[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.16] settings: ~/Games/LocalLibrary/ScarletNX Games/010055D009F78000/010055D009F78000.ini keeps 1 key this version does not use (user), under [Deprecated]: delete it, or use Settings > App > Clean Old Settings in the launcher [ 0.16] log: written to ~/Games/LocalLibrary/ScarletNX Games/010055D009F78000/010055D009F78000.log [ 0.16] ScarletNX - Fire Emblem: Three Houses [ 0.16] build: ScarletNX main d0c88be (clang 23.1.4, Linux x86_64) [ 0.16] system: 'Gentoo Linux' (Linux 7.2.11-tkg-eevdf-gentoo-llvm22-x86_64_v3), AMD Ryzen 7 3700X 8-Core Processor, 16 threads, 31 GB RAM [ 0.19] fs: the DLC 010055d009f79001 read from its dump ~/Games/LocalLibrary/ScarletNX Games/010055D009F78000/DLCs/Fire Emblem_ Three Houses v196608 (010055D009F79001) (DLC).nsp (407.9 MB) [ 0.20] fs: the DLC 010055d009f79002 read from its dump ~/Games/LocalLibrary/ScarletNX Games/010055D009F78000/DLCs/Fire Emblem_ Three Houses v262144 (010055D009F79002) (DLC).nsp (123.0 MB) [ 0.21] fs: the DLC 010055d009f79003 read from its dump ~/Games/LocalLibrary/ScarletNX Games/010055D009F78000/DLCs/Fire Emblem_ Three Houses v196608 (010055D009F79003) (DLC).nsp (530.1 MB) [ 0.21] fs: the DLC 010055d009f79004 read from its dump ~/Games/LocalLibrary/ScarletNX Games/010055D009F78000/DLCs/Fire Emblem_ Three Houses v196608 (010055D009F79004) (DLC).nsp (0.1 MB) [ 0.22] fs: the DLC 010055d009f79005 read from its dump ~/Games/LocalLibrary/ScarletNX Games/010055D009F78000/DLCs/Fire Emblem_ Three Houses v196608 (010055D009F79005) (DLC).nsp (0.0 MB) [ 0.23] fs: the DLC 010055d009f79006 read from its dump ~/Games/LocalLibrary/ScarletNX Games/010055D009F78000/DLCs/Fire Emblem_ Three Houses v262144 (010055D009F79006) (DLC).nsp (10.8 MB) [ 0.23] fs: 6 RomFS/ExeFS files mapped for the whole run, 22.0 MB [ 0.23] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 0.25] Loaded rtld at 0x8000000 [ 0.27] main patched by the mod's ~/Games/LocalLibrary/ScarletNX Games/010055D009F78000/010055D009F78000_data/mods/60FPS/exefs/89048449BA238C8CF565518B83BF02D3.ips [ 0.27] main patched by the mod's ~/Games/LocalLibrary/ScarletNX Games/010055D009F78000/010055D009F78000_data/mods/[Level of Detail v1.2.0]/exefs/1.2.0.pchtxt [ 0.27] Loaded main at 0x8005000 [ 0.27] Loaded subsdk0 at 0xa1eb000 [ 0.28] Loaded subsdk1 at 0xaa5b000 [ 0.29] Loaded sdk at 0xb17c000 [ 0.29] symbols: 29663 functions named [ 0.29] hooks: the module calls the functions of the 545 symbols the hooks name through their dispatch slots, and every other function directly (route list 07e8e8e20e0a5e81, this runtime's too) [ 0.29] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.29] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.29] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.29] hooks: module subsdk1, SDK unknown (its versioned hooks aren't installed) [ 0.29] hooks: module sdk, SDK 6.5.0 [ 0.29] hook: memcpy at b636b10 runs hook_memmove [ 0.29] hook: memmove at b636f30 runs hook_memmove [ 0.29] hook: memset at b662f60 runs hook_memset [ 0.29] hooks: 3 of the game's functions run the runtime's handlers [ 0.30] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run [ 0.30] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.30] jit: 4 compile threads, 0 pcs of earlier runs queued [ 0.30] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 0.30] acc: 1 user, playing as user 1 [ 0.30] users: [user1] mii=Leek Girl: Leek Girl; picture=(none): file [ 0.30] time: the time zone is Etc/GMT+6 (UTC-06) [ 0.30] game: 010055d009f78000, version 1.2.0 [ 0.30] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.30] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.31] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.31] pl: the Korean stand-in answers for the console font's private-use characters [ 0.31] pl: the extended stand-in answers for the console font's private-use characters [ 0.31] RomFS: built from romfs/ (270 folders, 3696 files, 11786.0 MB) [ 0.31] game: played with DLC 1, DLC 2, DLC 3, DLC 4 and 2 more DLCs [ 0.54] input: gamepad Microsoft Xbox Controller (id 4, GUID 0600b792c82d0000272000000d010000, standard) [ 0.54] input: device path /dev/input/event16, 6 axes, 12 buttons, mapping 0600b792c82d0000272000000d010000,Microsoft Xbox Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,misc1:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, [ 0.54] input: Microsoft Xbox Controller exposes no motion sensors through SDL [ 0.55] video: SDL 3.4.18 on wayland [ 0.83] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 [ 0.83] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 0.83] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved [ 0.83] vulkan: H.264 movies decode with Vulkan Video, on queue family 2 (experimental) [ 0.83] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4) [ 0.83] vulkan: graphics descriptor buffers supported, disabled [ 0.84] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a 3D texture with holes in its mapping with memory where it is mapped (sparse residency) [ 0.84] vulkan: the driver that runs: radv, Mesa 26.2.4 (driver ID 3) [ 0.84] vulkan: AMD Radeon RX 7800 XT (RADV NAVI32), Vulkan 1.4.354, driver 06802004, graphics queue family 0, compute 1 (separate family) [ 0.84] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 0.85] vulkan: swapchain 1280x720, 4 images, presents timed, fifo [ 0.85] vulkan: render targets at 2.00x [ 0.85] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 0.85] renderer: Vulkan [ 0.85] vulkan: 0 shaders and 0 pipelines of earlier runs loaded from ~/Games/LocalLibrary/ScarletNX Games/010055D009F78000/shader_cache/010055D009F78000.vkshaders in 0 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in ~/Games/LocalLibrary/ScarletNX Games/010055D009F78000/shader_cache/010055D009F78000.vkshipped [ 0.85] vulkan: main.ro: 7 shaders found [ 0.85] vulkan: main.ro: 2 vertex, 2 geometry, 3 fragment [ 0.85] vulkan: main.data: 40 shaders found [ 0.85] vulkan: main.data: 11 vertex, 29 fragment [ 1.11] vulkan: swapchain 1920x1080, 4 images, presents timed, fifo [ 1.11] vulkan: the on-screen controls' atlas is 1024x1776 [ 1.12] vulkan: main.ro: 5 new, 2 for later [ 1.12] vulkan: main.ro: 5 translated, 0 already translated, 2 left out, 0 failed [ 1.13] vulkan: main.data: 40 new [ 1.13] vulkan: main.data: 40 translated, 0 already translated, 0 left out, 0 failed [ 1.13] vulkan: 47 shaders found: 45 new, 2 for later [ 1.13] vulkan: 47 programs: 45 translated, 0 already translated, 2 left out, 0 failed [ 1.13] vulkan: the game's own shaders: 45 translated new, 45 in ~/Games/LocalLibrary/ScarletNX Games/010055D009F78000/shader_cache/010055D009F78000.vkshipped, in 281 ms [ 1.51] prepare: 665 ms before the game started (45 shaders translated from its files, 0 of 0 pipelines of earlier runs made), shown in YoRHa's look [ 1.51] main thread: entry 8000000, stack 1300001000 (1536 KiB), priority 44, core 0 [ 1.51] kernel: core 0 runs on host CPUs 0 3 6 9 12 15 [ 1.54] heap: 6900 MB requested (result 0) [ 1.54] aoc: add-on content 1 (010055d009f79001) installed [ 1.54] aoc: add-on content 2 (010055d009f79002) installed [ 1.54] aoc: add-on content 3 (010055d009f79003) installed [ 1.54] aoc: add-on content 4 (010055d009f79004) installed [ 1.54] aoc: add-on content 5 (010055d009f79005) installed [ 1.54] aoc: add-on content 6 (010055d009f79006) installed [ 2.44] nvn: the game's driver answers API 53.310 and GPU code 1.5 to 1.15, 22 items in all from its code [ 2.44] nvn: the game's NVN API 53.310 isn't one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15): the runtime runs its NVN calls all the same [ 2.44] nvn: device 11052eb058 initialized, flags 0 [ 2.44] nvn: window origin upper left [ 2.44] nvn: queue 11052ee0b0 initialized (replay 1) [ 2.45] nvn: the first texture of format 0x25 (target 1, 1920x1080) [ 2.45] nvn: window 117ac8f060: 3 textures, first 1920x1080 format 0x25, present interval 1 [ 2.45] nvn: queue 117adb92d0 initialized (replay 2) [ 2.45] nvn: the first texture of format 0x35 (target 1, 1920x1080) [ 2.48] nvn: shader control sections of format 15 [ 2.67] nvn: texture pool 117ade5fe8: 12544 descriptors at GPU 40300c700 [ 2.67] nvn: sampler pool 117ade6078: 3856 descriptors at GPU 40306e700 [ 2.67] nvn: the first texture of format 0xb (target 10, 1x1) [ 2.67] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 2.67] nvn: the first texture of format 0x38 (target 1, 1920x1080) [ 2.67] nvn: the first texture of format 0x3d (target 1, 1920x1080) [ 2.67] nvn: the first texture of format 0x3f (target 1, 1920x1080) [ 2.67] nvn: the first texture of format 0x34 (target 1, 1920x1080) [ 2.67] nvn: the first texture of format 0xa (target 1, 1024x1024) [ 2.67] nvn: the first texture of format 0x1 (target 1, 960x540) [ 2.67] nvn: the first texture of format 0x29 (target 1, 960x540) [ 2.68] kernel: core 2 runs on host CPUs 2 5 8 11 14 [ 2.68] RomFS: reading DATA0.bin (973.8 KB) [ 2.68] RomFS: reading INFO2.bin (0.0 KB) [ 2.68] RomFS: reading INFO0.bin (340.3 KB) [ 2.68] RomFS: reading INFO1.bin (1110.7 KB) [ 2.71] RomFS: reading GlobalConfig.ktsl2gcbin.gz (1.4 KB) [ 2.78] audren: the first update, revision REV6 [ 2.78] kernel: core 1 runs on host CPUs 1 4 7 10 13 [ 2.78] nvn: the first texture of format 0x42 (target 1, 1024x1024) [ 2.78] RomFS: reading minimap.bin (748.0 KB) [ 2.78] RomFS: reading DATA1.bin (6774140.1 KB) [ 2.80] audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 2.80] audio: queued 960 bytes of guest PCM [ 2.81] RomFS: reading still_event.bin (64314.3 KB) [ 2.81] RomFS: reading still_castle.bin (4675.1 KB) [ 2.81] RomFS: reading still_event_P2.bin (8060.8 KB) [ 2.81] RomFS: reading still_event_P3.bin (1455.7 KB) [ 2.81] RomFS: reading still_event_P4.bin (12759.6 KB) [ 2.81] RomFS: reading tutorial_still_DLC_ENG_U.bin (1780.6 KB) [ 2.82] RomFS: reading saveload_still_DLC.bin (431.3 KB) [ 2.82] RomFS: reading face_school_normal_DLC.bin (6809.3 KB) [ 2.82] RomFS: reading face_school_card_DLC.bin (378.9 KB) [ 2.82] RomFS: reading face_war_card_DLC.bin (380.3 KB) [ 2.82] RomFS: reading face_btl_l_cmn_DLC.bin (739.5 KB) [ 2.82] RomFS: reading msgdata.bin (9361.6 KB) [ 2.83] RomFS: reading scrdata.bin (6578.2 KB) [ 2.83] RomFS: reading btlscrdata.bin (788.9 KB) [ 2.84] RomFS: reading gwscrdata.bin (919.4 KB) [ 2.84] RomFS: reading tuscrdata.bin (769.3 KB) [ 2.85] RomFS: reading btlscrdataDLC.bin (124.8 KB) [ 2.85] RomFS: reading scrdataDLC.bin (771.6 KB) [ 2.86] RomFS: reading scrgwdataDLC.bin (254.4 KB) [ 2.93] nvn: texture pool 11a47593e8: 4096 descriptors at GPU 48b5a0000 [ 2.93] nvn: sampler pool 11a4759428: 4096 descriptors at GPU 48b580000 [ 2.97] nvn: the first texture of format 0x44 (target 1, 4096x512) [ 2.97] RomFS: reading UTF8TBL_JPN.bin (14.7 KB) [ 2.97] RomFS: reading UTF8TBL_CHN.bin (21.8 KB) [ 2.97] RomFS: reading UTF8TBL_CNF.bin (4.0 KB) [ 2.99] nvn: the first texture of format 0xc (target 10, 256x1) [ 2.99] nvn: the first texture of format 0x2e (target 10, 256x1) [ 3.00] RomFS: reading fixed_data.bin (38.1 KB) [ 3.00] RomFS: reading fixed_flow.bin (5.2 KB) [ 3.00] RomFS: reading fixed_growthdata.bin (1.4 KB) [ 3.00] RomFS: reading fixed_stagedata.bin (3.4 KB) [ 3.00] RomFS: reading fixed_classdata.bin (23.3 KB) [ 3.00] RomFS: reading fixed_persondata.bin (136.2 KB) [ 3.00] RomFS: reading fixed_act_data.bin (168.7 KB) [ 3.00] RomFS: reading fixed_skill.bin (4.7 KB) [ 3.01] RomFS: reading fixed_gimmick.bin (0.8 KB) [ 3.01] RomFS: reading fixed_materialdata.bin (3.2 KB) [ 3.01] RomFS: reading fixed_spotdata.bin (29.3 KB) [ 3.01] RomFS: reading fixed_warpdata.bin (3.9 KB) [ 3.01] RomFS: reading fixed_areadata.bin (2.0 KB) [ 3.01] RomFS: reading fixed_lobby_common.bin (43.6 KB) [ 3.01] RomFS: reading fixed_lobby_quest.bin (8.5 KB) [ 3.01] RomFS: reading fixed_lobby_activity.bin (16.1 KB) [ 3.01] RomFS: reading fixed_groupworkdata.bin (4.3 KB) [ 3.01] RomFS: reading fixed_questiondata.bin (3.2 KB) [ 3.01] RomFS: reading fixed_shopdata.bin (18.2 KB) [ 3.01] RomFS: reading fixed_presentdata.bin (6.0 KB) [ 3.01] RomFS: reading fixed_castle_regon_data.bin (2.0 KB) [ 3.01] RomFS: reading fixed_stageenvinfo.bin (12.0 KB) [ 3.01] RomFS: reading fixed_scenario.bin (4.7 KB) [ 3.01] RomFS: reading fixed_freescenariodata.bin (4.4 KB) [ 3.01] RomFS: reading fixed_cut_in.bin (4.8 KB) [ 3.01] RomFS: reading fixed_onlinedata.bin (5.9 KB) [ 3.01] RomFS: reading fixed_calendardata.bin (14.4 KB) [ 3.01] RomFS: reading fixed_tutorial.bin (8.3 KB) [ 3.01] RomFS: reading fixed_gallery.bin (4.7 KB) [ 3.01] RomFS: reading fixed_scenario_abyss.bin (1.5 KB) [ 3.01] RomFS: reading TacticsCharge.bin (15.3 KB) [ 3.01] RomFS: reading TacticsChargeKnight.bin (11.7 KB) [ 3.01] RomFS: reading TacticsChargeArmour.bin (13.5 KB) [ 3.01] RomFS: reading TacticsChargeFlying.bin (11.1 KB) [ 3.01] RomFS: reading TacticsArrow.bin (12.4 KB) [ 3.01] RomFS: reading TacticsArrowFlying.bin (6.9 KB) [ 3.01] RomFS: reading TacticsMagic.bin (6.2 KB) [ 3.01] RomFS: reading TacticsTo_Ally.bin (3.7 KB) [ 3.01] RomFS: reading TacticsMagic_Support.bin (3.6 KB) [ 3.01] RomFS: reading TacticsMagicFlying.bin (5.1 KB) [ 3.01] nvn: first present, texture 0 of window 117ac8f060 [ 3.03] vulkan: write tracking on (caches skip unchanged memory) [ 3.03] nvn: the first texture of format 0x4b (target 1, 292x292) [ 3.03] vulkan: viewport scale 0 x -0 with transform enable 1 [ 3.12] RomFS: reading 201_title_patch.g1t.gz (2156.6 KB) [ 3.17] RomFS: reading 200_title_ENG_U.g1t.gz (166.9 KB) [ 3.20] nvn: 128 KiB of the runtime's memory carry command records past the game's command memory [ 3.22] RomFS: reading 400_abbey_ENG_U.g1t.gz (4741.8 KB) [ 3.34] RomFS: reading 401_abbey_minimap.g1t.gz (36.0 KB) [ 3.37] RomFS: reading 700_patch.g1t.gz (842.8 KB) [ 3.44] RomFS: reading still_icon_unit_P3.g1t.gz (4.1 KB) [ 3.44] RomFS: reading still_icon_unit_P4.g1t.gz (21.2 KB) [ 3.45] RomFS: reading KBCamera.bin (61.1 KB) [ 3.45] nvn: 256 KiB of the runtime's memory carry command records past the game's command memory [ 3.50] vulkan: a 53 ms frame: 2 shaders translated (0 ms), 2 pipelines made (18 ms waited for), 0 render targets made, 6 texture uploads (960 KB), 0 ms in finishes [ 3.52] RomFS: reading OL.spkg (84.1 KB) [ 3.52] RomFS: reading OL_C.spkg (97.3 KB) [ 3.52] RomFS: reading PBB_AIra3hNWtd.spkg (426.6 KB) [ 3.53] RomFS: reading PBB_AIra3hN.spkg (426.6 KB) [ 3.54] RomFS: reading PBB_Ira3.spkg (216.3 KB) [ 3.54] RomFS: reading PBB_CIra3.spkg (242.8 KB) [ 3.57] RomFS: reading fix.bin.gz (35.4 KB) [ 3.58] vulkan: compute 24b8fe1540fa65aa ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 3.60] vulkan: compute 2aeae8d3e1879e50 ready: block 64x1x1, 1 global buffers, 2 textures, 0 images [ 3.63] vulkan: texture 9 of stage 4 shader bd277a9eeda75e99 (handle 10000128, header format 08, type 1) is read as cube, of a 8x8 2D texture of 1 layers, and a cube needs 6 layers: it reads zeros [ 3.66] vulkan: texture 10 of stage 4 shader a5a98472a55e58ef (handle 1000013e, header format 08, type 1) is read as cube, of a 8x8 2D texture of 1 layers, and a cube needs 6 layers: it reads zeros [ 3.66] vulkan: texture 11 of stage 4 shader a5a98472a55e58ef (handle 1000013d, header format 08, type 1) is read as cube, of a 8x8 2D texture of 1 layers, and a cube needs 6 layers: it reads zeros [ 3.71] vulkan: 4x4 texture reads the 16x4 render target at 4412d0000: only that region is used [ 3.71] vulkan: 1x1 texture reads the 16x1 render target at 4416c0000: only that region is used [ 3.71] vulkan: 1x1 texture reads the 16x1 render target at 4412e0000: only that region is used [ 3.71] vulkan: 482x272 texture reads the 496x272 render target at 441300000: only that region is used [ 3.71] vulkan: 482x272 texture reads the 496x272 render target at 4413c0000: only that region is used [ 3.71] vulkan: 242x137 texture reads the 256x137 render target at 441480000: only that region is used [ 3.71] vulkan: 242x137 texture reads the 256x137 render target at 4414c0000: only that region is used [ 3.72] vulkan: 1x1 texture reads the 16x1 render target at 4416d0000: only that region is used [ 3.72] vulkan: the 1920x1080 render target at 414870000 in format d6 takes the pixels of the one in format d5 [ 3.73] vulkan: the 1920x1080 render target at 414870000 in format d5 takes the pixels of the one in format d6 [ 3.73] vulkan: a 179 ms frame: 26 shaders translated (4 ms), 16 pipelines made (102 ms waited for), 20 render targets made, 10 texture uploads (39116 KB), 0 ms in finishes [ 3.73] vulkan: texture 9 of stage 4 shader bd277a9eeda75e99 (handle 1000016f, header format 08, type 1) is read as cube, of a 8x8 2D texture of 1 layers, and a cube needs 6 layers: it reads zeros [ 3.73] vulkan: the 1920x1080 render target at 4150e0000 in format d6 takes the pixels of the one in format d5 [ 3.73] vulkan: the 1920x1080 render target at 4150e0000 in format d5 takes the pixels of the one in format d6 [ 3.74] vulkan: the 1920x1080 render target at 414000000 in format d6 takes the pixels of the one in format d5 [ 3.74] vulkan: the 1920x1080 render target at 414000000 in format d5 takes the pixels of the one in format d6 [ 3.74] vulkan: the 1920x1080 render target at 414870000 in format d6 takes the pixels of the one in format d5 [ 3.74] vulkan: the 1920x1080 render target at 414870000 in format d5 takes the pixels of the one in format d6 [ 3.75] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 3.75] vulkan: the 1920x1080 render target at 4150e0000 in format d6 takes the pixels of the one in format d5 [ 3.75] vulkan: the 1920x1080 render target at 4150e0000 in format d5 takes the pixels of the one in format d6 [ 3.85] RomFS: reading 100_bmap.bin (21694.0 KB) [ 4.02] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 4.05] RomFS: reading 200_magic.bin (12950.7 KB) [ 4.18] RomFS: reading MO000_FaceM00_0_P_Face.bin.gz (386.5 KB) [ 4.21] RomFS: reading MO002_FaceM02_0_P_Face.bin.gz (522.6 KB) [ 4.25] RomFS: reading MO004_FaceM04_0_P_Face.bin.gz (519.4 KB) [ 4.26] RomFS: reading MO005_FaceM05_0_P_Face.bin.gz (509.4 KB) [ 4.33] RomFS: reading MO009_FaceF09_0_P_Face.bin.gz (424.1 KB) [ 4.35] RomFS: reading MO010_FaceF10_0_P_Face.bin.gz (448.5 KB) [ 4.36] RomFS: reading MO011_FaceF11_0_P_Face.bin.gz (600.2 KB) [ 4.52] RomFS: reading KB_L_100_PACK.bin (15386.0 KB) [ 4.55] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory [ 4.67] RomFS: reading KB_L_200_PACK.bin (2796.1 KB) [ 4.70] RomFS: reading KB_L_300_PACK.bin (5764.9 KB) [ 4.75] RomFS: reading KB_L_500_PACK.bin (2234.7 KB) [ 4.77] RomFS: reading KB_L_600_PACK.bin (2750.9 KB) [ 4.86] RomFS: reading KB_L_300_R_PACK.bin (6479.4 KB) [ 4.93] RomFS: reading KB_L_500_R_PACK.bin (3613.8 KB) [ 4.96] RomFS: reading KB_L_600_R_PACK.bin (3283.4 KB) [ 5.04] RomFS: reading BC_PACK.bin (8812.0 KB) [ 5.60] nvn: 4096 KiB of the runtime's memory carry command records past the game's command memory [ 6.51] perf: 40.8 frames a second over 5.0 s (204 shown in all) [ 6.74] RomFS: reading MOV_EN.ktsl2asbin.gz (1.9 KB) [ 6.76] RomFS: reading PATCH_SND_EN.ktsl2asbin.gz (146.0 KB) [ 7.08] RomFS: reading SV_EN_ext.ktsl2asbin.gz (871.2 KB) [ 7.09] RomFS: reading 600_title.bin (239.1 KB) [ 7.10] RomFS: reading title_cursor_move.arc (34.3 KB) [ 7.10] RomFS: reading BGM.ktsl2stbin (388805.4 KB) [ 7.10] vulkan: a 379 ms frame: 4 shaders translated (1 ms), 2 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (5216 KB), 0 ms in finishes [ 7.27] audio: queued nonzero guest PCM (s16 peak 2) [ 7.98] nvn: 8192 KiB of the runtime's memory carry command records past the game's command memory [ 11.50] nvn: 16384 KiB of the runtime's memory carry command records past the game's command memory [ 11.51] perf: 55.8 frames a second over 5.0 s (483 shown in all) [ 13.46] cpu: 599 presents in 10.43 s (57.4 fps): 21 of the game's threads ran 14.09 s on the host's processors (135% of one, 23.53 ms a present), the whole process 16.61 s (159%); the busiest: thread 80 'MainThread' 10.29 s, thread 108 'RenderThread Main' 1.69 s, thread 86 'BackRead' 1.29 s, thread 96 'KTSL2_Render' 0.57 s, thread 81 'KtglFsThread_Host' 0.11 s [ 13.46] cpu: in those 10.43 s, 74968581 SVCs (7187717 a second): 0x0b SleepThread 74792980, 0x1c WaitProcessWideKeyAtomic 140409, 0x21 SendSyncRequest 12689, 0x1d SignalProcessWideKey 10113, 0x1b ArbitrateUnlock 5173, 0x17 ResetSignal 4170; 0 calls the dispatch table had no code for (RtAPI.miss) [ 13.46] vulkan: 41347 draws, 0 skipped; 1132 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 32685 descriptor sets written, 50117 reused; 26169 draws kept the last one's shaders and pipeline (0 checked), 29655 its targets [ 13.46] vulkan: 39 shaders translated (5 ms), 27 pipelines made (2 from the cache, 196 ms making, 147 ms waited for), 27 render targets made, 53 texture uploads (77 MB); 3 frames over 50 ms in the last 600, the slowest 379 ms [ 13.46] vulkan: memory used and budgeted: heap 0 256 of 15424 MB (256 ours), heap 1 1251 of 14308 MB (1024 ours) [ 13.46] vulkan: caches: 27 render targets (350 MB, 3 parked), 53 textures (112 MB), 382 buffers (7 MB); 941 of 14308 MB in use as they count it, 0 MB freed for the budget so far [ 13.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 13.46] vulkan: 18530 rendering passes, 0 clear commands, 5201 attachments cleared and 1 left undefined by their load op [ 13.46] vulkan: 15023 passes (81%) ended at renderer.c:214 [ 13.46] vulkan: 2707 passes (15%) ended at render.c:232 [ 13.46] vulkan: 554 passes (3%) ended at surface.c:160 [ 13.46] vulkan: 219 passes (1%) ended at buffer.c:2168 [ 13.46] vulkan: 13 passes (0%) ended at cmd.c:534 [ 13.46] vulkan: 10 passes (0%) ended at texture.c:476 [ 13.46] vulkan: 3 passes (0%) ended at surface.c:606 [ 13.46] vulkan: 1 passes (0%) ended at dma.c:143 [ 13.46] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 13.66] vulkan: display: 598 frame intervals of 17.47 ms (deviation 14.46 ms, 1st to 99th percentile 16.56 to 16.94 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 18.6 ms (4.6 to 24.7), on to the display in 39.1 ms (28.2 to 53.0), 57.9 ms in all (48.4 to 71.8) [ 13.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 13.66] nvn: command buffer 117acb8db8 is out of command memory: the game's callback 87d4d20 adds more [ 16.51] perf: 60.0 frames a second over 5.0 s (783 shown in all) [ 21.28] nvn: command buffer 117acb8db8 is out of command memory: the game's callback 87d4d20 adds more [ 21.30] nvn: command buffer 117acb8db8 is out of command memory: the game's callback 87d4d20 adds more [ 21.51] perf: 59.8 frames a second over 5.0 s (1082 shown in all) [ 21.91] RomFS: reading IN_EventBaseInfo.bin (34.3 KB) [ 21.92] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (2048 KB), 0 ms in finishes [ 21.95] RomFS: reading StageGimmickMotion.bin.gz (19.6 KB) [ 22.01] nvn: the first texture of format 0x50 (target 8, 256x256) [ 23.43] RomFS: reading AV_000_000_EN.ktsl2asbin.gz (1509.1 KB) [ 23.50] cpu: 600 presents in 10.04 s (59.7 fps): 27 of the game's threads ran 12.57 s on the host's processors (125% of one, 20.95 ms a present), the whole process 14.66 s (146%); the busiest: thread 80 'MainThread' 9.82 s, thread 108 'RenderThread Main' 1.02 s, thread 86 'BackRead' 0.91 s, thread 96 'KTSL2_Render' 0.55 s, thread 111 'Ktsl2OpusDec' 0.08 s [ 23.50] cpu: in those 10.04 s, 69120160 SVCs (6881628 a second): 0x0b SleepThread 68939067, 0x1c WaitProcessWideKeyAtomic 145469, 0x21 SendSyncRequest 12772, 0x1d SignalProcessWideKey 9995, 0x1b ArbitrateUnlock 5663, 0x17 ResetSignal 4016; 0 calls the dispatch table had no code for (RtAPI.miss) [ 23.50] vulkan: 114653 draws, 0 skipped; 2332 dispatches in 76 batches (0 ms waiting), 0 skipped; 1 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 70585 descriptor sets written, 158829 reused; 80633 draws kept the last one's shaders and pipeline (0 checked), 90380 its targets [ 23.50] vulkan: 42 shaders translated (6 ms), 36 pipelines made (9 from the cache, 206 ms making, 153 ms waited for), 28 render targets made, 73 texture uploads (102 MB); 1 frames over 50 ms in the last 600, the slowest 67 ms [ 23.50] vulkan: memory used and budgeted: heap 0 288 of 15424 MB (288 ours), heap 1 1619 of 14308 MB (1280 ours) [ 23.50] vulkan: caches: 28 render targets (414 MB, 3 parked), 73 textures (137 MB), 896 buffers (35 MB); 1405 of 14308 MB in use as they count it, 0 MB freed for the budget so far [ 23.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 23.50] vulkan: 39237 rendering passes, 0 clear commands, 10736 attachments cleared and 1 left undefined by their load op [ 23.50] vulkan: 16334 passes (79%) ended at renderer.c:214 [ 23.50] vulkan: 3013 passes (15%) ended at render.c:232 [ 23.50] vulkan: 775 passes (4%) ended at surface.c:160 [ 23.50] vulkan: 563 passes (3%) ended at buffer.c:2168 [ 23.50] vulkan: 17 passes (0%) ended at texture.c:476 [ 23.50] vulkan: 3 passes (0%) ended at cmd.c:534 [ 23.50] vulkan: 1 passes (0%) ended at dma.c:143 [ 23.50] vulkan: 1 passes (0%) ended at render.c:2724 [ 23.50] vulkan: GPU-owned guest memory landed for the CPU 1 times, render targets written back for an engine 0 times [ 23.60] RomFS: reading AV_000_001_EN.ktsl2asbin.gz (1653.6 KB) [ 23.69] vulkan: display: 599 frame intervals of 16.75 ms (deviation 2.05 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 18.3 ms (17.4 to 19.8), on to the display in 27.9 ms (21.2 to 38.0), 46.2 ms in all (39.5 to 56.0) [ 23.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 23.95] RomFS: reading AV_009_001_EN.ktsl2asbin.gz (1560.1 KB) [ 24.13] RomFS: reading MU019_AssassinM_0_P_Body.bin.gz (3966.2 KB) [ 24.40] RomFS: reading MC022_LysitheaA_0_P_Face.bin.gz (1793.9 KB) [ 24.57] RomFS: reading MU019_AssassinF_0_P_Body.bin.gz (2923.9 KB) [ 24.66] RomFS: reading MC102_ConstanzeA_0_P_Body.bin.gz (1529.5 KB) [ 24.69] RomFS: reading MC102_ConstanzeA_0_P_Face00.bin.gz (3243.1 KB) [ 24.83] RomFS: reading MU027_WarlockM_0_P_Body.bin.gz (4755.9 KB) [ 25.14] RomFS: reading MU020_FortressM_0_P_Body.bin.gz (3962.9 KB) [ 25.21] RomFS: reading MU034_BowKnightM_0_P_Body.bin.gz (3059.0 KB) [ 25.42] RomFS: reading MU025_SniperM_0_P_Body.bin.gz (3603.9 KB) [ 25.49] RomFS: reading SC_EN_ext.ktsl2asbin.gz (578.0 KB) [ 26.53] perf: 59.6 frames a second over 5.0 s (1381 shown in all) [ 27.08] vulkan: a 497 ms frame: 55 shaders translated (22 ms), 35 pipelines made (385 ms waited for), 11 render targets made, 410 texture uploads (132003 KB), 0 ms in finishes [ 27.55] vulkan: a 463 ms frame: 27 shaders translated (21 ms), 18 pipelines made (430 ms waited for), 1 render targets made, 94 texture uploads (9918 KB), 0 ms in finishes [ 28.21] nvn: command buffer 117acb8db8 is out of command memory: the game's callback 87d4d20 adds more [ 31.53] perf: 49.0 frames a second over 5.0 s (1626 shown in all) [ 34.43] nvn: 1800 presents, 10908 submissions [ 34.44] cpu: 600 presents in 10.94 s (54.9 fps): 28 of the game's threads ran 18.81 s on the host's processors (172% of one, 31.35 ms a present), the whole process 25.74 s (235%); the busiest: thread 80 'MainThread' 10.73 s, thread 108 'RenderThread Main' 3.92 s, thread 86 'BackRead' 1.28 s, thread 106 'Thread_0x0000000008AA2510' 1.21 s, thread 96 'KTSL2_Render' 0.64 s [ 34.44] cpu: in those 10.94 s, 63674210 SVCs (5822827 a second): 0x0b SleepThread 63511717, 0x1c WaitProcessWideKeyAtomic 116039, 0x1d SignalProcessWideKey 16706, 0x21 SendSyncRequest 12440, 0x1b ArbitrateUnlock 9544, 0x17 ResetSignal 4374; 0 calls the dispatch table had no code for (RtAPI.miss) [ 34.44] vulkan: 490970 draws, 0 skipped; 3532 dispatches in 677 batches (6 ms waiting), 0 skipped; 1 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 610286 descriptor sets written, 371762 reused; 334128 draws kept the last one's shaders and pipeline (0 checked), 449635 its targets [ 34.44] vulkan: 128 shaders translated (50 ms), 99 pipelines made (14 from the cache, 1339 ms making, 977 ms waited for), 41 render targets made, 1077 texture uploads (991 MB); 2 frames over 50 ms in the last 600, the slowest 497 ms [ 34.44] vulkan: memory used and budgeted: heap 0 544 of 15422 MB (544 ours), heap 1 2582 of 14307 MB (2048 ours) [ 34.44] vulkan: caches: 41 render targets (795 MB, 3 parked), 874 textures (331 MB), 3954 buffers (38 MB); 2403 of 14307 MB in use as they count it, 0 MB freed for the budget so far [ 34.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 34.44] vulkan: 126636 rendering passes, 0 clear commands, 16600 attachments cleared and 3 left undefined by their load op [ 34.44] vulkan: 39562 passes (45%) ended at buffer.c:2264 [ 34.44] vulkan: 34546 passes (40%) ended at renderer.c:214 [ 34.44] vulkan: 5966 passes (7%) ended at render.c:232 [ 34.44] vulkan: 4444 passes (5%) ended at buffer.c:2168 [ 34.44] vulkan: 1720 passes (2%) ended at cmd.c:534 [ 34.44] vulkan: 830 passes (1%) ended at surface.c:160 [ 34.44] vulkan: 330 passes (0%) ended at texture.c:476 [ 34.44] vulkan: 1 passes (0%) ended at surface.c:606 [ 34.44] vulkan: GPU-owned guest memory landed for the CPU 1 times, render targets written back for an engine 0 times [ 34.79] vulkan: display: 599 frame intervals of 18.25 ms (deviation 26.49 ms, 1st to 99th percentile 16.56 to 16.94 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 25.6 ms (15.9 to 31.3), on to the display in 37.1 ms (26.0 to 43.8), 62.8 ms in all (50.9 to 66.7) [ 34.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 36.55] perf: 59.8 frames a second over 5.0 s (1926 shown in all) [ 41.55] perf: 60.0 frames a second over 5.0 s (2226 shown in all) [ 44.45] cpu: 600 presents in 10.01 s (60.0 fps): 27 of the game's threads ran 17.81 s on the host's processors (178% of one, 29.68 ms a present), the whole process 22.35 s (223%); the busiest: thread 80 'MainThread' 9.87 s, thread 108 'RenderThread Main' 5.77 s, thread 110 'ApplyMotionThread' 0.69 s, thread 96 'KTSL2_Render' 0.59 s, thread 106 'Thread_0x0000000008AA2510' 0.59 s [ 44.45] cpu: in those 10.01 s, 65660545 SVCs (6560925 a second): 0x0b SleepThread 65542180, 0x1c WaitProcessWideKeyAtomic 74217, 0x1d SignalProcessWideKey 16987, 0x21 SendSyncRequest 10431, 0x1b ArbitrateUnlock 9618, 0x17 ResetSignal 4004; 0 calls the dispatch table had no code for (RtAPI.miss) [ 44.45] vulkan: 916414 draws, 0 skipped; 4732 dispatches in 1200 batches (9 ms waiting), 0 skipped; 1 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1167502 descriptor sets written, 665434 reused; 602715 draws kept the last one's shaders and pipeline (0 checked), 855991 its targets [ 44.45] vulkan: 140 shaders translated (53 ms), 107 pipelines made (14 from the cache, 1437 ms making, 1031 ms waited for), 42 render targets made, 1625 texture uploads (2949 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms [ 44.45] vulkan: memory used and budgeted: heap 0 544 of 15422 MB (544 ours), heap 1 2582 of 14313 MB (2048 ours) [ 44.45] vulkan: caches: 42 render targets (796 MB, 3 parked), 924 textures (337 MB), 6251 buffers (29 MB); 2417 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 44.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 44.45] vulkan: 209887 rendering passes, 0 clear commands, 22741 attachments cleared and 3 left undefined by their load op [ 44.45] vulkan: 37245 passes (45%) ended at renderer.c:214 [ 44.45] vulkan: 34391 passes (41%) ended at buffer.c:2264 [ 44.45] vulkan: 6198 passes (7%) ended at buffer.c:2168 [ 44.45] vulkan: 2628 passes (3%) ended at render.c:232 [ 44.45] vulkan: 1862 passes (2%) ended at cmd.c:534 [ 44.45] vulkan: 883 passes (1%) ended at surface.c:160 [ 44.45] vulkan: 43 passes (0%) ended at texture.c:476 [ 44.45] vulkan: 1 passes (0%) ended at surface.c:606 [ 44.45] vulkan: GPU-owned guest memory landed for the CPU 1 times, render targets written back for an engine 0 times [ 44.65] vulkan: a 52 ms frame: 1 shaders translated (0 ms), 1 pipelines made (38 ms waited for), 0 render targets made, 4 texture uploads (4503 KB), 0 ms in finishes [ 44.81] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.97 ms, 1st to 99th percentile 16.57 to 16.94 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 19.4 ms (14.1 to 33.7), on to the display in 46.3 ms (32.7 to 52.3), 65.8 ms in all (59.1 to 66.7) [ 44.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 46.56] perf: 60.0 frames a second over 5.0 s (2527 shown in all) [ 51.58] perf: 59.8 frames a second over 5.0 s (2827 shown in all) [ 54.46] cpu: 600 presents in 10.01 s (59.9 fps): 27 of the game's threads ran 21.51 s on the host's processors (215% of one, 35.86 ms a present), the whole process 26.44 s (264%); the busiest: thread 80 'MainThread' 9.93 s, thread 108 'RenderThread Main' 9.01 s, thread 106 'Thread_0x0000000008AA2510' 0.95 s, thread 110 'ApplyMotionThread' 0.71 s, thread 96 'KTSL2_Render' 0.59 s [ 54.46] cpu: in those 10.01 s, 78675309 SVCs (7858795 a second): 0x0b SleepThread 78606184, 0x1c WaitProcessWideKeyAtomic 24524, 0x1d SignalProcessWideKey 17281, 0x21 SendSyncRequest 10426, 0x1b ArbitrateUnlock 9701, 0x17 ResetSignal 4004; 0 calls the dispatch table had no code for (RtAPI.miss) [ 54.46] vulkan: 1419485 draws, 0 skipped; 5932 dispatches in 1200 batches (9 ms waiting), 0 skipped; 1 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1813786 descriptor sets written, 1025292 reused; 911631 draws kept the last one's shaders and pipeline (0 checked), 1340022 its targets [ 54.46] vulkan: 143 shaders translated (53 ms), 109 pipelines made (14 from the cache, 1478 ms making, 1072 ms waited for), 42 render targets made, 2078 texture uploads (4691 MB); 1 frames over 50 ms in the last 600, the slowest 52 ms [ 54.46] vulkan: memory used and budgeted: heap 0 544 of 15422 MB (544 ours), heap 1 2839 of 14313 MB (2304 ours) [ 54.46] vulkan: caches: 42 render targets (796 MB, 3 parked), 917 textures (293 MB), 5341 buffers (24 MB); 2450 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 54.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 54.46] vulkan: 307169 rendering passes, 0 clear commands, 28821 attachments cleared and 3 left undefined by their load op [ 54.46] vulkan: 43740 passes (45%) ended at renderer.c:214 [ 54.46] vulkan: 42638 passes (44%) ended at buffer.c:2264 [ 54.46] vulkan: 4200 passes (4%) ended at render.c:232 [ 54.46] vulkan: 3604 passes (4%) ended at buffer.c:2168 [ 54.46] vulkan: 2152 passes (2%) ended at cmd.c:534 [ 54.46] vulkan: 927 passes (1%) ended at surface.c:160 [ 54.46] vulkan: 21 passes (0%) ended at texture.c:476 [ 54.46] vulkan: GPU-owned guest memory landed for the CPU 1 times, render targets written back for an engine 0 times [ 54.79] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 14.7 ms (11.1 to 21.1), on to the display in 51.8 ms (45.3 to 55.5), 66.5 ms in all (66.2 to 66.7) [ 54.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 56.58] perf: 60.0 frames a second over 5.0 s (3127 shown in all) [ 61.60] perf: 59.8 frames a second over 5.0 s (3427 shown in all) [ 64.47] nvn: 3600 presents, 14676 submissions [ 64.47] cpu: 600 presents in 10.02 s (59.9 fps): 27 of the game's threads ran 17.39 s on the host's processors (174% of one, 28.98 ms a present), the whole process 23.27 s (232%); the busiest: thread 80 'MainThread' 9.88 s, thread 108 'RenderThread Main' 4.58 s, thread 106 'Thread_0x0000000008AA2510' 1.25 s, thread 110 'ApplyMotionThread' 0.75 s, thread 96 'KTSL2_Render' 0.60 s [ 64.48] cpu: in those 10.02 s, 50138835 SVCs (5004872 a second): 0x0b SleepThread 50000672, 0x1c WaitProcessWideKeyAtomic 92747, 0x1d SignalProcessWideKey 17571, 0x21 SendSyncRequest 10429, 0x1b ArbitrateUnlock 10245, 0x17 ResetSignal 4008; 0 calls the dispatch table had no code for (RtAPI.miss) [ 64.48] vulkan: 2079596 draws, 0 skipped; 7132 dispatches in 1200 batches (9 ms waiting), 0 skipped; 1 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2681868 descriptor sets written, 1477432 reused; 1356978 draws kept the last one's shaders and pipeline (0 checked), 1980449 its targets [ 64.48] vulkan: 144 shaders translated (54 ms), 110 pipelines made (14 from the cache, 1486 ms making, 1079 ms waited for), 42 render targets made, 2614 texture uploads (6698 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 64.48] vulkan: memory used and budgeted: heap 0 544 of 15422 MB (544 ours), heap 1 2839 of 14313 MB (2304 ours) [ 64.48] vulkan: caches: 42 render targets (796 MB, 3 parked), 950 textures (304 MB), 5673 buffers (22 MB); 2460 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 64.48] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 64.48] vulkan: 440298 rendering passes, 0 clear commands, 35350 attachments cleared and 3 left undefined by their load op [ 64.48] vulkan: 62041 passes (47%) ended at buffer.c:2264 [ 64.48] vulkan: 52004 passes (39%) ended at renderer.c:214 [ 64.48] vulkan: 8448 passes (6%) ended at render.c:232 [ 64.48] vulkan: 6647 passes (5%) ended at buffer.c:2168 [ 64.48] vulkan: 2866 passes (2%) ended at cmd.c:534 [ 64.48] vulkan: 1094 passes (1%) ended at surface.c:160 [ 64.48] vulkan: 29 passes (0%) ended at texture.c:476 [ 64.48] vulkan: GPU-owned guest memory landed for the CPU 1 times, render targets written back for an engine 0 times [ 64.77] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 25.1 ms (20.2 to 30.9), on to the display in 37.1 ms (28.0 to 46.2), 62.1 ms in all (54.5 to 66.7) [ 64.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 66.60] perf: 60.0 frames a second over 5.0 s (3727 shown in all) [ 71.60] perf: 59.8 frames a second over 5.0 s (4026 shown in all) [ 74.49] cpu: 600 presents in 10.02 s (59.9 fps): 27 of the game's threads ran 16.63 s on the host's processors (166% of one, 27.71 ms a present), the whole process 22.84 s (228%); the busiest: thread 80 'MainThread' 9.91 s, thread 108 'RenderThread Main' 3.94 s, thread 106 'Thread_0x0000000008AA2510' 1.01 s, thread 110 'ApplyMotionThread' 0.83 s, thread 96 'KTSL2_Render' 0.60 s [ 74.49] cpu: in those 10.02 s, 46165496 SVCs (4608364 a second): 0x0b SleepThread 46018854, 0x1c WaitProcessWideKeyAtomic 101035, 0x1d SignalProcessWideKey 17683, 0x21 SendSyncRequest 10441, 0x1b ArbitrateUnlock 10344, 0x17 ResetSignal 4006; 0 calls the dispatch table had no code for (RtAPI.miss) [ 74.49] vulkan: 2762039 draws, 0 skipped; 8332 dispatches in 1200 batches (9 ms waiting), 0 skipped; 1 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3564074 descriptor sets written, 1960112 reused; 1809116 draws kept the last one's shaders and pipeline (0 checked), 2643769 its targets [ 74.49] vulkan: 144 shaders translated (54 ms), 110 pipelines made (14 from the cache, 1486 ms making, 1079 ms waited for), 42 render targets made, 3112 texture uploads (8522 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 74.49] vulkan: memory used and budgeted: heap 0 544 of 15422 MB (544 ours), heap 1 2839 of 14313 MB (2304 ours) [ 74.49] vulkan: caches: 42 render targets (796 MB, 3 parked), 992 textures (314 MB), 6702 buffers (23 MB); 2470 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 74.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 74.49] vulkan: 578341 rendering passes, 0 clear commands, 41597 attachments cleared and 3 left undefined by their load op [ 74.49] vulkan: 64915 passes (47%) ended at buffer.c:2264 [ 74.49] vulkan: 54657 passes (40%) ended at renderer.c:214 [ 74.49] vulkan: 7878 passes (6%) ended at render.c:232 [ 74.49] vulkan: 6849 passes (5%) ended at buffer.c:2168 [ 74.49] vulkan: 2877 passes (2%) ended at cmd.c:534 [ 74.49] vulkan: 835 passes (1%) ended at surface.c:160 [ 74.49] vulkan: 32 passes (0%) ended at texture.c:476 [ 74.49] vulkan: GPU-owned guest memory landed for the CPU 1 times, render targets written back for an engine 0 times [ 74.81] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.57 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 26.4 ms (24.2 to 28.8), on to the display in 31.7 ms (26.7 to 38.5), 58.1 ms in all (52.2 to 64.2) [ 74.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 76.61] perf: 60.0 frames a second over 5.0 s (4327 shown in all) [ 81.50] vulkan: 4 of the 45 shaders translated from the game's files found by its draws so far [ 81.61] perf: 60.0 frames a second over 5.0 s (4627 shown in all) [ 84.50] cpu: 600 presents in 10.01 s (60.0 fps): 27 of the game's threads ran 16.83 s on the host's processors (168% of one, 28.05 ms a present), the whole process 23.07 s (231%); the busiest: thread 80 'MainThread' 9.91 s, thread 108 'RenderThread Main' 4.05 s, thread 106 'Thread_0x0000000008AA2510' 1.06 s, thread 110 'ApplyMotionThread' 0.85 s, thread 96 'KTSL2_Render' 0.60 s [ 84.50] cpu: in those 10.01 s, 45320030 SVCs (4529058 a second): 0x0b SleepThread 45171768, 0x1c WaitProcessWideKeyAtomic 101413, 0x1d SignalProcessWideKey 18218, 0x1b ArbitrateUnlock 10979, 0x21 SendSyncRequest 10420, 0x17 ResetSignal 4004; 0 calls the dispatch table had no code for (RtAPI.miss) [ 84.50] vulkan: 3495752 draws, 0 skipped; 9532 dispatches in 1200 batches (9 ms waiting), 0 skipped; 1 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4495602 descriptor sets written, 2496010 reused; 2285804 draws kept the last one's shaders and pipeline (0 checked), 3358668 its targets [ 84.50] vulkan: 144 shaders translated (54 ms), 110 pipelines made (14 from the cache, 1486 ms making, 1079 ms waited for), 42 render targets made, 3613 texture uploads (10474 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [ 84.50] vulkan: memory used and budgeted: heap 0 544 of 15422 MB (544 ours), heap 1 2839 of 14313 MB (2304 ours) [ 84.50] vulkan: caches: 42 render targets (796 MB, 3 parked), 1002 textures (311 MB), 6277 buffers (23 MB); 2468 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 84.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 84.50] vulkan: 721879 rendering passes, 0 clear commands, 47663 attachments cleared and 3 left undefined by their load op [ 84.50] vulkan: 75435 passes (53%) ended at buffer.c:2264 [ 84.50] vulkan: 50909 passes (35%) ended at renderer.c:214 [ 84.50] vulkan: 7209 passes (5%) ended at render.c:232 [ 84.50] vulkan: 6371 passes (4%) ended at buffer.c:2168 [ 84.50] vulkan: 2877 passes (2%) ended at cmd.c:534 [ 84.50] vulkan: 717 passes (0%) ended at surface.c:160 [ 84.50] vulkan: 20 passes (0%) ended at texture.c:476 [ 84.50] vulkan: GPU-owned guest memory landed for the CPU 1 times, render targets written back for an engine 0 times [ 84.79] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 26.6 ms (24.4 to 29.3), on to the display in 24.8 ms (18.0 to 29.5), 51.5 ms in all (46.1 to 56.3) [ 84.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 86.63] perf: 60.0 frames a second over 5.0 s (4928 shown in all) [ 91.65] perf: 59.8 frames a second over 5.0 s (5228 shown in all) [ 94.50] nvn: 5400 presents, 19286 submissions [ 94.52] cpu: 600 presents in 10.02 s (59.9 fps): 27 of the game's threads ran 16.31 s on the host's processors (163% of one, 27.18 ms a present), the whole process 21.91 s (219%); the busiest: thread 80 'MainThread' 9.93 s, thread 108 'RenderThread Main' 3.58 s, thread 106 'Thread_0x0000000008AA2510' 1.18 s, thread 110 'ApplyMotionThread' 0.70 s, thread 96 'KTSL2_Render' 0.60 s [ 94.52] cpu: in those 10.02 s, 48310657 SVCs (4823424 a second): 0x0b SleepThread 48158929, 0x1c WaitProcessWideKeyAtomic 107010, 0x1d SignalProcessWideKey 17252, 0x21 SendSyncRequest 10451, 0x1b ArbitrateUnlock 9895, 0x17 ResetSignal 4006; 0 calls the dispatch table had no code for (RtAPI.miss) [ 94.52] vulkan: 4090390 draws, 0 skipped; 10732 dispatches in 1200 batches (9 ms waiting), 0 skipped; 1 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5253371 descriptor sets written, 2927517 reused; 2656852 draws kept the last one's shaders and pipeline (0 checked), 3934298 its targets [ 94.52] vulkan: 144 shaders translated (54 ms), 110 pipelines made (14 from the cache, 1486 ms making, 1079 ms waited for), 42 render targets made, 4255 texture uploads (12906 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [ 94.52] vulkan: memory used and budgeted: heap 0 544 of 15422 MB (544 ours), heap 1 2839 of 14313 MB (2304 ours) [ 94.52] vulkan: caches: 42 render targets (796 MB, 3 parked), 1031 textures (314 MB), 5413 buffers (31 MB); 2480 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 94.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 94.52] vulkan: 841952 rendering passes, 0 clear commands, 53851 attachments cleared and 3 left undefined by their load op [ 94.52] vulkan: 53460 passes (45%) ended at buffer.c:2264 [ 94.52] vulkan: 49201 passes (41%) ended at renderer.c:214 [ 94.52] vulkan: 8270 passes (7%) ended at buffer.c:2168 [ 94.52] vulkan: 5866 passes (5%) ended at render.c:232 [ 94.52] vulkan: 2461 passes (2%) ended at cmd.c:534 [ 94.52] vulkan: 780 passes (1%) ended at surface.c:160 [ 94.52] vulkan: 35 passes (0%) ended at texture.c:476 [ 94.52] vulkan: GPU-owned guest memory landed for the CPU 1 times, render targets written back for an engine 0 times [ 94.79] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.56 to 16.95 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 25.7 ms (23.1 to 30.6), on to the display in 33.0 ms (23.1 to 40.1), 58.7 ms in all (48.7 to 65.6) [ 94.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 96.66] perf: 60.0 frames a second over 5.0 s (5529 shown in all) [ 101.68] perf: 60.0 frames a second over 5.0 s (5830 shown in all) [ 104.52] cpu: 600 presents in 10.01 s (60.0 fps): 27 of the game's threads ran 14.92 s on the host's processors (149% of one, 24.87 ms a present), the whole process 19.77 s (198%); the busiest: thread 80 'MainThread' 9.90 s, thread 108 'RenderThread Main' 2.78 s, thread 106 'Thread_0x0000000008AA2510' 0.78 s, thread 96 'KTSL2_Render' 0.59 s, thread 110 'ApplyMotionThread' 0.55 s [ 104.52] cpu: in those 10.01 s, 51781524 SVCs (5175494 a second): 0x0b SleepThread 51619890, 0x1c WaitProcessWideKeyAtomic 117667, 0x1d SignalProcessWideKey 16883, 0x21 SendSyncRequest 10477, 0x1b ArbitrateUnlock 9513, 0x17 ResetSignal 4002; 0 calls the dispatch table had no code for (RtAPI.miss) [ 104.52] vulkan: 4499567 draws, 0 skipped; 11932 dispatches in 1200 batches (9 ms waiting), 0 skipped; 1 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5770463 descriptor sets written, 3228779 reused; 2897274 draws kept the last one's shaders and pipeline (0 checked), 4324797 its targets [ 104.52] vulkan: 144 shaders translated (54 ms), 110 pipelines made (14 from the cache, 1486 ms making, 1079 ms waited for), 42 render targets made, 4902 texture uploads (15347 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 104.52] vulkan: memory used and budgeted: heap 0 544 of 15422 MB (544 ours), heap 1 2839 of 14313 MB (2304 ours) [ 104.52] vulkan: caches: 42 render targets (796 MB, 3 parked), 1075 textures (317 MB), 6344 buffers (39 MB); 2491 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 104.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 104.52] vulkan: 924491 rendering passes, 0 clear commands, 59863 attachments cleared and 3 left undefined by their load op [ 104.52] vulkan: 35499 passes (43%) ended at renderer.c:214 [ 104.52] vulkan: 33880 passes (41%) ended at buffer.c:2264 [ 104.52] vulkan: 8597 passes (10%) ended at buffer.c:2168 [ 104.52] vulkan: 2141 passes (3%) ended at render.c:232 [ 104.52] vulkan: 1751 passes (2%) ended at cmd.c:534 [ 104.52] vulkan: 627 passes (1%) ended at surface.c:160 [ 104.52] vulkan: 44 passes (0%) ended at texture.c:476 [ 104.52] vulkan: GPU-owned guest memory landed for the CPU 1 times, render targets written back for an engine 0 times [ 104.77] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.55 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 24.7 ms (23.3 to 26.8), on to the display in 26.4 ms (18.7 to 30.0), 51.1 ms in all (43.9 to 54.5) [ 104.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 106.68] perf: 59.8 frames a second over 5.0 s (6129 shown in all) [ 111.70] perf: 60.0 frames a second over 5.0 s (6430 shown in all) [ 114.53] cpu: 600 presents in 10.01 s (59.9 fps): 27 of the game's threads ran 16.74 s on the host's processors (167% of one, 27.91 ms a present), the whole process 22.80 s (228%); the busiest: thread 80 'MainThread' 9.93 s, thread 108 'RenderThread Main' 3.95 s, thread 106 'Thread_0x0000000008AA2510' 1.19 s, thread 110 'ApplyMotionThread' 0.75 s, thread 96 'KTSL2_Render' 0.59 s [ 114.53] cpu: in those 10.01 s, 46875952 SVCs (4681180 a second): 0x0b SleepThread 46728391, 0x1c WaitProcessWideKeyAtomic 101836, 0x1d SignalProcessWideKey 17585, 0x21 SendSyncRequest 10446, 0x1b ArbitrateUnlock 10396, 0x17 ResetSignal 4006; 0 calls the dispatch table had no code for (RtAPI.miss) [ 114.53] vulkan: 5164613 draws, 0 skipped; 13132 dispatches in 1200 batches (9 ms waiting), 0 skipped; 1 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6660772 descriptor sets written, 3668562 reused; 3345827 draws kept the last one's shaders and pipeline (0 checked), 4970955 its targets [ 114.53] vulkan: 144 shaders translated (54 ms), 110 pipelines made (14 from the cache, 1486 ms making, 1079 ms waited for), 43 render targets made, 5439 texture uploads (17304 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 114.53] vulkan: memory used and budgeted: heap 0 544 of 15422 MB (544 ours), heap 1 2914 of 14313 MB (2304 ours) [ 114.53] vulkan: caches: 43 render targets (797 MB, 3 parked), 1101 textures (328 MB), 8058 buffers (38 MB); 2575 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 114.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 114.53] vulkan: 1051296 rendering passes, 0 clear commands, 65943 attachments cleared and 3 left undefined by their load op [ 114.53] vulkan: 60713 passes (48%) ended at buffer.c:2264 [ 114.53] vulkan: 46039 passes (36%) ended at renderer.c:214 [ 114.53] vulkan: 11000 passes (9%) ended at buffer.c:2168 [ 114.53] vulkan: 5442 passes (4%) ended at render.c:232 [ 114.53] vulkan: 2787 passes (2%) ended at cmd.c:534 [ 114.53] vulkan: 772 passes (1%) ended at surface.c:160 [ 114.53] vulkan: 51 passes (0%) ended at texture.c:476 [ 114.53] vulkan: 1 passes (0%) ended at surface.c:606 [ 114.53] vulkan: GPU-owned guest memory landed for the CPU 1 times, render targets written back for an engine 0 times [ 114.79] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.97 ms, 1st to 99th percentile 16.57 to 16.95 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 26.1 ms (23.8 to 29.8), on to the display in 35.9 ms (16.1 to 42.1), 62.0 ms in all (41.7 to 66.7) [ 114.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 116.70] perf: 60.0 frames a second over 5.0 s (6730 shown in all) [ 120.16] RomFS: reading SV_EN.ktsl2stbin (83668.6 KB) [ 121.71] perf: 59.8 frames a second over 5.0 s (7030 shown in all) [ 124.55] nvn: 7200 presents, 24123 submissions [ 124.55] cpu: 600 presents in 10.02 s (59.9 fps): 28 of the game's threads ran 14.98 s on the host's processors (150% of one, 24.97 ms a present), the whole process 19.49 s (195%); the busiest: thread 80 'MainThread' 9.92 s, thread 108 'RenderThread Main' 3.07 s, thread 96 'KTSL2_Render' 0.83 s, thread 110 'ApplyMotionThread' 0.62 s, thread 106 'Thread_0x0000000008AA2510' 0.22 s [ 124.55] cpu: in those 10.02 s, 52158890 SVCs (5205477 a second): 0x0b SleepThread 51996385, 0x1c WaitProcessWideKeyAtomic 117114, 0x1d SignalProcessWideKey 17522, 0x21 SendSyncRequest 10438, 0x1b ArbitrateUnlock 10210, 0x17 ResetSignal 4008; 2 calls the dispatch table had no code for (RtAPI.miss) [ 124.55] vulkan: 5618426 draws, 0 skipped; 14332 dispatches in 1200 batches (9 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7325410 descriptor sets written, 3911550 reused; 3666034 draws kept the last one's shaders and pipeline (0 checked), 5405350 its targets [ 124.55] vulkan: 144 shaders translated (54 ms), 110 pipelines made (14 from the cache, 1486 ms making, 1079 ms waited for), 45 render targets made, 5458 texture uploads (17311 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [ 124.55] vulkan: memory used and budgeted: heap 0 544 of 15422 MB (544 ours), heap 1 2914 of 14313 MB (2304 ours) [ 124.55] vulkan: caches: 45 render targets (802 MB, 3 parked), 1020 textures (324 MB), 7424 buffers (31 MB); 2573 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 124.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 124.55] vulkan: 1140048 rendering passes, 0 clear commands, 72265 attachments cleared and 3 left undefined by their load op [ 124.55] vulkan: 46612 passes (53%) ended at buffer.c:2264 [ 124.55] vulkan: 33729 passes (38%) ended at renderer.c:214 [ 124.55] vulkan: 2788 passes (3%) ended at render.c:232 [ 124.55] vulkan: 2325 passes (3%) ended at buffer.c:2168 [ 124.55] vulkan: 1901 passes (2%) ended at cmd.c:534 [ 124.55] vulkan: 1378 passes (2%) ended at surface.c:160 [ 124.55] vulkan: 17 passes (0%) ended at texture.c:476 [ 124.55] vulkan: 2 passes (0%) ended at surface.c:606 [ 124.55] vulkan: GPU-owned guest memory landed for the CPU 1 times, render targets written back for an engine 0 times [ 124.79] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.55 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 25.0 ms (23.2 to 27.0), on to the display in 36.4 ms (31.7 to 39.9), 61.4 ms in all (56.5 to 64.8) [ 124.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 126.73] perf: 59.8 frames a second over 5.0 s (7330 shown in all) [ 131.75] perf: 59.8 frames a second over 5.0 s (7630 shown in all) [ 134.58] cpu: 600 presents in 10.02 s (59.9 fps): 28 of the game's threads ran 15.33 s on the host's processors (153% of one, 25.55 ms a present), the whole process 19.88 s (198%); the busiest: thread 80 'MainThread' 9.90 s, thread 108 'RenderThread Main' 3.09 s, thread 96 'KTSL2_Render' 1.21 s, thread 110 'ApplyMotionThread' 0.61 s, thread 106 'Thread_0x0000000008AA2510' 0.23 s [ 134.58] cpu: in those 10.02 s, 52460517 SVCs (5234341 a second): 0x0b SleepThread 52299268, 0x1c WaitProcessWideKeyAtomic 115997, 0x1d SignalProcessWideKey 17417, 0x21 SendSyncRequest 10433, 0x1b ArbitrateUnlock 10154, 0x17 ResetSignal 4008; 0 calls the dispatch table had no code for (RtAPI.miss) [ 134.58] vulkan: 6067600 draws, 0 skipped; 15532 dispatches in 1200 batches (9 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7999733 descriptor sets written, 4135575 reused; 3981623 draws kept the last one's shaders and pipeline (0 checked), 5835344 its targets [ 134.58] vulkan: 144 shaders translated (54 ms), 110 pipelines made (14 from the cache, 1486 ms making, 1079 ms waited for), 46 render targets made, 5458 texture uploads (17311 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [ 134.58] vulkan: memory used and budgeted: heap 0 544 of 15422 MB (544 ours), heap 1 2914 of 14313 MB (2304 ours) [ 134.58] vulkan: caches: 46 render targets (803 MB, 3 parked), 672 textures (249 MB), 3955 buffers (11 MB); 2479 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 134.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 134.58] vulkan: 1228124 rendering passes, 0 clear commands, 78545 attachments cleared and 3 left undefined by their load op [ 134.58] vulkan: 46643 passes (53%) ended at buffer.c:2264 [ 134.58] vulkan: 33355 passes (38%) ended at renderer.c:214 [ 134.58] vulkan: 2598 passes (3%) ended at render.c:232 [ 134.58] vulkan: 2285 passes (3%) ended at buffer.c:2168 [ 134.58] vulkan: 1893 passes (2%) ended at cmd.c:534 [ 134.58] vulkan: 1301 passes (1%) ended at surface.c:160 [ 134.58] vulkan: 1 passes (0%) ended at surface.c:606 [ 134.58] vulkan: GPU-owned guest memory landed for the CPU 1 times, render targets written back for an engine 0 times [ 134.79] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.68 ms, 1st to 99th percentile 16.56 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 25.0 ms (23.5 to 26.4), on to the display in 33.9 ms (29.3 to 38.0), 58.9 ms in all (54.2 to 63.2) [ 134.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 136.75] perf: 60.0 frames a second over 5.0 s (7930 shown in all) [ 141.76] perf: 60.0 frames a second over 5.0 s (8231 shown in all) [ 144.59] cpu: 600 presents in 10.01 s (59.9 fps): 27 of the game's threads ran 15.26 s on the host's processors (152% of one, 25.43 ms a present), the whole process 19.86 s (198%); the busiest: thread 80 'MainThread' 9.95 s, thread 108 'RenderThread Main' 3.16 s, thread 96 'KTSL2_Render' 1.25 s, thread 110 'ApplyMotionThread' 0.58 s, thread 90 'KTSL2HLUpdate' 0.10 s [ 144.59] cpu: in those 10.01 s, 52407299 SVCs (5234192 a second): 0x0b SleepThread 52247625, 0x1c WaitProcessWideKeyAtomic 114903, 0x1d SignalProcessWideKey 17255, 0x21 SendSyncRequest 10418, 0x1b ArbitrateUnlock 9942, 0x17 ResetSignal 4006; 0 calls the dispatch table had no code for (RtAPI.miss) [ 144.59] vulkan: 6538318 draws, 0 skipped; 16732 dispatches in 1200 batches (9 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8671110 descriptor sets written, 4405634 reused; 4316559 draws kept the last one's shaders and pipeline (0 checked), 6286477 its targets [ 144.59] vulkan: 144 shaders translated (54 ms), 110 pipelines made (14 from the cache, 1486 ms making, 1079 ms waited for), 46 render targets made, 5461 texture uploads (17311 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 144.59] vulkan: memory used and budgeted: heap 0 544 of 15422 MB (544 ours), heap 1 2914 of 14313 MB (2304 ours) [ 144.59] vulkan: caches: 46 render targets (803 MB, 3 parked), 663 textures (244 MB), 3393 buffers (6 MB); 2469 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 144.59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 144.59] vulkan: 1317095 rendering passes, 0 clear commands, 85036 attachments cleared and 3 left undefined by their load op [ 144.59] vulkan: 46604 passes (52%) ended at buffer.c:2264 [ 144.59] vulkan: 34048 passes (38%) ended at renderer.c:214 [ 144.59] vulkan: 3059 passes (3%) ended at render.c:232 [ 144.59] vulkan: 1997 passes (2%) ended at cmd.c:534 [ 144.59] vulkan: 1656 passes (2%) ended at surface.c:160 [ 144.59] vulkan: 1604 passes (2%) ended at buffer.c:2168 [ 144.59] vulkan: 3 passes (0%) ended at texture.c:476 [ 144.59] vulkan: GPU-owned guest memory landed for the CPU 1 times, render targets written back for an engine 0 times [ 144.77] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 24.9 ms (23.6 to 26.9), on to the display in 24.4 ms (18.3 to 30.0), 49.3 ms in all (43.7 to 54.5) [ 144.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 146.76] perf: 59.8 frames a second over 5.0 s (8530 shown in all) [ 151.78] perf: 60.0 frames a second over 5.0 s (8831 shown in all) [ 154.59] nvn: 9000 presents, 27723 submissions [ 154.60] cpu: 600 presents in 10.01 s (59.9 fps): 27 of the game's threads ran 15.46 s on the host's processors (155% of one, 25.77 ms a present), the whole process 20.01 s (200%); the busiest: thread 80 'MainThread' 9.91 s, thread 108 'RenderThread Main' 3.19 s, thread 96 'KTSL2_Render' 1.24 s, thread 110 'ApplyMotionThread' 0.60 s, thread 106 'Thread_0x0000000008AA2510' 0.22 s [ 154.60] cpu: in those 10.01 s, 52148986 SVCs (5210172 a second): 0x0b SleepThread 51990275, 0x1c WaitProcessWideKeyAtomic 113974, 0x1d SignalProcessWideKey 17243, 0x21 SendSyncRequest 10420, 0x1b ArbitrateUnlock 9930, 0x17 ResetSignal 4002; 1 calls the dispatch table had no code for (RtAPI.miss) [ 154.60] vulkan: 6984487 draws, 0 skipped; 17932 dispatches in 1200 batches (9 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9344690 descriptor sets written, 4624392 reused; 4627563 draws kept the last one's shaders and pipeline (0 checked), 6713698 its targets [ 154.60] vulkan: 144 shaders translated (54 ms), 110 pipelines made (14 from the cache, 1486 ms making, 1079 ms waited for), 46 render targets made, 5467 texture uploads (17312 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [ 154.60] vulkan: memory used and budgeted: heap 0 544 of 15422 MB (544 ours), heap 1 2914 of 14313 MB (2304 ours) [ 154.60] vulkan: caches: 46 render targets (803 MB, 3 parked), 661 textures (241 MB), 4481 buffers (6 MB); 2466 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 154.60] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 154.60] vulkan: 1405407 rendering passes, 0 clear commands, 91148 attachments cleared and 3 left undefined by their load op [ 154.60] vulkan: 46640 passes (53%) ended at buffer.c:2264 [ 154.60] vulkan: 32896 passes (37%) ended at renderer.c:214 [ 154.60] vulkan: 3269 passes (4%) ended at buffer.c:2168 [ 154.60] vulkan: 2373 passes (3%) ended at render.c:232 [ 154.60] vulkan: 1950 passes (2%) ended at cmd.c:534 [ 154.60] vulkan: 1179 passes (1%) ended at surface.c:160 [ 154.60] vulkan: 5 passes (0%) ended at texture.c:476 [ 154.60] vulkan: GPU-owned guest memory landed for the CPU 1 times, render targets written back for an engine 0 times [ 154.77] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.68 ms, 1st to 99th percentile 16.57 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 24.9 ms (23.0 to 27.2), on to the display in 27.0 ms (15.8 to 33.6), 51.9 ms in all (41.3 to 58.5) [ 154.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 156.78] perf: 60.0 frames a second over 5.0 s (9131 shown in all) [ 161.80] perf: 59.8 frames a second over 5.0 s (9431 shown in all) [ 163.60] vulkan: a 656 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (7328 KB), 0 ms in finishes [ 165.22] cpu: 600 presents in 10.62 s (56.5 fps): 28 of the game's threads ran 14.94 s on the host's processors (141% of one, 24.90 ms a present), the whole process 19.01 s (179%); the busiest: thread 80 'MainThread' 9.93 s, thread 108 'RenderThread Main' 2.88 s, thread 96 'KTSL2_Render' 1.30 s, thread 110 'ApplyMotionThread' 0.53 s, thread 90 'KTSL2HLUpdate' 0.10 s [ 165.22] cpu: in those 10.62 s, 55470312 SVCs (5224027 a second): 0x0b SleepThread 55297549, 0x1c WaitProcessWideKeyAtomic 128185, 0x1d SignalProcessWideKey 16275, 0x21 SendSyncRequest 11499, 0x1b ArbitrateUnlock 9278, 0x17 ResetSignal 4248; 0 calls the dispatch table had no code for (RtAPI.miss) [ 165.22] vulkan: 7358728 draws, 0 skipped; 19132 dispatches in 1200 batches (9 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9912701 descriptor sets written, 4804863 reused; 4884368 draws kept the last one's shaders and pipeline (0 checked), 7069950 its targets [ 165.22] vulkan: 145 shaders translated (54 ms), 111 pipelines made (14 from the cache, 1489 ms making, 1082 ms waited for), 46 render targets made, 5680 texture uploads (17420 MB); 1 frames over 50 ms in the last 600, the slowest 656 ms [ 165.22] vulkan: memory used and budgeted: heap 0 544 of 15422 MB (544 ours), heap 1 2914 of 14313 MB (2304 ours) [ 165.22] vulkan: caches: 46 render targets (803 MB, 3 parked), 853 textures (283 MB), 5028 buffers (7 MB); 2525 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 165.22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 165.22] vulkan: 1481455 rendering passes, 0 clear commands, 97080 attachments cleared and 3 left undefined by their load op [ 165.22] vulkan: 38722 passes (51%) ended at buffer.c:2264 [ 165.22] vulkan: 29945 passes (39%) ended at renderer.c:214 [ 165.22] vulkan: 2606 passes (3%) ended at render.c:232 [ 165.22] vulkan: 1963 passes (3%) ended at buffer.c:2168 [ 165.22] vulkan: 1613 passes (2%) ended at cmd.c:534 [ 165.22] vulkan: 1091 passes (1%) ended at surface.c:160 [ 165.22] vulkan: 108 passes (0%) ended at texture.c:476 [ 165.22] vulkan: GPU-owned guest memory landed for the CPU 1 times, render targets written back for an engine 0 times [ 165.39] vulkan: display: 599 frame intervals of 17.72 ms (deviation 25.18 ms, 1st to 99th percentile 16.57 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 24.7 ms (17.4 to 27.7), on to the display in 25.2 ms (17.2 to 42.4), 49.9 ms in all (42.2 to 60.6) [ 165.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 166.81] perf: 52.6 frames a second over 5.0 s (9695 shown in all) [ 171.81] perf: 60.0 frames a second over 5.0 s (9995 shown in all) [ 175.23] cpu: 600 presents in 10.01 s (59.9 fps): 21 of the game's threads ran 12.36 s on the host's processors (124% of one, 20.61 ms a present), the whole process 14.11 s (141%); the busiest: thread 80 'MainThread' 9.96 s, thread 96 'KTSL2_Render' 1.21 s, thread 108 'RenderThread Main' 1.01 s, thread 121 'Ktsl2OpusDec' 0.08 s, thread 90 'KTSL2HLUpdate' 0.08 s [ 175.23] cpu: in those 10.01 s, 70898466 SVCs (7082516 a second): 0x0b SleepThread 70719990, 0x1c WaitProcessWideKeyAtomic 145180, 0x21 SendSyncRequest 12224, 0x1d SignalProcessWideKey 8860, 0x1b ArbitrateUnlock 5106, 0x17 ResetSignal 4004; 0 calls the dispatch table had no code for (RtAPI.miss) [ 175.23] vulkan: 7442166 draws, 0 skipped; 20332 dispatches in 1200 batches (9 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9960412 descriptor sets written, 4924028 reused; 4940249 draws kept the last one's shaders and pipeline (0 checked), 7140788 its targets [ 175.23] vulkan: 145 shaders translated (54 ms), 111 pipelines made (14 from the cache, 1489 ms making, 1082 ms waited for), 46 render targets made, 5680 texture uploads (17420 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 175.23] vulkan: memory used and budgeted: heap 0 288 of 15422 MB (288 ours), heap 1 2658 of 14313 MB (2048 ours) [ 175.23] vulkan: caches: 46 render targets (803 MB, 3 parked), 833 textures (277 MB), 2935 buffers (4 MB); 2372 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 175.23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 175.23] vulkan: 1504335 rendering passes, 0 clear commands, 103023 attachments cleared and 3 left undefined by their load op [ 175.23] vulkan: 17886 passes (78%) ended at renderer.c:214 [ 175.23] vulkan: 3667 passes (16%) ended at render.c:232 [ 175.23] vulkan: 1115 passes (5%) ended at surface.c:160 [ 175.23] vulkan: 210 passes (1%) ended at buffer.c:2168 [ 175.23] vulkan: 2 passes (0%) ended at cmd.c:534 [ 175.23] vulkan: GPU-owned guest memory landed for the CPU 1 times, render targets written back for an engine 0 times [ 175.37] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 18.3 ms (17.9 to 19.9), on to the display in 35.1 ms (30.2 to 40.3), 53.4 ms in all (48.4 to 58.4) [ 175.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 176.81] perf: 60.0 frames a second over 5.0 s (10295 shown in all) [ 177.91] RomFS: reading abb_gauge_hourglass.arc (600.3 KB) [ 177.98] RomFS: reading EV_EN_ext.ktsl2asbin.gz (1849.9 KB) [ 178.01] RomFS: reading LO_EN_ext.ktsl2asbin.gz (1341.5 KB) [ 181.70] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (2048 KB), 0 ms in finishes [ 181.81] perf: 59.6 frames a second over 5.0 s (10593 shown in all) [ 185.25] nvn: 10800 presents, 31714 submissions [ 185.25] cpu: 600 presents in 10.03 s (59.8 fps): 23 of the game's threads ran 14.91 s on the host's processors (149% of one, 24.85 ms a present), the whole process 16.79 s (167%); the busiest: thread 80 'MainThread' 9.94 s, thread 108 'RenderThread Main' 3.40 s, thread 96 'KTSL2_Render' 1.21 s, thread 86 'BackRead' 0.15 s, thread 90 'KTSL2HLUpdate' 0.08 s [ 185.25] cpu: in those 10.03 s, 82303860 SVCs (8207196 a second): 0x0b SleepThread 82162156, 0x1c WaitProcessWideKeyAtomic 108217, 0x21 SendSyncRequest 12373, 0x1d SignalProcessWideKey 8958, 0x1b ArbitrateUnlock 5041, 0x17 ResetSignal 4008; 1 calls the dispatch table had no code for (RtAPI.miss) [ 185.25] vulkan: 7532633 draws, 0 skipped; 21532 dispatches in 1200 batches (9 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10006726 descriptor sets written, 5058648 reused; 5008011 draws kept the last one's shaders and pipeline (0 checked), 7218460 its targets [ 185.25] vulkan: 147 shaders translated (55 ms), 112 pipelines made (14 from the cache, 1525 ms making, 1118 ms waited for), 46 render targets made, 5748 texture uploads (17518 MB); 1 frames over 50 ms in the last 600, the slowest 51 ms [ 185.25] vulkan: memory used and budgeted: heap 0 288 of 15422 MB (288 ours), heap 1 2658 of 14313 MB (2048 ours) [ 185.25] vulkan: caches: 46 render targets (803 MB, 3 parked), 71 textures (89 MB), 444 buffers (1 MB); 2201 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 185.25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 185.25] vulkan: 1527030 rendering passes, 0 clear commands, 108480 attachments cleared and 3 left undefined by their load op [ 185.25] vulkan: 17368 passes (77%) ended at renderer.c:214 [ 185.25] vulkan: 4237 passes (19%) ended at render.c:232 [ 185.25] vulkan: 525 passes (2%) ended at surface.c:160 [ 185.25] vulkan: 498 passes (2%) ended at buffer.c:2168 [ 185.25] vulkan: 43 passes (0%) ended at cmd.c:534 [ 185.25] vulkan: 24 passes (0%) ended at texture.c:476 [ 185.25] vulkan: GPU-owned guest memory landed for the CPU 1 times, render targets written back for an engine 0 times [ 185.39] vulkan: display: 599 frame intervals of 16.72 ms (deviation 1.37 ms, 1st to 99th percentile 16.56 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 14.3 ms (5.6 to 19.2), on to the display in 43.5 ms (27.7 to 61.0), 57.8 ms in all (45.9 to 66.6) [ 185.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 186.83] perf: 60.0 frames a second over 5.0 s (10894 shown in all) [ 191.83] perf: 60.0 frames a second over 5.0 s (11194 shown in all) [ 195.27] cpu: 600 presents in 10.01 s (59.9 fps): 21 of the game's threads ran 12.31 s on the host's processors (123% of one, 20.51 ms a present), the whole process 13.94 s (139%); the busiest: thread 80 'MainThread' 9.96 s, thread 96 'KTSL2_Render' 1.20 s, thread 108 'RenderThread Main' 0.98 s, thread 123 'Ktsl2OpusDec' 0.08 s, thread 90 'KTSL2HLUpdate' 0.06 s [ 195.27] cpu: in those 10.01 s, 71264832 SVCs (7119188 a second): 0x0b SleepThread 71085900, 0x1c WaitProcessWideKeyAtomic 145646, 0x21 SendSyncRequest 12208, 0x1d SignalProcessWideKey 8844, 0x1b ArbitrateUnlock 5113, 0x17 ResetSignal 4004; 0 calls the dispatch table had no code for (RtAPI.miss) [ 195.27] vulkan: 7609850 draws, 0 skipped; 22732 dispatches in 1200 batches (9 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10043569 descriptor sets written, 5176239 reused; 5068428 draws kept the last one's shaders and pipeline (0 checked), 7283077 its targets [ 195.27] vulkan: 147 shaders translated (55 ms), 112 pipelines made (14 from the cache, 1525 ms making, 1118 ms waited for), 46 render targets made, 5748 texture uploads (17518 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 195.27] vulkan: memory used and budgeted: heap 0 288 of 15422 MB (288 ours), heap 1 2658 of 14313 MB (2048 ours) [ 195.27] vulkan: caches: 46 render targets (803 MB, 3 parked), 71 textures (89 MB), 434 buffers (1 MB); 2201 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 195.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 195.27] vulkan: 1547430 rendering passes, 0 clear commands, 113880 attachments cleared and 3 left undefined by their load op [ 195.27] vulkan: 16800 passes (82%) ended at renderer.c:214 [ 195.27] vulkan: 3000 passes (15%) ended at render.c:232 [ 195.27] vulkan: 600 passes (3%) ended at surface.c:160 [ 195.27] vulkan: GPU-owned guest memory landed for the CPU 1 times, render targets written back for an engine 0 times [ 195.37] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.55 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 18.2 ms (17.8 to 18.6), on to the display in 30.2 ms (25.2 to 35.1), 48.4 ms in all (43.4 to 53.4) [ 195.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 196.85] perf: 59.8 frames a second over 5.0 s (11494 shown in all) [ 201.85] perf: 60.0 frames a second over 5.0 s (11794 shown in all) [ 205.28] cpu: 600 presents in 10.01 s (59.9 fps): 21 of the game's threads ran 12.32 s on the host's processors (123% of one, 20.54 ms a present), the whole process 13.96 s (139%); the busiest: thread 80 'MainThread' 9.97 s, thread 96 'KTSL2_Render' 1.21 s, thread 108 'RenderThread Main' 0.98 s, thread 123 'Ktsl2OpusDec' 0.08 s, thread 90 'KTSL2HLUpdate' 0.06 s [ 205.28] cpu: in those 10.01 s, 71353327 SVCs (7127981 a second): 0x0b SleepThread 71174249, 0x1c WaitProcessWideKeyAtomic 145732, 0x21 SendSyncRequest 12212, 0x1d SignalProcessWideKey 8866, 0x1b ArbitrateUnlock 5139, 0x17 ResetSignal 4004; 0 calls the dispatch table had no code for (RtAPI.miss) [ 205.28] vulkan: 7688257 draws, 0 skipped; 23932 dispatches in 1200 batches (9 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10080380 descriptor sets written, 5296242 reused; 5130045 draws kept the last one's shaders and pipeline (0 checked), 7348884 its targets [ 205.28] vulkan: 147 shaders translated (55 ms), 112 pipelines made (14 from the cache, 1525 ms making, 1118 ms waited for), 46 render targets made, 5748 texture uploads (17518 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 205.28] vulkan: memory used and budgeted: heap 0 288 of 15422 MB (288 ours), heap 1 2658 of 14313 MB (2048 ours) [ 205.28] vulkan: caches: 46 render targets (803 MB, 3 parked), 39 textures (77 MB), 170 buffers (0 MB); 2187 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 205.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 205.28] vulkan: 1567830 rendering passes, 0 clear commands, 119280 attachments cleared and 3 left undefined by their load op [ 205.28] vulkan: 16800 passes (82%) ended at renderer.c:214 [ 205.28] vulkan: 3000 passes (15%) ended at render.c:232 [ 205.28] vulkan: 600 passes (3%) ended at surface.c:160 [ 205.28] vulkan: GPU-owned guest memory landed for the CPU 1 times, render targets written back for an engine 0 times [ 205.36] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 18.2 ms (17.7 to 18.7), on to the display in 20.1 ms (15.0 to 25.1), 38.3 ms in all (33.1 to 43.3) [ 205.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 206.86] perf: 60.0 frames a second over 5.0 s (12095 shown in all) [ 211.86] perf: 59.8 frames a second over 5.0 s (12394 shown in all) [ 215.28] nvn: 12600 presents, 35314 submissions [ 215.28] cpu: 600 presents in 10.01 s (59.9 fps): 21 of the game's threads ran 12.34 s on the host's processors (123% of one, 20.57 ms a present), the whole process 14.02 s (140%); the busiest: thread 80 'MainThread' 9.97 s, thread 96 'KTSL2_Render' 1.20 s, thread 108 'RenderThread Main' 1.00 s, thread 123 'Ktsl2OpusDec' 0.08 s, thread 90 'KTSL2HLUpdate' 0.06 s [ 215.28] cpu: in those 10.01 s, 71216757 SVCs (7114993 a second): 0x0b SleepThread 71038450, 0x1c WaitProcessWideKeyAtomic 145025, 0x21 SendSyncRequest 12185, 0x1d SignalProcessWideKey 8859, 0x1b ArbitrateUnlock 5119, 0x17 ResetSignal 4004; 0 calls the dispatch table had no code for (RtAPI.miss) [ 215.28] vulkan: 7766270 draws, 0 skipped; 25132 dispatches in 1200 batches (9 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10116819 descriptor sets written, 5415829 reused; 5191314 draws kept the last one's shaders and pipeline (0 checked), 7414307 its targets [ 215.28] vulkan: 147 shaders translated (55 ms), 112 pipelines made (14 from the cache, 1525 ms making, 1118 ms waited for), 46 render targets made, 5748 texture uploads (17518 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 215.28] vulkan: memory used and budgeted: heap 0 288 of 15422 MB (288 ours), heap 1 2658 of 14313 MB (2048 ours) [ 215.28] vulkan: caches: 46 render targets (803 MB, 3 parked), 39 textures (77 MB), 96 buffers (0 MB); 2187 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 215.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 215.28] vulkan: 1588199 rendering passes, 0 clear commands, 124680 attachments cleared and 3 left undefined by their load op [ 215.28] vulkan: 16779 passes (82%) ended at renderer.c:214 [ 215.28] vulkan: 2990 passes (15%) ended at render.c:232 [ 215.28] vulkan: 600 passes (3%) ended at surface.c:160 [ 215.28] vulkan: GPU-owned guest memory landed for the CPU 1 times, render targets written back for an engine 0 times [ 215.36] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.54 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 18.2 ms (17.7 to 18.8), on to the display in 14.1 ms (7.7 to 24.0), 32.4 ms in all (25.8 to 42.2) [ 215.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 216.88] perf: 60.0 frames a second over 5.0 s (12695 shown in all) [ 217.14] RomFS: reading MV_OP.webm (34255.6 KB) [ 217.15] nvdrv: open /dev/nvhost-ctrl -> 1 [ 217.15] nvdrv: open /dev/nvhost-nvdec -> 2 [ 217.15] nvdrv: open /dev/nvmap -> 3 [ 217.15] nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 [ 217.16] nvdrv: open /dev/nvhost-nvdec -> 4 [ 217.16] nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 [ 217.16] nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 [ 217.16] nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 [ 217.16] nvdrv: ioctl c01c0009 on device 6 (command 1), buffers 1c/1c/0 [ 217.16] nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 [ 217.16] nvdrv: open /dev/nvhost-vic -> 5 [ 217.16] nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 [ 217.16] nvdrv: ioctl c01c0009 on device 7 (command 1), buffers 1c/1c/0 [ 217.16] nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 [ 217.16] nvdrv: ioctl c0400001 on device 6 (command 1), buffers 40/40/0 [ 217.16] nvdrv: ioctl c0a4000a on device 6 (command 1), buffers a4/a4/0 [ 217.16] nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 [ 217.16] nvdrv: QueryEvent fd 1 (device 3) id 10000000 [ 217.16] nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 [ 217.16] nvdrv: QueryEvent fd 1 (device 3) id 10000001 [ 217.17] nvdrv: open /dev/nvhost-vic -> 6 [ 217.17] nvdrv: ioctl c0400001 on device 7 (command 1), buffers 40/40/0 [ 217.17] nvdrv: ioctl c03c000a on device 7 (command 1), buffers 3c/3c/0 [ 217.17] nvdrv: open /dev/nvhost-ctrl -> 7 [ 217.17] nvdrv: QueryEvent fd 7 (device 3) id 10000000 [ 217.18] nvn: the first texture of format 0xd (target 1, 640x360) [ 217.18] nvn: the first texture of format 0x3 (target 10, 921600x1) [ 217.18] nvn: the first texture of format 0xf (target 10, 230400x1) [ 219.95] nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 [ 219.96] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 220.61] vulkan: compute 520eed4e34c54104 ready: block 64x1x1, 2 global buffers, 2 textures, 0 images [ 220.62] vulkan: compute 6e601e3cca51b92e ready: block 64x1x1, 2 global buffers, 2 textures, 0 images [ 220.64] vulkan: a 63 ms frame: 3 shaders translated (11 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (5786 KB), 0 ms in finishes [ 220.72] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (71 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 221.88] perf: 58.8 frames a second over 5.0 s (12989 shown in all) [ 223.54] nvn: the first texture of format 0x49 (target 1, 32x32) [ 223.62] vulkan: a 66 ms frame: 6 shaders translated (1 ms), 4 pipelines made (35 ms waited for), 0 render targets made, 183 texture uploads (68345 KB), 0 ms in finishes [ 225.47] cpu: 600 presents in 10.19 s (58.9 fps): 40 of the game's threads ran 14.28 s on the host's processors (140% of one, 23.80 ms a present), the whole process 17.72 s (174%); the busiest: thread 80 'MainThread' 10.02 s, thread 108 'RenderThread Main' 1.48 s, thread 96 'KTSL2_Render' 1.24 s, thread 86 'BackRead' 0.86 s, thread 110 'ApplyMotionThread' 0.15 s [ 225.47] cpu: in those 10.19 s, 70532245 SVCs (6921829 a second): 0x0b SleepThread 70347907, 0x1c WaitProcessWideKeyAtomic 139938, 0x1d SignalProcessWideKey 13725, 0x21 SendSyncRequest 13209, 0x1b ArbitrateUnlock 8552, 0x17 ResetSignal 4227; 0 calls the dispatch table had no code for (RtAPI.miss) [ 225.47] vulkan: 7821324 draws, 0 skipped; 26900 dispatches in 1796 batches (40 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10193702 descriptor sets written, 5449054 reused; 5221996 draws kept the last one's shaders and pipeline (0 checked), 7455864 its targets [ 225.47] vulkan: 163 shaders translated (69 ms), 123 pipelines made (14 from the cache, 1744 ms making, 1264 ms waited for), 48 render targets made, 6247 texture uploads (18270 MB); 4 frames over 50 ms in the last 600, the slowest 77 ms [ 225.47] vulkan: memory used and budgeted: heap 0 288 of 15422 MB (288 ours), heap 1 2919 of 14313 MB (2272 ours) [ 225.47] vulkan: caches: 48 render targets (882 MB, 3 parked), 276 textures (178 MB), 453 buffers (28 MB); 2647 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 225.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 568 through a copy [ 225.47] vulkan: 1614881 rendering passes, 0 clear commands, 130190 attachments cleared and 3 left undefined by their load op [ 225.47] vulkan: 18564 passes (70%) ended at renderer.c:214 [ 225.47] vulkan: 4755 passes (18%) ended at buffer.c:2264 [ 225.47] vulkan: 2362 passes (9%) ended at render.c:232 [ 225.47] vulkan: 484 passes (2%) ended at surface.c:160 [ 225.47] vulkan: 234 passes (1%) ended at cmd.c:534 [ 225.47] vulkan: 181 passes (1%) ended at buffer.c:2168 [ 225.47] vulkan: 98 passes (0%) ended at texture.c:476 [ 225.47] vulkan: 2 passes (0%) ended at vic.c:157 [ 225.47] vulkan: GPU-owned guest memory landed for the CPU 196 times, render targets written back for an engine 0 times [ 225.89] vulkan: display: 598 frame intervals of 17.05 ms (deviation 4.88 ms, 1st to 99th percentile 16.56 to 32.08 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 20.0 ms (9.0 to 40.6), on to the display in 34.9 ms (20.6 to 47.5), 55.1 ms in all (38.4 to 66.3) [ 225.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 226.22] nvn: the game records indirect draws (DrawArraysIndirect) [ 226.22] vulkan: compute 3c22f3f4b768445c ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 226.22] vulkan: compute c15c3abf46365c33 ready: block 64x1x1, 1 global buffers, 0 textures, 0 images [ 226.41] vulkan: compute 4e0e323ca5054a8f ready: block 64x1x1, 1 global buffers, 2 textures, 0 images [ 226.59] vulkan: compute 11cd036a9773e82e ready: block 64x1x1, 1 global buffers, 2 textures, 0 images [ 226.59] vulkan: compute fc802f2cb0cf0287 not translated: branch target [ 226.60] vulkan: compute cece93fc1b0c9d96 not translated: branch target [ 226.63] vulkan: compute e804620be87f50a6 ready: block 64x1x1, 1 global buffers, 1 textures, 0 images [ 226.66] vulkan: compute 76331bb297352cb3 ready: block 64x1x1, 1 global buffers, 1 textures, 0 images [ 226.66] vulkan: compute db4e899b401a81f0 ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 226.71] vulkan: compute d00c79ac9a4bce08 ready: block 32x1x1, 2 global buffers, 0 textures, 0 images [ 226.71] vulkan: an indirect draw of quads isn't drawn [ 226.71] vulkan: a 500 ms frame: 3 shaders translated (0 ms), 7 pipelines made (6 ms waited for), 1 render targets made, 16 texture uploads (9339 KB), 0 ms in finishes [ 226.88] perf: 53.6 frames a second over 5.0 s (13257 shown in all) [ 231.29] vulkan: compute a0e241b7b17a047d not translated: branch target [ 231.36] vulkan: a 175 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 14 texture uploads (8969 KB), 0 ms in finishes [ 231.90] perf: 58.4 frames a second over 5.0 s (13550 shown in all) [ 236.07] cpu: 600 presents in 10.59 s (56.6 fps): 24 of the game's threads ran 19.45 s on the host's processors (184% of one, 32.42 ms a present), the whole process 24.75 s (234%); the busiest: thread 80 'MainThread' 10.45 s, thread 108 'RenderThread Main' 5.95 s, thread 96 'KTSL2_Render' 1.35 s, thread 110 'ApplyMotionThread' 0.74 s, thread 106 'Thread_0x0000000008AA2510' 0.68 s [ 236.07] cpu: in those 10.59 s, 82682944 SVCs (7804471 a second): 0x0b SleepThread 82574186, 0x1c WaitProcessWideKeyAtomic 71431, 0x21 SendSyncRequest 11527, 0x1d SignalProcessWideKey 11285, 0x1b ArbitrateUnlock 6994, 0x17 ResetSignal 4238; 0 calls the dispatch table had no code for (RtAPI.miss) [ 236.07] vulkan: 8063530 draws, 42 skipped; 29522 dispatches in 3059 batches (81 ms waiting), 117 skipped (117 not translated); 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10509875 descriptor sets written, 5617377 reused; 5384293 draws kept the last one's shaders and pipeline (0 checked), 7680381 its targets [ 236.07] vulkan: 169 shaders translated (70 ms), 135 pipelines made (21 from the cache, 1777 ms making, 1294 ms waited for), 49 render targets made, 7935 texture uploads (22531 MB); 2 frames over 50 ms in the last 600, the slowest 500 ms [ 236.07] vulkan: memory used and budgeted: heap 0 288 of 15422 MB (288 ours), heap 1 2919 of 14313 MB (2272 ours) [ 236.07] vulkan: caches: 49 render targets (891 MB, 3 parked), 324 textures (180 MB), 668 buffers (28 MB); 2657 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 236.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1768 through a copy [ 236.07] vulkan: 1678218 rendering passes, 0 clear commands, 136190 attachments cleared and 3 left undefined by their load op [ 236.07] vulkan: 30859 passes (49%) ended at renderer.c:214 [ 236.07] vulkan: 24115 passes (38%) ended at buffer.c:2264 [ 236.07] vulkan: 5774 passes (9%) ended at render.c:232 [ 236.07] vulkan: 1243 passes (2%) ended at cmd.c:534 [ 236.07] vulkan: 1173 passes (2%) ended at surface.c:160 [ 236.07] vulkan: 145 passes (0%) ended at buffer.c:2168 [ 236.07] vulkan: 28 passes (0%) ended at texture.c:476 [ 236.07] vulkan: GPU-owned guest memory landed for the CPU 201 times, render targets written back for an engine 0 times [ 236.47] vulkan: display: 599 frame intervals of 17.67 ms (deviation 20.29 ms, 1st to 99th percentile 16.57 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 21.8 ms (10.9 to 35.2), on to the display in 45.6 ms (20.0 to 55.6), 67.4 ms in all (53.7 to 66.7) [ 236.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 236.90] perf: 60.0 frames a second over 5.0 s (13850 shown in all) [ 241.90] perf: 59.8 frames a second over 5.0 s (14149 shown in all) [ 246.07] nvn: 14400 presents, 40482 submissions [ 246.08] cpu: 600 presents in 10.01 s (59.9 fps): 24 of the game's threads ran 14.64 s on the host's processors (146% of one, 24.40 ms a present), the whole process 18.91 s (189%); the busiest: thread 80 'MainThread' 9.92 s, thread 108 'RenderThread Main' 1.93 s, thread 96 'KTSL2_Render' 1.24 s, thread 110 'ApplyMotionThread' 0.77 s, thread 106 'Thread_0x0000000008AA2510' 0.55 s [ 246.08] cpu: in those 10.01 s, 61623172 SVCs (6156525 a second): 0x0b SleepThread 61457710, 0x1c WaitProcessWideKeyAtomic 130154, 0x21 SendSyncRequest 10697, 0x1d SignalProcessWideKey 10663, 0x1b ArbitrateUnlock 6849, 0x17 ResetSignal 4002; 0 calls the dispatch table had no code for (RtAPI.miss) [ 246.08] vulkan: 8274482 draws, 60 skipped; 32010 dispatches in 4293 batches (142 ms waiting), 153 skipped (153 not translated); 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10771340 descriptor sets written, 5777852 reused; 5527872 draws kept the last one's shaders and pipeline (0 checked), 7873852 its targets [ 246.08] vulkan: 171 shaders translated (70 ms), 136 pipelines made (21 from the cache, 1794 ms making, 1311 ms waited for), 49 render targets made, 9496 texture uploads (26327 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [ 246.08] vulkan: memory used and budgeted: heap 0 288 of 15422 MB (288 ours), heap 1 2919 of 14313 MB (2272 ours) [ 246.08] vulkan: caches: 49 render targets (891 MB, 3 parked), 378 textures (185 MB), 710 buffers (0 MB); 2634 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 246.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 2968 through a copy [ 246.08] vulkan: 1734156 rendering passes, 0 clear commands, 142190 attachments cleared and 3 left undefined by their load op [ 246.08] vulkan: 29522 passes (53%) ended at renderer.c:214 [ 246.08] vulkan: 20497 passes (37%) ended at buffer.c:2264 [ 246.08] vulkan: 3603 passes (6%) ended at render.c:232 [ 246.08] vulkan: 1168 passes (2%) ended at surface.c:160 [ 246.08] vulkan: 895 passes (2%) ended at cmd.c:534 [ 246.08] vulkan: 220 passes (0%) ended at buffer.c:2168 [ 246.08] vulkan: 33 passes (0%) ended at texture.c:476 [ 246.08] vulkan: GPU-owned guest memory landed for the CPU 202 times, render targets written back for an engine 0 times [ 246.46] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 25.3 ms (23.8 to 27.3), on to the display in 33.1 ms (27.5 to 38.0), 58.4 ms in all (53.3 to 63.3) [ 246.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 246.91] perf: 60.0 frames a second over 5.0 s (14450 shown in all) [ 251.93] perf: 60.0 frames a second over 5.0 s (14751 shown in all) [ 256.09] cpu: 600 presents in 10.01 s (59.9 fps): 24 of the game's threads ran 14.46 s on the host's processors (144% of one, 24.10 ms a present), the whole process 18.61 s (186%); the busiest: thread 80 'MainThread' 9.94 s, thread 108 'RenderThread Main' 1.86 s, thread 96 'KTSL2_Render' 1.24 s, thread 110 'ApplyMotionThread' 0.73 s, thread 106 'Thread_0x0000000008AA2510' 0.44 s [ 256.09] cpu: in those 10.01 s, 61845476 SVCs (6178857 a second): 0x0b SleepThread 61678793, 0x1c WaitProcessWideKeyAtomic 131418, 0x21 SendSyncRequest 10665, 0x1d SignalProcessWideKey 10654, 0x1b ArbitrateUnlock 6853, 0x17 ResetSignal 4004; 0 calls the dispatch table had no code for (RtAPI.miss) [ 256.09] vulkan: 8464401 draws, 90 skipped; 34557 dispatches in 5532 batches (219 ms waiting), 225 skipped (225 not translated); 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11009649 descriptor sets written, 5919441 reused; 5649335 draws kept the last one's shaders and pipeline (0 checked), 8046565 its targets [ 256.09] vulkan: 172 shaders translated (70 ms), 137 pipelines made (21 from the cache, 1800 ms making, 1317 ms waited for), 49 render targets made, 11004 texture uploads (29962 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 256.09] vulkan: memory used and budgeted: heap 0 288 of 15422 MB (288 ours), heap 1 2919 of 14313 MB (2272 ours) [ 256.09] vulkan: caches: 49 render targets (891 MB, 3 parked), 403 textures (191 MB), 805 buffers (0 MB); 2640 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 256.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4168 through a copy [ 256.09] vulkan: 1789600 rendering passes, 0 clear commands, 148190 attachments cleared and 3 left undefined by their load op [ 256.09] vulkan: 28854 passes (52%) ended at renderer.c:214 [ 256.09] vulkan: 18272 passes (33%) ended at buffer.c:2264 [ 256.09] vulkan: 6243 passes (11%) ended at render.c:232 [ 256.09] vulkan: 1182 passes (2%) ended at surface.c:160 [ 256.09] vulkan: 771 passes (1%) ended at cmd.c:534 [ 256.09] vulkan: 109 passes (0%) ended at buffer.c:2168 [ 256.09] vulkan: 13 passes (0%) ended at texture.c:476 [ 256.09] vulkan: GPU-owned guest memory landed for the CPU 202 times, render targets written back for an engine 0 times [ 256.62] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.65 ms, 1st to 99th percentile 16.57 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 25.3 ms (24.1 to 27.7), on to the display in 23.1 ms (18.2 to 28.0), 48.4 ms in all (44.0 to 53.5) [ 256.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 256.95] perf: 59.8 frames a second over 5.0 s (15051 shown in all) [ 261.95] perf: 60.0 frames a second over 5.0 s (15351 shown in all) [ 266.10] cpu: 600 presents in 10.01 s (59.9 fps): 24 of the game's threads ran 14.07 s on the host's processors (141% of one, 23.45 ms a present), the whole process 18.31 s (183%); the busiest: thread 80 'MainThread' 9.94 s, thread 108 'RenderThread Main' 1.81 s, thread 96 'KTSL2_Render' 1.25 s, thread 110 'ApplyMotionThread' 0.76 s, thread 90 'KTSL2HLUpdate' 0.13 s [ 266.10] cpu: in those 10.01 s, 61337975 SVCs (6126700 a second): 0x0b SleepThread 61169992, 0x1c WaitProcessWideKeyAtomic 132425, 0x21 SendSyncRequest 10943, 0x1d SignalProcessWideKey 10647, 0x1b ArbitrateUnlock 6865, 0x17 ResetSignal 4006; 0 calls the dispatch table had no code for (RtAPI.miss) [ 266.10] vulkan: 8641083 draws, 138 skipped; 37192 dispatches in 6804 batches (303 ms waiting), 333 skipped (333 not translated); 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11231517 descriptor sets written, 6051033 reused; 5745509 draws kept the last one's shaders and pipeline (0 checked), 8205476 its targets [ 266.10] vulkan: 172 shaders translated (70 ms), 137 pipelines made (21 from the cache, 1800 ms making, 1317 ms waited for), 49 render targets made, 12623 texture uploads (34069 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 266.10] vulkan: memory used and budgeted: heap 0 288 of 15422 MB (288 ours), heap 1 2919 of 14313 MB (2272 ours) [ 266.10] vulkan: caches: 49 render targets (891 MB, 3 parked), 345 textures (188 MB), 784 buffers (0 MB); 2637 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 266.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5368 through a copy [ 266.10] vulkan: 1845846 rendering passes, 0 clear commands, 154190 attachments cleared and 3 left undefined by their load op [ 266.10] vulkan: 30415 passes (54%) ended at renderer.c:214 [ 266.10] vulkan: 15091 passes (27%) ended at buffer.c:2264 [ 266.10] vulkan: 8709 passes (15%) ended at render.c:232 [ 266.10] vulkan: 1186 passes (2%) ended at surface.c:160 [ 266.10] vulkan: 690 passes (1%) ended at cmd.c:534 [ 266.10] vulkan: 151 passes (0%) ended at buffer.c:2168 [ 266.10] vulkan: 4 passes (0%) ended at texture.c:476 [ 266.10] vulkan: GPU-owned guest memory landed for the CPU 209 times, render targets written back for an engine 0 times [ 266.62] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.56 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 25.6 ms (24.4 to 27.7), on to the display in 20.5 ms (12.2 to 28.0), 46.2 ms in all (37.9 to 54.2) [ 266.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 266.96] perf: 60.0 frames a second over 5.0 s (15652 shown in all) [ 271.50] vulkan: 5 of the 45 shaders translated from the game's files found by its draws so far [ 271.98] perf: 59.8 frames a second over 5.0 s (15952 shown in all) [ 276.10] nvn: 16200 presents, 44082 submissions [ 276.11] cpu: 600 presents in 10.01 s (59.9 fps): 24 of the game's threads ran 14.20 s on the host's processors (142% of one, 23.66 ms a present), the whole process 18.34 s (183%); the busiest: thread 80 'MainThread' 9.96 s, thread 108 'RenderThread Main' 1.81 s, thread 96 'KTSL2_Render' 1.25 s, thread 110 'ApplyMotionThread' 0.77 s, thread 106 'Thread_0x0000000008AA2510' 0.17 s [ 276.11] cpu: in those 10.01 s, 61353247 SVCs (6128406 a second): 0x0b SleepThread 61185598, 0x1c WaitProcessWideKeyAtomic 132334, 0x21 SendSyncRequest 10680, 0x1d SignalProcessWideKey 10670, 0x1b ArbitrateUnlock 6852, 0x17 ResetSignal 4004; 0 calls the dispatch table had no code for (RtAPI.miss) [ 276.11] vulkan: 8813672 draws, 156 skipped; 39680 dispatches in 8040 batches (377 ms waiting), 369 skipped (369 not translated); 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11439675 descriptor sets written, 6188089 reused; 5846497 draws kept the last one's shaders and pipeline (0 checked), 8360948 its targets [ 276.11] vulkan: 172 shaders translated (70 ms), 137 pipelines made (21 from the cache, 1800 ms making, 1317 ms waited for), 49 render targets made, 14170 texture uploads (37767 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 276.11] vulkan: memory used and budgeted: heap 0 288 of 15422 MB (288 ours), heap 1 2919 of 14313 MB (2272 ours) [ 276.11] vulkan: caches: 49 render targets (891 MB, 3 parked), 323 textures (184 MB), 752 buffers (0 MB); 2633 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 276.11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 6568 through a copy [ 276.11] vulkan: 1895407 rendering passes, 0 clear commands, 160190 attachments cleared and 3 left undefined by their load op [ 276.11] vulkan: 30485 passes (62%) ended at renderer.c:214 [ 276.11] vulkan: 15518 passes (31%) ended at buffer.c:2264 [ 276.11] vulkan: 1349 passes (3%) ended at render.c:232 [ 276.11] vulkan: 1168 passes (2%) ended at surface.c:160 [ 276.11] vulkan: 742 passes (1%) ended at cmd.c:534 [ 276.11] vulkan: 251 passes (1%) ended at buffer.c:2168 [ 276.11] vulkan: 48 passes (0%) ended at texture.c:476 [ 276.11] vulkan: GPU-owned guest memory landed for the CPU 209 times, render targets written back for an engine 0 times [ 276.61] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 26.0 ms (24.4 to 27.8), on to the display in 18.7 ms (13.2 to 24.7), 44.7 ms in all (39.5 to 49.9) [ 276.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 276.98] perf: 60.0 frames a second over 5.0 s (16252 shown in all) [ 281.98] perf: 60.0 frames a second over 5.0 s (16552 shown in all) [ 286.12] cpu: 600 presents in 10.01 s (59.9 fps): 24 of the game's threads ran 14.31 s on the host's processors (143% of one, 23.85 ms a present), the whole process 18.55 s (185%); the busiest: thread 80 'MainThread' 9.92 s, thread 108 'RenderThread Main' 1.89 s, thread 96 'KTSL2_Render' 1.25 s, thread 110 'ApplyMotionThread' 0.75 s, thread 106 'Thread_0x0000000008AA2510' 0.27 s [ 286.12] cpu: in those 10.01 s, 61147491 SVCs (6108605 a second): 0x0b SleepThread 60981285, 0x1c WaitProcessWideKeyAtomic 130852, 0x21 SendSyncRequest 10780, 0x1d SignalProcessWideKey 10646, 0x1b ArbitrateUnlock 6829, 0x17 ResetSignal 4004; 0 calls the dispatch table had no code for (RtAPI.miss) [ 286.12] vulkan: 9010859 draws, 186 skipped; 42227 dispatches in 9276 batches (448 ms waiting), 441 skipped (441 not translated); 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11684973 descriptor sets written, 6337225 reused; 5963323 draws kept the last one's shaders and pipeline (0 checked), 8540714 its targets [ 286.12] vulkan: 172 shaders translated (70 ms), 137 pipelines made (21 from the cache, 1800 ms making, 1317 ms waited for), 49 render targets made, 15855 texture uploads (41601 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [ 286.12] vulkan: memory used and budgeted: heap 0 288 of 15422 MB (288 ours), heap 1 2919 of 14313 MB (2272 ours) [ 286.12] vulkan: caches: 49 render targets (891 MB, 3 parked), 479 textures (199 MB), 808 buffers (0 MB); 2665 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 286.12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7768 through a copy [ 286.12] vulkan: 1952798 rendering passes, 0 clear commands, 166190 attachments cleared and 3 left undefined by their load op [ 286.12] vulkan: 30980 passes (54%) ended at renderer.c:214 [ 286.12] vulkan: 17253 passes (30%) ended at buffer.c:2264 [ 286.12] vulkan: 6907 passes (12%) ended at render.c:232 [ 286.12] vulkan: 1182 passes (2%) ended at surface.c:160 [ 286.12] vulkan: 839 passes (1%) ended at cmd.c:534 [ 286.12] vulkan: 141 passes (0%) ended at buffer.c:2168 [ 286.12] vulkan: 89 passes (0%) ended at texture.c:476 [ 286.12] vulkan: GPU-owned guest memory landed for the CPU 214 times, render targets written back for an engine 0 times [ 286.61] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.68 ms, 1st to 99th percentile 16.57 to 16.95 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 25.9 ms (24.6 to 28.4), on to the display in 24.4 ms (12.5 to 28.9), 50.3 ms in all (39.0 to 55.5) [ 286.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 287.00] perf: 59.8 frames a second over 5.0 s (16852 shown in all) [ 292.01] perf: 60.0 frames a second over 5.0 s (17153 shown in all) [ 296.13] cpu: 600 presents in 10.01 s (59.9 fps): 24 of the game's threads ran 14.56 s on the host's processors (145% of one, 24.27 ms a present), the whole process 19.18 s (192%); the busiest: thread 80 'MainThread' 9.91 s, thread 108 'RenderThread Main' 2.15 s, thread 96 'KTSL2_Render' 1.25 s, thread 110 'ApplyMotionThread' 0.76 s, thread 106 'Thread_0x0000000008AA2510' 0.24 s [ 296.13] cpu: in those 10.01 s, 60067148 SVCs (6000433 a second): 0x0b SleepThread 59904808, 0x1c WaitProcessWideKeyAtomic 126803, 0x21 SendSyncRequest 10929, 0x1d SignalProcessWideKey 10680, 0x1b ArbitrateUnlock 6835, 0x17 ResetSignal 4004; 0 calls the dispatch table had no code for (RtAPI.miss) [ 296.13] vulkan: 9270563 draws, 234 skipped; 44862 dispatches in 10548 batches (495 ms waiting), 549 skipped (549 not translated); 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12032397 descriptor sets written, 6509305 reused; 6143780 draws kept the last one's shaders and pipeline (0 checked), 8782820 its targets [ 296.13] vulkan: 172 shaders translated (70 ms), 138 pipelines made (22 from the cache, 1800 ms making, 1317 ms waited for), 49 render targets made, 17556 texture uploads (46031 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 296.13] vulkan: memory used and budgeted: heap 0 288 of 15422 MB (288 ours), heap 1 2920 of 14313 MB (2272 ours) [ 296.13] vulkan: caches: 49 render targets (891 MB, 3 parked), 450 textures (194 MB), 899 buffers (0 MB); 2676 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 296.13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8968 through a copy [ 296.13] vulkan: 2020271 rendering passes, 0 clear commands, 172190 attachments cleared and 3 left undefined by their load op [ 296.13] vulkan: 30242 passes (45%) ended at renderer.c:214 [ 296.13] vulkan: 26979 passes (40%) ended at buffer.c:2264 [ 296.13] vulkan: 7606 passes (11%) ended at render.c:232 [ 296.13] vulkan: 1236 passes (2%) ended at cmd.c:534 [ 296.13] vulkan: 1183 passes (2%) ended at surface.c:160 [ 296.13] vulkan: 223 passes (0%) ended at buffer.c:2168 [ 296.13] vulkan: 4 passes (0%) ended at texture.c:476 [ 296.13] vulkan: GPU-owned guest memory landed for the CPU 217 times, render targets written back for an engine 0 times [ 296.61] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.56 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 25.9 ms (24.7 to 27.6), on to the display in 21.3 ms (13.3 to 29.6), 47.2 ms in all (39.5 to 55.4) [ 296.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 297.03] perf: 60.0 frames a second over 5.0 s (17454 shown in all) [ 300.10] vulkan: a 143 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (7232 KB), 0 ms in finishes [ 302.03] perf: 58.6 frames a second over 5.0 s (17747 shown in all) [ 306.24] nvn: 18000 presents, 47682 submissions [ 306.24] cpu: 600 presents in 10.11 s (59.3 fps): 25 of the game's threads ran 13.07 s on the host's processors (129% of one, 21.78 ms a present), the whole process 15.77 s (156%); the busiest: thread 80 'MainThread' 9.84 s, thread 108 'RenderThread Main' 1.43 s, thread 96 'KTSL2_Render' 1.23 s, thread 110 'ApplyMotionThread' 0.29 s, thread 106 'Thread_0x0000000008AA2510' 0.09 s [ 306.24] cpu: in those 10.11 s, 66676342 SVCs (6594325 a second): 0x0b SleepThread 66502182, 0x1c WaitProcessWideKeyAtomic 139808, 0x21 SendSyncRequest 11606, 0x1d SignalProcessWideKey 9660, 0x1b ArbitrateUnlock 5862, 0x17 ResetSignal 4044; 0 calls the dispatch table had no code for (RtAPI.miss) [ 306.24] vulkan: 9397456 draws, 234 skipped; 46522 dispatches in 11377 batches (518 ms waiting), 549 skipped (549 not translated); 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12178699 descriptor sets written, 6616789 reused; 6233811 draws kept the last one's shaders and pipeline (0 checked), 8895504 its targets [ 306.24] vulkan: 172 shaders translated (70 ms), 138 pipelines made (22 from the cache, 1800 ms making, 1317 ms waited for), 49 render targets made, 18081 texture uploads (47282 MB); 1 frames over 50 ms in the last 600, the slowest 143 ms [ 306.24] vulkan: memory used and budgeted: heap 0 288 of 15422 MB (288 ours), heap 1 2920 of 14313 MB (2272 ours) [ 306.24] vulkan: caches: 49 render targets (891 MB, 3 parked), 378 textures (188 MB), 655 buffers (0 MB); 2669 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 306.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9428 through a copy [ 306.24] vulkan: 2056296 rendering passes, 0 clear commands, 177820 attachments cleared and 3 left undefined by their load op [ 306.24] vulkan: 21610 passes (60%) ended at renderer.c:214 [ 306.24] vulkan: 11160 passes (31%) ended at buffer.c:2264 [ 306.24] vulkan: 1942 passes (5%) ended at render.c:232 [ 306.24] vulkan: 809 passes (2%) ended at surface.c:160 [ 306.24] vulkan: 474 passes (1%) ended at cmd.c:534 [ 306.24] vulkan: 25 passes (0%) ended at buffer.c:2168 [ 306.24] vulkan: 5 passes (0%) ended at texture.c:476 [ 306.24] vulkan: GPU-owned guest memory landed for the CPU 218 times, render targets written back for an engine 0 times [ 306.71] vulkan: display: 599 frame intervals of 16.86 ms (deviation 4.76 ms, 1st to 99th percentile 16.57 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 20.9 ms (17.3 to 26.7), on to the display in 31.5 ms (22.9 to 38.3), 52.4 ms in all (48.5 to 56.4) [ 306.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 307.05] perf: 60.0 frames a second over 5.0 s (18048 shown in all) [ 312.06] perf: 59.8 frames a second over 5.0 s (18348 shown in all) [ 316.25] cpu: 600 presents in 10.01 s (59.9 fps): 21 of the game's threads ran 12.18 s on the host's processors (122% of one, 20.30 ms a present), the whole process 13.86 s (138%); the busiest: thread 80 'MainThread' 9.83 s, thread 96 'KTSL2_Render' 1.20 s, thread 108 'RenderThread Main' 0.98 s, thread 143 'Ktsl2OpusDec' 0.08 s, thread 90 'KTSL2HLUpdate' 0.07 s [ 316.25] cpu: in those 10.01 s, 70274187 SVCs (7020232 a second): 0x0b SleepThread 70095294, 0x1c WaitProcessWideKeyAtomic 145626, 0x21 SendSyncRequest 12208, 0x1d SignalProcessWideKey 8845, 0x1b ArbitrateUnlock 5100, 0x17 ResetSignal 4004; 0 calls the dispatch table had no code for (RtAPI.miss) [ 316.25] vulkan: 9473284 draws, 234 skipped; 47722 dispatches in 11977 batches (537 ms waiting), 549 skipped (549 not translated); 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12215195 descriptor sets written, 6731949 reused; 6292945 draws kept the last one's shaders and pipeline (0 checked), 8958732 its targets [ 316.25] vulkan: 172 shaders translated (70 ms), 138 pipelines made (22 from the cache, 1800 ms making, 1317 ms waited for), 49 render targets made, 18081 texture uploads (47282 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 316.25] vulkan: memory used and budgeted: heap 0 224 of 15422 MB (224 ours), heap 1 2920 of 14313 MB (2272 ours) [ 316.25] vulkan: caches: 49 render targets (891 MB, 3 parked), 329 textures (185 MB), 536 buffers (0 MB); 2634 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 316.25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9428 through a copy [ 316.25] vulkan: 2077896 rendering passes, 0 clear commands, 183220 attachments cleared and 3 left undefined by their load op [ 316.25] vulkan: 16800 passes (78%) ended at renderer.c:214 [ 316.25] vulkan: 2400 passes (11%) ended at render.c:232 [ 316.25] vulkan: 1800 passes (8%) ended at buffer.c:2264 [ 316.25] vulkan: 600 passes (3%) ended at surface.c:160 [ 316.25] vulkan: GPU-owned guest memory landed for the CPU 218 times, render targets written back for an engine 0 times [ 316.69] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 18.2 ms (17.7 to 18.7), on to the display in 26.5 ms (21.4 to 31.7), 44.8 ms in all (39.7 to 49.8) [ 316.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 317.06] perf: 60.0 frames a second over 5.0 s (18648 shown in all) [ 322.08] perf: 60.0 frames a second over 5.0 s (18949 shown in all) [ 326.26] cpu: 600 presents in 10.01 s (59.9 fps): 21 of the game's threads ran 12.32 s on the host's processors (123% of one, 20.54 ms a present), the whole process 13.98 s (140%); the busiest: thread 80 'MainThread' 9.97 s, thread 96 'KTSL2_Render' 1.21 s, thread 108 'RenderThread Main' 0.97 s, thread 143 'Ktsl2OpusDec' 0.08 s, thread 90 'KTSL2HLUpdate' 0.07 s [ 326.26] cpu: in those 10.01 s, 71247004 SVCs (7117491 a second): 0x0b SleepThread 71067925, 0x1c WaitProcessWideKeyAtomic 145748, 0x21 SendSyncRequest 12212, 0x1d SignalProcessWideKey 8860, 0x1b ArbitrateUnlock 5131, 0x17 ResetSignal 4004; 0 calls the dispatch table had no code for (RtAPI.miss) [ 326.26] vulkan: 9550623 draws, 234 skipped; 48922 dispatches in 12091 batches (541 ms waiting), 549 skipped (549 not translated); 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12251793 descriptor sets written, 6850029 reused; 6353599 draws kept the last one's shaders and pipeline (0 checked), 9023471 its targets [ 326.26] vulkan: 172 shaders translated (70 ms), 138 pipelines made (22 from the cache, 1800 ms making, 1317 ms waited for), 49 render targets made, 18081 texture uploads (47282 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 326.26] vulkan: memory used and budgeted: heap 0 224 of 15422 MB (224 ours), heap 1 2920 of 14313 MB (2272 ours) [ 326.26] vulkan: caches: 49 render targets (891 MB, 3 parked), 39 textures (77 MB), 96 buffers (0 MB); 2526 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 326.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9428 through a copy [ 326.26] vulkan: 2099499 rendering passes, 0 clear commands, 188620 attachments cleared and 3 left undefined by their load op [ 326.26] vulkan: 16800 passes (78%) ended at renderer.c:214 [ 326.26] vulkan: 2400 passes (11%) ended at render.c:232 [ 326.26] vulkan: 1800 passes (8%) ended at buffer.c:2264 [ 326.26] vulkan: 600 passes (3%) ended at surface.c:160 [ 326.26] vulkan: 3 passes (0%) ended at buffer.c:2168 [ 326.26] vulkan: GPU-owned guest memory landed for the CPU 218 times, render targets written back for an engine 0 times [ 326.67] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 18.3 ms (17.8 to 18.9), on to the display in 16.4 ms (11.3 to 21.6), 34.6 ms in all (29.6 to 39.9) [ 326.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 327.08] perf: 60.0 frames a second over 5.0 s (19249 shown in all) [ 332.10] perf: 59.8 frames a second over 5.0 s (19549 shown in all) [ 332.66] nvdrv: open /dev/nvhost-nvdec -> 2 [ 332.67] nvdrv: open /dev/nvhost-nvdec -> 4 [ 332.67] nvdrv: open /dev/nvhost-vic -> 5 [ 332.68] nvdrv: open /dev/nvhost-vic -> 6 [ 336.27] nvn: 19800 presents, 51391 submissions [ 336.27] cpu: 600 presents in 10.01 s (59.9 fps): 35 of the game's threads ran 12.45 s on the host's processors (124% of one, 20.75 ms a present), the whole process 14.71 s (147%); the busiest: thread 80 'MainThread' 9.93 s, thread 96 'KTSL2_Render' 1.21 s, thread 108 'RenderThread Main' 0.99 s, thread 90 'KTSL2HLUpdate' 0.07 s, thread 0 0.05 s [ 336.27] cpu: in those 10.01 s, 70934463 SVCs (7085211 a second): 0x0b SleepThread 70744989, 0x1c WaitProcessWideKeyAtomic 145794, 0x21 SendSyncRequest 13486, 0x1d SignalProcessWideKey 13147, 0x1b ArbitrateUnlock 8235, 0x17 ResetSignal 4206; 0 calls the dispatch table had no code for (RtAPI.miss) [ 336.27] vulkan: 9592687 draws, 234 skipped; 50122 dispatches in 12305 batches (546 ms waiting), 549 skipped (549 not translated); 5 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12283548 descriptor sets written, 6902402 reused; 6380547 draws kept the last one's shaders and pipeline (0 checked), 9052949 its targets [ 336.27] vulkan: 172 shaders translated (70 ms), 138 pipelines made (22 from the cache, 1800 ms making, 1317 ms waited for), 49 render targets made, 18083 texture uploads (47284 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms [ 336.27] vulkan: memory used and budgeted: heap 0 224 of 15422 MB (224 ours), heap 1 3048 of 14313 MB (2400 ours) [ 336.27] vulkan: caches: 49 render targets (891 MB, 3 parked), 41 textures (79 MB), 185 buffers (1 MB); 2574 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 336.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9428 through a copy [ 336.27] vulkan: 2119736 rendering passes, 0 clear commands, 194020 attachments cleared and 3 left undefined by their load op [ 336.27] vulkan: 16209 passes (80%) ended at renderer.c:214 [ 336.27] vulkan: 2607 passes (13%) ended at render.c:232 [ 336.27] vulkan: 786 passes (4%) ended at buffer.c:2264 [ 336.27] vulkan: 600 passes (3%) ended at surface.c:160 [ 336.27] vulkan: 27 passes (0%) ended at vic.c:157 [ 336.27] vulkan: 4 passes (0%) ended at buffer.c:2168 [ 336.27] vulkan: 4 passes (0%) ended at nvdec.c:131 [ 336.27] vulkan: GPU-owned guest memory landed for the CPU 469 times, render targets written back for an engine 0 times [ 336.67] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.68 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 18.3 ms (16.0 to 22.4), on to the display in 13.0 ms (6.3 to 22.8), 31.3 ms in all (24.1 to 40.6) [ 336.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 337.11] perf: 60.0 frames a second over 5.0 s (19850 shown in all) [ 342.13] perf: 60.0 frames a second over 5.0 s (20151 shown in all) [ 346.28] cpu: 600 presents in 10.01 s (60.0 fps): 34 of the game's threads ran 12.67 s on the host's processors (127% of one, 21.11 ms a present), the whole process 15.89 s (159%); the busiest: thread 80 'MainThread' 9.92 s, thread 96 'KTSL2_Render' 1.20 s, thread 108 'RenderThread Main' 1.03 s, thread 156 'Ktsl2OpusDec' 0.08 s, thread 90 'KTSL2HLUpdate' 0.07 s [ 346.28] cpu: in those 10.01 s, 71260655 SVCs (7120298 a second): 0x0b SleepThread 71059689, 0x1c WaitProcessWideKeyAtomic 145781, 0x1d SignalProcessWideKey 18432, 0x21 SendSyncRequest 14602, 0x1b ArbitrateUnlock 12316, 0x17 ResetSignal 4455; 0 calls the dispatch table had no code for (RtAPI.miss) [ 346.28] vulkan: 9607387 draws, 234 skipped; 51322 dispatches in 12905 batches (559 ms waiting), 549 skipped (549 not translated); 5 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12312348 descriptor sets written, 6903002 reused; 6381147 draws kept the last one's shaders and pipeline (0 checked), 9054749 its targets [ 346.28] vulkan: 172 shaders translated (70 ms), 138 pipelines made (22 from the cache, 1800 ms making, 1317 ms waited for), 49 render targets made, 18083 texture uploads (47284 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [ 346.28] vulkan: memory used and budgeted: heap 0 224 of 15422 MB (224 ours), heap 1 3048 of 14313 MB (2400 ours) [ 346.28] vulkan: caches: 49 render targets (891 MB, 3 parked), 41 textures (79 MB), 185 buffers (1 MB); 2574 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 346.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9428 through a copy [ 346.28] vulkan: 2139236 rendering passes, 0 clear commands, 199420 attachments cleared and 3 left undefined by their load op [ 346.28] vulkan: 15855 passes (81%) ended at renderer.c:214 [ 346.28] vulkan: 2983 passes (15%) ended at render.c:232 [ 346.28] vulkan: 598 passes (3%) ended at surface.c:160 [ 346.28] vulkan: 46 passes (0%) ended at vic.c:157 [ 346.28] vulkan: 18 passes (0%) ended at nvdec.c:131 [ 346.28] vulkan: GPU-owned guest memory landed for the CPU 1069 times, render targets written back for an engine 0 times [ 346.71] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.55 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 18.4 ms (15.9 to 22.2), on to the display in 14.6 ms (7.6 to 26.2), 33.0 ms in all (26.5 to 44.2) [ 346.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 347.13] perf: 59.8 frames a second over 5.0 s (20450 shown in all) [ 352.13] perf: 60.0 frames a second over 5.0 s (20750 shown in all) [ 356.29] cpu: 600 presents in 10.01 s (59.9 fps): 34 of the game's threads ran 12.66 s on the host's processors (126% of one, 21.09 ms a present), the whole process 15.98 s (160%); the busiest: thread 80 'MainThread' 9.90 s, thread 96 'KTSL2_Render' 1.21 s, thread 108 'RenderThread Main' 1.02 s, thread 156 'Ktsl2OpusDec' 0.08 s, thread 90 'KTSL2HLUpdate' 0.07 s [ 356.29] cpu: in those 10.01 s, 71042433 SVCs (7097175 a second): 0x0b SleepThread 70840654, 0x1c WaitProcessWideKeyAtomic 146192, 0x1d SignalProcessWideKey 18426, 0x21 SendSyncRequest 14684, 0x1b ArbitrateUnlock 12459, 0x17 ResetSignal 4512; 0 calls the dispatch table had no code for (RtAPI.miss) [ 356.29] vulkan: 9622087 draws, 234 skipped; 52522 dispatches in 13504 batches (572 ms waiting), 549 skipped (549 not translated); 5 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12341148 descriptor sets written, 6903602 reused; 6381747 draws kept the last one's shaders and pipeline (0 checked), 9056549 its targets [ 356.29] vulkan: 172 shaders translated (70 ms), 138 pipelines made (22 from the cache, 1800 ms making, 1317 ms waited for), 49 render targets made, 18083 texture uploads (47284 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [ 356.29] vulkan: memory used and budgeted: heap 0 224 of 15422 MB (224 ours), heap 1 3048 of 14313 MB (2400 ours) [ 356.29] vulkan: caches: 49 render targets (891 MB, 3 parked), 32 textures (73 MB), 171 buffers (1 MB); 2569 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 356.29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9428 through a copy [ 356.29] vulkan: 2158736 rendering passes, 0 clear commands, 204820 attachments cleared and 3 left undefined by their load op [ 356.29] vulkan: 15851 passes (81%) ended at renderer.c:214 [ 356.29] vulkan: 2976 passes (15%) ended at render.c:232 [ 356.29] vulkan: 600 passes (3%) ended at surface.c:160 [ 356.29] vulkan: 66 passes (0%) ended at vic.c:157 [ 356.29] vulkan: 7 passes (0%) ended at nvdec.c:131 [ 356.29] vulkan: GPU-owned guest memory landed for the CPU 1670 times, render targets written back for an engine 0 times [ 356.69] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 18.4 ms (16.0 to 22.1), on to the display in 18.8 ms (12.8 to 24.7), 37.2 ms in all (31.7 to 42.8) [ 356.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 357.15] perf: 60.0 frames a second over 5.0 s (21051 shown in all) [ 362.16] perf: 59.8 frames a second over 5.0 s (21351 shown in all) [ 366.30] nvn: 21600 presents, 55892 submissions [ 366.31] cpu: 600 presents in 10.01 s (59.9 fps): 34 of the game's threads ran 12.71 s on the host's processors (127% of one, 21.18 ms a present), the whole process 15.91 s (159%); the busiest: thread 80 'MainThread' 9.93 s, thread 96 'KTSL2_Render' 1.21 s, thread 108 'RenderThread Main' 1.04 s, thread 156 'Ktsl2OpusDec' 0.08 s, thread 90 'KTSL2HLUpdate' 0.07 s [ 366.31] cpu: in those 10.01 s, 71276407 SVCs (7118450 a second): 0x0b SleepThread 71075105, 0x1c WaitProcessWideKeyAtomic 145676, 0x1d SignalProcessWideKey 18501, 0x21 SendSyncRequest 14706, 0x1b ArbitrateUnlock 12515, 0x17 ResetSignal 4451; 0 calls the dispatch table had no code for (RtAPI.miss) [ 366.31] vulkan: 9636788 draws, 234 skipped; 53722 dispatches in 14104 batches (585 ms waiting), 549 skipped (549 not translated); 5 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12369950 descriptor sets written, 6904202 reused; 6382347 draws kept the last one's shaders and pipeline (0 checked), 9058349 its targets [ 366.31] vulkan: 172 shaders translated (70 ms), 138 pipelines made (22 from the cache, 1800 ms making, 1317 ms waited for), 49 render targets made, 18083 texture uploads (47284 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [ 366.31] vulkan: memory used and budgeted: heap 0 224 of 15422 MB (224 ours), heap 1 3048 of 14313 MB (2400 ours) [ 366.31] vulkan: caches: 49 render targets (891 MB, 3 parked), 32 textures (73 MB), 170 buffers (1 MB); 2570 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 366.31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9428 through a copy [ 366.31] vulkan: 2178237 rendering passes, 0 clear commands, 210220 attachments cleared and 3 left undefined by their load op [ 366.31] vulkan: 15853 passes (81%) ended at renderer.c:214 [ 366.31] vulkan: 2987 passes (15%) ended at render.c:232 [ 366.31] vulkan: 599 passes (3%) ended at surface.c:160 [ 366.31] vulkan: 51 passes (0%) ended at vic.c:157 [ 366.31] vulkan: 11 passes (0%) ended at nvdec.c:131 [ 366.31] vulkan: GPU-owned guest memory landed for the CPU 2272 times, render targets written back for an engine 0 times [ 366.69] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 18.4 ms (15.9 to 22.2), on to the display in 16.1 ms (7.0 to 26.0), 34.6 ms in all (25.9 to 43.8) [ 366.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 367.16] perf: 60.0 frames a second over 5.0 s (21651 shown in all) [ 372.16] perf: 60.0 frames a second over 5.0 s (21951 shown in all) [ 376.31] cpu: 600 presents in 10.01 s (60.0 fps): 34 of the game's threads ran 12.63 s on the host's processors (126% of one, 21.05 ms a present), the whole process 15.66 s (157%); the busiest: thread 80 'MainThread' 9.87 s, thread 96 'KTSL2_Render' 1.21 s, thread 108 'RenderThread Main' 1.03 s, thread 156 'Ktsl2OpusDec' 0.08 s, thread 90 'KTSL2HLUpdate' 0.07 s [ 376.31] cpu: in those 10.01 s, 70848265 SVCs (7079308 a second): 0x0b SleepThread 70647177, 0x1c WaitProcessWideKeyAtomic 145814, 0x1d SignalProcessWideKey 18366, 0x21 SendSyncRequest 14649, 0x1b ArbitrateUnlock 12414, 0x17 ResetSignal 4430; 0 calls the dispatch table had no code for (RtAPI.miss) [ 376.31] vulkan: 9651488 draws, 234 skipped; 54922 dispatches in 14703 batches (598 ms waiting), 549 skipped (549 not translated); 5 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12398750 descriptor sets written, 6904802 reused; 6382947 draws kept the last one's shaders and pipeline (0 checked), 9060149 its targets [ 376.31] vulkan: 172 shaders translated (70 ms), 138 pipelines made (22 from the cache, 1800 ms making, 1317 ms waited for), 49 render targets made, 18083 texture uploads (47284 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [ 376.31] vulkan: memory used and budgeted: heap 0 224 of 15422 MB (224 ours), heap 1 3048 of 14313 MB (2400 ours) [ 376.31] vulkan: caches: 49 render targets (891 MB, 3 parked), 32 textures (73 MB), 170 buffers (1 MB); 2569 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 376.31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9428 through a copy [ 376.31] vulkan: 2197737 rendering passes, 0 clear commands, 215620 attachments cleared and 3 left undefined by their load op [ 376.31] vulkan: 15846 passes (81%) ended at renderer.c:214 [ 376.31] vulkan: 2985 passes (15%) ended at render.c:232 [ 376.31] vulkan: 596 passes (3%) ended at surface.c:160 [ 376.31] vulkan: 60 passes (0%) ended at vic.c:157 [ 376.31] vulkan: 13 passes (0%) ended at nvdec.c:131 [ 376.31] vulkan: GPU-owned guest memory landed for the CPU 2873 times, render targets written back for an engine 0 times [ 376.67] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 18.4 ms (15.7 to 22.5), on to the display in 15.2 ms (9.0 to 21.4), 33.7 ms in all (28.2 to 39.3) [ 376.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 377.18] perf: 59.8 frames a second over 5.0 s (22251 shown in all) [ 382.20] perf: 60.0 frames a second over 5.0 s (22552 shown in all) [ 386.32] cpu: 600 presents in 10.01 s (59.9 fps): 34 of the game's threads ran 12.64 s on the host's processors (126% of one, 21.07 ms a present), the whole process 15.59 s (156%); the busiest: thread 80 'MainThread' 9.89 s, thread 96 'KTSL2_Render' 1.21 s, thread 108 'RenderThread Main' 1.03 s, thread 156 'Ktsl2OpusDec' 0.08 s, thread 90 'KTSL2HLUpdate' 0.07 s [ 386.32] cpu: in those 10.01 s, 70883471 SVCs (7080991 a second): 0x0b SleepThread 70682455, 0x1c WaitProcessWideKeyAtomic 145832, 0x1d SignalProcessWideKey 18427, 0x21 SendSyncRequest 14645, 0x1b ArbitrateUnlock 12351, 0x17 ResetSignal 4424; 0 calls the dispatch table had no code for (RtAPI.miss) [ 386.32] vulkan: 9666188 draws, 234 skipped; 56122 dispatches in 15303 batches (611 ms waiting), 549 skipped (549 not translated); 5 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12427550 descriptor sets written, 6905402 reused; 6383547 draws kept the last one's shaders and pipeline (0 checked), 9061949 its targets [ 386.32] vulkan: 172 shaders translated (70 ms), 138 pipelines made (22 from the cache, 1800 ms making, 1317 ms waited for), 49 render targets made, 18083 texture uploads (47284 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [ 386.32] vulkan: memory used and budgeted: heap 0 224 of 15422 MB (224 ours), heap 1 3048 of 14313 MB (2400 ours) [ 386.32] vulkan: caches: 49 render targets (891 MB, 3 parked), 32 textures (73 MB), 169 buffers (1 MB); 2569 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 386.32] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9428 through a copy [ 386.32] vulkan: 2217237 rendering passes, 0 clear commands, 221020 attachments cleared and 3 left undefined by their load op [ 386.32] vulkan: 15844 passes (81%) ended at renderer.c:214 [ 386.32] vulkan: 2981 passes (15%) ended at render.c:232 [ 386.32] vulkan: 599 passes (3%) ended at surface.c:160 [ 386.32] vulkan: 64 passes (0%) ended at vic.c:157 [ 386.32] vulkan: 12 passes (0%) ended at nvdec.c:131 [ 386.32] vulkan: GPU-owned guest memory landed for the CPU 3473 times, render targets written back for an engine 0 times [ 386.67] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 18.4 ms (15.9 to 22.4), on to the display in 19.2 ms (7.8 to 26.2), 37.6 ms in all (26.5 to 44.2) [ 386.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 387.20] perf: 60.0 frames a second over 5.0 s (22852 shown in all) [ 392.21] perf: 60.0 frames a second over 5.0 s (23153 shown in all) [ 396.33] nvn: 23400 presents, 60393 submissions [ 396.34] cpu: 600 presents in 10.01 s (59.9 fps): 34 of the game's threads ran 12.68 s on the host's processors (127% of one, 21.13 ms a present), the whole process 15.97 s (159%); the busiest: thread 80 'MainThread' 9.90 s, thread 96 'KTSL2_Render' 1.21 s, thread 108 'RenderThread Main' 1.03 s, thread 156 'Ktsl2OpusDec' 0.08 s, thread 90 'KTSL2HLUpdate' 0.07 s [ 396.34] cpu: in those 10.01 s, 70847872 SVCs (7075658 a second): 0x0b SleepThread 70646653, 0x1c WaitProcessWideKeyAtomic 145727, 0x1d SignalProcessWideKey 18505, 0x21 SendSyncRequest 14640, 0x1b ArbitrateUnlock 12357, 0x17 ResetSignal 4540; 0 calls the dispatch table had no code for (RtAPI.miss) [ 396.34] vulkan: 9680889 draws, 234 skipped; 57322 dispatches in 15901 batches (623 ms waiting), 549 skipped (549 not translated); 5 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12456352 descriptor sets written, 6906002 reused; 6384147 draws kept the last one's shaders and pipeline (0 checked), 9063749 its targets [ 396.34] vulkan: 172 shaders translated (70 ms), 138 pipelines made (22 from the cache, 1800 ms making, 1317 ms waited for), 49 render targets made, 18083 texture uploads (47284 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [ 396.34] vulkan: memory used and budgeted: heap 0 224 of 15422 MB (224 ours), heap 1 3048 of 14313 MB (2400 ours) [ 396.34] vulkan: caches: 49 render targets (891 MB, 3 parked), 32 textures (73 MB), 171 buffers (1 MB); 2570 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 396.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9428 through a copy [ 396.34] vulkan: 2236738 rendering passes, 0 clear commands, 226420 attachments cleared and 3 left undefined by their load op [ 396.34] vulkan: 15838 passes (81%) ended at renderer.c:214 [ 396.34] vulkan: 2988 passes (15%) ended at render.c:232 [ 396.34] vulkan: 599 passes (3%) ended at surface.c:160 [ 396.34] vulkan: 67 passes (0%) ended at vic.c:157 [ 396.34] vulkan: 9 passes (0%) ended at nvdec.c:131 [ 396.34] vulkan: GPU-owned guest memory landed for the CPU 4076 times, render targets written back for an engine 0 times [ 396.68] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 18.4 ms (15.8 to 22.1), on to the display in 15.8 ms (7.8 to 26.7), 34.2 ms in all (26.7 to 44.6) [ 396.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 397.23] perf: 59.8 frames a second over 5.0 s (23453 shown in all) [ 402.23] perf: 60.0 frames a second over 5.0 s (23753 shown in all) [ 406.34] cpu: 600 presents in 10.01 s (60.0 fps): 34 of the game's threads ran 12.64 s on the host's processors (126% of one, 21.06 ms a present), the whole process 15.99 s (160%); the busiest: thread 80 'MainThread' 9.87 s, thread 96 'KTSL2_Render' 1.21 s, thread 108 'RenderThread Main' 1.03 s, thread 156 'Ktsl2OpusDec' 0.09 s, thread 90 'KTSL2HLUpdate' 0.07 s [ 406.34] cpu: in those 10.01 s, 70814782 SVCs (7076208 a second): 0x0b SleepThread 70613549, 0x1c WaitProcessWideKeyAtomic 145775, 0x1d SignalProcessWideKey 18468, 0x21 SendSyncRequest 14621, 0x1b ArbitrateUnlock 12366, 0x17 ResetSignal 4531; 0 calls the dispatch table had no code for (RtAPI.miss) [ 406.34] vulkan: 9695589 draws, 234 skipped; 58522 dispatches in 16501 batches (636 ms waiting), 549 skipped (549 not translated); 5 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12485152 descriptor sets written, 6906602 reused; 6384747 draws kept the last one's shaders and pipeline (0 checked), 9065549 its targets [ 406.34] vulkan: 172 shaders translated (70 ms), 138 pipelines made (22 from the cache, 1800 ms making, 1317 ms waited for), 49 render targets made, 18083 texture uploads (47284 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [ 406.34] vulkan: memory used and budgeted: heap 0 224 of 15422 MB (224 ours), heap 1 3048 of 14313 MB (2400 ours) [ 406.34] vulkan: caches: 49 render targets (891 MB, 3 parked), 32 textures (73 MB), 108 buffers (1 MB); 2569 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 406.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9428 through a copy [ 406.34] vulkan: 2256238 rendering passes, 0 clear commands, 231820 attachments cleared and 3 left undefined by their load op [ 406.34] vulkan: 15859 passes (81%) ended at renderer.c:214 [ 406.34] vulkan: 2978 passes (15%) ended at render.c:232 [ 406.34] vulkan: 600 passes (3%) ended at surface.c:160 [ 406.34] vulkan: 57 passes (0%) ended at vic.c:157 [ 406.34] vulkan: 6 passes (0%) ended at nvdec.c:131 [ 406.34] vulkan: GPU-owned guest memory landed for the CPU 4676 times, render targets written back for an engine 0 times [ 406.66] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 18.4 ms (15.9 to 22.5), on to the display in 17.8 ms (11.6 to 24.0), 36.2 ms in all (30.6 to 41.9) [ 406.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 407.25] perf: 60.0 frames a second over 5.0 s (24054 shown in all) [ 412.26] perf: 59.8 frames a second over 5.0 s (24354 shown in all) [ 416.35] cpu: 600 presents in 10.01 s (59.9 fps): 34 of the game's threads ran 12.62 s on the host's processors (126% of one, 21.03 ms a present), the whole process 15.84 s (158%); the busiest: thread 80 'MainThread' 9.86 s, thread 96 'KTSL2_Render' 1.21 s, thread 108 'RenderThread Main' 1.03 s, thread 156 'Ktsl2OpusDec' 0.08 s, thread 90 'KTSL2HLUpdate' 0.07 s [ 416.35] cpu: in those 10.01 s, 70788975 SVCs (7071595 a second): 0x0b SleepThread 70588186, 0x1c WaitProcessWideKeyAtomic 145785, 0x1d SignalProcessWideKey 18294, 0x21 SendSyncRequest 14601, 0x1b ArbitrateUnlock 12272, 0x17 ResetSignal 4482; 0 calls the dispatch table had no code for (RtAPI.miss) [ 416.35] vulkan: 9710289 draws, 234 skipped; 59722 dispatches in 17100 batches (649 ms waiting), 549 skipped (549 not translated); 5 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12513952 descriptor sets written, 6907202 reused; 6385347 draws kept the last one's shaders and pipeline (0 checked), 9067349 its targets [ 416.35] vulkan: 172 shaders translated (70 ms), 138 pipelines made (22 from the cache, 1800 ms making, 1317 ms waited for), 49 render targets made, 18083 texture uploads (47284 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [ 416.35] vulkan: memory used and budgeted: heap 0 224 of 15422 MB (224 ours), heap 1 3048 of 14313 MB (2400 ours) [ 416.35] vulkan: caches: 49 render targets (891 MB, 3 parked), 32 textures (73 MB), 171 buffers (1 MB); 2569 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 416.35] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9428 through a copy [ 416.35] vulkan: 2275738 rendering passes, 0 clear commands, 237220 attachments cleared and 3 left undefined by their load op [ 416.35] vulkan: 15862 passes (81%) ended at renderer.c:214 [ 416.35] vulkan: 2989 passes (15%) ended at render.c:232 [ 416.35] vulkan: 599 passes (3%) ended at surface.c:160 [ 416.35] vulkan: 41 passes (0%) ended at vic.c:157 [ 416.35] vulkan: 9 passes (0%) ended at nvdec.c:131 [ 416.35] vulkan: GPU-owned guest memory landed for the CPU 5277 times, render targets written back for an engine 0 times [ 416.66] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 18.4 ms (15.9 to 22.2), on to the display in 15.8 ms (6.4 to 25.3), 34.2 ms in all (25.4 to 43.1) [ 416.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 417.28] perf: 60.0 frames a second over 5.0 s (24655 shown in all) [ 422.28] perf: 60.0 frames a second over 5.0 s (24955 shown in all) [ 426.36] nvn: 25200 presents, 64894 submissions [ 426.37] cpu: 600 presents in 10.01 s (59.9 fps): 34 of the game's threads ran 12.68 s on the host's processors (127% of one, 21.13 ms a present), the whole process 16.00 s (160%); the busiest: thread 80 'MainThread' 9.92 s, thread 96 'KTSL2_Render' 1.21 s, thread 108 'RenderThread Main' 1.03 s, thread 156 'Ktsl2OpusDec' 0.09 s, thread 90 'KTSL2HLUpdate' 0.07 s [ 426.37] cpu: in those 10.01 s, 71220591 SVCs (7113023 a second): 0x0b SleepThread 71019497, 0x1c WaitProcessWideKeyAtomic 145786, 0x1d SignalProcessWideKey 18472, 0x21 SendSyncRequest 14639, 0x1b ArbitrateUnlock 12325, 0x17 ResetSignal 4497; 0 calls the dispatch table had no code for (RtAPI.miss) [ 426.37] vulkan: 9724990 draws, 234 skipped; 60922 dispatches in 17700 batches (662 ms waiting), 549 skipped (549 not translated); 5 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12542754 descriptor sets written, 6907802 reused; 6385947 draws kept the last one's shaders and pipeline (0 checked), 9069149 its targets [ 426.37] vulkan: 172 shaders translated (70 ms), 138 pipelines made (22 from the cache, 1800 ms making, 1317 ms waited for), 49 render targets made, 18083 texture uploads (47284 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [ 426.37] vulkan: memory used and budgeted: heap 0 224 of 15422 MB (224 ours), heap 1 3048 of 14313 MB (2400 ours) [ 426.37] vulkan: caches: 49 render targets (891 MB, 3 parked), 32 textures (73 MB), 171 buffers (1 MB); 2567 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 426.37] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9428 through a copy [ 426.37] vulkan: 2295239 rendering passes, 0 clear commands, 242620 attachments cleared and 3 left undefined by their load op [ 426.37] vulkan: 15865 passes (81%) ended at renderer.c:214 [ 426.37] vulkan: 2980 passes (15%) ended at render.c:232 [ 426.37] vulkan: 600 passes (3%) ended at surface.c:160 [ 426.37] vulkan: 46 passes (0%) ended at vic.c:157 [ 426.37] vulkan: 10 passes (0%) ended at nvdec.c:131 [ 426.37] vulkan: GPU-owned guest memory landed for the CPU 5879 times, render targets written back for an engine 0 times [ 426.64] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 18.4 ms (15.9 to 22.3), on to the display in 14.2 ms (7.8 to 20.3), 32.6 ms in all (27.0 to 38.1) [ 426.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 427.30] perf: 59.8 frames a second over 5.0 s (25255 shown in all) [ 432.31] perf: 60.0 frames a second over 5.0 s (25556 shown in all) [ 436.38] cpu: 600 presents in 10.01 s (59.9 fps): 34 of the game's threads ran 12.67 s on the host's processors (127% of one, 21.12 ms a present), the whole process 15.29 s (153%); the busiest: thread 80 'MainThread' 9.91 s, thread 96 'KTSL2_Render' 1.22 s, thread 108 'RenderThread Main' 1.03 s, thread 156 'Ktsl2OpusDec' 0.08 s, thread 90 'KTSL2HLUpdate' 0.07 s [ 436.38] cpu: in those 10.01 s, 71323862 SVCs (7125286 a second): 0x0b SleepThread 71123583, 0x1c WaitProcessWideKeyAtomic 145625, 0x1d SignalProcessWideKey 18296, 0x21 SendSyncRequest 14567, 0x1b ArbitrateUnlock 12214, 0x17 ResetSignal 4350; 0 calls the dispatch table had no code for (RtAPI.miss) [ 436.38] vulkan: 9739690 draws, 234 skipped; 62122 dispatches in 18299 batches (675 ms waiting), 549 skipped (549 not translated); 5 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12571554 descriptor sets written, 6908402 reused; 6386547 draws kept the last one's shaders and pipeline (0 checked), 9070949 its targets [ 436.38] vulkan: 172 shaders translated (70 ms), 138 pipelines made (22 from the cache, 1800 ms making, 1317 ms waited for), 49 render targets made, 18083 texture uploads (47284 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [ 436.38] vulkan: memory used and budgeted: heap 0 224 of 15422 MB (224 ours), heap 1 3048 of 14313 MB (2400 ours) [ 436.38] vulkan: caches: 49 render targets (891 MB, 3 parked), 32 textures (73 MB), 171 buffers (1 MB); 2566 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 436.38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9428 through a copy [ 436.38] vulkan: 2314739 rendering passes, 0 clear commands, 248020 attachments cleared and 3 left undefined by their load op [ 436.38] vulkan: 15836 passes (81%) ended at renderer.c:214 [ 436.38] vulkan: 2977 passes (15%) ended at render.c:232 [ 436.38] vulkan: 598 passes (3%) ended at surface.c:160 [ 436.38] vulkan: 74 passes (0%) ended at vic.c:157 [ 436.38] vulkan: 15 passes (0%) ended at nvdec.c:131 [ 436.38] vulkan: GPU-owned guest memory landed for the CPU 6480 times, render targets written back for an engine 0 times [ 436.64] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 18.4 ms (15.9 to 22.4), on to the display in 20.2 ms (7.7 to 26.6), 38.6 ms in all (26.6 to 44.4) [ 436.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 437.31] perf: 60.0 frames a second over 5.0 s (25856 shown in all) [ 438.59] RomFS: reading MU011_BrigandM_0_P_Body.bin.gz (3097.9 KB) [ 440.79] vulkan: a 50 ms frame: 1 shaders translated (1 ms), 1 pipelines made (14 ms waited for), 0 render targets made, 272 texture uploads (76164 KB), 0 ms in finishes [ 442.33] perf: 59.8 frames a second over 5.0 s (26156 shown in all) [ 446.40] cpu: 600 presents in 10.02 s (59.9 fps): 40 of the game's threads ran 16.80 s on the host's processors (168% of one, 28.00 ms a present), the whole process 21.28 s (212%); the busiest: thread 80 'MainThread' 9.86 s, thread 108 'RenderThread Main' 3.74 s, thread 96 'KTSL2_Render' 1.25 s, thread 86 'BackRead' 1.04 s, thread 110 'ApplyMotionThread' 0.41 s [ 446.40] cpu: in those 10.02 s, 71278152 SVCs (7112322 a second): 0x0b SleepThread 71138927, 0x1c WaitProcessWideKeyAtomic 101417, 0x21 SendSyncRequest 12085, 0x1d SignalProcessWideKey 11258, 0x1b ArbitrateUnlock 6873, 0x17 ResetSignal 4013; 0 calls the dispatch table had no code for (RtAPI.miss) [ 446.40] vulkan: 9933151 draws, 412 skipped; 65351 dispatches in 19518 batches (752 ms waiting), 1034 skipped (1034 not translated); 7 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12801435 descriptor sets written, 7065799 reused; 6528118 draws kept the last one's shaders and pipeline (0 checked), 9248541 its targets [ 446.40] vulkan: 175 shaders translated (71 ms), 142 pipelines made (24 from the cache, 1822 ms making, 1339 ms waited for), 49 render targets made, 19430 texture uploads (49623 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [ 446.40] vulkan: memory used and budgeted: heap 0 480 of 15422 MB (480 ours), heap 1 3048 of 14313 MB (2400 ours) [ 446.40] vulkan: caches: 49 render targets (891 MB, 3 parked), 399 textures (204 MB), 699 buffers (42 MB); 2832 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 446.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 10804 through a copy [ 446.40] vulkan: 2367557 rendering passes, 0 clear commands, 253759 attachments cleared and 3 left undefined by their load op [ 446.40] vulkan: 29355 passes (56%) ended at renderer.c:214 [ 446.40] vulkan: 17368 passes (33%) ended at buffer.c:2264 [ 446.40] vulkan: 3639 passes (7%) ended at render.c:232 [ 446.40] vulkan: 1111 passes (2%) ended at surface.c:160 [ 446.40] vulkan: 750 passes (1%) ended at cmd.c:534 [ 446.40] vulkan: 412 passes (1%) ended at buffer.c:2168 [ 446.40] vulkan: 182 passes (0%) ended at texture.c:476 [ 446.40] vulkan: 1 passes (0%) ended at dma.c:143 [ 446.40] vulkan: GPU-owned guest memory landed for the CPU 6552 times, render targets written back for an engine 0 times [ 446.88] vulkan: display: 598 frame intervals of 16.78 ms (deviation 1.67 ms, 1st to 99th percentile 16.56 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 20.1 ms (13.3 to 26.2), on to the display in 32.2 ms (10.4 to 49.8), 52.4 ms in all (30.3 to 66.7) [ 446.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 447.33] perf: 60.0 frames a second over 5.0 s (26456 shown in all) [ 452.35] perf: 60.0 frames a second over 5.0 s (26757 shown in all) [ 456.40] nvn: 27000 presents, 71182 submissions [ 456.41] cpu: 600 presents in 10.01 s (59.9 fps): 25 of the game's threads ran 15.00 s on the host's processors (150% of one, 25.00 ms a present), the whole process 19.76 s (197%); the busiest: thread 80 'MainThread' 9.94 s, thread 108 'RenderThread Main' 2.51 s, thread 96 'KTSL2_Render' 1.25 s, thread 110 'ApplyMotionThread' 0.74 s, thread 106 'Thread_0x0000000008AA2510' 0.33 s [ 456.41] cpu: in those 10.01 s, 60160077 SVCs (6010063 a second): 0x0b SleepThread 60003599, 0x1c WaitProcessWideKeyAtomic 120973, 0x21 SendSyncRequest 10792, 0x1d SignalProcessWideKey 10727, 0x1b ArbitrateUnlock 6874, 0x17 ResetSignal 4004; 0 calls the dispatch table had no code for (RtAPI.miss) [ 456.41] vulkan: 10218728 draws, 455 skipped; 67990 dispatches in 20799 batches (802 ms waiting), 1163 skipped (1163 not translated); 7 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13172949 descriptor sets written, 7265525 reused; 6741204 draws kept the last one's shaders and pipeline (0 checked), 9516137 its targets [ 456.41] vulkan: 175 shaders translated (71 ms), 142 pipelines made (24 from the cache, 1822 ms making, 1339 ms waited for), 49 render targets made, 20589 texture uploads (52774 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [ 456.41] vulkan: memory used and budgeted: heap 0 480 of 15422 MB (480 ours), heap 1 3304 of 14313 MB (2656 ours) [ 456.41] vulkan: caches: 49 render targets (891 MB, 3 parked), 655 textures (235 MB), 746 buffers (42 MB); 2895 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 456.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 12204 through a copy [ 456.41] vulkan: 2434755 rendering passes, 0 clear commands, 259759 attachments cleared and 3 left undefined by their load op [ 456.41] vulkan: 33005 passes (49%) ended at renderer.c:214 [ 456.41] vulkan: 29753 passes (44%) ended at buffer.c:2264 [ 456.41] vulkan: 1725 passes (3%) ended at render.c:232 [ 456.41] vulkan: 1319 passes (2%) ended at surface.c:160 [ 456.41] vulkan: 1240 passes (2%) ended at cmd.c:534 [ 456.41] vulkan: 89 passes (0%) ended at texture.c:476 [ 456.41] vulkan: 67 passes (0%) ended at buffer.c:2168 [ 456.41] vulkan: GPU-owned guest memory landed for the CPU 6553 times, render targets written back for an engine 0 times [ 457.06] vulkan: display: 598 frame intervals of 16.69 ms (deviation 0.64 ms, 1st to 99th percentile 16.56 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 25.4 ms (23.1 to 27.4), on to the display in 38.6 ms (33.2 to 43.3), 64.0 ms in all (59.5 to 66.6) [ 457.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 457.36] perf: 59.8 frames a second over 5.0 s (27057 shown in all) [ 462.38] perf: 60.0 frames a second over 5.0 s (27358 shown in all) [ 466.42] cpu: 600 presents in 10.01 s (59.9 fps): 25 of the game's threads ran 14.65 s on the host's processors (146% of one, 24.42 ms a present), the whole process 19.59 s (196%); the busiest: thread 80 'MainThread' 9.92 s, thread 108 'RenderThread Main' 2.16 s, thread 96 'KTSL2_Render' 1.25 s, thread 110 'ApplyMotionThread' 0.80 s, thread 106 'Thread_0x0000000008AA2510' 0.25 s [ 466.42] cpu: in those 10.01 s, 57945007 SVCs (5788518 a second): 0x0b SleepThread 57782141, 0x1c WaitProcessWideKeyAtomic 126283, 0x1d SignalProcessWideKey 11485, 0x21 SendSyncRequest 10871, 0x1b ArbitrateUnlock 7117, 0x17 ResetSignal 4006; 0 calls the dispatch table had no code for (RtAPI.miss) [ 466.42] vulkan: 10494274 draws, 485 skipped; 70541 dispatches in 22075 batches (842 ms waiting), 1226 skipped (1226 not translated); 7 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13532584 descriptor sets written, 7457042 reused; 6940619 draws kept the last one's shaders and pipeline (0 checked), 9772441 its targets [ 466.42] vulkan: 175 shaders translated (71 ms), 142 pipelines made (24 from the cache, 1822 ms making, 1339 ms waited for), 49 render targets made, 21998 texture uploads (57186 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 466.42] vulkan: memory used and budgeted: heap 0 480 of 15422 MB (480 ours), heap 1 3304 of 14313 MB (2656 ours) [ 466.42] vulkan: caches: 49 render targets (891 MB, 3 parked), 851 textures (236 MB), 891 buffers (0 MB); 2855 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 466.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 13404 through a copy [ 466.42] vulkan: 2514059 rendering passes, 0 clear commands, 265759 attachments cleared and 3 left undefined by their load op [ 466.42] vulkan: 38833 passes (49%) ended at buffer.c:2264 [ 466.42] vulkan: 32577 passes (41%) ended at renderer.c:214 [ 466.42] vulkan: 5127 passes (6%) ended at render.c:232 [ 466.42] vulkan: 1240 passes (2%) ended at cmd.c:534 [ 466.42] vulkan: 1172 passes (1%) ended at surface.c:160 [ 466.42] vulkan: 261 passes (0%) ended at buffer.c:2168 [ 466.42] vulkan: 94 passes (0%) ended at texture.c:476 [ 466.42] vulkan: GPU-owned guest memory landed for the CPU 6555 times, render targets written back for an engine 0 times [ 467.24] vulkan: display: 598 frame intervals of 16.69 ms (deviation 0.64 ms, 1st to 99th percentile 16.57 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 26.3 ms (24.8 to 28.2), on to the display in 27.5 ms (22.1 to 33.7), 53.8 ms in all (48.7 to 59.6) [ 467.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 467.38] perf: 60.0 frames a second over 5.0 s (27658 shown in all) [ 472.40] perf: 59.8 frames a second over 5.0 s (27958 shown in all) [ 476.43] cpu: 600 presents in 10.01 s (59.9 fps): 25 of the game's threads ran 14.42 s on the host's processors (144% of one, 24.03 ms a present), the whole process 19.27 s (192%); the busiest: thread 80 'MainThread' 9.84 s, thread 108 'RenderThread Main' 2.25 s, thread 96 'KTSL2_Render' 1.24 s, thread 110 'ApplyMotionThread' 0.73 s, thread 90 'KTSL2HLUpdate' 0.11 s [ 476.43] cpu: in those 10.01 s, 58425022 SVCs (5836161 a second): 0x0b SleepThread 58262696, 0x1c WaitProcessWideKeyAtomic 125788, 0x1d SignalProcessWideKey 11582, 0x21 SendSyncRequest 10671, 0x1b ArbitrateUnlock 7184, 0x17 ResetSignal 4004; 0 calls the dispatch table had no code for (RtAPI.miss) [ 476.43] vulkan: 10784695 draws, 503 skipped; 73029 dispatches in 23327 batches (876 ms waiting), 1262 skipped (1262 not translated); 7 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13923361 descriptor sets written, 7647143 reused; 7152915 draws kept the last one's shaders and pipeline (0 checked), 10043703 its targets [ 476.43] vulkan: 176 shaders translated (71 ms), 143 pipelines made (24 from the cache, 1834 ms making, 1350 ms waited for), 49 render targets made, 22994 texture uploads (60630 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms [ 476.43] vulkan: memory used and budgeted: heap 0 480 of 15422 MB (480 ours), heap 1 3304 of 14313 MB (2656 ours) [ 476.43] vulkan: caches: 49 render targets (891 MB, 3 parked), 906 textures (238 MB), 893 buffers (1 MB); 2857 of 14313 MB in use as they count it, 0 MB freed for the budget so far [ 476.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14604 through a copy [ 476.43] vulkan: 2596824 rendering passes, 0 clear commands, 271759 attachments cleared and 3 left undefined by their load op [ 476.43] vulkan: 40931 passes (49%) ended at buffer.c:2264 [ 476.43] vulkan: 32280 passes (39%) ended at renderer.c:214 [ 476.43] vulkan: 6771 passes (8%) ended at render.c:232 [ 476.43] vulkan: 1286 passes (2%) ended at cmd.c:534 [ 476.43] vulkan: 1168 passes (1%) ended at surface.c:160 [ 476.43] vulkan: 252 passes (0%) ended at buffer.c:2168 [ 476.43] vulkan: 77 passes (0%) ended at texture.c:476 [ 476.43] vulkan: GPU-owned guest memory landed for the CPU 6556 times, render targets written back for an engine 0 times [ 477.24] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.56 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 26.5 ms (24.9 to 28.8), on to the display in 27.0 ms (18.3 to 34.9), 53.5 ms in all (44.4 to 61.1) [ 477.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 477.40] perf: 60.0 frames a second over 5.0 s (28258 shown in all) [ 482.41] perf: 60.0 frames a second over 5.0 s (28559 shown in all) [ 486.43] nvn: 28800 presents, 74782 submissions [ 486.44] cpu: 600 presents in 10.01 s (59.9 fps): 25 of the game's threads ran 14.89 s on the host's processors (149% of one, 24.81 ms a present), the whole process 20.00 s (200%); the busiest: thread 80 'MainThread' 9.90 s, thread 108 'RenderThread Main' 2.77 s, thread 96 'KTSL2_Render' 1.25 s, thread 110 'ApplyMotionThread' 0.69 s, thread 90 'KTSL2HLUpdate' 0.13 s [ 486.44] cpu: in those 10.01 s, 61807723 SVCs (6174526 a second): 0x0b SleepThread 61651807, 0x1c WaitProcessWideKeyAtomic 118127, 0x1d SignalProcessWideKey 12445, 0x21 SendSyncRequest 10750, 0x1b ArbitrateUnlock 7490, 0x17 ResetSignal 4004; 0 calls the dispatch table had no code for (RtAPI.miss) [ 486.44] vulkan: 11098545 draws, 533 skipped; 75576 dispatches in 24578 batches (902 ms waiting), 1334 skipped (1334 not translated); 7 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14380117 descriptor sets written, 7818147 reused; 7375675 draws kept the last one's shaders and pipeline (0 checked), 10336985 its targets [ 486.44] vulkan: 176 shaders translated (71 ms), 143 pipelines made (24 from the cache, 1834 ms making, 1350 ms waited for), 49 render targets made, 23978 texture uploads (64299 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 486.44] vulkan: memory used and budgeted: heap 0 480 of 15428 MB (480 ours), heap 1 3304 of 14302 MB (2656 ours) [ 486.44] vulkan: caches: 49 render targets (891 MB, 3 parked), 736 textures (227 MB), 793 buffers (0 MB); 2846 of 14302 MB in use as they count it, 0 MB freed for the budget so far [ 486.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15804 through a copy [ 486.44] vulkan: 2693355 rendering passes, 0 clear commands, 277759 attachments cleared and 3 left undefined by their load op [ 486.44] vulkan: 43646 passes (45%) ended at buffer.c:2264 [ 486.44] vulkan: 33186 passes (34%) ended at renderer.c:214 [ 486.44] vulkan: 17167 passes (18%) ended at render.c:232 [ 486.44] vulkan: 1320 passes (1%) ended at cmd.c:534 [ 486.44] vulkan: 1199 passes (1%) ended at surface.c:160 [ 486.44] vulkan: 11 passes (0%) ended at texture.c:476 [ 486.44] vulkan: 2 passes (0%) ended at buffer.c:2168 [ 486.44] vulkan: GPU-owned guest memory landed for the CPU 6559 times, render targets written back for an engine 0 times [ 487.41] perf: 59.8 frames a second over 5.0 s (28858 shown in all) [ 487.43] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.94 ms, 1st to 99th percentile 16.56 to 16.95 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 26.6 ms (22.3 to 32.1), on to the display in 35.9 ms (20.4 to 42.8), 62.4 ms in all (50.3 to 66.7) [ 487.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 492.41] perf: 60.0 frames a second over 5.0 s (29158 shown in all) [ 496.45] cpu: 600 presents in 10.01 s (59.9 fps): 25 of the game's threads ran 15.36 s on the host's processors (153% of one, 25.60 ms a present), the whole process 21.25 s (212%); the busiest: thread 80 'MainThread' 9.95 s, thread 108 'RenderThread Main' 3.04 s, thread 96 'KTSL2_Render' 1.24 s, thread 110 'ApplyMotionThread' 0.72 s, thread 90 'KTSL2HLUpdate' 0.13 s [ 496.45] cpu: in those 10.01 s, 60858671 SVCs (6078714 a second): 0x0b SleepThread 60707544, 0x1c WaitProcessWideKeyAtomic 113062, 0x1d SignalProcessWideKey 12468, 0x21 SendSyncRequest 11003, 0x1b ArbitrateUnlock 7482, 0x17 ResetSignal 4004; 0 calls the dispatch table had no code for (RtAPI.miss) [ 496.45] vulkan: 11527284 draws, 581 skipped; 78211 dispatches in 25876 batches (932 ms waiting), 1442 skipped (1442 not translated); 7 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15009628 descriptor sets written, 8046210 reused; 7705268 draws kept the last one's shaders and pipeline (0 checked), 10745303 its targets [ 496.45] vulkan: 178 shaders translated (71 ms), 144 pipelines made (24 from the cache, 1838 ms making, 1355 ms waited for), 49 render targets made, 25318 texture uploads (68475 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms [ 496.45] vulkan: memory used and budgeted: heap 0 480 of 15428 MB (480 ours), heap 1 3304 of 14302 MB (2656 ours) [ 496.45] vulkan: caches: 49 render targets (891 MB, 3 parked), 876 textures (245 MB), 1325 buffers (1 MB); 2928 of 14302 MB in use as they count it, 0 MB freed for the budget so far [ 496.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 17004 through a copy [ 496.45] vulkan: 2800563 rendering passes, 0 clear commands, 283759 attachments cleared and 3 left undefined by their load op [ 496.45] vulkan: 61300 passes (57%) ended at buffer.c:2264 [ 496.45] vulkan: 35295 passes (33%) ended at renderer.c:214 [ 496.45] vulkan: 6997 passes (7%) ended at render.c:232 [ 496.45] vulkan: 2002 passes (2%) ended at cmd.c:534 [ 496.45] vulkan: 1163 passes (1%) ended at surface.c:160 [ 496.45] vulkan: 320 passes (0%) ended at buffer.c:2168 [ 496.45] vulkan: 131 passes (0%) ended at texture.c:476 [ 496.45] vulkan: GPU-owned guest memory landed for the CPU 6563 times, render targets written back for an engine 0 times [ 497.43] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.68 ms, 1st to 99th percentile 16.57 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 27.1 ms (21.2 to 30.0), on to the display in 31.9 ms (22.3 to 42.4), 59.0 ms in all (51.2 to 66.7) [ 497.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 497.43] perf: 60.0 frames a second over 5.0 s (29459 shown in all) [ 502.45] perf: 59.8 frames a second over 5.0 s (29759 shown in all) [ 506.46] cpu: 600 presents in 10.01 s (59.9 fps): 25 of the game's threads ran 14.87 s on the host's processors (149% of one, 24.79 ms a present), the whole process 20.54 s (205%); the busiest: thread 80 'MainThread' 9.94 s, thread 108 'RenderThread Main' 2.68 s, thread 96 'KTSL2_Render' 1.25 s, thread 110 'ApplyMotionThread' 0.64 s, thread 90 'KTSL2HLUpdate' 0.12 s [ 506.46] cpu: in those 10.01 s, 59688708 SVCs (5963356 a second): 0x0b SleepThread 59532110, 0x1c WaitProcessWideKeyAtomic 118951, 0x1d SignalProcessWideKey 12461, 0x21 SendSyncRequest 10636, 0x1b ArbitrateUnlock 7456, 0x17 ResetSignal 4004; 0 calls the dispatch table had no code for (RtAPI.miss) [ 506.46] vulkan: 11919009 draws, 599 skipped; 80699 dispatches in 27131 batches (958 ms waiting), 1478 skipped (1478 not translated); 7 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15581105 descriptor sets written, 8258219 reused; 8009392 draws kept the last one's shaders and pipeline (0 checked), 11116772 its targets [ 506.46] vulkan: 178 shaders translated (71 ms), 144 pipelines made (24 from the cache, 1838 ms making, 1355 ms waited for), 49 render targets made, 26381 texture uploads (72092 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 506.46] vulkan: memory used and budgeted: heap 0 480 of 15428 MB (480 ours), heap 1 3304 of 14302 MB (2656 ours) [ 506.46] vulkan: caches: 49 render targets (891 MB, 3 parked), 988 textures (251 MB), 1647 buffers (1 MB); 2935 of 14302 MB in use as they count it, 0 MB freed for the budget so far [ 506.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 18204 through a copy [ 506.46] vulkan: 2899654 rendering passes, 0 clear commands, 289759 attachments cleared and 3 left undefined by their load op [ 506.46] vulkan: 57530 passes (58%) ended at buffer.c:2264 [ 506.46] vulkan: 34161 passes (34%) ended at renderer.c:214 [ 506.46] vulkan: 4068 passes (4%) ended at render.c:232 [ 506.46] vulkan: 1750 passes (2%) ended at cmd.c:534 [ 506.46] vulkan: 1167 passes (1%) ended at surface.c:160 [ 506.46] vulkan: 310 passes (0%) ended at buffer.c:2168 [ 506.46] vulkan: 105 passes (0%) ended at texture.c:476 [ 506.46] vulkan: GPU-owned guest memory landed for the CPU 6563 times, render targets written back for an engine 0 times [ 507.41] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 27.5 ms (25.9 to 30.6), on to the display in 34.8 ms (27.2 to 40.4), 62.3 ms in all (57.5 to 66.6) [ 507.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 507.46] perf: 60.0 frames a second over 5.0 s (30060 shown in all) [ 512.46] perf: 60.0 frames a second over 5.0 s (30360 shown in all) [ 516.46] nvn: 30600 presents, 78382 submissions [ 516.47] cpu: 600 presents in 10.01 s (59.9 fps): 25 of the game's threads ran 14.16 s on the host's processors (141% of one, 23.61 ms a present), the whole process 18.55 s (185%); the busiest: thread 80 'MainThread' 9.95 s, thread 108 'RenderThread Main' 1.83 s, thread 96 'KTSL2_Render' 1.25 s, thread 110 'ApplyMotionThread' 0.76 s, thread 106 'Thread_0x0000000008AA2510' 0.12 s [ 516.47] cpu: in those 10.01 s, 60349882 SVCs (6029103 a second): 0x0b SleepThread 60180064, 0x1c WaitProcessWideKeyAtomic 132116, 0x1d SignalProcessWideKey 12452, 0x21 SendSyncRequest 10660, 0x1b ArbitrateUnlock 7468, 0x17 ResetSignal 4004; 0 calls the dispatch table had no code for (RtAPI.miss) [ 516.47] vulkan: 12091252 draws, 611 skipped; 83162 dispatches in 28365 batches (1026 ms waiting), 1505 skipped (1505 not translated); 7 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15784259 descriptor sets written, 8399575 reused; 8110688 draws kept the last one's shaders and pipeline (0 checked), 11268717 its targets [ 516.47] vulkan: 178 shaders translated (71 ms), 144 pipelines made (24 from the cache, 1838 ms making, 1355 ms waited for), 49 render targets made, 27355 texture uploads (75854 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [ 516.47] vulkan: memory used and budgeted: heap 0 352 of 15428 MB (352 ours), heap 1 3304 of 14307 MB (2656 ours) [ 516.47] vulkan: caches: 49 render targets (891 MB, 3 parked), 955 textures (246 MB), 1279 buffers (1 MB); 2833 of 14307 MB in use as they count it, 0 MB freed for the budget so far [ 516.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 19404 through a copy [ 516.47] vulkan: 2955184 rendering passes, 0 clear commands, 295759 attachments cleared and 3 left undefined by their load op [ 516.47] vulkan: 32885 passes (59%) ended at renderer.c:214 [ 516.47] vulkan: 16958 passes (31%) ended at buffer.c:2264 [ 516.47] vulkan: 3790 passes (7%) ended at render.c:232 [ 516.47] vulkan: 1199 passes (2%) ended at surface.c:160 [ 516.47] vulkan: 670 passes (1%) ended at cmd.c:534 [ 516.47] vulkan: 21 passes (0%) ended at buffer.c:2168 [ 516.47] vulkan: 7 passes (0%) ended at texture.c:476 [ 516.47] vulkan: GPU-owned guest memory landed for the CPU 6567 times, render targets written back for an engine 0 times [ 517.29] vulkan: a 143 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (7232 KB), 0 ms in finishes [ 517.48] perf: 58.6 frames a second over 5.0 s (30654 shown in all) [ 517.51] vulkan: display: 599 frame intervals of 16.86 ms (deviation 4.76 ms, 1st to 99th percentile 16.57 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 26.5 ms (18.6 to 28.6), on to the display in 27.1 ms (21.7 to 36.5), 53.6 ms in all (48.4 to 58.6) [ 517.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 522.50] perf: 60.0 frames a second over 5.0 s (30955 shown in all) [ 526.58] cpu: 600 presents in 10.11 s (59.3 fps): 26 of the game's threads ran 12.49 s on the host's processors (124% of one, 20.81 ms a present), the whole process 14.47 s (143%); the busiest: thread 80 'MainThread' 9.94 s, thread 96 'KTSL2_Render' 1.22 s, thread 108 'RenderThread Main' 1.07 s, thread 90 'KTSL2HLUpdate' 0.08 s, thread 164 'Ktsl2OpusDec' 0.06 s [ 526.58] cpu: in those 10.11 s, 69904750 SVCs (6914060 a second): 0x0b SleepThread 69725204, 0x1c WaitProcessWideKeyAtomic 145609, 0x21 SendSyncRequest 12182, 0x1d SignalProcessWideKey 9211, 0x1b ArbitrateUnlock 5336, 0x17 ResetSignal 4044; 0 calls the dispatch table had no code for (RtAPI.miss) [ 526.58] vulkan: 12173041 draws, 611 skipped; 84444 dispatches in 29005 batches (1055 ms waiting), 1505 skipped (1505 not translated); 7 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15840352 descriptor sets written, 8507060 reused; 8163297 draws kept the last one's shaders and pipeline (0 checked), 11337419 its targets [ 526.58] vulkan: 178 shaders translated (71 ms), 144 pipelines made (24 from the cache, 1838 ms making, 1355 ms waited for), 49 render targets made, 27418 texture uploads (76067 MB); 1 frames over 50 ms in the last 600, the slowest 143 ms [ 526.58] vulkan: memory used and budgeted: heap 0 352 of 15428 MB (352 ours), heap 1 3304 of 14307 MB (2656 ours) [ 526.58] vulkan: caches: 49 render targets (891 MB, 3 parked), 461 textures (207 MB), 931 buffers (1 MB); 2810 of 14307 MB in use as they count it, 0 MB freed for the budget so far [ 526.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 19486 through a copy [ 526.58] vulkan: 2980926 rendering passes, 0 clear commands, 301690 attachments cleared and 3 left undefined by their load op [ 526.58] vulkan: 18822 passes (73%) ended at renderer.c:214 [ 526.58] vulkan: 2786 passes (11%) ended at render.c:232 [ 526.58] vulkan: 2767 passes (11%) ended at buffer.c:2264 [ 526.58] vulkan: 1088 passes (4%) ended at surface.c:160 [ 526.58] vulkan: 218 passes (1%) ended at buffer.c:2168 [ 526.58] vulkan: 55 passes (0%) ended at cmd.c:534 [ 526.58] vulkan: 6 passes (0%) ended at texture.c:476 [ 526.58] vulkan: GPU-owned guest memory landed for the CPU 6567 times, render targets written back for an engine 0 times [ 527.49] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 18.4 ms (17.7 to 19.0), on to the display in 32.4 ms (27.2 to 38.1), 50.8 ms in all (45.7 to 56.0) [ 527.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 527.51] perf: 59.8 frames a second over 5.0 s (31255 shown in all) [ 529.65] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 5 images [ 529.65] jit: 4 batches compiled 4 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 4 functions, 33 instructions, 41 KiB of code, 0.03 s compiling, 0 units loaded from ~/Games/LocalLibrary/ScarletNX Games/010055D009F78000/010055D009F78000.jitcache [ 529.65] kernel: over 529.5 s, cores 0: 99% held, 22.6 s waited for; 1: 23% held, 7.2 s waited for; 2: 18% held, 16.1 s waited for; 3: 0% held, 0.0 s waited for; [ 529.65] kernel: core 0 held by thread 80 'MainThread' prio 44 for 99% of the run [ 529.65] kernel: core 0 held by thread 97 'Thread_0x0000000008540680' prio 44 for 0% of the run [ 529.65] kernel: core 0 held by thread 81 'KtglFsThread_Host' prio 43 for 0% of the run [ 529.65] kernel: core 1 held by thread 108 'RenderThread Main' prio 44 for 21% of the run [ 529.65] kernel: core 1 held by thread 96 'KTSL2_Render' prio 30 for 10% of the run [ 529.65] kernel: core 1 held by thread 98 'SaveLoad' prio 44 for 0% of the run [ 529.65] kernel: core 2 held by thread 110 'ApplyMotionThread' prio 44 for 3% of the run [ 529.65] kernel: core 2 held by thread 106 'Thread_0x0000000008AA2510' prio 49 for 2% of the run [ 529.65] kernel: core 2 held by thread 86 'BackRead' prio 49 for 1% of the run [ 529.65] kernel: thread 97 'Thread_0x0000000008540680' prio 44 core 0 mask 1 waited 19.24 s for its core in 204001 waits [ 529.65] kernel: thread 107 'Thread_0x0000000008AA2510' prio 49 core 2 mask 4 waited 8.46 s for its core in 22224 waits [ 529.65] kernel: thread 108 'RenderThread Main' prio 44 core 1 mask 2 waited 5.28 s for its core in 141113 waits [ 529.65] kernel: thread 83 'FileReader' prio 49 core 2 mask 4 waited 3.42 s for its core in 1900 waits [ 529.65] kernel: thread 90 'KTSL2HLUpdate' prio 33 core 2 mask 4 waited 2.64 s for its core in 159277 waits [ 529.65] kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 2.39 s for its core in 276537 waits [ 529.65] kernel: thread 81 'KtglFsThread_Host' prio 43 core 0 mask 1 waited 0.90 s for its core in 5131 waits [ 529.65] kernel: thread 110 'ApplyMotionThread' prio 44 core 2 mask 4 waited 0.38 s for its core in 9343 waits [ 529.65] kernel: thread 106 'Thread_0x0000000008AA2510' prio 49 core 2 mask 4 waited 0.35 s for its core in 24516 waits [ 529.65] kernel: thread 86 'BackRead' prio 49 core 2 mask 4 waited 0.17 s for its core in 3405 waits [ 529.65] Exit.