ScarletNX claude/indexed-texture-kinds 77ffcc9 (clang 23.1.4, Linux x86_64) Message: ~/Games/applications/.scarletnx/games was left by an older version: this one keeps it in ~/Games/applications/.scarletnx/recompiled == summary == ### `010019A01E2F2000` (`010019A01E2F2000`, version `1.0.0`) - **Build:** `ScarletNX claude/indexed-texture-kinds 77ffcc9 (clang 23.1.4, Linux x86_64)` - **System:** `Fedora Linux 45 (Forty Five) (Linux 7.3.0-0.rc0.260819gbd5f485f3f02.5.fc46.x86_64), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 16 GB RAM` - **GPU:** `NVIDIA GeForce GTX 1060 3GB`, Vulkan `1.4.312`, driver `913101c0` - **Ended:** no failure logged after 735.2 s **Frames over 50 ms:** 244, the slowest 1921 ms
What the slowest frames did, and the GPU's counts ``` a 1921 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 3 ms in finishes a 825 ms frame: 18 shaders translated (697 ms), 11 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (3354 KB), 1 ms in finishes a 798 ms frame: 16 shaders translated (653 ms), 14 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (1465 KB), 11 ms in finishes a 793 ms frame: 14 shaders translated (711 ms), 9 pipelines made (0 ms waited for), 0 render targets made, 12 texture uploads (8469 KB), 12 ms in finishes a 698 ms frame: 14 shaders translated (637 ms), 8 pipelines made (0 ms waited for), 2 render targets made, 18 texture uploads (10758 KB), 3 ms in finishes 184 shaders translated (3648 ms), 153 pipelines made (36 from the cache, 32264 ms making, 0 ms waited for), 1676 render targets made, 8162 texture uploads (17030 MB); 3 frames over 50 ms in the last 600, the slowest 479 ms memory used and budgeted: heap 0 2678 of 4774 MB (2601 ours), heap 1 205 of 11926 MB (192 ours), heap 2 57 of 188 MB (16 ours) ```
**What else the runtime missed:** - **GPU:** - texture format `0`, which the runtime doesn't map (not drawn) == the last run: ~/Games/applications/.scarletnx/state/last-run.log == $ /tmp/.mount_Scarlremp6453552345422073637/bin/scarletnx ~/Games/applications/.scarletnx/recompiled/010019A01E2F2000/010019A01E2F2000 --opt=s --docked=1 --fullscreen=0 --showcase=1 --showcase_corner=tr --vsync=1 --async_pipelines=1 --prepare_shaders=0 --jit_opt=s --controls=0 --gamepad_map=south:B east:A west:Y north:X lb:L rb:R lt:ZL rt:ZR ls:L3 rs:R3 back:Minus start:Plus up:Up down:Down left:Left right:Right --network=1 --ldn=off --user=1 --data ~/Games/applications/.scarletnx ScarletNX - 010019A01E2F2000 build: ScarletNX claude/indexed-texture-kinds 77ffcc9 (clang 23.1.4, Linux x86_64) system: Fedora Linux 45 (Forty Five) (Linux 7.3.0-0.rc0.260819gbd5f485f3f02.5.fc46.x86_64), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 16 GB RAM fs: ExeFS and RomFS read from the dump ~/MEDIA/Program/SAK_64bit/Metroid Prime 4 Beyond [010019A01E2F2000] [v327680] (1G+1U).xci (26198,6 MB mapped) fs: 0 RomFS/ExeFS files mapped for the whole run, 0,0 MB memory: 4 KiB host pages, views share their source's pages (alias pool) Loaded rtld at 0x8000000 Loaded main at 0x8006000 Loaded subsdk0 at 0x9ab3000 Loaded sdk at 0xa13b000 symbols: 26964 functions named hooks: the module calls the functions of the 544 symbols the hooks name through their dispatch slots, and every other function directly (route list 0cbeb8b9dddeed16, this runtime's too) hooks: module rtld, SDK unknown (its versioned hooks aren't installed) hooks: module main, SDK unknown (its versioned hooks aren't installed) hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) hooks: module sdk, SDK 19.3.13 hook: memcpy at a6a9560 runs hook_memmove hook: memmove at a6a9570 runs hook_memmove hook: memset at a6a9830 runs hook_memset hooks: 3 of the game's functions run the runtime's handlers nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache jit: 4 compile threads, 0 pcs of earlier runs queued npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 acc: 1 user, playing as user 1 time: the time zone is Etc/GMT-2 (UTC+02) game: 010019a01e2f2000, version 1.0.0 pl: the Japanese stand-in answers for the console font's private-use characters pl: the Chinese simplified stand-in answers for the console font's private-use characters pl: the Chinese traditional stand-in answers for the console font's private-use characters pl: the Korean stand-in answers for the console font's private-use characters pl: the extended stand-in answers for the console font's private-use characters RomFS: the dump's, read in place (25980,2 MB) input: gamepad Xbox 360 Controller (id 5, GUID 030081b85e0400008e02000004010000, xbox360) input: device path /dev/input/event257, 6 axes, 11 buttons, mapping 030081b85e0400008e02000004010000,Xbox 360 Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, input: Xbox 360 Controller exposes no motion sensors through SDL video: SDL 3.4.18 on wayland vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes (not used yet) vulkan: graphics descriptor buffers supported, disabled vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding) vulkan: the driver that runs: NVIDIA, 580.196.07 (driver ID 4) vulkan: NVIDIA GeForce GTX 1060 3GB, Vulkan 1.4.312, driver 913101c0, graphics queue family 0, compute 2 (separate family) vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) vulkan: swapchain 1280x720, 3 images, presents timed, fifo vulkan: a stage's descriptor set (22 uniform and 17 storage buffers, 576 textures, 8 images) is past this GPU's per-stage limits (15, 1048576, 1048576, 1048576): pipelines may fail vulkan: pipeline cache loaded (36522 KB) vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own memory: GPU engines keep their results, guest memory is trapped until the CPU needs it renderer: Vulkan main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 kernel: core 0 runs on host CPUs 0 3 6 9 vulkan: the on-screen controls' atlas is 1024x1776 kernel: core 2 runs on host CPUs 2 5 8 11 heap: 4096 MB requested, refused (result 10801) heap: 2048 MB requested (result 0) heap: 3072 MB requested (result 0) heap: 3584 MB requested, refused (result 10801) heap: 3328 MB requested, refused (result 10801) heap: 3200 MB requested (result 0) heap: 3264 MB requested, refused (result 10801) heap: 3232 MB requested (result 0) heap: 3248 MB requested, refused (result 10801) heap: 3240 MB requested, refused (result 10801) heap: 3236 MB requested (result 0) heap: 3238 MB requested (result 0) kernel: core 1 runs on host CPUs 1 4 7 10 nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 19 items in all from its code nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) nvn: the game resolved nvnInstallGlobalDebugCallback, which nvn doesn't implement: it stops if it calls it nvn: device 1106347078 initialized, flags 0 nvn: window origin lower left nvn: queue 1106350570 initialized (replay 1) nvn: sampler pool 11c0a15390: 4096 descriptors at GPU 400000000 nvn: texture pool 11c0a15370: 4352 descriptors at GPU 400020000 nvn: 64 KiB of the runtime's memory carry command records past the game's command memory nvn: the first texture of format 0x38 (target 1, 1600x900) nvn: the first texture of format 0x35 (target 1, 1600x900) nvn: window 11c0a22600: 2 textures, first 1600x900 format 0x38, present interval 1 nvn: the first texture of format 0x29 (target 1, 800x456) nvn: the first texture of format 0x1 (target 2, 32x32) nvn: the first texture of format 0x3f (target 1, 1600x900) nvn: the first texture of format 0x32 (target 1, 2048x2048) nvn: window crop 0,0 1600x900 nvn: the first texture of format 0x25 (target 1, 1x1) nvn: the first texture of format 0x2f (target 1, 1x1) nvn: the first texture of format 0xd (target 1, 16x8) vulkan: 1136 shaders and 1224 pipelines of earlier runs loaded from ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.vkshaders in 63 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.vkshipped nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more nvn: first present, texture 0 of window 11c0a22600 vulkan: write tracking on (caches skip unchanged memory) vulkan: swapchain 1280x720, 3 images, sRGB, presents timed, fifo audren: the first update, revision REV15 audio: SDL pulseaudio output opened on Starship/Matisse HD Audio Controller ?????????????????? ???????????? (48000 Hz, 2 channels, signed 16-bit PCM) audio: queued 960 bytes of guest PCM vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes nvn: 128 KiB of the runtime's memory carry command records past the game's command memory nvn: the first texture of format 0x8c (target 1, 4096x4096) nvn: the first texture of format 0x4e (target 1, 512x512) nvn: the first texture of format 0x4d (target 1, 512x512) nvn: the first texture of format 0x7a (target 1, 512x512) nvn: the first texture of format 0x7e (target 2, 64x64) nvn: the first texture of format 0x89 (target 1, 256x256) vulkan: swapchain 1920x1057, 3 images, sRGB, presents timed, fifo nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more nvdrv: open /dev/nvmap -> 1 nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 nvdrv: ioctl c008010e on device 1 (command 1), buffers 8/8/0 nvdrv: open /dev/nvhost-ctrl -> 2 nvdrv: open /dev/nvhost-nvdec -> 3 nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 nvdrv: open /dev/nvhost-nvdec -> 4 nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 nvn: 256 KiB of the runtime's memory carry command records past the game's command memory nvdrv: ioctl c0540009 on device 6 (command 1), buffers 54/54/0 nvdrv: ioctl c3880001 on device 6 (command 1), buffers 388/388/0 host1x: a submit's 42 relocations are not applied nvdrv: ioctl c054000a on device 6 (command 1), buffers 54/54/0 nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 nvdrv: QueryEvent fd 2 (device 3) id 10000000 nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 nvdrv: QueryEvent fd 2 (device 3) id 10000001 nvdrv: ioctl c00c0109 on device 1 (command 1), buffers c/c/0 nvdrv: ioctl c0080103 on device 1 (command 1), buffers 8/8/0 nvdrv: open /dev/nvhost-vic -> 5 nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 nvdrv: ioctl c02c0009 on device 7 (command 1), buffers 2c/2c/0 nvdrv: ioctl c0b00001 on device 7 (command 1), buffers b0/b0/0 nvdrv: ioctl c02c000a on device 7 (command 1), buffers 2c/2c/0 nvdrv: QueryEvent fd 2 (device 3) id 10000002 nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 nvdrv: open /dev/nvhost-ctrl -> 6 nvdrv: QueryEvent fd 6 (device 3) id 10000000 nvdrv: open /dev/nvhost-nvdec -> 7 nvdrv: open /dev/nvhost-nvdec -> 8 nvn: the first texture of format 0x47 (target 1, 1024x1024) nvdrv: QueryEvent fd 2 (device 3) id 10000003 nvdrv: QueryEvent fd 2 (device 3) id 10000004 audio: queued nonzero guest PCM (s16 peak 1) nvdrv: open /dev/nvhost-vic -> 9 nvn: the display didn't show a frame in two periods: frames don't wait for it until it does nvn: the first texture of format 0x79 (target 1, 1024x1024) nvn: the first texture of format 0x46 (target 4, 256x256) nvn: the first texture of format 0x49 (target 4, 512x512) nvn: the first texture of format 0x7b (target 1, 512x512) nvn: the first texture of format 0x50 (target 8, 128x128) perf: 53,4 frames a second over 5,0 s (267 shown in all) pause: the game is paused at guest time 6,963 s (stopping took 5,2 ms) pause: the game goes on after 1,91 s paused vulkan: a 1921 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 3 ms in finishes nvn: the display didn't show a frame in two periods: frames don't wait for it until it does nvn: the first texture of format 0x4b (target 1, 256x256) nvn: the first texture of format 0x7d (target 1, 256x512) perf: 35,7 frames a second over 5,0 s (446 shown in all) nvdrv: open /dev/nvhost-nvdec -> 3 nvdrv: open /dev/nvhost-nvdec -> 4 nvn: 512 KiB of the runtime's memory carry command records past the game's command memory nvdrv: open /dev/nvhost-vic -> 5 vulkan: 1996 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3992 descriptor sets written, 0 reused; 431 draws kept the last one's shaders and pipeline (0 checked) vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 3 render targets made, 463 texture uploads (3382 MB); 2 frames over 50 ms in the last 600, the slowest 1921 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 542 of 4822 MB (498 ours), heap 1 265 of 11926 MB (256 ours), heap 2 38 of 207 MB (0 ours) vulkan: caches: 3 render targets (18 MB, 0 parked), 75 textures (108 MB), 143 buffers (0 MB); 398 of 4822 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 1148 rendering passes, 540 clear commands, 275 attachments cleared and 0 left undefined by their load op vulkan: 395 passes (34%) ended at cmd.c:531 vulkan: 394 passes (34%) ended at nvdec.c:131 vulkan: 203 passes (18%) ended at renderer.c:663 vulkan: 77 passes (7%) ended at buffer.c:2122 vulkan: 62 passes (5%) ended at texture.c:383 vulkan: 17 passes (1%) ended at vic.c:146 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times nvdrv: open /dev/nvhost-nvdec -> 7 nvdrv: open /dev/nvhost-nvdec -> 8 nvdrv: open /dev/nvhost-vic -> 9 vulkan: display: 590 frame intervals of 20,95 ms (deviation 41,54 ms, 1st to 99th percentile 16,18 to 33,51 ms), 33 held for other than 1 refresh; the game's frames went from release to present in 18,3 ms (7,4 to 33,7), on to the display in 34,8 ms (30,5 to 50,1), 53,0 ms in all (40,8 to 83,2) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,6 frames a second over 5,0 s (744 shown in all) nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory perf: 60,0 frames a second over 5,0 s (1044 shown in all) vulkan: 18419 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 35353 descriptor sets written, 1485 reused; 9673 draws kept the last one's shaders and pipeline (0 checked) vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1070 texture uploads (8413 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 550 of 4842 MB (505 ours), heap 1 265 of 11926 MB (256 ours), heap 2 38 of 207 MB (0 ours) vulkan: caches: 4 render targets (25 MB, 0 parked), 44 textures (106 MB), 1799 buffers (0 MB); 436 of 4842 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 4437 rendering passes, 1195 clear commands, 277 attachments cleared and 0 left undefined by their load op vulkan: 2071 passes (63%) ended at buffer.c:2122 vulkan: 584 passes (18%) ended at nvdec.c:131 vulkan: 429 passes (13%) ended at surface.c:160 vulkan: 164 passes (5%) ended at cmd.c:531 vulkan: 16 passes (0%) ended at renderer.c:663 vulkan: 14 passes (0%) ended at vic.c:146 vulkan: 10 passes (0%) ended at texture.c:383 vulkan: 1 passes (0%) ended at surface.c:593 vulkan: GPU-owned guest memory landed for the CPU 4 times, render targets written back for an engine 0 times vulkan: display: 597 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,48 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,9 ms (15,6 to 16,3), on to the display in 33,1 ms (32,7 to 33,3), 49,0 ms in all (48,7 to 49,3) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,1 s (1349 shown in all) nvdrv: open /dev/nvhost-nvdec -> 3 nvdrv: open /dev/nvhost-nvdec -> 4 nvdrv: open /dev/nvhost-vic -> 5 perf: 60,0 frames a second over 5,0 s (1649 shown in all) nvn: 1800 presents, 3601 submissions vulkan: 30358 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 58669 descriptor sets written, 2047 reused; 16102 draws kept the last one's shaders and pipeline (0 checked) vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1624 texture uploads (12628 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 550 of 4845 MB (505 ours), heap 1 265 of 11926 MB (256 ours), heap 2 38 of 207 MB (0 ours) vulkan: caches: 4 render targets (25 MB, 0 parked), 80 textures (110 MB), 2100 buffers (0 MB); 400 of 4845 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 6944 rendering passes, 1800 clear commands, 392 attachments cleared and 0 left undefined by their load op vulkan: 1290 passes (51%) ended at buffer.c:2122 vulkan: 494 passes (20%) ended at nvdec.c:131 vulkan: 385 passes (15%) ended at surface.c:160 vulkan: 183 passes (7%) ended at cmd.c:531 vulkan: 106 passes (4%) ended at renderer.c:663 vulkan: 42 passes (2%) ended at texture.c:383 vulkan: 7 passes (0%) ended at vic.c:146 vulkan: GPU-owned guest memory landed for the CPU 19 times, render targets written back for an engine 0 times vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,6 ms (15,3 to 15,9), on to the display in 33,1 ms (32,8 to 33,3), 48,7 ms in all (48,4 to 49,0) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (1950 shown in all) perf: 60,0 frames a second over 5,0 s (2250 shown in all) nvn: the first texture of format 0x8b (target 1, 1024x1024) nvn: the first texture of format 0x44 (target 1, 1024x1024) nvn: the first texture of format 0x48 (target 1, 1024x1024) vulkan: 30958 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 59869 descriptor sets written, 2047 reused; 16102 draws kept the last one's shaders and pipeline (0 checked) vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1636 texture uploads (12629 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 582 of 4846 MB (505 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours) vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (111 MB), 1399 buffers (0 MB); 430 of 4846 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 7559 rendering passes, 1800 clear commands, 992 attachments cleared and 0 left undefined by their load op vulkan: 600 passes (98%) ended at renderer.c:663 vulkan: 12 passes (2%) ended at texture.c:383 vulkan: 3 passes (0%) ended at cmd.c:531 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,4 ms (15,1 to 15,6), on to the display in 33,1 ms (32,8 to 33,3), 48,4 ms in all (48,2 to 48,7) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's nvn: the first texture of format 0x4f (target 8, 128x128) perf: 60,0 frames a second over 5,0 s (2550 shown in all) nvn: the first texture of format 0x42 (target 2, 2048x512) nvn: the first texture of format 0xa (target 1, 64x1) nvn: virtual pool 11c4df6218 (27000000 bytes at GPU 509ba0000): 56 requests mapped nvn: virtual pool 11c4df6418 (13800000 bytes at GPU 530ba0000): 36 requests mapped nvn: the first texture of format 0xb (target 1, 646x32) nvn: virtual pool 11c4df6618 (13800000 bytes at GPU 5443a0000): 36 requests mapped nvn: virtual pool 11c4df6818 (13800000 bytes at GPU 557ba0000): 36 requests mapped nvn: virtual pool 11c4df6a18 (13800000 bytes at GPU 56b3a0000): 36 requests mapped nvn: virtual pool 11c4df6c18 (13800000 bytes at GPU 57eba0000): 36 requests mapped vulkan: 510x32 texture reads the 512x32 render target at 4846a0000: only that region is used vulkan: 1436x808 texture reads the 1440x808 render target at 401420000: only that region is used vulkan: unsupported texture format 0, header word 0 00000000 (not drawn) vulkan: indexed texture reads the null texture (bank 3 handle bff11249) vulkan: indexed texture reads the null texture (bank 3 handle 3f2c3d58) vulkan: indexed texture reads the null texture (bank 3 handle c1cfdf8a) vulkan: indexed texture reads the null texture (bank 3 handle 3f20b948) vulkan: 1436x808 texture reads the 1440x808 render target at 402400000: only that region is used vulkan: 8x4 texture reads the 16x4 render target at 40354aa00: only that region is used vulkan: 4x2 texture reads the 16x2 render target at 40354ac00: only that region is used vulkan: 2x1 texture reads the 16x1 render target at 40354ae00: only that region is used vulkan: 359x202 texture reads the 368x202 render target at 403094000: only that region is used vulkan: 179x101 texture reads the 192x101 render target at 4030f0000: only that region is used vulkan: 89x50 texture reads the 96x50 render target at 403108000: only that region is used vulkan: 44x25 texture reads the 48x25 render target at 40310e000: only that region is used vulkan: a 107 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 30 render targets made, 128 texture uploads (120331 KB), 0 ms in finishes perf: 58,6 frames a second over 5,0 s (2843 shown in all) nvn: 4096 KiB of the runtime's memory carry command records past the game's command memory vulkan: 82817 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 269 finishes (661 ms); 0 reads past queued releases (0 samples counts written on the GPU); 135633 descriptor sets written, 30003 reused; 35725 draws kept the last one's shaders and pipeline (0 checked) vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 34 render targets made, 1917 texture uploads (12903 MB); 1 frames over 50 ms in the last 600, the slowest 107 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1104 of 4825 MB (1039 ours), heap 1 297 of 11926 MB (288 ours), heap 2 54 of 191 MB (16 ours) vulkan: caches: 34 render targets (50 MB, 1 parked), 309 textures (654 MB), 2959 buffers (13 MB); 1044 of 4825 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 25498 rendering passes, 1800 clear commands, 2390 attachments cleared and 1 left undefined by their load op vulkan: 10079 passes (56%) ended at renderer.c:200 vulkan: 5137 passes (29%) ended at buffer.c:2122 vulkan: 791 passes (4%) ended at render.c:198 vulkan: 413 passes (2%) ended at cmd.c:531 vulkan: 334 passes (2%) ended at renderer.c:663 vulkan: 266 passes (1%) ended at dma.c:143 vulkan: 264 passes (1%) ended at buffer.c:777 vulkan: 262 passes (1%) ended at surface.c:160 vulkan: GPU-owned guest memory landed for the CPU 545 times, render targets written back for an engine 0 times vulkan: display: 599 frame intervals of 16,86 ms (deviation 3,12 ms, 1st to 99th percentile 16,17 to 17,30 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 16,3 ms (14,9 to 21,0), on to the display in 33,1 ms (31,3 to 33,6), 49,4 ms in all (48,0 to 50,5) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's nvn: 8192 KiB of the runtime's memory carry command records past the game's command memory perf: 60,0 frames a second over 5,0 s (3144 shown in all) vulkan: draw owner 0x80000000 counts samples passed, with occlusion queries vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 69 texture uploads (54319 KB), 7 ms in finishes perf: 59,0 frames a second over 5,0 s (3439 shown in all) nvn: 16384 KiB of the runtime's memory carry command records past the game's command memory nvn: 3600 presents, 7201 submissions vulkan: 348478 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 869 finishes (3421 ms); 0 reads past queued releases (0 samples counts written on the GPU); 549454 descriptor sets written, 147504 reused; 136081 draws kept the last one's shaders and pipeline (0 checked) vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 35 render targets made, 2053 texture uploads (12992 MB); 1 frames over 50 ms in the last 600, the slowest 68 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1624 of 4828 MB (1557 ours), heap 1 265 of 11926 MB (256 ours), heap 2 54 of 191 MB (16 ours) vulkan: caches: 35 render targets (57 MB, 2 parked), 445 textures (1040 MB), 14959 buffers (30 MB); 1455 of 4828 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 88157 rendering passes, 1800 clear commands, 4790 attachments cleared and 1 left undefined by their load op vulkan: 31870 passes (51%) ended at buffer.c:2122 vulkan: 22774 passes (36%) ended at renderer.c:200 vulkan: 1782 passes (3%) ended at render.c:198 vulkan: 1648 passes (3%) ended at cmd.c:531 vulkan: 1375 passes (2%) ended at surface.c:160 vulkan: 600 passes (1%) ended at dma.c:143 vulkan: 595 passes (1%) ended at buffer.c:777 vulkan: 407 passes (1%) ended at query.c:244 vulkan: GPU-owned guest memory landed for the CPU 1729 times, render targets written back for an engine 0 times vulkan: display: 598 frame intervals of 16,78 ms (deviation 2,16 ms, 1st to 99th percentile 16,20 to 17,28 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 17,0 ms (16,3 to 25,9), on to the display in 33,0 ms (28,9 to 33,6), 50,0 ms in all (49,3 to 62,5) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (3740 shown in all) perf: 60,0 frames a second over 5,0 s (4040 shown in all) vulkan: 662113 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1469 finishes (6733 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1043689 descriptor sets written, 280539 reused; 250249 draws kept the last one's shaders and pipeline (0 checked) vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 35 render targets made, 2071 texture uploads (12998 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1640 of 4840 MB (1557 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours) vulkan: caches: 35 render targets (57 MB, 2 parked), 294 textures (948 MB), 24206 buffers (32 MB); 1382 of 4840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 154066 rendering passes, 1800 clear commands, 7190 attachments cleared and 1 left undefined by their load op vulkan: 33845 passes (51%) ended at buffer.c:2122 vulkan: 22800 passes (35%) ended at renderer.c:200 vulkan: 1851 passes (3%) ended at cmd.c:531 vulkan: 1786 passes (3%) ended at render.c:198 vulkan: 1767 passes (3%) ended at surface.c:160 vulkan: 600 passes (1%) ended at renderer.c:663 vulkan: 600 passes (1%) ended at dma.c:143 vulkan: 600 passes (1%) ended at query.c:244 vulkan: GPU-owned guest memory landed for the CPU 2905 times, render targets written back for an engine 0 times vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,99 ms, 1st to 99th percentile 16,49 to 16,96 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 16,4 ms (15,2 to 18,4), on to the display in 33,1 ms (31,6 to 33,3), 49,5 ms in all (49,1 to 49,7) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (4340 shown in all) perf: 60,0 frames a second over 5,0 s (4641 shown in all) vulkan: 972913 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2069 finishes (10172 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1532844 descriptor sets written, 412984 reused; 363451 draws kept the last one's shaders and pipeline (0 checked) vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 35 render targets made, 2080 texture uploads (12999 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1640 of 4832 MB (1557 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours) vulkan: caches: 35 render targets (57 MB, 2 parked), 225 textures (761 MB), 23695 buffers (22 MB); 1186 of 4832 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 218227 rendering passes, 1800 clear commands, 9590 attachments cleared and 1 left undefined by their load op vulkan: 32242 passes (50%) ended at buffer.c:2122 vulkan: 22800 passes (36%) ended at renderer.c:200 vulkan: 1777 passes (3%) ended at render.c:198 vulkan: 1762 passes (3%) ended at cmd.c:531 vulkan: 1754 passes (3%) ended at surface.c:160 vulkan: 600 passes (1%) ended at renderer.c:663 vulkan: 600 passes (1%) ended at dma.c:143 vulkan: 600 passes (1%) ended at query.c:244 vulkan: GPU-owned guest memory landed for the CPU 4090 times, render targets written back for an engine 0 times vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,49 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,1 ms (15,8 to 17,6), on to the display in 33,0 ms (31,5 to 33,3), 49,1 ms in all (48,9 to 49,4) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (4941 shown in all) perf: 60,0 frames a second over 5,0 s (5242 shown in all) nvn: 5400 presents, 10801 submissions vulkan: 1283947 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2669 finishes (13594 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2022470 descriptor sets written, 545426 reused; 477039 draws kept the last one's shaders and pipeline (0 checked) vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 35 render targets made, 2091 texture uploads (13004 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1640 of 4828 MB (1557 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours) vulkan: caches: 35 render targets (57 MB, 2 parked), 209 textures (772 MB), 23148 buffers (21 MB); 1197 of 4828 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 280589 rendering passes, 1800 clear commands, 11990 attachments cleared and 1 left undefined by their load op vulkan: 30433 passes (49%) ended at buffer.c:2122 vulkan: 22800 passes (37%) ended at renderer.c:200 vulkan: 1791 passes (3%) ended at render.c:198 vulkan: 1745 passes (3%) ended at surface.c:160 vulkan: 1699 passes (3%) ended at cmd.c:531 vulkan: 600 passes (1%) ended at renderer.c:663 vulkan: 600 passes (1%) ended at dma.c:143 vulkan: 600 passes (1%) ended at query.c:244 vulkan: GPU-owned guest memory landed for the CPU 5278 times, render targets written back for an engine 0 times vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,8 ms (15,5 to 16,7), on to the display in 33,0 ms (32,3 to 33,3), 48,9 ms in all (48,5 to 49,2) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (5542 shown in all) perf: 60,0 frames a second over 5,0 s (5843 shown in all) nvn: 32768 KiB of the runtime's memory carry command records past the game's command memory vulkan: 1596873 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3269 finishes (17088 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2514912 descriptor sets written, 678836 reused; 590627 draws kept the last one's shaders and pipeline (0 checked) vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 35 render targets made, 2118 texture uploads (13011 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1640 of 4831 MB (1557 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours) vulkan: caches: 35 render targets (57 MB, 2 parked), 227 textures (791 MB), 26694 buffers (22 MB); 1217 of 4831 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 346144 rendering passes, 1800 clear commands, 14390 attachments cleared and 1 left undefined by their load op vulkan: 33516 passes (51%) ended at buffer.c:2122 vulkan: 22800 passes (35%) ended at renderer.c:200 vulkan: 1789 passes (3%) ended at render.c:198 vulkan: 1757 passes (3%) ended at surface.c:160 vulkan: 1752 passes (3%) ended at cmd.c:531 vulkan: 600 passes (1%) ended at renderer.c:663 vulkan: 600 passes (1%) ended at dma.c:143 vulkan: 600 passes (1%) ended at query.c:244 vulkan: GPU-owned guest memory landed for the CPU 6451 times, render targets written back for an engine 0 times vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,69 ms, 1st to 99th percentile 16,48 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 15,7 ms (15,2 to 17,7), on to the display in 33,0 ms (31,0 to 33,3), 48,6 ms in all (48,3 to 48,9) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (6144 shown in all) perf: 60,0 frames a second over 5,0 s (6444 shown in all) vulkan: 1905733 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3869 finishes (20722 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3001191 descriptor sets written, 810277 reused; 700503 draws kept the last one's shaders and pipeline (0 checked) vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 36 render targets made, 2152 texture uploads (13026 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1646 of 4828 MB (1562 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours) vulkan: caches: 36 render targets (62 MB, 2 parked), 250 textures (803 MB), 20021 buffers (26 MB); 1242 of 4828 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 411436 rendering passes, 1800 clear commands, 16790 attachments cleared and 1 left undefined by their load op vulkan: 33106 passes (51%) ended at buffer.c:2122 vulkan: 22906 passes (35%) ended at renderer.c:200 vulkan: 1807 passes (3%) ended at cmd.c:531 vulkan: 1795 passes (3%) ended at render.c:198 vulkan: 1764 passes (3%) ended at surface.c:160 vulkan: 600 passes (1%) ended at renderer.c:663 vulkan: 600 passes (1%) ended at dma.c:143 vulkan: 600 passes (1%) ended at query.c:244 vulkan: GPU-owned guest memory landed for the CPU 7616 times, render targets written back for an engine 0 times vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,64 ms, 1st to 99th percentile 16,51 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 15,4 ms (15,0 to 17,8), on to the display in 33,0 ms (30,7 to 33,3), 48,3 ms in all (48,0 to 48,6) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (6745 shown in all) nvn: virtual pool 11c4df6218 (27000000 bytes at GPU 509ba0000): 8 requests mapped nvn: virtual pool 11c4df6418 (13800000 bytes at GPU 530ba0000): 8 requests mapped nvn: virtual pool 11c4df6618 (13800000 bytes at GPU 5443a0000): 8 requests mapped nvn: virtual pool 11c4df6818 (13800000 bytes at GPU 557ba0000): 8 requests mapped nvn: virtual pool 11c4df6a18 (13800000 bytes at GPU 56b3a0000): 8 requests mapped nvn: virtual pool 11c4df6c18 (13800000 bytes at GPU 57eba0000): 8 requests mapped vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 53 texture uploads (64058 KB), 27 ms in finishes perf: 59,2 frames a second over 5,0 s (7041 shown in all) nvn: 7200 presents, 14401 submissions vulkan: 2226984 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4469 finishes (24427 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3500864 descriptor sets written, 954786 reused; 817521 draws kept the last one's shaders and pipeline (0 checked) vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 44 render targets made, 2232 texture uploads (13105 MB); 1 frames over 50 ms in the last 600, the slowest 89 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1630 of 4699 MB (1562 ours), heap 1 201 of 11926 MB (192 ours), heap 2 54 of 191 MB (16 ours) vulkan: caches: 44 render targets (62 MB, 2 parked), 306 textures (1123 MB), 22714 buffers (42 MB); 1564 of 4699 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 477946 rendering passes, 1800 clear commands, 19190 attachments cleared and 1 left undefined by their load op vulkan: 32060 passes (48%) ended at buffer.c:2122 vulkan: 23142 passes (35%) ended at renderer.c:200 vulkan: 3222 passes (5%) ended at render.c:198 vulkan: 2115 passes (3%) ended at cmd.c:531 vulkan: 1423 passes (2%) ended at surface.c:160 vulkan: 1262 passes (2%) ended at query.c:244 vulkan: 600 passes (1%) ended at renderer.c:663 vulkan: 600 passes (1%) ended at dma.c:143 vulkan: GPU-owned guest memory landed for the CPU 8783 times, render targets written back for an engine 0 times vulkan: display: 599 frame intervals of 16,80 ms (deviation 1,78 ms, 1st to 99th percentile 16,47 to 17,04 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 8,9 ms (1,4 to 20,1), on to the display in 32,0 ms (24,0 to 33,3), 40,6 ms in all (34,5 to 50,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (7341 shown in all) nvn: virtual pool 11c4df6218 (27000000 bytes at GPU 509ba0000): 4 requests mapped nvn: virtual pool 11c4df6418 (13800000 bytes at GPU 530ba0000): 4 requests mapped nvn: virtual pool 11c4df6618 (13800000 bytes at GPU 5443a0000): 4 requests mapped nvn: virtual pool 11c4df6818 (13800000 bytes at GPU 557ba0000): 4 requests mapped perf: 60,0 frames a second over 5,0 s (7642 shown in all) vulkan: 2627455 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5069 finishes (27933 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4122184 descriptor sets written, 1134888 reused; 964070 draws kept the last one's shaders and pipeline (0 checked) vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 44 render targets made, 2256 texture uploads (13111 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1646 of 4843 MB (1562 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours) vulkan: caches: 44 render targets (62 MB, 2 parked), 280 textures (1003 MB), 17355 buffers (41 MB); 1458 of 4843 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 548578 rendering passes, 1800 clear commands, 21590 attachments cleared and 1 left undefined by their load op vulkan: 37473 passes (53%) ended at buffer.c:2122 vulkan: 22871 passes (32%) ended at renderer.c:200 vulkan: 2461 passes (3%) ended at cmd.c:531 vulkan: 2192 passes (3%) ended at render.c:198 vulkan: 1292 passes (2%) ended at query.c:244 vulkan: 1162 passes (2%) ended at surface.c:160 vulkan: 600 passes (1%) ended at renderer.c:663 vulkan: 600 passes (1%) ended at dma.c:143 vulkan: GPU-owned guest memory landed for the CPU 9879 times, render targets written back for an engine 0 times vulkan: display: 598 frame intervals of 16,71 ms (deviation 0,85 ms, 1st to 99th percentile 16,51 to 16,97 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 2,6 ms (1,2 to 12,6), on to the display in 32,2 ms (29,2 to 33,3), 34,6 ms in all (34,2 to 34,8) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (7942 shown in all) perf: 59,4 frames a second over 5,0 s (8240 shown in all) vulkan: 2882974 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5669 finishes (31711 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4507219 descriptor sets written, 1261099 reused; 1074289 draws kept the last one's shaders and pipeline (0 checked) vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 44 render targets made, 2274 texture uploads (13113 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1646 of 4782 MB (1562 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours) vulkan: caches: 44 render targets (62 MB, 2 parked), 259 textures (889 MB), 19830 buffers (30 MB); 1334 of 4782 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 607262 rendering passes, 1800 clear commands, 23990 attachments cleared and 1 left undefined by their load op vulkan: 27035 passes (46%) ended at buffer.c:2122 vulkan: 23426 passes (40%) ended at renderer.c:200 vulkan: 1960 passes (3%) ended at render.c:198 vulkan: 1589 passes (3%) ended at surface.c:160 vulkan: 1507 passes (3%) ended at cmd.c:531 vulkan: 600 passes (1%) ended at renderer.c:663 vulkan: 600 passes (1%) ended at dma.c:143 vulkan: 600 passes (1%) ended at query.c:244 vulkan: GPU-owned guest memory landed for the CPU 11025 times, render targets written back for an engine 0 times perf: 60,0 frames a second over 5,0 s (8540 shown in all) vulkan: display: 589 frame intervals of 16,81 ms (deviation 1,43 ms, 1st to 99th percentile 16,44 to 20,36 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 3,7 ms (1,1 to 26,0), on to the display in 32,8 ms (28,3 to 33,5), 35,9 ms in all (34,1 to 50,8) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (8841 shown in all) vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 31 texture uploads (45380 KB), 21 ms in finishes nvn: 9000 presents, 18001 submissions vulkan: 3130959 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 6269 finishes (36124 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4881392 descriptor sets written, 1383114 reused; 1183484 draws kept the last one's shaders and pipeline (0 checked) vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 44 render targets made, 2355 texture uploads (13188 MB); 1 frames over 50 ms in the last 600, the slowest 54 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1646 of 4791 MB (1562 ours), heap 1 137 of 11926 MB (128 ours), heap 2 74 of 171 MB (32 ours) vulkan: caches: 44 render targets (62 MB, 2 parked), 286 textures (1084 MB), 17335 buffers (35 MB); 1533 of 4791 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 665243 rendering passes, 1800 clear commands, 26390 attachments cleared and 1 left undefined by their load op vulkan: 25970 passes (45%) ended at buffer.c:2122 vulkan: 23220 passes (40%) ended at renderer.c:200 vulkan: 1947 passes (3%) ended at render.c:198 vulkan: 1618 passes (3%) ended at surface.c:160 vulkan: 1475 passes (3%) ended at cmd.c:531 vulkan: 1240 passes (2%) ended at query.c:244 vulkan: 600 passes (1%) ended at renderer.c:663 vulkan: 600 passes (1%) ended at dma.c:143 vulkan: GPU-owned guest memory landed for the CPU 12196 times, render targets written back for an engine 0 times perf: 57,8 frames a second over 5,0 s (9130 shown in all) vulkan: display: 597 frame intervals of 16,97 ms (deviation 2,25 ms, 1st to 99th percentile 16,48 to 33,32 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 13,8 ms (2,2 to 41,0), on to the display in 27,3 ms (8,8 to 33,3), 41,2 ms in all (35,3 to 60,3) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: 1 draws skipped while their pipelines were made (async_pipelines) perf: 59,8 frames a second over 5,0 s (9430 shown in all) vulkan: 3407653 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 6869 finishes (42584 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5310886 descriptor sets written, 1508586 reused; 1305383 draws kept the last one's shaders and pipeline (0 checked) vulkan: 2 shaders translated (1 ms), 2 pipelines made (1 from the cache, 117 ms making, 0 ms waited for), 44 render targets made, 2414 texture uploads (13202 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1646 of 4783 MB (1562 ours), heap 1 137 of 11926 MB (128 ours), heap 2 74 of 171 MB (32 ours) vulkan: caches: 44 render targets (62 MB, 2 parked), 325 textures (1065 MB), 11466 buffers (36 MB); 1514 of 4783 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 724596 rendering passes, 1800 clear commands, 28790 attachments cleared and 1 left undefined by their load op vulkan: 26071 passes (44%) ended at buffer.c:2122 vulkan: 22997 passes (39%) ended at renderer.c:200 vulkan: 2878 passes (5%) ended at render.c:198 vulkan: 1942 passes (3%) ended at cmd.c:531 vulkan: 1395 passes (2%) ended at query.c:244 vulkan: 1142 passes (2%) ended at surface.c:160 vulkan: 600 passes (1%) ended at renderer.c:663 vulkan: 600 passes (1%) ended at dma.c:143 vulkan: GPU-owned guest memory landed for the CPU 13366 times, render targets written back for an engine 0 times vulkan: a 88 ms frame: 2 shaders translated (0 ms), 3 pipelines made (0 ms waited for), 0 render targets made, 47 texture uploads (71397 KB), 22 ms in finishes vulkan: a 132 ms frame: 9 shaders translated (3 ms), 10 pipelines made (0 ms waited for), 0 render targets made, 60 texture uploads (98434 KB), 40 ms in finishes perf: 55,8 frames a second over 5,0 s (9709 shown in all) vulkan: display: 598 frame intervals of 17,52 ms (deviation 6,62 ms, 1st to 99th percentile 16,48 to 33,53 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 26,8 ms (18,2 to 46,5), on to the display in 24,0 ms (9,2 to 31,6), 50,9 ms in all (43,5 to 71,6) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 51,0 frames a second over 5,0 s (9965 shown in all) vulkan: 3847913 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 7469 finishes (48948 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5998764 descriptor sets written, 1701798 reused; 1445738 draws kept the last one's shaders and pipeline (0 checked) vulkan: 40 shaders translated (11 ms), 39 pipelines made (17 from the cache, 1893 ms making, 0 ms waited for), 44 render targets made, 2609 texture uploads (13396 MB); 2 frames over 50 ms in the last 600, the slowest 132 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2418 of 4783 MB (2365 ours), heap 1 297 of 11926 MB (288 ours), heap 2 42 of 203 MB (0 ours) vulkan: caches: 44 render targets (62 MB, 2 parked), 453 textures (1477 MB), 18913 buffers (57 MB); 1926 of 4783 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 804888 rendering passes, 1800 clear commands, 31190 attachments cleared and 1 left undefined by their load op vulkan: 47151 passes (59%) ended at buffer.c:2122 vulkan: 22991 passes (29%) ended at renderer.c:200 vulkan: 3279 passes (4%) ended at cmd.c:531 vulkan: 2103 passes (3%) ended at render.c:198 vulkan: 1142 passes (1%) ended at surface.c:160 vulkan: 657 passes (1%) ended at query.c:244 vulkan: 600 passes (1%) ended at dma.c:143 vulkan: 595 passes (1%) ended at buffer.c:777 vulkan: GPU-owned guest memory landed for the CPU 14460 times, render targets written back for an engine 0 times perf: 52,6 frames a second over 5,0 s (10229 shown in all) vulkan: display: 595 frame intervals of 19,05 ms (deviation 5,92 ms, 1st to 99th percentile 16,49 to 33,62 ms), 84 held for other than 1 refresh; the game's frames went from release to present in 35,6 ms (26,7 to 45,6), on to the display in 18,5 ms (8,6 to 28,7), 54,1 ms in all (44,7 to 66,7) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 53,8 frames a second over 5,0 s (10498 shown in all) perf: 55,6 frames a second over 5,0 s (10777 shown in all) nvn: 10800 presents, 21601 submissions vulkan: 4251730 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 8069 finishes (55180 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6642006 descriptor sets written, 1866390 reused; 1556150 draws kept the last one's shaders and pipeline (0 checked) vulkan: 56 shaders translated (16 ms), 53 pipelines made (21 from the cache, 2623 ms making, 0 ms waited for), 45 render targets made, 2656 texture uploads (13419 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2456 of 4791 MB (2370 ours), heap 1 137 of 11926 MB (128 ours), heap 2 74 of 171 MB (32 ours) vulkan: caches: 45 render targets (67 MB, 3 parked), 401 textures (1337 MB), 18381 buffers (46 MB); 1817 of 4791 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 880616 rendering passes, 1800 clear commands, 33590 attachments cleared and 1 left undefined by their load op vulkan: 41550 passes (55%) ended at buffer.c:2122 vulkan: 23215 passes (31%) ended at renderer.c:200 vulkan: 2949 passes (4%) ended at cmd.c:531 vulkan: 2595 passes (3%) ended at surface.c:160 vulkan: 1770 passes (2%) ended at render.c:198 vulkan: 600 passes (1%) ended at renderer.c:663 vulkan: 600 passes (1%) ended at dma.c:143 vulkan: 600 passes (1%) ended at query.c:244 vulkan: GPU-owned guest memory landed for the CPU 15563 times, render targets written back for an engine 0 times vulkan: display: 596 frame intervals of 18,00 ms (deviation 4,50 ms, 1st to 99th percentile 16,47 to 33,44 ms), 48 held for other than 1 refresh; the game's frames went from release to present in 33,8 ms (23,6 to 42,3), on to the display in 16,8 ms (7,5 to 27,1), 50,5 ms in all (41,6 to 64,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 58,2 frames a second over 5,0 s (11069 shown in all) vulkan: a 56 ms frame: 2 shaders translated (0 ms), 3 pipelines made (0 ms waited for), 0 render targets made, 54 texture uploads (39356 KB), 28 ms in finishes perf: 59,2 frames a second over 5,0 s (11365 shown in all) vulkan: 4467904 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 8669 finishes (59864 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6988204 descriptor sets written, 1953806 reused; 1627108 draws kept the last one's shaders and pipeline (0 checked) vulkan: 58 shaders translated (16 ms), 56 pipelines made (22 from the cache, 2682 ms making, 0 ms waited for), 45 render targets made, 2840 texture uploads (13509 MB); 1 frames over 50 ms in the last 600, the slowest 56 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2456 of 4784 MB (2370 ours), heap 1 137 of 11926 MB (128 ours), heap 2 74 of 171 MB (32 ours) vulkan: caches: 45 render targets (67 MB, 3 parked), 490 textures (1433 MB), 17303 buffers (41 MB); 1908 of 4784 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 930844 rendering passes, 1800 clear commands, 35990 attachments cleared and 1 left undefined by their load op vulkan: 23015 passes (46%) ended at renderer.c:200 vulkan: 18064 passes (36%) ended at buffer.c:2122 vulkan: 2381 passes (5%) ended at render.c:198 vulkan: 1925 passes (4%) ended at surface.c:160 vulkan: 1456 passes (3%) ended at cmd.c:531 vulkan: 990 passes (2%) ended at dma.c:143 vulkan: 595 passes (1%) ended at buffer.c:777 vulkan: 470 passes (1%) ended at query.c:244 vulkan: GPU-owned guest memory landed for the CPU 16705 times, render targets written back for an engine 0 times vulkan: display: 590 frame intervals of 16,94 ms (deviation 2,34 ms, 1st to 99th percentile 16,49 to 33,25 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 17,9 ms (12,0 to 31,4), on to the display in 30,2 ms (18,7 to 47,5), 47,0 ms in all (45,0 to 64,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's nvn: the display didn't show a frame in two periods: frames don't wait for it until it does perf: 59,6 frames a second over 5,0 s (11663 shown in all) perf: 60,0 frames a second over 5,0 s (11964 shown in all) vulkan: 4599233 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 9269 finishes (65529 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7201963 descriptor sets written, 2002707 reused; 1677915 draws kept the last one's shaders and pipeline (0 checked) vulkan: 58 shaders translated (16 ms), 56 pipelines made (22 from the cache, 2682 ms making, 0 ms waited for), 45 render targets made, 2846 texture uploads (13511 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2456 of 4664 MB (2370 ours), heap 1 137 of 11926 MB (128 ours), heap 2 74 of 171 MB (32 ours) vulkan: caches: 45 render targets (67 MB, 3 parked), 456 textures (1320 MB), 18395 buffers (37 MB); 1791 of 4664 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 970959 rendering passes, 1800 clear commands, 38390 attachments cleared and 1 left undefined by their load op vulkan: 22057 passes (55%) ended at renderer.c:200 vulkan: 11599 passes (29%) ended at buffer.c:2122 vulkan: 1427 passes (4%) ended at surface.c:160 vulkan: 1200 passes (3%) ended at dma.c:143 vulkan: 895 passes (2%) ended at render.c:198 vulkan: 773 passes (2%) ended at cmd.c:531 vulkan: 597 passes (1%) ended at buffer.c:777 vulkan: 535 passes (1%) ended at renderer.c:663 vulkan: GPU-owned guest memory landed for the CPU 17818 times, render targets written back for an engine 0 times perf: 60,0 frames a second over 5,0 s (12265 shown in all) vulkan: display: 590 frame intervals of 16,83 ms (deviation 1,89 ms, 1st to 99th percentile 16,48 to 20,25 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 13,9 ms (10,2 to 29,8), on to the display in 31,0 ms (15,7 to 40,2), 43,8 ms in all (43,2 to 58,6) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: a 83 ms frame: 3 shaders translated (1 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 36 texture uploads (70007 KB), 11 ms in finishes perf: 56,4 frames a second over 5,0 s (12548 shown in all) nvn: 12600 presents, 25201 submissions vulkan: 4834527 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 9869 finishes (71364 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7581291 descriptor sets written, 2095357 reused; 1755700 draws kept the last one's shaders and pipeline (0 checked) vulkan: 66 shaders translated (19 ms), 65 pipelines made (26 from the cache, 2963 ms making, 0 ms waited for), 55 render targets made, 2964 texture uploads (13641 MB); 1 frames over 50 ms in the last 600, the slowest 83 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2180 of 4790 MB (2091 ours), heap 1 201 of 11926 MB (192 ours), heap 2 74 of 171 MB (32 ours) vulkan: caches: 48 render targets (79 MB, 6 parked), 405 textures (1203 MB), 13885 buffers (28 MB); 1688 of 4790 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 1022580 rendering passes, 1800 clear commands, 40790 attachments cleared and 1 left undefined by their load op vulkan: 22739 passes (44%) ended at renderer.c:200 vulkan: 19314 passes (37%) ended at buffer.c:2122 vulkan: 2144 passes (4%) ended at render.c:198 vulkan: 1654 passes (3%) ended at surface.c:160 vulkan: 1645 passes (3%) ended at cmd.c:531 vulkan: 1200 passes (2%) ended at dma.c:143 vulkan: 722 passes (1%) ended at query.c:244 vulkan: 597 passes (1%) ended at texture.c:1262 vulkan: GPU-owned guest memory landed for the CPU 18922 times, render targets written back for an engine 0 times vulkan: a 71 ms frame: 5 shaders translated (1 ms), 4 pipelines made (0 ms waited for), 7 render targets made, 56 texture uploads (53781 KB), 17 ms in finishes perf: 57,6 frames a second over 5,0 s (12836 shown in all) vulkan: display: 594 frame intervals of 17,53 ms (deviation 4,39 ms, 1st to 99th percentile 16,49 to 33,62 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 28,5 ms (16,4 to 56,9), on to the display in 20,6 ms (7,8 to 33,3), 48,9 ms in all (33,8 to 82,0) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,8 frames a second over 5,0 s (13136 shown in all) vulkan: the 400x225 render target at 403210000 in format e0 takes the pixels of the one in format d6 vulkan: the 208x112 render target at 403274000 in format e0 takes the pixels of the one in format d6 vulkan: the 112x56 render target at 40328e000 in format e0 takes the pixels of the one in format d6 vulkan: the 64x28 render target at 403295000 in format e0 takes the pixels of the one in format d6 vulkan: the 32x14 render target at 403297000 in format e0 takes the pixels of the one in format d6 vulkan: the 400x225 render target at 403210000 in format d6 takes the pixels of the one in format e0 vulkan: the 208x112 render target at 403274000 in format d6 takes the pixels of the one in format e0 vulkan: the 112x56 render target at 40328e000 in format d6 takes the pixels of the one in format e0 vulkan: the 64x28 render target at 403295000 in format d6 takes the pixels of the one in format e0 vulkan: the 32x14 render target at 403297000 in format d6 takes the pixels of the one in format e0 vulkan: 5114180 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 10401 finishes (74802 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8037098 descriptor sets written, 2200508 reused; 1840672 draws kept the last one's shaders and pipeline (0 checked) vulkan: 95 shaders translated (24 ms), 89 pipelines made (27 from the cache, 3766 ms making, 0 ms waited for), 267 render targets made, 3285 texture uploads (13836 MB); 1 frames over 50 ms in the last 600, the slowest 71 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2656 of 4785 MB (2600 ours), heap 1 265 of 11926 MB (256 ours), heap 2 42 of 203 MB (0 ours) vulkan: caches: 80 render targets (69 MB, 7 parked), 711 textures (1882 MB), 16081 buffers (58 MB); 2328 of 4785 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 1088306 rendering passes, 2145 clear commands, 43226 attachments cleared and 1 left undefined by their load op vulkan: 28116 passes (43%) ended at buffer.c:2122 vulkan: 22748 passes (35%) ended at renderer.c:200 vulkan: 7386 passes (11%) ended at render.c:198 vulkan: 1990 passes (3%) ended at cmd.c:531 vulkan: 1206 passes (2%) ended at query.c:244 vulkan: 1077 passes (2%) ended at surface.c:160 vulkan: 737 passes (1%) ended at dma.c:143 vulkan: 520 passes (1%) ended at buffer.c:777 vulkan: GPU-owned guest memory landed for the CPU 19953 times, render targets written back for an engine 0 times perf: 60,0 frames a second over 5,0 s (13436 shown in all) vulkan: display: 593 frame intervals of 16,88 ms (deviation 1,83 ms, 1st to 99th percentile 16,49 to 31,68 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 13,7 ms (1,6 to 33,8), on to the display in 30,6 ms (9,6 to 33,4), 45,6 ms in all (34,6 to 56,0) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 58,6 frames a second over 5,0 s (13730 shown in all) vulkan: 5419704 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 10978 finishes (78748 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8529060 descriptor sets written, 2321432 reused; 1929454 draws kept the last one's shaders and pipeline (0 checked) vulkan: 98 shaders translated (24 ms), 92 pipelines made (28 from the cache, 3800 ms making, 0 ms waited for), 353 render targets made, 3342 texture uploads (13875 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2780 of 4788 MB (2683 ours), heap 1 137 of 11926 MB (128 ours), heap 2 74 of 171 MB (32 ours) vulkan: caches: 82 render targets (79 MB, 4 parked), 687 textures (1761 MB), 18603 buffers (58 MB); 2269 of 4788 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 1153362 rendering passes, 2237 clear commands, 45660 attachments cleared and 1 left undefined by their load op vulkan: 32536 passes (50%) ended at buffer.c:2122 vulkan: 22546 passes (35%) ended at renderer.c:200 vulkan: 2969 passes (5%) ended at render.c:198 vulkan: 2272 passes (3%) ended at cmd.c:531 vulkan: 1128 passes (2%) ended at surface.c:160 vulkan: 1030 passes (2%) ended at dma.c:143 vulkan: 569 passes (1%) ended at buffer.c:777 vulkan: 476 passes (1%) ended at renderer.c:663 vulkan: GPU-owned guest memory landed for the CPU 21061 times, render targets written back for an engine 0 times vulkan: a 59 ms frame: 2 shaders translated (1 ms), 3 pipelines made (0 ms waited for), 0 render targets made, 51 texture uploads (36569 KB), 17 ms in finishes perf: 57,8 frames a second over 5,0 s (14019 shown in all) vulkan: a texture with 1-byte texels reads the render target at 485e00000, which has 4-byte pixels: it is loaded from memory vulkan: display: 597 frame intervals of 17,25 ms (deviation 3,07 ms, 1st to 99th percentile 16,19 to 33,44 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 24,2 ms (15,8 to 42,9), on to the display in 25,6 ms (13,4 to 33,3), 49,7 ms in all (40,4 to 65,2) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 58,2 frames a second over 5,0 s (14310 shown in all) nvn: 14400 presents, 28801 submissions vulkan: 5638888 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11578 finishes (80916 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8893057 descriptor sets written, 2397107 reused; 2006274 draws kept the last one's shaders and pipeline (0 checked) vulkan: 102 shaders translated (25 ms), 96 pipelines made (30 from the cache, 3936 ms making, 0 ms waited for), 569 render targets made, 3544 texture uploads (14028 MB); 1 frames over 50 ms in the last 600, the slowest 59 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2814 of 4782 MB (2710 ours), heap 1 137 of 11926 MB (128 ours), heap 2 74 of 171 MB (32 ours) vulkan: caches: 145 render targets (204 MB, 42 parked), 683 textures (1468 MB), 15152 buffers (42 MB); 2148 of 4782 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 1209084 rendering passes, 2296 clear commands, 47942 attachments cleared and 1 left undefined by their load op vulkan: 23686 passes (43%) ended at buffer.c:2122 vulkan: 23020 passes (41%) ended at renderer.c:200 vulkan: 3040 passes (5%) ended at render.c:198 vulkan: 1672 passes (3%) ended at cmd.c:531 vulkan: 770 passes (1%) ended at surface.c:160 vulkan: 697 passes (1%) ended at dma.c:143 vulkan: 592 passes (1%) ended at buffer.c:777 vulkan: 499 passes (1%) ended at query.c:244 vulkan: GPU-owned guest memory landed for the CPU 22194 times, render targets written back for an engine 0 times vulkan: a 88 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 69 texture uploads (74940 KB), 18 ms in finishes perf: 59,0 frames a second over 5,0 s (14605 shown in all) vulkan: display: 598 frame intervals of 16,81 ms (deviation 2,40 ms, 1st to 99th percentile 16,49 to 17,02 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 13,4 ms (6,6 to 28,7), on to the display in 30,6 ms (13,4 to 33,3), 43,8 ms in all (39,7 to 50,0) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,8 frames a second over 5,0 s (14904 shown in all) vulkan: 5889531 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 12179 finishes (83800 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9299107 descriptor sets written, 2496349 reused; 2093340 draws kept the last one's shaders and pipeline (0 checked) vulkan: 102 shaders translated (25 ms), 96 pipelines made (30 from the cache, 3936 ms making, 0 ms waited for), 694 render targets made, 3814 texture uploads (14237 MB); 1 frames over 50 ms in the last 600, the slowest 88 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2686 of 4774 MB (2599 ours), heap 1 201 of 11926 MB (192 ours), heap 2 74 of 171 MB (32 ours) vulkan: caches: 83 render targets (78 MB, 5 parked), 784 textures (1782 MB), 9646 buffers (52 MB); 2281 of 4774 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 1260502 rendering passes, 2306 clear commands, 50322 attachments cleared and 1 left undefined by their load op vulkan: 23131 passes (45%) ended at renderer.c:200 vulkan: 16663 passes (32%) ended at buffer.c:2122 vulkan: 5256 passes (10%) ended at render.c:198 vulkan: 1765 passes (3%) ended at cmd.c:531 vulkan: 1111 passes (2%) ended at surface.c:160 vulkan: 816 passes (2%) ended at dma.c:143 vulkan: 592 passes (1%) ended at buffer.c:777 vulkan: 374 passes (1%) ended at buffer.c:2050 vulkan: GPU-owned guest memory landed for the CPU 23342 times, render targets written back for an engine 0 times perf: 60,0 frames a second over 5,0 s (15204 shown in all) vulkan: a 88 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 77 texture uploads (70905 KB), 20 ms in finishes vulkan: display: 598 frame intervals of 17,02 ms (deviation 2,58 ms, 1st to 99th percentile 16,46 to 33,27 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 13,6 ms (1,4 to 39,4), on to the display in 29,1 ms (8,6 to 33,3), 43,2 ms in all (34,5 to 60,5) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 58,0 frames a second over 5,0 s (15495 shown in all) vulkan: 6099735 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 12779 finishes (86659 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9638036 descriptor sets written, 2578336 reused; 2158926 draws kept the last one's shaders and pipeline (0 checked) vulkan: 102 shaders translated (25 ms), 96 pipelines made (30 from the cache, 3936 ms making, 0 ms waited for), 805 render targets made, 3973 texture uploads (14379 MB); 1 frames over 50 ms in the last 600, the slowest 88 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2798 of 4773 MB (2711 ours), heap 1 233 of 11926 MB (224 ours), heap 2 58 of 187 MB (16 ours) vulkan: caches: 88 render targets (94 MB, 10 parked), 701 textures (1565 MB), 12000 buffers (53 MB); 2085 of 4773 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 1310364 rendering passes, 2316 clear commands, 52702 attachments cleared and 1 left undefined by their load op vulkan: 22894 passes (46%) ended at renderer.c:200 vulkan: 17553 passes (35%) ended at buffer.c:2122 vulkan: 3166 passes (6%) ended at render.c:198 vulkan: 1420 passes (3%) ended at cmd.c:531 vulkan: 1028 passes (2%) ended at surface.c:160 vulkan: 917 passes (2%) ended at dma.c:143 vulkan: 837 passes (2%) ended at query.c:244 vulkan: 598 passes (1%) ended at buffer.c:777 vulkan: GPU-owned guest memory landed for the CPU 24488 times, render targets written back for an engine 0 times perf: 59,8 frames a second over 5,0 s (15795 shown in all) vulkan: display: 597 frame intervals of 16,72 ms (deviation 0,98 ms, 1st to 99th percentile 16,50 to 16,98 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 16,3 ms (13,6 to 30,0), on to the display in 31,1 ms (19,4 to 33,3), 47,2 ms in all (46,6 to 49,8) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (16096 shown in all) nvn: 16200 presents, 32401 submissions vulkan: 6273258 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 13379 finishes (90073 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9917340 descriptor sets written, 2647372 reused; 2207126 draws kept the last one's shaders and pipeline (0 checked) vulkan: 102 shaders translated (25 ms), 96 pipelines made (30 from the cache, 3936 ms making, 0 ms waited for), 881 render targets made, 4083 texture uploads (14432 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2690 of 4771 MB (2603 ours), heap 1 137 of 11926 MB (128 ours), heap 2 74 of 171 MB (32 ours) vulkan: caches: 83 render targets (81 MB, 5 parked), 537 textures (1002 MB), 9022 buffers (41 MB); 1491 of 4771 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 1355073 rendering passes, 2326 clear commands, 55082 attachments cleared and 1 left undefined by their load op vulkan: 22777 passes (51%) ended at renderer.c:200 vulkan: 13206 passes (30%) ended at buffer.c:2122 vulkan: 2872 passes (6%) ended at render.c:198 vulkan: 1085 passes (2%) ended at query.c:244 vulkan: 1063 passes (2%) ended at cmd.c:531 vulkan: 857 passes (2%) ended at surface.c:160 vulkan: 660 passes (1%) ended at dma.c:143 vulkan: 593 passes (1%) ended at buffer.c:777 vulkan: GPU-owned guest memory landed for the CPU 25600 times, render targets written back for an engine 0 times perf: 60,0 frames a second over 5,0 s (16397 shown in all) nvn: the first texture of format 0xf (target 1, 646x32) vulkan: a 508 ms frame: 10 shaders translated (463 ms), 5 pipelines made (0 ms waited for), 2 render targets made, 6 texture uploads (1423 KB), 10 ms in finishes vulkan: a texture handle bf5d9cff names headers past the pools' limits (10ff, fff): no texture there perf: 52,4 frames a second over 5,0 s (16659 shown in all) vulkan: display: 596 frame intervals of 17,70 ms (deviation 19,88 ms, 1st to 99th percentile 16,48 to 33,20 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 19,5 ms (13,2 to 43,0), on to the display in 29,9 ms (10,9 to 33,3), 49,0 ms in all (34,8 to 65,8) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: 6441142 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 13985 finishes (94078 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10175440 descriptor sets written, 2725384 reused; 2250567 draws kept the last one's shaders and pipeline (0 checked) vulkan: 112 shaders translated (488 ms), 101 pipelines made (30 from the cache, 7541 ms making, 0 ms waited for), 965 render targets made, 4190 texture uploads (14492 MB); 1 frames over 50 ms in the last 600, the slowest 508 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2760 of 4609 MB (2665 ours), heap 1 141 of 11926 MB (128 ours), heap 2 74 of 171 MB (32 ours) vulkan: caches: 103 render targets (145 MB, 18 parked), 528 textures (957 MB), 12314 buffers (46 MB); 1551 of 4609 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 1399453 rendering passes, 2649 clear commands, 57722 attachments cleared and 1 left undefined by their load op vulkan: 22721 passes (51%) ended at renderer.c:200 vulkan: 12984 passes (29%) ended at buffer.c:2122 vulkan: 2205 passes (5%) ended at render.c:198 vulkan: 1546 passes (3%) ended at cmd.c:531 vulkan: 1431 passes (3%) ended at query.c:244 vulkan: 1091 passes (2%) ended at surface.c:160 vulkan: 660 passes (1%) ended at dma.c:143 vulkan: 595 passes (1%) ended at buffer.c:777 vulkan: GPU-owned guest memory landed for the CPU 26737 times, render targets written back for an engine 0 times perf: 59,8 frames a second over 5,0 s (16959 shown in all) vulkan: a 698 ms frame: 14 shaders translated (637 ms), 8 pipelines made (0 ms waited for), 2 render targets made, 18 texture uploads (10758 KB), 3 ms in finishes perf: 38,1 frames a second over 5,0 s (17150 shown in all) vulkan: display: 593 frame intervals of 21,87 ms (deviation 28,18 ms, 1st to 99th percentile 16,48 to 34,37 ms), 143 held for other than 1 refresh; the game's frames went from release to present in 28,6 ms (3,1 to 54,2), on to the display in 25,5 ms (8,3 to 35,5), 54,1 ms in all (34,7 to 74,6) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 45,4 frames a second over 5,0 s (17378 shown in all) vulkan: 6575868 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 14589 finishes (95334 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10375936 descriptor sets written, 2793973 reused; 2281693 draws kept the last one's shaders and pipeline (0 checked) vulkan: 126 shaders translated (1125 ms), 109 pipelines made (31 from the cache, 12615 ms making, 0 ms waited for), 967 render targets made, 4235 texture uploads (14537 MB); 1 frames over 50 ms in the last 600, the slowest 698 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2762 of 4851 MB (2667 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) vulkan: caches: 104 render targets (147 MB, 19 parked), 435 textures (973 MB), 14598 buffers (41 MB); 1565 of 4851 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 1444012 rendering passes, 3249 clear commands, 60622 attachments cleared and 1 left undefined by their load op vulkan: 22859 passes (51%) ended at renderer.c:200 vulkan: 12490 passes (28%) ended at buffer.c:2122 vulkan: 3161 passes (7%) ended at cmd.c:531 vulkan: 2017 passes (5%) ended at render.c:198 vulkan: 1063 passes (2%) ended at surface.c:160 vulkan: 600 passes (1%) ended at dma.c:143 vulkan: 592 passes (1%) ended at buffer.c:777 vulkan: 520 passes (1%) ended at surface.c:970 vulkan: GPU-owned guest memory landed for the CPU 27836 times, render targets written back for an engine 0 times perf: 47,6 frames a second over 5,0 s (17617 shown in all) perf: 50,6 frames a second over 5,0 s (17871 shown in all) vulkan: display: 598 frame intervals of 19,79 ms (deviation 6,50 ms, 1st to 99th percentile 16,47 to 33,59 ms), 112 held for other than 1 refresh; the game's frames went from release to present in 27,6 ms (10,1 to 45,2), on to the display in 19,9 ms (8,4 to 33,3), 47,4 ms in all (30,7 to 64,6) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's nvn: 18000 presents, 36001 submissions vulkan: 6710253 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15195 finishes (96993 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10564787 descriptor sets written, 2873411 reused; 2314384 draws kept the last one's shaders and pipeline (0 checked) vulkan: 126 shaders translated (1125 ms), 109 pipelines made (31 from the cache, 12615 ms making, 0 ms waited for), 969 render targets made, 4295 texture uploads (14567 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2762 of 4844 MB (2667 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) vulkan: caches: 105 render targets (147 MB, 18 parked), 315 textures (822 MB), 10419 buffers (26 MB); 1399 of 4844 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 1487167 rendering passes, 3849 clear commands, 63970 attachments cleared and 1 left undefined by their load op vulkan: 23215 passes (54%) ended at renderer.c:200 vulkan: 8683 passes (20%) ended at buffer.c:2122 vulkan: 5281 passes (12%) ended at cmd.c:531 vulkan: 2141 passes (5%) ended at render.c:198 vulkan: 779 passes (2%) ended at surface.c:160 vulkan: 600 passes (1%) ended at dma.c:143 vulkan: 595 passes (1%) ended at buffer.c:777 vulkan: 481 passes (1%) ended at surface.c:970 vulkan: GPU-owned guest memory landed for the CPU 28832 times, render targets written back for an engine 0 times perf: 51,2 frames a second over 5,0 s (18127 shown in all) vulkan: a 793 ms frame: 14 shaders translated (711 ms), 9 pipelines made (0 ms waited for), 0 render targets made, 12 texture uploads (8469 KB), 12 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 5 ms in finishes vulkan: 1001 draws skipped while their pipelines were made (async_pipelines) perf: 28,0 frames a second over 5,0 s (18267 shown in all) perf: 29,0 frames a second over 5,0 s (18412 shown in all) vulkan: display: 599 frame intervals of 27,35 ms (deviation 32,45 ms, 1st to 99th percentile 16,50 to 50,13 ms), 307 held for other than 1 refresh; the game's frames went from release to present in 48,7 ms (16,4 to 84,6), on to the display in 22,0 ms (8,0 to 33,3), 70,8 ms in all (48,5 to 103,6) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: 6880564 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15795 finishes (99931 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10812375 descriptor sets written, 2965975 reused; 2355007 draws kept the last one's shaders and pipeline (0 checked) vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 971 render targets made, 4364 texture uploads (14608 MB); 2 frames over 50 ms in the last 600, the slowest 793 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2762 of 4817 MB (2667 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) vulkan: caches: 105 render targets (147 MB, 18 parked), 340 textures (881 MB), 17417 buffers (29 MB); 1461 of 4817 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 1542562 rendering passes, 4449 clear commands, 67019 attachments cleared and 1 left undefined by their load op vulkan: 22723 passes (41%) ended at renderer.c:200 vulkan: 17321 passes (31%) ended at buffer.c:2122 vulkan: 7785 passes (14%) ended at cmd.c:531 vulkan: 2193 passes (4%) ended at render.c:198 vulkan: 1469 passes (3%) ended at surface.c:160 vulkan: 1450 passes (3%) ended at query.c:244 vulkan: 600 passes (1%) ended at renderer.c:663 vulkan: 600 passes (1%) ended at dma.c:143 vulkan: GPU-owned guest memory landed for the CPU 29978 times, render targets written back for an engine 0 times perf: 50,8 frames a second over 5,0 s (18667 shown in all) perf: 59,6 frames a second over 5,0 s (18965 shown in all) vulkan: display: 591 frame intervals of 18,37 ms (deviation 5,12 ms, 1st to 99th percentile 16,50 to 33,58 ms), 60 held for other than 1 refresh; the game's frames went from release to present in 20,0 ms (1,9 to 44,9), on to the display in 25,1 ms (8,4 to 33,3), 45,8 ms in all (34,8 to 69,0) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 46,6 frames a second over 5,0 s (19199 shown in all) vulkan: 7085364 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 16399 finishes (100935 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11127321 descriptor sets written, 3060174 reused; 2400152 draws kept the last one's shaders and pipeline (0 checked) vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 975 render targets made, 4399 texture uploads (14629 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2762 of 4840 MB (2667 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) vulkan: caches: 107 render targets (148 MB, 18 parked), 319 textures (835 MB), 16940 buffers (31 MB); 1418 of 4840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 1598169 rendering passes, 5049 clear commands, 69851 attachments cleared and 1 left undefined by their load op vulkan: 23227 passes (42%) ended at renderer.c:200 vulkan: 22586 passes (41%) ended at buffer.c:2122 vulkan: 3548 passes (6%) ended at cmd.c:531 vulkan: 1954 passes (4%) ended at render.c:198 vulkan: 1465 passes (3%) ended at surface.c:160 vulkan: 600 passes (1%) ended at dma.c:143 vulkan: 597 passes (1%) ended at surface.c:970 vulkan: 589 passes (1%) ended at buffer.c:777 vulkan: GPU-owned guest memory landed for the CPU 31077 times, render targets written back for an engine 0 times vulkan: a 202 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (23 KB), 1 ms in finishes perf: 30,2 frames a second over 5,0 s (19350 shown in all) vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 13 ms in finishes vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 14 ms in finishes perf: 24,8 frames a second over 5,0 s (19474 shown in all) perf: 27,9 frames a second over 5,0 s (19614 shown in all) vulkan: display: 599 frame intervals of 32,36 ms (deviation 13,08 ms, 1st to 99th percentile 16,52 to 50,30 ms), 266 held for other than 2 refreshes; the game's frames went from release to present in 61,0 ms (22,2 to 93,9), on to the display in 15,9 ms (7,3 to 24,7), 76,9 ms in all (36,3 to 114,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's nvn: 19800 presents, 39601 submissions vulkan: 7284735 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 17001 finishes (103777 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11403770 descriptor sets written, 3182071 reused; 2442577 draws kept the last one's shaders and pipeline (0 checked) vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 978 render targets made, 4524 texture uploads (14704 MB); 3 frames over 50 ms in the last 600, the slowest 202 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2768 of 4768 MB (2673 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) vulkan: caches: 110 render targets (154 MB, 18 parked), 386 textures (889 MB), 16047 buffers (24 MB); 1473 of 4768 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 1655117 rendering passes, 5649 clear commands, 73595 attachments cleared and 1 left undefined by their load op vulkan: 23626 passes (41%) ended at renderer.c:200 vulkan: 15632 passes (27%) ended at buffer.c:2122 vulkan: 9775 passes (17%) ended at cmd.c:531 vulkan: 2327 passes (4%) ended at render.c:198 vulkan: 1558 passes (3%) ended at surface.c:160 vulkan: 1169 passes (2%) ended at query.c:244 vulkan: 600 passes (1%) ended at dma.c:143 vulkan: 600 passes (1%) ended at render.c:3437 vulkan: GPU-owned guest memory landed for the CPU 32199 times, render targets written back for an engine 0 times perf: 43,7 frames a second over 5,0 s (19833 shown in all) perf: 24,8 frames a second over 5,0 s (19957 shown in all) perf: 25,5 frames a second over 5,0 s (20085 shown in all) perf: 25,9 frames a second over 5,0 s (20215 shown in all) vulkan: display: 599 frame intervals of 32,61 ms (deviation 12,36 ms, 1st to 99th percentile 16,52 to 50,30 ms), 327 held for other than 2 refreshes; the game's frames went from release to present in 59,9 ms (6,8 to 92,3), on to the display in 18,4 ms (7,1 to 33,3), 78,3 ms in all (35,2 to 111,7) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: 7512497 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 17612 finishes (108725 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11741125 descriptor sets written, 3299839 reused; 2492261 draws kept the last one's shaders and pipeline (0 checked) vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 980 render targets made, 4705 texture uploads (14812 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2768 of 4768 MB (2673 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) vulkan: caches: 110 render targets (153 MB, 18 parked), 418 textures (902 MB), 15576 buffers (30 MB); 1491 of 4768 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 1715116 rendering passes, 6080 clear commands, 77095 attachments cleared and 1 left undefined by their load op vulkan: 23075 passes (38%) ended at renderer.c:200 vulkan: 20501 passes (34%) ended at buffer.c:2122 vulkan: 8574 passes (14%) ended at cmd.c:531 vulkan: 2093 passes (3%) ended at render.c:198 vulkan: 1891 passes (3%) ended at surface.c:160 vulkan: 1000 passes (2%) ended at query.c:244 vulkan: 769 passes (1%) ended at dma.c:143 vulkan: 592 passes (1%) ended at buffer.c:777 vulkan: GPU-owned guest memory landed for the CPU 33378 times, render targets written back for an engine 0 times perf: 55,0 frames a second over 5,0 s (20490 shown in all) perf: 60,0 frames a second over 5,0 s (20790 shown in all) vulkan: display: 595 frame intervals of 16,72 ms (deviation 0,94 ms, 1st to 99th percentile 16,27 to 17,03 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 8,3 ms (6,6 to 21,2), on to the display in 32,0 ms (21,0 to 33,3), 40,0 ms in all (39,6 to 40,3) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: 7644889 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18212 finishes (115118 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11948603 descriptor sets written, 3357145 reused; 2526909 draws kept the last one's shaders and pipeline (0 checked) vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 980 render targets made, 4717 texture uploads (14818 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2756 of 4651 MB (2661 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) vulkan: caches: 104 render targets (141 MB, 18 parked), 359 textures (835 MB), 17788 buffers (33 MB); 1414 of 4651 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 1756474 rendering passes, 6080 clear commands, 79753 attachments cleared and 1 left undefined by their load op vulkan: 22758 passes (55%) ended at renderer.c:200 vulkan: 10550 passes (26%) ended at buffer.c:2122 vulkan: 1824 passes (4%) ended at render.c:198 vulkan: 1628 passes (4%) ended at surface.c:160 vulkan: 1383 passes (3%) ended at query.c:244 vulkan: 1200 passes (3%) ended at dma.c:143 vulkan: 775 passes (2%) ended at cmd.c:531 vulkan: 600 passes (1%) ended at renderer.c:663 vulkan: GPU-owned guest memory landed for the CPU 34473 times, render targets written back for an engine 0 times perf: 60,0 frames a second over 5,0 s (21091 shown in all) perf: 60,0 frames a second over 5,0 s (21391 shown in all) vulkan: display: 598 frame intervals of 16,70 ms (deviation 0,67 ms, 1st to 99th percentile 16,49 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 7,1 ms (6,3 to 14,4), on to the display in 32,7 ms (28,9 to 33,3), 39,6 ms in all (39,3 to 39,9) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's nvn: 21600 presents, 43201 submissions vulkan: 7749887 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18802 finishes (120559 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12112412 descriptor sets written, 3403338 reused; 2556216 draws kept the last one's shaders and pipeline (0 checked) vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 993 render targets made, 4761 texture uploads (14835 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2758 of 4772 MB (2663 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) vulkan: caches: 99 render targets (145 MB, 19 parked), 276 textures (632 MB), 10694 buffers (19 MB); 1188 of 4772 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 1794179 rendering passes, 6233 clear commands, 82153 attachments cleared and 1 left undefined by their load op vulkan: 22897 passes (61%) ended at renderer.c:200 vulkan: 7947 passes (21%) ended at buffer.c:2122 vulkan: 1496 passes (4%) ended at surface.c:160 vulkan: 1435 passes (4%) ended at render.c:198 vulkan: 1178 passes (3%) ended at dma.c:143 vulkan: 819 passes (2%) ended at cmd.c:531 vulkan: 803 passes (2%) ended at query.c:244 vulkan: 584 passes (2%) ended at buffer.c:777 vulkan: GPU-owned guest memory landed for the CPU 35784 times, render targets written back for an engine 0 times perf: 60,0 frames a second over 5,0 s (21691 shown in all) perf: 59,6 frames a second over 5,0 s (21990 shown in all) vulkan: display: 594 frame intervals of 16,71 ms (deviation 0,79 ms, 1st to 99th percentile 16,37 to 17,01 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 12,5 ms (6,2 to 29,5), on to the display in 31,7 ms (17,0 to 33,3), 44,0 ms in all (39,2 to 46,8) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: 7893982 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 19402 finishes (126605 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12334716 descriptor sets written, 3469646 reused; 2590367 draws kept the last one's shaders and pipeline (0 checked) vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 993 render targets made, 4941 texture uploads (14940 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2702 of 4771 MB (2613 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) vulkan: caches: 85 render targets (93 MB, 5 parked), 391 textures (843 MB), 12892 buffers (42 MB); 1347 of 4771 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 1836906 rendering passes, 6233 clear commands, 84553 attachments cleared and 1 left undefined by their load op vulkan: 22087 passes (52%) ended at renderer.c:200 vulkan: 13002 passes (30%) ended at buffer.c:2122 vulkan: 1521 passes (4%) ended at query.c:244 vulkan: 1467 passes (3%) ended at render.c:198 vulkan: 1054 passes (2%) ended at surface.c:160 vulkan: 953 passes (2%) ended at cmd.c:531 vulkan: 687 passes (2%) ended at dma.c:143 vulkan: 591 passes (1%) ended at buffer.c:777 vulkan: GPU-owned guest memory landed for the CPU 36897 times, render targets written back for an engine 0 times perf: 60,0 frames a second over 5,0 s (22290 shown in all) perf: 59,2 frames a second over 5,0 s (22586 shown in all) vulkan: display: 599 frame intervals of 16,78 ms (deviation 1,37 ms, 1st to 99th percentile 16,48 to 17,01 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 18,9 ms (13,2 to 37,5), on to the display in 29,7 ms (9,5 to 33,3), 48,6 ms in all (45,2 to 57,6) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: 8116752 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 20002 finishes (131553 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12687495 descriptor sets written, 3563713 reused; 2643150 draws kept the last one's shaders and pipeline (0 checked) vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 1072 render targets made, 4995 texture uploads (14968 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2818 of 4775 MB (2715 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) vulkan: caches: 156 render targets (210 MB, 45 parked), 406 textures (867 MB), 15836 buffers (47 MB); 1559 of 4775 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 1893058 rendering passes, 6233 clear commands, 87145 attachments cleared and 1 left undefined by their load op vulkan: 22873 passes (41%) ended at renderer.c:200 vulkan: 22862 passes (41%) ended at buffer.c:2122 vulkan: 2564 passes (5%) ended at render.c:198 vulkan: 1881 passes (3%) ended at query.c:244 vulkan: 1524 passes (3%) ended at cmd.c:531 vulkan: 1351 passes (2%) ended at surface.c:160 vulkan: 1029 passes (2%) ended at dma.c:143 vulkan: 594 passes (1%) ended at buffer.c:777 vulkan: GPU-owned guest memory landed for the CPU 38097 times, render targets written back for an engine 0 times perf: 60,0 frames a second over 5,0 s (22887 shown in all) perf: 59,8 frames a second over 5,0 s (23186 shown in all) nvn: 23400 presents, 46801 submissions vulkan: 8310159 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 20602 finishes (134597 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12999074 descriptor sets written, 3641504 reused; 2693694 draws kept the last one's shaders and pipeline (0 checked) vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 1148 render targets made, 5076 texture uploads (15024 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2694 of 4780 MB (2607 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) vulkan: caches: 91 render targets (86 MB, 5 parked), 444 textures (876 MB), 13825 buffers (40 MB); 1370 of 4780 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 1942183 rendering passes, 6404 clear commands, 89505 attachments cleared and 1 left undefined by their load op vulkan: 23109 passes (47%) ended at renderer.c:200 vulkan: 16426 passes (33%) ended at buffer.c:2122 vulkan: 3964 passes (8%) ended at render.c:198 vulkan: 1374 passes (3%) ended at cmd.c:531 vulkan: 710 passes (1%) ended at surface.c:160 vulkan: 634 passes (1%) ended at dma.c:143 vulkan: 596 passes (1%) ended at buffer.c:777 vulkan: 592 passes (1%) ended at query.c:244 vulkan: GPU-owned guest memory landed for the CPU 39258 times, render targets written back for an engine 0 times vulkan: display: 593 frame intervals of 16,83 ms (deviation 1,65 ms, 1st to 99th percentile 16,50 to 31,38 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 14,6 ms (0,1 to 29,4), on to the display in 30,5 ms (13,7 to 33,4), 45,1 ms in all (32,9 to 49,8) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (23486 shown in all) perf: 59,2 frames a second over 5,0 s (23783 shown in all) vulkan: 8620914 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 21202 finishes (139176 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13495082 descriptor sets written, 3769998 reused; 2765526 draws kept the last one's shaders and pipeline (0 checked) vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 1256 render targets made, 5163 texture uploads (15084 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2706 of 4778 MB (2617 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) vulkan: caches: 96 render targets (99 MB, 10 parked), 499 textures (977 MB), 9705 buffers (34 MB); 1490 of 4778 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 2011183 rendering passes, 6404 clear commands, 91905 attachments cleared and 1 left undefined by their load op vulkan: 31120 passes (45%) ended at buffer.c:2122 vulkan: 23713 passes (34%) ended at renderer.c:200 vulkan: 4457 passes (6%) ended at render.c:198 vulkan: 2706 passes (4%) ended at query.c:244 vulkan: 2164 passes (3%) ended at cmd.c:531 vulkan: 1514 passes (2%) ended at surface.c:160 vulkan: 1098 passes (2%) ended at dma.c:143 vulkan: 596 passes (1%) ended at buffer.c:2050 vulkan: GPU-owned guest memory landed for the CPU 40407 times, render targets written back for an engine 0 times vulkan: display: 596 frame intervals of 16,75 ms (deviation 1,15 ms, 1st to 99th percentile 16,47 to 17,00 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 22,6 ms (15,6 to 40,0), on to the display in 26,9 ms (12,3 to 33,3), 49,3 ms in all (45,6 to 64,5) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (24083 shown in all) perf: 60,0 frames a second over 5,0 s (24384 shown in all) vulkan: 8921005 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 21802 finishes (144126 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13978042 descriptor sets written, 3890314 reused; 2834190 draws kept the last one's shaders and pipeline (0 checked) vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 1280 render targets made, 5226 texture uploads (15109 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2706 of 4771 MB (2617 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) vulkan: caches: 96 render targets (99 MB, 10 parked), 496 textures (986 MB), 8493 buffers (27 MB); 1491 of 4771 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 2071508 rendering passes, 6464 clear commands, 94185 attachments cleared and 1 left undefined by their load op vulkan: 23479 passes (39%) ended at renderer.c:200 vulkan: 23324 passes (39%) ended at buffer.c:2122 vulkan: 4424 passes (7%) ended at render.c:198 vulkan: 2458 passes (4%) ended at query.c:244 vulkan: 2068 passes (3%) ended at cmd.c:531 vulkan: 1271 passes (2%) ended at surface.c:160 vulkan: 912 passes (2%) ended at dma.c:143 vulkan: 597 passes (1%) ended at buffer.c:2050 vulkan: GPU-owned guest memory landed for the CPU 41554 times, render targets written back for an engine 0 times vulkan: display: 599 frame intervals of 16,75 ms (deviation 1,19 ms, 1st to 99th percentile 16,50 to 16,99 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 20,1 ms (15,4 to 36,3), on to the display in 28,8 ms (14,2 to 33,3), 48,9 ms in all (48,3 to 57,5) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,4 frames a second over 5,0 s (24682 shown in all) perf: 60,0 frames a second over 5,0 s (24982 shown in all) nvn: 25200 presents, 50401 submissions vulkan: 9220625 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 22402 finishes (149490 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14456644 descriptor sets written, 4013404 reused; 2901419 draws kept the last one's shaders and pipeline (0 checked) vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 1306 render targets made, 5249 texture uploads (15146 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2694 of 4772 MB (2607 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) vulkan: caches: 91 render targets (86 MB, 5 parked), 496 textures (996 MB), 9417 buffers (35 MB); 1489 of 4772 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 2132051 rendering passes, 6464 clear commands, 96585 attachments cleared and 1 left undefined by their load op vulkan: 23529 passes (39%) ended at renderer.c:200 vulkan: 23235 passes (38%) ended at buffer.c:2122 vulkan: 4083 passes (7%) ended at render.c:198 vulkan: 2919 passes (5%) ended at query.c:244 vulkan: 2003 passes (3%) ended at cmd.c:531 vulkan: 1623 passes (3%) ended at surface.c:160 vulkan: 1099 passes (2%) ended at dma.c:143 vulkan: 595 passes (1%) ended at buffer.c:777 vulkan: GPU-owned guest memory landed for the CPU 42701 times, render targets written back for an engine 0 times vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 20,3 ms (13,5 to 34,4), on to the display in 28,0 ms (13,5 to 33,3), 48,2 ms in all (46,5 to 49,9) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (25283 shown in all) perf: 60,0 frames a second over 5,0 s (25584 shown in all) vulkan: 9434571 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 23002 finishes (155556 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14785562 descriptor sets written, 4112378 reused; 2945298 draws kept the last one's shaders and pipeline (0 checked) vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 1306 render targets made, 5266 texture uploads (15151 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2694 of 4770 MB (2607 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) vulkan: caches: 91 render targets (86 MB, 5 parked), 406 textures (903 MB), 20415 buffers (33 MB); 1391 of 4770 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 2190496 rendering passes, 6502 clear commands, 99109 attachments cleared and 1 left undefined by their load op vulkan: 26037 passes (45%) ended at buffer.c:2122 vulkan: 22460 passes (38%) ended at renderer.c:200 vulkan: 2826 passes (5%) ended at query.c:244 vulkan: 1806 passes (3%) ended at render.c:198 vulkan: 1310 passes (2%) ended at cmd.c:531 vulkan: 1263 passes (2%) ended at surface.c:160 vulkan: 692 passes (1%) ended at dma.c:143 vulkan: 600 passes (1%) ended at renderer.c:663 vulkan: GPU-owned guest memory landed for the CPU 43847 times, render targets written back for an engine 0 times vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,51 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,4 ms (13,3 to 22,9), on to the display in 31,2 ms (23,6 to 33,3), 46,6 ms in all (46,3 to 46,9) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,8 frames a second over 5,0 s (25883 shown in all) perf: 60,0 frames a second over 5,0 s (26184 shown in all) vulkan: 9652880 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 23602 finishes (159117 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15137832 descriptor sets written, 4197352 reused; 3025912 draws kept the last one's shaders and pipeline (0 checked) vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 1385 render targets made, 5441 texture uploads (15237 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2706 of 4770 MB (2618 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) vulkan: caches: 79 render targets (94 MB, 9 parked), 478 textures (1112 MB), 17144 buffers (42 MB); 1613 of 4770 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 2246829 rendering passes, 6633 clear commands, 101861 attachments cleared and 1 left undefined by their load op vulkan: 23025 passes (41%) ended at renderer.c:200 vulkan: 22793 passes (40%) ended at buffer.c:2122 vulkan: 4079 passes (7%) ended at render.c:198 vulkan: 1503 passes (3%) ended at cmd.c:531 vulkan: 1007 passes (2%) ended at surface.c:160 vulkan: 912 passes (2%) ended at dma.c:143 vulkan: 685 passes (1%) ended at query.c:244 vulkan: 591 passes (1%) ended at buffer.c:777 vulkan: GPU-owned guest memory landed for the CPU 45021 times, render targets written back for an engine 0 times vulkan: display: 595 frame intervals of 16,75 ms (deviation 1,15 ms, 1st to 99th percentile 16,48 to 16,99 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 13,3 ms (9,3 to 26,9), on to the display in 31,1 ms (16,9 to 33,4), 43,9 ms in all (39,7 to 49,8) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (26485 shown in all) vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 86 texture uploads (92521 KB), 28 ms in finishes perf: 59,0 frames a second over 5,0 s (26781 shown in all) nvn: 27000 presents, 54001 submissions vulkan: 9898944 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 24202 finishes (161672 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15531343 descriptor sets written, 4297441 reused; 3128411 draws kept the last one's shaders and pipeline (0 checked) vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 1493 render targets made, 5684 texture uploads (15421 MB); 1 frames over 50 ms in the last 600, the slowest 103 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2734 of 4767 MB (2656 ours), heap 1 205 of 11926 MB (192 ours), heap 2 57 of 188 MB (16 ours) vulkan: caches: 100 render targets (142 MB, 26 parked), 683 textures (1639 MB), 15963 buffers (49 MB); 2204 of 4767 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 2310817 rendering passes, 6734 clear commands, 104195 attachments cleared and 1 left undefined by their load op vulkan: 25693 passes (40%) ended at buffer.c:2122 vulkan: 23364 passes (37%) ended at renderer.c:200 vulkan: 8066 passes (13%) ended at render.c:198 vulkan: 1668 passes (3%) ended at cmd.c:531 vulkan: 1339 passes (2%) ended at surface.c:160 vulkan: 960 passes (2%) ended at dma.c:143 vulkan: 601 passes (1%) ended at buffer.c:2050 vulkan: 596 passes (1%) ended at buffer.c:777 vulkan: GPU-owned guest memory landed for the CPU 46176 times, render targets written back for an engine 0 times perf: 60,0 frames a second over 5,0 s (27081 shown in all) vulkan: display: 596 frame intervals of 16,81 ms (deviation 3,44 ms, 1st to 99th percentile 16,49 to 17,01 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 7,6 ms (5,8 to 24,1), on to the display in 32,6 ms (20,7 to 33,3), 40,2 ms in all (38,9 to 42,6) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (27381 shown in all) vulkan: 10173903 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 24803 finishes (163514 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15971640 descriptor sets written, 4408892 reused; 3237741 draws kept the last one's shaders and pipeline (0 checked) vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 1533 render targets made, 5777 texture uploads (15483 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2698 of 4770 MB (2612 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) vulkan: caches: 79 render targets (90 MB, 8 parked), 613 textures (1294 MB), 10692 buffers (33 MB); 1770 of 4770 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 2382249 rendering passes, 6824 clear commands, 106627 attachments cleared and 1 left undefined by their load op vulkan: 31529 passes (44%) ended at buffer.c:2122 vulkan: 23758 passes (33%) ended at renderer.c:200 vulkan: 9141 passes (13%) ended at render.c:198 vulkan: 1951 passes (3%) ended at cmd.c:531 vulkan: 1343 passes (2%) ended at surface.c:160 vulkan: 1200 passes (2%) ended at dma.c:143 vulkan: 594 passes (1%) ended at buffer.c:777 vulkan: 546 passes (1%) ended at buffer.c:2050 vulkan: GPU-owned guest memory landed for the CPU 47350 times, render targets written back for an engine 0 times perf: 60,0 frames a second over 5,0 s (27682 shown in all) vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,63 ms, 1st to 99th percentile 16,48 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 6,2 ms (5,5 to 13,0), on to the display in 32,8 ms (28,3 to 33,3), 38,9 ms in all (38,6 to 39,2) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (27983 shown in all) vulkan: 10449153 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 25403 finishes (167059 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16406478 descriptor sets written, 4529354 reused; 3350895 draws kept the last one's shaders and pipeline (0 checked) vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 1541 render targets made, 5812 texture uploads (15510 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2702 of 4765 MB (2613 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) vulkan: caches: 83 render targets (93 MB, 8 parked), 545 textures (1171 MB), 14548 buffers (31 MB); 1662 of 4765 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 2452779 rendering passes, 6824 clear commands, 109689 attachments cleared and 1 left undefined by their load op vulkan: 33338 passes (47%) ended at buffer.c:2122 vulkan: 23400 passes (33%) ended at renderer.c:200 vulkan: 6407 passes (9%) ended at render.c:198 vulkan: 2009 passes (3%) ended at cmd.c:531 vulkan: 1269 passes (2%) ended at surface.c:160 vulkan: 1200 passes (2%) ended at dma.c:143 vulkan: 600 passes (1%) ended at renderer.c:663 vulkan: 600 passes (1%) ended at query.c:244 vulkan: GPU-owned guest memory landed for the CPU 48519 times, render targets written back for an engine 0 times perf: 60,0 frames a second over 5,0 s (28283 shown in all) vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 38 texture uploads (19318 KB), 0 ms in finishes vulkan: display: 595 frame intervals of 17,14 ms (deviation 2,74 ms, 1st to 99th percentile 16,49 to 33,30 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 6,3 ms (5,3 to 17,6), on to the display in 32,7 ms (17,5 to 33,4), 39,9 ms in all (38,3 to 79,5) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: a 798 ms frame: 16 shaders translated (653 ms), 14 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (1465 KB), 11 ms in finishes vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (928 KB), 10 ms in finishes vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 10 ms in finishes perf: 32,1 frames a second over 5,0 s (28444 shown in all) vulkan: a 149 ms frame: 2 shaders translated (90 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (309 KB), 9 ms in finishes vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes perf: 45,6 frames a second over 5,0 s (28673 shown in all) vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes nvn: 28800 presents, 57601 submissions vulkan: 10608425 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26017 finishes (170603 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16648408 descriptor sets written, 4607006 reused; 3406754 draws kept the last one's shaders and pipeline (0 checked) vulkan: 158 shaders translated (2579 ms), 133 pipelines made (31 from the cache, 26326 ms making, 0 ms waited for), 1555 render targets made, 5972 texture uploads (15609 MB); 8 frames over 50 ms in the last 600, the slowest 798 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2706 of 4649 MB (2617 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) vulkan: caches: 96 render targets (97 MB, 9 parked), 496 textures (1079 MB), 15584 buffers (30 MB); 1573 of 4649 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 2503006 rendering passes, 7298 clear commands, 113039 attachments cleared and 1 left undefined by their load op vulkan: 22897 passes (46%) ended at renderer.c:200 vulkan: 14730 passes (29%) ended at buffer.c:2122 vulkan: 4585 passes (9%) ended at cmd.c:531 vulkan: 3395 passes (7%) ended at render.c:198 vulkan: 1942 passes (4%) ended at surface.c:160 vulkan: 726 passes (1%) ended at dma.c:143 vulkan: 596 passes (1%) ended at buffer.c:777 vulkan: 406 passes (1%) ended at renderer.c:663 vulkan: GPU-owned guest memory landed for the CPU 49673 times, render targets written back for an engine 0 times perf: 40,2 frames a second over 5,0 s (28874 shown in all) vulkan: display: 587 frame intervals of 25,10 ms (deviation 33,50 ms, 1st to 99th percentile 16,40 to 50,07 ms), 236 held for other than 1 refresh; the game's frames went from release to present in 39,9 ms (2,4 to 110,8), on to the display in 23,7 ms (8,3 to 33,3), 60,6 ms in all (35,4 to 94,2) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: indexed texture tables exceed 256 unique handles vulkan: indexed texture tables exceed 256 unique handles vulkan: indexed texture tables exceed 256 unique handles vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes perf: 55,2 frames a second over 5,0 s (29150 shown in all) vulkan: indexed texture tables exceed 256 unique handles perf: 46,6 frames a second over 5,0 s (29384 shown in all) vulkan: 10752280 draws, 19 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26631 finishes (173010 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16868301 descriptor sets written, 4674912 reused; 3451431 draws kept the last one's shaders and pipeline (0 checked) vulkan: 158 shaders translated (2579 ms), 133 pipelines made (31 from the cache, 26326 ms making, 0 ms waited for), 1562 render targets made, 6115 texture uploads (15722 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2708 of 4767 MB (2619 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) vulkan: caches: 101 render targets (87 MB, 9 parked), 424 textures (1014 MB), 15611 buffers (19 MB); 1487 of 4767 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 2550545 rendering passes, 7898 clear commands, 116939 attachments cleared and 1 left undefined by their load op vulkan: 22681 passes (48%) ended at renderer.c:200 vulkan: 13754 passes (29%) ended at buffer.c:2122 vulkan: 4030 passes (8%) ended at cmd.c:531 vulkan: 3234 passes (7%) ended at render.c:198 vulkan: 1267 passes (3%) ended at surface.c:160 vulkan: 600 passes (1%) ended at dma.c:143 vulkan: 595 passes (1%) ended at buffer.c:777 vulkan: 381 passes (1%) ended at surface.c:970 vulkan: GPU-owned guest memory landed for the CPU 50796 times, render targets written back for an engine 0 times vulkan: a 825 ms frame: 18 shaders translated (697 ms), 11 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (3354 KB), 1 ms in finishes vulkan: a 86 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (6135 KB), 1 ms in finishes vulkan: a 85 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes perf: 29,0 frames a second over 5,0 s (29529 shown in all) vulkan: display: 598 frame intervals of 24,19 ms (deviation 33,75 ms, 1st to 99th percentile 16,48 to 50,08 ms), 208 held for other than 1 refresh; the game's frames went from release to present in 35,2 ms (2,2 to 81,0), on to the display in 20,5 ms (8,7 to 33,2), 55,8 ms in all (35,3 to 99,7) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 33 texture uploads (20548 KB), 5 ms in finishes vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (3463 KB), 9 ms in finishes vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (4052 KB), 8 ms in finishes vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (12 KB), 8 ms in finishes vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (6061 KB), 8 ms in finishes vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1182 KB), 8 ms in finishes vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (9018 KB), 8 ms in finishes vulkan: a 109 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (3340 KB), 8 ms in finishes vulkan: a 120 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (334 KB), 8 ms in finishes vulkan: a 119 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (411 KB), 8 ms in finishes vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 7 ms in finishes vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (152 KB), 8 ms in finishes vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (2 KB), 7 ms in finishes vulkan: a 110 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 8 ms in finishes vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (48 KB), 8 ms in finishes vulkan: a 108 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (208 KB), 7 ms in finishes vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1370 KB), 7 ms in finishes vulkan: a 106 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 8 ms in finishes vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1368 KB), 7 ms in finishes perf: 20,3 frames a second over 5,0 s (29631 shown in all) vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 6 ms in finishes vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (2481 KB), 9 ms in finishes vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 10 texture uploads (12110 KB), 7 ms in finishes vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (1779 KB), 8 ms in finishes vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (2151 KB), 8 ms in finishes vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1113 KB), 8 ms in finishes vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (5322 KB), 7 ms in finishes vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (256 KB), 7 ms in finishes vulkan: a 108 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (7208 KB), 10 ms in finishes vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (52 KB), 7 ms in finishes vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (1122 KB), 8 ms in finishes vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 8 ms in finishes vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (87 KB), 7 ms in finishes vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (279 KB), 6 ms in finishes vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes vulkan: a 120 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (3098 KB), 9 ms in finishes vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (64 KB), 9 ms in finishes vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (1461 KB), 8 ms in finishes vulkan: a 123 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 10 ms in finishes vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 10 ms in finishes vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (123 KB), 8 ms in finishes vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3328 KB), 9 ms in finishes vulkan: a 109 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 6 ms in finishes vulkan: a 108 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (72 KB), 8 ms in finishes vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (24 KB), 8 ms in finishes vulkan: a 119 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (2526 KB), 8 ms in finishes vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 8 ms in finishes vulkan: a 110 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3328 KB), 9 ms in finishes vulkan: a 107 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes vulkan: a 110 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes vulkan: a 119 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 11 ms in finishes vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (73 KB), 9 ms in finishes vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 10 ms in finishes vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 9 ms in finishes perf: 9,4 frames a second over 5,0 s (29678 shown in all) vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (1713 KB), 7 ms in finishes vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1431 KB), 7 ms in finishes vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1113 KB), 10 ms in finishes vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 8 ms in finishes vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes vulkan: a 106 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (23 KB), 8 ms in finishes vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (48 KB), 9 ms in finishes vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (0 KB), 8 ms in finishes vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes vulkan: a 109 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes vulkan: a 119 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 12 ms in finishes vulkan: a 127 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 11 ms in finishes vulkan: a 106 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes vulkan: a 122 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (301 KB), 8 ms in finishes vulkan: a 108 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (87 KB), 9 ms in finishes vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 15 ms in finishes vulkan: a 108 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (64 KB), 9 ms in finishes vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes vulkan: a 106 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes vulkan: a 110 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 12 ms in finishes vulkan: a 110 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 10 ms in finishes vulkan: a 109 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (2877 KB), 12 ms in finishes vulkan: a 110 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (781 KB), 12 ms in finishes vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 10 ms in finishes vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (172 KB), 11 ms in finishes vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 11 ms in finishes vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 9 ms in finishes vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (0 KB), 10 ms in finishes vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (4214 KB), 10 ms in finishes vulkan: a 110 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 10 ms in finishes vulkan: a 107 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (12 KB), 9 ms in finishes vulkan: a 107 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (37 KB), 8 ms in finishes vulkan: a 123 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 11 ms in finishes vulkan: a 125 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 11 ms in finishes perf: 9,0 frames a second over 5,0 s (29723 shown in all) vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 10 ms in finishes vulkan: a 123 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 12 ms in finishes vulkan: a 127 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (290 KB), 11 ms in finishes vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes vulkan: a 123 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 12 ms in finishes vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (57 KB), 22 ms in finishes vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (136 KB), 11 ms in finishes vulkan: a 120 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes vulkan: a 119 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (10 KB), 8 ms in finishes vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (143 KB), 7 ms in finishes vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1920 KB), 8 ms in finishes vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (10 KB), 7 ms in finishes vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes vulkan: a 109 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 7 ms in finishes vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3432 KB), 6 ms in finishes vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes vulkan: a 95 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (87 KB), 9 ms in finishes vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes vulkan: a 94 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (108 KB), 6 ms in finishes vulkan: a 95 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (173 KB), 7 ms in finishes vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1 KB), 8 ms in finishes vulkan: a 93 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes vulkan: a 95 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes vulkan: a 93 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes vulkan: a 93 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes vulkan: a 94 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 6 ms in finishes vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes perf: 9,4 frames a second over 5,0 s (29770 shown in all) perf: 36,7 frames a second over 5,0 s (29954 shown in all) vulkan: 10933296 draws, 19 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 27236 finishes (175257 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17150013 descriptor sets written, 4756790 reused; 3505779 draws kept the last one's shaders and pipeline (0 checked) vulkan: 176 shaders translated (3276 ms), 144 pipelines made (32 from the cache, 29986 ms making, 0 ms waited for), 1563 render targets made, 6390 texture uploads (15953 MB); 194 frames over 50 ms in the last 600, the slowest 825 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2696 of 4775 MB (2602 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) vulkan: caches: 91 render targets (82 MB, 7 parked), 404 textures (935 MB), 5298 buffers (17 MB); 1420 of 4775 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 2611759 rendering passes, 8498 clear commands, 119731 attachments cleared and 1 left undefined by their load op vulkan: 22984 passes (38%) ended at renderer.c:200 vulkan: 17541 passes (29%) ended at cmd.c:531 vulkan: 13730 passes (22%) ended at buffer.c:2122 vulkan: 3447 passes (6%) ended at render.c:198 vulkan: 1121 passes (2%) ended at surface.c:160 vulkan: 600 passes (1%) ended at dma.c:143 vulkan: 590 passes (1%) ended at buffer.c:777 vulkan: 408 passes (1%) ended at surface.c:970 vulkan: GPU-owned guest memory landed for the CPU 51923 times, render targets written back for an engine 0 times perf: 38,4 frames a second over 5,0 s (30146 shown in all) vulkan: display: 596 frame intervals of 48,65 ms (deviation 40,33 ms, 1st to 99th percentile 16,49 to 133,15 ms), 312 held for other than 1 refresh; the game's frames went from release to present in 87,3 ms (16,4 to 244,8), on to the display in 22,9 ms (8,3 to 33,3), 109,9 ms in all (44,6 to 265,8) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 44,1 frames a second over 5,0 s (30367 shown in all) perf: 39,4 frames a second over 5,0 s (30564 shown in all) nvn: 30600 presents, 61201 submissions vulkan: 11083787 draws, 43 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 27852 finishes (177774 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17370846 descriptor sets written, 4837047 reused; 3551027 draws kept the last one's shaders and pipeline (0 checked) vulkan: 176 shaders translated (3276 ms), 144 pipelines made (32 from the cache, 29986 ms making, 0 ms waited for), 1580 render targets made, 6597 texture uploads (16133 MB); 8 frames over 50 ms in the last 600, the slowest 76 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2700 of 4774 MB (2606 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) vulkan: caches: 107 render targets (87 MB, 8 parked), 506 textures (1256 MB), 14421 buffers (20 MB); 1746 of 4774 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 2661775 rendering passes, 9098 clear commands, 124714 attachments cleared and 1 left undefined by their load op vulkan: 23088 passes (46%) ended at renderer.c:200 vulkan: 12815 passes (26%) ended at buffer.c:2122 vulkan: 6331 passes (13%) ended at cmd.c:531 vulkan: 4158 passes (8%) ended at render.c:198 vulkan: 1282 passes (3%) ended at surface.c:160 vulkan: 600 passes (1%) ended at dma.c:143 vulkan: 596 passes (1%) ended at buffer.c:777 vulkan: 381 passes (1%) ended at surface.c:970 vulkan: GPU-owned guest memory landed for the CPU 53005 times, render targets written back for an engine 0 times vulkan: display: 599 frame intervals of 21,70 ms (deviation 8,88 ms, 1st to 99th percentile 16,46 to 50,14 ms), 166 held for other than 1 refresh; the game's frames went from release to present in 32,9 ms (16,3 to 87,0), on to the display in 21,4 ms (8,6 to 33,3), 54,3 ms in all (39,9 to 97,4) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 57,0 frames a second over 5,0 s (30850 shown in all) perf: 40,6 frames a second over 5,0 s (31053 shown in all) vulkan: 11197753 draws, 43 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 28477 finishes (180945 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17542236 descriptor sets written, 4893591 reused; 3588398 draws kept the last one's shaders and pipeline (0 checked) vulkan: 176 shaders translated (3276 ms), 144 pipelines made (32 from the cache, 29986 ms making, 0 ms waited for), 1580 render targets made, 6705 texture uploads (16205 MB); 5 frames over 50 ms in the last 600, the slowest 64 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2700 of 4775 MB (2606 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) vulkan: caches: 105 render targets (87 MB, 7 parked), 448 textures (1072 MB), 11041 buffers (23 MB); 1564 of 4775 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 2703937 rendering passes, 9698 clear commands, 128032 attachments cleared and 1 left undefined by their load op vulkan: 22698 passes (54%) ended at renderer.c:200 vulkan: 9221 passes (22%) ended at buffer.c:2122 vulkan: 4167 passes (10%) ended at cmd.c:531 vulkan: 2327 passes (6%) ended at render.c:198 vulkan: 1187 passes (3%) ended at surface.c:160 vulkan: 600 passes (1%) ended at dma.c:143 vulkan: 597 passes (1%) ended at buffer.c:777 vulkan: 302 passes (1%) ended at renderer.c:663 vulkan: GPU-owned guest memory landed for the CPU 54132 times, render targets written back for an engine 0 times perf: 38,1 frames a second over 5,0 s (31244 shown in all) vulkan: display: 595 frame intervals of 22,57 ms (deviation 8,42 ms, 1st to 99th percentile 16,25 to 45,54 ms), 204 held for other than 1 refresh; the game's frames went from release to present in 36,4 ms (16,4 to 67,3), on to the display in 22,8 ms (7,6 to 33,3), 59,2 ms in all (36,0 to 85,9) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,2 frames a second over 5,0 s (31541 shown in all) vulkan: 11467908 draws, 43 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 29080 finishes (185509 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17980006 descriptor sets written, 5000567 reused; 3675445 draws kept the last one's shaders and pipeline (0 checked) vulkan: 176 shaders translated (3276 ms), 144 pipelines made (32 from the cache, 29986 ms making, 0 ms waited for), 1587 render targets made, 6884 texture uploads (16300 MB); 1 frames over 50 ms in the last 600, the slowest 51 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2756 of 4778 MB (2664 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) vulkan: caches: 102 render targets (81 MB, 5 parked), 474 textures (1087 MB), 10002 buffers (35 MB); 1582 of 4778 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 2767477 rendering passes, 9744 clear commands, 130478 attachments cleared and 1 left undefined by their load op vulkan: 27030 passes (43%) ended at buffer.c:2122 vulkan: 23336 passes (37%) ended at renderer.c:200 vulkan: 5413 passes (9%) ended at render.c:198 vulkan: 2468 passes (4%) ended at cmd.c:531 vulkan: 1654 passes (3%) ended at surface.c:160 vulkan: 1154 passes (2%) ended at dma.c:143 vulkan: 597 passes (1%) ended at buffer.c:777 vulkan: 533 passes (1%) ended at renderer.c:663 vulkan: GPU-owned guest memory landed for the CPU 55249 times, render targets written back for an engine 0 times perf: 60,0 frames a second over 5,0 s (31841 shown in all) vulkan: display: 593 frame intervals of 16,75 ms (deviation 1,14 ms, 1st to 99th percentile 16,19 to 17,33 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 8,7 ms (1,0 to 23,9), on to the display in 31,9 ms (25,2 to 33,4), 40,8 ms in all (34,1 to 50,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,8 frames a second over 5,0 s (32141 shown in all) nvn: 32400 presents, 64801 submissions vulkan: 11664075 draws, 43 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 29672 finishes (187475 ms); 0 reads past queued releases (0 samples counts written on the GPU); 18291237 descriptor sets written, 5086130 reused; 3731274 draws kept the last one's shaders and pipeline (0 checked) vulkan: 176 shaders translated (3276 ms), 144 pipelines made (32 from the cache, 29986 ms making, 0 ms waited for), 1605 render targets made, 6965 texture uploads (16335 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2768 of 4776 MB (2674 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) vulkan: caches: 107 render targets (91 MB, 6 parked), 492 textures (1059 MB), 10754 buffers (36 MB); 1567 of 4776 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 2821720 rendering passes, 9891 clear commands, 132882 attachments cleared and 1 left undefined by their load op vulkan: 23670 passes (44%) ended at renderer.c:200 vulkan: 16398 passes (30%) ended at buffer.c:2122 vulkan: 7840 passes (14%) ended at render.c:198 vulkan: 1505 passes (3%) ended at cmd.c:531 vulkan: 1339 passes (2%) ended at surface.c:160 vulkan: 1182 passes (2%) ended at dma.c:143 vulkan: 584 passes (1%) ended at buffer.c:777 vulkan: 435 passes (1%) ended at texture.c:1262 vulkan: GPU-owned guest memory landed for the CPU 56514 times, render targets written back for an engine 0 times perf: 60,0 frames a second over 5,0 s (32442 shown in all) vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,19 ms, 1st to 99th percentile 16,24 to 17,02 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,8 ms (16,2 to 19,0), on to the display in 32,9 ms (30,7 to 33,3), 49,7 ms in all (49,1 to 50,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (32742 shown in all) vulkan: 11892124 draws, 43 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 30272 finishes (188305 ms); 0 reads past queued releases (0 samples counts written on the GPU); 18660176 descriptor sets written, 5177285 reused; 3809468 draws kept the last one's shaders and pipeline (0 checked) vulkan: 176 shaders translated (3276 ms), 146 pipelines made (34 from the cache, 29986 ms making, 0 ms waited for), 1613 render targets made, 7076 texture uploads (16424 MB); 1 frames over 50 ms in the last 600, the slowest 80 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2696 of 4770 MB (2617 ours), heap 1 237 of 11926 MB (224 ours), heap 2 57 of 188 MB (16 ours) vulkan: caches: 115 render targets (100 MB, 10 parked), 480 textures (1126 MB), 18243 buffers (42 MB); 1647 of 4770 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 2880770 rendering passes, 9891 clear commands, 136066 attachments cleared and 1 left undefined by their load op vulkan: 24454 passes (41%) ended at buffer.c:2122 vulkan: 23713 passes (40%) ended at renderer.c:200 vulkan: 4952 passes (8%) ended at render.c:198 vulkan: 1719 passes (3%) ended at cmd.c:531 vulkan: 1200 passes (2%) ended at dma.c:143 vulkan: 1148 passes (2%) ended at surface.c:160 vulkan: 600 passes (1%) ended at surface.c:970 vulkan: 596 passes (1%) ended at buffer.c:777 vulkan: GPU-owned guest memory landed for the CPU 57678 times, render targets written back for an engine 0 times perf: 57,6 frames a second over 5,0 s (33030 shown in all) vulkan: display: 590 frame intervals of 17,06 ms (deviation 2,72 ms, 1st to 99th percentile 16,18 to 33,39 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 20,3 ms (11,8 to 31,6), on to the display in 24,2 ms (8,8 to 33,3), 44,4 ms in all (33,2 to 51,7) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,6 frames a second over 5,0 s (33329 shown in all) vulkan: 12212798 draws, 43 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 30872 finishes (189124 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19177127 descriptor sets written, 5302480 reused; 3901558 draws kept the last one's shaders and pipeline (0 checked) vulkan: 176 shaders translated (3276 ms), 147 pipelines made (35 from the cache, 29986 ms making, 0 ms waited for), 1622 render targets made, 7269 texture uploads (16549 MB); 1 frames over 50 ms in the last 600, the slowest 56 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2682 of 4772 MB (2603 ours), heap 1 237 of 11926 MB (224 ours), heap 2 57 of 188 MB (16 ours) vulkan: caches: 110 render targets (84 MB, 7 parked), 565 textures (1311 MB), 18453 buffers (50 MB); 1812 of 4772 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 2947459 rendering passes, 10149 clear commands, 138956 attachments cleared and 1 left undefined by their load op vulkan: 33291 passes (50%) ended at buffer.c:2122 vulkan: 23609 passes (35%) ended at renderer.c:200 vulkan: 2728 passes (4%) ended at render.c:198 vulkan: 2622 passes (4%) ended at cmd.c:531 vulkan: 1200 passes (2%) ended at dma.c:143 vulkan: 1147 passes (2%) ended at surface.c:160 vulkan: 600 passes (1%) ended at surface.c:970 vulkan: 591 passes (1%) ended at buffer.c:777 vulkan: GPU-owned guest memory landed for the CPU 58770 times, render targets written back for an engine 0 times perf: 59,0 frames a second over 5,0 s (33625 shown in all) vulkan: display: 594 frame intervals of 16,81 ms (deviation 1,82 ms, 1st to 99th percentile 16,20 to 18,75 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 18,4 ms (10,0 to 28,1), on to the display in 29,9 ms (11,5 to 33,3), 48,3 ms in all (36,3 to 50,3) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (33925 shown in all) nvn: 34200 presents, 68401 submissions vulkan: 12495303 draws, 43 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 31472 finishes (189872 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19618408 descriptor sets written, 5427289 reused; 3966802 draws kept the last one's shaders and pipeline (0 checked) vulkan: 176 shaders translated (3276 ms), 147 pipelines made (35 from the cache, 29986 ms making, 0 ms waited for), 1628 render targets made, 7376 texture uploads (16680 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2686 of 4773 MB (2609 ours), heap 1 205 of 11926 MB (192 ours), heap 2 57 of 188 MB (16 ours) vulkan: caches: 105 render targets (89 MB, 10 parked), 620 textures (1395 MB), 15148 buffers (51 MB); 1895 of 4773 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 3015385 rendering passes, 10318 clear commands, 141574 attachments cleared and 1 left undefined by their load op vulkan: 32991 passes (49%) ended at buffer.c:2122 vulkan: 24518 passes (36%) ended at renderer.c:200 vulkan: 4103 passes (6%) ended at render.c:198 vulkan: 2183 passes (3%) ended at cmd.c:531 vulkan: 1200 passes (2%) ended at dma.c:143 vulkan: 994 passes (1%) ended at surface.c:160 vulkan: 600 passes (1%) ended at surface.c:970 vulkan: 593 passes (1%) ended at buffer.c:777 vulkan: GPU-owned guest memory landed for the CPU 60097 times, render targets written back for an engine 0 times perf: 60,0 frames a second over 5,0 s (34225 shown in all) vulkan: display: 594 frame intervals of 16,67 ms (deviation 0,23 ms, 1st to 99th percentile 16,19 to 17,31 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 18,1 ms (16,1 to 23,9), on to the display in 31,5 ms (25,8 to 33,4), 49,6 ms in all (48,6 to 50,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (34526 shown in all) vulkan: 12723800 draws, 43 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 32064 finishes (190490 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19974346 descriptor sets written, 5531681 reused; 4024065 draws kept the last one's shaders and pipeline (0 checked) vulkan: 176 shaders translated (3276 ms), 147 pipelines made (35 from the cache, 29986 ms making, 0 ms waited for), 1636 render targets made, 7477 texture uploads (16709 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2712 of 4771 MB (2617 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) vulkan: caches: 109 render targets (98 MB, 9 parked), 568 textures (1078 MB), 11325 buffers (45 MB); 1603 of 4771 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 3073174 rendering passes, 10622 clear commands, 143974 attachments cleared and 1 left undefined by their load op vulkan: 25131 passes (43%) ended at renderer.c:200 vulkan: 19301 passes (33%) ended at buffer.c:2122 vulkan: 7369 passes (13%) ended at render.c:198 vulkan: 1926 passes (3%) ended at cmd.c:531 vulkan: 1182 passes (2%) ended at dma.c:143 vulkan: 762 passes (1%) ended at surface.c:160 vulkan: 591 passes (1%) ended at surface.c:970 vulkan: 585 passes (1%) ended at buffer.c:777 vulkan: GPU-owned guest memory landed for the CPU 61663 times, render targets written back for an engine 0 times perf: 59,8 frames a second over 5,0 s (34825 shown in all) vulkan: display: 595 frame intervals of 16,72 ms (deviation 0,93 ms, 1st to 99th percentile 16,20 to 17,32 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 7,7 ms (0,1 to 22,0), on to the display in 32,0 ms (27,1 to 33,3), 38,9 ms in all (32,7 to 50,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (35126 shown in all) vulkan: 12944818 draws, 43 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 32664 finishes (191318 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20322592 descriptor sets written, 5626679 reused; 4081573 draws kept the last one's shaders and pipeline (0 checked) vulkan: 176 shaders translated (3276 ms), 147 pipelines made (35 from the cache, 29986 ms making, 0 ms waited for), 1637 render targets made, 7551 texture uploads (16736 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2706 of 4783 MB (2611 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) vulkan: caches: 105 render targets (90 MB, 5 parked), 541 textures (915 MB), 13354 buffers (42 MB); 1433 of 4783 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 3126869 rendering passes, 10622 clear commands, 146374 attachments cleared and 1 left undefined by their load op vulkan: 23789 passes (44%) ended at renderer.c:200 vulkan: 22058 passes (41%) ended at buffer.c:2122 vulkan: 2465 passes (5%) ended at render.c:198 vulkan: 1610 passes (3%) ended at cmd.c:531 vulkan: 1216 passes (2%) ended at surface.c:160 vulkan: 1200 passes (2%) ended at dma.c:143 vulkan: 600 passes (1%) ended at surface.c:970 vulkan: 592 passes (1%) ended at buffer.c:777 vulkan: GPU-owned guest memory landed for the CPU 62809 times, render targets written back for an engine 0 times perf: 59,8 frames a second over 5,0 s (35425 shown in all) vulkan: display: 591 frame intervals of 16,74 ms (deviation 1,02 ms, 1st to 99th percentile 15,82 to 18,37 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 11,8 ms (0,1 to 26,0), on to the display in 27,9 ms (12,0 to 33,2), 40,2 ms in all (32,6 to 50,0) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,8 frames a second over 5,0 s (35725 shown in all) nvn: 36000 presents, 72001 submissions vulkan: 13281895 draws, 43 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 33252 finishes (192073 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20852641 descriptor sets written, 5771066 reused; 4155731 draws kept the last one's shaders and pipeline (0 checked) vulkan: 176 shaders translated (3276 ms), 147 pipelines made (35 from the cache, 29986 ms making, 0 ms waited for), 1654 render targets made, 7602 texture uploads (16781 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2700 of 4775 MB (2606 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) vulkan: caches: 104 render targets (85 MB, 4 parked), 529 textures (944 MB), 27453 buffers (37 MB); 1452 of 4775 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 3208838 rendering passes, 10779 clear commands, 148782 attachments cleared and 1 left undefined by their load op vulkan: 41355 passes (50%) ended at buffer.c:2122 vulkan: 24466 passes (30%) ended at renderer.c:200 vulkan: 8516 passes (10%) ended at render.c:198 vulkan: 2757 passes (3%) ended at cmd.c:531 vulkan: 1174 passes (1%) ended at dma.c:143 vulkan: 1048 passes (1%) ended at surface.c:160 vulkan: 587 passes (1%) ended at surface.c:970 vulkan: 587 passes (1%) ended at texture.c:1262 vulkan: GPU-owned guest memory landed for the CPU 64229 times, render targets written back for an engine 0 times perf: 59,2 frames a second over 5,0 s (36022 shown in all) perf: 59,6 frames a second over 5,0 s (36321 shown in all) vulkan: display: 593 frame intervals of 16,85 ms (deviation 1,74 ms, 1st to 99th percentile 15,77 to 32,76 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 13,8 ms (0,1 to 28,7), on to the display in 27,8 ms (8,0 to 33,2), 41,2 ms in all (31,5 to 50,5) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: 13422872 draws, 43 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 33852 finishes (193002 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21063310 descriptor sets written, 5842385 reused; 4191270 draws kept the last one's shaders and pipeline (0 checked) vulkan: 176 shaders translated (3276 ms), 147 pipelines made (35 from the cache, 29986 ms making, 0 ms waited for), 1654 render targets made, 7657 texture uploads (16834 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2700 of 4775 MB (2606 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) vulkan: caches: 104 render targets (85 MB, 4 parked), 467 textures (955 MB), 25280 buffers (44 MB); 1468 of 4775 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 3252261 rendering passes, 10779 clear commands, 151182 attachments cleared and 1 left undefined by their load op vulkan: 23185 passes (53%) ended at renderer.c:200 vulkan: 14960 passes (34%) ended at buffer.c:2122 vulkan: 1362 passes (3%) ended at render.c:198 vulkan: 948 passes (2%) ended at cmd.c:531 vulkan: 628 passes (1%) ended at surface.c:160 vulkan: 608 passes (1%) ended at dma.c:143 vulkan: 600 passes (1%) ended at surface.c:970 vulkan: 594 passes (1%) ended at buffer.c:777 vulkan: GPU-owned guest memory landed for the CPU 65403 times, render targets written back for an engine 0 times perf: 60,0 frames a second over 5,0 s (36622 shown in all) perf: 60,0 frames a second over 5,0 s (36923 shown in all) vulkan: display: 594 frame intervals of 16,67 ms (deviation 0,23 ms, 1st to 99th percentile 16,18 to 17,35 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,5 ms (0,1 to 6,7), on to the display in 31,0 ms (24,7 to 31,7), 31,6 ms in all (31,2 to 32,3) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: 13607119 draws, 43 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 34451 finishes (193861 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21351642 descriptor sets written, 5923687 reused; 4234786 draws kept the last one's shaders and pipeline (0 checked) vulkan: 176 shaders translated (3276 ms), 147 pipelines made (35 from the cache, 29986 ms making, 0 ms waited for), 1667 render targets made, 7821 texture uploads (16863 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2692 of 4782 MB (2601 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) vulkan: caches: 103 render targets (82 MB, 7 parked), 527 textures (895 MB), 21498 buffers (41 MB); 1388 of 4782 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 3310360 rendering passes, 10849 clear commands, 153442 attachments cleared and 1 left undefined by their load op vulkan: 24586 passes (42%) ended at buffer.c:2122 vulkan: 23583 passes (41%) ended at renderer.c:200 vulkan: 4837 passes (8%) ended at render.c:198 vulkan: 1350 passes (2%) ended at cmd.c:531 vulkan: 912 passes (2%) ended at dma.c:143 vulkan: 731 passes (1%) ended at surface.c:160 vulkan: 600 passes (1%) ended at surface.c:970 vulkan: 597 passes (1%) ended at buffer.c:777 vulkan: GPU-owned guest memory landed for the CPU 66697 times, render targets written back for an engine 0 times perf: 60,0 frames a second over 5,0 s (37223 shown in all) perf: 60,0 frames a second over 5,0 s (37524 shown in all) vulkan: display: 590 frame intervals of 16,68 ms (deviation 0,44 ms, 1st to 99th percentile 15,46 to 18,07 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3,5 ms (0,1 to 19,6), on to the display in 28,1 ms (12,1 to 31,8), 31,5 ms in all (31,0 to 32,7) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's nvn: 37800 presents, 75601 submissions vulkan: 13809451 draws, 43 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 35051 finishes (194558 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21662113 descriptor sets written, 6022974 reused; 4285424 draws kept the last one's shaders and pipeline (0 checked) vulkan: 176 shaders translated (3276 ms), 147 pipelines made (35 from the cache, 29986 ms making, 0 ms waited for), 1667 render targets made, 7969 texture uploads (16888 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2692 of 4774 MB (2601 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) vulkan: caches: 103 render targets (82 MB, 7 parked), 609 textures (800 MB), 11396 buffers (31 MB); 1281 of 4774 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 3369713 rendering passes, 10956 clear commands, 155628 attachments cleared and 1 left undefined by their load op vulkan: 25789 passes (43%) ended at renderer.c:200 vulkan: 21716 passes (37%) ended at buffer.c:2122 vulkan: 7052 passes (12%) ended at render.c:198 vulkan: 1595 passes (3%) ended at cmd.c:531 vulkan: 692 passes (1%) ended at dma.c:143 vulkan: 614 passes (1%) ended at buffer.c:1109 vulkan: 600 passes (1%) ended at surface.c:970 vulkan: 594 passes (1%) ended at buffer.c:777 vulkan: GPU-owned guest memory landed for the CPU 68458 times, render targets written back for an engine 0 times perf: 60,0 frames a second over 5,0 s (37825 shown in all) perf: 53,0 frames a second over 5,0 s (38091 shown in all) vulkan: display: 591 frame intervals of 20,22 ms (deviation 19,81 ms, 1st to 99th percentile 16,18 to 50,45 ms), 85 held for other than 1 refresh; the game's frames went from release to present in 8,3 ms (0,1 to 68,1), on to the display in 28,8 ms (8,7 to 31,7), 38,5 ms in all (30,8 to 89,6) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 27,5 frames a second over 5,0 s (38229 shown in all) perf: 23,7 frames a second over 5,0 s (38348 shown in all) vulkan: 13891032 draws, 53 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 35651 finishes (195376 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21779114 descriptor sets written, 6071495 reused; 4312724 draws kept the last one's shaders and pipeline (0 checked) vulkan: 184 shaders translated (3648 ms), 153 pipelines made (36 from the cache, 32264 ms making, 0 ms waited for), 1676 render targets made, 8162 texture uploads (17030 MB); 3 frames over 50 ms in the last 600, the slowest 479 ms vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2678 of 4774 MB (2601 ours), heap 1 205 of 11926 MB (192 ours), heap 2 57 of 188 MB (16 ours) vulkan: caches: 101 render targets (80 MB, 3 parked), 401 textures (760 MB), 7917 buffers (13 MB); 1225 of 4774 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 3413065 rendering passes, 11062 clear commands, 158345 attachments cleared and 1 left undefined by their load op vulkan: 24671 passes (57%) ended at renderer.c:200 vulkan: 7173 passes (17%) ended at cmd.c:531 vulkan: 4646 passes (11%) ended at buffer.c:2122 vulkan: 3997 passes (9%) ended at render.c:198 vulkan: 600 passes (1%) ended at dma.c:143 vulkan: 600 passes (1%) ended at surface.c:970 vulkan: 597 passes (1%) ended at buffer.c:777 vulkan: 439 passes (1%) ended at surface.c:160 vulkan: GPU-owned guest memory landed for the CPU 69809 times, render targets written back for an engine 0 times perf: 31,5 frames a second over 5,0 s (38506 shown in all) perf: 45,2 frames a second over 5,0 s (38732 shown in all) vulkan: display: 594 frame intervals of 29,70 ms (deviation 12,39 ms, 1st to 99th percentile 15,80 to 50,88 ms), 345 held for other than 2 refreshes; the game's frames went from release to present in 41,7 ms (8,4 to 81,7), on to the display in 19,4 ms (7,9 to 32,1), 60,9 ms in all (37,6 to 101,3) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images jit: 0 batches compiled 0 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 0 functions, 0 instructions, 38 KiB of code, 0,00 s compiling, 0 units loaded from ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/010019A01E2F2000.jitcache kernel: over 733,3 s, cores 0: 34% held, 186,9 s waited for; 1: 28% held, 29,2 s waited for; 2: 22% held, 17,7 s waited for; 3: 0% held, 0,0 s waited for; kernel: core 0 held by thread 80 'MainThread' prio 44 for 32% of the run kernel: core 0 held by thread 86 'VibrationThread' prio 44 for 1% of the run kernel: core 0 held by thread 93 'AudioUpdateThread' prio 36 for 0% of the run kernel: core 1 held by thread 91 'Graphics Thread' prio 44 for 28% of the run kernel: core 1 held by thread 87 'Decompression-RenderCore' prio 58 for 0% of the run kernel: core 2 held by thread 89 'Default Priority Jobs' prio 44 for 15% of the run kernel: core 2 held by thread 85 'Loading Thread' prio 51 for 5% of the run kernel: core 2 held by thread 92 'AudioThread' prio 29 for 1% of the run kernel: thread 86 'VibrationThread' prio 44 core 0 mask 1 waited 136,65 s for its core in 114969 waits kernel: thread 88 'Decompression-GameCore' prio 58 core 0 mask 1 waited 44,07 s for its core in 36650 waits kernel: thread 87 'Decompression-RenderCore' prio 58 core 1 mask 2 waited 29,18 s for its core in 7592 waits kernel: thread 85 'Loading Thread' prio 51 core 2 mask 4 waited 13,24 s for its core in 92187 waits kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 5,67 s for its core in 148056 waits kernel: thread 89 'Default Priority Jobs' prio 44 core 2 mask 4 waited 2,64 s for its core in 58039 waits kernel: thread 93 'AudioUpdateThread' prio 36 core 0 mask 1 waited 0,48 s for its core in 105788 waits kernel: thread 92 'AudioThread' prio 29 core 2 mask 4 waited 0,33 s for its core in 29513 waits kernel: thread 82 'FileSystem Data Thread' prio 36 core 2 mask 4 waited 0,26 s for its core in 60471 waits kernel: thread 90 'Kernel Priority Jobs' prio 36 core 2 mask 4 waited 0,07 s for its core in 7684 waits Exit. [ended, status 0] == the last recompile of the queue: ~/Games/applications/.scarletnx/state/last-recompile.log == $ /tmp/.mount_Scarlremp11714987711913064503/bin/scarletnx -r ~/Games/applications/.scarletnx/recompiled/010019A01E2F2000/010019A01E2F2000 --opt=s --data ~/Games/applications/.scarletnx ~/Games/applications/ScarletNX.home/.switch/prod.keys: 33 lines are not keys, the first line 96 Keys: ~/Games/applications/ScarletNX.home/.switch/prod.keys, 173 of them, up to master key 21 (a firmware newer than 20.0.0) Title keys: ~/Games/applications/ScarletNX.home/.switch/title.keys, 19 of them Reading ~/MEDIA/Program/SAK_64bit/Metroid Prime 4 Beyond [010019A01E2F2000] [v327680] (1G+1U).xci a gamecard (XCI), 26 GB: 6 NCAs Program NCA of 010019A01E2F2000, 25 GB, SDK 19.3.13, master key 19 (firmware 20.0.0 and later), its keys in its key area Control NCA of 010019A01E2F2000, 1,4 MB, SDK 19.3.13, master key 19 (firmware 20.0.0 and later), its keys in its key area Manual NCA of 010019A01E2F2000, 174 KB, SDK 19.3.13, master key 19 (firmware 20.0.0 and later), its keys in its key area Program NCA of 010093801237C000, 141 MB, SDK 11.4.3, an update's patch, master key 12 (firmware 13.0.0 and later), its keys in its key area Control NCA of 010093801237C000, 182 KB, SDK 11.4.3, master key 12 (firmware 13.0.0 and later), its keys in its key area Manual NCA of 010093801237C000, 225 KB, SDK 11.4.3, master key 12 (firmware 13.0.0 and later), its keys in its key area content meta: an application 010019A01E2F2000, version 0 content meta: an update 010093801237C800, version 327680, of the game 010093801237C000 Recompiling 010019A01E2F2000 (4 modules) LLVM: -Os, llvm_batch=full 153310 functions, 7572302 instructions LLVM: 84 code units and the module descriptor compiled block 1/85: code_010, 0x8377E10-0x83CFF70, 617 functions, 90038 instructions (cached) compiled block 2/85: code_011, 0x83CFF70-0x8427FC4, 616 functions, 90007 instructions (cached) compiled block 3/85: code_008, 0x82C641C-0x831FE14, 1307 functions, 90254 instructions (cached) compiled block 4/85: code_000, 0x8000000-0x805C3B4, 471 functions, 90023 instructions (cached) compiled block 5/85: code_002, 0x80B4574-0x810C780, 549 functions, 90002 instructions (cached) compiled block 6/85: code_003, 0x810C780-0x816498C, 528 functions, 90065 instructions (cached) compiled block 7/85: code_004, 0x816498C-0x81BD068, 565 functions, 90342 instructions (cached) compiled block 8/85: code_005, 0x81BD068-0x821570C, 682 functions, 90324 instructions (cached) compiled block 9/85: code_007, 0x826D940-0x82C641C, 647 functions, 90628 instructions (cached) compiled block 10/85: code_006, 0x821570C-0x826D934, 560 functions, 90102 instructions (cached) compiled block 11/85: code_001, 0x805C3B4-0x80B4574, 471 functions, 90018 instructions (cached) compiled block 12/85: code_009, 0x831FE14-0x8377E10, 554 functions, 90033 instructions (cached) compiled block 13/85: code_015, 0x8531324-0x8589850, 881 functions, 90252 instructions (cached) compiled block 14/85: code_014, 0x84D8274-0x8531324, 585 functions, 91105 instructions (cached) compiled block 15/85: code_012, 0x8427FC4-0x8480064, 649 functions, 90035 instructions (cached) compiled block 16/85: code_017, 0x85E20D0-0x863A58C, 1356 functions, 90026 instructions (cached) compiled block 17/85: code_016, 0x8589850-0x85E20D0, 1238 functions, 90350 instructions (cached) compiled block 18/85: code_019, 0x86929E0-0x86EAE70, 1292 functions, 90018 instructions (cached) compiled block 19/85: code_013, 0x8480064-0x84D8274, 724 functions, 90041 instructions (cached) compiled block 20/85: code_020, 0x86EAE70-0x8743634, 1496 functions, 90185 instructions (cached) compiled block 21/85: code_018, 0x863A590-0x86929E0, 1296 functions, 90003 instructions (cached) compiled block 22/85: code_023, 0x87F49B4-0x884D1E0, 1678 functions, 90024 instructions (cached) compiled block 23/85: code_021, 0x8743640-0x879C048, 1592 functions, 90280 instructions (cached) compiled block 24/85: code_022, 0x879C048-0x87F49B4, 1323 functions, 90319 instructions (cached) compiled block 25/85: code_026, 0x88FEED4-0x8957818, 2065 functions, 90025 instructions (cached) compiled block 26/85: code_024, 0x884D1E0-0x88A6760, 1929 functions, 90444 instructions (cached) compiled block 27/85: code_025, 0x88A6760-0x88FEED4, 1668 functions, 90055 instructions (cached) compiled block 28/85: code_027, 0x8957818-0x89B014C, 1914 functions, 90024 instructions (cached) compiled block 29/85: code_028, 0x89B014C-0x8A08BA8, 2193 functions, 90004 instructions (cached) compiled block 30/85: code_029, 0x8A08BA8-0x8A61D70, 1913 functions, 90133 instructions (cached) compiled block 31/85: code_034, 0x8BC32FC-0x8C1B9D0, 1495 functions, 90022 instructions (cached) compiled block 32/85: code_030, 0x8A61D70-0x8ABA778, 1804 functions, 90125 instructions (cached) compiled block 33/85: code_031, 0x8ABA780-0x8B12C84, 1759 functions, 90016 instructions (cached) compiled block 34/85: code_032, 0x8B12C84-0x8B6B1A0, 1484 functions, 90025 instructions (cached) compiled block 35/85: code_035, 0x8C1B9D0-0x8C73994, 1323 functions, 90005 instructions (cached) compiled block 36/85: code_033, 0x8B6B1A0-0x8BC32FC, 1018 functions, 90007 instructions (cached) compiled block 37/85: code_039, 0x8D7C130-0x8DD4F88, 5287 functions, 90008 instructions (cached) compiled block 38/85: code_036, 0x8C73994-0x8CCBDBC, 1159 functions, 90068 instructions (cached) compiled block 39/85: code_037, 0x8CCBDBC-0x8D23D9C, 1278 functions, 90016 instructions (cached) compiled block 40/85: code_042, 0x8E87544-0x8EE103C, 2427 functions, 91586 instructions (cached) compiled block 41/85: code_038, 0x8D23D9C-0x8D7C130, 2439 functions, 90027 instructions (cached) compiled block 42/85: code_047, 0x9043560-0x909C018, 3423 functions, 90072 instructions (cached) compiled block 43/85: code_043, 0x8EE1040-0x8F3AFFC, 3304 functions, 90057 instructions (cached) compiled block 44/85: code_044, 0x8F3AFFC-0x8F93144, 2925 functions, 90001 instructions (cached) compiled block 45/85: code_045, 0x8F93144-0x8FEB170, 2857 functions, 90021 instructions (cached) compiled block 46/85: code_041, 0x8E2F038-0x8E87544, 2670 functions, 90000 instructions (cached) compiled block 47/85: code_046, 0x8FEB170-0x9043558, 2888 functions, 90063 instructions (cached) compiled block 48/85: code_040, 0x8DD4F88-0x8E2F038, 2827 functions, 91972 instructions (cached) compiled block 49/85: code_048, 0x909C018-0x90F48CC, 3248 functions, 90009 instructions (cached) compiled block 50/85: code_050, 0x914E910-0x91A6E34, 3651 functions, 90014 instructions (cached) compiled block 51/85: code_051, 0x91A6E34-0x91FF48C, 3403 functions, 90001 instructions (cached) compiled block 52/85: code_049, 0x90F48CC-0x914E904, 3181 functions, 91623 instructions (cached) compiled block 53/85: code_056, 0x9360E20-0x9AF473C, 1559 functions, 90121 instructions (cached) compiled block 54/85: code_057, 0x9AF4740-0x9B4D7E4, 519 functions, 90385 instructions (cached) compiled block 55/85: code_058, 0x9B4D7F0-0x9BA7294, 360 functions, 91313 instructions (cached) compiled block 56/85: code_054, 0x92B0678-0x9308C4C, 3055 functions, 90091 instructions (cached) compiled block 57/85: code_060, 0x9BFFCA0-0x9C59088, 578 functions, 90452 instructions (cached) compiled block 58/85: code_059, 0x9BA72A0-0x9BFFC9C, 1302 functions, 90024 instructions (cached) compiled block 59/85: code_053, 0x9257B68-0x92B0678, 2444 functions, 90031 instructions (cached) compiled block 60/85: code_062, 0x9CB19E0-0x9D0A1D4, 2068 functions, 90007 instructions (cached) compiled block 61/85: code_065, 0x9DBB860-0xA1438A8, 5306 functions, 90115 instructions (cached) compiled block 62/85: code_055, 0x9308C4C-0x9360E20, 2231 functions, 90012 instructions (cached) compiled block 63/85: code_064, 0x9D62D30-0x9DBB860, 1553 functions, 90232 instructions (cached) compiled block 64/85: code_063, 0x9D0A1D4-0x9D62D30, 1336 functions, 90028 instructions (cached) compiled block 65/85: code_067, 0xA19DBF0-0xA1F79C4, 1764 functions, 90149 instructions (cached) compiled block 66/85: code_061, 0x9C59090-0x9CB19D4, 479 functions, 90007 instructions (cached) compiled block 67/85: code_052, 0x91FF48C-0x9257B68, 1484 functions, 90405 instructions (cached) compiled block 68/85: code_066, 0xA1438B0-0xA19DBE8, 892 functions, 91205 instructions (cached) compiled block 69/85: code_068, 0xA1F79C4-0xA250B3C, 1922 functions, 90038 instructions (cached) compiled block 70/85: code_070, 0xA2AB37C-0xA3044F4, 3042 functions, 90299 instructions (cached) compiled block 71/85: code_069, 0xA250B40-0xA2AB37C, 2142 functions, 90011 instructions (cached) compiled block 72/85: code_074, 0xA410140-0xA468D78, 452 functions, 90202 instructions (cached) compiled block 73/85: code_075, 0xA468D80-0xA4C25AC, 1226 functions, 90482 instructions (cached) compiled block 74/85: code_077, 0xA51B1C0-0xA5760EC, 3624 functions, 90055 instructions (cached) compiled block 75/85: code_079, 0xA5CFFA8-0xA629F18, 2421 functions, 90035 instructions (cached) compiled block 76/85: code_073, 0xA3B6980-0xA410138, 636 functions, 90694 instructions (cached) compiled block 77/85: code_078, 0xA5760EC-0xA5CFFA8, 1746 functions, 90012 instructions (cached) compiled block 78/85: code_076, 0xA4C25B0-0xA51B1C0, 1972 functions, 90045 instructions (cached) compiled block 79/85: code_082, 0xA6DE5A0-0xA736F1C, 1281 functions, 90007 instructions (cached) compiled block 80/85: code_080, 0xA629F20-0xA6845E4, 2393 functions, 90540 instructions (cached) compiled block 81/85: code_072, 0xA35DAB0-0xA3B6974, 1327 functions, 90318 instructions (cached) compiled block 82/85: code_083, 0xA736F1C-0xA7896C0, 8916 functions, 83875 instructions (cached) compiled block 83/85: code_071, 0xA304500-0xA35DAB0, 2558 functions, 90005 instructions (cached) compiled block 84/85: code_081, 0xA6845F0-0xA6DE598, 1513 functions, 90210 instructions (cached) compiled block 85/85: module, SnxModule descriptor, 1143136 entries (2,6 s, 857 MiB in use) LLVM module: 339,3 MB, 1143136 entries unit cache: 84 of 84 units reused (394,9 MB) from ~/Games/applications/.scarletnx/cache/units Built ~/Games/applications/.scarletnx/recompiled/010019A01E2F2000/010019A01E2F2000 [ended, status 0] == the launcher's log: ~/Games/applications/.scarletnx/state/scarletnx-console-2026-11-02.log == 2026-11-02 09:10:07 [8669] ScarletNX main 970f8ab (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx 2026-11-02 09:10:07 [8669] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log 2026-11-02 09:18:32 [12814] ScarletNX main 970f8ab (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx 2026-11-02 09:18:32 [12814] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log 2026-11-02 09:19:14 [13117] ScarletNX main 970f8ab (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx 2026-11-02 09:19:14 [13117] its runs' logs ~/Games/applications/.scarletnx/state/last-run-2.log and ~/Games/applications/.scarletnx/state/last-recompile-2.log 2026-11-02 09:19:54 [13614] ScarletNX main 970f8ab (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx 2026-11-02 09:19:54 [13614] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log 2026-11-02 09:23:12 [16536] ScarletNX main 970f8ab (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx 2026-11-02 09:23:12 [16536] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log 2026-11-02 09:24:47 [18166] ScarletNX main 970f8ab (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx 2026-11-02 09:24:47 [18166] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log 2026-11-02 09:40:54 [9046] ScarletNX main 970f8ab (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx 2026-11-02 09:40:54 [9046] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log 2026-11-02 16:13:40 [61228] ScarletNX main 269ce0d (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx 2026-11-02 16:13:40 [61228] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log 2026-11-02 16:38:50 [92096] ScarletNX main 269ce0d (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx 2026-11-02 16:38:50 [92096] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log 2026-11-02 16:43:01 [96256] ScarletNX main 269ce0d (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx 2026-11-02 16:43:01 [96256] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log 2026-11-02 19:41:03 [24950] ScarletNX main 3db868f (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx 2026-11-02 19:41:03 [24950] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log 2026-11-02 21:49:38 [105301] ScarletNX claude/indexed-texture-kinds 77ffcc9 (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx 2026-11-02 21:49:38 [105301] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log == fatal errors: ~/Games/applications/.scarletnx/state/scarletnx-error.log == 2026-10-28 20:39:16 [31106] 010093801237C000: ldn=room needs the Eden room's address in the .ini: room=host or room=host:port 2026-10-28 22:48:21 [100049] 010093801237C000: The game stopped (svcBreak, reason 0). See the .log for details. 2026-10-29 09:51:53 [12999] 010093801237C000: The game stopped (svcBreak, reason 0). See the .log for details. == ~/Games/applications/.scarletnx/state/recompiled/010019A01E2F2000/010019A01E2F2000.log == [ 0,00] ScarletNX - 010019A01E2F2000 [ 0,00] build: ScarletNX claude/indexed-texture-kinds 77ffcc9 (clang 23.1.4, Linux x86_64) [ 0,00] system: Fedora Linux 45 (Forty Five) (Linux 7.3.0-0.rc0.260819gbd5f485f3f02.5.fc46.x86_64), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 16 GB RAM [ 0,01] fs: ExeFS and RomFS read from the dump ~/MEDIA/Program/SAK_64bit/Metroid Prime 4 Beyond [010019A01E2F2000] [v327680] (1G+1U).xci (26198,6 MB mapped) [ 0,01] fs: 0 RomFS/ExeFS files mapped for the whole run, 0,0 MB [ 0,01] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 0,04] Loaded rtld at 0x8000000 [ 0,07] Loaded main at 0x8006000 [ 0,08] Loaded subsdk0 at 0x9ab3000 [ 0,09] Loaded sdk at 0xa13b000 [ 0,10] symbols: 26964 functions named [ 0,10] hooks: the module calls the functions of the 544 symbols the hooks name through their dispatch slots, and every other function directly (route list 0cbeb8b9dddeed16, this runtime's too) [ 0,10] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0,10] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0,10] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0,10] hooks: module sdk, SDK 19.3.13 [ 0,10] hook: memcpy at a6a9560 runs hook_memmove [ 0,10] hook: memmove at a6a9570 runs hook_memmove [ 0,10] hook: memset at a6a9830 runs hook_memset [ 0,10] hooks: 3 of the game's functions run the runtime's handlers [ 0,10] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run [ 0,10] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0,10] jit: 4 compile threads, 0 pcs of earlier runs queued [ 0,10] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 0,10] acc: 1 user, playing as user 1 [ 0,10] time: the time zone is Etc/GMT-2 (UTC+02) [ 0,10] game: 010019a01e2f2000, version 1.0.0 [ 0,11] pl: the Japanese stand-in answers for the console font's private-use characters [ 0,11] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0,11] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0,12] pl: the Korean stand-in answers for the console font's private-use characters [ 0,12] pl: the extended stand-in answers for the console font's private-use characters [ 0,12] RomFS: the dump's, read in place (25980,2 MB) [ 0,77] input: gamepad Xbox 360 Controller (id 5, GUID 030081b85e0400008e02000004010000, xbox360) [ 0,77] input: device path /dev/input/event257, 6 axes, 11 buttons, mapping 030081b85e0400008e02000004010000,Xbox 360 Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, [ 0,77] input: Xbox 360 Controller exposes no motion sensors through SDL [ 0,78] video: SDL 3.4.18 on wayland [ 1,15] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 [ 1,15] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 1,15] vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes (not used yet) [ 1,15] vulkan: graphics descriptor buffers supported, disabled [ 1,18] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding) [ 1,18] vulkan: the driver that runs: NVIDIA, 580.196.07 (driver ID 4) [ 1,18] vulkan: NVIDIA GeForce GTX 1060 3GB, Vulkan 1.4.312, driver 913101c0, graphics queue family 0, compute 2 (separate family) [ 1,18] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 1,19] vulkan: swapchain 1280x720, 3 images, presents timed, fifo [ 1,20] vulkan: a stage's descriptor set (22 uniform and 17 storage buffers, 576 textures, 8 images) is past this GPU's per-stage limits (15, 1048576, 1048576, 1048576): pipelines may fail [ 1,22] vulkan: pipeline cache loaded (36522 KB) [ 1,23] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 1,23] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 1,23] renderer: Vulkan [ 1,23] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 1,23] kernel: core 0 runs on host CPUs 0 3 6 9 [ 1,25] vulkan: the on-screen controls' atlas is 1024x1776 [ 1,26] kernel: core 2 runs on host CPUs 2 5 8 11 [ 1,26] heap: 4096 MB requested, refused (result 10801) [ 1,26] heap: 2048 MB requested (result 0) [ 1,26] heap: 3072 MB requested (result 0) [ 1,26] heap: 3584 MB requested, refused (result 10801) [ 1,26] heap: 3328 MB requested, refused (result 10801) [ 1,26] heap: 3200 MB requested (result 0) [ 1,26] heap: 3264 MB requested, refused (result 10801) [ 1,26] heap: 3232 MB requested (result 0) [ 1,26] heap: 3248 MB requested, refused (result 10801) [ 1,26] heap: 3240 MB requested, refused (result 10801) [ 1,26] heap: 3236 MB requested (result 0) [ 1,26] heap: 3238 MB requested (result 0) [ 1,27] kernel: core 1 runs on host CPUs 1 4 7 10 [ 1,28] nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 19 items in all from its code [ 1,28] nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 1,28] nvn: the game resolved nvnInstallGlobalDebugCallback, which nvn doesn't implement: it stops if it calls it [ 1,28] nvn: device 1106347078 initialized, flags 0 [ 1,28] nvn: window origin lower left [ 1,28] nvn: queue 1106350570 initialized (replay 1) [ 1,28] nvn: sampler pool 11c0a15390: 4096 descriptors at GPU 400000000 [ 1,28] nvn: texture pool 11c0a15370: 4352 descriptors at GPU 400020000 [ 1,28] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 1,28] nvn: the first texture of format 0x38 (target 1, 1600x900) [ 1,28] nvn: the first texture of format 0x35 (target 1, 1600x900) [ 1,28] nvn: window 11c0a22600: 2 textures, first 1600x900 format 0x38, present interval 1 [ 1,28] nvn: the first texture of format 0x29 (target 1, 800x456) [ 1,29] nvn: the first texture of format 0x1 (target 2, 32x32) [ 1,29] nvn: the first texture of format 0x3f (target 1, 1600x900) [ 1,29] nvn: the first texture of format 0x32 (target 1, 2048x2048) [ 1,29] nvn: window crop 0,0 1600x900 [ 1,29] nvn: the first texture of format 0x25 (target 1, 1x1) [ 1,29] nvn: the first texture of format 0x2f (target 1, 1x1) [ 1,29] nvn: the first texture of format 0xd (target 1, 16x8) [ 1,29] vulkan: 1136 shaders and 1224 pipelines of earlier runs loaded from ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.vkshaders in 63 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.vkshipped [ 1,30] nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more [ 1,30] nvn: first present, texture 0 of window 11c0a22600 [ 1,33] vulkan: write tracking on (caches skip unchanged memory) [ 1,33] vulkan: swapchain 1280x720, 3 images, sRGB, presents timed, fifo [ 1,38] audren: the first update, revision REV15 [ 1,39] audio: SDL pulseaudio output opened on Starship/Matisse HD Audio Controller ?????????????????? ???????????? (48000 Hz, 2 channels, signed 16-bit PCM) [ 1,39] audio: queued 960 bytes of guest PCM [ 1,48] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 1,81] nvn: 128 KiB of the runtime's memory carry command records past the game's command memory [ 1,87] nvn: the first texture of format 0x8c (target 1, 4096x4096) [ 1,99] nvn: the first texture of format 0x4e (target 1, 512x512) [ 1,99] nvn: the first texture of format 0x4d (target 1, 512x512) [ 1,99] nvn: the first texture of format 0x7a (target 1, 512x512) [ 2,00] nvn: the first texture of format 0x7e (target 2, 64x64) [ 2,03] nvn: the first texture of format 0x89 (target 1, 256x256) [ 2,78] vulkan: swapchain 1920x1057, 3 images, sRGB, presents timed, fifo [ 4,14] nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more [ 4,16] nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more [ 4,18] nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more [ 4,33] nvdrv: open /dev/nvmap -> 1 [ 4,33] nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 [ 4,33] nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 [ 4,33] nvdrv: ioctl c008010e on device 1 (command 1), buffers 8/8/0 [ 4,33] nvdrv: open /dev/nvhost-ctrl -> 2 [ 4,33] nvdrv: open /dev/nvhost-nvdec -> 3 [ 4,33] nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 [ 4,34] nvdrv: open /dev/nvhost-nvdec -> 4 [ 4,34] nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 [ 4,34] nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 [ 4,44] nvn: 256 KiB of the runtime's memory carry command records past the game's command memory [ 4,48] nvdrv: ioctl c0540009 on device 6 (command 1), buffers 54/54/0 [ 4,48] nvdrv: ioctl c3880001 on device 6 (command 1), buffers 388/388/0 [ 4,48] host1x: a submit's 42 relocations are not applied [ 4,48] nvdrv: ioctl c054000a on device 6 (command 1), buffers 54/54/0 [ 4,48] nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 [ 4,48] nvdrv: QueryEvent fd 2 (device 3) id 10000000 [ 4,48] nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 [ 4,48] nvdrv: QueryEvent fd 2 (device 3) id 10000001 [ 4,54] nvdrv: ioctl c00c0109 on device 1 (command 1), buffers c/c/0 [ 4,54] nvdrv: ioctl c0080103 on device 1 (command 1), buffers 8/8/0 [ 4,54] nvdrv: open /dev/nvhost-vic -> 5 [ 4,54] nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 [ 4,54] nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 [ 4,54] nvdrv: ioctl c02c0009 on device 7 (command 1), buffers 2c/2c/0 [ 4,54] nvdrv: ioctl c0b00001 on device 7 (command 1), buffers b0/b0/0 [ 4,54] nvdrv: ioctl c02c000a on device 7 (command 1), buffers 2c/2c/0 [ 4,54] nvdrv: QueryEvent fd 2 (device 3) id 10000002 [ 4,57] nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 [ 4,59] nvdrv: open /dev/nvhost-ctrl -> 6 [ 4,59] nvdrv: QueryEvent fd 6 (device 3) id 10000000 [ 4,66] nvdrv: open /dev/nvhost-nvdec -> 7 [ 4,71] nvdrv: open /dev/nvhost-nvdec -> 8 [ 4,79] nvn: the first texture of format 0x47 (target 1, 1024x1024) [ 4,88] nvdrv: QueryEvent fd 2 (device 3) id 10000003 [ 4,88] nvdrv: QueryEvent fd 2 (device 3) id 10000004 [ 4,96] audio: queued nonzero guest PCM (s16 peak 1) [ 4,98] nvdrv: open /dev/nvhost-vic -> 9 [ 5,05] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 5,24] nvn: the first texture of format 0x79 (target 1, 1024x1024) [ 5,45] nvn: the first texture of format 0x46 (target 4, 256x256) [ 5,51] nvn: the first texture of format 0x49 (target 4, 512x512) [ 5,66] nvn: the first texture of format 0x7b (target 1, 512x512) [ 5,76] nvn: the first texture of format 0x50 (target 8, 128x128) [ 6,23] perf: 53,4 frames a second over 5,0 s (267 shown in all) [ 6,95] pause: the game is paused at guest time 6,963 s (stopping took 5,2 ms) [ 8,86] pause: the game goes on after 1,91 s paused [ 8,86] vulkan: a 1921 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 3 ms in finishes [ 8,91] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 10,62] nvn: the first texture of format 0x4b (target 1, 256x256) [ 10,68] nvn: the first texture of format 0x7d (target 1, 256x512) [ 11,25] perf: 35,7 frames a second over 5,0 s (446 shown in all) [ 12,54] nvdrv: open /dev/nvhost-nvdec -> 3 [ 12,55] nvdrv: open /dev/nvhost-nvdec -> 4 [ 12,71] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 12,73] nvdrv: open /dev/nvhost-vic -> 5 [ 13,85] vulkan: 1996 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3992 descriptor sets written, 0 reused; 431 draws kept the last one's shaders and pipeline (0 checked) [ 13,85] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 3 render targets made, 463 texture uploads (3382 MB); 2 frames over 50 ms in the last 600, the slowest 1921 ms [ 13,85] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 13,85] vulkan: memory used and budgeted: heap 0 542 of 4822 MB (498 ours), heap 1 265 of 11926 MB (256 ours), heap 2 38 of 207 MB (0 ours) [ 13,85] vulkan: caches: 3 render targets (18 MB, 0 parked), 75 textures (108 MB), 143 buffers (0 MB); 398 of 4822 MB in use as they count it, 0 MB freed for the budget so far [ 13,85] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 13,85] vulkan: 1148 rendering passes, 540 clear commands, 275 attachments cleared and 0 left undefined by their load op [ 13,85] vulkan: 395 passes (34%) ended at cmd.c:531 [ 13,85] vulkan: 394 passes (34%) ended at nvdec.c:131 [ 13,85] vulkan: 203 passes (18%) ended at renderer.c:663 [ 13,85] vulkan: 77 passes (7%) ended at buffer.c:2122 [ 13,85] vulkan: 62 passes (5%) ended at texture.c:383 [ 13,85] vulkan: 17 passes (1%) ended at vic.c:146 [ 13,85] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 13,95] nvdrv: open /dev/nvhost-nvdec -> 7 [ 13,96] nvdrv: open /dev/nvhost-nvdec -> 8 [ 14,15] nvdrv: open /dev/nvhost-vic -> 9 [ 14,29] vulkan: display: 590 frame intervals of 20,95 ms (deviation 41,54 ms, 1st to 99th percentile 16,18 to 33,51 ms), 33 held for other than 1 refresh; the game's frames went from release to present in 18,3 ms (7,4 to 33,7), on to the display in 34,8 ms (30,5 to 50,1), 53,0 ms in all (40,8 to 83,2) [ 14,29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 16,25] perf: 59,6 frames a second over 5,0 s (744 shown in all) [ 17,39] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 18,58] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory [ 21,25] perf: 60,0 frames a second over 5,0 s (1044 shown in all) [ 23,84] vulkan: 18419 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 35353 descriptor sets written, 1485 reused; 9673 draws kept the last one's shaders and pipeline (0 checked) [ 23,84] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1070 texture uploads (8413 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 23,84] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 23,84] vulkan: memory used and budgeted: heap 0 550 of 4842 MB (505 ours), heap 1 265 of 11926 MB (256 ours), heap 2 38 of 207 MB (0 ours) [ 23,84] vulkan: caches: 4 render targets (25 MB, 0 parked), 44 textures (106 MB), 1799 buffers (0 MB); 436 of 4842 MB in use as they count it, 0 MB freed for the budget so far [ 23,84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 23,84] vulkan: 4437 rendering passes, 1195 clear commands, 277 attachments cleared and 0 left undefined by their load op [ 23,84] vulkan: 2071 passes (63%) ended at buffer.c:2122 [ 23,84] vulkan: 584 passes (18%) ended at nvdec.c:131 [ 23,84] vulkan: 429 passes (13%) ended at surface.c:160 [ 23,84] vulkan: 164 passes (5%) ended at cmd.c:531 [ 23,84] vulkan: 16 passes (0%) ended at renderer.c:663 [ 23,84] vulkan: 14 passes (0%) ended at vic.c:146 [ 23,84] vulkan: 10 passes (0%) ended at texture.c:383 [ 23,84] vulkan: 1 passes (0%) ended at surface.c:593 [ 23,84] vulkan: GPU-owned guest memory landed for the CPU 4 times, render targets written back for an engine 0 times [ 24,34] vulkan: display: 597 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,48 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,9 ms (15,6 to 16,3), on to the display in 33,1 ms (32,7 to 33,3), 49,0 ms in all (48,7 to 49,3) [ 24,34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 26,33] perf: 60,0 frames a second over 5,1 s (1349 shown in all) [ 29,07] nvdrv: open /dev/nvhost-nvdec -> 3 [ 29,09] nvdrv: open /dev/nvhost-nvdec -> 4 [ 29,29] nvdrv: open /dev/nvhost-vic -> 5 [ 31,33] perf: 60,0 frames a second over 5,0 s (1649 shown in all) [ 33,84] nvn: 1800 presents, 3601 submissions [ 33,84] vulkan: 30358 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 58669 descriptor sets written, 2047 reused; 16102 draws kept the last one's shaders and pipeline (0 checked) [ 33,84] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1624 texture uploads (12628 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 33,84] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 33,84] vulkan: memory used and budgeted: heap 0 550 of 4845 MB (505 ours), heap 1 265 of 11926 MB (256 ours), heap 2 38 of 207 MB (0 ours) [ 33,84] vulkan: caches: 4 render targets (25 MB, 0 parked), 80 textures (110 MB), 2100 buffers (0 MB); 400 of 4845 MB in use as they count it, 0 MB freed for the budget so far [ 33,84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 33,84] vulkan: 6944 rendering passes, 1800 clear commands, 392 attachments cleared and 0 left undefined by their load op [ 33,84] vulkan: 1290 passes (51%) ended at buffer.c:2122 [ 33,84] vulkan: 494 passes (20%) ended at nvdec.c:131 [ 33,84] vulkan: 385 passes (15%) ended at surface.c:160 [ 33,84] vulkan: 183 passes (7%) ended at cmd.c:531 [ 33,84] vulkan: 106 passes (4%) ended at renderer.c:663 [ 33,84] vulkan: 42 passes (2%) ended at texture.c:383 [ 33,84] vulkan: 7 passes (0%) ended at vic.c:146 [ 33,84] vulkan: GPU-owned guest memory landed for the CPU 19 times, render targets written back for an engine 0 times [ 34,32] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,6 ms (15,3 to 15,9), on to the display in 33,1 ms (32,8 to 33,3), 48,7 ms in all (48,4 to 49,0) [ 34,32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 36,35] perf: 60,0 frames a second over 5,0 s (1950 shown in all) [ 41,35] perf: 60,0 frames a second over 5,0 s (2250 shown in all) [ 41,89] nvn: the first texture of format 0x8b (target 1, 1024x1024) [ 43,17] nvn: the first texture of format 0x44 (target 1, 1024x1024) [ 43,17] nvn: the first texture of format 0x48 (target 1, 1024x1024) [ 43,84] vulkan: 30958 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 59869 descriptor sets written, 2047 reused; 16102 draws kept the last one's shaders and pipeline (0 checked) [ 43,84] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1636 texture uploads (12629 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 43,84] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 43,84] vulkan: memory used and budgeted: heap 0 582 of 4846 MB (505 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours) [ 43,84] vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (111 MB), 1399 buffers (0 MB); 430 of 4846 MB in use as they count it, 0 MB freed for the budget so far [ 43,84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 43,84] vulkan: 7559 rendering passes, 1800 clear commands, 992 attachments cleared and 0 left undefined by their load op [ 43,84] vulkan: 600 passes (98%) ended at renderer.c:663 [ 43,84] vulkan: 12 passes (2%) ended at texture.c:383 [ 43,84] vulkan: 3 passes (0%) ended at cmd.c:531 [ 43,84] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 44,34] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,4 ms (15,1 to 15,6), on to the display in 33,1 ms (32,8 to 33,3), 48,4 ms in all (48,2 to 48,7) [ 44,34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 44,65] nvn: the first texture of format 0x4f (target 8, 128x128) [ 46,35] perf: 60,0 frames a second over 5,0 s (2550 shown in all) [ 47,89] nvn: the first texture of format 0x42 (target 2, 2048x512) [ 47,89] nvn: the first texture of format 0xa (target 1, 64x1) [ 49,41] nvn: virtual pool 11c4df6218 (27000000 bytes at GPU 509ba0000): 56 requests mapped [ 49,41] nvn: virtual pool 11c4df6418 (13800000 bytes at GPU 530ba0000): 36 requests mapped [ 49,41] nvn: the first texture of format 0xb (target 1, 646x32) [ 49,41] nvn: virtual pool 11c4df6618 (13800000 bytes at GPU 5443a0000): 36 requests mapped [ 49,41] nvn: virtual pool 11c4df6818 (13800000 bytes at GPU 557ba0000): 36 requests mapped [ 49,41] nvn: virtual pool 11c4df6a18 (13800000 bytes at GPU 56b3a0000): 36 requests mapped [ 49,42] nvn: virtual pool 11c4df6c18 (13800000 bytes at GPU 57eba0000): 36 requests mapped [ 49,42] vulkan: 510x32 texture reads the 512x32 render target at 4846a0000: only that region is used [ 49,50] vulkan: 1436x808 texture reads the 1440x808 render target at 401420000: only that region is used [ 49,50] vulkan: unsupported texture format 0, header word 0 00000000 (not drawn) [ 49,50] vulkan: indexed texture reads the null texture (bank 3 handle bff11249) [ 49,50] vulkan: indexed texture reads the null texture (bank 3 handle 3f2c3d58) [ 49,50] vulkan: indexed texture reads the null texture (bank 3 handle c1cfdf8a) [ 49,50] vulkan: indexed texture reads the null texture (bank 3 handle 3f20b948) [ 49,51] vulkan: 1436x808 texture reads the 1440x808 render target at 402400000: only that region is used [ 49,51] vulkan: 8x4 texture reads the 16x4 render target at 40354aa00: only that region is used [ 49,51] vulkan: 4x2 texture reads the 16x2 render target at 40354ac00: only that region is used [ 49,51] vulkan: 2x1 texture reads the 16x1 render target at 40354ae00: only that region is used [ 49,51] vulkan: 359x202 texture reads the 368x202 render target at 403094000: only that region is used [ 49,51] vulkan: 179x101 texture reads the 192x101 render target at 4030f0000: only that region is used [ 49,51] vulkan: 89x50 texture reads the 96x50 render target at 403108000: only that region is used [ 49,51] vulkan: 44x25 texture reads the 48x25 render target at 40310e000: only that region is used [ 49,52] vulkan: a 107 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 30 render targets made, 128 texture uploads (120331 KB), 0 ms in finishes [ 51,35] perf: 58,6 frames a second over 5,0 s (2843 shown in all) [ 53,18] nvn: 4096 KiB of the runtime's memory carry command records past the game's command memory [ 53,96] vulkan: 82817 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 269 finishes (661 ms); 0 reads past queued releases (0 samples counts written on the GPU); 135633 descriptor sets written, 30003 reused; 35725 draws kept the last one's shaders and pipeline (0 checked) [ 53,96] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 34 render targets made, 1917 texture uploads (12903 MB); 1 frames over 50 ms in the last 600, the slowest 107 ms [ 53,96] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 53,96] vulkan: memory used and budgeted: heap 0 1104 of 4825 MB (1039 ours), heap 1 297 of 11926 MB (288 ours), heap 2 54 of 191 MB (16 ours) [ 53,96] vulkan: caches: 34 render targets (50 MB, 1 parked), 309 textures (654 MB), 2959 buffers (13 MB); 1044 of 4825 MB in use as they count it, 0 MB freed for the budget so far [ 53,96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 53,96] vulkan: 25498 rendering passes, 1800 clear commands, 2390 attachments cleared and 1 left undefined by their load op [ 53,96] vulkan: 10079 passes (56%) ended at renderer.c:200 [ 53,96] vulkan: 5137 passes (29%) ended at buffer.c:2122 [ 53,96] vulkan: 791 passes (4%) ended at render.c:198 [ 53,96] vulkan: 413 passes (2%) ended at cmd.c:531 [ 53,96] vulkan: 334 passes (2%) ended at renderer.c:663 [ 53,96] vulkan: 266 passes (1%) ended at dma.c:143 [ 53,96] vulkan: 264 passes (1%) ended at buffer.c:777 [ 53,96] vulkan: 262 passes (1%) ended at surface.c:160 [ 53,96] vulkan: GPU-owned guest memory landed for the CPU 545 times, render targets written back for an engine 0 times [ 54,44] vulkan: display: 599 frame intervals of 16,86 ms (deviation 3,12 ms, 1st to 99th percentile 16,17 to 17,30 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 16,3 ms (14,9 to 21,0), on to the display in 33,1 ms (31,3 to 33,6), 49,4 ms in all (48,0 to 50,5) [ 54,44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 55,14] nvn: 8192 KiB of the runtime's memory carry command records past the game's command memory [ 56,36] perf: 60,0 frames a second over 5,0 s (3144 shown in all) [ 57,22] vulkan: draw owner 0x80000000 counts samples passed, with occlusion queries [ 57,24] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 69 texture uploads (54319 KB), 7 ms in finishes [ 61,36] perf: 59,0 frames a second over 5,0 s (3439 shown in all) [ 61,57] nvn: 16384 KiB of the runtime's memory carry command records past the game's command memory [ 64,04] nvn: 3600 presents, 7201 submissions [ 64,04] vulkan: 348478 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 869 finishes (3421 ms); 0 reads past queued releases (0 samples counts written on the GPU); 549454 descriptor sets written, 147504 reused; 136081 draws kept the last one's shaders and pipeline (0 checked) [ 64,04] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 35 render targets made, 2053 texture uploads (12992 MB); 1 frames over 50 ms in the last 600, the slowest 68 ms [ 64,04] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 64,04] vulkan: memory used and budgeted: heap 0 1624 of 4828 MB (1557 ours), heap 1 265 of 11926 MB (256 ours), heap 2 54 of 191 MB (16 ours) [ 64,04] vulkan: caches: 35 render targets (57 MB, 2 parked), 445 textures (1040 MB), 14959 buffers (30 MB); 1455 of 4828 MB in use as they count it, 0 MB freed for the budget so far [ 64,04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 64,04] vulkan: 88157 rendering passes, 1800 clear commands, 4790 attachments cleared and 1 left undefined by their load op [ 64,04] vulkan: 31870 passes (51%) ended at buffer.c:2122 [ 64,04] vulkan: 22774 passes (36%) ended at renderer.c:200 [ 64,04] vulkan: 1782 passes (3%) ended at render.c:198 [ 64,04] vulkan: 1648 passes (3%) ended at cmd.c:531 [ 64,04] vulkan: 1375 passes (2%) ended at surface.c:160 [ 64,04] vulkan: 600 passes (1%) ended at dma.c:143 [ 64,04] vulkan: 595 passes (1%) ended at buffer.c:777 [ 64,04] vulkan: 407 passes (1%) ended at query.c:244 [ 64,04] vulkan: GPU-owned guest memory landed for the CPU 1729 times, render targets written back for an engine 0 times [ 64,56] vulkan: display: 598 frame intervals of 16,78 ms (deviation 2,16 ms, 1st to 99th percentile 16,20 to 17,28 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 17,0 ms (16,3 to 25,9), on to the display in 33,0 ms (28,9 to 33,6), 50,0 ms in all (49,3 to 62,5) [ 64,56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 66,38] perf: 60,0 frames a second over 5,0 s (3740 shown in all) [ 71,38] perf: 60,0 frames a second over 5,0 s (4040 shown in all) [ 74,04] vulkan: 662113 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1469 finishes (6733 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1043689 descriptor sets written, 280539 reused; 250249 draws kept the last one's shaders and pipeline (0 checked) [ 74,04] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 35 render targets made, 2071 texture uploads (12998 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [ 74,04] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 74,04] vulkan: memory used and budgeted: heap 0 1640 of 4840 MB (1557 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours) [ 74,04] vulkan: caches: 35 render targets (57 MB, 2 parked), 294 textures (948 MB), 24206 buffers (32 MB); 1382 of 4840 MB in use as they count it, 0 MB freed for the budget so far [ 74,04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 74,04] vulkan: 154066 rendering passes, 1800 clear commands, 7190 attachments cleared and 1 left undefined by their load op [ 74,04] vulkan: 33845 passes (51%) ended at buffer.c:2122 [ 74,04] vulkan: 22800 passes (35%) ended at renderer.c:200 [ 74,04] vulkan: 1851 passes (3%) ended at cmd.c:531 [ 74,04] vulkan: 1786 passes (3%) ended at render.c:198 [ 74,04] vulkan: 1767 passes (3%) ended at surface.c:160 [ 74,04] vulkan: 600 passes (1%) ended at renderer.c:663 [ 74,04] vulkan: 600 passes (1%) ended at dma.c:143 [ 74,04] vulkan: 600 passes (1%) ended at query.c:244 [ 74,04] vulkan: GPU-owned guest memory landed for the CPU 2905 times, render targets written back for an engine 0 times [ 74,92] vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,99 ms, 1st to 99th percentile 16,49 to 16,96 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 16,4 ms (15,2 to 18,4), on to the display in 33,1 ms (31,6 to 33,3), 49,5 ms in all (49,1 to 49,7) [ 74,92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 76,38] perf: 60,0 frames a second over 5,0 s (4340 shown in all) [ 81,40] perf: 60,0 frames a second over 5,0 s (4641 shown in all) [ 84,04] vulkan: 972913 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2069 finishes (10172 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1532844 descriptor sets written, 412984 reused; 363451 draws kept the last one's shaders and pipeline (0 checked) [ 84,04] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 35 render targets made, 2080 texture uploads (12999 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 84,04] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 84,04] vulkan: memory used and budgeted: heap 0 1640 of 4832 MB (1557 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours) [ 84,04] vulkan: caches: 35 render targets (57 MB, 2 parked), 225 textures (761 MB), 23695 buffers (22 MB); 1186 of 4832 MB in use as they count it, 0 MB freed for the budget so far [ 84,04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 84,04] vulkan: 218227 rendering passes, 1800 clear commands, 9590 attachments cleared and 1 left undefined by their load op [ 84,04] vulkan: 32242 passes (50%) ended at buffer.c:2122 [ 84,04] vulkan: 22800 passes (36%) ended at renderer.c:200 [ 84,04] vulkan: 1777 passes (3%) ended at render.c:198 [ 84,04] vulkan: 1762 passes (3%) ended at cmd.c:531 [ 84,04] vulkan: 1754 passes (3%) ended at surface.c:160 [ 84,04] vulkan: 600 passes (1%) ended at renderer.c:663 [ 84,04] vulkan: 600 passes (1%) ended at dma.c:143 [ 84,04] vulkan: 600 passes (1%) ended at query.c:244 [ 84,04] vulkan: GPU-owned guest memory landed for the CPU 4090 times, render targets written back for an engine 0 times [ 84,91] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,49 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,1 ms (15,8 to 17,6), on to the display in 33,0 ms (31,5 to 33,3), 49,1 ms in all (48,9 to 49,4) [ 84,91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 86,40] perf: 60,0 frames a second over 5,0 s (4941 shown in all) [ 91,41] perf: 60,0 frames a second over 5,0 s (5242 shown in all) [ 94,04] nvn: 5400 presents, 10801 submissions [ 94,04] vulkan: 1283947 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2669 finishes (13594 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2022470 descriptor sets written, 545426 reused; 477039 draws kept the last one's shaders and pipeline (0 checked) [ 94,04] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 35 render targets made, 2091 texture uploads (13004 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 94,04] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 94,04] vulkan: memory used and budgeted: heap 0 1640 of 4828 MB (1557 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours) [ 94,04] vulkan: caches: 35 render targets (57 MB, 2 parked), 209 textures (772 MB), 23148 buffers (21 MB); 1197 of 4828 MB in use as they count it, 0 MB freed for the budget so far [ 94,04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 94,04] vulkan: 280589 rendering passes, 1800 clear commands, 11990 attachments cleared and 1 left undefined by their load op [ 94,04] vulkan: 30433 passes (49%) ended at buffer.c:2122 [ 94,04] vulkan: 22800 passes (37%) ended at renderer.c:200 [ 94,04] vulkan: 1791 passes (3%) ended at render.c:198 [ 94,04] vulkan: 1745 passes (3%) ended at surface.c:160 [ 94,04] vulkan: 1699 passes (3%) ended at cmd.c:531 [ 94,04] vulkan: 600 passes (1%) ended at renderer.c:663 [ 94,04] vulkan: 600 passes (1%) ended at dma.c:143 [ 94,04] vulkan: 600 passes (1%) ended at query.c:244 [ 94,04] vulkan: GPU-owned guest memory landed for the CPU 5278 times, render targets written back for an engine 0 times [ 94,89] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,8 ms (15,5 to 16,7), on to the display in 33,0 ms (32,3 to 33,3), 48,9 ms in all (48,5 to 49,2) [ 94,89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 96,41] perf: 60,0 frames a second over 5,0 s (5542 shown in all) [ 101,43] perf: 60,0 frames a second over 5,0 s (5843 shown in all) [ 102,61] nvn: 32768 KiB of the runtime's memory carry command records past the game's command memory [ 104,04] vulkan: 1596873 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3269 finishes (17088 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2514912 descriptor sets written, 678836 reused; 590627 draws kept the last one's shaders and pipeline (0 checked) [ 104,04] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 35 render targets made, 2118 texture uploads (13011 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [ 104,04] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 104,04] vulkan: memory used and budgeted: heap 0 1640 of 4831 MB (1557 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours) [ 104,04] vulkan: caches: 35 render targets (57 MB, 2 parked), 227 textures (791 MB), 26694 buffers (22 MB); 1217 of 4831 MB in use as they count it, 0 MB freed for the budget so far [ 104,04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 104,04] vulkan: 346144 rendering passes, 1800 clear commands, 14390 attachments cleared and 1 left undefined by their load op [ 104,04] vulkan: 33516 passes (51%) ended at buffer.c:2122 [ 104,04] vulkan: 22800 passes (35%) ended at renderer.c:200 [ 104,04] vulkan: 1789 passes (3%) ended at render.c:198 [ 104,04] vulkan: 1757 passes (3%) ended at surface.c:160 [ 104,04] vulkan: 1752 passes (3%) ended at cmd.c:531 [ 104,04] vulkan: 600 passes (1%) ended at renderer.c:663 [ 104,04] vulkan: 600 passes (1%) ended at dma.c:143 [ 104,04] vulkan: 600 passes (1%) ended at query.c:244 [ 104,04] vulkan: GPU-owned guest memory landed for the CPU 6451 times, render targets written back for an engine 0 times [ 105,07] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,69 ms, 1st to 99th percentile 16,48 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 15,7 ms (15,2 to 17,7), on to the display in 33,0 ms (31,0 to 33,3), 48,6 ms in all (48,3 to 48,9) [ 105,07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 106,45] perf: 60,0 frames a second over 5,0 s (6144 shown in all) [ 111,45] perf: 60,0 frames a second over 5,0 s (6444 shown in all) [ 114,04] vulkan: 1905733 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3869 finishes (20722 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3001191 descriptor sets written, 810277 reused; 700503 draws kept the last one's shaders and pipeline (0 checked) [ 114,04] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 36 render targets made, 2152 texture uploads (13026 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms [ 114,04] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 114,04] vulkan: memory used and budgeted: heap 0 1646 of 4828 MB (1562 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours) [ 114,04] vulkan: caches: 36 render targets (62 MB, 2 parked), 250 textures (803 MB), 20021 buffers (26 MB); 1242 of 4828 MB in use as they count it, 0 MB freed for the budget so far [ 114,04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 114,04] vulkan: 411436 rendering passes, 1800 clear commands, 16790 attachments cleared and 1 left undefined by their load op [ 114,04] vulkan: 33106 passes (51%) ended at buffer.c:2122 [ 114,04] vulkan: 22906 passes (35%) ended at renderer.c:200 [ 114,04] vulkan: 1807 passes (3%) ended at cmd.c:531 [ 114,04] vulkan: 1795 passes (3%) ended at render.c:198 [ 114,04] vulkan: 1764 passes (3%) ended at surface.c:160 [ 114,04] vulkan: 600 passes (1%) ended at renderer.c:663 [ 114,04] vulkan: 600 passes (1%) ended at dma.c:143 [ 114,04] vulkan: 600 passes (1%) ended at query.c:244 [ 114,04] vulkan: GPU-owned guest memory landed for the CPU 7616 times, render targets written back for an engine 0 times [ 115,24] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,64 ms, 1st to 99th percentile 16,51 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 15,4 ms (15,0 to 17,8), on to the display in 33,0 ms (30,7 to 33,3), 48,3 ms in all (48,0 to 48,6) [ 115,24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 116,46] perf: 60,0 frames a second over 5,0 s (6745 shown in all) [ 118,53] nvn: virtual pool 11c4df6218 (27000000 bytes at GPU 509ba0000): 8 requests mapped [ 118,53] nvn: virtual pool 11c4df6418 (13800000 bytes at GPU 530ba0000): 8 requests mapped [ 118,53] nvn: virtual pool 11c4df6618 (13800000 bytes at GPU 5443a0000): 8 requests mapped [ 118,53] nvn: virtual pool 11c4df6818 (13800000 bytes at GPU 557ba0000): 8 requests mapped [ 118,53] nvn: virtual pool 11c4df6a18 (13800000 bytes at GPU 56b3a0000): 8 requests mapped [ 118,53] nvn: virtual pool 11c4df6c18 (13800000 bytes at GPU 57eba0000): 8 requests mapped [ 118,63] vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 53 texture uploads (64058 KB), 27 ms in finishes [ 121,46] perf: 59,2 frames a second over 5,0 s (7041 shown in all) [ 124,11] nvn: 7200 presents, 14401 submissions [ 124,11] vulkan: 2226984 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4469 finishes (24427 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3500864 descriptor sets written, 954786 reused; 817521 draws kept the last one's shaders and pipeline (0 checked) [ 124,11] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 44 render targets made, 2232 texture uploads (13105 MB); 1 frames over 50 ms in the last 600, the slowest 89 ms [ 124,11] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 124,11] vulkan: memory used and budgeted: heap 0 1630 of 4699 MB (1562 ours), heap 1 201 of 11926 MB (192 ours), heap 2 54 of 191 MB (16 ours) [ 124,11] vulkan: caches: 44 render targets (62 MB, 2 parked), 306 textures (1123 MB), 22714 buffers (42 MB); 1564 of 4699 MB in use as they count it, 0 MB freed for the budget so far [ 124,11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 124,11] vulkan: 477946 rendering passes, 1800 clear commands, 19190 attachments cleared and 1 left undefined by their load op [ 124,11] vulkan: 32060 passes (48%) ended at buffer.c:2122 [ 124,11] vulkan: 23142 passes (35%) ended at renderer.c:200 [ 124,11] vulkan: 3222 passes (5%) ended at render.c:198 [ 124,11] vulkan: 2115 passes (3%) ended at cmd.c:531 [ 124,11] vulkan: 1423 passes (2%) ended at surface.c:160 [ 124,11] vulkan: 1262 passes (2%) ended at query.c:244 [ 124,11] vulkan: 600 passes (1%) ended at renderer.c:663 [ 124,11] vulkan: 600 passes (1%) ended at dma.c:143 [ 124,11] vulkan: GPU-owned guest memory landed for the CPU 8783 times, render targets written back for an engine 0 times [ 125,47] vulkan: display: 599 frame intervals of 16,80 ms (deviation 1,78 ms, 1st to 99th percentile 16,47 to 17,04 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 8,9 ms (1,4 to 20,1), on to the display in 32,0 ms (24,0 to 33,3), 40,6 ms in all (34,5 to 50,1) [ 125,47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 126,46] perf: 60,0 frames a second over 5,0 s (7341 shown in all) [ 129,96] nvn: virtual pool 11c4df6218 (27000000 bytes at GPU 509ba0000): 4 requests mapped [ 129,96] nvn: virtual pool 11c4df6418 (13800000 bytes at GPU 530ba0000): 4 requests mapped [ 129,96] nvn: virtual pool 11c4df6618 (13800000 bytes at GPU 5443a0000): 4 requests mapped [ 129,96] nvn: virtual pool 11c4df6818 (13800000 bytes at GPU 557ba0000): 4 requests mapped [ 131,48] perf: 60,0 frames a second over 5,0 s (7642 shown in all) [ 134,11] vulkan: 2627455 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5069 finishes (27933 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4122184 descriptor sets written, 1134888 reused; 964070 draws kept the last one's shaders and pipeline (0 checked) [ 134,11] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 44 render targets made, 2256 texture uploads (13111 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms [ 134,11] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 134,11] vulkan: memory used and budgeted: heap 0 1646 of 4843 MB (1562 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours) [ 134,11] vulkan: caches: 44 render targets (62 MB, 2 parked), 280 textures (1003 MB), 17355 buffers (41 MB); 1458 of 4843 MB in use as they count it, 0 MB freed for the budget so far [ 134,11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 134,11] vulkan: 548578 rendering passes, 1800 clear commands, 21590 attachments cleared and 1 left undefined by their load op [ 134,11] vulkan: 37473 passes (53%) ended at buffer.c:2122 [ 134,11] vulkan: 22871 passes (32%) ended at renderer.c:200 [ 134,11] vulkan: 2461 passes (3%) ended at cmd.c:531 [ 134,11] vulkan: 2192 passes (3%) ended at render.c:198 [ 134,11] vulkan: 1292 passes (2%) ended at query.c:244 [ 134,11] vulkan: 1162 passes (2%) ended at surface.c:160 [ 134,11] vulkan: 600 passes (1%) ended at renderer.c:663 [ 134,11] vulkan: 600 passes (1%) ended at dma.c:143 [ 134,11] vulkan: GPU-owned guest memory landed for the CPU 9879 times, render targets written back for an engine 0 times [ 135,79] vulkan: display: 598 frame intervals of 16,71 ms (deviation 0,85 ms, 1st to 99th percentile 16,51 to 16,97 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 2,6 ms (1,2 to 12,6), on to the display in 32,2 ms (29,2 to 33,3), 34,6 ms in all (34,2 to 34,8) [ 135,79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 136,48] perf: 60,0 frames a second over 5,0 s (7942 shown in all) [ 141,50] perf: 59,4 frames a second over 5,0 s (8240 shown in all) [ 144,16] vulkan: 2882974 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5669 finishes (31711 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4507219 descriptor sets written, 1261099 reused; 1074289 draws kept the last one's shaders and pipeline (0 checked) [ 144,16] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 44 render targets made, 2274 texture uploads (13113 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [ 144,16] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 144,16] vulkan: memory used and budgeted: heap 0 1646 of 4782 MB (1562 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours) [ 144,16] vulkan: caches: 44 render targets (62 MB, 2 parked), 259 textures (889 MB), 19830 buffers (30 MB); 1334 of 4782 MB in use as they count it, 0 MB freed for the budget so far [ 144,16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 144,16] vulkan: 607262 rendering passes, 1800 clear commands, 23990 attachments cleared and 1 left undefined by their load op [ 144,16] vulkan: 27035 passes (46%) ended at buffer.c:2122 [ 144,16] vulkan: 23426 passes (40%) ended at renderer.c:200 [ 144,16] vulkan: 1960 passes (3%) ended at render.c:198 [ 144,16] vulkan: 1589 passes (3%) ended at surface.c:160 [ 144,16] vulkan: 1507 passes (3%) ended at cmd.c:531 [ 144,16] vulkan: 600 passes (1%) ended at renderer.c:663 [ 144,16] vulkan: 600 passes (1%) ended at dma.c:143 [ 144,16] vulkan: 600 passes (1%) ended at query.c:244 [ 144,16] vulkan: GPU-owned guest memory landed for the CPU 11025 times, render targets written back for an engine 0 times [ 146,50] perf: 60,0 frames a second over 5,0 s (8540 shown in all) [ 146,56] vulkan: display: 589 frame intervals of 16,81 ms (deviation 1,43 ms, 1st to 99th percentile 16,44 to 20,36 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 3,7 ms (1,1 to 26,0), on to the display in 32,8 ms (28,3 to 33,5), 35,9 ms in all (34,1 to 50,8) [ 146,56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 151,51] perf: 60,0 frames a second over 5,0 s (8841 shown in all) [ 152,53] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 31 texture uploads (45380 KB), 21 ms in finishes [ 154,26] nvn: 9000 presents, 18001 submissions [ 154,28] vulkan: 3130959 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 6269 finishes (36124 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4881392 descriptor sets written, 1383114 reused; 1183484 draws kept the last one's shaders and pipeline (0 checked) [ 154,28] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 44 render targets made, 2355 texture uploads (13188 MB); 1 frames over 50 ms in the last 600, the slowest 54 ms [ 154,28] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 154,28] vulkan: memory used and budgeted: heap 0 1646 of 4791 MB (1562 ours), heap 1 137 of 11926 MB (128 ours), heap 2 74 of 171 MB (32 ours) [ 154,28] vulkan: caches: 44 render targets (62 MB, 2 parked), 286 textures (1084 MB), 17335 buffers (35 MB); 1533 of 4791 MB in use as they count it, 0 MB freed for the budget so far [ 154,28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 154,28] vulkan: 665243 rendering passes, 1800 clear commands, 26390 attachments cleared and 1 left undefined by their load op [ 154,28] vulkan: 25970 passes (45%) ended at buffer.c:2122 [ 154,28] vulkan: 23220 passes (40%) ended at renderer.c:200 [ 154,28] vulkan: 1947 passes (3%) ended at render.c:198 [ 154,28] vulkan: 1618 passes (3%) ended at surface.c:160 [ 154,28] vulkan: 1475 passes (3%) ended at cmd.c:531 [ 154,28] vulkan: 1240 passes (2%) ended at query.c:244 [ 154,28] vulkan: 600 passes (1%) ended at renderer.c:663 [ 154,28] vulkan: 600 passes (1%) ended at dma.c:143 [ 154,28] vulkan: GPU-owned guest memory landed for the CPU 12196 times, render targets written back for an engine 0 times [ 156,51] perf: 57,8 frames a second over 5,0 s (9130 shown in all) [ 156,79] vulkan: display: 597 frame intervals of 16,97 ms (deviation 2,25 ms, 1st to 99th percentile 16,48 to 33,32 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 13,8 ms (2,2 to 41,0), on to the display in 27,3 ms (8,8 to 33,3), 41,2 ms in all (35,3 to 60,3) [ 156,79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 156,80] vulkan: 1 draws skipped while their pipelines were made (async_pipelines) [ 161,53] perf: 59,8 frames a second over 5,0 s (9430 shown in all) [ 164,38] vulkan: 3407653 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 6869 finishes (42584 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5310886 descriptor sets written, 1508586 reused; 1305383 draws kept the last one's shaders and pipeline (0 checked) [ 164,38] vulkan: 2 shaders translated (1 ms), 2 pipelines made (1 from the cache, 117 ms making, 0 ms waited for), 44 render targets made, 2414 texture uploads (13202 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [ 164,38] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 164,38] vulkan: memory used and budgeted: heap 0 1646 of 4783 MB (1562 ours), heap 1 137 of 11926 MB (128 ours), heap 2 74 of 171 MB (32 ours) [ 164,38] vulkan: caches: 44 render targets (62 MB, 2 parked), 325 textures (1065 MB), 11466 buffers (36 MB); 1514 of 4783 MB in use as they count it, 0 MB freed for the budget so far [ 164,38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 164,38] vulkan: 724596 rendering passes, 1800 clear commands, 28790 attachments cleared and 1 left undefined by their load op [ 164,38] vulkan: 26071 passes (44%) ended at buffer.c:2122 [ 164,38] vulkan: 22997 passes (39%) ended at renderer.c:200 [ 164,38] vulkan: 2878 passes (5%) ended at render.c:198 [ 164,38] vulkan: 1942 passes (3%) ended at cmd.c:531 [ 164,38] vulkan: 1395 passes (2%) ended at query.c:244 [ 164,38] vulkan: 1142 passes (2%) ended at surface.c:160 [ 164,38] vulkan: 600 passes (1%) ended at renderer.c:663 [ 164,38] vulkan: 600 passes (1%) ended at dma.c:143 [ 164,38] vulkan: GPU-owned guest memory landed for the CPU 13366 times, render targets written back for an engine 0 times [ 165,22] vulkan: a 88 ms frame: 2 shaders translated (0 ms), 3 pipelines made (0 ms waited for), 0 render targets made, 47 texture uploads (71397 KB), 22 ms in finishes [ 165,35] vulkan: a 132 ms frame: 9 shaders translated (3 ms), 10 pipelines made (0 ms waited for), 0 render targets made, 60 texture uploads (98434 KB), 40 ms in finishes [ 166,53] perf: 55,8 frames a second over 5,0 s (9709 shown in all) [ 167,42] vulkan: display: 598 frame intervals of 17,52 ms (deviation 6,62 ms, 1st to 99th percentile 16,48 to 33,53 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 26,8 ms (18,2 to 46,5), on to the display in 24,0 ms (9,2 to 31,6), 50,9 ms in all (43,5 to 71,6) [ 167,42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 171,55] perf: 51,0 frames a second over 5,0 s (9965 shown in all) [ 176,03] vulkan: 3847913 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 7469 finishes (48948 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5998764 descriptor sets written, 1701798 reused; 1445738 draws kept the last one's shaders and pipeline (0 checked) [ 176,03] vulkan: 40 shaders translated (11 ms), 39 pipelines made (17 from the cache, 1893 ms making, 0 ms waited for), 44 render targets made, 2609 texture uploads (13396 MB); 2 frames over 50 ms in the last 600, the slowest 132 ms [ 176,03] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 176,03] vulkan: memory used and budgeted: heap 0 2418 of 4783 MB (2365 ours), heap 1 297 of 11926 MB (288 ours), heap 2 42 of 203 MB (0 ours) [ 176,03] vulkan: caches: 44 render targets (62 MB, 2 parked), 453 textures (1477 MB), 18913 buffers (57 MB); 1926 of 4783 MB in use as they count it, 0 MB freed for the budget so far [ 176,03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 176,03] vulkan: 804888 rendering passes, 1800 clear commands, 31190 attachments cleared and 1 left undefined by their load op [ 176,03] vulkan: 47151 passes (59%) ended at buffer.c:2122 [ 176,03] vulkan: 22991 passes (29%) ended at renderer.c:200 [ 176,03] vulkan: 3279 passes (4%) ended at cmd.c:531 [ 176,03] vulkan: 2103 passes (3%) ended at render.c:198 [ 176,03] vulkan: 1142 passes (1%) ended at surface.c:160 [ 176,03] vulkan: 657 passes (1%) ended at query.c:244 [ 176,03] vulkan: 600 passes (1%) ended at dma.c:143 [ 176,03] vulkan: 595 passes (1%) ended at buffer.c:777 [ 176,03] vulkan: GPU-owned guest memory landed for the CPU 14460 times, render targets written back for an engine 0 times [ 176,56] perf: 52,6 frames a second over 5,0 s (10229 shown in all) [ 178,99] vulkan: display: 595 frame intervals of 19,05 ms (deviation 5,92 ms, 1st to 99th percentile 16,49 to 33,62 ms), 84 held for other than 1 refresh; the game's frames went from release to present in 35,6 ms (26,7 to 45,6), on to the display in 18,5 ms (8,6 to 28,7), 54,1 ms in all (44,7 to 66,7) [ 178,99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 181,56] perf: 53,8 frames a second over 5,0 s (10498 shown in all) [ 186,58] perf: 55,6 frames a second over 5,0 s (10777 shown in all) [ 186,96] nvn: 10800 presents, 21601 submissions [ 186,98] vulkan: 4251730 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 8069 finishes (55180 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6642006 descriptor sets written, 1866390 reused; 1556150 draws kept the last one's shaders and pipeline (0 checked) [ 186,98] vulkan: 56 shaders translated (16 ms), 53 pipelines made (21 from the cache, 2623 ms making, 0 ms waited for), 45 render targets made, 2656 texture uploads (13419 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [ 186,98] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 186,98] vulkan: memory used and budgeted: heap 0 2456 of 4791 MB (2370 ours), heap 1 137 of 11926 MB (128 ours), heap 2 74 of 171 MB (32 ours) [ 186,98] vulkan: caches: 45 render targets (67 MB, 3 parked), 401 textures (1337 MB), 18381 buffers (46 MB); 1817 of 4791 MB in use as they count it, 0 MB freed for the budget so far [ 186,98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 186,98] vulkan: 880616 rendering passes, 1800 clear commands, 33590 attachments cleared and 1 left undefined by their load op [ 186,98] vulkan: 41550 passes (55%) ended at buffer.c:2122 [ 186,98] vulkan: 23215 passes (31%) ended at renderer.c:200 [ 186,98] vulkan: 2949 passes (4%) ended at cmd.c:531 [ 186,98] vulkan: 2595 passes (3%) ended at surface.c:160 [ 186,98] vulkan: 1770 passes (2%) ended at render.c:198 [ 186,98] vulkan: 600 passes (1%) ended at renderer.c:663 [ 186,98] vulkan: 600 passes (1%) ended at dma.c:143 [ 186,98] vulkan: 600 passes (1%) ended at query.c:244 [ 186,98] vulkan: GPU-owned guest memory landed for the CPU 15563 times, render targets written back for an engine 0 times [ 190,04] vulkan: display: 596 frame intervals of 18,00 ms (deviation 4,50 ms, 1st to 99th percentile 16,47 to 33,44 ms), 48 held for other than 1 refresh; the game's frames went from release to present in 33,8 ms (23,6 to 42,3), on to the display in 16,8 ms (7,5 to 27,1), 50,5 ms in all (41,6 to 64,1) [ 190,04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 191,60] perf: 58,2 frames a second over 5,0 s (11069 shown in all) [ 192,72] vulkan: a 56 ms frame: 2 shaders translated (0 ms), 3 pipelines made (0 ms waited for), 0 render targets made, 54 texture uploads (39356 KB), 28 ms in finishes [ 196,60] perf: 59,2 frames a second over 5,0 s (11365 shown in all) [ 197,19] vulkan: 4467904 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 8669 finishes (59864 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6988204 descriptor sets written, 1953806 reused; 1627108 draws kept the last one's shaders and pipeline (0 checked) [ 197,19] vulkan: 58 shaders translated (16 ms), 56 pipelines made (22 from the cache, 2682 ms making, 0 ms waited for), 45 render targets made, 2840 texture uploads (13509 MB); 1 frames over 50 ms in the last 600, the slowest 56 ms [ 197,19] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 197,19] vulkan: memory used and budgeted: heap 0 2456 of 4784 MB (2370 ours), heap 1 137 of 11926 MB (128 ours), heap 2 74 of 171 MB (32 ours) [ 197,19] vulkan: caches: 45 render targets (67 MB, 3 parked), 490 textures (1433 MB), 17303 buffers (41 MB); 1908 of 4784 MB in use as they count it, 0 MB freed for the budget so far [ 197,19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 197,19] vulkan: 930844 rendering passes, 1800 clear commands, 35990 attachments cleared and 1 left undefined by their load op [ 197,19] vulkan: 23015 passes (46%) ended at renderer.c:200 [ 197,19] vulkan: 18064 passes (36%) ended at buffer.c:2122 [ 197,19] vulkan: 2381 passes (5%) ended at render.c:198 [ 197,19] vulkan: 1925 passes (4%) ended at surface.c:160 [ 197,19] vulkan: 1456 passes (3%) ended at cmd.c:531 [ 197,19] vulkan: 990 passes (2%) ended at dma.c:143 [ 197,19] vulkan: 595 passes (1%) ended at buffer.c:777 [ 197,19] vulkan: 470 passes (1%) ended at query.c:244 [ 197,19] vulkan: GPU-owned guest memory landed for the CPU 16705 times, render targets written back for an engine 0 times [ 201,50] vulkan: display: 590 frame intervals of 16,94 ms (deviation 2,34 ms, 1st to 99th percentile 16,49 to 33,25 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 17,9 ms (12,0 to 31,4), on to the display in 30,2 ms (18,7 to 47,5), 47,0 ms in all (45,0 to 64,1) [ 201,50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 201,57] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 201,60] perf: 59,6 frames a second over 5,0 s (11663 shown in all) [ 206,61] perf: 60,0 frames a second over 5,0 s (11964 shown in all) [ 207,22] vulkan: 4599233 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 9269 finishes (65529 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7201963 descriptor sets written, 2002707 reused; 1677915 draws kept the last one's shaders and pipeline (0 checked) [ 207,22] vulkan: 58 shaders translated (16 ms), 56 pipelines made (22 from the cache, 2682 ms making, 0 ms waited for), 45 render targets made, 2846 texture uploads (13511 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 207,22] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 207,22] vulkan: memory used and budgeted: heap 0 2456 of 4664 MB (2370 ours), heap 1 137 of 11926 MB (128 ours), heap 2 74 of 171 MB (32 ours) [ 207,22] vulkan: caches: 45 render targets (67 MB, 3 parked), 456 textures (1320 MB), 18395 buffers (37 MB); 1791 of 4664 MB in use as they count it, 0 MB freed for the budget so far [ 207,22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 207,22] vulkan: 970959 rendering passes, 1800 clear commands, 38390 attachments cleared and 1 left undefined by their load op [ 207,22] vulkan: 22057 passes (55%) ended at renderer.c:200 [ 207,22] vulkan: 11599 passes (29%) ended at buffer.c:2122 [ 207,22] vulkan: 1427 passes (4%) ended at surface.c:160 [ 207,22] vulkan: 1200 passes (3%) ended at dma.c:143 [ 207,22] vulkan: 895 passes (2%) ended at render.c:198 [ 207,22] vulkan: 773 passes (2%) ended at cmd.c:531 [ 207,22] vulkan: 597 passes (1%) ended at buffer.c:777 [ 207,22] vulkan: 535 passes (1%) ended at renderer.c:663 [ 207,22] vulkan: GPU-owned guest memory landed for the CPU 17818 times, render targets written back for an engine 0 times [ 211,63] perf: 60,0 frames a second over 5,0 s (12265 shown in all) [ 212,74] vulkan: display: 590 frame intervals of 16,83 ms (deviation 1,89 ms, 1st to 99th percentile 16,48 to 20,25 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 13,9 ms (10,2 to 29,8), on to the display in 31,0 ms (15,7 to 40,2), 43,8 ms in all (43,2 to 58,6) [ 212,74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 212,79] vulkan: a 83 ms frame: 3 shaders translated (1 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 36 texture uploads (70007 KB), 11 ms in finishes [ 216,65] perf: 56,4 frames a second over 5,0 s (12548 shown in all) [ 217,52] nvn: 12600 presents, 25201 submissions [ 217,53] vulkan: 4834527 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 9869 finishes (71364 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7581291 descriptor sets written, 2095357 reused; 1755700 draws kept the last one's shaders and pipeline (0 checked) [ 217,53] vulkan: 66 shaders translated (19 ms), 65 pipelines made (26 from the cache, 2963 ms making, 0 ms waited for), 55 render targets made, 2964 texture uploads (13641 MB); 1 frames over 50 ms in the last 600, the slowest 83 ms [ 217,53] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 217,53] vulkan: memory used and budgeted: heap 0 2180 of 4790 MB (2091 ours), heap 1 201 of 11926 MB (192 ours), heap 2 74 of 171 MB (32 ours) [ 217,53] vulkan: caches: 48 render targets (79 MB, 6 parked), 405 textures (1203 MB), 13885 buffers (28 MB); 1688 of 4790 MB in use as they count it, 0 MB freed for the budget so far [ 217,53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 217,53] vulkan: 1022580 rendering passes, 1800 clear commands, 40790 attachments cleared and 1 left undefined by their load op [ 217,53] vulkan: 22739 passes (44%) ended at renderer.c:200 [ 217,53] vulkan: 19314 passes (37%) ended at buffer.c:2122 [ 217,53] vulkan: 2144 passes (4%) ended at render.c:198 [ 217,53] vulkan: 1654 passes (3%) ended at surface.c:160 [ 217,53] vulkan: 1645 passes (3%) ended at cmd.c:531 [ 217,53] vulkan: 1200 passes (2%) ended at dma.c:143 [ 217,53] vulkan: 722 passes (1%) ended at query.c:244 [ 217,53] vulkan: 597 passes (1%) ended at texture.c:1262 [ 217,53] vulkan: GPU-owned guest memory landed for the CPU 18922 times, render targets written back for an engine 0 times [ 220,77] vulkan: a 71 ms frame: 5 shaders translated (1 ms), 4 pipelines made (0 ms waited for), 7 render targets made, 56 texture uploads (53781 KB), 17 ms in finishes [ 221,65] perf: 57,6 frames a second over 5,0 s (12836 shown in all) [ 223,54] vulkan: display: 594 frame intervals of 17,53 ms (deviation 4,39 ms, 1st to 99th percentile 16,49 to 33,62 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 28,5 ms (16,4 to 56,9), on to the display in 20,6 ms (7,8 to 33,3), 48,9 ms in all (33,8 to 82,0) [ 223,54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 226,66] perf: 59,8 frames a second over 5,0 s (13136 shown in all) [ 226,74] vulkan: the 400x225 render target at 403210000 in format e0 takes the pixels of the one in format d6 [ 226,74] vulkan: the 208x112 render target at 403274000 in format e0 takes the pixels of the one in format d6 [ 226,74] vulkan: the 112x56 render target at 40328e000 in format e0 takes the pixels of the one in format d6 [ 226,74] vulkan: the 64x28 render target at 403295000 in format e0 takes the pixels of the one in format d6 [ 226,74] vulkan: the 32x14 render target at 403297000 in format e0 takes the pixels of the one in format d6 [ 226,74] vulkan: the 400x225 render target at 403210000 in format d6 takes the pixels of the one in format e0 [ 226,74] vulkan: the 208x112 render target at 403274000 in format d6 takes the pixels of the one in format e0 [ 226,74] vulkan: the 112x56 render target at 40328e000 in format d6 takes the pixels of the one in format e0 [ 226,74] vulkan: the 64x28 render target at 403295000 in format d6 takes the pixels of the one in format e0 [ 226,74] vulkan: the 32x14 render target at 403297000 in format d6 takes the pixels of the one in format e0 [ 227,72] vulkan: 5114180 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 10401 finishes (74802 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8037098 descriptor sets written, 2200508 reused; 1840672 draws kept the last one's shaders and pipeline (0 checked) [ 227,72] vulkan: 95 shaders translated (24 ms), 89 pipelines made (27 from the cache, 3766 ms making, 0 ms waited for), 267 render targets made, 3285 texture uploads (13836 MB); 1 frames over 50 ms in the last 600, the slowest 71 ms [ 227,72] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 227,72] vulkan: memory used and budgeted: heap 0 2656 of 4785 MB (2600 ours), heap 1 265 of 11926 MB (256 ours), heap 2 42 of 203 MB (0 ours) [ 227,72] vulkan: caches: 80 render targets (69 MB, 7 parked), 711 textures (1882 MB), 16081 buffers (58 MB); 2328 of 4785 MB in use as they count it, 0 MB freed for the budget so far [ 227,72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 227,72] vulkan: 1088306 rendering passes, 2145 clear commands, 43226 attachments cleared and 1 left undefined by their load op [ 227,72] vulkan: 28116 passes (43%) ended at buffer.c:2122 [ 227,72] vulkan: 22748 passes (35%) ended at renderer.c:200 [ 227,72] vulkan: 7386 passes (11%) ended at render.c:198 [ 227,72] vulkan: 1990 passes (3%) ended at cmd.c:531 [ 227,72] vulkan: 1206 passes (2%) ended at query.c:244 [ 227,72] vulkan: 1077 passes (2%) ended at surface.c:160 [ 227,72] vulkan: 737 passes (1%) ended at dma.c:143 [ 227,72] vulkan: 520 passes (1%) ended at buffer.c:777 [ 227,72] vulkan: GPU-owned guest memory landed for the CPU 19953 times, render targets written back for an engine 0 times [ 231,66] perf: 60,0 frames a second over 5,0 s (13436 shown in all) [ 234,52] vulkan: display: 593 frame intervals of 16,88 ms (deviation 1,83 ms, 1st to 99th percentile 16,49 to 31,68 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 13,7 ms (1,6 to 33,8), on to the display in 30,6 ms (9,6 to 33,4), 45,6 ms in all (34,6 to 56,0) [ 234,52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 236,68] perf: 58,6 frames a second over 5,0 s (13730 shown in all) [ 237,89] vulkan: 5419704 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 10978 finishes (78748 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8529060 descriptor sets written, 2321432 reused; 1929454 draws kept the last one's shaders and pipeline (0 checked) [ 237,89] vulkan: 98 shaders translated (24 ms), 92 pipelines made (28 from the cache, 3800 ms making, 0 ms waited for), 353 render targets made, 3342 texture uploads (13875 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 237,89] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 237,89] vulkan: memory used and budgeted: heap 0 2780 of 4788 MB (2683 ours), heap 1 137 of 11926 MB (128 ours), heap 2 74 of 171 MB (32 ours) [ 237,89] vulkan: caches: 82 render targets (79 MB, 4 parked), 687 textures (1761 MB), 18603 buffers (58 MB); 2269 of 4788 MB in use as they count it, 0 MB freed for the budget so far [ 237,89] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 237,89] vulkan: 1153362 rendering passes, 2237 clear commands, 45660 attachments cleared and 1 left undefined by their load op [ 237,89] vulkan: 32536 passes (50%) ended at buffer.c:2122 [ 237,89] vulkan: 22546 passes (35%) ended at renderer.c:200 [ 237,89] vulkan: 2969 passes (5%) ended at render.c:198 [ 237,89] vulkan: 2272 passes (3%) ended at cmd.c:531 [ 237,89] vulkan: 1128 passes (2%) ended at surface.c:160 [ 237,89] vulkan: 1030 passes (2%) ended at dma.c:143 [ 237,89] vulkan: 569 passes (1%) ended at buffer.c:777 [ 237,89] vulkan: 476 passes (1%) ended at renderer.c:663 [ 237,89] vulkan: GPU-owned guest memory landed for the CPU 21061 times, render targets written back for an engine 0 times [ 240,40] vulkan: a 59 ms frame: 2 shaders translated (1 ms), 3 pipelines made (0 ms waited for), 0 render targets made, 51 texture uploads (36569 KB), 17 ms in finishes [ 241,68] perf: 57,8 frames a second over 5,0 s (14019 shown in all) [ 243,17] vulkan: a texture with 1-byte texels reads the render target at 485e00000, which has 4-byte pixels: it is loaded from memory [ 244,99] vulkan: display: 597 frame intervals of 17,25 ms (deviation 3,07 ms, 1st to 99th percentile 16,19 to 33,44 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 24,2 ms (15,8 to 42,9), on to the display in 25,6 ms (13,4 to 33,3), 49,7 ms in all (40,4 to 65,2) [ 244,99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 246,68] perf: 58,2 frames a second over 5,0 s (14310 shown in all) [ 248,17] nvn: 14400 presents, 28801 submissions [ 248,17] vulkan: 5638888 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11578 finishes (80916 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8893057 descriptor sets written, 2397107 reused; 2006274 draws kept the last one's shaders and pipeline (0 checked) [ 248,17] vulkan: 102 shaders translated (25 ms), 96 pipelines made (30 from the cache, 3936 ms making, 0 ms waited for), 569 render targets made, 3544 texture uploads (14028 MB); 1 frames over 50 ms in the last 600, the slowest 59 ms [ 248,17] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 248,17] vulkan: memory used and budgeted: heap 0 2814 of 4782 MB (2710 ours), heap 1 137 of 11926 MB (128 ours), heap 2 74 of 171 MB (32 ours) [ 248,17] vulkan: caches: 145 render targets (204 MB, 42 parked), 683 textures (1468 MB), 15152 buffers (42 MB); 2148 of 4782 MB in use as they count it, 0 MB freed for the budget so far [ 248,17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 248,17] vulkan: 1209084 rendering passes, 2296 clear commands, 47942 attachments cleared and 1 left undefined by their load op [ 248,17] vulkan: 23686 passes (43%) ended at buffer.c:2122 [ 248,17] vulkan: 23020 passes (41%) ended at renderer.c:200 [ 248,17] vulkan: 3040 passes (5%) ended at render.c:198 [ 248,17] vulkan: 1672 passes (3%) ended at cmd.c:531 [ 248,17] vulkan: 770 passes (1%) ended at surface.c:160 [ 248,17] vulkan: 697 passes (1%) ended at dma.c:143 [ 248,17] vulkan: 592 passes (1%) ended at buffer.c:777 [ 248,17] vulkan: 499 passes (1%) ended at query.c:244 [ 248,17] vulkan: GPU-owned guest memory landed for the CPU 22194 times, render targets written back for an engine 0 times [ 248,77] vulkan: a 88 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 69 texture uploads (74940 KB), 18 ms in finishes [ 251,68] perf: 59,0 frames a second over 5,0 s (14605 shown in all) [ 255,12] vulkan: display: 598 frame intervals of 16,81 ms (deviation 2,40 ms, 1st to 99th percentile 16,49 to 17,02 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 13,4 ms (6,6 to 28,7), on to the display in 30,6 ms (13,4 to 33,3), 43,8 ms in all (39,7 to 50,0) [ 255,12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 256,68] perf: 59,8 frames a second over 5,0 s (14904 shown in all) [ 258,27] vulkan: 5889531 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 12179 finishes (83800 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9299107 descriptor sets written, 2496349 reused; 2093340 draws kept the last one's shaders and pipeline (0 checked) [ 258,27] vulkan: 102 shaders translated (25 ms), 96 pipelines made (30 from the cache, 3936 ms making, 0 ms waited for), 694 render targets made, 3814 texture uploads (14237 MB); 1 frames over 50 ms in the last 600, the slowest 88 ms [ 258,27] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 258,27] vulkan: memory used and budgeted: heap 0 2686 of 4774 MB (2599 ours), heap 1 201 of 11926 MB (192 ours), heap 2 74 of 171 MB (32 ours) [ 258,27] vulkan: caches: 83 render targets (78 MB, 5 parked), 784 textures (1782 MB), 9646 buffers (52 MB); 2281 of 4774 MB in use as they count it, 0 MB freed for the budget so far [ 258,27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 258,27] vulkan: 1260502 rendering passes, 2306 clear commands, 50322 attachments cleared and 1 left undefined by their load op [ 258,27] vulkan: 23131 passes (45%) ended at renderer.c:200 [ 258,27] vulkan: 16663 passes (32%) ended at buffer.c:2122 [ 258,27] vulkan: 5256 passes (10%) ended at render.c:198 [ 258,27] vulkan: 1765 passes (3%) ended at cmd.c:531 [ 258,27] vulkan: 1111 passes (2%) ended at surface.c:160 [ 258,27] vulkan: 816 passes (2%) ended at dma.c:143 [ 258,27] vulkan: 592 passes (1%) ended at buffer.c:777 [ 258,27] vulkan: 374 passes (1%) ended at buffer.c:2050 [ 258,27] vulkan: GPU-owned guest memory landed for the CPU 23342 times, render targets written back for an engine 0 times [ 261,68] perf: 60,0 frames a second over 5,0 s (15204 shown in all) [ 262,59] vulkan: a 88 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 77 texture uploads (70905 KB), 20 ms in finishes [ 265,64] vulkan: display: 598 frame intervals of 17,02 ms (deviation 2,58 ms, 1st to 99th percentile 16,46 to 33,27 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 13,6 ms (1,4 to 39,4), on to the display in 29,1 ms (8,6 to 33,3), 43,2 ms in all (34,5 to 60,5) [ 265,64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 266,70] perf: 58,0 frames a second over 5,0 s (15495 shown in all) [ 268,45] vulkan: 6099735 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 12779 finishes (86659 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9638036 descriptor sets written, 2578336 reused; 2158926 draws kept the last one's shaders and pipeline (0 checked) [ 268,45] vulkan: 102 shaders translated (25 ms), 96 pipelines made (30 from the cache, 3936 ms making, 0 ms waited for), 805 render targets made, 3973 texture uploads (14379 MB); 1 frames over 50 ms in the last 600, the slowest 88 ms [ 268,45] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 268,45] vulkan: memory used and budgeted: heap 0 2798 of 4773 MB (2711 ours), heap 1 233 of 11926 MB (224 ours), heap 2 58 of 187 MB (16 ours) [ 268,45] vulkan: caches: 88 render targets (94 MB, 10 parked), 701 textures (1565 MB), 12000 buffers (53 MB); 2085 of 4773 MB in use as they count it, 0 MB freed for the budget so far [ 268,45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 268,45] vulkan: 1310364 rendering passes, 2316 clear commands, 52702 attachments cleared and 1 left undefined by their load op [ 268,45] vulkan: 22894 passes (46%) ended at renderer.c:200 [ 268,45] vulkan: 17553 passes (35%) ended at buffer.c:2122 [ 268,45] vulkan: 3166 passes (6%) ended at render.c:198 [ 268,45] vulkan: 1420 passes (3%) ended at cmd.c:531 [ 268,45] vulkan: 1028 passes (2%) ended at surface.c:160 [ 268,45] vulkan: 917 passes (2%) ended at dma.c:143 [ 268,45] vulkan: 837 passes (2%) ended at query.c:244 [ 268,45] vulkan: 598 passes (1%) ended at buffer.c:777 [ 268,45] vulkan: GPU-owned guest memory landed for the CPU 24488 times, render targets written back for an engine 0 times [ 271,71] perf: 59,8 frames a second over 5,0 s (15795 shown in all) [ 275,87] vulkan: display: 597 frame intervals of 16,72 ms (deviation 0,98 ms, 1st to 99th percentile 16,50 to 16,98 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 16,3 ms (13,6 to 30,0), on to the display in 31,1 ms (19,4 to 33,3), 47,2 ms in all (46,6 to 49,8) [ 275,87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 276,73] perf: 60,0 frames a second over 5,0 s (16096 shown in all) [ 278,45] nvn: 16200 presents, 32401 submissions [ 278,45] vulkan: 6273258 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 13379 finishes (90073 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9917340 descriptor sets written, 2647372 reused; 2207126 draws kept the last one's shaders and pipeline (0 checked) [ 278,45] vulkan: 102 shaders translated (25 ms), 96 pipelines made (30 from the cache, 3936 ms making, 0 ms waited for), 881 render targets made, 4083 texture uploads (14432 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [ 278,45] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 278,45] vulkan: memory used and budgeted: heap 0 2690 of 4771 MB (2603 ours), heap 1 137 of 11926 MB (128 ours), heap 2 74 of 171 MB (32 ours) [ 278,45] vulkan: caches: 83 render targets (81 MB, 5 parked), 537 textures (1002 MB), 9022 buffers (41 MB); 1491 of 4771 MB in use as they count it, 0 MB freed for the budget so far [ 278,45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 278,45] vulkan: 1355073 rendering passes, 2326 clear commands, 55082 attachments cleared and 1 left undefined by their load op [ 278,45] vulkan: 22777 passes (51%) ended at renderer.c:200 [ 278,45] vulkan: 13206 passes (30%) ended at buffer.c:2122 [ 278,45] vulkan: 2872 passes (6%) ended at render.c:198 [ 278,45] vulkan: 1085 passes (2%) ended at query.c:244 [ 278,45] vulkan: 1063 passes (2%) ended at cmd.c:531 [ 278,45] vulkan: 857 passes (2%) ended at surface.c:160 [ 278,45] vulkan: 660 passes (1%) ended at dma.c:143 [ 278,45] vulkan: 593 passes (1%) ended at buffer.c:777 [ 278,45] vulkan: GPU-owned guest memory landed for the CPU 25600 times, render targets written back for an engine 0 times [ 281,75] perf: 60,0 frames a second over 5,0 s (16397 shown in all) [ 285,14] nvn: the first texture of format 0xf (target 1, 646x32) [ 285,65] vulkan: a 508 ms frame: 10 shaders translated (463 ms), 5 pipelines made (0 ms waited for), 2 render targets made, 6 texture uploads (1423 KB), 10 ms in finishes [ 285,67] vulkan: a texture handle bf5d9cff names headers past the pools' limits (10ff, fff): no texture there [ 286,75] perf: 52,4 frames a second over 5,0 s (16659 shown in all) [ 286,75] vulkan: display: 596 frame intervals of 17,70 ms (deviation 19,88 ms, 1st to 99th percentile 16,48 to 33,20 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 19,5 ms (13,2 to 43,0), on to the display in 29,9 ms (10,9 to 33,3), 49,0 ms in all (34,8 to 65,8) [ 286,75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 289,10] vulkan: 6441142 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 13985 finishes (94078 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10175440 descriptor sets written, 2725384 reused; 2250567 draws kept the last one's shaders and pipeline (0 checked) [ 289,10] vulkan: 112 shaders translated (488 ms), 101 pipelines made (30 from the cache, 7541 ms making, 0 ms waited for), 965 render targets made, 4190 texture uploads (14492 MB); 1 frames over 50 ms in the last 600, the slowest 508 ms [ 289,10] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 289,10] vulkan: memory used and budgeted: heap 0 2760 of 4609 MB (2665 ours), heap 1 141 of 11926 MB (128 ours), heap 2 74 of 171 MB (32 ours) [ 289,10] vulkan: caches: 103 render targets (145 MB, 18 parked), 528 textures (957 MB), 12314 buffers (46 MB); 1551 of 4609 MB in use as they count it, 0 MB freed for the budget so far [ 289,10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 289,10] vulkan: 1399453 rendering passes, 2649 clear commands, 57722 attachments cleared and 1 left undefined by their load op [ 289,10] vulkan: 22721 passes (51%) ended at renderer.c:200 [ 289,10] vulkan: 12984 passes (29%) ended at buffer.c:2122 [ 289,10] vulkan: 2205 passes (5%) ended at render.c:198 [ 289,10] vulkan: 1546 passes (3%) ended at cmd.c:531 [ 289,10] vulkan: 1431 passes (3%) ended at query.c:244 [ 289,10] vulkan: 1091 passes (2%) ended at surface.c:160 [ 289,10] vulkan: 660 passes (1%) ended at dma.c:143 [ 289,10] vulkan: 595 passes (1%) ended at buffer.c:777 [ 289,10] vulkan: GPU-owned guest memory landed for the CPU 26737 times, render targets written back for an engine 0 times [ 291,76] perf: 59,8 frames a second over 5,0 s (16959 shown in all) [ 293,45] vulkan: a 698 ms frame: 14 shaders translated (637 ms), 8 pipelines made (0 ms waited for), 2 render targets made, 18 texture uploads (10758 KB), 3 ms in finishes [ 296,78] perf: 38,1 frames a second over 5,0 s (17150 shown in all) [ 300,37] vulkan: display: 593 frame intervals of 21,87 ms (deviation 28,18 ms, 1st to 99th percentile 16,48 to 34,37 ms), 143 held for other than 1 refresh; the game's frames went from release to present in 28,6 ms (3,1 to 54,2), on to the display in 25,5 ms (8,3 to 35,5), 54,1 ms in all (34,7 to 74,6) [ 300,37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 301,80] perf: 45,4 frames a second over 5,0 s (17378 shown in all) [ 302,15] vulkan: 6575868 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 14589 finishes (95334 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10375936 descriptor sets written, 2793973 reused; 2281693 draws kept the last one's shaders and pipeline (0 checked) [ 302,15] vulkan: 126 shaders translated (1125 ms), 109 pipelines made (31 from the cache, 12615 ms making, 0 ms waited for), 967 render targets made, 4235 texture uploads (14537 MB); 1 frames over 50 ms in the last 600, the slowest 698 ms [ 302,15] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 302,15] vulkan: memory used and budgeted: heap 0 2762 of 4851 MB (2667 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) [ 302,15] vulkan: caches: 104 render targets (147 MB, 19 parked), 435 textures (973 MB), 14598 buffers (41 MB); 1565 of 4851 MB in use as they count it, 0 MB freed for the budget so far [ 302,15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 302,15] vulkan: 1444012 rendering passes, 3249 clear commands, 60622 attachments cleared and 1 left undefined by their load op [ 302,15] vulkan: 22859 passes (51%) ended at renderer.c:200 [ 302,15] vulkan: 12490 passes (28%) ended at buffer.c:2122 [ 302,15] vulkan: 3161 passes (7%) ended at cmd.c:531 [ 302,15] vulkan: 2017 passes (5%) ended at render.c:198 [ 302,15] vulkan: 1063 passes (2%) ended at surface.c:160 [ 302,15] vulkan: 600 passes (1%) ended at dma.c:143 [ 302,15] vulkan: 592 passes (1%) ended at buffer.c:777 [ 302,15] vulkan: 520 passes (1%) ended at surface.c:970 [ 302,15] vulkan: GPU-owned guest memory landed for the CPU 27836 times, render targets written back for an engine 0 times [ 306,81] perf: 47,6 frames a second over 5,0 s (17617 shown in all) [ 311,83] perf: 50,6 frames a second over 5,0 s (17871 shown in all) [ 312,28] vulkan: display: 598 frame intervals of 19,79 ms (deviation 6,50 ms, 1st to 99th percentile 16,47 to 33,59 ms), 112 held for other than 1 refresh; the game's frames went from release to present in 27,6 ms (10,1 to 45,2), on to the display in 19,9 ms (8,4 to 33,3), 47,4 ms in all (30,7 to 64,6) [ 312,28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 314,03] nvn: 18000 presents, 36001 submissions [ 314,04] vulkan: 6710253 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15195 finishes (96993 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10564787 descriptor sets written, 2873411 reused; 2314384 draws kept the last one's shaders and pipeline (0 checked) [ 314,04] vulkan: 126 shaders translated (1125 ms), 109 pipelines made (31 from the cache, 12615 ms making, 0 ms waited for), 969 render targets made, 4295 texture uploads (14567 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [ 314,04] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 314,04] vulkan: memory used and budgeted: heap 0 2762 of 4844 MB (2667 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) [ 314,04] vulkan: caches: 105 render targets (147 MB, 18 parked), 315 textures (822 MB), 10419 buffers (26 MB); 1399 of 4844 MB in use as they count it, 0 MB freed for the budget so far [ 314,04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 314,04] vulkan: 1487167 rendering passes, 3849 clear commands, 63970 attachments cleared and 1 left undefined by their load op [ 314,04] vulkan: 23215 passes (54%) ended at renderer.c:200 [ 314,04] vulkan: 8683 passes (20%) ended at buffer.c:2122 [ 314,04] vulkan: 5281 passes (12%) ended at cmd.c:531 [ 314,04] vulkan: 2141 passes (5%) ended at render.c:198 [ 314,04] vulkan: 779 passes (2%) ended at surface.c:160 [ 314,04] vulkan: 600 passes (1%) ended at dma.c:143 [ 314,04] vulkan: 595 passes (1%) ended at buffer.c:777 [ 314,04] vulkan: 481 passes (1%) ended at surface.c:970 [ 314,04] vulkan: GPU-owned guest memory landed for the CPU 28832 times, render targets written back for an engine 0 times [ 316,83] perf: 51,2 frames a second over 5,0 s (18127 shown in all) [ 316,93] vulkan: a 793 ms frame: 14 shaders translated (711 ms), 9 pipelines made (0 ms waited for), 0 render targets made, 12 texture uploads (8469 KB), 12 ms in finishes [ 317,12] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 5 ms in finishes [ 317,25] vulkan: 1001 draws skipped while their pipelines were made (async_pipelines) [ 321,83] perf: 28,0 frames a second over 5,0 s (18267 shown in all) [ 326,83] perf: 29,0 frames a second over 5,0 s (18412 shown in all) [ 328,70] vulkan: display: 599 frame intervals of 27,35 ms (deviation 32,45 ms, 1st to 99th percentile 16,50 to 50,13 ms), 307 held for other than 1 refresh; the game's frames went from release to present in 48,7 ms (16,4 to 84,6), on to the display in 22,0 ms (8,0 to 33,3), 70,8 ms in all (48,5 to 103,6) [ 328,70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 330,75] vulkan: 6880564 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15795 finishes (99931 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10812375 descriptor sets written, 2965975 reused; 2355007 draws kept the last one's shaders and pipeline (0 checked) [ 330,75] vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 971 render targets made, 4364 texture uploads (14608 MB); 2 frames over 50 ms in the last 600, the slowest 793 ms [ 330,75] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 330,75] vulkan: memory used and budgeted: heap 0 2762 of 4817 MB (2667 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) [ 330,75] vulkan: caches: 105 render targets (147 MB, 18 parked), 340 textures (881 MB), 17417 buffers (29 MB); 1461 of 4817 MB in use as they count it, 0 MB freed for the budget so far [ 330,75] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 330,75] vulkan: 1542562 rendering passes, 4449 clear commands, 67019 attachments cleared and 1 left undefined by their load op [ 330,75] vulkan: 22723 passes (41%) ended at renderer.c:200 [ 330,75] vulkan: 17321 passes (31%) ended at buffer.c:2122 [ 330,75] vulkan: 7785 passes (14%) ended at cmd.c:531 [ 330,75] vulkan: 2193 passes (4%) ended at render.c:198 [ 330,75] vulkan: 1469 passes (3%) ended at surface.c:160 [ 330,75] vulkan: 1450 passes (3%) ended at query.c:244 [ 330,75] vulkan: 600 passes (1%) ended at renderer.c:663 [ 330,75] vulkan: 600 passes (1%) ended at dma.c:143 [ 330,75] vulkan: GPU-owned guest memory landed for the CPU 29978 times, render targets written back for an engine 0 times [ 331,85] perf: 50,8 frames a second over 5,0 s (18667 shown in all) [ 336,85] perf: 59,6 frames a second over 5,0 s (18965 shown in all) [ 340,23] vulkan: display: 591 frame intervals of 18,37 ms (deviation 5,12 ms, 1st to 99th percentile 16,50 to 33,58 ms), 60 held for other than 1 refresh; the game's frames went from release to present in 20,0 ms (1,9 to 44,9), on to the display in 25,1 ms (8,4 to 33,3), 45,8 ms in all (34,8 to 69,0) [ 340,23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 341,87] perf: 46,6 frames a second over 5,0 s (19199 shown in all) [ 342,07] vulkan: 7085364 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 16399 finishes (100935 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11127321 descriptor sets written, 3060174 reused; 2400152 draws kept the last one's shaders and pipeline (0 checked) [ 342,07] vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 975 render targets made, 4399 texture uploads (14629 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 342,07] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 342,07] vulkan: memory used and budgeted: heap 0 2762 of 4840 MB (2667 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) [ 342,07] vulkan: caches: 107 render targets (148 MB, 18 parked), 319 textures (835 MB), 16940 buffers (31 MB); 1418 of 4840 MB in use as they count it, 0 MB freed for the budget so far [ 342,07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 342,07] vulkan: 1598169 rendering passes, 5049 clear commands, 69851 attachments cleared and 1 left undefined by their load op [ 342,07] vulkan: 23227 passes (42%) ended at renderer.c:200 [ 342,07] vulkan: 22586 passes (41%) ended at buffer.c:2122 [ 342,07] vulkan: 3548 passes (6%) ended at cmd.c:531 [ 342,07] vulkan: 1954 passes (4%) ended at render.c:198 [ 342,07] vulkan: 1465 passes (3%) ended at surface.c:160 [ 342,07] vulkan: 600 passes (1%) ended at dma.c:143 [ 342,07] vulkan: 597 passes (1%) ended at surface.c:970 [ 342,07] vulkan: 589 passes (1%) ended at buffer.c:777 [ 342,07] vulkan: GPU-owned guest memory landed for the CPU 31077 times, render targets written back for an engine 0 times [ 342,10] vulkan: a 202 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (23 KB), 1 ms in finishes [ 346,87] perf: 30,2 frames a second over 5,0 s (19350 shown in all) [ 349,13] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 13 ms in finishes [ 350,96] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 14 ms in finishes [ 351,87] perf: 24,8 frames a second over 5,0 s (19474 shown in all) [ 356,89] perf: 27,9 frames a second over 5,0 s (19614 shown in all) [ 359,67] vulkan: display: 599 frame intervals of 32,36 ms (deviation 13,08 ms, 1st to 99th percentile 16,52 to 50,30 ms), 266 held for other than 2 refreshes; the game's frames went from release to present in 61,0 ms (22,2 to 93,9), on to the display in 15,9 ms (7,3 to 24,7), 76,9 ms in all (36,3 to 114,1) [ 359,67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 361,05] nvn: 19800 presents, 39601 submissions [ 361,07] vulkan: 7284735 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 17001 finishes (103777 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11403770 descriptor sets written, 3182071 reused; 2442577 draws kept the last one's shaders and pipeline (0 checked) [ 361,07] vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 978 render targets made, 4524 texture uploads (14704 MB); 3 frames over 50 ms in the last 600, the slowest 202 ms [ 361,07] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 361,07] vulkan: memory used and budgeted: heap 0 2768 of 4768 MB (2673 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) [ 361,07] vulkan: caches: 110 render targets (154 MB, 18 parked), 386 textures (889 MB), 16047 buffers (24 MB); 1473 of 4768 MB in use as they count it, 0 MB freed for the budget so far [ 361,07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 361,07] vulkan: 1655117 rendering passes, 5649 clear commands, 73595 attachments cleared and 1 left undefined by their load op [ 361,07] vulkan: 23626 passes (41%) ended at renderer.c:200 [ 361,07] vulkan: 15632 passes (27%) ended at buffer.c:2122 [ 361,07] vulkan: 9775 passes (17%) ended at cmd.c:531 [ 361,07] vulkan: 2327 passes (4%) ended at render.c:198 [ 361,07] vulkan: 1558 passes (3%) ended at surface.c:160 [ 361,07] vulkan: 1169 passes (2%) ended at query.c:244 [ 361,07] vulkan: 600 passes (1%) ended at dma.c:143 [ 361,07] vulkan: 600 passes (1%) ended at render.c:3437 [ 361,07] vulkan: GPU-owned guest memory landed for the CPU 32199 times, render targets written back for an engine 0 times [ 361,91] perf: 43,7 frames a second over 5,0 s (19833 shown in all) [ 366,91] perf: 24,8 frames a second over 5,0 s (19957 shown in all) [ 371,92] perf: 25,5 frames a second over 5,0 s (20085 shown in all) [ 376,94] perf: 25,9 frames a second over 5,0 s (20215 shown in all) [ 379,25] vulkan: display: 599 frame intervals of 32,61 ms (deviation 12,36 ms, 1st to 99th percentile 16,52 to 50,30 ms), 327 held for other than 2 refreshes; the game's frames went from release to present in 59,9 ms (6,8 to 92,3), on to the display in 18,4 ms (7,1 to 33,3), 78,3 ms in all (35,2 to 111,7) [ 379,25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 380,43] vulkan: 7512497 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 17612 finishes (108725 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11741125 descriptor sets written, 3299839 reused; 2492261 draws kept the last one's shaders and pipeline (0 checked) [ 380,43] vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 980 render targets made, 4705 texture uploads (14812 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [ 380,43] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 380,43] vulkan: memory used and budgeted: heap 0 2768 of 4768 MB (2673 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) [ 380,43] vulkan: caches: 110 render targets (153 MB, 18 parked), 418 textures (902 MB), 15576 buffers (30 MB); 1491 of 4768 MB in use as they count it, 0 MB freed for the budget so far [ 380,43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 380,43] vulkan: 1715116 rendering passes, 6080 clear commands, 77095 attachments cleared and 1 left undefined by their load op [ 380,43] vulkan: 23075 passes (38%) ended at renderer.c:200 [ 380,43] vulkan: 20501 passes (34%) ended at buffer.c:2122 [ 380,43] vulkan: 8574 passes (14%) ended at cmd.c:531 [ 380,43] vulkan: 2093 passes (3%) ended at render.c:198 [ 380,43] vulkan: 1891 passes (3%) ended at surface.c:160 [ 380,43] vulkan: 1000 passes (2%) ended at query.c:244 [ 380,43] vulkan: 769 passes (1%) ended at dma.c:143 [ 380,43] vulkan: 592 passes (1%) ended at buffer.c:777 [ 380,43] vulkan: GPU-owned guest memory landed for the CPU 33378 times, render targets written back for an engine 0 times [ 381,94] perf: 55,0 frames a second over 5,0 s (20490 shown in all) [ 386,94] perf: 60,0 frames a second over 5,0 s (20790 shown in all) [ 389,65] vulkan: display: 595 frame intervals of 16,72 ms (deviation 0,94 ms, 1st to 99th percentile 16,27 to 17,03 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 8,3 ms (6,6 to 21,2), on to the display in 32,0 ms (21,0 to 33,3), 40,0 ms in all (39,6 to 40,3) [ 389,65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 390,43] vulkan: 7644889 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18212 finishes (115118 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11948603 descriptor sets written, 3357145 reused; 2526909 draws kept the last one's shaders and pipeline (0 checked) [ 390,43] vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 980 render targets made, 4717 texture uploads (14818 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms [ 390,43] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 390,43] vulkan: memory used and budgeted: heap 0 2756 of 4651 MB (2661 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) [ 390,43] vulkan: caches: 104 render targets (141 MB, 18 parked), 359 textures (835 MB), 17788 buffers (33 MB); 1414 of 4651 MB in use as they count it, 0 MB freed for the budget so far [ 390,43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 390,43] vulkan: 1756474 rendering passes, 6080 clear commands, 79753 attachments cleared and 1 left undefined by their load op [ 390,43] vulkan: 22758 passes (55%) ended at renderer.c:200 [ 390,43] vulkan: 10550 passes (26%) ended at buffer.c:2122 [ 390,43] vulkan: 1824 passes (4%) ended at render.c:198 [ 390,43] vulkan: 1628 passes (4%) ended at surface.c:160 [ 390,43] vulkan: 1383 passes (3%) ended at query.c:244 [ 390,43] vulkan: 1200 passes (3%) ended at dma.c:143 [ 390,43] vulkan: 775 passes (2%) ended at cmd.c:531 [ 390,43] vulkan: 600 passes (1%) ended at renderer.c:663 [ 390,43] vulkan: GPU-owned guest memory landed for the CPU 34473 times, render targets written back for an engine 0 times [ 391,96] perf: 60,0 frames a second over 5,0 s (21091 shown in all) [ 396,96] perf: 60,0 frames a second over 5,0 s (21391 shown in all) [ 399,87] vulkan: display: 598 frame intervals of 16,70 ms (deviation 0,67 ms, 1st to 99th percentile 16,49 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 7,1 ms (6,3 to 14,4), on to the display in 32,7 ms (28,9 to 33,3), 39,6 ms in all (39,3 to 39,9) [ 399,87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 400,43] nvn: 21600 presents, 43201 submissions [ 400,43] vulkan: 7749887 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18802 finishes (120559 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12112412 descriptor sets written, 3403338 reused; 2556216 draws kept the last one's shaders and pipeline (0 checked) [ 400,43] vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 993 render targets made, 4761 texture uploads (14835 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [ 400,43] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 400,43] vulkan: memory used and budgeted: heap 0 2758 of 4772 MB (2663 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) [ 400,43] vulkan: caches: 99 render targets (145 MB, 19 parked), 276 textures (632 MB), 10694 buffers (19 MB); 1188 of 4772 MB in use as they count it, 0 MB freed for the budget so far [ 400,43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 400,43] vulkan: 1794179 rendering passes, 6233 clear commands, 82153 attachments cleared and 1 left undefined by their load op [ 400,43] vulkan: 22897 passes (61%) ended at renderer.c:200 [ 400,43] vulkan: 7947 passes (21%) ended at buffer.c:2122 [ 400,43] vulkan: 1496 passes (4%) ended at surface.c:160 [ 400,43] vulkan: 1435 passes (4%) ended at render.c:198 [ 400,43] vulkan: 1178 passes (3%) ended at dma.c:143 [ 400,43] vulkan: 819 passes (2%) ended at cmd.c:531 [ 400,43] vulkan: 803 passes (2%) ended at query.c:244 [ 400,43] vulkan: 584 passes (2%) ended at buffer.c:777 [ 400,43] vulkan: GPU-owned guest memory landed for the CPU 35784 times, render targets written back for an engine 0 times [ 401,96] perf: 60,0 frames a second over 5,0 s (21691 shown in all) [ 406,97] perf: 59,6 frames a second over 5,0 s (21990 shown in all) [ 410,30] vulkan: display: 594 frame intervals of 16,71 ms (deviation 0,79 ms, 1st to 99th percentile 16,37 to 17,01 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 12,5 ms (6,2 to 29,5), on to the display in 31,7 ms (17,0 to 33,3), 44,0 ms in all (39,2 to 46,8) [ 410,30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 410,47] vulkan: 7893982 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 19402 finishes (126605 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12334716 descriptor sets written, 3469646 reused; 2590367 draws kept the last one's shaders and pipeline (0 checked) [ 410,47] vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 993 render targets made, 4941 texture uploads (14940 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 410,47] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 410,47] vulkan: memory used and budgeted: heap 0 2702 of 4771 MB (2613 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) [ 410,47] vulkan: caches: 85 render targets (93 MB, 5 parked), 391 textures (843 MB), 12892 buffers (42 MB); 1347 of 4771 MB in use as they count it, 0 MB freed for the budget so far [ 410,47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 410,47] vulkan: 1836906 rendering passes, 6233 clear commands, 84553 attachments cleared and 1 left undefined by their load op [ 410,47] vulkan: 22087 passes (52%) ended at renderer.c:200 [ 410,47] vulkan: 13002 passes (30%) ended at buffer.c:2122 [ 410,47] vulkan: 1521 passes (4%) ended at query.c:244 [ 410,47] vulkan: 1467 passes (3%) ended at render.c:198 [ 410,47] vulkan: 1054 passes (2%) ended at surface.c:160 [ 410,47] vulkan: 953 passes (2%) ended at cmd.c:531 [ 410,47] vulkan: 687 passes (2%) ended at dma.c:143 [ 410,47] vulkan: 591 passes (1%) ended at buffer.c:777 [ 410,47] vulkan: GPU-owned guest memory landed for the CPU 36897 times, render targets written back for an engine 0 times [ 411,97] perf: 60,0 frames a second over 5,0 s (22290 shown in all) [ 416,97] perf: 59,2 frames a second over 5,0 s (22586 shown in all) [ 420,38] vulkan: display: 599 frame intervals of 16,78 ms (deviation 1,37 ms, 1st to 99th percentile 16,48 to 17,01 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 18,9 ms (13,2 to 37,5), on to the display in 29,7 ms (9,5 to 33,3), 48,6 ms in all (45,2 to 57,6) [ 420,38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 420,53] vulkan: 8116752 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 20002 finishes (131553 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12687495 descriptor sets written, 3563713 reused; 2643150 draws kept the last one's shaders and pipeline (0 checked) [ 420,53] vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 1072 render targets made, 4995 texture uploads (14968 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [ 420,53] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 420,53] vulkan: memory used and budgeted: heap 0 2818 of 4775 MB (2715 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) [ 420,53] vulkan: caches: 156 render targets (210 MB, 45 parked), 406 textures (867 MB), 15836 buffers (47 MB); 1559 of 4775 MB in use as they count it, 0 MB freed for the budget so far [ 420,53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 420,53] vulkan: 1893058 rendering passes, 6233 clear commands, 87145 attachments cleared and 1 left undefined by their load op [ 420,53] vulkan: 22873 passes (41%) ended at renderer.c:200 [ 420,53] vulkan: 22862 passes (41%) ended at buffer.c:2122 [ 420,53] vulkan: 2564 passes (5%) ended at render.c:198 [ 420,53] vulkan: 1881 passes (3%) ended at query.c:244 [ 420,53] vulkan: 1524 passes (3%) ended at cmd.c:531 [ 420,53] vulkan: 1351 passes (2%) ended at surface.c:160 [ 420,53] vulkan: 1029 passes (2%) ended at dma.c:143 [ 420,53] vulkan: 594 passes (1%) ended at buffer.c:777 [ 420,53] vulkan: GPU-owned guest memory landed for the CPU 38097 times, render targets written back for an engine 0 times [ 421,99] perf: 60,0 frames a second over 5,0 s (22887 shown in all) [ 426,99] perf: 59,8 frames a second over 5,0 s (23186 shown in all) [ 430,55] nvn: 23400 presents, 46801 submissions [ 430,55] vulkan: 8310159 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 20602 finishes (134597 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12999074 descriptor sets written, 3641504 reused; 2693694 draws kept the last one's shaders and pipeline (0 checked) [ 430,55] vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 1148 render targets made, 5076 texture uploads (15024 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [ 430,55] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 430,55] vulkan: memory used and budgeted: heap 0 2694 of 4780 MB (2607 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) [ 430,55] vulkan: caches: 91 render targets (86 MB, 5 parked), 444 textures (876 MB), 13825 buffers (40 MB); 1370 of 4780 MB in use as they count it, 0 MB freed for the budget so far [ 430,55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 430,55] vulkan: 1942183 rendering passes, 6404 clear commands, 89505 attachments cleared and 1 left undefined by their load op [ 430,55] vulkan: 23109 passes (47%) ended at renderer.c:200 [ 430,55] vulkan: 16426 passes (33%) ended at buffer.c:2122 [ 430,55] vulkan: 3964 passes (8%) ended at render.c:198 [ 430,55] vulkan: 1374 passes (3%) ended at cmd.c:531 [ 430,55] vulkan: 710 passes (1%) ended at surface.c:160 [ 430,55] vulkan: 634 passes (1%) ended at dma.c:143 [ 430,55] vulkan: 596 passes (1%) ended at buffer.c:777 [ 430,55] vulkan: 592 passes (1%) ended at query.c:244 [ 430,55] vulkan: GPU-owned guest memory landed for the CPU 39258 times, render targets written back for an engine 0 times [ 431,33] vulkan: display: 593 frame intervals of 16,83 ms (deviation 1,65 ms, 1st to 99th percentile 16,50 to 31,38 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 14,6 ms (0,1 to 29,4), on to the display in 30,5 ms (13,7 to 33,4), 45,1 ms in all (32,9 to 49,8) [ 431,33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 431,99] perf: 60,0 frames a second over 5,0 s (23486 shown in all) [ 437,01] perf: 59,2 frames a second over 5,0 s (23783 shown in all) [ 440,62] vulkan: 8620914 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 21202 finishes (139176 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13495082 descriptor sets written, 3769998 reused; 2765526 draws kept the last one's shaders and pipeline (0 checked) [ 440,62] vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 1256 render targets made, 5163 texture uploads (15084 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [ 440,62] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 440,62] vulkan: memory used and budgeted: heap 0 2706 of 4778 MB (2617 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) [ 440,62] vulkan: caches: 96 render targets (99 MB, 10 parked), 499 textures (977 MB), 9705 buffers (34 MB); 1490 of 4778 MB in use as they count it, 0 MB freed for the budget so far [ 440,62] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 440,62] vulkan: 2011183 rendering passes, 6404 clear commands, 91905 attachments cleared and 1 left undefined by their load op [ 440,62] vulkan: 31120 passes (45%) ended at buffer.c:2122 [ 440,62] vulkan: 23713 passes (34%) ended at renderer.c:200 [ 440,62] vulkan: 4457 passes (6%) ended at render.c:198 [ 440,62] vulkan: 2706 passes (4%) ended at query.c:244 [ 440,62] vulkan: 2164 passes (3%) ended at cmd.c:531 [ 440,62] vulkan: 1514 passes (2%) ended at surface.c:160 [ 440,62] vulkan: 1098 passes (2%) ended at dma.c:143 [ 440,62] vulkan: 596 passes (1%) ended at buffer.c:2050 [ 440,62] vulkan: GPU-owned guest memory landed for the CPU 40407 times, render targets written back for an engine 0 times [ 441,53] vulkan: display: 596 frame intervals of 16,75 ms (deviation 1,15 ms, 1st to 99th percentile 16,47 to 17,00 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 22,6 ms (15,6 to 40,0), on to the display in 26,9 ms (12,3 to 33,3), 49,3 ms in all (45,6 to 64,5) [ 441,53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 442,01] perf: 60,0 frames a second over 5,0 s (24083 shown in all) [ 447,02] perf: 60,0 frames a second over 5,0 s (24384 shown in all) [ 450,67] vulkan: 8921005 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 21802 finishes (144126 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13978042 descriptor sets written, 3890314 reused; 2834190 draws kept the last one's shaders and pipeline (0 checked) [ 450,67] vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 1280 render targets made, 5226 texture uploads (15109 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [ 450,67] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 450,67] vulkan: memory used and budgeted: heap 0 2706 of 4771 MB (2617 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) [ 450,67] vulkan: caches: 96 render targets (99 MB, 10 parked), 496 textures (986 MB), 8493 buffers (27 MB); 1491 of 4771 MB in use as they count it, 0 MB freed for the budget so far [ 450,67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 450,67] vulkan: 2071508 rendering passes, 6464 clear commands, 94185 attachments cleared and 1 left undefined by their load op [ 450,67] vulkan: 23479 passes (39%) ended at renderer.c:200 [ 450,67] vulkan: 23324 passes (39%) ended at buffer.c:2122 [ 450,67] vulkan: 4424 passes (7%) ended at render.c:198 [ 450,67] vulkan: 2458 passes (4%) ended at query.c:244 [ 450,67] vulkan: 2068 passes (3%) ended at cmd.c:531 [ 450,67] vulkan: 1271 passes (2%) ended at surface.c:160 [ 450,67] vulkan: 912 passes (2%) ended at dma.c:143 [ 450,67] vulkan: 597 passes (1%) ended at buffer.c:2050 [ 450,67] vulkan: GPU-owned guest memory landed for the CPU 41554 times, render targets written back for an engine 0 times [ 451,60] vulkan: display: 599 frame intervals of 16,75 ms (deviation 1,19 ms, 1st to 99th percentile 16,50 to 16,99 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 20,1 ms (15,4 to 36,3), on to the display in 28,8 ms (14,2 to 33,3), 48,9 ms in all (48,3 to 57,5) [ 451,60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 452,04] perf: 59,4 frames a second over 5,0 s (24682 shown in all) [ 457,04] perf: 60,0 frames a second over 5,0 s (24982 shown in all) [ 460,66] nvn: 25200 presents, 50401 submissions [ 460,67] vulkan: 9220625 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 22402 finishes (149490 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14456644 descriptor sets written, 4013404 reused; 2901419 draws kept the last one's shaders and pipeline (0 checked) [ 460,67] vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 1306 render targets made, 5249 texture uploads (15146 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms [ 460,67] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 460,67] vulkan: memory used and budgeted: heap 0 2694 of 4772 MB (2607 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) [ 460,67] vulkan: caches: 91 render targets (86 MB, 5 parked), 496 textures (996 MB), 9417 buffers (35 MB); 1489 of 4772 MB in use as they count it, 0 MB freed for the budget so far [ 460,67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 460,67] vulkan: 2132051 rendering passes, 6464 clear commands, 96585 attachments cleared and 1 left undefined by their load op [ 460,67] vulkan: 23529 passes (39%) ended at renderer.c:200 [ 460,67] vulkan: 23235 passes (38%) ended at buffer.c:2122 [ 460,67] vulkan: 4083 passes (7%) ended at render.c:198 [ 460,67] vulkan: 2919 passes (5%) ended at query.c:244 [ 460,67] vulkan: 2003 passes (3%) ended at cmd.c:531 [ 460,67] vulkan: 1623 passes (3%) ended at surface.c:160 [ 460,67] vulkan: 1099 passes (2%) ended at dma.c:143 [ 460,67] vulkan: 595 passes (1%) ended at buffer.c:777 [ 460,67] vulkan: GPU-owned guest memory landed for the CPU 42701 times, render targets written back for an engine 0 times [ 461,58] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 20,3 ms (13,5 to 34,4), on to the display in 28,0 ms (13,5 to 33,3), 48,2 ms in all (46,5 to 49,9) [ 461,58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 462,06] perf: 60,0 frames a second over 5,0 s (25283 shown in all) [ 467,07] perf: 60,0 frames a second over 5,0 s (25584 shown in all) [ 470,67] vulkan: 9434571 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 23002 finishes (155556 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14785562 descriptor sets written, 4112378 reused; 2945298 draws kept the last one's shaders and pipeline (0 checked) [ 470,67] vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 1306 render targets made, 5266 texture uploads (15151 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [ 470,67] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 470,67] vulkan: memory used and budgeted: heap 0 2694 of 4770 MB (2607 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) [ 470,67] vulkan: caches: 91 render targets (86 MB, 5 parked), 406 textures (903 MB), 20415 buffers (33 MB); 1391 of 4770 MB in use as they count it, 0 MB freed for the budget so far [ 470,67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 470,67] vulkan: 2190496 rendering passes, 6502 clear commands, 99109 attachments cleared and 1 left undefined by their load op [ 470,67] vulkan: 26037 passes (45%) ended at buffer.c:2122 [ 470,67] vulkan: 22460 passes (38%) ended at renderer.c:200 [ 470,67] vulkan: 2826 passes (5%) ended at query.c:244 [ 470,67] vulkan: 1806 passes (3%) ended at render.c:198 [ 470,67] vulkan: 1310 passes (2%) ended at cmd.c:531 [ 470,67] vulkan: 1263 passes (2%) ended at surface.c:160 [ 470,67] vulkan: 692 passes (1%) ended at dma.c:143 [ 470,67] vulkan: 600 passes (1%) ended at renderer.c:663 [ 470,67] vulkan: GPU-owned guest memory landed for the CPU 43847 times, render targets written back for an engine 0 times [ 471,60] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,51 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,4 ms (13,3 to 22,9), on to the display in 31,2 ms (23,6 to 33,3), 46,6 ms in all (46,3 to 46,9) [ 471,60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 472,07] perf: 59,8 frames a second over 5,0 s (25883 shown in all) [ 477,09] perf: 60,0 frames a second over 5,0 s (26184 shown in all) [ 480,68] vulkan: 9652880 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 23602 finishes (159117 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15137832 descriptor sets written, 4197352 reused; 3025912 draws kept the last one's shaders and pipeline (0 checked) [ 480,68] vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 1385 render targets made, 5441 texture uploads (15237 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [ 480,68] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 480,68] vulkan: memory used and budgeted: heap 0 2706 of 4770 MB (2618 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) [ 480,68] vulkan: caches: 79 render targets (94 MB, 9 parked), 478 textures (1112 MB), 17144 buffers (42 MB); 1613 of 4770 MB in use as they count it, 0 MB freed for the budget so far [ 480,68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 480,68] vulkan: 2246829 rendering passes, 6633 clear commands, 101861 attachments cleared and 1 left undefined by their load op [ 480,68] vulkan: 23025 passes (41%) ended at renderer.c:200 [ 480,68] vulkan: 22793 passes (40%) ended at buffer.c:2122 [ 480,68] vulkan: 4079 passes (7%) ended at render.c:198 [ 480,68] vulkan: 1503 passes (3%) ended at cmd.c:531 [ 480,68] vulkan: 1007 passes (2%) ended at surface.c:160 [ 480,68] vulkan: 912 passes (2%) ended at dma.c:143 [ 480,68] vulkan: 685 passes (1%) ended at query.c:244 [ 480,68] vulkan: 591 passes (1%) ended at buffer.c:777 [ 480,68] vulkan: GPU-owned guest memory landed for the CPU 45021 times, render targets written back for an engine 0 times [ 482,01] vulkan: display: 595 frame intervals of 16,75 ms (deviation 1,15 ms, 1st to 99th percentile 16,48 to 16,99 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 13,3 ms (9,3 to 26,9), on to the display in 31,1 ms (16,9 to 33,4), 43,9 ms in all (39,7 to 49,8) [ 482,01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 482,11] perf: 60,0 frames a second over 5,0 s (26485 shown in all) [ 484,38] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 86 texture uploads (92521 KB), 28 ms in finishes [ 487,12] perf: 59,0 frames a second over 5,0 s (26781 shown in all) [ 490,76] nvn: 27000 presents, 54001 submissions [ 490,76] vulkan: 9898944 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 24202 finishes (161672 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15531343 descriptor sets written, 4297441 reused; 3128411 draws kept the last one's shaders and pipeline (0 checked) [ 490,76] vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 1493 render targets made, 5684 texture uploads (15421 MB); 1 frames over 50 ms in the last 600, the slowest 103 ms [ 490,76] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 490,76] vulkan: memory used and budgeted: heap 0 2734 of 4767 MB (2656 ours), heap 1 205 of 11926 MB (192 ours), heap 2 57 of 188 MB (16 ours) [ 490,76] vulkan: caches: 100 render targets (142 MB, 26 parked), 683 textures (1639 MB), 15963 buffers (49 MB); 2204 of 4767 MB in use as they count it, 0 MB freed for the budget so far [ 490,76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 490,76] vulkan: 2310817 rendering passes, 6734 clear commands, 104195 attachments cleared and 1 left undefined by their load op [ 490,76] vulkan: 25693 passes (40%) ended at buffer.c:2122 [ 490,76] vulkan: 23364 passes (37%) ended at renderer.c:200 [ 490,76] vulkan: 8066 passes (13%) ended at render.c:198 [ 490,76] vulkan: 1668 passes (3%) ended at cmd.c:531 [ 490,76] vulkan: 1339 passes (2%) ended at surface.c:160 [ 490,76] vulkan: 960 passes (2%) ended at dma.c:143 [ 490,76] vulkan: 601 passes (1%) ended at buffer.c:2050 [ 490,76] vulkan: 596 passes (1%) ended at buffer.c:777 [ 490,76] vulkan: GPU-owned guest memory landed for the CPU 46176 times, render targets written back for an engine 0 times [ 492,12] perf: 60,0 frames a second over 5,0 s (27081 shown in all) [ 492,16] vulkan: display: 596 frame intervals of 16,81 ms (deviation 3,44 ms, 1st to 99th percentile 16,49 to 17,01 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 7,6 ms (5,8 to 24,1), on to the display in 32,6 ms (20,7 to 33,3), 40,2 ms in all (38,9 to 42,6) [ 492,16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 497,12] perf: 60,0 frames a second over 5,0 s (27381 shown in all) [ 500,76] vulkan: 10173903 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 24803 finishes (163514 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15971640 descriptor sets written, 4408892 reused; 3237741 draws kept the last one's shaders and pipeline (0 checked) [ 500,76] vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 1533 render targets made, 5777 texture uploads (15483 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms [ 500,76] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 500,76] vulkan: memory used and budgeted: heap 0 2698 of 4770 MB (2612 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) [ 500,76] vulkan: caches: 79 render targets (90 MB, 8 parked), 613 textures (1294 MB), 10692 buffers (33 MB); 1770 of 4770 MB in use as they count it, 0 MB freed for the budget so far [ 500,76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 500,76] vulkan: 2382249 rendering passes, 6824 clear commands, 106627 attachments cleared and 1 left undefined by their load op [ 500,76] vulkan: 31529 passes (44%) ended at buffer.c:2122 [ 500,76] vulkan: 23758 passes (33%) ended at renderer.c:200 [ 500,76] vulkan: 9141 passes (13%) ended at render.c:198 [ 500,76] vulkan: 1951 passes (3%) ended at cmd.c:531 [ 500,76] vulkan: 1343 passes (2%) ended at surface.c:160 [ 500,76] vulkan: 1200 passes (2%) ended at dma.c:143 [ 500,76] vulkan: 594 passes (1%) ended at buffer.c:777 [ 500,76] vulkan: 546 passes (1%) ended at buffer.c:2050 [ 500,76] vulkan: GPU-owned guest memory landed for the CPU 47350 times, render targets written back for an engine 0 times [ 502,14] perf: 60,0 frames a second over 5,0 s (27682 shown in all) [ 502,33] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,63 ms, 1st to 99th percentile 16,48 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 6,2 ms (5,5 to 13,0), on to the display in 32,8 ms (28,3 to 33,3), 38,9 ms in all (38,6 to 39,2) [ 502,33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 507,16] perf: 60,0 frames a second over 5,0 s (27983 shown in all) [ 510,78] vulkan: 10449153 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 25403 finishes (167059 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16406478 descriptor sets written, 4529354 reused; 3350895 draws kept the last one's shaders and pipeline (0 checked) [ 510,78] vulkan: 140 shaders translated (1836 ms), 118 pipelines made (31 from the cache, 19259 ms making, 0 ms waited for), 1541 render targets made, 5812 texture uploads (15510 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [ 510,78] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 510,78] vulkan: memory used and budgeted: heap 0 2702 of 4765 MB (2613 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) [ 510,78] vulkan: caches: 83 render targets (93 MB, 8 parked), 545 textures (1171 MB), 14548 buffers (31 MB); 1662 of 4765 MB in use as they count it, 0 MB freed for the budget so far [ 510,78] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 510,78] vulkan: 2452779 rendering passes, 6824 clear commands, 109689 attachments cleared and 1 left undefined by their load op [ 510,78] vulkan: 33338 passes (47%) ended at buffer.c:2122 [ 510,78] vulkan: 23400 passes (33%) ended at renderer.c:200 [ 510,78] vulkan: 6407 passes (9%) ended at render.c:198 [ 510,78] vulkan: 2009 passes (3%) ended at cmd.c:531 [ 510,78] vulkan: 1269 passes (2%) ended at surface.c:160 [ 510,78] vulkan: 1200 passes (2%) ended at dma.c:143 [ 510,78] vulkan: 600 passes (1%) ended at renderer.c:663 [ 510,78] vulkan: 600 passes (1%) ended at query.c:244 [ 510,78] vulkan: GPU-owned guest memory landed for the CPU 48519 times, render targets written back for an engine 0 times [ 512,16] perf: 60,0 frames a second over 5,0 s (28283 shown in all) [ 512,92] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 38 texture uploads (19318 KB), 0 ms in finishes [ 513,41] vulkan: display: 595 frame intervals of 17,14 ms (deviation 2,74 ms, 1st to 99th percentile 16,49 to 33,30 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 6,3 ms (5,3 to 17,6), on to the display in 32,7 ms (17,5 to 33,4), 39,9 ms in all (38,3 to 79,5) [ 513,41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 514,93] vulkan: a 798 ms frame: 16 shaders translated (653 ms), 14 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (1465 KB), 11 ms in finishes [ 515,01] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (928 KB), 10 ms in finishes [ 515,08] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 10 ms in finishes [ 517,17] perf: 32,1 frames a second over 5,0 s (28444 shown in all) [ 519,91] vulkan: a 149 ms frame: 2 shaders translated (90 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 519,97] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (309 KB), 9 ms in finishes [ 520,03] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 522,19] perf: 45,6 frames a second over 5,0 s (28673 shown in all) [ 524,56] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 524,95] nvn: 28800 presents, 57601 submissions [ 524,96] vulkan: 10608425 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26017 finishes (170603 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16648408 descriptor sets written, 4607006 reused; 3406754 draws kept the last one's shaders and pipeline (0 checked) [ 524,96] vulkan: 158 shaders translated (2579 ms), 133 pipelines made (31 from the cache, 26326 ms making, 0 ms waited for), 1555 render targets made, 5972 texture uploads (15609 MB); 8 frames over 50 ms in the last 600, the slowest 798 ms [ 524,96] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 524,96] vulkan: memory used and budgeted: heap 0 2706 of 4649 MB (2617 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) [ 524,96] vulkan: caches: 96 render targets (97 MB, 9 parked), 496 textures (1079 MB), 15584 buffers (30 MB); 1573 of 4649 MB in use as they count it, 0 MB freed for the budget so far [ 524,96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 524,96] vulkan: 2503006 rendering passes, 7298 clear commands, 113039 attachments cleared and 1 left undefined by their load op [ 524,96] vulkan: 22897 passes (46%) ended at renderer.c:200 [ 524,96] vulkan: 14730 passes (29%) ended at buffer.c:2122 [ 524,96] vulkan: 4585 passes (9%) ended at cmd.c:531 [ 524,96] vulkan: 3395 passes (7%) ended at render.c:198 [ 524,96] vulkan: 1942 passes (4%) ended at surface.c:160 [ 524,96] vulkan: 726 passes (1%) ended at dma.c:143 [ 524,96] vulkan: 596 passes (1%) ended at buffer.c:777 [ 524,96] vulkan: 406 passes (1%) ended at renderer.c:663 [ 524,96] vulkan: GPU-owned guest memory landed for the CPU 49673 times, render targets written back for an engine 0 times [ 527,19] perf: 40,2 frames a second over 5,0 s (28874 shown in all) [ 529,46] vulkan: display: 587 frame intervals of 25,10 ms (deviation 33,50 ms, 1st to 99th percentile 16,40 to 50,07 ms), 236 held for other than 1 refresh; the game's frames went from release to present in 39,9 ms (2,4 to 110,8), on to the display in 23,7 ms (8,3 to 33,3), 60,6 ms in all (35,4 to 94,2) [ 529,46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 531,39] vulkan: indexed texture tables exceed 256 unique handles [ 531,40] vulkan: indexed texture tables exceed 256 unique handles [ 531,41] vulkan: indexed texture tables exceed 256 unique handles [ 531,46] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes [ 532,19] perf: 55,2 frames a second over 5,0 s (29150 shown in all) [ 534,21] vulkan: indexed texture tables exceed 256 unique handles [ 537,21] perf: 46,6 frames a second over 5,0 s (29384 shown in all) [ 537,68] vulkan: 10752280 draws, 19 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26631 finishes (173010 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16868301 descriptor sets written, 4674912 reused; 3451431 draws kept the last one's shaders and pipeline (0 checked) [ 537,68] vulkan: 158 shaders translated (2579 ms), 133 pipelines made (31 from the cache, 26326 ms making, 0 ms waited for), 1562 render targets made, 6115 texture uploads (15722 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [ 537,68] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 537,68] vulkan: memory used and budgeted: heap 0 2708 of 4767 MB (2619 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) [ 537,68] vulkan: caches: 101 render targets (87 MB, 9 parked), 424 textures (1014 MB), 15611 buffers (19 MB); 1487 of 4767 MB in use as they count it, 0 MB freed for the budget so far [ 537,68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 537,68] vulkan: 2550545 rendering passes, 7898 clear commands, 116939 attachments cleared and 1 left undefined by their load op [ 537,68] vulkan: 22681 passes (48%) ended at renderer.c:200 [ 537,68] vulkan: 13754 passes (29%) ended at buffer.c:2122 [ 537,68] vulkan: 4030 passes (8%) ended at cmd.c:531 [ 537,68] vulkan: 3234 passes (7%) ended at render.c:198 [ 537,68] vulkan: 1267 passes (3%) ended at surface.c:160 [ 537,68] vulkan: 600 passes (1%) ended at dma.c:143 [ 537,68] vulkan: 595 passes (1%) ended at buffer.c:777 [ 537,68] vulkan: 381 passes (1%) ended at surface.c:970 [ 537,68] vulkan: GPU-owned guest memory landed for the CPU 50796 times, render targets written back for an engine 0 times [ 541,78] vulkan: a 825 ms frame: 18 shaders translated (697 ms), 11 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (3354 KB), 1 ms in finishes [ 541,87] vulkan: a 86 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (6135 KB), 1 ms in finishes [ 541,96] vulkan: a 85 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 542,21] perf: 29,0 frames a second over 5,0 s (29529 shown in all) [ 544,01] vulkan: display: 598 frame intervals of 24,19 ms (deviation 33,75 ms, 1st to 99th percentile 16,48 to 50,08 ms), 208 held for other than 1 refresh; the game's frames went from release to present in 35,2 ms (2,2 to 81,0), on to the display in 20,5 ms (8,7 to 33,2), 55,8 ms in all (35,3 to 99,7) [ 544,01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 544,33] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 33 texture uploads (20548 KB), 5 ms in finishes [ 544,44] vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (3463 KB), 9 ms in finishes [ 544,52] vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (4052 KB), 8 ms in finishes [ 544,59] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (12 KB), 8 ms in finishes [ 544,69] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (6061 KB), 8 ms in finishes [ 544,79] vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1182 KB), 8 ms in finishes [ 544,90] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (9018 KB), 8 ms in finishes [ 545,00] vulkan: a 109 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (3340 KB), 8 ms in finishes [ 545,13] vulkan: a 120 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 545,24] vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (334 KB), 8 ms in finishes [ 545,36] vulkan: a 119 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes [ 545,47] vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes [ 545,58] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (411 KB), 8 ms in finishes [ 545,68] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 7 ms in finishes [ 545,77] vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (152 KB), 8 ms in finishes [ 545,87] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes [ 545,98] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (2 KB), 7 ms in finishes [ 546,09] vulkan: a 110 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 8 ms in finishes [ 546,19] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (48 KB), 8 ms in finishes [ 546,30] vulkan: a 108 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 546,40] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (208 KB), 7 ms in finishes [ 546,50] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 546,60] vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes [ 546,70] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 546,80] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1370 KB), 7 ms in finishes [ 546,91] vulkan: a 106 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 8 ms in finishes [ 547,01] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 547,11] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes [ 547,21] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1368 KB), 7 ms in finishes [ 547,22] perf: 20,3 frames a second over 5,0 s (29631 shown in all) [ 547,31] vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 6 ms in finishes [ 547,43] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (2481 KB), 9 ms in finishes [ 547,53] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 10 texture uploads (12110 KB), 7 ms in finishes [ 547,63] vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 547,72] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (1779 KB), 8 ms in finishes [ 547,83] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (2151 KB), 8 ms in finishes [ 547,93] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1113 KB), 8 ms in finishes [ 548,03] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (5322 KB), 7 ms in finishes [ 548,12] vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (256 KB), 7 ms in finishes [ 548,23] vulkan: a 108 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (7208 KB), 10 ms in finishes [ 548,33] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (52 KB), 7 ms in finishes [ 548,44] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (1122 KB), 8 ms in finishes [ 548,54] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 8 ms in finishes [ 548,64] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (87 KB), 7 ms in finishes [ 548,74] vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (279 KB), 6 ms in finishes [ 548,84] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes [ 548,96] vulkan: a 120 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (3098 KB), 9 ms in finishes [ 549,07] vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (64 KB), 9 ms in finishes [ 549,17] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (1461 KB), 8 ms in finishes [ 549,30] vulkan: a 123 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 10 ms in finishes [ 549,42] vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 10 ms in finishes [ 549,52] vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 549,61] vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes [ 549,71] vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 549,81] vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes [ 549,91] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (123 KB), 8 ms in finishes [ 550,01] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3328 KB), 9 ms in finishes [ 550,12] vulkan: a 109 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes [ 550,23] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 6 ms in finishes [ 550,33] vulkan: a 108 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes [ 550,43] vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (72 KB), 8 ms in finishes [ 550,54] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (24 KB), 8 ms in finishes [ 550,65] vulkan: a 119 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (2526 KB), 8 ms in finishes [ 550,77] vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 550,87] vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes [ 550,99] vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 8 ms in finishes [ 551,10] vulkan: a 110 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3328 KB), 9 ms in finishes [ 551,20] vulkan: a 107 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 551,32] vulkan: a 110 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes [ 551,43] vulkan: a 119 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 11 ms in finishes [ 551,55] vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (73 KB), 9 ms in finishes [ 551,66] vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes [ 551,76] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 551,87] vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes [ 551,98] vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes [ 552,09] vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 10 ms in finishes [ 552,19] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 9 ms in finishes [ 552,24] perf: 9,4 frames a second over 5,0 s (29678 shown in all) [ 552,31] vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 552,41] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (1713 KB), 7 ms in finishes [ 552,51] vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes [ 552,61] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 552,70] vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes [ 552,80] vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1431 KB), 7 ms in finishes [ 552,90] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1113 KB), 10 ms in finishes [ 553,02] vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 8 ms in finishes [ 553,12] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes [ 553,24] vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 553,34] vulkan: a 106 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 553,45] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (23 KB), 8 ms in finishes [ 553,55] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (48 KB), 9 ms in finishes [ 553,65] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 553,76] vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (0 KB), 8 ms in finishes [ 553,86] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 553,97] vulkan: a 109 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes [ 554,09] vulkan: a 119 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes [ 554,20] vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 12 ms in finishes [ 554,32] vulkan: a 127 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 11 ms in finishes [ 554,43] vulkan: a 106 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes [ 554,55] vulkan: a 122 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (301 KB), 8 ms in finishes [ 554,66] vulkan: a 108 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes [ 554,78] vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (87 KB), 9 ms in finishes [ 554,89] vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 15 ms in finishes [ 555,00] vulkan: a 108 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (64 KB), 9 ms in finishes [ 555,11] vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes [ 555,22] vulkan: a 106 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes [ 555,33] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 555,44] vulkan: a 110 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 12 ms in finishes [ 555,55] vulkan: a 110 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 10 ms in finishes [ 555,66] vulkan: a 109 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 555,77] vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (2877 KB), 12 ms in finishes [ 555,88] vulkan: a 110 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (781 KB), 12 ms in finishes [ 555,99] vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 10 ms in finishes [ 556,10] vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (172 KB), 11 ms in finishes [ 556,22] vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 11 ms in finishes [ 556,34] vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 9 ms in finishes [ 556,45] vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (0 KB), 10 ms in finishes [ 556,56] vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (4214 KB), 10 ms in finishes [ 556,67] vulkan: a 110 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 10 ms in finishes [ 556,78] vulkan: a 107 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (12 KB), 9 ms in finishes [ 556,89] vulkan: a 107 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (37 KB), 8 ms in finishes [ 557,01] vulkan: a 123 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 11 ms in finishes [ 557,14] vulkan: a 125 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 11 ms in finishes [ 557,24] perf: 9,0 frames a second over 5,0 s (29723 shown in all) [ 557,26] vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 10 ms in finishes [ 557,38] vulkan: a 123 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 12 ms in finishes [ 557,51] vulkan: a 127 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes [ 557,63] vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (290 KB), 11 ms in finishes [ 557,74] vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes [ 557,86] vulkan: a 123 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 12 ms in finishes [ 558,00] vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (57 KB), 22 ms in finishes [ 558,12] vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 558,24] vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 558,34] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes [ 558,44] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes [ 558,56] vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (136 KB), 11 ms in finishes [ 558,68] vulkan: a 120 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 558,80] vulkan: a 119 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (10 KB), 8 ms in finishes [ 558,91] vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes [ 559,02] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (143 KB), 7 ms in finishes [ 559,12] vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1920 KB), 8 ms in finishes [ 559,22] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (10 KB), 7 ms in finishes [ 559,33] vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 559,45] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 559,56] vulkan: a 109 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes [ 559,66] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 559,77] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 559,87] vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 559,97] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes [ 560,08] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes [ 560,18] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes [ 560,28] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes [ 560,38] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 7 ms in finishes [ 560,48] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 560,58] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3432 KB), 6 ms in finishes [ 560,68] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes [ 560,78] vulkan: a 95 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes [ 560,88] vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes [ 560,98] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (87 KB), 9 ms in finishes [ 561,10] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 561,19] vulkan: a 94 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (108 KB), 6 ms in finishes [ 561,29] vulkan: a 95 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (173 KB), 7 ms in finishes [ 561,38] vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1 KB), 8 ms in finishes [ 561,48] vulkan: a 93 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes [ 561,57] vulkan: a 95 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes [ 561,66] vulkan: a 93 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes [ 561,76] vulkan: a 93 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes [ 561,85] vulkan: a 94 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 6 ms in finishes [ 561,97] vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes [ 562,24] perf: 9,4 frames a second over 5,0 s (29770 shown in all) [ 567,26] perf: 36,7 frames a second over 5,0 s (29954 shown in all) [ 568,01] vulkan: 10933296 draws, 19 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 27236 finishes (175257 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17150013 descriptor sets written, 4756790 reused; 3505779 draws kept the last one's shaders and pipeline (0 checked) [ 568,01] vulkan: 176 shaders translated (3276 ms), 144 pipelines made (32 from the cache, 29986 ms making, 0 ms waited for), 1563 render targets made, 6390 texture uploads (15953 MB); 194 frames over 50 ms in the last 600, the slowest 825 ms [ 568,01] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 568,01] vulkan: memory used and budgeted: heap 0 2696 of 4775 MB (2602 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) [ 568,01] vulkan: caches: 91 render targets (82 MB, 7 parked), 404 textures (935 MB), 5298 buffers (17 MB); 1420 of 4775 MB in use as they count it, 0 MB freed for the budget so far [ 568,01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 568,01] vulkan: 2611759 rendering passes, 8498 clear commands, 119731 attachments cleared and 1 left undefined by their load op [ 568,01] vulkan: 22984 passes (38%) ended at renderer.c:200 [ 568,01] vulkan: 17541 passes (29%) ended at cmd.c:531 [ 568,01] vulkan: 13730 passes (22%) ended at buffer.c:2122 [ 568,01] vulkan: 3447 passes (6%) ended at render.c:198 [ 568,01] vulkan: 1121 passes (2%) ended at surface.c:160 [ 568,01] vulkan: 600 passes (1%) ended at dma.c:143 [ 568,01] vulkan: 590 passes (1%) ended at buffer.c:777 [ 568,01] vulkan: 408 passes (1%) ended at surface.c:970 [ 568,01] vulkan: GPU-owned guest memory landed for the CPU 51923 times, render targets written back for an engine 0 times [ 572,26] perf: 38,4 frames a second over 5,0 s (30146 shown in all) [ 573,54] vulkan: display: 596 frame intervals of 48,65 ms (deviation 40,33 ms, 1st to 99th percentile 16,49 to 133,15 ms), 312 held for other than 1 refresh; the game's frames went from release to present in 87,3 ms (16,4 to 244,8), on to the display in 22,9 ms (8,3 to 33,3), 109,9 ms in all (44,6 to 265,8) [ 573,54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 577,27] perf: 44,1 frames a second over 5,0 s (30367 shown in all) [ 582,27] perf: 39,4 frames a second over 5,0 s (30564 shown in all) [ 582,91] nvn: 30600 presents, 61201 submissions [ 582,93] vulkan: 11083787 draws, 43 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 27852 finishes (177774 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17370846 descriptor sets written, 4837047 reused; 3551027 draws kept the last one's shaders and pipeline (0 checked) [ 582,93] vulkan: 176 shaders translated (3276 ms), 144 pipelines made (32 from the cache, 29986 ms making, 0 ms waited for), 1580 render targets made, 6597 texture uploads (16133 MB); 8 frames over 50 ms in the last 600, the slowest 76 ms [ 582,93] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 582,93] vulkan: memory used and budgeted: heap 0 2700 of 4774 MB (2606 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) [ 582,93] vulkan: caches: 107 render targets (87 MB, 8 parked), 506 textures (1256 MB), 14421 buffers (20 MB); 1746 of 4774 MB in use as they count it, 0 MB freed for the budget so far [ 582,93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 582,93] vulkan: 2661775 rendering passes, 9098 clear commands, 124714 attachments cleared and 1 left undefined by their load op [ 582,93] vulkan: 23088 passes (46%) ended at renderer.c:200 [ 582,93] vulkan: 12815 passes (26%) ended at buffer.c:2122 [ 582,93] vulkan: 6331 passes (13%) ended at cmd.c:531 [ 582,93] vulkan: 4158 passes (8%) ended at render.c:198 [ 582,93] vulkan: 1282 passes (3%) ended at surface.c:160 [ 582,93] vulkan: 600 passes (1%) ended at dma.c:143 [ 582,93] vulkan: 596 passes (1%) ended at buffer.c:777 [ 582,93] vulkan: 381 passes (1%) ended at surface.c:970 [ 582,93] vulkan: GPU-owned guest memory landed for the CPU 53005 times, render targets written back for an engine 0 times [ 586,59] vulkan: display: 599 frame intervals of 21,70 ms (deviation 8,88 ms, 1st to 99th percentile 16,46 to 50,14 ms), 166 held for other than 1 refresh; the game's frames went from release to present in 32,9 ms (16,3 to 87,0), on to the display in 21,4 ms (8,6 to 33,3), 54,3 ms in all (39,9 to 97,4) [ 586,59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 587,29] perf: 57,0 frames a second over 5,0 s (30850 shown in all) [ 592,29] perf: 40,6 frames a second over 5,0 s (31053 shown in all) [ 596,35] vulkan: 11197753 draws, 43 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 28477 finishes (180945 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17542236 descriptor sets written, 4893591 reused; 3588398 draws kept the last one's shaders and pipeline (0 checked) [ 596,35] vulkan: 176 shaders translated (3276 ms), 144 pipelines made (32 from the cache, 29986 ms making, 0 ms waited for), 1580 render targets made, 6705 texture uploads (16205 MB); 5 frames over 50 ms in the last 600, the slowest 64 ms [ 596,35] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 596,35] vulkan: memory used and budgeted: heap 0 2700 of 4775 MB (2606 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) [ 596,35] vulkan: caches: 105 render targets (87 MB, 7 parked), 448 textures (1072 MB), 11041 buffers (23 MB); 1564 of 4775 MB in use as they count it, 0 MB freed for the budget so far [ 596,35] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 596,35] vulkan: 2703937 rendering passes, 9698 clear commands, 128032 attachments cleared and 1 left undefined by their load op [ 596,35] vulkan: 22698 passes (54%) ended at renderer.c:200 [ 596,35] vulkan: 9221 passes (22%) ended at buffer.c:2122 [ 596,35] vulkan: 4167 passes (10%) ended at cmd.c:531 [ 596,35] vulkan: 2327 passes (6%) ended at render.c:198 [ 596,35] vulkan: 1187 passes (3%) ended at surface.c:160 [ 596,35] vulkan: 600 passes (1%) ended at dma.c:143 [ 596,35] vulkan: 597 passes (1%) ended at buffer.c:777 [ 596,35] vulkan: 302 passes (1%) ended at renderer.c:663 [ 596,35] vulkan: GPU-owned guest memory landed for the CPU 54132 times, render targets written back for an engine 0 times [ 597,31] perf: 38,1 frames a second over 5,0 s (31244 shown in all) [ 600,19] vulkan: display: 595 frame intervals of 22,57 ms (deviation 8,42 ms, 1st to 99th percentile 16,25 to 45,54 ms), 204 held for other than 1 refresh; the game's frames went from release to present in 36,4 ms (16,4 to 67,3), on to the display in 22,8 ms (7,6 to 33,3), 59,2 ms in all (36,0 to 85,9) [ 600,19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 602,32] perf: 59,2 frames a second over 5,0 s (31541 shown in all) [ 606,63] vulkan: 11467908 draws, 43 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 29080 finishes (185509 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17980006 descriptor sets written, 5000567 reused; 3675445 draws kept the last one's shaders and pipeline (0 checked) [ 606,63] vulkan: 176 shaders translated (3276 ms), 144 pipelines made (32 from the cache, 29986 ms making, 0 ms waited for), 1587 render targets made, 6884 texture uploads (16300 MB); 1 frames over 50 ms in the last 600, the slowest 51 ms [ 606,63] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 606,63] vulkan: memory used and budgeted: heap 0 2756 of 4778 MB (2664 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) [ 606,63] vulkan: caches: 102 render targets (81 MB, 5 parked), 474 textures (1087 MB), 10002 buffers (35 MB); 1582 of 4778 MB in use as they count it, 0 MB freed for the budget so far [ 606,63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 606,63] vulkan: 2767477 rendering passes, 9744 clear commands, 130478 attachments cleared and 1 left undefined by their load op [ 606,63] vulkan: 27030 passes (43%) ended at buffer.c:2122 [ 606,63] vulkan: 23336 passes (37%) ended at renderer.c:200 [ 606,63] vulkan: 5413 passes (9%) ended at render.c:198 [ 606,63] vulkan: 2468 passes (4%) ended at cmd.c:531 [ 606,63] vulkan: 1654 passes (3%) ended at surface.c:160 [ 606,63] vulkan: 1154 passes (2%) ended at dma.c:143 [ 606,63] vulkan: 597 passes (1%) ended at buffer.c:777 [ 606,63] vulkan: 533 passes (1%) ended at renderer.c:663 [ 606,63] vulkan: GPU-owned guest memory landed for the CPU 55249 times, render targets written back for an engine 0 times [ 607,32] perf: 60,0 frames a second over 5,0 s (31841 shown in all) [ 610,81] vulkan: display: 593 frame intervals of 16,75 ms (deviation 1,14 ms, 1st to 99th percentile 16,19 to 17,33 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 8,7 ms (1,0 to 23,9), on to the display in 31,9 ms (25,2 to 33,4), 40,8 ms in all (34,1 to 50,1) [ 610,81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 612,34] perf: 59,8 frames a second over 5,0 s (32141 shown in all) [ 616,64] nvn: 32400 presents, 64801 submissions [ 616,64] vulkan: 11664075 draws, 43 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 29672 finishes (187475 ms); 0 reads past queued releases (0 samples counts written on the GPU); 18291237 descriptor sets written, 5086130 reused; 3731274 draws kept the last one's shaders and pipeline (0 checked) [ 616,64] vulkan: 176 shaders translated (3276 ms), 144 pipelines made (32 from the cache, 29986 ms making, 0 ms waited for), 1605 render targets made, 6965 texture uploads (16335 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [ 616,64] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 616,64] vulkan: memory used and budgeted: heap 0 2768 of 4776 MB (2674 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) [ 616,64] vulkan: caches: 107 render targets (91 MB, 6 parked), 492 textures (1059 MB), 10754 buffers (36 MB); 1567 of 4776 MB in use as they count it, 0 MB freed for the budget so far [ 616,64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 616,64] vulkan: 2821720 rendering passes, 9891 clear commands, 132882 attachments cleared and 1 left undefined by their load op [ 616,64] vulkan: 23670 passes (44%) ended at renderer.c:200 [ 616,64] vulkan: 16398 passes (30%) ended at buffer.c:2122 [ 616,64] vulkan: 7840 passes (14%) ended at render.c:198 [ 616,64] vulkan: 1505 passes (3%) ended at cmd.c:531 [ 616,64] vulkan: 1339 passes (2%) ended at surface.c:160 [ 616,64] vulkan: 1182 passes (2%) ended at dma.c:143 [ 616,64] vulkan: 584 passes (1%) ended at buffer.c:777 [ 616,64] vulkan: 435 passes (1%) ended at texture.c:1262 [ 616,64] vulkan: GPU-owned guest memory landed for the CPU 56514 times, render targets written back for an engine 0 times [ 617,36] perf: 60,0 frames a second over 5,0 s (32442 shown in all) [ 620,83] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,19 ms, 1st to 99th percentile 16,24 to 17,02 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,8 ms (16,2 to 19,0), on to the display in 32,9 ms (30,7 to 33,3), 49,7 ms in all (49,1 to 50,1) [ 620,83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 622,36] perf: 60,0 frames a second over 5,0 s (32742 shown in all) [ 626,84] vulkan: 11892124 draws, 43 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 30272 finishes (188305 ms); 0 reads past queued releases (0 samples counts written on the GPU); 18660176 descriptor sets written, 5177285 reused; 3809468 draws kept the last one's shaders and pipeline (0 checked) [ 626,84] vulkan: 176 shaders translated (3276 ms), 146 pipelines made (34 from the cache, 29986 ms making, 0 ms waited for), 1613 render targets made, 7076 texture uploads (16424 MB); 1 frames over 50 ms in the last 600, the slowest 80 ms [ 626,84] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 626,84] vulkan: memory used and budgeted: heap 0 2696 of 4770 MB (2617 ours), heap 1 237 of 11926 MB (224 ours), heap 2 57 of 188 MB (16 ours) [ 626,84] vulkan: caches: 115 render targets (100 MB, 10 parked), 480 textures (1126 MB), 18243 buffers (42 MB); 1647 of 4770 MB in use as they count it, 0 MB freed for the budget so far [ 626,84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 626,84] vulkan: 2880770 rendering passes, 9891 clear commands, 136066 attachments cleared and 1 left undefined by their load op [ 626,84] vulkan: 24454 passes (41%) ended at buffer.c:2122 [ 626,84] vulkan: 23713 passes (40%) ended at renderer.c:200 [ 626,84] vulkan: 4952 passes (8%) ended at render.c:198 [ 626,84] vulkan: 1719 passes (3%) ended at cmd.c:531 [ 626,84] vulkan: 1200 passes (2%) ended at dma.c:143 [ 626,84] vulkan: 1148 passes (2%) ended at surface.c:160 [ 626,84] vulkan: 600 passes (1%) ended at surface.c:970 [ 626,84] vulkan: 596 passes (1%) ended at buffer.c:777 [ 626,84] vulkan: GPU-owned guest memory landed for the CPU 57678 times, render targets written back for an engine 0 times [ 627,36] perf: 57,6 frames a second over 5,0 s (33030 shown in all) [ 631,23] vulkan: display: 590 frame intervals of 17,06 ms (deviation 2,72 ms, 1st to 99th percentile 16,18 to 33,39 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 20,3 ms (11,8 to 31,6), on to the display in 24,2 ms (8,8 to 33,3), 44,4 ms in all (33,2 to 51,7) [ 631,23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 632,37] perf: 59,6 frames a second over 5,0 s (33329 shown in all) [ 636,96] vulkan: 12212798 draws, 43 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 30872 finishes (189124 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19177127 descriptor sets written, 5302480 reused; 3901558 draws kept the last one's shaders and pipeline (0 checked) [ 636,96] vulkan: 176 shaders translated (3276 ms), 147 pipelines made (35 from the cache, 29986 ms making, 0 ms waited for), 1622 render targets made, 7269 texture uploads (16549 MB); 1 frames over 50 ms in the last 600, the slowest 56 ms [ 636,96] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 636,96] vulkan: memory used and budgeted: heap 0 2682 of 4772 MB (2603 ours), heap 1 237 of 11926 MB (224 ours), heap 2 57 of 188 MB (16 ours) [ 636,96] vulkan: caches: 110 render targets (84 MB, 7 parked), 565 textures (1311 MB), 18453 buffers (50 MB); 1812 of 4772 MB in use as they count it, 0 MB freed for the budget so far [ 636,96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 636,96] vulkan: 2947459 rendering passes, 10149 clear commands, 138956 attachments cleared and 1 left undefined by their load op [ 636,96] vulkan: 33291 passes (50%) ended at buffer.c:2122 [ 636,96] vulkan: 23609 passes (35%) ended at renderer.c:200 [ 636,96] vulkan: 2728 passes (4%) ended at render.c:198 [ 636,96] vulkan: 2622 passes (4%) ended at cmd.c:531 [ 636,96] vulkan: 1200 passes (2%) ended at dma.c:143 [ 636,96] vulkan: 1147 passes (2%) ended at surface.c:160 [ 636,96] vulkan: 600 passes (1%) ended at surface.c:970 [ 636,96] vulkan: 591 passes (1%) ended at buffer.c:777 [ 636,96] vulkan: GPU-owned guest memory landed for the CPU 58770 times, render targets written back for an engine 0 times [ 637,39] perf: 59,0 frames a second over 5,0 s (33625 shown in all) [ 641,41] vulkan: display: 594 frame intervals of 16,81 ms (deviation 1,82 ms, 1st to 99th percentile 16,20 to 18,75 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 18,4 ms (10,0 to 28,1), on to the display in 29,9 ms (11,5 to 33,3), 48,3 ms in all (36,3 to 50,3) [ 641,41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 642,39] perf: 60,0 frames a second over 5,0 s (33925 shown in all) [ 646,96] nvn: 34200 presents, 68401 submissions [ 646,96] vulkan: 12495303 draws, 43 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 31472 finishes (189872 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19618408 descriptor sets written, 5427289 reused; 3966802 draws kept the last one's shaders and pipeline (0 checked) [ 646,96] vulkan: 176 shaders translated (3276 ms), 147 pipelines made (35 from the cache, 29986 ms making, 0 ms waited for), 1628 render targets made, 7376 texture uploads (16680 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [ 646,96] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 646,96] vulkan: memory used and budgeted: heap 0 2686 of 4773 MB (2609 ours), heap 1 205 of 11926 MB (192 ours), heap 2 57 of 188 MB (16 ours) [ 646,96] vulkan: caches: 105 render targets (89 MB, 10 parked), 620 textures (1395 MB), 15148 buffers (51 MB); 1895 of 4773 MB in use as they count it, 0 MB freed for the budget so far [ 646,96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 646,96] vulkan: 3015385 rendering passes, 10318 clear commands, 141574 attachments cleared and 1 left undefined by their load op [ 646,96] vulkan: 32991 passes (49%) ended at buffer.c:2122 [ 646,96] vulkan: 24518 passes (36%) ended at renderer.c:200 [ 646,96] vulkan: 4103 passes (6%) ended at render.c:198 [ 646,96] vulkan: 2183 passes (3%) ended at cmd.c:531 [ 646,96] vulkan: 1200 passes (2%) ended at dma.c:143 [ 646,96] vulkan: 994 passes (1%) ended at surface.c:160 [ 646,96] vulkan: 600 passes (1%) ended at surface.c:970 [ 646,96] vulkan: 593 passes (1%) ended at buffer.c:777 [ 646,96] vulkan: GPU-owned guest memory landed for the CPU 60097 times, render targets written back for an engine 0 times [ 647,39] perf: 60,0 frames a second over 5,0 s (34225 shown in all) [ 651,51] vulkan: display: 594 frame intervals of 16,67 ms (deviation 0,23 ms, 1st to 99th percentile 16,19 to 17,31 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 18,1 ms (16,1 to 23,9), on to the display in 31,5 ms (25,8 to 33,4), 49,6 ms in all (48,6 to 50,1) [ 651,51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 652,41] perf: 60,0 frames a second over 5,0 s (34526 shown in all) [ 656,98] vulkan: 12723800 draws, 43 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 32064 finishes (190490 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19974346 descriptor sets written, 5531681 reused; 4024065 draws kept the last one's shaders and pipeline (0 checked) [ 656,98] vulkan: 176 shaders translated (3276 ms), 147 pipelines made (35 from the cache, 29986 ms making, 0 ms waited for), 1636 render targets made, 7477 texture uploads (16709 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms [ 656,98] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 656,98] vulkan: memory used and budgeted: heap 0 2712 of 4771 MB (2617 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) [ 656,98] vulkan: caches: 109 render targets (98 MB, 9 parked), 568 textures (1078 MB), 11325 buffers (45 MB); 1603 of 4771 MB in use as they count it, 0 MB freed for the budget so far [ 656,98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 656,98] vulkan: 3073174 rendering passes, 10622 clear commands, 143974 attachments cleared and 1 left undefined by their load op [ 656,98] vulkan: 25131 passes (43%) ended at renderer.c:200 [ 656,98] vulkan: 19301 passes (33%) ended at buffer.c:2122 [ 656,98] vulkan: 7369 passes (13%) ended at render.c:198 [ 656,98] vulkan: 1926 passes (3%) ended at cmd.c:531 [ 656,98] vulkan: 1182 passes (2%) ended at dma.c:143 [ 656,98] vulkan: 762 passes (1%) ended at surface.c:160 [ 656,98] vulkan: 591 passes (1%) ended at surface.c:970 [ 656,98] vulkan: 585 passes (1%) ended at buffer.c:777 [ 656,98] vulkan: GPU-owned guest memory landed for the CPU 61663 times, render targets written back for an engine 0 times [ 657,41] perf: 59,8 frames a second over 5,0 s (34825 shown in all) [ 662,02] vulkan: display: 595 frame intervals of 16,72 ms (deviation 0,93 ms, 1st to 99th percentile 16,20 to 17,32 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 7,7 ms (0,1 to 22,0), on to the display in 32,0 ms (27,1 to 33,3), 38,9 ms in all (32,7 to 50,1) [ 662,02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 662,42] perf: 60,0 frames a second over 5,0 s (35126 shown in all) [ 666,98] vulkan: 12944818 draws, 43 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 32664 finishes (191318 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20322592 descriptor sets written, 5626679 reused; 4081573 draws kept the last one's shaders and pipeline (0 checked) [ 666,98] vulkan: 176 shaders translated (3276 ms), 147 pipelines made (35 from the cache, 29986 ms making, 0 ms waited for), 1637 render targets made, 7551 texture uploads (16736 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms [ 666,98] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 666,98] vulkan: memory used and budgeted: heap 0 2706 of 4783 MB (2611 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) [ 666,98] vulkan: caches: 105 render targets (90 MB, 5 parked), 541 textures (915 MB), 13354 buffers (42 MB); 1433 of 4783 MB in use as they count it, 0 MB freed for the budget so far [ 666,98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 666,98] vulkan: 3126869 rendering passes, 10622 clear commands, 146374 attachments cleared and 1 left undefined by their load op [ 666,98] vulkan: 23789 passes (44%) ended at renderer.c:200 [ 666,98] vulkan: 22058 passes (41%) ended at buffer.c:2122 [ 666,98] vulkan: 2465 passes (5%) ended at render.c:198 [ 666,98] vulkan: 1610 passes (3%) ended at cmd.c:531 [ 666,98] vulkan: 1216 passes (2%) ended at surface.c:160 [ 666,98] vulkan: 1200 passes (2%) ended at dma.c:143 [ 666,98] vulkan: 600 passes (1%) ended at surface.c:970 [ 666,98] vulkan: 592 passes (1%) ended at buffer.c:777 [ 666,98] vulkan: GPU-owned guest memory landed for the CPU 62809 times, render targets written back for an engine 0 times [ 667,42] perf: 59,8 frames a second over 5,0 s (35425 shown in all) [ 672,36] vulkan: display: 591 frame intervals of 16,74 ms (deviation 1,02 ms, 1st to 99th percentile 15,82 to 18,37 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 11,8 ms (0,1 to 26,0), on to the display in 27,9 ms (12,0 to 33,2), 40,2 ms in all (32,6 to 50,0) [ 672,36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 672,44] perf: 59,8 frames a second over 5,0 s (35725 shown in all) [ 677,08] nvn: 36000 presents, 72001 submissions [ 677,08] vulkan: 13281895 draws, 43 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 33252 finishes (192073 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20852641 descriptor sets written, 5771066 reused; 4155731 draws kept the last one's shaders and pipeline (0 checked) [ 677,08] vulkan: 176 shaders translated (3276 ms), 147 pipelines made (35 from the cache, 29986 ms making, 0 ms waited for), 1654 render targets made, 7602 texture uploads (16781 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [ 677,08] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 677,08] vulkan: memory used and budgeted: heap 0 2700 of 4775 MB (2606 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) [ 677,08] vulkan: caches: 104 render targets (85 MB, 4 parked), 529 textures (944 MB), 27453 buffers (37 MB); 1452 of 4775 MB in use as they count it, 0 MB freed for the budget so far [ 677,08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 677,08] vulkan: 3208838 rendering passes, 10779 clear commands, 148782 attachments cleared and 1 left undefined by their load op [ 677,08] vulkan: 41355 passes (50%) ended at buffer.c:2122 [ 677,08] vulkan: 24466 passes (30%) ended at renderer.c:200 [ 677,08] vulkan: 8516 passes (10%) ended at render.c:198 [ 677,08] vulkan: 2757 passes (3%) ended at cmd.c:531 [ 677,08] vulkan: 1174 passes (1%) ended at dma.c:143 [ 677,08] vulkan: 1048 passes (1%) ended at surface.c:160 [ 677,08] vulkan: 587 passes (1%) ended at surface.c:970 [ 677,08] vulkan: 587 passes (1%) ended at texture.c:1262 [ 677,08] vulkan: GPU-owned guest memory landed for the CPU 64229 times, render targets written back for an engine 0 times [ 677,46] perf: 59,2 frames a second over 5,0 s (36022 shown in all) [ 682,47] perf: 59,6 frames a second over 5,0 s (36321 shown in all) [ 682,76] vulkan: display: 593 frame intervals of 16,85 ms (deviation 1,74 ms, 1st to 99th percentile 15,77 to 32,76 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 13,8 ms (0,1 to 28,7), on to the display in 27,8 ms (8,0 to 33,2), 41,2 ms in all (31,5 to 50,5) [ 682,76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 687,11] vulkan: 13422872 draws, 43 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 33852 finishes (193002 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21063310 descriptor sets written, 5842385 reused; 4191270 draws kept the last one's shaders and pipeline (0 checked) [ 687,11] vulkan: 176 shaders translated (3276 ms), 147 pipelines made (35 from the cache, 29986 ms making, 0 ms waited for), 1654 render targets made, 7657 texture uploads (16834 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [ 687,11] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 687,11] vulkan: memory used and budgeted: heap 0 2700 of 4775 MB (2606 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) [ 687,11] vulkan: caches: 104 render targets (85 MB, 4 parked), 467 textures (955 MB), 25280 buffers (44 MB); 1468 of 4775 MB in use as they count it, 0 MB freed for the budget so far [ 687,11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 687,11] vulkan: 3252261 rendering passes, 10779 clear commands, 151182 attachments cleared and 1 left undefined by their load op [ 687,11] vulkan: 23185 passes (53%) ended at renderer.c:200 [ 687,11] vulkan: 14960 passes (34%) ended at buffer.c:2122 [ 687,11] vulkan: 1362 passes (3%) ended at render.c:198 [ 687,11] vulkan: 948 passes (2%) ended at cmd.c:531 [ 687,11] vulkan: 628 passes (1%) ended at surface.c:160 [ 687,11] vulkan: 608 passes (1%) ended at dma.c:143 [ 687,11] vulkan: 600 passes (1%) ended at surface.c:970 [ 687,11] vulkan: 594 passes (1%) ended at buffer.c:777 [ 687,11] vulkan: GPU-owned guest memory landed for the CPU 65403 times, render targets written back for an engine 0 times [ 687,49] perf: 60,0 frames a second over 5,0 s (36622 shown in all) [ 692,51] perf: 60,0 frames a second over 5,0 s (36923 shown in all) [ 692,86] vulkan: display: 594 frame intervals of 16,67 ms (deviation 0,23 ms, 1st to 99th percentile 16,18 to 17,35 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,5 ms (0,1 to 6,7), on to the display in 31,0 ms (24,7 to 31,7), 31,6 ms in all (31,2 to 32,3) [ 692,86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 697,11] vulkan: 13607119 draws, 43 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 34451 finishes (193861 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21351642 descriptor sets written, 5923687 reused; 4234786 draws kept the last one's shaders and pipeline (0 checked) [ 697,11] vulkan: 176 shaders translated (3276 ms), 147 pipelines made (35 from the cache, 29986 ms making, 0 ms waited for), 1667 render targets made, 7821 texture uploads (16863 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [ 697,11] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 697,11] vulkan: memory used and budgeted: heap 0 2692 of 4782 MB (2601 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) [ 697,11] vulkan: caches: 103 render targets (82 MB, 7 parked), 527 textures (895 MB), 21498 buffers (41 MB); 1388 of 4782 MB in use as they count it, 0 MB freed for the budget so far [ 697,11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 697,11] vulkan: 3310360 rendering passes, 10849 clear commands, 153442 attachments cleared and 1 left undefined by their load op [ 697,11] vulkan: 24586 passes (42%) ended at buffer.c:2122 [ 697,11] vulkan: 23583 passes (41%) ended at renderer.c:200 [ 697,11] vulkan: 4837 passes (8%) ended at render.c:198 [ 697,11] vulkan: 1350 passes (2%) ended at cmd.c:531 [ 697,11] vulkan: 912 passes (2%) ended at dma.c:143 [ 697,11] vulkan: 731 passes (1%) ended at surface.c:160 [ 697,11] vulkan: 600 passes (1%) ended at surface.c:970 [ 697,11] vulkan: 597 passes (1%) ended at buffer.c:777 [ 697,11] vulkan: GPU-owned guest memory landed for the CPU 66697 times, render targets written back for an engine 0 times [ 697,51] perf: 60,0 frames a second over 5,0 s (37223 shown in all) [ 702,52] perf: 60,0 frames a second over 5,0 s (37524 shown in all) [ 703,04] vulkan: display: 590 frame intervals of 16,68 ms (deviation 0,44 ms, 1st to 99th percentile 15,46 to 18,07 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3,5 ms (0,1 to 19,6), on to the display in 28,1 ms (12,1 to 31,8), 31,5 ms in all (31,0 to 32,7) [ 703,04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 707,11] nvn: 37800 presents, 75601 submissions [ 707,11] vulkan: 13809451 draws, 43 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 35051 finishes (194558 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21662113 descriptor sets written, 6022974 reused; 4285424 draws kept the last one's shaders and pipeline (0 checked) [ 707,11] vulkan: 176 shaders translated (3276 ms), 147 pipelines made (35 from the cache, 29986 ms making, 0 ms waited for), 1667 render targets made, 7969 texture uploads (16888 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [ 707,11] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 707,11] vulkan: memory used and budgeted: heap 0 2692 of 4774 MB (2601 ours), heap 1 141 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours) [ 707,11] vulkan: caches: 103 render targets (82 MB, 7 parked), 609 textures (800 MB), 11396 buffers (31 MB); 1281 of 4774 MB in use as they count it, 0 MB freed for the budget so far [ 707,11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 707,11] vulkan: 3369713 rendering passes, 10956 clear commands, 155628 attachments cleared and 1 left undefined by their load op [ 707,11] vulkan: 25789 passes (43%) ended at renderer.c:200 [ 707,11] vulkan: 21716 passes (37%) ended at buffer.c:2122 [ 707,11] vulkan: 7052 passes (12%) ended at render.c:198 [ 707,11] vulkan: 1595 passes (3%) ended at cmd.c:531 [ 707,11] vulkan: 692 passes (1%) ended at dma.c:143 [ 707,11] vulkan: 614 passes (1%) ended at buffer.c:1109 [ 707,11] vulkan: 600 passes (1%) ended at surface.c:970 [ 707,11] vulkan: 594 passes (1%) ended at buffer.c:777 [ 707,11] vulkan: GPU-owned guest memory landed for the CPU 68458 times, render targets written back for an engine 0 times [ 707,54] perf: 60,0 frames a second over 5,0 s (37825 shown in all) [ 712,56] perf: 53,0 frames a second over 5,0 s (38091 shown in all) [ 715,51] vulkan: display: 591 frame intervals of 20,22 ms (deviation 19,81 ms, 1st to 99th percentile 16,18 to 50,45 ms), 85 held for other than 1 refresh; the game's frames went from release to present in 8,3 ms (0,1 to 68,1), on to the display in 28,8 ms (8,7 to 31,7), 38,5 ms in all (30,8 to 89,6) [ 715,51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 717,57] perf: 27,5 frames a second over 5,0 s (38229 shown in all) [ 722,59] perf: 23,7 frames a second over 5,0 s (38348 shown in all) [ 724,74] vulkan: 13891032 draws, 53 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 35651 finishes (195376 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21779114 descriptor sets written, 6071495 reused; 4312724 draws kept the last one's shaders and pipeline (0 checked) [ 724,74] vulkan: 184 shaders translated (3648 ms), 153 pipelines made (36 from the cache, 32264 ms making, 0 ms waited for), 1676 render targets made, 8162 texture uploads (17030 MB); 3 frames over 50 ms in the last 600, the slowest 479 ms [ 724,74] vulkan: 1224 pipelines of earlier runs made in the background (1224 from the cache), 0 still to make [ 724,74] vulkan: memory used and budgeted: heap 0 2678 of 4774 MB (2601 ours), heap 1 205 of 11926 MB (192 ours), heap 2 57 of 188 MB (16 ours) [ 724,74] vulkan: caches: 101 render targets (80 MB, 3 parked), 401 textures (760 MB), 7917 buffers (13 MB); 1225 of 4774 MB in use as they count it, 0 MB freed for the budget so far [ 724,74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 724,74] vulkan: 3413065 rendering passes, 11062 clear commands, 158345 attachments cleared and 1 left undefined by their load op [ 724,74] vulkan: 24671 passes (57%) ended at renderer.c:200 [ 724,74] vulkan: 7173 passes (17%) ended at cmd.c:531 [ 724,74] vulkan: 4646 passes (11%) ended at buffer.c:2122 [ 724,74] vulkan: 3997 passes (9%) ended at render.c:198 [ 724,74] vulkan: 600 passes (1%) ended at dma.c:143 [ 724,74] vulkan: 600 passes (1%) ended at surface.c:970 [ 724,74] vulkan: 597 passes (1%) ended at buffer.c:777 [ 724,74] vulkan: 439 passes (1%) ended at surface.c:160 [ 724,74] vulkan: GPU-owned guest memory landed for the CPU 69809 times, render targets written back for an engine 0 times [ 727,61] perf: 31,5 frames a second over 5,0 s (38506 shown in all) [ 732,61] perf: 45,2 frames a second over 5,0 s (38732 shown in all) [ 733,42] vulkan: display: 594 frame intervals of 29,70 ms (deviation 12,39 ms, 1st to 99th percentile 15,80 to 50,88 ms), 345 held for other than 2 refreshes; the game's frames went from release to present in 41,7 ms (8,4 to 81,7), on to the display in 19,4 ms (7,9 to 32,1), 60,9 ms in all (37,6 to 101,3) [ 733,42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 735,19] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images [ 735,19] jit: 0 batches compiled 0 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 0 functions, 0 instructions, 38 KiB of code, 0,00 s compiling, 0 units loaded from ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/010019A01E2F2000.jitcache [ 735,19] kernel: over 733,3 s, cores 0: 34% held, 186,9 s waited for; 1: 28% held, 29,2 s waited for; 2: 22% held, 17,7 s waited for; 3: 0% held, 0,0 s waited for; [ 735,19] kernel: core 0 held by thread 80 'MainThread' prio 44 for 32% of the run [ 735,19] kernel: core 0 held by thread 86 'VibrationThread' prio 44 for 1% of the run [ 735,19] kernel: core 0 held by thread 93 'AudioUpdateThread' prio 36 for 0% of the run [ 735,19] kernel: core 1 held by thread 91 'Graphics Thread' prio 44 for 28% of the run [ 735,19] kernel: core 1 held by thread 87 'Decompression-RenderCore' prio 58 for 0% of the run [ 735,19] kernel: core 2 held by thread 89 'Default Priority Jobs' prio 44 for 15% of the run [ 735,19] kernel: core 2 held by thread 85 'Loading Thread' prio 51 for 5% of the run [ 735,19] kernel: core 2 held by thread 92 'AudioThread' prio 29 for 1% of the run [ 735,19] kernel: thread 86 'VibrationThread' prio 44 core 0 mask 1 waited 136,65 s for its core in 114969 waits [ 735,19] kernel: thread 88 'Decompression-GameCore' prio 58 core 0 mask 1 waited 44,07 s for its core in 36650 waits [ 735,19] kernel: thread 87 'Decompression-RenderCore' prio 58 core 1 mask 2 waited 29,18 s for its core in 7592 waits [ 735,19] kernel: thread 85 'Loading Thread' prio 51 core 2 mask 4 waited 13,24 s for its core in 92187 waits [ 735,19] kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 5,67 s for its core in 148056 waits [ 735,19] kernel: thread 89 'Default Priority Jobs' prio 44 core 2 mask 4 waited 2,64 s for its core in 58039 waits [ 735,19] kernel: thread 93 'AudioUpdateThread' prio 36 core 0 mask 1 waited 0,48 s for its core in 105788 waits [ 735,19] kernel: thread 92 'AudioThread' prio 29 core 2 mask 4 waited 0,33 s for its core in 29513 waits [ 735,19] kernel: thread 82 'FileSystem Data Thread' prio 36 core 2 mask 4 waited 0,26 s for its core in 60471 waits [ 735,19] kernel: thread 90 'Kernel Priority Jobs' prio 36 core 2 mask 4 waited 0,07 s for its core in 7684 waits [ 735,19] Exit.