ScarletNX main efc6543-dirty (clang 23.1.4, Windows x86_64) Message: Aborted with ESC. == summary == ### `01004D300C5AE000` (`01004D300C5AE000`, version `1.0.0`) - **Console:** Switch - **Build:** `ScarletNX main efc6543-dirty (clang 23.1.4, Windows x86_64)` - **System:** `Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM` - **GPU:** `NVIDIA GeForce RTX 4090`, Vulkan `1.4.357`, driver `9b404000` - **Ended:** no failure logged after 1.9 s **What else the runtime missed:** - **GPU:** - shader not translated: `a jump table in a constant buffer` (4 shaders) - shader not translated: `unknown opcode 000003b800000380` - shader not translated: `unknown opcode 000003f0000003b8` == the last run: ~\AppData\Roaming\scarletnx\state\last-run.log == $ ~\Desktop\ScarletNX-windows-x86_64 (31)\bin\scarletnx.exe ~ ScarletNX - 01004D300C5AE000 build: ScarletNX main efc6543-dirty (clang 23.1.4, Windows x86_64) system: Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM fs: ExeFS and RomFS read from the dump ~\Kirby and the Forgotten Land [01004D300C5AE000][v0][BASE].nsp (5884.0 MB mapped) fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB memory: 4 KiB host pages, views are copies (no alias pool) Loaded rtld at 0x8000000 Loaded main at 0x8005000 Loaded subsdk0 at 0x8a7a000 Loaded sdk at 0x9121000 symbols: 31914 functions named hooks: the module calls the functions of the 544 symbols the hooks name through their dispatch slots, and every other function directly (route list 0cbeb8b9dddeed16, this runtime's too) hooks: module rtld, SDK unknown (its versioned hooks aren't installed) hooks: module main, SDK unknown (its versioned hooks aren't installed) hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) hooks: module sdk, SDK 11.4.0 hook: memcpy at 965bcf8 runs hook_memmove hook: memmove at 965c0b0 runs hook_memmove hook: memset at 965c390 runs hook_memset hooks: 3 of the game's functions run the runtime's handlers nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache jit: 4 compile threads, 0 pcs of earlier runs queued npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 acc: 1 user, playing as user 1 time: the time zone is Etc/GMT-9 (UTC+09) game: 01004d300c5ae000, version 1.0.0 pl: the Japanese stand-in answers for the console font's private-use characters pl: the Chinese simplified stand-in answers for the console font's private-use characters pl: the Chinese traditional stand-in answers for the console font's private-use characters pl: the Korean stand-in answers for the console font's private-use characters pl: the extended stand-in answers for the console font's private-use characters RomFS: the dump's, read in place (5856.5 MB) input: gamepad Nintendo Switch Pro Controller (id 2, GUID 0500b7e67e0500000920000000006803, switchpro) input: device path \\?\HID#{00001124-0000-1000-8000-00805f9b34fb}_VID&0002057e_PID&2009#b&1aaf62d&5&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}, 6 axes, 16 buttons, mapping 0500b7e67e0500000920000000006803,*,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,misc1:b11,crc:e6b7,platform:Windows, input: enabled accelerometer sensor on Nintendo Switch Pro Controller input: enabled gyroscope sensor on Nintendo Switch Pro Controller video: SDL 3.4.18 on windows vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no vulkan: graphics descriptor buffers supported, disabled vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding) vulkan: the driver that runs: NVIDIA, 621.01 (driver ID 4) vulkan: NVIDIA GeForce RTX 4090, Vulkan 1.4.357, driver 9b404000, graphics queue family 0, compute 2 (separate family) vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) vulkan: swapchain 1280x720, 4 images, presents timed, mailbox vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own memory: no traps on this host: GPU engines land their results in guest memory at their fence renderer: Vulkan vulkan: ~\01004D300C5AE000.vkshipped is of another build, GPU or driver: started over vulkan: ~\01004D300C5AE000.vkshaders is of another build or driver: its shaders are translated again and its pipelines made again vulkan: 0 shaders and 0 pipelines of earlier runs loaded from ~\01004D300C5AE000.vkshaders in 41 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in ~\01004D300C5AE000.vkshipped vulkan: main.data: 54 shaders found vulkan: main.data: 19 vertex, 35 fragment vulkan: BlendShape.bfsha: 1 shader found vulkan: BlendShape.bfsha: 1 vertex vulkan: Copy.bfsha: 2 shaders found vulkan: Copy.bfsha: 1 vertex, 1 fragment vulkan: DecalShadow.bfsha: 2 shaders found vulkan: DecalShadow.bfsha: 1 vertex, 1 fragment vulkan: DecalShadowWaterSurface.bfsha: 2 shaders found vulkan: DecalShadowWaterSurface.bfsha: 1 vertex, 1 fragment vulkan: DeferredShading.bfsha: 20 shaders found vulkan: DeferredShading.bfsha: 2 vertex, 18 fragment vulkan: DepthOfField.bfsha: 4 shaders found vulkan: DepthOfField.bfsha: 1 vertex, 3 fragment vulkan: Fxaa.bfsha: 2 shaders found vulkan: Fxaa.bfsha: 1 vertex, 1 fragment vulkan: GaussianBlur.bfsha: 3 shaders found vulkan: GaussianBlur.bfsha: 1 vertex, 2 fragment vulkan: GaussianBlurLight.bfsha: 3 shaders found vulkan: GaussianBlurLight.bfsha: 1 vertex, 2 fragment vulkan: Composite.bfsha: 2 shaders found vulkan: Composite.bfsha: 1 vertex, 1 fragment vulkan: HighLuminance.bfsha: 2 shaders found vulkan: HighLuminance.bfsha: 1 vertex, 1 fragment vulkan: Yuv2Rgb.bfsha: 2 shaders found vulkan: Yuv2Rgb.bfsha: 1 vertex, 1 fragment vulkan: PointLight.bfsha: 2 shaders found vulkan: PointLight.bfsha: 1 vertex, 1 fragment vulkan: PreShading.bfsha: 2 shaders found vulkan: PreShading.bfsha: 1 vertex, 1 fragment vulkan: RadialBlur.bfsha: 2 shaders found vulkan: RadialBlur.bfsha: 1 vertex, 1 fragment vulkan: ScreenFilter.bfsha: 2 shaders found vulkan: ScreenFilter.bfsha: 1 vertex, 1 fragment vulkan: ScreenSpaceReflection.bfsha: 2 shaders found vulkan: ScreenSpaceReflection.bfsha: 1 vertex, 1 fragment vulkan: SpotLight.bfsha: 2 shaders found vulkan: SpotLight.bfsha: 1 vertex, 1 fragment vulkan: Ssao.bfsha: 2 shaders found vulkan: Ssao.bfsha: 1 vertex, 1 fragment vulkan: SsaoDownScale.bfsha: 2 shaders found vulkan: SsaoDownScale.bfsha: 1 vertex, 1 fragment vulkan: ToneMapping.bfsha: 2 shaders found vulkan: ToneMapping.bfsha: 1 vertex, 1 fragment vulkan: TubeLight.bfsha: 2 shaders found vulkan: TubeLight.bfsha: 1 vertex, 1 fragment vulkan: vertex fe3faabb4198db1f not translated: a jump table in a constant buffer vulkan: vertex 80033a4b796aca26 not translated: a jump table in a constant buffer vulkan: vertex a0a971098feebde0 not translated: a jump table in a constant buffer vulkan: vertex a3c1291e9146ae4e not translated: unknown opcode 000003b800000380 vulkan: vertex 45a7cf5b5f38acdc not translated: unknown opcode 000003f0000003b8 vulkan: main.data: 49 new, 5 for later vulkan: main.data: 49 translated, 0 already translated, 0 left out, 5 failed vulkan: BlendShape.bfsha: 1 new vulkan: BlendShape.bfsha: 1 translated, 0 already translated, 0 left out, 0 failed vulkan: Copy.bfsha: 2 new vulkan: Copy.bfsha: 2 translated, 0 already translated, 0 left out, 0 failed vulkan: DecalShadow.bfsha: 2 new vulkan: DecalShadow.bfsha: 2 translated, 0 already translated, 0 left out, 0 failed vulkan: DecalShadowWaterSurface.bfsha: 2 new vulkan: DecalShadowWaterSurface.bfsha: 2 translated, 0 already translated, 0 left out, 0 failed vulkan: fragment 8d589bef82d1ed6c not translated: a jump table in a constant buffer vulkan: DeferredShading.bfsha: 19 new, 1 for later vulkan: DeferredShading.bfsha: 19 translated, 0 already translated, 0 left out, 1 failed vulkan: DepthOfField.bfsha: 3 new, 1 already done vulkan: DepthOfField.bfsha: 3 translated, 1 already translated, 0 left out, 0 failed vulkan: Fxaa.bfsha: 1 new, 1 already done vulkan: Fxaa.bfsha: 1 translated, 1 already translated, 0 left out, 0 failed vulkan: GaussianBlur.bfsha: 3 new vulkan: GaussianBlur.bfsha: 3 translated, 0 already translated, 0 left out, 0 failed vulkan: GaussianBlurLight.bfsha: 2 new, 1 already done vulkan: GaussianBlurLight.bfsha: 2 translated, 1 already translated, 0 left out, 0 failed vulkan: Composite.bfsha: 1 new, 1 already done vulkan: Composite.bfsha: 1 translated, 1 already translated, 0 left out, 0 failed vulkan: HighLuminance.bfsha: 1 new, 1 already done vulkan: HighLuminance.bfsha: 1 translated, 1 already translated, 0 left out, 0 failed vulkan: Yuv2Rgb.bfsha: 1 new, 1 already done vulkan: Yuv2Rgb.bfsha: 1 translated, 1 already translated, 0 left out, 0 failed vulkan: PointLight.bfsha: 2 new vulkan: PointLight.bfsha: 2 translated, 0 already translated, 0 left out, 0 failed vulkan: PreShading.bfsha: 1 new, 1 already done vulkan: PreShading.bfsha: 1 translated, 1 already translated, 0 left out, 0 failed vulkan: RadialBlur.bfsha: 1 new, 1 already done vulkan: RadialBlur.bfsha: 1 translated, 1 already translated, 0 left out, 0 failed vulkan: ScreenFilter.bfsha: 1 new, 1 already done vulkan: ScreenFilter.bfsha: 1 translated, 1 already translated, 0 left out, 0 failed vulkan: ScreenSpaceReflection.bfsha: 1 new, 1 already done vulkan: ScreenSpaceReflection.bfsha: 1 translated, 1 already translated, 0 left out, 0 failed vulkan: SpotLight.bfsha: 1 new, 1 already done vulkan: SpotLight.bfsha: 1 translated, 1 already translated, 0 left out, 0 failed vulkan: Ssao.bfsha: 1 new, 1 already done vulkan: Ssao.bfsha: 1 translated, 1 already translated, 0 left out, 0 failed vulkan: SsaoDownScale.bfsha: 1 new, 1 already done vulkan: SsaoDownScale.bfsha: 1 translated, 1 already translated, 0 left out, 0 failed vulkan: ToneMapping.bfsha: 1 new, 1 already done vulkan: ToneMapping.bfsha: 1 translated, 1 already translated, 0 left out, 0 failed vulkan: TubeLight.bfsha: 1 new, 1 already done vulkan: TubeLight.bfsha: 1 translated, 1 already translated, 0 left out, 0 failed vulkan: 119 shaders found: 98 new, 15 already done, 6 for later vulkan: 119 programs: 98 translated, 15 already translated, 0 left out, 6 failed vulkan: the game's own shaders: 98 translated new, 98 in ~\01004D300C5AE000.vkshipped, in 181 ms prepare: 232 ms before the game started (98 shaders translated from its files, 0 of 0 pipelines of earlier runs made), not shown, as it was quick main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 heap: 3252 MB requested (result 0) audren: the first update, revision REV8 audio: SDL wasapi output opened on ?????????(Sound BlasterX G6) (48000 Hz, 2 channels, signed 16-bit PCM) audio: queued 960 bytes of guest PCM nvn: the game's driver answers API 53.314 and GPU code 1.5 to 1.16, 22 items in all from its code nvn: the game's NVN API 53.314 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) nvn: device 11868b9b38 initialized, flags 0 nvn: sampler pool 11868bd5f0: 4096 descriptors at GPU 419800000 nvn: texture pool 11868bd8d8: 65792 descriptors at GPU 419820000 nvn: the first texture of format 0x38 (target 1, 1920x1080) nvn: window 11868bdbe0: 2 textures, first 1920x1080 format 0x38, present interval 1 nvn: queue 11868be558 initialized (replay 1) [aborted, status 1] == the last recompile of the queue: ~\AppData\Roaming\scarletnx\state\last-recompile.log == $ ~\Desktop\ScarletNX-windows-x86_64 (31)\bin\scarletnx.exe -r ~ ~\.switch\prod.keys: 33 lines are not keys, the first line 96 Keys: ~\.switch\prod.keys, 173 of them, up to master key 21 (a firmware newer than 20.0.0) Title keys: ~\.switch\title.keys, 19 of them Reading ~\Trails in the Sky 1st Chapter [01001E9023920800][v131072].nsp an NSP, 593 MB: 3 NCAs, 1 ticket Program NCA of 01001E9023920000, 592 MB, SDK 20.5.15, an update's patch, master key 17 (firmware 18.0.0 and later), its title key from a ticket or title.keys Control NCA of 01001E9023920000, 663 KB, SDK 20.5.15, master key 17 (firmware 18.0.0 and later), its keys in its key area Manual NCA of 01001E9023920000, 146 KB, SDK 20.5.15, master key 17 (firmware 18.0.0 and later), its keys in its key area scarletnx: unit cache: 39.2 GB free on ~\AppData\Roaming\scarletnx\cache\units, under the 99.8 GB (a tenth of 997.9 GB) it leaves free: units without room are not cached content meta: an update 01001E9023920800, version 131072, of the game 01001E9023920000 Recompiling ????????? ?????? the 1st (4 modules) LLVM: -O2, llvm_batch=full 71245 functions, 3795516 instructions LLVM: 43 code units and the module descriptor compiled block 1/44: code_001, 0x805C710-0x80B502C, 774 functions, 90199 instructions (13.3 s, 1818 MiB in use) compiled block 2/44: code_003, 0x810D698-0x8165860, 1477 functions, 90059 instructions (13.8 s, 1843 MiB in use) compiled block 3/44: code_007, 0x826F7B0-0x82C7BDC, 858 functions, 90019 instructions (13.9 s, 1844 MiB in use) compiled block 4/44: code_000, 0x8000000-0x805C70C, 912 functions, 90039 instructions (14.0 s, 1772 MiB in use) compiled block 5/44: code_002, 0x80B5030-0x810D698, 1049 functions, 90092 instructions (16.3 s, 1729 MiB in use) compiled block 6/44: code_005, 0x81BE5F0-0x8216C3C, 1268 functions, 90084 instructions (20.5 s, 1880 MiB in use) compiled block 7/44: code_006, 0x8216C3C-0x826F7B0, 1210 functions, 90635 instructions (20.8 s, 1657 MiB in use) compiled block 8/44: code_004, 0x8165860-0x81BE5F0, 1711 functions, 90432 instructions (22.3 s, 1764 MiB in use) compiled block 9/44: code_008, 0x82C7BE0-0x831FDE8, 1577 functions, 90018 instructions (12.6 s, 1731 MiB in use) compiled block 10/44: code_009, 0x831FDE8-0x837864C, 1233 functions, 90215 instructions (13.4 s, 1674 MiB in use) compiled block 11/44: code_015, 0x869AEA0-0x86F48FC, 619 functions, 90849 instructions (9.3 s, 1707 MiB in use) compiled block 12/44: code_012, 0x8429530-0x84819DC, 759 functions, 90045 instructions (18.6 s, 1857 MiB in use) compiled block 13/44: code_014, 0x84D9FF0-0x869AE94, 1439 functions, 90062 instructions (14.9 s, 1774 MiB in use) compiled block 14/44: code_016, 0x86F4900-0x874CFD0, 331 functions, 90079 instructions (10.2 s, 1643 MiB in use) compiled block 15/44: code_010, 0x8378650-0x83D0F88, 1246 functions, 90237 instructions (22.8 s, 1742 MiB in use) compiled block 16/44: code_011, 0x83D0F88-0x8429524, 1169 functions, 90035 instructions (23.4 s, 1626 MiB in use) compiled block 17/44: code_017, 0x874CFD0-0x87A63A4, 1330 functions, 90617 instructions (11.9 s, 1617 MiB in use) compiled block 18/44: code_013, 0x84819DC-0x84D9FF0, 1061 functions, 90026 instructions (19.0 s, 1336 MiB in use) compiled block 19/44: code_018, 0x87A63B0-0x88003E8, 572 functions, 91256 instructions (10.7 s, 1489 MiB in use) compiled block 20/44: code_019, 0x88003F0-0x8858E34, 491 functions, 90069 instructions (11.8 s, 1688 MiB in use) compiled block 21/44: code_021, 0x88B1780-0x890A3F4, 1458 functions, 90129 instructions (11.5 s, 1681 MiB in use) compiled block 22/44: code_020, 0x8858E40-0x88B1778, 1917 functions, 90043 instructions (12.5 s, 1608 MiB in use) compiled block 23/44: code_022, 0x890A400-0x8962CF8, 1428 functions, 90066 instructions (11.7 s, 1668 MiB in use) compiled block 24/44: code_024, 0x89BB450-0x8D43B1C, 1841 functions, 90100 instructions (12.4 s, 1731 MiB in use) compiled block 25/44: code_025, 0x8D43B20-0x8D9D870, 1715 functions, 90000 instructions (12.6 s, 1744 MiB in use) compiled block 26/44: code_026, 0x8D9D870-0x8DF64F0, 1754 functions, 90012 instructions (11.6 s, 1692 MiB in use) compiled block 27/44: code_023, 0x8962CF8-0x89BB450, 4430 functions, 90000 instructions (17.1 s, 1639 MiB in use) compiled block 28/44: code_027, 0x8DF64F0-0x8E51340, 2197 functions, 90136 instructions (12.8 s, 1646 MiB in use) compiled block 29/44: code_028, 0x8E51340-0x8EA9FC4, 2947 functions, 90002 instructions (12.6 s, 1591 MiB in use) compiled block 30/44: code_032, 0x8FB5E30-0x9010F74, 469 functions, 92548 instructions (11.0 s, 1683 MiB in use) compiled block 31/44: code_031, 0x8F5CF00-0x8FB5E24, 654 functions, 90114 instructions (13.2 s, 1765 MiB in use) compiled block 32/44: code_033, 0x9010F80-0x906A658, 1112 functions, 90558 instructions (11.8 s, 1701 MiB in use) compiled block 33/44: code_034, 0x906A660-0x90C34C0, 1824 functions, 90026 instructions (11.7 s, 1668 MiB in use) compiled block 34/44: code_030, 0x8F03420-0x8F5CEFC, 1753 functions, 90928 instructions (18.5 s, 1709 MiB in use) compiled block 35/44: code_029, 0x8EA9FC4-0x8F03414, 2472 functions, 90026 instructions (20.7 s, 1695 MiB in use) compiled block 36/44: code_042, 0x9337700-0x933C6C0, 1276 functions, 5104 instructions (1.8 s, 1639 MiB in use) compiled block 37/44: code_036, 0x911E3B0-0x9178280, 1896 functions, 90045 instructions (11.4 s, 1638 MiB in use) compiled block 38/44: code_035, 0x90C34C0-0x911E3B0, 3501 functions, 90039 instructions (13.4 s, 1551 MiB in use) compiled block 39/44: code_037, 0x9178280-0x91D1EC0, 2484 functions, 90039 instructions (12.8 s, 1487 MiB in use) compiled block 40/44: code_040, 0x9285EE0-0x92DEC34, 1270 functions, 90221 instructions (12.2 s, 1433 MiB in use) compiled block 41/44: code_038, 0x91D1EC0-0x922C384, 2489 functions, 90250 instructions (14.7 s, 1295 MiB in use) compiled block 42/44: code_039, 0x922C390-0x9285ED8, 1477 functions, 90060 instructions (16.7 s, 1109 MiB in use) compiled block 43/44: code_041, 0x92DEC34-0x9337700, 7795 functions, 90003 instructions (18.3 s, 847 MiB in use) compiled block 44/44: module, SnxModule descriptor, 589743 entries (0.5 s, 966 MiB in use) scarletnx: unit cache: 43 unit(s) (189.1 MB) not cached in ~\AppData\Roaming\scarletnx\cache\units LLVM module: 149.4 MB, 589743 entries unit cache: 0 of 43 units reused (0.0 MB) from ~\AppData\Roaming\scarletnx\cache\units Built ~\01001E9023920000_01001E9023920800v131072.exe [ended, status 0] $ ~\Desktop\ScarletNX-windows-x86_64 (31)\bin\scarletnx.exe -r ~ ~\.switch\prod.keys: 33 lines are not keys, the first line 96 Keys: ~\.switch\prod.keys, 173 of them, up to master key 21 (a firmware newer than 20.0.0) Title keys: ~\.switch\title.keys, 19 of them Reading ~\super_mario_bros_wonder_v327680.nsp an NSP, 140 MB: 3 NCAs, 1 ticket Control NCA of 010015100B514000, 3.3 MB, SDK 21.4.1, master key 16 (firmware 17.0.0 and later), its keys in its key area Manual NCA of 010015100B514000, 195 KB, SDK 21.4.0, master key 16 (firmware 17.0.0 and later), its keys in its key area Program NCA of 010015100B514000, 136 MB, SDK 16.2.12, an update's patch, master key 16 (firmware 17.0.0 and later), its title key from a ticket or title.keys scarletnx: unit cache: 39.2 GB free on ~\AppData\Roaming\scarletnx\cache\units, under the 99.8 GB (a tenth of 997.9 GB) it leaves free: units without room are not cached content meta: an update 010015100B514800, version 327680, of the game 010015100B514000 Recompiling *??AJ?@?a?2'??u?E?B??&?T??1???H???????h?mI,?w??G?y??ff?????N??C???h??=w??{P?h??:???z????_5??K?.?;?Y??fdb?????/???,?E???????S????????_3??????5??????_3??????5???L{?m}??$Q???7?????-??????]L???G?i??c???z??QZ=M???,??&???]??????^'?4/?E?'??W6?????_7??????5??? (3 modules) LLVM: -O2, llvm_batch=full 251404 functions, 10157058 instructions LLVM: 113 code units and the module descriptor compiled block 1/114: code_001, 0x805B730-0x80B3CF8, 520 functions, 90300 instructions (14.7 s, 2069 MiB in use) compiled block 2/114: code_006, 0x8216BAC-0x826ECA8, 698 functions, 90068 instructions (16.1 s, 1984 MiB in use) compiled block 3/114: code_000, 0x8000000-0x805B730, 554 functions, 90022 instructions (17.0 s, 1942 MiB in use) compiled block 4/114: code_002, 0x80B3CF8-0x810BEDC, 563 functions, 90111 instructions (17.7 s, 1919 MiB in use) compiled block 5/114: code_007, 0x826ECB0-0x82C92A8, 554 functions, 92448 instructions (19.4 s, 1788 MiB in use) compiled block 6/114: code_004, 0x8166BB0-0x81BEB90, 448 functions, 90026 instructions (19.7 s, 1831 MiB in use) compiled block 7/114: code_003, 0x810BEDC-0x8166BB0, 481 functions, 92861 instructions (20.9 s, 1842 MiB in use) compiled block 8/114: code_005, 0x81BEB90-0x8216BAC, 547 functions, 90031 instructions (23.2 s, 1746 MiB in use) compiled block 9/114: code_008, 0x82C92A8-0x83227B0, 611 functions, 91341 instructions (14.8 s, 1822 MiB in use) compiled block 10/114: code_010, 0x837AE2C-0x83D2E0C, 488 functions, 90045 instructions (13.0 s, 1819 MiB in use) compiled block 11/114: code_012, 0x842B064-0x8483E24, 974 functions, 90940 instructions (14.5 s, 1930 MiB in use) compiled block 12/114: code_009, 0x83227B0-0x837AE2C, 723 functions, 90429 instructions (17.8 s, 1924 MiB in use) compiled block 13/114: code_011, 0x83D2E0C-0x842B064, 751 functions, 90201 instructions (16.4 s, 1915 MiB in use) compiled block 14/114: code_014, 0x84DBFE0-0x853A478, 918 functions, 96474 instructions (16.7 s, 1954 MiB in use) compiled block 15/114: code_013, 0x8483E24-0x84DBFD4, 665 functions, 90171 instructions (18.4 s, 1685 MiB in use) compiled block 16/114: code_015, 0x853A480-0x8592470, 1192 functions, 90011 instructions (15.2 s, 1688 MiB in use) compiled block 17/114: code_016, 0x8592470-0x85EA798, 1749 functions, 90223 instructions (15.7 s, 1823 MiB in use) compiled block 18/114: code_018, 0x8642858-0x869A938, 1359 functions, 90039 instructions (15.8 s, 1906 MiB in use) compiled block 19/114: code_020, 0x86F2AE0-0x874AAB8, 717 functions, 90070 instructions (16.2 s, 1802 MiB in use) compiled block 20/114: code_023, 0x87FAAFC-0x88529E0, 3101 functions, 90038 instructions (12.3 s, 1826 MiB in use) compiled block 21/114: code_022, 0x87A2C64-0x87FAAFC, 2067 functions, 90012 instructions (12.8 s, 1826 MiB in use) compiled block 22/114: code_019, 0x869A938-0x86F2AD8, 1158 functions, 90153 instructions (17.4 s, 1678 MiB in use) compiled block 23/114: code_021, 0x874AAB8-0x87A2C64, 370 functions, 90197 instructions (17.6 s, 2011 MiB in use) compiled block 24/114: code_024, 0x88529E0-0x88AA87C, 2971 functions, 90022 instructions (13.3 s, 1892 MiB in use) compiled block 25/114: code_017, 0x85EA798-0x8642858, 1182 functions, 90038 instructions (29.7 s, 1544 MiB in use) compiled block 26/114: code_026, 0x89027C0-0x895A6B4, 1461 functions, 90015 instructions (13.7 s, 1677 MiB in use) compiled block 27/114: code_025, 0x88AA87C-0x89027C0, 2263 functions, 90049 instructions (15.1 s, 1695 MiB in use) compiled block 28/114: code_029, 0x8A0ACD0-0x8A63EB4, 1514 functions, 90603 instructions (15.6 s, 1714 MiB in use) compiled block 29/114: code_027, 0x895A6B4-0x89B278C, 1831 functions, 90139 instructions (17.1 s, 1651 MiB in use) compiled block 30/114: code_028, 0x89B278C-0x8A0ACCC, 1805 functions, 90131 instructions (17.7 s, 1656 MiB in use) compiled block 31/114: code_030, 0x8A63EC0-0x8ABCC44, 1232 functions, 90026 instructions (16.7 s, 1620 MiB in use) compiled block 32/114: code_031, 0x8ABCC50-0x8B15C64, 1149 functions, 90007 instructions (13.7 s, 1634 MiB in use) compiled block 33/114: code_032, 0x8B15C70-0x8B6F8B8, 1496 functions, 90234 instructions (14.2 s, 1558 MiB in use) compiled block 34/114: code_033, 0x8B6F8B8-0x8BC90BC, 1179 functions, 90090 instructions (13.4 s, 1668 MiB in use) compiled block 35/114: code_034, 0x8BC90C0-0x8C22B68, 1162 functions, 90034 instructions (14.2 s, 1703 MiB in use) compiled block 36/114: code_035, 0x8C22B70-0x8C7C794, 1118 functions, 90330 instructions (13.4 s, 1580 MiB in use) compiled block 37/114: code_036, 0x8C7C7A0-0x8CD5AD8, 942 functions, 90101 instructions (13.7 s, 1677 MiB in use) compiled block 38/114: code_037, 0x8CD5AE0-0x8D2E4A4, 1273 functions, 90119 instructions (15.6 s, 1742 MiB in use) compiled block 39/114: code_039, 0x8D86F7C-0x8DDFB48, 1815 functions, 90210 instructions (13.9 s, 1747 MiB in use) compiled block 40/114: code_040, 0x8DDFB50-0x8E383D8, 1284 functions, 90058 instructions (12.9 s, 1725 MiB in use) compiled block 41/114: code_038, 0x8D2E4B0-0x8D86F7C, 1633 functions, 90020 instructions (15.9 s, 1679 MiB in use) compiled block 42/114: code_041, 0x8E383D8-0x8E90ED8, 1669 functions, 90217 instructions (14.1 s, 1814 MiB in use) compiled block 43/114: code_042, 0x8E90ED8-0x8EE9848, 1277 functions, 90134 instructions (13.5 s, 1739 MiB in use) compiled block 44/114: code_043, 0x8EE9850-0x8F42090, 1632 functions, 90032 instructions (14.9 s, 1844 MiB in use) compiled block 45/114: code_044, 0x8F42090-0x8FB5FBC, 1714 functions, 90037 instructions (16.0 s, 1877 MiB in use) compiled block 46/114: code_045, 0x8FB5FC0-0x900E5C8, 1910 functions, 90016 instructions (14.5 s, 1888 MiB in use) compiled block 47/114: code_046, 0x900E5D0-0x906775C, 1595 functions, 90572 instructions (16.2 s, 2008 MiB in use) compiled block 48/114: code_047, 0x906775C-0x90C00AC, 1311 functions, 90193 instructions (22.4 s, 2264 MiB in use) compiled block 49/114: code_049, 0x9118F30-0x9173760, 1766 functions, 91508 instructions (19.0 s, 2203 MiB in use) compiled block 50/114: code_048, 0x90C00B0-0x9118F30, 1490 functions, 90005 instructions (23.2 s, 2103 MiB in use) compiled block 51/114: code_050, 0x9173760-0x91CCA38, 496 functions, 90982 instructions (28.5 s, 2310 MiB in use) compiled block 52/114: code_054, 0x92D6B60-0x9331FD8, 2274 functions, 90962 instructions (20.4 s, 2375 MiB in use) compiled block 53/114: code_051, 0x91CCA40-0x92250C8, 929 functions, 90091 instructions (27.8 s, 2409 MiB in use) compiled block 54/114: code_052, 0x92250D0-0x927E6D4, 841 functions, 91172 instructions (30.2 s, 2225 MiB in use) compiled block 55/114: code_057, 0x93E6250-0x943F010, 799 functions, 90061 instructions (17.6 s, 2153 MiB in use) compiled block 56/114: code_058, 0x943F010-0x9499B94, 667 functions, 91922 instructions (14.9 s, 2308 MiB in use) compiled block 57/114: code_059, 0x9499BA0-0x94F2458, 600 functions, 90087 instructions (15.7 s, 2289 MiB in use) compiled block 58/114: code_060, 0x94F2458-0x95568A4, 5141 functions, 90011 instructions (15.7 s, 2353 MiB in use) compiled block 59/114: code_056, 0x938D9D0-0x93E6250, 913 functions, 90002 instructions (28.9 s, 2207 MiB in use) compiled block 60/114: code_053, 0x927E6E0-0x92D6B60, 741 functions, 90003 instructions (42.5 s, 2321 MiB in use) compiled block 61/114: code_061, 0x95568B0-0x95B05C4, 4378 functions, 90002 instructions (18.0 s, 2417 MiB in use) compiled block 62/114: code_055, 0x9331FE0-0x938D9C8, 792 functions, 93029 instructions (38.8 s, 2456 MiB in use) compiled block 63/114: code_062, 0x95B05C4-0x9608DAC, 3614 functions, 90578 instructions (22.2 s, 2300 MiB in use) compiled block 64/114: code_063, 0x9608DAC-0x9660D7C, 3433 functions, 90090 instructions (20.7 s, 2466 MiB in use) compiled block 65/114: code_064, 0x9660D7C-0x96B8C38, 4475 functions, 90008 instructions (18.7 s, 2328 MiB in use) compiled block 66/114: code_065, 0x96B8C38-0x9710AA4, 5733 functions, 90005 instructions (19.9 s, 2347 MiB in use) compiled block 67/114: code_066, 0x9710AA4-0x9768960, 4106 functions, 90011 instructions (19.8 s, 2391 MiB in use) compiled block 68/114: code_067, 0x9768960-0x97C083C, 5954 functions, 90032 instructions (21.5 s, 2339 MiB in use) compiled block 69/114: code_068, 0x97C083C-0x98186D8, 6085 functions, 90018 instructions (20.8 s, 2356 MiB in use) compiled block 70/114: code_069, 0x98186D8-0x98705AC, 5450 functions, 90016 instructions (19.6 s, 2267 MiB in use) compiled block 71/114: code_070, 0x98705AC-0x98C8460, 6223 functions, 90005 instructions (20.5 s, 2323 MiB in use) compiled block 72/114: code_074, 0x99D0408-0x9A28324, 3688 functions, 90055 instructions (15.6 s, 2339 MiB in use) compiled block 73/114: code_071, 0x98C8460-0x9920380, 4679 functions, 90019 instructions (18.7 s, 2348 MiB in use) compiled block 74/114: code_072, 0x9920380-0x9978320, 2729 functions, 90037 instructions (19.7 s, 2292 MiB in use) compiled block 75/114: code_073, 0x9978320-0x99D0408, 3818 functions, 90150 instructions (18.9 s, 2266 MiB in use) compiled block 76/114: code_077, 0x9AD8BB8-0x9B30A50, 1670 functions, 90022 instructions (11.5 s, 2127 MiB in use) compiled block 77/114: code_075, 0x9A28324-0x9A80738, 3914 functions, 90373 instructions (17.1 s, 2241 MiB in use) compiled block 78/114: code_076, 0x9A80738-0x9AD8BB8, 4134 functions, 90002 instructions (20.8 s, 2367 MiB in use) compiled block 79/114: code_078, 0x9B30A50-0x9B88980, 2183 functions, 90031 instructions (16.1 s, 2350 MiB in use) compiled block 80/114: code_079, 0x9B88980-0x9BE112C, 3917 functions, 90468 instructions (17.8 s, 2378 MiB in use) compiled block 81/114: code_081, 0x9C39030-0x9C914C4, 3568 functions, 90059 instructions (18.2 s, 2437 MiB in use) compiled block 82/114: code_082, 0x9C914C4-0x9CE97BC, 3388 functions, 90008 instructions (17.9 s, 2388 MiB in use) compiled block 83/114: code_080, 0x9BE112C-0x9C39030, 4063 functions, 90016 instructions (21.2 s, 2232 MiB in use) compiled block 84/114: code_083, 0x9CE97BC-0x9D416DC, 6137 functions, 90016 instructions (18.7 s, 2216 MiB in use) compiled block 85/114: code_084, 0x9D416DC-0x9D99678, 4437 functions, 90001 instructions (20.4 s, 2313 MiB in use) compiled block 86/114: code_086, 0x9DF2820-0x9E4A954, 1601 functions, 90001 instructions (18.1 s, 2357 MiB in use) compiled block 87/114: code_085, 0x9D99678-0x9DF281C, 3162 functions, 90845 instructions (19.0 s, 2294 MiB in use) compiled block 88/114: code_087, 0x9E4A954-0x9EA29D0, 2108 functions, 90052 instructions (17.4 s, 2362 MiB in use) compiled block 89/114: code_091, 0x9FAA94C-0xA0027FC, 3231 functions, 90020 instructions (18.4 s, 2533 MiB in use) compiled block 90/114: code_089, 0x9EFA9DC-0x9F529E8, 3838 functions, 90006 instructions (21.8 s, 2480 MiB in use) compiled block 91/114: code_088, 0x9EA29D0-0x9EFA9DC, 2968 functions, 90076 instructions (23.7 s, 2473 MiB in use) compiled block 92/114: code_090, 0x9F529E8-0x9FAA94C, 2930 functions, 90030 instructions (24.8 s, 2377 MiB in use) compiled block 93/114: code_092, 0xA0027FC-0xA05A784, 2982 functions, 90055 instructions (22.3 s, 2343 MiB in use) compiled block 94/114: code_094, 0xA0B2750-0xA10AA5C, 3665 functions, 90271 instructions (19.0 s, 2282 MiB in use) compiled block 95/114: code_093, 0xA05A784-0xA0B2750, 3596 functions, 90014 instructions (20.1 s, 2001 MiB in use) compiled block 96/114: code_096, 0xB7FDDA0-0xB8570D0, 1002 functions, 90003 instructions (13.8 s, 2250 MiB in use) compiled block 97/114: code_097, 0xB8570D0-0xB8B07DC, 2033 functions, 90057 instructions (15.1 s, 2218 MiB in use) compiled block 98/114: code_098, 0xB8B07E0-0xB90A564, 1713 functions, 90004 instructions (13.9 s, 2190 MiB in use) compiled block 99/114: code_099, 0xB90A570-0xB9640C0, 2803 functions, 90067 instructions (16.0 s, 2239 MiB in use) compiled block 100/114: code_095, 0xA10AA5C-0xB7FDD94, 2638 functions, 90021 instructions (27.8 s, 2257 MiB in use) compiled block 101/114: code_100, 0xB9640C0-0xB9BD76C, 3377 functions, 90000 instructions (16.6 s, 2112 MiB in use) compiled block 102/114: code_102, 0xBA169A8-0xBA6F6E0, 883 functions, 90193 instructions (16.0 s, 2149 MiB in use) compiled block 103/114: code_103, 0xBA6F6E0-0xBAC897C, 663 functions, 90471 instructions (12.0 s, 2014 MiB in use) compiled block 104/114: code_105, 0xBB21B88-0xBB7B0E8, 2978 functions, 90010 instructions (13.5 s, 2140 MiB in use) compiled block 105/114: code_104, 0xBAC8980-0xBB21B88, 1357 functions, 90091 instructions (14.2 s, 2147 MiB in use) compiled block 106/114: code_107, 0xBBD6450-0xBC2FD14, 2357 functions, 90082 instructions (13.1 s, 2281 MiB in use) compiled block 107/114: code_101, 0xB9BD76C-0xBA169A8, 1600 functions, 90099 instructions (26.8 s, 2240 MiB in use) compiled block 108/114: code_106, 0xBB7B0F0-0xBBD6444, 3137 functions, 90049 instructions (15.3 s, 2113 MiB in use) compiled block 109/114: code_110, 0xBCE351C-0xBD3BB28, 1442 functions, 90009 instructions (12.2 s, 1985 MiB in use) compiled block 110/114: code_108, 0xBC2FD20-0xBC8A658, 2175 functions, 90065 instructions (15.0 s, 1977 MiB in use) compiled block 111/114: code_109, 0xBC8A658-0xBCE351C, 1815 functions, 90007 instructions (13.9 s, 1670 MiB in use) compiled block 112/114: code_112, 0xBD95940-0xBDBFDB0, 9059 functions, 42893 instructions (14.5 s, 1485 MiB in use) compiled block 113/114: code_111, 0xBD3BB28-0xBD9593C, 1440 functions, 90072 instructions (16.6 s, 1171 MiB in use) compiled block 114/114: module, SnxModule descriptor, 1621920 entries (1.8 s, 1295 MiB in use) scarletnx: unit cache: 113 unit(s) (523.8 MB) not cached in ~\AppData\Roaming\scarletnx\cache\units LLVM module: 417.5 MB, 1621920 entries unit cache: 0 of 113 units reused (0.0 MB) from ~\AppData\Roaming\scarletnx\cache\units Built ~\010015100B514000_010015100B514800v327680.exe [ended, status 0] $ ~\Desktop\ScarletNX-windows-x86_64 (31)\bin\scarletnx.exe -r ~ ~ ~\.switch\prod.keys: 33 lines are not keys, the first line 96 Keys: ~\.switch\prod.keys, 173 of them, up to master key 21 (a firmware newer than 20.0.0) Title keys: ~\.switch\title.keys, 19 of them Reading ~\Nintendo Switch Sports [0100D2F00D5C0000][v0].nsp an NSP, 1.5 GB: 3 NCAs, 1 ticket Program NCA of 0100D2F00D5C0000, 1.5 GB, SDK 13.3.4, master key 12 (firmware 13.0.0 and later), its title key from a ticket or title.keys Control NCA of 0100D2F00D5C0000, 184 KB, SDK 13.3.4, master key 12 (firmware 13.0.0 and later), its keys in its key area Manual NCA of 0100D2F00D5C0000, 243 KB, SDK 13.3.4, master key 12 (firmware 13.0.0 and later), its keys in its key area scarletnx: unit cache: 39.3 GB free on ~\AppData\Roaming\scarletnx\cache\units, under the 99.8 GB (a tenth of 997.9 GB) it leaves free: units without room are not cached content meta: an application 0100D2F00D5C0000, version 0 Recompiling 0100D2F00D5C0000 (4 modules) LLVM: -O2, llvm_batch=full 154428 functions, 10978711 instructions LLVM: 122 code units and the module descriptor compiled block 1/123: code_001, 0x805BAD0-0x80B6F74, 1528 functions, 90662 instructions (12.6 s, 1910 MiB in use) compiled block 2/123: code_004, 0x81807D0-0x81D87EC, 1584 functions, 90069 instructions (13.1 s, 1911 MiB in use) compiled block 3/123: code_002, 0x80B46A0-0x8128494, 2049 functions, 90000 instructions (13.7 s, 1671 MiB in use) compiled block 4/123: code_003, 0x8128494-0x81807D0, 2070 functions, 90225 instructions (15.5 s, 1700 MiB in use) compiled block 5/123: code_000, 0x8000000-0x805BAD0, 1260 functions, 90031 instructions (20.8 s, 2022 MiB in use) compiled block 6/123: code_005, 0x81D87EC-0x82309E8, 1337 functions, 90109 instructions (21.4 s, 1982 MiB in use) compiled block 7/123: code_006, 0x82309E8-0x82889F0, 1368 functions, 90010 instructions (22.1 s, 1829 MiB in use) compiled block 8/123: code_007, 0x82889F0-0x82E1C14, 2080 functions, 90254 instructions (22.4 s, 1956 MiB in use) compiled block 9/123: code_009, 0x8339F7C-0x8391F34, 950 functions, 90022 instructions (19.7 s, 2096 MiB in use) compiled block 10/123: code_012, 0x8442288-0x849AE18, 1749 functions, 90025 instructions (14.3 s, 1981 MiB in use) compiled block 11/123: code_008, 0x82E1C14-0x8339F7C, 581 functions, 90282 instructions (25.7 s, 2019 MiB in use) compiled block 12/123: code_011, 0x83EA064-0x8442288, 924 functions, 90139 instructions (24.0 s, 1973 MiB in use) compiled block 13/123: code_013, 0x849AE20-0x84F2F40, 1048 functions, 90013 instructions (20.3 s, 2217 MiB in use) compiled block 14/123: code_015, 0x854B730-0x85A3838, 585 functions, 90076 instructions (29.2 s, 2592 MiB in use) compiled block 15/123: code_010, 0x8391F40-0x83EA064, 631 functions, 90074 instructions (39.0 s, 2643 MiB in use) compiled block 16/123: code_014, 0x84F2F40-0x854B730, 1236 functions, 90093 instructions (32.7 s, 2391 MiB in use) compiled block 17/123: code_023, 0x881C0B4-0x8874868, 1048 functions, 90253 instructions (11.5 s, 2811 MiB in use) compiled block 18/123: code_022, 0x87C3910-0x881C0B4, 1801 functions, 90156 instructions (17.5 s, 2859 MiB in use) compiled block 19/123: code_025, 0x88CCED8-0x8925194, 792 functions, 90077 instructions (14.0 s, 3223 MiB in use) compiled block 20/123: code_024, 0x8874868-0x88CCED8, 784 functions, 90336 instructions (17.9 s, 3217 MiB in use) compiled block 21/123: code_026, 0x8925194-0x897D34C, 586 functions, 90091 instructions (13.7 s, 3414 MiB in use) compiled block 22/123: code_027, 0x897D34C-0x89D5988, 926 functions, 90144 instructions (13.8 s, 3363 MiB in use) compiled block 23/123: code_028, 0x89D5988-0x8A2E23C, 914 functions, 90578 instructions (14.6 s, 3607 MiB in use) compiled block 24/123: code_029, 0x8A2E23C-0x8A863E8, 966 functions, 90028 instructions (19.4 s, 3412 MiB in use) compiled block 25/123: code_030, 0x8A863E8-0x8ADE820, 990 functions, 90000 instructions (15.4 s, 3280 MiB in use) compiled block 26/123: code_016, 0x85A3838-0x85FC7F4, 1355 functions, 90495 instructions (98.1 s, 3332 MiB in use) compiled block 27/123: code_031, 0x8ADE820-0x8B36EC4, 690 functions, 90009 instructions (14.7 s, 3218 MiB in use) compiled block 28/123: code_032, 0x8B36ED0-0x8B90390, 1172 functions, 90620 instructions (12.2 s, 3236 MiB in use) compiled block 29/123: code_034, 0x8BE9368-0x8C419FC, 918 functions, 90066 instructions (11.2 s, 3232 MiB in use) compiled block 30/123: code_033, 0x8B90390-0x8BE9368, 970 functions, 90343 instructions (12.6 s, 3230 MiB in use) compiled block 31/123: code_035, 0x8C419FC-0x8C99DF4, 920 functions, 90007 instructions (12.6 s, 3422 MiB in use) compiled block 32/123: code_036, 0x8C99DF4-0x8CF2560, 550 functions, 90542 instructions (10.3 s, 3270 MiB in use) compiled block 33/123: code_037, 0x8CF2560-0x8D4A5F0, 943 functions, 90064 instructions (10.4 s, 3305 MiB in use) compiled block 34/123: code_038, 0x8D4A5F0-0x8DA2658, 1163 functions, 90025 instructions (10.0 s, 3210 MiB in use) compiled block 35/123: code_040, 0x8DFAB44-0x8E52B00, 564 functions, 90044 instructions (10.8 s, 3250 MiB in use) compiled block 36/123: code_039, 0x8DA2658-0x8DFAB44, 1039 functions, 90337 instructions (11.7 s, 3270 MiB in use) compiled block 37/123: code_041, 0x8E52B00-0x8EAACD4, 868 functions, 90148 instructions (10.0 s, 3201 MiB in use) compiled block 38/123: code_042, 0x8EAACD4-0x8F02F8C, 1593 functions, 90168 instructions (11.1 s, 3468 MiB in use) compiled block 39/123: code_043, 0x8F02F8C-0x8F5B428, 1709 functions, 90280 instructions (11.6 s, 3488 MiB in use) compiled block 40/123: code_044, 0x8F5B428-0x8FB3464, 1734 functions, 90014 instructions (10.3 s, 3401 MiB in use) compiled block 41/123: code_045, 0x8FB3464-0x900BFC4, 1110 functions, 90455 instructions (11.6 s, 3395 MiB in use) compiled block 42/123: code_046, 0x900BFC4-0x9064D40, 1234 functions, 90275 instructions (12.2 s, 3382 MiB in use) compiled block 43/123: code_047, 0x9064D40-0x90C0CD8, 1592 functions, 93177 instructions (18.0 s, 3565 MiB in use) compiled block 44/123: code_049, 0x9118BE8-0x9173938, 770 functions, 92711 instructions (21.0 s, 3532 MiB in use) compiled block 45/123: code_048, 0x90C0CD8-0x9118BE8, 408 functions, 90013 instructions (24.8 s, 3400 MiB in use) compiled block 46/123: code_050, 0x9173938-0x91CBD0C, 872 functions, 90072 instructions (19.3 s, 3447 MiB in use) compiled block 47/123: code_051, 0x91CBD0C-0x9225410, 882 functions, 91051 instructions (16.1 s, 3757 MiB in use) compiled block 48/123: code_052, 0x9225410-0x927DE3C, 1228 functions, 90123 instructions (14.2 s, 3753 MiB in use) compiled block 49/123: code_053, 0x927DE3C-0x92D7AF0, 1859 functions, 90270 instructions (11.9 s, 3498 MiB in use) compiled block 50/123: code_055, 0x933080C-0x9389064, 1742 functions, 90272 instructions (12.6 s, 3825 MiB in use) compiled block 51/123: code_054, 0x92D7AF0-0x933080C, 1195 functions, 90011 instructions (14.4 s, 3843 MiB in use) compiled block 52/123: code_056, 0x9389064-0x93E2314, 1682 functions, 90027 instructions (12.8 s, 3526 MiB in use) compiled block 53/123: code_057, 0x93E2314-0x943BFB0, 1826 functions, 90294 instructions (12.7 s, 3628 MiB in use) compiled block 54/123: code_058, 0x943BFB0-0x9495E14, 2003 functions, 90049 instructions (12.6 s, 3524 MiB in use) compiled block 55/123: code_059, 0x9495E14-0x94EF4F4, 1755 functions, 90003 instructions (11.8 s, 3537 MiB in use) compiled block 56/123: code_060, 0x94EF500-0x95490AC, 1675 functions, 90240 instructions (13.5 s, 3599 MiB in use) compiled block 57/123: code_061, 0x95490AC-0x95A2C74, 1632 functions, 90162 instructions (12.7 s, 3546 MiB in use) compiled block 58/123: code_062, 0x95A2C74-0x95FC404, 1816 functions, 90045 instructions (12.2 s, 3544 MiB in use) compiled block 59/123: code_0 == the launcher's log: ~\AppData\Roaming\scarletnx\state\scarletnx-console-2026-11-03.log == 2026-11-03 07:23:04 [26200] ScarletNX main de92932-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-03 07:23:04 [26200] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-03 07:47:23 [13548] ScarletNX main de92932-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-03 07:47:23 [13548] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-03 08:02:17 [18784] ScarletNX main efc6543-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-03 08:02:17 [18784] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-03 08:27:17 [20824] ScarletNX main efc6543-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-03 08:27:17 [20824] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log == fatal errors: ~\AppData\Roaming\scarletnx\state\scarletnx-error.log == == ~\01004D300C5AE000.log == [ 0.00] ScarletNX - 01004D300C5AE000 [ 0.00] build: ScarletNX main efc6543-dirty (clang 23.1.4, Windows x86_64) [ 0.00] system: Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM [ 0.02] fs: ExeFS and RomFS read from the dump ~\Kirby and the Forgotten Land [01004D300C5AE000][v0][BASE].nsp (5884.0 MB mapped) [ 0.02] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.02] memory: 4 KiB host pages, views are copies (no alias pool) [ 0.03] Loaded rtld at 0x8000000 [ 0.04] Loaded main at 0x8005000 [ 0.04] Loaded subsdk0 at 0x8a7a000 [ 0.05] Loaded sdk at 0x9121000 [ 0.05] symbols: 31914 functions named [ 0.05] hooks: the module calls the functions of the 544 symbols the hooks name through their dispatch slots, and every other function directly (route list 0cbeb8b9dddeed16, this runtime's too) [ 0.05] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.05] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.05] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.05] hooks: module sdk, SDK 11.4.0 [ 0.05] hook: memcpy at 965bcf8 runs hook_memmove [ 0.05] hook: memmove at 965c0b0 runs hook_memmove [ 0.05] hook: memset at 965c390 runs hook_memset [ 0.05] hooks: 3 of the game's functions run the runtime's handlers [ 0.06] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run [ 0.06] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.06] jit: 4 compile threads, 0 pcs of earlier runs queued [ 0.06] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 0.06] acc: 1 user, playing as user 1 [ 0.06] time: the time zone is Etc/GMT-9 (UTC+09) [ 0.06] game: 01004d300c5ae000, version 1.0.0 [ 0.06] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.07] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.07] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.08] pl: the Korean stand-in answers for the console font's private-use characters [ 0.08] pl: the extended stand-in answers for the console font's private-use characters [ 0.08] RomFS: the dump's, read in place (5856.5 MB) [ 0.61] input: gamepad Nintendo Switch Pro Controller (id 2, GUID 0500b7e67e0500000920000000006803, switchpro) [ 0.61] input: device path \\?\HID#{00001124-0000-1000-8000-00805f9b34fb}_VID&0002057e_PID&2009#b&1aaf62d&5&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}, 6 axes, 16 buttons, mapping 0500b7e67e0500000920000000006803,*,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,misc1:b11,crc:e6b7,platform:Windows, [ 0.65] input: enabled accelerometer sensor on Nintendo Switch Pro Controller [ 0.65] input: enabled gyroscope sensor on Nintendo Switch Pro Controller [ 0.66] video: SDL 3.4.18 on windows [ 1.17] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 [ 1.17] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 1.17] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no [ 1.17] vulkan: graphics descriptor buffers supported, disabled [ 1.22] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding) [ 1.22] vulkan: the driver that runs: NVIDIA, 621.01 (driver ID 4) [ 1.22] vulkan: NVIDIA GeForce RTX 4090, Vulkan 1.4.357, driver 9b404000, graphics queue family 0, compute 2 (separate family) [ 1.22] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 1.23] vulkan: swapchain 1280x720, 4 images, presents timed, mailbox [ 1.24] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 1.24] memory: no traps on this host: GPU engines land their results in guest memory at their fence [ 1.24] renderer: Vulkan [ 1.28] vulkan: ~\01004D300C5AE000.vkshipped is of another build, GPU or driver: started over [ 1.28] vulkan: ~\01004D300C5AE000.vkshaders is of another build or driver: its shaders are translated again and its pipelines made again [ 1.28] vulkan: 0 shaders and 0 pipelines of earlier runs loaded from ~\01004D300C5AE000.vkshaders in 41 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in ~\01004D300C5AE000.vkshipped [ 1.42] vulkan: main.data: 54 shaders found [ 1.42] vulkan: main.data: 19 vertex, 35 fragment [ 1.43] vulkan: BlendShape.bfsha: 1 shader found [ 1.43] vulkan: BlendShape.bfsha: 1 vertex [ 1.43] vulkan: Copy.bfsha: 2 shaders found [ 1.43] vulkan: Copy.bfsha: 1 vertex, 1 fragment [ 1.44] vulkan: DecalShadow.bfsha: 2 shaders found [ 1.44] vulkan: DecalShadow.bfsha: 1 vertex, 1 fragment [ 1.44] vulkan: DecalShadowWaterSurface.bfsha: 2 shaders found [ 1.44] vulkan: DecalShadowWaterSurface.bfsha: 1 vertex, 1 fragment [ 1.44] vulkan: DeferredShading.bfsha: 20 shaders found [ 1.44] vulkan: DeferredShading.bfsha: 2 vertex, 18 fragment [ 1.44] vulkan: DepthOfField.bfsha: 4 shaders found [ 1.44] vulkan: DepthOfField.bfsha: 1 vertex, 3 fragment [ 1.44] vulkan: Fxaa.bfsha: 2 shaders found [ 1.44] vulkan: Fxaa.bfsha: 1 vertex, 1 fragment [ 1.45] vulkan: GaussianBlur.bfsha: 3 shaders found [ 1.45] vulkan: GaussianBlur.bfsha: 1 vertex, 2 fragment [ 1.45] vulkan: GaussianBlurLight.bfsha: 3 shaders found [ 1.45] vulkan: GaussianBlurLight.bfsha: 1 vertex, 2 fragment [ 1.45] vulkan: Composite.bfsha: 2 shaders found [ 1.45] vulkan: Composite.bfsha: 1 vertex, 1 fragment [ 1.45] vulkan: HighLuminance.bfsha: 2 shaders found [ 1.45] vulkan: HighLuminance.bfsha: 1 vertex, 1 fragment [ 1.45] vulkan: Yuv2Rgb.bfsha: 2 shaders found [ 1.45] vulkan: Yuv2Rgb.bfsha: 1 vertex, 1 fragment [ 1.45] vulkan: PointLight.bfsha: 2 shaders found [ 1.45] vulkan: PointLight.bfsha: 1 vertex, 1 fragment [ 1.45] vulkan: PreShading.bfsha: 2 shaders found [ 1.45] vulkan: PreShading.bfsha: 1 vertex, 1 fragment [ 1.45] vulkan: RadialBlur.bfsha: 2 shaders found [ 1.45] vulkan: RadialBlur.bfsha: 1 vertex, 1 fragment [ 1.45] vulkan: ScreenFilter.bfsha: 2 shaders found [ 1.45] vulkan: ScreenFilter.bfsha: 1 vertex, 1 fragment [ 1.45] vulkan: ScreenSpaceReflection.bfsha: 2 shaders found [ 1.45] vulkan: ScreenSpaceReflection.bfsha: 1 vertex, 1 fragment [ 1.45] vulkan: SpotLight.bfsha: 2 shaders found [ 1.45] vulkan: SpotLight.bfsha: 1 vertex, 1 fragment [ 1.45] vulkan: Ssao.bfsha: 2 shaders found [ 1.45] vulkan: Ssao.bfsha: 1 vertex, 1 fragment [ 1.46] vulkan: SsaoDownScale.bfsha: 2 shaders found [ 1.46] vulkan: SsaoDownScale.bfsha: 1 vertex, 1 fragment [ 1.46] vulkan: ToneMapping.bfsha: 2 shaders found [ 1.46] vulkan: ToneMapping.bfsha: 1 vertex, 1 fragment [ 1.46] vulkan: TubeLight.bfsha: 2 shaders found [ 1.46] vulkan: TubeLight.bfsha: 1 vertex, 1 fragment [ 1.46] vulkan: vertex fe3faabb4198db1f not translated: a jump table in a constant buffer [ 1.46] vulkan: vertex 80033a4b796aca26 not translated: a jump table in a constant buffer [ 1.46] vulkan: vertex a0a971098feebde0 not translated: a jump table in a constant buffer [ 1.46] vulkan: vertex a3c1291e9146ae4e not translated: unknown opcode 000003b800000380 [ 1.46] vulkan: vertex 45a7cf5b5f38acdc not translated: unknown opcode 000003f0000003b8 [ 1.46] vulkan: main.data: 49 new, 5 for later [ 1.46] vulkan: main.data: 49 translated, 0 already translated, 0 left out, 5 failed [ 1.46] vulkan: BlendShape.bfsha: 1 new [ 1.46] vulkan: BlendShape.bfsha: 1 translated, 0 already translated, 0 left out, 0 failed [ 1.46] vulkan: Copy.bfsha: 2 new [ 1.46] vulkan: Copy.bfsha: 2 translated, 0 already translated, 0 left out, 0 failed [ 1.46] vulkan: DecalShadow.bfsha: 2 new [ 1.46] vulkan: DecalShadow.bfsha: 2 translated, 0 already translated, 0 left out, 0 failed [ 1.46] vulkan: DecalShadowWaterSurface.bfsha: 2 new [ 1.46] vulkan: DecalShadowWaterSurface.bfsha: 2 translated, 0 already translated, 0 left out, 0 failed [ 1.46] vulkan: fragment 8d589bef82d1ed6c not translated: a jump table in a constant buffer [ 1.46] vulkan: DeferredShading.bfsha: 19 new, 1 for later [ 1.46] vulkan: DeferredShading.bfsha: 19 translated, 0 already translated, 0 left out, 1 failed [ 1.46] vulkan: DepthOfField.bfsha: 3 new, 1 already done [ 1.46] vulkan: DepthOfField.bfsha: 3 translated, 1 already translated, 0 left out, 0 failed [ 1.46] vulkan: Fxaa.bfsha: 1 new, 1 already done [ 1.46] vulkan: Fxaa.bfsha: 1 translated, 1 already translated, 0 left out, 0 failed [ 1.46] vulkan: GaussianBlur.bfsha: 3 new [ 1.46] vulkan: GaussianBlur.bfsha: 3 translated, 0 already translated, 0 left out, 0 failed [ 1.46] vulkan: GaussianBlurLight.bfsha: 2 new, 1 already done [ 1.46] vulkan: GaussianBlurLight.bfsha: 2 translated, 1 already translated, 0 left out, 0 failed [ 1.46] vulkan: Composite.bfsha: 1 new, 1 already done [ 1.46] vulkan: Composite.bfsha: 1 translated, 1 already translated, 0 left out, 0 failed [ 1.46] vulkan: HighLuminance.bfsha: 1 new, 1 already done [ 1.46] vulkan: HighLuminance.bfsha: 1 translated, 1 already translated, 0 left out, 0 failed [ 1.46] vulkan: Yuv2Rgb.bfsha: 1 new, 1 already done [ 1.46] vulkan: Yuv2Rgb.bfsha: 1 translated, 1 already translated, 0 left out, 0 failed [ 1.46] vulkan: PointLight.bfsha: 2 new [ 1.46] vulkan: PointLight.bfsha: 2 translated, 0 already translated, 0 left out, 0 failed [ 1.46] vulkan: PreShading.bfsha: 1 new, 1 already done [ 1.46] vulkan: PreShading.bfsha: 1 translated, 1 already translated, 0 left out, 0 failed [ 1.46] vulkan: RadialBlur.bfsha: 1 new, 1 already done [ 1.46] vulkan: RadialBlur.bfsha: 1 translated, 1 already translated, 0 left out, 0 failed [ 1.46] vulkan: ScreenFilter.bfsha: 1 new, 1 already done [ 1.46] vulkan: ScreenFilter.bfsha: 1 translated, 1 already translated, 0 left out, 0 failed [ 1.46] vulkan: ScreenSpaceReflection.bfsha: 1 new, 1 already done [ 1.46] vulkan: ScreenSpaceReflection.bfsha: 1 translated, 1 already translated, 0 left out, 0 failed [ 1.46] vulkan: SpotLight.bfsha: 1 new, 1 already done [ 1.46] vulkan: SpotLight.bfsha: 1 translated, 1 already translated, 0 left out, 0 failed [ 1.46] vulkan: Ssao.bfsha: 1 new, 1 already done [ 1.46] vulkan: Ssao.bfsha: 1 translated, 1 already translated, 0 left out, 0 failed [ 1.46] vulkan: SsaoDownScale.bfsha: 1 new, 1 already done [ 1.46] vulkan: SsaoDownScale.bfsha: 1 translated, 1 already translated, 0 left out, 0 failed [ 1.46] vulkan: ToneMapping.bfsha: 1 new, 1 already done [ 1.46] vulkan: ToneMapping.bfsha: 1 translated, 1 already translated, 0 left out, 0 failed [ 1.46] vulkan: TubeLight.bfsha: 1 new, 1 already done [ 1.46] vulkan: TubeLight.bfsha: 1 translated, 1 already translated, 0 left out, 0 failed [ 1.46] vulkan: 119 shaders found: 98 new, 15 already done, 6 for later [ 1.46] vulkan: 119 programs: 98 translated, 15 already translated, 0 left out, 6 failed [ 1.46] vulkan: the game's own shaders: 98 translated new, 98 in ~\01004D300C5AE000.vkshipped, in 181 ms [ 1.47] prepare: 232 ms before the game started (98 shaders translated from its files, 0 of 0 pipelines of earlier runs made), not shown, as it was quick [ 1.47] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 1.54] heap: 3252 MB requested (result 0) [ 1.70] audren: the first update, revision REV8 [ 1.75] audio: SDL wasapi output opened on ?????????(Sound BlasterX G6) (48000 Hz, 2 channels, signed 16-bit PCM) [ 1.75] audio: queued 960 bytes of guest PCM [ 1.77] nvn: the game's driver answers API 53.314 and GPU code 1.5 to 1.16, 22 items in all from its code [ 1.77] nvn: the game's NVN API 53.314 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 1.77] nvn: device 11868b9b38 initialized, flags 0 [ 1.86] nvn: sampler pool 11868bd5f0: 4096 descriptors at GPU 419800000 [ 1.87] nvn: texture pool 11868bd8d8: 65792 descriptors at GPU 419820000 [ 1.87] nvn: the first texture of format 0x38 (target 1, 1920x1080) [ 1.87] nvn: window 11868bdbe0: 2 textures, first 1920x1080 format 0x38, present interval 1 [ 1.87] nvn: queue 11868be558 initialized (replay 1)