[ 0.00] settings: ~/Games/LocalLibrary/ScarletNX Games/010055D009F78000/010055D009F78000.ini keeps 1 key this version does not use (user), under [Deprecated]: delete it, or use Settings > App > Clean Old Settings in the launcher [ 0.00] log: written to ~/Games/LocalLibrary/ScarletNX Games/010055D009F78000/010055D009F78000.log [ 0.00] ScarletNX - Fire Emblem: Three Houses [ 0.00] build: ScarletNX main a52fd20 (clang 23.1.4, Linux x86_64) [ 0.00] system: 'Gentoo Linux' (Linux 7.2.11-tkg-eevdf-gentoo-llvm22-x86_64_v3), AMD Ryzen 7 3700X 8-Core Processor, 16 threads, 31 GB RAM [ 0.02] fs: the DLC 010055d009f79001 read from its dump ~/Games/LocalLibrary/ScarletNX Games/010055D009F78000/DLCs/Fire Emblem_ Three Houses v196608 (010055D009F79001) (DLC).nsp (407.9 MB) [ 0.02] fs: the DLC 010055d009f79002 read from its dump ~/Games/LocalLibrary/ScarletNX Games/010055D009F78000/DLCs/Fire Emblem_ Three Houses v262144 (010055D009F79002) (DLC).nsp (123.0 MB) [ 0.03] fs: the DLC 010055d009f79003 read from its dump ~/Games/LocalLibrary/ScarletNX Games/010055D009F78000/DLCs/Fire Emblem_ Three Houses v196608 (010055D009F79003) (DLC).nsp (530.1 MB) [ 0.03] fs: the DLC 010055d009f79004 read from its dump ~/Games/LocalLibrary/ScarletNX Games/010055D009F78000/DLCs/Fire Emblem_ Three Houses v196608 (010055D009F79004) (DLC).nsp (0.1 MB) [ 0.04] fs: the DLC 010055d009f79005 read from its dump ~/Games/LocalLibrary/ScarletNX Games/010055D009F78000/DLCs/Fire Emblem_ Three Houses v196608 (010055D009F79005) (DLC).nsp (0.0 MB) [ 0.04] fs: the DLC 010055d009f79006 read from its dump ~/Games/LocalLibrary/ScarletNX Games/010055D009F78000/DLCs/Fire Emblem_ Three Houses v262144 (010055D009F79006) (DLC).nsp (10.8 MB) [ 0.04] fs: 6 RomFS/ExeFS files mapped for the whole run, 22.0 MB [ 0.04] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 0.06] Loaded rtld at 0x8000000 [ 0.08] main patched by the mod's ~/Games/LocalLibrary/ScarletNX Games/010055D009F78000/010055D009F78000_data/mods/60FPS/exefs/89048449BA238C8CF565518B83BF02D3.ips [ 0.08] main patched by the mod's ~/Games/LocalLibrary/ScarletNX Games/010055D009F78000/010055D009F78000_data/mods/[Level of Detail v1.2.0]/exefs/1.2.0.pchtxt [ 0.08] Loaded main at 0x8005000 [ 0.09] Loaded subsdk0 at 0xa1eb000 [ 0.09] Loaded subsdk1 at 0xaa5b000 [ 0.10] Loaded sdk at 0xb17c000 [ 0.10] symbols: 29663 functions named [ 0.10] hooks: the module calls the functions of the 545 symbols the hooks name through their dispatch slots, and every other function directly (route list 07e8e8e20e0a5e81, this runtime's too) [ 0.10] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.10] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.10] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.10] hooks: module subsdk1, SDK unknown (its versioned hooks aren't installed) [ 0.11] hooks: module sdk, SDK 6.5.0 [ 0.11] hook: memcpy at b636b10 runs hook_memmove [ 0.11] hook: memmove at b636f30 runs hook_memmove [ 0.11] hook: memset at b662f60 runs hook_memset [ 0.11] hooks: 3 of the game's functions run the runtime's handlers [ 0.11] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run [ 0.11] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.11] jit: 4 compile threads, 0 pcs of earlier runs queued [ 0.11] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 0.11] acc: 1 user, playing as user 1 [ 0.11] users: [user1] mii=Leek Girl: Leek Girl; picture=(none): mii [ 0.11] time: the time zone is Etc/GMT+6 (UTC-06) [ 0.11] game: 010055d009f78000, version 1.2.0 [ 0.11] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.12] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.12] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.13] pl: the Korean stand-in answers for the console font's private-use characters [ 0.13] pl: the extended stand-in answers for the console font's private-use characters [ 0.13] RomFS: built from romfs/ (270 folders, 3696 files, 11786.0 MB) [ 0.13] game: played with DLC 1, DLC 2, DLC 3, DLC 4 and 2 more DLCs [ 0.33] input: gamepad Microsoft Xbox Controller (id 4, GUID 0600b792c82d0000272000000d010000, standard) [ 0.33] input: device path /dev/input/event16, 6 axes, 12 buttons, mapping 0600b792c82d0000272000000d010000,Microsoft Xbox Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,misc1:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, [ 0.33] input: Microsoft Xbox Controller exposes no motion sensors through SDL [ 0.34] video: SDL 3.4.18 on wayland [ 0.61] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 [ 0.61] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 0.61] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes (not used yet) [ 0.61] vulkan: H.264 movies decode with Vulkan Video, on queue family 2 (experimental) [ 0.61] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4) [ 0.61] vulkan: graphics descriptor buffers supported, disabled [ 0.62] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a 3D texture with holes in its mapping with memory where it is mapped (sparse residency) [ 0.62] vulkan: the driver that runs: radv, Mesa 26.2.4 (driver ID 3) [ 0.62] vulkan: AMD Radeon RX 7800 XT (RADV NAVI32), Vulkan 1.4.354, driver 06802004, graphics queue family 0, compute 1 (separate family) [ 0.62] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 0.63] vulkan: swapchain 1280x720, 4 images, presents timed, fifo [ 0.63] vulkan: render targets at 2.00x [ 0.63] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 0.63] renderer: Vulkan [ 0.63] vulkan: 0 shaders and 0 pipelines of earlier runs loaded from ~/Games/LocalLibrary/ScarletNX Games/010055D009F78000/shader_cache/010055D009F78000.vkshaders in 0 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in ~/Games/LocalLibrary/ScarletNX Games/010055D009F78000/shader_cache/010055D009F78000.vkshipped [ 0.64] vulkan: main.ro: 7 shaders found [ 0.64] vulkan: main.ro: 2 vertex, 2 geometry, 3 fragment [ 0.64] vulkan: main.data: 40 shaders found [ 0.64] vulkan: main.data: 11 vertex, 29 fragment [ 0.67] vulkan: main.ro: 5 new, 2 for later [ 0.67] vulkan: main.ro: 5 translated, 0 already translated, 2 left out, 0 failed [ 0.68] vulkan: main.data: 40 new [ 0.68] vulkan: main.data: 40 translated, 0 already translated, 0 left out, 0 failed [ 0.68] vulkan: 47 shaders found: 45 new, 2 for later [ 0.68] vulkan: 47 programs: 45 translated, 0 already translated, 2 left out, 0 failed [ 0.68] vulkan: the game's own shaders: 45 translated new, 45 in ~/Games/LocalLibrary/ScarletNX Games/010055D009F78000/shader_cache/010055D009F78000.vkshipped, in 45 ms [ 0.68] prepare: 48 ms before the game started (45 shaders translated from its files, 0 of 0 pipelines of earlier runs made), not shown, as it was quick [ 0.68] main thread: entry 8000000, stack 1300001000 (1536 KiB), priority 44, core 0 [ 0.68] kernel: core 0 runs on host CPUs 0 3 6 9 12 15 [ 0.71] heap: 6900 MB requested (result 0) [ 0.71] aoc: add-on content 1 (010055d009f79001) installed [ 0.71] aoc: add-on content 2 (010055d009f79002) installed [ 0.71] aoc: add-on content 3 (010055d009f79003) installed [ 0.71] aoc: add-on content 4 (010055d009f79004) installed [ 0.71] aoc: add-on content 5 (010055d009f79005) installed [ 0.71] aoc: add-on content 6 (010055d009f79006) installed [ 1.58] nvn: the game's driver answers API 53.310 and GPU code 1.5 to 1.15, 22 items in all from its code [ 1.58] nvn: the game's NVN API 53.310 isn't one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15): the runtime runs its NVN calls all the same [ 1.58] nvn: device 11052eb058 initialized, flags 0 [ 1.58] nvn: window origin upper left [ 1.58] nvn: queue 11052ee0b0 initialized (replay 1) [ 1.59] nvn: the first texture of format 0x25 (target 1, 1920x1080) [ 1.59] nvn: window 117ac8f060: 3 textures, first 1920x1080 format 0x25, present interval 1 [ 1.59] nvn: queue 117adb92d0 initialized (replay 2) [ 1.59] nvn: the first texture of format 0x35 (target 1, 1920x1080) [ 1.62] nvn: shader control sections of format 15 [ 1.80] FATAL: The game reached code at 0 that the recompiler missed, and the AOT pack has no code for it, and the JIT could not compile it