[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.44] log: written to ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/01006A800016E000_01006A800016E800v2031616.log [ 0.44] ScarletNX - Super Smash Bros. Ultimate [ 0.44] build: ScarletNX main d0c88be (clang 23.1.4, Linux x86_64) [ 0.44] system: 'Gentoo Linux' (Linux 7.2.11-tkg-eevdf-gentoo-llvm22-x86_64_v3), AMD Ryzen 7 3700X 8-Core Processor, 16 threads, 31 GB RAM [ 0.44] game: the update of the game in 01006A800016E000, with its settings and saves [ 0.47] fs: ExeFS and RomFS read from the update ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/Updates/Super Smash Bros. Ultimate 13.0.5 [01006A800016E800][v2031616][UPD].nsp over the game's dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/Base Game/Smash Bros Ultimate.xci (18078.4 MB mapped) [ 0.48] fs: the DLC 01006a800016f001 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v65536 (01006A800016F001) (DLC).nsp (0.0 MB) [ 0.48] fs: the DLC 01006a800016f002 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v65536 (01006A800016F002) (DLC).nsp (0.0 MB) [ 0.49] fs: the DLC 01006a800016f003 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v131072 (01006A800016F003) (DLC).nsp (0.0 MB) [ 0.49] fs: the DLC 01006a800016f004 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v131072 (01006A800016F004) (DLC).nsp (0.0 MB) [ 0.49] fs: the DLC 01006a800016f005 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v131072 (01006A800016F005) (DLC).nsp (0.0 MB) [ 0.50] fs: the DLC 01006a800016f006 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v131072 (01006A800016F006) (DLC).nsp (0.0 MB) [ 0.50] fs: the DLC 01006a800016f007 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v65536 (01006A800016F007) (DLC).nsp (0.0 MB) [ 0.51] fs: the DLC 01006a800016f008 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v65536 (01006A800016F008) (DLC).nsp (0.0 MB) [ 0.51] fs: the DLC 01006a800016f009 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v131072 (01006A800016F009) (DLC).nsp (0.0 MB) [ 0.52] fs: the DLC 01006a800016f00a read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v65536 (01006A800016F00A) (DLC).nsp (0.0 MB) [ 0.52] fs: the DLC 01006a800016f00c read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v65536 (01006A800016F00C) (DLC).nsp (0.0 MB) [ 0.53] fs: the DLC 01006a800016f015 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v65536 (01006A800016F015) (DLC).nsp (0.0 MB) [ 0.53] fs: the DLC 01006a800016f01f read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F01F) (DLC).nsp (0.0 MB) [ 0.54] fs: the DLC 01006a800016f020 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F020) (DLC).nsp (0.0 MB) [ 0.54] fs: the DLC 01006a800016f065 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F065) (DLC).nsp (0.0 MB) [ 0.55] fs: the DLC 01006a800016f066 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F066) (DLC).nsp (0.0 MB) [ 0.55] fs: the DLC 01006a800016f067 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F067) (DLC).nsp (0.0 MB) [ 0.56] fs: the DLC 01006a800016f068 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F068) (DLC).nsp (0.0 MB) [ 0.56] fs: the DLC 01006a800016f06e read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F06E) (DLC).nsp (0.0 MB) [ 0.57] fs: the DLC 01006a800016f06f read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F06F) (DLC).nsp (0.0 MB) [ 0.57] fs: the DLC 01006a800016f070 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F070) (DLC).nsp (0.0 MB) [ 0.58] fs: the DLC 01006a800016f071 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F071) (DLC).nsp (0.0 MB) [ 0.58] fs: the DLC 01006a800016f072 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F072) (DLC).nsp (0.0 MB) [ 0.59] fs: the DLC 01006a800016f073 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F073) (DLC).nsp (0.0 MB) [ 0.59] fs: the DLC 01006a800016f07c read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F07C) (DLC).nsp (0.0 MB) [ 0.59] fs: the DLC 01006a800016f07d read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F07D) (DLC).nsp (0.0 MB) [ 0.60] fs: the DLC 01006a800016f07e read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F07E) (DLC).nsp (0.0 MB) [ 0.60] fs: the DLC 01006a800016f07f read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F07F) (DLC).nsp (0.0 MB) [ 0.61] fs: the DLC 01006a800016f080 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F080) (DLC).nsp (0.0 MB) [ 0.61] fs: the DLC 01006a800016f081 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F081) (DLC).nsp (0.0 MB) [ 0.62] fs: the DLC 01006a800016f082 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F082) (DLC).nsp (0.0 MB) [ 0.62] fs: the DLC 01006a800016f087 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F087) (DLC).nsp (0.0 MB) [ 0.63] fs: the DLC 01006a800016f088 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F088) (DLC).nsp (0.0 MB) [ 0.63] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.63] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 0.69] Loaded rtld at 0x8000000 [ 0.78] Loaded main at 0x8005000 [ 0.79] Loaded subsdk0 at 0xf44e000 [ 0.80] Loaded sdk at 0xfb64000 [ 0.80] symbols: 35336 functions named [ 0.81] hooks: the module calls the functions of the 545 symbols the hooks name through their dispatch slots, and every other function directly (route list 07e8e8e20e0a5e81, this runtime's too) [ 0.81] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.81] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.81] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.81] hooks: module sdk, SDK 8.2.1 [ 0.81] hook: memcpy at 10042070 runs hook_memmove [ 0.81] hook: memmove at 10042490 runs hook_memmove [ 0.81] hook: memset at 1006e370 runs hook_memset [ 0.81] hooks: 3 of the game's functions run the runtime's handlers [ 0.81] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run [ 0.81] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.82] jit: 4 compile threads, 0 pcs of earlier runs queued [ 0.82] npdm: system resource 16 MB, cores 7, priorities ffffffff0000000 [ 0.82] acc: 1 user, playing as user 1 [ 0.82] users: [user1] mii=Leek Girl: Leek Girl; picture=(none): file [ 0.82] time: the time zone is Etc/GMT+6 (UTC-06) [ 0.82] game: 01006a800016e000, version 13.0.5 [ 0.82] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.82] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.83] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.83] pl: the Korean stand-in answers for the console font's private-use characters [ 0.83] pl: the extended stand-in answers for the console font's private-use characters [ 0.83] RomFS: the update's over the game's dump, read in place (16785.6 MB) [ 0.84] game: played with Update 13.0.5, DLC 1, DLC 2, DLC 3, DLC 4 and 29 more DLCs [ 1.06] input: gamepad Microsoft Xbox Controller (id 4, GUID 0600b792c82d0000272000000d010000, standard) [ 1.06] input: device path /dev/input/event16, 6 axes, 12 buttons, mapping 0600b792c82d0000272000000d010000,Microsoft Xbox Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,misc1:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, [ 1.06] input: Microsoft Xbox Controller exposes no motion sensors through SDL [ 1.07] video: SDL 3.4.18 on wayland [ 1.42] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 [ 1.42] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 1.42] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved [ 1.42] vulkan: H.264 movies decode with Vulkan Video, on queue family 2 (experimental) [ 1.42] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4) [ 1.42] vulkan: graphics descriptor buffers supported, disabled [ 1.43] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a 3D texture with holes in its mapping with memory where it is mapped (sparse residency) [ 1.43] vulkan: the driver that runs: radv, Mesa 26.2.4 (driver ID 3) [ 1.43] vulkan: AMD Radeon RX 7800 XT (RADV NAVI32), Vulkan 1.4.354, driver 06802004, graphics queue family 0, compute 1 (separate family) [ 1.43] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 1.43] vulkan: swapchain 1280x720, 4 images, presents timed, fifo [ 1.43] vulkan: render targets at 2.00x [ 1.43] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 1.43] renderer: Vulkan [ 1.43] vulkan: 0 shaders and 0 pipelines of earlier runs loaded from ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/shader_cache/01006A800016E000_01006A800016E800v2031616.vkshaders in 0 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/shader_cache/01006A800016E000_01006A800016E800v2031616.vkshipped [ 1.44] vulkan: main.ro: 16 shaders found [ 1.44] vulkan: main.ro: 10 vertex, 6 fragment [ 1.44] vulkan: main.data: 56 shaders found [ 1.44] vulkan: main.data: 18 vertex, 38 fragment [ 1.45] vulkan: main.ro: 15 new, 1 already done [ 1.45] vulkan: main.ro: 15 translated, 1 already translated, 0 left out, 0 failed [ 1.46] vulkan: main.data: 55 new, 1 already done [ 1.46] vulkan: main.data: 55 translated, 1 already translated, 0 left out, 0 failed [ 1.46] vulkan: 72 shaders found: 70 new, 2 already done [ 1.46] vulkan: 72 programs: 70 translated, 2 already translated, 0 left out, 0 failed [ 1.46] vulkan: the game's own shaders: 70 translated new, 70 in ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/shader_cache/01006A800016E000_01006A800016E800v2031616.vkshipped, in 29 ms [ 1.46] prepare: 32 ms before the game started (70 shaders translated from its files, 0 of 0 pipelines of earlier runs made), not shown, as it was quick [ 1.47] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 1.47] kernel: core 0 runs on host CPUs 0 3 6 9 12 15 [ 1.50] kernel: core 2 runs on host CPUs 2 5 8 11 14 [ 1.58] nvn: the game's driver answers API 53.312 and GPU code 1.5 to 1.15, 22 items in all from its code [ 1.58] nvn: the game's NVN API 53.312 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 1.58] nvn: device 140950000 initialized, flags 0 [ 1.58] nvn: window origin upper left [ 1.58] nvn: depth mode near = 0 [ 1.58] nvn: texture pool 140272500: 8448 descriptors at GPU 402000000 [ 1.58] nvn: sampler pool 140272520: 2304 descriptors at GPU 402042000 [ 1.58] nvn: queue 144af2000 initialized (replay 1) [ 1.58] nvn: queue 144af4000 initialized (replay 2) [ 1.58] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 1.58] nvn: shader control sections of format 15 [ 1.58] nvn: the first texture of format 0x25 (target 1, 16x16) [ 1.58] kernel: core 1 runs on host CPUs 1 4 7 10 13 [ 2.29] nvn: texture pool 140986990: 4096 descriptors at GPU 4043f0000 [ 2.29] nvn: sampler pool 1409869d0: 4096 descriptors at GPU 404410000 [ 4.06] nvn: the first texture of format 0x38 (target 1, 1920x1080) [ 4.06] nvn: window 17841ce80: 3 textures, first 1920x1080 format 0x38, present interval 1 [ 4.06] nvn: the first texture of format 0x35 (target 1, 1920x1080) [ 4.06] nvn: the first texture of format 0x3d (target 1, 1920x1080) [ 4.07] nvn: the first texture of format 0x34 (target 1, 256x256) [ 4.07] nvn: the first texture of format 0x12 (target 1, 256x256) [ 4.07] nvn: the first texture of format 0xa (target 1, 512x512) [ 4.07] nvn: the first texture of format 0x26 (target 1, 512x512) [ 4.07] nvn: the first texture of format 0x3f (target 1, 1920x1080) [ 4.07] nvn: the first texture of format 0x11 (target 1, 960x540) [ 4.07] nvn: the first texture of format 0x1 (target 1, 240x135) [ 4.07] nvn: the first texture of format 0x95 (target 1, 960x540) [ 4.17] nvn: the first texture of format 0x42 (target 8, 16x16) [ 4.42] audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 4.42] audio: queued 2048 bytes of guest PCM [ 4.47] nvn: first present, texture 0 of window 17841ce80 [ 4.47] nvn: sync 1402f1b00 waited on before anything fenced it (timeout 0, called from b8752a0) [ 4.47] nvn: sync 1402f1b00 waited on before anything fenced it (timeout ffffffffffffffff, called from b87533c) [ 4.47] nvn: scissors 0 to 7: only scissor 0 is recorded [ 4.49] vulkan: swapchain 1920x1080, 4 images, presents timed, fifo [ 4.50] vulkan: the on-screen controls' atlas is 1024x1776 [ 4.50] nvn: the first texture of format 0x48 (target 1, 32x32) [ 4.50] nvn: the first texture of format 0x4e (target 1, 128x128) [ 4.50] nvn: 128 KiB of the runtime's memory carry command records past the game's command memory [ 4.50] nvn: sync 1402f1b00 waited on before anything fenced it (timeout 0, called from b8752a0) [ 4.50] nvn: sync 1402f1b00 waited on before anything fenced it (timeout ffffffffffffffff, called from b87533c) [ 4.52] nvn: 256 KiB of the runtime's memory carry command records past the game's command memory [ 4.52] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 4.52] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 4.52] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory [ 4.54] nvn: sync 1402f1b00 waited on before anything fenced it (timeout 0, called from b8752a0) [ 4.54] nvn: sync 1402f1b00 waited on before anything fenced it (timeout ffffffffffffffff, called from b87533c) [ 4.54] nvn: window crop 0,0 1920x1080 [ 4.54] nvn: a storage buffer of shader stage 3, whose table nobody measured [ 4.54] vulkan: write tracking on (caches skip unchanged memory) [ 4.59] ldr:ro: mapped NRO at 10860000 (8544256 bytes, AOT variants) [ 4.60] vulkan: viewport scale 0 x -0 with transform enable 1 [ 4.61] vulkan: swapchain 1920x1080, 4 images, sRGB, presents timed, fifo [ 4.61] vulkan: a 92 ms frame: 10 shaders translated (0 ms), 8 pipelines made (0 ms waited for), 16 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 4.71] ldr:ro: mapped NRO at 11087000 (13348864 bytes, AOT variants) [ 4.75] nvn: 4096 KiB of the runtime's memory carry command records past the game's command memory [ 4.90] nvn: the first texture of format 0x49 (target 1, 16x56) [ 4.95] nvn: command buffer 144da1280 is out of command memory: the game's callback 8036be0 adds more [ 4.95] nvn: command buffer 144da1280 is out of command memory: the game's callback 8036be0 adds more [ 4.95] nvn: command buffer 144da1280 is out of command memory: the game's callback 8036be0 adds more [ 4.95] nvn: command buffer 144da1280 is out of command memory: the game's callback 8036be0 adds more [ 5.13] nvn: the first texture of format 0x4d (target 1, 16x16) [ 5.19] nvn: the first texture of format 0x4b (target 1, 128x128) [ 5.19] nvn: the first texture of format 0x46 (target 1, 64x64) [ 5.23] aoc: add-on content 1 (01006a800016f001) installed [ 5.23] aoc: add-on content 2 (01006a800016f002) installed [ 5.23] aoc: add-on content 3 (01006a800016f003) installed [ 5.23] aoc: add-on content 4 (01006a800016f004) installed [ 5.23] aoc: add-on content 5 (01006a800016f005) installed [ 5.23] aoc: add-on content 6 (01006a800016f006) installed [ 5.23] aoc: add-on content 7 (01006a800016f007) installed [ 5.23] aoc: add-on content 8 (01006a800016f008) installed [ 5.23] aoc: add-on content 9 (01006a800016f009) installed [ 5.23] aoc: add-on content 10 (01006a800016f00a) installed [ 5.23] aoc: add-on content 12 (01006a800016f00c) installed [ 5.23] aoc: add-on content 21 (01006a800016f015) installed [ 5.23] aoc: add-on content 31 (01006a800016f01f) installed [ 5.23] aoc: add-on content 32 (01006a800016f020) installed [ 5.23] aoc: add-on content 101 (01006a800016f065) installed [ 5.23] aoc: add-on content 102 (01006a800016f066) installed [ 5.23] aoc: add-on content 103 (01006a800016f067) installed [ 5.23] aoc: add-on content 104 (01006a800016f068) installed [ 5.24] aoc: add-on content 110 (01006a800016f06e) installed [ 5.24] aoc: add-on content 111 (01006a800016f06f) installed [ 5.24] aoc: add-on content 112 (01006a800016f070) installed [ 5.24] aoc: add-on content 113 (01006a800016f071) installed [ 5.24] aoc: add-on content 114 (01006a800016f072) installed [ 5.24] aoc: add-on content 115 (01006a800016f073) installed [ 5.24] aoc: add-on content 124 (01006a800016f07c) installed [ 5.24] aoc: add-on content 125 (01006a800016f07d) installed [ 5.24] aoc: add-on content 126 (01006a800016f07e) installed [ 5.24] aoc: add-on content 127 (01006a800016f07f) installed [ 5.24] aoc: add-on content 128 (01006a800016f080) installed [ 5.24] aoc: add-on content 129 (01006a800016f081) installed [ 5.24] aoc: add-on content 130 (01006a800016f082) installed [ 5.24] aoc: add-on content 135 (01006a800016f087) installed [ 5.24] aoc: add-on content 136 (01006a800016f088) installed [ 5.41] nvn: 8192 KiB of the runtime's memory carry command records past the game's command memory [ 5.66] sfdnsres: g23380901-lp1.s.n.srv.nintendo.net is blocked, answering EAI_AGAIN [ 6.08] vulkan: unsupported texture format 0, header word 0 00000000 (not drawn) [ 6.28] ldr:ro: mapped NRO at 11d43000 (1404928 bytes, AOT variants) [ 6.46] ldr:ro: mapped NRO at 11e9b000 (1490944 bytes, AOT variants) [ 6.47] perf: 23.0 frames a second over 5.0 s (115 shown in all) [ 6.65] ldr:ro: mapped NRO at 12008000 (1462272 bytes, AOT variants) [ 6.82] ldr:ro: mapped NRO at 1216e000 (1560576 bytes, AOT variants) [ 6.98] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 7.32] nvdrv: open /dev/nvhost-ctrl -> 1 [ 7.32] nvdrv: open /dev/nvhost-nvdec -> 2 [ 7.32] nvdrv: open /dev/nvmap -> 3 [ 7.32] nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 [ 7.32] nvdrv: open /dev/nvhost-nvdec -> 4 [ 7.32] nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 [ 7.32] nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 [ 7.32] nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 [ 7.32] nvdrv: ioctl c01c0009 on device 6 (command 1), buffers 1c/1c/0 [ 7.32] nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 [ 7.32] nvdrv: open /dev/nvhost-vic -> 5 [ 7.32] nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 [ 7.32] nvdrv: ioctl c01c0009 on device 7 (command 1), buffers 1c/1c/0 [ 7.32] nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 [ 7.33] nvdrv: ioctl c0400001 on device 6 (command 1), buffers 40/40/0 [ 7.33] nvdrv: ioctl c0a4000a on device 6 (command 1), buffers a4/a4/0 [ 7.33] nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 [ 7.33] nvdrv: QueryEvent fd 1 (device 3) id 10000000 [ 7.33] nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 [ 7.33] nvdrv: QueryEvent fd 1 (device 3) id 10000001 [ 7.33] nvdrv: open /dev/nvhost-vic -> 6 [ 7.33] nvdrv: ioctl c0400001 on device 7 (command 1), buffers 40/40/0 [ 7.33] nvdrv: ioctl c03c000a on device 7 (command 1), buffers 3c/3c/0 [ 7.34] nvdrv: open /dev/nvhost-ctrl -> 7 [ 7.34] nvdrv: QueryEvent fd 7 (device 3) id 10000000 [ 8.60] nvn: the first texture of format 0xd (target 1, 640x360) [ 8.60] vulkan: a 1282 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 8.63] nvn: the first texture of format 0x50 (target 8, 64x64) [ 9.20] nvn: the first texture of format 0x44 (target 1, 200x200) [ 10.57] audio: queued nonzero guest PCM (s16 peak 1) [ 11.16] nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 [ 11.18] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 11.48] perf: 44.3 frames a second over 5.0 s (337 shown in all) [ 12.13] vulkan: a 119 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 15.95] cpu: 599 presents in 11.45 s (52.3 fps): 49 of the game's threads ran 7.31 s on the host's processors (64% of one, 12.20 ms a present), the whole process 9.66 s (84%); the busiest: thread 80 'MainThread' 1.51 s, thread 90 'ResInflateThread' 1.49 s, thread 89 'ResLoadingThread' 0.98 s, thread 99 'nus3::audio update' 0.94 s, thread 87 'TaskWorker2' 0.87 s [ 15.95] cpu: in those 11.45 s, 125817 SVCs (10984 a second): 0x1d SignalProcessWideKey 27651, 0x1b ArbitrateUnlock 23570, 0x1c WaitProcessWideKeyAtomic 17388, 0x1a ArbitrateLock 16013, 0x0b SleepThread 14953, 0x21 SendSyncRequest 9873; 40 calls the dispatch table had no code for (RtAPI.miss) [ 15.95] vulkan: 113742 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 224331 descriptor sets written, 3153 reused; 91198 draws kept the last one's shaders and pipeline (0 checked), 113036 its targets [ 15.95] vulkan: 21 shaders translated (2 ms), 41 pipelines made (17 from the cache, 8 ms making, 2 ms waited for), 18 render targets made, 356 texture uploads (189 MB); 5 frames over 50 ms in the last 600, the slowest 1282 ms [ 15.95] vulkan: memory used and budgeted: heap 0 192 of 15449 MB (192 ours), heap 1 775 of 14305 MB (512 ours) [ 15.95] vulkan: caches: 18 render targets (315 MB, 0 parked), 199 textures (46 MB), 8450 buffers (3 MB); 653 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 15.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 15.95] vulkan: 18853 rendering passes, 1326 clear commands, 7250 attachments cleared and 2 left undefined by their load op [ 15.95] vulkan: 10345 passes (55%) ended at buffer.c:2168 [ 15.95] vulkan: 4042 passes (21%) ended at render.c:232 [ 15.95] vulkan: 2388 passes (13%) ended at renderer.c:214 [ 15.95] vulkan: 1196 passes (6%) ended at cmd.c:534 [ 15.95] vulkan: 520 passes (3%) ended at renderer.c:680 [ 15.95] vulkan: 187 passes (1%) ended at texture.c:476 [ 15.95] vulkan: 77 passes (0%) ended at vic.c:157 [ 15.95] vulkan: 76 passes (0%) ended at dma.c:143 [ 15.95] vulkan: GPU-owned guest memory landed for the CPU 168 times, render targets written back for an engine 0 times [ 16.01] vulkan: display: 598 frame intervals of 19.04 ms (deviation 41.14 ms, 1st to 99th percentile 16.56 to 16.97 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 19.9 ms (2.3 to 56.2), on to the display in 30.2 ms (18.1 to 32.8), 50.1 ms in all (35.3 to 75.1) [ 16.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 16.50] perf: 59.0 frames a second over 5.0 s (633 shown in all) [ 17.92] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 18.18] nvn: queue 13000fb110 initialized (replay 3) [ 18.18] nvn: queue 13000fb110 finalized (replay 3) [ 18.19] nvn: queue 13000fb110 initialized (replay 3) [ 18.19] nvn: queue 13000fb110 finalized (replay 3) [ 18.20] nvn: queue 13000fb110 initialized (replay 3) [ 18.20] nvn: queue 13000fb110 finalized (replay 3) [ 18.21] nvn: queue 13000fb110 initialized (replay 3) [ 18.21] nvn: queue 13000fb110 finalized (replay 3) [ 18.21] nvn: queue 13000fb110 initialized (replay 3) [ 18.22] nvn: queue 13000fb110 finalized (replay 3) [ 18.22] nvn: queue 13000fb110 initialized (replay 3) [ 18.22] nvn: queue 13000fb110 finalized (replay 3) [ 18.26] vulkan: a 174 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 21.50] perf: 58.0 frames a second over 5.0 s (923 shown in all) [ 22.33] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 23.58] vulkan: a 61 ms frame: 9 shaders translated (1 ms), 7 pipelines made (26 ms waited for), 0 render targets made, 141 texture uploads (44347 KB), 0 ms in finishes [ 24.41] ldr:ro: mapped NRO at 11d43000 (1642496 bytes, AOT variants) [ 26.17] cpu: 600 presents in 10.22 s (58.7 fps): 26 of the game's threads ran 8.23 s on the host's processors (81% of one, 13.72 ms a present), the whole process 10.23 s (100%); the busiest: thread 80 'MainThread' 2.56 s, thread 83 'TaskWorker1' 1.49 s, thread 87 'TaskWorker2' 1.36 s, thread 99 'nus3::audio update' 1.19 s, thread 90 'ResInflateThread' 0.74 s [ 26.17] cpu: in those 10.22 s, 86897 SVCs (8502 a second): 0x1d SignalProcessWideKey 19335, 0x0b SleepThread 16229, 0x1b ArbitrateUnlock 16088, 0x1a ArbitrateLock 12669, 0x21 SendSyncRequest 6604, 0x1c WaitProcessWideKeyAtomic 3474; 4 calls the dispatch table had no code for (RtAPI.miss) [ 26.17] vulkan: 323945 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 634980 descriptor sets written, 12910 reused; 231529 draws kept the last one's shaders and pipeline (0 checked), 322065 its targets [ 26.17] vulkan: 32 shaders translated (3 ms), 57 pipelines made (22 from the cache, 145 ms making, 59 ms waited for), 18 render targets made, 738 texture uploads (275 MB); 4 frames over 50 ms in the last 600, the slowest 174 ms [ 26.17] vulkan: memory used and budgeted: heap 0 192 of 15449 MB (192 ours), heap 1 841 of 14305 MB (576 ours) [ 26.17] vulkan: caches: 17 render targets (283 MB, 0 parked), 573 textures (78 MB), 20396 buffers (21 MB); 727 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 26.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 26.17] vulkan: 47288 rendering passes, 2420 clear commands, 14450 attachments cleared and 2 left undefined by their load op [ 26.17] vulkan: 19442 passes (68%) ended at buffer.c:2168 [ 26.17] vulkan: 4186 passes (15%) ended at render.c:232 [ 26.17] vulkan: 2401 passes (8%) ended at renderer.c:214 [ 26.17] vulkan: 1431 passes (5%) ended at cmd.c:534 [ 26.17] vulkan: 598 passes (2%) ended at renderer.c:680 [ 26.17] vulkan: 369 passes (1%) ended at texture.c:476 [ 26.17] vulkan: 7 passes (0%) ended at surface.c:160 [ 26.17] vulkan: 1 passes (0%) ended at dma.c:143 [ 26.17] vulkan: GPU-owned guest memory landed for the CPU 168 times, render targets written back for an engine 0 times [ 26.21] vulkan: display: 599 frame intervals of 17.03 ms (deviation 5.73 ms, 1st to 99th percentile 16.56 to 16.94 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 14.6 ms (9.0 to 43.2), on to the display in 28.9 ms (14.5 to 32.7), 43.5 ms in all (31.9 to 58.1) [ 26.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 26.52] perf: 59.2 frames a second over 5.0 s (1220 shown in all) [ 27.13] ldr:ro: mapped NRO at 11ed5000 (6156288 bytes, AOT variants) [ 31.52] perf: 59.8 frames a second over 5.0 s (1519 shown in all) [ 32.30] ldr:ro: mapped NRO at 124b5000 (5103616 bytes, AOT variants) [ 32.40] ldr:ro: mapped NRO at 12994000 (4403200 bytes, AOT variants) [ 33.82] vulkan: a 80 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 33.93] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 34.04] vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 34.37] ldr:ro: mapped NRO at 11d43000 (143360 bytes, AOT variants) [ 34.58] vulkan: a 184 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 35.78] nvn: the first texture of format 0x47 (target 1, 1280x720) [ 35.96] vulkan: 120x67 texture reads the 128x67 render target at 418540000: only that region is used [ 35.96] vulkan: 60x33 texture reads the 64x33 render target at 418560000: only that region is used [ 35.96] vulkan: 30x16 texture reads the 32x16 render target at 418580000: only that region is used [ 36.27] nvn: the first texture of format 0x3c (target 1, 64x64) [ 36.27] nvn: the first texture of format 0x4c (target 1, 256x256) [ 36.53] nvn: 1800 presents, 1828 submissions [ 36.53] cpu: 600 presents in 10.36 s (57.9 fps): 27 of the game's threads ran 9.42 s on the host's processors (91% of one, 15.69 ms a present), the whole process 12.79 s (123%); the busiest: thread 80 'MainThread' 3.93 s, thread 83 'TaskWorker1' 2.80 s, thread 99 'nus3::audio update' 1.19 s, thread 90 'ResInflateThread' 0.44 s, thread 87 'TaskWorker2' 0.21 s [ 36.53] cpu: in those 10.36 s, 92593 SVCs (8937 a second): 0x1d SignalProcessWideKey 20388, 0x1b ArbitrateUnlock 19195, 0x0b SleepThread 15425, 0x1a ArbitrateLock 15314, 0x21 SendSyncRequest 6584, 0x1c WaitProcessWideKeyAtomic 3960; 19827 calls the dispatch table had no code for (RtAPI.miss) [ 36.53] vulkan: 586196 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1148069 descriptor sets written, 24323 reused; 342789 draws kept the last one's shaders and pipeline (0 checked), 584380 its targets [ 36.53] vulkan: 85 shaders translated (28 ms), 100 pipelines made (27 from the cache, 662 ms making, 198 ms waited for), 25 render targets made, 813 texture uploads (309 MB); 4 frames over 50 ms in the last 600, the slowest 184 ms [ 36.53] vulkan: memory used and budgeted: heap 0 192 of 15449 MB (192 ours), heap 1 1097 of 14305 MB (832 ours) [ 36.53] vulkan: caches: 24 render targets (319 MB, 0 parked), 502 textures (87 MB), 16677 buffers (19 MB); 755 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 36.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 36.53] vulkan: 69100 rendering passes, 4823 clear commands, 21651 attachments cleared and 2 left undefined by their load op [ 36.53] vulkan: 12761 passes (59%) ended at buffer.c:2168 [ 36.53] vulkan: 4225 passes (19%) ended at render.c:232 [ 36.53] vulkan: 2435 passes (11%) ended at renderer.c:214 [ 36.53] vulkan: 1556 passes (7%) ended at cmd.c:534 [ 36.53] vulkan: 600 passes (3%) ended at renderer.c:680 [ 36.53] vulkan: 173 passes (1%) ended at surface.c:160 [ 36.53] vulkan: 59 passes (0%) ended at texture.c:476 [ 36.53] vulkan: 3 passes (0%) ended at surface.c:606 [ 36.53] vulkan: GPU-owned guest memory landed for the CPU 174 times, render targets written back for an engine 0 times [ 36.53] perf: 56.0 frames a second over 5.0 s (1800 shown in all) [ 36.56] vulkan: display: 599 frame intervals of 17.28 ms (deviation 7.80 ms, 1st to 99th percentile 16.57 to 33.27 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 17.4 ms (11.4 to 29.1), on to the display in 26.9 ms (21.9 to 32.7), 44.2 ms in all (39.5 to 59.4) [ 36.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 36.89] vulkan: compute a6565e3b6e828e38 ready: block 32x1x1, 10 global buffers, 1 textures, 0 images [ 39.12] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 41.53] perf: 58.2 frames a second over 5.0 s (2091 shown in all) [ 46.55] perf: 60.0 frames a second over 5.0 s (2392 shown in all) [ 46.67] cpu: 600 presents in 10.13 s (59.2 fps): 25 of the game's threads ran 4.02 s on the host's processors (40% of one, 6.69 ms a present), the whole process 15.21 s (150%); the busiest: thread 99 'nus3::audio update' 1.69 s, thread 80 'MainThread' 1.42 s, thread 83 'TaskWorker1' 0.43 s, thread 92 'render dispatch' 0.18 s, thread 93 'render dispatch' 0.17 s [ 46.67] cpu: in those 10.13 s, 65856 SVCs (6499 a second): 0x1d SignalProcessWideKey 18600, 0x1b ArbitrateUnlock 13327, 0x1a ArbitrateLock 12273, 0x0b SleepThread 4604, 0x21 SendSyncRequest 4049, 0x34 WaitForAddress 3412; 10893 calls the dispatch table had no code for (RtAPI.miss) [ 46.67] vulkan: 640669 draws, 0 skipped; 282 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1251233 descriptor sets written, 30105 reused; 364144 draws kept the last one's shaders and pipeline (0 checked), 633248 its targets [ 46.67] vulkan: 101 shaders translated (34 ms), 113 pipelines made (27 from the cache, 937 ms making, 283 ms waited for), 25 render targets made, 829 texture uploads (318 MB); 1 frames over 50 ms in the last 600, the slowest 116 ms [ 46.67] vulkan: memory used and budgeted: heap 0 256 of 15449 MB (256 ours), heap 1 1135 of 14305 MB (832 ours) [ 46.67] vulkan: caches: 24 render targets (319 MB, 0 parked), 252 textures (74 MB), 11220 buffers (3 MB); 765 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 46.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 46.67] vulkan: 83080 rendering passes, 5423 clear commands, 28851 attachments cleared and 2 left undefined by their load op [ 46.67] vulkan: 4800 passes (34%) ended at render.c:232 [ 46.67] vulkan: 3001 passes (21%) ended at surface.c:160 [ 46.67] vulkan: 3000 passes (21%) ended at renderer.c:214 [ 46.67] vulkan: 1689 passes (12%) ended at buffer.c:2168 [ 46.67] vulkan: 620 passes (4%) ended at cmd.c:534 [ 46.67] vulkan: 600 passes (4%) ended at renderer.c:680 [ 46.67] vulkan: 258 passes (2%) ended at compute.c:1528 [ 46.67] vulkan: 12 passes (0%) ended at texture.c:476 [ 46.67] vulkan: GPU-owned guest memory landed for the CPU 174 times, render targets written back for an engine 0 times [ 46.68] vulkan: display: 599 frame intervals of 16.89 ms (deviation 3.59 ms, 1st to 99th percentile 16.57 to 16.95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 16.7 ms (13.8 to 20.1), on to the display in 31.0 ms (27.9 to 32.2), 47.6 ms in all (44.6 to 63.9) [ 46.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 51.55] perf: 60.0 frames a second over 5.0 s (2692 shown in all) [ 53.81] vulkan: a 1564 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 56.57] perf: 8.8 frames a second over 5.0 s (2736 shown in all) [ 58.42] vulkan: a 4610 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 59.66] vulkan: a 329 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 59.85] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 59.93] vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 61.45] vulkan: 21 of the 70 shaders translated from the game's files found by its draws so far [ 61.57] perf: 27.6 frames a second over 5.0 s (2874 shown in all) [ 66.57] perf: 0.0 frames a second over 5.0 s (2874 shown in all) [ 71.57] perf: 0.0 frames a second over 5.0 s (2874 shown in all) [ 73.64] vulkan: a 12503 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 75.70] cpu: 600 presents in 29.03 s (20.7 fps): 25 of the game's threads ran 6.83 s on the host's processors (24% of one, 11.38 ms a present), the whole process 36.63 s (126%); the busiest: thread 99 'nus3::audio update' 4.46 s, thread 80 'MainThread' 1.28 s, thread 83 'TaskWorker1' 0.44 s, thread 92 'render dispatch' 0.18 s, thread 93 'render dispatch' 0.17 s [ 75.70] cpu: in those 29.03 s, 87265 SVCs (3006 a second): 0x1d SignalProcessWideKey 18655, 0x1b ArbitrateUnlock 13379, 0x0b SleepThread 13207, 0x1a ArbitrateLock 12279, 0x21 SendSyncRequest 9366, 0x18 WaitSynchronization 7455; 89692 calls the dispatch table had no code for (RtAPI.miss) [ 75.70] vulkan: 695710 draws, 0 skipped; 282 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1355315 descriptor sets written, 36105 reused; 386315 draws kept the last one's shaders and pipeline (0 checked), 682888 its targets [ 75.70] vulkan: 101 shaders translated (34 ms), 113 pipelines made (27 from the cache, 937 ms making, 283 ms waited for), 25 render targets made, 830 texture uploads (318 MB); 6 frames over 50 ms in the last 600, the slowest 12503 ms [ 75.70] vulkan: memory used and budgeted: heap 0 256 of 15449 MB (256 ours), heap 1 1135 of 14305 MB (832 ours) [ 75.70] vulkan: caches: 24 render targets (319 MB, 0 parked), 37 textures (43 MB), 945 buffers (0 MB); 730 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 75.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 75.70] vulkan: 96332 rendering passes, 6023 clear commands, 36051 attachments cleared and 2 left undefined by their load op [ 75.70] vulkan: 4800 passes (36%) ended at render.c:232 [ 75.70] vulkan: 3010 passes (23%) ended at surface.c:160 [ 75.70] vulkan: 3000 passes (23%) ended at renderer.c:214 [ 75.70] vulkan: 1248 passes (9%) ended at buffer.c:2168 [ 75.70] vulkan: 600 passes (5%) ended at renderer.c:680 [ 75.70] vulkan: 593 passes (4%) ended at cmd.c:534 [ 75.70] vulkan: 1 passes (0%) ended at texture.c:476 [ 75.70] vulkan: GPU-owned guest memory landed for the CPU 174 times, render targets written back for an engine 0 times [ 75.88] vulkan: display: 599 frame intervals of 48.47 ms (deviation 78.29 ms, 1st to 99th percentile 16.57 to 50.15 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 46.6 ms (7.3 to 40.0), on to the display in 30.7 ms (17.9 to 32.0), 77.2 ms in all (38.6 to 59.8) [ 75.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 76.57] perf: 35.4 frames a second over 5.0 s (3051 shown in all) [ 81.13] vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 81.58] perf: 58.8 frames a second over 5.0 s (3346 shown in all) [ 82.29] vulkan: a 146 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 82.47] vulkan: a 120 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 83.16] vulkan: a 331 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 83.29] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 84.10] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 84.16] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 84.92] vulkan: a 355 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 85.18] vulkan: a 180 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 85.41] vulkan: a 234 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 85.86] vulkan: a 407 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 85.88] vulkan: compute 896a86c95aecec92 ready: block 256x1x1, 3 global buffers, 0 textures, 0 images [ 86.13] vulkan: a 268 ms frame: 12 shaders translated (3 ms), 8 pipelines made (32 ms waited for), 0 render targets made, 30 texture uploads (12243 KB), 0 ms in finishes [ 86.22] vulkan: a 94 ms frame: 4 shaders translated (1 ms), 7 pipelines made (27 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 86.37] vulkan: a 75 ms frame: 10 shaders translated (13 ms), 6 pipelines made (40 ms waited for), 0 render targets made, 39 texture uploads (4748 KB), 0 ms in finishes [ 86.60] perf: 33.3 frames a second over 5.0 s (3513 shown in all) [ 86.82] vulkan: a 406 ms frame: 79 shaders translated (23 ms), 45 pipelines made (341 ms waited for), 0 render targets made, 116 texture uploads (21284 KB), 0 ms in finishes [ 86.84] nvn: 16384 KiB of the runtime's memory carry command records past the game's command memory [ 87.23] vulkan: a 291 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 91.62] perf: 2.4 frames a second over 5.0 s (3525 shown in all) [ 92.48] vulkan: a 5206 ms frame: 4 shaders translated (1 ms), 2 pipelines made (10 ms waited for), 0 render targets made, 47 texture uploads (483 KB), 0 ms in finishes [ 94.07] vulkan: a 1589 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 94.10] vulkan: compute 945ff247a36b5f93 ready: block 32x1x1, 10 global buffers, 0 textures, 0 images [ 95.39] vulkan: a 842 ms frame: 4 shaders translated (1 ms), 2 pipelines made (42 ms waited for), 0 render targets made, 4 texture uploads (73 KB), 0 ms in finishes [ 95.50] vulkan: a 102 ms frame: 2 shaders translated (1 ms), 1 pipelines made (16 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 96.35] nvn: 3600 presents, 3628 submissions [ 96.35] cpu: 600 presents in 20.65 s (29.1 fps): 26 of the game's threads ran 6.56 s on the host's processors (32% of one, 10.93 ms a present), the whole process 29.04 s (141%); the busiest: thread 99 'nus3::audio update' 3.19 s, thread 80 'MainThread' 1.65 s, thread 83 'TaskWorker1' 0.59 s, thread 87 'TaskWorker2' 0.45 s, thread 92 'render dispatch' 0.19 s [ 96.35] cpu: in those 20.65 s, 83393 SVCs (4038 a second): 0x0b SleepThread 18371, 0x1d SignalProcessWideKey 16344, 0x1b ArbitrateUnlock 12618, 0x1a ArbitrateLock 11516, 0x21 SendSyncRequest 7139, 0x18 WaitSynchronization 5646; 518272 calls the dispatch table had no code for (RtAPI.miss) [ 96.35] vulkan: 775954 draws, 0 skipped; 4923 dispatches in 207 batches (10 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1491230 descriptor sets written, 55477 reused; 421287 draws kept the last one's shaders and pipeline (0 checked), 756771 its targets [ 96.35] vulkan: 286 shaders translated (107 ms), 244 pipelines made (28 from the cache, 3262 ms making, 1215 ms waited for), 25 render targets made, 1153 texture uploads (386 MB); 20 frames over 50 ms in the last 600, the slowest 5206 ms [ 96.35] vulkan: memory used and budgeted: heap 0 256 of 15449 MB (256 ours), heap 1 1768 of 14305 MB (832 ours) [ 96.35] vulkan: caches: 24 render targets (319 MB, 0 parked), 357 textures (88 MB), 4671 buffers (15 MB); 1491 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 96.35] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 96.35] vulkan: 112244 rendering passes, 6554 clear commands, 43292 attachments cleared and 2 left undefined by their load op [ 96.35] vulkan: 4876 passes (31%) ended at render.c:232 [ 96.35] vulkan: 3314 passes (21%) ended at surface.c:160 [ 96.35] vulkan: 3164 passes (20%) ended at buffer.c:2168 [ 96.35] vulkan: 3041 passes (19%) ended at renderer.c:214 [ 96.35] vulkan: 761 passes (5%) ended at cmd.c:534 [ 96.35] vulkan: 600 passes (4%) ended at renderer.c:680 [ 96.35] vulkan: 144 passes (1%) ended at texture.c:476 [ 96.35] vulkan: 9 passes (0%) ended at buffer.c:2264 [ 96.35] vulkan: GPU-owned guest memory landed for the CPU 180 times, render targets written back for an engine 0 times [ 96.56] vulkan: display: 599 frame intervals of 34.42 ms (deviation 75.78 ms, 1st to 99th percentile 16.56 to 333.32 ms), 35 held for other than 1 refresh; the game's frames went from release to present in 32.6 ms (2.8 to 355.3), on to the display in 29.7 ms (10.5 to 44.1), 62.3 ms in all (29.1 to 364.3) [ 96.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 96.62] perf: 17.8 frames a second over 5.0 s (3614 shown in all) [ 99.28] vulkan: a 2433 ms frame: 2 shaders translated (12 ms), 2 pipelines made (34 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 99.83] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 101.10] vulkan: a 281 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 101.63] perf: 21.3 frames a second over 5.0 s (3721 shown in all) [ 106.00] vulkan: a 4899 ms frame: 1 shaders translated (0 ms), 2 pipelines made (11 ms waited for), 0 render targets made, 5 texture uploads (2080 KB), 0 ms in finishes [ 106.29] vulkan: a 288 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (256 KB), 0 ms in finishes [ 106.65] perf: 0.6 frames a second over 5.0 s (3724 shown in all) [ 108.34] vulkan: a 2048 ms frame: 0 shaders translated (0 ms), 0 pipelines made (14 ms waited for), 0 render targets made, 1 texture uploads (64 KB), 0 ms in finishes [ 108.51] vulkan: a 166 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (64 KB), 0 ms in finishes [ 109.90] vulkan: a 1392 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 110.01] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (384 KB), 0 ms in finishes [ 111.65] perf: 5.0 frames a second over 5.0 s (3749 shown in all) [ 112.18] vulkan: a 1873 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 112.30] vulkan: a 124 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 113.31] vulkan: a 823 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 114.62] vulkan: a 1311 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 116.67] perf: 3.0 frames a second over 5.0 s (3764 shown in all) [ 117.09] vulkan: a 2470 ms frame: 4 shaders translated (1 ms), 2 pipelines made (23 ms waited for), 0 render targets made, 2 texture uploads (36 KB), 0 ms in finishes [ 117.43] vulkan: a 339 ms frame: 16 shaders translated (5 ms), 13 pipelines made (36 ms waited for), 0 render targets made, 4 texture uploads (73 KB), 0 ms in finishes [ 117.86] vulkan: a 401 ms frame: 27 shaders translated (18 ms), 19 pipelines made (59 ms waited for), 0 render targets made, 12 texture uploads (425 KB), 0 ms in finishes [ 118.26] vulkan: a 401 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 118.87] vulkan: a 601 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 118.91] vulkan: compute d113e77571f345db ready: block 32x1x1, 7 global buffers, 0 textures, 0 images [ 119.10] vulkan: a 212 ms frame: 1 shaders translated (0 ms), 1 pipelines made (46 ms waited for), 0 render targets made, 1 texture uploads (45 KB), 0 ms in finishes [ 119.17] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 119.66] vulkan: a 493 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 119.87] vulkan: a 206 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 120.28] vulkan: a 411 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 120.67] vulkan: a 387 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 120.90] vulkan: a 213 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 121.30] vulkan: a 397 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 121.67] perf: 3.8 frames a second over 5.0 s (3783 shown in all) [ 122.56] vulkan: a 1263 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 124.91] vulkan: a 2020 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 125.72] vulkan: a 795 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 126.01] vulkan: a 282 ms frame: 10 shaders translated (2 ms), 7 pipelines made (17 ms waited for), 0 render targets made, 6 texture uploads (100 KB), 0 ms in finishes [ 126.67] perf: 5.0 frames a second over 5.0 s (3808 shown in all) [ 127.40] vulkan: a 1392 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 127.60] vulkan: a 172 ms frame: 5 shaders translated (13 ms), 6 pipelines made (65 ms waited for), 0 render targets made, 2 texture uploads (97 KB), 0 ms in finishes [ 127.78] vulkan: a 183 ms frame: 2 shaders translated (1 ms), 2 pipelines made (21 ms waited for), 0 render targets made, 1 texture uploads (87 KB), 0 ms in finishes [ 128.85] vulkan: a 483 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 129.57] vulkan: a 715 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 130.06] vulkan: a 447 ms frame: 1 shaders translated (1 ms), 1 pipelines made (24 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 130.25] vulkan: a 173 ms frame: 3 shaders translated (1 ms), 3 pipelines made (16 ms waited for), 0 render targets made, 1 texture uploads (23 KB), 0 ms in finishes [ 131.16] vulkan: a 764 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 131.68] perf: 15.7 frames a second over 5.0 s (3887 shown in all) [ 132.17] vulkan: a 443 ms frame: 2 shaders translated (1 ms), 2 pipelines made (44 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 132.71] vulkan: a 539 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 133.03] vulkan: a 323 ms frame: 6 shaders translated (2 ms), 5 pipelines made (21 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 134.57] vulkan: a 1532 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 134.97] vulkan: a 394 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 135.32] vulkan: a 328 ms frame: 0 shaders translated (0 ms), 0 pipelines made (7 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 135.45] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 136.68] perf: 3.2 frames a second over 5.0 s (3903 shown in all) [ 137.06] vulkan: a 1611 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 138.31] vulkan: a 1248 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 138.43] vulkan: a 119 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 139.85] vulkan: a 1418 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 139.92] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 140.46] vulkan: a 521 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 141.36] vulkan: a 906 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 141.70] perf: 1.6 frames a second over 5.0 s (3911 shown in all) [ 142.17] vulkan: a 808 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 142.29] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 142.34] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 142.49] vulkan: a 144 ms frame: 1 shaders translated (0 ms), 2 pipelines made (28 ms waited for), 0 render targets made, 1 texture uploads (16 KB), 0 ms in finishes [ 143.67] vulkan: a 1031 ms frame: 0 shaders translated (0 ms), 0 pipelines made (28 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 144.16] vulkan: a 490 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 144.33] vulkan: a 126 ms frame: 0 shaders translated (0 ms), 0 pipelines made (15 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 145.60] vulkan: a 1242 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 145.85] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 145.92] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 146.72] perf: 7.0 frames a second over 5.0 s (3946 shown in all) [ 147.34] vulkan: a 1418 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 151.72] perf: 0.2 frames a second over 5.0 s (3947 shown in all) [ 152.04] vulkan: a 4707 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 153.37] vulkan: a 1325 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 153.55] vulkan: a 176 ms frame: 8 shaders translated (2 ms), 5 pipelines made (36 ms waited for), 0 render targets made, 2 texture uploads (174 KB), 0 ms in finishes [ 153.77] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 155.81] vulkan: a 2034 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 155.89] vulkan: a 77 ms frame: 2 shaders translated (1 ms), 2 pipelines made (32 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 156.05] vulkan: a 154 ms frame: 2 shaders translated (1 ms), 2 pipelines made (37 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 156.72] perf: 4.0 frames a second over 5.0 s (3967 shown in all) [ 157.08] vulkan: a 993 ms frame: 0 shaders translated (0 ms), 0 pipelines made (46 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 157.36] vulkan: a 87 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 159.05] vulkan: a 1690 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 159.88] vulkan: a 829 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 160.41] vulkan: a 481 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 161.73] perf: 4.8 frames a second over 5.0 s (3991 shown in all) [ 161.94] vulkan: a 1451 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 162.14] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 163.23] vulkan: a 1056 ms frame: 2 shaders translated (1 ms), 2 pipelines made (47 ms waited for), 0 render targets made, 1 texture uploads (45 KB), 0 ms in finishes [ 164.23] vulkan: a 591 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 164.31] vulkan: a 84 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 164.49] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (22 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 165.05] vulkan: a 515 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 165.11] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 165.43] vulkan: a 223 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 165.63] vulkan: a 203 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 166.54] vulkan: a 756 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 166.63] vulkan: a 90 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 166.73] perf: 15.0 frames a second over 5.0 s (4066 shown in all) [ 167.28] vulkan: a 197 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 168.65] vulkan: a 1064 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 168.75] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 169.00] vulkan: a 258 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 169.41] vulkan: a 392 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (173 KB), 0 ms in finishes [ 170.14] vulkan: a 267 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (28 KB), 0 ms in finishes [ 171.08] vulkan: a 596 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 171.17] vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 171.26] vulkan: a 85 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 171.75] perf: 20.9 frames a second over 5.0 s (4171 shown in all) [ 172.02] vulkan: a 737 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 172.08] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 172.93] vulkan: a 849 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 172.99] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 173.04] vulkan: 1 frames not shown, the display had every swapchain image [ 173.85] vulkan: a 803 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 174.71] vulkan: a 791 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 175.58] vulkan: a 807 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 176.12] vulkan: a 541 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 176.22] vulkan: a 83 ms frame: 1 shaders translated (0 ms), 1 pipelines made (40 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 176.75] perf: 5.6 frames a second over 5.0 s (4199 shown in all) [ 177.76] vulkan: a 1538 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 177.76] cpu: 600 presents in 81.41 s (7.4 fps): 26 of the game's threads ran 14.13 s on the host's processors (17% of one, 23.55 ms a present), the whole process 94.13 s (116%); the busiest: thread 99 'nus3::audio update' 7.65 s, thread 80 'MainThread' 3.38 s, thread 83 'TaskWorker1' 1.21 s, thread 84 'TaskWorker2' 0.74 s, thread 130 'nus3::nopus decode' 0.42 s [ 177.76] cpu: in those 81.41 s, 221134 SVCs (2716 a second): 0x0b SleepThread 114267, 0x21 SendSyncRequest 29593, 0x18 WaitSynchronization 18831, 0x06 QueryMemory 12878, 0x17 ResetSignal 12516, 0x1b ArbitrateUnlock 10702; 3040189 calls the dispatch table had no code for (RtAPI.miss) [ 177.76] vulkan: 976890 draws, 0 skipped; 21521 dispatches in 2103 batches (86 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1826967 descriptor sets written, 103539 reused; 506091 draws kept the last one's shaders and pipeline (0 checked), 945197 its targets [ 177.76] vulkan: 558 shaders translated (277 ms), 472 pipelines made (32 from the cache, 7480 ms making, 2779 ms waited for), 25 render targets made, 1337 texture uploads (404 MB); 104 frames over 50 ms in the last 600, the slowest 4899 ms [ 177.76] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1738 of 14305 MB (800 ours) [ 177.76] vulkan: caches: 24 render targets (319 MB, 0 parked), 321 textures (74 MB), 7061 buffers (13 MB); 1445 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 177.76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 177.76] vulkan: 136477 rendering passes, 6554 clear commands, 50930 attachments cleared and 2 left undefined by their load op [ 177.76] vulkan: 7600 passes (31%) ended at buffer.c:2168 [ 177.76] vulkan: 6072 passes (25%) ended at render.c:232 [ 177.76] vulkan: 5069 passes (21%) ended at surface.c:160 [ 177.76] vulkan: 3438 passes (14%) ended at renderer.c:214 [ 177.76] vulkan: 1321 passes (5%) ended at cmd.c:534 [ 177.76] vulkan: 600 passes (2%) ended at renderer.c:680 [ 177.76] vulkan: 132 passes (1%) ended at texture.c:476 [ 177.76] vulkan: 1 passes (0%) ended at compute.c:855 [ 177.76] vulkan: GPU-owned guest memory landed for the CPU 183 times, render targets written back for an engine 0 times [ 177.97] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 178.05] vulkan: display: 599 frame intervals of 136.03 ms (deviation 259.41 ms, 1st to 99th percentile 16.56 to 2016.54 ms), 142 held for other than 1 refresh; the game's frames went from release to present in 136.1 ms (5.2 to 2034.7), on to the display in 25.4 ms (5.7 to 50.8), 161.5 ms in all (23.0 to 2051.0) [ 178.05] vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's [ 178.20] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (24 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 178.91] vulkan: a 619 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 179.24] vulkan: a 194 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 179.49] vulkan: a 237 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 180.44] vulkan: a 867 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 181.38] vulkan: a 948 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 181.77] perf: 11.4 frames a second over 5.0 s (4256 shown in all) [ 181.93] vulkan: a 341 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 182.24] vulkan: a 312 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 182.96] vulkan: a 123 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 183.41] vulkan: a 427 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 184.66] vulkan: a 755 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 184.81] vulkan: a 154 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 185.01] vulkan: a 176 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 185.39] vulkan: a 187 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 185.53] vulkan: a 124 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 186.65] vulkan: a 832 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 186.77] perf: 22.2 frames a second over 5.0 s (4367 shown in all) [ 186.99] vulkan: a 342 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 187.39] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 189.07] vulkan: a 1674 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 189.34] vulkan: a 193 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 189.41] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 191.12] vulkan: a 1671 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 191.25] vulkan: a 131 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 191.78] perf: 8.0 frames a second over 5.0 s (4407 shown in all) [ 195.37] vulkan: a 4117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 196.22] vulkan: a 846 ms frame: 2 shaders translated (0 ms), 4 pipelines made (15 ms waited for), 0 render targets made, 3 texture uploads (49 KB), 0 ms in finishes [ 196.34] vulkan: a 67 ms frame: 2 shaders translated (1 ms), 2 pipelines made (39 ms waited for), 0 render targets made, 1 texture uploads (25 KB), 0 ms in finishes [ 196.78] perf: 1.6 frames a second over 5.0 s (4415 shown in all) [ 197.05] vulkan: a 689 ms frame: 8 shaders translated (2 ms), 6 pipelines made (18 ms waited for), 0 render targets made, 3 texture uploads (63 KB), 0 ms in finishes [ 197.83] vulkan: a 647 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 198.56] vulkan: a 586 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 199.05] vulkan: a 357 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 199.84] vulkan: a 515 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 200.20] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 200.54] vulkan: a 331 ms frame: 9 shaders translated (14 ms), 10 pipelines made (35 ms waited for), 0 render targets made, 1 texture uploads (16 KB), 0 ms in finishes [ 201.12] vulkan: a 249 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 201.23] vulkan: a 106 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 201.80] perf: 23.5 frames a second over 5.0 s (4533 shown in all) [ 202.70] vulkan: a 1061 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 202.78] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 204.18] vulkan: a 992 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 206.80] perf: 7.2 frames a second over 5.0 s (4569 shown in all) [ 207.11] vulkan: a 2808 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 207.50] vulkan: a 392 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 208.64] vulkan: a 818 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 208.88] vulkan: a 239 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 209.14] vulkan: a 233 ms frame: 0 shaders translated (0 ms), 0 pipelines made (38 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 210.09] vulkan: a 240 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 210.18] vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 210.32] vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 210.64] vulkan: a 106 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 211.80] perf: 21.0 frames a second over 5.0 s (4674 shown in all) [ 212.26] vulkan: a 1342 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 212.49] vulkan: a 107 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 212.56] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 212.71] vulkan: a 148 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 213.93] vulkan: a 1058 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 214.08] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 214.71] vulkan: a 470 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 215.76] vulkan: a 901 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 215.93] vulkan: a 90 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 216.80] perf: 14.2 frames a second over 5.0 s (4745 shown in all) [ 218.15] cpu: 600 presents in 40.40 s (14.9 fps): 26 of the game's threads ran 10.25 s on the host's processors (25% of one, 17.08 ms a present), the whole process 46.21 s (114%); the busiest: thread 99 'nus3::audio update' 3.89 s, thread 80 'MainThread' 3.32 s, thread 83 'TaskWorker1' 1.30 s, thread 84 'TaskWorker2' 0.79 s, thread 92 'render dispatch' 0.29 s [ 218.15] cpu: in those 40.40 s, 133984 SVCs (3317 a second): 0x0b SleepThread 56658, 0x21 SendSyncRequest 16124, 0x1b ArbitrateUnlock 11534, 0x06 QueryMemory 10874, 0x1a ArbitrateLock 10392, 0x18 WaitSynchronization 9964; 3397108 calls the dispatch table had no code for (RtAPI.miss) [ 218.15] vulkan: 1216076 draws, 0 skipped; 37504 dispatches in 2418 batches (101 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2174206 descriptor sets written, 217086 reused; 600035 draws kept the last one's shaders and pipeline (0 checked), 1172316 its targets [ 218.15] vulkan: 669 shaders translated (334 ms), 574 pipelines made (35 from the cache, 9003 ms making, 3321 ms waited for), 25 render targets made, 1502 texture uploads (413 MB); 59 frames over 50 ms in the last 600, the slowest 4117 ms [ 218.15] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1738 of 14305 MB (800 ours) [ 218.15] vulkan: caches: 24 render targets (319 MB, 0 parked), 355 textures (71 MB), 5747 buffers (29 MB); 1475 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 218.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 218.15] vulkan: 157987 rendering passes, 6554 clear commands, 58717 attachments cleared and 2 left undefined by their load op [ 218.15] vulkan: 6037 passes (28%) ended at render.c:232 [ 218.15] vulkan: 5284 passes (25%) ended at surface.c:160 [ 218.15] vulkan: 4683 passes (22%) ended at buffer.c:2168 [ 218.15] vulkan: 3587 passes (17%) ended at renderer.c:214 [ 218.15] vulkan: 1215 passes (6%) ended at cmd.c:534 [ 218.15] vulkan: 600 passes (3%) ended at renderer.c:680 [ 218.15] vulkan: 103 passes (0%) ended at texture.c:476 [ 218.15] vulkan: 1 passes (0%) ended at buffer.c:2096 [ 218.15] vulkan: GPU-owned guest memory landed for the CPU 183 times, render targets written back for an engine 0 times [ 218.35] vulkan: display: 599 frame intervals of 67.28 ms (deviation 163.61 ms, 1st to 99th percentile 16.56 to 1050.11 ms), 70 held for other than 1 refresh; the game's frames went from release to present in 66.8 ms (5.3 to 1061.6), on to the display in 25.7 ms (6.8 to 42.4), 92.5 ms in all (23.6 to 1078.2) [ 218.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 221.82] perf: 23.7 frames a second over 5.0 s (4864 shown in all) [ 226.82] perf: 10.4 frames a second over 5.0 s (4916 shown in all) [ 231.82] perf: 10.2 frames a second over 5.0 s (4967 shown in all) [ 236.83] perf: 21.1 frames a second over 5.0 s (5073 shown in all) [ 241.83] perf: 20.4 frames a second over 5.0 s (5175 shown in all) [ 246.83] perf: 13.2 frames a second over 5.0 s (5241 shown in all) [ 251.83] perf: 16.4 frames a second over 5.0 s (5323 shown in all) [ 256.50] nvn: 5400 presents, 5428 submissions [ 256.50] cpu: 600 presents in 38.35 s (15.6 fps): 26 of the game's threads ran 9.87 s on the host's processors (26% of one, 16.46 ms a present), the whole process 42.88 s (112%); the busiest: thread 99 'nus3::audio update' 3.85 s, thread 80 'MainThread' 3.18 s, thread 83 'TaskWorker1' 1.22 s, thread 84 'TaskWorker2' 0.75 s, thread 92 'render dispatch' 0.29 s [ 256.50] cpu: in those 38.35 s, 134212 SVCs (3500 a second): 0x0b SleepThread 53825, 0x06 QueryMemory 16834, 0x21 SendSyncRequest 15780, 0x1b ArbitrateUnlock 10702, 0x1a ArbitrateLock 9546, 0x18 WaitSynchronization 9537; 2679374 calls the dispatch table had no code for (RtAPI.miss) [ 256.50] vulkan: 1446529 draws, 0 skipped; 53246 dispatches in 2418 batches (101 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2504072 descriptor sets written, 330584 reused; 695130 draws kept the last one's shaders and pipeline (0 checked), 1391070 its targets [ 256.50] vulkan: 716 shaders translated (363 ms), 623 pipelines made (38 from the cache, 9826 ms making, 3738 ms waited for), 25 render targets made, 1587 texture uploads (416 MB); 69 frames over 50 ms in the last 600, the slowest 2184 ms [ 256.50] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1738 of 14305 MB (800 ours) [ 256.50] vulkan: caches: 24 render targets (319 MB, 0 parked), 331 textures (68 MB), 4124 buffers (25 MB); 1467 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 256.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 256.50] vulkan: 177235 rendering passes, 6554 clear commands, 66469 attachments cleared and 2 left undefined by their load op [ 256.50] vulkan: 5859 passes (30%) ended at render.c:232 [ 256.50] vulkan: 5256 passes (27%) ended at surface.c:160 [ 256.50] vulkan: 3552 passes (18%) ended at renderer.c:214 [ 256.50] vulkan: 2766 passes (14%) ended at buffer.c:2168 [ 256.50] vulkan: 1147 passes (6%) ended at cmd.c:534 [ 256.50] vulkan: 600 passes (3%) ended at renderer.c:680 [ 256.50] vulkan: 68 passes (0%) ended at texture.c:476 [ 256.50] vulkan: GPU-owned guest memory landed for the CPU 183 times, render targets written back for an engine 0 times [ 256.68] vulkan: display: 599 frame intervals of 64.00 ms (deviation 167.24 ms, 1st to 99th percentile 16.56 to 1299.81 ms), 79 held for other than 1 refresh; the game's frames went from release to present in 63.2 ms (5.0 to 1312.5), on to the display in 25.4 ms (6.0 to 34.6), 88.6 ms in all (22.9 to 1326.7) [ 256.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 256.85] perf: 18.5 frames a second over 5.0 s (5416 shown in all) [ 261.87] perf: 23.1 frames a second over 5.0 s (5532 shown in all) [ 266.88] perf: 4.2 frames a second over 5.0 s (5553 shown in all) [ 271.90] perf: 28.9 frames a second over 5.0 s (5698 shown in all) [ 276.92] perf: 16.9 frames a second over 5.0 s (5783 shown in all) [ 279.37] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 281.92] perf: 33.8 frames a second over 5.0 s (5952 shown in all) [ 282.70] cpu: 600 presents in 26.20 s (22.9 fps): 26 of the game's threads ran 8.65 s on the host's processors (33% of one, 14.41 ms a present), the whole process 30.21 s (115%); the busiest: thread 80 'MainThread' 3.16 s, thread 99 'nus3::audio update' 2.83 s, thread 83 'TaskWorker1' 1.15 s, thread 84 'TaskWorker2' 0.71 s, thread 92 'render dispatch' 0.30 s [ 282.70] cpu: in those 26.20 s, 114884 SVCs (4385 a second): 0x0b SleepThread 36737, 0x06 QueryMemory 23504, 0x21 SendSyncRequest 11038, 0x1b ArbitrateUnlock 10885, 0x1a ArbitrateLock 9751, 0x18 WaitSynchronization 6888; 3027905 calls the dispatch table had no code for (RtAPI.miss) [ 282.70] vulkan: 1683295 draws, 0 skipped; 70233 dispatches in 2418 batches (101 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2853844 descriptor sets written, 437017 reused; 792938 draws kept the last one's shaders and pipeline (0 checked), 1616059 its targets [ 282.70] vulkan: 828 shaders translated (438 ms), 721 pipelines made (41 from the cache, 11915 ms making, 4445 ms waited for), 25 render targets made, 1750 texture uploads (428 MB); 38 frames over 50 ms in the last 600, the slowest 2639 ms [ 282.70] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1738 of 14305 MB (800 ours) [ 282.70] vulkan: caches: 24 render targets (319 MB, 0 parked), 452 textures (77 MB), 7477 buffers (29 MB); 1482 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 282.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 282.70] vulkan: 199086 rendering passes, 6554 clear commands, 74269 attachments cleared and 2 left undefined by their load op [ 282.70] vulkan: 6073 passes (28%) ended at render.c:232 [ 282.70] vulkan: 5283 passes (24%) ended at surface.c:160 [ 282.70] vulkan: 4983 passes (23%) ended at buffer.c:2168 [ 282.70] vulkan: 3600 passes (16%) ended at renderer.c:214 [ 282.70] vulkan: 1209 passes (6%) ended at cmd.c:534 [ 282.70] vulkan: 600 passes (3%) ended at renderer.c:680 [ 282.70] vulkan: 103 passes (0%) ended at texture.c:476 [ 282.70] vulkan: GPU-owned guest memory landed for the CPU 183 times, render targets written back for an engine 0 times [ 282.98] vulkan: display: 599 frame intervals of 43.91 ms (deviation 124.13 ms, 1st to 99th percentile 16.56 to 916.70 ms), 47 held for other than 1 refresh; the game's frames went from release to present in 42.9 ms (5.1 to 935.6), on to the display in 30.2 ms (7.2 to 62.3), 73.1 ms in all (23.9 to 940.6) [ 282.98] vulkan: display: 2 frames not shown (no image free), 0 held for a later refresh than their period's [ 286.93] perf: 38.3 frames a second over 5.0 s (6144 shown in all) [ 291.93] perf: 7.8 frames a second over 5.0 s (6183 shown in all) [ 296.93] perf: 42.6 frames a second over 5.0 s (6396 shown in all) [ 301.95] perf: 33.3 frames a second over 5.0 s (6563 shown in all) [ 302.85] cpu: 600 presents in 20.15 s (29.8 fps): 26 of the game's threads ran 8.02 s on the host's processors (40% of one, 13.36 ms a present), the whole process 22.00 s (109%); the busiest: thread 80 'MainThread' 3.23 s, thread 99 'nus3::audio update' 2.16 s, thread 83 'TaskWorker1' 1.18 s, thread 84 'TaskWorker2' 0.77 s, thread 92 'render dispatch' 0.27 s [ 302.85] cpu: in those 20.15 s, 92156 SVCs (4573 a second): 0x0b SleepThread 28261, 0x06 QueryMemory 14632, 0x1b ArbitrateUnlock 10210, 0x21 SendSyncRequest 9237, 0x1a ArbitrateLock 9078, 0x18 WaitSynchronization 5576; 3226240 calls the dispatch table had no code for (RtAPI.miss) [ 302.85] vulkan: 1915482 draws, 0 skipped; 86658 dispatches in 2418 batches (101 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3221434 descriptor sets written, 516558 reused; 890902 draws kept the last one's shaders and pipeline (0 checked), 1836625 its targets [ 302.85] vulkan: 871 shaders translated (464 ms), 761 pipelines made (41 from the cache, 12643 ms making, 4694 ms waited for), 25 render targets made, 1793 texture uploads (431 MB); 28 frames over 50 ms in the last 600, the slowest 1649 ms [ 302.85] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1742 of 14305 MB (800 ours) [ 302.85] vulkan: caches: 24 render targets (319 MB, 0 parked), 405 textures (76 MB), 6233 buffers (29 MB); 1484 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 302.85] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 302.85] vulkan: 222451 rendering passes, 6554 clear commands, 82069 attachments cleared and 2 left undefined by their load op [ 302.85] vulkan: 6768 passes (29%) ended at buffer.c:2168 [ 302.85] vulkan: 5871 passes (25%) ended at render.c:232 [ 302.85] vulkan: 5303 passes (23%) ended at surface.c:160 [ 302.85] vulkan: 3600 passes (15%) ended at renderer.c:214 [ 302.85] vulkan: 1165 passes (5%) ended at cmd.c:534 [ 302.85] vulkan: 600 passes (3%) ended at renderer.c:680 [ 302.85] vulkan: 34 passes (0%) ended at texture.c:476 [ 302.85] vulkan: 24 passes (0%) ended at compute.c:1528 [ 302.85] vulkan: GPU-owned guest memory landed for the CPU 183 times, render targets written back for an engine 0 times [ 303.08] vulkan: display: 599 frame intervals of 33.56 ms (deviation 94.70 ms, 1st to 99th percentile 16.56 to 533.18 ms), 36 held for other than 1 refresh; the game's frames went from release to present in 33.2 ms (5.4 to 555.4), on to the display in 26.8 ms (7.5 to 35.2), 60.1 ms in all (26.4 to 561.1) [ 303.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 306.97] perf: 23.7 frames a second over 5.0 s (6682 shown in all) [ 307.40] vulkan: 4x4 texture reads the 16x4 render target at 41a680000: only that region is used [ 311.97] perf: 19.0 frames a second over 5.0 s (6777 shown in all) [ 316.97] perf: 37.2 frames a second over 5.0 s (6963 shown in all) [ 321.98] perf: 38.9 frames a second over 5.0 s (7158 shown in all) [ 324.02] nvn: 7200 presents, 7228 submissions [ 324.02] cpu: 600 presents in 21.17 s (28.3 fps): 26 of the game's threads ran 8.03 s on the host's processors (38% of one, 13.38 ms a present), the whole process 22.94 s (108%); the busiest: thread 80 'MainThread' 3.21 s, thread 99 'nus3::audio update' 2.27 s, thread 83 'TaskWorker1' 1.17 s, thread 84 'TaskWorker2' 0.74 s, thread 92 'render dispatch' 0.25 s [ 324.02] cpu: in those 21.17 s, 96003 SVCs (4536 a second): 0x0b SleepThread 29681, 0x06 QueryMemory 15282, 0x1b ArbitrateUnlock 10708, 0x1a ArbitrateLock 9556, 0x21 SendSyncRequest 9327, 0x18 WaitSynchronization 5807; 2972041 calls the dispatch table had no code for (RtAPI.miss) [ 324.02] vulkan: 2120991 draws, 0 skipped; 102038 dispatches in 2418 batches (101 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3562227 descriptor sets written, 570064 reused; 982364 draws kept the last one's shaders and pipeline (0 checked), 2030165 its targets [ 324.02] vulkan: 930 shaders translated (503 ms), 807 pipelines made (44 from the cache, 13407 ms making, 5019 ms waited for), 28 render targets made, 1874 texture uploads (435 MB); 29 frames over 50 ms in the last 600, the slowest 1663 ms [ 324.02] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1742 of 14305 MB (800 ours) [ 324.02] vulkan: caches: 21 render targets (296 MB, 0 parked), 384 textures (73 MB), 6950 buffers (25 MB); 1453 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 324.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 324.02] vulkan: 245655 rendering passes, 6554 clear commands, 89889 attachments cleared and 2 left undefined by their load op [ 324.02] vulkan: 6686 passes (29%) ended at buffer.c:2168 [ 324.02] vulkan: 5924 passes (26%) ended at render.c:232 [ 324.02] vulkan: 5254 passes (23%) ended at surface.c:160 [ 324.02] vulkan: 3588 passes (15%) ended at renderer.c:214 [ 324.02] vulkan: 1039 passes (4%) ended at cmd.c:534 [ 324.02] vulkan: 600 passes (3%) ended at renderer.c:680 [ 324.02] vulkan: 59 passes (0%) ended at texture.c:476 [ 324.02] vulkan: 52 passes (0%) ended at compute.c:1528 [ 324.02] vulkan: GPU-owned guest memory landed for the CPU 183 times, render targets written back for an engine 0 times [ 324.18] vulkan: display: 599 frame intervals of 35.23 ms (deviation 109.57 ms, 1st to 99th percentile 16.56 to 966.53 ms), 43 held for other than 1 refresh; the game's frames went from release to present in 34.3 ms (5.3 to 987.1), on to the display in 26.8 ms (7.5 to 40.4), 61.1 ms in all (26.5 to 994.7) [ 324.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 326.98] perf: 36.0 frames a second over 5.0 s (7338 shown in all) [ 332.00] perf: 50.8 frames a second over 5.0 s (7593 shown in all) [ 337.02] perf: 37.9 frames a second over 5.0 s (7783 shown in all) [ 337.29] cpu: 600 presents in 13.27 s (45.2 fps): 26 of the game's threads ran 7.35 s on the host's processors (55% of one, 12.26 ms a present), the whole process 13.44 s (101%); the busiest: thread 80 'MainThread' 3.21 s, thread 99 'nus3::audio update' 1.59 s, thread 83 'TaskWorker1' 1.19 s, thread 84 'TaskWorker2' 0.71 s, thread 92 'render dispatch' 0.28 s [ 337.29] cpu: in those 13.27 s, 78741 SVCs (5935 a second): 0x0b SleepThread 18588, 0x06 QueryMemory 15120, 0x1b ArbitrateUnlock 10554, 0x1a ArbitrateLock 9409, 0x21 SendSyncRequest 6882, 0x1d SignalProcessWideKey 4257; 3440926 calls the dispatch table had no code for (RtAPI.miss) [ 337.29] vulkan: 2341694 draws, 0 skipped; 118110 dispatches in 2418 batches (101 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3901685 descriptor sets written, 654621 reused; 1082068 draws kept the last one's shaders and pipeline (0 checked), 2239558 its targets [ 337.29] vulkan: 930 shaders translated (503 ms), 807 pipelines made (44 from the cache, 13407 ms making, 5019 ms waited for), 29 render targets made, 1902 texture uploads (437 MB); 16 frames over 50 ms in the last 600, the slowest 492 ms [ 337.29] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1742 of 14305 MB (800 ours) [ 337.29] vulkan: caches: 22 render targets (296 MB, 0 parked), 356 textures (70 MB), 6350 buffers (26 MB); 1452 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 337.29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 337.29] vulkan: 266394 rendering passes, 6554 clear commands, 97653 attachments cleared and 2 left undefined by their load op [ 337.29] vulkan: 5752 passes (28%) ended at render.c:232 [ 337.29] vulkan: 5271 passes (25%) ended at surface.c:160 [ 337.29] vulkan: 4430 passes (21%) ended at buffer.c:2168 [ 337.29] vulkan: 3546 passes (17%) ended at renderer.c:214 [ 337.29] vulkan: 1112 passes (5%) ended at cmd.c:534 [ 337.29] vulkan: 600 passes (3%) ended at renderer.c:680 [ 337.29] vulkan: 27 passes (0%) ended at texture.c:476 [ 337.29] vulkan: 1 passes (0%) ended at surface.c:606 [ 337.29] vulkan: GPU-owned guest memory landed for the CPU 183 times, render targets written back for an engine 0 times [ 337.43] vulkan: display: 599 frame intervals of 22.12 ms (deviation 41.42 ms, 1st to 99th percentile 16.56 to 300.11 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 22.2 ms (5.4 to 315.0), on to the display in 27.1 ms (11.1 to 29.0), 49.3 ms in all (27.8 to 327.7) [ 337.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 342.03] perf: 40.9 frames a second over 5.0 s (7988 shown in all) [ 343.04] vulkan: 480x270 texture reads the 512x270 render target at 418980000: only that region is used [ 347.03] perf: 18.8 frames a second over 5.0 s (8082 shown in all) [ 352.05] perf: 31.3 frames a second over 5.0 s (8239 shown in all) [ 352.33] vulkan: compute e7fe8e694bfbfdd9 ready: block 32x1x1, 11 global buffers, 1 textures, 0 images [ 356.82] cpu: 600 presents in 19.53 s (30.7 fps): 26 of the game's threads ran 8.22 s on the host's processors (42% of one, 13.71 ms a present), the whole process 22.54 s (115%); the busiest: thread 80 'MainThread' 3.30 s, thread 99 'nus3::audio update' 2.27 s, thread 83 'TaskWorker1' 1.21 s, thread 84 'TaskWorker2' 0.74 s, thread 92 'render dispatch' 0.28 s [ 356.82] cpu: in those 19.53 s, 99154 SVCs (5076 a second): 0x0b SleepThread 27385, 0x06 QueryMemory 21334, 0x1b ArbitrateUnlock 10499, 0x21 SendSyncRequest 9494, 0x1a ArbitrateLock 9350, 0x18 WaitSynchronization 5432; 2641740 calls the dispatch table had no code for (RtAPI.miss) [ 356.82] vulkan: 2570484 draws, 0 skipped; 134313 dispatches in 2418 batches (101 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4269749 descriptor sets written, 726681 reused; 1177820 draws kept the last one's shaders and pipeline (0 checked), 2454627 its targets [ 356.82] vulkan: 1055 shaders translated (564 ms), 915 pipelines made (47 from the cache, 15167 ms making, 5634 ms waited for), 32 render targets made, 2000 texture uploads (441 MB); 23 frames over 50 ms in the last 600, the slowest 1360 ms [ 356.82] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1742 of 14305 MB (800 ours) [ 356.82] vulkan: caches: 25 render targets (308 MB, 0 parked), 410 textures (73 MB), 8653 buffers (26 MB); 1468 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 356.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 356.82] vulkan: 299033 rendering passes, 6554 clear commands, 105903 attachments cleared and 2 left undefined by their load op [ 356.82] vulkan: 11556 passes (35%) ended at render.c:232 [ 356.82] vulkan: 9002 passes (28%) ended at buffer.c:2168 [ 356.82] vulkan: 6249 passes (19%) ended at surface.c:160 [ 356.82] vulkan: 3924 passes (12%) ended at renderer.c:214 [ 356.82] vulkan: 1189 passes (4%) ended at cmd.c:534 [ 356.82] vulkan: 600 passes (2%) ended at renderer.c:680 [ 356.82] vulkan: 74 passes (0%) ended at texture.c:476 [ 356.82] vulkan: 43 passes (0%) ended at compute.c:1528 [ 356.82] vulkan: GPU-owned guest memory landed for the CPU 183 times, render targets written back for an engine 0 times [ 356.95] vulkan: display: 599 frame intervals of 32.58 ms (deviation 95.87 ms, 1st to 99th percentile 16.56 to 516.87 ms), 35 held for other than 1 refresh; the game's frames went from release to present in 32.6 ms (5.6 to 519.7), on to the display in 27.3 ms (11.7 to 44.1), 59.9 ms in all (30.8 to 540.3) [ 356.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 357.05] perf: 34.8 frames a second over 5.0 s (8413 shown in all) [ 362.07] perf: 43.5 frames a second over 5.0 s (8631 shown in all) [ 367.07] perf: 12.2 frames a second over 5.0 s (8692 shown in all) [ 372.08] perf: 31.7 frames a second over 5.0 s (8851 shown in all) [ 375.12] nvn: 9000 presents, 9028 submissions [ 375.12] cpu: 600 presents in 18.30 s (32.8 fps): 26 of the game's threads ran 7.91 s on the host's processors (43% of one, 13.19 ms a present), the whole process 19.52 s (107%); the busiest: thread 80 'MainThread' 3.23 s, thread 99 'nus3::audio update' 2.03 s, thread 83 'TaskWorker1' 1.21 s, thread 84 'TaskWorker2' 0.74 s, thread 92 'render dispatch' 0.30 s [ 375.12] cpu: in those 18.30 s, 89925 SVCs (4914 a second): 0x0b SleepThread 25665, 0x06 QueryMemory 16502, 0x1b ArbitrateUnlock 10186, 0x1a ArbitrateLock 9033, 0x21 SendSyncRequest 8481, 0x18 WaitSynchronization 5180; 2866298 calls the dispatch table had no code for (RtAPI.miss) [ 375.12] vulkan: 2810436 draws, 0 skipped; 150291 dispatches in 2418 batches (101 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4632985 descriptor sets written, 826199 reused; 1280099 draws kept the last one's shaders and pipeline (0 checked), 2682727 its targets [ 375.12] vulkan: 1065 shaders translated (579 ms), 924 pipelines made (47 from the cache, 15323 ms making, 5734 ms waited for), 32 render targets made, 2118 texture uploads (450 MB); 25 frames over 50 ms in the last 600, the slowest 1505 ms [ 375.12] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1742 of 14305 MB (800 ours) [ 375.12] vulkan: caches: 25 render targets (308 MB, 0 parked), 440 textures (77 MB), 8452 buffers (30 MB); 1476 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 375.12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 375.12] vulkan: 321595 rendering passes, 6554 clear commands, 113703 attachments cleared and 2 left undefined by their load op [ 375.12] vulkan: 6014 passes (27%) ended at render.c:232 [ 375.12] vulkan: 5822 passes (26%) ended at buffer.c:2168 [ 375.12] vulkan: 5273 passes (23%) ended at surface.c:160 [ 375.12] vulkan: 3600 passes (16%) ended at renderer.c:214 [ 375.12] vulkan: 1181 passes (5%) ended at cmd.c:534 [ 375.12] vulkan: 600 passes (3%) ended at renderer.c:680 [ 375.12] vulkan: 72 passes (0%) ended at texture.c:476 [ 375.12] vulkan: GPU-owned guest memory landed for the CPU 183 times, render targets written back for an engine 0 times [ 375.23] vulkan: display: 599 frame intervals of 30.52 ms (deviation 87.40 ms, 1st to 99th percentile 16.56 to 516.71 ms), 32 held for other than 1 refresh; the game's frames went from release to present in 29.8 ms (5.4 to 529.5), on to the display in 26.8 ms (9.0 to 31.1), 56.7 ms in all (25.9 to 544.3) [ 375.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 377.10] perf: 49.8 frames a second over 5.0 s (9101 shown in all) [ 382.12] perf: 54.0 frames a second over 5.0 s (9372 shown in all) [ 387.13] perf: 8.6 frames a second over 5.0 s (9415 shown in all) [ 391.74] cpu: 600 presents in 16.62 s (36.1 fps): 26 of the game's threads ran 7.72 s on the host's processors (46% of one, 12.86 ms a present), the whole process 17.77 s (107%); the busiest: thread 80 'MainThread' 3.14 s, thread 99 'nus3::audio update' 1.95 s, thread 83 'TaskWorker1' 1.20 s, thread 84 'TaskWorker2' 0.74 s, thread 92 'render dispatch' 0.29 s [ 391.74] cpu: in those 16.62 s, 90591 SVCs (5452 a second): 0x0b SleepThread 23301, 0x06 QueryMemory 16844, 0x1b ArbitrateUnlock 11506, 0x1a ArbitrateLock 10403, 0x21 SendSyncRequest 8271, 0x1d SignalProcessWideKey 5091; 2598397 calls the dispatch table had no code for (RtAPI.miss) [ 391.74] vulkan: 3038860 draws, 0 skipped; 166617 dispatches in 2418 batches (101 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4979420 descriptor sets written, 917005 reused; 1378415 draws kept the last one's shaders and pipeline (0 checked), 2897791 its targets [ 391.74] vulkan: 1106 shaders translated (592 ms), 957 pipelines made (48 from the cache, 15925 ms making, 6005 ms waited for), 33 render targets made, 2209 texture uploads (457 MB); 16 frames over 50 ms in the last 600, the slowest 2479 ms [ 391.74] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1742 of 14305 MB (800 ours) [ 391.74] vulkan: caches: 26 render targets (312 MB, 0 parked), 417 textures (76 MB), 9018 buffers (28 MB); 1477 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 391.74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 391.74] vulkan: 351711 rendering passes, 6554 clear commands, 121934 attachments cleared and 2 left undefined by their load op [ 391.74] vulkan: 11173 passes (37%) ended at render.c:232 [ 391.74] vulkan: 7380 passes (25%) ended at buffer.c:2168 [ 391.74] vulkan: 5966 passes (20%) ended at surface.c:160 [ 391.74] vulkan: 3841 passes (13%) ended at renderer.c:214 [ 391.74] vulkan: 1096 passes (4%) ended at cmd.c:534 [ 391.74] vulkan: 600 passes (2%) ended at renderer.c:680 [ 391.74] vulkan: 59 passes (0%) ended at texture.c:476 [ 391.74] vulkan: 1 passes (0%) ended at surface.c:606 [ 391.74] vulkan: GPU-owned guest memory landed for the CPU 183 times, render targets written back for an engine 0 times [ 391.87] vulkan: display: 599 frame intervals of 27.71 ms (deviation 72.53 ms, 1st to 99th percentile 16.56 to 233.14 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 27.3 ms (5.9 to 201.1), on to the display in 27.5 ms (10.0 to 43.8), 54.7 ms in all (27.9 to 211.1) [ 391.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 392.13] perf: 41.2 frames a second over 5.0 s (9621 shown in all) [ 397.15] perf: 26.5 frames a second over 5.0 s (9754 shown in all) [ 402.15] perf: 46.4 frames a second over 5.0 s (9986 shown in all) [ 405.70] cpu: 600 presents in 13.97 s (43.0 fps): 26 of the game's threads ran 7.39 s on the host's processors (53% of one, 12.32 ms a present), the whole process 15.19 s (109%); the busiest: thread 80 'MainThread' 3.17 s, thread 99 'nus3::audio update' 1.76 s, thread 83 'TaskWorker1' 1.11 s, thread 84 'TaskWorker2' 0.73 s, thread 92 'render dispatch' 0.27 s [ 405.70] cpu: in those 13.97 s, 104964 SVCs (7514 a second): 0x06 QueryMemory 35406, 0x0b SleepThread 19575, 0x1b ArbitrateUnlock 11612, 0x1a ArbitrateLock 10487, 0x21 SendSyncRequest 8103, 0x1d SignalProcessWideKey 5570; 2691391 calls the dispatch table had no code for (RtAPI.miss) [ 405.70] vulkan: 3256766 draws, 0 skipped; 185119 dispatches in 2418 batches (101 ms waiting), 0 skipped; 3 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5312958 descriptor sets written, 998440 reused; 1475400 draws kept the last one's shaders and pipeline (0 checked), 3103437 its targets [ 405.70] vulkan: 1168 shaders translated (637 ms), 1015 pipelines made (48 from the cache, 16961 ms making, 6331 ms waited for), 33 render targets made, 2320 texture uploads (463 MB); 10 frames over 50 ms in the last 600, the slowest 2342 ms [ 405.70] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1742 of 14305 MB (800 ours) [ 405.70] vulkan: caches: 26 render targets (312 MB, 0 parked), 471 textures (80 MB), 11349 buffers (28 MB); 1482 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 405.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 405.70] vulkan: 380868 rendering passes, 6554 clear commands, 130112 attachments cleared and 2 left undefined by their load op [ 405.70] vulkan: 9674 passes (33%) ended at render.c:232 [ 405.70] vulkan: 7641 passes (26%) ended at buffer.c:2168 [ 405.70] vulkan: 5385 passes (18%) ended at surface.c:160 [ 405.70] vulkan: 3600 passes (12%) ended at renderer.c:214 [ 405.70] vulkan: 1304 passes (4%) ended at compute.c:1528 [ 405.70] vulkan: 861 passes (3%) ended at cmd.c:534 [ 405.70] vulkan: 600 passes (2%) ended at renderer.c:680 [ 405.70] vulkan: 92 passes (0%) ended at texture.c:476 [ 405.70] vulkan: GPU-owned guest memory landed for the CPU 183 times, render targets written back for an engine 0 times [ 406.28] vulkan: display: 599 frame intervals of 23.79 ms (deviation 50.17 ms, 1st to 99th percentile 16.56 to 249.89 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 22.6 ms (7.0 to 77.6), on to the display in 27.4 ms (13.6 to 40.0), 50.5 ms in all (34.1 to 211.4) [ 406.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 407.15] perf: 56.0 frames a second over 5.0 s (10266 shown in all) [ 412.17] perf: 35.9 frames a second over 5.0 s (10446 shown in all) [ 417.18] perf: 60.0 frames a second over 5.0 s (10747 shown in all) [ 418.05] nvn: 10800 presents, 10828 submissions [ 418.05] cpu: 600 presents in 12.35 s (48.6 fps): 26 of the game's threads ran 7.55 s on the host's processors (61% of one, 12.58 ms a present), the whole process 13.01 s (105%); the busiest: thread 80 'MainThread' 3.27 s, thread 99 'nus3::audio update' 1.52 s, thread 83 'TaskWorker1' 1.28 s, thread 84 'TaskWorker2' 0.79 s, thread 92 'render dispatch' 0.30 s [ 418.05] cpu: in those 12.35 s, 77852 SVCs (6304 a second): 0x0b SleepThread 17300, 0x06 QueryMemory 15838, 0x1b ArbitrateUnlock 10644, 0x1a ArbitrateLock 9508, 0x21 SendSyncRequest 6769, 0x1d SignalProcessWideKey 4211; 2977308 calls the dispatch table had no code for (RtAPI.miss) [ 418.05] vulkan: 3502386 draws, 0 skipped; 201944 dispatches in 2418 batches (101 ms waiting), 0 skipped; 3 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5670221 descriptor sets written, 1114992 reused; 1579069 draws kept the last one's shaders and pipeline (0 checked), 3336687 its targets [ 418.05] vulkan: 1185 shaders translated (643 ms), 1031 pipelines made (49 from the cache, 17230 ms making, 6450 ms waited for), 33 render targets made, 2374 texture uploads (465 MB); 5 frames over 50 ms in the last 600, the slowest 1474 ms [ 418.06] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1743 of 14305 MB (800 ours) [ 418.06] vulkan: caches: 26 render targets (312 MB, 0 parked), 491 textures (79 MB), 11667 buffers (29 MB); 1482 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 418.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 418.06] vulkan: 403659 rendering passes, 6554 clear commands, 137912 attachments cleared and 2 left undefined by their load op [ 418.06] vulkan: 6074 passes (27%) ended at render.c:232 [ 418.06] vulkan: 5983 passes (26%) ended at buffer.c:2168 [ 418.06] vulkan: 5307 passes (23%) ended at surface.c:160 [ 418.06] vulkan: 3600 passes (16%) ended at renderer.c:214 [ 418.06] vulkan: 1182 passes (5%) ended at cmd.c:534 [ 418.06] vulkan: 600 passes (3%) ended at renderer.c:680 [ 418.06] vulkan: 45 passes (0%) ended at texture.c:476 [ 418.06] vulkan: GPU-owned guest memory landed for the CPU 183 times, render targets written back for an engine 0 times [ 418.33] vulkan: display: 599 frame intervals of 20.12 ms (deviation 45.27 ms, 1st to 99th percentile 16.57 to 33.44 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 20.2 ms (6.8 to 33.2), on to the display in 27.3 ms (15.5 to 28.9), 47.5 ms in all (34.1 to 61.0) [ 418.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 422.18] perf: 39.8 frames a second over 5.0 s (10946 shown in all) [ 422.29] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 427.20] perf: 25.7 frames a second over 5.0 s (11075 shown in all) [ 432.20] perf: 26.8 frames a second over 5.0 s (11209 shown in all) [ 435.61] cpu: 600 presents in 17.55 s (34.2 fps): 26 of the game's threads ran 8.16 s on the host's processors (46% of one, 13.60 ms a present), the whole process 19.62 s (112%); the busiest: thread 80 'MainThread' 3.34 s, thread 99 'nus3::audio update' 2.10 s, thread 83 'TaskWorker1' 1.24 s, thread 84 'TaskWorker2' 0.77 s, thread 92 'render dispatch' 0.29 s [ 435.61] cpu: in those 17.55 s, 93757 SVCs (5342 a second): 0x0b SleepThread 24599, 0x06 QueryMemory 21166, 0x1b ArbitrateUnlock 10247, 0x1a ArbitrateLock 9109, 0x21 SendSyncRequest 8878, 0x18 WaitSynchronization 5008; 2785359 calls the dispatch table had no code for (RtAPI.miss) [ 435.61] vulkan: 3752513 draws, 0 skipped; 218462 dispatches in 2418 batches (101 ms waiting), 0 skipped; 3 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6058735 descriptor sets written, 1209321 reused; 1674174 draws kept the last one's shaders and pipeline (0 checked), 3573795 its targets [ 435.61] vulkan: 1216 shaders translated (666 ms), 1063 pipelines made (50 from the cache, 17845 ms making, 6711 ms waited for), 33 render targets made, 2497 texture uploads (475 MB); 27 frames over 50 ms in the last 600, the slowest 1462 ms [ 435.61] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1743 of 14305 MB (800 ours) [ 435.61] vulkan: caches: 26 render targets (312 MB, 0 parked), 450 textures (79 MB), 10805 buffers (31 MB); 1483 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 435.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 435.61] vulkan: 430058 rendering passes, 6554 clear commands, 145712 attachments cleared and 2 left undefined by their load op [ 435.61] vulkan: 9319 passes (35%) ended at buffer.c:2168 [ 435.61] vulkan: 6263 passes (24%) ended at render.c:232 [ 435.61] vulkan: 5287 passes (20%) ended at surface.c:160 [ 435.61] vulkan: 3600 passes (14%) ended at renderer.c:214 [ 435.61] vulkan: 1207 passes (5%) ended at cmd.c:534 [ 435.61] vulkan: 600 passes (2%) ended at renderer.c:680 [ 435.61] vulkan: 79 passes (0%) ended at texture.c:476 [ 435.61] vulkan: 44 passes (0%) ended at compute.c:1528 [ 435.61] vulkan: GPU-owned guest memory landed for the CPU 183 times, render targets written back for an engine 0 times [ 436.05] vulkan: display: 599 frame intervals of 29.30 ms (deviation 73.83 ms, 1st to 99th percentile 16.56 to 383.26 ms), 33 held for other than 1 refresh; the game's frames went from release to present in 28.4 ms (5.8 to 334.5), on to the display in 26.9 ms (7.9 to 42.8), 55.3 ms in all (29.4 to 356.0) [ 436.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 437.22] perf: 54.8 frames a second over 5.0 s (11484 shown in all) [ 442.23] perf: 48.4 frames a second over 5.0 s (11727 shown in all) [ 447.23] perf: 31.2 frames a second over 5.0 s (11883 shown in all) [ 452.25] perf: 14.6 frames a second over 5.0 s (11956 shown in all) [ 454.69] cpu: 600 presents in 19.08 s (31.4 fps): 26 of the game's threads ran 8.18 s on the host's processors (43% of one, 13.63 ms a present), the whole process 21.17 s (111%); the busiest: thread 80 'MainThread' 3.24 s, thread 99 'nus3::audio update' 2.28 s, thread 83 'TaskWorker1' 1.21 s, thread 84 'TaskWorker2' 0.72 s, thread 92 'render dispatch' 0.30 s [ 454.69] cpu: in those 19.08 s, 92891 SVCs (4868 a second): 0x0b SleepThread 26762, 0x06 QueryMemory 17932, 0x1b ArbitrateUnlock 9985, 0x21 SendSyncRequest 9072, 0x1a ArbitrateLock 8838, 0x18 WaitSynchronization 5334; 2920462 calls the dispatch table had no code for (RtAPI.miss) [ 454.69] vulkan: 3992715 draws, 0 skipped; 234759 dispatches in 2418 batches (101 ms waiting), 0 skipped; 3 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6417589 descriptor sets written, 1313374 reused; 1767781 draws kept the last one's shaders and pipeline (0 checked), 3801168 its targets [ 454.69] vulkan: 1267 shaders translated (708 ms), 1106 pipelines made (51 from the cache, 18655 ms making, 7085 ms waited for), 33 render targets made, 2545 texture uploads (477 MB); 18 frames over 50 ms in the last 600, the slowest 1850 ms [ 454.69] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1743 of 14305 MB (800 ours) [ 454.69] vulkan: caches: 26 render targets (312 MB, 0 parked), 413 textures (75 MB), 10124 buffers (27 MB); 1476 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 454.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 454.69] vulkan: 453918 rendering passes, 6554 clear commands, 153512 attachments cleared and 2 left undefined by their load op [ 454.69] vulkan: 6757 passes (28%) ended at buffer.c:2168 [ 454.69] vulkan: 6408 passes (27%) ended at render.c:232 [ 454.69] vulkan: 5243 passes (22%) ended at surface.c:160 [ 454.69] vulkan: 3600 passes (15%) ended at renderer.c:214 [ 454.69] vulkan: 1220 passes (5%) ended at cmd.c:534 [ 454.69] vulkan: 600 passes (3%) ended at renderer.c:680 [ 454.69] vulkan: 32 passes (0%) ended at texture.c:476 [ 454.69] vulkan: GPU-owned guest memory landed for the CPU 183 times, render targets written back for an engine 0 times [ 455.73] vulkan: display: 599 frame intervals of 32.86 ms (deviation 97.04 ms, 1st to 99th percentile 16.56 to 633.38 ms), 27 held for other than 1 refresh; the game's frames went from release to present in 32.5 ms (5.4 to 652.4), on to the display in 27.1 ms (8.7 to 43.4), 59.7 ms in all (26.0 to 659.7) [ 455.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 457.25] perf: 32.0 frames a second over 5.0 s (12116 shown in all) [ 460.87] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 462.27] perf: 34.7 frames a second over 5.0 s (12290 shown in all) [ 467.28] perf: 56.2 frames a second over 5.0 s (12572 shown in all) [ 467.74] nvn: 12600 presents, 12628 submissions [ 467.74] cpu: 600 presents in 13.05 s (46.0 fps): 26 of the game's threads ran 7.60 s on the host's processors (58% of one, 12.67 ms a present), the whole process 14.55 s (111%); the busiest: thread 80 'MainThread' 3.31 s, thread 99 'nus3::audio update' 1.73 s, thread 83 'TaskWorker1' 1.12 s, thread 84 'TaskWorker2' 0.81 s, thread 92 'render dispatch' 0.27 s [ 467.74] cpu: in those 13.05 s, 82707 SVCs (6338 a second): 0x0b SleepThread 18271, 0x06 QueryMemory 14458, 0x1b ArbitrateUnlock 12630, 0x1a ArbitrateLock 11524, 0x21 SendSyncRequest 6795, 0x1d SignalProcessWideKey 5143; 3370584 calls the dispatch table had no code for (RtAPI.miss) [ 467.74] vulkan: 4211389 draws, 0 skipped; 251149 dispatches in 3867 batches (169 ms waiting), 0 skipped; 3 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6731146 descriptor sets written, 1419878 reused; 1869707 draws kept the last one's shaders and pipeline (0 checked), 4006714 its targets [ 467.74] vulkan: 1319 shaders translated (740 ms), 1163 pipelines made (55 from the cache, 19684 ms making, 7398 ms waited for), 33 render targets made, 2713 texture uploads (492 MB); 12 frames over 50 ms in the last 600, the slowest 579 ms [ 467.74] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1743 of 14305 MB (800 ours) [ 467.74] vulkan: caches: 26 render targets (312 MB, 0 parked), 509 textures (85 MB), 9745 buffers (35 MB); 1494 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 467.74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 467.74] vulkan: 477279 rendering passes, 6554 clear commands, 161496 attachments cleared and 2 left undefined by their load op [ 467.74] vulkan: 6283 passes (27%) ended at render.c:232 [ 467.74] vulkan: 6085 passes (26%) ended at buffer.c:2168 [ 467.74] vulkan: 5472 passes (23%) ended at surface.c:160 [ 467.74] vulkan: 3600 passes (15%) ended at renderer.c:214 [ 467.74] vulkan: 1213 passes (5%) ended at cmd.c:534 [ 467.74] vulkan: 600 passes (3%) ended at renderer.c:680 [ 467.74] vulkan: 105 passes (0%) ended at texture.c:476 [ 467.74] vulkan: 3 passes (0%) ended at compute.c:855 [ 467.74] vulkan: GPU-owned guest memory landed for the CPU 188 times, render targets written back for an engine 0 times [ 469.03] vulkan: display: 599 frame intervals of 22.20 ms (deviation 50.64 ms, 1st to 99th percentile 16.56 to 249.96 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 21.1 ms (6.1 to 267.2), on to the display in 27.3 ms (9.6 to 43.3), 48.4 ms in all (27.2 to 276.9) [ 469.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 469.76] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 472.30] perf: 39.5 frames a second over 5.0 s (12770 shown in all) [ 477.30] perf: 46.8 frames a second over 5.0 s (13004 shown in all) [ 480.59] cpu: 600 presents in 12.85 s (46.7 fps): 26 of the game's threads ran 7.34 s on the host's processors (57% of one, 12.23 ms a present), the whole process 13.49 s (105%); the busiest: thread 80 'MainThread' 3.29 s, thread 99 'nus3::audio update' 1.58 s, thread 83 'TaskWorker1' 1.18 s, thread 84 'TaskWorker2' 0.70 s, thread 92 'render dispatch' 0.24 s [ 480.59] cpu: in those 12.85 s, 75821 SVCs (5900 a second): 0x0b SleepThread 18005, 0x06 QueryMemory 11228, 0x1b ArbitrateUnlock 10956, 0x1a ArbitrateLock 9833, 0x21 SendSyncRequest 7174, 0x1d SignalProcessWideKey 4825; 2530468 calls the dispatch table had no code for (RtAPI.miss) [ 480.59] vulkan: 4405948 draws, 0 skipped; 267502 dispatches in 5667 batches (249 ms waiting), 0 skipped; 3 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7052121 descriptor sets written, 1470716 reused; 1955336 draws kept the last one's shaders and pipeline (0 checked), 4188081 its targets [ 480.59] vulkan: 1353 shaders translated (763 ms), 1190 pipelines made (56 from the cache, 20153 ms making, 7595 ms waited for), 33 render targets made, 2770 texture uploads (496 MB); 12 frames over 50 ms in the last 600, the slowest 921 ms [ 480.59] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1743 of 14305 MB (800 ours) [ 480.59] vulkan: caches: 26 render targets (312 MB, 0 parked), 423 textures (80 MB), 10892 buffers (17 MB); 1470 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 480.59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 480.59] vulkan: 501027 rendering passes, 6554 clear commands, 169296 attachments cleared and 2 left undefined by their load op [ 480.59] vulkan: 6767 passes (28%) ended at buffer.c:2168 [ 480.59] vulkan: 6031 passes (25%) ended at render.c:232 [ 480.59] vulkan: 5394 passes (23%) ended at surface.c:160 [ 480.59] vulkan: 3600 passes (15%) ended at renderer.c:214 [ 480.59] vulkan: 1104 passes (5%) ended at cmd.c:534 [ 480.59] vulkan: 600 passes (3%) ended at renderer.c:680 [ 480.59] vulkan: 206 passes (1%) ended at compute.c:1528 [ 480.59] vulkan: 46 passes (0%) ended at texture.c:476 [ 480.59] vulkan: GPU-owned guest memory landed for the CPU 188 times, render targets written back for an engine 0 times [ 481.15] vulkan: display: 599 frame intervals of 20.23 ms (deviation 32.22 ms, 1st to 99th percentile 16.57 to 166.47 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 18.8 ms (5.7 to 186.3), on to the display in 27.3 ms (9.6 to 40.9), 46.1 ms in all (26.3 to 194.4) [ 481.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 482.30] perf: 45.6 frames a second over 5.0 s (13232 shown in all) [ 487.32] perf: 44.3 frames a second over 5.0 s (13454 shown in all) [ 492.33] perf: 6.8 frames a second over 5.0 s (13488 shown in all) [ 497.35] perf: 33.7 frames a second over 5.0 s (13657 shown in all) [ 499.72] cpu: 600 presents in 19.13 s (31.4 fps): 26 of the game's threads ran 8.21 s on the host's processors (43% of one, 13.69 ms a present), the whole process 20.61 s (108%); the busiest: thread 80 'MainThread' 3.32 s, thread 99 'nus3::audio update' 2.19 s, thread 83 'TaskWorker1' 1.23 s, thread 84 'TaskWorker2' 0.79 s, thread 92 'render dispatch' 0.27 s [ 499.72] cpu: in those 19.13 s, 97767 SVCs (5110 a second): 0x0b SleepThread 26840, 0x06 QueryMemory 19452, 0x1b ArbitrateUnlock 11259, 0x1a ArbitrateLock 10124, 0x21 SendSyncRequest 8887, 0x18 WaitSynchronization 5359; 2928694 calls the dispatch table had no code for (RtAPI.miss) [ 499.72] vulkan: 4621043 draws, 0 skipped; 282691 dispatches in 7089 batches (316 ms waiting), 0 skipped; 3 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7388509 descriptor sets written, 1548273 reused; 2044390 draws kept the last one's shaders and pipeline (0 checked), 4388816 its targets [ 499.72] vulkan: 1357 shaders translated (764 ms), 1194 pipelines made (56 from the cache, 20224 ms making, 7636 ms waited for), 33 render targets made, 2909 texture uploads (503 MB); 24 frames over 50 ms in the last 600, the slowest 2123 ms [ 499.72] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1743 of 14305 MB (800 ours) [ 499.72] vulkan: caches: 26 render targets (312 MB, 0 parked), 471 textures (80 MB), 8190 buffers (28 MB); 1481 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 499.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 499.72] vulkan: 530903 rendering passes, 6554 clear commands, 177386 attachments cleared and 2 left undefined by their load op [ 499.72] vulkan: 10717 passes (36%) ended at render.c:232 [ 499.72] vulkan: 7133 passes (24%) ended at buffer.c:2168 [ 499.72] vulkan: 6164 passes (21%) ended at surface.c:160 [ 499.72] vulkan: 3888 passes (13%) ended at renderer.c:214 [ 499.72] vulkan: 1211 passes (4%) ended at cmd.c:534 [ 499.72] vulkan: 600 passes (2%) ended at renderer.c:680 [ 499.72] vulkan: 105 passes (0%) ended at texture.c:476 [ 499.72] vulkan: 52 passes (0%) ended at compute.c:1528 [ 499.72] vulkan: GPU-owned guest memory landed for the CPU 193 times, render targets written back for an engine 0 times [ 500.32] vulkan: display: 599 frame intervals of 31.72 ms (deviation 94.25 ms, 1st to 99th percentile 16.57 to 683.45 ms), 30 held for other than 1 refresh; the game's frames went from release to present in 29.4 ms (5.9 to 436.9), on to the display in 26.6 ms (7.5 to 29.1), 56.1 ms in all (25.7 to 442.3) [ 500.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 502.37] perf: 48.0 frames a second over 5.0 s (13898 shown in all) [ 504.47] nvn: the first texture blit, 1920x1080 to 960x540 [ 504.47] nvn: a texture blit from format 0xcf to 0xcf isn't replayed [ 504.47] nvn: a texture blit from format 0xcf to 0xcf isn't replayed [ 504.48] nvn: a texture blit from format 0xcf to 0xcf isn't replayed [ 504.49] nvn: a texture blit from format 0xcf to 0xcf isn't replayed [ 507.37] perf: 41.0 frames a second over 5.0 s (14103 shown in all) [ 508.14] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 509.93] vulkan: compute 8818039878314f9c ready: block 32x1x1, 10 global buffers, 1 textures, 0 images [ 509.93] vulkan: 240x135 texture reads the 256x135 render target at 417a20000: only that region is used [ 509.93] vulkan: 120x67 texture reads the 128x67 render target at 417a40000: only that region is used [ 510.07] vulkan: compute fd6188c882a183d9 ready: block 32x1x1, 7 global buffers, 0 textures, 0 images [ 512.37] perf: 41.0 frames a second over 5.0 s (14308 shown in all) [ 513.92] nvn: 14400 presents, 14428 submissions [ 513.92] cpu: 600 presents in 14.20 s (42.3 fps): 26 of the game's threads ran 6.69 s on the host's processors (47% of one, 11.15 ms a present), the whole process 15.31 s (108%); the busiest: thread 80 'MainThread' 2.83 s, thread 99 'nus3::audio update' 1.49 s, thread 83 'TaskWorker1' 1.07 s, thread 84 'TaskWorker2' 0.68 s, thread 92 'render dispatch' 0.26 s [ 513.92] cpu: in those 14.20 s, 78910 SVCs (5557 a second): 0x0b SleepThread 19907, 0x1b ArbitrateUnlock 12981, 0x1a ArbitrateLock 11876, 0x21 SendSyncRequest 8299, 0x1d SignalProcessWideKey 6570, 0x06 QueryMemory 4966; 2590609 calls the dispatch table had no code for (RtAPI.miss) [ 513.92] vulkan: 4819667 draws, 0 skipped; 298241 dispatches in 7189 batches (320 ms waiting), 0 skipped; 6 finishes (8 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7683136 descriptor sets written, 1633233 reused; 2145554 draws kept the last one's shaders and pipeline (0 checked), 4574276 its targets [ 513.92] vulkan: 1486 shaders translated (841 ms), 1308 pipelines made (67 from the cache, 22110 ms making, 8238 ms waited for), 39 render targets made, 2984 texture uploads (506 MB); 17 frames over 50 ms in the last 600, the slowest 893 ms [ 513.92] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1743 of 14305 MB (800 ours) [ 513.92] vulkan: caches: 32 render targets (322 MB, 0 parked), 452 textures (77 MB), 10688 buffers (29 MB); 1531 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 513.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 513.92] vulkan: 560631 rendering passes, 6554 clear commands, 186207 attachments cleared and 4 left undefined by their load op [ 513.92] vulkan: 12618 passes (42%) ended at render.c:232 [ 513.92] vulkan: 5898 passes (20%) ended at surface.c:160 [ 513.92] vulkan: 5434 passes (18%) ended at buffer.c:2168 [ 513.92] vulkan: 4043 passes (14%) ended at renderer.c:214 [ 513.92] vulkan: 944 passes (3%) ended at cmd.c:534 [ 513.92] vulkan: 600 passes (2%) ended at renderer.c:680 [ 513.92] vulkan: 139 passes (0%) ended at compute.c:1528 [ 513.92] vulkan: 48 passes (0%) ended at texture.c:476 [ 513.92] vulkan: GPU-owned guest memory landed for the CPU 196 times, render targets written back for an engine 0 times [ 514.48] vulkan: display: 599 frame intervals of 23.65 ms (deviation 55.03 ms, 1st to 99th percentile 16.56 to 250.08 ms), 27 held for other than 1 refresh; the game's frames went from release to present in 22.2 ms (4.2 to 262.6), on to the display in 30.7 ms (10.6 to 65.8), 52.9 ms in all (32.0 to 269.8) [ 514.48] vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's [ 517.38] perf: 58.4 frames a second over 5.0 s (14601 shown in all) [ 522.38] perf: 45.6 frames a second over 5.0 s (14829 shown in all) [ 525.27] cpu: 600 presents in 11.35 s (52.9 fps): 26 of the game's threads ran 7.09 s on the host's processors (62% of one, 11.81 ms a present), the whole process 11.06 s (97%); the busiest: thread 80 'MainThread' 3.13 s, thread 99 'nus3::audio update' 1.37 s, thread 83 'TaskWorker1' 1.20 s, thread 84 'TaskWorker2' 0.72 s, thread 92 'render dispatch' 0.30 s [ 525.27] cpu: in those 11.35 s, 74310 SVCs (6547 a second): 0x0b SleepThread 15910, 0x06 QueryMemory 13402, 0x1b ArbitrateUnlock 11149, 0x1a ArbitrateLock 10027, 0x21 SendSyncRequest 6393, 0x1d SignalProcessWideKey 4212; 3089508 calls the dispatch table had no code for (RtAPI.miss) [ 525.27] vulkan: 5051656 draws, 0 skipped; 313836 dispatches in 7189 batches (320 ms waiting), 0 skipped; 6 finishes (8 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8019953 descriptor sets written, 1742999 reused; 2237751 draws kept the last one's shaders and pipeline (0 checked), 4794463 its targets [ 525.27] vulkan: 1486 shaders translated (841 ms), 1308 pipelines made (67 from the cache, 22110 ms making, 8238 ms waited for), 39 render targets made, 3057 texture uploads (509 MB); 4 frames over 50 ms in the last 600, the slowest 767 ms [ 525.27] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1743 of 14305 MB (800 ours) [ 525.27] vulkan: caches: 32 render targets (322 MB, 0 parked), 464 textures (76 MB), 11867 buffers (29 MB); 1530 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 525.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 525.27] vulkan: 580667 rendering passes, 6554 clear commands, 193963 attachments cleared and 4 left undefined by their load op [ 525.27] vulkan: 5950 passes (30%) ended at render.c:232 [ 525.27] vulkan: 5240 passes (26%) ended at surface.c:160 [ 525.27] vulkan: 3556 passes (18%) ended at renderer.c:214 [ 525.27] vulkan: 3463 passes (17%) ended at buffer.c:2168 [ 525.27] vulkan: 1165 passes (6%) ended at cmd.c:534 [ 525.27] vulkan: 600 passes (3%) ended at renderer.c:680 [ 525.27] vulkan: 62 passes (0%) ended at texture.c:476 [ 525.27] vulkan: GPU-owned guest memory landed for the CPU 196 times, render targets written back for an engine 0 times [ 526.37] vulkan: display: 599 frame intervals of 19.84 ms (deviation 41.51 ms, 1st to 99th percentile 16.56 to 49.84 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 19.8 ms (7.2 to 63.4), on to the display in 27.7 ms (19.1 to 29.0), 47.4 ms in all (35.7 to 77.9) [ 526.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 527.40] perf: 51.6 frames a second over 5.0 s (15088 shown in all) [ 532.40] perf: 51.6 frames a second over 5.0 s (15346 shown in all) [ 537.42] perf: 43.7 frames a second over 5.0 s (15565 shown in all) [ 537.99] cpu: 600 presents in 12.72 s (47.2 fps): 26 of the game's threads ran 7.49 s on the host's processors (59% of one, 12.49 ms a present), the whole process 13.20 s (104%); the busiest: thread 80 'MainThread' 3.15 s, thread 99 'nus3::audio update' 1.75 s, thread 83 'TaskWorker1' 1.20 s, thread 84 'TaskWorker2' 0.73 s, thread 92 'render dispatch' 0.30 s [ 537.99] cpu: in those 12.72 s, 78357 SVCs (6162 a second): 0x0b SleepThread 17827, 0x06 QueryMemory 14976, 0x1b ArbitrateUnlock 10676, 0x1a ArbitrateLock 9548, 0x21 SendSyncRequest 7382, 0x1d SignalProcessWideKey 4220; 2842852 calls the dispatch table had no code for (RtAPI.miss) [ 537.99] vulkan: 5289472 draws, 0 skipped; 329794 dispatches in 7189 batches (320 ms waiting), 0 skipped; 6 finishes (8 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8360161 descriptor sets written, 1861572 reused; 2336547 draws kept the last one's shaders and pipeline (0 checked), 5020026 its targets [ 537.99] vulkan: 1486 shaders translated (841 ms), 1308 pipelines made (67 from the cache, 22110 ms making, 8238 ms waited for), 39 render targets made, 3235 texture uploads (523 MB); 23 frames over 50 ms in the last 600, the slowest 475 ms [ 537.99] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1743 of 14305 MB (800 ours) [ 537.99] vulkan: caches: 32 render targets (322 MB, 0 parked), 545 textures (86 MB), 11365 buffers (30 MB); 1541 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 537.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 537.99] vulkan: 602786 rendering passes, 6554 clear commands, 201803 attachments cleared and 4 left undefined by their load op [ 537.99] vulkan: 6185 passes (28%) ended at render.c:232 [ 537.99] vulkan: 5409 passes (24%) ended at surface.c:160 [ 537.99] vulkan: 4974 passes (22%) ended at buffer.c:2168 [ 537.99] vulkan: 3592 passes (16%) ended at renderer.c:214 [ 537.99] vulkan: 1096 passes (5%) ended at cmd.c:534 [ 537.99] vulkan: 600 passes (3%) ended at renderer.c:680 [ 537.99] vulkan: 144 passes (1%) ended at compute.c:1528 [ 537.99] vulkan: 119 passes (1%) ended at texture.c:476 [ 537.99] vulkan: GPU-owned guest memory landed for the CPU 196 times, render targets written back for an engine 0 times [ 538.57] vulkan: display: 599 frame intervals of 20.37 ms (deviation 25.24 ms, 1st to 99th percentile 16.56 to 116.77 ms), 25 held for other than 1 refresh; the game's frames went from release to present in 20.4 ms (5.2 to 116.0), on to the display in 27.1 ms (10.3 to 29.5), 47.5 ms in all (32.1 to 126.7) [ 538.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 542.43] perf: 56.0 frames a second over 5.0 s (15846 shown in all) [ 547.43] perf: 44.4 frames a second over 5.0 s (16068 shown in all) [ 549.71] nvn: 16200 presents, 16228 submissions [ 549.71] cpu: 600 presents in 11.72 s (51.2 fps): 26 of the game's threads ran 7.39 s on the host's processors (63% of one, 12.32 ms a present), the whole process 12.05 s (103%); the busiest: thread 80 'MainThread' 3.23 s, thread 99 'nus3::audio update' 1.60 s, thread 83 'TaskWorker1' 1.18 s, thread 84 'TaskWorker2' 0.74 s, thread 92 'render dispatch' 0.29 s [ 549.71] cpu: in those 11.72 s, 78894 SVCs (6733 a second): 0x06 QueryMemory 17926, 0x0b SleepThread 16421, 0x1b ArbitrateUnlock 10800, 0x1a ArbitrateLock 9655, 0x21 SendSyncRequest 6488, 0x1d SignalProcessWideKey 4228; 2897223 calls the dispatch table had no code for (RtAPI.miss) [ 549.71] vulkan: 5523256 draws, 0 skipped; 346479 dispatches in 7189 batches (320 ms waiting), 0 skipped; 7 finishes (9 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8716435 descriptor sets written, 1955819 reused; 2432801 draws kept the last one's shaders and pipeline (0 checked), 5241873 its targets [ 549.71] vulkan: 1486 shaders translated (841 ms), 1308 pipelines made (67 from the cache, 22110 ms making, 8238 ms waited for), 39 render targets made, 3296 texture uploads (525 MB); 13 frames over 50 ms in the last 600, the slowest 673 ms [ 549.71] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1743 of 14305 MB (800 ours) [ 549.71] vulkan: caches: 32 render targets (322 MB, 0 parked), 557 textures (85 MB), 12694 buffers (31 MB); 1541 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 549.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 549.71] vulkan: 626905 rendering passes, 6554 clear commands, 209612 attachments cleared and 4 left undefined by their load op [ 549.71] vulkan: 6917 passes (29%) ended at buffer.c:2168 [ 549.71] vulkan: 6446 passes (27%) ended at render.c:232 [ 549.71] vulkan: 5323 passes (22%) ended at surface.c:160 [ 549.71] vulkan: 3609 passes (15%) ended at renderer.c:214 [ 549.71] vulkan: 1166 passes (5%) ended at cmd.c:534 [ 549.71] vulkan: 600 passes (2%) ended at renderer.c:680 [ 549.71] vulkan: 52 passes (0%) ended at texture.c:476 [ 549.71] vulkan: 6 passes (0%) ended at compute.c:1528 [ 549.71] vulkan: GPU-owned guest memory landed for the CPU 196 times, render targets written back for an engine 0 times [ 550.22] vulkan: display: 599 frame intervals of 19.45 ms (deviation 30.43 ms, 1st to 99th percentile 16.56 to 99.92 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 18.7 ms (6.0 to 120.0), on to the display in 27.1 ms (10.0 to 28.9), 45.8 ms in all (27.0 to 126.6) [ 550.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 552.45] perf: 59.0 frames a second over 5.0 s (16364 shown in all) [ 557.47] perf: 59.8 frames a second over 5.0 s (16664 shown in all) [ 559.74] cpu: 600 presents in 10.04 s (59.8 fps): 26 of the game's threads ran 7.38 s on the host's processors (74% of one, 12.30 ms a present), the whole process 10.46 s (104%); the busiest: thread 80 'MainThread' 3.42 s, thread 99 'nus3::audio update' 1.34 s, thread 83 'TaskWorker1' 1.26 s, thread 84 'TaskWorker2' 0.73 s, thread 92 'render dispatch' 0.30 s [ 559.74] cpu: in those 10.04 s, 72331 SVCs (7207 a second): 0x06 QueryMemory 15444, 0x0b SleepThread 14062, 0x1b ArbitrateUnlock 10353, 0x1a ArbitrateLock 9215, 0x21 SendSyncRequest 5717, 0x1d SignalProcessWideKey 4807; 3071793 calls the dispatch table had no code for (RtAPI.miss) [ 559.74] vulkan: 5782414 draws, 0 skipped; 362565 dispatches in 7189 batches (320 ms waiting), 0 skipped; 7 finishes (9 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9134309 descriptor sets written, 2039053 reused; 2537862 draws kept the last one's shaders and pipeline (0 checked), 5485056 its targets [ 559.74] vulkan: 1486 shaders translated (841 ms), 1308 pipelines made (67 from the cache, 22110 ms making, 8238 ms waited for), 39 render targets made, 3339 texture uploads (527 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [ 559.74] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1743 of 14305 MB (800 ours) [ 559.74] vulkan: caches: 32 render targets (322 MB, 0 parked), 498 textures (80 MB), 12487 buffers (30 MB); 1535 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 559.74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 559.74] vulkan: 668252 rendering passes, 6554 clear commands, 218007 attachments cleared and 4 left undefined by their load op [ 559.74] vulkan: 15422 passes (37%) ended at render.c:232 [ 559.74] vulkan: 12832 passes (31%) ended at buffer.c:2168 [ 559.74] vulkan: 6989 passes (17%) ended at surface.c:160 [ 559.74] vulkan: 4195 passes (10%) ended at renderer.c:214 [ 559.74] vulkan: 1273 passes (3%) ended at cmd.c:534 [ 559.74] vulkan: 600 passes (1%) ended at renderer.c:680 [ 559.74] vulkan: 36 passes (0%) ended at texture.c:476 [ 559.74] vulkan: GPU-owned guest memory landed for the CPU 196 times, render targets written back for an engine 0 times [ 560.23] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.97 ms, 1st to 99th percentile 16.56 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 14.6 ms (9.8 to 19.5), on to the display in 27.2 ms (20.1 to 28.7), 41.8 ms in all (36.8 to 45.2) [ 560.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 562.48] perf: 41.9 frames a second over 5.0 s (16874 shown in all) [ 567.50] perf: 36.3 frames a second over 5.0 s (17056 shown in all) [ 572.52] perf: 21.7 frames a second over 5.0 s (17165 shown in all) [ 577.53] perf: 45.8 frames a second over 5.0 s (17395 shown in all) [ 579.17] cpu: 600 presents in 19.43 s (30.9 fps): 26 of the game's threads ran 7.60 s on the host's processors (39% of one, 12.67 ms a present), the whole process 20.51 s (106%); the busiest: thread 80 'MainThread' 3.03 s, thread 99 'nus3::audio update' 2.08 s, thread 83 'TaskWorker1' 1.09 s, thread 84 'TaskWorker2' 0.74 s, thread 92 'render dispatch' 0.25 s [ 579.17] cpu: in those 19.43 s, 104642 SVCs (5385 a second): 0x0b SleepThread 27240, 0x06 QueryMemory 19962, 0x1b ArbitrateUnlock 13345, 0x1a ArbitrateLock 12249, 0x21 SendSyncRequest 9548, 0x1d SignalProcessWideKey 6076; 2413602 calls the dispatch table had no code for (RtAPI.miss) [ 579.17] vulkan: 5980658 draws, 0 skipped; 379580 dispatches in 7189 batches (320 ms waiting), 0 skipped; 7 finishes (9 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9455456 descriptor sets written, 2093201 reused; 2625875 draws kept the last one's shaders and pipeline (0 checked), 5669359 its targets [ 579.17] vulkan: 1523 shaders translated (868 ms), 1348 pipelines made (73 from the cache, 22799 ms making, 8575 ms waited for), 39 render targets made, 3413 texture uploads (533 MB); 20 frames over 50 ms in the last 600, the slowest 2640 ms [ 579.17] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1743 of 14305 MB (800 ours) [ 579.17] vulkan: caches: 32 render targets (322 MB, 0 parked), 458 textures (82 MB), 10751 buffers (30 MB); 1538 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 579.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 579.17] vulkan: 703608 rendering passes, 6554 clear commands, 226503 attachments cleared and 4 left undefined by their load op [ 579.17] vulkan: 15244 passes (43%) ended at render.c:232 [ 579.17] vulkan: 8181 passes (23%) ended at buffer.c:2168 [ 579.17] vulkan: 6335 passes (18%) ended at surface.c:160 [ 579.17] vulkan: 3960 passes (11%) ended at renderer.c:214 [ 579.17] vulkan: 987 passes (3%) ended at cmd.c:534 [ 579.17] vulkan: 600 passes (2%) ended at renderer.c:680 [ 579.17] vulkan: 49 passes (0%) ended at texture.c:476 [ 579.17] vulkan: GPU-owned guest memory landed for the CPU 196 times, render targets written back for an engine 0 times [ 579.73] vulkan: display: 599 frame intervals of 32.55 ms (deviation 90.44 ms, 1st to 99th percentile 16.56 to 649.99 ms), 36 held for other than 1 refresh; the game's frames went from release to present in 31.5 ms (5.8 to 670.3), on to the display in 27.7 ms (7.8 to 44.9), 59.2 ms in all (24.8 to 678.1) [ 579.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 582.53] perf: 38.8 frames a second over 5.0 s (17589 shown in all) [ 587.53] perf: 58.6 frames a second over 5.0 s (17882 shown in all) [ 589.99] nvn: 18000 presents, 18028 submissions [ 589.99] cpu: 600 presents in 10.82 s (55.5 fps): 26 of the game's threads ran 6.75 s on the host's processors (62% of one, 11.26 ms a present), the whole process 10.79 s (100%); the busiest: thread 80 'MainThread' 3.09 s, thread 99 'nus3::audio update' 1.48 s, thread 83 'TaskWorker1' 1.01 s, thread 84 'TaskWorker2' 0.67 s, thread 92 'render dispatch' 0.22 s [ 589.99] cpu: in those 10.82 s, 106135 SVCs (9813 a second): 0x06 QueryMemory 41830, 0x0b SleepThread 15157, 0x1b ArbitrateUnlock 11899, 0x1a ArbitrateLock 10765, 0x1d SignalProcessWideKey 7310, 0x21 SendSyncRequest 6117; 3045083 calls the dispatch table had no code for (RtAPI.miss) [ 589.99] vulkan: 6145768 draws, 0 skipped; 394971 dispatches in 7189 batches (320 ms waiting), 0 skipped; 7 finishes (9 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9719520 descriptor sets written, 2140244 reused; 2702947 draws kept the last one's shaders and pipeline (0 checked), 5822405 its targets [ 589.99] vulkan: 1573 shaders translated (895 ms), 1389 pipelines made (76 from the cache, 23672 ms making, 9040 ms waited for), 39 render targets made, 3547 texture uploads (543 MB); 10 frames over 50 ms in the last 600, the slowest 178 ms [ 589.99] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1743 of 14305 MB (800 ours) [ 589.99] vulkan: caches: 32 render targets (322 MB, 0 parked), 509 textures (87 MB), 12232 buffers (29 MB); 1541 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 589.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 589.99] vulkan: 727631 rendering passes, 6554 clear commands, 234372 attachments cleared and 4 left undefined by their load op [ 589.99] vulkan: 7373 passes (31%) ended at render.c:232 [ 589.99] vulkan: 6097 passes (25%) ended at buffer.c:2168 [ 589.99] vulkan: 5274 passes (22%) ended at surface.c:160 [ 589.99] vulkan: 3537 passes (15%) ended at renderer.c:214 [ 589.99] vulkan: 678 passes (3%) ended at cmd.c:534 [ 589.99] vulkan: 600 passes (2%) ended at renderer.c:680 [ 589.99] vulkan: 360 passes (1%) ended at compute.c:1528 [ 589.99] vulkan: 104 passes (0%) ended at texture.c:476 [ 589.99] vulkan: GPU-owned guest memory landed for the CPU 196 times, render targets written back for an engine 0 times [ 590.45] vulkan: display: 599 frame intervals of 17.89 ms (deviation 8.75 ms, 1st to 99th percentile 16.56 to 50.12 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 17.9 ms (5.7 to 69.6), on to the display in 27.7 ms (11.5 to 43.2), 45.6 ms in all (33.3 to 79.8) [ 590.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 592.55] perf: 54.0 frames a second over 5.0 s (18153 shown in all) [ 597.57] perf: 57.0 frames a second over 5.0 s (18439 shown in all) [ 600.47] cpu: 600 presents in 10.48 s (57.2 fps): 26 of the game's threads ran 6.31 s on the host's processors (60% of one, 10.51 ms a present), the whole process 8.87 s (85%); the busiest: thread 80 'MainThread' 2.91 s, thread 99 'nus3::audio update' 1.30 s, thread 83 'TaskWorker1' 0.96 s, thread 84 'TaskWorker2' 0.64 s, thread 92 'render dispatch' 0.21 s [ 600.47] cpu: in those 10.48 s, 76064 SVCs (7256 a second): 0x0b SleepThread 14682, 0x06 QueryMemory 12180, 0x1b ArbitrateUnlock 11361, 0x1a ArbitrateLock 10185, 0x1d SignalProcessWideKey 8571, 0x21 SendSyncRequest 6170; 3452576 calls the dispatch table had no code for (RtAPI.miss) [ 600.47] vulkan: 6292964 draws, 0 skipped; 409199 dispatches in 7189 batches (320 ms waiting), 0 skipped; 7 finishes (9 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9937612 descriptor sets written, 2198813 reused; 2778802 draws kept the last one's shaders and pipeline (0 checked), 5957427 its targets [ 600.47] vulkan: 1573 shaders translated (895 ms), 1389 pipelines made (76 from the cache, 23672 ms making, 9040 ms waited for), 39 render targets made, 3670 texture uploads (552 MB); 5 frames over 50 ms in the last 600, the slowest 157 ms [ 600.47] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1743 of 14305 MB (800 ours) [ 600.47] vulkan: caches: 32 render targets (322 MB, 0 parked), 600 textures (93 MB), 15594 buffers (34 MB); 1552 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 600.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 600.47] vulkan: 749419 rendering passes, 6554 clear commands, 242299 attachments cleared and 4 left undefined by their load op [ 600.47] vulkan: 6398 passes (29%) ended at render.c:232 [ 600.47] vulkan: 5439 passes (25%) ended at surface.c:160 [ 600.47] vulkan: 5066 passes (23%) ended at buffer.c:2168 [ 600.47] vulkan: 3601 passes (17%) ended at renderer.c:214 [ 600.47] vulkan: 600 passes (3%) ended at renderer.c:680 [ 600.47] vulkan: 550 passes (3%) ended at cmd.c:534 [ 600.47] vulkan: 78 passes (0%) ended at texture.c:476 [ 600.47] vulkan: 56 passes (0%) ended at compute.c:1528 [ 600.47] vulkan: GPU-owned guest memory landed for the CPU 196 times, render targets written back for an engine 0 times [ 600.95] vulkan: display: 599 frame intervals of 17.47 ms (deviation 9.07 ms, 1st to 99th percentile 16.56 to 16.93 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 15.0 ms (8.5 to 20.6), on to the display in 28.0 ms (18.8 to 29.2), 42.9 ms in all (37.5 to 45.9) [ 600.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 602.58] perf: 57.2 frames a second over 5.0 s (18726 shown in all) [ 607.58] perf: 57.8 frames a second over 5.0 s (19015 shown in all) [ 612.24] cpu: 600 presents in 11.77 s (51.0 fps): 26 of the game's threads ran 6.39 s on the host's processors (54% of one, 10.64 ms a present), the whole process 10.83 s (92%); the busiest: thread 80 'MainThread' 2.88 s, thread 99 'nus3::audio update' 1.37 s, thread 83 'TaskWorker1' 0.97 s, thread 84 'TaskWorker2' 0.65 s, thread 92 'render dispatch' 0.22 s [ 612.24] cpu: in those 11.77 s, 77110 SVCs (6553 a second): 0x0b SleepThread 16487, 0x06 QueryMemory 12636, 0x1b ArbitrateUnlock 10276, 0x1a ArbitrateLock 9092, 0x1d SignalProcessWideKey 8414, 0x21 SendSyncRequest 6840; 2833744 calls the dispatch table had no code for (RtAPI.miss) [ 612.24] vulkan: 6440195 draws, 0 skipped; 423926 dispatches in 7189 batches (320 ms waiting), 0 skipped; 7 finishes (9 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10178102 descriptor sets written, 2234458 reused; 2844152 draws kept the last one's shaders and pipeline (0 checked), 6091510 its targets [ 612.24] vulkan: 1601 shaders translated (916 ms), 1414 pipelines made (77 from the cache, 24119 ms making, 9161 ms waited for), 40 render targets made, 3714 texture uploads (555 MB); 5 frames over 50 ms in the last 600, the slowest 1141 ms [ 612.24] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1743 of 14305 MB (800 ours) [ 612.24] vulkan: caches: 33 render targets (354 MB, 0 parked), 418 textures (67 MB), 15656 buffers (15 MB); 1539 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 612.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 612.24] vulkan: 773530 rendering passes, 6554 clear commands, 250099 attachments cleared and 4 left undefined by their load op [ 612.24] vulkan: 7537 passes (31%) ended at buffer.c:2168 [ 612.24] vulkan: 6257 passes (26%) ended at render.c:232 [ 612.24] vulkan: 5399 passes (22%) ended at surface.c:160 [ 612.24] vulkan: 3600 passes (15%) ended at renderer.c:214 [ 612.24] vulkan: 684 passes (3%) ended at cmd.c:534 [ 612.24] vulkan: 600 passes (2%) ended at renderer.c:680 [ 612.24] vulkan: 33 passes (0%) ended at texture.c:476 [ 612.24] vulkan: 1 passes (0%) ended at surface.c:606 [ 612.24] vulkan: GPU-owned guest memory landed for the CPU 196 times, render targets written back for an engine 0 times [ 612.60] perf: 41.1 frames a second over 5.0 s (19221 shown in all) [ 612.70] vulkan: display: 599 frame intervals of 19.62 ms (deviation 42.78 ms, 1st to 99th percentile 16.56 to 33.39 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 17.8 ms (6.1 to 49.9), on to the display in 28.0 ms (15.1 to 29.2), 45.7 ms in all (31.8 to 62.3) [ 612.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 617.62] perf: 59.8 frames a second over 5.0 s (19521 shown in all) [ 622.26] nvn: 19800 presents, 19828 submissions [ 622.26] cpu: 600 presents in 10.02 s (59.9 fps): 26 of the game's threads ran 6.14 s on the host's processors (61% of one, 10.24 ms a present), the whole process 8.28 s (83%); the busiest: thread 80 'MainThread' 2.87 s, thread 99 'nus3::audio update' 1.12 s, thread 83 'TaskWorker1' 0.97 s, thread 84 'TaskWorker2' 0.67 s, thread 92 'render dispatch' 0.23 s [ 622.26] cpu: in those 10.02 s, 76169 SVCs (7604 a second): 0x0b SleepThread 14042, 0x06 QueryMemory 12760, 0x1b ArbitrateUnlock 11549, 0x1a ArbitrateLock 10368, 0x1d SignalProcessWideKey 9011, 0x21 SendSyncRequest 5714; 2985257 calls the dispatch table had no code for (RtAPI.miss) [ 622.26] vulkan: 6591150 draws, 0 skipped; 438357 dispatches in 7189 batches (320 ms waiting), 0 skipped; 7 finishes (9 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10417358 descriptor sets written, 2279127 reused; 2914211 draws kept the last one's shaders and pipeline (0 checked), 6228169 its targets [ 622.26] vulkan: 1601 shaders translated (916 ms), 1414 pipelines made (77 from the cache, 24119 ms making, 9161 ms waited for), 40 render targets made, 3764 texture uploads (558 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms [ 622.26] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1743 of 14305 MB (800 ours) [ 622.26] vulkan: caches: 33 render targets (354 MB, 0 parked), 355 textures (60 MB), 13991 buffers (11 MB); 1528 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 622.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 622.26] vulkan: 803462 rendering passes, 6554 clear commands, 258368 attachments cleared and 4 left undefined by their load op [ 622.26] vulkan: 11888 passes (40%) ended at render.c:232 [ 622.26] vulkan: 6501 passes (22%) ended at buffer.c:2168 [ 622.26] vulkan: 6268 passes (21%) ended at surface.c:160 [ 622.26] vulkan: 3931 passes (13%) ended at renderer.c:214 [ 622.26] vulkan: 657 passes (2%) ended at cmd.c:534 [ 622.26] vulkan: 600 passes (2%) ended at renderer.c:680 [ 622.26] vulkan: 45 passes (0%) ended at texture.c:476 [ 622.26] vulkan: 42 passes (0%) ended at compute.c:1528 [ 622.26] vulkan: GPU-owned guest memory landed for the CPU 196 times, render targets written back for an engine 0 times [ 622.62] perf: 60.0 frames a second over 5.0 s (19821 shown in all) [ 622.70] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.70 ms, 1st to 99th percentile 16.56 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 13.0 ms (11.5 to 17.5), on to the display in 28.2 ms (24.5 to 29.1), 41.1 ms in all (40.3 to 45.8) [ 622.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 627.63] perf: 58.2 frames a second over 5.0 s (20113 shown in all) [ 632.63] perf: 55.6 frames a second over 5.0 s (20391 shown in all) [ 632.77] cpu: 600 presents in 10.52 s (57.1 fps): 26 of the game's threads ran 6.02 s on the host's processors (57% of one, 10.04 ms a present), the whole process 8.86 s (84%); the busiest: thread 80 'MainThread' 2.77 s, thread 99 'nus3::audio update' 1.16 s, thread 83 'TaskWorker1' 0.93 s, thread 84 'TaskWorker2' 0.66 s, thread 92 'render dispatch' 0.22 s [ 632.77] cpu: in those 10.52 s, 85294 SVCs (8110 a second): 0x06 QueryMemory 19776, 0x0b SleepThread 14722, 0x1b ArbitrateUnlock 12315, 0x1a ArbitrateLock 11151, 0x1d SignalProcessWideKey 8483, 0x21 SendSyncRequest 5930; 2521299 calls the dispatch table had no code for (RtAPI.miss) [ 632.77] vulkan: 6718610 draws, 0 skipped; 452698 dispatches in 7189 batches (320 ms waiting), 0 skipped; 7 finishes (9 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10621120 descriptor sets written, 2312358 reused; 2976458 draws kept the last one's shaders and pipeline (0 checked), 6342836 its targets [ 632.77] vulkan: 1625 shaders translated (922 ms), 1435 pipelines made (78 from the cache, 24447 ms making, 9271 ms waited for), 42 render targets made, 3873 texture uploads (564 MB); 2 frames over 50 ms in the last 600, the slowest 383 ms [ 632.77] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1743 of 14305 MB (800 ours) [ 632.77] vulkan: caches: 35 render targets (371 MB, 0 parked), 408 textures (62 MB), 10345 buffers (14 MB); 1550 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 632.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 632.77] vulkan: 824093 rendering passes, 6554 clear commands, 266242 attachments cleared and 4 left undefined by their load op [ 632.77] vulkan: 6264 passes (30%) ended at render.c:232 [ 632.77] vulkan: 5333 passes (26%) ended at surface.c:160 [ 632.77] vulkan: 4186 passes (20%) ended at buffer.c:2168 [ 632.77] vulkan: 3600 passes (17%) ended at renderer.c:214 [ 632.77] vulkan: 600 passes (3%) ended at renderer.c:680 [ 632.77] vulkan: 578 passes (3%) ended at cmd.c:534 [ 632.77] vulkan: 69 passes (0%) ended at texture.c:476 [ 632.77] vulkan: 1 passes (0%) ended at surface.c:606 [ 632.77] vulkan: GPU-owned guest memory landed for the CPU 196 times, render targets written back for an engine 0 times [ 633.22] vulkan: display: 599 frame intervals of 17.56 ms (deviation 15.59 ms, 1st to 99th percentile 16.56 to 16.93 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 11.4 ms (4.4 to 21.6), on to the display in 31.0 ms (22.1 to 56.7), 42.5 ms in all (36.9 to 75.9) [ 633.22] vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's [ 637.65] perf: 56.2 frames a second over 5.0 s (20673 shown in all) [ 642.65] perf: 45.6 frames a second over 5.0 s (20901 shown in all) [ 645.12] cpu: 600 presents in 12.35 s (48.6 fps): 26 of the game's threads ran 6.24 s on the host's processors (51% of one, 10.40 ms a present), the whole process 10.87 s (88%); the busiest: thread 80 'MainThread' 2.81 s, thread 99 'nus3::audio update' 1.32 s, thread 83 'TaskWorker1' 0.93 s, thread 84 'TaskWorker2' 0.67 s, thread 92 'render dispatch' 0.22 s [ 645.12] cpu: in those 12.35 s, 81773 SVCs (6622 a second): 0x0b SleepThread 17316, 0x1b ArbitrateUnlock 12317, 0x06 QueryMemory 12076, 0x1a ArbitrateLock 11142, 0x1d SignalProcessWideKey 8410, 0x21 SendSyncRequest 6894; 2323349 calls the dispatch table had no code for (RtAPI.miss) [ 645.12] vulkan: 6862351 draws, 0 skipped; 467635 dispatches in 7189 batches (320 ms waiting), 0 skipped; 7 finishes (9 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10833595 descriptor sets written, 2369023 reused; 3051637 draws kept the last one's shaders and pipeline (0 checked), 6474123 its targets [ 645.12] vulkan: 1625 shaders translated (922 ms), 1435 pipelines made (78 from the cache, 24447 ms making, 9271 ms waited for), 42 render targets made, 3927 texture uploads (567 MB); 16 frames over 50 ms in the last 600, the slowest 439 ms [ 645.12] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1743 of 14305 MB (800 ours) [ 645.12] vulkan: caches: 35 render targets (371 MB, 0 parked), 377 textures (60 MB), 10259 buffers (16 MB); 1551 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 645.12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 645.12] vulkan: 845921 rendering passes, 6554 clear commands, 274042 attachments cleared and 4 left undefined by their load op [ 645.12] vulkan: 6298 passes (29%) ended at render.c:232 [ 645.12] vulkan: 5440 passes (25%) ended at surface.c:160 [ 645.12] vulkan: 5184 passes (24%) ended at buffer.c:2168 [ 645.12] vulkan: 3600 passes (16%) ended at renderer.c:214 [ 645.12] vulkan: 600 passes (3%) ended at renderer.c:680 [ 645.12] vulkan: 486 passes (2%) ended at cmd.c:534 [ 645.12] vulkan: 169 passes (1%) ended at compute.c:1528 [ 645.12] vulkan: 51 passes (0%) ended at texture.c:476 [ 645.12] vulkan: GPU-owned guest memory landed for the CPU 196 times, render targets written back for an engine 0 times [ 645.55] vulkan: display: 599 frame intervals of 20.59 ms (deviation 29.30 ms, 1st to 99th percentile 16.56 to 216.69 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 20.0 ms (4.9 to 229.7), on to the display in 27.7 ms (8.1 to 29.3), 47.6 ms in all (24.8 to 245.4) [ 645.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 647.67] perf: 48.2 frames a second over 5.0 s (21143 shown in all) [ 652.67] perf: 55.4 frames a second over 5.0 s (21420 shown in all) [ 655.79] nvn: 21600 presents, 21628 submissions [ 655.79] cpu: 600 presents in 10.67 s (56.2 fps): 26 of the game's threads ran 6.06 s on the host's processors (57% of one, 10.10 ms a present), the whole process 8.79 s (82%); the busiest: thread 80 'MainThread' 2.80 s, thread 99 'nus3::audio update' 1.21 s, thread 83 'TaskWorker1' 0.94 s, thread 84 'TaskWorker2' 0.62 s, thread 92 'render dispatch' 0.22 s [ 655.79] cpu: in those 10.67 s, 81548 SVCs (7645 a second): 0x0b SleepThread 14951, 0x06 QueryMemory 14264, 0x1b ArbitrateUnlock 12965, 0x1a ArbitrateLock 11781, 0x1d SignalProcessWideKey 8434, 0x21 SendSyncRequest 6187; 2507453 calls the dispatch table had no code for (RtAPI.miss) [ 655.79] vulkan: 6995651 draws, 0 skipped; 482228 dispatches in 7189 batches (320 ms waiting), 0 skipped; 7 finishes (9 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11040887 descriptor sets written, 2410138 reused; 3118883 draws kept the last one's shaders and pipeline (0 checked), 6594847 its targets [ 655.79] vulkan: 1625 shaders translated (922 ms), 1436 pipelines made (79 from the cache, 24447 ms making, 9271 ms waited for), 42 render targets made, 3967 texture uploads (569 MB); 7 frames over 50 ms in the last 600, the slowest 331 ms [ 655.79] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1743 of 14305 MB (800 ours) [ 655.79] vulkan: caches: 35 render targets (371 MB, 0 parked), 335 textures (56 MB), 11284 buffers (13 MB); 1543 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 655.79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 655.79] vulkan: 866483 rendering passes, 6554 clear commands, 281842 attachments cleared and 4 left undefined by their load op [ 655.79] vulkan: 6008 passes (29%) ended at render.c:232 [ 655.79] vulkan: 5456 passes (27%) ended at surface.c:160 [ 655.79] vulkan: 4288 passes (21%) ended at buffer.c:2168 [ 655.79] vulkan: 3600 passes (18%) ended at renderer.c:214 [ 655.79] vulkan: 600 passes (3%) ended at renderer.c:680 [ 655.79] vulkan: 574 passes (3%) ended at cmd.c:534 [ 655.79] vulkan: 36 passes (0%) ended at texture.c:476 [ 655.79] vulkan: GPU-owned guest memory landed for the CPU 196 times, render targets written back for an engine 0 times [ 656.20] vulkan: display: 599 frame intervals of 17.78 ms (deviation 14.24 ms, 1st to 99th percentile 16.56 to 33.51 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 14.8 ms (5.7 to 51.3), on to the display in 27.9 ms (9.1 to 29.2), 42.8 ms in all (25.8 to 56.7) [ 656.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 657.68] perf: 58.4 frames a second over 5.0 s (21713 shown in all) [ 662.70] perf: 60.0 frames a second over 5.0 s (22014 shown in all) [ 667.70] perf: 36.6 frames a second over 5.0 s (22197 shown in all) [ 667.74] cpu: 600 presents in 11.95 s (50.2 fps): 26 of the game's threads ran 6.30 s on the host's processors (53% of one, 10.50 ms a present), the whole process 10.35 s (87%); the busiest: thread 80 'MainThread' 2.85 s, thread 99 'nus3::audio update' 1.31 s, thread 83 'TaskWorker1' 0.95 s, thread 84 'TaskWorker2' 0.68 s, thread 92 'render dispatch' 0.22 s [ 667.74] cpu: in those 11.95 s, 86248 SVCs (7217 a second): 0x06 QueryMemory 18532, 0x0b SleepThread 16739, 0x1b ArbitrateUnlock 11843, 0x1a ArbitrateLock 10667, 0x1d SignalProcessWideKey 8454, 0x21 SendSyncRequest 6555; 2943547 calls the dispatch table had no code for (RtAPI.miss) [ 667.74] vulkan: 7140565 draws, 0 skipped; 496908 dispatches in 7189 batches (320 ms waiting), 0 skipped; 7 finishes (9 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11256955 descriptor sets written, 2465632 reused; 3194300 draws kept the last one's shaders and pipeline (0 checked), 6727258 its targets [ 667.74] vulkan: 1626 shaders translated (923 ms), 1437 pipelines made (79 from the cache, 24481 ms making, 9305 ms waited for), 42 render targets made, 4054 texture uploads (578 MB); 3 frames over 50 ms in the last 600, the slowest 1327 ms [ 667.74] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1743 of 14305 MB (800 ours) [ 667.74] vulkan: caches: 35 render targets (371 MB, 0 parked), 378 textures (64 MB), 10801 buffers (13 MB); 1552 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 667.74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 667.74] vulkan: 887895 rendering passes, 6554 clear commands, 289792 attachments cleared and 4 left undefined by their load op [ 667.74] vulkan: 6005 passes (28%) ended at render.c:232 [ 667.74] vulkan: 5427 passes (25%) ended at surface.c:160 [ 667.74] vulkan: 5131 passes (24%) ended at buffer.c:2168 [ 667.74] vulkan: 3600 passes (17%) ended at renderer.c:214 [ 667.74] vulkan: 601 passes (3%) ended at cmd.c:534 [ 667.74] vulkan: 600 passes (3%) ended at renderer.c:680 [ 667.74] vulkan: 48 passes (0%) ended at texture.c:476 [ 667.74] vulkan: GPU-owned guest memory landed for the CPU 196 times, render targets written back for an engine 0 times [ 668.13] vulkan: display: 599 frame intervals of 19.92 ms (deviation 46.44 ms, 1st to 99th percentile 16.56 to 33.28 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 16.9 ms (6.0 to 33.5), on to the display in 28.1 ms (18.7 to 29.5), 45.0 ms in all (35.4 to 61.7) [ 668.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 672.72] perf: 56.0 frames a second over 5.0 s (22478 shown in all) [ 677.72] perf: 32.6 frames a second over 5.0 s (22641 shown in all) [ 682.59] cpu: 600 presents in 14.85 s (40.4 fps): 26 of the game's threads ran 6.46 s on the host's processors (44% of one, 10.77 ms a present), the whole process 13.82 s (93%); the busiest: thread 80 'MainThread' 2.75 s, thread 99 'nus3::audio update' 1.61 s, thread 83 'TaskWorker1' 0.94 s, thread 84 'TaskWorker2' 0.63 s, thread 92 'render dispatch' 0.21 s [ 682.59] cpu: in those 14.85 s, 79875 SVCs (5377 a second): 0x0b SleepThread 20821, 0x1b ArbitrateUnlock 11519, 0x1a ArbitrateLock 10337, 0x1d SignalProcessWideKey 8685, 0x21 SendSyncRequest 7265, 0x06 QueryMemory 6714; 2277858 calls the dispatch table had no code for (RtAPI.miss) [ 682.59] vulkan: 7280706 draws, 0 skipped; 510454 dispatches in 7189 batches (320 ms waiting), 0 skipped; 7 finishes (9 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11470218 descriptor sets written, 2517623 reused; 3266370 draws kept the last one's shaders and pipeline (0 checked), 6854881 its targets [ 682.59] vulkan: 1647 shaders translated (942 ms), 1457 pipelines made (79 from the cache, 24868 ms making, 9528 ms waited for), 42 render targets made, 4118 texture uploads (581 MB); 12 frames over 50 ms in the last 600, the slowest 1281 ms [ 682.59] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1743 of 14305 MB (800 ours) [ 682.59] vulkan: caches: 35 render targets (371 MB, 0 parked), 310 textures (60 MB), 8264 buffers (10 MB); 1544 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 682.59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 682.59] vulkan: 908389 rendering passes, 6554 clear commands, 297772 attachments cleared and 4 left undefined by their load op [ 682.59] vulkan: 6037 passes (29%) ended at render.c:232 [ 682.59] vulkan: 5487 passes (27%) ended at surface.c:160 [ 682.59] vulkan: 4088 passes (20%) ended at buffer.c:2168 [ 682.59] vulkan: 3600 passes (18%) ended at renderer.c:214 [ 682.59] vulkan: 600 passes (3%) ended at renderer.c:680 [ 682.59] vulkan: 581 passes (3%) ended at cmd.c:534 [ 682.59] vulkan: 51 passes (0%) ended at compute.c:1528 [ 682.59] vulkan: 50 passes (0%) ended at texture.c:476 [ 682.59] vulkan: GPU-owned guest memory landed for the CPU 196 times, render targets written back for an engine 0 times [ 682.73] perf: 33.3 frames a second over 5.0 s (22808 shown in all) [ 683.02] vulkan: display: 599 frame intervals of 24.73 ms (deviation 72.47 ms, 1st to 99th percentile 16.56 to 399.86 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 23.9 ms (5.2 to 222.5), on to the display in 28.2 ms (10.5 to 35.4), 52.0 ms in all (28.2 to 228.2) [ 683.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 687.75] perf: 59.0 frames a second over 5.0 s (23104 shown in all) [ 690.82] vulkan: 10x1 texture reads the 64x1 render target at 419180000: only that region is used [ 692.75] perf: 52.2 frames a second over 5.0 s (23365 shown in all) [ 693.34] nvn: 23400 presents, 23428 submissions [ 693.34] cpu: 600 presents in 10.75 s (55.8 fps): 27 of the game's threads ran 6.20 s on the host's processors (58% of one, 10.33 ms a present), the whole process 8.91 s (83%); the busiest: thread 80 'MainThread' 2.79 s, thread 99 'nus3::audio update' 1.23 s, thread 83 'TaskWorker1' 0.93 s, thread 84 'TaskWorker2' 0.53 s, thread 92 'render dispatch' 0.21 s [ 693.34] cpu: in those 10.75 s, 67903 SVCs (6319 a second): 0x0b SleepThread 14546, 0x1b ArbitrateUnlock 11611, 0x1a ArbitrateLock 10393, 0x1d SignalProcessWideKey 9326, 0x21 SendSyncRequest 5477, 0x18 WaitSynchronization 3532; 2180798 calls the dispatch table had no code for (RtAPI.miss) [ 693.34] vulkan: 7403417 draws, 0 skipped; 522747 dispatches in 7189 batches (320 ms waiting), 0 skipped; 7 finishes (9 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11654915 descriptor sets written, 2563287 reused; 3333013 draws kept the last one's shaders and pipeline (0 checked), 6966801 its targets [ 693.34] vulkan: 1687 shaders translated (962 ms), 1511 pipelines made (102 from the cache, 25254 ms making, 9672 ms waited for), 58 render targets made, 4240 texture uploads (635 MB); 6 frames over 50 ms in the last 600, the slowest 282 ms [ 693.34] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1999 of 14305 MB (1056 ours) [ 693.34] vulkan: caches: 51 render targets (440 MB, 0 parked), 399 textures (112 MB), 6760 buffers (18 MB); 1698 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 693.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 693.34] vulkan: 928277 rendering passes, 6554 clear commands, 307354 attachments cleared and 4 left undefined by their load op [ 693.34] vulkan: 6822 passes (34%) ended at render.c:232 [ 693.34] vulkan: 5435 passes (27%) ended at surface.c:160 [ 693.34] vulkan: 3440 passes (17%) ended at renderer.c:214 [ 693.34] vulkan: 2931 passes (15%) ended at buffer.c:2168 [ 693.34] vulkan: 600 passes (3%) ended at renderer.c:680 [ 693.34] vulkan: 528 passes (3%) ended at cmd.c:534 [ 693.34] vulkan: 66 passes (0%) ended at texture.c:476 [ 693.34] vulkan: 53 passes (0%) ended at compute.c:1528 [ 693.34] vulkan: GPU-owned guest memory landed for the CPU 197 times, render targets written back for an engine 0 times [ 693.75] vulkan: display: 599 frame intervals of 17.92 ms (deviation 14.43 ms, 1st to 99th percentile 16.56 to 49.85 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 18.0 ms (5.8 to 50.0), on to the display in 28.7 ms (15.4 to 33.2), 46.7 ms in all (34.5 to 80.4) [ 693.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 697.77] perf: 59.2 frames a second over 5.0 s (23662 shown in all) [ 702.77] perf: 59.0 frames a second over 5.0 s (23957 shown in all) [ 705.89] cpu: 600 presents in 12.55 s (47.8 fps): 27 of the game's threads ran 7.93 s on the host's processors (63% of one, 13.22 ms a present), the whole process 12.07 s (96%); the busiest: thread 80 'MainThread' 3.63 s, thread 99 'nus3::audio update' 1.53 s, thread 83 'TaskWorker1' 1.38 s, thread 84 'TaskWorker2' 0.61 s, thread 92 'render dispatch' 0.22 s [ 705.89] cpu: in those 12.55 s, 77590 SVCs (6184 a second): 0x0b SleepThread 15871, 0x1b ArbitrateUnlock 14155, 0x1a ArbitrateLock 12791, 0x1d SignalProcessWideKey 12302, 0x21 SendSyncRequest 5599, 0x18 WaitSynchronization 3918; 1671165 calls the dispatch table had no code for (RtAPI.miss) [ 705.89] vulkan: 7519352 draws, 0 skipped; 536610 dispatches in 7189 batches (320 ms waiting), 0 skipped; 7 finishes (9 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11839238 descriptor sets written, 2594781 reused; 3402860 draws kept the last one's shaders and pipeline (0 checked), 7075537 its targets [ 705.89] vulkan: 1725 shaders translated (971 ms), 1544 pipelines made (103 from the cache, 25733 ms making, 9833 ms waited for), 61 render targets made, 4333 texture uploads (662 MB); 6 frames over 50 ms in the last 600, the slowest 2001 ms [ 705.89] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1999 of 14305 MB (1056 ours) [ 705.89] vulkan: caches: 54 render targets (477 MB, 0 parked), 417 textures (129 MB), 13958 buffers (19 MB); 1740 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 705.89] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 705.89] vulkan: 948762 rendering passes, 6554 clear commands, 320088 attachments cleared and 4 left undefined by their load op [ 705.89] vulkan: 8029 passes (39%) ended at render.c:232 [ 705.89] vulkan: 4589 passes (22%) ended at surface.c:160 [ 705.89] vulkan: 3433 passes (17%) ended at buffer.c:2168 [ 705.89] vulkan: 3100 passes (15%) ended at renderer.c:214 [ 705.89] vulkan: 653 passes (3%) ended at cmd.c:534 [ 705.89] vulkan: 600 passes (3%) ended at renderer.c:680 [ 705.89] vulkan: 78 passes (0%) ended at texture.c:476 [ 705.89] vulkan: 3 passes (0%) ended at surface.c:606 [ 705.89] vulkan: GPU-owned guest memory landed for the CPU 197 times, render targets written back for an engine 0 times [ 706.16] nvn: queue 13000fb110 initialized (replay 3) [ 706.16] nvn: queue 13000fb110 finalized (replay 3) [ 706.17] nvn: queue 13000fb110 initialized (replay 3) [ 706.17] nvn: queue 13000fb110 finalized (replay 3) [ 706.18] nvn: queue 13000fb110 initialized (replay 3) [ 706.18] nvn: queue 13000fb110 finalized (replay 3) [ 706.19] nvn: queue 13000fb110 initialized (replay 3) [ 706.19] nvn: queue 13000fb110 finalized (replay 3) [ 706.19] nvn: queue 13000fb110 initialized (replay 3) [ 706.20] nvn: queue 13000fb110 finalized (replay 3) [ 706.20] nvn: queue 13000fb110 initialized (replay 3) [ 706.20] nvn: queue 13000fb110 finalized (replay 3) [ 706.47] vulkan: display: 599 frame intervals of 21.23 ms (deviation 42.79 ms, 1st to 99th percentile 16.56 to 83.06 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 21.3 ms (3.5 to 101.8), on to the display in 29.0 ms (14.2 to 41.7), 50.3 ms in all (34.3 to 113.5) [ 706.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 707.78] perf: 28.9 frames a second over 5.0 s (24102 shown in all) [ 712.78] perf: 60.0 frames a second over 5.0 s (24402 shown in all) [ 716.07] cpu: 600 presents in 10.18 s (58.9 fps): 26 of the game's threads ran 4.60 s on the host's processors (45% of one, 7.66 ms a present), the whole process 5.97 s (59%); the busiest: thread 80 'MainThread' 1.93 s, thread 99 'nus3::audio update' 1.12 s, thread 83 'TaskWorker1' 0.82 s, thread 93 'render dispatch' 0.15 s, thread 92 'render dispatch' 0.13 s [ 716.07] cpu: in those 10.18 s, 73759 SVCs (7242 a second): 0x1d SignalProcessWideKey 17042, 0x0b SleepThread 13851, 0x1b ArbitrateUnlock 13258, 0x1a ArbitrateLock 11179, 0x21 SendSyncRequest 5293, 0x18 WaitSynchronization 3394; 0 calls the dispatch table had no code for (RtAPI.miss) [ 716.07] vulkan: 7706002 draws, 0 skipped; 536610 dispatches in 7189 batches (320 ms waiting), 0 skipped; 7 finishes (9 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12205815 descriptor sets written, 2601504 reused; 3563981 draws kept the last one's shaders and pipeline (0 checked), 7260749 its targets [ 716.07] vulkan: 1725 shaders translated (971 ms), 1544 pipelines made (103 from the cache, 25733 ms making, 9833 ms waited for), 61 render targets made, 4555 texture uploads (673 MB); 1 frames over 50 ms in the last 600, the slowest 214 ms [ 716.07] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1999 of 14305 MB (1056 ours) [ 716.07] vulkan: caches: 54 render targets (477 MB, 0 parked), 479 textures (128 MB), 13337 buffers (27 MB); 1738 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 716.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 716.07] vulkan: 979944 rendering passes, 7141 clear commands, 327288 attachments cleared and 4 left undefined by their load op [ 716.07] vulkan: 22603 passes (72%) ended at buffer.c:2168 [ 716.07] vulkan: 4194 passes (13%) ended at render.c:232 [ 716.07] vulkan: 2401 passes (8%) ended at renderer.c:214 [ 716.07] vulkan: 1169 passes (4%) ended at cmd.c:534 [ 716.07] vulkan: 599 passes (2%) ended at renderer.c:680 [ 716.07] vulkan: 215 passes (1%) ended at texture.c:476 [ 716.07] vulkan: 1 passes (0%) ended at surface.c:160 [ 716.07] vulkan: GPU-owned guest memory landed for the CPU 204 times, render targets written back for an engine 0 times [ 716.45] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16.7 ms (14.7 to 18.8), on to the display in 30.2 ms (28.5 to 31.0), 46.9 ms in all (45.3 to 47.7) [ 716.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 717.78] perf: 60.0 frames a second over 5.0 s (24702 shown in all) [ 721.45] vulkan: 23 of the 70 shaders translated from the game's files found by its draws so far [ 722.80] perf: 60.0 frames a second over 5.0 s (25003 shown in all) [ 726.07] nvn: 25200 presents, 25234 submissions [ 726.07] cpu: 600 presents in 10.00 s (60.0 fps): 26 of the game's threads ran 4.07 s on the host's processors (41% of one, 6.78 ms a present), the whole process 5.45 s (54%); the busiest: thread 80 'MainThread' 1.65 s, thread 99 'nus3::audio update' 1.14 s, thread 83 'TaskWorker1' 0.77 s, thread 92 'render dispatch' 0.13 s, thread 93 'render dispatch' 0.13 s [ 726.07] cpu: in those 10.00 s, 70253 SVCs (7026 a second): 0x1d SignalProcessWideKey 15602, 0x0b SleepThread 13457, 0x1b ArbitrateUnlock 13031, 0x1a ArbitrateLock 11854, 0x21 SendSyncRequest 4515, 0x18 WaitSynchronization 3356; 0 calls the dispatch table had no code for (RtAPI.miss) [ 726.07] vulkan: 7896395 draws, 0 skipped; 536610 dispatches in 7189 batches (320 ms waiting), 0 skipped; 7 finishes (9 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12579753 descriptor sets written, 2608352 reused; 3728451 draws kept the last one's shaders and pipeline (0 checked), 7449937 its targets [ 726.07] vulkan: 1725 shaders translated (971 ms), 1544 pipelines made (103 from the cache, 25733 ms making, 9833 ms waited for), 61 render targets made, 4560 texture uploads (674 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms [ 726.07] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1999 of 14305 MB (1056 ours) [ 726.07] vulkan: caches: 54 render targets (477 MB, 0 parked), 231 textures (31 MB), 3227 buffers (10 MB); 1624 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 726.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 726.07] vulkan: 1009673 rendering passes, 7741 clear commands, 334488 attachments cleared and 4 left undefined by their load op [ 726.07] vulkan: 21362 passes (72%) ended at buffer.c:2168 [ 726.07] vulkan: 4200 passes (14%) ended at render.c:232 [ 726.07] vulkan: 2400 passes (8%) ended at renderer.c:214 [ 726.07] vulkan: 1162 passes (4%) ended at cmd.c:534 [ 726.07] vulkan: 600 passes (2%) ended at renderer.c:680 [ 726.07] vulkan: 5 passes (0%) ended at texture.c:476 [ 726.07] vulkan: GPU-owned guest memory landed for the CPU 204 times, render targets written back for an engine 0 times [ 726.43] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16.7 ms (15.0 to 18.8), on to the display in 30.3 ms (28.6 to 31.1), 47.1 ms in all (45.3 to 47.8) [ 726.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 727.82] perf: 60.0 frames a second over 5.0 s (25304 shown in all) [ 732.82] perf: 60.0 frames a second over 5.0 s (25604 shown in all) [ 736.07] cpu: 600 presents in 10.00 s (60.0 fps): 26 of the game's threads ran 4.19 s on the host's processors (42% of one, 6.98 ms a present), the whole process 5.62 s (56%); the busiest: thread 80 'MainThread' 1.67 s, thread 99 'nus3::audio update' 1.22 s, thread 83 'TaskWorker1' 0.79 s, thread 93 'render dispatch' 0.14 s, thread 92 'render dispatch' 0.14 s [ 736.07] cpu: in those 10.00 s, 69934 SVCs (6993 a second): 0x1d SignalProcessWideKey 15625, 0x0b SleepThread 13375, 0x1b ArbitrateUnlock 12901, 0x1a ArbitrateLock 11726, 0x21 SendSyncRequest 4513, 0x18 WaitSynchronization 3354; 0 calls the dispatch table had no code for (RtAPI.miss) [ 736.07] vulkan: 8099752 draws, 0 skipped; 536610 dispatches in 7189 batches (320 ms waiting), 0 skipped; 7 finishes (9 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12977992 descriptor sets written, 2616827 reused; 3899743 draws kept the last one's shaders and pipeline (0 checked), 7652011 its targets [ 736.07] vulkan: 1725 shaders translated (971 ms), 1544 pipelines made (103 from the cache, 25733 ms making, 9833 ms waited for), 61 render targets made, 4626 texture uploads (684 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [ 736.07] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1999 of 14305 MB (1056 ours) [ 736.07] vulkan: caches: 54 render targets (477 MB, 0 parked), 245 textures (38 MB), 3646 buffers (1 MB); 1622 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 736.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 736.07] vulkan: 1040407 rendering passes, 8341 clear commands, 341688 attachments cleared and 4 left undefined by their load op [ 736.07] vulkan: 22361 passes (73%) ended at buffer.c:2168 [ 736.07] vulkan: 4200 passes (14%) ended at render.c:232 [ 736.07] vulkan: 2400 passes (8%) ended at renderer.c:214 [ 736.07] vulkan: 1109 passes (4%) ended at cmd.c:534 [ 736.07] vulkan: 600 passes (2%) ended at renderer.c:680 [ 736.07] vulkan: 64 passes (0%) ended at texture.c:476 [ 736.07] vulkan: GPU-owned guest memory landed for the CPU 204 times, render targets written back for an engine 0 times [ 736.42] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16.7 ms (14.3 to 19.1), on to the display in 30.3 ms (28.2 to 31.3), 47.0 ms in all (45.0 to 47.9) [ 736.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 737.82] perf: 60.0 frames a second over 5.0 s (25904 shown in all) [ 742.83] perf: 60.0 frames a second over 5.0 s (26205 shown in all) [ 746.07] cpu: 600 presents in 10.00 s (60.0 fps): 26 of the game's threads ran 4.90 s on the host's processors (49% of one, 8.17 ms a present), the whole process 6.82 s (68%); the busiest: thread 80 'MainThread' 2.04 s, thread 83 'TaskWorker1' 1.19 s, thread 99 'nus3::audio update' 1.12 s, thread 84 'TaskWorker2' 0.17 s, thread 92 'render dispatch' 0.14 s [ 746.07] cpu: in those 10.00 s, 70056 SVCs (7005 a second): 0x1d SignalProcessWideKey 15602, 0x0b SleepThread 13443, 0x1b ArbitrateUnlock 13010, 0x1a ArbitrateLock 11843, 0x21 SendSyncRequest 4515, 0x18 WaitSynchronization 3356; 0 calls the dispatch table had no code for (RtAPI.miss) [ 746.07] vulkan: 8392295 draws, 0 skipped; 536610 dispatches in 7189 batches (320 ms waiting), 0 skipped; 7 finishes (9 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13541227 descriptor sets written, 2638678 reused; 4114793 draws kept the last one's shaders and pipeline (0 checked), 7943344 its targets [ 746.07] vulkan: 1725 shaders translated (971 ms), 1546 pipelines made (105 from the cache, 25733 ms making, 9833 ms waited for), 61 render targets made, 4637 texture uploads (692 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [ 746.07] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1999 of 14305 MB (1056 ours) [ 746.07] vulkan: caches: 54 render targets (477 MB, 0 parked), 255 textures (38 MB), 10680 buffers (3 MB); 1625 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 746.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 746.07] vulkan: 1076426 rendering passes, 8941 clear commands, 348888 attachments cleared and 4 left undefined by their load op [ 746.07] vulkan: 27458 passes (76%) ended at buffer.c:2168 [ 746.07] vulkan: 4200 passes (12%) ended at render.c:232 [ 746.07] vulkan: 2400 passes (7%) ended at renderer.c:214 [ 746.07] vulkan: 1349 passes (4%) ended at cmd.c:534 [ 746.07] vulkan: 600 passes (2%) ended at renderer.c:680 [ 746.07] vulkan: 11 passes (0%) ended at texture.c:476 [ 746.07] vulkan: 1 passes (0%) ended at surface.c:160 [ 746.07] vulkan: GPU-owned guest memory landed for the CPU 204 times, render targets written back for an engine 0 times [ 746.40] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16.7 ms (14.6 to 19.0), on to the display in 29.7 ms (23.0 to 30.6), 46.4 ms in all (39.6 to 47.2) [ 746.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 747.83] perf: 60.0 frames a second over 5.0 s (26505 shown in all) [ 752.83] perf: 60.0 frames a second over 5.0 s (26805 shown in all) [ 756.07] nvn: 27000 presents, 27034 submissions [ 756.07] cpu: 600 presents in 10.00 s (60.0 fps): 27 of the game's threads ran 5.15 s on the host's processors (51% of one, 8.58 ms a present), the whole process 6.92 s (69%); the busiest: thread 80 'MainThread' 2.08 s, thread 99 'nus3::audio update' 1.29 s, thread 83 'TaskWorker1' 1.24 s, thread 84 'TaskWorker2' 0.15 s, thread 92 'render dispatch' 0.13 s [ 756.07] cpu: in those 10.00 s, 71798 SVCs (7180 a second): 0x1d SignalProcessWideKey 15654, 0x0b SleepThread 14080, 0x1b ArbitrateUnlock 13462, 0x1a ArbitrateLock 12263, 0x21 SendSyncRequest 4566, 0x18 WaitSynchronization 3357; 0 calls the dispatch table had no code for (RtAPI.miss) [ 756.07] vulkan: 8646609 draws, 0 skipped; 536610 dispatches in 7189 batches (320 ms waiting), 0 skipped; 7 finishes (9 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14033022 descriptor sets written, 2655511 reused; 4298272 draws kept the last one's shaders and pipeline (0 checked), 8196419 its targets [ 756.07] vulkan: 1725 shaders translated (971 ms), 1546 pipelines made (105 from the cache, 25733 ms making, 9833 ms waited for), 61 render targets made, 4638 texture uploads (700 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [ 756.07] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1999 of 14305 MB (1056 ours) [ 756.07] vulkan: caches: 54 render targets (477 MB, 0 parked), 242 textures (37 MB), 9493 buffers (3 MB); 1623 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 756.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 756.07] vulkan: 1104530 rendering passes, 9541 clear commands, 356088 attachments cleared and 4 left undefined by their load op [ 756.07] vulkan: 19589 passes (70%) ended at buffer.c:2168 [ 756.07] vulkan: 4200 passes (15%) ended at render.c:232 [ 756.07] vulkan: 2400 passes (9%) ended at renderer.c:214 [ 756.07] vulkan: 1314 passes (5%) ended at cmd.c:534 [ 756.07] vulkan: 600 passes (2%) ended at renderer.c:680 [ 756.07] vulkan: 1 passes (0%) ended at texture.c:476 [ 756.07] vulkan: GPU-owned guest memory landed for the CPU 204 times, render targets written back for an engine 0 times [ 756.39] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16.7 ms (14.8 to 18.6), on to the display in 29.6 ms (27.3 to 30.9), 46.3 ms in all (44.2 to 47.7) [ 756.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 757.83] perf: 60.0 frames a second over 5.0 s (27105 shown in all) [ 762.85] perf: 60.0 frames a second over 5.0 s (27406 shown in all) [ 766.07] cpu: 600 presents in 10.00 s (60.0 fps): 29 of the game's threads ran 5.60 s on the host's processors (56% of one, 9.34 ms a present), the whole process 7.45 s (75%); the busiest: thread 80 'MainThread' 2.30 s, thread 99 'nus3::audio update' 1.40 s, thread 83 'TaskWorker1' 1.36 s, thread 84 'TaskWorker2' 0.17 s, thread 92 'render dispatch' 0.14 s [ 766.07] cpu: in those 10.00 s, 68920 SVCs (6892 a second): 0x1d SignalProcessWideKey 15633, 0x1b ArbitrateUnlock 12849, 0x0b SleepThread 12257, 0x1a ArbitrateLock 11648, 0x21 SendSyncRequest 4495, 0x18 WaitSynchronization 3360; 0 calls the dispatch table had no code for (RtAPI.miss) [ 766.07] vulkan: 8917028 draws, 0 skipped; 536610 dispatches in 7189 batches (320 ms waiting), 0 skipped; 7 finishes (9 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14555109 descriptor sets written, 2674262 reused; 4487603 draws kept the last one's shaders and pipeline (0 checked), 8465633 its targets [ 766.07] vulkan: 1725 shaders translated (971 ms), 1546 pipelines made (105 from the cache, 25733 ms making, 9833 ms waited for), 61 render targets made, 4644 texture uploads (700 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [ 766.07] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1999 of 14305 MB (1056 ours) [ 766.07] vulkan: caches: 54 render targets (477 MB, 0 parked), 232 textures (37 MB), 6404 buffers (2 MB); 1622 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 766.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 766.07] vulkan: 1134387 rendering passes, 10141 clear commands, 363288 attachments cleared and 4 left undefined by their load op [ 766.07] vulkan: 21361 passes (72%) ended at buffer.c:2168 [ 766.07] vulkan: 4200 passes (14%) ended at render.c:232 [ 766.07] vulkan: 2400 passes (8%) ended at renderer.c:214 [ 766.07] vulkan: 1291 passes (4%) ended at cmd.c:534 [ 766.07] vulkan: 600 passes (2%) ended at renderer.c:680 [ 766.07] vulkan: 5 passes (0%) ended at texture.c:476 [ 766.07] vulkan: GPU-owned guest memory landed for the CPU 204 times, render targets written back for an engine 0 times [ 766.37] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16.7 ms (14.3 to 18.9), on to the display in 29.2 ms (27.0 to 30.3), 45.9 ms in all (43.6 to 47.0) [ 766.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 767.87] perf: 60.0 frames a second over 5.0 s (27707 shown in all) [ 772.88] perf: 58.8 frames a second over 5.0 s (28002 shown in all) [ 773.98] ldr:ro: mapped NRO at 11d43000 (5103616 bytes, AOT variants) [ 774.08] ldr:ro: mapped NRO at 12222000 (4403200 bytes, AOT variants) [ 776.19] cpu: 600 presents in 10.12 s (59.3 fps): 27 of the game's threads ran 8.93 s on the host's processors (88% of one, 14.88 ms a present), the whole process 10.92 s (108%); the busiest: thread 80 'MainThread' 2.88 s, thread 83 'TaskWorker1' 1.83 s, thread 87 'TaskWorker2' 1.32 s, thread 99 'nus3::audio update' 1.26 s, thread 90 'ResInflateThread' 0.76 s [ 776.19] cpu: in those 10.12 s, 84307 SVCs (8329 a second): 0x1d SignalProcessWideKey 19421, 0x1b ArbitrateUnlock 15578, 0x0b SleepThread 15223, 0x1a ArbitrateLock 11996, 0x21 SendSyncRequest 6205, 0x1c WaitProcessWideKeyAtomic 3631; 8 calls the dispatch table had no code for (RtAPI.miss) [ 776.19] vulkan: 9153658 draws, 0 skipped; 536610 dispatches in 7189 batches (320 ms waiting), 0 skipped; 7 finishes (9 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15016621 descriptor sets written, 2686010 reused; 4629740 draws kept the last one's shaders and pipeline (0 checked), 8701570 its targets [ 776.19] vulkan: 1725 shaders translated (971 ms), 1546 pipelines made (105 from the cache, 25733 ms making, 9833 ms waited for), 61 render targets made, 4824 texture uploads (736 MB); 1 frames over 50 ms in the last 600, the slowest 95 ms [ 776.19] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1999 of 14305 MB (1056 ours) [ 776.19] vulkan: caches: 54 render targets (477 MB, 0 parked), 379 textures (58 MB), 11958 buffers (9 MB); 1665 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 776.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 776.19] vulkan: 1162489 rendering passes, 11518 clear commands, 370488 attachments cleared and 4 left undefined by their load op [ 776.19] vulkan: 19301 passes (69%) ended at buffer.c:2168 [ 776.19] vulkan: 4191 passes (15%) ended at render.c:232 [ 776.19] vulkan: 2400 passes (9%) ended at renderer.c:214 [ 776.19] vulkan: 1431 passes (5%) ended at cmd.c:534 [ 776.19] vulkan: 599 passes (2%) ended at renderer.c:680 [ 776.19] vulkan: 173 passes (1%) ended at texture.c:476 [ 776.19] vulkan: 6 passes (0%) ended at surface.c:160 [ 776.19] vulkan: 1 passes (0%) ended at dma.c:143 [ 776.19] vulkan: GPU-owned guest memory landed for the CPU 209 times, render targets written back for an engine 0 times [ 776.47] vulkan: display: 599 frame intervals of 16.86 ms (deviation 2.96 ms, 1st to 99th percentile 16.56 to 16.94 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 16.9 ms (9.5 to 32.6), on to the display in 28.3 ms (19.4 to 32.7), 45.2 ms in all (36.1 to 49.4) [ 776.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 777.88] perf: 59.8 frames a second over 5.0 s (28301 shown in all) [ 782.88] perf: 59.8 frames a second over 5.0 s (28600 shown in all) [ 784.37] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 786.21] nvn: 28800 presents, 28847 submissions [ 786.21] cpu: 600 presents in 10.02 s (59.9 fps): 26 of the game's threads ran 9.67 s on the host's processors (97% of one, 16.11 ms a present), the whole process 12.31 s (123%); the busiest: thread 80 'MainThread' 4.41 s, thread 83 'TaskWorker1' 3.31 s, thread 99 'nus3::audio update' 1.13 s, thread 84 'TaskWorker2' 0.21 s, thread 90 'ResInflateThread' 0.17 s [ 786.21] cpu: in those 10.02 s, 74801 SVCs (7469 a second): 0x1d SignalProcessWideKey 17621, 0x0b SleepThread 14474, 0x1b ArbitrateUnlock 13430, 0x1a ArbitrateLock 11071, 0x21 SendSyncRequest 5224, 0x18 WaitSynchronization 3358; 4 calls the dispatch table had no code for (RtAPI.miss) [ 786.21] vulkan: 9488200 draws, 0 skipped; 536610 dispatches in 7189 batches (320 ms waiting), 0 skipped; 7 finishes (9 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15671402 descriptor sets written, 2700313 reused; 4772043 draws kept the last one's shaders and pipeline (0 checked), 9037211 its targets [ 786.21] vulkan: 1725 shaders translated (971 ms), 1546 pipelines made (105 from the cache, 25733 ms making, 9833 ms waited for), 61 render targets made, 4866 texture uploads (743 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 786.21] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1999 of 14305 MB (1056 ours) [ 786.21] vulkan: caches: 54 render targets (477 MB, 0 parked), 409 textures (64 MB), 14491 buffers (9 MB); 1654 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 786.21] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 786.21] vulkan: 1191000 rendering passes, 14518 clear commands, 377688 attachments cleared and 4 left undefined by their load op [ 786.21] vulkan: 19455 passes (68%) ended at buffer.c:2168 [ 786.21] vulkan: 4200 passes (15%) ended at render.c:232 [ 786.21] vulkan: 2400 passes (8%) ended at renderer.c:214 [ 786.21] vulkan: 1817 passes (6%) ended at cmd.c:534 [ 786.21] vulkan: 600 passes (2%) ended at renderer.c:680 [ 786.21] vulkan: 38 passes (0%) ended at texture.c:476 [ 786.21] vulkan: 1 passes (0%) ended at surface.c:160 [ 786.21] vulkan: GPU-owned guest memory landed for the CPU 209 times, render targets written back for an engine 0 times [ 786.47] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 16.8 ms (14.5 to 19.3), on to the display in 25.7 ms (23.4 to 27.2), 42.5 ms in all (40.2 to 43.9) [ 786.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 787.90] perf: 60.0 frames a second over 5.0 s (28901 shown in all) [ 791.89] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 792.33] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 792.90] perf: 60.0 frames a second over 5.0 s (29201 shown in all) [ 792.92] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 793.13] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 793.27] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 793.67] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 793.99] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 794.30] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 794.47] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 794.65] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 795.15] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 795.64] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 796.02] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 796.28] cpu: 600 presents in 10.07 s (59.6 fps): 26 of the game's threads ran 12.22 s on the host's processors (121% of one, 20.37 ms a present), the whole process 16.27 s (162%); the busiest: thread 80 'MainThread' 4.78 s, thread 83 'TaskWorker1' 3.36 s, thread 99 'nus3::audio update' 1.44 s, thread 90 'ResInflateThread' 1.39 s, thread 102 'L2CDynamicModuleManager::thread' 0.45 s [ 796.28] cpu: in those 10.07 s, 106708 SVCs (10600 a second): 0x1d SignalProcessWideKey 28441, 0x1b ArbitrateUnlock 20510, 0x0b SleepThread 18392, 0x1a ArbitrateLock 11308, 0x1c WaitProcessWideKeyAtomic 9245, 0x21 SendSyncRequest 8628; 104 calls the dispatch table had no code for (RtAPI.miss) [ 796.28] vulkan: 9827083 draws, 0 skipped; 536610 dispatches in 7189 batches (320 ms waiting), 0 skipped; 7 finishes (9 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16334831 descriptor sets written, 2714650 reused; 4915562 draws kept the last one's shaders and pipeline (0 checked), 9377031 its targets [ 796.28] vulkan: 1725 shaders translated (971 ms), 1546 pipelines made (105 from the cache, 25733 ms making, 9833 ms waited for), 61 render targets made, 4867 texture uploads (743 MB); 1 frames over 50 ms in the last 600, the slowest 95 ms [ 796.28] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1999 of 14305 MB (1056 ours) [ 796.28] vulkan: caches: 54 render targets (477 MB, 0 parked), 196 textures (55 MB), 9789 buffers (2 MB); 1639 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 796.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 796.28] vulkan: 1213064 rendering passes, 17518 clear commands, 384888 attachments cleared and 4 left undefined by their load op [ 796.28] vulkan: 12981 passes (59%) ended at buffer.c:2168 [ 796.28] vulkan: 4200 passes (19%) ended at render.c:232 [ 796.28] vulkan: 2400 passes (11%) ended at renderer.c:214 [ 796.28] vulkan: 1879 passes (9%) ended at cmd.c:534 [ 796.28] vulkan: 600 passes (3%) ended at renderer.c:680 [ 796.28] vulkan: 3 passes (0%) ended at surface.c:160 [ 796.28] vulkan: 1 passes (0%) ended at texture.c:476 [ 796.28] vulkan: GPU-owned guest memory landed for the CPU 209 times, render targets written back for an engine 0 times [ 796.52] vulkan: display: 599 frame intervals of 16.78 ms (deviation 2.73 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 16.9 ms (11.9 to 21.4), on to the display in 25.1 ms (18.6 to 26.7), 42.0 ms in all (35.4 to 43.4) [ 796.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 796.70] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 796.94] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 797.47] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 797.80] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 797.92] perf: 59.0 frames a second over 5.0 s (29497 shown in all) [ 798.08] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 798.54] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 798.80] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 799.16] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 799.62] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 800.22] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 801.05] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 801.42] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 802.09] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 802.91] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 802.93] perf: 59.6 frames a second over 5.0 s (29796 shown in all) [ 805.52] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 806.19] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 806.33] cpu: 600 presents in 10.05 s (59.7 fps): 26 of the game's threads ran 11.90 s on the host's processors (118% of one, 19.84 ms a present), the whole process 15.85 s (158%); the busiest: thread 80 'MainThread' 4.57 s, thread 83 'TaskWorker1' 3.26 s, thread 90 'ResInflateThread' 1.47 s, thread 99 'nus3::audio update' 1.27 s, thread 102 'L2CDynamicModuleManager::thread' 0.56 s [ 806.33] cpu: in those 10.05 s, 113643 SVCs (11306 a second): 0x1d SignalProcessWideKey 30165, 0x1b ArbitrateUnlock 21867, 0x0b SleepThread 20327, 0x1a ArbitrateLock 11536, 0x1c WaitProcessWideKeyAtomic 10371, 0x21 SendSyncRequest 9205; 128 calls the dispatch table had no code for (RtAPI.miss) [ 806.33] vulkan: 10165860 draws, 0 skipped; 536610 dispatches in 7189 batches (320 ms waiting), 0 skipped; 7 finishes (9 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16998092 descriptor sets written, 2728943 reused; 5058747 draws kept the last one's shaders and pipeline (0 checked), 9716744 its targets [ 806.33] vulkan: 1725 shaders translated (971 ms), 1546 pipelines made (105 from the cache, 25733 ms making, 9833 ms waited for), 61 render targets made, 4870 texture uploads (743 MB); 2 frames over 50 ms in the last 600, the slowest 57 ms [ 806.33] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1999 of 14305 MB (1056 ours) [ 806.33] vulkan: caches: 54 render targets (477 MB, 0 parked), 183 textures (53 MB), 10268 buffers (3 MB); 1636 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 806.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 806.33] vulkan: 1239670 rendering passes, 20518 clear commands, 392088 attachments cleared and 4 left undefined by their load op [ 806.33] vulkan: 17553 passes (66%) ended at buffer.c:2168 [ 806.33] vulkan: 4200 passes (16%) ended at render.c:232 [ 806.33] vulkan: 2400 passes (9%) ended at renderer.c:214 [ 806.33] vulkan: 1846 passes (7%) ended at cmd.c:534 [ 806.33] vulkan: 600 passes (2%) ended at renderer.c:680 [ 806.33] vulkan: 4 passes (0%) ended at surface.c:160 [ 806.33] vulkan: 3 passes (0%) ended at texture.c:476 [ 806.33] vulkan: GPU-owned guest memory landed for the CPU 209 times, render targets written back for an engine 0 times [ 806.55] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.53 ms, 1st to 99th percentile 16.56 to 16.94 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 16.5 ms (10.5 to 21.0), on to the display in 25.4 ms (18.4 to 27.0), 41.9 ms in all (35.0 to 43.9) [ 806.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 807.02] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 807.50] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 807.77] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 807.92] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 807.93] perf: 59.6 frames a second over 5.0 s (30094 shown in all) [ 808.10] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 808.33] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 808.74] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 809.15] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 809.47] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 810.00] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 810.92] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 811.21] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 811.86] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 812.07] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 812.95] perf: 59.4 frames a second over 5.0 s (30392 shown in all) [ 813.11] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 813.30] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 813.64] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 814.05] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 814.30] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 814.57] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 815.07] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 815.67] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 816.41] nvn: 30600 presents, 30647 submissions [ 816.41] cpu: 600 presents in 10.08 s (59.5 fps): 26 of the game's threads ran 13.82 s on the host's processors (137% of one, 23.03 ms a present), the whole process 19.07 s (189%); the busiest: thread 80 'MainThread' 4.96 s, thread 83 'TaskWorker1' 3.42 s, thread 90 'ResInflateThread' 2.52 s, thread 99 'nus3::audio update' 1.25 s, thread 102 'L2CDynamicModuleManager::thread' 0.77 s [ 816.41] cpu: in those 10.08 s, 240787 SVCs (23884 a second): 0x0b SleepThread 125070, 0x1d SignalProcessWideKey 38764, 0x1b ArbitrateUnlock 27096, 0x1c WaitProcessWideKeyAtomic 15966, 0x21 SendSyncRequest 12085, 0x1a ArbitrateLock 11186; 176 calls the dispatch table had no code for (RtAPI.miss) [ 816.41] vulkan: 10504615 draws, 0 skipped; 536610 dispatches in 7189 batches (320 ms waiting), 0 skipped; 7 finishes (9 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17661295 descriptor sets written, 2743250 reused; 5201907 draws kept the last one's shaders and pipeline (0 checked), 10056443 its targets [ 816.41] vulkan: 1725 shaders translated (971 ms), 1546 pipelines made (105 from the cache, 25733 ms making, 9833 ms waited for), 61 render targets made, 4876 texture uploads (744 MB); 2 frames over 50 ms in the last 600, the slowest 81 ms [ 816.41] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1999 of 14305 MB (1056 ours) [ 816.41] vulkan: caches: 49 render targets (470 MB, 0 parked), 184 textures (53 MB), 9618 buffers (2 MB); 1629 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 816.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 816.41] vulkan: 1263611 rendering passes, 23518 clear commands, 399288 attachments cleared and 4 left undefined by their load op [ 816.41] vulkan: 14839 passes (62%) ended at buffer.c:2168 [ 816.41] vulkan: 4200 passes (18%) ended at render.c:232 [ 816.41] vulkan: 2400 passes (10%) ended at renderer.c:214 [ 816.41] vulkan: 1889 passes (8%) ended at cmd.c:534 [ 816.41] vulkan: 600 passes (3%) ended at renderer.c:680 [ 816.41] vulkan: 7 passes (0%) ended at surface.c:160 [ 816.41] vulkan: 6 passes (0%) ended at texture.c:476 [ 816.41] vulkan: GPU-owned guest memory landed for the CPU 209 times, render targets written back for an engine 0 times [ 816.62] vulkan: display: 599 frame intervals of 16.81 ms (deviation 2.45 ms, 1st to 99th percentile 16.56 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 16.2 ms (9.5 to 24.7), on to the display in 24.7 ms (13.8 to 26.9), 40.9 ms in all (30.6 to 43.7) [ 816.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 817.97] perf: 60.0 frames a second over 5.0 s (30693 shown in all) [ 822.32] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 822.82] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 822.97] perf: 60.0 frames a second over 5.0 s (30993 shown in all) [ 824.89] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 825.41] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 826.41] cpu: 600 presents in 10.00 s (60.0 fps): 26 of the game's threads ran 10.60 s on the host's processors (106% of one, 17.67 ms a present), the whole process 13.54 s (135%); the busiest: thread 80 'MainThread' 4.54 s, thread 83 'TaskWorker1' 3.28 s, thread 99 'nus3::audio update' 1.62 s, thread 90 'ResInflateThread' 0.37 s, thread 84 'TaskWorker2' 0.21 s [ 826.41] cpu: in those 10.00 s, 82556 SVCs (8255 a second): 0x1d SignalProcessWideKey 20888, 0x1b ArbitrateUnlock 15670, 0x0b SleepThread 14431, 0x1a ArbitrateLock 11418, 0x21 SendSyncRequest 6081, 0x1c WaitProcessWideKeyAtomic 4279; 32 calls the dispatch table had no code for (RtAPI.miss) [ 826.41] vulkan: 10843307 draws, 0 skipped; 536610 dispatches in 7189 batches (320 ms waiting), 0 skipped; 7 finishes (9 ms); 0 reads past queued releases (0 samples counts written on the GPU); 18324352 descriptor sets written, 2757577 reused; 5344968 draws kept the last one's shaders and pipeline (0 checked), 10396093 its targets [ 826.41] vulkan: 1725 shaders translated (971 ms), 1546 pipelines made (105 from the cache, 25733 ms making, 9833 ms waited for), 61 render targets made, 4877 texture uploads (744 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [ 826.41] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1999 of 14305 MB (1056 ours) [ 826.41] vulkan: caches: 49 render targets (470 MB, 0 parked), 183 textures (53 MB), 9036 buffers (2 MB); 1628 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 826.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 826.41] vulkan: 1287711 rendering passes, 26518 clear commands, 406488 attachments cleared and 4 left undefined by their load op [ 826.41] vulkan: 15023 passes (62%) ended at buffer.c:2168 [ 826.41] vulkan: 4200 passes (17%) ended at render.c:232 [ 826.41] vulkan: 2400 passes (10%) ended at renderer.c:214 [ 826.41] vulkan: 1876 passes (8%) ended at cmd.c:534 [ 826.41] vulkan: 600 passes (2%) ended at renderer.c:680 [ 826.41] vulkan: 1 passes (0%) ended at texture.c:476 [ 826.41] vulkan: GPU-owned guest memory landed for the CPU 209 times, render targets written back for an engine 0 times [ 826.60] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16.7 ms (13.6 to 19.9), on to the display in 25.5 ms (22.8 to 27.1), 42.2 ms in all (39.7 to 43.8) [ 826.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 827.40] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 827.79] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 827.98] perf: 60.0 frames a second over 5.0 s (31294 shown in all) [ 828.95] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 829.23] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 830.01] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 830.35] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 831.17] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 831.41] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 832.07] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 832.29] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 832.96] ldr:ro: mapped NRO at 12656000 (4259840 bytes, AOT variants) [ 833.00] perf: 60.0 frames a second over 5.0 s (31595 shown in all) [ 837.79] ldr:ro: mapped NRO at 12a67000 (143360 bytes, AOT variants) [ 837.97] cpu: 600 presents in 11.56 s (51.9 fps): 27 of the game's threads ran 14.01 s on the host's processors (121% of one, 23.34 ms a present), the whole process 17.94 s (155%); the busiest: thread 80 'MainThread' 6.00 s, thread 83 'TaskWorker1' 3.94 s, thread 99 'nus3::audio update' 1.49 s, thread 90 'ResInflateThread' 1.17 s, thread 102 'L2CDynamicModuleManager::thread' 0.40 s [ 837.97] cpu: in those 11.56 s, 113476 SVCs (9815 a second): 0x1d SignalProcessWideKey 29300, 0x1b ArbitrateUnlock 21554, 0x0b SleepThread 20033, 0x1a ArbitrateLock 11803, 0x1c WaitProcessWideKeyAtomic 9804, 0x21 SendSyncRequest 9576; 92 calls the dispatch table had no code for (RtAPI.miss) [ 837.97] vulkan: 11162441 draws, 0 skipped; 536610 dispatches in 7189 batches (320 ms waiting), 0 skipped; 7 finishes (9 ms); 0 reads past queued releases (0 samples counts written on the GPU); 18949041 descriptor sets written, 2771156 reused; 5479607 draws kept the last one's shaders and pipeline (0 checked), 10715973 its targets [ 837.97] vulkan: 1725 shaders translated (971 ms), 1546 pipelines made (105 from the cache, 25733 ms making, 9833 ms waited for), 61 render targets made, 4895 texture uploads (744 MB); 5 frames over 50 ms in the last 600, the slowest 656 ms [ 837.97] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1999 of 14305 MB (1056 ours) [ 837.97] vulkan: caches: 49 render targets (470 MB, 0 parked), 191 textures (52 MB), 9565 buffers (2 MB); 1622 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 837.97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 837.97] vulkan: 1317546 rendering passes, 29345 clear commands, 413688 attachments cleared and 4 left undefined by their load op [ 837.97] vulkan: 20737 passes (70%) ended at buffer.c:2168 [ 837.97] vulkan: 4196 passes (14%) ended at render.c:232 [ 837.97] vulkan: 2400 passes (8%) ended at renderer.c:214 [ 837.97] vulkan: 1876 passes (6%) ended at cmd.c:534 [ 837.97] vulkan: 600 passes (2%) ended at renderer.c:680 [ 837.97] vulkan: 16 passes (0%) ended at texture.c:476 [ 837.97] vulkan: 10 passes (0%) ended at surface.c:160 [ 837.97] vulkan: GPU-owned guest memory landed for the CPU 222 times, render targets written back for an engine 0 times [ 838.02] perf: 41.3 frames a second over 5.0 s (31802 shown in all) [ 838.15] vulkan: display: 599 frame intervals of 19.28 ms (deviation 35.16 ms, 1st to 99th percentile 16.57 to 16.93 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 19.3 ms (7.2 to 33.9), on to the display in 25.4 ms (15.8 to 32.0), 44.7 ms in all (33.6 to 51.0) [ 838.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 843.03] perf: 59.8 frames a second over 5.0 s (32102 shown in all) [ 848.03] perf: 50.0 frames a second over 5.0 s (32352 shown in all) [ 848.82] nvn: 32400 presents, 32447 submissions [ 848.82] cpu: 600 presents in 10.85 s (55.3 fps): 26 of the game's threads ran 4.52 s on the host's processors (42% of one, 7.53 ms a present), the whole process 15.95 s (147%); the busiest: thread 99 'nus3::audio update' 1.88 s, thread 80 'MainThread' 1.46 s, thread 83 'TaskWorker1' 0.49 s, thread 87 'TaskWorker2' 0.23 s, thread 92 'render dispatch' 0.18 s [ 848.82] cpu: in those 10.85 s, 67655 SVCs (6236 a second): 0x1d SignalProcessWideKey 18583, 0x1b ArbitrateUnlock 13358, 0x1a ArbitrateLock 12340, 0x0b SleepThread 5661, 0x21 SendSyncRequest 4560, 0x18 WaitSynchronization 3536; 64448 calls the dispatch table had no code for (RtAPI.miss) [ 848.82] vulkan: 11215030 draws, 0 skipped; 536885 dispatches in 7189 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19048269 descriptor sets written, 2777106 reused; 5499775 draws kept the last one's shaders and pipeline (0 checked), 10762924 its targets [ 848.82] vulkan: 1725 shaders translated (971 ms), 1546 pipelines made (105 from the cache, 25733 ms making, 9833 ms waited for), 61 render targets made, 4948 texture uploads (777 MB); 6 frames over 50 ms in the last 600, the slowest 569 ms [ 848.82] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1999 of 14305 MB (1056 ours) [ 848.82] vulkan: caches: 49 render targets (470 MB, 0 parked), 240 textures (72 MB), 11058 buffers (3 MB); 1643 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 848.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 848.82] vulkan: 1331873 rendering passes, 29945 clear commands, 420889 attachments cleared and 4 left undefined by their load op [ 848.82] vulkan: 4787 passes (33%) ended at render.c:232 [ 848.82] vulkan: 2993 passes (21%) ended at renderer.c:214 [ 848.82] vulkan: 2970 passes (21%) ended at surface.c:160 [ 848.82] vulkan: 2074 passes (14%) ended at buffer.c:2168 [ 848.82] vulkan: 608 passes (4%) ended at cmd.c:534 [ 848.82] vulkan: 600 passes (4%) ended at renderer.c:680 [ 848.82] vulkan: 251 passes (2%) ended at compute.c:1528 [ 848.82] vulkan: 44 passes (0%) ended at texture.c:476 [ 848.82] vulkan: GPU-owned guest memory landed for the CPU 222 times, render targets written back for an engine 0 times [ 848.99] vulkan: display: 599 frame intervals of 18.09 ms (deviation 22.53 ms, 1st to 99th percentile 16.56 to 33.38 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 12.1 ms (5.8 to 50.1), on to the display in 30.5 ms (18.8 to 31.7), 42.5 ms in all (36.9 to 57.0) [ 848.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 853.03] perf: 60.0 frames a second over 5.0 s (32652 shown in all) [ 858.05] perf: 49.6 frames a second over 5.0 s (32901 shown in all) [ 861.21] cpu: 600 presents in 12.39 s (48.4 fps): 26 of the game's threads ran 5.25 s on the host's processors (42% of one, 8.74 ms a present), the whole process 17.63 s (142%); the busiest: thread 99 'nus3::audio update' 2.03 s, thread 80 'MainThread' 1.61 s, thread 83 'TaskWorker1' 0.55 s, thread 87 'TaskWorker2' 0.49 s, thread 92 'render dispatch' 0.17 s [ 861.21] cpu: in those 12.39 s, 69097 SVCs (5579 a second): 0x1d SignalProcessWideKey 16278, 0x1b ArbitrateUnlock 13177, 0x1a ArbitrateLock 12104, 0x0b SleepThread 8371, 0x21 SendSyncRequest 4810, 0x18 WaitSynchronization 3874; 505060 calls the dispatch table had no code for (RtAPI.miss) [ 861.21] vulkan: 11293871 draws, 0 skipped; 539288 dispatches in 7189 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19176508 descriptor sets written, 2801639 reused; 5534740 draws kept the last one's shaders and pipeline (0 checked), 10835178 its targets [ 861.21] vulkan: 1791 shaders translated (1001 ms), 1597 pipelines made (109 from the cache, 26478 ms making, 9994 ms waited for), 61 render targets made, 5210 texture uploads (833 MB); 12 frames over 50 ms in the last 600, the slowest 833 ms [ 861.21] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1999 of 14305 MB (1056 ours) [ 861.21] vulkan: caches: 49 render targets (470 MB, 0 parked), 303 textures (99 MB), 4417 buffers (19 MB); 1704 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 861.21] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 861.21] vulkan: 1347239 rendering passes, 30470 clear commands, 428166 attachments cleared and 4 left undefined by their load op [ 861.21] vulkan: 5016 passes (33%) ended at render.c:232 [ 861.21] vulkan: 3348 passes (22%) ended at surface.c:160 [ 861.21] vulkan: 3077 passes (20%) ended at renderer.c:214 [ 861.21] vulkan: 2486 passes (16%) ended at buffer.c:2168 [ 861.21] vulkan: 700 passes (5%) ended at cmd.c:534 [ 861.21] vulkan: 600 passes (4%) ended at renderer.c:680 [ 861.21] vulkan: 139 passes (1%) ended at texture.c:476 [ 861.21] vulkan: GPU-owned guest memory landed for the CPU 222 times, render targets written back for an engine 0 times [ 861.35] vulkan: display: 599 frame intervals of 20.65 ms (deviation 41.41 ms, 1st to 99th percentile 16.56 to 116.86 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 19.6 ms (2.8 to 126.8), on to the display in 30.6 ms (14.1 to 64.2), 50.2 ms in all (31.9 to 146.5) [ 861.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 863.05] perf: 41.0 frames a second over 5.0 s (33106 shown in all) [ 868.07] perf: 18.3 frames a second over 5.0 s (33198 shown in all) [ 873.07] perf: 1.2 frames a second over 5.0 s (33204 shown in all) [ 878.07] perf: 10.8 frames a second over 5.0 s (33258 shown in all) [ 883.07] perf: 25.8 frames a second over 5.0 s (33387 shown in all) [ 888.08] perf: 22.9 frames a second over 5.0 s (33502 shown in all) [ 893.08] perf: 7.6 frames a second over 5.0 s (33540 shown in all) [ 897.45] cpu: 600 presents in 36.24 s (16.6 fps): 26 of the game's threads ran 9.70 s on the host's processors (27% of one, 16.17 ms a present), the whole process 40.53 s (112%); the busiest: thread 99 'nus3::audio update' 4.02 s, thread 80 'MainThread' 2.98 s, thread 83 'TaskWorker1' 1.19 s, thread 84 'TaskWorker2' 0.74 s, thread 92 'render dispatch' 0.26 s [ 897.45] cpu: in those 36.24 s, 128253 SVCs (3539 a second): 0x0b SleepThread 50859, 0x06 QueryMemory 15548, 0x21 SendSyncRequest 14469, 0x1b ArbitrateUnlock 10912, 0x1a ArbitrateLock 9731, 0x18 WaitSynchronization 9082; 3190543 calls the dispatch table had no code for (RtAPI.miss) [ 897.45] vulkan: 11493445 draws, 0 skipped; 550403 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19454083 descriptor sets written, 2904771 reused; 5626081 draws kept the last one's shaders and pipeline (0 checked), 11021754 its targets [ 897.45] vulkan: 1833 shaders translated (1027 ms), 1639 pipelines made (110 from the cache, 27235 ms making, 10235 ms waited for), 61 render targets made, 5360 texture uploads (853 MB); 61 frames over 50 ms in the last 600, the slowest 4007 ms [ 897.45] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 1999 of 14305 MB (1056 ours) [ 897.45] vulkan: caches: 49 render targets (470 MB, 0 parked), 307 textures (89 MB), 6592 buffers (18 MB); 1678 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 897.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 897.45] vulkan: 1370132 rendering passes, 30470 clear commands, 435913 attachments cleared and 4 left undefined by their load op [ 897.45] vulkan: 7280 passes (32%) ended at render.c:232 [ 897.45] vulkan: 5212 passes (23%) ended at surface.c:160 [ 897.45] vulkan: 5068 passes (22%) ended at buffer.c:2168 [ 897.45] vulkan: 3547 passes (15%) ended at renderer.c:214 [ 897.45] vulkan: 1072 passes (5%) ended at cmd.c:534 [ 897.45] vulkan: 600 passes (3%) ended at renderer.c:680 [ 897.45] vulkan: 113 passes (0%) ended at texture.c:476 [ 897.45] vulkan: 1 passes (0%) ended at compute.c:855 [ 897.45] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [ 897.65] vulkan: display: 599 frame intervals of 59.79 ms (deviation 146.23 ms, 1st to 99th percentile 16.56 to 933.30 ms), 72 held for other than 1 refresh; the game's frames went from release to present in 59.5 ms (4.9 to 837.7), on to the display in 25.8 ms (6.1 to 33.8), 85.3 ms in all (23.1 to 844.1) [ 897.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 898.10] perf: 16.7 frames a second over 5.0 s (33624 shown in all) [ 903.10] perf: 32.0 frames a second over 5.0 s (33784 shown in all) [ 908.10] perf: 15.6 frames a second over 5.0 s (33862 shown in all) [ 913.10] perf: 25.0 frames a second over 5.0 s (33987 shown in all) [ 918.12] perf: 29.7 frames a second over 5.0 s (34136 shown in all) [ 920.58] nvn: 34200 presents, 34247 submissions [ 920.58] cpu: 600 presents in 23.13 s (25.9 fps): 26 of the game's threads ran 8.27 s on the host's processors (36% of one, 13.78 ms a present), the whole process 25.72 s (111%); the busiest: thread 80 'MainThread' 2.99 s, thread 99 'nus3::audio update' 2.73 s, thread 83 'TaskWorker1' 1.13 s, thread 84 'TaskWorker2' 0.73 s, thread 92 'render dispatch' 0.27 s [ 920.58] cpu: in those 23.13 s, 102439 SVCs (4429 a second): 0x0b SleepThread 32440, 0x06 QueryMemory 15612, 0x1b ArbitrateUnlock 11830, 0x1a ArbitrateLock 10657, 0x21 SendSyncRequest 10044, 0x18 WaitSynchronization 6229; 2638972 calls the dispatch table had no code for (RtAPI.miss) [ 920.58] vulkan: 11691104 draws, 0 skipped; 561432 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19728214 descriptor sets written, 3007480 reused; 5715729 draws kept the last one's shaders and pipeline (0 checked), 11206036 its targets [ 920.58] vulkan: 1906 shaders translated (1075 ms), 1704 pipelines made (112 from the cache, 28463 ms making, 10686 ms waited for), 61 render targets made, 5498 texture uploads (862 MB); 32 frames over 50 ms in the last 600, the slowest 1827 ms [ 920.58] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [ 920.58] vulkan: caches: 46 render targets (458 MB, 0 parked), 379 textures (91 MB), 7383 buffers (22 MB); 1681 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 920.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 920.58] vulkan: 1392648 rendering passes, 30470 clear commands, 443678 attachments cleared and 4 left undefined by their load op [ 920.58] vulkan: 7351 passes (33%) ended at render.c:232 [ 920.58] vulkan: 5233 passes (23%) ended at surface.c:160 [ 920.58] vulkan: 4657 passes (21%) ended at buffer.c:2168 [ 920.58] vulkan: 3565 passes (16%) ended at renderer.c:214 [ 920.58] vulkan: 1022 passes (5%) ended at cmd.c:534 [ 920.58] vulkan: 600 passes (3%) ended at renderer.c:680 [ 920.58] vulkan: 88 passes (0%) ended at texture.c:476 [ 920.58] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [ 922.25] vulkan: display: 599 frame intervals of 40.79 ms (deviation 121.02 ms, 1st to 99th percentile 16.57 to 1133.38 ms), 47 held for other than 1 refresh; the game's frames went from release to present in 39.5 ms (4.9 to 1011.0), on to the display in 27.1 ms (9.2 to 39.4), 66.7 ms in all (26.8 to 1028.3) [ 922.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 923.12] perf: 27.2 frames a second over 5.0 s (34272 shown in all) [ 928.13] perf: 10.8 frames a second over 5.0 s (34326 shown in all) [ 933.13] perf: 5.0 frames a second over 5.0 s (34351 shown in all) [ 938.13] perf: 24.8 frames a second over 5.0 s (34475 shown in all) [ 943.13] perf: 28.4 frames a second over 5.0 s (34617 shown in all) [ 948.15] perf: 30.7 frames a second over 5.0 s (34771 shown in all) [ 949.86] cpu: 600 presents in 29.28 s (20.5 fps): 26 of the game's threads ran 9.14 s on the host's processors (31% of one, 15.23 ms a present), the whole process 31.78 s (109%); the busiest: thread 99 'nus3::audio update' 3.51 s, thread 80 'MainThread' 2.98 s, thread 83 'TaskWorker1' 1.18 s, thread 84 'TaskWorker2' 0.77 s, thread 92 'render dispatch' 0.25 s [ 949.86] cpu: in those 29.28 s, 116155 SVCs (3967 a second): 0x0b SleepThread 41094, 0x06 QueryMemory 16870, 0x21 SendSyncRequest 12774, 0x1b ArbitrateUnlock 11161, 0x1a ArbitrateLock 10006, 0x18 WaitSynchronization 7575; 2690259 calls the dispatch table had no code for (RtAPI.miss) [ 949.86] vulkan: 11883516 draws, 0 skipped; 572610 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19992859 descriptor sets written, 3109663 reused; 5804827 draws kept the last one's shaders and pipeline (0 checked), 11385150 its targets [ 949.86] vulkan: 1909 shaders translated (1076 ms), 1707 pipelines made (112 from the cache, 28510 ms making, 10716 ms waited for), 61 render targets made, 5598 texture uploads (867 MB); 51 frames over 50 ms in the last 600, the slowest 4745 ms [ 949.86] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [ 949.86] vulkan: caches: 45 render targets (450 MB, 0 parked), 310 textures (84 MB), 5561 buffers (18 MB); 1662 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 949.86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 949.86] vulkan: 1414351 rendering passes, 30470 clear commands, 451478 attachments cleared and 4 left undefined by their load op [ 949.86] vulkan: 7388 passes (34%) ended at render.c:232 [ 949.86] vulkan: 5276 passes (24%) ended at surface.c:160 [ 949.86] vulkan: 3737 passes (17%) ended at buffer.c:2168 [ 949.86] vulkan: 3600 passes (17%) ended at renderer.c:214 [ 949.86] vulkan: 1026 passes (5%) ended at cmd.c:534 [ 949.86] vulkan: 600 passes (3%) ended at renderer.c:680 [ 949.86] vulkan: 76 passes (0%) ended at texture.c:476 [ 949.86] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [ 950.22] vulkan: display: 599 frame intervals of 46.69 ms (deviation 116.07 ms, 1st to 99th percentile 16.56 to 833.27 ms), 59 held for other than 1 refresh; the game's frames went from release to present in 45.6 ms (4.8 to 830.0), on to the display in 26.5 ms (6.4 to 32.2), 72.2 ms in all (25.1 to 847.8) [ 950.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 953.15] perf: 18.4 frames a second over 5.0 s (34863 shown in all) [ 958.17] perf: 35.5 frames a second over 5.0 s (35041 shown in all) [ 963.17] perf: 42.0 frames a second over 5.0 s (35251 shown in all) [ 968.18] perf: 24.7 frames a second over 5.0 s (35375 shown in all) [ 970.03] cpu: 600 presents in 20.17 s (29.8 fps): 26 of the game's threads ran 8.17 s on the host's processors (41% of one, 13.62 ms a present), the whole process 22.44 s (111%); the busiest: thread 80 'MainThread' 3.06 s, thread 99 'nus3::audio update' 2.43 s, thread 83 'TaskWorker1' 1.18 s, thread 84 'TaskWorker2' 0.84 s, thread 92 'render dispatch' 0.26 s [ 970.03] cpu: in those 20.17 s, 91084 SVCs (4516 a second): 0x0b SleepThread 28253, 0x1b ArbitrateUnlock 11314, 0x06 QueryMemory 11168, 0x1a ArbitrateLock 10132, 0x21 SendSyncRequest 9494, 0x18 WaitSynchronization 5573; 2952299 calls the dispatch table had no code for (RtAPI.miss) [ 970.03] vulkan: 12084181 draws, 0 skipped; 584583 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20268428 descriptor sets written, 3216234 reused; 5898334 draws kept the last one's shaders and pipeline (0 checked), 11572770 its targets [ 970.03] vulkan: 1982 shaders translated (1125 ms), 1777 pipelines made (113 from the cache, 29726 ms making, 11305 ms waited for), 61 render targets made, 5750 texture uploads (880 MB); 21 frames over 50 ms in the last 600, the slowest 1721 ms [ 970.03] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [ 970.03] vulkan: caches: 44 render targets (418 MB, 0 parked), 396 textures (94 MB), 5983 buffers (22 MB); 1643 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 970.03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 970.03] vulkan: 1435448 rendering passes, 30470 clear commands, 459266 attachments cleared and 4 left undefined by their load op [ 970.03] vulkan: 7131 passes (34%) ended at render.c:232 [ 970.03] vulkan: 5276 passes (25%) ended at surface.c:160 [ 970.03] vulkan: 3588 passes (17%) ended at renderer.c:214 [ 970.03] vulkan: 3309 passes (16%) ended at buffer.c:2168 [ 970.03] vulkan: 1102 passes (5%) ended at cmd.c:534 [ 970.03] vulkan: 600 passes (3%) ended at renderer.c:680 [ 970.03] vulkan: 91 passes (0%) ended at texture.c:476 [ 970.03] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [ 970.37] vulkan: display: 599 frame intervals of 33.64 ms (deviation 102.61 ms, 1st to 99th percentile 16.56 to 550.01 ms), 30 held for other than 1 refresh; the game's frames went from release to present in 33.6 ms (5.2 to 564.5), on to the display in 27.4 ms (7.8 to 44.7), 61.1 ms in all (24.5 to 579.0) [ 970.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 973.18] perf: 28.2 frames a second over 5.0 s (35516 shown in all) [ 978.20] perf: 53.8 frames a second over 5.0 s (35786 shown in all) [ 983.22] perf: 38.7 frames a second over 5.0 s (35980 shown in all) [ 983.54] nvn: 36000 presents, 36047 submissions [ 983.54] cpu: 600 presents in 13.52 s (44.4 fps): 26 of the game's threads ran 7.24 s on the host's processors (54% of one, 12.06 ms a present), the whole process 13.62 s (101%); the busiest: thread 80 'MainThread' 3.00 s, thread 99 'nus3::audio update' 1.74 s, thread 83 'TaskWorker1' 1.16 s, thread 84 'TaskWorker2' 0.74 s, thread 92 'render dispatch' 0.25 s [ 983.54] cpu: in those 13.52 s, 71868 SVCs (5317 a second): 0x0b SleepThread 18939, 0x1b ArbitrateUnlock 10417, 0x1a ArbitrateLock 9250, 0x06 QueryMemory 7762, 0x21 SendSyncRequest 6920, 0x1d SignalProcessWideKey 4541; 3601312 calls the dispatch table had no code for (RtAPI.miss) [ 983.54] vulkan: 12281824 draws, 0 skipped; 595844 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20535959 descriptor sets written, 3325684 reused; 5990771 draws kept the last one's shaders and pipeline (0 checked), 11757638 its targets [ 983.54] vulkan: 2001 shaders translated (1131 ms), 1796 pipelines made (115 from the cache, 29963 ms making, 11385 ms waited for), 61 render targets made, 5833 texture uploads (884 MB); 13 frames over 50 ms in the last 600, the slowest 1580 ms [ 983.54] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [ 983.54] vulkan: caches: 44 render targets (418 MB, 0 parked), 380 textures (90 MB), 7866 buffers (22 MB); 1640 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 983.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 983.54] vulkan: 1456942 rendering passes, 30470 clear commands, 467152 attachments cleared and 4 left undefined by their load op [ 983.54] vulkan: 7131 passes (33%) ended at render.c:232 [ 983.54] vulkan: 5282 passes (25%) ended at surface.c:160 [ 983.54] vulkan: 3900 passes (18%) ended at buffer.c:2168 [ 983.54] vulkan: 3528 passes (16%) ended at renderer.c:214 [ 983.54] vulkan: 985 passes (5%) ended at cmd.c:534 [ 983.54] vulkan: 600 passes (3%) ended at renderer.c:680 [ 983.54] vulkan: 68 passes (0%) ended at texture.c:476 [ 983.54] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [ 983.87] vulkan: display: 599 frame intervals of 22.54 ms (deviation 54.56 ms, 1st to 99th percentile 16.56 to 116.70 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 22.5 ms (5.8 to 122.7), on to the display in 27.7 ms (11.4 to 31.7), 50.1 ms in all (30.3 to 143.6) [ 983.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 988.22] perf: 52.6 frames a second over 5.0 s (36243 shown in all) [ 993.23] perf: 46.0 frames a second over 5.0 s (36474 shown in all) [ 996.66] cpu: 600 presents in 13.12 s (45.7 fps): 26 of the game's threads ran 7.26 s on the host's processors (55% of one, 12.11 ms a present), the whole process 13.10 s (100%); the busiest: thread 80 'MainThread' 3.02 s, thread 99 'nus3::audio update' 1.72 s, thread 83 'TaskWorker1' 1.17 s, thread 84 'TaskWorker2' 0.74 s, thread 92 'render dispatch' 0.26 s [ 996.66] cpu: in those 13.12 s, 79786 SVCs (6083 a second): 0x0b SleepThread 18380, 0x06 QueryMemory 17038, 0x1b ArbitrateUnlock 10204, 0x1a ArbitrateLock 9042, 0x21 SendSyncRequest 7025, 0x1d SignalProcessWideKey 4222; 3593136 calls the dispatch table had no code for (RtAPI.miss) [ 996.66] vulkan: 12481431 draws, 0 skipped; 606423 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20811259 descriptor sets written, 3432126 reused; 6083243 draws kept the last one's shaders and pipeline (0 checked), 11943928 its targets [ 996.66] vulkan: 2001 shaders translated (1131 ms), 1796 pipelines made (115 from the cache, 29963 ms making, 11385 ms waited for), 61 render targets made, 5921 texture uploads (893 MB); 12 frames over 50 ms in the last 600, the slowest 1674 ms [ 996.66] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [ 996.66] vulkan: caches: 40 render targets (385 MB, 0 parked), 395 textures (95 MB), 8379 buffers (22 MB); 1613 of 14305 MB in use as they count it, 0 MB freed for the budget so far [ 996.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [ 996.66] vulkan: 1479182 rendering passes, 30470 clear commands, 474952 attachments cleared and 4 left undefined by their load op [ 996.66] vulkan: 7500 passes (34%) ended at render.c:232 [ 996.66] vulkan: 5301 passes (24%) ended at surface.c:160 [ 996.66] vulkan: 4168 passes (19%) ended at buffer.c:2168 [ 996.66] vulkan: 3600 passes (16%) ended at renderer.c:214 [ 996.66] vulkan: 1023 passes (5%) ended at cmd.c:534 [ 996.66] vulkan: 600 passes (3%) ended at renderer.c:680 [ 996.66] vulkan: 48 passes (0%) ended at texture.c:476 [ 996.66] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [ 996.97] vulkan: display: 599 frame intervals of 21.87 ms (deviation 48.80 ms, 1st to 99th percentile 16.56 to 149.95 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 20.8 ms (5.3 to 170.6), on to the display in 27.5 ms (12.4 to 29.2), 48.2 ms in all (29.1 to 178.2) [ 996.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 998.23] perf: 44.0 frames a second over 5.0 s (36694 shown in all) [1003.25] perf: 53.6 frames a second over 5.0 s (36963 shown in all) [1008.25] perf: 18.2 frames a second over 5.0 s (37054 shown in all) [1011.89] cpu: 600 presents in 15.23 s (39.4 fps): 26 of the game's threads ran 7.57 s on the host's processors (50% of one, 12.61 ms a present), the whole process 15.97 s (105%); the busiest: thread 80 'MainThread' 3.01 s, thread 99 'nus3::audio update' 1.99 s, thread 83 'TaskWorker1' 1.19 s, thread 84 'TaskWorker2' 0.76 s, thread 92 'render dispatch' 0.27 s [1011.89] cpu: in those 15.23 s, 78401 SVCs (5147 a second): 0x0b SleepThread 21349, 0x06 QueryMemory 10890, 0x1b ArbitrateUnlock 10318, 0x1a ArbitrateLock 9152, 0x21 SendSyncRequest 7794, 0x18 WaitSynchronization 4500; 3099036 calls the dispatch table had no code for (RtAPI.miss) [1011.89] vulkan: 12689847 draws, 0 skipped; 616326 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21087920 descriptor sets written, 3555164 reused; 6182271 draws kept the last one's shaders and pipeline (0 checked), 12138750 its targets [1011.89] vulkan: 2021 shaders translated (1150 ms), 1815 pipelines made (116 from the cache, 30334 ms making, 11537 ms waited for), 61 render targets made, 6032 texture uploads (902 MB); 12 frames over 50 ms in the last 600, the slowest 1836 ms [1011.89] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [1011.89] vulkan: caches: 29 render targets (314 MB, 0 parked), 458 textures (99 MB), 7415 buffers (22 MB); 1545 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1011.89] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1011.89] vulkan: 1501419 rendering passes, 30470 clear commands, 482788 attachments cleared and 4 left undefined by their load op [1011.89] vulkan: 7670 passes (34%) ended at render.c:232 [1011.89] vulkan: 5321 passes (24%) ended at surface.c:160 [1011.89] vulkan: 3849 passes (17%) ended at buffer.c:2168 [1011.89] vulkan: 3600 passes (16%) ended at renderer.c:214 [1011.89] vulkan: 1064 passes (5%) ended at cmd.c:534 [1011.89] vulkan: 600 passes (3%) ended at renderer.c:680 [1011.89] vulkan: 82 passes (0%) ended at texture.c:476 [1011.89] vulkan: 51 passes (0%) ended at compute.c:1528 [1011.89] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [1012.19] vulkan: display: 599 frame intervals of 25.40 ms (deviation 66.49 ms, 1st to 99th percentile 16.56 to 400.06 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 21.4 ms (4.3 to 418.5), on to the display in 38.0 ms (12.1 to 62.2), 59.4 ms in all (29.1 to 428.6) [1012.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1012.96] vulkan: 480x270 texture reads the 512x270 render target at 418980000: only that region is used [1013.25] perf: 44.2 frames a second over 5.0 s (37275 shown in all) [1018.25] perf: 58.6 frames a second over 5.0 s (37568 shown in all) [1023.27] perf: 41.5 frames a second over 5.0 s (37776 shown in all) [1028.28] perf: 3.2 frames a second over 5.0 s (37792 shown in all) [1028.83] nvn: 37800 presents, 37847 submissions [1028.83] cpu: 600 presents in 16.93 s (35.4 fps): 26 of the game's threads ran 7.85 s on the host's processors (46% of one, 13.09 ms a present), the whole process 17.91 s (106%); the busiest: thread 80 'MainThread' 3.06 s, thread 99 'nus3::audio update' 2.06 s, thread 83 'TaskWorker1' 1.26 s, thread 84 'TaskWorker2' 0.79 s, thread 92 'render dispatch' 0.29 s [1028.83] cpu: in those 16.93 s, 79103 SVCs (4671 a second): 0x0b SleepThread 23739, 0x1b ArbitrateUnlock 9903, 0x06 QueryMemory 8980, 0x1a ArbitrateLock 8736, 0x21 SendSyncRequest 7706, 0x18 WaitSynchronization 4868; 3304338 calls the dispatch table had no code for (RtAPI.miss) [1028.83] vulkan: 12925972 draws, 0 skipped; 627202 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21406206 descriptor sets written, 3691302 reused; 6289245 draws kept the last one's shaders and pipeline (0 checked), 12358547 its targets [1028.83] vulkan: 2021 shaders translated (1150 ms), 1815 pipelines made (116 from the cache, 30334 ms making, 11537 ms waited for), 64 render targets made, 6101 texture uploads (906 MB); 22 frames over 50 ms in the last 600, the slowest 1274 ms [1028.83] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [1028.83] vulkan: caches: 32 render targets (326 MB, 0 parked), 335 textures (88 MB), 8251 buffers (19 MB); 1543 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1028.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1028.83] vulkan: 1537411 rendering passes, 30470 clear commands, 491131 attachments cleared and 4 left undefined by their load op [1028.83] vulkan: 15927 passes (44%) ended at render.c:232 [1028.83] vulkan: 7148 passes (20%) ended at buffer.c:2168 [1028.83] vulkan: 6930 passes (19%) ended at surface.c:160 [1028.83] vulkan: 4143 passes (12%) ended at renderer.c:214 [1028.83] vulkan: 1190 passes (3%) ended at cmd.c:534 [1028.83] vulkan: 600 passes (2%) ended at renderer.c:680 [1028.83] vulkan: 52 passes (0%) ended at texture.c:476 [1028.83] vulkan: 2 passes (0%) ended at surface.c:606 [1028.83] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [1031.20] vulkan: display: 599 frame intervals of 31.75 ms (deviation 83.11 ms, 1st to 99th percentile 16.56 to 433.40 ms), 25 held for other than 1 refresh; the game's frames went from release to present in 30.9 ms (5.5 to 449.5), on to the display in 27.1 ms (8.4 to 28.8), 58.0 ms in all (26.4 to 460.4) [1031.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1033.30] perf: 18.9 frames a second over 5.0 s (37887 shown in all) [1038.30] perf: 58.4 frames a second over 5.0 s (38179 shown in all) [1042.32] cpu: 600 presents in 13.50 s (44.4 fps): 26 of the game's threads ran 7.66 s on the host's processors (57% of one, 12.76 ms a present), the whole process 14.44 s (107%); the busiest: thread 80 'MainThread' 3.18 s, thread 99 'nus3::audio update' 1.79 s, thread 83 'TaskWorker1' 1.28 s, thread 84 'TaskWorker2' 0.77 s, thread 92 'render dispatch' 0.29 s [1042.32] cpu: in those 13.50 s, 71775 SVCs (5317 a second): 0x0b SleepThread 18925, 0x1b ArbitrateUnlock 9692, 0x06 QueryMemory 9186, 0x1a ArbitrateLock 8525, 0x21 SendSyncRequest 6695, 0x1d SignalProcessWideKey 4733; 3285368 calls the dispatch table had no code for (RtAPI.miss) [1042.33] vulkan: 13186605 draws, 0 skipped; 637446 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21765422 descriptor sets written, 3837557 reused; 6409147 draws kept the last one's shaders and pipeline (0 checked), 12602226 its targets [1042.33] vulkan: 2022 shaders translated (1150 ms), 1816 pipelines made (116 from the cache, 30351 ms making, 11554 ms waited for), 66 render targets made, 6217 texture uploads (915 MB); 10 frames over 50 ms in the last 600, the slowest 2031 ms [1042.33] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [1042.33] vulkan: caches: 34 render targets (328 MB, 0 parked), 408 textures (94 MB), 9072 buffers (22 MB); 1555 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1042.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1042.33] vulkan: 1583512 rendering passes, 30470 clear commands, 499797 attachments cleared and 4 left undefined by their load op [1042.33] vulkan: 22191 passes (48%) ended at render.c:232 [1042.33] vulkan: 10585 passes (23%) ended at buffer.c:2168 [1042.33] vulkan: 7162 passes (16%) ended at surface.c:160 [1042.33] vulkan: 4200 passes (9%) ended at renderer.c:214 [1042.33] vulkan: 1236 passes (3%) ended at cmd.c:534 [1042.33] vulkan: 600 passes (1%) ended at renderer.c:680 [1042.33] vulkan: 74 passes (0%) ended at texture.c:476 [1042.33] vulkan: 51 passes (0%) ended at compute.c:1528 [1042.33] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [1042.62] vulkan: display: 599 frame intervals of 19.06 ms (deviation 27.25 ms, 1st to 99th percentile 16.56 to 66.73 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 18.4 ms (6.0 to 69.5), on to the display in 27.1 ms (9.1 to 28.6), 45.5 ms in all (26.3 to 77.6) [1042.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1043.32] perf: 54.2 frames a second over 5.0 s (38451 shown in all) [1048.33] perf: 58.4 frames a second over 5.0 s (38744 shown in all) [1053.35] perf: 31.9 frames a second over 5.0 s (38904 shown in all) [1054.94] cpu: 600 presents in 12.62 s (47.6 fps): 26 of the game's threads ran 7.18 s on the host's processors (57% of one, 11.96 ms a present), the whole process 12.41 s (98%); the busiest: thread 80 'MainThread' 3.01 s, thread 99 'nus3::audio update' 1.63 s, thread 83 'TaskWorker1' 1.18 s, thread 84 'TaskWorker2' 0.79 s, thread 92 'render dispatch' 0.26 s [1054.94] cpu: in those 12.62 s, 79343 SVCs (6289 a second): 0x0b SleepThread 17687, 0x06 QueryMemory 15220, 0x1b ArbitrateUnlock 11443, 0x1a ArbitrateLock 10279, 0x21 SendSyncRequest 6503, 0x1d SignalProcessWideKey 4526; 3354262 calls the dispatch table had no code for (RtAPI.miss) [1054.94] vulkan: 13380620 draws, 0 skipped; 648422 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 22028168 descriptor sets written, 3944490 reused; 6498944 draws kept the last one's shaders and pipeline (0 checked), 12783025 its targets [1054.94] vulkan: 2022 shaders translated (1150 ms), 1816 pipelines made (116 from the cache, 30351 ms making, 11554 ms waited for), 66 render targets made, 6308 texture uploads (922 MB); 7 frames over 50 ms in the last 600, the slowest 1020 ms [1054.94] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [1054.94] vulkan: caches: 34 render targets (328 MB, 0 parked), 452 textures (97 MB), 9735 buffers (23 MB); 1559 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1054.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1054.94] vulkan: 1605719 rendering passes, 30470 clear commands, 507681 attachments cleared and 4 left undefined by their load op [1054.94] vulkan: 7708 passes (35%) ended at render.c:232 [1054.94] vulkan: 5384 passes (24%) ended at surface.c:160 [1054.94] vulkan: 3858 passes (17%) ended at buffer.c:2168 [1054.94] vulkan: 3614 passes (16%) ended at renderer.c:214 [1054.94] vulkan: 979 passes (4%) ended at cmd.c:534 [1054.94] vulkan: 600 passes (3%) ended at renderer.c:680 [1054.94] vulkan: 64 passes (0%) ended at texture.c:476 [1054.94] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [1055.19] vulkan: display: 599 frame intervals of 20.98 ms (deviation 57.70 ms, 1st to 99th percentile 16.56 to 116.63 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 20.9 ms (5.3 to 120.1), on to the display in 27.8 ms (17.6 to 29.2), 48.7 ms in all (34.5 to 139.8) [1055.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1058.37] perf: 57.8 frames a second over 5.0 s (39194 shown in all) [1063.38] perf: 34.1 frames a second over 5.0 s (39365 shown in all) [1068.40] perf: 33.3 frames a second over 5.0 s (39532 shown in all) [1070.48] nvn: 39600 presents, 39647 submissions [1070.48] cpu: 600 presents in 15.53 s (38.6 fps): 26 of the game's threads ran 7.52 s on the host's processors (48% of one, 12.54 ms a present), the whole process 16.04 s (103%); the busiest: thread 80 'MainThread' 2.98 s, thread 99 'nus3::audio update' 1.98 s, thread 83 'TaskWorker1' 1.17 s, thread 84 'TaskWorker2' 0.77 s, thread 92 'render dispatch' 0.27 s [1070.48] cpu: in those 15.53 s, 82517 SVCs (5312 a second): 0x0b SleepThread 21770, 0x06 QueryMemory 14188, 0x1b ArbitrateUnlock 10363, 0x1a ArbitrateLock 9196, 0x21 SendSyncRequest 7900, 0x18 WaitSynchronization 4592; 3109134 calls the dispatch table had no code for (RtAPI.miss) [1070.48] vulkan: 13573704 draws, 0 skipped; 659396 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 22288543 descriptor sets written, 4052428 reused; 6589429 draws kept the last one's shaders and pipeline (0 checked), 12963337 its targets [1070.48] vulkan: 2033 shaders translated (1154 ms), 1828 pipelines made (116 from the cache, 30497 ms making, 11569 ms waited for), 66 render targets made, 6347 texture uploads (924 MB); 26 frames over 50 ms in the last 600, the slowest 1273 ms [1070.48] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [1070.48] vulkan: caches: 34 render targets (328 MB, 0 parked), 333 textures (86 MB), 5918 buffers (18 MB); 1544 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1070.48] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1070.48] vulkan: 1626526 rendering passes, 30470 clear commands, 515545 attachments cleared and 4 left undefined by their load op [1070.48] vulkan: 7193 passes (35%) ended at render.c:232 [1070.48] vulkan: 5318 passes (26%) ended at surface.c:160 [1070.48] vulkan: 3590 passes (17%) ended at renderer.c:214 [1070.48] vulkan: 3171 passes (15%) ended at buffer.c:2168 [1070.48] vulkan: 910 passes (4%) ended at cmd.c:534 [1070.48] vulkan: 600 passes (3%) ended at renderer.c:680 [1070.48] vulkan: 25 passes (0%) ended at texture.c:476 [1070.48] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [1070.80] vulkan: display: 599 frame intervals of 23.90 ms (deviation 59.07 ms, 1st to 99th percentile 16.56 to 200.00 ms), 30 held for other than 1 refresh; the game's frames went from release to present in 25.4 ms (5.1 to 211.7), on to the display in 27.2 ms (9.1 to 29.5), 52.6 ms in all (28.9 to 225.7) [1070.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1073.40] perf: 46.4 frames a second over 5.0 s (39764 shown in all) [1078.40] perf: 56.4 frames a second over 5.0 s (40046 shown in all) [1081.13] cpu: 600 presents in 10.65 s (56.3 fps): 26 of the game's threads ran 7.19 s on the host's processors (67% of one, 11.98 ms a present), the whole process 10.55 s (99%); the busiest: thread 80 'MainThread' 3.05 s, thread 99 'nus3::audio update' 1.57 s, thread 83 'TaskWorker1' 1.24 s, thread 84 'TaskWorker2' 0.74 s, thread 92 'render dispatch' 0.27 s [1081.13] cpu: in those 10.65 s, 71448 SVCs (6709 a second): 0x06 QueryMemory 14918, 0x0b SleepThread 14913, 0x1b ArbitrateUnlock 9672, 0x1a ArbitrateLock 8491, 0x21 SendSyncRequest 6199, 0x1d SignalProcessWideKey 4288; 3184362 calls the dispatch table had no code for (RtAPI.miss) [1081.13] vulkan: 13792759 draws, 0 skipped; 669428 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 22572020 descriptor sets written, 4189848 reused; 6694025 draws kept the last one's shaders and pipeline (0 checked), 13168372 its targets [1081.13] vulkan: 2033 shaders translated (1154 ms), 1828 pipelines made (116 from the cache, 30520 ms making, 11591 ms waited for), 66 render targets made, 6510 texture uploads (938 MB); 7 frames over 50 ms in the last 600, the slowest 252 ms [1081.13] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [1081.13] vulkan: caches: 34 render targets (328 MB, 0 parked), 473 textures (101 MB), 9094 buffers (23 MB); 1563 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1081.13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1081.13] vulkan: 1650755 rendering passes, 30470 clear commands, 523437 attachments cleared and 4 left undefined by their load op [1081.13] vulkan: 8501 passes (35%) ended at render.c:232 [1081.13] vulkan: 5498 passes (23%) ended at surface.c:160 [1081.13] vulkan: 4743 passes (20%) ended at buffer.c:2168 [1081.13] vulkan: 3668 passes (15%) ended at renderer.c:214 [1081.13] vulkan: 1059 passes (4%) ended at cmd.c:534 [1081.13] vulkan: 600 passes (2%) ended at renderer.c:680 [1081.13] vulkan: 109 passes (0%) ended at texture.c:476 [1081.13] vulkan: 51 passes (0%) ended at compute.c:1528 [1081.13] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [1081.40] vulkan: display: 599 frame intervals of 17.70 ms (deviation 12.61 ms, 1st to 99th percentile 16.56 to 33.27 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 16.2 ms (5.7 to 44.5), on to the display in 27.6 ms (14.5 to 29.0), 43.9 ms in all (31.2 to 59.1) [1081.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1083.40] perf: 58.0 frames a second over 5.0 s (40336 shown in all) [1088.40] perf: 46.0 frames a second over 5.0 s (40566 shown in all) [1092.91] cpu: 600 presents in 11.78 s (50.9 fps): 26 of the game's threads ran 7.09 s on the host's processors (60% of one, 11.82 ms a present), the whole process 11.57 s (98%); the busiest: thread 80 'MainThread' 3.00 s, thread 99 'nus3::audio update' 1.59 s, thread 83 'TaskWorker1' 1.21 s, thread 84 'TaskWorker2' 0.72 s, thread 92 'render dispatch' 0.26 s [1092.91] cpu: in those 11.78 s, 73657 SVCs (6251 a second): 0x0b SleepThread 16525, 0x1b ArbitrateUnlock 11323, 0x06 QueryMemory 11150, 0x1a ArbitrateLock 10143, 0x21 SendSyncRequest 6502, 0x1d SignalProcessWideKey 4645; 2586575 calls the dispatch table had no code for (RtAPI.miss) [1092.91] vulkan: 13995024 draws, 0 skipped; 681454 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 22860184 descriptor sets written, 4288016 reused; 6778270 draws kept the last one's shaders and pipeline (0 checked), 13355705 its targets [1092.91] vulkan: 2039 shaders translated (1156 ms), 1834 pipelines made (116 from the cache, 30616 ms making, 11657 ms waited for), 66 render targets made, 6574 texture uploads (941 MB); 3 frames over 50 ms in the last 600, the slowest 1126 ms [1092.91] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [1092.91] vulkan: caches: 34 render targets (328 MB, 0 parked), 464 textures (97 MB), 10638 buffers (24 MB); 1560 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1092.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1092.91] vulkan: 1683078 rendering passes, 30470 clear commands, 531688 attachments cleared and 4 left undefined by their load op [1092.91] vulkan: 13818 passes (43%) ended at render.c:232 [1092.91] vulkan: 6538 passes (20%) ended at buffer.c:2168 [1092.91] vulkan: 6300 passes (19%) ended at surface.c:160 [1092.91] vulkan: 3949 passes (12%) ended at renderer.c:214 [1092.91] vulkan: 1064 passes (3%) ended at cmd.c:534 [1092.91] vulkan: 600 passes (2%) ended at renderer.c:680 [1092.91] vulkan: 54 passes (0%) ended at texture.c:476 [1092.91] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [1093.17] vulkan: display: 599 frame intervals of 19.64 ms (deviation 46.48 ms, 1st to 99th percentile 16.56 to 33.33 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 19.7 ms (6.6 to 41.8), on to the display in 27.9 ms (19.7 to 29.0), 47.6 ms in all (36.3 to 61.5) [1093.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1093.42] perf: 52.6 frames a second over 5.0 s (40830 shown in all) [1098.43] perf: 60.0 frames a second over 5.0 s (41131 shown in all) [1103.38] nvn: 41400 presents, 41447 submissions [1103.38] cpu: 600 presents in 10.47 s (57.3 fps): 26 of the game's threads ran 7.00 s on the host's processors (67% of one, 11.67 ms a present), the whole process 9.99 s (95%); the busiest: thread 80 'MainThread' 3.04 s, thread 99 'nus3::audio update' 1.41 s, thread 83 'TaskWorker1' 1.21 s, thread 84 'TaskWorker2' 0.78 s, thread 92 'render dispatch' 0.27 s [1103.38] cpu: in those 10.47 s, 73025 SVCs (6977 a second): 0x06 QueryMemory 15070, 0x0b SleepThread 14661, 0x1b ArbitrateUnlock 10697, 0x1a ArbitrateLock 9528, 0x21 SendSyncRequest 5968, 0x1d SignalProcessWideKey 4207; 3187950 calls the dispatch table had no code for (RtAPI.miss) [1103.38] vulkan: 14193611 draws, 0 skipped; 692455 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 23128996 descriptor sets written, 4397345 reused; 6868412 draws kept the last one's shaders and pipeline (0 checked), 13541036 its targets [1103.38] vulkan: 2039 shaders translated (1156 ms), 1834 pipelines made (116 from the cache, 30616 ms making, 11657 ms waited for), 66 render targets made, 6694 texture uploads (951 MB); 4 frames over 50 ms in the last 600, the slowest 221 ms [1103.38] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [1103.38] vulkan: caches: 34 render targets (328 MB, 0 parked), 472 textures (99 MB), 8985 buffers (23 MB); 1561 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1103.38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1103.38] vulkan: 1704051 rendering passes, 30470 clear commands, 539438 attachments cleared and 4 left undefined by their load op [1103.38] vulkan: 7153 passes (34%) ended at render.c:232 [1103.38] vulkan: 5232 passes (25%) ended at surface.c:160 [1103.38] vulkan: 3550 passes (17%) ended at renderer.c:214 [1103.38] vulkan: 3367 passes (16%) ended at buffer.c:2168 [1103.38] vulkan: 1004 passes (5%) ended at cmd.c:534 [1103.38] vulkan: 600 passes (3%) ended at renderer.c:680 [1103.38] vulkan: 67 passes (0%) ended at texture.c:476 [1103.38] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [1103.45] perf: 54.4 frames a second over 5.0 s (41404 shown in all) [1103.62] vulkan: display: 599 frame intervals of 17.45 ms (deviation 10.56 ms, 1st to 99th percentile 16.56 to 16.93 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 17.5 ms (8.7 to 23.6), on to the display in 27.8 ms (21.2 to 29.0), 45.3 ms in all (37.9 to 45.8) [1103.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1108.45] perf: 30.8 frames a second over 5.0 s (41558 shown in all) [1113.47] perf: 37.7 frames a second over 5.0 s (41747 shown in all) [1118.48] perf: 48.0 frames a second over 5.0 s (41988 shown in all) [1118.89] cpu: 600 presents in 15.52 s (38.7 fps): 26 of the game's threads ran 7.41 s on the host's processors (48% of one, 12.34 ms a present), the whole process 15.72 s (101%); the busiest: thread 80 'MainThread' 2.95 s, thread 99 'nus3::audio update' 1.90 s, thread 83 'TaskWorker1' 1.19 s, thread 84 'TaskWorker2' 0.77 s, thread 92 'render dispatch' 0.26 s [1118.89] cpu: in those 15.52 s, 85595 SVCs (5517 a second): 0x0b SleepThread 21760, 0x06 QueryMemory 17082, 0x1b ArbitrateUnlock 10642, 0x1a ArbitrateLock 9464, 0x21 SendSyncRequest 7653, 0x18 WaitSynchronization 4567; 3206390 calls the dispatch table had no code for (RtAPI.miss) [1118.89] vulkan: 14384080 draws, 0 skipped; 703145 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 23391229 descriptor sets written, 4498219 reused; 6956557 draws kept the last one's shaders and pipeline (0 checked), 13718689 its targets [1118.89] vulkan: 2039 shaders translated (1156 ms), 1834 pipelines made (116 from the cache, 30616 ms making, 11657 ms waited for), 66 render targets made, 6739 texture uploads (953 MB); 18 frames over 50 ms in the last 600, the slowest 1596 ms [1118.89] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [1118.89] vulkan: caches: 34 render targets (328 MB, 0 parked), 398 textures (92 MB), 7207 buffers (22 MB); 1553 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1118.89] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1118.89] vulkan: 1725025 rendering passes, 30470 clear commands, 547234 attachments cleared and 4 left undefined by their load op [1118.89] vulkan: 7197 passes (34%) ended at render.c:232 [1118.89] vulkan: 5286 passes (25%) ended at surface.c:160 [1118.89] vulkan: 3596 passes (17%) ended at renderer.c:214 [1118.89] vulkan: 3313 passes (16%) ended at buffer.c:2168 [1118.89] vulkan: 917 passes (4%) ended at cmd.c:534 [1118.89] vulkan: 600 passes (3%) ended at renderer.c:680 [1118.89] vulkan: 40 passes (0%) ended at texture.c:476 [1118.89] vulkan: 25 passes (0%) ended at compute.c:1528 [1118.89] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [1119.12] vulkan: display: 599 frame intervals of 25.88 ms (deviation 66.56 ms, 1st to 99th percentile 16.56 to 366.76 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 25.3 ms (5.1 to 379.9), on to the display in 27.3 ms (10.0 to 29.1), 52.6 ms in all (26.9 to 394.8) [1119.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1123.48] perf: 54.2 frames a second over 5.0 s (42259 shown in all) [1128.50] perf: 60.0 frames a second over 5.0 s (42560 shown in all) [1129.33] cpu: 600 presents in 10.43 s (57.5 fps): 26 of the game's threads ran 6.76 s on the host's processors (65% of one, 11.26 ms a present), the whole process 9.69 s (93%); the busiest: thread 80 'MainThread' 2.94 s, thread 99 'nus3::audio update' 1.34 s, thread 83 'TaskWorker1' 1.19 s, thread 84 'TaskWorker2' 0.75 s, thread 92 'render dispatch' 0.25 s [1129.33] cpu: in those 10.43 s, 66874 SVCs (6410 a second): 0x0b SleepThread 14623, 0x1b ArbitrateUnlock 10565, 0x06 QueryMemory 9438, 0x1a ArbitrateLock 9377, 0x21 SendSyncRequest 5680, 0x1d SignalProcessWideKey 4296; 3535503 calls the dispatch table had no code for (RtAPI.miss) [1129.33] vulkan: 14575499 draws, 0 skipped; 713631 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 23651731 descriptor sets written, 4603118 reused; 7044224 draws kept the last one's shaders and pipeline (0 checked), 13897188 its targets [1129.33] vulkan: 2039 shaders translated (1156 ms), 1834 pipelines made (116 from the cache, 30616 ms making, 11657 ms waited for), 66 render targets made, 6822 texture uploads (960 MB); 4 frames over 50 ms in the last 600, the slowest 199 ms [1129.33] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [1129.33] vulkan: caches: 34 render targets (328 MB, 0 parked), 392 textures (92 MB), 7085 buffers (21 MB); 1553 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1129.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1129.33] vulkan: 1746032 rendering passes, 30470 clear commands, 554998 attachments cleared and 4 left undefined by their load op [1129.33] vulkan: 7397 passes (35%) ended at render.c:232 [1129.33] vulkan: 5280 passes (25%) ended at surface.c:160 [1129.33] vulkan: 3564 passes (17%) ended at renderer.c:214 [1129.33] vulkan: 3198 passes (15%) ended at buffer.c:2168 [1129.33] vulkan: 922 passes (4%) ended at cmd.c:534 [1129.33] vulkan: 600 passes (3%) ended at renderer.c:680 [1129.33] vulkan: 46 passes (0%) ended at texture.c:476 [1129.33] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [1129.54] vulkan: display: 599 frame intervals of 17.39 ms (deviation 9.01 ms, 1st to 99th percentile 16.56 to 33.31 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 17.3 ms (6.1 to 39.2), on to the display in 27.8 ms (14.6 to 29.1), 45.1 ms in all (33.6 to 56.4) [1129.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1133.50] perf: 58.0 frames a second over 5.0 s (42850 shown in all) [1138.52] perf: 38.9 frames a second over 5.0 s (43045 shown in all) [1141.09] nvn: 43200 presents, 43247 submissions [1141.09] cpu: 600 presents in 11.77 s (51.0 fps): 26 of the game's threads ran 7.06 s on the host's processors (60% of one, 11.76 ms a present), the whole process 11.39 s (97%); the busiest: thread 80 'MainThread' 2.99 s, thread 99 'nus3::audio update' 1.53 s, thread 83 'TaskWorker1' 1.18 s, thread 84 'TaskWorker2' 0.77 s, thread 92 'render dispatch' 0.26 s [1141.09] cpu: in those 11.77 s, 72963 SVCs (6201 a second): 0x0b SleepThread 16484, 0x06 QueryMemory 12484, 0x1b ArbitrateUnlock 10679, 0x1a ArbitrateLock 9502, 0x21 SendSyncRequest 6249, 0x1d SignalProcessWideKey 4205; 3253057 calls the dispatch table had no code for (RtAPI.miss) [1141.09] vulkan: 14780275 draws, 0 skipped; 724288 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 23929108 descriptor sets written, 4717321 reused; 7140265 draws kept the last one's shaders and pipeline (0 checked), 14088690 its targets [1141.09] vulkan: 2039 shaders translated (1156 ms), 1834 pipelines made (116 from the cache, 30616 ms making, 11657 ms waited for), 66 render targets made, 6890 texture uploads (966 MB); 3 frames over 50 ms in the last 600, the slowest 1376 ms [1141.09] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [1141.09] vulkan: caches: 34 render targets (328 MB, 0 parked), 398 textures (95 MB), 8204 buffers (22 MB); 1557 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1141.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1141.09] vulkan: 1768407 rendering passes, 30470 clear commands, 562826 attachments cleared and 4 left undefined by their load op [1141.09] vulkan: 7471 passes (33%) ended at render.c:232 [1141.09] vulkan: 5327 passes (24%) ended at surface.c:160 [1141.09] vulkan: 4272 passes (19%) ended at buffer.c:2168 [1141.09] vulkan: 3600 passes (16%) ended at renderer.c:214 [1141.09] vulkan: 1052 passes (5%) ended at cmd.c:534 [1141.09] vulkan: 600 passes (3%) ended at renderer.c:680 [1141.09] vulkan: 53 passes (0%) ended at texture.c:476 [1141.09] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [1141.29] vulkan: display: 599 frame intervals of 19.62 ms (deviation 42.87 ms, 1st to 99th percentile 16.56 to 16.92 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 19.6 ms (8.9 to 25.6), on to the display in 27.8 ms (19.2 to 29.1), 47.5 ms in all (36.5 to 45.9) [1141.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1143.53] perf: 60.0 frames a second over 5.0 s (43346 shown in all) [1148.55] perf: 51.4 frames a second over 5.0 s (43604 shown in all) [1153.56] cpu: 600 presents in 12.47 s (48.1 fps): 26 of the game's threads ran 7.20 s on the host's processors (58% of one, 11.99 ms a present), the whole process 12.45 s (100%); the busiest: thread 80 'MainThread' 3.04 s, thread 99 'nus3::audio update' 1.65 s, thread 83 'TaskWorker1' 1.17 s, thread 84 'TaskWorker2' 0.76 s, thread 92 'render dispatch' 0.25 s [1153.56] cpu: in those 12.47 s, 76646 SVCs (6148 a second): 0x0b SleepThread 17474, 0x06 QueryMemory 13988, 0x1b ArbitrateUnlock 10572, 0x1a ArbitrateLock 9394, 0x21 SendSyncRequest 7162, 0x1d SignalProcessWideKey 4411; 2810235 calls the dispatch table had no code for (RtAPI.miss) [1153.56] vulkan: 14979702 draws, 0 skipped; 735577 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 24205704 descriptor sets written, 4820697 reused; 7228160 draws kept the last one's shaders and pipeline (0 checked), 14274639 its targets [1153.56] vulkan: 2044 shaders translated (1169 ms), 1837 pipelines made (116 from the cache, 30678 ms making, 11688 ms waited for), 66 render targets made, 7033 texture uploads (977 MB); 16 frames over 50 ms in the last 600, the slowest 1301 ms [1153.56] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [1153.56] vulkan: caches: 34 render targets (328 MB, 0 parked), 470 textures (100 MB), 9754 buffers (22 MB); 1561 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1153.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1153.56] vulkan: 1791402 rendering passes, 30470 clear commands, 570626 attachments cleared and 4 left undefined by their load op [1153.56] vulkan: 7586 passes (33%) ended at render.c:232 [1153.56] vulkan: 5261 passes (23%) ended at surface.c:160 [1153.56] vulkan: 4801 passes (21%) ended at buffer.c:2168 [1153.56] vulkan: 3600 passes (16%) ended at renderer.c:214 [1153.56] vulkan: 1061 passes (5%) ended at cmd.c:534 [1153.56] vulkan: 600 passes (3%) ended at renderer.c:680 [1153.56] vulkan: 86 passes (0%) ended at texture.c:476 [1153.56] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [1153.57] perf: 39.1 frames a second over 5.0 s (43800 shown in all) [1153.74] vulkan: display: 599 frame intervals of 20.79 ms (deviation 44.94 ms, 1st to 99th percentile 16.56 to 83.37 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 19.7 ms (5.8 to 83.7), on to the display in 27.4 ms (8.4 to 29.1), 47.2 ms in all (29.7 to 95.3) [1153.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1158.58] perf: 56.4 frames a second over 5.0 s (44083 shown in all) [1163.58] perf: 41.0 frames a second over 5.0 s (44288 shown in all) [1165.74] cpu: 600 presents in 12.18 s (49.2 fps): 26 of the game's threads ran 7.31 s on the host's processors (60% of one, 12.19 ms a present), the whole process 12.57 s (103%); the busiest: thread 80 'MainThread' 3.11 s, thread 99 'nus3::audio update' 1.65 s, thread 83 'TaskWorker1' 1.18 s, thread 84 'TaskWorker2' 0.78 s, thread 92 'render dispatch' 0.27 s [1165.74] cpu: in those 12.18 s, 74475 SVCs (6113 a second): 0x0b SleepThread 17065, 0x06 QueryMemory 11442, 0x1b ArbitrateUnlock 11296, 0x1a ArbitrateLock 10123, 0x21 SendSyncRequest 6494, 0x1d SignalProcessWideKey 4528; 3296374 calls the dispatch table had no code for (RtAPI.miss) [1165.74] vulkan: 15189689 draws, 0 skipped; 747226 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 24501350 descriptor sets written, 4927043 reused; 7322748 draws kept the last one's shaders and pipeline (0 checked), 14470022 its targets [1165.74] vulkan: 2058 shaders translated (1174 ms), 1851 pipelines made (117 from the cache, 30956 ms making, 11786 ms waited for), 66 render targets made, 7082 texture uploads (980 MB); 8 frames over 50 ms in the last 600, the slowest 752 ms [1165.74] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [1165.74] vulkan: caches: 34 render targets (328 MB, 0 parked), 479 textures (100 MB), 10956 buffers (23 MB); 1562 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1165.74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1165.74] vulkan: 1819008 rendering passes, 30470 clear commands, 578639 attachments cleared and 4 left undefined by their load op [1165.74] vulkan: 9594 passes (35%) ended at render.c:232 [1165.74] vulkan: 6709 passes (24%) ended at buffer.c:2168 [1165.74] vulkan: 5741 passes (21%) ended at surface.c:160 [1165.74] vulkan: 3753 passes (14%) ended at renderer.c:214 [1165.74] vulkan: 1168 passes (4%) ended at cmd.c:534 [1165.74] vulkan: 600 passes (2%) ended at renderer.c:680 [1165.74] vulkan: 41 passes (0%) ended at texture.c:476 [1165.74] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [1165.90] vulkan: display: 599 frame intervals of 20.31 ms (deviation 38.17 ms, 1st to 99th percentile 16.57 to 133.23 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 20.2 ms (5.7 to 145.7), on to the display in 27.6 ms (12.1 to 29.4), 47.8 ms in all (30.3 to 156.8) [1165.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1168.60] perf: 55.8 frames a second over 5.0 s (44568 shown in all) [1173.60] perf: 59.8 frames a second over 5.0 s (44867 shown in all) [1175.81] nvn: 45000 presents, 45047 submissions [1175.81] cpu: 600 presents in 10.07 s (59.6 fps): 26 of the game's threads ran 7.36 s on the host's processors (73% of one, 12.26 ms a present), the whole process 10.43 s (104%); the busiest: thread 80 'MainThread' 3.20 s, thread 99 'nus3::audio update' 1.48 s, thread 83 'TaskWorker1' 1.25 s, thread 84 'TaskWorker2' 0.79 s, thread 92 'render dispatch' 0.29 s [1175.81] cpu: in those 10.07 s, 71428 SVCs (7095 a second): 0x0b SleepThread 14102, 0x06 QueryMemory 13428, 0x1b ArbitrateUnlock 10787, 0x1a ArbitrateLock 9632, 0x21 SendSyncRequest 6030, 0x1d SignalProcessWideKey 4706; 2864320 calls the dispatch table had no code for (RtAPI.miss) [1175.81] vulkan: 15437395 draws, 0 skipped; 757763 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 24838031 descriptor sets written, 5068958 reused; 7433473 draws kept the last one's shaders and pipeline (0 checked), 14700741 its targets [1175.81] vulkan: 2058 shaders translated (1174 ms), 1851 pipelines made (117 from the cache, 30956 ms making, 11786 ms waited for), 66 render targets made, 7169 texture uploads (988 MB); 3 frames over 50 ms in the last 600, the slowest 72 ms [1175.81] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [1175.81] vulkan: caches: 34 render targets (328 MB, 0 parked), 488 textures (100 MB), 13299 buffers (24 MB); 1562 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1175.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1175.81] vulkan: 1859061 rendering passes, 30470 clear commands, 587050 attachments cleared and 4 left undefined by their load op [1175.81] vulkan: 16971 passes (42%) ended at render.c:232 [1175.81] vulkan: 9889 passes (25%) ended at buffer.c:2168 [1175.81] vulkan: 7063 passes (18%) ended at surface.c:160 [1175.81] vulkan: 4193 passes (10%) ended at renderer.c:214 [1175.81] vulkan: 1235 passes (3%) ended at cmd.c:534 [1175.81] vulkan: 600 passes (1%) ended at renderer.c:680 [1175.81] vulkan: 53 passes (0%) ended at texture.c:476 [1175.81] vulkan: 49 passes (0%) ended at compute.c:1528 [1175.81] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [1175.95] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.67 ms, 1st to 99th percentile 16.56 to 16.93 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 13.8 ms (6.8 to 22.0), on to the display in 27.5 ms (16.2 to 28.7), 41.3 ms in all (33.0 to 45.4) [1175.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1178.62] perf: 49.8 frames a second over 5.0 s (45117 shown in all) [1183.62] perf: 12.2 frames a second over 5.0 s (45178 shown in all) [1188.62] perf: 31.8 frames a second over 5.0 s (45337 shown in all) [1193.63] perf: 38.7 frames a second over 5.0 s (45531 shown in all) [1196.03] cpu: 600 presents in 20.22 s (29.7 fps): 26 of the game's threads ran 7.78 s on the host's processors (38% of one, 12.97 ms a present), the whole process 20.83 s (103%); the busiest: thread 80 'MainThread' 2.86 s, thread 99 'nus3::audio update' 2.43 s, thread 83 'TaskWorker1' 1.07 s, thread 84 'TaskWorker2' 0.78 s, thread 92 'render dispatch' 0.24 s [1196.03] cpu: in those 20.22 s, 111020 SVCs (5491 a second): 0x0b SleepThread 28326, 0x06 QueryMemory 23904, 0x1b ArbitrateUnlock 13770, 0x1a ArbitrateLock 12670, 0x21 SendSyncRequest 10057, 0x1d SignalProcessWideKey 5790; 2158183 calls the dispatch table had no code for (RtAPI.miss) [1196.03] vulkan: 15629569 draws, 0 skipped; 770981 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 25128738 descriptor sets written, 5140197 reused; 7519214 draws kept the last one's shaders and pipeline (0 checked), 14878943 its targets [1196.03] vulkan: 2058 shaders translated (1174 ms), 1851 pipelines made (117 from the cache, 30956 ms making, 11786 ms waited for), 66 render targets made, 7273 texture uploads (996 MB); 17 frames over 50 ms in the last 600, the slowest 2309 ms [1196.03] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [1196.03] vulkan: caches: 34 render targets (328 MB, 0 parked), 351 textures (89 MB), 8004 buffers (19 MB); 1548 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1196.03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1196.03] vulkan: 1894466 rendering passes, 30470 clear commands, 595557 attachments cleared and 4 left undefined by their load op [1196.03] vulkan: 16609 passes (47%) ended at render.c:232 [1196.03] vulkan: 6906 passes (20%) ended at buffer.c:2168 [1196.03] vulkan: 6147 passes (17%) ended at surface.c:160 [1196.03] vulkan: 3889 passes (11%) ended at renderer.c:214 [1196.03] vulkan: 891 passes (3%) ended at cmd.c:534 [1196.03] vulkan: 600 passes (2%) ended at renderer.c:680 [1196.03] vulkan: 285 passes (1%) ended at compute.c:1528 [1196.03] vulkan: 78 passes (0%) ended at texture.c:476 [1196.03] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [1196.15] vulkan: display: 599 frame intervals of 33.72 ms (deviation 99.13 ms, 1st to 99th percentile 16.56 to 616.65 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 33.2 ms (4.9 to 606.0), on to the display in 27.6 ms (10.0 to 29.8), 60.8 ms in all (27.5 to 625.7) [1196.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1198.63] perf: 40.8 frames a second over 5.0 s (45735 shown in all) [1203.63] perf: 43.6 frames a second over 5.0 s (45953 shown in all) [1208.63] perf: 48.2 frames a second over 5.0 s (46194 shown in all) [1208.73] cpu: 600 presents in 12.70 s (47.2 fps): 26 of the game's threads ran 7.48 s on the host's processors (59% of one, 12.47 ms a present), the whole process 13.07 s (103%); the busiest: thread 80 'MainThread' 3.15 s, thread 99 'nus3::audio update' 1.74 s, thread 83 'TaskWorker1' 1.18 s, thread 84 'TaskWorker2' 0.81 s, thread 92 'render dispatch' 0.27 s [1208.73] cpu: in those 12.70 s, 92757 SVCs (7304 a second): 0x06 QueryMemory 26672, 0x0b SleepThread 17795, 0x1b ArbitrateUnlock 12148, 0x1a ArbitrateLock 10969, 0x21 SendSyncRequest 6654, 0x1d SignalProcessWideKey 4786; 3323235 calls the dispatch table had no code for (RtAPI.miss) [1208.73] vulkan: 15855615 draws, 0 skipped; 782250 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 25445288 descriptor sets written, 5256587 reused; 7615926 draws kept the last one's shaders and pipeline (0 checked), 15088788 its targets [1208.73] vulkan: 2058 shaders translated (1174 ms), 1851 pipelines made (117 from the cache, 30956 ms making, 11786 ms waited for), 66 render targets made, 7331 texture uploads (1000 MB); 8 frames over 50 ms in the last 600, the slowest 971 ms [1208.73] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [1208.73] vulkan: caches: 34 render targets (328 MB, 0 parked), 371 textures (90 MB), 8843 buffers (19 MB); 1549 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1208.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1208.73] vulkan: 1931968 rendering passes, 30470 clear commands, 603958 attachments cleared and 4 left undefined by their load op [1208.73] vulkan: 17219 passes (46%) ended at render.c:232 [1208.73] vulkan: 7589 passes (20%) ended at buffer.c:2168 [1208.73] vulkan: 6779 passes (18%) ended at surface.c:160 [1208.73] vulkan: 4093 passes (11%) ended at renderer.c:214 [1208.73] vulkan: 1175 passes (3%) ended at cmd.c:534 [1208.73] vulkan: 600 passes (2%) ended at renderer.c:680 [1208.73] vulkan: 47 passes (0%) ended at texture.c:476 [1208.73] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [1208.84] vulkan: display: 599 frame intervals of 21.17 ms (deviation 53.59 ms, 1st to 99th percentile 16.56 to 83.46 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 19.9 ms (5.9 to 102.2), on to the display in 27.5 ms (16.5 to 28.7), 47.4 ms in all (33.2 to 111.4) [1208.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1213.65] perf: 55.4 frames a second over 5.0 s (46472 shown in all) [1218.65] perf: 44.6 frames a second over 5.0 s (46695 shown in all) [1220.53] nvn: 46800 presents, 46847 submissions [1220.53] cpu: 600 presents in 11.80 s (50.8 fps): 26 of the game's threads ran 7.30 s on the host's processors (62% of one, 12.16 ms a present), the whole process 11.81 s (100%); the busiest: thread 80 'MainThread' 3.05 s, thread 99 'nus3::audio update' 1.64 s, thread 83 'TaskWorker1' 1.21 s, thread 84 'TaskWorker2' 0.82 s, thread 92 'render dispatch' 0.26 s [1220.53] cpu: in those 11.80 s, 79042 SVCs (6698 a second): 0x0b SleepThread 16533, 0x06 QueryMemory 16216, 0x1b ArbitrateUnlock 11472, 0x1a ArbitrateLock 10297, 0x21 SendSyncRequest 6750, 0x1d SignalProcessWideKey 4395; 2492356 calls the dispatch table had no code for (RtAPI.miss) [1220.53] vulkan: 16055978 draws, 0 skipped; 794066 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 25724044 descriptor sets written, 5360148 reused; 7705845 draws kept the last one's shaders and pipeline (0 checked), 15275459 its targets [1220.53] vulkan: 2061 shaders translated (1176 ms), 1860 pipelines made (123 from the cache, 31034 ms making, 11863 ms waited for), 66 render targets made, 7491 texture uploads (1015 MB); 6 frames over 50 ms in the last 600, the slowest 685 ms [1220.53] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [1220.53] vulkan: caches: 34 render targets (328 MB, 0 parked), 454 textures (100 MB), 9452 buffers (23 MB); 1563 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1220.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1220.53] vulkan: 1959003 rendering passes, 30470 clear commands, 612024 attachments cleared and 4 left undefined by their load op [1220.53] vulkan: 10259 passes (38%) ended at render.c:232 [1220.53] vulkan: 5772 passes (21%) ended at surface.c:160 [1220.53] vulkan: 5523 passes (20%) ended at buffer.c:2168 [1220.53] vulkan: 3739 passes (14%) ended at renderer.c:214 [1220.53] vulkan: 1007 passes (4%) ended at cmd.c:534 [1220.53] vulkan: 600 passes (2%) ended at renderer.c:680 [1220.53] vulkan: 108 passes (0%) ended at texture.c:476 [1220.53] vulkan: 27 passes (0%) ended at compute.c:1528 [1220.53] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [1220.62] vulkan: display: 599 frame intervals of 19.67 ms (deviation 34.95 ms, 1st to 99th percentile 16.56 to 99.78 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 19.4 ms (6.5 to 114.3), on to the display in 27.7 ms (12.7 to 29.3), 47.2 ms in all (29.4 to 128.8) [1220.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1223.67] perf: 58.0 frames a second over 5.0 s (46986 shown in all) [1228.68] perf: 58.0 frames a second over 5.0 s (47277 shown in all) [1230.74] cpu: 600 presents in 10.22 s (58.7 fps): 26 of the game's threads ran 6.92 s on the host's processors (68% of one, 11.54 ms a present), the whole process 9.67 s (95%); the busiest: thread 80 'MainThread' 2.97 s, thread 99 'nus3::audio update' 1.47 s, thread 83 'TaskWorker1' 1.15 s, thread 84 'TaskWorker2' 0.75 s, thread 92 'render dispatch' 0.27 s [1230.74] cpu: in those 10.22 s, 76327 SVCs (7472 a second): 0x06 QueryMemory 19350, 0x0b SleepThread 14310, 0x1b ArbitrateUnlock 10503, 0x1a ArbitrateLock 9325, 0x21 SendSyncRequest 5781, 0x1d SignalProcessWideKey 4251; 3142354 calls the dispatch table had no code for (RtAPI.miss) [1230.74] vulkan: 16257402 draws, 0 skipped; 804357 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 25995357 descriptor sets written, 5474129 reused; 7798875 draws kept the last one's shaders and pipeline (0 checked), 15463711 its targets [1230.74] vulkan: 2061 shaders translated (1176 ms), 1860 pipelines made (123 from the cache, 31034 ms making, 11863 ms waited for), 66 render targets made, 7557 texture uploads (1018 MB); 5 frames over 50 ms in the last 600, the slowest 110 ms [1230.74] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [1230.74] vulkan: caches: 34 render targets (328 MB, 0 parked), 506 textures (102 MB), 11620 buffers (24 MB); 1566 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1230.74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1230.74] vulkan: 1981475 rendering passes, 30470 clear commands, 619737 attachments cleared and 4 left undefined by their load op [1230.74] vulkan: 7342 passes (33%) ended at render.c:232 [1230.74] vulkan: 5208 passes (23%) ended at surface.c:160 [1230.74] vulkan: 4731 passes (21%) ended at buffer.c:2168 [1230.74] vulkan: 3509 passes (16%) ended at renderer.c:214 [1230.74] vulkan: 980 passes (4%) ended at cmd.c:534 [1230.74] vulkan: 600 passes (3%) ended at renderer.c:680 [1230.74] vulkan: 52 passes (0%) ended at compute.c:1528 [1230.74] vulkan: 50 passes (0%) ended at texture.c:476 [1230.74] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [1230.82] vulkan: display: 599 frame intervals of 17.03 ms (deviation 4.65 ms, 1st to 99th percentile 16.56 to 16.93 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 16.4 ms (6.4 to 27.2), on to the display in 27.8 ms (17.5 to 28.9), 44.3 ms in all (34.2 to 46.7) [1230.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1233.70] perf: 46.8 frames a second over 5.0 s (47512 shown in all) [1238.70] perf: 20.0 frames a second over 5.0 s (47612 shown in all) [1243.72] perf: 53.6 frames a second over 5.0 s (47881 shown in all) [1248.72] perf: 5.8 frames a second over 5.0 s (47910 shown in all) [1250.23] cpu: 600 presents in 19.48 s (30.8 fps): 26 of the game's threads ran 8.01 s on the host's processors (41% of one, 13.36 ms a present), the whole process 20.87 s (107%); the busiest: thread 80 'MainThread' 3.01 s, thread 99 'nus3::audio update' 2.45 s, thread 83 'TaskWorker1' 1.17 s, thread 84 'TaskWorker2' 0.73 s, thread 92 'render dispatch' 0.26 s [1250.23] cpu: in those 19.48 s, 85806 SVCs (4404 a second): 0x0b SleepThread 27324, 0x1b ArbitrateUnlock 10560, 0x21 SendSyncRequest 9551, 0x1a ArbitrateLock 9378, 0x06 QueryMemory 8258, 0x18 WaitSynchronization 5445; 2611948 calls the dispatch table had no code for (RtAPI.miss) [1250.23] vulkan: 16463206 draws, 0 skipped; 814783 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 26280094 descriptor sets written, 5583932 reused; 7891183 draws kept the last one's shaders and pipeline (0 checked), 15656069 its targets [1250.23] vulkan: 2070 shaders translated (1179 ms), 1867 pipelines made (123 from the cache, 31196 ms making, 11904 ms waited for), 66 render targets made, 7588 texture uploads (1019 MB); 37 frames over 50 ms in the last 600, the slowest 1441 ms [1250.23] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [1250.23] vulkan: caches: 34 render targets (328 MB, 0 parked), 322 textures (88 MB), 9581 buffers (18 MB); 1546 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1250.23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1250.23] vulkan: 2005990 rendering passes, 30470 clear commands, 627537 attachments cleared and 4 left undefined by their load op [1250.23] vulkan: 7801 passes (32%) ended at render.c:232 [1250.23] vulkan: 6105 passes (25%) ended at buffer.c:2168 [1250.23] vulkan: 5268 passes (21%) ended at surface.c:160 [1250.23] vulkan: 3600 passes (15%) ended at renderer.c:214 [1250.23] vulkan: 1115 passes (5%) ended at cmd.c:534 [1250.23] vulkan: 600 passes (2%) ended at renderer.c:680 [1250.23] vulkan: 26 passes (0%) ended at texture.c:476 [1250.23] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [1250.29] vulkan: display: 599 frame intervals of 32.50 ms (deviation 85.64 ms, 1st to 99th percentile 16.56 to 466.80 ms), 48 held for other than 1 refresh; the game's frames went from release to present in 31.0 ms (5.1 to 482.5), on to the display in 26.9 ms (7.5 to 32.2), 57.9 ms in all (24.6 to 497.6) [1250.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1253.72] perf: 59.2 frames a second over 5.0 s (48206 shown in all) [1258.73] perf: 45.6 frames a second over 5.0 s (48435 shown in all) [1263.75] perf: 21.1 frames a second over 5.0 s (48541 shown in all) [1264.73] nvn: 48600 presents, 48647 submissions [1264.73] cpu: 600 presents in 14.50 s (41.4 fps): 26 of the game's threads ran 7.43 s on the host's processors (51% of one, 12.39 ms a present), the whole process 14.78 s (102%); the busiest: thread 80 'MainThread' 3.02 s, thread 99 'nus3::audio update' 1.84 s, thread 83 'TaskWorker1' 1.21 s, thread 84 'TaskWorker2' 0.76 s, thread 92 'render dispatch' 0.26 s [1264.73] cpu: in those 14.50 s, 77552 SVCs (5348 a second): 0x0b SleepThread 20325, 0x1b ArbitrateUnlock 11201, 0x06 QueryMemory 10118, 0x1a ArbitrateLock 10024, 0x21 SendSyncRequest 7136, 0x1d SignalProcessWideKey 4362; 3070337 calls the dispatch table had no code for (RtAPI.miss) [1264.73] vulkan: 16668296 draws, 0 skipped; 825309 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 26563394 descriptor sets written, 5693466 reused; 7988281 draws kept the last one's shaders and pipeline (0 checked), 15847835 its targets [1264.73] vulkan: 2072 shaders translated (1180 ms), 1869 pipelines made (123 from the cache, 31231 ms making, 11926 ms waited for), 66 render targets made, 7647 texture uploads (1023 MB); 13 frames over 50 ms in the last 600, the slowest 1247 ms [1264.73] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [1264.73] vulkan: caches: 34 render targets (328 MB, 0 parked), 329 textures (88 MB), 9759 buffers (19 MB); 1547 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1264.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1264.73] vulkan: 2029453 rendering passes, 30470 clear commands, 635355 attachments cleared and 4 left undefined by their load op [1264.73] vulkan: 7848 passes (33%) ended at render.c:232 [1264.73] vulkan: 5307 passes (23%) ended at surface.c:160 [1264.73] vulkan: 5001 passes (21%) ended at buffer.c:2168 [1264.73] vulkan: 3600 passes (15%) ended at renderer.c:214 [1264.73] vulkan: 1065 passes (5%) ended at cmd.c:534 [1264.73] vulkan: 600 passes (3%) ended at renderer.c:680 [1264.73] vulkan: 42 passes (0%) ended at texture.c:476 [1264.73] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [1264.77] vulkan: display: 599 frame intervals of 24.18 ms (deviation 64.17 ms, 1st to 99th percentile 16.56 to 316.67 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 22.7 ms (5.1 to 325.9), on to the display in 27.4 ms (7.8 to 29.0), 50.1 ms in all (26.0 to 341.3) [1264.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1268.77] perf: 59.0 frames a second over 5.0 s (48837 shown in all) [1273.77] perf: 60.0 frames a second over 5.0 s (49137 shown in all) [1274.81] cpu: 600 presents in 10.08 s (59.5 fps): 26 of the game's threads ran 6.96 s on the host's processors (69% of one, 11.59 ms a present), the whole process 9.61 s (95%); the busiest: thread 80 'MainThread' 3.01 s, thread 99 'nus3::audio update' 1.39 s, thread 83 'TaskWorker1' 1.19 s, thread 84 'TaskWorker2' 0.79 s, thread 92 'render dispatch' 0.27 s [1274.81] cpu: in those 10.08 s, 67652 SVCs (6710 a second): 0x0b SleepThread 14119, 0x1b ArbitrateUnlock 11727, 0x1a ArbitrateLock 10548, 0x06 QueryMemory 8422, 0x21 SendSyncRequest 5653, 0x1d SignalProcessWideKey 4448; 3005301 calls the dispatch table had no code for (RtAPI.miss) [1274.81] vulkan: 16876212 draws, 0 skipped; 836083 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 26835124 descriptor sets written, 5818534 reused; 8083349 draws kept the last one's shaders and pipeline (0 checked), 16041744 its targets [1274.81] vulkan: 2072 shaders translated (1180 ms), 1869 pipelines made (123 from the cache, 31231 ms making, 11926 ms waited for), 66 render targets made, 7751 texture uploads (1028 MB); 1 frames over 50 ms in the last 600, the slowest 114 ms [1274.81] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [1274.81] vulkan: caches: 34 render targets (328 MB, 0 parked), 410 textures (93 MB), 10678 buffers (20 MB); 1554 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1274.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1274.81] vulkan: 2052167 rendering passes, 30470 clear commands, 643335 attachments cleared and 4 left undefined by their load op [1274.81] vulkan: 7457 passes (33%) ended at render.c:232 [1274.81] vulkan: 5388 passes (24%) ended at surface.c:160 [1274.81] vulkan: 4442 passes (20%) ended at buffer.c:2168 [1274.81] vulkan: 3600 passes (16%) ended at renderer.c:214 [1274.81] vulkan: 1149 passes (5%) ended at cmd.c:534 [1274.81] vulkan: 600 passes (3%) ended at renderer.c:680 [1274.81] vulkan: 78 passes (0%) ended at texture.c:476 [1274.81] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [1274.84] vulkan: display: 599 frame intervals of 16.81 ms (deviation 3.39 ms, 1st to 99th percentile 16.56 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 16.9 ms (15.3 to 18.0), on to the display in 28.0 ms (26.5 to 28.9), 44.8 ms in all (43.1 to 45.6) [1274.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1278.77] perf: 59.0 frames a second over 5.0 s (49432 shown in all) [1283.78] perf: 33.9 frames a second over 5.0 s (49602 shown in all) [1288.80] perf: 16.1 frames a second over 5.0 s (49683 shown in all) [1291.18] cpu: 600 presents in 16.37 s (36.7 fps): 26 of the game's threads ran 8.01 s on the host's processors (49% of one, 13.35 ms a present), the whole process 17.31 s (106%); the busiest: thread 80 'MainThread' 3.13 s, thread 99 'nus3::audio update' 2.19 s, thread 83 'TaskWorker1' 1.25 s, thread 84 'TaskWorker2' 0.80 s, thread 92 'render dispatch' 0.27 s [1291.18] cpu: in those 16.37 s, 82814 SVCs (5060 a second): 0x0b SleepThread 22945, 0x06 QueryMemory 11648, 0x1b ArbitrateUnlock 11037, 0x1a ArbitrateLock 9861, 0x21 SendSyncRequest 7953, 0x18 WaitSynchronization 4745; 2898560 calls the dispatch table had no code for (RtAPI.miss) [1291.18] vulkan: 17089341 draws, 0 skipped; 845925 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 27129995 descriptor sets written, 5933208 reused; 8177456 draws kept the last one's shaders and pipeline (0 checked), 16239554 its targets [1291.18] vulkan: 2072 shaders translated (1180 ms), 1869 pipelines made (123 from the cache, 31231 ms making, 11926 ms waited for), 67 render targets made, 7904 texture uploads (1041 MB); 16 frames over 50 ms in the last 600, the slowest 1578 ms [1291.18] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [1291.18] vulkan: caches: 35 render targets (337 MB, 0 parked), 480 textures (99 MB), 10454 buffers (25 MB); 1582 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1291.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1291.18] vulkan: 2081261 rendering passes, 30470 clear commands, 651412 attachments cleared and 4 left undefined by their load op [1291.18] vulkan: 10931 passes (38%) ended at render.c:232 [1291.18] vulkan: 6601 passes (23%) ended at buffer.c:2168 [1291.18] vulkan: 5943 passes (20%) ended at surface.c:160 [1291.18] vulkan: 3793 passes (13%) ended at renderer.c:214 [1291.18] vulkan: 1070 passes (4%) ended at cmd.c:534 [1291.18] vulkan: 600 passes (2%) ended at renderer.c:680 [1291.18] vulkan: 104 passes (0%) ended at texture.c:476 [1291.18] vulkan: 51 passes (0%) ended at compute.c:1528 [1291.18] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [1291.19] vulkan: display: 599 frame intervals of 27.30 ms (deviation 75.49 ms, 1st to 99th percentile 16.56 to 449.89 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 26.8 ms (5.6 to 458.5), on to the display in 27.3 ms (12.4 to 28.9), 54.1 ms in all (29.7 to 476.7) [1291.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1293.80] perf: 51.0 frames a second over 5.0 s (49938 shown in all) [1298.82] perf: 56.6 frames a second over 5.0 s (50222 shown in all) [1301.77] vulkan: display: 599 frame intervals of 17.67 ms (deviation 12.99 ms, 1st to 99th percentile 16.56 to 33.43 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 17.6 ms (8.3 to 46.4), on to the display in 27.6 ms (15.4 to 28.6), 45.2 ms in all (38.2 to 61.8) [1301.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1301.78] nvn: 50400 presents, 50447 submissions [1301.78] cpu: 600 presents in 10.60 s (56.6 fps): 26 of the game's threads ran 7.26 s on the host's processors (68% of one, 12.10 ms a present), the whole process 10.67 s (101%); the busiest: thread 80 'MainThread' 3.14 s, thread 99 'nus3::audio update' 1.42 s, thread 83 'TaskWorker1' 1.28 s, thread 84 'TaskWorker2' 0.80 s, thread 92 'render dispatch' 0.27 s [1301.78] cpu: in those 10.60 s, 68332 SVCs (6446 a second): 0x0b SleepThread 14848, 0x1b ArbitrateUnlock 11291, 0x1a ArbitrateLock 10131, 0x06 QueryMemory 8424, 0x21 SendSyncRequest 6042, 0x1d SignalProcessWideKey 4632; 2706056 calls the dispatch table had no code for (RtAPI.miss) [1301.78] vulkan: 17315758 draws, 0 skipped; 857309 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 27446057 descriptor sets written, 6052348 reused; 8276828 draws kept the last one's shaders and pipeline (0 checked), 16449540 its targets [1301.78] vulkan: 2072 shaders translated (1180 ms), 1869 pipelines made (123 from the cache, 31231 ms making, 11926 ms waited for), 67 render targets made, 7936 texture uploads (1043 MB); 5 frames over 50 ms in the last 600, the slowest 312 ms [1301.78] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [1301.78] vulkan: caches: 35 render targets (337 MB, 0 parked), 312 textures (85 MB), 9450 buffers (21 MB); 1563 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1301.78] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1301.78] vulkan: 2120527 rendering passes, 30470 clear commands, 659879 attachments cleared and 4 left undefined by their load op [1301.78] vulkan: 17831 passes (45%) ended at render.c:232 [1301.78] vulkan: 8454 passes (22%) ended at buffer.c:2168 [1301.78] vulkan: 7036 passes (18%) ended at surface.c:160 [1301.78] vulkan: 4165 passes (11%) ended at renderer.c:214 [1301.78] vulkan: 1156 passes (3%) ended at cmd.c:534 [1301.78] vulkan: 600 passes (2%) ended at renderer.c:680 [1301.78] vulkan: 24 passes (0%) ended at texture.c:476 [1301.78] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [1303.82] perf: 60.0 frames a second over 5.0 s (50522 shown in all) [1308.83] perf: 38.7 frames a second over 5.0 s (50716 shown in all) [1313.83] perf: 15.6 frames a second over 5.0 s (50794 shown in all) [1317.36] vulkan: display: 599 frame intervals of 26.02 ms (deviation 70.67 ms, 1st to 99th percentile 16.56 to 433.43 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 24.1 ms (5.1 to 441.2), on to the display in 27.4 ms (8.7 to 28.9), 51.5 ms in all (25.4 to 461.2) [1317.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1317.38] cpu: 600 presents in 15.60 s (38.5 fps): 26 of the game's threads ran 7.51 s on the host's processors (48% of one, 12.51 ms a present), the whole process 15.86 s (102%); the busiest: thread 80 'MainThread' 3.05 s, thread 99 'nus3::audio update' 1.85 s, thread 83 'TaskWorker1' 1.21 s, thread 84 'TaskWorker2' 0.80 s, thread 92 'render dispatch' 0.25 s [1317.38] cpu: in those 15.60 s, 89523 SVCs (5739 a second): 0x0b SleepThread 21865, 0x06 QueryMemory 20160, 0x1b ArbitrateUnlock 10861, 0x1a ArbitrateLock 9690, 0x21 SendSyncRequest 7649, 0x18 WaitSynchronization 4586; 2853888 calls the dispatch table had no code for (RtAPI.miss) [1317.38] vulkan: 17503580 draws, 0 skipped; 867967 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 27706515 descriptor sets written, 6148588 reused; 8360059 draws kept the last one's shaders and pipeline (0 checked), 16623589 its targets [1317.38] vulkan: 2072 shaders translated (1180 ms), 1869 pipelines made (123 from the cache, 31231 ms making, 11926 ms waited for), 67 render targets made, 8064 texture uploads (1053 MB); 12 frames over 50 ms in the last 600, the slowest 1729 ms [1317.38] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [1317.38] vulkan: caches: 35 render targets (337 MB, 0 parked), 414 textures (95 MB), 7751 buffers (22 MB); 1574 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1317.38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1317.38] vulkan: 2142766 rendering passes, 30470 clear commands, 667704 attachments cleared and 4 left undefined by their load op [1317.38] vulkan: 7472 passes (34%) ended at render.c:232 [1317.38] vulkan: 5340 passes (24%) ended at surface.c:160 [1317.38] vulkan: 4115 passes (19%) ended at buffer.c:2168 [1317.38] vulkan: 3625 passes (16%) ended at renderer.c:214 [1317.38] vulkan: 1008 passes (5%) ended at cmd.c:534 [1317.38] vulkan: 600 passes (3%) ended at renderer.c:680 [1317.38] vulkan: 79 passes (0%) ended at texture.c:476 [1317.38] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [1318.83] perf: 58.6 frames a second over 5.0 s (51087 shown in all) [1323.85] perf: 42.9 frames a second over 5.0 s (51302 shown in all) [1328.81] vulkan: display: 599 frame intervals of 19.12 ms (deviation 42.02 ms, 1st to 99th percentile 16.56 to 16.92 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 17.7 ms (7.8 to 22.9), on to the display in 27.6 ms (19.3 to 29.0), 45.3 ms in all (35.9 to 45.3) [1328.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1328.84] cpu: 600 presents in 11.47 s (52.3 fps): 26 of the game's threads ran 7.48 s on the host's processors (65% of one, 12.47 ms a present), the whole process 11.84 s (103%); the busiest: thread 80 'MainThread' 3.14 s, thread 99 'nus3::audio update' 1.61 s, thread 83 'TaskWorker1' 1.27 s, thread 84 'TaskWorker2' 0.80 s, thread 92 'render dispatch' 0.29 s [1328.84] cpu: in those 11.47 s, 75678 SVCs (6599 a second): 0x0b SleepThread 16059, 0x06 QueryMemory 15100, 0x1b ArbitrateUnlock 10541, 0x1a ArbitrateLock 9369, 0x21 SendSyncRequest 6643, 0x1d SignalProcessWideKey 4713; 2672966 calls the dispatch table had no code for (RtAPI.miss) [1328.84] vulkan: 17736247 draws, 0 skipped; 878776 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 28027273 descriptor sets written, 6275220 reused; 8466157 draws kept the last one's shaders and pipeline (0 checked), 16840024 its targets [1328.84] vulkan: 2072 shaders translated (1180 ms), 1869 pipelines made (123 from the cache, 31231 ms making, 11926 ms waited for), 67 render targets made, 8176 texture uploads (1061 MB); 3 frames over 50 ms in the last 600, the slowest 1236 ms [1328.84] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [1328.84] vulkan: caches: 35 render targets (337 MB, 0 parked), 464 textures (99 MB), 9149 buffers (22 MB); 1578 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1328.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1328.84] vulkan: 2178922 rendering passes, 30470 clear commands, 676061 attachments cleared and 4 left undefined by their load op [1328.84] vulkan: 15304 passes (42%) ended at render.c:232 [1328.84] vulkan: 8093 passes (22%) ended at buffer.c:2168 [1328.84] vulkan: 6805 passes (19%) ended at surface.c:160 [1328.84] vulkan: 4097 passes (11%) ended at renderer.c:214 [1328.84] vulkan: 1122 passes (3%) ended at cmd.c:534 [1328.84] vulkan: 600 passes (2%) ended at renderer.c:680 [1328.84] vulkan: 84 passes (0%) ended at texture.c:476 [1328.84] vulkan: 51 passes (0%) ended at compute.c:1528 [1328.84] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [1328.87] perf: 59.6 frames a second over 5.0 s (51601 shown in all) [1333.88] perf: 51.2 frames a second over 5.0 s (51858 shown in all) [1338.88] perf: 55.6 frames a second over 5.0 s (52136 shown in all) [1339.89] vulkan: display: 599 frame intervals of 18.50 ms (deviation 19.86 ms, 1st to 99th percentile 16.56 to 83.12 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 17.7 ms (5.4 to 84.3), on to the display in 27.5 ms (9.9 to 28.8), 45.2 ms in all (26.7 to 105.5) [1339.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1339.94] nvn: 52200 presents, 52247 submissions [1339.94] cpu: 600 presents in 11.10 s (54.1 fps): 26 of the game's threads ran 7.11 s on the host's processors (64% of one, 11.84 ms a present), the whole process 10.93 s (99%); the busiest: thread 80 'MainThread' 3.03 s, thread 99 'nus3::audio update' 1.57 s, thread 83 'TaskWorker1' 1.18 s, thread 84 'TaskWorker2' 0.74 s, thread 92 'render dispatch' 0.26 s [1339.94] cpu: in those 11.10 s, 67278 SVCs (6061 a second): 0x0b SleepThread 15558, 0x1b ArbitrateUnlock 10310, 0x1a ArbitrateLock 9130, 0x06 QueryMemory 8848, 0x21 SendSyncRequest 6065, 0x1d SignalProcessWideKey 4229; 2825462 calls the dispatch table had no code for (RtAPI.miss) [1339.94] vulkan: 17933479 draws, 0 skipped; 889117 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 28295444 descriptor sets written, 6384471 reused; 8553758 draws kept the last one's shaders and pipeline (0 checked), 17023532 its targets [1339.94] vulkan: 2072 shaders translated (1180 ms), 1869 pipelines made (123 from the cache, 31231 ms making, 11926 ms waited for), 67 render targets made, 8242 texture uploads (1066 MB); 10 frames over 50 ms in the last 600, the slowest 451 ms [1339.94] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [1339.94] vulkan: caches: 35 render targets (337 MB, 0 parked), 509 textures (102 MB), 10836 buffers (23 MB); 1582 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1339.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1339.94] vulkan: 2201727 rendering passes, 30470 clear commands, 683868 attachments cleared and 4 left undefined by their load op [1339.94] vulkan: 7505 passes (33%) ended at render.c:232 [1339.94] vulkan: 5309 passes (23%) ended at surface.c:160 [1339.94] vulkan: 4652 passes (20%) ended at buffer.c:2168 [1339.94] vulkan: 3601 passes (16%) ended at renderer.c:214 [1339.94] vulkan: 1033 passes (5%) ended at cmd.c:534 [1339.94] vulkan: 600 passes (3%) ended at renderer.c:680 [1339.94] vulkan: 53 passes (0%) ended at texture.c:476 [1339.94] vulkan: 52 passes (0%) ended at compute.c:1528 [1339.94] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [1343.88] perf: 59.8 frames a second over 5.0 s (52435 shown in all) [1348.88] perf: 53.4 frames a second over 5.0 s (52702 shown in all) [1350.44] vulkan: display: 599 frame intervals of 17.61 ms (deviation 7.28 ms, 1st to 99th percentile 16.56 to 50.01 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 16.3 ms (5.8 to 55.7), on to the display in 27.4 ms (8.1 to 29.0), 43.8 ms in all (28.0 to 62.0) [1350.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1350.51] cpu: 600 presents in 10.57 s (56.8 fps): 26 of the game's threads ran 6.93 s on the host's processors (66% of one, 11.55 ms a present), the whole process 10.24 s (97%); the busiest: thread 80 'MainThread' 2.98 s, thread 99 'nus3::audio update' 1.48 s, thread 83 'TaskWorker1' 1.15 s, thread 84 'TaskWorker2' 0.75 s, thread 92 'render dispatch' 0.27 s [1350.51] cpu: in those 10.57 s, 74402 SVCs (7041 a second): 0x06 QueryMemory 16432, 0x0b SleepThread 14792, 0x1b ArbitrateUnlock 10331, 0x1a ArbitrateLock 9153, 0x21 SendSyncRequest 6517, 0x1d SignalProcessWideKey 4231; 2999518 calls the dispatch table had no code for (RtAPI.miss) [1350.51] vulkan: 18124221 draws, 0 skipped; 899680 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 28562584 descriptor sets written, 6480935 reused; 8633124 draws kept the last one's shaders and pipeline (0 checked), 17200994 its targets [1350.51] vulkan: 2072 shaders translated (1180 ms), 1869 pipelines made (123 from the cache, 31231 ms making, 11926 ms waited for), 67 render targets made, 8278 texture uploads (1069 MB); 10 frames over 50 ms in the last 600, the slowest 130 ms [1350.51] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [1350.51] vulkan: caches: 35 render targets (337 MB, 0 parked), 471 textures (100 MB), 11228 buffers (23 MB); 1580 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1350.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1350.51] vulkan: 2224672 rendering passes, 30470 clear commands, 691647 attachments cleared and 4 left undefined by their load op [1350.51] vulkan: 7528 passes (33%) ended at render.c:232 [1350.51] vulkan: 5253 passes (23%) ended at surface.c:160 [1350.51] vulkan: 4974 passes (22%) ended at buffer.c:2168 [1350.51] vulkan: 3579 passes (16%) ended at renderer.c:214 [1350.51] vulkan: 978 passes (4%) ended at cmd.c:534 [1350.51] vulkan: 600 passes (3%) ended at renderer.c:680 [1350.51] vulkan: 33 passes (0%) ended at texture.c:476 [1350.51] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [1353.90] perf: 60.0 frames a second over 5.0 s (53003 shown in all) [1358.92] perf: 59.4 frames a second over 5.0 s (53301 shown in all) [1360.51] vulkan: display: 599 frame intervals of 16.81 ms (deviation 2.04 ms, 1st to 99th percentile 16.56 to 16.93 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 15.5 ms (7.5 to 26.4), on to the display in 28.0 ms (19.7 to 29.0), 43.5 ms in all (36.3 to 45.5) [1360.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1360.59] cpu: 600 presents in 10.08 s (59.5 fps): 26 of the game's threads ran 6.81 s on the host's processors (67% of one, 11.34 ms a present), the whole process 9.32 s (92%); the busiest: thread 80 'MainThread' 2.94 s, thread 99 'nus3::audio update' 1.38 s, thread 83 'TaskWorker1' 1.18 s, thread 84 'TaskWorker2' 0.75 s, thread 92 'render dispatch' 0.26 s [1360.59] cpu: in those 10.08 s, 80282 SVCs (7961 a second): 0x06 QueryMemory 23778, 0x0b SleepThread 14132, 0x1b ArbitrateUnlock 10344, 0x1a ArbitrateLock 9173, 0x21 SendSyncRequest 5816, 0x1d SignalProcessWideKey 4285; 2647141 calls the dispatch table had no code for (RtAPI.miss) [1360.59] vulkan: 18311546 draws, 0 skipped; 910797 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 28823228 descriptor sets written, 6575954 reused; 8720548 draws kept the last one's shaders and pipeline (0 checked), 17375586 its targets [1360.59] vulkan: 2072 shaders translated (1180 ms), 1869 pipelines made (123 from the cache, 31231 ms making, 11926 ms waited for), 67 render targets made, 8313 texture uploads (1071 MB); 3 frames over 50 ms in the last 600, the slowest 58 ms [1360.59] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [1360.59] vulkan: caches: 35 render targets (337 MB, 0 parked), 385 textures (92 MB), 10015 buffers (20 MB); 1569 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1360.59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1360.59] vulkan: 2246295 rendering passes, 30470 clear commands, 699412 attachments cleared and 4 left undefined by their load op [1360.59] vulkan: 7133 passes (33%) ended at render.c:232 [1360.59] vulkan: 5228 passes (24%) ended at surface.c:160 [1360.59] vulkan: 4171 passes (19%) ended at buffer.c:2168 [1360.59] vulkan: 3565 passes (16%) ended at renderer.c:214 [1360.59] vulkan: 899 passes (4%) ended at cmd.c:534 [1360.59] vulkan: 600 passes (3%) ended at renderer.c:680 [1360.59] vulkan: 27 passes (0%) ended at texture.c:476 [1360.59] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [1363.92] perf: 47.0 frames a second over 5.0 s (53536 shown in all) [1368.92] perf: 50.4 frames a second over 5.0 s (53788 shown in all) [1372.36] vulkan: display: 599 frame intervals of 19.78 ms (deviation 30.61 ms, 1st to 99th percentile 16.56 to 83.48 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 18.9 ms (5.4 to 99.1), on to the display in 27.4 ms (9.6 to 29.2), 46.3 ms in all (30.0 to 112.4) [1372.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1372.46] nvn: 54000 presents, 54047 submissions [1372.46] cpu: 600 presents in 11.87 s (50.6 fps): 26 of the game's threads ran 7.24 s on the host's processors (61% of one, 12.07 ms a present), the whole process 11.88 s (100%); the busiest: thread 80 'MainThread' 3.03 s, thread 99 'nus3::audio update' 1.65 s, thread 83 'TaskWorker1' 1.20 s, thread 84 'TaskWorker2' 0.76 s, thread 92 'render dispatch' 0.27 s [1372.46] cpu: in those 11.87 s, 74678 SVCs (6293 a second): 0x0b SleepThread 16625, 0x06 QueryMemory 13184, 0x1b ArbitrateUnlock 10768, 0x1a ArbitrateLock 9597, 0x21 SendSyncRequest 6551, 0x1d SignalProcessWideKey 4519; 3018405 calls the dispatch table had no code for (RtAPI.miss) [1372.46] vulkan: 18509766 draws, 0 skipped; 921472 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 29088147 descriptor sets written, 6689827 reused; 8808365 draws kept the last one's shaders and pipeline (0 checked), 17559762 its targets [1372.46] vulkan: 2072 shaders translated (1180 ms), 1869 pipelines made (123 from the cache, 31231 ms making, 11926 ms waited for), 67 render targets made, 8432 texture uploads (1080 MB); 17 frames over 50 ms in the last 600, the slowest 700 ms [1372.46] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [1372.46] vulkan: caches: 35 render targets (337 MB, 0 parked), 468 textures (97 MB), 9695 buffers (23 MB); 1577 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1372.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1372.46] vulkan: 2271316 rendering passes, 30470 clear commands, 707349 attachments cleared and 4 left undefined by their load op [1372.46] vulkan: 9452 passes (38%) ended at render.c:232 [1372.46] vulkan: 5697 passes (23%) ended at surface.c:160 [1372.46] vulkan: 4437 passes (18%) ended at buffer.c:2168 [1372.46] vulkan: 3737 passes (15%) ended at renderer.c:214 [1372.46] vulkan: 1021 passes (4%) ended at cmd.c:534 [1372.46] vulkan: 600 passes (2%) ended at renderer.c:680 [1372.46] vulkan: 77 passes (0%) ended at texture.c:476 [1372.46] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [1373.93] perf: 59.8 frames a second over 5.0 s (54088 shown in all) [1378.93] perf: 60.0 frames a second over 5.0 s (54388 shown in all) [1382.41] vulkan: display: 599 frame intervals of 16.78 ms (deviation 2.73 ms, 1st to 99th percentile 16.56 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 16.8 ms (12.4 to 21.4), on to the display in 27.9 ms (23.1 to 29.2), 44.8 ms in all (39.7 to 46.0) [1382.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1382.53] cpu: 600 presents in 10.07 s (59.6 fps): 26 of the game's threads ran 6.92 s on the host's processors (69% of one, 11.53 ms a present), the whole process 9.66 s (96%); the busiest: thread 80 'MainThread' 3.02 s, thread 99 'nus3::audio update' 1.30 s, thread 83 'TaskWorker1' 1.19 s, thread 84 'TaskWorker2' 0.80 s, thread 92 'render dispatch' 0.27 s [1382.53] cpu: in those 10.07 s, 81466 SVCs (8093 a second): 0x06 QueryMemory 20808, 0x0b SleepThread 14094, 0x1b ArbitrateUnlock 11887, 0x1a ArbitrateLock 10744, 0x21 SendSyncRequest 6067, 0x1d SignalProcessWideKey 5131; 2818763 calls the dispatch table had no code for (RtAPI.miss) [1382.53] vulkan: 18724160 draws, 0 skipped; 933476 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 29392898 descriptor sets written, 6792865 reused; 8901090 draws kept the last one's shaders and pipeline (0 checked), 17758128 its targets [1382.53] vulkan: 2073 shaders translated (1180 ms), 1871 pipelines made (123 from the cache, 31264 ms making, 11959 ms waited for), 67 render targets made, 8528 texture uploads (1089 MB); 1 frames over 50 ms in the last 600, the slowest 90 ms [1382.53] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2007 of 14305 MB (1056 ours) [1382.53] vulkan: caches: 35 render targets (337 MB, 0 parked), 435 textures (97 MB), 9710 buffers (24 MB); 1579 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1382.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1382.53] vulkan: 2308236 rendering passes, 30470 clear commands, 715858 attachments cleared and 4 left undefined by their load op [1382.53] vulkan: 17187 passes (47%) ended at render.c:232 [1382.53] vulkan: 7020 passes (19%) ended at buffer.c:2168 [1382.53] vulkan: 6818 passes (18%) ended at surface.c:160 [1382.53] vulkan: 4122 passes (11%) ended at renderer.c:214 [1382.53] vulkan: 1108 passes (3%) ended at cmd.c:534 [1382.53] vulkan: 600 passes (2%) ended at renderer.c:680 [1382.53] vulkan: 65 passes (0%) ended at texture.c:476 [1382.53] vulkan: GPU-owned guest memory landed for the CPU 225 times, render targets written back for an engine 0 times [1383.95] perf: 59.2 frames a second over 5.0 s (54685 shown in all) [1388.95] perf: 59.4 frames a second over 5.0 s (54982 shown in all) [1390.77] vulkan: 10x1 texture reads the 64x1 render target at 419180000: only that region is used [1393.42] vulkan: display: 599 frame intervals of 18.39 ms (deviation 25.02 ms, 1st to 99th percentile 16.56 to 50.14 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 17.6 ms (9.7 to 56.3), on to the display in 28.4 ms (14.1 to 31.4), 46.0 ms in all (38.1 to 69.5) [1393.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1393.56] cpu: 600 presents in 11.03 s (54.4 fps): 27 of the game's threads ran 6.99 s on the host's processors (63% of one, 11.65 ms a present), the whole process 10.21 s (93%); the busiest: thread 80 'MainThread' 3.01 s, thread 99 'nus3::audio update' 1.60 s, thread 83 'TaskWorker1' 1.02 s, thread 84 'TaskWorker2' 0.63 s, thread 92 'render dispatch' 0.24 s [1393.56] cpu: in those 11.03 s, 95405 SVCs (8647 a second): 0x06 QueryMemory 28921, 0x0b SleepThread 14903, 0x1b ArbitrateUnlock 12938, 0x1a ArbitrateLock 11758, 0x21 SendSyncRequest 6783, 0x1d SignalProcessWideKey 6659; 1806513 calls the dispatch table had no code for (RtAPI.miss) [1393.56] vulkan: 18907157 draws, 0 skipped; 946554 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 29650338 descriptor sets written, 6881831 reused; 8990887 draws kept the last one's shaders and pipeline (0 checked), 17929652 its targets [1393.56] vulkan: 2078 shaders translated (1182 ms), 1887 pipelines made (134 from the cache, 31350 ms making, 12018 ms waited for), 77 render targets made, 8644 texture uploads (1140 MB); 6 frames over 50 ms in the last 600, the slowest 570 ms [1393.56] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2135 of 14305 MB (1184 ours) [1393.56] vulkan: caches: 45 render targets (403 MB, 0 parked), 502 textures (145 MB), 12283 buffers (26 MB); 1677 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1393.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1393.56] vulkan: 2338508 rendering passes, 30470 clear commands, 725691 attachments cleared and 4 left undefined by their load op [1393.56] vulkan: 12196 passes (40%) ended at render.c:232 [1393.56] vulkan: 6523 passes (22%) ended at buffer.c:2168 [1393.56] vulkan: 5362 passes (18%) ended at surface.c:160 [1393.56] vulkan: 3460 passes (11%) ended at renderer.c:214 [1393.56] vulkan: 1356 passes (4%) ended at compute.c:1528 [1393.56] vulkan: 677 passes (2%) ended at cmd.c:534 [1393.56] vulkan: 600 passes (2%) ended at renderer.c:680 [1393.56] vulkan: 85 passes (0%) ended at texture.c:476 [1393.56] vulkan: GPU-owned guest memory landed for the CPU 226 times, render targets written back for an engine 0 times [1393.97] perf: 48.2 frames a second over 5.0 s (55224 shown in all) [1398.98] perf: 59.8 frames a second over 5.0 s (55524 shown in all) [1403.42] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.56 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 16.8 ms (13.6 to 18.8), on to the display in 29.1 ms (24.1 to 30.1), 45.8 ms in all (40.8 to 46.8) [1403.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1403.58] nvn: 55800 presents, 55847 submissions [1403.58] cpu: 600 presents in 10.02 s (59.9 fps): 27 of the game's threads ran 5.84 s on the host's processors (58% of one, 9.73 ms a present), the whole process 7.64 s (76%); the busiest: thread 80 'MainThread' 2.37 s, thread 99 'nus3::audio update' 1.27 s, thread 83 'TaskWorker1' 0.96 s, thread 84 'TaskWorker2' 0.68 s, thread 92 'render dispatch' 0.24 s [1403.58] cpu: in those 10.02 s, 66448 SVCs (6634 a second): 0x1b ArbitrateUnlock 13132, 0x0b SleepThread 13009, 0x1a ArbitrateLock 12012, 0x1d SignalProcessWideKey 11134, 0x21 SendSyncRequest 4595, 0x18 WaitSynchronization 3371; 1883574 calls the dispatch table had no code for (RtAPI.miss) [1403.58] vulkan: 19031675 draws, 0 skipped; 956488 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 29850047 descriptor sets written, 6914378 reused; 9064632 draws kept the last one's shaders and pipeline (0 checked), 18046466 its targets [1403.58] vulkan: 2078 shaders translated (1182 ms), 1887 pipelines made (134 from the cache, 31350 ms making, 12018 ms waited for), 80 render targets made, 8718 texture uploads (1160 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms [1403.58] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2135 of 14305 MB (1184 ours) [1403.58] vulkan: caches: 48 render targets (440 MB, 0 parked), 477 textures (158 MB), 17615 buffers (27 MB); 1743 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1403.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1403.58] vulkan: 2359633 rendering passes, 30470 clear commands, 739182 attachments cleared and 4 left undefined by their load op [1403.58] vulkan: 8826 passes (42%) ended at render.c:232 [1403.58] vulkan: 4862 passes (23%) ended at surface.c:160 [1403.58] vulkan: 3038 passes (14%) ended at buffer.c:2168 [1403.58] vulkan: 3024 passes (14%) ended at renderer.c:214 [1403.58] vulkan: 705 passes (3%) ended at cmd.c:534 [1403.58] vulkan: 600 passes (3%) ended at renderer.c:680 [1403.58] vulkan: 67 passes (0%) ended at texture.c:476 [1403.58] vulkan: 3 passes (0%) ended at surface.c:606 [1403.58] vulkan: GPU-owned guest memory landed for the CPU 226 times, render targets written back for an engine 0 times [1403.98] perf: 60.0 frames a second over 5.0 s (55824 shown in all) [1409.00] perf: 30.9 frames a second over 5.0 s (55979 shown in all) [1409.86] nvn: queue 13000fb110 initialized (replay 3) [1409.86] nvn: queue 13000fb110 finalized (replay 3) [1409.86] nvn: queue 13000fb110 initialized (replay 3) [1409.87] nvn: queue 13000fb110 finalized (replay 3) [1409.87] nvn: queue 13000fb110 initialized (replay 3) [1409.87] nvn: queue 13000fb110 finalized (replay 3) [1409.88] nvn: queue 13000fb110 initialized (replay 3) [1409.88] nvn: queue 13000fb110 finalized (replay 3) [1409.89] nvn: queue 13000fb110 initialized (replay 3) [1409.89] nvn: queue 13000fb110 finalized (replay 3) [1409.89] nvn: queue 13000fb110 initialized (replay 3) [1409.89] nvn: queue 13000fb110 finalized (replay 3) [1414.00] perf: 55.0 frames a second over 5.0 s (56254 shown in all) [1416.54] vulkan: display: 599 frame intervals of 21.90 ms (deviation 44.68 ms, 1st to 99th percentile 16.56 to 166.56 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 21.2 ms (1.9 to 167.4), on to the display in 29.1 ms (10.8 to 32.8), 50.3 ms in all (29.2 to 186.1) [1416.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1416.71] cpu: 600 presents in 13.13 s (45.7 fps): 27 of the game's threads ran 9.37 s on the host's processors (71% of one, 15.62 ms a present), the whole process 13.03 s (99%); the busiest: thread 80 'MainThread' 4.06 s, thread 99 'nus3::audio update' 1.93 s, thread 83 'TaskWorker1' 1.61 s, thread 87 'TaskWorker2' 0.56 s, thread 90 'ResInflateThread' 0.35 s [1416.71] cpu: in those 13.13 s, 94731 SVCs (7213 a second): 0x1d SignalProcessWideKey 20281, 0x1b ArbitrateUnlock 17002, 0x0b SleepThread 16996, 0x1a ArbitrateLock 13685, 0x21 SendSyncRequest 6952, 0x18 WaitSynchronization 4031; 571296 calls the dispatch table had no code for (RtAPI.miss) [1416.71] vulkan: 19210764 draws, 0 skipped; 956488 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 30201941 descriptor sets written, 6920662 reused; 9198577 draws kept the last one's shaders and pipeline (0 checked), 18222480 its targets [1416.71] vulkan: 2078 shaders translated (1182 ms), 1887 pipelines made (134 from the cache, 31350 ms making, 12018 ms waited for), 80 render targets made, 9041 texture uploads (1180 MB); 11 frames over 50 ms in the last 600, the slowest 1924 ms [1416.71] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2135 of 14305 MB (1184 ours) [1416.71] vulkan: caches: 47 render targets (438 MB, 0 parked), 539 textures (129 MB), 27411 buffers (29 MB); 1701 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1416.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1416.71] vulkan: 2385904 rendering passes, 31086 clear commands, 746547 attachments cleared and 4 left undefined by their load op [1416.71] vulkan: 16140 passes (61%) ended at buffer.c:2168 [1416.71] vulkan: 4341 passes (17%) ended at render.c:232 [1416.71] vulkan: 2566 passes (10%) ended at renderer.c:214 [1416.71] vulkan: 1318 passes (5%) ended at cmd.c:534 [1416.71] vulkan: 1003 passes (4%) ended at surface.c:160 [1416.71] vulkan: 599 passes (2%) ended at renderer.c:680 [1416.71] vulkan: 304 passes (1%) ended at texture.c:476 [1416.71] vulkan: GPU-owned guest memory landed for the CPU 227 times, render targets written back for an engine 0 times [1419.02] perf: 55.8 frames a second over 5.0 s (56534 shown in all) [1424.02] perf: 60.0 frames a second over 5.0 s (56834 shown in all) [1426.59] vulkan: display: 599 frame intervals of 16.78 ms (deviation 2.72 ms, 1st to 99th percentile 16.56 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 11.8 ms (11.2 to 13.2), on to the display in 28.4 ms (26.9 to 29.0), 40.2 ms in all (40.0 to 40.4) [1426.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1426.78] cpu: 600 presents in 10.07 s (59.6 fps): 26 of the game's threads ran 4.78 s on the host's processors (47% of one, 7.96 ms a present), the whole process 8.26 s (82%); the busiest: thread 80 'MainThread' 2.04 s, thread 99 'nus3::audio update' 1.12 s, thread 83 'TaskWorker1' 1.05 s, thread 84 'TaskWorker2' 0.18 s, thread 93 'render dispatch' 0.14 s [1426.78] cpu: in those 10.07 s, 71703 SVCs (7123 a second): 0x1d SignalProcessWideKey 16214, 0x0b SleepThread 13576, 0x1b ArbitrateUnlock 13371, 0x1a ArbitrateLock 12202, 0x21 SendSyncRequest 4548, 0x18 WaitSynchronization 3369; 0 calls the dispatch table had no code for (RtAPI.miss) [1426.78] vulkan: 19646871 draws, 0 skipped; 956488 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 31069677 descriptor sets written, 6925140 reused; 9562927 draws kept the last one's shaders and pipeline (0 checked), 18660345 its targets [1426.78] vulkan: 2078 shaders translated (1182 ms), 1887 pipelines made (134 from the cache, 31350 ms making, 12018 ms waited for), 80 render targets made, 9083 texture uploads (1184 MB); 1 frames over 50 ms in the last 600, the slowest 104 ms [1426.78] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2135 of 14305 MB (1184 ours) [1426.78] vulkan: caches: 47 render targets (438 MB, 0 parked), 384 textures (54 MB), 22098 buffers (16 MB); 1613 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1426.78] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1426.78] vulkan: 2418245 rendering passes, 35286 clear commands, 753747 attachments cleared and 4 left undefined by their load op [1426.78] vulkan: 22075 passes (68%) ended at buffer.c:2168 [1426.78] vulkan: 4200 passes (13%) ended at render.c:232 [1426.78] vulkan: 3023 passes (9%) ended at cmd.c:534 [1426.78] vulkan: 2400 passes (7%) ended at renderer.c:214 [1426.78] vulkan: 600 passes (2%) ended at renderer.c:680 [1426.78] vulkan: 41 passes (0%) ended at texture.c:476 [1426.78] vulkan: 2 passes (0%) ended at surface.c:160 [1426.78] vulkan: GPU-owned guest memory landed for the CPU 227 times, render targets written back for an engine 0 times [1427.83] ldr:ro: mapped NRO at 11d43000 (1232896 bytes, AOT variants) [1429.03] perf: 58.6 frames a second over 5.0 s (57128 shown in all) [1434.03] perf: 60.0 frames a second over 5.0 s (57428 shown in all) [1436.69] vulkan: display: 599 frame intervals of 16.86 ms (deviation 3.39 ms, 1st to 99th percentile 16.56 to 16.92 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 11.5 ms (7.8 to 19.3), on to the display in 30.6 ms (22.9 to 32.5), 42.0 ms in all (39.9 to 44.7) [1436.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1436.89] nvn: 57600 presents, 57653 submissions [1436.89] cpu: 600 presents in 10.11 s (59.3 fps): 26 of the game's threads ran 4.23 s on the host's processors (42% of one, 7.05 ms a present), the whole process 5.83 s (58%); the busiest: thread 80 'MainThread' 1.51 s, thread 99 'nus3::audio update' 1.23 s, thread 83 'TaskWorker1' 0.62 s, thread 90 'ResInflateThread' 0.22 s, thread 92 'render dispatch' 0.17 s [1436.89] cpu: in those 10.11 s, 81497 SVCs (8058 a second): 0x1d SignalProcessWideKey 17056, 0x1b ArbitrateUnlock 17003, 0x1a ArbitrateLock 15281, 0x0b SleepThread 14769, 0x21 SendSyncRequest 4846, 0x18 WaitSynchronization 3379; 4 calls the dispatch table had no code for (RtAPI.miss) [1436.89] vulkan: 19808190 draws, 0 skipped; 956488 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 31380794 descriptor sets written, 6936661 reused; 9662995 draws kept the last one's shaders and pipeline (0 checked), 18820044 its targets [1436.89] vulkan: 2078 shaders translated (1182 ms), 1887 pipelines made (134 from the cache, 31350 ms making, 12018 ms waited for), 80 render targets made, 9207 texture uploads (1190 MB); 2 frames over 50 ms in the last 600, the slowest 93 ms [1436.89] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2135 of 14305 MB (1184 ours) [1436.89] vulkan: caches: 47 render targets (438 MB, 0 parked), 266 textures (50 MB), 18097 buffers (6 MB); 1599 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1436.89] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1436.89] vulkan: 2431042 rendering passes, 36155 clear commands, 760947 attachments cleared and 4 left undefined by their load op [1436.89] vulkan: 4197 passes (33%) ended at buffer.c:2168 [1436.89] vulkan: 4190 passes (33%) ended at render.c:232 [1436.89] vulkan: 2400 passes (19%) ended at renderer.c:214 [1436.89] vulkan: 1295 passes (10%) ended at cmd.c:534 [1436.89] vulkan: 600 passes (5%) ended at renderer.c:680 [1436.89] vulkan: 110 passes (1%) ended at texture.c:476 [1436.89] vulkan: 5 passes (0%) ended at surface.c:160 [1436.89] vulkan: GPU-owned guest memory landed for the CPU 227 times, render targets written back for an engine 0 times [1439.05] perf: 58.8 frames a second over 5.0 s (57723 shown in all) [1442.24] ldr:ro: mapped NRO at 11d43000 (1232896 bytes, AOT variants) [1444.05] perf: 49.8 frames a second over 5.0 s (57972 shown in all) [1447.76] vulkan: display: 599 frame intervals of 18.48 ms (deviation 21.83 ms, 1st to 99th percentile 16.56 to 50.07 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 17.9 ms (1.9 to 67.0), on to the display in 30.5 ms (14.3 to 36.1), 48.4 ms in all (31.0 to 81.4) [1447.76] vulkan: display: 2 frames not shown (no image free), 0 held for a later refresh than their period's [1447.94] cpu: 600 presents in 11.05 s (54.3 fps): 26 of the game's threads ran 5.56 s on the host's processors (50% of one, 9.27 ms a present), the whole process 10.83 s (98%); the busiest: thread 80 'MainThread' 1.81 s, thread 99 'nus3::audio update' 1.58 s, thread 87 'TaskWorker2' 0.61 s, thread 83 'TaskWorker1' 0.56 s, thread 90 'ResInflateThread' 0.28 s [1447.94] cpu: in those 11.05 s, 83459 SVCs (7553 a second): 0x1d SignalProcessWideKey 19672, 0x0b SleepThread 17673, 0x1b ArbitrateUnlock 14029, 0x1a ArbitrateLock 12176, 0x21 SendSyncRequest 5338, 0x18 WaitSynchronization 3583; 121978 calls the dispatch table had no code for (RtAPI.miss) [1447.94] vulkan: 19953650 draws, 0 skipped; 956488 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 31657011 descriptor sets written, 6951364 reused; 9749736 draws kept the last one's shaders and pipeline (0 checked), 18960327 its targets [1447.94] vulkan: 2083 shaders translated (1195 ms), 1890 pipelines made (134 from the cache, 31418 ms making, 12048 ms waited for), 80 render targets made, 9311 texture uploads (1192 MB); 7 frames over 50 ms in the last 600, the slowest 541 ms [1447.94] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2135 of 14305 MB (1184 ours) [1447.94] vulkan: caches: 47 render targets (438 MB, 0 parked), 248 textures (36 MB), 9677 buffers (3 MB); 1583 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1447.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1447.94] vulkan: 2444896 rendering passes, 36814 clear commands, 768148 attachments cleared and 4 left undefined by their load op [1447.94] vulkan: 4409 passes (32%) ended at render.c:232 [1447.94] vulkan: 2820 passes (20%) ended at renderer.c:214 [1447.94] vulkan: 2514 passes (18%) ended at surface.c:160 [1447.94] vulkan: 2277 passes (16%) ended at buffer.c:2168 [1447.94] vulkan: 1138 passes (8%) ended at cmd.c:534 [1447.94] vulkan: 600 passes (4%) ended at renderer.c:680 [1447.94] vulkan: 96 passes (1%) ended at texture.c:476 [1447.94] vulkan: GPU-owned guest memory landed for the CPU 227 times, render targets written back for an engine 0 times [1449.07] perf: 58.8 frames a second over 5.0 s (58267 shown in all) [1454.08] perf: 46.0 frames a second over 5.0 s (58498 shown in all) [1458.91] vulkan: display: 599 frame intervals of 18.61 ms (deviation 30.99 ms, 1st to 99th percentile 16.56 to 33.45 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 19.7 ms (2.5 to 41.4), on to the display in 28.9 ms (15.1 to 32.5), 48.5 ms in all (32.1 to 54.3) [1458.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1459.08] perf: 60.0 frames a second over 5.0 s (58798 shown in all) [1459.11] cpu: 600 presents in 11.17 s (53.7 fps): 26 of the game's threads ran 5.85 s on the host's processors (52% of one, 9.75 ms a present), the whole process 9.78 s (88%); the busiest: thread 80 'MainThread' 2.49 s, thread 99 'nus3::audio update' 1.49 s, thread 83 'TaskWorker1' 1.05 s, thread 84 'TaskWorker2' 0.17 s, thread 93 'render dispatch' 0.16 s [1459.11] cpu: in those 11.17 s, 76776 SVCs (6874 a second): 0x1d SignalProcessWideKey 16713, 0x0b SleepThread 14908, 0x1b ArbitrateUnlock 14266, 0x1a ArbitrateLock 13064, 0x21 SendSyncRequest 4953, 0x18 WaitSynchronization 3605; 1894 calls the dispatch table had no code for (RtAPI.miss) [1459.11] vulkan: 20301842 draws, 0 skipped; 956488 dispatches in 7285 batches (320 ms waiting), 0 skipped; 8 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 32341551 descriptor sets written, 6963208 reused; 10028986 draws kept the last one's shaders and pipeline (0 checked), 19308413 its targets [1459.11] vulkan: 2083 shaders translated (1195 ms), 1890 pipelines made (134 from the cache, 31418 ms making, 12048 ms waited for), 80 render targets made, 9426 texture uploads (1211 MB); 5 frames over 50 ms in the last 600, the slowest 748 ms [1459.11] vulkan: memory used and budgeted: heap 0 384 of 15449 MB (384 ours), heap 1 2135 of 14305 MB (1184 ours) [1459.11] vulkan: caches: 47 render targets (438 MB, 0 parked), 243 textures (48 MB), 18693 buffers (7 MB); 1598 of 14305 MB in use as they count it, 0 MB freed for the budget so far [1459.11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56 through a copy [1459.11] vulkan: 2472947 rendering passes, 39835 clear commands, 775347 attachments cleared and 4 left undefined by their load op [1459.11] vulkan: 17750 passes (63%) ended at buffer.c:2168 [1459.11] vulkan: 4194 passes (15%) ended at render.c:232 [1459.11] vulkan: 2473 passes (9%) ended at renderer.c:214 [1459.11] vulkan: 2404 passes (9%) ended at cmd.c:534 [1459.11] vulkan: 600 passes (2%) ended at renderer.c:680 [1459.11] vulkan: 520 passes (2%) ended at surface.c:160 [1459.11] vulkan: 110 passes (0%) ended at texture.c:476 [1459.11] vulkan: GPU-owned guest memory landed for the CPU 227 times, render targets written back for an engine 0 times [1464.08] perf: 60.0 frames a second over 5.0 s (59098 shown in all) [1465.42] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 6 images [1465.42] jit: 16465 batches compiled 16063 pcs (0 failed, 0 still queued, 402 batches dropped by memory changes), 18574 functions, 1885560 instructions, 94473 KiB of code, 543.30 s compiling, 8 units loaded from ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/01006A800016E000_01006A800016E800v2031616.jitcache [1465.42] kernel: over 1465.0 s, cores 0: 20% held, 0.4 s waited for; 1: 10% held, 4.9 s waited for; 2: 18% held, 97.5 s waited for; 3: 0% held, 0.0 s waited for; [1465.42] kernel: core 0 held by thread 80 'MainThread' prio 44 for 20% of the run [1465.42] kernel: core 0 held by thread 91 'VSync Count Thread' prio 29 for 0% of the run [1465.42] kernel: core 0 held by thread 85 'TaskWorker0' prio 51 for 0% of the run [1465.42] kernel: core 1 held by thread 83 'TaskWorker1' prio 36 for 8% of the run [1465.42] kernel: core 1 held by thread 92 'render dispatch' prio 44 for 1% of the run [1465.42] kernel: core 1 held by thread 102 'L2CDynamicModuleManager::thread' prio 51 for 0% of the run [1465.42] kernel: core 2 held by thread 99 'nus3::audio update' prio 29 for 12% of the run [1465.42] kernel: core 2 held by thread 84 'TaskWorker2' prio 36 for 3% of the run [1465.42] kernel: core 2 held by thread 93 'render dispatch' prio 44 for 1% of the run [1465.42] kernel: thread 88 'ResUpdateThread' prio 44 core 2 mask 4 waited 24.53 s for its core in 49430 waits [1465.42] kernel: thread 99 'nus3::audio update' prio 29 core 2 mask 4 waited 11.59 s for its core in 384409 waits [1465.42] kernel: thread 93 'render dispatch' prio 44 core 2 mask 4 waited 10.80 s for its core in 69808 waits [1465.42] kernel: thread 104 'NetSystem' prio 36 core 2 mask 4 waited 6.72 s for its core in 56407 waits [1465.42] kernel: thread 87 'TaskWorker2' prio 51 core 2 mask 4 waited 4.88 s for its core in 20531 waits [1465.42] kernel: thread 143 'nus3::nopus decode' prio 29 core 2 mask 4 waited 4.48 s for its core in 8934 waits [1465.42] kernel: thread 94 'nu::GraphicsDevice::Update' prio 37 core 2 mask 4 waited 4.30 s for its core in 10860 waits [1465.42] kernel: thread 84 'TaskWorker2' prio 36 core 2 mask 4 waited 3.50 s for its core in 140273 waits [1465.42] kernel: thread 100 'AudioDeviceChange' prio 29 core 2 mask 4 waited 3.31 s for its core in 18389 waits [1465.42] kernel: thread 89 'ResLoadingThread' prio 36 core 1 mask 2 waited 3.19 s for its core in 2572 waits [1465.42] Exit.