$ /tmp/.mount_scarlremp3025879532765457346/bin/scarletnx ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/01006A800016E000_01006A800016E800v2031616 --aot_threads=12 --fullscreen=1 --showcase_corner=tl --stats_corner=tr --resolution=2 --anisotropy=16 --vulkan_video=1 --ctr_top_resolution=9 --ctr_bottom_resolution=5 --fps_limit=game --memory_gb=8 --pipeline_threads=8 --jit_threads=4 --controls=0 --touch=0 --controls_l_shown=0 --controls_r_shown=0 --controls_zl_shown=0 --controls_zr_shown=0 --controls_minus_shown=0 --controls_plus_shown=0 --controls_capture_shown=0 --controls_home_shown=0 --controls_l3_shown=0 --controls_r3_shown=0 --controls_dpad_shown=0 --controls_stick_l_shown=0 --controls_stick_r_shown=0 --controls_a_shown=0 --controls_b_shown=0 --controls_x_shown=0 --controls_y_shown=0 --gamepad_swap_ab=1 --gamepad_deadzone=5 --gamepad_map=south:B east:A west:X north:Y lb:L rb:R lt:ZL rt:ZR ls:L3 rs:R3 back:Minus start:Plus up:Up down:Down left:Left right:Right --network=1 --user_uid=7d4d06ab1522436b86bfcea57bb05480 --data ~/.local/share/scarletnx ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/01006A800016E000_01006A800016E800v2031616 ran another build's runtime: it runs ~/AppImages/scarletnx.appimage now settings: ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/01006A800016E000.ini keeps 1 key this version does not use (user), under [Deprecated]: delete it, or use Settings > App > Clean Old Settings in the launcher log: written to ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/01006A800016E000_01006A800016E800v2031616.log ScarletNX - Super Smash Bros. Ultimate build: ScarletNX main a52fd20 (clang 23.1.4, Linux x86_64) system: 'Gentoo Linux' (Linux 7.2.11-tkg-eevdf-gentoo-llvm22-x86_64_v3), AMD Ryzen 7 3700X 8-Core Processor, 16 threads, 31 GB RAM game: the update of the game in 01006A800016E000, with its settings and saves fs: ExeFS and RomFS read from the update ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/Updates/Super Smash Bros. Ultimate 13.0.5 [01006A800016E800][v2031616][UPD].nsp over the game's dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/Base Game/Smash Bros Ultimate.xci (18078.4 MB mapped) fs: the DLC 01006a800016f001 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v65536 (01006A800016F001) (DLC).nsp (0.0 MB) fs: the DLC 01006a800016f002 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v65536 (01006A800016F002) (DLC).nsp (0.0 MB) fs: the DLC 01006a800016f003 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v131072 (01006A800016F003) (DLC).nsp (0.0 MB) fs: the DLC 01006a800016f004 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v131072 (01006A800016F004) (DLC).nsp (0.0 MB) fs: the DLC 01006a800016f005 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v131072 (01006A800016F005) (DLC).nsp (0.0 MB) fs: the DLC 01006a800016f006 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v131072 (01006A800016F006) (DLC).nsp (0.0 MB) fs: the DLC 01006a800016f007 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v65536 (01006A800016F007) (DLC).nsp (0.0 MB) fs: the DLC 01006a800016f008 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v65536 (01006A800016F008) (DLC).nsp (0.0 MB) fs: the DLC 01006a800016f009 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v131072 (01006A800016F009) (DLC).nsp (0.0 MB) fs: the DLC 01006a800016f00a read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v65536 (01006A800016F00A) (DLC).nsp (0.0 MB) fs: the DLC 01006a800016f00c read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v65536 (01006A800016F00C) (DLC).nsp (0.0 MB) fs: the DLC 01006a800016f015 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v65536 (01006A800016F015) (DLC).nsp (0.0 MB) fs: the DLC 01006a800016f01f read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F01F) (DLC).nsp (0.0 MB) fs: the DLC 01006a800016f020 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F020) (DLC).nsp (0.0 MB) fs: the DLC 01006a800016f065 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F065) (DLC).nsp (0.0 MB) fs: the DLC 01006a800016f066 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F066) (DLC).nsp (0.0 MB) fs: the DLC 01006a800016f067 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F067) (DLC).nsp (0.0 MB) fs: the DLC 01006a800016f068 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F068) (DLC).nsp (0.0 MB) fs: the DLC 01006a800016f06e read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F06E) (DLC).nsp (0.0 MB) fs: the DLC 01006a800016f06f read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F06F) (DLC).nsp (0.0 MB) fs: the DLC 01006a800016f070 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F070) (DLC).nsp (0.0 MB) fs: the DLC 01006a800016f071 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F071) (DLC).nsp (0.0 MB) fs: the DLC 01006a800016f072 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F072) (DLC).nsp (0.0 MB) fs: the DLC 01006a800016f073 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F073) (DLC).nsp (0.0 MB) fs: the DLC 01006a800016f07c read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F07C) (DLC).nsp (0.0 MB) fs: the DLC 01006a800016f07d read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F07D) (DLC).nsp (0.0 MB) fs: the DLC 01006a800016f07e read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F07E) (DLC).nsp (0.0 MB) fs: the DLC 01006a800016f07f read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F07F) (DLC).nsp (0.0 MB) fs: the DLC 01006a800016f080 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F080) (DLC).nsp (0.0 MB) fs: the DLC 01006a800016f081 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F081) (DLC).nsp (0.0 MB) fs: the DLC 01006a800016f082 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F082) (DLC).nsp (0.0 MB) fs: the DLC 01006a800016f087 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F087) (DLC).nsp (0.0 MB) fs: the DLC 01006a800016f088 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F088) (DLC).nsp (0.0 MB) fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB memory: 4 KiB host pages, views share their source's pages (alias pool) Loaded rtld at 0x8000000 Loaded main at 0x8005000 Loaded subsdk0 at 0xf44e000 Loaded sdk at 0xfb64000 symbols: 35336 functions named hooks: the module calls the functions of the 545 symbols the hooks name through their dispatch slots, and every other function directly (route list 07e8e8e20e0a5e81, this runtime's too) hooks: module rtld, SDK unknown (its versioned hooks aren't installed) hooks: module main, SDK unknown (its versioned hooks aren't installed) hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) hooks: module sdk, SDK 8.2.1 hook: memcpy at 10042070 runs hook_memmove hook: memmove at 10042490 runs hook_memmove hook: memset at 1006e370 runs hook_memset hooks: 3 of the game's functions run the runtime's handlers nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache jit: 4 compile threads, 0 pcs of earlier runs queued npdm: system resource 16 MB, cores 7, priorities ffffffff0000000 acc: 1 user, playing as user 1 users: [user1] mii=Leek Girl: Leek Girl; picture=(none): mii time: the time zone is Etc/GMT+6 (UTC-06) game: 01006a800016e000, version 13.0.5 pl: the Japanese stand-in answers for the console font's private-use characters pl: the Chinese simplified stand-in answers for the console font's private-use characters pl: the Chinese traditional stand-in answers for the console font's private-use characters pl: the Korean stand-in answers for the console font's private-use characters pl: the extended stand-in answers for the console font's private-use characters RomFS: the update's over the game's dump, read in place (16785.6 MB) game: played with Update 13.0.5, DLC 1, DLC 2, DLC 3, DLC 4 and 29 more DLCs input: gamepad Microsoft Xbox Controller (id 4, GUID 0600b792c82d0000272000000d010000, standard) input: device path /dev/input/event16, 6 axes, 12 buttons, mapping 0600b792c82d0000272000000d010000,Microsoft Xbox Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,misc1:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, input: Microsoft Xbox Controller exposes no motion sensors through SDL video: SDL 3.4.18 on wayland vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes (not used yet) vulkan: H.264 movies decode with Vulkan Video, on queue family 2 (experimental) vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4) vulkan: graphics descriptor buffers supported, disabled vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a 3D texture with holes in its mapping with memory where it is mapped (sparse residency) vulkan: the driver that runs: radv, Mesa 26.2.4 (driver ID 3) vulkan: AMD Radeon RX 7800 XT (RADV NAVI32), Vulkan 1.4.354, driver 06802004, graphics queue family 0, compute 1 (separate family) vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) vulkan: swapchain 1280x720, 4 images, presents timed, fifo vulkan: render targets at 2.00x memory: GPU engines keep their results, guest memory is trapped until the CPU needs it renderer: Vulkan vulkan: 0 shaders and 0 pipelines of earlier runs loaded from ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/shader_cache/01006A800016E000_01006A800016E800v2031616.vkshaders in 0 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/shader_cache/01006A800016E000_01006A800016E800v2031616.vkshipped vulkan: main.ro: 16 shaders found vulkan: main.ro: 10 vertex, 6 fragment vulkan: main.data: 56 shaders found vulkan: main.data: 18 vertex, 38 fragment vulkan: main.ro: 15 new, 1 already done vulkan: main.ro: 15 translated, 1 already translated, 0 left out, 0 failed vulkan: main.data: 55 new, 1 already done vulkan: main.data: 55 translated, 1 already translated, 0 left out, 0 failed vulkan: 72 shaders found: 70 new, 2 already done vulkan: 72 programs: 70 translated, 2 already translated, 0 left out, 0 failed vulkan: the game's own shaders: 70 translated new, 70 in ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/shader_cache/01006A800016E000_01006A800016E800v2031616.vkshipped, in 28 ms prepare: 32 ms before the game started (70 shaders translated from its files, 0 of 0 pipelines of earlier runs made), not shown, as it was quick main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 kernel: core 0 runs on host CPUs 0 3 6 9 12 15 kernel: core 2 runs on host CPUs 2 5 8 11 14 nvn: the game's driver answers API 53.312 and GPU code 1.5 to 1.15, 22 items in all from its code nvn: the game's NVN API 53.312 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) nvn: device 140950000 initialized, flags 0 nvn: window origin upper left nvn: depth mode near = 0 nvn: texture pool 140272500: 8448 descriptors at GPU 402000000 nvn: sampler pool 140272520: 2304 descriptors at GPU 402042000 nvn: queue 144af2000 initialized (replay 1) nvn: queue 144af4000 initialized (replay 2) nvn: 64 KiB of the runtime's memory carry command records past the game's command memory nvn: shader control sections of format 15 nvn: the first texture of format 0x25 (target 1, 16x16) kernel: core 1 runs on host CPUs 1 4 7 10 13 nvn: texture pool 140986990: 4096 descriptors at GPU 4043f0000 nvn: sampler pool 1409869d0: 4096 descriptors at GPU 404410000 nvn: the first texture of format 0x38 (target 1, 1920x1080) nvn: window 17841ce80: 3 textures, first 1920x1080 format 0x38, present interval 1 nvn: the first texture of format 0x35 (target 1, 1920x1080) nvn: the first texture of format 0x3d (target 1, 1920x1080) nvn: the first texture of format 0x34 (target 1, 256x256) nvn: the first texture of format 0x12 (target 1, 256x256) nvn: the first texture of format 0xa (target 1, 512x512) nvn: the first texture of format 0x26 (target 1, 512x512) nvn: the first texture of format 0x3f (target 1, 1920x1080) nvn: the first texture of format 0x11 (target 1, 960x540) nvn: the first texture of format 0x1 (target 1, 240x135) nvn: the first texture of format 0x95 (target 1, 960x540) nvn: the first texture of format 0x42 (target 8, 16x16) audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM audio: queued 2048 bytes of guest PCM nvn: first present, texture 0 of window 17841ce80 nvn: sync 1402f1b00 waited on before anything fenced it (timeout 0, called from b8752a0) nvn: sync 1402f1b00 waited on before anything fenced it (timeout ffffffffffffffff, called from b87533c) nvn: scissors 0 to 7: only scissor 0 is recorded vulkan: swapchain 1920x1080, 4 images, presents timed, fifo vulkan: the on-screen controls' atlas is 1024x1776 nvn: the first texture of format 0x48 (target 1, 32x32) nvn: the first texture of format 0x4e (target 1, 128x128) nvn: 128 KiB of the runtime's memory carry command records past the game's command memory nvn: sync 1402f1b00 waited on before anything fenced it (timeout 0, called from b8752a0) nvn: sync 1402f1b00 waited on before anything fenced it (timeout ffffffffffffffff, called from b87533c) nvn: 256 KiB of the runtime's memory carry command records past the game's command memory nvn: 512 KiB of the runtime's memory carry command records past the game's command memory nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory nvn: sync 1402f1b00 waited on before anything fenced it (timeout 0, called from b8752a0) nvn: sync 1402f1b00 waited on before anything fenced it (timeout ffffffffffffffff, called from b87533c) nvn: window crop 0,0 1920x1080 nvn: a storage buffer of shader stage 3, whose table nobody measured vulkan: write tracking on (caches skip unchanged memory) ldr:ro: mapped NRO at 10860000 (8544256 bytes, AOT variants) vulkan: viewport scale 0 x -0 with transform enable 1 vulkan: swapchain 1920x1080, 4 images, sRGB, presents timed, fifo vulkan: a 119 ms frame: 10 shaders translated (0 ms), 8 pipelines made (24 ms waited for), 16 render targets made, 0 texture uploads (0 KB), 4 ms in finishes ldr:ro: mapped NRO at 11087000 (13348864 bytes, AOT variants) nvn: 4096 KiB of the runtime's memory carry command records past the game's command memory nvn: the first texture of format 0x49 (target 1, 16x56) nvn: command buffer 144da1280 is out of command memory: the game's callback 8036be0 adds more nvn: command buffer 144da1280 is out of command memory: the game's callback 8036be0 adds more nvn: command buffer 144da1280 is out of command memory: the game's callback 8036be0 adds more nvn: command buffer 144da1280 is out of command memory: the game's callback 8036be0 adds more nvn: 8192 KiB of the runtime's memory carry command records past the game's command memory nvn: the first texture of format 0x4d (target 1, 16x16) nvn: the first texture of format 0x4b (target 1, 128x128) nvn: the first texture of format 0x46 (target 1, 64x64) aoc: add-on content 1 (01006a800016f001) installed aoc: add-on content 2 (01006a800016f002) installed aoc: add-on content 3 (01006a800016f003) installed aoc: add-on content 4 (01006a800016f004) installed aoc: add-on content 5 (01006a800016f005) installed aoc: add-on content 6 (01006a800016f006) installed aoc: add-on content 7 (01006a800016f007) installed aoc: add-on content 8 (01006a800016f008) installed aoc: add-on content 9 (01006a800016f009) installed aoc: add-on content 10 (01006a800016f00a) installed aoc: add-on content 12 (01006a800016f00c) installed aoc: add-on content 21 (01006a800016f015) installed aoc: add-on content 31 (01006a800016f01f) installed aoc: add-on content 32 (01006a800016f020) installed aoc: add-on content 101 (01006a800016f065) installed aoc: add-on content 102 (01006a800016f066) installed aoc: add-on content 103 (01006a800016f067) installed aoc: add-on content 104 (01006a800016f068) installed aoc: add-on content 110 (01006a800016f06e) installed aoc: add-on content 111 (01006a800016f06f) installed aoc: add-on content 112 (01006a800016f070) installed aoc: add-on content 113 (01006a800016f071) installed aoc: add-on content 114 (01006a800016f072) installed aoc: add-on content 115 (01006a800016f073) installed aoc: add-on content 124 (01006a800016f07c) installed aoc: add-on content 125 (01006a800016f07d) installed aoc: add-on content 126 (01006a800016f07e) installed aoc: add-on content 127 (01006a800016f07f) installed aoc: add-on content 128 (01006a800016f080) installed aoc: add-on content 129 (01006a800016f081) installed aoc: add-on content 130 (01006a800016f082) installed aoc: add-on content 135 (01006a800016f087) installed aoc: add-on content 136 (01006a800016f088) installed sfdnsres: g23380901-lp1.s.n.srv.nintendo.net is blocked, answering EAI_AGAIN vulkan: unsupported texture format 0, header word 0 00000000 (not drawn) ldr:ro: mapped NRO at 11d43000 (1724416 bytes, AOT variants) perf: 23.0 frames a second over 5.0 s (115 shown in all) ldr:ro: mapped NRO at 11ee9000 (4259840 bytes, AOT variants) ldr:ro: mapped NRO at 122fa000 (1576960 bytes, AOT variants) ldr:ro: mapped NRO at 1247c000 (1654784 bytes, AOT variants) nvdrv: open /dev/nvhost-ctrl -> 1 nvdrv: open /dev/nvhost-nvdec -> 2 nvdrv: open /dev/nvmap -> 3 nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 nvdrv: open /dev/nvhost-nvdec -> 4 nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 nvdrv: ioctl c01c0009 on device 6 (command 1), buffers 1c/1c/0 nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 nvdrv: open /dev/nvhost-vic -> 5 nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 nvdrv: ioctl c01c0009 on device 7 (command 1), buffers 1c/1c/0 nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 nvdrv: ioctl c0400001 on device 6 (command 1), buffers 40/40/0 nvdrv: ioctl c0a4000a on device 6 (command 1), buffers a4/a4/0 nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 nvdrv: QueryEvent fd 1 (device 3) id 10000000 nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 nvdrv: QueryEvent fd 1 (device 3) id 10000001 nvdrv: open /dev/nvhost-vic -> 6 nvdrv: ioctl c0400001 on device 7 (command 1), buffers 40/40/0 nvdrv: ioctl c03c000a on device 7 (command 1), buffers 3c/3c/0 nvdrv: open /dev/nvhost-ctrl -> 7 nvdrv: QueryEvent fd 7 (device 3) id 10000000 nvn: the first texture of format 0xd (target 1, 640x360) vulkan: a 1291 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes nvn: the first texture of format 0x50 (target 8, 64x64) audio: queued nonzero guest PCM (s16 peak 1) perf: 44.9 frames a second over 5.0 s (340 shown in all) nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes nvn: the first texture of format 0x44 (target 1, 128x128) vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes cpu: 599 presents in 11.43 s (52.4 fps): 49 of the game's threads ran 6.20 s on the host's processors (54% of one, 10.35 ms a present), the whole process 8.52 s (75%); the busiest: thread 80 'MainThread' 1.30 s, thread 90 'ResInflateThread' 1.20 s, thread 99 'nus3::audio update' 0.88 s, thread 89 'ResLoadingThread' 0.72 s, thread 87 'TaskWorker2' 0.68 s cpu: in those 11.43 s, 121432 SVCs (10628 a second): 0x1d SignalProcessWideKey 26961, 0x1b ArbitrateUnlock 22696, 0x1c WaitProcessWideKeyAtomic 18717, 0x1a ArbitrateLock 15444, 0x0b SleepThread 12526, 0x21 SendSyncRequest 9345; 42 calls the dispatch table had no code for (RtAPI.miss) vulkan: 62146 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (5 ms); 0 reads past queued releases (0 samples counts written on the GPU); 121921 descriptor sets written, 2371 reused; 48193 draws kept the last one's shaders and pipeline (0 checked), 61399 its targets vulkan: 19 shaders translated (2 ms), 34 pipelines made (12 from the cache, 170 ms making, 126 ms waited for), 18 render targets made, 317 texture uploads (204 MB); 4 frames over 50 ms in the last 600, the slowest 1291 ms vulkan: memory used and budgeted: heap 0 192 of 15483 MB (192 ours), heap 1 776 of 14293 MB (512 ours) vulkan: caches: 18 render targets (315 MB, 0 parked), 109 textures (42 MB), 5724 buffers (3 MB); 648 of 14293 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 13414 rendering passes, 1133 clear commands, 7250 attachments cleared and 2 left undefined by their load op vulkan: 5310 passes (40%) ended at buffer.c:2143 vulkan: 4018 passes (30%) ended at render.c:232 vulkan: 2388 passes (18%) ended at renderer.c:213 vulkan: 875 passes (7%) ended at cmd.c:534 vulkan: 494 passes (4%) ended at renderer.c:679 vulkan: 105 passes (1%) ended at texture.c:476 vulkan: 103 passes (1%) ended at vic.c:146 vulkan: 103 passes (1%) ended at dma.c:143 vulkan: GPU-owned guest memory landed for the CPU 218 times, render targets written back for an engine 0 times vulkan: display: 598 frame intervals of 18.95 ms (deviation 41.06 ms, 1st to 99th percentile 16.56 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 17.9 ms (3.8 to 42.4), on to the display in 30.6 ms (16.7 to 32.8), 48.5 ms in all (35.6 to 52.8) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 58.8 frames a second over 5.0 s (634 shown in all) vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes nvn: queue 13000fb110 initialized (replay 3) FATAL: The game reached code at 0 that the recompiler missed, and the AOT pack has no code for it, and the JIT could not compile it scarletnx: Game failed (exit status 1). You can run the same command again. [ended, status 1]