[ 0.00] memory: 512 GiB of address space refused: Out of memory [ 0.00] memory: 256 GiB of address space reserved, of the console's 512: the game's address space ends there [ 0.04] settings: /data/data/org.scarletnx/files/.scarletnx/config/recompiled/01007EF00011E000/01007EF00011E000.ini keeps 2 keys this version does not use (controls_alpha, controls_skin), under [Deprecated]: delete them, or use Settings > App > Clean Old Settings in the launcher [ 0.04] log: written to /data/data/org.scarletnx/files/.scarletnx/state/recompiled/01007EF00011E000/01007EF00011E000.log [ 0.04] ScarletNX - The Legend of Zelda: Breath of the Wild [ 0.04] build: ScarletNX main 66a1375, committed 2026-11-14 (clang 19.0.1, Android arm64) [ 0.04] run: started 2026-11-14 08:03:02 UTC [ 0.04] system: Android 14 (Linux 5.4.289-qgki-g5987d69e25da), SM7325, 8 threads, 7 GB RAM [ 0.04] settings: fullscreen=1 (default 0), stats=1 (default 0), dlss_render_size=5 (default 0), vulkan_video=1 (default 0), mesh_draws=1 (default 0), fps_limit=60 (default "game"), thread_stack_mb=256 (default 32), pipeline_threads=32 (default 0) [ 0.05] last start: ended with an exit, or none before [ 0.08] fs: ExeFS and RomFS read from the dump ~/The Legend of Zelda - Breath of the Wild.nsp (13805.6 MB mapped) [ 0.08] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.08] npdm: a 36-bit address space: 64 GiB, the code region at a fixed 128 MiB [ 0.08] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 0.08] memory: memory_fit_mode=0 (Auto): the game is told 3285 MiB, as Auto tells no less than the console's 3285, where the measure leaves 3269 (the system can still give 3781 MiB, the process holds 187) [ 0.12] Loaded rtld at 0x8000000 [ 0.19] Loaded main at 0x8006000 [ 0.19] Loaded subsdk0 at 0xa388000 [ 0.20] Loaded subsdk1 at 0xa57c000 [ 0.20] Loaded subsdk2 at 0xa5a6000 [ 0.21] Loaded subsdk3 at 0xa5eb000 [ 0.22] Loaded sdk at 0xac61000 [ 0.23] symbols: 22821 functions named [ 0.23] linker: the game's own linker (rtld) links it: the game has no recompiled nn::init::Start [ 0.23] time: the time zone is Etc/GMT+4 (UTC-04) [ 0.23] hooks: the module calls the functions of the 1058 symbols the hooks name through their dispatch slots, and every other function directly (route list 4ce6a6d7ce736059, this runtime's too) [ 0.23] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.23] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.23] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.23] hooks: module subsdk1, SDK unknown (its versioned hooks aren't installed) [ 0.23] hooks: module subsdk2, SDK unknown (its versioned hooks aren't installed) [ 0.23] hooks: module subsdk3, SDK unknown (its versioned hooks aren't installed) [ 0.23] hooks: module sdk, SDK 0.12.14 [ 0.24] hook: _ZN2nn2fs6detail18IsEnabledAccessLogEv at aca6f60 runs nnfs_is_enabled_access_log [ 0.24] hook: _ZN2nn2fs7UnmountEPKc at acad838 runs nnfs_unmount [ 0.24] hook: _ZN2nn2fs14CloseDirectoryENS0_15DirectoryHandleE at acadaec runs nnfs_close_directory [ 0.24] hook: _ZN2nn2fs13ReadDirectoryEPlPNS0_14DirectoryEntryENS0_15DirectoryHandleEl at acadb78 runs nnfs_read_directory [ 0.24] hook: _ZN2nn2fs22GetDirectoryEntryCountEPlNS0_15DirectoryHandleE at acadc3c runs nnfs_get_directory_entry_count [ 0.24] hook: _ZN2nn2fs9CloseFileENS0_10FileHandleE at acadc70 runs nnfs_close_file [ 0.24] hook: _ZN2nn2fs8ReadFileENS0_10FileHandleElPvmRKNS0_10ReadOptionE at acadcfc runs nnfs_read_file_exact_option [ 0.24] hook: _ZN2nn2fs8ReadFileEPmNS0_10FileHandleElPvmRKNS0_10ReadOptionE at acadd84 runs nnfs_read_file_option [ 0.24] hook: _ZN2nn2fs8ReadFileENS0_10FileHandleElPvm at acade70 runs nnfs_read_file_exact [ 0.24] hook: _ZN2nn2fs8ReadFileEPmNS0_10FileHandleElPvm at acadef4 runs nnfs_read_file [ 0.24] hook: _ZN2nn2fs9WriteFileENS0_10FileHandleElPKvmRKNS0_11WriteOptionE at acadf1c runs nnfs_write_file [ 0.24] hook: _ZN2nn2fs9FlushFileENS0_10FileHandleE at acae008 runs nnfs_flush_file [ 0.24] hook: _ZN2nn2fs11SetFileSizeENS0_10FileHandleEl at acae0a0 runs nnfs_set_file_size [ 0.24] hook: _ZN2nn2fs11GetFileSizeEPlNS0_10FileHandleE at acae148 runs nnfs_get_file_size [ 0.24] hook: _ZN2nn2fs15GetFileOpenModeENS0_10FileHandleE at acae17c runs nnfs_get_file_open_mode [ 0.24] hook: _ZN2nn2fs10CreateFileEPKcl at acae180 runs nnfs_create_file [ 0.24] hook: _ZN2nn2fs10DeleteFileEPKc at acae19c runs nnfs_delete_file [ 0.24] hook: _ZN2nn2fs15CreateDirectoryEPKc at acae278 runs nnfs_create_directory [ 0.24] hook: _ZN2nn2fs15DeleteDirectoryEPKc at acae354 runs nnfs_delete_directory [ 0.24] hook: _ZN2nn2fs26DeleteDirectoryRecursivelyEPKc at acae430 runs nnfs_delete_directory_recursively [ 0.24] hook: _ZN2nn2fs10RenameFileEPKcS2_ at acae50c runs nnfs_rename_file [ 0.24] hook: _ZN2nn2fs15RenameDirectoryEPKcS2_ at acae618 runs nnfs_rename_directory [ 0.24] hook: _ZN2nn2fs12GetEntryTypeEPNS0_18DirectoryEntryTypeEPKc at acae724 runs nnfs_get_entry_type [ 0.24] hook: _ZN2nn2fs8OpenFileEPNS0_10FileHandleEPKci at acae79c runs nnfs_open_file [ 0.24] hook: _ZN2nn2fs13OpenDirectoryEPNS0_15DirectoryHandleEPKci at acae8cc runs nnfs_open_directory [ 0.24] hook: _ZN2nn2fs14CommitSaveDataEPKc at acae9fc runs nnfs_commit_save_data [ 0.24] hook: _ZN2nn2fs10CreateFileEPKcli at acaeabc runs nnfs_create_file_option [ 0.24] hook: _ZN2nn2fs16GetFreeSpaceSizeEPlPKc at acaebb8 runs nnfs_get_free_space_size [ 0.24] hook: _ZN2nn2fs17GetTotalSpaceSizeEPlPKc at acaec30 runs nnfs_get_total_space_size [ 0.24] hook: _ZN2nn2fs19MountDeviceSaveDataEPKc at acafea8 runs nnfs_mount_device_save_data [ 0.24] hook: _ZN2nn2fs9MountHostEPKcS2_ at acc09f8 runs nnfs_mount_host [ 0.24] hook: _ZN2nn2fs13MountHostRootEv at acc0bd4 runs nnfs_mount_host_root [ 0.24] hook: _ZN2nn2fs22QueryMountRomCacheSizeEPm at acc1670 runs nnfs_query_mount_rom_cache_size [ 0.24] hook: _ZN2nn2fs8MountRomEPKcPvm at acc19a4 runs nnfs_mount_rom [ 0.24] hook: _ZN2nn2fs11MountSdCardEPKc at acc3b70 runs nnfs_mount_sd_card [ 0.24] hook: _ZN2nn2fs19MountSdCardForDebugEPKc at acc3cfc runs nnfs_mount_sd_card_for_debug [ 0.24] hook: _ZN2nn2fs16IsSdCardInsertedEv at acc3dfc runs nnfs_is_sd_card_inserted [ 0.24] hook: _ZN2nn2fs29QueryMountSystemDataCacheSizeEPmNS_3ncm12SystemDataIdE at acc4150 runs nnfs_query_mount_system_data_cache_size [ 0.24] hook: _ZN2nn2fs15MountSystemDataEPKcNS_3ncm12SystemDataIdEPvm at acc4188 runs nnfs_mount_system_data [ 0.24] hook: _ZNK2nn5codec19HardwareOpusDecoder17GetWorkBufferSizeEii at ad88468 runs nncodec_hwopus_class_work_size, the hook for sdk < 2.0.0 [ 0.24] hook: _ZN2nn5codec19HardwareOpusDecoder10InitializeEiiPvm at ad8852c runs nncodec_hwopus_class_init, the hook for sdk < 2.0.0 [ 0.24] hook: _ZN2nn5codec19HardwareOpusDecoder8FinalizeEv at ad886d0 runs nncodec_hwopus_class_finalize, the hook for sdk < 2.0.0 [ 0.24] hook: _ZN2nn5codec19HardwareOpusDecoder17DecodeInterleavedEPmPiPsmPKvm at ad88724 runs nncodec_hwopus_class_decode_first, the hook for sdk < 1.0.0 [ 0.24] hook: _ZN2nn5codec19HardwareOpusDecoder10SetContextEPKvm at ad88800 runs nncodec_hwopus_class_set_context, the hook for sdk < 2.0.0 [ 0.24] hook: _ZN2nn2fs31QueryMountAddOnContentCacheSizeEPmi at ad9ab94 runs nnfs_query_mount_add_on_content_cache_size [ 0.24] hook: _ZN2nn2fs17MountAddOnContentEPKciPvm at ad9ad94 runs nnfs_mount_add_on_content [ 0.24] hook: _ZN2nn2fs13MountSaveDataEPKcRKNS_7account3UidE at ad9af68 runs nnfs_mount_save_data [ 0.24] hook: _ZN2nn2fs18IsSaveDataExistingERKNS_7account3UidE at ad9b008 runs nnfs_is_own_save_data_existing [ 0.24] hook: _ZN2nn2fs14EnsureSaveDataERKNS_7account3UidE at ad9b048 runs nnfs_ensure_save_data [ 0.24] hooks: _ZN2nn3ngc15ProfanityFilter10InitializeEPvmb in sdk isn't hooked: no declaration holds for its version (0.12.14) [ 0.24] hooks: _ZN2nn3ngc15ProfanityFilterD2Ev in sdk isn't hooked: no declaration holds for its version (0.12.14) [ 0.24] hooks: _ZN2nn3ngc15ProfanityFilter8FinalizeEv in sdk isn't hooked: no declaration holds for its version (0.12.14) [ 0.24] hooks: _ZN2nn3ngc15ProfanityFilter17GetContentVersionEv in sdk isn't hooked: no declaration holds for its version (0.12.14) [ 0.24] hooks: _ZN2nn3ngc15ProfanityFilter19CheckProfanityWordsEPjjPPKcm in sdk isn't hooked: no declaration holds for its version (0.12.14) [ 0.24] hooks: _ZN2nn3ngc15ProfanityFilter24MaskProfanityWordsInTextEPiPcj in sdk isn't hooked: no declaration holds for its version (0.12.14) [ 0.24] hook: _ZN2nn3nsd24GetEnvironmentIdentifierEPNS0_21EnvironmentIdentifierE at adcb990 runs nnnsd_get_environment_identifier [ 0.24] hook: _ZN2nn3nsd7ResolveEPNS0_4FqdnERKS1_ at adcba60 runs nnnsd_resolve [ 0.24] hook: _ZN2nn3nsd9ResolveExEPNS0_4FqdnERKS1_ at adcba78 runs nnnsd_resolve_ex [ 0.24] hook: _ZN2nn4pctl32CheckFreeCommunicationPermissionEb at addd394 runs nnpctl_permitted [ 0.24] hook: _ZN2nn4pctl24ConfirmSnsPostPermissionEv at addd998 runs nnpctl_success [ 0.24] hook: _ZN2nn4pctl30IsRestrictionTemporaryUnlockedEv at addda08 runs nnpctl_no [ 0.24] hook: _ZN2nn4pctl33IsRestrictedSystemSettingsEnteredEv at adddbd4 runs nnpctl_no [ 0.24] hook: _ZN2nn4pctl21GetRestrictedFeaturesEv at adddcc0 runs nnpctl_none [ 0.24] hook: _ZN2nn4pctl20IsRestrictionEnabledEv at adddd3c runs nnpctl_no [ 0.24] hook: _ZN2nn4pctl14GetSafetyLevelEv at addddb8 runs nnpctl_none [ 0.24] hook: _ZN2nn4pctl40GetFreeCommunicationApplicationListCountEv at adde1b0 runs nnpctl_none [ 0.24] hook: _ZN2nn4pctl15IsPairingActiveEv at adde4c0 runs nnpctl_no [ 0.24] hook: _ZN2nn4pctl18IsPlayTimerEnabledEv at addeab8 runs nnpctl_no [ 0.24] hook: _ZN2nn4pctl25GetPlayTimerRemainingTimeEv at addeb30 runs nnpctl_no_time [ 0.24] hook: _ZN2nn4pctl23IsRestrictedByPlayTimerEv at addeba8 runs nnpctl_no [ 0.24] hook: _ZN2nn4pctl10InitializeEv at addeec4 runs nnpctl_initialize [ 0.24] hook: _ZN2nn5prepo28RequestImmediateTransmissionEv at adea720 runs nnprepo_request_immediate_transmission [ 0.24] hook: _ZN2nn5prepo21GetTransmissionStatusEPNS0_18TransmissionStatusE at adea80c runs nnprepo_get_transmission_status [ 0.24] hook: _ZN2nn5prepo10PlayReport4SaveEv at adeaecc runs nnprepo_save_unlimited, the hook for sdk < 9.0.0, with the layouts nn::prepo::PlayReport of line 11 [ 0.24] hook: _ZN2nn5prepo10PlayReport4SaveERKNS_7account3UidE at adeb020 runs nnprepo_save_user_unlimited, the hook for sdk < 9.0.0, with the layouts nn::prepo::PlayReport of line 11 [ 0.24] hook: _ZN2nn5prepo6detail3ipc10InitializeEv at adec218 runs nnprepo_ipc_initialize [ 0.24] hook: _ZN2nn5prepo6detail3ipc8FinalizeEv at adec428 runs nnprepo_ipc_finalize [ 0.24] hook: _ZN2nn4time10InitializeEv at ae0ab80 runs nntime_initialize [ 0.24] hook: _ZN2nn4time17InitializeForMenuEv at ae0aec8 runs nntime_initialize_for_menu [ 0.24] hook: _ZN2nn4time19InitializeForSystemEv at ae0aee4 runs nntime_initialize_for_system [ 0.24] hook: _ZN2nn4time13IsInitializedEv at ae0af00 runs nntime_is_initialized [ 0.24] hook: _ZN2nn4time8FinalizeEv at ae0af44 runs nntime_finalize [ 0.24] hook: _ZN2nn4time20LoadLocationNameListEPiPNS0_12LocationNameEii at ae0bd10 runs nntime_load_location_name_list [ 0.24] hook: _ZN2nn4time25GetTotalLocationNameCountEv at ae0bdd0 runs nntime_total_location_name_count [ 0.24] hook: _ZN2nn4time21SetDeviceLocationNameERKNS0_12LocationNameE at ae0be84 runs nntime_set_device_location_name [ 0.24] hook: _ZN2nn4time38SetStandardLocalSystemClockCurrentTimeERKNS0_9PosixTimeE at ae0c00c runs nntime_set_clock [ 0.24] hook: _ZN2nn4time34SetStandardLocalSystemClockContextERKNS0_18SystemClockContextE at ae0c0c0 runs nntime_set_clock [ 0.24] hook: _ZN2nn4time26StandardNetworkSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at ae0c178 runs nntime_network_get_current_time [ 0.24] hook: _ZN2nn4time26StandardNetworkSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at ae0c1dc runs nntime_network_get_context [ 0.24] hook: _ZN2nn4time26StandardNetworkSystemClock3nowEv at ae0c240 runs nntime_network_now [ 0.24] hook: _ZN2nn4time40SetStandardNetworkSystemClockCurrentTimeERKNS0_9PosixTimeE at ae0c2bc runs nntime_set_clock [ 0.24] hook: _ZN2nn4time36SetStandardNetworkSystemClockContextERKNS0_18SystemClockContextE at ae0c320 runs nntime_set_clock [ 0.24] hook: _ZN2nn4time19StandardSteadyClock19GetCurrentTimePointEPNS0_20SteadyClockTimePointE at ae0c384 runs nntime_steady_get_current_time_point [ 0.24] hook: _ZN2nn4time19StandardSteadyClock3nowEv at ae0c3e8 runs nntime_steady_now [ 0.24] hook: _ZN2nn4time23StandardUserSystemClock14GetCurrentTimeEPNS0_9PosixTimeE at ae0c460 runs nntime_user_get_current_time [ 0.24] hook: _ZN2nn4time23StandardUserSystemClock21GetSystemClockContextEPNS0_18SystemClockContextE at ae0c4c4 runs nntime_user_get_context [ 0.24] hook: _ZN2nn4time23StandardUserSystemClock3nowEv at ae0c528 runs nntime_user_now [ 0.24] hook: _ZN2nn4time52SetStandardUserSystemClockAutomaticCorrectionEnabledEb at ae0c5a0 runs nntime_set_automatic_correction_enabled [ 0.24] hook: _ZN2nn4time51IsStandardUserSystemClockAutomaticCorrectionEnabledEv at ae0c654 runs nntime_is_automatic_correction_enabled [ 0.24] hook: _ZN2nn4time21GetDeviceLocationNameEPNS0_12LocationNameE at ae0c708 runs nntime_get_device_location_name [ 0.24] hook: _ZN2nn4time16LoadTimeZoneRuleEPNS0_12TimeZoneRuleERKNS0_12LocationNameE at ae0c7bc runs nntime_load_time_zone_rule [ 0.24] hook: _ZN2nn4time14ToCalendarTimeEPNS0_12CalendarTimeEPNS0_22CalendarAdditionalInfoERKNS0_9PosixTimeERKNS0_12TimeZoneRuleE at ae0c820 runs nntime_to_calendar_time_rule [ 0.24] hook: _ZN2nn4time14ToCalendarTimeEPNS0_12CalendarTimeEPNS0_22CalendarAdditionalInfoERKNS0_9PosixTimeE at ae0c8d8 runs nntime_to_calendar_time [ 0.24] hook: _ZN2nn4time11ToPosixTimeEPiPNS0_9PosixTimeEiRKNS0_12CalendarTimeERKNS0_12TimeZoneRuleE at ae0c988 runs nntime_to_posix_time_rule [ 0.24] hook: _ZN2nn4time11ToPosixTimeEPiPNS0_9PosixTimeEiRKNS0_12CalendarTimeE at ae0ca04 runs nntime_to_posix_time [ 0.24] hook: _ZN2nn5audio22RequestSuspendAudioInsENS_6applet20AppletResourceUserIdENS_8TimeSpanEPNS_2os15SystemEventTypeE at ae18e10 runs nnaudio_applet_fade_event [ 0.24] hook: _ZN2nn5audio21RequestResumeAudioInsENS_6applet20AppletResourceUserIdENS_8TimeSpanEPNS_2os15SystemEventTypeE at ae18ed4 runs nnaudio_applet_fade_event [ 0.24] hook: _ZN2nn5audio30GetAudioInsProcessMasterVolumeEPfNS_6applet20AppletResourceUserIdE at ae18f98 runs nnaudio_applet_get_volume [ 0.24] hook: _ZN2nn5audio30SetAudioInsProcessMasterVolumeENS_6applet20AppletResourceUserIdEfNS_8TimeSpanE at ae19004 runs nnaudio_applet_set_volume [ 0.24] hook: _ZN2nn5audio30RequestSuspendAudioInsForDebugENS_6applet20AppletResourceUserIdE at ae19094 runs nnaudio_applet_user [ 0.24] hook: _ZN2nn5audio29RequestResumeAudioInsForDebugENS_6applet20AppletResourceUserIdE at ae190f8 runs nnaudio_applet_user [ 0.24] hook: _ZN2nn5audio23RequestSuspendAudioOutsENS_6applet20AppletResourceUserIdENS_8TimeSpanEPNS_2os15SystemEventTypeE at ae1915c runs nnaudio_applet_fade_event [ 0.24] hook: _ZN2nn5audio22RequestResumeAudioOutsENS_6applet20AppletResourceUserIdENS_8TimeSpanEPNS_2os15SystemEventTypeE at ae19220 runs nnaudio_applet_fade_event [ 0.24] hook: _ZN2nn5audio31GetAudioOutsProcessMasterVolumeEPfNS_6applet20AppletResourceUserIdE at ae192e4 runs nnaudio_applet_get_volume [ 0.24] hook: _ZN2nn5audio31SetAudioOutsProcessMasterVolumeENS_6applet20AppletResourceUserIdEfNS_8TimeSpanE at ae19350 runs nnaudio_applet_set_volume [ 0.24] hook: _ZN2nn5audio31RequestSuspendAudioOutsForDebugENS_6applet20AppletResourceUserIdE at ae193e0 runs nnaudio_applet_user [ 0.24] hook: _ZN2nn5audio30RequestResumeAudioOutsForDebugENS_6applet20AppletResourceUserIdE at ae19444 runs nnaudio_applet_user [ 0.24] hook: _ZN2nn5audio28RequestSuspendAudioRenderersENS_6applet20AppletResourceUserIdENS_8TimeSpanEPNS_2os15SystemEventTypeE at ae194a8 runs nnaudio_applet_fade_event [ 0.24] hook: _ZN2nn5audio27RequestResumeAudioRenderersENS_6applet20AppletResourceUserIdENS_8TimeSpanEPNS_2os15SystemEventTypeE at ae1956c runs nnaudio_applet_fade_event [ 0.24] hook: _ZN2nn5audio36GetAudioRenderersProcessMasterVolumeEPfNS_6applet20AppletResourceUserIdE at ae19630 runs nnaudio_applet_get_volume [ 0.24] hook: _ZN2nn5audio36SetAudioRenderersProcessMasterVolumeENS_6applet20AppletResourceUserIdEfNS_8TimeSpanE at ae1969c runs nnaudio_applet_set_volume [ 0.24] hook: _ZN2nn5audio28RegisterAppletResourceUserIdENS_6applet20AppletResourceUserIdE at ae19718 runs nnaudio_applet_user [ 0.24] hook: _ZN2nn5audio30UnregisterAppletResourceUserIdENS_6applet20AppletResourceUserIdE at ae1977c runs nnaudio_applet_user [ 0.24] hook: _ZN2nn5audio36RequestSuspendAudioRenderersForDebugENS_6applet20AppletResourceUserIdE at ae197f4 runs nnaudio_applet_user [ 0.24] hook: _ZN2nn5audio35RequestResumeAudioRenderersForDebugENS_6applet20AppletResourceUserIdE at ae19858 runs nnaudio_applet_user [ 0.24] hook: _ZN2nn5audio30GetAudioRendererWorkBufferSizeERKNS0_22AudioRendererParameterE at ae198c0 runs nnaudio_get_renderer_work_buffer_size, the hook for sdk < 2.0.0, with the layouts nn::audio::AudioRendererParameter of line 19 [ 0.24] hook: _ZN2nn5audio17OpenAudioRendererEPNS0_19AudioRendererHandleERKNS0_22AudioRendererParameterEPvm at ae1996c runs nnaudio_open_renderer_word, the hook for sdk < 2.0.0, with the layouts nn::audio::AudioRendererParameter of line 19 [ 0.24] hook: _ZN2nn5audio17OpenAudioRendererEPNS0_19AudioRendererHandleEPNS_2os11SystemEventERKNS0_22AudioRendererParameterEPvm at ae19ba0 runs nnaudio_open_renderer_event_word, the hook for sdk < 2.0.0, with the layouts nn::audio::AudioRendererParameter of line 19 [ 0.24] hook: _ZN2nn5audio29QueryAudioRendererSystemEventEPNS0_19AudioRendererHandleEPNS_2os11SystemEventE at ae19c44 runs nnaudio_query_renderer_event [ 0.24] hook: _ZN2nn5audio18CloseAudioRendererENS0_19AudioRendererHandleE at ae19cc4 runs nnaudio_close_renderer [ 0.24] hook: _ZN2nn5audio18StartAudioRendererENS0_19AudioRendererHandleE at ae19d0c runs nnaudio_start_renderer [ 0.24] hook: _ZN2nn5audio17StopAudioRendererENS0_19AudioRendererHandleE at ae19d2c runs nnaudio_stop_renderer [ 0.24] hook: _ZN2nn5audio26GetAudioRendererSampleRateENS0_19AudioRendererHandleE at ae19d98 runs nnaudio_get_renderer_sample_rate [ 0.24] hook: _ZN2nn5audio27GetAudioRendererSampleCountENS0_19AudioRendererHandleE at ae19e10 runs nnaudio_get_renderer_sample_count [ 0.24] hook: _ZN2nn5audio30GetAudioRendererMixBufferCountENS0_19AudioRendererHandleE at ae19e88 runs nnaudio_get_renderer_mix_buffer_count [ 0.24] hook: _ZN2nn5audio21GetAudioRendererStateENS0_19AudioRendererHandleE at ae19f00 runs nnaudio_get_renderer_state [ 0.24] hook: _ZN2nn5audio26RequestUpdateAudioRendererENS0_19AudioRendererHandleEPKNS0_19AudioRendererConfigE at ae19f78 runs nnaudio_request_update_first, the hook for sdk < 1.0.0, with the layouts nn::audio::AudioRendererConfig of line 23 [ 0.24] hook: _ZN2nn5audio34SetAudioRendererRenderingTimeLimitENS0_19AudioRendererHandleEi at ae1a2c4 runs nnaudio_set_renderer_time_limit_word, the hook for sdk < 2.0.0 [ 0.24] hook: _ZN2nn5audio34GetAudioRendererRenderingTimeLimitENS0_19AudioRendererHandleE at ae1a2ec runs nnaudio_get_renderer_time_limit [ 0.24] hook: _ZN2nn5audio19ListAudioDeviceNameEPNS0_15AudioDeviceNameEi at ae26e5c runs nnaudio_list_device_names [ 0.24] hook: _ZN2nn5audio26SetAudioDeviceOutputVolumeEPKNS0_15AudioDeviceNameEf at ae26f88 runs nnaudio_set_device_output_volume [ 0.24] hook: _ZN2nn5audio26GetAudioDeviceOutputVolumeEPKNS0_15AudioDeviceNameE at ae270b8 runs nnaudio_get_device_output_volume [ 0.24] hook: _ZN2nn5audio24GetActiveAudioDeviceNameEPNS0_15AudioDeviceNameE at ae271e0 runs nnaudio_get_active_device_name [ 0.24] hook: _ZN2nn5audio36AcquireAudioDeviceSwitchNotificationEPNS_2os11SystemEventE at ae27300 runs nnaudio_acquire_device_switch_event [ 0.24] hook: _ZN2nn5audio21GetActiveChannelCountEv at ae27438 runs nnaudio_get_active_device_channel_count [ 0.24] hook: _ZN2nn5audio13ListAudioOutsEPNS0_12AudioOutInfoEi at ae27588 runs nnaudio_list_outs [ 0.24] hook: _ZN2nn5audio19OpenDefaultAudioOutEPNS0_8AudioOutERKNS0_17AudioOutParameterE at ae27604 runs nnaudio_open_default_out [ 0.24] hook: _ZN2nn5audio12OpenAudioOutEPNS0_8AudioOutEPKcRKNS0_17AudioOutParameterE at ae2762c runs nnaudio_open_out [ 0.24] hook: _ZN2nn5audio19OpenDefaultAudioOutEPNS0_8AudioOutEPNS_2os11SystemEventERKNS0_17AudioOutParameterE at ae277c4 runs nnaudio_open_default_out_event [ 0.24] hook: _ZN2nn5audio12OpenAudioOutEPNS0_8AudioOutEPNS_2os11SystemEventEPKcRKNS0_17AudioOutParameterE at ae278b4 runs nnaudio_open_out_event [ 0.24] hook: _ZN2nn5audio13CloseAudioOutEPNS0_8AudioOutE at ae279a4 runs nnaudio_close_out [ 0.24] hook: _ZN2nn5audio13StartAudioOutEPNS0_8AudioOutE at ae27a7c runs nnaudio_start_out [ 0.24] hook: _ZN2nn5audio12StopAudioOutEPNS0_8AudioOutE at ae27afc runs nnaudio_stop_out [ 0.24] hook: _ZN2nn5audio16GetAudioOutStateEPKNS0_8AudioOutE at ae27b74 runs nnaudio_get_out_state [ 0.24] hook: _ZN2nn5audio20AppendAudioOutBufferEPNS0_8AudioOutEPNS0_14AudioOutBufferE at ae27c78 runs nnaudio_append_out_buffer [ 0.24] hook: _ZN2nn5audio25GetReleasedAudioOutBufferEPNS0_8AudioOutE at ae27d20 runs nnaudio_get_released_out_buffer [ 0.24] hook: _ZN2nn5audio22ContainsAudioOutBufferEPKNS0_8AudioOutEPKNS0_14AudioOutBufferE at ae27dc0 runs nnaudio_contains_out_buffer [ 0.24] hook: _ZN2nn5audio19RegisterBufferEventEPNS0_8AudioOutEPNS_2os11SystemEventE at ae27ea4 runs nnaudio_register_buffer_event [ 0.24] hook: _ZN2nn5audio12ListAudioInsEPNS0_11AudioInInfoEi at ae27ff8 runs nnaudio_list_ins [ 0.24] hook: _ZN2nn5audio11OpenAudioInEPNS0_7AudioInEPKcRKNS0_16AudioInParameterE at ae280c4 runs nnaudio_open_in [ 0.24] hook: _ZN2nn5audio18OpenDefaultAudioInEPNS0_7AudioInEPNS_2os11SystemEventERKNS0_16AudioInParameterE at ae28360 runs nnaudio_open_default_in_event [ 0.24] hook: _ZN2nn5audio11OpenAudioInEPNS0_7AudioInEPNS_2os11SystemEventEPKcRKNS0_16AudioInParameterE at ae28570 runs nnaudio_open_in_event [ 0.24] hook: _ZN2nn2pl21RequestSharedFontLoadENS0_14SharedFontTypeE at ae4142c runs nnpl_request_shared_font_load [ 0.24] hook: _ZN2nn2pl22GetSharedFontLoadStateENS0_14SharedFontTypeE at ae41624 runs nnpl_get_shared_font_load_state [ 0.24] hook: _ZN2nn2pl20GetSharedFontAddressENS0_14SharedFontTypeE at ae416d0 runs nnpl_get_shared_font_address [ 0.24] hook: _ZN2nn2pl17GetSharedFontSizeENS0_14SharedFontTypeE at ae418b0 runs nnpl_get_shared_font_size [ 0.24] hook: _ZN2nn2pl30GetSharedFontInOrderOfPriorityEPiPNS0_14SharedFontTypeEPPKvPmiNS_8settings12LanguageCodeE at ae4195c runs nnpl_get_shared_font_in_order_of_priority [ 0.24] hook: memset at af88900 runs hook_memset [ 0.24] hook: memcpy at af9bf80 runs hook_memmove [ 0.24] hook: memmove at af9c4b4 runs hook_memmove [ 0.24] hooks: 164 of the game's functions run the runtime's handlers [ 0.24] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run [ 0.24] linker: not compared with the game's own linker: the game has no recompiled nn::init::Start (_ZN2nn4init5StartEmmPFvvES2_S2_ or _ZN2nn4init5StartEmmPFvvES2_) [ 0.24] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.25] jit: compile thread 1 runs at nice 10 [ 0.25] jit: 4 compile threads and the miss thread, 25 pcs of earlier runs queued [ 0.25] jit: compile thread 3 runs at nice 10 [ 0.25] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 0.25] jit: compile thread 0 runs at nice 10 [ 0.25] jit: compile thread 2 runs at nice 10 [ 0.25] jit: the miss thread runs at nice -4: it compiles what a game thread waits for [ 0.25] acc: 1 user, playing as user 1 [ 0.25] game: 01007ef00011e000, version 1.0.0 [ 0.28] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.29] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.31] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.32] pl: the Korean stand-in answers for the console font's private-use characters [ 0.32] pl: the extended stand-in answers for the console font's private-use characters [ 0.32] RomFS: the dump's, read in place (13752.0 MB) [ 0.33] input: no SDL joysticks detected [ 0.33] video: SDL 3.4.18 on android [ 0.36] controls=2 (Auto): shown, the device has a touch screen and no gamepad [ 0.36] video: a window of 2166x976 pixels, the display's scale 2.75 [ 0.36] freedreno: tu_dont_reserve_descriptor_set=true, for the fifth descriptor set [ 0.36] vulkan: GPU driver msf_3A9601: ~/files/.local/share/scarletnx/gpu_drivers/msf_3A9601 [ 0.36] vulkan: GPU driver msf_3A9601 is Turnip Adreno Driver T30 (@Mr_Purple_666), 26.3.0-T30-1.4.359 (Mesa), its library vulkan.purple.so [ 0.37] vulkan: /system/lib64/libhardware.so did not open by its path: dlopen failed: library "/system/lib64/libhardware.so" needed or dlopened by "/data/app/~~jVxUv4sFJSRmeo3tihvOlQ==/org.scarletnx-84XYPWisblN6R4WqtFuklg==/lib/arm64/libscarletnx.so" is not accessible for the namespace "clns-4" [ 0.39] vulkan: GPU driver msf_3A9601: Android's Vulkan loader asked for vulkan.adreno.so and has ~/files/.local/share/scarletnx/gpu_drivers/msf_3A9601/vulkan.purple.so [ 0.40] vulkan: GPU driver msf_3A9601 runs: its libraries are mapped [ 0.45] vulkan: VK_SHADER_STAGE_GEOMETRY_BIT is off on Adreno 7c+ Gen 3 (git-62ac221a33)/unknown (PurpleVK public driver, PurpleVK 26.3.0-devel (git-62ac221a33), driver version 26.2.99): Turnip lists the geometry stage for subgroup operations (supportedStages) and gives wrong ballot and shuffle results there, which lost a game's meshes and textures; Qualcomm's own driver does not list the stage (Eden PR 4344 (b846577037, 2026-09-01); extension_bans.txt:85) [ 0.45] vulkan: subgroups of 128 lanes, operations 0x6ff, stages 0x3f: VOTE and SHFL use them in vertex, control, evaluation, fragment, compute programs [ 0.45] vulkan: geometry programs have no subgroup: a vertex, evaluation, geometry or fragment one among them that votes or shuffles runs each invocation as one lane alone (a fragment's reads within its quad through fine derivatives), and a control or compute one is not translated [ 0.45] vulkan: OpConvertSToF is off on Adreno 7c+ Gen 3 (git-62ac221a33)/unknown (PurpleVK public driver, PurpleVK 26.3.0-devel (git-62ac221a33), driver version 26.2.99): Turnip truncates a 32-bit signed integer it converts to a float, where the console rounds to nearest even (seen on an Adreno 610) (edenprobe's intmath suite on an Adreno 610 phone (2026-11-11); extension_bans.txt:71) [ 0.45] vulkan: OpConvertUToF is off on Adreno 7c+ Gen 3 (git-62ac221a33)/unknown (PurpleVK public driver, PurpleVK 26.3.0-devel (git-62ac221a33), driver version 26.2.99): Turnip truncates a 32-bit unsigned integer it converts to a float, where the console rounds to nearest even (seen on an Adreno 610) (edenprobe's intmath suite on an Adreno 610 phone (2026-11-11); extension_bans.txt:72) [ 0.45] vulkan: a known problem the extension bans do not turn off: Fma on Adreno 7c+ Gen 3 (git-62ac221a33)/unknown (PurpleVK public driver, PurpleVK 26.3.0-devel (git-62ac221a33), driver version 26.2.99): Turnip rounds an Fma's product before the add, as OpFMul then OpFAdd, where the console's FFMA keeps it exact (seen on an Adreno 610) (#1654; extension_bans.txt:74) [ 0.45] vulkan: a known problem the extension bans do not turn off: OpImageSampleExplicitLod on Adreno 7c+ Gen 3 (git-62ac221a33)/unknown (PurpleVK public driver, PurpleVK 26.3.0-devel (git-62ac221a33), driver version 26.2.99): Turnip picks a Grad sample's level of detail from its gradients once for each 2x2 quad, so a pixel whose gradients differ from its quad neighbour's reads the neighbour's level (seen on an Adreno 610) (#1916; extension_bans.txt:76) [ 0.45] vulkan: a known problem the extension bans do not turn off: VK_EXT_custom_border_color on Adreno 7c+ Gen 3 (git-62ac221a33)/unknown (PurpleVK public driver, PurpleVK 26.3.0-devel (git-62ac221a33), driver version 26.2.99): Turnip crashed creating samplers with custom border colours in a game (2023); Eden lifted the ban (yuzu b2aeb50229 (2023-04-01); lifted in Eden PR 3042 (f7f6a4cde4, 2025-11-21); extension_bans.txt:119) [ 0.45] vulkan: a known problem the extension bans do not turn off: textureCompressionASTC_LDR on Adreno 7c+ Gen 3 (git-62ac221a33)/unknown (PurpleVK public driver, PurpleVK 26.3.0-devel (git-62ac221a33), driver version 26.2.99): Turnip decodes an illegal or HDR ASTC block as transparent black where the specification says opaque magenta, and sRGB ASTC texels up to 2 steps off (seen on an Adreno 610); native_astc=0 decodes them as the specification says but for a step of sRGB (#1655; extension_bans.txt:123) [ 0.45] vulkan: a known problem the extension bans do not turn off: timelineSemaphore on Adreno 7c+ Gen 3 (git-62ac221a33)/unknown (PurpleVK public driver, PurpleVK 26.3.0-devel (git-62ac221a33), driver version 26.2.99): Turnip has timeline semaphore problems on some devices (a ZTE handset's Snapdragon 870) (yuzu 1462db4694 (2023-07-03); extension_bans.txt:128) [ 0.45] vulkan: VK_ANDROID_external_memory_android_hardware_buffer: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_attachment_feedback_loop_dynamic_state: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_attachment_feedback_loop_layout: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_blend_operation_advanced: off (the driver has it not) [ 0.45] vulkan: VK_EXT_calibrated_timestamps: off (the driver has it not) [ 0.45] vulkan: VK_EXT_conditional_rendering: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_conservative_rasterization: off (the driver has it not) [ 0.45] vulkan: VK_EXT_custom_border_color: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_depth_clip_control: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_depth_range_unrestricted: off (the driver has it not) [ 0.45] vulkan: VK_EXT_descriptor_buffer: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_descriptor_heap: off (the driver has it not) [ 0.45] vulkan: VK_EXT_device_fault: off (the driver has it not) [ 0.45] vulkan: VK_EXT_extended_dynamic_state: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.45] vulkan: VK_EXT_extended_dynamic_state2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.45] vulkan: VK_EXT_extended_dynamic_state3: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_external_memory_dma_buf: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_external_memory_host: off (the driver has it not) [ 0.45] vulkan: VK_EXT_fragment_shader_interlock: off (the driver has it not) [ 0.45] vulkan: VK_EXT_graphics_pipeline_library: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_index_type_uint8: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_load_store_op_none: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_map_memory_placed: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_memory_budget: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_mesh_shader: off (the driver has it not) [ 0.45] vulkan: VK_EXT_pipeline_creation_feedback: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.45] vulkan: VK_EXT_pipeline_robustness: off (the driver has it not) [ 0.45] vulkan: VK_EXT_post_depth_coverage: off (the driver has it not) [ 0.45] vulkan: VK_EXT_present_timing: off (the driver has it not) [ 0.45] vulkan: VK_EXT_primitive_topology_list_restart: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_provoking_vertex: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_robustness2: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_sample_locations: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_shader_atomic_float: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_shader_demote_to_helper_invocation: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.45] vulkan: VK_EXT_shader_object: off (the driver has it not) [ 0.45] vulkan: VK_EXT_subgroup_size_control: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.45] vulkan: VK_EXT_transform_feedback: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_vertex_attribute_divisor: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_EXT_vertex_input_dynamic_state: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_GOOGLE_display_timing: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_KHR_calibrated_timestamps: off (the driver has it not) [ 0.45] vulkan: VK_KHR_cooperative_matrix: off (the driver has it not) [ 0.45] vulkan: VK_KHR_dynamic_rendering: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.45] vulkan: VK_KHR_dynamic_rendering_local_read: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_KHR_extended_flags: off (the driver has it not) [ 0.45] vulkan: VK_KHR_external_memory_fd: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_KHR_format_feature_flags2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.45] vulkan: VK_KHR_index_type_uint8: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_KHR_load_store_op_none: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_KHR_maintenance4: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.45] vulkan: VK_KHR_maintenance5: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_KHR_maintenance8: off (the driver has it not) [ 0.45] vulkan: VK_KHR_map_memory2: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_KHR_pipeline_library: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_KHR_portability_subset: off (the driver has it not) [ 0.45] vulkan: VK_KHR_present_id: off (the driver has it not) [ 0.45] vulkan: VK_KHR_present_id2: off (the driver has it not) [ 0.45] vulkan: VK_KHR_present_wait: off (the driver has it not) [ 0.45] vulkan: VK_KHR_present_wait2: off (the driver has it not) [ 0.45] vulkan: VK_KHR_shader_clock: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_KHR_shader_maximal_reconvergence: off (the driver has it not) [ 0.45] vulkan: VK_KHR_swapchain: on (auto: the driver has it, and no ban holds) [ 0.45] vulkan: VK_KHR_synchronization2: on (auto: the driver has it, and no ban holds; core in Vulkan 1.3, which the renderer runs this device at) [ 0.45] vulkan: VK_KHR_video_decode_av1: off (the driver has it not) [ 0.45] vulkan: VK_KHR_video_decode_h264: off (the driver has it not) [ 0.45] vulkan: VK_KHR_video_decode_queue: off (the driver has it not) [ 0.45] vulkan: VK_KHR_video_queue: off (the driver has it not) [ 0.45] vulkan: VK_NV_device_diagnostic_checkpoints: off (the driver has it not) [ 0.45] vulkan: VK_NV_fragment_coverage_to_color: off (the driver has it not) [ 0.45] vulkan: VK_NV_framebuffer_mixed_samples: off (the driver has it not) [ 0.45] vulkan: VK_VALVE_shader_mixed_float_dot_product: off (the driver has it not) [ 0.45] vulkan: the device shares system memory (UMA); guest buffers copied (vk_memory=auto: AHardwareBuffers only with vk_memory=2 or uma_memory=2), uma_memory=auto; VK_EXT_external_memory_host no, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved [ 0.45] vulkan: Vulkan Video decode was asked for, but the device has no H.264 or AV1 decode queue: FFmpeg decodes movies on the CPU [ 0.45] vulkan: the restart index restarts lists as it does strips, not patch lists (VK_EXT_primitive_topology_list_restart) [ 0.45] vulkan: a draw's position inputs are read from the fragment's place; an unculled quad draw's other inputs are interpolated from its vertices' values, which a geometry program hands over, as the device has no VK_KHR_fragment_shader_barycentric [ 0.45] vulkan: mesh draws are skipped: this GPU has no VK_EXT_mesh_shader [ 0.45] vulkan: vertex_input_dynamic_state=auto: each vertex layout takes a pipeline of its own on Adreno 7c+ Gen 3 (git-62ac221a33)/unknown (PurpleVK public driver, PurpleVK 26.3.0-devel (git-62ac221a33), driver version 26.2.99): off on Android, as Eden (vertex_input_dynamic_state=on sets it anyway) [ 0.45] vulkan: graphics pipeline libraries on: a new pipeline links the parts of its shaders, each compiled once, and is optimized in the background; dynamic pre-rasterization state: polygon mode, depth clamp, provoking vertex, patch control points, depth range [ 0.45] vulkan: a depth range of -1 to 1 is the device's (VK_EXT_depth_clip_control, as dynamic state) [ 0.45] vulkan: vk_descriptors_mode=3 (Automatic) is 2, descriptor heaps, on this GPU, which shares the system's memory [ 0.45] vulkan: vk_descriptors_mode=3 asks for descriptor heaps, which this device has not (no VK_EXT_descriptor_heap): graphics descriptors use buffers [ 0.45] vulkan: dynamic texture offsets use portable dispatch [ 0.45] vulkan: OpGroupNonUniformShuffle is off on Adreno 7c+ Gen 3 (git-62ac221a33)/unknown (PurpleVK public driver, PurpleVK 26.3.0-devel (git-62ac221a33), driver version 26.2.99): Turnip compiles a shuffle whose index differs between invocations into a loop, a hardware shuffle for each distinct index, as many as 32 for an HMMA's gather: an Adreno 610 ran the HMMA bench 35 times faster staged through shared memory (684.9 ms a dispatch to 19.6), where Qualcomm's driver on an Adreno 830 and RADV ran it 5.4 and 2.2 times slower so; no feature or property says it (Mesa's src/freedreno/ir3/ir3_lower_subgroups.c (make_shuffle_uniform, main of 2026-11-04: every Adreno with shfl); ScarletNX #2037; extension_bans.txt:89) [ 0.45] vulkan: an SM86 compute program's HMMA: A and B through a warp's slot of shared memory, the products unpacked to f32 [ 0.46] vulkan: allocations of at most 256 MiB, bigger images in one allocation (no sparse binding), a texture with holes in its mapping whole (no sparse binding) [ 0.46] vulkan: graphics descriptors use buffers [ 0.46] vulkan: ASTC textures (native_astc=1, the GPU samples ASTC, astc_mode=0): sampled as the game's blocks: ASTC [ 0.46] vulkan: ETC2 and EAC textures (native_etc2=1, the GPU samples ETC2): sampled as the game's blocks: ETC2 RGB, ETC2 RGB8A1, ETC2 RGBA8, EAC R11, EAC RG11 [ 0.46] vulkan: BCn textures (native_bc=1, the GPU samples BCn, ETC2 sampled): sampled as the game's blocks: BC1, BC2, BC3, BC4, BC5, BC6H, BC7 [ 0.46] vulkan: the driver that runs: PurpleVK public driver, PurpleVK 26.3.0-devel (git-62ac221a33) (driver ID 18) [ 0.46] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 0.46] vulkan: Adreno 7c+ Gen 3 (git-62ac221a33)/unknown, Vulkan 1.4.359, driver 06802063, graphics queue family 0, compute 0 (the graphics queue) [ 0.46] vulkan: a draw that samples a target it writes at its own pixel is drawn two times, the first saving the target (vendor 5143, not NVIDIA: two draws where it can, fragment shader interlock no, dynamic rendering local read yes) [ 0.46] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 0.47] vulkan: swapchain 2166x976, 5 images, presents timed and held until they are due, fifo [ 0.48] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 0.48] renderer: Vulkan [ 0.48] vulkan: no shader cache of PurpleVK public driver (driver d18-5143-06030500-msf_3A9601) yet: /data/data/org.scarletnx/files/.scarletnx/cache/recompiled/01007EF00011E000/shader_cache/01007EF00011E000.d18-5143-06030500-msf_3A9601.vkshaders is made [ 0.48] vulkan: 0 shaders and 0 pipelines of earlier runs with PurpleVK public driver (driver d18-5143-06030500-msf_3A9601) loaded from /data/data/org.scarletnx/files/.scarletnx/cache/recompiled/01007EF00011E000/shader_cache/01007EF00011E000.d18-5143-06030500-msf_3A9601.vkshaders in 0 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in /data/data/org.scarletnx/files/.scarletnx/cache/recompiled/01007EF00011E000/shader_cache/01007EF00011E000.d18-5143-06030500-msf_3A9601.vkshipped [ 0.51] vulkan: main.data: 37 shaders found [ 0.51] vulkan: main.data: 8 vertex, 29 fragment [ 1.26] vulkan: swapchain 2166x976, 5 images, presents timed and held until they are due, fifo [ 1.26] vulkan: heap 0 is the system's memory: the caches leave 901 MB of its 7213 to the rest of the system, within the driver's budget of 3296 MB [ 1.26] vulkan: the on-screen controls' atlas is 1024x352 [ 4.68] vulkan: Bootup.pack: 20 shaders found [ 4.68] vulkan: Bootup.pack: 2 vertex, 18 fragment [ 4.94] vulkan: Bootup_Graphics.pack: 7764 shaders found [ 4.94] vulkan: Bootup_Graphics.pack: 2323 vertex, 1 geometry, 5440 fragment [ 8.32] vulkan: TitleBG.pack: 218 shaders found [ 8.32] vulkan: TitleBG.pack: 65 vertex, 153 fragment [ 15.15] vulkan: main.data: 37 new [ 15.15] vulkan: main.data: 37 translated, 0 already translated, 0 left out, 0 failed [ 15.23] vulkan: Bootup.pack: 20 new [ 15.23] vulkan: Bootup.pack: 20 translated, 0 already translated, 0 left out, 0 failed [ 21.56] vulkan: Bootup_Graphics.pack: 7671 new, 92 already done, 1 for later [ 21.56] vulkan: Bootup_Graphics.pack: 7671 translated, 92 already translated, 1 left out, 0 failed [ 21.80] vulkan: TitleBG.pack: 204 new, 14 already done [ 21.80] vulkan: TitleBG.pack: 204 translated, 14 already translated, 0 left out, 0 failed [ 21.80] vulkan: 8039 shaders found: 7932 new, 106 already done, 1 for later [ 21.80] vulkan: 8039 programs: 7932 translated, 106 already translated, 1 left out, 0 failed [ 21.80] vulkan: the game's own shaders: 7932 translated new, 7932 in /data/data/org.scarletnx/files/.scarletnx/cache/recompiled/01007EF00011E000/shader_cache/01007EF00011E000.d18-5143-06030500-msf_3A9601.vkshipped, in 21317 ms; 0 large ones queued to warm their parts [ 22.17] prepare: 21194 ms before the game started (7932 shaders translated from its files, 0 of 0 pipelines of earlier runs made), shown in the built-in YoRHa theme's look [ 22.18] main thread: entry 8000000, stack b3fa000 (1024 KiB), priority 44, core 0 [ 22.29] heap: 3110 MB requested (result 0) [ 22.50] [lm] 00000010 (~/seadRawPrintNin.cpp:18) [ 22.51] nn::fs: the RomFS mounts natively (tables of 33976 and 2336260 bytes) [ 22.51] nn::fs: MountRom("content") native [ 22.51] nvdrv: open /dev/nvhost-ctrl -> 1 [ 22.51] nvdrv: ioctl c183001b on device 3 (command 1), buffers 183/183/0 [ 22.51] nvn: the game's driver answers API 52.32 and GPU code 1.5 to 1.9, 20 items in all from its code [ 22.51] nvn: the game's NVN API 52.32 isn't one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15): the runtime runs its NVN calls all the same [ 22.51] nvn: the game resolved nvnDeviceWaitForError, which nvn doesn't implement: it stops if it calls it [ 22.51] nvn: device 20326c020 initialized, flags 0 [ 22.51] nvn: window origin upper left [ 22.51] nvn: sampler pool 20326f0b8: 4096 descriptors at GPU 400000000 [ 22.51] nvn: texture pool 20326f098: 33068 descriptors at GPU 400020000 [ 22.51] nvdrv: syncpt_alloc -> 20 [ 22.51] nvdrv: syncpt_alloc -> 21 [ 22.51] nvn: queue 2034a0020 initialized (replay 1) [ 22.51] nvn: the first texture of format 0x25 (target 1, 1920x1080) [ 22.51] nvn: window 2045831e0: 2 textures, first 1920x1080 format 0x25, SDR, present interval 1 [ 22.53] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 22.53] nvn: present interval 2 [ 22.60] fs: storage reads of up to 65536 bytes that go on where the thread's last one ended take a console's time from here, 8000000 bytes a second (this one 10344 bytes, 1293 us) [ 22.91] nvn: virtual pool 293ed8388 (7800000 bytes at GPU 408f80000): 1 requests mapped [ 22.91] nvn: virtual pool 293ed84b0 (7800000 bytes at GPU 410780000): 1 requests mapped [ 22.91] nvn: virtual pool 293ed85d8 (7800000 bytes at GPU 417f80000): 1 requests mapped [ 22.92] nvn: virtual pool 293ed8700 (7800000 bytes at GPU 41f780000): 1 requests mapped [ 22.92] nvn: virtual pool 293ed8828 (7800000 bytes at GPU 426f80000): 1 requests mapped [ 22.92] nvn: virtual pool 293ed8950 (7800000 bytes at GPU 42e780000): 1 requests mapped [ 22.92] nvn: virtual pool 293ed8a78 (7800000 bytes at GPU 435f80000): 1 requests mapped [ 22.92] nvn: virtual pool 293ed8ba0 (7800000 bytes at GPU 43d780000): 1 requests mapped [ 22.92] nvn: virtual pool 293ed8cc8 (7800000 bytes at GPU 444f80000): 1 requests mapped [ 22.92] nvn: virtual pool 293ed8df0 (7800000 bytes at GPU 44c780000): 1 requests mapped [ 22.92] nvn: virtual pool 293ed8f18 (7800000 bytes at GPU 453f80000): 1 requests mapped [ 22.92] nvn: virtual pool 293ed9040 (7800000 bytes at GPU 45b780000): 1 requests mapped [ 22.92] nvn: virtual pool 293ed9168 (7800000 bytes at GPU 462f80000): 1 requests mapped [ 22.93] nvdrv: syncpt_alloc -> 22 [ 22.93] vulkan: the staging ring is in memory type 0, not cached (vk_stage_memory=0) [ 22.95] vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays of 256 elements: 21632 uniform and 18432 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 22.97] nvn: the first texture of format 0xa (target 1, 4x4) [ 23.16] nvn: 128 KiB of the runtime's memory carry command records past the game's command memory [ 24.36] nvn: shader control sections of format 9 [ 24.38] nvn: the first texture of format 0x49 (target 1, 64x64) [ 24.38] nvn: the first texture of format 0xd (target 1, 4x4) [ 24.38] nvn: the first texture of format 0x42 (target 1, 2000x1600) [ 24.38] nvn: the first texture of format 0x4b (target 1, 64x64) [ 24.44] nvn: the first texture of format 0x2e (target 1, 48x48) [ 24.44] nvn: the first texture of format 0x1 (target 1, 128x32) [ 24.44] nvn: the first texture of format 0x3f (target 1, 48x48) [ 24.45] nvn: the first texture of format 0x11 (target 1, 256x1) [ 24.48] nvn: the first texture of format 0x29 (target 1, 256x64) [ 24.48] nvn: the first texture of format 0x32 (target 1, 192x192) [ 24.48] nvn: the first texture of format 0x6 (target 1, 192x192) [ 24.49] nvn: the first texture of format 0x46 (target 1, 512x512) [ 24.49] nvn: the first texture of format 0x2a (target 1, 4x4) [ 24.70] nvn: the first texture of format 0x5 (target 1, 64x64) [ 25.22] nvn: the first texture of format 0x3d (target 1, 854x480) [ 25.25] audren: the first update, revision REV1 [ 25.25] kernel: thread 80 let go of core 0 in a memory SVC to wait for the renderer, the first time [ 25.42] audio: SDL AAudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 960-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 25.42] audio: queued 960 bytes of guest PCM [ 25.74] nvn: the first texture of format 0x4c (target 1, 342x342) [ 25.74] nvn: the first texture of format 0x44 (target 1, 200x200) [ 25.74] nvn: the first texture of format 0x48 (target 1, 128x128) [ 25.74] nvn: the first texture of format 0x38 (target 1, 128x128) [ 25.81] fs: /data/data/org.scarletnx/files/.scarletnx/save/user.6babca2f653444daa8fb60e659ac15ef/01007EF00011E000 holds this game's user save as an older version kept it, the game's files in the folder itself, where a game killed while it saves leaves part of a save. The game plays it where it is until you move its files into its 0/ (Settings > App > Move Old Files, docs/user/deprecations.md) [ 25.81] nn::fs: MountSaveData("save") native [ 26.35] nvn: the first texture of format 0x3c (target 1, 256x256) [ 26.74] nvn: present interval 3 [ 26.74] nvn: first present, texture 0 of window 2045831e0 [ 26.75] vulkan: write tracking on (caches skip unchanged memory) [ 26.76] vulkan: the buffer cache keeps guest memory by page: in slabs, buffers over whole granules of 64 KiB with all their memory (no sparse binding; vk_buffer_pages=1) [ 26.81] vulkan: pipeline_threads=32: 32 workers make the new pipelines, of 8 CPUs: 2 at the system's normal priority, 30 at its low one (nice +10) [ 26.83] nvn: window crop 0,0 1920x1080 [ 26.91] vulkan: a 80 ms frame: 0 shaders translated (0 ms), 0 pipelines made (22 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 26.91] vulkan: frame resource CPU: target reload 18 ms (1 calls) [ 26.97] vulkan: a 53 ms frame: 1 shaders translated (0 ms), 1 pipelines made (42 ms waited for), 0 render targets made, 1 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 27.06] nvn: present interval 2 [ 27.18] perf: 3.4 frames a second over 5.0 s (17 shown in all) [ 27.41] vulkan: 1 frames not shown, the display had every swapchain image [ 27.70] vulkan: 120x75 texture reads the 128x75 render target at 42e8b0000: only that region is used [ 27.70] vulkan: 120x75 texture reads the 128x75 render target at 42e8d0000: only that region is used [ 27.70] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 6 pipelines made (14 ms waited for), 8 render targets made, 4 texture uploads (1888 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 27.70] vulkan: frame resource CPU: target reload 5 ms (8 calls) [ 27.81] vulkan: 120x75 texture reads the 128x75 render target at 42e7e0000: only that region is used [ 28.80] vulkan: 300x70 texture reads the 304x70 render target at 42e800000: only that region is used [ 28.84] vulkan: 75x17 texture reads the 80x17 render target at 42e840000: only that region is used [ 28.84] vulkan: 75x17 texture reads the 80x17 render target at 42e860000: only that region is used [ 28.84] vulkan: 150x35 texture reads the 160x35 render target at 42e800000: only that region is used [ 28.87] vulkan: 300x70 texture reads the 304x70 render target at 42e820000: only that region is used [ 28.87] vulkan: 75x17 texture reads the 80x17 render target at 42e880000: only that region is used [ 28.87] vulkan: 150x35 texture reads the 160x35 render target at 42e820000: only that region is used [ 28.89] vulkan: a 124 ms frame: 4 shaders translated (2 ms), 5 pipelines made (71 ms waited for), 13 render targets made, 3 texture uploads (1281 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 30.65] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/16/0 ms [ 32.18] perf: 43.0 frames a second over 5.0 s (232 shown in all) [ 32.68] nvn: the first texture of format 0x2f (target 1, 1x1) [ 37.18] perf: 42.6 frames a second over 5.0 s (445 shown in all) [ 38.12] audio: queued nonzero guest PCM (s16 peak 394) [ 38.15] vulkan: the 320x180 render target at 42eb50000 in format d1 takes the pixels of the one in format d5 [ 38.15] vulkan: the 320x180 render target at 42ebb0000 in format d1 takes the pixels of the one in format d5 [ 38.17] vulkan: the 320x180 render target at 42eb50000 in format d5 takes the pixels of the one in format d1 [ 38.17] vulkan: the 320x180 render target at 42ebb0000 in format d5 takes the pixels of the one in format d1 [ 38.29] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 1 pipelines made (55 ms waited for), 0 render targets made, 5 texture uploads (1280 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/37/0 ms [ 38.36] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/9/0 ms [ 41.34] cpu: 599 presents in 14.51 s (41.3 fps): 37 of the game's threads ran 16.23 s on the host's processors (112% of one, 27.09 ms a present), the whole process 24.53 s (169%); the busiest: thread 80 'MainThread' 3.68 s, thread 115 'GameScen TaskMgr' 3.55 s, thread 86 'Worker' 0.92 s, thread 97 'aal::LowPrioWorkerThread' 0.85 s, thread 87 'Worker' 0.82 s [ 41.34] cpu: in those 14.51 s, 342707 SVCs (23617 a second): 0x1d SignalProcessWideKey 160888, 0x1b ArbitrateUnlock 66636, 0x1c WaitProcessWideKeyAtomic 47020, 0x0b SleepThread 39910, 0x1a ArbitrateLock 21151, 0x18 WaitSynchronization 3486; 0 calls the dispatch table had no code for (RtAPI.miss) [ 41.34] vulkan: 61593 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 104596 descriptor sets written, 18590 reused (2 descriptor pools, 0 sets with texture arrays taken from them); 12999 draws kept the last one's shaders and pipeline (0 checked), 99214 its targets [ 41.34] vulkan: 15 shaders translated (5 ms), 46 pipelines made (0 from the cache, 509 ms making, 248 ms waited for), 41 render targets made, 30 texture uploads (5 MB), 0 of them some blocks alone (0 MB); 7 frames over 50 ms in the last 600, the slowest 124 ms [ 41.34] vulkan: 15 of those shaders translated again, to hold more of their draws' constant buffer words as constants [ 41.34] vulkan: pipeline libraries: 14 pre-rasterization and 23 fragment shader parts made (0 and 0 from the cache, 343 and 113 ms), 2 vertex input and 12 fragment output parts (1 ms); 46 links (3 ms); 46 optimized pipelines made in the background (561 ms) [ 41.34] vulkan: 46 new pipelines of draws waited 12 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 1 ms; 1 worker(s) at most on optimized pipelines [ 41.34] vulkan: memory used and budgeted: heap 0 440 of 2297 MB (400 ours, 255 of it allocated) [ 41.34] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 5.9/0.0/0.0 in 47, render targets 29.7/0.0/0.0 in 34, buffer cache 0.4/0.0/0.0 in 70, kept results 2.3/0.0/0.0 in 83, rings 80.0/0.0/0.0 in 5, conversions 8.0/0.0/0.0 in 1, descriptors 128.0/0.0/0.0 in 2 [ 41.34] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): overlay 1.5/0.0/0.0 in 3 [ 41.34] vulkan: device memory: 400.0 MB in 10 blocks, 144.0 MB of it free inside them (144.0 MB of that in heap 0); 0.0 MB allocated under no owner; 0.0 MB of freed memory waits for its frames [ 41.34] vulkan: allocations given device memory of their own since the last report: 2 for their size, 0 asked for or required by the driver, 0 the driver would rather have so, 0 with no room in a block [ 41.34] vulkan: device memory blocks since the last report: 6 made ahead of their first request, 2 made by a request on its own thread [ 41.34] vulkan: device memory of type 0 (heap 0, the GPU's, mapped) for buffers and images: 6 blocks of 248.0 MB with 127.9 MB handed out, 1 of them empty, the largest free piece in the others 16.0 MB; 0 allocations with 0.0 MB of their own [ 41.34] vulkan: device memory of type 1 (heap 0, the GPU's, mapped, cached) for buffers and images: 2 blocks of 24.0 MB with 0.0 MB handed out, 1 of them empty, the largest free piece in the others 8.0 MB; 2 allocations with 128.0 MB of their own [ 41.34] vulkan: the driver allocated 10 blocks (400 MB) in 221.2 ms, the longest 52.5 ms, 10 of a millisecond or more, 4 (99.9 ms) inside the renderer's work; it freed 0 in 0.0 ms, the longest 0.0 ms, 0 (0.0 ms) inside the renderer's work [ 41.34] vulkan: kept results in use: 82 of copies (2.3 MB); 0 freed buffers in the pool (0.0 MB); let go since the last report after under 8 presents 77, under 120 0, under 1200 0, longer 0 [ 41.34] vulkan: kept results left alone for 120 presents: 0 landed in guest memory for the budget (0.0 MB), 77 freed buffers let go [ 41.34] vulkan: caches: 34 render targets (29 MB, 8 parked), 30 textures (5 MB), 65 buffers (0 MB); 296 of 1457 MB in use as they count it, 0 MB freed for the budget so far; 0 MB of textures freed so far because the game ended them [ 41.34] vulkan: textures by the game's texture objects: 30 at the address of a live object (5 MB), 0 inside a live object (0 MB), 0 dead with no live object at their address (0 MB). The game has 830 live objects at 830 addresses [ 41.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again, 0 drawn two times, 0 feedback draws kept in place), 0 through a copy; 16238 copies of targets written [ 41.34] vulkan: 51806 rendering passes, 0 clear commands, 24534 attachments cleared and 0 left undefined by their load op; 65 buffers filled ahead of the passes [ 41.34] vulkan: 24424 passes (47%) ended at render.c:253 [ 41.34] vulkan: 23007 passes (44%) ended at surface.c:312 [ 41.34] vulkan: 3721 passes (7%) ended at cmd.c:1013 [ 41.34] vulkan: 600 passes (1%) ended at renderer.c:978 [ 41.34] vulkan: 28 passes (0%) ended at surface.c:854 [ 41.34] vulkan: 22 passes (0%) ended at texture.c:1213 [ 41.34] vulkan: 4 passes (0%) ended at surface.c:1832 [ 41.34] vulkan: 1 finishes (100%, 5 ms) at renderer.c:572 [ 41.34] vulkan: 5 waits for a fence (0.3 ms): sparse binds, the mirror's granules and landings [ 41.34] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 20.6 leaves of 4 MiB a present (0.43 ms), the checks 0.1 (0.00 ms, and 0.0 the scanner had) [ 41.34] vulkan: 104596 graphics descriptor tables, 569 MB arena cursor (1164 MB full layouts), 126623 buffer encodings made, 73314 reused, 21922 image encodings made, 23840 reused, 0 repeated image elements [ 41.34] vulkan: GPU-owned guest memory landed for the CPU 5 times (0 for the runtime's own access, 0 for a read of the game's code, 5 for a write of it), render targets written back for an engine 0 times; block linear targets watched 27 times, published for a CPU access 0 times and at a release 0 times [ 41.49] vulkan: display: 599 frame intervals of 24.25 ms (deviation 10.19 ms, 1st to 99th percentile 16.27 to 49.64 ms), 265 held for other than 1 refresh; the game's frames went from release to present in 51.5 ms (1.3 to 84.5), on to the display in 29.4 ms (16.7 to 60.4), 80.8 ms in all (46.1 to 132.3) [ 41.49] vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's [ 42.19] perf: 36.7 frames a second over 5.0 s (629 shown in all) [ 45.33] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 46.24] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (38 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/36/0 ms [ 47.21] perf: 35.9 frames a second over 5.0 s (809 shown in all) [ 49.24] nvn: the first texture of format 0x34 (target 1, 64x64) [ 49.85] vulkan: the 224x112 render target at 40b232600 in format ea takes the pixels of the one in format f2 [ 50.72] vulkan: a 1581 ms frame: 65 shaders translated (35 ms), 109 pipelines made (1242 ms waited for), 361 render targets made, 26 texture uploads (71932 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 50.72] vulkan: frame resource CPU: image requirements 1 ms (826 calls) [ 50.72] vulkan: frame resource CPU: image allocation 1 ms (413 calls) [ 50.72] vulkan: frame resource CPU: target setup 3 ms (361 calls) [ 50.72] vulkan: frame resource CPU: target reload 188 ms (360 calls) [ 50.75] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory [ 50.77] vulkan: the 224x112 render target at 40b232600 in format f2 takes the pixels of the one in format ea [ 50.79] vulkan: the 224x112 render target at 40b232600 in format ea takes the pixels of the one in format f2 [ 50.79] vulkan: the 800x450 render target at 430a50000 in format d5 takes the pixels of the one in format e0 [ 50.83] vulkan: a 107 ms frame: 9 shaders translated (32 ms), 6 pipelines made (9 ms waited for), 29 render targets made, 1 texture uploads (141 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 50.93] nvn: present interval 3 [ 50.93] vulkan: the 224x112 render target at 40b232600 in format f2 takes the pixels of the one in format ea [ 50.94] vulkan: the 224x112 render target at 40b232600 in format ea takes the pixels of the one in format f2 [ 50.95] vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (106 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 51.46] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 51.46] vulkan: a draw that samples a target it writes at its own pixel stays in place: it has no color slot left [ 51.62] vulkan: a 675 ms frame: 11 shaders translated (7 ms), 36 pipelines made (222 ms waited for), 151 render targets made, 347 texture uploads (110029 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/35/0 ms [ 51.62] vulkan: frame resource CPU: image requirements 1 ms (1018 calls) [ 51.62] vulkan: frame resource CPU: image allocation 2 ms (509 calls) [ 51.62] vulkan: frame resource CPU: target setup 2 ms (151 calls) [ 51.62] vulkan: frame resource CPU: target reload 43 ms (139 calls) [ 52.07] vulkan: a 452 ms frame: 2 shaders translated (3 ms), 4 pipelines made (59 ms waited for), 84 render targets made, 4 texture uploads (9316 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 52.07] vulkan: frame resource CPU: target reload 33 ms (73 calls) [ 52.13] vulkan: a 56 ms frame: 2 shaders translated (2 ms), 4 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 52.21] perf: 18.4 frames a second over 5.0 s (901 shown in all) [ 52.31] vulkan: a 183 ms frame: 0 shaders translated (0 ms), 4 pipelines made (50 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 52.61] vulkan: a 292 ms frame: 0 shaders translated (0 ms), 0 pipelines made (45 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 52.77] vulkan: a 161 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 52.80] vulkan: the CPU touched guest memory 29ba27000, a page of the 8x1 render target at 490763d80 (128 bytes), watched: published [ 52.80] vulkan: the CPU touched guest memory 29ba27000, a page of the 8x1 render target at 490763e00 (128 bytes), watched: published [ 52.82] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 52.89] vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 53.07] vulkan: a 183 ms frame: 1 shaders translated (0 ms), 2 pipelines made (5 ms waited for), 32 render targets made, 10 texture uploads (1024 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 53.16] vulkan: a 94 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 53.25] vulkan: a 84 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 53.33] vulkan: 904 of 1032 MB budgeted in use: freed 27 MB of textures, 0 of buffers, 38 of render targets, all that could go [ 53.54] vulkan: a 214 ms frame: 1 shaders translated (1 ms), 1 pipelines made (0 ms waited for), 20 render targets made, 1 texture uploads (4 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 53.54] vulkan: frame resource CPU: target reload 1 ms (24 calls) [ 53.62] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (43 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 53.68] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 53.74] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 53.79] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 53.84] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 53.87] vulkan: the CPU touched guest memory 29ba27000, a page of the 8x1 render target at 490763d80 (128 bytes), watched: published [ 53.90] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 53.95] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 54.15] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 54.17] vulkan: the CPU touched guest memory 29ba27000, a page of the 8x1 render target at 490763d80 (128 bytes), watched: published [ 54.21] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 54.28] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 54.37] vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 54.38] vulkan: 813 of 851 MB budgeted in use: freed 109 MB of textures, 0 of buffers, 36 of render targets, all that could go [ 54.43] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 28 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 54.43] vulkan: frame resource CPU: target reload 7 ms (29 calls) [ 54.56] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 54.66] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 54.72] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 45 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 54.72] vulkan: frame resource CPU: target reload 10 ms (43 calls) [ 54.77] vulkan: a 51 ms frame: 3 shaders translated (2 ms), 3 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 54.88] vulkan: a 106 ms frame: 15 shaders translated (15 ms), 12 pipelines made (37 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 55.12] vulkan: a 236 ms frame: 0 shaders translated (0 ms), 0 pipelines made (156 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 55.18] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 9 render targets made, 9 texture uploads (400 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 55.28] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 55.35] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 55.41] vulkan: 699 of 721 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 63 of render targets, all that could go [ 55.42] vulkan: a 63 ms frame: 1 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 10 texture uploads (66 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 55.42] vulkan: 636 of 721 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go [ 55.49] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (12 ms waited for), 33 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 55.49] vulkan: frame resource CPU: target reload 10 ms (32 calls) [ 55.49] vulkan: 663 of 721 MB budgeted in use: freed 8 MB of textures, 0 of buffers, 0 of render targets [ 55.51] vulkan: 654 of 721 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go [ 55.54] vulkan: 655 of 721 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 24 of render targets, all that could go [ 55.61] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 55.61] vulkan: 630 of 721 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go [ 55.68] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 37 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 55.68] vulkan: frame resource CPU: target reload 4 ms (34 calls) [ 55.68] vulkan: 655 of 721 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go [ 55.73] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 55.73] vulkan: 654 of 721 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 27 of render targets, all that could go [ 55.80] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 28 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 55.81] vulkan: frame resource CPU: target reload 8 ms (27 calls) [ 55.81] vulkan: 654 of 721 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go [ 55.86] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 55.86] vulkan: 654 of 721 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go [ 55.90] vulkan: 654 of 721 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go [ 55.95] vulkan: 654 of 721 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go [ 56.02] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 56.02] vulkan: 654 of 721 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 26 of render targets, all that could go [ 56.07] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 56.07] vulkan: 627 of 721 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go [ 56.13] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 56.13] vulkan: 627 of 721 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go [ 56.19] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 56.19] vulkan: 627 of 721 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go [ 56.22] vulkan: 627 of 721 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go [ 56.27] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 56.27] vulkan: 611 of 721 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go [ 56.36] vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 9 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 56.42] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 56.47] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 34 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 56.47] vulkan: frame resource CPU: target reload 5 ms (33 calls) [ 56.58] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 37 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 56.58] vulkan: frame resource CPU: target reload 5 ms (34 calls) [ 56.64] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 56.70] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 56.75] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 56.81] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 56.87] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 9 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 56.87] vulkan: frame resource CPU: target reload 1 ms (14 calls) [ 56.98] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 28 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 56.98] vulkan: frame resource CPU: target reload 6 ms (27 calls) [ 57.04] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 57.19] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 57.23] perf: 14.2 frames a second over 5.0 s (972 shown in all) [ 57.26] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 57.32] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 57.39] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 28 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 57.39] vulkan: frame resource CPU: target reload 5 ms (29 calls) [ 57.46] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 9 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 57.58] vulkan: a 83 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 57.65] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 57.70] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 57.82] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 57.87] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 57.93] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 58.00] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 58.07] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 9 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 58.14] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 28 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 58.14] vulkan: frame resource CPU: target reload 4 ms (29 calls) [ 58.20] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 58.26] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 58.37] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 37 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 58.37] vulkan: frame resource CPU: target reload 6 ms (34 calls) [ 58.43] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 58.50] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 29 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 58.50] vulkan: frame resource CPU: target reload 4 ms (30 calls) [ 58.56] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 58.62] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 37 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 58.62] vulkan: frame resource CPU: target reload 3 ms (34 calls) [ 58.70] vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 27 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 58.76] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 58.83] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 28 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 58.83] vulkan: frame resource CPU: target reload 5 ms (27 calls) [ 58.90] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 58.97] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 59.03] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 59.09] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 59.20] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 59.32] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 27 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 59.45] vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 28 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 59.45] vulkan: frame resource CPU: target reload 7 ms (29 calls) [ 59.51] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 59.63] vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 59.74] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 28 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 59.74] vulkan: frame resource CPU: target reload 6 ms (27 calls) [ 59.85] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 59.92] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 27 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 60.04] vulkan: a 84 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 28 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 60.04] vulkan: frame resource CPU: target reload 6 ms (27 calls) [ 60.10] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 60.16] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 60.22] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 60.30] vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 60.37] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 60.43] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 29 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 60.43] vulkan: frame resource CPU: target reload 6 ms (28 calls) [ 60.49] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 60.56] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 9 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 60.63] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 37 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 60.63] vulkan: frame resource CPU: target reload 5 ms (34 calls) [ 60.66] vulkan: descriptor pools of 1024 sets, none with texture arrays: 21504 uniform and 18432 storage buffers, 65536 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 60.80] vulkan: compute 499ff0764d5fd5d3 ready: block 32x1x1, 12 global buffers, 4 textures, 0 images [ 60.92] vulkan: compute 668aad1379bb9696 ready: block 32x1x1, 12 global buffers, 4 textures, 0 images [ 60.96] vulkan: a 324 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (128 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 61.02] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 61.11] vulkan: a 83 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 61.22] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 61.28] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 38 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 61.28] vulkan: frame resource CPU: target reload 4 ms (35 calls) [ 61.34] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 61.41] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 61.49] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 64 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 61.49] vulkan: frame resource CPU: target reload 7 ms (61 calls) [ 61.55] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 61.60] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 61.67] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 37 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 61.67] vulkan: frame resource CPU: target reload 3 ms (34 calls) [ 61.75] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 61.81] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 61.88] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 29 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 61.88] vulkan: frame resource CPU: target reload 4 ms (28 calls) [ 62.07] vulkan: a 108 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 38 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 62.07] vulkan: frame resource CPU: target reload 4 ms (35 calls) [ 62.15] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 27 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 62.21] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 62.24] perf: 15.0 frames a second over 5.0 s (1047 shown in all) [ 62.27] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 28 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 62.28] vulkan: frame resource CPU: target reload 3 ms (27 calls) [ 62.33] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 62.45] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 62.51] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 38 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 62.51] vulkan: frame resource CPU: target reload 4 ms (35 calls) [ 62.58] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 62.65] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 29 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 62.65] vulkan: frame resource CPU: target reload 5 ms (28 calls) [ 62.71] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 62.79] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 27 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 62.85] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 62.92] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 62.98] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 63.05] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 63.11] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 37 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 63.11] vulkan: frame resource CPU: target reload 5 ms (34 calls) [ 63.18] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 63.28] vulkan: a 85 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 63.35] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 38 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 63.35] vulkan: frame resource CPU: target reload 3 ms (37 calls) [ 63.41] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 27 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 63.53] vulkan: a 120 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 28 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 63.53] vulkan: frame resource CPU: target reload 8 ms (27 calls) [ 63.59] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 63.65] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 63.71] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 63.78] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 63.84] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 63.91] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 63.97] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 29 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 63.97] vulkan: frame resource CPU: target reload 3 ms (30 calls) [ 64.02] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 64.10] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 27 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 64.17] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 37 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 64.17] vulkan: frame resource CPU: target reload 4 ms (36 calls) [ 64.24] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 64.30] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 28 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 64.30] vulkan: frame resource CPU: target reload 4 ms (27 calls) [ 64.37] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 64.42] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 64.48] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 64.55] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 37 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 64.55] vulkan: frame resource CPU: target reload 5 ms (36 calls) [ 64.62] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 64.67] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 64.74] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 27 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 64.82] vulkan: a 84 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 37 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 64.82] vulkan: frame resource CPU: target reload 3 ms (34 calls) [ 64.88] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 64.95] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 28 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 64.95] vulkan: frame resource CPU: target reload 4 ms (29 calls) [ 65.00] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 65.07] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 65.14] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 38 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 65.14] vulkan: frame resource CPU: target reload 5 ms (37 calls) [ 65.21] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 65.27] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 29 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 65.27] vulkan: frame resource CPU: target reload 7 ms (28 calls) [ 65.33] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 65.42] vulkan: a 85 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 27 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 65.47] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 65.54] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 65.61] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 65.66] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 65.72] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 65.78] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 38 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 65.78] vulkan: frame resource CPU: target reload 4 ms (35 calls) [ 65.86] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 65.92] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 29 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 65.92] vulkan: frame resource CPU: target reload 5 ms (30 calls) [ 65.99] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 66.05] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 27 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 66.11] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 66.19] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 37 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 66.19] vulkan: frame resource CPU: target reload 6 ms (34 calls) [ 66.27] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 66.33] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 30 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 66.33] vulkan: frame resource CPU: target reload 4 ms (30 calls) [ 66.39] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 66.46] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 66.52] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 38 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 66.52] vulkan: frame resource CPU: target reload 4 ms (37 calls) [ 66.58] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 66.64] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 66.72] vulkan: a 80 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 64 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 66.72] vulkan: frame resource CPU: target reload 5 ms (63 calls) [ 66.79] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 66.85] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 66.90] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 66.97] vulkan: frame resource CPU: target reload 5 ms (35 calls) [ 67.11] vulkan: frame resource CPU: target reload 4 ms (30 calls) [ 67.24] perf: 15.2 frames a second over 5.0 s (1123 shown in all) [ 67.52] vulkan: frame resource CPU: target reload 4 ms (29 calls) [ 67.91] vulkan: frame resource CPU: target reload 4 ms (30 calls) [ 68.10] vulkan: frame resource CPU: target reload 4 ms (36 calls) [ 68.42] vulkan: frame resource CPU: target reload 4 ms (35 calls) [ 68.55] vulkan: frame resource CPU: target reload 4 ms (28 calls) [ 68.83] vulkan: frame resource CPU: target reload 4 ms (27 calls) [ 69.08] vulkan: frame resource CPU: target reload 5 ms (37 calls) [ 69.20] vulkan: frame resource CPU: target reload 4 ms (28 calls) [ 69.41] vulkan: frame resource CPU: target reload 4 ms (34 calls) [ 69.67] vulkan: frame resource CPU: target reload 4 ms (37 calls) [ 69.80] vulkan: frame resource CPU: target reload 7 ms (28 calls) [ 69.94] vulkan: frame resource CPU: target reload 7 ms (35 calls) [ 70.09] vulkan: frame resource CPU: target reload 4 ms (29 calls) [ 70.40] vulkan: frame resource CPU: target reload 5 ms (35 calls) [ 70.58] vulkan: frame resource CPU: target reload 3 ms (35 calls) [ 70.91] vulkan: frame resource CPU: target reload 4 ms (35 calls) [ 71.03] vulkan: frame resource CPU: target reload 4 ms (30 calls) [ 71.22] vulkan: frame resource CPU: target reload 4 ms (30 calls) [ 71.35] vulkan: frame resource CPU: target reload 4 ms (34 calls) [ 71.61] vulkan: frame resource CPU: target reload 4 ms (30 calls) [ 71.67] nvn: 276 pieces of the runtime's record memory came back: the game wrote over their recordings [ 72.24] perf: 13.6 frames a second over 5.0 s (1191 shown in all) [ 72.29] vulkan: frame resource CPU: image requirements 1 ms (706 calls) [ 72.29] vulkan: frame resource CPU: image allocation 1 ms (353 calls) [ 72.29] vulkan: frame resource CPU: target reload 13 ms (122 calls) [ 72.82] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 73.59] vulkan: compute c69cc5be527d45c0 ready: block 32x1x1, 12 global buffers, 4 textures, 0 images [ 73.73] vulkan: compute 464b41f7d95d4e29 ready: block 32x1x1, 12 global buffers, 4 textures, 0 images [ 74.10] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 75.77] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 75.96] cpu: 600 presents in 34.62 s (17.3 fps): 40 of the game's threads ran 28.40 s on the host's processors (82% of one, 47.33 ms a present), the whole process 68.32 s (197%); the busiest: thread 80 'MainThread' 6.23 s, thread 120 'PlacementMgr' 3.12 s, thread 97 'aal::LowPrioWorkerThread' 2.06 s, thread 89 'DecompThread' 1.88 s, thread 96 'nn::atk::detail::driver::SoundThread' 1.87 s [ 75.96] cpu: in those 34.62 s, 793205 SVCs (22915 a second): 0x1d SignalProcessWideKey 364309, 0x0b SleepThread 235676, 0x1b ArbitrateUnlock 87854, 0x1c WaitProcessWideKeyAtomic 57133, 0x1a ArbitrateLock 32843, 0x18 WaitSynchronization 7501; 0 calls the dispatch table had no code for (RtAPI.miss) [ 75.96] vulkan: 269461 draws, 0 skipped (0 mesh draws, 0 skipped); 199 dispatches in 0 batches (0 ms waiting), 0 skipped; 10 finishes (8 ms); 0 reads past queued releases (0 samples counts written on the GPU); 465037 descriptor sets written, 89267 reused (9 descriptor pools, 0 sets with texture arrays taken from them); 143976 draws kept the last one's shaders and pipeline (0 checked), 479015 its targets [ 75.96] vulkan: 301 shaders translated (358 ms), 530 pipelines made (0 from the cache, 23321 ms making, 3817 ms waited for), 3891 render targets made, 854 texture uploads (349 MB), 0 of them some blocks alone (0 MB); 271 frames over 50 ms in the last 600, the slowest 1581 ms [ 75.96] vulkan: 210 of those shaders translated again, to hold more of their draws' constant buffer words as constants [ 75.96] vulkan: pipeline libraries: 182 pre-rasterization and 327 fragment shader parts made (0 and 0 from the cache, 6375 and 11650 ms), 103 vertex input and 70 fragment output parts (12 ms); 530 links (63 ms); 457 optimized pipelines made in the background (8402 ms) [ 75.96] vulkan: 530 new pipelines of draws waited 273 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 10 ms; 1 worker(s) at most on optimized pipelines [ 75.96] vulkan: memory used and budgeted: heap 0 1184 of 1528 MB (1144 ours, 861 of it allocated) [ 75.96] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): textures 223.6/0.0/0.0 in 476, render targets 144.4/0.0/0.0 in 347, buffer cache 54.0/0.0/0.0 in 349, kept results 4.8/0.0/0.0 in 33, write logs 72.6/0.0/0.0 in 3, rings 208.0/0.0/0.0 in 13, readback 16.0/0.0/0.0 in 1 [ 75.96] vulkan: memory by owner (MB of the device, of the host, of the heap, in allocations): conversions 8.0/0.0/0.0 in 1, descriptors 128.0/0.0/0.0 in 2, overlay 1.5/0.0/0.0 in 3 [ 75.96] vulkan: device memory: 1144.0 MB in 20 blocks, 282.9 MB of it free inside them (282.9 MB of that in heap 0); 0.1 MB allocated under no owner; 63.0 MB of freed memory waits for its frames [ 75.96] vulkan: device memory blocks since the last report: 14 made ahead of their first request, 1 made by a request on its own thread [ 75.96] vulkan: device memory of type 0 (heap 0, the GPU's, mapped) for buffers and images: 14 blocks of 808.0 MB with 611.6 MB handed out, 1 of them empty, the largest free piece in the others 53.6 MB; 0 allocations with 0.0 MB of their own [ 75.96] vulkan: device memory of type 1 (heap 0, the GPU's, mapped, cached) for buffers and images: 4 blocks of 208.0 MB with 121.6 MB handed out, 1 of them empty, the largest free piece in the others 15.6 MB; 2 allocations with 128.0 MB of their own [ 75.96] vulkan: the driver allocated 15 blocks (928 MB) in 642.7 ms, the longest 77.1 ms, 15 of a millisecond or more, 1 (57.0 ms) inside the renderer's work; it freed 5 in 16.2 ms, the longest 8.6 ms, 0 (0.0 ms) inside the renderer's work [ 75.96] vulkan: kept results in use: 4 of copies (0.0 MB), 13 of render targets (2.6 MB); 4 freed buffers in the pool (0.2 MB); let go since the last report after under 8 presents 859, under 120 12, under 1200 140, longer 0 [ 75.96] vulkan: kept results left alone for 120 presents: 125 landed in guest memory for the budget (5.4 MB), 122 freed buffers let go [ 75.96] vulkan: caches: 304 render targets (100 MB, 42 parked), 416 textures (195 MB), 213 buffers (1 MB); 838 of 903 MB in use as they count it, 2226 MB freed for the budget so far; 35 MB of textures freed so far because the game ended them [ 75.96] vulkan: textures by the game's texture objects: 408 at the address of a live object (182 MB), 0 inside a live object (0 MB), 8 dead with no live object at their address (13 MB). The game has 2887 live objects at 2770 addresses [ 75.96] vulkan: 61 textures made again after the cache evicted them (124 MB of guest memory loaded again, 144 MB of images), 61 of them since the last report. The cache evicted 438 textures in all [ 75.96] vulkan: since the last report the cache evicted 427 textures unused for under 60 presents, 7 for 60 to 299, 4 for 300 to 1199, 0 for longer; of those made again 13 came back under 60 presents after they went, 48 after 60 to 299, 0 after 300 to 1199, 0 later [ 75.96] vulkan: 4391 draws sampled a target they render to in place (1002 barriers in passes, 0 passes begun again, 3300 drawn two times, 1091 feedback draws kept in place), 0 through a copy; 31440 copies of targets written [ 75.96] vulkan: 1091 feedback draws stayed in place, each because it has no color slot left [ 75.96] vulkan: 144481 rendering passes, 830 clear commands, 55698 attachments cleared and 77 left undefined by their load op; 483 buffers filled ahead of the passes [ 75.96] vulkan: 41498 passes (45%) ended at render.c:253 [ 75.96] vulkan: 28523 passes (31%) ended at surface.c:312 [ 75.96] vulkan: 10099 passes (11%) ended at cmd.c:1013 [ 75.96] vulkan: 6274 passes (7%) ended at texture.c:3147 [ 75.96] vulkan: 2992 passes (3%) ended at surface.c:854 [ 75.96] vulkan: 854 passes (1%) ended at surface.c:1832 [ 75.96] vulkan: 838 passes (1%) ended at surface.c:876 [ 75.96] vulkan: 600 passes (1%) ended at renderer.c:978 [ 75.96] vulkan: 8 finishes (89%, 3 ms) at surface.c:1073 [ 75.96] vulkan: 1 finishes (11%, 1 ms) at buffer.c:1007 [ 75.96] vulkan: 725 waits for a fence (205.7 ms): sparse binds, the mirror's granules and landings [ 75.96] vulkan: write scans over 600 presents: 1.0 epochs a present; the scanner 34.6 leaves of 4 MiB a present (0.73 ms), the checks 0.7 (0.08 ms, and 0.5 the scanner had) [ 75.96] vulkan: 360441 graphics descriptor tables, 1931 MB arena cursor (4014 MB full layouts), 407743 buffer encodings made, 313055 reused, 51802 image encodings made, 215626 reused, 0 repeated image elements [ 75.96] vulkan: GPU-owned guest memory landed for the CPU 730 times (103 for the runtime's own access, 619 for a read of the game's code, 8 for a write of it), render targets written back for an engine 0 times; block linear targets watched 738 times, published for a CPU access 61 times and at a release 0 times [ 75.96] nvn: 4096 KiB of the runtime's memory carry command records past the game's command memory [ 76.50] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 77.26] perf: 3.0 frames a second over 5.0 s (1206 shown in all) [ 77.41] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 78.09] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 78.47] vulkan: frame resource CPU: target setup 1 ms (1 calls) [ 78.76] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 79.63] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 80.27] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 81.15] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 81.53] vulkan: frame resource CPU: image destruction 4 ms (41 calls) [ 81.83] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 82.28] perf: 4.4 frames a second over 5.0 s (1228 shown in all) [ 82.49] vulkan: compute 3ce447b48469b6a9 ready: block 32x1x1, 13 global buffers, 4 textures, 0 images [ 82.89] vulkan: compute 13f11ad1b08df5ec ready: block 32x1x1, 13 global buffers, 4 textures, 0 images [ 83.60] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 84.30] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 85.22] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 85.91] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 86.82] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 87.29] perf: 3.8 frames a second over 5.0 s (1247 shown in all) [ 87.48] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 88.30] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 89.10] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 89.77] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 90.61] vulkan: frame resource CPU: target setup 1 ms (1 calls) [ 90.67] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 91.36] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 92.24] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 92.31] perf: 4.4 frames a second over 5.0 s (1269 shown in all) [ 92.89] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 93.78] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 94.44] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 95.34] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 95.87] vulkan: frame resource CPU: buffer cache build 1 ms (17 calls) [ 96.15] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 97.03] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 97.31] perf: 4.4 frames a second over 5.0 s (1291 shown in all) [ 97.69] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 98.37] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 99.26] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 99.92] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 100.53] vulkan: frame resource CPU: target reload 8 ms (51 calls) [ 100.81] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 101.48] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 102.33] perf: 4.6 frames a second over 5.0 s (1314 shown in all) [ 102.36] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 103.02] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 103.91] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 104.59] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 105.48] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 106.15] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 107.04] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 107.16] vulkan: 361 of the 7932 shaders translated from the game's files found by its draws so far [ 107.39] perf: 4.3 frames a second over 5.1 s (1336 shown in all) [ 107.68] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 108.06] vulkan: frame resource CPU: image destruction 4 ms (11 calls) [ 108.28] vulkan: frame resource CPU: target reload 3 ms (4 calls) [ 108.35] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 109.23] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 109.91] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 110.80] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 111.48] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 112.39] perf: 4.6 frames a second over 5.0 s (1359 shown in all) [ 112.46] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 112.74] nvn: 37 pieces of the runtime's record memory came back: the game wrote over their recordings [ 113.25] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 114.23] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 114.62] vulkan: compute bc19af23311b8c80 ready: block 32x1x1, 12 global buffers, 4 textures, 0 images [ 114.75] vulkan: compute 930cf24605ffcfc5 ready: block 32x1x1, 12 global buffers, 4 textures, 0 images [ 115.44] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 116.52] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 117.31] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 117.39] perf: 3.4 frames a second over 5.0 s (1376 shown in all) [ 118.17] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 119.04] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 119.79] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 120.76] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 121.44] vulkan: frame resource CPU: target reload 12 ms (121 calls) [ 121.60] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 122.40] perf: 4.0 frames a second over 5.0 s (1396 shown in all) [ 122.63] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 123.38] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 124.37] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 125.13] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 125.77] vulkan: frame resource CPU: image allocation 1 ms (3 calls) [ 126.09] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 126.86] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 127.28] vulkan: frame resource CPU: image allocation 1 ms (50 calls) [ 127.42] perf: 4.0 frames a second over 5.0 s (1416 shown in all) [ 127.86] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 128.61] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 129.33] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 130.31] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 131.05] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 132.05] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 132.42] perf: 4.0 frames a second over 5.0 s (1436 shown in all) [ 132.79] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 133.23] vulkan: frame resource CPU: target reload 1 ms (5 calls) [ 133.81] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 134.57] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 135.55] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 136.28] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 137.26] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 137.44] perf: 4.2 frames a second over 5.0 s (1457 shown in all) [ 138.01] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 138.97] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 139.73] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 140.46] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 141.45] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 142.20] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 142.45] perf: 4.0 frames a second over 5.0 s (1477 shown in all) [ 143.19] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 143.93] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 144.93] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 145.70] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 146.67] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 147.41] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 147.45] perf: 4.0 frames a second over 5.0 s (1497 shown in all) [ 148.38] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 149.12] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 150.00] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 150.85] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 151.50] vulkan: frame resource CPU: image requirements 12 ms (2 calls) [ 151.60] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 152.03] vulkan: frame resource CPU: image requirements 1 ms (100 calls) [ 152.37] vulkan: 415 of the 7932 shaders translated from the game's files found by its draws so far [ 152.53] perf: 3.9 frames a second over 5.1 s (1517 shown in all) [ 152.62] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 153.36] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 154.45] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 155.18] vulkan: frame resource CPU: target reload 3 ms (28 calls) [ 155.27] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 156.64] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 157.53] perf: 3.4 frames a second over 5.0 s (1534 shown in all) [ 158.07] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 158.62] vulkan: frame resource CPU: target reload 17 ms (46 calls) [ 158.91] vulkan: frame resource CPU: target reload 3 ms (7 calls) [ 159.00] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 160.23] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 161.11] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 161.66] vulkan: frame resource CPU: target reload 11 ms (41 calls) [ 162.37] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 162.53] vulkan: compute e98998db66990685 ready: block 32x1x1, 12 global buffers, 4 textures, 0 images [ 162.55] perf: 3.2 frames a second over 5.0 s (1550 shown in all) [ 163.76] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 164.68] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 164.87] vulkan: frame resource CPU: target reload 7 ms (51 calls) [ 165.87] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 167.04] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 167.57] perf: 3.4 frames a second over 5.0 s (1567 shown in all) [ 167.86] vulkan: frame resource CPU: target reload 6 ms (31 calls) [ 167.93] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 169.12] vulkan: compute c948743fc67fde3a ready: block 32x1x1, 12 global buffers, 4 textures, 0 images [ 169.38] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 170.60] vulkan: a feedback draw samples 3 of its targets in place, and its pass has 1 color slots without a target (of 8): it is drawn in place [ 171.13] pause: the game is paused at guest time 171.087 s (stopping took 42.6 ms) [ 171.87] pause: the game goes on after 0.74 s paused [ 171.89] vulkan: 448 of the 7932 shaders translated from the game's files found by its draws so far [ 172.07] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 7 images [ 172.07] jit: 1 batches compiled 25 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 25 functions, 688 instructions, 154 KiB of code, 0.77 s compiling, 0 units loaded from /data/data/org.scarletnx/files/.scarletnx/cache/recompiled/01007EF00011E000/01007EF00011E000.jitcache [ 172.07] kernel: over 171.3 s, cores 0: 19% held, 8.4 s waited for; 1: 21% held, 30.7 s waited for; 2: 17% held, 18.7 s waited for; 3: 0% held, 0.0 s waited for; 4: 0% held, 0.0 s waited for; 5: 0% held, 0.0 s waited for; [ 172.07] kernel: core 0: 1 hand-offs to a waiter of better priority over 10 ms late, the latest 10.1 ms by thread 115 [ 172.07] kernel: core 1: 5 hand-offs to a waiter of better priority over 10 ms late, the latest 118.6 ms by thread 86 [ 172.07] kernel: core 2: 2 hand-offs to a waiter of better priority over 10 ms late, the latest 122.9 ms by thread 87 [ 172.07] kernel: 32 times a thread in a memory SVC let go of its core to wait for the renderer [ 172.08] kernel: core 0 held by thread 80 'MainThread' prio 44 for 16% of the run [ 172.08] kernel: core 0 held by thread 115 'GameScen TaskMgr' prio 45 for 2% of the run [ 172.08] kernel: core 0 held by thread 99 'NFP Thread' prio 47 for 0% of the run [ 172.08] kernel: core 1 held by thread 97 'aal::LowPrioWorkerThread' prio 46 for 5% of the run [ 172.08] kernel: core 1 held by thread 86 'Worker' prio 44 for 5% of the run [ 172.08] kernel: core 1 held by thread 96 'nn::atk::detail::driver::SoundThread' prio 32 for 4% of the run [ 172.08] kernel: core 2 held by thread 87 'Worker' prio 44 for 4% of the run [ 172.08] kernel: core 2 held by thread 120 'PlacementMgr' prio 48 for 3% of the run [ 172.08] kernel: core 2 held by thread 89 'DecompThread' prio 47 for 2% of the run [ 172.08] kernel: thread 97 'aal::LowPrioWorkerThread' prio 46 core 1 mask 2 waited 7.95 s for its core in 52285 waits [ 172.08] kernel: thread 120 'PlacementMgr' prio 48 core 2 mask 4 waited 5.53 s for its core in 37562 waits [ 172.08] kernel: thread 99 'NFP Thread' prio 47 core 0 mask 1 waited 5.04 s for its core in 422 waits [ 172.08] kernel: thread 91 'Resource Control' prio 48 core 1 mask 2 waited 4.04 s for its core in 11753 waits [ 172.08] kernel: thread 111 'Sleeper' prio 43 core 2 mask 4 waited 3.58 s for its core in 48786 waits [ 172.08] kernel: thread 104 'NavMeshSystemThread' prio 48 core 1 mask 2 waited 3.10 s for its core in 2580 waits [ 172.08] kernel: thread 122 'AutoPlacementMgr' prio 48 core 2 mask 4 waited 3.08 s for its core in 9467 waits [ 172.08] kernel: thread 93 'MovableMemory' prio 48 core 1 mask 2 waited 2.70 s for its core in 3447 waits [ 172.08] kernel: thread 109 'WorkerSupport[0]' prio 45 core 1 mask 2 waited 2.21 s for its core in 4654 waits [ 172.08] kernel: thread 86 'Worker' prio 44 core 1 mask 2 waited 2.20 s for its core in 11082 waits [ 172.08] Exit.