ScarletNX main de92932-dirty (clang 23.1.4, Windows x86_64) Message: == summary == ### `0100B7C00933A000` (`0100B7C00933A000`, version `1.0.0`) - **Build:** `ScarletNX main de92932-dirty (clang 23.1.4, Windows x86_64)` - **System:** `Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM` - **GPU:** `NVIDIA GeForce RTX 4090`, Vulkan `1.4.357`, driver `9b404000` - **Ended:** no failure logged after 45.4 s **Frames over 50 ms:** 17, the slowest 8214 ms
What the slowest frames did, and the GPU's counts ``` a 8214 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 30 render targets made, 5 texture uploads (4028 KB), 8 ms in finishes a 752 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 10 render targets made, 0 texture uploads (0 KB), 0 ms in finishes a 129 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes a 120 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 15 texture uploads (70 KB), 1 ms in finishes a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 182 render targets made, 20 texture uploads (12152 KB), 2 ms in finishes 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 277 render targets made, 1946 texture uploads (36 MB); 17 frames over 50 ms in the last 600, the slowest 8214 ms memory used and budgeted: heap 0 495 of 21840 MB (415 ours), heap 1 356 of 15162 MB (320 ours) ```
== the last run: ~\AppData\Roaming\scarletnx\state\last-run.log == $ ~\Desktop\ScarletNX-windows-x86_64 (27)\bin\scarletnx.exe ~ ScarletNX - 0100B7C00933A000 build: ScarletNX main de92932-dirty (clang 23.1.4, Windows x86_64) system: Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM fs: ExeFS and RomFS read from the dump ~?????? 4 [0100B7C00933A000][v0][BASE].nsp (10605.1 MB mapped) fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB memory: 4 KiB host pages, views are copies (no alias pool) Loaded rtld at 0x8000000 Loaded main at 0x8005000 Loaded subsdk0 at 0x12666000 Loaded sdk at 0x12d18000 symbols: 64224 functions named hooks: the module calls the functions of the 544 symbols the hooks name through their dispatch slots, and every other function directly (route list 0cbeb8b9dddeed16, this runtime's too) hooks: module rtld, SDK unknown (its versioned hooks aren't installed) hooks: module main, SDK unknown (its versioned hooks aren't installed) hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) hooks: module sdk, SDK 10.4.8 hook: memcpy at 132498f0 runs hook_memmove hook: memmove at 13249ca8 runs hook_memmove hook: memset at 13249f88 runs hook_memset hooks: 3 of the game's functions run the runtime's handlers nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache jit: 4 compile threads, 0 pcs of earlier runs queued npdm: system resource 80 MB, cores 7, priorities ffffffff0000000 acc: 1 user, playing as user 1 time: the time zone is Etc/GMT-9 (UTC+09) game: 0100b7c00933a000, version 1.0.0 pl: the Japanese stand-in answers for the console font's private-use characters pl: the Chinese simplified stand-in answers for the console font's private-use characters pl: the Chinese traditional stand-in answers for the console font's private-use characters pl: the Korean stand-in answers for the console font's private-use characters pl: the extended stand-in answers for the console font's private-use characters RomFS: the dump's, read in place (10510.1 MB) input: gamepad Nintendo Switch Pro Controller (id 2, GUID 0500b7e67e0500000920000000006803, switchpro) input: device path \\?\HID#{00001124-0000-1000-8000-00805f9b34fb}_VID&0002057e_PID&2009#b&1aaf62d&5&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}, 6 axes, 16 buttons, mapping 0500b7e67e0500000920000000006803,*,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,misc1:b11,crc:e6b7,platform:Windows, input: enabled accelerometer sensor on Nintendo Switch Pro Controller input: enabled gyroscope sensor on Nintendo Switch Pro Controller video: SDL 3.4.18 on windows vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no vulkan: graphics descriptor buffers supported, disabled vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding) vulkan: the driver that runs: NVIDIA, 621.01 (driver ID 4) vulkan: NVIDIA GeForce RTX 4090, Vulkan 1.4.357, driver 9b404000, graphics queue family 0, compute 2 (separate family) vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) vulkan: swapchain 1280x720, 4 images, presents timed, mailbox vulkan: pipeline cache loaded (14886 KB) vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own memory: no traps on this host: GPU engines land their results in guest memory at their fence renderer: Vulkan vulkan: ~\0100B7C00933A000.vkshipped is of another build, GPU or driver: started over vulkan: ~\0100B7C00933A000.vkshaders is of another build or driver: its shaders are translated again and its pipelines made again vulkan: 507 shaders and 285 pipelines of earlier runs loaded from ~\0100B7C00933A000.vkshaders in 479 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in ~\0100B7C00933A000.vkshipped vulkan: the on-screen controls' atlas is 1024x1776 vulkan: 0 shaders found: 0 new vulkan: 0 programs: 0 translated, 0 already translated, 0 left out, 0 failed vulkan: the game's own shaders: 0 translated new, 0 in ~\0100B7C00933A000.vkshipped, in 96 ms prepare: 7381 ms before the game started (0 shaders translated from its files, 285 of 285 pipelines of earlier runs made), shown in YoRHa's look main thread: entry 8000000, stack 1300001000 (64 KiB), priority 44, core 0 heap: 6 MB requested (result 0) nvn: the game's driver answers API 53.314 and GPU code 1.5 to 1.16, 22 items in all from its code nvn: the game's NVN API 53.314 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) nvn: device 6e06e0028 initialized, flags 0x100 nvn: depth mode near = 0 nvn: window origin upper left nvn: queue 6606c8008 initialized (replay 1) nvn: command buffer 2606f1188 is out of command memory: the game's callback deba020 adds more nvn: sampler pool 6e06e3048: 4096 descriptors at GPU 401780000 nvn: texture pool 6e06e3028: 524288 descriptors at GPU 4017a0000 nvn: 64 KiB of the runtime's memory carry command records past the game's command memory nvn: the first texture of format 0x25 (target 1, 1x1) nvn: the first texture of format 0x9a (target 2, 1x1) nvn: the first texture of format 0x27 (target 2, 1x1) nvn: the first texture of format 0xb (target 10, 4x1) nvn: the first texture of format 0x2e (target 10, 1x1) nvn: the first texture of format 0x34 (target 8, 1x1) nvn: the first texture of format 0x2f (target 1, 1x1) nvn: the first texture of format 0xa (target 10, 1x1) nvn: the first texture of format 0x26 (target 10, 8x1) nvn: the first texture of format 0x16 (target 10, 4x1) nvn: the first texture of format 0x11 (target 10, 3x1) nvn: command buffer 2606e00c8 is out of command memory: the game's callback deba020 adds more nvn: the first texture of format 0x9c (target 1, 512x512) nvn: window 4806a8088: 2 textures, first 1280x720 format 0x25, present interval 1 nvn: command buffer 2606dfa88 is out of command memory: the game's callback deba020 adds more nvn: first present, texture 0 of window 4806a8088 nvn: command buffer 2606df9c8 is out of command memory: the game's callback deba020 adds more vulkan: write tracking on (caches skip unchanged memory) nvn: the first texture of format 0x29 (target 1, 1x1) nvn: the first texture of format 0x35 (target 1, 1x1) nvn: the first texture of format 0x12 (target 1, 128x32) nvn: the first texture of format 0xd (target 1, 64x64) nvn: present interval 2 vulkan: a 752 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 10 render targets made, 0 texture uploads (0 KB), 0 ms in finishes perf: 0.6 frames a second over 5.0 s (3 shown in all) nvn: the first texture of format 0x45 (target 1, 16x16) nvn: the first texture of format 0x4b (target 1, 128x128) nvn: the first texture of format 0x44 (target 1, 256x256) nvn: the first texture of format 0x48 (target 1, 64x64) nvn: the first texture of format 0x1 (target 1, 512x256) audren: the first update, revision REV8 nvn: the first texture of format 0x49 (target 1, 64x72) audio: SDL wasapi output opened on ?????????(Sound BlasterX G6) (32000 Hz, 2 channels, signed 16-bit PCM) audio: queued 640 bytes of guest PCM perf: 0.0 frames a second over 5.0 s (3 shown in all) nvn: the first texture of format 0x3f (target 1, 1280x720) nvn: the first texture of format 0x3d (target 2, 32x32) nvn: the first texture of format 0x8 (target 10, 491520x1) nvn: 128 KiB of the runtime's memory carry command records past the game's command memory vulkan: compute 4624b95a5f863ac3 ready: block 4x4x4, 0 global buffers, 2 textures, 3 images vulkan: compute 51498409c9d4a63d ready: block 4x4x4, 0 global buffers, 2 textures, 3 images vulkan: compute 8befe925b40bd202 ready: block 4x4x4, 0 global buffers, 2 textures, 3 images vulkan: 1x1 texture reads the 16x1 render target at 402b40000: only that region is used vulkan: 1x1 texture reads the 16x1 render target at 402b70000: only that region is used vulkan: 1x1 texture reads the 16x1 render target at 402b50000: only that region is used vulkan: 40x23 texture reads the 48x23 render target at 409040000: only that region is used vulkan: 20x12 texture reads the 32x12 render target at 409050000: only that region is used vulkan: 10x12 texture reads the 16x12 render target at 409060000: only that region is used vulkan: 20x23 texture reads the 32x23 render target at 409070000: only that region is used vulkan: 40x45 texture reads the 48x45 render target at 409080000: only that region is used vulkan: 1x1 texture reads the 4x1 render target at 408fd0000: only that region is used vulkan: a 8214 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 30 render targets made, 5 texture uploads (4028 KB), 8 ms in finishes audio: SDL wasapi output opened on ?????????(Sound BlasterX G6) (48000 Hz, 2 channels, signed 16-bit PCM) audio: queued 4096 bytes of guest PCM vulkan: 1x1 texture reads the 4x1 render target at 4090b0000: only that region is used nvn: 256 KiB of the runtime's memory carry command records past the game's command memory perf: 15.6 frames a second over 5.0 s (81 shown in all) nvn: the first texture of format 0x41 (target 1, 32x32) vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 129 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes perf: 30.1 frames a second over 5.0 s (232 shown in all) vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes nvn: 512 KiB of the runtime's memory carry command records past the game's command memory vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 22 render targets made, 2 texture uploads (0 KB), 17 ms in finishes vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes nvn: the first texture of format 0x4e (target 1, 92x256) vulkan: compute c27702afcb44db93 ready: block 5x5x5, 0 global buffers, 3 textures, 3 images vulkan: compute c27702a8cb44db93 ready: block 5x5x5, 0 global buffers, 3 textures, 3 images vulkan: compute ef053985f839136c ready: block 5x5x5, 0 global buffers, 1 textures, 1 images vulkan: compute ef053984f839136c ready: block 5x5x5, 0 global buffers, 1 textures, 1 images vulkan: compute d050a33a3cd4cf0f ready: block 4x4x4, 0 global buffers, 2 textures, 1 images vulkan: compute 0af6ce16410bbb30 ready: block 4x4x4, 0 global buffers, 2 textures, 1 images vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 3 render targets made, 20 texture uploads (104 KB), 0 ms in finishes vulkan: draw owner 0x80000000 counts samples passed, with occlusion queries vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 20 render targets made, 7 texture uploads (4 KB), 0 ms in finishes vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 5 ms in finishes audio: SDL wasapi output opened on ?????????(Sound BlasterX G6) (48000 Hz, 2 channels, signed 16-bit PCM) audio: queued 4096 bytes of guest PCM vulkan: compute 25574018b21c0362 ready: block 4x4x4, 0 global buffers, 2 textures, 3 images audio: SDL wasapi output opened on ?????????(Sound BlasterX G6) (48000 Hz, 2 channels, signed 16-bit PCM) audio: queued 4096 bytes of guest PCM nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 182 render targets made, 20 texture uploads (12152 KB), 2 ms in finishes vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 31 texture uploads (4359 KB), 3 ms in finishes vulkan: a 120 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 15 texture uploads (70 KB), 1 ms in finishes nvdrv: open /dev/nvmap -> 1 nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 nvdrv: ioctl c008010e on device 1 (command 1), buffers 8/8/0 nvdrv: open /dev/nvhost-ctrl -> 2 nvdrv: open /dev/nvhost-nvdec -> 3 nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 nvdrv: open /dev/nvhost-nvdec -> 4 nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 nvdrv: ioctl c01c0009 on device 6 (command 1), buffers 1c/1c/0 nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 nvdrv: ioctl c0400001 on device 6 (command 1), buffers 40/40/0 nvdrv: ioctl c0a4000a on device 6 (command 1), buffers a4/a4/0 nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 nvdrv: QueryEvent fd 2 (device 3) id 10000000 nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 nvdrv: QueryEvent fd 2 (device 3) id 10000001 audio: queued nonzero guest PCM (s16 peak 2106) nvn: the first texture of format 0x38 (target 1, 1920x1080) nvdrv: ioctl c0080103 on device 1 (command 1), buffers 8/8/0 nvdrv: open /dev/nvhost-vic -> 5 nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 nvdrv: ioctl c01c0009 on device 7 (command 1), buffers 1c/1c/0 nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 perf: 29.1 frames a second over 5.0 s (378 shown in all) perf: 29.4 frames a second over 5.0 s (525 shown in all) vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 20 texture uploads (173 KB), 1 ms in finishes nvn: a render target of format 0x48, which no target takes nvn: a render target of format 0x48, which no target takes nvn: a render target of format 0x48, which no target takes nvn: a render target of format 0x48, which no target takes nvn: a render target of format 0x48, which no target takes nvn: a render target of format 0x48, which no target takes nvn: a render target of format 0x48, which no target takes vulkan: 12939 draws, 0 skipped; 508 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (87 ms); 0 reads past queued releases (0 samples counts written on the GPU); 23857 descriptor sets written, 1786 reused; 3668 draws kept the last one's shaders and pipeline (0 checked) vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 277 render targets made, 1946 texture uploads (36 MB); 17 frames over 50 ms in the last 600, the slowest 8214 ms vulkan: 285 pipelines of earlier runs made in the background (10 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 495 of 21840 MB (415 ours), heap 1 356 of 15162 MB (320 ours) vulkan: caches: 177 render targets (176 MB, 4 parked), 150 textures (9 MB), 643 buffers (8 MB); 336 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 10683 rendering passes, 80 clear commands, 1578 attachments cleared and 6 left undefined by their load op vulkan: 5597 passes (52%) ended at ..\..\src\nx\gpu\vk\renderer.c:200 vulkan: 2362 passes (22%) ended at ..\..\src\nx\gpu\vk\render.c:198 vulkan: 1582 passes (15%) ended at ..\..\src\nx\gpu\vk\texture.c:383 vulkan: 493 passes (5%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 241 passes (2%) ended at ..\..\src\nx\gpu\vk\query.c:244 vulkan: 233 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2122 vulkan: 149 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:593 vulkan: 15 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:531 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 8 times jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images jit: 0 batches compiled 0 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 0 functions, 0 instructions, 39 KiB of code, 0.00 s compiling, 0 units loaded from ~\0100B7C00933A000.jitcache kernel: over 45.4 s, cores 0: 7% held, 0.7 s waited for; 1: 10% held, 0.2 s waited for; 2: 5% held, 0.3 s waited for; 3: 0% held, 0.0 s waited for; kernel: core 0 held by thread 80 'MainThread' prio 44 for 3% of the run kernel: core 0 held by thread 89 'TaskGraphThreadBP 4' prio 47 for 1% of the run kernel: core 0 held by thread 119 'VibrationNodeUpdate' prio 43 for 0% of the run kernel: core 1 held by thread 82 'GameThread' prio 44 for 9% of the run kernel: core 1 held by thread 85 'TaskGraphThreadNP 0' prio 46 for 0% of the run kernel: core 1 held by thread 96 'PoolThread 5' prio 43 for 0% of the run kernel: core 2 held by thread 121 'RenderThread 1' prio 44 for 2% of the run kernel: core 2 held by thread 113 'FAsyncLoadingThread' prio 44 for 1% of the run kernel: core 2 held by thread 90 'TaskGraphThreadBP 5' prio 47 for 1% of the run kernel: thread 119 'VibrationNodeUpdate' prio 43 core 0 mask 1 waited 0.23 s for its core in 1232 waits kernel: thread 84 'FHeartBeatThread' prio 43 core 2 mask 7 waited 0.13 s for its core in 14 waits kernel: thread 111 'AK::EventManager' prio 43 core 0 mask 5 waited 0.11 s for its core in 1134 waits kernel: thread 140 'NvMMTVMRFrameStatusThread' prio 44 core 0 mask 1 waited 0.10 s for its core in 679 waits kernel: thread 122 'RTHeartBeat 1' prio 43 core 1 mask 7 waited 0.08 s for its core in 435 waits kernel: thread 101 'RHIThread' prio 46 core 2 mask 5 waited 0.06 s for its core in 3300 waits kernel: thread 82 'GameThread' prio 44 core 1 mask 2 waited 0.04 s for its core in 1717 waits kernel: thread 87 'TaskGraphThreadHP 2' prio 45 core 0 mask 7 waited 0.04 s for its core in 66 waits kernel: thread 139 'NvMMTVMRDisplayThread' prio 44 core 0 mask 1 waited 0.04 s for its core in 720 waits kernel: thread 133 'MovieAudioDecoderLooper' prio 44 core 0 mask 1 waited 0.03 s for its core in 3194 waits Exit. ~\scarletnx.exe now [ended, status 0] == the last recompile of the queue: ~\AppData\Roaming\scarletnx\state\last-recompile.log == $ ~\Desktop\ScarletNX-windows-x86_64 (27)\bin\scarletnx.exe -r ~ scarletnx: ~ scarletnx: Recompilation failed (exit status 1). You can run the same command again. [ended, status 1] == the launcher's log: ~\AppData\Roaming\scarletnx\state\scarletnx-console-2026-11-03.log == 2026-11-03 07:23:04 [26200] ScarletNX main de92932-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-03 07:23:04 [26200] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log == fatal errors: ~\AppData\Roaming\scarletnx\state\scarletnx-error.log == == ~\0100B7C00933A000.log == [ 0.00] ScarletNX - 0100B7C00933A000 [ 0.00] build: ScarletNX main de92932-dirty (clang 23.1.4, Windows x86_64) [ 0.00] system: Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM [ 0.43] fs: ExeFS and RomFS read from the dump ~?????? 4 [0100B7C00933A000][v0][BASE].nsp (10605.1 MB mapped) [ 0.43] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.43] memory: 4 KiB host pages, views are copies (no alias pool) [ 0.46] Loaded rtld at 0x8000000 [ 2.03] Loaded main at 0x8005000 [ 2.15] Loaded subsdk0 at 0x12666000 [ 2.30] Loaded sdk at 0x12d18000 [ 2.30] symbols: 64224 functions named [ 2.30] hooks: the module calls the functions of the 544 symbols the hooks name through their dispatch slots, and every other function directly (route list 0cbeb8b9dddeed16, this runtime's too) [ 2.30] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 2.31] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 2.31] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 2.31] hooks: module sdk, SDK 10.4.8 [ 2.31] hook: memcpy at 132498f0 runs hook_memmove [ 2.31] hook: memmove at 13249ca8 runs hook_memmove [ 2.31] hook: memset at 13249f88 runs hook_memset [ 2.31] hooks: 3 of the game's functions run the runtime's handlers [ 2.31] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run [ 2.31] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 2.33] jit: 4 compile threads, 0 pcs of earlier runs queued [ 2.33] npdm: system resource 80 MB, cores 7, priorities ffffffff0000000 [ 2.33] acc: 1 user, playing as user 1 [ 2.33] time: the time zone is Etc/GMT-9 (UTC+09) [ 2.33] game: 0100b7c00933a000, version 1.0.0 [ 2.33] pl: the Japanese stand-in answers for the console font's private-use characters [ 2.33] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 2.34] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 2.34] pl: the Korean stand-in answers for the console font's private-use characters [ 2.34] pl: the extended stand-in answers for the console font's private-use characters [ 2.34] RomFS: the dump's, read in place (10510.1 MB) [ 2.75] input: gamepad Nintendo Switch Pro Controller (id 2, GUID 0500b7e67e0500000920000000006803, switchpro) [ 2.75] input: device path \\?\HID#{00001124-0000-1000-8000-00805f9b34fb}_VID&0002057e_PID&2009#b&1aaf62d&5&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}, 6 axes, 16 buttons, mapping 0500b7e67e0500000920000000006803,*,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,misc1:b11,crc:e6b7,platform:Windows, [ 2.79] input: enabled accelerometer sensor on Nintendo Switch Pro Controller [ 2.79] input: enabled gyroscope sensor on Nintendo Switch Pro Controller [ 2.80] video: SDL 3.4.18 on windows [ 3.29] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 [ 3.29] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 3.29] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no [ 3.29] vulkan: graphics descriptor buffers supported, disabled [ 3.33] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding) [ 3.33] vulkan: the driver that runs: NVIDIA, 621.01 (driver ID 4) [ 3.33] vulkan: NVIDIA GeForce RTX 4090, Vulkan 1.4.357, driver 9b404000, graphics queue family 0, compute 2 (separate family) [ 3.33] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 3.34] vulkan: swapchain 1280x720, 4 images, presents timed, mailbox [ 3.35] vulkan: pipeline cache loaded (14886 KB) [ 3.36] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 3.36] memory: no traps on this host: GPU engines land their results in guest memory at their fence [ 3.36] renderer: Vulkan [ 3.40] vulkan: ~\0100B7C00933A000.vkshipped is of another build, GPU or driver: started over [ 3.40] vulkan: ~\0100B7C00933A000.vkshaders is of another build or driver: its shaders are translated again and its pipelines made again [ 3.84] vulkan: 507 shaders and 285 pipelines of earlier runs loaded from ~\0100B7C00933A000.vkshaders in 479 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in ~\0100B7C00933A000.vkshipped [ 3.86] vulkan: the on-screen controls' atlas is 1024x1776 [ 3.94] vulkan: 0 shaders found: 0 new [ 3.94] vulkan: 0 programs: 0 translated, 0 already translated, 0 left out, 0 failed [ 3.94] vulkan: the game's own shaders: 0 translated new, 0 in ~\0100B7C00933A000.vkshipped, in 96 ms [ 10.75] prepare: 7381 ms before the game started (0 shaders translated from its files, 285 of 285 pipelines of earlier runs made), shown in YoRHa's look [ 10.75] main thread: entry 8000000, stack 1300001000 (64 KiB), priority 44, core 0 [ 10.79] heap: 6 MB requested (result 0) [ 13.66] nvn: the game's driver answers API 53.314 and GPU code 1.5 to 1.16, 22 items in all from its code [ 13.66] nvn: the game's NVN API 53.314 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 13.66] nvn: device 6e06e0028 initialized, flags 0x100 [ 13.66] nvn: depth mode near = 0 [ 13.66] nvn: window origin upper left [ 13.66] nvn: queue 6606c8008 initialized (replay 1) [ 13.66] nvn: command buffer 2606f1188 is out of command memory: the game's callback deba020 adds more [ 13.68] nvn: sampler pool 6e06e3048: 4096 descriptors at GPU 401780000 [ 13.68] nvn: texture pool 6e06e3028: 524288 descriptors at GPU 4017a0000 [ 13.68] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 13.69] nvn: the first texture of format 0x25 (target 1, 1x1) [ 13.69] nvn: the first texture of format 0x9a (target 2, 1x1) [ 13.69] nvn: the first texture of format 0x27 (target 2, 1x1) [ 13.69] nvn: the first texture of format 0xb (target 10, 4x1) [ 13.69] nvn: the first texture of format 0x2e (target 10, 1x1) [ 13.69] nvn: the first texture of format 0x34 (target 8, 1x1) [ 13.69] nvn: the first texture of format 0x2f (target 1, 1x1) [ 14.10] nvn: the first texture of format 0xa (target 10, 1x1) [ 14.10] nvn: the first texture of format 0x26 (target 10, 8x1) [ 14.10] nvn: the first texture of format 0x16 (target 10, 4x1) [ 14.10] nvn: the first texture of format 0x11 (target 10, 3x1) [ 14.11] nvn: command buffer 2606e00c8 is out of command memory: the game's callback deba020 adds more [ 14.22] nvn: the first texture of format 0x9c (target 1, 512x512) [ 14.27] nvn: window 4806a8088: 2 textures, first 1280x720 format 0x25, present interval 1 [ 14.27] nvn: command buffer 2606dfa88 is out of command memory: the game's callback deba020 adds more [ 14.27] nvn: first present, texture 0 of window 4806a8088 [ 14.27] nvn: command buffer 2606df9c8 is out of command memory: the game's callback deba020 adds more [ 14.28] vulkan: write tracking on (caches skip unchanged memory) [ 14.30] nvn: the first texture of format 0x29 (target 1, 1x1) [ 14.30] nvn: the first texture of format 0x35 (target 1, 1x1) [ 14.30] nvn: the first texture of format 0x12 (target 1, 128x32) [ 15.02] nvn: the first texture of format 0xd (target 1, 64x64) [ 15.03] nvn: present interval 2 [ 15.04] vulkan: a 752 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 10 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 15.75] perf: 0.6 frames a second over 5.0 s (3 shown in all) [ 16.43] nvn: the first texture of format 0x45 (target 1, 16x16) [ 16.52] nvn: the first texture of format 0x4b (target 1, 128x128) [ 16.52] nvn: the first texture of format 0x44 (target 1, 256x256) [ 18.60] nvn: the first texture of format 0x48 (target 1, 64x64) [ 19.15] nvn: the first texture of format 0x1 (target 1, 512x256) [ 20.57] audren: the first update, revision REV8 [ 20.62] nvn: the first texture of format 0x49 (target 1, 64x72) [ 20.68] audio: SDL wasapi output opened on ?????????(Sound BlasterX G6) (32000 Hz, 2 channels, signed 16-bit PCM) [ 20.68] audio: queued 640 bytes of guest PCM [ 20.75] perf: 0.0 frames a second over 5.0 s (3 shown in all) [ 22.74] nvn: the first texture of format 0x3f (target 1, 1280x720) [ 22.74] nvn: the first texture of format 0x3d (target 2, 32x32) [ 22.75] nvn: the first texture of format 0x8 (target 10, 491520x1) [ 22.76] nvn: 128 KiB of the runtime's memory carry command records past the game's command memory [ 23.19] vulkan: compute 4624b95a5f863ac3 ready: block 4x4x4, 0 global buffers, 2 textures, 3 images [ 23.21] vulkan: compute 51498409c9d4a63d ready: block 4x4x4, 0 global buffers, 2 textures, 3 images [ 23.22] vulkan: compute 8befe925b40bd202 ready: block 4x4x4, 0 global buffers, 2 textures, 3 images [ 23.23] vulkan: 1x1 texture reads the 16x1 render target at 402b40000: only that region is used [ 23.23] vulkan: 1x1 texture reads the 16x1 render target at 402b70000: only that region is used [ 23.23] vulkan: 1x1 texture reads the 16x1 render target at 402b50000: only that region is used [ 23.23] vulkan: 40x23 texture reads the 48x23 render target at 409040000: only that region is used [ 23.23] vulkan: 20x12 texture reads the 32x12 render target at 409050000: only that region is used [ 23.23] vulkan: 10x12 texture reads the 16x12 render target at 409060000: only that region is used [ 23.23] vulkan: 20x23 texture reads the 32x23 render target at 409070000: only that region is used [ 23.23] vulkan: 40x45 texture reads the 48x45 render target at 409080000: only that region is used [ 23.24] vulkan: 1x1 texture reads the 4x1 render target at 408fd0000: only that region is used [ 23.25] vulkan: a 8214 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 30 render targets made, 5 texture uploads (4028 KB), 8 ms in finishes [ 23.26] audio: SDL wasapi output opened on ?????????(Sound BlasterX G6) (48000 Hz, 2 channels, signed 16-bit PCM) [ 23.26] audio: queued 4096 bytes of guest PCM [ 23.26] vulkan: 1x1 texture reads the 4x1 render target at 4090b0000: only that region is used [ 23.29] nvn: 256 KiB of the runtime's memory carry command records past the game's command memory [ 25.75] perf: 15.6 frames a second over 5.0 s (81 shown in all) [ 26.19] nvn: the first texture of format 0x41 (target 1, 32x32) [ 26.25] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 26.72] vulkan: a 129 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 26.88] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 28.22] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 30.28] vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 30.76] perf: 30.1 frames a second over 5.0 s (232 shown in all) [ 30.81] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 33.16] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 33.17] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 22 render targets made, 2 texture uploads (0 KB), 17 ms in finishes [ 33.62] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes [ 33.70] nvn: the first texture of format 0x4e (target 1, 92x256) [ 33.74] vulkan: compute c27702afcb44db93 ready: block 5x5x5, 0 global buffers, 3 textures, 3 images [ 33.75] vulkan: compute c27702a8cb44db93 ready: block 5x5x5, 0 global buffers, 3 textures, 3 images [ 33.75] vulkan: compute ef053985f839136c ready: block 5x5x5, 0 global buffers, 1 textures, 1 images [ 33.75] vulkan: compute ef053984f839136c ready: block 5x5x5, 0 global buffers, 1 textures, 1 images [ 33.76] vulkan: compute d050a33a3cd4cf0f ready: block 4x4x4, 0 global buffers, 2 textures, 1 images [ 33.77] vulkan: compute 0af6ce16410bbb30 ready: block 4x4x4, 0 global buffers, 2 textures, 1 images [ 33.77] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 3 render targets made, 20 texture uploads (104 KB), 0 ms in finishes [ 34.82] vulkan: draw owner 0x80000000 counts samples passed, with occlusion queries [ 34.82] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 20 render targets made, 7 texture uploads (4 KB), 0 ms in finishes [ 34.88] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 5 ms in finishes [ 35.07] audio: SDL wasapi output opened on ?????????(Sound BlasterX G6) (48000 Hz, 2 channels, signed 16-bit PCM) [ 35.07] audio: queued 4096 bytes of guest PCM [ 35.09] vulkan: compute 25574018b21c0362 ready: block 4x4x4, 0 global buffers, 2 textures, 3 images [ 35.09] audio: SDL wasapi output opened on ?????????(Sound BlasterX G6) (48000 Hz, 2 channels, signed 16-bit PCM) [ 35.09] audio: queued 4096 bytes of guest PCM [ 35.11] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 35.14] vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 182 render targets made, 20 texture uploads (12152 KB), 2 ms in finishes [ 35.21] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 31 texture uploads (4359 KB), 3 ms in finishes [ 35.34] vulkan: a 120 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 15 texture uploads (70 KB), 1 ms in finishes [ 35.36] nvdrv: open /dev/nvmap -> 1 [ 35.37] nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 [ 35.37] nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 [ 35.37] nvdrv: ioctl c008010e on device 1 (command 1), buffers 8/8/0 [ 35.37] nvdrv: open /dev/nvhost-ctrl -> 2 [ 35.37] nvdrv: open /dev/nvhost-nvdec -> 3 [ 35.37] nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 [ 35.39] nvdrv: open /dev/nvhost-nvdec -> 4 [ 35.39] nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 [ 35.39] nvdrv: ioctl c01c0009 on device 6 (command 1), buffers 1c/1c/0 [ 35.39] nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 [ 35.42] nvdrv: ioctl c0400001 on device 6 (command 1), buffers 40/40/0 [ 35.42] nvdrv: ioctl c0a4000a on device 6 (command 1), buffers a4/a4/0 [ 35.42] nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 [ 35.42] nvdrv: QueryEvent fd 2 (device 3) id 10000000 [ 35.42] nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 [ 35.42] nvdrv: QueryEvent fd 2 (device 3) id 10000001 [ 35.44] audio: queued nonzero guest PCM (s16 peak 2106) [ 35.44] nvn: the first texture of format 0x38 (target 1, 1920x1080) [ 35.44] nvdrv: ioctl c0080103 on device 1 (command 1), buffers 8/8/0 [ 35.45] nvdrv: open /dev/nvhost-vic -> 5 [ 35.45] nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 [ 35.45] nvdrv: ioctl c01c0009 on device 7 (command 1), buffers 1c/1c/0 [ 35.45] nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 [ 35.45] nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 [ 35.78] perf: 29.1 frames a second over 5.0 s (378 shown in all) [ 40.78] perf: 29.4 frames a second over 5.0 s (525 shown in all) [ 42.47] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 20 texture uploads (173 KB), 1 ms in finishes [ 42.92] nvn: a render target of format 0x48, which no target takes [ 42.92] nvn: a render target of format 0x48, which no target takes [ 42.93] nvn: a render target of format 0x48, which no target takes [ 42.93] nvn: a render target of format 0x48, which no target takes [ 42.93] nvn: a render target of format 0x48, which no target takes [ 42.93] nvn: a render target of format 0x48, which no target takes [ 42.93] nvn: a render target of format 0x48, which no target takes [ 43.33] vulkan: 12939 draws, 0 skipped; 508 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (87 ms); 0 reads past queued releases (0 samples counts written on the GPU); 23857 descriptor sets written, 1786 reused; 3668 draws kept the last one's shaders and pipeline (0 checked) [ 43.33] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 277 render targets made, 1946 texture uploads (36 MB); 17 frames over 50 ms in the last 600, the slowest 8214 ms [ 43.33] vulkan: 285 pipelines of earlier runs made in the background (10 from the cache), 0 still to make [ 43.33] vulkan: memory used and budgeted: heap 0 495 of 21840 MB (415 ours), heap 1 356 of 15162 MB (320 ours) [ 43.33] vulkan: caches: 177 render targets (176 MB, 4 parked), 150 textures (9 MB), 643 buffers (8 MB); 336 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 43.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 43.33] vulkan: 10683 rendering passes, 80 clear commands, 1578 attachments cleared and 6 left undefined by their load op [ 43.33] vulkan: 5597 passes (52%) ended at ..\..\src\nx\gpu\vk\renderer.c:200 [ 43.33] vulkan: 2362 passes (22%) ended at ..\..\src\nx\gpu\vk\render.c:198 [ 43.33] vulkan: 1582 passes (15%) ended at ..\..\src\nx\gpu\vk\texture.c:383 [ 43.33] vulkan: 493 passes (5%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 43.33] vulkan: 241 passes (2%) ended at ..\..\src\nx\gpu\vk\query.c:244 [ 43.33] vulkan: 233 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2122 [ 43.33] vulkan: 149 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:593 [ 43.33] vulkan: 15 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:531 [ 43.33] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 8 times [ 45.38] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images [ 45.38] jit: 0 batches compiled 0 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 0 functions, 0 instructions, 39 KiB of code, 0.00 s compiling, 0 units loaded from ~\0100B7C00933A000.jitcache [ 45.38] kernel: over 45.4 s, cores 0: 7% held, 0.7 s waited for; 1: 10% held, 0.2 s waited for; 2: 5% held, 0.3 s waited for; 3: 0% held, 0.0 s waited for; [ 45.38] kernel: core 0 held by thread 80 'MainThread' prio 44 for 3% of the run [ 45.38] kernel: core 0 held by thread 89 'TaskGraphThreadBP 4' prio 47 for 1% of the run [ 45.38] kernel: core 0 held by thread 119 'VibrationNodeUpdate' prio 43 for 0% of the run [ 45.38] kernel: core 1 held by thread 82 'GameThread' prio 44 for 9% of the run [ 45.38] kernel: core 1 held by thread 85 'TaskGraphThreadNP 0' prio 46 for 0% of the run [ 45.38] kernel: core 1 held by thread 96 'PoolThread 5' prio 43 for 0% of the run [ 45.38] kernel: core 2 held by thread 121 'RenderThread 1' prio 44 for 2% of the run [ 45.38] kernel: core 2 held by thread 113 'FAsyncLoadingThread' prio 44 for 1% of the run [ 45.38] kernel: core 2 held by thread 90 'TaskGraphThreadBP 5' prio 47 for 1% of the run [ 45.38] kernel: thread 119 'VibrationNodeUpdate' prio 43 core 0 mask 1 waited 0.23 s for its core in 1232 waits [ 45.38] kernel: thread 84 'FHeartBeatThread' prio 43 core 2 mask 7 waited 0.13 s for its core in 14 waits [ 45.38] kernel: thread 111 'AK::EventManager' prio 43 core 0 mask 5 waited 0.11 s for its core in 1134 waits [ 45.38] kernel: thread 140 'NvMMTVMRFrameStatusThread' prio 44 core 0 mask 1 waited 0.10 s for its core in 679 waits [ 45.38] kernel: thread 122 'RTHeartBeat 1' prio 43 core 1 mask 7 waited 0.08 s for its core in 435 waits [ 45.38] kernel: thread 101 'RHIThread' prio 46 core 2 mask 5 waited 0.06 s for its core in 3300 waits [ 45.38] kernel: thread 82 'GameThread' prio 44 core 1 mask 2 waited 0.04 s for its core in 1717 waits [ 45.38] kernel: thread 87 'TaskGraphThreadHP 2' prio 45 core 0 mask 7 waited 0.04 s for its core in 66 waits [ 45.38] kernel: thread 139 'NvMMTVMRDisplayThread' prio 44 core 0 mask 1 waited 0.04 s for its core in 720 waits [ 45.38] kernel: thread 133 'MovieAudioDecoderLooper' prio 44 core 0 mask 1 waited 0.03 s for its core in 3194 waits [ 45.38] Exit.