[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.02] settings: astc_background=2 is not a whole number from 0 to 1: it keeps 1 [ 0.02] log: written to ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/01006F8002326000_01006F8002326800v2228224.log [ 0.02] ScarletNX - Animal Crossing: New Horizons [ 0.02] build: ScarletNX detached 2ec5e70-dirty, committed 2026-11-13 (clang 22.1.8, Linux x86_64) [ 0.02] run: started 2026-11-13 21:39:17 UTC [ 0.02] system: 'Gentoo Linux' (Linux 7.2.11-tkg-eevdf-gentoo-llvm22-x86_64_v3), AMD Ryzen 7 3700X 8-Core Processor, 16 threads, 31 GB RAM [ 0.02] settings: fullscreen=1 (default 0), showcase_corner=tl (default "br"), stats_corner=tr (default "tl"), resolution=2 (default 1), anisotropy=16 (default 0), vulkan_video=1 (default 0), memory_gb=8 (default 0), pipeline_threads=8 (default 0), jit_threads=4 (default 0) [ 0.02] last start: ended with an exit, or none before [ 0.02] game: the update of the game in 01006F8002326000, with its settings and saves [ 0.03] fs: ExeFS and RomFS read from the update ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/Updates/Animal Crossing_ New Horizons 3.0.3 [01006F8002326800][v2228224][UPD].nsp over the game's dump ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/Base Game/Animal Crossing_ New Horizons v0 (01006F8002326000) (BASE).nsp (10819.4 MB mapped) [ 0.03] fs: the DLC 01006f800232712d read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/DLCs/Animal Crossing_ New Horizons [01006F800232712D][v0][DLC].nsp (0.0 MB) [ 0.03] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.03] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 0.03] memory: memory_fit_mode=0 (Auto): the game is told 6964 MiB, the console's being 6964 (the system can still give 16347 MiB, the process holds 134) [ 0.09] Loaded rtld at 0x8000000 [ 0.18] Loaded main at 0x8006000 [ 0.19] Loaded subsdk0 at 0xda0c000 [ 0.20] Loaded sdk at 0xe078000 [ 0.20] symbols: 26798 functions named [ 0.22] linker: the runtime linked the game's 4 modules itself, and its rtld does not run: 391693 relative relocations, 29625 with a symbol, 12610 PLT slots, each bound [ 0.22] linker: nothing defines the symbol of 8 words that are weak (0) and of 0 that are not (as loaded) [ 0.22] time: the time zone is Etc/GMT+6 (UTC-06) [ 0.22] hooks: the module calls the functions of the 1057 symbols the hooks name through their dispatch slots, and every other function directly (route list d58dd7a7aef52a83, this runtime's too) [ 0.22] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.22] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.22] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.22] hooks: module sdk, SDK 20.5.4 [ 0.22] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at e113c90 runs diag_abort [ 0.22] hook: _ZN2nn2fs7UnmountEPKc at e120200 runs nnfs_unmount [ 0.22] hook: _ZN2nn2fs9IsMountedEPKc at e120350 runs nnfs_is_mounted [ 0.22] hook: _ZN2nn2fs13IsPathMountedEPKc at e1204a0 runs nnfs_is_path_mounted [ 0.22] hook: _ZN2nn2fs14CloseDirectoryENS0_15DirectoryHandleE at e120e70 runs nnfs_close_directory [ 0.22] hook: _ZN2nn2fs13ReadDirectoryEPlPNS0_14DirectoryEntryENS0_15DirectoryHandleEl at e120f00 runs nnfs_read_directory [ 0.22] hook: _ZN2nn2fs22GetDirectoryEntryCountEPlNS0_15DirectoryHandleE at e121020 runs nnfs_get_directory_entry_count [ 0.22] hook: _ZN2nn2fs9CloseFileENS0_10FileHandleE at e121130 runs nnfs_close_file [ 0.22] hook: _ZN2nn2fs8ReadFileENS0_10FileHandleElPvmRKNS0_10ReadOptionE at e1211c0 runs nnfs_read_file_exact_option [ 0.22] hook: _ZN2nn2fs8ReadFileENS0_10FileHandleElPvm at e1212b0 runs nnfs_read_file_exact [ 0.22] hook: _ZN2nn2fs8ReadFileEPmNS0_10FileHandleElPvmRKNS0_10ReadOptionE at e1213b0 runs nnfs_read_file_option [ 0.22] hook: _ZN2nn2fs8ReadFileEPmNS0_10FileHandleElPvm at e121440 runs nnfs_read_file [ 0.22] hook: _ZN2nn2fs9WriteFileENS0_10FileHandleElPKvmRKNS0_11WriteOptionE at e1214d0 runs nnfs_write_file [ 0.22] hook: _ZN2nn2fs9FlushFileENS0_10FileHandleE at e121600 runs nnfs_flush_file [ 0.22] hook: _ZN2nn2fs11SetFileSizeENS0_10FileHandleEl at e1216f0 runs nnfs_set_file_size [ 0.22] hook: _ZN2nn2fs11GetFileSizeEPlNS0_10FileHandleE at e1217f0 runs nnfs_get_file_size [ 0.22] hook: _ZN2nn2fs15GetFileOpenModeENS0_10FileHandleE at e121900 runs nnfs_get_file_open_mode [ 0.22] hook: _ZN2nn2fs10QueryRangeEPNS0_14QueryRangeInfoENS0_10FileHandleEll at e121980 runs nnfs_query_range [ 0.22] hook: _ZN2nn2fs15InvalidateCacheENS0_10FileHandleE at e121a20 runs nnfs_invalidate_cache [ 0.22] hook: _ZN2nn2fs20QueryUnpreparedRangeEPNS0_5RangeENS0_10FileHandleE at e121ac0 runs nnfs_query_unprepared_range [ 0.22] hook: _ZN2nn2fs26QueryUnpreparedRangeDetailEPNS0_19UnpreparedRangeInfoENS0_10FileHandleE at e121b90 runs nnfs_query_unprepared_range_detail [ 0.22] hook: _ZN2nn2fs27QueryLazyLoadCompletionRateEPiNS0_10FileHandleEi at e121c70 runs nnfs_query_lazy_load_completion_rate [ 0.22] hook: _ZN2nn2fs33ReadyLazyLoadFileForciblyForDebugENS0_10FileHandleEll at e121d60 runs nnfs_ready_lazy_load_file [ 0.22] hook: _ZN2nn2fs10CreateFileEPKcl at e121e10 runs nnfs_create_file [ 0.22] hook: _ZN2nn2fs10DeleteFileEPKc at e121e20 runs nnfs_delete_file [ 0.22] hook: _ZN2nn2fs15CreateDirectoryEPKc at e121fb0 runs nnfs_create_directory [ 0.22] hook: _ZN2nn2fs15DeleteDirectoryEPKc at e122140 runs nnfs_delete_directory [ 0.22] hook: _ZN2nn2fs26DeleteDirectoryRecursivelyEPKc at e1222d0 runs nnfs_delete_directory_recursively [ 0.22] hook: _ZN2nn2fs25CleanDirectoryRecursivelyEPKc at e122460 runs nnfs_clean_directory_recursively [ 0.22] hook: _ZN2nn2fs10RenameFileEPKcS2_ at e1225f0 runs nnfs_rename_file [ 0.22] hook: _ZN2nn2fs15RenameDirectoryEPKcS2_ at e1228a0 runs nnfs_rename_directory [ 0.22] hook: _ZN2nn2fs12GetEntryTypeEPNS0_18DirectoryEntryTypeEPKc at e122b50 runs nnfs_get_entry_type [ 0.22] hook: _ZN2nn2fs16GetFreeSpaceSizeEPlPKc at e122d40 runs nnfs_get_free_space_size [ 0.22] hook: _ZN2nn2fs8OpenFileEPNS0_10FileHandleEPKci at e123040 runs nnfs_open_file [ 0.22] hook: _ZN2nn2fs13OpenDirectoryEPNS0_15DirectoryHandleEPKci at e123350 runs nnfs_open_directory [ 0.22] hook: _ZN2nn2fs6CommitEPKc at e123580 runs nnfs_commit [ 0.22] hook: _ZN2nn2fs14CommitSaveDataEPKc at e123710 runs nnfs_commit_save_data [ 0.22] hook: _ZN2nn2fs6CommitEPKPKci at e123720 runs nnfs_commit_names [ 0.22] hook: _ZN2nn2fs6CommitEPKcRKNS0_12CommitOptionE at e125530 runs nnfs_commit_option [ 0.22] hook: _ZN2nn2fs27GetFileTimeStampRawForDebugEPNS0_16FileTimeStampRawEPKc at e125a80 runs nnfs_get_file_time_stamp_raw [ 0.22] hook: _ZN2nn2fs10CreateFileEPKcli at e125ce0 runs nnfs_create_file_option [ 0.22] hook: _ZN2nn2fs17GetTotalSpaceSizeEPlPKc at e125e90 runs nnfs_get_total_space_size [ 0.22] hook: _ZN2nn2fs16GetPathLengthMaxEPmPKc at e126100 runs nnfs_get_path_length_max [ 0.22] hook: _ZN2nn2fs21GetEntryNameLengthMaxEPmPKc at e126250 runs nnfs_get_entry_name_length_max [ 0.22] hook: _ZN2nn2fs21GetUtf16PathLengthMaxEPbPmPKc at e1263a0 runs nnfs_get_utf16_path_length_max [ 0.22] hook: _ZN2nn2fs26GetUtf16EntryNameLengthMaxEPbPmPKc at e1265c0 runs nnfs_get_utf16_entry_name_length_max [ 0.22] hook: _ZN2nn2fs19MountDeviceSaveDataEPKc at e139930 runs nnfs_mount_device_save_data [ 0.22] hook: _ZN2nn2fs9MountHostEPKcS2_ at e154b70 runs nnfs_mount_host [ 0.22] hook: _ZN2nn2fs9MountHostEPKcS2_RKNS0_15MountHostOptionE at e154fc0 runs nnfs_mount_host_option [ 0.22] hook: _ZN2nn2fs18MountHostForSystemEPKcS2_ at e155470 runs nnfs_mount_host [ 0.22] hook: _ZN2nn2fs13MountHostRootEv at e155640 runs nnfs_mount_host_root [ 0.22] hook: _ZN2nn2fs13MountHostRootERKNS0_15MountHostOptionE at e1558a0 runs nnfs_mount_host_root_option [ 0.22] hook: _ZN2nn2fs22QueryMountRomCacheSizeEPm at e15bb70 runs nnfs_query_mount_rom_cache_size [ 0.22] hook: _ZN2nn2fs22QueryMountRomCacheSizeEPmi at e15bdb0 runs nnfs_query_mount_rom_cache_size_program [ 0.22] hook: _ZN2nn2fs8MountRomEPKcPvm at e15bee0 runs nnfs_mount_rom [ 0.22] hook: _ZN2nn2fs8MountRomEPKc at e15c290 runs nnfs_mount_rom_name [ 0.22] hook: _ZN2nn2fs8MountRomEPKciPvm at e15c410 runs nnfs_mount_rom_program [ 0.22] hook: _ZN2nn2fs28QueryMountRomOnFileCacheSizeEPmNS0_10FileHandleE at e15d220 runs nnfs_query_mount_rom_on_file_cache_size [ 0.22] hook: _ZN2nn2fs14MountRomOnFileEPKcNS0_10FileHandleEPvm at e15d3f0 runs nnfs_mount_rom_on_file [ 0.22] hook: _ZN2nn2fs21MountSaveDataReadOnlyEPKcNS_3ncm13ApplicationIdENS0_6UserIdE at e15dcc0 runs nnfs_mount_save_data_read_only_user [ 0.22] hook: _ZN2nn2fs21MountTemporaryStorageEPKc at e15e050 runs nnfs_mount_temporary_storage [ 0.22] hook: _ZN2nn2fs17MountCacheStorageEPKc at e15e190 runs nnfs_mount_cache_storage [ 0.22] hook: _ZN2nn2fs17MountCacheStorageEPKci at e15e2d0 runs nnfs_mount_cache_storage_index [ 0.22] hook: _ZN2nn2fs18DeleteCacheStorageEi at e165420 runs nnfs_delete_cache_storage [ 0.22] hook: _ZN2nn2fs19GetCacheStorageSizeEPlS1_i at e1655b0 runs nnfs_get_cache_storage_size [ 0.22] hook: _ZN2nn2fs20OpenCacheStorageListEPNS0_22CacheStorageListHandleE at e165770 runs nnfs_open_cache_storage_list [ 0.22] hook: _ZN2nn2fs20ReadCacheStorageListEPiPNS0_16CacheStorageInfoENS0_22CacheStorageListHandleEi at e1658d0 runs nnfs_read_cache_storage_list [ 0.22] hook: _ZN2nn2fs21CloseCacheStorageListENS0_22CacheStorageListHandleE at e165b30 runs nnfs_close_cache_storage_list [ 0.22] hook: _ZN2nn2fs22GetSaveDataRestoreFlagEPbPKc at e165dc0 runs nnfs_get_save_data_restore_flag [ 0.22] hook: _ZN2nn2fs11MountSdCardEPKc at e167a60 runs nnfs_mount_sd_card [ 0.22] hook: _ZN2nn2fs16IsSdCardInsertedEv at e168500 runs nnfs_is_sd_card_inserted [ 0.22] hook: _ZN2nn2fs29QueryMountSystemDataCacheSizeEPmNS_3ncm12SystemDataIdE at e16ba60 runs nnfs_query_mount_system_data_cache_size [ 0.22] hook: _ZN2nn2fs15MountSystemDataEPKcNS_3ncm12SystemDataIdEPvm at e16bc00 runs nnfs_mount_system_data [ 0.22] hook: _ZN2nn2fs6detail18IsEnabledAccessLogEj at e16c810 runs nnfs_is_enabled_access_log_mask [ 0.22] hook: _ZN2nn2fs6detail18IsEnabledAccessLogEv at e16cb30 runs nnfs_is_enabled_access_log [ 0.22] hook: _ZN2nn2fs29EnableIndividualFileDataCacheEPKcPvm at e184b90 runs nnfs_enable_individual_file_data_cache [ 0.22] hook: _ZN2nn2fs30DisableIndividualFileDataCacheEPKc at e184d60 runs nnfs_disable_individual_file_data_cache [ 0.22] hook: _ZN2nn2ro20InitializeForRuntimeEv at e1c5830 runs nnro_initialize_for_runtime [ 0.22] hook: _ZN2nn2ro22InitializeWithPortNameEPKc at e1c5890 runs nnro_initialize_with_port_name [ 0.22] hook: _ZN2nn2ro10InitializeEv at e1c5a40 runs nnro_initialize [ 0.22] hook: _ZN2nn2ro8FinalizeEv at e1c5a50 runs nnro_finalize [ 0.22] hook: _ZN2nn2ro13GetBufferSizeEPmPKv at e1c5bf0 runs nnro_get_buffer_size [ 0.22] hook: _ZN2nn2ro18RegisterModuleInfoEPNS0_16RegistrationInfoEPKv at e1c5c20 runs nnro_register_module_info [ 0.22] hook: _ZN2nn2ro18RegisterModuleInfoEPNS0_16RegistrationInfoEPKvj at e1c5d80 runs nnro_register_module_info_process [ 0.22] hook: _ZN2nn2ro20UnregisterModuleInfoEPNS0_16RegistrationInfoE at e1c5dc0 runs nnro_unregister_module_info [ 0.22] hook: _ZN2nn2ro10LoadModuleEPNS0_6ModuleEPKvPvmi at e1c5e80 runs nnro_load_module [ 0.22] hook: _ZN2nn2ro10LoadModuleEPNS0_6ModuleEPKvPvmib at e1c6910 runs nnro_load_module_check [ 0.22] hook: _ZN2nn2ro12LookupSymbolEPmPKc at e1c6920 runs nnro_lookup_symbol [ 0.22] hook: _ZN2nn2ro16LookupNextSymbolEPmPKc at e1c6ac0 runs nnro_lookup_next_symbol [ 0.22] hook: _ZN2nn2ro18LookupModuleSymbolEPmPKNS0_6ModuleEPKc at e1c6ae0 runs nnro_lookup_module_symbol [ 0.22] hook: _ZN2nn2ro12UnloadModuleEPNS0_6ModuleE at e1c6d20 runs nnro_unload_module [ 0.22] hook: _ZN2nn2ro29ProtectFullRelroForAllModulesEv at e1c73e0 runs nnro_protect_full_relro_for_all_modules [ 0.22] hook: _ZN2nn2ro12ProtectRelroEPKvS2_S2_S2_S2_ at e1c85b0 runs nnro_protect_relro [ 0.22] hook: _ZN2nn5audio12ListAudioInsEPNS0_11AudioInInfoEi at e267770 runs nnaudio_list_ins [ 0.22] hook: _ZN2nn5audio11OpenAudioInEPNS0_7AudioInEPKcRKNS0_16AudioInParameterE at e267830 runs nnaudio_open_in [ 0.22] hook: _ZN2nn5audio18OpenDefaultAudioInEPNS0_7AudioInEPNS_2os11SystemEventERKNS0_16AudioInParameterE at e267b20 runs nnaudio_open_default_in_event [ 0.22] hook: _ZN2nn5audio11OpenAudioInEPNS0_7AudioInEPNS_2os11SystemEventEPKcRKNS0_16AudioInParameterE at e267c60 runs nnaudio_open_in_event [ 0.22] hook: _ZN2nn5audio13ListAudioOutsEPNS0_12AudioOutInfoEi at e268aa0 runs nnaudio_list_outs [ 0.22] hook: _ZN2nn5audio19OpenDefaultAudioOutEPNS0_8AudioOutERKNS0_17AudioOutParameterE at e268b50 runs nnaudio_open_default_out [ 0.22] hook: _ZN2nn5audio12OpenAudioOutEPNS0_8AudioOutEPKcRKNS0_17AudioOutParameterE at e268b60 runs nnaudio_open_out [ 0.22] hook: _ZN2nn5audio19OpenDefaultAudioOutEPNS0_8AudioOutEPNS_2os11SystemEventERKNS0_17AudioOutParameterE at e268dd0 runs nnaudio_open_default_out_event [ 0.22] hook: _ZN2nn5audio12OpenAudioOutEPNS0_8AudioOutEPNS_2os11SystemEventEPKcRKNS0_17AudioOutParameterE at e268ef0 runs nnaudio_open_out_event [ 0.22] hook: _ZN2nn5audio13CloseAudioOutEPNS0_8AudioOutE at e269010 runs nnaudio_close_out [ 0.22] hook: _ZN2nn5audio13StartAudioOutEPNS0_8AudioOutE at e269130 runs nnaudio_start_out [ 0.22] hook: _ZN2nn5audio12StopAudioOutEPNS0_8AudioOutE at e2691c0 runs nnaudio_stop_out [ 0.22] hook: _ZN2nn5audio16GetAudioOutStateEPKNS0_8AudioOutE at e269260 runs nnaudio_get_out_state [ 0.22] hook: _ZN2nn5audio20AppendAudioOutBufferEPNS0_8AudioOutEPNS0_14AudioOutBufferE at e269390 runs nnaudio_append_out_buffer [ 0.22] hook: _ZN2nn5audio25GetReleasedAudioOutBufferEPNS0_8AudioOutE at e269460 runs nnaudio_get_released_out_buffer [ 0.22] hook: _ZN2nn5audio22ContainsAudioOutBufferEPKNS0_8AudioOutEPKNS0_14AudioOutBufferE at e269530 runs nnaudio_contains_out_buffer [ 0.22] hook: _ZN2nn5audio22GetAudioOutBufferCountEPKNS0_8AudioOutE at e2695e0 runs nnaudio_get_out_buffer_count [ 0.22] hook: _ZN2nn5audio28GetAudioOutPlayedSampleCountEPKNS0_8AudioOutE at e269690 runs nnaudio_get_out_played_sample_count [ 0.22] hook: _ZN2nn5audio20FlushAudioOutBuffersEPNS0_8AudioOutE at e269740 runs nnaudio_flush_out_buffers [ 0.22] hook: _ZN2nn5audio17SetAudioOutVolumeEPNS0_8AudioOutEf at e2697f0 runs nnaudio_set_out_volume [ 0.22] hook: _ZN2nn5audio17GetAudioOutVolumeEPKNS0_8AudioOutE at e2698a0 runs nnaudio_get_out_volume [ 0.22] hook: _ZN2nn5audio16GetDspStatisticsEPNS0_13DspStatisticsE at e269f30 runs nnaudio_get_dsp_statistics [ 0.22] hook: _ZN2nn5audio23GetAppletStateSummariesEPNS0_18AppletStateSummaryEi at e26a040 runs nnaudio_get_applet_state_summaries [ 0.22] hook: _ZN2nn5audio28RegisterAppletResourceUserIdENS_6applet20AppletResourceUserIdE at e26a780 runs nnaudio_applet_user [ 0.22] hook: _ZN2nn5audio30UnregisterAppletResourceUserIdENS_6applet20AppletResourceUserIdE at e26a900 runs nnaudio_applet_user [ 0.22] hook: _ZN2nn5audio19RequestSuspendAudioENS_6applet20AppletResourceUserIdENS_8TimeSpanE at e26a960 runs nnaudio_applet_fade [ 0.22] hook: _ZN2nn5audio18RequestResumeAudioENS_6applet20AppletResourceUserIdENS_8TimeSpanE at e26a9d0 runs nnaudio_applet_fade [ 0.22] hook: _ZN2nn5audio32GetAudioInputProcessMasterVolumeEPfNS_6applet20AppletResourceUserIdE at e26aa40 runs nnaudio_applet_get_volume [ 0.22] hook: _ZN2nn5audio32SetAudioInputProcessMasterVolumeENS_6applet20AppletResourceUserIdEfNS_8TimeSpanE at e26aab0 runs nnaudio_applet_set_volume [ 0.22] hook: _ZN2nn5audio33GetAudioOutputProcessMasterVolumeEPfNS_6applet20AppletResourceUserIdE at e26ab30 runs nnaudio_applet_get_volume [ 0.22] hook: _ZN2nn5audio33SetAudioOutputProcessMasterVolumeENS_6applet20AppletResourceUserIdEfNS_8TimeSpanE at e26aba0 runs nnaudio_applet_set_volume [ 0.22] hook: _ZN2nn5audio33GetAudioOutputProcessRecordVolumeEPfNS_6applet20AppletResourceUserIdE at e26ac20 runs nnaudio_applet_get_volume [ 0.22] hook: _ZN2nn5audio33SetAudioOutputProcessRecordVolumeENS_6applet20AppletResourceUserIdEfNS_8TimeSpanE at e26ac90 runs nnaudio_applet_set_volume [ 0.22] hook: _ZN2nn5audio27RequestSuspendAudioForDebugENS_6applet20AppletResourceUserIdE at e26ad10 runs nnaudio_applet_user [ 0.22] hook: _ZN2nn5audio26RequestResumeAudioForDebugENS_6applet20AppletResourceUserIdE at e26ae90 runs nnaudio_applet_user [ 0.22] hook: _ZN2nn5audio19ListAudioDeviceNameEPNS0_15AudioDeviceNameEi at e26d450 runs nnaudio_list_device_names [ 0.22] hook: _ZN2nn5audio25ListAudioOutputDeviceNameEPNS0_15AudioDeviceNameEi at e26d4c0 runs nnaudio_list_device_names [ 0.22] hook: _ZN2nn5audio26SetAudioDeviceOutputVolumeEPKNS0_15AudioDeviceNameEf at e26d530 runs nnaudio_set_device_output_volume [ 0.22] hook: _ZN2nn5audio26GetAudioDeviceOutputVolumeEPKNS0_15AudioDeviceNameE at e26d690 runs nnaudio_get_device_output_volume [ 0.22] hook: _ZN2nn5audio24GetActiveAudioDeviceNameEPNS0_15AudioDeviceNameE at e26dec0 runs nnaudio_get_active_device_name [ 0.22] hook: _ZN2nn5audio30GetActiveAudioOutputDeviceNameEPNS0_15AudioDeviceNameE at e26df20 runs nnaudio_get_active_device_name [ 0.22] hook: _ZN2nn5audio38AcquireAudioDeviceNotificationForInputEPNS_2os11SystemEventE at e26df80 runs nnaudio_acquire_device_input_event [ 0.22] hook: _ZN2nn5audio39AcquireAudioDeviceNotificationForOutputEPNS_2os11SystemEventE at e26e040 runs nnaudio_acquire_device_output_event [ 0.22] hook: _ZN2nn5audio41GetActiveAudioDeviceChannelCountForOutputEv at e26e100 runs nnaudio_get_active_device_channel_count [ 0.22] hook: _ZN2nn5audio40SetDeviceOutputVolumeAutoTuneModeEnabledEb at e26e160 runs nnaudio_set_device_auto_tune [ 0.22] hook: _ZN2nn5audio39IsDeviceOutputVolumeAutoTuneModeEnabledEv at e26e1d0 runs nnaudio_is_device_auto_tune [ 0.22] hook: _ZN2nn5audio30GetAudioRendererWorkBufferSizeERKNS0_22AudioRendererParameterE at e298990 runs nnaudio_get_renderer_work_buffer_size, the hook for sdk >= 9.0.0, with the layouts nn::audio::AudioRendererParameter of line 22 [ 0.22] hook: _ZN2nn5audio17OpenAudioRendererEPNS0_19AudioRendererHandleERKNS0_22AudioRendererParameterEPvm at e298a70 runs nnaudio_open_renderer, the hook for sdk >= 9.0.0, with the layouts nn::audio::AudioRendererParameter of line 22 [ 0.22] hook: _ZN2nn5audio17OpenAudioRendererEPNS0_19AudioRendererHandleEPNS_2os11SystemEventERKNS0_22AudioRendererParameterEPvm at e298db0 runs nnaudio_open_renderer_event, the hook for sdk >= 9.0.0, with the layouts nn::audio::AudioRendererParameter of line 22 [ 0.22] hook: _ZN2nn5audio18CloseAudioRendererENS0_19AudioRendererHandleE at e298ec0 runs nnaudio_close_renderer [ 0.22] hook: _ZN2nn5audio18StartAudioRendererENS0_19AudioRendererHandleE at e298f10 runs nnaudio_start_renderer [ 0.22] hook: _ZN2nn5audio17StopAudioRendererENS0_19AudioRendererHandleE at e298f50 runs nnaudio_stop_renderer [ 0.22] hook: _ZN2nn5audio26GetAudioRendererSampleRateENS0_19AudioRendererHandleE at e298f90 runs nnaudio_get_renderer_sample_rate [ 0.22] hook: _ZN2nn5audio27GetAudioRendererSampleCountENS0_19AudioRendererHandleE at e298fa0 runs nnaudio_get_renderer_sample_count [ 0.22] hook: _ZN2nn5audio30GetAudioRendererMixBufferCountENS0_19AudioRendererHandleE at e298fb0 runs nnaudio_get_renderer_mix_buffer_count [ 0.22] hook: _ZN2nn5audio21GetAudioRendererStateENS0_19AudioRendererHandleE at e298fc0 runs nnaudio_get_renderer_state [ 0.22] hook: _ZN2nn5audio26RequestUpdateAudioRendererENS0_19AudioRendererHandleEPKNS0_19AudioRendererConfigE at e298fd0 runs nnaudio_request_update_frames, the hook for sdk >= 9.0.0, with the layouts nn::audio::AudioRendererConfig of line 28 [ 0.22] hook: _ZN2nn5audio34SetAudioRendererRenderingTimeLimitENS0_19AudioRendererHandleEi at e2992f0 runs nnaudio_set_renderer_time_limit, the hook for sdk >= 3.0.0 [ 0.22] hook: _ZN2nn5audio34GetAudioRendererRenderingTimeLimitENS0_19AudioRendererHandleE at e299370 runs nnaudio_get_renderer_time_limit [ 0.22] hook: _ZN2nn5audio29ExecuteAudioRendererRenderingENS0_19AudioRendererHandleE at e299380 runs nnaudio_execute_renderer [ 0.22] hook: _ZN2nn5audio31GetAudioRendererRenderingDeviceENS0_19AudioRendererHandleE at e2993f0 runs nnaudio_get_renderer_rendering_device [ 0.22] hook: _ZN2nn5audio29GetAudioRendererExecutionModeENS0_19AudioRendererHandleE at e299400 runs nnaudio_get_renderer_execution_mode [ 0.22] hook: _ZN2nn5audio34SetAudioRendererVoiceDropParameterENS0_19AudioRendererHandleEf at e299410 runs nnaudio_set_renderer_voice_drop [ 0.22] hook: _ZN2nn5audio34GetAudioRendererVoiceDropParameterENS0_19AudioRendererHandleE at e299490 runs nnaudio_get_renderer_voice_drop [ 0.23] hook: _ZN2nn5codec36GetHardwareOpusDecoderWorkBufferSizeEiii at e335000 runs nncodec_hwopus_work_size_dsp, the hook for sdk >= 16.0.0, < 23.0.0 [ 0.23] hooks: _ZN2nn5codec36GetHardwareOpusDecoderWorkBufferSizeEii in sdk isn't hooked: no declaration holds for its version (20.5.4) [ 0.23] hook: _ZN2nn5codec29InitializeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeEiiPvmi at e335250 runs nncodec_hwopus_init_timed, the hook for sdk >= 6.0.0, < 23.0.0 [ 0.23] hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at e3353d0 runs codec_decoder_finalize [ 0.23] hook: _ZN2nn5codec33DecodeOpusInterleavedWithHardwareEPNS0_23HardwareOpusDecoderTypeEPmPiPsmPKvm at e335430 runs nncodec_hwopus_decode_timed, the hook for sdk >= 6.0.0, < 23.0.0 [ 0.23] hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at e335580 runs codec_decoder_reset [ 0.23] hook: _ZN2nn5codec47GetHardwareOpusMultiStreamDecoderWorkBufferSizeEiiiii at e335590 runs nncodec_hwopus_multi_work_size_option_dsp, the hook for sdk >= 16.0.0, < 23.0.0 [ 0.23] hook: _ZN2nn5codec47GetHardwareOpusMultiStreamDecoderWorkBufferSizeEiiii at e335650 runs nncodec_hwopus_multi_work_size_dsp, the hook for sdk >= 16.0.0, < 23.0.0 [ 0.23] hook: _ZN2nn5codec40InitializeHardwareOpusMultiStreamDecoderEPNS0_34HardwareOpusMultiStreamDecoderTypeEiiiiPKhPvmi at e335710 runs nncodec_hwopus_multi_init_timed, the hook for sdk >= 6.0.0, < 23.0.0 [ 0.23] hook: _ZN2nn5codec38FinalizeHardwareOpusMultiStreamDecoderEPNS0_34HardwareOpusMultiStreamDecoderTypeE at e3358e0 runs nncodec_hwopus_multi_finalize, the hook for sdk >= 5.0.0, < 23.0.0 [ 0.23] hook: _ZN2nn5codec44DecodeOpusMultiStreamInterleavedWithHardwareEPNS0_34HardwareOpusMultiStreamDecoderTypeEPmPiPsmPKvm at e335960 runs nncodec_hwopus_multi_decode_timed, the hook for sdk >= 6.0.0, < 23.0.0 [ 0.23] hook: _ZN2nn2fs13MountSaveDataEPKcRKNS_7account3UidE at e435840 runs nnfs_mount_save_data [ 0.23] hook: _ZN2nn2fs21MountSaveDataReadOnlyEPKcNS_13ApplicationIdERKNS_7account3UidE at e4358c0 runs nnfs_mount_save_data_read_only [ 0.23] hook: _ZN2nn2fs18IsSaveDataExistingERKNS_7account3UidE at e435900 runs nnfs_is_own_save_data_existing [ 0.23] hook: _ZN2nn2fs18IsSaveDataExistingEPbRKNS_7account3UidE at e435950 runs nnfs_is_own_save_data_existing_result [ 0.23] hook: _ZN2nn2fs18IsSaveDataExistingENS_13ApplicationIdERKNS_7account3UidE at e435a70 runs nnfs_is_save_data_existing [ 0.23] hook: _ZN2nn2fs18IsSaveDataExistingEPbNS_13ApplicationIdERKNS_7account3UidE at e435ad0 runs nnfs_is_save_data_existing_result [ 0.23] hook: _ZN2nn2fs14EnsureSaveDataERKNS_7account3UidE at e435bf0 runs nnfs_ensure_save_data [ 0.23] hook: _ZN2nn2fs14ExtendSaveDataERKNS_7account3UidEll at e436050 runs nnfs_extend_save_data [ 0.23] hook: _ZN2nn2fs15GetSaveDataSizeEPlS1_RKNS_7account3UidE at e436240 runs nnfs_get_save_data_size [ 0.23] hook: _ZN2nn2fs18CreateCacheStorageEill at e436670 runs nnfs_create_cache_storage [ 0.23] hook: _ZN2nn2fs24GetFileTimeStampForDebugEPNS0_13FileTimeStampEPKc at e437c90 runs nnfs_get_file_time_stamp [ 0.23] hook: _ZN2nn2fs31QueryMountAddOnContentCacheSizeEPmi at e437e30 runs nnfs_query_mount_add_on_content_cache_size [ 0.23] hook: _ZN2nn2fs17MountAddOnContentEPKciPvm at e438030 runs nnfs_mount_add_on_content [ 0.23] hook: _ZN2nn3ngc15ProfanityFilter10InitializeEPvmb at e46ed48 runs nnngc_initialize, the hook for sdk >= 16.0.0 [ 0.23] hook: _ZN2nn3ngc15ProfanityFilterD2Ev at e46eee4 runs nnngc_finalize, the hook for sdk >= 16.0.0 [ 0.23] hook: _ZN2nn3ngc15ProfanityFilter8FinalizeEv at e46ef78 runs nnngc_finalize, the hook for sdk >= 16.0.0 [ 0.23] hook: _ZN2nn3ngc15ProfanityFilter17GetContentVersionEv at e46f028 runs nnngc_get_content_version, the hook for sdk >= 16.0.0 [ 0.23] hook: _ZN2nn3ngc15ProfanityFilter19CheckProfanityWordsEPjjPPKcm at e46f060 runs nnngc_check, the hook for sdk >= 16.0.0 [ 0.23] hook: _ZN2nn3ngc15ProfanityFilter19CheckProfanityWordsEPjjPPKDsm at e46f2e0 runs nnngc_check16, the hook for sdk >= 16.0.0 [ 0.23] hook: _ZN2nn3ngc15ProfanityFilter19CheckProfanityWordsEPjjPPKtm at e46f5e0 runs nnngc_check16, the hook for sdk >= 16.0.0 [ 0.23] hook: _ZN2nn3ngc15ProfanityFilter24MaskProfanityWordsInTextEPiPcj at e46f5f0 runs nnngc_mask, the hook for sdk >= 16.0.0 [ 0.23] hook: _ZN2nn3ngc15ProfanityFilter24MaskProfanityWordsInTextEPiPDsj at e46f890 runs nnngc_mask16, the hook for sdk >= 16.0.0 [ 0.23] hook: _ZN2nn3ngc15ProfanityFilter24MaskProfanityWordsInTextEPiPtj at e46fb14 runs nnngc_mask16, the hook for sdk >= 16.0.0 [ 0.23] hook: _ZN2nn3nsd35GetApplicationServerEnvironmentTypeEv at e47c1c0 runs nnnsd_server_environment_type [ 0.23] hook: _ZN2nn3nsd24GetEnvironmentIdentifierEPNS0_21EnvironmentIdentifierE at e47c2d0 runs nnnsd_get_environment_identifier [ 0.23] hook: _ZN2nn3nsd7ResolveEPNS0_4FqdnERKS1_ at e47c3b0 runs nnnsd_resolve [ 0.23] hook: _ZN2nn3nsd9ResolveExEPNS0_4FqdnERKS1_ at e47c3c0 runs nnnsd_resolve_ex [ 0.23] hook: _ZN2nn4pctl32CheckFreeCommunicationPermissionEb at e482780 runs nnpctl_permitted [ 0.23] hook: _ZN2nn4pctl25TryBeginFreeCommunicationEb at e482810 runs nnpctl_permitted [ 0.23] hook: _ZN2nn4pctl28IsFreeCommunicationAvailableEv at e4828a0 runs nnpctl_yes [ 0.23] hook: _ZN2nn4pctl20EndFreeCommunicationEv at e4828d0 runs nnpctl_success [ 0.23] hook: _ZN2nn4pctl20IsRestrictionEnabledEv at e483070 runs nnpctl_no [ 0.23] hook: _ZN2nn4pctl14GetSafetyLevelEv at e4830c0 runs nnpctl_none [ 0.23] hook: _ZN2nn4pctl24ConfirmSnsPostPermissionEv at e483150 runs nnpctl_success [ 0.23] hook: _ZN2nn4pctl27CheckStereoVisionPermissionEb at e483190 runs nnpctl_permitted [ 0.23] hook: _ZN2nn4pctl26GetStereoVisionRestrictionEv at e483220 runs nnpctl_no [ 0.23] hook: _ZN2nn4pctl40GetFreeCommunicationApplicationListCountEv at e483690 runs nnpctl_none [ 0.23] hook: _ZN2nn4pctl30IsRestrictionTemporaryUnlockedEv at e483c10 runs nnpctl_no [ 0.23] hook: _ZN2nn4pctl33IsRestrictedSystemSettingsEnteredEv at e483c60 runs nnpctl_no [ 0.23] hook: _ZN2nn4pctl21GetRestrictedFeaturesEv at e483cb0 runs nnpctl_none [ 0.23] hook: _ZN2nn4pctl18IsPlayTimerEnabledEv at e483dd0 runs nnpctl_no [ 0.23] hook: _ZN2nn4pctl25GetPlayTimerRemainingTimeEv at e483e20 runs nnpctl_no_time [ 0.23] hook: _ZN2nn4pctl36GetPlayTimerRemainingTimeDisplayInfoEPNS0_33PlayTimerRemainingTimeDisplayInfoE at e483e70 runs nnpctl_play_timer_display_info [ 0.23] hook: _ZN2nn4pctl15IsPairingActiveEv at e4840e0 runs nnpctl_no [ 0.23] hook: _ZN2nn4pctl23IsRestrictedByPlayTimerEv at e484b60 runs nnpctl_no [ 0.23] hook: _ZN2nn4pctl10InitializeEv at e484e30 runs nnpctl_initialize [ 0.23] hook: _ZN2nn2pl21RequestSharedFontLoadENS0_14SharedFontTypeE at e489ea0 runs nnpl_request_shared_font_load [ 0.23] hook: _ZN2nn2pl22GetSharedFontLoadStateENS0_14SharedFontTypeE at e489f10 runs nnpl_get_shared_font_load_state [ 0.23] hook: _ZN2nn2pl20GetSharedFontAddressENS0_14SharedFontTypeE at e489f80 runs nnpl_get_shared_font_address [ 0.23] hook: _ZN2nn2pl17GetSharedFontSizeENS0_14SharedFontTypeE at e48a040 runs nnpl_get_shared_font_size [ 0.23] hook: _ZN2nn2pl30GetSharedFontInOrderOfPriorityEPiPNS0_14SharedFontTypeEPPKvPmiNS_8settings12LanguageCodeE at e48a0b0 runs nnpl_get_shared_font_in_order_of_priority [ 0.23] hook: _ZN2nn2pl39GetSharedFontInOrderOfPriorityForSystemEPiPNS0_23SharedFontTypeForSystemEPPKvPmiNS_8settings12LanguageCodeE at e48a240 runs nnpl_get_shared_font_in_order_of_priority_for_system [ 0.23] hook: _ZN2nn2pl13GetSharedFontEPiPNS0_14SharedFontDataEiNS_8settings12LanguageCodeE at e48a3e0 runs nnpl_get_shared_font [ 0.23] hook: _ZN2nn5prepo28RequestImmediateTransmissionEv at e48f850 runs nnprepo_request_immediate_transmission [ 0.23] hook: _ZN2nn5prepo21GetTransmissionStatusEPNS0_18TransmissionStatusE at e48fa00 runs nnprepo_get_transmission_status [ 0.23] hook: _ZN2nn5prepo12AddSessionIdEPNS0_10PlayReportEPKc at e490260 runs nnprepo_add_session_id, the hook for sdk >= 10.0.0 [ 0.23] hook: _ZN2nn5prepo10PlayReport4SaveEv at e490b60 runs nnprepo_save, the hook for sdk >= 15.0.0, with the layouts nn::prepo::PlayReport of line 12 [ 0.23] hook: _ZN2nn5prepo10PlayReport4SaveERKNS_7account3UidE at e490d84 runs nnprepo_save_user, the hook for sdk >= 15.0.0, with the layouts nn::prepo::PlayReport of line 12 [ 0.23] hook: _ZN2nn5prepo10PlayReport4SendERKNS_7account3UidE at e490e90 runs nnprepo_send, the hook for sdk >= 16.0.0, with the layouts nn::prepo::PlayReport of line 12, nn::prepo::AsyncContext of line 19 [ 0.23] hook: _ZN2nn5prepo6detail3ipc10InitializeEv at e491ce0 runs nnprepo_ipc_initialize [ 0.23] hook: _ZN2nn5prepo6detail3ipc8FinalizeEv at e491fc0 runs nnprepo_ipc_finalize [ 0.23] hook: _ZN2nn4time28AdjustableNetworkSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at e4b6b00 runs nntime_adjustable_network_get_current_time [ 0.23] hook: _ZN2nn4time28AdjustableNetworkSystemClock6AdjustEv at e4b6b74 runs nntime_adjustable_network_adjust [ 0.23] hook: _ZN2nn4time28AdjustableNetworkSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at e4b6bbc runs nntime_adjustable_network_get_context [ 0.23] hook: _ZN2nn4time28AdjustableNetworkSystemClock3nowEv at e4b6c40 runs nntime_adjustable_network_now [ 0.23] hook: _ZN2nn4time25AdjustableUserSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at e4b6cc4 runs nntime_adjustable_user_get_current_time [ 0.23] hook: _ZN2nn4time25AdjustableUserSystemClock6AdjustEv at e4b6cd8 runs nntime_adjustable_user_adjust [ 0.23] hook: _ZN2nn4time25AdjustableUserSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at e4b6d20 runs nntime_adjustable_user_get_context [ 0.23] hook: _ZN2nn4time25AdjustableUserSystemClock3nowEv at e4b6d64 runs nntime_adjustable_user_now [ 0.23] hook: _ZN2nn4time43GetAdjustableUserSystemClockCurrentTimespecEP8timespec at e4b6db0 runs nntime_adjustable_user_get_current_timespec [ 0.23] hook: _ZN2nn4time10InitializeEv at e4b6e40 runs nntime_initialize [ 0.23] hook: _ZN2nn4time17InitializeForMenuEv at e4b7130 runs nntime_initialize_for_menu [ 0.23] hook: _ZN2nn4time19InitializeForSystemEv at e4b7140 runs nntime_initialize_for_system [ 0.23] hook: _ZN2nn4time19InitializeForRepairEv at e4b7150 runs nntime_initialize_for_repair [ 0.23] hook: _ZN2nn4time23InitializeForSystemUserEv at e4b7160 runs nntime_initialize_for_system_user [ 0.23] hook: _ZN2nn4time13IsInitializedEv at e4b7170 runs nntime_is_initialized [ 0.23] hook: _ZN2nn4time8FinalizeEv at e4b71b0 runs nntime_finalize [ 0.23] hook: _ZN2nn4time48CalculateStandardUserSystemClockDifferenceByUserERKNS0_13ClockSnapshotES3_ at e4b7ca0 runs nntime_user_difference [ 0.23] hook: _ZN2nn4time20CalculateSpanBetweenEPNS_8TimeSpanERKNS0_13ClockSnapshotES5_ at e4b7d30 runs nntime_span_between [ 0.23] hook: _ZN2nn4time20LoadLocationNameListEPiPNS0_12LocationNameEii at e4b7dc0 runs nntime_load_location_name_list [ 0.23] hook: _ZN2nn4time25GetTotalLocationNameCountEv at e4b7e20 runs nntime_total_location_name_count [ 0.23] hook: _ZN2nn4time21SetDeviceLocationNameERKNS0_12LocationNameE at e4b7e80 runs nntime_set_device_location_name [ 0.23] hook: _ZN2nn4time22GetTimeZoneRuleVersionEPNS0_19TimeZoneRuleVersionE at e4b7ee0 runs nntime_get_time_zone_rule_version [ 0.23] hook: _ZN2nn4time37GetStandardUserSystemClockInitialYearEv at e4b7f30 runs nntime_initial_year [ 0.23] hook: _ZN2nn4time13ClockSnapshot29CreateWithStandardSystemClockEPS1_ at e4b8634 runs nntime_snapshot_create_standard [ 0.23] hook: _ZN2nn4time13ClockSnapshot31CreateWithAdjustableSystemClockEPS1_ at e4b868c runs nntime_snapshot_create_adjustable [ 0.23] hook: _ZN2nn4time27EphemeralNetworkSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at e4b8c48 runs nntime_ephemeral_get_current_time [ 0.23] hook: _ZN2nn4time37GetEphemeralNetworkSystemClockContextEPNS0_18SystemClockContextE at e4b8cc0 runs nntime_ephemeral_get_context [ 0.23] hook: _ZN2nn4time41SetEphemeralNetworkSystemClockCurrentTimeERKNS0_9PosixTimeE at e4b8d40 runs nntime_set_clock [ 0.23] hook: _ZN2nn4time37SetEphemeralNetworkSystemClockContextERKNS0_18SystemClockContextE at e4b8dc0 runs nntime_set_clock [ 0.23] hook: _ZN2nn4time27EphemeralNetworkSystemClock3nowEv at e4b8e34 runs nntime_ephemeral_now [ 0.23] hook: _ZN2nn4time38SetStandardLocalSystemClockCurrentTimeERKNS0_9PosixTimeE at e4b8ec0 runs nntime_set_clock [ 0.23] hook: _ZN2nn4time34SetStandardLocalSystemClockContextERKNS0_18SystemClockContextE at e4b8f40 runs nntime_set_clock [ 0.23] hook: _ZN2nn4time26StandardNetworkSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at e4b8fb4 runs nntime_network_get_current_time [ 0.23] hook: _ZN2nn4time26StandardNetworkSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at e4b8fdc runs nntime_network_get_context [ 0.23] hook: _ZN2nn4time26StandardNetworkSystemClock20IsAccuracySufficientEv at e4b9018 runs nntime_is_accuracy_sufficient [ 0.23] hook: _ZN2nn4time26StandardNetworkSystemClock3nowEv at e4b906c runs nntime_network_now [ 0.23] hook: _ZN2nn4time40SetStandardNetworkSystemClockCurrentTimeERKNS0_9PosixTimeE at e4b90d0 runs nntime_set_clock [ 0.23] hook: _ZN2nn4time36SetStandardNetworkSystemClockContextERKNS0_18SystemClockContextE at e4b9150 runs nntime_set_clock [ 0.23] hook: _ZN2nn4time38GetStandardSteadyClockCurrentTimePointEPNS0_20SteadyClockTimePointE at e4b91d0 runs nntime_steady_get_current_time_point [ 0.23] hook: _ZN2nn4time19StandardSteadyClock19GetCurrentTimePointEPNS0_20SteadyClockTimePointE at e4b9228 runs nntime_steady_get_current_time_point [ 0.23] hook: _ZN2nn4time19StandardSteadyClock3nowEv at e4b9280 runs nntime_steady_now [ 0.23] hook: _ZN2nn4time37GetStandardSteadyClockCurrentTimespecEP8timespec at e4b92e0 runs nntime_steady_get_current_timespec [ 0.23] hook: _ZN2nn4time23StandardUserSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at e4b95bc runs nntime_user_get_current_time [ 0.23] hook: _ZN2nn4time23StandardUserSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at e4b95f8 runs nntime_user_get_context [ 0.23] hook: _ZN2nn4time23StandardUserSystemClock3nowEv at e4b9634 runs nntime_user_now [ 0.23] hook: _ZN2nn4time41GetStandardUserSystemClockCurrentTimespecEP8timespec at e4b9690 runs nntime_user_get_current_timespec [ 0.23] hook: _ZN2nn4time52SetStandardUserSystemClockAutomaticCorrectionEnabledEb at e4b96c0 runs nntime_set_automatic_correction_enabled [ 0.23] hook: _ZN2nn4time51IsStandardUserSystemClockAutomaticCorrectionEnabledEv at e4b9710 runs nntime_is_automatic_correction_enabled [ 0.23] hook: _ZN2nn4time21GetDeviceLocationNameEPNS0_12LocationNameE at e4b9740 runs nntime_get_device_location_name [ 0.23] hook: _ZN2nn4time16LoadTimeZoneRuleEPNS0_12TimeZoneRuleERKNS0_12LocationNameE at e4b9790 runs nntime_load_time_zone_rule [ 0.23] hook: _ZN2nn4time14ToCalendarTimeEPNS0_12CalendarTimeEPNS0_22CalendarAdditionalInfoERKNS0_9PosixTimeERKNS0_12TimeZoneRuleE at e4b97c0 runs nntime_to_calendar_time_rule [ 0.23] hook: _ZN2nn4time14ToCalendarTimeEPNS0_12CalendarTimeEPNS0_22CalendarAdditionalInfoERKNS0_9PosixTimeE at e4b9850 runs nntime_to_calendar_time [ 0.23] hook: _ZN2nn4time11ToPosixTimeEPiPNS0_9PosixTimeEiRKNS0_12CalendarTimeERKNS0_12TimeZoneRuleE at e4b98f0 runs nntime_to_posix_time_rule [ 0.23] hook: _ZN2nn4time11ToPosixTimeEPiPNS0_9PosixTimeEiRKNS0_12CalendarTimeE at e4b9950 runs nntime_to_posix_time [ 0.23] hook: _ZN2nn4time6detail56GetStandardUserSystemClockAutomaticCorrectionUpdatedTimeEPNS0_20SteadyClockTimePointE at e4bab60 runs nntime_automatic_correction_updated_time [ 0.23] hook: _ZN2nn4time6detail35GetDeviceLocationNameAndUpdatedTimeEPNS0_12LocationNameEPNS0_20SteadyClockTimePointE at e4babb0 runs nntime_get_device_location_name_and_updated_time [ 0.23] hook: memcpy at e5fa850 runs hook_memmove [ 0.23] hook: memmove at e5fa860 runs hook_memmove [ 0.23] hook: memset at e5fab20 runs hook_memset [ 0.23] hooks: 287 of the game's functions run the runtime's handlers [ 0.23] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run [ 0.23] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.23] jit: 4 compile threads and the miss thread, 0 pcs of earlier runs queued [ 0.23] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 0.23] jit: compile thread 0 runs at nice 10 [ 0.23] jit: the miss thread runs at nice 0: it compiles what a game thread waits for [ 0.23] jit: compile thread 1 runs at nice 10 [ 0.23] acc: 1 user, playing as user 1 [ 0.23] jit: compile thread 2 runs at nice 10 [ 0.23] jit: compile thread 3 runs at nice 10 [ 0.23] game: 01006f8002326000, version 3.0.3 [ 0.23] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.24] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.24] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.25] pl: the Korean stand-in answers for the console font's private-use characters [ 0.25] pl: the extended stand-in answers for the console font's private-use characters [ 0.25] RomFS: the update's over the game's dump, read in place (9941.6 MB) [ 0.25] game: played with Update 3.0.3, DLC 301 [ 0.48] input: gamepad Microsoft Xbox Controller (id 4, GUID 0600b792c82d0000272000000d010000, standard) [ 0.48] input: device path /dev/input/event17, 6 axes, 12 buttons, mapping 0600b792c82d0000272000000d010000,Microsoft Xbox Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,misc1:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, [ 0.48] input: Microsoft Xbox Controller exposes no motion sensors through SDL [ 0.49] video: SDL 3.4.16 on wayland [ 0.49] memory: no watch of the system's memory pressure: /proc/pressure/memory does not open: No such file or directory [ 0.50] controls=2 (Auto): hidden, the device has no touch screen [ 0.50] video: a window of 2560x1440 pixels, the display's scale 2.00 [ 0.50] freedreno: tu_dont_reserve_descriptor_set=true, for the fifth descriptor set [ 0.51] vulkan: subgroups of 64 lanes, operations 0x6ff, stages 0x3fff: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 0.51] vulkan: a known problem the extension bans do not turn off: VK_EXT_graphics_pipeline_library on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4): RADV crashed creating graphics pipelines with it under ANGLE, which keeps it off on RADV; DXVK and vkd3d-proton use it there (ANGLE vk_renderer.cpp:6928, crbug 1497512; extension_bans.txt:98) [ 0.51] vulkan: a known problem the extension bans do not turn off: VK_EXT_extended_dynamic_state3.extendedDynamicState3ColorBlendEquation on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4): RADV broke blend enable and equation as dynamic state (2023); Eden lifted the ban (yuzu da83afdeaf (2023-03-15); lifted in Eden PR 3074 (5edcdea78f, 2026-01-07); extension_bans.txt:105) [ 0.51] vulkan: VK_ANDROID_external_memory_android_hardware_buffer: off (the driver has it not) [ 0.51] vulkan: VK_EXT_attachment_feedback_loop_dynamic_state: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_EXT_attachment_feedback_loop_layout: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_EXT_blend_operation_advanced: off (the driver has it not) [ 0.51] vulkan: VK_EXT_calibrated_timestamps: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_EXT_conditional_rendering: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_EXT_conservative_rasterization: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_EXT_custom_border_color: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_EXT_depth_clip_control: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_EXT_depth_range_unrestricted: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_EXT_descriptor_buffer: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_EXT_descriptor_heap: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_EXT_device_fault: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_EXT_extended_dynamic_state: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.51] vulkan: VK_EXT_extended_dynamic_state2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.51] vulkan: VK_EXT_extended_dynamic_state3: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_EXT_external_memory_dma_buf: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_EXT_external_memory_host: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_EXT_fragment_shader_interlock: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_EXT_graphics_pipeline_library: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_EXT_index_type_uint8: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_EXT_load_store_op_none: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_EXT_map_memory_placed: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_EXT_memory_budget: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_EXT_mesh_shader: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_EXT_pipeline_creation_feedback: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.51] vulkan: VK_EXT_pipeline_robustness: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_EXT_post_depth_coverage: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_EXT_present_timing: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_EXT_primitive_topology_list_restart: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_EXT_provoking_vertex: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_EXT_robustness2: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_EXT_sample_locations: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_EXT_shader_atomic_float: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_EXT_shader_demote_to_helper_invocation: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.51] vulkan: VK_EXT_shader_object: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_EXT_transform_feedback: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_EXT_vertex_attribute_divisor: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_EXT_vertex_input_dynamic_state: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_GOOGLE_display_timing: off (the driver has it not) [ 0.51] vulkan: VK_KHR_calibrated_timestamps: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_KHR_cooperative_matrix: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_KHR_dynamic_rendering: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.51] vulkan: VK_KHR_dynamic_rendering_local_read: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_KHR_extended_flags: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_KHR_external_memory_fd: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_KHR_format_feature_flags2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.51] vulkan: VK_KHR_index_type_uint8: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_KHR_load_store_op_none: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_KHR_maintenance4: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.51] vulkan: VK_KHR_maintenance5: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_KHR_maintenance8: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_KHR_map_memory2: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_KHR_pipeline_library: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_KHR_portability_subset: off (the driver has it not) [ 0.51] vulkan: VK_KHR_present_id: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_KHR_present_id2: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_KHR_present_wait: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_KHR_present_wait2: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_KHR_shader_clock: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_KHR_shader_maximal_reconvergence: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_KHR_swapchain: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_KHR_synchronization2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.51] vulkan: VK_KHR_video_decode_av1: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_KHR_video_decode_h264: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_KHR_video_decode_queue: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_KHR_video_queue: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: VK_NV_device_diagnostic_checkpoints: off (the driver has it not) [ 0.51] vulkan: VK_NV_fragment_coverage_to_color: off (the driver has it not) [ 0.51] vulkan: VK_NV_framebuffer_mixed_samples: off (the driver has it not) [ 0.51] vulkan: VK_VALVE_shader_mixed_float_dot_product: on (auto: the driver has it, and no ban holds) [ 0.51] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto), uma_memory=auto; VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved [ 0.51] vulkan: H.264 movies decode with Vulkan Video, on queue family 2 (experimental) [ 0.51] vulkan: AV1 movies decode with Vulkan Video, on queue family 2 (experimental) [ 0.51] vulkan: the restart index restarts lists as it does strips, not patch lists (VK_EXT_primitive_topology_list_restart) [ 0.51] vulkan: an unculled quad draw's fragment inputs are interpolated from its vertices' values (VK_KHR_fragment_shader_barycentric), another draw's position inputs read from the fragment's place [ 0.51] vulkan: mesh draws are skipped: mesh_draws off (experimental) [ 0.51] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4) [ 0.51] vulkan: graphics pipeline libraries on: a new pipeline links the parts of its shaders, each compiled once, and is optimized in the background; dynamic pre-rasterization state: polygon mode, depth clamp, provoking vertex, patch control points, depth range [ 0.51] vulkan: a depth range of -1 to 1 is the device's (VK_EXT_depth_clip_control, as dynamic state) [ 0.51] vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own [ 0.51] vulkan: dynamic texture offsets use native maintenance8 sampling [ 0.51] vulkan: HMMA runs on the device's cooperative matrices, 16x16x16 a product, shared memory's own fragments after the program's [ 0.51] vulkan: an SM86 compute program's HMMA: the device's cooperative matrices where a program's blocks are whole warps and their fragments fit in shared memory, else A by quad broadcasts, B shared by pairs of lanes, the products by the mixed dot product into f32 [ 0.52] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 0.52] vulkan: graphics descriptors use sets [ 0.52] vulkan: astc_mode=0 (Auto): heap 1's budget is 13941 MB as the device starts, at least 8192 MB: ASTC textures are decoded to RGBA8, exact, in four times BC7's memory (Exact) [ 0.52] vulkan: ASTC textures (native_astc=1, the GPU samples no ASTC, astc_mode=0): decoded on the GPU: ASTC to RGBA8 [ 0.52] vulkan: ETC2 and EAC textures (native_etc2=1, the GPU samples no ETC2): decoded on the GPU: ETC2 RGB to RGBA8, ETC2 RGB8A1 to RGBA8, ETC2 RGBA8 to RGBA8, EAC R11 to R16, EAC RG11 to RG16 [ 0.52] vulkan: BCn textures (native_bc=1, the GPU samples BCn, ETC2 not sampled): sampled as the game's blocks: BC1, BC2, BC3, BC4, BC5, BC6H, BC7 [ 0.52] vulkan: the driver that runs: radv, Mesa 26.2.4 (driver ID 3) [ 0.52] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 0.52] vulkan: AMD Radeon RX 7800 XT (RADV NAVI32), Vulkan 1.4.354, driver 06802004, graphics queue family 0, compute 1 (separate family) [ 0.52] vulkan: a draw that samples a target it writes at its own pixel is drawn two times, the first saving the target (vendor 1002, not NVIDIA: two draws where it can, fragment shader interlock yes, dynamic rendering local read yes) [ 0.52] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 0.53] vulkan: swapchain 2560x1440, 4 images, presents timed, fifo [ 0.53] vulkan: render targets at 2.00x [ 0.53] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 0.53] renderer: Vulkan [ 0.53] input: P1 (Microsoft Xbox Controller) plays no HD rumble, only its amplitudes: not a Pro Controller or a single Joy-Con [ 0.54] vulkan: ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/shader_cache/01006F8002326000_01006F8002326800v2228224.d3-1002-0000747e.vkshipped started over: its key differs from this GPU's, driver's and build's (sizes 1264,152,64,528 in the file, 1264,160,64,528 now; build ScarletNX detached ed62d0f-dirty (clang 22.1.8, Linux x86_64) in the file, ScarletNX detached 2ec5e70-dirty (clang 22.1.8, Linux x86_64) now; exe d7143b1237027d6a in the file, 7ea40ef414b220b8 now; sizes 3936,4088 in the file, 3952,4112 now) [ 0.56] vulkan: ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/shader_cache/01006F8002326000_01006F8002326800v2228224.d3-1002-0000747e.vkshaders started over: its key differs from this GPU's, driver's and build's (sizes 1264,152,64,528 in the file, 1264,160,64,528 now; build ScarletNX detached ed62d0f-dirty (clang 22.1.8, Linux x86_64) in the file, ScarletNX detached 2ec5e70-dirty (clang 22.1.8, Linux x86_64) now; exe d7143b1237027d6a in the file, 7ea40ef414b220b8 now; sizes 3936,4088 in the file, 3952,4112 now) [ 0.56] vulkan: 0 shaders and 0 pipelines of earlier runs with radv (driver d3-1002-0000747e) loaded from ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/shader_cache/01006F8002326000_01006F8002326800v2228224.d3-1002-0000747e.vkshaders in 34 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/shader_cache/01006F8002326000_01006F8002326800v2228224.d3-1002-0000747e.vkshipped [ 0.59] vulkan: main.data: 40 shaders found [ 0.59] vulkan: main.data: 11 vertex, 29 fragment [ 0.62] vulkan: Park_Proc.Nin_NX_NVN.release.szs: 70 shaders found [ 0.62] vulkan: Park_Proc.Nin_NX_NVN.release.szs: 16 vertex, 54 fragment [ 0.74] vulkan: Park_UBER_All.Nin_NX_NVN.szs: 3378 shaders found [ 0.74] vulkan: Park_UBER_All.Nin_NX_NVN.szs: 1357 vertex, 2021 fragment [ 0.74] vulkan: apkg.Nin_NX_NVN.release.szs: 15 shaders found [ 0.74] vulkan: apkg.Nin_NX_NVN.release.szs: 9 vertex, 6 fragment [ 0.74] vulkan: FlipYOceanShader_Nx.arc.szs: 6 shaders found [ 0.74] vulkan: FlipYOceanShader_Nx.arc.szs: 2 vertex, 2 geometry, 2 fragment [ 0.74] vulkan: FlipYOceanShader_Win.arc.szs: 6 shaders found [ 0.74] vulkan: FlipYOceanShader_Win.arc.szs: 2 vertex, 2 geometry, 2 fragment [ 0.75] vulkan: OceanShader_Nx.arc.szs: 6 shaders found [ 0.75] vulkan: OceanShader_Nx.arc.szs: 2 vertex, 2 geometry, 2 fragment [ 0.75] vulkan: OceanShader_Win.arc.szs: 6 shaders found [ 0.75] vulkan: OceanShader_Win.arc.szs: 2 vertex, 2 geometry, 2 fragment [ 0.75] vulkan: SimpleShader_Nx.arc.szs: 4 shaders found [ 0.75] vulkan: SimpleShader_Nx.arc.szs: 2 vertex, 2 fragment [ 0.75] vulkan: SimpleShader_Win.arc.szs: 4 shaders found [ 0.75] vulkan: SimpleShader_Win.arc.szs: 2 vertex, 2 fragment [ 0.75] vulkan: VarietyFlipYOceanShader_Nx.arc.szs: 10 shaders found [ 0.75] vulkan: VarietyFlipYOceanShader_Nx.arc.szs: 4 vertex, 2 geometry, 4 fragment [ 0.75] vulkan: VarietyFlipYOceanShader_Win.arc.szs: 10 shaders found [ 0.75] vulkan: VarietyFlipYOceanShader_Win.arc.szs: 4 vertex, 2 geometry, 4 fragment [ 0.75] vulkan: VarietyOceanShader_Nx.arc.szs: 10 shaders found [ 0.75] vulkan: VarietyOceanShader_Nx.arc.szs: 4 vertex, 2 geometry, 4 fragment [ 0.75] vulkan: VarietyOceanShader_Win.arc.szs: 10 shaders found [ 0.75] vulkan: VarietyOceanShader_Win.arc.szs: 4 vertex, 2 geometry, 4 fragment [ 0.78] vulkan: agl_resource.Nin_NX_NVN.release.szs: 3169 shaders found [ 0.78] vulkan: agl_resource.Nin_NX_NVN.release.szs: 415 vertex, 2754 fragment [ 0.78] vulkan: gsys_resource.Nin_NX_NVN.release.szs: 76 shaders found [ 0.78] vulkan: gsys_resource.Nin_NX_NVN.release.szs: 17 vertex, 59 fragment [ 0.78] vulkan: lp_resource.Nin_NX_NVN.szs: 4 shaders found [ 0.78] vulkan: lp_resource.Nin_NX_NVN.szs: 2 vertex, 2 fragment [ 0.79] vulkan: swapchain 3840x2160, 4 images, presents timed, fifo [ 0.79] vulkan: the on-screen controls' atlas is 1024x352 [ 0.79] vulkan: main.data: 40 new [ 0.79] vulkan: main.data: 40 translated, 0 already translated, 0 left out, 0 failed [ 0.80] vulkan: vertex 2e9d38d2caf6db79 not translated: a jump table outside the program constants [ 0.80] vulkan: Park_Proc.Nin_NX_NVN.release.szs: 69 new, 1 for later [ 0.80] vulkan: Park_Proc.Nin_NX_NVN.release.szs: 69 translated, 0 already translated, 0 left out, 1 failed [ 4.42] vulkan: Park_UBER_All.Nin_NX_NVN.szs: 3377 new, 1 already done [ 4.42] vulkan: Park_UBER_All.Nin_NX_NVN.szs: 3377 translated, 1 already translated, 0 left out, 0 failed [ 4.51] vulkan: pipeline_threads=8: 8 workers make the new pipelines, of 16 CPUs: 2 at the system's normal priority, 6 at its low one (nice +10) [ 4.64] vulkan: apkg.Nin_NX_NVN.release.szs: 14 new, 1 already done [ 4.64] vulkan: apkg.Nin_NX_NVN.release.szs: 14 translated, 1 already translated, 0 left out, 0 failed [ 4.67] vulkan: FlipYOceanShader_Nx.arc.szs: 4 new, 2 for later [ 4.67] vulkan: FlipYOceanShader_Nx.arc.szs: 4 translated, 0 already translated, 2 left out, 0 failed [ 4.67] vulkan: FlipYOceanShader_Win.arc.szs: 4 already done, 2 for later [ 4.67] vulkan: FlipYOceanShader_Win.arc.szs: 0 translated, 4 already translated, 2 left out, 0 failed [ 4.67] vulkan: OceanShader_Nx.arc.szs: 4 already done, 2 for later [ 4.67] vulkan: OceanShader_Nx.arc.szs: 0 translated, 4 already translated, 2 left out, 0 failed [ 4.68] vulkan: OceanShader_Win.arc.szs: 4 already done, 2 for later [ 4.68] vulkan: OceanShader_Win.arc.szs: 0 translated, 4 already translated, 2 left out, 0 failed [ 4.68] vulkan: SimpleShader_Nx.arc.szs: 4 new [ 4.68] vulkan: SimpleShader_Nx.arc.szs: 4 translated, 0 already translated, 0 left out, 0 failed [ 4.68] vulkan: SimpleShader_Win.arc.szs: 4 already done [ 4.68] vulkan: SimpleShader_Win.arc.szs: 0 translated, 4 already translated, 0 left out, 0 failed [ 4.70] vulkan: VarietyFlipYOceanShader_Nx.arc.szs: 2 new, 6 already done, 2 for later [ 4.70] vulkan: VarietyFlipYOceanShader_Nx.arc.szs: 2 translated, 6 already translated, 2 left out, 0 failed [ 4.71] vulkan: VarietyFlipYOceanShader_Win.arc.szs: 8 already done, 2 for later [ 4.71] vulkan: VarietyFlipYOceanShader_Win.arc.szs: 0 translated, 8 already translated, 2 left out, 0 failed [ 4.72] vulkan: VarietyOceanShader_Nx.arc.szs: 8 already done, 2 for later [ 4.72] vulkan: VarietyOceanShader_Nx.arc.szs: 0 translated, 8 already translated, 2 left out, 0 failed [ 4.73] vulkan: VarietyOceanShader_Win.arc.szs: 8 already done, 2 for later [ 4.73] vulkan: VarietyOceanShader_Win.arc.szs: 0 translated, 8 already translated, 2 left out, 0 failed [ 5.47] vulkan: agl_resource.Nin_NX_NVN.release.szs: 3126 new, 43 already done [ 5.47] vulkan: agl_resource.Nin_NX_NVN.release.szs: 3126 translated, 43 already translated, 0 left out, 0 failed [ 5.48] vulkan: gsys_resource.Nin_NX_NVN.release.szs: 66 new, 10 already done [ 5.48] vulkan: gsys_resource.Nin_NX_NVN.release.szs: 66 translated, 10 already translated, 0 left out, 0 failed [ 5.48] vulkan: lp_resource.Nin_NX_NVN.szs: 1 new, 3 already done [ 5.48] vulkan: lp_resource.Nin_NX_NVN.szs: 1 translated, 3 already translated, 0 left out, 0 failed [ 5.48] vulkan: 6824 shaders found: 6703 new, 104 already done, 17 for later [ 5.48] vulkan: 6824 programs: 6703 translated, 104 already translated, 16 left out, 1 failed [ 5.48] vulkan: the game's own shaders: 6703 translated new, 6703 in ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/shader_cache/01006F8002326000_01006F8002326800v2228224.d3-1002-0000747e.vkshipped, in 4919 ms; 3 large ones queued to warm their parts [ 5.85] prepare: 5323 ms before the game started (6703 shaders translated from its files, 0 of 0 pipelines of earlier runs made), shown in YoRHa's look [ 5.85] main thread: entry e188dd0, stack 1300001000 (1024 KiB), priority 44, core 0 [ 5.85] kernel: core 0 runs on host CPUs 0 3 6 9 12 15 [ 5.85] kernel: core 2 runs on host CPUs 2 5 8 11 14 [ 5.85] heap: 6854 MB requested (result 0) [ 5.87] nn::fs: the RomFS mounts natively (tables of 7276 and 7400760 bytes) [ 5.87] nn::fs: MountRom("content") native [ 5.87] nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 84 items in all from its code [ 5.87] nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 5.87] nvn: device 1103891020 initialized, flags 0 [ 5.87] nvn: window origin upper left [ 5.87] nvn: sampler pool 11038940b8: 4096 descriptors at GPU 400000000 [ 5.87] nvn: texture pool 1103894098: 8492 descriptors at GPU 400020000 [ 5.87] nvdrv: syncpt_alloc -> 20 [ 5.87] nvdrv: syncpt_alloc -> 21 [ 5.87] nvn: queue 1103a55020 initialized (replay 1) [ 5.87] nvn: the first texture of format 0x25 (target 1, 1920x1080) [ 5.87] nvn: window 11053a8260: 3 textures, first 1920x1080 format 0x25, SDR, present interval 2 [ 5.87] kernel: core 1 runs on host CPUs 1 4 7 10 13 [ 5.88] aoc: add-on content 301 (01006f800232712d) installed [ 5.89] nvn: shader control sections of format 14 [ 5.89] nvn: the first texture of format 0x49 (target 1, 2304x2242) [ 5.92] nvn: virtual pool 1112adc288 (4c00000 bytes at GPU 4072a0000): 1 requests mapped [ 5.92] nvn: virtual pool 1112adc3b0 (4c00000 bytes at GPU 40bea0000): 1 requests mapped [ 5.92] nvn: virtual pool 1112adc4d8 (4c00000 bytes at GPU 410aa0000): 1 requests mapped [ 5.92] nvn: virtual pool 1112adc600 (4c00000 bytes at GPU 4156a0000): 1 requests mapped [ 5.92] nvn: virtual pool 1112adc728 (4c00000 bytes at GPU 41a2a0000): 1 requests mapped [ 5.92] nvn: virtual pool 1112adc850 (4c00000 bytes at GPU 41eea0000): 1 requests mapped [ 5.92] nvn: virtual pool 1112adc978 (4c00000 bytes at GPU 423aa0000): 1 requests mapped [ 5.92] nvn: virtual pool 1112adcaa0 (4c00000 bytes at GPU 4286a0000): 1 requests mapped [ 5.92] nvn: virtual pool 1112adcbc8 (4c00000 bytes at GPU 42d2a0000): 1 requests mapped [ 5.92] nvdrv: syncpt_alloc -> 22 [ 5.92] vulkan: the staging ring is in memory type 2, not cached (vk_stage_memory=0) [ 5.92] vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays of 256 elements: 21632 uniform and 18432 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 5.92] nvn: the first texture of format 0xa (target 1, 4x4) [ 5.93] fs: storage reads of up to 65536 bytes that go on where the thread's last one ended take a console's time from here, 8000000 bytes a second (this one 57968 bytes, 7246 us) [ 5.98] kernel: thread 83 let go of core 0 in a memory SVC to wait for the renderer, the first time [ 5.98] audren: the first update, revision REV15 [ 5.99] audio: SDL pipewire output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 1024-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 5.99] audio: queued 960 bytes of guest PCM [ 6.07] pl: the shared fonts are at 0xeccb000 in the game, read only [ 6.07] nvn: the first texture of format 0x1 (target 1, 2048x4096) [ 6.08] nvn: the first texture of format 0x4b (target 1, 64x1024) [ 6.21] nvn: the first texture of format 0x4c (target 1, 64x32) [ 6.21] nvn: the first texture of format 0x48 (target 1, 32x32) [ 6.21] nvn: the first texture of format 0x38 (target 1, 64x48) [ 6.21] nvn: the first texture of format 0x4e (target 1, 32x32) [ 6.21] nvn: the first texture of format 0x46 (target 1, 64x64) [ 6.21] nvn: the first texture of format 0x4d (target 1, 16x16) [ 6.44] nvn: the first texture of format 0x3d (target 1, 1280x720) [ 6.48] nvn: the first texture of format 0xd (target 1, 128x128) [ 6.48] nvn: the first texture of format 0x42 (target 1, 512x512) [ 6.48] nvn: the first texture of format 0x4a (target 1, 512x512) [ 6.48] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 6.48] nvn: a fragment program asks for early depth and stencil tests: they run before it [ 6.79] nvn: the first texture of format 0x87 (target 1, 96x96) [ 6.79] nvn: the first texture of format 0x8b (target 1, 426x180) [ 6.79] nvn: the first texture of format 0x8e (target 1, 256x150) [ 6.80] nvn: the first texture of format 0x94 (target 1, 256x256) [ 6.85] nvn: the first texture of format 0x88 (target 1, 180x180) [ 6.85] nvn: the first texture of format 0x89 (target 1, 68x90) [ 6.85] nvn: the first texture of format 0x8a (target 1, 100x80) [ 6.90] nvn: the first texture of format 0x3f (target 2, 8x8) [ 6.95] nvn: the first texture of format 0x7d (target 1, 64x64) [ 6.99] nvn: the first texture of format 0x3c (target 1, 64x96) [ 7.23] nn::fs: MountAddOnContent("Aoc") native [ 7.40] nvn: window crop 0,0 1920x1080 [ 7.44] nvn: first present, texture 0 of window 11053a8260 [ 7.44] vulkan: write tracking on (caches skip unchanged memory) [ 7.46] vulkan: the buffer cache keeps guest memory by page: sparse buffers of 1 GiB, 16384 at most, with memory in granules of 64 KiB (vk_buffer_pages=1) [ 7.51] nn::fs: MountAddOnContent("Aoc") native [ 7.61] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.61] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.62] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.62] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.63] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.63] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.64] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.65] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.65] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.66] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.66] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.66] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.67] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.68] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.69] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.69] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.70] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.70] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.70] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.71] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.71] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.72] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.72] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.72] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.73] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.73] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.74] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.74] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.75] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.75] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.75] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.76] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.76] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.76] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.77] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.77] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.78] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.78] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.79] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.84] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.91] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.91] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.91] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.92] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.98] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.98] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.98] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.99] nn::fs: MountDeviceSaveData("deviceSave") native [ 7.99] nn::fs: MountDeviceSaveData("deviceSave") native [ 8.00] nn::fs: MountDeviceSaveData("deviceSave") native [ 8.00] nn::fs: MountDeviceSaveData("deviceSave") native [ 8.00] nn::fs: MountDeviceSaveData("deviceSave") native [ 8.01] nn::fs: MountDeviceSaveData("deviceSave") native [ 8.01] nn::fs: MountDeviceSaveData("deviceSave") native [ 8.02] nn::fs: MountDeviceSaveData("deviceSave") native [ 8.02] nn::fs: MountDeviceSaveData("deviceSave") native [ 8.03] nn::fs: MountDeviceSaveData("deviceSave") native [ 8.03] nn::fs: MountDeviceSaveData("deviceSave") native [ 8.03] nn::fs: MountDeviceSaveData("deviceSave") native [ 8.04] nn::fs: MountDeviceSaveData("deviceSave") native [ 8.74] nn::fs: MountDeviceSaveData("deviceSave") native [ 8.74] nn::fs: MountDeviceSaveData("deviceSave") native [ 10.15] vulkan: 250x50 texture reads the 256x50 render target at 410aa0000: only that region is used [ 10.15] vulkan: 210x140 texture reads the 224x140 render target at 410b00000: only that region is used [ 10.15] vulkan: 300x350 texture reads the 304x350 render target at 410b50000: only that region is used [ 10.15] vulkan: 140x50 texture reads the 144x50 render target at 410ae0000: only that region is used [ 10.15] vulkan: 250x50 texture reads the 256x50 render target at 410ac0000: only that region is used [ 10.15] vulkan: a 52 ms frame: 4 shaders translated (1 ms), 9 pipelines made (9 ms waited for), 5 render targets made, 18 texture uploads (119 KB), 0 ms in finishes; 1 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.18] nvn: the first texture of format 0x29 (target 1, 512x512) [ 10.18] nvn: the first texture of format 0x16 (target 1, 2048x2048) [ 10.18] nvn: the first texture of format 0x2e (target 1, 1x1) [ 10.19] nvn: the first texture of format 0xb (target 0, 1x1) [ 10.40] nvn: the first texture of format 0x11 (target 1, 256x256) [ 10.40] nvn: the first texture of format 0x5 (target 1, 64x64) [ 10.44] nvn: the first texture of format 0x34 (target 1, 512x512) [ 10.44] nvn: the first texture of format 0x32 (target 1, 2048x2048) [ 10.62] vulkan: a compute, vertex, tessellation, geometry or mesh program reads the 1920x1080 render target at 423aa0000 (format 126, depth 1, 1 samples) and no copy of the guest's size could be made of it: the program is given its 3840x2160 image, whose pixels its fetches count [ 10.67] vulkan: 120x68 texture reads the 128x68 render target at 411ba0000: only that region is used [ 10.67] vulkan: 60x34 texture reads the 64x34 render target at 411ba0000: only that region is used [ 10.67] vulkan: 30x17 texture reads the 32x17 render target at 411ba0000: only that region is used [ 10.67] vulkan: a 236 ms frame: 28 shaders translated (9 ms), 41 pipelines made (130 ms waited for), 103 render targets made, 31 texture uploads (5546 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.67] vulkan: frame resource CPU: target reload 64 ms (97 calls) [ 10.85] perf: 20.4 frames a second over 5.0 s (102 shown in all) [ 15.85] perf: 30.0 frames a second over 5.0 s (252 shown in all) [ 20.87] perf: 29.9 frames a second over 5.0 s (402 shown in all) [ 25.26] nvn: the first texture of format 0x44 (target 1, 32x32) [ 25.87] perf: 30.0 frames a second over 5.0 s (552 shown in all) [ 26.92] nvn: 7 pieces of the runtime's record memory came back: the game wrote over their recordings [ 26.98] nvn: 4096 KiB of the runtime's memory carry command records past the game's command memory [ 26.99] vulkan: 386x386 texture reads the 392x386 render target at 43d660000: only that region is used [ 26.99] vulkan: 386x386 texture reads the 392x386 render target at 43d800000: only that region is used [ 27.43] vulkan: a 584 ms frame: 100 shaders translated (56 ms), 112 pipelines made (336 ms waited for), 76 render targets made, 154 texture uploads (25766 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 27.43] vulkan: frame resource CPU: target reload 4 ms (83 calls) [ 27.55] vulkan: a 123 ms frame: 43 shaders translated (40 ms), 47 pipelines made (112 ms waited for), 4 render targets made, 26 texture uploads (7775 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 27.62] vulkan: descriptor pools of 1024 sets, none with texture arrays: 21504 uniform and 18432 storage buffers, 65536 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 27.67] vulkan: compute 73eeb09331342394 ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [ 27.71] vulkan: compute 5cfbedf605d060d1 ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [ 27.71] vulkan: a 165 ms frame: 8 shaders translated (4 ms), 5 pipelines made (60 ms waited for), 1 render targets made, 11 texture uploads (667 KB), 0 ms in finishes; 1 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 27.79] vulkan: a 71 ms frame: 15 shaders translated (19 ms), 20 pipelines made (63 ms waited for), 3 render targets made, 46 texture uploads (8240 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 28.18] cpu: 599 presents in 20.72 s (28.9 fps): 69 of the game's threads ran 12.85 s on the host's processors (62% of one, 21.46 ms a present), the whole process 19.53 s (94%); the busiest: thread 118 'SaveProc' 5.41 s, thread 80 'MainThread' 1.22 s, thread 112 'ResLoad1' 0.72 s, thread 92 'Resource Loading' 0.51 s, thread 106 'SceneLoad' 0.50 s [ 28.18] cpu: in those 20.72 s, 882622 SVCs (42601 a second): 0x0b SleepThread 424818, 0x1b ArbitrateUnlock 179816, 0x1a ArbitrateLock 153704, 0x1c WaitProcessWideKeyAtomic 32457, 0x1d SignalProcessWideKey 32448, 0x34 WaitForAddress 28588; 0 calls the dispatch table had no code for (RtAPI.miss) [ 28.18] vulkan: 127812 draws, 0 skipped (0 mesh draws, 0 skipped); 16 dispatches in 0 batches (0 ms waiting), 0 skipped; 75 finishes (8 ms); 26154 reads past queued releases (0 samples counts written on the GPU); 163679 descriptor sets written, 91945 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 91097 draws kept the last one's shaders and pipeline (0 checked), 239168 its targets [ 28.18] vulkan: 218 shaders translated (134 ms), 252 pipelines made (0 from the cache, 2554 ms making, 776 ms waited for), 196 render targets made, 309 texture uploads (56 MB), 0 of them some blocks alone (0 MB); 6 frames over 50 ms in the last 600, the slowest 584 ms [ 28.18] vulkan: 152 of those shaders translated again, to hold more of their draws' constant buffer words as constants [ 28.18] vulkan: pipeline libraries: 156 pre-rasterization and 188 fragment shader parts made (0 and 0 from the cache, 728 and 1738 ms), 2 vertex input and 34 fragment output parts (3 ms); 252 links (1 ms); 176 optimized pipelines made in the background (1106 ms) [ 28.18] vulkan: 3 shipped programs' parts warmed ahead of their draws (0 from the cache, 2 ms) [ 28.18] vulkan: 252 new pipelines of draws waited 1689 ms for a worker (160 ms of it with every worker busy and one or more on an optimized pipeline), the longest 41 ms; 1 worker(s) at most on optimized pipelines [ 28.18] vulkan: memory used and budgeted: heap 0 288 of 15501 MB (288 ours, 86 of it allocated), heap 1 1178 of 13972 MB (880 ours, 684 of it allocated) [ 28.18] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 81.7/0.0/0.0 in 324, render targets 487.0/0.0/0.0 in 191, other images 0.5/0.0/0.0 in 2, buffer cache 24.2/0.0/0.0 in 694, kept results 1.4/0.2/0.0 in 64, write logs 0.0/6.0/0.0 in 1, rings 64.0/64.0/0.0 in 8 [ 28.18] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): readback 0.0/16.0/0.0 in 1, encoders 16.0/0.0/0.0 in 1, conversions 8.0/0.0/0.0 in 1, overlay 1.7/0.0/0.0 in 3 [ 28.18] vulkan: device memory: 1168.0 MB in 18 blocks, 396.9 MB of it free inside them (195.2 MB of that in heap 1); 0.2 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 28.18] vulkan: allocations given device memory of their own since the last report: 1 for their size, 0 asked for or required by the driver, 0 the driver would rather have so, 0 with no room in a block [ 28.18] vulkan: device memory blocks since the last report: 22 made ahead of their first request, 4 made by a request on its own thread [ 28.18] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 13 blocks of 728.0 MB with 620.6 MB handed out, 1 of them empty, the largest free piece in the others 40.0 MB; 1 allocations with 32.0 MB of their own [ 28.18] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 28.18] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 120.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 28.18] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 160.0 MB with 54.3 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 28.18] vulkan: the driver allocated 27 blocks (1256 MB) in 2.2 ms, the longest 0.5 ms, 0 of a millisecond or more, 5 (0.2 ms) inside the renderer's work; it freed 4 in 0.4 ms, the longest 0.2 ms, 0 (0.0 ms) inside the renderer's work [ 28.18] vulkan: kept results in use: 59 of copies (0.7 MB), 1 of render targets (0.2 MB); 1 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 485, under 120 3, under 1200 0, longer 0 [ 28.18] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 31 freed buffers let go [ 28.18] vulkan: caches: 191 render targets (487 MB, 14 parked), 308 textures (59 MB), 318 buffers (0 MB); 982 of 13972 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 28.18] vulkan: textures by the game's texture objects: 287 at the address of a live object (56 MB), 12 inside a live object (2 MB), 9 dead with no live object at their address (0 MB). The game has 4312 live objects at 4280 addresses [ 28.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again, 0 drawn two times, 0 feedback draws kept in place), 0 through a copy; 4084 copies of targets written [ 28.18] vulkan: 30210 rendering passes, 0 clear commands, 7221 attachments cleared and 0 left undefined by their load op; 335 buffers filled ahead of the passes [ 28.18] vulkan: 21357 passes (71%) ended at renderer.c:320 [ 28.18] vulkan: 4727 passes (16%) ended at surface.c:210 [ 28.18] vulkan: 2705 passes (9%) ended at render.c:253 [ 28.18] vulkan: 669 passes (2%) ended at cmd.c:899 [ 28.18] vulkan: 600 passes (2%) ended at renderer.c:971 [ 28.18] vulkan: 97 passes (0%) ended at texture.c:1213 [ 28.18] vulkan: 51 passes (0%) ended at surface.c:755 [ 28.18] vulkan: 3 passes (0%) ended at texture.c:3147 [ 28.18] vulkan: 74 finishes (99%, 8 ms) at surface.c:974 [ 28.18] vulkan: 1 finishes (1%, 1 ms) at renderer.c:565 [ 28.18] vulkan: 6 waits for a fence (0.4 ms): sparse binds, the mirror's granules and landings [ 28.18] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 38.1 leaves of 4 MiB a present (0.14 ms), the checks 0.4 (0.01 ms, and 0.5 the scanner had) [ 28.18] vulkan: GPU-owned guest memory landed for the CPU 6 times (0 for the runtime's own access, 0 for a read of the game's code, 6 for a write of it), render targets written back for an engine 0 times; block linear targets watched 179 times, published for a CPU access 0 times and at a release 0 times [ 28.19] vulkan: display: 599 frame intervals of 34.59 ms (deviation 27.17 ms, 1st to 99th percentile 16.60 to 49.93 ms), 25 held for other than 2 refreshes; the game's frames went from release to present in 8.5 ms (0.2 to 173.5), on to the display in 14.8 ms (11.1 to 31.6), 23.3 ms in all (14.8 to 202.7) [ 28.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 30.89] perf: 25.7 frames a second over 5.0 s (681 shown in all) [ 32.51] audio: queued nonzero guest PCM (s16 peak 1) [ 35.89] perf: 30.0 frames a second over 5.0 s (831 shown in all) [ 40.89] perf: 30.0 frames a second over 5.0 s (981 shown in all) [ 45.89] perf: 30.0 frames a second over 5.0 s (1131 shown in all) [ 48.16] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.05 ms, 1st to 99th percentile 16.61 to 50.01 ms), 20 held for other than 2 refreshes; the game's frames went from release to present in 19.9 ms (18.4 to 24.9), on to the display in 15.5 ms (10.5 to 29.9), 35.4 ms in all (34.9 to 51.7) [ 48.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 48.17] cpu: 600 presents in 19.99 s (30.0 fps): 55 of the game's threads ran 15.94 s on the host's processors (80% of one, 26.57 ms a present), the whole process 31.80 s (159%); the busiest: thread 80 'MainThread' 6.04 s, thread 146 'ActorCalcSub1' 1.95 s, thread 145 'ActorCalcSub0' 1.87 s, thread 128 'SupportWorker Sub1' 0.92 s, thread 129 'SupportWorker Sub2' 0.89 s [ 48.17] cpu: in those 19.99 s, 492657 SVCs (24641 a second): 0x1b ArbitrateUnlock 131370, 0x1a ArbitrateLock 101539, 0x34 WaitForAddress 66094, 0x1c WaitProcessWideKeyAtomic 48473, 0x1d SignalProcessWideKey 48473, 0x0b SleepThread 46309; 0 calls the dispatch table had no code for (RtAPI.miss) [ 48.17] vulkan: 2495566 draws, 0 skipped (0 mesh draws, 0 skipped); 798 dispatches in 0 batches (0 ms waiting), 0 skipped; 75 finishes (8 ms); 65380 reads past queued releases (0 samples counts written on the GPU); 2658288 descriptor sets written, 2332844 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 2289652 draws kept the last one's shaders and pipeline (0 checked), 4946917 its targets [ 48.17] vulkan: 232 shaders translated (141 ms), 271 pipelines made (0 from the cache, 2764 ms making, 952 ms waited for), 203 render targets made, 370 texture uploads (60 MB), 1 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [ 48.17] vulkan: 162 of those shaders translated again, to hold more of their draws' constant buffer words as constants [ 48.17] vulkan: pipeline libraries: 164 pre-rasterization and 199 fragment shader parts made (0 and 0 from the cache, 808 and 1853 ms), 2 vertex input and 34 fragment output parts (3 ms); 271 links (1 ms); 271 optimized pipelines made in the background (2268 ms) [ 48.17] vulkan: 3 shipped programs' parts warmed ahead of their draws (0 from the cache, 2 ms) [ 48.17] vulkan: 271 new pipelines of draws waited 1689 ms for a worker (160 ms of it with every worker busy and one or more on an optimized pipeline), the longest 41 ms; 1 worker(s) at most on optimized pipelines [ 48.17] vulkan: memory used and budgeted: heap 0 288 of 15519 MB (288 ours, 98 of it allocated), heap 1 1178 of 14029 MB (880 ours, 631 of it allocated) [ 48.17] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 87.0/0.0/0.0 in 346, render targets 438.2/0.0/0.0 in 129, other images 0.5/0.0/0.0 in 2, buffer cache 14.2/0.0/0.0 in 1574, kept results 1.4/0.2/0.0 in 63, write logs 0.0/18.1/0.0 in 3, rings 64.0/64.0/0.0 in 8 [ 48.17] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): readback 0.0/16.0/0.0 in 1, encoders 16.0/0.0/0.0 in 1, conversions 8.0/0.0/0.0 in 1, overlay 1.7/0.0/0.0 in 3 [ 48.17] vulkan: device memory: 1168.0 MB in 18 blocks, 437.8 MB of it free inside them (248.2 MB of that in heap 1); 0.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 48.17] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 13 blocks of 728.0 MB with 567.6 MB handed out, 1 of them empty, the largest free piece in the others 27.4 MB; 1 allocations with 32.0 MB of their own [ 48.17] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 48.17] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 120.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 48.17] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 160.0 MB with 66.4 MB handed out, 1 of them empty, the largest free piece in the others 26.0 MB; 0 allocations with 0.0 MB of their own [ 48.17] vulkan: kept results in use: 59 of copies (0.7 MB), 1 of render targets (0.2 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 600, under 120 0, under 1200 0, longer 0 [ 48.17] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 1 freed buffers let go [ 48.17] vulkan: caches: 129 render targets (438 MB, 16 parked), 326 textures (60 MB), 1382 buffers (2 MB); 930 of 14029 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 48.17] vulkan: textures by the game's texture objects: 325 at the address of a live object (59 MB), 1 inside a live object (1 MB), 0 dead with no live object at their address (0 MB). The game has 4334 live objects at 4298 addresses [ 48.17] vulkan: 0 textures made again after the cache evicted them (0 MB of guest memory loaded again, 0 MB of images), 0 of them since the last report. The cache evicted 42 textures in all [ 48.17] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 42 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 0 later [ 48.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again, 0 drawn two times, 0 feedback draws kept in place), 0 through a copy; 15475 copies of targets written [ 48.17] vulkan: 90268 rendering passes, 0 clear commands, 19742 attachments cleared and 0 left undefined by their load op; 3482 buffers filled ahead of the passes [ 48.17] vulkan: 35771 passes (60%) ended at renderer.c:320 [ 48.17] vulkan: 10876 passes (18%) ended at cmd.c:899 [ 48.17] vulkan: 7424 passes (12%) ended at surface.c:210 [ 48.17] vulkan: 5351 passes (9%) ended at render.c:253 [ 48.17] vulkan: 600 passes (1%) ended at renderer.c:971 [ 48.17] vulkan: 29 passes (0%) ended at texture.c:1213 [ 48.17] vulkan: 5 passes (0%) ended at buffer.c:1720 [ 48.17] vulkan: 1 passes (0%) ended at surface.c:755 [ 48.17] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 104.4 leaves of 4 MiB a present (0.36 ms), the checks 0.0 (0.00 ms, and 0.0 the scanner had) [ 48.17] vulkan: GPU-owned guest memory landed for the CPU 6 times (0 for the runtime's own access, 0 for a read of the game's code, 6 for a write of it), render targets written back for an engine 0 times; block linear targets watched 182 times, published for a CPU access 0 times and at a release 0 times [ 50.90] perf: 30.1 frames a second over 5.0 s (1282 shown in all) [ 55.90] perf: 30.0 frames a second over 5.0 s (1432 shown in all) [ 60.90] perf: 30.0 frames a second over 5.0 s (1582 shown in all) [ 65.92] perf: 29.9 frames a second over 5.0 s (1732 shown in all) [ 68.12] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.16 ms, 1st to 99th percentile 33.05 to 33.61 ms), 7 held for other than 2 refreshes; the game's frames went from release to present in 19.0 ms (17.7 to 22.4), on to the display in 16.4 ms (13.3 to 18.7), 35.4 ms in all (35.0 to 51.8) [ 68.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 68.15] nvn: 1800 presents, 1800 submissions [ 68.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 15.76 s on the host's processors (79% of one, 26.27 ms a present), the whole process 30.01 s (150%); the busiest: thread 80 'MainThread' 6.13 s, thread 146 'ActorCalcSub1' 1.95 s, thread 145 'ActorCalcSub0' 1.91 s, thread 128 'SupportWorker Sub1' 0.90 s, thread 129 'SupportWorker Sub2' 0.89 s [ 68.17] cpu: in those 20.00 s, 491644 SVCs (24583 a second): 0x1b ArbitrateUnlock 133254, 0x1a ArbitrateLock 102904, 0x34 WaitForAddress 65796, 0x1c WaitProcessWideKeyAtomic 49871, 0x1d SignalProcessWideKey 49871, 0x0b SleepThread 40005; 0 calls the dispatch table had no code for (RtAPI.miss) [ 68.17] vulkan: 4736648 draws, 0 skipped (0 mesh draws, 0 skipped); 1398 dispatches in 0 batches (0 ms waiting), 0 skipped; 75 finishes (8 ms); 104926 reads past queued releases (0 samples counts written on the GPU); 5032843 descriptor sets written, 4440453 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 4360686 draws kept the last one's shaders and pipeline (0 checked), 9400044 its targets [ 68.17] vulkan: 242 shaders translated (148 ms), 280 pipelines made (0 from the cache, 2911 ms making, 1045 ms waited for), 203 render targets made, 428 texture uploads (65 MB), 1 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [ 68.17] vulkan: 167 of those shaders translated again, to hold more of their draws' constant buffer words as constants [ 68.17] vulkan: pipeline libraries: 170 pre-rasterization and 205 fragment shader parts made (0 and 0 from the cache, 865 and 1943 ms), 2 vertex input and 34 fragment output parts (3 ms); 280 links (1 ms); 280 optimized pipelines made in the background (2400 ms) [ 68.17] vulkan: 3 shipped programs' parts warmed ahead of their draws (0 from the cache, 2 ms) [ 68.17] vulkan: 280 new pipelines of draws waited 1689 ms for a worker (160 ms of it with every worker busy and one or more on an optimized pipeline), the longest 41 ms; 1 worker(s) at most on optimized pipelines [ 68.17] vulkan: memory used and budgeted: heap 0 288 of 15519 MB (288 ours, 86 of it allocated), heap 1 1179 of 14043 MB (880 ours, 632 of it allocated) [ 68.17] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 88.6/0.0/0.0 in 349, render targets 438.2/0.0/0.0 in 129, other images 0.5/0.0/0.0 in 2, buffer cache 14.1/0.0/0.0 in 1087, kept results 1.4/0.2/0.0 in 63, write logs 0.0/6.0/0.0 in 1, rings 64.0/64.0/0.0 in 8 [ 68.17] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): readback 0.0/16.0/0.0 in 1, encoders 16.0/0.0/0.0 in 1, conversions 8.0/0.0/0.0 in 1, overlay 1.7/0.0/0.0 in 3 [ 68.17] vulkan: device memory: 1168.0 MB in 18 blocks, 448.7 MB of it free inside them (247.0 MB of that in heap 1); 0.5 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 68.17] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 13 blocks of 728.0 MB with 568.8 MB handed out, 1 of them empty, the largest free piece in the others 27.4 MB; 1 allocations with 32.0 MB of their own [ 68.17] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 68.17] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 120.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 68.17] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 160.0 MB with 54.3 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 68.17] vulkan: kept results in use: 59 of copies (0.7 MB), 1 of render targets (0.2 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 600, under 120 0, under 1200 0, longer 0 [ 68.17] vulkan: caches: 129 render targets (438 MB, 16 parked), 329 textures (62 MB), 890 buffers (2 MB); 932 of 14043 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 68.17] vulkan: textures by the game's texture objects: 328 at the address of a live object (60 MB), 1 inside a live object (1 MB), 0 dead with no live object at their address (0 MB). The game has 4347 live objects at 4311 addresses [ 68.17] vulkan: 5 textures made again after the cache evicted them (0 MB of guest memory loaded again, 0 MB of images), 5 of them since the last report. The cache evicted 97 textures in all [ 68.17] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 55 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 5 after 60 to 299, 0 after 300 to 1199, 0 later [ 68.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again, 0 drawn two times, 0 feedback draws kept in place), 0 through a copy; 28075 copies of targets written [ 68.17] vulkan: 151406 rendering passes, 0 clear commands, 32256 attachments cleared and 0 left undefined by their load op; 6309 buffers filled ahead of the passes [ 68.17] vulkan: 37052 passes (61%) ended at renderer.c:320 [ 68.17] vulkan: 10308 passes (17%) ended at cmd.c:899 [ 68.17] vulkan: 7002 passes (11%) ended at surface.c:210 [ 68.17] vulkan: 6154 passes (10%) ended at render.c:253 [ 68.17] vulkan: 600 passes (1%) ended at renderer.c:971 [ 68.17] vulkan: 20 passes (0%) ended at texture.c:1213 [ 68.17] vulkan: 2 passes (0%) ended at buffer.c:1720 [ 68.17] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 109.0 leaves of 4 MiB a present (0.36 ms), the checks 0.0 (0.00 ms, and 0.0 the scanner had) [ 68.17] vulkan: GPU-owned guest memory landed for the CPU 6 times (0 for the runtime's own access, 0 for a read of the game's code, 6 for a write of it), render targets written back for an engine 0 times; block linear targets watched 182 times, published for a CPU access 0 times and at a release 0 times [ 70.92] perf: 30.0 frames a second over 5.0 s (1882 shown in all) [ 73.02] vulkan: 4 of a frame slot's 9 descriptor pools went, none of its last 512 uses reaching them: 13 pools left in all [ 75.94] perf: 30.1 frames a second over 5.0 s (2033 shown in all) [ 80.95] perf: 29.9 frames a second over 5.0 s (2183 shown in all) [ 85.95] perf: 30.0 frames a second over 5.0 s (2333 shown in all) [ 88.09] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.20 ms, 1st to 99th percentile 16.62 to 49.93 ms), 16 held for other than 2 refreshes; the game's frames went from release to present in 17.8 ms (16.0 to 23.3), on to the display in 17.9 ms (13.6 to 32.9), 35.7 ms in all (35.2 to 52.0) [ 88.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 88.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 16.10 s on the host's processors (81% of one, 26.84 ms a present), the whole process 29.71 s (149%); the busiest: thread 80 'MainThread' 6.13 s, thread 146 'ActorCalcSub1' 1.98 s, thread 145 'ActorCalcSub0' 1.95 s, thread 128 'SupportWorker Sub1' 0.90 s, thread 129 'SupportWorker Sub2' 0.85 s [ 88.17] cpu: in those 20.00 s, 544602 SVCs (27233 a second): 0x1b ArbitrateUnlock 139373, 0x1a ArbitrateLock 108497, 0x0b SleepThread 74821, 0x34 WaitForAddress 66085, 0x1d SignalProcessWideKey 52858, 0x1c WaitProcessWideKeyAtomic 52857; 0 calls the dispatch table had no code for (RtAPI.miss) [ 88.17] vulkan: 6833426 draws, 0 skipped (0 mesh draws, 0 skipped); 1831 dispatches in 0 batches (0 ms waiting), 0 skipped; 75 finishes (8 ms); 144446 reads past queued releases (0 samples counts written on the GPU); 7264820 descriptor sets written, 6402032 reused (13 descriptor pools, 0 sets with texture arrays taken from them); 6283582 draws kept the last one's shaders and pipeline (0 checked), 13564554 its targets [ 88.17] vulkan: 258 shaders translated (169 ms), 296 pipelines made (0 from the cache, 3131 ms making, 1208 ms waited for), 203 render targets made, 512 texture uploads (75 MB), 1 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [ 88.17] vulkan: 174 of those shaders translated again, to hold more of their draws' constant buffer words as constants [ 88.17] vulkan: pipeline libraries: 176 pre-rasterization and 216 fragment shader parts made (0 and 0 from the cache, 938 and 2090 ms), 2 vertex input and 34 fragment output parts (3 ms); 296 links (1 ms); 296 optimized pipelines made in the background (2643 ms) [ 88.17] vulkan: 3 shipped programs' parts warmed ahead of their draws (0 from the cache, 2 ms) [ 88.17] vulkan: 296 new pipelines of draws waited 1689 ms for a worker (160 ms of it with every worker busy and one or more on an optimized pipeline), the longest 41 ms; 1 worker(s) at most on optimized pipelines [ 88.17] vulkan: memory used and budgeted: heap 0 288 of 15519 MB (288 ours, 86 of it allocated), heap 1 1151 of 13973 MB (880 ours, 640 of it allocated) [ 88.17] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 97.0/0.0/0.0 in 424, render targets 438.2/0.0/0.0 in 129, other images 0.5/0.0/0.0 in 2, buffer cache 13.3/0.0/0.0 in 589, kept results 1.4/0.2/0.0 in 63, write logs 0.0/6.0/0.0 in 1, rings 64.0/64.0/0.0 in 8 [ 88.17] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): readback 0.0/16.0/0.0 in 1, encoders 16.0/0.0/0.0 in 1, conversions 8.0/0.0/0.0 in 1, overlay 1.7/0.0/0.0 in 3 [ 88.17] vulkan: device memory: 1168.0 MB in 18 blocks, 441.4 MB of it free inside them (239.7 MB of that in heap 1); 0.2 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 88.17] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 13 blocks of 728.0 MB with 576.1 MB handed out, 1 of them empty, the largest free piece in the others 27.4 MB; 1 allocations with 32.0 MB of their own [ 88.17] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 88.17] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 120.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 88.17] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 160.0 MB with 54.3 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 88.17] vulkan: kept results in use: 59 of copies (0.7 MB), 1 of render targets (0.2 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 600, under 120 0, under 1200 0, longer 0 [ 88.17] vulkan: caches: 129 render targets (438 MB, 16 parked), 405 textures (72 MB), 392 buffers (1 MB); 911 of 13973 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 88.17] vulkan: textures by the game's texture objects: 400 at the address of a live object (70 MB), 3 inside a live object (1 MB), 2 dead with no live object at their address (0 MB). The game has 4358 live objects at 4322 addresses [ 88.17] vulkan: 8 textures made again after the cache evicted them (0 MB of guest memory loaded again, 0 MB of images), 3 of them since the last report. The cache evicted 105 textures in all [ 88.17] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 8 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 1 after 60 to 299, 2 after 300 to 1199, 0 later [ 88.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again, 0 drawn two times, 0 feedback draws kept in place), 0 through a copy; 40341 copies of targets written [ 88.17] vulkan: 212556 rendering passes, 0 clear commands, 44770 attachments cleared and 0 left undefined by their load op; 8831 buffers filled ahead of the passes [ 88.17] vulkan: 37052 passes (61%) ended at renderer.c:320 [ 88.17] vulkan: 9574 passes (16%) ended at cmd.c:899 [ 88.17] vulkan: 7119 passes (12%) ended at surface.c:210 [ 88.17] vulkan: 6777 passes (11%) ended at render.c:253 [ 88.17] vulkan: 600 passes (1%) ended at renderer.c:971 [ 88.17] vulkan: 28 passes (0%) ended at texture.c:1213 [ 88.17] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 105.8 leaves of 4 MiB a present (0.36 ms), the checks 0.0 (0.00 ms, and 0.0 the scanner had) [ 88.17] vulkan: GPU-owned guest memory landed for the CPU 6 times (0 for the runtime's own access, 0 for a read of the game's code, 6 for a write of it), render targets written back for an engine 0 times; block linear targets watched 182 times, published for a CPU access 0 times and at a release 0 times [ 90.78] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 90.97] perf: 30.1 frames a second over 5.0 s (2484 shown in all) [ 95.97] perf: 30.0 frames a second over 5.0 s (2634 shown in all) [ 96.81] nn::fs: MountDeviceSaveData("deviceSave") native [ 96.81] nn::fs: MountDeviceSaveData("deviceSave") native [ 96.87] nn::fs: MountDeviceSaveData("deviceSave") native [ 98.87] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 99.30] vulkan: texture 2 of stage 4 shader 3b74571ce658174b (handle 10200ece, header format 21, type 2) is read as 2D, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 99.30] vulkan: a 112 ms frame: 37 shaders translated (33 ms), 36 pipelines made (52 ms waited for), 11 render targets made, 78 texture uploads (37048 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 99.30] vulkan: frame resource CPU: target reload 1 ms (85 calls) [ 99.33] vulkan: texture 2 of stage 4 shader 3b74571ce658174b (handle 10200ece, header format 21, type 2) is read as 2D, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 99.38] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 4 pipelines made (32 ms waited for), 9 render targets made, 4 texture uploads (5072 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 99.44] vulkan: texture 2 of stage 4 shader 3b74571ce658174b (handle 10200ece, header format 21, type 2) is read as 2D, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 99.46] vulkan: texture 2 of stage 4 shader 3b74571ce658174b (handle 10200ece, header format 21, type 2) is read as 2D, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 100.99] perf: 29.9 frames a second over 5.0 s (2784 shown in all) [ 105.99] perf: 30.0 frames a second over 5.0 s (2934 shown in all) [ 107.15] vulkan: 1 of a frame slot's 5 descriptor pools went, none of its last 512 uses reaching them: 12 pools left in all [ 107.19] vulkan: 1 of a frame slot's 5 descriptor pools went, none of its last 512 uses reaching them: 11 pools left in all [ 108.04] vulkan: display: 599 frame intervals of 33.31 ms (deviation 5.40 ms, 1st to 99th percentile 16.61 to 33.63 ms), 15 held for other than 2 refreshes; the game's frames went from release to present in 4.6 ms (0.7 to 25.3), on to the display in 17.3 ms (11.7 to 28.4), 21.9 ms in all (18.7 to 49.2) [ 108.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 108.16] cpu: 600 presents in 19.99 s (30.0 fps): 68 of the game's threads ran 11.62 s on the host's processors (58% of one, 19.37 ms a present), the whole process 16.61 s (83%); the busiest: thread 118 'SaveProc' 2.62 s, thread 80 'MainThread' 2.28 s, thread 106 'SceneLoad' 0.89 s, thread 128 'SupportWorker Sub1' 0.55 s, thread 129 'SupportWorker Sub2' 0.41 s [ 108.16] cpu: in those 19.99 s, 692146 SVCs (34632 a second): 0x0b SleepThread 316381, 0x1b ArbitrateUnlock 113253, 0x1a ArbitrateLock 84195, 0x1c WaitProcessWideKeyAtomic 47547, 0x1d SignalProcessWideKey 47546, 0x34 WaitForAddress 44372; 0 calls the dispatch table had no code for (RtAPI.miss) [ 108.16] vulkan: 7153691 draws, 0 skipped (0 mesh draws, 0 skipped); 1831 dispatches in 0 batches (0 ms waiting), 0 skipped; 227 finishes (21 ms); 176552 reads past queued releases (0 samples counts written on the GPU); 7642506 descriptor sets written, 6664876 reused (11 descriptor pools, 0 sets with texture arrays taken from them); 6540031 draws kept the last one's shaders and pipeline (0 checked), 14185759 its targets [ 108.16] vulkan: 325 shaders translated (220 ms), 366 pipelines made (0 from the cache, 3856 ms making, 1350 ms waited for), 305 render targets made, 705 texture uploads (132 MB), 7 of them some blocks alone (1 MB); 4 frames over 50 ms in the last 600, the slowest 112 ms [ 108.16] vulkan: 220 of those shaders translated again, to hold more of their draws' constant buffer words as constants [ 108.16] vulkan: pipeline libraries: 197 pre-rasterization and 273 fragment shader parts made (0 and 0 from the cache, 1032 and 2720 ms), 2 vertex input and 37 fragment output parts (4 ms); 366 links (1 ms); 366 optimized pipelines made in the background (3287 ms) [ 108.16] vulkan: 3 shipped programs' parts warmed ahead of their draws (0 from the cache, 2 ms) [ 108.16] vulkan: 366 new pipelines of draws waited 1841 ms for a worker (181 ms of it with every worker busy and one or more on an optimized pipeline), the longest 41 ms; 1 worker(s) at most on optimized pipelines [ 108.16] vulkan: memory used and budgeted: heap 0 288 of 15521 MB (288 ours, 80 of it allocated), heap 1 1266 of 14059 MB (1008 ours, 763 of it allocated) [ 108.16] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 127.2/0.0/0.0 in 507, render targets 525.2/0.0/0.0 in 157, other images 0.5/0.0/0.0 in 2, buffer cache 19.4/0.0/0.0 in 554, kept results 1.2/0.2/0.0 in 60, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1 [ 108.16] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): encoders 16.0/0.0/0.0 in 1, conversions 8.0/0.0/0.0 in 1, overlay 1.7/0.0/0.0 in 3 [ 108.16] vulkan: device memory: 1296.0 MB in 20 blocks, 452.4 MB of it free inside them (244.7 MB of that in heap 1); 0.2 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 108.16] vulkan: device memory blocks since the last report: 3 made ahead of their first request, 0 made by a request on its own thread [ 108.16] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 15 blocks of 856.0 MB with 699.2 MB handed out, 1 of them empty, the largest free piece in the others 35.8 MB; 1 allocations with 32.0 MB of their own [ 108.16] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 108.16] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 120.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 108.16] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 160.0 MB with 48.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 108.16] vulkan: the driver allocated 3 blocks (192 MB) in 0.5 ms, the longest 0.3 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 1 in 0.1 ms, the longest 0.1 ms, 0 (0.0 ms) inside the renderer's work [ 108.16] vulkan: kept results in use: 56 of copies (0.4 MB), 1 of render targets (0.2 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 544, under 120 3, under 1200 6, longer 8 [ 108.16] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 12 freed buffers let go [ 108.16] vulkan: caches: 157 render targets (525 MB, 11 parked), 499 textures (104 MB), 262 buffers (1 MB); 1021 of 14059 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 108.16] vulkan: textures by the game's texture objects: 218 at the address of a live object (67 MB), 109 inside a live object (14 MB), 172 dead with no live object at their address (22 MB). The game has 2752 live objects at 2723 addresses [ 108.16] vulkan: 46 textures made again after the cache evicted them (2 MB of guest memory loaded again, 2 MB of images), 38 of them since the last report. The cache evicted 191 textures in all [ 108.16] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 86 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 5 after 60 to 299, 19 after 300 to 1199, 14 later [ 108.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again, 0 drawn two times, 0 feedback draws kept in place), 0 through a copy; 44854 copies of targets written [ 108.16] vulkan: 250072 rendering passes, 0 clear commands, 54904 attachments cleared and 0 left undefined by their load op; 9460 buffers filled ahead of the passes [ 108.16] vulkan: 25989 passes (69%) ended at renderer.c:320 [ 108.16] vulkan: 4726 passes (13%) ended at surface.c:210 [ 108.16] vulkan: 3999 passes (11%) ended at render.c:253 [ 108.16] vulkan: 1801 passes (5%) ended at cmd.c:899 [ 108.16] vulkan: 600 passes (2%) ended at renderer.c:971 [ 108.16] vulkan: 246 passes (1%) ended at texture.c:3147 [ 108.16] vulkan: 69 passes (0%) ended at texture.c:1213 [ 108.16] vulkan: 49 passes (0%) ended at surface.c:755 [ 108.16] vulkan: 152 finishes (100%, 13 ms) at surface.c:974 [ 108.16] vulkan: 14 waits for a fence (1.3 ms): sparse binds, the mirror's granules and landings [ 108.16] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 57.4 leaves of 4 MiB a present (0.24 ms), the checks 0.7 (0.01 ms, and 0.9 the scanner had) [ 108.16] vulkan: GPU-owned guest memory landed for the CPU 20 times (2 for the runtime's own access, 0 for a read of the game's code, 18 for a write of it), render targets written back for an engine 0 times; block linear targets watched 544 times, published for a CPU access 0 times and at a release 0 times [ 110.99] perf: 30.0 frames a second over 5.0 s (3084 shown in all) [ 116.00] perf: 30.1 frames a second over 5.0 s (3235 shown in all) [ 121.00] perf: 30.0 frames a second over 5.0 s (3385 shown in all) [ 125.84] vulkan: 303 of the 6703 shaders translated from the game's files found by its draws so far [ 126.02] perf: 29.9 frames a second over 5.0 s (3535 shown in all) [ 128.01] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.11 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.1 ms (1.7 to 2.5), on to the display in 16.9 ms (16.6 to 17.2), 19.0 ms in all (18.8 to 19.2) [ 128.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 128.15] nvn: 3600 presents, 3600 submissions [ 128.16] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 5.59 s on the host's processors (28% of one, 9.32 ms a present), the whole process 7.87 s (39%); the busiest: thread 80 'MainThread' 2.03 s, thread 129 'SupportWorker Sub2' 0.66 s, thread 128 'SupportWorker Sub1' 0.66 s, thread 159 'ActorCalcSub0' 0.33 s, thread 87 'WorkerMgr/Worker2(?)' 0.31 s [ 128.16] cpu: in those 20.00 s, 427374 SVCs (21369 a second): 0x1b ArbitrateUnlock 106565, 0x1a ArbitrateLock 76960, 0x1d SignalProcessWideKey 54167, 0x1c WaitProcessWideKeyAtomic 54165, 0x34 WaitForAddress 52603, 0x0b SleepThread 38122; 0 calls the dispatch table had no code for (RtAPI.miss) [ 128.16] vulkan: 7229846 draws, 0 skipped (0 mesh draws, 0 skipped); 1831 dispatches in 0 batches (0 ms waiting), 0 skipped; 227 finishes (21 ms); 211352 reads past queued releases (0 samples counts written on the GPU); 7761819 descriptor sets written, 6697873 reused (11 descriptor pools, 0 sets with texture arrays taken from them); 6560731 draws kept the last one's shaders and pipeline (0 checked), 14318868 its targets [ 128.16] vulkan: 325 shaders translated (220 ms), 366 pipelines made (0 from the cache, 3856 ms making, 1350 ms waited for), 305 render targets made, 706 texture uploads (132 MB), 7 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [ 128.16] vulkan: 220 of those shaders translated again, to hold more of their draws' constant buffer words as constants [ 128.16] vulkan: pipeline libraries: 197 pre-rasterization and 273 fragment shader parts made (0 and 0 from the cache, 1032 and 2720 ms), 2 vertex input and 37 fragment output parts (4 ms); 366 links (1 ms); 366 optimized pipelines made in the background (3287 ms) [ 128.16] vulkan: 3 shipped programs' parts warmed ahead of their draws (0 from the cache, 2 ms) [ 128.16] vulkan: 366 new pipelines of draws waited 1841 ms for a worker (181 ms of it with every worker busy and one or more on an optimized pipeline), the longest 41 ms; 1 worker(s) at most on optimized pipelines [ 128.16] vulkan: memory used and budgeted: heap 0 288 of 15517 MB (288 ours, 80 of it allocated), heap 1 1266 of 14065 MB (1008 ours, 628 of it allocated) [ 128.16] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 80.5/0.0/0.0 in 121, render targets 454.8/0.0/0.0 in 131, other images 0.5/0.0/0.0 in 2, buffer cache 2.2/0.0/0.0 in 44, kept results 1.2/0.2/0.0 in 60, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1 [ 128.16] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): encoders 16.0/0.0/0.0 in 1, conversions 8.0/0.0/0.0 in 1, overlay 1.7/0.0/0.0 in 3 [ 128.16] vulkan: device memory: 1296.0 MB in 20 blocks, 586.9 MB of it free inside them (379.1 MB of that in heap 1); 0.0 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 128.16] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 15 blocks of 856.0 MB with 564.7 MB handed out, 1 of them empty, the largest free piece in the others 35.8 MB; 1 allocations with 32.0 MB of their own [ 128.16] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 128.16] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 120.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 128.16] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 160.0 MB with 48.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 128.16] vulkan: kept results in use: 56 of copies (0.4 MB), 1 of render targets (0.2 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 600, under 120 0, under 1200 0, longer 0 [ 128.16] vulkan: caches: 131 render targets (454 MB, 11 parked), 114 textures (62 MB), 10 buffers (0 MB); 886 of 14065 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 128.16] vulkan: textures by the game's texture objects: 112 at the address of a live object (59 MB), 0 inside a live object (0 MB), 2 dead with no live object at their address (2 MB). The game has 2752 live objects at 2723 addresses [ 128.16] vulkan: 46 textures made again after the cache evicted them (2 MB of guest memory loaded again, 2 MB of images), 0 of them since the last report. The cache evicted 577 textures in all [ 128.16] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 386 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 0 later [ 128.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again, 0 drawn two times, 0 feedback draws kept in place), 0 through a copy; 47854 copies of targets written [ 128.16] vulkan: 286279 rendering passes, 0 clear commands, 66304 attachments cleared and 0 left undefined by their load op; 10062 buffers filled ahead of the passes [ 128.16] vulkan: 26400 passes (73%) ended at renderer.c:320 [ 128.16] vulkan: 4200 passes (12%) ended at render.c:253 [ 128.16] vulkan: 3582 passes (10%) ended at surface.c:210 [ 128.16] vulkan: 838 passes (2%) ended at cmd.c:899 [ 128.16] vulkan: 600 passes (2%) ended at renderer.c:971 [ 128.16] vulkan: 586 passes (2%) ended at texture.c:3147 [ 128.16] vulkan: 1 passes (0%) ended at texture.c:1213 [ 128.16] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 58.8 leaves of 4 MiB a present (0.25 ms), the checks 1.2 (0.01 ms, and 1.4 the scanner had) [ 128.16] vulkan: GPU-owned guest memory landed for the CPU 20 times (2 for the runtime's own access, 0 for a read of the game's code, 18 for a write of it), render targets written back for an engine 0 times; block linear targets watched 1144 times, published for a CPU access 0 times and at a release 0 times [ 131.02] perf: 30.0 frames a second over 5.0 s (3685 shown in all) [ 136.04] perf: 30.1 frames a second over 5.0 s (3836 shown in all) [ 141.04] perf: 30.0 frames a second over 5.0 s (3986 shown in all) [ 141.29] vulkan: 3 of a frame slot's 4 descriptor pools went, none of its last 512 uses reaching them: 8 pools left in all [ 141.32] vulkan: 3 of a frame slot's 4 descriptor pools went, none of its last 512 uses reaching them: 5 pools left in all [ 146.04] perf: 30.0 frames a second over 5.0 s (4136 shown in all) [ 147.97] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.98 ms, 1st to 99th percentile 33.09 to 33.59 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 2.1 ms (1.8 to 2.5), on to the display in 17.1 ms (16.6 to 17.5), 19.2 ms in all (18.9 to 19.3) [ 147.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 148.16] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 6.26 s on the host's processors (31% of one, 10.43 ms a present), the whole process 8.57 s (43%); the busiest: thread 80 'MainThread' 2.38 s, thread 128 'SupportWorker Sub1' 0.72 s, thread 129 'SupportWorker Sub2' 0.57 s, thread 159 'ActorCalcSub0' 0.34 s, thread 87 'WorkerMgr/Worker2(?)' 0.32 s [ 148.16] cpu: in those 20.00 s, 401391 SVCs (20070 a second): 0x1b ArbitrateUnlock 97622, 0x1a ArbitrateLock 67914, 0x34 WaitForAddress 52606, 0x1c WaitProcessWideKeyAtomic 50162, 0x1d SignalProcessWideKey 50161, 0x0b SleepThread 38164; 0 calls the dispatch table had no code for (RtAPI.miss) [ 148.16] vulkan: 7305659 draws, 0 skipped (0 mesh draws, 0 skipped); 1831 dispatches in 0 batches (0 ms waiting), 0 skipped; 227 finishes (21 ms); 246076 reads past queued releases (0 samples counts written on the GPU); 7880477 descriptor sets written, 6730841 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 6581469 draws kept the last one's shaders and pipeline (0 checked), 14451395 its targets [ 148.16] vulkan: 327 shaders translated (221 ms), 368 pipelines made (0 from the cache, 3872 ms making, 1366 ms waited for), 305 render targets made, 715 texture uploads (133 MB), 10 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 148.16] vulkan: 220 of those shaders translated again, to hold more of their draws' constant buffer words as constants [ 148.16] vulkan: pipeline libraries: 198 pre-rasterization and 274 fragment shader parts made (0 and 0 from the cache, 1047 and 2722 ms), 2 vertex input and 37 fragment output parts (4 ms); 368 links (1 ms); 368 optimized pipelines made in the background (3305 ms) [ 148.16] vulkan: 3 shipped programs' parts warmed ahead of their draws (0 from the cache, 2 ms) [ 148.16] vulkan: 368 new pipelines of draws waited 1841 ms for a worker (181 ms of it with every worker busy and one or more on an optimized pipeline), the longest 41 ms; 1 worker(s) at most on optimized pipelines [ 148.16] vulkan: memory used and budgeted: heap 0 288 of 15517 MB (288 ours, 80 of it allocated), heap 1 1223 of 13964 MB (1008 ours, 629 of it allocated) [ 148.16] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 80.6/0.0/0.0 in 126, render targets 454.8/0.0/0.0 in 131, other images 0.5/0.0/0.0 in 2, buffer cache 2.4/0.0/0.0 in 48, kept results 1.2/0.2/0.0 in 60, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1 [ 148.16] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): encoders 16.0/0.0/0.0 in 1, conversions 8.0/0.0/0.0 in 1, overlay 1.7/0.0/0.0 in 3 [ 148.16] vulkan: device memory: 1296.0 MB in 20 blocks, 586.7 MB of it free inside them (378.9 MB of that in heap 1); 0.0 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 148.16] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 15 blocks of 856.0 MB with 564.9 MB handed out, 1 of them empty, the largest free piece in the others 35.8 MB; 1 allocations with 32.0 MB of their own [ 148.16] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 148.16] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 120.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 148.16] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 160.0 MB with 48.2 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 148.16] vulkan: kept results in use: 56 of copies (0.4 MB), 1 of render targets (0.2 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 600, under 120 0, under 1200 0, longer 0 [ 148.16] vulkan: caches: 131 render targets (454 MB, 11 parked), 119 textures (62 MB), 13 buffers (0 MB); 844 of 13964 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 148.16] vulkan: textures by the game's texture objects: 117 at the address of a live object (59 MB), 0 inside a live object (0 MB), 2 dead with no live object at their address (2 MB). The game has 2752 live objects at 2723 addresses [ 148.16] vulkan: 48 textures made again after the cache evicted them (2 MB of guest memory loaded again, 2 MB of images), 2 of them since the last report. The cache evicted 578 textures in all [ 148.16] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 1 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 2 after 300 to 1199, 0 later [ 148.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again, 0 drawn two times, 0 feedback draws kept in place), 0 through a copy; 50776 copies of targets written [ 148.16] vulkan: 322356 rendering passes, 0 clear commands, 77667 attachments cleared and 0 left undefined by their load op; 10665 buffers filled ahead of the passes [ 148.16] vulkan: 26256 passes (73%) ended at renderer.c:320 [ 148.16] vulkan: 4264 passes (12%) ended at render.c:253 [ 148.16] vulkan: 3582 passes (10%) ended at surface.c:210 [ 148.16] vulkan: 841 passes (2%) ended at cmd.c:899 [ 148.16] vulkan: 600 passes (2%) ended at renderer.c:971 [ 148.16] vulkan: 526 passes (1%) ended at texture.c:3147 [ 148.16] vulkan: 5 passes (0%) ended at texture.c:1213 [ 148.16] vulkan: 3 passes (0%) ended at texture.c:2244 [ 148.16] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 58.9 leaves of 4 MiB a present (0.25 ms), the checks 1.2 (0.01 ms, and 1.2 the scanner had) [ 148.16] vulkan: GPU-owned guest memory landed for the CPU 20 times (2 for the runtime's own access, 0 for a read of the game's code, 18 for a write of it), render targets written back for an engine 0 times; block linear targets watched 1707 times, published for a CPU access 0 times and at a release 0 times [ 150.02] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 150.82] vulkan: a 161 ms frame: 20 shaders translated (23 ms), 25 pipelines made (30 ms waited for), 81 render targets made, 260 texture uploads (33416 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 150.82] vulkan: frame resource CPU: target reload 1 ms (81 calls) [ 150.94] vulkan: a 121 ms frame: 14 shaders translated (10 ms), 20 pipelines made (78 ms waited for), 0 render targets made, 49 texture uploads (9664 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 150.94] vulkan: frame resource CPU: buffer cache build 6 ms (63 calls) [ 151.04] perf: 29.0 frames a second over 5.0 s (4281 shown in all) [ 153.52] vulkan: a 87 ms frame: 2 shaders translated (1 ms), 3 pipelines made (1 ms waited for), 0 render targets made, 7 texture uploads (487 KB), 0 ms in finishes; 1 internal texture pipelines (43 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 156.05] perf: 30.3 frames a second over 5.0 s (4433 shown in all) [ 161.05] perf: 30.0 frames a second over 5.0 s (4583 shown in all) [ 164.21] vulkan: compute 4d4d6b6d4648b88c ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [ 164.25] vulkan: compute 6258360872acfbc9 ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [ 164.25] vulkan: a 119 ms frame: 6 shaders translated (3 ms), 3 pipelines made (25 ms waited for), 0 render targets made, 3 texture uploads (48 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 166.05] perf: 30.0 frames a second over 5.0 s (4733 shown in all) [ 166.18] vulkan: a 51 ms frame: 18 shaders translated (15 ms), 24 pipelines made (27 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 166.25] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (36 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 168.07] vulkan: display: 599 frame intervals of 33.56 ms (deviation 10.00 ms, 1st to 99th percentile 16.60 to 66.80 ms), 40 held for other than 2 refreshes; the game's frames went from release to present in 26.2 ms (0.8 to 82.3), on to the display in 10.8 ms (5.7 to 29.2), 37.0 ms in all (19.1 to 101.4) [ 168.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 168.29] cpu: 600 presents in 20.14 s (29.8 fps): 61 of the game's threads ran 17.62 s on the host's processors (88% of one, 29.37 ms a present), the whole process 37.26 s (185%); the busiest: thread 80 'MainThread' 5.44 s, thread 165 'ActorCalcSub0' 1.78 s, thread 166 'ActorCalcSub1' 1.67 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.81 s [ 168.29] cpu: in those 20.14 s, 670514 SVCs (33294 a second): 0x1b ArbitrateUnlock 153675, 0x0b SleepThread 147508, 0x1a ArbitrateLock 120718, 0x34 WaitForAddress 78030, 0x1c WaitProcessWideKeyAtomic 56369, 0x1d SignalProcessWideKey 56367; 0 calls the dispatch table had no code for (RtAPI.miss) [ 168.29] vulkan: 9979205 draws, 0 skipped (0 mesh draws, 0 skipped); 2450 dispatches in 0 batches (0 ms waiting), 0 skipped; 309 finishes (28 ms); 281245 reads past queued releases (0 samples counts written on the GPU); 10720689 descriptor sets written, 9237721 reused (20 descriptor pools, 0 sets with texture arrays taken from them); 9073806 draws kept the last one's shaders and pipeline (0 checked), 19776846 its targets [ 168.29] vulkan: 409 shaders translated (291 ms), 474 pipelines made (0 from the cache, 5159 ms making, 1692 ms waited for), 412 render targets made, 1208 texture uploads (193 MB), 14 of them some blocks alone (3 MB); 7 frames over 50 ms in the last 600, the slowest 161 ms [ 168.29] vulkan: 278 of those shaders translated again, to hold more of their draws' constant buffer words as constants [ 168.29] vulkan: pipeline libraries: 217 pre-rasterization and 350 fragment shader parts made (0 and 1 from the cache, 1172 and 3805 ms), 2 vertex input and 42 fragment output parts (5 ms); 474 links (2 ms); 474 optimized pipelines made in the background (4741 ms) [ 168.29] vulkan: 3 shipped programs' parts warmed ahead of their draws (0 from the cache, 2 ms) [ 168.29] vulkan: 474 new pipelines of draws waited 2288 ms for a worker (265 ms of it with every worker busy and one or more on an optimized pipeline), the longest 41 ms; 1 worker(s) at most on optimized pipelines [ 168.29] vulkan: memory used and budgeted: heap 0 288 of 15519 MB (288 ours, 98 of it allocated), heap 1 1401 of 14027 MB (1072 ours, 824 of it allocated) [ 168.29] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 161.7/0.0/0.0 in 595, render targets 543.0/0.0/0.0 in 146, other images 0.5/0.0/0.0 in 2, buffer cache 27.1/0.0/0.0 in 1582, kept results 1.7/0.2/0.0 in 64, write logs 0.0/18.1/0.0 in 3, rings 64.0/64.0/0.0 in 8 [ 168.29] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): readback 0.0/16.0/0.0 in 1, encoders 16.0/0.0/0.0 in 1, conversions 8.0/0.0/0.0 in 1, overlay 1.7/0.0/0.0 in 3 [ 168.29] vulkan: device memory: 1360.0 MB in 21 blocks, 437.1 MB of it free inside them (247.5 MB of that in heap 1); 0.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 168.29] vulkan: device memory blocks since the last report: 2 made ahead of their first request, 0 made by a request on its own thread [ 168.29] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 16 blocks of 920.0 MB with 760.3 MB handed out, 1 of them empty, the largest free piece in the others 25.1 MB; 1 allocations with 32.0 MB of their own [ 168.29] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 168.29] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 120.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 168.29] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 160.0 MB with 66.4 MB handed out, 1 of them empty, the largest free piece in the others 26.0 MB; 0 allocations with 0.0 MB of their own [ 168.29] vulkan: the driver allocated 2 blocks (128 MB) in 0.2 ms, the longest 0.2 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 1 in 0.1 ms, the longest 0.1 ms, 0 (0.0 ms) inside the renderer's work [ 168.29] vulkan: kept results in use: 59 of copies (0.7 MB), 2 of render targets (0.5 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 555, under 120 1, under 1200 0, longer 2 [ 168.29] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 3 freed buffers let go [ 168.29] vulkan: caches: 146 render targets (542 MB, 14 parked), 574 textures (121 MB), 1176 buffers (2 MB); 1153 of 14027 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 168.30] vulkan: textures by the game's texture objects: 503 at the address of a live object (89 MB), 21 inside a live object (17 MB), 50 dead with no live object at their address (14 MB). The game has 4255 live objects at 4209 addresses [ 168.30] vulkan: 158 textures made again after the cache evicted them (10 MB of guest memory loaded again, 12 MB of images), 110 of them since the last report. The cache evicted 609 textures in all [ 168.30] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 31 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 96 after 300 to 1199, 14 later [ 168.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again, 0 drawn two times, 0 feedback draws kept in place), 0 through a copy; 58537 copies of targets written [ 168.30] vulkan: 380579 rendering passes, 0 clear commands, 90232 attachments cleared and 0 left undefined by their load op; 13159 buffers filled ahead of the passes [ 168.30] vulkan: 30611 passes (53%) ended at renderer.c:320 [ 168.30] vulkan: 13012 passes (22%) ended at cmd.c:899 [ 168.30] vulkan: 7518 passes (13%) ended at surface.c:210 [ 168.30] vulkan: 6208 passes (11%) ended at render.c:253 [ 168.30] vulkan: 600 passes (1%) ended at renderer.c:971 [ 168.30] vulkan: 212 passes (0%) ended at texture.c:1213 [ 168.30] vulkan: 29 passes (0%) ended at surface.c:755 [ 168.30] vulkan: 27 passes (0%) ended at texture.c:3147 [ 168.30] vulkan: 82 finishes (100%, 7 ms) at surface.c:974 [ 168.30] vulkan: 2 waits for a fence (0.1 ms): sparse binds, the mirror's granules and landings [ 168.30] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 91.4 leaves of 4 MiB a present (0.34 ms), the checks 0.3 (0.00 ms, and 0.1 the scanner had) [ 168.30] vulkan: GPU-owned guest memory landed for the CPU 22 times (2 for the runtime's own access, 0 for a read of the game's code, 20 for a write of it), render targets written back for an engine 0 times; block linear targets watched 1873 times, published for a CPU access 0 times and at a release 0 times [ 171.07] perf: 29.9 frames a second over 5.0 s (4883 shown in all) [ 176.07] perf: 30.0 frames a second over 5.0 s (5033 shown in all) [ 181.07] perf: 30.0 frames a second over 5.0 s (5183 shown in all) [ 186.09] perf: 30.1 frames a second over 5.0 s (5334 shown in all) [ 188.04] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.07 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 19.8 ms (18.5 to 24.4), on to the display in 15.1 ms (10.6 to 16.3), 34.9 ms in all (34.7 to 35.0) [ 188.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 188.27] nvn: 5400 presents, 5400 submissions [ 188.29] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.74 s on the host's processors (79% of one, 26.24 ms a present), the whole process 30.21 s (151%); the busiest: thread 80 'MainThread' 5.77 s, thread 165 'ActorCalcSub0' 1.99 s, thread 166 'ActorCalcSub1' 1.85 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.87 s [ 188.29] cpu: in those 20.00 s, 540585 SVCs (27033 a second): 0x1b ArbitrateUnlock 141823, 0x1a ArbitrateLock 109439, 0x34 WaitForAddress 80328, 0x1c WaitProcessWideKeyAtomic 52519, 0x1d SignalProcessWideKey 52519, 0x35 SignalToAddress 47518; 0 calls the dispatch table had no code for (RtAPI.miss) [ 188.29] vulkan: 12353848 draws, 0 skipped (0 mesh draws, 0 skipped); 3516 dispatches in 0 batches (0 ms waiting), 0 skipped; 309 finishes (28 ms); 319107 reads past queued releases (0 samples counts written on the GPU); 13243623 descriptor sets written, 11464073 reused (20 descriptor pools, 0 sets with texture arrays taken from them); 11259269 draws kept the last one's shaders and pipeline (0 checked), 24503981 its targets [ 188.29] vulkan: 411 shaders translated (291 ms), 478 pipelines made (0 from the cache, 5163 ms making, 1693 ms waited for), 428 render targets made, 1221 texture uploads (195 MB), 15 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 188.29] vulkan: 278 of those shaders translated again, to hold more of their draws' constant buffer words as constants [ 188.29] vulkan: pipeline libraries: 218 pre-rasterization and 353 fragment shader parts made (0 and 1 from the cache, 1174 and 3807 ms), 2 vertex input and 43 fragment output parts (5 ms); 478 links (2 ms); 478 optimized pipelines made in the background (4748 ms) [ 188.29] vulkan: 3 shipped programs' parts warmed ahead of their draws (0 from the cache, 2 ms) [ 188.29] vulkan: 478 new pipelines of draws waited 2288 ms for a worker (265 ms of it with every worker busy and one or more on an optimized pipeline), the longest 41 ms; 1 worker(s) at most on optimized pipelines [ 188.29] vulkan: memory used and budgeted: heap 0 288 of 15521 MB (288 ours, 98 of it allocated), heap 1 1465 of 14048 MB (1136 ours, 765 of it allocated) [ 188.29] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 111.4/0.0/0.0 in 336, render targets 527.0/0.0/0.0 in 141, other images 0.5/0.0/0.0 in 2, buffer cache 20.1/0.0/0.0 in 984, kept results 16.6/0.2/0.0 in 68, write logs 0.0/18.1/0.0 in 3, rings 64.0/64.0/0.0 in 8 [ 188.29] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): readback 0.0/16.0/0.0 in 1, encoders 16.0/0.0/0.0 in 1, conversions 8.0/0.0/0.0 in 1, overlay 1.7/0.0/0.0 in 3 [ 188.29] vulkan: device memory: 1424.0 MB in 22 blocks, 560.0 MB of it free inside them (370.4 MB of that in heap 1); 0.4 MB allocated under no owner; 41.1 MB of freed memory waits for its frames [ 188.29] vulkan: device memory blocks since the last report: 1 made ahead of their first request, 0 made by a request on its own thread [ 188.29] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 984.0 MB with 701.5 MB handed out, 1 of them empty, the largest free piece in the others 47.7 MB; 1 allocations with 32.0 MB of their own [ 188.29] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 188.29] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 120.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 188.29] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 160.0 MB with 66.4 MB handed out, 1 of them empty, the largest free piece in the others 26.0 MB; 0 allocations with 0.0 MB of their own [ 188.29] vulkan: the driver allocated 1 blocks (64 MB) in 0.0 ms, the longest 0.0 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 0 in 0.0 ms, the longest 0.0 ms, 0 (0.0 ms) inside the renderer's work [ 188.29] vulkan: kept results in use: 59 of copies (0.7 MB), 4 of render targets (7.9 MB); 2 freed buffers in the pool (7.4 MB); let go since the last report after under 8 presents 600, under 120 0, under 1200 2, longer 0 [ 188.29] vulkan: caches: 127 render targets (503 MB, 12 parked), 314 textures (75 MB), 684 buffers (1 MB); 1053 of 14048 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 188.29] vulkan: textures by the game's texture objects: 311 at the address of a live object (72 MB), 2 inside a live object (1 MB), 1 dead with no live object at their address (1 MB). The game has 4244 live objects at 4198 addresses [ 188.29] vulkan: 158 textures made again after the cache evicted them (10 MB of guest memory loaded again, 12 MB of images), 0 of them since the last report. The cache evicted 880 textures in all [ 188.29] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 271 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 0 after 300 to 1199, 0 later [ 188.29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again, 0 drawn two times, 0 feedback draws kept in place), 0 through a copy; 64621 copies of targets written [ 188.29] vulkan: 436508 rendering passes, 0 clear commands, 103348 attachments cleared and 0 left undefined by their load op; 22314 buffers filled ahead of the passes [ 188.29] vulkan: 31982 passes (57%) ended at renderer.c:320 [ 188.29] vulkan: 10745 passes (19%) ended at cmd.c:899 [ 188.29] vulkan: 7215 passes (13%) ended at surface.c:210 [ 188.29] vulkan: 5374 passes (10%) ended at render.c:253 [ 188.29] vulkan: 600 passes (1%) ended at renderer.c:971 [ 188.29] vulkan: 9 passes (0%) ended at texture.c:1213 [ 188.29] vulkan: 2 passes (0%) ended at buffer.c:1208 [ 188.29] vulkan: 1 passes (0%) ended at texture.c:2244 [ 188.29] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 91.7 leaves of 4 MiB a present (0.34 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 188.29] vulkan: GPU-owned guest memory landed for the CPU 22 times (2 for the runtime's own access, 0 for a read of the game's code, 20 for a write of it), render targets written back for an engine 0 times; block linear targets watched 2473 times, published for a CPU access 0 times and at a release 0 times [ 191.09] perf: 30.0 frames a second over 5.0 s (5484 shown in all) [ 196.09] perf: 30.0 frames a second over 5.0 s (5634 shown in all) [ 201.10] perf: 29.9 frames a second over 5.0 s (5784 shown in all) [ 205.84] vulkan: 334 of the 6703 shaders translated from the game's files found by its draws so far [ 206.12] perf: 30.1 frames a second over 5.0 s (5935 shown in all) [ 208.01] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 20.0 ms (18.7 to 27.0), on to the display in 15.0 ms (8.1 to 16.4), 35.0 ms in all (34.8 to 35.2) [ 208.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 208.30] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.50 s on the host's processors (77% of one, 25.84 ms a present), the whole process 30.10 s (150%); the busiest: thread 80 'MainThread' 5.74 s, thread 165 'ActorCalcSub0' 1.98 s, thread 166 'ActorCalcSub1' 1.85 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.84 s [ 208.30] cpu: in those 20.00 s, 498879 SVCs (24938 a second): 0x1b ArbitrateUnlock 124253, 0x1a ArbitrateLock 92919, 0x34 WaitForAddress 80146, 0x1c WaitProcessWideKeyAtomic 50320, 0x1d SignalProcessWideKey 50320, 0x35 SignalToAddress 47372; 0 calls the dispatch table had no code for (RtAPI.miss) [ 208.30] vulkan: 14743127 draws, 0 skipped (0 mesh draws, 0 skipped); 4582 dispatches in 0 batches (0 ms waiting), 0 skipped; 309 finishes (28 ms); 356356 reads past queued releases (0 samples counts written on the GPU); 15772489 descriptor sets written, 13713765 reused (20 descriptor pools, 0 sets with texture arrays taken from them); 13465651 draws kept the last one's shaders and pipeline (0 checked), 29261274 its targets [ 208.30] vulkan: 411 shaders translated (291 ms), 478 pipelines made (0 from the cache, 5163 ms making, 1693 ms waited for), 442 render targets made, 1334 texture uploads (208 MB), 15 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [ 208.30] vulkan: 278 of those shaders translated again, to hold more of their draws' constant buffer words as constants [ 208.30] vulkan: pipeline libraries: 218 pre-rasterization and 353 fragment shader parts made (0 and 1 from the cache, 1174 and 3807 ms), 2 vertex input and 43 fragment output parts (5 ms); 478 links (2 ms); 478 optimized pipelines made in the background (4748 ms) [ 208.30] vulkan: 3 shipped programs' parts warmed ahead of their draws (0 from the cache, 2 ms) [ 208.30] vulkan: 478 new pipelines of draws waited 2288 ms for a worker (265 ms of it with every worker busy and one or more on an optimized pipeline), the longest 41 ms; 1 worker(s) at most on optimized pipelines [ 208.30] vulkan: memory used and budgeted: heap 0 288 of 15521 MB (288 ours, 98 of it allocated), heap 1 1401 of 14053 MB (1072 ours, 730 of it allocated) [ 208.30] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 123.9/0.0/0.0 in 437, render targets 494.3/0.0/0.0 in 139, other images 0.5/0.0/0.0 in 2, buffer cache 12.3/0.0/0.0 in 620, kept results 9.1/0.2/0.0 in 66, write logs 0.0/18.1/0.0 in 3, rings 64.0/64.0/0.0 in 8 [ 208.30] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): readback 0.0/16.0/0.0 in 1, encoders 16.0/0.0/0.0 in 1, conversions 8.0/0.0/0.0 in 1, overlay 1.7/0.0/0.0 in 3 [ 208.30] vulkan: device memory: 1360.0 MB in 21 blocks, 531.6 MB of it free inside them (341.9 MB of that in heap 1); 0.3 MB allocated under no owner; 36.3 MB of freed memory waits for its frames [ 208.30] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 16 blocks of 920.0 MB with 665.9 MB handed out, 1 of them empty, the largest free piece in the others 18.1 MB; 1 allocations with 32.0 MB of their own [ 208.30] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 208.30] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 120.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 208.30] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 160.0 MB with 66.4 MB handed out, 1 of them empty, the largest free piece in the others 26.0 MB; 0 allocations with 0.0 MB of their own [ 208.30] vulkan: the driver allocated 0 blocks (0 MB) in 0.0 ms, the longest 0.0 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 1 in 0.0 ms, the longest 0.0 ms, 0 (0.0 ms) inside the renderer's work [ 208.30] vulkan: kept results in use: 59 of copies (0.7 MB), 4 of render targets (7.9 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 600, under 120 0, under 1200 0, longer 0 [ 208.30] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 2 freed buffers let go [ 208.30] vulkan: caches: 126 render targets (476 MB, 13 parked), 415 textures (87 MB), 435 buffers (1 MB); 1022 of 14053 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 208.30] vulkan: textures by the game's texture objects: 354 at the address of a live object (67 MB), 2 inside a live object (1 MB), 59 dead with no live object at their address (19 MB). The game has 4071 live objects at 4029 addresses [ 208.30] vulkan: 267 textures made again after the cache evicted them (23 MB of guest memory loaded again, 25 MB of images), 109 of them since the last report. The cache evicted 892 textures in all [ 208.30] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 12 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 0 after 60 to 299, 109 after 300 to 1199, 0 later [ 208.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again, 0 drawn two times, 0 feedback draws kept in place), 0 through a copy; 70189 copies of targets written [ 208.30] vulkan: 491451 rendering passes, 0 clear commands, 116435 attachments cleared and 0 left undefined by their load op; 31389 buffers filled ahead of the passes [ 208.30] vulkan: 30976 passes (56%) ended at renderer.c:320 [ 208.30] vulkan: 10953 passes (20%) ended at cmd.c:899 [ 208.30] vulkan: 6944 passes (13%) ended at surface.c:210 [ 208.30] vulkan: 5428 passes (10%) ended at render.c:253 [ 208.30] vulkan: 600 passes (1%) ended at renderer.c:971 [ 208.30] vulkan: 42 passes (0%) ended at texture.c:1213 [ 208.30] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 91.4 leaves of 4 MiB a present (0.34 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 208.30] vulkan: GPU-owned guest memory landed for the CPU 22 times (2 for the runtime's own access, 0 for a read of the game's code, 20 for a write of it), render targets written back for an engine 0 times; block linear targets watched 3045 times, published for a CPU access 0 times and at a release 0 times [ 208.77] nn::fs: MountDeviceSaveData("deviceSave") native [ 208.77] nn::fs: MountDeviceSaveData("deviceSave") native [ 208.84] nn::fs: MountDeviceSaveData("deviceSave") native [ 209.67] vulkan: 2 of a frame slot's 3 descriptor pools went, none of its last 512 uses reaching them: 18 pools left in all [ 209.67] vulkan: 3 of a frame slot's 9 descriptor pools went, none of its last 512 uses reaching them: 15 pools left in all [ 211.12] perf: 30.0 frames a second over 5.0 s (6085 shown in all) [ 216.12] perf: 30.0 frames a second over 5.0 s (6235 shown in all) [ 219.34] vulkan: compute 9eecac3207d8b11b ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [ 219.41] vulkan: compute b1f9f157333cf25e ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [ 219.41] vulkan: a 179 ms frame: 7 shaders translated (4 ms), 3 pipelines made (44 ms waited for), 0 render targets made, 3 texture uploads (63 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 221.12] perf: 29.6 frames a second over 5.0 s (6383 shown in all) [ 225.17] vulkan: compute b9c3a0e11d54f0f6 ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [ 225.22] vulkan: compute 96d6fd8429b0b3b3 ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [ 225.23] vulkan: a 158 ms frame: 8 shaders translated (3 ms), 3 pipelines made (21 ms waited for), 0 render targets made, 2 texture uploads (31 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 226.14] perf: 29.7 frames a second over 5.0 s (6532 shown in all) [ 228.11] vulkan: display: 599 frame intervals of 33.56 ms (deviation 9.87 ms, 1st to 99th percentile 16.60 to 50.17 ms), 50 held for other than 2 refreshes; the game's frames went from release to present in 26.5 ms (21.8 to 53.8), on to the display in 11.6 ms (5.1 to 22.0), 38.1 ms in all (31.3 to 72.5) [ 228.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 228.42] cpu: 600 presents in 20.12 s (29.8 fps): 56 of the game's threads ran 16.47 s on the host's processors (82% of one, 27.44 ms a present), the whole process 35.21 s (175%); the busiest: thread 80 'MainThread' 5.91 s, thread 165 'ActorCalcSub0' 2.09 s, thread 166 'ActorCalcSub1' 1.94 s, thread 128 'SupportWorker Sub1' 0.97 s, thread 129 'SupportWorker Sub2' 0.82 s [ 228.42] cpu: in those 20.12 s, 564254 SVCs (28041 a second): 0x1b ArbitrateUnlock 134165, 0x1a ArbitrateLock 101002, 0x34 WaitForAddress 83433, 0x0b SleepThread 81820, 0x1c WaitProcessWideKeyAtomic 50528, 0x1d SignalProcessWideKey 50528; 0 calls the dispatch table had no code for (RtAPI.miss) [ 228.42] vulkan: 17614906 draws, 0 skipped (0 mesh draws, 0 skipped); 5636 dispatches in 0 batches (0 ms waiting), 0 skipped; 309 finishes (28 ms); 391690 reads past queued releases (0 samples counts written on the GPU); 18813931 descriptor sets written, 16415881 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 16148149 draws kept the last one's shaders and pipeline (0 checked), 34984498 its targets [ 228.42] vulkan: 445 shaders translated (305 ms), 505 pipelines made (0 from the cache, 5469 ms making, 1877 ms waited for), 453 render targets made, 1587 texture uploads (235 MB), 15 of them some blocks alone (3 MB); 2 frames over 50 ms in the last 600, the slowest 179 ms [ 228.42] vulkan: 285 of those shaders translated again, to hold more of their draws' constant buffer words as constants [ 228.42] vulkan: pipeline libraries: 233 pre-rasterization and 369 fragment shader parts made (0 and 1 from the cache, 1356 and 3923 ms), 2 vertex input and 44 fragment output parts (5 ms); 505 links (2 ms); 505 optimized pipelines made in the background (5045 ms) [ 228.42] vulkan: 3 shipped programs' parts warmed ahead of their draws (0 from the cache, 2 ms) [ 228.42] vulkan: 505 new pipelines of draws waited 2288 ms for a worker (265 ms of it with every worker busy and one or more on an optimized pipeline), the longest 41 ms; 1 worker(s) at most on optimized pipelines [ 228.42] vulkan: memory used and budgeted: heap 0 288 of 15511 MB (288 ours, 98 of it allocated), heap 1 1430 of 14051 MB (1136 ours, 763 of it allocated) [ 228.42] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 155.9/0.0/0.0 in 603, render targets 490.3/0.0/0.0 in 129, other images 0.5/0.0/0.0 in 2, buffer cache 17.3/0.0/0.0 in 1103, kept results 9.1/0.2/0.0 in 66, write logs 0.0/18.1/0.0 in 3, rings 64.0/64.0/0.0 in 8 [ 228.42] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): readback 0.0/16.0/0.0 in 1, encoders 16.0/0.0/0.0 in 1, conversions 8.0/0.0/0.0 in 1, overlay 1.7/0.0/0.0 in 3 [ 228.42] vulkan: device memory: 1424.0 MB in 22 blocks, 562.2 MB of it free inside them (372.6 MB of that in heap 1); 0.7 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 228.42] vulkan: device memory blocks since the last report: 1 made ahead of their first request, 0 made by a request on its own thread [ 228.42] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 984.0 MB with 699.2 MB handed out, 1 of them empty, the largest free piece in the others 32.1 MB; 1 allocations with 32.0 MB of their own [ 228.42] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 32.0 MB; 0 allocations with 0.0 MB of their own [ 228.42] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 120.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 228.42] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 160.0 MB with 66.4 MB handed out, 1 of them empty, the largest free piece in the others 26.0 MB; 0 allocations with 0.0 MB of their own [ 228.42] vulkan: the driver allocated 1 blocks (64 MB) in 0.0 ms, the longest 0.0 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 0 in 0.0 ms, the longest 0.0 ms, 0 (0.0 ms) inside the renderer's work [ 228.42] vulkan: kept results in use: 59 of copies (0.7 MB), 4 of render targets (7.9 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 600, under 120 0, under 1200 0, longer 0 [ 228.42] vulkan: caches: 129 render targets (490 MB, 14 parked), 590 textures (99 MB), 846 buffers (1 MB); 1057 of 14051 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 228.42] vulkan: textures by the game's texture objects: 556 at the address of a live object (94 MB), 18 inside a live object (2 MB), 16 dead with no live object at their address (2 MB). The game has 4102 live objects at 4055 addresses [ 228.42] vulkan: 319 textures made again after the cache evicted them (29 MB of guest memory loaded again, 32 MB of images), 52 of them since the last report. The cache evicted 970 textures in all [ 228.42] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 78 for 300 to 1199, 0 for longer; of those made again 1 came back under 60 presents after they went, 1 after 60 to 299, 33 after 300 to 1199, 17 later [ 228.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again, 0 drawn two times, 0 feedback draws kept in place), 8 through a copy; 75450 copies of targets written [ 228.42] vulkan: 548144 rendering passes, 0 clear commands, 129555 attachments cleared and 0 left undefined by their load op; 41222 buffers filled ahead of the passes [ 228.42] vulkan: 29037 passes (51%) ended at renderer.c:320 [ 228.42] vulkan: 13929 passes (25%) ended at cmd.c:899 [ 228.42] vulkan: 6835 passes (12%) ended at surface.c:210 [ 228.42] vulkan: 6136 passes (11%) ended at render.c:253 [ 228.42] vulkan: 600 passes (1%) ended at renderer.c:971 [ 228.42] vulkan: 142 passes (0%) ended at texture.c:1213 [ 228.42] vulkan: 9 passes (0%) ended at texture.c:3147 [ 228.42] vulkan: 4 passes (0%) ended at surface.c:755 [ 228.42] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 102.0 leaves of 4 MiB a present (0.37 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 228.42] vulkan: GPU-owned guest memory landed for the CPU 22 times (2 for the runtime's own access, 0 for a read of the game's code, 20 for a write of it), render targets written back for an engine 0 times; block linear targets watched 3206 times, published for a CPU access 0 times and at a release 0 times [ 228.67] vulkan: compute e57dfb6e2beb9ce5 ready: block 32x1x1, 14 global buffers, 7 textures, 0 images [ 228.72] vulkan: compute 89814d82c8da9dd8 ready: block 32x1x1, 14 global buffers, 7 textures, 0 images [ 228.73] vulkan: a 139 ms frame: 7 shaders translated (3 ms), 4 pipelines made (16 ms waited for), 0 render targets made, 8 texture uploads (911 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 231.14] perf: 29.8 frames a second over 5.0 s (6681 shown in all) [ 236.15] perf: 29.9 frames a second over 5.0 s (6831 shown in all) [ 236.77] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 237.34] vulkan: a 109 ms frame: 41 shaders translated (35 ms), 52 pipelines made (57 ms waited for), 75 render targets made, 222 texture uploads (45895 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 237.34] vulkan: frame resource CPU: target reload 1 ms (85 calls) [ 237.44] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (32 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 241.17] perf: 30.1 frames a second over 5.0 s (6982 shown in all) [ 246.19] perf: 29.9 frames a second over 5.0 s (7132 shown in all) [ 248.07] vulkan: display: 599 frame intervals of 33.33 ms (deviation 10.68 ms, 1st to 99th percentile 16.60 to 66.53 ms), 118 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (0.8 to 54.5), on to the display in 13.4 ms (5.4 to 37.1), 24.8 ms in all (11.7 to 65.8) [ 248.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 248.43] nvn: 7200 presents, 7200 submissions [ 248.43] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 12.73 s on the host's processors (64% of one, 21.22 ms a present), the whole process 23.45 s (117%); the busiest: thread 80 'MainThread' 4.00 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 0 0.78 s, thread 0 0.73 s, thread 129 'SupportWorker Sub2' 0.62 s [ 248.43] cpu: in those 20.01 s, 576920 SVCs (28828 a second): 0x1b ArbitrateUnlock 129173, 0x0b SleepThread 107664, 0x1a ArbitrateLock 97192, 0x34 WaitForAddress 84696, 0x1d SignalProcessWideKey 49621, 0x1c WaitProcessWideKeyAtomic 49620; 0 calls the dispatch table had no code for (RtAPI.miss) [ 248.43] vulkan: 18472340 draws, 0 skipped (0 mesh draws, 0 skipped); 6567 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (35 ms); 424717 reads past queued releases (0 samples counts written on the GPU); 19819160 descriptor sets written, 17125520 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 16871065 draws kept the last one's shaders and pipeline (0 checked), 36681868 its targets [ 248.43] vulkan: 543 shaders translated (399 ms), 606 pipelines made (0 from the cache, 6980 ms making, 2331 ms waited for), 543 render targets made, 2037 texture uploads (306 MB), 18 of them some blocks alone (3 MB); 4 frames over 50 ms in the last 600, the slowest 139 ms [ 248.43] vulkan: 337 of those shaders translated again, to hold more of their draws' constant buffer words as constants [ 248.43] vulkan: pipeline libraries: 262 pre-rasterization and 445 fragment shader parts made (0 and 1 from the cache, 1617 and 5149 ms), 2 vertex input and 44 fragment output parts (5 ms); 606 links (3 ms); 606 optimized pipelines made in the background (6577 ms) [ 248.43] vulkan: 3 shipped programs' parts warmed ahead of their draws (0 from the cache, 2 ms) [ 248.43] vulkan: 606 new pipelines of draws waited 3146 ms for a worker (265 ms of it with every worker busy and one or more on an optimized pipeline), the longest 41 ms; 1 worker(s) at most on optimized pipelines [ 248.43] vulkan: memory used and budgeted: heap 0 288 of 15521 MB (288 ours, 120 of it allocated), heap 1 1437 of 14053 MB (1136 ours, 881 of it allocated) [ 248.43] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 212.8/0.0/0.0 in 893, render targets 548.6/0.0/0.0 in 161, other images 0.5/0.0/0.0 in 2, buffer cache 24.4/0.0/0.0 in 1352, kept results 5.2/4.0/0.0 in 62, write logs 0.0/36.3/0.0 in 6, rings 64.0/64.0/0.0 in 8 [ 248.43] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): readback 0.0/16.0/0.0 in 1, encoders 16.0/0.0/0.0 in 1, conversions 8.0/0.0/0.0 in 1, overlay 1.7/0.0/0.0 in 3 [ 248.43] vulkan: device memory: 1424.0 MB in 22 blocks, 421.9 MB of it free inside them (254.2 MB of that in heap 1); 0.7 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 248.43] vulkan: device memory blocks since the last report: 1 made ahead of their first request, 0 made by a request on its own thread [ 248.43] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 984.0 MB with 817.6 MB handed out, 1 of them empty, the largest free piece in the others 18.1 MB; 1 allocations with 32.0 MB of their own [ 248.43] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 248.43] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 120.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 248.43] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 160.0 MB with 88.3 MB handed out, 1 of them empty, the largest free piece in the others 3.8 MB; 0 allocations with 0.0 MB of their own [ 248.43] vulkan: the driver allocated 1 blocks (64 MB) in 0.2 ms, the longest 0.2 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 1 in 0.1 ms, the longest 0.1 ms, 0 (0.0 ms) inside the renderer's work [ 248.43] vulkan: kept results in use: 56 of copies (0.4 MB), 2 of render targets (4.0 MB); 1 freed buffers in the pool (0.2 MB); let go since the last report after under 8 presents 570, under 120 2, under 1200 0, longer 10 [ 248.43] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 9 freed buffers let go [ 248.43] vulkan: caches: 161 render targets (548 MB, 13 parked), 877 textures (146 MB), 944 buffers (1 MB); 1183 of 14053 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 248.43] vulkan: textures by the game's texture objects: 428 at the address of a live object (83 MB), 78 inside a live object (9 MB), 371 dead with no live object at their address (54 MB). The game has 3001 live objects at 2968 addresses [ 248.43] vulkan: 372 textures made again after the cache evicted them (34 MB of guest memory loaded again, 37 MB of images), 53 of them since the last report. The cache evicted 1125 textures in all [ 248.43] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 155 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 5 after 60 to 299, 0 after 300 to 1199, 48 later [ 248.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again, 0 drawn two times, 0 feedback draws kept in place), 326 through a copy; 79155 copies of targets written [ 248.43] vulkan: 589636 rendering passes, 0 clear commands, 140753 attachments cleared and 0 left undefined by their load op; 44180 buffers filled ahead of the passes [ 248.43] vulkan: 24666 passes (59%) ended at renderer.c:320 [ 248.43] vulkan: 5660 passes (14%) ended at surface.c:210 [ 248.43] vulkan: 5198 passes (13%) ended at render.c:253 [ 248.43] vulkan: 5159 passes (12%) ended at cmd.c:899 [ 248.43] vulkan: 600 passes (1%) ended at renderer.c:971 [ 248.43] vulkan: 150 passes (0%) ended at texture.c:1213 [ 248.43] vulkan: 29 passes (0%) ended at texture.c:1680 [ 248.43] vulkan: 26 passes (0%) ended at surface.c:755 [ 248.43] vulkan: 78 finishes (100%, 7 ms) at surface.c:974 [ 248.43] vulkan: 9 waits for a fence (1.3 ms): sparse binds, the mirror's granules and landings [ 248.43] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 83.0 leaves of 4 MiB a present (0.31 ms), the checks 0.3 (0.00 ms, and 0.1 the scanner had) [ 248.43] vulkan: GPU-owned guest memory landed for the CPU 31 times (5 for the runtime's own access, 0 for a read of the game's code, 26 for a write of it), render targets written back for an engine 0 times; block linear targets watched 3392 times, published for a CPU access 0 times and at a release 0 times [ 251.19] perf: 30.0 frames a second over 5.0 s (7282 shown in all) [ 256.19] perf: 30.0 frames a second over 5.0 s (7432 shown in all) [ 261.20] perf: 30.1 frames a second over 5.0 s (7583 shown in all) [ 266.22] perf: 29.9 frames a second over 5.0 s (7733 shown in all) [ 268.04] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.39 ms, 1st to 99th percentile 16.60 to 50.14 ms), 82 held for other than 2 refreshes; the game's frames went from release to present in 3.6 ms (3.2 to 4.8), on to the display in 11.8 ms (7.4 to 25.4), 15.4 ms in all (11.8 to 28.8) [ 268.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 268.43] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.39 s on the host's processors (42% of one, 13.98 ms a present), the whole process 11.74 s (59%); the busiest: thread 80 'MainThread' 3.06 s, thread 172 'ActorCalcSub0' 0.79 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 87 'WorkerMgr/Worker2(?)' 0.66 s, thread 173 'ActorCalcSub1' 0.54 s [ 268.43] cpu: in those 20.00 s, 361959 SVCs (18098 a second): 0x1b ArbitrateUnlock 73789, 0x34 WaitForAddress 69310, 0x1a ArbitrateLock 44241, 0x35 SignalToAddress 43622, 0x1d SignalProcessWideKey 39261, 0x1c WaitProcessWideKeyAtomic 39259; 0 calls the dispatch table had no code for (RtAPI.miss) [ 268.43] vulkan: 18660382 draws, 0 skipped (0 mesh draws, 0 skipped); 6567 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (35 ms); 459034 reads past queued releases (0 samples counts written on the GPU); 20094153 descriptor sets written, 17226611 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 16956757 draws kept the last one's shaders and pipeline (0 checked), 37039473 its targets [ 268.43] vulkan: 548 shaders translated (402 ms), 609 pipelines made (0 from the cache, 7033 ms making, 2383 ms waited for), 562 render targets made, 2072 texture uploads (309 MB), 23 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 268.43] vulkan: 338 of those shaders translated again, to hold more of their draws' constant buffer words as constants [ 268.43] vulkan: pipeline libraries: 264 pre-rasterization and 448 fragment shader parts made (0 and 1 from the cache, 1648 and 5171 ms), 2 vertex input and 44 fragment output parts (5 ms); 609 links (3 ms); 609 optimized pipelines made in the background (6614 ms) [ 268.43] vulkan: 3 shipped programs' parts warmed ahead of their draws (0 from the cache, 2 ms) [ 268.43] vulkan: 609 new pipelines of draws waited 3146 ms for a worker (265 ms of it with every worker busy and one or more on an optimized pipeline), the longest 41 ms; 1 worker(s) at most on optimized pipelines [ 268.43] vulkan: memory used and budgeted: heap 0 288 of 15521 MB (288 ours, 84 of it allocated), heap 1 1437 of 14078 MB (1136 ours, 753 of it allocated) [ 268.43] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 139.8/0.0/0.0 in 341, render targets 512.3/0.0/0.0 in 139, other images 0.5/0.0/0.0 in 2, buffer cache 5.5/0.0/0.0 in 204, kept results 5.2/4.0/0.0 in 62, rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1 [ 268.43] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): encoders 16.0/0.0/0.0 in 1, conversions 8.0/0.0/0.0 in 1, overlay 1.7/0.0/0.0 in 3 [ 268.43] vulkan: device memory: 1424.0 MB in 22 blocks, 586.9 MB of it free inside them (382.9 MB of that in heap 1); 0.1 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 268.43] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 984.0 MB with 688.9 MB handed out, 1 of them empty, the largest free piece in the others 18.1 MB; 1 allocations with 32.0 MB of their own [ 268.43] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 268.43] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 120.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 268.43] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 160.0 MB with 52.0 MB handed out, 1 of them empty, the largest free piece in the others 24.2 MB; 0 allocations with 0.0 MB of their own [ 268.43] vulkan: kept results in use: 56 of copies (0.4 MB), 2 of render targets (4.0 MB); 1 freed buffers in the pool (0.2 MB); let go since the last report after under 8 presents 600, under 120 0, under 1200 0, longer 0 [ 268.43] vulkan: caches: 139 render targets (512 MB, 13 parked), 326 textures (78 MB), 128 buffers (0 MB); 1054 of 14078 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 268.43] vulkan: textures by the game's texture objects: 323 at the address of a live object (74 MB), 1 inside a live object (1 MB), 2 dead with no live object at their address (2 MB). The game has 3002 live objects at 2968 addresses [ 268.43] vulkan: 380 textures made again after the cache evicted them (34 MB of guest memory loaded again, 37 MB of images), 8 of them since the last report. The cache evicted 1706 textures in all [ 268.43] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 581 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 4 after 60 to 299, 3 after 300 to 1199, 1 later [ 268.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again, 0 drawn two times, 0 feedback draws kept in place), 326 through a copy; 81989 copies of targets written [ 268.43] vulkan: 626515 rendering passes, 0 clear commands, 152057 attachments cleared and 0 left undefined by their load op; 44820 buffers filled ahead of the passes [ 268.43] vulkan: 25158 passes (68%) ended at renderer.c:320 [ 268.43] vulkan: 4612 passes (13%) ended at render.c:253 [ 268.43] vulkan: 4440 passes (12%) ended at surface.c:210 [ 268.43] vulkan: 1647 passes (4%) ended at cmd.c:899 [ 268.43] vulkan: 600 passes (2%) ended at renderer.c:971 [ 268.43] vulkan: 399 passes (1%) ended at texture.c:3147 [ 268.43] vulkan: 17 passes (0%) ended at texture.c:1213 [ 268.43] vulkan: 5 passes (0%) ended at texture.c:2244 [ 268.43] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 69.1 leaves of 4 MiB a present (0.29 ms), the checks 0.5 (0.00 ms, and 0.3 the scanner had) [ 268.43] vulkan: GPU-owned guest memory landed for the CPU 31 times (5 for the runtime's own access, 0 for a read of the game's code, 26 for a write of it), render targets written back for an engine 0 times; block linear targets watched 3752 times, published for a CPU access 0 times and at a release 0 times [ 271.24] perf: 30.1 frames a second over 5.0 s (7884 shown in all) [ 276.25] perf: 29.9 frames a second over 5.0 s (8034 shown in all) [ 278.10] vulkan: 5 of a frame slot's 6 descriptor pools went, none of its last 512 uses reaching them: 11 pools left in all [ 278.13] vulkan: 1 of a frame slot's 2 descriptor pools went, none of its last 512 uses reaching them: 10 pools left in all [ 278.13] vulkan: 5 of a frame slot's 6 descriptor pools went, none of its last 512 uses reaching them: 5 pools left in all [ 280.84] vulkan: 362 of the 6703 shaders translated from the game's files found by its draws so far [ 281.27] perf: 30.1 frames a second over 5.0 s (8185 shown in all) [ 286.11] vulkan: a 118 ms frame: 0 shaders translated (0 ms), 3 pipelines made (4 ms waited for), 81 render targets made, 224 texture uploads (22197 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 286.11] vulkan: frame resource CPU: target reload 1 ms (81 calls) [ 286.27] perf: 30.0 frames a second over 5.0 s (8335 shown in all) [ 288.09] vulkan: display: 599 frame intervals of 33.36 ms (deviation 4.25 ms, 1st to 99th percentile 16.62 to 49.71 ms), 15 held for other than 2 refreshes; the game's frames went from release to present in 5.6 ms (0.8 to 36.8), on to the display in 8.9 ms (7.2 to 16.3), 14.5 ms in all (11.9 to 45.6) [ 288.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 288.45] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 10.75 s on the host's processors (54% of one, 17.91 ms a present), the whole process 15.36 s (77%); the busiest: thread 80 'MainThread' 3.11 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 0 0.63 s, thread 87 'WorkerMgr/Worker2(?)' 0.60 s, thread 129 'SupportWorker Sub2' 0.58 s [ 288.45] cpu: in those 20.01 s, 525469 SVCs (26255 a second): 0x1b ArbitrateUnlock 117932, 0x0b SleepThread 96745, 0x1a ArbitrateLock 86636, 0x34 WaitForAddress 68785, 0x1c WaitProcessWideKeyAtomic 48894, 0x1d SignalProcessWideKey 48891; 0 calls the dispatch table had no code for (RtAPI.miss) [ 288.45] vulkan: 19069301 draws, 0 skipped (0 mesh draws, 0 skipped); 6780 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (43 ms); 490969 reads past queued releases (0 samples counts written on the GPU); 20609547 descriptor sets written, 17529057 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 17256494 draws kept the last one's shaders and pipeline (0 checked), 37840843 its targets [ 288.45] vulkan: 548 shaders translated (402 ms), 612 pipelines made (0 from the cache, 7039 ms making, 2387 ms waited for), 653 render targets made, 2538 texture uploads (361 MB), 24 of them some blocks alone (4 MB); 1 frames over 50 ms in the last 600, the slowest 118 ms [ 288.45] vulkan: 338 of those shaders translated again, to hold more of their draws' constant buffer words as constants [ 288.45] vulkan: pipeline libraries: 266 pre-rasterization and 448 fragment shader parts made (0 and 1 from the cache, 1653 and 5171 ms), 2 vertex input and 44 fragment output parts (5 ms); 612 links (3 ms); 612 optimized pipelines made in the background (6634 ms) [ 288.45] vulkan: 3 shipped programs' parts warmed ahead of their draws (0 from the cache, 2 ms) [ 288.45] vulkan: 612 new pipelines of draws waited 3146 ms for a worker (265 ms of it with every worker busy and one or more on an optimized pipeline), the longest 41 ms; 1 worker(s) at most on optimized pipelines [ 288.45] vulkan: memory used and budgeted: heap 0 288 of 15521 MB (288 ours, 102 of it allocated), heap 1 1438 of 14057 MB (1136 ours, 880 of it allocated) [ 288.45] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 203.6/0.0/0.0 in 774, render targets 556.5/0.0/0.0 in 142, other images 0.5/0.0/0.0 in 2, buffer cache 24.2/0.0/0.0 in 693, kept results 5.4/4.0/0.0 in 67, write logs 0.0/18.1/0.0 in 3, rings 64.0/64.0/0.0 in 8 [ 288.45] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): readback 0.0/16.0/0.0 in 1, encoders 16.0/0.0/0.0 in 1, conversions 8.0/0.0/0.0 in 1, overlay 1.7/0.0/0.0 in 3 [ 288.45] vulkan: device memory: 1424.0 MB in 22 blocks, 441.7 MB of it free inside them (255.9 MB of that in heap 1); 0.2 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 288.45] vulkan: device memory blocks since the last report: 1 made ahead of their first request, 0 made by a request on its own thread [ 288.45] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 984.0 MB with 816.0 MB handed out, 1 of them empty, the largest free piece in the others 18.2 MB; 1 allocations with 32.0 MB of their own [ 288.45] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 288.45] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 120.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 288.45] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 160.0 MB with 70.1 MB handed out, 1 of them empty, the largest free piece in the others 18.1 MB; 0 allocations with 0.0 MB of their own [ 288.45] vulkan: the driver allocated 1 blocks (64 MB) in 0.1 ms, the longest 0.1 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 1 in 0.1 ms, the longest 0.1 ms, 0 (0.0 ms) inside the renderer's work [ 288.45] vulkan: kept results in use: 59 of copies (0.7 MB), 3 of render targets (4.2 MB); 2 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 567, under 120 1, under 1200 0, longer 2 [ 288.45] vulkan: caches: 142 render targets (556 MB, 15 parked), 757 textures (128 MB), 326 buffers (1 MB); 1182 of 14057 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 288.45] vulkan: textures by the game's texture objects: 510 at the address of a live object (84 MB), 65 inside a live object (26 MB), 182 dead with no live object at their address (18 MB). The game has 4056 live objects at 4012 addresses [ 288.45] vulkan: 509 textures made again after the cache evicted them (48 MB of guest memory loaded again, 53 MB of images), 129 of them since the last report. The cache evicted 1738 textures in all [ 288.45] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 32 for 300 to 1199, 0 for longer; of those made again 7 came back under 60 presents after they went, 0 after 60 to 299, 118 after 300 to 1199, 4 later [ 288.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again, 0 drawn two times, 0 feedback draws kept in place), 397 through a copy; 84617 copies of targets written [ 288.45] vulkan: 662219 rendering passes, 0 clear commands, 162590 attachments cleared and 0 left undefined by their load op; 45544 buffers filled ahead of the passes [ 288.45] vulkan: 22804 passes (64%) ended at renderer.c:320 [ 288.45] vulkan: 4842 passes (14%) ended at surface.c:210 [ 288.45] vulkan: 4280 passes (12%) ended at render.c:253 [ 288.45] vulkan: 2856 passes (8%) ended at cmd.c:899 [ 288.45] vulkan: 600 passes (2%) ended at renderer.c:971 [ 288.45] vulkan: 175 passes (0%) ended at texture.c:1213 [ 288.45] vulkan: 120 passes (0%) ended at texture.c:3147 [ 288.45] vulkan: 26 passes (0%) ended at surface.c:755 [ 288.45] vulkan: 82 finishes (99%, 7 ms) at surface.c:974 [ 288.45] vulkan: 1 finishes (1%, 1 ms) at buffer.c:1007 [ 288.45] vulkan: 2 waits for a fence (0.1 ms): sparse binds, the mirror's granules and landings [ 288.45] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 70.4 leaves of 4 MiB a present (0.28 ms), the checks 0.5 (0.00 ms, and 0.2 the scanner had) [ 288.45] vulkan: GPU-owned guest memory landed for the CPU 33 times (5 for the runtime's own access, 0 for a read of the game's code, 28 for a write of it), render targets written back for an engine 0 times; block linear targets watched 3928 times, published for a CPU access 0 times and at a release 0 times [ 291.29] perf: 29.9 frames a second over 5.0 s (8485 shown in all) [ 295.60] vulkan: compute 151d60bc955098d1 ready: block 32x1x1, 14 global buffers, 7 textures, 0 images [ 295.64] vulkan: compute 79e1d650766199ec ready: block 32x1x1, 14 global buffers, 7 textures, 0 images [ 295.64] vulkan: a 124 ms frame: 2 shaders translated (1 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 12 texture uploads (1138 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 296.30] perf: 29.3 frames a second over 5.0 s (8632 shown in all) [ 296.35] vulkan: a 194 ms frame: 8 shaders translated (4 ms), 5 pipelines made (5 ms waited for), 0 render targets made, 6 texture uploads (189 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 296.40] vulkan: a 51 ms frame: 1 shaders translated (0 ms), 1 pipelines made (40 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 301.30] perf: 30.2 frames a second over 5.0 s (8783 shown in all) [ 306.32] perf: 30.1 frames a second over 5.0 s (8934 shown in all) [ 308.16] vulkan: display: 599 frame intervals of 33.50 ms (deviation 10.94 ms, 1st to 99th percentile 16.60 to 50.30 ms), 71 held for other than 2 refreshes; the game's frames went from release to present in 22.1 ms (14.6 to 58.4), on to the display in 11.5 ms (5.3 to 32.6), 33.5 ms in all (24.3 to 85.5) [ 308.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 308.52] nvn: 9000 presents, 9000 submissions [ 308.53] cpu: 600 presents in 20.09 s (29.9 fps): 56 of the game's threads ran 16.62 s on the host's processors (83% of one, 27.70 ms a present), the whole process 32.96 s (164%); the busiest: thread 80 'MainThread' 6.19 s, thread 178 'ActorCalcSub0' 2.04 s, thread 179 'ActorCalcSub1' 1.90 s, thread 128 'SupportWorker Sub1' 0.90 s, thread 129 'SupportWorker Sub2' 0.67 s [ 308.53] cpu: in those 20.09 s, 564270 SVCs (28093 a second): 0x1b ArbitrateUnlock 129698, 0x1a ArbitrateLock 96212, 0x0b SleepThread 89529, 0x34 WaitForAddress 83348, 0x1c WaitProcessWideKeyAtomic 50433, 0x1d SignalProcessWideKey 50433; 0 calls the dispatch table had no code for (RtAPI.miss) [ 308.53] vulkan: 21291999 draws, 0 skipped (0 mesh draws, 0 skipped); 7411 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (43 ms); 528139 reads past queued releases (0 samples counts written on the GPU); 23003087 descriptor sets written, 19580913 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 19296243 draws kept the last one's shaders and pipeline (0 checked), 42264617 its targets [ 308.53] vulkan: 599 shaders translated (445 ms), 669 pipelines made (0 from the cache, 7832 ms making, 2806 ms waited for), 664 render targets made, 2966 texture uploads (450 MB), 28 of them some blocks alone (5 MB); 3 frames over 50 ms in the last 600, the slowest 194 ms [ 308.53] vulkan: 363 of those shaders translated again, to hold more of their draws' constant buffer words as constants [ 308.53] vulkan: pipeline libraries: 289 pre-rasterization and 486 fragment shader parts made (0 and 1 from the cache, 1911 and 5685 ms), 2 vertex input and 44 fragment output parts (5 ms); 669 links (3 ms); 669 optimized pipelines made in the background (7528 ms) [ 308.53] vulkan: 3 shipped programs' parts warmed ahead of their draws (0 from the cache, 2 ms) [ 308.53] vulkan: 669 new pipelines of draws waited 3147 ms for a worker (265 ms of it with every worker busy and one or more on an optimized pipeline), the longest 41 ms; 1 worker(s) at most on optimized pipelines [ 308.53] vulkan: memory used and budgeted: heap 0 416 of 15521 MB (416 ours, 206 of it allocated), heap 1 1509 of 14052 MB (1200 ours, 849 of it allocated) [ 308.53] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 227.1/0.0/0.0 in 873, render targets 505.4/0.0/0.0 in 133, other images 0.5/0.0/0.0 in 2, buffer cache 19.9/0.0/0.0 in 1863, kept results 5.4/4.0/0.0 in 65, write logs 0.0/123.0/0.0 in 7, rings 64.0/64.0/0.0 in 8 [ 308.53] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): readback 0.0/16.0/0.0 in 1, encoders 16.0/0.0/0.0 in 1, conversions 8.0/0.0/0.0 in 1, overlay 1.7/0.0/0.0 in 3 [ 308.53] vulkan: device memory: 1616.0 MB in 23 blocks, 560.0 MB of it free inside them (351.0 MB of that in heap 1); 1.1 MB allocated under no owner; 5.0 MB of freed memory waits for its frames [ 308.53] vulkan: device memory blocks since the last report: 3 made ahead of their first request, 0 made by a request on its own thread [ 308.53] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 18 blocks of 1048.0 MB with 784.9 MB handed out, 1 of them empty, the largest free piece in the others 47.3 MB; 1 allocations with 32.0 MB of their own [ 308.53] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 308.53] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 120.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 308.53] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 5 blocks of 288.0 MB with 175.0 MB handed out, 1 of them empty, the largest free piece in the others 18.1 MB; 0 allocations with 0.0 MB of their own [ 308.53] vulkan: the driver allocated 3 blocks (192 MB) in 39.2 ms, the longest 27.4 ms, 2 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 0 in 0.0 ms, the longest 0.0 ms, 0 (0.0 ms) inside the renderer's work [ 308.53] vulkan: kept results in use: 59 of copies (0.7 MB), 3 of render targets (4.2 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 600, under 120 0, under 1200 0, longer 0 [ 308.53] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 2 freed buffers let go [ 308.53] vulkan: caches: 133 render targets (505 MB, 14 parked), 842 textures (156 MB), 1581 buffers (2 MB); 1153 of 14052 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 308.53] vulkan: textures by the game's texture objects: 807 at the address of a live object (142 MB), 17 inside a live object (6 MB), 18 dead with no live object at their address (6 MB). The game has 4099 live objects at 4054 addresses [ 308.53] vulkan: 526 textures made again after the cache evicted them (49 MB of guest memory loaded again, 54 MB of images), 17 of them since the last report. The cache evicted 2075 textures in all [ 308.53] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 337 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 4 after 60 to 299, 5 after 300 to 1199, 8 later [ 308.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again, 0 drawn two times, 0 feedback draws kept in place), 560 through a copy; 89793 copies of targets written [ 308.53] vulkan: 717493 rendering passes, 0 clear commands, 175803 attachments cleared and 0 left undefined by their load op; 47234 buffers filled ahead of the passes [ 308.53] vulkan: 30589 passes (55%) ended at renderer.c:320 [ 308.53] vulkan: 11004 passes (20%) ended at cmd.c:899 [ 308.53] vulkan: 6935 passes (13%) ended at surface.c:210 [ 308.53] vulkan: 5728 passes (10%) ended at render.c:253 [ 308.53] vulkan: 600 passes (1%) ended at renderer.c:971 [ 308.53] vulkan: 269 passes (0%) ended at buffer.c:1208 [ 308.53] vulkan: 141 passes (0%) ended at texture.c:1213 [ 308.53] vulkan: 4 passes (0%) ended at texture.c:2244 [ 308.53] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 104.5 leaves of 4 MiB a present (0.36 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 308.53] vulkan: GPU-owned guest memory landed for the CPU 33 times (5 for the runtime's own access, 0 for a read of the game's code, 28 for a write of it), render targets written back for an engine 0 times; block linear targets watched 4220 times, published for a CPU access 0 times and at a release 0 times [ 311.32] perf: 30.0 frames a second over 5.0 s (9084 shown in all) [ 316.32] perf: 30.0 frames a second over 5.0 s (9234 shown in all) [ 321.32] perf: 30.0 frames a second over 5.0 s (9384 shown in all) [ 326.34] perf: 29.9 frames a second over 5.0 s (9534 shown in all) [ 328.12] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.73 ms, 1st to 99th percentile 16.60 to 50.15 ms), 48 held for other than 2 refreshes; the game's frames went from release to present in 20.0 ms (14.5 to 27.9), on to the display in 13.4 ms (5.1 to 22.4), 33.4 ms in all (24.4 to 41.4) [ 328.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 328.53] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.97 s on the host's processors (80% of one, 26.61 ms a present), the whole process 30.35 s (152%); the busiest: thread 80 'MainThread' 5.97 s, thread 178 'ActorCalcSub0' 2.05 s, thread 179 'ActorCalcSub1' 1.90 s, thread 128 'SupportWorker Sub1' 0.86 s, thread 129 'SupportWorker Sub2' 0.72 s [ 328.53] cpu: in those 20.00 s, 518465 SVCs (25920 a second): 0x1b ArbitrateUnlock 126782, 0x1a ArbitrateLock 94392, 0x34 WaitForAddress 82601, 0x1c WaitProcessWideKeyAtomic 50361, 0x1d SignalProcessWideKey 50361, 0x0b SleepThread 49845; 0 calls the dispatch table had no code for (RtAPI.miss) [ 328.53] vulkan: 23556142 draws, 0 skipped (0 mesh draws, 0 skipped); 7679 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (43 ms); 564131 reads past queued releases (0 samples counts written on the GPU); 25416272 descriptor sets written, 21696014 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 21386241 draws kept the last one's shaders and pipeline (0 checked), 46772253 its targets [ 328.53] vulkan: 599 shaders translated (445 ms), 669 pipelines made (0 from the cache, 7832 ms making, 2806 ms waited for), 672 render targets made, 3144 texture uploads (468 MB), 30 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 328.53] vulkan: 363 of those shaders translated again, to hold more of their draws' constant buffer words as constants [ 328.53] vulkan: pipeline libraries: 289 pre-rasterization and 486 fragment shader parts made (0 and 1 from the cache, 1911 and 5685 ms), 2 vertex input and 44 fragment output parts (5 ms); 669 links (3 ms); 669 optimized pipelines made in the background (7528 ms) [ 328.53] vulkan: 3 shipped programs' parts warmed ahead of their draws (0 from the cache, 2 ms) [ 328.53] vulkan: 669 new pipelines of draws waited 3147 ms for a worker (265 ms of it with every worker busy and one or more on an optimized pipeline), the longest 41 ms; 1 worker(s) at most on optimized pipelines [ 328.53] vulkan: memory used and budgeted: heap 0 288 of 15517 MB (288 ours, 102 of it allocated), heap 1 1509 of 14052 MB (1200 ours, 822 of it allocated) [ 328.53] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 188.5/0.0/0.0 in 673, render targets 523.4/0.0/0.0 in 138, other images 0.5/0.0/0.0 in 2, buffer cache 14.6/0.0/0.0 in 1292, kept results 5.4/4.0/0.0 in 65, write logs 0.0/18.1/0.0 in 3, rings 64.0/64.0/0.0 in 8 [ 328.53] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): readback 0.0/16.0/0.0 in 1, encoders 16.0/0.0/0.0 in 1, conversions 8.0/0.0/0.0 in 1, overlay 1.7/0.0/0.0 in 3 [ 328.53] vulkan: device memory: 1488.0 MB in 23 blocks, 563.0 MB of it free inside them (377.2 MB of that in heap 1); 0.7 MB allocated under no owner; 4.4 MB of freed memory waits for its frames [ 328.53] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 18 blocks of 1048.0 MB with 758.7 MB handed out, 1 of them empty, the largest free piece in the others 47.3 MB; 1 allocations with 32.0 MB of their own [ 328.53] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 328.53] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 120.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 328.53] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 160.0 MB with 70.1 MB handed out, 1 of them empty, the largest free piece in the others 18.1 MB; 0 allocations with 0.0 MB of their own [ 328.53] vulkan: the driver allocated 0 blocks (0 MB) in 0.0 ms, the longest 0.0 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 2 in 0.6 ms, the longest 0.3 ms, 0 (0.0 ms) inside the renderer's work [ 328.53] vulkan: kept results in use: 59 of copies (0.7 MB), 3 of render targets (4.2 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 600, under 120 0, under 1200 0, longer 0 [ 328.53] vulkan: caches: 137 render targets (519 MB, 17 parked), 658 textures (118 MB), 1082 buffers (2 MB); 1128 of 14052 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 328.54] vulkan: textures by the game's texture objects: 645 at the address of a live object (114 MB), 5 inside a live object (2 MB), 8 dead with no live object at their address (1 MB). The game has 4096 live objects at 4050 addresses [ 328.54] vulkan: 645 textures made again after the cache evicted them (61 MB of guest memory loaded again, 67 MB of images), 119 of them since the last report. The cache evicted 2435 textures in all [ 328.54] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 360 for 300 to 1199, 0 for longer; of those made again 6 came back under 60 presents after they went, 102 after 60 to 299, 11 after 300 to 1199, 0 later [ 328.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again, 0 drawn two times, 0 feedback draws kept in place), 560 through a copy; 94399 copies of targets written [ 328.54] vulkan: 770656 rendering passes, 0 clear commands, 188827 attachments cleared and 0 left undefined by their load op; 48674 buffers filled ahead of the passes [ 328.54] vulkan: 29295 passes (55%) ended at renderer.c:320 [ 328.54] vulkan: 11299 passes (21%) ended at cmd.c:899 [ 328.54] vulkan: 6659 passes (13%) ended at surface.c:210 [ 328.54] vulkan: 5227 passes (10%) ended at render.c:253 [ 328.54] vulkan: 600 passes (1%) ended at renderer.c:971 [ 328.54] vulkan: 76 passes (0%) ended at texture.c:1213 [ 328.54] vulkan: 4 passes (0%) ended at texture.c:3147 [ 328.54] vulkan: 2 passes (0%) ended at texture.c:2244 [ 328.54] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 101.5 leaves of 4 MiB a present (0.36 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 328.54] vulkan: GPU-owned guest memory landed for the CPU 33 times (5 for the runtime's own access, 0 for a read of the game's code, 28 for a write of it), render targets written back for an engine 0 times; block linear targets watched 4469 times, published for a CPU access 0 times and at a release 0 times [ 330.84] vulkan: 391 of the 6703 shaders translated from the game's files found by its draws so far [ 331.35] perf: 30.1 frames a second over 5.0 s (9685 shown in all) [ 336.37] perf: 29.9 frames a second over 5.0 s (9835 shown in all) [ 341.39] perf: 30.1 frames a second over 5.0 s (9986 shown in all) [ 346.39] perf: 30.0 frames a second over 5.0 s (10136 shown in all) [ 346.45] vulkan: 1 of a frame slot's 2 descriptor pools went, none of its last 512 uses reaching them: 16 pools left in all [ 346.48] vulkan: 1 of a frame slot's 2 descriptor pools went, none of its last 512 uses reaching them: 15 pools left in all [ 348.09] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.91 ms, 1st to 99th percentile 16.60 to 50.06 ms), 46 held for other than 2 refreshes; the game's frames went from release to present in 20.5 ms (11.7 to 27.9), on to the display in 14.2 ms (5.9 to 22.4), 34.8 ms in all (24.5 to 57.8) [ 348.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 348.53] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.95 s on the host's processors (80% of one, 26.59 ms a present), the whole process 31.10 s (155%); the busiest: thread 80 'MainThread' 5.97 s, thread 178 'ActorCalcSub0' 2.09 s, thread 179 'ActorCalcSub1' 1.95 s, thread 128 'SupportWorker Sub1' 0.86 s, thread 129 'SupportWorker Sub2' 0.74 s [ 348.53] cpu: in those 20.00 s, 531678 SVCs (26586 a second): 0x1b ArbitrateUnlock 131683, 0x1a ArbitrateLock 98554, 0x34 WaitForAddress 83360, 0x1c WaitProcessWideKeyAtomic 53090, 0x1d SignalProcessWideKey 53090, 0x35 SignalToAddress 50338; 0 calls the dispatch table had no code for (RtAPI.miss) [ 348.53] vulkan: 25795976 draws, 0 skipped (0 mesh draws, 0 skipped); 8824 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (43 ms); 599848 reads past queued releases (0 samples counts written on the GPU); 27816036 descriptor sets written, 23775918 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 23445394 draws kept the last one's shaders and pipeline (0 checked), 51231447 its targets [ 348.53] vulkan: 615 shaders translated (464 ms), 679 pipelines made (0 from the cache, 8005 ms making, 2937 ms waited for), 686 render targets made, 3308 texture uploads (486 MB), 31 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms [ 348.53] vulkan: 364 of those shaders translated again, to hold more of their draws' constant buffer words as constants [ 348.53] vulkan: pipeline libraries: 296 pre-rasterization and 496 fragment shader parts made (0 and 1 from the cache, 2030 and 5740 ms), 2 vertex input and 44 fragment output parts (5 ms); 679 links (3 ms); 679 optimized pipelines made in the background (7666 ms) [ 348.53] vulkan: 3 shipped programs' parts warmed ahead of their draws (0 from the cache, 2 ms) [ 348.53] vulkan: 679 new pipelines of draws waited 3147 ms for a worker (265 ms of it with every worker busy and one or more on an optimized pipeline), the longest 41 ms; 1 worker(s) at most on optimized pipelines [ 348.53] vulkan: memory used and budgeted: heap 0 288 of 15519 MB (288 ours, 108 of it allocated), heap 1 1431 of 14052 MB (1136 ours, 816 of it allocated) [ 348.53] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 188.4/0.0/0.0 in 671, render targets 519.0/0.0/0.0 in 137, other images 0.5/0.0/0.0 in 2, buffer cache 13.3/0.0/0.0 in 981, kept results 5.4/4.0/0.0 in 65, write logs 0.0/24.2/0.0 in 4, rings 64.0/64.0/0.0 in 8 [ 348.53] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): readback 0.0/16.0/0.0 in 1, encoders 16.0/0.0/0.0 in 1, conversions 8.0/0.0/0.0 in 1, overlay 1.7/0.0/0.0 in 3 [ 348.53] vulkan: device memory: 1424.0 MB in 22 blocks, 498.9 MB of it free inside them (319.1 MB of that in heap 1); 0.7 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 348.53] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 984.0 MB with 752.7 MB handed out, 1 of them empty, the largest free piece in the others 35.6 MB; 1 allocations with 32.0 MB of their own [ 348.53] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 348.53] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 120.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 348.53] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 160.0 MB with 76.2 MB handed out, 1 of them empty, the largest free piece in the others 12.1 MB; 0 allocations with 0.0 MB of their own [ 348.53] vulkan: the driver allocated 0 blocks (0 MB) in 0.0 ms, the longest 0.0 ms, 0 of a millisecond or more, 0 (0.0 ms) inside the renderer's work; it freed 1 in 0.0 ms, the longest 0.0 ms, 0 (0.0 ms) inside the renderer's work [ 348.53] vulkan: kept results in use: 59 of copies (0.7 MB), 3 of render targets (4.2 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 600, under 120 0, under 1200 0, longer 0 [ 348.53] vulkan: caches: 137 render targets (519 MB, 17 parked), 656 textures (118 MB), 783 buffers (1 MB); 1112 of 14052 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 348.53] vulkan: textures by the game's texture objects: 652 at the address of a live object (115 MB), 3 inside a live object (2 MB), 1 dead with no live object at their address (1 MB). The game has 4108 live objects at 4062 addresses [ 348.53] vulkan: 711 textures made again after the cache evicted them (72 MB of guest memory loaded again, 79 MB of images), 66 of them since the last report. The cache evicted 2600 textures in all [ 348.53] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 165 for 300 to 1199, 0 for longer; of those made again 4 came back under 60 presents after they went, 10 after 60 to 299, 51 after 300 to 1199, 1 later [ 348.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again, 0 drawn two times, 0 feedback draws kept in place), 582 through a copy; 99510 copies of targets written [ 348.53] vulkan: 824831 rendering passes, 0 clear commands, 201890 attachments cleared and 0 left undefined by their load op; 49866 buffers filled ahead of the passes [ 348.53] vulkan: 29319 passes (54%) ended at renderer.c:320 [ 348.53] vulkan: 11500 passes (21%) ended at cmd.c:899 [ 348.53] vulkan: 6839 passes (13%) ended at surface.c:210 [ 348.53] vulkan: 5859 passes (11%) ended at render.c:253 [ 348.53] vulkan: 600 passes (1%) ended at renderer.c:971 [ 348.53] vulkan: 55 passes (0%) ended at texture.c:1213 [ 348.53] vulkan: 2 passes (0%) ended at surface.c:755 [ 348.53] vulkan: 1 passes (0%) ended at texture.c:2244 [ 348.53] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 103.8 leaves of 4 MiB a present (0.36 ms), the checks 0.2 (0.00 ms, and 0.0 the scanner had) [ 348.53] vulkan: GPU-owned guest memory landed for the CPU 33 times (5 for the runtime's own access, 0 for a read of the game's code, 28 for a write of it), render targets written back for an engine 0 times; block linear targets watched 4704 times, published for a CPU access 0 times and at a release 0 times [ 351.39] perf: 30.0 frames a second over 5.0 s (10286 shown in all) [ 356.40] perf: 29.9 frames a second over 5.0 s (10436 shown in all) [ 361.40] perf: 30.0 frames a second over 5.0 s (10586 shown in all) [ 362.32] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (36 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 366.42] perf: 30.1 frames a second over 5.0 s (10737 shown in all) [ 368.06] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.01 ms, 1st to 99th percentile 16.60 to 50.14 ms), 43 held for other than 2 refreshes; the game's frames went from release to present in 23.2 ms (16.3 to 48.0), on to the display in 12.2 ms (5.9 to 29.7), 35.4 ms in all (24.6 to 70.5) [ 368.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 368.65] vulkan: a 179 ms frame: 2 shaders translated (1 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (16 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 368.65] nvn: 10800 presents, 10800 submissions [ 368.68] cpu: 600 presents in 20.15 s (29.8 fps): 56 of the game's threads ran 17.28 s on the host's processors (86% of one, 28.79 ms a present), the whole process 34.74 s (172%); the busiest: thread 80 'MainThread' 6.21 s, thread 178 'ActorCalcSub0' 2.11 s, thread 179 'ActorCalcSub1' 1.97 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.77 s [ 368.68] cpu: in those 20.15 s, 606403 SVCs (30099 a second): 0x1b ArbitrateUnlock 141733, 0x1a ArbitrateLock 106838, 0x0b SleepThread 98293, 0x34 WaitForAddress 87820, 0x1c WaitProcessWideKeyAtomic 53298, 0x1d SignalProcessWideKey 53298; 0 calls the dispatch table had no code for (RtAPI.miss) [ 368.68] vulkan: 28288691 draws, 0 skipped (0 mesh draws, 0 skipped); 10134 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (43 ms); 635335 reads past queued releases (0 samples counts written on the GPU); 30477788 descriptor sets written, 26099596 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 25738193 draws kept the last one's shaders and pipeline (0 checked), 56196375 its targets [ 368.68] vulkan: 645 shaders translated (480 ms), 710 pipelines made (0 from the cache, 8406 ms making, 3235 ms waited for), 691 render targets made, 3674 texture uploads (536 MB), 32 of them some blocks alone (5 MB); 2 frames over 50 ms in the last 600, the slowest 179 ms [ 368.68] vulkan: 375 of those shaders translated again, to hold more of their draws' constant buffer words as constants [ 368.68] vulkan: pipeline libraries: 317 pre-rasterization and 515 fragment shader parts made (0 and 1 from the cache, 2234 and 5936 ms), 2 vertex input and 44 fragment output parts (5 ms); 710 links (3 ms); 709 optimized pipelines made in the background (8046 ms) [ 368.68] vulkan: 3 shipped programs' parts warmed ahead of their draws (0 from the cache, 2 ms) [ 368.68] vulkan: 710 new pipelines of draws waited 3147 ms for a worker (265 ms of it with every worker busy and one or more on an optimized pipeline), the longest 41 ms; 1 worker(s) at most on optimized pipelines [ 368.68] vulkan: memory used and budgeted: heap 0 288 of 15521 MB (288 ours, 108 of it allocated), heap 1 1445 of 14060 MB (1136 ours, 833 of it allocated) [ 368.68] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 207.7/0.0/0.0 in 831, render targets 507.3/0.0/0.0 in 134, other images 0.5/0.0/0.0 in 2, buffer cache 21.2/0.0/0.0 in 2174, kept results 5.4/4.0/0.0 in 65, write logs 0.0/24.2/0.0 in 4, draw results 0.0/0.0/0.0 in 0 [ 368.68] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): rings 64.0/64.0/0.0 in 8, readback 0.0/16.0/0.0 in 1, encoders 16.0/0.0/0.0 in 1, conversions 8.0/0.0/0.0 in 1, overlay 1.7/0.0/0.0 in 3 [ 368.68] vulkan: device memory: 1424.0 MB in 22 blocks, 482.8 MB of it free inside them (303.0 MB of that in heap 1); 1.1 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 368.68] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 984.0 MB with 768.8 MB handed out, 1 of them empty, the largest free piece in the others 35.6 MB; 1 allocations with 32.0 MB of their own [ 368.68] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 368.68] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 120.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 368.68] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 160.0 MB with 76.2 MB handed out, 1 of them empty, the largest free piece in the others 12.1 MB; 0 allocations with 0.0 MB of their own [ 368.68] vulkan: kept results in use: 59 of copies (0.7 MB), 3 of render targets (4.2 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 600, under 120 0, under 1200 0, longer 0 [ 368.68] vulkan: caches: 134 render targets (507 MB, 15 parked), 816 textures (138 MB), 1866 buffers (2 MB); 1142 of 14060 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 368.68] vulkan: textures by the game's texture objects: 739 at the address of a live object (118 MB), 31 inside a live object (8 MB), 46 dead with no live object at their address (11 MB). The game has 4092 live objects at 4042 addresses [ 368.68] vulkan: 866 textures made again after the cache evicted them (89 MB of guest memory loaded again, 96 MB of images), 155 of them since the last report. The cache evicted 2793 textures in all [ 368.68] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 193 for 300 to 1199, 0 for longer; of those made again 1 came back under 60 presents after they went, 3 after 60 to 299, 105 after 300 to 1199, 46 later [ 368.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again, 0 drawn two times, 0 feedback draws kept in place), 611 through a copy; 105050 copies of targets written [ 368.68] vulkan: 880540 rendering passes, 0 clear commands, 215011 attachments cleared and 0 left undefined by their load op; 51989 buffers filled ahead of the passes [ 368.68] vulkan: 29455 passes (53%) ended at renderer.c:320 [ 368.68] vulkan: 12567 passes (23%) ended at cmd.c:899 [ 368.68] vulkan: 6902 passes (12%) ended at surface.c:210 [ 368.68] vulkan: 5983 passes (11%) ended at render.c:253 [ 368.68] vulkan: 600 passes (1%) ended at renderer.c:971 [ 368.68] vulkan: 129 passes (0%) ended at texture.c:1213 [ 368.68] vulkan: 68 passes (0%) ended at buffer.c:1208 [ 368.68] vulkan: 2 passes (0%) ended at surface.c:755 [ 368.68] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 102.1 leaves of 4 MiB a present (0.37 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 368.68] vulkan: GPU-owned guest memory landed for the CPU 33 times (5 for the runtime's own access, 0 for a read of the game's code, 28 for a write of it), render targets written back for an engine 0 times; block linear targets watched 4934 times, published for a CPU access 0 times and at a release 0 times [ 371.44] perf: 29.5 frames a second over 5.0 s (10885 shown in all) [ 376.44] perf: 30.0 frames a second over 5.0 s (11035 shown in all) [ 381.45] perf: 29.9 frames a second over 5.0 s (11185 shown in all) [ 381.67] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (25 ms waited for), 0 render targets made, 3 texture uploads (49 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 386.45] perf: 30.0 frames a second over 5.0 s (11335 shown in all) [ 387.20] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (34 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 388.09] vulkan: display: 599 frame intervals of 33.44 ms (deviation 8.17 ms, 1st to 99th percentile 16.61 to 50.14 ms), 34 held for other than 2 refreshes; the game's frames went from release to present in 32.9 ms (17.6 to 68.2), on to the display in 15.1 ms (5.2 to 23.0), 48.0 ms in all (37.7 to 87.5) [ 388.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 388.61] cpu: 600 presents in 19.93 s (30.1 fps): 56 of the game's threads ran 16.68 s on the host's processors (84% of one, 27.81 ms a present), the whole process 35.54 s (178%); the busiest: thread 80 'MainThread' 5.89 s, thread 178 'ActorCalcSub0' 2.09 s, thread 179 'ActorCalcSub1' 1.93 s, thread 128 'SupportWorker Sub1' 0.96 s, thread 129 'SupportWorker Sub2' 0.86 s [ 388.61] cpu: in those 19.93 s, 596068 SVCs (29905 a second): 0x1b ArbitrateUnlock 146714, 0x1a ArbitrateLock 110845, 0x34 WaitForAddress 85275, 0x0b SleepThread 76313, 0x1c WaitProcessWideKeyAtomic 55496, 0x1d SignalProcessWideKey 55496; 0 calls the dispatch table had no code for (RtAPI.miss) [ 388.61] vulkan: 31121952 draws, 0 skipped (0 mesh draws, 0 skipped); 10969 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (43 ms); 671457 reads past queued releases (0 samples counts written on the GPU); 33520848 descriptor sets written, 28723058 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 28358471 draws kept the last one's shaders and pipeline (0 checked), 61842562 its targets [ 388.61] vulkan: 662 shaders translated (497 ms), 726 pipelines made (0 from the cache, 8534 ms making, 3336 ms waited for), 691 render targets made, 3812 texture uploads (563 MB), 32 of them some blocks alone (5 MB); 2 frames over 50 ms in the last 600, the slowest 65 ms [ 388.61] vulkan: 377 of those shaders translated again, to hold more of their draws' constant buffer words as constants [ 388.61] vulkan: pipeline libraries: 330 pre-rasterization and 519 fragment shader parts made (0 and 1 from the cache, 2339 and 5958 ms), 2 vertex input and 44 fragment output parts (5 ms); 726 links (3 ms); 726 optimized pipelines made in the background (8193 ms) [ 388.61] vulkan: 3 shipped programs' parts warmed ahead of their draws (0 from the cache, 2 ms) [ 388.61] vulkan: 726 new pipelines of draws waited 3147 ms for a worker (265 ms of it with every worker busy and one or more on an optimized pipeline), the longest 41 ms; 1 worker(s) at most on optimized pipelines [ 388.61] vulkan: memory used and budgeted: heap 0 288 of 15515 MB (288 ours, 108 of it allocated), heap 1 1453 of 14059 MB (1136 ours, 793 of it allocated) [ 388.61] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 174.4/0.0/0.0 in 649, render targets 507.3/0.0/0.0 in 134, other images 0.5/0.0/0.0 in 2, buffer cache 15.4/0.0/0.0 in 1215, kept results 5.4/4.0/0.0 in 65, write logs 0.0/24.2/0.0 in 4, rings 64.0/64.0/0.0 in 8 [ 388.61] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): readback 0.0/16.0/0.0 in 1, encoders 16.0/0.0/0.0 in 1, conversions 8.0/0.0/0.0 in 1, overlay 1.7/0.0/0.0 in 3 [ 388.61] vulkan: device memory: 1424.0 MB in 22 blocks, 522.5 MB of it free inside them (342.7 MB of that in heap 1); 0.7 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 388.61] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 984.0 MB with 729.1 MB handed out, 1 of them empty, the largest free piece in the others 58.6 MB; 1 allocations with 32.0 MB of their own [ 388.61] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 388.61] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 120.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 388.61] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 160.0 MB with 76.2 MB handed out, 1 of them empty, the largest free piece in the others 12.1 MB; 0 allocations with 0.0 MB of their own [ 388.61] vulkan: kept results in use: 59 of copies (0.7 MB), 3 of render targets (4.2 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 600, under 120 0, under 1200 0, longer 0 [ 388.61] vulkan: caches: 134 render targets (507 MB, 15 parked), 634 textures (104 MB), 974 buffers (1 MB); 1110 of 14059 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 388.61] vulkan: textures by the game's texture objects: 538 at the address of a live object (83 MB), 13 inside a live object (5 MB), 83 dead with no live object at their address (15 MB). The game has 4056 live objects at 4006 addresses [ 388.61] vulkan: 881 textures made again after the cache evicted them (90 MB of guest memory loaded again, 97 MB of images), 15 of them since the last report. The cache evicted 3098 textures in all [ 388.61] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 305 for 300 to 1199, 0 for longer; of those made again 1 came back under 60 presents after they went, 1 after 60 to 299, 2 after 300 to 1199, 11 later [ 388.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again, 0 drawn two times, 0 feedback draws kept in place), 639 through a copy; 110130 copies of targets written [ 388.61] vulkan: 938252 rendering passes, 0 clear commands, 228125 attachments cleared and 0 left undefined by their load op; 53935 buffers filled ahead of the passes [ 388.61] vulkan: 30074 passes (52%) ended at renderer.c:320 [ 388.61] vulkan: 14213 passes (25%) ended at cmd.c:899 [ 388.61] vulkan: 7086 passes (12%) ended at surface.c:210 [ 388.61] vulkan: 5552 passes (10%) ended at render.c:253 [ 388.61] vulkan: 600 passes (1%) ended at renderer.c:971 [ 388.61] vulkan: 140 passes (0%) ended at buffer.c:1208 [ 388.61] vulkan: 47 passes (0%) ended at texture.c:1213 [ 388.61] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 100.5 leaves of 4 MiB a present (0.36 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 388.61] vulkan: GPU-owned guest memory landed for the CPU 33 times (5 for the runtime's own access, 0 for a read of the game's code, 28 for a write of it), render targets written back for an engine 0 times; block linear targets watched 4934 times, published for a CPU access 0 times and at a release 0 times [ 389.59] nn::fs: MountDeviceSaveData("deviceSave") native [ 389.59] nn::fs: MountDeviceSaveData("deviceSave") native [ 389.66] nn::fs: MountDeviceSaveData("deviceSave") native [ 391.47] perf: 30.1 frames a second over 5.0 s (11486 shown in all) [ 396.47] perf: 30.0 frames a second over 5.0 s (11636 shown in all) [ 397.22] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 398.39] vulkan: a 65 ms frame: 13 shaders translated (7 ms), 12 pipelines made (0 ms waited for), 75 render targets made, 103 texture uploads (22905 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 398.39] vulkan: frame resource CPU: target reload 1 ms (85 calls) [ 398.46] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (20 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 401.49] perf: 29.9 frames a second over 5.0 s (11786 shown in all) [ 402.01] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 2 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (127 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 406.49] perf: 30.0 frames a second over 5.0 s (11936 shown in all) [ 408.04] vulkan: display: 599 frame intervals of 33.31 ms (deviation 3.28 ms, 1st to 99th percentile 16.61 to 50.07 ms), 15 held for other than 2 refreshes; the game's frames went from release to present in 9.0 ms (0.7 to 28.8), on to the display in 14.5 ms (5.6 to 21.3), 23.6 ms in all (21.2 to 38.1) [ 408.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 408.59] cpu: 600 presents in 19.98 s (30.0 fps): 62 of the game's threads ran 11.78 s on the host's processors (59% of one, 19.63 ms a present), the whole process 18.82 s (94%); the busiest: thread 80 'MainThread' 3.81 s, thread 0 0.83 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 0 0.77 s, thread 129 'SupportWorker Sub2' 0.68 s [ 408.59] cpu: in those 19.98 s, 541699 SVCs (27114 a second): 0x1b ArbitrateUnlock 125258, 0x1a ArbitrateLock 93096, 0x0b SleepThread 90279, 0x34 WaitForAddress 73330, 0x1d SignalProcessWideKey 49659, 0x1c WaitProcessWideKeyAtomic 49655; 0 calls the dispatch table had no code for (RtAPI.miss) [ 408.59] vulkan: 31849113 draws, 0 skipped (0 mesh draws, 0 skipped); 11284 dispatches in 0 batches (0 ms waiting), 0 skipped; 548 finishes (49 ms); 705212 reads past queued releases (0 samples counts written on the GPU); 34318402 descriptor sets written, 29379826 reused (18 descriptor pools, 0 sets with texture arrays taken from them); 28944775 draws kept the last one's shaders and pipeline (0 checked), 63277706 its targets [ 408.59] vulkan: 685 shaders translated (512 ms), 753 pipelines made (0 from the cache, 8803 ms making, 3390 ms waited for), 778 render targets made, 4000 texture uploads (598 MB), 34 of them some blocks alone (6 MB); 4 frames over 50 ms in the last 600, the slowest 65 ms [ 408.59] vulkan: 393 of those shaders translated again, to hold more of their draws' constant buffer words as constants [ 408.59] vulkan: pipeline libraries: 335 pre-rasterization and 540 fragment shader parts made (0 and 1 from the cache, 2360 and 6194 ms), 2 vertex input and 45 fragment output parts (5 ms); 753 links (4 ms); 753 optimized pipelines made in the background (8448 ms) [ 408.59] vulkan: 3 shipped programs' parts warmed ahead of their draws (0 from the cache, 2 ms) [ 408.59] vulkan: 753 new pipelines of draws waited 3173 ms for a worker (283 ms of it with every worker busy and one or more on an optimized pipeline), the longest 41 ms; 1 worker(s) at most on optimized pipelines [ 408.59] vulkan: memory used and budgeted: heap 0 288 of 15507 MB (288 ours, 108 of it allocated), heap 1 1454 of 14048 MB (1136 ours, 812 of it allocated) [ 408.59] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 145.5/0.0/0.0 in 513, render targets 555.4/0.0/0.0 in 167, other images 0.5/0.0/0.0 in 2, buffer cache 15.8/0.0/0.0 in 1337, kept results 5.2/4.0/0.0 in 62, write logs 0.0/24.2/0.0 in 4, rings 64.0/64.0/0.0 in 8 [ 408.59] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): readback 0.0/16.0/0.0 in 1, encoders 16.0/0.0/0.0 in 1, conversions 8.0/0.0/0.0 in 1, overlay 1.7/0.0/0.0 in 3 [ 408.59] vulkan: device memory: 1424.0 MB in 22 blocks, 502.9 MB of it free inside them (323.1 MB of that in heap 1); 0.8 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 408.59] vulkan: device memory of type 0 (heap 1, the GPU's) for buffers and images: 17 blocks of 984.0 MB with 748.7 MB handed out, 1 of them empty, the largest free piece in the others 29.2 MB; 1 allocations with 32.0 MB of their own [ 408.59] vulkan: device memory of type 2 (heap 0, mapped) for buffers and images: 2 blocks of 128.0 MB with 32.0 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 408.59] vulkan: device memory of type 3 (heap 1, the GPU's, mapped) for buffers and images: 4 blocks of 120.0 MB with 32.2 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 408.59] vulkan: device memory of type 5 (heap 0, mapped, cached) for buffers and images: 3 blocks of 160.0 MB with 76.2 MB handed out, 1 of them empty, the largest free piece in the others 12.1 MB; 0 allocations with 0.0 MB of their own [ 408.59] vulkan: kept results in use: 56 of copies (0.4 MB), 2 of render targets (4.0 MB); 1 freed buffers in the pool (0.2 MB); let go since the last report after under 8 presents 573, under 120 2, under 1200 0, longer 9 [ 408.59] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 8 freed buffers let go [ 408.59] vulkan: caches: 167 render targets (555 MB, 15 parked), 495 textures (77 MB), 1096 buffers (1 MB); 1130 of 14048 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 408.59] vulkan: textures by the game's texture objects: 281 at the address of a live object (57 MB), 30 inside a live object (2 MB), 184 dead with no live object at their address (16 MB). The game has 2865 live objects at 2829 addresses [ 408.59] vulkan: 922 textures made again after the cache evicted them (94 MB of guest memory loaded again, 101 MB of images), 41 of them since the last report. The cache evicted 3419 textures in all [ 408.59] vulkan: since the last report the cache evicted 0 textures unused for under 60 presents, 0 for 60 to 299, 321 for 300 to 1199, 0 for longer; of those made again 0 came back under 60 presents after they went, 1 after 60 to 299, 8 after 300 to 1199, 32 later [ 408.59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again, 0 drawn two times, 0 feedback draws kept in place), 639 through a copy; 113572 copies of targets written [ 408.59] vulkan: 981426 rendering passes, 0 clear commands, 239709 attachments cleared and 0 left undefined by their load op; 55975 buffers filled ahead of the passes [ 408.59] vulkan: 27074 passes (63%) ended at renderer.c:320 [ 408.59] vulkan: 5615 passes (13%) ended at surface.c:210 [ 408.59] vulkan: 4470 passes (10%) ended at render.c:253 [ 408.59] vulkan: 4375 passes (10%) ended at cmd.c:899 [ 408.59] vulkan: 600 passes (1%) ended at renderer.c:971 [ 408.59] vulkan: 600 passes (1%) ended at buffer.c:1208 [ 408.59] vulkan: 305 passes (1%) ended at texture.c:3147 [ 408.59] vulkan: 77 passes (0%) ended at texture.c:1213 [ 408.59] vulkan: 78 finishes (100%, 7 ms) at surface.c:974 [ 408.59] vulkan: 8 waits for a fence (0.7 ms): sparse binds, the mirror's granules and landings [ 408.59] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 69.2 leaves of 4 MiB a present (0.28 ms), the checks 0.6 (0.00 ms, and 0.2 the scanner had) [ 408.59] vulkan: GPU-owned guest memory landed for the CPU 41 times (8 for the runtime's own access, 0 for a read of the game's code, 33 for a write of it), render targets written back for an engine 0 times; block linear targets watched 5016 times, published for a CPU access 0 times and at a release 0 times [ 411.49] perf: 30.0 frames a second over 5.0 s (12086 shown in all) [ 416.09] Press Escape again within 3 seconds to quit [ 416.49] perf: 30.0 frames a second over 5.0 s (12236 shown in all) [ 417.42] vulkan: 425 of the 6703 shaders translated from the game's files found by its draws so far [ 417.44] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images [ 417.44] jit: 0 batches compiled 0 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 0 functions, 0 instructions, 39 KiB of code, 0.00 s compiling, 0 units loaded from ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/01006F8002326000_01006F8002326800v2228224.jitcache [ 417.44] kernel: over 417.4 s, cores 0: 25% held, 17.2 s waited for; 1: 20% held, 33.9 s waited for; 2: 16% held, 27.7 s waited for; 3: 0% held, 0.0 s waited for; 4: 0% held, 0.0 s waited for; 5: 0% held, 0.0 s waited for; [ 417.44] kernel: core 0: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 0.9 ms by thread 126 [ 417.44] kernel: core 1: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 7.0 ms by thread 118 [ 417.44] kernel: core 2: 1 hand-offs to a waiter of better priority over 10 ms late, the latest 11.4 ms by thread 92 [ 417.44] kernel: 149 times a thread in a memory SVC let go of its core to wait for the renderer [ 417.44] kernel: core 0 held by thread 80 'MainThread' prio 44 for 22% of the run [ 417.44] kernel: core 0 held by thread 111 'ASysParalellExecutorMain' prio 44 for 1% of the run [ 417.44] kernel: core 0 held by thread 99 'UIJob' prio 44 for 1% of the run [ 417.44] kernel: core 1 held by thread 128 'SupportWorker Sub1' prio 45 for 3% of the run [ 417.44] kernel: core 1 held by thread 118 'SaveProc' prio 48 for 1% of the run [ 417.44] kernel: core 1 held by thread 86 'WorkerMgr/Worker1(?)' prio 44 for 1% of the run [ 417.44] kernel: core 2 held by thread 129 'SupportWorker Sub2' prio 45 for 2% of the run [ 417.44] kernel: core 2 held by thread 87 'WorkerMgr/Worker2(?)' prio 44 for 2% of the run [ 417.44] kernel: core 2 held by thread 109 'ASysParalellExecutorSub2' prio 44 for 1% of the run [ 417.44] kernel: thread 128 'SupportWorker Sub1' prio 45 core 1 mask 2 waited 11.89 s for its core in 142910 waits [ 417.44] kernel: thread 129 'SupportWorker Sub2' prio 45 core 2 mask 4 waited 9.04 s for its core in 113284 waits [ 417.44] kernel: thread 111 'ASysParalellExecutorMain' prio 44 core 0 mask 1 waited 8.41 s for its core in 21164 waits [ 417.44] kernel: thread 107 'Nfp' prio 52 core 1 mask 2 waited 6.01 s for its core in 3440 waits [ 417.44] kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 5.13 s for its core in 45855 waits [ 417.44] kernel: thread 97 'aal::LowPrioWorkerThread' prio 45 core 1 mask 2 waited 4.73 s for its core in 56593 waits [ 417.44] kernel: thread 90 'Resource Control' prio 48 core 1 mask 2 waited 4.03 s for its core in 41525 waits [ 417.44] kernel: thread 113 'ResLoad2' prio 48 core 2 mask 4 waited 3.97 s for its core in 58010 waits [ 417.44] kernel: thread 116 'XLink Object Create' prio 48 core 2 mask 4 waited 2.96 s for its core in 34894 waits [ 417.44] kernel: thread 126 'PlayReporter' prio 50 core 0 mask 1 waited 2.83 s for its core in 17612 waits [ 417.44] Exit.