34] vulkan: 24 passes (0%) ended at dma.c:223 [ 934.34] vulkan: 23 passes (0%) ended at texture.c:1213 [ 934.34] vulkan: 253 waits for a fence (14.5 ms): sparse binds, the mirror's granules and landings [ 934.34] vulkan: write scans over 600 presents: 1.2 epochs a present; the scanner 41.6 leaves of 4 MiB a present (0.20 ms), the checks 2.0 (0.03 ms, and 0.3 the scanner had) [ 934.34] vulkan: GPU-owned guest memory landed for the CPU 6306 times (307 for the runtime's own access, 1136 for a read of the game's code, 4863 for a write of it), render targets written back for an engine 1 times; block linear targets watched 60 times, published for a CPU access 17 times and at a release 1 times [ 938.28] perf: 60.0 frames a second over 5.0 s (54836 shown in all) [ 941.44] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 1.1 ms (0.9 to 1.3), on to the display in 33.1 ms (32.9 to 33.3), 34.2 ms in all (34.1 to 34.4) [ 941.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 943.29] perf: 60.0 frames a second over 5.0 s (55137 shown in all) [ 944.10] vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 944.33] vulkan: a 208 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 944.64] kernel: thread 84 (prio 46) keeps core 1 251 ms after a waiter of priority 43 came: in game code, host thread D folio_wait_bit_common, poll 1, 595 polls, out of an SVC for 251 ms, pc 8894a88 lr 87840a4 [ 944.75] vulkan: a 363 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 944.92] cpu: 600 presents in 10.58 s (56.7 fps): 23 of the game's threads ran 2.77 s on the host's processors (26% of one, 4.61 ms a present), the whole process 4.17 s (39%); the busiest: thread 80 'MainThread' 1.28 s, thread 94 'nus3::audio update' 0.65 s, thread 86 'RESOURCE UNPACK' 0.26 s, thread 92 'NU::CommandManager' 0.24 s, thread 84 'RESOURCE READ' 0.21 s [ 944.92] cpu: in those 10.58 s, 35533 SVCs (3357 a second): 0x0b SleepThread 13890, 0x1b ArbitrateUnlock 5545, 0x1d SignalProcessWideKey 5462, 0x1a ArbitrateLock 3098, 0x1c WaitProcessWideKeyAtomic 2447, 0x18 WaitSynchronization 2321; 0 calls the dispatch table had no code for (RtAPI.miss) [ 944.92] vulkan: 15324584 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15 finishes (40 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19574817 descriptor sets written, 10631679 reused (7 descriptor pools, 0 sets with texture arrays taken from them); 9143235 draws kept the last one's shaders and pipeline (0 checked), 13695467 its targets [ 944.92] vulkan: 132 shaders translated (23 ms), 209 pipelines made (0 from the cache, 372 ms making, 208 ms waited for), 95 render targets made, 128601 texture uploads (1836 MB), 122289 of them some blocks alone (398 MB); 3 frames over 50 ms in the last 600, the slowest 363 ms [ 944.92] vulkan: pipeline libraries: 46 pre-rasterization and 110 fragment shader parts made (0 and 0 from the cache, 113 and 230 ms), 2 vertex input and 34 fragment output parts (1 ms); 209 links (1 ms); 209 optimized pipelines made in the background (377 ms) [ 944.92] vulkan: 209 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 944.92] vulkan: memory used and budgeted: heap 0 320 of 15483 MB (320 ours, 96 of it allocated), heap 1 1344 of 13860 MB (1120 ours, 750 of it allocated) [ 944.92] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 97.0/0.0/0.0 in 144, render targets 271.1/0.0/0.0 in 53, buffer cache 28.3/0.0/0.0 in 102, kept results 270.5/16.0/0.0 in 8345, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 944.92] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 944.92] vulkan: device memory: 1440.0 MB in 21 blocks, 593.2 MB of it free inside them (369.2 MB of that in heap 1); 1.9 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 944.92] vulkan: device memory blocks since the last report: 1 made ahead of their first request, 0 made by a request on its own thread [ 944.92] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 718.6 MB handed out, 1 of them empty, the largest free piece in the others 10.4 MB; 0 allocations with 0.0 MB of their own [ 944.92] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 944.92] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 944.92] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 944.92] vulkan: the driver allocated 1 blocks (64 MB) in 0.1 ms, the longest 0.1 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 1 in 0.2 ms, the longest 0.2 ms, 0 (0.0 ms) inside the renderer's work [ 944.92] vulkan: kept results in use: 7830 of copies (256.2 MB), 2 of render targets (4.1 MB); 512 freed buffers in the pool (10.2 MB); let go since the last report after under 8 presents 193, under 120 8, under 1200 12, longer 748 [ 944.92] vulkan: caches: 53 render targets (271 MB, 10 parked), 134 textures (29 MB), 77 buffers (25 MB); 975 of 13860 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 944.92] vulkan: textures by the game's texture objects: 134 at the address of a live object (29 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2389 live objects at 2308 addresses [ 944.92] vulkan: 2516 textures made again after the cache evicted them (340 MB of guest memory loaded again, 364 MB of images), 0 of them since the last report. The cache evicted 5298 textures in all [ 944.92] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 213 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 0 later [ 944.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 279063 through a copy; 257516 copies of targets written [ 944.92] vulkan: 2998114 rendering passes, 55540 clear commands, 519504 attachments cleared and 9 left undefined by their load op; 111027 buffers filled ahead of the passes [ 944.92] vulkan: 15600 passes (69%) ended at renderer.c:320 [ 944.92] vulkan: 2995 passes (13%) ended at render.c:251 [ 944.92] vulkan: 1797 passes (8%) ended at surface.c:210 [ 944.92] vulkan: 1195 passes (5%) ended at texture.c:3083 [ 944.92] vulkan: 590 passes (3%) ended at renderer.c:968 [ 944.92] vulkan: 532 passes (2%) ended at cmd.c:899 [ 944.92] vulkan: 10 passes (0%) ended at dma.c:223 [ 944.92] vulkan: 1 passes (0%) ended at texture.c:1213 [ 944.92] vulkan: 394 waits for a fence (26.5 ms): sparse binds, the mirror's granules and landings [ 944.92] vulkan: write scans over 600 presents: 1.4 epochs a present; the scanner 50.3 leaves of 4 MiB a present (0.24 ms), the checks 2.1 (0.03 ms, and 0.2 the scanner had) [ 944.92] vulkan: GPU-owned guest memory landed for the CPU 6700 times (307 for the runtime's own access, 1136 for a read of the game's code, 5257 for a write of it), render targets written back for an engine 1 times; block linear targets watched 60 times, published for a CPU access 17 times and at a release 1 times [ 946.16] vulkan: 1 of a frame slot's 2 descriptor pools went, none of its last 512 uses reaching them: 6 pools left in all [ 948.31] perf: 53.0 frames a second over 5.0 s (55403 shown in all) [ 952.01] vulkan: display: 599 frame intervals of 17.64 ms (deviation 15.67 ms, 1st to 99th percentile 16.56 to 16.92 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 3.3 ms (1.0 to 3.8), on to the display in 32.9 ms (19.8 to 33.3), 36.2 ms in all (34.1 to 36.3) [ 952.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 953.31] perf: 60.0 frames a second over 5.0 s (55703 shown in all) [ 954.92] nvn: 55800 presents, 62521 submissions [ 954.92] cpu: 600 presents in 10.00 s (60.0 fps): 23 of the game's threads ran 2.34 s on the host's processors (23% of one, 3.90 ms a present), the whole process 3.71 s (37%); the busiest: thread 80 'MainThread' 1.01 s, thread 94 'nus3::audio update' 0.69 s, thread 92 'NU::CommandManager' 0.24 s, thread 86 'RESOURCE UNPACK' 0.24 s, thread 84 'RESOURCE READ' 0.04 s [ 954.92] cpu: in those 10.00 s, 38090 SVCs (3809 a second): 0x0b SleepThread 16233, 0x1b ArbitrateUnlock 5650, 0x1d SignalProcessWideKey 5544, 0x1a ArbitrateLock 3154, 0x1c WaitProcessWideKeyAtomic 2507, 0x18 WaitSynchronization 2268; 0 calls the dispatch table had no code for (RtAPI.miss) [ 954.92] vulkan: 15439340 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15 finishes (40 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19737269 descriptor sets written, 10698739 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 9221437 draws kept the last one's shaders and pipeline (0 checked), 13793254 its targets [ 954.92] vulkan: 132 shaders translated (23 ms), 209 pipelines made (0 from the cache, 372 ms making, 208 ms waited for), 95 render targets made, 129294 texture uploads (1846 MB), 122804 of them some blocks alone (399 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [ 954.92] vulkan: pipeline libraries: 46 pre-rasterization and 110 fragment shader parts made (0 and 0 from the cache, 113 and 230 ms), 2 vertex input and 34 fragment output parts (1 ms); 209 links (1 ms); 209 optimized pipelines made in the background (377 ms) [ 954.92] vulkan: 209 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 954.92] vulkan: memory used and budgeted: heap 0 320 of 15475 MB (320 ours, 96 of it allocated), heap 1 1337 of 13836 MB (1120 ours, 771 of it allocated) [ 954.92] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 104.7/0.0/0.0 in 292, render targets 271.1/0.0/0.0 in 53, buffer cache 40.2/0.0/0.0 in 136, kept results 271.2/16.0/0.0 in 7893, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 954.92] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 954.92] vulkan: device memory: 1440.0 MB in 21 blocks, 573.0 MB of it free inside them (349.0 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 954.92] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 738.9 MB handed out, 1 of them empty, the largest free piece in the others 10.3 MB; 0 allocations with 0.0 MB of their own [ 954.92] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 954.92] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 954.92] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 954.92] vulkan: kept results in use: 7839 of copies (264.0 MB), 2 of render targets (4.1 MB); 51 freed buffers in the pool (3.2 MB); let go since the last report after under 8 presents 60, under 120 58, under 1200 117, longer 710 [ 954.92] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 580 freed buffers let go [ 954.92] vulkan: caches: 53 render targets (271 MB, 10 parked), 282 textures (37 MB), 105 buffers (38 MB); 988 of 13836 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 954.93] vulkan: textures by the game's texture objects: 114 at the address of a live object (31 MB), 130 inside a live object (4 MB), 38 dead with no live object at their address (0 MB). The game has 2323 live objects at 2242 addresses [ 954.93] vulkan: 2520 textures made again after the cache evicted them (341 MB of guest memory loaded again, 365 MB of images), 4 of them since the last report. The cache evicted 5319 textures in all [ 954.93] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 21 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 1 after 60 to 299, 0 after 300 to 1199, 3 later [ 954.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 279663 through a copy; 258716 copies of targets written [ 954.93] vulkan: 3021387 rendering passes, 56140 clear commands, 523704 attachments cleared and 9 left undefined by their load op; 111985 buffers filled ahead of the passes [ 954.93] vulkan: 15600 passes (67%) ended at renderer.c:320 [ 954.93] vulkan: 2972 passes (13%) ended at render.c:251 [ 954.93] vulkan: 1773 passes (8%) ended at surface.c:210 [ 954.93] vulkan: 1191 passes (5%) ended at texture.c:3083 [ 954.93] vulkan: 569 passes (2%) ended at renderer.c:968 [ 954.93] vulkan: 506 passes (2%) ended at texture.c:2180 [ 954.93] vulkan: 456 passes (2%) ended at cmd.c:899 [ 954.93] vulkan: 175 passes (1%) ended at texture.c:1213 [ 954.93] vulkan: 450 waits for a fence (26.1 ms): sparse binds, the mirror's granules and landings [ 954.93] vulkan: write scans over 600 presents: 1.6 epochs a present; the scanner 52.8 leaves of 4 MiB a present (0.25 ms), the checks 2.5 (0.04 ms, and 0.4 the scanner had) [ 954.93] vulkan: GPU-owned guest memory landed for the CPU 7149 times (339 for the runtime's own access, 1136 for a read of the game's code, 5674 for a write of it), render targets written back for an engine 1 times; block linear targets watched 60 times, published for a CPU access 17 times and at a release 1 times [ 958.31] perf: 60.0 frames a second over 5.0 s (56003 shown in all) [ 961.99] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.9 to 3.3), on to the display in 33.1 ms (32.9 to 33.3), 36.2 ms in all (36.0 to 36.4) [ 961.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 963.21] vulkan: 2 of a frame slot's 3 descriptor pools went, none of its last 512 uses reaching them: 4 pools left in all [ 963.33] perf: 60.0 frames a second over 5.0 s (56304 shown in all) [ 964.92] cpu: 600 presents in 10.00 s (60.0 fps): 23 of the game's threads ran 1.76 s on the host's processors (18% of one, 2.93 ms a present), the whole process 3.01 s (30%); the busiest: thread 80 'MainThread' 0.81 s, thread 94 'nus3::audio update' 0.64 s, thread 92 'NU::CommandManager' 0.22 s, thread 98 'fr::utility::async::ASyncExecut' 0.03 s, thread 88 'RSC LIST JOB' 0.03 s [ 964.92] cpu: in those 10.00 s, 33728 SVCs (3373 a second): 0x0b SleepThread 12292, 0x1b ArbitrateUnlock 5473, 0x1d SignalProcessWideKey 5466, 0x1a ArbitrateLock 3008, 0x1c WaitProcessWideKeyAtomic 2464, 0x18 WaitSynchronization 2284; 0 calls the dispatch table had no code for (RtAPI.miss) [ 964.92] vulkan: 15545696 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15 finishes (40 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19893264 descriptor sets written, 10755456 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 9297734 draws kept the last one's shaders and pipeline (0 checked), 13882792 its targets [ 964.92] vulkan: 132 shaders translated (23 ms), 209 pipelines made (0 from the cache, 372 ms making, 208 ms waited for), 95 render targets made, 132007 texture uploads (1855 MB), 125499 of them some blocks alone (407 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms [ 964.92] vulkan: pipeline libraries: 46 pre-rasterization and 110 fragment shader parts made (0 and 0 from the cache, 113 and 230 ms), 2 vertex input and 34 fragment output parts (1 ms); 209 links (1 ms); 209 optimized pipelines made in the background (377 ms) [ 964.92] vulkan: 209 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 964.92] vulkan: memory used and budgeted: heap 0 320 of 15487 MB (320 ours, 96 of it allocated), heap 1 1323 of 13865 MB (1120 ours, 768 of it allocated) [ 964.92] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 105.4/0.0/0.0 in 302, render targets 271.1/0.0/0.0 in 53, buffer cache 39.7/0.0/0.0 in 134, kept results 268.5/16.0/0.0 in 7843, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 964.92] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 964.92] vulkan: device memory: 1440.0 MB in 21 blocks, 575.4 MB of it free inside them (351.4 MB of that in heap 1); 1.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 964.92] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 736.5 MB handed out, 1 of them empty, the largest free piece in the others 10.3 MB; 0 allocations with 0.0 MB of their own [ 964.92] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 964.92] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 964.92] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 964.92] vulkan: kept results in use: 7839 of copies (264.2 MB), 2 of render targets (4.1 MB); 1 freed buffers in the pool (0.2 MB); let go since the last report after under 8 presents 0, under 120 13, under 1200 1, longer 0 [ 964.92] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 51 freed buffers let go [ 964.92] vulkan: caches: 53 render targets (271 MB, 10 parked), 292 textures (37 MB), 98 buffers (36 MB); 972 of 13865 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 964.93] vulkan: textures by the game's texture objects: 132 at the address of a live object (32 MB), 129 inside a live object (4 MB), 31 dead with no live object at their address (0 MB). The game has 2324 live objects at 2243 addresses [ 964.93] vulkan: 2520 textures made again after the cache evicted them (341 MB of guest memory loaded again, 365 MB of images), 0 of them since the last report. The cache evicted 5327 textures in all [ 964.93] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 8 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 0 later [ 964.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 280263 through a copy; 259916 copies of targets written [ 964.93] vulkan: 3046240 rendering passes, 56740 clear commands, 527904 attachments cleared and 9 left undefined by their load op; 113789 buffers filled ahead of the passes [ 964.93] vulkan: 15600 passes (63%) ended at renderer.c:320 [ 964.93] vulkan: 2684 passes (11%) ended at texture.c:2180 [ 964.93] vulkan: 2399 passes (10%) ended at render.c:251 [ 964.93] vulkan: 1803 passes (7%) ended at surface.c:210 [ 964.93] vulkan: 1196 passes (5%) ended at texture.c:3083 [ 964.93] vulkan: 586 passes (2%) ended at renderer.c:968 [ 964.93] vulkan: 553 passes (2%) ended at cmd.c:899 [ 964.93] vulkan: 18 passes (0%) ended at texture.c:1213 [ 964.93] vulkan: 14 waits for a fence (1.8 ms): sparse binds, the mirror's granules and landings [ 964.93] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 37.7 leaves of 4 MiB a present (0.20 ms), the checks 2.2 (0.04 ms, and 0.4 the scanner had) [ 964.93] vulkan: GPU-owned guest memory landed for the CPU 7163 times (340 for the runtime's own access, 1136 for a read of the game's code, 5687 for a write of it), render targets written back for an engine 1 times; block linear targets watched 60 times, published for a CPU access 17 times and at a release 1 times [ 968.33] perf: 60.0 frames a second over 5.0 s (56604 shown in all) [ 971.08] kernel: thread 83 (prio 46) keeps core 1 252 ms after a waiter of priority 44 came: in game code, host thread R folio_wait_bit_common, poll 1, 471 polls, out of an SVC for 260 ms, pc 8894a88 lr 87840a4 [ 971.11] vulkan: a 304 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 972.47] vulkan: display: 598 frame intervals of 17.14 ms (deviation 10.92 ms, 1st to 99th percentile 16.56 to 16.92 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 3.4 ms (0.1 to 7.7), on to the display in 32.6 ms (28.0 to 33.3), 35.9 ms in all (28.1 to 36.4) [ 972.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 973.34] perf: 56.6 frames a second over 5.0 s (56888 shown in all) [ 973.94] vulkan: a 197 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (15 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 975.37] cpu: 600 presents in 10.45 s (57.4 fps): 24 of the game's threads ran 2.29 s on the host's processors (22% of one, 3.81 ms a present), the whole process 3.70 s (35%); the busiest: thread 80 'MainThread' 1.03 s, thread 94 'nus3::audio update' 0.58 s, thread 86 'RESOURCE UNPACK' 0.26 s, thread 92 'NU::CommandManager' 0.20 s, thread 83 'RESOURCE READ' 0.10 s [ 975.37] cpu: in those 10.45 s, 40957 SVCs (3919 a second): 0x0b SleepThread 13532, 0x1d SignalProcessWideKey 9939, 0x1b ArbitrateUnlock 6246, 0x1a ArbitrateLock 3840, 0x1c WaitProcessWideKeyAtomic 2416, 0x18 WaitSynchronization 2212; 0 calls the dispatch table had no code for (RtAPI.miss) [ 975.37] vulkan: 15634270 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15 finishes (40 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20013534 descriptor sets written, 10812334 reused (7 descriptor pools, 0 sets with texture arrays taken from them); 9353185 draws kept the last one's shaders and pipeline (0 checked), 13956219 its targets [ 975.37] vulkan: 134 shaders translated (31 ms), 213 pipelines made (0 from the cache, 379 ms making, 213 ms waited for), 98 render targets made, 134083 texture uploads (1895 MB), 127043 of them some blocks alone (411 MB); 2 frames over 50 ms in the last 600, the slowest 304 ms [ 975.37] vulkan: pipeline libraries: 47 pre-rasterization and 111 fragment shader parts made (0 and 0 from the cache, 115 and 236 ms), 2 vertex input and 34 fragment output parts (1 ms); 213 links (1 ms); 213 optimized pipelines made in the background (389 ms) [ 975.37] vulkan: 213 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 975.37] vulkan: memory used and budgeted: heap 0 320 of 15471 MB (320 ours, 96 of it allocated), heap 1 1346 of 13866 MB (1120 ours, 739 of it allocated) [ 975.37] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 122.9/0.0/0.0 in 637, render targets 224.3/0.0/0.0 in 43, buffer cache 35.7/0.0/0.0 in 597, kept results 272.1/16.0/0.0 in 10405, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 975.37] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 975.37] vulkan: device memory: 1440.0 MB in 21 blocks, 604.3 MB of it free inside them (380.3 MB of that in heap 1); 2.7 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 975.37] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 707.6 MB handed out, 1 of them empty, the largest free piece in the others 13.6 MB; 0 allocations with 0.0 MB of their own [ 975.37] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 975.37] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 975.37] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 64.0 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 975.37] vulkan: kept results in use: 10395 of copies (267.3 MB), 2 of render targets (4.1 MB); 7 freed buffers in the pool (0.7 MB); let go since the last report after under 8 presents 115, under 120 56, under 1200 82, longer 1588 [ 975.37] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 514 freed buffers let go [ 975.37] vulkan: caches: 43 render targets (224 MB, 0 parked), 630 textures (66 MB), 306 buffers (17 MB); 966 of 13866 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 975.38] vulkan: textures by the game's texture objects: 561 at the address of a live object (62 MB), 55 inside a live object (2 MB), 14 dead with no live object at their address (1 MB). The game has 2732 live objects at 2651 addresses [ 975.38] vulkan: 2558 textures made again after the cache evicted them (349 MB of guest memory loaded again, 375 MB of images), 38 of them since the last report. The cache evicted 5519 textures in all [ 975.38] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 100 for 300 to 1199, 92 for longer; of those made again 0 came back under 60 presents after they went, 2 after 60 to 299, 3 after 300 to 1199, 33 later [ 975.38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 281024 through a copy; 261082 copies of targets written [ 975.38] vulkan: 3069963 rendering passes, 57400 clear commands, 533783 attachments cleared and 9 left undefined by their load op; 115044 buffers filled ahead of the passes [ 975.38] vulkan: 15404 passes (65%) ended at renderer.c:320 [ 975.38] vulkan: 2590 passes (11%) ended at render.c:251 [ 975.38] vulkan: 1640 passes (7%) ended at surface.c:210 [ 975.38] vulkan: 1535 passes (6%) ended at texture.c:2180 [ 975.38] vulkan: 1199 passes (5%) ended at texture.c:3083 [ 975.38] vulkan: 569 passes (2%) ended at renderer.c:968 [ 975.38] vulkan: 500 passes (2%) ended at cmd.c:899 [ 975.38] vulkan: 253 passes (1%) ended at texture.c:1213 [ 975.38] vulkan: 729 waits for a fence (42.3 ms): sparse binds, the mirror's granules and landings [ 975.38] vulkan: write scans over 600 presents: 2.0 epochs a present; the scanner 61.1 leaves of 4 MiB a present (0.31 ms), the checks 1.5 (0.02 ms, and 0.5 the scanner had) [ 975.38] vulkan: GPU-owned guest memory landed for the CPU 7892 times (361 for the runtime's own access, 1136 for a read of the game's code, 6395 for a write of it), render targets written back for an engine 1 times; block linear targets watched 64 times, published for a CPU access 18 times and at a release 1 times [ 978.34] perf: 58.0 frames a second over 5.0 s (57178 shown in all) [ 982.64] vulkan: display: 599 frame intervals of 16.97 ms (deviation 6.83 ms, 1st to 99th percentile 16.56 to 16.94 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 7.7 ms (1.6 to 24.0), on to the display in 31.3 ms (13.4 to 33.3), 38.9 ms in all (28.2 to 45.0) [ 982.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 983.36] perf: 59.8 frames a second over 5.0 s (57478 shown in all) [ 985.39] nvn: 57600 presents, 64963 submissions [ 985.39] cpu: 600 presents in 10.02 s (59.9 fps): 24 of the game's threads ran 2.86 s on the host's processors (29% of one, 4.76 ms a present), the whole process 11.03 s (110%); the busiest: thread 80 'MainThread' 1.51 s, thread 94 'nus3::audio update' 0.54 s, thread 92 'NU::CommandManager' 0.47 s, thread 98 'fr::utility::async::ASyncExecut' 0.16 s, thread 169 'LUA GC' 0.10 s [ 985.39] cpu: in those 10.02 s, 65928 SVCs (6582 a second): 0x1d SignalProcessWideKey 26880, 0x1b ArbitrateUnlock 11765, 0x0b SleepThread 10685, 0x1a ArbitrateLock 8517, 0x1c WaitProcessWideKeyAtomic 3249, 0x18 WaitSynchronization 2092; 0 calls the dispatch table had no code for (RtAPI.miss) [ 985.39] vulkan: 15840283 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 17 finishes (47 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20224931 descriptor sets written, 11009600 reused (7 descriptor pools, 0 sets with texture arrays taken from them); 9499499 draws kept the last one's shaders and pipeline (0 checked), 14142665 its targets [ 985.39] vulkan: 134 shaders translated (31 ms), 213 pipelines made (0 from the cache, 379 ms making, 213 ms waited for), 98 render targets made, 135516 texture uploads (1916 MB), 128355 of them some blocks alone (415 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [ 985.39] vulkan: pipeline libraries: 47 pre-rasterization and 111 fragment shader parts made (0 and 0 from the cache, 115 and 236 ms), 2 vertex input and 34 fragment output parts (1 ms); 213 links (1 ms); 213 optimized pipelines made in the background (389 ms) [ 985.39] vulkan: 213 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 985.39] vulkan: memory used and budgeted: heap 0 320 of 15487 MB (320 ours, 128 of it allocated), heap 1 1346 of 13860 MB (1120 ours, 762 of it allocated) [ 985.39] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 141.0/0.0/0.0 in 744, render targets 224.3/0.0/0.0 in 43, buffer cache 41.4/0.0/0.0 in 702, kept results 270.8/16.0/0.0 in 10393, rings 64.0/96.0/0.0 in 10, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 985.39] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 985.39] vulkan: device memory: 1440.0 MB in 21 blocks, 549.7 MB of it free inside them (357.7 MB of that in heap 1); 2.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 985.39] vulkan: device memory blocks since the last report: 2 made ahead of their first request, 0 made by a request on its own thread [ 985.39] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 730.1 MB handed out, 1 of them empty, the largest free piece in the others 13.6 MB; 0 allocations with 0.0 MB of their own [ 985.39] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 985.39] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 985.39] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 985.39] vulkan: the driver allocated 2 blocks (128 MB) in 0.1 ms, the longest 0.1 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 2 in 0.1 ms, the longest 0.1 ms, 0 (0.0 ms) inside the renderer's work [ 985.39] vulkan: kept results in use: 10390 of copies (266.8 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 5 [ 985.39] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 12 freed buffers let go [ 985.39] vulkan: caches: 43 render targets (224 MB, 0 parked), 737 textures (84 MB), 332 buffers (18 MB); 989 of 13860 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 985.39] vulkan: textures by the game's texture objects: 675 at the address of a live object (81 MB), 48 inside a live object (1 MB), 14 dead with no live object at their address (1 MB). The game has 2732 live objects at 2651 addresses [ 985.39] vulkan: 2580 textures made again after the cache evicted them (350 MB of guest memory loaded again, 376 MB of images), 22 of them since the last report. The cache evicted 5533 textures in all [ 985.39] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 14 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 1 after 60 to 299, 1 after 300 to 1199, 20 later [ 985.39] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 288000 through a copy; 264531 copies of targets written [ 985.39] vulkan: 3101939 rendering passes, 58000 clear commands, 538432 attachments cleared and 9 left undefined by their load op; 115105 buffers filled ahead of the passes [ 985.39] vulkan: 18898 passes (59%) ended at renderer.c:320 [ 985.39] vulkan: 3363 passes (11%) ended at render.c:5305 [ 985.39] vulkan: 2705 passes (8%) ended at render.c:251 [ 985.39] vulkan: 1734 passes (5%) ended at surface.c:210 [ 985.39] vulkan: 1302 passes (4%) ended at texture.c:2180 [ 985.39] vulkan: 1175 passes (4%) ended at texture.c:3083 [ 985.39] vulkan: 1120 passes (4%) ended at cmd.c:899 [ 985.39] vulkan: 600 passes (2%) ended at renderer.c:968 [ 985.39] vulkan: 2 finishes (100%, 8 ms) at renderer.c:1128 [ 985.39] vulkan: 5 waits for a fence (0.3 ms): sparse binds, the mirror's granules and landings [ 985.39] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 53.8 leaves of 4 MiB a present (0.34 ms), the checks 1.3 (0.01 ms, and 0.3 the scanner had) [ 985.39] vulkan: GPU-owned guest memory landed for the CPU 7897 times (366 for the runtime's own access, 1136 for a read of the game's code, 6395 for a write of it), render targets written back for an engine 1 times; block linear targets watched 64 times, published for a CPU access 18 times and at a release 1 times [ 988.36] perf: 60.0 frames a second over 5.0 s (57778 shown in all) [ 992.64] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.59 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 18.1 ms (16.6 to 22.4), on to the display in 31.6 ms (27.2 to 33.3), 49.7 ms in all (49.6 to 50.0) [ 992.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 992.81] vulkan: 82x98 texture reads the 96x98 render target at 4190c0000: only that region is used [ 993.38] perf: 60.0 frames a second over 5.0 s (58079 shown in all) [ 995.42] cpu: 600 presents in 10.03 s (59.8 fps): 24 of the game's threads ran 3.53 s on the host's processors (35% of one, 5.89 ms a present), the whole process 13.97 s (139%); the busiest: thread 80 'MainThread' 1.98 s, thread 94 'nus3::audio update' 0.65 s, thread 92 'NU::CommandManager' 0.54 s, thread 98 'fr::utility::async::ASyncExecut' 0.19 s, thread 169 'LUA GC' 0.09 s [ 995.42] cpu: in those 10.03 s, 65121 SVCs (6493 a second): 0x1d SignalProcessWideKey 27395, 0x1b ArbitrateUnlock 11042, 0x0b SleepThread 10647, 0x1a ArbitrateLock 7840, 0x1c WaitProcessWideKeyAtomic 3203, 0x18 WaitSynchronization 2254; 0 calls the dispatch table had no code for (RtAPI.miss) [ 995.42] vulkan: 16081229 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 17 finishes (47 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20488303 descriptor sets written, 11222664 reused (7 descriptor pools, 0 sets with texture arrays taken from them); 9664889 draws kept the last one's shaders and pipeline (0 checked), 14363515 its targets [ 995.42] vulkan: 134 shaders translated (31 ms), 213 pipelines made (0 from the cache, 379 ms making, 213 ms waited for), 99 render targets made, 137956 texture uploads (1933 MB), 130649 of them some blocks alone (427 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [ 995.42] vulkan: pipeline libraries: 47 pre-rasterization and 111 fragment shader parts made (0 and 0 from the cache, 115 and 236 ms), 2 vertex input and 34 fragment output parts (1 ms); 213 links (1 ms); 213 optimized pipelines made in the background (389 ms) [ 995.42] vulkan: 213 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 995.42] vulkan: memory used and budgeted: heap 0 320 of 15489 MB (320 ours, 128 of it allocated), heap 1 1346 of 13866 MB (1120 ours, 736 of it allocated) [ 995.42] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 121.1/0.0/0.0 in 754, render targets 226.3/0.0/0.0 in 44, buffer cache 33.2/0.0/0.0 in 695, kept results 270.8/16.0/0.0 in 10391, rings 64.0/96.0/0.0 in 10, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [ 995.42] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [ 995.42] vulkan: device memory: 1440.0 MB in 21 blocks, 575.8 MB of it free inside them (383.8 MB of that in heap 1); 2.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 995.42] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 704.1 MB handed out, 1 of them empty, the largest free piece in the others 13.6 MB; 0 allocations with 0.0 MB of their own [ 995.42] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 995.42] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 995.42] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 192.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 995.42] vulkan: kept results in use: 10388 of copies (266.7 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 2, longer 0 [ 995.42] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 2 freed buffers let go [ 995.42] vulkan: caches: 44 render targets (226 MB, 1 parked), 746 textures (64 MB), 305 buffers (8 MB); 962 of 13866 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 995.42] vulkan: textures by the game's texture objects: 746 at the address of a live object (64 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2732 live objects at 2651 addresses [ 995.42] vulkan: 2701 textures made again after the cache evicted them (354 MB of guest memory loaded again, 380 MB of images), 121 of them since the last report. The cache evicted 5670 textures in all [ 995.42] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 87 for 300 to 1199, 50 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 5 after 300 to 1199, 116 later [ 995.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 296273 through a copy; 268291 copies of targets written [ 995.42] vulkan: 3137760 rendering passes, 58600 clear commands, 543391 attachments cleared and 9 left undefined by their load op; 115226 buffers filled ahead of the passes [ 995.42] vulkan: 19359 passes (54%) ended at renderer.c:320 [ 995.42] vulkan: 5456 passes (15%) ended at render.c:5305 [ 995.42] vulkan: 3301 passes (9%) ended at render.c:251 [ 995.42] vulkan: 1770 passes (5%) ended at surface.c:210 [ 995.42] vulkan: 1696 passes (5%) ended at texture.c:2180 [ 995.42] vulkan: 1169 passes (3%) ended at texture.c:3083 [ 995.42] vulkan: 1036 passes (3%) ended at cmd.c:899 [ 995.42] vulkan: 699 passes (2%) ended at buffer.c:1720 [ 995.42] vulkan: 2 waits for a fence (0.1 ms): sparse binds, the mirror's granules and landings [ 995.42] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 60.6 leaves of 4 MiB a present (0.40 ms), the checks 0.4 (0.01 ms, and 0.0 the scanner had) [ 995.42] vulkan: GPU-owned guest memory landed for the CPU 7899 times (368 for the runtime's own access, 1136 for a read of the game's code, 6395 for a write of it), render targets written back for an engine 1 times; block linear targets watched 64 times, published for a CPU access 18 times and at a release 1 times [ 997.96] vulkan: 3 of a frame slot's 4 descriptor pools went, none of its last 512 uses reaching them: 4 pools left in all [ 998.38] perf: 58.4 frames a second over 5.0 s (58371 shown in all) [1002.92] vulkan: display: 599 frame intervals of 17.17 ms (deviation 2.84 ms, 1st to 99th percentile 16.57 to 33.37 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 30.7 ms (16.6 to 44.0), on to the display in 18.0 ms (5.5 to 33.1), 48.7 ms in all (39.6 to 61.4) [1002.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1003.38] perf: 58.0 frames a second over 5.0 s (58661 shown in all) [1005.73] cpu: 600 presents in 10.31 s (58.2 fps): 24 of the game's threads ran 5.03 s on the host's processors (49% of one, 8.38 ms a present), the whole process 16.28 s (158%); the busiest: thread 80 'MainThread' 2.86 s, thread 94 'nus3::audio update' 1.02 s, thread 92 'NU::CommandManager' 0.62 s, thread 98 'fr::utility::async::ASyncExecut' 0.20 s, thread 169 'LUA GC' 0.15 s [1005.73] cpu: in those 10.31 s, 69038 SVCs (6699 a second): 0x1d SignalProcessWideKey 30013, 0x1b ArbitrateUnlock 11636, 0x0b SleepThread 10894, 0x1a ArbitrateLock 7794, 0x1c WaitProcessWideKeyAtomic 3844, 0x18 WaitSynchronization 2091; 0 calls the dispatch table had no code for (RtAPI.miss) [1005.73] vulkan: 16365295 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 17 finishes (47 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20808372 descriptor sets written, 11460647 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 9854620 draws kept the last one's shaders and pipeline (0 checked), 14627061 its targets [1005.73] vulkan: 134 shaders translated (31 ms), 216 pipelines made (0 from the cache, 379 ms making, 213 ms waited for), 99 render targets made, 140352 texture uploads (1960 MB), 132896 of them some blocks alone (439 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [1005.73] vulkan: pipeline libraries: 47 pre-rasterization and 111 fragment shader parts made (0 and 0 from the cache, 115 and 236 ms), 2 vertex input and 34 fragment output parts (1 ms); 216 links (1 ms); 216 optimized pipelines made in the background (396 ms) [1005.73] vulkan: 216 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1005.73] vulkan: memory used and budgeted: heap 0 384 of 15477 MB (384 ours, 128 of it allocated), heap 1 1325 of 13840 MB (1120 ours, 771 of it allocated) [1005.73] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 134.9/0.0/0.0 in 825, render targets 226.3/0.0/0.0 in 44, buffer cache 38.7/0.0/0.0 in 786, kept results 270.8/16.0/0.0 in 10390, rings 80.0/96.0/0.0 in 11, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [1005.73] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [1005.73] vulkan: device memory: 1504.0 MB in 21 blocks, 604.4 MB of it free inside them (348.4 MB of that in heap 1); 2.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [1005.73] vulkan: device memory blocks since the last report: 3 made ahead of their first request, 0 made by a request on its own thread [1005.73] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 723.4 MB handed out, 1 of them empty, the largest free piece in the others 13.6 MB; 0 allocations with 0.0 MB of their own [1005.73] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [1005.73] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 48.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [1005.73] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 4 blocks of 256.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [1005.73] vulkan: the driver allocated 3 blocks (192 MB) in 0.6 ms, the longest 0.2 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 2 in 0.7 ms, the longest 0.5 ms, 0 (0.0 ms) inside the renderer's work [1005.73] vulkan: kept results in use: 10385 of copies (266.7 MB), 2 of render targets (4.1 MB); 2 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 3 [1005.73] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 1 freed buffers let go [1005.73] vulkan: caches: 44 render targets (226 MB, 1 parked), 817 textures (77 MB), 332 buffers (10 MB); 977 of 13840 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [1005.73] vulkan: textures by the game's texture objects: 817 at the address of a live object (77 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2732 live objects at 2651 addresses [1005.73] vulkan: 2803 textures made again after the cache evicted them (361 MB of guest memory loaded again, 388 MB of images), 102 of them since the last report. The cache evicted 5748 textures in all [1005.73] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 45 for 300 to 1199, 33 for longer; of those made again 9 came back under 60 presents after they went, 24 after 60 to 299, 0 after 300 to 1199, 69 later [1005.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 305873 through a copy; 272491 copies of targets written [1005.73] vulkan: 3180287 rendering passes, 59200 clear commands, 548791 attachments cleared and 9 left undefined by their load op; 116538 buffers filled ahead of the passes [1005.73] vulkan: 19800 passes (47%) ended at renderer.c:320 [1005.73] vulkan: 10080 passes (24%) ended at render.c:5305 [1005.73] vulkan: 4104 passes (10%) ended at render.c:251 [1005.73] vulkan: 1919 passes (5%) ended at cmd.c:899 [1005.73] vulkan: 1731 passes (4%) ended at surface.c:210 [1005.73] vulkan: 1636 passes (4%) ended at texture.c:2180 [1005.73] vulkan: 1152 passes (3%) ended at texture.c:3083 [1005.73] vulkan: 757 passes (2%) ended at buffer.c:1720 [1005.73] vulkan: 2 waits for a fence (0.2 ms): sparse binds, the mirror's granules and landings [1005.73] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 68.4 leaves of 4 MiB a present (0.45 ms), the checks 0.2 (0.00 ms, and 0.0 the scanner had) [1005.73] vulkan: GPU-owned guest memory landed for the CPU 7901 times (370 for the runtime's own access, 1136 for a read of the game's code, 6395 for a write of it), render targets written back for an engine 1 times; block linear targets watched 64 times, published for a CPU access 18 times and at a release 1 times [1008.39] perf: 59.4 frames a second over 5.0 s (58959 shown in all) [1013.04] vulkan: display: 599 frame intervals of 16.89 ms (deviation 1.91 ms, 1st to 99th percentile 16.57 to 33.10 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 27.6 ms (16.8 to 42.8), on to the display in 20.7 ms (5.9 to 33.1), 48.3 ms in all (40.2 to 56.8) [1013.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1013.39] perf: 59.0 frames a second over 5.0 s (59254 shown in all) [1015.89] nvn: 59400 presents, 66763 submissions [1015.91] cpu: 600 presents in 10.18 s (58.9 fps): 24 of the game's threads ran 4.94 s on the host's processors (48% of one, 8.23 ms a present), the whole process 16.02 s (157%); the busiest: thread 80 'MainThread' 2.85 s, thread 94 'nus3::audio update' 0.93 s, thread 92 'NU::CommandManager' 0.64 s, thread 98 'fr::utility::async::ASyncExecut' 0.19 s, thread 99 'ale thread' 0.13 s [1015.91] cpu: in those 10.18 s, 69642 SVCs (6838 a second): 0x1d SignalProcessWideKey 30036, 0x1b ArbitrateUnlock 11961, 0x0b SleepThread 10798, 0x1a ArbitrateLock 8100, 0x1c WaitProcessWideKeyAtomic 3873, 0x18 WaitSynchronization 2119; 0 calls the dispatch table had no code for (RtAPI.miss) [1015.91] vulkan: 16655251 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (48 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21143565 descriptor sets written, 11695854 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 10047190 draws kept the last one's shaders and pipeline (0 checked), 14896576 its targets [1015.91] vulkan: 134 shaders translated (31 ms), 216 pipelines made (0 from the cache, 379 ms making, 213 ms waited for), 99 render targets made, 142906 texture uploads (1982 MB), 135404 of them some blocks alone (453 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1015.91] vulkan: pipeline libraries: 47 pre-rasterization and 111 fragment shader parts made (0 and 0 from the cache, 115 and 236 ms), 2 vertex input and 34 fragment output parts (1 ms); 216 links (1 ms); 216 optimized pipelines made in the background (396 ms) [1015.91] vulkan: 216 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1015.91] vulkan: memory used and budgeted: heap 0 384 of 15483 MB (384 ours, 128 of it allocated), heap 1 1325 of 13852 MB (1120 ours, 760 of it allocated) [1015.91] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 139.8/0.0/0.0 in 812, render targets 226.3/0.0/0.0 in 44, buffer cache 38.9/0.0/0.0 in 796, kept results 270.8/16.0/0.0 in 10388, rings 64.0/96.0/0.0 in 10, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [1015.91] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [1015.91] vulkan: device memory: 1504.0 MB in 21 blocks, 615.4 MB of it free inside them (359.4 MB of that in heap 1); 2.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [1015.91] vulkan: device memory blocks since the last report: 1 made ahead of their first request, 0 made by a request on its own thread [1015.91] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 728.5 MB handed out, 1 of them empty, the largest free piece in the others 13.6 MB; 0 allocations with 0.0 MB of their own [1015.91] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [1015.91] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [1015.91] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 4 blocks of 256.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [1015.91] vulkan: the driver allocated 1 blocks (64 MB) in 0.1 ms, the longest 0.1 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 1 in 0.0 ms, the longest 0.0 ms, 0 (0.0 ms) inside the renderer's work [1015.91] vulkan: kept results in use: 10385 of copies (266.7 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [1015.91] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 2 freed buffers let go [1015.91] vulkan: caches: 44 render targets (226 MB, 1 parked), 804 textures (82 MB), 324 buffers (9 MB); 966 of 13852 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [1015.91] vulkan: textures by the game's texture objects: 804 at the address of a live object (82 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2732 live objects at 2651 addresses [1015.91] vulkan: 2824 textures made again after the cache evicted them (365 MB of guest memory loaded again, 392 MB of images), 21 of them since the last report. The cache evicted 5807 textures in all [1015.91] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 59 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 1 after 300 to 1199, 20 later [1015.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 315473 through a copy; 276691 copies of targets written [1015.91] vulkan: 3222695 rendering passes, 59800 clear commands, 554191 attachments cleared and 9 left undefined by their load op; 118447 buffers filled ahead of the passes [1015.91] vulkan: 19800 passes (47%) ended at renderer.c:320 [1015.91] vulkan: 9512 passes (22%) ended at render.c:5305 [1015.91] vulkan: 4119 passes (10%) ended at render.c:251 [1015.91] vulkan: 2014 passes (5%) ended at cmd.c:899 [1015.91] vulkan: 1891 passes (4%) ended at texture.c:2180 [1015.91] vulkan: 1757 passes (4%) ended at surface.c:210 [1015.91] vulkan: 1164 passes (3%) ended at texture.c:3083 [1015.91] vulkan: 892 passes (2%) ended at buffer.c:1720 [1015.91] vulkan: 1 finishes (100%, 1 ms) at renderer.c:1128 [1015.91] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 68.0 leaves of 4 MiB a present (0.44 ms), the checks 0.2 (0.00 ms, and 0.0 the scanner had) [1015.91] vulkan: GPU-owned guest memory landed for the CPU 7901 times (370 for the runtime's own access, 1136 for a read of the game's code, 6395 for a write of it), render targets written back for an engine 1 times; block linear targets watched 64 times, published for a CPU access 18 times and at a release 1 times [1018.41] perf: 59.2 frames a second over 5.0 s (59551 shown in all) [1023.21] vulkan: display: 599 frame intervals of 16.97 ms (deviation 2.24 ms, 1st to 99th percentile 16.56 to 33.34 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 31.1 ms (17.2 to 35.9), on to the display in 15.7 ms (5.1 to 32.5), 46.8 ms in all (39.3 to 55.9) [1023.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1023.41] perf: 58.4 frames a second over 5.0 s (59843 shown in all) [1026.09] cpu: 600 presents in 10.18 s (59.0 fps): 24 of the game's threads ran 5.18 s on the host's processors (51% of one, 8.63 ms a present), the whole process 16.27 s (160%); the busiest: thread 80 'MainThread' 3.05 s, thread 94 'nus3::audio update' 0.97 s, thread 92 'NU::CommandManager' 0.62 s, thread 98 'fr::utility::async::ASyncExecut' 0.19 s, thread 169 'LUA GC' 0.15 s [1026.09] cpu: in those 10.18 s, 69346 SVCs (6814 a second): 0x1d SignalProcessWideKey 30038, 0x1b ArbitrateUnlock 11827, 0x0b SleepThread 10792, 0x1a ArbitrateLock 7984, 0x1c WaitProcessWideKeyAtomic 3852, 0x18 WaitSynchronization 2099; 0 calls the dispatch table had no code for (RtAPI.miss) [1026.09] vulkan: 16934454 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (48 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21469694 descriptor sets written, 11919157 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 10226935 draws kept the last one's shaders and pipeline (0 checked), 15155383 its targets [1026.09] vulkan: 134 shaders translated (31 ms), 217 pipelines made (0 from the cache, 379 ms making, 213 ms waited for), 99 render targets made, 145270 texture uploads (2017 MB), 137683 of them some blocks alone (465 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [1026.09] vulkan: pipeline libraries: 47 pre-rasterization and 111 fragment shader parts made (0 and 0 from the cache, 115 and 236 ms), 2 vertex input and 34 fragment output parts (1 ms); 217 links (1 ms); 217 optimized pipelines made in the background (398 ms) [1026.09] vulkan: 217 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1026.09] vulkan: memory used and budgeted: heap 0 384 of 15483 MB (384 ours, 128 of it allocated), heap 1 1325 of 13852 MB (1120 ours, 794 of it allocated) [1026.09] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 154.8/0.0/0.0 in 844, render targets 226.3/0.0/0.0 in 44, buffer cache 41.5/0.0/0.0 in 806, kept results 270.8/16.0/0.0 in 10388, rings 80.0/96.0/0.0 in 11, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [1026.09] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [1026.09] vulkan: device memory: 1504.0 MB in 21 blocks, 581.7 MB of it free inside them (325.7 MB of that in heap 1); 2.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [1026.09] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 746.1 MB handed out, 1 of them empty, the largest free piece in the others 13.6 MB; 0 allocations with 0.0 MB of their own [1026.09] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [1026.09] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 48.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [1026.09] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 4 blocks of 256.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [1026.09] vulkan: kept results in use: 10385 of copies (266.7 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [1026.09] vulkan: caches: 44 render targets (226 MB, 1 parked), 836 textures (97 MB), 317 buffers (10 MB); 999 of 13852 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [1026.09] vulkan: textures by the game's texture objects: 836 at the address of a live object (97 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2732 live objects at 2651 addresses [1026.09] vulkan: 2874 textures made again after the cache evicted them (377 MB of guest memory loaded again, 405 MB of images), 50 of them since the last report. The cache evicted 5860 textures in all [1026.09] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 53 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 12 after 300 to 1199, 38 later [1026.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 324773 through a copy; 280816 copies of targets written [1026.09] vulkan: 3263223 rendering passes, 60400 clear commands, 559516 attachments cleared and 9 left undefined by their load op; 119135 buffers filled ahead of the passes [1026.09] vulkan: 19725 passes (49%) ended at renderer.c:320 [1026.09] vulkan: 8974 passes (22%) ended at render.c:5305 [1026.09] vulkan: 3908 passes (10%) ended at render.c:251 [1026.09] vulkan: 1774 passes (4%) ended at cmd.c:899 [1026.09] vulkan: 1732 passes (4%) ended at surface.c:210 [1026.09] vulkan: 1246 passes (3%) ended at texture.c:2180 [1026.09] vulkan: 1137 passes (3%) ended at texture.c:3083 [1026.09] vulkan: 654 passes (2%) ended at buffer.c:1720 [1026.09] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 70.0 leaves of 4 MiB a present (0.45 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [1026.09] vulkan: GPU-owned guest memory landed for the CPU 7901 times (370 for the runtime's own access, 1136 for a read of the game's code, 6395 for a write of it), render targets written back for an engine 1 times; block linear targets watched 64 times, published for a CPU access 18 times and at a release 1 times [1028.43] perf: 58.4 frames a second over 5.0 s (60136 shown in all) [1033.32] vulkan: display: 599 frame intervals of 16.89 ms (deviation 1.92 ms, 1st to 99th percentile 16.57 to 33.36 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 24.1 ms (10.1 to 36.5), on to the display in 21.3 ms (5.8 to 33.3), 45.4 ms in all (40.3 to 56.5) [1033.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1033.44] perf: 60.2 frames a second over 5.0 s (60438 shown in all) [1036.14] cpu: 600 presents in 10.05 s (59.7 fps): 24 of the game's threads ran 4.10 s on the host's processors (41% of one, 6.83 ms a present), the whole process 14.69 s (146%); the busiest: thread 80 'MainThread' 2.30 s, thread 94 'nus3::audio update' 0.77 s, thread 92 'NU::CommandManager' 0.58 s, thread 98 'fr::utility::async::ASyncExecut' 0.19 s, thread 169 'LUA GC' 0.13 s [1036.14] cpu: in those 10.05 s, 70213 SVCs (6984 a second): 0x1d SignalProcessWideKey 30012, 0x1b ArbitrateUnlock 12280, 0x0b SleepThread 10694, 0x1a ArbitrateLock 8544, 0x1c WaitProcessWideKeyAtomic 3737, 0x18 WaitSynchronization 2206; 0 calls the dispatch table had no code for (RtAPI.miss) [1036.14] vulkan: 17202007 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (48 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21768281 descriptor sets written, 12150089 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 10406695 draws kept the last one's shaders and pipeline (0 checked), 15402913 its targets [1036.14] vulkan: 134 shaders translated (31 ms), 217 pipelines made (0 from the cache, 379 ms making, 213 ms waited for), 99 render targets made, 147881 texture uploads (2035 MB), 140232 of them some blocks alone (479 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [1036.14] vulkan: pipeline libraries: 47 pre-rasterization and 111 fragment shader parts made (0 and 0 from the cache, 115 and 236 ms), 2 vertex input and 34 fragment output parts (1 ms); 217 links (1 ms); 217 optimized pipelines made in the background (398 ms) [1036.14] vulkan: 217 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1036.14] vulkan: memory used and budgeted: heap 0 384 of 15485 MB (384 ours, 128 of it allocated), heap 1 1325 of 13857 MB (1120 ours, 769 of it allocated) [1036.14] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 151.4/0.0/0.0 in 826, render targets 224.3/0.0/0.0 in 43, buffer cache 38.3/0.0/0.0 in 746, kept results 270.8/16.0/0.0 in 10388, rings 64.0/96.0/0.0 in 10, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [1036.14] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [1036.14] vulkan: device memory: 1504.0 MB in 21 blocks, 606.4 MB of it free inside them (350.4 MB of that in heap 1); 2.7 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [1036.14] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 737.4 MB handed out, 1 of them empty, the largest free piece in the others 13.6 MB; 0 allocations with 0.0 MB of their own [1036.14] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [1036.14] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [1036.14] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 4 blocks of 256.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [1036.14] vulkan: kept results in use: 10385 of copies (266.7 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [1036.14] vulkan: caches: 43 render targets (224 MB, 0 parked), 818 textures (94 MB), 299 buffers (10 MB); 975 of 13857 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [1036.14] vulkan: textures by the game's texture objects: 818 at the address of a live object (94 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2732 live objects at 2651 addresses [1036.14] vulkan: 2936 textures made again after the cache evicted them (381 MB of guest memory loaded again, 409 MB of images), 62 of them since the last report. The cache evicted 5940 textures in all [1036.14] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 79 for 300 to 1199, 1 for longer; of those made again 1 came back under 60 presents after they went, 1 after 60 to 299, 12 after 300 to 1199, 48 later [1036.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 333056 through a copy; 284577 copies of targets written [1036.14] vulkan: 3300522 rendering passes, 61000 clear commands, 564477 attachments cleared and 9 left undefined by their load op; 119461 buffers filled ahead of the passes [1036.14] vulkan: 19361 passes (52%) ended at renderer.c:320 [1036.14] vulkan: 5587 passes (15%) ended at render.c:5305 [1036.14] vulkan: 3302 passes (9%) ended at render.c:251 [1036.14] vulkan: 1849 passes (5%) ended at texture.c:2180 [1036.14] vulkan: 1818 passes (5%) ended at cmd.c:899 [1036.14] vulkan: 1771 passes (5%) ended at surface.c:210 [1036.14] vulkan: 1178 passes (3%) ended at texture.c:3083 [1036.14] vulkan: 974 passes (3%) ended at buffer.c:1720 [1036.14] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 63.1 leaves of 4 MiB a present (0.41 ms), the checks 0.5 (0.01 ms, and 0.0 the scanner had) [1036.14] vulkan: GPU-owned guest memory landed for the CPU 7901 times (370 for the runtime's own access, 1136 for a read of the game's code, 6395 for a write of it), render targets written back for an engine 1 times; block linear targets watched 64 times, published for a CPU access 18 times and at a release 1 times [1038.44] perf: 60.0 frames a second over 5.0 s (60738 shown in all) [1043.34] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.96 ms, 1st to 99th percentile 16.57 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 18.5 ms (10.2 to 34.8), on to the display in 25.1 ms (6.4 to 33.3), 43.7 ms in all (40.1 to 54.3) [1043.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1043.46] perf: 59.4 frames a second over 5.0 s (61036 shown in all) [1046.23] nvn: 61200 presents, 68563 submissions [1046.24] cpu: 600 presents in 10.10 s (59.4 fps): 24 of the game's threads ran 4.85 s on the host's processors (48% of one, 8.08 ms a present), the whole process 15.81 s (157%); the busiest: thread 80 'MainThread' 2.72 s, thread 94 'nus3::audio update' 0.99 s, thread 92 'NU::CommandManager' 0.63 s, thread 98 'fr::utility::async::ASyncExecut' 0.20 s, thread 169 'LUA GC' 0.14 s [1046.24] cpu: in those 10.10 s, 69006 SVCs (6831 a second): 0x1d SignalProcessWideKey 30062, 0x1b ArbitrateUnlock 11678, 0x0b SleepThread 10723, 0x1a ArbitrateLock 7909, 0x1c WaitProcessWideKeyAtomic 3784, 0x18 WaitSynchronization 2100; 0 calls the dispatch table had no code for (RtAPI.miss) [1046.24] vulkan: 17484822 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (48 ms); 0 reads past queued releases (0 samples counts written on the GPU); 22103545 descriptor sets written, 12372127 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 10588998 draws kept the last one's shaders and pipeline (0 checked), 15665329 its targets [1046.24] vulkan: 134 shaders translated (31 ms), 217 pipelines made (0 from the cache, 379 ms making, 213 ms waited for), 100 render targets made, 150800 texture uploads (2061 MB), 143044 of them some blocks alone (496 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [1046.24] vulkan: pipeline libraries: 47 pre-rasterization and 111 fragment shader parts made (0 and 0 from the cache, 115 and 236 ms), 2 vertex input and 34 fragment output parts (1 ms); 217 links (1 ms); 217 optimized pipelines made in the background (398 ms) [1046.24] vulkan: 217 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1046.24] vulkan: memory used and budgeted: heap 0 384 of 15481 MB (384 ours, 128 of it allocated), heap 1 1325 of 13842 MB (1120 ours, 772 of it allocated) [1046.24] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 149.7/0.0/0.0 in 857, render targets 226.3/0.0/0.0 in 44, buffer cache 41.0/0.0/0.0 in 794, kept results 270.8/16.0/0.0 in 10388, rings 64.0/96.0/0.0 in 10, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [1046.24] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [1046.24] vulkan: device memory: 1504.0 MB in 21 blocks, 603.4 MB of it free inside them (347.4 MB of that in heap 1); 2.7 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [1046.24] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 740.4 MB handed out, 1 of them empty, the largest free piece in the others 13.6 MB; 0 allocations with 0.0 MB of their own [1046.24] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [1046.24] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [1046.24] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 4 blocks of 256.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [1046.24] vulkan: kept results in use: 10385 of copies (266.7 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [1046.24] vulkan: caches: 44 render targets (226 MB, 1 parked), 849 textures (92 MB), 310 buffers (10 MB); 978 of 13842 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [1046.24] vulkan: textures by the game's texture objects: 849 at the address of a live object (92 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2732 live objects at 2651 addresses [1046.24] vulkan: 3030 textures made again after the cache evicted them (390 MB of guest memory loaded again, 418 MB of images), 94 of them since the last report. The cache evicted 6016 textures in all [1046.24] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 56 for 300 to 1199, 20 for longer; of those made again 8 came back under 60 presents after they went, 25 after 60 to 299, 49 after 300 to 1199, 12 later [1046.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 342406 through a copy; 288695 copies of targets written [1046.24] vulkan: 3341622 rendering passes, 61600 clear commands, 569795 attachments cleared and 9 left undefined by their load op; 121209 buffers filled ahead of the passes [1046.24] vulkan: 19718 passes (48%) ended at renderer.c:320 [1046.24] vulkan: 8328 passes (20%) ended at render.c:5305 [1046.24] vulkan: 3885 passes (9%) ended at render.c:251 [1046.24] vulkan: 2199 passes (5%) ended at texture.c:2180 [1046.24] vulkan: 2000 passes (5%) ended at cmd.c:899 [1046.24] vulkan: 1745 passes (4%) ended at surface.c:210 [1046.24] vulkan: 1155 passes (3%) ended at texture.c:3083 [1046.24] vulkan: 767 passes (2%) ended at buffer.c:1720 [1046.24] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 67.0 leaves of 4 MiB a present (0.43 ms), the checks 0.2 (0.00 ms, and 0.0 the scanner had) [1046.24] vulkan: GPU-owned guest memory landed for the CPU 7901 times (370 for the runtime's own access, 1136 for a read of the game's code, 6395 for a write of it), render targets written back for an engine 1 times; block linear targets watched 64 times, published for a CPU access 18 times and at a release 1 times [1048.46] perf: 59.6 frames a second over 5.0 s (61334 shown in all) [1053.37] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.18 ms, 1st to 99th percentile 16.56 to 16.95 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 21.5 ms (8.0 to 35.4), on to the display in 20.5 ms (5.9 to 33.2), 42.1 ms in all (39.5 to 55.0) [1053.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1053.48] perf: 60.0 frames a second over 5.0 s (61635 shown in all) [1056.24] cpu: 600 presents in 10.00 s (60.0 fps): 24 of the game's threads ran 4.84 s on the host's processors (48% of one, 8.06 ms a present), the whole process 15.64 s (156%); the busiest: thread 80 'MainThread' 2.85 s, thread 94 'nus3::audio update' 0.87 s, thread 92 'NU::CommandManager' 0.61 s, thread 98 'fr::utility::async::ASyncExecut' 0.20 s, thread 169 'LUA GC' 0.13 s [1056.24] cpu: in those 10.00 s, 67094 SVCs (6712 a second): 0x1d SignalProcessWideKey 30022, 0x1b ArbitrateUnlock 10803, 0x0b SleepThread 10625, 0x1a ArbitrateLock 7059, 0x1c WaitProcessWideKeyAtomic 3746, 0x18 WaitSynchronization 2102; 0 calls the dispatch table had no code for (RtAPI.miss) [1056.24] vulkan: 17757127 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (48 ms); 0 reads past queued releases (0 samples counts written on the GPU); 22430423 descriptor sets written, 12580859 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 10762447 draws kept the last one's shaders and pipeline (0 checked), 15917197 its targets [1056.24] vulkan: 134 shaders translated (31 ms), 218 pipelines made (0 from the cache, 379 ms making, 213 ms waited for), 100 render targets made, 153405 texture uploads (2083 MB), 145606 of them some blocks alone (512 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [1056.24] vulkan: pipeline libraries: 47 pre-rasterization and 111 fragment shader parts made (0 and 0 from the cache, 115 and 236 ms), 2 vertex input and 34 fragment output parts (1 ms); 218 links (1 ms); 218 optimized pipelines made in the background (398 ms) [1056.24] vulkan: 218 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1056.24] vulkan: memory used and budgeted: heap 0 384 of 15487 MB (384 ours, 128 of it allocated), heap 1 1325 of 13867 MB (1120 ours, 761 of it allocated) [1056.24] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 139.4/0.0/0.0 in 814, render targets 226.3/0.0/0.0 in 44, buffer cache 40.0/0.0/0.0 in 798, kept results 270.8/16.0/0.0 in 10388, rings 64.0/96.0/0.0 in 10, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [1056.24] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [1056.24] vulkan: device memory: 1504.0 MB in 21 blocks, 614.7 MB of it free inside them (358.7 MB of that in heap 1); 2.7 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [1056.24] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 729.2 MB handed out, 1 of them empty, the largest free piece in the others 13.6 MB; 0 allocations with 0.0 MB of their own [1056.24] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [1056.24] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [1056.24] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 4 blocks of 256.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [1056.24] vulkan: kept results in use: 10385 of copies (266.7 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [1056.24] vulkan: caches: 44 render targets (226 MB, 1 parked), 806 textures (82 MB), 311 buffers (9 MB); 966 of 13867 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [1056.24] vulkan: textures by the game's texture objects: 806 at the address of a live object (82 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2732 live objects at 2651 addresses [1056.24] vulkan: 3058 textures made again after the cache evicted them (393 MB of guest memory loaded again, 423 MB of images), 28 of them since the last report. The cache evicted 6102 textures in all [1056.24] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 28 for 300 to 1199, 58 for longer; of those made again 1 came back under 60 presents after they went, 6 after 60 to 299, 12 after 300 to 1199, 9 later [1056.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 352006 through a copy; 292895 copies of targets written [1056.24] vulkan: 3383819 rendering passes, 62200 clear commands, 575195 attachments cleared and 9 left undefined by their load op; 123169 buffers filled ahead of the passes [1056.24] vulkan: 19800 passes (47%) ended at renderer.c:320 [1056.24] vulkan: 9000 passes (21%) ended at render.c:5305 [1056.24] vulkan: 4143 passes (10%) ended at render.c:251 [1056.24] vulkan: 2115 passes (5%) ended at cmd.c:899 [1056.24] vulkan: 1960 passes (5%) ended at texture.c:2180 [1056.24] vulkan: 1765 passes (4%) ended at surface.c:210 [1056.24] vulkan: 1177 passes (3%) ended at texture.c:3083 [1056.24] vulkan: 990 passes (2%) ended at buffer.c:1720 [1056.24] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 67.4 leaves of 4 MiB a present (0.44 ms), the checks 0.4 (0.01 ms, and 0.0 the scanner had) [1056.24] vulkan: GPU-owned guest memory landed for the CPU 7901 times (370 for the runtime's own access, 1136 for a read of the game's code, 6395 for a write of it), render targets written back for an engine 1 times; block linear targets watched 64 times, published for a CPU access 18 times and at a release 1 times [1058.48] perf: 59.0 frames a second over 5.0 s (61930 shown in all) [1063.46] vulkan: display: 599 frame intervals of 16.83 ms (deviation 1.66 ms, 1st to 99th percentile 16.58 to 33.06 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 25.2 ms (7.9 to 42.6), on to the display in 19.8 ms (6.4 to 33.3), 45.1 ms in all (40.1 to 57.8) [1063.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1063.49] perf: 59.6 frames a second over 5.0 s (62229 shown in all) [1066.43] cpu: 600 presents in 10.19 s (58.9 fps): 24 of the game's threads ran 5.07 s on the host's processors (50% of one, 8.44 ms a present), the whole process 16.20 s (159%); the busiest: thread 80 'MainThread' 3.03 s, thread 94 'nus3::audio update' 0.92 s, thread 92 'NU::CommandManager' 0.63 s, thread 98 'fr::utility::async::ASyncExecut' 0.18 s, thread 169 'LUA GC' 0.13 s [1066.43] cpu: in those 10.19 s, 70016 SVCs (6873 a second): 0x1d SignalProcessWideKey 30013, 0x1b ArbitrateUnlock 12154, 0x0b SleepThread 10816, 0x1a ArbitrateLock 8378, 0x1c WaitProcessWideKeyAtomic 3781, 0x18 WaitSynchronization 2119; 0 calls the dispatch table had no code for (RtAPI.miss) [1066.43] vulkan: 18047279 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (48 ms); 0 reads past queued releases (0 samples counts written on the GPU); 22766871 descriptor sets written, 12815084 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 10954086 draws kept the last one's shaders and pipeline (0 checked), 16186901 its targets [1066.43] vulkan: 134 shaders translated (31 ms), 218 pipelines made (0 from the cache, 379 ms making, 213 ms waited for), 100 render targets made, 156334 texture uploads (2105 MB), 148472 of them some blocks alone (530 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [1066.43] vulkan: pipeline libraries: 47 pre-rasterization and 111 fragment shader parts made (0 and 0 from the cache, 115 and 236 ms), 2 vertex input and 34 fragment output parts (1 ms); 218 links (1 ms); 218 optimized pipelines made in the background (398 ms) [1066.43] vulkan: 218 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1066.43] vulkan: memory used and budgeted: heap 0 384 of 15457 MB (384 ours, 128 of it allocated), heap 1 1325 of 13840 MB (1120 ours, 757 of it allocated) [1066.43] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 138.8/0.0/0.0 in 794, render targets 226.3/0.0/0.0 in 44, buffer cache 36.9/0.0/0.0 in 761, kept results 270.8/16.0/0.0 in 10388, rings 64.0/96.0/0.0 in 10, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [1066.43] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [1066.43] vulkan: device memory: 1504.0 MB in 21 blocks, 618.5 MB of it free inside them (362.5 MB of that in heap 1); 2.7 MB allocated under no owner; 0.4 MB of freed memory waits for its frames [1066.43] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 725.4 MB handed out, 1 of them empty, the largest free piece in the others 13.6 MB; 0 allocations with 0.0 MB of their own [1066.43] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [1066.43] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [1066.43] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 4 blocks of 256.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [1066.43] vulkan: kept results in use: 10385 of copies (266.7 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [1066.43] vulkan: caches: 44 render targets (226 MB, 1 parked), 784 textures (81 MB), 309 buffers (8 MB); 962 of 13840 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [1066.43] vulkan: textures by the game's texture objects: 784 at the address of a live object (81 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2732 live objects at 2651 addresses [1066.43] vulkan: 3117 textures made again after the cache evicted them (398 MB of guest memory loaded again, 429 MB of images), 59 of them since the last report. The cache evicted 6187 textures in all [1066.43] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 57 for 300 to 1199, 28 for longer; of those made again 2 came back under 60 presents after they went, 24 after 60 to 299, 7 after 300 to 1199, 26 later [1066.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 361641 through a copy; 297130 copies of targets written [1066.43] vulkan: 3426533 rendering passes, 62800 clear commands, 580595 attachments cleared and 9 left undefined by their load op; 124850 buffers filled ahead of the passes [1066.43] vulkan: 19800 passes (46%) ended at renderer.c:320 [1066.43] vulkan: 9631 passes (23%) ended at render.c:5305 [1066.43] vulkan: 4064 passes (10%) ended at render.c:251 [1066.43] vulkan: 2258 passes (5%) ended at texture.c:2180 [1066.43] vulkan: 1975 passes (5%) ended at cmd.c:899 [1066.43] vulkan: 1803 passes (4%) ended at surface.c:210 [1066.43] vulkan: 1170 passes (3%) ended at texture.c:3083 [1066.43] vulkan: 743 passes (2%) ended at buffer.c:1720 [1066.43] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 67.6 leaves of 4 MiB a present (0.44 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [1066.43] vulkan: GPU-owned guest memory landed for the CPU 7901 times (370 for the runtime's own access, 1136 for a read of the game's code, 6395 for a write of it), render targets written back for an engine 1 times; block linear targets watched 64 times, published for a CPU access 18 times and at a release 1 times [1068.49] perf: 59.0 frames a second over 5.0 s (62524 shown in all) [1073.49] perf: 58.2 frames a second over 5.0 s (62815 shown in all) [1073.69] vulkan: display: 599 frame intervals of 17.08 ms (deviation 2.61 ms, 1st to 99th percentile 16.56 to 33.37 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 30.5 ms (17.3 to 38.1), on to the display in 16.2 ms (5.3 to 32.1), 46.7 ms in all (38.8 to 57.3) [1073.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1076.89] nvn: 63000 presents, 70363 submissions [1076.90] cpu: 600 presents in 10.48 s (57.3 fps): 24 of the game's threads ran 5.23 s on the host's processors (50% of one, 8.72 ms a present), the whole process 16.64 s (159%); the busiest: thread 80 'MainThread' 3.03 s, thread 94 'nus3::audio update' 1.02 s, thread 92 'NU::CommandManager' 0.64 s, thread 98 'fr::utility::async::ASyncExecut' 0.20 s, thread 169 'LUA GC' 0.14 s [1076.90] cpu: in those 10.48 s, 69081 SVCs (6593 a second): 0x1d SignalProcessWideKey 30045, 0x1b ArbitrateUnlock 11494, 0x0b SleepThread 11110, 0x1a ArbitrateLock 7651, 0x1c WaitProcessWideKeyAtomic 3851, 0x18 WaitSynchronization 2148; 0 calls the dispatch table had no code for (RtAPI.miss) [1076.90] vulkan: 18343399 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (48 ms); 0 reads past queued releases (0 samples counts written on the GPU); 23106493 descriptor sets written, 13058858 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 11152065 draws kept the last one's shaders and pipeline (0 checked), 16462558 its targets [1076.90] vulkan: 134 shaders translated (31 ms), 220 pipelines made (0 from the cache, 379 ms making, 213 ms waited for), 100 render targets made, 159099 texture uploads (2145 MB), 151146 of them some blocks alone (545 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms [1076.90] vulkan: pipeline libraries: 47 pre-rasterization and 111 fragment shader parts made (0 and 0 from the cache, 115 and 236 ms), 2 vertex input and 34 fragment output parts (1 ms); 220 links (1 ms); 220 optimized pipelines made in the background (400 ms) [1076.90] vulkan: 220 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1076.90] vulkan: memory used and budgeted: heap 0 384 of 15483 MB (384 ours, 128 of it allocated), heap 1 1325 of 13864 MB (1120 ours, 783 of it allocated) [1076.90] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 157.5/0.0/0.0 in 833, render targets 226.3/0.0/0.0 in 44, buffer cache 43.7/0.0/0.0 in 809, kept results 270.8/16.0/0.0 in 10388, rings 64.0/96.0/0.0 in 10, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [1076.90] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [1076.90] vulkan: device memory: 1504.0 MB in 21 blocks, 592.9 MB of it free inside them (336.9 MB of that in heap 1); 2.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [1076.90] vulkan: device memory blocks since the last report: 2 made ahead of their first request, 0 made by a request on its own thread [1076.90] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 750.9 MB handed out, 1 of them empty, the largest free piece in the others 13.6 MB; 0 allocations with 0.0 MB of their own [1076.90] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [1076.90] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [1076.90] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 4 blocks of 256.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [1076.90] vulkan: the driver allocated 2 blocks (128 MB) in 0.4 ms, the longest 0.3 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 2 in 0.7 ms, the longest 0.4 ms, 0 (0.0 ms) inside the renderer's work [1076.90] vulkan: kept results in use: 10385 of copies (266.7 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [1076.90] vulkan: caches: 44 render targets (226 MB, 1 parked), 825 textures (100 MB), 325 buffers (13 MB); 988 of 13864 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [1076.91] vulkan: textures by the game's texture objects: 825 at the address of a live object (100 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2732 live objects at 2651 addresses [1076.91] vulkan: 3188 textures made again after the cache evicted them (417 MB of guest memory loaded again, 449 MB of images), 71 of them since the last report. The cache evicted 6237 textures in all [1076.91] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 48 for 300 to 1199, 2 for longer; of those made again 1 came back under 60 presents after they went, 7 after 60 to 299, 13 after 300 to 1199, 50 later [1076.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 370740 through a copy; 301326 copies of targets written [1076.91] vulkan: 3468534 rendering passes, 63400 clear commands, 585991 attachments cleared and 9 left undefined by their load op; 125677 buffers filled ahead of the passes [1076.91] vulkan: 19796 passes (47%) ended at renderer.c:320 [1076.91] vulkan: 8844 passes (21%) ended at render.c:5305 [1076.91] vulkan: 4085 passes (10%) ended at render.c:251 [1076.91] vulkan: 2127 passes (5%) ended at cmd.c:899 [1076.91] vulkan: 1820 passes (4%) ended at texture.c:2180 [1076.91] vulkan: 1731 passes (4%) ended at surface.c:210 [1076.91] vulkan: 1154 passes (3%) ended at texture.c:3083 [1076.91] vulkan: 728 passes (2%) ended at buffer.c:1720 [1076.91] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 70.4 leaves of 4 MiB a present (0.45 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [1076.91] vulkan: GPU-owned guest memory landed for the CPU 7901 times (370 for the runtime's own access, 1136 for a read of the game's code, 6395 for a write of it), render targets written back for an engine 1 times; block linear targets watched 64 times, published for a CPU access 18 times and at a release 1 times [1078.51] perf: 55.0 frames a second over 5.0 s (63091 shown in all) [1083.51] perf: 57.6 frames a second over 5.0 s (63379 shown in all) [1084.29] vulkan: display: 599 frame intervals of 17.70 ms (deviation 4.01 ms, 1st to 99th percentile 16.57 to 33.39 ms), 37 held for other than 1 refresh; the game's frames went from release to present in 33.5 ms (17.7 to 47.4), on to the display in 14.8 ms (5.1 to 32.0), 48.4 ms in all (39.0 to 64.8) [1084.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1087.38] cpu: 600 presents in 10.48 s (57.3 fps): 24 of the game's threads ran 5.08 s on the host's processors (49% of one, 8.47 ms a present), the whole process 16.51 s (158%); the busiest: thread 80 'MainThread' 2.97 s, thread 94 'nus3::audio update' 0.94 s, thread 92 'NU::CommandManager' 0.64 s, thread 98 'fr::utility::async::ASyncExecut' 0.20 s, thread 169 'LUA GC' 0.14 s [1087.38] cpu: in those 10.48 s, 69699 SVCs (6653 a second): 0x1d SignalProcessWideKey 30028, 0x1b ArbitrateUnlock 11810, 0x0b SleepThread 11096, 0x1a ArbitrateLock 7958, 0x1c WaitProcessWideKeyAtomic 3857, 0x18 WaitSynchronization 2168; 0 calls the dispatch table had no code for (RtAPI.miss) [1087.38] vulkan: 18631832 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (48 ms); 0 reads past queued releases (0 samples counts written on the GPU); 23442914 descriptor sets written, 13289826 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 11339252 draws kept the last one's shaders and pipeline (0 checked), 16730628 its targets [1087.38] vulkan: 134 shaders translated (31 ms), 221 pipelines made (0 from the cache, 379 ms making, 213 ms waited for), 100 render targets made, 162410 texture uploads (2171 MB), 154406 of them some blocks alone (564 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms [1087.38] vulkan: pipeline libraries: 47 pre-rasterization and 111 fragment shader parts made (0 and 0 from the cache, 115 and 236 ms), 2 vertex input and 34 fragment output parts (1 ms); 221 links (1 ms); 221 optimized pipelines made in the background (400 ms) [1087.38] vulkan: 221 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1087.38] vulkan: memory used and budgeted: heap 0 384 of 15485 MB (384 ours, 128 of it allocated), heap 1 1325 of 13847 MB (1120 ours, 783 of it allocated) [1087.38] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 158.1/0.0/0.0 in 775, render targets 226.3/0.0/0.0 in 44, buffer cache 43.3/0.0/0.0 in 786, kept results 270.8/16.0/0.0 in 10388, rings 64.0/96.0/0.0 in 10, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [1087.38] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [1087.38] vulkan: device memory: 1504.0 MB in 21 blocks, 592.7 MB of it free inside them (336.7 MB of that in heap 1); 2.7 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [1087.38] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 751.1 MB handed out, 1 of them empty, the largest free piece in the others 13.6 MB; 0 allocations with 0.0 MB of their own [1087.38] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [1087.38] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [1087.38] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 4 blocks of 256.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [1087.38] vulkan: kept results in use: 10385 of copies (266.7 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [1087.38] vulkan: caches: 44 render targets (226 MB, 1 parked), 767 textures (101 MB), 309 buffers (13 MB); 988 of 13847 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [1087.38] vulkan: textures by the game's texture objects: 767 at the address of a live object (101 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2732 live objects at 2651 addresses [1087.38] vulkan: 3212 textures made again after the cache evicted them (419 MB of guest memory loaded again, 452 MB of images), 24 of them since the last report. The cache evicted 6346 textures in all [1087.38] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 109 for 300 to 1199, 0 for longer; of those made again 11 came back under 60 presents after they went, 2 after 60 to 299, 4 after 300 to 1199, 7 later [1087.38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 380115 through a copy; 305451 copies of targets written [1087.38] vulkan: 3511165 rendering passes, 64000 clear commands, 591316 attachments cleared and 9 left undefined by their load op; 127211 buffers filled ahead of the passes [1087.38] vulkan: 19725 passes (46%) ended at renderer.c:320 [1087.38] vulkan: 9477 passes (22%) ended at render.c:5305 [1087.38] vulkan: 3940 passes (9%) ended at render.c:251 [1087.38] vulkan: 2520 passes (6%) ended at texture.c:2180 [1087.38] vulkan: 2023 passes (5%) ended at cmd.c:899 [1087.38] vulkan: 1706 passes (4%) ended at surface.c:210 [1087.38] vulkan: 1156 passes (3%) ended at texture.c:3083 [1087.38] vulkan: 739 passes (2%) ended at buffer.c:1720 [1087.38] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 68.1 leaves of 4 MiB a present (0.43 ms), the checks 0.2 (0.00 ms, and 0.0 the scanner had) [1087.38] vulkan: GPU-owned guest memory landed for the CPU 7901 times (370 for the runtime's own access, 1136 for a read of the game's code, 6395 for a write of it), render targets written back for an engine 1 times; block linear targets watched 64 times, published for a CPU access 18 times and at a release 1 times [1088.53] perf: 57.6 frames a second over 5.0 s (63668 shown in all) [1093.54] perf: 58.8 frames a second over 5.0 s (63963 shown in all) [1094.58] vulkan: display: 599 frame intervals of 17.17 ms (deviation 2.84 ms, 1st to 99th percentile 16.56 to 33.40 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 29.2 ms (16.9 to 37.9), on to the display in 19.5 ms (5.4 to 32.8), 48.7 ms in all (40.3 to 56.9) [1094.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1097.49] cpu: 600 presents in 10.11 s (59.3 fps): 24 of the game's threads ran 4.44 s on the host's processors (44% of one, 7.40 ms a present), the whole process 15.24 s (151%); the busiest: thread 80 'MainThread' 2.49 s, thread 94 'nus3::audio update' 0.80 s, thread 92 'NU::CommandManager' 0.61 s, thread 98 'fr::utility::async::ASyncExecut' 0.21 s, thread 169 'LUA GC' 0.14 s [1097.49] cpu: in those 10.11 s, 68569 SVCs (6781 a second): 0x1d SignalProcessWideKey 30040, 0x1b ArbitrateUnlock 11411, 0x0b SleepThread 10752, 0x1a ArbitrateLock 7618, 0x1c WaitProcessWideKeyAtomic 3793, 0x18 WaitSynchronization 2207; 0 calls the dispatch table had no code for (RtAPI.miss) [1097.49] vulkan: 18908644 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (48 ms); 0 reads past queued releases (0 samples counts written on the GPU); 23763974 descriptor sets written, 13516016 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 11522930 draws kept the last one's shaders and pipeline (0 checked), 16987315 its targets [1097.49] vulkan: 134 shaders translated (31 ms), 222 pipelines made (0 from the cache, 379 ms making, 213 ms waited for), 100 render targets made, 165434 texture uploads (2196 MB), 157329 of them some blocks alone (581 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [1097.49] vulkan: pipeline libraries: 47 pre-rasterization and 111 fragment shader parts made (0 and 0 from the cache, 115 and 236 ms), 2 vertex input and 34 fragment output parts (1 ms); 222 links (1 ms); 222 optimized pipelines made in the background (400 ms) [1097.49] vulkan: 222 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1097.49] vulkan: memory used and budgeted: heap 0 384 of 15483 MB (384 ours, 128 of it allocated), heap 1 1325 of 13852 MB (1120 ours, 771 of it allocated) [1097.49] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 152.8/0.0/0.0 in 799, render targets 224.3/0.0/0.0 in 43, buffer cache 39.3/0.0/0.0 in 711, kept results 270.8/16.0/0.0 in 10388, rings 64.0/96.0/0.0 in 10, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [1097.49] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [1097.49] vulkan: device memory: 1504.0 MB in 21 blocks, 604.0 MB of it free inside them (348.0 MB of that in heap 1); 2.7 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [1097.49] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 739.8 MB handed out, 1 of them empty, the largest free piece in the others 13.6 MB; 0 allocations with 0.0 MB of their own [1097.49] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [1097.49] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [1097.49] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 4 blocks of 256.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [1097.49] vulkan: kept results in use: 10385 of copies (266.7 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [1097.49] vulkan: caches: 43 render targets (224 MB, 0 parked), 791 textures (95 MB), 285 buffers (12 MB); 977 of 13852 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [1097.49] vulkan: textures by the game's texture objects: 791 at the address of a live object (95 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2732 live objects at 2651 addresses [1097.49] vulkan: 3297 textures made again after the cache evicted them (426 MB of guest memory loaded again, 458 MB of images), 85 of them since the last report. The cache evicted 6423 textures in all [1097.49] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 77 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 1 after 60 to 299, 23 after 300 to 1199, 61 later [1097.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 388605 through a copy; 309281 copies of targets written [1097.49] vulkan: 3549917 rendering passes, 64600 clear commands, 596346 attachments cleared and 9 left undefined by their load op; 129096 buffers filled ahead of the passes [1097.49] vulkan: 19430 passes (50%) ended at renderer.c:320 [1097.49] vulkan: 6374 passes (16%) ended at render.c:5305 [1097.49] vulkan: 3412 passes (9%) ended at render.c:251 [1097.49] vulkan: 2322 passes (6%) ended at texture.c:2180 [1097.49] vulkan: 1903 passes (5%) ended at cmd.c:899 [1097.49] vulkan: 1787 passes (5%) ended at surface.c:210 [1097.49] vulkan: 1183 passes (3%) ended at texture.c:3083 [1097.49] vulkan: 1020 passes (3%) ended at buffer.c:1720 [1097.49] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 63.4 leaves of 4 MiB a present (0.41 ms), the checks 0.4 (0.00 ms, and 0.0 the scanner had) [1097.49] vulkan: GPU-owned guest memory landed for the CPU 7901 times (370 for the runtime's own access, 1136 for a read of the game's code, 6395 for a write of it), render targets written back for an engine 1 times; block linear targets watched 64 times, published for a CPU access 18 times and at a release 1 times [1098.54] perf: 60.0 frames a second over 5.0 s (64263 shown in all) [1103.56] perf: 59.4 frames a second over 5.0 s (64561 shown in all) [1104.61] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.18 ms, 1st to 99th percentile 16.57 to 16.93 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 21.6 ms (16.6 to 36.1), on to the display in 27.7 ms (5.9 to 33.3), 49.2 ms in all (39.5 to 54.9) [1104.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1107.54] nvn: 64800 presents, 72163 submissions [1107.55] cpu: 600 presents in 10.06 s (59.7 fps): 24 of the game's threads ran 4.36 s on the host's processors (43% of one, 7.26 ms a present), the whole process 15.17 s (151%); the busiest: thread 80 'MainThread' 2.51 s, thread 94 'nus3::audio update' 0.77 s, thread 92 'NU::CommandManager' 0.63 s, thread 98 'fr::utility::async::ASyncExecut' 0.17 s, thread 169 'LUA GC' 0.14 s [1107.55] cpu: in those 10.06 s, 71162 SVCs (7077 a second): 0x1d SignalProcessWideKey 30031, 0x1b ArbitrateUnlock 12736, 0x0b SleepThread 10700, 0x1a ArbitrateLock 9037, 0x1c WaitProcessWideKeyAtomic 3702, 0x18 WaitSynchronization 2213; 0 calls the dispatch table had no code for (RtAPI.miss) [1107.55] vulkan: 19191796 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (48 ms); 0 reads past queued releases (0 samples counts written on the GPU); 24086572 descriptor sets written, 13752722 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 11711759 draws kept the last one's shaders and pipeline (0 checked), 17250235 its targets [1107.55] vulkan: 134 shaders translated (31 ms), 222 pipelines made (0 from the cache, 379 ms making, 213 ms waited for), 101 render targets made, 169186 texture uploads (2218 MB), 160961 of them some blocks alone (598 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [1107.55] vulkan: pipeline libraries: 47 pre-rasterization and 111 fragment shader parts made (0 and 0 from the cache, 115 and 236 ms), 2 vertex input and 34 fragment output parts (1 ms); 222 links (1 ms); 222 optimized pipelines made in the background (400 ms) [1107.55] vulkan: 222 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1107.55] vulkan: memory used and budgeted: heap 0 384 of 15485 MB (384 ours, 128 of it allocated), heap 1 1325 of 13875 MB (1120 ours, 761 of it allocated) [1107.55] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 139.3/0.0/0.0 in 824, render targets 226.3/0.0/0.0 in 44, buffer cache 40.7/0.0/0.0 in 761, kept results 270.8/16.0/0.0 in 10388, rings 64.0/96.0/0.0 in 10, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [1107.55] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [1107.55] vulkan: device memory: 1504.0 MB in 21 blocks, 614.1 MB of it free inside them (358.1 MB of that in heap 1); 2.7 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [1107.55] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 729.7 MB handed out, 1 of them empty, the largest free piece in the others 13.6 MB; 0 allocations with 0.0 MB of their own [1107.55] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [1107.55] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [1107.55] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 4 blocks of 256.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [1107.55] vulkan: kept results in use: 10385 of copies (266.7 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [1107.55] vulkan: caches: 44 render targets (226 MB, 1 parked), 816 textures (82 MB), 329 buffers (13 MB); 967 of 13875 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [1107.55] vulkan: textures by the game's texture objects: 816 at the address of a live object (82 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2732 live objects at 2651 addresses [1107.55] vulkan: 3417 textures made again after the cache evicted them (431 MB of guest memory loaded again, 464 MB of images), 120 of them since the last report. The cache evicted 6518 textures in all [1107.55] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 95 for 300 to 1199, 0 for longer; of those made again 2 came back under 60 presents after they went, 16 after 60 to 299, 36 after 300 to 1199, 66 later [1107.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 397455 through a copy; 313231 copies of targets written [1107.55] vulkan: 3590573 rendering passes, 65200 clear commands, 601496 attachments cleared and 9 left undefined by their load op; 130524 buffers filled ahead of the passes [1107.55] vulkan: 19550 passes (48%) ended at renderer.c:320 [1107.55] vulkan: 7000 passes (17%) ended at render.c:5305 [1107.55] vulkan: 3651 passes (9%) ended at render.c:251 [1107.55] vulkan: 3000 passes (7%) ended at texture.c:2180 [1107.55] vulkan: 1990 passes (5%) ended at cmd.c:899 [1107.55] vulkan: 1757 passes (4%) ended at surface.c:210 [1107.55] vulkan: 1159 passes (3%) ended at texture.c:3083 [1107.55] vulkan: 1006 passes (2%) ended at buffer.c:1720 [1107.55] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 63.9 leaves of 4 MiB a present (0.44 ms), the checks 0.4 (0.00 ms, and 0.0 the scanner had) [1107.55] vulkan: GPU-owned guest memory landed for the CPU 7901 times (370 for the runtime's own access, 1136 for a read of the game's code, 6395 for a write of it), render targets written back for an engine 1 times; block linear targets watched 64 times, published for a CPU access 18 times and at a release 1 times [1108.58] perf: 59.8 frames a second over 5.0 s (64861 shown in all) [1113.58] perf: 59.4 frames a second over 5.0 s (65158 shown in all) [1114.66] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.37 ms, 1st to 99th percentile 16.56 to 16.94 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 22.7 ms (7.7 to 36.0), on to the display in 20.8 ms (5.7 to 33.1), 43.4 ms in all (39.1 to 55.5) [1114.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1117.63] cpu: 600 presents in 10.08 s (59.5 fps): 24 of the game's threads ran 4.95 s on the host's processors (49% of one, 8.25 ms a present), the whole process 15.81 s (157%); the busiest: thread 80 'MainThread' 2.85 s, thread 94 'nus3::audio update' 0.95 s, thread 92 'NU::CommandManager' 0.59 s, thread 98 'fr::utility::async::ASyncExecut' 0.20 s, thread 99 'ale thread' 0.16 s [1117.63] cpu: in those 10.08 s, 69796 SVCs (6922 a second): 0x1d SignalProcessWideKey 30022, 0x1b ArbitrateUnlock 12117, 0x0b SleepThread 10709, 0x1a ArbitrateLock 8222, 0x1c WaitProcessWideKeyAtomic 3898, 0x18 WaitSynchronization 2083; 0 calls the dispatch table had no code for (RtAPI.miss) [1117.63] vulkan: 19449854 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (48 ms); 0 reads past queued releases (0 samples counts written on the GPU); 24399399 descriptor sets written, 13948710 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 11878642 draws kept the last one's shaders and pipeline (0 checked), 17488596 its targets [1117.63] vulkan: 134 shaders translated (31 ms), 224 pipelines made (0 from the cache, 379 ms making, 213 ms waited for), 101 render targets made, 171903 texture uploads (2249 MB), 163565 of them some blocks alone (607 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [1117.63] vulkan: pipeline libraries: 47 pre-rasterization and 111 fragment shader parts made (0 and 0 from the cache, 115 and 236 ms), 2 vertex input and 34 fragment output parts (1 ms); 224 links (1 ms); 224 optimized pipelines made in the background (400 ms) [1117.63] vulkan: 224 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1117.63] vulkan: memory used and budgeted: heap 0 384 of 15467 MB (384 ours, 128 of it allocated), heap 1 1325 of 13874 MB (1120 ours, 772 of it allocated) [1117.63] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 149.3/0.0/0.0 in 839, render targets 226.3/0.0/0.0 in 44, buffer cache 40.9/0.0/0.0 in 760, kept results 270.8/16.0/0.0 in 10388, rings 64.0/96.0/0.0 in 10, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [1117.63] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [1117.63] vulkan: device memory: 1504.0 MB in 21 blocks, 603.9 MB of it free inside them (347.9 MB of that in heap 1); 2.7 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [1117.63] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 739.9 MB handed out, 1 of them empty, the largest free piece in the others 13.6 MB; 0 allocations with 0.0 MB of their own [1117.63] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [1117.63] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [1117.63] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 4 blocks of 256.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [1117.63] vulkan: kept results in use: 10385 of copies (266.7 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [1117.63] vulkan: caches: 44 render targets (226 MB, 1 parked), 831 textures (92 MB), 321 buffers (13 MB); 977 of 13874 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [1117.63] vulkan: textures by the game's texture objects: 831 at the address of a live object (92 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2732 live objects at 2651 addresses [1117.63] vulkan: 3509 textures made again after the cache evicted them (451 MB of guest memory loaded again, 485 MB of images), 92 of them since the last report. The cache evicted 6616 textures in all [1117.63] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 40 for 300 to 1199, 58 for longer; of those made again 1 came back under 60 presents after they went, 29 after 60 to 299, 36 after 300 to 1199, 26 later [1117.63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 405325 through a copy; 317000 copies of targets written [1117.63] vulkan: 3629659 rendering passes, 65800 clear commands, 606929 attachments cleared and 9 left undefined by their load op; 131851 buffers filled ahead of the passes [1117.63] vulkan: 19369 passes (50%) ended at renderer.c:320 [1117.63] vulkan: 7301 passes (19%) ended at render.c:5305 [1117.63] vulkan: 3522 passes (9%) ended at render.c:251 [1117.63] vulkan: 1940 passes (5%) ended at cmd.c:899 [1117.63] vulkan: 1811 passes (5%) ended at texture.c:2180 [1117.63] vulkan: 1752 passes (4%) ended at surface.c:210 [1117.63] vulkan: 1181 passes (3%) ended at texture.c:3083 [1117.63] vulkan: 858 passes (2%) ended at buffer.c:1720 [1117.63] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 64.7 leaves of 4 MiB a present (0.41 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [1117.63] vulkan: GPU-owned guest memory landed for the CPU 7901 times (370 for the runtime's own access, 1136 for a read of the game's code, 6395 for a write of it), render targets written back for an engine 1 times; block linear targets watched 64 times, published for a CPU access 18 times and at a release 1 times [1118.59] perf: 59.8 frames a second over 5.0 s (65458 shown in all) [1123.59] perf: 60.0 frames a second over 5.0 s (65758 shown in all) [1125.53] vulkan: display: 595 frame intervals of 16.83 ms (deviation 1.59 ms, 1st to 99th percentile 16.56 to 32.16 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 11.1 ms (1.1 to 34.3), on to the display in 27.2 ms (9.3 to 33.3), 37.6 ms in all (34.2 to 50.0) [1125.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1127.66] cpu: 600 presents in 10.03 s (59.8 fps): 24 of the game's threads ran 4.93 s on the host's processors (49% of one, 8.22 ms a present), the whole process 14.87 s (148%); the busiest: thread 80 'MainThread' 3.20 s, thread 94 'nus3::audio update' 0.77 s, thread 92 'NU::CommandManager' 0.40 s, thread 98 'fr::utility::async::ASyncExecut' 0.19 s, thread 99 'ale thread' 0.17 s [1127.66] cpu: in those 10.03 s, 67938 SVCs (6772 a second): 0x1d SignalProcessWideKey 30021, 0x1b ArbitrateUnlock 11136, 0x0b SleepThread 10694, 0x1a ArbitrateLock 7210, 0x1c WaitProcessWideKeyAtomic 3927, 0x18 WaitSynchronization 2209; 0 calls the dispatch table had no code for (RtAPI.miss) [1127.66] vulkan: 19613702 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (48 ms); 0 reads past queued releases (0 samples counts written on the GPU); 24636569 descriptor sets written, 14033565 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 11979012 draws kept the last one's shaders and pipeline (0 checked), 17636329 its targets [1127.66] vulkan: 134 shaders translated (31 ms), 225 pipelines made (0 from the cache, 379 ms making, 213 ms waited for), 101 render targets made, 173003 texture uploads (2255 MB), 164645 of them some blocks alone (612 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [1127.66] vulkan: pipeline libraries: 47 pre-rasterization and 111 fragment shader parts made (0 and 0 from the cache, 115 and 236 ms), 2 vertex input and 34 fragment output parts (1 ms); 225 links (1 ms); 225 optimized pipelines made in the background (401 ms) [1127.66] vulkan: 225 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1127.66] vulkan: memory used and budgeted: heap 0 384 of 15461 MB (384 ours, 192 of it allocated), heap 1 1325 of 13859 MB (1120 ours, 782 of it allocated) [1127.66] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 145.4/0.0/0.0 in 761, render targets 226.3/0.0/0.0 in 44, buffer cache 39.5/0.0/0.0 in 719, kept results 270.8/16.0/0.0 in 10388, rings 80.0/160.0/0.0 in 15, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [1127.66] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [1127.66] vulkan: device memory: 1504.0 MB in 21 blocks, 529.3 MB of it free inside them (337.3 MB of that in heap 1); 2.7 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [1127.66] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 734.6 MB handed out, 1 of them empty, the largest free piece in the others 13.6 MB; 0 allocations with 0.0 MB of their own [1127.66] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 48.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [1127.66] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 48.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [1127.66] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 4 blocks of 256.0 MB with 144.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [1127.66] vulkan: kept results in use: 10385 of copies (266.7 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [1127.66] vulkan: caches: 44 render targets (226 MB, 1 parked), 753 textures (88 MB), 291 buffers (12 MB); 988 of 13859 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [1127.66] vulkan: textures by the game's texture objects: 753 at the address of a live object (88 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2732 live objects at 2651 addresses [1127.66] vulkan: 3519 textures made again after the cache evicted them (451 MB of guest memory loaded again, 485 MB of images), 10 of them since the last report. The cache evicted 6714 textures in all [1127.66] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 60 for 300 to 1199, 38 for longer; of those made again 6 came back under 60 presents after they went, 0 after 60 to 299, 3 after 300 to 1199, 1 later [1127.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 409072 through a copy; 319716 copies of targets written [1127.66] vulkan: 3662980 rendering passes, 66400 clear commands, 614608 attachments cleared and 9 left undefined by their load op; 132707 buffers filled ahead of the passes [1127.66] vulkan: 18313 passes (55%) ended at renderer.c:320 [1127.66] vulkan: 5671 passes (17%) ended at render.c:5305 [1127.66] vulkan: 3118 passes (9%) ended at render.c:251 [1127.66] vulkan: 1771 passes (5%) ended at surface.c:210 [1127.66] vulkan: 1192 passes (4%) ended at texture.c:3083 [1127.66] vulkan: 907 passes (3%) ended at cmd.c:899 [1127.66] vulkan: 621 passes (2%) ended at buffer.c:1720 [1127.66] vulkan: 600 passes (2%) ended at renderer.c:968 [1127.66] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 51.2 leaves of 4 MiB a present (0.32 ms), the checks 0.2 (0.00 ms, and 0.0 the scanner had) [1127.66] vulkan: GPU-owned guest memory landed for the CPU 7901 times (370 for the runtime's own access, 1136 for a read of the game's code, 6395 for a write of it), render targets written back for an engine 1 times; block linear targets watched 64 times, published for a CPU access 18 times and at a release 1 times [1128.61] perf: 58.0 frames a second over 5.0 s (66049 shown in all) [1133.63] perf: 50.0 frames a second over 5.0 s (66300 shown in all) [1136.58] vulkan: display: 599 frame intervals of 18.45 ms (deviation 5.15 ms, 1st to 99th percentile 16.57 to 33.52 ms), 64 held for other than 1 refresh; the game's frames went from release to present in 31.5 ms (1.2 to 61.0), on to the display in 15.9 ms (5.1 to 33.2), 47.4 ms in all (34.2 to 75.8) [1136.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1138.63] perf: 59.2 frames a second over 5.0 s (66596 shown in all) [1138.69] nvn: 66600 presents, 73963 submissions [1138.70] cpu: 600 presents in 11.04 s (54.4 fps): 24 of the game's threads ran 5.36 s on the host's processors (49% of one, 8.94 ms a present), the whole process 17.38 s (157%); the busiest: thread 80 'MainThread' 3.13 s, thread 94 'nus3::audio update' 1.04 s, thread 92 'NU::CommandManager' 0.65 s, thread 98 'fr::utility::async::ASyncExecut' 0.20 s, thread 169 'LUA GC' 0.15 s [1138.70] cpu: in those 11.04 s, 69197 SVCs (6270 a second): 0x1d SignalProcessWideKey 30029, 0x0b SleepThread 11660, 0x1b ArbitrateUnlock 11218, 0x1a ArbitrateLock 7406, 0x1c WaitProcessWideKeyAtomic 3821, 0x18 WaitSynchronization 2229; 0 calls the dispatch table had no code for (RtAPI.miss) [1138.70] vulkan: 19914993 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (48 ms); 0 reads past queued releases (0 samples counts written on the GPU); 24983974 descriptor sets written, 14273784 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 12173526 draws kept the last one's shaders and pipeline (0 checked), 17917141 its targets [1138.70] vulkan: 134 shaders translated (31 ms), 225 pipelines made (0 from the cache, 379 ms making, 213 ms waited for), 101 render targets made, 176462 texture uploads (2289 MB), 168003 of them some blocks alone (626 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [1138.70] vulkan: pipeline libraries: 47 pre-rasterization and 111 fragment shader parts made (0 and 0 from the cache, 115 and 236 ms), 2 vertex input and 34 fragment output parts (1 ms); 225 links (1 ms); 225 optimized pipelines made in the background (401 ms) [1138.70] vulkan: 225 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1138.70] vulkan: memory used and budgeted: heap 0 384 of 15475 MB (384 ours, 128 of it allocated), heap 1 1325 of 13854 MB (1120 ours, 766 of it allocated) [1138.70] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 145.5/0.0/0.0 in 784, render targets 226.3/0.0/0.0 in 44, buffer cache 39.1/0.0/0.0 in 722, kept results 270.8/16.0/0.0 in 10388, rings 64.0/96.0/0.0 in 10, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [1138.70] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [1138.70] vulkan: device memory: 1504.0 MB in 21 blocks, 609.5 MB of it free inside them (353.5 MB of that in heap 1); 2.7 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [1138.70] vulkan: device memory blocks since the last report: 2 made ahead of their first request, 0 made by a request on its own thread [1138.70] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 734.4 MB handed out, 1 of them empty, the largest free piece in the others 13.6 MB; 0 allocations with 0.0 MB of their own [1138.70] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [1138.70] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [1138.70] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 4 blocks of 256.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [1138.70] vulkan: the driver allocated 2 blocks (128 MB) in 0.4 ms, the longest 0.2 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 2 in 0.7 ms, the longest 0.5 ms, 0 (0.0 ms) inside the renderer's work [1138.70] vulkan: kept results in use: 10385 of copies (266.7 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [1138.70] vulkan: caches: 44 render targets (226 MB, 1 parked), 776 textures (88 MB), 283 buffers (11 MB); 972 of 13854 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [1138.70] vulkan: textures by the game's texture objects: 776 at the address of a live object (88 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2732 live objects at 2651 addresses [1138.70] vulkan: 3619 textures made again after the cache evicted them (471 MB of guest memory loaded again, 507 MB of images), 100 of them since the last report. The cache evicted 6792 textures in all [1138.70] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 66 for 300 to 1199, 12 for longer; of those made again 3 came back under 60 presents after they went, 8 after 60 to 299, 36 after 300 to 1199, 53 later [1138.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 418672 through a copy; 323916 copies of targets written [1138.70] vulkan: 3711921 rendering passes, 67000 clear commands, 620008 attachments cleared and 9 left undefined by their load op; 133715 buffers filled ahead of the passes [1138.70] vulkan: 19800 passes (40%) ended at renderer.c:320 [1138.70] vulkan: 14958 passes (31%) ended at render.c:5305 [1138.70] vulkan: 4110 passes (8%) ended at render.c:251 [1138.70] vulkan: 2335 passes (5%) ended at texture.c:2180 [1138.70] vulkan: 2237 passes (5%) ended at cmd.c:899 [1138.70] vulkan: 1743 passes (4%) ended at surface.c:210 [1138.70] vulkan: 1166 passes (2%) ended at texture.c:3083 [1138.70] vulkan: 746 passes (2%) ended at buffer.c:1720 [1138.70] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 70.8 leaves of 4 MiB a present (0.45 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [1138.70] vulkan: GPU-owned guest memory landed for the CPU 7901 times (370 for the runtime's own access, 1136 for a read of the game's code, 6395 for a write of it), render targets written back for an engine 1 times; block linear targets watched 64 times, published for a CPU access 18 times and at a release 1 times [1143.63] perf: 60.0 frames a second over 5.0 s (66896 shown in all) [1146.56] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 19.2 ms (16.6 to 27.4), on to the display in 30.6 ms (22.4 to 33.3), 49.8 ms in all (49.6 to 50.0) [1146.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1148.63] perf: 60.0 frames a second over 5.0 s (67196 shown in all) [1148.70] cpu: 600 presents in 10.00 s (60.0 fps): 24 of the game's threads ran 3.75 s on the host's processors (37% of one, 6.25 ms a present), the whole process 13.92 s (139%); the busiest: thread 80 'MainThread' 2.24 s, thread 94 'nus3::audio update' 0.58 s, thread 92 'NU::CommandManager' 0.49 s, thread 98 'fr::utility::async::ASyncExecut' 0.17 s, thread 169 'LUA GC' 0.15 s [1148.70] cpu: in those 10.00 s, 70686 SVCs (7069 a second): 0x1d SignalProcessWideKey 30029, 0x1b ArbitrateUnlock 12544, 0x0b SleepThread 10654, 0x1a ArbitrateLock 8895, 0x1c WaitProcessWideKeyAtomic 3651, 0x18 WaitSynchronization 2175; 0 calls the dispatch table had no code for (RtAPI.miss) [1148.70] vulkan: 20131125 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (48 ms); 0 reads past queued releases (0 samples counts written on the GPU); 25212606 descriptor sets written, 14472456 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 12323364 draws kept the last one's shaders and pipeline (0 checked), 18113329 its targets [1148.70] vulkan: 134 shaders translated (31 ms), 225 pipelines made (0 from the cache, 379 ms making, 213 ms waited for), 101 render targets made, 177285 texture uploads (2304 MB), 168761 of them some blocks alone (628 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [1148.70] vulkan: pipeline libraries: 47 pre-rasterization and 111 fragment shader parts made (0 and 0 from the cache, 115 and 236 ms), 2 vertex input and 34 fragment output parts (1 ms); 225 links (1 ms); 225 optimized pipelines made in the background (401 ms) [1148.70] vulkan: 225 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1148.70] vulkan: memory used and budgeted: heap 0 384 of 15477 MB (384 ours, 128 of it allocated), heap 1 1325 of 13852 MB (1120 ours, 770 of it allocated) [1148.70] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 152.1/0.0/0.0 in 812, render targets 224.3/0.0/0.0 in 43, buffer cache 39.1/0.0/0.0 in 730, kept results 270.8/16.0/0.0 in 10388, rings 64.0/96.0/0.0 in 10, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [1148.70] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [1148.70] vulkan: device memory: 1504.0 MB in 21 blocks, 605.0 MB of it free inside them (349.0 MB of that in heap 1); 2.7 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [1148.70] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 738.8 MB handed out, 1 of them empty, the largest free piece in the others 13.6 MB; 0 allocations with 0.0 MB of their own [1148.70] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [1148.70] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [1148.70] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 4 blocks of 256.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [1148.70] vulkan: kept results in use: 10385 of copies (266.7 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [1148.70] vulkan: caches: 43 render targets (224 MB, 0 parked), 804 textures (95 MB), 293 buffers (11 MB); 976 of 13852 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [1148.70] vulkan: textures by the game's texture objects: 804 at the address of a live object (95 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2732 live objects at 2651 addresses [1148.70] vulkan: 3684 textures made again after the cache evicted them (483 MB of guest memory loaded again, 519 MB of images), 65 of them since the last report. The cache evicted 6829 textures in all [1148.70] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 37 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 1 after 60 to 299, 17 after 300 to 1199, 47 later [1148.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 426757 through a copy; 327611 copies of targets written [1148.70] vulkan: 3746001 rendering passes, 67600 clear commands, 624903 attachments cleared and 9 left undefined by their load op; 134313 buffers filled ahead of the passes [1148.70] vulkan: 19295 passes (57%) ended at renderer.c:320 [1148.70] vulkan: 4960 passes (15%) ended at render.c:5305 [1148.70] vulkan: 3190 passes (9%) ended at render.c:251 [1148.70] vulkan: 1768 passes (5%) ended at surface.c:210 [1148.70] vulkan: 1172 passes (3%) ended at texture.c:3083 [1148.70] vulkan: 1053 passes (3%) ended at cmd.c:899 [1148.70] vulkan: 724 passes (2%) ended at buffer.c:1720 [1148.70] vulkan: 662 passes (2%) ended at texture.c:2180 [1148.70] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 61.0 leaves of 4 MiB a present (0.40 ms), the checks 0.5 (0.01 ms, and 0.0 the scanner had) [1148.70] vulkan: GPU-owned guest memory landed for the CPU 7901 times (370 for the runtime's own access, 1136 for a read of the game's code, 6395 for a write of it), render targets written back for an engine 1 times; block linear targets watched 64 times, published for a CPU access 18 times and at a release 1 times [1153.64] perf: 60.0 frames a second over 5.0 s (67497 shown in all) [1156.54] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 19.1 ms (16.6 to 22.4), on to the display in 30.6 ms (27.3 to 33.3), 49.8 ms in all (49.5 to 50.0) [1156.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1158.64] perf: 60.0 frames a second over 5.0 s (67797 shown in all) [1158.69] cpu: 600 presents in 10.00 s (60.0 fps): 25 of the game's threads ran 3.54 s on the host's processors (35% of one, 5.90 ms a present), the whole process 13.73 s (137%); the busiest: thread 80 'MainThread' 1.97 s, thread 94 'nus3::audio update' 0.61 s, thread 92 'NU::CommandManager' 0.51 s, thread 98 'fr::utility::async::ASyncExecut' 0.18 s, thread 169 'LUA GC' 0.14 s [1158.69] cpu: in those 10.00 s, 67834 SVCs (6787 a second): 0x1d SignalProcessWideKey 30004, 0x1b ArbitrateUnlock 11105, 0x0b SleepThread 10656, 0x1a ArbitrateLock 7456, 0x1c WaitProcessWideKeyAtomic 3649, 0x18 WaitSynchronization 2219; 0 calls the dispatch table had no code for (RtAPI.miss) [1158.69] vulkan: 20359463 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (48 ms); 0 reads past queued releases (0 samples counts written on the GPU); 25454654 descriptor sets written, 14682884 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 12481241 draws kept the last one's shaders and pipeline (0 checked), 18321853 its targets [1158.69] vulkan: 134 shaders translated (31 ms), 225 pipelines made (0 from the cache, 379 ms making, 213 ms waited for), 101 render targets made, 178431 texture uploads (2314 MB), 169829 of them some blocks alone (634 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [1158.69] vulkan: pipeline libraries: 47 pre-rasterization and 111 fragment shader parts made (0 and 0 from the cache, 115 and 236 ms), 2 vertex input and 34 fragment output parts (1 ms); 225 links (1 ms); 225 optimized pipelines made in the background (401 ms) [1158.69] vulkan: 225 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [1158.69] vulkan: memory used and budgeted: heap 0 384 of 15483 MB (384 ours, 128 of it allocated), heap 1 1325 of 13876 MB (1120 ours, 742 of it allocated) [1158.69] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 133.1/0.0/0.0 in 726, render targets 224.3/0.0/0.0 in 43, buffer cache 29.8/0.0/0.0 in 615, kept results 270.8/16.0/0.0 in 10388, rings 64.0/96.0/0.0 in 10, readback 0.0/16.0/0.0 in 1, conversions 16.0/0.0/0.0 in 1 [1158.69] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): transform feedback 0.4/0.0/0.0 in 2, overlay 1.7/0.0/0.0 in 3 [1158.69] vulkan: device memory: 1504.0 MB in 21 blocks, 633.3 MB of it free inside them (377.3 MB of that in heap 1); 2.7 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [1158.69] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 952.0 MB with 710.6 MB handed out, 1 of them empty, the largest free piece in the others 13.6 MB; 0 allocations with 0.0 MB of their own [1158.69] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [1158.69] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 168.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [1158.69] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 4 blocks of 256.0 MB with 96.0 MB handed out, 1 of them empty, the largest free piece in the others 48.0 MB; 0 allocations with 0.0 MB of their own [1158.69] vulkan: kept results in use: 10385 of copies (266.7 MB), 2 of render targets (4.1 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 0, under 120 0, under 1200 0, longer 0 [1158.69] vulkan: caches: 43 render targets (224 MB, 0 parked), 718 textures (76 MB), 270 buffers (8 MB); 948 of 13876 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [1158.69] vulkan: textures by the game's texture objects: 718 at the address of a live object (76 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 2732 live objects at 2651 addresses [1158.69] vulkan: 3736 textures made again after the cache evicted them (488 MB of guest memory loaded again, 524 MB of images), 52 of them since the last report. The cache evicted 6993 textures in all [1158.69] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 20 for 300 to 1199, 144 for longer; of those made again 4 came back under 60 presents after they went, 1 after 60 to 299, 0 after 300 to 1199, 47 later [1158.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 434557 through a copy; 331211 copies of targets written [1158.69] vulkan: 3779987 rendering passes, 68260 clear commands, 629703 attachments cleared and 9 left undefined by their load op; 134541 buffers filled ahead of the passes [1158.69] vulkan: 19200 passes (56%) ended at renderer.c:320 [1158.69] vulkan: 4200 passes (12%) ended at render.c:5305 [1158.69] vulkan: 3000 passes (9%) ended at render.c:251 [1158.69] vulkan: 1795 passes (5%) ended at surface.c:210 [1158.69] vulkan: 1194 passes (4%) ended at texture.c:3083 [1158.69] vulkan: 1174 passes (3%) ended at cmd.c:899 [1158.69] vulkan: 1073 passes (3%) ended at buffer.c:1720 [1158.69] vulkan: 1068 passes (3%) ended at texture.c:2180 [1158.69] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 60.7 leaves of 4 MiB a present (0.40 ms), the checks 0.5 (0.01 ms, and 0.0 the scanner had) [1158.69] vulkan: GPU-owned guest memory landed for the CPU 7901 times (370 for the runtime's own access, 1136 for a read of the game's code, 6395 for a write of it), render targets written back for an engine 1 times; block linear targets watched 64 times, published for a CPU access 18 times and at a release 1 times [1163.66] perf: 59.8 frames a second over 5.0 s (68097 shown in all) [1164.76] Press Escape again within 3 seconds to quit [1166.53] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (0.1 to 21.2), on to the display in 29.5 ms (26.7 to 33.3), 38.7 ms in all (26.8 to 50.0) [1166.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1166.76] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 5 images [1166.76] jit: 23 batches compiled 23 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 23 functions, 119 instructions, 47 KiB of code, 0.12 s compiling, 0 units loaded from ~/Games/LocalLibrary/ScarletNX Games/0100B3F000BE2000/0100B3F000BE2000_0100B3F000BE2800v458752.jitcache [1166.76] kernel: over 1166.7 s, cores 0: 20% held, 3.1 s waited for; 1: 4% held, 4.3 s waited for; 2: 10% held, 21.8 s waited for; 3: 0% held, 0.0 s waited for; 4: 0% held, 0.0 s waited for; 5: 0% held, 0.0 s waited for; [1166.76] kernel: core 0: 12 hand-offs to a waiter of better priority over 10 ms late, the latest 254.3 ms by thread 83 [1166.76] kernel: core 1: 21 hand-offs to a waiter of better priority over 10 ms late, the latest 362.1 ms by thread 84 [1166.76] kernel: core 2: 28 hand-offs to a waiter of better priority over 10 ms late, the latest 331.0 ms by thread 83 [1166.76] kernel: 145 times a thread in a memory SVC let go of its core to wait for the renderer [1166.76] kernel: core 0 held by thread 80 'MainThread' prio 44 for 19% of the run [1166.76] kernel: core 0 held by thread 87 'RESOURCE MNG JOB' prio 46 for 0% of the run [1166.76] kernel: core 0 held by thread 102 'Skinning#0' prio 44 for 0% of the run [1166.76] kernel: core 1 held by thread 92 'NU::CommandManager' prio 44 for 3% of the run [1166.76] kernel: core 1 held by thread 83 'RESOURCE READ' prio 46 for 0% of the run [1166.76] kernel: core 1 held by thread 84 'RESOURCE READ' prio 46 for 0% of the run [1166.76] kernel: core 2 held by thread 94 'nus3::audio update' prio 28 for 7% of the run [1166.76] kernel: core 2 held by thread 98 'fr::utility::async::ASyncExecut' prio 46 for 1% of the run [1166.76] kernel: core 2 held by thread 99 'ale thread' prio 45 for 0% of the run [1166.76] kernel: thread 98 'fr::utility::async::ASyncExecut' prio 46 core 2 mask 4 waited 4.78 s for its core in 11666 waits [1166.76] kernel: thread 94 'nus3::audio update' prio 28 core 2 mask 4 waited 3.26 s for its core in 3184 waits [1166.76] kernel: thread 92 'NU::CommandManager' prio 44 core 1 mask 2 waited 2.85 s for its core in 37308 waits [1166.76] kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 1.98 s for its core in 9262 waits [1166.76] kernel: thread 93 'nuscFileAsyncRequest' prio 42 core 2 mask 4 waited 1.66 s for its core in 2224 waits [1166.76] kernel: thread 88 'RSC LIST JOB' prio 46 core 2 mask 7 waited 1.64 s for its core in 12796 waits [1166.76] kernel: thread 99 'ale thread' prio 45 core 2 mask 4 waited 1.02 s for its core in 46905 waits [1166.76] kernel: thread 97 'fr::draw::Manager::SyncToRender' prio 43 core 1 mask 2 waited 0.64 s for its core in 37208 waits [1166.76] kernel: thread 86 'RESOURCE UNPACK' prio 46 core 2 mask 7 waited 0.35 s for its core in 408 waits [1166.76] kernel: thread 89 'RSC LST PACK READ' prio 46 core 1 mask 7 waited 0.17 s for its core in 896 waits [1166.76] Exit.