[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.68] log: written to ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/0100A6301214E000.log [ 0.68] ScarletNX - Fire Emblem Engage [ 0.68] build: ScarletNX main 413fc2f (clang 23.1.4, Linux x86_64) [ 0.68] system: 'Gentoo Linux' (Linux 7.2.11-tkg-eevdf-gentoo-llvm22-x86_64_v3), AMD Ryzen 7 3700X 8-Core Processor, 16 threads, 31 GB RAM [ 1.39] fs: the DLC 0100a6301214f001 read from its dump ~/Games/LocalLibrary/Emulation/Eden/DLCs/Fire Emblem Engage [0100A6301214F001][v0][DLC].nsp (0.0 MB) [ 1.40] fs: the DLC 0100a6301214f002 read from its dump ~/Games/LocalLibrary/Emulation/Eden/DLCs/Fire Emblem Engage [0100A6301214F002][v0][DLC].nsp (0.0 MB) [ 1.40] fs: exefs/main.npdm from the mod's ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/0100A6301214E000_data/mods/Cobalt/exefs/main.npdm [ 1.40] fs: exefs/subsdk9 from the mod's ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/0100A6301214E000_data/mods/Cobalt/exefs/subsdk9 [ 1.40] fs: 5 RomFS/ExeFS files mapped for the whole run, 53.5 MB [ 1.40] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 1.47] Loaded rtld at 0x8000000 [ 1.54] main patched by the mod's ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/0100A6301214E000_data/mods/[Level of Detail v2.0.0]/exefs/2.0.0.pchtxt [ 1.54] main patched by the mod's ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/0100A6301214E000_data/mods/emulator_60FPS_v2.0.0/exefs/Force 60FPS [v2.0.0].pchtxt [ 1.54] Loaded main at 0x8005000 [ 1.55] Loaded subsdk0 at 0xe6b5000 [ 1.55] Loaded subsdk9 at 0xed50000 [ 1.57] Loaded sdk at 0xf0dd000 [ 1.57] symbols: 32347 functions named [ 1.57] hooks: the module calls the functions of the 545 symbols the hooks name through their dispatch slots, and every other function directly (route list 07e8e8e20e0a5e81, this runtime's too) [ 1.57] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 1.57] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 1.57] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 1.57] hooks: module subsdk9, SDK unknown (its versioned hooks aren't installed) [ 1.57] hooks: module sdk, SDK 12.3.7 [ 1.57] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at f224010 runs diag_abort [ 1.58] hook: memcpy at f6195f0 runs hook_memmove [ 1.58] hook: memmove at f619998 runs hook_memmove [ 1.58] hook: memset at f619c70 runs hook_memset [ 1.58] hooks: 4 of the game's functions run the runtime's handlers [ 1.58] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run [ 1.58] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 1.60] jit: 4 compile threads, 0 pcs of earlier runs queued [ 1.60] npdm: system resource 16 MB, cores f, priorities ffffffff0000000 [ 1.60] acc: 1 user, playing as user 1 [ 1.60] users: [user1] mii=Leek Girl: Leek Girl; picture=(none): file [ 1.60] time: the time zone is Etc/GMT+6 (UTC-06) [ 1.60] game: 0100a6301214e000, version 2.0.0 [ 1.60] pl: the Japanese stand-in answers for the console font's private-use characters [ 1.60] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 1.61] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 1.61] pl: the Korean stand-in answers for the console font's private-use characters [ 1.61] pl: the extended stand-in answers for the console font's private-use characters [ 1.65] RomFS: built from romfs/ (9680 folders, 206874 files, 15818.5 MB) [ 1.65] game: played with DLC 1, DLC 2 [ 1.85] input: gamepad Microsoft Xbox Controller (id 4, GUID 0600b792c82d0000272000000d010000, standard) [ 1.85] input: device path /dev/input/event16, 6 axes, 12 buttons, mapping 0600b792c82d0000272000000d010000,Microsoft Xbox Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,misc1:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, [ 1.85] input: Microsoft Xbox Controller exposes no motion sensors through SDL [ 1.86] video: SDL 3.4.18 on wayland [ 2.12] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 [ 2.12] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 2.12] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved [ 2.12] vulkan: H.264 movies decode with Vulkan Video, on queue family 2 (experimental) [ 2.12] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4) [ 2.12] vulkan: graphics descriptor buffers supported, disabled [ 2.13] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a 3D texture with holes in its mapping with memory where it is mapped (sparse residency) [ 2.13] vulkan: the driver that runs: radv, Mesa 26.2.4 (driver ID 3) [ 2.13] vulkan: AMD Radeon RX 7800 XT (RADV NAVI32), Vulkan 1.4.354, driver 06802004, graphics queue family 0, compute 1 (separate family) [ 2.13] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 2.14] vulkan: swapchain 1280x720, 4 images, presents timed, fifo [ 2.14] vulkan: render targets at 2.00x [ 2.14] vulkan: pipeline cache loaded (4189 KB) [ 2.15] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 2.15] renderer: Vulkan [ 2.15] vulkan: ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/shader_cache/0100A6301214E000.vkshipped is of another build, GPU or driver: started over [ 2.15] vulkan: ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/shader_cache/0100A6301214E000.vkshaders is of another build or driver: its shaders are translated again and its pipelines made again [ 2.31] vulkan: 448 shaders and 293 pipelines of earlier runs loaded from ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/shader_cache/0100A6301214E000.vkshaders in 159 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/shader_cache/0100A6301214E000.vkshipped [ 2.36] vulkan: main.ro: 10 shaders found [ 2.36] vulkan: main.ro: 3 vertex, 7 fragment [ 2.41] vulkan: swapchain 1920x1080, 4 images, presents timed, fifo [ 2.41] vulkan: the on-screen controls' atlas is 1024x1776 [ 2.42] vulkan: main.ro: 9 new, 1 already done [ 2.42] vulkan: main.ro: 9 translated, 1 already translated, 0 left out, 0 failed [ 2.42] vulkan: 10 shaders found: 9 new, 1 already done [ 2.42] vulkan: 10 programs: 9 translated, 1 already translated, 0 left out, 0 failed [ 2.42] vulkan: the game's own shaders: 9 translated new, 9 in ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/shader_cache/0100A6301214E000.vkshipped, in 114 ms [ 2.80] prepare: 648 ms before the game started (9 shaders translated from its files, 293 of 293 pipelines of earlier runs made), shown in YoRHa's look [ 2.80] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 2.80] kernel: core 0 runs on host CPUs 0 4 8 12 [ 2.82] kernel: core 3 runs on host CPUs 3 7 11 15 [ 3.01] jit: the game changed its code at efac000, compiled into its function from eee8f78: compiled again [ 3.01] jit: the game changed its code at efac000, compiled into its function from eeeb14c: compiled again [ 3.01] jit: the game changed its code at efac000, compiled into its function from eeeeda4: compiled again [ 3.01] jit: the game changed its code at efac000, compiled into its function from eeef484: compiled again [ 3.01] jit: the game changed its code at efac000, compiled into its function from eeef8d4: compiled again [ 3.01] jit: the game changed its code at efac000, compiled into its function from eeef940: compiled again [ 3.01] jit: the game changed its code at efac000, compiled into its function from eef45fc: compiled again [ 3.01] jit: the game changed its code at efac000, compiled into its function from eef85f0: compiled again [ 3.01] jit: the game changed its code at efac000, compiled into its function from ef027f8: compiled again [ 3.01] jit: the game changed its code at efac000, compiled into its function from ef02888: compiled again [ 3.02] jit: the game changed its code at efac000, compiled into its function from ef02b54: compiled again [ 3.02] jit: the game changed its code at efac000, compiled into its function from ef045b8: compiled again [ 3.02] jit: the game changed its code at efac000, compiled into its function from ef06d98: compiled again [ 3.02] jit: the game changed its code at efac000, compiled into its function from ef08834: compiled again [ 3.02] jit: the game changed its code at efac000, compiled into its function from ef08874: compiled again [ 3.02] jit: the game changed its code at efac000, compiled into its function from ef0b498: compiled again [ 3.02] jit: the game changed its code at efac000, compiled into its function from ef0d668: compiled again [ 3.02] jit: the game changed its code at efac000, compiled into its function from ef0da04: compiled again [ 3.02] jit: the game changed its code at efac000, compiled into its function from ef0e498: compiled again [ 3.02] jit: the game changed its code at efac000, compiled into its function from ef0e564: compiled again [ 3.03] jit: the game changed its code at efac000, compiled into its function from ef0e8bc: compiled again [ 3.03] jit: the game changed its code at efac000, compiled into its function from ef0e8d0: compiled again [ 3.03] jit: the game changed its code at efac000, compiled into its function from ef0fd4c: compiled again [ 3.03] jit: the game changed its code at efac000, compiled into its function from ef0fd60: compiled again [ 3.03] jit: the game changed its code at efac000, compiled into its function from ef10528: compiled again [ 3.03] jit: the game changed its code at efac000, compiled into its function from ef11798: compiled again [ 3.03] jit: the game changed its code at efac000, compiled into its function from ef11930: compiled again [ 3.03] jit: the game changed its code at efac000, compiled into its function from ef11e8c: compiled again [ 3.03] jit: the game changed its code at efac000, compiled into its function from ef12048: compiled again [ 3.03] jit: the game changed its code at efac000, compiled into its function from ef1232c: compiled again [ 3.03] jit: the game changed its code at efac000, compiled into its function from ef128fc: compiled again [ 3.04] jit: the game changed its code at efac000, compiled into its function from ef12bd8: compiled again [ 3.04] jit: the game changed its code at efac000, compiled into its function from ef1a57c: compiled again [ 3.04] jit: the game changed its code at efac000, compiled into its function from ef1ce74: compiled again [ 3.04] jit: the game changed its code at efac000, compiled into its function from ef1d0ac: compiled again [ 3.04] jit: the game changed its code at efac000, compiled into its function from ef1d264: compiled again [ 3.04] jit: the game changed its code at efac000, compiled into its function from ef1d3b0: compiled again [ 3.04] jit: the game changed its code at efac000, compiled into its function from ef1d434: compiled again [ 3.04] jit: the game changed its code at efac000, compiled into its function from ef1d600: compiled again [ 3.04] jit: the game changed its code at efac000, compiled into its function from ef1d94c: compiled again [ 3.04] jit: the game changed its code at efac000, compiled into its function from ef1da18: compiled again [ 3.04] jit: the game changed its code at efac000, compiled into its function from ef1dc68: compiled again [ 3.04] jit: the game changed its code at efac000, compiled into its function from ef1ddbc: compiled again [ 3.05] jit: the game changed its code at efac000, compiled into its function from ef1df1c: compiled again [ 3.05] jit: the game changed its code at efac000, compiled into its function from ef1dfec: compiled again [ 3.05] jit: the game changed its code at efac000, compiled into its function from ef1e130: compiled again [ 3.05] jit: the game changed its code at efac000, compiled into its function from ef22164: compiled again [ 3.05] jit: the game changed its code at efac000, compiled into its function from ef22f20: compiled again [ 3.05] jit: the game changed its code at efac000, compiled into its function from ef233e0: compiled again [ 3.05] jit: the game changed its code at efac000, compiled into its function from ef25468: compiled again [ 3.05] jit: the game changed its code at efac000, compiled into its function from ef26d28: compiled again [ 3.05] jit: the game changed its code at efac000, compiled into its function from ef273a0: compiled again [ 3.05] jit: the game changed its code at efac000, compiled into its function from ef28bf4: compiled again [ 3.05] jit: the game changed its code at efac000, compiled into its function from ef314a8: compiled again [ 3.05] jit: the game changed its code at efac000, compiled into its function from ef32754: compiled again [ 3.06] jit: the game changed its code at efac000, compiled into its function from ef327e4: compiled again [ 3.06] jit: the game changed its code at efac000, compiled into its function from ef349d8: compiled again [ 3.06] jit: the game changed its code at efac000, compiled into its function from ef34d8c: compiled again [ 3.06] jit: the game changed its code at efac000, compiled into its function from ef35924: compiled again [ 3.06] jit: the game changed its code at efac000, compiled into its function from ef3b5bc: compiled again [ 3.06] jit: the game changed its code at efac000, compiled into its function from ef3d1d8: compiled again [ 3.06] jit: the game changed its code at efac000, compiled into its function from ef3e9b0: compiled again [ 3.06] jit: the game changed its code at efac000, compiled into its function from ef40880: compiled again [ 3.06] jit: the game changed its code at efac000, compiled into its function from ef430f8: compiled again [ 3.14] RomFS: reading data.unity3d (3956.6 KB) [ 3.14] RomFS: reading rawsettings (0.1 KB) [ 3.14] RomFS: reading unity default resources (3537.5 KB) [ 4.56] RomFS: reading RuntimeInitializeOnLoads.json (2.2 KB) [ 4.56] RomFS: reading ScriptingAssemblies.json (2.9 KB) [ 4.56] RomFS: reading boot.config (0.1 KB) [ 4.57] kernel: core 1 runs on host CPUs 1 5 9 13 [ 4.59] RomFS: reading global-metadata.dat (11266.6 KB) [ 4.60] RomFS: reading mscorlib.dll-resources.dat (329.7 KB) [ 4.70] kernel: core 2 runs on host CPUs 2 6 10 14 [ 4.85] ldr:ro: mapped NRO at fe28000 (229376 bytes, AOT variants) [ 4.86] ldr:ro: mapped NRO at fe61000 (2478080 bytes, AOT variants) [ 4.86] ldr:ro: mapped NRO at 100bf000 (98304 bytes, AOT variants) [ 4.87] ldr:ro: mapped NRO at 100d8000 (81920 bytes, AOT variants) [ 5.65] nvn: the game's driver answers API 55.8 and GPU code 1.5 to 1.16, 22 items in all from its code [ 5.65] nvn: the game's NVN API 55.8 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 5.65] nvn: device 2f3fd15b0 initialized, flags 0x100 [ 5.65] nvn: window origin upper left [ 5.65] nvn: depth mode near = 0 [ 5.65] nvn: queue 2f3fd45e0 initialized (replay 1) [ 5.65] nvn: sampler pool 2f3fd7958: 2304 descriptors at GPU 400000000 [ 5.65] nvn: texture pool 2f3fd7978: 8448 descriptors at GPU 400012000 [ 5.65] nvn: the first texture of format 0x38 (target 1, 1920x1080) [ 5.65] nvn: window 2f3fe6a90: 3 textures, first 1920x1080 format 0x38, present interval 1 [ 5.65] nvn: window crop 0,0 1920x1080 [ 5.65] nvn: the first texture of format 0x35 (target 1, 1920x1080) [ 5.65] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 5.65] nvn: command buffer 2f3fd7f50 is out of command memory: the game's callback 8a6a898 adds more [ 5.65] nvn: the first texture of format 0x25 (target 1, 4x4) [ 5.65] nvn: the first texture of format 0x1 (target 1, 64x64) [ 5.65] nvn: the first texture of format 0x6 (target 1, 1024x1) [ 5.85] RomFS: reading catalog.bundle (3278.9 KB) [ 5.86] RomFS: reading settings.json (0.8 KB) [ 5.86] RomFS: reading link.xml (59.7 KB) [ 5.87] RomFS: reading Kengen01.webm (7258.9 KB) [ 5.88] RomFS: reading VIB_Noise_W1_FO.bnvib (0.2 KB) [ 5.88] RomFS: reading VIB_Noise_W2.bnvib (0.0 KB) [ 5.88] RomFS: reading VIB_Noise_W2_FO.bnvib (0.2 KB) [ 5.88] RomFS: reading VIB_Noise_lp.bnvib (3.9 KB) [ 5.89] nvn: first present, texture 0 of window 2f3fe6a90 [ 5.89] vulkan: write tracking on (caches skip unchanged memory) [ 5.90] vulkan: swapchain 1920x1080, 4 images, sRGB, presents timed, fifo [ 7.80] perf: 3.6 frames a second over 5.0 s (18 shown in all) [ 8.76] RomFS: reading teloptitlesdf.bundle (323.7 KB) [ 8.76] RomFS: reading framework.bundle (48.4 KB) [ 8.76] vulkan: a 2611 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 8.76] RomFS: reading rootcanvas.bundle (3.5 KB) [ 8.76] RomFS: reading achieve.xml.bundle (14.6 KB) [ 8.76] RomFS: reading systemboldprofilecommentsdf.bundle (7.5 KB) [ 8.76] RomFS: reading systemboldsdf.bundle (7.5 KB) [ 8.76] RomFS: reading ui_photoappear.shader.bundle (20.2 KB) [ 8.76] RomFS: reading systemcnsdf.bundle (6175.8 KB) [ 8.76] RomFS: reading ui_text.shader.bundle (44.1 KB) [ 8.77] RomFS: reading systemjpsdf.bundle (5955.3 KB) [ 8.77] RomFS: reading systemkrsdf.bundle (4859.3 KB) [ 8.77] RomFS: reading helpsdf.bundle (25.8 KB) [ 8.77] RomFS: reading statussdf.bundle (95.8 KB) [ 8.77] RomFS: reading systemboldjpsdf.bundle (5832.4 KB) [ 8.77] RomFS: reading helpboldsdf.bundle (25.8 KB) [ 8.77] RomFS: reading systemteloptwsdf.bundle (730.7 KB) [ 8.78] RomFS: reading systemtwsdf.bundle (6074.7 KB) [ 8.78] RomFS: reading systemsdf.bundle (7.4 KB) [ 8.78] RomFS: reading achievementpopup.bundle (17.3 KB) [ 8.78] RomFS: reading systemtelopcnsdf.bundle (727.2 KB) [ 8.78] RomFS: reading stamp.bundle (6.2 KB) [ 8.78] RomFS: reading skip.bundle (19.0 KB) [ 8.78] RomFS: reading ui_textadd.shader.bundle (41.5 KB) [ 8.78] RomFS: reading button_filled.bundle (31.8 KB) [ 8.78] RomFS: reading unitpallettes.bundle (181.9 KB) [ 8.78] RomFS: reading efficacy.bundle (22.2 KB) [ 8.78] RomFS: reading efficacyoutline.bundle (41.9 KB) [ 8.78] RomFS: reading weapon.bundle (16.9 KB) [ 8.78] RomFS: reading weaponoutline.bundle (33.2 KB) [ 8.78] RomFS: reading helproot.bundle (32.9 KB) [ 8.78] RomFS: reading bg.bundle (12.0 KB) [ 8.79] RomFS: reading help.bundle (9.2 KB) [ 8.79] RomFS: reading bg.bundle (1648.3 KB) [ 8.79] RomFS: reading itemfullroot.bundle (47.5 KB) [ 8.79] RomFS: reading uniticon.bundle (70.8 KB) [ 8.79] RomFS: reading emblem.bundle (151.4 KB) [ 8.79] RomFS: reading common.bundle (374.0 KB) [ 8.79] RomFS: reading uniticonviewerroot.bundle (102.9 KB) [ 8.79] RomFS: reading nationalsymbol.bundle (173.4 KB) [ 8.79] RomFS: reading skill.bundle (1141.7 KB) [ 8.87] nvn: the first texture of format 0x7d (target 1, 4096x4096) [ 8.87] nvn: the first texture of format 0x87 (target 1, 2048x1024) [ 8.88] RomFS: reading godsymbolengrave.bundle (21.0 KB) [ 8.90] RomFS: reading frmcontenttitle.bundle (19.7 KB) [ 8.93] RomFS: reading talkjpsdf.bundle (5875.4 KB) [ 8.93] RomFS: reading configroot.bundle (49.2 KB) [ 8.99] RomFS: reading Scene32.webm (2985.8 KB) [ 9.00] RomFS: reading VIB_CombatIn_Normal.bnvib (0.2 KB) [ 9.00] RomFS: reading VIB_Decide.bnvib (0.0 KB) [ 9.00] RomFS: reading VIB_DecideBig.bnvib (0.2 KB) [ 9.00] RomFS: reading VIB_Noise_100.bnvib (0.1 KB) [ 9.00] RomFS: reading VIB_Noise_100_FO.bnvib (0.3 KB) [ 9.00] RomFS: reading VIB_Noise_25.bnvib (0.0 KB) [ 9.00] RomFS: reading VIB_Noise_25_FO.bnvib (0.2 KB) [ 9.00] RomFS: reading VIB_Noise_50.bnvib (0.1 KB) [ 9.00] RomFS: reading VIB_Noise_50_FO.bnvib (0.2 KB) [ 9.00] RomFS: reading VIB_Noise_Swoosh1.bnvib (3.1 KB) [ 9.00] RomFS: reading VIB_Noise_Swoosh2.bnvib (3.1 KB) [ 9.00] RomFS: reading VIB_Noise_Swoosh3.bnvib (3.1 KB) [ 9.00] RomFS: reading VIB_Noise_W1.bnvib (0.0 KB) [ 9.01] aoc: add-on content 1 (0100a6301214f001) installed [ 9.01] aoc: add-on content 2 (0100a6301214f002) installed [ 9.47] RomFS: reading skill.bytes.bundle (26.2 KB) [ 9.47] RomFS: reading sortie.bytes.bundle (5.2 KB) [ 9.47] RomFS: reading system.bytes.bundle (10.7 KB) [ 9.48] RomFS: reading tutorial.bytes.bundle (35.0 KB) [ 9.58] RomFS: reading skill.bytes.bundle (13.3 KB) [ 9.58] RomFS: reading sortie.bytes.bundle (3.5 KB) [ 9.58] RomFS: reading system.bytes.bundle (6.4 KB) [ 9.58] RomFS: reading tutorial.bytes.bundle (10.9 KB) [ 9.58] RomFS: reading skill.bytes.bundle (13.2 KB) [ 9.58] RomFS: reading sortie.bytes.bundle (3.5 KB) [ 9.58] RomFS: reading system.bytes.bundle (6.4 KB) [ 9.58] RomFS: reading tutorial.bytes.bundle (10.9 KB) [ 9.58] RomFS: reading g005.bytes.bundle (5.2 KB) [ 9.58] RomFS: reading g006.bytes.bundle (7.0 KB) [ 9.58] RomFS: reading g007.bytes.bundle (5.0 KB) [ 9.58] RomFS: reading gamedata.bytes.bundle (10.6 KB) [ 9.58] RomFS: reading gr_byleth.bytes.bundle (20.0 KB) [ 9.59] RomFS: reading g006.bytes.bundle (2.3 KB) [ 9.59] RomFS: reading g007.bytes.bundle (1.9 KB) [ 9.59] RomFS: reading gamedata.bytes.bundle (6.1 KB) [ 9.59] RomFS: reading gr_byleth.bytes.bundle (5.0 KB) [ 9.59] RomFS: reading gr_byleth_ex.bytes.bundle (1.8 KB) [ 9.59] RomFS: reading g005.bytes.bundle (4.0 KB) [ 9.59] RomFS: reading g006.bytes.bundle (4.7 KB) [ 9.59] RomFS: reading g007.bytes.bundle (4.6 KB) [ 9.59] RomFS: reading gamedata.bytes.bundle (6.1 KB) [ 9.59] RomFS: reading gr_byleth.bytes.bundle (11.7 KB) [ 9.59] RomFS: reading gr_byleth_ex.bytes.bundle (3.5 KB) [ 9.59] RomFS: reading gr_camilla.bytes.bundle (13.1 KB) [ 9.59] RomFS: reading patch3.bytes.bundle (13.4 KB) [ 9.59] RomFS: reading person.bytes.bundle (15.3 KB) [ 9.59] RomFS: reading profilecard.bytes.bundle (15.0 KB) [ 9.60] RomFS: reading patch2.bytes.bundle (5.5 KB) [ 9.60] RomFS: reading patch3.bytes.bundle (5.6 KB) [ 9.60] RomFS: reading person.bytes.bundle (6.1 KB) [ 9.60] RomFS: reading profilecard.bytes.bundle (9.6 KB) [ 9.60] RomFS: reading patch3.bytes.bundle (5.6 KB) [ 9.60] RomFS: reading person.bytes.bundle (6.1 KB) [ 9.60] RomFS: reading profilecard.bytes.bundle (9.6 KB) [ 9.61] RomFS: reading item.bytes.bundle (23.1 KB) [ 9.61] RomFS: reading job.bytes.bundle (7.1 KB) [ 9.61] RomFS: reading kizunaresult.bytes.bundle (89.2 KB) [ 9.61] RomFS: reading hubdinner_ex.bytes.bundle (2.2 KB) [ 9.61] RomFS: reading hubstory.bytes.bundle (3.0 KB) [ 9.61] RomFS: reading item.bytes.bundle (10.7 KB) [ 9.61] RomFS: reading job.bytes.bundle (3.2 KB) [ 9.61] RomFS: reading kizunaresult.bytes.bundle (18.1 KB) [ 9.61] RomFS: reading hubdinner_ex.bytes.bundle (2.0 KB) [ 9.61] RomFS: reading hubstory.bytes.bundle (2.7 KB) [ 9.61] RomFS: reading item.bytes.bundle (10.7 KB) [ 9.61] RomFS: reading job.bytes.bundle (3.2 KB) [ 9.61] RomFS: reading kizunaresult.bytes.bundle (15.5 KB) [ 9.62] RomFS: reading hubdinner.bytes.bundle (21.0 KB) [ 9.62] RomFS: reading hubdinner_ex.bytes.bundle (4.7 KB) [ 9.62] RomFS: reading hubstory.bytes.bundle (10.0 KB) [ 9.64] RomFS: reading s014.bytes.bundle (4.7 KB) [ 9.64] RomFS: reading s015.bytes.bundle (4.5 KB) [ 9.64] RomFS: reading savedata.bytes.bundle (3.1 KB) [ 9.64] RomFS: reading scenario.bytes.bundle (1.2 KB) [ 9.66] RomFS: reading s010.bytes.bundle (1.8 KB) [ 9.66] RomFS: reading s011.bytes.bundle (1.8 KB) [ 9.66] RomFS: reading s012.bytes.bundle (1.9 KB) [ 9.66] RomFS: reading s013.bytes.bundle (1.9 KB) [ 9.66] RomFS: reading s014.bytes.bundle (1.8 KB) [ 9.66] RomFS: reading s015.bytes.bundle (2.0 KB) [ 9.66] RomFS: reading savedata.bytes.bundle (2.1 KB) [ 9.66] RomFS: reading scenario.bytes.bundle (1.2 KB) [ 9.68] RomFS: reading s014.bytes.bundle (3.2 KB) [ 9.68] RomFS: reading s015.bytes.bundle (3.9 KB) [ 9.68] RomFS: reading savedata.bytes.bundle (2.1 KB) [ 9.68] RomFS: reading scenario.bytes.bundle (1.2 KB) [ 9.68] RomFS: reading wakeup_veyre.bytes.bundle (5.1 KB) [ 9.68] RomFS: reading wakeup_yunaka.bytes.bundle (4.8 KB) [ 9.68] RomFS: reading wakeup_zelkova.bytes.bundle (4.7 KB) [ 9.68] RomFS: reading accessories.bytes.bundle (15.8 KB) [ 9.68] RomFS: reading achieve.bytes.bundle (4.9 KB) [ 9.68] RomFS: reading after.bytes.bundle (12.5 KB) [ 9.69] RomFS: reading wakeup_umber.bytes.bundle (2.6 KB) [ 9.69] RomFS: reading wakeup_vandre.bytes.bundle (2.4 KB) [ 9.69] RomFS: reading wakeup_veyre.bytes.bundle (2.7 KB) [ 9.69] RomFS: reading wakeup_yunaka.bytes.bundle (2.6 KB) [ 9.69] RomFS: reading wakeup_zelkova.bytes.bundle (2.6 KB) [ 9.69] RomFS: reading accessories.bytes.bundle (5.4 KB) [ 9.69] RomFS: reading achieve.bytes.bundle (3.3 KB) [ 9.69] RomFS: reading after.bytes.bundle (2.5 KB) [ 9.69] RomFS: reading after_ex.bytes.bundle (1.4 KB) [ 9.69] RomFS: reading battlestyle.bytes.bundle (1.5 KB) [ 9.69] RomFS: reading battletalk_ex.bytes.bundle (2.1 KB) [ 9.69] RomFS: reading bondsring.bytes.bundle (9.7 KB) [ 9.70] RomFS: reading wakeup_zelkova.bytes.bundle (5.2 KB) [ 9.70] RomFS: reading accessories.bytes.bundle (5.4 KB) [ 9.70] RomFS: reading achieve.bytes.bundle (3.3 KB) [ 9.70] RomFS: reading after.bytes.bundle (2.5 KB) [ 9.70] RomFS: reading after_ex.bytes.bundle (1.4 KB) [ 9.70] RomFS: reading battlestyle.bytes.bundle (1.5 KB) [ 9.70] RomFS: reading battletalk_ex.bytes.bundle (2.1 KB) [ 9.70] RomFS: reading r_zelkova_jean.bytes.bundle (6.1 KB) [ 9.70] RomFS: reading r_zelkova_kagetsu.bytes.bundle (5.7 KB) [ 9.70] RomFS: reading r_zelkova_yunaka.bytes.bundle (6.3 KB) [ 9.70] RomFS: reading residentmenu.bytes.bundle (14.4 KB) [ 9.70] RomFS: reading s001.bytes.bundle (7.2 KB) [ 9.71] RomFS: reading r_zelkova_jean.bytes.bundle (2.3 KB) [ 9.71] RomFS: reading r_zelkova_kagetsu.bytes.bundle (2.3 KB) [ 9.71] RomFS: reading r_zelkova_yunaka.bytes.bundle (2.3 KB) [ 9.71] RomFS: reading residentmenu.bytes.bundle (8.7 KB) [ 9.71] RomFS: reading s001.bytes.bundle (2.5 KB) [ 9.71] RomFS: reading r_zelkova_jean.bytes.bundle (4.2 KB) [ 9.71] RomFS: reading r_zelkova_kagetsu.bytes.bundle (4.6 KB) [ 9.71] RomFS: reading r_zelkova_yunaka.bytes.bundle (3.9 KB) [ 9.71] RomFS: reading residentmenu.bytes.bundle (8.7 KB) [ 9.71] RomFS: reading s001.bytes.bundle (4.8 KB) [ 9.71] RomFS: reading s002.bytes.bundle (3.4 KB) [ 9.71] RomFS: reading s003.bytes.bundle (3.3 KB) [ 9.71] RomFS: reading s004.bytes.bundle (3.3 KB) [ 9.73] RomFS: reading after_ex.bytes.bundle (3.4 KB) [ 9.73] RomFS: reading battlestyle.bytes.bundle (2.3 KB) [ 9.73] RomFS: reading battletalk_ex.bytes.bundle (6.2 KB) [ 9.73] RomFS: reading bondsring.bytes.bundle (24.8 KB) [ 9.73] RomFS: reading cook.bytes.bundle (13.6 KB) [ 9.74] RomFS: reading die.bytes.bundle (8.4 KB) [ 9.74] RomFS: reading e001.bytes.bundle (13.6 KB) [ 9.74] RomFS: reading cook.bytes.bundle (6.2 KB) [ 9.74] RomFS: reading die.bytes.bundle (2.6 KB) [ 9.74] RomFS: reading e001.bytes.bundle (4.2 KB) [ 9.74] RomFS: reading cook.bytes.bundle (6.2 KB) [ 9.74] RomFS: reading die.bytes.bundle (2.6 KB) [ 9.74] RomFS: reading e001.bytes.bundle (10.7 KB) [ 9.74] RomFS: reading e002.bytes.bundle (12.3 KB) [ 9.74] RomFS: reading kizunastory.bytes.bundle (13.4 KB) [ 9.74] RomFS: reading levelup.bytes.bundle (15.7 KB) [ 9.74] RomFS: reading m000.bytes.bundle (3.2 KB) [ 9.75] RomFS: reading m001.bytes.bundle (11.2 KB) [ 9.75] RomFS: reading kizunaresult_ex.bytes.bundle (5.0 KB) [ 9.75] RomFS: reading kizunastory.bytes.bundle (3.8 KB) [ 9.75] RomFS: reading levelup.bytes.bundle (4.3 KB) [ 9.75] RomFS: reading m000.bytes.bundle (1.7 KB) [ 9.75] RomFS: reading m001.bytes.bundle (4.2 KB) [ 9.75] RomFS: reading m002.bytes.bundle (3.8 KB) [ 9.75] RomFS: reading m003.bytes.bundle (4.1 KB) [ 9.75] RomFS: reading m004.bytes.bundle (3.8 KB) [ 9.75] RomFS: reading kizunaresult_ex.bytes.bundle (4.4 KB) [ 9.75] RomFS: reading kizunastory.bytes.bundle (3.3 KB) [ 9.75] RomFS: reading levelup.bytes.bundle (4.3 KB) [ 9.75] RomFS: reading m000.bytes.bundle (2.2 KB) [ 9.75] RomFS: reading m001.bytes.bundle (7.3 KB) [ 9.76] RomFS: reading tutorial_p0.bytes.bundle (4.3 KB) [ 9.76] RomFS: reading tutorial_p1.bytes.bundle (4.6 KB) [ 9.76] RomFS: reading tutorial_p0.bytes.bundle (1.9 KB) [ 9.76] RomFS: reading tutorial_p1.bytes.bundle (2.0 KB) [ 9.76] RomFS: reading tutorial_p2.bytes.bundle (1.8 KB) [ 9.76] RomFS: reading tutorial_p3.bytes.bundle (2.1 KB) [ 9.76] RomFS: reading wakeup_alfred.bytes.bundle (2.5 KB) [ 9.76] RomFS: reading wakeup_anna.bytes.bundle (2.7 KB) [ 9.76] RomFS: reading wakeup_bonet.bytes.bundle (2.6 KB) [ 9.77] RomFS: reading tutorial_p0.bytes.bundle (1.9 KB) [ 9.77] RomFS: reading tutorial_p1.bytes.bundle (2.0 KB) [ 9.77] RomFS: reading tutorial_p2.bytes.bundle (1.8 KB) [ 9.78] RomFS: reading bondsring.bytes.bundle (9.7 KB) [ 9.79] RomFS: reading moviename.bytes.bundle (7.5 KB) [ 9.79] RomFS: reading musicname.bytes.bundle (7.2 KB) [ 9.79] RomFS: reading network.bytes.bundle (14.5 KB) [ 9.79] RomFS: reading patch0.bytes.bundle (12.1 KB) [ 9.79] RomFS: reading moviename.bytes.bundle (2.7 KB) [ 9.79] RomFS: reading musicname.bytes.bundle (4.5 KB) [ 9.79] RomFS: reading network.bytes.bundle (7.8 KB) [ 9.79] RomFS: reading patch0.bytes.bundle (5.9 KB) [ 9.79] RomFS: reading musicname.bytes.bundle (4.5 KB) [ 9.79] RomFS: reading network.bytes.bundle (7.6 KB) [ 9.79] RomFS: reading patch0.bytes.bundle (5.8 KB) [ 9.80] RomFS: reading m026.bytes.bundle (12.8 KB) [ 9.80] RomFS: reading maphistory.bytes.bundle (1.8 KB) [ 9.80] RomFS: reading moviename.bytes.bundle (2.7 KB) [ 9.80] RomFS: reading gr_veronica.bytes.bundle (19.5 KB) [ 9.80] RomFS: reading gr_veronica_ex.bytes.bundle (4.6 KB) [ 9.80] RomFS: reading hub.bytes.bundle (17.9 KB) [ 9.80] RomFS: reading hubcommon.bytes.bundle (56.3 KB) [ 9.81] RomFS: reading gr_tiki.bytes.bundle (4.9 KB) [ 9.81] RomFS: reading gr_tiki_ex.bytes.bundle (1.8 KB) [ 9.81] RomFS: reading gr_veronica.bytes.bundle (4.9 KB) [ 9.81] RomFS: reading gr_veronica_ex.bytes.bundle (1.8 KB) [ 9.81] RomFS: reading hub.bytes.bundle (9.6 KB) [ 9.81] RomFS: reading hubcommon.bytes.bundle (12.9 KB) [ 9.81] RomFS: reading hubcommon_p0.bytes.bundle (2.0 KB) [ 9.81] RomFS: reading gr_veronica.bytes.bundle (13.1 KB) [ 9.81] RomFS: reading gr_veronica_ex.bytes.bundle (3.4 KB) [ 9.81] RomFS: reading hub.bytes.bundle (9.6 KB) [ 9.81] RomFS: reading hubcommon.bytes.bundle (12.3 KB) [ 9.81] RomFS: reading hubcommon_p0.bytes.bundle (2.4 KB) [ 9.81] RomFS: reading hubcommon_p0.bytes.bundle (4.7 KB) [ 9.81] RomFS: reading hubcommon_p1.bytes.bundle (3.9 KB) [ 9.81] RomFS: reading hubcommon_p2.bytes.bundle (4.1 KB) [ 9.86] RomFS: reading kizunaresult_ex.bytes.bundle (17.6 KB) [ 9.92] RomFS: reading e006.bytes.bundle (21.1 KB) [ 9.92] RomFS: reading fortune.bytes.bundle (9.7 KB) [ 9.92] RomFS: reading friendlist.bytes.bundle (21.6 KB) [ 9.92] RomFS: reading e004.bytes.bundle (5.1 KB) [ 9.92] RomFS: reading e005.bytes.bundle (5.1 KB) [ 9.92] RomFS: reading e006.bytes.bundle (6.2 KB) [ 9.92] RomFS: reading fortune.bytes.bundle (3.1 KB) [ 9.92] RomFS: reading friendlist.bytes.bundle (3.7 KB) [ 9.92] RomFS: reading e006.bytes.bundle (15.8 KB) [ 9.92] RomFS: reading fortune.bytes.bundle (3.0 KB) [ 9.92] RomFS: reading friendlist.bytes.bundle (3.7 KB) [ 9.92] RomFS: reading friendlist_ex.bytes.bundle (1.6 KB) [ 9.92] RomFS: reading g001.bytes.bundle (4.1 KB) [ 9.92] RomFS: reading m026.bytes.bundle (22.2 KB) [ 9.92] RomFS: reading maphistory.bytes.bundle (2.3 KB) [ 9.93] RomFS: reading m024.bytes.bundle (4.3 KB) [ 9.93] RomFS: reading m025.bytes.bundle (4.2 KB) [ 9.93] RomFS: reading m026.bytes.bundle (6.2 KB) [ 9.93] RomFS: reading maphistory.bytes.bundle (1.8 KB) [ 9.93] RomFS: reading patch1.bytes.bundle (13.7 KB) [ 9.93] RomFS: reading patch1.bytes.bundle (6.6 KB) [ 9.93] RomFS: reading patch1.bytes.bundle (6.5 KB) [ 9.93] RomFS: reading patch2.bytes.bundle (5.4 KB) [ 9.93] RomFS: reading patch2.bytes.bundle (11.2 KB) [ 9.96] RomFS: reading tutorial_p2.bytes.bundle (3.9 KB) [ 9.96] RomFS: reading tutorial_p3.bytes.bundle (5.0 KB) [ 9.96] RomFS: reading wakeup_alfred.bytes.bundle (5.6 KB) [ 9.96] RomFS: reading wakeup_anna.bytes.bundle (5.9 KB) [ 9.97] RomFS: reading tutorial_p3.bytes.bundle (2.1 KB) [ 9.97] RomFS: reading wakeup_alfred.bytes.bundle (2.5 KB) [ 9.97] RomFS: reading wakeup_anna.bytes.bundle (2.7 KB) [ 9.97] RomFS: reading wakeup_bonet.bytes.bundle (2.6 KB) [ 9.97] RomFS: reading wakeup_boucheron.bytes.bundle (2.3 KB) [ 9.97] RomFS: reading wakeup_celine.bytes.bundle (2.5 KB) [ 9.97] RomFS: reading wakeup_chloe.bytes.bundle (2.5 KB) [ 9.97] RomFS: reading hubcommon_p1.bytes.bundle (1.8 KB) [ 9.97] RomFS: reading hubcommon_p2.bytes.bundle (1.9 KB) [ 9.97] RomFS: reading hubcommon_p3.bytes.bundle (3.0 KB) [ 9.97] RomFS: reading hubdinner.bytes.bundle (7.1 KB) [ 9.97] RomFS: reading hubcommon_p1.bytes.bundle (1.6 KB) [ 9.97] RomFS: reading hubcommon_p2.bytes.bundle (1.7 KB) [ 9.97] RomFS: reading hubcommon_p3.bytes.bundle (3.3 KB) [ 9.97] RomFS: reading hubdinner.bytes.bundle (6.5 KB) [ 9.98] RomFS: reading hubcommon_p3.bytes.bundle (9.0 KB) [ 10.01] RomFS: reading r_alfred_bonet.bytes.bundle (5.6 KB) [ 10.01] RomFS: reading r_alfred_boucheron.bytes.bundle (5.9 KB) [ 10.02] RomFS: reading r_alfred_bonet.bytes.bundle (2.3 KB) [ 10.02] RomFS: reading r_alfred_boucheron.bytes.bundle (2.6 KB) [ 10.02] RomFS: reading r_alfred_celine.bytes.bundle (2.6 KB) [ 10.02] RomFS: reading r_alfred_diamand.bytes.bundle (2.5 KB) [ 10.02] RomFS: reading r_alfred_etie.bytes.bundle (2.4 KB) [ 10.02] RomFS: reading r_alfred_bonet.bytes.bundle (3.9 KB) [ 10.02] RomFS: reading r_alfred_boucheron.bytes.bundle (4.9 KB) [ 10.02] RomFS: reading r_alfred_celine.bytes.bundle (4.6 KB) [ 10.02] RomFS: reading r_alfred_diamand.bytes.bundle (4.4 KB) [ 10.05] nvn: the first texture of format 0x48 (target 1, 512x512) [ 10.05] RomFS: reading V_ZELKOVA_Win_God_20.bin (2.0 KB) [ 10.05] RomFS: reading V_ZELKOVA_Win_God_21.bin (1.4 KB) [ 10.05] RomFS: reading V_ZELKOVA_Win_God_22.bin (2.1 KB) [ 10.05] RomFS: reading V_ZELKOVA_Win_God_23.bin (2.3 KB) [ 10.05] RomFS: reading V_ZELKOVA_Win_God_24.bin (2.0 KB) [ 10.05] RomFS: reading V_ZELKOVA_Win_God_25.bin (2.4 KB) [ 10.05] RomFS: reading V_ZELKOVA_Win_God_26.bin (3.0 KB) [ 10.05] RomFS: reading DLC_Patch0.pck (174632.5 KB) [ 10.06] RomFS: reading Kengen14.webm (9824.9 KB) [ 10.06] RomFS: reading DLC_Patch1.pck (216493.5 KB) [ 10.07] RomFS: reading Kengen17.webm (7283.1 KB) [ 10.07] RomFS: reading DLC_Patch2.pck (173668.3 KB) [ 10.07] RomFS: reading Kengen19.webm (7355.5 KB) [ 10.08] RomFS: reading DLC_Patch3.pck (623830.8 KB) [ 10.08] RomFS: reading FF.bnk (5.8 KB) [ 10.08] RomFS: reading Init.bnk (15.1 KB) [ 10.08] RomFS: reading Movie_Kengen01.bnk (0.6 KB) [ 10.09] vulkan: a 1124 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 10.09] audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 10.09] audio: queued 4096 bytes of guest PCM [ 10.10] RomFS: reading fe_scenes_emblemzone_ver.bundle (1261.8 KB) [ 10.10] RomFS: reading fe_scenes_empty.bundle (7.0 KB) [ 10.10] RomFS: reading fe_scenes_fld_c000.bundle (41149.0 KB) [ 10.75] vulkan: a 616 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 10.80] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 10.80] RomFS: reading fe_scenes_hub_solanel.bundle (181695.8 KB) [ 10.80] RomFS: reading loadinglogo.bundle (91.1 KB) [ 10.80] RomFS: reading emblem.bundle (23.2 KB) [ 10.80] RomFS: reading frm.bundle (9.1 KB) [ 10.80] RomFS: reading fe_scenes_logo.bundle (2015.9 KB) [ 10.80] RomFS: reading ridetarget.shader.bundle (19.7 KB) [ 10.80] RomFS: reading ui_add.shader.bundle (18.5 KB) [ 10.80] RomFS: reading ui_cursoreffect.shader.bundle (19.5 KB) [ 10.81] RomFS: reading fe_scenes_mainmenu.bundle (100.1 KB) [ 11.00] vulkan: a 166 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (2928 KB), 0 ms in finishes [ 11.03] nvn: the first texture of format 0x3f (target 1, 1920x1080) [ 11.04] nvn: 128 KiB of the runtime's memory carry command records past the game's command memory [ 11.04] nvn: the first texture of format 0x29 (target 1, 960x540) [ 11.56] RomFS: reading music.xml.bundle (5.4 KB) [ 11.57] RomFS: reading params.xml.bundle (11.6 KB) [ 11.57] RomFS: reading person.xml.bundle (104.8 KB) [ 11.58] RomFS: reading assettable.xml.bundle (184.4 KB) [ 11.58] RomFS: reading calculator.xml.bundle (8.8 KB) [ 11.58] RomFS: reading chapter.xml.bundle (7.0 KB) [ 11.58] RomFS: reading chart.xml.bundle (20.6 KB) [ 11.59] RomFS: reading ringcleaningvoice.xml.bundle (2.9 KB) [ 11.59] RomFS: reading shop.xml.bundle (3.7 KB) [ 11.59] RomFS: reading skill.xml.bundle (84.4 KB) [ 11.59] RomFS: reading soundevent.xml.bundle (2.1 KB) [ 11.59] RomFS: reading template.xml.bundle (1.9 KB) [ 11.59] RomFS: reading terrain.xml.bundle (6.9 KB) [ 12.12] RomFS: reading hubtalk.xml.bundle (2.9 KB) [ 12.12] RomFS: reading item.xml.bundle (58.6 KB) [ 12.12] RomFS: reading job.xml.bundle (22.8 KB) [ 12.35] RomFS: reading photographspot.xml.bundle (6.5 KB) [ 12.35] RomFS: reading profilecard.xml.bundle (22.3 KB) [ 12.81] perf: 12.4 frames a second over 5.0 s (80 shown in all) [ 13.13] RomFS: reading jobintroduction.xml.bundle (10.3 KB) [ 13.13] RomFS: reading jukebox.xml.bundle (1.6 KB) [ 13.13] RomFS: reading keyhelpdata.xml.bundle (4.1 KB) [ 13.46] RomFS: reading title.xml.bundle (2.5 KB) [ 13.46] RomFS: reading tutorial.xml.bundle (20.0 KB) [ 13.48] RomFS: reading dragonridepresetparamdata.xml.bundle (2.0 KB) [ 13.48] RomFS: reading dragonrideprizelist.xml.bundle (1.9 KB) [ 13.48] RomFS: reading dragonridetargetpattern.xml.bundle (3.5 KB) [ 13.48] RomFS: reading effect.xml.bundle (8.6 KB) [ 13.48] RomFS: reading encount.xml.bundle (3.1 KB) [ 13.50] RomFS: reading ai.xml.bundle (4.1 KB) [ 13.50] RomFS: reading amiibolist.xml.bundle (2.1 KB) [ 13.50] RomFS: reading animal.xml.bundle (4.0 KB) [ 13.50] RomFS: reading animset.xml.bundle (35.3 KB) [ 13.52] RomFS: reading arena.xml.bundle (1.7 KB) [ 14.44] RomFS: reading range.xml.bundle (2.5 KB) [ 14.44] RomFS: reading relay.xml.bundle (6.8 KB) [ 14.44] RomFS: reading reliance.xml.bundle (3.9 KB) [ 14.44] RomFS: reading ring.xml.bundle (14.1 KB) [ 14.48] RomFS: reading god.xml.bundle (19.9 KB) [ 14.48] RomFS: reading groundattribute.xml.bundle (3.0 KB) [ 14.48] RomFS: reading hubarea.xml.bundle (3.2 KB) [ 14.48] RomFS: reading hubdemo.xml.bundle (2.7 KB) [ 14.48] RomFS: reading hubdispos.xml.bundle (35.9 KB) [ 14.53] RomFS: reading endroll.xml.bundle (15.0 KB) [ 14.53] RomFS: reading fishingfishdata.xml.bundle (7.9 KB) [ 14.53] RomFS: reading friendlist.xml.bundle (7.2 KB) [ 14.64] RomFS: reading cook.xml.bundle (22.5 KB) [ 14.73] RomFS: reading vibration.xml.bundle (1.7 KB) [ 14.73] RomFS: reading gmappath_tog.bundle (12.8 KB) [ 14.74] RomFS: reading killbonus.xml.bundle (2.1 KB) [ 14.74] RomFS: reading latertalk.xml.bundle (2.3 KB) [ 14.74] RomFS: reading mapeditor.xml.bundle (2.1 KB) [ 14.74] RomFS: reading maphistory.xml.bundle (2.4 KB) [ 14.74] RomFS: reading mascot.xml.bundle (2.5 KB) [ 14.74] RomFS: reading movie.xml.bundle (4.9 KB) [ 14.74] RomFS: reading muscleexercisedata.xml.bundle (9.0 KB) [ 14.74] RomFS: reading hubfortunetelling.xml.bundle (2.0 KB) [ 14.74] RomFS: reading hubinvestment.xml.bundle (5.1 KB) [ 14.74] RomFS: reading hubmapicon.xml.bundle (2.1 KB) [ 14.74] RomFS: reading hubmyroom.xml.bundle (2.3 KB) [ 14.74] RomFS: reading hubresource.xml.bundle (1.8 KB) [ 15.82] vulkan: a 4276 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 15.85] sfdnsres: api.github.com resolved [ 15.93] sfdnsres: api.github.com resolved [ 15.97] ssl: root certificates from /etc/ssl/certs/ca-certificates.crt (118 read) [ 15.97] ssl: CreateContext(version 0x1) [ 16.93] vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 17.05] RomFS: reading fe_assets_p0.txt.bundle (1.2 KB) [ 17.05] RomFS: reading ui_default.shader.bundle (18.3 KB) [ 17.05] RomFS: reading fe_assets_p1.txt.bundle (1.2 KB) [ 17.05] RomFS: reading fe_assets_p2.txt.bundle (1.2 KB) [ 17.05] RomFS: reading fe_assets_p3.txt.bundle (1.2 KB) [ 17.05] RomFS: reading fe_assets_publicobject.bundle (216.1 KB) [ 17.05] RomFS: reading ui_gmapline.shader.bundle (16.3 KB) [ 17.05] RomFS: reading cursorsortbgselect.bundle (4.9 KB) [ 17.05] RomFS: reading cursorunit.bundle (6.0 KB) [ 17.05] RomFS: reading classchangecameras.bundle (9.7 KB) [ 17.05] RomFS: reading cursorunitbg.bundle (4.2 KB) [ 17.05] RomFS: reading combatcameras.bundle (32.8 KB) [ 17.05] RomFS: reading cursorunitbgselect.bundle (4.3 KB) [ 17.05] RomFS: reading loading_ground_04.bundle (22.1 KB) [ 17.05] RomFS: reading footstep_00_floor.bundle (153.4 KB) [ 17.05] RomFS: reading loading_ground_mask.bundle (33.4 KB) [ 17.05] RomFS: reading footstep_00_grass.bundle (157.1 KB) [ 17.05] RomFS: reading hit_special_break_00.bundle (482.6 KB) [ 17.05] RomFS: reading engagecameras.bundle (10.3 KB) [ 17.05] RomFS: reading engagecameras2.bundle (10.3 KB) [ 17.05] RomFS: reading hit_special_breaklight.bundle (3.0 KB) [ 17.05] RomFS: reading hit_special_emblem_00.bundle (233.8 KB) [ 17.05] RomFS: reading mascotroot.bundle (244.8 KB) [ 17.05] RomFS: reading ringcollider.bundle (3.6 KB) [ 17.05] RomFS: reading unitactor.bundle (47.7 KB) [ 17.06] RomFS: reading onmappopup_miss.bundle (19.7 KB) [ 17.06] RomFS: reading popup_chainguard.bundle (19.8 KB) [ 17.06] RomFS: reading onmappopup_nodamage.bundle (18.4 KB) [ 17.06] RomFS: reading onmappopup_skill.bundle (24.0 KB) [ 17.06] RomFS: reading popup_critical.bundle (18.4 KB) [ 17.06] RomFS: reading popup_dualguard.bundle (19.8 KB) [ 17.06] RomFS: reading footstep_03_water.bundle (78.6 KB) [ 17.06] RomFS: reading hanim_hum0m_c000_splash.bundle (205.8 KB) [ 17.06] RomFS: reading footstep_03_wood.bundle (230.6 KB) [ 17.06] RomFS: reading hanim_hum0m_c000_squat.bundle (30.6 KB) [ 17.06] RomFS: reading hanim_hum0f_c000_standtocrouch.bundle (49.3 KB) [ 17.06] RomFS: reading hit_sting_00.bundle (56.2 KB) [ 17.06] RomFS: reading hit_sting_01.bundle (78.5 KB) [ 17.06] RomFS: reading hanim_hum0f_c000_strokecrouch.bundle (105.4 KB) [ 17.06] RomFS: reading hanim_hum0m_c000_liepoolbed.bundle (22.7 KB) [ 17.06] RomFS: reading hanim_hum0m_c000_strokecrouch.bundle (74.6 KB) [ 17.06] RomFS: reading hanim_hum0m_c000_strokestand.bundle (61.7 KB) [ 17.06] RomFS: reading hanim_hum0m_c000_lietositpoolbed.bundle (90.0 KB) [ 17.06] RomFS: reading characterviewercameras.bundle (13.6 KB) [ 17.06] RomFS: reading wdwcombatstatustitle.bundle (13.4 KB) [ 17.06] RomFS: reading wdwparameter.bundle (43.7 KB) [ 17.06] RomFS: reading wdwcombatstatusvaluechainleft.bundle (6.4 KB) [ 17.06] RomFS: reading wdwcombatstatusvaluechainright.bundle (6.3 KB) [ 17.06] RomFS: reading weaponlv.bundle (7.1 KB) [ 17.06] RomFS: reading hanim_hum0m_c000_sleep.bundle (22.3 KB) [ 17.06] RomFS: reading unitinfo.bundle (453.1 KB) [ 17.06] RomFS: reading hanim_hum0m_c000_sleepin.bundle (173.2 KB) [ 17.07] RomFS: reading hanim_hum0f_c000_reactiongood.bundle (100.7 KB) [ 17.07] RomFS: reading hanim_hum0f_c000_reactiongreat.bundle (129.4 KB) [ 17.07] RomFS: reading Narration06.webm (12136.8 KB) [ 17.07] RomFS: reading hanim_hum0f_c000_sit2tostand.bundle (142.8 KB) [ 17.07] RomFS: reading hanim_hum0f_c000_sit3tostand.bundle (117.9 KB) [ 17.07] RomFS: reading hanim_hum0m_c000_fishshow.bundle (25.0 KB) [ 17.07] RomFS: reading debugconsole.bundle (2.4 KB) [ 17.07] RomFS: reading debuggui.bundle (3.4 KB) [ 17.07] RomFS: reading hanim_hum0m_c000_gesture1.bundle (77.6 KB) [ 17.07] RomFS: reading debugimage.bundle (3.9 KB) [ 17.07] RomFS: reading debugmonitor.bundle (2.4 KB) [ 17.07] RomFS: reading debugoverlap.bundle (2.3 KB) [ 17.07] RomFS: reading footstep_00_hub_wood.bundle (108.5 KB) [ 17.07] RomFS: reading fe_scenes_characterselect.bundle (847.6 KB) [ 17.07] RomFS: reading footstep_00_ice.bundle (82.3 KB) [ 17.07] RomFS: reading ianim_c050_standbyloop-lc1.bundle (23.5 KB) [ 17.07] RomFS: reading ianim_c050_standbyloop-mg1.bundle (21.9 KB) [ 17.07] RomFS: reading mapui_paneltarget.shader.bundle (16.8 KB) [ 17.07] RomFS: reading ianim_c050_standbyloop-no1.bundle (18.1 KB) [ 17.07] RomFS: reading mapui_panelvcshader.shader.bundle (16.1 KB) [ 17.07] RomFS: reading hanim_hum0m_c000_emodeny2.bundle (29.6 KB) [ 17.07] RomFS: reading mapui_panelvcushader.shader.bundle (16.6 KB) [ 17.07] RomFS: reading hanim_hum0f_c000_situp.bundle (36.3 KB) [ 17.07] RomFS: reading hanim_hum0m_c000_emogive.bundle (99.5 KB) [ 17.07] RomFS: reading hanim_hum0f_c000_sleep.bundle (22.8 KB) [ 17.07] RomFS: reading hanim_hum0f_c000_emodeny2.bundle (32.9 KB) [ 17.07] RomFS: reading hanim_hum0f_c000_emogive.bundle (111.8 KB) [ 17.07] RomFS: reading hanim_hum0f_c000_scatter.bundle (194.4 KB) [ 17.07] RomFS: reading hanim_hum0m_c000_idlecrouch.bundle (59.2 KB) [ 17.07] RomFS: reading hanim_hum0f_c000_sing.bundle (190.0 KB) [ 17.07] RomFS: reading hanim_hum0m_c000_idlenormal.bundle (20.1 KB) [ 17.07] RomFS: reading hanim_hum0f_c000_emoproud.bundle (80.7 KB) [ 17.07] RomFS: reading hanim_hum0f_c000_emorelax.bundle (56.0 KB) [ 17.08] RomFS: reading loadingicon.bundle (7.4 KB) [ 17.08] RomFS: reading cursortalklog.bundle (117.4 KB) [ 17.08] RomFS: reading hanim_hum0f_c000_strokestand.bundle (59.5 KB) [ 17.08] RomFS: reading unitmodel.bundle (3.6 KB) [ 17.08] RomFS: reading sandbox.bundle (5.0 KB) [ 17.08] RomFS: reading godsymbolengrave.bundle (25.5 KB) [ 17.08] RomFS: reading item.bundle (406.7 KB) [ 17.08] RomFS: reading unitindexes.bundle (5449.9 KB) [ 17.08] RomFS: reading ianim_c050_standby-ax1.bundle (48.9 KB) [ 17.08] RomFS: reading ianim_c050_standby-bw1.bundle (64.9 KB) [ 17.08] RomFS: reading wdwcombatinfored.bundle (22.1 KB) [ 17.08] RomFS: reading ianim_c050_relaxloop.bundle (20.4 KB) [ 17.08] RomFS: reading wdwcombatinfoyellow.bundle (46.8 KB) [ 17.08] RomFS: reading hanim_hum0f_c000_lietositpoolbed.bundle (103.8 KB) [ 17.08] RomFS: reading hanim_hum0m_c000_swim2.bundle (79.2 KB) [ 17.08] RomFS: reading hanim_hum0f_c000_lookafter1.bundle (83.0 KB) [ 17.08] RomFS: reading hanim_hum0m_c000_swim3.bundle (53.4 KB) [ 17.08] RomFS: reading hanim_hum0f_c000_swim1.bundle (103.0 KB) [ 17.08] RomFS: reading hanim_hum0f_c000_sitnormal3.bundle (28.5 KB) [ 17.09] RomFS: reading hanim_hum0f_c000_sitpool.bundle (196.8 KB) [ 17.09] RomFS: reading hanim_hum0f_c000_swim2.bundle (76.5 KB) [ 17.09] RomFS: reading hanim_hum0f_c000_dashstopr.bundle (46.9 KB) [ 17.09] RomFS: reading hanim_hum0m_c000_staff1idle.bundle (17.2 KB) [ 17.09] RomFS: reading hanim_hum0f_c000_eat.bundle (57.3 KB) [ 17.09] RomFS: reading hanim_hum0m_c000_runin.bundle (152.2 KB) [ 17.09] RomFS: reading hanim_hum0m_c000_emotalk2.bundle (72.7 KB) [ 17.09] RomFS: reading hanim_hum0m_c000_runloop.bundle (35.6 KB) [ 17.09] RomFS: reading hanim_hum0m_c000_emothink.bundle (80.6 KB) [ 17.09] RomFS: reading mappointer.bundle (31.0 KB) [ 17.09] RomFS: reading mapcursor_00.bundle (26.2 KB) [ 17.09] RomFS: reading hanim_hum0m_c000_chairnormal3.bundle (14.1 KB) [ 17.09] RomFS: reading hanim_hum0m_c000_chairnormal4.bundle (15.1 KB) [ 17.09] RomFS: reading hanim_hum0f_c000_restlie1.bundle (14.7 KB) [ 17.09] RomFS: reading hanim_hum0m_c000_chairnormal5.bundle (23.5 KB) [ 17.09] RomFS: reading hanim_hum0f_c000_restlie1tosit.bundle (133.7 KB) [ 17.09] RomFS: reading footstep_00_snow.bundle (100.5 KB) [ 17.09] RomFS: reading ianim_c050_standbyloop-sw1.bundle (26.0 KB) [ 17.09] RomFS: reading eff_action_swim2_hand_00.bundle (77.0 KB) [ 17.09] RomFS: reading ianim_c050_status.bundle (33.9 KB) [ 17.09] RomFS: reading eff_action_swim2_splash_00.bundle (177.7 KB) [ 17.09] RomFS: reading hanim_hum0m_c000_sitnormal3.bundle (18.1 KB) [ 17.09] RomFS: reading hanim_hum0m_c000_sitpool.bundle (47.0 KB) [ 17.09] RomFS: reading hanim_hum0m_c000_swim1.bundle (104.7 KB) [ 17.09] RomFS: reading eff_stockup.bundle (18.6 KB) [ 17.10] RomFS: reading eff_stockup_player.bundle (18.8 KB) [ 17.10] RomFS: reading hanim_hum0m_c000_chairnormal6.bundle (23.0 KB) [ 17.10] RomFS: reading eff_turnrecovery.bundle (18.7 KB) [ 17.10] RomFS: reading hanim_hum0m_c000_chairnormal7.bundle (15.3 KB) [ 17.10] RomFS: reading footstep_01_stone.bundle (164.8 KB) [ 17.10] RomFS: reading hanim_hum0m_c000_chairnormal8.bundle (13.2 KB) [ 17.10] RomFS: reading footstep_01_swamp.bundle (142.0 KB) [ 17.10] RomFS: reading unitlistrootsortie.bundle (52.5 KB) [ 17.10] RomFS: reading unitselectroot.bundle (56.6 KB) [ 17.10] RomFS: reading ianim_c050_standby-mg1.bundle (49.8 KB) [ 17.10] RomFS: reading hanim_hum0m_c000_sitnormal1.bundle (16.5 KB) [ 17.10] RomFS: reading ianim_c050_standby-no1.bundle (54.3 KB) [ 17.10] RomFS: reading hanim_hum0m_c000_sitnormal2.bundle (20.9 KB) [ 17.10] RomFS: reading ianim_c050_statuseloop.bundle (18.3 KB) [ 17.10] RomFS: reading ianim_c050_statusloop.bundle (21.2 KB) [ 17.10] RomFS: reading hanim_hum0m_c000_restlie2tosit.bundle (104.4 KB) [ 17.10] RomFS: reading windowsystem.bundle (20.4 KB) [ 17.10] RomFS: reading hanim_hum0m_c000_restlie3.bundle (15.2 KB) [ 17.10] RomFS: reading talk3d.bundle (331.1 KB) [ 17.10] RomFS: reading hanim_hum0m_c000_restlie3tosit.bundle (72.6 KB) [ 17.10] RomFS: reading ianim_c000_standby-sw1.bundle (46.4 KB) [ 17.10] RomFS: reading hanim_hum0f_c000_chairnormal5lyn.bundle (31.5 KB) [ 17.10] RomFS: reading ianim_c000_standbyloop-ax1.bundle (18.1 KB) [ 17.10] RomFS: reading hanim_hum0f_c000_chairnormal6.bundle (42.7 KB) [ 17.10] RomFS: reading ianim_c000_standbyloop-bw1.bundle (27.1 KB) [ 17.10] RomFS: reading hanim_hum0m_c000_runstop.bundle (67.2 KB) [ 17.10] RomFS: reading wdwleveluplist.bundle (46.8 KB) [ 17.10] RomFS: reading hanim_hum0m_c000_scatter.bundle (192.3 KB) [ 17.10] RomFS: reading ringbook.bundle (196.1 KB) [ 17.10] RomFS: reading hanim_hum0f_c000_emojoy.bundle (75.8 KB) [ 17.10] RomFS: reading ianim_c000_standby-mg1.bundle (46.2 KB) [ 17.10] RomFS: reading ianim_c000_standby-no1.bundle (44.3 KB) [ 17.10] RomFS: reading hanim_hum0f_c000_runstop.bundle (84.7 KB) [ 17.10] RomFS: reading hit_slash_02.bundle (165.5 KB) [ 17.10] RomFS: reading ianim_c000_statuseloop.bundle (19.2 KB) [ 17.10] RomFS: reading ianim_c000_statusloop.bundle (20.8 KB) [ 17.10] RomFS: reading namewindow.bundle (17.2 KB) [ 17.10] RomFS: reading hit_special_01.bundle (357.2 KB) [ 17.10] RomFS: reading talk3d.bundle (176.8 KB) [ 17.10] RomFS: reading eff_deathrange_area_r.bundle (222.6 KB) [ 17.10] RomFS: reading footstep_00_wood.bundle (157.1 KB) [ 17.10] RomFS: reading eff_engagegauge_charge.bundle (146.4 KB) [ 17.11] RomFS: reading footstep_01_dirt.bundle (164.6 KB) [ 17.11] RomFS: reading hanim_hum0f_c000_sleepin.bundle (203.4 KB) [ 17.11] RomFS: reading hanim_hum0m_c000_godin.bundle (30.9 KB) [ 17.11] RomFS: reading charahair.shader.bundle (84.3 KB) [ 17.11] RomFS: reading aoc_hubrefresh_hum0f.bundle (2.9 KB) [ 17.11] RomFS: reading charajewel.shader.bundle (26.6 KB) [ 17.11] RomFS: reading aoc_hubrefresh_hum0m.bundle (2.7 KB) [ 17.11] RomFS: reading aoc_info_c000.bundle (7.6 KB) [ 17.11] RomFS: reading chararing.shader.bundle (35.1 KB) [ 17.11] RomFS: reading aoc_info_c001.bundle (7.8 KB) [ 17.11] RomFS: reading wdwtalklog.bundle (144.7 KB) [ 17.11] RomFS: reading hanim_hum0f_c000_sitnormal1.bundle (21.5 KB) [ 17.11] RomFS: reading emblem.bundle (12.8 KB) [ 17.11] RomFS: reading weaponcollider.bundle (4.8 KB) [ 17.11] RomFS: reading loadingicon.bundle (11.9 KB) [ 17.11] RomFS: reading charashadervariants.shadervariants.bundle (3.7 KB) [ 17.11] RomFS: reading debugcollisionrenderermanager.bundle (2.3 KB) [ 17.11] RomFS: reading debugcollisionrenderobjecttemplate.bundle (19.4 KB) [ 17.11] RomFS: reading combateffect.bundle (16.6 KB) [ 17.11] RomFS: reading mapui_hpgaugeonmap.shader.bundle (19.3 KB) [ 17.11] RomFS: reading combatviewer.bundle (4.5 KB) [ 17.11] RomFS: reading mapui_infocircle.shader.bundle (16.9 KB) [ 17.11] RomFS: reading combatworld.bundle (4.1 KB) [ 17.11] RomFS: reading mapui_panelscroll.shader.bundle (16.4 KB) [ 17.11] RomFS: reading distanceindicator.bundle (5.5 KB) [ 17.12] RomFS: reading wdwmaphelp.bundle (9.3 KB) [ 17.12] RomFS: reading ianim_c000_standbyloop-ft1.bundle (24.5 KB) [ 17.12] RomFS: reading versus.bundle (37.1 KB) [ 17.12] RomFS: reading ianim_c000_standbyloop-lc1.bundle (23.4 KB) [ 17.12] RomFS: reading ui_uniticon.shader.bundle (23.0 KB) [ 17.12] RomFS: reading ianim_c000_standbyloop-mg1.bundle (22.4 KB) [ 17.12] RomFS: reading hanim_hum0f_c000_emosurprise.bundle (81.9 KB) [ 17.12] RomFS: reading footstep_00_stone.bundle (215.3 KB) [ 17.12] RomFS: reading hanim_hum0f_c000_emosurprise2.bundle (72.3 KB) [ 17.12] RomFS: reading hanim_hum0m_c001_fishresist.bundle (121.2 KB) [ 17.12] RomFS: reading frmcontentheads.bundle (7.3 KB) [ 17.12] RomFS: reading hanim_hum0m_c001_fishresistl.bundle (110.4 KB) [ 17.12] RomFS: reading godring.bundle (6.4 KB) [ 17.12] RomFS: reading iconrelayothers.bundle (4.4 KB) [ 17.12] RomFS: reading presenticon.bundle (4.9 KB) [ 17.12] RomFS: reading footstep_01_wood.bundle (158.5 KB) [ 17.12] RomFS: reading footstep_02_dirt.bundle (148.2 KB) [ 17.12] RomFS: reading hanim_hum0m_c000_lookafter1.bundle (83.0 KB) [ 17.12] RomFS: reading hanim_hum0f_c000_emosad.bundle (72.8 KB) [ 17.12] RomFS: reading loading_ground_02.bundle (17.3 KB) [ 17.12] RomFS: reading loading_ground_03.bundle (16.6 KB) [ 17.12] RomFS: reading hanim_hum0f_c000_fishcatch.bundle (70.5 KB) [ 17.12] RomFS: reading hanim_hum0f_c000_fishingcast.bundle (102.4 KB) [ 17.12] RomFS: reading logo.bundle (45.3 KB) [ 17.12] RomFS: reading mapresources.bundle (381.8 KB) [ 17.13] RomFS: reading dragonridecharacter.bundle (4.3 KB) [ 17.13] RomFS: reading ianim_c050_standby-dg1.bundle (33.7 KB) [ 17.13] RomFS: reading mapdestruction.bundle (2.6 KB) [ 17.13] RomFS: reading maptransparent.bundle (2.6 KB) [ 17.13] RomFS: reading godring.bundle (103.3 KB) [ 17.13] RomFS: reading physics_reins.bundle (9.1 KB) [ 17.13] RomFS: reading popup_miss.bundle (19.8 KB) [ 17.13] RomFS: reading hanim_hum0f_c000_swim3.bundle (55.3 KB) [ 17.13] RomFS: reading popup_nodamage.bundle (18.4 KB) [ 17.13] RomFS: reading hanim_hum0f_c000_idlecrouch.bundle (45.4 KB) [ 17.13] RomFS: reading hanim_hum0f_c000_fishresistl.bundle (84.3 KB) [ 17.13] RomFS: reading hanim_hum0f_c000_idlenormal.bundle (419.8 KB) [ 17.13] RomFS: reading hanim_hum0f_c000_fishresistr.bundle (88.3 KB) [ 17.13] RomFS: reading hanim_hum0f_c000_staff4talk.bundle (130.4 KB) [ 17.13] RomFS: reading hanim_hum0f_c000_restlie3.bundle (22.8 KB) [ 17.13] RomFS: reading hanim_hum0m_c000_sit2tostand.bundle (134.8 KB) [ 17.13] RomFS: reading hanim_hum0f_c000_restlie3tosit.bundle (84.1 KB) [ 17.13] RomFS: reading hanim_hum0f_c000_fishinghit.bundle (39.6 KB) [ 17.13] RomFS: reading hanim_hum0m_c000_sit3tostand.bundle (137.4 KB) [ 17.13] RomFS: reading hanim_hum0m_c000_restlie1tosit.bundle (89.9 KB) [ 17.13] RomFS: reading hanim_hum0m_c000_restlie2.bundle (15.8 KB) [ 17.13] RomFS: reading footstep_03_grass.bundle (230.8 KB) [ 17.13] RomFS: reading hit_special_smash_00.bundle (429.1 KB) [ 17.13] RomFS: reading footstep_03_ice.bundle (228.8 KB) [ 17.13] RomFS: reading hanim_hum0f_c000_emoangry.bundle (97.8 KB) [ 17.13] RomFS: reading giftroot.bundle (34.8 KB) [ 17.13] RomFS: reading face.bundle (7567.6 KB) [ 17.13] RomFS: reading symbols.bundle (29.7 KB) [ 17.14] RomFS: reading hanim_hum0f_c000_lookathand.bundle (15.3 KB) [ 17.14] RomFS: reading hanim_hum0m_c001_fishinghit.bundle (52.6 KB) [ 17.14] RomFS: reading combatgaugeleft.bundle (48.1 KB) [ 17.14] RomFS: reading hanim_hum0m_c001_fishingwait.bundle (32.9 KB) [ 17.14] RomFS: reading wdwcombatstatusvalueleft0.bundle (6.8 KB) [ 17.14] RomFS: reading ianim_c000_relaxloop.bundle (20.6 KB) [ 17.14] RomFS: reading wdwcombatstatusvalueleft1.bundle (5.7 KB) [ 17.14] RomFS: reading ianim_c000_standby-ax1.bundle (39.1 KB) [ 17.14] RomFS: reading hanim_hum0f_c000_walkin2.bundle (85.5 KB) [ 17.14] RomFS: reading hanim_hum0f_c000_walkloop.bundle (37.5 KB) [ 17.14] RomFS: reading hanim_hum0m_c000_swim4.bundle (83.5 KB) [ 17.14] RomFS: reading charactersimple.bundle (28.7 KB) [ 17.14] RomFS: reading mapinfounit.bundle (1031.4 KB) [ 17.14] RomFS: reading mapstatus.bundle (360.4 KB) [ 17.14] RomFS: reading mapleaf.shader.bundle (347.6 KB) [ 17.14] RomFS: reading wdwcombathptitle.bundle (27.8 KB) [ 17.14] RomFS: reading mapstandard.shader.bundle (1134.3 KB) [ 17.14] RomFS: reading wdwcombathpvalue.bundle (7.3 KB) [ 17.14] RomFS: reading wdwcombatinfoblue.bundle (21.8 KB) [ 17.14] RomFS: reading hanim_hum0m_c000_runlooplong.bundle (35.3 KB) [ 17.14] RomFS: reading hanim_hum0m_c000_emoshy.bundle (61.5 KB) [ 17.14] RomFS: reading hanim_hum0m_c000_emosurprise.bundle (78.6 KB) [ 17.14] RomFS: reading hanim_hum0f_c000_sit1tostand.bundle (149.5 KB) [ 17.14] RomFS: reading hanim_hum0m_c000_emothinkin.bundle (54.4 KB) [ 17.14] RomFS: reading hanim_hum0f_c000_emotalk.bundle (68.3 KB) [ 17.14] RomFS: reading hanim_hum0f_c000_turnl.bundle (37.3 KB) [ 17.14] RomFS: reading complexlit.shader.bundle (62.9 KB) [ 17.14] RomFS: reading hanim_hum0f_c000_turnr.bundle (38.7 KB) [ 17.14] RomFS: reading lit.shader.bundle (133.5 KB) [ 17.14] RomFS: reading hit_blow_00_rod2.bundle (129.3 KB) [ 17.14] RomFS: reading hit_blow_01.bundle (215.5 KB) [ 17.15] RomFS: reading ianim_c050_standbyloop-bw1.bundle (27.2 KB) [ 17.15] RomFS: reading ianim_c050_standbyloop-dg1.bundle (24.1 KB) [ 17.15] RomFS: reading footstep_00_water.bundle (78.4 KB) [ 17.15] RomFS: reading ianim_c050_standbyloop-ft1.bundle (22.3 KB) [ 17.15] RomFS: reading mapui_vertexcolor.shader.bundle (16.2 KB) [ 17.15] RomFS: reading mapui_vertexcolortexture.shader.bundle (16.5 KB) [ 17.15] RomFS: reading introductioncameras.bundle (11.2 KB) [ 17.15] RomFS: reading latertalkcameras.bundle (12.7 KB) [ 17.15] RomFS: reading ianim_c050_statuse.bundle (32.3 KB) [ 17.15] RomFS: reading relaytitlefrm_notgood.bundle (102.1 KB) [ 17.15] RomFS: reading aoc_nul0am-all_c000_n.bundle (13.6 KB) [ 17.15] RomFS: reading hanim_fld0br_c900_emotalk.bundle (20.1 KB) [ 17.15] RomFS: reading eff_action_swim4_head_00.bundle (40.8 KB) [ 17.15] RomFS: reading hanim_hum0m_c000_dash.bundle (69.3 KB) [ 17.15] RomFS: reading hanim_hum0m_c000_dashloop.bundle (29.6 KB) [ 17.15] RomFS: reading onmappopupnum_damage.bundle (18.1 KB) [ 17.15] RomFS: reading onmappopupnum_heal.bundle (18.1 KB) [ 17.15] RomFS: reading popup_break.bundle (18.4 KB) [ 17.15] RomFS: reading hanim_hum0m_c000_situp.bundle (36.1 KB) [ 17.15] RomFS: reading fileselectroot.bundle (44.9 KB) [ 17.15] RomFS: reading ianim_c000_standbyloop-no1.bundle (19.1 KB) [ 17.15] RomFS: reading footstep_02_stone.bundle (148.1 KB) [ 17.15] RomFS: reading ianim_c000_standbyloop-sw1.bundle (16.5 KB) [ 17.15] RomFS: reading footstep_02_swamp.bundle (77.2 KB) [ 17.16] RomFS: reading eff_hub_arena_door.bundle (145.2 KB) [ 17.16] RomFS: reading hanim_hum0m_c000_emosad.bundle (78.6 KB) [ 17.16] RomFS: reading eff_action_sitpool_ring_00.bundle (139.4 KB) [ 17.16] RomFS: reading hanim_hum0m_c000_emosad2.bundle (91.3 KB) [ 17.16] RomFS: reading ianim_c051_standby-ft1.bundle (65.5 KB) [ 17.16] RomFS: reading hanim_hum0m_c000_sit1tostand.bundle (128.7 KB) [ 17.16] RomFS: reading onmappopup_smash.bundle (19.7 KB) [ 17.16] RomFS: reading hanim_hum0m_c000_emoangry.bundle (88.4 KB) [ 17.16] RomFS: reading hit_guard_monk_00.bundle (465.4 KB) [ 17.16] RomFS: reading hanim_hum0m_c000_emodeny.bundle (52.3 KB) [ 17.16] RomFS: reading hanim_hum0f_c000_posing.bundle (123.9 KB) [ 17.16] RomFS: reading hit_guard_weapon_00.bundle (373.2 KB) [ 17.16] RomFS: reading hanim_hum0f_c000_posing2.bundle (126.8 KB) [ 17.16] RomFS: reading hanim_hum0f_c000_sleepout.bundle (220.7 KB) [ 17.16] RomFS: reading footstep_00_swamp.bundle (76.7 KB) [ 17.16] RomFS: reading hit_sdk_circle_01.bundle (529.4 KB) [ 17.16] RomFS: reading hanim_hum0f_c000_chaireat.bundle (17.2 KB) [ 17.16] RomFS: reading hanim_hum0f_c000_chairnormal1.bundle (15.1 KB) [ 17.16] RomFS: reading hanim_hum0f_c000_chairnormal1lyn.bundle (13.3 KB) [ 17.16] RomFS: reading hit_slash_00.bundle (196.7 KB) [ 17.16] RomFS: reading hanim_hum0m_c000_sleepout.bundle (195.9 KB) [ 17.16] RomFS: reading button.bundle (18.5 KB) [ 17.16] RomFS: reading hanim_hum0m_c000_turnl.bundle (46.8 KB) [ 17.16] RomFS: reading hanim_hum0m_c000_turnr.bundle (46.0 KB) [ 17.17] RomFS: reading popup_smash.bundle (19.7 KB) [ 17.17] RomFS: reading popupnum_critical.bundle (18.1 KB) [ 17.17] RomFS: reading window2lines.bundle (19.3 KB) [ 17.17] RomFS: reading popup_chainattack.bundle (19.8 KB) [ 17.17] RomFS: reading hanim_hum0f_c000_emoshy.bundle (78.7 KB) [ 17.17] RomFS: reading hanim_hum0f_c000_chairnormal6lyn.bundle (42.8 KB) [ 17.17] RomFS: reading loading_ground_01.bundle (21.0 KB) [ 17.17] RomFS: reading footstep_01_water.bundle (78.5 KB) [ 17.17] RomFS: reading hanim_hum0f_c051_idleinactive.bundle (20.4 KB) [ 17.17] RomFS: reading hit_special_parry_01.bundle (254.8 KB) [ 17.17] RomFS: reading hanim_hum0f_c051_pushup.bundle (50.1 KB) [ 17.17] RomFS: reading eff_action_sitpool_splash_00.bundle (78.7 KB) [ 17.17] RomFS: reading ianim_c050_standby-sw1.bundle (48.0 KB) [ 17.17] RomFS: reading aoc_info_c049c.bundle (7.6 KB) [ 17.17] RomFS: reading ianim_c001_standby-ft1.bundle (66.2 KB) [ 17.17] RomFS: reading aoc_info_c050.bundle (8.9 KB) [ 17.17] RomFS: reading ianim_c000_standby-bw1.bundle (64.3 KB) [ 17.17] RomFS: reading aoc_info_c051.bundle (8.5 KB) [ 17.17] RomFS: reading ianim_c000_standby-dg1.bundle (33.2 KB) [ 17.18] RomFS: reading hanim_hum0m_c000_emonod.bundle (43.4 KB) [ 17.18] RomFS: reading hanim_hum0m_c000_emopray.bundle (80.0 KB) [ 17.18] RomFS: reading hanim_hum0f_c000_emosad2.bundle (40.4 KB) [ 17.18] RomFS: reading eff_action_swim1_wave_00.bundle (162.2 KB) [ 17.18] RomFS: reading height_detail_s013_000.bundle (4.3 KB) [ 17.18] RomFS: reading mapgrid.bundle (5.7 KB) [ 17.18] RomFS: reading skillinforootright.bundle (29.6 KB) [ 17.18] RomFS: reading mapinfocircle.bundle (134.4 KB) [ 17.18] RomFS: reading hanim_hum0m_c001_fishcatch.bundle (70.7 KB) [ 17.18] RomFS: reading hanim_hum0m_c001_fishingcast.bundle (110.4 KB) [ 17.18] RomFS: reading mapcursor.bundle (31.1 KB) [ 17.18] RomFS: reading hanim_hum0m_c000_standtocrouch.bundle (59.3 KB) [ 17.18] RomFS: reading job.bundle (76.4 KB) [ 17.18] RomFS: reading ianim_c050_standby-ft1.bundle (69.9 KB) [ 17.18] RomFS: reading ianim_c050_standby-lc1.bundle (43.0 KB) [ 17.19] RomFS: reading hanim_hum0f_c000_swim4.bundle (82.4 KB) [ 17.19] RomFS: reading hanim_hum0f_c000_runin.bundle (153.7 KB) [ 17.19] RomFS: reading hanim_hum0f_c000_sitnormal2.bundle (26.5 KB) [ 17.19] RomFS: reading hanim_hum0f_c000_runloop.bundle (35.4 KB) [ 17.19] RomFS: reading mapui_2ddefault.shader.bundle (18.2 KB) [ 17.19] RomFS: reading mapui_2dtext.shader.bundle (38.7 KB) [ 17.19] RomFS: reading ianim_c000_standbyloop-dg1.bundle (24.1 KB) [ 17.19] RomFS: reading hanim_hum0m_c000_reactiongood.bundle (67.1 KB) [ 17.19] RomFS: reading hanim_hum0m_c000_reactiongreat.bundle (64.9 KB) [ 17.19] RomFS: reading hanim_hum0f_c000_dash.bundle (66.9 KB) [ 17.19] RomFS: reading hanim_hum0f_c000_dashloop.bundle (29.7 KB) [ 17.19] RomFS: reading hanim_hum0m_c000_emorelax.bundle (48.8 KB) [ 17.19] RomFS: reading hanim_hum0f_c000_fishshow.bundle (25.6 KB) [ 17.19] RomFS: reading popupnum_heal.bundle (18.1 KB) [ 17.19] RomFS: reading hanim_hum0f_c000_gesture1.bundle (71.5 KB) [ 17.19] RomFS: reading shadow.bundle (7.3 KB) [ 17.19] RomFS: reading damageinfo.bundle (81.5 KB) [ 17.19] RomFS: reading hanim_hum0m_c001_emoproud.bundle (83.1 KB) [ 17.19] RomFS: reading footstep_03_floor.bundle (223.3 KB) [ 17.20] RomFS: reading onmappopup_critical.bundle (18.4 KB) [ 17.20] RomFS: reading onmappopup_dualguard.bundle (19.8 KB) [ 17.20] RomFS: reading eff_bgtype_ice_00.bundle (84.2 KB) [ 17.20] RomFS: reading hanim_hum0f_c000_emotalk2.bundle (66.3 KB) [ 17.20] RomFS: reading footstep_01_grass.bundle (158.2 KB) [ 17.20] RomFS: reading hanim_hum0m_c000_chairnormal1.bundle (13.9 KB) [ 17.20] RomFS: reading hanim_hum0m_c000_chairnormal2.bundle (13.1 KB) [ 17.20] RomFS: reading footstep_01_ice.bundle (250.5 KB) [ 17.20] RomFS: reading hanim_hum0f_c000_chairnormal2.bundle (14.6 KB) [ 17.20] RomFS: reading hanim_hum0f_c000_chairnormal2lyn.bundle (13.5 KB) [ 17.20] RomFS: reading hanim_hum0f_c000_chairnormal3.bundle (17.9 KB) [ 17.20] RomFS: reading hanim_hum0f_c000_dashstopl.bundle (45.4 KB) [ 17.20] RomFS: reading hanim_hum0f_c000_chairnormal3lyn.bundle (18.1 KB) [ 17.20] RomFS: reading hanim_hum0f_c000_guitar.bundle (114.7 KB) [ 17.20] RomFS: reading hanim_hum0f_c000_restlie2tosit.bundle (105.2 KB) [ 17.20] RomFS: reading hanim_hum0m_c000_cheer2.bundle (192.5 KB) [ 17.20] RomFS: reading hanim_hum0m_c000_emotired.bundle (91.5 KB) [ 17.20] RomFS: reading hanim_hum0m_c000_crouchtostand.bundle (65.7 KB) [ 17.20] RomFS: reading hanim_hum0m_c000_emowave.bundle (65.1 KB) [ 17.21] RomFS: reading wdwcombatstatusvalueright0.bundle (7.0 KB) [ 17.21] RomFS: reading wdwcombatstatusvalueright1.bundle (5.8 KB) [ 17.21] RomFS: reading onmappopup_break.bundle (18.4 KB) [ 17.21] RomFS: reading ianim_c000_status.bundle (35.2 KB) [ 17.21] RomFS: reading ianim_c000_standby-ft1.bundle (64.1 KB) [ 17.21] RomFS: reading hanim_hum0f_c000_run.bundle (81.3 KB) [ 17.21] RomFS: reading ianim_c050_standbyloop-ax1.bundle (18.3 KB) [ 17.21] RomFS: reading hanim_hum0f_c000_liepoolbed.bundle (24.0 KB) [ 17.21] RomFS: reading eff_action_splash_00.bundle (76.7 KB) [ 17.21] RomFS: reading charabmap.shader.bundle (25.7 KB) [ 17.21] RomFS: reading charabrow.shader.bundle (43.1 KB) [ 17.21] RomFS: reading hanim_hum0f_c000_fishingwait.bundle (32.4 KB) [ 17.22] RomFS: reading hanim_hum0m_c000_emolook.bundle (41.0 KB) [ 17.22] RomFS: reading eff_engagegauge_full.bundle (165.5 KB) [ 17.22] RomFS: reading hanim_hum0f_c000_pick.bundle (189.7 KB) [ 17.22] RomFS: reading eff_stockbreak.bundle (16.7 KB) [ 17.22] RomFS: reading eff_stockbreak_player.bundle (16.7 KB) [ 17.22] RomFS: reading ianim_c000_standby-lc1.bundle (43.4 KB) [ 17.22] RomFS: reading ianim_c050_engage.bundle (117.0 KB) [ 17.22] RomFS: reading hanim_hum0f_c703_walkin.bundle (61.7 KB) [ 17.22] RomFS: reading hit_special_emblem_01.bundle (234.2 KB) [ 17.22] RomFS: reading hanim_hum0m_c000_accessring.bundle (68.8 KB) [ 17.22] RomFS: reading hit_special_emblemlight.bundle (3.0 KB) [ 17.22] RomFS: reading hanim_hum0f_c000_emodeny.bundle (44.5 KB) [ 17.22] RomFS: reading hit_special_parry_00.bundle (265.6 KB) [ 17.22] RomFS: reading hanim_hum0m_c000_lookathand.bundle (15.9 KB) [ 17.22] RomFS: reading hanim_hum0m_c000_pick.bundle (190.3 KB) [ 17.22] RomFS: reading mapinfogaugelocatorroot.bundle (26.1 KB) [ 17.22] RomFS: reading mapinfoiconlocatorroot.bundle (12.0 KB) [ 17.22] RomFS: reading mapinfosight.bundle (4.2 KB) [ 17.22] RomFS: reading hanim_hum0m_c000_emosurprise2.bundle (116.3 KB) [ 17.22] RomFS: reading hanim_hum0m_c000_dashstopr.bundle (50.1 KB) [ 17.22] RomFS: reading hanim_hum0m_c000_eat.bundle (95.1 KB) [ 17.22] RomFS: reading mapui_2dunitui.shader.bundle (18.3 KB) [ 17.22] RomFS: reading footstep_02_water.bundle (78.9 KB) [ 17.22] RomFS: reading mapui_engageonmap.shader.bundle (17.1 KB) [ 17.23] RomFS: reading unitinfocameras.bundle (13.0 KB) [ 17.23] RomFS: reading footstep_02_wood.bundle (141.8 KB) [ 17.23] RomFS: reading ceff_axe_00.bundle (4.1 KB) [ 17.23] RomFS: reading xrocclusionmesh.shader.bundle (15.9 KB) [ 17.23] RomFS: reading talkstatemonitor.bundle (10.8 KB) [ 17.23] RomFS: reading bodylookicon.bundle (3.2 KB) [ 17.23] RomFS: reading eyelookicon.bundle (3.2 KB) [ 17.23] RomFS: reading looktargetroot.bundle (2.3 KB) [ 17.23] RomFS: reading hanim_hum0m_c000_emojoy.bundle (66.6 KB) [ 17.23] RomFS: reading hanim_hum0f_c000_accessring.bundle (64.6 KB) [ 17.23] RomFS: reading hanim_hum0f_c000_walklooplong.bundle (35.7 KB) [ 17.23] RomFS: reading hanim_hum0m_c000_emoproud.bundle (81.9 KB) [ 17.23] RomFS: reading hanim_hum0m_c000_walkin2.bundle (98.8 KB) [ 17.23] RomFS: reading hanim_hum0m_c000_walkloop.bundle (37.1 KB) [ 17.23] RomFS: reading hanim_hum0f_c000_emotired.bundle (104.9 KB) [ 17.23] RomFS: reading hanim_hum0f_c000_emowave.bundle (88.5 KB) [ 17.23] RomFS: reading hanim_hum0m_c000_pushup.bundle (36.4 KB) [ 17.23] RomFS: reading hanim_hum0m_c000_reactionbad.bundle (97.9 KB) [ 17.23] RomFS: reading hanim_hum0m_c000_emojoy2.bundle (107.0 KB) [ 17.23] RomFS: reading mapwater.shader.bundle (127.5 KB) [ 17.24] RomFS: reading cannoncameras.bundle (12.6 KB) [ 17.24] RomFS: reading democharacter.bundle (3.7 KB) [ 17.24] RomFS: reading arenacameras.bundle (13.8 KB) [ 17.24] RomFS: reading simplelit.shader.bundle (80.7 KB) [ 17.24] RomFS: reading sl_hit02.bundle (232.5 KB) [ 17.24] RomFS: reading battleinforoot.bundle (102.8 KB) [ 17.24] RomFS: reading battleinfo.bundle (472.0 KB) [ 17.24] RomFS: reading spark_light.bundle (3.0 KB) [ 17.24] RomFS: reading th_hit00.bundle (312.6 KB) [ 17.24] RomFS: reading hanim_hum0f_c000_walk.bundle (33.4 KB) [ 17.24] RomFS: reading ianim_c000_statuse.bundle (32.1 KB) [ 17.24] RomFS: reading hanim_hum0m_c000_restlie1.bundle (23.1 KB) [ 17.24] RomFS: reading onmappopup_chainattack.bundle (19.7 KB) [ 17.24] RomFS: reading onmappopup_chainguard.bundle (19.8 KB) [ 17.24] RomFS: reading hanim_hum0f_c000_emopray.bundle (77.4 KB) [ 17.24] RomFS: reading hanim_hum0m_c000_walkstop.bundle (37.7 KB) [ 17.24] RomFS: reading hanim_hum0m_c000_watering.bundle (58.6 KB) [ 17.24] RomFS: reading mapstandardexfloor.shader.bundle (104.2 KB) [ 17.24] RomFS: reading eff_action_splash_01.bundle (78.6 KB) [ 17.24] RomFS: reading eff_action_swim1_frontwave_00.bundle (40.8 KB) [ 17.24] RomFS: reading footstep_02_grass.bundle (142.4 KB) [ 17.24] RomFS: reading footstep_02_snow.bundle (101.1 KB) [ 17.24] RomFS: reading footstep_02_ice.bundle (83.2 KB) [ 17.24] RomFS: reading hanim_hum0m_c001_fishresistr.bundle (112.2 KB) [ 17.24] RomFS: reading hanim_hum0m_c000_posing.bundle (130.8 KB) [ 17.25] RomFS: reading hanim_hum0m_c000_guitar.bundle (110.2 KB) [ 17.25] RomFS: reading hanim_hum0m_c000_guitar2.bundle (180.5 KB) [ 17.25] RomFS: reading hanim_hum0f_c000_emojoy2.bundle (134.0 KB) [ 17.25] RomFS: reading V_STALUKE_E_Wideuse_07.bin (1.5 KB) [ 17.25] RomFS: reading V_STALUKE_E_Wideuse_08.bin (1.1 KB) [ 17.25] RomFS: reading V_STALUKE_E_Wideuse_09.bin (1.1 KB) [ 17.25] RomFS: reading V_STALUKE_E_Wideuse_10.bin (1.4 KB) [ 17.25] RomFS: reading charaimage.rendertexture.bundle (1.7 KB) [ 17.25] RomFS: reading charaimagemask.bundle (2.5 KB) [ 17.25] RomFS: reading charaimagewidemask.bundle (10.3 KB) [ 17.25] RomFS: reading hanim_hum0m_c000_emothinkout.bundle (41.7 KB) [ 17.25] RomFS: reading footstep_03_swamp.bundle (142.0 KB) [ 17.25] RomFS: reading hanim_hum0m_c000_dashlooplong.bundle (29.5 KB) [ 17.25] RomFS: reading hanim_hum0f_c000_chairnormal7lyn.bundle (20.2 KB) [ 17.25] RomFS: reading hanim_hum0f_c000_chairnormal8.bundle (16.0 KB) [ 17.25] RomFS: reading hanim_hum0f_c000_chairnormal8lyn.bundle (16.1 KB) [ 17.25] RomFS: reading hanim_hum0f_c000_chairnormal4.bundle (18.6 KB) [ 17.25] RomFS: reading hanim_hum0f_c000_chairnormal4lyn.bundle (18.8 KB) [ 17.26] RomFS: reading footstep_01_floor.bundle (154.0 KB) [ 17.26] RomFS: reading hit_slash_01.bundle (156.6 KB) [ 17.26] RomFS: reading hanim_hum0m_c000_staff5talk.bundle (146.9 KB) [ 17.26] RomFS: reading hanim_hum0f_c000_emolook.bundle (52.2 KB) [ 17.26] RomFS: reading hanim_hum0f_c000_emonod.bundle (46.8 KB) [ 17.26] RomFS: reading talkprofileusernamesdf.bundle (7.6 KB) [ 17.26] RomFS: reading talksdf.bundle (7.5 KB) [ 17.26] RomFS: reading talktwsdf.bundle (7.5 KB) [ 17.26] RomFS: reading onmappopup_text.bundle (18.5 KB) [ 17.26] RomFS: reading footstep_02_floor.bundle (138.5 KB) [ 17.26] RomFS: reading footstep_03_snow.bundle (247.4 KB) [ 17.26] RomFS: reading hanim_hum0f_c000_swimturn1.bundle (68.1 KB) [ 17.26] RomFS: reading hanim_hum0f_c000_guitar2.bundle (170.8 KB) [ 17.26] RomFS: reading hit_blow_01_drg.bundle (130.0 KB) [ 17.26] RomFS: reading hit_blow_02.bundle (310.3 KB) [ 17.26] RomFS: reading hanim_hum0f_c000_pushup.bundle (34.9 KB) [ 17.27] RomFS: reading hanim_hum0f_c000_chairnormal5.bundle (31.4 KB) [ 17.27] RomFS: reading onmappopupnum_critical.bundle (18.1 KB) [ 17.27] RomFS: reading eff_engageb_vortex.bundle (157.3 KB) [ 17.27] RomFS: reading footstep_00_dirt.bundle (153.4 KB) [ 17.27] RomFS: reading hanim_hum0m_c000_chaireat.bundle (17.4 KB) [ 17.27] RomFS: reading hanim_hum0f_c000_cheer2.bundle (389.3 KB) [ 17.27] RomFS: reading hanim_hum0f_c000_crouchtostand.bundle (66.0 KB) [ 17.27] RomFS: reading hanim_hum0f_c000_sleepoutlyn.bundle (222.0 KB) [ 17.27] RomFS: reading hanim_hum0f_c000_emothink.bundle (69.7 KB) [ 17.27] RomFS: reading system.bundle (113.6 KB) [ 17.28] RomFS: reading hanim_hum0m_c000_run.bundle (56.1 KB) [ 17.28] RomFS: reading hanim_hum0f_c000_restlie2.bundle (23.7 KB) [ 17.28] RomFS: reading particlesfull.shader.bundle (28.1 KB) [ 17.28] RomFS: reading particlesstandard.shader.bundle (1119.0 KB) [ 17.28] RomFS: reading hanim_hum0m_c000_walk.bundle (25.6 KB) [ 17.28] RomFS: reading aoc_hub_photohum0m.bundle (9.3 KB) [ 17.28] RomFS: reading aoc_hub_photomsc0t.bundle (9.3 KB) [ 17.28] RomFS: reading eff_action_swim4_wave_00.bundle (169.2 KB) [ 17.28] RomFS: reading aoc_hub_playerf.bundle (28.8 KB) [ 17.28] RomFS: reading popupnum_damage.bundle (18.1 KB) [ 17.28] RomFS: reading hanim_hum0f_c000_reactionbad.bundle (93.6 KB) [ 17.28] RomFS: reading footstep_03_stone.bundle (233.5 KB) [ 17.29] RomFS: reading ianim_c049_statusloop.bundle (25.7 KB) [ 17.29] RomFS: reading hanim_hum0f_c000_guitarlyn.bundle (114.7 KB) [ 17.29] RomFS: reading hanim_hum0m_c000_cheer1.bundle (123.2 KB) [ 17.29] RomFS: reading talkcharacter.bundle (5.4 KB) [ 17.29] RomFS: reading hanim_god3f_c000_idlenormal.bundle (28.9 KB) [ 17.29] RomFS: reading hanim_hum0f_c051_toactive.bundle (11.3 KB) [ 17.29] RomFS: reading hanim_hum0m_c000_sing.bundle (197.4 KB) [ 17.29] RomFS: reading heal_hit.bundle (257.5 KB) [ 17.29] RomFS: reading base.bundle (22.1 KB) [ 17.29] RomFS: reading heal_pointlight.bundle (3.0 KB) [ 17.29] RomFS: reading log.bundle (42.7 KB) [ 17.29] RomFS: reading heal_start.bundle (365.2 KB) [ 17.29] RomFS: reading mapui_gridshader.shader.bundle (16.3 KB) [ 17.29] RomFS: reading charastandard.shader.bundle (588.2 KB) [ 17.30] RomFS: reading debugperf.bundle (2.3 KB) [ 17.30] RomFS: reading debugwindow.bundle (4.3 KB) [ 17.30] RomFS: reading hanim_hum0m_c000_posing2.bundle (119.2 KB) [ 17.31] RomFS: reading attackrangeindicator.bundle (5.5 KB) [ 17.31] RomFS: reading character.bundle (6.5 KB) [ 17.31] RomFS: reading mapflame.shader.bundle (21.0 KB) [ 17.31] RomFS: reading mapgrass.shader.bundle (425.9 KB) [ 17.31] RomFS: reading pointer.bundle (6.8 KB) [ 17.31] RomFS: reading pointerdialog.bundle (6.6 KB) [ 17.31] RomFS: reading pointertop.bundle (7.9 KB) [ 17.31] RomFS: reading hit_sting_02.bundle (94.9 KB) [ 17.31] RomFS: reading copydepth.shader.bundle (17.3 KB) [ 17.31] RomFS: reading footstep_03_dirt.bundle (178.6 KB) [ 17.32] RomFS: reading fallbackerror.shader.bundle (16.0 KB) [ 17.32] RomFS: reading materialerror.shader.bundle (16.1 KB) [ 17.32] RomFS: reading aoc_tst0am-no1_c000.bundle (5.4 KB) [ 17.32] RomFS: reading ianim_c000_engage.bundle (117.2 KB) [ 17.32] RomFS: reading hanim_hum0f_c000_emothinkout.bundle (40.3 KB) [ 17.32] RomFS: reading charaeye.shader.bundle (71.0 KB) [ 17.32] RomFS: reading hanim_hum0f_c000_dashstop.bundle (124.9 KB) [ 17.32] RomFS: reading symbol_g006.bundle (313.5 KB) [ 17.32] RomFS: reading wdwcombatinfogreen.bundle (47.9 KB) [ 17.32] RomFS: reading hanim_hum0f_c000_fishresist.bundle (92.0 KB) [ 17.32] RomFS: reading hanim_hum0f_c000_splash.bundle (235.7 KB) [ 17.32] RomFS: reading eff_skill_poison_00.bundle (327.3 KB) [ 17.32] RomFS: reading hanim_hum0f_c000_squat.bundle (36.6 KB) [ 17.32] RomFS: reading hanim_hum0f_c000_runlooplong.bundle (35.3 KB) [ 17.32] RomFS: reading eff_skill_trigger_00.bundle (362.6 KB) [ 17.32] RomFS: reading hanim_hum0f_c000_dashlooplong.bundle (29.6 KB) [ 17.33] RomFS: reading aoc_hub_playerflyn.bundle (28.1 KB) [ 17.33] RomFS: reading ringselectroot.bundle (215.3 KB) [ 17.33] RomFS: reading aoc_hub_playerm.bundle (27.0 KB) [ 17.33] RomFS: reading ringselect.bundle (861.0 KB) [ 17.33] RomFS: reading combatgaugeright.bundle (47.1 KB) [ 17.33] RomFS: reading hanim_hum0m_c000_emotalk.bundle (64.4 KB) [ 17.33] RomFS: reading hanim_hum0m_c000_swimturn1.bundle (63.9 KB) [ 17.34] RomFS: reading hanim_hum0m_c000_dashstop.bundle (82.2 KB) [ 17.34] RomFS: reading hanim_hum0m_c000_dashstopl.bundle (47.2 KB) [ 17.35] RomFS: reading hanim_hum0m_c000_fishcatch.bundle (68.6 KB) [ 17.35] RomFS: reading fe_scenes_viewer.bundle (12.5 KB) [ 17.35] RomFS: reading fe_unitybuiltinshaders.bundle (398.0 KB) [ 17.35] RomFS: reading hanim_hum0f_c000_chairnormal7.bundle (20.0 KB) [ 17.35] RomFS: reading ring.bundle (79.4 KB) [ 17.35] RomFS: reading hanim_hum0f_c000_walkstop.bundle (43.5 KB) [ 17.35] RomFS: reading hanim_hum0f_c000_watering.bundle (42.4 KB) [ 17.35] RomFS: reading hanim_hum0m_c000_fishresistr.bundle (88.9 KB) [ 17.35] RomFS: reading footstep_01_snow.bundle (267.7 KB) [ 17.35] RomFS: reading buddy_02_02.bundle (272.2 KB) [ 17.36] RomFS: reading hit_blow_00.bundle (219.1 KB) [ 17.36] RomFS: reading hanim_hum0m_c000_walklooplong.bundle (36.9 KB) [ 17.37] RomFS: reading eff_wp_emblemaura_00.bundle (264.9 KB) [ 17.38] RomFS: reading hanim_hum0f_c000_emothinkin.bundle (43.8 KB) [ 17.38] RomFS: reading minimapui_panelvcushader.shader.bundle (18.0 KB) [ 17.39] RomFS: reading aoc_hub_playerfl.bundle (28.1 KB) [ 17.39] RomFS: reading eff_dropitem_00.bundle (44.0 KB) [ 17.40] RomFS: reading V_ALFRED_Engage_Attack_CLAUDE_01.bin (2.0 KB) [ 17.40] RomFS: reading V_ALFRED_Engage_Attack_DIMITRI_01.bin (2.4 KB) [ 17.40] RomFS: reading V_ALFRED_Engage_Attack_EDELGARD_01.bin (2.0 KB) [ 17.40] RomFS: reading V_ALFRED_Engage_Attack_TIKI_01.bin (1.6 KB) [ 17.40] RomFS: reading charatrans.shader.bundle (33.5 KB) [ 17.40] RomFS: reading hanim_hum0f_c000_staff2idle.bundle (24.8 KB) [ 17.41] RomFS: reading aoc_hub_playerml.bundle (29.1 KB) [ 17.41] RomFS: reading ringimage.rendertexture.bundle (1.7 KB) [ 17.41] RomFS: reading charaimage.bundle (21.9 KB) [ 17.42] RomFS: reading 1000441161.wem (707.0 KB) [ 17.43] RomFS: reading hanim_hum0f_c051_gamestart.bundle (105.8 KB) [ 17.81] perf: 23.4 frames a second over 5.0 s (197 shown in all) [ 19.72] RomFS: reading mapice.shader.bundle (18.8 KB) [ 19.75] RomFS: reading moviecanvas.bundle (27.8 KB) [ 19.90] RomFS: reading onmapbattlegaugeroot.bundle (69.3 KB) [ 19.93] nvn: the first texture of format 0x8e (target 1, 512x512) [ 19.93] RomFS: reading footstep_00_hub_dirt.bundle (104.0 KB) [ 19.96] RomFS: reading godsymbol.bundle (41.7 KB) [ 19.99] RomFS: reading die_ground_00.bundle (140.0 KB) [ 19.99] RomFS: reading relaystamp.bundle (1039.3 KB) [ 20.03] RomFS: reading facethumb.bundle (1543.0 KB) [ 20.05] RomFS: reading bolganone_ground.bundle (100.0 KB) [ 20.06] RomFS: reading hit_guard_weapon_01.bundle (359.7 KB) [ 20.06] RomFS: reading hanim_hum0m_c001_gamestart.bundle (105.1 KB) [ 20.08] RomFS: reading reflectionunlit.shader.bundle (18.3 KB) [ 20.08] RomFS: reading facegod.rendertexture.bundle (1.7 KB) [ 20.08] RomFS: reading faceunit.rendertexture.bundle (1.7 KB) [ 20.08] RomFS: reading charaimageroot.bundle (29.4 KB) [ 20.10] RomFS: reading minimap.bundle (194.6 KB) [ 20.11] RomFS: reading hit_blow_03_drg.bundle (108.9 KB) [ 20.11] RomFS: reading skilledit.bundle (71.4 KB) [ 20.12] RomFS: reading hit_blow_00_c300.bundle (158.7 KB) [ 20.13] nvn: the first texture of format 0x79 (target 1, 512x512) [ 20.14] RomFS: reading accessories.bytes.bundle (14.6 KB) [ 20.14] RomFS: reading eff_skill_trigger_emblem.bundle (423.1 KB) [ 20.16] RomFS: reading hit_blow_01_c300.bundle (276.3 KB) [ 20.16] RomFS: reading godsymbollarge.bundle (1048.2 KB) [ 21.16] RomFS: reading waitkeyicon.bundle (13.8 KB) [ 21.16] RomFS: reading wdwcommon.bundle (21.4 KB) [ 21.16] RomFS: reading wdwcommon.bundle (7.7 KB) [ 21.16] RomFS: reading item.bundle (8.6 KB) [ 21.16] RomFS: reading cursordialogbg.bundle (4.9 KB) [ 21.16] RomFS: reading cursordialogbgselect.bundle (8.4 KB) [ 21.16] RomFS: reading menu.bundle (6.4 KB) [ 21.16] RomFS: reading cursordialogbgselectblack.bundle (5.2 KB) [ 21.16] RomFS: reading cursorlist.bundle (7.4 KB) [ 21.16] RomFS: reading cursorlistbg.bundle (4.7 KB) [ 21.16] RomFS: reading cursorlistbgselect.bundle (4.9 KB) [ 21.16] RomFS: reading cursormenu.bundle (8.9 KB) [ 21.16] RomFS: reading wdwexp.bundle (31.0 KB) [ 21.16] RomFS: reading cursormenubg.bundle (4.8 KB) [ 21.16] RomFS: reading wdwitemroot.bundle (46.2 KB) [ 21.16] RomFS: reading cursormenubgselect.bundle (5.1 KB) [ 21.16] RomFS: reading wdwdialogitemlistmenu.bundle (43.8 KB) [ 21.16] RomFS: reading wdwdialogmenu.bundle (24.3 KB) [ 21.16] vulkan: a 595 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 21.16] RomFS: reading basicitemmenuitemcontent.bundle (4.7 KB) [ 21.16] RomFS: reading frontcursor.bundle (11.7 KB) [ 21.16] RomFS: reading trademenucontent.bundle (26.2 KB) [ 21.16] RomFS: reading gridmenucontent.bundle (25.1 KB) [ 21.16] RomFS: reading frontcursor.bundle (4.7 KB) [ 21.17] RomFS: reading ui_add.shader.bundle (18.1 KB) [ 21.17] RomFS: reading wdwdialognamecheck.bundle (24.0 KB) [ 21.17] RomFS: reading cursortop.bundle (13.4 KB) [ 21.17] RomFS: reading wdwdialog.bundle (148.0 KB) [ 21.17] RomFS: reading cursordialog.bundle (8.6 KB) [ 21.17] RomFS: reading wdwdialog.bundle (20.6 KB) [ 21.17] RomFS: reading wdwdialogexchange.bundle (54.1 KB) [ 21.17] RomFS: reading system_p2.bundle (12.6 KB) [ 21.17] RomFS: reading godsymbolengrave_p2.bundle (20.8 KB) [ 21.17] RomFS: reading item.bundle (26.7 KB) [ 21.17] RomFS: reading classchangeroot.bundle (48.0 KB) [ 21.17] RomFS: reading godsymbolengrave_p2.bundle (5.7 KB) [ 21.17] RomFS: reading item_p3.bundle (21.0 KB) [ 21.17] RomFS: reading item.bundle (371.7 KB) [ 21.17] RomFS: reading skill.bundle (30.1 KB) [ 21.17] RomFS: reading skill_p3.bundle (16.3 KB) [ 21.17] RomFS: reading item_p2.bundle (42.3 KB) [ 21.17] RomFS: reading system.bundle (141.1 KB) [ 21.17] RomFS: reading item_p3.bundle (12.4 KB) [ 21.17] RomFS: reading skill.bundle (986.8 KB) [ 21.17] RomFS: reading skill_p3.bundle (21.1 KB) [ 21.17] RomFS: reading system.bundle (23.5 KB) [ 21.18] RomFS: reading system_p2.bundle (20.8 KB) [ 21.18] RomFS: reading godsymbolengrave.bundle (18.9 KB) [ 21.18] RomFS: reading item_p0.bundle (20.9 KB) [ 21.18] RomFS: reading item_p1.bundle (21.2 KB) [ 21.18] RomFS: reading godsymbolengrave_p0.bundle (20.8 KB) [ 21.18] RomFS: reading godsymbolengrave_p1.bundle (20.8 KB) [ 21.18] RomFS: reading item_p0.bundle (12.1 KB) [ 21.18] RomFS: reading item_p1.bundle (20.0 KB) [ 21.18] RomFS: reading skill_p0.bundle (21.7 KB) [ 21.18] RomFS: reading skill_p0.bundle (40.0 KB) [ 21.18] RomFS: reading godsymbolengrave_p0.bundle (5.3 KB) [ 21.18] RomFS: reading godsymbolengrave_p1.bundle (6.2 KB) [ 21.18] RomFS: reading skill_p1.bundle (22.0 KB) [ 21.18] RomFS: reading senditemmenucontent.bundle (29.7 KB) [ 21.18] RomFS: reading skill_p2.bundle (21.8 KB) [ 21.18] RomFS: reading skill_p1.bundle (45.3 KB) [ 21.19] RomFS: reading item_p2.bundle (21.9 KB) [ 21.19] RomFS: reading skill_p2.bundle (44.4 KB) [ 21.19] RomFS: reading unitinfo.bundle (138.2 KB) [ 21.19] RomFS: reading unitinfowindowcharamodel.bundle (17.3 KB) [ 21.19] RomFS: reading unitstatus.bundle (159.9 KB) [ 21.19] RomFS: reading parameter.bundle (10.0 KB) [ 21.19] RomFS: reading ringinfowindowringmodel.bundle (16.9 KB) [ 21.19] RomFS: reading frmstock.bundle (16.9 KB) [ 21.19] RomFS: reading ringmodel.bundle (12.3 KB) [ 21.19] RomFS: reading wdwmenulist.bundle (100.4 KB) [ 21.19] RomFS: reading contenttitle.bundle (26.1 KB) [ 21.19] RomFS: reading contenttitleroot.bundle (74.7 KB) [ 21.19] RomFS: reading achievement.bundle (11.2 KB) [ 21.20] RomFS: reading stock.bundle (21.8 KB) [ 21.20] RomFS: reading valuecount.bundle (16.4 KB) [ 21.20] RomFS: reading dot_run_001lueur.bundle (5.1 KB) [ 21.20] RomFS: reading dot_run_049il.bundle (8.9 KB) [ 21.21] RomFS: reading material.bundle (8.9 KB) [ 21.21] RomFS: reading money.bundle (9.4 KB) [ 21.35] vulkan: a 147 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 21.38] RomFS: reading wdweventmessage.bundle (19.5 KB) [ 21.42] nvn: the first texture of format 0x89 (target 1, 2048x2048) [ 21.42] RomFS: reading list.bundle (10.7 KB) [ 21.67] RomFS: reading statusup.bundle (7.0 KB) [ 21.67] RomFS: reading title.bundle (8.7 KB) [ 21.68] nvn: 256 KiB of the runtime's memory carry command records past the game's command memory [ 21.69] vulkan: 40x67 texture reads the 48x67 render target at 40e210000: only that region is used [ 21.69] vulkan: 40x67 texture reads the 48x67 render target at 40e200000: only that region is used [ 21.69] vulkan: 20x33 texture reads the 32x33 render target at 40e230000: only that region is used [ 21.69] vulkan: 20x33 texture reads the 32x33 render target at 40e220000: only that region is used [ 21.79] vulkan: a 90 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 21.90] vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 21.94] RomFS: reading BGM.bnk (561.7 KB) [ 21.94] RomFS: reading Common.bnk (3.5 KB) [ 21.94] RomFS: reading Env_Bird1.bnk (2.3 KB) [ 21.94] RomFS: reading Env_Bird2.bnk (0.5 KB) [ 21.94] RomFS: reading Env_Common.bnk (1358.9 KB) [ 21.94] RomFS: reading 999025550.wem (2476.9 KB) [ 21.95] RomFS: reading Movie_Kengen02.bnk (0.6 KB) [ 21.95] RomFS: reading Movie_Kengen03.bnk (0.6 KB) [ 21.95] RomFS: reading Movie_Kengen04.bnk (0.6 KB) [ 21.95] RomFS: reading Movie_Kengen05.bnk (0.6 KB) [ 21.95] RomFS: reading Movie_Kengen06.bnk (0.6 KB) [ 21.95] RomFS: reading Movie_Kengen07.bnk (0.6 KB) [ 21.95] RomFS: reading Movie_Kengen08.bnk (0.6 KB) [ 21.95] RomFS: reading Movie_Kengen09.bnk (0.6 KB) [ 21.95] RomFS: reading Movie_Kengen10.bnk (0.6 KB) [ 21.95] RomFS: reading Movie_Kengen11.bnk (0.6 KB) [ 21.95] RomFS: reading Movie_S01.bnk (0.1 KB) [ 21.95] RomFS: reading Movie_S01F.bnk (0.1 KB) [ 21.95] RomFS: reading Movie_Scene19.bnk (0.3 KB) [ 21.95] RomFS: reading Movie_Scene32.bnk (0.2 KB) [ 21.95] RomFS: reading SE.bnk (26429.4 KB) [ 21.96] nvn: command buffer 2f3fd7f50 is out of command memory: the game's callback 8a6a898 adds more [ 21.96] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 21.96] nvn: command buffer 2f3fd7f50 is out of command memory: the game's callback 8a6a898 adds more [ 21.96] nvn: command buffer 2f3fd7f50 is out of command memory: the game's callback 8a6a898 adds more [ 21.99] RomFS: reading SE_EFF_Warphole.bnk (76.6 KB) [ 21.99] RomFS: reading RelianceVoice.bnk (1510.0 KB) [ 21.99] RomFS: reading SE_Localize.bnk (0.3 KB) [ 21.99] RomFS: reading ScenarioVoice_M000.bnk (2.7 KB) [ 21.99] RomFS: reading ScenarioVoice_M001.bnk (21.8 KB) [ 21.99] RomFS: reading dot_run_051lueur.bundle (5.5 KB) [ 21.99] RomFS: reading dot_run_099el.bundle (8.6 KB) [ 21.99] RomFS: reading Env_Windmill1.bnk (242.0 KB) [ 22.00] RomFS: reading Env_Forest1.bnk (0.7 KB) [ 22.00] RomFS: reading Env_Fountain1.bnk (0.8 KB) [ 22.00] RomFS: reading Env_Indoor_Air.bnk (0.6 KB) [ 22.00] RomFS: reading Env_Insect_Night.bnk (100.8 KB) [ 22.00] RomFS: reading ScenarioVoice_S015.bnk (440.0 KB) [ 22.00] RomFS: reading SystemVoice.bnk (751.6 KB) [ 22.00] RomFS: reading dot_run_452merin.bundle (5.0 KB) [ 22.00] RomFS: reading dot_run_453panetone.bundle (5.0 KB) [ 22.00] RomFS: reading dot_run_500vandre.bundle (4.7 KB) [ 22.00] RomFS: reading dot_run_501clan.bundle (4.7 KB) [ 22.01] RomFS: reading dot_run_502mauve.bundle (5.1 KB) [ 22.01] RomFS: reading dot_run_503gregory.bundle (8.3 KB) [ 22.01] RomFS: reading dot_run_550fram.bundle (4.7 KB) [ 22.01] RomFS: reading dot_run_102louis.bundle (4.9 KB) [ 22.01] RomFS: reading dot_run_551veyre.bundle (4.9 KB) [ 22.01] RomFS: reading dot_run_103jean.bundle (4.5 KB) [ 22.01] RomFS: reading dot_run_552anna.bundle (5.3 KB) [ 22.01] RomFS: reading dot_run_150celine.bundle (5.5 KB) [ 22.01] RomFS: reading dot_run_553selestia.bundle (10.4 KB) [ 22.01] RomFS: reading dot_run_152etie.bundle (4.8 KB) [ 22.01] RomFS: reading dot_run_153chloe.bundle (5.4 KB) [ 22.01] RomFS: reading dot_run_200diamand.bundle (5.2 KB) [ 22.01] RomFS: reading dot_run_201staluke.bundle (4.8 KB) [ 22.01] RomFS: reading dot_run_100alfred.bundle (5.0 KB) [ 22.01] RomFS: reading dot_run_101boucheron.bundle (4.6 KB) [ 22.01] RomFS: reading dot_run_251lapis.bundle (4.6 KB) [ 22.01] RomFS: reading dot_run_203umber.bundle (4.7 KB) [ 22.01] RomFS: reading dot_run_252citrinica.bundle (4.7 KB) [ 22.01] RomFS: reading dot_run_250jade.bundle (5.6 KB) [ 22.01] RomFS: reading dot_run_253yunaka.bundle (4.8 KB) [ 22.01] RomFS: reading dot_run_254saphir.bundle (5.4 KB) [ 22.01] RomFS: reading dot_run_301zelkova.bundle (4.7 KB) [ 22.02] RomFS: reading WakeupVoice.bnk (430.8 KB) [ 22.02] RomFS: reading BaseVoice.bnk (441.1 KB) [ 22.03] RomFS: reading DieVoice.bnk (9.7 KB) [ 22.03] RomFS: reading GodReliance.bnk (323.8 KB) [ 22.03] RomFS: reading Movie_Scene26.bnk (0.8 KB) [ 22.03] RomFS: reading Movie_Scene27.bnk (0.8 KB) [ 22.03] RomFS: reading Movie_Scene27F.bnk (0.8 KB) [ 22.03] RomFS: reading Movie_Scene28.bnk (0.4 KB) [ 22.03] RomFS: reading Movie_Scene28F.bnk (0.4 KB) [ 22.03] RomFS: reading Movie_Scene29.bnk (0.4 KB) [ 22.03] RomFS: reading Movie_Scene29F.bnk (0.4 KB) [ 22.03] RomFS: reading Movie_Scene30.bnk (0.8 KB) [ 22.03] RomFS: reading Movie_Scene30F.bnk (0.8 KB) [ 22.03] RomFS: reading Movie_Scene31.bnk (0.4 KB) [ 22.03] RomFS: reading PartVoice.bnk (432.9 KB) [ 22.03] RomFS: reading dot_run_304linden.bundle (4.5 KB) [ 22.03] RomFS: reading dot_run_350ivy.bundle (5.7 KB) [ 22.03] RomFS: reading dot_run_351hortensia.bundle (5.1 KB) [ 22.03] RomFS: reading dot_run_352goldmary.bundle (5.0 KB) [ 22.03] RomFS: reading dot_run_302kagetsu.bundle (5.3 KB) [ 22.03] RomFS: reading dot_run_303rosado.bundle (5.4 KB) [ 22.03] RomFS: reading dot_run_400fogato.bundle (4.9 KB) [ 22.03] RomFS: reading dot_run_401pandoro.bundle (4.9 KB) [ 22.03] RomFS: reading dot_run_402bonet.bundle (4.9 KB) [ 22.03] RomFS: reading dot_run_403seadas.bundle (5.6 KB) [ 22.03] RomFS: reading dot_run_450misutira.bundle (5.7 KB) [ 22.05] RomFS: reading dot_run_554madeline.bundle (9.1 KB) [ 22.05] RomFS: reading dot_run_sola.bundle (4.0 KB) [ 22.23] vulkan: a 325 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (2 KB), 0 ms in finishes [ 22.81] perf: 45.8 frames a second over 5.0 s (426 shown in all) [ 22.85] vulkan: a 84 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 10 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 23.24] vulkan: a 386 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 23.32] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 23.35] RomFS: reading unlit.shader.bundle (18.4 KB) [ 23.35] RomFS: reading toonramp_sample_02.bundle (2.3 KB) [ 23.35] RomFS: reading camera_rot.bundle (10.8 KB) [ 23.35] RomFS: reading toonramp_sample_03.bundle (2.2 KB) [ 23.35] RomFS: reading titlelogo_en.bundle (200.6 KB) [ 23.35] RomFS: reading 1000078041.wem (46.2 KB) [ 23.36] RomFS: reading titlelogo_jp.bundle (223.8 KB) [ 23.45] vulkan: a 84 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 23.45] RomFS: reading fe_scenes_fld_m003.bundle (6742.2 KB) [ 23.45] RomFS: reading map_stone_cylinderarchalod0_02_color.bundle (74.9 KB) [ 23.45] RomFS: reading map_stone_cylinderarchblod0_01_color.bundle (83.1 KB) [ 23.45] RomFS: reading map_stone_cylinderoutsiderooflod0_03_multi.bundle (84.8 KB) [ 23.45] RomFS: reading map_stone_cylinderoutsiderooflod0_03_normal.bundle (57.3 KB) [ 23.45] RomFS: reading fe_scenes_fld_m003_title.bundle (24602.6 KB) [ 23.45] RomFS: reading map_stone_wallarelieflod0_01_color.bundle (71.3 KB) [ 23.45] RomFS: reading map_stone_wallarelieflod0_01_normal.bundle (74.7 KB) [ 23.46] RomFS: reading map_stone_cylinderarchblod0_01_normal.bundle (40.4 KB) [ 23.46] RomFS: reading map_rough020_metal_multi.bundle (2.0 KB) [ 23.46] RomFS: reading map_rough025_nonmetal_multi.bundle (2.0 KB) [ 23.46] RomFS: reading map_rough050_metal_multi.bundle (2.0 KB) [ 23.46] RomFS: reading map_rough050_nonmetal_multi.bundle (2.0 KB) [ 23.46] RomFS: reading map_rough075_metal_multi.bundle (2.0 KB) [ 23.46] RomFS: reading map_rough075_nonmetal_multi.bundle (2.0 KB) [ 23.46] RomFS: reading map_rough100_metal_multi.bundle (2.0 KB) [ 23.46] RomFS: reading map_rough100_nonmetal_multi.bundle (2.0 KB) [ 23.46] RomFS: reading map_stone_detaila_01_normal.bundle (72.5 KB) [ 23.46] RomFS: reading map_stone_floorlod0_05_color.bundle (59.9 KB) [ 23.46] RomFS: reading map_stone_steplod0_01_color.bundle (234.0 KB) [ 23.46] RomFS: reading map_stone_floorlod0_05_multi.bundle (63.3 KB) [ 23.46] RomFS: reading map_stone_steplod0_01_normal.bundle (255.4 KB) [ 23.46] RomFS: reading map_stone_ringstand_01_normal.bundle (276.4 KB) [ 23.46] RomFS: reading map_stone_pillarlod0_07_normal.bundle (277.5 KB) [ 23.46] RomFS: reading map_stone_ringstand_02_color.bundle (63.0 KB) [ 23.46] RomFS: reading map_stone_wallbinsidelod0_01_color.bundle (63.9 KB) [ 23.46] RomFS: reading map_stone_pillarpartslod0_01_color.bundle (233.5 KB) [ 23.46] RomFS: reading map_stone_pillarlod0_03_color.bundle (296.3 KB) [ 23.46] RomFS: reading map_stone_pillarlod0_03_multi.bundle (73.9 KB) [ 23.46] RomFS: reading map_stone_pillarpartslod0_01_normal.bundle (228.2 KB) [ 23.46] RomFS: reading map_stone_cylinderfloorlod0_03_multi.bundle (62.6 KB) [ 23.46] RomFS: reading map_stone_pillarpartslod0_02_color.bundle (280.4 KB) [ 23.46] RomFS: reading map_stone_cylinderfloorlod0_03_normal.bundle (47.2 KB) [ 23.46] RomFS: reading map_stone_cylinderfloorlod0_02_color.bundle (64.8 KB) [ 23.46] RomFS: reading map_stone_cylinderpillarlod0_01_color.bundle (81.4 KB) [ 23.46] RomFS: reading map_stone_cylinderfloorlod0_02_multi.bundle (55.4 KB) [ 23.46] RomFS: reading map_stone_cylinderpillarlod0_02_color.bundle (297.7 KB) [ 23.46] RomFS: reading map_stone_walloutsidelod0_01_color.bundle (261.4 KB) [ 23.46] RomFS: reading map_stone_wallalod0_04_color.bundle (254.6 KB) [ 23.46] RomFS: reading map_stone_walloutsidelod0_01_normal.bundle (275.9 KB) [ 23.46] RomFS: reading map_stone_wallalod0_04_normal.bundle (246.8 KB) [ 23.47] RomFS: reading map_stone_pillarlod0_04_color.bundle (282.6 KB) [ 23.47] RomFS: reading map_stone_floorlod0_03_normal.bundle (186.6 KB) [ 23.47] RomFS: reading map_stone_pillarlod0_04_multi.bundle (71.8 KB) [ 23.47] RomFS: reading map_stone_floorlod0_04_color.bundle (313.1 KB) [ 23.47] RomFS: reading map_tapestry_tapestrydgcastle_01_color.bundle (246.4 KB) [ 23.47] RomFS: reading map_wood_torcha_normal.bundle (63.7 KB) [ 23.47] RomFS: reading map_stone_torchdgcastle_01_color.bundle (80.4 KB) [ 23.47] RomFS: reading map_tapestry_tapestrydgcastle_01_multi.bundle (90.5 KB) [ 23.47] RomFS: reading map_stone_cylinderpillarlod0_03_multi.bundle (48.0 KB) [ 23.47] RomFS: reading map_stone_cylinderpillarlod0_03_normal.bundle (69.6 KB) [ 23.48] RomFS: reading map_stone_cylinderfloorlod0_06_normal.bundle (26.0 KB) [ 23.48] RomFS: reading map_stone_cylinderoutsidelod0_01_color.bundle (78.5 KB) [ 23.48] RomFS: reading map_stone_ringstand_01_multi.bundle (271.0 KB) [ 23.48] RomFS: reading toonramp_m003.bundle (2.3 KB) [ 23.48] RomFS: reading toonramp_m003_02.bundle (3.2 KB) [ 23.48] RomFS: reading toonramp_m004_01.bundle (2.4 KB) [ 23.48] RomFS: reading toonramp_m004_02.bundle (2.3 KB) [ 23.48] RomFS: reading toonramp_m004_03.bundle (2.4 KB) [ 23.48] RomFS: reading toonramp_m005_01.bundle (2.2 KB) [ 23.48] RomFS: reading toonramp_m005_02.bundle (2.2 KB) [ 23.48] RomFS: reading map_stone_cylinderpillarlod0_03_color.bundle (240.5 KB) [ 23.48] RomFS: reading map_stone_cylinderoutsiderooflod0_03_color.bundle (264.5 KB) [ 23.48] RomFS: reading map_stone_pillarbmap_01_normal.bundle (61.3 KB) [ 23.49] RomFS: reading map_stone_wallapillarlod0_01_normal.bundle (247.1 KB) [ 23.49] RomFS: reading map_stone_pillarlod0_01_color.bundle (227.7 KB) [ 23.49] RomFS: reading map_stone_cylinderfloorlod0_02_normal.bundle (46.4 KB) [ 23.49] RomFS: reading map_stone_cylinderfloorlod0_03_color.bundle (68.5 KB) [ 23.49] RomFS: reading map_stone_pillarlod0_02_color.bundle (229.9 KB) [ 23.49] RomFS: reading map_stone_wallapillarlod0_01_color.bundle (307.2 KB) [ 23.49] RomFS: reading map_stone_pillarlod0_02_multi.bundle (58.7 KB) [ 23.49] RomFS: reading map_stone_ringstand_02_emission.bundle (67.7 KB) [ 23.49] RomFS: reading map_stone_pillarlod0_03_normal.bundle (258.9 KB) [ 23.49] RomFS: reading map_stone_ringstand_02_multi.bundle (45.9 KB) [ 23.49] RomFS: reading map_stone_floorlod0_01_normal.bundle (240.5 KB) [ 23.49] RomFS: reading map_stone_cylinderoutsiderooflod0_01_color.bundle (290.2 KB) [ 23.49] RomFS: reading map_stone_floorlod0_02_color.bundle (234.0 KB) [ 23.49] RomFS: reading map_stone_cylinderoutsiderooflod0_01_normal.bundle (261.2 KB) [ 23.49] RomFS: reading map_stone_floorlod0_02_normal.bundle (206.8 KB) [ 23.49] RomFS: reading map_stone_floorlod0_03_multi.bundle (36.8 KB) [ 23.49] RomFS: reading map_stone_floorlod0_03_color.bundle (138.6 KB) [ 23.49] RomFS: reading map_stone_wallalod0_03_color.bundle (184.6 KB) [ 23.49] RomFS: reading map_stone_wallalod0_03_normal.bundle (214.1 KB) [ 23.49] RomFS: reading map_glass_windowlod0_01_color.bundle (94.4 KB) [ 23.49] RomFS: reading map_glass_windowlod0_01_emission.bundle (87.2 KB) [ 23.49] RomFS: reading map_carpet_pouchbag_01_normal.bundle (20.9 KB) [ 23.49] RomFS: reading map_stone_rubblelod0_01_normal.bundle (287.6 KB) [ 23.49] RomFS: reading map_stone_ringstand_01_color.bundle (328.5 KB) [ 23.50] RomFS: reading map_stone_floorlod0_05_normal.bundle (68.6 KB) [ 23.50] RomFS: reading map_stone_cylinderfloorlod0_04_color.bundle (80.0 KB) [ 23.51] RomFS: reading toonramp_lookdevgrass_04.bundle (2.3 KB) [ 23.51] RomFS: reading toonramp_lookdevgrass_05.bundle (2.3 KB) [ 23.51] RomFS: reading toonramp_lookdevgrass_06.bundle (2.3 KB) [ 23.51] RomFS: reading toonramp_lookdevgrass_07.bundle (2.3 KB) [ 23.51] RomFS: reading toonramp_lookdevgrass_08.bundle (2.3 KB) [ 23.51] RomFS: reading toonramp_lookdevgrass_09.bundle (2.3 KB) [ 23.51] RomFS: reading toonramp_lookdevgrass_10.bundle (2.3 KB) [ 23.51] RomFS: reading toonramp_lookdevroom_03.bundle (2.2 KB) [ 23.51] RomFS: reading map_stone_wallalod0_02_color.bundle (227.9 KB) [ 23.51] RomFS: reading map_stone_pillarlod0_04_normal.bundle (265.0 KB) [ 23.51] RomFS: reading map_stone_wallalod0_02_normal.bundle (216.5 KB) [ 23.51] RomFS: reading map_stone_pillarlod0_05_color.bundle (316.4 KB) [ 23.51] RomFS: reading map_stone_cylinderoutsidelod0_05_normal.bundle (66.1 KB) [ 23.51] RomFS: reading map_stone_pillarlod0_01_normal.bundle (228.0 KB) [ 23.51] RomFS: reading map_stone_cylinderarchblod0_02_normal.bundle (31.7 KB) [ 23.51] RomFS: reading map_stone_cylinderfloorlod0_01_color.bundle (79.9 KB) [ 23.51] RomFS: reading map_stone_pillarlod0_05_multi.bundle (76.3 KB) [ 23.51] RomFS: reading map_stone_cylinderoutsidelod0_02_multi.bundle (77.5 KB) [ 23.51] RomFS: reading map_stone_pillarlod0_05_normal.bundle (285.8 KB) [ 23.51] RomFS: reading map_stone_cylinderoutsidelod0_02_normal.bundle (64.0 KB) [ 23.51] RomFS: reading map_stone_torchdgcastle_01_multi.bundle (68.0 KB) [ 23.51] RomFS: reading map_stone_rooflod0_01_color.bundle (82.9 KB) [ 23.51] RomFS: reading map_stone_pillarlod0_07_color.bundle (267.8 KB) [ 23.51] RomFS: reading map_stone_rooflod0_01_normal.bundle (75.2 KB) [ 23.52] RomFS: reading map_stone_floorlod0_02_multi.bundle (61.5 KB) [ 23.52] RomFS: reading map_stone_pillarlod0_07_multi.bundle (71.6 KB) [ 23.52] RomFS: reading map_stone_cylinderfloorlod0_05_multi.bundle (61.1 KB) [ 23.52] RomFS: reading map_stone_cylinderfloorlod0_05_normal.bundle (4.0 KB) [ 23.52] RomFS: reading map_stone_cylinderfloorlod0_06_color.bundle (79.8 KB) [ 23.52] RomFS: reading map_stone_pillarlod0_06_multi.bundle (74.9 KB) [ 23.52] RomFS: reading map_stone_pillarlod0_06_normal.bundle (285.9 KB) [ 23.52] RomFS: reading map_stone_cylinderoutsidelod0_01_normal.bundle (76.5 KB) [ 23.52] RomFS: reading map_stone_pillarlod0_06_color.bundle (299.8 KB) [ 23.53] RomFS: reading map_cloud_03.bundle (117.3 KB) [ 23.53] RomFS: reading map_dummy_color.bundle (2.0 KB) [ 23.53] RomFS: reading map_dummy_cubemap.exr.bundle (2.2 KB) [ 23.53] RomFS: reading map_dummy_lightmap.bundle (2.0 KB) [ 23.53] RomFS: reading map_dummy_lightmap.exr.bundle (2.0 KB) [ 23.53] RomFS: reading map_dummy_normal.bundle (2.0 KB) [ 23.53] RomFS: reading map_rough000_metal_multi.bundle (2.0 KB) [ 23.53] RomFS: reading map_rough000_nonmetal_multi.bundle (2.0 KB) [ 23.53] RomFS: reading map_stone_cylinderfloorlod0_05_color.bundle (68.3 KB) [ 23.53] RomFS: reading map_stone_ringstand_02_normal.bundle (64.3 KB) [ 23.53] RomFS: reading map_stone_wallalod0_01_color.bundle (256.3 KB) [ 23.53] RomFS: reading map_stone_torchdgcastle_01_normal.bundle (74.5 KB) [ 23.53] RomFS: reading map_stone_cylinderfloorlod0_06_multi.bundle (72.5 KB) [ 23.53] RomFS: reading map_stone_wallalod0_01_normal.bundle (251.8 KB) [ 23.53] RomFS: reading map_stone_cylinderwallblod0_01_color.bundle (75.0 KB) [ 23.53] RomFS: reading map_stone_cylinderwallblod0_02_color.bundle (76.1 KB) [ 23.53] RomFS: reading map_stone_pillarlod0_02_normal.bundle (249.4 KB) [ 23.54] RomFS: reading map_stone_cylinderfloorlod0_04_multi.bundle (61.7 KB) [ 23.54] RomFS: reading toonramp_lookdevroom_04.bundle (2.3 KB) [ 23.54] RomFS: reading toonramp_lookdevroom_05.bundle (2.3 KB) [ 23.54] RomFS: reading toonramp_m001_02.bundle (2.4 KB) [ 23.54] RomFS: reading toonramp_m002_03.bundle (2.3 KB) [ 23.54] RomFS: reading toonramp_m002_04.bundle (2.3 KB) [ 23.54] RomFS: reading toonramp_m002_05.bundle (2.3 KB) [ 23.54] RomFS: reading map_wood_tableb_01_normal.bundle (66.9 KB) [ 23.54] RomFS: reading map_stone_cylinderfloorlod0_01_multi.bundle (61.7 KB) [ 23.54] RomFS: reading map_stone_pillarlod0_01_multi.bundle (60.3 KB) [ 23.54] RomFS: reading map_stone_cylinderfloorlod0_04_normal.bundle (48.7 KB) [ 23.54] RomFS: reading map_stone_rooflod0_02_color.bundle (79.2 KB) [ 23.54] RomFS: reading map_stone_cylinderarchblod0_02_color.bundle (83.8 KB) [ 23.54] RomFS: reading map_stone_pillarpartslod0_02_normal.bundle (224.0 KB) [ 23.55] RomFS: reading map_stone_cylinderoutsidelod0_03_color.bundle (73.9 KB) [ 23.55] RomFS: reading map_stone_floorlod0_01_multi.bundle (76.0 KB) [ 23.55] RomFS: reading map_stone_cylinderoutsidelod0_02_color.bundle (84.2 KB) [ 23.56] RomFS: reading map_stone_floorlod0_01_color.bundle (323.7 KB) [ 23.56] RomFS: reading map_stone_wallbwalllod0_01_normal.bundle (69.2 KB) [ 23.56] RomFS: reading map_stone_cylinderfloorlod0_01_normal.bundle (48.7 KB) [ 23.56] RomFS: reading map_stone_cylinderpillarcbmap_01_normal.bundle (54.7 KB) [ 23.56] RomFS: reading map_stone_rooflod0_02_normal.bundle (69.7 KB) [ 23.56] RomFS: reading map_stone_cylinderrooflod0_01_color.bundle (82.3 KB) [ 23.56] RomFS: reading map_stone_cylinderwallalod0_01_color.bundle (75.8 KB) [ 23.56] RomFS: reading map_stone_cylinderwallblod0_05_color.bundle (69.7 KB) [ 23.57] RomFS: reading map_stone_wallabmap_02_normal.bundle (64.3 KB) [ 23.57] RomFS: reading map_tapestry_tapestrydgcastle_01_normal.bundle (230.9 KB) [ 23.57] RomFS: reading rendertextureformovie.rendertexture.bundle (1.6 KB) [ 23.57] RomFS: reading titlelogo_en.bundle (200.6 KB) [ 23.57] RomFS: reading pillarb.bundle (507.7 KB) [ 23.57] RomFS: reading cylinderunder.bundle (585.9 KB) [ 23.57] RomFS: reading roof.bundle (313.6 KB) [ 23.57] RomFS: reading floor.bundle (290.5 KB) [ 23.57] RomFS: reading step.bundle (77.5 KB) [ 23.57] RomFS: reading walla.bundle (108.0 KB) [ 23.57] RomFS: reading tableb.bundle (18.1 KB) [ 23.57] RomFS: reading tapestry_dgcastle.bundle (7.8 KB) [ 23.57] RomFS: reading fogplane.bundle (5.6 KB) [ 23.57] RomFS: reading torcha_desert.bundle (38.5 KB) [ 23.57] RomFS: reading pillara.bundle (2414.1 KB) [ 23.57] RomFS: reading charatranssimple.shader.bundle (21.5 KB) [ 23.57] RomFS: reading shadow.shader.bundle (18.3 KB) [ 23.57] RomFS: reading unlit.shader.bundle (20.9 KB) [ 23.57] RomFS: reading torchb_desert.bundle (35.1 KB) [ 23.57] RomFS: reading torch_dgcastle.bundle (13.4 KB) [ 23.57] RomFS: reading shadowmodel.bundle (11.6 KB) [ 23.57] RomFS: reading torch_snow.bundle (20.1 KB) [ 23.57] RomFS: reading sand.bundle (423.3 KB) [ 23.57] RomFS: reading woodscaffolda_m019.bundle (54.4 KB) [ 23.57] RomFS: reading cylinder.bundle (3572.5 KB) [ 23.57] RomFS: reading titlemenuroot.bundle (21.9 KB) [ 23.58] RomFS: reading titlemenu.bundle (54.4 KB) [ 23.58] RomFS: reading map_stone_cylinderwallblod0_03_color.bundle (78.6 KB) [ 23.58] RomFS: reading map_stone_cylinderwallblod0_04_color.bundle (73.3 KB) [ 23.58] RomFS: reading map_stone_cylinderarchalod0_01_color.bundle (76.6 KB) [ 23.58] RomFS: reading map_wood_woodscaffolddesert_normal.bundle (253.0 KB) [ 23.58] RomFS: reading map_stone_cylinderwallbbmap_01_color.bundle (78.5 KB) [ 23.58] RomFS: reading map_stone_torchsnow_01_color.bundle (77.9 KB) [ 23.59] RomFS: reading map_stone_pillarblod0_01_color.bundle (252.4 KB) [ 23.59] RomFS: reading map_stone_rubblelod0_01_color.bundle (283.4 KB) [ 23.63] nvn: the first texture of format 0x80 (target 1, 1024x1024) [ 23.63] RomFS: reading map_stone_cylinderpillarcbmap_01_color.bundle (62.3 KB) [ 23.64] RomFS: reading aoc_tst0af-no1_c000.bundle (5.7 KB) [ 23.64] nvn: the first texture of format 0x4e (target 1, 64x8) [ 23.64] RomFS: reading map_stone_wallabmap_01_color.bundle (72.5 KB) [ 23.64] RomFS: reading wallb.bundle (195.8 KB) [ 23.65] RomFS: reading map_wood_torcha_color.bundle (77.5 KB) [ 23.67] RomFS: reading map_carpet_deserthouse_carpet_color.bundle (73.4 KB) [ 23.67] RomFS: reading rubblea.bundle (132.0 KB) [ 23.68] RomFS: reading fe_scenes_fld_m004.bundle (31717.7 KB) [ 23.72] vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 23.73] RomFS: reading pillara_bmap.bundle (580.3 KB) [ 23.75] RomFS: reading map_cliff_blackal_01_color.bundle (289.3 KB) [ 23.85] nvn: the first texture of format 0x50 (target 8, 128x128) [ 23.92] RomFS: reading 880827593.wem (630.5 KB) [ 23.93] RomFS: reading 881027132.wem (394.4 KB) [ 23.93] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 23.97] RomFS: reading m002.bytes.bundle (11.7 KB) [ 23.97] RomFS: reading m003.bytes.bundle (11.6 KB) [ 23.97] RomFS: reading m002.bytes.bundle (7.3 KB) [ 23.97] RomFS: reading m003.bytes.bundle (7.4 KB) [ 23.98] nvn: the first texture of format 0x5 (target 1, 128x1) [ 23.98] nvn: the first texture of format 0x32 (target 1, 2048x2048) [ 23.99] RomFS: reading titlelogo_jp.bundle (223.8 KB) [ 23.99] RomFS: reading S01.webm (51265.8 KB) [ 24.00] RomFS: reading S01F.webm (51477.0 KB) [ 24.00] vulkan: 120x67 texture reads the 128x67 render target at 40f250000: only that region is used [ 24.00] vulkan: 120x67 texture reads the 128x67 render target at 40f240000: only that region is used [ 24.00] vulkan: 60x33 texture reads the 64x33 render target at 410510000: only that region is used [ 24.00] vulkan: 60x33 texture reads the 64x33 render target at 410500000: only that region is used [ 24.00] vulkan: 30x16 texture reads the 32x16 render target at 411230000: only that region is used [ 24.00] vulkan: 30x16 texture reads the 32x16 render target at 410520000: only that region is used [ 24.01] nvdrv: open /dev/nvhost-ctrl -> 1 [ 24.01] nvdrv: open /dev/nvhost-nvdec -> 2 [ 24.01] nvdrv: open /dev/nvmap -> 3 [ 24.01] nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 [ 24.01] nvdrv: open /dev/nvhost-nvdec -> 4 [ 24.01] nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 [ 24.01] nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 [ 24.01] nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 [ 24.01] nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 [ 24.02] nvdrv: open /dev/nvhost-vic -> 5 [ 24.02] nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 [ 24.02] nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 [ 24.03] audio: queued nonzero guest PCM (s16 peak 1) [ 24.04] nvdrv: ioctl c0a40009 on device 6 (command 1), buffers a4/a4/0 [ 24.04] nvdrv: ioctl c0400001 on device 6 (command 1), buffers 40/40/0 [ 24.04] nvdrv: ioctl c0a4000a on device 6 (command 1), buffers a4/a4/0 [ 24.04] nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 [ 24.04] nvdrv: QueryEvent fd 1 (device 3) id 10000000 [ 24.04] nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 [ 24.05] nvdrv: QueryEvent fd 1 (device 3) id 10000001 [ 24.05] nvdrv: open /dev/nvhost-vic -> 6 [ 24.05] nvdrv: ioctl c03c0009 on device 7 (command 1), buffers 3c/3c/0 [ 24.05] nvdrv: ioctl c04c0001 on device 7 (command 1), buffers 4c/4c/0 [ 24.05] nvdrv: ioctl c03c000a on device 7 (command 1), buffers 3c/3c/0 [ 24.05] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 24.07] nvdrv: open /dev/nvhost-ctrl -> 7 [ 24.07] nvdrv: QueryEvent fd 7 (device 3) id 10000000 [ 24.17] nvn: the first texture of format 0xd (target 1, 960x540) [ 24.18] RomFS: reading 140675838.wem (218.6 KB) [ 24.18] RomFS: reading 14108900.wem (50.8 KB) [ 24.22] RomFS: reading 504565689.wem (22.6 KB) [ 24.22] RomFS: reading 505957850.wem (1523.7 KB) [ 26.30] cpu: 599 presents in 20.40 s (29.4 fps): 49 of the game's threads ran 17.60 s on the host's processors (86% of one, 29.38 ms a present), the whole process 18.99 s (93%); the busiest: thread 80 'MainThread' 11.76 s, thread 109 'Loading.PreloadManager' 3.66 s, thread 108 'UnityGfxDeviceWorker' 0.32 s, thread 88 'Background Job.Worker 0' 0.26 s, thread 105 'Loading.AsyncRead' 0.23 s [ 26.30] cpu: in those 20.40 s, 381802 SVCs (18715 a second): 0x1b ArbitrateUnlock 121738, 0x1a ArbitrateLock 95573, 0x1c WaitProcessWideKeyAtomic 44897, 0x06 QueryMemory 42342, 0x1d SignalProcessWideKey 29271, 0x0b SleepThread 25499; 19453679 calls the dispatch table had no code for (RtAPI.miss) [ 26.30] vulkan: 5579 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8014 descriptor sets written, 3144 reused; 757 draws kept the last one's shaders and pipeline (0 checked), 4326 its targets [ 26.30] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 68 render targets made, 125 texture uploads (34 MB); 18 frames over 50 ms in the last 600, the slowest 4276 ms [ 26.30] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 26.30] vulkan: memory used and budgeted: heap 0 192 of 15434 MB (192 ours), heap 1 2064 of 14378 MB (1760 ours) [ 26.30] vulkan: caches: 60 render targets (785 MB, 7 parked), 125 textures (459 MB), 143 buffers (6 MB); 1732 of 14378 MB in use as they count it, 0 MB freed for the budget so far [ 26.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 26.30] vulkan: 7832 rendering passes, 522 clear commands, 6506 attachments cleared and 6 left undefined by their load op [ 26.30] vulkan: 3335 passes (43%) ended at renderer.c:214 [ 26.30] vulkan: 3239 passes (41%) ended at render.c:232 [ 26.30] vulkan: 584 passes (7%) ended at renderer.c:680 [ 26.30] vulkan: 379 passes (5%) ended at dma.c:143 [ 26.30] vulkan: 85 passes (1%) ended at cmd.c:534 [ 26.30] vulkan: 65 passes (1%) ended at surface.c:160 [ 26.30] vulkan: 52 passes (1%) ended at buffer.c:2264 [ 26.30] vulkan: 46 passes (1%) ended at buffer.c:2168 [ 26.30] vulkan: GPU-owned guest memory landed for the CPU 201 times, render targets written back for an engine 0 times [ 26.35] vulkan: display: 599 frame intervals of 34.11 ms (deviation 82.16 ms, 1st to 99th percentile 16.56 to 383.37 ms), 22 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (0.1 to 24.6), on to the display in 38.5 ms (11.6 to 50.9), 41.5 ms in all (14.8 to 67.9) [ 26.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 27.83] perf: 52.8 frames a second over 5.0 s (691 shown in all) [ 32.85] perf: 60.0 frames a second over 5.0 s (992 shown in all) [ 36.30] cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 2.56 s on the host's processors (26% of one, 4.27 ms a present), the whole process 5.47 s (55%); the busiest: thread 80 'MainThread' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.20 s, thread 116 'AK::EventManager' 0.18 s, thread 122 'NvMMNvxRunWorkerThread' 0.16 s, thread 86 'Job.Worker 0' 0.16 s [ 36.30] cpu: in those 10.00 s, 108466 SVCs (10847 a second): 0x0b SleepThread 34086, 0x1b ArbitrateUnlock 20939, 0x1c WaitProcessWideKeyAtomic 19387, 0x1d SignalProcessWideKey 13760, 0x21 SendSyncRequest 9244, 0x1a ArbitrateLock 6268; 0 calls the dispatch table had no code for (RtAPI.miss) [ 36.30] vulkan: 10680 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15816 descriptor sets written, 5544 reused; 1357 draws kept the last one's shaders and pipeline (0 checked), 7926 its targets [ 36.30] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 68 render targets made, 125 texture uploads (34 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 36.30] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 36.30] vulkan: memory used and budgeted: heap 0 192 of 15442 MB (192 ours), heap 1 2064 of 14378 MB (1760 ours) [ 36.30] vulkan: caches: 60 render targets (785 MB, 7 parked), 125 textures (459 MB), 143 buffers (6 MB); 1732 of 14378 MB in use as they count it, 0 MB freed for the budget so far [ 36.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 36.30] vulkan: 16234 rendering passes, 1122 clear commands, 13706 attachments cleared and 6 left undefined by their load op [ 36.30] vulkan: 3901 passes (46%) ended at render.c:232 [ 36.30] vulkan: 3600 passes (43%) ended at renderer.c:214 [ 36.30] vulkan: 600 passes (7%) ended at renderer.c:680 [ 36.30] vulkan: 301 passes (4%) ended at surface.c:160 [ 36.30] vulkan: GPU-owned guest memory landed for the CPU 801 times, render targets written back for an engine 0 times [ 36.33] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.14 ms, 1st to 99th percentile 16.31 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.4 ms (0.2 to 0.6), on to the display in 49.4 ms (49.1 to 49.8), 49.8 ms in all (49.6 to 50.2) [ 36.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 37.85] perf: 60.0 frames a second over 5.0 s (1292 shown in all) [ 42.85] perf: 60.0 frames a second over 5.0 s (1592 shown in all) [ 46.30] nvn: 1800 presents, 1800 submissions [ 46.30] cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 2.60 s on the host's processors (26% of one, 4.34 ms a present), the whole process 5.78 s (58%); the busiest: thread 80 'MainThread' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.22 s, thread 116 'AK::EventManager' 0.19 s, thread 122 'NvMMNvxRunWorkerThread' 0.16 s, thread 86 'Job.Worker 0' 0.16 s [ 46.30] cpu: in those 10.00 s, 112292 SVCs (11229 a second): 0x0b SleepThread 36776, 0x1b ArbitrateUnlock 21377, 0x1c WaitProcessWideKeyAtomic 19394, 0x1d SignalProcessWideKey 13900, 0x21 SendSyncRequest 9384, 0x1a ArbitrateLock 6641; 0 calls the dispatch table had no code for (RtAPI.miss) [ 46.30] vulkan: 15780 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 23616 descriptor sets written, 7944 reused; 1957 draws kept the last one's shaders and pipeline (0 checked), 11526 its targets [ 46.30] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 68 render targets made, 125 texture uploads (34 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 46.30] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 46.30] vulkan: memory used and budgeted: heap 0 192 of 15442 MB (192 ours), heap 1 2192 of 14378 MB (1888 ours) [ 46.30] vulkan: caches: 45 render targets (675 MB, 7 parked), 2 textures (3 MB), 29 buffers (0 MB); 1191 of 14378 MB in use as they count it, 0 MB freed for the budget so far [ 46.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 46.30] vulkan: 24634 rendering passes, 1722 clear commands, 20906 attachments cleared and 6 left undefined by their load op [ 46.30] vulkan: 3900 passes (46%) ended at render.c:232 [ 46.30] vulkan: 3600 passes (43%) ended at renderer.c:214 [ 46.30] vulkan: 600 passes (7%) ended at renderer.c:680 [ 46.30] vulkan: 300 passes (4%) ended at surface.c:160 [ 46.30] vulkan: GPU-owned guest memory landed for the CPU 1401 times, render targets written back for an engine 0 times [ 46.32] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.4 ms (0.3 to 0.6), on to the display in 49.4 ms (49.0 to 49.7), 49.8 ms in all (49.6 to 50.0) [ 46.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 47.85] perf: 60.0 frames a second over 5.0 s (1892 shown in all) [ 52.86] perf: 60.0 frames a second over 5.0 s (2193 shown in all) [ 52.87] RomFS: reading 141104332.wem (7.8 KB) [ 56.30] cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 2.59 s on the host's processors (26% of one, 4.32 ms a present), the whole process 5.85 s (58%); the busiest: thread 80 'MainThread' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.21 s, thread 116 'AK::EventManager' 0.19 s, thread 122 'NvMMNvxRunWorkerThread' 0.16 s, thread 87 'Job.Worker 1' 0.16 s [ 56.30] cpu: in those 10.00 s, 112490 SVCs (11249 a second): 0x0b SleepThread 36390, 0x1b ArbitrateUnlock 21579, 0x1c WaitProcessWideKeyAtomic 19541, 0x1d SignalProcessWideKey 13977, 0x21 SendSyncRequest 9396, 0x1a ArbitrateLock 6791; 0 calls the dispatch table had no code for (RtAPI.miss) [ 56.30] vulkan: 20880 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 31417 descriptor sets written, 10343 reused; 2557 draws kept the last one's shaders and pipeline (0 checked), 15126 its targets [ 56.30] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 68 render targets made, 125 texture uploads (34 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 56.30] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 56.30] vulkan: memory used and budgeted: heap 0 192 of 15442 MB (192 ours), heap 1 2192 of 14378 MB (1888 ours) [ 56.30] vulkan: caches: 45 render targets (675 MB, 7 parked), 2 textures (3 MB), 29 buffers (0 MB); 1191 of 14378 MB in use as they count it, 0 MB freed for the budget so far [ 56.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 56.30] vulkan: 33034 rendering passes, 2322 clear commands, 28106 attachments cleared and 6 left undefined by their load op [ 56.30] vulkan: 3900 passes (46%) ended at render.c:232 [ 56.30] vulkan: 3599 passes (43%) ended at renderer.c:214 [ 56.30] vulkan: 600 passes (7%) ended at renderer.c:680 [ 56.30] vulkan: 300 passes (4%) ended at surface.c:160 [ 56.30] vulkan: 1 passes (0%) ended at nvdec.c:131 [ 56.30] vulkan: GPU-owned guest memory landed for the CPU 2001 times, render targets written back for an engine 0 times [ 56.33] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.4 ms (0.2 to 0.6), on to the display in 49.4 ms (49.0 to 49.7), 49.8 ms in all (49.6 to 50.0) [ 56.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 57.88] perf: 60.0 frames a second over 5.0 s (2494 shown in all) [ 62.88] perf: 60.0 frames a second over 5.0 s (2794 shown in all) [ 66.30] cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 2.55 s on the host's processors (26% of one, 4.26 ms a present), the whole process 5.39 s (54%); the busiest: thread 80 'MainThread' 1.44 s, thread 108 'UnityGfxDeviceWorker' 0.21 s, thread 116 'AK::EventManager' 0.18 s, thread 122 'NvMMNvxRunWorkerThread' 0.16 s, thread 86 'Job.Worker 0' 0.16 s [ 66.30] cpu: in those 10.00 s, 112396 SVCs (11239 a second): 0x0b SleepThread 37231, 0x1b ArbitrateUnlock 21240, 0x1c WaitProcessWideKeyAtomic 19406, 0x1d SignalProcessWideKey 13875, 0x21 SendSyncRequest 9307, 0x1a ArbitrateLock 6523; 0 calls the dispatch table had no code for (RtAPI.miss) [ 66.30] vulkan: 25980 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 39217 descriptor sets written, 12743 reused; 3157 draws kept the last one's shaders and pipeline (0 checked), 18726 its targets [ 66.30] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 68 render targets made, 125 texture uploads (34 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 66.30] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 66.30] vulkan: memory used and budgeted: heap 0 192 of 15434 MB (192 ours), heap 1 2192 of 14359 MB (1888 ours) [ 66.30] vulkan: caches: 45 render targets (675 MB, 7 parked), 2 textures (3 MB), 29 buffers (0 MB); 1188 of 14359 MB in use as they count it, 0 MB freed for the budget so far [ 66.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 66.30] vulkan: 41434 rendering passes, 2922 clear commands, 35306 attachments cleared and 6 left undefined by their load op [ 66.30] vulkan: 3900 passes (46%) ended at render.c:232 [ 66.30] vulkan: 3600 passes (43%) ended at renderer.c:214 [ 66.30] vulkan: 600 passes (7%) ended at renderer.c:680 [ 66.30] vulkan: 300 passes (4%) ended at surface.c:160 [ 66.30] vulkan: GPU-owned guest memory landed for the CPU 2601 times, render targets written back for an engine 0 times [ 66.32] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.4 ms (0.2 to 0.6), on to the display in 49.4 ms (49.1 to 49.7), 49.8 ms in all (49.6 to 50.0) [ 66.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 67.88] perf: 60.0 frames a second over 5.0 s (3094 shown in all) [ 72.90] perf: 60.0 frames a second over 5.0 s (3395 shown in all) [ 76.30] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.4 ms (0.2 to 0.6), on to the display in 49.4 ms (49.1 to 49.7), 49.8 ms in all (49.6 to 50.0) [ 76.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 76.30] nvn: 3600 presents, 3600 submissions [ 76.30] cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 2.55 s on the host's processors (26% of one, 4.26 ms a present), the whole process 5.78 s (58%); the busiest: thread 80 'MainThread' 1.42 s, thread 108 'UnityGfxDeviceWorker' 0.21 s, thread 116 'AK::EventManager' 0.19 s, thread 122 'NvMMNvxRunWorkerThread' 0.16 s, thread 86 'Job.Worker 0' 0.16 s [ 76.30] cpu: in those 10.00 s, 111094 SVCs (11109 a second): 0x0b SleepThread 35911, 0x1b ArbitrateUnlock 21247, 0x1c WaitProcessWideKeyAtomic 19215, 0x1d SignalProcessWideKey 13756, 0x21 SendSyncRequest 9403, 0x1a ArbitrateLock 6742; 0 calls the dispatch table had no code for (RtAPI.miss) [ 76.30] vulkan: 31080 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 47017 descriptor sets written, 15143 reused; 3757 draws kept the last one's shaders and pipeline (0 checked), 22326 its targets [ 76.30] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 68 render targets made, 125 texture uploads (34 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 76.30] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 76.30] vulkan: memory used and budgeted: heap 0 192 of 15442 MB (192 ours), heap 1 2192 of 14359 MB (1888 ours) [ 76.30] vulkan: caches: 45 render targets (675 MB, 7 parked), 2 textures (3 MB), 29 buffers (0 MB); 1191 of 14359 MB in use as they count it, 0 MB freed for the budget so far [ 76.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 76.30] vulkan: 49834 rendering passes, 3522 clear commands, 42506 attachments cleared and 6 left undefined by their load op [ 76.30] vulkan: 3900 passes (46%) ended at render.c:232 [ 76.30] vulkan: 3600 passes (43%) ended at renderer.c:214 [ 76.30] vulkan: 600 passes (7%) ended at renderer.c:680 [ 76.30] vulkan: 300 passes (4%) ended at surface.c:160 [ 76.30] vulkan: GPU-owned guest memory landed for the CPU 3201 times, render targets written back for an engine 0 times [ 77.91] perf: 60.0 frames a second over 5.0 s (3696 shown in all) [ 82.49] RomFS: reading S02.webm (48236.3 KB) [ 82.91] perf: 60.0 frames a second over 5.0 s (3996 shown in all) [ 86.28] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.4 ms (0.2 to 0.6), on to the display in 49.4 ms (49.0 to 49.7), 49.8 ms in all (49.6 to 50.0) [ 86.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 86.30] cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 2.61 s on the host's processors (26% of one, 4.34 ms a present), the whole process 5.89 s (59%); the busiest: thread 80 'MainThread' 1.47 s, thread 108 'UnityGfxDeviceWorker' 0.21 s, thread 116 'AK::EventManager' 0.19 s, thread 122 'NvMMNvxRunWorkerThread' 0.16 s, thread 86 'Job.Worker 0' 0.16 s [ 86.30] cpu: in those 10.00 s, 112696 SVCs (11270 a second): 0x0b SleepThread 37112, 0x1b ArbitrateUnlock 21444, 0x1c WaitProcessWideKeyAtomic 19327, 0x1d SignalProcessWideKey 13870, 0x21 SendSyncRequest 9361, 0x1a ArbitrateLock 6766; 0 calls the dispatch table had no code for (RtAPI.miss) [ 86.30] vulkan: 36180 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 54817 descriptor sets written, 17543 reused; 4357 draws kept the last one's shaders and pipeline (0 checked), 25926 its targets [ 86.30] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 68 render targets made, 125 texture uploads (34 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 86.30] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 86.30] vulkan: memory used and budgeted: heap 0 192 of 15442 MB (192 ours), heap 1 2192 of 14359 MB (1888 ours) [ 86.30] vulkan: caches: 45 render targets (675 MB, 7 parked), 2 textures (3 MB), 29 buffers (0 MB); 1191 of 14359 MB in use as they count it, 0 MB freed for the budget so far [ 86.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 86.30] vulkan: 58234 rendering passes, 4122 clear commands, 49706 attachments cleared and 6 left undefined by their load op [ 86.30] vulkan: 3900 passes (46%) ended at render.c:232 [ 86.30] vulkan: 3600 passes (43%) ended at renderer.c:214 [ 86.30] vulkan: 600 passes (7%) ended at renderer.c:680 [ 86.30] vulkan: 300 passes (4%) ended at surface.c:160 [ 86.30] vulkan: GPU-owned guest memory landed for the CPU 3801 times, render targets written back for an engine 0 times [ 87.93] perf: 60.0 frames a second over 5.0 s (4297 shown in all) [ 92.95] perf: 60.0 frames a second over 5.0 s (4598 shown in all) [ 96.27] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.4 ms (0.3 to 0.6), on to the display in 49.4 ms (49.0 to 49.7), 49.8 ms in all (49.6 to 50.0) [ 96.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 96.30] cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 2.58 s on the host's processors (26% of one, 4.30 ms a present), the whole process 5.54 s (55%); the busiest: thread 80 'MainThread' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.22 s, thread 116 'AK::EventManager' 0.19 s, thread 122 'NvMMNvxRunWorkerThread' 0.16 s, thread 86 'Job.Worker 0' 0.16 s [ 96.30] cpu: in those 10.00 s, 113261 SVCs (11326 a second): 0x0b SleepThread 38582, 0x1b ArbitrateUnlock 21143, 0x1c WaitProcessWideKeyAtomic 19140, 0x1d SignalProcessWideKey 13846, 0x21 SendSyncRequest 9247, 0x1a ArbitrateLock 6485; 0 calls the dispatch table had no code for (RtAPI.miss) [ 96.30] vulkan: 41280 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 62617 descriptor sets written, 19943 reused; 4957 draws kept the last one's shaders and pipeline (0 checked), 29526 its targets [ 96.30] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 68 render targets made, 125 texture uploads (34 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 96.30] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 96.30] vulkan: memory used and budgeted: heap 0 192 of 15442 MB (192 ours), heap 1 2192 of 14370 MB (1888 ours) [ 96.30] vulkan: caches: 45 render targets (675 MB, 7 parked), 2 textures (3 MB), 29 buffers (0 MB); 1191 of 14370 MB in use as they count it, 0 MB freed for the budget so far [ 96.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 96.30] vulkan: 66634 rendering passes, 4722 clear commands, 56906 attachments cleared and 6 left undefined by their load op [ 96.30] vulkan: 3900 passes (46%) ended at render.c:232 [ 96.30] vulkan: 3600 passes (43%) ended at renderer.c:214 [ 96.30] vulkan: 600 passes (7%) ended at renderer.c:680 [ 96.30] vulkan: 300 passes (4%) ended at surface.c:160 [ 96.30] vulkan: GPU-owned guest memory landed for the CPU 4401 times, render targets written back for an engine 0 times [ 97.96] perf: 60.0 frames a second over 5.0 s (4899 shown in all) [ 102.96] perf: 60.0 frames a second over 5.0 s (5199 shown in all) [ 106.25] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.4 ms (0.2 to 0.6), on to the display in 49.4 ms (49.1 to 49.7), 49.8 ms in all (49.6 to 50.0) [ 106.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 106.30] nvn: 5400 presents, 5400 submissions [ 106.30] cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 2.57 s on the host's processors (26% of one, 4.28 ms a present), the whole process 5.22 s (52%); the busiest: thread 80 'MainThread' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.21 s, thread 116 'AK::EventManager' 0.19 s, thread 86 'Job.Worker 0' 0.16 s, thread 122 'NvMMNvxRunWorkerThread' 0.16 s [ 106.30] cpu: in those 10.00 s, 114796 SVCs (11479 a second): 0x0b SleepThread 40106, 0x1b ArbitrateUnlock 21077, 0x1c WaitProcessWideKeyAtomic 19221, 0x1d SignalProcessWideKey 13929, 0x21 SendSyncRequest 9277, 0x1a ArbitrateLock 6376; 0 calls the dispatch table had no code for (RtAPI.miss) [ 106.30] vulkan: 46380 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 70417 descriptor sets written, 22343 reused; 5557 draws kept the last one's shaders and pipeline (0 checked), 33126 its targets [ 106.30] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 68 render targets made, 125 texture uploads (34 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 106.30] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 106.30] vulkan: memory used and budgeted: heap 0 192 of 15442 MB (192 ours), heap 1 2192 of 14370 MB (1888 ours) [ 106.30] vulkan: caches: 45 render targets (675 MB, 7 parked), 2 textures (3 MB), 29 buffers (0 MB); 1191 of 14370 MB in use as they count it, 0 MB freed for the budget so far [ 106.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 106.30] vulkan: 75034 rendering passes, 5322 clear commands, 64106 attachments cleared and 6 left undefined by their load op [ 106.30] vulkan: 3900 passes (46%) ended at render.c:232 [ 106.30] vulkan: 3600 passes (43%) ended at renderer.c:214 [ 106.30] vulkan: 600 passes (7%) ended at renderer.c:680 [ 106.30] vulkan: 300 passes (4%) ended at surface.c:160 [ 106.30] vulkan: GPU-owned guest memory landed for the CPU 5001 times, render targets written back for an engine 0 times [ 107.98] perf: 60.0 frames a second over 5.0 s (5500 shown in all) [ 110.96] RomFS: reading 50683282.wem (948.2 KB) [ 113.00] perf: 60.0 frames a second over 5.0 s (5801 shown in all) [ 116.23] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.4 ms (0.2 to 0.6), on to the display in 49.4 ms (49.1 to 49.7), 49.8 ms in all (49.6 to 50.0) [ 116.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 116.30] cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 2.57 s on the host's processors (26% of one, 4.28 ms a present), the whole process 4.33 s (43%); the busiest: thread 80 'MainThread' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.20 s, thread 116 'AK::EventManager' 0.20 s, thread 87 'Job.Worker 1' 0.16 s, thread 122 'NvMMNvxRunWorkerThread' 0.16 s [ 116.30] cpu: in those 10.00 s, 115593 SVCs (11559 a second): 0x0b SleepThread 40967, 0x1b ArbitrateUnlock 21214, 0x1c WaitProcessWideKeyAtomic 19203, 0x1d SignalProcessWideKey 13909, 0x21 SendSyncRequest 9137, 0x1a ArbitrateLock 6643; 0 calls the dispatch table had no code for (RtAPI.miss) [ 116.30] vulkan: 51480 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 78217 descriptor sets written, 24743 reused; 6157 draws kept the last one's shaders and pipeline (0 checked), 36726 its targets [ 116.30] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 68 render targets made, 125 texture uploads (34 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 116.30] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 116.30] vulkan: memory used and budgeted: heap 0 192 of 15442 MB (192 ours), heap 1 2192 of 14370 MB (1888 ours) [ 116.30] vulkan: caches: 45 render targets (675 MB, 7 parked), 2 textures (3 MB), 29 buffers (0 MB); 1191 of 14370 MB in use as they count it, 0 MB freed for the budget so far [ 116.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 116.30] vulkan: 83434 rendering passes, 5922 clear commands, 71306 attachments cleared and 6 left undefined by their load op [ 116.30] vulkan: 3900 passes (46%) ended at render.c:232 [ 116.30] vulkan: 3600 passes (43%) ended at renderer.c:214 [ 116.30] vulkan: 600 passes (7%) ended at renderer.c:680 [ 116.30] vulkan: 300 passes (4%) ended at surface.c:160 [ 116.30] vulkan: GPU-owned guest memory landed for the CPU 5601 times, render targets written back for an engine 0 times [ 118.01] perf: 60.0 frames a second over 5.0 s (6102 shown in all) [ 118.17] nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 [ 118.58] RomFS: reading 168661265.wem (43.2 KB) [ 118.58] RomFS: reading 168683425.wem (10.4 KB) [ 118.58] RomFS: reading 168698523.wem (57.8 KB) [ 118.63] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 120.44] RomFS: reading 177614585.wem (42.8 KB) [ 120.44] RomFS: reading 17765281.wem (8.2 KB) [ 120.44] RomFS: reading 177680426.wem (59.8 KB) [ 121.90] RomFS: reading languageselectroot.bundle (25.0 KB) [ 123.00] RomFS: reading menu.bundle (13.7 KB) [ 123.00] RomFS: reading filemenu.bundle (148.9 KB) [ 123.01] perf: 59.2 frames a second over 5.0 s (6398 shown in all) [ 123.03] RomFS: reading jobintroductionroot.bundle (92.6 KB) [ 123.17] vulkan: a 116 ms frame: 4 shaders translated (1 ms), 4 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (19488 KB), 0 ms in finishes [ 126.37] vulkan: display: 599 frame intervals of 16.92 ms (deviation 3.79 ms, 1st to 99th percentile 16.30 to 17.23 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 1.7 ms (0.3 to 6.3), on to the display in 48.4 ms (46.9 to 49.8), 50.0 ms in all (49.4 to 66.4) [ 126.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 126.45] cpu: 600 presents in 10.15 s (59.1 fps): 48 of the game's threads ran 4.72 s on the host's processors (47% of one, 7.87 ms a present), the whole process 6.27 s (62%); the busiest: thread 80 'MainThread' 2.44 s, thread 86 'Job.Worker 0' 0.64 s, thread 87 'Job.Worker 1' 0.63 s, thread 116 'AK::EventManager' 0.54 s, thread 108 'UnityGfxDeviceWorker' 0.32 s [ 126.45] cpu: in those 10.15 s, 138248 SVCs (13618 a second): 0x1b ArbitrateUnlock 35455, 0x1c WaitProcessWideKeyAtomic 33648, 0x0b SleepThread 26597, 0x1d SignalProcessWideKey 23674, 0x1a ArbitrateLock 8780, 0x21 SendSyncRequest 6802; 46828 calls the dispatch table had no code for (RtAPI.miss) [ 126.45] vulkan: 174599 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 267352 descriptor sets written, 81846 reused; 87975 draws kept the last one's shaders and pipeline (0 checked), 147554 its targets [ 126.45] vulkan: 9 shaders translated (1 ms), 8 pipelines made (0 from the cache, 61 ms making, 37 ms waited for), 68 render targets made, 260 texture uploads (92 MB); 1 frames over 50 ms in the last 600, the slowest 116 ms [ 126.45] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 126.45] vulkan: memory used and budgeted: heap 0 192 of 15434 MB (192 ours), heap 1 2193 of 14360 MB (1888 ours) [ 126.45] vulkan: caches: 45 render targets (675 MB, 7 parked), 137 textures (673 MB), 1718 buffers (12 MB); 1837 of 14360 MB in use as they count it, 0 MB freed for the budget so far [ 126.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 126.45] vulkan: 111884 rendering passes, 6522 clear commands, 78028 attachments cleared and 6 left undefined by their load op [ 126.45] vulkan: 13638 passes (48%) ended at renderer.c:214 [ 126.45] vulkan: 8058 passes (28%) ended at buffer.c:2168 [ 126.45] vulkan: 4528 passes (16%) ended at render.c:232 [ 126.45] vulkan: 670 passes (2%) ended at cmd.c:534 [ 126.45] vulkan: 599 passes (2%) ended at renderer.c:680 [ 126.45] vulkan: 490 passes (2%) ended at dma.c:143 [ 126.45] vulkan: 377 passes (1%) ended at buffer.c:2264 [ 126.45] vulkan: 51 passes (0%) ended at surface.c:160 [ 126.45] vulkan: GPU-owned guest memory landed for the CPU 5704 times, render targets written back for an engine 0 times [ 128.03] perf: 59.0 frames a second over 5.0 s (6694 shown in all) [ 133.05] perf: 60.0 frames a second over 5.0 s (6995 shown in all) [ 136.23] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 136.38] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.96 ms, 1st to 99th percentile 16.56 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 2.2 ms (0.8 to 2.7), on to the display in 47.5 ms (35.0 to 48.6), 49.6 ms in all (36.0 to 50.0) [ 136.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 136.48] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 136.54] nvn: 7200 presents, 7200 submissions [ 136.54] cpu: 600 presents in 10.08 s (59.5 fps): 37 of the game's threads ran 5.27 s on the host's processors (52% of one, 8.79 ms a present), the whole process 6.83 s (68%); the busiest: thread 80 'MainThread' 3.12 s, thread 87 'Job.Worker 1' 0.70 s, thread 86 'Job.Worker 0' 0.70 s, thread 108 'UnityGfxDeviceWorker' 0.40 s, thread 116 'AK::EventManager' 0.27 s [ 136.54] cpu: in those 10.08 s, 145827 SVCs (14463 a second): 0x1b ArbitrateUnlock 39211, 0x1c WaitProcessWideKeyAtomic 37513, 0x1d SignalProcessWideKey 26298, 0x0b SleepThread 23479, 0x1a ArbitrateLock 8854, 0x21 SendSyncRequest 6420; 43007 calls the dispatch table had no code for (RtAPI.miss) [ 136.54] vulkan: 337823 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 520536 descriptor sets written, 155110 reused; 189556 draws kept the last one's shaders and pipeline (0 checked), 296237 its targets [ 136.54] vulkan: 13 shaders translated (2 ms), 12 pipelines made (0 from the cache, 110 ms making, 52 ms waited for), 93 render targets made, 273 texture uploads (95 MB); 2 frames over 50 ms in the last 600, the slowest 78 ms [ 136.54] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 136.54] vulkan: memory used and budgeted: heap 0 192 of 15454 MB (192 ours), heap 1 2321 of 14409 MB (2016 ours) [ 136.54] vulkan: caches: 68 render targets (836 MB, 6 parked), 150 textures (701 MB), 1631 buffers (13 MB); 2012 of 14409 MB in use as they count it, 0 MB freed for the budget so far [ 136.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 136.54] vulkan: 146129 rendering passes, 7112 clear commands, 84591 attachments cleared and 8 left undefined by their load op [ 136.54] vulkan: 15763 passes (46%) ended at renderer.c:214 [ 136.54] vulkan: 10615 passes (31%) ended at buffer.c:2168 [ 136.54] vulkan: 4642 passes (14%) ended at render.c:232 [ 136.54] vulkan: 1111 passes (3%) ended at buffer.c:2264 [ 136.54] vulkan: 913 passes (3%) ended at cmd.c:534 [ 136.54] vulkan: 606 passes (2%) ended at dma.c:143 [ 136.54] vulkan: 584 passes (2%) ended at renderer.c:680 [ 136.54] vulkan: 7 passes (0%) ended at texture.c:476 [ 136.54] vulkan: GPU-owned guest memory landed for the CPU 5708 times, render targets written back for an engine 0 times [ 136.79] [undeclared] nn::pctl::detail::ipc::IParentalControlService cmd 1018 -> ok [ 137.40] RomFS: reading SE_GMAP.bnk (236.1 KB) [ 137.40] RomFS: reading Title.bnk (0.0 KB) [ 137.40] RomFS: reading V_ALFRED_Arena_Name_01.bin (3.8 KB) [ 137.43] RomFS: reading g006.txt.bundle (5.8 KB) [ 137.43] RomFS: reading g006_encount.txt.bundle (1.6 KB) [ 137.43] RomFS: reading gmap.txt.bundle (1.4 KB) [ 137.43] RomFS: reading hub_arena.txt.bundle (1.5 KB) [ 137.43] RomFS: reading hub_common.txt.bundle (2.1 KB) [ 137.43] RomFS: reading hub_godroom.txt.bundle (1.5 KB) [ 137.43] RomFS: reading hub_myroom.txt.bundle (1.5 KB) [ 137.43] RomFS: reading hub_solanel.txt.bundle (2.7 KB) [ 137.82] RomFS: reading c003_4.txt.bundle (1.7 KB) [ 137.82] RomFS: reading c004_4.txt.bundle (1.7 KB) [ 137.82] RomFS: reading c005_4.txt.bundle (1.8 KB) [ 137.82] RomFS: reading c006_4.txt.bundle (1.8 KB) [ 137.82] RomFS: reading challenge.txt.bundle (1.4 KB) [ 137.82] RomFS: reading challenge_f.txt.bundle (1.5 KB) [ 137.82] RomFS: reading common.txt.bundle (9.7 KB) [ 137.82] RomFS: reading common_dlcencountai.txt.bundle (1.5 KB) [ 137.82] RomFS: reading common_e.txt.bundle (2.4 KB) [ 137.82] RomFS: reading common_p0.txt.bundle (1.9 KB) [ 137.82] RomFS: reading e001.txt.bundle (3.4 KB) [ 137.82] RomFS: reading e001_encount.txt.bundle (1.5 KB) [ 137.82] RomFS: reading e002.txt.bundle (3.4 KB) [ 137.85] vulkan: a 534 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 137.85] RomFS: reading fe_scenes_gmap.bundle (38659.5 KB) [ 137.85] RomFS: reading fe_scenes_gmap_e.bundle (24472.3 KB) [ 137.86] RomFS: reading matcap_arc.bundle (4.8 KB) [ 137.86] RomFS: reading matcap_mosaic.bundle (6.8 KB) [ 137.86] RomFS: reading matcap_prism.bundle (6.7 KB) [ 137.86] RomFS: reading matcap_blur.bundle (6.0 KB) [ 137.86] RomFS: reading morph_emissionf1.bundle (62.3 KB) [ 137.86] RomFS: reading matcap_circle.bundle (3.9 KB) [ 137.86] RomFS: reading matcap_line.bundle (3.3 KB) [ 137.86] RomFS: reading toonramp_s005_02.bundle (2.3 KB) [ 137.86] RomFS: reading toonramp_s006_01.bundle (3.3 KB) [ 137.86] RomFS: reading toonramp_s008_01.bundle (2.2 KB) [ 137.86] RomFS: reading toonramp_s013_01.bundle (2.3 KB) [ 137.86] RomFS: reading toonramp_s013_02.bundle (2.4 KB) [ 137.86] RomFS: reading toonramp_c000_01.bundle (3.1 KB) [ 137.86] RomFS: reading toonramp_sample_01.bundle (2.4 KB) [ 137.86] RomFS: reading toonramp_gmap_01.bundle (2.2 KB) [ 137.86] RomFS: reading toonramp_hub_01.bundle (2.4 KB) [ 137.86] RomFS: reading mt_sky_hub_morning.mat.bundle (3637.7 KB) [ 137.86] RomFS: reading mapstandardrt.shader.bundle (237.7 KB) [ 137.86] RomFS: reading ui_gradation.shader.bundle (18.5 KB) [ 137.86] RomFS: reading map_water_foam_01_color.bundle (156.4 KB) [ 137.86] RomFS: reading mt_sky_hub_night.mat.bundle (2.6 KB) [ 137.86] RomFS: reading map_cloud_02.bundle (131.6 KB) [ 137.86] RomFS: reading map_water_foam_sample.bundle (70.6 KB) [ 137.86] RomFS: reading map_water_noise_01_color.bundle (328.5 KB) [ 137.86] RomFS: reading map_water_sample.bundle (75.4 KB) [ 137.86] RomFS: reading decalocclusion.shader.bundle (16.8 KB) [ 137.86] RomFS: reading maplava.shader.bundle (23.5 KB) [ 137.86] RomFS: reading map_sky_common_04.bundle (4567.5 KB) [ 137.86] RomFS: reading ter_stone_base_33_color.bundle (86.7 KB) [ 137.86] RomFS: reading cubemap.exr.bundle (128.1 KB) [ 137.87] RomFS: reading map_sky_gmap_01.exr.bundle (4819.9 KB) [ 137.87] RomFS: reading eff_m007_leef_bmap_00.bundle (38.7 KB) [ 137.87] RomFS: reading eff_m007_leef_lifekill_col.bundle (5.1 KB) [ 137.87] RomFS: reading eff_m007_light_00.bundle (113.6 KB) [ 137.87] RomFS: reading eff_gmap_symbol_00.bundle (199.8 KB) [ 137.87] RomFS: reading eff_gmap_symbol_m017_fire.bundle (155.9 KB) [ 137.87] RomFS: reading map_water_godzone_01_color.bundle (153.4 KB) [ 137.87] RomFS: reading attack.bundle (9.9 KB) [ 137.87] RomFS: reading battleinfoalternateroot.bundle (32.8 KB) [ 137.87] RomFS: reading map_flowmapgodzonea_color.bundle (2.1 KB) [ 137.87] RomFS: reading rendertex.rendertexture.bundle (1.7 KB) [ 137.87] RomFS: reading eff_gmap_symbol_m019_harbor_00.bundle (141.0 KB) [ 137.89] nvn: the first texture of format 0x46 (target 1, 256x32) [ 137.90] RomFS: reading map_sky_hub_arena_01.bundle (4676.2 KB) [ 137.90] RomFS: reading fe_scenes_gmap_g.bundle (7864.8 KB) [ 138.05] perf: 53.0 frames a second over 5.0 s (7260 shown in all) [ 138.30] vulkan: a 174 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 138.70] vulkan: a 400 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 138.75] RomFS: reading gradients_emblemw_hair2.bundle (2.1 KB) [ 138.75] RomFS: reading gradients_morph_skin.bundle (2.2 KB) [ 138.76] RomFS: reading gradients_non.bundle (2.0 KB) [ 138.76] RomFS: reading gradients_pega.bundle (2.2 KB) [ 138.76] RomFS: reading gradients_emblemw_metal.bundle (2.3 KB) [ 138.76] RomFS: reading gradients_skin.bundle (2.1 KB) [ 138.76] RomFS: reading gradients_emblemw_skin.bundle (2.1 KB) [ 138.76] RomFS: reading gradients_skin_dark.bundle (2.1 KB) [ 138.76] RomFS: reading gradients_skull.bundle (2.2 KB) [ 138.76] RomFS: reading gradients_sora.bundle (2.2 KB) [ 138.76] RomFS: reading gradients_eye.bundle (2.1 KB) [ 138.76] RomFS: reading gradients_god_dress.bundle (2.2 KB) [ 138.76] RomFS: reading gradients_god_hair.bundle (2.2 KB) [ 138.76] RomFS: reading gradients_god_hair_blond.bundle (2.1 KB) [ 138.76] RomFS: reading gradients_god_metal.bundle (2.3 KB) [ 138.76] RomFS: reading gradients_god_skin.bundle (2.2 KB) [ 138.76] RomFS: reading gbody_drg0af_c051.bundle (1271.9 KB) [ 138.76] RomFS: reading gradients_wep.bundle (2.2 KB) [ 138.76] RomFS: reading uas_mag2bm.bundle (5.7 KB) [ 138.76] RomFS: reading uas_mag2br.bundle (5.3 KB) [ 138.76] RomFS: reading gbody_drg0am_c001.bundle (1037.4 KB) [ 138.76] RomFS: reading uas_map0af.bundle (2.8 KB) [ 138.76] RomFS: reading uas_map0am.bundle (2.5 KB) [ 138.76] RomFS: reading uas_mar0am.bundle (6.5 KB) [ 138.76] RomFS: reading hubplayer_override.bundle (18.0 KB) [ 138.76] RomFS: reading uac_override.bundle (2.3 KB) [ 138.76] RomFS: reading uac_template.controller.bundle (16.6 KB) [ 138.76] RomFS: reading eff_cannonbow_hit.bundle (231.1 KB) [ 138.76] RomFS: reading ganim_drg0af-sw1_c051_runloop.bundle (25.9 KB) [ 138.76] RomFS: reading ganim_drg0am-sw1_c001_idlenormal.bundle (14.2 KB) [ 138.76] RomFS: reading ganim_drg0am-sw1_c001_runloop.bundle (24.9 KB) [ 138.78] RomFS: reading gradients_hair_gray3.bundle (2.2 KB) [ 138.78] RomFS: reading uacc_event_fruits2.bundle (56.2 KB) [ 138.78] RomFS: reading gradients_hors.bundle (2.2 KB) [ 138.78] RomFS: reading gradients_metal.bundle (2.3 KB) [ 138.78] RomFS: reading uacc_event_gmapship.bundle (922.2 KB) [ 138.78] RomFS: reading gradients_metal_ring.bundle (2.3 KB) [ 138.78] RomFS: reading gradients_metal_white.bundle (2.3 KB) [ 138.78] RomFS: reading gradients_morph_dress.bundle (2.2 KB) [ 138.78] RomFS: reading gradients_morph_metal.bundle (2.3 KB) [ 138.78] RomFS: reading eff_gmap_warp_in.bundle (460.8 KB) [ 138.78] RomFS: reading eff_gmap_symbol_smoke.bundle (100.4 KB) [ 138.78] RomFS: reading eff_gmap_warp_out.bundle (461.3 KB) [ 138.78] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 138.79] RomFS: reading submenulist.bundle (23.6 KB) [ 138.79] RomFS: reading gmap2dview.bundle (878.7 KB) [ 138.79] RomFS: reading wdwsystemroot.bundle (43.2 KB) [ 138.79] RomFS: reading gmappath.bundle (17.0 KB) [ 138.79] RomFS: reading gmapwholemaproot.bundle (5.2 KB) [ 138.79] RomFS: reading groundcollider.bundle (1.7 KB) [ 138.79] RomFS: reading info.bundle (35.3 KB) [ 138.79] RomFS: reading wakeupunitlist.bundle (80.6 KB) [ 138.79] RomFS: reading gmap2dview_after.bundle (879.3 KB) [ 138.79] RomFS: reading myroom.bundle (12.5 KB) [ 138.79] RomFS: reading alfred0.bundle (646.6 KB) [ 138.79] RomFS: reading transporterfullroot.bundle (132.6 KB) [ 138.79] RomFS: reading time.bundle (16.0 KB) [ 138.79] RomFS: reading time.bundle (39.5 KB) [ 138.79] RomFS: reading keyhelp.bundle (16.2 KB) [ 138.79] RomFS: reading keyhelptitlebar.bundle (14.7 KB) [ 138.79] RomFS: reading wdwsystemscrollroot.bundle (36.1 KB) [ 138.79] RomFS: reading movieselectroot.bundle (29.2 KB) [ 138.79] RomFS: reading wdwsystemmenu.bundle (31.4 KB) [ 138.79] RomFS: reading reliancelevel.bundle (4.1 KB) [ 138.79] RomFS: reading menulist.bundle (27.3 KB) [ 138.79] RomFS: reading relianceselectroot.bundle (150.0 KB) [ 138.79] RomFS: reading icongmapencount.bundle (5.5 KB) [ 138.79] RomFS: reading icongmapexp.bundle (5.7 KB) [ 138.79] RomFS: reading framegmap.bundle (35.9 KB) [ 138.79] RomFS: reading gmap2dview_e.bundle (844.2 KB) [ 138.79] RomFS: reading gmapfreecameraroot.bundle (14.5 KB) [ 138.79] RomFS: reading gmapinforoot.bundle (43.7 KB) [ 138.79] RomFS: reading gmap2dview_g.bundle (872.0 KB) [ 138.79] RomFS: reading gmapbossballoon.bundle (7.5 KB) [ 138.79] RomFS: reading icongmapcoin.bundle (5.6 KB) [ 138.80] RomFS: reading obody_amr0af_c000.bundle (80.8 KB) [ 138.80] RomFS: reading ending.bundle (2175.6 KB) [ 138.80] RomFS: reading gmapcinemascope.bundle (17.9 KB) [ 138.80] RomFS: reading gmapencounticonroot.bundle (3.9 KB) [ 138.80] RomFS: reading nameplate.bundle (8.3 KB) [ 138.80] RomFS: reading automoveteloproot.bundle (17.3 KB) [ 138.81] RomFS: reading encountvalue.bundle (6.4 KB) [ 138.81] RomFS: reading infothumb.bundle (6278.6 KB) [ 138.81] RomFS: reading gmapbossicon.bundle (71.3 KB) [ 138.81] RomFS: reading arrowgmap.bundle (11.1 KB) [ 138.81] RomFS: reading map_event_s015_01.mat.bundle (5408.2 KB) [ 138.81] RomFS: reading eff_gmap_line_00.bundle (55.6 KB) [ 138.81] RomFS: reading eff_gmap_point_00.bundle (199.4 KB) [ 138.81] RomFS: reading eff_gmap_point_01.bundle (196.9 KB) [ 138.81] RomFS: reading spotmodel_tog.bundle (24.6 KB) [ 138.81] RomFS: reading hub_accessoryroom0.mat.bundle (4663.5 KB) [ 138.81] RomFS: reading eff_gmap_leef_00.bundle (38.7 KB) [ 138.81] RomFS: reading eff_gmap_snow_00.bundle (86.5 KB) [ 138.81] RomFS: reading titlelogo_ko.bundle (220.3 KB) [ 138.81] RomFS: reading symbol_g004.bundle (375.0 KB) [ 138.81] RomFS: reading symbol_g005.bundle (276.3 KB) [ 138.81] RomFS: reading symbol_g002.bundle (357.2 KB) [ 138.81] RomFS: reading symbol_g003.bundle (399.4 KB) [ 138.83] RomFS: reading relianceunitlist.bundle (77.8 KB) [ 138.83] RomFS: reading star.bundle (4.1 KB) [ 138.83] RomFS: reading title.bundle (7.2 KB) [ 138.83] RomFS: reading uacc_event_guitar.bundle (249.3 KB) [ 138.84] RomFS: reading eff_m000_bird_00.bundle (69.6 KB) [ 138.84] nvn: the first texture of format 0x8b (target 1, 1920x1080) [ 139.02] RomFS: reading eff_gmap_sand_00.bundle (141.7 KB) [ 139.19] vulkan: a 175 ms frame: 22 shaders translated (6 ms), 19 pipelines made (46 ms waited for), 29 render targets made, 74 texture uploads (28750 KB), 0 ms in finishes [ 143.06] perf: 51.6 frames a second over 5.0 s (7519 shown in all) [ 144.11] vulkan: a 194 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 145.16] RomFS: reading e001.xml.bundle (3.5 KB) [ 145.16] RomFS: reading e001e.xml.bundle (2.8 KB) [ 145.16] RomFS: reading e002.xml.bundle (4.5 KB) [ 145.16] RomFS: reading e002e.xml.bundle (3.0 KB) [ 145.16] RomFS: reading e003.xml.bundle (4.7 KB) [ 145.18] vulkan: a 95 ms frame: 2 shaders translated (1 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (16656 KB), 0 ms in finishes [ 145.63] RomFS: reading g001.xml.bundle (11.0 KB) [ 145.63] RomFS: reading g001e.xml.bundle (3.1 KB) [ 145.63] RomFS: reading g002.xml.bundle (11.4 KB) [ 145.64] RomFS: reading s004e.xml.bundle (3.0 KB) [ 145.64] RomFS: reading s005.xml.bundle (4.2 KB) [ 145.64] RomFS: reading s005e.xml.bundle (2.9 KB) [ 145.64] RomFS: reading s006.xml.bundle (4.0 KB) [ 145.64] RomFS: reading s006e.xml.bundle (2.9 KB) [ 145.64] RomFS: reading s007.xml.bundle (4.1 KB) [ 145.64] RomFS: reading s007e.xml.bundle (2.9 KB) [ 145.64] RomFS: reading s008.xml.bundle (4.6 KB) [ 145.64] RomFS: reading s008e.xml.bundle (2.9 KB) [ 145.64] RomFS: reading s009.xml.bundle (4.2 KB) [ 145.65] RomFS: reading s002.xml.bundle (3.7 KB) [ 145.65] RomFS: reading s002e.xml.bundle (2.9 KB) [ 145.65] RomFS: reading s003.xml.bundle (3.6 KB) [ 145.65] RomFS: reading s003e.xml.bundle (2.8 KB) [ 145.65] RomFS: reading s004.xml.bundle (4.0 KB) [ 145.66] RomFS: reading m011e.xml.bundle (3.0 KB) [ 145.66] RomFS: reading m012.xml.bundle (4.2 KB) [ 145.66] RomFS: reading m012e.xml.bundle (2.9 KB) [ 145.66] RomFS: reading m013.xml.bundle (4.0 KB) [ 145.66] RomFS: reading m013e.xml.bundle (3.0 KB) [ 145.67] RomFS: reading m000.xml.bundle (2.7 KB) [ 145.67] RomFS: reading m001.xml.bundle (3.1 KB) [ 145.67] RomFS: reading m002.xml.bundle (3.2 KB) [ 145.67] RomFS: reading m003.xml.bundle (3.2 KB) [ 145.67] RomFS: reading m004.xml.bundle (3.7 KB) [ 145.67] RomFS: reading m004e.xml.bundle (2.9 KB) [ 145.67] RomFS: reading m005.xml.bundle (3.8 KB) [ 145.67] RomFS: reading m005e.xml.bundle (2.9 KB) [ 145.67] RomFS: reading m006.xml.bundle (3.7 KB) [ 145.67] RomFS: reading m006e.xml.bundle (2.9 KB) [ 145.67] RomFS: reading m007.xml.bundle (3.7 KB) [ 145.69] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 146.15] vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 147.90] vulkan: display: 599 frame intervals of 19.23 ms (deviation 28.01 ms, 1st to 99th percentile 16.56 to 83.19 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 2.2 ms (0.5 to 4.6), on to the display in 41.7 ms (16.4 to 48.9), 43.9 ms in all (17.6 to 50.2) [ 147.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 148.04] cpu: 600 presents in 11.50 s (52.2 fps): 37 of the game's threads ran 7.12 s on the host's processors (62% of one, 11.87 ms a present), the whole process 8.92 s (78%); the busiest: thread 80 'MainThread' 3.94 s, thread 86 'Job.Worker 0' 1.01 s, thread 87 'Job.Worker 1' 1.01 s, thread 108 'UnityGfxDeviceWorker' 0.40 s, thread 109 'Loading.PreloadManager' 0.30 s [ 148.04] cpu: in those 11.50 s, 231835 SVCs (20159 a second): 0x1b ArbitrateUnlock 61762, 0x1c WaitProcessWideKeyAtomic 51656, 0x0b SleepThread 48111, 0x1d SignalProcessWideKey 38585, 0x1a ArbitrateLock 21879, 0x21 SendSyncRequest 7690; 105358 calls the dispatch table had no code for (RtAPI.miss) [ 148.04] vulkan: 461458 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 29 finishes (8 ms); 0 reads past queued releases (0 samples counts written on the GPU); 700020 descriptor sets written, 222896 reused; 277059 draws kept the last one's shaders and pipeline (0 checked), 406909 its targets [ 148.04] vulkan: 52 shaders translated (10 ms), 40 pipelines made (1 from the cache, 340 ms making, 148 ms waited for), 122 render targets made, 411 texture uploads (160 MB); 9 frames over 50 ms in the last 600, the slowest 534 ms [ 148.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 148.04] vulkan: memory used and budgeted: heap 0 192 of 15454 MB (192 ours), heap 1 3090 of 14411 MB (2784 ours) [ 148.04] vulkan: caches: 79 render targets (973 MB, 8 parked), 274 textures (1342 MB), 3054 buffers (20 MB); 2814 of 14411 MB in use as they count it, 0 MB freed for the budget so far [ 148.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 148.04] vulkan: 174707 rendering passes, 7674 clear commands, 92994 attachments cleared and 10 left undefined by their load op [ 148.04] vulkan: 15630 passes (55%) ended at renderer.c:214 [ 148.04] vulkan: 6180 passes (22%) ended at render.c:232 [ 148.04] vulkan: 4861 passes (17%) ended at buffer.c:2168 [ 148.04] vulkan: 745 passes (3%) ended at cmd.c:534 [ 148.04] vulkan: 600 passes (2%) ended at renderer.c:680 [ 148.04] vulkan: 488 passes (2%) ended at buffer.c:2096 [ 148.04] vulkan: 60 passes (0%) ended at texture.c:476 [ 148.04] vulkan: 6 passes (0%) ended at surface.c:606 [ 148.04] vulkan: GPU-owned guest memory landed for the CPU 5723 times, render targets written back for an engine 0 times [ 148.06] perf: 56.4 frames a second over 5.0 s (7801 shown in all) [ 153.06] perf: 60.0 frames a second over 5.0 s (8101 shown in all) [ 157.88] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.3 ms (2.5 to 4.0), on to the display in 31.6 ms (30.5 to 32.1), 34.9 ms in all (33.9 to 35.3) [ 157.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 158.04] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 5.44 s on the host's processors (54% of one, 9.06 ms a present), the whole process 6.76 s (68%); the busiest: thread 80 'MainThread' 2.60 s, thread 87 'Job.Worker 1' 1.06 s, thread 86 'Job.Worker 0' 1.06 s, thread 108 'UnityGfxDeviceWorker' 0.47 s, thread 116 'AK::EventManager' 0.17 s [ 158.04] cpu: in those 10.00 s, 203912 SVCs (20393 a second): 0x1b ArbitrateUnlock 52938, 0x1c WaitProcessWideKeyAtomic 50858, 0x0b SleepThread 41974, 0x1d SignalProcessWideKey 38044, 0x1a ArbitrateLock 12330, 0x21 SendSyncRequest 5948; 3600 calls the dispatch table had no code for (RtAPI.miss) [ 158.04] vulkan: 598860 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 29 finishes (8 ms); 0 reads past queued releases (0 samples counts written on the GPU); 899544 descriptor sets written, 298176 reused; 367438 draws kept the last one's shaders and pipeline (0 checked), 529311 its targets [ 158.04] vulkan: 52 shaders translated (10 ms), 40 pipelines made (1 from the cache, 340 ms making, 148 ms waited for), 122 render targets made, 411 texture uploads (160 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 158.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 158.04] vulkan: memory used and budgeted: heap 0 192 of 15454 MB (192 ours), heap 1 2962 of 14411 MB (2656 ours) [ 158.04] vulkan: caches: 70 render targets (887 MB, 8 parked), 147 textures (852 MB), 1727 buffers (10 MB); 2229 of 14411 MB in use as they count it, 0 MB freed for the budget so far [ 158.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 158.04] vulkan: 207083 rendering passes, 8274 clear commands, 101994 attachments cleared and 10 left undefined by their load op [ 158.04] vulkan: 18000 passes (56%) ended at renderer.c:214 [ 158.04] vulkan: 7200 passes (22%) ended at render.c:232 [ 158.04] vulkan: 5013 passes (15%) ended at buffer.c:2168 [ 158.04] vulkan: 963 passes (3%) ended at cmd.c:534 [ 158.04] vulkan: 600 passes (2%) ended at renderer.c:680 [ 158.04] vulkan: 600 passes (2%) ended at buffer.c:2096 [ 158.04] vulkan: GPU-owned guest memory landed for the CPU 5723 times, render targets written back for an engine 0 times [ 158.08] perf: 60.0 frames a second over 5.0 s (8402 shown in all) [ 163.10] perf: 60.0 frames a second over 5.0 s (8703 shown in all) [ 168.03] nvn: 9000 presents, 9000 submissions [ 168.04] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 5.50 s on the host's processors (55% of one, 9.17 ms a present), the whole process 6.81 s (68%); the busiest: thread 80 'MainThread' 2.69 s, thread 87 'Job.Worker 1' 1.05 s, thread 86 'Job.Worker 0' 1.04 s, thread 108 'UnityGfxDeviceWorker' 0.47 s, thread 116 'AK::EventManager' 0.17 s [ 168.04] cpu: in those 10.00 s, 205695 SVCs (20569 a second): 0x1b ArbitrateUnlock 52418, 0x1c WaitProcessWideKeyAtomic 50168, 0x0b SleepThread 45185, 0x1d SignalProcessWideKey 37643, 0x1a ArbitrateLock 12335, 0x21 SendSyncRequest 6128; 2313 calls the dispatch table had no code for (RtAPI.miss) [ 168.04] vulkan: 727479 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 29 finishes (8 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1085897 descriptor sets written, 369061 reused; 451760 draws kept the last one's shaders and pipeline (0 checked), 642919 its targets [ 168.04] vulkan: 56 shaders translated (11 ms), 44 pipelines made (1 from the cache, 388 ms making, 164 ms waited for), 122 render targets made, 436 texture uploads (162 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 168.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 168.04] vulkan: memory used and budgeted: heap 0 192 of 15454 MB (192 ours), heap 1 2962 of 14411 MB (2656 ours) [ 168.04] vulkan: caches: 70 render targets (887 MB, 8 parked), 120 textures (648 MB), 1124 buffers (9 MB); 2024 of 14411 MB in use as they count it, 0 MB freed for the budget so far [ 168.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 168.04] vulkan: 238746 rendering passes, 8874 clear commands, 110994 attachments cleared and 10 left undefined by their load op [ 168.04] vulkan: 17909 passes (57%) ended at renderer.c:214 [ 168.04] vulkan: 7171 passes (23%) ended at render.c:232 [ 168.04] vulkan: 4240 passes (13%) ended at buffer.c:2168 [ 168.04] vulkan: 872 passes (3%) ended at cmd.c:534 [ 168.04] vulkan: 688 passes (2%) ended at buffer.c:2096 [ 168.04] vulkan: 600 passes (2%) ended at renderer.c:680 [ 168.04] vulkan: 122 passes (0%) ended at dma.c:143 [ 168.04] vulkan: 51 passes (0%) ended at buffer.c:2264 [ 168.04] vulkan: GPU-owned guest memory landed for the CPU 5751 times, render targets written back for an engine 0 times [ 168.11] perf: 60.0 frames a second over 5.0 s (9004 shown in all) [ 168.22] vulkan: display: 598 frame intervals of 16.72 ms (deviation 0.92 ms, 1st to 99th percentile 16.57 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.2 to 4.0), on to the display in 31.7 ms (27.4 to 32.7), 34.9 ms in all (30.6 to 35.6) [ 168.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 169.25] vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (8336 KB), 0 ms in finishes [ 173.11] perf: 58.8 frames a second over 5.0 s (9298 shown in all) [ 178.13] perf: 59.8 frames a second over 5.0 s (9598 shown in all) [ 178.15] cpu: 600 presents in 10.12 s (59.3 fps): 37 of the game's threads ran 5.97 s on the host's processors (59% of one, 9.96 ms a present), the whole process 7.26 s (72%); the busiest: thread 80 'MainThread' 3.06 s, thread 87 'Job.Worker 1' 1.05 s, thread 86 'Job.Worker 0' 1.05 s, thread 108 'UnityGfxDeviceWorker' 0.57 s, thread 116 'AK::EventManager' 0.15 s [ 178.15] cpu: in those 10.12 s, 194827 SVCs (19260 a second): 0x1b ArbitrateUnlock 53534, 0x1c WaitProcessWideKeyAtomic 51490, 0x1d SignalProcessWideKey 40211, 0x0b SleepThread 30693, 0x1a ArbitrateLock 11050, 0x21 SendSyncRequest 5995; 416 calls the dispatch table had no code for (RtAPI.miss) [ 178.15] vulkan: 848632 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 39 finishes (11 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1257580 descriptor sets written, 439684 reused; 529375 draws kept the last one's shaders and pipeline (0 checked), 749646 its targets [ 178.15] vulkan: 57 shaders translated (11 ms), 49 pipelines made (2 from the cache, 403 ms making, 171 ms waited for), 149 render targets made, 449 texture uploads (172 MB); 1 frames over 50 ms in the last 600, the slowest 115 ms [ 178.15] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 178.15] vulkan: memory used and budgeted: heap 0 192 of 15454 MB (192 ours), heap 1 2962 of 14411 MB (2656 ours) [ 178.15] vulkan: caches: 88 render targets (953 MB, 8 parked), 133 textures (716 MB), 1497 buffers (9 MB); 2205 of 14411 MB in use as they count it, 0 MB freed for the budget so far [ 178.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 178.15] vulkan: 270013 rendering passes, 9474 clear commands, 119695 attachments cleared and 12 left undefined by their load op [ 178.15] vulkan: 17319 passes (55%) ended at renderer.c:214 [ 178.15] vulkan: 6911 passes (22%) ended at render.c:232 [ 178.15] vulkan: 3902 passes (12%) ended at buffer.c:2168 [ 178.15] vulkan: 1035 passes (3%) ended at buffer.c:2264 [ 178.15] vulkan: 871 passes (3%) ended at cmd.c:534 [ 178.15] vulkan: 599 passes (2%) ended at renderer.c:680 [ 178.15] vulkan: 576 passes (2%) ended at buffer.c:2096 [ 178.15] vulkan: 34 passes (0%) ended at dma.c:143 [ 178.15] vulkan: GPU-owned guest memory landed for the CPU 5751 times, render targets written back for an engine 0 times [ 178.33] vulkan: display: 599 frame intervals of 16.89 ms (deviation 3.72 ms, 1st to 99th percentile 16.56 to 16.95 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (0.3 to 3.7), on to the display in 32.1 ms (25.0 to 49.7), 35.2 ms in all (28.7 to 50.0) [ 178.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 179.26] vulkan: a 120 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 9 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 179.70] vulkan: a 440 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 179.77] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 179.85] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 6 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 180.79] RomFS: reading eff_skill_poison_00.bundle (268.6 KB) [ 180.79] RomFS: reading eff_mapsoul_01.bundle (245.7 KB) [ 180.79] RomFS: reading eff_skill_trigger_00.bundle (362.8 KB) [ 180.79] RomFS: reading eff_skill_hit_00.bundle (77.2 KB) [ 180.79] RomFS: reading eff_skill_trigger_emblem.bundle (423.2 KB) [ 180.79] RomFS: reading eff_skill_trigger_engage.bundle (211.6 KB) [ 180.80] RomFS: reading eff_guard_rod_00.bundle (527.4 KB) [ 180.80] RomFS: reading eff_guard_chain_00.bundle (448.0 KB) [ 180.80] RomFS: reading eff_hit_00.bundle (55.7 KB) [ 180.80] RomFS: reading eff_battlesmoke_00.bundle (128.1 KB) [ 180.80] RomFS: reading eff_battlesmoke_01.bundle (128.0 KB) [ 180.80] RomFS: reading eff_hit_01.bundle (55.7 KB) [ 180.80] RomFS: reading eff_flylnc_shot.bundle (84.9 KB) [ 180.80] RomFS: reading eff_hit_critical_00.bundle (197.2 KB) [ 180.80] RomFS: reading eff_guard_00.bundle (346.3 KB) [ 180.80] RomFS: reading eff_guard_monk_00.bundle (465.2 KB) [ 180.80] RomFS: reading eff_break_00.bundle (199.5 KB) [ 180.80] RomFS: reading eff_hit_special_00.bundle (197.7 KB) [ 180.80] RomFS: reading eff_dance_00.bundle (231.0 KB) [ 180.80] RomFS: reading eff_smash_00.bundle (439.5 KB) [ 180.80] RomFS: reading eff_bow_shot.bundle (85.0 KB) [ 180.80] RomFS: reading eff_stun_00.bundle (100.7 KB) [ 180.80] RomFS: reading eff_powerdown.bundle (197.5 KB) [ 180.80] RomFS: reading eff_poison.bundle (118.4 KB) [ 180.80] RomFS: reading eff_powerup.bundle (197.4 KB) [ 180.80] RomFS: reading eff_flyaxe_shot.bundle (89.3 KB) [ 180.81] RomFS: reading eff_rod_g004.bundle (156.5 KB) [ 180.81] RomFS: reading eff_skillget_00.bundle (264.7 KB) [ 180.81] RomFS: reading eff_support_heart.bundle (282.7 KB) [ 180.81] RomFS: reading eff_support_kizuna.bundle (131.5 KB) [ 180.81] RomFS: reading eff_engage_powerup_00.bundle (197.4 KB) [ 180.81] RomFS: reading eff_itemheal_00.bundle (103.8 KB) [ 180.81] RomFS: reading eff_engage_00.bundle (163.3 KB) [ 180.81] RomFS: reading eff_engage_off.bundle (116.7 KB) [ 180.81] RomFS: reading eff_engage_on.bundle (163.2 KB) [ 180.81] RomFS: reading eff_emblem_off.bundle (116.6 KB) [ 180.81] RomFS: reading eff_engagecount_00.bundle (98.4 KB) [ 180.81] RomFS: reading eff_emblem_on.bundle (144.0 KB) [ 180.82] vulkan: a 973 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 180.82] RomFS: reading eff_engagecount_01.bundle (99.1 KB) [ 180.82] RomFS: reading eff_dark_hit.bundle (530.2 KB) [ 180.83] RomFS: reading avn_chargesmoke_00.bundle (154.6 KB) [ 180.86] RomFS: reading eff_bowcannon_hit.bundle (231.1 KB) [ 180.88] RomFS: reading eff_enemy_engage_on.bundle (129.6 KB) [ 180.92] RomFS: reading e003.bytes.bundle (18.8 KB) [ 180.92] RomFS: reading e004.bytes.bundle (18.8 KB) [ 180.92] RomFS: reading e005.bytes.bundle (18.0 KB) [ 180.92] RomFS: reading e002.bytes.bundle (5.0 KB) [ 180.92] RomFS: reading e003.bytes.bundle (5.1 KB) [ 180.92] RomFS: reading e003.bytes.bundle (13.1 KB) [ 180.92] RomFS: reading e004.bytes.bundle (14.3 KB) [ 180.93] RomFS: reading e005.bytes.bundle (15.2 KB) [ 180.95] RomFS: reading e002_encount.txt.bundle (1.4 KB) [ 180.95] RomFS: reading e003.txt.bundle (4.4 KB) [ 180.95] RomFS: reading e003_encount.txt.bundle (1.4 KB) [ 180.95] RomFS: reading e004.txt.bundle (4.9 KB) [ 180.95] RomFS: reading e004_encount.txt.bundle (1.4 KB) [ 180.95] RomFS: reading e005.txt.bundle (5.3 KB) [ 180.99] vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 180.99] RomFS: reading chaptertitlefilene.bundle (17.7 KB) [ 180.99] RomFS: reading chaptertitlegradlon.bundle (17.7 KB) [ 180.99] RomFS: reading chaptertitleircion.bundle (17.7 KB) [ 183.13] perf: 41.0 frames a second over 5.0 s (9803 shown in all) [ 183.70] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 183.70] RomFS: reading fe_scenes_modeselect2.bundle (14.5 KB) [ 183.70] RomFS: reading fe_scenes_movieplayer.bundle (28.6 KB) [ 183.70] RomFS: reading fe_scenes_puppetdemo.bundle (337.4 KB) [ 183.84] vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 184.26] vulkan: a 423 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 184.45] RomFS: reading Narration03.webm (12573.5 KB) [ 184.45] RomFS: reading Narration04.webm (14779.8 KB) [ 184.47] nvdrv: open /dev/nvhost-nvdec -> 2 [ 184.47] RomFS: reading Narration05.webm (15380.8 KB) [ 184.48] nvdrv: open /dev/nvhost-nvdec -> 4 [ 184.48] nvdrv: open /dev/nvhost-vic -> 5 [ 184.50] nvdrv: open /dev/nvhost-vic -> 6 [ 188.13] perf: 53.6 frames a second over 5.0 s (10071 shown in all) [ 190.27] cpu: 600 presents in 12.12 s (49.5 fps): 49 of the game's threads ran 5.93 s on the host's processors (49% of one, 9.88 ms a present), the whole process 8.27 s (68%); the busiest: thread 80 'MainThread' 4.27 s, thread 108 'UnityGfxDeviceWorker' 0.40 s, thread 116 'AK::EventManager' 0.24 s, thread 86 'Job.Worker 0' 0.23 s, thread 87 'Job.Worker 1' 0.23 s [ 190.27] cpu: in those 12.12 s, 172734 SVCs (14257 a second): 0x1b ArbitrateUnlock 47774, 0x1c WaitProcessWideKeyAtomic 40310, 0x1d SignalProcessWideKey 32063, 0x0b SleepThread 24084, 0x1a ArbitrateLock 14821, 0x21 SendSyncRequest 9280; 69261 calls the dispatch table had no code for (RtAPI.miss) [ 190.27] vulkan: 864577 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 42 finishes (14 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1280752 descriptor sets written, 448402 reused; 535141 draws kept the last one's shaders and pipeline (0 checked), 762428 its targets [ 190.27] vulkan: 57 shaders translated (11 ms), 51 pipelines made (3 from the cache, 406 ms making, 173 ms waited for), 173 render targets made, 453 texture uploads (177 MB); 9 frames over 50 ms in the last 600, the slowest 973 ms [ 190.27] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 190.27] vulkan: memory used and budgeted: heap 0 192 of 15454 MB (192 ours), heap 1 3026 of 14411 MB (2720 ours) [ 190.27] vulkan: caches: 92 render targets (1073 MB, 10 parked), 100 textures (641 MB), 887 buffers (7 MB); 2198 of 14411 MB in use as they count it, 0 MB freed for the budget so far [ 190.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 190.27] vulkan: 287575 rendering passes, 10064 clear commands, 135347 attachments cleared and 14 left undefined by their load op [ 190.27] vulkan: 8812 passes (50%) ended at render.c:232 [ 190.27] vulkan: 7338 passes (42%) ended at renderer.c:214 [ 190.27] vulkan: 600 passes (3%) ended at renderer.c:680 [ 190.27] vulkan: 336 passes (2%) ended at buffer.c:2168 [ 190.27] vulkan: 241 passes (1%) ended at cmd.c:534 [ 190.27] vulkan: 171 passes (1%) ended at surface.c:160 [ 190.27] vulkan: 29 passes (0%) ended at buffer.c:2096 [ 190.27] vulkan: 16 passes (0%) ended at nvdec.c:131 [ 190.27] vulkan: GPU-owned guest memory landed for the CPU 6118 times, render targets written back for an engine 0 times [ 190.42] vulkan: display: 599 frame intervals of 20.17 ms (deviation 46.43 ms, 1st to 99th percentile 16.56 to 83.33 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 2.5 ms (0.3 to 8.6), on to the display in 34.5 ms (12.8 to 49.7), 37.0 ms in all (16.3 to 50.0) [ 190.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 193.15] perf: 60.0 frames a second over 5.0 s (10372 shown in all) [ 198.16] perf: 60.0 frames a second over 5.0 s (10673 shown in all) [ 200.27] nvn: 10800 presents, 10800 submissions [ 200.27] cpu: 600 presents in 10.00 s (60.0 fps): 49 of the game's threads ran 3.99 s on the host's processors (40% of one, 6.65 ms a present), the whole process 7.25 s (72%); the busiest: thread 80 'MainThread' 2.26 s, thread 108 'UnityGfxDeviceWorker' 0.47 s, thread 134 'NvMMNvxRunWorkerThread' 0.33 s, thread 116 'AK::EventManager' 0.29 s, thread 86 'Job.Worker 0' 0.17 s [ 200.27] cpu: in those 10.00 s, 180802 SVCs (18077 a second): 0x1b ArbitrateUnlock 47377, 0x1c WaitProcessWideKeyAtomic 43341, 0x1d SignalProcessWideKey 36937, 0x0b SleepThread 28812, 0x1a ArbitrateLock 10358, 0x21 SendSyncRequest 9147; 0 calls the dispatch table had no code for (RtAPI.miss) [ 200.27] vulkan: 876836 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 42 finishes (14 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1298071 descriptor sets written, 455601 reused; 536941 draws kept the last one's shaders and pipeline (0 checked), 771386 its targets [ 200.27] vulkan: 57 shaders translated (11 ms), 51 pipelines made (3 from the cache, 406 ms making, 173 ms waited for), 173 render targets made, 453 texture uploads (177 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 200.27] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 200.27] vulkan: memory used and budgeted: heap 0 192 of 15454 MB (192 ours), heap 1 2897 of 14411 MB (2592 ours) [ 200.27] vulkan: caches: 86 render targets (1015 MB, 10 parked), 10 textures (96 MB), 111 buffers (0 MB); 1614 of 14411 MB in use as they count it, 0 MB freed for the budget so far [ 200.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 200.27] vulkan: 309801 rendering passes, 10664 clear commands, 156947 attachments cleared and 14 left undefined by their load op [ 200.27] vulkan: 12278 passes (55%) ended at render.c:232 [ 200.27] vulkan: 8997 passes (40%) ended at renderer.c:214 [ 200.27] vulkan: 600 passes (3%) ended at renderer.c:680 [ 200.27] vulkan: 279 passes (1%) ended at surface.c:160 [ 200.27] vulkan: 41 passes (0%) ended at buffer.c:2264 [ 200.27] vulkan: 28 passes (0%) ended at nvdec.c:131 [ 200.27] vulkan: 2 passes (0%) ended at buffer.c:2168 [ 200.27] vulkan: 1 passes (0%) ended at dma.c:143 [ 200.27] vulkan: GPU-owned guest memory landed for the CPU 6721 times, render targets written back for an engine 0 times [ 200.40] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.32 to 16.96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.0 to 5.0), on to the display in 33.3 ms (31.4 to 34.7), 36.4 ms in all (35.2 to 36.9) [ 200.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 203.18] perf: 60.0 frames a second over 5.0 s (10974 shown in all) [ 207.78] vulkan: 1 of the 9 shaders translated from the game's files found by its draws so far [ 208.18] perf: 60.0 frames a second over 5.0 s (11274 shown in all) [ 210.27] cpu: 600 presents in 10.00 s (60.0 fps): 49 of the game's threads ran 3.98 s on the host's processors (40% of one, 6.64 ms a present), the whole process 7.28 s (73%); the busiest: thread 80 'MainThread' 2.26 s, thread 108 'UnityGfxDeviceWorker' 0.47 s, thread 134 'NvMMNvxRunWorkerThread' 0.33 s, thread 116 'AK::EventManager' 0.28 s, thread 86 'Job.Worker 0' 0.17 s [ 210.27] cpu: in those 10.00 s, 180270 SVCs (18030 a second): 0x1b ArbitrateUnlock 47161, 0x1c WaitProcessWideKeyAtomic 43133, 0x1d SignalProcessWideKey 36658, 0x0b SleepThread 29087, 0x1a ArbitrateLock 10291, 0x21 SendSyncRequest 9116; 0 calls the dispatch table had no code for (RtAPI.miss) [ 210.27] vulkan: 889078 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 42 finishes (14 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1315358 descriptor sets written, 462798 reused; 538741 draws kept the last one's shaders and pipeline (0 checked), 780329 its targets [ 210.27] vulkan: 57 shaders translated (11 ms), 51 pipelines made (3 from the cache, 406 ms making, 173 ms waited for), 173 render targets made, 453 texture uploads (177 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [ 210.27] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 210.27] vulkan: memory used and budgeted: heap 0 192 of 15454 MB (192 ours), heap 1 2897 of 14411 MB (2592 ours) [ 210.27] vulkan: caches: 84 render targets (974 MB, 10 parked), 4 textures (67 MB), 58 buffers (0 MB); 1535 of 14411 MB in use as they count it, 0 MB freed for the budget so far [ 210.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 210.27] vulkan: 332030 rendering passes, 11264 clear commands, 178547 attachments cleared and 14 left undefined by their load op [ 210.27] vulkan: 12272 passes (55%) ended at render.c:232 [ 210.27] vulkan: 8998 passes (40%) ended at renderer.c:214 [ 210.27] vulkan: 599 passes (3%) ended at renderer.c:680 [ 210.27] vulkan: 271 passes (1%) ended at surface.c:160 [ 210.27] vulkan: 56 passes (0%) ended at buffer.c:2264 [ 210.27] vulkan: 32 passes (0%) ended at nvdec.c:131 [ 210.27] vulkan: 1 passes (0%) ended at dma.c:143 [ 210.27] vulkan: GPU-owned guest memory landed for the CPU 7319 times, render targets written back for an engine 0 times [ 210.42] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.0 to 5.2), on to the display in 33.4 ms (31.4 to 34.8), 36.5 ms in all (35.2 to 36.9) [ 210.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 213.20] perf: 60.0 frames a second over 5.0 s (11575 shown in all) [ 218.21] perf: 60.0 frames a second over 5.0 s (11876 shown in all) [ 220.27] cpu: 600 presents in 10.00 s (60.0 fps): 49 of the game's threads ran 4.00 s on the host's processors (40% of one, 6.67 ms a present), the whole process 7.36 s (74%); the busiest: thread 80 'MainThread' 2.28 s, thread 108 'UnityGfxDeviceWorker' 0.47 s, thread 134 'NvMMNvxRunWorkerThread' 0.33 s, thread 116 'AK::EventManager' 0.28 s, thread 87 'Job.Worker 1' 0.18 s [ 220.27] cpu: in those 10.00 s, 180096 SVCs (18009 a second): 0x1b ArbitrateUnlock 47225, 0x1c WaitProcessWideKeyAtomic 43152, 0x1d SignalProcessWideKey 36713, 0x0b SleepThread 28685, 0x1a ArbitrateLock 10363, 0x21 SendSyncRequest 9128; 0 calls the dispatch table had no code for (RtAPI.miss) [ 220.27] vulkan: 901269 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 42 finishes (14 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1332542 descriptor sets written, 469996 reused; 540541 draws kept the last one's shaders and pipeline (0 checked), 789220 its targets [ 220.27] vulkan: 57 shaders translated (11 ms), 51 pipelines made (3 from the cache, 406 ms making, 173 ms waited for), 173 render targets made, 453 texture uploads (177 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 220.27] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 220.27] vulkan: memory used and budgeted: heap 0 192 of 15454 MB (192 ours), heap 1 2897 of 14411 MB (2592 ours) [ 220.27] vulkan: caches: 84 render targets (974 MB, 10 parked), 4 textures (67 MB), 60 buffers (0 MB); 1535 of 14411 MB in use as they count it, 0 MB freed for the budget so far [ 220.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 220.27] vulkan: 354289 rendering passes, 11864 clear commands, 200147 attachments cleared and 14 left undefined by their load op [ 220.27] vulkan: 12277 passes (55%) ended at render.c:232 [ 220.27] vulkan: 8997 passes (40%) ended at renderer.c:214 [ 220.27] vulkan: 598 passes (3%) ended at renderer.c:680 [ 220.27] vulkan: 242 passes (1%) ended at surface.c:160 [ 220.27] vulkan: 108 passes (0%) ended at buffer.c:2264 [ 220.27] vulkan: 29 passes (0%) ended at nvdec.c:131 [ 220.27] vulkan: 6 passes (0%) ended at buffer.c:2168 [ 220.27] vulkan: 1 passes (0%) ended at dma.c:143 [ 220.27] vulkan: GPU-owned guest memory landed for the CPU 7922 times, render targets written back for an engine 0 times [ 220.40] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.39 to 16.96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.0 to 5.4), on to the display in 33.4 ms (31.3 to 34.8), 36.6 ms in all (35.3 to 37.0) [ 220.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 223.21] perf: 60.0 frames a second over 5.0 s (12176 shown in all) [ 228.21] perf: 60.0 frames a second over 5.0 s (12476 shown in all) [ 230.27] nvn: 12600 presents, 12600 submissions [ 230.27] cpu: 600 presents in 10.00 s (60.0 fps): 49 of the game's threads ran 4.03 s on the host's processors (40% of one, 6.72 ms a present), the whole process 7.29 s (73%); the busiest: thread 80 'MainThread' 2.30 s, thread 108 'UnityGfxDeviceWorker' 0.47 s, thread 134 'NvMMNvxRunWorkerThread' 0.33 s, thread 116 'AK::EventManager' 0.29 s, thread 86 'Job.Worker 0' 0.18 s [ 230.27] cpu: in those 10.00 s, 181902 SVCs (18190 a second): 0x1b ArbitrateUnlock 47934, 0x1c WaitProcessWideKeyAtomic 43700, 0x1d SignalProcessWideKey 37199, 0x0b SleepThread 28458, 0x1a ArbitrateLock 10661, 0x21 SendSyncRequest 9116; 0 calls the dispatch table had no code for (RtAPI.miss) [ 230.27] vulkan: 913504 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 42 finishes (14 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1349817 descriptor sets written, 477191 reused; 542341 draws kept the last one's shaders and pipeline (0 checked), 798155 its targets [ 230.27] vulkan: 57 shaders translated (11 ms), 51 pipelines made (3 from the cache, 406 ms making, 173 ms waited for), 173 render targets made, 453 texture uploads (177 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [ 230.27] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 230.27] vulkan: memory used and budgeted: heap 0 192 of 15454 MB (192 ours), heap 1 2897 of 14411 MB (2592 ours) [ 230.27] vulkan: caches: 84 render targets (974 MB, 10 parked), 4 textures (67 MB), 60 buffers (0 MB); 1551 of 14411 MB in use as they count it, 0 MB freed for the budget so far [ 230.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 230.27] vulkan: 376525 rendering passes, 12464 clear commands, 221747 attachments cleared and 14 left undefined by their load op [ 230.27] vulkan: 12279 passes (55%) ended at render.c:232 [ 230.27] vulkan: 8994 passes (40%) ended at renderer.c:214 [ 230.27] vulkan: 599 passes (3%) ended at renderer.c:680 [ 230.27] vulkan: 265 passes (1%) ended at surface.c:160 [ 230.27] vulkan: 64 passes (0%) ended at buffer.c:2264 [ 230.27] vulkan: 31 passes (0%) ended at nvdec.c:131 [ 230.27] vulkan: 2 passes (0%) ended at buffer.c:2168 [ 230.27] vulkan: 1 passes (0%) ended at cmd.c:534 [ 230.27] vulkan: GPU-owned guest memory landed for the CPU 8524 times, render targets written back for an engine 0 times [ 230.42] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.0 to 5.4), on to the display in 33.4 ms (31.4 to 34.9), 36.6 ms in all (35.4 to 37.1) [ 230.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 233.23] perf: 60.0 frames a second over 5.0 s (12777 shown in all) [ 233.80] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 234.21] vulkan: a 413 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 234.30] vulkan: a 83 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 234.48] vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 234.48] RomFS: reading tex_event_reliance_s_35.bundle (1723.1 KB) [ 234.48] RomFS: reading masktexturesamplel.bundle (7.1 KB) [ 234.48] RomFS: reading masktexturesampler.bundle (7.0 KB) [ 234.48] RomFS: reading rendertexturesamplel.rendertexture.bundle (1.7 KB) [ 234.48] RomFS: reading rendertexturesampler.rendertexture.bundle (1.7 KB) [ 234.48] RomFS: reading acquapazzaa.bundle (171.0 KB) [ 234.49] RomFS: reading fe_scenes_savedata.bundle (98.3 KB) [ 234.62] RomFS: reading urig_horsrnoik.bundle (23.2 KB) [ 234.62] RomFS: reading mapbackground.shader.bundle (101.0 KB) [ 234.62] RomFS: reading urig_humnf1.bundle (54.1 KB) [ 234.63] RomFS: reading urig_humnf1high.bundle (55.4 KB) [ 234.63] RomFS: reading eyehlbase_301.bundle (2.6 KB) [ 234.63] RomFS: reading eyehlbasef_c253.bundle (4.3 KB) [ 234.63] RomFS: reading eyehlbasem.bundle (4.4 KB) [ 234.63] RomFS: reading eyehlbase_c303.bundle (3.5 KB) [ 234.63] RomFS: reading eyehlbase_lucina.bundle (4.0 KB) [ 234.63] RomFS: reading eyehlbasef.bundle (4.3 KB) [ 234.63] RomFS: reading eyehlbasem2.bundle (3.6 KB) [ 234.63] RomFS: reading eyehlbasem_small.bundle (2.6 KB) [ 234.63] RomFS: reading eyehldecalf1.bundle (2.7 KB) [ 234.63] RomFS: reading eyedecalf1_cat_dark.bundle (7.7 KB) [ 234.63] RomFS: reading eyehldecalf1_c254.bundle (2.4 KB) [ 234.63] RomFS: reading eyedecalf2.bundle (3.7 KB) [ 234.63] RomFS: reading eyedecalf2_c253.bundle (3.8 KB) [ 234.63] RomFS: reading eyedecalf2_c553.bundle (4.4 KB) [ 234.63] RomFS: reading eyedecalf3.bundle (3.5 KB) [ 234.63] RomFS: reading eyedecalf3_c714.bundle (3.6 KB) [ 234.63] RomFS: reading eyedecalf3_cat.bundle (3.3 KB) [ 234.63] RomFS: reading eyehldecalm2.bundle (2.8 KB) [ 234.63] RomFS: reading eyedecalf4.bundle (2.8 KB) [ 234.63] RomFS: reading eyehldecalm3.bundle (2.5 KB) [ 234.63] RomFS: reading eyehldecalf2.bundle (2.8 KB) [ 234.63] RomFS: reading gradients_bird.bundle (2.2 KB) [ 234.63] RomFS: reading eyehldecalf2_c253.bundle (3.0 KB) [ 234.63] RomFS: reading gradients_bmdress.bundle (2.1 KB) [ 234.63] RomFS: reading eyehldecalf3.bundle (2.5 KB) [ 234.63] RomFS: reading gradients_bmskin.bundle (2.1 KB) [ 234.63] RomFS: reading gradients_dress.bundle (2.2 KB) [ 234.63] RomFS: reading gradients_dress_silk.bundle (2.2 KB) [ 234.63] RomFS: reading eyehldecalm1.bundle (2.6 KB) [ 234.63] RomFS: reading gradients_dress_silk2.bundle (2.1 KB) [ 234.63] RomFS: reading eyehldecalm1_small.bundle (2.4 KB) [ 234.63] RomFS: reading damagemask1.bundle (23.4 KB) [ 234.63] RomFS: reading eyebase.bundle (2.1 KB) [ 234.63] RomFS: reading eyedecal1_solum.bundle (8.8 KB) [ 234.63] RomFS: reading eyedecal3_solum.bundle (5.5 KB) [ 234.63] RomFS: reading eyedecalf1.bundle (8.0 KB) [ 234.63] RomFS: reading eyedecalf1_cat.bundle (7.8 KB) [ 234.63] RomFS: reading uhair_h871.bundle (189.5 KB) [ 234.64] RomFS: reading uhead_c054.bundle (717.2 KB) [ 234.64] RomFS: reading uhair_null.bundle (1.7 KB) [ 234.64] RomFS: reading uhead_c001.bundle (629.6 KB) [ 234.64] RomFS: reading uhead_c099.bundle (588.6 KB) [ 234.64] RomFS: reading ubody_sdp0af_c559.bundle (4011.8 KB) [ 234.64] RomFS: reading aoc_demo_c053.bundle (10.2 KB) [ 234.64] RomFS: reading aoc_demo_c099.bundle (17.5 KB) [ 234.64] RomFS: reading aoc_demo_c100.bundle (20.4 KB) [ 234.64] RomFS: reading ubody_sds0af_c099.bundle (4045.2 KB) [ 234.64] RomFS: reading hanim_hum1f_c000_emosad2.bundle (54.4 KB) [ 234.64] RomFS: reading hanim_hum1f_c000_emorelax.bundle (77.0 KB) [ 234.64] RomFS: reading hanim_hum1f_c000_emoshy.bundle (65.5 KB) [ 234.64] vulkan: a 61 ms frame: 3 shaders translated (0 ms), 3 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (4183 KB), 0 ms in finishes [ 234.64] RomFS: reading hanim_hum1f_c000_emosad.bundle (75.5 KB) [ 234.64] RomFS: reading hanim_hum0f_c000_walklooplyn.bundle (36.6 KB) [ 234.64] RomFS: reading hanim_hum1f_c000_emosurprise.bundle (80.0 KB) [ 234.64] RomFS: reading hanim_hum0f_c000_walkout.bundle (156.9 KB) [ 234.64] RomFS: reading hanim_hum1f_c000_emothinkout.bundle (34.8 KB) [ 234.64] RomFS: reading hanim_hum1f_c000_emotired.bundle (85.3 KB) [ 234.64] RomFS: reading eyedecalf4_c553.bundle (2.8 KB) [ 234.64] RomFS: reading eyedecalf4_lucina.bundle (4.7 KB) [ 234.64] RomFS: reading eyedecalm1.bundle (7.7 KB) [ 234.64] RomFS: reading eyedecalm1_dark.bundle (7.6 KB) [ 234.65] RomFS: reading hanim_hum0f_c000_runlooplyn.bundle (35.9 KB) [ 234.65] RomFS: reading hanim_hum1f_c000_emowave.bundle (56.0 KB) [ 234.65] RomFS: reading hanim_hum0f_c000_runout.bundle (98.8 KB) [ 234.66] RomFS: reading hanim_hum1f_c000_emosurprise2.bundle (63.2 KB) [ 234.66] RomFS: reading hanim_hum1f_c000_idlenormal.bundle (30.6 KB) [ 234.66] RomFS: reading hanim_hum1f_c000_emodeny.bundle (63.9 KB) [ 234.66] RomFS: reading hanim_hum1f_c000_emothinkloop.bundle (16.2 KB) [ 234.66] RomFS: reading hanim_hum1f_c000_emodeny2.bundle (46.3 KB) [ 234.66] RomFS: reading hanim_hum1f_c000_emothinkin.bundle (35.8 KB) [ 234.66] RomFS: reading hanim_hum1f_c000_emotalk.bundle (68.7 KB) [ 234.66] RomFS: reading hanim_hum1f_c000_turnr.bundle (36.1 KB) [ 234.66] RomFS: reading hanim_hum1f_c000_walkin.bundle (86.3 KB) [ 234.66] RomFS: reading hanim_hum1f_c000_emotalk2.bundle (69.7 KB) [ 234.66] RomFS: reading hanim_hum1f_c000_chairnormal2.bundle (18.7 KB) [ 234.66] RomFS: reading hanim_hum1f_c000_emoangry.bundle (71.1 KB) [ 234.66] RomFS: reading hanim_hum1f_c000_emoproud.bundle (57.4 KB) [ 234.66] RomFS: reading hanim_hum1f_c000_emothink.bundle (53.9 KB) [ 234.66] RomFS: reading hanim_hum1f_c000_emojoy2.bundle (71.9 KB) [ 234.66] RomFS: reading hanim_hum1f_c000_emonod.bundle (55.0 KB) [ 234.66] RomFS: reading hanim_hum1f_c000_emopray.bundle (91.8 KB) [ 234.66] RomFS: reading hanim_hum1f_c000_emolook.bundle (65.0 KB) [ 234.66] RomFS: reading hanim_hum1f_c000_emogive.bundle (80.3 KB) [ 234.66] RomFS: reading hanim_hum1f_c000_emojoy.bundle (80.0 KB) [ 234.66] RomFS: reading hanim_hum1f_c000_runout.bundle (99.9 KB) [ 234.66] RomFS: reading hanim_hum1f_c000_turnl.bundle (44.1 KB) [ 234.66] RomFS: reading hanim_hum1f_c000_walkin2.bundle (51.5 KB) [ 234.66] RomFS: reading uacc_head_tiara049.bundle (144.5 KB) [ 234.66] RomFS: reading uacc_head_tiara099.bundle (144.3 KB) [ 234.66] RomFS: reading uas_wng2dr.bundle (4.3 KB) [ 234.66] RomFS: reading alphagradation.bundle (2.7 KB) [ 234.66] RomFS: reading angelring.bundle (8.3 KB) [ 234.66] RomFS: reading gradients_griffon.bundle (2.2 KB) [ 234.66] RomFS: reading angelring2.bundle (9.7 KB) [ 234.66] RomFS: reading gradients_hair.bundle (2.2 KB) [ 234.66] RomFS: reading gradients_hair_blond.bundle (2.2 KB) [ 234.66] RomFS: reading gradients_hair_blond2.bundle (2.2 KB) [ 234.66] RomFS: reading gradients_hair_gray1.bundle (2.2 KB) [ 234.66] RomFS: reading gradients_hair_gray2.bundle (2.2 KB) [ 234.66] RomFS: reading bmap_horse_env.bundle (2.3 KB) [ 234.66] RomFS: reading bmap_mrpskin.bundle (3.4 KB) [ 234.66] RomFS: reading uacc_spine2_hair054.bundle (652.9 KB) [ 234.66] RomFS: reading bmapcolor_01.bundle (2.0 KB) [ 234.66] RomFS: reading bmapcolor_02.bundle (2.0 KB) [ 234.66] RomFS: reading bmapdamagenoise.bundle (3.4 KB) [ 234.66] RomFS: reading uacc_spine2_hair099.bundle (231.9 KB) [ 234.67] RomFS: reading hanim_hum1f_c000_posing.bundle (119.6 KB) [ 234.67] RomFS: reading hanim_hum1f_c000_walkout.bundle (98.9 KB) [ 234.67] RomFS: reading uacc_spine2_hair150.bundle (511.7 KB) [ 234.70] RomFS: reading ubody_sds0am_c049.bundle (3615.8 KB) [ 234.70] RomFS: reading uhead_c100.bundle (740.3 KB) [ 234.71] RomFS: reading uacc_head_tiara150.bundle (405.6 KB) [ 234.95] RomFS: reading ubody_dnc0am_c403.bundle (4099.9 KB) [ 234.95] RomFS: reading uhead_c053.bundle (718.2 KB) [ 234.95] RomFS: reading aoc_demo_c049b.bundle (17.7 KB) [ 234.95] RomFS: reading aoc_demo_c051.bundle (21.1 KB) [ 234.95] RomFS: reading ubody_drg0af_c051.bundle (3485.3 KB) [ 234.96] RomFS: reading hanim_hum0m_c000_emothinkloop.bundle (15.5 KB) [ 234.96] RomFS: reading hanim_hum0f_c000_walkin.bundle (167.8 KB) [ 234.96] RomFS: reading hanim_hum0m_c000_runout.bundle (120.5 KB) [ 234.96] RomFS: reading hanim_hum0m_c000_walkout.bundle (176.4 KB) [ 234.96] RomFS: reading hanim_hum0m_c000_walkin.bundle (181.2 KB) [ 234.97] RomFS: reading uanim_amr0af-sw1_c000_win.bundle (77.1 KB) [ 234.97] RomFS: reading uanim_amr0af-sw1_c000_winloop.bundle (20.9 KB) [ 234.97] RomFS: reading uanim_amr0af-sw1_c703_damagehigh.bundle (78.6 KB) [ 234.97] RomFS: reading hanim_hum0f_c000_emothinkloop.bundle (16.5 KB) [ 234.97] RomFS: reading hanim_hum0f_c000_dashlooplyn.bundle (30.2 KB) [ 234.97] RomFS: reading uacc_gift_zelkova.bundle (238.6 KB) [ 234.97] RomFS: reading uacc_head_band051.bundle (33.2 KB) [ 234.98] RomFS: reading ubody_drg0af_c052.bundle (3462.4 KB) [ 234.99] RomFS: reading uacc_head_band052.bundle (33.2 KB) [ 235.11] RomFS: reading urig_humnf1low.bundle (53.5 KB) [ 235.11] RomFS: reading aoc_demo_hum0fl.bundle (17.3 KB) [ 235.12] RomFS: reading aoc_demo_hum0m.bundle (18.9 KB) [ 235.12] RomFS: reading urig_humnm1.bundle (54.5 KB) [ 235.12] RomFS: reading aoc_demo_hum1f.bundle (20.5 KB) [ 235.12] RomFS: reading urig_humnm1invisible.bundle (20.8 KB) [ 235.25] RomFS: reading map_event_m002_02.mat.bundle (5720.8 KB) [ 235.25] RomFS: reading map_event_m002_03.mat.bundle (5639.8 KB) [ 235.27] RomFS: reading map_event_m002_04.mat.bundle (1441.9 KB) [ 235.30] RomFS: reading tex_event_effect_framefade_black.bundle (134.7 KB) [ 235.30] RomFS: reading tex_event_effect_framefade_white.bundle (70.1 KB) [ 235.30] RomFS: reading tex_event_effect_white.bundle (2.0 KB) [ 235.30] RomFS: reading tex_event_itempicture_01.bundle (131.0 KB) [ 235.36] RomFS: reading 220124297.wem (108.2 KB) [ 235.36] RomFS: reading 221708639.wem (4497.3 KB) [ 237.49] RomFS: reading V_E004_OP1_005.bin (4.8 KB) [ 237.49] RomFS: reading V_E004_OP1_006.bin (8.7 KB) [ 237.49] RomFS: reading V_E004_OP2_001.bin (2.2 KB) [ 237.49] RomFS: reading V_E004_OP2_001_F.bin (2.0 KB) [ 238.23] perf: 52.4 frames a second over 5.0 s (13039 shown in all) [ 240.30] RomFS: reading V_E004_OP2_002.bin (4.6 KB) [ 240.31] RomFS: reading V_E004_OP2_002_F.bin (4.3 KB) [ 240.31] RomFS: reading V_E004_OP2_003.bin (7.0 KB) [ 240.31] RomFS: reading V_E004_OP2_004.bin (6.2 KB) [ 240.91] cpu: 600 presents in 10.64 s (56.4 fps): 50 of the game's threads ran 6.92 s on the host's processors (65% of one, 11.53 ms a present), the whole process 8.50 s (80%); the busiest: thread 80 'MainThread' 4.25 s, thread 87 'Job.Worker 1' 0.74 s, thread 86 'Job.Worker 0' 0.74 s, thread 108 'UnityGfxDeviceWorker' 0.48 s, thread 116 'AK::EventManager' 0.20 s [ 240.91] cpu: in those 10.64 s, 249657 SVCs (23468 a second): 0x1b ArbitrateUnlock 62882, 0x0b SleepThread 62336, 0x1c WaitProcessWideKeyAtomic 50505, 0x1d SignalProcessWideKey 40945, 0x1a ArbitrateLock 21920, 0x21 SendSyncRequest 7796; 26 calls the dispatch table had no code for (RtAPI.miss) [ 240.91] vulkan: 942265 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 47 finishes (18 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1393421 descriptor sets written, 491109 reused; 546900 draws kept the last one's shaders and pipeline (0 checked), 819167 its targets [ 240.91] vulkan: 60 shaders translated (11 ms), 61 pipelines made (5 from the cache, 441 ms making, 185 ms waited for), 200 render targets made, 497 texture uploads (200 MB); 5 frames over 50 ms in the last 600, the slowest 413 ms [ 240.91] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 240.91] vulkan: memory used and budgeted: heap 0 192 of 15454 MB (192 ours), heap 1 2897 of 14411 MB (2592 ours) [ 240.91] vulkan: caches: 87 render targets (1094 MB, 12 parked), 48 textures (316 MB), 581 buffers (23 MB); 1912 of 14411 MB in use as they count it, 0 MB freed for the budget so far [ 240.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 240.91] vulkan: 399419 rendering passes, 12949 clear commands, 236951 attachments cleared and 16 left undefined by their load op [ 240.91] vulkan: 11854 passes (52%) ended at renderer.c:214 [ 240.91] vulkan: 8876 passes (39%) ended at render.c:232 [ 240.91] vulkan: 599 passes (3%) ended at renderer.c:680 [ 240.91] vulkan: 569 passes (2%) ended at buffer.c:2168 [ 240.91] vulkan: 483 passes (2%) ended at buffer.c:2096 [ 240.91] vulkan: 218 passes (1%) ended at dma.c:143 [ 240.91] vulkan: 123 passes (1%) ended at cmd.c:534 [ 240.91] vulkan: 77 passes (0%) ended at surface.c:160 [ 240.91] vulkan: GPU-owned guest memory landed for the CPU 8741 times, render targets written back for an engine 0 times [ 241.57] vulkan: display: 594 frame intervals of 17.79 ms (deviation 17.15 ms, 1st to 99th percentile 16.55 to 48.99 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 2.6 ms (0.5 to 5.7), on to the display in 39.0 ms (24.7 to 48.4), 41.7 ms in all (26.0 to 50.0) [ 241.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 243.23] perf: 60.0 frames a second over 5.0 s (13339 shown in all) [ 248.25] perf: 59.8 frames a second over 5.0 s (13639 shown in all) [ 250.24] RomFS: reading V_E004_OP2_004_F.bin (7.0 KB) [ 250.24] RomFS: reading V_E004_OP2_005.bin (9.1 KB) [ 250.91] cpu: 600 presents in 10.01 s (59.9 fps): 38 of the game's threads ran 9.10 s on the host's processors (91% of one, 15.17 ms a present), the whole process 10.24 s (102%); the busiest: thread 80 'MainThread' 4.55 s, thread 87 'Job.Worker 1' 1.83 s, thread 86 'Job.Worker 0' 1.81 s, thread 108 'UnityGfxDeviceWorker' 0.60 s, thread 116 'AK::EventManager' 0.21 s [ 250.91] cpu: in those 10.01 s, 251067 SVCs (25083 a second): 0x0b SleepThread 83718, 0x1b ArbitrateUnlock 54921, 0x1c WaitProcessWideKeyAtomic 50601, 0x1d SignalProcessWideKey 38760, 0x1a ArbitrateLock 14968, 0x21 SendSyncRequest 6277; 14 calls the dispatch table had no code for (RtAPI.miss) [ 250.91] vulkan: 1000734 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 47 finishes (18 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1490205 descriptor sets written, 511263 reused; 558019 draws kept the last one's shaders and pipeline (0 checked), 862631 its targets [ 250.91] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 200 render targets made, 506 texture uploads (204 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [ 250.91] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 250.91] vulkan: memory used and budgeted: heap 0 192 of 15454 MB (192 ours), heap 1 2897 of 14411 MB (2592 ours) [ 250.91] vulkan: caches: 87 render targets (1094 MB, 12 parked), 57 textures (387 MB), 1471 buffers (69 MB); 2028 of 14411 MB in use as they count it, 0 MB freed for the budget so far [ 250.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 250.91] vulkan: 432748 rendering passes, 13549 clear commands, 253151 attachments cleared and 16 left undefined by their load op [ 250.91] vulkan: 19200 passes (58%) ended at renderer.c:214 [ 250.91] vulkan: 10200 passes (31%) ended at render.c:232 [ 250.91] vulkan: 1763 passes (5%) ended at buffer.c:2168 [ 250.91] vulkan: 1511 passes (5%) ended at buffer.c:2096 [ 250.91] vulkan: 600 passes (2%) ended at renderer.c:680 [ 250.91] vulkan: 24 passes (0%) ended at dma.c:143 [ 250.91] vulkan: 18 passes (0%) ended at cmd.c:534 [ 250.91] vulkan: 8 passes (0%) ended at buffer.c:2264 [ 250.91] vulkan: GPU-owned guest memory landed for the CPU 8754 times, render targets written back for an engine 0 times [ 253.25] perf: 60.0 frames a second over 5.0 s (13939 shown in all) [ 255.64] RomFS: reading V_E004_OP2_006.bin (5.2 KB) [ 255.64] RomFS: reading V_E004_OP2_006_F.bin (7.5 KB) [ 258.25] perf: 60.0 frames a second over 5.0 s (14239 shown in all) [ 260.91] nvn: 14400 presents, 14400 submissions [ 260.91] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 9.63 s on the host's processors (96% of one, 16.06 ms a present), the whole process 10.78 s (108%); the busiest: thread 80 'MainThread' 4.62 s, thread 86 'Job.Worker 0' 2.06 s, thread 87 'Job.Worker 1' 2.05 s, thread 108 'UnityGfxDeviceWorker' 0.60 s, thread 116 'AK::EventManager' 0.21 s [ 260.91] cpu: in those 10.00 s, 232288 SVCs (23229 a second): 0x0b SleepThread 80743, 0x1b ArbitrateUnlock 49590, 0x1c WaitProcessWideKeyAtomic 45225, 0x1d SignalProcessWideKey 33142, 0x1a ArbitrateLock 15531, 0x21 SendSyncRequest 6237; 9 calls the dispatch table had no code for (RtAPI.miss) [ 260.91] vulkan: 1059356 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 47 finishes (18 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1587249 descriptor sets written, 531463 reused; 569047 draws kept the last one's shaders and pipeline (0 checked), 906253 its targets [ 260.91] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 200 render targets made, 506 texture uploads (204 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [ 260.91] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 260.91] vulkan: memory used and budgeted: heap 0 192 of 15454 MB (192 ours), heap 1 2897 of 14411 MB (2592 ours) [ 260.91] vulkan: caches: 84 render targets (1003 MB, 12 parked), 53 textures (383 MB), 1786 buffers (68 MB); 1932 of 14411 MB in use as they count it, 0 MB freed for the budget so far [ 260.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 260.91] vulkan: 465806 rendering passes, 14149 clear commands, 269351 attachments cleared and 16 left undefined by their load op [ 260.91] vulkan: 19200 passes (58%) ended at renderer.c:214 [ 260.91] vulkan: 10067 passes (30%) ended at render.c:232 [ 260.91] vulkan: 1762 passes (5%) ended at buffer.c:2096 [ 260.91] vulkan: 1397 passes (4%) ended at buffer.c:2168 [ 260.91] vulkan: 600 passes (2%) ended at renderer.c:680 [ 260.91] vulkan: 22 passes (0%) ended at cmd.c:534 [ 260.91] vulkan: 10 passes (0%) ended at dma.c:143 [ 260.91] vulkan: GPU-owned guest memory landed for the CPU 8759 times, render targets written back for an engine 0 times [ 263.26] perf: 60.2 frames a second over 5.0 s (14541 shown in all) [ 266.83] vulkan: display: 361 frame intervals of 16.71 ms (deviation 0.83 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 2.2 ms (1.7 to 3.3), on to the display in 48.1 ms (45.9 to 51.2), 50.7 ms in all (48.5 to 53.1) [ 266.83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 267.74] RomFS: reading V_E004_OP2_007.bin (2.5 KB) [ 267.74] RomFS: reading V_E004_OP2_007_F.bin (3.4 KB) [ 267.74] RomFS: reading V_E004_OP2_008.bin (1.8 KB) [ 267.74] RomFS: reading V_E004_OP2_009.bin (1.5 KB) [ 267.74] RomFS: reading V_E004_OP2_010.bin (1.3 KB) [ 267.74] RomFS: reading V_E004_OP2_011.bin (1.5 KB) [ 267.74] RomFS: reading V_E004_OP2_012.bin (6.1 KB) [ 268.26] perf: 60.0 frames a second over 5.0 s (14841 shown in all) [ 270.91] cpu: 600 presents in 9.99 s (60.0 fps): 38 of the game's threads ran 8.13 s on the host's processors (81% of one, 13.55 ms a present), the whole process 9.18 s (92%); the busiest: thread 80 'MainThread' 4.35 s, thread 87 'Job.Worker 1' 1.47 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.56 s, thread 116 'AK::EventManager' 0.20 s [ 270.91] cpu: in those 9.99 s, 270982 SVCs (27119 a second): 0x0b SleepThread 85047, 0x1b ArbitrateUnlock 61125, 0x1c WaitProcessWideKeyAtomic 57170, 0x1d SignalProcessWideKey 46289, 0x1a ArbitrateLock 13129, 0x21 SendSyncRequest 6404; 18 calls the dispatch table had no code for (RtAPI.miss) [ 270.91] vulkan: 1108321 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 47 finishes (18 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1665394 descriptor sets written, 551248 reused; 576704 draws kept the last one's shaders and pipeline (0 checked), 940218 its targets [ 270.91] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 200 render targets made, 506 texture uploads (204 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms [ 270.91] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 270.91] vulkan: memory used and budgeted: heap 0 192 of 15454 MB (192 ours), heap 1 2897 of 14411 MB (2592 ours) [ 270.91] vulkan: caches: 84 render targets (1003 MB, 12 parked), 53 textures (383 MB), 1558 buffers (39 MB); 1903 of 14411 MB in use as they count it, 0 MB freed for the budget so far [ 270.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 270.91] vulkan: 498044 rendering passes, 14749 clear commands, 285551 attachments cleared and 16 left undefined by their load op [ 270.91] vulkan: 19200 passes (60%) ended at renderer.c:214 [ 270.91] vulkan: 10200 passes (32%) ended at render.c:232 [ 270.91] vulkan: 1306 passes (4%) ended at buffer.c:2096 [ 270.91] vulkan: 916 passes (3%) ended at buffer.c:2168 [ 270.91] vulkan: 600 passes (2%) ended at renderer.c:680 [ 270.91] vulkan: 16 passes (0%) ended at dma.c:143 [ 270.91] vulkan: GPU-owned guest memory landed for the CPU 8764 times, render targets written back for an engine 0 times [ 273.26] perf: 60.0 frames a second over 5.0 s (15141 shown in all) [ 276.82] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.8 ms (2.0 to 3.9), on to the display in 46.7 ms (44.4 to 47.5), 49.4 ms in all (47.8 to 50.0) [ 276.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 278.21] RomFS: reading map_event_m009_02.mat.bundle (4291.6 KB) [ 278.22] RomFS: reading map_event_m009_03.mat.bundle (4600.8 KB) [ 278.23] RomFS: reading map_event_m009_04.mat.bundle (1377.3 KB) [ 278.26] perf: 60.0 frames a second over 5.0 s (15441 shown in all) [ 278.27] RomFS: reading aoc_hub_god0m.bundle (25.7 KB) [ 278.27] RomFS: reading aoc_hub_hum0f.bundle (29.8 KB) [ 278.27] RomFS: reading hanim_hum0f_c000_cheer1.bundle (155.4 KB) [ 278.29] RomFS: reading aoc_hub_hum0fl.bundle (29.9 KB) [ 278.83] RomFS: reading 131785980.wem (40.6 KB) [ 278.83] RomFS: reading 133957921.wem (692.8 KB) [ 280.90] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 7.29 s on the host's processors (73% of one, 12.15 ms a present), the whole process 8.36 s (84%); the busiest: thread 80 'MainThread' 3.90 s, thread 87 'Job.Worker 1' 1.34 s, thread 86 'Job.Worker 0' 1.34 s, thread 108 'UnityGfxDeviceWorker' 0.42 s, thread 116 'AK::EventManager' 0.17 s [ 280.90] cpu: in those 10.00 s, 250035 SVCs (25011 a second): 0x0b SleepThread 91705, 0x1b ArbitrateUnlock 52049, 0x1c WaitProcessWideKeyAtomic 47482, 0x1d SignalProcessWideKey 37076, 0x1a ArbitrateLock 13812, 0x21 SendSyncRequest 6087; 21 calls the dispatch table had no code for (RtAPI.miss) [ 280.90] vulkan: 1153200 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 47 finishes (18 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1734896 descriptor sets written, 571504 reused; 581912 draws kept the last one's shaders and pipeline (0 checked), 970099 its targets [ 280.90] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 200 render targets made, 507 texture uploads (210 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [ 280.90] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 280.90] vulkan: memory used and budgeted: heap 0 192 of 15454 MB (192 ours), heap 1 2897 of 14411 MB (2592 ours) [ 280.90] vulkan: caches: 84 render targets (1003 MB, 12 parked), 54 textures (479 MB), 1391 buffers (36 MB); 2002 of 14411 MB in use as they count it, 0 MB freed for the budget so far [ 280.90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 280.90] vulkan: 529809 rendering passes, 15349 clear commands, 301754 attachments cleared and 16 left undefined by their load op [ 280.90] vulkan: 19200 passes (60%) ended at renderer.c:214 [ 280.90] vulkan: 10197 passes (32%) ended at render.c:232 [ 280.90] vulkan: 854 passes (3%) ended at buffer.c:2168 [ 280.90] vulkan: 600 passes (2%) ended at renderer.c:680 [ 280.90] vulkan: 585 passes (2%) ended at buffer.c:2096 [ 280.90] vulkan: 313 passes (1%) ended at dma.c:143 [ 280.90] vulkan: 13 passes (0%) ended at buffer.c:2264 [ 280.90] vulkan: 2 passes (0%) ended at cmd.c:534 [ 280.90] vulkan: GPU-owned guest memory landed for the CPU 8930 times, render targets written back for an engine 0 times [ 283.28] perf: 60.0 frames a second over 5.0 s (15742 shown in all) [ 285.87] RomFS: reading V_E004_OP2_013.bin (1.1 KB) [ 285.87] RomFS: reading V_E004_OP2_014.bin (5.3 KB) [ 285.87] RomFS: reading V_E004_OP3_001.bin (6.3 KB) [ 286.80] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.4 ms (1.5 to 3.5), on to the display in 47.3 ms (44.1 to 48.3), 49.7 ms in all (47.4 to 50.1) [ 286.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 288.30] perf: 60.0 frames a second over 5.0 s (16043 shown in all) [ 290.90] nvn: 16200 presents, 16200 submissions [ 290.90] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 6.79 s on the host's processors (68% of one, 11.31 ms a present), the whole process 7.79 s (78%); the busiest: thread 80 'MainThread' 3.53 s, thread 87 'Job.Worker 1' 1.26 s, thread 86 'Job.Worker 0' 1.26 s, thread 108 'UnityGfxDeviceWorker' 0.49 s, thread 116 'AK::EventManager' 0.16 s [ 290.90] cpu: in those 10.00 s, 240612 SVCs (24062 a second): 0x0b SleepThread 90483, 0x1b ArbitrateUnlock 48930, 0x1c WaitProcessWideKeyAtomic 45557, 0x1d SignalProcessWideKey 34604, 0x1a ArbitrateLock 13249, 0x21 SendSyncRequest 5965; 18 calls the dispatch table had no code for (RtAPI.miss) [ 290.90] vulkan: 1197662 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 47 finishes (18 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1803304 descriptor sets written, 592020 reused; 586739 draws kept the last one's shaders and pipeline (0 checked), 999561 its targets [ 290.90] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 200 render targets made, 507 texture uploads (210 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [ 290.90] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 290.90] vulkan: memory used and budgeted: heap 0 192 of 15454 MB (192 ours), heap 1 2897 of 14411 MB (2592 ours) [ 290.90] vulkan: caches: 84 render targets (1003 MB, 12 parked), 54 textures (479 MB), 1287 buffers (27 MB); 1993 of 14411 MB in use as they count it, 0 MB freed for the budget so far [ 290.90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 290.90] vulkan: 561547 rendering passes, 15949 clear commands, 317954 attachments cleared and 16 left undefined by their load op [ 290.90] vulkan: 19200 passes (60%) ended at renderer.c:214 [ 290.90] vulkan: 10197 passes (32%) ended at render.c:232 [ 290.90] vulkan: 942 passes (3%) ended at buffer.c:2168 [ 290.90] vulkan: 600 passes (2%) ended at renderer.c:680 [ 290.90] vulkan: 600 passes (2%) ended at buffer.c:2096 [ 290.90] vulkan: 197 passes (1%) ended at dma.c:143 [ 290.90] vulkan: 2 passes (0%) ended at buffer.c:2264 [ 290.90] vulkan: GPU-owned guest memory landed for the CPU 8981 times, render targets written back for an engine 0 times [ 293.30] perf: 60.0 frames a second over 5.0 s (16343 shown in all) [ 296.78] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.2 ms (1.8 to 3.0), on to the display in 47.6 ms (46.5 to 48.0), 49.8 ms in all (49.3 to 50.0) [ 296.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 298.31] perf: 60.0 frames a second over 5.0 s (16644 shown in all) [ 300.90] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 6.69 s on the host's processors (67% of one, 11.16 ms a present), the whole process 7.71 s (77%); the busiest: thread 80 'MainThread' 3.51 s, thread 87 'Job.Worker 1' 1.26 s, thread 86 'Job.Worker 0' 1.23 s, thread 108 'UnityGfxDeviceWorker' 0.49 s, thread 116 'AK::EventManager' 0.13 s [ 300.90] cpu: in those 10.00 s, 241023 SVCs (24104 a second): 0x0b SleepThread 89246, 0x1b ArbitrateUnlock 49614, 0x1c WaitProcessWideKeyAtomic 45925, 0x1d SignalProcessWideKey 34757, 0x1a ArbitrateLock 13683, 0x21 SendSyncRequest 5970; 20 calls the dispatch table had no code for (RtAPI.miss) [ 300.90] vulkan: 1242192 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 47 finishes (18 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1872800 descriptor sets written, 611584 reused; 592139 draws kept the last one's shaders and pipeline (0 checked), 1029091 its targets [ 300.90] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 200 render targets made, 507 texture uploads (210 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [ 300.90] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 300.90] vulkan: memory used and budgeted: heap 0 192 of 15454 MB (192 ours), heap 1 2897 of 14411 MB (2592 ours) [ 300.90] vulkan: caches: 84 render targets (1003 MB, 12 parked), 44 textures (316 MB), 1030 buffers (8 MB); 1811 of 14411 MB in use as they count it, 0 MB freed for the budget so far [ 300.90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 300.90] vulkan: 593288 rendering passes, 16549 clear commands, 334154 attachments cleared and 16 left undefined by their load op [ 300.90] vulkan: 19200 passes (60%) ended at renderer.c:214 [ 300.90] vulkan: 10196 passes (32%) ended at render.c:232 [ 300.90] vulkan: 807 passes (3%) ended at buffer.c:2168 [ 300.90] vulkan: 600 passes (2%) ended at renderer.c:680 [ 300.90] vulkan: 600 passes (2%) ended at buffer.c:2096 [ 300.90] vulkan: 190 passes (1%) ended at dma.c:143 [ 300.90] vulkan: 147 passes (0%) ended at buffer.c:2264 [ 300.90] vulkan: 1 passes (0%) ended at cmd.c:534 [ 300.90] vulkan: GPU-owned guest memory landed for the CPU 9034 times, render targets written back for an engine 0 times [ 302.85] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 303.02] vulkan: a 107 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 303.16] RomFS: reading eyedecalm2.bundle (3.6 KB) [ 303.17] RomFS: reading eyedecalm3.bundle (3.6 KB) [ 303.17] RomFS: reading eyedecalm3_c401.bundle (3.6 KB) [ 303.17] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (87 KB), 0 ms in finishes [ 303.17] RomFS: reading uhead_c049.bundle (600.0 KB) [ 303.17] RomFS: reading uhead_c049b.bundle (607.2 KB) [ 303.18] RomFS: reading eyedecalm3_c713.bundle (3.6 KB) [ 303.18] RomFS: reading eyedecalm4.bundle (2.7 KB) [ 303.18] RomFS: reading eyehl_c201_base.bundle (3.2 KB) [ 303.18] RomFS: reading eyehlbase_254.bundle (2.6 KB) [ 303.18] RomFS: reading aoc_demo_c049.bundle (17.5 KB) [ 303.18] RomFS: reading uhair_h004.bundle (216.6 KB) [ 303.18] RomFS: reading uhair_h049.bundle (233.9 KB) [ 303.18] RomFS: reading hanim_hum1m_c000_emoshy.bundle (46.5 KB) [ 303.18] RomFS: reading hanim_hum1m_c000_emosurprise.bundle (78.7 KB) [ 303.18] RomFS: reading hanim_hum1m_c000_emosad.bundle (55.2 KB) [ 303.18] RomFS: reading hanim_hum1m_c000_emosad2.bundle (53.5 KB) [ 303.19] RomFS: reading hanim_hum0m_c001_toactive.bundle (11.2 KB) [ 303.19] RomFS: reading hanim_hum1m_c000_emorelax.bundle (54.5 KB) [ 303.19] RomFS: reading hanim_hum0m_c049_kneeloop.bundle (20.8 KB) [ 303.19] RomFS: reading hanim_hum0m_c504_droolloop.bundle (20.1 KB) [ 303.19] RomFS: reading uacc_spine2_bonemrp1am.bundle (525.0 KB) [ 303.19] RomFS: reading uacc_head_thickglassm3.bundle (42.8 KB) [ 303.19] RomFS: reading uacc_spine2_dragonstone049.bundle (60.3 KB) [ 303.19] RomFS: reading hanim_hum1m_c000_emosurprise2.bundle (72.2 KB) [ 303.20] RomFS: reading uacc_spine2_formcavalry.bundle (649.4 KB) [ 303.22] RomFS: reading ubody_sds0at_c049.bundle (5976.9 KB) [ 303.22] RomFS: reading uhead_c049c.bundle (601.1 KB) [ 303.23] RomFS: reading uhair_h051h.bundle (602.7 KB) [ 303.31] perf: 58.2 frames a second over 5.0 s (16935 shown in all) [ 303.52] RomFS: reading ubody_humnm1.bundle (424.9 KB) [ 303.53] RomFS: reading ubody_null.bundle (1.7 KB) [ 303.53] RomFS: reading uhair_h001.bundle (218.2 KB) [ 303.54] RomFS: reading aoc_demo_c001.bundle (18.7 KB) [ 303.54] RomFS: reading aoc_demo_c003.bundle (10.2 KB) [ 303.54] RomFS: reading uhead_c002.bundle (627.4 KB) [ 303.54] RomFS: reading uhair_h001e.bundle (213.9 KB) [ 303.54] RomFS: reading uacc_head_kimnf3.bundle (285.6 KB) [ 303.54] RomFS: reading uacc_head_kings001.bundle (66.5 KB) [ 303.54] RomFS: reading uacc_head_kings051.bundle (84.3 KB) [ 303.57] nvn: the first texture of format 0x44 (target 1, 2048x2048) [ 303.68] RomFS: reading ubody_mag1am_c503.bundle (3679.5 KB) [ 303.68] RomFS: reading uhead_c503.bundle (803.0 KB) [ 303.68] RomFS: reading uhead_c503b.bundle (635.9 KB) [ 303.68] RomFS: reading ubody_mag1am_c503b.bundle (4078.8 KB) [ 303.68] RomFS: reading uhair_h502.bundle (122.4 KB) [ 303.69] RomFS: reading uhair_h503.bundle (229.4 KB) [ 303.69] RomFS: reading aoc_demo_c503.bundle (20.1 KB) [ 303.69] RomFS: reading aoc_demo_c503b.bundle (17.5 KB) [ 303.69] RomFS: reading aoc_demo_c504.bundle (21.0 KB) [ 303.69] RomFS: reading uhair_h503b.bundle (228.7 KB) [ 303.69] RomFS: reading hanim_hum1m_c000_emothinkin.bundle (41.6 KB) [ 303.69] RomFS: reading hanim_hum1m_c000_emothinkloop.bundle (14.3 KB) [ 303.69] RomFS: reading hanim_hum1m_c503b_emodeny.bundle (78.3 KB) [ 303.69] RomFS: reading hanim_hum1m_c000_emothinkout.bundle (37.3 KB) [ 303.69] RomFS: reading hanim_hum1m_c503b_emopray.bundle (78.4 KB) [ 303.69] RomFS: reading hanim_hum1m_c000_emodeny.bundle (74.2 KB) [ 303.69] RomFS: reading hanim_hum1m_c000_emodeny2.bundle (35.0 KB) [ 303.69] RomFS: reading hanim_hum1m_c000_emoproud.bundle (77.4 KB) [ 303.69] RomFS: reading hanim_hum1m_c000_emogive.bundle (82.8 KB) [ 303.69] RomFS: reading hanim_hum1m_c000_emojoy.bundle (56.3 KB) [ 303.69] RomFS: reading hanim_hum1m_c000_turnr.bundle (41.3 KB) [ 303.69] RomFS: reading hanim_hum1m_c000_chairnormal2.bundle (15.1 KB) [ 303.69] RomFS: reading hanim_hum1m_c000_emoangry.bundle (55.8 KB) [ 303.69] RomFS: reading hanim_hum1m_c000_walkin.bundle (92.2 KB) [ 303.69] RomFS: reading hanim_hum1m_c000_emojoy2.bundle (73.0 KB) [ 303.69] RomFS: reading hanim_hum1m_c000_emolook.bundle (69.8 KB) [ 303.69] RomFS: reading hanim_hum1m_c000_emopray.bundle (77.6 KB) [ 303.69] RomFS: reading hanim_hum1m_c000_emonod.bundle (40.2 KB) [ 303.69] RomFS: reading hanim_hum1m_c000_runout.bundle (92.7 KB) [ 303.70] RomFS: reading hanim_hum1m_c000_turnl.bundle (46.0 KB) [ 303.70] RomFS: reading uanim_rod2af-mg1_c000_attack1.bundle (120.4 KB) [ 303.70] RomFS: reading hanim_hum1m_c000_emotalk2.bundle (56.4 KB) [ 303.70] RomFS: reading hanim_hum1m_c000_emothink.bundle (63.7 KB) [ 303.70] RomFS: reading uanim_rod2af-mg1_c000_attack2.bundle (122.0 KB) [ 303.70] RomFS: reading hanim_hum1m_c502_emopray.bundle (86.9 KB) [ 303.70] RomFS: reading hanim_hum1m_c000_walkin2.bundle (66.6 KB) [ 303.70] RomFS: reading hanim_hum1m_c000_emotired.bundle (56.6 KB) [ 303.70] RomFS: reading hanim_hum1m_c000_emotalk.bundle (65.0 KB) [ 303.70] RomFS: reading hanim_hum1m_c000_emowave.bundle (68.2 KB) [ 303.71] RomFS: reading hanim_hum1m_c000_idlenormal.bundle (27.9 KB) [ 303.72] RomFS: reading hanim_hum1m_c000_walkout.bundle (132.3 KB) [ 303.72] RomFS: reading hanim_hum1m_c000_posing.bundle (109.7 KB) [ 303.72] RomFS: reading uanim_rod2af-mg1_c000_attack3.bundle (191.3 KB) [ 303.72] RomFS: reading hanim_hum1m_c809_emoangry.bundle (86.9 KB) [ 303.72] RomFS: reading uhead_c504.bundle (631.0 KB) [ 303.73] RomFS: reading ubody_mag1am_c699.bundle (2421.2 KB) [ 303.98] RomFS: reading ubody_msn0df_c553.bundle (3873.1 KB) [ 303.98] RomFS: reading ubody_msn0df_c553b.bundle (4201.8 KB) [ 303.99] RomFS: reading uhead_c553.bundle (739.7 KB) [ 303.99] RomFS: reading aoc_demo_c553.bundle (18.1 KB) [ 303.99] RomFS: reading aoc_demo_c553b.bundle (17.5 KB) [ 303.99] RomFS: reading uhead_c553b.bundle (643.1 KB) [ 303.99] RomFS: reading aoc_demo_c554.bundle (20.5 KB) [ 303.99] RomFS: reading hanim_hum2f_c000_emothinkout.bundle (39.8 KB) [ 303.99] RomFS: reading hanim_hum2f_c000_emotired.bundle (93.1 KB) [ 303.99] RomFS: reading uacc_head_dress553.bundle (356.7 KB) [ 303.99] RomFS: reading uacc_spine2_hair551e.bundle (474.2 KB) [ 303.99] RomFS: reading uacc_head_dress553b.bundle (371.6 KB) [ 303.99] RomFS: reading uacc_spine2_hair553.bundle (630.8 KB) [ 304.00] RomFS: reading hanim_hum2f_c000_emowave.bundle (189.7 KB) [ 304.01] RomFS: reading ubody_msn0dr_c553.bundle (4312.1 KB) [ 304.01] RomFS: reading uhead_c553c.bundle (636.4 KB) [ 304.02] RomFS: reading uacc_head_dress553h.bundle (253.0 KB) [ 304.02] RomFS: reading uacc_spine2_hair553e.bundle (631.5 KB) [ 304.13] RomFS: reading ubody_amr1af_c554.bundle (3232.1 KB) [ 304.13] RomFS: reading uhead_c554.bundle (767.5 KB) [ 304.13] RomFS: reading uhead_c554b.bundle (646.4 KB) [ 304.14] RomFS: reading ubody_amr1af_c554b.bundle (3128.5 KB) [ 304.14] RomFS: reading uhair_h552.bundle (181.3 KB) [ 304.14] RomFS: reading uhair_h554.bundle (268.8 KB) [ 304.14] RomFS: reading aoc_demo_c554b.bundle (17.5 KB) [ 304.14] RomFS: reading uacc_head_dress554.bundle (352.8 KB) [ 304.14] RomFS: reading aoc_demo_c555.bundle (17.3 KB) [ 304.14] RomFS: reading uacc_head_dress554b.bundle (359.4 KB) [ 304.15] RomFS: reading uhead_c555.bundle (665.4 KB) [ 304.15] RomFS: reading uhair_h554h.bundle (302.4 KB) [ 304.16] RomFS: reading ubody_amr1af_c699.bundle (2326.1 KB) [ 304.16] RomFS: reading uacc_head_dress554h.bundle (359.0 KB) [ 304.26] RomFS: reading m004_mid_op1_04.bundle (10.5 KB) [ 304.27] RomFS: reading m009_mid_ed1.bundle (155.2 KB) [ 304.28] RomFS: reading map_event_m010_01.mat.bundle (5401.1 KB) [ 304.28] RomFS: reading m009_mid_ed2.bundle (155.5 KB) [ 304.44] vulkan: a 133 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 5 render targets made, 44 texture uploads (15076 KB), 0 ms in finishes [ 304.94] RomFS: reading 480549566.wem (2614.2 KB) [ 304.95] RomFS: reading 483218391.wem (1.3 KB) [ 304.95] RomFS: reading 48707261.wem (1587.7 KB) [ 305.52] RomFS: reading V_E004_OP3_002.bin (7.3 KB) [ 305.52] RomFS: reading V_E004_OP3_002_F.bin (7.4 KB) [ 307.18] vulkan: display: 599 frame intervals of 17.08 ms (deviation 5.85 ms, 1st to 99th percentile 16.56 to 16.93 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 2.2 ms (0.5 to 6.3), on to the display in 45.0 ms (24.1 to 48.8), 47.1 ms in all (25.4 to 50.0) [ 307.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 308.33] perf: 59.0 frames a second over 5.0 s (17231 shown in all) [ 311.14] cpu: 600 presents in 10.24 s (58.6 fps): 39 of the game's threads ran 13.06 s on the host's processors (128% of one, 21.76 ms a present), the whole process 14.42 s (141%); the busiest: thread 80 'MainThread' 5.81 s, thread 86 'Job.Worker 0' 2.84 s, thread 87 'Job.Worker 1' 2.84 s, thread 108 'UnityGfxDeviceWorker' 0.78 s, thread 116 'AK::EventManager' 0.29 s [ 311.14] cpu: in those 10.24 s, 266436 SVCs (26031 a second): 0x1b ArbitrateUnlock 70626, 0x0b SleepThread 67239, 0x1c WaitProcessWideKeyAtomic 49833, 0x1d SignalProcessWideKey 35048, 0x1a ArbitrateLock 33769, 0x21 SendSyncRequest 7042; 19 calls the dispatch table had no code for (RtAPI.miss) [ 311.14] vulkan: 1312234 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1993824 descriptor sets written, 630644 reused; 611389 draws kept the last one's shaders and pipeline (0 checked), 1086008 its targets [ 311.14] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 580 texture uploads (237 MB); 4 frames over 50 ms in the last 600, the slowest 133 ms [ 311.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 311.14] vulkan: memory used and budgeted: heap 0 192 of 15454 MB (192 ours), heap 1 2898 of 14411 MB (2592 ours) [ 311.14] vulkan: caches: 90 render targets (1152 MB, 12 parked), 115 textures (576 MB), 2034 buffers (94 MB); 2324 of 14411 MB in use as they count it, 0 MB freed for the budget so far [ 311.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 311.14] vulkan: 623997 rendering passes, 17068 clear commands, 348336 attachments cleared and 18 left undefined by their load op [ 311.14] vulkan: 17283 passes (56%) ended at renderer.c:214 [ 311.14] vulkan: 8754 passes (29%) ended at render.c:232 [ 311.14] vulkan: 2190 passes (7%) ended at buffer.c:2096 [ 311.14] vulkan: 1458 passes (5%) ended at buffer.c:2168 [ 311.14] vulkan: 600 passes (2%) ended at renderer.c:680 [ 311.14] vulkan: 353 passes (1%) ended at cmd.c:534 [ 311.14] vulkan: 36 passes (0%) ended at dma.c:143 [ 311.14] vulkan: 28 passes (0%) ended at texture.c:476 [ 311.14] vulkan: GPU-owned guest memory landed for the CPU 9050 times, render targets written back for an engine 0 times [ 313.35] perf: 60.0 frames a second over 5.0 s (17532 shown in all) [ 317.17] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.7 to 3.7), on to the display in 46.8 ms (46.1 to 47.2), 49.8 ms in all (49.6 to 50.0) [ 317.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 317.30] RomFS: reading V_E004_OP3_003.bin (8.2 KB) [ 317.30] RomFS: reading V_E004_OP3_004.bin (4.3 KB) [ 317.30] RomFS: reading V_E004_OP3_005.bin (8.2 KB) [ 318.36] perf: 60.0 frames a second over 5.0 s (17833 shown in all) [ 321.14] nvn: 18000 presents, 18000 submissions [ 321.14] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 14.38 s on the host's processors (144% of one, 23.97 ms a present), the whole process 15.94 s (159%); the busiest: thread 80 'MainThread' 6.21 s, thread 86 'Job.Worker 0' 3.48 s, thread 87 'Job.Worker 1' 3.46 s, thread 108 'UnityGfxDeviceWorker' 0.86 s, thread 116 'AK::EventManager' 0.26 s [ 321.14] cpu: in those 10.00 s, 219531 SVCs (21954 a second): 0x0b SleepThread 60914, 0x1b ArbitrateUnlock 52304, 0x1c WaitProcessWideKeyAtomic 48112, 0x1d SignalProcessWideKey 32959, 0x1a ArbitrateLock 17149, 0x21 SendSyncRequest 6273; 9 calls the dispatch table had no code for (RtAPI.miss) [ 321.14] vulkan: 1391825 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2131242 descriptor sets written, 652408 reused; 632133 draws kept the last one's shaders and pipeline (0 checked), 1150239 its targets [ 321.14] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 580 texture uploads (237 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 321.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 321.14] vulkan: memory used and budgeted: heap 0 192 of 15454 MB (192 ours), heap 1 2898 of 14411 MB (2592 ours) [ 321.14] vulkan: caches: 90 render targets (1152 MB, 12 parked), 115 textures (576 MB), 2204 buffers (152 MB); 2366 of 14411 MB in use as they count it, 0 MB freed for the budget so far [ 321.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 321.14] vulkan: 659829 rendering passes, 17668 clear commands, 364536 attachments cleared and 18 left undefined by their load op [ 321.14] vulkan: 20160 passes (56%) ended at renderer.c:214 [ 321.14] vulkan: 10200 passes (28%) ended at render.c:232 [ 321.14] vulkan: 3073 passes (9%) ended at buffer.c:2096 [ 321.14] vulkan: 967 passes (3%) ended at buffer.c:2168 [ 321.14] vulkan: 600 passes (2%) ended at renderer.c:680 [ 321.14] vulkan: 446 passes (1%) ended at dma.c:143 [ 321.14] vulkan: 375 passes (1%) ended at cmd.c:534 [ 321.14] vulkan: 11 passes (0%) ended at buffer.c:2264 [ 321.14] vulkan: GPU-owned guest memory landed for the CPU 9142 times, render targets written back for an engine 0 times [ 323.36] perf: 60.0 frames a second over 5.0 s (18133 shown in all) [ 327.15] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.3 ms (2.1 to 2.8), on to the display in 47.5 ms (47.0 to 47.9), 49.8 ms in all (49.6 to 50.0) [ 327.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 328.10] RomFS: reading V_E004_OP3_006.bin (0.5 KB) [ 328.10] RomFS: reading V_E004_OP3_007.bin (6.5 KB) [ 328.11] RomFS: reading V_E004_OP3_007_F.bin (6.1 KB) [ 328.38] perf: 60.0 frames a second over 5.0 s (18434 shown in all) [ 331.14] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 13.82 s on the host's processors (138% of one, 23.03 ms a present), the whole process 15.23 s (152%); the busiest: thread 80 'MainThread' 6.09 s, thread 86 'Job.Worker 0' 3.28 s, thread 87 'Job.Worker 1' 3.28 s, thread 108 'UnityGfxDeviceWorker' 0.81 s, thread 116 'AK::EventManager' 0.25 s [ 331.14] cpu: in those 10.00 s, 220436 SVCs (22043 a second): 0x0b SleepThread 61621, 0x1b ArbitrateUnlock 52507, 0x1c WaitProcessWideKeyAtomic 47939, 0x1d SignalProcessWideKey 33113, 0x1a ArbitrateLock 17049, 0x21 SendSyncRequest 6387; 15 calls the dispatch table had no code for (RtAPI.miss) [ 331.14] vulkan: 1459989 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2245624 descriptor sets written, 674354 reused; 646471 draws kept the last one's shaders and pipeline (0 checked), 1203210 its targets [ 331.14] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 580 texture uploads (237 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 331.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 331.14] vulkan: memory used and budgeted: heap 0 192 of 15454 MB (192 ours), heap 1 2898 of 14411 MB (2592 ours) [ 331.14] vulkan: caches: 83 render targets (1043 MB, 8 parked), 92 textures (404 MB), 1767 buffers (166 MB); 2098 of 14411 MB in use as they count it, 0 MB freed for the budget so far [ 331.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 331.14] vulkan: 694928 rendering passes, 18268 clear commands, 380736 attachments cleared and 18 left undefined by their load op [ 331.14] vulkan: 19993 passes (57%) ended at renderer.c:214 [ 331.14] vulkan: 10200 passes (29%) ended at render.c:232 [ 331.14] vulkan: 2893 passes (8%) ended at buffer.c:2096 [ 331.14] vulkan: 1133 passes (3%) ended at buffer.c:2168 [ 331.14] vulkan: 600 passes (2%) ended at renderer.c:680 [ 331.14] vulkan: 253 passes (1%) ended at cmd.c:534 [ 331.14] vulkan: 14 passes (0%) ended at buffer.c:2264 [ 331.14] vulkan: 13 passes (0%) ended at dma.c:143 [ 331.14] vulkan: GPU-owned guest memory landed for the CPU 9148 times, render targets written back for an engine 0 times [ 333.40] perf: 60.0 frames a second over 5.0 s (18735 shown in all) [ 337.14] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.2 to 3.6), on to the display in 46.9 ms (46.0 to 47.7), 49.8 ms in all (49.6 to 50.0) [ 337.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 338.41] perf: 60.0 frames a second over 5.0 s (19036 shown in all) [ 341.14] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.19 s on the host's processors (152% of one, 25.31 ms a present), the whole process 16.82 s (168%); the busiest: thread 80 'MainThread' 6.32 s, thread 87 'Job.Worker 1' 3.81 s, thread 86 'Job.Worker 0' 3.78 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.24 s [ 341.14] cpu: in those 10.00 s, 220497 SVCs (22049 a second): 0x0b SleepThread 57263, 0x1b ArbitrateUnlock 54060, 0x1c WaitProcessWideKeyAtomic 49337, 0x1d SignalProcessWideKey 33780, 0x1a ArbitrateLock 17989, 0x21 SendSyncRequest 6248; 12 calls the dispatch table had no code for (RtAPI.miss) [ 341.14] vulkan: 1553639 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2409966 descriptor sets written, 697312 reused; 672623 draws kept the last one's shaders and pipeline (0 checked), 1281361 its targets [ 341.14] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 580 texture uploads (237 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 341.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 341.14] vulkan: memory used and budgeted: heap 0 192 of 15450 MB (192 ours), heap 1 2898 of 14323 MB (2592 ours) [ 341.14] vulkan: caches: 83 render targets (1043 MB, 8 parked), 92 textures (404 MB), 2083 buffers (193 MB); 2125 of 14323 MB in use as they count it, 0 MB freed for the budget so far [ 341.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 341.14] vulkan: 730915 rendering passes, 18868 clear commands, 396936 attachments cleared and 18 left undefined by their load op [ 341.14] vulkan: 20299 passes (56%) ended at renderer.c:214 [ 341.14] vulkan: 10200 passes (28%) ended at render.c:232 [ 341.14] vulkan: 3311 passes (9%) ended at buffer.c:2096 [ 341.14] vulkan: 1106 passes (3%) ended at buffer.c:2168 [ 341.14] vulkan: 600 passes (2%) ended at renderer.c:680 [ 341.14] vulkan: 448 passes (1%) ended at cmd.c:534 [ 341.14] vulkan: 18 passes (0%) ended at dma.c:143 [ 341.14] vulkan: 5 passes (0%) ended at buffer.c:2264 [ 341.14] vulkan: GPU-owned guest memory landed for the CPU 9157 times, render targets written back for an engine 0 times [ 342.64] RomFS: reading V_E004_OP3_008.bin (5.3 KB) [ 342.64] RomFS: reading V_E004_OP3_008_F.bin (5.0 KB) [ 342.64] RomFS: reading V_E004_OP3_009.bin (5.4 KB) [ 343.43] perf: 60.0 frames a second over 5.0 s (19337 shown in all) [ 347.12] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.7 to 3.5), on to the display in 46.9 ms (46.3 to 47.2), 49.8 ms in all (49.6 to 50.0) [ 347.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 347.77] RomFS: reading V_E004_OP3_010.bin (1.7 KB) [ 347.77] RomFS: reading V_E004_OP3_010_F.bin (2.0 KB) [ 347.77] RomFS: reading V_E004_OP3_011.bin (6.6 KB) [ 347.78] RomFS: reading V_E004_OP3_012.bin (7.2 KB) [ 348.45] perf: 60.0 frames a second over 5.0 s (19638 shown in all) [ 351.14] nvn: 19800 presents, 19800 submissions [ 351.14] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.23 s on the host's processors (152% of one, 25.39 ms a present), the whole process 16.87 s (169%); the busiest: thread 80 'MainThread' 6.33 s, thread 86 'Job.Worker 0' 3.82 s, thread 87 'Job.Worker 1' 3.81 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.24 s [ 351.14] cpu: in those 10.00 s, 221852 SVCs (22185 a second): 0x0b SleepThread 58493, 0x1b ArbitrateUnlock 54096, 0x1c WaitProcessWideKeyAtomic 49362, 0x1d SignalProcessWideKey 33808, 0x1a ArbitrateLock 17995, 0x21 SendSyncRequest 6278; 15 calls the dispatch table had no code for (RtAPI.miss) [ 351.14] vulkan: 1651427 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2582487 descriptor sets written, 720367 reused; 702807 draws kept the last one's shaders and pipeline (0 checked), 1363549 its targets [ 351.14] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 580 texture uploads (237 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 351.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 351.14] vulkan: memory used and budgeted: heap 0 192 of 15450 MB (192 ours), heap 1 2898 of 14323 MB (2592 ours) [ 351.14] vulkan: caches: 83 render targets (1043 MB, 8 parked), 92 textures (404 MB), 1907 buffers (187 MB); 2119 of 14323 MB in use as they count it, 0 MB freed for the budget so far [ 351.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 351.14] vulkan: 766830 rendering passes, 19468 clear commands, 413136 attachments cleared and 18 left undefined by their load op [ 351.14] vulkan: 20400 passes (57%) ended at renderer.c:214 [ 351.14] vulkan: 10200 passes (28%) ended at render.c:232 [ 351.14] vulkan: 3111 passes (9%) ended at buffer.c:2096 [ 351.14] vulkan: 1101 passes (3%) ended at buffer.c:2168 [ 351.14] vulkan: 600 passes (2%) ended at renderer.c:680 [ 351.14] vulkan: 487 passes (1%) ended at cmd.c:534 [ 351.14] vulkan: 12 passes (0%) ended at dma.c:143 [ 351.14] vulkan: 4 passes (0%) ended at buffer.c:2264 [ 351.14] vulkan: GPU-owned guest memory landed for the CPU 9161 times, render targets written back for an engine 0 times [ 353.46] perf: 60.0 frames a second over 5.0 s (19939 shown in all) [ 357.10] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.8 ms (2.3 to 3.5), on to the display in 47.0 ms (46.2 to 47.6), 49.8 ms in all (49.6 to 50.0) [ 357.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 358.48] perf: 60.0 frames a second over 5.0 s (20240 shown in all) [ 360.14] RomFS: reading V_E004_OP3_013.bin (7.1 KB) [ 360.14] RomFS: reading V_E004_OP3_014.bin (7.0 KB) [ 361.14] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 13.70 s on the host's processors (137% of one, 22.83 ms a present), the whole process 15.24 s (152%); the busiest: thread 80 'MainThread' 6.15 s, thread 87 'Job.Worker 1' 3.20 s, thread 86 'Job.Worker 0' 3.19 s, thread 108 'UnityGfxDeviceWorker' 0.77 s, thread 116 'AK::EventManager' 0.28 s [ 361.14] cpu: in those 10.00 s, 211053 SVCs (21106 a second): 0x0b SleepThread 57658, 0x1b ArbitrateUnlock 50711, 0x1c WaitProcessWideKeyAtomic 46564, 0x1d SignalProcessWideKey 31959, 0x1a ArbitrateLock 16333, 0x21 SendSyncRequest 6008; 18 calls the dispatch table had no code for (RtAPI.miss) [ 361.14] vulkan: 1737623 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2730957 descriptor sets written, 744289 reused; 725704 draws kept the last one's shaders and pipeline (0 checked), 1434145 its targets [ 361.14] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 580 texture uploads (237 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 361.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 361.14] vulkan: memory used and budgeted: heap 0 192 of 15450 MB (192 ours), heap 1 2898 of 14323 MB (2592 ours) [ 361.14] vulkan: caches: 83 render targets (1043 MB, 8 parked), 92 textures (404 MB), 1966 buffers (157 MB); 2089 of 14323 MB in use as they count it, 0 MB freed for the budget so far [ 361.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 361.14] vulkan: 802123 rendering passes, 20068 clear commands, 429336 attachments cleared and 18 left undefined by their load op [ 361.14] vulkan: 20400 passes (58%) ended at renderer.c:214 [ 361.14] vulkan: 10200 passes (29%) ended at render.c:232 [ 361.14] vulkan: 2753 passes (8%) ended at buffer.c:2096 [ 361.14] vulkan: 1108 passes (3%) ended at buffer.c:2168 [ 361.14] vulkan: 600 passes (2%) ended at renderer.c:680 [ 361.14] vulkan: 200 passes (1%) ended at cmd.c:534 [ 361.14] vulkan: 22 passes (0%) ended at dma.c:143 [ 361.14] vulkan: 10 passes (0%) ended at buffer.c:2264 [ 361.14] vulkan: GPU-owned guest memory landed for the CPU 9169 times, render targets written back for an engine 0 times [ 363.48] perf: 60.0 frames a second over 5.0 s (20540 shown in all) [ 367.09] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.3 ms (1.8 to 2.9), on to the display in 47.6 ms (46.8 to 48.1), 49.8 ms in all (49.6 to 50.0) [ 367.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 368.48] perf: 60.0 frames a second over 5.0 s (20840 shown in all) [ 371.14] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 12.85 s on the host's processors (129% of one, 21.42 ms a present), the whole process 14.31 s (143%); the busiest: thread 80 'MainThread' 6.08 s, thread 87 'Job.Worker 1' 2.87 s, thread 86 'Job.Worker 0' 2.84 s, thread 108 'UnityGfxDeviceWorker' 0.68 s, thread 116 'AK::EventManager' 0.27 s [ 371.14] cpu: in those 10.00 s, 206480 SVCs (20646 a second): 0x0b SleepThread 60682, 0x1b ArbitrateUnlock 48166, 0x1c WaitProcessWideKeyAtomic 44229, 0x1d SignalProcessWideKey 30675, 0x1a ArbitrateLock 14954, 0x21 SendSyncRequest 5950; 9 calls the dispatch table had no code for (RtAPI.miss) [ 371.14] vulkan: 1806653 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2845679 descriptor sets written, 767627 reused; 738418 draws kept the last one's shaders and pipeline (0 checked), 1487809 its targets [ 371.14] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 580 texture uploads (237 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms [ 371.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 371.14] vulkan: memory used and budgeted: heap 0 192 of 15450 MB (192 ours), heap 1 2898 of 14339 MB (2592 ours) [ 371.14] vulkan: caches: 83 render targets (1043 MB, 8 parked), 92 textures (404 MB), 2333 buffers (108 MB); 2041 of 14339 MB in use as they count it, 0 MB freed for the budget so far [ 371.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 371.14] vulkan: 837056 rendering passes, 20668 clear commands, 445536 attachments cleared and 18 left undefined by their load op [ 371.14] vulkan: 20166 passes (58%) ended at renderer.c:214 [ 371.14] vulkan: 10195 passes (29%) ended at render.c:232 [ 371.14] vulkan: 2335 passes (7%) ended at buffer.c:2096 [ 371.14] vulkan: 923 passes (3%) ended at buffer.c:2168 [ 371.14] vulkan: 600 passes (2%) ended at renderer.c:680 [ 371.14] vulkan: 318 passes (1%) ended at cmd.c:534 [ 371.14] vulkan: 300 passes (1%) ended at dma.c:143 [ 371.14] vulkan: 96 passes (0%) ended at buffer.c:2264 [ 371.14] vulkan: GPU-owned guest memory landed for the CPU 9315 times, render targets written back for an engine 0 times [ 373.50] perf: 60.0 frames a second over 5.0 s (21141 shown in all) [ 373.71] RomFS: reading V_E004_OP3_015.bin (2.0 KB) [ 373.71] RomFS: reading V_E004_OP3_016.bin (8.1 KB) [ 373.71] RomFS: reading V_E004_OP3_017.bin (7.7 KB) [ 377.25] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.65 ms, 1st to 99th percentile 16.57 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.2 to 6.8), on to the display in 46.9 ms (43.0 to 47.7), 49.8 ms in all (49.6 to 50.0) [ 377.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 378.51] perf: 60.0 frames a second over 5.0 s (21442 shown in all) [ 381.14] nvn: 21600 presents, 21600 submissions [ 381.14] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.09 s on the host's processors (151% of one, 25.15 ms a present), the whole process 16.82 s (168%); the busiest: thread 80 'MainThread' 6.37 s, thread 87 'Job.Worker 1' 3.72 s, thread 86 'Job.Worker 0' 3.70 s, thread 108 'UnityGfxDeviceWorker' 0.91 s, thread 116 'AK::EventManager' 0.28 s [ 381.14] cpu: in those 10.00 s, 211001 SVCs (21101 a second): 0x0b SleepThread 53513, 0x1b ArbitrateUnlock 52030, 0x1c WaitProcessWideKeyAtomic 47459, 0x1d SignalProcessWideKey 33179, 0x1a ArbitrateLock 16704, 0x21 SendSyncRequest 6294; 15 calls the dispatch table had no code for (RtAPI.miss) [ 381.14] vulkan: 1895008 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3000500 descriptor sets written, 789516 reused; 757875 draws kept the last one's shaders and pipeline (0 checked), 1560717 its targets [ 381.14] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 580 texture uploads (237 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [ 381.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 381.14] vulkan: memory used and budgeted: heap 0 192 of 15450 MB (192 ours), heap 1 2898 of 14339 MB (2592 ours) [ 381.14] vulkan: caches: 83 render targets (1043 MB, 8 parked), 92 textures (404 MB), 2146 buffers (129 MB); 2061 of 14339 MB in use as they count it, 0 MB freed for the budget so far [ 381.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 381.14] vulkan: 872927 rendering passes, 21268 clear commands, 461736 attachments cleared and 18 left undefined by their load op [ 381.14] vulkan: 20247 passes (56%) ended at renderer.c:214 [ 381.14] vulkan: 10199 passes (28%) ended at render.c:232 [ 381.14] vulkan: 2648 passes (7%) ended at buffer.c:2096 [ 381.14] vulkan: 1155 passes (3%) ended at buffer.c:2168 [ 381.14] vulkan: 597 passes (2%) ended at renderer.c:680 [ 381.14] vulkan: 509 passes (1%) ended at dma.c:143 [ 381.14] vulkan: 419 passes (1%) ended at cmd.c:534 [ 381.14] vulkan: 97 passes (0%) ended at buffer.c:2264 [ 381.14] vulkan: GPU-owned guest memory landed for the CPU 9597 times, render targets written back for an engine 0 times [ 383.51] perf: 60.0 frames a second over 5.0 s (21742 shown in all) [ 387.42] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.64 ms, 1st to 99th percentile 16.56 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.3 to 4.1), on to the display in 46.9 ms (45.6 to 47.6), 49.8 ms in all (49.6 to 50.0) [ 387.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 388.51] perf: 60.0 frames a second over 5.0 s (22042 shown in all) [ 390.33] RomFS: reading V_E004_OP3_018.bin (4.3 KB) [ 390.33] RomFS: reading V_E004_OP3_019.bin (7.6 KB) [ 390.33] RomFS: reading V_E004_OP3_020.bin (6.7 KB) [ 391.14] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.20 s on the host's processors (152% of one, 25.33 ms a present), the whole process 16.69 s (167%); the busiest: thread 80 'MainThread' 6.30 s, thread 87 'Job.Worker 1' 3.78 s, thread 86 'Job.Worker 0' 3.78 s, thread 108 'UnityGfxDeviceWorker' 0.91 s, thread 116 'AK::EventManager' 0.30 s [ 391.14] cpu: in those 10.00 s, 219486 SVCs (21948 a second): 0x0b SleepThread 55804, 0x1b ArbitrateUnlock 54119, 0x1c WaitProcessWideKeyAtomic 49611, 0x1d SignalProcessWideKey 34229, 0x1a ArbitrateLock 17641, 0x21 SendSyncRequest 6258; 12 calls the dispatch table had no code for (RtAPI.miss) [ 391.14] vulkan: 1971106 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3129660 descriptor sets written, 812552 reused; 775018 draws kept the last one's shaders and pipeline (0 checked), 1621695 its targets [ 391.14] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 604 texture uploads (246 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [ 391.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 391.14] vulkan: memory used and budgeted: heap 0 192 of 15450 MB (192 ours), heap 1 2898 of 14339 MB (2592 ours) [ 391.14] vulkan: caches: 83 render targets (1043 MB, 8 parked), 116 textures (547 MB), 2556 buffers (295 MB); 2371 of 14339 MB in use as they count it, 0 MB freed for the budget so far [ 391.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 391.14] vulkan: 908147 rendering passes, 21868 clear commands, 477936 attachments cleared and 18 left undefined by their load op [ 391.14] vulkan: 19909 passes (57%) ended at renderer.c:214 [ 391.14] vulkan: 10105 passes (29%) ended at render.c:232 [ 391.14] vulkan: 2746 passes (8%) ended at buffer.c:2096 [ 391.14] vulkan: 1478 passes (4%) ended at buffer.c:2168 [ 391.14] vulkan: 600 passes (2%) ended at renderer.c:680 [ 391.14] vulkan: 316 passes (1%) ended at cmd.c:534 [ 391.14] vulkan: 31 passes (0%) ended at buffer.c:2264 [ 391.14] vulkan: 25 passes (0%) ended at dma.c:143 [ 391.14] vulkan: GPU-owned guest memory landed for the CPU 9612 times, render targets written back for an engine 0 times [ 393.51] perf: 60.0 frames a second over 5.0 s (22342 shown in all) [ 397.40] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.5 to 4.5), on to the display in 46.7 ms (45.2 to 47.5), 49.8 ms in all (49.6 to 50.0) [ 397.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 398.53] perf: 60.0 frames a second over 5.0 s (22643 shown in all) [ 401.14] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.11 s on the host's processors (171% of one, 28.52 ms a present), the whole process 18.77 s (188%); the busiest: thread 80 'MainThread' 6.50 s, thread 87 'Job.Worker 1' 4.59 s, thread 86 'Job.Worker 0' 4.59 s, thread 108 'UnityGfxDeviceWorker' 1.06 s, thread 116 'AK::EventManager' 0.25 s [ 401.14] cpu: in those 10.00 s, 231652 SVCs (23166 a second): 0x0b SleepThread 64039, 0x1b ArbitrateUnlock 55509, 0x1c WaitProcessWideKeyAtomic 50863, 0x1d SignalProcessWideKey 34981, 0x1a ArbitrateLock 18282, 0x21 SendSyncRequest 6158; 12 calls the dispatch table had no code for (RtAPI.miss) [ 401.14] vulkan: 2050205 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3264686 descriptor sets written, 835724 reused; 790715 draws kept the last one's shaders and pipeline (0 checked), 1685572 its targets [ 401.14] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 604 texture uploads (246 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [ 401.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 401.14] vulkan: memory used and budgeted: heap 0 192 of 15450 MB (192 ours), heap 1 2898 of 14339 MB (2592 ours) [ 401.14] vulkan: caches: 83 render targets (1043 MB, 8 parked), 116 textures (547 MB), 3509 buffers (628 MB); 2705 of 14339 MB in use as they count it, 0 MB freed for the budget so far [ 401.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 401.14] vulkan: 944376 rendering passes, 22468 clear commands, 494136 attachments cleared and 18 left undefined by their load op [ 401.14] vulkan: 20022 passes (55%) ended at renderer.c:214 [ 401.14] vulkan: 10195 passes (28%) ended at render.c:232 [ 401.14] vulkan: 3320 passes (9%) ended at buffer.c:2096 [ 401.14] vulkan: 1598 passes (4%) ended at buffer.c:2168 [ 401.14] vulkan: 600 passes (2%) ended at renderer.c:680 [ 401.14] vulkan: 475 passes (1%) ended at cmd.c:534 [ 401.14] vulkan: 19 passes (0%) ended at dma.c:143 [ 401.14] vulkan: GPU-owned guest memory landed for the CPU 9623 times, render targets written back for an engine 0 times [ 403.55] perf: 60.0 frames a second over 5.0 s (22944 shown in all) [ 407.39] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.4 to 3.7), on to the display in 47.0 ms (46.0 to 47.5), 49.8 ms in all (49.6 to 50.0) [ 407.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 407.76] RomFS: reading V_E004_OP3_021.bin (6.6 KB) [ 407.76] RomFS: reading V_E004_OP3_022.bin (2.6 KB) [ 407.76] RomFS: reading V_E004_OP3_023.bin (6.8 KB) [ 408.56] perf: 60.0 frames a second over 5.0 s (23245 shown in all) [ 411.14] nvn: 23400 presents, 23400 submissions [ 411.14] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.21 s on the host's processors (152% of one, 25.35 ms a present), the whole process 16.68 s (167%); the busiest: thread 80 'MainThread' 6.14 s, thread 86 'Job.Worker 0' 3.93 s, thread 87 'Job.Worker 1' 3.92 s, thread 108 'UnityGfxDeviceWorker' 0.85 s, thread 116 'AK::EventManager' 0.25 s [ 411.14] cpu: in those 10.00 s, 226054 SVCs (22605 a second): 0x0b SleepThread 63034, 0x1b ArbitrateUnlock 54006, 0x1c WaitProcessWideKeyAtomic 48892, 0x1d SignalProcessWideKey 34928, 0x1a ArbitrateLock 17004, 0x21 SendSyncRequest 6366; 12 calls the dispatch table had no code for (RtAPI.miss) [ 411.14] vulkan: 2116961 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3375476 descriptor sets written, 858446 reused; 801482 draws kept the last one's shaders and pipeline (0 checked), 1737328 its targets [ 411.14] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 604 texture uploads (246 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 411.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 411.14] vulkan: memory used and budgeted: heap 0 192 of 15450 MB (192 ours), heap 1 2898 of 14339 MB (2592 ours) [ 411.14] vulkan: caches: 83 render targets (1043 MB, 8 parked), 113 textures (544 MB), 3573 buffers (593 MB); 2674 of 14339 MB in use as they count it, 0 MB freed for the budget so far [ 411.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 411.14] vulkan: 979168 rendering passes, 23068 clear commands, 510336 attachments cleared and 18 left undefined by their load op [ 411.14] vulkan: 19800 passes (57%) ended at renderer.c:214 [ 411.14] vulkan: 10200 passes (29%) ended at render.c:232 [ 411.14] vulkan: 2803 passes (8%) ended at buffer.c:2096 [ 411.14] vulkan: 1106 passes (3%) ended at buffer.c:2168 [ 411.14] vulkan: 600 passes (2%) ended at renderer.c:680 [ 411.14] vulkan: 238 passes (1%) ended at cmd.c:534 [ 411.14] vulkan: 45 passes (0%) ended at dma.c:143 [ 411.14] vulkan: GPU-owned guest memory landed for the CPU 9637 times, render targets written back for an engine 0 times [ 413.56] perf: 60.0 frames a second over 5.0 s (23545 shown in all) [ 417.37] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.4 to 3.7), on to the display in 46.9 ms (45.9 to 47.5), 49.8 ms in all (49.6 to 50.0) [ 417.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 418.58] perf: 60.0 frames a second over 5.0 s (23846 shown in all) [ 421.14] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.03 s on the host's processors (170% of one, 28.39 ms a present), the whole process 18.65 s (187%); the busiest: thread 80 'MainThread' 6.34 s, thread 86 'Job.Worker 0' 4.64 s, thread 87 'Job.Worker 1' 4.63 s, thread 108 'UnityGfxDeviceWorker' 1.04 s, thread 116 'AK::EventManager' 0.26 s [ 421.14] cpu: in those 10.00 s, 232997 SVCs (23298 a second): 0x0b SleepThread 65263, 0x1b ArbitrateUnlock 55567, 0x1c WaitProcessWideKeyAtomic 50391, 0x1d SignalProcessWideKey 35587, 0x1a ArbitrateLock 18065, 0x21 SendSyncRequest 6304; 15 calls the dispatch table had no code for (RtAPI.miss) [ 421.14] vulkan: 2191124 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3501046 descriptor sets written, 881202 reused; 817582 draws kept the last one's shaders and pipeline (0 checked), 1796491 its targets [ 421.14] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 604 texture uploads (246 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [ 421.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 421.14] vulkan: memory used and budgeted: heap 0 192 of 15450 MB (192 ours), heap 1 2898 of 14339 MB (2592 ours) [ 421.14] vulkan: caches: 83 render targets (1043 MB, 8 parked), 75 textures (512 MB), 3103 buffers (609 MB); 2652 of 14339 MB in use as they count it, 0 MB freed for the budget so far [ 421.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 421.14] vulkan: 1014852 rendering passes, 23668 clear commands, 526536 attachments cleared and 18 left undefined by their load op [ 421.14] vulkan: 19800 passes (55%) ended at renderer.c:214 [ 421.14] vulkan: 10200 passes (29%) ended at render.c:232 [ 421.14] vulkan: 3162 passes (9%) ended at buffer.c:2096 [ 421.14] vulkan: 1473 passes (4%) ended at buffer.c:2168 [ 421.14] vulkan: 600 passes (2%) ended at renderer.c:680 [ 421.14] vulkan: 437 passes (1%) ended at cmd.c:534 [ 421.14] vulkan: 12 passes (0%) ended at dma.c:143 [ 421.14] vulkan: GPU-owned guest memory landed for the CPU 9646 times, render targets written back for an engine 0 times [ 421.47] RomFS: reading V_E004_OP3_024.bin (2.2 KB) [ 421.47] RomFS: reading V_E004_OP3_025.bin (7.8 KB) [ 423.58] perf: 60.0 frames a second over 5.0 s (24146 shown in all) [ 427.35] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.3 ms (3.0 to 4.1), on to the display in 46.6 ms (45.6 to 47.0), 49.8 ms in all (49.5 to 50.0) [ 427.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 428.60] perf: 60.0 frames a second over 5.0 s (24447 shown in all) [ 429.89] RomFS: reading V_E004_OP3_026.bin (6.1 KB) [ 429.89] RomFS: reading V_E004_OP3_027.bin (4.8 KB) [ 429.89] RomFS: reading V_E004_OP3_028.bin (5.5 KB) [ 431.14] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.56 s on the host's processors (176% of one, 29.26 ms a present), the whole process 19.19 s (192%); the busiest: thread 80 'MainThread' 6.43 s, thread 86 'Job.Worker 0' 4.84 s, thread 87 'Job.Worker 1' 4.83 s, thread 108 'UnityGfxDeviceWorker' 1.09 s, thread 116 'AK::EventManager' 0.25 s [ 431.14] cpu: in those 10.00 s, 231155 SVCs (23115 a second): 0x0b SleepThread 63402, 0x1b ArbitrateUnlock 55473, 0x1c WaitProcessWideKeyAtomic 50889, 0x1d SignalProcessWideKey 35629, 0x1a ArbitrateLock 17872, 0x21 SendSyncRequest 6070; 15 calls the dispatch table had no code for (RtAPI.miss) [ 431.14] vulkan: 2267725 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3630841 descriptor sets written, 904609 reused; 835628 draws kept the last one's shaders and pipeline (0 checked), 1858092 its targets [ 431.14] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 604 texture uploads (246 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 431.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 431.14] vulkan: memory used and budgeted: heap 0 192 of 15450 MB (192 ours), heap 1 3154 of 14339 MB (2848 ours) [ 431.14] vulkan: caches: 83 render targets (1043 MB, 8 parked), 75 textures (512 MB), 2668 buffers (742 MB); 2783 of 14339 MB in use as they count it, 0 MB freed for the budget so far [ 431.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 431.14] vulkan: 1050952 rendering passes, 24268 clear commands, 542736 attachments cleared and 18 left undefined by their load op [ 431.14] vulkan: 19800 passes (55%) ended at renderer.c:214 [ 431.14] vulkan: 10200 passes (28%) ended at render.c:232 [ 431.14] vulkan: 3664 passes (10%) ended at buffer.c:2096 [ 431.14] vulkan: 1277 passes (4%) ended at buffer.c:2168 [ 431.14] vulkan: 600 passes (2%) ended at renderer.c:680 [ 431.14] vulkan: 505 passes (1%) ended at cmd.c:534 [ 431.14] vulkan: 29 passes (0%) ended at dma.c:143 [ 431.14] vulkan: 25 passes (0%) ended at buffer.c:2264 [ 431.14] vulkan: GPU-owned guest memory landed for the CPU 9662 times, render targets written back for an engine 0 times [ 433.60] perf: 60.0 frames a second over 5.0 s (24747 shown in all) [ 437.34] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.3 ms (3.0 to 3.9), on to the display in 46.5 ms (45.9 to 47.0), 49.8 ms in all (49.6 to 50.0) [ 437.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 438.61] perf: 60.0 frames a second over 5.0 s (25048 shown in all) [ 441.14] nvn: 25200 presents, 25200 submissions [ 441.14] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.68 s on the host's processors (177% of one, 29.46 ms a present), the whole process 19.33 s (193%); the busiest: thread 80 'MainThread' 6.50 s, thread 86 'Job.Worker 0' 4.84 s, thread 87 'Job.Worker 1' 4.82 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.25 s [ 441.14] cpu: in those 10.00 s, 239342 SVCs (23934 a second): 0x0b SleepThread 67156, 0x1b ArbitrateUnlock 56967, 0x1c WaitProcessWideKeyAtomic 52507, 0x1d SignalProcessWideKey 36238, 0x1a ArbitrateLock 18721, 0x21 SendSyncRequest 5933; 12 calls the dispatch table had no code for (RtAPI.miss) [ 441.14] vulkan: 2344064 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3759787 descriptor sets written, 928341 reused; 853555 draws kept the last one's shaders and pipeline (0 checked), 1919431 its targets [ 441.14] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 604 texture uploads (246 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 441.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 441.14] vulkan: memory used and budgeted: heap 0 192 of 15446 MB (192 ours), heap 1 3410 of 14400 MB (3104 ours) [ 441.14] vulkan: caches: 80 render targets (999 MB, 7 parked), 75 textures (512 MB), 3132 buffers (1079 MB); 3078 of 14400 MB in use as they count it, 0 MB freed for the budget so far [ 441.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 441.14] vulkan: 1086926 rendering passes, 24868 clear commands, 558936 attachments cleared and 18 left undefined by their load op [ 441.14] vulkan: 19800 passes (55%) ended at renderer.c:214 [ 441.14] vulkan: 10200 passes (28%) ended at render.c:232 [ 441.14] vulkan: 2933 passes (8%) ended at buffer.c:2096 [ 441.14] vulkan: 1972 passes (5%) ended at buffer.c:2168 [ 441.14] vulkan: 600 passes (2%) ended at renderer.c:680 [ 441.14] vulkan: 466 passes (1%) ended at cmd.c:534 [ 441.14] vulkan: 3 passes (0%) ended at dma.c:143 [ 441.14] vulkan: GPU-owned guest memory landed for the CPU 9665 times, render targets written back for an engine 0 times [ 443.63] perf: 60.0 frames a second over 5.0 s (25349 shown in all) [ 445.60] RomFS: reading V_E004_OP3_028_F.bin (4.7 KB) [ 445.60] RomFS: reading V_E004_OP3_029.bin (0.7 KB) [ 445.60] RomFS: reading V_E004_OP3_030.bin (6.0 KB) [ 445.60] RomFS: reading V_E004_OP3_031.bin (4.0 KB) [ 447.79] vulkan: display: 596 frame intervals of 16.69 ms (deviation 0.66 ms, 1st to 99th percentile 16.56 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 3.6 ms (3.2 to 4.8), on to the display in 46.3 ms (45.1 to 46.8), 49.9 ms in all (49.5 to 50.0) [ 447.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 448.65] perf: 60.0 frames a second over 5.0 s (25650 shown in all) [ 451.14] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 18.68 s on the host's processors (187% of one, 31.13 ms a present), the whole process 20.65 s (207%); the busiest: thread 80 'MainThread' 6.81 s, thread 87 'Job.Worker 1' 5.14 s, thread 86 'Job.Worker 0' 5.13 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.25 s [ 451.14] cpu: in those 10.00 s, 235425 SVCs (23540 a second): 0x0b SleepThread 65411, 0x1b ArbitrateUnlock 55999, 0x1c WaitProcessWideKeyAtomic 52236, 0x1d SignalProcessWideKey 35803, 0x1a ArbitrateLock 18208, 0x21 SendSyncRequest 5946; 21 calls the dispatch table had no code for (RtAPI.miss) [ 451.14] vulkan: 2451027 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3949828 descriptor sets written, 952226 reused; 885488 draws kept the last one's shaders and pipeline (0 checked), 2011032 its targets [ 451.14] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 645 texture uploads (258 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [ 451.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 451.14] vulkan: memory used and budgeted: heap 0 192 of 15446 MB (192 ours), heap 1 4178 of 14400 MB (3872 ours) [ 451.14] vulkan: caches: 80 render targets (999 MB, 7 parked), 116 textures (547 MB), 4880 buffers (1826 MB); 3859 of 14400 MB in use as they count it, 0 MB freed for the budget so far [ 451.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 451.14] vulkan: 1124031 rendering passes, 25468 clear commands, 575136 attachments cleared and 18 left undefined by their load op [ 451.14] vulkan: 20143 passes (54%) ended at renderer.c:214 [ 451.14] vulkan: 10196 passes (27%) ended at render.c:232 [ 451.14] vulkan: 2688 passes (7%) ended at buffer.c:2096 [ 451.14] vulkan: 2680 passes (7%) ended at buffer.c:2168 [ 451.14] vulkan: 718 passes (2%) ended at cmd.c:534 [ 451.14] vulkan: 600 passes (2%) ended at renderer.c:680 [ 451.14] vulkan: 39 passes (0%) ended at buffer.c:2264 [ 451.14] vulkan: 21 passes (0%) ended at dma.c:143 [ 451.14] vulkan: GPU-owned guest memory landed for the CPU 9679 times, render targets written back for an engine 0 times [ 453.66] perf: 60.0 frames a second over 5.0 s (25951 shown in all) [ 457.77] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (4.0 to 5.5), on to the display in 45.5 ms (44.2 to 46.0), 49.8 ms in all (49.5 to 50.0) [ 457.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 458.66] perf: 60.0 frames a second over 5.0 s (26251 shown in all) [ 459.31] RomFS: reading Movie_S02.bnk (0.7 KB) [ 459.31] RomFS: reading Movie_S02F.bnk (0.7 KB) [ 459.31] RomFS: reading Movie_S03.bnk (0.3 KB) [ 459.31] RomFS: reading Movie_S03F.bnk (0.3 KB) [ 459.31] RomFS: reading Movie_S04.bnk (0.4 KB) [ 459.31] RomFS: reading Movie_S04F.bnk (0.4 KB) [ 459.31] RomFS: reading Movie_S05.bnk (0.7 KB) [ 459.31] RomFS: reading Movie_S05F.bnk (0.7 KB) [ 459.31] RomFS: reading Movie_S06.bnk (0.7 KB) [ 459.31] RomFS: reading Movie_S06F.bnk (0.7 KB) [ 459.31] RomFS: reading Movie_S07.bnk (0.3 KB) [ 459.31] RomFS: reading Movie_S07F.bnk (0.3 KB) [ 459.31] RomFS: reading Movie_S08.bnk (0.7 KB) [ 459.31] RomFS: reading Movie_S09.bnk (0.7 KB) [ 459.31] RomFS: reading Movie_S09F.bnk (0.7 KB) [ 459.31] RomFS: reading Movie_S10.bnk (0.3 KB) [ 459.31] RomFS: reading Movie_S10F.bnk (0.3 KB) [ 459.31] RomFS: reading Movie_S11.bnk (0.3 KB) [ 459.31] RomFS: reading Movie_S12.bnk (0.3 KB) [ 459.31] RomFS: reading Movie_S13.bnk (0.3 KB) [ 459.34] RomFS: reading 999967088.wem (52.6 KB) [ 461.15] cpu: 600 presents in 10.01 s (60.0 fps): 38 of the game's threads ran 19.61 s on the host's processors (196% of one, 32.68 ms a present), the whole process 21.80 s (218%); the busiest: thread 80 'MainThread' 7.11 s, thread 86 'Job.Worker 0' 5.27 s, thread 87 'Job.Worker 1' 5.26 s, thread 108 'UnityGfxDeviceWorker' 1.50 s, thread 116 'AK::EventManager' 0.24 s [ 461.15] cpu: in those 10.01 s, 229491 SVCs (22933 a second): 0x0b SleepThread 62850, 0x1b ArbitrateUnlock 55044, 0x1c WaitProcessWideKeyAtomic 50803, 0x1d SignalProcessWideKey 35299, 0x1a ArbitrateLock 17617, 0x21 SendSyncRequest 6053; 9 calls the dispatch table had no code for (RtAPI.miss) [ 461.15] vulkan: 2582517 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4186842 descriptor sets written, 978192 reused; 928138 draws kept the last one's shaders and pipeline (0 checked), 2126919 its targets [ 461.15] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 648 texture uploads (260 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [ 461.15] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 461.15] vulkan: memory used and budgeted: heap 0 192 of 15446 MB (192 ours), heap 1 4434 of 14400 MB (4128 ours) [ 461.15] vulkan: caches: 80 render targets (999 MB, 7 parked), 119 textures (552 MB), 5783 buffers (2135 MB); 4184 of 14400 MB in use as they count it, 0 MB freed for the budget so far [ 461.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 461.15] vulkan: 1161745 rendering passes, 26068 clear commands, 591336 attachments cleared and 18 left undefined by their load op [ 461.15] vulkan: 20400 passes (54%) ended at renderer.c:214 [ 461.15] vulkan: 10200 passes (27%) ended at render.c:232 [ 461.15] vulkan: 2816 passes (7%) ended at buffer.c:2168 [ 461.15] vulkan: 2741 passes (7%) ended at buffer.c:2096 [ 461.15] vulkan: 907 passes (2%) ended at cmd.c:534 [ 461.15] vulkan: 600 passes (2%) ended at renderer.c:680 [ 461.15] vulkan: 37 passes (0%) ended at buffer.c:2264 [ 461.15] vulkan: 10 passes (0%) ended at dma.c:143 [ 461.15] vulkan: GPU-owned guest memory landed for the CPU 9686 times, render targets written back for an engine 0 times [ 463.66] perf: 59.8 frames a second over 5.0 s (26550 shown in all) [ 468.57] vulkan: display: 595 frame intervals of 16.77 ms (deviation 1.28 ms, 1st to 99th percentile 16.56 to 16.93 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 6.6 ms (4.0 to 12.5), on to the display in 38.2 ms (21.6 to 46.0), 45.0 ms in all (35.1 to 50.0) [ 468.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 468.66] RomFS: reading V_E004_OP3_032.bin (3.2 KB) [ 468.66] RomFS: reading V_E004_OP3_033.bin (9.1 KB) [ 468.66] RomFS: reading V_E004_OP3_034.bin (1.2 KB) [ 468.66] RomFS: reading V_E004_OP3_034_F.bin (1.4 KB) [ 468.66] RomFS: reading V_E004_OP3_035.bin (9.3 KB) [ 468.66] perf: 60.2 frames a second over 5.0 s (26851 shown in all) [ 471.15] nvn: 27000 presents, 27000 submissions [ 471.15] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.34 s on the host's processors (193% of one, 32.23 ms a present), the whole process 21.56 s (216%); the busiest: thread 80 'MainThread' 7.01 s, thread 86 'Job.Worker 0' 4.75 s, thread 87 'Job.Worker 1' 4.74 s, thread 108 'UnityGfxDeviceWorker' 2.42 s, thread 116 'AK::EventManager' 0.21 s [ 471.15] cpu: in those 10.00 s, 202925 SVCs (20292 a second): 0x0b SleepThread 55237, 0x1b ArbitrateUnlock 48630, 0x1c WaitProcessWideKeyAtomic 45126, 0x1d SignalProcessWideKey 33386, 0x1a ArbitrateLock 12774, 0x21 SendSyncRequest 5952; 9 calls the dispatch table had no code for (RtAPI.miss) [ 471.15] vulkan: 2719818 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4429371 descriptor sets written, 1010265 reused; 971796 draws kept the last one's shaders and pipeline (0 checked), 2248620 its targets [ 471.15] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 648 texture uploads (260 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 471.15] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 471.15] vulkan: memory used and budgeted: heap 0 192 of 15446 MB (192 ours), heap 1 4690 of 14407 MB (4384 ours) [ 471.15] vulkan: caches: 80 render targets (999 MB, 7 parked), 119 textures (552 MB), 5879 buffers (2174 MB); 4215 of 14407 MB in use as they count it, 0 MB freed for the budget so far [ 471.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 471.15] vulkan: 1199360 rendering passes, 26668 clear commands, 607536 attachments cleared and 18 left undefined by their load op [ 471.15] vulkan: 20400 passes (54%) ended at renderer.c:214 [ 471.15] vulkan: 10200 passes (27%) ended at render.c:232 [ 471.15] vulkan: 2851 passes (8%) ended at buffer.c:2096 [ 471.15] vulkan: 2568 passes (7%) ended at buffer.c:2168 [ 471.15] vulkan: 990 passes (3%) ended at cmd.c:534 [ 471.15] vulkan: 600 passes (2%) ended at renderer.c:680 [ 471.15] vulkan: 3 passes (0%) ended at dma.c:143 [ 471.15] vulkan: 3 passes (0%) ended at buffer.c:2264 [ 471.15] vulkan: GPU-owned guest memory landed for the CPU 9689 times, render targets written back for an engine 0 times [ 473.66] perf: 60.0 frames a second over 5.0 s (27151 shown in all) [ 478.68] perf: 60.0 frames a second over 5.0 s (27452 shown in all) [ 478.74] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.64 ms, 1st to 99th percentile 16.57 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 6.8 ms (5.8 to 9.5), on to the display in 38.2 ms (36.8 to 38.9), 45.0 ms in all (43.5 to 47.6) [ 478.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 481.15] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.06 s on the host's processors (191% of one, 31.77 ms a present), the whole process 21.20 s (212%); the busiest: thread 80 'MainThread' 6.90 s, thread 86 'Job.Worker 0' 4.69 s, thread 87 'Job.Worker 1' 4.68 s, thread 108 'UnityGfxDeviceWorker' 2.47 s, thread 116 'AK::EventManager' 0.21 s [ 481.15] cpu: in those 10.00 s, 198148 SVCs (19815 a second): 0x0b SleepThread 57929, 0x1b ArbitrateUnlock 46024, 0x1c WaitProcessWideKeyAtomic 42622, 0x1d SignalProcessWideKey 31908, 0x1a ArbitrateLock 11917, 0x21 SendSyncRequest 5930; 0 calls the dispatch table had no code for (RtAPI.miss) [ 481.15] vulkan: 2849418 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4664589 descriptor sets written, 1034247 reused; 1014054 draws kept the last one's shaders and pipeline (0 checked), 2362620 its targets [ 481.15] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 648 texture uploads (260 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 481.15] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 481.15] vulkan: memory used and budgeted: heap 0 192 of 15446 MB (192 ours), heap 1 4690 of 14407 MB (4384 ours) [ 481.15] vulkan: caches: 71 render targets (947 MB, 2 parked), 119 textures (552 MB), 4851 buffers (1745 MB); 3744 of 14407 MB in use as they count it, 0 MB freed for the budget so far [ 481.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 481.15] vulkan: 1236778 rendering passes, 27268 clear commands, 623736 attachments cleared and 18 left undefined by their load op [ 481.15] vulkan: 20400 passes (55%) ended at renderer.c:214 [ 481.15] vulkan: 10200 passes (27%) ended at render.c:232 [ 481.15] vulkan: 3425 passes (9%) ended at buffer.c:2096 [ 481.15] vulkan: 1976 passes (5%) ended at buffer.c:2168 [ 481.15] vulkan: 817 passes (2%) ended at cmd.c:534 [ 481.15] vulkan: 600 passes (2%) ended at renderer.c:680 [ 481.15] vulkan: GPU-owned guest memory landed for the CPU 9689 times, render targets written back for an engine 0 times [ 483.68] perf: 60.0 frames a second over 5.0 s (27752 shown in all) [ 488.70] perf: 60.0 frames a second over 5.0 s (28053 shown in all) [ 490.14] vulkan: display: 590 frame intervals of 16.77 ms (deviation 1.28 ms, 1st to 99th percentile 16.56 to 16.93 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 6.5 ms (4.0 to 9.5), on to the display in 38.5 ms (36.9 to 52.2), 45.2 ms in all (43.7 to 57.1) [ 490.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 491.15] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.09 s on the host's processors (191% of one, 31.81 ms a present), the whole process 21.24 s (212%); the busiest: thread 80 'MainThread' 6.92 s, thread 87 'Job.Worker 1' 4.76 s, thread 86 'Job.Worker 0' 4.75 s, thread 108 'UnityGfxDeviceWorker' 2.34 s, thread 116 'AK::EventManager' 0.20 s [ 491.15] cpu: in those 10.00 s, 200044 SVCs (20003 a second): 0x0b SleepThread 56791, 0x1b ArbitrateUnlock 46974, 0x1c WaitProcessWideKeyAtomic 43587, 0x1d SignalProcessWideKey 32353, 0x1a ArbitrateLock 12581, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [ 491.15] vulkan: 2979018 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4899812 descriptor sets written, 1058224 reused; 1056266 draws kept the last one's shaders and pipeline (0 checked), 2476620 its targets [ 491.15] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 648 texture uploads (260 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms [ 491.15] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 491.15] vulkan: memory used and budgeted: heap 0 192 of 15446 MB (192 ours), heap 1 4690 of 14407 MB (4384 ours) [ 491.15] vulkan: caches: 71 render targets (947 MB, 2 parked), 116 textures (547 MB), 4043 buffers (1414 MB); 3396 of 14407 MB in use as they count it, 0 MB freed for the budget so far [ 491.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 491.15] vulkan: 1274163 rendering passes, 27868 clear commands, 639936 attachments cleared and 18 left undefined by their load op [ 491.15] vulkan: 20400 passes (55%) ended at renderer.c:214 [ 491.15] vulkan: 10200 passes (27%) ended at render.c:232 [ 491.15] vulkan: 3422 passes (9%) ended at buffer.c:2096 [ 491.15] vulkan: 1924 passes (5%) ended at buffer.c:2168 [ 491.15] vulkan: 839 passes (2%) ended at cmd.c:534 [ 491.15] vulkan: 600 passes (2%) ended at renderer.c:680 [ 491.15] vulkan: GPU-owned guest memory landed for the CPU 9689 times, render targets written back for an engine 0 times [ 493.70] perf: 60.0 frames a second over 5.0 s (28353 shown in all) [ 498.70] perf: 60.0 frames a second over 5.0 s (28653 shown in all) [ 500.12] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.9 ms (5.9 to 9.6), on to the display in 38.2 ms (36.9 to 39.0), 45.1 ms in all (43.6 to 47.9) [ 500.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 501.15] nvn: 28800 presents, 28800 submissions [ 501.15] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.09 s on the host's processors (191% of one, 31.82 ms a present), the whole process 21.25 s (212%); the busiest: thread 80 'MainThread' 6.93 s, thread 86 'Job.Worker 0' 4.69 s, thread 87 'Job.Worker 1' 4.69 s, thread 108 'UnityGfxDeviceWorker' 2.47 s, thread 116 'AK::EventManager' 0.20 s [ 501.15] cpu: in those 10.00 s, 197208 SVCs (19721 a second): 0x0b SleepThread 57907, 0x1b ArbitrateUnlock 45724, 0x1c WaitProcessWideKeyAtomic 42320, 0x1d SignalProcessWideKey 31651, 0x1a ArbitrateLock 11848, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [ 501.15] vulkan: 3108618 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5135033 descriptor sets written, 1082203 reused; 1098254 draws kept the last one's shaders and pipeline (0 checked), 2590620 its targets [ 501.15] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 648 texture uploads (260 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 501.15] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 501.15] vulkan: memory used and budgeted: heap 0 192 of 15460 MB (192 ours), heap 1 4690 of 14431 MB (4384 ours) [ 501.15] vulkan: caches: 71 render targets (947 MB, 2 parked), 116 textures (547 MB), 4036 buffers (1433 MB); 3411 of 14431 MB in use as they count it, 0 MB freed for the budget so far [ 501.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 501.15] vulkan: 1311494 rendering passes, 28468 clear commands, 656136 attachments cleared and 18 left undefined by their load op [ 501.15] vulkan: 20400 passes (55%) ended at renderer.c:214 [ 501.15] vulkan: 10200 passes (27%) ended at render.c:232 [ 501.15] vulkan: 3265 passes (9%) ended at buffer.c:2096 [ 501.15] vulkan: 1976 passes (5%) ended at buffer.c:2168 [ 501.15] vulkan: 890 passes (2%) ended at cmd.c:534 [ 501.15] vulkan: 600 passes (2%) ended at renderer.c:680 [ 501.15] vulkan: GPU-owned guest memory landed for the CPU 9689 times, render targets written back for an engine 0 times [ 503.71] perf: 60.0 frames a second over 5.0 s (28954 shown in all) [ 508.73] perf: 60.0 frames a second over 5.0 s (29255 shown in all) [ 510.14] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.9 ms (4.2 to 10.7), on to the display in 39.4 ms (30.6 to 42.1), 46.3 ms in all (42.3 to 48.9) [ 510.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 511.14] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.40 s on the host's processors (174% of one, 29.01 ms a present), the whole process 19.26 s (193%); the busiest: thread 80 'MainThread' 6.63 s, thread 87 'Job.Worker 1' 4.14 s, thread 86 'Job.Worker 0' 4.12 s, thread 108 'UnityGfxDeviceWorker' 2.17 s, thread 116 'AK::EventManager' 0.23 s [ 511.14] cpu: in those 10.00 s, 211325 SVCs (21140 a second): 0x0b SleepThread 58374, 0x1b ArbitrateUnlock 50275, 0x1c WaitProcessWideKeyAtomic 46167, 0x1d SignalProcessWideKey 33928, 0x1a ArbitrateLock 14615, 0x21 SendSyncRequest 6140; 15 calls the dispatch table had no code for (RtAPI.miss) [ 511.14] vulkan: 3212597 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5319575 descriptor sets written, 1105619 reused; 1127534 draws kept the last one's shaders and pipeline (0 checked), 2679269 its targets [ 511.14] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 648 texture uploads (260 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms [ 511.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 511.14] vulkan: memory used and budgeted: heap 0 192 of 15460 MB (192 ours), heap 1 4690 of 14431 MB (4384 ours) [ 511.14] vulkan: caches: 71 render targets (947 MB, 2 parked), 116 textures (547 MB), 3938 buffers (1320 MB); 3304 of 14431 MB in use as they count it, 0 MB freed for the budget so far [ 511.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 511.14] vulkan: 1347791 rendering passes, 29068 clear commands, 672336 attachments cleared and 18 left undefined by their load op [ 511.14] vulkan: 20130 passes (55%) ended at renderer.c:214 [ 511.14] vulkan: 10200 passes (28%) ended at render.c:232 [ 511.14] vulkan: 2983 passes (8%) ended at buffer.c:2096 [ 511.14] vulkan: 1579 passes (4%) ended at buffer.c:2168 [ 511.14] vulkan: 600 passes (2%) ended at renderer.c:680 [ 511.14] vulkan: 528 passes (1%) ended at cmd.c:534 [ 511.14] vulkan: 274 passes (1%) ended at dma.c:143 [ 511.14] vulkan: 3 passes (0%) ended at buffer.c:2264 [ 511.14] vulkan: GPU-owned guest memory landed for the CPU 9689 times, render targets written back for an engine 0 times [ 513.73] perf: 60.0 frames a second over 5.0 s (29555 shown in all) [ 518.57] RomFS: reading V_E004_OP3_036.bin (6.6 KB) [ 518.57] RomFS: reading V_E004_OP3_037.bin (7.1 KB) [ 518.73] perf: 60.0 frames a second over 5.0 s (29855 shown in all) [ 520.12] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.7 ms (4.1 to 9.5), on to the display in 40.6 ms (36.6 to 42.4), 47.2 ms in all (43.4 to 49.2) [ 520.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 521.15] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.88 s on the host's processors (169% of one, 28.13 ms a present), the whole process 18.68 s (187%); the busiest: thread 80 'MainThread' 6.54 s, thread 86 'Job.Worker 0' 3.95 s, thread 87 'Job.Worker 1' 3.94 s, thread 108 'UnityGfxDeviceWorker' 2.07 s, thread 116 'AK::EventManager' 0.25 s [ 521.15] cpu: in those 10.00 s, 220579 SVCs (22050 a second): 0x0b SleepThread 59697, 0x1b ArbitrateUnlock 52896, 0x1c WaitProcessWideKeyAtomic 48289, 0x1d SignalProcessWideKey 35579, 0x1a ArbitrateLock 15910, 0x21 SendSyncRequest 6380; 12 calls the dispatch table had no code for (RtAPI.miss) [ 521.15] vulkan: 3306353 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5484324 descriptor sets written, 1128382 reused; 1149849 draws kept the last one's shaders and pipeline (0 checked), 2757774 its targets [ 521.15] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 648 texture uploads (260 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms [ 521.15] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 521.15] vulkan: memory used and budgeted: heap 0 192 of 15460 MB (192 ours), heap 1 4690 of 14431 MB (4384 ours) [ 521.15] vulkan: caches: 71 render targets (947 MB, 2 parked), 116 textures (547 MB), 3585 buffers (994 MB); 2975 of 14431 MB in use as they count it, 0 MB freed for the budget so far [ 521.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 521.15] vulkan: 1384237 rendering passes, 29668 clear commands, 688536 attachments cleared and 18 left undefined by their load op [ 521.15] vulkan: 20051 passes (55%) ended at renderer.c:214 [ 521.15] vulkan: 10200 passes (28%) ended at render.c:232 [ 521.15] vulkan: 2939 passes (8%) ended at buffer.c:2096 [ 521.15] vulkan: 1338 passes (4%) ended at buffer.c:2168 [ 521.15] vulkan: 600 passes (2%) ended at renderer.c:680 [ 521.15] vulkan: 600 passes (2%) ended at dma.c:143 [ 521.15] vulkan: 444 passes (1%) ended at cmd.c:534 [ 521.15] vulkan: 274 passes (1%) ended at buffer.c:2264 [ 521.15] vulkan: GPU-owned guest memory landed for the CPU 9689 times, render targets written back for an engine 0 times [ 523.75] perf: 60.0 frames a second over 5.0 s (30156 shown in all) [ 528.76] perf: 60.0 frames a second over 5.0 s (30457 shown in all) [ 530.10] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.8 ms (5.9 to 9.7), on to the display in 38.3 ms (36.9 to 39.1), 45.1 ms in all (43.5 to 48.0) [ 530.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 531.15] nvn: 30600 presents, 30600 submissions [ 531.15] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.18 s on the host's processors (192% of one, 31.97 ms a present), the whole process 21.39 s (214%); the busiest: thread 80 'MainThread' 6.99 s, thread 87 'Job.Worker 1' 4.68 s, thread 86 'Job.Worker 0' 4.67 s, thread 108 'UnityGfxDeviceWorker' 2.48 s, thread 116 'AK::EventManager' 0.25 s [ 531.15] cpu: in those 10.00 s, 201571 SVCs (20157 a second): 0x0b SleepThread 57959, 0x1b ArbitrateUnlock 47096, 0x1c WaitProcessWideKeyAtomic 43295, 0x1d SignalProcessWideKey 32533, 0x1a ArbitrateLock 12801, 0x21 SendSyncRequest 6067; 9 calls the dispatch table had no code for (RtAPI.miss) [ 531.15] vulkan: 3435950 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5719898 descriptor sets written, 1152002 reused; 1187851 draws kept the last one's shaders and pipeline (0 checked), 2871771 its targets [ 531.15] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 648 texture uploads (260 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 531.15] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 531.15] vulkan: memory used and budgeted: heap 0 192 of 15460 MB (192 ours), heap 1 4690 of 14431 MB (4384 ours) [ 531.15] vulkan: caches: 71 render targets (947 MB, 2 parked), 116 textures (547 MB), 3744 buffers (1145 MB); 3123 of 14431 MB in use as they count it, 0 MB freed for the budget so far [ 531.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 531.15] vulkan: 1422738 rendering passes, 30268 clear commands, 704736 attachments cleared and 18 left undefined by their load op [ 531.15] vulkan: 20400 passes (53%) ended at renderer.c:214 [ 531.15] vulkan: 10200 passes (26%) ended at render.c:232 [ 531.15] vulkan: 3255 passes (8%) ended at buffer.c:2096 [ 531.15] vulkan: 1939 passes (5%) ended at buffer.c:2168 [ 531.15] vulkan: 879 passes (2%) ended at cmd.c:534 [ 531.15] vulkan: 628 passes (2%) ended at buffer.c:2264 [ 531.15] vulkan: 600 passes (2%) ended at renderer.c:680 [ 531.15] vulkan: 600 passes (2%) ended at dma.c:143 [ 531.15] vulkan: GPU-owned guest memory landed for the CPU 9689 times, render targets written back for an engine 0 times [ 532.37] RomFS: reading V_E004_OP3_037_F.bin (6.4 KB) [ 532.37] RomFS: reading V_E004_OP3_038.bin (6.1 KB) [ 533.78] perf: 60.0 frames a second over 5.0 s (30758 shown in all) [ 538.52] RomFS: reading V_E004_OP3_039.bin (6.6 KB) [ 538.52] RomFS: reading V_E004_OP3_040.bin (7.8 KB) [ 538.78] perf: 60.0 frames a second over 5.0 s (31058 shown in all) [ 540.09] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.2 ms (5.7 to 9.7), on to the display in 38.6 ms (36.9 to 40.0), 45.8 ms in all (43.8 to 48.6) [ 540.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 541.15] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 18.78 s on the host's processors (188% of one, 31.30 ms a present), the whole process 20.92 s (209%); the busiest: thread 80 'MainThread' 6.88 s, thread 87 'Job.Worker 1' 4.55 s, thread 86 'Job.Worker 0' 4.55 s, thread 108 'UnityGfxDeviceWorker' 2.41 s, thread 116 'AK::EventManager' 0.25 s [ 541.15] cpu: in those 10.00 s, 202970 SVCs (20299 a second): 0x0b SleepThread 56157, 0x1b ArbitrateUnlock 48146, 0x1c WaitProcessWideKeyAtomic 44606, 0x1d SignalProcessWideKey 33316, 0x1a ArbitrateLock 12858, 0x21 SendSyncRequest 6065; 12 calls the dispatch table had no code for (RtAPI.miss) [ 541.15] vulkan: 3557927 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5940224 descriptor sets written, 1175630 reused; 1221321 draws kept the last one's shaders and pipeline (0 checked), 2978148 its targets [ 541.15] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 648 texture uploads (260 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [ 541.15] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 541.15] vulkan: memory used and budgeted: heap 0 192 of 15460 MB (192 ours), heap 1 4690 of 14431 MB (4384 ours) [ 541.15] vulkan: caches: 69 render targets (926 MB, 0 parked), 116 textures (547 MB), 3980 buffers (1532 MB); 3491 of 14431 MB in use as they count it, 0 MB freed for the budget so far [ 541.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 541.15] vulkan: 1461235 rendering passes, 30868 clear commands, 720936 attachments cleared and 18 left undefined by their load op [ 541.15] vulkan: 20400 passes (53%) ended at renderer.c:214 [ 541.15] vulkan: 10160 passes (26%) ended at render.c:232 [ 541.15] vulkan: 3311 passes (9%) ended at buffer.c:2096 [ 541.15] vulkan: 1999 passes (5%) ended at buffer.c:2168 [ 541.15] vulkan: 802 passes (2%) ended at cmd.c:534 [ 541.15] vulkan: 625 passes (2%) ended at buffer.c:2264 [ 541.15] vulkan: 600 passes (2%) ended at renderer.c:680 [ 541.15] vulkan: 600 passes (2%) ended at dma.c:143 [ 541.15] vulkan: GPU-owned guest memory landed for the CPU 9689 times, render targets written back for an engine 0 times [ 543.78] perf: 60.0 frames a second over 5.0 s (31358 shown in all) [ 548.80] perf: 60.0 frames a second over 5.0 s (31659 shown in all) [ 549.42] RomFS: reading V_E004_OP3_041.bin (6.5 KB) [ 549.42] RomFS: reading V_E004_OP3_042.bin (11.0 KB) [ 550.07] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (5.4 to 9.2), on to the display in 39.7 ms (38.7 to 40.3), 48.0 ms in all (44.9 to 48.8) [ 550.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 551.15] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.71 s on the host's processors (177% of one, 29.51 ms a present), the whole process 19.57 s (196%); the busiest: thread 80 'MainThread' 6.63 s, thread 86 'Job.Worker 0' 4.28 s, thread 87 'Job.Worker 1' 4.27 s, thread 108 'UnityGfxDeviceWorker' 2.15 s, thread 116 'AK::EventManager' 0.25 s [ 551.15] cpu: in those 10.00 s, 223981 SVCs (22399 a second): 0x0b SleepThread 58401, 0x1b ArbitrateUnlock 54506, 0x1c WaitProcessWideKeyAtomic 50132, 0x1d SignalProcessWideKey 36950, 0x1a ArbitrateLock 15913, 0x21 SendSyncRequest 6261; 15 calls the dispatch table had no code for (RtAPI.miss) [ 551.15] vulkan: 3660515 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6122278 descriptor sets written, 1198752 reused; 1241979 draws kept the last one's shaders and pipeline (0 checked), 3065136 its targets [ 551.15] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 648 texture uploads (260 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 551.15] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 551.15] vulkan: memory used and budgeted: heap 0 192 of 15460 MB (192 ours), heap 1 4690 of 14431 MB (4384 ours) [ 551.15] vulkan: caches: 69 render targets (926 MB, 0 parked), 116 textures (547 MB), 2864 buffers (933 MB); 2900 of 14431 MB in use as they count it, 0 MB freed for the budget so far [ 551.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 551.15] vulkan: 1500286 rendering passes, 31468 clear commands, 737136 attachments cleared and 18 left undefined by their load op [ 551.15] vulkan: 20400 passes (52%) ended at renderer.c:214 [ 551.15] vulkan: 10200 passes (26%) ended at render.c:232 [ 551.15] vulkan: 4632 passes (12%) ended at buffer.c:2096 [ 551.15] vulkan: 1425 passes (4%) ended at buffer.c:2168 [ 551.15] vulkan: 603 passes (2%) ended at cmd.c:534 [ 551.15] vulkan: 600 passes (2%) ended at renderer.c:680 [ 551.15] vulkan: 600 passes (2%) ended at dma.c:143 [ 551.15] vulkan: 591 passes (2%) ended at buffer.c:2264 [ 551.15] vulkan: GPU-owned guest memory landed for the CPU 9689 times, render targets written back for an engine 0 times [ 553.80] perf: 60.0 frames a second over 5.0 s (31959 shown in all) [ 558.81] perf: 60.0 frames a second over 5.0 s (32260 shown in all) [ 560.05] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.4 ms (5.4 to 9.3), on to the display in 39.9 ms (38.8 to 40.5), 48.3 ms in all (45.3 to 49.0) [ 560.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 561.14] nvn: 32400 presents, 32400 submissions [ 561.15] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.60 s on the host's processors (176% of one, 29.34 ms a present), the whole process 19.50 s (195%); the busiest: thread 80 'MainThread' 6.57 s, thread 86 'Job.Worker 0' 4.26 s, thread 87 'Job.Worker 1' 4.26 s, thread 108 'UnityGfxDeviceWorker' 2.13 s, thread 116 'AK::EventManager' 0.25 s [ 561.15] cpu: in those 10.00 s, 219043 SVCs (21903 a second): 0x0b SleepThread 58834, 0x1b ArbitrateUnlock 52605, 0x1c WaitProcessWideKeyAtomic 49525, 0x1d SignalProcessWideKey 36074, 0x1a ArbitrateLock 14249, 0x21 SendSyncRequest 5934; 9 calls the dispatch table had no code for (RtAPI.miss) [ 561.15] vulkan: 3763112 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6303475 descriptor sets written, 1222749 reused; 1262610 draws kept the last one's shaders and pipeline (0 checked), 3152133 its targets [ 561.15] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 648 texture uploads (260 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 561.15] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 561.15] vulkan: memory used and budgeted: heap 0 192 of 15460 MB (192 ours), heap 1 4690 of 14431 MB (4384 ours) [ 561.15] vulkan: caches: 69 render targets (926 MB, 0 parked), 101 textures (532 MB), 1696 buffers (368 MB); 2312 of 14431 MB in use as they count it, 0 MB freed for the budget so far [ 561.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 561.15] vulkan: 1539345 rendering passes, 32068 clear commands, 753336 attachments cleared and 18 left undefined by their load op [ 561.15] vulkan: 20400 passes (52%) ended at renderer.c:214 [ 561.15] vulkan: 10200 passes (26%) ended at render.c:232 [ 561.15] vulkan: 4341 passes (11%) ended at buffer.c:2096 [ 561.15] vulkan: 1711 passes (4%) ended at buffer.c:2168 [ 561.15] vulkan: 610 passes (2%) ended at cmd.c:534 [ 561.15] vulkan: 600 passes (2%) ended at renderer.c:680 [ 561.15] vulkan: 600 passes (2%) ended at dma.c:143 [ 561.15] vulkan: 597 passes (2%) ended at buffer.c:2264 [ 561.15] vulkan: GPU-owned guest memory landed for the CPU 9689 times, render targets written back for an engine 0 times [ 561.52] RomFS: reading V_E004_OP3_043.bin (7.6 KB) [ 561.52] RomFS: reading V_E004_OP3_044.bin (9.1 KB) [ 563.83] perf: 60.0 frames a second over 5.0 s (32561 shown in all) [ 568.83] perf: 60.0 frames a second over 5.0 s (32861 shown in all) [ 570.04] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (5.5 to 9.1), on to the display in 39.9 ms (38.6 to 40.5), 48.4 ms in all (45.4 to 49.0) [ 570.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 571.14] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.55 s on the host's processors (176% of one, 29.25 ms a present), the whole process 19.43 s (194%); the busiest: thread 80 'MainThread' 6.57 s, thread 87 'Job.Worker 1' 4.24 s, thread 86 'Job.Worker 0' 4.23 s, thread 108 'UnityGfxDeviceWorker' 2.13 s, thread 116 'AK::EventManager' 0.25 s [ 571.14] cpu: in those 10.00 s, 219810 SVCs (21985 a second): 0x0b SleepThread 59112, 0x1b ArbitrateUnlock 52703, 0x1c WaitProcessWideKeyAtomic 49717, 0x1d SignalProcessWideKey 36229, 0x1a ArbitrateLock 14283, 0x21 SendSyncRequest 5944; 12 calls the dispatch table had no code for (RtAPI.miss) [ 571.14] vulkan: 3864052 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6481372 descriptor sets written, 1246732 reused; 1282878 draws kept the last one's shaders and pipeline (0 checked), 3237495 its targets [ 571.14] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 661 texture uploads (260 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [ 571.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 571.14] vulkan: memory used and budgeted: heap 0 192 of 15460 MB (192 ours), heap 1 4690 of 14431 MB (4384 ours) [ 571.14] vulkan: caches: 69 render targets (926 MB, 0 parked), 114 textures (544 MB), 2239 buffers (608 MB); 2562 of 14431 MB in use as they count it, 0 MB freed for the budget so far [ 571.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 571.14] vulkan: 1578257 rendering passes, 32668 clear commands, 769536 attachments cleared and 18 left undefined by their load op [ 571.15] vulkan: 20373 passes (52%) ended at renderer.c:214 [ 571.15] vulkan: 10198 passes (26%) ended at render.c:232 [ 571.15] vulkan: 4185 passes (11%) ended at buffer.c:2096 [ 571.15] vulkan: 1804 passes (5%) ended at buffer.c:2168 [ 571.15] vulkan: 600 passes (2%) ended at renderer.c:680 [ 571.15] vulkan: 600 passes (2%) ended at dma.c:143 [ 571.15] vulkan: 582 passes (1%) ended at cmd.c:534 [ 571.15] vulkan: 565 passes (1%) ended at buffer.c:2264 [ 571.15] vulkan: GPU-owned guest memory landed for the CPU 9689 times, render targets written back for an engine 0 times [ 573.85] perf: 60.0 frames a second over 5.0 s (33162 shown in all) [ 577.39] RomFS: reading V_E004_OP3_045.bin (3.4 KB) [ 577.39] RomFS: reading V_E004_OP3_046.bin (1.8 KB) [ 577.39] RomFS: reading V_E004_OP3_047.bin (3.0 KB) [ 577.39] RomFS: reading V_E004_OP3_048.bin (8.7 KB) [ 578.85] perf: 60.0 frames a second over 5.0 s (33462 shown in all) [ 580.02] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.9 ms (4.1 to 9.0), on to the display in 41.9 ms (38.8 to 43.0), 48.8 ms in all (45.7 to 49.5) [ 580.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 581.14] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.75 s on the host's processors (158% of one, 26.26 ms a present), the whole process 17.23 s (172%); the busiest: thread 80 'MainThread' 6.16 s, thread 87 'Job.Worker 1' 3.71 s, thread 86 'Job.Worker 0' 3.70 s, thread 108 'UnityGfxDeviceWorker' 1.83 s, thread 116 'AK::EventManager' 0.24 s [ 581.14] cpu: in those 10.00 s, 208370 SVCs (20840 a second): 0x0b SleepThread 58142, 0x1b ArbitrateUnlock 49194, 0x1c WaitProcessWideKeyAtomic 46354, 0x1d SignalProcessWideKey 34533, 0x1a ArbitrateLock 12399, 0x21 SendSyncRequest 5930; 12 calls the dispatch table had no code for (RtAPI.miss) [ 581.14] vulkan: 3928779 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6586872 descriptor sets written, 1270686 reused; 1295387 draws kept the last one's shaders and pipeline (0 checked), 3287222 its targets [ 581.14] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 661 texture uploads (260 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 581.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 581.14] vulkan: memory used and budgeted: heap 0 192 of 15460 MB (192 ours), heap 1 4690 of 14431 MB (4384 ours) [ 581.14] vulkan: caches: 69 render targets (926 MB, 0 parked), 114 textures (544 MB), 2266 buffers (505 MB); 2461 of 14431 MB in use as they count it, 0 MB freed for the budget so far [ 581.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 581.14] vulkan: 1613812 rendering passes, 33268 clear commands, 785736 attachments cleared and 18 left undefined by their load op [ 581.14] vulkan: 19800 passes (56%) ended at renderer.c:214 [ 581.14] vulkan: 10200 passes (29%) ended at render.c:232 [ 581.14] vulkan: 3413 passes (10%) ended at buffer.c:2096 [ 581.14] vulkan: 830 passes (2%) ended at buffer.c:2168 [ 581.14] vulkan: 600 passes (2%) ended at renderer.c:680 [ 581.14] vulkan: 600 passes (2%) ended at dma.c:143 [ 581.14] vulkan: 108 passes (0%) ended at cmd.c:534 [ 581.14] vulkan: 4 passes (0%) ended at buffer.c:2264 [ 581.14] vulkan: GPU-owned guest memory landed for the CPU 9689 times, render targets written back for an engine 0 times [ 583.86] perf: 60.0 frames a second over 5.0 s (33763 shown in all) [ 588.86] perf: 60.0 frames a second over 5.0 s (34063 shown in all) [ 590.00] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.6 ms (3.8 to 9.6), on to the display in 40.9 ms (37.4 to 43.2), 47.5 ms in all (44.2 to 49.6) [ 590.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 591.14] nvn: 34200 presents, 34200 submissions [ 591.14] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.05 s on the host's processors (170% of one, 28.42 ms a present), the whole process 18.86 s (189%); the busiest: thread 80 'MainThread' 6.51 s, thread 86 'Job.Worker 0' 4.14 s, thread 87 'Job.Worker 1' 4.10 s, thread 108 'UnityGfxDeviceWorker' 1.94 s, thread 116 'AK::EventManager' 0.25 s [ 591.14] cpu: in those 10.00 s, 200321 SVCs (20031 a second): 0x0b SleepThread 57787, 0x1b ArbitrateUnlock 46672, 0x1c WaitProcessWideKeyAtomic 43590, 0x1d SignalProcessWideKey 32513, 0x1a ArbitrateLock 11985, 0x21 SendSyncRequest 5942; 18 calls the dispatch table had no code for (RtAPI.miss) [ 591.14] vulkan: 4023294 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6751994 descriptor sets written, 1294594 reused; 1320147 draws kept the last one's shaders and pipeline (0 checked), 3366471 its targets [ 591.14] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 663 texture uploads (261 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms [ 591.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 591.14] vulkan: memory used and budgeted: heap 0 192 of 15460 MB (192 ours), heap 1 4690 of 14431 MB (4384 ours) [ 591.14] vulkan: caches: 69 render targets (926 MB, 0 parked), 116 textures (547 MB), 2993 buffers (754 MB); 2721 of 14431 MB in use as they count it, 0 MB freed for the budget so far [ 591.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 591.14] vulkan: 1650901 rendering passes, 33868 clear commands, 801936 attachments cleared and 18 left undefined by their load op [ 591.14] vulkan: 20064 passes (54%) ended at renderer.c:214 [ 591.14] vulkan: 10200 passes (28%) ended at render.c:232 [ 591.14] vulkan: 3185 passes (9%) ended at buffer.c:2096 [ 591.14] vulkan: 1680 passes (5%) ended at buffer.c:2168 [ 591.14] vulkan: 600 passes (2%) ended at renderer.c:680 [ 591.14] vulkan: 600 passes (2%) ended at dma.c:143 [ 591.14] vulkan: 471 passes (1%) ended at cmd.c:534 [ 591.14] vulkan: 287 passes (1%) ended at buffer.c:2264 [ 591.14] vulkan: GPU-owned guest memory landed for the CPU 9689 times, render targets written back for an engine 0 times [ 593.02] RomFS: reading V_E004_OP3_049.bin (9.9 KB) [ 593.02] RomFS: reading V_E004_OP3_050.bin (4.5 KB) [ 593.88] perf: 60.0 frames a second over 5.0 s (34364 shown in all) [ 598.90] perf: 60.0 frames a second over 5.0 s (34665 shown in all) [ 599.99] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.8 ms (4.1 to 7.8), on to the display in 42.1 ms (41.0 to 42.9), 49.0 ms in all (45.9 to 49.6) [ 599.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 601.15] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.25 s on the host's processors (153% of one, 25.42 ms a present), the whole process 16.77 s (168%); the busiest: thread 80 'MainThread' 6.25 s, thread 87 'Job.Worker 1' 3.51 s, thread 86 'Job.Worker 0' 3.51 s, thread 108 'UnityGfxDeviceWorker' 1.62 s, thread 116 'AK::EventManager' 0.25 s [ 601.15] cpu: in those 10.00 s, 231130 SVCs (23110 a second): 0x0b SleepThread 63627, 0x1b ArbitrateUnlock 54979, 0x1c WaitProcessWideKeyAtomic 50862, 0x1d SignalProcessWideKey 37082, 0x1a ArbitrateLock 16434, 0x21 SendSyncRequest 6326; 12 calls the dispatch table had no code for (RtAPI.miss) [ 601.15] vulkan: 4096672 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6875809 descriptor sets written, 1317535 reused; 1333399 draws kept the last one's shaders and pipeline (0 checked), 3424849 its targets [ 601.15] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 663 texture uploads (261 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [ 601.15] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 601.15] vulkan: memory used and budgeted: heap 0 192 of 15460 MB (192 ours), heap 1 4690 of 14431 MB (4384 ours) [ 601.15] vulkan: caches: 69 render targets (926 MB, 0 parked), 116 textures (547 MB), 2649 buffers (631 MB); 2588 of 14431 MB in use as they count it, 0 MB freed for the budget so far [ 601.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 601.15] vulkan: 1686028 rendering passes, 34468 clear commands, 818136 attachments cleared and 18 left undefined by their load op [ 601.15] vulkan: 19800 passes (56%) ended at renderer.c:214 [ 601.15] vulkan: 10200 passes (29%) ended at render.c:232 [ 601.15] vulkan: 3103 passes (9%) ended at buffer.c:2096 [ 601.15] vulkan: 731 passes (2%) ended at buffer.c:2168 [ 601.15] vulkan: 600 passes (2%) ended at renderer.c:680 [ 601.15] vulkan: 600 passes (2%) ended at dma.c:143 [ 601.15] vulkan: 93 passes (0%) ended at cmd.c:534 [ 601.15] vulkan: GPU-owned guest memory landed for the CPU 9689 times, render targets written back for an engine 0 times [ 603.91] perf: 60.0 frames a second over 5.0 s (34966 shown in all) [ 608.77] RomFS: reading V_E004_OP3_050_F.bin (4.8 KB) [ 608.77] RomFS: reading V_E004_OP3_051.bin (3.9 KB) [ 608.77] RomFS: reading V_E004_OP3_052.bin (2.9 KB) [ 608.77] RomFS: reading V_E004_OP3_053.bin (7.6 KB) [ 608.93] perf: 60.0 frames a second over 5.0 s (35267 shown in all) [ 609.97] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.9 ms (4.1 to 8.3), on to the display in 42.1 ms (40.2 to 43.1), 49.0 ms in all (45.9 to 49.7) [ 609.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 611.15] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.50 s on the host's processors (155% of one, 25.83 ms a present), the whole process 17.04 s (170%); the busiest: thread 80 'MainThread' 6.27 s, thread 86 'Job.Worker 0' 3.58 s, thread 87 'Job.Worker 1' 3.57 s, thread 108 'UnityGfxDeviceWorker' 1.71 s, thread 116 'AK::EventManager' 0.25 s [ 611.15] cpu: in those 10.00 s, 223853 SVCs (22385 a second): 0x0b SleepThread 60950, 0x1b ArbitrateUnlock 53534, 0x1c WaitProcessWideKeyAtomic 49913, 0x1d SignalProcessWideKey 36089, 0x1a ArbitrateLock 15429, 0x21 SendSyncRequest 6118; 9 calls the dispatch table had no code for (RtAPI.miss) [ 611.15] vulkan: 4173626 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7006293 descriptor sets written, 1340959 reused; 1346969 draws kept the last one's shaders and pipeline (0 checked), 3486649 its targets [ 611.15] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 663 texture uploads (261 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [ 611.15] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 611.15] vulkan: memory used and budgeted: heap 0 192 of 15460 MB (192 ours), heap 1 4690 of 14431 MB (4384 ours) [ 611.15] vulkan: caches: 69 render targets (926 MB, 0 parked), 113 textures (544 MB), 1809 buffers (179 MB); 2133 of 14431 MB in use as they count it, 0 MB freed for the budget so far [ 611.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 611.15] vulkan: 1721740 rendering passes, 35068 clear commands, 834336 attachments cleared and 18 left undefined by their load op [ 611.15] vulkan: 19954 passes (56%) ended at renderer.c:214 [ 611.15] vulkan: 10200 passes (29%) ended at render.c:232 [ 611.15] vulkan: 3131 passes (9%) ended at buffer.c:2096 [ 611.15] vulkan: 995 passes (3%) ended at buffer.c:2168 [ 611.15] vulkan: 600 passes (2%) ended at renderer.c:680 [ 611.15] vulkan: 600 passes (2%) ended at dma.c:143 [ 611.15] vulkan: 190 passes (1%) ended at cmd.c:534 [ 611.15] vulkan: 42 passes (0%) ended at buffer.c:2264 [ 611.15] vulkan: GPU-owned guest memory landed for the CPU 9689 times, render targets written back for an engine 0 times [ 613.93] perf: 60.0 frames a second over 5.0 s (35567 shown in all) [ 618.93] perf: 60.0 frames a second over 5.0 s (35867 shown in all) [ 619.32] RomFS: reading V_E004_OP3_054.bin (8.0 KB) [ 619.32] RomFS: reading V_E004_OP3_055.bin (3.5 KB) [ 619.95] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.4 ms (4.5 to 8.6), on to the display in 41.2 ms (37.5 to 42.5), 48.6 ms in all (44.2 to 49.7) [ 619.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 621.15] nvn: 36000 presents, 36000 submissions [ 621.15] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.04 s on the host's processors (170% of one, 28.40 ms a present), the whole process 18.81 s (188%); the busiest: thread 80 'MainThread' 6.55 s, thread 87 'Job.Worker 1' 4.13 s, thread 86 'Job.Worker 0' 4.12 s, thread 108 'UnityGfxDeviceWorker' 1.86 s, thread 116 'AK::EventManager' 0.25 s [ 621.15] cpu: in those 10.00 s, 213888 SVCs (21384 a second): 0x0b SleepThread 59512, 0x1b ArbitrateUnlock 50632, 0x1c WaitProcessWideKeyAtomic 46806, 0x1d SignalProcessWideKey 35340, 0x1a ArbitrateLock 13478, 0x21 SendSyncRequest 6292; 18 calls the dispatch table had no code for (RtAPI.miss) [ 621.15] vulkan: 4266671 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7169409 descriptor sets written, 1363933 reused; 1365750 draws kept the last one's shaders and pipeline (0 checked), 3564242 its targets [ 621.15] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 666 texture uploads (261 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms [ 621.15] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 621.15] vulkan: memory used and budgeted: heap 0 192 of 15460 MB (192 ours), heap 1 4690 of 14431 MB (4384 ours) [ 621.15] vulkan: caches: 69 render targets (926 MB, 0 parked), 116 textures (547 MB), 2719 buffers (592 MB); 2549 of 14431 MB in use as they count it, 0 MB freed for the budget so far [ 621.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 621.15] vulkan: 1759338 rendering passes, 35668 clear commands, 850536 attachments cleared and 18 left undefined by their load op [ 621.15] vulkan: 20249 passes (54%) ended at renderer.c:214 [ 621.15] vulkan: 10200 passes (27%) ended at render.c:232 [ 621.15] vulkan: 3416 passes (9%) ended at buffer.c:2096 [ 621.15] vulkan: 1880 passes (5%) ended at buffer.c:2168 [ 621.15] vulkan: 600 passes (2%) ended at renderer.c:680 [ 621.15] vulkan: 600 passes (2%) ended at dma.c:143 [ 621.15] vulkan: 448 passes (1%) ended at cmd.c:534 [ 621.15] vulkan: 202 passes (1%) ended at buffer.c:2264 [ 621.15] vulkan: GPU-owned guest memory landed for the CPU 9689 times, render targets written back for an engine 0 times [ 623.93] perf: 60.0 frames a second over 5.0 s (36167 shown in all) [ 628.95] perf: 60.0 frames a second over 5.0 s (36468 shown in all) [ 629.94] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.7 ms (5.9 to 9.8), on to the display in 38.9 ms (37.5 to 39.8), 45.7 ms in all (44.2 to 48.7) [ 629.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 631.15] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.14 s on the host's processors (191% of one, 31.91 ms a present), the whole process 21.36 s (214%); the busiest: thread 80 'MainThread' 6.99 s, thread 86 'Job.Worker 0' 4.66 s, thread 87 'Job.Worker 1' 4.66 s, thread 108 'UnityGfxDeviceWorker' 2.46 s, thread 116 'AK::EventManager' 0.25 s [ 631.15] cpu: in those 10.00 s, 202513 SVCs (20251 a second): 0x0b SleepThread 57971, 0x1b ArbitrateUnlock 47400, 0x1c WaitProcessWideKeyAtomic 43370, 0x1d SignalProcessWideKey 32624, 0x1a ArbitrateLock 13160, 0x21 SendSyncRequest 6168; 9 calls the dispatch table had no code for (RtAPI.miss) [ 631.15] vulkan: 4396268 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7405235 descriptor sets written, 1387301 reused; 1403746 draws kept the last one's shaders and pipeline (0 checked), 3678239 its targets [ 631.15] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 666 texture uploads (261 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 631.15] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 631.15] vulkan: memory used and budgeted: heap 0 192 of 15460 MB (192 ours), heap 1 4690 of 14431 MB (4384 ours) [ 631.15] vulkan: caches: 69 render targets (926 MB, 0 parked), 116 textures (547 MB), 4055 buffers (1383 MB); 3340 of 14431 MB in use as they count it, 0 MB freed for the budget so far [ 631.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 631.15] vulkan: 1797864 rendering passes, 36268 clear commands, 866736 attachments cleared and 18 left undefined by their load op [ 631.15] vulkan: 20400 passes (53%) ended at renderer.c:214 [ 631.15] vulkan: 10200 passes (26%) ended at render.c:232 [ 631.15] vulkan: 2920 passes (8%) ended at buffer.c:2096 [ 631.15] vulkan: 2286 passes (6%) ended at buffer.c:2168 [ 631.15] vulkan: 883 passes (2%) ended at cmd.c:534 [ 631.15] vulkan: 637 passes (2%) ended at buffer.c:2264 [ 631.15] vulkan: 600 passes (2%) ended at renderer.c:680 [ 631.15] vulkan: 600 passes (2%) ended at dma.c:143 [ 631.15] vulkan: GPU-owned guest memory landed for the CPU 9689 times, render targets written back for an engine 0 times [ 632.77] RomFS: reading V_E004_OP3_056.bin (7.3 KB) [ 632.77] RomFS: reading V_E004_OP3_057.bin (6.2 KB) [ 632.77] RomFS: reading V_E004_OP3_058.bin (7.0 KB) [ 633.96] perf: 60.0 frames a second over 5.0 s (36769 shown in all) [ 638.96] perf: 60.0 frames a second over 5.0 s (37069 shown in all) [ 639.92] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.9 ms (5.9 to 10.4), on to the display in 39.0 ms (36.2 to 39.9), 45.9 ms in all (44.1 to 48.7) [ 639.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 641.15] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.23 s on the host's processors (192% of one, 32.05 ms a present), the whole process 21.47 s (215%); the busiest: thread 80 'MainThread' 7.01 s, thread 87 'Job.Worker 1' 4.69 s, thread 86 'Job.Worker 0' 4.67 s, thread 108 'UnityGfxDeviceWorker' 2.49 s, thread 116 'AK::EventManager' 0.25 s [ 641.15] cpu: in those 10.00 s, 195129 SVCs (19514 a second): 0x0b SleepThread 55927, 0x1b ArbitrateUnlock 45528, 0x1c WaitProcessWideKeyAtomic 42415, 0x1d SignalProcessWideKey 31718, 0x1a ArbitrateLock 11778, 0x21 SendSyncRequest 5939; 12 calls the dispatch table had no code for (RtAPI.miss) [ 641.15] vulkan: 4525849 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7640442 descriptor sets written, 1411256 reused; 1441788 draws kept the last one's shaders and pipeline (0 checked), 3792220 its targets [ 641.15] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 666 texture uploads (261 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [ 641.15] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 641.15] vulkan: memory used and budgeted: heap 0 192 of 15460 MB (192 ours), heap 1 4690 of 14431 MB (4384 ours) [ 641.15] vulkan: caches: 69 render targets (926 MB, 0 parked), 116 textures (547 MB), 4218 buffers (1633 MB); 3598 of 14431 MB in use as they count it, 0 MB freed for the budget so far [ 641.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 641.15] vulkan: 1836397 rendering passes, 36868 clear commands, 882936 attachments cleared and 18 left undefined by their load op [ 641.15] vulkan: 20400 passes (53%) ended at renderer.c:214 [ 641.15] vulkan: 10200 passes (26%) ended at render.c:232 [ 641.15] vulkan: 3296 passes (9%) ended at buffer.c:2096 [ 641.15] vulkan: 1926 passes (5%) ended at buffer.c:2168 [ 641.15] vulkan: 878 passes (2%) ended at cmd.c:534 [ 641.15] vulkan: 633 passes (2%) ended at buffer.c:2264 [ 641.15] vulkan: 600 passes (2%) ended at renderer.c:680 [ 641.15] vulkan: 600 passes (2%) ended at dma.c:143 [ 641.15] vulkan: GPU-owned guest memory landed for the CPU 9689 times, render targets written back for an engine 0 times [ 643.98] perf: 60.0 frames a second over 5.0 s (37370 shown in all) [ 648.92] RomFS: reading V_E004_OP3_059.bin (4.5 KB) [ 648.92] RomFS: reading V_E004_OP3_060.bin (7.0 KB) [ 648.98] perf: 60.0 frames a second over 5.0 s (37670 shown in all) [ 649.90] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.9 ms (4.4 to 9.3), on to the display in 40.7 ms (37.8 to 42.7), 47.6 ms in all (44.2 to 49.8) [ 649.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 651.15] nvn: 37800 presents, 37800 submissions [ 651.15] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.52 s on the host's processors (175% of one, 29.20 ms a present), the whole process 19.36 s (194%); the busiest: thread 80 'MainThread' 6.64 s, thread 87 'Job.Worker 1' 4.23 s, thread 86 'Job.Worker 0' 4.21 s, thread 108 'UnityGfxDeviceWorker' 2.06 s, thread 116 'AK::EventManager' 0.25 s [ 651.15] cpu: in those 10.00 s, 214542 SVCs (21453 a second): 0x0b SleepThread 60842, 0x1b ArbitrateUnlock 50499, 0x1c WaitProcessWideKeyAtomic 46104, 0x1d SignalProcessWideKey 34907, 0x1a ArbitrateLock 14058, 0x21 SendSyncRequest 6312; 15 calls the dispatch table had no code for (RtAPI.miss) [ 651.15] vulkan: 4623745 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7813293 descriptor sets written, 1434197 reused; 1464311 draws kept the last one's shaders and pipeline (0 checked), 3874516 its targets [ 651.15] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 666 texture uploads (261 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [ 651.15] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 651.15] vulkan: memory used and budgeted: heap 0 192 of 15460 MB (192 ours), heap 1 4690 of 14431 MB (4384 ours) [ 651.15] vulkan: caches: 69 render targets (926 MB, 0 parked), 116 textures (547 MB), 3562 buffers (1106 MB); 3065 of 14431 MB in use as they count it, 0 MB freed for the budget so far [ 651.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 651.15] vulkan: 1873960 rendering passes, 37468 clear commands, 899136 attachments cleared and 18 left undefined by their load op [ 651.15] vulkan: 20400 passes (54%) ended at renderer.c:214 [ 651.15] vulkan: 10200 passes (27%) ended at render.c:232 [ 651.15] vulkan: 3665 passes (10%) ended at buffer.c:2096 [ 651.15] vulkan: 1381 passes (4%) ended at buffer.c:2168 [ 651.15] vulkan: 600 passes (2%) ended at renderer.c:680 [ 651.15] vulkan: 600 passes (2%) ended at dma.c:143 [ 651.15] vulkan: 441 passes (1%) ended at cmd.c:534 [ 651.15] vulkan: 276 passes (1%) ended at buffer.c:2264 [ 651.15] vulkan: GPU-owned guest memory landed for the CPU 9689 times, render targets written back for an engine 0 times [ 653.98] perf: 60.0 frames a second over 5.0 s (37970 shown in all) [ 659.00] perf: 60.0 frames a second over 5.0 s (38271 shown in all) [ 659.10] RomFS: reading V_E004_OP3_061.bin (2.0 KB) [ 659.10] RomFS: reading V_E004_OP3_061_F.bin (2.1 KB) [ 659.10] RomFS: reading V_E004_OP3_062.bin (3.9 KB) [ 659.10] RomFS: reading V_E004_OP3_063.bin (5.0 KB) [ 659.10] RomFS: reading V_E004_OP3_064.bin (6.4 KB) [ 659.89] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.7 ms (5.8 to 9.5), on to the display in 39.4 ms (38.1 to 42.2), 46.1 ms in all (44.7 to 49.4) [ 659.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 661.15] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 18.94 s on the host's processors (189% of one, 31.57 ms a present), the whole process 21.09 s (211%); the busiest: thread 80 'MainThread' 6.94 s, thread 86 'Job.Worker 0' 4.61 s, thread 87 'Job.Worker 1' 4.60 s, thread 108 'UnityGfxDeviceWorker' 2.41 s, thread 116 'AK::EventManager' 0.27 s [ 661.15] cpu: in those 10.00 s, 207408 SVCs (20741 a second): 0x0b SleepThread 58975, 0x1b ArbitrateUnlock 48693, 0x1c WaitProcessWideKeyAtomic 44332, 0x1d SignalProcessWideKey 33622, 0x1a ArbitrateLock 13607, 0x21 SendSyncRequest 6351; 15 calls the dispatch table had no code for (RtAPI.miss) [ 661.15] vulkan: 4746816 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8036405 descriptor sets written, 1457227 reused; 1501338 draws kept the last one's shaders and pipeline (0 checked), 3982048 its targets [ 661.15] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 666 texture uploads (261 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [ 661.15] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 661.15] vulkan: memory used and budgeted: heap 0 192 of 15460 MB (192 ours), heap 1 4690 of 14431 MB (4384 ours) [ 661.15] vulkan: caches: 69 render targets (926 MB, 0 parked), 116 textures (547 MB), 4106 buffers (1307 MB); 3267 of 14431 MB in use as they count it, 0 MB freed for the budget so far [ 661.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 661.15] vulkan: 1912268 rendering passes, 38068 clear commands, 915336 attachments cleared and 18 left undefined by their load op [ 661.15] vulkan: 20339 passes (53%) ended at renderer.c:214 [ 661.15] vulkan: 10200 passes (27%) ended at render.c:232 [ 661.15] vulkan: 2932 passes (8%) ended at buffer.c:2096 [ 661.15] vulkan: 2255 passes (6%) ended at buffer.c:2168 [ 661.15] vulkan: 810 passes (2%) ended at cmd.c:534 [ 661.15] vulkan: 600 passes (2%) ended at renderer.c:680 [ 661.15] vulkan: 600 passes (2%) ended at dma.c:143 [ 661.15] vulkan: 572 passes (1%) ended at buffer.c:2264 [ 661.15] vulkan: GPU-owned guest memory landed for the CPU 9689 times, render targets written back for an engine 0 times [ 664.00] perf: 60.0 frames a second over 5.0 s (38571 shown in all) [ 669.01] perf: 60.0 frames a second over 5.0 s (38872 shown in all) [ 669.87] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.9 ms (5.9 to 9.7), on to the display in 39.3 ms (37.4 to 40.1), 46.1 ms in all (44.3 to 49.0) [ 669.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 670.09] RomFS: reading 657973708.wem (54.6 KB) [ 670.09] RomFS: reading 65817997.wem (2715.1 KB) [ 671.15] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.13 s on the host's processors (191% of one, 31.89 ms a present), the whole process 21.36 s (214%); the busiest: thread 80 'MainThread' 7.00 s, thread 86 'Job.Worker 0' 4.68 s, thread 87 'Job.Worker 1' 4.68 s, thread 108 'UnityGfxDeviceWorker' 2.46 s, thread 116 'AK::EventManager' 0.20 s [ 671.15] cpu: in those 10.00 s, 196156 SVCs (19615 a second): 0x0b SleepThread 56315, 0x1b ArbitrateUnlock 45794, 0x1c WaitProcessWideKeyAtomic 42509, 0x1d SignalProcessWideKey 31860, 0x1a ArbitrateLock 11883, 0x21 SendSyncRequest 5971; 21 calls the dispatch table had no code for (RtAPI.miss) [ 671.15] vulkan: 4876394 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8271627 descriptor sets written, 1481161 reused; 1539382 draws kept the last one's shaders and pipeline (0 checked), 4096026 its targets [ 671.15] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 666 texture uploads (261 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [ 671.15] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 671.15] vulkan: memory used and budgeted: heap 0 192 of 15460 MB (192 ours), heap 1 4690 of 14431 MB (4384 ours) [ 671.15] vulkan: caches: 69 render targets (926 MB, 0 parked), 116 textures (547 MB), 4933 buffers (1959 MB); 3926 of 14431 MB in use as they count it, 0 MB freed for the budget so far [ 671.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 671.15] vulkan: 1950687 rendering passes, 38668 clear commands, 931536 attachments cleared and 18 left undefined by their load op [ 671.15] vulkan: 20400 passes (53%) ended at renderer.c:214 [ 671.15] vulkan: 10200 passes (27%) ended at render.c:232 [ 671.15] vulkan: 2722 passes (7%) ended at buffer.c:2096 [ 671.15] vulkan: 2430 passes (6%) ended at buffer.c:2168 [ 671.15] vulkan: 844 passes (2%) ended at cmd.c:534 [ 671.15] vulkan: 623 passes (2%) ended at buffer.c:2264 [ 671.15] vulkan: 600 passes (2%) ended at renderer.c:680 [ 671.15] vulkan: 600 passes (2%) ended at dma.c:143 [ 671.15] vulkan: GPU-owned guest memory landed for the CPU 9689 times, render targets written back for an engine 0 times [ 674.03] perf: 60.0 frames a second over 5.0 s (39173 shown in all) [ 675.25] RomFS: reading ubody_lnc2bm_c000.bundle (2228.4 KB) [ 675.25] RomFS: reading uhead_c501.bundle (728.0 KB) [ 675.25] RomFS: reading uhead_c502.bundle (755.6 KB) [ 675.25] RomFS: reading ubody_lnc2bm_c502.bundle (3364.1 KB) [ 675.25] RomFS: reading uhair_h501.bundle (374.4 KB) [ 675.25] RomFS: reading aoc_demo_c501.bundle (19.6 KB) [ 675.26] RomFS: reading uacc_head_band450.bundle (54.1 KB) [ 675.26] RomFS: reading aoc_demo_c502.bundle (18.4 KB) [ 675.26] RomFS: reading uacc_head_band502.bundle (27.2 KB) [ 675.26] RomFS: reading hanim_hum1m_c304_turnr.bundle (41.2 KB) [ 675.26] RomFS: reading hanim_hum1m_c100_emothinkout.bundle (37.2 KB) [ 675.26] RomFS: reading hanim_hum1m_c201_dogezaloop.bundle (23.1 KB) [ 675.26] RomFS: reading hanim_hum1m_c304_idlenormal.bundle (26.6 KB) [ 675.27] RomFS: reading uacc_head_band533.bundle (132.4 KB) [ 675.30] RomFS: reading ubody_lnc2bm_c704.bundle (2231.1 KB) [ 677.14] RomFS: reading V_E004_OP3_065.bin (6.2 KB) [ 677.14] RomFS: reading V_E004_OP3_066.bin (5.5 KB) [ 679.03] perf: 60.0 frames a second over 5.0 s (39473 shown in all) [ 679.85] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.9 ms (3.4 to 11.2), on to the display in 40.0 ms (33.0 to 43.6), 46.9 ms in all (41.8 to 49.7) [ 679.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 681.14] nvn: 39600 presents, 39600 submissions [ 681.14] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.35 s on the host's processors (174% of one, 28.91 ms a present), the whole process 19.18 s (192%); the busiest: thread 80 'MainThread' 6.88 s, thread 87 'Job.Worker 1' 4.17 s, thread 86 'Job.Worker 0' 4.16 s, thread 108 'UnityGfxDeviceWorker' 1.69 s, thread 116 'AK::EventManager' 0.28 s [ 681.14] cpu: in those 10.00 s, 196596 SVCs (19668 a second): 0x0b SleepThread 56980, 0x1b ArbitrateUnlock 45882, 0x1c WaitProcessWideKeyAtomic 41645, 0x1d SignalProcessWideKey 31230, 0x1a ArbitrateLock 12751, 0x21 SendSyncRequest 6286; 6 calls the dispatch table had no code for (RtAPI.miss) [ 681.14] vulkan: 4975361 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8446331 descriptor sets written, 1504391 reused; 1562987 draws kept the last one's shaders and pipeline (0 checked), 4179670 its targets [ 681.14] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 678 texture uploads (265 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [ 681.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 681.14] vulkan: memory used and budgeted: heap 0 192 of 15460 MB (192 ours), heap 1 4690 of 14431 MB (4384 ours) [ 681.14] vulkan: caches: 69 render targets (926 MB, 0 parked), 128 textures (615 MB), 4331 buffers (1608 MB); 3640 of 14431 MB in use as they count it, 0 MB freed for the budget so far [ 681.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 681.14] vulkan: 1987881 rendering passes, 39268 clear commands, 947736 attachments cleared and 18 left undefined by their load op [ 681.14] vulkan: 20118 passes (54%) ended at renderer.c:214 [ 681.14] vulkan: 10196 passes (27%) ended at render.c:232 [ 681.14] vulkan: 2923 passes (8%) ended at buffer.c:2096 [ 681.14] vulkan: 1744 passes (5%) ended at buffer.c:2168 [ 681.14] vulkan: 638 passes (2%) ended at cmd.c:534 [ 681.14] vulkan: 600 passes (2%) ended at renderer.c:680 [ 681.14] vulkan: 600 passes (2%) ended at dma.c:143 [ 681.14] vulkan: 369 passes (1%) ended at buffer.c:2264 [ 681.14] vulkan: GPU-owned guest memory landed for the CPU 9689 times, render targets written back for an engine 0 times [ 684.03] perf: 59.8 frames a second over 5.0 s (39772 shown in all) [ 687.71] RomFS: reading V_E004_OP3_067.bin (6.0 KB) [ 687.71] RomFS: reading V_E004_OP3_068.bin (4.6 KB) [ 687.71] RomFS: reading V_E004_OP3_069.bin (5.1 KB) [ 689.05] perf: 60.0 frames a second over 5.0 s (40073 shown in all) [ 690.02] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.64 ms, 1st to 99th percentile 16.56 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 7.5 ms (3.5 to 11.1), on to the display in 38.3 ms (34.1 to 43.8), 45.8 ms in all (42.9 to 49.8) [ 690.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 691.15] cpu: 600 presents in 10.01 s (60.0 fps): 38 of the game's threads ran 20.03 s on the host's processors (200% of one, 33.38 ms a present), the whole process 22.25 s (222%); the busiest: thread 80 'MainThread' 7.50 s, thread 87 'Job.Worker 1' 5.24 s, thread 86 'Job.Worker 0' 5.22 s, thread 108 'UnityGfxDeviceWorker' 1.67 s, thread 116 'AK::EventManager' 0.25 s [ 691.15] cpu: in those 10.01 s, 167705 SVCs (16761 a second): 0x0b SleepThread 57756, 0x1b ArbitrateUnlock 35759, 0x1c WaitProcessWideKeyAtomic 32620, 0x1d SignalProcessWideKey 23817, 0x1a ArbitrateLock 9533, 0x21 SendSyncRequest 6392; 12 calls the dispatch table had no code for (RtAPI.miss) [ 691.15] vulkan: 5099335 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8671480 descriptor sets written, 1527190 reused; 1600202 draws kept the last one's shaders and pipeline (0 checked), 4288345 its targets [ 691.15] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 678 texture uploads (265 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 691.15] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 691.15] vulkan: memory used and budgeted: heap 0 192 of 15460 MB (192 ours), heap 1 4690 of 14431 MB (4384 ours) [ 691.15] vulkan: caches: 69 render targets (926 MB, 0 parked), 128 textures (615 MB), 5424 buffers (1764 MB); 3794 of 14431 MB in use as they count it, 0 MB freed for the budget so far [ 691.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 691.15] vulkan: 2026602 rendering passes, 39868 clear commands, 963936 attachments cleared and 18 left undefined by their load op [ 691.15] vulkan: 20099 passes (52%) ended at renderer.c:214 [ 691.15] vulkan: 10196 passes (26%) ended at render.c:232 [ 691.15] vulkan: 3070 passes (8%) ended at buffer.c:2096 [ 691.15] vulkan: 2881 passes (7%) ended at buffer.c:2168 [ 691.15] vulkan: 762 passes (2%) ended at cmd.c:534 [ 691.15] vulkan: 600 passes (2%) ended at renderer.c:680 [ 691.15] vulkan: 600 passes (2%) ended at dma.c:143 [ 691.15] vulkan: 513 passes (1%) ended at buffer.c:2264 [ 691.15] vulkan: GPU-owned guest memory landed for the CPU 9689 times, render targets written back for an engine 0 times [ 694.05] perf: 60.0 frames a second over 5.0 s (40373 shown in all) [ 699.06] perf: 60.0 frames a second over 5.0 s (40674 shown in all) [ 701.06] RomFS: reading V_E004_OP3_070.bin (2.7 KB) [ 701.06] RomFS: reading V_E004_OP3_071.bin (7.5 KB) [ 701.06] RomFS: reading V_E004_OP3_072.bin (6.5 KB) [ 701.15] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.39 s on the host's processors (204% of one, 33.98 ms a present), the whole process 22.59 s (226%); the busiest: thread 80 'MainThread' 7.41 s, thread 86 'Job.Worker 0' 5.48 s, thread 87 'Job.Worker 1' 5.46 s, thread 108 'UnityGfxDeviceWorker' 1.64 s, thread 116 'AK::EventManager' 0.25 s [ 701.15] cpu: in those 10.00 s, 171045 SVCs (17105 a second): 0x0b SleepThread 55307, 0x1b ArbitrateUnlock 37708, 0x1c WaitProcessWideKeyAtomic 35465, 0x1d SignalProcessWideKey 24861, 0x1a ArbitrateLock 9870, 0x21 SendSyncRequest 6012; 18 calls the dispatch table had no code for (RtAPI.miss) [ 701.15] vulkan: 5214709 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8878418 descriptor sets written, 1551000 reused; 1636117 draws kept the last one's shaders and pipeline (0 checked), 4388719 its targets [ 701.15] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 678 texture uploads (265 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [ 701.15] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 701.15] vulkan: memory used and budgeted: heap 0 192 of 15460 MB (192 ours), heap 1 4690 of 14431 MB (4384 ours) [ 701.15] vulkan: caches: 69 render targets (926 MB, 0 parked), 128 textures (615 MB), 5915 buffers (1887 MB); 3912 of 14431 MB in use as they count it, 0 MB freed for the budget so far [ 701.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 701.15] vulkan: 2065203 rendering passes, 40468 clear commands, 980136 attachments cleared and 18 left undefined by their load op [ 701.15] vulkan: 19800 passes (51%) ended at renderer.c:214 [ 701.15] vulkan: 10200 passes (26%) ended at render.c:232 [ 701.15] vulkan: 4075 passes (11%) ended at buffer.c:2096 [ 701.15] vulkan: 2039 passes (5%) ended at buffer.c:2168 [ 701.15] vulkan: 817 passes (2%) ended at cmd.c:534 [ 701.15] vulkan: 600 passes (2%) ended at renderer.c:680 [ 701.15] vulkan: 600 passes (2%) ended at dma.c:143 [ 701.15] vulkan: 470 passes (1%) ended at buffer.c:2264 [ 701.15] vulkan: GPU-owned guest memory landed for the CPU 9689 times, render targets written back for an engine 0 times [ 703.89] vulkan: display: 572 frame intervals of 16.89 ms (deviation 1.84 ms, 1st to 99th percentile 16.56 to 32.14 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 7.7 ms (4.1 to 11.2), on to the display in 38.1 ms (35.0 to 53.3), 47.1 ms in all (43.8 to 60.6) [ 703.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 704.06] perf: 60.0 frames a second over 5.0 s (40974 shown in all) [ 709.08] perf: 60.2 frames a second over 5.0 s (41276 shown in all) [ 711.14] nvn: 41400 presents, 41400 submissions [ 711.14] cpu: 600 presents in 9.99 s (60.0 fps): 38 of the game's threads ran 17.80 s on the host's processors (178% of one, 29.66 ms a present), the whole process 19.67 s (197%); the busiest: thread 80 'MainThread' 6.97 s, thread 86 'Job.Worker 0' 4.49 s, thread 87 'Job.Worker 1' 4.49 s, thread 108 'UnityGfxDeviceWorker' 1.47 s, thread 116 'AK::EventManager' 0.25 s [ 711.14] cpu: in those 9.99 s, 200316 SVCs (20042 a second): 0x0b SleepThread 59927, 0x1b ArbitrateUnlock 46033, 0x1c WaitProcessWideKeyAtomic 42532, 0x1d SignalProcessWideKey 31604, 0x1a ArbitrateLock 12177, 0x21 SendSyncRequest 6219; 15 calls the dispatch table had no code for (RtAPI.miss) [ 711.14] vulkan: 5313087 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9051932 descriptor sets written, 1574242 reused; 1660842 draws kept the last one's shaders and pipeline (0 checked), 4471928 its targets [ 711.14] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 678 texture uploads (265 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms [ 711.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 711.14] vulkan: memory used and budgeted: heap 0 192 of 15460 MB (192 ours), heap 1 4690 of 14431 MB (4384 ours) [ 711.14] vulkan: caches: 69 render targets (926 MB, 0 parked), 128 textures (615 MB), 4089 buffers (1105 MB); 3138 of 14431 MB in use as they count it, 0 MB freed for the budget so far [ 711.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 711.14] vulkan: 2102538 rendering passes, 41068 clear commands, 996336 attachments cleared and 18 left undefined by their load op [ 711.14] vulkan: 19969 passes (53%) ended at renderer.c:214 [ 711.14] vulkan: 10200 passes (27%) ended at render.c:232 [ 711.14] vulkan: 3711 passes (10%) ended at buffer.c:2096 [ 711.15] vulkan: 1467 passes (4%) ended at buffer.c:2168 [ 711.15] vulkan: 600 passes (2%) ended at renderer.c:680 [ 711.15] vulkan: 600 passes (2%) ended at dma.c:143 [ 711.15] vulkan: 515 passes (1%) ended at cmd.c:534 [ 711.15] vulkan: 273 passes (1%) ended at buffer.c:2264 [ 711.15] vulkan: GPU-owned guest memory landed for the CPU 9689 times, render targets written back for an engine 0 times [ 714.08] perf: 60.0 frames a second over 5.0 s (41576 shown in all) [ 714.56] RomFS: reading V_E004_OP3_073.bin (4.5 KB) [ 714.56] RomFS: reading V_E004_OP3_074.bin (0.8 KB) [ 714.56] RomFS: reading V_E004_OP3_075.bin (4.5 KB) [ 714.56] RomFS: reading V_E004_OP3_076.bin (8.3 KB) [ 715.04] vulkan: display: 592 frame intervals of 16.72 ms (deviation 0.91 ms, 1st to 99th percentile 16.56 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 6.6 ms (3.5 to 10.6), on to the display in 42.0 ms (37.2 to 52.9), 48.8 ms in all (45.7 to 58.4) [ 715.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 719.08] perf: 60.0 frames a second over 5.0 s (41876 shown in all) [ 721.14] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.71 s on the host's processors (157% of one, 26.19 ms a present), the whole process 17.22 s (172%); the busiest: thread 80 'MainThread' 6.55 s, thread 87 'Job.Worker 1' 3.83 s, thread 86 'Job.Worker 0' 3.80 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.25 s [ 721.14] cpu: in those 10.00 s, 213825 SVCs (21386 a second): 0x0b SleepThread 61501, 0x1b ArbitrateUnlock 50010, 0x1c WaitProcessWideKeyAtomic 46069, 0x1d SignalProcessWideKey 35162, 0x1a ArbitrateLock 12997, 0x21 SendSyncRequest 6266; 18 calls the dispatch table had no code for (RtAPI.miss) [ 721.14] vulkan: 5385855 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9174374 descriptor sets written, 1597336 reused; 1674827 draws kept the last one's shaders and pipeline (0 checked), 4529696 its targets [ 721.14] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 678 texture uploads (265 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms [ 721.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 721.14] vulkan: memory used and budgeted: heap 0 192 of 15460 MB (192 ours), heap 1 4690 of 14431 MB (4384 ours) [ 721.14] vulkan: caches: 69 render targets (926 MB, 0 parked), 128 textures (615 MB), 2652 buffers (415 MB); 2444 of 14431 MB in use as they count it, 0 MB freed for the budget so far [ 721.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 721.14] vulkan: 2137858 rendering passes, 41668 clear commands, 1012536 attachments cleared and 18 left undefined by their load op [ 721.14] vulkan: 19800 passes (56%) ended at renderer.c:214 [ 721.14] vulkan: 10200 passes (29%) ended at render.c:232 [ 721.14] vulkan: 3389 passes (10%) ended at buffer.c:2096 [ 721.14] vulkan: 661 passes (2%) ended at buffer.c:2168 [ 721.14] vulkan: 600 passes (2%) ended at renderer.c:680 [ 721.14] vulkan: 600 passes (2%) ended at dma.c:143 [ 721.14] vulkan: 67 passes (0%) ended at cmd.c:534 [ 721.14] vulkan: 3 passes (0%) ended at buffer.c:2264 [ 721.14] vulkan: GPU-owned guest memory landed for the CPU 9689 times, render targets written back for an engine 0 times [ 724.10] perf: 59.8 frames a second over 5.0 s (42176 shown in all) [ 725.02] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.7 ms (2.0 to 7.8), on to the display in 40.2 ms (24.8 to 45.3), 45.9 ms in all (29.6 to 49.9) [ 725.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 729.11] perf: 59.8 frames a second over 5.0 s (42476 shown in all) [ 731.17] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 15.98 s on the host's processors (159% of one, 26.64 ms a present), the whole process 17.68 s (176%); the busiest: thread 80 'MainThread' 6.87 s, thread 87 'Job.Worker 1' 3.77 s, thread 86 'Job.Worker 0' 3.76 s, thread 108 'UnityGfxDeviceWorker' 1.05 s, thread 116 'AK::EventManager' 0.23 s [ 731.17] cpu: in those 10.03 s, 185258 SVCs (18479 a second): 0x0b SleepThread 54912, 0x1b ArbitrateUnlock 42636, 0x1c WaitProcessWideKeyAtomic 39649, 0x1d SignalProcessWideKey 29220, 0x1a ArbitrateLock 11026, 0x21 SendSyncRequest 5981; 18 calls the dispatch table had no code for (RtAPI.miss) [ 731.17] vulkan: 5475120 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9325012 descriptor sets written, 1625228 reused; 1692415 draws kept the last one's shaders and pipeline (0 checked), 4603749 its targets [ 731.17] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 686 texture uploads (267 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [ 731.17] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 731.17] vulkan: memory used and budgeted: heap 0 192 of 15460 MB (192 ours), heap 1 4690 of 14431 MB (4384 ours) [ 731.17] vulkan: caches: 69 render targets (926 MB, 0 parked), 131 textures (620 MB), 3120 buffers (624 MB); 2654 of 14431 MB in use as they count it, 0 MB freed for the budget so far [ 731.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 731.17] vulkan: 2174821 rendering passes, 42268 clear commands, 1028736 attachments cleared and 18 left undefined by their load op [ 731.17] vulkan: 20006 passes (54%) ended at renderer.c:214 [ 731.17] vulkan: 10200 passes (28%) ended at render.c:232 [ 731.17] vulkan: 2466 passes (7%) ended at buffer.c:2096 [ 731.17] vulkan: 2153 passes (6%) ended at buffer.c:2168 [ 731.17] vulkan: 909 passes (2%) ended at buffer.c:2264 [ 731.17] vulkan: 600 passes (2%) ended at renderer.c:680 [ 731.17] vulkan: 352 passes (1%) ended at cmd.c:534 [ 731.17] vulkan: 271 passes (1%) ended at dma.c:143 [ 731.17] vulkan: GPU-owned guest memory landed for the CPU 9785 times, render targets written back for an engine 0 times [ 732.94] RomFS: reading V_E004_OP3_077.bin (7.0 KB) [ 732.94] RomFS: reading V_E004_OP3_078.bin (5.4 KB) [ 732.94] RomFS: reading V_E004_OP3_079.bin (1.9 KB) [ 734.11] perf: 60.0 frames a second over 5.0 s (42776 shown in all) [ 735.02] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 7.7 ms (2.0 to 12.0), on to the display in 34.5 ms (27.1 to 45.5), 42.2 ms in all (30.2 to 49.0) [ 735.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 739.11] perf: 60.0 frames a second over 5.0 s (43076 shown in all) [ 741.17] nvn: 43200 presents, 43200 submissions [ 741.17] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 21.06 s on the host's processors (211% of one, 35.10 ms a present), the whole process 23.49 s (235%); the busiest: thread 80 'MainThread' 7.83 s, thread 87 'Job.Worker 1' 5.55 s, thread 86 'Job.Worker 0' 5.53 s, thread 108 'UnityGfxDeviceWorker' 1.73 s, thread 116 'AK::EventManager' 0.26 s [ 741.17] cpu: in those 10.00 s, 136543 SVCs (13653 a second): 0x0b SleepThread 52131, 0x1b ArbitrateUnlock 26868, 0x1c WaitProcessWideKeyAtomic 25244, 0x1d SignalProcessWideKey 17397, 0x1a ArbitrateLock 7124, 0x21 SendSyncRequest 5955; 12 calls the dispatch table had no code for (RtAPI.miss) [ 741.17] vulkan: 5619107 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9589202 descriptor sets written, 1649012 reused; 1736444 draws kept the last one's shaders and pipeline (0 checked), 4732136 its targets [ 741.17] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 686 texture uploads (267 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 741.17] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 741.17] vulkan: memory used and budgeted: heap 0 192 of 15460 MB (192 ours), heap 1 4690 of 14431 MB (4384 ours) [ 741.17] vulkan: caches: 69 render targets (926 MB, 0 parked), 131 textures (620 MB), 4850 buffers (1735 MB); 3765 of 14431 MB in use as they count it, 0 MB freed for the budget so far [ 741.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 741.17] vulkan: 2217376 rendering passes, 42868 clear commands, 1044936 attachments cleared and 18 left undefined by their load op [ 741.17] vulkan: 20400 passes (48%) ended at renderer.c:214 [ 741.17] vulkan: 10200 passes (24%) ended at render.c:232 [ 741.17] vulkan: 3339 passes (8%) ended at buffer.c:2096 [ 741.17] vulkan: 3255 passes (8%) ended at buffer.c:2168 [ 741.17] vulkan: 3238 passes (8%) ended at buffer.c:2264 [ 741.17] vulkan: 923 passes (2%) ended at cmd.c:534 [ 741.17] vulkan: 600 passes (1%) ended at renderer.c:680 [ 741.17] vulkan: 600 passes (1%) ended at dma.c:143 [ 741.17] vulkan: GPU-owned guest memory landed for the CPU 9927 times, render targets written back for an engine 0 times [ 744.13] perf: 60.0 frames a second over 5.0 s (43377 shown in all) [ 745.00] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.55 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (7.7 to 12.1), on to the display in 36.1 ms (33.7 to 37.7), 45.1 ms in all (43.1 to 48.4) [ 745.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 749.13] perf: 60.0 frames a second over 5.0 s (43677 shown in all) [ 750.49] RomFS: reading V_E004_OP3_080.bin (6.6 KB) [ 750.49] RomFS: reading V_E004_OP3_080_F.bin (6.6 KB) [ 750.49] RomFS: reading V_E004_OP3_081.bin (6.4 KB) [ 751.16] cpu: 600 presents in 9.99 s (60.0 fps): 38 of the game's threads ran 20.71 s on the host's processors (207% of one, 34.51 ms a present), the whole process 23.08 s (231%); the busiest: thread 80 'MainThread' 7.74 s, thread 87 'Job.Worker 1' 5.45 s, thread 86 'Job.Worker 0' 5.42 s, thread 108 'UnityGfxDeviceWorker' 1.69 s, thread 116 'AK::EventManager' 0.25 s [ 751.16] cpu: in those 9.99 s, 140694 SVCs (14078 a second): 0x0b SleepThread 51073, 0x1b ArbitrateUnlock 28661, 0x1c WaitProcessWideKeyAtomic 26768, 0x1d SignalProcessWideKey 18727, 0x1a ArbitrateLock 7700, 0x21 SendSyncRequest 5941; 15 calls the dispatch table had no code for (RtAPI.miss) [ 751.16] vulkan: 5757741 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9842647 descriptor sets written, 1672835 reused; 1778152 draws kept the last one's shaders and pipeline (0 checked), 4855223 its targets [ 751.16] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 686 texture uploads (267 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms [ 751.16] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 751.16] vulkan: memory used and budgeted: heap 0 192 of 15460 MB (192 ours), heap 1 4690 of 14431 MB (4384 ours) [ 751.16] vulkan: caches: 69 render targets (926 MB, 0 parked), 128 textures (615 MB), 4732 buffers (1891 MB); 3927 of 14431 MB in use as they count it, 0 MB freed for the budget so far [ 751.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 751.16] vulkan: 2259368 rendering passes, 43468 clear commands, 1061136 attachments cleared and 18 left undefined by their load op [ 751.16] vulkan: 20347 passes (48%) ended at renderer.c:214 [ 751.16] vulkan: 10200 passes (24%) ended at render.c:232 [ 751.16] vulkan: 3862 passes (9%) ended at buffer.c:2096 [ 751.16] vulkan: 3035 passes (7%) ended at buffer.c:2264 [ 751.16] vulkan: 2491 passes (6%) ended at buffer.c:2168 [ 751.16] vulkan: 857 passes (2%) ended at cmd.c:534 [ 751.16] vulkan: 600 passes (1%) ended at renderer.c:680 [ 751.16] vulkan: 600 passes (1%) ended at dma.c:143 [ 751.16] vulkan: GPU-owned guest memory landed for the CPU 10071 times, render targets written back for an engine 0 times [ 754.15] perf: 60.0 frames a second over 5.0 s (43978 shown in all) [ 755.19] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.66 ms, 1st to 99th percentile 16.57 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (4.6 to 12.0), on to the display in 37.8 ms (33.4 to 43.8), 46.3 ms in all (43.0 to 49.7) [ 755.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 759.16] perf: 60.2 frames a second over 5.0 s (44280 shown in all) [ 759.21] RomFS: reading V_E004_OP3_082.bin (2.3 KB) [ 759.21] RomFS: reading V_E004_OP3_082_F.bin (2.7 KB) [ 759.21] RomFS: reading V_E004_OP3_083.bin (6.1 KB) [ 761.16] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 14.65 s on the host's processors (147% of one, 24.42 ms a present), the whole process 16.33 s (163%); the busiest: thread 80 'MainThread' 6.61 s, thread 87 'Job.Worker 1' 3.28 s, thread 86 'Job.Worker 0' 3.27 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.40 s [ 761.16] cpu: in those 10.00 s, 188252 SVCs (18833 a second): 0x0b SleepThread 55940, 0x1b ArbitrateUnlock 43224, 0x1c WaitProcessWideKeyAtomic 39889, 0x1d SignalProcessWideKey 29441, 0x1a ArbitrateLock 11871, 0x21 SendSyncRequest 6059; 12 calls the dispatch table had no code for (RtAPI.miss) [ 761.16] vulkan: 5844937 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9993116 descriptor sets written, 1696758 reused; 1796282 draws kept the last one's shaders and pipeline (0 checked), 4927277 its targets [ 761.16] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 686 texture uploads (267 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms [ 761.16] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 761.16] vulkan: memory used and budgeted: heap 0 192 of 15460 MB (192 ours), heap 1 4690 of 14431 MB (4384 ours) [ 761.16] vulkan: caches: 69 render targets (926 MB, 0 parked), 128 textures (615 MB), 3812 buffers (1033 MB); 3063 of 14431 MB in use as they count it, 0 MB freed for the budget so far [ 761.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 761.16] vulkan: 2296457 rendering passes, 44068 clear commands, 1077336 attachments cleared and 18 left undefined by their load op [ 761.16] vulkan: 19942 passes (54%) ended at renderer.c:214 [ 761.16] vulkan: 10200 passes (28%) ended at render.c:232 [ 761.16] vulkan: 2436 passes (7%) ended at buffer.c:2096 [ 761.16] vulkan: 1442 passes (4%) ended at buffer.c:2264 [ 761.16] vulkan: 1391 passes (4%) ended at buffer.c:2168 [ 761.16] vulkan: 600 passes (2%) ended at renderer.c:680 [ 761.16] vulkan: 600 passes (2%) ended at dma.c:143 [ 761.16] vulkan: 478 passes (1%) ended at cmd.c:534 [ 761.16] vulkan: GPU-owned guest memory landed for the CPU 10213 times, render targets written back for an engine 0 times [ 764.18] perf: 60.0 frames a second over 5.0 s (44581 shown in all) [ 765.17] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.55 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.5 ms (1.8 to 4.4), on to the display in 46.0 ms (44.9 to 46.7), 48.6 ms in all (47.5 to 50.0) [ 765.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 767.19] RomFS: reading V_E004_OP3_084.bin (7.1 KB) [ 767.19] RomFS: reading V_E004_OP3_084_F.bin (7.8 KB) [ 767.19] RomFS: reading V_E004_OP4_001.bin (7.1 KB) [ 769.20] perf: 60.0 frames a second over 5.0 s (44882 shown in all) [ 771.16] nvn: 45000 presents, 45000 submissions [ 771.16] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 11.33 s on the host's processors (113% of one, 18.88 ms a present), the whole process 12.66 s (127%); the busiest: thread 80 'MainThread' 6.13 s, thread 86 'Job.Worker 0' 2.17 s, thread 87 'Job.Worker 1' 2.16 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.23 s [ 771.16] cpu: in those 10.00 s, 215379 SVCs (21539 a second): 0x0b SleepThread 65283, 0x1b ArbitrateUnlock 49395, 0x1c WaitProcessWideKeyAtomic 44749, 0x1d SignalProcessWideKey 33354, 0x1a ArbitrateLock 14622, 0x21 SendSyncRequest 6156; 12 calls the dispatch table had no code for (RtAPI.miss) [ 771.16] vulkan: 5906489 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10092741 descriptor sets written, 1720237 reused; 1802813 draws kept the last one's shaders and pipeline (0 checked), 4973829 its targets [ 771.16] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 686 texture uploads (267 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms [ 771.16] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 771.16] vulkan: memory used and budgeted: heap 0 192 of 15460 MB (192 ours), heap 1 4690 of 14431 MB (4384 ours) [ 771.16] vulkan: caches: 69 render targets (926 MB, 0 parked), 128 textures (615 MB), 2621 buffers (337 MB); 2367 of 14431 MB in use as they count it, 0 MB freed for the budget so far [ 771.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 771.16] vulkan: 2330811 rendering passes, 44668 clear commands, 1093536 attachments cleared and 18 left undefined by their load op [ 771.16] vulkan: 19800 passes (58%) ended at renderer.c:214 [ 771.16] vulkan: 10200 passes (30%) ended at render.c:232 [ 771.16] vulkan: 1549 passes (5%) ended at buffer.c:2096 [ 771.16] vulkan: 735 passes (2%) ended at buffer.c:2264 [ 771.16] vulkan: 645 passes (2%) ended at buffer.c:2168 [ 771.16] vulkan: 600 passes (2%) ended at renderer.c:680 [ 771.16] vulkan: 600 passes (2%) ended at dma.c:143 [ 771.16] vulkan: 225 passes (1%) ended at cmd.c:534 [ 771.16] vulkan: GPU-owned guest memory landed for the CPU 10355 times, render targets written back for an engine 0 times [ 774.20] perf: 60.0 frames a second over 5.0 s (45182 shown in all) [ 776.79] vulkan: display: 574 frame intervals of 16.69 ms (deviation 0.66 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 2.4 ms (1.5 to 4.3), on to the display in 46.7 ms (45.2 to 51.3), 49.1 ms in all (47.7 to 52.9) [ 776.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 779.21] perf: 59.8 frames a second over 5.0 s (45482 shown in all) [ 781.17] cpu: 600 presents in 10.01 s (59.9 fps): 38 of the game's threads ran 10.64 s on the host's processors (106% of one, 17.74 ms a present), the whole process 11.91 s (119%); the busiest: thread 80 'MainThread' 5.93 s, thread 87 'Job.Worker 1' 1.95 s, thread 86 'Job.Worker 0' 1.94 s, thread 108 'UnityGfxDeviceWorker' 0.44 s, thread 116 'AK::EventManager' 0.28 s [ 781.17] cpu: in those 10.01 s, 212223 SVCs (21202 a second): 0x0b SleepThread 62808, 0x1b ArbitrateUnlock 49138, 0x1c WaitProcessWideKeyAtomic 44291, 0x1d SignalProcessWideKey 33090, 0x1a ArbitrateLock 14660, 0x21 SendSyncRequest 6410; 8 calls the dispatch table had no code for (RtAPI.miss) [ 781.17] vulkan: 5961127 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52 finishes (21 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10179268 descriptor sets written, 1742986 reused; 1809251 draws kept the last one's shaders and pipeline (0 checked), 5013467 its targets [ 781.17] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 212 render targets made, 686 texture uploads (267 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms [ 781.17] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 781.17] vulkan: memory used and budgeted: heap 0 192 of 15460 MB (192 ours), heap 1 4434 of 14431 MB (4128 ours) [ 781.17] vulkan: caches: 69 render targets (926 MB, 0 parked), 66 textures (260 MB), 1234 buffers (13 MB); 1683 of 14431 MB in use as they count it, 0 MB freed for the budget so far [ 781.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 781.17] vulkan: 2364951 rendering passes, 45268 clear commands, 1109736 attachments cleared and 18 left undefined by their load op [ 781.17] vulkan: 19800 passes (58%) ended at renderer.c:214 [ 781.17] vulkan: 10200 passes (30%) ended at render.c:232 [ 781.17] vulkan: 1244 passes (4%) ended at buffer.c:2096 [ 781.17] vulkan: 897 passes (3%) ended at buffer.c:2264 [ 781.17] vulkan: 739 passes (2%) ended at buffer.c:2168 [ 781.17] vulkan: 600 passes (2%) ended at dma.c:143 [ 781.17] vulkan: 599 passes (2%) ended at renderer.c:680 [ 781.17] vulkan: 61 passes (0%) ended at cmd.c:534 [ 781.17] vulkan: GPU-owned guest memory landed for the CPU 10498 times, render targets written back for an engine 0 times [ 782.96] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 783.06] vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 783.22] vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 783.37] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (87 KB), 0 ms in finishes [ 784.21] perf: 58.2 frames a second over 5.0 s (45773 shown in all) [ 784.46] RomFS: reading ubody_lnc2br_c707.bundle (2982.9 KB) [ 784.47] RomFS: reading uhead_c350.bundle (695.2 KB) [ 784.47] RomFS: reading uhead_c350b.bundle (616.3 KB) [ 784.47] RomFS: reading ubody_lnd0df_c350.bundle (4659.4 KB) [ 784.47] RomFS: reading aoc_demo_c304.bundle (20.1 KB) [ 784.47] RomFS: reading aoc_demo_c350.bundle (20.6 KB) [ 784.47] RomFS: reading aoc_demo_c351.bundle (23.0 KB) [ 784.47] RomFS: reading hanim_hum3f_c000_emoshy.bundle (155.7 KB) [ 784.47] RomFS: reading hanim_hum3f_c000_emosurprise.bundle (143.0 KB) [ 784.47] RomFS: reading hanim_hum3f_c000_emosad.bundle (117.6 KB) [ 784.47] RomFS: reading hanim_hum3f_c000_emosad2.bundle (66.4 KB) [ 784.48] RomFS: reading hanim_hum3f_c000_emoproud.bundle (143.7 KB) [ 784.48] RomFS: reading uacc_spine2_hair302.bundle (466.9 KB) [ 784.48] RomFS: reading hanim_hum3f_c000_emorelax.bundle (105.3 KB) [ 784.48] RomFS: reading uacc_spine2_hair350.bundle (286.8 KB) [ 784.48] RomFS: reading uacc_head_dress302.bundle (213.9 KB) [ 784.48] RomFS: reading uacc_head_hat303.bundle (158.1 KB) [ 784.48] RomFS: reading uacc_head_dress350.bundle (80.4 KB) [ 784.48] RomFS: reading uacc_head_hat350.bundle (151.0 KB) [ 784.48] RomFS: reading hanim_hum3f_c000_emosurprise2.bundle (134.5 KB) [ 784.49] RomFS: reading uhead_c351.bundle (700.8 KB) [ 784.50] RomFS: reading uacc_spine2_hair350b.bundle (291.9 KB) [ 784.51] RomFS: reading ubody_lnd0dr_c350.bundle (4167.2 KB) [ 784.51] RomFS: reading uacc_head_dress351.bundle (267.6 KB) [ 784.52] RomFS: reading uacc_head_hat451.bundle (206.7 KB) [ 784.63] RomFS: reading map_event_e003_03.mat.bundle (1218.8 KB) [ 784.63] RomFS: reading map_event_e004_01.mat.bundle (1347.7 KB) [ 784.65] RomFS: reading map_event_e005_01.mat.bundle (1525.8 KB) [ 784.68] RomFS: reading tex_event_dlc_picture_2.bundle (1918.2 KB) [ 784.69] RomFS: reading tex_event_dlc_picture_3.bundle (1709.9 KB) [ 784.75] RomFS: reading 139496254.wem (2.5 KB) [ 784.76] vulkan: a 84 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 784.76] RomFS: reading tex_event_dlc_picture_4.bundle (1895.2 KB) [ 785.87] RomFS: reading V_E004_OP4_002.bin (2.7 KB) [ 785.87] RomFS: reading V_E004_OP4_002_F.bin (3.1 KB) [ 785.87] RomFS: reading V_E004_OP4_003.bin (6.9 KB) [ 789.21] perf: 59.4 frames a second over 5.0 s (46070 shown in all) [ 791.02] vulkan: display: 537 frame intervals of 17.04 ms (deviation 4.66 ms, 1st to 99th percentile 16.56 to 16.94 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 1.4 ms (0.5 to 4.1), on to the display in 35.8 ms (20.8 to 51.4), 37.0 ms in all (21.4 to 52.9) [ 791.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 791.37] cpu: 600 presents in 10.20 s (58.8 fps): 39 of the game's threads ran 9.14 s on the host's processors (90% of one, 15.24 ms a present), the whole process 9.84 s (96%); the busiest: thread 80 'MainThread' 5.34 s, thread 87 'Job.Worker 1' 1.35 s, thread 86 'Job.Worker 0' 1.33 s, thread 108 'UnityGfxDeviceWorker' 0.34 s, thread 109 'Loading.PreloadManager' 0.25 s [ 791.37] cpu: in those 10.20 s, 289236 SVCs (28344 a second): 0x1b ArbitrateUnlock 78763, 0x0b SleepThread 70583, 0x1c WaitProcessWideKeyAtomic 53732, 0x1d SignalProcessWideKey 41591, 0x1a ArbitrateLock 35330, 0x21 SendSyncRequest 6355; 15 calls the dispatch table had no code for (RtAPI.miss) [ 791.37] vulkan: 5979919 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 57 finishes (25 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10205512 descriptor sets written, 1754326 reused; 1811270 draws kept the last one's shaders and pipeline (0 checked), 5029425 its targets [ 791.37] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 217 render targets made, 689 texture uploads (270 MB); 5 frames over 50 ms in the last 600, the slowest 105 ms [ 791.37] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 791.37] vulkan: memory used and budgeted: heap 0 192 of 15460 MB (192 ours), heap 1 4434 of 14431 MB (4128 ours) [ 791.37] vulkan: caches: 72 render targets (1001 MB, 0 parked), 69 textures (268 MB), 1870 buffers (15 MB); 1769 of 14431 MB in use as they count it, 0 MB freed for the budget so far [ 791.37] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 791.37] vulkan: 2376441 rendering passes, 45774 clear commands, 1117666 attachments cleared and 18 left undefined by their load op [ 791.37] vulkan: 5470 passes (48%) ended at renderer.c:214 [ 791.37] vulkan: 4160 passes (36%) ended at render.c:232 [ 791.37] vulkan: 917 passes (8%) ended at buffer.c:2168 [ 791.37] vulkan: 600 passes (5%) ended at renderer.c:680 [ 791.37] vulkan: 202 passes (2%) ended at buffer.c:2096 [ 791.37] vulkan: 97 passes (1%) ended at cmd.c:534 [ 791.37] vulkan: 26 passes (0%) ended at dma.c:143 [ 791.37] vulkan: 13 passes (0%) ended at buffer.c:2264 [ 791.37] vulkan: GPU-owned guest memory landed for the CPU 10516 times, render targets written back for an engine 0 times [ 794.23] perf: 60.0 frames a second over 5.0 s (46371 shown in all) [ 794.26] RomFS: reading V_E004_OP4_004.bin (7.3 KB) [ 794.26] RomFS: reading V_E004_OP4_005.bin (7.7 KB) [ 799.23] perf: 60.0 frames a second over 5.0 s (46671 shown in all) [ 801.00] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 1.1 ms (0.8 to 1.6), on to the display in 32.5 ms (31.6 to 33.0), 33.6 ms in all (32.7 to 34.3) [ 801.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 801.37] nvn: 46800 presents, 46800 submissions [ 801.37] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 8.37 s on the host's processors (84% of one, 13.94 ms a present), the whole process 8.99 s (90%); the busiest: thread 80 'MainThread' 5.05 s, thread 87 'Job.Worker 1' 1.36 s, thread 86 'Job.Worker 0' 1.35 s, thread 108 'UnityGfxDeviceWorker' 0.29 s, thread 116 'AK::EventManager' 0.23 s [ 801.37] cpu: in those 10.00 s, 253990 SVCs (25398 a second): 0x0b SleepThread 76899, 0x1b ArbitrateUnlock 58377, 0x1c WaitProcessWideKeyAtomic 54842, 0x1d SignalProcessWideKey 43375, 0x1a ArbitrateLock 12692, 0x21 SendSyncRequest 5985; 18 calls the dispatch table had no code for (RtAPI.miss) [ 801.37] vulkan: 5995497 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 57 finishes (25 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10225890 descriptor sets written, 1765104 reused; 1812470 draws kept the last one's shaders and pipeline (0 checked), 5044403 its targets [ 801.37] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 217 render targets made, 689 texture uploads (270 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 801.37] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 801.37] vulkan: memory used and budgeted: heap 0 192 of 15438 MB (192 ours), heap 1 4434 of 14399 MB (4128 ours) [ 801.37] vulkan: caches: 72 render targets (1001 MB, 0 parked), 57 textures (200 MB), 1401 buffers (11 MB); 1697 of 14399 MB in use as they count it, 0 MB freed for the budget so far [ 801.37] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 801.37] vulkan: 2384373 rendering passes, 46374 clear commands, 1124866 attachments cleared and 18 left undefined by their load op [ 801.37] vulkan: 3600 passes (45%) ended at render.c:232 [ 801.37] vulkan: 3000 passes (38%) ended at renderer.c:214 [ 801.37] vulkan: 710 passes (9%) ended at buffer.c:2168 [ 801.37] vulkan: 600 passes (8%) ended at renderer.c:680 [ 801.37] vulkan: 22 passes (0%) ended at dma.c:143 [ 801.37] vulkan: GPU-owned guest memory landed for the CPU 10522 times, render targets written back for an engine 0 times [ 804.25] perf: 60.0 frames a second over 5.0 s (46972 shown in all) [ 806.22] RomFS: reading V_E004_OP4_006.bin (8.2 KB) [ 806.22] RomFS: reading V_E004_OP4_007.bin (6.5 KB) [ 809.26] perf: 60.0 frames a second over 5.0 s (47273 shown in all) [ 810.99] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 1.1 ms (0.8 to 1.6), on to the display in 32.6 ms (31.7 to 33.1), 33.7 ms in all (32.9 to 34.5) [ 810.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 811.37] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 8.31 s on the host's processors (83% of one, 13.85 ms a present), the whole process 8.94 s (89%); the busiest: thread 80 'MainThread' 4.99 s, thread 87 'Job.Worker 1' 1.37 s, thread 86 'Job.Worker 0' 1.35 s, thread 108 'UnityGfxDeviceWorker' 0.29 s, thread 116 'AK::EventManager' 0.23 s [ 811.37] cpu: in those 10.00 s, 254568 SVCs (25458 a second): 0x0b SleepThread 77638, 0x1b ArbitrateUnlock 58394, 0x1c WaitProcessWideKeyAtomic 54703, 0x1d SignalProcessWideKey 43277, 0x1a ArbitrateLock 12776, 0x21 SendSyncRequest 5960; 9 calls the dispatch table had no code for (RtAPI.miss) [ 811.37] vulkan: 6011088 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 57 finishes (25 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10246282 descriptor sets written, 1775894 reused; 1813670 draws kept the last one's shaders and pipeline (0 checked), 5059394 its targets [ 811.37] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 217 render targets made, 689 texture uploads (270 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 811.37] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 811.37] vulkan: memory used and budgeted: heap 0 192 of 15438 MB (192 ours), heap 1 2898 of 14399 MB (2592 ours) [ 811.37] vulkan: caches: 67 render targets (864 MB, 0 parked), 7 textures (152 MB), 230 buffers (1 MB); 1501 of 14399 MB in use as they count it, 0 MB freed for the budget so far [ 811.37] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 811.37] vulkan: 2392241 rendering passes, 46974 clear commands, 1132066 attachments cleared and 18 left undefined by their load op [ 811.37] vulkan: 3600 passes (46%) ended at render.c:232 [ 811.37] vulkan: 3000 passes (38%) ended at renderer.c:214 [ 811.37] vulkan: 659 passes (8%) ended at buffer.c:2168 [ 811.37] vulkan: 600 passes (8%) ended at renderer.c:680 [ 811.37] vulkan: 9 passes (0%) ended at dma.c:143 [ 811.37] vulkan: GPU-owned guest memory landed for the CPU 10524 times, render targets written back for an engine 0 times [ 814.28] perf: 60.0 frames a second over 5.0 s (47574 shown in all) [ 819.28] perf: 60.0 frames a second over 5.0 s (47874 shown in all) [ 819.73] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 4 render targets made, 122 texture uploads (40849 KB), 0 ms in finishes [ 820.91] RomFS: reading V_E004_OP4_008.bin (2.3 KB) [ 820.91] RomFS: reading V_E004_OP4_009.bin (1.4 KB) [ 820.91] RomFS: reading V_E004_OP4_009_F.bin (1.4 KB) [ 820.91] RomFS: reading V_E004_OP4_010.bin (7.0 KB) [ 820.91] RomFS: reading V_E004_OP4_011.bin (2.1 KB) [ 820.91] RomFS: reading V_E004_OP4_012.bin (0.9 KB) [ 820.91] RomFS: reading V_E004_OP4_013.bin (2.0 KB) [ 821.04] vulkan: display: 599 frame intervals of 16.78 ms (deviation 2.75 ms, 1st to 99th percentile 16.57 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 1.7 ms (0.7 to 5.0), on to the display in 34.3 ms (31.3 to 45.6), 36.0 ms in all (32.5 to 50.0) [ 821.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 821.43] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 10.61 s on the host's processors (106% of one, 17.68 ms a present), the whole process 11.56 s (115%); the busiest: thread 80 'MainThread' 5.61 s, thread 86 'Job.Worker 0' 2.10 s, thread 87 'Job.Worker 1' 2.08 s, thread 108 'UnityGfxDeviceWorker' 0.50 s, thread 116 'AK::EventManager' 0.23 s [ 821.43] cpu: in those 10.05 s, 239359 SVCs (23807 a second): 0x0b SleepThread 71005, 0x1b ArbitrateUnlock 55292, 0x1c WaitProcessWideKeyAtomic 51954, 0x1d SignalProcessWideKey 39695, 0x1a ArbitrateLock 13514, 0x21 SendSyncRequest 6061; 12 calls the dispatch table had no code for (RtAPI.miss) [ 821.43] vulkan: 6048093 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 57 finishes (25 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10307461 descriptor sets written, 1788725 reused; 1822879 draws kept the last one's shaders and pipeline (0 checked), 5093175 its targets [ 821.43] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 221 render targets made, 811 texture uploads (310 MB); 1 frames over 50 ms in the last 600, the slowest 79 ms [ 821.43] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 821.43] vulkan: memory used and budgeted: heap 0 192 of 15438 MB (192 ours), heap 1 2898 of 14399 MB (2592 ours) [ 821.43] vulkan: caches: 70 render targets (960 MB, 0 parked), 129 textures (624 MB), 1446 buffers (202 MB); 2254 of 14399 MB in use as they count it, 0 MB freed for the budget so far [ 821.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 821.43] vulkan: 2405886 rendering passes, 47574 clear commands, 1140811 attachments cleared and 20 left undefined by their load op [ 821.43] vulkan: 5987 passes (44%) ended at renderer.c:214 [ 821.43] vulkan: 4722 passes (35%) ended at render.c:232 [ 821.43] vulkan: 1464 passes (11%) ended at buffer.c:2168 [ 821.43] vulkan: 644 passes (5%) ended at buffer.c:2096 [ 821.43] vulkan: 600 passes (4%) ended at renderer.c:680 [ 821.43] vulkan: 168 passes (1%) ended at cmd.c:534 [ 821.43] vulkan: 45 passes (0%) ended at texture.c:476 [ 821.43] vulkan: 13 passes (0%) ended at dma.c:143 [ 821.43] vulkan: GPU-owned guest memory landed for the CPU 10531 times, render targets written back for an engine 0 times [ 824.28] perf: 59.4 frames a second over 5.0 s (48171 shown in all) [ 829.30] perf: 60.0 frames a second over 5.0 s (48472 shown in all) [ 831.02] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (3.9 to 5.1), on to the display in 45.6 ms (44.7 to 46.0), 49.8 ms in all (49.6 to 50.0) [ 831.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 831.42] nvn: 48600 presents, 48600 submissions [ 831.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.48 s on the host's processors (205% of one, 34.13 ms a present), the whole process 22.61 s (226%); the busiest: thread 80 'MainThread' 7.97 s, thread 87 'Job.Worker 1' 5.40 s, thread 86 'Job.Worker 0' 5.39 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.21 s [ 831.43] cpu: in those 10.00 s, 172853 SVCs (17285 a second): 0x0b SleepThread 45208, 0x1b ArbitrateUnlock 40911, 0x1c WaitProcessWideKeyAtomic 38266, 0x1d SignalProcessWideKey 22628, 0x1a ArbitrateLock 17681, 0x21 SendSyncRequest 6339; 18 calls the dispatch table had no code for (RtAPI.miss) [ 831.43] vulkan: 6170778 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 57 finishes (25 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10529889 descriptor sets written, 1811667 reused; 1860024 draws kept the last one's shaders and pipeline (0 checked), 5200260 its targets [ 831.43] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 221 render targets made, 811 texture uploads (310 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 831.43] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 831.43] vulkan: memory used and budgeted: heap 0 192 of 15438 MB (192 ours), heap 1 3154 of 14406 MB (2848 ours) [ 831.43] vulkan: caches: 70 render targets (960 MB, 0 parked), 129 textures (624 MB), 4744 buffers (949 MB); 3017 of 14406 MB in use as they count it, 0 MB freed for the budget so far [ 831.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 831.43] vulkan: 2446018 rendering passes, 48174 clear commands, 1157011 attachments cleared and 20 left undefined by their load op [ 831.43] vulkan: 20400 passes (51%) ended at renderer.c:214 [ 831.43] vulkan: 10200 passes (25%) ended at render.c:232 [ 831.43] vulkan: 4462 passes (11%) ended at buffer.c:2096 [ 831.43] vulkan: 3684 passes (9%) ended at buffer.c:2168 [ 831.43] vulkan: 742 passes (2%) ended at cmd.c:534 [ 831.43] vulkan: 600 passes (1%) ended at renderer.c:680 [ 831.43] vulkan: 29 passes (0%) ended at dma.c:143 [ 831.43] vulkan: 15 passes (0%) ended at buffer.c:2264 [ 831.43] vulkan: GPU-owned guest memory landed for the CPU 10548 times, render targets written back for an engine 0 times [ 833.01] RomFS: reading 659647696.wem (35.2 KB) [ 834.31] perf: 60.0 frames a second over 5.0 s (48773 shown in all) [ 839.31] perf: 60.0 frames a second over 5.0 s (49073 shown in all) [ 840.52] RomFS: reading V_E005_BT10_001.bin (7.9 KB) [ 840.52] RomFS: reading V_E005_BT10_002.bin (10.4 KB) [ 841.01] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (2.8 to 5.3), on to the display in 45.6 ms (44.4 to 47.2), 49.8 ms in all (49.6 to 50.0) [ 841.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 841.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.36 s on the host's processors (204% of one, 33.94 ms a present), the whole process 22.52 s (225%); the busiest: thread 80 'MainThread' 7.76 s, thread 86 'Job.Worker 0' 5.46 s, thread 87 'Job.Worker 1' 5.45 s, thread 108 'UnityGfxDeviceWorker' 1.32 s, thread 116 'AK::EventManager' 0.22 s [ 841.43] cpu: in those 10.00 s, 203980 SVCs (20399 a second): 0x0b SleepThread 66306, 0x1b ArbitrateUnlock 44564, 0x1c WaitProcessWideKeyAtomic 41789, 0x1d SignalProcessWideKey 25299, 0x1a ArbitrateLock 18037, 0x21 SendSyncRequest 6167; 21 calls the dispatch table had no code for (RtAPI.miss) [ 841.43] vulkan: 6295818 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 57 finishes (25 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10756687 descriptor sets written, 1834949 reused; 1900733 draws kept the last one's shaders and pipeline (0 checked), 5309761 its targets [ 841.43] vulkan: 60 shaders translated (11 ms), 63 pipelines made (5 from the cache, 455 ms making, 194 ms waited for), 221 render targets made, 811 texture uploads (310 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [ 841.43] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 841.43] vulkan: memory used and budgeted: heap 0 192 of 15438 MB (192 ours), heap 1 3922 of 14406 MB (3616 ours) [ 841.43] vulkan: caches: 70 render targets (960 MB, 0 parked), 129 textures (624 MB), 6944 buffers (1505 MB); 3583 of 14406 MB in use as they count it, 0 MB freed for the budget so far [ 841.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 841.43] vulkan: 2485091 rendering passes, 48774 clear commands, 1173211 attachments cleared and 20 left undefined by their load op [ 841.43] vulkan: 20339 passes (52%) ended at renderer.c:214 [ 841.43] vulkan: 10200 passes (26%) ended at render.c:232 [ 841.43] vulkan: 4352 passes (11%) ended at buffer.c:2096 [ 841.43] vulkan: 2784 passes (7%) ended at buffer.c:2168 [ 841.43] vulkan: 770 passes (2%) ended at cmd.c:534 [ 841.43] vulkan: 600 passes (2%) ended at renderer.c:680 [ 841.43] vulkan: 28 passes (0%) ended at dma.c:143 [ 841.43] vulkan: GPU-owned guest memory landed for the CPU 10565 times, render targets written back for an engine 0 times [ 844.24] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 844.29] RomFS: reading e003e.xml.bundle (2.9 KB) [ 844.29] RomFS: reading e004.xml.bundle (5.0 KB) [ 844.29] RomFS: reading e004e.xml.bundle (3.0 KB) [ 844.29] RomFS: reading e005.xml.bundle (5.7 KB) [ 844.32] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 844.32] RomFS: reading fe_scenes_fld_e003.bundle (43169.7 KB) [ 844.32] RomFS: reading fe_scenes_fld_e004.bundle (35268.0 KB) [ 844.32] RomFS: reading ter_soil_base_03_color.bundle (85.2 KB) [ 844.32] RomFS: reading ter_soil_base_03_normal.bundle (75.5 KB) [ 844.32] RomFS: reading ter_soil_base_06_color.bundle (85.9 KB) [ 844.32] RomFS: reading toonramp_hubtime_01.bundle (3.2 KB) [ 844.32] RomFS: reading toonramp_hubtime_02.bundle (2.8 KB) [ 844.32] RomFS: reading toonramp_hubtime_03.bundle (3.2 KB) [ 844.32] RomFS: reading toonramp_lookdevgrass_01.bundle (2.3 KB) [ 844.33] RomFS: reading toonramp_lookdevgrass_02.bundle (2.4 KB) [ 844.33] RomFS: reading toonramp_lookdevgrass_03.bundle (2.3 KB) [ 844.33] RomFS: reading ter_sand_05_normal.bundle (75.3 KB) [ 844.33] RomFS: reading ter_snow_base_01_color.bundle (71.8 KB) [ 844.33] RomFS: reading map_wood_treefirtreesnowa_01_color.bundle (22.4 KB) [ 844.33] RomFS: reading map_wood_treefirtreesnowa_01_multi.bundle (6.7 KB) [ 844.33] RomFS: reading map_wood_treefirtreesnowa_01_normal.bundle (19.0 KB) [ 844.33] RomFS: reading map_leaf_treehardwooda_01_color.bundle (18.6 KB) [ 844.33] RomFS: reading map_grass_bushecombat_02_color.bundle (45.9 KB) [ 844.33] perf: 58.8 frames a second over 5.0 s (49368 shown in all) [ 844.33] RomFS: reading map_grass_bushfcombat_01_m009_color.bundle (39.2 KB) [ 844.33] RomFS: reading map_leaf_treefirtreesnowa_01_color.bundle (71.2 KB) [ 844.33] RomFS: reading map_leaf_treefirtreesnowa_01_normal.bundle (17.2 KB) [ 844.33] RomFS: reading map_leaf_treefirtreesnowa_01_multi.bundle (6.6 KB) [ 844.33] RomFS: reading map_wood_firtreea_01_normal.bundle (18.9 KB) [ 844.33] RomFS: reading toonramp_m007_01.bundle (2.3 KB) [ 844.33] RomFS: reading toonramp_m007_02.bundle (2.4 KB) [ 844.33] RomFS: reading toonramp_m008_01.bundle (2.3 KB) [ 844.33] RomFS: reading toonramp_m009_01.bundle (2.3 KB) [ 844.33] RomFS: reading toonramp_m009_02.bundle (2.4 KB) [ 844.33] RomFS: reading toonramp_m011_01.bundle (2.0 KB) [ 844.33] RomFS: reading toonramp_m011_02.bundle (2.4 KB) [ 844.33] RomFS: reading rock_snowb_l_bmap.bundle (98.9 KB) [ 844.33] RomFS: reading bushex1.bundle (16.1 KB) [ 844.33] RomFS: reading bushfcombatonlyx1.bundle (20.2 KB) [ 844.33] RomFS: reading rock_snowb_l_combat.bundle (98.9 KB) [ 844.33] RomFS: reading bushfx1.bundle (19.9 KB) [ 844.33] RomFS: reading ter_snow_base_02_color.bundle (71.8 KB) [ 844.33] RomFS: reading rock_snowb_s.bundle (23.9 KB) [ 844.33] RomFS: reading ter_snow_base_03_color.bundle (82.0 KB) [ 844.33] RomFS: reading rock_snowa_l_combat.bundle (104.9 KB) [ 844.33] RomFS: reading tree_firtreesnowam010_bmap.bundle (87.8 KB) [ 844.33] RomFS: reading rock_snowa_s.bundle (36.0 KB) [ 844.33] RomFS: reading tree_firtreesnowax1.bundle (241.3 KB) [ 844.34] RomFS: reading tree_firtreesnowax2.bundle (482.5 KB) [ 844.34] RomFS: reading tree_firtreesnowax3.bundle (711.6 KB) [ 844.34] RomFS: reading ter_snow_base_01_normal.bundle (74.0 KB) [ 844.34] RomFS: reading mapbakedterrain.shader.bundle (235.7 KB) [ 844.34] RomFS: reading mapblend.shader.bundle (889.7 KB) [ 844.34] RomFS: reading rock_snowa_l_bmap.bundle (104.9 KB) [ 844.34] RomFS: reading rock_snowb_l.bundle (171.1 KB) [ 844.34] RomFS: reading rock_snowc_l.bundle (184.0 KB) [ 844.34] RomFS: reading rock_snowc_l_combat.bundle (106.1 KB) [ 844.34] RomFS: reading rock_grass_sharp_s.bundle (10.0 KB) [ 844.34] RomFS: reading rock_grass_sharp_s_hub_arena.bundle (10.4 KB) [ 844.34] RomFS: reading rock_snowa_l.bundle (182.2 KB) [ 844.34] RomFS: reading map_grass_bushfcombat_02_color.bundle (45.5 KB) [ 844.34] RomFS: reading mapterrain_c006_2.bundle (2.5 KB) [ 844.34] RomFS: reading map_cliff_rocksnowbs_01_color.bundle (65.7 KB) [ 844.34] RomFS: reading mapterrain_c006_3.bundle (2.7 KB) [ 844.34] RomFS: reading mapterrain_e001.bundle (2.3 KB) [ 844.34] RomFS: reading mapterrain_e002.bundle (2.7 KB) [ 844.34] RomFS: reading mapterrain_e003.bundle (2.6 KB) [ 844.34] RomFS: reading map_cliff_rocksnowbs_01_multi.bundle (60.3 KB) [ 844.34] RomFS: reading mapterrain_e004.bundle (2.6 KB) [ 844.34] RomFS: reading mapterrain_e005.bundle (3.1 KB) [ 844.34] RomFS: reading map_plant_grassdead_01_color.bundle (6.3 KB) [ 844.34] RomFS: reading map_plant_grass_m004_color.bundle (110.7 KB) [ 844.35] RomFS: reading map_plant_grassdead_m009_color.bundle (179.2 KB) [ 844.35] RomFS: reading map_plant_grass_m009_gray.bundle (17.6 KB) [ 844.35] RomFS: reading map_plant_grass_m011_color.bundle (4.7 KB) [ 844.35] RomFS: reading map_cliff_rocksnowbl_01_normal.bundle (303.4 KB) [ 844.35] RomFS: reading map_cliff_rocksnowbs_01_normal.bundle (77.8 KB) [ 844.35] RomFS: reading map_cliff_rocksnowbl_01_color.bundle (254.9 KB) [ 844.35] RomFS: reading map_cliff_rocksnowas_01_normal.bundle (80.2 KB) [ 844.35] RomFS: reading map_cliff_rocksnowbl_01_multi.bundle (226.6 KB) [ 844.36] RomFS: reading ter_soil_base_01_color.bundle (83.6 KB) [ 844.36] RomFS: reading map_plant_hyacinth_02_color.bundle (4.7 KB) [ 844.36] RomFS: reading map_plant_lithosflower_01_color.bundle (5.4 KB) [ 844.36] RomFS: reading map_plant_lithosflower_04_color.bundle (5.1 KB) [ 844.36] RomFS: reading map_plant_lithosflower_05_color.bundle (36.3 KB) [ 844.36] RomFS: reading map_plant_lithosflower_hub_01_color.bundle (58.7 KB) [ 844.36] RomFS: reading map_plant_lithosflower_m001_01_color.bundle (115.1 KB) [ 844.36] RomFS: reading map_cliff_rocksnowas_01_color.bundle (75.0 KB) [ 844.36] RomFS: reading map_plant_grass_s010_gray.bundle (17.4 KB) [ 844.36] RomFS: reading map_cliff_rocksnowas_01_multi.bundle (67.1 KB) [ 844.36] RomFS: reading map_plant_grass_s013_gray.bundle (4.6 KB) [ 844.36] RomFS: reading map_plant_grass_m012_color.bundle (19.9 KB) [ 844.36] RomFS: reading map_plant_grass_s015_color.bundle (61.2 KB) [ 844.36] RomFS: reading map_plant_grass_m013_colora.bundle (64.1 KB) [ 844.36] RomFS: reading map_plant_grass_hub_color.bundle (68.8 KB) [ 844.36] RomFS: reading map_cliff_rocksnowal_01_normal.bundle (300.1 KB) [ 844.36] RomFS: reading map_plant_grass_m001_color.bundle (4.8 KB) [ 844.36] RomFS: reading map_plant_grass_m002_01_mask.bundle (6.2 KB) [ 844.36] RomFS: reading map_stone_rockgrasssharphubarena_m_color.bundle (293.1 KB) [ 844.36] RomFS: reading map_cliff_rocksnowal_01_color.bundle (236.4 KB) [ 844.36] RomFS: reading map_cliff_rocksnowal_01_multi.bundle (219.6 KB) [ 844.36] RomFS: reading map_cliff_rocksnowcl_01_color.bundle (270.7 KB) [ 844.36] RomFS: reading map_cliff_rocksnowcl_01_multi.bundle (247.1 KB) [ 844.36] RomFS: reading map_cliff_rocksnowcl_01_normal.bundle (312.1 KB) [ 844.38] RomFS: reading map_sky_v001_01.exr.bundle (6215.8 KB) [ 844.38] RomFS: reading map_plant_poppy_01_color.bundle (5.8 KB) [ 844.38] RomFS: reading map_plant_poppy_02_color.bundle (169.6 KB) [ 844.38] RomFS: reading map_plant_anemone_02_color.bundle (10.6 KB) [ 844.38] RomFS: reading map_plant_anemone_03_color.bundle (10.7 KB) [ 844.38] RomFS: reading map_plant_flowera_white_color.bundle (96.2 KB) [ 844.38] RomFS: reading map_plant_anemone_01_color.bundle (6.0 KB) [ 844.39] RomFS: reading map_plant_lithosflower_m001_02_color.bundle (4.7 KB) [ 844.39] RomFS: reading map_plant_grassdead_m011_02_color.bundle (51.0 KB) [ 844.39] RomFS: reading map_plant_narcissus_01_color.bundle (5.0 KB) [ 844.39] RomFS: reading map_plant_lithosflower_06_color.bundle (5.4 KB) [ 844.39] RomFS: reading map_plant_grassdead_m011_03_color.bundle (6.3 KB) [ 844.39] RomFS: reading map_plant_tulip_01_color.bundle (5.0 KB) [ 844.39] RomFS: reading map_plant_grassdead_m012_color.bundle (118.7 KB) [ 844.39] RomFS: reading map_plant_tulip_02_color.bundle (5.3 KB) [ 844.39] RomFS: reading map_plant_tulip_03_color.bundle (414.9 KB) [ 844.39] RomFS: reading map_plant_grassdead_s007_gray.bundle (48.1 KB) [ 844.39] RomFS: reading map_plant_seaweed_01_color.bundle (31.1 KB) [ 844.39] RomFS: reading map_plant_hyacinth_01_color.bundle (5.2 KB) [ 844.39] RomFS: reading mapcloth.shader.bundle (244.7 KB) [ 844.39] RomFS: reading map_plant_grass_colora.bundle (191.4 KB) [ 844.39] RomFS: reading map_plant_grass_s005_gray.bundle (17.3 KB) [ 844.39] RomFS: reading rocksoilsharpa.bundle (37.3 KB) [ 844.39] RomFS: reading map_plant_grass_s007_gray.bundle (4.7 KB) [ 844.39] RomFS: reading map_plant_grass_s003_color.bundle (4.6 KB) [ 844.39] RomFS: reading map_plant_grassdead_s003_color.bundle (34.9 KB) [ 844.39] RomFS: reading map_plant_grass_s004_gray.bundle (40.6 KB) [ 844.42] RomFS: reading tree_hardwoodfake.bundle (9.7 KB) [ 844.42] RomFS: reading tree_karamatux1.bundle (205.9 KB) [ 844.45] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 844.48] RomFS: reading fe_scenes_fld_e005.bundle (60038.5 KB) [ 844.57] vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 16 texture uploads (2464 KB), 0 ms in finishes [ 845.04] RomFS: reading Env_Wind3.bnk (1301.9 KB) [ 845.04] RomFS: reading Env_Wind_Cold.bnk (0.4 KB) [ 845.04] RomFS: reading Env_Wind_Snowstorm.bnk (0.4 KB) [ 845.14] RomFS: reading 1050295539.wem (481.0 KB) [ 845.14] RomFS: reading 1050419625.wem (798.5 KB) [ 845.14] vulkan: a 323 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 845.61] vulkan: a 467 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 845.64] RomFS: reading wdwlevelup.bundle (149.1 KB) [ 845.64] RomFS: reading wdwmapsystemroot.bundle (47.5 KB) [ 845.64] RomFS: reading weaponrelation.bundle (18.9 KB) [ 845.64] RomFS: reading command.bundle (7.7 KB) [ 845.64] RomFS: reading wdwcommandroot.bundle (34.5 KB) [ 845.64] RomFS: reading wdwcommand.bundle (21.6 KB) [ 845.64] RomFS: reading unitlist.bundle (74.5 KB) [ 845.64] RomFS: reading unit.bundle (12.2 KB) [ 845.64] RomFS: reading bondpopuproot.bundle (87.3 KB) [ 845.64] RomFS: reading reliancepopuproot.bundle (89.8 KB) [ 845.64] RomFS: reading reliancepopup.bundle (11.1 KB) [ 845.64] RomFS: reading godface.bundle (2344.6 KB) [ 845.65] RomFS: reading eff_bgtype_fog_00.bundle (96.9 KB) [ 845.65] RomFS: reading eff_bgtype_puddle_00.bundle (76.4 KB) [ 845.65] RomFS: reading ui_gradationhp.shader.bundle (18.6 KB) [ 845.65] RomFS: reading battleinfoengageroot.bundle (41.5 KB) [ 845.65] RomFS: reading mapterraininfo.bundle (25.1 KB) [ 845.65] RomFS: reading mapterraininforoot.bundle (46.0 KB) [ 845.65] RomFS: reading eff_bgtype_shine_00.bundle (299.3 KB) [ 845.66] RomFS: reading damageinforoot.bundle (86.7 KB) [ 845.66] RomFS: reading skillinfo.bundle (24.8 KB) [ 845.66] RomFS: reading accexchangeroot.bundle (43.1 KB) [ 845.66] RomFS: reading mvproot.bundle (37.8 KB) [ 845.73] vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 845.83] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 845.89] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 846.13] vulkan: a 158 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 846.21] vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 847.57] RomFS: reading eff_engagecount_healarea.bundle (241.5 KB) [ 849.00] vulkan: a 2793 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 849.00] RomFS: reading eff_contact_00.bundle (75.9 KB) [ 849.08] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 849.08] RomFS: reading ohair_h001.bundle (31.2 KB) [ 849.08] RomFS: reading owep_rod.bundle (19.0 KB) [ 849.08] RomFS: reading ohair_h001k.bundle (33.1 KB) [ 849.08] RomFS: reading owep_sword.bundle (13.8 KB) [ 849.08] RomFS: reading owep_mg28.bundle (45.8 KB) [ 849.08] RomFS: reading ohair_h002.bundle (27.7 KB) [ 849.09] RomFS: reading uas_drg1af_c555.bundle (6.4 KB) [ 849.09] RomFS: reading uas_drg1am.bundle (6.0 KB) [ 849.09] RomFS: reading uas_ect3af.bundle (7.2 KB) [ 849.09] RomFS: reading uanim_drg0af-sw1_c052_attackc.bundle (151.4 KB) [ 849.09] RomFS: reading uanim_mag0af-mg1_c703_start.bundle (63.2 KB) [ 849.09] RomFS: reading uanim_mag0am-mg1_c000_attack1.bundle (125.5 KB) [ 849.09] RomFS: reading uanim_drg0am-sw1_c000_attack1.bundle (78.1 KB) [ 849.09] RomFS: reading uanim_axe0am-ax1_c000_idledying.bundle (21.6 KB) [ 849.09] RomFS: reading uanim_axe0am-ax1_c000_idlenormal.bundle (288.1 KB) [ 849.10] RomFS: reading uanim_com0am-dg1_c000_repelled.bundle (61.0 KB) [ 849.10] RomFS: reading uanim_bow0af-bw1_c703_start.bundle (81.7 KB) [ 849.10] RomFS: reading uanim_com0am-dg1_c000_runloop.bundle (26.5 KB) [ 849.10] RomFS: reading uanim_bow0am-bw1_c000_attack1.bundle (99.8 KB) [ 849.10] RomFS: reading uanim_lnc0am-lc1_c000_relaxloop.bundle (23.8 KB) [ 849.10] RomFS: reading uanim_drg0am-sw1_c000_attack1m.bundle (96.3 KB) [ 849.10] RomFS: reading uanim_com0am-sw1_c000_repelled.bundle (45.6 KB) [ 849.10] RomFS: reading uanim_lnc0am-lc1_c000_start.bundle (74.8 KB) [ 849.10] RomFS: reading uanim_com0am-sw1_c000_runloop.bundle (25.0 KB) [ 849.10] RomFS: reading uanim_bow0am-bw1_c000_idlenormal.bundle (21.1 KB) [ 849.10] RomFS: reading uanim_lnc0am-lc1_c000_idledying.bundle (443.8 KB) [ 849.10] RomFS: reading uanim_bow0am-bw1_c000_relaxloop.bundle (18.9 KB) [ 849.10] RomFS: reading uanim_bow0am-bw1_c000_runloop.bundle (37.0 KB) [ 849.10] RomFS: reading uanim_lnc0am-lc1_c000_idlenormal.bundle (402.9 KB) [ 849.10] RomFS: reading uanim_dge0af-dg1_c000_winloop.bundle (38.6 KB) [ 849.10] RomFS: reading uanim_dge0am-dg1_c000_attack1.bundle (102.7 KB) [ 849.10] RomFS: reading uanim_dge0am-dg1_c000_idlenormal.bundle (23.1 KB) [ 849.10] RomFS: reading uanim_dge0am-dg1_c000_relaxloop.bundle (23.0 KB) [ 849.10] RomFS: reading uanim_com0am-ax1_c000_repelled.bundle (45.6 KB) [ 849.10] RomFS: reading uanim_com0am-ax1_c000_runloop.bundle (23.4 KB) [ 849.10] RomFS: reading uanim_drg0am-sw1_c000_attack4.bundle (74.4 KB) [ 849.10] RomFS: reading uanim_com0am-ax1_c000_runstart.bundle (42.7 KB) [ 849.10] RomFS: reading uanim_drg0am-sw1_c000_attack5.bundle (78.4 KB) [ 849.10] RomFS: reading uanim_mag0am-mg1_c000_attack2.bundle (122.1 KB) [ 849.10] RomFS: reading uanim_axe0am-ax1_c000_relaxloop.bundle (18.1 KB) [ 849.10] RomFS: reading uanim_axe0am-ax1_c000_start.bundle (37.0 KB) [ 849.10] RomFS: reading uanim_axe0af-ax1_c000_attack3.bundle (6.9 KB) [ 849.10] RomFS: reading uanim_axe0af-ax1_c000_attackc.bundle (8.2 KB) [ 849.10] RomFS: reading uanim_drg0am-sw1_c000_win.bundle (43.9 KB) [ 849.10] RomFS: reading uanim_axe0am-ax1_c000_attack1.bundle (7.2 KB) [ 849.10] RomFS: reading uanim_axe0am-ax1_c000_attack2.bundle (7.5 KB) [ 849.10] RomFS: reading uanim_drg0am-sw1_c000_winloop.bundle (16.4 KB) [ 849.10] RomFS: reading uanim_axe0am-ax1_c000_attack3.bundle (6.9 KB) [ 849.10] RomFS: reading uanim_drg0am-sw1_c002_attackc.bundle (151.7 KB) [ 849.10] RomFS: reading uanim_dge0am-dg1_c000_attackt.bundle (135.4 KB) [ 849.10] RomFS: reading uanim_dge0am-dg1_c000_idledying.bundle (26.7 KB) [ 849.10] RomFS: reading uanim_lnc0am-lc1_c000_win.bundle (64.8 KB) [ 849.11] RomFS: reading uanim_mag0am-mg1_c000_attackc.bundle (154.2 KB) [ 849.11] RomFS: reading uanim_dge0am-dg1_c000_start.bundle (62.5 KB) [ 849.11] RomFS: reading uanim_mag0af-mg1_c000_idledying.bundle (27.6 KB) [ 849.11] RomFS: reading uanim_mag0af-mg1_c000_idlenormal.bundle (22.7 KB) [ 849.11] RomFS: reading uanim_mag0am-mg1_c000_idledying.bundle (28.0 KB) [ 849.11] RomFS: reading uanim_mag0af-mg1_c000_relaxloop.bundle (22.7 KB) [ 849.11] RomFS: reading uanim_dnc0am-ft1_c000_winloop.bundle (22.7 KB) [ 849.11] RomFS: reading uanim_mag0am-mg1_c000_idlenormal.bundle (23.2 KB) [ 849.11] RomFS: reading uanim_dnc0am-no1_c000_attack1.bundle (117.1 KB) [ 849.11] RomFS: reading uanim_mag0am-mg1_c000_relaxloop.bundle (24.5 KB) [ 849.11] RomFS: reading uanim_drg0am-sw1_c000_guard.bundle (45.2 KB) [ 849.11] RomFS: reading oanim_drg0af-sw1_c000_start.bundle (87.4 KB) [ 849.11] RomFS: reading uanim_drg0am-sw1_c000_idledying.bundle (19.4 KB) [ 849.11] RomFS: reading oanim_drg0am-sw1_c000_idlenormal.bundle (25.9 KB) [ 849.11] RomFS: reading uanim_drg0am-sw1_c000_idlenormal.bundle (25.3 KB) [ 849.11] RomFS: reading uanim_axe0am-ax1_c000_attackc.bundle (129.9 KB) [ 849.11] RomFS: reading uanim_mag0am-mg1_c000_start.bundle (55.3 KB) [ 849.12] RomFS: reading uanim_com0am-dg1_c000_runstart.bundle (41.9 KB) [ 849.12] RomFS: reading uanim_com0am-sw1_c000_runstart.bundle (42.4 KB) [ 849.12] RomFS: reading uanim_drg0af-sw1_c000_attackt.bundle (8.9 KB) [ 849.12] RomFS: reading uanim_drg0af-sw1_c000_start.bundle (6.9 KB) [ 849.12] RomFS: reading uanim_drg0am-sw1_c000_attack1.bundle (7.0 KB) [ 849.12] RomFS: reading uanim_drg0am-sw1_c000_attack2.bundle (7.2 KB) [ 849.12] RomFS: reading uanim_drg0am-sw1_c000_attack3.bundle (8.8 KB) [ 849.12] RomFS: reading uanim_dge0am-dg1_c000_win.bundle (88.7 KB) [ 849.12] RomFS: reading uanim_bow0am-bw1_c000_start.bundle (80.8 KB) [ 849.12] RomFS: reading uanim_dge0am-dg1_c000_attack1l.bundle (87.1 KB) [ 849.12] RomFS: reading oanim_drg0am-sw1_c000_standby.bundle (15.1 KB) [ 849.12] RomFS: reading uanim_lnc0am-lc1_c000_attackc.bundle (187.2 KB) [ 849.12] RomFS: reading oanim_drg0am-sw1_c000_start.bundle (87.2 KB) [ 849.12] RomFS: reading uanim_lnc0af-lc1_c703_start.bundle (77.0 KB) [ 849.12] RomFS: reading uanim_lnc0am-lc1_c000_attack1.bundle (81.2 KB) [ 849.12] RomFS: reading uanim_bow0af-bw1_c000_idledying.bundle (25.6 KB) [ 849.13] RomFS: reading uanim_com0am-lc1_c000_repelled.bundle (50.4 KB) [ 849.13] RomFS: reading uanim_bow0af-bw1_c000_idlenormal.bundle (22.8 KB) [ 849.13] RomFS: reading uanim_com0am-lc1_c000_runloop.bundle (34.2 KB) [ 849.13] RomFS: reading uanim_bow0af-bw1_c000_relaxloop.bundle (19.0 KB) [ 849.13] RomFS: reading uanim_com0af-sw1_c703_dier.bundle (90.7 KB) [ 849.13] RomFS: reading uanim_com0am-ax1_c000_attack1l.bundle (88.1 KB) [ 849.13] RomFS: reading uanim_drg0am-sw1_c000_ready.bundle (37.6 KB) [ 849.13] RomFS: reading uanim_com0am-mg1_c000_ready.bundle (40.5 KB) [ 849.13] RomFS: reading uanim_drg0am-sw1_c000_relaxloop.bundle (26.3 KB) [ 849.13] RomFS: reading uanim_com0am-mg1_c000_runloop.bundle (38.3 KB) [ 849.13] RomFS: reading uanim_com0am-no1_c702_start.bundle (48.3 KB) [ 849.13] RomFS: reading uanim_com0am-sw1_c000_attack1m.bundle (93.0 KB) [ 849.13] RomFS: reading uanim_drg0am-sw1_c000_attack5.bundle (9.3 KB) [ 849.13] RomFS: reading uanim_drg0am-sw1_c000_attackc.bundle (11.7 KB) [ 849.13] RomFS: reading uanim_com0am-ft1_c000_runstart.bundle (54.5 KB) [ 849.13] RomFS: reading uanim_com0am-lc1_c000_attack1l.bundle (111.5 KB) [ 849.13] RomFS: reading uanim_bow0am-bw1_c000_attack2.bundle (93.3 KB) [ 849.13] RomFS: reading uanim_rod0am-ft1_c000_winloop.bundle (16.8 KB) [ 849.13] RomFS: reading uanim_rod0am-rd1_c000_attack1.bundle (58.4 KB) [ 849.13] RomFS: reading trail_slash_00_b.bundle (141.3 KB) [ 849.13] RomFS: reading trail_sting_00_a.bundle (228.3 KB) [ 849.13] RomFS: reading uanim_drg0am-sw1_c000_attackc.bundle (151.4 KB) [ 849.13] RomFS: reading uanim_bow0am-bw1_c000_attackc.bundle (157.7 KB) [ 849.13] RomFS: reading uanim_bow0am-bw1_c000_idledying.bundle (24.9 KB) [ 849.13] RomFS: reading uanim_axe0af-ax1_c000_winloop.bundle (18.7 KB) [ 849.13] RomFS: reading uanim_axe0am-ax1_c000_attack1.bundle (72.4 KB) [ 849.14] RomFS: reading uanim_drg0af-sw1_c000_attack1.bundle (78.0 KB) [ 849.14] RomFS: reading uas_lnd1dr.bundle (4.8 KB) [ 849.14] RomFS: reading uas_luc0af.bundle (7.0 KB) [ 849.14] RomFS: reading uas_luc1af.bundle (6.7 KB) [ 849.14] RomFS: reading uas_luc1am.bundle (6.6 KB) [ 849.14] RomFS: reading obody_lnd1df_c350.bundle (146.5 KB) [ 849.14] RomFS: reading ohair_h583.bundle (35.0 KB) [ 849.14] RomFS: reading ohair_h584.bundle (40.9 KB) [ 849.14] RomFS: reading obody_luc0af_c584.bundle (108.2 KB) [ 849.14] RomFS: reading uanim_lnc0am-lc1_c000_attackc.bundle (9.8 KB) [ 849.14] RomFS: reading uanim_lnc0am-lc1_c000_start.bundle (6.1 KB) [ 849.14] RomFS: reading uanim_lnc1af-lc1_c000_attack3.bundle (8.7 KB) [ 849.14] RomFS: reading magic_common_ring_01.bundle (154.8 KB) [ 849.14] RomFS: reading trail_circle_rod2_01.bundle (213.5 KB) [ 849.14] RomFS: reading magic_common_trigger_00.bundle (271.5 KB) [ 849.14] RomFS: reading trail_halfcircle.bundle (207.9 KB) [ 849.14] RomFS: reading uanim_lyn0af-bw1_c581_idlenormal.bundle (22.9 KB) [ 849.14] RomFS: reading uanim_lyn0af-bw1_c581_relaxloop.bundle (31.1 KB) [ 849.14] RomFS: reading uanim_enb0af-ft1_c000_runstart.bundle (48.7 KB) [ 849.14] RomFS: reading uanim_lyn0af-bw1_c581_start.bundle (78.1 KB) [ 849.14] RomFS: reading uanim_enb0af-ft1_c000_start.bundle (53.4 KB) [ 849.14] RomFS: reading uanim_enb0af-mg1_c000_relaxloop.bundle (23.8 KB) [ 849.14] RomFS: reading uanim_enb0af-lc1_c000_runstart.bundle (50.9 KB) [ 849.14] RomFS: reading uanim_enb0af-mg1_c000_runloop.bundle (21.6 KB) [ 849.14] RomFS: reading uanim_enb0af-lc1_c000_start.bundle (49.2 KB) [ 849.14] RomFS: reading uanim_enb0af-ax1_c000_runstart.bundle (47.8 KB) [ 849.15] RomFS: reading uanim_mag0am-mg1_c000_win.bundle (46.2 KB) [ 849.15] RomFS: reading uanim_enb0af-ax1_c000_start.bundle (63.4 KB) [ 849.15] RomFS: reading uanim_eir0af-sw1_c582_start.bundle (6.6 KB) [ 849.15] RomFS: reading uanim_enb0af-ax1_c000_attack1.bundle (6.1 KB) [ 849.15] RomFS: reading uanim_enb0af-ax1_c000_attack2.bundle (6.8 KB) [ 849.15] RomFS: reading uanim_enb0af-lc1_c000_win.bundle (114.0 KB) [ 849.15] RomFS: reading uanim_enb0af-lc1_c000_winloop.bundle (20.3 KB) [ 849.15] RomFS: reading uanim_amr0am-lc1_c000_repelled.bundle (4.9 KB) [ 849.15] RomFS: reading uanim_enb0af-mg1_c000_attack1.bundle (82.8 KB) [ 849.15] RomFS: reading uanim_amr0am-lc1_c000_win.bundle (6.9 KB) [ 849.15] RomFS: reading uanim_amr0am-sw1_c000_attack1.bundle (7.8 KB) [ 849.15] RomFS: reading uanim_enb0af-lc1_c000_ready.bundle (49.6 KB) [ 849.15] RomFS: reading uanim_enb0af-dg1_c000_winloop.bundle (18.9 KB) [ 849.15] RomFS: reading uanim_enb0af-ft1_c000_attack1.bundle (73.6 KB) [ 849.15] RomFS: reading uanim_enb0af-lc1_c000_relaxloop.bundle (22.2 KB) [ 849.15] RomFS: reading uanim_enb0af-rd1_c000_start.bundle (34.0 KB) [ 849.15] RomFS: reading uanim_enb0af-lc1_c000_repelled.bundle (59.8 KB) [ 849.15] RomFS: reading uanim_enb0af-sw1_c000_attack1.bundle (69.3 KB) [ 849.15] RomFS: reading uanim_bow0am-bw1_c000_win.bundle (84.3 KB) [ 849.15] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 849.15] RomFS: reading uanim_lyn0af-bw1_c581_evasionb.bundle (49.3 KB) [ 849.15] RomFS: reading uanim_mic0af-mg1_c583_engage1.bundle (63.1 KB) [ 849.15] RomFS: reading uanim_enb0af-ft1_c000_win.bundle (64.0 KB) [ 849.15] RomFS: reading uanim_mic0af-mg1_c583_idlenormal.bundle (741.2 KB) [ 849.15] RomFS: reading uanim_enb0af-ft1_c000_winloop.bundle (21.9 KB) [ 849.15] RomFS: reading uanim_enb0af-lc1_c000_attack1.bundle (90.3 KB) [ 849.15] RomFS: reading uanim_enb0af-sw1_c000_repelled.bundle (59.9 KB) [ 849.15] RomFS: reading uanim_axe0am-ax1_c000_win.bundle (59.5 KB) [ 849.15] RomFS: reading uanim_enb0af-sw1_c000_runloop.bundle (18.0 KB) [ 849.15] RomFS: reading uanim_enb0af-dg1_c000_win.bundle (94.8 KB) [ 849.15] RomFS: reading uanim_enb0af-sw1_c000_runstart.bundle (48.7 KB) [ 849.16] RomFS: reading uanim_com0am-ax1_c000_attack1m.bundle (88.2 KB) [ 849.16] RomFS: reading uanim_com0am-sw1_c000_attackcm.bundle (154.7 KB) [ 849.16] RomFS: reading uanim_com0am-lc1_c000_attack1m.bundle (106.3 KB) [ 849.16] RomFS: reading uanim_enb0af-bw1_c000_relaxloop.bundle (30.5 KB) [ 849.16] RomFS: reading uanim_enb0af-bw1_c000_runloop.bundle (19.3 KB) [ 849.16] RomFS: reading uanim_enb0af-ax1_c000_repelled.bundle (5.8 KB) [ 849.16] RomFS: reading uanim_enb0af-bw1_c000_runstart.bundle (48.6 KB) [ 849.16] RomFS: reading uanim_enb0af-ax1_c000_start.bundle (4.8 KB) [ 849.16] RomFS: reading uanim_enb0af-ax1_c000_win.bundle (6.0 KB) [ 849.16] RomFS: reading uanim_lnc0am-lc1_c000_attack2.bundle (74.1 KB) [ 849.16] RomFS: reading uanim_enb0af-ax1_c000_repelled.bundle (61.0 KB) [ 849.16] RomFS: reading uanim_enb0af-ax1_c000_runloop.bundle (18.3 KB) [ 849.16] RomFS: reading oanim_drg1af-sw1_c555_standby.bundle (12.8 KB) [ 849.16] RomFS: reading uanim_rod0am-rd1_c000_idlenormal.bundle (16.8 KB) [ 849.17] RomFS: reading uanim_com0am-mg1_c000_runstart.bundle (46.2 KB) [ 849.17] RomFS: reading uanim_dge0am-dg1_c000_attack2.bundle (112.8 KB) [ 849.17] RomFS: reading uanim_com0am-lc1_c000_runstart.bundle (47.0 KB) [ 849.17] RomFS: reading uanim_amr0am-lc1_c000_start.bundle (42.4 KB) [ 849.17] RomFS: reading uanim_eir1am-sw1_c103_special1.bundle (251.4 KB) [ 849.17] RomFS: reading uanim_amr0am-lc1_c000_win.bundle (83.3 KB) [ 849.17] RomFS: reading uanim_enb0af-ax1_c000_attack1.bundle (92.4 KB) [ 849.17] RomFS: reading uanim_enb0af-dg1_c000_runstart.bundle (42.4 KB) [ 849.17] RomFS: reading uanim_enb0af-dg1_c000_start.bundle (78.0 KB) [ 849.17] RomFS: reading uanim_enb0af-no1_c000_attack1.bundle (141.2 KB) [ 849.17] RomFS: reading uanim_enb0af-dg1_c000_attack1.bundle (14.4 KB) [ 849.17] RomFS: reading uanim_enb0af-dg1_c000_attack2.bundle (10.5 KB) [ 849.17] RomFS: reading uanim_enb0af-ax1_c000_win.bundle (78.0 KB) [ 849.17] RomFS: reading uanim_enb0af-rd1_c000_attack1.bundle (63.3 KB) [ 849.17] RomFS: reading uanim_enb0af-ax1_c000_winloop.bundle (18.6 KB) [ 849.17] RomFS: reading uanim_enb0am-sw1_c000_repelled.bundle (6.2 KB) [ 849.17] RomFS: reading uanim_enb0am-sw1_c000_win.bundle (8.9 KB) [ 849.17] RomFS: reading uanim_enb0af-bw1_c000_attack1.bundle (85.2 KB) [ 849.17] RomFS: reading uanim_enb0am-sw1_c542_attackc.bundle (10.8 KB) [ 849.17] RomFS: reading uanim_enb0af-ax1_c000_ready.bundle (26.2 KB) [ 849.17] RomFS: reading uanim_mic0af-mg1_c583_relaxloop.bundle (27.6 KB) [ 849.17] RomFS: reading uanim_enb0af-ax1_c000_relaxloop.bundle (24.6 KB) [ 849.17] RomFS: reading uanim_mic0af-mg1_c583_attack2.bundle (106.3 KB) [ 849.17] RomFS: reading uanim_luc0af-sw1_c584_relaxloop.bundle (24.0 KB) [ 849.17] RomFS: reading uanim_luc0af-sw1_c584_start.bundle (65.9 KB) [ 849.17] RomFS: reading uanim_mic0af-mg1_c583_attack3.bundle (117.2 KB) [ 849.17] RomFS: reading uanim_enb0am-sw1_c000_start.bundle (50.4 KB) [ 849.17] RomFS: reading uanim_luc0af-sw1_c584_engage1.bundle (131.1 KB) [ 849.17] RomFS: reading uanim_enb0am-sw1_c000_win.bundle (86.1 KB) [ 849.17] RomFS: reading uanim_luc0af-sw1_c584_idlenormal.bundle (27.4 KB) [ 849.17] RomFS: reading uanim_com0af-ft1_c000_runstart.bundle (54.3 KB) [ 849.17] RomFS: reading uanim_enb0af-dg1_c000_attack1.bundle (121.9 KB) [ 849.18] RomFS: reading uanim_com0af-lc1_c000_attack1l.bundle (110.6 KB) [ 849.18] RomFS: reading uanim_enb0af-dg1_c000_attack1l.bundle (73.0 KB) [ 849.18] RomFS: reading uanim_drg0am-sw1_c000_runloop.bundle (23.6 KB) [ 849.18] RomFS: reading uanim_axe0am-ax1_c000_attack2.bundle (65.0 KB) [ 849.19] RomFS: reading ohair_h585.bundle (47.7 KB) [ 849.19] RomFS: reading uanim_mic0af-mg1_c583_start.bundle (77.2 KB) [ 849.19] RomFS: reading uanim_enb0af-ax1_c000_idledying.bundle (25.1 KB) [ 849.19] RomFS: reading uanim_enb0af-bw1_c000_winloop.bundle (24.0 KB) [ 849.19] RomFS: reading uanim_enb0af-ax1_c000_idlenormal.bundle (20.5 KB) [ 849.19] RomFS: reading uanim_enb0af-lc1_c000_runloop.bundle (17.8 KB) [ 849.19] RomFS: reading uanim_enb0af-ax1_c000_parryl.bundle (56.8 KB) [ 849.19] RomFS: reading uanim_enb0af-ft1_c000_repelled.bundle (67.7 KB) [ 849.19] RomFS: reading uanim_enb0af-dg1_c000_idledying.bundle (24.9 KB) [ 849.19] RomFS: reading uanim_enb0af-ft1_c000_runloop.bundle (21.9 KB) [ 849.19] RomFS: reading uanim_enb0af-dg1_c000_idlenormal.bundle (22.9 KB) [ 849.19] RomFS: reading uanim_enb0af-dg1_c000_parryl.bundle (54.9 KB) [ 849.19] RomFS: reading uanim_enb0af-ft1_c000_ready.bundle (42.5 KB) [ 849.19] RomFS: reading uanim_lnd1dr-mg1_c350_winloop.bundle (25.7 KB) [ 849.19] RomFS: reading uanim_enb0af-ft1_c000_relaxloop.bundle (21.2 KB) [ 849.19] RomFS: reading uanim_luc0af-sw1_c584_attack1.bundle (126.9 KB) [ 849.19] RomFS: reading uanim_enb0af-lc1_c000_idledying.bundle (25.1 KB) [ 849.19] RomFS: reading uanim_enb0af-lc1_c000_idlenormal.bundle (30.3 KB) [ 849.19] RomFS: reading uanim_enb0af-sw1_c000_attack1m.bundle (89.4 KB) [ 849.19] RomFS: reading uanim_enb0af-dg1_c000_ready.bundle (29.5 KB) [ 849.19] RomFS: reading uanim_enb0af-ft1_c000_idledying.bundle (28.8 KB) [ 849.19] RomFS: reading uanim_enb0af-dg1_c000_relaxloop.bundle (21.2 KB) [ 849.19] RomFS: reading uanim_enb0af-ft1_c000_idlenormal.bundle (20.4 KB) [ 849.19] RomFS: reading uanim_enb0af-dg1_c000_repelled.bundle (55.6 KB) [ 849.19] RomFS: reading uanim_enb0af-ft1_c000_parryl.bundle (36.4 KB) [ 849.19] RomFS: reading uanim_enb0af-dg1_c000_runloop.bundle (19.0 KB) [ 849.19] RomFS: reading uanim_luc0af-sw1_c584_attack3.bundle (8.8 KB) [ 849.19] RomFS: reading uanim_luc0af-sw1_c584_start.bundle (5.1 KB) [ 849.19] RomFS: reading uanim_enb0af-lc1_c000_attackcm.bundle (8.1 KB) [ 849.19] RomFS: reading uanim_luc1af-sw1_c000_special1.bundle (7.9 KB) [ 849.19] RomFS: reading uanim_enb0af-lc1_c000_repelled.bundle (5.2 KB) [ 849.19] RomFS: reading uanim_enb0af-lc1_c000_win.bundle (8.2 KB) [ 849.19] RomFS: reading uanim_luc1am-sw1_c000_special1.bundle (7.9 KB) [ 849.19] RomFS: reading uanim_enb0af-sw1_c000_attack1.bundle (7.6 KB) [ 849.19] RomFS: reading uanim_lyn0af-bw1_c581_attack2.bundle (88.4 KB) [ 849.19] RomFS: reading uanim_enb0af-sw1_c000_attack2.bundle (7.6 KB) [ 849.19] RomFS: reading uanim_lyn0af-bw1_c581_attack3.bundle (95.8 KB) [ 849.20] RomFS: reading uanim_enb0af-sw1_c000_attack4.bundle (4.9 KB) [ 849.20] RomFS: reading uanim_enb0af-ax1_c000_attack1l.bundle (98.2 KB) [ 849.20] RomFS: reading uanim_enb0am-sw1_c000_winloop.bundle (18.6 KB) [ 849.20] RomFS: reading uanim_enb0am-sw1_c542_attack1.bundle (122.7 KB) [ 849.20] RomFS: reading uanim_enb0af-dg1_c000_attackt.bundle (13.6 KB) [ 849.20] RomFS: reading uanim_enb0af-dg1_c000_repelled.bundle (5.4 KB) [ 849.20] RomFS: reading uanim_enb0af-dg1_c000_start.bundle (6.3 KB) [ 849.20] RomFS: reading uanim_enb0af-dg1_c000_win.bundle (9.0 KB) [ 849.20] RomFS: reading oacc_eff_emblemaura-01-00.bundle (114.5 KB) [ 849.20] RomFS: reading obody_sdp0af_c559.bundle (61.1 KB) [ 849.20] RomFS: reading oacc_eff_emblemaura-01-01.bundle (114.3 KB) [ 849.20] RomFS: reading obody_sds0af_c099.bundle (141.4 KB) [ 849.20] RomFS: reading ohair_h053.bundle (51.1 KB) [ 849.20] RomFS: reading ohair_h099.bundle (28.7 KB) [ 849.20] RomFS: reading uanim_enb0af-mg1_c000_runstart.bundle (50.1 KB) [ 849.20] RomFS: reading owep_greatsword.bundle (13.4 KB) [ 849.20] RomFS: reading owep_lance.bundle (14.7 KB) [ 849.20] RomFS: reading owep_magic.bundle (11.3 KB) [ 849.21] RomFS: reading uas_sdp0af.bundle (6.6 KB) [ 849.21] RomFS: reading uas_sds0af.bundle (7.2 KB) [ 849.21] RomFS: reading uas_sds0am.bundle (7.2 KB) [ 849.21] RomFS: reading uas_sds0at.bundle (3.6 KB) [ 849.21] RomFS: reading uanim_dge0af-dg1_c000_relaxloop.bundle (24.5 KB) [ 849.21] RomFS: reading uanim_def0am-all_c000_winloop.bundle (16.2 KB) [ 849.21] RomFS: reading uanim_dge0af-dg1_c000_start.bundle (75.4 KB) [ 849.21] RomFS: reading uanim_dge0af-dg1_c000_attack1.bundle (107.0 KB) [ 849.21] RomFS: reading uanim_bow1af-bw1_c000_relaxloop.bundle (22.6 KB) [ 849.21] RomFS: reading uanim_bbr0af-ax1_c000_attackcl.bundle (152.6 KB) [ 849.21] RomFS: reading uanim_bow1af-bw1_c000_start.bundle (73.6 KB) [ 849.21] RomFS: reading uanim_bbr0af-ax1_c000_idledying.bundle (18.6 KB) [ 849.21] RomFS: reading uanim_sds0af-lc1_c099_attackt.bundle (11.2 KB) [ 849.21] RomFS: reading uanim_bbr0af-ax1_c000_idlenormal.bundle (22.0 KB) [ 849.21] RomFS: reading uanim_sds0af-lc1_c099_start.bundle (5.9 KB) [ 849.21] RomFS: reading uanim_sds0af-lc1_c099_win.bundle (7.0 KB) [ 849.21] RomFS: reading uanim_bow0af-bw1_c000_attack1.bundle (97.2 KB) [ 849.21] RomFS: reading uanim_swd2af-sw1_c000_idledying.bundle (23.5 KB) [ 849.21] RomFS: reading uanim_bow0af-bw1_c000_attack2.bundle (91.0 KB) [ 849.21] RomFS: reading uanim_swd2af-sw1_c000_idlenormal.bundle (21.7 KB) [ 849.21] RomFS: reading uanim_bat0at-bw1_c000_attack1.bundle (106.1 KB) [ 849.21] RomFS: reading uanim_dge0af-dg1_c000_idlenormal.bundle (23.5 KB) [ 849.21] RomFS: reading uanim_bbr0af-ax1_c000_attack1.bundle (77.9 KB) [ 849.21] RomFS: reading uanim_swd2af-sw1_c000_win.bundle (74.1 KB) [ 849.21] RomFS: reading uanim_bow1af-bw1_c000_idledying.bundle (18.6 KB) [ 849.21] RomFS: reading uanim_swd2af-sw1_c000_winloop.bundle (18.6 KB) [ 849.21] RomFS: reading uanim_bow1af-bw1_c000_idlenormal.bundle (18.4 KB) [ 849.21] RomFS: reading uanim_swd2am-ax1_c000_attack2.bundle (79.8 KB) [ 849.21] RomFS: reading uanim_bow1af-bw1_c000_parryl.bundle (36.4 KB) [ 849.21] RomFS: reading uanim_com0af-ax1_c000_repelled.bundle (45.4 KB) [ 849.21] RomFS: reading uanim_axe2am-ax1_c000_attackt.bundle (10.6 KB) [ 849.21] RomFS: reading uanim_com0af-ax1_c000_runloop.bundle (23.5 KB) [ 849.21] RomFS: reading uanim_axe2am-ax1_c000_start.bundle (4.7 KB) [ 849.21] RomFS: reading uanim_bbr0af-ax1_c000_attack1.bundle (8.3 KB) [ 849.21] RomFS: reading uanim_com0af-mg1_c000_ready.bundle (40.1 KB) [ 849.21] RomFS: reading uanim_bbr0af-ax1_c000_attack2.bundle (8.4 KB) [ 849.21] RomFS: reading uanim_com0af-mg1_c000_runloop.bundle (36.1 KB) [ 849.21] RomFS: reading uanim_bbr0af-ax1_c000_attack3.bundle (8.4 KB) [ 849.22] RomFS: reading uanim_rod2af-ft1_c000_parryr.bundle (80.8 KB) [ 849.22] RomFS: reading uanim_rod2af-ft1_c000_relaxloop.bundle (25.3 KB) [ 849.22] RomFS: reading uanim_sds0af-lc1_c099_parryr.bundle (71.4 KB) [ 849.22] RomFS: reading uanim_sds0af-lc1_c099_relaxloop.bundle (23.5 KB) [ 849.22] RomFS: reading uanim_rod2af-mg1_c000_win.bundle (89.8 KB) [ 849.22] RomFS: reading uanim_sds0af-lc1_c099_start.bundle (75.8 KB) [ 849.22] RomFS: reading uanim_rod2af-mg1_c000_winloop.bundle (18.3 KB) [ 849.22] RomFS: reading uanim_rod2am-ft1_c000_attack1.bundle (67.7 KB) [ 849.22] RomFS: reading uanim_dge0af-dg1_c000_attackt.bundle (138.6 KB) [ 849.22] RomFS: reading uanim_bow1af-bw1_c000_parryr.bundle (37.6 KB) [ 849.22] RomFS: reading uanim_dge0af-dg1_c000_idledying.bundle (27.7 KB) [ 849.22] RomFS: reading uanim_swd2af-sw1_c000_parryr.bundle (69.3 KB) [ 849.22] RomFS: reading uanim_swd2af-sw1_c000_relaxloop.bundle (16.9 KB) [ 849.22] RomFS: reading uanim_swd2af-sw1_c000_start.bundle (58.8 KB) [ 849.23] RomFS: reading uanim_rod0af-ft1_c000_winloop.bundle (16.8 KB) [ 849.23] RomFS: reading uanim_rod0af-rd1_c000_attack1.bundle (56.1 KB) [ 849.23] RomFS: reading uanim_bow1af-bw1_c000_attackc.bundle (140.3 KB) [ 849.23] RomFS: reading uanim_enb0af-ft1_c000_attack2.bundle (94.8 KB) [ 849.23] RomFS: reading trail_circle_drg_01.bundle (207.9 KB) [ 849.23] RomFS: reading uanim_sds0af-lc1_c099_idledying.bundle (23.4 KB) [ 849.23] RomFS: reading uanim_sds0af-lc1_c099_idlenormal.bundle (23.1 KB) [ 849.23] RomFS: reading uanim_rod2af-ft1_c000_win.bundle (86.7 KB) [ 849.23] RomFS: reading uanim_sds0af-lc1_c099_parryl.bundle (76.0 KB) [ 849.23] RomFS: reading uanim_rod2af-ft1_c000_winloop.bundle (17.6 KB) [ 849.23] RomFS: reading uanim_rod2af-mg1_c000_parryr.bundle (62.9 KB) [ 849.23] RomFS: reading uanim_rod2af-mg1_c000_attackc.bundle (176.5 KB) [ 849.23] RomFS: reading uanim_rod2af-mg1_c000_relaxloop.bundle (23.5 KB) [ 849.23] RomFS: reading uanim_rod2af-mg1_c000_idledying.bundle (28.0 KB) [ 849.23] RomFS: reading uanim_rod2af-mg1_c000_start.bundle (45.3 KB) [ 849.23] RomFS: reading uanim_rod2af-ft1_c000_idledying.bundle (29.1 KB) [ 849.23] RomFS: reading uanim_rod2af-ft1_c000_idlenormal.bundle (26.6 KB) [ 849.24] RomFS: reading uanim_rod2af-ft1_c000_parryl.bundle (76.1 KB) [ 849.24] RomFS: reading uanim_sdp0af-mg1_c551_winloop.bundle (19.2 KB) [ 849.24] RomFS: reading uanim_sds0af-lc1_c099_attack1.bundle (103.2 KB) [ 849.24] RomFS: reading uanim_axe0af-ax1_c000_win.bundle (61.0 KB) [ 849.24] RomFS: reading uanim_amr0am-lc1_c000_winloop.bundle (19.2 KB) [ 849.24] RomFS: reading uanim_amr0am-lc1_c702_damagehigh.bundle (76.8 KB) [ 849.24] RomFS: reading uanim_dge0af-dg1_c000_win.bundle (92.2 KB) [ 849.24] RomFS: reading uanim_enb0af-dg1_c000_attack2.bundle (113.1 KB) [ 849.24] RomFS: reading uanim_bbr0af-ax1_c000_relaxloop.bundle (22.2 KB) [ 849.24] RomFS: reading uanim_bbr0af-ax1_c000_start.bundle (48.9 KB) [ 849.24] RomFS: reading uanim_rod2af-mg1_c000_idlenormal.bundle (24.0 KB) [ 849.24] RomFS: reading uanim_rod2af-mg1_c000_parryl.bundle (65.5 KB) [ 849.24] RomFS: reading uanim_sds0af-lc1_c099_win.bundle (85.8 KB) [ 849.24] RomFS: reading uanim_rod1am-ft1_c300_winloop.bundle (22.9 KB) [ 849.24] RomFS: reading uanim_sds0af-lc1_c099_winloop.bundle (24.7 KB) [ 849.25] RomFS: reading uanim_rod2af-ft1_c000_attack1.bundle (75.8 KB) [ 849.25] RomFS: reading uanim_com0af-sw1_c000_repelled.bundle (45.8 KB) [ 849.25] RomFS: reading uanim_com0af-sw1_c000_runloop.bundle (26.9 KB) [ 849.25] RomFS: reading uanim_bow1af-bw1_c000_win.bundle (127.7 KB) [ 849.25] RomFS: reading uanim_rod2af-ft1_c000_start.bundle (45.2 KB) [ 849.25] RomFS: reading uanim_bow1af-bw1_c000_winloop.bundle (15.9 KB) [ 849.25] RomFS: reading uanim_com0af-lc1_c000_repelled.bundle (51.3 KB) [ 849.25] RomFS: reading uanim_bow1am-bw1_c000_attack1.bundle (113.2 KB) [ 849.25] RomFS: reading uanim_com0af-lc1_c000_runloop.bundle (34.6 KB) [ 849.25] RomFS: reading uanim_dge0af-dg1_c000_attackt.bundle (10.1 KB) [ 849.25] RomFS: reading uanim_dge0af-dg1_c000_start.bundle (6.6 KB) [ 849.25] RomFS: reading uanim_dge0af-dg1_c000_win.bundle (8.4 KB) [ 849.25] RomFS: reading uanim_luc1af-sw1_c000_special1.bundle (204.7 KB) [ 849.25] RomFS: reading uanim_dge0am-dg1_c000_attack2.bundle (10.6 KB) [ 849.25] RomFS: reading uanim_swd2af-sw1_c000_guard.bundle (49.5 KB) [ 849.25] RomFS: reading uanim_sds0af-lc1_c099_guard.bundle (78.5 KB) [ 849.25] RomFS: reading uanim_swd2af-sw1_c000_attack3.bundle (110.1 KB) [ 849.25] RomFS: reading uanim_com0af-ft1_c000_ready.bundle (29.8 KB) [ 849.25] RomFS: reading uanim_swd2af-sw1_c000_attack4.bundle (93.8 KB) [ 849.25] RomFS: reading uanim_com0af-ft1_c000_runloop.bundle (26.9 KB) [ 849.25] RomFS: reading uanim_swd2af-sw1_c000_attackt.bundle (9.6 KB) [ 849.25] RomFS: reading uanim_swd2af-sw1_c000_start.bundle (6.4 KB) [ 849.25] RomFS: reading uanim_swd2am-ax1_c000_attack2.bundle (8.8 KB) [ 849.26] RomFS: reading uanim_sdp0af-dg1_c551_attackt.bundle (6.5 KB) [ 849.26] RomFS: reading uanim_sdp0af-dg1_c551_start.bundle (5.8 KB) [ 849.26] RomFS: reading uanim_sdp0af-dg1_c551_win.bundle (5.2 KB) [ 849.26] RomFS: reading uanim_sds0af-lc1_c099_attack1.bundle (8.4 KB) [ 849.26] RomFS: reading uanim_sds0af-lc1_c099_attack2.bundle (10.2 KB) [ 849.26] RomFS: reading uanim_sds0af-lc1_c099_attack3.bundle (9.0 KB) [ 849.26] RomFS: reading uanim_enb0af-rd1_c000_idlenormal.bundle (28.5 KB) [ 849.26] RomFS: reading destruct_map_woodbreakbox_00.bundle (115.4 KB) [ 849.26] RomFS: reading destruct_stone.bundle (147.3 KB) [ 849.26] RomFS: reading uanim_rod2af-ft1_c000_attackt.bundle (174.4 KB) [ 849.26] RomFS: reading uanim_lyn1af-bw1_c000_special1.bundle (316.2 KB) [ 849.26] RomFS: reading map_vegetablesticka_color.bundle (74.5 KB) [ 849.26] RomFS: reading ohair_h003.bundle (27.8 KB) [ 849.26] RomFS: reading map_vegetablesticka_multi.bundle (2.0 KB) [ 849.26] RomFS: reading owep_axe.bundle (18.1 KB) [ 849.26] RomFS: reading ohair_h049.bundle (26.9 KB) [ 849.26] RomFS: reading owep_bow.bundle (25.6 KB) [ 849.26] RomFS: reading obody_sds0am_c049.bundle (105.3 KB) [ 849.26] RomFS: reading obody_sds0am_c049b.bundle (106.5 KB) [ 849.26] RomFS: reading uanim_scs0am-sw1_c200_relaxloop.bundle (20.9 KB) [ 849.26] RomFS: reading uanim_lnc1am-lc1_c000_parryr.bundle (70.9 KB) [ 849.26] RomFS: reading uanim_scs0am-sw1_c200_start.bundle (73.5 KB) [ 849.26] RomFS: reading uanim_lnc1am-lc1_c000_relaxloop.bundle (20.4 KB) [ 849.26] RomFS: reading uanim_lnc1am-lc1_c000_start.bundle (72.6 KB) [ 849.26] RomFS: reading destruct_stone_00.bundle (147.9 KB) [ 849.26] RomFS: reading uanim_lnc1am-lc1_c000_attack3.bundle (121.4 KB) [ 849.26] RomFS: reading uanim_com0am-ft1_c000_ready.bundle (29.9 KB) [ 849.26] RomFS: reading uanim_lnc1am-lc1_c000_attack4.bundle (148.2 KB) [ 849.26] RomFS: reading uanim_com0am-ft1_c000_runloop.bundle (26.9 KB) [ 849.27] RomFS: reading uanim_rod2am-mg1_c000_win.bundle (88.2 KB) [ 849.27] RomFS: reading uanim_rod2am-mg1_c000_winloop.bundle (18.9 KB) [ 849.27] RomFS: reading uanim_roy0am-sw1_c533_attack1.bundle (90.3 KB) [ 849.27] RomFS: reading uanim_lnc1am-lc1_c000_attackc.bundle (17.2 KB) [ 849.27] RomFS: reading uanim_lnc1am-lc1_c000_attackt.bundle (11.4 KB) [ 849.27] RomFS: reading uanim_lnc1am-lc1_c000_start.bundle (5.1 KB) [ 849.27] RomFS: reading uanim_lnc1am-lc1_c000_win.bundle (7.0 KB) [ 849.27] RomFS: reading uanim_lnc2bf-lc1_c000_attack4.bundle (8.2 KB) [ 849.27] RomFS: reading uanim_dnc0am-ft1_c000_win.bundle (91.1 KB) [ 849.27] RomFS: reading uanim_mic1af-mg1_c000_special1.bundle (200.5 KB) [ 849.27] RomFS: reading uanim_scs0am-sw1_c200_guard.bundle (68.3 KB) [ 849.27] RomFS: reading uanim_scs0am-sw1_c200_idledying.bundle (25.6 KB) [ 849.27] RomFS: reading uanim_amr0am-sw1_c000_damagehigh.bundle (76.7 KB) [ 849.27] RomFS: reading uanim_amr0am-sw1_c000_damagemidb.bundle (58.5 KB) [ 849.27] RomFS: reading uanim_lyn0af-bw1_c581_engage1.bundle (65.7 KB) [ 849.27] RomFS: reading uanim_sds0am-ax1_c049_attackt.bundle (13.0 KB) [ 849.28] RomFS: reading uanim_sds0am-ax1_c049_start.bundle (7.0 KB) [ 849.28] RomFS: reading uanim_dnc0am-ft1_c000_attackt.bundle (118.9 KB) [ 849.28] RomFS: reading uanim_sds0am-ax1_c049_win.bundle (7.1 KB) [ 849.28] RomFS: reading uanim_sds0am-ax2_c049_win.bundle (4.2 KB) [ 849.28] RomFS: reading uanim_sig0bm-sw1_c531_attack1.bundle (7.2 KB) [ 849.28] RomFS: reading uanim_dnc0am-ft1_c000_idledying.bundle (31.6 KB) [ 849.28] RomFS: reading uanim_sds0af-no2_c099_winloop.bundle (27.5 KB) [ 849.28] RomFS: reading uanim_sds0am-ax1_c049_evasionb.bundle (72.1 KB) [ 849.28] RomFS: reading uanim_sds0am-ax1_c049_attack1.bundle (118.8 KB) [ 849.28] RomFS: reading uanim_sds0am-ax1_c049_idledying.bundle (25.9 KB) [ 849.28] RomFS: reading uanim_sds0am-ax1_c049_idlenormal.bundle (24.3 KB) [ 849.28] RomFS: reading uanim_rod2am-mg1_c000_relaxloop.bundle (24.3 KB) [ 849.28] RomFS: reading uanim_sds0am-ax1_c049_parryr.bundle (80.5 KB) [ 849.28] RomFS: reading uanim_rod2am-mg1_c000_start.bundle (45.8 KB) [ 849.28] RomFS: reading uanim_sds0am-ax1_c049_relaxloop.bundle (20.0 KB) [ 849.28] RomFS: reading uanim_sds0am-ax2_c049_win.bundle (96.1 KB) [ 849.28] RomFS: reading uanim_sds0am-ax1_c049_start.bundle (66.6 KB) [ 849.28] RomFS: reading uanim_sds0am-ax2_c049_winloop.bundle (20.6 KB) [ 849.28] RomFS: reading uanim_dnc0am-ft1_c000_relaxloop.bundle (20.5 KB) [ 849.28] RomFS: reading uanim_dnc0am-ft1_c000_start.bundle (74.5 KB) [ 849.28] RomFS: reading uanim_rod2am-mg1_c000_parryr.bundle (62.0 KB) [ 849.28] RomFS: reading uanim_enb0af-ax1_c000_attack1m.bundle (84.3 KB) [ 849.28] RomFS: reading uanim_scs0am-sw1_c200_attackc.bundle (12.7 KB) [ 849.28] RomFS: reading trail_circle.bundle (213.5 KB) [ 849.28] RomFS: reading uanim_scs0am-sw1_c200_start.bundle (7.2 KB) [ 849.28] RomFS: reading uanim_scs0am-sw1_c200_win.bundle (8.0 KB) [ 849.28] RomFS: reading trail_circle_dnc_01.bundle (213.5 KB) [ 849.28] RomFS: reading uanim_roy0am-sw1_c533_start.bundle (8.4 KB) [ 849.28] RomFS: reading uanim_scs0am-sw1_c200_attack1.bundle (8.7 KB) [ 849.28] RomFS: reading uanim_scs0am-sw1_c200_attack2.bundle (8.9 KB) [ 849.29] RomFS: reading uanim_lnc1am-lc1_c000_guard.bundle (65.2 KB) [ 849.29] RomFS: reading uanim_luc0af-sw1_c584_attack2.bundle (121.0 KB) [ 849.29] RomFS: reading uanim_lnc1am-lc1_c000_idledying.bundle (25.2 KB) [ 849.29] RomFS: reading uanim_scs0am-sw1_c200_win.bundle (105.5 KB) [ 849.29] RomFS: reading uanim_scs0am-sw1_c200_winloop.bundle (28.1 KB) [ 849.29] RomFS: reading uanim_scs1am-ax1_c200_attack1.bundle (78.6 KB) [ 849.29] RomFS: reading obody_luc0af_c591.bundle (110.0 KB) [ 849.29] RomFS: reading uanim_lnc1am-lc1_c000_idlenormal.bundle (21.9 KB) [ 849.29] RomFS: reading uanim_lnc1am-lc1_c000_parryl.bundle (71.8 KB) [ 849.29] RomFS: reading uanim_scs0am-sw1_c200_idlenormal.bundle (21.1 KB) [ 849.29] RomFS: reading uanim_trl0am-bw1_c201_win.bundle (100.1 KB) [ 849.29] RomFS: reading uanim_rod2am-mg1_c000_attackc.bundle (172.6 KB) [ 849.29] RomFS: reading uanim_trl0am-bw1_c201_winloop.bundle (19.4 KB) [ 849.29] RomFS: reading uanim_trl1am-bw1_c201_attack4.bundle (126.2 KB) [ 849.30] RomFS: reading uanim_rod2am-mg1_c000_idledying.bundle (28.0 KB) [ 849.30] RomFS: reading uanim_rod2am-mg1_c000_attack1.bundle (121.2 KB) [ 849.30] RomFS: reading uanim_enb0af-lc1_c000_parryl.bundle (61.1 KB) [ 849.30] RomFS: reading uanim_rod2am-mg1_c000_attack2.bundle (122.2 KB) [ 849.30] RomFS: reading uanim_dnc0am-ft1_c000_parryr.bundle (68.6 KB) [ 849.30] RomFS: reading uanim_roy1am-sw1_c000_special1.bundle (229.1 KB) [ 849.30] RomFS: reading uanim_trl0am-bw1_c201_idlenormal.bundle (25.5 KB) [ 849.30] RomFS: reading uanim_trl0am-bw1_c201_relaxloop.bundle (24.2 KB) [ 849.30] RomFS: reading uanim_scs0am-sw1_c200_attack1.bundle (75.3 KB) [ 849.30] RomFS: reading uanim_trl0am-bw1_c201_start.bundle (91.0 KB) [ 849.30] RomFS: reading uanim_trl0am-bw1_c201_idledying.bundle (26.9 KB) [ 849.30] RomFS: reading uanim_sds0am-ax1_c049_attack1.bundle (8.3 KB) [ 849.30] RomFS: reading uanim_sds0am-ax1_c049_attack2.bundle (11.2 KB) [ 849.30] RomFS: reading uanim_lnc1am-lc1_c000_attack3.bundle (8.8 KB) [ 849.30] RomFS: reading uanim_tik1at-mg1_c000_special1.bundle (2490.7 KB) [ 849.30] RomFS: reading uanim_lnc1am-lc1_c000_attack4.bundle (9.2 KB) [ 849.30] RomFS: reading uanim_dim0am-lc1_c514_start.bundle (79.3 KB) [ 849.30] RomFS: reading uanim_dnc0am-ft1_c000_attack1.bundle (79.7 KB) [ 849.30] RomFS: reading uanim_trl0am-bw1_c201_attack1.bundle (117.0 KB) [ 849.30] RomFS: reading uanim_trl0am-bw1_c201_evasionb.bundle (61.8 KB) [ 849.30] RomFS: reading uanim_lnc1am-lc1_c000_win.bundle (102.3 KB) [ 849.30] RomFS: reading uanim_lnc1am-lc1_c000_winloop.bundle (488.8 KB) [ 849.30] RomFS: reading uanim_dnc0am-ft1_c000_idlenormal.bundle (30.3 KB) [ 849.30] RomFS: reading uanim_rod2am-mg1_c000_idlenormal.bundle (23.0 KB) [ 849.30] RomFS: reading uanim_rod2am-mg1_c000_parryl.bundle (64.9 KB) [ 849.30] RomFS: reading uanim_dge0am-dg1_c000_winloop.bundle (41.5 KB) [ 849.31] RomFS: reading uanim_enb0af-sw1_c000_attack2.bundle (79.8 KB) [ 849.31] RomFS: reading uas_mic1am.bundle (6.6 KB) [ 849.31] RomFS: reading obody_msn0dr_c553.bundle (153.8 KB) [ 849.31] RomFS: reading uas_mrp0at.bundle (2.9 KB) [ 849.31] RomFS: reading uas_msn0df.bundle (5.6 KB) [ 849.31] RomFS: reading uas_msn0dr.bundle (4.7 KB) [ 849.31] RomFS: reading uanim_msn0df-sw1_c553_runstart.bundle (51.2 KB) [ 849.31] RomFS: reading obody_msn0dr_c553b.bundle (153.1 KB) [ 849.31] RomFS: reading uanim_msn0df-sw1_c553_start.bundle (66.0 KB) [ 849.31] RomFS: reading obody_msn0df_c553.bundle (115.4 KB) [ 849.31] RomFS: reading ohair_h553.bundle (52.5 KB) [ 849.31] RomFS: reading ohair_h553b.bundle (52.4 KB) [ 849.31] RomFS: reading obody_msn0df_c553b.bundle (115.3 KB) [ 849.31] RomFS: reading oacc_eff_emblemaura-02-00.bundle (114.4 KB) [ 849.31] RomFS: reading ohair_h100.bundle (30.3 KB) [ 849.31] RomFS: reading uanim_wng2df-lc1_c000_ready.bundle (38.8 KB) [ 849.32] RomFS: reading uanim_wng2df-lc1_c000_relaxloop.bundle (19.2 KB) [ 849.32] RomFS: reading uanim_wng2df-lc1_c000_repelled.bundle (49.9 KB) [ 849.32] RomFS: reading uanim_dge0af-dg1_c000_attack1l.bundle (93.6 KB) [ 849.32] RomFS: reading uanim_wng2df-lc1_c000_runstart.bundle (36.7 KB) [ 849.32] RomFS: reading uanim_wng2df-lc1_c000_start.bundle (60.0 KB) [ 849.32] RomFS: reading uanim_mar1am-sw1_c000_special1.bundle (28.3 KB) [ 849.32] RomFS: reading uanim_msn0df-sw1_c553_attack1.bundle (8.1 KB) [ 849.32] RomFS: reading uanim_msn0df-sw1_c553_attack2.bundle (9.3 KB) [ 849.32] RomFS: reading uanim_wng1fr-sw1_c000_winloop.bundle (24.6 KB) [ 849.32] RomFS: reading uanim_msn0df-mg1_c553_win.bundle (108.3 KB) [ 849.32] RomFS: reading uanim_wng2df-ax1_c000_attack1.bundle (57.5 KB) [ 849.32] RomFS: reading uanim_msn0df-mg1_c553_winloop.bundle (19.6 KB) [ 849.32] RomFS: reading uanim_mrp0at-ft1_c706_winloop.bundle (18.8 KB) [ 849.32] RomFS: reading uanim_msn0df-sw1_c553_attack1.bundle (100.1 KB) [ 849.32] RomFS: reading uanim_msn0df-mg1_c553_attack1.bundle (132.1 KB) [ 849.32] RomFS: reading uanim_wng2df-ax1_c000_hoveringloop.bundle (19.4 KB) [ 849.32] RomFS: reading uanim_wng2df-ax1_c000_idledying.bundle (19.1 KB) [ 849.32] RomFS: reading uanim_msn0df-mg1_c553_idledying.bundle (26.6 KB) [ 849.32] RomFS: reading uanim_msn0df-mg1_c553_idlenormal.bundle (23.7 KB) [ 849.32] RomFS: reading uanim_wng2df-ax1_c000_repelled.bundle (47.3 KB) [ 849.32] RomFS: reading uanim_msn0df-mg1_c553_relaxloop.bundle (20.4 KB) [ 849.32] RomFS: reading uanim_wng2df-ax1_c000_runloop.bundle (18.8 KB) [ 849.32] RomFS: reading uanim_wng2df-ax1_c000_runstart.bundle (36.1 KB) [ 849.32] RomFS: reading uanim_wng0ef-rd1_c000_start.bundle (79.4 KB) [ 849.32] RomFS: reading uanim_wng1fm-sw1_c000_repelled.bundle (5.3 KB) [ 849.33] RomFS: reading uanim_wng0ef-sw1_c000_attack1.bundle (60.3 KB) [ 849.33] RomFS: reading uanim_wng1fm-sw1_c000_start.bundle (5.8 KB) [ 849.33] RomFS: reading uanim_wng2df-ax1_c000_attack1.bundle (7.7 KB) [ 849.33] RomFS: reading uanim_wng2df-lc1_c000_win.bundle (120.2 KB) [ 849.33] RomFS: reading uanim_wng2df-ax1_c000_attack2.bundle (8.4 KB) [ 849.33] RomFS: reading uanim_wng2df-lc1_c000_idledying.bundle (19.3 KB) [ 849.33] RomFS: reading uanim_wng2df-lc1_c000_winloop.bundle (21.6 KB) [ 849.33] RomFS: reading uanim_wng2df-lc1_c000_idlenormal.bundle (19.2 KB) [ 849.33] RomFS: reading uanim_wng2df-no1_c000_damagehigh.bundle (65.8 KB) [ 849.33] RomFS: reading uanim_wng2df-lc1_c000_parryl.bundle (49.4 KB) [ 849.33] RomFS: reading uanim_wng0ef-no1_c000_relaxloop.bundle (22.9 KB) [ 849.33] RomFS: reading uanim_wng2df-lc1_c000_runloop.bundle (19.8 KB) [ 849.33] RomFS: reading uanim_wng0ef-no1_c000_start.bundle (39.4 KB) [ 849.33] RomFS: reading uanim_wng2df-lc1_c000_repelled.bundle (6.1 KB) [ 849.33] RomFS: reading uanim_swd2af-sw1_c000_parryl.bundle (60.5 KB) [ 849.33] RomFS: reading uanim_wng2df-lc1_c000_win.bundle (11.1 KB) [ 849.33] RomFS: reading uanim_wng2df-sw1_c000_attack1.bundle (7.0 KB) [ 849.33] RomFS: reading uanim_msn0df-sw1_c553_parryr.bundle (59.4 KB) [ 849.33] RomFS: reading uanim_wng2df-sw1_c000_attack2.bundle (10.7 KB) [ 849.33] RomFS: reading uanim_wng2df-sw1_c000_attack3.bundle (8.8 KB) [ 849.33] RomFS: reading uanim_msn0df-sw1_c553_relaxloop.bundle (19.4 KB) [ 849.33] RomFS: reading uanim_wng2df-sw1_c000_attack1.bundle (56.5 KB) [ 849.33] RomFS: reading uanim_msn0df-sw1_c553_repelled.bundle (67.9 KB) [ 849.33] RomFS: reading uanim_wng2df-sw1_c000_attack1m.bundle (61.2 KB) [ 849.33] RomFS: reading uanim_wng2df-ax1_c000_ready.bundle (39.9 KB) [ 849.33] RomFS: reading uanim_bbr0af-ax1_c000_attack1l.bundle (88.7 KB) [ 849.33] RomFS: reading uanim_wng2df-ax1_c000_relaxloop.bundle (19.4 KB) [ 849.33] RomFS: reading uanim_wng2df-ax1_c000_winloop.bundle (16.8 KB) [ 849.33] RomFS: reading uanim_wng2df-lc1_c000_attack1.bundle (68.9 KB) [ 849.34] RomFS: reading uanim_com0af-ax1_c000_runstart.bundle (42.6 KB) [ 849.34] RomFS: reading uanim_bow0af-bw1_c000_attack3.bundle (118.9 KB) [ 849.34] RomFS: reading uanim_msn0df-sw1_c553_runloop.bundle (18.8 KB) [ 849.34] RomFS: reading uanim_wng0ef-sw1_c000_repelled.bundle (40.2 KB) [ 849.34] RomFS: reading uanim_com0af-mg1_c000_runstart.bundle (45.5 KB) [ 849.34] RomFS: reading uanim_wng0ef-sw1_c000_runloop.bundle (16.6 KB) [ 849.34] RomFS: reading uanim_wng0ef-sw1_c000_runstart.bundle (18.2 KB) [ 849.34] RomFS: reading uanim_wng2df-lc1_c000_hoveringloop.bundle (19.4 KB) [ 849.34] RomFS: reading uanim_msn0df-sw1_c553_win.bundle (131.1 KB) [ 849.34] RomFS: reading uanim_msn0df-sw1_c553_winloop.bundle (22.3 KB) [ 849.34] RomFS: reading uanim_wng2df-ax1_c000_idlenormal.bundle (18.7 KB) [ 849.34] RomFS: reading uanim_msn0dr-mg1_c553_attack1.bundle (83.3 KB) [ 849.34] RomFS: reading uanim_wng2df-ax1_c000_parryl.bundle (50.2 KB) [ 849.34] RomFS: reading uanim_wng0ef-no1_c000_guard.bundle (45.4 KB) [ 849.34] RomFS: reading uanim_msn0df-mg1_c553_guard.bundle (68.4 KB) [ 849.34] RomFS: reading uanim_wng0ef-no1_c000_idledying.bundle (22.2 KB) [ 849.35] RomFS: reading uanim_wng2df-sw1_c000_idledying.bundle (19.5 KB) [ 849.35] RomFS: reading uanim_wng0ef-no1_c000_ready.bundle (27.5 KB) [ 849.35] RomFS: reading uanim_wng2df-sw1_c000_idlenormal.bundle (19.2 KB) [ 849.35] RomFS: reading uanim_msn0df-sw1_c553_guard.bundle (55.1 KB) [ 849.35] RomFS: reading uanim_wng2df-sw1_c000_parryl.bundle (49.6 KB) [ 849.35] RomFS: reading uanim_msn0df-sw1_c553_idledying.bundle (21.5 KB) [ 849.35] RomFS: reading uanim_msn0df-mg1_c553_start.bundle (82.7 KB) [ 849.35] perf: 10.4 frames a second over 5.0 s (49420 shown in all) [ 849.35] RomFS: reading uanim_msn0df-sw1_c553_idlenormal.bundle (25.5 KB) [ 849.35] RomFS: reading uanim_msn0df-sw1_c553_parryl.bundle (59.3 KB) [ 849.35] RomFS: reading uanim_wng2df-ax1_c000_start.bundle (44.8 KB) [ 849.35] RomFS: reading uanim_wng2df-rd1_c000_start.bundle (67.0 KB) [ 849.35] RomFS: reading uanim_wng2df-ax1_c000_win.bundle (75.0 KB) [ 849.35] RomFS: reading uanim_rod0af-rd1_c000_idlenormal.bundle (16.0 KB) [ 849.36] RomFS: reading uanim_wng0ef-lc1_c000_attackt.bundle (7.1 KB) [ 849.36] RomFS: reading uanim_wng0ef-lc1_c000_repelled.bundle (5.0 KB) [ 849.36] RomFS: reading uanim_wng0ef-lc1_c000_win.bundle (6.0 KB) [ 849.36] RomFS: reading uanim_wng0ef-sw1_c000_attack1.bundle (6.6 KB) [ 849.36] RomFS: reading uanim_wng0ef-sw1_c000_attack3.bundle (8.3 KB) [ 849.36] RomFS: reading uanim_msn0dr-sw1_c553_idledying.bundle (26.3 KB) [ 849.36] RomFS: reading uanim_wng0ef-sw1_c000_attackc.bundle (6.8 KB) [ 849.36] RomFS: reading uanim_msn0dr-sw1_c553_idlenormal.bundle (26.7 KB) [ 849.36] RomFS: reading uanim_wng2dr-lc1_c000_win.bundle (51.2 KB) [ 849.36] RomFS: reading uanim_wng2dr-sw1_c000_repelled.bundle (46.6 KB) [ 849.36] RomFS: reading uanim_wng2dr-lc1_c000_winloop.bundle (26.0 KB) [ 849.36] RomFS: reading uanim_wng2dr-sw1_c000_runloop.bundle (27.9 KB) [ 849.36] RomFS: reading uanim_wng2dr-no1_c000_damagehigh.bundle (72.6 KB) [ 849.36] RomFS: reading uanim_wng2dr-sw1_c000_runstart.bundle (42.6 KB) [ 849.36] RomFS: reading uanim_wng2dr-ax1_c000_hoveringloop.bundle (26.4 KB) [ 849.36] RomFS: reading uanim_wng2dr-ax1_c000_idledying.bundle (26.2 KB) [ 849.36] RomFS: reading uanim_wng2dr-sw1_c000_attack1.bundle (66.0 KB) [ 849.36] RomFS: reading uanim_wng2dr-ax1_c000_repelled.bundle (46.6 KB) [ 849.36] RomFS: reading uanim_wng2dr-sw1_c000_attack1m.bundle (44.5 KB) [ 849.36] RomFS: reading uanim_wng2dr-ax1_c000_runloop.bundle (27.9 KB) [ 849.36] RomFS: reading uanim_msn0dr-sw1_c553_parryr.bundle (45.8 KB) [ 849.36] RomFS: reading uanim_msn0dr-sw1_c553_relaxloop.bundle (26.4 KB) [ 849.36] RomFS: reading uanim_wng2dr-sw1_c000_hoveringloop.bundle (26.5 KB) [ 849.36] RomFS: reading uanim_msn0dr-sw1_c553_repelled.bundle (46.6 KB) [ 849.36] RomFS: reading uanim_wng2dr-sw1_c000_idledying.bundle (26.3 KB) [ 849.36] RomFS: reading uanim_wng2dr-sw1_c000_ready.bundle (42.6 KB) [ 849.36] RomFS: reading uanim_msn0dr-mg1_c553_guard.bundle (46.7 KB) [ 849.36] RomFS: reading uanim_wng2dr-sw1_c000_relaxloop.bundle (26.4 KB) [ 849.36] RomFS: reading uanim_msn0dr-mg1_c553_idledying.bundle (26.3 KB) [ 849.36] RomFS: reading uanim_msn0dr-mg1_c553_idlenormal.bundle (26.9 KB) [ 849.36] RomFS: reading uanim_msn0dr-sw1_c553_runloop.bundle (29.8 KB) [ 849.36] RomFS: reading uanim_msn0dr-mg1_c553_relaxloop.bundle (27.0 KB) [ 849.36] RomFS: reading uanim_wng2dr-ax1_c000_win.bundle (41.5 KB) [ 849.37] RomFS: reading uanim_wng2dr-ax1_c000_winloop.bundle (26.9 KB) [ 849.37] RomFS: reading uanim_sds0af-lc1_c099_attack2.bundle (115.3 KB) [ 849.37] RomFS: reading uanim_wng2dr-ax1_c000_ready.bundle (42.6 KB) [ 849.37] RomFS: reading uanim_wng2dr-ax1_c000_relaxloop.bundle (26.4 KB) [ 849.37] RomFS: reading uanim_msn0dr-sw1_c553_win.bundle (55.6 KB) [ 849.37] RomFS: reading uanim_msn0dr-sw1_c553_winloop.bundle (26.1 KB) [ 849.37] RomFS: reading uanim_wng2dr-rd1_c000_start.bundle (49.9 KB) [ 849.37] RomFS: reading uanim_wng2dr-lc1_c000_runstart.bundle (42.6 KB) [ 849.38] RomFS: reading uanim_wng2dr-lc1_c000_hoveringloop.bundle (26.4 KB) [ 849.38] RomFS: reading uanim_wng2dr-lc1_c000_start.bundle (47.7 KB) [ 849.38] RomFS: reading uanim_wng2dr-lc1_c000_idledying.bundle (26.3 KB) [ 849.38] RomFS: reading uanim_wng2dr-lc1_c000_ready.bundle (42.6 KB) [ 849.38] RomFS: reading uanim_bbr0am-ax1_c000_attack1.bundle (79.5 KB) [ 849.38] RomFS: reading uanim_wng2dr-lc1_c000_relaxloop.bundle (26.4 KB) [ 849.38] RomFS: reading uanim_wng2dr-ax1_c000_idlenormal.bundle (26.5 KB) [ 849.38] RomFS: reading uanim_wng2dr-ax1_c000_parryl.bundle (44.5 KB) [ 849.38] RomFS: reading uanim_sds0af-no2_c099_dive.bundle (98.9 KB) [ 849.38] RomFS: reading uanim_wng2dr-sw1_c000_idlenormal.bundle (26.7 KB) [ 849.38] RomFS: reading uanim_wng2dr-lc1_c000_attack1.bundle (65.8 KB) [ 849.38] RomFS: reading uanim_msn0dr-mg1_c553_start.bundle (54.0 KB) [ 849.38] RomFS: reading uanim_msn0dr-sw1_c553_runstart.bundle (42.6 KB) [ 849.38] RomFS: reading uanim_wng2dm-sw1_c702_diel.bundle (45.2 KB) [ 849.38] RomFS: reading uanim_msn0dr-sw1_c553_start.bundle (48.9 KB) [ 849.38] RomFS: reading uanim_wng2dr-ax1_c000_attack1.bundle (68.1 KB) [ 849.38] RomFS: reading uanim_wng0er-rd1_c000_start.bundle (23.1 KB) [ 849.38] RomFS: reading uanim_wng2dr-lc1_c000_repelled.bundle (46.6 KB) [ 849.38] RomFS: reading uanim_wng0er-sw1_c000_attack1.bundle (48.3 KB) [ 849.38] RomFS: reading uanim_wng2dr-lc1_c000_runloop.bundle (27.9 KB) [ 849.38] RomFS: reading uanim_rod2af-ft1_c000_attack2.bundle (108.6 KB) [ 849.38] RomFS: reading uanim_wng2dr-sw1_c000_start.bundle (47.7 KB) [ 849.38] RomFS: reading uanim_msn0dr-mg1_c553_win.bundle (60.5 KB) [ 849.38] RomFS: reading uanim_msn0dr-mg1_c553_winloop.bundle (26.5 KB) [ 849.38] RomFS: reading uanim_com0af-sw1_c000_runstart.bundle (42.2 KB) [ 849.38] RomFS: reading aoc_talk_c745.bundle (5.1 KB) [ 849.39] RomFS: reading uas_amr0af.bundle (7.2 KB) [ 849.39] RomFS: reading uas_amr0am.bundle (7.3 KB) [ 849.39] RomFS: reading uas_amr1af.bundle (7.3 KB) [ 849.39] RomFS: reading uas_amr1am.bundle (7.4 KB) [ 849.39] RomFS: reading uas_amr2bf.bundle (6.2 KB) [ 849.41] RomFS: reading uanim_wng2dr-lc1_c000_idlenormal.bundle (26.7 KB) [ 849.41] RomFS: reading uanim_wng2dr-lc1_c000_parryl.bundle (44.0 KB) [ 849.41] RomFS: reading uanim_wng2dr-ax1_c000_runstart.bundle (42.5 KB) [ 849.41] RomFS: reading uanim_com0af-lc1_c000_runstart.bundle (50.5 KB) [ 849.41] RomFS: reading uanim_wng2dr-ax1_c000_start.bundle (47.7 KB) [ 849.41] RomFS: reading ohair_h554.bundle (40.7 KB) [ 849.41] RomFS: reading ohair_h554b.bundle (40.7 KB) [ 849.41] RomFS: reading obody_amr1af_c554.bundle (103.2 KB) [ 849.41] RomFS: reading uanim_amr1af-sw1_c000_win.bundle (93.7 KB) [ 849.41] RomFS: reading obody_amr1af_c554b.bundle (103.3 KB) [ 849.41] RomFS: reading uanim_amr1af-sw1_c000_winloop.bundle (16.7 KB) [ 849.41] RomFS: reading uanim_amr1am-ax1_c000_attack1.bundle (132.3 KB) [ 849.42] RomFS: reading uanim_amr1af-ax1_c000_parryr.bundle (58.9 KB) [ 849.42] RomFS: reading uanim_amr1af-lc1_c000_parryr.bundle (65.2 KB) [ 849.42] RomFS: reading uanim_amr1af-ax1_c000_relaxloop.bundle (22.5 KB) [ 849.42] RomFS: reading uanim_amr1af-lc1_c000_relaxloop.bundle (20.4 KB) [ 849.42] RomFS: reading uanim_amr1af-ax1_c000_winloop.bundle (19.7 KB) [ 849.42] RomFS: reading uanim_amr1af-lc1_c000_attack3.bundle (117.4 KB) [ 849.42] RomFS: reading uanim_amr0af-lc1_c000_repelled.bundle (55.0 KB) [ 849.42] RomFS: reading uanim_amr0af-lc1_c000_runloop.bundle (35.7 KB) [ 849.42] RomFS: reading uanim_amr1af-sw1_c000_relaxloop.bundle (21.1 KB) [ 849.42] RomFS: reading uanim_amr1af-sw1_c000_start.bundle (73.7 KB) [ 849.42] RomFS: reading uanim_amr1af-sw1_c000_parryr.bundle (58.8 KB) [ 849.42] RomFS: reading uanim_amr1af-ax1_c000_attackc.bundle (12.4 KB) [ 849.42] RomFS: reading uanim_amr1af-lc1_c000_attackc.bundle (10.4 KB) [ 849.42] RomFS: reading uanim_amr1af-lc1_c000_attackt.bundle (7.3 KB) [ 849.42] RomFS: reading uanim_amr1af-ax1_c000_attackt.bundle (7.9 KB) [ 849.42] RomFS: reading uanim_amr1af-lc1_c000_start.bundle (5.9 KB) [ 849.42] RomFS: reading uanim_amr1af-ax1_c000_start.bundle (4.5 KB) [ 849.42] RomFS: reading uanim_amr1af-sw1_c000_attack3.bundle (7.1 KB) [ 849.42] RomFS: reading uanim_amr1af-lc1_c000_attack3.bundle (6.6 KB) [ 849.42] RomFS: reading uanim_amr0am-sw1_c702_dier.bundle (95.9 KB) [ 849.42] RomFS: reading uanim_amr1af-sw1_c000_attack5.bundle (9.4 KB) [ 849.42] RomFS: reading uanim_amr1af-sw1_c000_attackc.bundle (14.0 KB) [ 849.42] RomFS: reading uanim_amr1af-ax1_c000_attack1.bundle (114.9 KB) [ 849.42] RomFS: reading uanim_amr1af-lc1_c000_attackt.bundle (97.1 KB) [ 849.42] RomFS: reading uanim_amr1af-lc1_c000_idledying.bundle (22.9 KB) [ 849.42] RomFS: reading uanim_amr0am-sw1_c000_attackc.bundle (10.4 KB) [ 849.43] RomFS: reading uanim_amr0am-sw1_c000_repelled.bundle (5.0 KB) [ 849.43] RomFS: reading uanim_amr1af-lc1_c000_win.bundle (121.5 KB) [ 849.43] RomFS: reading uanim_amr1af-ax1_c000_attack1.bundle (6.7 KB) [ 849.43] RomFS: reading uanim_amr1af-ax1_c000_attack4.bundle (8.6 KB) [ 849.43] RomFS: reading uanim_amr1af-ax1_c000_attack5.bundle (9.6 KB) [ 849.43] RomFS: reading uanim_amr1af-lc1_c000_winloop.bundle (18.5 KB) [ 849.43] RomFS: reading uanim_amr1af-sw1_c000_attack3.bundle (109.6 KB) [ 849.43] RomFS: reading uanim_amr1af-sw1_c000_attackt.bundle (108.0 KB) [ 849.43] RomFS: reading uanim_amr1af-ax1_c000_attackt.bundle (109.1 KB) [ 849.43] RomFS: reading uanim_amr1af-sw1_c000_idledying.bundle (22.6 KB) [ 849.43] RomFS: reading uanim_amr1af-sw1_c000_idlenormal.bundle (19.3 KB) [ 849.43] RomFS: reading uanim_amr1af-ax1_c000_idledying.bundle (22.1 KB) [ 849.43] RomFS: reading trail_swd_00_a.bundle (141.4 KB) [ 849.43] RomFS: reading uanim_amr0af-sw1_c000_repelled.bundle (56.2 KB) [ 849.43] RomFS: reading uanim_amr0af-sw1_c000_runloop.bundle (38.0 KB) [ 849.44] RomFS: reading uanim_amr1af-ax1_c000_start.bundle (47.2 KB) [ 849.44] RomFS: reading uanim_amr1af-sw1_c000_attack4.bundle (111.1 KB) [ 849.44] RomFS: reading uanim_amr1af-sw1_c000_attack5.bundle (119.5 KB) [ 849.44] RomFS: reading uanim_amr0af-ax1_c000_repelled.bundle (55.8 KB) [ 849.44] RomFS: reading uanim_amr0af-ax1_c000_runloop.bundle (35.1 KB) [ 849.44] RomFS: reading uanim_amr1af-ax1_c000_win.bundle (107.2 KB) [ 849.44] RomFS: reading uanim_amr1af-sw1_c000_attackt.bundle (9.1 KB) [ 849.44] RomFS: reading uanim_amr1af-sw1_c000_start.bundle (6.6 KB) [ 849.44] RomFS: reading uanim_amr0am-ax1_c000_win.bundle (6.3 KB) [ 849.44] RomFS: reading uanim_amr1am-ax1_c000_attack1.bundle (7.1 KB) [ 849.44] RomFS: reading uanim_amr0am-lc1_c000_attack1.bundle (7.3 KB) [ 849.44] RomFS: reading uanim_amr1af-lc1_c000_start.bundle (64.8 KB) [ 849.44] RomFS: reading uanim_amr0am-lc1_c000_attack2.bundle (6.3 KB) [ 849.44] RomFS: reading uanim_amr0am-lc1_c000_attack3.bundle (4.5 KB) [ 849.44] RomFS: reading uanim_amr0am-lc1_c000_attackc.bundle (5.9 KB) [ 849.44] RomFS: reading uanim_amr1af-lc1_c000_idlenormal.bundle (19.4 KB) [ 849.44] RomFS: reading uanim_amr0am-lc1_c000_attackcl.bundle (5.6 KB) [ 849.44] RomFS: reading uanim_amr1af-ax1_c000_idlenormal.bundle (21.3 KB) [ 849.44] RomFS: reading uanim_amr1af-lc1_c000_parryl.bundle (55.6 KB) [ 849.44] RomFS: reading uanim_amr1af-ax1_c000_parryl.bundle (56.9 KB) [ 849.44] RomFS: reading uas_mag0af.bundle (7.2 KB) [ 849.44] RomFS: reading uas_mag0am.bundle (7.0 KB) [ 849.44] RomFS: reading uas_mag1af.bundle (7.6 KB) [ 849.44] RomFS: reading oacc_shield_554.bundle (26.1 KB) [ 849.44] RomFS: reading uas_mag1am.bundle (7.3 KB) [ 849.44] RomFS: reading uas_mag2bf.bundle (5.7 KB) [ 849.44] RomFS: reading oacc_shield_554b.bundle (26.1 KB) [ 849.44] RomFS: reading ohair_h503.bundle (40.7 KB) [ 849.44] RomFS: reading ohair_h503b.bundle (39.8 KB) [ 849.44] RomFS: reading obody_mag1am_c503.bundle (135.9 KB) [ 849.44] RomFS: reading obody_mag1am_c503b.bundle (135.8 KB) [ 849.44] RomFS: reading uanim_mag1am-mg1_c000_attackc.bundle (212.3 KB) [ 849.44] RomFS: reading uanim_mag1am-mg1_c000_idledying.bundle (19.2 KB) [ 849.44] RomFS: reading uanim_mag1am-mg1_c000_idlenormal.bundle (20.3 KB) [ 849.45] RomFS: reading uanim_bbr0am-ax1_c000_idledying.bundle (18.4 KB) [ 849.45] RomFS: reading uanim_bbr0am-ax1_c000_attackcl.bundle (155.6 KB) [ 849.45] RomFS: reading uanim_bbr0am-ax1_c000_idlenormal.bundle (21.4 KB) [ 849.45] RomFS: reading uanim_bbr0am-ax1_c000_relaxloop.bundle (22.5 KB) [ 849.45] RomFS: reading uanim_mag1af-mg1_c000_winloop.bundle (20.6 KB) [ 849.45] RomFS: reading uanim_mag1am-mg1_c000_attack3.bundle (113.6 KB) [ 849.45] RomFS: reading uanim_axe0am-ax1_c000_winloop.bundle (18.4 KB) [ 849.45] RomFS: reading uanim_axe1af-ax1_c000_attack3.bundle (73.8 KB) [ 849.45] RomFS: reading uanim_mag1am-mg1_c000_parryr.bundle (56.4 KB) [ 849.45] RomFS: reading uanim_bbr0am-ax1_c000_start.bundle (53.1 KB) [ 849.45] RomFS: reading uanim_mag1am-mg1_c000_relaxloop.bundle (16.4 KB) [ 849.45] RomFS: reading uanim_mag1am-mg1_c000_start.bundle (68.3 KB) [ 849.45] RomFS: reading uanim_mag1am-mg1_c000_win.bundle (73.7 KB) [ 849.45] RomFS: reading uanim_mag1am-mg1_c000_winloop.bundle (22.1 KB) [ 849.45] RomFS: reading ohair_h500.bundle (32.5 KB) [ 849.46] RomFS: reading ohair_h501.bundle (36.7 KB) [ 849.46] RomFS: reading obody_mag1af_c705.bundle (131.9 KB) [ 849.46] RomFS: reading obody_mag1am_c000.bundle (131.6 KB) [ 849.46] RomFS: reading uanim_bbr0af-ax1_c000_attackc.bundle (12.8 KB) [ 849.46] RomFS: reading uanim_bbr0am-ax1_c000_attack1.bundle (8.1 KB) [ 849.46] RomFS: reading uanim_bbr0am-ax1_c000_attack2.bundle (8.5 KB) [ 849.46] RomFS: reading uanim_bbr0am-ax1_c000_attack3.bundle (8.6 KB) [ 849.46] RomFS: reading obody_solu6m_c000.bundle (57.8 KB) [ 849.46] RomFS: reading obody_sor0am_c511.bundle (148.8 KB) [ 849.46] RomFS: reading uanim_tst0am-no1_c000_dashloophub.bundle (29.2 KB) [ 849.46] RomFS: reading uanim_tst0am-no1_c000_idle1.bundle (24.3 KB) [ 849.46] RomFS: reading uas_slp1er.bundle (4.7 KB) [ 849.46] RomFS: reading uas_sor0am.bundle (6.2 KB) [ 849.46] RomFS: reading uas_swd0af.bundle (6.6 KB) [ 849.46] RomFS: reading uanim_tst0af-no1_c000_weightcheck.bundle (164.7 KB) [ 849.46] RomFS: reading uanim_tst0am-no1_c000_runloophub.bundle (35.1 KB) [ 849.46] RomFS: reading uanim_tst0am-no1_c000_weightcheck.bundle (161.9 KB) [ 849.46] RomFS: reading uanim_tst0am-no1_c000_apose.bundle (10.9 KB) [ 849.46] RomFS: reading uanim_tst0am-no1_c000_bindpose.bundle (10.2 KB) [ 849.46] RomFS: reading uanim_tst0am-no1_c000_idle2.bundle (97.7 KB) [ 849.46] RomFS: reading ohair_h510.bundle (35.6 KB) [ 849.46] RomFS: reading uanim_tst0am-no1_c000_runloop.bundle (37.1 KB) [ 849.46] RomFS: reading ohair_h511.bundle (42.8 KB) [ 849.47] RomFS: reading uanim_enb0am-sw1_c000_attack1.bundle (68.2 KB) [ 849.47] RomFS: reading uanim_enb0am-sw1_c000_attack1m.bundle (83.4 KB) [ 849.47] RomFS: reading uanim_enb0am-dg1_c000_ready.bundle (28.8 KB) [ 849.47] RomFS: reading uanim_enb0am-dg1_c000_relaxloop.bundle (21.6 KB) [ 849.47] RomFS: reading uanim_enb0am-no1_c000_attack1.bundle (136.9 KB) [ 849.47] RomFS: reading uanim_enb0am-ax1_c000_win.bundle (7.3 KB) [ 849.47] RomFS: reading uanim_enb0am-rd1_c000_attack1.bundle (62.5 KB) [ 849.47] RomFS: reading uanim_enb0am-dg1_c000_attack1.bundle (15.3 KB) [ 849.47] RomFS: reading uanim_enb0am-dg1_c000_attack2.bundle (10.3 KB) [ 849.47] RomFS: reading uanim_enb0am-lc1_c000_runstart.bundle (50.9 KB) [ 849.47] RomFS: reading uanim_enb0am-dg1_c000_attack3.bundle (14.6 KB) [ 849.47] RomFS: reading uanim_sor0am-mg1_c511_engage3.bundle (78.7 KB) [ 849.47] RomFS: reading uanim_enb0am-lc1_c000_start.bundle (49.6 KB) [ 849.47] RomFS: reading uanim_sor0am-mg1_c511_idlenormal.bundle (723.7 KB) [ 849.47] RomFS: reading uanim_enb0am-dg1_c000_idledying.bundle (24.9 KB) [ 849.47] RomFS: reading uanim_enb0am-dg1_c000_idlenormal.bundle (23.5 KB) [ 849.47] RomFS: reading uanim_enb0am-dg1_c000_parryl.bundle (58.6 KB) [ 849.47] RomFS: reading uanim_enb0am-sw1_c000_repelled.bundle (57.9 KB) [ 849.47] RomFS: reading uanim_enb0am-sw1_c000_runloop.bundle (18.4 KB) [ 849.47] RomFS: reading uanim_enb0am-sw1_c000_runstart.bundle (41.4 KB) [ 849.48] RomFS: reading uanim_enb0am-ft1_c000_win.bundle (62.6 KB) [ 849.48] RomFS: reading uanim_enb0am-ft1_c000_winloop.bundle (21.8 KB) [ 849.48] RomFS: reading uanim_enb0am-lc1_c000_attack1.bundle (88.9 KB) [ 849.48] RomFS: reading uanim_enb0af-sw1_c542_attackcl.bundle (10.8 KB) [ 849.48] RomFS: reading uanim_enb0am-ax1_c000_attack1.bundle (6.4 KB) [ 849.48] RomFS: reading uanim_enb0am-lc1_c000_ready.bundle (50.6 KB) [ 849.48] RomFS: reading uanim_enb0am-ax1_c000_attack2.bundle (7.2 KB) [ 849.48] RomFS: reading uanim_enb0am-bw1_c000_win.bundle (64.1 KB) [ 849.48] RomFS: reading uanim_enb0am-lc1_c000_relaxloop.bundle (23.0 KB) [ 849.48] RomFS: reading uanim_enb0am-lc1_c000_repelled.bundle (60.8 KB) [ 849.48] RomFS: reading uanim_enb0am-bw1_c000_winloop.bundle (24.2 KB) [ 849.48] RomFS: reading uanim_enb0am-dg1_c000_attack1.bundle (123.6 KB) [ 849.48] RomFS: reading uanim_enb0am-ax1_c000_idledying.bundle (25.6 KB) [ 849.48] RomFS: reading uanim_enb0am-ax1_c000_idlenormal.bundle (20.3 KB) [ 849.48] RomFS: reading uanim_enb0am-dg1_c000_runstart.bundle (41.6 KB) [ 849.48] RomFS: reading uanim_enb0am-ax1_c000_parryl.bundle (62.7 KB) [ 849.48] RomFS: reading uanim_enb0am-dg1_c000_start.bundle (80.3 KB) [ 849.48] RomFS: reading uanim_enb0am-ax1_c000_winloop.bundle (18.0 KB) [ 849.48] RomFS: reading uanim_enb0am-ax1_c000_attackt.bundle (12.6 KB) [ 849.48] RomFS: reading uanim_enb0am-bw1_c000_attack1.bundle (85.7 KB) [ 849.48] RomFS: reading uanim_enb0am-ax1_c000_repelled.bundle (6.2 KB) [ 849.48] RomFS: reading uanim_enb0am-ax1_c000_start.bundle (4.9 KB) [ 849.48] RomFS: reading uanim_enb0am-sw1_c000_idledying.bundle (18.7 KB) [ 849.48] RomFS: reading uanim_enb0am-sw1_c000_idlenormal.bundle (20.1 KB) [ 849.48] RomFS: reading uanim_enb0am-ax1_c000_runstart.bundle (47.8 KB) [ 849.48] RomFS: reading uanim_enb0am-ax1_c000_start.bundle (63.4 KB) [ 849.48] RomFS: reading uanim_enb0am-ft1_c000_runstart.bundle (49.4 KB) [ 849.48] RomFS: reading uanim_enb0am-ft1_c000_start.bundle (50.3 KB) [ 849.48] RomFS: reading uanim_enb0am-ax1_c000_ready.bundle (25.8 KB) [ 849.48] RomFS: reading uanim_enb0am-ax1_c000_relaxloop.bundle (24.7 KB) [ 849.48] RomFS: reading uanim_enb0am-ax1_c000_repelled.bundle (57.7 KB) [ 849.49] RomFS: reading uanim_sor0am-mg1_c511_relaxloop.bundle (473.3 KB) [ 849.49] RomFS: reading uanim_enb0am-ft1_c000_ready.bundle (42.9 KB) [ 849.49] RomFS: reading uanim_enb0am-ft1_c000_relaxloop.bundle (21.7 KB) [ 849.49] RomFS: reading uanim_enb0am-ft1_c000_repelled.bundle (68.2 KB) [ 849.49] RomFS: reading uanim_enb0am-dg1_c000_win.bundle (94.5 KB) [ 849.49] RomFS: reading uanim_enb0am-dg1_c000_winloop.bundle (19.8 KB) [ 849.49] RomFS: reading uanim_enb0am-ft1_c000_attack1.bundle (72.4 KB) [ 849.49] RomFS: reading uanim_swd2af-sw1_c000_attack5.bundle (112.1 KB) [ 849.49] RomFS: reading uanim_enb0am-ax1_c000_win.bundle (77.6 KB) [ 849.49] RomFS: reading uanim_enb0am-sw1_c000_ready.bundle (25.0 KB) [ 849.50] RomFS: reading uanim_enb0am-sw1_c000_relaxloop.bundle (19.0 KB) [ 849.50] RomFS: reading uanim_enb0am-bw1_c000_ready.bundle (37.9 KB) [ 849.50] RomFS: reading uanim_enb0am-bw1_c000_relaxloop.bundle (30.2 KB) [ 849.50] RomFS: reading uanim_enb0am-ft1_c000_idledying.bundle (29.5 KB) [ 849.50] RomFS: reading uanim_enb0am-ft1_c000_idlenormal.bundle (20.9 KB) [ 849.50] RomFS: reading uanim_sor0am-mg1_c511_start.bundle (66.1 KB) [ 849.50] RomFS: reading uanim_enb0am-ft1_c000_parryl.bundle (35.9 KB) [ 849.50] RomFS: reading uanim_enb0am-rd1_c000_start.bundle (31.6 KB) [ 849.50] RomFS: reading uanim_enb0af-sw1_c585_attackcl.bundle (153.4 KB) [ 849.50] RomFS: reading uanim_enb0am-dg1_c000_attack1l.bundle (72.6 KB) [ 849.50] RomFS: reading uanim_slp1er-mg1_c351_winloop.bundle (17.8 KB) [ 849.50] RomFS: reading uanim_sor0am-mg1_c511_attack1.bundle (101.5 KB) [ 849.50] RomFS: reading uanim_enb0am-ax1_c000_attack1.bundle (89.3 KB) [ 849.50] RomFS: reading uanim_enb0am-mg1_c000_winloop.bundle (27.2 KB) [ 849.50] RomFS: reading uanim_enb0am-lc1_c000_idledying.bundle (24.9 KB) [ 849.50] RomFS: reading uanim_enb0am-lc1_c000_idlenormal.bundle (30.7 KB) [ 849.50] RomFS: reading uanim_enb0am-lc1_c000_attackcm.bundle (7.9 KB) [ 849.50] RomFS: reading uanim_enb0am-lc1_c000_repelled.bundle (5.4 KB) [ 849.50] RomFS: reading uanim_enb0am-lc1_c000_win.bundle (8.7 KB) [ 849.50] RomFS: reading uanim_enb0am-sw1_c000_attack1.bundle (8.1 KB) [ 849.50] RomFS: reading uanim_enb0am-sw1_c000_attack2.bundle (7.9 KB) [ 849.50] RomFS: reading uanim_enb0am-sw1_c000_attackc.bundle (26.9 KB) [ 849.51] RomFS: reading uanim_enb0am-bw1_c000_idledying.bundle (22.1 KB) [ 849.51] RomFS: reading uanim_enb0am-bw1_c000_idlenormal.bundle (21.7 KB) [ 849.51] RomFS: reading uas_lnc2bm.bundle (6.2 KB) [ 849.51] RomFS: reading uas_lnc2br.bundle (5.6 KB) [ 849.51] RomFS: reading uas_lnd1df.bundle (5.5 KB) [ 849.51] RomFS: reading uanim_enb0am-lc1_c000_win.bundle (119.6 KB) [ 849.51] RomFS: reading uanim_enb0am-lc1_c000_winloop.bundle (21.5 KB) [ 849.51] RomFS: reading ohair_h350e.bundle (33.4 KB) [ 849.51] RomFS: reading uanim_enb0am-mg1_c000_attack1.bundle (84.3 KB) [ 849.51] RomFS: reading ohair_h350k.bundle (46.0 KB) [ 849.51] RomFS: reading obody_lnd0dr_c350.bundle (159.2 KB) [ 849.51] RomFS: reading uanim_enb0am-bw1_c000_runstart.bundle (51.9 KB) [ 849.51] RomFS: reading uanim_enb0am-bw1_c000_start.bundle (63.8 KB) [ 849.51] RomFS: reading obody_lnd0df_c350.bundle (109.3 KB) [ 849.51] RomFS: reading ohair_h050.bundle (23.0 KB) [ 849.52] RomFS: reading uanim_lnd0df-mg1_c350_relaxloop.bundle (19.5 KB) [ 849.52] RomFS: reading uanim_lnd0df-mg1_c350_ready.bundle (47.7 KB) [ 849.52] RomFS: reading uanim_lnd0df-mg1_c350_runloop.bundle (20.3 KB) [ 849.52] RomFS: reading uanim_lnd0df-mg1_c350_win.bundle (84.5 KB) [ 849.52] RomFS: reading uanim_lnc2br-lc1_c000_winloop.bundle (12.5 KB) [ 849.52] RomFS: reading uanim_lnd0df-mg1_c350_attack1.bundle (73.7 KB) [ 849.52] RomFS: reading uanim_lnd0df-mg1_c350_winloop.bundle (23.7 KB) [ 849.52] RomFS: reading uanim_lnd0df-mg1_c350_idledying.bundle (21.0 KB) [ 849.52] RomFS: reading uanim_lnd0df-mg1_c350_runstart.bundle (46.2 KB) [ 849.52] RomFS: reading uanim_lnd0df-mg1_c350_idlenormal.bundle (30.9 KB) [ 849.52] RomFS: reading uanim_lnd0df-mg1_c350_start.bundle (67.6 KB) [ 849.52] RomFS: reading uanim_lnd0df-no1_c350_start.bundle (66.9 KB) [ 849.52] RomFS: reading uanim_lnd0df-rd1_c350_attack1.bundle (94.6 KB) [ 849.52] RomFS: reading uanim_lnd0df-mg1_c350_hoveringloop.bundle (18.9 KB) [ 849.53] RomFS: reading uanim_lnd0dr-mg1_c350_relaxloop.bundle (27.0 KB) [ 849.53] RomFS: reading uanim_lnd0dr-mg1_c350_runloop.bundle (29.8 KB) [ 849.53] RomFS: reading uanim_lnd0dr-mg1_c350_ready.bundle (42.6 KB) [ 849.53] RomFS: reading uanim_lnd0df-rd1_c350_start.bundle (60.6 KB) [ 849.53] RomFS: reading uanim_lnd0dr-no1_c350_start.bundle (47.6 KB) [ 849.53] RomFS: reading uanim_lnd0dr-mg1_c350_attack1.bundle (67.0 KB) [ 849.53] RomFS: reading uanim_lnd0dr-rd1_c350_attack1.bundle (65.6 KB) [ 849.53] RomFS: reading uanim_lnd0dr-mg1_c350_win.bundle (51.6 KB) [ 849.53] RomFS: reading uanim_amr0am-sw1_c000_damagemiddu.bundle (58.9 KB) [ 849.53] RomFS: reading uanim_lnd0dr-mg1_c350_winloop.bundle (25.8 KB) [ 849.53] RomFS: reading uas_ect3am.bundle (6.4 KB) [ 849.53] RomFS: reading uas_ede0af.bundle (6.6 KB) [ 849.53] RomFS: reading uanim_lnd0dr-mg1_c350_hoveringloop.bundle (26.6 KB) [ 849.53] RomFS: reading uas_eir0af.bundle (6.5 KB) [ 849.53] RomFS: reading uas_eir1af.bundle (6.7 KB) [ 849.53] RomFS: reading uanim_lnd0dr-mg1_c350_idledying.bundle (26.3 KB) [ 849.53] RomFS: reading uas_eir1am.bundle (6.6 KB) [ 849.53] RomFS: reading uanim_lnd0dr-mg1_c350_idlenormal.bundle (26.9 KB) [ 849.53] RomFS: reading uanim_lnd0dr-mg1_c350_runstart.bundle (42.6 KB) [ 849.53] RomFS: reading ohair_h562.bundle (39.1 KB) [ 849.53] RomFS: reading uanim_lnd0dr-mg1_c350_start.bundle (47.6 KB) [ 849.53] RomFS: reading ohair_h563.bundle (47.4 KB) [ 849.53] RomFS: reading uanim_ver0af-mg1_c562_relaxloop.bundle (24.2 KB) [ 849.53] RomFS: reading uanim_ver0af-mg1_c562_start.bundle (70.4 KB) [ 849.53] RomFS: reading uanim_ede0af-ax1_c563_relaxloop.bundle (20.0 KB) [ 849.53] RomFS: reading uanim_ede0af-ax1_c563_start.bundle (80.9 KB) [ 849.53] RomFS: reading uanim_sds0am-no2_c049_dive.bundle (91.1 KB) [ 849.53] RomFS: reading uanim_ede0af-ax1_c563_attack3.bundle (9.9 KB) [ 849.53] RomFS: reading obody_ect3am_c704.bundle (139.7 KB) [ 849.53] RomFS: reading uanim_ede0af-ax1_c563_start.bundle (6.2 KB) [ 849.53] RomFS: reading uanim_eir0af-sw1_c582_attack2.bundle (8.9 KB) [ 849.53] RomFS: reading obody_ede0af_c563.bundle (71.7 KB) [ 849.53] RomFS: reading uanim_sds0am-ax1_c049_attack2.bundle (139.8 KB) [ 849.53] RomFS: reading uanim_ver0af-mg1_c562_idlenormal.bundle (29.3 KB) [ 849.53] RomFS: reading uanim_ect3am-no1_c000_idledying.bundle (27.5 KB) [ 849.53] RomFS: reading uanim_ede0af-ax1_c563_attack1.bundle (90.1 KB) [ 849.54] RomFS: reading uanim_ede0af-ax1_c563_engage3.bundle (96.8 KB) [ 849.54] RomFS: reading uanim_ede0af-ax1_c563_idlenormal.bundle (25.1 KB) [ 849.54] RomFS: reading uanim_ver0af-mg1_c562_attack2.bundle (98.2 KB) [ 849.54] RomFS: reading uanim_ver0af-mg1_c562_attack3.bundle (105.1 KB) [ 849.55] RomFS: reading uas_rod0am.bundle (7.5 KB) [ 849.55] RomFS: reading uas_rod1af.bundle (7.9 KB) [ 849.55] RomFS: reading uanim_sds0am-ax1_c049_parryl.bundle (82.3 KB) [ 849.55] RomFS: reading uas_rod1am.bundle (7.9 KB) [ 849.55] RomFS: reading ohair_h543.bundle (26.5 KB) [ 849.55] RomFS: reading ohair_h550.bundle (44.9 KB) [ 849.55] RomFS: reading uanim_ver0af-mg1_c562_engage3.bundle (62.8 KB) [ 849.55] RomFS: reading trail_line.bundle (208.0 KB) [ 849.55] RomFS: reading uanim_rod1af-ft1_c000_win.bundle (119.6 KB) [ 849.55] RomFS: reading uanim_rod1af-ft1_c000_winloop.bundle (15.9 KB) [ 849.55] RomFS: reading uanim_mag1af-mg1_c000_relaxloop.bundle (17.4 KB) [ 849.55] RomFS: reading uanim_mag1af-mg1_c000_start.bundle (72.5 KB) [ 849.55] RomFS: reading uanim_rod1am-ft1_c000_attack3.bundle (58.4 KB) [ 849.55] RomFS: reading uanim_ect3am-dg1_c000_start.bundle (5.0 KB) [ 849.55] RomFS: reading uanim_ect3am-dg1_c000_win.bundle (9.1 KB) [ 849.55] RomFS: reading uanim_ede0af-ax1_c563_attack1.bundle (8.1 KB) [ 849.55] RomFS: reading uanim_rod1af-ft1_c000_parryr.bundle (57.6 KB) [ 849.55] RomFS: reading uanim_ede0af-ax1_c563_attack2.bundle (8.4 KB) [ 849.55] RomFS: reading uanim_mag1af-mg1_c000_win.bundle (74.7 KB) [ 849.55] RomFS: reading uanim_rod1af-ft1_c000_relaxloop.bundle (15.3 KB) [ 849.55] RomFS: reading uanim_rod1af-ft1_c000_start.bundle (50.9 KB) [ 849.55] RomFS: reading uanim_pcf0af-lc1_c450_relaxloop.bundle (30.2 KB) [ 849.55] RomFS: reading uanim_pcf0af-lc1_c450_start.bundle (80.1 KB) [ 849.55] RomFS: reading uanim_mag1af-mg1_c000_idledying.bundle (19.9 KB) [ 849.55] RomFS: reading uanim_mag1af-mg1_c000_idlenormal.bundle (19.5 KB) [ 849.55] RomFS: reading uanim_rod1af-ft1_c000_attack4.bundle (118.8 KB) [ 849.55] RomFS: reading uanim_mag1af-mg1_c000_parryl.bundle (58.7 KB) [ 849.55] RomFS: reading uanim_rod1af-ft1_c000_attack5.bundle (153.7 KB) [ 849.55] RomFS: reading uanim_mag1af-mg1_c000_attackc.bundle (212.6 KB) [ 849.55] RomFS: reading uanim_pcf0af-lc1_c450_win.bundle (101.3 KB) [ 849.55] RomFS: reading uanim_pcf0af-lc1_c450_winloop.bundle (28.2 KB) [ 849.55] RomFS: reading uanim_rod1af-ft1_c000_evasionb.bundle (40.5 KB) [ 849.55] RomFS: reading uanim_mag0am-mg1_c702_start.bundle (58.2 KB) [ 849.55] RomFS: reading uanim_rod1af-ft1_c000_idledying.bundle (20.2 KB) [ 849.55] RomFS: reading uanim_rod1af-ft1_c000_idlenormal.bundle (18.9 KB) [ 849.55] RomFS: reading uanim_mag1af-mg1_c000_attack3.bundle (117.5 KB) [ 849.55] RomFS: reading uanim_msn0df-sw1_c553_repelled.bundle (5.8 KB) [ 849.56] RomFS: reading uanim_msn0df-sw1_c553_win.bundle (8.1 KB) [ 849.56] RomFS: reading uanim_pcf0af-lc1_c450_attack1.bundle (7.5 KB) [ 849.56] RomFS: reading uanim_pcf0af-lc1_c450_attack2.bundle (8.8 KB) [ 849.56] RomFS: reading uanim_pcf0af-lc1_c450_attackc.bundle (14.4 KB) [ 849.56] RomFS: reading uanim_scs0am-sw1_c200_attack2.bundle (109.1 KB) [ 849.56] RomFS: reading uanim_dnc0am-ft1_c000_attack2.bundle (70.7 KB) [ 849.56] RomFS: reading uanim_pcf0af-lc1_c450_evasionb.bundle (83.7 KB) [ 849.56] RomFS: reading uanim_pcf0af-lc1_c450_idledying.bundle (337.1 KB) [ 849.56] RomFS: reading uas_hec0am.bundle (6.2 KB) [ 849.56] RomFS: reading uas_ike0am.bundle (6.4 KB) [ 849.56] RomFS: reading uas_ike1af.bundle (6.7 KB) [ 849.56] RomFS: reading uanim_pcf0af-lc1_c450_idlenormal.bundle (446.9 KB) [ 849.56] RomFS: reading uanim_msn1dr-mg1_c553_winloop.bundle (26.5 KB) [ 849.56] RomFS: reading uanim_pcf0af-lc1_c450_attack1.bundle (112.1 KB) [ 849.56] RomFS: reading uanim_mag1af-mg1_c000_parryr.bundle (60.7 KB) [ 849.57] RomFS: reading uanim_pcf0af-lc1_c450_evasionb.bundle (7.2 KB) [ 849.57] RomFS: reading ohair_h533.bundle (37.6 KB) [ 849.57] RomFS: reading uanim_pcf0af-lc1_c450_start.bundle (5.5 KB) [ 849.57] RomFS: reading uanim_pcf0af-lc1_c450_win.bundle (6.4 KB) [ 849.57] RomFS: reading ohair_h534.bundle (45.0 KB) [ 849.57] RomFS: reading uanim_pcf1af-lc1_c450_attack4.bundle (8.7 KB) [ 849.57] RomFS: reading uanim_ike0am-sw1_c534_idlenormal.bundle (370.7 KB) [ 849.57] RomFS: reading obody_hec1am_c000.bundle (93.7 KB) [ 849.57] RomFS: reading obody_ike0am_c534.bundle (100.5 KB) [ 849.57] RomFS: reading uanim_ike0am-sw1_c534_relaxloop.bundle (27.3 KB) [ 849.57] RomFS: reading uanim_enb0am-ax1_c000_attack1l.bundle (97.7 KB) [ 849.57] RomFS: reading uanim_enb0am-mg1_c000_win.bundle (79.3 KB) [ 849.57] RomFS: reading uanim_enb0am-mg1_c000_runstart.bundle (50.4 KB) [ 849.57] RomFS: reading uanim_enb0am-mg1_c000_start.bundle (62.0 KB) [ 849.58] RomFS: reading uanim_trl0am-bw1_c201_attack2.bundle (117.6 KB) [ 849.58] RomFS: reading uanim_hec1am-ax1_c000_special1.bundle (323.7 KB) [ 849.58] RomFS: reading uanim_lnc2bf-lc1_c000_attack3.bundle (101.9 KB) [ 849.58] RomFS: reading uanim_ike0am-sw1_c534_start.bundle (80.5 KB) [ 849.58] RomFS: reading uas_axe0af.bundle (6.6 KB) [ 849.58] RomFS: reading uas_axe0am.bundle (6.3 KB) [ 849.58] RomFS: reading uanim_ike0am-sw1_c534_attack1.bundle (119.3 KB) [ 849.58] RomFS: reading uas_axe1af.bundle (7.2 KB) [ 849.58] RomFS: reading uas_axe1am.bundle (6.9 KB) [ 849.58] RomFS: reading uas_axe2af.bundle (7.2 KB) [ 849.58] RomFS: reading uanim_ike0am-sw1_c534_engage1.bundle (67.8 KB) [ 849.58] RomFS: reading uas_axe2am.bundle (7.0 KB) [ 849.58] RomFS: reading uanim_enb0am-mg1_c000_idledying.bundle (29.6 KB) [ 849.58] RomFS: reading uanim_enb0am-mg1_c000_idlenormal.bundle (28.9 KB) [ 849.58] RomFS: reading uanim_enb0am-mg1_c000_ready.bundle (54.4 KB) [ 849.58] RomFS: reading uanim_enb0am-mg1_c000_parryl.bundle (50.3 KB) [ 849.58] RomFS: reading uanim_enb0am-mg1_c000_relaxloop.bundle (25.4 KB) [ 849.58] RomFS: reading uanim_enb0am-mg1_c000_runloop.bundle (20.7 KB) [ 849.58] RomFS: reading ohair_h100k.bundle (33.6 KB) [ 849.58] RomFS: reading ohair_h101.bundle (32.8 KB) [ 849.58] RomFS: reading uanim_ike0am-sw1_c534_attack3.bundle (11.7 KB) [ 849.58] RomFS: reading uanim_ike0am-sw1_c534_start.bundle (9.6 KB) [ 849.58] RomFS: reading uanim_hec1am-ax1_c000_special1.bundle (11.5 KB) [ 849.58] RomFS: reading uanim_ike1af-sw1_c000_special1.bundle (20.5 KB) [ 849.58] RomFS: reading uanim_ike0am-sw1_c534_attack1.bundle (9.9 KB) [ 849.58] RomFS: reading uanim_ike0am-sw1_c534_attack2.bundle (11.4 KB) [ 849.58] RomFS: reading uanim_sds0am-ax1_c049_win.bundle (109.2 KB) [ 849.59] RomFS: reading uanim_dnc0am-ft1_c000_parryl.bundle (79.2 KB) [ 849.59] RomFS: reading uanim_axe1am-ax1_c000_attack3.bundle (72.8 KB) [ 849.59] RomFS: reading uanim_axe1am-ax1_c000_attack4.bundle (114.0 KB) [ 849.59] RomFS: reading uanim_sdk0am-mg1_c504_runloop.bundle (15.5 KB) [ 849.59] RomFS: reading uanim_axe1am-ax1_c000_parryr.bundle (54.3 KB) [ 849.59] RomFS: reading uanim_sdk0am-mg1_c504_runstart.bundle (34.3 KB) [ 849.59] RomFS: reading uanim_axe1am-ax1_c000_relaxloop.bundle (17.8 KB) [ 849.59] RomFS: reading uanim_axe1am-ax1_c000_idledying.bundle (18.7 KB) [ 849.59] RomFS: reading uanim_axe1am-ax1_c000_start.bundle (79.3 KB) [ 849.59] RomFS: reading uanim_axe1am-ax1_c000_idlenormal.bundle (252.3 KB) [ 849.59] RomFS: reading uanim_axe1am-ax1_c000_attackt.bundle (126.0 KB) [ 849.59] RomFS: reading uanim_dim0am-lc1_c514_attack1.bundle (121.9 KB) [ 849.59] RomFS: reading uanim_sdk0am-mg1_c504_start.bundle (52.1 KB) [ 849.59] RomFS: reading uanim_axe1af-ax1_c000_attackt.bundle (10.4 KB) [ 849.59] RomFS: reading uanim_axe1am-ax1_c000_attack3.bundle (7.2 KB) [ 849.59] RomFS: reading uanim_axe1am-ax1_c000_attack4.bundle (8.3 KB) [ 849.59] RomFS: reading uanim_axe1am-ax1_c000_attack5.bundle (11.4 KB) [ 849.60] RomFS: reading uas_cla0am.bundle (5.9 KB) [ 849.60] RomFS: reading uas_cmi0df.bundle (3.4 KB) [ 849.60] RomFS: reading uas_cmi0dr.bundle (3.1 KB) [ 849.60] RomFS: reading uas_cor0af.bundle (7.0 KB) [ 849.60] RomFS: reading uas_cor1af.bundle (6.6 KB) [ 849.60] RomFS: reading uanim_sdk0am-mg1_c504_ready.bundle (28.8 KB) [ 849.60] RomFS: reading uanim_sdk0am-mg1_c504_relaxloop.bundle (17.7 KB) [ 849.60] RomFS: reading uanim_sdk0am-mg1_c504_guard.bundle (42.6 KB) [ 849.60] RomFS: reading uanim_sdk0am-mg1_c504_idledying.bundle (18.5 KB) [ 849.60] RomFS: reading uanim_axe1am-ax1_c000_win.bundle (116.8 KB) [ 849.60] RomFS: reading uanim_sdk0am-mg1_c504_idlenormal.bundle (17.9 KB) [ 849.60] RomFS: reading uanim_axe1am-ax1_c000_winloop.bundle (18.6 KB) [ 849.60] RomFS: reading uanim_axe2af-ax1_c000_attack3.bundle (87.5 KB) [ 849.60] RomFS: reading uanim_scs1am-sw1_c200_winloop.bundle (18.9 KB) [ 849.60] RomFS: reading uanim_sdk0am-mg1_c504_attack1.bundle (63.6 KB) [ 849.60] RomFS: reading oanim_scs0am-sw1_c200_idlenormal.bundle (20.4 KB) [ 849.60] RomFS: reading oanim_sdk0am-mg1_c504_standby.bundle (12.5 KB) [ 849.60] RomFS: reading oanim_sdk1at-ft1_c504_attack1.bundle (216.1 KB) [ 849.60] RomFS: reading uanim_cor0af-sw1_c585_relaxloop.bundle (20.2 KB) [ 849.60] RomFS: reading uanim_cor0af-sw1_c585_start.bundle (55.4 KB) [ 849.60] RomFS: reading uanim_com1am-sw1_c000_evasionr.bundle (57.5 KB) [ 849.60] RomFS: reading uanim_cor0af-sw1_c585_attack1.bundle (99.0 KB) [ 849.61] RomFS: reading uanim_com0bm-lc1_c000_repelled.bundle (6.0 KB) [ 849.61] RomFS: reading ohair_h304.bundle (31.1 KB) [ 849.61] RomFS: reading uanim_com0bm-sw1_c000_repelled.bundle (6.1 KB) [ 849.61] RomFS: reading uanim_cor0af-sw1_c585_attack1.bundle (9.1 KB) [ 849.61] RomFS: reading ohair_h350.bundle (50.4 KB) [ 849.61] RomFS: reading uanim_cor0af-sw1_c585_attack2.bundle (9.2 KB) [ 849.61] RomFS: reading uanim_cor0af-sw1_c585_idlenormal.bundle (28.4 KB) [ 849.61] RomFS: reading uanim_cor0af-sw1_c585_attack3.bundle (7.5 KB) [ 849.61] RomFS: reading uanim_cor0af-sw1_c585_engage1.bundle (57.2 KB) [ 849.61] RomFS: reading skill_02_01.bundle (85.5 KB) [ 849.61] RomFS: reading obody_lnc2br_c707.bundle (105.8 KB) [ 849.61] RomFS: reading uanim_cor0af-sw1_c585_start.bundle (4.8 KB) [ 849.61] RomFS: reading uanim_cpd0bm-bw1_c400_attackc.bundle (18.7 KB) [ 849.61] RomFS: reading obody_sor0am_c518.bundle (151.1 KB) [ 849.61] RomFS: reading uas_wng1fr.bundle (4.3 KB) [ 849.61] RomFS: reading uas_wng2df.bundle (5.0 KB) [ 849.61] RomFS: reading uas_wng2dm.bundle (5.0 KB) [ 849.61] RomFS: reading ohair_h517.bundle (35.6 KB) [ 849.61] RomFS: reading obody_wng2dm_c704.bundle (98.5 KB) [ 849.61] RomFS: reading ohair_h518.bundle (43.0 KB) [ 849.61] RomFS: reading obody_wng2dr_c000.bundle (138.9 KB) [ 849.61] RomFS: reading ohair_h653.bundle (26.9 KB) [ 849.61] RomFS: reading ohair_h654.bundle (26.9 KB) [ 849.62] RomFS: reading obody_wng1fr_c707.bundle (165.6 KB) [ 849.62] RomFS: reading obody_wng2df_c000.bundle (101.3 KB) [ 849.62] RomFS: reading meteo_ground.bundle (207.2 KB) [ 849.62] RomFS: reading uanim_wng2df-sw1_c000_hoveringloop.bundle (18.6 KB) [ 849.62] RomFS: reading uanim_wng2df-sw1_c000_win.bundle (93.1 KB) [ 849.62] RomFS: reading uanim_wng2df-sw1_c000_repelled.bundle (47.5 KB) [ 849.62] RomFS: reading uanim_wng2df-sw1_c000_winloop.bundle (19.1 KB) [ 849.62] RomFS: reading uanim_wng2df-sw1_c000_runloop.bundle (18.3 KB) [ 849.62] RomFS: reading uanim_wng2df-sw1_c703_dieb.bundle (65.6 KB) [ 849.62] RomFS: reading uanim_wng2df-sw1_c000_runstart.bundle (36.4 KB) [ 849.62] RomFS: reading uanim_wng2dr-sw1_c000_win.bundle (51.9 KB) [ 849.63] RomFS: reading obody_wng0er_c707.bundle (134.8 KB) [ 849.63] RomFS: reading uanim_wng2dr-sw1_c000_winloop.bundle (26.3 KB) [ 849.63] RomFS: reading obody_wng1ff_c000.bundle (120.4 KB) [ 849.63] RomFS: reading uanim_wng2df-sw1_c000_start.bundle (46.2 KB) [ 849.63] RomFS: reading ohair_h648.bundle (29.0 KB) [ 849.63] RomFS: reading ohair_h649.bundle (28.0 KB) [ 849.63] RomFS: reading uanim_wng2df-sw1_c000_ready.bundle (38.9 KB) [ 849.63] RomFS: reading uanim_wng2df-sw1_c000_relaxloop.bundle (18.6 KB) [ 849.63] RomFS: reading obody_wng1fm_c704.bundle (120.8 KB) [ 849.63] RomFS: reading obody_wng1fr_c000.bundle (164.5 KB) [ 849.63] RomFS: reading uas_wng0fm.bundle (3.4 KB) [ 849.63] RomFS: reading uas_wng0fr.bundle (3.4 KB) [ 849.63] RomFS: reading uas_wng1ff.bundle (4.7 KB) [ 849.63] RomFS: reading uas_wng1fm.bundle (4.5 KB) [ 849.63] RomFS: reading uanim_wng1ff-lc1_c000_idledying.bundle (25.3 KB) [ 849.63] RomFS: reading uanim_wng1ff-lc1_c000_idlenormal.bundle (34.8 KB) [ 849.63] RomFS: reading uanim_wng1ff-lc1_c000_win.bundle (84.4 KB) [ 849.63] RomFS: reading uanim_wng1ff-lc1_c000_winloop.bundle (26.1 KB) [ 849.63] RomFS: reading uanim_wng1ff-lc1_c703_damagehigh.bundle (69.0 KB) [ 849.64] RomFS: reading uanim_wng1ff-ax1_c000_idledying.bundle (25.8 KB) [ 849.64] RomFS: reading uanim_wng1ff-ax1_c000_idlenormal.bundle (32.8 KB) [ 849.64] RomFS: reading uanim_wng1ff-lc1_c000_start.bundle (5.8 KB) [ 849.64] RomFS: reading uanim_wng1ff-sw1_c000_attack1.bundle (6.7 KB) [ 849.64] RomFS: reading uanim_wng1ff-sw1_c000_attack1m.bundle (7.4 KB) [ 849.64] RomFS: reading uanim_wng1ff-sw1_c000_attack2.bundle (8.6 KB) [ 849.64] RomFS: reading uanim_wng1ff-sw1_c000_idledying.bundle (23.4 KB) [ 849.64] RomFS: reading uanim_wng1ff-sw1_c000_attack3.bundle (8.2 KB) [ 849.64] RomFS: reading uanim_wng1ff-sw1_c000_idlenormal.bundle (32.5 KB) [ 849.64] RomFS: reading uanim_wng1ff-sw1_c000_repelled.bundle (39.6 KB) [ 849.64] RomFS: reading uanim_wng1ff-sw1_c000_runloop.bundle (23.7 KB) [ 849.64] RomFS: reading uanim_wng1ff-ax1_c000_repelled.bundle (45.1 KB) [ 849.64] RomFS: reading uanim_wng1ff-lc1_c000_ready.bundle (39.2 KB) [ 849.64] RomFS: reading uanim_wng1ff-ax1_c000_runloop.bundle (29.1 KB) [ 849.64] RomFS: reading uanim_wng1ff-lc1_c000_relaxloop.bundle (24.6 KB) [ 849.64] RomFS: reading uanim_wng1ff-ax1_c703_damagemidud.bundle (45.6 KB) [ 849.64] RomFS: reading uanim_wng1ff-lc1_c000_attack1.bundle (59.3 KB) [ 849.64] RomFS: reading uanim_wng1ff-sw1_c000_runstart.bundle (26.6 KB) [ 849.64] RomFS: reading uanim_wng1ff-sw1_c000_start.bundle (50.2 KB) [ 849.64] RomFS: reading uanim_wng1ff-ax1_c000_guard.bundle (44.7 KB) [ 849.64] RomFS: reading uanim_wng1ff-sw1_c000_ready.bundle (29.6 KB) [ 849.64] RomFS: reading uanim_wng1ff-ax1_c000_start.bundle (5.9 KB) [ 849.64] RomFS: reading uanim_wng1ff-sw1_c000_relaxloop.bundle (22.8 KB) [ 849.64] RomFS: reading uanim_wng1ff-lc1_c000_attack1.bundle (7.1 KB) [ 849.64] RomFS: reading uanim_wng1ff-lc1_c000_attack1m.bundle (7.8 KB) [ 849.64] RomFS: reading uanim_wng1ff-sw1_c000_attackt.bundle (7.7 KB) [ 849.64] RomFS: reading uanim_wng1ff-sw1_c000_repelled.bundle (5.5 KB) [ 849.64] RomFS: reading uanim_wng1ff-sw1_c000_start.bundle (5.9 KB) [ 849.64] RomFS: reading uanim_wng1fm-ax1_c000_attack1.bundle (8.2 KB) [ 849.64] RomFS: reading uanim_wng1ff-ax1_c000_ready.bundle (37.0 KB) [ 849.64] RomFS: reading uanim_wng1ff-ax1_c000_relaxloop.bundle (23.3 KB) [ 849.65] RomFS: reading uanim_wng1ff-sw1_c000_attack1.bundle (54.9 KB) [ 849.65] RomFS: reading uanim_wng1ff-sw1_c000_attack1m.bundle (68.9 KB) [ 849.65] RomFS: reading uanim_enb0af-lc1_c000_attack1l.bundle (94.4 KB) [ 849.65] RomFS: reading uanim_wng1ff-ax1_c000_runstart.bundle (49.8 KB) [ 849.65] RomFS: reading uanim_wng1ff-ax1_c000_start.bundle (51.8 KB) [ 849.65] RomFS: reading uanim_wng0ef-sw1_c000_repelled.bundle (5.2 KB) [ 849.65] RomFS: reading uanim_wng1ff-ax1_c000_attack1.bundle (8.1 KB) [ 849.65] RomFS: reading uanim_wng1ff-ax1_c000_attack1m.bundle (7.4 KB) [ 849.65] RomFS: reading uanim_wng1ff-lc1_c000_runstart.bundle (53.9 KB) [ 849.65] RomFS: reading uanim_wng1ff-lc1_c000_start.bundle (56.8 KB) [ 849.65] RomFS: reading uanim_wng1ff-sw1_c000_win.bundle (52.6 KB) [ 849.65] RomFS: reading uanim_wng1ff-lc1_c000_guard.bundle (45.8 KB) [ 849.65] RomFS: reading uanim_wng1ff-sw1_c000_winloop.bundle (23.3 KB) [ 849.65] RomFS: reading uanim_wng1ff-sw1_c703_damagehigh.bundle (58.3 KB) [ 849.66] RomFS: reading uanim_wng0er-sw1_c000_winloop.bundle (17.5 KB) [ 849.66] RomFS: reading uanim_wng1ff-ax1_c000_attack1.bundle (69.2 KB) [ 849.66] RomFS: reading uanim_wng1ff-lc1_c000_repelled.bundle (43.7 KB) [ 849.66] RomFS: reading uanim_wng1ff-lc1_c000_attackt.bundle (11.8 KB) [ 849.66] RomFS: reading uanim_wng1ff-lc1_c000_runloop.bundle (31.5 KB) [ 849.66] RomFS: reading uanim_wng1ff-lc1_c000_repelled.bundle (5.7 KB) [ 849.66] RomFS: reading uanim_wng1ff-ax1_c000_win.bundle (58.7 KB) [ 849.66] RomFS: reading uanim_wng1ff-ax1_c000_winloop.bundle (23.9 KB) [ 849.66] RomFS: reading uanim_wng1ff-rd1_c000_start.bundle (40.6 KB) [ 849.66] RomFS: reading uanim_wng1ff-lc1_c703_damagemidud.bundle (43.6 KB) [ 849.66] RomFS: reading uanim_wng1ff-rd1_c000_attack1.bundle (57.9 KB) [ 849.66] RomFS: reading uanim_wng1ff-ax1_c000_attackt.bundle (12.5 KB) [ 849.66] RomFS: reading uanim_wng1ff-sw1_c000_hoveringloop.bundle (31.6 KB) [ 849.66] RomFS: reading uanim_wng1ff-ax1_c000_repelled.bundle (5.6 KB) [ 849.66] RomFS: reading uanim_com0af-lc1_c000_attack1m.bundle (105.9 KB) [ 849.66] RomFS: reading uanim_wng1fr-lc1_c000_idledying.bundle (28.0 KB) [ 849.66] RomFS: reading uanim_wng1fr-lc1_c000_idlenormal.bundle (29.6 KB) [ 849.66] RomFS: reading uanim_wng1fr-lc1_c000_parryl.bundle (35.3 KB) [ 849.66] RomFS: reading uanim_wng1fr-lc1_c000_repelled.bundle (37.7 KB) [ 849.66] RomFS: reading uanim_wng1fr-lc1_c000_runloop.bundle (27.7 KB) [ 849.67] RomFS: reading uanim_wng1fr-sw1_c000_hoveringloop.bundle (30.1 KB) [ 849.67] RomFS: reading uanim_wng1fr-sw1_c000_idledying.bundle (27.6 KB) [ 849.67] RomFS: reading uanim_wng1fr-lc1_c000_win.bundle (50.0 KB) [ 849.67] RomFS: reading uanim_wng1fr-lc1_c000_winloop.bundle (24.6 KB) [ 849.67] RomFS: reading uanim_wng1fr-rd1_c000_attack1.bundle (47.7 KB) [ 849.67] RomFS: reading uanim_wng1fr-ax1_c000_guard.bundle (32.2 KB) [ 849.67] RomFS: reading uanim_wng1fr-ax1_c000_idledying.bundle (28.0 KB) [ 849.67] RomFS: reading uanim_wng1fr-sw1_c000_idlenormal.bundle (29.6 KB) [ 849.67] RomFS: reading uanim_wng1fr-sw1_c000_ready.bundle (33.3 KB) [ 849.67] RomFS: reading uanim_wng1fr-sw1_c000_parryl.bundle (35.0 KB) [ 849.67] RomFS: reading uanim_wng1fr-sw1_c000_relaxloop.bundle (26.8 KB) [ 849.67] RomFS: reading uanim_wng1fr-ax1_c000_repelled.bundle (37.7 KB) [ 849.67] RomFS: reading uanim_wng1fr-ax1_c000_runloop.bundle (27.7 KB) [ 849.67] RomFS: reading uanim_wng1fr-lc1_c000_guard.bundle (32.2 KB) [ 849.67] RomFS: reading uanim_wng1fr-sw1_c000_repelled.bundle (37.6 KB) [ 849.67] RomFS: reading uanim_wng1fr-sw1_c000_runloop.bundle (27.5 KB) [ 849.67] RomFS: reading uanim_wng1fr-ax1_c000_win.bundle (49.9 KB) [ 849.67] RomFS: reading uanim_wng1fr-sw1_c000_win.bundle (50.0 KB) [ 849.67] RomFS: reading uanim_wng1fr-ax1_c000_winloop.bundle (24.3 KB) [ 849.67] RomFS: reading uanim_wng1fr-rd1_c000_start.bundle (43.3 KB) [ 849.67] RomFS: reading uanim_wng1fr-lc1_c000_attack1.bundle (51.2 KB) [ 849.67] RomFS: reading uanim_wng1fr-sw1_c000_attack1.bundle (51.2 KB) [ 849.67] RomFS: reading uanim_wng1fr-lc1_c000_runstart.bundle (45.3 KB) [ 849.67] RomFS: reading uanim_wng1fr-lc1_c000_start.bundle (43.6 KB) [ 849.67] RomFS: reading uanim_wng1fr-ax1_c000_runstart.bundle (45.3 KB) [ 849.67] RomFS: reading uanim_wng1fr-ax1_c000_ready.bundle (34.2 KB) [ 849.67] RomFS: reading uanim_wng1fr-ax1_c000_start.bundle (43.7 KB) [ 849.67] RomFS: reading uanim_wng1fr-ax1_c000_relaxloop.bundle (26.6 KB) [ 849.68] RomFS: reading uanim_wng1fr-ax1_c000_idlenormal.bundle (29.6 KB) [ 849.68] RomFS: reading uanim_wng1fm-sw1_c702_diel.bundle (61.0 KB) [ 849.68] RomFS: reading uanim_wng1fr-ax1_c000_attack1.bundle (50.9 KB) [ 849.68] RomFS: reading uanim_wng1fr-sw1_c000_attack1m.bundle (51.2 KB) [ 849.68] RomFS: reading uanim_wng1fr-lc1_c000_ready.bundle (35.1 KB) [ 849.68] RomFS: reading uanim_wng1fr-lc1_c000_relaxloop.bundle (26.8 KB) [ 849.68] RomFS: reading uas_cav0br.bundle (5.0 KB) [ 849.68] RomFS: reading uas_cav1bf.bundle (5.6 KB) [ 849.68] RomFS: reading uas_cav1bm.bundle (5.6 KB) [ 849.68] RomFS: reading uanim_wng1fr-sw1_c000_runstart.bundle (45.2 KB) [ 849.68] RomFS: reading uas_cav1br.bundle (5.4 KB) [ 849.68] RomFS: reading uanim_wng1fr-sw1_c000_start.bundle (43.4 KB) [ 849.68] RomFS: reading obody_cav1bf_c705.bundle (94.9 KB) [ 849.68] RomFS: reading obody_cav1bm_c000.bundle (96.0 KB) [ 849.68] RomFS: reading ohair_h638.bundle (34.0 KB) [ 849.68] RomFS: reading ohair_h640.bundle (31.9 KB) [ 849.69] RomFS: reading obody_cav1bm_c704.bundle (96.3 KB) [ 849.69] RomFS: reading obody_cav1br_c000.bundle (98.1 KB) [ 849.69] RomFS: reading oanim_cav1bm-lc1_c000_idlenormal.bundle (24.7 KB) [ 849.69] RomFS: reading oanim_cav1bm-lc1_c000_idledying.bundle (21.2 KB) [ 849.69] RomFS: reading oanim_cav1bm-lc1_c000_relaxloop.bundle (25.5 KB) [ 849.69] RomFS: reading oanim_cav1bf-sw1_c000_start.bundle (65.4 KB) [ 849.69] RomFS: reading oanim_cav1bm-ax1_c000_idledying.bundle (17.8 KB) [ 849.69] RomFS: reading oanim_cav1bm-sw1_c000_idlenormal.bundle (22.0 KB) [ 849.69] RomFS: reading oanim_cav1bm-ax1_c000_idlenormal.bundle (24.2 KB) [ 849.69] RomFS: reading oanim_cav1bm-sw1_c000_relaxloop.bundle (23.6 KB) [ 849.69] RomFS: reading oanim_cav1bm-sw1_c000_start.bundle (69.3 KB) [ 849.69] RomFS: reading uanim_com0bm-rd1_c000_start.bundle (65.2 KB) [ 849.69] RomFS: reading uanim_com0bm-sw1_c000_attack1m.bundle (76.8 KB) [ 849.69] RomFS: reading oanim_bow2bm-bw1_c000_idlenormal.bundle (30.4 KB) [ 849.69] RomFS: reading oanim_bow2bm-bw1_c000_relaxloop.bundle (24.3 KB) [ 849.69] RomFS: reading oanim_bow2bm-bw1_c000_start.bundle (57.1 KB) [ 849.69] RomFS: reading uanim_wng2df-sw1_c000_attack2.bundle (79.5 KB) [ 849.70] RomFS: reading oanim_cav1bm-lc1_c000_start.bundle (35.9 KB) [ 849.70] RomFS: reading uanim_mag2bm-mg1_c000_idledying.bundle (22.2 KB) [ 849.70] RomFS: reading uanim_mag2bm-mg1_c000_idlenormal.bundle (43.4 KB) [ 849.70] RomFS: reading oanim_cav0bm-lc1_c000_start.bundle (41.5 KB) [ 849.70] RomFS: reading oanim_cav0bm-sw1_c000_idledying.bundle (23.0 KB) [ 849.70] RomFS: reading uanim_wng2df-lc1_c000_attack1l.bundle (83.7 KB) [ 849.70] RomFS: reading oanim_mag2bm-mg1_c000_idlenormal.bundle (43.3 KB) [ 849.70] RomFS: reading oanim_mag2bm-mg1_c000_relaxloop.bundle (37.6 KB) [ 849.70] RomFS: reading oanim_cav1bm-sw1_c000_idledying.bundle (20.6 KB) [ 849.70] RomFS: reading oanim_cav0bm-sw1_c000_idlenormal.bundle (32.9 KB) [ 849.70] RomFS: reading oanim_cav0bm-sw1_c000_relaxloop.bundle (28.3 KB) [ 849.70] RomFS: reading uanim_com0bm-lc1_c000_repelled.bundle (56.5 KB) [ 849.70] RomFS: reading uanim_com0bm-sw1_c000_repelled.bundle (49.3 KB) [ 849.70] RomFS: reading uanim_com0bm-lc1_c000_runloop.bundle (20.1 KB) [ 849.70] RomFS: reading uanim_com0bm-sw1_c000_runloop.bundle (21.0 KB) [ 849.70] RomFS: reading uanim_com0bm-lc1_c000_runstart.bundle (40.2 KB) [ 849.70] RomFS: reading uanim_msn0df-mg1_c553_attack2.bundle (127.8 KB) [ 849.70] RomFS: reading oanim_mag2bm-mg1_c000_idledying.bundle (22.1 KB) [ 849.70] RomFS: reading uanim_wng2df-ax1_c000_attack1l.bundle (63.9 KB) [ 849.70] RomFS: reading uanim_cav0bm-lc1_c000_winloop.bundle (267.6 KB) [ 849.70] RomFS: reading uanim_cav0bm-sw1_c000_attack1.bundle (64.8 KB) [ 849.71] RomFS: reading uanim_wng0ef-sw1_c000_attack1m.bundle (82.1 KB) [ 849.71] RomFS: reading uanim_bow2bm-bw1_c000_win.bundle (43.8 KB) [ 849.71] RomFS: reading uanim_cav1bm-lc1_c000_attack3.bundle (97.8 KB) [ 849.71] RomFS: reading uanim_bow2bm-bw1_c000_winloop.bundle (18.1 KB) [ 849.71] RomFS: reading uanim_cav1bm-lc1_c000_attack4.bundle (53.6 KB) [ 849.71] RomFS: reading uanim_bow2br-bw1_c000_attack1.bundle (20.0 KB) [ 849.71] RomFS: reading uanim_com0bm-ax1_c000_repelled.bundle (57.8 KB) [ 849.71] RomFS: reading oanim_cav1bm-ax1_c000_relaxloop.bundle (26.5 KB) [ 849.71] RomFS: reading uanim_com0bm-ax1_c000_runloop.bundle (20.8 KB) [ 849.71] RomFS: reading oanim_cav1bm-ax1_c000_start.bundle (39.4 KB) [ 849.71] RomFS: reading uanim_com0bm-ax1_c000_runstart.bundle (38.7 KB) [ 849.71] RomFS: reading oanim_bow2bf-bw1_c000_start.bundle (57.8 KB) [ 849.71] RomFS: reading oanim_bow2bm-bw1_c000_idledying.bundle (18.1 KB) [ 849.71] RomFS: reading uanim_wng0ef-no1_c703_damagehigh.bundle (52.4 KB) [ 849.71] RomFS: reading uanim_cav1bm-sw1_c000_attack2.bundle (48.4 KB) [ 849.71] RomFS: reading uanim_cav1bm-sw1_c000_attack4.bundle (53.8 KB) [ 849.71] RomFS: reading uanim_cav1bm-ax1_c000_attack2.bundle (7.3 KB) [ 849.71] RomFS: reading uanim_cav1bm-ax1_c000_attack4.bundle (7.2 KB) [ 849.71] RomFS: reading uanim_cav1bm-ax1_c000_attack5.bundle (7.8 KB) [ 849.71] RomFS: reading uanim_cav1bm-ax1_c000_attackc.bundle (12.0 KB) [ 849.71] RomFS: reading uanim_bow2bm-bw1_c000_relaxloop.bundle (24.3 KB) [ 849.71] RomFS: reading uanim_cav1bm-ax1_c000_attackt.bundle (8.7 KB) [ 849.71] RomFS: reading uanim_bow2bm-bw1_c000_runloop.bundle (21.1 KB) [ 849.71] RomFS: reading uanim_cav1bm-lc1_c000_attack4.bundle (6.8 KB) [ 849.71] RomFS: reading uanim_cav1bm-lc1_c000_attack5.bundle (8.7 KB) [ 849.71] RomFS: reading uanim_cav1bm-ax1_c000_attack2.bundle (88.7 KB) [ 849.71] RomFS: reading uanim_bow2bf-bw1_c000_winloop.bundle (17.7 KB) [ 849.71] RomFS: reading uanim_cav1bm-ax1_c000_attack4.bundle (46.6 KB) [ 849.71] RomFS: reading uanim_bow2bm-bw1_c000_attack1.bundle (66.9 KB) [ 849.71] RomFS: reading uanim_cav1bm-lc1_c000_win.bundle (77.7 KB) [ 849.71] RomFS: reading uanim_cav1bm-lc1_c000_winloop.bundle (16.7 KB) [ 849.72] RomFS: reading uanim_com0bm-no2_c000_dive.bundle (50.8 KB) [ 849.72] RomFS: reading uanim_com0bm-rd1_c000_attack1.bundle (116.3 KB) [ 849.72] RomFS: reading uanim_com0bm-no1_c000_idledying.bundle (27.2 KB) [ 849.72] RomFS: reading uanim_cav1bm-ax1_c000_win.bundle (62.3 KB) [ 849.72] RomFS: reading uanim_com0bm-no1_c000_idlenormal.bundle (43.2 KB) [ 849.72] RomFS: reading uanim_cav1bm-ax1_c000_winloop.bundle (18.5 KB) [ 849.72] RomFS: reading uanim_mag2bm-mg1_c000_relaxloop.bundle (37.7 KB) [ 849.72] RomFS: reading uanim_cav1bm-sw1_c000_win.bundle (137.3 KB) [ 849.72] RomFS: reading uanim_mag2bm-mg1_c000_runloop.bundle (21.2 KB) [ 849.72] RomFS: reading uanim_mag2bm-mg1_c000_runstart.bundle (32.2 KB) [ 849.72] RomFS: reading oanim_mag2bf-mg1_c000_start.bundle (42.0 KB) [ 849.72] RomFS: reading uanim_cav1bm-sw1_c000_winloop.bundle (15.1 KB) [ 849.72] RomFS: reading uanim_cav1br-ax1_c000_attack2.bundle (44.1 KB) [ 849.72] RomFS: reading uanim_wng0ef-no1_c000_idlenormal.bundle (17.5 KB) [ 849.72] RomFS: reading uanim_cav1bm-sw1_c000_attack2.bundle (8.0 KB) [ 849.72] RomFS: reading uanim_cav1bm-sw1_c000_attack4.bundle (6.7 KB) [ 849.72] RomFS: reading uanim_cav1bm-sw1_c000_attack5.bundle (9.1 KB) [ 849.73] RomFS: reading oanim_mag2bm-mg1_c000_start.bundle (41.9 KB) [ 849.73] RomFS: reading uanim_mag2bf-mg1_c000_winloop.bundle (16.9 KB) [ 849.73] RomFS: reading uanim_mag2bm-mg1_c000_attack1.bundle (98.1 KB) [ 849.73] RomFS: reading oanim_cav1br-sw1_c000_idlenormal.bundle (21.5 KB) [ 849.73] RomFS: reading oanim_cav1br-sw1_c000_relaxloop.bundle (21.6 KB) [ 849.73] RomFS: reading oanim_cav1br-sw1_c000_start.bundle (24.5 KB) [ 849.73] RomFS: reading oanim_cav0bm-sw1_c000_standby.bundle (15.9 KB) [ 849.73] RomFS: reading uanim_cav0bm-lc1_c000_attackc.bundle (12.4 KB) [ 849.73] RomFS: reading oanim_cav0bm-sw1_c000_start.bundle (69.4 KB) [ 849.73] RomFS: reading uanim_cav0bm-lc1_c000_win.bundle (7.1 KB) [ 849.73] RomFS: reading uanim_cav0bm-sw1_c000_attack1.bundle (7.9 KB) [ 849.73] RomFS: reading uanim_cav0bm-sw1_c000_attack2.bundle (8.2 KB) [ 849.73] RomFS: reading uanim_cav0bm-sw1_c000_attackc.bundle (11.6 KB) [ 849.73] RomFS: reading uanim_cav1br-lc1_c000_attack3.bundle (73.9 KB) [ 849.73] RomFS: reading uanim_cav1br-lc1_c000_attack4.bundle (29.3 KB) [ 849.74] RomFS: reading uas_obody_af.bundle (6.7 KB) [ 849.74] RomFS: reading uas_obody_am.bundle (6.6 KB) [ 849.74] RomFS: reading uas_obody_bf.bundle (5.9 KB) [ 849.74] RomFS: reading oanim_cav0br-sw1_c000_standby.bundle (21.0 KB) [ 849.74] RomFS: reading oanim_cav0br-sw1_c000_start.bundle (23.8 KB) [ 849.74] RomFS: reading uanim_com0br-rd1_c000_start.bundle (24.0 KB) [ 849.74] RomFS: reading oanim_cav1br-ax1_c000_idledying.bundle (13.0 KB) [ 849.74] RomFS: reading oanim_cav1br-ax1_c000_idlenormal.bundle (21.4 KB) [ 849.74] RomFS: reading uanim_com0br-sw1_c000_attack1m.bundle (26.0 KB) [ 849.74] RomFS: reading uanim_cav1br-ax1_c000_win.bundle (35.2 KB) [ 849.74] RomFS: reading uanim_cav1br-ax1_c000_winloop.bundle (11.0 KB) [ 849.74] RomFS: reading uanim_bow2br-bw1_c000_win.bundle (20.9 KB) [ 849.74] RomFS: reading oanim_cav1br-ax1_c000_relaxloop.bundle (21.6 KB) [ 849.74] RomFS: reading uanim_bow2br-bw1_c000_winloop.bundle (12.0 KB) [ 849.74] RomFS: reading oanim_cav1br-ax1_c000_start.bundle (25.7 KB) [ 849.74] RomFS: reading uanim_byl0am-sw1_c535_attack1.bundle (86.7 KB) [ 849.74] RomFS: reading uanim_mag2br-mg1_c000_relaxloop.bundle (18.6 KB) [ 849.74] RomFS: reading uanim_mag2br-mg1_c000_runloop.bundle (15.4 KB) [ 849.74] RomFS: reading uanim_mag2bm-mg1_c000_winloop.bundle (17.3 KB) [ 849.74] RomFS: reading uanim_mag2br-mg1_c000_runstart.bundle (20.8 KB) [ 849.74] RomFS: reading uanim_mag2br-mg1_c000_attack1.bundle (22.5 KB) [ 849.74] RomFS: reading uanim_cav1br-sw1_c000_attack2.bundle (56.0 KB) [ 849.74] RomFS: reading oanim_cav1br-lc1_c000_idlenormal.bundle (21.5 KB) [ 849.74] RomFS: reading uanim_cav1br-sw1_c000_attack4.bundle (29.9 KB) [ 849.74] RomFS: reading oanim_cav1br-lc1_c000_relaxloop.bundle (21.6 KB) [ 849.74] RomFS: reading uanim_com0br-no1_c000_idledying.bundle (13.0 KB) [ 849.74] RomFS: reading uanim_com0br-no1_c000_idlenormal.bundle (22.3 KB) [ 849.74] RomFS: reading uanim_mag2br-mg1_c000_idledying.bundle (12.2 KB) [ 849.74] RomFS: reading uanim_com0br-no1_c000_ready.bundle (22.0 KB) [ 849.74] RomFS: reading uanim_mag2br-mg1_c000_idlenormal.bundle (19.3 KB) [ 849.74] RomFS: reading uanim_mag2br-mg1_c000_parryl.bundle (26.4 KB) [ 849.74] RomFS: reading uanim_cav1br-lc1_c000_win.bundle (18.8 KB) [ 849.74] RomFS: reading uanim_cav1br-lc1_c000_winloop.bundle (10.6 KB) [ 849.74] RomFS: reading oanim_cav0br-sw1_c000_idledying.bundle (13.0 KB) [ 849.74] RomFS: reading uanim_msn0dr-sw1_c553_parryl.bundle (44.2 KB) [ 849.74] RomFS: reading oanim_cav0br-sw1_c000_idlenormal.bundle (21.2 KB) [ 849.75] RomFS: reading oanim_cav0br-sw1_c000_relaxloop.bundle (15.1 KB) [ 849.75] RomFS: reading uanim_com0br-no2_c000_dive.bundle (22.7 KB) [ 849.75] RomFS: reading uanim_com0br-rd1_c000_attack1.bundle (29.1 KB) [ 849.75] RomFS: reading uanim_com0br-rd1_c000_idledying.bundle (17.7 KB) [ 849.75] RomFS: reading uanim_bow2br-bw1_c000_relaxloop.bundle (18.6 KB) [ 849.75] RomFS: reading uanim_bow2br-bw1_c000_runloop.bundle (15.4 KB) [ 849.75] RomFS: reading uanim_bow2br-bw1_c000_runstart.bundle (20.8 KB) [ 849.75] RomFS: reading uanim_msn0dr-mg1_c553_attack2.bundle (57.4 KB) [ 849.75] RomFS: reading oanim_mag2br-mg1_c000_idledying.bundle (13.0 KB) [ 849.75] RomFS: reading uanim_cav1br-ax1_c000_attack4.bundle (28.4 KB) [ 849.75] RomFS: reading oanim_mag2br-mg1_c000_idlenormal.bundle (19.9 KB) [ 849.76] RomFS: reading uanim_wng2dr-sw1_c000_attack2.bundle (96.7 KB) [ 849.76] RomFS: reading oanim_cav1br-lc1_c000_idledying.bundle (13.0 KB) [ 849.76] RomFS: reading uanim_com0br-sw1_c000_repelled.bundle (34.2 KB) [ 849.76] RomFS: reading uanim_com0br-sw1_c000_runloop.bundle (14.6 KB) [ 849.76] RomFS: reading uanim_com0br-sw1_c000_runstart.bundle (27.5 KB) [ 849.76] RomFS: reading oanim_cav1br-lc1_c000_start.bundle (24.4 KB) [ 849.76] RomFS: reading oanim_mag2br-mg1_c000_relaxloop.bundle (18.9 KB) [ 849.76] RomFS: reading uanim_com0br-lc1_c000_repelled.bundle (40.5 KB) [ 849.76] RomFS: reading oanim_mag2br-mg1_c000_start.bundle (21.3 KB) [ 849.76] RomFS: reading uanim_com0br-lc1_c000_runloop.bundle (14.6 KB) [ 849.76] RomFS: reading oanim_map0af-no1_c000_idlenormal.bundle (16.9 KB) [ 849.76] RomFS: reading uanim_com0br-lc1_c000_runstart.bundle (27.6 KB) [ 849.76] RomFS: reading oanim_cav1br-sw1_c000_idledying.bundle (13.0 KB) [ 849.76] RomFS: reading uanim_cav1br-sw1_c000_win.bundle (42.1 KB) [ 849.76] RomFS: reading uanim_cav0br-lc1_c000_winloop.bundle (173.3 KB) [ 849.76] RomFS: reading uanim_cav1br-sw1_c000_winloop.bundle (10.5 KB) [ 849.76] RomFS: reading uanim_cav0br-sw1_c000_attack1.bundle (37.7 KB) [ 849.76] RomFS: reading uanim_cav2cf-ax1_c000_attack1.bundle (71.1 KB) [ 849.76] RomFS: reading oanim_cav0br-lc1_c000_start.bundle (21.5 KB) [ 849.77] RomFS: reading uanim_com0br-ax1_c000_repelled.bundle (37.0 KB) [ 849.77] RomFS: reading uanim_com0br-ax1_c000_runloop.bundle (14.6 KB) [ 849.77] RomFS: reading uanim_com0br-ax1_c000_runstart.bundle (27.6 KB) [ 849.77] RomFS: reading oanim_bow2br-bw1_c000_relaxloop.bundle (18.9 KB) [ 849.77] RomFS: reading oanim_bow2br-bw1_c000_start.bundle (21.3 KB) [ 849.77] RomFS: reading oanim_cav0bf-ax1_c000_idledying.bundle (21.7 KB) [ 849.77] RomFS: reading uanim_msn1df-mg1_c553_win.bundle (45.5 KB) [ 849.77] RomFS: reading oanim_bow2br-bw1_c000_idlenormal.bundle (19.9 KB) [ 849.77] RomFS: reading oanim_bow2br-bw1_c000_idledying.bundle (13.0 KB) [ 849.78] RomFS: reading uas_bow2bf.bundle (5.8 KB) [ 849.78] RomFS: reading uas_bow2bm.bundle (5.6 KB) [ 849.78] RomFS: reading uas_bow2br.bundle (5.0 KB) [ 849.78] RomFS: reading uas_byl0am.bundle (6.3 KB) [ 849.78] RomFS: reading ohair_h626.bundle (30.8 KB) [ 849.78] RomFS: reading ohair_h627.bundle (27.6 KB) [ 849.78] RomFS: reading obody_bow2bf_c705.bundle (97.7 KB) [ 849.78] RomFS: reading obody_bow2bm_c000.bundle (101.9 KB) [ 849.78] RomFS: reading obody_bow2bm_c704.bundle (101.7 KB) [ 849.78] RomFS: reading obody_bow2br_c000.bundle (101.0 KB) [ 849.78] RomFS: reading uanim_wng2dr-sw1_c000_parryl.bundle (44.4 KB) [ 849.78] RomFS: reading oanim_cav0bm-ax1_c000_start.bundle (42.2 KB) [ 849.78] RomFS: reading oanim_cav0bm-lc1_c000_idlenormal.bundle (17.6 KB) [ 849.78] RomFS: reading oanim_cav0bm-lc1_c000_idledying.bundle (22.3 KB) [ 849.78] RomFS: reading oanim_cav0bm-lc1_c000_relaxloop.bundle (18.8 KB) [ 849.78] RomFS: reading uanim_cav0bm-sw1_c000_win.bundle (88.5 KB) [ 849.78] RomFS: reading oanim_cav0bm-lc1_c000_standby.bundle (18.7 KB) [ 849.78] RomFS: reading uanim_cav0bm-ax1_c000_win.bundle (59.9 KB) [ 849.78] RomFS: reading uanim_cav0bm-sw1_c000_winloop.bundle (20.7 KB) [ 849.78] RomFS: reading uanim_cav0bm-ax1_c000_winloop.bundle (23.2 KB) [ 849.78] RomFS: reading oanim_cav0bm-ax1_c000_idlenormal.bundle (30.4 KB) [ 849.78] RomFS: reading uanim_cav0bm-lc1_c000_attack1.bundle (66.4 KB) [ 849.78] RomFS: reading oanim_cav0bm-ax1_c000_relaxloop.bundle (23.5 KB) [ 849.78] RomFS: reading oanim_cav0bm-ax1_c000_standby.bundle (14.7 KB) [ 849.78] RomFS: reading uanim_cav0bm-lc1_c000_win.bundle (83.0 KB) [ 849.79] RomFS: reading uanim_wng2dr-lc1_c000_attack1l.bundle (55.3 KB) [ 849.79] RomFS: reading uanim_cav0bf-sw1_c000_winloop.bundle (24.9 KB) [ 849.79] RomFS: reading uanim_cav0bm-ax1_c000_attack1.bundle (74.1 KB) [ 849.79] RomFS: reading uanim_cav0bf-sw1_c000_attackc.bundle (11.4 KB) [ 849.79] RomFS: reading uanim_wng2dr-ax1_c000_attack1l.bundle (54.0 KB) [ 849.79] RomFS: reading uanim_cav0bf-sw1_c000_start.bundle (6.2 KB) [ 849.79] RomFS: reading uanim_cav0bf-sw1_c000_win.bundle (6.7 KB) [ 849.79] RomFS: reading oanim_cav0bf-sw1_c000_start.bundle (61.0 KB) [ 849.79] RomFS: reading uanim_cav0bm-ax1_c000_attack1.bundle (7.5 KB) [ 849.79] RomFS: reading uanim_cav0bm-ax1_c000_attack2.bundle (7.6 KB) [ 849.79] RomFS: reading oanim_cav0bm-ax1_c000_idledying.bundle (25.4 KB) [ 849.79] RomFS: reading uanim_cav0bm-ax1_c000_attack3.bundle (8.4 KB) [ 849.79] RomFS: reading uanim_wng0er-sw1_c000_attack1m.bundle (34.0 KB) [ 849.80] RomFS: reading uanim_msn0dr-sw1_c553_attack1.bundle (82.3 KB) [ 849.80] RomFS: reading oanim_cav0br-ax1_c000_start.bundle (24.3 KB) [ 849.80] RomFS: reading oanim_cav0br-lc1_c000_idlenormal.bundle (11.5 KB) [ 849.80] RomFS: reading oanim_cav0br-lc1_c000_idledying.bundle (13.2 KB) [ 849.80] RomFS: reading oanim_cav0br-lc1_c000_relaxloop.bundle (12.4 KB) [ 849.81] RomFS: reading oanim_cav0br-lc1_c000_standby.bundle (18.9 KB) [ 849.81] RomFS: reading oanim_cav0br-ax1_c000_idledying.bundle (13.0 KB) [ 849.81] RomFS: reading oanim_cav0br-ax1_c000_idlenormal.bundle (21.7 KB) [ 849.81] RomFS: reading uanim_cav0br-sw1_c000_win.bundle (32.3 KB) [ 849.81] RomFS: reading oanim_cav0br-ax1_c000_relaxloop.bundle (15.8 KB) [ 849.81] RomFS: reading uanim_cav0br-sw1_c000_winloop.bundle (12.9 KB) [ 849.81] RomFS: reading uanim_cav1bf-ax1_c000_attack2.bundle (90.3 KB) [ 849.81] RomFS: reading uanim_cav0br-ax1_c000_winloop.bundle (13.8 KB) [ 849.81] RomFS: reading uanim_cav0br-ax1_c000_attack1.bundle (42.1 KB) [ 849.81] RomFS: reading uanim_cav0br-lc1_c000_attack1.bundle (38.7 KB) [ 849.81] RomFS: reading ohair_h554e.bundle (28.6 KB) [ 849.81] RomFS: reading uanim_cav0br-lc1_c000_win.bundle (21.2 KB) [ 849.81] RomFS: reading uanim_cav0br-ax1_c000_win.bundle (21.7 KB) [ 849.81] RomFS: reading obody_amr1af_c705.bundle (83.9 KB) [ 849.81] RomFS: reading oanim_cav0br-ax1_c000_standby.bundle (21.1 KB) [ 849.81] RomFS: reading ohair_h641.bundle (31.5 KB) [ 849.81] RomFS: reading ohair_h643.bundle (31.1 KB) [ 849.81] RomFS: reading obody_cav2cf_c705.bundle (115.4 KB) [ 849.81] RomFS: reading obody_cav2cm_c000.bundle (114.1 KB) [ 849.81] RomFS: reading obody_cav2cm_c704.bundle (114.1 KB) [ 849.81] RomFS: reading obody_cav2cr_c000.bundle (143.8 KB) [ 849.82] RomFS: reading uanim_amr0af-lc1_c000_runstart.bundle (36.1 KB) [ 849.82] RomFS: reading uas_cav2cf.bundle (4.9 KB) [ 849.82] RomFS: reading uas_cav2cm.bundle (4.8 KB) [ 849.82] RomFS: reading uas_cav2cr.bundle (4.7 KB) [ 849.82] RomFS: reading uanim_amr1af-ax1_c000_attack4.bundle (127.5 KB) [ 849.82] RomFS: reading uanim_cav2cf-sw1_c000_attackt.bundle (10.6 KB) [ 849.82] RomFS: reading uanim_cav2cf-sw1_c000_repelled.bundle (5.6 KB) [ 849.82] RomFS: reading uanim_cav2cf-sw1_c000_win.bundle (4.4 KB) [ 849.82] RomFS: reading uanim_cav2cm-lc1_c000_win.bundle (13.0 KB) [ 849.82] RomFS: reading uanim_cav2cm-sw1_c000_attack1.bundle (7.6 KB) [ 849.82] RomFS: reading uanim_cav2cm-ax1_c000_attack1.bundle (7.6 KB) [ 849.82] RomFS: reading uanim_cav2cm-sw1_c000_attack2.bundle (8.7 KB) [ 849.82] RomFS: reading uanim_cav2cm-ax1_c000_attack2.bundle (8.8 KB) [ 849.82] RomFS: reading uanim_cav2cm-sw1_c000_attack3.bundle (9.9 KB) [ 849.82] RomFS: reading uanim_cav2cm-ax1_c000_attack3.bundle (9.1 KB) [ 849.82] RomFS: reading uanim_cav2cm-sw1_c000_guard.bundle (37.6 KB) [ 849.82] RomFS: reading owep_dagger.bundle (13.7 KB) [ 849.82] RomFS: reading owep_greataxe.bundle (18.0 KB) [ 849.82] RomFS: reading uanim_cav2cm-sw1_c000_idledying.bundle (20.1 KB) [ 849.82] RomFS: reading uanim_cav2cm-sw1_c000_idlenormal.bundle (19.8 KB) [ 849.82] RomFS: reading uanim_cav2cm-lc1_c000_guard.bundle (55.3 KB) [ 849.82] RomFS: reading uanim_cav2cf-sw1_c000_winloop.bundle (17.1 KB) [ 849.82] RomFS: reading uanim_cav2cm-lc1_c000_idledying.bundle (20.8 KB) [ 849.82] RomFS: reading uanim_cav2cm-ax1_c000_attack1.bundle (66.8 KB) [ 849.82] RomFS: reading uanim_cav2cm-lc1_c000_idlenormal.bundle (22.0 KB) [ 849.82] RomFS: reading uanim_cav2cm-dg1_c000_guard.bundle (38.3 KB) [ 849.82] RomFS: reading uanim_cav2cm-sw1_c000_attack1.bundle (56.2 KB) [ 849.82] RomFS: reading uanim_cav2cm-dg1_c000_idledying.bundle (20.1 KB) [ 849.82] RomFS: reading uanim_cav2cm-sw1_c000_attack1m.bundle (62.6 KB) [ 849.82] RomFS: reading uanim_cav2cm-dg1_c000_idlenormal.bundle (22.9 KB) [ 849.82] RomFS: reading uanim_cav2cf-ax1_c000_attackt.bundle (10.5 KB) [ 849.82] RomFS: reading uanim_cav2cf-ax1_c000_repelled.bundle (5.4 KB) [ 849.82] RomFS: reading uanim_cav2cf-ax1_c000_win.bundle (5.3 KB) [ 849.82] RomFS: reading uanim_cav2cf-dg1_c000_attack1.bundle (8.7 KB) [ 849.82] RomFS: reading uanim_cav2cf-dg1_c000_attack2.bundle (7.6 KB) [ 849.82] RomFS: reading uanim_cav2cm-lc1_c000_ready.bundle (28.7 KB) [ 849.82] RomFS: reading uanim_cav2cf-dg1_c000_attack3.bundle (9.7 KB) [ 849.82] RomFS: reading uanim_cav2cm-lc1_c000_relaxloop.bundle (20.3 KB) [ 849.82] RomFS: reading uanim_cav2cm-dg1_c000_repelled.bundle (41.8 KB) [ 849.83] RomFS: reading uanim_cav2cm-dg1_c000_runloop.bundle (23.5 KB) [ 849.83] RomFS: reading uanim_cav2cm-ax1_c000_runstart.bundle (37.8 KB) [ 849.83] RomFS: reading uanim_cav2cm-dg1_c000_runstart.bundle (30.6 KB) [ 849.83] RomFS: reading uanim_cav2cm-ax1_c000_start.bundle (38.8 KB) [ 849.83] RomFS: reading uanim_cav2cm-rd1_c000_start.bundle (41.0 KB) [ 849.83] RomFS: reading uanim_cav2cm-lc1_c000_win.bundle (159.7 KB) [ 849.83] RomFS: reading uanim_cav2cm-ax1_c000_winloop.bundle (20.2 KB) [ 849.83] RomFS: reading uanim_cav2cm-lc1_c000_winloop.bundle (19.6 KB) [ 849.83] RomFS: reading uanim_cav2cm-dg1_c000_attack1.bundle (63.4 KB) [ 849.83] RomFS: reading uanim_cav2cm-no2_c000_dive.bundle (47.3 KB) [ 849.83] RomFS: reading uanim_cav2cm-dg1_c000_ready.bundle (20.4 KB) [ 849.83] RomFS: reading uanim_cav2cm-dg1_c000_relaxloop.bundle (23.2 KB) [ 849.83] RomFS: reading uanim_amr0af-sw1_c000_runstart.bundle (31.0 KB) [ 849.83] RomFS: reading uanim_amr1af-sw1_c000_parryl.bundle (55.8 KB) [ 849.84] RomFS: reading uanim_amr1af-sw1_c000_attackc.bundle (232.9 KB) [ 849.84] RomFS: reading uanim_amr0af-ax1_c000_runstart.bundle (32.2 KB) [ 849.84] RomFS: reading uanim_cav2cm-ax1_c000_repelled.bundle (39.8 KB) [ 849.84] RomFS: reading uanim_cav2cm-ax1_c000_runloop.bundle (23.4 KB) [ 849.84] RomFS: reading uanim_cav2cm-sw1_c000_ready.bundle (22.1 KB) [ 849.84] RomFS: reading uanim_cav2cm-lc1_c000_runstart.bundle (47.4 KB) [ 849.84] RomFS: reading uanim_cav2cm-sw1_c000_relaxloop.bundle (22.6 KB) [ 849.84] RomFS: reading uanim_cav2cm-lc1_c000_start.bundle (58.9 KB) [ 849.84] RomFS: reading uanim_cav2cm-sw1_c000_repelled.bundle (38.9 KB) [ 849.84] RomFS: reading uanim_cav2cm-dg1_c000_start.bundle (46.5 KB) [ 849.84] RomFS: reading uanim_cav2cm-ax1_c000_win.bundle (74.3 KB) [ 849.84] RomFS: reading uanim_cav2cf-dg1_c000_attackt.bundle (10.4 KB) [ 849.84] RomFS: reading uanim_cav2cf-dg1_c000_repelled.bundle (6.5 KB) [ 849.84] RomFS: reading uanim_cav2cf-lc1_c000_attack1.bundle (8.7 KB) [ 849.84] RomFS: reading uanim_cav2cf-lc1_c000_attack2.bundle (8.6 KB) [ 849.84] RomFS: reading uanim_cav2cm-ax1_c000_guard.bundle (39.9 KB) [ 849.84] RomFS: reading uanim_cav2cm-lc1_c000_repelled.bundle (47.8 KB) [ 849.84] RomFS: reading uanim_cav2cm-ax1_c000_idledying.bundle (20.2 KB) [ 849.84] RomFS: reading uanim_cav2cm-lc1_c000_runloop.bundle (23.6 KB) [ 849.84] RomFS: reading uanim_cav2cm-ax1_c000_ready.bundle (22.2 KB) [ 849.84] RomFS: reading uanim_cav2cm-sw1_c000_runstart.bundle (38.0 KB) [ 849.84] RomFS: reading uanim_cav2cm-ax1_c000_relaxloop.bundle (22.0 KB) [ 849.84] RomFS: reading uanim_cav2cm-sw1_c000_start.bundle (37.2 KB) [ 849.84] RomFS: reading uanim_cav2cm-sw1_c000_runloop.bundle (23.5 KB) [ 849.84] RomFS: reading uanim_cav2cm-ax1_c000_idlenormal.bundle (20.5 KB) [ 849.84] RomFS: reading uanim_cav2cm-ax1_c000_parryl.bundle (47.0 KB) [ 849.84] RomFS: reading uanim_cav2cm-sw1_c000_win.bundle (57.7 KB) [ 849.84] RomFS: reading uanim_cav2cm-sw1_c000_winloop.bundle (17.9 KB) [ 849.85] RomFS: reading oacc_shield_amr0am.bundle (21.5 KB) [ 849.85] RomFS: reading owep_mg28.bundle (45.8 KB) [ 849.86] RomFS: reading ohair_h504.bundle (39.7 KB) [ 849.86] RomFS: reading uanim_cav2cm-dg1_c702_dier.bundle (77.1 KB) [ 849.86] RomFS: reading uanim_cav2cm-lc1_c000_attack1.bundle (79.7 KB) [ 849.86] RomFS: reading uanim_cav2cm-dg1_c000_win.bundle (79.2 KB) [ 849.86] RomFS: reading uanim_cav2cm-dg1_c000_winloop.bundle (26.5 KB) [ 849.86] RomFS: reading uanim_cav2cr-ax1_c000_guard.bundle (31.3 KB) [ 849.86] RomFS: reading uanim_cav2cr-lc1_c000_idledying.bundle (20.2 KB) [ 849.86] RomFS: reading uanim_cav2cr-ax1_c000_idledying.bundle (20.3 KB) [ 849.86] RomFS: reading uanim_cav2cr-lc1_c000_idlenormal.bundle (20.2 KB) [ 849.86] RomFS: reading uanim_cav2cr-ax1_c000_idlenormal.bundle (20.3 KB) [ 849.86] RomFS: reading uanim_cav2cr-lc1_c000_parryl.bundle (39.5 KB) [ 849.86] RomFS: reading uanim_cav2cr-lc1_c000_runstart.bundle (36.1 KB) [ 849.86] RomFS: reading uanim_cav2cr-lc1_c000_start.bundle (39.3 KB) [ 849.86] RomFS: reading uanim_cav2cr-ax1_c000_repelled.bundle (34.5 KB) [ 849.86] RomFS: reading uanim_cav2cr-ax1_c000_runloop.bundle (20.7 KB) [ 849.86] RomFS: reading uanim_cav2cr-dg1_c000_runstart.bundle (24.8 KB) [ 849.86] RomFS: reading uanim_cav2cr-dg1_c000_start.bundle (33.8 KB) [ 849.86] RomFS: reading uanim_cav2cr-sw1_c000_runstart.bundle (36.1 KB) [ 849.86] RomFS: reading uanim_cav2cr-sw1_c000_start.bundle (38.7 KB) [ 849.86] RomFS: reading uanim_cav2cr-dg1_c000_winloop.bundle (12.5 KB) [ 849.86] RomFS: reading uanim_cav2cr-lc1_c000_attack1.bundle (51.9 KB) [ 849.86] RomFS: reading uanim_cav2cr-dg1_c000_idledying.bundle (20.2 KB) [ 849.86] RomFS: reading uanim_cav2cr-sw1_c000_idledying.bundle (20.3 KB) [ 849.86] RomFS: reading uanim_cav2cr-dg1_c000_idlenormal.bundle (20.3 KB) [ 849.86] RomFS: reading uanim_cav2cr-sw1_c000_idlenormal.bundle (20.3 KB) [ 849.86] RomFS: reading uanim_cav2cr-dg1_c000_parryl.bundle (33.7 KB) [ 849.86] RomFS: reading uanim_cav2cr-lc1_c000_ready.bundle (19.6 KB) [ 849.86] RomFS: reading uanim_cav2cr-ax1_c000_runstart.bundle (36.1 KB) [ 849.86] RomFS: reading uanim_cav2cr-lc1_c000_relaxloop.bundle (18.3 KB) [ 849.86] RomFS: reading uanim_cav2cr-ax1_c000_start.bundle (38.6 KB) [ 849.86] RomFS: reading uanim_cav2cr-lc1_c000_repelled.bundle (34.5 KB) [ 849.86] RomFS: reading uanim_cav2cr-sw1_c000_guard.bundle (31.2 KB) [ 849.86] RomFS: reading uanim_bbr0am-ax1_c000_attack1l.bundle (87.7 KB) [ 849.87] RomFS: reading uanim_cav2cr-dg1_c000_win.bundle (24.9 KB) [ 849.87] RomFS: reading uanim_bbr0am-ax1_c702_idlenormal.bundle (45.8 KB) [ 849.87] RomFS: reading uanim_cav2cr-sw1_c000_repelled.bundle (34.4 KB) [ 849.87] RomFS: reading uanim_cav2cr-sw1_c000_runloop.bundle (20.7 KB) [ 849.87] RomFS: reading uanim_cav2cr-dg1_c000_repelled.bundle (34.3 KB) [ 849.87] RomFS: reading uanim_cav2cr-dg1_c000_runloop.bundle (20.7 KB) [ 849.87] RomFS: reading uanim_cav2cr-ax1_c000_ready.bundle (19.6 KB) [ 849.87] RomFS: reading uanim_cav2cr-ax1_c000_relaxloop.bundle (18.3 KB) [ 849.87] RomFS: reading uanim_cav2cr-sw1_c000_ready.bundle (19.6 KB) [ 849.87] RomFS: reading uanim_cav2cr-lc1_c000_runloop.bundle (20.7 KB) [ 849.87] RomFS: reading uanim_cav2cr-sw1_c000_relaxloop.bundle (18.3 KB) [ 849.87] RomFS: reading uanim_mag1am-mg1_c000_parryl.bundle (55.3 KB) [ 849.87] RomFS: reading uanim_cav2cr-lc1_c000_win.bundle (37.5 KB) [ 849.87] RomFS: reading uanim_cav2cr-ax1_c000_winloop.bundle (17.0 KB) [ 849.87] RomFS: reading uanim_cav2cr-lc1_c000_winloop.bundle (17.0 KB) [ 849.87] RomFS: reading uanim_cav2cr-dg1_c000_attack1.bundle (56.8 KB) [ 849.87] RomFS: reading uanim_cav2cr-lc1_c000_guard.bundle (33.0 KB) [ 849.87] RomFS: reading uanim_mag2bf-mg1_c000_attack1.bundle (95.6 KB) [ 849.87] RomFS: reading uanim_cav2cr-ax1_c000_win.bundle (33.7 KB) [ 849.87] RomFS: reading uanim_cav2cr-dg1_c000_guard.bundle (26.8 KB) [ 849.87] RomFS: reading uanim_cav2cr-sw1_c000_attack1.bundle (50.9 KB) [ 849.87] RomFS: reading uanim_cav2cr-dg1_c000_ready.bundle (16.6 KB) [ 849.87] RomFS: reading uanim_cav2cr-sw1_c000_attack1m.bundle (40.3 KB) [ 849.87] RomFS: reading uanim_cav2cr-dg1_c000_relaxloop.bundle (17.8 KB) [ 849.88] RomFS: reading uanim_cav2cr-sw1_c000_win.bundle (33.4 KB) [ 849.88] RomFS: reading uanim_cav2cr-rd1_c000_start.bundle (33.8 KB) [ 849.88] RomFS: reading uanim_cav2cr-sw1_c000_winloop.bundle (17.0 KB) [ 849.88] RomFS: reading uanim_cel0af-mg1_c580_attack1.bundle (79.0 KB) [ 849.88] RomFS: reading obody_mag1am_c704.bundle (129.4 KB) [ 849.88] RomFS: reading obody_mag2bf_c000.bundle (110.6 KB) [ 849.88] RomFS: reading ohair_h502.bundle (30.7 KB) [ 849.88] RomFS: reading ohair_h664.bundle (32.2 KB) [ 849.88] RomFS: reading ohair_h665.bundle (31.6 KB) [ 849.88] RomFS: reading obody_mag2bm_c704.bundle (109.1 KB) [ 849.88] RomFS: reading obody_mag2br_c000.bundle (100.2 KB) [ 849.88] RomFS: reading oanim_mag2bf-mg1_c000_idledying.bundle (22.0 KB) [ 849.89] RomFS: reading oanim_mag2bf-mg1_c000_idlenormal.bundle (41.9 KB) [ 849.89] RomFS: reading uanim_com0bf-no1_c000_start.bundle (52.4 KB) [ 849.89] RomFS: reading uanim_cav0bf-sw1_c000_win.bundle (90.1 KB) [ 849.89] RomFS: reading uanim_com0bf-rd1_c000_attack1.bundle (121.6 KB) [ 849.89] RomFS: reading oanim_bow2bf-bw1_c000_idledying.bundle (17.8 KB) [ 849.89] RomFS: reading oanim_bow2bf-bw1_c000_idlenormal.bundle (31.0 KB) [ 849.89] RomFS: reading oanim_cav0bf-lc1_c000_start.bundle (41.4 KB) [ 849.89] RomFS: reading oanim_cav0bf-sw1_c000_idledying.bundle (23.1 KB) [ 849.89] RomFS: reading uanim_amr2bf-lc1_c000_repelled.bundle (58.9 KB) [ 849.89] RomFS: reading uanim_amr2bf-lc1_c000_runloop.bundle (23.6 KB) [ 849.89] RomFS: reading uanim_amr2bf-lc1_c000_runstart.bundle (50.8 KB) [ 849.89] RomFS: reading uanim_com0am-sw1_c702_dier.bundle (100.8 KB) [ 849.89] RomFS: reading uanim_com0bf-ax1_c000_attack1l.bundle (65.0 KB) [ 849.89] RomFS: reading oanim_mag2bf-mg1_c000_relaxloop.bundle (36.9 KB) [ 849.89] RomFS: reading oanim_amr2bf-ax1_c000_idlenormal.bundle (35.2 KB) [ 849.89] RomFS: reading uanim_mag2bf-mg1_c000_relaxloop.bundle (37.0 KB) [ 849.89] RomFS: reading oanim_amr2bf-ax1_c000_relaxloop.bundle (34.2 KB) [ 849.89] RomFS: reading uanim_mag2bf-mg1_c000_runloop.bundle (21.1 KB) [ 849.89] RomFS: reading oanim_cav0bf-sw1_c000_relaxloop.bundle (29.6 KB) [ 849.90] RomFS: reading uanim_mag2bf-mg1_c000_runstart.bundle (36.8 KB) [ 849.90] RomFS: reading uanim_amr1am-sw1_c000_winloop.bundle (18.6 KB) [ 849.90] RomFS: reading uanim_amr2bf-ax1_c000_attack1.bundle (61.1 KB) [ 849.90] RomFS: reading uanim_amr2bf-lc1_c000_win.bundle (88.3 KB) [ 849.90] RomFS: reading uanim_com0bf-sw1_c000_repelled.bundle (52.9 KB) [ 849.90] RomFS: reading uanim_amr2bf-lc1_c000_winloop.bundle (15.8 KB) [ 849.90] RomFS: reading uanim_amr2bf-sw1_c000_attack1.bundle (74.2 KB) [ 849.90] RomFS: reading uanim_com0bf-sw1_c000_runloop.bundle (22.8 KB) [ 849.90] RomFS: reading uanim_com0bf-sw1_c000_runstart.bundle (36.1 KB) [ 849.90] RomFS: reading oanim_amr2bf-ax1_c000_start.bundle (57.4 KB) [ 849.90] RomFS: reading oanim_cav0bf-sw1_c000_idlenormal.bundle (32.7 KB) [ 849.90] RomFS: reading uanim_bow1am-bw1_c000_winloop.bundle (16.6 KB) [ 849.90] RomFS: reading oanim_bow2bf-bw1_c000_relaxloop.bundle (23.0 KB) [ 849.90] RomFS: reading uanim_bow2bf-bw1_c000_attack1.bundle (67.2 KB) [ 849.90] RomFS: reading oanim_amr2bf-ax1_c000_idledying.bundle (28.9 KB) [ 849.91] RomFS: reading uanim_com0bf-rd1_c000_start.bundle (64.8 KB) [ 849.91] RomFS: reading uanim_com0bf-sw1_c000_attack1m.bundle (85.8 KB) [ 849.91] RomFS: reading uanim_amr1am-sw1_c000_attackt.bundle (8.7 KB) [ 849.91] RomFS: reading uanim_amr1am-sw1_c000_start.bundle (6.9 KB) [ 849.91] RomFS: reading oanim_amr2bf-lc1_c000_idlenormal.bundle (33.6 KB) [ 849.91] RomFS: reading uanim_amr2bf-ax1_c000_attack1.bundle (7.0 KB) [ 849.91] RomFS: reading oanim_amr2bf-lc1_c000_relaxloop.bundle (31.8 KB) [ 849.91] RomFS: reading uanim_amr2bf-ax1_c000_attack2.bundle (10.0 KB) [ 849.91] RomFS: reading uanim_cav0bf-lc1_c000_attack2.bundle (7.9 KB) [ 849.91] RomFS: reading uanim_amr2bf-ax1_c000_attack3.bundle (7.6 KB) [ 849.91] RomFS: reading uanim_cav0bf-lc1_c000_win.bundle (7.1 KB) [ 849.91] RomFS: reading oanim_amr2bf-lc1_c000_start.bundle (54.6 KB) [ 849.91] RomFS: reading uanim_cav0bf-sw1_c000_attack1.bundle (7.7 KB) [ 849.91] RomFS: reading uanim_cav0bf-sw1_c000_attack2.bundle (8.2 KB) [ 849.91] RomFS: reading uanim_cav0bf-sw1_c000_attack3.bundle (8.3 KB) [ 849.91] RomFS: reading uanim_tst0am-no1_c504_pose1.bundle (10.9 KB) [ 849.91] RomFS: reading uanim_ver0af-mg1_c562_attack1.bundle (101.8 KB) [ 849.91] RomFS: reading ohair_h512.bundle (34.0 KB) [ 849.91] RomFS: reading uanim_enb0am-sw1_c000_attack2.bundle (73.8 KB) [ 849.91] RomFS: reading uanim_amr2bf-ax1_c000_win.bundle (48.0 KB) [ 849.91] RomFS: reading uanim_amr2bf-ax1_c000_winloop.bundle (18.2 KB) [ 849.92] RomFS: reading uanim_enb0am-dg1_c000_repelled.bundle (56.0 KB) [ 849.92] RomFS: reading uanim_enb0am-rd1_c000_idlenormal.bundle (28.3 KB) [ 849.92] RomFS: reading uanim_cav0bf-lc1_c000_winloop.bundle (266.1 KB) [ 849.92] RomFS: reading uanim_mag2bf-mg1_c000_win.bundle (42.5 KB) [ 849.92] RomFS: reading uanim_cav0bf-sw1_c000_attack1.bundle (67.8 KB) [ 849.92] RomFS: reading oanim_amr2bf-lc1_c000_idledying.bundle (26.5 KB) [ 849.92] RomFS: reading oanim_amr0am-lc1_c000_standby.bundle (19.6 KB) [ 849.92] RomFS: reading oanim_mag0am-mg1_c000_standby.bundle (16.0 KB) [ 849.92] RomFS: reading uanim_amr2bf-lc1_c000_attack1.bundle (76.9 KB) [ 849.92] RomFS: reading uanim_bow2bf-bw1_c000_win.bundle (43.4 KB) [ 849.92] RomFS: reading uanim_com0bf-no1_c000_idledying.bundle (27.0 KB) [ 849.92] RomFS: reading uanim_com0bf-ax1_c703_damagemidud.bundle (54.2 KB) [ 849.92] RomFS: reading uanim_com0bf-no1_c000_idlenormal.bundle (45.5 KB) [ 849.92] RomFS: reading uanim_com0bf-lc1_c000_attack1l.bundle (77.5 KB) [ 849.92] RomFS: reading uanim_amr2bf-ax1_c000_repelled.bundle (58.5 KB) [ 849.92] RomFS: reading uanim_amr2bf-ax1_c000_runloop.bundle (23.6 KB) [ 849.92] RomFS: reading oanim_bow0am-bw1_c000_standby.bundle (16.1 KB) [ 849.93] RomFS: reading oanim_amr2br-lc1_c000_idlenormal.bundle (23.3 KB) [ 849.93] RomFS: reading oanim_amr2br-lc1_c000_relaxloop.bundle (23.8 KB) [ 849.93] RomFS: reading oanim_amr2br-sw1_c000_idledying.bundle (17.5 KB) [ 849.93] RomFS: reading oanim_amr2br-sw1_c000_idlenormal.bundle (23.3 KB) [ 849.93] RomFS: reading oanim_amr2bm-sw1_c000_start.bundle (59.8 KB) [ 849.93] RomFS: reading uanim_com0bm-sw1_c702_dier.bundle (93.7 KB) [ 849.93] RomFS: reading oanim_amr2br-ax1_c000_idledying.bundle (17.7 KB) [ 849.93] RomFS: reading oanim_amr2br-ax1_c000_idlenormal.bundle (23.3 KB) [ 849.93] RomFS: reading uanim_com0br-ax1_c000_attack1l.bundle (43.0 KB) [ 849.93] RomFS: reading oanim_amr2br-ax1_c000_relaxloop.bundle (23.9 KB) [ 849.93] RomFS: reading uanim_enb0am-bw1_c000_attack2.bundle (95.5 KB) [ 849.94] RomFS: reading uanim_enb0am-sw1_c000_parryl.bundle (60.3 KB) [ 849.94] RomFS: reading uanim_enb0af-mg1_c000_attack2.bundle (91.5 KB) [ 849.94] RomFS: reading uanim_amr2br-ax1_c000_repelled.bundle (35.6 KB) [ 849.94] RomFS: reading uanim_amr2br-ax1_c000_runloop.bundle (17.7 KB) [ 849.94] RomFS: reading uanim_amr2br-lc1_c000_repelled.bundle (35.6 KB) [ 849.94] RomFS: reading uanim_amr2br-ax1_c000_runstart.bundle (29.1 KB) [ 849.94] RomFS: reading uanim_amr2br-lc1_c000_runloop.bundle (17.7 KB) [ 849.94] RomFS: reading uanim_amr2br-lc1_c000_runstart.bundle (29.4 KB) [ 849.94] RomFS: reading uanim_mag2br-mg1_c000_win.bundle (21.0 KB) [ 849.94] RomFS: reading oanim_amr2br-lc1_c000_start.bundle (20.9 KB) [ 849.94] RomFS: reading uanim_mag2br-mg1_c000_winloop.bundle (13.7 KB) [ 849.94] RomFS: reading uanim_mar0am-sw1_c530_attack1.bundle (86.8 KB) [ 849.94] RomFS: reading uanim_amr2bm-sw1_c702_dier.bundle (96.8 KB) [ 849.94] RomFS: reading uanim_amr2br-ax1_c000_attack1.bundle (39.6 KB) [ 849.94] RomFS: reading uanim_amr2br-ax1_c000_winloop.bundle (13.0 KB) [ 849.94] RomFS: reading uanim_com0br-lc1_c000_attack1l.bundle (43.1 KB) [ 849.94] RomFS: reading uanim_amr2br-lc1_c000_attack1.bundle (36.1 KB) [ 849.94] RomFS: reading uanim_amr2br-lc1_c000_win.bundle (24.8 KB) [ 849.94] RomFS: reading uanim_amr2br-ax1_c000_win.bundle (23.2 KB) [ 849.94] RomFS: reading uanim_amr2br-lc1_c000_winloop.bundle (13.0 KB) [ 849.94] RomFS: reading uanim_amr2br-sw1_c000_attack1.bundle (37.5 KB) [ 849.94] RomFS: reading oanim_amr2br-ax1_c000_start.bundle (20.9 KB) [ 849.94] RomFS: reading oanim_amr2br-lc1_c000_idledying.bundle (17.5 KB) [ 849.94] RomFS: reading uanim_amr2br-sw1_c000_repelled.bundle (34.8 KB) [ 849.94] RomFS: reading uanim_amr2br-sw1_c000_runloop.bundle (17.0 KB) [ 849.94] RomFS: reading ohair_h634.bundle (18.2 KB) [ 849.94] RomFS: reading ohair_h635.bundle (18.2 KB) [ 849.95] RomFS: reading ohair_h637.bundle (38.9 KB) [ 849.95] RomFS: reading obody_amr1am_c704.bundle (86.2 KB) [ 849.95] RomFS: reading obody_amr2bf_c000.bundle (92.9 KB) [ 849.95] RomFS: reading obody_amr2bm_c704.bundle (91.2 KB) [ 849.95] RomFS: reading obody_amr2br_c000.bundle (98.7 KB) [ 849.95] RomFS: reading uanim_enb0am-bw1_c000_runloop.bundle (18.9 KB) [ 849.96] RomFS: reading oanim_amr2bf-sw1_c000_idlenormal.bundle (37.0 KB) [ 849.96] RomFS: reading oanim_amr2bf-sw1_c000_relaxloop.bundle (34.2 KB) [ 849.96] RomFS: reading oanim_amr2bf-sw1_c000_idledying.bundle (28.1 KB) [ 849.96] RomFS: reading uanim_enb0am-lc1_c000_attack1l.bundle (96.7 KB) [ 849.96] RomFS: reading oanim_amr2bf-sw1_c000_start.bundle (56.7 KB) [ 849.96] RomFS: reading uanim_amr2bf-ax1_c000_attack1l.bundle (77.1 KB) [ 849.96] RomFS: reading uanim_mag2bf-mg1_c000_idledying.bundle (22.0 KB) [ 849.96] RomFS: reading uanim_amr2bf-lc1_c000_attack1l.bundle (103.3 KB) [ 849.96] RomFS: reading uanim_mag2bf-mg1_c000_idlenormal.bundle (42.0 KB) [ 849.96] RomFS: reading uanim_amr2bf-sw1_c000_repelled.bundle (56.9 KB) [ 849.96] RomFS: reading uanim_amr2bf-sw1_c000_win.bundle (64.6 KB) [ 849.96] RomFS: reading uanim_amr2bf-sw1_c000_runloop.bundle (23.2 KB) [ 849.96] RomFS: reading uanim_amr2bf-sw1_c000_winloop.bundle (16.4 KB) [ 849.96] RomFS: reading uanim_amr2bf-sw1_c000_runstart.bundle (50.3 KB) [ 849.96] RomFS: reading uanim_amr2bf-sw1_c703_dieb.bundle (92.1 KB) [ 849.96] RomFS: reading uas_amr2bm.bundle (6.2 KB) [ 849.96] RomFS: reading uas_amr2br.bundle (5.6 KB) [ 849.96] RomFS: reading uas_avn1bm.bundle (5.7 KB) [ 849.96] RomFS: reading uanim_enb0am-dg1_c000_attack2.bundle (116.6 KB) [ 849.96] RomFS: reading uanim_amr2bf-lc1_c000_repelled.bundle (5.7 KB) [ 849.96] RomFS: reading uanim_amr2bf-sw1_c000_attack1.bundle (7.6 KB) [ 849.96] RomFS: reading uanim_amr2bf-sw1_c000_attack2.bundle (7.8 KB) [ 849.96] RomFS: reading uanim_amr2br-lc1_c000_attack1l.bundle (45.4 KB) [ 849.96] RomFS: reading uanim_sor1af-mg1_c000_special1.bundle (507.6 KB) [ 849.96] RomFS: reading uanim_amr2br-sw1_c000_win.bundle (23.1 KB) [ 849.96] RomFS: reading uanim_amr2br-sw1_c000_winloop.bundle (12.3 KB) [ 849.96] RomFS: reading uanim_avn0bm-lc1_c100_attack1.bundle (72.5 KB) [ 849.96] RomFS: reading uanim_enb0am-ft1_c000_attack2.bundle (92.5 KB) [ 849.97] RomFS: reading uanim_amr2br-ax1_c000_attack1l.bundle (46.2 KB) [ 849.97] RomFS: reading uas_obody_fm.bundle (4.7 KB) [ 849.97] RomFS: reading uas_obody_fr.bundle (4.3 KB) [ 849.97] RomFS: reading uas_pcf1af.bundle (7.1 KB) [ 849.97] RomFS: reading uas_rbi0am.bundle (6.2 KB) [ 849.97] RomFS: reading oanim_amr2br-sw1_c000_relaxloop.bundle (23.8 KB) [ 849.97] RomFS: reading oanim_amr2br-sw1_c000_start.bundle (20.9 KB) [ 849.97] RomFS: reading ohair_h403h.bundle (44.6 KB) [ 849.97] RomFS: reading ohair_h450.bundle (39.0 KB) [ 849.97] RomFS: reading oacc_shield_amr1am.bundle (22.9 KB) [ 849.97] RomFS: reading obody_pcf0af_c450.bundle (103.3 KB) [ 849.97] RomFS: reading oacc_shield_amr2bm.bundle (25.7 KB) [ 849.97] RomFS: reading uanim_swd2af-ax1_c000_relaxloop.bundle (17.3 KB) [ 849.97] RomFS: reading oanim_flr0af-mg1_c150_relaxloop.bundle (20.2 KB) [ 849.97] RomFS: reading uanim_swd2af-ax1_c000_start.bundle (51.5 KB) [ 849.97] RomFS: reading oanim_flr0af-mg1_c150_standby.bundle (21.1 KB) [ 849.97] RomFS: reading uanim_enb0am-lc1_c000_parryl.bundle (60.8 KB) [ 849.97] RomFS: reading uanim_sdp0af-dg1_c551_guard.bundle (52.5 KB) [ 849.97] RomFS: reading uanim_sdp0af-dg1_c551_idledying.bundle (24.3 KB) [ 849.97] RomFS: reading uanim_sdp0af-dg1_c551_idlenormal.bundle (30.4 KB) [ 849.97] RomFS: reading uanim_drg1af-ft1_c555_idledying.bundle (26.8 KB) [ 849.98] RomFS: reading uanim_drg1af-ft1_c555_idlenormal.bundle (28.8 KB) [ 849.98] RomFS: reading uanim_enb0am-bw1_c000_parryl.bundle (47.3 KB) [ 849.98] RomFS: reading uanim_scs1am-sw1_c200_attackt.bundle (11.2 KB) [ 849.98] RomFS: reading uanim_scs1am-sw1_c200_win.bundle (6.7 KB) [ 849.98] RomFS: reading uanim_sdp0af-dg1_c551_attack1.bundle (8.3 KB) [ 849.98] RomFS: reading uanim_sdp0af-dg1_c551_attack1l.bundle (9.1 KB) [ 849.98] RomFS: reading uanim_sdp0af-dg1_c551_attack2.bundle (8.4 KB) [ 849.98] RomFS: reading uanim_bow0af-bw1_c000_runloop.bundle (35.1 KB) [ 849.98] RomFS: reading uanim_bow0af-bw1_c000_start.bundle (84.7 KB) [ 849.98] RomFS: reading ohair_h351.bundle (37.7 KB) [ 849.98] RomFS: reading uanim_drg1af-ft1_c555_runstart.bundle (46.7 KB) [ 849.98] RomFS: reading uanim_drg1af-ft1_c555_start.bundle (68.2 KB) [ 849.98] RomFS: reading uanim_swd2af-ax1_c000_guard.bundle (36.3 KB) [ 849.98] RomFS: reading uanim_swd2af-ax1_c000_idledying.bundle (21.4 KB) [ 849.98] RomFS: reading uanim_sdp0af-dg1_c551_win.bundle (64.0 KB) [ 849.98] RomFS: reading uanim_sdp0af-dg1_c551_winloop.bundle (20.1 KB) [ 849.98] RomFS: reading uanim_sdp0af-mg1_c551_attack1.bundle (151.7 KB) [ 849.98] RomFS: reading uanim_swd2af-ax1_c000_win.bundle (65.4 KB) [ 849.98] RomFS: reading uanim_swd2af-ax1_c000_winloop.bundle (17.7 KB) [ 849.99] RomFS: reading uanim_swd2af-lc1_c000_attack3.bundle (109.2 KB) [ 849.99] RomFS: reading uanim_sdp0af-dg1_c551_relaxloop.bundle (27.9 KB) [ 849.99] RomFS: reading uanim_sdp0af-dg1_c551_runloop.bundle (29.0 KB) [ 849.99] RomFS: reading oanim_ent0at-ft1_c000_attack1.bundle (85.9 KB) [ 849.99] RomFS: reading uanim_drg1af-ft1_c555_relaxloop.bundle (28.4 KB) [ 849.99] RomFS: reading uanim_swd2af-ax1_c000_attack2.bundle (80.1 KB) [ 849.99] RomFS: reading uanim_drg1af-ft1_c555_runloop.bundle (27.7 KB) [ 849.99] RomFS: reading uanim_swd2af-ax1_c000_attack4.bundle (106.9 KB) [ 849.99] RomFS: reading uanim_drg1af-ft1_c555_attackc.bundle (170.4 KB) [ 849.99] RomFS: reading uanim_flr0af-mg1_c150_win.bundle (45.3 KB) [ 849.99] RomFS: reading uanim_flr0af-mg1_c150_winloop.bundle (19.8 KB) [ 849.99] RomFS: reading uanim_flr0af-sw1_c150_attack1.bundle (70.9 KB) [ 849.99] RomFS: reading oanim_flr0af-mg1_c150_start.bundle (43.3 KB) [ 849.99] RomFS: reading uanim_bow0af-bw1_c000_attackc.bundle (160.3 KB) [ 849.99] RomFS: reading uanim_sdp0af-dg1_c551_runstart.bundle (39.6 KB) [ 849.99] RomFS: reading uanim_sdp0af-dg1_c551_start.bundle (88.2 KB) [ 849.99] RomFS: reading uanim_sdk1at-rd1_c504_special1.bundle (657.0 KB) [ 849.99] RomFS: reading uanim_sdp0af-dg1_c551_attack1.bundle (88.9 KB) [ 849.99] RomFS: reading uanim_eph0am-lc1_c536_start.bundle (69.0 KB) [ 849.99] RomFS: reading uanim_flr0af-mg1_c150_attack1.bundle (120.3 KB) [ 850.00] RomFS: reading uanim_sdp0af-dg1_c551_ready.bundle (40.3 KB) [ 850.00] RomFS: reading uanim_bbr0am-ax1_c702_start.bundle (52.1 KB) [ 850.00] RomFS: reading uanim_swd2af-ax1_c000_idlenormal.bundle (22.2 KB) [ 850.00] RomFS: reading uanim_swd2af-ax1_c000_parryl.bundle (47.4 KB) [ 850.00] RomFS: reading uanim_swd2af-ax1_c000_parryr.bundle (58.6 KB) [ 850.00] RomFS: reading uanim_flr0af-mg1_c150_attackc.bundle (132.5 KB) [ 850.00] RomFS: reading uanim_drg1af-ft1_c000_winloop.bundle (27.7 KB) [ 850.00] RomFS: reading uanim_drg1af-ft1_c555_attack1.bundle (87.1 KB) [ 850.00] RomFS: reading uanim_flr0af-mg1_c150_idledying.bundle (24.8 KB) [ 850.00] RomFS: reading uanim_swd1am-sw1_c000_win.bundle (4.4 KB) [ 850.00] RomFS: reading uanim_swd2af-ax1_c000_attack2.bundle (8.6 KB) [ 850.00] RomFS: reading uanim_swd2af-ax1_c000_attack4.bundle (7.2 KB) [ 850.00] RomFS: reading uanim_swd2af-ax1_c000_attack5.bundle (7.9 KB) [ 850.00] RomFS: reading uanim_swd2af-ax1_c000_attackc.bundle (10.8 KB) [ 850.01] RomFS: reading obody_cmi0df_c561.bundle (123.9 KB) [ 850.01] RomFS: reading ohair_h567.bundle (41.2 KB) [ 850.01] RomFS: reading ohair_h568.bundle (55.3 KB) [ 850.01] RomFS: reading obody_cmi0df_c568.bundle (124.2 KB) [ 850.01] RomFS: reading obody_cmi0dr_c561.bundle (184.4 KB) [ 850.01] RomFS: reading uanim_cmi0df-ax1_c561_relaxloop.bundle (19.5 KB) [ 850.01] RomFS: reading obody_cmi0dr_c568.bundle (184.7 KB) [ 850.01] RomFS: reading uanim_cmi0df-ax1_c561_start.bundle (49.2 KB) [ 850.01] RomFS: reading uanim_cla0am-bw1_c515_start.bundle (7.7 KB) [ 850.01] RomFS: reading uanim_cmi0df-ax1_c561_attack1.bundle (6.4 KB) [ 850.01] RomFS: reading uanim_cmi0df-ax1_c561_attack2.bundle (7.8 KB) [ 850.01] RomFS: reading uanim_cls0am-no1_c000_special1.bundle (110.8 KB) [ 850.01] RomFS: reading uanim_cmi0df-ax1_c561_attack1.bundle (73.2 KB) [ 850.01] RomFS: reading uanim_cmi0df-ax1_c561_idlenormal.bundle (22.2 KB) [ 850.01] RomFS: reading uanim_cmi0df-ax1_c561_engage3.bundle (75.3 KB) [ 850.01] RomFS: reading uanim_cmi0dr-ax1_c561_idlenormal.bundle (26.5 KB) [ 850.01] RomFS: reading uanim_cmi0dr-ax1_c561_engage3.bundle (68.6 KB) [ 850.01] RomFS: reading uanim_cmi0dr-ax1_c561_relaxloop.bundle (26.4 KB) [ 850.01] RomFS: reading uanim_cmi0df-mg1_c561_start.bundle (59.3 KB) [ 850.01] RomFS: reading ohair_h632.bundle (17.1 KB) [ 850.01] RomFS: reading ohair_h633.bundle (17.1 KB) [ 850.01] RomFS: reading uanim_cmi0dr-ax1_c561_attack1.bundle (54.2 KB) [ 850.01] RomFS: reading uanim_cmi0dr-ax1_c561_start.bundle (46.8 KB) [ 850.02] RomFS: reading obody_amr0am_c702.bundle (77.6 KB) [ 850.02] RomFS: reading obody_amr1af_c000.bundle (84.3 KB) [ 850.02] RomFS: reading obody_rod0am_c819.bundle (93.7 KB) [ 850.02] RomFS: reading obody_rod1af_c000.bundle (99.2 KB) [ 850.02] RomFS: reading obody_lnc1af_c705.bundle (80.6 KB) [ 850.02] RomFS: reading obody_lnc1am_c000.bundle (82.2 KB) [ 850.02] RomFS: reading ohair_h669.bundle (31.5 KB) [ 850.02] RomFS: reading ohair_h605.bundle (36.8 KB) [ 850.02] RomFS: reading ohair_h670.bundle (31.5 KB) [ 850.02] RomFS: reading ohair_h606.bundle (23.4 KB) [ 850.02] RomFS: reading uas_swd0am.bundle (6.2 KB) [ 850.02] RomFS: reading uas_swd1af.bundle (6.5 KB) [ 850.02] RomFS: reading uas_swd1am.bundle (6.2 KB) [ 850.02] RomFS: reading obody_swd1af_c705.bundle (99.3 KB) [ 850.02] RomFS: reading uas_swd2af.bundle (7.0 KB) [ 850.02] RomFS: reading uas_swd2am.bundle (6.6 KB) [ 850.02] RomFS: reading obody_swd1am_c000.bundle (99.5 KB) [ 850.03] RomFS: reading uanim_swd1am-sw1_c000_attackt.bundle (124.1 KB) [ 850.03] RomFS: reading uanim_swd1am-sw1_c000_win.bundle (63.5 KB) [ 850.03] RomFS: reading uanim_swd1am-sw1_c000_idledying.bundle (23.2 KB) [ 850.03] RomFS: reading uanim_swd1am-sw1_c000_winloop.bundle (20.5 KB) [ 850.03] RomFS: reading uanim_swd1am-sw1_c000_idlenormal.bundle (23.3 KB) [ 850.03] RomFS: reading uanim_swd1am-sw1_c000_parryr.bundle (64.3 KB) [ 850.03] RomFS: reading uanim_swd1am-sw1_c000_relaxloop.bundle (24.1 KB) [ 850.03] RomFS: reading uas_lnc0am.bundle (6.9 KB) [ 850.03] RomFS: reading uas_lnc1af.bundle (7.2 KB) [ 850.03] RomFS: reading uanim_swd1am-sw1_c000_start.bundle (63.1 KB) [ 850.03] RomFS: reading uas_lnc1am.bundle (7.0 KB) [ 850.03] RomFS: reading uas_lnc2bf.bundle (5.7 KB) [ 850.03] RomFS: reading uanim_swd1am-sw1_c000_attack2.bundle (101.0 KB) [ 850.03] RomFS: reading uanim_swd1am-sw1_c000_attack4.bundle (117.2 KB) [ 850.03] RomFS: reading ohair_h611.bundle (32.9 KB) [ 850.03] RomFS: reading ohair_h612.bundle (27.2 KB) [ 850.03] RomFS: reading uanim_scs1am-ax1_c200_attack2.bundle (106.5 KB) [ 850.03] RomFS: reading uanim_scs1am-ax1_c200_attack3.bundle (100.0 KB) [ 850.03] RomFS: reading uanim_swd1am-sw1_c000_attack2.bundle (8.6 KB) [ 850.03] RomFS: reading uanim_swd1am-sw1_c000_attack4.bundle (9.0 KB) [ 850.03] RomFS: reading uanim_swd1am-sw1_c000_attack5.bundle (9.2 KB) [ 850.03] RomFS: reading uanim_scs1am-ax1_c200_win.bundle (103.1 KB) [ 850.03] RomFS: reading uanim_scs1am-ax1_c200_winloop.bundle (20.3 KB) [ 850.03] RomFS: reading uanim_scs1am-sw1_c200_attack4.bundle (120.7 KB) [ 850.03] RomFS: reading uanim_scs1am-ax1_c200_attackt.bundle (11.7 KB) [ 850.03] RomFS: reading uanim_scs1am-ax1_c200_start.bundle (6.2 KB) [ 850.03] RomFS: reading uanim_scs1am-ax1_c200_win.bundle (5.4 KB) [ 850.04] RomFS: reading uanim_scs1am-ax1_c200_relaxloop.bundle (20.0 KB) [ 850.04] RomFS: reading uanim_scs1am-ax1_c200_parryr.bundle (79.1 KB) [ 850.04] RomFS: reading uanim_scs1am-ax1_c200_start.bundle (76.7 KB) [ 850.04] RomFS: reading uanim_scs1am-ax1_c200_guard.bundle (64.8 KB) [ 850.04] RomFS: reading uanim_scs1am-ax1_c200_idledying.bundle (27.2 KB) [ 850.04] RomFS: reading uanim_scs1am-ax1_c200_idlenormal.bundle (20.1 KB) [ 850.04] RomFS: reading ohair_h618.bundle (37.7 KB) [ 850.04] RomFS: reading ohair_h619.bundle (26.9 KB) [ 850.04] RomFS: reading obody_axe1af_c705.bundle (117.4 KB) [ 850.04] RomFS: reading ohair_h662.bundle (55.5 KB) [ 850.04] RomFS: reading obody_axe1am_c000.bundle (113.1 KB) [ 850.04] RomFS: reading ohair_h663.bundle (55.4 KB) [ 850.04] RomFS: reading uas_bbr0am.bundle (6.9 KB) [ 850.04] RomFS: reading uas_bow0af.bundle (7.2 KB) [ 850.04] RomFS: reading uanim_scs1am-ax1_c200_attack2.bundle (8.0 KB) [ 850.04] RomFS: reading uas_bow0am.bundle (6.9 KB) [ 850.04] RomFS: reading uas_bow1af.bundle (7.2 KB) [ 850.04] RomFS: reading uanim_scs1am-ax1_c200_attack3.bundle (8.3 KB) [ 850.04] RomFS: reading uas_bow1am.bundle (6.9 KB) [ 850.04] RomFS: reading uanim_scs1am-ax1_c200_attackc.bundle (13.9 KB) [ 850.04] RomFS: reading obody_mag0am_c702.bundle (94.8 KB) [ 850.04] RomFS: reading ohair_h625.bundle (35.0 KB) [ 850.04] RomFS: reading obody_bow0am_c702.bundle (125.6 KB) [ 850.04] RomFS: reading obody_mag1af_c000.bundle (132.1 KB) [ 850.04] RomFS: reading obody_bow1af_c000.bundle (111.9 KB) [ 850.05] RomFS: reading uanim_lnd0df-no1_c350_damagehigh.bundle (66.9 KB) [ 850.05] RomFS: reading uanim_lnd0df-mg1_c350_attack2.bundle (114.2 KB) [ 850.05] RomFS: reading uanim_lnd0df-rd1_c350_idlenormal.bundle (26.6 KB) [ 850.05] RomFS: reading obody_sds0at_c049.bundle (282.8 KB) [ 850.05] RomFS: reading uanim_lnd0dr-mg1_c350_attack2.bundle (83.1 KB) [ 850.05] RomFS: reading uanim_eir0af-sw1_c582_attack1.bundle (114.8 KB) [ 850.06] RomFS: reading uanim_lnd0dr-rd1_c350_idlenormal.bundle (26.9 KB) [ 850.06] RomFS: reading uanim_lnd0dr-no1_c350_damagehigh.bundle (71.9 KB) [ 850.06] RomFS: reading uanim_ver1af-mg1_c000_idlenormal.bundle (28.8 KB) [ 850.06] RomFS: reading uanim_ede0af-ax1_c563_attack2.bundle (97.4 KB) [ 850.06] RomFS: reading ohair_h550e.bundle (38.1 KB) [ 850.06] RomFS: reading uanim_pcf1af-lc1_c450_attack4.bundle (133.1 KB) [ 850.07] RomFS: reading uanim_rod1af-ft1_c000_attackc.bundle (176.6 KB) [ 850.07] RomFS: reading uanim_rod1af-ft1_c000_parryl.bundle (57.5 KB) [ 850.07] RomFS: reading uanim_pcf0af-lc1_c450_attack2.bundle (142.1 KB) [ 850.07] RomFS: reading ohair_h535.bundle (31.6 KB) [ 850.07] RomFS: reading uanim_enb0am-mg1_c000_attack2.bundle (93.4 KB) [ 850.07] RomFS: reading uanim_enb0am-ax1_c000_attack1m.bundle (85.2 KB) [ 850.07] RomFS: reading obody_ike0am_c541.bundle (100.2 KB) [ 850.08] RomFS: reading uanim_ike0am-sw1_c534_attack2.bundle (131.2 KB) [ 850.08] RomFS: reading uanim_ike1af-sw1_c000_special1.bundle (256.7 KB) [ 850.08] RomFS: reading ohair_h102.bundle (40.6 KB) [ 850.08] RomFS: reading uanim_axe1am-ax1_c000_parryl.bundle (51.5 KB) [ 850.08] RomFS: reading uanim_sdk0am-mg1_c504_win.bundle (85.8 KB) [ 850.09] RomFS: reading uanim_sdk0am-mg1_c504_attack2.bundle (79.4 KB) [ 850.09] RomFS: reading uanim_cor1af-ft1_c000_special1.bundle (240.9 KB) [ 850.09] RomFS: reading oacc_eff_emblemaura-03-00.bundle (115.0 KB) [ 850.09] RomFS: reading obody_sor1af_c000.bundle (90.6 KB) [ 850.10] RomFS: reading uanim_lnc1am-lc1_c000_attack5.bundle (101.8 KB) [ 850.10] RomFS: reading uanim_rod2am-mg1_c000_attack3.bundle (192.8 KB) [ 850.11] RomFS: reading destruct_stone_01.bundle (63.2 KB) [ 850.11] RomFS: reading trail_circle_dnc_02.bundle (213.5 KB) [ 850.11] RomFS: reading ohair_h519.bundle (33.9 KB) [ 850.11] RomFS: reading ohair_h658.bundle (28.3 KB) [ 850.11] RomFS: reading obody_wng2df_c303.bundle (105.0 KB) [ 850.12] RomFS: reading ganim_drg0af-sw1_c051_idlenormal.bundle (14.6 KB) [ 850.12] RomFS: reading obody_wng1ff_c705.bundle (120.9 KB) [ 850.12] RomFS: reading uanim_wng1ff-lc1_c000_parryl.bundle (47.5 KB) [ 850.12] RomFS: reading uanim_wng1ff-ax1_c000_parryl.bundle (56.3 KB) [ 850.12] RomFS: reading uanim_wng1ff-sw1_c000_parryl.bundle (35.3 KB) [ 850.12] RomFS: reading uanim_wng1ff-lc1_c000_attack1l.bundle (98.2 KB) [ 850.12] RomFS: reading uanim_wng1ff-sw1_c000_attack2.bundle (62.1 KB) [ 850.12] RomFS: reading uanim_wng1ff-ax1_c000_attack1l.bundle (79.9 KB) [ 850.12] RomFS: reading uanim_wng1ff-ax1_c703_damagehigh.bundle (72.3 KB) [ 850.13] RomFS: reading uanim_wng1ff-rd1_c000_idlenormal.bundle (36.3 KB) [ 850.13] RomFS: reading uanim_wng1fr-ax1_c000_parryl.bundle (35.3 KB) [ 850.13] RomFS: reading uanim_wng1fr-lc1_c000_attack1l.bundle (50.6 KB) [ 850.13] RomFS: reading uanim_wng1fr-ax1_c000_attack1l.bundle (50.6 KB) [ 850.13] RomFS: reading uanim_wng1fr-sw1_c000_attack2.bundle (58.1 KB) [ 850.13] RomFS: reading uanim_wng1fr-rd1_c000_idlenormal.bundle (29.9 KB) [ 850.14] RomFS: reading uanim_com0bm-sw1_c000_attackcm.bundle (131.0 KB) [ 850.14] RomFS: reading uanim_mag2bm-mg1_c000_parryl.bundle (54.2 KB) [ 850.14] RomFS: reading uanim_com0bm-sw1_c000_runstart.bundle (39.1 KB) [ 850.14] RomFS: reading uanim_cav0bm-sw1_c000_attack2.bundle (47.3 KB) [ 850.14] RomFS: reading uanim_cav1bm-lc1_c000_attack5.bundle (91.0 KB) [ 850.14] RomFS: reading uanim_cav1bm-sw1_c000_attack5.bundle (89.8 KB) [ 850.14] RomFS: reading uanim_bow2bm-bw1_c000_runstart.bundle (30.3 KB) [ 850.14] RomFS: reading uanim_cav1bm-ax1_c000_attack5.bundle (60.1 KB) [ 850.14] RomFS: reading uanim_bow2bm-bw1_c000_attack2.bundle (69.6 KB) [ 850.14] RomFS: reading uanim_com0bm-rd1_c000_idledying.bundle (32.7 KB) [ 850.14] RomFS: reading uanim_com0bm-no1_c000_ready.bundle (28.4 KB) [ 850.14] RomFS: reading uanim_mag2bm-mg1_c000_attack2.bundle (86.0 KB) [ 850.15] RomFS: reading uanim_cav1br-lc1_c000_attack5.bundle (51.2 KB) [ 850.15] RomFS: reading oanim_cav1bf-ax1_c000_idledying.bundle (17.8 KB) [ 850.15] RomFS: reading uanim_com0br-sw1_c000_attackcm.bundle (61.4 KB) [ 850.15] RomFS: reading uanim_bow2br-bw1_c000_attack2.bundle (19.9 KB) [ 850.15] RomFS: reading uanim_mag2br-mg1_c000_attack2.bundle (29.4 KB) [ 850.15] RomFS: reading uanim_cav1br-sw1_c000_attack5.bundle (51.8 KB) [ 850.15] RomFS: reading uanim_msn0df-sw1_c553_attack1m.bundle (86.4 KB) [ 850.16] RomFS: reading uanim_cav1br-ax1_c000_attack5.bundle (38.0 KB) [ 850.16] RomFS: reading uanim_cav0br-sw1_c000_attack2.bundle (31.4 KB) [ 850.16] RomFS: reading oanim_com0af-no1_c000_standby.bundle (15.2 KB) [ 850.17] RomFS: reading ohair_h628.bundle (27.6 KB) [ 850.17] RomFS: reading uanim_cav0bm-ax1_c000_attack2.bundle (86.9 KB) [ 850.17] RomFS: reading uanim_cav0bm-lc1_c000_attack2.bundle (49.5 KB) [ 850.17] RomFS: reading uanim_cav0br-lc1_c000_attack2.bundle (31.4 KB) [ 850.17] RomFS: reading uanim_cav0br-ax1_c000_attack2.bundle (43.0 KB) [ 850.18] RomFS: reading ohair_h644.bundle (30.6 KB) [ 850.18] RomFS: reading obody_cav2cr_c452.bundle (142.3 KB) [ 850.19] RomFS: reading uanim_cav2cm-sw1_c000_attack2.bundle (61.8 KB) [ 850.19] RomFS: reading uanim_cav2cm-ax1_c000_attack1l.bundle (76.1 KB) [ 850.19] RomFS: reading uanim_cav2cm-dg1_c000_attack1l.bundle (83.0 KB) [ 850.19] RomFS: reading uanim_cav2cm-sw1_c000_parryl.bundle (42.0 KB) [ 850.19] RomFS: reading uanim_cav2cm-dg1_c000_parryl.bundle (40.7 KB) [ 850.19] RomFS: reading uanim_cav2cm-lc1_c000_parryl.bundle (49.5 KB) [ 850.20] RomFS: reading uanim_cav2cr-ax1_c000_attack1.bundle (51.3 KB) [ 850.20] RomFS: reading uanim_amr1af-lc1_c000_attack4.bundle (84.1 KB) [ 850.20] RomFS: reading uas_cel0af.bundle (6.6 KB) [ 850.20] RomFS: reading uas_cel1af.bundle (6.7 KB) [ 850.20] RomFS: reading uas_cel1am.bundle (6.6 KB) [ 850.21] RomFS: reading uanim_cav2cm-lc1_c000_attack1l.bundle (109.1 KB) [ 850.21] RomFS: reading uanim_cav2cm-dg1_c702_dieb.bundle (71.9 KB) [ 850.21] RomFS: reading uanim_cav2cr-ax1_c000_parryl.bundle (39.6 KB) [ 850.21] RomFS: reading uanim_cav2cr-sw1_c000_parryl.bundle (39.6 KB) [ 850.21] RomFS: reading uanim_cav2cr-lc1_c000_attack1l.bundle (42.3 KB) [ 850.21] RomFS: reading uanim_cav2cr-no2_c000_dive.bundle (33.8 KB) [ 850.21] RomFS: reading uanim_cav2cr-dg1_c000_attack1l.bundle (56.3 KB) [ 850.22] RomFS: reading uanim_cav2cr-sw1_c000_attack2.bundle (62.8 KB) [ 850.22] RomFS: reading obody_mag2bf_c705.bundle (110.6 KB) [ 850.22] RomFS: reading ohair_h667.bundle (38.4 KB) [ 850.22] RomFS: reading obody_mag1am_c304.bundle (96.6 KB) [ 850.22] RomFS: reading uanim_mag1am-mg1_c000_attack4.bundle (120.0 KB) [ 850.23] RomFS: reading uanim_com0bf-ax1_c000_attack1m.bundle (72.5 KB) [ 850.23] RomFS: reading uanim_bow2bf-bw1_c000_attack2.bundle (67.9 KB) [ 850.23] RomFS: reading uanim_com0bf-sw1_c000_attackcm.bundle (138.9 KB) [ 850.24] RomFS: reading uanim_cav0bf-sw1_c000_attack2.bundle (49.3 KB) [ 850.24] RomFS: reading uanim_com0bf-lc1_c000_attack1m.bundle (74.4 KB) [ 850.24] RomFS: reading uanim_com0bf-no1_c000_ready.bundle (37.5 KB) [ 850.24] RomFS: reading uanim_amr2bf-ax1_c000_runstart.bundle (41.1 KB) [ 850.24] RomFS: reading uanim_com0br-ax1_c000_attack1m.bundle (25.5 KB) [ 850.24] RomFS: reading uanim_com0br-lc1_c000_attack1m.bundle (26.2 KB) [ 850.24] RomFS: reading uanim_amr2br-sw1_c000_runstart.bundle (28.4 KB) [ 850.25] RomFS: reading obody_amr2bf_c705.bundle (91.7 KB) [ 850.25] RomFS: reading uanim_amr2bf-sw1_c000_attack1m.bundle (73.3 KB) [ 850.25] RomFS: reading oanim_amr2bm-ax1_c000_idledying.bundle (28.5 KB) [ 850.25] RomFS: reading uanim_amr2bf-ax1_c000_attack1m.bundle (73.8 KB) [ 850.25] RomFS: reading uanim_mag2bf-mg1_c000_parryl.bundle (54.2 KB) [ 850.25] RomFS: reading uanim_amr2br-sw1_c000_attack1m.bundle (22.7 KB) [ 850.25] RomFS: reading uanim_amr2br-lc1_c000_attack1m.bundle (23.4 KB) [ 850.25] RomFS: reading uanim_amr2br-ax1_c000_attack1m.bundle (23.3 KB) [ 850.26] RomFS: reading oanim_avn0bm-lc1_c100_idledying.bundle (21.9 KB) [ 850.26] RomFS: reading ohair_h450e.bundle (37.1 KB) [ 850.26] RomFS: reading oacc_shield_mcn3am.bundle (29.9 KB) [ 850.26] RomFS: reading uanim_sdp0af-dg1_c551_parryl.bundle (68.3 KB) [ 850.26] RomFS: reading uanim_bow0af-bw1_c000_win.bundle (84.3 KB) [ 850.26] RomFS: reading uanim_drg1af-sw1_c000_attackc.bundle (201.4 KB) [ 850.26] RomFS: reading uanim_swd2af-ax1_c000_attack5.bundle (108.3 KB) [ 850.26] RomFS: reading oanim_flr0af-sw1_c150_relaxloop.bundle (28.3 KB) [ 850.26] RomFS: reading uanim_sdp0af-dg1_c551_attack1l.bundle (90.8 KB) [ 850.27] RomFS: reading uanim_sor0am-mg1_c511_attack2.bundle (116.6 KB) [ 850.28] RomFS: reading uanim_flr0af-mg1_c150_idlenormal.bundle (21.0 KB) [ 850.28] RomFS: reading uanim_drg1af-ft1_c555_attack2.bundle (85.6 KB) [ 850.28] RomFS: reading ohair_h569.bundle (39.1 KB) [ 850.28] RomFS: reading obody_cmi1af_c000.bundle (85.7 KB) [ 850.28] RomFS: reading uanim_cmi0df-mg1_c561_attack1.bundle (76.1 KB) [ 850.28] RomFS: reading uanim_cmi0df-ax1_c561_attack2.bundle (89.4 KB) [ 850.29] RomFS: reading uanim_cmi0dr-ax1_c561_attack2.bundle (82.4 KB) [ 850.29] RomFS: reading uanim_cmi0dr-mg1_c561_attack1.bundle (65.3 KB) [ 850.29] RomFS: reading obody_lnc1am_c704.bundle (81.9 KB) [ 850.29] RomFS: reading ohair_h671.bundle (26.8 KB) [ 850.29] RomFS: reading ohair_h607.bundle (23.5 KB) [ 850.29] RomFS: reading uanim_swd1am-sw1_c000_attack5.bundle (113.5 KB) [ 850.29] RomFS: reading ohair_h613.bundle (27.2 KB) [ 850.29] RomFS: reading uanim_swd1am-sw1_c000_parryl.bundle (60.1 KB) [ 850.30] RomFS: reading uanim_scs1am-ax1_c200_parryl.bundle (78.5 KB) [ 850.30] RomFS: reading ohair_h620.bundle (27.0 KB) [ 850.31] RomFS: reading obody_ede0af_c570.bundle (73.2 KB) [ 850.33] RomFS: reading uanim_mag1af-mg1_c000_attack4.bundle (121.9 KB) [ 850.33] RomFS: reading trail_flyaxe_00.bundle (122.5 KB) [ 850.35] RomFS: reading uanim_axe1am-ax1_c000_attack5.bundle (129.3 KB) [ 850.36] RomFS: reading uanim_cor0af-sw1_c585_attack2.bundle (114.8 KB) [ 850.36] RomFS: reading obody_wng2dr_c303.bundle (162.6 KB) [ 850.38] RomFS: reading obody_cav1bm_c500.bundle (92.1 KB) [ 850.39] RomFS: reading obody_cav1br_c707.bundle (103.0 KB) [ 850.41] RomFS: reading obody_bow2br_c707.bundle (102.7 KB) [ 850.44] RomFS: reading obody_mag2br_c707.bundle (100.6 KB) [ 850.45] RomFS: reading uanim_mag2bf-mg1_c000_attack2.bundle (85.3 KB) [ 850.45] RomFS: reading uanim_com0bf-rd1_c000_idledying.bundle (34.2 KB) [ 850.46] RomFS: reading obody_amr2br_c707.bundle (98.5 KB) [ 850.46] RomFS: reading uanim_amr2bf-lc1_c000_attack1m.bundle (90.2 KB) [ 850.47] RomFS: reading obody_pcf1af_c450.bundle (118.0 KB) [ 850.49] RomFS: reading uanim_flr0af-mg1_c150_attack2.bundle (108.5 KB) [ 850.50] RomFS: reading obody_rod1af_c705.bundle (100.8 KB) [ 850.51] RomFS: reading obody_swd1am_c302.bundle (97.6 KB) [ 850.52] RomFS: reading obody_axe1am_c704.bundle (113.9 KB) [ 850.52] RomFS: reading uanim_scs1am-ax1_c200_attackc.bundle (205.9 KB) [ 850.53] RomFS: reading obody_bow1af_c705.bundle (112.3 KB) [ 850.64] vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 850.74] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 850.85] RomFS: reading gradients_emblemb_dress.bundle (2.2 KB) [ 850.85] RomFS: reading gradients_emblemb_hair.bundle (2.2 KB) [ 850.85] RomFS: reading gradients_emblemb_metal.bundle (2.3 KB) [ 850.85] RomFS: reading gradients_emblemb_skin.bundle (2.1 KB) [ 850.85] RomFS: reading gradients_emblemw_dress.bundle (2.2 KB) [ 850.85] RomFS: reading gradients_emblemw_hair.bundle (2.2 KB) [ 850.86] RomFS: reading uhead_c500.bundle (818.0 KB) [ 850.86] vulkan: a 120 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 850.86] RomFS: reading uhair_h500.bundle (183.3 KB) [ 850.87] RomFS: reading uhead_c304.bundle (746.0 KB) [ 850.87] RomFS: reading ubody_lnd1df_c350.bundle (7081.1 KB) [ 850.87] RomFS: reading uhead_c543.bundle (707.8 KB) [ 850.88] RomFS: reading uhead_c550.bundle (730.9 KB) [ 850.88] RomFS: reading uhead_c100b.bundle (619.5 KB) [ 850.88] RomFS: reading uhair_h100.bundle (149.5 KB) [ 850.88] RomFS: reading uhead_c101.bundle (750.8 KB) [ 850.88] RomFS: reading uhair_h101.bundle (244.2 KB) [ 850.88] RomFS: reading uacc_head_helmwng1fm.bundle (175.3 KB) [ 850.88] RomFS: reading uacc_head_kings201.bundle (214.2 KB) [ 850.88] RomFS: reading uacc_head_kings350.bundle (340.6 KB) [ 850.88] RomFS: reading uacc_head_helmwng2df.bundle (138.4 KB) [ 850.88] RomFS: reading uacc_head_hat550.bundle (198.3 KB) [ 850.88] RomFS: reading uacc_spine2_hair453.bundle (234.5 KB) [ 850.88] RomFS: reading uacc_spine2_hair350h.bundle (515.2 KB) [ 850.88] RomFS: reading uacc_spine2_hair550.bundle (327.2 KB) [ 850.89] RomFS: reading uacc_spine2_hair350k.bundle (296.2 KB) [ 850.89] RomFS: reading uhead_c852.bundle (835.3 KB) [ 850.89] RomFS: reading bmapdithernoise.bundle (3.4 KB) [ 850.89] RomFS: reading bmapemission_01.bundle (2.0 KB) [ 850.89] RomFS: reading bmapenv.bundle (2.2 KB) [ 850.89] RomFS: reading uhead_c852s.bundle (841.0 KB) [ 850.89] RomFS: reading browcolor.bundle (2.0 KB) [ 850.89] RomFS: reading browcolor2.bundle (2.0 KB) [ 850.89] RomFS: reading damage_albedo.bundle (1338.5 KB) [ 850.89] RomFS: reading ubody_wng1fr_c707.bundle (2732.3 KB) [ 850.89] RomFS: reading uhead_c851.bundle (838.8 KB) [ 850.89] RomFS: reading uhead_c851s.bundle (837.0 KB) [ 850.89] RomFS: reading ubody_wng2df_c000.bundle (2047.9 KB) [ 850.90] RomFS: reading uhair_h851.bundle (166.6 KB) [ 850.90] RomFS: reading uhair_h852.bundle (88.9 KB) [ 850.90] RomFS: reading ubody_wng0er_c707.bundle (2993.6 KB) [ 850.90] RomFS: reading uacc_head_helmwng0ef.bundle (246.8 KB) [ 850.90] RomFS: reading uacc_head_helmwng1ff.bundle (173.7 KB) [ 850.90] RomFS: reading ubody_wng1ff_c000.bundle (2611.1 KB) [ 850.91] RomFS: reading tilingnormal.bundle (87.3 KB) [ 850.91] RomFS: reading uacc_inner_albedo.bundle (2.4 KB) [ 850.91] RomFS: reading uacc_inner_multi.bundle (2.4 KB) [ 850.91] RomFS: reading uacc_inner_normal.bundle (60.8 KB) [ 850.91] RomFS: reading uhead_c803.bundle (826.4 KB) [ 850.91] RomFS: reading uhead_c803s.bundle (829.0 KB) [ 850.91] RomFS: reading uhair_h802.bundle (91.3 KB) [ 850.91] RomFS: reading uhair_h803.bundle (59.6 KB) [ 850.91] RomFS: reading uhead_c801.bundle (856.0 KB) [ 850.91] RomFS: reading uacc_head_helmcav1bf.bundle (166.6 KB) [ 850.91] RomFS: reading uacc_head_helmcav1bm.bundle (165.4 KB) [ 850.91] RomFS: reading uhead_c801s.bundle (848.8 KB) [ 850.92] RomFS: reading uhair_h801.bundle (80.1 KB) [ 850.92] RomFS: reading ubody_cav1bf_c705.bundle (3003.0 KB) [ 850.92] RomFS: reading uhead_c804.bundle (829.0 KB) [ 850.92] RomFS: reading uhead_c804s.bundle (830.0 KB) [ 850.92] RomFS: reading ubody_cav2cf_c705.bundle (2669.4 KB) [ 850.92] RomFS: reading ubody_cav1bm_c000.bundle (2999.2 KB) [ 850.92] RomFS: reading ubody_cav2cm_c000.bundle (2742.7 KB) [ 850.92] RomFS: reading ubody_bow2bf_c705.bundle (2288.6 KB) [ 850.92] RomFS: reading uacc_head_helmbow2bf.bundle (212.5 KB) [ 850.93] RomFS: reading uacc_head_helmbow2bm.bundle (209.6 KB) [ 850.93] RomFS: reading ubody_bow2bm_c000.bundle (2251.2 KB) [ 850.93] RomFS: reading uacc_head_helmcav2cf.bundle (182.2 KB) [ 850.93] RomFS: reading uacc_head_helmcav2cm.bundle (189.1 KB) [ 850.93] RomFS: reading uhair_h860.bundle (256.4 KB) [ 850.93] RomFS: reading uhead_dummy2.bundle (18.0 KB) [ 850.93] RomFS: reading uhead_null.bundle (1.7 KB) [ 850.93] RomFS: reading urig_dragm.bundle (24.7 KB) [ 850.93] RomFS: reading ubody_mag1am_c704.bundle (2463.9 KB) [ 850.93] RomFS: reading uhair_h861.bundle (140.2 KB) [ 850.93] RomFS: reading uacc_head_helmlnc2bm.bundle (179.5 KB) [ 850.93] RomFS: reading uacc_head_helmmag2bf.bundle (141.7 KB) [ 850.93] RomFS: reading ubody_mag2bf_c000.bundle (1876.8 KB) [ 850.93] RomFS: reading uhead_c450.bundle (740.3 KB) [ 850.93] RomFS: reading uhead_c450b.bundle (624.5 KB) [ 850.94] RomFS: reading ubody_amr1am_c704.bundle (2339.4 KB) [ 850.94] RomFS: reading uacc_head_helmamr1am.bundle (139.9 KB) [ 850.94] RomFS: reading uacc_head_helmamr2bf.bundle (133.9 KB) [ 850.94] RomFS: reading ubody_amr2bf_c000.bundle (2302.3 KB) [ 850.94] RomFS: reading uhair_h403.bundle (408.5 KB) [ 850.94] RomFS: reading ubody_amr0am_c811.bundle (2331.8 KB) [ 850.94] RomFS: reading uhair_h450.bundle (167.3 KB) [ 850.94] RomFS: reading ubody_amr1af_c000.bundle (2318.6 KB) [ 850.94] RomFS: reading ubody_msn0dr_c553b.bundle (4624.9 KB) [ 850.94] RomFS: reading uacc_head_band403.bundle (205.2 KB) [ 850.94] RomFS: reading uacc_head_dress352.bundle (220.2 KB) [ 850.94] RomFS: reading ubody_pcf0af_c450.bundle (3545.4 KB) [ 850.95] RomFS: reading uacc_head_dress450.bundle (115.5 KB) [ 850.95] RomFS: reading uacc_head_helm250.bundle (255.8 KB) [ 850.95] RomFS: reading uacc_head_helmamr1af.bundle (143.5 KB) [ 850.95] RomFS: reading uhead_c854.bundle (803.2 KB) [ 850.95] RomFS: reading ubody_rod0am_c819.bundle (1686.4 KB) [ 850.95] RomFS: reading uhead_c854s.bundle (802.5 KB) [ 850.95] RomFS: reading ubody_rod1af_c000.bundle (2671.8 KB) [ 850.95] RomFS: reading uacc_head_helmrod0am.bundle (188.3 KB) [ 850.95] RomFS: reading uacc_head_helmrod1af.bundle (180.8 KB) [ 850.95] RomFS: reading ubody_swd1af_c705.bundle (2977.1 KB) [ 850.96] RomFS: reading ubody_swd1am_c000.bundle (2820.0 KB) [ 850.96] RomFS: reading uacc_head_helmswd1af.bundle (163.6 KB) [ 850.96] RomFS: reading uacc_head_helmswd1am.bundle (155.2 KB) [ 850.96] RomFS: reading ubody_lnc1af_c705.bundle (2302.3 KB) [ 850.96] RomFS: reading ubody_lnc1am_c000.bundle (2378.0 KB) [ 850.96] RomFS: reading uhair_h854.bundle (310.4 KB) [ 850.96] RomFS: reading uhair_h855.bundle (185.3 KB) [ 850.96] RomFS: reading ubody_axe1af_c855.bundle (2715.2 KB) [ 850.97] RomFS: reading uacc_head_helmlnc1af.bundle (154.1 KB) [ 850.97] RomFS: reading ubody_axe1am_c000.bundle (2707.3 KB) [ 850.97] RomFS: reading uacc_head_helmlnc1am.bundle (155.0 KB) [ 850.97] RomFS: reading uacc_spine2_helmaxe1af.bundle (206.1 KB) [ 850.97] RomFS: reading uacc_spine2_helmaxe1am.bundle (208.0 KB) [ 850.97] RomFS: reading uacc_head_helmbow0am.bundle (208.7 KB) [ 850.97] RomFS: reading ubody_bow0am_c702.bundle (3549.6 KB) [ 850.97] RomFS: reading uacc_head_helmbow1af.bundle (159.5 KB) [ 850.97] RomFS: reading ubody_mag1af_c000l.bundle (2390.4 KB) [ 850.97] RomFS: reading ubody_bow1af_c000.bundle (2157.5 KB) [ 850.98] RomFS: reading ubody_mag1af_c699.bundle (2357.8 KB) [ 850.98] RomFS: reading uacc_spine2_hoodmag0am.bundle (223.2 KB) [ 850.98] RomFS: reading uacc_spine2_hoodmag1af.bundle (223.0 KB) [ 851.03] RomFS: reading uhair_h102.bundle (314.5 KB) [ 851.04] RomFS: reading uacc_spine2_hair551.bundle (478.6 KB) [ 851.05] RomFS: reading uacc_ring_dirtymask.bundle (87.3 KB) [ 851.07] RomFS: reading uhair_h804.bundle (116.8 KB) [ 851.09] RomFS: reading uhair_h862.bundle (216.8 KB) [ 851.13] RomFS: reading uacc_head_helmrod1am.bundle (187.6 KB) [ 851.14] RomFS: reading uhair_h856.bundle (219.7 KB) [ 851.14] RomFS: reading uacc_spine2_hoodmag0af.bundle (233.5 KB) [ 851.20] RomFS: reading ubody_luc0af_c000.bundle (3410.9 KB) [ 851.21] RomFS: reading uhead_c551.bundle (678.6 KB) [ 851.23] RomFS: reading uacc_head_kings351.bundle (227.2 KB) [ 851.23] RomFS: reading uacc_head_helmwng2dm.bundle (139.5 KB) [ 851.23] RomFS: reading uacc_head_hat554h.bundle (248.5 KB) [ 851.24] RomFS: reading uhead_c853.bundle (806.7 KB) [ 851.26] RomFS: reading uacc_spine2_hair352.bundle (268.7 KB) [ 851.26] RomFS: reading uhair_h853.bundle (137.1 KB) [ 851.27] RomFS: reading ubody_wng2df_c303.bundle (3903.2 KB) [ 851.27] RomFS: reading uhead_c102.bundle (568.9 KB) [ 851.29] RomFS: reading ubody_wng1ff_c705.bundle (2659.8 KB) [ 851.32] RomFS: reading uacc_head_helmbrod4f.bundle (188.4 KB) [ 851.33] RomFS: reading uacc_head_helmcor1af.bundle (156.1 KB) [ 851.36] RomFS: reading ubody_mag2bf_c000l.bundle (1895.9 KB) [ 851.36] RomFS: reading ubody_bow2bm_c704.bundle (2263.5 KB) [ 851.37] RomFS: reading uhead_c802.bundle (699.5 KB) [ 851.38] RomFS: reading uhead_c805.bundle (827.9 KB) [ 851.39] RomFS: reading ubody_cav1bm_c500.bundle (3225.8 KB) [ 851.41] RomFS: reading ubody_rod1af_c705.bundle (2684.8 KB) [ 851.41] RomFS: reading uhair_h450h.bundle (263.9 KB) [ 851.42] RomFS: reading uacc_head_dress453.bundle (265.0 KB) [ 851.42] RomFS: reading uacc_head_helmamr2bm.bundle (133.3 KB) [ 851.43] RomFS: reading ubody_amr2bf_c699.bundle (2295.0 KB) [ 851.43] RomFS: reading uhead_c855.bundle (717.4 KB) [ 851.44] RomFS: reading ubody_pcf1af_c450.bundle (4687.6 KB) [ 851.45] RomFS: reading uacc_head_helmmag2bm.bundle (141.9 KB) [ 851.45] RomFS: reading uhead_c451.bundle (685.4 KB) [ 851.46] RomFS: reading ubody_cav2cm_c704.bundle (2759.5 KB) [ 851.46] RomFS: reading uacc_head_helmswd2af.bundle (142.2 KB) [ 851.47] RomFS: reading ubody_swd1am_c302.bundle (3620.5 KB) [ 851.49] RomFS: reading ubody_bow1af_c699.bundle (2144.5 KB) [ 851.50] RomFS: reading ubody_lnc1am_c704.bundle (2367.6 KB) [ 851.50] RomFS: reading uacc_head_helmlnc2bf.bundle (200.6 KB) [ 851.50] RomFS: reading uacc_head_helmbow1am.bundle (157.8 KB) [ 851.51] RomFS: reading ubody_axe1am_c699.bundle (2656.8 KB) [ 851.53] RomFS: reading ubody_mag1af_c705.bundle (2376.3 KB) [ 851.53] RomFS: reading uacc_spine2_hoodmag1am.bundle (226.4 KB) [ 851.59] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 851.65] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 851.81] vulkan: a 163 ms frame: 13 shaders translated (15 ms), 11 pipelines made (29 ms waited for), 25 render targets made, 126 texture uploads (30445 KB), 0 ms in finishes [ 854.36] perf: 54.0 frames a second over 5.0 s (49691 shown in all) [ 855.74] vulkan: display: 599 frame intervals of 24.60 ms (deviation 48.49 ms, 1st to 99th percentile 16.57 to 116.84 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (0.5 to 12.8), on to the display in 40.2 ms (9.1 to 47.7), 43.4 ms in all (9.9 to 50.0) [ 855.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 856.17] cpu: 600 presents in 14.75 s (40.7 fps): 48 of the game's threads ran 20.77 s on the host's processors (141% of one, 34.62 ms a present), the whole process 22.71 s (154%); the busiest: thread 80 'MainThread' 10.25 s, thread 86 'Job.Worker 0' 2.98 s, thread 87 'Job.Worker 1' 2.92 s, thread 109 'Loading.PreloadManager' 1.92 s, thread 108 'UnityGfxDeviceWorker' 0.74 s [ 856.17] cpu: in those 14.75 s, 612423 SVCs (41524 a second): 0x1b ArbitrateUnlock 227114, 0x1a ArbitrateLock 187018, 0x1c WaitProcessWideKeyAtomic 64573, 0x0b SleepThread 63494, 0x1d SignalProcessWideKey 47564, 0x21 SendSyncRequest 14137; 22243 calls the dispatch table had no code for (RtAPI.miss) [ 856.17] vulkan: 6424080 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 62 finishes (29 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10959512 descriptor sets written, 1888648 reused; 1978547 draws kept the last one's shaders and pipeline (0 checked), 5427281 its targets [ 856.17] vulkan: 73 shaders translated (26 ms), 74 pipelines made (6 from the cache, 539 ms making, 232 ms waited for), 248 render targets made, 954 texture uploads (343 MB); 20 frames over 50 ms in the last 600, the slowest 2793 ms [ 856.17] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 856.17] vulkan: memory used and budgeted: heap 0 192 of 15438 MB (192 ours), heap 1 4051 of 14406 MB (3744 ours) [ 856.17] vulkan: caches: 78 render targets (1026 MB, 4 parked), 267 textures (1026 MB), 5025 buffers (602 MB); 3154 of 14406 MB in use as they count it, 0 MB freed for the budget so far [ 856.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 856.17] vulkan: 2509595 rendering passes, 49204 clear commands, 1180754 attachments cleared and 20 left undefined by their load op [ 856.17] vulkan: 12577 passes (51%) ended at renderer.c:214 [ 856.17] vulkan: 4855 passes (20%) ended at render.c:232 [ 856.17] vulkan: 2647 passes (11%) ended at buffer.c:2168 [ 856.17] vulkan: 1846 passes (8%) ended at buffer.c:2096 [ 856.17] vulkan: 785 passes (3%) ended at cmd.c:534 [ 856.17] vulkan: 702 passes (3%) ended at buffer.c:2264 [ 856.17] vulkan: 599 passes (2%) ended at renderer.c:680 [ 856.17] vulkan: 416 passes (2%) ended at dma.c:143 [ 856.17] vulkan: GPU-owned guest memory landed for the CPU 10624 times, render targets written back for an engine 0 times [ 859.38] perf: 60.0 frames a second over 5.0 s (49992 shown in all) [ 863.13] RomFS: reading obody_byl0am_c535.bundle (78.3 KB) [ 863.13] RomFS: reading uas_byl1af.bundle (6.8 KB) [ 863.13] RomFS: reading uas_byl1am.bundle (6.6 KB) [ 863.13] RomFS: reading ohair_h536.bundle (26.5 KB) [ 863.14] RomFS: reading uanim_byl0am-sw1_c535_evasionb.bundle (65.4 KB) [ 863.14] RomFS: reading obody_byl0am_c542.bundle (78.1 KB) [ 863.14] RomFS: reading uanim_byl0am-sw1_c535_idlenormal.bundle (25.2 KB) [ 863.14] RomFS: reading ohair_h560.bundle (41.3 KB) [ 863.14] RomFS: reading ohair_h561.bundle (55.3 KB) [ 863.14] RomFS: reading uanim_byl0am-sw1_c535_relaxloop.bundle (21.0 KB) [ 863.14] RomFS: reading uanim_byl0am-sw1_c535_start.bundle (51.5 KB) [ 863.14] RomFS: reading uanim_byl0am-sw1_c535_attack1l.bundle (110.8 KB) [ 863.14] RomFS: reading uanim_bow1am-bw1_c000_win.bundle (7.3 KB) [ 863.14] RomFS: reading uanim_byl0am-sw1_c535_attack1.bundle (7.1 KB) [ 863.14] RomFS: reading uanim_cav0bf-ax1_c000_attack1.bundle (8.4 KB) [ 863.14] RomFS: reading obody_cla0am_c522.bundle (80.3 KB) [ 863.14] RomFS: reading obody_cmi1am_c000.bundle (89.7 KB) [ 863.14] RomFS: reading obody_cor0af_c585.bundle (93.3 KB) [ 863.14] RomFS: reading ohair_h587.bundle (40.7 KB) [ 863.14] RomFS: reading uanim_byl1af-sw1_c000_special1.bundle (395.0 KB) [ 863.16] RomFS: reading obody_cor0af_c592.bundle (92.3 KB) [ 863.37] RomFS: reading 1012359214.wem (411.9 KB) [ 863.37] RomFS: reading 1012859647.wem (1800.3 KB) [ 863.38] vulkan: a 104 ms frame: 4 shaders translated (0 ms), 2 pipelines made (2 ms waited for), 0 render targets made, 11 texture uploads (11679 KB), 0 ms in finishes [ 864.40] perf: 58.6 frames a second over 5.0 s (50286 shown in all) [ 865.84] vulkan: display: 599 frame intervals of 16.86 ms (deviation 4.14 ms, 1st to 99th percentile 16.56 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.3 to 6.0), on to the display in 42.2 ms (23.3 to 47.7), 45.2 ms in all (28.3 to 50.0) [ 865.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 866.31] nvn: 50400 presents, 50400 submissions [ 866.31] cpu: 600 presents in 10.14 s (59.2 fps): 38 of the game's threads ran 11.78 s on the host's processors (116% of one, 19.63 ms a present), the whole process 13.81 s (136%); the busiest: thread 80 'MainThread' 6.04 s, thread 87 'Job.Worker 1' 2.48 s, thread 86 'Job.Worker 0' 2.46 s, thread 108 'UnityGfxDeviceWorker' 0.50 s, thread 116 'AK::EventManager' 0.16 s [ 866.31] cpu: in those 10.14 s, 180045 SVCs (17762 a second): 0x0b SleepThread 62163, 0x1b ArbitrateUnlock 39538, 0x1c WaitProcessWideKeyAtomic 35010, 0x1d SignalProcessWideKey 23278, 0x1a ArbitrateLock 11660, 0x21 SendSyncRequest 6516; 27552 calls the dispatch table had no code for (RtAPI.miss) [ 866.31] vulkan: 6643744 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 62 finishes (29 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11284650 descriptor sets written, 2002838 reused; 2131955 draws kept the last one's shaders and pipeline (0 checked), 5631331 its targets [ 866.31] vulkan: 78 shaders translated (26 ms), 77 pipelines made (6 from the cache, 550 ms making, 240 ms waited for), 248 render targets made, 968 texture uploads (355 MB); 1 frames over 50 ms in the last 600, the slowest 104 ms [ 866.31] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 866.31] vulkan: memory used and budgeted: heap 0 192 of 15438 MB (192 ours), heap 1 4051 of 14406 MB (3744 ours) [ 866.31] vulkan: caches: 73 render targets (888 MB, 4 parked), 170 textures (681 MB), 1570 buffers (18 MB); 2117 of 14406 MB in use as they count it, 0 MB freed for the budget so far [ 866.31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 866.31] vulkan: 2541624 rendering passes, 49804 clear commands, 1186754 attachments cleared and 20 left undefined by their load op [ 866.31] vulkan: 16200 passes (51%) ended at renderer.c:214 [ 866.31] vulkan: 4800 passes (15%) ended at render.c:232 [ 866.31] vulkan: 3111 passes (10%) ended at buffer.c:2264 [ 866.31] vulkan: 2601 passes (8%) ended at buffer.c:2168 [ 866.31] vulkan: 2016 passes (6%) ended at dma.c:143 [ 866.31] vulkan: 1479 passes (5%) ended at buffer.c:2096 [ 866.31] vulkan: 1217 passes (4%) ended at cmd.c:534 [ 866.31] vulkan: 594 passes (2%) ended at renderer.c:680 [ 866.31] vulkan: GPU-owned guest memory landed for the CPU 10665 times, render targets written back for an engine 0 times [ 869.41] perf: 59.8 frames a second over 5.0 s (50586 shown in all) [ 871.60] RomFS: reading aoc_info_c001_eng.bundle (8.4 KB) [ 871.60] RomFS: reading ianim_c001_standby-sw1.bundle (44.4 KB) [ 871.60] RomFS: reading aoc_info_c010.bundle (8.3 KB) [ 871.60] RomFS: reading ianim_c001_standbyloop-ft1.bundle (29.4 KB) [ 871.60] RomFS: reading ianim_c001_standbyloop-sw1.bundle (22.6 KB) [ 871.60] RomFS: reading ianim_c001_status.bundle (37.1 KB) [ 871.60] RomFS: reading ianim_c001_statusloop.bundle (24.8 KB) [ 871.60] RomFS: reading ianim_c010_standby-ax1.bundle (56.2 KB) [ 871.66] vulkan: a 61 ms frame: 4 shaders translated (1 ms), 3 pipelines made (3 ms waited for), 17 render targets made, 10 texture uploads (24791 KB), 0 ms in finishes [ 871.90] RomFS: reading ianim_c554_statusloop.bundle (17.9 KB) [ 871.90] RomFS: reading ianim_c554b_status.bundle (20.0 KB) [ 871.90] RomFS: reading ianim_c554b_statusloop.bundle (17.3 KB) [ 871.90] RomFS: reading ianim_c555_standby-ft1.bundle (71.7 KB) [ 871.90] RomFS: reading aoc_info_c553c.bundle (8.5 KB) [ 871.90] RomFS: reading aoc_info_c554.bundle (8.5 KB) [ 871.90] RomFS: reading aoc_info_c554b.bundle (8.5 KB) [ 871.90] RomFS: reading aoc_info_c554b_eng.bundle (8.5 KB) [ 871.90] RomFS: reading aoc_info_c555.bundle (8.5 KB) [ 872.08] RomFS: reading aoc_info_c536.bundle (8.4 KB) [ 872.08] RomFS: reading ianim_c536_statusloop.bundle (23.8 KB) [ 872.08] RomFS: reading ianim_c550_status.bundle (45.0 KB) [ 872.08] RomFS: reading aoc_info_c550.bundle (8.5 KB) [ 872.08] RomFS: reading ianim_c550_statusloop.bundle (14.8 KB) [ 872.08] RomFS: reading aoc_info_c550_eng.bundle (8.5 KB) [ 872.08] RomFS: reading ianim_c551_status.bundle (34.3 KB) [ 873.87] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 874.41] perf: 59.0 frames a second over 5.0 s (50881 shown in all) [ 874.72] RomFS: reading aoc_info_c610.bundle (8.4 KB) [ 874.72] RomFS: reading ianim_c800_standbyloop-mg1.bundle (24.4 KB) [ 874.72] RomFS: reading aoc_info_c611.bundle (8.5 KB) [ 874.72] RomFS: reading ianim_c800_standbyloop-no1.bundle (20.4 KB) [ 874.72] RomFS: reading aoc_info_c617.bundle (8.4 KB) [ 874.72] RomFS: reading aoc_info_c618.bundle (8.5 KB) [ 874.72] RomFS: reading aoc_info_c623.bundle (8.5 KB) [ 874.72] RomFS: reading ianim_c800_standbyloop-sw1.bundle (24.2 KB) [ 874.72] RomFS: reading ianim_c800_standbyloop-bw1.bundle (27.8 KB) [ 874.72] RomFS: reading ianim_c800_standbyloop-dg1.bundle (26.0 KB) [ 874.72] RomFS: reading ianim_c800_standbyloop-ft1.bundle (26.2 KB) [ 874.72] RomFS: reading ianim_c800_standbyloop-ax1.bundle (24.8 KB) [ 874.72] RomFS: reading ianim_c800_standby-mg1.bundle (44.6 KB) [ 874.72] RomFS: reading ianim_c800_standby-ax1.bundle (56.8 KB) [ 874.72] RomFS: reading ianim_c800_standby-no1.bundle (44.9 KB) [ 874.72] RomFS: reading ianim_c800_standby-bw1.bundle (70.4 KB) [ 874.72] RomFS: reading ianim_c745_statusloop.bundle (51.6 KB) [ 874.72] RomFS: reading ianim_c800_standby-dg1.bundle (49.5 KB) [ 874.73] RomFS: reading ianim_c800_standbyloop-lc1.bundle (24.7 KB) [ 874.73] RomFS: reading ianim_c617_status.bundle (38.5 KB) [ 874.73] RomFS: reading ianim_c800_standby-rd1.bundle (51.2 KB) [ 874.73] RomFS: reading ianim_c617_statusloop.bundle (23.2 KB) [ 874.73] RomFS: reading ianim_c800_standby-sw1.bundle (56.8 KB) [ 874.73] RomFS: reading ianim_c611_statusloop.bundle (24.4 KB) [ 874.73] RomFS: reading ianim_c800_standby-lc1.bundle (54.5 KB) [ 874.73] RomFS: reading ianim_c801_standby-ax1.bundle (51.9 KB) [ 874.73] RomFS: reading ianim_c800_standby-ft1.bundle (71.3 KB) [ 874.73] RomFS: reading ianim_c618_status.bundle (40.3 KB) [ 875.25] RomFS: reading aoc_info_c604.bundle (8.4 KB) [ 875.25] RomFS: reading ianim_c605_statusloop.bundle (24.5 KB) [ 875.25] RomFS: reading aoc_info_c605.bundle (8.5 KB) [ 875.25] RomFS: reading ianim_c610_status.bundle (33.7 KB) [ 875.25] RomFS: reading ianim_c610_statusloop.bundle (25.1 KB) [ 875.25] RomFS: reading ianim_c611_status.bundle (33.0 KB) [ 875.94] vulkan: display: 599 frame intervals of 16.86 ms (deviation 2.04 ms, 1st to 99th percentile 16.56 to 33.13 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (2.8 to 11.3), on to the display in 36.8 ms (17.3 to 44.8), 41.9 ms in all (24.0 to 49.9) [ 875.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 876.41] cpu: 600 presents in 10.10 s (59.4 fps): 38 of the game's threads ran 15.49 s on the host's processors (153% of one, 25.81 ms a present), the whole process 18.22 s (180%); the busiest: thread 80 'MainThread' 7.72 s, thread 87 'Job.Worker 1' 3.28 s, thread 86 'Job.Worker 0' 3.28 s, thread 108 'UnityGfxDeviceWorker' 0.78 s, thread 116 'AK::EventManager' 0.25 s [ 876.41] cpu: in those 10.10 s, 132231 SVCs (13090 a second): 0x1b ArbitrateUnlock 34097, 0x1c WaitProcessWideKeyAtomic 31041, 0x0b SleepThread 29182, 0x1d SignalProcessWideKey 21569, 0x1a ArbitrateLock 8196, 0x21 SendSyncRequest 6290; 4521 calls the dispatch table had no code for (RtAPI.miss) [ 876.41] vulkan: 6979116 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 68 finishes (32 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11765550 descriptor sets written, 2192682 reused; 2382139 draws kept the last one's shaders and pipeline (0 checked), 5950017 its targets [ 876.41] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 265 render targets made, 1132 texture uploads (406 MB); 1 frames over 50 ms in the last 600, the slowest 61 ms [ 876.41] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 876.41] vulkan: memory used and budgeted: heap 0 192 of 15442 MB (192 ours), heap 1 4125 of 14406 MB (3744 ours) [ 876.41] vulkan: caches: 70 render targets (920 MB, 3 parked), 319 textures (988 MB), 2995 buffers (63 MB); 2543 of 14406 MB in use as they count it, 0 MB freed for the budget so far [ 876.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 876.41] vulkan: 2593981 rendering passes, 50404 clear commands, 1193402 attachments cleared and 20 left undefined by their load op [ 876.41] vulkan: 17566 passes (34%) ended at renderer.c:214 [ 876.41] vulkan: 17470 passes (33%) ended at buffer.c:2264 [ 876.41] vulkan: 5333 passes (10%) ended at render.c:232 [ 876.41] vulkan: 4737 passes (9%) ended at buffer.c:2168 [ 876.41] vulkan: 3670 passes (7%) ended at dma.c:143 [ 876.41] vulkan: 1524 passes (3%) ended at cmd.c:534 [ 876.41] vulkan: 1318 passes (3%) ended at buffer.c:2096 [ 876.41] vulkan: 600 passes (1%) ended at renderer.c:680 [ 876.41] vulkan: GPU-owned guest memory landed for the CPU 10754 times, render targets written back for an engine 0 times [ 878.07] RomFS: reading aoc_info_c630.bundle (8.4 KB) [ 878.07] RomFS: reading aoc_info_c631.bundle (8.5 KB) [ 878.07] RomFS: reading aoc_info_c637.bundle (8.4 KB) [ 878.07] RomFS: reading ianim_c850_standby-mg1.bundle (46.6 KB) [ 878.07] RomFS: reading ianim_c631_standby-lc1.bundle (51.5 KB) [ 878.07] RomFS: reading ianim_c850_standby-no1.bundle (47.5 KB) [ 878.07] RomFS: reading ianim_c631_standby-sw1.bundle (50.5 KB) [ 878.07] RomFS: reading ianim_c850_standbyloop-ax1.bundle (25.4 KB) [ 878.07] RomFS: reading ianim_c850_standbyloop-bw1.bundle (27.6 KB) [ 878.07] RomFS: reading ianim_c850_standby-lc1.bundle (57.3 KB) [ 878.07] RomFS: reading ianim_c631_standbyloop-ax1.bundle (19.3 KB) [ 878.07] RomFS: reading ianim_c850_standby-dg1.bundle (53.8 KB) [ 878.07] RomFS: reading ianim_c631_standbyloop-lc1.bundle (19.3 KB) [ 878.07] RomFS: reading ianim_c850_standby-ft1.bundle (66.9 KB) [ 878.08] RomFS: reading ianim_c631_status.bundle (35.6 KB) [ 878.08] RomFS: reading ianim_c850_standbyloop-lc1.bundle (24.5 KB) [ 878.08] RomFS: reading ianim_c631_statusloop.bundle (23.3 KB) [ 878.08] RomFS: reading ianim_c850_standbyloop-mg1.bundle (24.7 KB) [ 878.08] RomFS: reading ianim_c850_standbyloop-no1.bundle (21.1 KB) [ 878.08] RomFS: reading ianim_c850_standby-bw1.bundle (61.0 KB) [ 878.08] RomFS: reading ianim_c630_statusloop.bundle (23.1 KB) [ 878.08] RomFS: reading ianim_c631_standby-ax1.bundle (49.5 KB) [ 878.08] RomFS: reading ianim_c850_standby-ax1.bundle (58.1 KB) [ 878.08] RomFS: reading ianim_c631_standbyloop-sw1.bundle (19.8 KB) [ 878.08] RomFS: reading ianim_c850_standbyloop-dg1.bundle (25.9 KB) [ 878.08] RomFS: reading ianim_c850_standbyloop-ft1.bundle (24.7 KB) [ 878.08] RomFS: reading ianim_c637_status.bundle (34.3 KB) [ 878.08] RomFS: reading ianim_c850_standby-sw1.bundle (52.2 KB) [ 878.08] RomFS: reading ianim_c850_standbyloop-sw1.bundle (23.6 KB) [ 878.23] RomFS: reading aoc_info_c450.bundle (8.5 KB) [ 878.23] RomFS: reading ianim_c450_statusloop.bundle (17.6 KB) [ 878.23] RomFS: reading ianim_c450b_status.bundle (17.7 KB) [ 878.23] RomFS: reading ianim_c450b_statusloop.bundle (20.0 KB) [ 878.23] RomFS: reading aoc_info_c450_eng.bundle (8.5 KB) [ 878.23] RomFS: reading ianim_c452_status.bundle (37.8 KB) [ 878.23] RomFS: reading aoc_info_c450b.bundle (8.5 KB) [ 878.23] RomFS: reading aoc_info_c452.bundle (8.5 KB) [ 878.23] RomFS: reading aoc_info_c452_eng.bundle (8.5 KB) [ 879.41] perf: 59.8 frames a second over 5.0 s (51180 shown in all) [ 881.33] RomFS: reading aoc_info_c638.bundle (8.5 KB) [ 881.34] RomFS: reading ianim_c637_statusloop.bundle (30.6 KB) [ 881.35] RomFS: reading ianim_c638_status.bundle (37.6 KB) [ 881.45] RomFS: reading aoc_info_c624.bundle (8.5 KB) [ 881.46] RomFS: reading ianim_c623_status.bundle (37.6 KB) [ 881.46] RomFS: reading ianim_c623_statusloop.bundle (22.4 KB) [ 881.46] RomFS: reading ianim_c618_statusloop.bundle (22.8 KB) [ 881.46] RomFS: reading ianim_c624_status.bundle (38.4 KB) [ 882.09] RomFS: reading aoc_info_c659.bundle (8.4 KB) [ 882.09] RomFS: reading aoc_info_c660.bundle (8.5 KB) [ 882.09] RomFS: reading aoc_info_c666.bundle (8.4 KB) [ 882.09] RomFS: reading ianim_c659_statusloop.bundle (29.9 KB) [ 882.09] RomFS: reading ianim_c660_status.bundle (34.3 KB) [ 882.09] RomFS: reading ianim_c812_statusloop.bundle (22.8 KB) [ 882.09] RomFS: reading ianim_c660_statusloop.bundle (24.3 KB) [ 882.09] RomFS: reading ianim_c851_standby-ax1.bundle (57.8 KB) [ 882.10] RomFS: reading ianim_c666_status.bundle (40.7 KB) [ 884.41] perf: 60.0 frames a second over 5.0 s (51480 shown in all) [ 885.92] RomFS: reading aoc_info_c652.bundle (8.4 KB) [ 885.92] RomFS: reading aoc_info_c653.bundle (8.5 KB) [ 885.92] RomFS: reading aoc_info_c657.bundle (8.4 KB) [ 885.92] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (3.2 to 12.3), on to the display in 42.7 ms (27.6 to 45.8), 47.6 ms in all (35.9 to 49.9) [ 885.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 885.92] RomFS: reading ianim_c653_status.bundle (33.8 KB) [ 885.92] RomFS: reading ianim_c652_statusloop.bundle (22.7 KB) [ 885.92] RomFS: reading ianim_c653_statusloop.bundle (21.7 KB) [ 885.94] RomFS: reading ianim_c657_status.bundle (23.6 KB) [ 886.10] RomFS: reading aoc_info_c350_eng.bundle (8.5 KB) [ 886.10] RomFS: reading aoc_info_c350b.bundle (8.5 KB) [ 886.10] RomFS: reading ianim_c350b_statusloop.bundle (24.1 KB) [ 886.10] RomFS: reading aoc_info_c350c.bundle (8.5 KB) [ 886.10] RomFS: reading aoc_info_c351.bundle (8.5 KB) [ 886.10] RomFS: reading ianim_c350c_status.bundle (33.2 KB) [ 886.10] RomFS: reading aoc_info_c351_eng.bundle (8.5 KB) [ 886.10] RomFS: reading ianim_c350c_statusloop.bundle (19.8 KB) [ 886.10] RomFS: reading ianim_c351_status.bundle (48.6 KB) [ 886.43] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 15.57 s on the host's processors (155% of one, 25.96 ms a present), the whole process 18.44 s (184%); the busiest: thread 80 'MainThread' 7.43 s, thread 86 'Job.Worker 0' 3.34 s, thread 87 'Job.Worker 1' 3.33 s, thread 108 'UnityGfxDeviceWorker' 0.88 s, thread 116 'AK::EventManager' 0.26 s [ 886.43] cpu: in those 10.02 s, 166114 SVCs (16578 a second): 0x1b ArbitrateUnlock 47078, 0x0b SleepThread 34768, 0x1c WaitProcessWideKeyAtomic 33047, 0x1d SignalProcessWideKey 23436, 0x1a ArbitrateLock 19448, 0x21 SendSyncRequest 6485; 9020 calls the dispatch table had no code for (RtAPI.miss) [ 886.43] vulkan: 7387312 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 83 finishes (37 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12336035 descriptor sets written, 2438589 reused; 2693585 draws kept the last one's shaders and pipeline (0 checked), 6341454 its targets [ 886.43] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 265 render targets made, 1192 texture uploads (423 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 886.43] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 886.43] vulkan: memory used and budgeted: heap 0 192 of 15442 MB (192 ours), heap 1 4125 of 14406 MB (3744 ours) [ 886.43] vulkan: caches: 70 render targets (920 MB, 3 parked), 377 textures (1227 MB), 4138 buffers (74 MB); 2809 of 14406 MB in use as they count it, 0 MB freed for the budget so far [ 886.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 886.43] vulkan: 2672299 rendering passes, 51004 clear commands, 1200131 attachments cleared and 20 left undefined by their load op [ 886.43] vulkan: 43502 passes (56%) ended at buffer.c:2264 [ 886.43] vulkan: 17734 passes (23%) ended at renderer.c:214 [ 886.43] vulkan: 7264 passes (9%) ended at buffer.c:2168 [ 886.43] vulkan: 5669 passes (7%) ended at render.c:232 [ 886.43] vulkan: 1763 passes (2%) ended at cmd.c:534 [ 886.43] vulkan: 887 passes (1%) ended at dma.c:143 [ 886.43] vulkan: 787 passes (1%) ended at buffer.c:2096 [ 886.43] vulkan: 600 passes (1%) ended at renderer.c:680 [ 886.43] vulkan: GPU-owned guest memory landed for the CPU 10814 times, render targets written back for an engine 0 times [ 889.43] perf: 59.6 frames a second over 5.0 s (51779 shown in all) [ 894.45] perf: 60.0 frames a second over 5.0 s (52080 shown in all) [ 895.97] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.97 ms, 1st to 99th percentile 16.57 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (4.3 to 10.9), on to the display in 30.2 ms (19.8 to 43.2), 37.7 ms in all (27.8 to 49.8) [ 895.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 896.44] nvn: 52200 presents, 52200 submissions [ 896.45] cpu: 600 presents in 10.01 s (59.9 fps): 38 of the game's threads ran 17.80 s on the host's processors (178% of one, 29.67 ms a present), the whole process 21.11 s (211%); the busiest: thread 80 'MainThread' 8.13 s, thread 86 'Job.Worker 0' 4.04 s, thread 87 'Job.Worker 1' 3.99 s, thread 108 'UnityGfxDeviceWorker' 1.18 s, thread 116 'AK::EventManager' 0.24 s [ 896.45] cpu: in those 10.01 s, 156117 SVCs (15589 a second): 0x1b ArbitrateUnlock 42286, 0x1c WaitProcessWideKeyAtomic 35058, 0x0b SleepThread 33111, 0x1d SignalProcessWideKey 24381, 0x1a ArbitrateLock 13281, 0x21 SendSyncRequest 6170; 6300 calls the dispatch table had no code for (RtAPI.miss) [ 896.45] vulkan: 7841803 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 89 finishes (40 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12976762 descriptor sets written, 2706844 reused; 3024777 draws kept the last one's shaders and pipeline (0 checked), 6773611 its targets [ 896.45] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 265 render targets made, 1192 texture uploads (423 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [ 896.45] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 896.45] vulkan: memory used and budgeted: heap 0 192 of 15442 MB (192 ours), heap 1 4125 of 14406 MB (3744 ours) [ 896.45] vulkan: caches: 70 render targets (920 MB, 3 parked), 272 textures (993 MB), 5020 buffers (53 MB); 2554 of 14406 MB in use as they count it, 0 MB freed for the budget so far [ 896.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 896.45] vulkan: 2765901 rendering passes, 51604 clear commands, 1210460 attachments cleared and 20 left undefined by their load op [ 896.45] vulkan: 46998 passes (50%) ended at buffer.c:2264 [ 896.45] vulkan: 25339 passes (27%) ended at renderer.c:214 [ 896.45] vulkan: 8727 passes (9%) ended at buffer.c:2168 [ 896.45] vulkan: 7270 passes (8%) ended at render.c:232 [ 896.45] vulkan: 2264 passes (2%) ended at cmd.c:534 [ 896.45] vulkan: 1300 passes (1%) ended at buffer.c:2096 [ 896.45] vulkan: 629 passes (1%) ended at dma.c:143 [ 896.45] vulkan: 600 passes (1%) ended at renderer.c:680 [ 896.45] vulkan: GPU-owned guest memory landed for the CPU 10827 times, render targets written back for an engine 0 times [ 897.77] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (48 KB), 0 ms in finishes [ 899.46] perf: 59.6 frames a second over 5.0 s (52379 shown in all) [ 904.46] perf: 60.0 frames a second over 5.0 s (52679 shown in all) [ 905.99] vulkan: display: 599 frame intervals of 16.72 ms (deviation 1.36 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (7.0 to 9.8), on to the display in 40.3 ms (25.9 to 41.4), 48.4 ms in all (35.0 to 49.8) [ 905.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 906.48] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 18.27 s on the host's processors (182% of one, 30.46 ms a present), the whole process 21.70 s (216%); the busiest: thread 80 'MainThread' 8.16 s, thread 87 'Job.Worker 1' 4.26 s, thread 86 'Job.Worker 0' 4.23 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.21 s [ 906.48] cpu: in those 10.03 s, 137322 SVCs (13686 a second): 0x1c WaitProcessWideKeyAtomic 34996, 0x1b ArbitrateUnlock 34932, 0x0b SleepThread 29244, 0x1d SignalProcessWideKey 23961, 0x1a ArbitrateLock 6400, 0x21 SendSyncRequest 5965; 8699 calls the dispatch table had no code for (RtAPI.miss) [ 906.48] vulkan: 8288173 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 89 finishes (40 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13606823 descriptor sets written, 2969523 reused; 3338648 draws kept the last one's shaders and pipeline (0 checked), 7195978 its targets [ 906.48] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 265 render targets made, 1195 texture uploads (423 MB); 1 frames over 50 ms in the last 600, the slowest 68 ms [ 906.48] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 906.48] vulkan: memory used and budgeted: heap 0 192 of 15442 MB (192 ours), heap 1 4125 of 14406 MB (3744 ours) [ 906.48] vulkan: caches: 70 render targets (920 MB, 3 parked), 217 textures (882 MB), 3367 buffers (43 MB); 2433 of 14406 MB in use as they count it, 0 MB freed for the budget so far [ 906.48] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 906.48] vulkan: 2860270 rendering passes, 52204 clear commands, 1221860 attachments cleared and 20 left undefined by their load op [ 906.48] vulkan: 46486 passes (49%) ended at buffer.c:2264 [ 906.48] vulkan: 27600 passes (29%) ended at renderer.c:214 [ 906.48] vulkan: 7786 passes (8%) ended at render.c:232 [ 906.48] vulkan: 6307 passes (7%) ended at buffer.c:2168 [ 906.48] vulkan: 2314 passes (2%) ended at cmd.c:534 [ 906.48] vulkan: 1577 passes (2%) ended at buffer.c:2096 [ 906.48] vulkan: 1098 passes (1%) ended at dma.c:143 [ 906.48] vulkan: 600 passes (1%) ended at renderer.c:680 [ 906.48] vulkan: GPU-owned guest memory landed for the CPU 10951 times, render targets written back for an engine 0 times [ 909.48] perf: 59.8 frames a second over 5.0 s (52979 shown in all) [ 914.50] perf: 60.2 frames a second over 5.0 s (53281 shown in all) [ 915.97] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.7 ms (3.5 to 9.7), on to the display in 41.4 ms (26.0 to 45.1), 48.0 ms in all (35.3 to 49.9) [ 915.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 916.48] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.92 s on the host's processors (169% of one, 28.20 ms a present), the whole process 20.06 s (201%); the busiest: thread 80 'MainThread' 7.82 s, thread 87 'Job.Worker 1' 3.81 s, thread 86 'Job.Worker 0' 3.79 s, thread 108 'UnityGfxDeviceWorker' 1.09 s, thread 116 'AK::EventManager' 0.25 s [ 916.48] cpu: in those 10.00 s, 140176 SVCs (14017 a second): 0x1b ArbitrateUnlock 36008, 0x1c WaitProcessWideKeyAtomic 34097, 0x0b SleepThread 30651, 0x1d SignalProcessWideKey 23843, 0x1a ArbitrateLock 7570, 0x21 SendSyncRequest 6183; 1833 calls the dispatch table had no code for (RtAPI.miss) [ 916.48] vulkan: 8709272 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 92 finishes (41 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14195427 descriptor sets written, 3223117 reused; 3648072 draws kept the last one's shaders and pipeline (0 checked), 7596346 its targets [ 916.48] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 265 render targets made, 1266 texture uploads (424 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 916.48] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 916.48] vulkan: memory used and budgeted: heap 0 192 of 15442 MB (192 ours), heap 1 4125 of 14406 MB (3744 ours) [ 916.48] vulkan: caches: 70 render targets (920 MB, 3 parked), 288 textures (892 MB), 3055 buffers (34 MB); 2435 of 14406 MB in use as they count it, 0 MB freed for the budget so far [ 916.48] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 916.48] vulkan: 2947843 rendering passes, 52804 clear commands, 1231136 attachments cleared and 20 left undefined by their load op [ 916.48] vulkan: 45222 passes (52%) ended at buffer.c:2264 [ 916.48] vulkan: 23116 passes (26%) ended at renderer.c:214 [ 916.48] vulkan: 6811 passes (8%) ended at render.c:232 [ 916.48] vulkan: 6705 passes (8%) ended at buffer.c:2168 [ 916.48] vulkan: 2062 passes (2%) ended at cmd.c:534 [ 916.48] vulkan: 1371 passes (2%) ended at buffer.c:2096 [ 916.48] vulkan: 1287 passes (1%) ended at dma.c:143 [ 916.48] vulkan: 600 passes (1%) ended at renderer.c:680 [ 916.48] vulkan: GPU-owned guest memory landed for the CPU 11003 times, render targets written back for an engine 0 times [ 919.51] perf: 60.0 frames a second over 5.0 s (53582 shown in all) [ 919.72] RomFS: reading ianim_c624_statusloop.bundle (22.7 KB) [ 919.73] RomFS: reading ianim_c630_standby-ax1.bundle (50.4 KB) [ 924.51] perf: 60.0 frames a second over 5.0 s (53882 shown in all) [ 924.73] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (32 KB), 0 ms in finishes [ 926.16] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.93 ms, 1st to 99th percentile 16.56 to 16.94 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 5.6 ms (3.4 to 10.2), on to the display in 42.4 ms (24.2 to 45.6), 48.0 ms in all (32.0 to 49.9) [ 926.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 926.49] nvn: 54000 presents, 54000 submissions [ 926.50] cpu: 600 presents in 10.01 s (59.9 fps): 38 of the game's threads ran 15.75 s on the host's processors (157% of one, 26.26 ms a present), the whole process 18.71 s (187%); the busiest: thread 80 'MainThread' 7.46 s, thread 86 'Job.Worker 0' 3.43 s, thread 87 'Job.Worker 1' 3.43 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.26 s [ 926.50] cpu: in those 10.01 s, 146872 SVCs (14666 a second): 0x1b ArbitrateUnlock 38965, 0x1c WaitProcessWideKeyAtomic 33537, 0x0b SleepThread 31926, 0x1d SignalProcessWideKey 23639, 0x1a ArbitrateLock 10724, 0x21 SendSyncRequest 6245; 7862 calls the dispatch table had no code for (RtAPI.miss) [ 926.50] vulkan: 9123132 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 101 finishes (44 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14771582 descriptor sets written, 3474682 reused; 3950352 draws kept the last one's shaders and pipeline (0 checked), 7990909 its targets [ 926.50] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 265 render targets made, 1296 texture uploads (429 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [ 926.50] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 926.50] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4125 of 14400 MB (3744 ours) [ 926.50] vulkan: caches: 70 render targets (920 MB, 3 parked), 317 textures (967 MB), 4319 buffers (46 MB); 2521 of 14400 MB in use as they count it, 0 MB freed for the budget so far [ 926.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 926.50] vulkan: 3031691 rendering passes, 53404 clear commands, 1239503 attachments cleared and 20 left undefined by their load op [ 926.50] vulkan: 44761 passes (53%) ended at buffer.c:2264 [ 926.50] vulkan: 21194 passes (25%) ended at renderer.c:214 [ 926.50] vulkan: 6396 passes (8%) ended at buffer.c:2168 [ 926.50] vulkan: 6393 passes (8%) ended at render.c:232 [ 926.50] vulkan: 1878 passes (2%) ended at cmd.c:534 [ 926.50] vulkan: 1301 passes (2%) ended at buffer.c:2096 [ 926.50] vulkan: 1045 passes (1%) ended at dma.c:143 [ 926.50] vulkan: 600 passes (1%) ended at renderer.c:680 [ 926.50] vulkan: GPU-owned guest memory landed for the CPU 11057 times, render targets written back for an engine 0 times [ 929.53] perf: 59.8 frames a second over 5.0 s (54182 shown in all) [ 934.53] perf: 60.0 frames a second over 5.0 s (54482 shown in all) [ 936.17] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.6 ms (4.7 to 8.2), on to the display in 42.7 ms (40.2 to 43.3), 49.3 ms in all (47.2 to 49.8) [ 936.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 936.50] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.24 s on the host's processors (162% of one, 27.06 ms a present), the whole process 19.34 s (193%); the busiest: thread 80 'MainThread' 7.54 s, thread 87 'Job.Worker 1' 3.62 s, thread 86 'Job.Worker 0' 3.61 s, thread 108 'UnityGfxDeviceWorker' 1.12 s, thread 116 'AK::EventManager' 0.21 s [ 936.50] cpu: in those 10.00 s, 128638 SVCs (12864 a second): 0x1b ArbitrateUnlock 34716, 0x1c WaitProcessWideKeyAtomic 34603, 0x1d SignalProcessWideKey 24159, 0x0b SleepThread 21493, 0x21 SendSyncRequest 5956, 0x1a ArbitrateLock 5889; 0 calls the dispatch table had no code for (RtAPI.miss) [ 936.50] vulkan: 9496332 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 101 finishes (44 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15290364 descriptor sets written, 3702300 reused; 4184107 draws kept the last one's shaders and pipeline (0 checked), 8340109 its targets [ 936.50] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 265 render targets made, 1296 texture uploads (429 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [ 936.50] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 936.50] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4125 of 14400 MB (3744 ours) [ 936.50] vulkan: caches: 70 render targets (920 MB, 3 parked), 265 textures (959 MB), 3538 buffers (33 MB); 2502 of 14400 MB in use as they count it, 0 MB freed for the budget so far [ 936.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 936.50] vulkan: 3124276 rendering passes, 54004 clear commands, 1250903 attachments cleared and 20 left undefined by their load op [ 936.50] vulkan: 44426 passes (48%) ended at buffer.c:2264 [ 936.50] vulkan: 27600 passes (30%) ended at renderer.c:214 [ 936.50] vulkan: 7745 passes (8%) ended at render.c:232 [ 936.50] vulkan: 6068 passes (7%) ended at buffer.c:2168 [ 936.50] vulkan: 1997 passes (2%) ended at cmd.c:534 [ 936.50] vulkan: 1800 passes (2%) ended at dma.c:143 [ 936.50] vulkan: 1757 passes (2%) ended at buffer.c:2096 [ 936.50] vulkan: 600 passes (1%) ended at renderer.c:680 [ 936.50] vulkan: GPU-owned guest memory landed for the CPU 11357 times, render targets written back for an engine 0 times [ 939.55] perf: 60.0 frames a second over 5.0 s (54783 shown in all) [ 944.56] perf: 60.0 frames a second over 5.0 s (55084 shown in all) [ 946.16] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.5 ms (4.6 to 7.5), on to the display in 42.8 ms (41.9 to 43.4), 49.4 ms in all (47.4 to 49.8) [ 946.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 946.50] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.14 s on the host's processors (161% of one, 26.91 ms a present), the whole process 19.18 s (192%); the busiest: thread 80 'MainThread' 7.50 s, thread 87 'Job.Worker 1' 3.60 s, thread 86 'Job.Worker 0' 3.59 s, thread 108 'UnityGfxDeviceWorker' 1.10 s, thread 116 'AK::EventManager' 0.20 s [ 946.50] cpu: in those 10.00 s, 127531 SVCs (12754 a second): 0x1b ArbitrateUnlock 34480, 0x1c WaitProcessWideKeyAtomic 34442, 0x1d SignalProcessWideKey 24018, 0x0b SleepThread 21075, 0x21 SendSyncRequest 5954, 0x1a ArbitrateLock 5744; 0 calls the dispatch table had no code for (RtAPI.miss) [ 946.50] vulkan: 9869441 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 101 finishes (44 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15808977 descriptor sets written, 3929905 reused; 4417978 draws kept the last one's shaders and pipeline (0 checked), 8689218 its targets [ 946.50] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 265 render targets made, 1296 texture uploads (429 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 946.50] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 946.50] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4125 of 14400 MB (3744 ours) [ 946.50] vulkan: caches: 70 render targets (920 MB, 3 parked), 166 textures (760 MB), 1440 buffers (11 MB); 2279 of 14400 MB in use as they count it, 0 MB freed for the budget so far [ 946.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 946.50] vulkan: 3216970 rendering passes, 54604 clear commands, 1262303 attachments cleared and 20 left undefined by their load op [ 946.50] vulkan: 44345 passes (48%) ended at buffer.c:2264 [ 946.50] vulkan: 27600 passes (30%) ended at renderer.c:214 [ 946.50] vulkan: 7744 passes (8%) ended at render.c:232 [ 946.50] vulkan: 6324 passes (7%) ended at buffer.c:2168 [ 946.50] vulkan: 1988 passes (2%) ended at cmd.c:534 [ 946.50] vulkan: 1800 passes (2%) ended at dma.c:143 [ 946.50] vulkan: 1694 passes (2%) ended at buffer.c:2096 [ 946.50] vulkan: 600 passes (1%) ended at renderer.c:680 [ 946.50] vulkan: GPU-owned guest memory landed for the CPU 11657 times, render targets written back for an engine 0 times [ 949.58] perf: 59.8 frames a second over 5.0 s (55384 shown in all) [ 954.58] perf: 60.2 frames a second over 5.0 s (55685 shown in all) [ 956.32] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.65 ms, 1st to 99th percentile 16.56 to 16.95 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 6.5 ms (4.6 to 7.9), on to the display in 42.8 ms (38.1 to 43.5), 49.4 ms in all (45.1 to 49.9) [ 956.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 956.49] nvn: 55800 presents, 55800 submissions [ 956.50] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.26 s on the host's processors (163% of one, 27.10 ms a present), the whole process 19.33 s (193%); the busiest: thread 80 'MainThread' 7.57 s, thread 87 'Job.Worker 1' 3.62 s, thread 86 'Job.Worker 0' 3.61 s, thread 108 'UnityGfxDeviceWorker' 1.10 s, thread 116 'AK::EventManager' 0.22 s [ 956.50] cpu: in those 10.00 s, 127747 SVCs (12775 a second): 0x1b ArbitrateUnlock 34118, 0x1c WaitProcessWideKeyAtomic 33957, 0x1d SignalProcessWideKey 23513, 0x0b SleepThread 22423, 0x1a ArbitrateLock 5961, 0x21 SendSyncRequest 5955; 4884 calls the dispatch table had no code for (RtAPI.miss) [ 956.50] vulkan: 10244236 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 101 finishes (44 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16329863 descriptor sets written, 4158609 reused; 4653081 draws kept the last one's shaders and pipeline (0 checked), 9040012 its targets [ 956.50] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 265 render targets made, 1297 texture uploads (429 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [ 956.50] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 956.50] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4125 of 14406 MB (3744 ours) [ 956.50] vulkan: caches: 70 render targets (920 MB, 3 parked), 167 textures (761 MB), 1341 buffers (11 MB); 2279 of 14406 MB in use as they count it, 0 MB freed for the budget so far [ 956.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 956.50] vulkan: 3310010 rendering passes, 55204 clear commands, 1273703 attachments cleared and 20 left undefined by their load op [ 956.50] vulkan: 44488 passes (48%) ended at buffer.c:2264 [ 956.50] vulkan: 27600 passes (30%) ended at renderer.c:214 [ 956.50] vulkan: 7758 passes (8%) ended at render.c:232 [ 956.50] vulkan: 6440 passes (7%) ended at buffer.c:2168 [ 956.50] vulkan: 2015 passes (2%) ended at cmd.c:534 [ 956.50] vulkan: 1800 passes (2%) ended at dma.c:143 [ 956.50] vulkan: 1744 passes (2%) ended at buffer.c:2096 [ 956.50] vulkan: 600 passes (1%) ended at renderer.c:680 [ 956.50] vulkan: GPU-owned guest memory landed for the CPU 11957 times, render targets written back for an engine 0 times [ 959.58] perf: 60.0 frames a second over 5.0 s (55985 shown in all) [ 964.60] perf: 60.0 frames a second over 5.0 s (56286 shown in all) [ 966.49] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.65 ms, 1st to 99th percentile 16.58 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 6.5 ms (4.7 to 7.4), on to the display in 42.8 ms (40.8 to 43.5), 49.4 ms in all (47.2 to 49.9) [ 966.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 966.50] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.27 s on the host's processors (163% of one, 27.12 ms a present), the whole process 19.34 s (193%); the busiest: thread 80 'MainThread' 7.58 s, thread 87 'Job.Worker 1' 3.67 s, thread 86 'Job.Worker 0' 3.56 s, thread 108 'UnityGfxDeviceWorker' 1.11 s, thread 116 'AK::EventManager' 0.21 s [ 966.50] cpu: in those 10.00 s, 124861 SVCs (12486 a second): 0x1b ArbitrateUnlock 33666, 0x1c WaitProcessWideKeyAtomic 33535, 0x1d SignalProcessWideKey 23169, 0x0b SleepThread 20872, 0x21 SendSyncRequest 5961, 0x1a ArbitrateLock 5838; 1776 calls the dispatch table had no code for (RtAPI.miss) [ 966.50] vulkan: 10619770 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 101 finishes (44 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16851676 descriptor sets written, 4387864 reused; 4888776 draws kept the last one's shaders and pipeline (0 checked), 9391546 its targets [ 966.50] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 265 render targets made, 1297 texture uploads (429 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms [ 966.50] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 966.50] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4125 of 14406 MB (3744 ours) [ 966.50] vulkan: caches: 70 render targets (920 MB, 3 parked), 167 textures (761 MB), 1448 buffers (11 MB); 2280 of 14406 MB in use as they count it, 0 MB freed for the budget so far [ 966.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 966.50] vulkan: 3403174 rendering passes, 55804 clear commands, 1285103 attachments cleared and 20 left undefined by their load op [ 966.50] vulkan: 44603 passes (48%) ended at buffer.c:2264 [ 966.50] vulkan: 27600 passes (30%) ended at renderer.c:214 [ 966.50] vulkan: 7746 passes (8%) ended at render.c:232 [ 966.50] vulkan: 6412 passes (7%) ended at buffer.c:2168 [ 966.50] vulkan: 2068 passes (2%) ended at cmd.c:534 [ 966.50] vulkan: 1800 passes (2%) ended at dma.c:143 [ 966.50] vulkan: 1744 passes (2%) ended at buffer.c:2096 [ 966.50] vulkan: 600 passes (1%) ended at renderer.c:680 [ 966.50] vulkan: GPU-owned guest memory landed for the CPU 12257 times, render targets written back for an engine 0 times [ 969.61] perf: 60.0 frames a second over 5.0 s (56587 shown in all) [ 974.63] perf: 60.0 frames a second over 5.0 s (56888 shown in all) [ 976.47] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.6 ms (4.7 to 7.3), on to the display in 43.0 ms (42.1 to 43.5), 49.5 ms in all (47.6 to 50.0) [ 976.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 976.50] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.22 s on the host's processors (162% of one, 27.03 ms a present), the whole process 19.29 s (193%); the busiest: thread 80 'MainThread' 7.54 s, thread 87 'Job.Worker 1' 3.64 s, thread 86 'Job.Worker 0' 3.59 s, thread 108 'UnityGfxDeviceWorker' 1.10 s, thread 116 'AK::EventManager' 0.21 s [ 976.50] cpu: in those 10.00 s, 124607 SVCs (12461 a second): 0x1c WaitProcessWideKeyAtomic 33861, 0x1b ArbitrateUnlock 33819, 0x1d SignalProcessWideKey 23390, 0x0b SleepThread 20112, 0x21 SendSyncRequest 5928, 0x1a ArbitrateLock 5679; 0 calls the dispatch table had no code for (RtAPI.miss) [ 976.50] vulkan: 10995213 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 101 finishes (44 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17373101 descriptor sets written, 4617325 reused; 5124302 draws kept the last one's shaders and pipeline (0 checked), 9742989 its targets [ 976.50] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 265 render targets made, 1297 texture uploads (429 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 976.50] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 976.50] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4125 of 14406 MB (3744 ours) [ 976.50] vulkan: caches: 70 render targets (920 MB, 3 parked), 167 textures (761 MB), 1438 buffers (11 MB); 2280 of 14406 MB in use as they count it, 0 MB freed for the budget so far [ 976.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 976.50] vulkan: 3496164 rendering passes, 56404 clear commands, 1296503 attachments cleared and 20 left undefined by their load op [ 976.50] vulkan: 44549 passes (48%) ended at buffer.c:2264 [ 976.50] vulkan: 27600 passes (30%) ended at renderer.c:214 [ 976.50] vulkan: 7745 passes (8%) ended at render.c:232 [ 976.50] vulkan: 6346 passes (7%) ended at buffer.c:2168 [ 976.50] vulkan: 2024 passes (2%) ended at cmd.c:534 [ 976.50] vulkan: 1800 passes (2%) ended at dma.c:143 [ 976.50] vulkan: 1736 passes (2%) ended at buffer.c:2096 [ 976.50] vulkan: 600 passes (1%) ended at renderer.c:680 [ 976.50] vulkan: GPU-owned guest memory landed for the CPU 12557 times, render targets written back for an engine 0 times [ 979.63] perf: 60.0 frames a second over 5.0 s (57188 shown in all) [ 984.63] perf: 60.0 frames a second over 5.0 s (57488 shown in all) [ 986.49] nvn: 57600 presents, 57600 submissions [ 986.50] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.37 s on the host's processors (164% of one, 27.29 ms a present), the whole process 19.50 s (195%); the busiest: thread 80 'MainThread' 7.65 s, thread 87 'Job.Worker 1' 3.63 s, thread 86 'Job.Worker 0' 3.63 s, thread 108 'UnityGfxDeviceWorker' 1.08 s, thread 116 'AK::EventManager' 0.23 s [ 986.50] cpu: in those 10.00 s, 126044 SVCs (12604 a second): 0x1b ArbitrateUnlock 33715, 0x1c WaitProcessWideKeyAtomic 33655, 0x1d SignalProcessWideKey 23094, 0x0b SleepThread 21894, 0x21 SendSyncRequest 5938, 0x1a ArbitrateLock 5928; 6660 calls the dispatch table had no code for (RtAPI.miss) [ 986.50] vulkan: 11370460 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 101 finishes (44 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17894517 descriptor sets written, 4846403 reused; 5359394 draws kept the last one's shaders and pipeline (0 checked), 10094236 its targets [ 986.50] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 265 render targets made, 1297 texture uploads (429 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [ 986.50] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 986.50] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4125 of 14406 MB (3744 ours) [ 986.50] vulkan: caches: 70 render targets (920 MB, 3 parked), 167 textures (761 MB), 1468 buffers (11 MB); 2280 of 14406 MB in use as they count it, 0 MB freed for the budget so far [ 986.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 986.50] vulkan: 3589538 rendering passes, 57004 clear commands, 1307903 attachments cleared and 20 left undefined by their load op [ 986.50] vulkan: 44610 passes (48%) ended at buffer.c:2264 [ 986.50] vulkan: 27600 passes (30%) ended at renderer.c:214 [ 986.50] vulkan: 7758 passes (8%) ended at render.c:232 [ 986.50] vulkan: 6600 passes (7%) ended at buffer.c:2168 [ 986.50] vulkan: 2073 passes (2%) ended at cmd.c:534 [ 986.50] vulkan: 1800 passes (2%) ended at dma.c:143 [ 986.50] vulkan: 1737 passes (2%) ended at buffer.c:2096 [ 986.50] vulkan: 600 passes (1%) ended at renderer.c:680 [ 986.50] vulkan: GPU-owned guest memory landed for the CPU 12857 times, render targets written back for an engine 0 times [ 986.72] vulkan: display: 598 frame intervals of 16.69 ms (deviation 0.64 ms, 1st to 99th percentile 16.56 to 16.95 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 6.5 ms (4.5 to 7.7), on to the display in 42.7 ms (34.6 to 43.7), 49.2 ms in all (40.8 to 50.0) [ 986.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 989.63] perf: 60.0 frames a second over 5.0 s (57788 shown in all) [ 990.95] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (32 KB), 0 ms in finishes [ 994.65] perf: 59.6 frames a second over 5.0 s (58087 shown in all) [ 996.53] cpu: 600 presents in 10.04 s (59.8 fps): 38 of the game's threads ran 18.31 s on the host's processors (182% of one, 30.51 ms a present), the whole process 21.77 s (217%); the busiest: thread 80 'MainThread' 8.37 s, thread 87 'Job.Worker 1' 4.12 s, thread 86 'Job.Worker 0' 4.05 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 116 'AK::EventManager' 0.27 s [ 996.53] cpu: in those 10.04 s, 155452 SVCs (15488 a second): 0x1b ArbitrateUnlock 43367, 0x1c WaitProcessWideKeyAtomic 34132, 0x0b SleepThread 31135, 0x1d SignalProcessWideKey 23893, 0x1a ArbitrateLock 15001, 0x21 SendSyncRequest 6074; 16518 calls the dispatch table had no code for (RtAPI.miss) [ 996.53] vulkan: 11818079 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 116 finishes (50 ms); 0 reads past queued releases (0 samples counts written on the GPU); 18523735 descriptor sets written, 5112423 reused; 5679570 draws kept the last one's shaders and pipeline (0 checked), 10519516 its targets [ 996.53] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 265 render targets made, 1398 texture uploads (443 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [ 996.53] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [ 996.53] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4125 of 14406 MB (3744 ours) [ 996.53] vulkan: caches: 70 render targets (920 MB, 3 parked), 268 textures (960 MB), 3051 buffers (37 MB); 2505 of 14406 MB in use as they count it, 0 MB freed for the budget so far [ 996.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 996.53] vulkan: 3681224 rendering passes, 57604 clear commands, 1318205 attachments cleared and 20 left undefined by their load op [ 996.53] vulkan: 46665 passes (51%) ended at buffer.c:2264 [ 996.53] vulkan: 25281 passes (28%) ended at renderer.c:214 [ 996.53] vulkan: 7268 passes (8%) ended at render.c:232 [ 996.53] vulkan: 6635 passes (7%) ended at buffer.c:2168 [ 996.53] vulkan: 2213 passes (2%) ended at cmd.c:534 [ 996.53] vulkan: 1399 passes (2%) ended at buffer.c:2096 [ 996.53] vulkan: 1098 passes (1%) ended at dma.c:143 [ 996.53] vulkan: 600 passes (1%) ended at renderer.c:680 [ 996.53] vulkan: GPU-owned guest memory landed for the CPU 13022 times, render targets written back for an engine 0 times [ 996.74] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.97 ms, 1st to 99th percentile 16.56 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 7.7 ms (3.3 to 13.0), on to the display in 39.2 ms (20.6 to 45.8), 46.9 ms in all (28.7 to 49.9) [ 996.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 999.65] perf: 60.0 frames a second over 5.0 s (58387 shown in all) [1004.66] perf: 60.0 frames a second over 5.0 s (58688 shown in all) [1006.53] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 18.47 s on the host's processors (185% of one, 30.79 ms a present), the whole process 21.99 s (220%); the busiest: thread 80 'MainThread' 8.16 s, thread 86 'Job.Worker 0' 4.29 s, thread 87 'Job.Worker 1' 4.28 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.21 s [1006.53] cpu: in those 10.00 s, 136891 SVCs (13690 a second): 0x1b ArbitrateUnlock 35070, 0x1c WaitProcessWideKeyAtomic 35016, 0x0b SleepThread 28486, 0x1d SignalProcessWideKey 24725, 0x21 SendSyncRequest 5934, 0x1a ArbitrateLock 5840; 0 calls the dispatch table had no code for (RtAPI.miss) [1006.53] vulkan: 12267147 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 116 finishes (50 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19156302 descriptor sets written, 5377992 reused; 5995880 draws kept the last one's shaders and pipeline (0 checked), 10944584 its targets [1006.53] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 265 render targets made, 1398 texture uploads (443 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [1006.53] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1006.53] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4125 of 14406 MB (3744 ours) [1006.53] vulkan: caches: 70 render targets (920 MB, 3 parked), 268 textures (960 MB), 2964 buffers (37 MB); 2505 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1006.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1006.53] vulkan: 3776950 rendering passes, 58204 clear commands, 1329605 attachments cleared and 20 left undefined by their load op [1006.53] vulkan: 46726 passes (49%) ended at buffer.c:2264 [1006.53] vulkan: 27600 passes (29%) ended at renderer.c:214 [1006.53] vulkan: 7776 passes (8%) ended at render.c:232 [1006.53] vulkan: 7346 passes (8%) ended at buffer.c:2168 [1006.53] vulkan: 2337 passes (2%) ended at cmd.c:534 [1006.53] vulkan: 1541 passes (2%) ended at buffer.c:2096 [1006.53] vulkan: 1200 passes (1%) ended at dma.c:143 [1006.53] vulkan: 600 passes (1%) ended at renderer.c:680 [1006.53] vulkan: GPU-owned guest memory landed for the CPU 13222 times, render targets written back for an engine 0 times [1006.72] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.2 ms (5.3 to 9.3), on to the display in 40.9 ms (39.4 to 41.9), 49.1 ms in all (46.5 to 49.9) [1006.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1009.68] perf: 60.0 frames a second over 5.0 s (58989 shown in all) [1014.68] perf: 60.0 frames a second over 5.0 s (59289 shown in all) [1016.53] nvn: 59400 presents, 59400 submissions [1016.53] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 18.56 s on the host's processors (186% of one, 30.93 ms a present), the whole process 22.07 s (221%); the busiest: thread 80 'MainThread' 8.23 s, thread 87 'Job.Worker 1' 4.34 s, thread 86 'Job.Worker 0' 4.28 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.23 s [1016.53] cpu: in those 10.00 s, 136712 SVCs (13671 a second): 0x1b ArbitrateUnlock 34834, 0x1c WaitProcessWideKeyAtomic 34757, 0x0b SleepThread 29044, 0x1d SignalProcessWideKey 24407, 0x21 SendSyncRequest 5937, 0x1a ArbitrateLock 5913; 4440 calls the dispatch table had no code for (RtAPI.miss) [1016.53] vulkan: 12715908 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 116 finishes (50 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19788543 descriptor sets written, 5643273 reused; 6311874 draws kept the last one's shaders and pipeline (0 checked), 11369345 its targets [1016.53] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 265 render targets made, 1398 texture uploads (443 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [1016.53] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1016.53] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4125 of 14406 MB (3744 ours) [1016.53] vulkan: caches: 70 render targets (920 MB, 3 parked), 194 textures (842 MB), 1703 buffers (15 MB); 2365 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1016.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1016.53] vulkan: 3872104 rendering passes, 58804 clear commands, 1341005 attachments cleared and 20 left undefined by their load op [1016.53] vulkan: 46911 passes (49%) ended at buffer.c:2264 [1016.53] vulkan: 27600 passes (29%) ended at renderer.c:214 [1016.53] vulkan: 7779 passes (8%) ended at render.c:232 [1016.53] vulkan: 6748 passes (7%) ended at buffer.c:2168 [1016.53] vulkan: 2331 passes (2%) ended at cmd.c:534 [1016.53] vulkan: 1385 passes (1%) ended at buffer.c:2096 [1016.53] vulkan: 1200 passes (1%) ended at dma.c:143 [1016.53] vulkan: 600 passes (1%) ended at renderer.c:680 [1016.53] vulkan: GPU-owned guest memory landed for the CPU 13422 times, render targets written back for an engine 0 times [1017.27] vulkan: display: 595 frame intervals of 16.69 ms (deviation 0.65 ms, 1st to 99th percentile 16.56 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 8.0 ms (5.3 to 9.6), on to the display in 40.7 ms (31.6 to 41.9), 48.9 ms in all (40.3 to 49.8) [1017.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1019.68] perf: 59.8 frames a second over 5.0 s (59588 shown in all) [1024.70] perf: 59.4 frames a second over 5.0 s (59886 shown in all) [1026.62] cpu: 600 presents in 10.08 s (59.5 fps): 38 of the game's threads ran 18.85 s on the host's processors (187% of one, 31.42 ms a present), the whole process 22.36 s (222%); the busiest: thread 80 'MainThread' 8.52 s, thread 86 'Job.Worker 0' 4.36 s, thread 87 'Job.Worker 1' 4.31 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.25 s [1026.62] cpu: in those 10.08 s, 132982 SVCs (13189 a second): 0x1b ArbitrateUnlock 33466, 0x1c WaitProcessWideKeyAtomic 33362, 0x0b SleepThread 29463, 0x1d SignalProcessWideKey 23141, 0x21 SendSyncRequest 5962, 0x1a ArbitrateLock 5758; 16428 calls the dispatch table had no code for (RtAPI.miss) [1026.62] vulkan: 13164728 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 116 finishes (50 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20421447 descriptor sets written, 5908009 reused; 6627324 draws kept the last one's shaders and pipeline (0 checked), 11794164 its targets [1026.62] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 265 render targets made, 1399 texture uploads (443 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms [1026.62] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1026.62] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4125 of 14406 MB (3744 ours) [1026.62] vulkan: caches: 70 render targets (920 MB, 3 parked), 195 textures (842 MB), 1833 buffers (23 MB); 2373 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1026.62] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1026.62] vulkan: 3967858 rendering passes, 59404 clear commands, 1352405 attachments cleared and 20 left undefined by their load op [1026.62] vulkan: 47078 passes (49%) ended at buffer.c:2264 [1026.62] vulkan: 27600 passes (29%) ended at renderer.c:214 [1026.62] vulkan: 7784 passes (8%) ended at render.c:232 [1026.62] vulkan: 7306 passes (8%) ended at buffer.c:2168 [1026.62] vulkan: 2349 passes (2%) ended at cmd.c:534 [1026.62] vulkan: 1409 passes (1%) ended at buffer.c:2096 [1026.62] vulkan: 1030 passes (1%) ended at dma.c:143 [1026.62] vulkan: 600 passes (1%) ended at renderer.c:680 [1026.62] vulkan: GPU-owned guest memory landed for the CPU 13583 times, render targets written back for an engine 0 times [1027.32] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.66 ms, 1st to 99th percentile 16.56 to 16.93 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (7.5 to 10.6), on to the display in 27.5 ms (14.2 to 41.6), 36.0 ms in all (23.6 to 49.6) [1027.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1029.70] perf: 59.6 frames a second over 5.0 s (60184 shown in all) [1034.70] perf: 60.0 frames a second over 5.0 s (60484 shown in all) [1036.63] cpu: 600 presents in 10.01 s (59.9 fps): 38 of the game's threads ran 17.97 s on the host's processors (179% of one, 29.95 ms a present), the whole process 21.27 s (212%); the busiest: thread 80 'MainThread' 7.97 s, thread 87 'Job.Worker 1' 4.22 s, thread 86 'Job.Worker 0' 4.20 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.21 s [1036.63] cpu: in those 10.01 s, 135206 SVCs (13503 a second): 0x1c WaitProcessWideKeyAtomic 34370, 0x1b ArbitrateUnlock 34292, 0x0b SleepThread 29155, 0x1d SignalProcessWideKey 24115, 0x21 SendSyncRequest 5942, 0x1a ArbitrateLock 5512; 2 calls the dispatch table had no code for (RtAPI.miss) [1036.63] vulkan: 13611106 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 116 finishes (50 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21050648 descriptor sets written, 6171564 reused; 6941953 draws kept the last one's shaders and pipeline (0 checked), 12216722 its targets [1036.63] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 265 render targets made, 1402 texture uploads (443 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1036.63] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1036.63] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4125 of 14406 MB (3744 ours) [1036.63] vulkan: caches: 70 render targets (920 MB, 3 parked), 198 textures (843 MB), 1768 buffers (24 MB); 2375 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1036.63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1036.63] vulkan: 4062578 rendering passes, 60004 clear commands, 1363688 attachments cleared and 20 left undefined by their load op [1036.63] vulkan: 47367 passes (50%) ended at buffer.c:2264 [1036.63] vulkan: 27353 passes (29%) ended at renderer.c:214 [1036.63] vulkan: 7738 passes (8%) ended at render.c:232 [1036.63] vulkan: 6687 passes (7%) ended at buffer.c:2168 [1036.63] vulkan: 2343 passes (2%) ended at cmd.c:534 [1036.63] vulkan: 1442 passes (2%) ended at buffer.c:2096 [1036.63] vulkan: 602 passes (1%) ended at dma.c:143 [1036.63] vulkan: 600 passes (1%) ended at renderer.c:680 [1036.63] vulkan: GPU-owned guest memory landed for the CPU 13585 times, render targets written back for an engine 0 times [1037.32] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.57 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (5.4 to 9.8), on to the display in 25.4 ms (24.1 to 28.8), 33.5 ms in all (30.6 to 35.6) [1037.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1039.71] perf: 60.0 frames a second over 5.0 s (60785 shown in all) [1044.71] perf: 59.6 frames a second over 5.0 s (61083 shown in all) [1046.64] nvn: 61200 presents, 61200 submissions [1046.65] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 16.78 s on the host's processors (168% of one, 27.97 ms a present), the whole process 20.03 s (200%); the busiest: thread 80 'MainThread' 7.79 s, thread 87 'Job.Worker 1' 3.71 s, thread 86 'Job.Worker 0' 3.70 s, thread 108 'UnityGfxDeviceWorker' 1.01 s, thread 116 'AK::EventManager' 0.26 s [1046.65] cpu: in those 10.02 s, 164027 SVCs (16374 a second): 0x1b ArbitrateUnlock 45658, 0x0b SleepThread 35743, 0x1c WaitProcessWideKeyAtomic 33295, 0x1d SignalProcessWideKey 23472, 0x1a ArbitrateLock 17722, 0x21 SendSyncRequest 6297; 7214 calls the dispatch table had no code for (RtAPI.miss) [1046.65] vulkan: 14087671 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 131 finishes (56 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21720387 descriptor sets written, 6454955 reused; 7313847 draws kept the last one's shaders and pipeline (0 checked), 12675095 its targets [1046.65] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 265 render targets made, 1437 texture uploads (446 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1046.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1046.65] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4125 of 14406 MB (3744 ours) [1046.65] vulkan: caches: 70 render targets (920 MB, 3 parked), 232 textures (884 MB), 4082 buffers (31 MB); 2423 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1046.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1046.65] vulkan: 4151340 rendering passes, 60604 clear commands, 1371344 attachments cleared and 20 left undefined by their load op [1046.65] vulkan: 47361 passes (53%) ended at buffer.c:2264 [1046.65] vulkan: 19695 passes (22%) ended at renderer.c:214 [1046.65] vulkan: 11025 passes (12%) ended at buffer.c:2168 [1046.65] vulkan: 6075 passes (7%) ended at render.c:232 [1046.65] vulkan: 2163 passes (2%) ended at cmd.c:534 [1046.65] vulkan: 1006 passes (1%) ended at buffer.c:2096 [1046.65] vulkan: 638 passes (1%) ended at dma.c:143 [1046.65] vulkan: 600 passes (1%) ended at renderer.c:680 [1046.65] vulkan: GPU-owned guest memory landed for the CPU 13639 times, render targets written back for an engine 0 times [1047.34] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.97 ms, 1st to 99th percentile 16.57 to 16.95 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 6.1 ms (4.2 to 12.7), on to the display in 38.8 ms (12.3 to 44.4), 44.9 ms in all (21.5 to 49.8) [1047.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1049.73] perf: 60.2 frames a second over 5.0 s (61385 shown in all) [1054.75] perf: 60.0 frames a second over 5.0 s (61686 shown in all) [1056.65] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.39 s on the host's processors (154% of one, 25.65 ms a present), the whole process 18.62 s (186%); the busiest: thread 80 'MainThread' 7.16 s, thread 86 'Job.Worker 0' 3.56 s, thread 87 'Job.Worker 1' 3.48 s, thread 108 'UnityGfxDeviceWorker' 0.86 s, thread 116 'AK::EventManager' 0.20 s [1056.65] cpu: in those 10.00 s, 124316 SVCs (12432 a second): 0x1b ArbitrateUnlock 30720, 0x1c WaitProcessWideKeyAtomic 29753, 0x0b SleepThread 29356, 0x1d SignalProcessWideKey 20695, 0x1a ArbitrateLock 6039, 0x21 SendSyncRequest 5933; 0 calls the dispatch table had no code for (RtAPI.miss) [1056.65] vulkan: 14584431 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 131 finishes (56 ms); 0 reads past queued releases (0 samples counts written on the GPU); 22418896 descriptor sets written, 6749966 reused; 7713848 draws kept the last one's shaders and pipeline (0 checked), 13156255 its targets [1056.65] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 265 render targets made, 1437 texture uploads (446 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [1056.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1056.65] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4125 of 14406 MB (3744 ours) [1056.65] vulkan: caches: 70 render targets (920 MB, 3 parked), 230 textures (884 MB), 3761 buffers (30 MB); 2421 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1056.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1056.65] vulkan: 4236890 rendering passes, 61204 clear commands, 1377344 attachments cleared and 20 left undefined by their load op [1056.65] vulkan: 48441 passes (57%) ended at buffer.c:2264 [1056.65] vulkan: 16200 passes (19%) ended at renderer.c:214 [1056.65] vulkan: 10799 passes (13%) ended at buffer.c:2168 [1056.65] vulkan: 5400 passes (6%) ended at render.c:232 [1056.65] vulkan: 2366 passes (3%) ended at cmd.c:534 [1056.65] vulkan: 1144 passes (1%) ended at buffer.c:2096 [1056.65] vulkan: 600 passes (1%) ended at renderer.c:680 [1056.65] vulkan: 600 passes (1%) ended at dma.c:143 [1056.65] vulkan: GPU-owned guest memory landed for the CPU 13639 times, render targets written back for an engine 0 times [1057.32] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (4.5 to 6.4), on to the display in 44.0 ms (41.8 to 44.5), 48.8 ms in all (47.9 to 49.8) [1057.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1059.75] perf: 60.0 frames a second over 5.0 s (61986 shown in all) [1064.75] perf: 60.0 frames a second over 5.0 s (62286 shown in all) [1066.65] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.32 s on the host's processors (153% of one, 25.53 ms a present), the whole process 18.54 s (185%); the busiest: thread 80 'MainThread' 7.13 s, thread 86 'Job.Worker 0' 3.52 s, thread 87 'Job.Worker 1' 3.49 s, thread 108 'UnityGfxDeviceWorker' 0.85 s, thread 116 'AK::EventManager' 0.21 s [1066.65] cpu: in those 10.00 s, 124812 SVCs (12481 a second): 0x1b ArbitrateUnlock 30806, 0x1c WaitProcessWideKeyAtomic 29732, 0x0b SleepThread 29727, 0x1d SignalProcessWideKey 20614, 0x1a ArbitrateLock 6177, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [1066.65] vulkan: 15081156 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 131 finishes (56 ms); 0 reads past queued releases (0 samples counts written on the GPU); 23117488 descriptor sets written, 7044824 reused; 8113762 draws kept the last one's shaders and pipeline (0 checked), 13637380 its targets [1066.65] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 265 render targets made, 1437 texture uploads (446 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [1066.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1066.65] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4125 of 14406 MB (3744 ours) [1066.65] vulkan: caches: 67 render targets (877 MB, 3 parked), 158 textures (624 MB), 2036 buffers (11 MB); 2100 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1066.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1066.65] vulkan: 4321713 rendering passes, 61804 clear commands, 1383344 attachments cleared and 20 left undefined by their load op [1066.65] vulkan: 48540 passes (57%) ended at buffer.c:2264 [1066.65] vulkan: 16200 passes (19%) ended at renderer.c:214 [1066.65] vulkan: 9996 passes (12%) ended at buffer.c:2168 [1066.65] vulkan: 5400 passes (6%) ended at render.c:232 [1066.65] vulkan: 2382 passes (3%) ended at cmd.c:534 [1066.65] vulkan: 1105 passes (1%) ended at buffer.c:2096 [1066.65] vulkan: 600 passes (1%) ended at renderer.c:680 [1066.65] vulkan: 600 passes (1%) ended at dma.c:143 [1066.65] vulkan: GPU-owned guest memory landed for the CPU 13639 times, render targets written back for an engine 0 times [1067.31] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (4.5 to 5.6), on to the display in 44.1 ms (43.5 to 44.5), 48.9 ms in all (48.5 to 49.7) [1067.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1069.75] perf: 60.0 frames a second over 5.0 s (62586 shown in all) [1074.76] perf: 60.0 frames a second over 5.0 s (62887 shown in all) [1076.64] nvn: 63000 presents, 63000 submissions [1076.65] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.32 s on the host's processors (153% of one, 25.53 ms a present), the whole process 18.51 s (185%); the busiest: thread 80 'MainThread' 7.13 s, thread 87 'Job.Worker 1' 3.51 s, thread 86 'Job.Worker 0' 3.49 s, thread 108 'UnityGfxDeviceWorker' 0.85 s, thread 116 'AK::EventManager' 0.21 s [1076.65] cpu: in those 10.00 s, 124450 SVCs (12445 a second): 0x1b ArbitrateUnlock 30710, 0x1c WaitProcessWideKeyAtomic 29721, 0x0b SleepThread 29535, 0x1d SignalProcessWideKey 20627, 0x1a ArbitrateLock 6100, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [1076.65] vulkan: 15577729 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 131 finishes (56 ms); 0 reads past queued releases (0 samples counts written on the GPU); 23815765 descriptor sets written, 7339693 reused; 8513478 draws kept the last one's shaders and pipeline (0 checked), 14118353 its targets [1076.65] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 265 render targets made, 1437 texture uploads (446 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [1076.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1076.65] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4125 of 14406 MB (3744 ours) [1076.65] vulkan: caches: 67 render targets (877 MB, 3 parked), 158 textures (624 MB), 2052 buffers (12 MB); 2101 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1076.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1076.65] vulkan: 4407912 rendering passes, 62404 clear commands, 1389344 attachments cleared and 20 left undefined by their load op [1076.65] vulkan: 48294 passes (56%) ended at buffer.c:2264 [1076.65] vulkan: 16200 passes (19%) ended at renderer.c:214 [1076.65] vulkan: 11640 passes (14%) ended at buffer.c:2168 [1076.65] vulkan: 5400 passes (6%) ended at render.c:232 [1076.65] vulkan: 2388 passes (3%) ended at cmd.c:534 [1076.65] vulkan: 1077 passes (1%) ended at buffer.c:2096 [1076.65] vulkan: 600 passes (1%) ended at renderer.c:680 [1076.65] vulkan: 600 passes (1%) ended at dma.c:143 [1076.65] vulkan: GPU-owned guest memory landed for the CPU 13639 times, render targets written back for an engine 0 times [1077.29] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (4.5 to 5.5), on to the display in 44.2 ms (43.5 to 44.6), 49.0 ms in all (48.5 to 49.9) [1077.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1079.76] perf: 60.0 frames a second over 5.0 s (63187 shown in all) [1084.78] perf: 60.0 frames a second over 5.0 s (63488 shown in all) [1086.65] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.36 s on the host's processors (154% of one, 25.60 ms a present), the whole process 18.58 s (186%); the busiest: thread 80 'MainThread' 7.16 s, thread 86 'Job.Worker 0' 3.51 s, thread 87 'Job.Worker 1' 3.50 s, thread 108 'UnityGfxDeviceWorker' 0.86 s, thread 116 'AK::EventManager' 0.20 s [1086.65] cpu: in those 10.00 s, 125257 SVCs (12525 a second): 0x1b ArbitrateUnlock 30857, 0x0b SleepThread 29938, 0x1c WaitProcessWideKeyAtomic 29821, 0x1d SignalProcessWideKey 20683, 0x1a ArbitrateLock 6201, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [1086.65] vulkan: 16074367 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 131 finishes (56 ms); 0 reads past queued releases (0 samples counts written on the GPU); 24514189 descriptor sets written, 7634545 reused; 8913341 draws kept the last one's shaders and pipeline (0 checked), 14599391 its targets [1086.65] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 265 render targets made, 1437 texture uploads (446 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [1086.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1086.65] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4125 of 14406 MB (3744 ours) [1086.65] vulkan: caches: 67 render targets (877 MB, 3 parked), 158 textures (624 MB), 2023 buffers (12 MB); 2101 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1086.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1086.65] vulkan: 4493472 rendering passes, 63004 clear commands, 1395344 attachments cleared and 20 left undefined by their load op [1086.65] vulkan: 48415 passes (57%) ended at buffer.c:2264 [1086.65] vulkan: 16200 passes (19%) ended at renderer.c:214 [1086.65] vulkan: 10946 passes (13%) ended at buffer.c:2168 [1086.65] vulkan: 5400 passes (6%) ended at render.c:232 [1086.65] vulkan: 2370 passes (3%) ended at cmd.c:534 [1086.65] vulkan: 1029 passes (1%) ended at buffer.c:2096 [1086.65] vulkan: 600 passes (1%) ended at renderer.c:680 [1086.65] vulkan: 600 passes (1%) ended at dma.c:143 [1086.65] vulkan: GPU-owned guest memory landed for the CPU 13639 times, render targets written back for an engine 0 times [1087.27] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (4.5 to 5.7), on to the display in 44.2 ms (43.1 to 44.7), 49.0 ms in all (48.3 to 49.7) [1087.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1089.80] perf: 60.0 frames a second over 5.0 s (63789 shown in all) [1094.81] perf: 60.0 frames a second over 5.0 s (64090 shown in all) [1096.65] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.46 s on the host's processors (155% of one, 25.76 ms a present), the whole process 18.67 s (187%); the busiest: thread 80 'MainThread' 7.22 s, thread 87 'Job.Worker 1' 3.54 s, thread 86 'Job.Worker 0' 3.51 s, thread 108 'UnityGfxDeviceWorker' 0.84 s, thread 116 'AK::EventManager' 0.20 s [1096.65] cpu: in those 10.00 s, 123982 SVCs (12398 a second): 0x1b ArbitrateUnlock 30772, 0x1c WaitProcessWideKeyAtomic 29866, 0x0b SleepThread 28816, 0x1d SignalProcessWideKey 20762, 0x1a ArbitrateLock 6010, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [1096.65] vulkan: 16571022 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 131 finishes (56 ms); 0 reads past queued releases (0 samples counts written on the GPU); 25212625 descriptor sets written, 7929419 reused; 9313207 draws kept the last one's shaders and pipeline (0 checked), 15080446 its targets [1096.65] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 265 render targets made, 1437 texture uploads (446 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [1096.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1096.65] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4125 of 14406 MB (3744 ours) [1096.65] vulkan: caches: 67 render targets (877 MB, 3 parked), 158 textures (624 MB), 2005 buffers (12 MB); 2101 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1096.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1096.65] vulkan: 4579688 rendering passes, 63604 clear commands, 1401344 attachments cleared and 20 left undefined by their load op [1096.65] vulkan: 48353 passes (56%) ended at buffer.c:2264 [1096.65] vulkan: 16200 passes (19%) ended at renderer.c:214 [1096.65] vulkan: 11607 passes (13%) ended at buffer.c:2168 [1096.65] vulkan: 5400 passes (6%) ended at render.c:232 [1096.65] vulkan: 2356 passes (3%) ended at cmd.c:534 [1096.65] vulkan: 1100 passes (1%) ended at buffer.c:2096 [1096.65] vulkan: 600 passes (1%) ended at renderer.c:680 [1096.65] vulkan: 600 passes (1%) ended at dma.c:143 [1096.65] vulkan: GPU-owned guest memory landed for the CPU 13639 times, render targets written back for an engine 0 times [1097.26] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (4.5 to 5.8), on to the display in 44.1 ms (42.9 to 44.7), 48.9 ms in all (48.0 to 49.8) [1097.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1099.83] perf: 60.0 frames a second over 5.0 s (64391 shown in all) [1104.85] perf: 60.0 frames a second over 5.0 s (64692 shown in all) [1106.64] nvn: 64800 presents, 64800 submissions [1106.65] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.45 s on the host's processors (154% of one, 25.75 ms a present), the whole process 18.66 s (187%); the busiest: thread 80 'MainThread' 7.21 s, thread 86 'Job.Worker 0' 3.55 s, thread 87 'Job.Worker 1' 3.50 s, thread 108 'UnityGfxDeviceWorker' 0.85 s, thread 116 'AK::EventManager' 0.20 s [1106.65] cpu: in those 10.00 s, 122214 SVCs (12222 a second): 0x1b ArbitrateUnlock 30414, 0x1c WaitProcessWideKeyAtomic 29525, 0x0b SleepThread 28155, 0x1d SignalProcessWideKey 20469, 0x21 SendSyncRequest 5928, 0x1a ArbitrateLock 5905; 0 calls the dispatch table had no code for (RtAPI.miss) [1106.65] vulkan: 17067615 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 131 finishes (56 ms); 0 reads past queued releases (0 samples counts written on the GPU); 25911039 descriptor sets written, 8224191 reused; 9712963 draws kept the last one's shaders and pipeline (0 checked), 15561439 its targets [1106.65] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 265 render targets made, 1437 texture uploads (446 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [1106.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1106.65] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4125 of 14406 MB (3744 ours) [1106.65] vulkan: caches: 67 render targets (877 MB, 3 parked), 158 textures (624 MB), 2035 buffers (11 MB); 2101 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1106.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1106.65] vulkan: 4666079 rendering passes, 64204 clear commands, 1407344 attachments cleared and 20 left undefined by their load op [1106.65] vulkan: 48299 passes (56%) ended at buffer.c:2264 [1106.65] vulkan: 16200 passes (19%) ended at renderer.c:214 [1106.65] vulkan: 11841 passes (14%) ended at buffer.c:2168 [1106.65] vulkan: 5400 passes (6%) ended at render.c:232 [1106.65] vulkan: 2380 passes (3%) ended at cmd.c:534 [1106.65] vulkan: 1071 passes (1%) ended at buffer.c:2096 [1106.65] vulkan: 600 passes (1%) ended at renderer.c:680 [1106.65] vulkan: 600 passes (1%) ended at dma.c:143 [1106.65] vulkan: GPU-owned guest memory landed for the CPU 13639 times, render targets written back for an engine 0 times [1107.24] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (4.4 to 5.6), on to the display in 44.3 ms (43.3 to 44.8), 49.1 ms in all (48.5 to 49.8) [1107.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1109.86] perf: 60.0 frames a second over 5.0 s (64993 shown in all) [1114.86] perf: 60.0 frames a second over 5.0 s (65293 shown in all) [1116.65] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.42 s on the host's processors (154% of one, 25.71 ms a present), the whole process 18.63 s (186%); the busiest: thread 80 'MainThread' 7.19 s, thread 86 'Job.Worker 0' 3.54 s, thread 87 'Job.Worker 1' 3.51 s, thread 108 'UnityGfxDeviceWorker' 0.85 s, thread 116 'AK::EventManager' 0.20 s [1116.65] cpu: in those 10.00 s, 123574 SVCs (12358 a second): 0x1b ArbitrateUnlock 30516, 0x1c WaitProcessWideKeyAtomic 29618, 0x0b SleepThread 29104, 0x1d SignalProcessWideKey 20547, 0x1a ArbitrateLock 6031, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [1116.65] vulkan: 17564390 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 131 finishes (56 ms); 0 reads past queued releases (0 samples counts written on the GPU); 26609548 descriptor sets written, 8519232 reused; 10112810 draws kept the last one's shaders and pipeline (0 checked), 16042614 its targets [1116.65] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 265 render targets made, 1437 texture uploads (446 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [1116.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1116.65] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4125 of 14406 MB (3744 ours) [1116.65] vulkan: caches: 67 render targets (877 MB, 3 parked), 158 textures (624 MB), 2013 buffers (12 MB); 2101 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1116.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1116.65] vulkan: 4751395 rendering passes, 64804 clear commands, 1413344 attachments cleared and 20 left undefined by their load op [1116.65] vulkan: 48431 passes (57%) ended at buffer.c:2264 [1116.65] vulkan: 16200 passes (19%) ended at renderer.c:214 [1116.65] vulkan: 10513 passes (12%) ended at buffer.c:2168 [1116.65] vulkan: 5399 passes (6%) ended at render.c:232 [1116.65] vulkan: 2391 passes (3%) ended at cmd.c:534 [1116.65] vulkan: 1182 passes (1%) ended at buffer.c:2096 [1116.65] vulkan: 600 passes (1%) ended at renderer.c:680 [1116.65] vulkan: 600 passes (1%) ended at dma.c:143 [1116.65] vulkan: GPU-owned guest memory landed for the CPU 13639 times, render targets written back for an engine 0 times [1117.22] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (4.4 to 6.2), on to the display in 44.4 ms (42.5 to 44.9), 49.1 ms in all (47.8 to 49.8) [1117.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1119.88] perf: 60.0 frames a second over 5.0 s (65594 shown in all) [1124.88] perf: 60.0 frames a second over 5.0 s (65894 shown in all) [1126.65] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.41 s on the host's processors (154% of one, 25.68 ms a present), the whole process 18.61 s (186%); the busiest: thread 80 'MainThread' 7.20 s, thread 86 'Job.Worker 0' 3.52 s, thread 87 'Job.Worker 1' 3.50 s, thread 108 'UnityGfxDeviceWorker' 0.85 s, thread 116 'AK::EventManager' 0.21 s [1126.65] cpu: in those 10.00 s, 124054 SVCs (12405 a second): 0x1b ArbitrateUnlock 30514, 0x0b SleepThread 29784, 0x1c WaitProcessWideKeyAtomic 29471, 0x1d SignalProcessWideKey 20365, 0x1a ArbitrateLock 6166, 0x21 SendSyncRequest 5934; 0 calls the dispatch table had no code for (RtAPI.miss) [1126.65] vulkan: 18061029 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 131 finishes (56 ms); 0 reads past queued releases (0 samples counts written on the GPU); 27307991 descriptor sets written, 8814067 reused; 10512644 draws kept the last one's shaders and pipeline (0 checked), 16523653 its targets [1126.65] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 265 render targets made, 1437 texture uploads (446 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [1126.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1126.65] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4125 of 14406 MB (3744 ours) [1126.65] vulkan: caches: 67 render targets (877 MB, 3 parked), 158 textures (624 MB), 2114 buffers (12 MB); 2101 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1126.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1126.65] vulkan: 4838159 rendering passes, 65404 clear commands, 1419344 attachments cleared and 20 left undefined by their load op [1126.65] vulkan: 48232 passes (56%) ended at buffer.c:2264 [1126.65] vulkan: 16200 passes (19%) ended at renderer.c:214 [1126.65] vulkan: 12257 passes (14%) ended at buffer.c:2168 [1126.65] vulkan: 5400 passes (6%) ended at render.c:232 [1126.65] vulkan: 2383 passes (3%) ended at cmd.c:534 [1126.65] vulkan: 1092 passes (1%) ended at buffer.c:2096 [1126.65] vulkan: 600 passes (1%) ended at renderer.c:680 [1126.65] vulkan: 600 passes (1%) ended at dma.c:143 [1126.65] vulkan: GPU-owned guest memory landed for the CPU 13639 times, render targets written back for an engine 0 times [1127.21] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (4.4 to 5.6), on to the display in 44.4 ms (43.6 to 44.9), 49.2 ms in all (48.7 to 49.8) [1127.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1129.90] perf: 60.0 frames a second over 5.0 s (66195 shown in all) [1134.90] perf: 60.0 frames a second over 5.0 s (66495 shown in all) [1136.64] nvn: 66600 presents, 66600 submissions [1136.65] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.33 s on the host's processors (153% of one, 25.56 ms a present), the whole process 18.57 s (186%); the busiest: thread 80 'MainThread' 7.16 s, thread 86 'Job.Worker 0' 3.53 s, thread 87 'Job.Worker 1' 3.47 s, thread 108 'UnityGfxDeviceWorker' 0.85 s, thread 116 'AK::EventManager' 0.20 s [1136.65] cpu: in those 10.00 s, 124340 SVCs (12434 a second): 0x1b ArbitrateUnlock 30731, 0x1c WaitProcessWideKeyAtomic 29682, 0x0b SleepThread 29462, 0x1d SignalProcessWideKey 20551, 0x1a ArbitrateLock 6159, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [1136.65] vulkan: 18557488 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 131 finishes (56 ms); 0 reads past queued releases (0 samples counts written on the GPU); 28006223 descriptor sets written, 9108753 reused; 10912430 draws kept the last one's shaders and pipeline (0 checked), 17004512 its targets [1136.65] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 265 render targets made, 1437 texture uploads (446 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [1136.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1136.65] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4125 of 14406 MB (3744 ours) [1136.65] vulkan: caches: 67 render targets (877 MB, 3 parked), 158 textures (624 MB), 1928 buffers (12 MB); 2101 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1136.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1136.65] vulkan: 4924208 rendering passes, 66004 clear commands, 1425344 attachments cleared and 20 left undefined by their load op [1136.65] vulkan: 48348 passes (56%) ended at buffer.c:2264 [1136.65] vulkan: 16200 passes (19%) ended at renderer.c:214 [1136.65] vulkan: 11476 passes (13%) ended at buffer.c:2168 [1136.65] vulkan: 5400 passes (6%) ended at render.c:232 [1136.65] vulkan: 2379 passes (3%) ended at cmd.c:534 [1136.65] vulkan: 1046 passes (1%) ended at buffer.c:2096 [1136.65] vulkan: 600 passes (1%) ended at renderer.c:680 [1136.65] vulkan: 600 passes (1%) ended at dma.c:143 [1136.65] vulkan: GPU-owned guest memory landed for the CPU 13639 times, render targets written back for an engine 0 times [1137.19] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (4.5 to 5.4), on to the display in 44.6 ms (43.9 to 45.0), 49.3 ms in all (48.8 to 49.8) [1137.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1139.91] perf: 60.0 frames a second over 5.0 s (66796 shown in all) [1144.91] perf: 60.0 frames a second over 5.0 s (67096 shown in all) [1146.65] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.32 s on the host's processors (153% of one, 25.53 ms a present), the whole process 18.53 s (185%); the busiest: thread 80 'MainThread' 7.14 s, thread 87 'Job.Worker 1' 3.51 s, thread 86 'Job.Worker 0' 3.49 s, thread 108 'UnityGfxDeviceWorker' 0.85 s, thread 116 'AK::EventManager' 0.20 s [1146.65] cpu: in those 10.00 s, 124675 SVCs (12467 a second): 0x1b ArbitrateUnlock 30638, 0x0b SleepThread 29991, 0x1c WaitProcessWideKeyAtomic 29690, 0x1d SignalProcessWideKey 20536, 0x1a ArbitrateLock 6063, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [1146.65] vulkan: 19054050 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 131 finishes (56 ms); 0 reads past queued releases (0 samples counts written on the GPU); 28704631 descriptor sets written, 9403469 reused; 11312248 draws kept the last one's shaders and pipeline (0 checked), 17485474 its targets [1146.65] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 265 render targets made, 1437 texture uploads (446 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [1146.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1146.65] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4125 of 14406 MB (3744 ours) [1146.65] vulkan: caches: 64 render targets (868 MB, 0 parked), 158 textures (624 MB), 2104 buffers (12 MB); 2092 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1146.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1146.65] vulkan: 5010546 rendering passes, 66604 clear commands, 1431344 attachments cleared and 20 left undefined by their load op [1146.65] vulkan: 48313 passes (56%) ended at buffer.c:2264 [1146.65] vulkan: 16200 passes (19%) ended at renderer.c:214 [1146.65] vulkan: 11731 passes (14%) ended at buffer.c:2168 [1146.65] vulkan: 5400 passes (6%) ended at render.c:232 [1146.65] vulkan: 2382 passes (3%) ended at cmd.c:534 [1146.65] vulkan: 1112 passes (1%) ended at buffer.c:2096 [1146.65] vulkan: 600 passes (1%) ended at renderer.c:680 [1146.65] vulkan: 600 passes (1%) ended at dma.c:143 [1146.65] vulkan: GPU-owned guest memory landed for the CPU 13639 times, render targets written back for an engine 0 times [1147.17] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (4.5 to 5.4), on to the display in 44.6 ms (43.8 to 45.1), 49.4 ms in all (48.9 to 49.7) [1147.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1149.93] perf: 60.0 frames a second over 5.0 s (67397 shown in all) [1154.93] perf: 60.0 frames a second over 5.0 s (67697 shown in all) [1156.65] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.34 s on the host's processors (153% of one, 25.56 ms a present), the whole process 18.58 s (186%); the busiest: thread 80 'MainThread' 7.15 s, thread 86 'Job.Worker 0' 3.55 s, thread 87 'Job.Worker 1' 3.46 s, thread 108 'UnityGfxDeviceWorker' 0.84 s, thread 116 'AK::EventManager' 0.21 s [1156.65] cpu: in those 10.00 s, 123938 SVCs (12394 a second): 0x1b ArbitrateUnlock 30562, 0x0b SleepThread 29551, 0x1c WaitProcessWideKeyAtomic 29526, 0x1d SignalProcessWideKey 20435, 0x1a ArbitrateLock 6107, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [1156.65] vulkan: 19550594 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 131 finishes (56 ms); 0 reads past queued releases (0 samples counts written on the GPU); 29402990 descriptor sets written, 9698198 reused; 11712136 draws kept the last one's shaders and pipeline (0 checked), 17966418 its targets [1156.65] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 265 render targets made, 1437 texture uploads (446 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [1156.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1156.65] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4125 of 14406 MB (3744 ours) [1156.65] vulkan: caches: 64 render targets (868 MB, 0 parked), 158 textures (624 MB), 2079 buffers (12 MB); 2092 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1156.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1156.65] vulkan: 5097192 rendering passes, 67204 clear commands, 1437344 attachments cleared and 20 left undefined by their load op [1156.65] vulkan: 48275 passes (56%) ended at buffer.c:2264 [1156.65] vulkan: 16200 passes (19%) ended at renderer.c:214 [1156.65] vulkan: 12186 passes (14%) ended at buffer.c:2168 [1156.65] vulkan: 5400 passes (6%) ended at render.c:232 [1156.65] vulkan: 2382 passes (3%) ended at cmd.c:534 [1156.65] vulkan: 1003 passes (1%) ended at buffer.c:2096 [1156.65] vulkan: 600 passes (1%) ended at renderer.c:680 [1156.65] vulkan: 600 passes (1%) ended at dma.c:143 [1156.65] vulkan: GPU-owned guest memory landed for the CPU 13639 times, render targets written back for an engine 0 times [1157.16] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (4.5 to 5.3), on to the display in 44.7 ms (44.0 to 45.1), 49.4 ms in all (49.0 to 49.8) [1157.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1159.93] perf: 60.0 frames a second over 5.0 s (67997 shown in all) [1164.95] perf: 60.0 frames a second over 5.0 s (68298 shown in all) [1166.64] nvn: 68400 presents, 68400 submissions [1166.65] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.32 s on the host's processors (153% of one, 25.54 ms a present), the whole process 18.53 s (185%); the busiest: thread 80 'MainThread' 7.15 s, thread 86 'Job.Worker 0' 3.52 s, thread 87 'Job.Worker 1' 3.48 s, thread 108 'UnityGfxDeviceWorker' 0.84 s, thread 116 'AK::EventManager' 0.21 s [1166.65] cpu: in those 10.00 s, 124470 SVCs (12447 a second): 0x1b ArbitrateUnlock 30560, 0x0b SleepThread 30015, 0x1c WaitProcessWideKeyAtomic 29614, 0x1d SignalProcessWideKey 20502, 0x1a ArbitrateLock 6022, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [1166.65] vulkan: 20047323 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 131 finishes (56 ms); 0 reads past queued releases (0 samples counts written on the GPU); 30101456 descriptor sets written, 9993190 reused; 12112209 draws kept the last one's shaders and pipeline (0 checked), 18447547 its targets [1166.65] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 265 render targets made, 1437 texture uploads (446 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [1166.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1166.65] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4125 of 14406 MB (3744 ours) [1166.65] vulkan: caches: 64 render targets (868 MB, 0 parked), 158 textures (624 MB), 2003 buffers (12 MB); 2092 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1166.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1166.65] vulkan: 5183215 rendering passes, 67804 clear commands, 1443344 attachments cleared and 20 left undefined by their load op [1166.65] vulkan: 48321 passes (56%) ended at buffer.c:2264 [1166.65] vulkan: 16200 passes (19%) ended at renderer.c:214 [1166.65] vulkan: 11390 passes (13%) ended at buffer.c:2168 [1166.65] vulkan: 5400 passes (6%) ended at render.c:232 [1166.65] vulkan: 2384 passes (3%) ended at cmd.c:534 [1166.65] vulkan: 1128 passes (1%) ended at buffer.c:2096 [1166.65] vulkan: 600 passes (1%) ended at renderer.c:680 [1166.65] vulkan: 600 passes (1%) ended at dma.c:143 [1166.65] vulkan: GPU-owned guest memory landed for the CPU 13639 times, render targets written back for an engine 0 times [1167.14] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (4.5 to 5.2), on to the display in 44.8 ms (44.0 to 45.2), 49.5 ms in all (49.0 to 49.9) [1167.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1169.95] perf: 60.0 frames a second over 5.0 s (68598 shown in all) [1174.95] perf: 60.0 frames a second over 5.0 s (68898 shown in all) [1176.65] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.47 s on the host's processors (155% of one, 25.79 ms a present), the whole process 18.69 s (187%); the busiest: thread 80 'MainThread' 7.23 s, thread 86 'Job.Worker 0' 3.54 s, thread 87 'Job.Worker 1' 3.52 s, thread 108 'UnityGfxDeviceWorker' 0.85 s, thread 116 'AK::EventManager' 0.21 s [1176.65] cpu: in those 10.00 s, 123494 SVCs (12349 a second): 0x1b ArbitrateUnlock 30498, 0x1c WaitProcessWideKeyAtomic 29532, 0x0b SleepThread 29248, 0x1d SignalProcessWideKey 20436, 0x1a ArbitrateLock 6027, 0x21 SendSyncRequest 5933; 0 calls the dispatch table had no code for (RtAPI.miss) [1176.65] vulkan: 20544047 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 131 finishes (56 ms); 0 reads past queued releases (0 samples counts written on the GPU); 30800068 descriptor sets written, 10288026 reused; 12512000 draws kept the last one's shaders and pipeline (0 checked), 18928671 its targets [1176.65] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 265 render targets made, 1437 texture uploads (446 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [1176.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1176.65] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4125 of 14406 MB (3744 ours) [1176.65] vulkan: caches: 64 render targets (868 MB, 0 parked), 158 textures (624 MB), 2003 buffers (12 MB); 2092 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1176.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1176.65] vulkan: 5269687 rendering passes, 68404 clear commands, 1449344 attachments cleared and 20 left undefined by their load op [1176.65] vulkan: 48289 passes (56%) ended at buffer.c:2264 [1176.65] vulkan: 16200 passes (19%) ended at renderer.c:214 [1176.65] vulkan: 11864 passes (14%) ended at buffer.c:2168 [1176.65] vulkan: 5399 passes (6%) ended at render.c:232 [1176.65] vulkan: 2377 passes (3%) ended at cmd.c:534 [1176.65] vulkan: 1143 passes (1%) ended at buffer.c:2096 [1176.65] vulkan: 600 passes (1%) ended at renderer.c:680 [1176.65] vulkan: 600 passes (1%) ended at dma.c:143 [1176.65] vulkan: GPU-owned guest memory landed for the CPU 13639 times, render targets written back for an engine 0 times [1177.12] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (4.4 to 5.6), on to the display in 44.7 ms (42.6 to 45.2), 49.5 ms in all (48.2 to 49.8) [1177.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1179.96] perf: 60.0 frames a second over 5.0 s (69199 shown in all) [1184.96] perf: 60.0 frames a second over 5.0 s (69499 shown in all) [1186.65] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.57 s on the host's processors (156% of one, 25.95 ms a present), the whole process 18.81 s (188%); the busiest: thread 80 'MainThread' 7.27 s, thread 87 'Job.Worker 1' 3.53 s, thread 86 'Job.Worker 0' 3.52 s, thread 108 'UnityGfxDeviceWorker' 0.86 s, thread 116 'AK::EventManager' 0.23 s [1186.65] cpu: in those 10.00 s, 131728 SVCs (13173 a second): 0x1b ArbitrateUnlock 32843, 0x0b SleepThread 31857, 0x1c WaitProcessWideKeyAtomic 30434, 0x1d SignalProcessWideKey 21251, 0x1a ArbitrateLock 7414, 0x21 SendSyncRequest 6105; 916 calls the dispatch table had no code for (RtAPI.miss) [1186.65] vulkan: 21052924 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 134 finishes (57 ms); 0 reads past queued releases (0 samples counts written on the GPU); 31516736 descriptor sets written, 10589112 reused; 12922695 draws kept the last one's shaders and pipeline (0 checked), 19421872 its targets [1186.65] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 268 render targets made, 1470 texture uploads (479 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [1186.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1186.65] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4125 of 14406 MB (3744 ours) [1186.65] vulkan: caches: 67 render targets (911 MB, 0 parked), 191 textures (742 MB), 1769 buffers (13 MB); 2270 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1186.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1186.65] vulkan: 5356267 rendering passes, 69004 clear commands, 1455380 attachments cleared and 20 left undefined by their load op [1186.65] vulkan: 47897 passes (55%) ended at buffer.c:2264 [1186.65] vulkan: 16276 passes (19%) ended at renderer.c:214 [1186.65] vulkan: 12511 passes (14%) ended at buffer.c:2168 [1186.65] vulkan: 5395 passes (6%) ended at render.c:232 [1186.65] vulkan: 2325 passes (3%) ended at cmd.c:534 [1186.65] vulkan: 943 passes (1%) ended at buffer.c:2096 [1186.65] vulkan: 612 passes (1%) ended at dma.c:143 [1186.65] vulkan: 600 passes (1%) ended at renderer.c:680 [1186.65] vulkan: GPU-owned guest memory landed for the CPU 13642 times, render targets written back for an engine 0 times [1187.29] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.65 ms, 1st to 99th percentile 16.58 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (4.3 to 7.8), on to the display in 44.7 ms (41.3 to 45.9), 49.5 ms in all (47.2 to 50.0) [1187.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1187.67] RomFS: reading aoc_info_c584.bundle (8.5 KB) [1187.67] RomFS: reading aoc_info_c585.bundle (8.5 KB) [1187.68] RomFS: reading ianim_c585_statusloop.bundle (20.3 KB) [1187.68] RomFS: reading ianim_c604_status.bundle (28.5 KB) [1187.68] RomFS: reading ianim_c604_statusloop.bundle (20.5 KB) [1187.69] RomFS: reading ianim_c605_status.bundle (38.3 KB) [1189.96] perf: 60.0 frames a second over 5.0 s (69799 shown in all) [1193.67] RomFS: reading ianim_c553_statusloop.bundle (21.0 KB) [1193.67] RomFS: reading aoc_info_c552_eng.bundle (8.5 KB) [1193.67] RomFS: reading aoc_info_c553.bundle (8.5 KB) [1193.67] RomFS: reading ianim_c553b_status.bundle (27.9 KB) [1193.67] RomFS: reading aoc_info_c553b.bundle (8.5 KB) [1193.67] RomFS: reading ianim_c553b_statusloop.bundle (17.9 KB) [1193.67] RomFS: reading aoc_info_c553b_eng.bundle (8.5 KB) [1193.67] RomFS: reading ianim_c553c_status.bundle (27.5 KB) [1194.98] perf: 59.8 frames a second over 5.0 s (70099 shown in all) [1196.66] nvn: 70200 presents, 70200 submissions [1196.66] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 15.72 s on the host's processors (157% of one, 26.19 ms a present), the whole process 18.45 s (184%); the busiest: thread 80 'MainThread' 7.56 s, thread 87 'Job.Worker 1' 3.37 s, thread 86 'Job.Worker 0' 3.34 s, thread 108 'UnityGfxDeviceWorker' 0.89 s, thread 116 'AK::EventManager' 0.26 s [1196.66] cpu: in those 10.02 s, 157065 SVCs (15678 a second): 0x1b ArbitrateUnlock 44198, 0x1c WaitProcessWideKeyAtomic 33172, 0x0b SleepThread 31882, 0x1d SignalProcessWideKey 23443, 0x1a ArbitrateLock 16150, 0x21 SendSyncRequest 6368; 6322 calls the dispatch table had no code for (RtAPI.miss) [1196.66] vulkan: 21387292 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 149 finishes (62 ms); 0 reads past queued releases (0 samples counts written on the GPU); 31967162 descriptor sets written, 10807422 reused; 13165539 draws kept the last one's shaders and pipeline (0 checked), 19737471 its targets [1196.66] vulkan: 90 shaders translated (28 ms), 93 pipelines made (8 from the cache, 629 ms making, 282 ms waited for), 268 render targets made, 1578 texture uploads (491 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [1196.66] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1196.66] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4125 of 14406 MB (3744 ours) [1196.66] vulkan: caches: 67 render targets (911 MB, 0 parked), 299 textures (910 MB), 4190 buffers (54 MB); 2479 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1196.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1196.66] vulkan: 5440324 rendering passes, 69604 clear commands, 1463387 attachments cleared and 20 left undefined by their load op [1196.66] vulkan: 44167 passes (53%) ended at buffer.c:2264 [1196.66] vulkan: 20433 passes (24%) ended at renderer.c:214 [1196.66] vulkan: 6735 passes (8%) ended at buffer.c:2168 [1196.66] vulkan: 6225 passes (7%) ended at render.c:232 [1196.66] vulkan: 2719 passes (3%) ended at dma.c:143 [1196.66] vulkan: 1630 passes (2%) ended at cmd.c:534 [1196.66] vulkan: 1277 passes (2%) ended at buffer.c:2096 [1196.66] vulkan: 600 passes (1%) ended at renderer.c:680 [1196.66] vulkan: GPU-owned guest memory landed for the CPU 13723 times, render targets written back for an engine 0 times [1197.47] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.93 ms, 1st to 99th percentile 16.57 to 16.94 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 4.6 ms (2.6 to 11.3), on to the display in 43.8 ms (24.4 to 47.2), 48.4 ms in all (31.9 to 50.1) [1197.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1199.98] perf: 60.0 frames a second over 5.0 s (70399 shown in all) [1200.17] vulkan: a 86 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (8408 KB), 0 ms in finishes [1201.68] RomFS: reading listsortie.bundle (12.6 KB) [1201.68] RomFS: reading sortieunitselectroot.bundle (72.7 KB) [1201.68] RomFS: reading unitlistroot.bundle (40.1 KB) [1201.91] vulkan: a 195 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 39 render targets made, 8 texture uploads (3722 KB), 0 ms in finishes [1204.32] RomFS: reading aoc_info_c049_eng.bundle (8.4 KB) [1204.32] RomFS: reading ianim_c020_standbyloop-sw1.bundle (24.5 KB) [1204.32] RomFS: reading aoc_info_c049b.bundle (7.7 KB) [1204.32] RomFS: reading ianim_c049_standby-ax1.bundle (61.8 KB) [1204.32] RomFS: reading ianim_c049_standbyloop-ax1.bundle (17.8 KB) [1204.32] RomFS: reading ianim_c049_status.bundle (44.5 KB) [1204.82] RomFS: reading aoc_info_c500_eng.bundle (8.5 KB) [1204.82] RomFS: reading ianim_c501_status.bundle (37.8 KB) [1204.82] RomFS: reading aoc_info_c501.bundle (7.7 KB) [1204.82] RomFS: reading ianim_c501_statusloop.bundle (18.4 KB) [1204.82] RomFS: reading aoc_info_c501_eng.bundle (8.4 KB) [1204.82] RomFS: reading ianim_c501b_status.bundle (37.7 KB) [1204.82] RomFS: reading ianim_c500_statusloop.bundle (13.2 KB) [1204.98] perf: 57.2 frames a second over 5.0 s (70685 shown in all) [1205.22] RomFS: reading aoc_info_c304.bundle (7.5 KB) [1205.22] RomFS: reading ianim_c350_status.bundle (40.2 KB) [1205.22] RomFS: reading aoc_info_c304_eng.bundle (8.4 KB) [1205.22] RomFS: reading ianim_c350_statusloop.bundle (24.1 KB) [1205.22] RomFS: reading aoc_info_c350.bundle (8.5 KB) [1205.22] RomFS: reading ianim_c304_statusloop.bundle (18.1 KB) [1205.22] RomFS: reading ianim_c350b_status.bundle (39.9 KB) [1206.91] cpu: 600 presents in 10.25 s (58.6 fps): 38 of the game's threads ran 14.45 s on the host's processors (141% of one, 24.08 ms a present), the whole process 16.62 s (162%); the busiest: thread 80 'MainThread' 7.05 s, thread 87 'Job.Worker 1' 3.10 s, thread 86 'Job.Worker 0' 3.06 s, thread 108 'UnityGfxDeviceWorker' 0.78 s, thread 116 'AK::EventManager' 0.24 s [1206.91] cpu: in those 10.25 s, 178744 SVCs (17446 a second): 0x0b SleepThread 55196, 0x1b ArbitrateUnlock 41948, 0x1c WaitProcessWideKeyAtomic 36267, 0x1d SignalProcessWideKey 24926, 0x1a ArbitrateLock 12347, 0x21 SendSyncRequest 6202; 7193 calls the dispatch table had no code for (RtAPI.miss) [1206.91] vulkan: 21617375 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 157 finishes (64 ms); 0 reads past queued releases (0 samples counts written on the GPU); 32283517 descriptor sets written, 10951233 reused; 13319427 draws kept the last one's shaders and pipeline (0 checked), 19955048 its targets [1206.91] vulkan: 90 shaders translated (28 ms), 97 pipelines made (9 from the cache, 647 ms making, 298 ms waited for), 307 render targets made, 1671 texture uploads (541 MB); 2 frames over 50 ms in the last 600, the slowest 195 ms [1206.91] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1206.91] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4125 of 14406 MB (3744 ours) [1206.91] vulkan: caches: 96 render targets (1084 MB, 1 parked), 378 textures (1384 MB), 5256 buffers (93 MB); 3137 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1206.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1206.91] vulkan: 5493638 rendering passes, 70204 clear commands, 1470155 attachments cleared and 20 left undefined by their load op [1206.91] vulkan: 21388 passes (40%) ended at buffer.c:2264 [1206.91] vulkan: 14800 passes (28%) ended at renderer.c:214 [1206.91] vulkan: 7418 passes (14%) ended at buffer.c:2168 [1206.91] vulkan: 4078 passes (8%) ended at render.c:232 [1206.91] vulkan: 2349 passes (4%) ended at dma.c:143 [1206.91] vulkan: 1404 passes (3%) ended at cmd.c:534 [1206.91] vulkan: 1148 passes (2%) ended at buffer.c:2096 [1206.91] vulkan: 596 passes (1%) ended at renderer.c:680 [1206.91] vulkan: GPU-owned guest memory landed for the CPU 13806 times, render targets written back for an engine 0 times [1207.48] RomFS: reading aoc_info_c100b.bundle (7.5 KB) [1207.48] RomFS: reading ianim_c100b_statusloop.bundle (19.1 KB) [1207.48] RomFS: reading aoc_info_c101.bundle (7.7 KB) [1207.48] RomFS: reading ianim_c101_status.bundle (41.5 KB) [1207.49] RomFS: reading aoc_info_c101_eng.bundle (8.5 KB) [1207.49] RomFS: reading ianim_c101_statusloop.bundle (18.1 KB) [1207.49] RomFS: reading ianim_c101b_status.bundle (40.8 KB) [1207.87] vulkan: display: 599 frame intervals of 17.08 ms (deviation 7.15 ms, 1st to 99th percentile 16.58 to 16.95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 4.1 ms (1.4 to 7.4), on to the display in 39.4 ms (22.3 to 48.3), 43.5 ms in all (26.6 to 50.0) [1207.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1210.00] perf: 59.8 frames a second over 5.0 s (70985 shown in all) [1215.00] perf: 60.0 frames a second over 5.0 s (71285 shown in all) [1216.91] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 12.68 s on the host's processors (127% of one, 21.14 ms a present), the whole process 14.21 s (142%); the busiest: thread 80 'MainThread' 5.68 s, thread 87 'Job.Worker 1' 2.94 s, thread 86 'Job.Worker 0' 2.91 s, thread 108 'UnityGfxDeviceWorker' 0.83 s, thread 116 'AK::EventManager' 0.20 s [1216.91] cpu: in those 10.00 s, 205635 SVCs (20563 a second): 0x0b SleepThread 80904, 0x1b ArbitrateUnlock 41445, 0x1c WaitProcessWideKeyAtomic 38999, 0x1d SignalProcessWideKey 26452, 0x1a ArbitrateLock 10063, 0x21 SendSyncRequest 5952; 1797 calls the dispatch table had no code for (RtAPI.miss) [1216.91] vulkan: 21725580 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 157 finishes (64 ms); 0 reads past queued releases (0 samples counts written on the GPU); 32442133 descriptor sets written, 11009027 reused; 13357052 draws kept the last one's shaders and pipeline (0 checked), 20055636 its targets [1216.91] vulkan: 90 shaders translated (28 ms), 98 pipelines made (9 from the cache, 655 ms making, 306 ms waited for), 307 render targets made, 1694 texture uploads (553 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms [1216.91] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1216.91] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4125 of 14406 MB (3744 ours) [1216.91] vulkan: caches: 96 render targets (1084 MB, 1 parked), 371 textures (1353 MB), 3994 buffers (67 MB); 3095 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1216.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1216.91] vulkan: 5516780 rendering passes, 70804 clear commands, 1476629 attachments cleared and 20 left undefined by their load op [1216.91] vulkan: 11134 passes (48%) ended at renderer.c:214 [1216.91] vulkan: 5506 passes (24%) ended at buffer.c:2168 [1216.91] vulkan: 2344 passes (10%) ended at render.c:232 [1216.91] vulkan: 1181 passes (5%) ended at cmd.c:534 [1216.91] vulkan: 1089 passes (5%) ended at buffer.c:2096 [1216.91] vulkan: 671 passes (3%) ended at buffer.c:2264 [1216.91] vulkan: 604 passes (3%) ended at dma.c:143 [1216.91] vulkan: 600 passes (3%) ended at renderer.c:680 [1216.91] vulkan: GPU-owned guest memory landed for the CPU 14074 times, render targets written back for an engine 0 times [1217.86] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.0 ms (2.8 to 5.9), on to the display in 31.5 ms (28.3 to 32.9), 36.5 ms in all (31.1 to 37.2) [1217.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1220.00] perf: 60.0 frames a second over 5.0 s (71585 shown in all) [1225.01] perf: 59.8 frames a second over 5.0 s (71885 shown in all) [1226.92] nvn: 72000 presents, 72000 submissions [1226.93] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 12.61 s on the host's processors (126% of one, 21.01 ms a present), the whole process 14.04 s (140%); the busiest: thread 80 'MainThread' 5.76 s, thread 87 'Job.Worker 1' 2.90 s, thread 86 'Job.Worker 0' 2.85 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.21 s [1226.93] cpu: in those 10.02 s, 209334 SVCs (20899 a second): 0x0b SleepThread 81023, 0x1b ArbitrateUnlock 42706, 0x1c WaitProcessWideKeyAtomic 39937, 0x1d SignalProcessWideKey 26979, 0x1a ArbitrateLock 10927, 0x21 SendSyncRequest 5940; 5382 calls the dispatch table had no code for (RtAPI.miss) [1226.93] vulkan: 21826697 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 157 finishes (64 ms); 0 reads past queued releases (0 samples counts written on the GPU); 32589634 descriptor sets written, 11063760 reused; 13392817 draws kept the last one's shaders and pipeline (0 checked), 20149541 its targets [1226.93] vulkan: 90 shaders translated (28 ms), 98 pipelines made (9 from the cache, 655 ms making, 306 ms waited for), 307 render targets made, 1694 texture uploads (553 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1226.93] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1226.93] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 3997 of 14406 MB (3616 ours) [1226.93] vulkan: caches: 89 render targets (1036 MB, 1 parked), 98 textures (562 MB), 1201 buffers (29 MB); 2219 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1226.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1226.93] vulkan: 5539300 rendering passes, 71404 clear commands, 1482851 attachments cleared and 20 left undefined by their load op [1226.93] vulkan: 10602 passes (47%) ended at renderer.c:214 [1226.93] vulkan: 5304 passes (24%) ended at buffer.c:2168 [1226.93] vulkan: 2232 passes (10%) ended at render.c:232 [1226.93] vulkan: 1243 passes (6%) ended at buffer.c:2096 [1226.93] vulkan: 1020 passes (5%) ended at cmd.c:534 [1226.93] vulkan: 904 passes (4%) ended at buffer.c:2264 [1226.93] vulkan: 615 passes (3%) ended at dma.c:143 [1226.93] vulkan: 600 passes (3%) ended at renderer.c:680 [1226.93] vulkan: GPU-owned guest memory landed for the CPU 14237 times, render targets written back for an engine 0 times [1227.84] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (2.0 to 6.1), on to the display in 22.3 ms (12.4 to 32.9), 27.2 ms in all (16.8 to 37.6) [1227.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1230.03] perf: 60.0 frames a second over 5.0 s (72186 shown in all) [1235.03] perf: 60.0 frames a second over 5.0 s (72486 shown in all) [1235.57] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 20 render targets made, 145 texture uploads (32003 KB), 0 ms in finishes [1235.64] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (3285 KB), 0 ms in finishes [1237.04] cpu: 600 presents in 10.12 s (59.3 fps): 38 of the game's threads ran 13.32 s on the host's processors (132% of one, 22.20 ms a present), the whole process 14.98 s (148%); the busiest: thread 80 'MainThread' 6.25 s, thread 87 'Job.Worker 1' 2.96 s, thread 86 'Job.Worker 0' 2.94 s, thread 108 'UnityGfxDeviceWorker' 0.82 s, thread 116 'AK::EventManager' 0.22 s [1237.04] cpu: in those 10.12 s, 193982 SVCs (19171 a second): 0x0b SleepThread 70936, 0x1b ArbitrateUnlock 40752, 0x1c WaitProcessWideKeyAtomic 38404, 0x1d SignalProcessWideKey 25932, 0x1a ArbitrateLock 10127, 0x21 SendSyncRequest 5995; 3600 calls the dispatch table had no code for (RtAPI.miss) [1237.04] vulkan: 21957231 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 160 finishes (66 ms); 0 reads past queued releases (0 samples counts written on the GPU); 32779977 descriptor sets written, 11134485 reused; 13453234 draws kept the last one's shaders and pipeline (0 checked), 20271468 its targets [1237.04] vulkan: 90 shaders translated (28 ms), 98 pipelines made (9 from the cache, 655 ms making, 306 ms waited for), 327 render targets made, 1890 texture uploads (609 MB); 2 frames over 50 ms in the last 600, the slowest 71 ms [1237.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1237.04] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4163 of 14406 MB (3744 ours) [1237.04] vulkan: caches: 98 render targets (1047 MB, 2 parked), 266 textures (1058 MB), 2222 buffers (43 MB); 2764 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1237.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1237.04] vulkan: 5566227 rendering passes, 72004 clear commands, 1489114 attachments cleared and 20 left undefined by their load op [1237.04] vulkan: 11548 passes (43%) ended at renderer.c:214 [1237.04] vulkan: 6431 passes (24%) ended at buffer.c:2168 [1237.04] vulkan: 2699 passes (10%) ended at render.c:232 [1237.04] vulkan: 1988 passes (7%) ended at buffer.c:2264 [1237.04] vulkan: 1337 passes (5%) ended at dma.c:143 [1237.04] vulkan: 1181 passes (4%) ended at cmd.c:534 [1237.04] vulkan: 1053 passes (4%) ended at buffer.c:2096 [1237.04] vulkan: 598 passes (2%) ended at renderer.c:680 [1237.04] vulkan: GPU-owned guest memory landed for the CPU 14403 times, render targets written back for an engine 0 times [1237.96] vulkan: display: 599 frame intervals of 16.89 ms (deviation 3.19 ms, 1st to 99th percentile 16.56 to 16.94 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (2.4 to 8.4), on to the display in 26.9 ms (13.8 to 33.0), 32.1 ms in all (17.5 to 37.3) [1237.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1240.05] perf: 58.4 frames a second over 5.0 s (72779 shown in all) [1245.06] perf: 60.0 frames a second over 5.0 s (73080 shown in all) [1247.06] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 17.77 s on the host's processors (177% of one, 29.61 ms a present), the whole process 21.02 s (210%); the busiest: thread 80 'MainThread' 8.00 s, thread 86 'Job.Worker 0' 4.15 s, thread 87 'Job.Worker 1' 4.07 s, thread 108 'UnityGfxDeviceWorker' 1.14 s, thread 116 'AK::EventManager' 0.23 s [1247.06] cpu: in those 10.02 s, 149394 SVCs (14910 a second): 0x1b ArbitrateUnlock 39255, 0x1c WaitProcessWideKeyAtomic 35384, 0x0b SleepThread 32241, 0x1d SignalProcessWideKey 24475, 0x1a ArbitrateLock 10163, 0x21 SendSyncRequest 6052; 2715 calls the dispatch table had no code for (RtAPI.miss) [1247.06] vulkan: 22388833 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 160 finishes (66 ms); 0 reads past queued releases (0 samples counts written on the GPU); 33403449 descriptor sets written, 11374217 reused; 13760676 draws kept the last one's shaders and pipeline (0 checked), 20680388 its targets [1247.06] vulkan: 90 shaders translated (28 ms), 98 pipelines made (9 from the cache, 655 ms making, 306 ms waited for), 342 render targets made, 1973 texture uploads (624 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms [1247.06] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1247.06] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4163 of 14406 MB (3744 ours) [1247.06] vulkan: caches: 94 render targets (1005 MB, 2 parked), 339 textures (1173 MB), 3902 buffers (36 MB); 2859 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1247.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1247.06] vulkan: 5633261 rendering passes, 72604 clear commands, 1499641 attachments cleared and 20 left undefined by their load op [1247.06] vulkan: 25757 passes (38%) ended at renderer.c:214 [1247.06] vulkan: 20742 passes (31%) ended at buffer.c:2264 [1247.06] vulkan: 7726 passes (12%) ended at buffer.c:2168 [1247.06] vulkan: 7374 passes (11%) ended at render.c:232 [1247.06] vulkan: 2201 passes (3%) ended at cmd.c:534 [1247.06] vulkan: 1269 passes (2%) ended at buffer.c:2096 [1247.06] vulkan: 839 passes (1%) ended at dma.c:143 [1247.06] vulkan: 600 passes (1%) ended at renderer.c:680 [1247.06] vulkan: GPU-owned guest memory landed for the CPU 14529 times, render targets written back for an engine 0 times [1247.99] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.57 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (4.3 to 10.1), on to the display in 26.1 ms (18.3 to 28.9), 34.2 ms in all (25.9 to 36.3) [1247.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1250.06] perf: 60.0 frames a second over 5.0 s (73380 shown in all) [1255.08] perf: 60.0 frames a second over 5.0 s (73681 shown in all) [1257.06] nvn: 73800 presents, 73800 submissions [1257.06] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.96 s on the host's processors (180% of one, 29.94 ms a present), the whole process 21.28 s (213%); the busiest: thread 80 'MainThread' 7.95 s, thread 86 'Job.Worker 0' 4.26 s, thread 87 'Job.Worker 1' 4.24 s, thread 108 'UnityGfxDeviceWorker' 1.18 s, thread 116 'AK::EventManager' 0.20 s [1257.06] cpu: in those 10.00 s, 138154 SVCs (13815 a second): 0x1c WaitProcessWideKeyAtomic 35388, 0x1b ArbitrateUnlock 35259, 0x0b SleepThread 29200, 0x1d SignalProcessWideKey 24292, 0x1a ArbitrateLock 6265, 0x21 SendSyncRequest 5932; 0 calls the dispatch table had no code for (RtAPI.miss) [1257.06] vulkan: 22824610 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 160 finishes (66 ms); 0 reads past queued releases (0 samples counts written on the GPU); 34032833 descriptor sets written, 11616387 reused; 14064278 draws kept the last one's shaders and pipeline (0 checked), 21092165 its targets [1257.06] vulkan: 90 shaders translated (28 ms), 98 pipelines made (9 from the cache, 655 ms making, 306 ms waited for), 342 render targets made, 1973 texture uploads (624 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [1257.06] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1257.06] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4163 of 14406 MB (3744 ours) [1257.06] vulkan: caches: 92 render targets (963 MB, 2 parked), 272 textures (853 MB), 3051 buffers (23 MB); 2469 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1257.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1257.06] vulkan: 5705304 rendering passes, 73204 clear commands, 1511041 attachments cleared and 20 left undefined by their load op [1257.06] vulkan: 27600 passes (38%) ended at renderer.c:214 [1257.06] vulkan: 21987 passes (31%) ended at buffer.c:2264 [1257.06] vulkan: 9122 passes (13%) ended at buffer.c:2168 [1257.06] vulkan: 7763 passes (11%) ended at render.c:232 [1257.06] vulkan: 2309 passes (3%) ended at cmd.c:534 [1257.06] vulkan: 1473 passes (2%) ended at buffer.c:2096 [1257.06] vulkan: 600 passes (1%) ended at renderer.c:680 [1257.06] vulkan: 600 passes (1%) ended at dma.c:143 [1257.06] vulkan: GPU-owned guest memory landed for the CPU 14679 times, render targets written back for an engine 0 times [1258.01] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (7.0 to 10.4), on to the display in 26.4 ms (24.7 to 27.2), 34.7 ms in all (32.8 to 36.3) [1258.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1260.08] perf: 60.0 frames a second over 5.0 s (73981 shown in all) [1265.08] perf: 60.0 frames a second over 5.0 s (74281 shown in all) [1267.06] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.97 s on the host's processors (180% of one, 29.96 ms a present), the whole process 21.29 s (213%); the busiest: thread 80 'MainThread' 7.96 s, thread 87 'Job.Worker 1' 4.24 s, thread 86 'Job.Worker 0' 4.24 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.20 s [1267.06] cpu: in those 10.00 s, 137952 SVCs (13795 a second): 0x1c WaitProcessWideKeyAtomic 35240, 0x1b ArbitrateUnlock 35038, 0x0b SleepThread 29638, 0x1d SignalProcessWideKey 24164, 0x1a ArbitrateLock 6116, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [1267.07] vulkan: 23260292 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 160 finishes (66 ms); 0 reads past queued releases (0 samples counts written on the GPU); 34662114 descriptor sets written, 11858470 reused; 14368182 draws kept the last one's shaders and pipeline (0 checked), 21503847 its targets [1267.07] vulkan: 90 shaders translated (28 ms), 98 pipelines made (9 from the cache, 655 ms making, 306 ms waited for), 342 render targets made, 1973 texture uploads (624 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [1267.07] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1267.07] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4163 of 14406 MB (3744 ours) [1267.07] vulkan: caches: 92 render targets (963 MB, 2 parked), 193 textures (842 MB), 2186 buffers (15 MB); 2449 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1267.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1267.07] vulkan: 5776607 rendering passes, 73804 clear commands, 1522441 attachments cleared and 20 left undefined by their load op [1267.07] vulkan: 27600 passes (39%) ended at renderer.c:214 [1267.07] vulkan: 22010 passes (31%) ended at buffer.c:2264 [1267.07] vulkan: 8414 passes (12%) ended at buffer.c:2168 [1267.07] vulkan: 7766 passes (11%) ended at render.c:232 [1267.07] vulkan: 2302 passes (3%) ended at cmd.c:534 [1267.07] vulkan: 1422 passes (2%) ended at buffer.c:2096 [1267.07] vulkan: 600 passes (1%) ended at renderer.c:680 [1267.07] vulkan: 600 passes (1%) ended at dma.c:143 [1267.07] vulkan: GPU-owned guest memory landed for the CPU 14829 times, render targets written back for an engine 0 times [1268.02] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.2 ms (5.7 to 10.1), on to the display in 26.5 ms (24.9 to 27.3), 34.7 ms in all (31.4 to 36.3) [1268.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1270.08] perf: 60.0 frames a second over 5.0 s (74581 shown in all) [1275.08] perf: 60.0 frames a second over 5.0 s (74881 shown in all) [1277.06] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.88 s on the host's processors (179% of one, 29.80 ms a present), the whole process 21.20 s (212%); the busiest: thread 80 'MainThread' 7.88 s, thread 87 'Job.Worker 1' 4.24 s, thread 86 'Job.Worker 0' 4.23 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.21 s [1277.06] cpu: in those 10.00 s, 137115 SVCs (13713 a second): 0x1c WaitProcessWideKeyAtomic 35207, 0x1b ArbitrateUnlock 35041, 0x0b SleepThread 28694, 0x1d SignalProcessWideKey 24080, 0x1a ArbitrateLock 6337, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [1277.06] vulkan: 23696132 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 160 finishes (66 ms); 0 reads past queued releases (0 samples counts written on the GPU); 35291541 descriptor sets written, 12100723 reused; 14671701 draws kept the last one's shaders and pipeline (0 checked), 21915687 its targets [1277.06] vulkan: 90 shaders translated (28 ms), 98 pipelines made (9 from the cache, 655 ms making, 306 ms waited for), 342 render targets made, 1973 texture uploads (624 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [1277.06] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1277.06] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4163 of 14406 MB (3744 ours) [1277.06] vulkan: caches: 92 render targets (963 MB, 2 parked), 193 textures (842 MB), 2217 buffers (15 MB); 2449 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1277.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1277.06] vulkan: 5849094 rendering passes, 74404 clear commands, 1533841 attachments cleared and 20 left undefined by their load op [1277.06] vulkan: 27600 passes (38%) ended at renderer.c:214 [1277.06] vulkan: 22001 passes (30%) ended at buffer.c:2264 [1277.06] vulkan: 9528 passes (13%) ended at buffer.c:2168 [1277.06] vulkan: 7774 passes (11%) ended at render.c:232 [1277.06] vulkan: 2310 passes (3%) ended at cmd.c:534 [1277.06] vulkan: 1491 passes (2%) ended at buffer.c:2096 [1277.06] vulkan: 600 passes (1%) ended at renderer.c:680 [1277.06] vulkan: 600 passes (1%) ended at dma.c:143 [1277.06] vulkan: GPU-owned guest memory landed for the CPU 14979 times, render targets written back for an engine 0 times [1278.01] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (7.5 to 10.2), on to the display in 26.6 ms (25.3 to 27.3), 34.9 ms in all (33.9 to 36.4) [1278.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1280.10] perf: 60.0 frames a second over 5.0 s (75182 shown in all) [1283.72] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (48 KB), 0 ms in finishes [1285.10] perf: 59.8 frames a second over 5.0 s (75481 shown in all) [1287.08] nvn: 75600 presents, 75600 submissions [1287.08] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 18.18 s on the host's processors (181% of one, 30.29 ms a present), the whole process 21.52 s (215%); the busiest: thread 80 'MainThread' 8.04 s, thread 86 'Job.Worker 0' 4.29 s, thread 87 'Job.Worker 1' 4.28 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.21 s [1287.08] cpu: in those 10.02 s, 134894 SVCs (13466 a second): 0x1c WaitProcessWideKeyAtomic 34224, 0x1b ArbitrateUnlock 34109, 0x0b SleepThread 29411, 0x1d SignalProcessWideKey 23122, 0x1a ArbitrateLock 6265, 0x21 SendSyncRequest 5941; 3777 calls the dispatch table had no code for (RtAPI.miss) [1287.08] vulkan: 24133431 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 160 finishes (66 ms); 0 reads past queued releases (0 samples counts written on the GPU); 35923118 descriptor sets written, 12343744 reused; 14975788 draws kept the last one's shaders and pipeline (0 checked), 22328984 its targets [1287.08] vulkan: 90 shaders translated (28 ms), 98 pipelines made (9 from the cache, 655 ms making, 306 ms waited for), 342 render targets made, 1975 texture uploads (624 MB); 1 frames over 50 ms in the last 600, the slowest 52 ms [1287.08] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1287.08] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4163 of 14406 MB (3744 ours) [1287.08] vulkan: caches: 92 render targets (963 MB, 2 parked), 195 textures (842 MB), 1861 buffers (17 MB); 2452 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1287.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1287.08] vulkan: 5920924 rendering passes, 75004 clear commands, 1545241 attachments cleared and 20 left undefined by their load op [1287.08] vulkan: 27600 passes (38%) ended at renderer.c:214 [1287.08] vulkan: 23002 passes (32%) ended at buffer.c:2264 [1287.08] vulkan: 7773 passes (11%) ended at render.c:232 [1287.08] vulkan: 7744 passes (11%) ended at buffer.c:2168 [1287.08] vulkan: 2322 passes (3%) ended at cmd.c:534 [1287.08] vulkan: 1559 passes (2%) ended at buffer.c:2096 [1287.08] vulkan: 769 passes (1%) ended at dma.c:143 [1287.08] vulkan: 600 passes (1%) ended at renderer.c:680 [1287.08] vulkan: GPU-owned guest memory landed for the CPU 15175 times, render targets written back for an engine 0 times [1288.21] vulkan: display: 598 frame intervals of 16.72 ms (deviation 0.95 ms, 1st to 99th percentile 16.56 to 16.94 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (6.5 to 10.2), on to the display in 25.9 ms (10.3 to 29.4), 34.2 ms in all (18.9 to 37.0) [1288.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1290.10] perf: 58.8 frames a second over 5.0 s (75775 shown in all) [1295.10] perf: 60.2 frames a second over 5.0 s (76076 shown in all) [1295.42] vulkan: a 86 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (8408 KB), 0 ms in finishes [1296.82] vulkan: a 169 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 35 render targets made, 8 texture uploads (3722 KB), 0 ms in finishes [1297.40] cpu: 600 presents in 10.31 s (58.2 fps): 38 of the game's threads ran 16.11 s on the host's processors (156% of one, 26.86 ms a present), the whole process 18.84 s (183%); the busiest: thread 80 'MainThread' 8.09 s, thread 86 'Job.Worker 0' 3.39 s, thread 87 'Job.Worker 1' 3.34 s, thread 108 'UnityGfxDeviceWorker' 0.83 s, thread 116 'AK::EventManager' 0.26 s [1297.40] cpu: in those 10.31 s, 144752 SVCs (14035 a second): 0x1b ArbitrateUnlock 37813, 0x1c WaitProcessWideKeyAtomic 33077, 0x0b SleepThread 32171, 0x1d SignalProcessWideKey 23218, 0x1a ArbitrateLock 10347, 0x21 SendSyncRequest 6261; 9002 calls the dispatch table had no code for (RtAPI.miss) [1297.40] vulkan: 24447207 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 171 finishes (68 ms); 0 reads past queued releases (0 samples counts written on the GPU); 36360034 descriptor sets written, 12534380 reused; 15204745 draws kept the last one's shaders and pipeline (0 checked), 22625386 its targets [1297.40] vulkan: 90 shaders translated (28 ms), 98 pipelines made (9 from the cache, 655 ms making, 306 ms waited for), 377 render targets made, 2145 texture uploads (669 MB); 2 frames over 50 ms in the last 600, the slowest 169 ms [1297.40] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1297.40] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4163 of 14406 MB (3744 ours) [1297.40] vulkan: caches: 108 render targets (1096 MB, 9 parked), 365 textures (1207 MB), 3901 buffers (40 MB); 2992 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1297.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1297.40] vulkan: 5982764 rendering passes, 75604 clear commands, 1552634 attachments cleared and 20 left undefined by their load op [1297.40] vulkan: 21386 passes (35%) ended at buffer.c:2264 [1297.40] vulkan: 18804 passes (30%) ended at renderer.c:214 [1297.40] vulkan: 7447 passes (12%) ended at buffer.c:2168 [1297.40] vulkan: 5787 passes (9%) ended at render.c:232 [1297.40] vulkan: 4485 passes (7%) ended at dma.c:143 [1297.40] vulkan: 1555 passes (3%) ended at cmd.c:534 [1297.40] vulkan: 1553 passes (3%) ended at buffer.c:2096 [1297.40] vulkan: 596 passes (1%) ended at renderer.c:680 [1297.40] vulkan: GPU-owned guest memory landed for the CPU 15254 times, render targets written back for an engine 0 times [1298.52] vulkan: display: 599 frame intervals of 17.22 ms (deviation 6.92 ms, 1st to 99th percentile 16.56 to 33.36 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 5.9 ms (2.9 to 10.2), on to the display in 27.5 ms (8.8 to 33.3), 33.4 ms in all (14.3 to 37.7) [1298.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1300.11] perf: 57.0 frames a second over 5.0 s (76362 shown in all) [1302.03] RomFS: reading ubody_slp0er_c351.bundle (4345.4 KB) [1302.04] RomFS: reading uhair_h304.bundle (133.7 KB) [1302.04] RomFS: reading uhair_h351.bundle (263.9 KB) [1302.04] RomFS: reading ubody_slp1ef_c351.bundle (5544.7 KB) [1302.04] RomFS: reading ianim_c351_statusloop.bundle (20.6 KB) [1302.04] RomFS: reading ianim_c352_status.bundle (29.3 KB) [1302.05] RomFS: reading uhead_c351b.bundle (702.3 KB) [1302.06] RomFS: reading uacc_head_kings400.bundle (427.3 KB) [1302.06] RomFS: reading uhair_h400.bundle (203.2 KB) [1302.07] RomFS: reading ubody_solu1f_c000.bundle (4225.8 KB) [1302.35] RomFS: reading aoc_info_c101b.bundle (7.5 KB) [1302.35] RomFS: reading aoc_info_c102.bundle (7.7 KB) [1302.35] RomFS: reading aoc_info_c102_eng.bundle (8.4 KB) [1302.35] RomFS: reading aoc_info_c103.bundle (7.6 KB) [1302.36] RomFS: reading ianim_c102_status.bundle (30.0 KB) [1302.36] RomFS: reading ianim_c102_statusloop.bundle (17.3 KB) [1302.36] RomFS: reading ianim_c101b_statusloop.bundle (18.1 KB) [1302.36] RomFS: reading ianim_c103_status.bundle (42.4 KB) [1302.37] RomFS: reading uhead_c103.bundle (666.4 KB) [1302.37] RomFS: reading uhair_h103.bundle (163.9 KB) [1303.01] RomFS: reading uhead_c352.bundle (671.8 KB) [1303.02] RomFS: reading aoc_info_c351b.bundle (8.5 KB) [1303.02] RomFS: reading aoc_info_c352.bundle (8.5 KB) [1303.02] RomFS: reading ianim_c352_statusloop.bundle (21.1 KB) [1303.02] RomFS: reading aoc_info_c352_eng.bundle (8.5 KB) [1303.02] RomFS: reading aoc_info_c400.bundle (7.7 KB) [1303.02] RomFS: reading ianim_c400_status.bundle (27.2 KB) [1303.03] RomFS: reading uhead_c353.bundle (709.2 KB) [1303.05] RomFS: reading uacc_spine2_hair403.bundle (278.3 KB) [1303.39] RomFS: reading aoc_info_c250.bundle (8.5 KB) [1303.39] RomFS: reading ianim_c250_statusloop.bundle (18.7 KB) [1303.39] RomFS: reading aoc_info_c250_eng.bundle (8.5 KB) [1303.39] RomFS: reading aoc_info_c251.bundle (8.5 KB) [1303.39] RomFS: reading ianim_c251_status.bundle (41.1 KB) [1303.39] RomFS: reading aoc_info_c251_eng.bundle (8.5 KB) [1303.39] RomFS: reading uhead_c250.bundle (684.8 KB) [1303.39] RomFS: reading aoc_info_c251b.bundle (8.5 KB) [1303.39] RomFS: reading ianim_c251_statusloop.bundle (25.8 KB) [1303.39] RomFS: reading ianim_c251b_status.bundle (41.6 KB) [1303.39] RomFS: reading uhead_c251.bundle (691.5 KB) [1303.39] RomFS: reading uhair_h204.bundle (161.5 KB) [1303.39] RomFS: reading uacc_head_tiara152.bundle (122.3 KB) [1303.39] RomFS: reading uhair_h251.bundle (314.2 KB) [1303.39] RomFS: reading uacc_head_tiara251.bundle (120.1 KB) [1303.40] RomFS: reading uhead_c252.bundle (714.0 KB) [1303.41] RomFS: reading uhair_h252.bundle (275.8 KB) [1303.41] RomFS: reading uacc_head_tiara351.bundle (60.4 KB) [1305.13] perf: 58.8 frames a second over 5.0 s (76657 shown in all) [1307.33] RomFS: reading ubody_axe1af_c000.bundle (2731.3 KB) [1307.34] RomFS: reading ubody_axe1af_c453.bundle (3469.4 KB) [1307.35] RomFS: reading aoc_info_c453.bundle (8.5 KB) [1307.35] RomFS: reading ianim_c452_statusloop.bundle (21.2 KB) [1307.35] RomFS: reading aoc_info_c453_eng.bundle (8.5 KB) [1307.35] RomFS: reading ianim_c453_status.bundle (33.7 KB) [1307.35] RomFS: reading ianim_c453_statusloop.bundle (18.0 KB) [1307.35] RomFS: reading ianim_c500_status.bundle (38.0 KB) [1307.36] RomFS: reading ubody_axe1af_c699.bundle (2598.4 KB) [1307.37] RomFS: reading uacc_head_dress504.bundle (958.0 KB) [1307.53] cpu: 600 presents in 10.13 s (59.2 fps): 42 of the game's threads ran 12.17 s on the host's processors (120% of one, 20.28 ms a present), the whole process 13.71 s (135%); the busiest: thread 80 'MainThread' 5.82 s, thread 87 'Job.Worker 1' 2.60 s, thread 86 'Job.Worker 0' 2.53 s, thread 108 'UnityGfxDeviceWorker' 0.64 s, thread 116 'AK::EventManager' 0.22 s [1307.53] cpu: in those 10.13 s, 213414 SVCs (21067 a second): 0x0b SleepThread 77512, 0x1b ArbitrateUnlock 45853, 0x1c WaitProcessWideKeyAtomic 39691, 0x1d SignalProcessWideKey 26888, 0x1a ArbitrateLock 14469, 0x21 SendSyncRequest 6391; 8077 calls the dispatch table had no code for (RtAPI.miss) [1307.53] vulkan: 24547628 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 171 finishes (68 ms); 0 reads past queued releases (0 samples counts written on the GPU); 36507703 descriptor sets written, 12587553 reused; 15239913 draws kept the last one's shaders and pipeline (0 checked), 22718949 its targets [1307.53] vulkan: 90 shaders translated (28 ms), 98 pipelines made (9 from the cache, 655 ms making, 306 ms waited for), 377 render targets made, 2234 texture uploads (716 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [1307.53] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1307.53] vulkan: memory used and budgeted: heap 0 192 of 15466 MB (192 ours), heap 1 4163 of 14406 MB (3744 ours) [1307.53] vulkan: caches: 108 render targets (1096 MB, 9 parked), 450 textures (1698 MB), 4759 buffers (65 MB); 3515 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1307.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1307.53] vulkan: 6005503 rendering passes, 76204 clear commands, 1558586 attachments cleared and 20 left undefined by their load op [1307.53] vulkan: 10044 passes (44%) ended at renderer.c:214 [1307.53] vulkan: 5675 passes (25%) ended at buffer.c:2168 [1307.53] vulkan: 2216 passes (10%) ended at buffer.c:2264 [1307.53] vulkan: 2123 passes (9%) ended at render.c:232 [1307.53] vulkan: 1122 passes (5%) ended at cmd.c:534 [1307.53] vulkan: 630 passes (3%) ended at dma.c:143 [1307.53] vulkan: 600 passes (3%) ended at renderer.c:680 [1307.53] vulkan: 289 passes (1%) ended at buffer.c:2096 [1307.53] vulkan: GPU-owned guest memory landed for the CPU 15626 times, render targets written back for an engine 0 times [1307.56] RomFS: reading uhead_c552.bundle (746.7 KB) [1307.57] RomFS: reading uhair_h543.bundle (186.5 KB) [1307.57] RomFS: reading aoc_info_c551_eng.bundle (8.5 KB) [1307.57] RomFS: reading aoc_info_c551b.bundle (8.5 KB) [1307.57] RomFS: reading ianim_c551b_statusloop.bundle (17.9 KB) [1307.57] RomFS: reading aoc_info_c552.bundle (8.5 KB) [1307.57] RomFS: reading ianim_c552_status.bundle (26.7 KB) [1307.57] RomFS: reading ianim_c552_statusloop.bundle (19.4 KB) [1307.57] RomFS: reading ianim_c553_status.bundle (37.3 KB) [1307.78] RomFS: reading aoc_info_c252.bundle (8.5 KB) [1307.78] RomFS: reading aoc_info_c252_eng.bundle (8.5 KB) [1307.78] RomFS: reading ianim_c252_status.bundle (34.4 KB) [1307.78] RomFS: reading ianim_c252_statusloop.bundle (21.2 KB) [1307.78] RomFS: reading ianim_c251b_statusloop.bundle (25.8 KB) [1307.78] RomFS: reading ianim_c253_status.bundle (45.5 KB) [1307.79] RomFS: reading uhair_h254.bundle (370.1 KB) [1307.80] RomFS: reading uhead_c253.bundle (734.1 KB) [1308.66] vulkan: display: 599 frame intervals of 16.92 ms (deviation 2.45 ms, 1st to 99th percentile 16.57 to 33.13 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (2.2 to 7.1), on to the display in 30.9 ms (9.5 to 33.6), 35.3 ms in all (12.9 to 38.0) [1308.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1310.13] perf: 58.2 frames a second over 5.0 s (76948 shown in all) [1310.37] RomFS: reading ianim_c103_statusloop.bundle (17.1 KB) [1310.37] RomFS: reading ianim_c150_status.bundle (38.6 KB) [1310.37] RomFS: reading uacc_head_glassect3am.bundle (151.3 KB) [1310.37] RomFS: reading aoc_info_c103_eng.bundle (8.4 KB) [1310.37] RomFS: reading aoc_info_c150.bundle (8.5 KB) [1310.37] RomFS: reading uacc_head_hat103.bundle (200.6 KB) [1310.38] RomFS: reading uhead_c150.bundle (697.8 KB) [1310.38] RomFS: reading uhair_h103h.bundle (212.8 KB) [1310.42] RomFS: reading uacc_head_hat152.bundle (208.4 KB) [1315.15] perf: 59.0 frames a second over 5.0 s (77244 shown in all) [1316.27] RomFS: reading ubody_cpd1bm_c400.bundle (5308.5 KB) [1316.27] RomFS: reading uhead_c859s.bundle (716.4 KB) [1316.27] RomFS: reading uhead_c999.bundle (11.4 KB) [1316.27] RomFS: reading ubody_cstmf_c000.bundle (2839.0 KB) [1316.27] RomFS: reading uhead_dummy1.bundle (11.2 KB) [1316.27] RomFS: reading aoc_info_c302.bundle (7.4 KB) [1316.27] RomFS: reading aoc_info_c302_eng.bundle (8.4 KB) [1316.27] RomFS: reading aoc_info_c303.bundle (8.5 KB) [1316.27] RomFS: reading aoc_info_c303_eng.bundle (8.5 KB) [1316.27] RomFS: reading ianim_c303_status.bundle (47.7 KB) [1316.27] RomFS: reading ianim_c303_statusloop.bundle (18.2 KB) [1316.27] RomFS: reading ianim_c304_status.bundle (30.0 KB) [1316.27] RomFS: reading ianim_c302b_statusloop.bundle (17.9 KB) [1316.27] RomFS: reading uacc_head_colorglassm3.bundle (55.3 KB) [1316.27] RomFS: reading uacc_head_cstmf.bundle (199.0 KB) [1316.29] RomFS: reading uacc_head_cstmm.bundle (199.2 KB) [1316.29] RomFS: reading ubody_cstmf_c699.bundle (2830.5 KB) [1316.80] RomFS: reading ubody_solu6f_c000.bundle (2793.3 KB) [1316.80] RomFS: reading uhead_c402.bundle (720.5 KB) [1316.80] RomFS: reading uhead_c403.bundle (692.8 KB) [1316.80] RomFS: reading ubody_solu6m_c000.bundle (2974.7 KB) [1316.80] RomFS: reading aoc_info_c402_eng.bundle (8.4 KB) [1316.80] RomFS: reading ianim_c403_status.bundle (49.6 KB) [1316.80] RomFS: reading aoc_info_c403.bundle (7.5 KB) [1316.80] RomFS: reading aoc_info_c403_eng.bundle (8.4 KB) [1316.80] RomFS: reading ianim_c403_statusloop.bundle (21.7 KB) [1316.81] RomFS: reading ianim_c402_statusloop.bundle (22.2 KB) [1316.81] RomFS: reading uacc_head_band400.bundle (16.5 KB) [1316.81] RomFS: reading ianim_c403b_status.bundle (49.7 KB) [1316.83] RomFS: reading ubody_sor0am_c511.bundle (3790.8 KB) [1317.00] RomFS: reading aoc_info_c403b.bundle (7.4 KB) [1317.00] RomFS: reading ianim_c450_status.bundle (49.2 KB) [1317.00] RomFS: reading ianim_c403b_statusloop.bundle (21.9 KB) [1317.33] RomFS: reading ubody_bow0af_c000.bundle (3448.5 KB) [1317.33] RomFS: reading uhead_c151.bundle (655.6 KB) [1317.34] RomFS: reading ubody_bow0af_c152.bundle (2963.8 KB) [1317.34] RomFS: reading uhead_c152.bundle (742.2 KB) [1317.34] RomFS: reading ianim_c152_status.bundle (37.3 KB) [1317.34] RomFS: reading ianim_c150b_statusloop.bundle (24.9 KB) [1317.34] RomFS: reading ianim_c152_statusloop.bundle (20.6 KB) [1317.34] RomFS: reading aoc_info_c150b.bundle (8.5 KB) [1317.34] RomFS: reading aoc_info_c152.bundle (8.5 KB) [1317.34] RomFS: reading ianim_c153_status.bundle (33.4 KB) [1317.34] RomFS: reading aoc_info_c152_eng.bundle (8.5 KB) [1317.34] RomFS: reading uacc_spine2_hair151.bundle (250.9 KB) [1317.34] RomFS: reading uacc_head_tiara151.bundle (164.9 KB) [1317.34] RomFS: reading uacc_spine2_hair152.bundle (375.6 KB) [1317.34] RomFS: reading uacc_spine2_hair153.bundle (523.5 KB) [1317.36] RomFS: reading ubody_bow0af_c699.bundle (3445.8 KB) [1317.36] RomFS: reading uhead_c153.bundle (689.1 KB) [1317.74] nvn: 77400 presents, 77400 submissions [1317.74] cpu: 600 presents in 10.22 s (58.7 fps): 50 of the game's threads ran 13.01 s on the host's processors (127% of one, 21.68 ms a present), the whole process 14.70 s (144%); the busiest: thread 80 'MainThread' 6.34 s, thread 87 'Job.Worker 1' 2.56 s, thread 86 'Job.Worker 0' 2.51 s, thread 108 'UnityGfxDeviceWorker' 0.69 s, thread 109 'Loading.PreloadManager' 0.29 s [1317.74] cpu: in those 10.22 s, 241111 SVCs (23601 a second): 0x0b SleepThread 78992, 0x1b ArbitrateUnlock 54705, 0x1c WaitProcessWideKeyAtomic 41210, 0x1d SignalProcessWideKey 28236, 0x1a ArbitrateLock 22632, 0x06 QueryMemory 6685; 17040 calls the dispatch table had no code for (RtAPI.miss) [1317.74] vulkan: 24637992 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 174 finishes (69 ms); 0 reads past queued releases (0 samples counts written on the GPU); 36640277 descriptor sets written, 12635707 reused; 15272044 draws kept the last one's shaders and pipeline (0 checked), 22803316 its targets [1317.74] vulkan: 92 shaders translated (28 ms), 99 pipelines made (9 from the cache, 661 ms making, 311 ms waited for), 394 render targets made, 2415 texture uploads (856 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [1317.74] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1317.74] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4035 of 14406 MB (3616 ours) [1317.74] vulkan: caches: 95 render targets (1128 MB, 11 parked), 321 textures (1482 MB), 3668 buffers (72 MB); 3346 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1317.74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1317.74] vulkan: 6029364 rendering passes, 76804 clear commands, 1563818 attachments cleared and 20 left undefined by their load op [1317.74] vulkan: 8640 passes (36%) ended at renderer.c:214 [1317.74] vulkan: 6767 passes (28%) ended at buffer.c:2168 [1317.74] vulkan: 3957 passes (17%) ended at buffer.c:2264 [1317.74] vulkan: 1877 passes (8%) ended at render.c:232 [1317.74] vulkan: 969 passes (4%) ended at cmd.c:534 [1317.74] vulkan: 668 passes (3%) ended at dma.c:143 [1317.74] vulkan: 600 passes (3%) ended at renderer.c:680 [1317.74] vulkan: 302 passes (1%) ended at buffer.c:2096 [1317.74] vulkan: GPU-owned guest memory landed for the CPU 16158 times, render targets written back for an engine 0 times [1317.98] RomFS: reading uhead_c452.bundle (685.4 KB) [1317.99] RomFS: reading uhair_h451.bundle (106.3 KB) [1317.99] RomFS: reading uhair_h452.bundle (233.2 KB) [1318.00] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1318.00] RomFS: reading uhead_c453.bundle (775.3 KB) [1318.94] vulkan: display: 599 frame intervals of 17.03 ms (deviation 2.42 ms, 1st to 99th percentile 16.58 to 33.33 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 4.5 ms (1.8 to 12.8), on to the display in 28.8 ms (9.1 to 34.3), 33.3 ms in all (13.2 to 38.2) [1318.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1320.16] perf: 59.6 frames a second over 5.0 s (77543 shown in all) [1325.16] perf: 60.0 frames a second over 5.0 s (77843 shown in all) [1326.42] RomFS: reading ianim_c400_statusloop.bundle (17.8 KB) [1326.42] RomFS: reading uhead_c400.bundle (732.2 KB) [1326.42] RomFS: reading ianim_c400b_status.bundle (23.2 KB) [1326.42] RomFS: reading uhair_h400k.bundle (201.1 KB) [1326.42] RomFS: reading ubody_cpd0br_c400.bundle (4357.4 KB) [1326.42] RomFS: reading aoc_info_c400_eng.bundle (8.4 KB) [1326.42] RomFS: reading aoc_info_c400b.bundle (7.5 KB) [1326.43] RomFS: reading uhair_h401.bundle (365.1 KB) [1326.44] RomFS: reading uacc_head_kings450.bundle (255.7 KB) [1326.44] RomFS: reading uhead_c400b.bundle (616.8 KB) [1327.22] RomFS: reading ubody_amr2bm_c000.bundle (2264.7 KB) [1327.22] RomFS: reading uhead_c401.bundle (744.7 KB) [1327.22] RomFS: reading uhair_h402.bundle (99.7 KB) [1327.22] RomFS: reading aoc_info_c401_eng.bundle (8.4 KB) [1327.22] RomFS: reading aoc_info_c402.bundle (7.4 KB) [1327.22] RomFS: reading ubody_amr2bm_c402.bundle (3178.4 KB) [1327.22] RomFS: reading ianim_c401_statusloop.bundle (19.2 KB) [1327.22] RomFS: reading ianim_c402_status.bundle (32.3 KB) [1327.25] RomFS: reading ubody_amr2bm_c699.bundle (2257.7 KB) [1327.50] RomFS: reading aoc_info_c301.bundle (7.5 KB) [1327.50] RomFS: reading uhead_c301.bundle (670.4 KB) [1327.50] RomFS: reading aoc_info_c301_eng.bundle (8.4 KB) [1327.50] RomFS: reading ianim_c302_status.bundle (43.1 KB) [1327.50] RomFS: reading ianim_c302_statusloop.bundle (17.9 KB) [1327.50] RomFS: reading uhead_c302.bundle (730.3 KB) [1327.50] RomFS: reading ianim_c302b_status.bundle (50.0 KB) [1327.50] RomFS: reading ianim_c301_statusloop.bundle (15.4 KB) [1327.51] RomFS: reading uacc_spine2_hair301.bundle (205.9 KB) [1327.51] RomFS: reading uacc_head_dress252.bundle (70.9 KB) [1327.52] RomFS: reading ubody_swd1am_c699.bundle (2800.1 KB) [1327.52] RomFS: reading uhead_c303.bundle (716.8 KB) [1327.78] cpu: 600 presents in 10.03 s (59.8 fps): 39 of the game's threads ran 12.25 s on the host's processors (122% of one, 20.42 ms a present), the whole process 13.87 s (138%); the busiest: thread 80 'MainThread' 5.55 s, thread 87 'Job.Worker 1' 2.77 s, thread 86 'Job.Worker 0' 2.74 s, thread 108 'UnityGfxDeviceWorker' 0.70 s, thread 116 'AK::EventManager' 0.21 s [1327.78] cpu: in those 10.03 s, 215645 SVCs (21491 a second): 0x0b SleepThread 81407, 0x1b ArbitrateUnlock 45063, 0x1c WaitProcessWideKeyAtomic 39366, 0x1d SignalProcessWideKey 27036, 0x1a ArbitrateLock 13453, 0x21 SendSyncRequest 6388; 3588 calls the dispatch table had no code for (RtAPI.miss) [1327.78] vulkan: 24720060 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 174 finishes (69 ms); 0 reads past queued releases (0 samples counts written on the GPU); 36765024 descriptor sets written, 12675096 reused; 15298680 draws kept the last one's shaders and pipeline (0 checked), 22877053 its targets [1327.78] vulkan: 92 shaders translated (28 ms), 99 pipelines made (9 from the cache, 661 ms making, 311 ms waited for), 394 render targets made, 2461 texture uploads (897 MB); 1 frames over 50 ms in the last 600, the slowest 54 ms [1327.78] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1327.78] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4035 of 14406 MB (3616 ours) [1327.78] vulkan: caches: 95 render targets (1128 MB, 11 parked), 284 textures (1201 MB), 2887 buffers (59 MB); 3060 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1327.78] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1327.78] vulkan: 6062458 rendering passes, 77404 clear commands, 1570049 attachments cleared and 20 left undefined by their load op [1327.78] vulkan: 12490 passes (38%) ended at buffer.c:2264 [1327.78] vulkan: 11164 passes (34%) ended at renderer.c:214 [1327.78] vulkan: 3935 passes (12%) ended at buffer.c:2168 [1327.78] vulkan: 2759 passes (8%) ended at render.c:232 [1327.78] vulkan: 927 passes (3%) ended at cmd.c:534 [1327.78] vulkan: 622 passes (2%) ended at dma.c:143 [1327.78] vulkan: 600 passes (2%) ended at renderer.c:680 [1327.78] vulkan: 578 passes (2%) ended at buffer.c:2096 [1327.78] vulkan: GPU-owned guest memory landed for the CPU 16625 times, render targets written back for an engine 0 times [1327.84] RomFS: reading uhead_c200b.bundle (590.9 KB) [1327.84] RomFS: reading uhead_c201.bundle (759.8 KB) [1327.85] RomFS: reading aoc_info_c200b.bundle (7.7 KB) [1327.85] RomFS: reading aoc_info_c201.bundle (7.7 KB) [1327.85] RomFS: reading aoc_info_c201_eng.bundle (8.5 KB) [1327.85] RomFS: reading ianim_c201_status.bundle (29.5 KB) [1327.85] RomFS: reading ianim_c200b_statusloop.bundle (22.4 KB) [1327.85] RomFS: reading ianim_c201_statusloop.bundle (18.4 KB) [1327.85] RomFS: reading uacc_spine2_hair201.bundle (401.7 KB) [1327.85] RomFS: reading ianim_c201b_status.bundle (29.9 KB) [1327.85] RomFS: reading uacc_head_kings200.bundle (67.4 KB) [1327.85] RomFS: reading uacc_spine2_hair201k.bundle (267.1 KB) [1327.88] RomFS: reading uacc_spine2_hair250.bundle (223.5 KB) [1327.90] RomFS: reading uhead_c201b.bundle (632.9 KB) [1328.98] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.19 ms, 1st to 99th percentile 16.58 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 4.6 ms (2.3 to 6.7), on to the display in 31.9 ms (13.9 to 33.9), 36.5 ms in all (16.6 to 38.1) [1328.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1330.16] perf: 59.4 frames a second over 5.0 s (78140 shown in all) [1333.95] RomFS: reading aoc_info_c150_eng.bundle (8.5 KB) [1333.95] RomFS: reading ianim_c150_statusloop.bundle (24.3 KB) [1333.95] RomFS: reading ianim_c150b_status.bundle (40.9 KB) [1333.95] RomFS: reading uacc_head_dlcsoram.bundle (76.3 KB) [1333.95] RomFS: reading uacc_spine2_hair150h.bundle (646.4 KB) [1333.95] RomFS: reading uacc_head_dress150.bundle (79.8 KB) [1333.95] RomFS: reading uacc_spine2_hair150k.bundle (1959.1 KB) [1333.95] RomFS: reading uacc_head_dress150h.bundle (167.7 KB) [1333.96] RomFS: reading uhead_c150b.bundle (607.4 KB) [1335.18] perf: 59.2 frames a second over 5.0 s (78437 shown in all) [1335.28] RomFS: reading aoc_info_c153.bundle (8.5 KB) [1335.28] RomFS: reading aoc_info_c153_eng.bundle (8.5 KB) [1335.28] RomFS: reading aoc_info_c200.bundle (7.7 KB) [1335.29] RomFS: reading ianim_c153_statusloop.bundle (21.5 KB) [1335.29] RomFS: reading uacc_head_dlcribbonf2b.bundle (286.3 KB) [1335.29] RomFS: reading ianim_c200_status.bundle (34.4 KB) [1335.29] RomFS: reading uacc_head_dlcsoraf1.bundle (76.9 KB) [1335.30] RomFS: reading uhead_c200.bundle (687.0 KB) [1335.32] RomFS: reading uacc_spine2_hair153e.bundle (524.0 KB) [1335.32] RomFS: reading uacc_head_dlcsoraf2.bundle (76.2 KB) [1335.48] RomFS: reading aoc_info_c253.bundle (8.5 KB) [1335.48] RomFS: reading aoc_info_c253_eng.bundle (8.5 KB) [1335.48] RomFS: reading ianim_c253_statusloop.bundle (22.3 KB) [1335.48] RomFS: reading uacc_spine2_hair253.bundle (572.1 KB) [1335.48] RomFS: reading ianim_c254_status.bundle (27.2 KB) [1335.50] RomFS: reading uhead_c254.bundle (682.2 KB) [1335.50] RomFS: reading uacc_spine2_hair300.bundle (175.2 KB) [1337.92] cpu: 600 presents in 10.15 s (59.1 fps): 47 of the game's threads ran 12.73 s on the host's processors (125% of one, 21.21 ms a present), the whole process 14.44 s (142%); the busiest: thread 80 'MainThread' 5.85 s, thread 87 'Job.Worker 1' 2.74 s, thread 86 'Job.Worker 0' 2.71 s, thread 108 'UnityGfxDeviceWorker' 0.70 s, thread 109 'Loading.PreloadManager' 0.22 s [1337.92] cpu: in those 10.15 s, 232654 SVCs (22925 a second): 0x0b SleepThread 80304, 0x1b ArbitrateUnlock 50976, 0x1c WaitProcessWideKeyAtomic 39798, 0x1d SignalProcessWideKey 27240, 0x1a ArbitrateLock 19562, 0x06 QueryMemory 6455; 9864 calls the dispatch table had no code for (RtAPI.miss) [1337.92] vulkan: 24785959 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 175 finishes (69 ms); 0 reads past queued releases (0 samples counts written on the GPU); 36871934 descriptor sets written, 12699984 reused; 15314544 draws kept the last one's shaders and pipeline (0 checked), 22935742 its targets [1337.92] vulkan: 96 shaders translated (29 ms), 101 pipelines made (9 from the cache, 678 ms making, 324 ms waited for), 410 render targets made, 2597 texture uploads (1009 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [1337.92] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1337.92] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4035 of 14406 MB (3616 ours) [1337.92] vulkan: caches: 105 render targets (1174 MB, 16 parked), 223 textures (938 MB), 1675 buffers (42 MB); 2840 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1337.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1337.92] vulkan: 6089293 rendering passes, 78004 clear commands, 1575812 attachments cleared and 20 left undefined by their load op [1337.92] vulkan: 9962 passes (37%) ended at renderer.c:214 [1337.92] vulkan: 8219 passes (31%) ended at buffer.c:2264 [1337.92] vulkan: 3635 passes (14%) ended at buffer.c:2168 [1337.92] vulkan: 2320 passes (9%) ended at render.c:232 [1337.92] vulkan: 907 passes (3%) ended at cmd.c:534 [1337.92] vulkan: 644 passes (2%) ended at dma.c:143 [1337.92] vulkan: 600 passes (2%) ended at renderer.c:680 [1337.92] vulkan: 484 passes (2%) ended at buffer.c:2096 [1337.92] vulkan: GPU-owned guest memory landed for the CPU 17196 times, render targets written back for an engine 0 times [1339.06] vulkan: display: 599 frame intervals of 16.83 ms (deviation 1.67 ms, 1st to 99th percentile 16.56 to 33.20 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (2.3 to 7.6), on to the display in 31.8 ms (8.9 to 33.9), 36.6 ms in all (12.1 to 38.4) [1339.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1340.18] perf: 59.6 frames a second over 5.0 s (78735 shown in all) [1343.00] RomFS: reading ubody_rod2am_c000.bundle (2016.0 KB) [1343.00] RomFS: reading uhead_c400c.bundle (726.0 KB) [1343.00] RomFS: reading ubody_rod2am_c401.bundle (3009.7 KB) [1343.00] RomFS: reading aoc_info_c401.bundle (7.6 KB) [1343.01] RomFS: reading ianim_c401_status.bundle (47.0 KB) [1343.01] RomFS: reading ianim_c400b_statusloop.bundle (19.7 KB) [1343.01] RomFS: reading uacc_head_ear252.bundle (28.4 KB) [1343.01] RomFS: reading uacc_head_ear401.bundle (29.5 KB) [1343.01] RomFS: reading uacc_head_ear451.bundle (33.2 KB) [1343.03] RomFS: reading ubody_rod2am_c704.bundle (2009.8 KB) [1343.38] RomFS: reading ubody_dge0am_c000.bundle (3179.6 KB) [1343.38] RomFS: reading uhead_c300.bundle (690.2 KB) [1343.39] RomFS: reading aoc_info_c254_eng.bundle (8.5 KB) [1343.39] RomFS: reading ubody_dge0am_c301.bundle (2695.4 KB) [1343.39] RomFS: reading aoc_info_c300.bundle (8.2 KB) [1343.39] RomFS: reading ianim_c301_status.bundle (28.1 KB) [1343.39] RomFS: reading ianim_c300_statusloop.bundle (21.5 KB) [1343.41] RomFS: reading ubody_dge0am_c699.bundle (3180.0 KB) [1343.55] RomFS: reading ubody_scs0am_c200.bundle (3689.8 KB) [1343.55] RomFS: reading uhair_h200.bundle (259.2 KB) [1343.55] RomFS: reading ianim_c200_statusloop.bundle (20.7 KB) [1343.55] RomFS: reading ubody_scs1am_c200.bundle (4929.7 KB) [1343.55] RomFS: reading ianim_c200b_status.bundle (31.5 KB) [1343.55] RomFS: reading uacc_head_kings100.bundle (361.6 KB) [1343.55] RomFS: reading uhair_h202.bundle (166.2 KB) [1343.56] RomFS: reading aoc_info_c200_eng.bundle (8.4 KB) [1343.59] RomFS: reading ubody_sdk0am_c504.bundle (3983.2 KB) [1343.72] RomFS: reading aoc_info_c099.bundle (8.5 KB) [1343.72] RomFS: reading aoc_info_c099_eng.bundle (8.5 KB) [1343.72] RomFS: reading aoc_info_c100.bundle (7.5 KB) [1343.72] RomFS: reading ianim_c099_statusloop.bundle (29.8 KB) [1343.72] RomFS: reading aoc_info_c100_eng.bundle (8.4 KB) [1343.72] RomFS: reading ianim_c100_status.bundle (41.3 KB) [1343.72] RomFS: reading ianim_c100_statusloop.bundle (22.3 KB) [1343.73] RomFS: reading ianim_c100b_status.bundle (35.6 KB) [1344.07] RomFS: reading uhead_c202.bundle (731.0 KB) [1344.07] RomFS: reading uhair_h203.bundle (207.3 KB) [1344.07] RomFS: reading aoc_info_c201c.bundle (7.6 KB) [1344.07] RomFS: reading uhead_c203.bundle (754.8 KB) [1344.07] RomFS: reading aoc_info_c202.bundle (7.8 KB) [1344.07] RomFS: reading aoc_info_c203.bundle (7.6 KB) [1344.07] RomFS: reading aoc_info_c203_eng.bundle (8.4 KB) [1344.07] RomFS: reading ianim_c202_statusloop.bundle (34.9 KB) [1344.07] RomFS: reading ianim_c203_status.bundle (33.6 KB) [1344.07] RomFS: reading ianim_c203_statusloop.bundle (23.5 KB) [1344.07] RomFS: reading ianim_c250_status.bundle (33.7 KB) [1344.09] RomFS: reading uhead_c204.bundle (754.5 KB) [1345.18] perf: 59.6 frames a second over 5.0 s (79033 shown in all) [1347.97] nvn: 79200 presents, 79200 submissions [1347.97] cpu: 600 presents in 10.05 s (59.7 fps): 41 of the game's threads ran 12.55 s on the host's processors (125% of one, 20.92 ms a present), the whole process 14.12 s (140%); the busiest: thread 80 'MainThread' 5.81 s, thread 87 'Job.Worker 1' 2.70 s, thread 86 'Job.Worker 0' 2.67 s, thread 108 'UnityGfxDeviceWorker' 0.64 s, thread 109 'Loading.PreloadManager' 0.24 s [1347.97] cpu: in those 10.05 s, 226017 SVCs (22488 a second): 0x0b SleepThread 77616, 0x1b ArbitrateUnlock 50897, 0x1c WaitProcessWideKeyAtomic 39900, 0x1d SignalProcessWideKey 27375, 0x1a ArbitrateLock 19420, 0x21 SendSyncRequest 6420; 13446 calls the dispatch table had no code for (RtAPI.miss) [1347.97] vulkan: 24851253 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 176 finishes (70 ms); 0 reads past queued releases (0 samples counts written on the GPU); 36977249 descriptor sets written, 12725257 reused; 15330393 draws kept the last one's shaders and pipeline (0 checked), 22994638 its targets [1347.97] vulkan: 96 shaders translated (29 ms), 101 pipelines made (9 from the cache, 678 ms making, 324 ms waited for), 410 render targets made, 2721 texture uploads (1073 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [1347.97] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1347.97] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4035 of 14406 MB (3616 ours) [1347.97] vulkan: caches: 105 render targets (1174 MB, 16 parked), 295 textures (1409 MB), 2127 buffers (59 MB); 3315 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1347.97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1347.97] vulkan: 6110782 rendering passes, 78604 clear commands, 1581314 attachments cleared and 20 left undefined by their load op [1347.98] vulkan: 9211 passes (43%) ended at renderer.c:214 [1347.98] vulkan: 4138 passes (19%) ended at buffer.c:2168 [1347.98] vulkan: 3357 passes (16%) ended at buffer.c:2264 [1347.98] vulkan: 2036 passes (9%) ended at render.c:232 [1347.98] vulkan: 868 passes (4%) ended at cmd.c:534 [1347.98] vulkan: 662 passes (3%) ended at dma.c:143 [1347.98] vulkan: 600 passes (3%) ended at renderer.c:680 [1347.98] vulkan: 565 passes (3%) ended at buffer.c:2096 [1347.98] vulkan: GPU-owned guest memory landed for the CPU 17868 times, render targets written back for an engine 0 times [1349.46] vulkan: display: 598 frame intervals of 16.80 ms (deviation 1.49 ms, 1st to 99th percentile 16.58 to 16.95 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (1.8 to 8.4), on to the display in 28.8 ms (15.8 to 34.7), 33.2 ms in all (20.6 to 38.4) [1349.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1350.20] perf: 59.8 frames a second over 5.0 s (79333 shown in all) [1350.37] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (16 KB), 0 ms in finishes [1355.20] perf: 59.4 frames a second over 5.0 s (79630 shown in all) [1358.06] cpu: 600 presents in 10.08 s (59.5 fps): 46 of the game's threads ran 12.96 s on the host's processors (128% of one, 21.59 ms a present), the whole process 14.56 s (144%); the busiest: thread 80 'MainThread' 5.98 s, thread 87 'Job.Worker 1' 2.74 s, thread 86 'Job.Worker 0' 2.71 s, thread 108 'UnityGfxDeviceWorker' 0.71 s, thread 109 'Loading.PreloadManager' 0.28 s [1358.06] cpu: in those 10.08 s, 225342 SVCs (22345 a second): 0x0b SleepThread 69838, 0x1b ArbitrateUnlock 52960, 0x1c WaitProcessWideKeyAtomic 38817, 0x1d SignalProcessWideKey 26592, 0x1a ArbitrateLock 22462, 0x06 QueryMemory 6595; 14994 calls the dispatch table had no code for (RtAPI.miss) [1358.06] vulkan: 24912926 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 177 finishes (70 ms); 0 reads past queued releases (0 samples counts written on the GPU); 37076793 descriptor sets written, 12749059 reused; 15346350 draws kept the last one's shaders and pipeline (0 checked), 23049738 its targets [1358.06] vulkan: 96 shaders translated (29 ms), 101 pipelines made (9 from the cache, 678 ms making, 324 ms waited for), 411 render targets made, 2841 texture uploads (1193 MB); 1 frames over 50 ms in the last 600, the slowest 56 ms [1358.06] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1358.06] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4035 of 14406 MB (3616 ours) [1358.06] vulkan: caches: 105 render targets (1174 MB, 16 parked), 280 textures (1471 MB), 2201 buffers (67 MB); 3409 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1358.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1358.06] vulkan: 6132064 rendering passes, 79204 clear commands, 1586807 attachments cleared and 20 left undefined by their load op [1358.06] vulkan: 9290 passes (44%) ended at renderer.c:214 [1358.06] vulkan: 3748 passes (18%) ended at buffer.c:2168 [1358.06] vulkan: 3089 passes (15%) ended at buffer.c:2264 [1358.06] vulkan: 2112 passes (10%) ended at render.c:232 [1358.06] vulkan: 835 passes (4%) ended at cmd.c:534 [1358.06] vulkan: 781 passes (4%) ended at dma.c:143 [1358.06] vulkan: 776 passes (4%) ended at buffer.c:2096 [1358.06] vulkan: 599 passes (3%) ended at renderer.c:680 [1358.06] vulkan: GPU-owned guest memory landed for the CPU 18415 times, render targets written back for an engine 0 times [1359.71] vulkan: display: 599 frame intervals of 16.83 ms (deviation 1.64 ms, 1st to 99th percentile 16.55 to 32.30 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 4.6 ms (1.9 to 13.3), on to the display in 31.7 ms (12.5 to 34.9), 36.2 ms in all (16.4 to 38.6) [1359.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1360.21] perf: 59.6 frames a second over 5.0 s (79929 shown in all) [1360.53] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1365.23] perf: 59.8 frames a second over 5.0 s (80229 shown in all) [1368.09] cpu: 600 presents in 10.03 s (59.8 fps): 40 of the game's threads ran 12.26 s on the host's processors (122% of one, 20.43 ms a present), the whole process 13.86 s (138%); the busiest: thread 80 'MainThread' 5.61 s, thread 87 'Job.Worker 1' 2.74 s, thread 86 'Job.Worker 0' 2.73 s, thread 108 'UnityGfxDeviceWorker' 0.73 s, thread 116 'AK::EventManager' 0.21 s [1368.09] cpu: in those 10.03 s, 179643 SVCs (17903 a second): 0x0b SleepThread 57500, 0x1b ArbitrateUnlock 40453, 0x1c WaitProcessWideKeyAtomic 36152, 0x1d SignalProcessWideKey 24835, 0x1a ArbitrateLock 10807, 0x21 SendSyncRequest 5978; 4470 calls the dispatch table had no code for (RtAPI.miss) [1368.09] vulkan: 24982189 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 178 finishes (71 ms); 0 reads past queued releases (0 samples counts written on the GPU); 37187776 descriptor sets written, 12776602 reused; 15364072 draws kept the last one's shaders and pipeline (0 checked), 23111496 its targets [1368.09] vulkan: 96 shaders translated (29 ms), 101 pipelines made (9 from the cache, 678 ms making, 324 ms waited for), 411 render targets made, 2885 texture uploads (1244 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms [1368.09] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1368.09] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4035 of 14406 MB (3616 ours) [1368.09] vulkan: caches: 105 render targets (1174 MB, 16 parked), 224 textures (1139 MB), 1933 buffers (68 MB); 3054 of 14406 MB in use as they count it, 0 MB freed for the budget so far [1368.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1368.09] vulkan: 6155307 rendering passes, 79804 clear commands, 1593119 attachments cleared and 20 left undefined by their load op [1368.09] vulkan: 10861 passes (47%) ended at renderer.c:214 [1368.09] vulkan: 3884 passes (17%) ended at buffer.c:2168 [1368.09] vulkan: 3287 passes (14%) ended at buffer.c:2264 [1368.09] vulkan: 2334 passes (10%) ended at render.c:232 [1368.09] vulkan: 974 passes (4%) ended at dma.c:143 [1368.09] vulkan: 723 passes (3%) ended at cmd.c:534 [1368.09] vulkan: 600 passes (3%) ended at renderer.c:680 [1368.09] vulkan: 563 passes (2%) ended at buffer.c:2096 [1368.09] vulkan: GPU-owned guest memory landed for the CPU 19063 times, render targets written back for an engine 0 times [1369.40] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1369.91] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.16 ms, 1st to 99th percentile 16.58 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (2.2 to 7.2), on to the display in 31.9 ms (15.1 to 34.2), 36.8 ms in all (19.8 to 38.5) [1369.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1370.25] perf: 59.4 frames a second over 5.0 s (80527 shown in all) [1375.26] perf: 59.4 frames a second over 5.0 s (80825 shown in all) [1378.19] nvn: 81000 presents, 81000 submissions [1378.19] cpu: 600 presents in 10.10 s (59.4 fps): 41 of the game's threads ran 12.74 s on the host's processors (126% of one, 21.23 ms a present), the whole process 14.23 s (141%); the busiest: thread 80 'MainThread' 5.60 s, thread 87 'Job.Worker 1' 3.01 s, thread 86 'Job.Worker 0' 2.92 s, thread 108 'UnityGfxDeviceWorker' 0.73 s, thread 116 'AK::EventManager' 0.21 s [1378.19] cpu: in those 10.10 s, 211447 SVCs (20940 a second): 0x0b SleepThread 77952, 0x1b ArbitrateUnlock 43913, 0x1c WaitProcessWideKeyAtomic 39152, 0x1d SignalProcessWideKey 26781, 0x1a ArbitrateLock 12629, 0x21 SendSyncRequest 6002; 4248 calls the dispatch table had no code for (RtAPI.miss) [1378.19] vulkan: 25050317 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 179 finishes (71 ms); 0 reads past queued releases (0 samples counts written on the GPU); 37297058 descriptor sets written, 12803576 reused; 15384154 draws kept the last one's shaders and pipeline (0 checked), 23171173 its targets [1378.19] vulkan: 96 shaders translated (29 ms), 101 pipelines made (9 from the cache, 678 ms making, 324 ms waited for), 411 render targets made, 2921 texture uploads (1316 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms [1378.19] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1378.19] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4035 of 14408 MB (3616 ours) [1378.19] vulkan: caches: 104 render targets (1160 MB, 16 parked), 138 textures (731 MB), 1709 buffers (56 MB); 2674 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1378.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1378.19] vulkan: 6179942 rendering passes, 80404 clear commands, 1599404 attachments cleared and 20 left undefined by their load op [1378.19] vulkan: 11300 passes (46%) ended at renderer.c:214 [1378.19] vulkan: 4073 passes (17%) ended at buffer.c:2264 [1378.19] vulkan: 3474 passes (14%) ended at buffer.c:2168 [1378.19] vulkan: 2792 passes (11%) ended at render.c:232 [1378.19] vulkan: 917 passes (4%) ended at buffer.c:2096 [1378.19] vulkan: 766 passes (3%) ended at cmd.c:534 [1378.19] vulkan: 698 passes (3%) ended at dma.c:143 [1378.19] vulkan: 600 passes (2%) ended at renderer.c:680 [1378.19] vulkan: GPU-owned guest memory landed for the CPU 19302 times, render targets written back for an engine 0 times [1380.16] vulkan: display: 599 frame intervals of 16.83 ms (deviation 1.65 ms, 1st to 99th percentile 16.57 to 32.30 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (2.3 to 6.2), on to the display in 31.7 ms (14.8 to 34.4), 36.4 ms in all (18.5 to 38.5) [1380.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1380.28] perf: 59.8 frames a second over 5.0 s (81125 shown in all) [1385.30] perf: 60.0 frames a second over 5.0 s (81426 shown in all) [1388.34] cpu: 600 presents in 10.15 s (59.1 fps): 46 of the game's threads ran 12.40 s on the host's processors (122% of one, 20.67 ms a present), the whole process 13.85 s (136%); the busiest: thread 80 'MainThread' 5.77 s, thread 87 'Job.Worker 1' 2.70 s, thread 86 'Job.Worker 0' 2.69 s, thread 108 'UnityGfxDeviceWorker' 0.62 s, thread 116 'AK::EventManager' 0.22 s [1388.34] cpu: in those 10.15 s, 224715 SVCs (22138 a second): 0x0b SleepThread 81434, 0x1b ArbitrateUnlock 47744, 0x1c WaitProcessWideKeyAtomic 39319, 0x1d SignalProcessWideKey 26891, 0x1a ArbitrateLock 16604, 0x21 SendSyncRequest 6183; 10741 calls the dispatch table had no code for (RtAPI.miss) [1388.34] vulkan: 25116819 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 179 finishes (71 ms); 0 reads past queued releases (0 samples counts written on the GPU); 37404317 descriptor sets written, 12829321 reused; 15400731 draws kept the last one's shaders and pipeline (0 checked), 23230023 its targets [1388.34] vulkan: 96 shaders translated (29 ms), 101 pipelines made (9 from the cache, 678 ms making, 324 ms waited for), 411 render targets made, 2987 texture uploads (1362 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [1388.34] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1388.34] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4035 of 14408 MB (3616 ours) [1388.34] vulkan: caches: 104 render targets (1160 MB, 16 parked), 166 textures (824 MB), 1569 buffers (38 MB); 2719 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1388.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1388.34] vulkan: 6202458 rendering passes, 81004 clear commands, 1605293 attachments cleared and 20 left undefined by their load op [1388.34] vulkan: 10360 passes (46%) ended at renderer.c:214 [1388.34] vulkan: 3636 passes (16%) ended at buffer.c:2168 [1388.34] vulkan: 3482 passes (15%) ended at buffer.c:2264 [1388.34] vulkan: 2533 passes (11%) ended at render.c:232 [1388.34] vulkan: 717 passes (3%) ended at cmd.c:534 [1388.34] vulkan: 654 passes (3%) ended at dma.c:143 [1388.34] vulkan: 600 passes (3%) ended at renderer.c:680 [1388.34] vulkan: 502 passes (2%) ended at buffer.c:2096 [1388.34] vulkan: GPU-owned guest memory landed for the CPU 19583 times, render targets written back for an engine 0 times [1390.29] vulkan: display: 599 frame intervals of 16.92 ms (deviation 2.25 ms, 1st to 99th percentile 16.58 to 33.31 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (1.5 to 10.1), on to the display in 31.2 ms (7.9 to 34.7), 35.5 ms in all (12.3 to 38.7) [1390.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1390.31] perf: 58.2 frames a second over 5.0 s (81718 shown in all) [1395.33] perf: 59.6 frames a second over 5.0 s (82017 shown in all) [1398.41] cpu: 600 presents in 10.07 s (59.6 fps): 40 of the game's threads ran 13.01 s on the host's processors (129% of one, 21.68 ms a present), the whole process 14.69 s (146%); the busiest: thread 80 'MainThread' 5.96 s, thread 87 'Job.Worker 1' 2.86 s, thread 86 'Job.Worker 0' 2.83 s, thread 108 'UnityGfxDeviceWorker' 0.84 s, thread 116 'AK::EventManager' 0.22 s [1398.41] cpu: in those 10.07 s, 214415 SVCs (21300 a second): 0x0b SleepThread 79330, 0x1b ArbitrateUnlock 45994, 0x1c WaitProcessWideKeyAtomic 38128, 0x1d SignalProcessWideKey 25797, 0x1a ArbitrateLock 15555, 0x21 SendSyncRequest 6217; 12558 calls the dispatch table had no code for (RtAPI.miss) [1398.41] vulkan: 25203228 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 180 finishes (72 ms); 0 reads past queued releases (0 samples counts written on the GPU); 37537841 descriptor sets written, 12868615 reused; 15429533 draws kept the last one's shaders and pipeline (0 checked), 23309459 its targets [1398.41] vulkan: 96 shaders translated (29 ms), 101 pipelines made (9 from the cache, 678 ms making, 324 ms waited for), 412 render targets made, 3106 texture uploads (1438 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1398.41] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1398.41] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4035 of 14408 MB (3616 ours) [1398.41] vulkan: caches: 103 render targets (1149 MB, 15 parked), 231 textures (978 MB), 2240 buffers (49 MB); 2845 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1398.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1398.41] vulkan: 6226438 rendering passes, 81604 clear commands, 1610921 attachments cleared and 20 left undefined by their load op [1398.41] vulkan: 9671 passes (40%) ended at renderer.c:214 [1398.41] vulkan: 6020 passes (25%) ended at buffer.c:2168 [1398.41] vulkan: 2990 passes (12%) ended at buffer.c:2264 [1398.41] vulkan: 2255 passes (9%) ended at render.c:232 [1398.41] vulkan: 1023 passes (4%) ended at cmd.c:534 [1398.41] vulkan: 714 passes (3%) ended at buffer.c:2096 [1398.41] vulkan: 654 passes (3%) ended at dma.c:143 [1398.41] vulkan: 600 passes (3%) ended at renderer.c:680 [1398.41] vulkan: GPU-owned guest memory landed for the CPU 20111 times, render targets written back for an engine 0 times [1400.35] perf: 59.6 frames a second over 5.0 s (82316 shown in all) [1400.38] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.37 ms, 1st to 99th percentile 16.57 to 16.95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (2.4 to 6.8), on to the display in 30.7 ms (9.6 to 34.4), 35.6 ms in all (15.4 to 38.7) [1400.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1405.36] perf: 59.6 frames a second over 5.0 s (82615 shown in all) [1408.44] nvn: 82800 presents, 82800 submissions [1408.44] cpu: 600 presents in 10.03 s (59.8 fps): 40 of the game's threads ran 11.77 s on the host's processors (117% of one, 19.61 ms a present), the whole process 13.37 s (133%); the busiest: thread 80 'MainThread' 5.49 s, thread 87 'Job.Worker 1' 2.63 s, thread 86 'Job.Worker 0' 2.60 s, thread 108 'UnityGfxDeviceWorker' 0.65 s, thread 116 'AK::EventManager' 0.20 s [1408.44] cpu: in those 10.03 s, 214315 SVCs (21361 a second): 0x0b SleepThread 81553, 0x1b ArbitrateUnlock 44377, 0x1c WaitProcessWideKeyAtomic 39378, 0x1d SignalProcessWideKey 27114, 0x1a ArbitrateLock 12670, 0x21 SendSyncRequest 5979; 3588 calls the dispatch table had no code for (RtAPI.miss) [1408.44] vulkan: 25297253 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 181 finishes (72 ms); 0 reads past queued releases (0 samples counts written on the GPU); 37676925 descriptor sets written, 12917581 reused; 15461188 draws kept the last one's shaders and pipeline (0 checked), 23396142 its targets [1408.44] vulkan: 96 shaders translated (29 ms), 101 pipelines made (9 from the cache, 678 ms making, 324 ms waited for), 413 render targets made, 3129 texture uploads (1468 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1408.44] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1408.44] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4035 of 14408 MB (3616 ours) [1408.44] vulkan: caches: 104 render targets (1163 MB, 15 parked), 188 textures (827 MB), 2181 buffers (49 MB); 2737 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1408.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1408.44] vulkan: 6252017 rendering passes, 82204 clear commands, 1617215 attachments cleared and 20 left undefined by their load op [1408.44] vulkan: 10765 passes (42%) ended at renderer.c:214 [1408.44] vulkan: 4713 passes (18%) ended at buffer.c:2168 [1408.44] vulkan: 4628 passes (18%) ended at buffer.c:2264 [1408.44] vulkan: 2263 passes (9%) ended at render.c:232 [1408.44] vulkan: 1014 passes (4%) ended at buffer.c:2096 [1408.44] vulkan: 972 passes (4%) ended at cmd.c:534 [1408.44] vulkan: 615 passes (2%) ended at dma.c:143 [1408.44] vulkan: 600 passes (2%) ended at renderer.c:680 [1408.44] vulkan: GPU-owned guest memory landed for the CPU 20453 times, render targets written back for an engine 0 times [1410.36] perf: 60.0 frames a second over 5.0 s (82915 shown in all) [1410.38] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.70 ms, 1st to 99th percentile 16.57 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 4.5 ms (2.1 to 5.9), on to the display in 21.3 ms (13.7 to 34.0), 25.8 ms in all (17.5 to 38.8) [1410.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1415.38] perf: 58.8 frames a second over 5.0 s (83210 shown in all) [1415.97] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (20 KB), 0 ms in finishes [1418.64] cpu: 600 presents in 10.20 s (58.8 fps): 54 of the game's threads ran 12.80 s on the host's processors (125% of one, 21.33 ms a present), the whole process 14.46 s (142%); the busiest: thread 80 'MainThread' 6.23 s, thread 87 'Job.Worker 1' 2.53 s, thread 86 'Job.Worker 0' 2.48 s, thread 108 'UnityGfxDeviceWorker' 0.66 s, thread 109 'Loading.PreloadManager' 0.31 s [1418.64] cpu: in those 10.20 s, 233271 SVCs (22869 a second): 0x0b SleepThread 76585, 0x1b ArbitrateUnlock 53019, 0x1c WaitProcessWideKeyAtomic 39708, 0x1d SignalProcessWideKey 26968, 0x1a ArbitrateLock 21940, 0x06 QueryMemory 6745; 17024 calls the dispatch table had no code for (RtAPI.miss) [1418.64] vulkan: 25392821 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 181 finishes (72 ms); 0 reads past queued releases (0 samples counts written on the GPU); 37817474 descriptor sets written, 12968168 reused; 15495921 draws kept the last one's shaders and pipeline (0 checked), 23485520 its targets [1418.64] vulkan: 96 shaders translated (29 ms), 101 pipelines made (9 from the cache, 678 ms making, 324 ms waited for), 413 render targets made, 3266 texture uploads (1568 MB); 1 frames over 50 ms in the last 600, the slowest 54 ms [1418.64] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1418.64] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4035 of 14408 MB (3616 ours) [1418.64] vulkan: caches: 103 render targets (1149 MB, 15 parked), 219 textures (875 MB), 2722 buffers (40 MB); 2734 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1418.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1418.64] vulkan: 6275387 rendering passes, 82804 clear commands, 1622537 attachments cleared and 20 left undefined by their load op [1418.64] vulkan: 8861 passes (38%) ended at renderer.c:214 [1418.64] vulkan: 6296 passes (27%) ended at buffer.c:2168 [1418.64] vulkan: 3605 passes (15%) ended at buffer.c:2264 [1418.64] vulkan: 1971 passes (8%) ended at render.c:232 [1418.64] vulkan: 1000 passes (4%) ended at cmd.c:534 [1418.64] vulkan: 659 passes (3%) ended at dma.c:143 [1418.64] vulkan: 598 passes (3%) ended at renderer.c:680 [1418.64] vulkan: 317 passes (1%) ended at buffer.c:2096 [1418.64] vulkan: GPU-owned guest memory landed for the CPU 20962 times, render targets written back for an engine 0 times [1420.40] perf: 58.6 frames a second over 5.0 s (83504 shown in all) [1420.59] vulkan: display: 599 frame intervals of 17.06 ms (deviation 2.88 ms, 1st to 99th percentile 16.57 to 33.41 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 4.5 ms (1.8 to 9.4), on to the display in 27.2 ms (6.8 to 34.3), 31.7 ms in all (10.0 to 38.8) [1420.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1425.40] perf: 60.0 frames a second over 5.0 s (83804 shown in all) [1428.68] cpu: 600 presents in 10.03 s (59.8 fps): 40 of the game's threads ran 12.57 s on the host's processors (125% of one, 20.96 ms a present), the whole process 14.15 s (141%); the busiest: thread 80 'MainThread' 5.74 s, thread 87 'Job.Worker 1' 2.87 s, thread 86 'Job.Worker 0' 2.82 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.21 s [1428.68] cpu: in those 10.03 s, 203093 SVCs (20242 a second): 0x0b SleepThread 77655, 0x1b ArbitrateUnlock 41559, 0x1c WaitProcessWideKeyAtomic 37817, 0x1d SignalProcessWideKey 25653, 0x1a ArbitrateLock 11178, 0x21 SendSyncRequest 5991; 6279 calls the dispatch table had no code for (RtAPI.miss) [1428.68] vulkan: 25488043 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 181 finishes (72 ms); 0 reads past queued releases (0 samples counts written on the GPU); 37957805 descriptor sets written, 13018281 reused; 15530237 draws kept the last one's shaders and pipeline (0 checked), 23573655 its targets [1428.68] vulkan: 96 shaders translated (29 ms), 101 pipelines made (9 from the cache, 678 ms making, 324 ms waited for), 413 render targets made, 3317 texture uploads (1612 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1428.68] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1428.68] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4035 of 14408 MB (3616 ours) [1428.68] vulkan: caches: 102 render targets (1135 MB, 15 parked), 253 textures (1146 MB), 2969 buffers (42 MB); 3020 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1428.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1428.68] vulkan: 6300559 rendering passes, 83404 clear commands, 1628660 attachments cleared and 20 left undefined by their load op [1428.68] vulkan: 10401 passes (41%) ended at renderer.c:214 [1428.68] vulkan: 5358 passes (21%) ended at buffer.c:2168 [1428.68] vulkan: 4035 passes (16%) ended at buffer.c:2264 [1428.68] vulkan: 2188 passes (9%) ended at render.c:232 [1428.68] vulkan: 1091 passes (4%) ended at cmd.c:534 [1428.68] vulkan: 860 passes (3%) ended at buffer.c:2096 [1428.68] vulkan: 621 passes (2%) ended at dma.c:143 [1428.68] vulkan: 600 passes (2%) ended at renderer.c:680 [1428.68] vulkan: GPU-owned guest memory landed for the CPU 21218 times, render targets written back for an engine 0 times [1430.41] perf: 59.8 frames a second over 5.0 s (84104 shown in all) [1430.58] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (2.0 to 6.0), on to the display in 28.3 ms (14.3 to 34.4), 33.0 ms in all (18.4 to 38.9) [1430.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1435.41] perf: 58.2 frames a second over 5.0 s (84395 shown in all) [1437.25] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (60 KB), 0 ms in finishes [1437.79] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1437.89] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1437.99] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1438.96] nvn: 84600 presents, 84600 submissions [1438.96] cpu: 600 presents in 10.28 s (58.3 fps): 48 of the game's threads ran 12.84 s on the host's processors (125% of one, 21.40 ms a present), the whole process 14.71 s (143%); the busiest: thread 80 'MainThread' 6.33 s, thread 86 'Job.Worker 0' 2.55 s, thread 87 'Job.Worker 1' 2.55 s, thread 108 'UnityGfxDeviceWorker' 0.67 s, thread 116 'AK::EventManager' 0.24 s [1438.96] cpu: in those 10.28 s, 218224 SVCs (21220 a second): 0x0b SleepThread 70909, 0x1b ArbitrateUnlock 48686, 0x1c WaitProcessWideKeyAtomic 38976, 0x1d SignalProcessWideKey 26564, 0x1a ArbitrateLock 17924, 0x06 QueryMemory 6957; 18571 calls the dispatch table had no code for (RtAPI.miss) [1438.96] vulkan: 25582334 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 181 finishes (72 ms); 0 reads past queued releases (0 samples counts written on the GPU); 38099188 descriptor sets written, 13065480 reused; 15563353 draws kept the last one's shaders and pipeline (0 checked), 23661059 its targets [1438.96] vulkan: 96 shaders translated (29 ms), 101 pipelines made (9 from the cache, 678 ms making, 324 ms waited for), 413 render targets made, 3408 texture uploads (1684 MB); 4 frames over 50 ms in the last 600, the slowest 64 ms [1438.96] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1438.96] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4035 of 14408 MB (3616 ours) [1438.96] vulkan: caches: 102 render targets (1135 MB, 15 parked), 212 textures (972 MB), 2224 buffers (33 MB); 2836 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1438.96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1438.96] vulkan: 6324049 rendering passes, 84004 clear commands, 1634387 attachments cleared and 20 left undefined by their load op [1438.96] vulkan: 9762 passes (42%) ended at renderer.c:214 [1438.96] vulkan: 5066 passes (22%) ended at buffer.c:2168 [1438.96] vulkan: 3664 passes (16%) ended at buffer.c:2264 [1438.96] vulkan: 2200 passes (9%) ended at render.c:232 [1438.96] vulkan: 1127 passes (5%) ended at cmd.c:534 [1438.96] vulkan: 745 passes (3%) ended at dma.c:143 [1438.96] vulkan: 600 passes (3%) ended at renderer.c:680 [1438.96] vulkan: 286 passes (1%) ended at buffer.c:2096 [1438.96] vulkan: GPU-owned guest memory landed for the CPU 21848 times, render targets written back for an engine 0 times [1440.43] perf: 58.4 frames a second over 5.0 s (84688 shown in all) [1441.04] vulkan: display: 599 frame intervals of 17.19 ms (deviation 3.36 ms, 1st to 99th percentile 16.58 to 33.42 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (1.8 to 10.5), on to the display in 25.1 ms (7.9 to 34.3), 29.8 ms in all (12.5 to 38.7) [1441.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1442.30] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1444.59] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1445.43] perf: 59.4 frames a second over 5.0 s (84985 shown in all) [1448.14] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1449.11] cpu: 600 presents in 10.15 s (59.1 fps): 41 of the game's threads ran 12.25 s on the host's processors (121% of one, 20.41 ms a present), the whole process 14.12 s (139%); the busiest: thread 80 'MainThread' 5.99 s, thread 87 'Job.Worker 1' 2.60 s, thread 86 'Job.Worker 0' 2.59 s, thread 108 'UnityGfxDeviceWorker' 0.63 s, thread 116 'AK::EventManager' 0.21 s [1449.11] cpu: in those 10.15 s, 183228 SVCs (18054 a second): 0x0b SleepThread 59334, 0x1b ArbitrateUnlock 41202, 0x1c WaitProcessWideKeyAtomic 37012, 0x1d SignalProcessWideKey 25344, 0x1a ArbitrateLock 10973, 0x21 SendSyncRequest 6002; 13831 calls the dispatch table had no code for (RtAPI.miss) [1449.11] vulkan: 25673197 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 181 finishes (72 ms); 0 reads past queued releases (0 samples counts written on the GPU); 38241880 descriptor sets written, 13104514 reused; 15594616 draws kept the last one's shaders and pipeline (0 checked), 23743655 its targets [1449.11] vulkan: 96 shaders translated (29 ms), 101 pipelines made (9 from the cache, 678 ms making, 324 ms waited for), 413 render targets made, 3441 texture uploads (1710 MB); 3 frames over 50 ms in the last 600, the slowest 56 ms [1449.11] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1449.11] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4035 of 14408 MB (3616 ours) [1449.11] vulkan: caches: 102 render targets (1135 MB, 15 parked), 198 textures (814 MB), 1925 buffers (24 MB); 2611 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1449.11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1449.11] vulkan: 6348792 rendering passes, 84604 clear commands, 1640618 attachments cleared and 20 left undefined by their load op [1449.11] vulkan: 11134 passes (45%) ended at renderer.c:214 [1449.11] vulkan: 4687 passes (19%) ended at buffer.c:2168 [1449.11] vulkan: 3416 passes (14%) ended at buffer.c:2264 [1449.11] vulkan: 2696 passes (11%) ended at render.c:232 [1449.11] vulkan: 1163 passes (5%) ended at cmd.c:534 [1449.11] vulkan: 940 passes (4%) ended at dma.c:143 [1449.11] vulkan: 600 passes (2%) ended at renderer.c:680 [1449.11] vulkan: 91 passes (0%) ended at buffer.c:2096 [1449.11] vulkan: GPU-owned guest memory landed for the CPU 22645 times, render targets written back for an engine 0 times [1450.45] perf: 57.8 frames a second over 5.0 s (85275 shown in all) [1451.49] vulkan: display: 599 frame intervals of 17.28 ms (deviation 3.41 ms, 1st to 99th percentile 16.56 to 33.41 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (2.0 to 7.5), on to the display in 30.5 ms (7.1 to 34.6), 35.1 ms in all (11.2 to 39.1) [1451.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1455.45] perf: 58.0 frames a second over 5.0 s (85565 shown in all) [1459.36] cpu: 600 presents in 10.25 s (58.5 fps): 47 of the game's threads ran 12.97 s on the host's processors (127% of one, 21.62 ms a present), the whole process 14.75 s (144%); the busiest: thread 80 'MainThread' 6.20 s, thread 87 'Job.Worker 1' 2.70 s, thread 86 'Job.Worker 0' 2.66 s, thread 108 'UnityGfxDeviceWorker' 0.66 s, thread 116 'AK::EventManager' 0.25 s [1459.36] cpu: in those 10.25 s, 225135 SVCs (21962 a second): 0x0b SleepThread 76422, 0x1b ArbitrateUnlock 50112, 0x1c WaitProcessWideKeyAtomic 38995, 0x1d SignalProcessWideKey 26742, 0x1a ArbitrateLock 19151, 0x21 SendSyncRequest 6090; 21473 calls the dispatch table had no code for (RtAPI.miss) [1459.36] vulkan: 25752945 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 181 finishes (72 ms); 0 reads past queued releases (0 samples counts written on the GPU); 38359888 descriptor sets written, 13146002 reused; 15623474 draws kept the last one's shaders and pipeline (0 checked), 23817498 its targets [1459.36] vulkan: 96 shaders translated (29 ms), 101 pipelines made (9 from the cache, 678 ms making, 324 ms waited for), 413 render targets made, 3493 texture uploads (1744 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [1459.36] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1459.36] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4035 of 14408 MB (3616 ours) [1459.36] vulkan: caches: 102 render targets (1135 MB, 15 parked), 171 textures (671 MB), 1453 buffers (28 MB); 2488 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1459.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1459.36] vulkan: 6371425 rendering passes, 85204 clear commands, 1645976 attachments cleared and 20 left undefined by their load op [1459.36] vulkan: 8785 passes (39%) ended at renderer.c:214 [1459.36] vulkan: 4953 passes (22%) ended at buffer.c:2168 [1459.36] vulkan: 3377 passes (15%) ended at buffer.c:2264 [1459.36] vulkan: 1851 passes (8%) ended at render.c:232 [1459.36] vulkan: 1290 passes (6%) ended at buffer.c:2096 [1459.36] vulkan: 1063 passes (5%) ended at cmd.c:534 [1459.36] vulkan: 693 passes (3%) ended at dma.c:143 [1459.36] vulkan: 600 passes (3%) ended at renderer.c:680 [1459.36] vulkan: GPU-owned guest memory landed for the CPU 23225 times, render targets written back for an engine 0 times [1460.45] perf: 59.8 frames a second over 5.0 s (85864 shown in all) [1460.60] RomFS: reading aoc_info_c051_eng.bundle (8.5 KB) [1460.60] RomFS: reading ianim_c099_standby-lc1.bundle (57.3 KB) [1460.60] RomFS: reading ianim_c099_standbyloop-lc1.bundle (22.4 KB) [1460.60] RomFS: reading ianim_c099_status.bundle (44.4 KB) [1460.60] RomFS: reading ianim_c070_standbyloop-mg1.bundle (26.6 KB) [1461.53] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.18 ms, 1st to 99th percentile 16.57 to 16.95 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 5.1 ms (2.6 to 7.0), on to the display in 31.8 ms (10.5 to 34.5), 36.9 ms in all (16.1 to 39.1) [1461.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1465.45] perf: 60.0 frames a second over 5.0 s (86164 shown in all) [1469.36] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (16 KB), 0 ms in finishes [1469.39] nvn: 86400 presents, 86400 submissions [1469.40] cpu: 600 presents in 10.04 s (59.8 fps): 38 of the game's threads ran 12.62 s on the host's processors (126% of one, 21.04 ms a present), the whole process 14.40 s (143%); the busiest: thread 80 'MainThread' 5.62 s, thread 86 'Job.Worker 0' 2.98 s, thread 87 'Job.Worker 1' 2.92 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.21 s [1469.40] cpu: in those 10.04 s, 209121 SVCs (20836 a second): 0x0b SleepThread 82788, 0x1b ArbitrateUnlock 42266, 0x1c WaitProcessWideKeyAtomic 38853, 0x1d SignalProcessWideKey 26676, 0x1a ArbitrateLock 10755, 0x21 SendSyncRequest 5959; 6033 calls the dispatch table had no code for (RtAPI.miss) [1469.40] vulkan: 25850799 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 181 finishes (72 ms); 0 reads past queued releases (0 samples counts written on the GPU); 38505432 descriptor sets written, 13196166 reused; 15657300 draws kept the last one's shaders and pipeline (0 checked), 23907933 its targets [1469.40] vulkan: 96 shaders translated (29 ms), 101 pipelines made (9 from the cache, 678 ms making, 324 ms waited for), 413 render targets made, 3512 texture uploads (1753 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms [1469.40] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1469.40] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4035 of 14408 MB (3616 ours) [1469.40] vulkan: caches: 102 render targets (1135 MB, 15 parked), 156 textures (778 MB), 1349 buffers (32 MB); 2583 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1469.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1469.40] vulkan: 6394653 rendering passes, 85804 clear commands, 1652324 attachments cleared and 20 left undefined by their load op [1469.40] vulkan: 10868 passes (47%) ended at renderer.c:214 [1469.40] vulkan: 3990 passes (17%) ended at buffer.c:2168 [1469.40] vulkan: 3017 passes (13%) ended at buffer.c:2264 [1469.40] vulkan: 2288 passes (10%) ended at render.c:232 [1469.40] vulkan: 1190 passes (5%) ended at cmd.c:534 [1469.40] vulkan: 650 passes (3%) ended at buffer.c:2096 [1469.40] vulkan: 618 passes (3%) ended at dma.c:143 [1469.40] vulkan: 600 passes (3%) ended at renderer.c:680 [1469.40] vulkan: GPU-owned guest memory landed for the CPU 23712 times, render targets written back for an engine 0 times [1470.46] perf: 59.4 frames a second over 5.0 s (86462 shown in all) [1471.56] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.18 ms, 1st to 99th percentile 16.58 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 6.1 ms (3.8 to 7.0), on to the display in 31.7 ms (14.3 to 33.3), 37.8 ms in all (20.0 to 39.0) [1471.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1475.46] perf: 60.0 frames a second over 5.0 s (86762 shown in all) [1479.43] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 13.00 s on the host's processors (130% of one, 21.66 ms a present), the whole process 14.82 s (148%); the busiest: thread 80 'MainThread' 5.83 s, thread 87 'Job.Worker 1' 3.03 s, thread 86 'Job.Worker 0' 3.01 s, thread 108 'UnityGfxDeviceWorker' 0.79 s, thread 116 'AK::EventManager' 0.21 s [1479.43] cpu: in those 10.03 s, 177628 SVCs (17709 a second): 0x0b SleepThread 62286, 0x1b ArbitrateUnlock 38000, 0x1c WaitProcessWideKeyAtomic 36592, 0x1d SignalProcessWideKey 25298, 0x1a ArbitrateLock 7682, 0x21 SendSyncRequest 5946; 2221 calls the dispatch table had no code for (RtAPI.miss) [1479.43] vulkan: 25953750 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 181 finishes (72 ms); 0 reads past queued releases (0 samples counts written on the GPU); 38658674 descriptor sets written, 13248826 reused; 15692691 draws kept the last one's shaders and pipeline (0 checked), 24003083 its targets [1479.43] vulkan: 96 shaders translated (29 ms), 101 pipelines made (9 from the cache, 678 ms making, 324 ms waited for), 413 render targets made, 3513 texture uploads (1753 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [1479.43] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1479.43] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4035 of 14408 MB (3616 ours) [1479.43] vulkan: caches: 102 render targets (1135 MB, 15 parked), 96 textures (486 MB), 789 buffers (15 MB); 2274 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1479.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1479.43] vulkan: 6418913 rendering passes, 86404 clear commands, 1658924 attachments cleared and 20 left undefined by their load op [1479.43] vulkan: 11400 passes (47%) ended at renderer.c:214 [1479.43] vulkan: 4299 passes (18%) ended at buffer.c:2168 [1479.43] vulkan: 2848 passes (12%) ended at buffer.c:2264 [1479.43] vulkan: 2400 passes (10%) ended at render.c:232 [1479.43] vulkan: 1207 passes (5%) ended at cmd.c:534 [1479.43] vulkan: 905 passes (4%) ended at dma.c:143 [1479.43] vulkan: 600 passes (2%) ended at renderer.c:680 [1479.43] vulkan: 600 passes (2%) ended at buffer.c:2096 [1479.43] vulkan: GPU-owned guest memory landed for the CPU 24323 times, render targets written back for an engine 0 times [1480.48] perf: 60.0 frames a second over 5.0 s (87063 shown in all) [1481.54] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.1 ms (3.8 to 7.1), on to the display in 32.3 ms (29.7 to 33.5), 38.5 ms in all (36.1 to 39.1) [1481.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1485.48] perf: 60.0 frames a second over 5.0 s (87363 shown in all) [1489.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 12.49 s on the host's processors (125% of one, 20.81 ms a present), the whole process 14.18 s (142%); the busiest: thread 80 'MainThread' 5.41 s, thread 87 'Job.Worker 1' 3.01 s, thread 86 'Job.Worker 0' 2.99 s, thread 108 'UnityGfxDeviceWorker' 0.77 s, thread 116 'AK::EventManager' 0.20 s [1489.43] cpu: in those 10.00 s, 207337 SVCs (20734 a second): 0x0b SleepThread 84138, 0x1b ArbitrateUnlock 40694, 0x1c WaitProcessWideKeyAtomic 38867, 0x1d SignalProcessWideKey 26765, 0x1a ArbitrateLock 9123, 0x21 SendSyncRequest 5932; 0 calls the dispatch table had no code for (RtAPI.miss) [1489.43] vulkan: 26053950 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 181 finishes (72 ms); 0 reads past queued releases (0 samples counts written on the GPU); 38808080 descriptor sets written, 13299820 reused; 15726891 draws kept the last one's shaders and pipeline (0 checked), 24095483 its targets [1489.43] vulkan: 96 shaders translated (29 ms), 101 pipelines made (9 from the cache, 678 ms making, 324 ms waited for), 413 render targets made, 3513 texture uploads (1753 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [1489.43] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1489.43] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4035 of 14408 MB (3616 ours) [1489.43] vulkan: caches: 102 render targets (1135 MB, 15 parked), 53 textures (336 MB), 360 buffers (5 MB); 2114 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1489.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1489.43] vulkan: 6442302 rendering passes, 87004 clear commands, 1665524 attachments cleared and 20 left undefined by their load op [1489.43] vulkan: 11400 passes (49%) ended at renderer.c:214 [1489.43] vulkan: 3593 passes (15%) ended at buffer.c:2168 [1489.43] vulkan: 2993 passes (13%) ended at buffer.c:2264 [1489.43] vulkan: 2400 passes (10%) ended at render.c:232 [1489.43] vulkan: 1204 passes (5%) ended at cmd.c:534 [1489.43] vulkan: 600 passes (3%) ended at renderer.c:680 [1489.43] vulkan: 600 passes (3%) ended at dma.c:143 [1489.43] vulkan: 599 passes (3%) ended at buffer.c:2096 [1489.43] vulkan: GPU-owned guest memory landed for the CPU 24784 times, render targets written back for an engine 0 times [1490.50] perf: 60.0 frames a second over 5.0 s (87664 shown in all) [1490.88] RomFS: reading ianim_c503_statusloop.bundle (23.4 KB) [1490.88] RomFS: reading aoc_info_c502_eng.bundle (8.4 KB) [1490.88] RomFS: reading aoc_info_c503.bundle (7.6 KB) [1490.88] RomFS: reading ianim_c503b_status.bundle (21.0 KB) [1490.89] RomFS: reading aoc_info_c503b.bundle (7.6 KB) [1490.89] RomFS: reading ianim_c503b_statusloop.bundle (18.1 KB) [1490.89] RomFS: reading aoc_info_c503b_eng.bundle (8.5 KB) [1490.89] RomFS: reading aoc_info_c504.bundle (7.7 KB) [1490.89] RomFS: reading ianim_c504_standby-mg1.bundle (49.1 KB) [1491.58] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.19 ms, 1st to 99th percentile 16.59 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 5.7 ms (2.8 to 6.7), on to the display in 31.9 ms (9.4 to 33.7), 37.6 ms in all (12.9 to 39.2) [1491.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1495.51] perf: 58.8 frames a second over 5.0 s (87959 shown in all) [1497.31] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (16 KB), 0 ms in finishes [1499.56] nvn: 88200 presents, 88200 submissions [1499.56] cpu: 600 presents in 10.13 s (59.2 fps): 42 of the game's threads ran 12.77 s on the host's processors (126% of one, 21.28 ms a present), the whole process 14.42 s (142%); the busiest: thread 80 'MainThread' 5.87 s, thread 86 'Job.Worker 0' 2.85 s, thread 87 'Job.Worker 1' 2.80 s, thread 108 'UnityGfxDeviceWorker' 0.72 s, thread 116 'AK::EventManager' 0.22 s [1499.56] cpu: in those 10.13 s, 204126 SVCs (20143 a second): 0x0b SleepThread 71407, 0x1b ArbitrateUnlock 44782, 0x1c WaitProcessWideKeyAtomic 39373, 0x1d SignalProcessWideKey 26583, 0x1a ArbitrateLock 13317, 0x21 SendSyncRequest 6070; 9843 calls the dispatch table had no code for (RtAPI.miss) [1499.56] vulkan: 26142165 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 181 finishes (72 ms); 0 reads past queued releases (0 samples counts written on the GPU); 38938078 descriptor sets written, 13346252 reused; 15759932 draws kept the last one's shaders and pipeline (0 checked), 24176792 its targets [1499.56] vulkan: 96 shaders translated (29 ms), 101 pipelines made (9 from the cache, 678 ms making, 324 ms waited for), 413 render targets made, 3564 texture uploads (1766 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms [1499.56] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1499.56] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4035 of 14408 MB (3616 ours) [1499.56] vulkan: caches: 101 render targets (1134 MB, 15 parked), 102 textures (538 MB), 983 buffers (15 MB); 2332 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1499.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1499.56] vulkan: 6465795 rendering passes, 87604 clear commands, 1671530 attachments cleared and 20 left undefined by their load op [1499.56] vulkan: 10146 passes (43%) ended at renderer.c:214 [1499.56] vulkan: 4808 passes (20%) ended at buffer.c:2168 [1499.56] vulkan: 3364 passes (14%) ended at buffer.c:2264 [1499.56] vulkan: 2136 passes (9%) ended at render.c:232 [1499.56] vulkan: 1117 passes (5%) ended at cmd.c:534 [1499.56] vulkan: 772 passes (3%) ended at dma.c:143 [1499.56] vulkan: 600 passes (3%) ended at renderer.c:680 [1499.56] vulkan: 524 passes (2%) ended at buffer.c:2096 [1499.56] vulkan: GPU-owned guest memory landed for the CPU 25333 times, render targets written back for an engine 0 times [1500.51] perf: 59.6 frames a second over 5.0 s (88257 shown in all) [1501.64] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.52 ms, 1st to 99th percentile 16.56 to 16.95 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (2.5 to 6.5), on to the display in 25.8 ms (11.9 to 34.3), 31.2 ms in all (17.0 to 39.3) [1501.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1505.53] perf: 59.8 frames a second over 5.0 s (88557 shown in all) [1509.69] cpu: 600 presents in 10.13 s (59.2 fps): 43 of the game's threads ran 12.99 s on the host's processors (128% of one, 21.66 ms a present), the whole process 14.78 s (146%); the busiest: thread 80 'MainThread' 6.10 s, thread 87 'Job.Worker 1' 2.80 s, thread 86 'Job.Worker 0' 2.78 s, thread 108 'UnityGfxDeviceWorker' 0.71 s, thread 116 'AK::EventManager' 0.24 s [1509.69] cpu: in those 10.13 s, 188413 SVCs (18593 a second): 0x0b SleepThread 51404, 0x1b ArbitrateUnlock 45595, 0x1c WaitProcessWideKeyAtomic 38019, 0x1d SignalProcessWideKey 25942, 0x1a ArbitrateLock 15118, 0x21 SendSyncRequest 6018; 19372 calls the dispatch table had no code for (RtAPI.miss) [1509.69] vulkan: 26231782 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 181 finishes (72 ms); 0 reads past queued releases (0 samples counts written on the GPU); 39070642 descriptor sets written, 13392922 reused; 15794109 draws kept the last one's shaders and pipeline (0 checked), 24259121 its targets [1509.69] vulkan: 96 shaders translated (29 ms), 101 pipelines made (9 from the cache, 678 ms making, 324 ms waited for), 413 render targets made, 3638 texture uploads (1818 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [1509.69] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1509.69] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4035 of 14408 MB (3616 ours) [1509.69] vulkan: caches: 95 render targets (1126 MB, 10 parked), 174 textures (790 MB), 1712 buffers (26 MB); 2616 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1509.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1509.69] vulkan: 6489736 rendering passes, 88204 clear commands, 1677662 attachments cleared and 20 left undefined by their load op [1509.69] vulkan: 10502 passes (44%) ended at renderer.c:214 [1509.69] vulkan: 4548 passes (19%) ended at buffer.c:2168 [1509.69] vulkan: 3324 passes (14%) ended at buffer.c:2264 [1509.69] vulkan: 2271 passes (9%) ended at render.c:232 [1509.69] vulkan: 1165 passes (5%) ended at cmd.c:534 [1509.69] vulkan: 1050 passes (4%) ended at dma.c:143 [1509.69] vulkan: 600 passes (3%) ended at renderer.c:680 [1509.69] vulkan: 444 passes (2%) ended at buffer.c:2096 [1509.69] vulkan: GPU-owned guest memory landed for the CPU 25943 times, render targets written back for an engine 0 times [1510.55] perf: 57.6 frames a second over 5.0 s (88846 shown in all) [1512.03] vulkan: display: 599 frame intervals of 17.05 ms (deviation 2.51 ms, 1st to 99th percentile 16.57 to 33.36 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 5.1 ms (2.3 to 7.4), on to the display in 29.1 ms (8.6 to 35.4), 34.2 ms in all (12.5 to 39.5) [1512.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1515.55] perf: 59.0 frames a second over 5.0 s (89141 shown in all) [1519.93] cpu: 600 presents in 10.24 s (58.6 fps): 48 of the game's threads ran 12.79 s on the host's processors (125% of one, 21.31 ms a present), the whole process 14.52 s (142%); the busiest: thread 80 'MainThread' 6.30 s, thread 87 'Job.Worker 1' 2.52 s, thread 86 'Job.Worker 0' 2.51 s, thread 108 'UnityGfxDeviceWorker' 0.66 s, thread 116 'AK::EventManager' 0.24 s [1519.93] cpu: in those 10.24 s, 230236 SVCs (22489 a second): 0x0b SleepThread 78002, 0x1b ArbitrateUnlock 51578, 0x1c WaitProcessWideKeyAtomic 39348, 0x1d SignalProcessWideKey 26628, 0x1a ArbitrateLock 20603, 0x21 SendSyncRequest 6078; 20590 calls the dispatch table had no code for (RtAPI.miss) [1519.93] vulkan: 26320930 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 181 finishes (72 ms); 0 reads past queued releases (0 samples counts written on the GPU); 39203678 descriptor sets written, 13438182 reused; 15824488 draws kept the last one's shaders and pipeline (0 checked), 24342652 its targets [1519.93] vulkan: 96 shaders translated (29 ms), 101 pipelines made (9 from the cache, 678 ms making, 324 ms waited for), 413 render targets made, 3778 texture uploads (1902 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [1519.93] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1519.93] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4035 of 14408 MB (3616 ours) [1519.93] vulkan: caches: 95 render targets (1126 MB, 10 parked), 267 textures (1192 MB), 2701 buffers (43 MB); 3028 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1519.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1519.93] vulkan: 6514115 rendering passes, 88804 clear commands, 1682813 attachments cleared and 20 left undefined by their load op [1519.93] vulkan: 8345 passes (34%) ended at renderer.c:214 [1519.93] vulkan: 5848 passes (24%) ended at buffer.c:2264 [1519.93] vulkan: 5640 passes (23%) ended at buffer.c:2168 [1519.93] vulkan: 1758 passes (7%) ended at render.c:232 [1519.93] vulkan: 1053 passes (4%) ended at cmd.c:534 [1519.93] vulkan: 688 passes (3%) ended at dma.c:143 [1519.93] vulkan: 600 passes (2%) ended at renderer.c:680 [1519.93] vulkan: 392 passes (2%) ended at buffer.c:2096 [1519.93] vulkan: GPU-owned guest memory landed for the CPU 26403 times, render targets written back for an engine 0 times [1520.00] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1520.56] perf: 58.6 frames a second over 5.0 s (89435 shown in all) [1522.24] vulkan: display: 599 frame intervals of 17.06 ms (deviation 2.53 ms, 1st to 99th percentile 16.56 to 33.44 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 4.6 ms (1.9 to 12.4), on to the display in 25.5 ms (8.0 to 35.2), 30.1 ms in all (12.3 to 39.4) [1522.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1525.58] perf: 58.8 frames a second over 5.0 s (89730 shown in all) [1530.19] nvn: 90000 presents, 90000 submissions [1530.19] cpu: 600 presents in 10.26 s (58.5 fps): 51 of the game's threads ran 13.02 s on the host's processors (127% of one, 21.69 ms a present), the whole process 14.79 s (144%); the busiest: thread 80 'MainThread' 6.29 s, thread 87 'Job.Worker 1' 2.60 s, thread 86 'Job.Worker 0' 2.58 s, thread 108 'UnityGfxDeviceWorker' 0.69 s, thread 109 'Loading.PreloadManager' 0.26 s [1530.19] cpu: in those 10.26 s, 232083 SVCs (22613 a second): 0x0b SleepThread 75619, 0x1b ArbitrateUnlock 52631, 0x1c WaitProcessWideKeyAtomic 40659, 0x1d SignalProcessWideKey 27454, 0x1a ArbitrateLock 21232, 0x06 QueryMemory 6220; 15231 calls the dispatch table had no code for (RtAPI.miss) [1530.19] vulkan: 26411785 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 181 finishes (72 ms); 0 reads past queued releases (0 samples counts written on the GPU); 39340103 descriptor sets written, 13483467 reused; 15854916 draws kept the last one's shaders and pipeline (0 checked), 24427464 its targets [1530.19] vulkan: 96 shaders translated (29 ms), 101 pipelines made (9 from the cache, 678 ms making, 324 ms waited for), 413 render targets made, 3933 texture uploads (2020 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [1530.19] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1530.19] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4035 of 14408 MB (3616 ours) [1530.19] vulkan: caches: 95 render targets (1126 MB, 10 parked), 274 textures (1265 MB), 2886 buffers (56 MB); 3128 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1530.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1530.19] vulkan: 6538880 rendering passes, 89404 clear commands, 1688234 attachments cleared and 20 left undefined by their load op [1530.19] vulkan: 8938 passes (36%) ended at renderer.c:214 [1530.19] vulkan: 6140 passes (25%) ended at buffer.c:2168 [1530.19] vulkan: 4887 passes (20%) ended at buffer.c:2264 [1530.19] vulkan: 1876 passes (8%) ended at render.c:232 [1530.19] vulkan: 1097 passes (4%) ended at cmd.c:534 [1530.19] vulkan: 667 passes (3%) ended at dma.c:143 [1530.19] vulkan: 600 passes (2%) ended at renderer.c:680 [1530.19] vulkan: 501 passes (2%) ended at buffer.c:2096 [1530.19] vulkan: GPU-owned guest memory landed for the CPU 26865 times, render targets written back for an engine 0 times [1530.60] perf: 58.6 frames a second over 5.0 s (90024 shown in all) [1532.43] vulkan: display: 599 frame intervals of 17.00 ms (deviation 2.34 ms, 1st to 99th percentile 16.58 to 33.37 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (2.1 to 10.3), on to the display in 18.9 ms (7.5 to 34.6), 23.7 ms in all (12.1 to 39.4) [1532.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1535.60] perf: 59.6 frames a second over 5.0 s (90322 shown in all) [1536.72] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 10 texture uploads (201 KB), 0 ms in finishes [1539.55] RomFS: reading aoc_info_c500.bundle (7.8 KB) [1539.55] RomFS: reading ianim_c500_statuse.bundle (37.3 KB) [1539.55] RomFS: reading ianim_c500_statuseloop.bundle (17.5 KB) [1539.58] RomFS: reading ubody_cav1bm_c704.bundle (3077.0 KB) [1540.41] cpu: 600 presents in 10.22 s (58.7 fps): 53 of the game's threads ran 13.54 s on the host's processors (133% of one, 22.57 ms a present), the whole process 15.30 s (150%); the busiest: thread 80 'MainThread' 6.46 s, thread 87 'Job.Worker 1' 2.61 s, thread 86 'Job.Worker 0' 2.54 s, thread 108 'UnityGfxDeviceWorker' 0.71 s, thread 109 'Loading.PreloadManager' 0.51 s [1540.41] cpu: in those 10.22 s, 252295 SVCs (24696 a second): 0x0b SleepThread 74217, 0x1b ArbitrateUnlock 61393, 0x1c WaitProcessWideKeyAtomic 40936, 0x1a ArbitrateLock 30032, 0x1d SignalProcessWideKey 27944, 0x06 QueryMemory 9318; 26851 calls the dispatch table had no code for (RtAPI.miss) [1540.41] vulkan: 26485933 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 181 finishes (72 ms); 0 reads past queued releases (0 samples counts written on the GPU); 39452307 descriptor sets written, 13519559 reused; 15879858 draws kept the last one's shaders and pipeline (0 checked), 24496428 its targets [1540.41] vulkan: 96 shaders translated (29 ms), 101 pipelines made (9 from the cache, 678 ms making, 324 ms waited for), 413 render targets made, 4117 texture uploads (2157 MB); 1 frames over 50 ms in the last 600, the slowest 74 ms [1540.41] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1540.41] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4291 of 14408 MB (3872 ours) [1540.41] vulkan: caches: 93 render targets (1125 MB, 8 parked), 343 textures (1917 MB), 2958 buffers (81 MB); 3800 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1540.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1540.41] vulkan: 6560212 rendering passes, 90004 clear commands, 1692935 attachments cleared and 20 left undefined by their load op [1540.41] vulkan: 7573 passes (36%) ended at renderer.c:214 [1540.41] vulkan: 5343 passes (25%) ended at buffer.c:2168 [1540.41] vulkan: 4023 passes (19%) ended at buffer.c:2264 [1540.41] vulkan: 1618 passes (8%) ended at render.c:232 [1540.41] vulkan: 1019 passes (5%) ended at cmd.c:534 [1540.41] vulkan: 728 passes (3%) ended at dma.c:143 [1540.41] vulkan: 599 passes (3%) ended at renderer.c:680 [1540.41] vulkan: 347 passes (2%) ended at buffer.c:2096 [1540.41] vulkan: GPU-owned guest memory landed for the CPU 27529 times, render targets written back for an engine 0 times [1540.61] perf: 57.6 frames a second over 5.0 s (90611 shown in all) [1542.79] vulkan: display: 599 frame intervals of 17.11 ms (deviation 3.29 ms, 1st to 99th percentile 16.56 to 33.36 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 4.5 ms (1.8 to 11.8), on to the display in 27.8 ms (7.4 to 35.8), 32.3 ms in all (10.4 to 39.7) [1542.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1545.63] perf: 59.4 frames a second over 5.0 s (90909 shown in all) [1550.62] cpu: 600 presents in 10.21 s (58.7 fps): 49 of the game's threads ran 12.89 s on the host's processors (126% of one, 21.48 ms a present), the whole process 14.58 s (143%); the busiest: thread 80 'MainThread' 5.98 s, thread 87 'Job.Worker 1' 2.71 s, thread 86 'Job.Worker 0' 2.69 s, thread 108 'UnityGfxDeviceWorker' 0.71 s, thread 116 'AK::EventManager' 0.24 s [1550.62] cpu: in those 10.21 s, 229656 SVCs (22484 a second): 0x0b SleepThread 77673, 0x1b ArbitrateUnlock 51122, 0x1c WaitProcessWideKeyAtomic 40531, 0x1d SignalProcessWideKey 27522, 0x1a ArbitrateLock 19497, 0x21 SendSyncRequest 6066; 14320 calls the dispatch table had no code for (RtAPI.miss) [1550.62] vulkan: 26553283 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 181 finishes (72 ms); 0 reads past queued releases (0 samples counts written on the GPU); 39560130 descriptor sets written, 13546436 reused; 15899161 draws kept the last one's shaders and pipeline (0 checked), 24557576 its targets [1550.62] vulkan: 96 shaders translated (29 ms), 101 pipelines made (9 from the cache, 678 ms making, 324 ms waited for), 413 render targets made, 4244 texture uploads (2252 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [1550.62] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1550.62] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4291 of 14408 MB (3872 ours) [1550.62] vulkan: caches: 93 render targets (1125 MB, 8 parked), 310 textures (1674 MB), 2616 buffers (72 MB); 3549 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1550.62] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1550.62] vulkan: 6581778 rendering passes, 90604 clear commands, 1698473 attachments cleared and 20 left undefined by their load op [1550.62] vulkan: 9173 passes (43%) ended at renderer.c:214 [1550.62] vulkan: 4072 passes (19%) ended at buffer.c:2168 [1550.62] vulkan: 3640 passes (17%) ended at buffer.c:2264 [1550.62] vulkan: 1928 passes (9%) ended at render.c:232 [1550.62] vulkan: 980 passes (5%) ended at cmd.c:534 [1550.62] vulkan: 672 passes (3%) ended at dma.c:143 [1550.62] vulkan: 600 passes (3%) ended at renderer.c:680 [1550.62] vulkan: 457 passes (2%) ended at buffer.c:2096 [1550.62] vulkan: GPU-owned guest memory landed for the CPU 27993 times, render targets written back for an engine 0 times [1550.63] perf: 58.2 frames a second over 5.0 s (91200 shown in all) [1552.89] RomFS: reading ohair_h351k.bundle (41.9 KB) [1552.89] RomFS: reading ohair_h352.bundle (35.4 KB) [1552.89] RomFS: reading ohair_h352e.bundle (29.0 KB) [1552.90] RomFS: reading uanim_swd2af-lc1_c000_idledying.bundle (22.3 KB) [1552.90] RomFS: reading uanim_swd2af-lc1_c000_idlenormal.bundle (21.5 KB) [1552.90] RomFS: reading uas_swd2am_c202.bundle (6.6 KB) [1552.90] RomFS: reading uanim_swd2af-lc1_c000_relaxloop.bundle (16.7 KB) [1552.90] RomFS: reading uas_tik0af.bundle (6.7 KB) [1552.90] RomFS: reading uanim_swd2af-lc1_c000_start.bundle (70.2 KB) [1552.90] RomFS: reading uas_trl1am.bundle (6.9 KB) [1552.90] RomFS: reading uanim_swd2af-lc1_c000_attack4.bundle (94.4 KB) [1552.90] RomFS: reading uanim_swd2af-lc1_c000_parryr.bundle (64.4 KB) [1552.90] RomFS: reading uanim_swd2af-lc1_c000_guard.bundle (50.9 KB) [1552.90] RomFS: reading uanim_swd2af-lc1_c000_win.bundle (100.6 KB) [1552.90] RomFS: reading uanim_swd2af-lc1_c000_winloop.bundle (19.3 KB) [1552.90] RomFS: reading ohair_h559.bundle (33.9 KB) [1552.90] RomFS: reading uanim_tik0af-mg1_c560_idlenormal.bundle (28.4 KB) [1552.90] RomFS: reading uanim_tik0af-mg1_c560_attack2.bundle (96.6 KB) [1552.90] RomFS: reading uanim_tik0af-mg1_c560_relaxloop.bundle (28.5 KB) [1552.90] RomFS: reading uanim_tik0af-mg1_c560_attack3.bundle (98.3 KB) [1552.90] RomFS: reading uanim_tik0af-mg1_c560_start.bundle (68.5 KB) [1552.90] RomFS: reading obody_thr1am_c000.bundle (80.5 KB) [1552.90] RomFS: reading uanim_tik0af-mg1_c560_evasionb.bundle (55.5 KB) [1552.90] RomFS: reading obody_tik0af_c560.bundle (123.9 KB) [1552.90] RomFS: reading uanim_swd2af-lc1_c000_parryl.bundle (60.2 KB) [1552.90] RomFS: reading uanim_swd2af-lc1_c000_attack5.bundle (127.6 KB) [1552.91] RomFS: reading uanim_tik0af-mg1_c560_dive.bundle (91.3 KB) [1552.91] RomFS: reading ohair_h250e.bundle (35.6 KB) [1552.91] RomFS: reading ohair_h251.bundle (30.9 KB) [1552.92] RomFS: reading ohair_h252.bundle (33.1 KB) [1552.92] RomFS: reading uanim_swd1af-sw1_c000_attackt.bundle (121.4 KB) [1552.92] RomFS: reading uanim_swd1af-sw1_c000_idledying.bundle (23.7 KB) [1552.92] RomFS: reading uanim_swd1af-sw1_c000_idlenormal.bundle (23.2 KB) [1552.93] RomFS: reading uanim_swd1af-sw1_c000_win.bundle (65.4 KB) [1552.93] RomFS: reading uanim_avn1br-sw1_c100_start.bundle (23.7 KB) [1552.93] RomFS: reading uanim_swd1af-sw1_c000_winloop.bundle (14.4 KB) [1552.93] RomFS: reading uanim_axe0af-ax1_c000_attack1.bundle (72.9 KB) [1552.93] RomFS: reading uanim_axe0af-ax1_c000_idlenormal.bundle (289.1 KB) [1552.93] RomFS: reading uanim_swd1af-sw1_c000_relaxloop.bundle (24.3 KB) [1552.93] RomFS: reading uanim_swd1af-sw1_c000_start.bundle (68.8 KB) [1552.93] RomFS: reading uanim_axe0af-ax1_c000_relaxloop.bundle (15.9 KB) [1552.93] RomFS: reading uanim_axe0af-ax1_c000_start.bundle (39.6 KB) [1552.93] RomFS: reading uanim_lnc0af-lc1_c000_attackc.bundle (195.7 KB) [1552.93] RomFS: reading uanim_lnc0af-lc1_c000_idlenormal.bundle (398.1 KB) [1552.93] RomFS: reading uanim_lnc0af-lc1_c000_idledying.bundle (441.7 KB) [1552.93] RomFS: reading uanim_lnc0af-lc1_c000_relaxloop.bundle (22.9 KB) [1552.93] RomFS: reading uanim_lnc0af-lc1_c000_start.bundle (76.5 KB) [1552.93] RomFS: reading uanim_cmi1dr-ax1_c000_special1.bundle (194.1 KB) [1552.93] RomFS: reading uanim_swd1af-sw1_c000_parryl.bundle (60.8 KB) [1552.93] RomFS: reading uanim_com0af-ax1_c000_attack1l.bundle (89.1 KB) [1552.93] RomFS: reading uanim_axe0af-ax1_c000_attackc.bundle (131.9 KB) [1552.93] RomFS: reading uanim_lnc0af-lc1_c000_attackc.bundle (9.9 KB) [1552.93] RomFS: reading uanim_lnc0af-lc1_c000_start.bundle (5.8 KB) [1552.93] RomFS: reading uanim_axe0af-ax1_c000_idledying.bundle (21.6 KB) [1552.93] RomFS: reading uanim_lnc0am-lc1_c000_attack2.bundle (6.7 KB) [1552.93] RomFS: reading uanim_swd1af-sw1_c000_attack2.bundle (101.1 KB) [1552.93] RomFS: reading uanim_swd1af-sw1_c000_parryr.bundle (66.0 KB) [1552.93] RomFS: reading uanim_swd1af-sw1_c000_attack4.bundle (119.2 KB) [1552.93] RomFS: reading uanim_avn1bm-sw1_c100_attackt.bundle (8.7 KB) [1552.93] RomFS: reading uanim_axe0af-ax1_c000_attack1.bundle (7.6 KB) [1552.93] RomFS: reading uanim_axe0af-ax1_c000_attack2.bundle (7.8 KB) [1552.93] RomFS: reading uanim_swd1af-sw1_c000_attack2.bundle (8.6 KB) [1552.93] RomFS: reading uanim_axe0af-ax1_c000_attack2.bundle (66.1 KB) [1552.93] RomFS: reading uanim_swd1af-sw1_c000_attack4.bundle (8.7 KB) [1552.93] RomFS: reading uanim_swd1af-sw1_c000_attack5.bundle (9.1 KB) [1552.93] RomFS: reading uanim_ler2am-sw1_p001_special1.bundle (196.2 KB) [1552.93] RomFS: reading uanim_swd1af-sw1_c000_attackt.bundle (9.0 KB) [1552.93] RomFS: reading obody_fyd0dt_c750.bundle (143.2 KB) [1552.93] RomFS: reading uanim_lnc0af-lc1_c000_attack1.bundle (85.7 KB) [1552.93] RomFS: reading obody_hec0am_c510.bundle (94.3 KB) [1552.94] RomFS: reading uas_ent0at.bundle (3.1 KB) [1552.94] RomFS: reading uas_flr1af.bundle (6.5 KB) [1552.94] RomFS: reading uas_fyd2dr.bundle (4.4 KB) [1552.94] RomFS: reading uanim_fyd2dr-mg1_c000_winloop.bundle (26.5 KB) [1552.94] RomFS: reading uanim_hec0am-ax1_c510_engage3.bundle (93.3 KB) [1552.94] RomFS: reading uanim_hec0am-ax1_c510_attack1.bundle (129.7 KB) [1552.94] RomFS: reading uanim_hec0am-ax1_c510_idlenormal.bundle (21.2 KB) [1552.94] RomFS: reading uanim_hec0am-ax1_c510_relaxloop.bundle (23.7 KB) [1552.94] RomFS: reading uanim_hec0am-ax1_c510_start.bundle (78.6 KB) [1552.94] RomFS: reading uanim_hec0am-ax1_c510_attack3.bundle (10.8 KB) [1552.94] RomFS: reading uanim_hec0am-ax1_c510_start.bundle (6.5 KB) [1552.94] RomFS: reading uanim_hec1af-ax1_c000_special1.bundle (10.9 KB) [1552.94] RomFS: reading uanim_lnc0af-lc1_c000_win.bundle (74.2 KB) [1552.94] RomFS: reading uanim_lnc0af-lc1_c000_attack2.bundle (75.7 KB) [1552.94] RomFS: reading obody_hec0am_c517.bundle (92.8 KB) [1552.95] RomFS: reading uanim_com0af-ax1_c000_attack1m.bundle (89.5 KB) [1552.95] RomFS: reading ohair_h253.bundle (44.3 KB) [1552.95] RomFS: reading uanim_hec1af-ax1_c000_special1.bundle (322.3 KB) [1553.02] vulkan: a 163 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1553.03] RomFS: reading obody_tik0af_c567.bundle (126.2 KB) [1553.06] RomFS: reading uanim_swd1af-sw1_c000_attack5.bundle (112.4 KB) [1553.06] vulkan: display: 599 frame intervals of 17.14 ms (deviation 6.40 ms, 1st to 99th percentile 16.56 to 33.36 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (2.2 to 9.1), on to the display in 23.4 ms (8.2 to 34.8), 28.3 ms in all (12.8 to 39.8) [1553.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1553.07] RomFS: reading uanim_hec0am-ax1_c510_attack2.bundle (96.1 KB) [1553.20] vulkan: a 86 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 23 render targets made, 138 texture uploads (34422 KB), 0 ms in finishes [1553.28] vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 23 texture uploads (3745 KB), 0 ms in finishes [1553.34] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1555.63] perf: 55.2 frames a second over 5.0 s (91476 shown in all) [1560.65] perf: 58.6 frames a second over 5.0 s (91770 shown in all) [1561.15] nvn: 91800 presents, 91800 submissions [1561.15] cpu: 600 presents in 10.53 s (57.0 fps): 44 of the game's threads ran 16.23 s on the host's processors (154% of one, 27.06 ms a present), the whole process 19.15 s (182%); the busiest: thread 80 'MainThread' 8.26 s, thread 86 'Job.Worker 0' 3.26 s, thread 87 'Job.Worker 1' 3.26 s, thread 108 'UnityGfxDeviceWorker' 0.80 s, thread 116 'AK::EventManager' 0.26 s [1561.15] cpu: in those 10.53 s, 175540 SVCs (16670 a second): 0x1b ArbitrateUnlock 45385, 0x0b SleepThread 43598, 0x1c WaitProcessWideKeyAtomic 35624, 0x1d SignalProcessWideKey 24639, 0x1a ArbitrateLock 16146, 0x21 SendSyncRequest 6518; 9024 calls the dispatch table had no code for (RtAPI.miss) [1561.15] vulkan: 26782799 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 181 finishes (72 ms); 0 reads past queued releases (0 samples counts written on the GPU); 39899122 descriptor sets written, 13666476 reused; 16041787 draws kept the last one's shaders and pipeline (0 checked), 24769217 its targets [1561.15] vulkan: 96 shaders translated (29 ms), 101 pipelines made (9 from the cache, 678 ms making, 324 ms waited for), 453 render targets made, 4489 texture uploads (2323 MB); 4 frames over 50 ms in the last 600, the slowest 163 ms [1561.15] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1561.15] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4675 of 14408 MB (4256 ours) [1561.15] vulkan: caches: 91 render targets (1111 MB, 10 parked), 408 textures (1538 MB), 3981 buffers (70 MB); 3346 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1561.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1561.15] vulkan: 6632806 rendering passes, 91204 clear commands, 1707079 attachments cleared and 20 left undefined by their load op [1561.15] vulkan: 20756 passes (41%) ended at renderer.c:214 [1561.15] vulkan: 8095 passes (16%) ended at buffer.c:2264 [1561.15] vulkan: 7729 passes (15%) ended at buffer.c:2168 [1561.15] vulkan: 5755 passes (11%) ended at render.c:232 [1561.15] vulkan: 4770 passes (9%) ended at dma.c:143 [1561.15] vulkan: 1571 passes (3%) ended at cmd.c:534 [1561.15] vulkan: 1399 passes (3%) ended at buffer.c:2096 [1561.15] vulkan: 593 passes (1%) ended at renderer.c:680 [1561.15] vulkan: GPU-owned guest memory landed for the CPU 28771 times, render targets written back for an engine 0 times [1563.51] vulkan: display: 599 frame intervals of 17.45 ms (deviation 5.90 ms, 1st to 99th percentile 16.56 to 33.54 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 6.1 ms (3.4 to 10.9), on to the display in 30.3 ms (15.2 to 46.0), 36.5 ms in all (22.2 to 50.0) [1563.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1565.66] perf: 58.2 frames a second over 5.0 s (92062 shown in all) [1570.66] perf: 57.2 frames a second over 5.0 s (92348 shown in all) [1571.57] cpu: 600 presents in 10.42 s (57.6 fps): 53 of the game's threads ran 18.67 s on the host's processors (179% of one, 31.11 ms a present), the whole process 22.27 s (214%); the busiest: thread 80 'MainThread' 9.40 s, thread 87 'Job.Worker 1' 3.67 s, thread 86 'Job.Worker 0' 3.66 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.31 s [1571.57] cpu: in those 10.42 s, 177257 SVCs (17014 a second): 0x1b ArbitrateUnlock 48109, 0x1c WaitProcessWideKeyAtomic 36502, 0x0b SleepThread 32169, 0x1d SignalProcessWideKey 25516, 0x1a ArbitrateLock 18268, 0x06 QueryMemory 8033; 16189 calls the dispatch table had no code for (RtAPI.miss) [1571.57] vulkan: 27062309 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 181 finishes (72 ms); 0 reads past queued releases (0 samples counts written on the GPU); 40309328 descriptor sets written, 13815290 reused; 16213238 draws kept the last one's shaders and pipeline (0 checked), 25024434 its targets [1571.57] vulkan: 96 shaders translated (29 ms), 101 pipelines made (9 from the cache, 678 ms making, 324 ms waited for), 453 render targets made, 4655 texture uploads (2436 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [1571.57] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1571.57] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4675 of 14408 MB (4256 ours) [1571.57] vulkan: caches: 91 render targets (1111 MB, 10 parked), 426 textures (1499 MB), 5807 buffers (90 MB); 3372 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1571.57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1571.57] vulkan: 6699920 rendering passes, 91804 clear commands, 1718479 attachments cleared and 20 left undefined by their load op [1571.57] vulkan: 28314 passes (42%) ended at renderer.c:214 [1571.57] vulkan: 10199 passes (15%) ended at buffer.c:2264 [1571.57] vulkan: 9658 passes (14%) ended at buffer.c:2168 [1571.57] vulkan: 7726 passes (12%) ended at render.c:232 [1571.57] vulkan: 6276 passes (9%) ended at dma.c:143 [1571.57] vulkan: 1987 passes (3%) ended at cmd.c:534 [1571.57] vulkan: 1751 passes (3%) ended at buffer.c:2096 [1571.57] vulkan: 599 passes (1%) ended at renderer.c:680 [1571.57] vulkan: GPU-owned guest memory landed for the CPU 29450 times, render targets written back for an engine 0 times [1573.84] vulkan: display: 599 frame intervals of 17.25 ms (deviation 3.07 ms, 1st to 99th percentile 16.57 to 33.40 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 6.5 ms (4.2 to 10.4), on to the display in 30.7 ms (10.7 to 45.8), 37.2 ms in all (16.9 to 50.0) [1573.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1575.68] perf: 59.4 frames a second over 5.0 s (92646 shown in all) [1580.68] perf: 60.0 frames a second over 5.0 s (92946 shown in all) [1581.58] cpu: 600 presents in 10.01 s (59.9 fps): 39 of the game's threads ran 16.65 s on the host's processors (166% of one, 27.75 ms a present), the whole process 20.07 s (201%); the busiest: thread 80 'MainThread' 8.32 s, thread 87 'Job.Worker 1' 3.56 s, thread 86 'Job.Worker 0' 3.55 s, thread 108 'UnityGfxDeviceWorker' 0.84 s, thread 116 'AK::EventManager' 0.21 s [1581.58] cpu: in those 10.01 s, 126634 SVCs (12652 a second): 0x1b ArbitrateUnlock 33714, 0x1c WaitProcessWideKeyAtomic 32953, 0x1d SignalProcessWideKey 23197, 0x0b SleepThread 22470, 0x21 SendSyncRequest 6021, 0x1a ArbitrateLock 5738; 898 calls the dispatch table had no code for (RtAPI.miss) [1581.58] vulkan: 27360907 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 181 finishes (72 ms); 0 reads past queued releases (0 samples counts written on the GPU); 40748527 descriptor sets written, 13973287 reused; 16396788 draws kept the last one's shaders and pipeline (0 checked), 25298783 its targets [1581.58] vulkan: 96 shaders translated (29 ms), 101 pipelines made (9 from the cache, 678 ms making, 324 ms waited for), 453 render targets made, 4684 texture uploads (2467 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1581.58] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1581.58] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4675 of 14408 MB (4256 ours) [1581.58] vulkan: caches: 91 render targets (1111 MB, 10 parked), 340 textures (1164 MB), 5143 buffers (62 MB); 3016 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1581.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1581.58] vulkan: 6761610 rendering passes, 92404 clear commands, 1729879 attachments cleared and 20 left undefined by their load op [1581.58] vulkan: 28321 passes (46%) ended at renderer.c:214 [1581.58] vulkan: 9311 passes (15%) ended at buffer.c:2264 [1581.58] vulkan: 7814 passes (13%) ended at render.c:232 [1581.58] vulkan: 6474 passes (10%) ended at dma.c:143 [1581.58] vulkan: 4544 passes (7%) ended at buffer.c:2168 [1581.58] vulkan: 2140 passes (3%) ended at cmd.c:534 [1581.58] vulkan: 1898 passes (3%) ended at buffer.c:2096 [1581.58] vulkan: 600 passes (1%) ended at renderer.c:680 [1581.58] vulkan: GPU-owned guest memory landed for the CPU 29937 times, render targets written back for an engine 0 times [1583.84] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.57 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (4.1 to 6.9), on to the display in 44.8 ms (37.2 to 45.8), 49.7 ms in all (44.6 to 50.0) [1583.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1585.68] perf: 60.0 frames a second over 5.0 s (93246 shown in all) [1590.70] perf: 60.0 frames a second over 5.0 s (93547 shown in all) [1591.58] nvn: 93600 presents, 93600 submissions [1591.58] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.42 s on the host's processors (164% of one, 27.37 ms a present), the whole process 19.82 s (198%); the busiest: thread 80 'MainThread' 8.19 s, thread 87 'Job.Worker 1' 3.56 s, thread 86 'Job.Worker 0' 3.48 s, thread 108 'UnityGfxDeviceWorker' 0.83 s, thread 116 'AK::EventManager' 0.21 s [1591.58] cpu: in those 10.00 s, 121490 SVCs (12149 a second): 0x1b ArbitrateUnlock 32845, 0x1c WaitProcessWideKeyAtomic 32754, 0x1d SignalProcessWideKey 23095, 0x0b SleepThread 19928, 0x21 SendSyncRequest 5935, 0x1a ArbitrateLock 5113; 0 calls the dispatch table had no code for (RtAPI.miss) [1591.58] vulkan: 27662707 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 181 finishes (72 ms); 0 reads past queued releases (0 samples counts written on the GPU); 41192763 descriptor sets written, 14132651 reused; 16582636 draws kept the last one's shaders and pipeline (0 checked), 25576583 its targets [1591.58] vulkan: 96 shaders translated (29 ms), 101 pipelines made (9 from the cache, 678 ms making, 324 ms waited for), 453 render targets made, 4684 texture uploads (2467 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [1591.58] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1591.58] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4675 of 14408 MB (4256 ours) [1591.58] vulkan: caches: 91 render targets (1111 MB, 10 parked), 260 textures (928 MB), 2740 buffers (23 MB); 2725 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1591.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1591.58] vulkan: 6821602 rendering passes, 93004 clear commands, 1741279 attachments cleared and 20 left undefined by their load op [1591.58] vulkan: 28200 passes (47%) ended at renderer.c:214 [1591.58] vulkan: 8829 passes (15%) ended at buffer.c:2264 [1591.58] vulkan: 7770 passes (13%) ended at render.c:232 [1591.58] vulkan: 6600 passes (11%) ended at dma.c:143 [1591.58] vulkan: 3096 passes (5%) ended at buffer.c:2168 [1591.58] vulkan: 2172 passes (4%) ended at buffer.c:2096 [1591.58] vulkan: 2127 passes (4%) ended at cmd.c:534 [1591.58] vulkan: 600 passes (1%) ended at renderer.c:680 [1591.58] vulkan: GPU-owned guest memory landed for the CPU 30387 times, render targets written back for an engine 0 times [1593.83] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (4.1 to 5.9), on to the display in 45.0 ms (43.8 to 45.8), 49.8 ms in all (49.3 to 50.0) [1593.83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1595.70] perf: 60.0 frames a second over 5.0 s (93847 shown in all) [1600.70] perf: 60.0 frames a second over 5.0 s (94147 shown in all) [1601.58] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.42 s on the host's processors (164% of one, 27.37 ms a present), the whole process 19.82 s (198%); the busiest: thread 80 'MainThread' 8.20 s, thread 86 'Job.Worker 0' 3.52 s, thread 87 'Job.Worker 1' 3.52 s, thread 108 'UnityGfxDeviceWorker' 0.82 s, thread 116 'AK::EventManager' 0.21 s [1601.58] cpu: in those 10.00 s, 120770 SVCs (12076 a second): 0x1b ArbitrateUnlock 32622, 0x1c WaitProcessWideKeyAtomic 32579, 0x1d SignalProcessWideKey 22918, 0x0b SleepThread 19888, 0x21 SendSyncRequest 5933, 0x1a ArbitrateLock 5010; 0 calls the dispatch table had no code for (RtAPI.miss) [1601.58] vulkan: 27964507 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 181 finishes (72 ms); 0 reads past queued releases (0 samples counts written on the GPU); 41636989 descriptor sets written, 14292025 reused; 16768438 draws kept the last one's shaders and pipeline (0 checked), 25854383 its targets [1601.58] vulkan: 96 shaders translated (29 ms), 101 pipelines made (9 from the cache, 678 ms making, 324 ms waited for), 453 render targets made, 4684 texture uploads (2467 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [1601.58] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1601.58] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4675 of 14408 MB (4256 ours) [1601.58] vulkan: caches: 84 render targets (1049 MB, 5 parked), 205 textures (745 MB), 1372 buffers (11 MB); 2468 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1601.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1601.58] vulkan: 6881253 rendering passes, 93604 clear commands, 1752679 attachments cleared and 20 left undefined by their load op [1601.58] vulkan: 28200 passes (47%) ended at renderer.c:214 [1601.58] vulkan: 8832 passes (15%) ended at buffer.c:2264 [1601.58] vulkan: 7762 passes (13%) ended at render.c:232 [1601.58] vulkan: 6600 passes (11%) ended at dma.c:143 [1601.58] vulkan: 2801 passes (5%) ended at buffer.c:2168 [1601.58] vulkan: 2132 passes (4%) ended at buffer.c:2096 [1601.58] vulkan: 2125 passes (4%) ended at cmd.c:534 [1601.58] vulkan: 600 passes (1%) ended at renderer.c:680 [1601.58] vulkan: GPU-owned guest memory landed for the CPU 30837 times, render targets written back for an engine 0 times [1603.81] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (4.1 to 5.8), on to the display in 45.0 ms (43.9 to 45.8), 49.8 ms in all (49.6 to 50.0) [1603.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1605.71] perf: 60.0 frames a second over 5.0 s (94448 shown in all) [1610.73] perf: 60.0 frames a second over 5.0 s (94749 shown in all) [1611.58] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.43 s on the host's processors (164% of one, 27.39 ms a present), the whole process 19.79 s (198%); the busiest: thread 80 'MainThread' 8.20 s, thread 86 'Job.Worker 0' 3.54 s, thread 87 'Job.Worker 1' 3.51 s, thread 108 'UnityGfxDeviceWorker' 0.82 s, thread 116 'AK::EventManager' 0.21 s [1611.58] cpu: in those 10.00 s, 120209 SVCs (12021 a second): 0x1b ArbitrateUnlock 32499, 0x1c WaitProcessWideKeyAtomic 32488, 0x1d SignalProcessWideKey 22849, 0x0b SleepThread 19654, 0x21 SendSyncRequest 5936, 0x1a ArbitrateLock 4963; 0 calls the dispatch table had no code for (RtAPI.miss) [1611.58] vulkan: 28266307 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 181 finishes (72 ms); 0 reads past queued releases (0 samples counts written on the GPU); 42081233 descriptor sets written, 14451381 reused; 16954362 draws kept the last one's shaders and pipeline (0 checked), 26132183 its targets [1611.58] vulkan: 96 shaders translated (29 ms), 101 pipelines made (9 from the cache, 678 ms making, 324 ms waited for), 453 render targets made, 4684 texture uploads (2467 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [1611.58] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1611.58] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4675 of 14408 MB (4256 ours) [1611.58] vulkan: caches: 83 render targets (1035 MB, 5 parked), 205 textures (745 MB), 1384 buffers (11 MB); 2454 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1611.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1611.58] vulkan: 6941333 rendering passes, 94204 clear commands, 1764079 attachments cleared and 20 left undefined by their load op [1611.58] vulkan: 28200 passes (47%) ended at renderer.c:214 [1611.58] vulkan: 8821 passes (15%) ended at buffer.c:2264 [1611.58] vulkan: 7763 passes (13%) ended at render.c:232 [1611.58] vulkan: 6600 passes (11%) ended at dma.c:143 [1611.58] vulkan: 3113 passes (5%) ended at buffer.c:2168 [1611.58] vulkan: 2229 passes (4%) ended at buffer.c:2096 [1611.58] vulkan: 2156 passes (4%) ended at cmd.c:534 [1611.58] vulkan: 600 passes (1%) ended at renderer.c:680 [1611.58] vulkan: GPU-owned guest memory landed for the CPU 31287 times, render targets written back for an engine 0 times [1613.79] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (4.1 to 5.9), on to the display in 45.0 ms (43.9 to 45.8), 49.8 ms in all (49.6 to 50.1) [1613.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1615.73] perf: 60.0 frames a second over 5.0 s (95049 shown in all) [1620.75] perf: 60.0 frames a second over 5.0 s (95350 shown in all) [1621.58] nvn: 95400 presents, 95400 submissions [1621.58] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.43 s on the host's processors (164% of one, 27.38 ms a present), the whole process 19.79 s (198%); the busiest: thread 80 'MainThread' 8.20 s, thread 87 'Job.Worker 1' 3.55 s, thread 86 'Job.Worker 0' 3.50 s, thread 108 'UnityGfxDeviceWorker' 0.82 s, thread 116 'AK::EventManager' 0.21 s [1621.58] cpu: in those 10.00 s, 120559 SVCs (12056 a second): 0x1c WaitProcessWideKeyAtomic 32564, 0x1b ArbitrateUnlock 32546, 0x1d SignalProcessWideKey 22943, 0x0b SleepThread 19809, 0x21 SendSyncRequest 5929, 0x1a ArbitrateLock 4950; 0 calls the dispatch table had no code for (RtAPI.miss) [1621.58] vulkan: 28568107 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 181 finishes (72 ms); 0 reads past queued releases (0 samples counts written on the GPU); 42525464 descriptor sets written, 14610750 reused; 17140298 draws kept the last one's shaders and pipeline (0 checked), 26409983 its targets [1621.58] vulkan: 96 shaders translated (29 ms), 101 pipelines made (9 from the cache, 678 ms making, 324 ms waited for), 453 render targets made, 4684 texture uploads (2467 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [1621.58] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1621.58] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4675 of 14408 MB (4256 ours) [1621.58] vulkan: caches: 83 render targets (1035 MB, 5 parked), 205 textures (745 MB), 1385 buffers (11 MB); 2454 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1621.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1621.58] vulkan: 7001354 rendering passes, 94804 clear commands, 1775479 attachments cleared and 20 left undefined by their load op [1621.58] vulkan: 28200 passes (47%) ended at renderer.c:214 [1621.58] vulkan: 8830 passes (15%) ended at buffer.c:2264 [1621.58] vulkan: 7758 passes (13%) ended at render.c:232 [1621.58] vulkan: 6600 passes (11%) ended at dma.c:143 [1621.58] vulkan: 3085 passes (5%) ended at buffer.c:2168 [1621.58] vulkan: 2214 passes (4%) ended at buffer.c:2096 [1621.58] vulkan: 2134 passes (4%) ended at cmd.c:534 [1621.58] vulkan: 600 passes (1%) ended at renderer.c:680 [1621.58] vulkan: GPU-owned guest memory landed for the CPU 31737 times, render targets written back for an engine 0 times [1623.81] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (4.2 to 5.8), on to the display in 45.0 ms (44.0 to 45.8), 49.8 ms in all (49.6 to 50.0) [1623.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1625.75] perf: 60.0 frames a second over 5.0 s (95650 shown in all) [1630.76] perf: 59.4 frames a second over 5.0 s (95948 shown in all) [1631.63] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 16.72 s on the host's processors (166% of one, 27.86 ms a present), the whole process 20.12 s (200%); the busiest: thread 80 'MainThread' 8.40 s, thread 87 'Job.Worker 1' 3.57 s, thread 86 'Job.Worker 0' 3.51 s, thread 108 'UnityGfxDeviceWorker' 0.85 s, thread 116 'AK::EventManager' 0.22 s [1631.63] cpu: in those 10.05 s, 125678 SVCs (12506 a second): 0x1b ArbitrateUnlock 34041, 0x1c WaitProcessWideKeyAtomic 32807, 0x1d SignalProcessWideKey 23056, 0x0b SleepThread 21661, 0x1a ArbitrateLock 6291, 0x21 SendSyncRequest 5992; 2694 calls the dispatch table had no code for (RtAPI.miss) [1631.63] vulkan: 28865645 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 181 finishes (72 ms); 0 reads past queued releases (0 samples counts written on the GPU); 42963196 descriptor sets written, 14768094 reused; 17323249 draws kept the last one's shaders and pipeline (0 checked), 26683420 its targets [1631.63] vulkan: 96 shaders translated (29 ms), 101 pipelines made (9 from the cache, 678 ms making, 324 ms waited for), 453 render targets made, 4733 texture uploads (2489 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1631.63] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1631.63] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4675 of 14408 MB (4256 ours) [1631.63] vulkan: caches: 83 render targets (1035 MB, 5 parked), 254 textures (914 MB), 2246 buffers (22 MB); 2618 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1631.63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1631.63] vulkan: 7062067 rendering passes, 95404 clear commands, 1786879 attachments cleared and 20 left undefined by their load op [1631.63] vulkan: 28239 passes (47%) ended at renderer.c:214 [1631.63] vulkan: 8768 passes (14%) ended at buffer.c:2264 [1631.63] vulkan: 7769 passes (13%) ended at render.c:232 [1631.63] vulkan: 6552 passes (11%) ended at dma.c:143 [1631.63] vulkan: 3994 passes (7%) ended at buffer.c:2168 [1631.63] vulkan: 2097 passes (3%) ended at buffer.c:2096 [1631.63] vulkan: 2079 passes (3%) ended at cmd.c:534 [1631.63] vulkan: 600 passes (1%) ended at renderer.c:680 [1631.63] vulkan: GPU-owned guest memory landed for the CPU 32226 times, render targets written back for an engine 0 times [1633.93] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.35 ms, 1st to 99th percentile 16.57 to 16.95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (4.1 to 9.0), on to the display in 39.0 ms (15.0 to 45.8), 44.4 ms in all (21.4 to 50.0) [1633.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1635.78] perf: 58.6 frames a second over 5.0 s (96242 shown in all) [1640.52] vulkan: a 83 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (8408 KB), 0 ms in finishes [1640.80] perf: 58.8 frames a second over 5.0 s (96537 shown in all) [1641.85] cpu: 600 presents in 10.21 s (58.7 fps): 42 of the game's threads ran 17.64 s on the host's processors (173% of one, 29.39 ms a present), the whole process 21.12 s (207%); the busiest: thread 80 'MainThread' 8.68 s, thread 87 'Job.Worker 1' 3.80 s, thread 86 'Job.Worker 0' 3.74 s, thread 108 'UnityGfxDeviceWorker' 0.91 s, thread 116 'AK::EventManager' 0.23 s [1641.85] cpu: in those 10.21 s, 145013 SVCs (14196 a second): 0x1b ArbitrateUnlock 38285, 0x1c WaitProcessWideKeyAtomic 33989, 0x0b SleepThread 28699, 0x1d SignalProcessWideKey 23511, 0x1a ArbitrateLock 10210, 0x21 SendSyncRequest 6199; 5399 calls the dispatch table had no code for (RtAPI.miss) [1641.85] vulkan: 29133914 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 181 finishes (72 ms); 0 reads past queued releases (0 samples counts written on the GPU); 43354933 descriptor sets written, 14912895 reused; 17486694 draws kept the last one's shaders and pipeline (0 checked), 26928470 its targets [1641.85] vulkan: 96 shaders translated (29 ms), 101 pipelines made (9 from the cache, 678 ms making, 324 ms waited for), 453 render targets made, 4819 texture uploads (2546 MB); 1 frames over 50 ms in the last 600, the slowest 83 ms [1641.85] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1641.85] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4675 of 14408 MB (4256 ours) [1641.85] vulkan: caches: 83 render targets (1035 MB, 5 parked), 334 textures (1340 MB), 3979 buffers (43 MB); 3081 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1641.85] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1641.85] vulkan: 7123434 rendering passes, 96004 clear commands, 1797541 attachments cleared and 20 left undefined by their load op [1641.85] vulkan: 26802 passes (44%) ended at renderer.c:214 [1641.85] vulkan: 9375 passes (15%) ended at buffer.c:2264 [1641.85] vulkan: 7493 passes (12%) ended at render.c:232 [1641.85] vulkan: 6420 passes (10%) ended at buffer.c:2168 [1641.85] vulkan: 6108 passes (10%) ended at dma.c:143 [1641.85] vulkan: 2022 passes (3%) ended at cmd.c:534 [1641.85] vulkan: 2012 passes (3%) ended at buffer.c:2096 [1641.85] vulkan: 598 passes (1%) ended at renderer.c:680 [1641.85] vulkan: GPU-owned guest memory landed for the CPU 33080 times, render targets written back for an engine 0 times [1642.05] vulkan: a 140 ms frame: 1 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 38 render targets made, 8 texture uploads (3722 KB), 0 ms in finishes [1643.41] RomFS: reading bondlv.bundle (12.7 KB) [1643.42] RomFS: reading detailhelp.bundle (47.0 KB) [1643.44] RomFS: reading godtraininggodselectroot.bundle (79.5 KB) [1643.55] RomFS: reading urig_formwingm1.bundle (54.3 KB) [1643.56] RomFS: reading urig_godf1.bundle (17.5 KB) [1643.56] RomFS: reading urig_godm1.bundle (17.5 KB) [1643.56] RomFS: reading ubody_thr1am_c000.bundle (2573.7 KB) [1643.56] RomFS: reading ubody_tik0af_c560.bundle (3526.0 KB) [1643.56] RomFS: reading aoc_info_c558.bundle (8.5 KB) [1643.56] RomFS: reading aoc_info_c560.bundle (8.5 KB) [1643.56] RomFS: reading aoc_info_c561.bundle (8.5 KB) [1643.56] RomFS: reading aoc_info_c562.bundle (8.5 KB) [1643.56] RomFS: reading ianim_c560_status.bundle (29.3 KB) [1643.56] RomFS: reading ianim_c560_relaxloop.bundle (20.6 KB) [1643.56] RomFS: reading ianim_c560_statusloop.bundle (20.5 KB) [1643.56] RomFS: reading ianim_c558_statusloop.bundle (13.9 KB) [1643.56] RomFS: reading ianim_c561_relaxloop.bundle (28.3 KB) [1643.56] RomFS: reading uhead_c558.bundle (643.2 KB) [1643.56] RomFS: reading uacc_spine2_hair556.bundle (497.6 KB) [1643.56] RomFS: reading uhead_c560.bundle (648.1 KB) [1643.57] RomFS: reading uacc_head_tiara537.bundle (25.2 KB) [1643.57] RomFS: reading uacc_head_tiara560.bundle (1988.6 KB) [1643.57] RomFS: reading uacc_spine2_hair560.bundle (490.2 KB) [1643.57] RomFS: reading uacc_eff_buddy-01-00.bundle (59.1 KB) [1643.57] RomFS: reading uacc_eff_emblemaura-01-00.bundle (118.6 KB) [1643.57] RomFS: reading uacc_eff_emblemaura-01-01.bundle (117.8 KB) [1643.57] RomFS: reading uacc_eff_emblemaura-01-02.bundle (117.9 KB) [1643.57] RomFS: reading uacc_eff_emblemaura-01-cut.bundle (205.4 KB) [1643.67] vulkan: a 181 ms frame: 1 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (4096 KB), 0 ms in finishes [1643.68] RomFS: reading uhead_c561.bundle (607.7 KB) [1643.69] RomFS: reading ubody_tik0af_c567.bundle (3525.9 KB) [1643.70] RomFS: reading uacc_spine2_hair561.bundle (483.1 KB) [1643.71] RomFS: reading uacc_head_tiara561.bundle (86.0 KB) [1643.77] RomFS: reading uacc_bangle_three.bundle (298.4 KB) [1643.77] RomFS: reading gradients_wepmetal.bundle (2.3 KB) [1643.77] RomFS: reading gradients_wepmetal2.bundle (2.3 KB) [1643.77] RomFS: reading gradients_wepmetal3.bundle (2.3 KB) [1643.77] RomFS: reading gradients_wolf.bundle (2.2 KB) [1643.77] RomFS: reading horsedecal.bundle (2.3 KB) [1643.77] RomFS: reading horseeye.bundle (2.3 KB) [1643.77] RomFS: reading uacc_bangle_tiki.bundle (395.8 KB) [1643.77] RomFS: reading uhair_multi.bundle (2.0 KB) [1643.77] RomFS: reading V_GodReliance_Edelgard_Alfred_A_001.bin (5.6 KB) [1643.78] RomFS: reading uacc_bangle_veronica.bundle (239.5 KB) [1644.17] RomFS: reading ubody_sig0bm_c000.bundle (2834.0 KB) [1644.17] RomFS: reading urig_grifr.bundle (15.9 KB) [1644.17] RomFS: reading ubody_sig0bm_c531.bundle (2807.3 KB) [1644.17] RomFS: reading aoc_info_c530.bundle (8.5 KB) [1644.17] RomFS: reading aoc_info_c531.bundle (8.5 KB) [1644.17] RomFS: reading aoc_info_c532.bundle (8.5 KB) [1644.17] RomFS: reading uhead_c530.bundle (712.7 KB) [1644.17] RomFS: reading ianim_c531_relaxloop.bundle (21.0 KB) [1644.17] RomFS: reading uhead_c531.bundle (719.5 KB) [1644.17] RomFS: reading ianim_c531_status.bundle (32.4 KB) [1644.17] RomFS: reading ianim_c531_statusloop.bundle (16.5 KB) [1644.17] RomFS: reading ianim_c532_relaxloop.bundle (18.2 KB) [1644.17] RomFS: reading ianim_c801_standbyloop-lc1.bundle (25.7 KB) [1644.17] RomFS: reading ianim_c801_standbyloop-mg1.bundle (25.3 KB) [1644.18] RomFS: reading ianim_c801_standbyloop-bw1.bundle (26.8 KB) [1644.18] RomFS: reading ianim_c801_standbyloop-dg1.bundle (27.2 KB) [1644.18] RomFS: reading ianim_c801_standby-dg1.bundle (49.4 KB) [1644.18] RomFS: reading ianim_c801_standbyloop-ft1.bundle (24.8 KB) [1644.18] RomFS: reading ianim_c801_standby-ft1.bundle (77.1 KB) [1644.18] RomFS: reading ianim_c801_standby-mg1.bundle (55.7 KB) [1644.18] RomFS: reading ianim_c530_statusloop.bundle (17.1 KB) [1644.18] RomFS: reading ianim_c801_standby-sw1.bundle (52.6 KB) [1644.18] RomFS: reading uhair_h530.bundle (215.9 KB) [1644.18] RomFS: reading uhair_h531.bundle (200.1 KB) [1644.18] RomFS: reading ianim_c801_standby-lc1.bundle (47.7 KB) [1644.18] RomFS: reading ianim_c801_standbyloop-sw1.bundle (24.7 KB) [1644.18] RomFS: reading ianim_c801_standbyloop-ax1.bundle (24.9 KB) [1644.18] RomFS: reading ianim_c801_standby-bw1.bundle (67.8 KB) [1644.18] RomFS: reading uhair_h532.bundle (219.8 KB) [1644.18] RomFS: reading ianim_c812_standby-ax1.bundle (53.0 KB) [1644.22] RomFS: reading ubody_sig0bm_c538.bundle (2774.1 KB) [1644.22] RomFS: reading uhead_c532.bundle (701.2 KB) [1644.28] RomFS: reading uacc_ring_roy.bundle (196.2 KB) [1644.28] RomFS: reading morph_patternm2.bundle (73.7 KB) [1644.28] RomFS: reading ring_multi.bundle (2.0 KB) [1644.28] RomFS: reading ring_multid.bundle (2.0 KB) [1644.28] RomFS: reading substitute_black.bundle (2.0 KB) [1644.28] RomFS: reading substitute_normal.bundle (2.0 KB) [1644.28] RomFS: reading substitute_white.bundle (2.0 KB) [1644.28] RomFS: reading uacc_ring_siglud.bundle (110.4 KB) [1644.30] RomFS: reading uacc_shield_102.bundle (239.5 KB) [1644.35] RomFS: reading ubody_lei0am_c000.bundle (2836.2 KB) [1644.35] RomFS: reading ubody_lei0am_c532.bundle (2830.6 KB) [1644.36] RomFS: reading ianim_c532_status.bundle (27.2 KB) [1644.36] RomFS: reading ianim_c532_statusloop.bundle (21.3 KB) [1644.36] RomFS: reading ianim_c533_relaxloop.bundle (20.3 KB) [1644.36] RomFS: reading uhair_h533.bundle (183.1 KB) [1644.36] RomFS: reading aoc_info_c532_smn.bundle (8.5 KB) [1644.36] RomFS: reading aoc_info_c533.bundle (8.5 KB) [1644.39] RomFS: reading uhead_c533.bundle (766.1 KB) [1644.41] RomFS: reading ubody_lei0am_c539.bundle (2770.7 KB) [1644.46] RomFS: reading uacc_ring_kamui.bundle (79.4 KB) [1644.46] RomFS: reading uacc_ring_leaf.bundle (191.4 KB) [1644.48] RomFS: reading uacc_ring_lin.bundle (143.6 KB) [1644.49] vulkan: display: 599 frame intervals of 17.64 ms (deviation 9.36 ms, 1st to 99th percentile 16.57 to 33.63 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 5.8 ms (2.2 to 11.9), on to the display in 35.3 ms (15.8 to 46.5), 41.0 ms in all (20.9 to 50.0) [1644.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1645.81] perf: 55.2 frames a second over 5.0 s (96814 shown in all) [1650.81] perf: 59.8 frames a second over 5.0 s (97113 shown in all) [1652.26] nvn: 97200 presents, 97200 submissions [1652.26] cpu: 600 presents in 10.41 s (57.6 fps): 38 of the game's threads ran 15.67 s on the host's processors (150% of one, 26.11 ms a present), the whole process 17.84 s (171%); the busiest: thread 80 'MainThread' 7.69 s, thread 87 'Job.Worker 1' 3.20 s, thread 86 'Job.Worker 0' 3.19 s, thread 108 'UnityGfxDeviceWorker' 0.96 s, thread 116 'AK::EventManager' 0.23 s [1652.26] cpu: in those 10.41 s, 219858 SVCs (21111 a second): 0x0b SleepThread 59534, 0x1b ArbitrateUnlock 55733, 0x1c WaitProcessWideKeyAtomic 44966, 0x1d SignalProcessWideKey 30847, 0x1a ArbitrateLock 20338, 0x21 SendSyncRequest 6554; 84953 calls the dispatch table had no code for (RtAPI.miss) [1652.26] vulkan: 29263978 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 192 finishes (76 ms); 0 reads past queued releases (0 samples counts written on the GPU); 43556043 descriptor sets written, 14971913 reused; 17518954 draws kept the last one's shaders and pipeline (0 checked), 27038620 its targets [1652.26] vulkan: 103 shaders translated (30 ms), 109 pipelines made (9 from the cache, 742 ms making, 354 ms waited for), 526 render targets made, 4893 texture uploads (2583 MB); 2 frames over 50 ms in the last 600, the slowest 181 ms [1652.26] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1652.26] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4675 of 14408 MB (4256 ours) [1652.26] vulkan: caches: 107 render targets (1179 MB, 11 parked), 386 textures (1682 MB), 5006 buffers (119 MB); 3653 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1652.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1652.26] vulkan: 7174980 rendering passes, 96604 clear commands, 1812912 attachments cleared and 20 left undefined by their load op [1652.26] vulkan: 27396 passes (53%) ended at renderer.c:214 [1652.26] vulkan: 7228 passes (14%) ended at render.c:232 [1652.26] vulkan: 6781 passes (13%) ended at buffer.c:2264 [1652.26] vulkan: 5484 passes (11%) ended at buffer.c:2168 [1652.26] vulkan: 1409 passes (3%) ended at surface.c:160 [1652.26] vulkan: 993 passes (2%) ended at cmd.c:534 [1652.26] vulkan: 913 passes (2%) ended at buffer.c:2096 [1652.26] vulkan: 695 passes (1%) ended at dma.c:143 [1652.26] vulkan: GPU-owned guest memory landed for the CPU 33304 times, render targets written back for an engine 0 times [1654.51] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.97 ms, 1st to 99th percentile 16.59 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 6.3 ms (3.2 to 7.7), on to the display in 31.2 ms (9.6 to 33.3), 37.5 ms in all (16.1 to 39.5) [1654.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1655.83] perf: 59.6 frames a second over 5.0 s (97412 shown in all) [1660.83] perf: 60.0 frames a second over 5.0 s (97712 shown in all) [1662.29] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 15.19 s on the host's processors (151% of one, 25.32 ms a present), the whole process 17.38 s (173%); the busiest: thread 80 'MainThread' 7.26 s, thread 86 'Job.Worker 0' 3.29 s, thread 87 'Job.Worker 1' 3.27 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.21 s [1662.30] cpu: in those 10.03 s, 199163 SVCs (19849 a second): 0x0b SleepThread 57221, 0x1b ArbitrateUnlock 48367, 0x1c WaitProcessWideKeyAtomic 43461, 0x1d SignalProcessWideKey 29223, 0x1a ArbitrateLock 13122, 0x21 SendSyncRequest 5945; 2220 calls the dispatch table had no code for (RtAPI.miss) [1662.30] vulkan: 29406398 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 192 finishes (76 ms); 0 reads past queued releases (0 samples counts written on the GPU); 43776541 descriptor sets written, 15036255 reused; 17554088 draws kept the last one's shaders and pipeline (0 checked), 27158515 its targets [1662.30] vulkan: 103 shaders translated (30 ms), 109 pipelines made (9 from the cache, 742 ms making, 354 ms waited for), 526 render targets made, 4902 texture uploads (2587 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [1662.30] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1662.30] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4547 of 14408 MB (4128 ours) [1662.30] vulkan: caches: 99 render targets (1107 MB, 11 parked), 138 textures (748 MB), 2581 buffers (126 MB); 2638 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1662.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1662.30] vulkan: 7231608 rendering passes, 97204 clear commands, 1830168 attachments cleared and 20 left undefined by their load op [1662.30] vulkan: 30894 passes (55%) ended at renderer.c:214 [1662.30] vulkan: 8273 passes (15%) ended at render.c:232 [1662.30] vulkan: 7300 passes (13%) ended at buffer.c:2264 [1662.30] vulkan: 5084 passes (9%) ended at buffer.c:2168 [1662.30] vulkan: 1664 passes (3%) ended at surface.c:160 [1662.30] vulkan: 1119 passes (2%) ended at buffer.c:2096 [1662.30] vulkan: 1083 passes (2%) ended at cmd.c:534 [1662.30] vulkan: 606 passes (1%) ended at dma.c:143 [1662.30] vulkan: GPU-owned guest memory landed for the CPU 33440 times, render targets written back for an engine 0 times [1663.12] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (60 KB), 0 ms in finishes [1664.58] vulkan: display: 599 frame intervals of 16.81 ms (deviation 2.04 ms, 1st to 99th percentile 16.59 to 16.96 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 6.6 ms (3.2 to 7.9), on to the display in 16.0 ms (13.7 to 30.6), 22.5 ms in all (18.8 to 35.9) [1664.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1665.85] perf: 59.0 frames a second over 5.0 s (98008 shown in all) [1670.85] perf: 60.0 frames a second over 5.0 s (98308 shown in all) [1672.38] cpu: 600 presents in 10.08 s (59.5 fps): 38 of the game's threads ran 15.49 s on the host's processors (154% of one, 25.82 ms a present), the whole process 17.86 s (177%); the busiest: thread 80 'MainThread' 7.52 s, thread 87 'Job.Worker 1' 3.33 s, thread 86 'Job.Worker 0' 3.31 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.21 s [1672.38] cpu: in those 10.08 s, 189343 SVCs (18777 a second): 0x0b SleepThread 57312, 0x1b ArbitrateUnlock 43799, 0x1c WaitProcessWideKeyAtomic 42653, 0x1d SignalProcessWideKey 28829, 0x1a ArbitrateLock 8958, 0x21 SendSyncRequest 5962; 3999 calls the dispatch table had no code for (RtAPI.miss) [1672.38] vulkan: 29552344 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 192 finishes (76 ms); 0 reads past queued releases (0 samples counts written on the GPU); 44002491 descriptor sets written, 15102197 reused; 17591269 draws kept the last one's shaders and pipeline (0 checked), 27281659 its targets [1672.38] vulkan: 103 shaders translated (30 ms), 109 pipelines made (9 from the cache, 742 ms making, 354 ms waited for), 526 render targets made, 4904 texture uploads (2587 MB); 1 frames over 50 ms in the last 600, the slowest 57 ms [1672.38] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1672.38] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4547 of 14408 MB (4128 ours) [1672.38] vulkan: caches: 98 render targets (1093 MB, 11 parked), 86 textures (494 MB), 994 buffers (43 MB); 2287 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1672.38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1672.38] vulkan: 7289402 rendering passes, 97804 clear commands, 1847568 attachments cleared and 20 left undefined by their load op [1672.38] vulkan: 31200 passes (54%) ended at renderer.c:214 [1672.38] vulkan: 8366 passes (14%) ended at render.c:232 [1672.38] vulkan: 6901 passes (12%) ended at buffer.c:2264 [1672.38] vulkan: 5479 passes (9%) ended at buffer.c:2168 [1672.38] vulkan: 1708 passes (3%) ended at surface.c:160 [1672.38] vulkan: 1194 passes (2%) ended at buffer.c:2096 [1672.38] vulkan: 1179 passes (2%) ended at cmd.c:534 [1672.38] vulkan: 1166 passes (2%) ended at dma.c:143 [1672.38] vulkan: GPU-owned guest memory landed for the CPU 33744 times, render targets written back for an engine 0 times [1674.58] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.58 to 16.95 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 6.5 ms (3.3 to 7.8), on to the display in 16.3 ms (14.0 to 32.7), 22.9 ms in all (19.0 to 39.2) [1674.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1675.85] perf: 59.4 frames a second over 5.0 s (98605 shown in all) [1676.99] RomFS: reading ubody_lyn0af_c000.bundle (3514.0 KB) [1676.99] RomFS: reading aoc_info_c580.bundle (8.5 KB) [1676.99] RomFS: reading aoc_info_c581.bundle (8.5 KB) [1676.99] RomFS: reading aoc_info_c582.bundle (8.5 KB) [1676.99] RomFS: reading ianim_c580_statusloop.bundle (20.9 KB) [1676.99] RomFS: reading ubody_lyn0af_c581.bundle (3494.1 KB) [1676.99] RomFS: reading ianim_c581_relaxloop.bundle (20.6 KB) [1676.99] RomFS: reading ianim_c581_status.bundle (24.0 KB) [1676.99] RomFS: reading ianim_c581_statusloop.bundle (16.6 KB) [1676.99] RomFS: reading ianim_c582_relaxloop.bundle (18.5 KB) [1676.99] RomFS: reading ianim_c851_standby-mg1.bundle (57.6 KB) [1676.99] RomFS: reading ianim_c851_standby-sw1.bundle (53.4 KB) [1676.99] RomFS: reading ianim_c851_standby-lc1.bundle (56.3 KB) [1676.99] RomFS: reading uhead_c580.bundle (727.9 KB) [1676.99] RomFS: reading ianim_c851_standbyloop-dg1.bundle (26.0 KB) [1676.99] RomFS: reading ianim_c851_standbyloop-lc1.bundle (25.7 KB) [1676.99] RomFS: reading ianim_c851_standbyloop-mg1.bundle (26.0 KB) [1676.99] RomFS: reading uhead_c581.bundle (686.7 KB) [1676.99] RomFS: reading ianim_c851_standby-bw1.bundle (66.4 KB) [1676.99] RomFS: reading ianim_c851_standby-dg1.bundle (42.6 KB) [1676.99] RomFS: reading ianim_c851_standbyloop-ax1.bundle (24.8 KB) [1676.99] RomFS: reading ianim_c851_standbyloop-sw1.bundle (23.3 KB) [1676.99] RomFS: reading tanim_c000_left.bundle (20.9 KB) [1676.99] RomFS: reading ianim_c851_standbyloop-bw1.bundle (27.5 KB) [1677.00] RomFS: reading uhair_h581.bundle (176.5 KB) [1677.00] RomFS: reading uacc_head_ear580.bundle (25.6 KB) [1677.00] RomFS: reading uacc_head_ear581.bundle (28.3 KB) [1677.00] RomFS: reading uhair_h588.bundle (175.8 KB) [1677.00] RomFS: reading uacc_head_ear582.bundle (27.8 KB) [1677.03] RomFS: reading ubody_lyn0af_c588.bundle (3498.7 KB) [1677.04] RomFS: reading uhead_c582.bundle (742.9 KB) [1677.17] RomFS: reading ubody_eir0af_c000.bundle (2915.5 KB) [1677.17] RomFS: reading ubody_eir0af_c582.bundle (2910.6 KB) [1677.18] RomFS: reading ianim_c582_status.bundle (57.6 KB) [1677.18] RomFS: reading ianim_c582_statusloop.bundle (24.2 KB) [1677.18] RomFS: reading uacc_spine2_hair580.bundle (423.6 KB) [1677.18] RomFS: reading uacc_spine2_hair582.bundle (361.5 KB) [1677.18] RomFS: reading aoc_info_c583.bundle (8.5 KB) [1677.19] RomFS: reading uacc_head_ear587.bundle (25.7 KB) [1677.19] RomFS: reading ianim_c583_relaxloop.bundle (20.9 KB) [1677.19] RomFS: reading uacc_spine2_hair583.bundle (236.3 KB) [1677.19] RomFS: reading uhead_c583.bundle (683.4 KB) [1677.20] RomFS: reading ubody_eir0af_c589.bundle (3319.2 KB) [1677.35] RomFS: reading aoc_info_c510.bundle (8.2 KB) [1677.35] RomFS: reading aoc_info_c511.bundle (8.4 KB) [1677.35] RomFS: reading ianim_c510_statusloop.bundle (17.3 KB) [1677.35] RomFS: reading aoc_info_c512.bundle (8.4 KB) [1677.35] RomFS: reading ianim_c511_relaxloop.bundle (18.8 KB) [1677.35] RomFS: reading aoc_info_c513.bundle (8.3 KB) [1677.35] RomFS: reading ianim_c511_status.bundle (34.1 KB) [1677.35] RomFS: reading ianim_c020_standby-lc1.bundle (54.6 KB) [1677.35] RomFS: reading ianim_c020_standby-mg1.bundle (54.7 KB) [1677.35] RomFS: reading uhead_c510.bundle (630.4 KB) [1677.36] RomFS: reading uhair_h510.bundle (276.5 KB) [1677.36] RomFS: reading uhead_c511.bundle (628.5 KB) [1677.36] RomFS: reading uhair_h511.bundle (712.6 KB) [1677.36] RomFS: reading ianim_c511_statusloop.bundle (25.1 KB) [1677.36] RomFS: reading ianim_c020_standbyloop-lc1.bundle (25.0 KB) [1677.36] RomFS: reading ianim_c020_standbyloop-mg1.bundle (25.5 KB) [1677.37] RomFS: reading ubody_sor0am_c518.bundle (3778.6 KB) [1677.38] RomFS: reading ianim_c512_relaxloop.bundle (19.9 KB) [1677.38] RomFS: reading ianim_c020_standby-sw1.bundle (56.0 KB) [1677.41] RomFS: reading uhair_h512.bundle (187.7 KB) [1677.41] RomFS: reading uhead_c512.bundle (610.4 KB) [1677.56] RomFS: reading ubody_cor0af_c000.bundle (3186.9 KB) [1677.56] RomFS: reading uhead_c584.bundle (687.3 KB) [1677.56] RomFS: reading uhead_c585.bundle (720.8 KB) [1677.56] RomFS: reading ubody_cor0af_c585.bundle (3178.3 KB) [1677.57] RomFS: reading ianim_c585_status.bundle (38.3 KB) [1677.57] RomFS: reading ianim_c584_statusloop.bundle (17.2 KB) [1677.57] RomFS: reading ianim_c585_relaxloop.bundle (23.5 KB) [1677.57] RomFS: reading uacc_head_tiara584.bundle (56.0 KB) [1677.57] RomFS: reading uacc_spine2_hair584.bundle (229.0 KB) [1677.57] RomFS: reading uacc_head_tiara585.bundle (145.8 KB) [1677.57] RomFS: reading uacc_spine2_hair585.bundle (248.1 KB) [1677.59] RomFS: reading ubody_cor0af_c592.bundle (3157.1 KB) [1677.59] RomFS: reading uhead_c587.bundle (728.4 KB) [1677.60] RomFS: reading uacc_head_tiara587.bundle (52.7 KB) [1677.60] RomFS: reading uacc_spine2_hair587.bundle (423.5 KB) [1677.74] RomFS: reading ubody_byl0am_c000.bundle (3583.0 KB) [1677.74] RomFS: reading uhead_c534.bundle (663.5 KB) [1677.75] RomFS: reading uhead_c535.bundle (668.6 KB) [1677.75] RomFS: reading ubody_byl0am_c535.bundle (3553.3 KB) [1677.75] RomFS: reading uhair_h534.bundle (236.1 KB) [1677.75] RomFS: reading uhair_h535.bundle (202.2 KB) [1677.75] RomFS: reading aoc_info_c534_smn.bundle (8.5 KB) [1677.75] RomFS: reading aoc_info_c535.bundle (8.5 KB) [1677.75] RomFS: reading ianim_c535_status.bundle (36.4 KB) [1677.75] RomFS: reading ianim_c534_statusloop.bundle (17.8 KB) [1677.75] RomFS: reading ianim_c535_statusloop.bundle (23.7 KB) [1677.75] RomFS: reading ianim_c535_relaxloop.bundle (18.7 KB) [1677.75] RomFS: reading ianim_c536_status.bundle (48.6 KB) [1677.75] RomFS: reading uhair_h536.bundle (186.1 KB) [1677.76] RomFS: reading uhead_c536.bundle (711.9 KB) [1677.77] RomFS: reading ubody_byl0am_c542.bundle (3575.6 KB) [1677.87] RomFS: reading uacc_bangle_soren.bundle (212.0 KB) [1677.90] RomFS: reading ubody_ect3am_c704.bundle (7017.0 KB) [1677.90] RomFS: reading uhead_c562.bundle (623.3 KB) [1677.90] RomFS: reading uhead_c563.bundle (593.6 KB) [1677.90] RomFS: reading ubody_ede0af_c563.bundle (3759.6 KB) [1677.91] RomFS: reading ianim_c563_relaxloop.bundle (25.6 KB) [1677.91] RomFS: reading ianim_c563_status.bundle (31.2 KB) [1677.91] RomFS: reading aoc_info_c563.bundle (8.5 KB) [1677.91] RomFS: reading ianim_c563_statusloop.bundle (20.2 KB) [1677.91] RomFS: reading ianim_c562_statusloop.bundle (18.5 KB) [1677.91] RomFS: reading ianim_c580_relaxloop.bundle (23.5 KB) [1677.91] RomFS: reading uacc_spine2_hair562.bundle (275.3 KB) [1677.91] RomFS: reading uacc_spine2_hair563.bundle (526.7 KB) [1677.92] RomFS: reading ubody_ede0af_c570.bundle (3801.0 KB) [1677.92] RomFS: reading uhead_c567.bundle (652.3 KB) [1677.93] RomFS: reading uacc_spine2_hair567.bundle (456.7 KB) [1678.46] RomFS: reading uacc_hip_strwng0ef.bundle (150.0 KB) [1678.47] RomFS: reading uacc_ring_byleth.bundle (272.9 KB) [1678.48] RomFS: reading uacc_ring_celica.bundle (253.3 KB) [1678.55] RomFS: reading ubody_cla0am_c522.bundle (3623.0 KB) [1678.56] RomFS: reading ubody_cmi0df_c561.bundle (3808.1 KB) [1678.56] RomFS: reading ianim_c561_status.bundle (37.5 KB) [1678.56] RomFS: reading ianim_c561_statusloop.bundle (27.9 KB) [1678.56] RomFS: reading ianim_c060_standbyloop-sw1.bundle (26.3 KB) [1678.56] RomFS: reading ianim_c070_standby-mg1.bundle (56.7 KB) [1678.57] RomFS: reading ianim_c562_relaxloop.bundle (20.0 KB) [1678.60] RomFS: reading ubody_cmi0df_c568.bundle (3831.9 KB) [1678.62] RomFS: reading uacc_head_tiara562.bundle (94.6 KB) [1678.66] RomFS: reading oacc_spine2_formwing.bundle (62.0 KB) [1678.66] RomFS: reading uacc_bangle_camilla.bundle (242.5 KB) [1678.68] RomFS: reading uacc_bangle_chrom.bundle (270.1 KB) [1680.86] perf: 57.8 frames a second over 5.0 s (98895 shown in all) [1681.61] RomFS: reading uacc_ring_ike.bundle (189.6 KB) [1682.65] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1682.69] nvn: 99000 presents, 99000 submissions [1682.70] cpu: 600 presents in 10.32 s (58.2 fps): 38 of the game's threads ran 16.90 s on the host's processors (164% of one, 28.16 ms a present), the whole process 19.22 s (186%); the busiest: thread 80 'MainThread' 8.26 s, thread 86 'Job.Worker 0' 3.31 s, thread 87 'Job.Worker 1' 3.30 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 109 'Loading.PreloadManager' 0.36 s [1682.70] cpu: in those 10.32 s, 240891 SVCs (23348 a second): 0x1b ArbitrateUnlock 69066, 0x0b SleepThread 55554, 0x1c WaitProcessWideKeyAtomic 43646, 0x1a ArbitrateLock 35114, 0x1d SignalProcessWideKey 28657, 0x21 SendSyncRequest 6986; 26643 calls the dispatch table had no code for (RtAPI.miss) [1682.70] vulkan: 29690783 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 192 finishes (76 ms); 0 reads past queued releases (0 samples counts written on the GPU); 44217652 descriptor sets written, 15163914 reused; 17625108 draws kept the last one's shaders and pipeline (0 checked), 27399676 its targets [1682.70] vulkan: 103 shaders translated (30 ms), 109 pipelines made (9 from the cache, 742 ms making, 354 ms waited for), 526 render targets made, 4993 texture uploads (2614 MB); 1 frames over 50 ms in the last 600, the slowest 54 ms [1682.70] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1682.70] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4547 of 14408 MB (4128 ours) [1682.70] vulkan: caches: 98 render targets (1093 MB, 11 parked), 144 textures (723 MB), 2086 buffers (130 MB); 2603 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1682.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1682.70] vulkan: 7345160 rendering passes, 98404 clear commands, 1863816 attachments cleared and 20 left undefined by their load op [1682.70] vulkan: 28649 passes (51%) ended at renderer.c:214 [1682.70] vulkan: 8077 passes (14%) ended at buffer.c:2264 [1682.70] vulkan: 7484 passes (13%) ended at render.c:232 [1682.70] vulkan: 6276 passes (11%) ended at buffer.c:2168 [1682.70] vulkan: 1454 passes (3%) ended at surface.c:160 [1682.70] vulkan: 1241 passes (2%) ended at cmd.c:534 [1682.70] vulkan: 1035 passes (2%) ended at dma.c:143 [1682.70] vulkan: 898 passes (2%) ended at buffer.c:2096 [1682.70] vulkan: GPU-owned guest memory landed for the CPU 34098 times, render targets written back for an engine 0 times [1685.11] vulkan: display: 598 frame intervals of 17.25 ms (deviation 3.19 ms, 1st to 99th percentile 16.58 to 33.38 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 6.1 ms (3.1 to 8.9), on to the display in 29.4 ms (8.4 to 46.8), 35.5 ms in all (15.0 to 50.0) [1685.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1685.86] perf: 58.8 frames a second over 5.0 s (99189 shown in all) [1687.58] RomFS: reading ubody_trl1am_c201.bundle (4662.9 KB) [1687.58] RomFS: reading ubody_ver0af_c562.bundle (3900.6 KB) [1687.58] RomFS: reading ianim_c562_status.bundle (30.9 KB) [1687.60] RomFS: reading uacc_head_tiara567.bundle (1930.7 KB) [1687.61] RomFS: reading ubody_ver0af_c569.bundle (3867.4 KB) [1688.07] RomFS: reading ianim_c583_status.bundle (43.2 KB) [1688.08] RomFS: reading aoc_info_c583_smn.bundle (8.5 KB) [1688.08] RomFS: reading ianim_c583_statusloop.bundle (26.6 KB) [1688.08] RomFS: reading ianim_c584_relaxloop.bundle (19.1 KB) [1688.12] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (90 KB), 0 ms in finishes [1688.30] RomFS: reading ianim_c554_status.bundle (34.3 KB) [1688.30] RomFS: reading ianim_c553c_statusloop.bundle (18.0 KB) [1688.33] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (90 KB), 0 ms in finishes [1689.86] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1690.86] perf: 57.0 frames a second over 5.0 s (99474 shown in all) [1692.94] cpu: 600 presents in 10.25 s (58.5 fps): 58 of the game's threads ran 16.76 s on the host's processors (163% of one, 27.93 ms a present), the whole process 19.13 s (187%); the busiest: thread 80 'MainThread' 8.03 s, thread 87 'Job.Worker 1' 3.46 s, thread 86 'Job.Worker 0' 3.45 s, thread 108 'UnityGfxDeviceWorker' 1.02 s, thread 109 'Loading.PreloadManager' 0.25 s [1692.94] cpu: in those 10.25 s, 217712 SVCs (21242 a second): 0x0b SleepThread 55223, 0x1b ArbitrateUnlock 54671, 0x1c WaitProcessWideKeyAtomic 42001, 0x1d SignalProcessWideKey 27320, 0x1a ArbitrateLock 22175, 0x06 QueryMemory 7897; 11548 calls the dispatch table had no code for (RtAPI.miss) [1692.95] vulkan: 29831458 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 192 finishes (76 ms); 0 reads past queued releases (0 samples counts written on the GPU); 44436761 descriptor sets written, 15226155 reused; 17658059 draws kept the last one's shaders and pipeline (0 checked), 27519406 its targets [1692.95] vulkan: 103 shaders translated (30 ms), 109 pipelines made (9 from the cache, 742 ms making, 354 ms waited for), 526 render targets made, 5129 texture uploads (2665 MB); 3 frames over 50 ms in the last 600, the slowest 61 ms [1692.95] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1692.95] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4547 of 14408 MB (4128 ours) [1692.95] vulkan: caches: 98 render targets (1093 MB, 11 parked), 250 textures (1167 MB), 2951 buffers (271 MB); 3214 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1692.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1692.95] vulkan: 7403793 rendering passes, 99004 clear commands, 1880451 attachments cleared and 20 left undefined by their load op [1692.95] vulkan: 29356 passes (50%) ended at renderer.c:214 [1692.95] vulkan: 10604 passes (18%) ended at buffer.c:2264 [1692.95] vulkan: 7647 passes (13%) ended at render.c:232 [1692.95] vulkan: 5668 passes (10%) ended at buffer.c:2168 [1692.95] vulkan: 1604 passes (3%) ended at surface.c:160 [1692.95] vulkan: 1227 passes (2%) ended at cmd.c:534 [1692.95] vulkan: 940 passes (2%) ended at dma.c:143 [1692.95] vulkan: 930 passes (2%) ended at buffer.c:2096 [1692.95] vulkan: GPU-owned guest memory landed for the CPU 34417 times, render targets written back for an engine 0 times [1695.33] vulkan: display: 599 frame intervals of 17.06 ms (deviation 3.18 ms, 1st to 99th percentile 16.57 to 33.50 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 6.7 ms (3.3 to 10.8), on to the display in 31.0 ms (12.5 to 46.6), 37.7 ms in all (19.3 to 50.0) [1695.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1695.88] perf: 60.2 frames a second over 5.0 s (99776 shown in all) [1700.88] perf: 60.0 frames a second over 5.0 s (100076 shown in all) [1701.51] vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1701.58] RomFS: reading uacc_ring_com01.bundle (59.4 KB) [1701.58] RomFS: reading uacc_ring_com02.bundle (52.9 KB) [1702.20] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1703.05] cpu: 600 presents in 10.10 s (59.4 fps): 38 of the game's threads ran 15.96 s on the host's processors (158% of one, 26.60 ms a present), the whole process 18.10 s (179%); the busiest: thread 80 'MainThread' 7.32 s, thread 86 'Job.Worker 0' 3.65 s, thread 87 'Job.Worker 1' 3.64 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.21 s [1703.05] cpu: in those 10.10 s, 181343 SVCs (17952 a second): 0x0b SleepThread 52661, 0x1b ArbitrateUnlock 43946, 0x1c WaitProcessWideKeyAtomic 38953, 0x1d SignalProcessWideKey 25680, 0x1a ArbitrateLock 12297, 0x21 SendSyncRequest 5968; 2223 calls the dispatch table had no code for (RtAPI.miss) [1703.05] vulkan: 29968689 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 192 finishes (76 ms); 0 reads past queued releases (0 samples counts written on the GPU); 44650882 descriptor sets written, 15286496 reused; 17689642 draws kept the last one's shaders and pipeline (0 checked), 27635685 its targets [1703.05] vulkan: 103 shaders translated (30 ms), 109 pipelines made (9 from the cache, 742 ms making, 354 ms waited for), 526 render targets made, 5152 texture uploads (2687 MB); 2 frames over 50 ms in the last 600, the slowest 82 ms [1703.05] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1703.05] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4547 of 14408 MB (4128 ours) [1703.05] vulkan: caches: 98 render targets (1093 MB, 11 parked), 227 textures (1051 MB), 2152 buffers (188 MB); 3014 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1703.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1703.05] vulkan: 7462860 rendering passes, 99604 clear commands, 1897419 attachments cleared and 20 left undefined by their load op [1703.05] vulkan: 29767 passes (50%) ended at renderer.c:214 [1703.05] vulkan: 11570 passes (20%) ended at buffer.c:2264 [1703.05] vulkan: 7578 passes (13%) ended at render.c:232 [1703.05] vulkan: 4894 passes (8%) ended at buffer.c:2168 [1703.05] vulkan: 1703 passes (3%) ended at surface.c:160 [1703.05] vulkan: 1192 passes (2%) ended at cmd.c:534 [1703.05] vulkan: 1119 passes (2%) ended at buffer.c:2096 [1703.05] vulkan: 635 passes (1%) ended at dma.c:143 [1703.05] vulkan: GPU-owned guest memory landed for the CPU 34481 times, render targets written back for an engine 0 times [1705.44] vulkan: display: 599 frame intervals of 16.83 ms (deviation 2.89 ms, 1st to 99th percentile 16.57 to 16.95 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 6.9 ms (3.3 to 8.6), on to the display in 31.9 ms (18.1 to 35.6), 38.8 ms in all (25.2 to 40.4) [1705.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1705.90] perf: 58.8 frames a second over 5.0 s (100371 shown in all) [1710.91] perf: 60.0 frames a second over 5.0 s (100672 shown in all) [1713.04] nvn: 100800 presents, 100800 submissions [1713.05] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.99 s on the host's processors (160% of one, 26.65 ms a present), the whole process 18.24 s (182%); the busiest: thread 80 'MainThread' 7.27 s, thread 87 'Job.Worker 1' 3.72 s, thread 86 'Job.Worker 0' 3.71 s, thread 108 'UnityGfxDeviceWorker' 0.96 s, thread 116 'AK::EventManager' 0.21 s [1713.05] cpu: in those 10.00 s, 182447 SVCs (18244 a second): 0x0b SleepThread 52974, 0x1b ArbitrateUnlock 43052, 0x1c WaitProcessWideKeyAtomic 41834, 0x1d SignalProcessWideKey 26926, 0x1a ArbitrateLock 9905, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [1713.05] vulkan: 30110289 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 192 finishes (76 ms); 0 reads past queued releases (0 samples counts written on the GPU); 44871788 descriptor sets written, 15348790 reused; 17722449 draws kept the last one's shaders and pipeline (0 checked), 27755685 its targets [1713.05] vulkan: 103 shaders translated (30 ms), 109 pipelines made (9 from the cache, 742 ms making, 354 ms waited for), 526 render targets made, 5152 texture uploads (2687 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [1713.05] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1713.05] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4547 of 14408 MB (4128 ours) [1713.05] vulkan: caches: 95 render targets (1092 MB, 9 parked), 100 textures (490 MB), 991 buffers (43 MB); 2287 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1713.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1713.05] vulkan: 7524033 rendering passes, 100204 clear commands, 1914819 attachments cleared and 20 left undefined by their load op [1713.05] vulkan: 30600 passes (50%) ended at renderer.c:214 [1713.05] vulkan: 14227 passes (23%) ended at buffer.c:2264 [1713.05] vulkan: 7794 passes (13%) ended at render.c:232 [1713.05] vulkan: 3156 passes (5%) ended at buffer.c:2168 [1713.05] vulkan: 1785 passes (3%) ended at surface.c:160 [1713.05] vulkan: 1216 passes (2%) ended at cmd.c:534 [1713.05] vulkan: 1195 passes (2%) ended at buffer.c:2096 [1713.05] vulkan: 600 passes (1%) ended at renderer.c:680 [1713.05] vulkan: GPU-owned guest memory landed for the CPU 34631 times, render targets written back for an engine 0 times [1715.43] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.3 ms (3.3 to 8.7), on to the display in 31.8 ms (30.6 to 32.5), 39.1 ms in all (35.3 to 39.8) [1715.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1715.93] perf: 60.0 frames a second over 5.0 s (100973 shown in all) [1720.95] perf: 60.0 frames a second over 5.0 s (101274 shown in all) [1723.05] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.04 s on the host's processors (160% of one, 26.74 ms a present), the whole process 18.30 s (183%); the busiest: thread 80 'MainThread' 7.34 s, thread 87 'Job.Worker 1' 3.72 s, thread 86 'Job.Worker 0' 3.70 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.21 s [1723.05] cpu: in those 10.00 s, 182419 SVCs (18243 a second): 0x0b SleepThread 52386, 0x1b ArbitrateUnlock 43211, 0x1c WaitProcessWideKeyAtomic 42050, 0x1d SignalProcessWideKey 27148, 0x1a ArbitrateLock 9871, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [1723.05] vulkan: 30251889 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 192 finishes (76 ms); 0 reads past queued releases (0 samples counts written on the GPU); 45092692 descriptor sets written, 15411086 reused; 17755046 draws kept the last one's shaders and pipeline (0 checked), 27875685 its targets [1723.05] vulkan: 103 shaders translated (30 ms), 109 pipelines made (9 from the cache, 742 ms making, 354 ms waited for), 526 render targets made, 5152 texture uploads (2687 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [1723.05] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1723.05] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4547 of 14408 MB (4128 ours) [1723.05] vulkan: caches: 95 render targets (1092 MB, 9 parked), 75 textures (363 MB), 693 buffers (21 MB); 2138 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1723.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1723.05] vulkan: 7585212 rendering passes, 100804 clear commands, 1932219 attachments cleared and 20 left undefined by their load op [1723.05] vulkan: 30600 passes (50%) ended at renderer.c:214 [1723.05] vulkan: 14217 passes (23%) ended at buffer.c:2264 [1723.05] vulkan: 7792 passes (13%) ended at render.c:232 [1723.05] vulkan: 3159 passes (5%) ended at buffer.c:2168 [1723.05] vulkan: 1789 passes (3%) ended at surface.c:160 [1723.05] vulkan: 1224 passes (2%) ended at cmd.c:534 [1723.05] vulkan: 1198 passes (2%) ended at buffer.c:2096 [1723.05] vulkan: 600 passes (1%) ended at renderer.c:680 [1723.05] vulkan: GPU-owned guest memory landed for the CPU 34781 times, render targets written back for an engine 0 times [1725.41] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.4 ms (3.4 to 8.6), on to the display in 31.9 ms (30.5 to 32.6), 39.3 ms in all (35.3 to 39.8) [1725.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1725.96] perf: 60.0 frames a second over 5.0 s (101575 shown in all) [1730.98] perf: 60.0 frames a second over 5.0 s (101876 shown in all) [1733.05] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.02 s on the host's processors (160% of one, 26.70 ms a present), the whole process 18.28 s (183%); the busiest: thread 80 'MainThread' 7.34 s, thread 86 'Job.Worker 0' 3.71 s, thread 87 'Job.Worker 1' 3.69 s, thread 108 'UnityGfxDeviceWorker' 0.96 s, thread 116 'AK::EventManager' 0.20 s [1733.05] cpu: in those 10.00 s, 182920 SVCs (18291 a second): 0x0b SleepThread 53454, 0x1b ArbitrateUnlock 43009, 0x1c WaitProcessWideKeyAtomic 41863, 0x1d SignalProcessWideKey 26968, 0x1a ArbitrateLock 9867, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [1733.05] vulkan: 30393489 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 192 finishes (76 ms); 0 reads past queued releases (0 samples counts written on the GPU); 45313603 descriptor sets written, 15473375 reused; 17787814 draws kept the last one's shaders and pipeline (0 checked), 27995685 its targets [1733.05] vulkan: 103 shaders translated (30 ms), 109 pipelines made (9 from the cache, 742 ms making, 354 ms waited for), 526 render targets made, 5152 texture uploads (2687 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [1733.05] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1733.05] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4547 of 14408 MB (4128 ours) [1733.05] vulkan: caches: 95 render targets (1092 MB, 9 parked), 75 textures (363 MB), 601 buffers (8 MB); 2125 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1733.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1733.05] vulkan: 7646380 rendering passes, 101404 clear commands, 1949619 attachments cleared and 20 left undefined by their load op [1733.05] vulkan: 30600 passes (50%) ended at renderer.c:214 [1733.05] vulkan: 14220 passes (23%) ended at buffer.c:2264 [1733.05] vulkan: 7795 passes (13%) ended at render.c:232 [1733.05] vulkan: 3142 passes (5%) ended at buffer.c:2168 [1733.05] vulkan: 1786 passes (3%) ended at surface.c:160 [1733.05] vulkan: 1227 passes (2%) ended at cmd.c:534 [1733.05] vulkan: 1198 passes (2%) ended at buffer.c:2096 [1733.05] vulkan: 600 passes (1%) ended at renderer.c:680 [1733.05] vulkan: GPU-owned guest memory landed for the CPU 34931 times, render targets written back for an engine 0 times [1735.39] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.3 ms (3.2 to 8.7), on to the display in 32.0 ms (30.8 to 32.8), 39.3 ms in all (35.3 to 39.9) [1735.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1735.98] perf: 60.0 frames a second over 5.0 s (102176 shown in all) [1740.93] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8208 KB), 0 ms in finishes [1741.00] perf: 59.8 frames a second over 5.0 s (102476 shown in all) [1741.44] RomFS: reading ubody_luc0af_c584.bundle (3391.3 KB) [1741.44] RomFS: reading ianim_c584_status.bundle (30.7 KB) [1741.44] RomFS: reading uacc_head_tiara580.bundle (52.7 KB) [1741.46] RomFS: reading ubody_luc0af_c591.bundle (3411.1 KB) [1741.80] RomFS: reading ubody_fyd0dt_c750.bundle (1768.7 KB) [1741.81] RomFS: reading ubody_hec0am_c510.bundle (4009.6 KB) [1741.82] RomFS: reading ianim_c504_statusloop.bundle (15.2 KB) [1741.82] RomFS: reading ianim_c510_relaxloop.bundle (18.3 KB) [1741.82] RomFS: reading ianim_c510_standby-lc1.bundle (54.3 KB) [1741.82] RomFS: reading ianim_c510_status.bundle (28.3 KB) [1741.82] RomFS: reading ianim_c010_standbyloop-sw1.bundle (25.7 KB) [1741.82] RomFS: reading ianim_c510_standbyloop-lc1.bundle (25.1 KB) [1741.82] RomFS: reading uacc_bangle_hector.bundle (242.6 KB) [1741.84] RomFS: reading ubody_hec0am_c517.bundle (4011.0 KB) [1742.50] RomFS: reading uacc_ring_lucina.bundle (133.1 KB) [1743.26] nvn: 102600 presents, 102600 submissions [1743.26] cpu: 600 presents in 10.22 s (58.7 fps): 38 of the game's threads ran 16.81 s on the host's processors (165% of one, 28.02 ms a present), the whole process 19.11 s (187%); the busiest: thread 80 'MainThread' 7.90 s, thread 86 'Job.Worker 0' 3.58 s, thread 87 'Job.Worker 1' 3.57 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 109 'Loading.PreloadManager' 0.25 s [1743.26] cpu: in those 10.22 s, 220761 SVCs (21608 a second): 0x1b ArbitrateUnlock 60652, 0x0b SleepThread 54220, 0x1c WaitProcessWideKeyAtomic 42457, 0x1a ArbitrateLock 27614, 0x1d SignalProcessWideKey 27424, 0x21 SendSyncRequest 6544; 16650 calls the dispatch table had no code for (RtAPI.miss) [1743.26] vulkan: 30530496 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 192 finishes (76 ms); 0 reads past queued releases (0 samples counts written on the GPU); 45527079 descriptor sets written, 15533913 reused; 17819704 draws kept the last one's shaders and pipeline (0 checked), 28112382 its targets [1743.26] vulkan: 103 shaders translated (30 ms), 109 pipelines made (9 from the cache, 742 ms making, 354 ms waited for), 526 render targets made, 5226 texture uploads (2717 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [1743.26] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1743.26] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4547 of 14408 MB (4128 ours) [1743.26] vulkan: caches: 95 render targets (1092 MB, 9 parked), 136 textures (755 MB), 1384 buffers (68 MB); 2570 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1743.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1743.26] vulkan: 7706462 rendering passes, 102004 clear commands, 1966200 attachments cleared and 20 left undefined by their load op [1743.26] vulkan: 28993 passes (48%) ended at renderer.c:214 [1743.26] vulkan: 14493 passes (24%) ended at buffer.c:2264 [1743.26] vulkan: 7349 passes (12%) ended at render.c:232 [1743.26] vulkan: 3877 passes (6%) ended at buffer.c:2168 [1743.26] vulkan: 1601 passes (3%) ended at surface.c:160 [1743.26] vulkan: 1263 passes (2%) ended at cmd.c:534 [1743.26] vulkan: 1027 passes (2%) ended at buffer.c:2096 [1743.26] vulkan: 851 passes (1%) ended at dma.c:143 [1743.26] vulkan: GPU-owned guest memory landed for the CPU 35252 times, render targets written back for an engine 0 times [1745.68] vulkan: display: 598 frame intervals of 17.08 ms (deviation 3.09 ms, 1st to 99th percentile 16.58 to 33.43 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 6.9 ms (3.2 to 9.0), on to the display in 29.9 ms (10.1 to 45.3), 36.7 ms in all (15.5 to 49.6) [1745.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1746.01] perf: 57.0 frames a second over 5.0 s (102762 shown in all) [1746.33] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (16 KB), 0 ms in finishes [1751.01] perf: 59.2 frames a second over 5.0 s (103058 shown in all) [1753.41] cpu: 600 presents in 10.15 s (59.1 fps): 38 of the game's threads ran 16.04 s on the host's processors (158% of one, 26.74 ms a present), the whole process 18.26 s (180%); the busiest: thread 80 'MainThread' 7.81 s, thread 86 'Job.Worker 0' 3.35 s, thread 87 'Job.Worker 1' 3.29 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.23 s [1753.41] cpu: in those 10.15 s, 217194 SVCs (21400 a second): 0x0b SleepThread 58003, 0x1b ArbitrateUnlock 56679, 0x1c WaitProcessWideKeyAtomic 43919, 0x1d SignalProcessWideKey 29170, 0x1a ArbitrateLock 21579, 0x21 SendSyncRequest 6006; 10437 calls the dispatch table had no code for (RtAPI.miss) [1753.41] vulkan: 30671124 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 192 finishes (76 ms); 0 reads past queued releases (0 samples counts written on the GPU); 45743671 descriptor sets written, 15598577 reused; 17854046 draws kept the last one's shaders and pipeline (0 checked), 28231055 its targets [1753.41] vulkan: 103 shaders translated (30 ms), 109 pipelines made (9 from the cache, 742 ms making, 354 ms waited for), 526 render targets made, 5270 texture uploads (2731 MB); 1 frames over 50 ms in the last 600, the slowest 54 ms [1753.41] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1753.41] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4547 of 14408 MB (4128 ours) [1753.41] vulkan: caches: 95 render targets (1092 MB, 9 parked), 161 textures (850 MB), 2075 buffers (126 MB); 2723 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1753.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1753.41] vulkan: 7766660 rendering passes, 102604 clear commands, 1983150 attachments cleared and 20 left undefined by their load op [1753.41] vulkan: 30245 passes (50%) ended at renderer.c:214 [1753.41] vulkan: 10874 passes (18%) ended at buffer.c:2264 [1753.41] vulkan: 8071 passes (13%) ended at render.c:232 [1753.41] vulkan: 5689 passes (9%) ended at buffer.c:2168 [1753.41] vulkan: 1608 passes (3%) ended at surface.c:160 [1753.41] vulkan: 1119 passes (2%) ended at cmd.c:534 [1753.41] vulkan: 1039 passes (2%) ended at buffer.c:2096 [1753.41] vulkan: 931 passes (2%) ended at dma.c:143 [1753.41] vulkan: GPU-owned guest memory landed for the CPU 35404 times, render targets written back for an engine 0 times [1754.68] RomFS: reading uacc_ring_com13.bundle (106.8 KB) [1754.68] RomFS: reading uacc_ring_eirik.bundle (212.5 KB) [1755.88] vulkan: display: 599 frame intervals of 16.97 ms (deviation 2.44 ms, 1st to 99th percentile 16.56 to 33.33 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 6.6 ms (3.3 to 8.9), on to the display in 23.8 ms (10.2 to 33.5), 30.5 ms in all (15.8 to 40.1) [1755.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1756.03] perf: 58.8 frames a second over 5.0 s (103353 shown in all) [1757.13] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1761.03] perf: 59.6 frames a second over 5.0 s (103651 shown in all) [1763.51] cpu: 600 presents in 10.10 s (59.4 fps): 38 of the game's threads ran 16.37 s on the host's processors (162% of one, 27.28 ms a present), the whole process 18.71 s (185%); the busiest: thread 80 'MainThread' 7.71 s, thread 87 'Job.Worker 1' 3.61 s, thread 86 'Job.Worker 0' 3.58 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.22 s [1763.51] cpu: in those 10.10 s, 188243 SVCs (18638 a second): 0x0b SleepThread 55053, 0x1b ArbitrateUnlock 46278, 0x1c WaitProcessWideKeyAtomic 39033, 0x1d SignalProcessWideKey 25565, 0x1a ArbitrateLock 14490, 0x21 SendSyncRequest 5992; 7107 calls the dispatch table had no code for (RtAPI.miss) [1763.51] vulkan: 30815627 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 192 finishes (76 ms); 0 reads past queued releases (0 samples counts written on the GPU); 45967449 descriptor sets written, 15663805 reused; 17888335 draws kept the last one's shaders and pipeline (0 checked), 28354206 its targets [1763.51] vulkan: 103 shaders translated (30 ms), 109 pipelines made (9 from the cache, 742 ms making, 354 ms waited for), 526 render targets made, 5306 texture uploads (2743 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms [1763.51] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1763.51] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4547 of 14408 MB (4128 ours) [1763.51] vulkan: caches: 95 render targets (1092 MB, 9 parked), 126 textures (667 MB), 2062 buffers (106 MB); 2522 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1763.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1763.51] vulkan: 7827190 rendering passes, 103204 clear commands, 2000298 attachments cleared and 20 left undefined by their load op [1763.51] vulkan: 30179 passes (50%) ended at renderer.c:214 [1763.51] vulkan: 11123 passes (18%) ended at buffer.c:2264 [1763.51] vulkan: 7728 passes (13%) ended at render.c:232 [1763.51] vulkan: 5831 passes (10%) ended at buffer.c:2168 [1763.51] vulkan: 1726 passes (3%) ended at surface.c:160 [1763.51] vulkan: 1226 passes (2%) ended at cmd.c:534 [1763.51] vulkan: 1117 passes (2%) ended at buffer.c:2096 [1763.51] vulkan: 981 passes (2%) ended at dma.c:143 [1763.51] vulkan: GPU-owned guest memory landed for the CPU 35617 times, render targets written back for an engine 0 times [1765.89] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.97 ms, 1st to 99th percentile 16.58 to 16.94 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 7.2 ms (3.9 to 8.4), on to the display in 32.0 ms (20.4 to 33.1), 39.1 ms in all (28.6 to 40.0) [1765.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1766.05] perf: 60.0 frames a second over 5.0 s (103952 shown in all) [1769.08] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1771.06] perf: 59.4 frames a second over 5.0 s (104250 shown in all) [1773.58] nvn: 104400 presents, 104400 submissions [1773.58] cpu: 600 presents in 10.07 s (59.6 fps): 38 of the game's threads ran 16.27 s on the host's processors (162% of one, 27.11 ms a present), the whole process 18.48 s (184%); the busiest: thread 80 'MainThread' 7.60 s, thread 87 'Job.Worker 1' 3.66 s, thread 86 'Job.Worker 0' 3.65 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.22 s [1773.58] cpu: in those 10.07 s, 178234 SVCs (17705 a second): 0x0b SleepThread 55262, 0x1b ArbitrateUnlock 41589, 0x1c WaitProcessWideKeyAtomic 38418, 0x1d SignalProcessWideKey 25198, 0x1a ArbitrateLock 9965, 0x21 SendSyncRequest 5974; 4443 calls the dispatch table had no code for (RtAPI.miss) [1773.58] vulkan: 30960559 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 192 finishes (76 ms); 0 reads past queued releases (0 samples counts written on the GPU); 46192085 descriptor sets written, 15729033 reused; 17922228 draws kept the last one's shaders and pipeline (0 checked), 28477659 its targets [1773.58] vulkan: 103 shaders translated (30 ms), 109 pipelines made (9 from the cache, 742 ms making, 354 ms waited for), 526 render targets made, 5313 texture uploads (2743 MB); 1 frames over 50 ms in the last 600, the slowest 54 ms [1773.58] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1773.58] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4547 of 14408 MB (4128 ours) [1773.58] vulkan: caches: 95 render targets (1092 MB, 9 parked), 117 textures (621 MB), 1547 buffers (48 MB); 2417 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1773.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1773.58] vulkan: 7887774 rendering passes, 103804 clear commands, 2017617 attachments cleared and 20 left undefined by their load op [1773.58] vulkan: 30444 passes (50%) ended at renderer.c:214 [1773.58] vulkan: 11481 passes (19%) ended at buffer.c:2264 [1773.58] vulkan: 7731 passes (13%) ended at render.c:232 [1773.58] vulkan: 5261 passes (9%) ended at buffer.c:2168 [1773.58] vulkan: 1770 passes (3%) ended at surface.c:160 [1773.58] vulkan: 1185 passes (2%) ended at buffer.c:2096 [1773.58] vulkan: 1161 passes (2%) ended at cmd.c:534 [1773.58] vulkan: 947 passes (2%) ended at dma.c:143 [1773.58] vulkan: GPU-owned guest memory landed for the CPU 35672 times, render targets written back for an engine 0 times [1774.02] RomFS: reading ubody_ike0am_c000b.bundle (3463.0 KB) [1774.02] RomFS: reading ubody_ike0am_c534.bundle (3008.7 KB) [1774.02] RomFS: reading aoc_info_c534.bundle (8.5 KB) [1774.02] RomFS: reading ianim_c534_status.bundle (25.6 KB) [1774.02] RomFS: reading ianim_c533_statusloop.bundle (24.3 KB) [1774.03] RomFS: reading ianim_c534_relaxloop.bundle (19.2 KB) [1774.03] RomFS: reading ianim_c534_standby-ax1.bundle (55.3 KB) [1774.03] RomFS: reading ianim_c534_standbyloop-ax1.bundle (24.6 KB) [1774.03] RomFS: reading uacc_head_band534.bundle (204.8 KB) [1774.06] RomFS: reading ubody_ike0am_c541.bundle (2972.0 KB) [1774.08] RomFS: reading uacc_head_band540.bundle (130.9 KB) [1776.06] perf: 59.6 frames a second over 5.0 s (104548 shown in all) [1776.13] vulkan: display: 599 frame intervals of 16.80 ms (deviation 1.50 ms, 1st to 99th percentile 16.58 to 16.97 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 6.7 ms (3.4 to 7.9), on to the display in 23.1 ms (12.5 to 33.3), 29.8 ms in all (19.0 to 40.1) [1776.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1776.65] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1781.06] perf: 59.2 frames a second over 5.0 s (104844 shown in all) [1783.65] cpu: 600 presents in 10.07 s (59.6 fps): 38 of the game's threads ran 15.90 s on the host's processors (158% of one, 26.50 ms a present), the whole process 18.11 s (180%); the busiest: thread 80 'MainThread' 7.59 s, thread 87 'Job.Worker 1' 3.46 s, thread 86 'Job.Worker 0' 3.45 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.23 s [1783.65] cpu: in those 10.07 s, 200453 SVCs (19914 a second): 0x0b SleepThread 63982, 0x1b ArbitrateUnlock 46049, 0x1c WaitProcessWideKeyAtomic 42676, 0x1d SignalProcessWideKey 27603, 0x1a ArbitrateLock 12209, 0x21 SendSyncRequest 6106; 7551 calls the dispatch table had no code for (RtAPI.miss) [1783.65] vulkan: 31105218 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 192 finishes (76 ms); 0 reads past queued releases (0 samples counts written on the GPU); 46416440 descriptor sets written, 15793996 reused; 17958400 draws kept the last one's shaders and pipeline (0 checked), 28599667 its targets [1783.65] vulkan: 103 shaders translated (30 ms), 109 pipelines made (9 from the cache, 742 ms making, 354 ms waited for), 526 render targets made, 5325 texture uploads (2748 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [1783.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1783.65] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4547 of 14408 MB (4128 ours) [1783.65] vulkan: caches: 95 render targets (1092 MB, 9 parked), 99 textures (505 MB), 1152 buffers (31 MB); 2283 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1783.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1783.65] vulkan: 7959434 rendering passes, 104404 clear commands, 2034936 attachments cleared and 20 left undefined by their load op [1783.65] vulkan: 31030 passes (43%) ended at renderer.c:214 [1783.65] vulkan: 21155 passes (30%) ended at buffer.c:2264 [1783.65] vulkan: 8318 passes (12%) ended at render.c:232 [1783.65] vulkan: 5417 passes (8%) ended at buffer.c:2168 [1783.65] vulkan: 1753 passes (2%) ended at surface.c:160 [1783.65] vulkan: 1191 passes (2%) ended at cmd.c:534 [1783.65] vulkan: 1158 passes (2%) ended at buffer.c:2096 [1783.65] vulkan: 1033 passes (1%) ended at dma.c:143 [1783.65] vulkan: GPU-owned guest memory landed for the CPU 35705 times, render targets written back for an engine 0 times [1786.08] perf: 60.2 frames a second over 5.0 s (105146 shown in all) [1786.18] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.68 ms, 1st to 99th percentile 16.56 to 16.96 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 6.7 ms (3.3 to 7.8), on to the display in 30.3 ms (15.1 to 33.3), 36.9 ms in all (20.7 to 40.1) [1786.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1791.08] perf: 60.0 frames a second over 5.0 s (105446 shown in all) [1793.65] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.86 s on the host's processors (159% of one, 26.43 ms a present), the whole process 18.05 s (180%); the busiest: thread 80 'MainThread' 7.56 s, thread 87 'Job.Worker 1' 3.50 s, thread 86 'Job.Worker 0' 3.49 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.22 s [1793.65] cpu: in those 10.00 s, 197626 SVCs (19762 a second): 0x0b SleepThread 66733, 0x1b ArbitrateUnlock 43388, 0x1c WaitProcessWideKeyAtomic 42618, 0x1d SignalProcessWideKey 27511, 0x1a ArbitrateLock 9620, 0x21 SendSyncRequest 5936; 2220 calls the dispatch table had no code for (RtAPI.miss) [1793.65] vulkan: 31251018 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 192 finishes (76 ms); 0 reads past queued releases (0 samples counts written on the GPU); 46642662 descriptor sets written, 15859374 reused; 17995600 draws kept the last one's shaders and pipeline (0 checked), 28722667 its targets [1793.65] vulkan: 103 shaders translated (30 ms), 109 pipelines made (9 from the cache, 742 ms making, 354 ms waited for), 526 render targets made, 5325 texture uploads (2748 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [1793.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1793.65] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4547 of 14408 MB (4128 ours) [1793.65] vulkan: caches: 95 render targets (1092 MB, 9 parked), 93 textures (501 MB), 1003 buffers (31 MB); 2278 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1793.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1793.65] vulkan: 8032911 rendering passes, 105004 clear commands, 2052336 attachments cleared and 20 left undefined by their load op [1793.65] vulkan: 31200 passes (42%) ended at renderer.c:214 [1793.65] vulkan: 22576 passes (31%) ended at buffer.c:2264 [1793.65] vulkan: 8382 passes (11%) ended at render.c:232 [1793.65] vulkan: 5401 passes (7%) ended at buffer.c:2168 [1793.65] vulkan: 1782 passes (2%) ended at surface.c:160 [1793.65] vulkan: 1200 passes (2%) ended at dma.c:143 [1793.65] vulkan: 1197 passes (2%) ended at buffer.c:2096 [1793.65] vulkan: 1139 passes (2%) ended at cmd.c:534 [1793.65] vulkan: GPU-owned guest memory landed for the CPU 35705 times, render targets written back for an engine 0 times [1796.08] perf: 60.0 frames a second over 5.0 s (105746 shown in all) [1796.16] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.9 ms (3.3 to 7.8), on to the display in 32.6 ms (24.8 to 33.2), 39.4 ms in all (31.6 to 40.1) [1796.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1800.54] RomFS: reading V_MADELINE_Engage_Decide_05.bin (1.3 KB) [1800.54] RomFS: reading V_MADELINE_Engage_Decide_06.bin (1.4 KB) [1800.54] RomFS: reading V_MADELINE_Engage_Decide_07.bin (1.8 KB) [1800.54] RomFS: reading V_MADELINE_Engage_Decide_08.bin (1.5 KB) [1800.54] RomFS: reading V_MADELINE_Engage_Decide_09.bin (1.6 KB) [1800.54] RomFS: reading V_MADELINE_Engage_Decide_10.bin (1.6 KB) [1800.54] RomFS: reading V_MADELINE_Engage_Decide_11.bin (1.4 KB) [1800.54] RomFS: reading V_MADELINE_Engage_Decide_12.bin (1.6 KB) [1800.54] RomFS: reading V_MADELINE_Engage_Decide_13.bin (1.6 KB) [1800.54] RomFS: reading V_MADELINE_Engage_Decide_14.bin (1.4 KB) [1800.54] RomFS: reading V_MADELINE_Engage_Decide_15.bin (1.4 KB) [1801.10] perf: 60.0 frames a second over 5.0 s (106047 shown in all) [1801.38] RomFS: reading V_IKE_Damage_H_03.bin (1.5 KB) [1801.39] RomFS: reading V_IKE_Damage_H_04.bin (1.4 KB) [1801.39] RomFS: reading V_IKE_Damage_L_01.bin (0.6 KB) [1801.39] RomFS: reading V_IKE_Damage_L_02.bin (1.1 KB) [1801.39] RomFS: reading V_IKE_Damage_L_03.bin (1.1 KB) [1801.39] RomFS: reading V_IKE_Damage_L_04.bin (0.8 KB) [1801.39] RomFS: reading V_IKE_Die_01.bin (3.7 KB) [1801.39] RomFS: reading V_IKE_Emblem_Room_01.bin (1.6 KB) [1801.39] RomFS: reading V_IKE_Emblem_Room_02.bin (2.2 KB) [1801.39] RomFS: reading V_IKE_Engage_Respond_01.bin (1.7 KB) [1801.39] RomFS: reading V_IKE_Engage_Respond_02.bin (1.5 KB) [1801.39] RomFS: reading V_IKE_Engage_Respond_03.bin (1.5 KB) [1803.64] nvn: 106200 presents, 106200 submissions [1803.65] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.74 s on the host's processors (157% of one, 26.24 ms a present), the whole process 17.92 s (179%); the busiest: thread 80 'MainThread' 7.42 s, thread 87 'Job.Worker 1' 3.47 s, thread 86 'Job.Worker 0' 3.46 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.28 s [1803.65] cpu: in those 10.00 s, 206399 SVCs (20635 a second): 0x0b SleepThread 70519, 0x1b ArbitrateUnlock 45432, 0x1c WaitProcessWideKeyAtomic 43369, 0x1d SignalProcessWideKey 28160, 0x1a ArbitrateLock 11130, 0x21 SendSyncRequest 5969; 1144 calls the dispatch table had no code for (RtAPI.miss) [1803.65] vulkan: 31396435 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 192 finishes (76 ms); 0 reads past queued releases (0 samples counts written on the GPU); 46867924 descriptor sets written, 15924946 reused; 18031814 draws kept the last one's shaders and pipeline (0 checked), 28845279 its targets [1803.65] vulkan: 103 shaders translated (30 ms), 109 pipelines made (9 from the cache, 742 ms making, 354 ms waited for), 526 render targets made, 5330 texture uploads (2749 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1803.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1803.65] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4547 of 14408 MB (4128 ours) [1803.65] vulkan: caches: 95 render targets (1092 MB, 9 parked), 86 textures (432 MB), 531 buffers (6 MB); 2186 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1803.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1803.65] vulkan: 8102567 rendering passes, 105604 clear commands, 2069736 attachments cleared and 20 left undefined by their load op [1803.65] vulkan: 31200 passes (45%) ended at renderer.c:214 [1803.65] vulkan: 19685 passes (28%) ended at buffer.c:2264 [1803.65] vulkan: 8364 passes (12%) ended at render.c:232 [1803.65] vulkan: 4856 passes (7%) ended at buffer.c:2168 [1803.65] vulkan: 1747 passes (3%) ended at surface.c:160 [1803.65] vulkan: 1196 passes (2%) ended at buffer.c:2096 [1803.65] vulkan: 1169 passes (2%) ended at cmd.c:534 [1803.65] vulkan: 836 passes (1%) ended at dma.c:143 [1803.65] vulkan: GPU-owned guest memory landed for the CPU 35725 times, render targets written back for an engine 0 times [1803.80] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1803.91] vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1806.10] perf: 58.4 frames a second over 5.0 s (106339 shown in all) [1806.28] vulkan: display: 599 frame intervals of 16.89 ms (deviation 4.31 ms, 1st to 99th percentile 16.56 to 16.94 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 6.3 ms (2.7 to 8.6), on to the display in 33.2 ms (14.8 to 36.7), 39.5 ms in all (22.3 to 41.3) [1806.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1811.10] perf: 59.4 frames a second over 5.0 s (106636 shown in all) [1811.67] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1813.91] cpu: 600 presents in 10.26 s (58.5 fps): 45 of the game's threads ran 13.00 s on the host's processors (127% of one, 21.66 ms a present), the whole process 14.55 s (142%); the busiest: thread 80 'MainThread' 6.37 s, thread 87 'Job.Worker 1' 2.67 s, thread 86 'Job.Worker 0' 2.65 s, thread 108 'UnityGfxDeviceWorker' 0.67 s, thread 116 'AK::EventManager' 0.24 s [1813.91] cpu: in those 10.26 s, 219561 SVCs (21398 a second): 0x0b SleepThread 78192, 0x1b ArbitrateUnlock 47443, 0x1c WaitProcessWideKeyAtomic 39132, 0x1d SignalProcessWideKey 26373, 0x1a ArbitrateLock 16462, 0x21 SendSyncRequest 6245; 17027 calls the dispatch table had no code for (RtAPI.miss) [1813.91] vulkan: 31467905 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 198 finishes (78 ms); 0 reads past queued releases (0 samples counts written on the GPU); 46983024 descriptor sets written, 15952786 reused; 18050073 draws kept the last one's shaders and pipeline (0 checked), 28910254 its targets [1813.91] vulkan: 103 shaders translated (30 ms), 109 pipelines made (9 from the cache, 742 ms making, 354 ms waited for), 526 render targets made, 5467 texture uploads (2828 MB); 3 frames over 50 ms in the last 600, the slowest 114 ms [1813.91] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1813.91] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4547 of 14408 MB (4128 ours) [1813.91] vulkan: caches: 95 render targets (1092 MB, 9 parked), 207 textures (1011 MB), 2304 buffers (46 MB); 2833 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1813.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1813.91] vulkan: 8125555 rendering passes, 106204 clear commands, 2075355 attachments cleared and 20 left undefined by their load op [1813.91] vulkan: 9390 passes (41%) ended at renderer.c:214 [1813.91] vulkan: 4760 passes (21%) ended at buffer.c:2168 [1813.91] vulkan: 3760 passes (16%) ended at buffer.c:2264 [1813.91] vulkan: 2045 passes (9%) ended at render.c:232 [1813.91] vulkan: 1079 passes (5%) ended at cmd.c:534 [1813.91] vulkan: 719 passes (3%) ended at dma.c:143 [1813.91] vulkan: 600 passes (3%) ended at renderer.c:680 [1813.91] vulkan: 555 passes (2%) ended at buffer.c:2096 [1813.91] vulkan: GPU-owned guest memory landed for the CPU 35924 times, render targets written back for an engine 0 times [1816.11] perf: 59.0 frames a second over 5.0 s (106932 shown in all) [1816.40] vulkan: display: 599 frame intervals of 16.89 ms (deviation 2.15 ms, 1st to 99th percentile 16.56 to 33.30 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (1.6 to 7.4), on to the display in 32.6 ms (7.9 to 37.1), 36.9 ms in all (13.6 to 41.4) [1816.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1820.50] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (16 KB), 0 ms in finishes [1821.11] perf: 59.6 frames a second over 5.0 s (107230 shown in all) [1823.95] cpu: 600 presents in 10.04 s (59.8 fps): 38 of the game's threads ran 12.68 s on the host's processors (126% of one, 21.14 ms a present), the whole process 14.30 s (142%); the busiest: thread 80 'MainThread' 5.78 s, thread 87 'Job.Worker 1' 2.95 s, thread 86 'Job.Worker 0' 2.94 s, thread 108 'UnityGfxDeviceWorker' 0.68 s, thread 116 'AK::EventManager' 0.22 s [1823.95] cpu: in those 10.04 s, 184147 SVCs (18347 a second): 0x0b SleepThread 65224, 0x1b ArbitrateUnlock 39586, 0x1c WaitProcessWideKeyAtomic 37062, 0x1d SignalProcessWideKey 25292, 0x1a ArbitrateLock 9218, 0x21 SendSyncRequest 5943; 6912 calls the dispatch table had no code for (RtAPI.miss) [1823.95] vulkan: 31550053 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 198 finishes (78 ms); 0 reads past queued releases (0 samples counts written on the GPU); 47115697 descriptor sets written, 15984409 reused; 18069541 draws kept the last one's shaders and pipeline (0 checked), 28984728 its targets [1823.95] vulkan: 103 shaders translated (30 ms), 109 pipelines made (9 from the cache, 742 ms making, 354 ms waited for), 526 render targets made, 5469 texture uploads (2828 MB); 1 frames over 50 ms in the last 600, the slowest 56 ms [1823.95] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1823.95] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4547 of 14408 MB (4128 ours) [1823.95] vulkan: caches: 89 render targets (1032 MB, 9 parked), 187 textures (923 MB), 2361 buffers (47 MB); 2664 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1823.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1823.95] vulkan: 8148977 rendering passes, 106804 clear commands, 2081793 attachments cleared and 20 left undefined by their load op [1823.95] vulkan: 11120 passes (47%) ended at renderer.c:214 [1823.95] vulkan: 3435 passes (15%) ended at buffer.c:2264 [1823.95] vulkan: 2789 passes (12%) ended at buffer.c:2168 [1823.95] vulkan: 2367 passes (10%) ended at render.c:232 [1823.95] vulkan: 1194 passes (5%) ended at cmd.c:534 [1823.95] vulkan: 1098 passes (5%) ended at buffer.c:2096 [1823.95] vulkan: 818 passes (3%) ended at dma.c:143 [1823.95] vulkan: 600 passes (3%) ended at renderer.c:680 [1823.95] vulkan: GPU-owned guest memory landed for the CPU 36046 times, render targets written back for an engine 0 times [1826.13] perf: 60.0 frames a second over 5.0 s (107531 shown in all) [1826.41] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.97 ms, 1st to 99th percentile 16.56 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (2.1 to 6.4), on to the display in 30.0 ms (12.2 to 37.1), 34.8 ms in all (17.6 to 41.4) [1826.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1831.13] perf: 60.0 frames a second over 5.0 s (107831 shown in all) [1833.94] nvn: 108000 presents, 108000 submissions [1833.94] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 12.07 s on the host's processors (121% of one, 20.11 ms a present), the whole process 13.61 s (136%); the busiest: thread 80 'MainThread' 5.63 s, thread 87 'Job.Worker 1' 2.75 s, thread 86 'Job.Worker 0' 2.68 s, thread 108 'UnityGfxDeviceWorker' 0.65 s, thread 116 'AK::EventManager' 0.22 s [1833.94] cpu: in those 10.00 s, 205493 SVCs (20558 a second): 0x0b SleepThread 81147, 0x1b ArbitrateUnlock 41874, 0x1c WaitProcessWideKeyAtomic 37659, 0x1d SignalProcessWideKey 25416, 0x1a ArbitrateLock 11632, 0x21 SendSyncRequest 5945; 6279 calls the dispatch table had no code for (RtAPI.miss) [1833.94] vulkan: 31624234 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 198 finishes (78 ms); 0 reads past queued releases (0 samples counts written on the GPU); 47235620 descriptor sets written, 16012848 reused; 18087128 draws kept the last one's shaders and pipeline (0 checked), 29051496 its targets [1833.94] vulkan: 103 shaders translated (30 ms), 109 pipelines made (9 from the cache, 742 ms making, 354 ms waited for), 526 render targets made, 5478 texture uploads (2833 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [1833.94] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1833.94] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4547 of 14408 MB (4128 ours) [1833.94] vulkan: caches: 89 render targets (1032 MB, 9 parked), 107 textures (621 MB), 1283 buffers (23 MB); 2337 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1833.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1833.94] vulkan: 8172352 rendering passes, 107404 clear commands, 2087925 attachments cleared and 20 left undefined by their load op [1833.94] vulkan: 10580 passes (45%) ended at renderer.c:214 [1833.94] vulkan: 4728 passes (20%) ended at buffer.c:2264 [1833.94] vulkan: 2836 passes (12%) ended at buffer.c:2168 [1833.94] vulkan: 2333 passes (10%) ended at render.c:232 [1833.94] vulkan: 1124 passes (5%) ended at cmd.c:534 [1833.94] vulkan: 621 passes (3%) ended at dma.c:143 [1833.94] vulkan: 600 passes (3%) ended at renderer.c:680 [1833.94] vulkan: 548 passes (2%) ended at buffer.c:2096 [1833.94] vulkan: GPU-owned guest memory landed for the CPU 36204 times, render targets written back for an engine 0 times [1836.13] perf: 60.0 frames a second over 5.0 s (108131 shown in all) [1836.40] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (2.0 to 5.9), on to the display in 36.0 ms (21.4 to 37.0), 40.4 ms in all (24.1 to 41.5) [1836.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1837.96] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1841.13] perf: 59.8 frames a second over 5.0 s (108430 shown in all) [1843.96] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 12.19 s on the host's processors (122% of one, 20.31 ms a present), the whole process 13.85 s (138%); the busiest: thread 80 'MainThread' 5.72 s, thread 86 'Job.Worker 0' 2.73 s, thread 87 'Job.Worker 1' 2.73 s, thread 108 'UnityGfxDeviceWorker' 0.69 s, thread 116 'AK::EventManager' 0.21 s [1843.96] cpu: in those 10.02 s, 172019 SVCs (17172 a second): 0x0b SleepThread 60763, 0x1b ArbitrateUnlock 36641, 0x1c WaitProcessWideKeyAtomic 35213, 0x1d SignalProcessWideKey 23837, 0x1a ArbitrateLock 7800, 0x21 SendSyncRequest 5943; 5118 calls the dispatch table had no code for (RtAPI.miss) [1843.96] vulkan: 31697562 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 198 finishes (78 ms); 0 reads past queued releases (0 samples counts written on the GPU); 47354137 descriptor sets written, 16040987 reused; 18105539 draws kept the last one's shaders and pipeline (0 checked), 29117116 its targets [1843.96] vulkan: 103 shaders translated (30 ms), 109 pipelines made (9 from the cache, 742 ms making, 354 ms waited for), 526 render targets made, 5493 texture uploads (2842 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms [1843.96] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1843.96] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4547 of 14408 MB (4128 ours) [1843.96] vulkan: caches: 89 render targets (1032 MB, 9 parked), 122 textures (772 MB), 1233 buffers (24 MB); 2489 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1843.96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1843.96] vulkan: 8196357 rendering passes, 108004 clear commands, 2094462 attachments cleared and 20 left undefined by their load op [1843.96] vulkan: 11267 passes (47%) ended at renderer.c:214 [1843.96] vulkan: 4089 passes (17%) ended at buffer.c:2264 [1843.96] vulkan: 2972 passes (12%) ended at buffer.c:2168 [1843.96] vulkan: 2372 passes (10%) ended at render.c:232 [1843.96] vulkan: 1173 passes (5%) ended at cmd.c:534 [1843.96] vulkan: 937 passes (4%) ended at dma.c:143 [1843.96] vulkan: 600 passes (2%) ended at renderer.c:680 [1843.96] vulkan: 590 passes (2%) ended at buffer.c:2096 [1843.96] vulkan: GPU-owned guest memory landed for the CPU 36440 times, render targets written back for an engine 0 times [1846.15] perf: 59.8 frames a second over 5.0 s (108730 shown in all) [1846.41] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.97 ms, 1st to 99th percentile 16.56 to 16.92 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 4.5 ms (1.9 to 6.0), on to the display in 35.5 ms (16.7 to 37.7), 40.0 ms in all (21.2 to 41.6) [1846.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1850.38] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1851.15] perf: 58.8 frames a second over 5.0 s (109024 shown in all) [1854.15] cpu: 600 presents in 10.19 s (58.9 fps): 46 of the game's threads ran 12.53 s on the host's processors (123% of one, 20.88 ms a present), the whole process 14.20 s (139%); the busiest: thread 80 'MainThread' 6.28 s, thread 87 'Job.Worker 1' 2.50 s, thread 86 'Job.Worker 0' 2.50 s, thread 108 'UnityGfxDeviceWorker' 0.59 s, thread 116 'AK::EventManager' 0.24 s [1854.15] cpu: in those 10.19 s, 205231 SVCs (20137 a second): 0x0b SleepThread 66039, 0x1b ArbitrateUnlock 46968, 0x1c WaitProcessWideKeyAtomic 38073, 0x1d SignalProcessWideKey 25843, 0x1a ArbitrateLock 16778, 0x21 SendSyncRequest 6055; 18770 calls the dispatch table had no code for (RtAPI.miss) [1854.15] vulkan: 31777258 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 198 finishes (78 ms); 0 reads past queued releases (0 samples counts written on the GPU); 47481223 descriptor sets written, 16073293 reused; 18128243 draws kept the last one's shaders and pipeline (0 checked), 29189679 its targets [1854.15] vulkan: 103 shaders translated (30 ms), 109 pipelines made (9 from the cache, 742 ms making, 354 ms waited for), 526 render targets made, 5580 texture uploads (2897 MB); 1 frames over 50 ms in the last 600, the slowest 54 ms [1854.15] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1854.15] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4547 of 14408 MB (4128 ours) [1854.15] vulkan: caches: 89 render targets (1032 MB, 9 parked), 147 textures (713 MB), 1509 buffers (18 MB); 2441 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1854.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1854.15] vulkan: 8218678 rendering passes, 108604 clear commands, 2100234 attachments cleared and 20 left undefined by their load op [1854.15] vulkan: 9944 passes (45%) ended at renderer.c:214 [1854.15] vulkan: 3976 passes (18%) ended at buffer.c:2168 [1854.15] vulkan: 3339 passes (15%) ended at buffer.c:2264 [1854.15] vulkan: 2212 passes (10%) ended at render.c:232 [1854.15] vulkan: 1150 passes (5%) ended at cmd.c:534 [1854.15] vulkan: 796 passes (4%) ended at dma.c:143 [1854.15] vulkan: 600 passes (3%) ended at renderer.c:680 [1854.15] vulkan: 263 passes (1%) ended at buffer.c:2096 [1854.15] vulkan: GPU-owned guest memory landed for the CPU 36649 times, render targets written back for an engine 0 times [1856.15] perf: 59.0 frames a second over 5.0 s (109319 shown in all) [1856.56] vulkan: display: 599 frame intervals of 16.95 ms (deviation 2.35 ms, 1st to 99th percentile 16.56 to 33.36 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (2.0 to 6.7), on to the display in 31.6 ms (9.7 to 37.1), 35.8 ms in all (13.7 to 41.5) [1856.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1861.16] perf: 60.2 frames a second over 5.0 s (109621 shown in all) [1861.58] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 21 render targets made, 143 texture uploads (34836 KB), 0 ms in finishes [1861.65] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (3285 KB), 0 ms in finishes [1864.27] nvn: 109800 presents, 109800 submissions [1864.27] cpu: 600 presents in 10.12 s (59.3 fps): 38 of the game's threads ran 12.94 s on the host's processors (128% of one, 21.56 ms a present), the whole process 14.85 s (147%); the busiest: thread 80 'MainThread' 6.31 s, thread 87 'Job.Worker 1' 2.85 s, thread 86 'Job.Worker 0' 2.81 s, thread 108 'UnityGfxDeviceWorker' 0.61 s, thread 116 'AK::EventManager' 0.22 s [1864.27] cpu: in those 10.12 s, 186407 SVCs (18415 a second): 0x0b SleepThread 66929, 0x1b ArbitrateUnlock 40189, 0x1c WaitProcessWideKeyAtomic 35831, 0x1d SignalProcessWideKey 24334, 0x1a ArbitrateLock 11290, 0x21 SendSyncRequest 5994; 4490 calls the dispatch table had no code for (RtAPI.miss) [1864.27] vulkan: 31895992 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 198 finishes (78 ms); 0 reads past queued releases (0 samples counts written on the GPU); 47662037 descriptor sets written, 16129947 reused; 18184158 draws kept the last one's shaders and pipeline (0 checked), 29298983 its targets [1864.27] vulkan: 103 shaders translated (30 ms), 109 pipelines made (9 from the cache, 742 ms making, 354 ms waited for), 547 render targets made, 5748 texture uploads (2947 MB); 2 frames over 50 ms in the last 600, the slowest 66 ms [1864.27] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1864.27] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4676 of 14408 MB (4256 ours) [1864.27] vulkan: caches: 98 render targets (1132 MB, 9 parked), 309 textures (1150 MB), 3153 buffers (34 MB); 2976 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1864.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1864.27] vulkan: 8246044 rendering passes, 109204 clear commands, 2106362 attachments cleared and 20 left undefined by their load op [1864.27] vulkan: 12148 passes (44%) ended at renderer.c:214 [1864.27] vulkan: 4190 passes (15%) ended at buffer.c:2168 [1864.27] vulkan: 3189 passes (12%) ended at buffer.c:2264 [1864.27] vulkan: 3031 passes (11%) ended at render.c:232 [1864.27] vulkan: 2204 passes (8%) ended at dma.c:143 [1864.27] vulkan: 1218 passes (4%) ended at cmd.c:534 [1864.27] vulkan: 716 passes (3%) ended at buffer.c:2096 [1864.27] vulkan: 593 passes (2%) ended at renderer.c:680 [1864.27] vulkan: GPU-owned guest memory landed for the CPU 36880 times, render targets written back for an engine 0 times [1865.64] vulkan: a 155 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 22 render targets made, 1 texture uploads (1024 KB), 0 ms in finishes [1866.18] perf: 57.0 frames a second over 5.0 s (109907 shown in all) [1866.83] vulkan: display: 599 frame intervals of 17.08 ms (deviation 6.10 ms, 1st to 99th percentile 16.57 to 16.94 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (1.9 to 7.3), on to the display in 34.8 ms (21.9 to 39.8), 39.5 ms in all (27.2 to 42.2) [1866.83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1868.28] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1868.54] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1871.18] perf: 58.8 frames a second over 5.0 s (110201 shown in all) [1874.50] cpu: 600 presents in 10.22 s (58.7 fps): 38 of the game's threads ran 13.75 s on the host's processors (135% of one, 22.92 ms a present), the whole process 16.10 s (157%); the busiest: thread 80 'MainThread' 6.99 s, thread 86 'Job.Worker 0' 2.92 s, thread 87 'Job.Worker 1' 2.88 s, thread 108 'UnityGfxDeviceWorker' 0.58 s, thread 116 'AK::EventManager' 0.25 s [1874.50] cpu: in those 10.22 s, 138558 SVCs (13554 a second): 0x0b SleepThread 36360, 0x1b ArbitrateUnlock 33333, 0x1c WaitProcessWideKeyAtomic 32134, 0x1d SignalProcessWideKey 21910, 0x1a ArbitrateLock 6908, 0x21 SendSyncRequest 6059; 27381 calls the dispatch table had no code for (RtAPI.miss) [1874.50] vulkan: 32060086 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 203 finishes (80 ms); 0 reads past queued releases (0 samples counts written on the GPU); 47900424 descriptor sets written, 16219748 reused; 18289810 draws kept the last one's shaders and pipeline (0 checked), 29451942 its targets [1874.50] vulkan: 103 shaders translated (30 ms), 109 pipelines made (9 from the cache, 742 ms making, 354 ms waited for), 594 render targets made, 5755 texture uploads (2949 MB); 3 frames over 50 ms in the last 600, the slowest 155 ms [1874.50] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1874.50] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4676 of 14408 MB (4256 ours) [1874.50] vulkan: caches: 79 render targets (1078 MB, 7 parked), 235 textures (849 MB), 2597 buffers (20 MB); 2614 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1874.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1874.50] vulkan: 8274925 rendering passes, 109804 clear commands, 2111034 attachments cleared and 20 left undefined by their load op [1874.50] vulkan: 12159 passes (42%) ended at renderer.c:214 [1874.50] vulkan: 5056 passes (18%) ended at dma.c:143 [1874.50] vulkan: 3892 passes (13%) ended at render.c:232 [1874.50] vulkan: 2483 passes (9%) ended at buffer.c:2264 [1874.50] vulkan: 2402 passes (8%) ended at buffer.c:2168 [1874.50] vulkan: 1181 passes (4%) ended at cmd.c:534 [1874.50] vulkan: 1108 passes (4%) ended at buffer.c:2096 [1874.50] vulkan: 583 passes (2%) ended at renderer.c:680 [1874.50] vulkan: GPU-owned guest memory landed for the CPU 37243 times, render targets written back for an engine 0 times [1876.20] perf: 60.0 frames a second over 5.0 s (110502 shown in all) [1876.91] vulkan: display: 599 frame intervals of 16.83 ms (deviation 2.88 ms, 1st to 99th percentile 16.57 to 16.95 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (1.0 to 7.5), on to the display in 33.1 ms (20.6 to 39.6), 38.4 ms in all (25.4 to 42.0) [1876.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1881.21] perf: 60.0 frames a second over 5.0 s (110803 shown in all) [1884.50] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 14.67 s on the host's processors (147% of one, 24.46 ms a present), the whole process 17.46 s (175%); the busiest: thread 80 'MainThread' 7.25 s, thread 86 'Job.Worker 0' 3.24 s, thread 87 'Job.Worker 1' 3.22 s, thread 108 'UnityGfxDeviceWorker' 0.63 s, thread 116 'AK::EventManager' 0.20 s [1884.50] cpu: in those 10.00 s, 120870 SVCs (12087 a second): 0x1b ArbitrateUnlock 30454, 0x1c WaitProcessWideKeyAtomic 30124, 0x0b SleepThread 26741, 0x1d SignalProcessWideKey 20668, 0x21 SendSyncRequest 5936, 0x1a ArbitrateLock 5127; 0 calls the dispatch table had no code for (RtAPI.miss) [1884.50] vulkan: 32276686 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 203 finishes (80 ms); 0 reads past queued releases (0 samples counts written on the GPU); 48211695 descriptor sets written, 16341677 reused; 18436027 draws kept the last one's shaders and pipeline (0 checked), 29652942 its targets [1884.50] vulkan: 103 shaders translated (30 ms), 109 pipelines made (9 from the cache, 742 ms making, 354 ms waited for), 594 render targets made, 5755 texture uploads (2949 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [1884.50] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1884.50] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4676 of 14408 MB (4256 ours) [1884.50] vulkan: caches: 79 render targets (1078 MB, 7 parked), 172 textures (697 MB), 1698 buffers (11 MB); 2438 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1884.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1884.50] vulkan: 8310980 rendering passes, 110404 clear commands, 2117034 attachments cleared and 20 left undefined by their load op [1884.50] vulkan: 16800 passes (47%) ended at renderer.c:214 [1884.50] vulkan: 6600 passes (18%) ended at dma.c:143 [1884.50] vulkan: 5356 passes (15%) ended at render.c:232 [1884.50] vulkan: 2392 passes (7%) ended at buffer.c:2264 [1884.50] vulkan: 1513 passes (4%) ended at buffer.c:2096 [1884.50] vulkan: 1503 passes (4%) ended at cmd.c:534 [1884.50] vulkan: 1291 passes (4%) ended at buffer.c:2168 [1884.50] vulkan: 600 passes (2%) ended at renderer.c:680 [1884.50] vulkan: GPU-owned guest memory landed for the CPU 37693 times, render targets written back for an engine 0 times [1886.21] perf: 60.0 frames a second over 5.0 s (111103 shown in all) [1887.08] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.68 ms, 1st to 99th percentile 16.58 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 5.6 ms (3.2 to 7.3), on to the display in 32.8 ms (31.4 to 33.6), 38.4 ms in all (36.4 to 39.8) [1887.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1891.23] perf: 60.0 frames a second over 5.0 s (111404 shown in all) [1894.49] nvn: 111600 presents, 111600 submissions [1894.50] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 14.61 s on the host's processors (146% of one, 24.34 ms a present), the whole process 17.40 s (174%); the busiest: thread 80 'MainThread' 7.21 s, thread 86 'Job.Worker 0' 3.22 s, thread 87 'Job.Worker 1' 3.22 s, thread 108 'UnityGfxDeviceWorker' 0.63 s, thread 116 'AK::EventManager' 0.20 s [1894.50] cpu: in those 10.00 s, 121033 SVCs (12103 a second): 0x1b ArbitrateUnlock 30577, 0x1c WaitProcessWideKeyAtomic 30177, 0x0b SleepThread 26596, 0x1d SignalProcessWideKey 20762, 0x21 SendSyncRequest 5937, 0x1a ArbitrateLock 5164; 0 calls the dispatch table had no code for (RtAPI.miss) [1894.50] vulkan: 32493286 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 203 finishes (80 ms); 0 reads past queued releases (0 samples counts written on the GPU); 48522916 descriptor sets written, 16463656 reused; 18582387 draws kept the last one's shaders and pipeline (0 checked), 29853942 its targets [1894.50] vulkan: 103 shaders translated (30 ms), 109 pipelines made (9 from the cache, 742 ms making, 354 ms waited for), 594 render targets made, 5755 texture uploads (2949 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [1894.50] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1894.50] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4676 of 14408 MB (4256 ours) [1894.50] vulkan: caches: 74 render targets (995 MB, 7 parked), 163 textures (690 MB), 1112 buffers (10 MB); 2347 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1894.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1894.50] vulkan: 8346734 rendering passes, 111004 clear commands, 2123034 attachments cleared and 20 left undefined by their load op [1894.50] vulkan: 16800 passes (47%) ended at renderer.c:214 [1894.50] vulkan: 6600 passes (18%) ended at dma.c:143 [1894.50] vulkan: 5395 passes (15%) ended at render.c:232 [1894.50] vulkan: 2389 passes (7%) ended at buffer.c:2264 [1894.50] vulkan: 1539 passes (4%) ended at cmd.c:534 [1894.50] vulkan: 1487 passes (4%) ended at buffer.c:2096 [1894.50] vulkan: 944 passes (3%) ended at buffer.c:2168 [1894.50] vulkan: 600 passes (2%) ended at renderer.c:680 [1894.50] vulkan: GPU-owned guest memory landed for the CPU 38143 times, render targets written back for an engine 0 times [1896.25] perf: 60.0 frames a second over 5.0 s (111705 shown in all) [1897.06] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.5 ms (3.2 to 7.2), on to the display in 32.8 ms (27.0 to 33.8), 38.3 ms in all (33.8 to 39.8) [1897.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1899.47] vulkan: a 94 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (12 KB), 0 ms in finishes [1899.55] RomFS: reading 797307918.wem (987.6 KB) [1899.55] RomFS: reading 799181043.wem (885.3 KB) [1900.33] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (2135 KB), 0 ms in finishes [1900.37] RomFS: reading aoc_talk_c051.bundle (5.1 KB) [1900.37] RomFS: reading aoc_talk_c099.bundle (5.1 KB) [1900.37] RomFS: reading aoc_talk_c100.bundle (5.1 KB) [1900.37] RomFS: reading aoc_talk_c100b.bundle (5.1 KB) [1900.38] RomFS: reading tanim_c051_right.bundle (15.6 KB) [1900.38] RomFS: reading tanim_c099_left.bundle (29.5 KB) [1900.38] RomFS: reading tanim_c099_right.bundle (29.7 KB) [1900.38] RomFS: reading tanim_c050_left.bundle (22.0 KB) [1900.38] RomFS: reading tanim_c050_right.bundle (15.8 KB) [1900.38] RomFS: reading tanim_c051_left.bundle (22.3 KB) [1900.38] RomFS: reading tanim_c000_right.bundle (16.4 KB) [1900.38] RomFS: reading tanim_c100_left.bundle (22.4 KB) [1900.49] nvn: a 2-sample texture of format 0x3f, 480x480 [1900.49] nvn: a 2-sample texture of format 0x35, 480x480 [1900.49] nvn: a 2-sample texture of format 0x29, 480x480 [1900.50] nvn: the first texture blit, 960x480 to 480x480 [1901.06] RomFS: reading V_E004_ED4_012.bin (3.0 KB) [1901.06] RomFS: reading V_E004_EV1_001.bin (8.5 KB) [1901.06] RomFS: reading V_E004_EV2_001.bin (8.7 KB) [1901.25] perf: 58.4 frames a second over 5.0 s (111997 shown in all) [1904.62] cpu: 600 presents in 10.12 s (59.3 fps): 38 of the game's threads ran 13.73 s on the host's processors (136% of one, 22.89 ms a present), the whole process 16.38 s (162%); the busiest: thread 80 'MainThread' 6.80 s, thread 87 'Job.Worker 1' 2.95 s, thread 86 'Job.Worker 0' 2.91 s, thread 108 'UnityGfxDeviceWorker' 0.68 s, thread 116 'AK::EventManager' 0.26 s [1904.62] cpu: in those 10.12 s, 171643 SVCs (16959 a second): 0x0b SleepThread 55494, 0x1b ArbitrateUnlock 38613, 0x1c WaitProcessWideKeyAtomic 35083, 0x1d SignalProcessWideKey 23744, 0x1a ArbitrateLock 10581, 0x21 SendSyncRequest 6254; 85152 calls the dispatch table had no code for (RtAPI.miss) [1904.62] vulkan: 32692353 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 213 finishes (82 ms); 0 reads past queued releases (0 samples counts written on the GPU); 48816978 descriptor sets written, 16567728 reused; 18710881 draws kept the last one's shaders and pipeline (0 checked), 30036303 its targets [1904.62] vulkan: 105 shaders translated (30 ms), 123 pipelines made (9 from the cache, 816 ms making, 364 ms waited for), 630 render targets made, 5787 texture uploads (2958 MB); 2 frames over 50 ms in the last 600, the slowest 94 ms [1904.62] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1904.62] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4676 of 14408 MB (4256 ours) [1904.62] vulkan: caches: 91 render targets (1020 MB, 6 parked), 195 textures (775 MB), 1995 buffers (20 MB); 2464 of 14408 MB in use as they count it, 0 MB freed for the budget so far [1904.62] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1904.62] vulkan: 8382343 rendering passes, 111604 clear commands, 2129786 attachments cleared and 21 left undefined by their load op [1904.62] vulkan: 17828 passes (50%) ended at renderer.c:214 [1904.62] vulkan: 4825 passes (14%) ended at render.c:232 [1904.62] vulkan: 3036 passes (9%) ended at dma.c:143 [1904.62] vulkan: 2442 passes (7%) ended at buffer.c:2168 [1904.62] vulkan: 2424 passes (7%) ended at buffer.c:2264 [1904.62] vulkan: 1761 passes (5%) ended at buffer.c:2096 [1904.62] vulkan: 1484 passes (4%) ended at cmd.c:534 [1904.62] vulkan: 1239 passes (3%) ended at surface.c:160 [1904.62] vulkan: GPU-owned guest memory landed for the CPU 38408 times, render targets written back for an engine 0 times [1906.26] perf: 60.0 frames a second over 5.0 s (112298 shown in all) [1907.38] vulkan: display: 599 frame intervals of 16.92 ms (deviation 3.26 ms, 1st to 99th percentile 16.56 to 16.96 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (2.0 to 7.2), on to the display in 41.3 ms (16.1 to 46.4), 45.4 ms in all (22.4 to 50.0) [1907.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1908.30] RomFS: reading bmap_evil_magecanon_en_e003.bundle (298.9 KB) [1908.30] RomFS: reading tutorialpopup.bundle (16.2 KB) [1908.30] RomFS: reading wdwtutorial.bundle (21.2 KB) [1908.30] RomFS: reading bmap_evil_melee.bundle (444.0 KB) [1908.30] RomFS: reading wdwtutorial.bundle (142.9 KB) [1908.32] RomFS: reading accesshelp.bundle (13.5 KB) [1908.32] RomFS: reading bmap_evil_pow.bundle (300.2 KB) [1911.26] perf: 60.2 frames a second over 5.0 s (112599 shown in all) [1914.61] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 11.82 s on the host's processors (118% of one, 19.70 ms a present), the whole process 14.32 s (143%); the busiest: thread 80 'MainThread' 5.92 s, thread 87 'Job.Worker 1' 2.51 s, thread 86 'Job.Worker 0' 2.50 s, thread 108 'UnityGfxDeviceWorker' 0.59 s, thread 116 'AK::EventManager' 0.16 s [1914.61] cpu: in those 10.00 s, 176060 SVCs (17610 a second): 0x0b SleepThread 60281, 0x1b ArbitrateUnlock 38187, 0x1c WaitProcessWideKeyAtomic 35453, 0x1d SignalProcessWideKey 24050, 0x1a ArbitrateLock 9855, 0x21 SendSyncRequest 6414; 5 calls the dispatch table had no code for (RtAPI.miss) [1914.61] vulkan: 32901135 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 213 finishes (82 ms); 0 reads past queued releases (0 samples counts written on the GPU); 49131756 descriptor sets written, 16670514 reused; 18847230 draws kept the last one's shaders and pipeline (0 checked), 30227063 its targets [1914.61] vulkan: 105 shaders translated (30 ms), 123 pipelines made (9 from the cache, 816 ms making, 364 ms waited for), 630 render targets made, 5789 texture uploads (2960 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [1914.61] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1914.61] vulkan: memory used and budgeted: heap 0 256 of 15452 MB (256 ours), heap 1 4676 of 14439 MB (4256 ours) [1914.61] vulkan: caches: 91 render targets (1020 MB, 6 parked), 197 textures (785 MB), 2065 buffers (20 MB); 2473 of 14439 MB in use as they count it, 0 MB freed for the budget so far [1914.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1914.61] vulkan: 8414768 rendering passes, 112204 clear commands, 2136886 attachments cleared and 21 left undefined by their load op [1914.61] vulkan: 19220 passes (59%) ended at renderer.c:214 [1914.61] vulkan: 5387 passes (17%) ended at render.c:232 [1914.61] vulkan: 2170 passes (7%) ended at buffer.c:2168 [1914.61] vulkan: 1866 passes (6%) ended at buffer.c:2096 [1914.61] vulkan: 1429 passes (4%) ended at cmd.c:534 [1914.61] vulkan: 1100 passes (3%) ended at surface.c:160 [1914.61] vulkan: 600 passes (2%) ended at dma.c:143 [1914.61] vulkan: 597 passes (2%) ended at renderer.c:680 [1914.61] vulkan: GPU-owned guest memory landed for the CPU 38572 times, render targets written back for an engine 0 times [1916.26] perf: 60.0 frames a second over 5.0 s (112899 shown in all) [1917.36] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.5 to 4.7), on to the display in 46.6 ms (45.1 to 47.4), 49.8 ms in all (49.6 to 50.0) [1917.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1921.28] perf: 60.0 frames a second over 5.0 s (113200 shown in all) [1924.43] RomFS: reading eff_cursor_object_put.bundle (331.4 KB) [1924.43] RomFS: reading eff_cursor_w1h1.bundle (85.8 KB) [1924.43] RomFS: reading eff_cursor_w1h2.bundle (85.7 KB) [1924.61] nvn: 113400 presents, 113400 submissions [1924.61] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 10.71 s on the host's processors (107% of one, 17.85 ms a present), the whole process 13.17 s (132%); the busiest: thread 80 'MainThread' 5.71 s, thread 87 'Job.Worker 1' 2.13 s, thread 86 'Job.Worker 0' 2.13 s, thread 108 'UnityGfxDeviceWorker' 0.48 s, thread 116 'AK::EventManager' 0.15 s [1924.61] cpu: in those 10.00 s, 147827 SVCs (14782 a second): 0x0b SleepThread 40906, 0x1b ArbitrateUnlock 35030, 0x1c WaitProcessWideKeyAtomic 33047, 0x1d SignalProcessWideKey 22595, 0x1a ArbitrateLock 8031, 0x21 SendSyncRequest 6398; 2 calls the dispatch table had no code for (RtAPI.miss) [1924.62] vulkan: 33102004 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 213 finishes (82 ms); 0 reads past queued releases (0 samples counts written on the GPU); 49433793 descriptor sets written, 16770215 reused; 18984592 draws kept the last one's shaders and pipeline (0 checked), 30412294 its targets [1924.62] vulkan: 107 shaders translated (30 ms), 124 pipelines made (9 from the cache, 821 ms making, 370 ms waited for), 630 render targets made, 5865 texture uploads (2966 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [1924.62] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1924.62] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4676 of 14395 MB (4256 ours) [1924.62] vulkan: caches: 82 render targets (1002 MB, 6 parked), 255 textures (792 MB), 2154 buffers (19 MB); 2460 of 14395 MB in use as they count it, 0 MB freed for the budget so far [1924.62] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1924.62] vulkan: 8444615 rendering passes, 112804 clear commands, 2142886 attachments cleared and 21 left undefined by their load op [1924.62] vulkan: 16748 passes (56%) ended at renderer.c:214 [1924.62] vulkan: 5392 passes (18%) ended at render.c:232 [1924.62] vulkan: 2840 passes (10%) ended at buffer.c:2168 [1924.62] vulkan: 1454 passes (5%) ended at buffer.c:2096 [1924.62] vulkan: 1239 passes (4%) ended at cmd.c:534 [1924.62] vulkan: 994 passes (3%) ended at buffer.c:2264 [1924.62] vulkan: 600 passes (2%) ended at dma.c:143 [1924.62] vulkan: 542 passes (2%) ended at renderer.c:680 [1924.62] vulkan: GPU-owned guest memory landed for the CPU 38806 times, render targets written back for an engine 0 times [1926.28] perf: 60.0 frames a second over 5.0 s (113500 shown in all) [1927.38] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.4 to 4.6), on to the display in 46.7 ms (45.1 to 47.6), 49.8 ms in all (49.6 to 50.0) [1927.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1929.93] RomFS: reading template.bundle (17.6 KB) [1929.93] RomFS: reading winrule.bundle (19.4 KB) [1929.93] RomFS: reading itemicon.bundle (7.4 KB) [1931.28] perf: 60.0 frames a second over 5.0 s (113800 shown in all) [1934.36] RomFS: reading enemyphaseturn.bundle (20.9 KB) [1934.36] RomFS: reading playerphaseturn.bundle (21.0 KB) [1934.37] RomFS: reading phaseroot.bundle (11.8 KB) [1934.37] RomFS: reading phase.bundle (791.4 KB) [1934.37] RomFS: reading playerphase.bundle (21.0 KB) [1934.39] RomFS: reading relaystamp.bundle (17.9 KB) [1934.62] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 10.81 s on the host's processors (108% of one, 18.02 ms a present), the whole process 12.94 s (129%); the busiest: thread 80 'MainThread' 5.46 s, thread 87 'Job.Worker 1' 2.25 s, thread 86 'Job.Worker 0' 2.24 s, thread 108 'UnityGfxDeviceWorker' 0.48 s, thread 116 'AK::EventManager' 0.24 s [1934.62] cpu: in those 10.00 s, 178682 SVCs (17867 a second): 0x0b SleepThread 54888, 0x1b ArbitrateUnlock 41085, 0x1c WaitProcessWideKeyAtomic 37709, 0x1d SignalProcessWideKey 25722, 0x1a ArbitrateLock 11044, 0x21 SendSyncRequest 6412; 0 calls the dispatch table had no code for (RtAPI.miss) [1934.62] vulkan: 33309753 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 213 finishes (82 ms); 0 reads past queued releases (0 samples counts written on the GPU); 49746890 descriptor sets written, 16872616 reused; 19128235 draws kept the last one's shaders and pipeline (0 checked), 30604426 its targets [1934.62] vulkan: 109 shaders translated (31 ms), 125 pipelines made (9 from the cache, 830 ms making, 379 ms waited for), 630 render targets made, 5895 texture uploads (2979 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [1934.62] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1934.62] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4676 of 14395 MB (4256 ours) [1934.62] vulkan: caches: 82 render targets (1002 MB, 6 parked), 257 textures (733 MB), 2443 buffers (19 MB); 2396 of 14395 MB in use as they count it, 0 MB freed for the budget so far [1934.62] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1934.62] vulkan: 8473166 rendering passes, 113404 clear commands, 2148886 attachments cleared and 21 left undefined by their load op [1934.62] vulkan: 16513 passes (58%) ended at renderer.c:214 [1934.62] vulkan: 5393 passes (19%) ended at render.c:232 [1934.62] vulkan: 2952 passes (10%) ended at buffer.c:2168 [1934.62] vulkan: 1202 passes (4%) ended at cmd.c:534 [1934.62] vulkan: 1180 passes (4%) ended at buffer.c:2096 [1934.62] vulkan: 712 passes (2%) ended at dma.c:143 [1934.62] vulkan: 315 passes (1%) ended at buffer.c:2264 [1934.62] vulkan: 270 passes (1%) ended at renderer.c:680 [1934.62] vulkan: GPU-owned guest memory landed for the CPU 38820 times, render targets written back for an engine 0 times [1936.30] perf: 59.8 frames a second over 5.0 s (114100 shown in all) [1937.35] RomFS: reading eff_wallbreakd_s005_01.bundle (244.7 KB) [1937.35] RomFS: reading eff_avatar_g0.bundle (298.8 KB) [1937.35] RomFS: reading obody_chr1am_c000.bundle (100.8 KB) [1937.35] RomFS: reading ohair_h514.bundle (32.1 KB) [1937.35] RomFS: reading ohair_h515.bundle (40.8 KB) [1937.35] RomFS: reading obody_cla0am_c515.bundle (81.3 KB) [1937.35] RomFS: reading uas_chr0am.bundle (6.4 KB) [1937.36] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.2 to 5.1), on to the display in 46.7 ms (44.5 to 47.6), 49.8 ms in all (49.6 to 50.0) [1937.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1937.36] RomFS: reading uanim_cla0am-bw1_c515_attack2.bundle (114.9 KB) [1937.36] RomFS: reading uanim_cla0am-bw1_c515_attack3.bundle (114.2 KB) [1937.36] RomFS: reading uanim_cla0am-bw1_c515_attack1.bundle (11.7 KB) [1937.36] RomFS: reading uanim_cla0am-bw1_c515_engage3.bundle (7.9 KB) [1937.36] RomFS: reading oanim_lnc2br-lc1_c000_start.bundle (21.5 KB) [1937.36] RomFS: reading uanim_dim0am-lc1_c514_relaxloop.bundle (23.0 KB) [1937.36] RomFS: reading oanim_lyn1af-bw1_c000_special1.bundle (24.8 KB) [1937.36] RomFS: reading oanim_lyn1am-bw1_c000_special1.bundle (24.9 KB) [1937.37] RomFS: reading uanim_pcf1af-lc1_c450_winloop.bundle (19.4 KB) [1937.37] RomFS: reading uanim_cla0am-bw1_c515_relaxloop.bundle (28.5 KB) [1937.37] RomFS: reading uanim_rbi0am-mg1_c513_attack1.bundle (94.5 KB) [1937.37] RomFS: reading uanim_cla0am-bw1_c515_start.bundle (70.5 KB) [1937.37] RomFS: reading uanim_chr0am-sw1_c512_attack3.bundle (10.0 KB) [1937.37] RomFS: reading uanim_chr0am-sw1_c512_start.bundle (6.7 KB) [1937.37] RomFS: reading uanim_dim0am-lc1_c514_idlenormal.bundle (33.7 KB) [1937.37] RomFS: reading uanim_cla0am-bw1_c515_engage3.bundle (89.4 KB) [1937.37] RomFS: reading uanim_dim0am-lc1_c514_engage3.bundle (111.9 KB) [1937.37] RomFS: reading uanim_cla0am-bw1_c515_idlenormal.bundle (48.8 KB) [1937.37] RomFS: reading uanim_cel1am-mg1_c000_special1.bundle (453.9 KB) [1937.37] RomFS: reading uanim_dim0am-lc1_c514_attack3.bundle (12.0 KB) [1937.37] RomFS: reading uanim_dim0am-lc1_c514_engage3.bundle (4.7 KB) [1937.37] RomFS: reading uanim_chr0am-sw1_c512_attack1.bundle (121.2 KB) [1937.37] RomFS: reading uanim_dim0am-lc1_c514_start.bundle (6.8 KB) [1937.37] RomFS: reading uanim_drg0af-sw1_c000_attack1.bundle (7.0 KB) [1937.37] RomFS: reading uanim_drg0af-sw1_c000_attack2.bundle (7.2 KB) [1937.37] RomFS: reading uanim_cav2cm-sw1_c000_repelled.bundle (5.6 KB) [1937.37] RomFS: reading uanim_cav2cm-sw1_c000_win.bundle (4.5 KB) [1937.37] RomFS: reading uanim_chr0am-sw1_c512_attack1.bundle (8.7 KB) [1937.37] RomFS: reading uanim_chr0am-sw1_c512_attack2.bundle (9.2 KB) [1937.38] RomFS: reading uanim_dim0am-lc1_c514_attack2.bundle (149.7 KB) [1937.38] RomFS: reading uanim_rbi0am-mg1_c513_idlenormal.bundle (27.0 KB) [1937.38] RomFS: reading uanim_rbi0am-mg1_c513_relaxloop.bundle (28.5 KB) [1937.38] RomFS: reading uanim_rbi0am-mg1_c513_start.bundle (75.1 KB) [1937.38] RomFS: reading uanim_chr0am-sw1_c512_engage3.bundle (129.8 KB) [1937.38] RomFS: reading uanim_rbi0am-mg1_c513_attack3.bundle (95.4 KB) [1937.38] RomFS: reading uanim_chr0am-sw1_c512_idlenormal.bundle (25.3 KB) [1937.38] RomFS: reading uanim_chr0am-sw1_c512_relaxloop.bundle (22.6 KB) [1937.38] RomFS: reading eff_avatar_g3.bundle (299.0 KB) [1937.38] RomFS: reading uanim_dge0am-dg1_c000_win.bundle (6.9 KB) [1937.38] RomFS: reading uanim_dim0am-lc1_c514_attack2.bundle (9.3 KB) [1937.38] RomFS: reading uanim_chr0am-sw1_c512_start.bundle (70.1 KB) [1937.38] RomFS: reading uanim_rod0af-ft1_c000_attack1.bundle (98.9 KB) [1937.38] RomFS: reading uanim_cls0af-no1_c000_special1.bundle (86.1 KB) [1937.38] RomFS: reading uanim_rbi0am-mg1_c513_attack2.bundle (102.2 KB) [1937.39] RomFS: reading uanim_dim0am-lc1_c514_attack3.bundle (149.5 KB) [1937.39] RomFS: reading uanim_chr1af-sw1_c000_special1.bundle (424.8 KB) [1937.41] RomFS: reading uanim_chr0am-sw1_c512_attack2.bundle (117.5 KB) [1941.30] perf: 57.4 frames a second over 5.0 s (114387 shown in all) [1944.95] cpu: 600 presents in 10.34 s (58.0 fps): 45 of the game's threads ran 17.13 s on the host's processors (166% of one, 28.54 ms a present), the whole process 20.59 s (199%); the busiest: thread 80 'MainThread' 9.07 s, thread 87 'Job.Worker 1' 3.23 s, thread 86 'Job.Worker 0' 3.20 s, thread 108 'UnityGfxDeviceWorker' 0.81 s, thread 116 'AK::EventManager' 0.32 s [1944.95] cpu: in those 10.34 s, 167856 SVCs (16236 a second): 0x1b ArbitrateUnlock 45775, 0x1c WaitProcessWideKeyAtomic 34484, 0x0b SleepThread 34041, 0x1d SignalProcessWideKey 23850, 0x1a ArbitrateLock 17913, 0x21 SendSyncRequest 6546; 9138 calls the dispatch table had no code for (RtAPI.miss) [1944.95] vulkan: 33564127 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 222 finishes (85 ms); 0 reads past queued releases (0 samples counts written on the GPU); 50122735 descriptor sets written, 17005519 reused; 19293230 draws kept the last one's shaders and pipeline (0 checked), 30838918 its targets [1944.95] vulkan: 121 shaders translated (33 ms), 138 pipelines made (13 from the cache, 939 ms making, 438 ms waited for), 647 render targets made, 6062 texture uploads (3113 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [1944.95] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1944.95] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4676 of 14401 MB (4256 ours) [1944.95] vulkan: caches: 87 render targets (1020 MB, 8 parked), 384 textures (1167 MB), 5593 buffers (61 MB); 2883 of 14401 MB in use as they count it, 0 MB freed for the budget so far [1944.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1944.95] vulkan: 8524089 rendering passes, 114004 clear commands, 2157595 attachments cleared and 21 left undefined by their load op [1944.95] vulkan: 22510 passes (44%) ended at renderer.c:214 [1944.95] vulkan: 7523 passes (15%) ended at buffer.c:2168 [1944.95] vulkan: 6991 passes (14%) ended at dma.c:143 [1944.95] vulkan: 6513 passes (13%) ended at render.c:232 [1944.95] vulkan: 3140 passes (6%) ended at buffer.c:2264 [1944.95] vulkan: 1828 passes (4%) ended at buffer.c:2096 [1944.95] vulkan: 1646 passes (3%) ended at cmd.c:534 [1944.95] vulkan: 509 passes (1%) ended at renderer.c:680 [1944.95] vulkan: GPU-owned guest memory landed for the CPU 39327 times, render targets written back for an engine 0 times [1946.30] perf: 58.6 frames a second over 5.0 s (114680 shown in all) [1947.68] vulkan: display: 599 frame intervals of 17.22 ms (deviation 3.15 ms, 1st to 99th percentile 16.56 to 33.43 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 6.0 ms (3.4 to 12.6), on to the display in 36.3 ms (11.2 to 46.4), 42.3 ms in all (16.7 to 50.0) [1947.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1951.30] perf: 59.8 frames a second over 5.0 s (114979 shown in all) [1952.09] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (246 KB), 0 ms in finishes [1953.09] vulkan: a 135 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (32 KB), 0 ms in finishes [1955.13] nvn: 115200 presents, 115200 submissions [1955.13] cpu: 600 presents in 10.18 s (59.0 fps): 40 of the game's threads ran 17.56 s on the host's processors (173% of one, 29.26 ms a present), the whole process 21.19 s (208%); the busiest: thread 80 'MainThread' 8.94 s, thread 86 'Job.Worker 0' 3.56 s, thread 87 'Job.Worker 1' 3.55 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.33 s [1955.13] cpu: in those 10.18 s, 153389 SVCs (15072 a second): 0x1b ArbitrateUnlock 38597, 0x1c WaitProcessWideKeyAtomic 37107, 0x0b SleepThread 35006, 0x1d SignalProcessWideKey 25775, 0x1a ArbitrateLock 7915, 0x21 SendSyncRequest 6426; 15854 calls the dispatch table had no code for (RtAPI.miss) [1955.13] vulkan: 33875434 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 222 finishes (85 ms); 0 reads past queued releases (0 samples counts written on the GPU); 50588213 descriptor sets written, 17162655 reused; 19486391 draws kept the last one's shaders and pipeline (0 checked), 31126215 its targets [1955.13] vulkan: 121 shaders translated (33 ms), 139 pipelines made (14 from the cache, 939 ms making, 438 ms waited for), 647 render targets made, 6082 texture uploads (3128 MB); 2 frames over 50 ms in the last 600, the slowest 135 ms [1955.13] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1955.13] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4676 of 14401 MB (4256 ours) [1955.13] vulkan: caches: 87 render targets (1020 MB, 8 parked), 311 textures (1030 MB), 5592 buffers (68 MB); 2768 of 14401 MB in use as they count it, 0 MB freed for the budget so far [1955.13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1955.13] vulkan: 8586409 rendering passes, 114604 clear commands, 2168995 attachments cleared and 21 left undefined by their load op [1955.13] vulkan: 28200 passes (45%) ended at renderer.c:214 [1955.13] vulkan: 7749 passes (12%) ended at render.c:232 [1955.13] vulkan: 7079 passes (11%) ended at dma.c:143 [1955.13] vulkan: 7059 passes (11%) ended at buffer.c:2168 [1955.13] vulkan: 6592 passes (11%) ended at buffer.c:2264 [1955.13] vulkan: 2297 passes (4%) ended at cmd.c:534 [1955.13] vulkan: 2161 passes (3%) ended at buffer.c:2096 [1955.13] vulkan: 600 passes (1%) ended at renderer.c:680 [1955.13] vulkan: GPU-owned guest memory landed for the CPU 39764 times, render targets written back for an engine 0 times [1956.31] perf: 57.6 frames a second over 5.0 s (115268 shown in all) [1957.88] vulkan: display: 599 frame intervals of 17.03 ms (deviation 5.73 ms, 1st to 99th percentile 16.59 to 16.94 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 7.0 ms (4.6 to 9.6), on to the display in 31.7 ms (11.0 to 45.3), 38.7 ms in all (17.9 to 50.0) [1957.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1961.31] perf: 59.8 frames a second over 5.0 s (115567 shown in all) [1965.20] cpu: 600 presents in 10.07 s (59.6 fps): 39 of the game's threads ran 16.93 s on the host's processors (168% of one, 28.22 ms a present), the whole process 20.31 s (202%); the busiest: thread 80 'MainThread' 8.51 s, thread 86 'Job.Worker 0' 3.47 s, thread 87 'Job.Worker 1' 3.43 s, thread 108 'UnityGfxDeviceWorker' 1.05 s, thread 116 'AK::EventManager' 0.30 s [1965.20] cpu: in those 10.07 s, 144243 SVCs (14326 a second): 0x1b ArbitrateUnlock 36987, 0x1c WaitProcessWideKeyAtomic 35993, 0x0b SleepThread 30322, 0x1d SignalProcessWideKey 25662, 0x21 SendSyncRequest 6414, 0x1a ArbitrateLock 6376; 9820 calls the dispatch table had no code for (RtAPI.miss) [1965.20] vulkan: 34181693 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 222 finishes (85 ms); 0 reads past queued releases (0 samples counts written on the GPU); 51045523 descriptor sets written, 17317863 reused; 19679844 draws kept the last one's shaders and pipeline (0 checked), 31408610 its targets [1965.20] vulkan: 121 shaders translated (33 ms), 139 pipelines made (14 from the cache, 939 ms making, 438 ms waited for), 664 render targets made, 6100 texture uploads (3143 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [1965.20] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1965.20] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4676 of 14401 MB (4256 ours) [1965.20] vulkan: caches: 102 render targets (1092 MB, 8 parked), 253 textures (839 MB), 4383 buffers (42 MB); 2639 of 14401 MB in use as they count it, 0 MB freed for the budget so far [1965.20] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1965.20] vulkan: 8648546 rendering passes, 115204 clear commands, 2180305 attachments cleared and 21 left undefined by their load op [1965.20] vulkan: 28010 passes (45%) ended at renderer.c:214 [1965.20] vulkan: 7717 passes (12%) ended at render.c:232 [1965.20] vulkan: 7055 passes (11%) ended at dma.c:143 [1965.20] vulkan: 7050 passes (11%) ended at buffer.c:2264 [1965.20] vulkan: 6855 passes (11%) ended at buffer.c:2168 [1965.20] vulkan: 2212 passes (4%) ended at cmd.c:534 [1965.20] vulkan: 2063 passes (3%) ended at buffer.c:2096 [1965.20] vulkan: 599 passes (1%) ended at renderer.c:680 [1965.20] vulkan: GPU-owned guest memory landed for the CPU 39955 times, render targets written back for an engine 0 times [1966.33] perf: 60.0 frames a second over 5.0 s (115868 shown in all) [1967.88] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.58 to 16.95 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 7.0 ms (5.7 to 9.1), on to the display in 30.2 ms (10.7 to 31.7), 37.2 ms in all (17.3 to 39.3) [1967.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1971.33] perf: 60.0 frames a second over 5.0 s (116168 shown in all) [1972.49] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1975.23] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 16.86 s on the host's processors (168% of one, 28.10 ms a present), the whole process 20.35 s (203%); the busiest: thread 80 'MainThread' 8.52 s, thread 87 'Job.Worker 1' 3.45 s, thread 86 'Job.Worker 0' 3.43 s, thread 108 'UnityGfxDeviceWorker' 1.05 s, thread 116 'AK::EventManager' 0.27 s [1975.23] cpu: in those 10.03 s, 137622 SVCs (13719 a second): 0x1c WaitProcessWideKeyAtomic 35290, 0x1b ArbitrateUnlock 35262, 0x0b SleepThread 28604, 0x1d SignalProcessWideKey 25281, 0x21 SendSyncRequest 6397, 0x1a ArbitrateLock 4964; 7124 calls the dispatch table had no code for (RtAPI.miss) [1975.23] vulkan: 34491706 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 222 finishes (85 ms); 0 reads past queued releases (0 samples counts written on the GPU); 51508573 descriptor sets written, 17474839 reused; 19876564 draws kept the last one's shaders and pipeline (0 checked), 31694693 its targets [1975.23] vulkan: 121 shaders translated (33 ms), 139 pipelines made (14 from the cache, 939 ms making, 438 ms waited for), 664 render targets made, 6100 texture uploads (3143 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [1975.23] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1975.23] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4676 of 14401 MB (4256 ours) [1975.23] vulkan: caches: 102 render targets (1092 MB, 8 parked), 250 textures (836 MB), 3363 buffers (36 MB); 2614 of 14401 MB in use as they count it, 0 MB freed for the budget so far [1975.23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1975.23] vulkan: 8709505 rendering passes, 115804 clear commands, 2191660 attachments cleared and 21 left undefined by their load op [1975.23] vulkan: 28105 passes (46%) ended at renderer.c:214 [1975.23] vulkan: 7761 passes (13%) ended at render.c:232 [1975.23] vulkan: 7208 passes (12%) ended at dma.c:143 [1975.23] vulkan: 6739 passes (11%) ended at buffer.c:2264 [1975.23] vulkan: 5598 passes (9%) ended at buffer.c:2168 [1975.23] vulkan: 2223 passes (4%) ended at cmd.c:534 [1975.23] vulkan: 2149 passes (4%) ended at buffer.c:2096 [1975.23] vulkan: 600 passes (1%) ended at renderer.c:680 [1975.23] vulkan: GPU-owned guest memory landed for the CPU 40252 times, render targets written back for an engine 0 times [1976.33] perf: 59.4 frames a second over 5.0 s (116465 shown in all) [1978.10] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.34 ms, 1st to 99th percentile 16.58 to 16.95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 7.3 ms (4.6 to 9.6), on to the display in 25.3 ms (11.1 to 31.5), 32.6 ms in all (18.6 to 39.3) [1978.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1981.35] perf: 60.0 frames a second over 5.0 s (116766 shown in all) [1985.26] nvn: 117000 presents, 117000 submissions [1985.27] cpu: 600 presents in 10.04 s (59.8 fps): 39 of the game's threads ran 18.16 s on the host's processors (181% of one, 30.27 ms a present), the whole process 21.55 s (215%); the busiest: thread 80 'MainThread' 8.81 s, thread 86 'Job.Worker 0' 3.92 s, thread 87 'Job.Worker 1' 3.89 s, thread 108 'UnityGfxDeviceWorker' 1.03 s, thread 116 'AK::EventManager' 0.33 s [1985.27] cpu: in those 10.04 s, 143792 SVCs (14326 a second): 0x1b ArbitrateUnlock 36930, 0x1c WaitProcessWideKeyAtomic 35889, 0x0b SleepThread 29695, 0x1d SignalProcessWideKey 24986, 0x1a ArbitrateLock 7421, 0x21 SendSyncRequest 6380; 9873 calls the dispatch table had no code for (RtAPI.miss) [1985.27] vulkan: 34781436 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 238 finishes (89 ms); 0 reads past queued releases (0 samples counts written on the GPU); 51939287 descriptor sets written, 17623585 reused; 20058726 draws kept the last one's shaders and pipeline (0 checked), 31961324 its targets [1985.27] vulkan: 121 shaders translated (33 ms), 139 pipelines made (14 from the cache, 939 ms making, 438 ms waited for), 664 render targets made, 6157 texture uploads (3171 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [1985.27] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1985.27] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4676 of 14401 MB (4256 ours) [1985.27] vulkan: caches: 102 render targets (1092 MB, 8 parked), 271 textures (981 MB), 4080 buffers (44 MB); 2767 of 14401 MB in use as they count it, 0 MB freed for the budget so far [1985.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1985.27] vulkan: 8768547 rendering passes, 116404 clear commands, 2202466 attachments cleared and 21 left undefined by their load op [1985.27] vulkan: 26946 passes (46%) ended at renderer.c:214 [1985.27] vulkan: 7485 passes (13%) ended at render.c:232 [1985.27] vulkan: 6928 passes (12%) ended at buffer.c:2168 [1985.27] vulkan: 6809 passes (12%) ended at dma.c:143 [1985.27] vulkan: 5547 passes (9%) ended at buffer.c:2264 [1985.27] vulkan: 2178 passes (4%) ended at buffer.c:2096 [1985.27] vulkan: 2039 passes (3%) ended at cmd.c:534 [1985.27] vulkan: 600 passes (1%) ended at renderer.c:680 [1985.27] vulkan: GPU-owned guest memory landed for the CPU 40538 times, render targets written back for an engine 0 times [1986.35] perf: 59.6 frames a second over 5.0 s (117064 shown in all) [1988.30] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.16 ms, 1st to 99th percentile 16.57 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 6.3 ms (4.4 to 9.9), on to the display in 37.0 ms (13.5 to 45.5), 43.3 ms in all (20.3 to 50.0) [1988.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1989.24] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1991.35] perf: 59.6 frames a second over 5.0 s (117362 shown in all) [1991.84] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1993.68] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1995.43] cpu: 600 presents in 10.17 s (59.0 fps): 38 of the game's threads ran 18.45 s on the host's processors (182% of one, 30.75 ms a present), the whole process 22.10 s (217%); the busiest: thread 80 'MainThread' 9.07 s, thread 86 'Job.Worker 0' 3.97 s, thread 87 'Job.Worker 1' 3.94 s, thread 108 'UnityGfxDeviceWorker' 1.00 s, thread 116 'AK::EventManager' 0.32 s [1995.43] cpu: in those 10.17 s, 144788 SVCs (14243 a second): 0x1b ArbitrateUnlock 36806, 0x1c WaitProcessWideKeyAtomic 35810, 0x0b SleepThread 31981, 0x1d SignalProcessWideKey 24818, 0x1a ArbitrateLock 7108, 0x21 SendSyncRequest 6417; 12490 calls the dispatch table had no code for (RtAPI.miss) [1995.43] vulkan: 35091444 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 238 finishes (89 ms); 0 reads past queued releases (0 samples counts written on the GPU); 52402103 descriptor sets written, 17780785 reused; 20256220 draws kept the last one's shaders and pipeline (0 checked), 32247475 its targets [1995.43] vulkan: 121 shaders translated (33 ms), 139 pipelines made (14 from the cache, 939 ms making, 438 ms waited for), 675 render targets made, 6177 texture uploads (3182 MB); 3 frames over 50 ms in the last 600, the slowest 58 ms [1995.43] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [1995.43] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4676 of 14401 MB (4256 ours) [1995.43] vulkan: caches: 101 render targets (1079 MB, 8 parked), 285 textures (995 MB), 4209 buffers (45 MB); 2785 of 14401 MB in use as they count it, 0 MB freed for the budget so far [1995.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1995.43] vulkan: 8830097 rendering passes, 117004 clear commands, 2213767 attachments cleared and 21 left undefined by their load op [1995.43] vulkan: 27991 passes (45%) ended at renderer.c:214 [1995.43] vulkan: 7719 passes (13%) ended at render.c:232 [1995.43] vulkan: 7669 passes (12%) ended at buffer.c:2168 [1995.43] vulkan: 7227 passes (12%) ended at dma.c:143 [1995.43] vulkan: 4932 passes (8%) ended at buffer.c:2264 [1995.43] vulkan: 2664 passes (4%) ended at buffer.c:2096 [1995.43] vulkan: 2226 passes (4%) ended at cmd.c:534 [1995.43] vulkan: 600 passes (1%) ended at renderer.c:680 [1995.43] vulkan: GPU-owned guest memory landed for the CPU 40886 times, render targets written back for an engine 0 times [1996.35] perf: 58.2 frames a second over 5.0 s (117653 shown in all) [1998.48] vulkan: display: 599 frame intervals of 17.00 ms (deviation 2.70 ms, 1st to 99th percentile 16.56 to 33.37 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 7.4 ms (4.4 to 10.2), on to the display in 30.6 ms (13.5 to 45.1), 38.0 ms in all (20.2 to 50.0) [1998.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2001.35] perf: 59.6 frames a second over 5.0 s (117951 shown in all) [2005.58] cpu: 600 presents in 10.15 s (59.1 fps): 40 of the game's threads ran 18.22 s on the host's processors (179% of one, 30.36 ms a present), the whole process 21.56 s (212%); the busiest: thread 80 'MainThread' 8.96 s, thread 86 'Job.Worker 0' 3.92 s, thread 87 'Job.Worker 1' 3.90 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.26 s [2005.58] cpu: in those 10.15 s, 150047 SVCs (14782 a second): 0x1b ArbitrateUnlock 38796, 0x1c WaitProcessWideKeyAtomic 35884, 0x0b SleepThread 31239, 0x1d SignalProcessWideKey 25037, 0x1a ArbitrateLock 9238, 0x21 SendSyncRequest 6437; 8086 calls the dispatch table had no code for (RtAPI.miss) [2005.58] vulkan: 35364542 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 238 finishes (89 ms); 0 reads past queued releases (0 samples counts written on the GPU); 52807598 descriptor sets written, 17921486 reused; 20421562 draws kept the last one's shaders and pipeline (0 checked), 32496453 its targets [2005.58] vulkan: 121 shaders translated (33 ms), 139 pipelines made (14 from the cache, 939 ms making, 438 ms waited for), 675 render targets made, 6227 texture uploads (3213 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [2005.58] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2005.58] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4676 of 14401 MB (4256 ours) [2005.58] vulkan: caches: 101 render targets (1079 MB, 8 parked), 305 textures (1091 MB), 5407 buffers (67 MB); 2908 of 14401 MB in use as they count it, 0 MB freed for the budget so far [2005.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2005.58] vulkan: 8892057 rendering passes, 117604 clear commands, 2225167 attachments cleared and 21 left undefined by their load op [2005.58] vulkan: 28246 passes (46%) ended at renderer.c:214 [2005.58] vulkan: 7750 passes (13%) ended at render.c:232 [2005.58] vulkan: 7468 passes (12%) ended at buffer.c:2264 [2005.58] vulkan: 6678 passes (11%) ended at buffer.c:2168 [2005.58] vulkan: 6636 passes (11%) ended at dma.c:143 [2005.58] vulkan: 2075 passes (3%) ended at buffer.c:2096 [2005.58] vulkan: 1958 passes (3%) ended at cmd.c:534 [2005.58] vulkan: 600 passes (1%) ended at renderer.c:680 [2005.58] vulkan: GPU-owned guest memory landed for the CPU 41134 times, render targets written back for an engine 0 times [2006.36] perf: 59.0 frames a second over 5.0 s (118247 shown in all) [2008.56] vulkan: display: 599 frame intervals of 16.83 ms (deviation 1.92 ms, 1st to 99th percentile 16.57 to 16.96 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 5.7 ms (4.3 to 9.7), on to the display in 24.9 ms (9.2 to 31.7), 30.6 ms in all (15.9 to 39.6) [2008.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2009.29] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2011.36] perf: 59.6 frames a second over 5.0 s (118545 shown in all) [2015.64] nvn: 118800 presents, 118800 submissions [2015.64] cpu: 600 presents in 10.06 s (59.7 fps): 38 of the game's threads ran 17.10 s on the host's processors (170% of one, 28.50 ms a present), the whole process 20.54 s (204%); the busiest: thread 80 'MainThread' 8.59 s, thread 87 'Job.Worker 1' 3.54 s, thread 86 'Job.Worker 0' 3.52 s, thread 108 'UnityGfxDeviceWorker' 1.01 s, thread 116 'AK::EventManager' 0.30 s [2015.64] cpu: in those 10.06 s, 145315 SVCs (14451 a second): 0x1b ArbitrateUnlock 37982, 0x1c WaitProcessWideKeyAtomic 36842, 0x0b SleepThread 29022, 0x1d SignalProcessWideKey 25470, 0x1a ArbitrateLock 7750, 0x21 SendSyncRequest 6405; 5378 calls the dispatch table had no code for (RtAPI.miss) [2015.64] vulkan: 35649351 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 254 finishes (93 ms); 0 reads past queued releases (0 samples counts written on the GPU); 53231469 descriptor sets written, 18067233 reused; 20601208 draws kept the last one's shaders and pipeline (0 checked), 32758098 its targets [2015.64] vulkan: 121 shaders translated (33 ms), 139 pipelines made (14 from the cache, 939 ms making, 438 ms waited for), 675 render targets made, 6234 texture uploads (3213 MB); 1 frames over 50 ms in the last 600, the slowest 54 ms [2015.64] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2015.64] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4676 of 14401 MB (4256 ours) [2015.64] vulkan: caches: 101 render targets (1079 MB, 8 parked), 289 textures (1019 MB), 4594 buffers (60 MB); 2813 of 14401 MB in use as they count it, 0 MB freed for the budget so far [2015.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2015.64] vulkan: 8951570 rendering passes, 118204 clear commands, 2236027 attachments cleared and 21 left undefined by their load op [2015.64] vulkan: 27060 passes (45%) ended at renderer.c:214 [2015.64] vulkan: 7499 passes (13%) ended at render.c:232 [2015.64] vulkan: 6686 passes (11%) ended at dma.c:143 [2015.64] vulkan: 6643 passes (11%) ended at buffer.c:2168 [2015.64] vulkan: 6112 passes (10%) ended at buffer.c:2264 [2015.64] vulkan: 2260 passes (4%) ended at buffer.c:2096 [2015.64] vulkan: 2133 passes (4%) ended at cmd.c:534 [2015.64] vulkan: 600 passes (1%) ended at renderer.c:680 [2015.64] vulkan: GPU-owned guest memory landed for the CPU 41532 times, render targets written back for an engine 0 times [2016.36] perf: 59.4 frames a second over 5.0 s (118842 shown in all) [2018.66] vulkan: display: 599 frame intervals of 16.86 ms (deviation 1.80 ms, 1st to 99th percentile 16.56 to 33.22 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 6.9 ms (3.5 to 10.3), on to the display in 21.9 ms (9.6 to 45.3), 28.8 ms in all (16.9 to 50.0) [2018.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2020.50] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2021.38] perf: 58.8 frames a second over 5.0 s (119137 shown in all) [2025.95] cpu: 600 presents in 10.31 s (58.2 fps): 44 of the game's threads ran 18.46 s on the host's processors (179% of one, 30.76 ms a present), the whole process 21.81 s (212%); the busiest: thread 80 'MainThread' 9.33 s, thread 86 'Job.Worker 0' 3.70 s, thread 87 'Job.Worker 1' 3.67 s, thread 108 'UnityGfxDeviceWorker' 1.07 s, thread 116 'AK::EventManager' 0.34 s [2025.95] cpu: in those 10.31 s, 164829 SVCs (15990 a second): 0x1b ArbitrateUnlock 42660, 0x1c WaitProcessWideKeyAtomic 35807, 0x0b SleepThread 35254, 0x1d SignalProcessWideKey 25231, 0x1a ArbitrateLock 12814, 0x21 SendSyncRequest 6469; 16211 calls the dispatch table had no code for (RtAPI.miss) [2025.95] vulkan: 35924295 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 254 finishes (93 ms); 0 reads past queued releases (0 samples counts written on the GPU); 53639540 descriptor sets written, 18209050 reused; 20769416 draws kept the last one's shaders and pipeline (0 checked), 33008698 its targets [2025.95] vulkan: 121 shaders translated (33 ms), 139 pipelines made (14 from the cache, 939 ms making, 438 ms waited for), 675 render targets made, 6317 texture uploads (3273 MB); 1 frames over 50 ms in the last 600, the slowest 62 ms [2025.95] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2025.95] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4676 of 14401 MB (4256 ours) [2025.95] vulkan: caches: 101 render targets (1079 MB, 8 parked), 322 textures (1027 MB), 5570 buffers (54 MB); 2852 of 14401 MB in use as they count it, 0 MB freed for the budget so far [2025.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2025.95] vulkan: 9016794 rendering passes, 118804 clear commands, 2247427 attachments cleared and 21 left undefined by their load op [2025.95] vulkan: 28353 passes (43%) ended at renderer.c:214 [2025.95] vulkan: 9340 passes (14%) ended at buffer.c:2264 [2025.95] vulkan: 8473 passes (13%) ended at buffer.c:2168 [2025.95] vulkan: 7708 passes (12%) ended at render.c:232 [2025.95] vulkan: 6643 passes (10%) ended at dma.c:143 [2025.95] vulkan: 1838 passes (3%) ended at cmd.c:534 [2025.95] vulkan: 1667 passes (3%) ended at buffer.c:2096 [2025.95] vulkan: 599 passes (1%) ended at renderer.c:680 [2025.95] vulkan: GPU-owned guest memory landed for the CPU 41716 times, render targets written back for an engine 0 times [2026.38] perf: 57.8 frames a second over 5.0 s (119426 shown in all) [2028.26] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2029.03] vulkan: display: 599 frame intervals of 17.31 ms (deviation 3.61 ms, 1st to 99th percentile 16.58 to 33.41 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 7.1 ms (4.1 to 9.9), on to the display in 28.1 ms (10.6 to 45.0), 35.2 ms in all (16.8 to 49.7) [2029.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2029.94] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2031.28] vulkan: a 93 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1431 KB), 0 ms in finishes [2031.40] perf: 56.6 frames a second over 5.0 s (119710 shown in all) [2032.05] RomFS: reading eff_bgtype_shine_trigger.bundle (219.2 KB) [2032.05] RomFS: reading eff_bgtype_stone_00.bundle (40.6 KB) [2032.05] RomFS: reading eff_bgtype_stone_01.bundle (136.7 KB) [2032.05] RomFS: reading eff_bgtype_wood_00.bundle (36.0 KB) [2036.37] cpu: 600 presents in 10.43 s (57.5 fps): 44 of the game's threads ran 18.27 s on the host's processors (175% of one, 30.46 ms a present), the whole process 21.58 s (207%); the busiest: thread 80 'MainThread' 9.20 s, thread 87 'Job.Worker 1' 3.72 s, thread 86 'Job.Worker 0' 3.71 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.34 s [2036.37] cpu: in those 10.43 s, 168539 SVCs (16165 a second): 0x1b ArbitrateUnlock 42314, 0x0b SleepThread 38979, 0x1c WaitProcessWideKeyAtomic 36738, 0x1d SignalProcessWideKey 25914, 0x1a ArbitrateLock 11542, 0x21 SendSyncRequest 6537; 8132 calls the dispatch table had no code for (RtAPI.miss) [2036.37] vulkan: 36201592 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 257 finishes (95 ms); 0 reads past queued releases (0 samples counts written on the GPU); 54049349 descriptor sets written, 18353835 reused; 20940674 draws kept the last one's shaders and pipeline (0 checked), 33261637 its targets [2036.37] vulkan: 126 shaders translated (34 ms), 142 pipelines made (14 from the cache, 956 ms making, 446 ms waited for), 675 render targets made, 6365 texture uploads (3308 MB); 3 frames over 50 ms in the last 600, the slowest 93 ms [2036.37] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2036.37] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4676 of 14401 MB (4256 ours) [2036.37] vulkan: caches: 88 render targets (1016 MB, 8 parked), 321 textures (956 MB), 5710 buffers (209 MB); 2872 of 14401 MB in use as they count it, 0 MB freed for the budget so far [2036.37] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2036.37] vulkan: 9078461 rendering passes, 119404 clear commands, 2258413 attachments cleared and 21 left undefined by their load op [2036.37] vulkan: 27814 passes (45%) ended at renderer.c:214 [2036.37] vulkan: 8221 passes (13%) ended at buffer.c:2264 [2036.37] vulkan: 7793 passes (13%) ended at render.c:232 [2036.37] vulkan: 6638 passes (11%) ended at dma.c:143 [2036.37] vulkan: 6565 passes (11%) ended at buffer.c:2168 [2036.37] vulkan: 1921 passes (3%) ended at cmd.c:534 [2036.37] vulkan: 1608 passes (3%) ended at buffer.c:2096 [2036.37] vulkan: 575 passes (1%) ended at renderer.c:680 [2036.37] vulkan: GPU-owned guest memory landed for the CPU 41842 times, render targets written back for an engine 0 times [2036.40] perf: 58.2 frames a second over 5.0 s (120001 shown in all) [2039.36] vulkan: display: 599 frame intervals of 17.20 ms (deviation 4.64 ms, 1st to 99th percentile 16.56 to 33.46 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 7.5 ms (3.6 to 16.1), on to the display in 28.9 ms (10.8 to 34.2), 36.4 ms in all (18.5 to 40.6) [2039.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2041.41] perf: 58.6 frames a second over 5.0 s (120295 shown in all) [2042.52] vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (8378 KB), 0 ms in finishes [2043.67] RomFS: reading enemy2phase.bundle (21.0 KB) [2043.67] RomFS: reading enemyphase.bundle (21.0 KB) [2043.69] vulkan: a 131 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2045.88] vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (1136 KB), 0 ms in finishes [2046.41] perf: 56.6 frames a second over 5.0 s (120578 shown in all) [2046.78] nvn: 120600 presents, 120600 submissions [2046.78] cpu: 600 presents in 10.41 s (57.7 fps): 40 of the game's threads ran 16.61 s on the host's processors (160% of one, 27.69 ms a present), the whole process 19.70 s (189%); the busiest: thread 80 'MainThread' 8.60 s, thread 87 'Job.Worker 1' 3.33 s, thread 86 'Job.Worker 0' 3.25 s, thread 108 'UnityGfxDeviceWorker' 0.87 s, thread 116 'AK::EventManager' 0.32 s [2046.78] cpu: in those 10.41 s, 162951 SVCs (15659 a second): 0x1b ArbitrateUnlock 41427, 0x0b SleepThread 37599, 0x1c WaitProcessWideKeyAtomic 36962, 0x1d SignalProcessWideKey 26556, 0x1a ArbitrateLock 10463, 0x21 SendSyncRequest 6486; 51506 calls the dispatch table had no code for (RtAPI.miss) [2046.78] vulkan: 36496514 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 263 finishes (97 ms); 0 reads past queued releases (0 samples counts written on the GPU); 54478075 descriptor sets written, 18514953 reused; 21144601 draws kept the last one's shaders and pipeline (0 checked), 33537215 its targets [2046.78] vulkan: 131 shaders translated (35 ms), 145 pipelines made (14 from the cache, 979 ms making, 461 ms waited for), 675 render targets made, 6485 texture uploads (3359 MB); 3 frames over 50 ms in the last 600, the slowest 131 ms [2046.78] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2046.78] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4676 of 14401 MB (4256 ours) [2046.78] vulkan: caches: 88 render targets (1016 MB, 8 parked), 405 textures (1192 MB), 6861 buffers (261 MB); 3150 of 14401 MB in use as they count it, 0 MB freed for the budget so far [2046.78] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2046.78] vulkan: 9136142 rendering passes, 120004 clear commands, 2266771 attachments cleared and 21 left undefined by their load op [2046.78] vulkan: 21672 passes (38%) ended at renderer.c:214 [2046.78] vulkan: 10309 passes (18%) ended at buffer.c:2264 [2046.78] vulkan: 9436 passes (16%) ended at buffer.c:2168 [2046.78] vulkan: 6417 passes (11%) ended at render.c:232 [2046.78] vulkan: 5951 passes (10%) ended at dma.c:143 [2046.78] vulkan: 1631 passes (3%) ended at cmd.c:534 [2046.78] vulkan: 1458 passes (3%) ended at buffer.c:2096 [2046.78] vulkan: 559 passes (1%) ended at renderer.c:680 [2046.78] vulkan: GPU-owned guest memory landed for the CPU 41979 times, render targets written back for an engine 0 times [2049.73] vulkan: display: 599 frame intervals of 17.31 ms (deviation 6.46 ms, 1st to 99th percentile 16.57 to 33.41 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 6.7 ms (3.5 to 9.8), on to the display in 29.8 ms (9.6 to 35.3), 36.5 ms in all (15.2 to 41.9) [2049.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2050.17] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2051.43] perf: 59.6 frames a second over 5.0 s (120877 shown in all) [2052.81] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2056.45] perf: 59.8 frames a second over 5.0 s (121177 shown in all) [2056.68] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2056.86] cpu: 600 presents in 10.08 s (59.5 fps): 38 of the game's threads ran 13.80 s on the host's processors (137% of one, 23.01 ms a present), the whole process 16.75 s (166%); the busiest: thread 80 'MainThread' 7.35 s, thread 87 'Job.Worker 1' 2.57 s, thread 86 'Job.Worker 0' 2.53 s, thread 108 'UnityGfxDeviceWorker' 0.86 s, thread 116 'AK::EventManager' 0.34 s [2056.86] cpu: in those 10.08 s, 200985 SVCs (19935 a second): 0x0b SleepThread 56968, 0x1b ArbitrateUnlock 47464, 0x1c WaitProcessWideKeyAtomic 44836, 0x1d SignalProcessWideKey 33131, 0x1a ArbitrateLock 10343, 0x21 SendSyncRequest 6415; 97858 calls the dispatch table had no code for (RtAPI.miss) [2056.86] vulkan: 36852140 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 263 finishes (97 ms); 0 reads past queued releases (0 samples counts written on the GPU); 54981631 descriptor sets written, 18722649 reused; 21411612 draws kept the last one's shaders and pipeline (0 checked), 33877238 its targets [2056.86] vulkan: 132 shaders translated (35 ms), 147 pipelines made (14 from the cache, 998 ms making, 480 ms waited for), 675 render targets made, 6492 texture uploads (3359 MB); 3 frames over 50 ms in the last 600, the slowest 55 ms [2056.86] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2056.86] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4676 of 14401 MB (4256 ours) [2056.86] vulkan: caches: 88 render targets (1016 MB, 8 parked), 358 textures (1100 MB), 5108 buffers (93 MB); 2859 of 14401 MB in use as they count it, 0 MB freed for the budget so far [2056.86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2056.86] vulkan: 9198419 rendering passes, 120604 clear commands, 2272771 attachments cleared and 21 left undefined by their load op [2056.86] vulkan: 27388 passes (44%) ended at buffer.c:2264 [2056.86] vulkan: 16200 passes (26%) ended at renderer.c:214 [2056.86] vulkan: 7691 passes (12%) ended at buffer.c:2168 [2056.86] vulkan: 5380 passes (9%) ended at render.c:232 [2056.86] vulkan: 2718 passes (4%) ended at dma.c:143 [2056.86] vulkan: 1664 passes (3%) ended at cmd.c:534 [2056.86] vulkan: 984 passes (2%) ended at buffer.c:2096 [2056.86] vulkan: 251 passes (0%) ended at renderer.c:680 [2056.86] vulkan: GPU-owned guest memory landed for the CPU 42103 times, render targets written back for an engine 0 times [2058.17] RomFS: reading eff_fire_hit.bundle (426.3 KB) [2058.18] RomFS: reading eff_light_hit.bundle (198.2 KB) [2058.20] RomFS: reading 869795614.wem (2402.5 KB) [2058.20] RomFS: reading 870318994.wem (25.6 KB) [2058.31] RomFS: reading 870451713.wem (2004.8 KB) [2059.80] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.53 ms, 1st to 99th percentile 16.56 to 16.95 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 6.8 ms (4.8 to 8.2), on to the display in 29.0 ms (15.1 to 35.9), 35.8 ms in all (21.6 to 41.9) [2059.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2060.97] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2061.46] perf: 59.4 frames a second over 5.0 s (121475 shown in all) [2063.00] RomFS: reading eff_thunder_hit.bundle (331.9 KB) [2063.00] RomFS: reading eff_wind_hit.bundle (259.6 KB) [2063.02] RomFS: reading eff_draw.bundle (156.1 KB) [2063.04] RomFS: reading 1068316721.wem (23.5 KB) [2063.04] RomFS: reading 1068404533.wem (1072.0 KB) [2066.46] perf: 60.0 frames a second over 5.0 s (121775 shown in all) [2066.52] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (48 KB), 0 ms in finishes [2066.91] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 12.90 s on the host's processors (128% of one, 21.49 ms a present), the whole process 15.59 s (155%); the busiest: thread 80 'MainThread' 6.72 s, thread 87 'Job.Worker 1' 2.44 s, thread 86 'Job.Worker 0' 2.42 s, thread 108 'UnityGfxDeviceWorker' 0.82 s, thread 116 'AK::EventManager' 0.34 s [2066.91] cpu: in those 10.05 s, 210804 SVCs (20977 a second): 0x0b SleepThread 62833, 0x1b ArbitrateUnlock 48896, 0x1c WaitProcessWideKeyAtomic 45676, 0x1d SignalProcessWideKey 33599, 0x1a ArbitrateLock 11540, 0x21 SendSyncRequest 6434; 40181 calls the dispatch table had no code for (RtAPI.miss) [2066.91] vulkan: 37176228 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 263 finishes (97 ms); 0 reads past queued releases (0 samples counts written on the GPU); 55436189 descriptor sets written, 18916267 reused; 21658344 draws kept the last one's shaders and pipeline (0 checked), 34185718 its targets [2066.91] vulkan: 137 shaders translated (36 ms), 152 pipelines made (15 from the cache, 1047 ms making, 512 ms waited for), 675 render targets made, 6505 texture uploads (3360 MB); 2 frames over 50 ms in the last 600, the slowest 56 ms [2066.91] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2066.91] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4676 of 14401 MB (4256 ours) [2066.91] vulkan: caches: 85 render targets (973 MB, 8 parked), 228 textures (725 MB), 3645 buffers (23 MB); 2370 of 14401 MB in use as they count it, 0 MB freed for the budget so far [2066.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2066.91] vulkan: 9258059 rendering passes, 121204 clear commands, 2278771 attachments cleared and 21 left undefined by their load op [2066.91] vulkan: 26247 passes (44%) ended at buffer.c:2264 [2066.91] vulkan: 16200 passes (27%) ended at renderer.c:214 [2066.91] vulkan: 7753 passes (13%) ended at buffer.c:2168 [2066.91] vulkan: 5385 passes (9%) ended at render.c:232 [2066.91] vulkan: 1659 passes (3%) ended at cmd.c:534 [2066.91] vulkan: 1294 passes (2%) ended at dma.c:143 [2066.91] vulkan: 813 passes (1%) ended at buffer.c:2096 [2066.91] vulkan: 281 passes (0%) ended at renderer.c:680 [2066.91] vulkan: GPU-owned guest memory landed for the CPU 42140 times, render targets written back for an engine 0 times [2069.83] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.18 ms, 1st to 99th percentile 16.56 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 6.1 ms (4.6 to 8.2), on to the display in 34.3 ms (17.0 to 37.4), 40.4 ms in all (23.8 to 42.9) [2069.83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2071.46] perf: 59.6 frames a second over 5.0 s (122073 shown in all) [2076.48] perf: 60.0 frames a second over 5.0 s (122374 shown in all) [2076.91] nvn: 122400 presents, 122400 submissions [2076.91] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 12.65 s on the host's processors (126% of one, 21.08 ms a present), the whole process 15.23 s (152%); the busiest: thread 80 'MainThread' 6.27 s, thread 87 'Job.Worker 1' 2.44 s, thread 86 'Job.Worker 0' 2.43 s, thread 108 'UnityGfxDeviceWorker' 0.79 s, thread 116 'AK::EventManager' 0.40 s [2076.91] cpu: in those 10.00 s, 213470 SVCs (21351 a second): 0x0b SleepThread 61662, 0x1b ArbitrateUnlock 50268, 0x1c WaitProcessWideKeyAtomic 47458, 0x1d SignalProcessWideKey 34625, 0x1a ArbitrateLock 11244, 0x21 SendSyncRequest 6393; 168894 calls the dispatch table had no code for (RtAPI.miss) [2076.91] vulkan: 37498489 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 263 finishes (97 ms); 0 reads past queued releases (0 samples counts written on the GPU); 55889292 descriptor sets written, 19107686 reused; 21910361 draws kept the last one's shaders and pipeline (0 checked), 34492375 its targets [2076.91] vulkan: 141 shaders translated (37 ms), 154 pipelines made (15 from the cache, 1073 ms making, 528 ms waited for), 675 render targets made, 6514 texture uploads (3360 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [2076.91] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2076.91] vulkan: memory used and budgeted: heap 0 256 of 15466 MB (256 ours), heap 1 4676 of 14401 MB (4256 ours) [2076.91] vulkan: caches: 85 render targets (973 MB, 8 parked), 206 textures (716 MB), 2728 buffers (18 MB); 2355 of 14401 MB in use as they count it, 0 MB freed for the budget so far [2076.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2076.91] vulkan: 9314408 rendering passes, 121804 clear commands, 2284771 attachments cleared and 21 left undefined by their load op [2076.91] vulkan: 25666 passes (46%) ended at buffer.c:2264 [2076.91] vulkan: 16200 passes (29%) ended at renderer.c:214 [2076.91] vulkan: 5374 passes (10%) ended at render.c:232 [2076.91] vulkan: 5025 passes (9%) ended at buffer.c:2168 [2076.91] vulkan: 1536 passes (3%) ended at cmd.c:534 [2076.91] vulkan: 1357 passes (2%) ended at dma.c:143 [2076.91] vulkan: 694 passes (1%) ended at buffer.c:2096 [2076.91] vulkan: 494 passes (1%) ended at renderer.c:680 [2076.91] vulkan: GPU-owned guest memory landed for the CPU 42173 times, render targets written back for an engine 0 times [2080.00] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.64 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 5.8 ms (4.5 to 7.4), on to the display in 36.7 ms (34.6 to 38.3), 42.6 ms in all (41.1 to 43.2) [2080.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2080.60] RomFS: reading allyphaseturn.bundle (21.0 KB) [2081.50] perf: 60.0 frames a second over 5.0 s (122675 shown in all) [2083.54] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (48 KB), 0 ms in finishes [2086.50] perf: 59.6 frames a second over 5.0 s (122973 shown in all) [2086.95] cpu: 600 presents in 10.04 s (59.8 fps): 38 of the game's threads ran 13.37 s on the host's processors (133% of one, 22.29 ms a present), the whole process 16.24 s (162%); the busiest: thread 80 'MainThread' 6.68 s, thread 86 'Job.Worker 0' 2.63 s, thread 87 'Job.Worker 1' 2.63 s, thread 108 'UnityGfxDeviceWorker' 0.79 s, thread 116 'AK::EventManager' 0.36 s [2086.95] cpu: in those 10.04 s, 204673 SVCs (20388 a second): 0x0b SleepThread 63066, 0x1b ArbitrateUnlock 46927, 0x1c WaitProcessWideKeyAtomic 44025, 0x1d SignalProcessWideKey 31549, 0x1a ArbitrateLock 10866, 0x21 SendSyncRequest 6414; 63874 calls the dispatch table had no code for (RtAPI.miss) [2086.95] vulkan: 37865766 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 263 finishes (97 ms); 0 reads past queued releases (0 samples counts written on the GPU); 56407840 descriptor sets written, 19323692 reused; 22202840 draws kept the last one's shaders and pipeline (0 checked), 34844045 its targets [2086.95] vulkan: 141 shaders translated (37 ms), 154 pipelines made (15 from the cache, 1073 ms making, 528 ms waited for), 675 render targets made, 6522 texture uploads (3365 MB); 1 frames over 50 ms in the last 600, the slowest 60 ms [2086.95] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2086.95] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4676 of 14344 MB (4256 ours) [2086.95] vulkan: caches: 85 render targets (973 MB, 8 parked), 201 textures (728 MB), 3735 buffers (14 MB); 2364 of 14344 MB in use as they count it, 0 MB freed for the budget so far [2086.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2086.95] vulkan: 9372954 rendering passes, 122404 clear commands, 2290771 attachments cleared and 21 left undefined by their load op [2086.95] vulkan: 24732 passes (42%) ended at buffer.c:2264 [2086.95] vulkan: 16200 passes (28%) ended at renderer.c:214 [2086.95] vulkan: 8218 passes (14%) ended at buffer.c:2168 [2086.95] vulkan: 5363 passes (9%) ended at render.c:232 [2086.95] vulkan: 1770 passes (3%) ended at cmd.c:534 [2086.95] vulkan: 992 passes (2%) ended at dma.c:143 [2086.95] vulkan: 753 passes (1%) ended at buffer.c:2096 [2086.95] vulkan: 512 passes (1%) ended at renderer.c:680 [2086.95] vulkan: GPU-owned guest memory landed for the CPU 42245 times, render targets written back for an engine 0 times [2088.90] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2090.05] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.37 ms, 1st to 99th percentile 16.56 to 16.95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 7.2 ms (5.0 to 9.4), on to the display in 31.7 ms (11.9 to 37.4), 38.9 ms in all (19.3 to 42.9) [2090.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2091.51] perf: 59.4 frames a second over 5.0 s (123271 shown in all) [2092.76] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (48 KB), 0 ms in finishes [2096.32] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (48 KB), 0 ms in finishes [2096.53] perf: 59.0 frames a second over 5.0 s (123567 shown in all) [2097.08] cpu: 600 presents in 10.13 s (59.2 fps): 38 of the game's threads ran 14.21 s on the host's processors (140% of one, 23.68 ms a present), the whole process 17.26 s (170%); the busiest: thread 80 'MainThread' 7.51 s, thread 87 'Job.Worker 1' 2.67 s, thread 86 'Job.Worker 0' 2.63 s, thread 108 'UnityGfxDeviceWorker' 0.90 s, thread 116 'AK::EventManager' 0.33 s [2097.08] cpu: in those 10.13 s, 219968 SVCs (21710 a second): 0x0b SleepThread 64514, 0x1b ArbitrateUnlock 51396, 0x1c WaitProcessWideKeyAtomic 47792, 0x1d SignalProcessWideKey 35624, 0x1a ArbitrateLock 12364, 0x21 SendSyncRequest 6412; 105706 calls the dispatch table had no code for (RtAPI.miss) [2097.08] vulkan: 38245635 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 263 finishes (97 ms); 0 reads past queued releases (0 samples counts written on the GPU); 56942411 descriptor sets written, 19548859 reused; 22499923 draws kept the last one's shaders and pipeline (0 checked), 35208312 its targets [2097.08] vulkan: 141 shaders translated (37 ms), 154 pipelines made (15 from the cache, 1073 ms making, 528 ms waited for), 675 render targets made, 6524 texture uploads (3365 MB); 3 frames over 50 ms in the last 600, the slowest 61 ms [2097.08] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2097.08] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4676 of 14349 MB (4256 ours) [2097.08] vulkan: caches: 85 render targets (973 MB, 8 parked), 187 textures (723 MB), 3489 buffers (13 MB); 2358 of 14349 MB in use as they count it, 0 MB freed for the budget so far [2097.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2097.08] vulkan: 9433463 rendering passes, 123004 clear commands, 2296771 attachments cleared and 21 left undefined by their load op [2097.08] vulkan: 26354 passes (44%) ended at buffer.c:2264 [2097.08] vulkan: 16200 passes (27%) ended at renderer.c:214 [2097.08] vulkan: 8503 passes (14%) ended at buffer.c:2168 [2097.08] vulkan: 5380 passes (9%) ended at render.c:232 [2097.08] vulkan: 1887 passes (3%) ended at cmd.c:534 [2097.08] vulkan: 1242 passes (2%) ended at dma.c:143 [2097.08] vulkan: 693 passes (1%) ended at buffer.c:2096 [2097.08] vulkan: 248 passes (0%) ended at renderer.c:680 [2097.08] vulkan: GPU-owned guest memory landed for the CPU 42314 times, render targets written back for an engine 0 times [2100.15] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.80 ms, 1st to 99th percentile 16.58 to 16.95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 7.2 ms (5.0 to 8.9), on to the display in 24.0 ms (12.9 to 36.8), 31.1 ms in all (20.5 to 42.5) [2100.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2101.39] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2101.55] perf: 59.6 frames a second over 5.0 s (123866 shown in all) [2106.21] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2106.55] perf: 59.4 frames a second over 5.0 s (124163 shown in all) [2107.16] nvn: 124200 presents, 124200 submissions [2107.16] cpu: 600 presents in 10.08 s (59.5 fps): 38 of the game's threads ran 14.68 s on the host's processors (146% of one, 24.46 ms a present), the whole process 17.90 s (177%); the busiest: thread 80 'MainThread' 7.75 s, thread 87 'Job.Worker 1' 2.76 s, thread 86 'Job.Worker 0' 2.75 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.33 s [2107.16] cpu: in those 10.08 s, 223844 SVCs (22197 a second): 0x0b SleepThread 63817, 0x1b ArbitrateUnlock 52924, 0x1c WaitProcessWideKeyAtomic 49362, 0x1d SignalProcessWideKey 37138, 0x1a ArbitrateLock 12352, 0x21 SendSyncRequest 6421; 40188 calls the dispatch table had no code for (RtAPI.miss) [2107.16] vulkan: 38671175 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 263 finishes (97 ms); 0 reads past queued releases (0 samples counts written on the GPU); 57547066 descriptor sets written, 19795284 reused; 22833529 draws kept the last one's shaders and pipeline (0 checked), 35618246 its targets [2107.16] vulkan: 142 shaders translated (37 ms), 156 pipelines made (15 from the cache, 1089 ms making, 538 ms waited for), 675 render targets made, 6534 texture uploads (3366 MB); 2 frames over 50 ms in the last 600, the slowest 60 ms [2107.16] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2107.16] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4676 of 14349 MB (4256 ours) [2107.16] vulkan: caches: 78 render targets (957 MB, 3 parked), 180 textures (678 MB), 3463 buffers (14 MB); 2293 of 14349 MB in use as they count it, 0 MB freed for the budget so far [2107.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2107.16] vulkan: 9491635 rendering passes, 123604 clear commands, 2302771 attachments cleared and 21 left undefined by their load op [2107.16] vulkan: 21214 passes (36%) ended at buffer.c:2264 [2107.16] vulkan: 16200 passes (28%) ended at renderer.c:214 [2107.16] vulkan: 10692 passes (18%) ended at buffer.c:2168 [2107.16] vulkan: 5377 passes (9%) ended at render.c:232 [2107.16] vulkan: 2088 passes (4%) ended at cmd.c:534 [2107.16] vulkan: 1370 passes (2%) ended at dma.c:143 [2107.16] vulkan: 850 passes (1%) ended at buffer.c:2096 [2107.16] vulkan: 376 passes (1%) ended at renderer.c:680 [2107.16] vulkan: GPU-owned guest memory landed for the CPU 42346 times, render targets written back for an engine 0 times [2110.21] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.79 ms, 1st to 99th percentile 16.56 to 16.95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 7.7 ms (5.1 to 8.8), on to the display in 24.4 ms (11.5 to 34.3), 32.1 ms in all (19.1 to 41.4) [2110.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2111.56] perf: 60.0 frames a second over 5.0 s (124464 shown in all) [2112.11] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (264 KB), 0 ms in finishes [2116.35] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2116.56] perf: 59.2 frames a second over 5.0 s (124760 shown in all) [2117.23] cpu: 600 presents in 10.07 s (59.6 fps): 38 of the game's threads ran 14.62 s on the host's processors (145% of one, 24.37 ms a present), the whole process 17.71 s (176%); the busiest: thread 80 'MainThread' 8.01 s, thread 87 'Job.Worker 1' 2.61 s, thread 86 'Job.Worker 0' 2.60 s, thread 108 'UnityGfxDeviceWorker' 0.91 s, thread 116 'AK::EventManager' 0.34 s [2117.23] cpu: in those 10.07 s, 207929 SVCs (20658 a second): 0x0b SleepThread 55233, 0x1b ArbitrateUnlock 50249, 0x1c WaitProcessWideKeyAtomic 47535, 0x1d SignalProcessWideKey 35881, 0x1a ArbitrateLock 10805, 0x21 SendSyncRequest 6398; 52008 calls the dispatch table had no code for (RtAPI.miss) [2117.23] vulkan: 39024653 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 263 finishes (97 ms); 0 reads past queued releases (0 samples counts written on the GPU); 58045690 descriptor sets written, 20003616 reused; 23094052 draws kept the last one's shaders and pipeline (0 checked), 35956102 its targets [2117.23] vulkan: 142 shaders translated (37 ms), 156 pipelines made (15 from the cache, 1089 ms making, 538 ms waited for), 675 render targets made, 6581 texture uploads (3371 MB); 2 frames over 50 ms in the last 600, the slowest 61 ms [2117.23] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2117.23] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4676 of 14325 MB (4256 ours) [2117.23] vulkan: caches: 78 render targets (957 MB, 3 parked), 226 textures (729 MB), 3312 buffers (20 MB); 2350 of 14325 MB in use as they count it, 0 MB freed for the budget so far [2117.23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2117.23] vulkan: 9546373 rendering passes, 124204 clear commands, 2308771 attachments cleared and 21 left undefined by their load op [2117.23] vulkan: 19034 passes (35%) ended at buffer.c:2264 [2117.23] vulkan: 16200 passes (30%) ended at renderer.c:214 [2117.23] vulkan: 7720 passes (14%) ended at buffer.c:2168 [2117.23] vulkan: 5385 passes (10%) ended at render.c:232 [2117.23] vulkan: 3124 passes (6%) ended at dma.c:143 [2117.23] vulkan: 1807 passes (3%) ended at cmd.c:534 [2117.23] vulkan: 1042 passes (2%) ended at buffer.c:2096 [2117.23] vulkan: 404 passes (1%) ended at renderer.c:680 [2117.23] vulkan: GPU-owned guest memory landed for the CPU 42418 times, render targets written back for an engine 0 times [2120.28] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.79 ms, 1st to 99th percentile 16.57 to 16.94 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 6.6 ms (3.8 to 8.5), on to the display in 26.0 ms (13.2 to 35.6), 32.6 ms in all (20.7 to 41.9) [2120.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2120.60] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2121.58] perf: 59.6 frames a second over 5.0 s (125059 shown in all) [2126.58] perf: 60.0 frames a second over 5.0 s (125359 shown in all) [2127.26] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 13.28 s on the host's processors (132% of one, 22.14 ms a present), the whole process 16.03 s (160%); the busiest: thread 80 'MainThread' 6.95 s, thread 87 'Job.Worker 1' 2.44 s, thread 86 'Job.Worker 0' 2.41 s, thread 108 'UnityGfxDeviceWorker' 0.88 s, thread 116 'AK::EventManager' 0.36 s [2127.26] cpu: in those 10.03 s, 217817 SVCs (21718 a second): 0x0b SleepThread 58158, 0x1b ArbitrateUnlock 52785, 0x1c WaitProcessWideKeyAtomic 49937, 0x1d SignalProcessWideKey 37556, 0x1a ArbitrateLock 11160, 0x21 SendSyncRequest 6395; 87684 calls the dispatch table had no code for (RtAPI.miss) [2127.26] vulkan: 39340757 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 263 finishes (97 ms); 0 reads past queued releases (0 samples counts written on the GPU); 58485426 descriptor sets written, 20196088 reused; 23334491 draws kept the last one's shaders and pipeline (0 checked), 36256594 its targets [2127.26] vulkan: 142 shaders translated (37 ms), 156 pipelines made (15 from the cache, 1089 ms making, 538 ms waited for), 675 render targets made, 6605 texture uploads (3372 MB); 1 frames over 50 ms in the last 600, the slowest 58 ms [2127.26] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2127.26] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4676 of 14366 MB (4256 ours) [2127.26] vulkan: caches: 78 render targets (957 MB, 3 parked), 246 textures (729 MB), 3387 buffers (26 MB); 2355 of 14366 MB in use as they count it, 0 MB freed for the budget so far [2127.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2127.26] vulkan: 9602652 rendering passes, 124804 clear commands, 2314771 attachments cleared and 21 left undefined by their load op [2127.26] vulkan: 22850 passes (41%) ended at buffer.c:2264 [2127.26] vulkan: 16224 passes (29%) ended at renderer.c:214 [2127.26] vulkan: 6351 passes (11%) ended at buffer.c:2168 [2127.26] vulkan: 5376 passes (10%) ended at render.c:232 [2127.26] vulkan: 2490 passes (4%) ended at dma.c:143 [2127.26] vulkan: 1533 passes (3%) ended at cmd.c:534 [2127.26] vulkan: 1092 passes (2%) ended at buffer.c:2096 [2127.26] vulkan: 353 passes (1%) ended at renderer.c:680 [2127.26] vulkan: GPU-owned guest memory landed for the CPU 42565 times, render targets written back for an engine 0 times [2130.26] vulkan: a 197 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2130.46] vulkan: display: 599 frame intervals of 17.00 ms (deviation 6.87 ms, 1st to 99th percentile 16.56 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 6.2 ms (3.7 to 8.8), on to the display in 32.4 ms (12.9 to 39.4), 38.6 ms in all (21.0 to 43.8) [2130.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2131.60] perf: 57.8 frames a second over 5.0 s (125649 shown in all) [2134.05] RomFS: reading obody_dge0am_c702.bundle (92.0 KB) [2134.05] RomFS: reading ohair_h513.bundle (34.3 KB) [2134.05] RomFS: reading uas_dge0am.bundle (6.9 KB) [2134.05] RomFS: reading obody_dim0am_c514.bundle (90.9 KB) [2134.05] RomFS: reading uas_dim0am.bundle (6.0 KB) [2134.05] RomFS: reading uas_dnc0am.bundle (6.6 KB) [2134.05] RomFS: reading uanim_enb0am-lc1_c000_runloop.bundle (17.8 KB) [2134.05] RomFS: reading oanim_mar1af-sw1_c000_special1.bundle (18.5 KB) [2134.05] RomFS: reading oanim_mar1am-sw1_c000_special1.bundle (18.5 KB) [2134.05] RomFS: reading oanim_mcn3af-mg2_c000_attack1.bundle (93.2 KB) [2134.07] RomFS: reading obody_dim0am_c521.bundle (91.0 KB) [2136.60] perf: 58.2 frames a second over 5.0 s (125940 shown in all) [2137.48] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2137.55] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 15 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2137.78] nvn: 126000 presents, 126000 submissions [2137.78] cpu: 600 presents in 10.52 s (57.0 fps): 39 of the game's threads ran 15.07 s on the host's processors (143% of one, 25.12 ms a present), the whole process 17.90 s (170%); the busiest: thread 80 'MainThread' 8.05 s, thread 87 'Job.Worker 1' 2.77 s, thread 86 'Job.Worker 0' 2.74 s, thread 108 'UnityGfxDeviceWorker' 0.85 s, thread 116 'AK::EventManager' 0.34 s [2137.78] cpu: in those 10.52 s, 181194 SVCs (17220 a second): 0x0b SleepThread 45408, 0x1b ArbitrateUnlock 45174, 0x1c WaitProcessWideKeyAtomic 41583, 0x1d SignalProcessWideKey 30123, 0x1a ArbitrateLock 10452, 0x21 SendSyncRequest 6539; 57990 calls the dispatch table had no code for (RtAPI.miss) [2137.78] vulkan: 39605036 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 263 finishes (97 ms); 0 reads past queued releases (0 samples counts written on the GPU); 58860487 descriptor sets written, 20349585 reused; 23514654 draws kept the last one's shaders and pipeline (0 checked), 36502956 its targets [2137.78] vulkan: 142 shaders translated (37 ms), 156 pipelines made (15 from the cache, 1089 ms making, 538 ms waited for), 693 render targets made, 6729 texture uploads (3426 MB); 3 frames over 50 ms in the last 600, the slowest 197 ms [2137.78] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2137.78] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4676 of 14366 MB (4256 ours) [2137.78] vulkan: caches: 96 render targets (1090 MB, 3 parked), 367 textures (1032 MB), 4305 buffers (39 MB); 2818 of 14366 MB in use as they count it, 0 MB freed for the budget so far [2137.78] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2137.78] vulkan: 9657483 rendering passes, 125404 clear commands, 2322220 attachments cleared and 21 left undefined by their load op [2137.78] vulkan: 19609 passes (36%) ended at renderer.c:214 [2137.78] vulkan: 16575 passes (30%) ended at buffer.c:2264 [2137.78] vulkan: 5990 passes (11%) ended at render.c:232 [2137.78] vulkan: 4724 passes (9%) ended at dma.c:143 [2137.78] vulkan: 4438 passes (8%) ended at buffer.c:2168 [2137.78] vulkan: 1549 passes (3%) ended at cmd.c:534 [2137.78] vulkan: 1299 passes (2%) ended at buffer.c:2096 [2137.78] vulkan: 432 passes (1%) ended at renderer.c:680 [2137.78] vulkan: GPU-owned guest memory landed for the CPU 42678 times, render targets written back for an engine 0 times [2141.11] vulkan: display: 599 frame intervals of 17.50 ms (deviation 3.76 ms, 1st to 99th percentile 16.56 to 33.42 ms), 29 held for other than 1 refresh; the game's frames went from release to present in 7.0 ms (4.5 to 13.0), on to the display in 28.2 ms (11.2 to 37.9), 35.1 ms in all (18.6 to 43.2) [2141.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2141.60] perf: 56.0 frames a second over 5.0 s (126220 shown in all) [2146.61] perf: 60.2 frames a second over 5.0 s (126522 shown in all) [2147.91] cpu: 600 presents in 10.13 s (59.2 fps): 38 of the game's threads ran 17.53 s on the host's processors (173% of one, 29.21 ms a present), the whole process 20.87 s (206%); the busiest: thread 80 'MainThread' 8.52 s, thread 86 'Job.Worker 0' 3.76 s, thread 87 'Job.Worker 1' 3.75 s, thread 108 'UnityGfxDeviceWorker' 1.02 s, thread 116 'AK::EventManager' 0.34 s [2147.91] cpu: in those 10.13 s, 135861 SVCs (13410 a second): 0x1b ArbitrateUnlock 34816, 0x1c WaitProcessWideKeyAtomic 34689, 0x0b SleepThread 27770, 0x1d SignalProcessWideKey 24760, 0x21 SendSyncRequest 6384, 0x1a ArbitrateLock 5602; 5361 calls the dispatch table had no code for (RtAPI.miss) [2147.91] vulkan: 39928300 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 279 finishes (101 ms); 0 reads past queued releases (0 samples counts written on the GPU); 59328210 descriptor sets written, 20528390 reused; 23731846 draws kept the last one's shaders and pipeline (0 checked), 36805376 its targets [2147.91] vulkan: 142 shaders translated (37 ms), 156 pipelines made (15 from the cache, 1089 ms making, 538 ms waited for), 693 render targets made, 6741 texture uploads (3427 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [2147.91] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2147.91] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4676 of 14373 MB (4256 ours) [2147.91] vulkan: caches: 96 render targets (1090 MB, 3 parked), 358 textures (1030 MB), 4556 buffers (40 MB); 2802 of 14373 MB in use as they count it, 0 MB freed for the budget so far [2147.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2147.91] vulkan: 9722459 rendering passes, 126004 clear commands, 2331586 attachments cleared and 21 left undefined by their load op [2147.91] vulkan: 23565 passes (36%) ended at renderer.c:214 [2147.91] vulkan: 19513 passes (30%) ended at buffer.c:2264 [2147.91] vulkan: 6848 passes (11%) ended at render.c:232 [2147.91] vulkan: 5146 passes (8%) ended at dma.c:143 [2147.91] vulkan: 5108 passes (8%) ended at buffer.c:2168 [2147.91] vulkan: 1949 passes (3%) ended at buffer.c:2096 [2147.91] vulkan: 1867 passes (3%) ended at cmd.c:534 [2147.91] vulkan: 600 passes (1%) ended at renderer.c:680 [2147.91] vulkan: GPU-owned guest memory landed for the CPU 42687 times, render targets written back for an engine 0 times [2150.50] vulkan: a 90 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2151.30] vulkan: display: 599 frame intervals of 16.94 ms (deviation 3.73 ms, 1st to 99th percentile 16.51 to 33.19 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 6.5 ms (3.4 to 11.5), on to the display in 31.3 ms (13.5 to 36.1), 37.7 ms in all (21.5 to 42.2) [2151.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2151.63] perf: 58.0 frames a second over 5.0 s (126813 shown in all) [2156.63] perf: 59.2 frames a second over 5.0 s (127109 shown in all) [2158.14] cpu: 600 presents in 10.22 s (58.7 fps): 39 of the game's threads ran 17.20 s on the host's processors (168% of one, 28.67 ms a present), the whole process 20.46 s (200%); the busiest: thread 80 'MainThread' 8.44 s, thread 87 'Job.Worker 1' 3.58 s, thread 86 'Job.Worker 0' 3.57 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.31 s [2158.14] cpu: in those 10.22 s, 162414 SVCs (15886 a second): 0x1b ArbitrateUnlock 45023, 0x0b SleepThread 34664, 0x1c WaitProcessWideKeyAtomic 32977, 0x1d SignalProcessWideKey 23279, 0x1a ArbitrateLock 17429, 0x21 SendSyncRequest 6487; 9917 calls the dispatch table had no code for (RtAPI.miss) [2158.14] vulkan: 40270275 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 297 finishes (108 ms); 0 reads past queued releases (0 samples counts written on the GPU); 59811894 descriptor sets written, 20728656 reused; 23985299 draws kept the last one's shaders and pipeline (0 checked), 37129441 its targets [2158.14] vulkan: 142 shaders translated (37 ms), 156 pipelines made (15 from the cache, 1089 ms making, 538 ms waited for), 693 render targets made, 6811 texture uploads (3456 MB); 1 frames over 50 ms in the last 600, the slowest 90 ms [2158.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2158.14] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4676 of 14373 MB (4256 ours) [2158.14] vulkan: caches: 96 render targets (1090 MB, 3 parked), 350 textures (1121 MB), 3765 buffers (47 MB); 2906 of 14373 MB in use as they count it, 0 MB freed for the budget so far [2158.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2158.14] vulkan: 9789330 rendering passes, 126604 clear commands, 2339053 attachments cleared and 21 left undefined by their load op [2158.14] vulkan: 29096 passes (44%) ended at buffer.c:2264 [2158.14] vulkan: 19398 passes (29%) ended at renderer.c:214 [2158.14] vulkan: 5981 passes (9%) ended at render.c:232 [2158.14] vulkan: 5734 passes (9%) ended at buffer.c:2168 [2158.14] vulkan: 2741 passes (4%) ended at dma.c:143 [2158.14] vulkan: 1827 passes (3%) ended at cmd.c:534 [2158.14] vulkan: 1298 passes (2%) ended at buffer.c:2096 [2158.14] vulkan: 600 passes (1%) ended at renderer.c:680 [2158.14] vulkan: GPU-owned guest memory landed for the CPU 42723 times, render targets written back for an engine 0 times [2161.36] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.52 ms, 1st to 99th percentile 16.56 to 16.96 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 6.2 ms (3.6 to 13.4), on to the display in 35.5 ms (14.2 to 46.3), 41.7 ms in all (20.2 to 50.0) [2161.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2161.63] perf: 59.6 frames a second over 5.0 s (127407 shown in all) [2162.92] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (246 KB), 0 ms in finishes [2163.89] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (32 KB), 0 ms in finishes [2165.10] RomFS: reading uwep_ax02.bundle (223.2 KB) [2165.10] RomFS: reading uwep_ax03.bundle (162.6 KB) [2165.14] vulkan: a 116 ms frame: 2 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1431 KB), 0 ms in finishes [2165.15] RomFS: reading uwep_ax04.bundle (210.5 KB) [2165.20] RomFS: reading uwep_dg01.bundle (152.7 KB) [2165.20] RomFS: reading uwep_dg02.bundle (160.3 KB) [2165.21] RomFS: reading uwep_dg03.bundle (154.0 KB) [2166.65] perf: 55.4 frames a second over 5.0 s (127685 shown in all) [2167.23] RomFS: reading ceff_emblema_swd_00.bundle (5.1 KB) [2167.23] RomFS: reading trail_arrow_emblema.bundle (646.0 KB) [2167.23] RomFS: reading ceff_emblemb_swd_00.bundle (5.2 KB) [2167.23] RomFS: reading ceff_engagea_swd_00.bundle (4.1 KB) [2167.23] RomFS: reading ceff_gris_00.bundle (2.5 KB) [2167.23] RomFS: reading trail_axe_00_a.bundle (110.9 KB) [2167.23] RomFS: reading uacc_shield_554.bundle (801.4 KB) [2167.23] RomFS: reading uacc_shield_554b.bundle (873.9 KB) [2167.31] RomFS: reading urig_wolfm.bundle (19.9 KB) [2167.32] RomFS: reading urig_wolfr.bundle (16.5 KB) [2167.32] RomFS: reading engageskill_byl_00.bundle (302.1 KB) [2167.32] RomFS: reading ubody_cav2cr_c000.bundle (2913.4 KB) [2167.32] RomFS: reading ceff_sdp_01.bundle (2.5 KB) [2167.32] RomFS: reading ceff_sdp_02.bundle (2.5 KB) [2167.32] RomFS: reading ceff_sdp_03.bundle (2.5 KB) [2167.32] RomFS: reading ceff_sepia_00.bundle (2.5 KB) [2167.32] RomFS: reading ceff_swd_00.bundle (4.1 KB) [2167.32] RomFS: reading mg_bolganone.bundle (7.0 KB) [2167.32] RomFS: reading wp_arrow_light.bundle (3.5 KB) [2167.32] RomFS: reading wp_axe.bundle (2.8 KB) [2167.32] RomFS: reading wp_dagger.bundle (3.0 KB) [2167.32] RomFS: reading wp_dagger_dark.bundle (3.4 KB) [2167.33] RomFS: reading wp_lance.bundle (3.0 KB) [2167.33] RomFS: reading uwep_sw29b.bundle (201.5 KB) [2167.33] RomFS: reading uwep_sw29n.bundle (201.9 KB) [2167.33] RomFS: reading bg_wtr00.bundle (324.9 KB) [2167.33] RomFS: reading trail_arrow_00.bundle (610.6 KB) [2167.33] vulkan: a 169 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2167.33] RomFS: reading trail_swd_00_b.bundle (118.3 KB) [2167.34] RomFS: reading buddy_01_00.bundle (207.6 KB) [2167.34] RomFS: reading buddy_01_01.bundle (112.0 KB) [2167.34] RomFS: reading buddy_01_02.bundle (111.8 KB) [2167.34] RomFS: reading uacc_shield_amr0am.bundle (681.9 KB) [2167.35] RomFS: reading trail_swd_00_c.bundle (152.4 KB) [2167.36] RomFS: reading buddy_02_01.bundle (271.4 KB) [2167.40] RomFS: reading uwep_sw30.bundle (190.9 KB) [2167.40] RomFS: reading ubody_cav2cr_c452.bundle (3520.6 KB) [2167.58] RomFS: reading uanim_amr1af-ax1_c000_attack5.bundle (131.9 KB) [2167.58] RomFS: reading uanim_amr0af-ax1_c000_damagemidud.bundle (60.4 KB) [2167.58] RomFS: reading uanim_amr0af-ax1_c000_evasionr.bundle (71.1 KB) [2167.58] RomFS: reading uanim_amr0af-ax1_c000_evasionb.bundle (42.5 KB) [2167.58] RomFS: reading uanim_amr0af-ax1_c000_guard.bundle (37.4 KB) [2167.58] RomFS: reading uanim_amr0af-ax1_c000_idlenormal.bundle (21.2 KB) [2167.58] RomFS: reading uanim_amr0af-ax1_c000_ready.bundle (22.8 KB) [2167.58] RomFS: reading uanim_amr0af-ax1_c000_evasionl.bundle (65.8 KB) [2167.58] RomFS: reading uanim_amr0af-ax1_c000_idledying.bundle (21.2 KB) [2167.58] RomFS: reading uanim_amr0af-ax1_c000_start.bundle (46.2 KB) [2167.58] RomFS: reading uanim_amr0af-ax1_c000_relaxloop.bundle (20.2 KB) [2167.63] RomFS: reading uanim_cav2cm-dg1_c000_damagehigh.bundle (46.9 KB) [2167.63] RomFS: reading uanim_cav2cr-dg1_c000_damagehigh.bundle (38.2 KB) [2167.63] RomFS: reading uanim_cav2cm-dg1_c000_damagemidb.bundle (38.5 KB) [2167.63] RomFS: reading uanim_cav2cr-dg1_c000_damagemidb.bundle (31.3 KB) [2167.63] RomFS: reading uanim_cav2cm-dg1_c000_diel.bundle (76.2 KB) [2167.63] RomFS: reading uanim_cav2cr-dg1_c000_parryr.bundle (34.6 KB) [2167.63] RomFS: reading uanim_cav2cm-dg1_c000_dier.bundle (76.2 KB) [2167.63] RomFS: reading uanim_cav2cr-dg1_c000_diel.bundle (37.2 KB) [2167.63] RomFS: reading uanim_cav2cm-dg1_c000_evasionr.bundle (29.2 KB) [2167.63] RomFS: reading uanim_cav2cr-dg1_c000_dier.bundle (34.7 KB) [2167.63] RomFS: reading uanim_cav2cr-dg1_c000_evasionr.bundle (33.7 KB) [2167.63] RomFS: reading uanim_cav2cm-dg1_c000_parryr.bundle (41.8 KB) [2167.64] RomFS: reading uanim_cav2cr-dg1_c000_evasionb.bundle (32.9 KB) [2167.64] RomFS: reading uanim_cav2cm-dg1_c000_damagemiddu.bundle (29.3 KB) [2167.64] RomFS: reading uanim_cav2cr-dg1_c000_damagemiddu.bundle (30.1 KB) [2167.64] RomFS: reading uanim_cav2cm-dg1_c000_evasionb.bundle (31.5 KB) [2167.64] RomFS: reading uanim_ike0am-sw1_c534_attack3.bundle (121.3 KB) [2167.64] RomFS: reading uanim_mar0am-sw1_c530_evasionb.bundle (63.4 KB) [2167.64] RomFS: reading uanim_mar0am-sw1_c530_engage1.bundle (49.5 KB) [2167.64] RomFS: reading uanim_mar0am-sw1_c530_evasionl.bundle (65.3 KB) [2167.64] RomFS: reading uanim_mar0am-sw1_c530_evasionr.bundle (59.6 KB) [2167.64] RomFS: reading uanim_mar0am-sw1_c530_parryr.bundle (59.6 KB) [2167.64] RomFS: reading uanim_mar0am-sw1_c530_guard.bundle (47.9 KB) [2167.64] RomFS: reading uanim_mar0am-sw1_c530_ready.bundle (32.3 KB) [2167.65] RomFS: reading uanim_mar0am-sw1_c530_repelled.bundle (58.3 KB) [2167.65] RomFS: reading uanim_mar0am-sw1_c530_runloop.bundle (13.2 KB) [2167.65] RomFS: reading uanim_mar0am-sw1_c530_runstart.bundle (41.4 KB) [2167.65] RomFS: reading uanim_mar0am-sw1_c530_relaxloop.bundle (18.6 KB) [2167.65] RomFS: reading uanim_mar0am-sw1_c530_start.bundle (54.8 KB) [2167.65] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2167.65] RomFS: reading uanim_mar0am-sw1_c530_idlenormal.bundle (24.3 KB) [2167.76] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2167.99] vulkan: a 122 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (1136 KB), 0 ms in finishes [2168.06] vulkan: a 68 ms frame: 1 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (92 KB), 0 ms in finishes [2168.16] vulkan: a 51 ms frame: 11 shaders translated (14 ms), 21 pipelines made (10 ms waited for), 2 render targets made, 41 texture uploads (13911 KB), 0 ms in finishes [2169.13] nvn: 127800 presents, 127800 submissions [2169.14] cpu: 600 presents in 11.00 s (54.5 fps): 38 of the game's threads ran 19.92 s on the host's processors (181% of one, 33.19 ms a present), the whole process 24.52 s (223%); the busiest: thread 80 'MainThread' 10.03 s, thread 87 'Job.Worker 1' 3.94 s, thread 86 'Job.Worker 0' 3.92 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.38 s [2169.14] cpu: in those 11.00 s, 197747 SVCs (17978 a second): 0x1b ArbitrateUnlock 52287, 0x1c WaitProcessWideKeyAtomic 44150, 0x0b SleepThread 44066, 0x1d SignalProcessWideKey 30317, 0x1a ArbitrateLock 17773, 0x21 SendSyncRequest 7198; 20856 calls the dispatch table had no code for (RtAPI.miss) [2169.14] vulkan: 40630669 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 300 finishes (109 ms); 0 reads past queued releases (0 samples counts written on the GPU); 60324729 descriptor sets written, 20936609 reused; 24220749 draws kept the last one's shaders and pipeline (0 checked), 37465267 its targets [2169.14] vulkan: 166 shaders translated (54 ms), 200 pipelines made (16 from the cache, 1509 ms making, 653 ms waited for), 700 render targets made, 6913 texture uploads (3482 MB); 9 frames over 50 ms in the last 600, the slowest 169 ms [2169.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2169.14] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4678 of 14373 MB (4256 ours) [2169.14] vulkan: caches: 76 render targets (1135 MB, 1 parked), 436 textures (1431 MB), 5558 buffers (74 MB); 3293 of 14373 MB in use as they count it, 0 MB freed for the budget so far [2169.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2169.14] vulkan: 9876596 rendering passes, 127204 clear commands, 2351126 attachments cleared and 25 left undefined by their load op [2169.14] vulkan: 28996 passes (33%) ended at renderer.c:214 [2169.14] vulkan: 28026 passes (32%) ended at buffer.c:2264 [2169.14] vulkan: 9717 passes (11%) ended at buffer.c:2168 [2169.14] vulkan: 8089 passes (9%) ended at render.c:232 [2169.14] vulkan: 6495 passes (7%) ended at dma.c:143 [2169.14] vulkan: 2354 passes (3%) ended at buffer.c:2096 [2169.14] vulkan: 2270 passes (3%) ended at cmd.c:534 [2169.14] vulkan: 685 passes (1%) ended at surface.c:160 [2169.14] vulkan: GPU-owned guest memory landed for the CPU 42918 times, render targets written back for an engine 0 times [2169.32] vulkan: a 54 ms frame: 1 shaders translated (1 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (120 KB), 0 ms in finishes [2169.33] RomFS: reading V_MADELINE_Attack_H_04.bin (1.3 KB) [2169.33] RomFS: reading V_MADELINE_Attack_L_01.bin (0.7 KB) [2169.33] RomFS: reading V_MADELINE_Attack_L_02.bin (1.1 KB) [2169.33] RomFS: reading V_MADELINE_Attack_L_03.bin (0.7 KB) [2169.33] RomFS: reading V_MADELINE_Attack_L_04.bin (0.9 KB) [2169.33] RomFS: reading V_MADELINE_Avoid_01.bin (0.6 KB) [2169.33] RomFS: reading V_MADELINE_Avoid_02.bin (0.9 KB) [2169.33] RomFS: reading V_MADELINE_Avoid_03.bin (0.6 KB) [2169.33] RomFS: reading V_MADELINE_Avoid_04.bin (1.3 KB) [2169.33] RomFS: reading V_MADELINE_C_Attack1_01.bin (1.3 KB) [2169.33] RomFS: reading V_MADELINE_C_Attack1_02.bin (1.3 KB) [2169.33] RomFS: reading V_MADELINE_C_Attack1_03.bin (1.5 KB) [2169.33] RomFS: reading V_MADELINE_C_Attack2_01.bin (1.4 KB) [2169.33] RomFS: reading V_MADELINE_C_Attack2_02.bin (1.4 KB) [2169.33] RomFS: reading V_MADELINE_C_Attack2_03.bin (1.4 KB) [2169.33] RomFS: reading V_MADELINE_C_Guard_01.bin (1.4 KB) [2169.34] RomFS: reading V_IKE_Attack_H_03.bin (1.1 KB) [2169.34] RomFS: reading V_IKE_Attack_H_04.bin (1.4 KB) [2169.34] RomFS: reading V_IKE_Attack_L_01.bin (1.1 KB) [2169.34] RomFS: reading V_IKE_Attack_L_02.bin (0.8 KB) [2169.34] RomFS: reading V_IKE_Attack_L_03.bin (1.1 KB) [2169.34] RomFS: reading V_IKE_Attack_L_04.bin (0.9 KB) [2169.34] RomFS: reading V_IKE_Avoid_01.bin (0.7 KB) [2169.34] RomFS: reading V_IKE_Avoid_02.bin (0.9 KB) [2169.34] RomFS: reading V_IKE_Avoid_03.bin (1.1 KB) [2169.34] RomFS: reading V_IKE_Avoid_04.bin (1.1 KB) [2169.34] RomFS: reading V_IKE_Critical_01.bin (2.4 KB) [2169.34] RomFS: reading V_IKE_Damage_H_01.bin (1.3 KB) [2169.34] RomFS: reading V_IKE_Damage_H_02.bin (1.2 KB) [2169.59] RomFS: reading V_ENEMY_M4_Attack_H_04.bin (1.6 KB) [2169.59] RomFS: reading V_ENEMY_M4_Attack_L_01.bin (0.9 KB) [2169.59] RomFS: reading V_ENEMY_M4_Attack_L_02.bin (0.7 KB) [2169.59] RomFS: reading V_ENEMY_M4_Attack_L_03.bin (0.6 KB) [2169.59] RomFS: reading V_ENEMY_M4_Attack_L_04.bin (1.0 KB) [2169.59] RomFS: reading V_ENEMY_M4_Avoid_01.bin (0.8 KB) [2169.59] RomFS: reading V_ENEMY_M4_Avoid_02.bin (0.7 KB) [2169.59] RomFS: reading V_ENEMY_M4_Avoid_03.bin (0.6 KB) [2169.59] RomFS: reading V_ENEMY_M4_Avoid_04.bin (0.8 KB) [2169.59] RomFS: reading V_ENEMY_M4_Damage_H_01.bin (1.6 KB) [2169.59] RomFS: reading V_ENEMY_M4_Damage_H_02.bin (1.1 KB) [2169.59] RomFS: reading V_ENEMY_M4_Damage_H_03.bin (1.3 KB) [2169.59] RomFS: reading V_ENEMY_M4_Damage_H_04.bin (1.4 KB) [2169.59] RomFS: reading V_ENEMY_M4_Damage_L_01.bin (0.6 KB) [2169.59] RomFS: reading V_ENEMY_M4_Damage_L_02.bin (0.6 KB) [2169.59] RomFS: reading V_ENEMY_M4_Damage_L_03.bin (1.0 KB) [2169.59] RomFS: reading V_ENEMY_M4_Damage_L_04.bin (0.7 KB) [2169.59] RomFS: reading V_ENEMY_M4_Die_01.bin (2.3 KB) [2169.59] RomFS: reading V_ENEMY_M4_Parry_01.bin (1.2 KB) [2169.59] RomFS: reading V_ENEMY_M4_Parry_02.bin (1.1 KB) [2169.59] RomFS: reading V_ENEMY_M4_Parry_03.bin (0.9 KB) [2169.59] RomFS: reading V_ENEMY_M4_Parry_04.bin (1.3 KB) [2169.59] RomFS: reading V_ENEMY_M5_Attack_F_01.bin (0.9 KB) [2169.59] RomFS: reading V_ENEMY_M5_Attack_F_02.bin (0.9 KB) [2169.59] RomFS: reading V_ENEMY_M5_Attack_F_03.bin (1.1 KB) [2169.59] RomFS: reading V_ENEMY_M5_Attack_F_04.bin (0.8 KB) [2169.59] RomFS: reading V_ENEMY_M5_Attack_H_01.bin (1.0 KB) [2169.59] RomFS: reading V_ENEMY_M5_Attack_H_02.bin (1.3 KB) [2169.59] RomFS: reading V_ENEMY_M5_Attack_H_03.bin (1.2 KB) [2169.59] RomFS: reading V_ENEMY_M5_Attack_H_04.bin (1.1 KB) [2169.59] RomFS: reading V_ENEMY_M5_Attack_L_01.bin (0.8 KB) [2171.15] RomFS: reading V_MADELINE_Wideuse_27.bin (1.8 KB) [2171.15] RomFS: reading V_MADELINE_Wideuse_28.bin (3.1 KB) [2171.15] RomFS: reading V_MADELINE_Wideuse_Ex01.bin (0.9 KB) [2171.15] RomFS: reading V_MADELINE_Wideuse_Ex02.bin (1.6 KB) [2171.15] RomFS: reading V_MADELINE_Wideuse_Ex03.bin (1.0 KB) [2171.15] RomFS: reading V_MADELINE_Wideuse_Ex04.bin (1.4 KB) [2171.15] RomFS: reading V_MADELINE_Win_01.bin (1.6 KB) [2171.15] RomFS: reading V_MADELINE_Win_02.bin (2.0 KB) [2171.15] RomFS: reading V_MADELINE_Win_03.bin (2.8 KB) [2171.15] RomFS: reading V_MADELINE_Win_04.bin (2.1 KB) [2171.65] perf: 50.0 frames a second over 5.0 s (127935 shown in all) [2172.56] vulkan: display: 599 frame intervals of 18.70 ms (deviation 11.03 ms, 1st to 99th percentile 16.57 to 66.61 ms), 35 held for other than 1 refresh; the game's frames went from release to present in 9.5 ms (4.4 to 18.9), on to the display in 23.6 ms (10.5 to 42.4), 33.1 ms in all (17.5 to 56.5) [2172.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2174.65] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2176.65] perf: 58.6 frames a second over 5.0 s (128228 shown in all) [2179.55] cpu: 600 presents in 10.42 s (57.6 fps): 41 of the game's threads ran 17.64 s on the host's processors (169% of one, 29.40 ms a present), the whole process 21.25 s (204%); the busiest: thread 80 'MainThread' 8.80 s, thread 86 'Job.Worker 0' 3.50 s, thread 87 'Job.Worker 1' 3.49 s, thread 108 'UnityGfxDeviceWorker' 1.14 s, thread 116 'AK::EventManager' 0.48 s [2179.55] cpu: in those 10.42 s, 244210 SVCs (23440 a second): 0x1b ArbitrateUnlock 61318, 0x0b SleepThread 58685, 0x1c WaitProcessWideKeyAtomic 56039, 0x1d SignalProcessWideKey 39910, 0x1a ArbitrateLock 18266, 0x21 SendSyncRequest 6517; 8465 calls the dispatch table had no code for (RtAPI.miss) [2179.55] vulkan: 40943663 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 309 finishes (113 ms); 0 reads past queued releases (0 samples counts written on the GPU); 60770851 descriptor sets written, 21116475 reused; 24436478 draws kept the last one's shaders and pipeline (0 checked), 37759547 its targets [2179.55] vulkan: 179 shaders translated (58 ms), 210 pipelines made (18 from the cache, 1654 ms making, 715 ms waited for), 708 render targets made, 7004 texture uploads (3514 MB); 2 frames over 50 ms in the last 600, the slowest 64 ms [2179.55] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2179.55] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4678 of 14373 MB (4256 ours) [2179.55] vulkan: caches: 84 render targets (1185 MB, 3 parked), 445 textures (1426 MB), 7017 buffers (94 MB); 3382 of 14373 MB in use as they count it, 0 MB freed for the budget so far [2179.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2179.55] vulkan: 9944175 rendering passes, 127804 clear commands, 2360817 attachments cleared and 25 left undefined by their load op [2179.55] vulkan: 22067 passes (33%) ended at renderer.c:214 [2179.55] vulkan: 18563 passes (27%) ended at buffer.c:2264 [2179.55] vulkan: 10973 passes (16%) ended at buffer.c:2168 [2179.55] vulkan: 6739 passes (10%) ended at render.c:232 [2179.55] vulkan: 4259 passes (6%) ended at dma.c:143 [2179.55] vulkan: 2019 passes (3%) ended at buffer.c:2096 [2179.55] vulkan: 1990 passes (3%) ended at cmd.c:534 [2179.55] vulkan: 593 passes (1%) ended at surface.c:160 [2179.55] vulkan: GPU-owned guest memory landed for the CPU 43142 times, render targets written back for an engine 0 times [2180.85] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2181.66] perf: 58.8 frames a second over 5.0 s (128523 shown in all) [2181.77] vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (64 KB), 0 ms in finishes [2182.82] RomFS: reading uwep_mg08.bundle (216.4 KB) [2182.82] RomFS: reading uwep_mg09.bundle (333.5 KB) [2182.84] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2182.86] RomFS: reading uwep_mg10.bundle (344.8 KB) [2182.89] RomFS: reading uwep_sw02-sb.bundle (182.4 KB) [2182.89] RomFS: reading uwep_sw02-sw.bundle (202.8 KB) [2182.90] RomFS: reading uwep_sw03-gr.bundle (177.0 KB) [2182.95] vulkan: display: 599 frame intervals of 17.33 ms (deviation 4.96 ms, 1st to 99th percentile 16.56 to 33.46 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 6.9 ms (3.7 to 11.8), on to the display in 29.2 ms (10.4 to 45.9), 36.1 ms in all (19.7 to 50.0) [2182.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2185.09] RomFS: reading urig_dragr.bundle (21.4 KB) [2185.09] RomFS: reading urig_dragr2.bundle (21.6 KB) [2185.09] RomFS: reading mg_bullet_collapse.bundle (6.2 KB) [2185.09] RomFS: reading mg_bullet_freeze.bundle (6.5 KB) [2185.09] RomFS: reading mg_bullet_magic+.bundle (6.8 KB) [2185.09] RomFS: reading thunder_shoot.bundle (230.4 KB) [2185.10] RomFS: reading bolganone_ready.bundle (273.9 KB) [2185.10] RomFS: reading thunder_start.bundle (354.9 KB) [2185.10] RomFS: reading bolganone_shot.bundle (315.9 KB) [2185.10] RomFS: reading bolganone_hit.bundle (598.1 KB) [2185.10] RomFS: reading uwep_sw02-gr.bundle (202.4 KB) [2185.10] RomFS: reading uwep_sw01-sw.bundle (176.2 KB) [2185.10] RomFS: reading uacc_shield_amr1am.bundle (683.4 KB) [2185.10] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2185.10] RomFS: reading ubody_dge0am_c702.bundle (3212.1 KB) [2185.11] RomFS: reading ubody_dim0am_c514.bundle (3837.6 KB) [2185.12] RomFS: reading uhead_c513.bundle (628.8 KB) [2185.12] RomFS: reading uhead_c514.bundle (589.2 KB) [2185.12] RomFS: reading uhair_h513.bundle (197.8 KB) [2185.12] RomFS: reading uhair_h514.bundle (273.0 KB) [2185.12] RomFS: reading uwep_lc21.bundle (147.4 KB) [2185.12] RomFS: reading uwep_lc22.bundle (248.6 KB) [2185.16] RomFS: reading wind_00.bundle (272.8 KB) [2185.16] RomFS: reading angel_hit.bundle (536.4 KB) [2185.18] RomFS: reading uacc_shield_amr2bm.bundle (270.7 KB) [2185.19] RomFS: reading ubody_dim0am_c521.bundle (3836.9 KB) [2185.20] RomFS: reading uhead_c515.bundle (634.8 KB) [2185.21] RomFS: reading uhair_h515.bundle (473.0 KB) [2185.22] RomFS: reading uwep_lc22b.bundle (248.1 KB) [2185.37] RomFS: reading eff_skill_hit_00.bundle (77.2 KB) [2185.37] RomFS: reading uanim_lnd0dr-rd1_c350_start.bundle (47.6 KB) [2185.37] RomFS: reading uanim_lnd1df-mg1_c350_attack3.bundle (135.1 KB) [2185.37] RomFS: reading uanim_lnd1df-mg1_c350_winloop.bundle (25.9 KB) [2185.37] RomFS: reading uanim_lnd1dr-mg1_c350_attack3.bundle (58.8 KB) [2185.37] RomFS: reading uanim_lnd1df-mg1_c350_attack4.bundle (109.0 KB) [2185.37] RomFS: reading uanim_lnd1dr-mg1_c350_attack4.bundle (119.2 KB) [2185.38] RomFS: reading uanim_lnd1df-mg1_c350_attackc.bundle (211.5 KB) [2185.38] RomFS: reading uanim_lnd1dr-mg1_c350_attackc.bundle (113.9 KB) [2185.38] RomFS: reading uanim_lnd0df-mg1_c350_dive.bundle (57.9 KB) [2185.38] RomFS: reading uanim_lnd0df-mg1_c350_evasionb.bundle (62.7 KB) [2185.38] RomFS: reading damagegate_sdp.bundle (368.7 KB) [2185.38] RomFS: reading uanim_lnd0dr-mg1_c350_dive.bundle (69.9 KB) [2185.38] RomFS: reading uanim_lnd0dr-mg1_c350_evasionb.bundle (42.0 KB) [2185.38] RomFS: reading guard_light.bundle (3.0 KB) [2185.38] RomFS: reading hit_guard_darkbarrier_00.bundle (289.1 KB) [2185.38] RomFS: reading hit_guard_magic_00.bundle (222.0 KB) [2185.38] RomFS: reading uanim_lnd0dr-mg1_c350_evasionr.bundle (45.8 KB) [2185.38] RomFS: reading uanim_lnd0dr-mg1_c350_guard.bundle (46.3 KB) [2185.39] RomFS: reading uanim_lnd0df-mg1_c350_evasionr.bundle (60.1 KB) [2185.39] RomFS: reading uanim_lnd0df-mg1_c350_evasionl.bundle (59.7 KB) [2185.39] RomFS: reading uanim_lnd0df-mg1_c350_guard.bundle (62.4 KB) [2185.39] RomFS: reading uanim_lnd1df-mg1_c350_parryr.bundle (65.6 KB) [2185.39] RomFS: reading uanim_lnd1dr-mg1_c350_parryr.bundle (47.2 KB) [2185.39] RomFS: reading uanim_lnd1df-mg1_c350_win.bundle (80.1 KB) [2185.39] RomFS: reading uanim_lnd1dr-mg1_c350_win.bundle (51.6 KB) [2185.39] RomFS: reading uanim_lnd0dr-mg1_c350_evasionl.bundle (43.8 KB) [2185.39] RomFS: reading uanim_amr0af-sw1_c000_damagehigh.bundle (79.0 KB) [2185.39] RomFS: reading uanim_amr0af-sw1_c000_damagemidb.bundle (58.6 KB) [2185.39] RomFS: reading uanim_amr0af-sw1_c000_attackcm.bundle (98.4 KB) [2185.39] RomFS: reading uanim_amr0af-sw1_c000_diel.bundle (95.9 KB) [2185.39] RomFS: reading uanim_amr0af-sw1_c000_dier.bundle (96.9 KB) [2185.39] RomFS: reading uanim_amr0af-sw1_c000_evasionr.bundle (69.7 KB) [2185.39] RomFS: reading uanim_amr0af-sw1_c000_guard.bundle (38.0 KB) [2185.39] RomFS: reading uanim_amr0af-sw1_c000_idlenormal.bundle (20.3 KB) [2185.39] RomFS: reading uanim_amr0af-sw1_c000_ready.bundle (23.6 KB) [2185.40] RomFS: reading uanim_enb0am-lc1_c000_dier.bundle (105.5 KB) [2185.40] RomFS: reading uanim_amr0af-sw1_c000_damagemiddu.bundle (62.0 KB) [2185.40] RomFS: reading uanim_enb0am-lc1_c000_evasionb.bundle (57.8 KB) [2185.40] RomFS: reading uanim_enb0am-lc1_c000_evasionl.bundle (59.7 KB) [2185.40] RomFS: reading uanim_enb0am-lc1_c000_evasionr.bundle (59.7 KB) [2185.40] RomFS: reading uanim_enb0am-lc1_c000_parryr.bundle (63.5 KB) [2185.40] RomFS: reading uanim_enb0am-lc1_c000_guard.bundle (41.4 KB) [2185.40] RomFS: reading uanim_amr0af-sw1_c000_evasionb.bundle (43.8 KB) [2185.41] RomFS: reading uanim_amr0af-sw1_c000_idledying.bundle (21.3 KB) [2185.41] RomFS: reading uanim_amr0af-sw1_c000_relaxloop.bundle (20.0 KB) [2185.43] RomFS: reading hit_guard_magic_01.bundle (220.3 KB) [2185.51] RomFS: reading Kengen18.webm (7332.0 KB) [2185.96] vulkan: a 106 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (448 KB), 0 ms in finishes [2186.66] perf: 53.4 frames a second over 5.0 s (128790 shown in all) [2186.81] RomFS: reading 670122970.wem (522.5 KB) [2186.81] RomFS: reading 671092980.wem (42.2 KB) [2186.93] RomFS: reading 672416215.wem (702.9 KB) [2187.52] RomFS: reading V_IVY_Arena_Name_05.bin (4.4 KB) [2187.52] RomFS: reading V_IVY_Attack_F_01.bin (0.6 KB) [2187.52] RomFS: reading V_IVY_Attack_F_02.bin (0.9 KB) [2187.52] RomFS: reading V_IVY_Attack_F_03.bin (0.9 KB) [2187.52] RomFS: reading V_IVY_Attack_F_04.bin (0.9 KB) [2187.52] RomFS: reading V_IVY_Attack_H_01.bin (0.9 KB) [2187.52] RomFS: reading V_IVY_Attack_H_02.bin (1.1 KB) [2187.52] RomFS: reading V_IVY_Attack_H_03.bin (1.3 KB) [2187.52] RomFS: reading V_IVY_Attack_H_04.bin (1.3 KB) [2187.52] RomFS: reading V_IVY_Attack_L_01.bin (0.9 KB) [2187.52] RomFS: reading V_IVY_Attack_L_02.bin (0.9 KB) [2187.52] RomFS: reading V_IVY_Attack_L_03.bin (0.9 KB) [2187.52] RomFS: reading V_IVY_Attack_L_04.bin (1.1 KB) [2187.52] RomFS: reading V_IVY_Avoid_01.bin (0.6 KB) [2187.52] RomFS: reading V_IVY_Avoid_02.bin (0.8 KB) [2187.52] RomFS: reading V_IVY_Avoid_03.bin (1.0 KB) [2187.52] RomFS: reading V_IVY_Avoid_04.bin (1.1 KB) [2187.64] RomFS: reading 1010850617.wem (32.5 KB) [2187.64] RomFS: reading 1011076749.wem (33.3 KB) [2187.74] RomFS: reading 1011834380.wem (5.0 KB) [2188.69] RomFS: reading V_DIMITRI_Attack_H_02.bin (1.2 KB) [2188.69] RomFS: reading V_DIMITRI_Attack_H_03.bin (1.4 KB) [2188.69] RomFS: reading V_DIMITRI_Attack_H_04.bin (1.3 KB) [2188.69] RomFS: reading V_DIMITRI_Attack_L_01.bin (0.9 KB) [2188.69] RomFS: reading V_DIMITRI_Attack_L_02.bin (0.9 KB) [2188.69] RomFS: reading V_DIMITRI_Attack_L_03.bin (1.1 KB) [2188.69] RomFS: reading V_DIMITRI_Attack_L_04.bin (1.1 KB) [2188.69] RomFS: reading V_DIMITRI_Avoid_01.bin (0.8 KB) [2188.69] RomFS: reading V_DIMITRI_Avoid_02.bin (0.8 KB) [2188.69] RomFS: reading V_DIMITRI_Avoid_03.bin (0.6 KB) [2188.69] RomFS: reading V_DIMITRI_Avoid_04.bin (1.2 KB) [2188.69] RomFS: reading V_DIMITRI_Critical_01.bin (1.4 KB) [2188.69] RomFS: reading V_DIMITRI_Critical_02.bin (1.3 KB) [2188.69] RomFS: reading V_DIMITRI_Damage_H_01.bin (1.4 KB) [2188.69] RomFS: reading V_DIMITRI_Damage_H_02.bin (1.2 KB) [2188.75] RomFS: reading 490549543.wem (1698.9 KB) [2188.75] RomFS: reading 493915342.wem (1.8 KB) [2188.75] RomFS: reading 494533805.wem (76.2 KB) [2190.18] cpu: 600 presents in 10.63 s (56.4 fps): 38 of the game's threads ran 18.87 s on the host's processors (178% of one, 31.45 ms a present), the whole process 22.63 s (213%); the busiest: thread 80 'MainThread' 9.51 s, thread 87 'Job.Worker 1' 3.61 s, thread 86 'Job.Worker 0' 3.57 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.50 s [2190.18] cpu: in those 10.63 s, 261806 SVCs (24631 a second): 0x1b ArbitrateUnlock 71466, 0x1c WaitProcessWideKeyAtomic 59553, 0x0b SleepThread 54585, 0x1d SignalProcessWideKey 41910, 0x1a ArbitrateLock 25101, 0x21 SendSyncRequest 7277; 17273 calls the dispatch table had no code for (RtAPI.miss) [2190.18] vulkan: 41299344 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 312 finishes (115 ms); 0 reads past queued releases (0 samples counts written on the GPU); 61277829 descriptor sets written, 21320859 reused; 24677942 draws kept the last one's shaders and pipeline (0 checked), 38093614 its targets [2190.18] vulkan: 187 shaders translated (60 ms), 216 pipelines made (18 from the cache, 1705 ms making, 758 ms waited for), 708 render targets made, 7086 texture uploads (3529 MB); 5 frames over 50 ms in the last 600, the slowest 106 ms [2190.18] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2190.18] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4678 of 14373 MB (4256 ours) [2190.18] vulkan: caches: 76 render targets (1135 MB, 1 parked), 504 textures (1637 MB), 8306 buffers (180 MB); 3602 of 14373 MB in use as they count it, 0 MB freed for the budget so far [2190.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2190.18] vulkan: 10022715 rendering passes, 128404 clear commands, 2372373 attachments cleared and 27 left undefined by their load op [2190.18] vulkan: 25920 passes (33%) ended at renderer.c:214 [2190.18] vulkan: 18840 passes (24%) ended at buffer.c:2264 [2190.18] vulkan: 15310 passes (19%) ended at buffer.c:2168 [2190.18] vulkan: 7726 passes (10%) ended at render.c:232 [2190.18] vulkan: 4503 passes (6%) ended at dma.c:143 [2190.18] vulkan: 2644 passes (3%) ended at buffer.c:2096 [2190.18] vulkan: 2186 passes (3%) ended at cmd.c:534 [2190.18] vulkan: 844 passes (1%) ended at surface.c:160 [2190.18] vulkan: GPU-owned guest memory landed for the CPU 43381 times, render targets written back for an engine 0 times [2191.66] perf: 59.6 frames a second over 5.0 s (129088 shown in all) [2192.03] RomFS: reading 496067803.wem (6.8 KB) [2192.03] RomFS: reading 497269792.wem (11.9 KB) [2193.47] RomFS: reading V_IVY_Wideuse_27.bin (2.2 KB) [2193.47] RomFS: reading V_IVY_Wideuse_28.bin (4.4 KB) [2193.47] RomFS: reading V_IVY_Wideuse_Ex01.bin (0.6 KB) [2193.47] RomFS: reading V_IVY_Wideuse_Ex02.bin (1.7 KB) [2193.47] RomFS: reading V_IVY_Wideuse_Ex03.bin (0.9 KB) [2193.47] RomFS: reading V_IVY_Wideuse_Ex04.bin (0.6 KB) [2193.47] RomFS: reading V_IVY_Win_01.bin (1.4 KB) [2193.47] RomFS: reading V_IVY_Win_02.bin (1.6 KB) [2193.47] RomFS: reading V_IVY_Win_03.bin (1.9 KB) [2193.47] RomFS: reading V_IVY_Win_04.bin (1.4 KB) [2193.47] RomFS: reading V_IVY_Win_05.bin (2.0 KB) [2193.51] vulkan: display: 599 frame intervals of 17.36 ms (deviation 4.51 ms, 1st to 99th percentile 16.56 to 33.44 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (4.4 to 12.6), on to the display in 29.2 ms (13.7 to 38.6), 38.0 ms in all (23.5 to 42.8) [2193.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2196.68] perf: 59.0 frames a second over 5.0 s (129384 shown in all) [2196.96] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2200.33] nvn: 129600 presents, 129600 submissions [2200.33] cpu: 600 presents in 10.15 s (59.1 fps): 39 of the game's threads ran 17.16 s on the host's processors (169% of one, 28.60 ms a present), the whole process 20.47 s (202%); the busiest: thread 80 'MainThread' 8.50 s, thread 87 'Job.Worker 1' 3.40 s, thread 86 'Job.Worker 0' 3.37 s, thread 108 'UnityGfxDeviceWorker' 1.13 s, thread 116 'AK::EventManager' 0.59 s [2200.33] cpu: in those 10.15 s, 264718 SVCs (26081 a second): 0x1b ArbitrateUnlock 71096, 0x1c WaitProcessWideKeyAtomic 65427, 0x0b SleepThread 52611, 0x1d SignalProcessWideKey 47713, 0x1a ArbitrateLock 18940, 0x21 SendSyncRequest 6376; 2182 calls the dispatch table had no code for (RtAPI.miss) [2200.33] vulkan: 41613047 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 318 finishes (118 ms); 0 reads past queued releases (0 samples counts written on the GPU); 61722138 descriptor sets written, 21503956 reused; 24900904 draws kept the last one's shaders and pipeline (0 checked), 38390078 its targets [2200.33] vulkan: 188 shaders translated (60 ms), 217 pipelines made (18 from the cache, 1713 ms making, 766 ms waited for), 716 render targets made, 7123 texture uploads (3545 MB); 1 frames over 50 ms in the last 600, the slowest 59 ms [2200.33] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2200.33] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4678 of 14373 MB (4256 ours) [2200.33] vulkan: caches: 84 render targets (1185 MB, 3 parked), 413 textures (1390 MB), 9432 buffers (184 MB); 3424 of 14373 MB in use as they count it, 0 MB freed for the budget so far [2200.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2200.33] vulkan: 10094253 rendering passes, 129004 clear commands, 2381938 attachments cleared and 27 left undefined by their load op [2200.33] vulkan: 20838 passes (29%) ended at buffer.c:2264 [2200.33] vulkan: 20659 passes (29%) ended at renderer.c:214 [2200.33] vulkan: 14553 passes (20%) ended at buffer.c:2168 [2200.33] vulkan: 6641 passes (9%) ended at render.c:232 [2200.33] vulkan: 3515 passes (5%) ended at dma.c:143 [2200.33] vulkan: 2317 passes (3%) ended at buffer.c:2096 [2200.33] vulkan: 1982 passes (3%) ended at cmd.c:534 [2200.33] vulkan: 752 passes (1%) ended at surface.c:160 [2200.33] vulkan: GPU-owned guest memory landed for the CPU 43576 times, render targets written back for an engine 0 times [2201.70] perf: 59.0 frames a second over 5.0 s (129680 shown in all) [2202.72] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (216 KB), 0 ms in finishes [2203.57] RomFS: reading uwep_mg05.bundle (223.5 KB) [2203.57] RomFS: reading uwep_mg06.bundle (216.6 KB) [2203.60] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (48 KB), 0 ms in finishes [2203.62] RomFS: reading uwep_mg07.bundle (216.2 KB) [2203.67] RomFS: reading uwep_bw02-ar.bundle (190.2 KB) [2203.67] RomFS: reading uwep_bw02-bw.bundle (281.9 KB) [2203.68] RomFS: reading uwep_bw02-qv.bundle (219.4 KB) [2203.81] vulkan: display: 599 frame intervals of 17.20 ms (deviation 3.64 ms, 1st to 99th percentile 16.58 to 33.43 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (3.7 to 14.1), on to the display in 28.5 ms (10.7 to 38.9), 36.3 ms in all (20.6 to 42.6) [2203.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2206.43] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2206.70] perf: 57.0 frames a second over 5.0 s (129965 shown in all) [2208.49] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2210.72] cpu: 600 presents in 10.39 s (57.8 fps): 40 of the game's threads ran 19.49 s on the host's processors (188% of one, 32.48 ms a present), the whole process 23.34 s (225%); the busiest: thread 80 'MainThread' 9.57 s, thread 86 'Job.Worker 0' 3.92 s, thread 87 'Job.Worker 1' 3.91 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.41 s [2210.72] cpu: in those 10.39 s, 168203 SVCs (16191 a second): 0x1b ArbitrateUnlock 42565, 0x0b SleepThread 40652, 0x1c WaitProcessWideKeyAtomic 38109, 0x1d SignalProcessWideKey 26175, 0x1a ArbitrateLock 11704, 0x21 SendSyncRequest 6436; 8095 calls the dispatch table had no code for (RtAPI.miss) [2210.72] vulkan: 41967692 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 334 finishes (122 ms); 0 reads past queued releases (0 samples counts written on the GPU); 62226886 descriptor sets written, 21708498 reused; 25131012 draws kept the last one's shaders and pipeline (0 checked), 38719264 its targets [2210.72] vulkan: 188 shaders translated (60 ms), 217 pipelines made (18 from the cache, 1713 ms making, 766 ms waited for), 731 render targets made, 7213 texture uploads (3571 MB); 4 frames over 50 ms in the last 600, the slowest 67 ms [2210.72] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2210.72] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4679 of 14373 MB (4256 ours) [2210.72] vulkan: caches: 96 render targets (1214 MB, 3 parked), 463 textures (1543 MB), 8457 buffers (211 MB); 3630 of 14373 MB in use as they count it, 0 MB freed for the budget so far [2210.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2210.72] vulkan: 10168770 rendering passes, 129604 clear commands, 2394157 attachments cleared and 27 left undefined by their load op [2210.72] vulkan: 29705 passes (40%) ended at renderer.c:214 [2210.72] vulkan: 13365 passes (18%) ended at buffer.c:2264 [2210.72] vulkan: 11220 passes (15%) ended at buffer.c:2168 [2210.72] vulkan: 8194 passes (11%) ended at render.c:232 [2210.72] vulkan: 6189 passes (8%) ended at dma.c:143 [2210.72] vulkan: 2357 passes (3%) ended at buffer.c:2096 [2210.72] vulkan: 2224 passes (3%) ended at cmd.c:534 [2210.72] vulkan: 615 passes (1%) ended at surface.c:160 [2210.72] vulkan: GPU-owned guest memory landed for the CPU 43766 times, render targets written back for an engine 0 times [2211.71] perf: 58.8 frames a second over 5.0 s (130260 shown in all) [2214.23] vulkan: display: 599 frame intervals of 17.39 ms (deviation 3.53 ms, 1st to 99th percentile 16.57 to 33.45 ms), 25 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (4.1 to 16.8), on to the display in 25.9 ms (10.5 to 44.6), 34.6 ms in all (20.0 to 49.7) [2214.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2216.73] perf: 56.8 frames a second over 5.0 s (130545 shown in all) [2218.71] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2221.06] cpu: 600 presents in 10.34 s (58.0 fps): 39 of the game's threads ran 18.48 s on the host's processors (179% of one, 30.80 ms a present), the whole process 22.33 s (216%); the busiest: thread 80 'MainThread' 9.21 s, thread 87 'Job.Worker 1' 3.81 s, thread 86 'Job.Worker 0' 3.77 s, thread 108 'UnityGfxDeviceWorker' 1.15 s, thread 116 'AK::EventManager' 0.35 s [2221.06] cpu: in those 10.34 s, 147582 SVCs (14268 a second): 0x1b ArbitrateUnlock 37502, 0x1c WaitProcessWideKeyAtomic 35888, 0x0b SleepThread 32529, 0x1d SignalProcessWideKey 25393, 0x1a ArbitrateLock 7340, 0x21 SendSyncRequest 6413; 6251 calls the dispatch table had no code for (RtAPI.miss) [2221.06] vulkan: 42323663 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 334 finishes (122 ms); 0 reads past queued releases (0 samples counts written on the GPU); 62733120 descriptor sets written, 21914206 reused; 25364888 draws kept the last one's shaders and pipeline (0 checked), 39051229 its targets [2221.06] vulkan: 188 shaders translated (60 ms), 217 pipelines made (18 from the cache, 1713 ms making, 766 ms waited for), 731 render targets made, 7230 texture uploads (3586 MB); 1 frames over 50 ms in the last 600, the slowest 58 ms [2221.06] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2221.06] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4679 of 14373 MB (4256 ours) [2221.06] vulkan: caches: 94 render targets (1160 MB, 2 parked), 340 textures (1072 MB), 6990 buffers (125 MB); 3029 of 14373 MB in use as they count it, 0 MB freed for the budget so far [2221.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2221.06] vulkan: 10235833 rendering passes, 130204 clear commands, 2405557 attachments cleared and 27 left undefined by their load op [2221.06] vulkan: 28050 passes (42%) ended at renderer.c:214 [2221.06] vulkan: 11047 passes (16%) ended at buffer.c:2264 [2221.06] vulkan: 8021 passes (12%) ended at buffer.c:2168 [2221.06] vulkan: 7719 passes (12%) ended at render.c:232 [2221.06] vulkan: 6789 passes (10%) ended at dma.c:143 [2221.06] vulkan: 2218 passes (3%) ended at cmd.c:534 [2221.06] vulkan: 2033 passes (3%) ended at buffer.c:2096 [2221.06] vulkan: 600 passes (1%) ended at renderer.c:680 [2221.06] vulkan: GPU-owned guest memory landed for the CPU 43871 times, render targets written back for an engine 0 times [2221.75] perf: 58.6 frames a second over 5.0 s (130839 shown in all) [2222.00] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (32 KB), 0 ms in finishes [2223.44] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2224.71] vulkan: display: 598 frame intervals of 17.19 ms (deviation 4.73 ms, 1st to 99th percentile 16.57 to 33.52 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 7.3 ms (4.7 to 11.3), on to the display in 29.1 ms (10.2 to 33.8), 36.4 ms in all (19.0 to 41.4) [2224.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2226.76] perf: 57.4 frames a second over 5.0 s (131127 shown in all) [2229.84] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2231.38] nvn: 131400 presents, 131400 submissions [2231.38] cpu: 600 presents in 10.32 s (58.1 fps): 40 of the game's threads ran 17.69 s on the host's processors (171% of one, 29.48 ms a present), the whole process 21.31 s (207%); the busiest: thread 80 'MainThread' 9.21 s, thread 87 'Job.Worker 1' 3.43 s, thread 86 'Job.Worker 0' 3.42 s, thread 108 'UnityGfxDeviceWorker' 1.06 s, thread 116 'AK::EventManager' 0.35 s [2231.38] cpu: in those 10.32 s, 151997 SVCs (14731 a second): 0x1b ArbitrateUnlock 39323, 0x1c WaitProcessWideKeyAtomic 35807, 0x0b SleepThread 32427, 0x1d SignalProcessWideKey 25435, 0x1a ArbitrateLock 9093, 0x21 SendSyncRequest 6454; 16820 calls the dispatch table had no code for (RtAPI.miss) [2231.38] vulkan: 42644018 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 337 finishes (123 ms); 0 reads past queued releases (0 samples counts written on the GPU); 63183597 descriptor sets written, 22104439 reused; 25571977 draws kept the last one's shaders and pipeline (0 checked), 39347543 its targets [2231.38] vulkan: 188 shaders translated (60 ms), 217 pipelines made (18 from the cache, 1713 ms making, 766 ms waited for), 731 render targets made, 7303 texture uploads (3623 MB); 3 frames over 50 ms in the last 600, the slowest 99 ms [2231.38] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2231.38] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4679 of 14373 MB (4256 ours) [2231.38] vulkan: caches: 81 render targets (1093 MB, 2 parked), 366 textures (1058 MB), 5865 buffers (85 MB); 2906 of 14373 MB in use as they count it, 0 MB freed for the budget so far [2231.38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2231.38] vulkan: 10301831 rendering passes, 130804 clear commands, 2416633 attachments cleared and 27 left undefined by their load op [2231.38] vulkan: 27766 passes (42%) ended at renderer.c:214 [2231.38] vulkan: 10570 passes (16%) ended at buffer.c:2264 [2231.38] vulkan: 8581 passes (13%) ended at buffer.c:2168 [2231.38] vulkan: 7470 passes (11%) ended at render.c:232 [2231.38] vulkan: 6696 passes (10%) ended at dma.c:143 [2231.38] vulkan: 2094 passes (3%) ended at cmd.c:534 [2231.38] vulkan: 1635 passes (2%) ended at buffer.c:2096 [2231.38] vulkan: 599 passes (1%) ended at renderer.c:680 [2231.38] vulkan: GPU-owned guest memory landed for the CPU 44107 times, render targets written back for an engine 0 times [2231.76] perf: 59.0 frames a second over 5.0 s (131422 shown in all) [2234.95] vulkan: display: 599 frame intervals of 17.08 ms (deviation 2.78 ms, 1st to 99th percentile 16.56 to 33.42 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 7.1 ms (3.7 to 10.7), on to the display in 27.6 ms (10.5 to 35.1), 34.7 ms in all (17.9 to 41.3) [2234.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2236.51] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2236.78] perf: 58.6 frames a second over 5.0 s (131716 shown in all) [2239.20] vulkan: a 86 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (8378 KB), 0 ms in finishes [2240.66] vulkan: a 134 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2241.69] cpu: 600 presents in 10.31 s (58.2 fps): 38 of the game's threads ran 17.28 s on the host's processors (168% of one, 28.80 ms a present), the whole process 20.68 s (201%); the busiest: thread 80 'MainThread' 8.90 s, thread 87 'Job.Worker 1' 3.44 s, thread 86 'Job.Worker 0' 3.43 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.37 s [2241.69] cpu: in those 10.31 s, 146952 SVCs (14251 a second): 0x1b ArbitrateUnlock 37614, 0x1c WaitProcessWideKeyAtomic 35008, 0x0b SleepThread 33178, 0x1d SignalProcessWideKey 24931, 0x1a ArbitrateLock 7910, 0x21 SendSyncRequest 6435; 7187 calls the dispatch table had no code for (RtAPI.miss) [2241.69] vulkan: 42954964 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 340 finishes (124 ms); 0 reads past queued releases (0 samples counts written on the GPU); 63618988 descriptor sets written, 22290940 reused; 25780057 draws kept the last one's shaders and pipeline (0 checked), 39637618 its targets [2241.69] vulkan: 188 shaders translated (60 ms), 217 pipelines made (18 from the cache, 1713 ms making, 766 ms waited for), 731 render targets made, 7312 texture uploads (3636 MB); 3 frames over 50 ms in the last 600, the slowest 134 ms [2241.69] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2241.69] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4679 of 14373 MB (4256 ours) [2241.69] vulkan: caches: 81 render targets (1093 MB, 2 parked), 332 textures (1067 MB), 6053 buffers (56 MB); 2865 of 14373 MB in use as they count it, 0 MB freed for the budget so far [2241.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2241.69] vulkan: 10366055 rendering passes, 131404 clear commands, 2426017 attachments cleared and 27 left undefined by their load op [2241.69] vulkan: 23944 passes (37%) ended at renderer.c:214 [2241.69] vulkan: 12023 passes (19%) ended at buffer.c:2264 [2241.69] vulkan: 9592 passes (15%) ended at buffer.c:2168 [2241.69] vulkan: 7139 passes (11%) ended at dma.c:143 [2241.69] vulkan: 6836 passes (11%) ended at render.c:232 [2241.69] vulkan: 1896 passes (3%) ended at cmd.c:534 [2241.69] vulkan: 1839 passes (3%) ended at buffer.c:2096 [2241.69] vulkan: 594 passes (1%) ended at renderer.c:680 [2241.69] vulkan: GPU-owned guest memory landed for the CPU 44372 times, render targets written back for an engine 0 times [2241.80] perf: 57.8 frames a second over 5.0 s (132006 shown in all) [2242.27] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (1088 KB), 0 ms in finishes [2245.18] vulkan: display: 599 frame intervals of 17.08 ms (deviation 5.48 ms, 1st to 99th percentile 16.56 to 33.23 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 7.2 ms (3.9 to 9.8), on to the display in 27.9 ms (13.1 to 36.2), 35.1 ms in all (21.6 to 42.2) [2245.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2245.88] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (48 KB), 0 ms in finishes [2246.80] perf: 59.2 frames a second over 5.0 s (132302 shown in all) [2251.76] cpu: 600 presents in 10.07 s (59.6 fps): 38 of the game's threads ran 13.39 s on the host's processors (133% of one, 22.31 ms a present), the whole process 16.24 s (161%); the busiest: thread 80 'MainThread' 7.01 s, thread 87 'Job.Worker 1' 2.56 s, thread 86 'Job.Worker 0' 2.54 s, thread 108 'UnityGfxDeviceWorker' 0.80 s, thread 116 'AK::EventManager' 0.34 s [2251.76] cpu: in those 10.07 s, 205469 SVCs (20410 a second): 0x0b SleepThread 65668, 0x1b ArbitrateUnlock 46291, 0x1c WaitProcessWideKeyAtomic 43113, 0x1d SignalProcessWideKey 30893, 0x1a ArbitrateLock 11260, 0x21 SendSyncRequest 6416; 79099 calls the dispatch table had no code for (RtAPI.miss) [2251.76] vulkan: 43293394 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 340 finishes (124 ms); 0 reads past queued releases (0 samples counts written on the GPU); 64090970 descriptor sets written, 22495818 reused; 26033797 draws kept the last one's shaders and pipeline (0 checked), 39960410 its targets [2251.76] vulkan: 188 shaders translated (60 ms), 217 pipelines made (18 from the cache, 1713 ms making, 766 ms waited for), 731 render targets made, 7376 texture uploads (3640 MB); 2 frames over 50 ms in the last 600, the slowest 57 ms [2251.76] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2251.76] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4679 of 14373 MB (4256 ours) [2251.76] vulkan: caches: 80 render targets (1083 MB, 2 parked), 326 textures (955 MB), 4795 buffers (42 MB); 2727 of 14373 MB in use as they count it, 0 MB freed for the budget so far [2251.76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2251.76] vulkan: 10423229 rendering passes, 132004 clear commands, 2432017 attachments cleared and 27 left undefined by their load op [2251.76] vulkan: 25323 passes (44%) ended at buffer.c:2264 [2251.76] vulkan: 16216 passes (28%) ended at renderer.c:214 [2251.76] vulkan: 5748 passes (10%) ended at buffer.c:2168 [2251.76] vulkan: 5384 passes (9%) ended at render.c:232 [2251.76] vulkan: 1828 passes (3%) ended at dma.c:143 [2251.76] vulkan: 1728 passes (3%) ended at cmd.c:534 [2251.76] vulkan: 642 passes (1%) ended at buffer.c:2096 [2251.76] vulkan: 273 passes (0%) ended at renderer.c:680 [2251.76] vulkan: GPU-owned guest memory landed for the CPU 44441 times, render targets written back for an engine 0 times [2251.80] perf: 59.8 frames a second over 5.0 s (132601 shown in all) [2251.83] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2255.40] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.34 ms, 1st to 99th percentile 16.55 to 16.93 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 6.4 ms (4.0 to 8.3), on to the display in 28.3 ms (17.0 to 37.4), 34.8 ms in all (23.4 to 43.7) [2255.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2255.80] RomFS: reading uwep_lc08.bundle (445.0 KB) [2255.80] RomFS: reading uwep_lc09.bundle (268.7 KB) [2255.82] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2255.82] RomFS: reading ceff_lnc_00.bundle (4.1 KB) [2255.82] RomFS: reading ceff_magic_00.bundle (2.5 KB) [2255.82] RomFS: reading ceff_monk_00.bundle (2.5 KB) [2255.82] RomFS: reading ceff_sdp_00.bundle (2.6 KB) [2255.83] RomFS: reading trail_lnc_00_a.bundle (127.9 KB) [2255.83] RomFS: reading urig_horsr.bundle (25.6 KB) [2255.83] RomFS: reading uacc_shield_mrpswd2am.bundle (514.4 KB) [2255.83] RomFS: reading ubody_bow2br_c000.bundle (3849.5 KB) [2255.83] RomFS: reading uacc_shield_swd2am.bundle (527.2 KB) [2255.83] RomFS: reading uwep_bw01e-ar.bundle (171.2 KB) [2255.84] RomFS: reading trail_slash_00_a.bundle (141.1 KB) [2255.84] RomFS: reading rd_warp.bundle (5.5 KB) [2255.84] RomFS: reading rd_wholeheal.bundle (5.8 KB) [2255.84] RomFS: reading wp_arrow.bundle (3.0 KB) [2255.84] RomFS: reading wp_arrow_emblema.bundle (3.1 KB) [2255.85] RomFS: reading uacc_hip_strcav0bf.bundle (151.9 KB) [2255.85] RomFS: reading uacc_hip_strcav0bm.bundle (151.0 KB) [2255.86] RomFS: reading mg_celica_ragnarok.bundle (7.1 KB) [2255.86] RomFS: reading mg_dlc1_0.bundle (5.5 KB) [2255.86] RomFS: reading mg_dlc3_1.bundle (6.0 KB) [2255.86] RomFS: reading mg_dlc4_1.bundle (7.0 KB) [2255.86] RomFS: reading magic01_0_hit_00.bundle (374.0 KB) [2255.86] RomFS: reading eff_well_item_05.bundle (542.9 KB) [2255.86] RomFS: reading magic01_0_sub_00.bundle (171.7 KB) [2255.86] RomFS: reading shine_hit.bundle (450.1 KB) [2255.86] RomFS: reading shine_sub.bundle (43.6 KB) [2255.86] RomFS: reading shine_trigger.bundle (174.2 KB) [2255.86] RomFS: reading shine_start.bundle (283.0 KB) [2255.88] RomFS: reading uwep_lc10.bundle (263.6 KB) [2255.92] RomFS: reading ubody_bow2br_c707.bundle (3853.3 KB) [2255.93] RomFS: reading uacc_spine2_bonegld1af.bundle (2775.9 KB) [2255.94] RomFS: reading uwep_bw03-ar.bundle (182.4 KB) [2255.96] RomFS: reading uacc_hip_strmrp0bf.bundle (150.8 KB) [2256.00] RomFS: reading magic03_1_hit.bundle (299.5 KB) [2256.01] RomFS: reading thani_hit.bundle (347.5 KB) [2256.27] RomFS: reading uanim_com0af-lc1_c000_damagehigh.bundle (89.4 KB) [2256.27] RomFS: reading uanim_com0af-lc1_c000_damagemidb.bundle (58.6 KB) [2256.27] RomFS: reading uanim_com0af-lc1_c000_damagemiddu.bundle (46.4 KB) [2256.27] RomFS: reading uanim_com0af-lc1_c000_damagemidud.bundle (54.7 KB) [2256.28] RomFS: reading uanim_com0af-lc1_c000_evasionb.bundle (81.5 KB) [2256.28] RomFS: reading uanim_com1af-mg1_c000_evasionr.bundle (58.8 KB) [2256.28] RomFS: reading uanim_com1af-sw1_c000_evasionb.bundle (55.8 KB) [2256.28] RomFS: reading uanim_swd2af-lc1_c000_attackt.bundle (135.4 KB) [2256.28] RomFS: reading uanim_com0af-lc1_c000_parryr.bundle (66.1 KB) [2256.28] RomFS: reading uanim_com1af-sw1_c000_evasionl.bundle (58.6 KB) [2256.28] RomFS: reading uanim_com0af-lc1_c000_ready.bundle (44.4 KB) [2256.28] RomFS: reading uanim_bow2br-bw1_c000_attack3.bundle (40.8 KB) [2256.28] RomFS: reading uanim_bow2bm-bw1_c000_attackc.bundle (131.3 KB) [2256.28] RomFS: reading uanim_bow2bm-bw1_c000_evasionr.bundle (38.4 KB) [2256.28] RomFS: reading uanim_bow2bm-bw1_c000_damagehigh.bundle (52.2 KB) [2256.28] RomFS: reading uanim_bow2bm-bw1_c000_guard.bundle (25.1 KB) [2256.28] RomFS: reading uanim_bow2br-bw1_c000_attackc.bundle (62.9 KB) [2256.28] RomFS: reading uanim_bow2bm-bw1_c000_damagemidb.bundle (38.1 KB) [2256.28] RomFS: reading uanim_bow2br-bw1_c000_damagehigh.bundle (34.2 KB) [2256.28] RomFS: reading uanim_bow2br-bw1_c000_damagemidb.bundle (28.3 KB) [2256.28] RomFS: reading uanim_bow2bm-bw1_c000_damagemidud.bundle (35.9 KB) [2256.28] RomFS: reading uanim_bow2br-bw1_c000_damagemidud.bundle (25.0 KB) [2256.28] RomFS: reading uanim_bow2bm-bw1_c000_evasionb.bundle (45.7 KB) [2256.28] RomFS: reading uanim_bow2br-bw1_c000_evasionb.bundle (33.5 KB) [2256.28] RomFS: reading uanim_bow2bm-bw1_c000_idledying.bundle (18.1 KB) [2256.28] RomFS: reading uanim_bow2br-bw1_c000_evasionr.bundle (31.4 KB) [2256.28] RomFS: reading uanim_bow2bm-bw1_c000_idlenormal.bundle (30.5 KB) [2256.28] RomFS: reading uanim_bow2br-bw1_c000_guard.bundle (21.2 KB) [2256.28] RomFS: reading uanim_bow2br-bw1_c000_idledying.bundle (12.2 KB) [2256.28] RomFS: reading uanim_bow2br-bw1_c000_idlenormal.bundle (19.3 KB) [2256.29] RomFS: reading uanim_com0af-lc1_c703_damagehigh.bundle (89.9 KB) [2256.29] RomFS: reading uanim_bow2bm-bw1_c000_attack3.bundle (77.9 KB) [2256.29] RomFS: reading uanim_bow2bm-bw1_c000_damagemiddu.bundle (44.7 KB) [2256.30] RomFS: reading uanim_bow2bm-bw1_c000_parryr.bundle (43.6 KB) [2256.30] RomFS: reading uanim_bow2bm-bw1_c000_ready.bundle (21.5 KB) [2256.30] RomFS: reading uanim_bow2br-bw1_c000_parryr.bundle (24.8 KB) [2256.30] RomFS: reading uanim_bow2br-bw1_c000_ready.bundle (15.5 KB) [2256.30] RomFS: reading uanim_bow2br-bw1_c000_damagemiddu.bundle (24.7 KB) [2256.30] RomFS: reading uanim_bow2br-bw1_c000_evasionl.bundle (31.1 KB) [2256.30] RomFS: reading uanim_bow2br-bw1_c000_start.bundle (20.5 KB) [2256.30] RomFS: reading uanim_bow2bm-bw1_c000_start.bundle (62.9 KB) [2256.30] RomFS: reading uanim_thr2am-sw1_c535_special1.bundle (162.9 KB) [2256.31] RomFS: reading uanim_tik0af-mg1_c560_attack1.bundle (96.1 KB) [2256.31] RomFS: reading uanim_enb0af-mg1_c000_damagehigh.bundle (75.2 KB) [2256.31] RomFS: reading uanim_enb0af-mg1_c000_damagemidb.bundle (61.5 KB) [2256.31] RomFS: reading uanim_enb0af-mg1_c000_damagemiddu.bundle (56.5 KB) [2256.31] RomFS: reading uanim_enb0af-mg1_c000_damagemidud.bundle (59.8 KB) [2256.31] RomFS: reading uanim_enb0af-mg1_c000_evasionb.bundle (56.4 KB) [2256.31] RomFS: reading uanim_enb0af-mg1_c000_evasionl.bundle (58.9 KB) [2256.31] RomFS: reading uanim_enb0af-mg1_c000_evasionr.bundle (58.9 KB) [2256.31] RomFS: reading uanim_enb0af-mg1_c000_guard.bundle (43.2 KB) [2256.31] RomFS: reading uanim_enb0af-mg1_c000_parryr.bundle (57.9 KB) [2256.31] RomFS: reading uanim_enb0af-mg1_c000_ready.bundle (54.9 KB) [2256.31] RomFS: reading uanim_bow2bm-bw1_c000_parryl.bundle (44.9 KB) [2256.31] RomFS: reading uanim_bow2br-bw1_c000_parryl.bundle (26.4 KB) [2256.32] RomFS: reading uanim_enb0af-mg1_c000_start.bundle (63.6 KB) [2256.32] RomFS: reading uanim_enb0af-mg1_c000_idledying.bundle (29.1 KB) [2256.67] vulkan: a 104 ms frame: 1 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (752 KB), 0 ms in finishes [2256.81] perf: 55.8 frames a second over 5.0 s (132881 shown in all) [2258.84] RomFS: reading V_ENEMY_M1_Attack_L_01.bin (1.0 KB) [2258.84] RomFS: reading V_ENEMY_M1_Attack_L_02.bin (0.9 KB) [2258.84] RomFS: reading V_ENEMY_M1_Attack_L_03.bin (0.7 KB) [2258.84] RomFS: reading V_ENEMY_M1_Attack_L_04.bin (0.9 KB) [2258.84] RomFS: reading V_ENEMY_M1_Avoid_01.bin (0.8 KB) [2258.84] RomFS: reading V_ENEMY_M1_Avoid_02.bin (0.7 KB) [2258.84] RomFS: reading V_ENEMY_M1_Avoid_03.bin (0.8 KB) [2258.84] RomFS: reading V_ENEMY_M1_Avoid_04.bin (0.7 KB) [2258.84] RomFS: reading V_ENEMY_M1_Damage_H_01.bin (1.5 KB) [2258.84] RomFS: reading V_ENEMY_M1_Damage_H_02.bin (1.3 KB) [2258.84] RomFS: reading V_ENEMY_M1_Damage_H_03.bin (1.3 KB) [2258.84] RomFS: reading V_ENEMY_M1_Damage_H_04.bin (1.4 KB) [2258.84] RomFS: reading V_ENEMY_M1_Damage_L_01.bin (0.9 KB) [2258.84] RomFS: reading V_ENEMY_M1_Damage_L_02.bin (0.8 KB) [2258.84] RomFS: reading V_ENEMY_M1_Damage_L_03.bin (1.3 KB) [2258.84] RomFS: reading V_ENEMY_M1_Damage_L_04.bin (0.9 KB) [2258.84] RomFS: reading V_ENEMY_M1_Die_01.bin (2.2 KB) [2259.44] RomFS: reading V_GOLDMARY_Damage_H_04.bin (1.7 KB) [2259.44] RomFS: reading V_GOLDMARY_Damage_L_01.bin (0.8 KB) [2259.44] RomFS: reading V_GOLDMARY_Damage_L_02.bin (1.1 KB) [2259.44] RomFS: reading V_GOLDMARY_Damage_L_03.bin (1.2 KB) [2259.44] RomFS: reading V_GOLDMARY_Damage_L_04.bin (1.3 KB) [2259.44] RomFS: reading V_GOLDMARY_Die_01.bin (3.1 KB) [2259.45] RomFS: reading V_GOLDMARY_Engage_Active_01.bin (3.5 KB) [2259.45] RomFS: reading V_GOLDMARY_Engage_Active_02.bin (3.4 KB) [2259.45] RomFS: reading V_GOLDMARY_Engage_Attack_BYLETH_01.bin (2.0 KB) [2260.49] RomFS: reading V_GOLDMARY_Attack_F_02.bin (1.2 KB) [2260.49] RomFS: reading V_GOLDMARY_Attack_F_03.bin (1.2 KB) [2260.49] RomFS: reading V_GOLDMARY_Attack_F_04.bin (0.8 KB) [2260.49] RomFS: reading V_GOLDMARY_Attack_H_01.bin (1.1 KB) [2260.49] RomFS: reading V_GOLDMARY_Attack_H_02.bin (1.4 KB) [2260.49] RomFS: reading V_GOLDMARY_Attack_H_03.bin (1.1 KB) [2260.49] RomFS: reading V_GOLDMARY_Attack_H_04.bin (1.4 KB) [2260.49] RomFS: reading V_GOLDMARY_Attack_L_01.bin (0.9 KB) [2260.49] RomFS: reading V_GOLDMARY_Attack_L_02.bin (0.9 KB) [2260.49] RomFS: reading V_GOLDMARY_Attack_L_03.bin (0.9 KB) [2260.49] RomFS: reading V_GOLDMARY_Attack_L_04.bin (0.9 KB) [2260.49] RomFS: reading V_GOLDMARY_Avoid_01.bin (0.9 KB) [2260.49] RomFS: reading V_GOLDMARY_Avoid_02.bin (1.2 KB) [2260.49] RomFS: reading V_GOLDMARY_Avoid_03.bin (1.1 KB) [2260.49] RomFS: reading V_GOLDMARY_Avoid_04.bin (0.9 KB) [2260.49] RomFS: reading V_GOLDMARY_C_Attack1_01.bin (1.3 KB) [2260.72] RomFS: reading 799857441.wem (911.2 KB) [2261.04] RomFS: reading V_TIKI_Attack_H_02.bin (1.2 KB) [2261.04] RomFS: reading V_TIKI_Attack_H_03.bin (1.3 KB) [2261.04] RomFS: reading V_TIKI_Attack_H_04.bin (1.4 KB) [2261.04] RomFS: reading V_TIKI_Attack_L_01.bin (1.1 KB) [2261.04] RomFS: reading V_TIKI_Attack_L_02.bin (1.1 KB) [2261.04] RomFS: reading V_TIKI_Attack_L_03.bin (0.9 KB) [2261.04] RomFS: reading V_TIKI_Attack_L_04.bin (1.0 KB) [2261.04] RomFS: reading V_TIKI_Avoid_01.bin (0.7 KB) [2261.04] RomFS: reading V_TIKI_Avoid_02.bin (1.0 KB) [2261.04] RomFS: reading V_TIKI_Avoid_03.bin (0.9 KB) [2261.04] RomFS: reading V_TIKI_Avoid_04.bin (0.9 KB) [2261.04] RomFS: reading V_TIKI_Critical_01.bin (1.2 KB) [2261.04] RomFS: reading V_TIKI_Critical_02.bin (1.8 KB) [2261.04] RomFS: reading V_TIKI_Damage_H_01.bin (1.4 KB) [2261.04] RomFS: reading V_TIKI_Damage_H_02.bin (1.8 KB) [2261.81] perf: 58.4 frames a second over 5.0 s (133173 shown in all) [2262.27] nvn: 133200 presents, 133200 submissions [2262.27] cpu: 600 presents in 10.51 s (57.1 fps): 39 of the game's threads ran 17.59 s on the host's processors (167% of one, 29.32 ms a present), the whole process 21.53 s (205%); the busiest: thread 80 'MainThread' 8.81 s, thread 87 'Job.Worker 1' 3.36 s, thread 86 'Job.Worker 0' 3.34 s, thread 108 'UnityGfxDeviceWorker' 1.19 s, thread 116 'AK::EventManager' 0.44 s [2262.27] cpu: in those 10.51 s, 298712 SVCs (28418 a second): 0x1b ArbitrateUnlock 81743, 0x1c WaitProcessWideKeyAtomic 65495, 0x0b SleepThread 63999, 0x1d SignalProcessWideKey 46255, 0x1a ArbitrateLock 31412, 0x21 SendSyncRequest 7261; 33942 calls the dispatch table had no code for (RtAPI.miss) [2262.27] vulkan: 43757443 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 340 finishes (124 ms); 0 reads past queued releases (0 samples counts written on the GPU); 64767022 descriptor sets written, 22747864 reused; 26392675 draws kept the last one's shaders and pipeline (0 checked), 40408756 its targets [2262.27] vulkan: 200 shaders translated (62 ms), 227 pipelines made (20 from the cache, 1807 ms making, 818 ms waited for), 736 render targets made, 7529 texture uploads (3681 MB); 3 frames over 50 ms in the last 600, the slowest 104 ms [2262.27] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2262.27] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4679 of 14373 MB (4256 ours) [2262.27] vulkan: caches: 75 render targets (1133 MB, 1 parked), 384 textures (1205 MB), 5896 buffers (70 MB); 3088 of 14373 MB in use as they count it, 0 MB freed for the budget so far [2262.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2262.27] vulkan: 10501117 rendering passes, 132604 clear commands, 2440123 attachments cleared and 29 left undefined by their load op [2262.27] vulkan: 24584 passes (32%) ended at buffer.c:2264 [2262.27] vulkan: 22048 passes (28%) ended at buffer.c:2168 [2262.27] vulkan: 17967 passes (23%) ended at renderer.c:214 [2262.27] vulkan: 6061 passes (8%) ended at render.c:232 [2262.27] vulkan: 2402 passes (3%) ended at cmd.c:534 [2262.27] vulkan: 2021 passes (3%) ended at buffer.c:2096 [2262.27] vulkan: 1763 passes (2%) ended at dma.c:143 [2262.27] vulkan: 606 passes (1%) ended at surface.c:160 [2262.27] vulkan: GPU-owned guest memory landed for the CPU 44596 times, render targets written back for an engine 0 times [2266.00] vulkan: display: 599 frame intervals of 17.70 ms (deviation 5.56 ms, 1st to 99th percentile 16.36 to 33.55 ms), 28 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (3.8 to 14.2), on to the display in 29.2 ms (12.6 to 43.7), 38.2 ms in all (19.8 to 50.4) [2266.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2266.83] perf: 58.2 frames a second over 5.0 s (133465 shown in all) [2271.83] perf: 59.6 frames a second over 5.0 s (133763 shown in all) [2272.44] cpu: 600 presents in 10.17 s (59.0 fps): 38 of the game's threads ran 14.50 s on the host's processors (143% of one, 24.17 ms a present), the whole process 17.64 s (173%); the busiest: thread 80 'MainThread' 7.52 s, thread 87 'Job.Worker 1' 2.78 s, thread 86 'Job.Worker 0' 2.75 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.37 s [2272.44] cpu: in those 10.17 s, 229269 SVCs (22542 a second): 0x0b SleepThread 66298, 0x1b ArbitrateUnlock 54448, 0x1c WaitProcessWideKeyAtomic 50354, 0x1d SignalProcessWideKey 35904, 0x1a ArbitrateLock 13979, 0x21 SendSyncRequest 6436; 34372 calls the dispatch table had no code for (RtAPI.miss) [2272.44] vulkan: 44126541 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 342 finishes (125 ms); 0 reads past queued releases (0 samples counts written on the GPU); 65290658 descriptor sets written, 22962424 reused; 26678102 draws kept the last one's shaders and pipeline (0 checked), 40762198 its targets [2272.44] vulkan: 200 shaders translated (62 ms), 227 pipelines made (20 from the cache, 1807 ms making, 818 ms waited for), 736 render targets made, 7540 texture uploads (3681 MB); 3 frames over 50 ms in the last 600, the slowest 61 ms [2272.44] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2272.44] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4679 of 14373 MB (4256 ours) [2272.44] vulkan: caches: 75 render targets (1133 MB, 1 parked), 395 textures (1208 MB), 4472 buffers (72 MB); 3061 of 14373 MB in use as they count it, 0 MB freed for the budget so far [2272.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2272.44] vulkan: 10563790 rendering passes, 133204 clear commands, 2446810 attachments cleared and 29 left undefined by their load op [2272.44] vulkan: 26467 passes (42%) ended at buffer.c:2264 [2272.44] vulkan: 16809 passes (27%) ended at renderer.c:214 [2272.44] vulkan: 8433 passes (13%) ended at buffer.c:2168 [2272.44] vulkan: 5623 passes (9%) ended at render.c:232 [2272.44] vulkan: 1926 passes (3%) ended at cmd.c:534 [2272.44] vulkan: 1801 passes (3%) ended at dma.c:143 [2272.44] vulkan: 1187 passes (2%) ended at buffer.c:2096 [2272.44] vulkan: 253 passes (0%) ended at renderer.c:680 [2272.44] vulkan: GPU-owned guest memory landed for the CPU 44752 times, render targets written back for an engine 0 times [2276.05] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.37 ms, 1st to 99th percentile 16.56 to 16.94 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 6.8 ms (5.2 to 8.6), on to the display in 28.7 ms (16.4 to 37.2), 35.5 ms in all (23.5 to 43.6) [2276.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2276.85] perf: 59.6 frames a second over 5.0 s (134062 shown in all) [2281.85] perf: 59.6 frames a second over 5.0 s (134360 shown in all) [2282.53] cpu: 600 presents in 10.08 s (59.5 fps): 38 of the game's threads ran 13.40 s on the host's processors (133% of one, 22.34 ms a present), the whole process 16.34 s (162%); the busiest: thread 80 'MainThread' 6.97 s, thread 87 'Job.Worker 1' 2.55 s, thread 86 'Job.Worker 0' 2.55 s, thread 108 'UnityGfxDeviceWorker' 0.86 s, thread 116 'AK::EventManager' 0.34 s [2282.53] cpu: in those 10.08 s, 214205 SVCs (21245 a second): 0x0b SleepThread 66911, 0x1b ArbitrateUnlock 48708, 0x1c WaitProcessWideKeyAtomic 45629, 0x1d SignalProcessWideKey 33304, 0x1a ArbitrateLock 11397, 0x21 SendSyncRequest 6396; 74543 calls the dispatch table had no code for (RtAPI.miss) [2282.53] vulkan: 44499689 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 342 finishes (125 ms); 0 reads past queued releases (0 samples counts written on the GPU); 65818058 descriptor sets written, 23181320 reused; 26970679 draws kept the last one's shaders and pipeline (0 checked), 41119743 its targets [2282.53] vulkan: 200 shaders translated (62 ms), 227 pipelines made (20 from the cache, 1807 ms making, 818 ms waited for), 736 render targets made, 7546 texture uploads (3681 MB); 4 frames over 50 ms in the last 600, the slowest 55 ms [2282.53] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2282.53] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4679 of 14373 MB (4256 ours) [2282.53] vulkan: caches: 75 render targets (1133 MB, 1 parked), 351 textures (1156 MB), 4078 buffers (51 MB); 2988 of 14373 MB in use as they count it, 0 MB freed for the budget so far [2282.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2282.53] vulkan: 10623342 rendering passes, 133804 clear commands, 2452810 attachments cleared and 29 left undefined by their load op [2282.53] vulkan: 25061 passes (42%) ended at buffer.c:2264 [2282.53] vulkan: 16200 passes (27%) ended at renderer.c:214 [2282.53] vulkan: 8843 passes (15%) ended at buffer.c:2168 [2282.53] vulkan: 5337 passes (9%) ended at render.c:232 [2282.53] vulkan: 1753 passes (3%) ended at cmd.c:534 [2282.53] vulkan: 1310 passes (2%) ended at dma.c:143 [2282.53] vulkan: 787 passes (1%) ended at buffer.c:2096 [2282.53] vulkan: 258 passes (0%) ended at renderer.c:680 [2282.53] vulkan: GPU-owned guest memory landed for the CPU 44799 times, render targets written back for an engine 0 times [2286.30] vulkan: display: 599 frame intervals of 16.83 ms (deviation 1.91 ms, 1st to 99th percentile 16.55 to 16.94 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 6.6 ms (3.8 to 8.5), on to the display in 31.8 ms (14.6 to 38.1), 38.4 ms in all (22.3 to 44.1) [2286.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2286.86] perf: 59.4 frames a second over 5.0 s (134658 shown in all) [2291.86] perf: 60.0 frames a second over 5.0 s (134958 shown in all) [2292.56] nvn: 135000 presents, 135000 submissions [2292.56] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 12.98 s on the host's processors (129% of one, 21.64 ms a present), the whole process 15.69 s (156%); the busiest: thread 80 'MainThread' 6.63 s, thread 87 'Job.Worker 1' 2.45 s, thread 86 'Job.Worker 0' 2.45 s, thread 108 'UnityGfxDeviceWorker' 0.82 s, thread 116 'AK::EventManager' 0.38 s [2292.56] cpu: in those 10.03 s, 219099 SVCs (21838 a second): 0x0b SleepThread 66055, 0x1b ArbitrateUnlock 50677, 0x1c WaitProcessWideKeyAtomic 47738, 0x1d SignalProcessWideKey 35013, 0x1a ArbitrateLock 11413, 0x21 SendSyncRequest 6379; 121999 calls the dispatch table had no code for (RtAPI.miss) [2292.56] vulkan: 44833741 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 342 finishes (125 ms); 0 reads past queued releases (0 samples counts written on the GPU); 66288380 descriptor sets written, 23379102 reused; 27230347 draws kept the last one's shaders and pipeline (0 checked), 41438172 its targets [2292.56] vulkan: 200 shaders translated (62 ms), 227 pipelines made (20 from the cache, 1807 ms making, 818 ms waited for), 736 render targets made, 7595 texture uploads (3686 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [2292.56] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2292.56] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4679 of 14373 MB (4256 ours) [2292.56] vulkan: caches: 73 render targets (1079 MB, 1 parked), 224 textures (726 MB), 2824 buffers (16 MB); 2468 of 14373 MB in use as they count it, 0 MB freed for the budget so far [2292.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2292.56] vulkan: 10677903 rendering passes, 134404 clear commands, 2458810 attachments cleared and 29 left undefined by their load op [2292.56] vulkan: 21391 passes (39%) ended at buffer.c:2264 [2292.56] vulkan: 16143 passes (30%) ended at renderer.c:214 [2292.56] vulkan: 7018 passes (13%) ended at buffer.c:2168 [2292.56] vulkan: 5369 passes (10%) ended at render.c:232 [2292.56] vulkan: 1701 passes (3%) ended at cmd.c:534 [2292.56] vulkan: 1663 passes (3%) ended at dma.c:143 [2292.56] vulkan: 809 passes (1%) ended at buffer.c:2096 [2292.56] vulkan: 390 passes (1%) ended at renderer.c:680 [2292.56] vulkan: GPU-owned guest memory landed for the CPU 44827 times, render targets written back for an engine 0 times [2296.30] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.56 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 5.9 ms (4.4 to 7.6), on to the display in 36.1 ms (18.6 to 39.7), 42.1 ms in all (25.8 to 44.9) [2296.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2296.88] perf: 60.0 frames a second over 5.0 s (135259 shown in all) [2301.88] perf: 59.6 frames a second over 5.0 s (135557 shown in all) [2302.63] cpu: 600 presents in 10.07 s (59.6 fps): 38 of the game's threads ran 13.03 s on the host's processors (129% of one, 21.72 ms a present), the whole process 15.85 s (157%); the busiest: thread 80 'MainThread' 6.61 s, thread 87 'Job.Worker 1' 2.50 s, thread 86 'Job.Worker 0' 2.47 s, thread 108 'UnityGfxDeviceWorker' 0.87 s, thread 116 'AK::EventManager' 0.36 s [2302.63] cpu: in those 10.07 s, 220673 SVCs (21916 a second): 0x0b SleepThread 63704, 0x1b ArbitrateUnlock 52014, 0x1c WaitProcessWideKeyAtomic 48918, 0x1d SignalProcessWideKey 36586, 0x1a ArbitrateLock 11218, 0x21 SendSyncRequest 6405; 127123 calls the dispatch table had no code for (RtAPI.miss) [2302.63] vulkan: 45186809 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 342 finishes (125 ms); 0 reads past queued releases (0 samples counts written on the GPU); 66784484 descriptor sets written, 23589134 reused; 27507045 draws kept the last one's shaders and pipeline (0 checked), 41775635 its targets [2302.63] vulkan: 200 shaders translated (62 ms), 227 pipelines made (20 from the cache, 1807 ms making, 818 ms waited for), 736 render targets made, 7601 texture uploads (3690 MB); 2 frames over 50 ms in the last 600, the slowest 61 ms [2302.63] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2302.63] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4679 of 14373 MB (4256 ours) [2302.63] vulkan: caches: 73 render targets (1079 MB, 1 parked), 222 textures (737 MB), 3156 buffers (16 MB); 2475 of 14373 MB in use as they count it, 0 MB freed for the budget so far [2302.63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2302.63] vulkan: 10733600 rendering passes, 135004 clear commands, 2464810 attachments cleared and 29 left undefined by their load op [2302.63] vulkan: 21938 passes (39%) ended at buffer.c:2264 [2302.63] vulkan: 16200 passes (29%) ended at renderer.c:214 [2302.63] vulkan: 8087 passes (15%) ended at buffer.c:2168 [2302.63] vulkan: 5375 passes (10%) ended at render.c:232 [2302.63] vulkan: 1826 passes (3%) ended at cmd.c:534 [2302.63] vulkan: 1057 passes (2%) ended at dma.c:143 [2302.63] vulkan: 776 passes (1%) ended at buffer.c:2096 [2302.63] vulkan: 434 passes (1%) ended at renderer.c:680 [2302.63] vulkan: GPU-owned guest memory landed for the CPU 44855 times, render targets written back for an engine 0 times [2306.36] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.80 ms, 1st to 99th percentile 16.56 to 16.96 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 7.3 ms (5.2 to 8.9), on to the display in 29.8 ms (14.1 to 39.2), 37.1 ms in all (23.0 to 44.7) [2306.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2306.88] perf: 59.2 frames a second over 5.0 s (135853 shown in all) [2311.90] perf: 59.6 frames a second over 5.0 s (136152 shown in all) [2312.71] cpu: 600 presents in 10.08 s (59.5 fps): 38 of the game's threads ran 13.20 s on the host's processors (131% of one, 22.00 ms a present), the whole process 16.14 s (160%); the busiest: thread 80 'MainThread' 6.86 s, thread 87 'Job.Worker 1' 2.52 s, thread 86 'Job.Worker 0' 2.50 s, thread 108 'UnityGfxDeviceWorker' 0.83 s, thread 116 'AK::EventManager' 0.33 s [2312.71] cpu: in those 10.08 s, 212243 SVCs (21053 a second): 0x0b SleepThread 65628, 0x1b ArbitrateUnlock 48521, 0x1c WaitProcessWideKeyAtomic 45160, 0x1d SignalProcessWideKey 32860, 0x1a ArbitrateLock 11832, 0x21 SendSyncRequest 6414; 140785 calls the dispatch table had no code for (RtAPI.miss) [2312.71] vulkan: 45540273 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 342 finishes (125 ms); 0 reads past queued releases (0 samples counts written on the GPU); 67279545 descriptor sets written, 23801001 reused; 27779915 draws kept the last one's shaders and pipeline (0 checked), 42113497 its targets [2312.71] vulkan: 200 shaders translated (62 ms), 227 pipelines made (20 from the cache, 1807 ms making, 818 ms waited for), 736 render targets made, 7603 texture uploads (3691 MB); 3 frames over 50 ms in the last 600, the slowest 56 ms [2312.71] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2312.71] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4679 of 14373 MB (4256 ours) [2312.71] vulkan: caches: 73 render targets (1079 MB, 1 parked), 195 textures (724 MB), 3404 buffers (13 MB); 2459 of 14373 MB in use as they count it, 0 MB freed for the budget so far [2312.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2312.71] vulkan: 10792880 rendering passes, 135604 clear commands, 2470810 attachments cleared and 29 left undefined by their load op [2312.71] vulkan: 23906 passes (40%) ended at buffer.c:2264 [2312.71] vulkan: 16200 passes (27%) ended at renderer.c:214 [2312.71] vulkan: 9842 passes (17%) ended at buffer.c:2168 [2312.71] vulkan: 5364 passes (9%) ended at render.c:232 [2312.71] vulkan: 1783 passes (3%) ended at cmd.c:534 [2312.71] vulkan: 1260 passes (2%) ended at dma.c:143 [2312.71] vulkan: 669 passes (1%) ended at buffer.c:2096 [2312.71] vulkan: 254 passes (0%) ended at renderer.c:680 [2312.71] vulkan: GPU-owned guest memory landed for the CPU 44972 times, render targets written back for an engine 0 times [2316.42] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.36 ms, 1st to 99th percentile 16.56 to 16.92 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 6.1 ms (4.2 to 8.4), on to the display in 32.0 ms (17.2 to 39.5), 38.1 ms in all (23.7 to 44.7) [2316.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2316.91] perf: 59.8 frames a second over 5.0 s (136452 shown in all) [2321.91] perf: 58.8 frames a second over 5.0 s (136746 shown in all) [2322.80] nvn: 136800 presents, 136800 submissions [2322.80] cpu: 600 presents in 10.09 s (59.4 fps): 38 of the game's threads ran 13.07 s on the host's processors (129% of one, 21.78 ms a present), the whole process 15.93 s (158%); the busiest: thread 80 'MainThread' 6.96 s, thread 87 'Job.Worker 1' 2.39 s, thread 86 'Job.Worker 0' 2.38 s, thread 108 'UnityGfxDeviceWorker' 0.87 s, thread 116 'AK::EventManager' 0.31 s [2322.80] cpu: in those 10.09 s, 218429 SVCs (21642 a second): 0x0b SleepThread 62581, 0x1b ArbitrateUnlock 51535, 0x1c WaitProcessWideKeyAtomic 48154, 0x1d SignalProcessWideKey 36137, 0x1a ArbitrateLock 11726, 0x21 SendSyncRequest 6432; 63426 calls the dispatch table had no code for (RtAPI.miss) [2322.80] vulkan: 45876280 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 342 finishes (125 ms); 0 reads past queued releases (0 samples counts written on the GPU); 67750122 descriptor sets written, 24002438 reused; 28034318 draws kept the last one's shaders and pipeline (0 checked), 42433899 its targets [2322.80] vulkan: 200 shaders translated (62 ms), 227 pipelines made (20 from the cache, 1807 ms making, 818 ms waited for), 736 render targets made, 7611 texture uploads (3691 MB); 2 frames over 50 ms in the last 600, the slowest 62 ms [2322.80] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2322.80] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4679 of 14373 MB (4256 ours) [2322.80] vulkan: caches: 73 render targets (1079 MB, 1 parked), 181 textures (680 MB), 3388 buffers (13 MB); 2415 of 14373 MB in use as they count it, 0 MB freed for the budget so far [2322.80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2322.80] vulkan: 10847400 rendering passes, 136204 clear commands, 2476810 attachments cleared and 29 left undefined by their load op [2322.80] vulkan: 21114 passes (39%) ended at buffer.c:2264 [2322.80] vulkan: 16200 passes (30%) ended at renderer.c:214 [2322.80] vulkan: 7724 passes (14%) ended at buffer.c:2168 [2322.80] vulkan: 5383 passes (10%) ended at render.c:232 [2322.80] vulkan: 1723 passes (3%) ended at cmd.c:534 [2322.80] vulkan: 1455 passes (3%) ended at dma.c:143 [2322.80] vulkan: 565 passes (1%) ended at buffer.c:2096 [2322.80] vulkan: 353 passes (1%) ended at renderer.c:680 [2322.80] vulkan: GPU-owned guest memory landed for the CPU 45091 times, render targets written back for an engine 0 times [2325.24] RomFS: reading uanim_com0am-sw1_c000_damagehigh.bundle (83.7 KB) [2325.24] RomFS: reading uanim_com0am-sw1_c000_damagemidb.bundle (35.7 KB) [2325.25] RomFS: reading uanim_com0am-sw1_c000_evasionr.bundle (63.8 KB) [2325.25] RomFS: reading uanim_com0am-sw1_c000_guard.bundle (43.2 KB) [2325.25] RomFS: reading uanim_com0am-sw1_c000_dier.bundle (100.3 KB) [2325.25] RomFS: reading uanim_com0am-sw1_c000_evasionb.bundle (61.9 KB) [2325.25] RomFS: reading uanim_com0am-sw1_c000_parryr.bundle (57.0 KB) [2325.25] RomFS: reading uanim_swd1am-sw1_c000_attackt.bundle (9.0 KB) [2325.25] RomFS: reading uanim_com0am-sw1_c000_ready.bundle (42.0 KB) [2325.25] RomFS: reading uanim_com0am-lc1_c000_attackcm.bundle (11.0 KB) [2325.25] RomFS: reading uanim_com0am-lc1_c000_evasionb.bundle (7.0 KB) [2325.25] RomFS: reading uanim_com0am-lc1_c000_repelled.bundle (5.4 KB) [2325.25] RomFS: reading uanim_com0am-sw1_c000_repelled.bundle (5.5 KB) [2325.25] RomFS: reading uanim_com0bf-ax1_c000_attackcl.bundle (6.0 KB) [2325.25] RomFS: reading uanim_com0bf-ax1_c000_repelled.bundle (6.8 KB) [2325.25] RomFS: reading uanim_com0bf-lc1_c000_attackcl.bundle (10.4 KB) [2325.25] RomFS: reading uanim_com0am-sw1_c000_damagemiddu.bundle (34.8 KB) [2325.25] RomFS: reading uanim_com0am-sw1_c000_parryl.bundle (55.0 KB) [2325.25] RomFS: reading uanim_com0am-sw1_c000_evasionl.bundle (64.1 KB) [2325.26] RomFS: reading uanim_com0am-sw1_c702_damagehigh.bundle (99.3 KB) [2325.26] RomFS: reading uanim_swd1am-sw1_c000_attackc.bundle (143.4 KB) [2325.90] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [2326.59] RomFS: reading V_ENEMY_M3_Attack_H_04.bin (1.9 KB) [2326.59] RomFS: reading V_ENEMY_M3_Attack_L_01.bin (0.9 KB) [2326.59] RomFS: reading V_ENEMY_M3_Attack_L_02.bin (0.7 KB) [2326.59] RomFS: reading V_ENEMY_M3_Attack_L_03.bin (0.9 KB) [2326.59] RomFS: reading V_ENEMY_M3_Attack_L_04.bin (0.9 KB) [2326.59] RomFS: reading V_ENEMY_M3_Avoid_01.bin (0.9 KB) [2326.59] RomFS: reading V_ENEMY_M3_Avoid_02.bin (1.0 KB) [2326.59] RomFS: reading V_ENEMY_M3_Avoid_03.bin (0.9 KB) [2326.59] RomFS: reading V_ENEMY_M3_Avoid_04.bin (0.6 KB) [2326.59] RomFS: reading V_ENEMY_M3_Damage_H_01.bin (1.6 KB) [2326.59] RomFS: reading V_ENEMY_M3_Damage_H_02.bin (1.3 KB) [2326.59] RomFS: reading V_ENEMY_M3_Damage_H_03.bin (1.8 KB) [2326.59] RomFS: reading V_ENEMY_M3_Damage_H_04.bin (1.4 KB) [2326.59] RomFS: reading V_ENEMY_M3_Damage_L_01.bin (0.9 KB) [2326.59] RomFS: reading V_ENEMY_M3_Damage_L_02.bin (1.0 KB) [2326.59] RomFS: reading V_ENEMY_M3_Damage_L_03.bin (1.0 KB) [2326.80] vulkan: display: 599 frame intervals of 17.33 ms (deviation 5.32 ms, 1st to 99th percentile 16.56 to 33.46 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 7.1 ms (4.4 to 9.6), on to the display in 29.3 ms (12.2 to 45.5), 36.4 ms in all (20.6 to 50.0) [2326.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2326.91] perf: 56.4 frames a second over 5.0 s (137028 shown in all) [2330.50] RomFS: reading V_ENEMY_M2_Damage_L_03.bin (1.3 KB) [2330.50] RomFS: reading V_ENEMY_M2_Damage_L_04.bin (1.0 KB) [2330.50] RomFS: reading V_ENEMY_M2_Die_01.bin (2.2 KB) [2330.50] RomFS: reading V_ENEMY_M2_Parry_01.bin (0.9 KB) [2330.50] RomFS: reading V_ENEMY_M2_Parry_02.bin (1.0 KB) [2330.50] RomFS: reading V_ENEMY_M2_Parry_03.bin (1.1 KB) [2330.50] RomFS: reading V_ENEMY_M2_Parry_04.bin (1.4 KB) [2330.50] RomFS: reading V_ENEMY_M3_Attack_F_01.bin (0.9 KB) [2330.50] RomFS: reading V_ENEMY_M3_Attack_F_02.bin (0.7 KB) [2330.50] RomFS: reading V_ENEMY_M3_Attack_F_03.bin (0.7 KB) [2330.50] RomFS: reading V_ENEMY_M3_Attack_F_04.bin (0.9 KB) [2330.50] RomFS: reading V_ENEMY_M3_Attack_H_01.bin (1.2 KB) [2330.50] RomFS: reading V_ENEMY_M3_Attack_H_02.bin (1.5 KB) [2330.50] RomFS: reading V_ENEMY_M3_Attack_H_03.bin (1.4 KB) [2331.93] perf: 59.6 frames a second over 5.0 s (137327 shown in all) [2333.21] cpu: 600 presents in 10.41 s (57.6 fps): 38 of the game's threads ran 17.22 s on the host's processors (165% of one, 28.69 ms a present), the whole process 20.64 s (198%); the busiest: thread 80 'MainThread' 8.83 s, thread 87 'Job.Worker 1' 3.15 s, thread 86 'Job.Worker 0' 3.14 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.53 s [2333.21] cpu: in those 10.41 s, 311471 SVCs (29924 a second): 0x1b ArbitrateUnlock 83586, 0x1c WaitProcessWideKeyAtomic 70796, 0x0b SleepThread 67393, 0x1d SignalProcessWideKey 51190, 0x1a ArbitrateLock 30029, 0x21 SendSyncRequest 6605; 144354 calls the dispatch table had no code for (RtAPI.miss) [2333.21] vulkan: 46190678 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 342 finishes (125 ms); 0 reads past queued releases (0 samples counts written on the GPU); 68206126 descriptor sets written, 24175230 reused; 28252748 draws kept the last one's shaders and pipeline (0 checked), 42732507 its targets [2333.21] vulkan: 202 shaders translated (63 ms), 229 pipelines made (20 from the cache, 1826 ms making, 837 ms waited for), 738 render targets made, 7828 texture uploads (3722 MB); 3 frames over 50 ms in the last 600, the slowest 115 ms [2333.21] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2333.21] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4679 of 14373 MB (4256 ours) [2333.21] vulkan: caches: 75 render targets (1133 MB, 1 parked), 382 textures (1080 MB), 4749 buffers (117 MB); 2987 of 14373 MB in use as they count it, 0 MB freed for the budget so far [2333.21] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2333.21] vulkan: 10911328 rendering passes, 136804 clear commands, 2485428 attachments cleared and 31 left undefined by their load op [2333.21] vulkan: 19138 passes (30%) ended at buffer.c:2264 [2333.21] vulkan: 18498 passes (29%) ended at renderer.c:214 [2333.21] vulkan: 12349 passes (19%) ended at buffer.c:2168 [2333.21] vulkan: 6204 passes (10%) ended at render.c:232 [2333.21] vulkan: 2700 passes (4%) ended at dma.c:143 [2333.21] vulkan: 2022 passes (3%) ended at cmd.c:534 [2333.21] vulkan: 1833 passes (3%) ended at buffer.c:2096 [2333.21] vulkan: 743 passes (1%) ended at surface.c:160 [2333.21] vulkan: GPU-owned guest memory landed for the CPU 45428 times, render targets written back for an engine 0 times [2336.88] vulkan: display: 599 frame intervals of 16.83 ms (deviation 1.93 ms, 1st to 99th percentile 16.30 to 17.23 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 6.1 ms (2.2 to 11.1), on to the display in 40.2 ms (21.2 to 47.6), 46.2 ms in all (27.8 to 50.0) [2336.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2336.93] perf: 59.2 frames a second over 5.0 s (137623 shown in all) [2339.28] RomFS: reading aoc_talk_c350.bundle (5.1 KB) [2339.28] RomFS: reading tanim_c350b_left.bundle (19.8 KB) [2339.28] RomFS: reading tanim_c350b_right.bundle (19.9 KB) [2339.28] RomFS: reading aoc_talk_c350b.bundle (5.1 KB) [2339.28] RomFS: reading tanim_c351_left.bundle (19.9 KB) [2339.28] RomFS: reading aoc_talk_c351.bundle (5.1 KB) [2339.28] RomFS: reading tanim_c350_right.bundle (25.9 KB) [2339.28] RomFS: reading aoc_talk_c351b.bundle (5.1 KB) [2339.40] nvn: a 2-sample texture of format 0x3f, 480x480 [2339.97] RomFS: reading V_E004_EV3_001.bin (4.9 KB) [2339.98] RomFS: reading V_E004_EV4_001.bin (7.0 KB) [2339.98] RomFS: reading V_E004_OP1_001.bin (12.1 KB) [2341.93] perf: 57.8 frames a second over 5.0 s (137912 shown in all) [2343.39] cpu: 600 presents in 10.18 s (58.9 fps): 38 of the game's threads ran 12.79 s on the host's processors (126% of one, 21.31 ms a present), the whole process 15.16 s (149%); the busiest: thread 80 'MainThread' 6.39 s, thread 87 'Job.Worker 1' 2.51 s, thread 86 'Job.Worker 0' 2.50 s, thread 108 'UnityGfxDeviceWorker' 0.80 s, thread 116 'AK::EventManager' 0.34 s [2343.39] cpu: in those 10.18 s, 207318 SVCs (20360 a second): 0x0b SleepThread 63040, 0x1b ArbitrateUnlock 47852, 0x1c WaitProcessWideKeyAtomic 44922, 0x1d SignalProcessWideKey 31971, 0x1a ArbitrateLock 11214, 0x21 SendSyncRequest 6473; 111300 calls the dispatch table had no code for (RtAPI.miss) [2343.39] vulkan: 46417395 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 347 finishes (129 ms); 0 reads past queued releases (0 samples counts written on the GPU); 68534040 descriptor sets written, 24300750 reused; 28404214 draws kept the last one's shaders and pipeline (0 checked), 42940954 its targets [2343.39] vulkan: 202 shaders translated (63 ms), 229 pipelines made (20 from the cache, 1826 ms making, 837 ms waited for), 753 render targets made, 7867 texture uploads (3739 MB); 2 frames over 50 ms in the last 600, the slowest 194 ms [2343.39] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2343.39] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4679 of 14370 MB (4256 ours) [2343.39] vulkan: caches: 84 render targets (1146 MB, 5 parked), 414 textures (1255 MB), 5731 buffers (127 MB); 3170 of 14370 MB in use as they count it, 0 MB freed for the budget so far [2343.39] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2343.39] vulkan: 10956658 rendering passes, 137404 clear commands, 2492633 attachments cleared and 32 left undefined by their load op [2343.39] vulkan: 18928 passes (42%) ended at renderer.c:214 [2343.39] vulkan: 10160 passes (22%) ended at buffer.c:2264 [2343.39] vulkan: 5318 passes (12%) ended at buffer.c:2168 [2343.39] vulkan: 5299 passes (12%) ended at render.c:232 [2343.39] vulkan: 1678 passes (4%) ended at dma.c:143 [2343.39] vulkan: 1283 passes (3%) ended at cmd.c:534 [2343.39] vulkan: 1203 passes (3%) ended at surface.c:160 [2343.39] vulkan: 902 passes (2%) ended at buffer.c:2096 [2343.39] vulkan: GPU-owned guest memory landed for the CPU 45479 times, render targets written back for an engine 2 times [2346.95] perf: 60.0 frames a second over 5.0 s (138213 shown in all) [2347.05] vulkan: display: 599 frame intervals of 16.97 ms (deviation 6.27 ms, 1st to 99th percentile 16.56 to 16.92 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 6.2 ms (4.0 to 7.8), on to the display in 36.0 ms (18.9 to 40.8), 42.2 ms in all (27.1 to 45.4) [2347.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2351.95] perf: 57.6 frames a second over 5.0 s (138501 shown in all) [2353.64] nvn: 138600 presents, 138600 submissions [2353.65] cpu: 600 presents in 10.25 s (58.5 fps): 38 of the game's threads ran 14.05 s on the host's processors (137% of one, 23.42 ms a present), the whole process 16.63 s (162%); the busiest: thread 80 'MainThread' 7.25 s, thread 86 'Job.Worker 0' 2.77 s, thread 87 'Job.Worker 1' 2.77 s, thread 108 'UnityGfxDeviceWorker' 0.81 s, thread 116 'AK::EventManager' 0.29 s [2353.65] cpu: in those 10.25 s, 197673 SVCs (19278 a second): 0x0b SleepThread 62390, 0x1b ArbitrateUnlock 45417, 0x1c WaitProcessWideKeyAtomic 40764, 0x1d SignalProcessWideKey 28303, 0x1a ArbitrateLock 12423, 0x21 SendSyncRequest 6516; 2406 calls the dispatch table had no code for (RtAPI.miss) [2353.65] vulkan: 46662175 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 350 finishes (130 ms); 0 reads past queued releases (0 samples counts written on the GPU); 68895646 descriptor sets written, 24428704 reused; 28565112 draws kept the last one's shaders and pipeline (0 checked), 43166641 its targets [2353.65] vulkan: 202 shaders translated (63 ms), 229 pipelines made (20 from the cache, 1826 ms making, 837 ms waited for), 767 render targets made, 7901 texture uploads (3778 MB); 2 frames over 50 ms in the last 600, the slowest 212 ms [2353.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2353.65] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4679 of 14370 MB (4256 ours) [2353.65] vulkan: caches: 83 render targets (1083 MB, 3 parked), 303 textures (954 MB), 3186 buffers (31 MB); 2693 of 14370 MB in use as they count it, 0 MB freed for the budget so far [2353.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2353.65] vulkan: 11002838 rendering passes, 138004 clear commands, 2500230 attachments cleared and 32 left undefined by their load op [2353.65] vulkan: 19927 passes (43%) ended at renderer.c:214 [2353.65] vulkan: 8982 passes (19%) ended at buffer.c:2264 [2353.65] vulkan: 5415 passes (12%) ended at render.c:232 [2353.65] vulkan: 4372 passes (9%) ended at buffer.c:2168 [2353.65] vulkan: 2819 passes (6%) ended at dma.c:143 [2353.65] vulkan: 1530 passes (3%) ended at surface.c:160 [2353.65] vulkan: 1331 passes (3%) ended at cmd.c:534 [2353.65] vulkan: 1247 passes (3%) ended at buffer.c:2096 [2353.65] vulkan: GPU-owned guest memory landed for the CPU 45509 times, render targets written back for an engine 2 times [2356.96] perf: 58.8 frames a second over 5.0 s (138796 shown in all) [2357.33] vulkan: display: 599 frame intervals of 17.17 ms (deviation 7.69 ms, 1st to 99th percentile 16.56 to 33.38 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 6.1 ms (4.0 to 13.2), on to the display in 34.3 ms (12.7 to 44.9), 40.5 ms in all (21.1 to 50.0) [2357.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2361.96] perf: 59.8 frames a second over 5.0 s (139095 shown in all) [2363.78] cpu: 600 presents in 10.13 s (59.2 fps): 41 of the game's threads ran 17.83 s on the host's processors (176% of one, 29.72 ms a present), the whole process 21.37 s (211%); the busiest: thread 80 'MainThread' 9.02 s, thread 86 'Job.Worker 0' 3.66 s, thread 87 'Job.Worker 1' 3.65 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.27 s [2363.78] cpu: in those 10.13 s, 141041 SVCs (13921 a second): 0x1b ArbitrateUnlock 37264, 0x1c WaitProcessWideKeyAtomic 32887, 0x0b SleepThread 28754, 0x1d SignalProcessWideKey 23190, 0x1a ArbitrateLock 9936, 0x21 SendSyncRequest 6432; 3602 calls the dispatch table had no code for (RtAPI.miss) [2363.78] vulkan: 46993138 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 359 finishes (133 ms); 0 reads past queued releases (0 samples counts written on the GPU); 69368648 descriptor sets written, 24617628 reused; 28782286 draws kept the last one's shaders and pipeline (0 checked), 43476267 its targets [2363.78] vulkan: 202 shaders translated (63 ms), 229 pipelines made (20 from the cache, 1826 ms making, 837 ms waited for), 767 render targets made, 7962 texture uploads (3804 MB); 1 frames over 50 ms in the last 600, the slowest 51 ms [2363.78] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2363.78] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4679 of 14370 MB (4256 ours) [2363.78] vulkan: caches: 83 render targets (1083 MB, 3 parked), 356 textures (1180 MB), 4413 buffers (40 MB); 2948 of 14370 MB in use as they count it, 0 MB freed for the budget so far [2363.78] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2363.78] vulkan: 11073399 rendering passes, 138604 clear commands, 2509902 attachments cleared and 32 left undefined by their load op [2363.78] vulkan: 24517 passes (35%) ended at renderer.c:214 [2363.78] vulkan: 19423 passes (28%) ended at buffer.c:2264 [2363.78] vulkan: 7814 passes (11%) ended at buffer.c:2168 [2363.78] vulkan: 6999 passes (10%) ended at dma.c:143 [2363.78] vulkan: 6955 passes (10%) ended at render.c:232 [2363.78] vulkan: 1977 passes (3%) ended at buffer.c:2096 [2363.78] vulkan: 1954 passes (3%) ended at cmd.c:534 [2363.78] vulkan: 493 passes (1%) ended at renderer.c:680 [2363.78] vulkan: GPU-owned guest memory landed for the CPU 45603 times, render targets written back for an engine 2 times [2366.98] perf: 58.6 frames a second over 5.0 s (139389 shown in all) [2367.45] vulkan: display: 599 frame intervals of 16.89 ms (deviation 2.14 ms, 1st to 99th percentile 16.56 to 33.25 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 6.6 ms (3.9 to 12.1), on to the display in 32.6 ms (11.5 to 45.0), 39.2 ms in all (18.7 to 50.0) [2367.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2371.98] perf: 58.8 frames a second over 5.0 s (139683 shown in all) [2374.03] cpu: 600 presents in 10.26 s (58.5 fps): 39 of the game's threads ran 18.83 s on the host's processors (184% of one, 31.39 ms a present), the whole process 22.49 s (219%); the busiest: thread 80 'MainThread' 9.45 s, thread 87 'Job.Worker 1' 3.91 s, thread 86 'Job.Worker 0' 3.86 s, thread 108 'UnityGfxDeviceWorker' 1.08 s, thread 116 'AK::EventManager' 0.33 s [2374.03] cpu: in those 10.26 s, 143770 SVCs (14019 a second): 0x1b ArbitrateUnlock 37060, 0x1c WaitProcessWideKeyAtomic 34669, 0x0b SleepThread 31346, 0x1d SignalProcessWideKey 24424, 0x1a ArbitrateLock 7913, 0x21 SendSyncRequest 6464; 15459 calls the dispatch table had no code for (RtAPI.miss) [2374.03] vulkan: 47326714 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 371 finishes (137 ms); 0 reads past queued releases (0 samples counts written on the GPU); 69846715 descriptor sets written, 24806713 reused; 28997452 draws kept the last one's shaders and pipeline (0 checked), 43786425 its targets [2374.04] vulkan: 202 shaders translated (63 ms), 229 pipelines made (20 from the cache, 1826 ms making, 837 ms waited for), 782 render targets made, 8019 texture uploads (3826 MB); 2 frames over 50 ms in the last 600, the slowest 100 ms [2374.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2374.04] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4679 of 14377 MB (4256 ours) [2374.04] vulkan: caches: 97 render targets (1141 MB, 3 parked), 332 textures (1133 MB), 4815 buffers (45 MB); 2981 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2374.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2374.04] vulkan: 11150081 rendering passes, 139204 clear commands, 2520906 attachments cleared and 32 left undefined by their load op [2374.04] vulkan: 27363 passes (36%) ended at renderer.c:214 [2374.04] vulkan: 20945 passes (27%) ended at buffer.c:2264 [2374.04] vulkan: 8018 passes (10%) ended at buffer.c:2168 [2374.04] vulkan: 7701 passes (10%) ended at dma.c:143 [2374.04] vulkan: 7560 passes (10%) ended at render.c:232 [2374.04] vulkan: 2091 passes (3%) ended at buffer.c:2096 [2374.04] vulkan: 1994 passes (3%) ended at cmd.c:534 [2374.04] vulkan: 600 passes (1%) ended at renderer.c:680 [2374.04] vulkan: GPU-owned guest memory landed for the CPU 45740 times, render targets written back for an engine 2 times [2376.19] RomFS: reading uwep_lc23n.bundle (204.4 KB) [2376.20] RomFS: reading uwep_lc24.bundle (307.6 KB) [2376.23] RomFS: reading uwep_lc25.bundle (284.0 KB) [2376.27] RomFS: reading uwep_lc01.bundle (196.0 KB) [2376.27] RomFS: reading uwep_lc02.bundle (182.7 KB) [2376.28] RomFS: reading uwep_lc03.bundle (174.9 KB) [2376.98] perf: 57.2 frames a second over 5.0 s (139969 shown in all) [2377.90] vulkan: display: 599 frame intervals of 17.45 ms (deviation 5.56 ms, 1st to 99th percentile 16.57 to 33.42 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (4.9 to 12.2), on to the display in 27.8 ms (11.4 to 32.7), 36.5 ms in all (18.0 to 41.5) [2377.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2382.00] perf: 55.6 frames a second over 5.0 s (140248 shown in all) [2384.84] nvn: 140400 presents, 140400 submissions [2384.84] cpu: 600 presents in 10.81 s (55.5 fps): 38 of the game's threads ran 19.37 s on the host's processors (179% of one, 32.28 ms a present), the whole process 23.27 s (215%); the busiest: thread 80 'MainThread' 10.14 s, thread 87 'Job.Worker 1' 3.67 s, thread 86 'Job.Worker 0' 3.66 s, thread 108 'UnityGfxDeviceWorker' 1.30 s, thread 116 'AK::EventManager' 0.38 s [2384.84] cpu: in those 10.81 s, 168218 SVCs (15561 a second): 0x1b ArbitrateUnlock 44081, 0x1c WaitProcessWideKeyAtomic 38533, 0x0b SleepThread 38141, 0x1d SignalProcessWideKey 26351, 0x1a ArbitrateLock 12613, 0x21 SendSyncRequest 6583; 25311 calls the dispatch table had no code for (RtAPI.miss) [2384.84] vulkan: 47681194 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 371 finishes (137 ms); 0 reads past queued releases (0 samples counts written on the GPU); 70357803 descriptor sets written, 25004585 reused; 29221456 draws kept the last one's shaders and pipeline (0 checked), 44114789 its targets [2384.84] vulkan: 202 shaders translated (63 ms), 229 pipelines made (20 from the cache, 1826 ms making, 837 ms waited for), 782 render targets made, 8039 texture uploads (3836 MB); 8 frames over 50 ms in the last 600, the slowest 102 ms [2384.84] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2384.84] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4679 of 14377 MB (4256 ours) [2384.84] vulkan: caches: 97 render targets (1141 MB, 3 parked), 309 textures (1037 MB), 6045 buffers (53 MB); 2877 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2384.85] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2384.85] vulkan: 11233049 rendering passes, 139804 clear commands, 2533566 attachments cleared and 32 left undefined by their load op [2384.85] vulkan: 30860 passes (37%) ended at renderer.c:214 [2384.85] vulkan: 21146 passes (25%) ended at buffer.c:2264 [2384.85] vulkan: 9374 passes (11%) ended at buffer.c:2168 [2384.85] vulkan: 8463 passes (10%) ended at render.c:232 [2384.85] vulkan: 7364 passes (9%) ended at dma.c:143 [2384.85] vulkan: 2245 passes (3%) ended at cmd.c:534 [2384.85] vulkan: 2244 passes (3%) ended at buffer.c:2096 [2384.85] vulkan: 667 passes (1%) ended at surface.c:160 [2384.85] vulkan: GPU-owned guest memory landed for the CPU 45932 times, render targets written back for an engine 2 times [2386.31] RomFS: reading uwep_ax08.bundle (259.7 KB) [2386.31] RomFS: reading uwep_ax09.bundle (284.0 KB) [2386.34] RomFS: reading uwep_ax10.bundle (277.1 KB) [2387.00] perf: 54.6 frames a second over 5.0 s (140521 shown in all) [2388.65] vulkan: display: 599 frame intervals of 17.95 ms (deviation 6.96 ms, 1st to 99th percentile 16.57 to 50.09 ms), 29 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (4.6 to 11.9), on to the display in 22.8 ms (9.3 to 33.5), 31.7 ms in all (17.3 to 41.8) [2388.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2392.01] perf: 57.4 frames a second over 5.0 s (140809 shown in all) [2395.23] RomFS: reading uacc_shield_lnc1am.bundle (167.8 KB) [2395.25] RomFS: reading uwep_sw03-sb.bundle (177.8 KB) [2395.26] RomFS: reading uwep_sw03-sw.bundle (177.0 KB) [2395.27] RomFS: reading uacc_shield_mcn3am.bundle (702.2 KB) [2395.32] RomFS: reading uwep_sw04-gr.bundle (155.4 KB) [2395.49] cpu: 600 presents in 10.65 s (56.4 fps): 39 of the game's threads ran 19.13 s on the host's processors (180% of one, 31.88 ms a present), the whole process 23.07 s (217%); the busiest: thread 80 'MainThread' 9.94 s, thread 87 'Job.Worker 1' 3.65 s, thread 86 'Job.Worker 0' 3.65 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.35 s [2395.49] cpu: in those 10.65 s, 177331 SVCs (16658 a second): 0x1b ArbitrateUnlock 48186, 0x1c WaitProcessWideKeyAtomic 39602, 0x0b SleepThread 37848, 0x1d SignalProcessWideKey 26956, 0x1a ArbitrateLock 16198, 0x21 SendSyncRequest 6582; 21102 calls the dispatch table had no code for (RtAPI.miss) [2395.49] vulkan: 48039796 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 371 finishes (137 ms); 0 reads past queued releases (0 samples counts written on the GPU); 70876096 descriptor sets written, 25203496 reused; 29450473 draws kept the last one's shaders and pipeline (0 checked), 44447665 its targets [2395.49] vulkan: 202 shaders translated (63 ms), 229 pipelines made (20 from the cache, 1826 ms making, 837 ms waited for), 786 render targets made, 8068 texture uploads (3841 MB); 8 frames over 50 ms in the last 600, the slowest 101 ms [2395.49] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2395.49] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4679 of 14377 MB (4256 ours) [2395.49] vulkan: caches: 90 render targets (1183 MB, 3 parked), 312 textures (1058 MB), 6123 buffers (53 MB); 2953 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2395.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2395.49] vulkan: 11314664 rendering passes, 140404 clear commands, 2545969 attachments cleared and 34 left undefined by their load op [2395.49] vulkan: 30318 passes (37%) ended at renderer.c:214 [2395.49] vulkan: 20724 passes (25%) ended at buffer.c:2264 [2395.49] vulkan: 9205 passes (11%) ended at buffer.c:2168 [2395.49] vulkan: 8333 passes (10%) ended at render.c:232 [2395.49] vulkan: 7246 passes (9%) ended at dma.c:143 [2395.49] vulkan: 2293 passes (3%) ended at buffer.c:2096 [2395.49] vulkan: 2243 passes (3%) ended at cmd.c:534 [2395.49] vulkan: 653 passes (1%) ended at surface.c:160 [2395.49] vulkan: GPU-owned guest memory landed for the CPU 46087 times, render targets written back for an engine 2 times [2395.58] RomFS: reading uanim_com0am-lc1_c000_damagemiddu.bundle (44.9 KB) [2395.58] RomFS: reading uanim_com0am-lc1_c000_attackcm.bundle (198.0 KB) [2395.58] RomFS: reading uanim_com0am-lc1_c000_damagemidud.bundle (53.5 KB) [2395.58] RomFS: reading uanim_com0am-lc1_c000_damagehigh.bundle (88.2 KB) [2395.58] RomFS: reading uanim_lnc1am-lc1_c000_attackt.bundle (165.9 KB) [2395.58] RomFS: reading uanim_com0am-lc1_c000_damagemidb.bundle (59.4 KB) [2395.58] RomFS: reading uanim_com0am-lc1_c000_parryr.bundle (63.1 KB) [2395.58] RomFS: reading uanim_com0am-lc1_c000_ready.bundle (44.2 KB) [2395.59] RomFS: reading uanim_com0am-lc1_c000_evasionb.bundle (86.5 KB) [2395.60] RomFS: reading uanim_drg0am-sw1_c000_damagehigh.bundle (89.0 KB) [2395.60] RomFS: reading uanim_drg0am-sw1_c000_evasionr.bundle (70.8 KB) [2395.60] RomFS: reading uanim_drg0am-sw1_c000_evasionb.bundle (73.5 KB) [2395.60] RomFS: reading uanim_drg0am-sw1_c000_start.bundle (86.3 KB) [2395.60] RomFS: reading eff_skill_trigger_engage.bundle (369.3 KB) [2395.60] RomFS: reading uanim_drg0am-sw1_c000_evasionl.bundle (72.4 KB) [2396.68] RomFS: reading V_LUEUR_M_BOSS_Win_06.bin (1.4 KB) [2396.68] RomFS: reading V_LUEUR_M_BOSS_Win_07.bin (1.0 KB) [2396.68] RomFS: reading V_LUEUR_M_C_Attack1_01.bin (1.3 KB) [2396.68] RomFS: reading V_LUEUR_M_C_Attack1_02.bin (1.4 KB) [2396.68] RomFS: reading V_LUEUR_M_C_Attack1_03.bin (1.2 KB) [2396.68] RomFS: reading V_LUEUR_M_C_Attack2_01.bin (1.4 KB) [2396.68] RomFS: reading V_LUEUR_M_C_Attack2_02.bin (1.6 KB) [2396.68] RomFS: reading V_LUEUR_M_C_Attack2_03.bin (1.4 KB) [2396.68] RomFS: reading V_LUEUR_M_C_Guard_01.bin (1.2 KB) [2396.68] RomFS: reading V_LUEUR_M_C_Guard_02.bin (1.7 KB) [2396.68] RomFS: reading V_LUEUR_M_C_Guard_03.bin (1.4 KB) [2396.68] RomFS: reading V_LUEUR_M_Critical_01.bin (1.3 KB) [2396.68] RomFS: reading V_LUEUR_M_Critical_02.bin (1.7 KB) [2397.03] perf: 54.0 frames a second over 5.0 s (141080 shown in all) [2399.45] vulkan: display: 599 frame intervals of 18.03 ms (deviation 6.98 ms, 1st to 99th percentile 16.56 to 66.56 ms), 32 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (4.6 to 13.1), on to the display in 26.4 ms (10.6 to 33.4), 35.5 ms in all (18.1 to 42.5) [2399.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2402.05] perf: 56.8 frames a second over 5.0 s (141365 shown in all) [2406.10] cpu: 600 presents in 10.61 s (56.6 fps): 40 of the game's threads ran 18.82 s on the host's processors (177% of one, 31.37 ms a present), the whole process 22.33 s (211%); the busiest: thread 80 'MainThread' 9.60 s, thread 86 'Job.Worker 0' 3.59 s, thread 87 'Job.Worker 1' 3.58 s, thread 108 'UnityGfxDeviceWorker' 1.19 s, thread 116 'AK::EventManager' 0.54 s [2406.10] cpu: in those 10.61 s, 268097 SVCs (25273 a second): 0x1b ArbitrateUnlock 70242, 0x0b SleepThread 61757, 0x1c WaitProcessWideKeyAtomic 60322, 0x1d SignalProcessWideKey 43422, 0x1a ArbitrateLock 23640, 0x21 SendSyncRequest 6752; 5393 calls the dispatch table had no code for (RtAPI.miss) [2406.10] vulkan: 48357273 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 384 finishes (143 ms); 0 reads past queued releases (0 samples counts written on the GPU); 71339926 descriptor sets written, 25374620 reused; 29663317 draws kept the last one's shaders and pipeline (0 checked), 44746685 its targets [2406.10] vulkan: 204 shaders translated (63 ms), 231 pipelines made (20 from the cache, 1849 ms making, 852 ms waited for), 795 render targets made, 8235 texture uploads (3869 MB); 3 frames over 50 ms in the last 600, the slowest 113 ms [2406.10] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2406.10] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4679 of 14377 MB (4256 ours) [2406.10] vulkan: caches: 84 render targets (1185 MB, 3 parked), 446 textures (1388 MB), 8214 buffers (106 MB); 3349 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2406.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2406.10] vulkan: 11384834 rendering passes, 141004 clear commands, 2555880 attachments cleared and 34 left undefined by their load op [2406.10] vulkan: 21960 passes (31%) ended at renderer.c:214 [2406.10] vulkan: 19007 passes (27%) ended at buffer.c:2264 [2406.10] vulkan: 12929 passes (18%) ended at buffer.c:2168 [2406.10] vulkan: 6805 passes (10%) ended at render.c:232 [2406.10] vulkan: 4263 passes (6%) ended at dma.c:143 [2406.10] vulkan: 2000 passes (3%) ended at buffer.c:2096 [2406.10] vulkan: 1979 passes (3%) ended at cmd.c:534 [2406.10] vulkan: 681 passes (1%) ended at surface.c:160 [2406.10] vulkan: GPU-owned guest memory landed for the CPU 46252 times, render targets written back for an engine 2 times [2407.06] perf: 58.0 frames a second over 5.0 s (141656 shown in all) [2408.44] RomFS: reading uwep_sw06-sb.bundle (169.2 KB) [2408.45] RomFS: reading uwep_sw06-sw.bundle (187.6 KB) [2408.48] RomFS: reading uwep_sw07-gr.bundle (183.9 KB) [2408.52] RomFS: reading uwep_mg04.bundle (205.9 KB) [2409.56] RomFS: reading uwep_sw06-gr.bundle (186.0 KB) [2409.56] RomFS: reading uwep_sw05-sw.bundle (203.2 KB) [2409.57] RomFS: reading mg_icebreath.bundle (6.0 KB) [2409.57] RomFS: reading mg_lfire.bundle (6.6 KB) [2409.57] RomFS: reading mg_lsurge.bundle (7.2 KB) [2409.57] RomFS: reading lfire_03.bundle (441.3 KB) [2409.57] RomFS: reading flameball_stone.bundle (45.4 KB) [2409.57] RomFS: reading lfire_00.bundle (475.1 KB) [2409.58] RomFS: reading lfire_04.bundle (377.8 KB) [2409.58] RomFS: reading lfire_02.bundle (503.0 KB) [2409.58] RomFS: reading lfire_01.bundle (576.1 KB) [2409.58] RomFS: reading lfire_anime_00.bundle (10.6 KB) [2409.58] RomFS: reading lfire_light.bundle (3.0 KB) [2409.58] RomFS: reading lfire_shoot_anime.bundle (513.0 KB) [2409.58] RomFS: reading ubody_mag2bm_c704.bundle (1881.2 KB) [2409.58] RomFS: reading uacc_hip_stravn0bm.bundle (157.6 KB) [2409.58] RomFS: reading ubody_mag2br_c000.bundle (2640.1 KB) [2409.60] RomFS: reading uwep_ax22n.bundle (170.9 KB) [2409.60] RomFS: reading uwep_ax23.bundle (2591.3 KB) [2409.64] RomFS: reading lsurge_00.bundle (323.2 KB) [2409.70] RomFS: reading ubody_mag2br_c707.bundle (2647.4 KB) [2409.73] RomFS: reading uwep_ax23b.bundle (2591.9 KB) [2409.89] RomFS: reading uanim_swd0am-sw1_c000_winloop.bundle (18.4 KB) [2409.89] RomFS: reading uanim_com0af-sw1_c000_attackcm.bundle (148.1 KB) [2409.89] RomFS: reading uanim_swd0am-sw1_c000_attackc.bundle (11.9 KB) [2409.89] RomFS: reading uanim_com0af-sw1_c000_damagehigh.bundle (90.7 KB) [2409.89] RomFS: reading uanim_swd0am-sw1_c000_win.bundle (7.9 KB) [2409.89] RomFS: reading uanim_com0af-sw1_c000_damagemidb.bundle (36.3 KB) [2409.89] RomFS: reading uanim_com0af-sw1_c000_dier.bundle (91.4 KB) [2409.89] RomFS: reading uanim_com0af-sw1_c000_evasionb.bundle (63.1 KB) [2409.89] RomFS: reading uanim_com0af-sw1_c000_evasionr.bundle (64.7 KB) [2409.89] RomFS: reading uanim_com0af-sw1_c000_guard.bundle (43.2 KB) [2409.89] RomFS: reading uanim_com0af-sw1_c000_parryr.bundle (58.1 KB) [2409.89] RomFS: reading uanim_com0af-sw1_c000_ready.bundle (42.1 KB) [2409.89] RomFS: reading uanim_mag2br-mg1_c000_attack3.bundle (43.2 KB) [2409.89] RomFS: reading uanim_mag2bf-mg1_c000_attackc.bundle (193.7 KB) [2409.89] RomFS: reading uanim_mag2br-mg1_c000_attackc.bundle (52.9 KB) [2409.89] RomFS: reading uanim_mag2br-mg1_c000_damagehigh.bundle (34.2 KB) [2409.89] RomFS: reading uanim_swd1af-sw1_c000_win.bundle (5.6 KB) [2409.89] RomFS: reading uanim_mag2bf-mg1_c000_damagehigh.bundle (57.7 KB) [2409.89] RomFS: reading uanim_com0af-sw1_c000_evasionl.bundle (65.3 KB) [2409.90] RomFS: reading uanim_com0af-sw1_c000_damagemiddu.bundle (34.9 KB) [2409.90] RomFS: reading uanim_com0af-sw1_c000_parryl.bundle (56.0 KB) [2409.91] RomFS: reading uanim_com0af-sw1_c703_damagehigh.bundle (103.1 KB) [2409.91] RomFS: reading uanim_mag2bf-mg1_c000_damagemidb.bundle (36.0 KB) [2409.91] RomFS: reading uanim_mag2br-mg1_c000_damagemidb.bundle (28.3 KB) [2409.91] RomFS: reading uanim_mag2br-mg1_c000_damagemiddu.bundle (24.7 KB) [2409.91] RomFS: reading uanim_mag2bf-mg1_c000_attack3.bundle (103.6 KB) [2409.91] RomFS: reading uanim_com0bf-sw1_c000_damagemidud.bundle (39.7 KB) [2409.91] RomFS: reading uanim_com0br-sw1_c000_damagemidud.bundle (26.8 KB) [2409.91] RomFS: reading uanim_com0bf-sw1_c000_dieb.bundle (83.3 KB) [2409.91] RomFS: reading uanim_com0br-sw1_c000_dieb.bundle (36.6 KB) [2409.91] RomFS: reading uanim_mag2bf-mg1_c000_evasionr.bundle (41.4 KB) [2409.91] RomFS: reading uanim_mag2bf-mg1_c000_damagemidud.bundle (43.9 KB) [2409.91] RomFS: reading uanim_mag2bf-mg1_c000_guard.bundle (39.0 KB) [2409.91] RomFS: reading uanim_mag2bf-mg1_c000_evasionb.bundle (38.9 KB) [2409.91] RomFS: reading uanim_mag2br-mg1_c000_damagemidud.bundle (25.0 KB) [2409.91] RomFS: reading uanim_mag2br-mg1_c000_evasionb.bundle (33.5 KB) [2409.91] RomFS: reading uanim_mag2br-mg1_c000_evasionr.bundle (31.4 KB) [2409.91] RomFS: reading uanim_mag2br-mg1_c000_guard.bundle (21.4 KB) [2409.91] RomFS: reading uanim_mag2bf-mg1_c000_parryr.bundle (52.2 KB) [2409.91] RomFS: reading uanim_mag2bf-mg1_c000_ready.bundle (31.0 KB) [2409.91] RomFS: reading uanim_mag2br-mg1_c000_parryr.bundle (24.7 KB) [2409.91] RomFS: reading uanim_mag2br-mg1_c000_ready.bundle (15.7 KB) [2409.92] RomFS: reading uanim_swd1af-sw1_c000_attackc.bundle (148.2 KB) [2409.92] RomFS: reading uanim_mag2br-mg1_c000_start.bundle (20.5 KB) [2409.93] RomFS: reading uanim_mag2bf-mg1_c000_start.bundle (44.6 KB) [2409.93] RomFS: reading uanim_hec0am-ax1_c510_attack3.bundle (136.3 KB) [2409.93] RomFS: reading uanim_enb0am-ax1_c000_attackt.bundle (209.0 KB) [2409.93] RomFS: reading uanim_enb0am-ax1_c000_damagehigh.bundle (68.7 KB) [2409.93] RomFS: reading uanim_enb0am-ax1_c000_damagemidb.bundle (51.0 KB) [2409.93] RomFS: reading uanim_enb0am-ax1_c000_damagemidud.bundle (49.0 KB) [2409.93] RomFS: reading uanim_enb0am-ax1_c000_evasionb.bundle (53.7 KB) [2409.93] RomFS: reading uanim_enb0am-ax1_c000_evasionl.bundle (55.6 KB) [2409.93] RomFS: reading uanim_enb0am-ax1_c000_runloop.bundle (17.9 KB) [2409.93] RomFS: reading uanim_mag2bf-mg1_c000_damagemiddu.bundle (38.3 KB) [2409.93] RomFS: reading uanim_flr1af-sw1_c150_attackc.bundle (13.1 KB) [2409.93] RomFS: reading uanim_hec0am-ax1_c510_attack2.bundle (9.3 KB) [2409.93] RomFS: reading uanim_hec0am-ax1_c510_attack1.bundle (8.8 KB) [2409.94] RomFS: reading uanim_com0br-sw1_c000_diel.bundle (36.0 KB) [2409.94] RomFS: reading uanim_mag2bf-mg1_c000_evasionl.bundle (48.9 KB) [2409.94] RomFS: reading uanim_enb0am-ax1_c000_parryr.bundle (62.9 KB) [2409.94] RomFS: reading uanim_enb0am-ax1_c000_evasionr.bundle (55.6 KB) [2409.94] RomFS: reading uanim_enb0am-ax1_c000_guard.bundle (47.0 KB) [2409.94] RomFS: reading uanim_com0bf-sw1_c000_diel.bundle (90.1 KB) [2409.94] RomFS: reading uanim_mag2br-mg1_c000_evasionl.bundle (31.1 KB) [2409.95] RomFS: reading uanim_enb0am-ax1_c000_damagemiddu.bundle (52.0 KB) [2410.00] vulkan: display: 599 frame intervals of 17.61 ms (deviation 5.10 ms, 1st to 99th percentile 16.56 to 33.51 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (3.7 to 13.0), on to the display in 27.4 ms (11.0 to 39.6), 35.0 ms in all (19.0 to 43.3) [2410.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2411.79] RomFS: reading V_LAPIS_Attack_F_02.bin (1.3 KB) [2411.79] RomFS: reading V_LAPIS_Attack_F_03.bin (1.0 KB) [2411.79] RomFS: reading V_LAPIS_Attack_F_04.bin (1.1 KB) [2411.79] RomFS: reading V_LAPIS_Attack_H_01.bin (1.1 KB) [2411.79] RomFS: reading V_LAPIS_Attack_H_02.bin (1.4 KB) [2411.79] RomFS: reading V_LAPIS_Attack_H_03.bin (1.1 KB) [2411.79] RomFS: reading V_LAPIS_Attack_H_04.bin (1.6 KB) [2411.79] RomFS: reading V_LAPIS_Attack_L_01.bin (1.0 KB) [2411.79] RomFS: reading V_LAPIS_Attack_L_02.bin (0.9 KB) [2411.79] RomFS: reading V_LAPIS_Attack_L_03.bin (0.9 KB) [2411.79] RomFS: reading V_LAPIS_Attack_L_04.bin (1.1 KB) [2411.79] RomFS: reading V_LAPIS_Avoid_01.bin (1.0 KB) [2411.79] RomFS: reading V_LAPIS_Avoid_02.bin (1.0 KB) [2411.79] RomFS: reading V_LAPIS_Avoid_03.bin (0.7 KB) [2411.79] RomFS: reading V_LAPIS_Avoid_04.bin (1.0 KB) [2411.79] RomFS: reading V_LAPIS_C_Attack1_01.bin (1.8 KB) [2411.81] RomFS: reading V_HECTOR_Attack_F_01.bin (1.1 KB) [2411.81] RomFS: reading V_HECTOR_Attack_F_02.bin (0.9 KB) [2411.81] RomFS: reading V_HECTOR_Attack_F_03.bin (0.9 KB) [2411.81] RomFS: reading V_HECTOR_Attack_F_04.bin (1.2 KB) [2411.81] RomFS: reading V_HECTOR_Attack_H_01.bin (1.1 KB) [2411.81] RomFS: reading V_HECTOR_Attack_H_02.bin (1.1 KB) [2411.81] RomFS: reading V_HECTOR_Attack_H_03.bin (1.3 KB) [2411.81] RomFS: reading V_HECTOR_Attack_H_04.bin (1.2 KB) [2411.81] RomFS: reading V_HECTOR_Attack_L_01.bin (0.7 KB) [2411.81] RomFS: reading V_HECTOR_Attack_L_02.bin (0.9 KB) [2411.81] RomFS: reading V_HECTOR_Attack_L_03.bin (0.8 KB) [2411.81] RomFS: reading V_HECTOR_Attack_L_04.bin (0.9 KB) [2411.81] RomFS: reading V_HECTOR_Avoid_01.bin (1.1 KB) [2411.81] RomFS: reading V_HECTOR_Avoid_02.bin (0.9 KB) [2411.81] RomFS: reading V_HECTOR_Avoid_03.bin (0.9 KB) [2411.81] RomFS: reading V_HECTOR_Avoid_04.bin (0.7 KB) [2411.81] RomFS: reading V_HECTOR_Critical_01.bin (1.9 KB) [2412.05] RomFS: reading V_ENEMY_F2_Damage_H_03.bin (1.3 KB) [2412.06] RomFS: reading V_ENEMY_F2_Damage_H_04.bin (1.0 KB) [2412.06] RomFS: reading V_ENEMY_F2_Damage_L_01.bin (0.9 KB) [2412.06] RomFS: reading V_ENEMY_F2_Damage_L_02.bin (1.1 KB) [2412.06] RomFS: reading V_ENEMY_F2_Damage_L_03.bin (0.7 KB) [2412.06] RomFS: reading V_ENEMY_F2_Damage_L_04.bin (1.1 KB) [2412.06] RomFS: reading V_ENEMY_F2_Die_01.bin (2.4 KB) [2412.06] RomFS: reading V_ENEMY_F2_Parry_01.bin (0.8 KB) [2412.06] RomFS: reading V_ENEMY_F2_Parry_02.bin (0.8 KB) [2412.06] RomFS: reading V_ENEMY_F2_Parry_03.bin (1.0 KB) [2412.06] RomFS: reading V_ENEMY_F2_Parry_04.bin (1.3 KB) [2412.06] RomFS: reading V_ENEMY_F3_Attack_F_01.bin (0.7 KB) [2412.06] RomFS: reading V_ENEMY_F3_Attack_F_02.bin (0.8 KB) [2412.06] RomFS: reading V_ENEMY_F3_Attack_F_03.bin (0.5 KB) [2412.06] RomFS: reading V_ENEMY_F3_Attack_F_04.bin (0.6 KB) [2412.06] RomFS: reading V_ENEMY_F3_Attack_H_01.bin (1.1 KB) [2412.06] RomFS: reading V_ENEMY_F3_Attack_H_02.bin (1.2 KB) [2412.08] perf: 53.0 frames a second over 5.0 s (141922 shown in all) [2413.09] RomFS: reading 1057546399.wem (20.6 KB) [2413.09] RomFS: reading 105956527.wem (39.3 KB) [2413.21] RomFS: reading 1061112321.wem (23.1 KB) [2413.64] RomFS: reading V_ENEMY_F1_Damage_H_02.bin (0.9 KB) [2413.64] RomFS: reading V_ENEMY_F1_Damage_H_03.bin (1.4 KB) [2413.64] RomFS: reading V_ENEMY_F1_Damage_H_04.bin (1.1 KB) [2413.64] RomFS: reading V_ENEMY_F1_Damage_L_01.bin (0.5 KB) [2413.64] RomFS: reading V_ENEMY_F1_Damage_L_02.bin (0.7 KB) [2413.64] RomFS: reading V_ENEMY_F1_Damage_L_03.bin (1.1 KB) [2413.64] RomFS: reading V_ENEMY_F1_Damage_L_04.bin (1.1 KB) [2413.64] RomFS: reading V_ENEMY_F1_Die_01.bin (2.5 KB) [2413.64] RomFS: reading V_ENEMY_F1_Parry_01.bin (0.8 KB) [2413.64] RomFS: reading V_ENEMY_F1_Parry_02.bin (0.8 KB) [2413.64] RomFS: reading V_ENEMY_F1_Parry_03.bin (1.1 KB) [2413.64] RomFS: reading V_ENEMY_F1_Parry_04.bin (1.2 KB) [2413.64] RomFS: reading V_ENEMY_F2_Attack_F_01.bin (1.1 KB) [2413.64] RomFS: reading V_ENEMY_F2_Attack_F_02.bin (0.8 KB) [2413.64] RomFS: reading V_ENEMY_F2_Attack_F_03.bin (1.0 KB) [2413.64] RomFS: reading V_ENEMY_F2_Attack_F_04.bin (0.9 KB) [2413.64] RomFS: reading V_ENEMY_F2_Attack_H_01.bin (1.1 KB) [2413.64] RomFS: reading V_ENEMY_F2_Attack_H_02.bin (1.3 KB) [2413.64] RomFS: reading V_ENEMY_F2_Attack_H_03.bin (1.1 KB) [2413.64] RomFS: reading V_ENEMY_F2_Attack_H_04.bin (1.2 KB) [2413.64] RomFS: reading V_ENEMY_F2_Attack_L_01.bin (0.9 KB) [2413.64] RomFS: reading V_ENEMY_F2_Attack_L_02.bin (0.9 KB) [2413.64] RomFS: reading V_ENEMY_F2_Attack_L_03.bin (1.0 KB) [2413.64] RomFS: reading V_ENEMY_F2_Attack_L_04.bin (1.0 KB) [2413.64] RomFS: reading V_ENEMY_F2_Avoid_01.bin (0.7 KB) [2413.64] RomFS: reading V_ENEMY_F2_Avoid_02.bin (0.9 KB) [2413.64] RomFS: reading V_ENEMY_F2_Avoid_03.bin (0.5 KB) [2413.64] RomFS: reading V_ENEMY_F2_Avoid_04.bin (0.9 KB) [2413.64] RomFS: reading V_ENEMY_F2_Damage_H_01.bin (1.1 KB) [2413.64] RomFS: reading V_ENEMY_F2_Damage_H_02.bin (1.4 KB) [2413.71] RomFS: reading 804719970.wem (82.6 KB) [2413.71] RomFS: reading 80551115.wem (31.6 KB) [2413.83] RomFS: reading 807238924.wem (555.4 KB) [2414.07] RomFS: reading 134121514.wem (39.2 KB) [2414.07] RomFS: reading 134901263.wem (42.3 KB) [2414.07] RomFS: reading 537504610.wem (284.7 KB) [2414.08] RomFS: reading 537538804.wem (24.5 KB) [2414.19] RomFS: reading 537751665.wem (22.7 KB) [2414.19] RomFS: reading 136800928.wem (148.3 KB) [2414.25] RomFS: reading V_LAPIS_Cafe_10.bin (3.6 KB) [2414.25] RomFS: reading V_LAPIS_Critical_01.bin (1.8 KB) [2414.25] RomFS: reading V_LAPIS_Critical_02.bin (1.6 KB) [2414.25] RomFS: reading V_LAPIS_Critical_03.bin (1.8 KB) [2414.25] RomFS: reading V_LAPIS_Critical_04.bin (1.6 KB) [2414.25] RomFS: reading V_LAPIS_Damage_H_01.bin (1.3 KB) [2414.25] RomFS: reading V_LAPIS_Damage_H_02.bin (1.6 KB) [2414.25] RomFS: reading V_LAPIS_Damage_H_03.bin (1.5 KB) [2414.25] RomFS: reading V_LAPIS_Damage_H_04.bin (2.0 KB) [2414.25] RomFS: reading V_LAPIS_Damage_L_01.bin (0.8 KB) [2416.85] nvn: 142200 presents, 142200 submissions [2416.86] cpu: 600 presents in 10.76 s (55.8 fps): 38 of the game's threads ran 20.02 s on the host's processors (186% of one, 33.37 ms a present), the whole process 23.49 s (218%); the busiest: thread 80 'MainThread' 9.80 s, thread 87 'Job.Worker 1' 3.87 s, thread 86 'Job.Worker 0' 3.85 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.63 s [2416.86] cpu: in those 10.76 s, 290844 SVCs (27032 a second): 0x1b ArbitrateUnlock 79900, 0x1c WaitProcessWideKeyAtomic 63738, 0x0b SleepThread 63007, 0x1d SignalProcessWideKey 44348, 0x1a ArbitrateLock 30585, 0x21 SendSyncRequest 7334; 17264 calls the dispatch table had no code for (RtAPI.miss) [2416.86] vulkan: 48630064 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (144 ms); 0 reads past queued releases (0 samples counts written on the GPU); 71740800 descriptor sets written, 25519328 reused; 29823478 draws kept the last one's shaders and pipeline (0 checked), 45000621 its targets [2416.86] vulkan: 210 shaders translated (64 ms), 236 pipelines made (21 from the cache, 1883 ms making, 885 ms waited for), 795 render targets made, 8347 texture uploads (3888 MB); 5 frames over 50 ms in the last 600, the slowest 112 ms [2416.86] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2416.86] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4679 of 14377 MB (4256 ours) [2416.86] vulkan: caches: 76 render targets (1135 MB, 1 parked), 541 textures (1613 MB), 8136 buffers (401 MB); 3799 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2416.86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2416.86] vulkan: 11458317 rendering passes, 141604 clear commands, 2566484 attachments cleared and 36 left undefined by their load op [2416.86] vulkan: 23388 passes (32%) ended at buffer.c:2264 [2416.86] vulkan: 22563 passes (31%) ended at renderer.c:214 [2416.86] vulkan: 10954 passes (15%) ended at buffer.c:2168 [2416.86] vulkan: 7143 passes (10%) ended at render.c:232 [2416.86] vulkan: 3110 passes (4%) ended at dma.c:143 [2416.86] vulkan: 2888 passes (4%) ended at buffer.c:2096 [2416.86] vulkan: 2025 passes (3%) ended at cmd.c:534 [2416.86] vulkan: 921 passes (1%) ended at surface.c:160 [2416.86] vulkan: GPU-owned guest memory landed for the CPU 46365 times, render targets written back for an engine 2 times [2417.10] perf: 58.0 frames a second over 5.0 s (142213 shown in all) [2417.71] RomFS: reading V_LAPIS_Win_03.bin (2.3 KB) [2417.71] RomFS: reading V_LAPIS_Win_04.bin (1.9 KB) [2417.71] RomFS: reading V_LAPIS_Win_05.bin (2.2 KB) [2417.71] RomFS: reading V_LAPIS_Win_06.bin (1.1 KB) [2417.71] RomFS: reading V_LAPIS_Win_07.bin (1.1 KB) [2417.71] RomFS: reading V_LAPIS_Win_08.bin (2.9 KB) [2417.71] RomFS: reading V_LAPIS_Win_09.bin (2.6 KB) [2417.71] RomFS: reading V_LAPIS_Win_10.bin (2.1 KB) [2417.71] RomFS: reading V_LAPIS_Win_God_01.bin (2.6 KB) [2420.42] vulkan: display: 599 frame intervals of 17.39 ms (deviation 4.67 ms, 1st to 99th percentile 16.56 to 33.44 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (3.8 to 13.4), on to the display in 26.6 ms (12.0 to 36.7), 35.5 ms in all (20.8 to 43.7) [2420.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2422.10] perf: 58.4 frames a second over 5.0 s (142505 shown in all) [2427.11] perf: 58.2 frames a second over 5.0 s (142797 shown in all) [2427.17] cpu: 600 presents in 10.31 s (58.2 fps): 42 of the game's threads ran 17.24 s on the host's processors (167% of one, 28.74 ms a present), the whole process 20.46 s (198%); the busiest: thread 80 'MainThread' 8.81 s, thread 87 'Job.Worker 1' 3.35 s, thread 86 'Job.Worker 0' 3.33 s, thread 108 'UnityGfxDeviceWorker' 1.03 s, thread 116 'AK::EventManager' 0.43 s [2427.17] cpu: in those 10.31 s, 234342 SVCs (22734 a second): 0x1b ArbitrateUnlock 59128, 0x0b SleepThread 56312, 0x1c WaitProcessWideKeyAtomic 53749, 0x1d SignalProcessWideKey 38707, 0x1a ArbitrateLock 15737, 0x21 SendSyncRequest 6539; 7537 calls the dispatch table had no code for (RtAPI.miss) [2427.17] vulkan: 48930233 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 409 finishes (151 ms); 0 reads past queued releases (0 samples counts written on the GPU); 72171931 descriptor sets written, 25688535 reused; 30026665 draws kept the last one's shaders and pipeline (0 checked), 45282260 its targets [2427.17] vulkan: 210 shaders translated (64 ms), 236 pipelines made (21 from the cache, 1883 ms making, 885 ms waited for), 818 render targets made, 8400 texture uploads (3920 MB); 3 frames over 50 ms in the last 600, the slowest 87 ms [2427.17] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2427.17] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4679 of 14377 MB (4256 ours) [2427.17] vulkan: caches: 97 render targets (1214 MB, 4 parked), 460 textures (1301 MB), 7150 buffers (372 MB); 3570 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2427.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2427.17] vulkan: 11521710 rendering passes, 142204 clear commands, 2575828 attachments cleared and 36 left undefined by their load op [2427.17] vulkan: 21595 passes (34%) ended at renderer.c:214 [2427.17] vulkan: 17315 passes (27%) ended at buffer.c:2264 [2427.17] vulkan: 8485 passes (13%) ended at buffer.c:2168 [2427.17] vulkan: 6693 passes (11%) ended at render.c:232 [2427.17] vulkan: 4753 passes (7%) ended at dma.c:143 [2427.17] vulkan: 1802 passes (3%) ended at cmd.c:534 [2427.17] vulkan: 1781 passes (3%) ended at buffer.c:2096 [2427.17] vulkan: 599 passes (1%) ended at surface.c:160 [2427.17] vulkan: GPU-owned guest memory landed for the CPU 46512 times, render targets written back for an engine 2 times [2430.73] vulkan: display: 599 frame intervals of 17.22 ms (deviation 4.16 ms, 1st to 99th percentile 16.56 to 33.40 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 7.0 ms (3.7 to 13.8), on to the display in 22.4 ms (10.3 to 39.3), 29.4 ms in all (18.7 to 43.6) [2430.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2432.13] perf: 59.4 frames a second over 5.0 s (143095 shown in all) [2435.28] RomFS: reading uwep_sw09-sb.bundle (290.6 KB) [2435.28] RomFS: reading uwep_sw09-sw.bundle (299.7 KB) [2435.29] RomFS: reading uwep_sw09b-sw.bundle (450.6 KB) [2436.25] RomFS: reading uwep_sw30b.bundle (190.4 KB) [2436.25] RomFS: reading uwep_sw30n.bundle (190.5 KB) [2436.33] RomFS: reading uwep_sw31.bundle (156.7 KB) [2436.46] RomFS: reading uanim_drg1am-sw1_c000_attackc.bundle (200.9 KB) [2436.46] RomFS: reading smk_03_snow.bundle (247.2 KB) [2436.46] RomFS: reading uanim_drg1am-sw1_c000_attackt.bundle (115.4 KB) [2436.46] RomFS: reading smk_03_stone.bundle (231.2 KB) [2436.47] RomFS: reading uanim_drg1am-sw1_c000_win.bundle (58.6 KB) [2436.47] RomFS: reading uanim_drg1am-sw1_c000_attackc.bundle (13.6 KB) [2436.47] RomFS: reading uanim_drg1am-sw1_c000_attackt.bundle (10.3 KB) [2436.47] RomFS: reading uanim_ect3af-dg1_c000_attack2.bundle (7.9 KB) [2436.47] RomFS: reading uanim_ect3af-dg1_c000_attackc.bundle (10.0 KB) [2436.48] RomFS: reading uanim_drg1am-sw1_c000_winloop.bundle (17.2 KB) [2436.48] RomFS: reading uanim_ect3af-dg1_c000_attack1.bundle (101.8 KB) [2436.48] RomFS: reading smk_03_swamp.bundle (116.9 KB) [2436.48] RomFS: reading uanim_com0am-sw1_c000_dieb.bundle (90.7 KB) [2436.48] RomFS: reading uanim_drg0am-sw1_c000_attackt.bundle (9.0 KB) [2436.48] RomFS: reading uanim_com0am-sw1_c000_diel.bundle (97.3 KB) [2436.48] RomFS: reading uanim_drg0am-sw1_c000_start.bundle (6.9 KB) [2436.48] RomFS: reading uanim_drg0am-sw1_c002_attackc.bundle (11.4 KB) [2436.49] RomFS: reading uanim_lnc2bm-lc1_c000_win.bundle (7.3 KB) [2436.49] RomFS: reading uanim_luc0af-sw1_c584_attack2.bundle (8.9 KB) [2436.49] RomFS: reading uanim_luc0af-sw1_c584_attack3.bundle (105.8 KB) [2436.49] RomFS: reading uanim_eir0af-sw1_c582_engage1.bundle (48.6 KB) [2436.49] RomFS: reading uanim_eir0af-sw1_c582_evasionb.bundle (49.1 KB) [2436.49] RomFS: reading uanim_enb0af-sw1_c000_evasionb.bundle (47.3 KB) [2436.49] RomFS: reading uanim_enb0af-sw1_c000_evasionl.bundle (48.3 KB) [2436.49] RomFS: reading uanim_enb0af-sw1_c000_evasionr.bundle (49.1 KB) [2436.49] RomFS: reading uanim_enb0af-sw1_c000_parryr.bundle (59.5 KB) [2436.49] RomFS: reading uanim_enb0af-sw1_c000_guard.bundle (30.9 KB) [2436.49] RomFS: reading uanim_enb0af-sw1_c000_ready.bundle (25.8 KB) [2436.50] RomFS: reading uanim_eir0af-sw1_c582_idlenormal.bundle (29.5 KB) [2436.50] RomFS: reading uanim_enb0af-sw1_c000_relaxloop.bundle (26.1 KB) [2436.50] RomFS: reading uanim_enb0af-sw1_c000_idledying.bundle (18.9 KB) [2436.50] RomFS: reading uanim_enb0af-sw1_c000_start.bundle (60.5 KB) [2436.55] RomFS: reading 294146348.wem (143.8 KB) [2436.55] RomFS: reading 294152740.wem (11.1 KB) [2436.55] RomFS: reading 294156216.wem (12.5 KB) [2436.55] RomFS: reading 896158415.wem (50.1 KB) [2436.55] RomFS: reading 896168352.wem (11.1 KB) [2436.55] RomFS: reading 896179923.wem (3.3 KB) [2437.15] perf: 53.2 frames a second over 5.0 s (143362 shown in all) [2437.77] cpu: 600 presents in 10.60 s (56.6 fps): 40 of the game's threads ran 18.82 s on the host's processors (178% of one, 31.36 ms a present), the whole process 22.69 s (214%); the busiest: thread 80 'MainThread' 9.76 s, thread 86 'Job.Worker 0' 3.67 s, thread 87 'Job.Worker 1' 3.64 s, thread 108 'UnityGfxDeviceWorker' 1.04 s, thread 116 'AK::EventManager' 0.37 s [2437.77] cpu: in those 10.60 s, 181998 SVCs (17171 a second): 0x1b ArbitrateUnlock 49028, 0x0b SleepThread 39153, 0x1c WaitProcessWideKeyAtomic 38938, 0x1d SignalProcessWideKey 27616, 0x1a ArbitrateLock 16904, 0x21 SendSyncRequest 6895; 22634 calls the dispatch table had no code for (RtAPI.miss) [2437.77] vulkan: 49256827 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 417 finishes (153 ms); 0 reads past queued releases (0 samples counts written on the GPU); 72643336 descriptor sets written, 25870318 reused; 30232762 draws kept the last one's shaders and pipeline (0 checked), 45584894 its targets [2437.77] vulkan: 210 shaders translated (64 ms), 236 pipelines made (21 from the cache, 1883 ms making, 885 ms waited for), 823 render targets made, 8501 texture uploads (3961 MB); 6 frames over 50 ms in the last 600, the slowest 109 ms [2437.77] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2437.77] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4679 of 14377 MB (4256 ours) [2437.77] vulkan: caches: 93 render targets (1272 MB, 3 parked), 446 textures (1329 MB), 5865 buffers (84 MB); 3367 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2437.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2437.77] vulkan: 11593983 rendering passes, 142804 clear commands, 2587488 attachments cleared and 38 left undefined by their load op [2437.77] vulkan: 28198 passes (39%) ended at renderer.c:214 [2437.77] vulkan: 14844 passes (21%) ended at buffer.c:2264 [2437.77] vulkan: 8002 passes (11%) ended at buffer.c:2168 [2437.77] vulkan: 7890 passes (11%) ended at render.c:232 [2437.77] vulkan: 7779 passes (11%) ended at dma.c:143 [2437.77] vulkan: 2161 passes (3%) ended at buffer.c:2096 [2437.77] vulkan: 2150 passes (3%) ended at cmd.c:534 [2437.77] vulkan: 635 passes (1%) ended at surface.c:160 [2437.77] vulkan: GPU-owned guest memory landed for the CPU 46943 times, render targets written back for an engine 2 times [2438.19] RomFS: reading V_LUEUR_M_Arena_Name_05.bin (3.0 KB) [2438.19] RomFS: reading V_LUEUR_M_Attack_F_01.bin (1.1 KB) [2438.19] RomFS: reading V_LUEUR_M_Attack_F_02.bin (1.0 KB) [2438.19] RomFS: reading V_LUEUR_M_Attack_F_03.bin (1.1 KB) [2438.19] RomFS: reading V_LUEUR_M_Attack_F_04.bin (0.9 KB) [2438.19] RomFS: reading V_LUEUR_M_Attack_H_01.bin (1.3 KB) [2438.19] RomFS: reading V_LUEUR_M_Attack_H_02.bin (1.2 KB) [2438.19] RomFS: reading V_LUEUR_M_Attack_H_03.bin (1.2 KB) [2438.19] RomFS: reading V_LUEUR_M_Attack_H_04.bin (1.3 KB) [2438.19] RomFS: reading V_LUEUR_M_Attack_L_01.bin (0.9 KB) [2438.19] RomFS: reading V_LUEUR_M_Attack_L_02.bin (1.0 KB) [2438.19] RomFS: reading V_LUEUR_M_Attack_L_03.bin (0.9 KB) [2438.19] RomFS: reading V_LUEUR_M_Attack_L_04.bin (0.9 KB) [2438.19] RomFS: reading V_LUEUR_M_Avoid_01.bin (0.7 KB) [2438.19] RomFS: reading V_LUEUR_M_Avoid_02.bin (0.8 KB) [2438.19] RomFS: reading V_LUEUR_M_Avoid_03.bin (0.8 KB) [2438.19] RomFS: reading V_LUEUR_M_Avoid_04.bin (1.3 KB) [2438.44] RomFS: reading V_LUCINA_Arena_Name_05.bin (2.2 KB) [2438.44] RomFS: reading V_LUCINA_Attack_F_01.bin (1.0 KB) [2438.44] RomFS: reading V_LUCINA_Attack_F_02.bin (0.9 KB) [2438.44] RomFS: reading V_LUCINA_Attack_F_03.bin (0.6 KB) [2438.44] RomFS: reading V_LUCINA_Attack_F_04.bin (0.9 KB) [2438.44] RomFS: reading V_LUCINA_Attack_H_01.bin (1.1 KB) [2438.44] RomFS: reading V_LUCINA_Attack_H_02.bin (1.1 KB) [2438.44] RomFS: reading V_LUCINA_Attack_H_03.bin (1.3 KB) [2438.44] RomFS: reading V_LUCINA_Attack_H_04.bin (1.2 KB) [2438.44] RomFS: reading V_LUCINA_Attack_L_01.bin (0.9 KB) [2438.44] RomFS: reading V_LUCINA_Attack_L_02.bin (0.9 KB) [2438.44] RomFS: reading V_LUCINA_Attack_L_03.bin (0.9 KB) [2438.44] RomFS: reading V_LUCINA_Attack_L_04.bin (1.0 KB) [2438.44] RomFS: reading V_LUCINA_Avoid_01.bin (0.8 KB) [2438.44] RomFS: reading V_LUCINA_Avoid_02.bin (0.7 KB) [2438.44] RomFS: reading V_LUCINA_Avoid_03.bin (0.7 KB) [2438.44] RomFS: reading V_LUCINA_Avoid_04.bin (0.9 KB) [2438.44] RomFS: reading V_LUCINA_Critical_01.bin (1.4 KB) [2438.68] RomFS: reading V_ENEMY_M3_Damage_L_04.bin (1.1 KB) [2438.68] RomFS: reading V_ENEMY_M3_Die_01.bin (2.5 KB) [2438.68] RomFS: reading V_ENEMY_M3_Parry_01.bin (1.2 KB) [2438.68] RomFS: reading V_ENEMY_M3_Parry_02.bin (1.0 KB) [2438.68] RomFS: reading V_ENEMY_M3_Parry_03.bin (1.1 KB) [2438.68] RomFS: reading V_ENEMY_M3_Parry_04.bin (1.4 KB) [2438.68] RomFS: reading V_ENEMY_M4_Attack_F_01.bin (0.9 KB) [2438.68] RomFS: reading V_ENEMY_M4_Attack_F_02.bin (0.7 KB) [2438.68] RomFS: reading V_ENEMY_M4_Attack_F_03.bin (0.9 KB) [2438.68] RomFS: reading V_ENEMY_M4_Attack_F_04.bin (0.7 KB) [2438.68] RomFS: reading V_ENEMY_M4_Attack_H_01.bin (1.1 KB) [2438.68] RomFS: reading V_ENEMY_M4_Attack_H_02.bin (1.3 KB) [2438.68] RomFS: reading V_ENEMY_M4_Attack_H_03.bin (1.1 KB) [2440.32] RomFS: reading V_LUEUR_M_Wideuse_Ex04.bin (1.1 KB) [2440.32] RomFS: reading V_LUEUR_M_Win_01.bin (1.6 KB) [2440.32] RomFS: reading V_LUEUR_M_Win_02.bin (1.4 KB) [2440.32] RomFS: reading V_LUEUR_M_Win_03.bin (2.1 KB) [2440.32] RomFS: reading V_LUEUR_M_Win_04.bin (1.8 KB) [2440.32] RomFS: reading V_LUEUR_M_Win_05.bin (1.5 KB) [2440.32] RomFS: reading V_LUEUR_M_Win_06.bin (2.3 KB) [2440.32] RomFS: reading V_LUEUR_M_Win_07.bin (1.8 KB) [2440.32] RomFS: reading V_LUEUR_M_Win_08.bin (1.1 KB) [2440.32] RomFS: reading V_LUEUR_M_Win_09.bin (1.5 KB) [2440.32] RomFS: reading V_LUEUR_M_Win_10.bin (1.9 KB) [2441.27] vulkan: display: 599 frame intervals of 17.59 ms (deviation 6.14 ms, 1st to 99th percentile 16.56 to 33.53 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (3.4 to 11.9), on to the display in 28.7 ms (10.8 to 36.5), 36.8 ms in all (19.7 to 43.6) [2441.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2442.16] perf: 60.2 frames a second over 5.0 s (143664 shown in all) [2447.16] perf: 56.8 frames a second over 5.0 s (143948 shown in all) [2448.15] nvn: 144000 presents, 144000 submissions [2448.15] cpu: 600 presents in 10.39 s (57.8 fps): 39 of the game's threads ran 16.80 s on the host's processors (162% of one, 28.00 ms a present), the whole process 20.18 s (194%); the busiest: thread 80 'MainThread' 8.72 s, thread 86 'Job.Worker 0' 3.16 s, thread 87 'Job.Worker 1' 3.13 s, thread 108 'UnityGfxDeviceWorker' 1.02 s, thread 116 'AK::EventManager' 0.51 s [2448.15] cpu: in those 10.39 s, 250706 SVCs (24131 a second): 0x1b ArbitrateUnlock 67494, 0x1c WaitProcessWideKeyAtomic 57766, 0x0b SleepThread 52451, 0x1d SignalProcessWideKey 42269, 0x1a ArbitrateLock 21715, 0x21 SendSyncRequest 6482; 12481 calls the dispatch table had no code for (RtAPI.miss) [2448.15] vulkan: 49595488 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 424 finishes (156 ms); 0 reads past queued releases (0 samples counts written on the GPU); 73141245 descriptor sets written, 26049731 reused; 30466290 draws kept the last one's shaders and pipeline (0 checked), 45904838 its targets [2448.15] vulkan: 210 shaders translated (64 ms), 236 pipelines made (21 from the cache, 1883 ms making, 885 ms waited for), 830 render targets made, 8579 texture uploads (3993 MB); 4 frames over 50 ms in the last 600, the slowest 99 ms [2448.15] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2448.15] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4679 of 14377 MB (4256 ours) [2448.15] vulkan: caches: 97 render targets (1236 MB, 3 parked), 446 textures (1384 MB), 7754 buffers (79 MB); 3367 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2448.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2448.15] vulkan: 11658788 rendering passes, 143404 clear commands, 2597691 attachments cleared and 38 left undefined by their load op [2448.15] vulkan: 22411 passes (35%) ended at renderer.c:214 [2448.15] vulkan: 14100 passes (22%) ended at buffer.c:2264 [2448.15] vulkan: 12029 passes (19%) ended at buffer.c:2168 [2448.15] vulkan: 6984 passes (11%) ended at render.c:232 [2448.15] vulkan: 4140 passes (6%) ended at dma.c:143 [2448.15] vulkan: 1967 passes (3%) ended at buffer.c:2096 [2448.15] vulkan: 1933 passes (3%) ended at cmd.c:534 [2448.15] vulkan: 889 passes (1%) ended at surface.c:160 [2448.15] vulkan: GPU-owned guest memory landed for the CPU 47084 times, render targets written back for an engine 2 times [2448.18] RomFS: reading uwep_ax01.bundle (236.1 KB) [2449.39] RomFS: reading uanim_swd2af-sw1_c000_attackc.bundle (166.7 KB) [2449.40] RomFS: reading uanim_swd2af-sw1_c000_attackt.bundle (115.9 KB) [2449.40] RomFS: reading hitstone_scs_00.bundle (1415.4 KB) [2449.40] RomFS: reading blow_roundsmoke_01.bundle (115.7 KB) [2449.40] RomFS: reading blow_roundsmoke_02.bundle (115.6 KB) [2449.40] RomFS: reading blow_hit_ground_00.bundle (378.0 KB) [2449.40] RomFS: reading hitstone_sw_00.bundle (353.1 KB) [2449.40] RomFS: reading blow_roundaura_00.bundle (77.8 KB) [2449.40] RomFS: reading wpfoce_smoke_00.bundle (219.3 KB) [2449.40] RomFS: reading eff_acpoint.bundle (555.9 KB) [2449.40] RomFS: reading wpfoce_smoke_01.bundle (499.9 KB) [2449.41] RomFS: reading eff_acpoint_light.bundle (3.0 KB) [2449.41] RomFS: reading eff_hub_arena.bundle (1036.4 KB) [2449.41] RomFS: reading uanim_swd2am-sw1_c000_attack5.bundle (10.4 KB) [2449.41] RomFS: reading uanim_swd2am-sw1_c000_attackc.bundle (12.5 KB) [2449.41] RomFS: reading uanim_swd2am-sw1_c000_attackt.bundle (9.6 KB) [2449.41] RomFS: reading uanim_com0am-ax1_c000_damagehigh.bundle (83.9 KB) [2449.41] RomFS: reading uanim_com0am-ax1_c000_damagemidb.bundle (35.8 KB) [2449.41] RomFS: reading uanim_com0am-ax1_c000_damagemiddu.bundle (34.8 KB) [2449.41] RomFS: reading uanim_com0am-ax1_c000_damagemidud.bundle (35.4 KB) [2449.41] RomFS: reading uanim_com0am-sw1_c000_damagemidud.bundle (35.4 KB) [2449.41] RomFS: reading uanim_com0am-ax1_c000_evasionr.bundle (59.3 KB) [2449.41] RomFS: reading uanim_com0am-ax1_c000_guard.bundle (37.5 KB) [2449.41] RomFS: reading uanim_com0am-ax1_c000_parryr.bundle (52.8 KB) [2449.41] RomFS: reading uanim_com0am-ax1_c000_ready.bundle (26.5 KB) [2449.43] RomFS: reading uanim_com0am-ax1_c000_parryl.bundle (51.5 KB) [2449.43] RomFS: reading uanim_com0am-ax1_c000_evasionb.bundle (57.5 KB) [2449.44] RomFS: reading uanim_drg0am-sw1_c000_attack3.bundle (80.4 KB) [2449.50] RomFS: reading bullet_chargesmoke_00.bundle (277.7 KB) [2449.51] RomFS: reading eff_bowcannon_shoot.bundle (565.6 KB) [2449.51] RomFS: reading hitwolf_00.bundle (134.7 KB) [2452.18] perf: 52.0 frames a second over 5.0 s (144209 shown in all) [2452.22] vulkan: display: 599 frame intervals of 18.08 ms (deviation 6.25 ms, 1st to 99th percentile 16.56 to 49.70 ms), 40 held for other than 1 refresh; the game's frames went from release to present in 8.2 ms (3.1 to 12.1), on to the display in 27.2 ms (10.8 to 45.0), 35.4 ms in all (20.0 to 49.9) [2452.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2453.61] RomFS: reading V_GOLDMARY_Cafe_10.bin (3.4 KB) [2453.61] RomFS: reading V_GOLDMARY_Critical_01.bin (2.4 KB) [2453.61] RomFS: reading V_GOLDMARY_Critical_02.bin (2.0 KB) [2453.61] RomFS: reading V_GOLDMARY_Critical_03.bin (2.2 KB) [2453.61] RomFS: reading V_GOLDMARY_Critical_04.bin (2.3 KB) [2453.61] RomFS: reading V_GOLDMARY_Damage_H_01.bin (1.1 KB) [2453.61] RomFS: reading V_GOLDMARY_Damage_H_02.bin (1.5 KB) [2453.61] RomFS: reading V_GOLDMARY_Damage_H_03.bin (1.4 KB) [2457.18] perf: 56.4 frames a second over 5.0 s (144491 shown in all) [2457.81] RomFS: reading V_GOLDMARY_Win_01.bin (2.2 KB) [2457.81] RomFS: reading V_GOLDMARY_Win_02.bin (2.0 KB) [2457.81] RomFS: reading V_GOLDMARY_Win_03.bin (2.2 KB) [2457.81] RomFS: reading V_GOLDMARY_Win_04.bin (2.0 KB) [2457.81] RomFS: reading V_GOLDMARY_Win_05.bin (2.7 KB) [2457.81] RomFS: reading V_GOLDMARY_Win_06.bin (1.1 KB) [2457.81] RomFS: reading V_GOLDMARY_Win_07.bin (1.1 KB) [2457.81] RomFS: reading V_GOLDMARY_Win_08.bin (2.5 KB) [2457.81] RomFS: reading V_GOLDMARY_Win_09.bin (2.0 KB) [2459.03] cpu: 600 presents in 10.87 s (55.2 fps): 38 of the game's threads ran 19.25 s on the host's processors (177% of one, 32.08 ms a present), the whole process 23.22 s (214%); the busiest: thread 80 'MainThread' 9.91 s, thread 86 'Job.Worker 0' 3.62 s, thread 87 'Job.Worker 1' 3.61 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.58 s [2459.03] cpu: in those 10.87 s, 309089 SVCs (28425 a second): 0x1b ArbitrateUnlock 82946, 0x1c WaitProcessWideKeyAtomic 68759, 0x0b SleepThread 67504, 0x1d SignalProcessWideKey 50453, 0x1a ArbitrateLock 30389, 0x21 SendSyncRequest 7066; 10781 calls the dispatch table had no code for (RtAPI.miss) [2459.03] vulkan: 50034283 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 427 finishes (157 ms); 0 reads past queued releases (0 samples counts written on the GPU); 73798622 descriptor sets written, 26269944 reused; 30785270 draws kept the last one's shaders and pipeline (0 checked), 46326659 its targets [2459.03] vulkan: 212 shaders translated (65 ms), 239 pipelines made (23 from the cache, 1894 ms making, 896 ms waited for), 833 render targets made, 8692 texture uploads (4017 MB); 3 frames over 50 ms in the last 600, the slowest 111 ms [2459.03] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2459.03] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4679 of 14377 MB (4256 ours) [2459.03] vulkan: caches: 79 render targets (1209 MB, 1 parked), 497 textures (1540 MB), 7627 buffers (187 MB); 3601 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2459.03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2459.03] vulkan: 11730603 rendering passes, 144004 clear commands, 2607779 attachments cleared and 40 left undefined by their load op [2459.03] vulkan: 20690 passes (29%) ended at renderer.c:214 [2459.03] vulkan: 18449 passes (26%) ended at buffer.c:2168 [2459.03] vulkan: 17326 passes (24%) ended at buffer.c:2264 [2459.03] vulkan: 6828 passes (10%) ended at render.c:232 [2459.03] vulkan: 2487 passes (3%) ended at cmd.c:534 [2459.03] vulkan: 2431 passes (3%) ended at dma.c:143 [2459.03] vulkan: 2219 passes (3%) ended at buffer.c:2096 [2459.03] vulkan: 1000 passes (1%) ended at surface.c:160 [2459.03] vulkan: GPU-owned guest memory landed for the CPU 47273 times, render targets written back for an engine 2 times [2462.18] perf: 58.4 frames a second over 5.0 s (144783 shown in all) [2462.68] vulkan: display: 599 frame intervals of 17.47 ms (deviation 3.95 ms, 1st to 99th percentile 16.56 to 33.46 ms), 27 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (3.6 to 12.8), on to the display in 25.6 ms (10.5 to 40.9), 33.8 ms in all (19.3 to 44.7) [2462.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2467.20] perf: 57.4 frames a second over 5.0 s (145071 shown in all) [2469.50] cpu: 600 presents in 10.47 s (57.3 fps): 41 of the game's threads ran 17.88 s on the host's processors (171% of one, 29.80 ms a present), the whole process 21.41 s (204%); the busiest: thread 80 'MainThread' 9.23 s, thread 87 'Job.Worker 1' 3.49 s, thread 86 'Job.Worker 0' 3.46 s, thread 108 'UnityGfxDeviceWorker' 1.07 s, thread 116 'AK::EventManager' 0.35 s [2469.50] cpu: in those 10.47 s, 198094 SVCs (18917 a second): 0x1b ArbitrateUnlock 51840, 0x0b SleepThread 44881, 0x1c WaitProcessWideKeyAtomic 43258, 0x1d SignalProcessWideKey 30657, 0x1a ArbitrateLock 16784, 0x21 SendSyncRequest 6571; 14934 calls the dispatch table had no code for (RtAPI.miss) [2469.50] vulkan: 50344977 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 430 finishes (159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 74247045 descriptor sets written, 26442909 reused; 30983785 draws kept the last one's shaders and pipeline (0 checked), 46614134 its targets [2469.50] vulkan: 212 shaders translated (65 ms), 239 pipelines made (23 from the cache, 1894 ms making, 896 ms waited for), 841 render targets made, 8761 texture uploads (4058 MB); 4 frames over 50 ms in the last 600, the slowest 100 ms [2469.50] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2469.50] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4679 of 14377 MB (4256 ours) [2469.50] vulkan: caches: 86 render targets (1232 MB, 3 parked), 499 textures (1556 MB), 7784 buffers (194 MB); 3662 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2469.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2469.50] vulkan: 11799096 rendering passes, 144604 clear commands, 2619226 attachments cleared and 40 left undefined by their load op [2469.50] vulkan: 27360 passes (40%) ended at renderer.c:214 [2469.50] vulkan: 12418 passes (18%) ended at buffer.c:2264 [2469.50] vulkan: 9616 passes (14%) ended at buffer.c:2168 [2469.50] vulkan: 7767 passes (11%) ended at render.c:232 [2469.50] vulkan: 6130 passes (9%) ended at dma.c:143 [2469.50] vulkan: 2121 passes (3%) ended at buffer.c:2096 [2469.50] vulkan: 1967 passes (3%) ended at cmd.c:534 [2469.50] vulkan: 633 passes (1%) ended at surface.c:160 [2469.50] vulkan: GPU-owned guest memory landed for the CPU 47479 times, render targets written back for an engine 2 times [2469.65] RomFS: reading urig_sdk1at.bundle (25.5 KB) [2469.65] RomFS: reading urig_sds0at.bundle (20.8 KB) [2469.65] RomFS: reading ubody_sds0at_c099.bundle (5893.5 KB) [2469.65] RomFS: reading urig_sds9at.bundle (19.9 KB) [2469.66] RomFS: reading mg_nova.bundle (8.7 KB) [2469.66] RomFS: reading mg_obscurite.bundle (7.1 KB) [2469.66] RomFS: reading mg_sdsbreath.bundle (5.3 KB) [2469.66] RomFS: reading mg_sombrebeam.bundle (5.7 KB) [2469.66] RomFS: reading magic_sdsbreath_ground.bundle (438.6 KB) [2469.66] RomFS: reading magic_mirsmabreath_start.bundle (47.3 KB) [2469.66] RomFS: reading magic_sdsbreath_hit.bundle (165.6 KB) [2469.66] RomFS: reading magic_sdsbreath_shoot.bundle (311.0 KB) [2469.66] RomFS: reading hit_guard_darkbarrier_01.bundle (289.0 KB) [2469.66] RomFS: reading hit_guard_darkbarrier_02.bundle (289.1 KB) [2469.66] RomFS: reading fire_light.bundle (3.0 KB) [2469.66] RomFS: reading firebreath_hit.bundle (472.6 KB) [2469.67] RomFS: reading uwep_sw35n.bundle (176.3 KB) [2469.68] RomFS: reading uwep_sw36.bundle (318.5 KB) [2469.70] RomFS: reading ubody_sds1at_c049.bundle (5780.6 KB) [2469.71] RomFS: reading hit_other_variant_coat.bundle (145.1 KB) [2469.71] RomFS: reading magic_sweets_attack.bundle (618.3 KB) [2469.76] RomFS: reading uwep_sw36b.bundle (309.6 KB) [2469.97] RomFS: reading uanim_sds0at-mg1_c000_guard.bundle (836.8 KB) [2469.97] RomFS: reading uanim_sds0at-mg1_c000_idledying.bundle (1224.4 KB) [2469.97] RomFS: reading wp_aura_00.bundle (149.1 KB) [2469.97] RomFS: reading wp_evilstonea_00.bundle (274.9 KB) [2469.97] RomFS: reading wp_evilstonea_jet_00.bundle (142.4 KB) [2469.97] RomFS: reading uanim_sds0at-mg1_c000_idlenormal.bundle (4177.6 KB) [2469.97] RomFS: reading wp_evilstonea_jet_01.bundle (142.5 KB) [2469.97] RomFS: reading uanim_sds0at-mg1_c000_start.bundle (985.5 KB) [2469.98] RomFS: reading uanim_sds0at-mg1_c000_win.bundle (727.0 KB) [2469.98] RomFS: reading uanim_sds0at-mg1_c000_ready.bundle (350.0 KB) [2469.98] RomFS: reading uanim_sds0at-mg1_c000_relaxloop.bundle (1785.4 KB) [2469.98] RomFS: reading uanim_sds0at-mg1_c000_runstart.bundle (413.1 KB) [2469.98] RomFS: reading uanim_sds0at-mg1_c000_winloop.bundle (1788.5 KB) [2469.98] RomFS: reading uanim_com0am-no1_c000_evasionr.bundle (78.7 KB) [2469.98] RomFS: reading uanim_com0am-no1_c000_guard.bundle (45.5 KB) [2469.98] RomFS: reading uanim_com0am-no1_c000_idlenormal.bundle (25.8 KB) [2469.98] RomFS: reading uanim_com0am-no1_c000_ready.bundle (45.0 KB) [2469.98] RomFS: reading uanim_com0am-no1_c000_special1.bundle (89.0 KB) [2469.98] RomFS: reading uanim_com0am-no1_c000_idledying.bundle (27.9 KB) [2469.98] RomFS: reading uanim_com0am-no1_c000_start.bundle (75.4 KB) [2469.99] RomFS: reading uanim_com0am-no1_c000_afterstory.bundle (20.1 KB) [2469.99] RomFS: reading uanim_com0am-no1_c000_damagehigh.bundle (106.9 KB) [2469.99] RomFS: reading uanim_com0am-no1_c000_relaxloop.bundle (19.3 KB) [2469.99] RomFS: reading wp_evilstonea_ready.bundle (524.5 KB) [2469.99] RomFS: reading sombremagicattack_hit.bundle (767.0 KB) [2469.99] RomFS: reading uanim_com0af-no1_c000_guard.bundle (45.3 KB) [2469.99] RomFS: reading uanim_com0af-no1_c000_idledying.bundle (26.0 KB) [2469.99] RomFS: reading uanim_com0af-no1_c000_idlenormal.bundle (28.3 KB) [2469.99] RomFS: reading sombremagicattack_light.bundle (3.1 KB) [2469.99] RomFS: reading uanim_com0af-no1_c000_ready.bundle (45.9 KB) [2469.99] RomFS: reading sombremagicattack_ready.bundle (331.1 KB) [2469.99] RomFS: reading uanim_com0af-no1_c000_relaxloop.bundle (25.0 KB) [2470.01] RomFS: reading uanim_com0am-no1_c001_afterstory.bundle (20.1 KB) [2470.01] RomFS: reading uanim_sds0af-no2_c099_win.bundle (78.0 KB) [2470.01] RomFS: reading uanim_com0am-no1_c000_evasionb.bundle (55.3 KB) [2470.02] RomFS: reading uanim_com0af-no1_c000_special1.bundle (86.3 KB) [2470.02] RomFS: reading uanim_sds0at-mg1_c000_runloop.bundle (43.5 KB) [2470.03] RomFS: reading uanim_sds0at-mg1_c049_start.bundle (985.5 KB) [2470.05] RomFS: reading wp_evilstonea_charge_00.bundle (373.1 KB) [2470.05] RomFS: reading wp_evilstoneb_00.bundle (274.4 KB) [2472.20] perf: 54.0 frames a second over 5.0 s (145341 shown in all) [2473.34] RomFS: reading uanim_swd2af-lc1_c000_win.bundle (4.5 KB) [2473.34] RomFS: reading uanim_swd2af-sw1_c000_attack5.bundle (10.4 KB) [2473.34] RomFS: reading uanim_swd2af-sw1_c000_attackc.bundle (12.5 KB) [2473.35] vulkan: display: 599 frame intervals of 17.81 ms (deviation 6.61 ms, 1st to 99th percentile 16.56 to 49.99 ms), 27 held for other than 1 refresh; the game's frames went from release to present in 8.0 ms (3.1 to 12.6), on to the display in 28.2 ms (11.0 to 45.7), 36.2 ms in all (19.7 to 50.0) [2473.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2474.42] RomFS: reading V_GOLDMARY_C_Attack1_02.bin (1.3 KB) [2474.42] RomFS: reading V_GOLDMARY_C_Attack1_03.bin (1.4 KB) [2474.42] RomFS: reading V_GOLDMARY_C_Attack2_01.bin (1.6 KB) [2474.42] RomFS: reading V_GOLDMARY_C_Attack2_02.bin (1.1 KB) [2474.42] RomFS: reading V_GOLDMARY_C_Attack2_03.bin (1.2 KB) [2474.42] RomFS: reading V_GOLDMARY_C_Guard_01.bin (1.7 KB) [2474.42] RomFS: reading V_GOLDMARY_C_Guard_02.bin (1.7 KB) [2474.42] RomFS: reading V_GOLDMARY_C_Guard_03.bin (1.7 KB) [2474.42] RomFS: reading V_GOLDMARY_Cafe_01.bin (3.4 KB) [2474.87] RomFS: reading V_ENEMY_M1_Parry_01.bin (1.2 KB) [2474.87] RomFS: reading V_ENEMY_M1_Parry_02.bin (0.9 KB) [2474.87] RomFS: reading V_ENEMY_M1_Parry_03.bin (0.8 KB) [2474.87] RomFS: reading V_ENEMY_M1_Parry_04.bin (1.2 KB) [2474.87] RomFS: reading V_ENEMY_M2_Attack_F_01.bin (0.7 KB) [2474.87] RomFS: reading V_ENEMY_M2_Attack_F_02.bin (1.0 KB) [2474.87] RomFS: reading V_ENEMY_M2_Attack_F_03.bin (1.2 KB) [2474.87] RomFS: reading V_ENEMY_M2_Attack_F_04.bin (1.1 KB) [2474.87] RomFS: reading V_ENEMY_M2_Attack_H_01.bin (1.3 KB) [2474.87] RomFS: reading V_ENEMY_M2_Attack_H_02.bin (1.4 KB) [2474.87] RomFS: reading V_ENEMY_M2_Attack_H_03.bin (1.4 KB) [2474.87] RomFS: reading V_ENEMY_M2_Attack_H_04.bin (1.7 KB) [2474.87] RomFS: reading V_ENEMY_M2_Attack_L_01.bin (1.1 KB) [2477.21] perf: 56.8 frames a second over 5.0 s (145626 shown in all) [2480.19] nvn: 145800 presents, 145800 submissions [2480.20] cpu: 600 presents in 10.70 s (56.1 fps): 39 of the game's threads ran 17.64 s on the host's processors (165% of one, 29.40 ms a present), the whole process 20.56 s (192%); the busiest: thread 80 'MainThread' 9.02 s, thread 87 'Job.Worker 1' 3.30 s, thread 86 'Job.Worker 0' 3.30 s, thread 108 'UnityGfxDeviceWorker' 1.08 s, thread 116 'AK::EventManager' 0.53 s [2480.20] cpu: in those 10.70 s, 323168 SVCs (30215 a second): 0x0b SleepThread 84300, 0x1b ArbitrateUnlock 81558, 0x1c WaitProcessWideKeyAtomic 68237, 0x1d SignalProcessWideKey 50595, 0x1a ArbitrateLock 28473, 0x21 SendSyncRequest 7424; 10802 calls the dispatch table had no code for (RtAPI.miss) [2480.20] vulkan: 50571618 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 433 finishes (161 ms); 0 reads past queued releases (0 samples counts written on the GPU); 74575337 descriptor sets written, 26567899 reused; 31131084 draws kept the last one's shaders and pipeline (0 checked), 46825403 its targets [2480.20] vulkan: 216 shaders translated (65 ms), 243 pipelines made (24 from the cache, 1918 ms making, 919 ms waited for), 845 render targets made, 8841 texture uploads (4087 MB); 4 frames over 50 ms in the last 600, the slowest 108 ms [2480.20] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2480.20] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4679 of 14377 MB (4256 ours) [2480.20] vulkan: caches: 79 render targets (1222 MB, 1 parked), 476 textures (1657 MB), 8779 buffers (150 MB); 3697 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2480.20] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2480.20] vulkan: 11860646 rendering passes, 145204 clear commands, 2628618 attachments cleared and 42 left undefined by their load op [2480.20] vulkan: 18575 passes (30%) ended at renderer.c:214 [2480.20] vulkan: 16863 passes (27%) ended at buffer.c:2264 [2480.20] vulkan: 12936 passes (21%) ended at buffer.c:2168 [2480.20] vulkan: 6469 passes (11%) ended at render.c:232 [2480.20] vulkan: 2009 passes (3%) ended at dma.c:143 [2480.20] vulkan: 1971 passes (3%) ended at buffer.c:2096 [2480.20] vulkan: 1571 passes (3%) ended at cmd.c:534 [2480.20] vulkan: 804 passes (1%) ended at surface.c:160 [2480.20] vulkan: GPU-owned guest memory landed for the CPU 47722 times, render targets written back for an engine 2 times [2482.21] perf: 57.0 frames a second over 5.0 s (145911 shown in all) [2483.88] vulkan: display: 599 frame intervals of 17.58 ms (deviation 4.15 ms, 1st to 99th percentile 16.56 to 33.46 ms), 30 held for other than 1 refresh; the game's frames went from release to present in 7.3 ms (3.6 to 12.1), on to the display in 27.0 ms (9.5 to 40.8), 34.4 ms in all (17.5 to 44.5) [2483.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2487.21] perf: 56.6 frames a second over 5.0 s (146194 shown in all) [2487.87] RomFS: reading uwep_mg21n.bundle (300.0 KB) [2487.87] RomFS: reading uwep_mg22.bundle (253.3 KB) [2487.88] RomFS: reading mg_dlc4_3.bundle (6.2 KB) [2487.88] RomFS: reading mg_dlc5_2.bundle (6.8 KB) [2487.88] RomFS: reading mg_dlc6_2.bundle (6.1 KB) [2487.88] RomFS: reading magic04_3_start.bundle (282.8 KB) [2487.88] RomFS: reading magic04_3_sub.bundle (387.1 KB) [2487.88] RomFS: reading magic04_3_trigger.bundle (173.9 KB) [2487.88] RomFS: reading magic04_1_start.bundle (356.4 KB) [2487.88] RomFS: reading magic_emblem_ring_00.bundle (155.1 KB) [2487.89] RomFS: reading magic_emblem_ring_01.bundle (149.4 KB) [2487.89] RomFS: reading magic04_3_hit.bundle (1294.2 KB) [2487.89] RomFS: reading drg_hit_01.bundle (700.1 KB) [2487.89] RomFS: reading drg_hit_light.bundle (3.0 KB) [2487.89] RomFS: reading drg_jump_00.bundle (209.9 KB) [2487.97] RomFS: reading uwep_mg22b.bundle (253.7 KB) [2488.02] RomFS: reading magic05_2_hit.bundle (487.6 KB) [2488.02] RomFS: reading magic_emblem_ring_02.bundle (184.0 KB) [2488.22] RomFS: reading uanim_mag1am-mg1_c000_attack5.bundle (133.0 KB) [2488.22] RomFS: reading uanim_com0am-mg1_c000_damagemidud.bundle (50.9 KB) [2488.22] RomFS: reading uanim_com0am-mg1_c000_evasionb.bundle (63.1 KB) [2488.22] RomFS: reading uanim_com0am-mg1_c000_evasionr.bundle (69.6 KB) [2488.22] RomFS: reading uanim_com0am-mg1_c000_guard.bundle (49.8 KB) [2488.22] RomFS: reading uanim_com0am-mg1_c000_evasionl.bundle (61.3 KB) [2488.23] RomFS: reading uanim_com0am-mg1_c000_parryl.bundle (66.8 KB) [2488.23] RomFS: reading uanim_com0am-mg1_c000_parryr.bundle (65.5 KB) [2488.24] RomFS: reading uanim_com0am-mg1_c702_damagehigh.bundle (92.1 KB) [2488.24] RomFS: reading uanim_com0bm-sw1_c000_dieb.bundle (97.1 KB) [2488.24] RomFS: reading uanim_com0bm-sw1_c000_diel.bundle (90.2 KB) [2488.26] RomFS: reading uanim_com0br-sw1_c000_dier.bundle (36.0 KB) [2488.27] RomFS: reading uanim_sor0am-mg1_c511_attack3.bundle (140.2 KB) [2488.27] RomFS: reading uanim_enb0am-mg1_c000_evasionb.bundle (57.5 KB) [2488.27] RomFS: reading uanim_enb0am-mg1_c000_evasionl.bundle (60.0 KB) [2488.27] RomFS: reading uanim_enb0am-mg1_c000_evasionr.bundle (59.9 KB) [2488.27] RomFS: reading uanim_enb0am-mg1_c000_guard.bundle (42.4 KB) [2488.27] RomFS: reading uanim_enb0am-mg1_c000_damagemidud.bundle (60.6 KB) [2488.27] RomFS: reading uanim_com0bm-sw1_c000_dier.bundle (89.7 KB) [2488.27] RomFS: reading uanim_enb0am-mg1_c000_parryr.bundle (58.0 KB) [2488.27] RomFS: reading uanim_drg0am-sw1_c000_attack2.bundle (73.2 KB) [2491.01] RomFS: reading 231750259.wem (1387.0 KB) [2491.01] RomFS: reading 232485995.wem (43.7 KB) [2491.04] RomFS: reading V_GREGORY_Arena_Name_04.bin (3.2 KB) [2491.04] RomFS: reading V_GREGORY_Arena_Name_05.bin (3.1 KB) [2491.04] RomFS: reading V_GREGORY_Attack_F_01.bin (1.1 KB) [2491.04] RomFS: reading V_GREGORY_Attack_F_02.bin (1.0 KB) [2491.04] RomFS: reading V_GREGORY_Attack_F_03.bin (1.0 KB) [2491.04] RomFS: reading V_GREGORY_Attack_F_04.bin (1.1 KB) [2491.04] RomFS: reading V_GREGORY_Attack_H_01.bin (1.1 KB) [2491.04] RomFS: reading V_GREGORY_Attack_H_02.bin (1.0 KB) [2491.04] RomFS: reading V_GREGORY_Attack_H_03.bin (1.2 KB) [2491.04] RomFS: reading V_GREGORY_Attack_H_04.bin (1.4 KB) [2491.04] RomFS: reading V_GREGORY_Attack_L_01.bin (0.9 KB) [2491.29] cpu: 600 presents in 11.09 s (54.1 fps): 42 of the game's threads ran 20.44 s on the host's processors (184% of one, 34.06 ms a present), the whole process 24.48 s (221%); the busiest: thread 80 'MainThread' 10.26 s, thread 86 'Job.Worker 0' 3.92 s, thread 87 'Job.Worker 1' 3.90 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.45 s [2491.29] cpu: in those 11.09 s, 237568 SVCs (21420 a second): 0x1b ArbitrateUnlock 66009, 0x1c WaitProcessWideKeyAtomic 50055, 0x0b SleepThread 47345, 0x1d SignalProcessWideKey 34923, 0x1a ArbitrateLock 26617, 0x21 SendSyncRequest 7477; 23929 calls the dispatch table had no code for (RtAPI.miss) [2491.29] vulkan: 50926734 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 439 finishes (164 ms); 0 reads past queued releases (0 samples counts written on the GPU); 75094673 descriptor sets written, 26758795 reused; 31369682 draws kept the last one's shaders and pipeline (0 checked), 47157123 its targets [2491.29] vulkan: 217 shaders translated (65 ms), 246 pipelines made (26 from the cache, 1926 ms making, 927 ms waited for), 853 render targets made, 8972 texture uploads (4122 MB); 5 frames over 50 ms in the last 600, the slowest 108 ms [2491.29] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2491.29] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4679 of 14377 MB (4256 ours) [2491.29] vulkan: caches: 77 render targets (1168 MB, 1 parked), 529 textures (1630 MB), 9281 buffers (290 MB); 3754 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2491.29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2491.29] vulkan: 11934759 rendering passes, 145804 clear commands, 2640496 attachments cleared and 44 left undefined by their load op [2491.29] vulkan: 27743 passes (37%) ended at renderer.c:214 [2491.29] vulkan: 15734 passes (21%) ended at buffer.c:2168 [2491.29] vulkan: 10771 passes (15%) ended at buffer.c:2264 [2491.29] vulkan: 7945 passes (11%) ended at render.c:232 [2491.29] vulkan: 5791 passes (8%) ended at dma.c:143 [2491.29] vulkan: 2376 passes (3%) ended at cmd.c:534 [2491.29] vulkan: 2367 passes (3%) ended at buffer.c:2096 [2491.29] vulkan: 759 passes (1%) ended at surface.c:160 [2491.29] vulkan: GPU-owned guest memory landed for the CPU 48272 times, render targets written back for an engine 2 times [2491.52] RomFS: reading V_SENERIO_Attack_L_03.bin (0.8 KB) [2491.52] RomFS: reading V_SENERIO_Attack_L_04.bin (0.8 KB) [2491.52] RomFS: reading V_SENERIO_Avoid_01.bin (0.6 KB) [2491.52] RomFS: reading V_SENERIO_Avoid_02.bin (0.6 KB) [2491.52] RomFS: reading V_SENERIO_Avoid_03.bin (0.9 KB) [2491.52] RomFS: reading V_SENERIO_Avoid_04.bin (0.7 KB) [2491.52] RomFS: reading V_SENERIO_Critical_01.bin (1.9 KB) [2491.52] RomFS: reading V_SENERIO_Critical_02.bin (1.8 KB) [2491.52] RomFS: reading V_SENERIO_Damage_H_01.bin (1.3 KB) [2491.52] RomFS: reading V_SENERIO_Damage_H_02.bin (0.8 KB) [2491.52] RomFS: reading V_SENERIO_Damage_H_03.bin (1.3 KB) [2491.52] RomFS: reading V_SENERIO_Damage_H_04.bin (1.3 KB) [2491.52] RomFS: reading V_SENERIO_Damage_L_01.bin (0.7 KB) [2491.52] RomFS: reading V_SENERIO_Damage_L_02.bin (0.6 KB) [2491.52] RomFS: reading V_SENERIO_Damage_L_03.bin (0.7 KB) [2491.52] RomFS: reading V_SENERIO_Damage_L_04.bin (0.9 KB) [2491.52] RomFS: reading V_SENERIO_Die_01.bin (3.6 KB) [2492.21] perf: 49.6 frames a second over 5.0 s (146442 shown in all) [2492.42] RomFS: reading 233899490.wem (30.5 KB) [2493.46] RomFS: reading V_GREGORY_Wideuse_23.bin (1.7 KB) [2493.46] RomFS: reading V_GREGORY_Wideuse_24.bin (1.7 KB) [2493.46] RomFS: reading V_GREGORY_Wideuse_25.bin (0.9 KB) [2493.46] RomFS: reading V_GREGORY_Wideuse_26.bin (0.9 KB) [2493.46] RomFS: reading V_GREGORY_Wideuse_27.bin (1.5 KB) [2493.46] RomFS: reading V_GREGORY_Wideuse_28.bin (2.9 KB) [2493.46] RomFS: reading V_GREGORY_Wideuse_Ex01.bin (0.6 KB) [2493.46] RomFS: reading V_GREGORY_Wideuse_Ex02.bin (1.8 KB) [2493.46] RomFS: reading V_GREGORY_Wideuse_Ex03.bin (0.7 KB) [2493.46] RomFS: reading V_GREGORY_Wideuse_Ex04.bin (1.6 KB) [2493.46] RomFS: reading V_GREGORY_Win_01.bin (1.8 KB) [2493.46] RomFS: reading V_GREGORY_Win_02.bin (1.6 KB) [2493.46] RomFS: reading V_GREGORY_Win_03.bin (1.6 KB) [2493.46] RomFS: reading V_GREGORY_Win_04.bin (2.4 KB) [2493.46] RomFS: reading V_GREGORY_Win_05.bin (1.7 KB) [2493.46] RomFS: reading V_GREGORY_Win_06.bin (0.9 KB) [2493.46] RomFS: reading V_GREGORY_Win_07.bin (1.2 KB) [2493.46] RomFS: reading V_GREGORY_Win_08.bin (1.7 KB) [2493.46] RomFS: reading V_GREGORY_Win_09.bin (2.3 KB) [2493.46] RomFS: reading V_GREGORY_Win_10.bin (2.6 KB) [2493.46] RomFS: reading V_GREGORY_Win_God_01.bin (2.8 KB) [2495.17] vulkan: display: 599 frame intervals of 18.64 ms (deviation 6.54 ms, 1st to 99th percentile 16.56 to 33.51 ms), 63 held for other than 1 refresh; the game's frames went from release to present in 10.9 ms (3.7 to 20.7), on to the display in 25.1 ms (11.2 to 38.3), 36.0 ms in all (20.9 to 48.7) [2495.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2497.23] perf: 57.4 frames a second over 5.0 s (146730 shown in all) [2501.87] cpu: 600 presents in 10.59 s (56.7 fps): 42 of the game's threads ran 18.62 s on the host's processors (176% of one, 31.04 ms a present), the whole process 21.70 s (205%); the busiest: thread 80 'MainThread' 8.91 s, thread 87 'Job.Worker 1' 3.87 s, thread 86 'Job.Worker 0' 3.84 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.52 s [2501.87] cpu: in those 10.59 s, 233389 SVCs (22043 a second): 0x1b ArbitrateUnlock 58843, 0x0b SleepThread 56471, 0x1c WaitProcessWideKeyAtomic 52280, 0x1d SignalProcessWideKey 37173, 0x1a ArbitrateLock 17073, 0x21 SendSyncRequest 6585; 7558 calls the dispatch table had no code for (RtAPI.miss) [2501.87] vulkan: 51150923 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 445 finishes (167 ms); 0 reads past queued releases (0 samples counts written on the GPU); 75417670 descriptor sets written, 26884176 reused; 31508511 draws kept the last one's shaders and pipeline (0 checked), 47362453 its targets [2501.87] vulkan: 217 shaders translated (65 ms), 250 pipelines made (30 from the cache, 1926 ms making, 927 ms waited for), 861 render targets made, 9014 texture uploads (4129 MB); 3 frames over 50 ms in the last 600, the slowest 69 ms [2501.87] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2501.87] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4679 of 14377 MB (4256 ours) [2501.87] vulkan: caches: 85 render targets (1218 MB, 3 parked), 438 textures (1339 MB), 8484 buffers (610 MB); 3830 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2501.87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2501.87] vulkan: 11995645 rendering passes, 146404 clear commands, 2650278 attachments cleared and 44 left undefined by their load op [2501.87] vulkan: 22142 passes (36%) ended at renderer.c:214 [2501.87] vulkan: 14874 passes (24%) ended at buffer.c:2264 [2501.87] vulkan: 7752 passes (13%) ended at buffer.c:2168 [2501.87] vulkan: 6899 passes (11%) ended at render.c:232 [2501.87] vulkan: 4075 passes (7%) ended at dma.c:143 [2501.87] vulkan: 2378 passes (4%) ended at buffer.c:2096 [2501.87] vulkan: 1697 passes (3%) ended at cmd.c:534 [2501.87] vulkan: 735 passes (1%) ended at surface.c:160 [2501.87] vulkan: GPU-owned guest memory landed for the CPU 48490 times, render targets written back for an engine 2 times [2502.23] perf: 58.4 frames a second over 5.0 s (147022 shown in all) [2505.20] RomFS: reading classchangezone_00.bundle (956.5 KB) [2505.20] RomFS: reading eff_bgtype_aroma_00.bundle (72.5 KB) [2505.20] RomFS: reading eff_bgtype_block_00.bundle (45.3 KB) [2505.42] vulkan: display: 599 frame intervals of 17.11 ms (deviation 3.82 ms, 1st to 99th percentile 16.56 to 33.38 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 7.5 ms (3.4 to 11.6), on to the display in 31.2 ms (13.0 to 45.5), 38.7 ms in all (20.5 to 50.0) [2505.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2507.25] perf: 58.4 frames a second over 5.0 s (147315 shown in all) [2512.12] nvn: 147600 presents, 147600 submissions [2512.13] cpu: 600 presents in 10.25 s (58.5 fps): 42 of the game's threads ran 18.82 s on the host's processors (184% of one, 31.36 ms a present), the whole process 22.98 s (224%); the busiest: thread 80 'MainThread' 9.40 s, thread 86 'Job.Worker 0' 3.82 s, thread 87 'Job.Worker 1' 3.78 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 116 'AK::EventManager' 0.34 s [2512.13] cpu: in those 10.25 s, 152361 SVCs (14862 a second): 0x1b ArbitrateUnlock 37853, 0x1c WaitProcessWideKeyAtomic 35333, 0x0b SleepThread 34719, 0x1d SignalProcessWideKey 24397, 0x1a ArbitrateLock 8539, 0x21 SendSyncRequest 6514; 9886 calls the dispatch table had no code for (RtAPI.miss) [2512.13] vulkan: 51558888 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 448 finishes (168 ms); 0 reads past queued releases (0 samples counts written on the GPU); 76006959 descriptor sets written, 27110817 reused; 31794279 draws kept the last one's shaders and pipeline (0 checked), 47745856 its targets [2512.13] vulkan: 217 shaders translated (65 ms), 250 pipelines made (30 from the cache, 1926 ms making, 927 ms waited for), 861 render targets made, 9113 texture uploads (4168 MB); 2 frames over 50 ms in the last 600, the slowest 75 ms [2512.13] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2512.13] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4679 of 14377 MB (4256 ours) [2512.13] vulkan: caches: 85 render targets (1218 MB, 3 parked), 449 textures (1335 MB), 6383 buffers (557 MB); 3786 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2512.13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2512.13] vulkan: 12068742 rendering passes, 147004 clear commands, 2661381 attachments cleared and 44 left undefined by their load op [2512.13] vulkan: 28062 passes (38%) ended at renderer.c:214 [2512.13] vulkan: 15391 passes (21%) ended at buffer.c:2264 [2512.13] vulkan: 9899 passes (14%) ended at buffer.c:2168 [2512.13] vulkan: 7539 passes (10%) ended at render.c:232 [2512.13] vulkan: 6732 passes (9%) ended at dma.c:143 [2512.13] vulkan: 2439 passes (3%) ended at cmd.c:534 [2512.13] vulkan: 1881 passes (3%) ended at buffer.c:2096 [2512.13] vulkan: 573 passes (1%) ended at renderer.c:680 [2512.13] vulkan: GPU-owned guest memory landed for the CPU 48746 times, render targets written back for an engine 2 times [2512.26] perf: 58.4 frames a second over 5.0 s (147608 shown in all) [2515.75] vulkan: display: 599 frame intervals of 17.25 ms (deviation 3.87 ms, 1st to 99th percentile 16.55 to 33.42 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (4.7 to 12.6), on to the display in 21.5 ms (8.5 to 37.3), 30.6 ms in all (16.6 to 43.9) [2515.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2517.28] perf: 57.2 frames a second over 5.0 s (147895 shown in all) [2522.30] perf: 57.8 frames a second over 5.0 s (148185 shown in all) [2522.57] cpu: 600 presents in 10.44 s (57.5 fps): 40 of the game's threads ran 20.26 s on the host's processors (194% of one, 33.77 ms a present), the whole process 24.71 s (237%); the busiest: thread 80 'MainThread' 9.88 s, thread 87 'Job.Worker 1' 4.32 s, thread 86 'Job.Worker 0' 4.25 s, thread 108 'UnityGfxDeviceWorker' 1.19 s, thread 116 'AK::EventManager' 0.41 s [2522.57] cpu: in those 10.44 s, 147503 SVCs (14123 a second): 0x1b ArbitrateUnlock 36955, 0x1c WaitProcessWideKeyAtomic 34858, 0x0b SleepThread 33614, 0x1d SignalProcessWideKey 23961, 0x1a ArbitrateLock 8140, 0x21 SendSyncRequest 6511; 20575 calls the dispatch table had no code for (RtAPI.miss) [2522.57] vulkan: 52017199 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 464 finishes (172 ms); 0 reads past queued releases (0 samples counts written on the GPU); 76671300 descriptor sets written, 27363098 reused; 32123695 draws kept the last one's shaders and pipeline (0 checked), 48180905 its targets [2522.57] vulkan: 217 shaders translated (65 ms), 250 pipelines made (30 from the cache, 1926 ms making, 927 ms waited for), 887 render targets made, 9189 texture uploads (4204 MB); 2 frames over 50 ms in the last 600, the slowest 63 ms [2522.57] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2522.57] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4679 of 14377 MB (4256 ours) [2522.57] vulkan: caches: 105 render targets (1220 MB, 3 parked), 400 textures (1308 MB), 6240 buffers (78 MB); 3273 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2522.57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2522.57] vulkan: 12143070 rendering passes, 147604 clear commands, 2672070 attachments cleared and 44 left undefined by their load op [2522.57] vulkan: 26864 passes (36%) ended at renderer.c:214 [2522.57] vulkan: 15776 passes (21%) ended at buffer.c:2264 [2522.57] vulkan: 11881 passes (16%) ended at buffer.c:2168 [2522.57] vulkan: 7325 passes (10%) ended at render.c:232 [2522.57] vulkan: 6851 passes (9%) ended at dma.c:143 [2522.57] vulkan: 2624 passes (4%) ended at cmd.c:534 [2522.57] vulkan: 1935 passes (3%) ended at buffer.c:2096 [2522.57] vulkan: 600 passes (1%) ended at renderer.c:680 [2522.57] vulkan: GPU-owned guest memory landed for the CPU 49142 times, render targets written back for an engine 2 times [2526.15] vulkan: display: 599 frame intervals of 17.36 ms (deviation 3.60 ms, 1st to 99th percentile 16.58 to 33.45 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.5 to 13.3), on to the display in 21.2 ms (9.1 to 43.7), 30.6 ms in all (17.6 to 49.9) [2526.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2527.31] perf: 58.0 frames a second over 5.0 s (148476 shown in all) [2532.33] perf: 58.8 frames a second over 5.0 s (148771 shown in all) [2532.81] cpu: 600 presents in 10.24 s (58.6 fps): 39 of the game's threads ran 20.21 s on the host's processors (197% of one, 33.68 ms a present), the whole process 24.58 s (240%); the busiest: thread 80 'MainThread' 9.66 s, thread 87 'Job.Worker 1' 4.42 s, thread 86 'Job.Worker 0' 4.40 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.32 s [2532.81] cpu: in those 10.24 s, 147868 SVCs (14438 a second): 0x1b ArbitrateUnlock 36724, 0x1c WaitProcessWideKeyAtomic 36018, 0x0b SleepThread 35103, 0x1d SignalProcessWideKey 24479, 0x1a ArbitrateLock 7162, 0x21 SendSyncRequest 6501; 4474 calls the dispatch table had no code for (RtAPI.miss) [2532.81] vulkan: 52427029 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 464 finishes (172 ms); 0 reads past queued releases (0 samples counts written on the GPU); 77265269 descriptor sets written, 27588789 reused; 32397959 draws kept the last one's shaders and pipeline (0 checked), 48566707 its targets [2532.81] vulkan: 217 shaders translated (65 ms), 250 pipelines made (30 from the cache, 1926 ms making, 927 ms waited for), 887 render targets made, 9203 texture uploads (4207 MB); 1 frames over 50 ms in the last 600, the slowest 62 ms [2532.81] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2532.81] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4679 of 14377 MB (4256 ours) [2532.81] vulkan: caches: 105 render targets (1220 MB, 3 parked), 363 textures (1149 MB), 6324 buffers (91 MB); 3110 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2532.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2532.81] vulkan: 12218106 rendering passes, 148204 clear commands, 2683470 attachments cleared and 44 left undefined by their load op [2532.81] vulkan: 28200 passes (38%) ended at renderer.c:214 [2532.81] vulkan: 15277 passes (20%) ended at buffer.c:2264 [2532.81] vulkan: 11088 passes (15%) ended at buffer.c:2168 [2532.81] vulkan: 7762 passes (10%) ended at render.c:232 [2532.81] vulkan: 6528 passes (9%) ended at dma.c:143 [2532.81] vulkan: 2636 passes (4%) ended at cmd.c:534 [2532.81] vulkan: 2497 passes (3%) ended at buffer.c:2096 [2532.81] vulkan: 600 passes (1%) ended at renderer.c:680 [2532.81] vulkan: GPU-owned guest memory landed for the CPU 49679 times, render targets written back for an engine 2 times [2536.40] vulkan: display: 599 frame intervals of 17.11 ms (deviation 5.35 ms, 1st to 99th percentile 16.56 to 33.37 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (5.4 to 12.0), on to the display in 22.5 ms (9.8 to 37.3), 31.3 ms in all (18.8 to 44.0) [2536.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2537.35] perf: 58.2 frames a second over 5.0 s (149063 shown in all) [2542.35] perf: 59.6 frames a second over 5.0 s (149361 shown in all) [2542.99] nvn: 149400 presents, 149400 submissions [2543.00] cpu: 600 presents in 10.18 s (58.9 fps): 38 of the game's threads ran 13.61 s on the host's processors (134% of one, 22.68 ms a present), the whole process 16.60 s (163%); the busiest: thread 80 'MainThread' 7.13 s, thread 87 'Job.Worker 1' 2.58 s, thread 86 'Job.Worker 0' 2.57 s, thread 108 'UnityGfxDeviceWorker' 0.81 s, thread 116 'AK::EventManager' 0.34 s [2543.00] cpu: in those 10.18 s, 201045 SVCs (19741 a second): 0x0b SleepThread 60823, 0x1b ArbitrateUnlock 46417, 0x1c WaitProcessWideKeyAtomic 43263, 0x1d SignalProcessWideKey 31355, 0x1a ArbitrateLock 10850, 0x21 SendSyncRequest 6471; 102341 calls the dispatch table had no code for (RtAPI.miss) [2543.00] vulkan: 52760533 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (177 ms); 0 reads past queued releases (0 samples counts written on the GPU); 77736772 descriptor sets written, 27784294 reused; 32647558 draws kept the last one's shaders and pipeline (0 checked), 48884584 its targets [2543.00] vulkan: 217 shaders translated (65 ms), 250 pipelines made (30 from the cache, 1926 ms making, 927 ms waited for), 887 render targets made, 9244 texture uploads (4215 MB); 3 frames over 50 ms in the last 600, the slowest 143 ms [2543.00] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2543.00] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4679 of 14377 MB (4256 ours) [2543.00] vulkan: caches: 93 render targets (1131 MB, 3 parked), 317 textures (1009 MB), 5099 buffers (62 MB); 2847 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2543.00] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2543.00] vulkan: 12271398 rendering passes, 148804 clear commands, 2689470 attachments cleared and 44 left undefined by their load op [2543.00] vulkan: 19084 passes (36%) ended at buffer.c:2264 [2543.00] vulkan: 16283 passes (31%) ended at renderer.c:214 [2543.00] vulkan: 7517 passes (14%) ended at buffer.c:2168 [2543.00] vulkan: 5380 passes (10%) ended at render.c:232 [2543.00] vulkan: 2143 passes (4%) ended at dma.c:143 [2543.00] vulkan: 1761 passes (3%) ended at cmd.c:534 [2543.00] vulkan: 754 passes (1%) ended at buffer.c:2096 [2543.00] vulkan: 346 passes (1%) ended at renderer.c:680 [2543.00] vulkan: GPU-owned guest memory landed for the CPU 49768 times, render targets written back for an engine 2 times [2546.45] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.36 ms, 1st to 99th percentile 16.56 to 16.94 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 6.7 ms (4.8 to 8.1), on to the display in 27.4 ms (17.9 to 39.3), 34.1 ms in all (25.0 to 45.2) [2546.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2547.36] perf: 59.8 frames a second over 5.0 s (149661 shown in all) [2552.38] perf: 59.6 frames a second over 5.0 s (149960 shown in all) [2553.06] cpu: 600 presents in 10.07 s (59.6 fps): 38 of the game's threads ran 12.86 s on the host's processors (128% of one, 21.44 ms a present), the whole process 15.55 s (155%); the busiest: thread 80 'MainThread' 6.81 s, thread 87 'Job.Worker 1' 2.44 s, thread 86 'Job.Worker 0' 2.40 s, thread 108 'UnityGfxDeviceWorker' 0.79 s, thread 116 'AK::EventManager' 0.30 s [2553.06] cpu: in those 10.07 s, 213314 SVCs (21193 a second): 0x0b SleepThread 64299, 0x1b ArbitrateUnlock 49329, 0x1c WaitProcessWideKeyAtomic 46334, 0x1d SignalProcessWideKey 34062, 0x1a ArbitrateLock 11045, 0x21 SendSyncRequest 6417; 98154 calls the dispatch table had no code for (RtAPI.miss) [2553.06] vulkan: 53062552 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (177 ms); 0 reads past queued releases (0 samples counts written on the GPU); 78163343 descriptor sets written, 27961761 reused; 32872421 draws kept the last one's shaders and pipeline (0 checked), 49171002 its targets [2553.06] vulkan: 217 shaders translated (65 ms), 250 pipelines made (30 from the cache, 1926 ms making, 927 ms waited for), 887 render targets made, 9246 texture uploads (4215 MB); 4 frames over 50 ms in the last 600, the slowest 55 ms [2553.06] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2553.06] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4679 of 14377 MB (4256 ours) [2553.06] vulkan: caches: 80 render targets (1068 MB, 3 parked), 255 textures (745 MB), 3230 buffers (28 MB); 2485 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2553.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2553.06] vulkan: 12322222 rendering passes, 149404 clear commands, 2695470 attachments cleared and 44 left undefined by their load op [2553.06] vulkan: 18786 passes (37%) ended at buffer.c:2264 [2553.06] vulkan: 16200 passes (32%) ended at renderer.c:214 [2553.06] vulkan: 6829 passes (13%) ended at buffer.c:2168 [2553.06] vulkan: 5363 passes (11%) ended at render.c:232 [2553.06] vulkan: 1565 passes (3%) ended at cmd.c:534 [2553.06] vulkan: 1486 passes (3%) ended at dma.c:143 [2553.06] vulkan: 394 passes (1%) ended at buffer.c:2096 [2553.06] vulkan: 200 passes (0%) ended at renderer.c:680 [2553.06] vulkan: GPU-owned guest memory landed for the CPU 49804 times, render targets written back for an engine 2 times [2556.50] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.36 ms, 1st to 99th percentile 16.56 to 16.93 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 6.0 ms (3.7 to 7.8), on to the display in 38.3 ms (20.5 to 40.7), 44.3 ms in all (26.7 to 45.7) [2556.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2557.40] perf: 59.6 frames a second over 5.0 s (150259 shown in all) [2562.41] perf: 59.6 frames a second over 5.0 s (150558 shown in all) [2563.13] cpu: 600 presents in 10.07 s (59.6 fps): 38 of the game's threads ran 13.44 s on the host's processors (134% of one, 22.40 ms a present), the whole process 16.42 s (163%); the busiest: thread 80 'MainThread' 6.99 s, thread 87 'Job.Worker 1' 2.57 s, thread 86 'Job.Worker 0' 2.55 s, thread 108 'UnityGfxDeviceWorker' 0.84 s, thread 116 'AK::EventManager' 0.35 s [2563.13] cpu: in those 10.07 s, 221427 SVCs (21998 a second): 0x0b SleepThread 67599, 0x1b ArbitrateUnlock 50919, 0x1c WaitProcessWideKeyAtomic 47746, 0x1d SignalProcessWideKey 35383, 0x1a ArbitrateLock 11540, 0x21 SendSyncRequest 6412; 86598 calls the dispatch table had no code for (RtAPI.miss) [2563.13] vulkan: 53436345 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (177 ms); 0 reads past queued releases (0 samples counts written on the GPU); 78700091 descriptor sets written, 28172599 reused; 33162673 draws kept the last one's shaders and pipeline (0 checked), 49529191 its targets [2563.13] vulkan: 217 shaders translated (65 ms), 250 pipelines made (30 from the cache, 1926 ms making, 927 ms waited for), 887 render targets made, 9253 texture uploads (4215 MB); 3 frames over 50 ms in the last 600, the slowest 56 ms [2563.13] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2563.13] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4679 of 14377 MB (4256 ours) [2563.13] vulkan: caches: 80 render targets (1068 MB, 3 parked), 172 textures (665 MB), 2594 buffers (13 MB); 2390 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2563.13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2563.13] vulkan: 12378910 rendering passes, 150004 clear commands, 2701470 attachments cleared and 44 left undefined by their load op [2563.13] vulkan: 19830 passes (35%) ended at buffer.c:2264 [2563.13] vulkan: 16200 passes (29%) ended at renderer.c:214 [2563.13] vulkan: 10960 passes (19%) ended at buffer.c:2168 [2563.13] vulkan: 5355 passes (9%) ended at render.c:232 [2563.13] vulkan: 1698 passes (3%) ended at cmd.c:534 [2563.13] vulkan: 1529 passes (3%) ended at dma.c:143 [2563.13] vulkan: 842 passes (1%) ended at buffer.c:2096 [2563.13] vulkan: 271 passes (0%) ended at renderer.c:680 [2563.13] vulkan: GPU-owned guest memory landed for the CPU 49858 times, render targets written back for an engine 2 times [2566.53] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.18 ms, 1st to 99th percentile 16.55 to 16.93 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 6.7 ms (5.8 to 7.9), on to the display in 31.3 ms (17.7 to 39.3), 38.1 ms in all (24.9 to 45.7) [2566.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2567.43] perf: 59.6 frames a second over 5.0 s (150857 shown in all) [2572.45] perf: 60.0 frames a second over 5.0 s (151158 shown in all) [2573.14] nvn: 151200 presents, 151200 submissions [2573.14] cpu: 600 presents in 10.01 s (59.9 fps): 38 of the game's threads ran 12.34 s on the host's processors (123% of one, 20.57 ms a present), the whole process 14.94 s (149%); the busiest: thread 80 'MainThread' 6.18 s, thread 87 'Job.Worker 1' 2.37 s, thread 86 'Job.Worker 0' 2.37 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.37 s [2573.14] cpu: in those 10.01 s, 216644 SVCs (21635 a second): 0x0b SleepThread 66494, 0x1b ArbitrateUnlock 49865, 0x1c WaitProcessWideKeyAtomic 46905, 0x1d SignalProcessWideKey 34135, 0x1a ArbitrateLock 10991, 0x21 SendSyncRequest 6402; 46910 calls the dispatch table had no code for (RtAPI.miss) [2573.14] vulkan: 53735118 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (177 ms); 0 reads past queued releases (0 samples counts written on the GPU); 79122264 descriptor sets written, 28347972 reused; 33392871 draws kept the last one's shaders and pipeline (0 checked), 49812346 its targets [2573.14] vulkan: 217 shaders translated (65 ms), 250 pipelines made (30 from the cache, 1926 ms making, 927 ms waited for), 887 render targets made, 9290 texture uploads (4218 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [2573.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2573.14] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4679 of 14377 MB (4256 ours) [2573.14] vulkan: caches: 80 render targets (1068 MB, 3 parked), 202 textures (713 MB), 2826 buffers (14 MB); 2439 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2573.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2573.14] vulkan: 12428191 rendering passes, 150604 clear commands, 2707470 attachments cleared and 44 left undefined by their load op [2573.14] vulkan: 16561 passes (34%) ended at buffer.c:2264 [2573.14] vulkan: 16200 passes (33%) ended at renderer.c:214 [2573.14] vulkan: 7294 passes (15%) ended at buffer.c:2168 [2573.14] vulkan: 5361 passes (11%) ended at render.c:232 [2573.14] vulkan: 1469 passes (3%) ended at cmd.c:534 [2573.14] vulkan: 1241 passes (3%) ended at dma.c:143 [2573.14] vulkan: 668 passes (1%) ended at buffer.c:2096 [2573.14] vulkan: 469 passes (1%) ended at renderer.c:680 [2573.14] vulkan: GPU-owned guest memory landed for the CPU 49928 times, render targets written back for an engine 2 times [2576.52] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (3.2 to 7.1), on to the display in 24.3 ms (14.0 to 26.1), 29.5 ms in all (20.1 to 30.5) [2576.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2577.45] perf: 60.0 frames a second over 5.0 s (151458 shown in all) [2582.46] perf: 59.8 frames a second over 5.0 s (151758 shown in all) [2582.84] RomFS: reading uanim_com0af-sw1_c000_damagemidud.bundle (35.7 KB) [2582.85] RomFS: reading uanim_com0af-sw1_c000_dieb.bundle (92.5 KB) [2582.85] RomFS: reading uanim_bow1af-bw1_c000_attack1.bundle (124.5 KB) [2582.85] RomFS: reading uanim_com0af-bw1_c000_damagemidud.bundle (30.3 KB) [2582.85] RomFS: reading uanim_bow1af-bw1_c000_attack4.bundle (106.7 KB) [2582.85] RomFS: reading uanim_com0af-bw1_c000_evasionb.bundle (45.9 KB) [2582.85] RomFS: reading uanim_com0af-bw1_c000_evasionr.bundle (45.5 KB) [2582.85] RomFS: reading uanim_com0af-bw1_c000_guard.bundle (42.4 KB) [2582.85] RomFS: reading uanim_com0af-bw1_c000_parryr.bundle (52.5 KB) [2582.85] RomFS: reading uanim_com0af-bw1_c000_ready.bundle (34.6 KB) [2582.85] RomFS: reading uanim_bow1af-bw1_c000_attack5.bundle (101.3 KB) [2582.86] RomFS: reading uanim_com0af-bw1_c000_evasionl.bundle (45.8 KB) [2582.86] RomFS: reading uanim_com0af-bw1_c000_parryl.bundle (50.3 KB) [2582.86] RomFS: reading uanim_com0af-bw1_c000_repelled.bundle (40.0 KB) [2583.43] cpu: 600 presents in 10.29 s (58.3 fps): 39 of the game's threads ran 12.23 s on the host's processors (119% of one, 20.38 ms a present), the whole process 14.67 s (143%); the busiest: thread 80 'MainThread' 6.25 s, thread 87 'Job.Worker 1' 2.25 s, thread 86 'Job.Worker 0' 2.24 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.34 s [2583.43] cpu: in those 10.29 s, 234388 SVCs (22786 a second): 0x0b SleepThread 66527, 0x1b ArbitrateUnlock 57375, 0x1c WaitProcessWideKeyAtomic 48485, 0x1d SignalProcessWideKey 35190, 0x1a ArbitrateLock 17376, 0x21 SendSyncRequest 6922; 67495 calls the dispatch table had no code for (RtAPI.miss) [2583.43] vulkan: 53960336 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (177 ms); 0 reads past queued releases (0 samples counts written on the GPU); 79430549 descriptor sets written, 28490123 reused; 33555155 draws kept the last one's shaders and pipeline (0 checked), 50021851 its targets [2583.43] vulkan: 217 shaders translated (65 ms), 250 pipelines made (30 from the cache, 1926 ms making, 927 ms waited for), 892 render targets made, 9450 texture uploads (4259 MB); 3 frames over 50 ms in the last 600, the slowest 108 ms [2583.43] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2583.43] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2583.43] vulkan: caches: 77 render targets (1147 MB, 2 parked), 353 textures (1101 MB), 3493 buffers (38 MB); 2968 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2583.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2583.43] vulkan: 12482514 rendering passes, 151204 clear commands, 2713641 attachments cleared and 46 left undefined by their load op [2583.43] vulkan: 21768 passes (40%) ended at buffer.c:2264 [2583.43] vulkan: 16411 passes (30%) ended at renderer.c:214 [2583.43] vulkan: 6426 passes (12%) ended at buffer.c:2168 [2583.43] vulkan: 5396 passes (10%) ended at render.c:232 [2583.43] vulkan: 1952 passes (4%) ended at dma.c:143 [2583.43] vulkan: 1283 passes (2%) ended at cmd.c:534 [2583.43] vulkan: 539 passes (1%) ended at buffer.c:2096 [2583.43] vulkan: 482 passes (1%) ended at renderer.c:680 [2583.43] vulkan: GPU-owned guest memory landed for the CPU 50123 times, render targets written back for an engine 2 times [2585.15] RomFS: reading V_ENEMY_F1_Attack_F_01.bin (0.9 KB) [2585.15] RomFS: reading V_ENEMY_F1_Attack_F_02.bin (0.9 KB) [2585.15] RomFS: reading V_ENEMY_F1_Attack_F_03.bin (0.7 KB) [2585.15] RomFS: reading V_ENEMY_F1_Attack_F_04.bin (1.3 KB) [2585.15] RomFS: reading V_ENEMY_F1_Attack_H_01.bin (1.2 KB) [2585.15] RomFS: reading V_ENEMY_F1_Attack_H_02.bin (1.3 KB) [2585.15] RomFS: reading V_ENEMY_F1_Attack_H_03.bin (1.3 KB) [2585.15] RomFS: reading V_ENEMY_F1_Attack_H_04.bin (1.2 KB) [2585.15] RomFS: reading V_ENEMY_F1_Attack_L_01.bin (0.7 KB) [2585.15] RomFS: reading V_ENEMY_F1_Attack_L_02.bin (0.9 KB) [2585.15] RomFS: reading V_ENEMY_F1_Attack_L_03.bin (1.0 KB) [2585.15] RomFS: reading V_ENEMY_F1_Attack_L_04.bin (0.9 KB) [2585.15] RomFS: reading V_ENEMY_F1_Avoid_01.bin (0.5 KB) [2585.15] RomFS: reading V_ENEMY_F1_Avoid_02.bin (0.6 KB) [2585.15] RomFS: reading V_ENEMY_F1_Avoid_03.bin (0.6 KB) [2585.15] RomFS: reading V_ENEMY_F1_Avoid_04.bin (0.6 KB) [2585.15] RomFS: reading V_ENEMY_F1_Damage_H_01.bin (1.3 KB) [2586.80] vulkan: display: 599 frame intervals of 17.17 ms (deviation 3.93 ms, 1st to 99th percentile 16.56 to 33.41 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 6.9 ms (3.6 to 11.3), on to the display in 31.2 ms (12.0 to 41.7), 38.1 ms in all (20.5 to 46.8) [2586.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2587.48] perf: 56.2 frames a second over 5.0 s (152040 shown in all) [2592.50] perf: 59.0 frames a second over 5.0 s (152336 shown in all) [2593.56] cpu: 600 presents in 10.13 s (59.2 fps): 38 of the game's threads ran 14.26 s on the host's processors (141% of one, 23.76 ms a present), the whole process 17.41 s (172%); the busiest: thread 80 'MainThread' 7.33 s, thread 87 'Job.Worker 1' 2.70 s, thread 86 'Job.Worker 0' 2.69 s, thread 108 'UnityGfxDeviceWorker' 0.96 s, thread 116 'AK::EventManager' 0.41 s [2593.56] cpu: in those 10.13 s, 249603 SVCs (24629 a second): 0x0b SleepThread 63773, 0x1b ArbitrateUnlock 61713, 0x1c WaitProcessWideKeyAtomic 57083, 0x1d SignalProcessWideKey 41567, 0x1a ArbitrateLock 17149, 0x21 SendSyncRequest 6474; 69427 calls the dispatch table had no code for (RtAPI.miss) [2593.56] vulkan: 54295209 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 482 finishes (178 ms); 0 reads past queued releases (0 samples counts written on the GPU); 79911644 descriptor sets written, 28678774 reused; 33798770 draws kept the last one's shaders and pipeline (0 checked), 50341042 its targets [2593.56] vulkan: 217 shaders translated (65 ms), 250 pipelines made (30 from the cache, 1926 ms making, 927 ms waited for), 892 render targets made, 9502 texture uploads (4268 MB); 3 frames over 50 ms in the last 600, the slowest 58 ms [2593.56] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2593.56] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2593.56] vulkan: caches: 77 render targets (1147 MB, 2 parked), 400 textures (1201 MB), 7293 buffers (64 MB); 3061 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2593.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2593.56] vulkan: 12550823 rendering passes, 151804 clear commands, 2721115 attachments cleared and 46 left undefined by their load op [2593.56] vulkan: 22129 passes (32%) ended at buffer.c:2264 [2593.56] vulkan: 17500 passes (26%) ended at renderer.c:214 [2593.56] vulkan: 17346 passes (25%) ended at buffer.c:2168 [2593.56] vulkan: 5812 passes (9%) ended at render.c:232 [2593.56] vulkan: 1813 passes (3%) ended at cmd.c:534 [2593.56] vulkan: 1808 passes (3%) ended at dma.c:143 [2593.56] vulkan: 1098 passes (2%) ended at buffer.c:2096 [2593.56] vulkan: 402 passes (1%) ended at surface.c:160 [2593.56] vulkan: GPU-owned guest memory landed for the CPU 50295 times, render targets written back for an engine 2 times [2596.93] vulkan: display: 599 frame intervals of 16.92 ms (deviation 2.62 ms, 1st to 99th percentile 16.57 to 33.32 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 6.1 ms (3.8 to 10.1), on to the display in 38.1 ms (15.7 to 42.1), 44.2 ms in all (23.6 to 47.0) [2596.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2597.50] perf: 59.8 frames a second over 5.0 s (152635 shown in all) [2602.51] perf: 59.6 frames a second over 5.0 s (152934 shown in all) [2603.61] nvn: 153000 presents, 153000 submissions [2603.61] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 12.24 s on the host's processors (122% of one, 20.40 ms a present), the whole process 14.66 s (146%); the busiest: thread 80 'MainThread' 6.61 s, thread 87 'Job.Worker 1' 2.21 s, thread 86 'Job.Worker 0' 2.18 s, thread 108 'UnityGfxDeviceWorker' 0.79 s, thread 116 'AK::EventManager' 0.33 s [2603.61] cpu: in those 10.05 s, 214245 SVCs (21322 a second): 0x0b SleepThread 64326, 0x1b ArbitrateUnlock 49618, 0x1c WaitProcessWideKeyAtomic 46333, 0x1d SignalProcessWideKey 34187, 0x1a ArbitrateLock 11543, 0x21 SendSyncRequest 6412; 34154 calls the dispatch table had no code for (RtAPI.miss) [2603.61] vulkan: 54536791 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 482 finishes (178 ms); 0 reads past queued releases (0 samples counts written on the GPU); 80241785 descriptor sets written, 28831797 reused; 33968754 draws kept the last one's shaders and pipeline (0 checked), 50567021 its targets [2603.61] vulkan: 217 shaders translated (65 ms), 250 pipelines made (30 from the cache, 1926 ms making, 927 ms waited for), 892 render targets made, 9505 texture uploads (4268 MB); 2 frames over 50 ms in the last 600, the slowest 61 ms [2603.61] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2603.61] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2603.61] vulkan: caches: 77 render targets (1147 MB, 2 parked), 386 textures (1168 MB), 6007 buffers (59 MB); 3024 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2603.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2603.61] vulkan: 12602079 rendering passes, 152404 clear commands, 2727115 attachments cleared and 46 left undefined by their load op [2603.61] vulkan: 20172 passes (39%) ended at buffer.c:2264 [2603.61] vulkan: 16200 passes (32%) ended at renderer.c:214 [2603.61] vulkan: 6145 passes (12%) ended at buffer.c:2168 [2603.61] vulkan: 5345 passes (10%) ended at render.c:232 [2603.61] vulkan: 1529 passes (3%) ended at dma.c:143 [2603.61] vulkan: 1355 passes (3%) ended at cmd.c:534 [2603.61] vulkan: 367 passes (1%) ended at renderer.c:680 [2603.61] vulkan: 140 passes (0%) ended at buffer.c:2096 [2603.61] vulkan: GPU-owned guest memory landed for the CPU 50338 times, render targets written back for an engine 2 times [2604.87] RomFS: reading uanim_com0am-ax1_c000_attackcm.bundle (121.4 KB) [2604.87] RomFS: reading uanim_axe1af-ax1_c000_winloop.bundle (20.1 KB) [2604.88] RomFS: reading uanim_com0am-ax1_c000_evasionl.bundle (59.4 KB) [2604.88] RomFS: reading uanim_com0am-ax1_c702_damagehigh.bundle (84.4 KB) [2607.27] RomFS: reading V_GOLDMARY_Parry_01.bin (1.1 KB) [2607.27] RomFS: reading V_GOLDMARY_Parry_02.bin (1.3 KB) [2607.27] RomFS: reading V_GOLDMARY_Parry_03.bin (1.3 KB) [2607.27] RomFS: reading V_GOLDMARY_Parry_04.bin (1.3 KB) [2607.27] RomFS: reading V_GOLDMARY_Pick_01.bin (2.0 KB) [2607.27] RomFS: reading V_GOLDMARY_Pick_02.bin (1.7 KB) [2607.27] RomFS: reading V_GOLDMARY_Pick_03.bin (1.8 KB) [2607.27] RomFS: reading V_GOLDMARY_Pick_04.bin (1.6 KB) [2607.27] RomFS: reading V_GOLDMARY_Pick_05.bin (1.3 KB) [2607.27] RomFS: reading V_GOLDMARY_Pick_06.bin (1.8 KB) [2607.27] RomFS: reading V_GOLDMARY_Pick_07.bin (1.4 KB) [2607.27] RomFS: reading V_GOLDMARY_Pick_08.bin (1.4 KB) [2607.33] vulkan: display: 599 frame intervals of 17.17 ms (deviation 3.15 ms, 1st to 99th percentile 16.56 to 33.43 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 6.3 ms (3.6 to 10.9), on to the display in 28.8 ms (11.8 to 41.0), 35.1 ms in all (21.1 to 46.1) [2607.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2607.53] perf: 55.6 frames a second over 5.0 s (153213 shown in all) [2609.78] RomFS: reading V_TIKI_Arena_Name_01.bin (2.8 KB) [2609.78] RomFS: reading V_TIKI_Arena_Name_02.bin (2.8 KB) [2609.78] RomFS: reading V_TIKI_Arena_Name_03.bin (2.6 KB) [2609.78] RomFS: reading V_TIKI_Arena_Name_05.bin (4.3 KB) [2609.78] RomFS: reading V_TIKI_Attack_F_01.bin (0.9 KB) [2609.78] RomFS: reading V_TIKI_Attack_F_02.bin (0.8 KB) [2609.78] RomFS: reading V_TIKI_Attack_F_03.bin (0.7 KB) [2609.78] RomFS: reading V_TIKI_Attack_F_04.bin (1.0 KB) [2609.78] RomFS: reading V_TIKI_Attack_H_01.bin (1.1 KB) [2612.55] perf: 59.8 frames a second over 5.0 s (153513 shown in all) [2613.99] cpu: 600 presents in 10.38 s (57.8 fps): 39 of the game's threads ran 17.26 s on the host's processors (166% of one, 28.77 ms a present), the whole process 21.07 s (203%); the busiest: thread 80 'MainThread' 8.83 s, thread 86 'Job.Worker 0' 3.16 s, thread 87 'Job.Worker 1' 3.13 s, thread 108 'UnityGfxDeviceWorker' 1.14 s, thread 116 'AK::EventManager' 0.64 s [2613.99] cpu: in those 10.38 s, 310318 SVCs (29882 a second): 0x1b ArbitrateUnlock 83899, 0x1c WaitProcessWideKeyAtomic 70666, 0x0b SleepThread 65173, 0x1d SignalProcessWideKey 51563, 0x1a ArbitrateLock 29937, 0x21 SendSyncRequest 6523; 34354 calls the dispatch table had no code for (RtAPI.miss) [2613.99] vulkan: 54935090 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 482 finishes (178 ms); 0 reads past queued releases (0 samples counts written on the GPU); 80831056 descriptor sets written, 29039124 reused; 34256272 draws kept the last one's shaders and pipeline (0 checked), 50949626 its targets [2613.99] vulkan: 217 shaders translated (65 ms), 251 pipelines made (31 from the cache, 1926 ms making, 927 ms waited for), 892 render targets made, 9618 texture uploads (4299 MB); 3 frames over 50 ms in the last 600, the slowest 115 ms [2613.99] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2613.99] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2613.99] vulkan: caches: 77 render targets (1147 MB, 2 parked), 420 textures (1183 MB), 4955 buffers (72 MB); 3083 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2613.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2613.99] vulkan: 12680976 rendering passes, 153004 clear commands, 2736315 attachments cleared and 48 left undefined by their load op [2613.99] vulkan: 28881 passes (37%) ended at buffer.c:2264 [2613.99] vulkan: 18945 passes (24%) ended at renderer.c:214 [2613.99] vulkan: 16767 passes (21%) ended at buffer.c:2168 [2613.99] vulkan: 6391 passes (8%) ended at render.c:232 [2613.99] vulkan: 2342 passes (3%) ended at dma.c:143 [2613.99] vulkan: 2323 passes (3%) ended at cmd.c:534 [2613.99] vulkan: 2012 passes (3%) ended at buffer.c:2096 [2613.99] vulkan: 938 passes (1%) ended at surface.c:160 [2613.99] vulkan: GPU-owned guest memory landed for the CPU 50607 times, render targets written back for an engine 2 times [2617.56] perf: 59.0 frames a second over 5.0 s (153809 shown in all) [2617.65] vulkan: display: 598 frame intervals of 16.92 ms (deviation 2.23 ms, 1st to 99th percentile 16.56 to 33.14 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 7.9 ms (3.7 to 12.0), on to the display in 26.5 ms (14.3 to 41.7), 34.4 ms in all (21.9 to 47.0) [2617.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2619.50] RomFS: reading aoc_talk_c403.bundle (5.1 KB) [2619.50] RomFS: reading tanim_c450_right.bundle (18.1 KB) [2619.50] RomFS: reading tanim_c450b_left.bundle (20.0 KB) [2619.50] RomFS: reading aoc_talk_c450.bundle (5.1 KB) [2619.50] RomFS: reading aoc_talk_c450b.bundle (5.1 KB) [2619.50] RomFS: reading tanim_c450b_right.bundle (20.4 KB) [2619.50] RomFS: reading aoc_talk_c451.bundle (5.1 KB) [2619.50] RomFS: reading tanim_c451_left.bundle (19.5 KB) [2619.50] RomFS: reading aoc_talk_c452.bundle (5.1 KB) [2622.58] perf: 57.8 frames a second over 5.0 s (154099 shown in all) [2624.26] cpu: 600 presents in 10.27 s (58.4 fps): 38 of the game's threads ran 13.50 s on the host's processors (131% of one, 22.49 ms a present), the whole process 16.22 s (158%); the busiest: thread 80 'MainThread' 6.73 s, thread 87 'Job.Worker 1' 2.71 s, thread 86 'Job.Worker 0' 2.66 s, thread 108 'UnityGfxDeviceWorker' 0.80 s, thread 116 'AK::EventManager' 0.33 s [2624.26] cpu: in those 10.27 s, 214367 SVCs (20880 a second): 0x0b SleepThread 69877, 0x1b ArbitrateUnlock 48038, 0x1c WaitProcessWideKeyAtomic 44958, 0x1d SignalProcessWideKey 31829, 0x1a ArbitrateLock 11265, 0x21 SendSyncRequest 6542; 163830 calls the dispatch table had no code for (RtAPI.miss) [2624.26] vulkan: 55204802 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 487 finishes (181 ms); 0 reads past queued releases (0 samples counts written on the GPU); 81228064 descriptor sets written, 29181540 reused; 34448058 draws kept the last one's shaders and pipeline (0 checked), 51200586 its targets [2624.26] vulkan: 217 shaders translated (65 ms), 251 pipelines made (31 from the cache, 1926 ms making, 927 ms waited for), 906 render targets made, 9647 texture uploads (4315 MB); 3 frames over 50 ms in the last 600, the slowest 190 ms [2624.26] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2624.26] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2624.26] vulkan: caches: 85 render targets (1160 MB, 5 parked), 442 textures (1340 MB), 6182 buffers (81 MB); 3232 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2624.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2624.26] vulkan: 12730578 rendering passes, 153604 clear commands, 2744013 attachments cleared and 49 left undefined by their load op [2624.26] vulkan: 19652 passes (40%) ended at renderer.c:214 [2624.26] vulkan: 10479 passes (21%) ended at buffer.c:2264 [2624.26] vulkan: 7065 passes (14%) ended at buffer.c:2168 [2624.26] vulkan: 5488 passes (11%) ended at render.c:232 [2624.26] vulkan: 2186 passes (4%) ended at dma.c:143 [2624.26] vulkan: 1604 passes (3%) ended at cmd.c:534 [2624.26] vulkan: 1451 passes (3%) ended at surface.c:160 [2624.26] vulkan: 1199 passes (2%) ended at buffer.c:2096 [2624.26] vulkan: GPU-owned guest memory landed for the CPU 50781 times, render targets written back for an engine 4 times [2627.60] perf: 58.2 frames a second over 5.0 s (154391 shown in all) [2627.95] vulkan: display: 599 frame intervals of 17.20 ms (deviation 8.30 ms, 1st to 99th percentile 16.56 to 16.92 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 6.4 ms (3.9 to 7.6), on to the display in 37.0 ms (18.9 to 42.3), 43.3 ms in all (27.6 to 47.0) [2627.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2630.54] RomFS: reading 744386337.wem (23.4 KB) [2630.54] RomFS: reading 745904578.wem (9.8 KB) [2630.54] RomFS: reading 747879500.wem (23.7 KB) [2630.66] RomFS: reading 74887333.wem (30.4 KB) [2632.60] perf: 57.6 frames a second over 5.0 s (154679 shown in all) [2634.67] nvn: 154800 presents, 154800 submissions [2634.68] cpu: 600 presents in 10.42 s (57.6 fps): 38 of the game's threads ran 14.43 s on the host's processors (139% of one, 24.05 ms a present), the whole process 17.22 s (165%); the busiest: thread 80 'MainThread' 7.74 s, thread 87 'Job.Worker 1' 2.78 s, thread 86 'Job.Worker 0' 2.75 s, thread 108 'UnityGfxDeviceWorker' 0.72 s, thread 116 'AK::EventManager' 0.30 s [2634.68] cpu: in those 10.42 s, 180469 SVCs (17327 a second): 0x0b SleepThread 57880, 0x1b ArbitrateUnlock 40504, 0x1c WaitProcessWideKeyAtomic 37992, 0x1d SignalProcessWideKey 26404, 0x1a ArbitrateLock 9266, 0x21 SendSyncRequest 6549; 1810 calls the dispatch table had no code for (RtAPI.miss) [2634.68] vulkan: 55464725 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 490 finishes (182 ms); 0 reads past queued releases (0 samples counts written on the GPU); 81614632 descriptor sets written, 29314818 reused; 34629349 draws kept the last one's shaders and pipeline (0 checked), 51442813 its targets [2634.68] vulkan: 217 shaders translated (65 ms), 251 pipelines made (31 from the cache, 1926 ms making, 927 ms waited for), 920 render targets made, 9705 texture uploads (4368 MB); 2 frames over 50 ms in the last 600, the slowest 176 ms [2634.68] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2634.68] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2634.68] vulkan: caches: 86 render targets (1151 MB, 3 parked), 327 textures (968 MB), 4106 buffers (58 MB); 2806 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2634.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2634.68] vulkan: 12774389 rendering passes, 154204 clear commands, 2750970 attachments cleared and 49 left undefined by their load op [2634.68] vulkan: 18549 passes (42%) ended at renderer.c:214 [2634.68] vulkan: 7082 passes (16%) ended at buffer.c:2264 [2634.68] vulkan: 5423 passes (12%) ended at buffer.c:2168 [2634.68] vulkan: 5401 passes (12%) ended at render.c:232 [2634.68] vulkan: 3299 passes (8%) ended at dma.c:143 [2634.68] vulkan: 1513 passes (3%) ended at cmd.c:534 [2634.68] vulkan: 1205 passes (3%) ended at buffer.c:2096 [2634.68] vulkan: 890 passes (2%) ended at surface.c:160 [2634.68] vulkan: GPU-owned guest memory landed for the CPU 50951 times, render targets written back for an engine 4 times [2637.61] perf: 59.2 frames a second over 5.0 s (154976 shown in all) [2638.22] vulkan: display: 599 frame intervals of 17.14 ms (deviation 6.55 ms, 1st to 99th percentile 16.56 to 33.36 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (2.5 to 10.6), on to the display in 34.1 ms (13.1 to 41.9), 39.3 ms in all (20.1 to 46.8) [2638.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2642.61] perf: 59.2 frames a second over 5.0 s (155272 shown in all) [2644.87] cpu: 600 presents in 10.19 s (58.9 fps): 39 of the game's threads ran 16.11 s on the host's processors (158% of one, 26.85 ms a present), the whole process 19.25 s (189%); the busiest: thread 80 'MainThread' 8.23 s, thread 86 'Job.Worker 0' 3.23 s, thread 87 'Job.Worker 1' 3.21 s, thread 108 'UnityGfxDeviceWorker' 0.88 s, thread 116 'AK::EventManager' 0.31 s [2644.87] cpu: in those 10.19 s, 159142 SVCs (15619 a second): 0x1b ArbitrateUnlock 41553, 0x0b SleepThread 37490, 0x1c WaitProcessWideKeyAtomic 34184, 0x1d SignalProcessWideKey 24111, 0x1a ArbitrateLock 12816, 0x21 SendSyncRequest 6473; 13700 calls the dispatch table had no code for (RtAPI.miss) [2644.87] vulkan: 55737787 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 502 finishes (187 ms); 0 reads past queued releases (0 samples counts written on the GPU); 82014784 descriptor sets written, 29460792 reused; 34807000 draws kept the last one's shaders and pipeline (0 checked), 51695747 its targets [2644.87] vulkan: 217 shaders translated (65 ms), 251 pipelines made (31 from the cache, 1926 ms making, 927 ms waited for), 920 render targets made, 9763 texture uploads (4390 MB); 2 frames over 50 ms in the last 600, the slowest 102 ms [2644.87] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2644.87] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2644.87] vulkan: caches: 84 render targets (1097 MB, 3 parked), 381 textures (1156 MB), 5574 buffers (60 MB); 2963 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2644.87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2644.87] vulkan: 12832410 rendering passes, 154804 clear commands, 2759859 attachments cleared and 49 left undefined by their load op [2644.87] vulkan: 22667 passes (39%) ended at renderer.c:214 [2644.87] vulkan: 12402 passes (21%) ended at buffer.c:2264 [2644.87] vulkan: 7597 passes (13%) ended at buffer.c:2168 [2644.87] vulkan: 6578 passes (11%) ended at render.c:232 [2644.87] vulkan: 4635 passes (8%) ended at dma.c:143 [2644.87] vulkan: 1674 passes (3%) ended at cmd.c:534 [2644.87] vulkan: 1592 passes (3%) ended at buffer.c:2096 [2644.87] vulkan: 564 passes (1%) ended at renderer.c:680 [2644.87] vulkan: GPU-owned guest memory landed for the CPU 51274 times, render targets written back for an engine 4 times [2646.12] RomFS: reading uanim_com0af-bw1_c000_damagehigh.bundle (74.1 KB) [2646.12] RomFS: reading uanim_com0af-bw1_c000_damagemidb.bundle (30.6 KB) [2646.12] RomFS: reading uanim_com0af-bw1_c000_damagemiddu.bundle (30.4 KB) [2647.63] perf: 53.2 frames a second over 5.0 s (155539 shown in all) [2649.20] vulkan: display: 598 frame intervals of 17.81 ms (deviation 6.38 ms, 1st to 99th percentile 16.57 to 49.00 ms), 28 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (3.3 to 13.1), on to the display in 27.4 ms (9.5 to 39.8), 35.6 ms in all (17.3 to 45.4) [2649.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2652.65] perf: 57.8 frames a second over 5.0 s (155829 shown in all) [2655.64] cpu: 600 presents in 10.77 s (55.7 fps): 39 of the game's threads ran 19.15 s on the host's processors (178% of one, 31.92 ms a present), the whole process 23.27 s (216%); the busiest: thread 80 'MainThread' 9.96 s, thread 87 'Job.Worker 1' 3.54 s, thread 86 'Job.Worker 0' 3.54 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.57 s [2655.64] cpu: in those 10.77 s, 259623 SVCs (24100 a second): 0x1b ArbitrateUnlock 71732, 0x1c WaitProcessWideKeyAtomic 56768, 0x0b SleepThread 53464, 0x1d SignalProcessWideKey 40862, 0x1a ArbitrateLock 27332, 0x21 SendSyncRequest 6852; 16173 calls the dispatch table had no code for (RtAPI.miss) [2655.64] vulkan: 56158350 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 508 finishes (190 ms); 0 reads past queued releases (0 samples counts written on the GPU); 82654510 descriptor sets written, 29662192 reused; 35104116 draws kept the last one's shaders and pipeline (0 checked), 52096779 its targets [2655.64] vulkan: 217 shaders translated (65 ms), 251 pipelines made (31 from the cache, 1926 ms making, 927 ms waited for), 933 render targets made, 9908 texture uploads (4426 MB); 5 frames over 50 ms in the last 600, the slowest 109 ms [2655.64] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2655.64] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2655.64] vulkan: caches: 84 render targets (1184 MB, 4 parked), 432 textures (1317 MB), 7263 buffers (91 MB); 3274 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2655.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2655.64] vulkan: 12902345 rendering passes, 155404 clear commands, 2770394 attachments cleared and 51 left undefined by their load op [2655.64] vulkan: 23329 passes (33%) ended at renderer.c:214 [2655.64] vulkan: 18250 passes (26%) ended at buffer.c:2168 [2655.64] vulkan: 11325 passes (16%) ended at buffer.c:2264 [2655.64] vulkan: 7178 passes (10%) ended at render.c:232 [2655.64] vulkan: 4109 passes (6%) ended at dma.c:143 [2655.64] vulkan: 2387 passes (3%) ended at cmd.c:534 [2655.64] vulkan: 2048 passes (3%) ended at buffer.c:2096 [2655.64] vulkan: 800 passes (1%) ended at surface.c:160 [2655.64] vulkan: GPU-owned guest memory landed for the CPU 51637 times, render targets written back for an engine 4 times [2657.65] perf: 55.8 frames a second over 5.0 s (156108 shown in all) [2659.78] vulkan: display: 599 frame intervals of 17.67 ms (deviation 5.61 ms, 1st to 99th percentile 16.56 to 50.05 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (3.5 to 12.4), on to the display in 24.6 ms (9.9 to 41.4), 33.9 ms in all (18.8 to 44.6) [2659.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2662.66] perf: 56.0 frames a second over 5.0 s (156389 shown in all) [2666.26] nvn: 156600 presents, 156600 submissions [2666.26] cpu: 600 presents in 10.63 s (56.5 fps): 38 of the game's threads ran 18.15 s on the host's processors (171% of one, 30.24 ms a present), the whole process 21.97 s (207%); the busiest: thread 80 'MainThread' 9.62 s, thread 86 'Job.Worker 0' 3.25 s, thread 87 'Job.Worker 1' 3.23 s, thread 108 'UnityGfxDeviceWorker' 1.13 s, thread 116 'AK::EventManager' 0.56 s [2666.26] cpu: in those 10.63 s, 241491 SVCs (22728 a second): 0x1b ArbitrateUnlock 66140, 0x1c WaitProcessWideKeyAtomic 53304, 0x0b SleepThread 51107, 0x1d SignalProcessWideKey 38275, 0x1a ArbitrateLock 24097, 0x21 SendSyncRequest 6654; 18383 calls the dispatch table had no code for (RtAPI.miss) [2666.26] vulkan: 56488532 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 517 finishes (194 ms); 0 reads past queued releases (0 samples counts written on the GPU); 83153624 descriptor sets written, 29823442 reused; 35314503 draws kept the last one's shaders and pipeline (0 checked), 52405778 its targets [2666.26] vulkan: 217 shaders translated (65 ms), 251 pipelines made (31 from the cache, 1926 ms making, 927 ms waited for), 942 render targets made, 9998 texture uploads (4458 MB); 5 frames over 50 ms in the last 600, the slowest 107 ms [2666.26] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2666.26] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2666.26] vulkan: caches: 85 render targets (1218 MB, 4 parked), 483 textures (1505 MB), 8658 buffers (100 MB); 3505 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2666.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2666.26] vulkan: 12971213 rendering passes, 156004 clear commands, 2781543 attachments cleared and 53 left undefined by their load op [2666.26] vulkan: 25242 passes (37%) ended at renderer.c:214 [2666.26] vulkan: 13253 passes (19%) ended at buffer.c:2264 [2666.26] vulkan: 12272 passes (18%) ended at buffer.c:2168 [2666.26] vulkan: 7561 passes (11%) ended at render.c:232 [2666.26] vulkan: 4822 passes (7%) ended at dma.c:143 [2666.26] vulkan: 2210 passes (3%) ended at cmd.c:534 [2666.26] vulkan: 2180 passes (3%) ended at buffer.c:2096 [2666.26] vulkan: 805 passes (1%) ended at surface.c:160 [2666.26] vulkan: GPU-owned guest memory landed for the CPU 51998 times, render targets written back for an engine 4 times [2667.68] perf: 58.4 frames a second over 5.0 s (156682 shown in all) [2670.35] vulkan: display: 598 frame intervals of 17.22 ms (deviation 3.56 ms, 1st to 99th percentile 16.57 to 33.41 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 7.3 ms (3.4 to 12.2), on to the display in 26.8 ms (12.6 to 41.6), 34.0 ms in all (20.7 to 45.3) [2670.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2672.70] perf: 59.8 frames a second over 5.0 s (156982 shown in all) [2676.47] cpu: 600 presents in 10.20 s (58.8 fps): 40 of the game's threads ran 18.07 s on the host's processors (177% of one, 30.12 ms a present), the whole process 21.98 s (215%); the busiest: thread 80 'MainThread' 9.19 s, thread 87 'Job.Worker 1' 3.73 s, thread 86 'Job.Worker 0' 3.72 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.29 s [2676.47] cpu: in those 10.20 s, 134249 SVCs (13158 a second): 0x1b ArbitrateUnlock 35288, 0x1c WaitProcessWideKeyAtomic 32372, 0x0b SleepThread 26113, 0x1d SignalProcessWideKey 22798, 0x1a ArbitrateLock 8061, 0x21 SendSyncRequest 6459; 12027 calls the dispatch table had no code for (RtAPI.miss) [2676.47] vulkan: 56840483 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 520 finishes (195 ms); 0 reads past queued releases (0 samples counts written on the GPU); 83675175 descriptor sets written, 30005793 reused; 35547082 draws kept the last one's shaders and pipeline (0 checked), 52735794 its targets [2676.47] vulkan: 217 shaders translated (65 ms), 251 pipelines made (31 from the cache, 1926 ms making, 927 ms waited for), 942 render targets made, 10027 texture uploads (4487 MB); 1 frames over 50 ms in the last 600, the slowest 52 ms [2676.47] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2676.47] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2676.47] vulkan: caches: 84 render targets (1184 MB, 4 parked), 403 textures (1333 MB), 6208 buffers (71 MB); 3271 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2676.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2676.47] vulkan: 13033386 rendering passes, 156604 clear commands, 2791611 attachments cleared and 53 left undefined by their load op [2676.47] vulkan: 25388 passes (41%) ended at renderer.c:214 [2676.47] vulkan: 9386 passes (15%) ended at buffer.c:2264 [2676.47] vulkan: 8123 passes (13%) ended at dma.c:143 [2676.47] vulkan: 7173 passes (12%) ended at render.c:232 [2676.47] vulkan: 6760 passes (11%) ended at buffer.c:2168 [2676.47] vulkan: 2172 passes (3%) ended at buffer.c:2096 [2676.47] vulkan: 2129 passes (3%) ended at cmd.c:534 [2676.47] vulkan: 599 passes (1%) ended at renderer.c:680 [2676.47] vulkan: GPU-owned guest memory landed for the CPU 52337 times, render targets written back for an engine 4 times [2677.70] perf: 58.4 frames a second over 5.0 s (157274 shown in all) [2680.50] vulkan: display: 599 frame intervals of 16.95 ms (deviation 2.34 ms, 1st to 99th percentile 16.57 to 33.23 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 6.5 ms (4.1 to 11.2), on to the display in 28.0 ms (13.1 to 34.4), 34.5 ms in all (20.2 to 43.1) [2680.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2682.71] perf: 60.0 frames a second over 5.0 s (157575 shown in all) [2686.47] cpu: 600 presents in 10.01 s (60.0 fps): 38 of the game's threads ran 18.14 s on the host's processors (181% of one, 30.23 ms a present), the whole process 22.09 s (221%); the busiest: thread 80 'MainThread' 9.05 s, thread 87 'Job.Worker 1' 3.87 s, thread 86 'Job.Worker 0' 3.84 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.26 s [2686.47] cpu: in those 10.01 s, 125781 SVCs (12570 a second): 0x1b ArbitrateUnlock 33099, 0x1c WaitProcessWideKeyAtomic 32188, 0x0b SleepThread 23717, 0x1d SignalProcessWideKey 22644, 0x21 SendSyncRequest 6407, 0x1a ArbitrateLock 5898; 1802 calls the dispatch table had no code for (RtAPI.miss) [2686.47] vulkan: 57196107 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 526 finishes (198 ms); 0 reads past queued releases (0 samples counts written on the GPU); 84202891 descriptor sets written, 30189325 reused; 35779330 draws kept the last one's shaders and pipeline (0 checked), 53068373 its targets [2686.47] vulkan: 217 shaders translated (65 ms), 251 pipelines made (31 from the cache, 1926 ms making, 927 ms waited for), 942 render targets made, 10047 texture uploads (4496 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [2686.47] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2686.47] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2686.47] vulkan: caches: 81 render targets (1102 MB, 4 parked), 250 textures (955 MB), 2929 buffers (30 MB); 2738 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2686.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2686.47] vulkan: 13094675 rendering passes, 157204 clear commands, 2802390 attachments cleared and 53 left undefined by their load op [2686.47] vulkan: 26889 passes (44%) ended at renderer.c:214 [2686.47] vulkan: 8516 passes (14%) ended at dma.c:143 [2686.47] vulkan: 8203 passes (13%) ended at buffer.c:2264 [2686.47] vulkan: 7497 passes (12%) ended at render.c:232 [2686.47] vulkan: 4768 passes (8%) ended at buffer.c:2168 [2686.47] vulkan: 2156 passes (4%) ended at cmd.c:534 [2686.47] vulkan: 2134 passes (3%) ended at buffer.c:2096 [2686.47] vulkan: 600 passes (1%) ended at renderer.c:680 [2686.47] vulkan: GPU-owned guest memory landed for the CPU 52669 times, render targets written back for an engine 4 times [2687.71] perf: 60.0 frames a second over 5.0 s (157875 shown in all) [2690.60] RomFS: reading uanim_com0af-sw1_c000_diel.bundle (88.1 KB) [2690.85] vulkan: display: 599 frame intervals of 17.22 ms (deviation 4.05 ms, 1st to 99th percentile 16.58 to 33.40 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 7.2 ms (3.5 to 12.4), on to the display in 30.3 ms (12.3 to 38.3), 37.5 ms in all (22.0 to 44.5) [2690.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2692.73] perf: 54.2 frames a second over 5.0 s (158147 shown in all) [2694.48] RomFS: reading V_MADELINE_Win_05.bin (2.3 KB) [2694.49] RomFS: reading V_MADELINE_Win_06.bin (1.0 KB) [2694.49] RomFS: reading V_MADELINE_Win_07.bin (0.9 KB) [2694.49] RomFS: reading V_MADELINE_Win_08.bin (1.7 KB) [2694.49] RomFS: reading V_MADELINE_Win_09.bin (2.0 KB) [2694.49] RomFS: reading V_MADELINE_Win_10.bin (2.2 KB) [2694.49] RomFS: reading V_MADELINE_Win_God_01.bin (2.2 KB) [2694.49] RomFS: reading V_MADELINE_Win_God_02.bin (2.3 KB) [2696.99] nvn: 158400 presents, 158400 submissions [2696.99] cpu: 600 presents in 10.52 s (57.0 fps): 39 of the game's threads ran 18.39 s on the host's processors (175% of one, 30.65 ms a present), the whole process 22.09 s (210%); the busiest: thread 80 'MainThread' 9.25 s, thread 86 'Job.Worker 0' 3.57 s, thread 87 'Job.Worker 1' 3.55 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.47 s [2696.99] cpu: in those 10.52 s, 292929 SVCs (27841 a second): 0x1b ArbitrateUnlock 76042, 0x0b SleepThread 69959, 0x1c WaitProcessWideKeyAtomic 64758, 0x1d SignalProcessWideKey 45336, 0x1a ArbitrateLock 27356, 0x21 SendSyncRequest 6933; 12589 calls the dispatch table had no code for (RtAPI.miss) [2696.99] vulkan: 57554527 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 529 finishes (199 ms); 0 reads past queued releases (0 samples counts written on the GPU); 84745795 descriptor sets written, 30363261 reused; 36024437 draws kept the last one's shaders and pipeline (0 checked), 53406910 its targets [2696.99] vulkan: 217 shaders translated (65 ms), 251 pipelines made (31 from the cache, 1926 ms making, 927 ms waited for), 946 render targets made, 10214 texture uploads (4543 MB); 4 frames over 50 ms in the last 600, the slowest 109 ms [2696.99] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2696.99] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2696.99] vulkan: caches: 77 render targets (1168 MB, 2 parked), 411 textures (1433 MB), 4783 buffers (73 MB); 3355 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2696.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2696.99] vulkan: 13162134 rendering passes, 157804 clear commands, 2813161 attachments cleared and 55 left undefined by their load op [2696.99] vulkan: 23761 passes (35%) ended at renderer.c:214 [2696.99] vulkan: 14851 passes (22%) ended at buffer.c:2168 [2696.99] vulkan: 12202 passes (18%) ended at buffer.c:2264 [2696.99] vulkan: 7309 passes (11%) ended at render.c:232 [2696.99] vulkan: 3616 passes (5%) ended at dma.c:143 [2696.99] vulkan: 2266 passes (3%) ended at buffer.c:2096 [2696.99] vulkan: 2241 passes (3%) ended at cmd.c:534 [2696.99] vulkan: 762 passes (1%) ended at surface.c:160 [2696.99] vulkan: GPU-owned guest memory landed for the CPU 52882 times, render targets written back for an engine 4 times [2697.73] perf: 59.2 frames a second over 5.0 s (158443 shown in all) [2701.18] vulkan: display: 599 frame intervals of 17.05 ms (deviation 2.69 ms, 1st to 99th percentile 16.56 to 33.39 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (3.5 to 13.1), on to the display in 29.1 ms (11.6 to 42.5), 37.6 ms in all (20.2 to 46.2) [2701.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2702.73] perf: 58.2 frames a second over 5.0 s (158734 shown in all) [2707.35] cpu: 600 presents in 10.35 s (57.9 fps): 39 of the game's threads ran 19.51 s on the host's processors (188% of one, 32.52 ms a present), the whole process 23.78 s (230%); the busiest: thread 80 'MainThread' 9.59 s, thread 86 'Job.Worker 0' 4.11 s, thread 87 'Job.Worker 1' 4.08 s, thread 108 'UnityGfxDeviceWorker' 1.14 s, thread 116 'AK::EventManager' 0.39 s [2707.35] cpu: in those 10.35 s, 159145 SVCs (15369 a second): 0x0b SleepThread 40165, 0x1b ArbitrateUnlock 38736, 0x1c WaitProcessWideKeyAtomic 37669, 0x1d SignalProcessWideKey 26129, 0x1a ArbitrateLock 7992, 0x21 SendSyncRequest 6515; 11087 calls the dispatch table had no code for (RtAPI.miss) [2707.35] vulkan: 57960225 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 535 finishes (202 ms); 0 reads past queued releases (0 samples counts written on the GPU); 85349353 descriptor sets written, 30571099 reused; 36305851 draws kept the last one's shaders and pipeline (0 checked), 53790216 its targets [2707.35] vulkan: 217 shaders translated (65 ms), 251 pipelines made (31 from the cache, 1926 ms making, 927 ms waited for), 954 render targets made, 10281 texture uploads (4556 MB); 1 frames over 50 ms in the last 600, the slowest 63 ms [2707.35] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2707.35] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2707.35] vulkan: caches: 84 render targets (1184 MB, 4 parked), 446 textures (1501 MB), 7281 buffers (109 MB); 3470 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2707.35] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2707.35] vulkan: 13236003 rendering passes, 158404 clear commands, 2823712 attachments cleared and 55 left undefined by their load op [2707.35] vulkan: 26119 passes (35%) ended at renderer.c:214 [2707.35] vulkan: 14426 passes (20%) ended at buffer.c:2264 [2707.35] vulkan: 13853 passes (19%) ended at buffer.c:2168 [2707.35] vulkan: 7294 passes (10%) ended at render.c:232 [2707.35] vulkan: 6565 passes (9%) ended at dma.c:143 [2707.35] vulkan: 2515 passes (3%) ended at cmd.c:534 [2707.35] vulkan: 2084 passes (3%) ended at buffer.c:2096 [2707.35] vulkan: 524 passes (1%) ended at renderer.c:680 [2707.35] vulkan: GPU-owned guest memory landed for the CPU 53368 times, render targets written back for an engine 4 times [2707.73] perf: 57.8 frames a second over 5.0 s (159023 shown in all) [2711.50] vulkan: display: 599 frame intervals of 17.22 ms (deviation 3.55 ms, 1st to 99th percentile 16.56 to 33.45 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 9.5 ms (5.8 to 12.6), on to the display in 20.1 ms (9.4 to 33.9), 29.6 ms in all (18.6 to 43.4) [2711.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2712.75] perf: 58.2 frames a second over 5.0 s (159315 shown in all) [2717.54] cpu: 600 presents in 10.19 s (58.9 fps): 42 of the game's threads ran 19.66 s on the host's processors (193% of one, 32.77 ms a present), the whole process 23.94 s (235%); the busiest: thread 80 'MainThread' 9.53 s, thread 87 'Job.Worker 1' 4.20 s, thread 86 'Job.Worker 0' 4.16 s, thread 108 'UnityGfxDeviceWorker' 1.13 s, thread 116 'AK::EventManager' 0.40 s [2717.54] cpu: in those 10.19 s, 153590 SVCs (15079 a second): 0x1b ArbitrateUnlock 37580, 0x0b SleepThread 36580, 0x1c WaitProcessWideKeyAtomic 35033, 0x1d SignalProcessWideKey 24418, 0x1a ArbitrateLock 8585, 0x21 SendSyncRequest 6424; 10760 calls the dispatch table had no code for (RtAPI.miss) [2717.54] vulkan: 58368538 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 538 finishes (203 ms); 0 reads past queued releases (0 samples counts written on the GPU); 85949674 descriptor sets written, 30787404 reused; 36589877 draws kept the last one's shaders and pipeline (0 checked), 54175627 its targets [2717.54] vulkan: 217 shaders translated (65 ms), 251 pipelines made (31 from the cache, 1926 ms making, 927 ms waited for), 954 render targets made, 10355 texture uploads (4599 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [2717.54] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2717.54] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2717.54] vulkan: caches: 84 render targets (1184 MB, 4 parked), 372 textures (1213 MB), 7075 buffers (90 MB); 3154 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2717.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2717.54] vulkan: 13312081 rendering passes, 159004 clear commands, 2834338 attachments cleared and 55 left undefined by their load op [2717.54] vulkan: 26598 passes (35%) ended at renderer.c:214 [2717.54] vulkan: 16850 passes (22%) ended at buffer.c:2264 [2717.54] vulkan: 13118 passes (17%) ended at buffer.c:2168 [2717.54] vulkan: 7381 passes (10%) ended at render.c:232 [2717.54] vulkan: 6433 passes (8%) ended at dma.c:143 [2717.54] vulkan: 2499 passes (3%) ended at cmd.c:534 [2717.54] vulkan: 2079 passes (3%) ended at buffer.c:2096 [2717.54] vulkan: 600 passes (1%) ended at renderer.c:680 [2717.54] vulkan: GPU-owned guest memory landed for the CPU 53793 times, render targets written back for an engine 4 times [2717.75] perf: 59.4 frames a second over 5.0 s (159612 shown in all) [2721.73] vulkan: display: 599 frame intervals of 17.08 ms (deviation 2.61 ms, 1st to 99th percentile 16.59 to 33.43 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 8.2 ms (4.1 to 13.4), on to the display in 22.8 ms (9.6 to 36.8), 31.0 ms in all (17.9 to 44.4) [2721.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2722.76] perf: 57.6 frames a second over 5.0 s (159901 shown in all) [2727.76] perf: 58.6 frames a second over 5.0 s (160194 shown in all) [2727.86] nvn: 160200 presents, 160200 submissions [2727.86] cpu: 600 presents in 10.33 s (58.1 fps): 38 of the game's threads ran 20.67 s on the host's processors (200% of one, 34.44 ms a present), the whole process 25.10 s (243%); the busiest: thread 80 'MainThread' 9.78 s, thread 86 'Job.Worker 0' 4.59 s, thread 87 'Job.Worker 1' 4.53 s, thread 108 'UnityGfxDeviceWorker' 1.18 s, thread 116 'AK::EventManager' 0.42 s [2727.86] cpu: in those 10.33 s, 146191 SVCs (14158 a second): 0x0b SleepThread 36384, 0x1b ArbitrateUnlock 35610, 0x1c WaitProcessWideKeyAtomic 35056, 0x1d SignalProcessWideKey 24097, 0x1a ArbitrateLock 6746, 0x21 SendSyncRequest 6438; 8941 calls the dispatch table had no code for (RtAPI.miss) [2727.86] vulkan: 58799183 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 538 finishes (203 ms); 0 reads past queued releases (0 samples counts written on the GPU); 86581288 descriptor sets written, 31017080 reused; 36894493 draws kept the last one's shaders and pipeline (0 checked), 54582256 its targets [2727.86] vulkan: 217 shaders translated (65 ms), 251 pipelines made (31 from the cache, 1926 ms making, 927 ms waited for), 954 render targets made, 10386 texture uploads (4606 MB); 2 frames over 50 ms in the last 600, the slowest 61 ms [2727.86] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2727.86] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2727.86] vulkan: caches: 81 render targets (1102 MB, 4 parked), 365 textures (1087 MB), 5438 buffers (57 MB); 2897 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2727.86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2727.86] vulkan: 13389392 rendering passes, 159604 clear commands, 2845738 attachments cleared and 55 left undefined by their load op [2727.86] vulkan: 28200 passes (36%) ended at renderer.c:214 [2727.86] vulkan: 16506 passes (21%) ended at buffer.c:2264 [2727.86] vulkan: 11941 passes (15%) ended at buffer.c:2168 [2727.86] vulkan: 7709 passes (10%) ended at render.c:232 [2727.86] vulkan: 6622 passes (9%) ended at dma.c:143 [2727.86] vulkan: 2614 passes (3%) ended at cmd.c:534 [2727.86] vulkan: 2508 passes (3%) ended at buffer.c:2096 [2727.86] vulkan: 600 passes (1%) ended at renderer.c:680 [2727.86] vulkan: GPU-owned guest memory landed for the CPU 54149 times, render targets written back for an engine 4 times [2731.97] vulkan: display: 599 frame intervals of 17.08 ms (deviation 3.65 ms, 1st to 99th percentile 16.56 to 33.45 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (4.5 to 12.5), on to the display in 24.4 ms (11.6 to 38.7), 33.4 ms in all (20.4 to 45.2) [2731.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2732.78] perf: 58.8 frames a second over 5.0 s (160489 shown in all) [2737.78] perf: 58.6 frames a second over 5.0 s (160782 shown in all) [2738.10] cpu: 600 presents in 10.24 s (58.6 fps): 38 of the game's threads ran 18.86 s on the host's processors (184% of one, 31.44 ms a present), the whole process 22.57 s (220%); the busiest: thread 80 'MainThread' 9.43 s, thread 86 'Job.Worker 0' 3.85 s, thread 87 'Job.Worker 1' 3.84 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.38 s [2738.10] cpu: in those 10.24 s, 149305 SVCs (14580 a second): 0x1b ArbitrateUnlock 38518, 0x1c WaitProcessWideKeyAtomic 34885, 0x0b SleepThread 33719, 0x1d SignalProcessWideKey 24193, 0x1a ArbitrateLock 9746, 0x21 SendSyncRequest 6382; 11693 calls the dispatch table had no code for (RtAPI.miss) [2738.10] vulkan: 59126077 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 547 finishes (207 ms); 0 reads past queued releases (0 samples counts written on the GPU); 87049019 descriptor sets written, 31203137 reused; 37105245 draws kept the last one's shaders and pipeline (0 checked), 54886202 its targets [2738.10] vulkan: 217 shaders translated (65 ms), 251 pipelines made (31 from the cache, 1926 ms making, 927 ms waited for), 954 render targets made, 10433 texture uploads (4627 MB); 1 frames over 50 ms in the last 600, the slowest 64 ms [2738.10] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2738.10] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2738.10] vulkan: caches: 81 render targets (1102 MB, 4 parked), 332 textures (1085 MB), 6056 buffers (60 MB); 2898 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2738.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2738.10] vulkan: 13458203 rendering passes, 160204 clear commands, 2856445 attachments cleared and 55 left undefined by their load op [2738.10] vulkan: 26736 passes (39%) ended at renderer.c:214 [2738.10] vulkan: 11870 passes (17%) ended at buffer.c:2264 [2738.10] vulkan: 10554 passes (15%) ended at buffer.c:2168 [2738.10] vulkan: 7386 passes (11%) ended at render.c:232 [2738.10] vulkan: 6789 passes (10%) ended at dma.c:143 [2738.10] vulkan: 2332 passes (3%) ended at buffer.c:2096 [2738.10] vulkan: 2028 passes (3%) ended at cmd.c:534 [2738.10] vulkan: 573 passes (1%) ended at renderer.c:680 [2738.10] vulkan: GPU-owned guest memory landed for the CPU 54523 times, render targets written back for an engine 4 times [2742.20] vulkan: display: 599 frame intervals of 17.08 ms (deviation 2.60 ms, 1st to 99th percentile 16.57 to 33.38 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (4.5 to 11.7), on to the display in 25.6 ms (10.0 to 37.6), 33.2 ms in all (16.9 to 44.9) [2742.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2742.78] perf: 58.2 frames a second over 5.0 s (161073 shown in all) [2747.80] perf: 60.0 frames a second over 5.0 s (161374 shown in all) [2748.27] cpu: 600 presents in 10.17 s (59.0 fps): 38 of the game's threads ran 20.11 s on the host's processors (198% of one, 33.52 ms a present), the whole process 24.00 s (236%); the busiest: thread 80 'MainThread' 9.58 s, thread 87 'Job.Worker 1' 4.42 s, thread 86 'Job.Worker 0' 4.42 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.35 s [2748.27] cpu: in those 10.17 s, 140283 SVCs (13798 a second): 0x1b ArbitrateUnlock 35196, 0x1c WaitProcessWideKeyAtomic 33738, 0x0b SleepThread 32613, 0x1d SignalProcessWideKey 23249, 0x1a ArbitrateLock 7246, 0x21 SendSyncRequest 6401; 10762 calls the dispatch table had no code for (RtAPI.miss) [2748.27] vulkan: 59487277 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 547 finishes (207 ms); 0 reads past queued releases (0 samples counts written on the GPU); 87567772 descriptor sets written, 31406784 reused; 37339549 draws kept the last one's shaders and pipeline (0 checked), 55223319 its targets [2748.27] vulkan: 217 shaders translated (65 ms), 251 pipelines made (31 from the cache, 1926 ms making, 927 ms waited for), 954 render targets made, 10458 texture uploads (4632 MB); 1 frames over 50 ms in the last 600, the slowest 67 ms [2748.27] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2748.27] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2748.27] vulkan: caches: 81 render targets (1102 MB, 4 parked), 318 textures (1129 MB), 4912 buffers (51 MB); 2932 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2748.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2748.27] vulkan: 13531057 rendering passes, 160804 clear commands, 2867845 attachments cleared and 55 left undefined by their load op [2748.27] vulkan: 28236 passes (39%) ended at renderer.c:214 [2748.27] vulkan: 12419 passes (17%) ended at buffer.c:2168 [2748.27] vulkan: 12340 passes (17%) ended at buffer.c:2264 [2748.27] vulkan: 7743 passes (11%) ended at render.c:232 [2748.27] vulkan: 6642 passes (9%) ended at dma.c:143 [2748.27] vulkan: 2188 passes (3%) ended at cmd.c:534 [2748.27] vulkan: 2087 passes (3%) ended at buffer.c:2096 [2748.27] vulkan: 600 passes (1%) ended at renderer.c:680 [2748.27] vulkan: GPU-owned guest memory landed for the CPU 54842 times, render targets written back for an engine 4 times [2752.25] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.68 ms, 1st to 99th percentile 16.56 to 16.95 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (5.7 to 11.6), on to the display in 25.3 ms (13.2 to 33.9), 34.4 ms in all (21.7 to 43.7) [2752.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2752.80] perf: 59.6 frames a second over 5.0 s (161672 shown in all) [2757.81] perf: 59.4 frames a second over 5.0 s (161970 shown in all) [2758.33] nvn: 162000 presents, 162000 submissions [2758.33] cpu: 600 presents in 10.06 s (59.6 fps): 38 of the game's threads ran 18.22 s on the host's processors (181% of one, 30.37 ms a present), the whole process 22.10 s (220%); the busiest: thread 80 'MainThread' 9.19 s, thread 86 'Job.Worker 0' 3.69 s, thread 87 'Job.Worker 1' 3.68 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.29 s [2758.33] cpu: in those 10.06 s, 141054 SVCs (14018 a second): 0x1b ArbitrateUnlock 36006, 0x1c WaitProcessWideKeyAtomic 34941, 0x0b SleepThread 30784, 0x1d SignalProcessWideKey 24017, 0x1a ArbitrateLock 7083, 0x21 SendSyncRequest 6391; 2698 calls the dispatch table had no code for (RtAPI.miss) [2758.33] vulkan: 59859605 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 550 finishes (208 ms); 0 reads past queued releases (0 samples counts written on the GPU); 88102508 descriptor sets written, 31616704 reused; 37588954 draws kept the last one's shaders and pipeline (0 checked), 55572011 its targets [2758.33] vulkan: 217 shaders translated (65 ms), 251 pipelines made (31 from the cache, 1926 ms making, 927 ms waited for), 954 render targets made, 10458 texture uploads (4632 MB); 1 frames over 50 ms in the last 600, the slowest 67 ms [2758.33] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2758.33] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2758.33] vulkan: caches: 81 render targets (1102 MB, 4 parked), 280 textures (1035 MB), 3892 buffers (38 MB); 2826 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2758.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2758.33] vulkan: 13600622 rendering passes, 161404 clear commands, 2879011 attachments cleared and 55 left undefined by their load op [2758.33] vulkan: 27706 passes (40%) ended at renderer.c:214 [2758.33] vulkan: 12501 passes (18%) ended at buffer.c:2264 [2758.33] vulkan: 9544 passes (14%) ended at buffer.c:2168 [2758.33] vulkan: 7645 passes (11%) ended at render.c:232 [2758.33] vulkan: 6625 passes (10%) ended at dma.c:143 [2758.33] vulkan: 2221 passes (3%) ended at cmd.c:534 [2758.33] vulkan: 2152 passes (3%) ended at buffer.c:2096 [2758.33] vulkan: 600 passes (1%) ended at renderer.c:680 [2758.33] vulkan: GPU-owned guest memory landed for the CPU 55153 times, render targets written back for an engine 4 times [2762.37] vulkan: display: 599 frame intervals of 16.89 ms (deviation 2.36 ms, 1st to 99th percentile 16.57 to 33.37 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 8.2 ms (3.7 to 11.3), on to the display in 26.5 ms (12.9 to 38.6), 34.8 ms in all (20.5 to 44.8) [2762.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2762.83] perf: 59.2 frames a second over 5.0 s (162267 shown in all) [2767.85] perf: 58.8 frames a second over 5.0 s (162562 shown in all) [2768.52] cpu: 600 presents in 10.19 s (58.9 fps): 38 of the game's threads ran 18.35 s on the host's processors (180% of one, 30.58 ms a present), the whole process 22.12 s (217%); the busiest: thread 80 'MainThread' 9.35 s, thread 86 'Job.Worker 0' 3.68 s, thread 87 'Job.Worker 1' 3.66 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.32 s [2768.52] cpu: in those 10.19 s, 157600 SVCs (15473 a second): 0x1b ArbitrateUnlock 39939, 0x1c WaitProcessWideKeyAtomic 37925, 0x0b SleepThread 36962, 0x1d SignalProcessWideKey 25998, 0x1a ArbitrateLock 8542, 0x21 SendSyncRequest 6380; 7191 calls the dispatch table had no code for (RtAPI.miss) [2768.52] vulkan: 60207340 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 566 finishes (212 ms); 0 reads past queued releases (0 samples counts written on the GPU); 88600194 descriptor sets written, 31814490 reused; 37815405 draws kept the last one's shaders and pipeline (0 checked), 55895520 its targets [2768.52] vulkan: 217 shaders translated (65 ms), 251 pipelines made (31 from the cache, 1926 ms making, 927 ms waited for), 969 render targets made, 10489 texture uploads (4647 MB); 2 frames over 50 ms in the last 600, the slowest 68 ms [2768.52] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2768.52] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2768.52] vulkan: caches: 95 render targets (1160 MB, 3 parked), 309 textures (1264 MB), 4493 buffers (45 MB); 3135 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2768.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2768.52] vulkan: 13668702 rendering passes, 162004 clear commands, 2889943 attachments cleared and 55 left undefined by their load op [2768.52] vulkan: 27681 passes (41%) ended at renderer.c:214 [2768.52] vulkan: 10851 passes (16%) ended at buffer.c:2264 [2768.52] vulkan: 9814 passes (14%) ended at buffer.c:2168 [2768.52] vulkan: 7772 passes (11%) ended at render.c:232 [2768.52] vulkan: 6683 passes (10%) ended at dma.c:143 [2768.52] vulkan: 2138 passes (3%) ended at cmd.c:534 [2768.52] vulkan: 2013 passes (3%) ended at buffer.c:2096 [2768.52] vulkan: 574 passes (1%) ended at renderer.c:680 [2768.52] vulkan: GPU-owned guest memory landed for the CPU 55392 times, render targets written back for an engine 4 times [2772.62] vulkan: display: 599 frame intervals of 17.11 ms (deviation 3.17 ms, 1st to 99th percentile 16.57 to 33.45 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (4.9 to 12.9), on to the display in 29.4 ms (11.4 to 37.9), 38.1 ms in all (19.8 to 45.2) [2772.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2772.86] perf: 57.4 frames a second over 5.0 s (162850 shown in all) [2777.88] perf: 57.4 frames a second over 5.0 s (163138 shown in all) [2778.92] cpu: 600 presents in 10.40 s (57.7 fps): 40 of the game's threads ran 20.13 s on the host's processors (194% of one, 33.54 ms a present), the whole process 24.43 s (235%); the busiest: thread 80 'MainThread' 9.82 s, thread 87 'Job.Worker 1' 4.31 s, thread 86 'Job.Worker 0' 4.30 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.36 s [2778.92] cpu: in those 10.40 s, 140240 SVCs (13484 a second): 0x0b SleepThread 33849, 0x1b ArbitrateUnlock 33837, 0x1c WaitProcessWideKeyAtomic 33622, 0x1d SignalProcessWideKey 23518, 0x21 SendSyncRequest 6489, 0x1a ArbitrateLock 5489; 8074 calls the dispatch table had no code for (RtAPI.miss) [2778.92] vulkan: 60675961 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 572 finishes (214 ms); 0 reads past queued releases (0 samples counts written on the GPU); 89275222 descriptor sets written, 32076704 reused; 38144603 draws kept the last one's shaders and pipeline (0 checked), 56339756 its targets [2778.92] vulkan: 217 shaders translated (65 ms), 251 pipelines made (31 from the cache, 1926 ms making, 927 ms waited for), 969 render targets made, 10554 texture uploads (4664 MB); 1 frames over 50 ms in the last 600, the slowest 58 ms [2778.92] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2778.92] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2778.92] vulkan: caches: 95 render targets (1160 MB, 3 parked), 361 textures (1215 MB), 7341 buffers (56 MB); 3116 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2778.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2778.92] vulkan: 13748130 rendering passes, 162604 clear commands, 2900893 attachments cleared and 55 left undefined by their load op [2778.92] vulkan: 27774 passes (35%) ended at renderer.c:214 [2778.92] vulkan: 15887 passes (20%) ended at buffer.c:2168 [2778.92] vulkan: 15857 passes (20%) ended at buffer.c:2264 [2778.92] vulkan: 7738 passes (10%) ended at render.c:232 [2778.92] vulkan: 6837 passes (9%) ended at dma.c:143 [2778.92] vulkan: 2607 passes (3%) ended at cmd.c:534 [2778.92] vulkan: 1546 passes (2%) ended at buffer.c:2096 [2778.92] vulkan: 600 passes (1%) ended at renderer.c:680 [2778.92] vulkan: GPU-owned guest memory landed for the CPU 55454 times, render targets written back for an engine 4 times [2782.90] perf: 58.2 frames a second over 5.0 s (163430 shown in all) [2783.10] vulkan: display: 599 frame intervals of 17.50 ms (deviation 6.41 ms, 1st to 99th percentile 16.57 to 33.49 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (4.9 to 12.6), on to the display in 23.3 ms (9.1 to 35.2), 32.4 ms in all (17.6 to 44.1) [2783.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2787.91] perf: 58.4 frames a second over 5.0 s (163723 shown in all) [2789.21] nvn: 163800 presents, 163800 submissions [2789.21] cpu: 600 presents in 10.30 s (58.3 fps): 38 of the game's threads ran 15.38 s on the host's processors (149% of one, 25.63 ms a present), the whole process 18.65 s (181%); the busiest: thread 80 'MainThread' 7.90 s, thread 87 'Job.Worker 1' 3.04 s, thread 86 'Job.Worker 0' 3.03 s, thread 108 'UnityGfxDeviceWorker' 0.88 s, thread 116 'AK::EventManager' 0.35 s [2789.21] cpu: in those 10.30 s, 185028 SVCs (17972 a second): 0x0b SleepThread 55764, 0x1b ArbitrateUnlock 42512, 0x1c WaitProcessWideKeyAtomic 40387, 0x1d SignalProcessWideKey 28879, 0x1a ArbitrateLock 9147, 0x21 SendSyncRequest 6463; 74193 calls the dispatch table had no code for (RtAPI.miss) [2789.21] vulkan: 61010303 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 575 finishes (215 ms); 0 reads past queued releases (0 samples counts written on the GPU); 89745185 descriptor sets written, 32275425 reused; 38385158 draws kept the last one's shaders and pipeline (0 checked), 56656381 its targets [2789.21] vulkan: 217 shaders translated (65 ms), 251 pipelines made (31 from the cache, 1926 ms making, 927 ms waited for), 969 render targets made, 10611 texture uploads (4680 MB); 4 frames over 50 ms in the last 600, the slowest 145 ms [2789.21] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2789.21] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2789.21] vulkan: caches: 81 render targets (1083 MB, 3 parked), 347 textures (955 MB), 6763 buffers (48 MB); 2731 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2789.21] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2789.21] vulkan: 13808833 rendering passes, 163204 clear commands, 2908063 attachments cleared and 55 left undefined by their load op [2789.21] vulkan: 19779 passes (33%) ended at buffer.c:2264 [2789.21] vulkan: 19097 passes (31%) ended at renderer.c:214 [2789.21] vulkan: 8372 passes (14%) ended at buffer.c:2168 [2789.21] vulkan: 5964 passes (10%) ended at render.c:232 [2789.21] vulkan: 4067 passes (7%) ended at dma.c:143 [2789.21] vulkan: 1833 passes (3%) ended at cmd.c:534 [2789.21] vulkan: 1004 passes (2%) ended at buffer.c:2096 [2789.21] vulkan: 428 passes (1%) ended at renderer.c:680 [2789.21] vulkan: GPU-owned guest memory landed for the CPU 55645 times, render targets written back for an engine 4 times [2792.93] perf: 59.4 frames a second over 5.0 s (164021 shown in all) [2793.18] vulkan: display: 599 frame intervals of 16.83 ms (deviation 1.92 ms, 1st to 99th percentile 16.58 to 16.94 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 6.6 ms (4.9 to 8.1), on to the display in 32.1 ms (17.9 to 41.6), 38.7 ms in all (25.5 to 47.4) [2793.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2797.93] perf: 59.6 frames a second over 5.0 s (164319 shown in all) [2799.28] cpu: 600 presents in 10.06 s (59.6 fps): 38 of the game's threads ran 13.01 s on the host's processors (129% of one, 21.68 ms a present), the whole process 15.81 s (157%); the busiest: thread 80 'MainThread' 6.87 s, thread 87 'Job.Worker 1' 2.46 s, thread 86 'Job.Worker 0' 2.43 s, thread 108 'UnityGfxDeviceWorker' 0.79 s, thread 116 'AK::EventManager' 0.31 s [2799.28] cpu: in those 10.06 s, 211877 SVCs (21052 a second): 0x0b SleepThread 65930, 0x1b ArbitrateUnlock 48283, 0x1c WaitProcessWideKeyAtomic 45156, 0x1d SignalProcessWideKey 32938, 0x1a ArbitrateLock 11334, 0x21 SendSyncRequest 6408; 86757 calls the dispatch table had no code for (RtAPI.miss) [2799.28] vulkan: 61304067 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 575 finishes (215 ms); 0 reads past queued releases (0 samples counts written on the GPU); 90152452 descriptor sets written, 32455686 reused; 38606011 draws kept the last one's shaders and pipeline (0 checked), 56934545 its targets [2799.28] vulkan: 217 shaders translated (65 ms), 251 pipelines made (31 from the cache, 1926 ms making, 927 ms waited for), 969 render targets made, 10613 texture uploads (4680 MB); 3 frames over 50 ms in the last 600, the slowest 55 ms [2799.28] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2799.28] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2799.28] vulkan: caches: 81 render targets (1083 MB, 3 parked), 319 textures (883 MB), 4394 buffers (30 MB); 2641 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2799.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2799.28] vulkan: 13868447 rendering passes, 163804 clear commands, 2914063 attachments cleared and 55 left undefined by their load op [2799.28] vulkan: 26998 passes (45%) ended at buffer.c:2264 [2799.28] vulkan: 16200 passes (27%) ended at renderer.c:214 [2799.28] vulkan: 7642 passes (13%) ended at buffer.c:2168 [2799.28] vulkan: 5365 passes (9%) ended at render.c:232 [2799.28] vulkan: 1480 passes (2%) ended at cmd.c:534 [2799.28] vulkan: 1287 passes (2%) ended at dma.c:143 [2799.28] vulkan: 324 passes (1%) ended at buffer.c:2096 [2799.28] vulkan: 318 passes (1%) ended at renderer.c:680 [2799.28] vulkan: GPU-owned guest memory landed for the CPU 55861 times, render targets written back for an engine 4 times [2801.04] RomFS: reading mg_e006_breath.bundle (5.8 KB) [2801.04] RomFS: reading mg_excalibur.bundle (6.4 KB) [2801.04] RomFS: reading mg_fire.bundle (5.9 KB) [2801.04] RomFS: reading mg_firebreath.bundle (5.4 KB) [2801.04] RomFS: reading mg_flameball.bundle (6.0 KB) [2801.05] RomFS: reading uwep_mg11.bundle (338.3 KB) [2801.05] RomFS: reading excalibur_hit.bundle (482.6 KB) [2801.05] RomFS: reading excalibur_shoot.bundle (299.1 KB) [2801.05] RomFS: reading excalibur_shoot_anime.bundle (309.4 KB) [2801.05] RomFS: reading excalibur_ready.bundle (329.2 KB) [2801.05] RomFS: reading excalibur_start.bundle (327.6 KB) [2801.05] RomFS: reading ragnarok_start.bundle (116.5 KB) [2801.05] RomFS: reading excalibur_trigger.bundle (185.8 KB) [2801.05] RomFS: reading ubody_wng1fm_c704.bundle (2600.1 KB) [2801.06] RomFS: reading ubody_wng1fr_c000.bundle (2735.6 KB) [2801.07] RomFS: reading uacc_hip_strmrp0bm.bundle (150.8 KB) [2801.08] RomFS: reading mg_lthunder.bundle (6.3 KB) [2801.08] RomFS: reading mg_lwind.bundle (6.0 KB) [2801.08] RomFS: reading mg_meteo.bundle (6.9 KB) [2801.08] RomFS: reading surge_03.bundle (261.4 KB) [2801.08] RomFS: reading lsurge_01.bundle (188.0 KB) [2801.08] RomFS: reading lsurge_02.bundle (176.7 KB) [2801.08] RomFS: reading surge_04.bundle (229.2 KB) [2801.09] RomFS: reading lsurge_03.bundle (385.7 KB) [2801.09] RomFS: reading lsurge_04.bundle (229.6 KB) [2801.14] RomFS: reading uwep_mg12.bundle (340.3 KB) [2801.19] RomFS: reading fire_00.bundle (570.0 KB) [2801.29] RomFS: reading thoron_beam.bundle (339.0 KB) [2801.29] RomFS: reading lthunder_hit.bundle (603.4 KB) [2801.54] RomFS: reading uanim_mag1af-mg1_c000_attack5.bundle (137.1 KB) [2801.54] RomFS: reading uanim_com0af-lc1_c703_damagemidud.bundle (54.2 KB) [2801.54] RomFS: reading uanim_com0af-mg1_c000_damagehigh.bundle (106.2 KB) [2801.55] RomFS: reading uanim_com0af-mg1_c000_damagemidb.bundle (48.6 KB) [2801.55] RomFS: reading uanim_com0af-mg1_c000_evasionr.bundle (70.1 KB) [2801.55] RomFS: reading uanim_com0af-mg1_c000_damagemidud.bundle (52.8 KB) [2801.55] RomFS: reading uanim_com0af-mg1_c000_guard.bundle (53.8 KB) [2801.55] RomFS: reading uanim_com0af-mg1_c000_evasionb.bundle (61.4 KB) [2801.55] RomFS: reading parry_00.bundle (261.2 KB) [2801.55] RomFS: reading uanim_com0af-mg1_c000_parryr.bundle (66.3 KB) [2801.55] RomFS: reading wng_00.bundle (57.8 KB) [2801.55] RomFS: reading uanim_com0af-mg1_c000_damagemiddu.bundle (50.0 KB) [2801.55] RomFS: reading uanim_wng1fr-sw1_c000_dieb.bundle (44.2 KB) [2801.55] RomFS: reading uanim_wng1ff-sw1_c000_damagehigh.bundle (58.3 KB) [2801.55] RomFS: reading uanim_wng1fr-sw1_c000_diel.bundle (51.0 KB) [2801.55] RomFS: reading uanim_wng1ff-sw1_c000_damagemidb.bundle (35.9 KB) [2801.55] RomFS: reading uanim_wng1fr-sw1_c000_damagehigh.bundle (54.4 KB) [2801.55] RomFS: reading uanim_wng1ff-sw1_c000_damagemidud.bundle (35.8 KB) [2801.55] RomFS: reading uanim_wng1fr-sw1_c000_damagemidb.bundle (38.9 KB) [2801.55] RomFS: reading uanim_wng1ff-sw1_c000_dieb.bundle (66.6 KB) [2801.55] RomFS: reading uanim_wng1ff-sw1_c000_diel.bundle (60.3 KB) [2801.55] RomFS: reading uanim_wng1fr-sw1_c000_damagemidud.bundle (38.4 KB) [2801.56] RomFS: reading uanim_com0af-mg1_c000_parryl.bundle (67.7 KB) [2801.56] RomFS: reading uanim_com0af-mg1_c000_evasionl.bundle (62.4 KB) [2801.56] RomFS: reading uanim_com0af-mg1_c703_damagehigh.bundle (100.7 KB) [2801.57] RomFS: reading uanim_wng1ff-sw1_c000_dive.bundle (25.2 KB) [2801.57] RomFS: reading smk_00_dirt.bundle (85.3 KB) [2801.57] RomFS: reading uanim_wng1fr-sw1_c000_dive.bundle (44.9 KB) [2801.57] RomFS: reading uanim_wng1ff-sw1_c000_evasionb.bundle (27.6 KB) [2801.57] RomFS: reading uanim_wng1ff-sw1_c000_evasionl.bundle (27.9 KB) [2801.57] RomFS: reading uanim_wng1fr-sw1_c000_evasionb.bundle (39.9 KB) [2801.57] RomFS: reading uanim_wng1ff-sw1_c000_guard.bundle (36.5 KB) [2801.57] RomFS: reading uanim_wng1fr-sw1_c000_evasionr.bundle (41.2 KB) [2801.57] RomFS: reading uanim_wng1ff-sw1_c000_evasionr.bundle (27.6 KB) [2801.57] RomFS: reading uanim_wng1fr-sw1_c000_guard.bundle (32.0 KB) [2801.57] RomFS: reading uanim_wng1fr-sw1_c000_parryr.bundle (36.2 KB) [2801.57] RomFS: reading uanim_wng1ff-sw1_c000_parryr.bundle (41.3 KB) [2801.58] RomFS: reading uanim_wng1ff-sw1_c000_damagemiddu.bundle (34.8 KB) [2801.58] RomFS: reading uanim_cel0af-mg1_c580_attack2.bundle (92.1 KB) [2801.58] RomFS: reading uanim_enb0af-mg1_c000_attackc.bundle (140.1 KB) [2801.58] RomFS: reading uanim_cel0af-mg1_c580_attack3.bundle (83.8 KB) [2801.58] RomFS: reading uanim_wng1fr-sw1_c000_damagemiddu.bundle (41.0 KB) [2801.58] RomFS: reading uanim_cel0af-mg1_c580_engage1.bundle (73.5 KB) [2801.58] RomFS: reading uanim_cel0af-mg1_c580_evasionb.bundle (55.5 KB) [2801.58] RomFS: reading uanim_cel0af-mg1_c580_idlenormal.bundle (28.8 KB) [2801.58] RomFS: reading uanim_cel0af-mg1_c580_relaxloop.bundle (28.2 KB) [2801.59] RomFS: reading uanim_wng1fr-sw1_c000_evasionl.bundle (41.2 KB) [2801.60] RomFS: reading uanim_cel0af-mg1_c580_start.bundle (50.7 KB) [2801.67] RomFS: reading 315666926.wem (58.3 KB) [2801.67] RomFS: reading 315735719.wem (11.5 KB) [2801.67] RomFS: reading 315771390.wem (17.9 KB) [2801.67] RomFS: reading 371259600.wem (16.4 KB) [2801.68] RomFS: reading 371280547.wem (12.8 KB) [2801.68] RomFS: reading 371332694.wem (20.2 KB) [2802.93] perf: 54.0 frames a second over 5.0 s (164589 shown in all) [2803.31] RomFS: reading V_CITRINICA_Critical_02.bin (2.5 KB) [2803.31] RomFS: reading V_CITRINICA_Critical_03.bin (2.0 KB) [2803.31] RomFS: reading V_CITRINICA_Critical_04.bin (2.2 KB) [2803.31] RomFS: reading V_CITRINICA_Damage_H_01.bin (1.3 KB) [2803.31] RomFS: reading V_CITRINICA_Damage_H_02.bin (1.3 KB) [2803.31] RomFS: reading V_CITRINICA_Damage_H_03.bin (1.3 KB) [2803.31] RomFS: reading V_CITRINICA_Damage_H_04.bin (1.8 KB) [2803.31] RomFS: reading V_CITRINICA_Damage_L_01.bin (0.7 KB) [2803.31] RomFS: reading V_CITRINICA_Damage_L_02.bin (0.6 KB) [2803.31] RomFS: reading V_CITRINICA_Damage_L_03.bin (0.7 KB) [2803.31] RomFS: reading V_CITRINICA_Damage_L_04.bin (1.4 KB) [2803.31] RomFS: reading V_CITRINICA_Die_01.bin (3.5 KB) [2803.78] vulkan: display: 599 frame intervals of 17.64 ms (deviation 6.34 ms, 1st to 99th percentile 16.56 to 33.46 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 6.7 ms (3.5 to 13.3), on to the display in 37.1 ms (12.1 to 42.5), 43.8 ms in all (21.7 to 49.7) [2803.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2804.95] RomFS: reading 366600965.wem (599.9 KB) [2804.95] RomFS: reading 366682663.wem (47.3 KB) [2805.06] RomFS: reading 367424482.wem (33.4 KB) [2805.07] RomFS: reading V_CITRINICA_Attack_H_02.bin (1.5 KB) [2805.07] RomFS: reading V_CITRINICA_Attack_H_03.bin (1.1 KB) [2805.07] RomFS: reading V_CITRINICA_Attack_H_04.bin (1.8 KB) [2805.07] RomFS: reading V_CITRINICA_Attack_L_01.bin (0.9 KB) [2805.07] RomFS: reading V_CITRINICA_Attack_L_02.bin (1.0 KB) [2805.07] RomFS: reading V_CITRINICA_Attack_L_03.bin (1.2 KB) [2805.07] RomFS: reading V_CITRINICA_Attack_L_04.bin (0.9 KB) [2805.07] RomFS: reading V_CITRINICA_Avoid_01.bin (1.1 KB) [2805.07] RomFS: reading V_CITRINICA_Avoid_02.bin (0.9 KB) [2805.07] RomFS: reading V_CITRINICA_Avoid_03.bin (1.0 KB) [2805.07] RomFS: reading V_CITRINICA_Avoid_04.bin (0.6 KB) [2805.07] RomFS: reading V_CITRINICA_C_Attack1_01.bin (2.0 KB) [2805.07] RomFS: reading V_CITRINICA_C_Attack1_02.bin (1.3 KB) [2805.07] RomFS: reading V_CITRINICA_C_Attack1_03.bin (1.7 KB) [2805.15] RomFS: reading 318714085.wem (2807.9 KB) [2805.16] RomFS: reading 319889129.wem (38.1 KB) [2805.27] RomFS: reading 157426255.wem (20.6 KB) [2805.27] RomFS: reading 157960496.wem (654.6 KB) [2805.35] RomFS: reading 383601278.wem (36.6 KB) [2805.35] RomFS: reading 385236944.wem (48.6 KB) [2805.35] RomFS: reading 1004835410.wem (681.6 KB) [2805.36] RomFS: reading 1005106052.wem (51.1 KB) [2806.62] RomFS: reading 385630030.wem (966.1 KB) [2807.62] RomFS: reading 100721546.wem (7.8 KB) [2807.62] RomFS: reading 1007404602.wem (5.3 KB) [2807.62] RomFS: reading 1008489238.wem (7.3 KB) [2807.79] RomFS: reading V_CITRINICA_Wideuse_27.bin (1.7 KB) [2807.79] RomFS: reading V_CITRINICA_Wideuse_28.bin (1.6 KB) [2807.79] RomFS: reading V_CITRINICA_Wideuse_Ex01.bin (1.0 KB) [2807.79] RomFS: reading V_CITRINICA_Wideuse_Ex02.bin (1.7 KB) [2807.79] RomFS: reading V_CITRINICA_Wideuse_Ex03.bin (0.7 KB) [2807.79] RomFS: reading V_CITRINICA_Wideuse_Ex04.bin (1.5 KB) [2807.79] RomFS: reading V_CITRINICA_Win_01.bin (2.1 KB) [2807.79] RomFS: reading V_CITRINICA_Win_02.bin (2.7 KB) [2807.79] RomFS: reading V_CITRINICA_Win_03.bin (2.6 KB) [2807.79] RomFS: reading V_CITRINICA_Win_04.bin (1.9 KB) [2807.95] perf: 57.4 frames a second over 5.0 s (164877 shown in all) [2810.00] cpu: 600 presents in 10.72 s (56.0 fps): 45 of the game's threads ran 18.56 s on the host's processors (173% of one, 30.93 ms a present), the whole process 22.36 s (209%); the busiest: thread 80 'MainThread' 9.18 s, thread 87 'Job.Worker 1' 3.63 s, thread 86 'Job.Worker 0' 3.59 s, thread 108 'UnityGfxDeviceWorker' 1.14 s, thread 116 'AK::EventManager' 0.54 s [2810.00] cpu: in those 10.72 s, 308660 SVCs (28795 a second): 0x1b ArbitrateUnlock 83218, 0x1c WaitProcessWideKeyAtomic 67622, 0x0b SleepThread 64584, 0x1d SignalProcessWideKey 49544, 0x1a ArbitrateLock 31214, 0x21 SendSyncRequest 7066; 34397 calls the dispatch table had no code for (RtAPI.miss) [2810.00] vulkan: 61699533 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 575 finishes (215 ms); 0 reads past queued releases (0 samples counts written on the GPU); 90737241 descriptor sets written, 32661829 reused; 38893900 draws kept the last one's shaders and pipeline (0 checked), 57314220 its targets [2810.00] vulkan: 225 shaders translated (77 ms), 262 pipelines made (37 from the cache, 1972 ms making, 949 ms waited for), 974 render targets made, 10826 texture uploads (4741 MB); 4 frames over 50 ms in the last 600, the slowest 110 ms [2810.00] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2810.00] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2810.00] vulkan: caches: 76 render targets (1133 MB, 2 parked), 458 textures (1243 MB), 5528 buffers (207 MB); 3251 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2810.00] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2810.00] vulkan: 13936488 rendering passes, 164404 clear commands, 2922995 attachments cleared and 57 left undefined by their load op [2810.00] vulkan: 22313 passes (33%) ended at buffer.c:2264 [2810.00] vulkan: 18738 passes (28%) ended at renderer.c:214 [2810.00] vulkan: 13870 passes (20%) ended at buffer.c:2168 [2810.00] vulkan: 6311 passes (9%) ended at render.c:232 [2810.00] vulkan: 2294 passes (3%) ended at cmd.c:534 [2810.00] vulkan: 1708 passes (3%) ended at buffer.c:2096 [2810.00] vulkan: 1651 passes (2%) ended at dma.c:143 [2810.00] vulkan: 854 passes (1%) ended at surface.c:160 [2810.00] vulkan: GPU-owned guest memory landed for the CPU 56081 times, render targets written back for an engine 4 times [2812.96] perf: 58.6 frames a second over 5.0 s (165171 shown in all) [2814.05] vulkan: display: 599 frame intervals of 17.14 ms (deviation 3.23 ms, 1st to 99th percentile 16.57 to 33.40 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (3.3 to 14.3), on to the display in 34.8 ms (15.9 to 46.6), 43.1 ms in all (27.5 to 50.0) [2814.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2817.98] perf: 60.0 frames a second over 5.0 s (165472 shown in all) [2820.10] nvn: 165600 presents, 165600 submissions [2820.10] cpu: 600 presents in 10.11 s (59.4 fps): 38 of the game's threads ran 13.23 s on the host's processors (131% of one, 22.04 ms a present), the whole process 16.11 s (159%); the busiest: thread 80 'MainThread' 6.80 s, thread 87 'Job.Worker 1' 2.50 s, thread 86 'Job.Worker 0' 2.46 s, thread 108 'UnityGfxDeviceWorker' 0.72 s, thread 116 'AK::EventManager' 0.40 s [2820.10] cpu: in those 10.11 s, 190142 SVCs (18809 a second): 0x0b SleepThread 53712, 0x1b ArbitrateUnlock 45521, 0x1c WaitProcessWideKeyAtomic 42058, 0x1d SignalProcessWideKey 29049, 0x1a ArbitrateLock 11525, 0x21 SendSyncRequest 6431; 226621 calls the dispatch table had no code for (RtAPI.miss) [2820.10] vulkan: 61969349 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 577 finishes (217 ms); 0 reads past queued releases (0 samples counts written on the GPU); 91112567 descriptor sets written, 32826135 reused; 39095074 draws kept the last one's shaders and pipeline (0 checked), 57568379 its targets [2820.10] vulkan: 225 shaders translated (77 ms), 262 pipelines made (37 from the cache, 1972 ms making, 949 ms waited for), 974 render targets made, 10830 texture uploads (4741 MB); 2 frames over 50 ms in the last 600, the slowest 65 ms [2820.10] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2820.10] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2820.10] vulkan: caches: 76 render targets (1133 MB, 2 parked), 453 textures (1237 MB), 5716 buffers (213 MB); 3234 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2820.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2820.10] vulkan: 13987622 rendering passes, 165004 clear commands, 2929344 attachments cleared and 57 left undefined by their load op [2820.10] vulkan: 18184 passes (36%) ended at buffer.c:2264 [2820.10] vulkan: 16611 passes (32%) ended at renderer.c:214 [2820.10] vulkan: 6071 passes (12%) ended at buffer.c:2168 [2820.10] vulkan: 5499 passes (11%) ended at render.c:232 [2820.10] vulkan: 2190 passes (4%) ended at dma.c:143 [2820.10] vulkan: 1529 passes (3%) ended at cmd.c:534 [2820.10] vulkan: 604 passes (1%) ended at buffer.c:2096 [2820.10] vulkan: 374 passes (1%) ended at renderer.c:680 [2820.10] vulkan: GPU-owned guest memory landed for the CPU 56352 times, render targets written back for an engine 4 times [2822.98] perf: 60.0 frames a second over 5.0 s (165772 shown in all) [2824.03] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.8 ms (2.6 to 6.8), on to the display in 46.0 ms (42.8 to 47.3), 49.8 ms in all (49.4 to 50.0) [2824.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2828.00] perf: 59.8 frames a second over 5.0 s (166072 shown in all) [2830.13] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 12.12 s on the host's processors (121% of one, 20.20 ms a present), the whole process 14.65 s (146%); the busiest: thread 80 'MainThread' 6.00 s, thread 87 'Job.Worker 1' 2.35 s, thread 86 'Job.Worker 0' 2.35 s, thread 108 'UnityGfxDeviceWorker' 0.63 s, thread 116 'AK::EventManager' 0.38 s [2830.13] cpu: in those 10.02 s, 174908 SVCs (17452 a second): 0x0b SleepThread 48902, 0x1b ArbitrateUnlock 41929, 0x1c WaitProcessWideKeyAtomic 39033, 0x1d SignalProcessWideKey 26426, 0x1a ArbitrateLock 10440, 0x21 SendSyncRequest 6356; 61769 calls the dispatch table had no code for (RtAPI.miss) [2830.13] vulkan: 62193769 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 577 finishes (217 ms); 0 reads past queued releases (0 samples counts written on the GPU); 91415524 descriptor sets written, 32972018 reused; 39259836 draws kept the last one's shaders and pipeline (0 checked), 57777195 its targets [2830.13] vulkan: 225 shaders translated (77 ms), 262 pipelines made (37 from the cache, 1972 ms making, 949 ms waited for), 974 render targets made, 10836 texture uploads (4745 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [2830.13] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2830.13] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2830.13] vulkan: caches: 76 render targets (1133 MB, 2 parked), 332 textures (1012 MB), 4170 buffers (48 MB); 2840 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2830.13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2830.13] vulkan: 14036141 rendering passes, 165604 clear commands, 2935344 attachments cleared and 57 left undefined by their load op [2830.13] vulkan: 18668 passes (38%) ended at buffer.c:2264 [2830.13] vulkan: 16200 passes (33%) ended at renderer.c:214 [2830.13] vulkan: 5353 passes (11%) ended at render.c:232 [2830.13] vulkan: 4837 passes (10%) ended at buffer.c:2168 [2830.13] vulkan: 1336 passes (3%) ended at cmd.c:534 [2830.13] vulkan: 1017 passes (2%) ended at dma.c:143 [2830.13] vulkan: 594 passes (1%) ended at buffer.c:2096 [2830.13] vulkan: 511 passes (1%) ended at renderer.c:680 [2830.13] vulkan: GPU-owned guest memory landed for the CPU 56551 times, render targets written back for an engine 4 times [2833.00] perf: 59.6 frames a second over 5.0 s (166370 shown in all) [2834.07] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.53 ms, 1st to 99th percentile 16.56 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (2.5 to 7.9), on to the display in 32.6 ms (18.2 to 47.4), 37.8 ms in all (24.8 to 50.0) [2834.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2838.00] perf: 59.8 frames a second over 5.0 s (166669 shown in all) [2838.62] RomFS: reading uanim_cel1af-mg1_c000_special1.bundle (448.6 KB) [2840.67] cpu: 600 presents in 10.54 s (56.9 fps): 45 of the game's threads ran 14.96 s on the host's processors (142% of one, 24.94 ms a present), the whole process 18.30 s (174%); the busiest: thread 80 'MainThread' 7.74 s, thread 87 'Job.Worker 1' 2.76 s, thread 86 'Job.Worker 0' 2.75 s, thread 108 'UnityGfxDeviceWorker' 0.91 s, thread 116 'AK::EventManager' 0.36 s [2840.67] cpu: in those 10.54 s, 254689 SVCs (24166 a second): 0x0b SleepThread 68520, 0x1b ArbitrateUnlock 63034, 0x1c WaitProcessWideKeyAtomic 51602, 0x1d SignalProcessWideKey 37904, 0x1a ArbitrateLock 21657, 0x21 SendSyncRequest 6615; 111451 calls the dispatch table had no code for (RtAPI.miss) [2840.67] vulkan: 62546795 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 577 finishes (217 ms); 0 reads past queued releases (0 samples counts written on the GPU); 91914676 descriptor sets written, 33178918 reused; 39526617 draws kept the last one's shaders and pipeline (0 checked), 58114479 its targets [2840.67] vulkan: 225 shaders translated (77 ms), 262 pipelines made (37 from the cache, 1972 ms making, 949 ms waited for), 976 render targets made, 11012 texture uploads (4803 MB); 4 frames over 50 ms in the last 600, the slowest 113 ms [2840.67] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2840.67] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2840.67] vulkan: caches: 76 render targets (1133 MB, 2 parked), 392 textures (1163 MB), 5354 buffers (59 MB); 3011 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2840.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2840.67] vulkan: 14099897 rendering passes, 166204 clear commands, 2942034 attachments cleared and 59 left undefined by their load op [2840.67] vulkan: 24178 passes (38%) ended at buffer.c:2264 [2840.67] vulkan: 16882 passes (26%) ended at renderer.c:214 [2840.67] vulkan: 11560 passes (18%) ended at buffer.c:2168 [2840.67] vulkan: 5594 passes (9%) ended at render.c:232 [2840.67] vulkan: 2205 passes (3%) ended at dma.c:143 [2840.67] vulkan: 1777 passes (3%) ended at cmd.c:534 [2840.67] vulkan: 1057 passes (2%) ended at buffer.c:2096 [2840.67] vulkan: 268 passes (0%) ended at renderer.c:680 [2840.67] vulkan: GPU-owned guest memory landed for the CPU 56934 times, render targets written back for an engine 4 times [2840.89] RomFS: reading V_ENEMY_F5_Damage_L_04.bin (0.9 KB) [2840.89] RomFS: reading V_ENEMY_F5_Die_01.bin (2.5 KB) [2840.89] RomFS: reading V_ENEMY_F5_Parry_01.bin (1.2 KB) [2840.89] RomFS: reading V_ENEMY_F5_Parry_02.bin (1.1 KB) [2840.89] RomFS: reading V_ENEMY_F5_Parry_03.bin (0.9 KB) [2840.89] RomFS: reading V_ENEMY_F5_Parry_04.bin (1.3 KB) [2840.89] RomFS: reading V_ENEMY_M1_Attack_F_01.bin (0.8 KB) [2840.89] RomFS: reading V_ENEMY_M1_Attack_F_02.bin (0.8 KB) [2840.89] RomFS: reading V_ENEMY_M1_Attack_F_03.bin (0.9 KB) [2840.89] RomFS: reading V_ENEMY_M1_Attack_F_04.bin (0.8 KB) [2840.89] RomFS: reading V_ENEMY_M1_Attack_H_01.bin (1.1 KB) [2840.89] RomFS: reading V_ENEMY_M1_Attack_H_02.bin (1.5 KB) [2840.89] RomFS: reading V_ENEMY_M1_Attack_H_03.bin (1.1 KB) [2840.89] RomFS: reading V_ENEMY_M1_Attack_H_04.bin (1.2 KB) [2841.15] RomFS: reading V_CITRINICA_Engage_Active_01.bin (2.9 KB) [2841.15] RomFS: reading V_CITRINICA_Engage_Active_02.bin (2.4 KB) [2841.15] RomFS: reading V_CITRINICA_Engage_Attack_BYLETH_01.bin (2.2 KB) [2841.15] RomFS: reading V_CITRINICA_Engage_Attack_BYLETH_02.bin (2.2 KB) [2841.15] RomFS: reading V_CITRINICA_Engage_Attack_CELLICA_01.bin (1.7 KB) [2841.15] RomFS: reading V_CITRINICA_Engage_Attack_CELLICA_02.bin (1.8 KB) [2841.15] RomFS: reading V_CITRINICA_Engage_Attack_EIRIK_01.bin (1.5 KB) [2843.01] perf: 54.2 frames a second over 5.0 s (166941 shown in all) [2843.95] RomFS: reading 1051212480.wem (5.2 KB) [2843.95] RomFS: reading 1051481981.wem (1618.2 KB) [2844.59] vulkan: display: 599 frame intervals of 17.50 ms (deviation 5.13 ms, 1st to 99th percentile 16.56 to 33.50 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (5.0 to 11.6), on to the display in 34.1 ms (13.5 to 41.7), 42.4 ms in all (22.5 to 47.8) [2844.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2844.94] RomFS: reading aoc_talk_c251.bundle (5.1 KB) [2844.94] RomFS: reading aoc_talk_c252.bundle (5.1 KB) [2844.94] RomFS: reading aoc_talk_c253.bundle (5.1 KB) [2844.94] RomFS: reading tanim_c251_right.bundle (25.8 KB) [2844.94] RomFS: reading aoc_talk_c254.bundle (5.1 KB) [2844.94] RomFS: reading tanim_c252_left.bundle (22.3 KB) [2844.94] RomFS: reading tanim_c252_right.bundle (21.2 KB) [2844.95] RomFS: reading tanim_c253_left.bundle (22.4 KB) [2845.60] RomFS: reading 116202047.wem (13.1 KB) [2845.60] RomFS: reading 116212612.wem (76.3 KB) [2845.62] RomFS: reading V_MID_DIE_CASUAL_Chloe.bin (10.0 KB) [2845.62] RomFS: reading V_MID_DIE_CASUAL_Citrinica.bin (12.2 KB) [2845.62] RomFS: reading V_MID_DIE_CASUAL_Clan.bin (10.3 KB) [2845.62] RomFS: reading V_MID_DIE_CASUAL_Diamand.bin (8.3 KB) [2848.01] perf: 59.0 frames a second over 5.0 s (167236 shown in all) [2849.85] RomFS: reading uanim_com0am-lc1_c702_damagehigh.bundle (88.9 KB) [2849.86] RomFS: reading uanim_lnc1am-lc1_c000_attackc.bundle (283.0 KB) [2851.18] nvn: 167400 presents, 167400 submissions [2851.18] cpu: 600 presents in 10.51 s (57.1 fps): 38 of the game's threads ran 16.59 s on the host's processors (158% of one, 27.65 ms a present), the whole process 20.42 s (194%); the busiest: thread 80 'MainThread' 8.63 s, thread 86 'Job.Worker 0' 3.05 s, thread 87 'Job.Worker 1' 3.05 s, thread 108 'UnityGfxDeviceWorker' 1.11 s, thread 116 'AK::EventManager' 0.43 s [2851.18] cpu: in those 10.51 s, 311308 SVCs (29606 a second): 0x1b ArbitrateUnlock 81085, 0x0b SleepThread 74523, 0x1c WaitProcessWideKeyAtomic 68438, 0x1d SignalProcessWideKey 51959, 0x1a ArbitrateLock 26732, 0x21 SendSyncRequest 6645; 39992 calls the dispatch table had no code for (RtAPI.miss) [2851.18] vulkan: 62974796 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 585 finishes (220 ms); 0 reads past queued releases (0 samples counts written on the GPU); 92539200 descriptor sets written, 33410396 reused; 39846924 draws kept the last one's shaders and pipeline (0 checked), 58525501 its targets [2851.18] vulkan: 225 shaders translated (77 ms), 263 pipelines made (37 from the cache, 1982 ms making, 959 ms waited for), 991 render targets made, 11099 texture uploads (4834 MB); 4 frames over 50 ms in the last 600, the slowest 110 ms [2851.18] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2851.18] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2851.18] vulkan: caches: 75 render targets (1113 MB, 3 parked), 466 textures (1374 MB), 7643 buffers (89 MB); 3243 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2851.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2851.18] vulkan: 14178350 rendering passes, 166804 clear commands, 2951829 attachments cleared and 62 left undefined by their load op [2851.18] vulkan: 22342 passes (28%) ended at buffer.c:2264 [2851.18] vulkan: 21945 passes (28%) ended at buffer.c:2168 [2851.18] vulkan: 20234 passes (26%) ended at renderer.c:214 [2851.18] vulkan: 6419 passes (8%) ended at render.c:232 [2851.18] vulkan: 2345 passes (3%) ended at dma.c:143 [2851.18] vulkan: 2253 passes (3%) ended at cmd.c:534 [2851.18] vulkan: 1466 passes (2%) ended at surface.c:160 [2851.18] vulkan: 1145 passes (1%) ended at buffer.c:2096 [2851.18] vulkan: GPU-owned guest memory landed for the CPU 57248 times, render targets written back for an engine 6 times [2851.58] RomFS: reading V_LUEUR_M_Engage_Decide_12.bin (1.2 KB) [2851.58] RomFS: reading V_LUEUR_M_Engage_Respond_01.bin (0.7 KB) [2851.58] RomFS: reading V_LUEUR_M_Engage_Respond_02.bin (1.6 KB) [2851.58] RomFS: reading V_LUEUR_M_Engage_Respond_03.bin (1.4 KB) [2851.58] RomFS: reading V_LUEUR_M_Engage_Respond_04.bin (2.4 KB) [2851.58] RomFS: reading V_LUEUR_M_Parry_01.bin (0.7 KB) [2851.58] RomFS: reading V_LUEUR_M_Parry_02.bin (1.1 KB) [2851.58] RomFS: reading V_LUEUR_M_Parry_03.bin (1.1 KB) [2851.58] RomFS: reading V_LUEUR_M_Parry_04.bin (1.2 KB) [2851.58] RomFS: reading V_LUEUR_M_Pick_01.bin (1.5 KB) [2851.58] RomFS: reading V_LUEUR_M_Pick_02.bin (1.4 KB) [2851.58] RomFS: reading V_LUEUR_M_Pick_03.bin (1.3 KB) [2851.58] RomFS: reading V_LUEUR_M_Pick_04.bin (1.0 KB) [2853.03] perf: 53.6 frames a second over 5.0 s (167505 shown in all) [2855.25] vulkan: display: 599 frame intervals of 17.81 ms (deviation 5.62 ms, 1st to 99th percentile 16.56 to 33.46 ms), 33 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (3.0 to 13.4), on to the display in 25.3 ms (11.5 to 42.5), 33.9 ms in all (21.2 to 46.5) [2855.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2858.05] perf: 58.8 frames a second over 5.0 s (167800 shown in all) [2861.37] cpu: 600 presents in 10.19 s (58.9 fps): 38 of the game's threads ran 15.19 s on the host's processors (149% of one, 25.32 ms a present), the whole process 18.48 s (181%); the busiest: thread 80 'MainThread' 7.72 s, thread 87 'Job.Worker 1' 2.77 s, thread 86 'Job.Worker 0' 2.71 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.61 s [2861.37] cpu: in those 10.19 s, 249209 SVCs (24447 a second): 0x0b SleepThread 67006, 0x1b ArbitrateUnlock 60752, 0x1c WaitProcessWideKeyAtomic 56440, 0x1d SignalProcessWideKey 41330, 0x1a ArbitrateLock 15437, 0x21 SendSyncRequest 6392; 173889 calls the dispatch table had no code for (RtAPI.miss) [2861.37] vulkan: 63322410 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 587 finishes (221 ms); 0 reads past queued releases (0 samples counts written on the GPU); 93035291 descriptor sets written, 33609533 reused; 40104581 draws kept the last one's shaders and pipeline (0 checked), 58857621 its targets [2861.37] vulkan: 227 shaders translated (78 ms), 264 pipelines made (37 from the cache, 1996 ms making, 973 ms waited for), 991 render targets made, 11164 texture uploads (4837 MB); 1 frames over 50 ms in the last 600, the slowest 61 ms [2861.37] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2861.37] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2861.37] vulkan: caches: 75 render targets (1113 MB, 3 parked), 500 textures (1397 MB), 7679 buffers (86 MB); 3240 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2861.37] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2861.37] vulkan: 14240585 rendering passes, 167404 clear commands, 2959195 attachments cleared and 62 left undefined by their load op [2861.37] vulkan: 19908 passes (32%) ended at buffer.c:2264 [2861.37] vulkan: 17176 passes (28%) ended at renderer.c:214 [2861.37] vulkan: 12304 passes (20%) ended at buffer.c:2168 [2861.37] vulkan: 5797 passes (9%) ended at render.c:232 [2861.37] vulkan: 2732 passes (4%) ended at dma.c:143 [2861.37] vulkan: 1906 passes (3%) ended at cmd.c:534 [2861.37] vulkan: 1572 passes (3%) ended at buffer.c:2096 [2861.37] vulkan: 403 passes (1%) ended at renderer.c:680 [2861.37] vulkan: GPU-owned guest memory landed for the CPU 57433 times, render targets written back for an engine 6 times [2863.06] perf: 59.8 frames a second over 5.0 s (168100 shown in all) [2865.29] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.52 ms, 1st to 99th percentile 16.57 to 16.95 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 5.8 ms (3.5 to 8.3), on to the display in 41.0 ms (25.0 to 44.6), 46.7 ms in all (32.9 to 49.0) [2865.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2868.06] perf: 60.0 frames a second over 5.0 s (168400 shown in all) [2871.39] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 13.12 s on the host's processors (131% of one, 21.87 ms a present), the whole process 15.62 s (156%); the busiest: thread 80 'MainThread' 6.43 s, thread 86 'Job.Worker 0' 2.69 s, thread 87 'Job.Worker 1' 2.69 s, thread 108 'UnityGfxDeviceWorker' 0.84 s, thread 116 'AK::EventManager' 0.31 s [2871.39] cpu: in those 10.02 s, 238777 SVCs (23832 a second): 0x0b SleepThread 97636, 0x1b ArbitrateUnlock 46604, 0x1c WaitProcessWideKeyAtomic 44478, 0x1d SignalProcessWideKey 30778, 0x1a ArbitrateLock 11037, 0x21 SendSyncRequest 6422; 23 calls the dispatch table had no code for (RtAPI.miss) [2871.39] vulkan: 63537074 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 589 finishes (222 ms); 0 reads past queued releases (0 samples counts written on the GPU); 93358515 descriptor sets written, 33715637 reused; 40222601 draws kept the last one's shaders and pipeline (0 checked), 59051288 its targets [2871.39] vulkan: 227 shaders translated (78 ms), 264 pipelines made (37 from the cache, 1996 ms making, 973 ms waited for), 1005 render targets made, 11183 texture uploads (4842 MB); 1 frames over 50 ms in the last 600, the slowest 54 ms [2871.39] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2871.39] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2871.39] vulkan: caches: 81 render targets (1159 MB, 2 parked), 418 textures (1212 MB), 6105 buffers (71 MB); 3087 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2871.39] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2871.39] vulkan: 14282975 rendering passes, 168004 clear commands, 2967645 attachments cleared and 63 left undefined by their load op [2871.39] vulkan: 21590 passes (51%) ended at renderer.c:214 [2871.39] vulkan: 5502 passes (13%) ended at buffer.c:2168 [2871.39] vulkan: 5386 passes (13%) ended at render.c:232 [2871.39] vulkan: 2732 passes (6%) ended at buffer.c:2264 [2871.39] vulkan: 2448 passes (6%) ended at surface.c:160 [2871.39] vulkan: 1981 passes (5%) ended at buffer.c:2096 [2871.39] vulkan: 1493 passes (4%) ended at cmd.c:534 [2871.39] vulkan: 690 passes (2%) ended at dma.c:143 [2871.39] vulkan: GPU-owned guest memory landed for the CPU 57492 times, render targets written back for an engine 8 times [2873.08] perf: 60.0 frames a second over 5.0 s (168701 shown in all) [2875.27] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.5 ms (4.8 to 7.7), on to the display in 41.2 ms (40.1 to 41.7), 47.7 ms in all (46.1 to 48.2) [2875.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2876.00] RomFS: reading obody_flr1af_c150.bundle (137.2 KB) [2876.00] RomFS: reading oanim_flr0af-sw1_c150_start.bundle (57.8 KB) [2876.00] RomFS: reading obody_fyd0dt_c707.bundle (144.6 KB) [2876.00] RomFS: reading oanim_fyd2dr-mg1_c707_attack1.bundle (61.5 KB) [2876.00] RomFS: reading oanim_lnc0am-lc1_c000_idlenomal.bundle (14.3 KB) [2876.09] RomFS: reading obody_fyd0dt_c715.bundle (142.6 KB) [2878.08] perf: 56.0 frames a second over 5.0 s (168981 shown in all) [2881.80] nvn: 169200 presents, 169200 submissions [2881.80] cpu: 600 presents in 10.41 s (57.7 fps): 38 of the game's threads ran 13.83 s on the host's processors (133% of one, 23.05 ms a present), the whole process 16.57 s (159%); the busiest: thread 80 'MainThread' 7.31 s, thread 87 'Job.Worker 1' 2.66 s, thread 86 'Job.Worker 0' 2.66 s, thread 108 'UnityGfxDeviceWorker' 0.79 s, thread 116 'AK::EventManager' 0.27 s [2881.80] cpu: in those 10.41 s, 212422 SVCs (20415 a second): 0x0b SleepThread 77527, 0x1b ArbitrateUnlock 44429, 0x1c WaitProcessWideKeyAtomic 42398, 0x1d SignalProcessWideKey 29527, 0x1a ArbitrateLock 10141, 0x21 SendSyncRequest 6530; 968 calls the dispatch table had no code for (RtAPI.miss) [2881.80] vulkan: 63788174 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 589 finishes (222 ms); 0 reads past queued releases (0 samples counts written on the GPU); 93726046 descriptor sets written, 33850306 reused; 40382216 draws kept the last one's shaders and pipeline (0 checked), 59283796 its targets [2881.80] vulkan: 227 shaders translated (78 ms), 264 pipelines made (37 from the cache, 1996 ms making, 973 ms waited for), 1005 render targets made, 11218 texture uploads (4851 MB); 3 frames over 50 ms in the last 600, the slowest 222 ms [2881.80] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2881.80] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2881.80] vulkan: caches: 78 render targets (1078 MB, 1 parked), 287 textures (842 MB), 3607 buffers (45 MB); 2610 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2881.80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2881.80] vulkan: 14327490 rendering passes, 168604 clear commands, 2974995 attachments cleared and 63 left undefined by their load op [2881.80] vulkan: 19170 passes (43%) ended at renderer.c:214 [2881.80] vulkan: 6785 passes (15%) ended at buffer.c:2264 [2881.80] vulkan: 5656 passes (13%) ended at buffer.c:2168 [2881.80] vulkan: 5380 passes (12%) ended at render.c:232 [2881.80] vulkan: 2463 passes (6%) ended at dma.c:143 [2881.80] vulkan: 1667 passes (4%) ended at buffer.c:2096 [2881.80] vulkan: 1549 passes (3%) ended at cmd.c:534 [2881.80] vulkan: 1350 passes (3%) ended at surface.c:160 [2881.80] vulkan: GPU-owned guest memory landed for the CPU 57634 times, render targets written back for an engine 8 times [2882.85] RomFS: reading ubody_flr1af_c150.bundle (8160.4 KB) [2882.85] RomFS: reading aoc_info_c740.bundle (8.4 KB) [2882.85] RomFS: reading aoc_info_c741.bundle (7.7 KB) [2882.85] RomFS: reading aoc_info_c742.bundle (7.7 KB) [2882.85] RomFS: reading ubody_fyd0dt_c707.bundle (1772.2 KB) [2882.86] RomFS: reading ianim_c740_statusloop.bundle (27.6 KB) [2882.86] RomFS: reading ianim_c741_standbyloop-ft1.bundle (44.1 KB) [2882.86] RomFS: reading ianim_c741_standby-ft1.bundle (34.8 KB) [2882.86] RomFS: reading ianim_c741_status.bundle (16.8 KB) [2882.86] RomFS: reading ianim_c741_statusloop.bundle (46.5 KB) [2882.86] RomFS: reading uacc_eff_variant-01-03.bundle (437.7 KB) [2882.86] RomFS: reading uacc_eff_variant-02-01.bundle (381.9 KB) [2882.86] RomFS: reading uacc_eff_variant-02-02.bundle (381.8 KB) [2882.86] RomFS: reading uacc_eff_variant-02-00.bundle (198.8 KB) [2882.86] RomFS: reading ianim_c742_standby-ft1.bundle (25.3 KB) [2882.89] RomFS: reading ubody_fyd0dt_c715.bundle (2051.6 KB) [2882.90] RomFS: reading uacc_eff_variant-03-00.bundle (576.1 KB) [2883.10] perf: 56.6 frames a second over 5.0 s (169265 shown in all) [2885.89] vulkan: display: 599 frame intervals of 17.72 ms (deviation 10.27 ms, 1st to 99th percentile 16.56 to 33.45 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 6.4 ms (2.9 to 12.8), on to the display in 33.4 ms (11.5 to 42.7), 39.8 ms in all (18.5 to 48.4) [2885.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2888.11] perf: 59.8 frames a second over 5.0 s (169565 shown in all) [2892.03] cpu: 600 presents in 10.23 s (58.7 fps): 38 of the game's threads ran 16.87 s on the host's processors (165% of one, 28.12 ms a present), the whole process 19.82 s (194%); the busiest: thread 80 'MainThread' 8.36 s, thread 87 'Job.Worker 1' 3.42 s, thread 86 'Job.Worker 0' 3.40 s, thread 108 'UnityGfxDeviceWorker' 1.01 s, thread 116 'AK::EventManager' 0.35 s [2892.03] cpu: in those 10.23 s, 163266 SVCs (15961 a second): 0x1b ArbitrateUnlock 45341, 0x1c WaitProcessWideKeyAtomic 35913, 0x0b SleepThread 33341, 0x1d SignalProcessWideKey 25322, 0x1a ArbitrateLock 14988, 0x21 SendSyncRequest 6493; 10795 calls the dispatch table had no code for (RtAPI.miss) [2892.03] vulkan: 64049105 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 604 finishes (227 ms); 0 reads past queued releases (0 samples counts written on the GPU); 94085267 descriptor sets written, 34012947 reused; 40556909 draws kept the last one's shaders and pipeline (0 checked), 59521981 its targets [2892.03] vulkan: 228 shaders translated (78 ms), 267 pipelines made (39 from the cache, 2006 ms making, 983 ms waited for), 1038 render targets made, 11261 texture uploads (4892 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [2892.03] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2892.03] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2892.03] vulkan: caches: 98 render targets (1157 MB, 3 parked), 327 textures (1049 MB), 5248 buffers (63 MB); 2895 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2892.03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2892.03] vulkan: 14392288 rendering passes, 169204 clear commands, 2985342 attachments cleared and 63 left undefined by their load op [2892.03] vulkan: 25356 passes (39%) ended at renderer.c:214 [2892.03] vulkan: 18489 passes (29%) ended at buffer.c:2264 [2892.03] vulkan: 7253 passes (11%) ended at render.c:232 [2892.03] vulkan: 6283 passes (10%) ended at buffer.c:2168 [2892.03] vulkan: 2938 passes (5%) ended at dma.c:143 [2892.03] vulkan: 1671 passes (3%) ended at cmd.c:534 [2892.03] vulkan: 1448 passes (2%) ended at buffer.c:2096 [2892.03] vulkan: 828 passes (1%) ended at surface.c:160 [2892.03] vulkan: GPU-owned guest memory landed for the CPU 57932 times, render targets written back for an engine 8 times [2893.13] perf: 60.0 frames a second over 5.0 s (169866 shown in all) [2895.87] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.2 ms (2.7 to 10.3), on to the display in 38.4 ms (24.3 to 42.7), 44.6 ms in all (30.5 to 47.8) [2895.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2898.15] perf: 60.0 frames a second over 5.0 s (170167 shown in all) [2901.26] RomFS: reading rewindinfo.bundle (8.9 KB) [2901.26] RomFS: reading rewindroot.bundle (128.6 KB) [2901.26] RomFS: reading rewind.bundle (167.4 KB) [2901.26] RomFS: reading eff_light_bmap_01.bundle (130.0 KB) [2901.26] RomFS: reading eff_return_00.bundle (236.3 KB) [2901.32] RomFS: reading eff_searchtorch_bmap.bundle (132.3 KB) [2902.32] cpu: 600 presents in 10.29 s (58.3 fps): 38 of the game's threads ran 15.52 s on the host's processors (151% of one, 25.87 ms a present), the whole process 18.28 s (178%); the busiest: thread 80 'MainThread' 7.62 s, thread 87 'Job.Worker 1' 3.23 s, thread 86 'Job.Worker 0' 3.23 s, thread 108 'UnityGfxDeviceWorker' 0.86 s, thread 116 'AK::EventManager' 0.34 s [2902.32] cpu: in those 10.29 s, 145529 SVCs (14141 a second): 0x1b ArbitrateUnlock 38594, 0x1c WaitProcessWideKeyAtomic 35050, 0x0b SleepThread 29466, 0x1d SignalProcessWideKey 24970, 0x1a ArbitrateLock 9115, 0x21 SendSyncRequest 6466; 84804 calls the dispatch table had no code for (RtAPI.miss) [2902.32] vulkan: 64294886 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 620 finishes (231 ms); 0 reads past queued releases (0 samples counts written on the GPU); 94414740 descriptor sets written, 34175036 reused; 40722994 draws kept the last one's shaders and pipeline (0 checked), 59746528 its targets [2902.32] vulkan: 234 shaders translated (79 ms), 272 pipelines made (39 from the cache, 2039 ms making, 1014 ms waited for), 1041 render targets made, 11274 texture uploads (4902 MB); 3 frames over 50 ms in the last 600, the slowest 147 ms [2902.32] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2902.32] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2902.32] vulkan: caches: 98 render targets (1207 MB, 4 parked), 269 textures (991 MB), 4626 buffers (55 MB); 2896 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2902.32] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2902.32] vulkan: 14452922 rendering passes, 169804 clear commands, 2994393 attachments cleared and 65 left undefined by their load op [2902.32] vulkan: 23103 passes (38%) ended at renderer.c:214 [2902.32] vulkan: 19312 passes (32%) ended at buffer.c:2264 [2902.32] vulkan: 6831 passes (11%) ended at render.c:232 [2902.32] vulkan: 4316 passes (7%) ended at buffer.c:2168 [2902.32] vulkan: 2867 passes (5%) ended at dma.c:143 [2902.32] vulkan: 1542 passes (3%) ended at buffer.c:2096 [2902.32] vulkan: 1363 passes (2%) ended at cmd.c:534 [2902.32] vulkan: 720 passes (1%) ended at surface.c:160 [2902.32] vulkan: GPU-owned guest memory landed for the CPU 58078 times, render targets written back for an engine 8 times [2903.16] perf: 54.4 frames a second over 5.0 s (170440 shown in all) [2907.22] vulkan: display: 599 frame intervals of 18.95 ms (deviation 11.00 ms, 1st to 99th percentile 16.57 to 83.23 ms), 36 held for other than 1 refresh; the game's frames went from release to present in 6.4 ms (3.0 to 9.3), on to the display in 32.8 ms (11.4 to 41.8), 39.2 ms in all (18.2 to 47.7) [2907.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2908.16] perf: 46.6 frames a second over 5.0 s (170673 shown in all) [2913.18] perf: 47.4 frames a second over 5.0 s (170911 shown in all) [2914.93] nvn: 171000 presents, 171000 submissions [2914.93] cpu: 600 presents in 12.61 s (47.6 fps): 40 of the game's threads ran 17.83 s on the host's processors (141% of one, 29.71 ms a present), the whole process 20.81 s (165%); the busiest: thread 80 'MainThread' 11.13 s, thread 86 'Job.Worker 0' 2.63 s, thread 87 'Job.Worker 1' 2.61 s, thread 108 'UnityGfxDeviceWorker' 0.91 s, thread 116 'AK::EventManager' 0.38 s [2914.93] cpu: in those 12.61 s, 185238 SVCs (14685 a second): 0x1b ArbitrateUnlock 45189, 0x0b SleepThread 44739, 0x1c WaitProcessWideKeyAtomic 44524, 0x1d SignalProcessWideKey 32905, 0x1a ArbitrateLock 7629, 0x21 SendSyncRequest 7068; 1263606 calls the dispatch table had no code for (RtAPI.miss) [2914.93] vulkan: 64604002 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 620 finishes (231 ms); 0 reads past queued releases (0 samples counts written on the GPU); 94845551 descriptor sets written, 34362457 reused; 40951201 draws kept the last one's shaders and pipeline (0 checked), 60039412 its targets [2914.93] vulkan: 234 shaders translated (79 ms), 272 pipelines made (39 from the cache, 2039 ms making, 1014 ms waited for), 1041 render targets made, 11336 texture uploads (4904 MB); 41 frames over 50 ms in the last 600, the slowest 123 ms [2914.93] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2914.93] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2914.93] vulkan: caches: 97 render targets (1173 MB, 4 parked), 284 textures (876 MB), 5708 buffers (56 MB); 2748 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2914.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2914.93] vulkan: 14504250 rendering passes, 170404 clear commands, 3000393 attachments cleared and 65 left undefined by their load op [2914.93] vulkan: 17377 passes (34%) ended at buffer.c:2264 [2914.93] vulkan: 16882 passes (33%) ended at renderer.c:214 [2914.93] vulkan: 6926 passes (13%) ended at buffer.c:2168 [2914.93] vulkan: 5351 passes (10%) ended at render.c:232 [2914.93] vulkan: 2118 passes (4%) ended at dma.c:143 [2914.93] vulkan: 1585 passes (3%) ended at cmd.c:534 [2914.93] vulkan: 985 passes (2%) ended at buffer.c:2096 [2914.93] vulkan: 39 passes (0%) ended at renderer.c:680 [2914.93] vulkan: GPU-owned guest memory landed for the CPU 58246 times, render targets written back for an engine 8 times [2918.20] perf: 54.0 frames a second over 5.0 s (171182 shown in all) [2919.04] vulkan: display: 599 frame intervals of 19.73 ms (deviation 12.60 ms, 1st to 99th percentile 16.56 to 99.99 ms), 50 held for other than 1 refresh; the game's frames went from release to present in 7.1 ms (4.7 to 12.0), on to the display in 25.5 ms (9.7 to 41.3), 32.6 ms in all (16.2 to 47.1) [2919.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2923.21] perf: 56.2 frames a second over 5.0 s (171464 shown in all) [2925.50] cpu: 600 presents in 10.57 s (56.8 fps): 40 of the game's threads ran 19.90 s on the host's processors (188% of one, 33.17 ms a present), the whole process 24.29 s (230%); the busiest: thread 80 'MainThread' 9.98 s, thread 87 'Job.Worker 1' 4.10 s, thread 86 'Job.Worker 0' 4.07 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.37 s [2925.50] cpu: in those 10.57 s, 145996 SVCs (13811 a second): 0x1b ArbitrateUnlock 36499, 0x0b SleepThread 33857, 0x1c WaitProcessWideKeyAtomic 33820, 0x1d SignalProcessWideKey 23540, 0x1a ArbitrateLock 8298, 0x21 SendSyncRequest 6531; 41124 calls the dispatch table had no code for (RtAPI.miss) [2925.50] vulkan: 65057208 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 620 finishes (231 ms); 0 reads past queued releases (0 samples counts written on the GPU); 95477243 descriptor sets written, 34637177 reused; 41265215 draws kept the last one's shaders and pipeline (0 checked), 60468911 its targets [2925.50] vulkan: 234 shaders translated (79 ms), 272 pipelines made (39 from the cache, 2039 ms making, 1014 ms waited for), 1051 render targets made, 11438 texture uploads (4937 MB); 2 frames over 50 ms in the last 600, the slowest 78 ms [2925.50] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2925.50] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2925.50] vulkan: caches: 82 render targets (1083 MB, 3 parked), 355 textures (1032 MB), 6738 buffers (75 MB); 2862 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2925.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2925.50] vulkan: 14578500 rendering passes, 171004 clear commands, 3010956 attachments cleared and 65 left undefined by their load op [2925.50] vulkan: 26957 passes (36%) ended at renderer.c:214 [2925.50] vulkan: 15425 passes (21%) ended at buffer.c:2264 [2925.50] vulkan: 12912 passes (17%) ended at buffer.c:2168 [2925.50] vulkan: 7593 passes (10%) ended at render.c:232 [2925.50] vulkan: 6084 passes (8%) ended at dma.c:143 [2925.50] vulkan: 2590 passes (3%) ended at cmd.c:534 [2925.50] vulkan: 1631 passes (2%) ended at buffer.c:2096 [2925.50] vulkan: 507 passes (1%) ended at renderer.c:680 [2925.50] vulkan: GPU-owned guest memory landed for the CPU 58581 times, render targets written back for an engine 8 times [2928.23] perf: 56.6 frames a second over 5.0 s (171748 shown in all) [2929.54] vulkan: display: 599 frame intervals of 17.53 ms (deviation 6.22 ms, 1st to 99th percentile 16.57 to 33.44 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (5.2 to 12.4), on to the display in 24.3 ms (8.9 to 38.9), 33.2 ms in all (16.5 to 46.0) [2929.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2933.25] perf: 60.0 frames a second over 5.0 s (172049 shown in all) [2935.78] cpu: 600 presents in 10.27 s (58.4 fps): 38 of the game's threads ran 14.95 s on the host's processors (146% of one, 24.92 ms a present), the whole process 18.08 s (176%); the busiest: thread 80 'MainThread' 7.76 s, thread 87 'Job.Worker 1' 2.89 s, thread 86 'Job.Worker 0' 2.89 s, thread 108 'UnityGfxDeviceWorker' 0.87 s, thread 116 'AK::EventManager' 0.35 s [2935.78] cpu: in those 10.27 s, 184533 SVCs (17962 a second): 0x0b SleepThread 53398, 0x1b ArbitrateUnlock 43168, 0x1c WaitProcessWideKeyAtomic 40699, 0x1d SignalProcessWideKey 29129, 0x1a ArbitrateLock 9820, 0x21 SendSyncRequest 6443; 75090 calls the dispatch table had no code for (RtAPI.miss) [2935.78] vulkan: 65381028 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 624 finishes (233 ms); 0 reads past queued releases (0 samples counts written on the GPU); 95915437 descriptor sets written, 34846623 reused; 41501095 draws kept the last one's shaders and pipeline (0 checked), 60776548 its targets [2935.78] vulkan: 234 shaders translated (79 ms), 272 pipelines made (39 from the cache, 2039 ms making, 1014 ms waited for), 1051 render targets made, 11482 texture uploads (4959 MB); 4 frames over 50 ms in the last 600, the slowest 142 ms [2935.78] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2935.78] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2935.78] vulkan: caches: 82 render targets (1083 MB, 3 parked), 387 textures (1256 MB), 5909 buffers (75 MB); 3059 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2935.78] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2935.78] vulkan: 14631436 rendering passes, 171604 clear commands, 3017307 attachments cleared and 65 left undefined by their load op [2935.78] vulkan: 17236 passes (33%) ended at renderer.c:214 [2935.78] vulkan: 17055 passes (32%) ended at buffer.c:2264 [2935.78] vulkan: 6248 passes (12%) ended at buffer.c:2168 [2935.78] vulkan: 5514 passes (10%) ended at render.c:232 [2935.78] vulkan: 3645 passes (7%) ended at dma.c:143 [2935.78] vulkan: 1712 passes (3%) ended at cmd.c:534 [2935.78] vulkan: 1029 passes (2%) ended at buffer.c:2096 [2935.78] vulkan: 432 passes (1%) ended at renderer.c:680 [2935.78] vulkan: GPU-owned guest memory landed for the CPU 58761 times, render targets written back for an engine 8 times [2938.26] perf: 59.8 frames a second over 5.0 s (172349 shown in all) [2939.57] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.18 ms, 1st to 99th percentile 16.57 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 6.5 ms (5.1 to 8.1), on to the display in 40.2 ms (22.9 to 42.6), 46.6 ms in all (30.0 to 48.4) [2939.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2943.26] perf: 59.6 frames a second over 5.0 s (172647 shown in all) [2945.82] nvn: 172800 presents, 172800 submissions [2945.83] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 12.99 s on the host's processors (129% of one, 21.64 ms a present), the whole process 15.63 s (156%); the busiest: thread 80 'MainThread' 6.83 s, thread 87 'Job.Worker 1' 2.45 s, thread 86 'Job.Worker 0' 2.42 s, thread 108 'UnityGfxDeviceWorker' 0.83 s, thread 116 'AK::EventManager' 0.31 s [2945.83] cpu: in those 10.05 s, 215421 SVCs (21437 a second): 0x0b SleepThread 66525, 0x1b ArbitrateUnlock 49160, 0x1c WaitProcessWideKeyAtomic 46064, 0x1d SignalProcessWideKey 33851, 0x1a ArbitrateLock 11605, 0x21 SendSyncRequest 6390; 80933 calls the dispatch table had no code for (RtAPI.miss) [2945.83] vulkan: 65676712 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 624 finishes (233 ms); 0 reads past queued releases (0 samples counts written on the GPU); 96316919 descriptor sets written, 35036509 reused; 41723818 draws kept the last one's shaders and pipeline (0 checked), 61056632 its targets [2945.83] vulkan: 234 shaders translated (79 ms), 272 pipelines made (39 from the cache, 2039 ms making, 1014 ms waited for), 1051 render targets made, 11484 texture uploads (4960 MB); 3 frames over 50 ms in the last 600, the slowest 55 ms [2945.83] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2945.83] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2945.83] vulkan: caches: 82 render targets (1083 MB, 3 parked), 306 textures (1002 MB), 4604 buffers (40 MB); 2771 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2945.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2945.83] vulkan: 14686716 rendering passes, 172204 clear commands, 3023307 attachments cleared and 65 left undefined by their load op [2945.83] vulkan: 22937 passes (41%) ended at buffer.c:2264 [2945.83] vulkan: 16200 passes (29%) ended at renderer.c:214 [2945.83] vulkan: 7385 passes (13%) ended at buffer.c:2168 [2945.83] vulkan: 5373 passes (10%) ended at render.c:232 [2945.83] vulkan: 1468 passes (3%) ended at cmd.c:534 [2945.83] vulkan: 1244 passes (2%) ended at dma.c:143 [2945.83] vulkan: 365 passes (1%) ended at buffer.c:2096 [2945.83] vulkan: 307 passes (1%) ended at renderer.c:680 [2945.83] vulkan: GPU-owned guest memory landed for the CPU 58807 times, render targets written back for an engine 8 times [2948.28] perf: 59.8 frames a second over 5.0 s (172947 shown in all) [2949.62] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.67 ms, 1st to 99th percentile 16.58 to 16.93 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 5.7 ms (3.8 to 8.1), on to the display in 40.8 ms (20.6 to 43.2), 46.5 ms in all (26.3 to 48.2) [2949.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2949.95] RomFS: reading uanim_swd2af-lc1_c000_attackc.bundle (246.3 KB) [2949.95] RomFS: reading uanim_swd2af-lc1_c000_attack3.bundle (8.7 KB) [2949.95] RomFS: reading uanim_swd2af-lc1_c000_attack5.bundle (9.0 KB) [2949.95] RomFS: reading uanim_swd2af-lc1_c000_attackc.bundle (18.6 KB) [2949.96] RomFS: reading uanim_wng1fr-sw1_c000_attack3.bundle (58.9 KB) [2949.96] RomFS: reading uanim_wng1ff-sw1_c000_attack3.bundle (51.0 KB) [2949.96] RomFS: reading uanim_wng1ff-sw1_c000_attackt.bundle (69.6 KB) [2949.97] RomFS: reading uanim_wng1fr-sw1_c000_attackt.bundle (87.5 KB) [2949.97] RomFS: reading uanim_wng1fr-sw1_c000_attackc.bundle (110.7 KB) [2949.97] RomFS: reading uanim_wng1ff-sw1_c000_attackc.bundle (138.6 KB) [2949.98] RomFS: reading uanim_wng1ff-sw1_c000_attackc.bundle (13.5 KB) [2953.30] perf: 55.6 frames a second over 5.0 s (173226 shown in all) [2956.29] cpu: 600 presents in 10.47 s (57.3 fps): 39 of the game's threads ran 16.54 s on the host's processors (158% of one, 27.57 ms a present), the whole process 19.44 s (186%); the busiest: thread 80 'MainThread' 8.45 s, thread 87 'Job.Worker 1' 3.10 s, thread 86 'Job.Worker 0' 3.09 s, thread 108 'UnityGfxDeviceWorker' 1.01 s, thread 116 'AK::EventManager' 0.48 s [2956.29] cpu: in those 10.47 s, 290676 SVCs (27766 a second): 0x1b ArbitrateUnlock 78232, 0x0b SleepThread 66588, 0x1c WaitProcessWideKeyAtomic 61169, 0x1d SignalProcessWideKey 44545, 0x1a ArbitrateLock 30905, 0x21 SendSyncRequest 6693; 34375 calls the dispatch table had no code for (RtAPI.miss) [2956.29] vulkan: 65904239 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 626 finishes (234 ms); 0 reads past queued releases (0 samples counts written on the GPU); 96629932 descriptor sets written, 35178550 reused; 41872490 draws kept the last one's shaders and pipeline (0 checked), 61268401 its targets [2956.29] vulkan: 234 shaders translated (79 ms), 272 pipelines made (39 from the cache, 2039 ms making, 1014 ms waited for), 1055 render targets made, 11645 texture uploads (4999 MB); 3 frames over 50 ms in the last 600, the slowest 118 ms [2956.29] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2956.29] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2956.29] vulkan: caches: 74 render targets (1113 MB, 1 parked), 401 textures (1173 MB), 5210 buffers (106 MB); 3060 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2956.29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2956.29] vulkan: 14747929 rendering passes, 172804 clear commands, 3031316 attachments cleared and 67 left undefined by their load op [2956.29] vulkan: 23842 passes (39%) ended at buffer.c:2264 [2956.29] vulkan: 18016 passes (29%) ended at renderer.c:214 [2956.29] vulkan: 6613 passes (11%) ended at buffer.c:2168 [2956.29] vulkan: 6033 passes (10%) ended at render.c:232 [2956.29] vulkan: 2539 passes (4%) ended at dma.c:143 [2956.29] vulkan: 1645 passes (3%) ended at buffer.c:2096 [2956.29] vulkan: 1593 passes (3%) ended at cmd.c:534 [2956.29] vulkan: 534 passes (1%) ended at surface.c:160 [2956.30] vulkan: GPU-owned guest memory landed for the CPU 59021 times, render targets written back for an engine 8 times [2958.31] perf: 58.2 frames a second over 5.0 s (173518 shown in all) [2960.07] vulkan: display: 599 frame intervals of 17.45 ms (deviation 5.39 ms, 1st to 99th percentile 16.02 to 33.47 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 5.8 ms (2.2 to 11.3), on to the display in 36.4 ms (11.3 to 47.8), 42.1 ms in all (20.5 to 50.7) [2960.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2963.31] perf: 60.0 frames a second over 5.0 s (173818 shown in all) [2966.34] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 12.75 s on the host's processors (127% of one, 21.24 ms a present), the whole process 15.29 s (152%); the busiest: thread 80 'MainThread' 6.46 s, thread 87 'Job.Worker 1' 2.36 s, thread 86 'Job.Worker 0' 2.35 s, thread 108 'UnityGfxDeviceWorker' 0.81 s, thread 116 'AK::EventManager' 0.40 s [2966.34] cpu: in those 10.05 s, 212011 SVCs (21102 a second): 0x0b SleepThread 60963, 0x1b ArbitrateUnlock 49976, 0x1c WaitProcessWideKeyAtomic 47208, 0x1d SignalProcessWideKey 34729, 0x1a ArbitrateLock 10894, 0x21 SendSyncRequest 6383; 220466 calls the dispatch table had no code for (RtAPI.miss) [2966.34] vulkan: 66169611 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 626 finishes (234 ms); 0 reads past queued releases (0 samples counts written on the GPU); 96989136 descriptor sets written, 35350090 reused; 42073174 draws kept the last one's shaders and pipeline (0 checked), 61518167 its targets [2966.34] vulkan: 234 shaders translated (79 ms), 272 pipelines made (39 from the cache, 2039 ms making, 1014 ms waited for), 1055 render targets made, 11657 texture uploads (4999 MB); 1 frames over 50 ms in the last 600, the slowest 61 ms [2966.34] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2966.34] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2966.34] vulkan: caches: 74 render targets (1113 MB, 1 parked), 403 textures (1166 MB), 5236 buffers (107 MB); 3037 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2966.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2966.34] vulkan: 14797002 rendering passes, 173404 clear commands, 3037316 attachments cleared and 67 left undefined by their load op [2966.34] vulkan: 18971 passes (39%) ended at buffer.c:2264 [2966.34] vulkan: 16249 passes (33%) ended at renderer.c:214 [2966.34] vulkan: 5372 passes (11%) ended at render.c:232 [2966.34] vulkan: 4599 passes (9%) ended at buffer.c:2168 [2966.34] vulkan: 1454 passes (3%) ended at cmd.c:534 [2966.34] vulkan: 1444 passes (3%) ended at dma.c:143 [2966.34] vulkan: 552 passes (1%) ended at buffer.c:2096 [2966.34] vulkan: 426 passes (1%) ended at renderer.c:680 [2966.34] vulkan: GPU-owned guest memory landed for the CPU 59077 times, render targets written back for an engine 8 times [2968.31] perf: 60.0 frames a second over 5.0 s (174118 shown in all) [2970.07] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.57 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 5.6 ms (3.4 to 7.3), on to the display in 41.1 ms (23.9 to 44.4), 46.6 ms in all (29.9 to 49.0) [2970.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2973.33] perf: 59.6 frames a second over 5.0 s (174417 shown in all) [2976.41] nvn: 174600 presents, 174600 submissions [2976.41] cpu: 600 presents in 10.07 s (59.6 fps): 38 of the game's threads ran 12.43 s on the host's processors (123% of one, 20.72 ms a present), the whole process 14.84 s (147%); the busiest: thread 80 'MainThread' 6.20 s, thread 87 'Job.Worker 1' 2.36 s, thread 86 'Job.Worker 0' 2.34 s, thread 108 'UnityGfxDeviceWorker' 0.73 s, thread 116 'AK::EventManager' 0.41 s [2976.41] cpu: in those 10.07 s, 210308 SVCs (20885 a second): 0x0b SleepThread 65407, 0x1b ArbitrateUnlock 47911, 0x1c WaitProcessWideKeyAtomic 45254, 0x1d SignalProcessWideKey 32688, 0x1a ArbitrateLock 10829, 0x21 SendSyncRequest 6391; 92430 calls the dispatch table had no code for (RtAPI.miss) [2976.41] vulkan: 66406908 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 626 finishes (234 ms); 0 reads past queued releases (0 samples counts written on the GPU); 97306185 descriptor sets written, 35507635 reused; 42247881 draws kept the last one's shaders and pipeline (0 checked), 61739858 its targets [2976.41] vulkan: 234 shaders translated (79 ms), 272 pipelines made (39 from the cache, 2039 ms making, 1014 ms waited for), 1055 render targets made, 11667 texture uploads (5003 MB); 2 frames over 50 ms in the last 600, the slowest 56 ms [2976.41] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2976.41] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2976.41] vulkan: caches: 72 render targets (1059 MB, 1 parked), 229 textures (724 MB), 3521 buffers (28 MB); 2459 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2976.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2976.41] vulkan: 14844517 rendering passes, 174004 clear commands, 3043316 attachments cleared and 67 left undefined by their load op [2976.41] vulkan: 18747 passes (39%) ended at buffer.c:2264 [2976.41] vulkan: 16201 passes (34%) ended at renderer.c:214 [2976.41] vulkan: 5375 passes (11%) ended at render.c:232 [2976.41] vulkan: 3752 passes (8%) ended at buffer.c:2168 [2976.41] vulkan: 1409 passes (3%) ended at cmd.c:534 [2976.41] vulkan: 1075 passes (2%) ended at dma.c:143 [2976.41] vulkan: 513 passes (1%) ended at buffer.c:2096 [2976.41] vulkan: 438 passes (1%) ended at renderer.c:680 [2976.41] vulkan: GPU-owned guest memory landed for the CPU 59142 times, render targets written back for an engine 8 times [2978.33] perf: 59.6 frames a second over 5.0 s (174715 shown in all) [2980.14] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.80 ms, 1st to 99th percentile 16.57 to 16.93 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 5.9 ms (3.2 to 7.9), on to the display in 31.6 ms (20.0 to 44.4), 37.5 ms in all (25.5 to 49.0) [2980.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2983.33] perf: 59.4 frames a second over 5.0 s (175012 shown in all) [2985.70] RomFS: reading uanim_com0am-mg1_c000_damagehigh.bundle (91.6 KB) [2985.70] RomFS: reading uanim_com0am-mg1_c000_damagemidb.bundle (47.2 KB) [2985.70] RomFS: reading uanim_com0am-mg1_c000_damagemiddu.bundle (48.1 KB) [2985.73] RomFS: reading uanim_enb0am-mg1_c000_damagehigh.bundle (75.7 KB) [2985.73] RomFS: reading uanim_enb0am-mg1_c000_damagemiddu.bundle (56.1 KB) [2985.73] RomFS: reading uanim_enb0am-mg1_c000_damagemidb.bundle (61.4 KB) [2986.81] cpu: 600 presents in 10.40 s (57.7 fps): 38 of the game's threads ran 14.99 s on the host's processors (144% of one, 24.99 ms a present), the whole process 18.35 s (176%); the busiest: thread 80 'MainThread' 7.85 s, thread 87 'Job.Worker 1' 2.74 s, thread 86 'Job.Worker 0' 2.70 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.36 s [2986.81] cpu: in those 10.40 s, 232656 SVCs (22364 a second): 0x0b SleepThread 61866, 0x1b ArbitrateUnlock 58843, 0x1c WaitProcessWideKeyAtomic 47742, 0x1d SignalProcessWideKey 35086, 0x1a ArbitrateLock 20165, 0x21 SendSyncRequest 7078; 128861 calls the dispatch table had no code for (RtAPI.miss) [2986.81] vulkan: 66768270 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 626 finishes (234 ms); 0 reads past queued releases (0 samples counts written on the GPU); 97811842 descriptor sets written, 35724702 reused; 42517624 draws kept the last one's shaders and pipeline (0 checked), 62085528 its targets [2986.81] vulkan: 234 shaders translated (79 ms), 272 pipelines made (39 from the cache, 2039 ms making, 1014 ms waited for), 1057 render targets made, 11797 texture uploads (5030 MB); 4 frames over 50 ms in the last 600, the slowest 109 ms [2986.81] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2986.81] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14377 MB (4256 ours) [2986.81] vulkan: caches: 74 render targets (1113 MB, 1 parked), 356 textures (1100 MB), 6197 buffers (65 MB); 2932 of 14377 MB in use as they count it, 0 MB freed for the budget so far [2986.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2986.81] vulkan: 14905208 rendering passes, 174604 clear commands, 3049654 attachments cleared and 69 left undefined by their load op [2986.81] vulkan: 19802 passes (33%) ended at buffer.c:2264 [2986.81] vulkan: 16695 passes (28%) ended at renderer.c:214 [2986.81] vulkan: 11856 passes (20%) ended at buffer.c:2168 [2986.81] vulkan: 5481 passes (9%) ended at render.c:232 [2986.81] vulkan: 3543 passes (6%) ended at dma.c:143 [2986.81] vulkan: 1797 passes (3%) ended at cmd.c:534 [2986.81] vulkan: 1156 passes (2%) ended at buffer.c:2096 [2986.81] vulkan: 252 passes (0%) ended at renderer.c:680 [2986.81] vulkan: GPU-owned guest memory landed for the CPU 59466 times, render targets written back for an engine 8 times [2987.97] RomFS: reading V_GREGORY_Critical_02.bin (2.5 KB) [2987.97] RomFS: reading V_GREGORY_Critical_03.bin (2.7 KB) [2987.97] RomFS: reading V_GREGORY_Critical_04.bin (2.7 KB) [2987.97] RomFS: reading V_GREGORY_Damage_H_01.bin (1.1 KB) [2987.97] RomFS: reading V_GREGORY_Damage_H_02.bin (1.2 KB) [2987.97] RomFS: reading V_GREGORY_Damage_H_03.bin (0.8 KB) [2987.97] RomFS: reading V_GREGORY_Damage_H_04.bin (1.1 KB) [2987.97] RomFS: reading V_GREGORY_Damage_L_01.bin (0.6 KB) [2987.97] RomFS: reading V_GREGORY_Damage_L_02.bin (0.7 KB) [2987.97] RomFS: reading V_GREGORY_Damage_L_03.bin (0.8 KB) [2987.97] RomFS: reading V_GREGORY_Damage_L_04.bin (1.0 KB) [2987.97] RomFS: reading V_GREGORY_Die_01.bin (2.9 KB) [2988.35] perf: 55.6 frames a second over 5.0 s (175291 shown in all) [2988.75] RomFS: reading V_GREGORY_Attack_L_02.bin (0.6 KB) [2988.75] RomFS: reading V_GREGORY_Attack_L_03.bin (0.7 KB) [2988.75] RomFS: reading V_GREGORY_Attack_L_04.bin (0.8 KB) [2988.75] RomFS: reading V_GREGORY_Avoid_01.bin (0.9 KB) [2988.75] RomFS: reading V_GREGORY_Avoid_02.bin (1.1 KB) [2988.75] RomFS: reading V_GREGORY_Avoid_03.bin (0.7 KB) [2988.75] RomFS: reading V_GREGORY_Avoid_04.bin (0.9 KB) [2988.75] RomFS: reading V_GREGORY_C_Attack1_01.bin (0.9 KB) [2988.75] RomFS: reading V_GREGORY_C_Attack1_02.bin (1.4 KB) [2988.75] RomFS: reading V_GREGORY_C_Attack1_03.bin (1.7 KB) [2988.75] RomFS: reading V_GREGORY_C_Attack2_01.bin (1.4 KB) [2988.75] RomFS: reading V_GREGORY_C_Attack2_02.bin (1.6 KB) [2988.75] RomFS: reading V_GREGORY_C_Attack2_03.bin (1.7 KB) [2988.75] RomFS: reading V_GREGORY_C_Guard_01.bin (1.6 KB) [2989.08] RomFS: reading V_SENERIO_Arena_Name_02.bin (3.9 KB) [2989.08] RomFS: reading V_SENERIO_Arena_Name_03.bin (1.6 KB) [2989.08] RomFS: reading V_SENERIO_Arena_Name_05.bin (4.0 KB) [2989.08] RomFS: reading V_SENERIO_Attack_F_01.bin (1.0 KB) [2989.08] RomFS: reading V_SENERIO_Attack_F_02.bin (0.7 KB) [2989.08] RomFS: reading V_SENERIO_Attack_F_03.bin (1.0 KB) [2989.08] RomFS: reading V_SENERIO_Attack_F_04.bin (0.7 KB) [2989.08] RomFS: reading V_SENERIO_Attack_H_01.bin (1.3 KB) [2989.08] RomFS: reading V_SENERIO_Attack_H_02.bin (1.2 KB) [2989.08] RomFS: reading V_SENERIO_Attack_H_03.bin (1.0 KB) [2989.08] RomFS: reading V_SENERIO_Attack_H_04.bin (1.1 KB) [2989.08] RomFS: reading V_SENERIO_Attack_L_01.bin (0.9 KB) [2989.08] RomFS: reading V_SENERIO_Attack_L_02.bin (0.6 KB) [2990.80] vulkan: display: 599 frame intervals of 17.64 ms (deviation 4.13 ms, 1st to 99th percentile 16.56 to 33.42 ms), 33 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (4.1 to 21.5), on to the display in 27.9 ms (13.4 to 42.1), 38.2 ms in all (22.2 to 50.2) [2990.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2993.36] perf: 55.6 frames a second over 5.0 s (175570 shown in all) [2997.23] cpu: 600 presents in 10.41 s (57.6 fps): 38 of the game's threads ran 18.56 s on the host's processors (178% of one, 30.93 ms a present), the whole process 22.35 s (215%); the busiest: thread 80 'MainThread' 8.53 s, thread 87 'Job.Worker 1' 3.86 s, thread 86 'Job.Worker 0' 3.84 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.59 s [2997.23] cpu: in those 10.41 s, 240730 SVCs (23121 a second): 0x1b ArbitrateUnlock 60286, 0x0b SleepThread 59797, 0x1c WaitProcessWideKeyAtomic 55380, 0x1d SignalProcessWideKey 39952, 0x1a ArbitrateLock 16956, 0x21 SendSyncRequest 6481; 140028 calls the dispatch table had no code for (RtAPI.miss) [2997.23] vulkan: 67197141 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 628 finishes (235 ms); 0 reads past queued releases (0 samples counts written on the GPU); 98436208 descriptor sets written, 35958078 reused; 42841341 draws kept the last one's shaders and pipeline (0 checked), 62499042 its targets [2997.23] vulkan: 234 shaders translated (79 ms), 272 pipelines made (39 from the cache, 2039 ms making, 1014 ms waited for), 1057 render targets made, 11873 texture uploads (5039 MB); 1 frames over 50 ms in the last 600, the slowest 65 ms [2997.23] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [2997.23] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14379 MB (4256 ours) [2997.23] vulkan: caches: 74 render targets (1113 MB, 1 parked), 425 textures (1228 MB), 6119 buffers (553 MB); 3532 of 14379 MB in use as they count it, 0 MB freed for the budget so far [2997.23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2997.23] vulkan: 14976847 rendering passes, 175204 clear commands, 3057895 attachments cleared and 69 left undefined by their load op [2997.23] vulkan: 21459 passes (30%) ended at buffer.c:2264 [2997.23] vulkan: 18540 passes (26%) ended at buffer.c:2168 [2997.23] vulkan: 17797 passes (25%) ended at renderer.c:214 [2997.23] vulkan: 6080 passes (8%) ended at render.c:232 [2997.23] vulkan: 2364 passes (3%) ended at buffer.c:2096 [2997.23] vulkan: 2325 passes (3%) ended at cmd.c:534 [2997.23] vulkan: 1955 passes (3%) ended at dma.c:143 [2997.23] vulkan: 653 passes (1%) ended at surface.c:160 [2997.23] vulkan: GPU-owned guest memory landed for the CPU 59604 times, render targets written back for an engine 8 times [2998.36] perf: 59.6 frames a second over 5.0 s (175868 shown in all) [3000.94] vulkan: display: 599 frame intervals of 16.92 ms (deviation 2.63 ms, 1st to 99th percentile 16.58 to 33.22 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 6.8 ms (3.7 to 13.0), on to the display in 38.2 ms (14.7 to 44.7), 45.0 ms in all (25.1 to 49.4) [3000.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3003.36] perf: 59.8 frames a second over 5.0 s (176167 shown in all) [3007.24] nvn: 176400 presents, 176400 submissions [3007.25] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 13.06 s on the host's processors (130% of one, 21.77 ms a present), the whole process 15.56 s (155%); the busiest: thread 80 'MainThread' 6.30 s, thread 87 'Job.Worker 1' 2.69 s, thread 86 'Job.Worker 0' 2.67 s, thread 108 'UnityGfxDeviceWorker' 0.79 s, thread 116 'AK::EventManager' 0.36 s [3007.25] cpu: in those 10.02 s, 209121 SVCs (20873 a second): 0x0b SleepThread 69456, 0x1b ArbitrateUnlock 46433, 0x1c WaitProcessWideKeyAtomic 43374, 0x1d SignalProcessWideKey 30158, 0x1a ArbitrateLock 11470, 0x21 SendSyncRequest 6408; 35692 calls the dispatch table had no code for (RtAPI.miss) [3007.25] vulkan: 67414136 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 630 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 98751749 descriptor sets written, 36076527 reused; 42973995 draws kept the last one's shaders and pipeline (0 checked), 62696819 its targets [3007.25] vulkan: 234 shaders translated (79 ms), 272 pipelines made (39 from the cache, 2039 ms making, 1014 ms waited for), 1071 render targets made, 11895 texture uploads (5054 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [3007.25] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3007.25] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14379 MB (4256 ours) [3007.25] vulkan: caches: 84 render targets (1162 MB, 2 parked), 430 textures (1360 MB), 6345 buffers (549 MB); 3711 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3007.25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3007.25] vulkan: 15019505 rendering passes, 175804 clear commands, 3065535 attachments cleared and 70 left undefined by their load op [3007.25] vulkan: 19810 passes (46%) ended at renderer.c:214 [3007.25] vulkan: 6713 passes (16%) ended at buffer.c:2264 [3007.25] vulkan: 5365 passes (13%) ended at render.c:232 [3007.25] vulkan: 4649 passes (11%) ended at buffer.c:2168 [3007.25] vulkan: 1638 passes (4%) ended at surface.c:160 [3007.25] vulkan: 1509 passes (4%) ended at buffer.c:2096 [3007.25] vulkan: 1432 passes (3%) ended at cmd.c:534 [3007.25] vulkan: 972 passes (2%) ended at dma.c:143 [3007.25] vulkan: GPU-owned guest memory landed for the CPU 59723 times, render targets written back for an engine 10 times [3008.38] perf: 60.0 frames a second over 5.0 s (176468 shown in all) [3011.27] vulkan: display: 599 frame intervals of 17.25 ms (deviation 9.83 ms, 1st to 99th percentile 16.56 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 6.3 ms (3.5 to 8.2), on to the display in 38.3 ms (21.7 to 44.9), 44.6 ms in all (28.1 to 49.4) [3011.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3013.38] perf: 55.0 frames a second over 5.0 s (176743 shown in all) [3017.99] cpu: 600 presents in 10.74 s (55.9 fps): 38 of the game's threads ran 16.40 s on the host's processors (153% of one, 27.33 ms a present), the whole process 19.65 s (183%); the busiest: thread 80 'MainThread' 8.84 s, thread 87 'Job.Worker 1' 3.12 s, thread 86 'Job.Worker 0' 3.08 s, thread 108 'UnityGfxDeviceWorker' 0.84 s, thread 116 'AK::EventManager' 0.34 s [3017.99] cpu: in those 10.74 s, 177915 SVCs (16562 a second): 0x0b SleepThread 53628, 0x1b ArbitrateUnlock 41407, 0x1c WaitProcessWideKeyAtomic 37657, 0x1d SignalProcessWideKey 25808, 0x1a ArbitrateLock 10908, 0x21 SendSyncRequest 6589; 7268 calls the dispatch table had no code for (RtAPI.miss) [3017.99] vulkan: 67707434 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 633 finishes (237 ms); 0 reads past queued releases (0 samples counts written on the GPU); 99175274 descriptor sets written, 36239598 reused; 43170561 draws kept the last one's shaders and pipeline (0 checked), 62971805 its targets [3017.99] vulkan: 234 shaders translated (79 ms), 272 pipelines made (39 from the cache, 2039 ms making, 1014 ms waited for), 1088 render targets made, 11979 texture uploads (5112 MB); 3 frames over 50 ms in the last 600, the slowest 221 ms [3017.99] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3017.99] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14379 MB (4256 ours) [3017.99] vulkan: caches: 86 render targets (1099 MB, 3 parked), 356 textures (1060 MB), 4495 buffers (56 MB); 2838 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3017.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3017.99] vulkan: 15077854 rendering passes, 176404 clear commands, 3073042 attachments cleared and 70 left undefined by their load op [3017.99] vulkan: 19813 passes (34%) ended at renderer.c:214 [3017.99] vulkan: 17810 passes (31%) ended at buffer.c:2264 [3017.99] vulkan: 6128 passes (11%) ended at buffer.c:2168 [3017.99] vulkan: 5782 passes (10%) ended at render.c:232 [3017.99] vulkan: 4469 passes (8%) ended at dma.c:143 [3017.99] vulkan: 1770 passes (3%) ended at cmd.c:534 [3017.99] vulkan: 1559 passes (3%) ended at buffer.c:2096 [3017.99] vulkan: 596 passes (1%) ended at surface.c:160 [3017.99] vulkan: GPU-owned guest memory landed for the CPU 59989 times, render targets written back for an engine 10 times [3018.40] perf: 56.0 frames a second over 5.0 s (177024 shown in all) [3021.23] RomFS: reading uanim_amr0af-ax1_c000_attack1.bundle (91.5 KB) [3021.24] RomFS: reading uanim_amr0af-ax1_c000_attack1l.bundle (115.6 KB) [3021.27] RomFS: reading uanim_drg0af-sw1_c000_attack3.bundle (8.7 KB) [3021.27] RomFS: reading uanim_drg0af-sw1_c000_attack5.bundle (9.3 KB) [3021.27] RomFS: reading uanim_amr0af-ax1_c000_attack1m.bundle (74.6 KB) [3022.27] vulkan: display: 599 frame intervals of 18.36 ms (deviation 6.62 ms, 1st to 99th percentile 16.57 to 50.01 ms), 47 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (3.2 to 13.7), on to the display in 23.9 ms (10.2 to 39.2), 32.4 ms in all (18.6 to 46.4) [3022.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3023.41] perf: 52.2 frames a second over 5.0 s (177286 shown in all) [3028.41] perf: 54.0 frames a second over 5.0 s (177556 shown in all) [3029.26] cpu: 600 presents in 11.27 s (53.3 fps): 39 of the game's threads ran 20.14 s on the host's processors (179% of one, 33.57 ms a present), the whole process 24.30 s (216%); the busiest: thread 80 'MainThread' 10.34 s, thread 87 'Job.Worker 1' 3.76 s, thread 86 'Job.Worker 0' 3.74 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.58 s [3029.26] cpu: in those 11.27 s, 299152 SVCs (26550 a second): 0x1b ArbitrateUnlock 78962, 0x0b SleepThread 71109, 0x1c WaitProcessWideKeyAtomic 63557, 0x1d SignalProcessWideKey 45410, 0x1a ArbitrateLock 30205, 0x21 SendSyncRequest 7236; 11700 calls the dispatch table had no code for (RtAPI.miss) [3029.26] vulkan: 68113044 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 636 finishes (239 ms); 0 reads past queued releases (0 samples counts written on the GPU); 99773680 descriptor sets written, 36452412 reused; 43454024 draws kept the last one's shaders and pipeline (0 checked), 63358126 its targets [3029.26] vulkan: 236 shaders translated (79 ms), 273 pipelines made (39 from the cache, 2047 ms making, 1021 ms waited for), 1101 render targets made, 12147 texture uploads (5152 MB); 7 frames over 50 ms in the last 600, the slowest 105 ms [3029.26] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3029.26] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14379 MB (4256 ours) [3029.26] vulkan: caches: 88 render targets (1234 MB, 4 parked), 505 textures (1405 MB), 7833 buffers (209 MB); 3477 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3029.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3029.26] vulkan: 15162433 rendering passes, 177004 clear commands, 3083601 attachments cleared and 72 left undefined by their load op [3029.26] vulkan: 23711 passes (28%) ended at buffer.c:2264 [3029.26] vulkan: 23065 passes (27%) ended at renderer.c:214 [3029.26] vulkan: 21103 passes (25%) ended at buffer.c:2168 [3029.26] vulkan: 7167 passes (8%) ended at render.c:232 [3029.26] vulkan: 3716 passes (4%) ended at dma.c:143 [3029.26] vulkan: 2423 passes (3%) ended at cmd.c:534 [3029.26] vulkan: 2004 passes (2%) ended at buffer.c:2096 [3029.26] vulkan: 856 passes (1%) ended at surface.c:160 [3029.26] vulkan: GPU-owned guest memory landed for the CPU 60395 times, render targets written back for an engine 10 times [3033.04] vulkan: display: 599 frame intervals of 17.97 ms (deviation 4.59 ms, 1st to 99th percentile 16.56 to 33.45 ms), 46 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (4.0 to 19.7), on to the display in 21.9 ms (10.9 to 38.9), 31.2 ms in all (19.9 to 46.3) [3033.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3033.43] perf: 57.0 frames a second over 5.0 s (177842 shown in all) [3035.23] RomFS: reading iconsortie.bundle (4.8 KB) [3035.23] RomFS: reading cursorsort.bundle (7.1 KB) [3035.23] RomFS: reading cursorsortbg.bundle (4.7 KB) [3035.23] RomFS: reading mapnavigationroot.bundle (28.5 KB) [3035.23] RomFS: reading minimap.bundle (6.1 KB) [3038.45] perf: 58.6 frames a second over 5.0 s (178136 shown in all) [3039.51] nvn: 178200 presents, 178200 submissions [3039.52] cpu: 600 presents in 10.26 s (58.5 fps): 40 of the game's threads ran 18.35 s on the host's processors (179% of one, 30.59 ms a present), the whole process 21.96 s (214%); the busiest: thread 80 'MainThread' 8.85 s, thread 87 'Job.Worker 1' 4.02 s, thread 86 'Job.Worker 0' 4.00 s, thread 108 'UnityGfxDeviceWorker' 0.91 s, thread 116 'AK::EventManager' 0.31 s [3039.52] cpu: in those 10.26 s, 143625 SVCs (13994 a second): 0x1b ArbitrateUnlock 38172, 0x1c WaitProcessWideKeyAtomic 31599, 0x0b SleepThread 29706, 0x1d SignalProcessWideKey 22311, 0x1a ArbitrateLock 12194, 0x21 SendSyncRequest 6457; 3628 calls the dispatch table had no code for (RtAPI.miss) [3039.52] vulkan: 68438065 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 663 finishes (248 ms); 0 reads past queued releases (0 samples counts written on the GPU); 100233223 descriptor sets written, 36642911 reused; 43682553 draws kept the last one's shaders and pipeline (0 checked), 63665691 its targets [3039.52] vulkan: 236 shaders translated (79 ms), 273 pipelines made (39 from the cache, 2047 ms making, 1021 ms waited for), 1120 render targets made, 12194 texture uploads (5190 MB); 2 frames over 50 ms in the last 600, the slowest 64 ms [3039.52] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3039.52] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14379 MB (4256 ours) [3039.52] vulkan: caches: 99 render targets (1227 MB, 4 parked), 463 textures (1529 MB), 8690 buffers (211 MB); 3635 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3039.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3039.52] vulkan: 15234289 rendering passes, 177604 clear commands, 3090780 attachments cleared and 72 left undefined by their load op [3039.52] vulkan: 26902 passes (37%) ended at buffer.c:2264 [3039.52] vulkan: 19267 passes (27%) ended at renderer.c:214 [3039.52] vulkan: 9434 passes (13%) ended at buffer.c:2168 [3039.52] vulkan: 5837 passes (8%) ended at render.c:232 [3039.52] vulkan: 5448 passes (8%) ended at dma.c:143 [3039.52] vulkan: 2181 passes (3%) ended at buffer.c:2096 [3039.52] vulkan: 2037 passes (3%) ended at cmd.c:534 [3039.52] vulkan: 599 passes (1%) ended at renderer.c:680 [3039.52] vulkan: GPU-owned guest memory landed for the CPU 60701 times, render targets written back for an engine 10 times [3043.25] vulkan: display: 599 frame intervals of 17.06 ms (deviation 3.18 ms, 1st to 99th percentile 16.56 to 33.38 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (4.1 to 14.8), on to the display in 25.6 ms (13.7 to 40.9), 34.6 ms in all (23.2 to 47.2) [3043.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3043.46] perf: 58.4 frames a second over 5.0 s (178429 shown in all) [3048.48] perf: 55.6 frames a second over 5.0 s (178708 shown in all) [3050.17] cpu: 600 presents in 10.65 s (56.3 fps): 39 of the game's threads ran 20.57 s on the host's processors (193% of one, 34.29 ms a present), the whole process 25.09 s (236%); the busiest: thread 80 'MainThread' 9.73 s, thread 87 'Job.Worker 1' 4.54 s, thread 86 'Job.Worker 0' 4.53 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.34 s [3050.17] cpu: in those 10.65 s, 157606 SVCs (14794 a second): 0x1b ArbitrateUnlock 40843, 0x0b SleepThread 35560, 0x1c WaitProcessWideKeyAtomic 35435, 0x1d SignalProcessWideKey 25869, 0x1a ArbitrateLock 10827, 0x21 SendSyncRequest 6513; 5420 calls the dispatch table had no code for (RtAPI.miss) [3050.17] vulkan: 68836209 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 666 finishes (249 ms); 0 reads past queued releases (0 samples counts written on the GPU); 100805963 descriptor sets written, 36866459 reused; 43953078 draws kept the last one's shaders and pipeline (0 checked), 64039627 its targets [3050.17] vulkan: 236 shaders translated (79 ms), 273 pipelines made (39 from the cache, 2047 ms making, 1021 ms waited for), 1123 render targets made, 12237 texture uploads (5214 MB); 3 frames over 50 ms in the last 600, the slowest 67 ms [3050.17] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3050.17] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14379 MB (4256 ours) [3050.17] vulkan: caches: 87 render targets (1133 MB, 3 parked), 313 textures (978 MB), 5437 buffers (67 MB); 2831 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3050.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3050.17] vulkan: 15330774 rendering passes, 178204 clear commands, 3102198 attachments cleared and 72 left undefined by their load op [3050.17] vulkan: 34812 passes (36%) ended at buffer.c:2264 [3050.17] vulkan: 28211 passes (29%) ended at renderer.c:214 [3050.17] vulkan: 11611 passes (12%) ended at buffer.c:2168 [3050.17] vulkan: 7898 passes (8%) ended at render.c:232 [3050.17] vulkan: 7570 passes (8%) ended at dma.c:143 [3050.17] vulkan: 2638 passes (3%) ended at buffer.c:2096 [3050.17] vulkan: 2577 passes (3%) ended at cmd.c:534 [3050.17] vulkan: 600 passes (1%) ended at renderer.c:680 [3050.17] vulkan: GPU-owned guest memory landed for the CPU 61573 times, render targets written back for an engine 10 times [3053.50] perf: 54.4 frames a second over 5.0 s (178981 shown in all) [3054.14] vulkan: display: 599 frame intervals of 18.03 ms (deviation 5.97 ms, 1st to 99th percentile 16.56 to 33.46 ms), 39 held for other than 1 refresh; the game's frames went from release to present in 11.2 ms (8.2 to 14.5), on to the display in 20.2 ms (10.6 to 35.4), 31.4 ms in all (21.2 to 45.3) [3054.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3058.50] perf: 55.2 frames a second over 5.0 s (179257 shown in all) [3061.28] cpu: 600 presents in 11.11 s (54.0 fps): 39 of the game's threads ran 20.43 s on the host's processors (184% of one, 34.06 ms a present), the whole process 25.18 s (227%); the busiest: thread 80 'MainThread' 10.46 s, thread 86 'Job.Worker 0' 3.97 s, thread 87 'Job.Worker 1' 3.95 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.40 s [3061.28] cpu: in those 11.11 s, 201827 SVCs (18166 a second): 0x1b ArbitrateUnlock 56350, 0x1c WaitProcessWideKeyAtomic 43708, 0x0b SleepThread 40027, 0x1d SignalProcessWideKey 31971, 0x1a ArbitrateLock 20384, 0x21 SendSyncRequest 6738; 20182 calls the dispatch table had no code for (RtAPI.miss) [3061.28] vulkan: 69254601 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 669 finishes (250 ms); 0 reads past queued releases (0 samples counts written on the GPU); 101413908 descriptor sets written, 37095298 reused; 44226181 draws kept the last one's shaders and pipeline (0 checked), 64431324 its targets [3061.28] vulkan: 236 shaders translated (79 ms), 273 pipelines made (39 from the cache, 2047 ms making, 1021 ms waited for), 1127 render targets made, 12319 texture uploads (5249 MB); 6 frames over 50 ms in the last 600, the slowest 111 ms [3061.28] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3061.28] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14379 MB (4256 ours) [3061.28] vulkan: caches: 80 render targets (1155 MB, 1 parked), 355 textures (1208 MB), 6085 buffers (82 MB); 3113 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3061.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3061.28] vulkan: 15433410 rendering passes, 178804 clear commands, 3115607 attachments cleared and 74 left undefined by their load op [3061.28] vulkan: 35112 passes (34%) ended at buffer.c:2264 [3061.28] vulkan: 31741 passes (31%) ended at renderer.c:214 [3061.28] vulkan: 13006 passes (13%) ended at buffer.c:2168 [3061.28] vulkan: 8865 passes (9%) ended at render.c:232 [3061.28] vulkan: 7638 passes (7%) ended at dma.c:143 [3061.28] vulkan: 2771 passes (3%) ended at cmd.c:534 [3061.28] vulkan: 2404 passes (2%) ended at buffer.c:2096 [3061.28] vulkan: 564 passes (1%) ended at renderer.c:680 [3061.28] vulkan: GPU-owned guest memory landed for the CPU 62308 times, render targets written back for an engine 10 times [3063.50] perf: 55.2 frames a second over 5.0 s (179533 shown in all) [3064.97] vulkan: display: 599 frame intervals of 18.09 ms (deviation 6.20 ms, 1st to 99th percentile 16.56 to 33.55 ms), 41 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (3.7 to 13.1), on to the display in 20.3 ms (10.1 to 28.1), 29.5 ms in all (20.0 to 39.0) [3064.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3068.51] perf: 54.6 frames a second over 5.0 s (179807 shown in all) [3071.92] nvn: 180000 presents, 180000 submissions [3071.93] cpu: 600 presents in 10.65 s (56.4 fps): 38 of the game's threads ran 21.09 s on the host's processors (198% of one, 35.15 ms a present), the whole process 24.90 s (234%); the busiest: thread 80 'MainThread' 9.75 s, thread 86 'Job.Worker 0' 4.73 s, thread 87 'Job.Worker 1' 4.63 s, thread 108 'UnityGfxDeviceWorker' 1.19 s, thread 116 'AK::EventManager' 0.52 s [3071.93] cpu: in those 10.65 s, 200326 SVCs (18817 a second): 0x1b ArbitrateUnlock 53344, 0x1c WaitProcessWideKeyAtomic 44283, 0x0b SleepThread 43552, 0x1d SignalProcessWideKey 32501, 0x1a ArbitrateLock 18202, 0x21 SendSyncRequest 6526; 11663 calls the dispatch table had no code for (RtAPI.miss) [3071.93] vulkan: 69564720 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 681 finishes (254 ms); 0 reads past queued releases (0 samples counts written on the GPU); 101859899 descriptor sets written, 37269545 reused; 44425216 draws kept the last one's shaders and pipeline (0 checked), 64720823 its targets [3071.93] vulkan: 236 shaders translated (79 ms), 273 pipelines made (39 from the cache, 2047 ms making, 1021 ms waited for), 1150 render targets made, 12422 texture uploads (5280 MB); 1 frames over 50 ms in the last 600, the slowest 61 ms [3071.93] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3071.93] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14379 MB (4256 ours) [3071.93] vulkan: caches: 98 render targets (1192 MB, 4 parked), 448 textures (1504 MB), 7615 buffers (168 MB); 3533 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3071.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3071.93] vulkan: 15514162 rendering passes, 179404 clear commands, 3126057 attachments cleared and 74 left undefined by their load op [3071.93] vulkan: 28968 passes (36%) ended at buffer.c:2264 [3071.93] vulkan: 24363 passes (30%) ended at renderer.c:214 [3071.93] vulkan: 9908 passes (12%) ended at buffer.c:2168 [3071.93] vulkan: 7148 passes (9%) ended at render.c:232 [3071.93] vulkan: 5113 passes (6%) ended at dma.c:143 [3071.93] vulkan: 2073 passes (3%) ended at cmd.c:534 [3071.93] vulkan: 2000 passes (2%) ended at buffer.c:2096 [3071.93] vulkan: 599 passes (1%) ended at surface.c:160 [3071.93] vulkan: GPU-owned guest memory landed for the CPU 62760 times, render targets written back for an engine 10 times [3073.51] perf: 55.4 frames a second over 5.0 s (180084 shown in all) [3075.77] vulkan: display: 599 frame intervals of 17.97 ms (deviation 4.97 ms, 1st to 99th percentile 16.57 to 33.53 ms), 43 held for other than 1 refresh; the game's frames went from release to present in 12.1 ms (7.2 to 17.7), on to the display in 21.7 ms (10.1 to 34.8), 33.8 ms in all (21.7 to 47.2) [3075.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3078.53] perf: 57.6 frames a second over 5.0 s (180373 shown in all) [3082.66] cpu: 600 presents in 10.73 s (55.9 fps): 42 of the game's threads ran 22.57 s on the host's processors (210% of one, 37.61 ms a present), the whole process 26.90 s (251%); the busiest: thread 80 'MainThread' 9.95 s, thread 87 'Job.Worker 1' 5.35 s, thread 86 'Job.Worker 0' 5.35 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.33 s [3082.66] cpu: in those 10.73 s, 152530 SVCs (14213 a second): 0x0b SleepThread 39006, 0x1b ArbitrateUnlock 36559, 0x1c WaitProcessWideKeyAtomic 31492, 0x1d SignalProcessWideKey 23449, 0x1a ArbitrateLock 10373, 0x21 SendSyncRequest 6578; 6356 calls the dispatch table had no code for (RtAPI.miss) [3082.66] vulkan: 69964004 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 704 finishes (260 ms); 0 reads past queued releases (0 samples counts written on the GPU); 102427229 descriptor sets written, 37500783 reused; 44699908 draws kept the last one's shaders and pipeline (0 checked), 65095194 its targets [3082.66] vulkan: 236 shaders translated (79 ms), 273 pipelines made (39 from the cache, 2047 ms making, 1021 ms waited for), 1151 render targets made, 12531 texture uploads (5330 MB); 3 frames over 50 ms in the last 600, the slowest 67 ms [3082.66] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3082.66] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14379 MB (4256 ours) [3082.66] vulkan: caches: 99 render targets (1203 MB, 4 parked), 511 textures (1740 MB), 7885 buffers (209 MB); 3841 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3082.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3082.66] vulkan: 15606331 rendering passes, 180004 clear commands, 3137484 attachments cleared and 74 left undefined by their load op [3082.66] vulkan: 31800 passes (35%) ended at buffer.c:2264 [3082.66] vulkan: 28496 passes (31%) ended at renderer.c:214 [3082.66] vulkan: 11790 passes (13%) ended at buffer.c:2168 [3082.66] vulkan: 8037 passes (9%) ended at render.c:232 [3082.66] vulkan: 5912 passes (6%) ended at dma.c:143 [3082.66] vulkan: 2448 passes (3%) ended at buffer.c:2096 [3082.66] vulkan: 2425 passes (3%) ended at cmd.c:534 [3082.66] vulkan: 600 passes (1%) ended at renderer.c:680 [3082.66] vulkan: GPU-owned guest memory landed for the CPU 63061 times, render targets written back for an engine 10 times [3083.55] perf: 55.0 frames a second over 5.0 s (180649 shown in all) [3086.62] vulkan: display: 599 frame intervals of 18.11 ms (deviation 5.25 ms, 1st to 99th percentile 16.56 to 33.50 ms), 48 held for other than 1 refresh; the game's frames went from release to present in 12.8 ms (8.6 to 18.9), on to the display in 20.4 ms (10.0 to 31.2), 33.1 ms in all (21.6 to 46.6) [3086.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3088.56] perf: 54.6 frames a second over 5.0 s (180923 shown in all) [3093.54] cpu: 600 presents in 10.88 s (55.1 fps): 38 of the game's threads ran 20.28 s on the host's processors (186% of one, 33.79 ms a present), the whole process 25.41 s (234%); the busiest: thread 80 'MainThread' 10.40 s, thread 87 'Job.Worker 1' 3.99 s, thread 86 'Job.Worker 0' 3.96 s, thread 108 'UnityGfxDeviceWorker' 1.51 s, thread 116 'AK::EventManager' 0.27 s [3093.54] cpu: in those 10.88 s, 179975 SVCs (16540 a second): 0x0b SleepThread 58645, 0x1b ArbitrateUnlock 39400, 0x1c WaitProcessWideKeyAtomic 39377, 0x1d SignalProcessWideKey 27029, 0x1a ArbitrateLock 7089, 0x21 SendSyncRequest 6507; 0 calls the dispatch table had no code for (RtAPI.miss) [3093.54] vulkan: 70448792 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 704 finishes (260 ms); 0 reads past queued releases (0 samples counts written on the GPU); 103125729 descriptor sets written, 37771859 reused; 45017710 draws kept the last one's shaders and pipeline (0 checked), 65545782 its targets [3093.54] vulkan: 236 shaders translated (79 ms), 273 pipelines made (39 from the cache, 2047 ms making, 1021 ms waited for), 1151 render targets made, 12531 texture uploads (5330 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [3093.54] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3093.54] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14379 MB (4256 ours) [3093.54] vulkan: caches: 96 render targets (1138 MB, 3 parked), 302 textures (900 MB), 4456 buffers (78 MB); 2773 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3093.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3093.54] vulkan: 15714386 rendering passes, 180604 clear commands, 3154284 attachments cleared and 74 left undefined by their load op [3093.54] vulkan: 40200 passes (37%) ended at renderer.c:214 [3093.54] vulkan: 35644 passes (33%) ended at buffer.c:2264 [3093.54] vulkan: 11051 passes (10%) ended at render.c:232 [3093.54] vulkan: 8118 passes (8%) ended at buffer.c:2168 [3093.54] vulkan: 6600 passes (6%) ended at dma.c:143 [3093.54] vulkan: 2998 passes (3%) ended at cmd.c:534 [3093.54] vulkan: 1649 passes (2%) ended at buffer.c:2096 [3093.54] vulkan: 1195 passes (1%) ended at surface.c:160 [3093.54] vulkan: GPU-owned guest memory landed for the CPU 63361 times, render targets written back for an engine 10 times [3093.58] perf: 55.6 frames a second over 5.0 s (181202 shown in all) [3095.24] RomFS: reading ianim_c060_standby-sw1.bundle (47.2 KB) [3095.25] RomFS: reading ianim_c060_standbyloop-ax1.bundle (26.3 KB) [3095.25] RomFS: reading ianim_c060_standbyloop-lc1.bundle (35.0 KB) [3095.25] RomFS: reading ianim_c060_standbyloop-dg1.bundle (26.5 KB) [3095.25] RomFS: reading ianim_c060_standbyloop-mg1.bundle (31.1 KB) [3095.25] RomFS: reading ianim_c060_standbyloop-ft1.bundle (22.7 KB) [3095.25] RomFS: reading ianim_c060_standby-ax1.bundle (68.1 KB) [3095.25] RomFS: reading ianim_c060_standbyloop-bw1.bundle (28.0 KB) [3095.25] RomFS: reading ianim_c060_standby-bw1.bundle (72.9 KB) [3095.25] RomFS: reading ianim_c060_standby-dg1.bundle (60.9 KB) [3095.25] RomFS: reading ianim_c060_standby-ft1.bundle (54.5 KB) [3095.25] RomFS: reading ianim_c060_standby-lc1.bundle (60.9 KB) [3095.25] RomFS: reading ianim_c060_standby-mg1.bundle (71.8 KB) [3095.25] RomFS: reading ianim_c060_standbyloop-no1.bundle (26.8 KB) [3095.25] RomFS: reading ianim_c060_standby-no1.bundle (40.3 KB) [3095.25] RomFS: reading ianim_c051_statusloop.bundle (22.5 KB) [3097.49] vulkan: display: 599 frame intervals of 18.14 ms (deviation 4.82 ms, 1st to 99th percentile 16.57 to 33.45 ms), 52 held for other than 1 refresh; the game's frames went from release to present in 11.9 ms (8.8 to 13.7), on to the display in 18.4 ms (9.6 to 27.0), 30.4 ms in all (21.4 to 39.2) [3097.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3098.60] perf: 55.0 frames a second over 5.0 s (181478 shown in all) [3103.60] perf: 53.8 frames a second over 5.0 s (181747 shown in all) [3104.58] nvn: 181800 presents, 181800 submissions [3104.59] cpu: 600 presents in 11.04 s (54.3 fps): 39 of the game's threads ran 21.44 s on the host's processors (194% of one, 35.73 ms a present), the whole process 26.72 s (242%); the busiest: thread 80 'MainThread' 10.64 s, thread 87 'Job.Worker 1' 4.44 s, thread 86 'Job.Worker 0' 4.44 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.33 s [3104.59] cpu: in those 11.04 s, 162851 SVCs (14744 a second): 0x0b SleepThread 48109, 0x1b ArbitrateUnlock 37649, 0x1c WaitProcessWideKeyAtomic 35478, 0x1d SignalProcessWideKey 24727, 0x1a ArbitrateLock 8243, 0x21 SendSyncRequest 6673; 5419 calls the dispatch table had no code for (RtAPI.miss) [3104.59] vulkan: 70921674 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 704 finishes (260 ms); 0 reads past queued releases (0 samples counts written on the GPU); 103803766 descriptor sets written, 38039586 reused; 45331636 draws kept the last one's shaders and pipeline (0 checked), 65986336 its targets [3104.59] vulkan: 237 shaders translated (79 ms), 283 pipelines made (39 from the cache, 2118 ms making, 1032 ms waited for), 1151 render targets made, 12604 texture uploads (5366 MB); 1 frames over 50 ms in the last 600, the slowest 65 ms [3104.59] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3104.59] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14379 MB (4256 ours) [3104.59] vulkan: caches: 82 render targets (1061 MB, 3 parked), 304 textures (914 MB), 2748 buffers (56 MB); 2703 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3104.59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3104.59] vulkan: 15818504 rendering passes, 181204 clear commands, 3170013 attachments cleared and 74 left undefined by their load op [3104.59] vulkan: 37871 passes (36%) ended at renderer.c:214 [3104.59] vulkan: 32267 passes (31%) ended at buffer.c:2264 [3104.59] vulkan: 10560 passes (10%) ended at render.c:232 [3104.59] vulkan: 8792 passes (8%) ended at buffer.c:2168 [3104.59] vulkan: 8225 passes (8%) ended at dma.c:143 [3104.59] vulkan: 2937 passes (3%) ended at cmd.c:534 [3104.59] vulkan: 1761 passes (2%) ended at buffer.c:2096 [3104.59] vulkan: 1063 passes (1%) ended at surface.c:160 [3104.59] vulkan: GPU-owned guest memory landed for the CPU 63985 times, render targets written back for an engine 10 times [3108.24] vulkan: display: 599 frame intervals of 17.95 ms (deviation 4.73 ms, 1st to 99th percentile 16.57 to 33.45 ms), 44 held for other than 1 refresh; the game's frames went from release to present in 13.9 ms (8.8 to 19.1), on to the display in 19.1 ms (10.5 to 27.8), 33.0 ms in all (22.6 to 44.4) [3108.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3108.61] perf: 57.4 frames a second over 5.0 s (182035 shown in all) [3113.63] perf: 56.6 frames a second over 5.0 s (182319 shown in all) [3115.00] cpu: 600 presents in 10.41 s (57.6 fps): 39 of the game's threads ran 25.41 s on the host's processors (244% of one, 42.35 ms a present), the whole process 29.80 s (286%); the busiest: thread 80 'MainThread' 10.00 s, thread 86 'Job.Worker 0' 6.85 s, thread 87 'Job.Worker 1' 6.69 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.30 s [3115.00] cpu: in those 10.41 s, 104608 SVCs (10049 a second): 0x0b SleepThread 24942, 0x1b ArbitrateUnlock 24123, 0x1c WaitProcessWideKeyAtomic 23883, 0x1d SignalProcessWideKey 19445, 0x21 SendSyncRequest 6481, 0x1a ArbitrateLock 3824; 5365 calls the dispatch table had no code for (RtAPI.miss) [3115.00] vulkan: 71328760 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 710 finishes (262 ms); 0 reads past queued releases (0 samples counts written on the GPU); 104382166 descriptor sets written, 38275360 reused; 45609897 draws kept the last one's shaders and pipeline (0 checked), 66369946 its targets [3115.00] vulkan: 237 shaders translated (79 ms), 283 pipelines made (39 from the cache, 2118 ms making, 1032 ms waited for), 1151 render targets made, 12650 texture uploads (5384 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [3115.00] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3115.00] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14379 MB (4256 ours) [3115.00] vulkan: caches: 82 render targets (1061 MB, 3 parked), 350 textures (1199 MB), 5930 buffers (113 MB); 3040 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3115.00] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3115.00] vulkan: 15908835 rendering passes, 181804 clear commands, 3180963 attachments cleared and 74 left undefined by their load op [3115.00] vulkan: 29781 passes (33%) ended at buffer.c:2264 [3115.00] vulkan: 27329 passes (30%) ended at renderer.c:214 [3115.00] vulkan: 12191 passes (13%) ended at buffer.c:2168 [3115.00] vulkan: 7554 passes (8%) ended at render.c:232 [3115.00] vulkan: 6926 passes (8%) ended at dma.c:143 [3115.00] vulkan: 2780 passes (3%) ended at buffer.c:2096 [3115.00] vulkan: 2612 passes (3%) ended at cmd.c:534 [3115.00] vulkan: 599 passes (1%) ended at renderer.c:680 [3115.00] vulkan: GPU-owned guest memory landed for the CPU 64376 times, render targets written back for an engine 10 times [3118.63] perf: 55.0 frames a second over 5.0 s (182594 shown in all) [3119.05] vulkan: display: 599 frame intervals of 18.06 ms (deviation 5.35 ms, 1st to 99th percentile 16.57 to 33.48 ms), 44 held for other than 1 refresh; the game's frames went from release to present in 15.5 ms (9.9 to 21.4), on to the display in 20.1 ms (9.9 to 35.3), 35.6 ms in all (24.1 to 46.6) [3119.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3123.65] perf: 52.8 frames a second over 5.0 s (182859 shown in all) [3124.33] RomFS: reading uwep_lc50.bundle (234.0 KB) [3124.34] RomFS: reading uwep_mg00.bundle (1.7 KB) [3124.34] RomFS: reading uwep_mg01.bundle (200.7 KB) [3124.34] RomFS: reading lthunder_light.bundle (3.0 KB) [3124.34] RomFS: reading lthunder_shoot.bundle (357.8 KB) [3124.34] RomFS: reading lthunder_start.bundle (355.9 KB) [3124.36] RomFS: reading uwep_sw31n.bundle (148.1 KB) [3124.36] RomFS: reading uwep_sw32.bundle (187.1 KB) [3124.43] RomFS: reading lwind_00.bundle (329.2 KB) [3124.45] RomFS: reading uwep_sw32b.bundle (186.7 KB) [3124.66] RomFS: reading uanim_msn0df-mg1_c553_attack3.bundle (131.2 KB) [3124.66] RomFS: reading uanim_msn0dr-mg1_c553_attack3.bundle (76.7 KB) [3124.66] RomFS: reading uanim_msn0df-mg1_c553_attackc.bundle (250.5 KB) [3124.66] RomFS: reading uanim_msn0dr-mg1_c553_attackc.bundle (148.8 KB) [3124.66] RomFS: reading uanim_msn0df-mg1_c553_evasionb.bundle (57.6 KB) [3124.66] RomFS: reading uanim_msn0dr-mg1_c553_evasionb.bundle (42.0 KB) [3124.68] RomFS: reading uanim_cav2cr-dg1_c000_attackt.bundle (77.1 KB) [3124.68] RomFS: reading uanim_cav2cm-dg1_c000_attackt.bundle (83.1 KB) [3124.69] RomFS: reading uanim_cor0af-sw1_c585_attack3.bundle (92.5 KB) [3124.69] RomFS: reading hit_byl_circle_01.bundle (128.5 KB) [3124.69] RomFS: reading hit_cor_circle_00.bundle (177.2 KB) [3124.75] RomFS: reading hit_other_variant_00.bundle (145.2 KB) [3125.76] RomFS: reading 847436539.wem (25.5 KB) [3125.77] RomFS: reading 847966899.wem (7.2 KB) [3125.96] RomFS: reading 324221791.wem (7.8 KB) [3125.96] RomFS: reading 326678046.wem (24.8 KB) [3125.96] RomFS: reading 327338871.wem (1770.4 KB) [3126.02] RomFS: reading V_SELESTIA_Arena_Name_05.bin (3.5 KB) [3126.02] RomFS: reading V_SELESTIA_Attack_F_01.bin (0.8 KB) [3126.02] RomFS: reading V_SELESTIA_Attack_F_02.bin (0.9 KB) [3126.02] RomFS: reading V_SELESTIA_Attack_F_03.bin (0.9 KB) [3126.02] RomFS: reading V_SELESTIA_Attack_F_04.bin (0.7 KB) [3126.02] RomFS: reading V_SELESTIA_Attack_H_01.bin (1.4 KB) [3126.02] RomFS: reading V_SELESTIA_Attack_H_02.bin (1.1 KB) [3126.02] RomFS: reading V_SELESTIA_Attack_H_03.bin (1.3 KB) [3126.02] RomFS: reading V_SELESTIA_Attack_H_04.bin (1.4 KB) [3126.02] RomFS: reading V_SELESTIA_Attack_L_01.bin (0.9 KB) [3126.02] RomFS: reading V_SELESTIA_Attack_L_02.bin (0.9 KB) [3126.02] RomFS: reading V_SELESTIA_Attack_L_03.bin (1.1 KB) [3126.02] RomFS: reading V_SELESTIA_Attack_L_04.bin (1.0 KB) [3126.02] RomFS: reading V_SELESTIA_Avoid_01.bin (1.0 KB) [3126.02] RomFS: reading V_SELESTIA_Avoid_02.bin (0.8 KB) [3126.09] RomFS: reading 632337767.wem (22.7 KB) [3126.09] RomFS: reading 632680886.wem (38.2 KB) [3126.10] RomFS: reading V_KAMUI_Attack_L_01.bin (0.9 KB) [3126.10] RomFS: reading V_KAMUI_Attack_L_02.bin (0.9 KB) [3126.10] RomFS: reading V_KAMUI_Attack_L_03.bin (1.0 KB) [3126.10] RomFS: reading V_KAMUI_Attack_L_04.bin (1.1 KB) [3126.10] RomFS: reading V_KAMUI_Avoid_01.bin (0.7 KB) [3126.10] RomFS: reading V_KAMUI_Avoid_02.bin (0.9 KB) [3126.10] RomFS: reading V_KAMUI_Avoid_03.bin (0.9 KB) [3126.10] RomFS: reading V_KAMUI_Avoid_04.bin (0.9 KB) [3126.10] RomFS: reading V_KAMUI_Critical_01.bin (2.8 KB) [3126.10] RomFS: reading V_KAMUI_Damage_H_01.bin (1.4 KB) [3126.10] RomFS: reading V_KAMUI_Damage_H_02.bin (1.6 KB) [3126.10] RomFS: reading V_KAMUI_Damage_H_03.bin (2.0 KB) [3126.10] RomFS: reading V_KAMUI_Damage_H_04.bin (1.5 KB) [3126.15] RomFS: reading 760410387.wem (2.1 KB) [3126.15] RomFS: reading 763307462.wem (24.8 KB) [3126.15] RomFS: reading 763995399.wem (44.8 KB) [3126.17] RomFS: reading 632909828.wem (2.5 KB) [3126.17] RomFS: reading 636256652.wem (21.3 KB) [3126.30] RomFS: reading V_ENEMY_M2_Attack_L_02.bin (1.0 KB) [3126.30] RomFS: reading V_ENEMY_M2_Attack_L_03.bin (0.9 KB) [3126.30] RomFS: reading V_ENEMY_M2_Attack_L_04.bin (1.0 KB) [3126.30] RomFS: reading V_ENEMY_M2_Avoid_01.bin (0.9 KB) [3126.30] RomFS: reading V_ENEMY_M2_Avoid_02.bin (0.8 KB) [3126.30] RomFS: reading V_ENEMY_M2_Avoid_03.bin (1.2 KB) [3126.30] RomFS: reading V_ENEMY_M2_Avoid_04.bin (1.1 KB) [3126.30] RomFS: reading V_ENEMY_M2_Damage_H_01.bin (1.3 KB) [3126.30] RomFS: reading V_ENEMY_M2_Damage_H_02.bin (1.2 KB) [3126.30] RomFS: reading V_ENEMY_M2_Damage_H_03.bin (1.3 KB) [3126.30] RomFS: reading V_ENEMY_M2_Damage_H_04.bin (1.7 KB) [3126.30] RomFS: reading V_ENEMY_M2_Damage_L_01.bin (0.6 KB) [3126.30] RomFS: reading V_ENEMY_M2_Damage_L_02.bin (1.0 KB) [3126.45] cpu: 600 presents in 11.46 s (52.4 fps): 40 of the game's threads ran 23.26 s on the host's processors (203% of one, 38.77 ms a present), the whole process 27.99 s (244%); the busiest: thread 80 'MainThread' 11.01 s, thread 87 'Job.Worker 1' 4.97 s, thread 86 'Job.Worker 0' 4.91 s, thread 108 'UnityGfxDeviceWorker' 1.46 s, thread 116 'AK::EventManager' 0.46 s [3126.45] cpu: in those 11.46 s, 206608 SVCs (18034 a second): 0x1b ArbitrateUnlock 53426, 0x0b SleepThread 51195, 0x1c WaitProcessWideKeyAtomic 41510, 0x1d SignalProcessWideKey 28525, 0x1a ArbitrateLock 20916, 0x21 SendSyncRequest 7438; 16174 calls the dispatch table had no code for (RtAPI.miss) [3126.45] vulkan: 71746811 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 713 finishes (263 ms); 0 reads past queued releases (0 samples counts written on the GPU); 104982032 descriptor sets written, 38511596 reused; 45889828 draws kept the last one's shaders and pipeline (0 checked), 66761025 its targets [3126.45] vulkan: 240 shaders translated (80 ms), 289 pipelines made (42 from the cache, 2139 ms making, 1045 ms waited for), 1155 render targets made, 12800 texture uploads (5415 MB); 5 frames over 50 ms in the last 600, the slowest 107 ms [3126.45] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3126.45] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14379 MB (4256 ours) [3126.45] vulkan: caches: 77 render targets (1112 MB, 1 parked), 464 textures (1640 MB), 6257 buffers (238 MB); 3645 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3126.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3126.45] vulkan: 16003248 rendering passes, 182404 clear commands, 3194559 attachments cleared and 76 left undefined by their load op [3126.45] vulkan: 32068 passes (34%) ended at renderer.c:214 [3126.45] vulkan: 29585 passes (31%) ended at buffer.c:2264 [3126.45] vulkan: 10963 passes (12%) ended at buffer.c:2168 [3126.45] vulkan: 8930 passes (9%) ended at render.c:232 [3126.45] vulkan: 6026 passes (6%) ended at dma.c:143 [3126.45] vulkan: 2815 passes (3%) ended at buffer.c:2096 [3126.45] vulkan: 2662 passes (3%) ended at cmd.c:534 [3126.45] vulkan: 719 passes (1%) ended at surface.c:160 [3126.45] vulkan: GPU-owned guest memory landed for the CPU 64800 times, render targets written back for an engine 10 times [3128.66] perf: 54.4 frames a second over 5.0 s (183132 shown in all) [3130.25] vulkan: display: 599 frame intervals of 18.70 ms (deviation 6.88 ms, 1st to 99th percentile 16.57 to 49.95 ms), 62 held for other than 1 refresh; the game's frames went from release to present in 11.7 ms (4.2 to 18.8), on to the display in 22.5 ms (10.3 to 43.6), 34.2 ms in all (21.4 to 47.8) [3130.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3133.66] perf: 53.0 frames a second over 5.0 s (183397 shown in all) [3137.34] nvn: 183600 presents, 183600 submissions [3137.34] cpu: 600 presents in 10.89 s (55.1 fps): 40 of the game's threads ran 25.07 s on the host's processors (230% of one, 41.78 ms a present), the whole process 29.34 s (269%); the busiest: thread 80 'MainThread' 10.42 s, thread 87 'Job.Worker 1' 6.33 s, thread 86 'Job.Worker 0' 6.04 s, thread 108 'UnityGfxDeviceWorker' 1.54 s, thread 116 'AK::EventManager' 0.50 s [3137.34] cpu: in those 10.89 s, 156201 SVCs (14343 a second): 0x0b SleepThread 38243, 0x1b ArbitrateUnlock 37491, 0x1c WaitProcessWideKeyAtomic 34921, 0x1d SignalProcessWideKey 25907, 0x1a ArbitrateLock 9549, 0x21 SendSyncRequest 6580; 9008 calls the dispatch table had no code for (RtAPI.miss) [3137.34] vulkan: 72100502 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 716 finishes (265 ms); 0 reads past queued releases (0 samples counts written on the GPU); 105482864 descriptor sets written, 38718146 reused; 46128258 draws kept the last one's shaders and pipeline (0 checked), 67093178 its targets [3137.34] vulkan: 240 shaders translated (80 ms), 289 pipelines made (42 from the cache, 2139 ms making, 1045 ms waited for), 1163 render targets made, 12842 texture uploads (5432 MB); 1 frames over 50 ms in the last 600, the slowest 60 ms [3137.34] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3137.34] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14379 MB (4256 ours) [3137.34] vulkan: caches: 85 render targets (1163 MB, 3 parked), 472 textures (1554 MB), 7627 buffers (299 MB); 3704 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3137.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3137.34] vulkan: 16091194 rendering passes, 183004 clear commands, 3205231 attachments cleared and 76 left undefined by their load op [3137.34] vulkan: 27450 passes (31%) ended at buffer.c:2264 [3137.34] vulkan: 25370 passes (29%) ended at renderer.c:214 [3137.34] vulkan: 15370 passes (17%) ended at buffer.c:2168 [3137.34] vulkan: 7300 passes (8%) ended at render.c:232 [3137.34] vulkan: 5671 passes (6%) ended at dma.c:143 [3137.34] vulkan: 3211 passes (4%) ended at buffer.c:2096 [3137.34] vulkan: 2508 passes (3%) ended at cmd.c:534 [3137.34] vulkan: 575 passes (1%) ended at surface.c:160 [3137.34] vulkan: GPU-owned guest memory landed for the CPU 65472 times, render targets written back for an engine 10 times [3138.68] perf: 55.0 frames a second over 5.0 s (183673 shown in all) [3141.00] vulkan: display: 599 frame intervals of 17.95 ms (deviation 4.85 ms, 1st to 99th percentile 16.57 to 33.55 ms), 42 held for other than 1 refresh; the game's frames went from release to present in 14.9 ms (9.0 to 21.7), on to the display in 23.5 ms (9.7 to 36.3), 38.3 ms in all (25.4 to 46.5) [3141.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3143.70] perf: 58.8 frames a second over 5.0 s (183968 shown in all) [3147.97] cpu: 600 presents in 10.63 s (56.5 fps): 44 of the game's threads ran 23.09 s on the host's processors (217% of one, 38.48 ms a present), the whole process 27.78 s (261%); the busiest: thread 80 'MainThread' 10.11 s, thread 86 'Job.Worker 0' 5.48 s, thread 87 'Job.Worker 1' 5.47 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.38 s [3147.97] cpu: in those 10.63 s, 133916 SVCs (12603 a second): 0x1b ArbitrateUnlock 32258, 0x0b SleepThread 29675, 0x1c WaitProcessWideKeyAtomic 29114, 0x1d SignalProcessWideKey 21685, 0x1a ArbitrateLock 8011, 0x21 SendSyncRequest 6585; 9922 calls the dispatch table had no code for (RtAPI.miss) [3147.97] vulkan: 72516020 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 719 finishes (266 ms); 0 reads past queued releases (0 samples counts written on the GPU); 106072719 descriptor sets written, 38959327 reused; 46416065 draws kept the last one's shaders and pipeline (0 checked), 67484684 its targets [3147.97] vulkan: 240 shaders translated (80 ms), 289 pipelines made (42 from the cache, 2139 ms making, 1045 ms waited for), 1163 render targets made, 12903 texture uploads (5486 MB); 1 frames over 50 ms in the last 600, the slowest 66 ms [3147.97] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3147.97] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14379 MB (4256 ours) [3147.97] vulkan: caches: 84 render targets (1147 MB, 3 parked), 432 textures (1571 MB), 6690 buffers (238 MB); 3644 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3147.97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3147.97] vulkan: 16182492 rendering passes, 183604 clear commands, 3216442 attachments cleared and 76 left undefined by their load op [3147.97] vulkan: 29322 passes (32%) ended at buffer.c:2264 [3147.97] vulkan: 27938 passes (31%) ended at renderer.c:214 [3147.97] vulkan: 13490 passes (15%) ended at buffer.c:2168 [3147.97] vulkan: 7737 passes (8%) ended at render.c:232 [3147.97] vulkan: 6910 passes (8%) ended at dma.c:143 [3147.97] vulkan: 2702 passes (3%) ended at cmd.c:534 [3147.97] vulkan: 2075 passes (2%) ended at buffer.c:2096 [3147.97] vulkan: 597 passes (1%) ended at renderer.c:680 [3147.97] vulkan: GPU-owned guest memory landed for the CPU 66195 times, render targets written back for an engine 10 times [3148.70] perf: 54.8 frames a second over 5.0 s (184242 shown in all) [3151.79] vulkan: display: 599 frame intervals of 18.00 ms (deviation 5.95 ms, 1st to 99th percentile 16.57 to 33.52 ms), 40 held for other than 1 refresh; the game's frames went from release to present in 14.0 ms (8.3 to 21.4), on to the display in 22.4 ms (9.4 to 36.7), 36.5 ms in all (23.9 to 46.7) [3151.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3153.71] perf: 54.2 frames a second over 5.0 s (184514 shown in all) [3158.70] cpu: 600 presents in 10.73 s (55.9 fps): 44 of the game's threads ran 24.00 s on the host's processors (224% of one, 40.00 ms a present), the whole process 28.54 s (266%); the busiest: thread 80 'MainThread' 10.14 s, thread 86 'Job.Worker 0' 6.03 s, thread 87 'Job.Worker 1' 5.85 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.34 s [3158.70] cpu: in those 10.73 s, 126934 SVCs (11825 a second): 0x1b ArbitrateUnlock 30338, 0x0b SleepThread 28907, 0x1c WaitProcessWideKeyAtomic 27286, 0x1d SignalProcessWideKey 21234, 0x1a ArbitrateLock 7456, 0x21 SendSyncRequest 6587; 14639 calls the dispatch table had no code for (RtAPI.miss) [3158.70] vulkan: 72920398 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 728 finishes (270 ms); 0 reads past queued releases (0 samples counts written on the GPU); 106644549 descriptor sets written, 39196255 reused; 46698885 draws kept the last one's shaders and pipeline (0 checked), 67866171 its targets [3158.70] vulkan: 240 shaders translated (80 ms), 289 pipelines made (42 from the cache, 2139 ms making, 1045 ms waited for), 1163 render targets made, 12984 texture uploads (5530 MB); 4 frames over 50 ms in the last 600, the slowest 104 ms [3158.70] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3158.70] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14379 MB (4256 ours) [3158.70] vulkan: caches: 81 render targets (1065 MB, 3 parked), 369 textures (1257 MB), 5712 buffers (143 MB); 3150 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3158.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3158.70] vulkan: 16266994 rendering passes, 184204 clear commands, 3226807 attachments cleared and 76 left undefined by their load op [3158.70] vulkan: 26250 passes (31%) ended at renderer.c:214 [3158.70] vulkan: 24420 passes (29%) ended at buffer.c:2264 [3158.70] vulkan: 14524 passes (17%) ended at buffer.c:2168 [3158.70] vulkan: 7366 passes (9%) ended at render.c:232 [3158.70] vulkan: 6749 passes (8%) ended at dma.c:143 [3158.70] vulkan: 2556 passes (3%) ended at cmd.c:534 [3158.70] vulkan: 1679 passes (2%) ended at buffer.c:2096 [3158.70] vulkan: 596 passes (1%) ended at renderer.c:680 [3158.70] vulkan: GPU-owned guest memory landed for the CPU 66965 times, render targets written back for an engine 10 times [3158.71] perf: 57.2 frames a second over 5.0 s (184800 shown in all) [3162.45] vulkan: display: 599 frame intervals of 17.53 ms (deviation 4.26 ms, 1st to 99th percentile 16.55 to 33.54 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 14.2 ms (8.9 to 21.1), on to the display in 24.3 ms (9.6 to 36.6), 38.5 ms in all (24.1 to 47.3) [3162.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3163.71] perf: 57.0 frames a second over 5.0 s (185085 shown in all) [3168.73] perf: 57.0 frames a second over 5.0 s (185371 shown in all) [3169.21] nvn: 185400 presents, 185400 submissions [3169.21] cpu: 600 presents in 10.51 s (57.1 fps): 41 of the game's threads ran 20.33 s on the host's processors (193% of one, 33.88 ms a present), the whole process 24.99 s (238%); the busiest: thread 80 'MainThread' 9.78 s, thread 87 'Job.Worker 1' 4.34 s, thread 86 'Job.Worker 0' 4.18 s, thread 108 'UnityGfxDeviceWorker' 1.45 s, thread 116 'AK::EventManager' 0.35 s [3169.21] cpu: in those 10.51 s, 151786 SVCs (14441 a second): 0x1b ArbitrateUnlock 36730, 0x0b SleepThread 36680, 0x1c WaitProcessWideKeyAtomic 35599, 0x1d SignalProcessWideKey 25588, 0x1a ArbitrateLock 7222, 0x21 SendSyncRequest 6490; 4541 calls the dispatch table had no code for (RtAPI.miss) [3169.21] vulkan: 73347677 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 734 finishes (272 ms); 0 reads past queued releases (0 samples counts written on the GPU); 107252593 descriptor sets written, 39442769 reused; 46995821 draws kept the last one's shaders and pipeline (0 checked), 68268794 its targets [3169.21] vulkan: 240 shaders translated (80 ms), 289 pipelines made (42 from the cache, 2139 ms making, 1045 ms waited for), 1163 render targets made, 13002 texture uploads (5548 MB); 3 frames over 50 ms in the last 600, the slowest 80 ms [3169.21] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3169.21] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14379 MB (4256 ours) [3169.21] vulkan: caches: 81 render targets (1065 MB, 3 parked), 355 textures (1194 MB), 6900 buffers (156 MB); 3098 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3169.21] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3169.21] vulkan: 16354454 rendering passes, 184804 clear commands, 3238612 attachments cleared and 76 left undefined by their load op [3169.21] vulkan: 29065 passes (33%) ended at renderer.c:214 [3169.21] vulkan: 24756 passes (28%) ended at buffer.c:2264 [3169.21] vulkan: 13070 passes (15%) ended at buffer.c:2168 [3169.21] vulkan: 7929 passes (9%) ended at render.c:232 [3169.21] vulkan: 6870 passes (8%) ended at dma.c:143 [3169.21] vulkan: 2677 passes (3%) ended at cmd.c:534 [3169.21] vulkan: 2132 passes (2%) ended at buffer.c:2096 [3169.21] vulkan: 540 passes (1%) ended at renderer.c:680 [3169.21] vulkan: GPU-owned guest memory landed for the CPU 67743 times, render targets written back for an engine 10 times [3173.19] vulkan: display: 599 frame intervals of 17.92 ms (deviation 5.35 ms, 1st to 99th percentile 16.57 to 50.00 ms), 37 held for other than 1 refresh; the game's frames went from release to present in 13.7 ms (7.0 to 21.9), on to the display in 21.3 ms (9.5 to 36.1), 35.0 ms in all (22.5 to 47.0) [3173.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3173.73] perf: 56.0 frames a second over 5.0 s (185651 shown in all) [3178.75] perf: 56.0 frames a second over 5.0 s (185932 shown in all) [3179.99] cpu: 600 presents in 10.78 s (55.7 fps): 43 of the game's threads ran 25.87 s on the host's processors (240% of one, 43.12 ms a present), the whole process 30.45 s (283%); the busiest: thread 80 'MainThread' 10.36 s, thread 86 'Job.Worker 0' 6.81 s, thread 87 'Job.Worker 1' 6.63 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.38 s [3179.99] cpu: in those 10.78 s, 111882 SVCs (10383 a second): 0x1b ArbitrateUnlock 25719, 0x0b SleepThread 25379, 0x1c WaitProcessWideKeyAtomic 24260, 0x1d SignalProcessWideKey 19512, 0x21 SendSyncRequest 6571, 0x1a ArbitrateLock 5332; 8998 calls the dispatch table had no code for (RtAPI.miss) [3179.99] vulkan: 73743533 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 753 finishes (277 ms); 0 reads past queued releases (0 samples counts written on the GPU); 107812902 descriptor sets written, 39674174 reused; 47264836 draws kept the last one's shaders and pipeline (0 checked), 68640720 its targets [3179.99] vulkan: 240 shaders translated (80 ms), 289 pipelines made (42 from the cache, 2139 ms making, 1045 ms waited for), 1178 render targets made, 13078 texture uploads (5597 MB); 1 frames over 50 ms in the last 600, the slowest 72 ms [3179.99] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3179.99] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14379 MB (4256 ours) [3179.99] vulkan: caches: 95 render targets (1122 MB, 3 parked), 362 textures (1190 MB), 5937 buffers (165 MB); 3163 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3179.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3179.99] vulkan: 16440496 rendering passes, 185404 clear commands, 3249490 attachments cleared and 76 left undefined by their load op [3179.99] vulkan: 27453 passes (32%) ended at renderer.c:214 [3179.99] vulkan: 25586 passes (30%) ended at buffer.c:2264 [3179.99] vulkan: 12518 passes (15%) ended at buffer.c:2168 [3179.99] vulkan: 7634 passes (9%) ended at render.c:232 [3179.99] vulkan: 7376 passes (9%) ended at dma.c:143 [3179.99] vulkan: 2627 passes (3%) ended at cmd.c:534 [3179.99] vulkan: 2016 passes (2%) ended at buffer.c:2096 [3179.99] vulkan: 593 passes (1%) ended at renderer.c:680 [3179.99] vulkan: GPU-owned guest memory landed for the CPU 68631 times, render targets written back for an engine 10 times [3181.00] RomFS: reading uwep_ax28.bundle (257.8 KB) [3181.00] RomFS: reading uwep_ax29.bundle (236.9 KB) [3181.03] RomFS: reading uwep_ax30.bundle (293.5 KB) [3183.76] perf: 54.0 frames a second over 5.0 s (186203 shown in all) [3184.25] vulkan: display: 599 frame intervals of 18.20 ms (deviation 5.69 ms, 1st to 99th percentile 16.56 to 33.47 ms), 49 held for other than 1 refresh; the game's frames went from release to present in 14.4 ms (9.8 to 20.3), on to the display in 18.7 ms (9.7 to 30.2), 33.0 ms in all (21.3 to 47.1) [3184.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3185.78] RomFS: reading uwep_ax25n.bundle (258.5 KB) [3185.78] RomFS: reading uwep_ax26.bundle (273.7 KB) [3185.78] RomFS: reading ubody_cmi0dr_c561.bundle (3883.1 KB) [3185.84] RomFS: reading uwep_ax26b.bundle (272.7 KB) [3185.85] RomFS: reading ubody_cmi0dr_c568.bundle (3883.1 KB) [3186.08] RomFS: reading uanim_sds0am-ax1_c049_attack3.bundle (110.8 KB) [3186.08] RomFS: reading uanim_sds0am-ax1_c049_attack3.bundle (7.9 KB) [3186.08] RomFS: reading spinsmoke_cav1_00.bundle (147.0 KB) [3186.08] RomFS: reading uanim_sds0am-ax1_c049_attackc.bundle (15.4 KB) [3186.08] RomFS: reading slp_flower_01.bundle (231.0 KB) [3186.09] RomFS: reading sw_chargesmoke_00.bundle (184.1 KB) [3186.09] RomFS: reading spinsmoke_00.bundle (141.3 KB) [3186.09] RomFS: reading sw_hit_00.bundle (179.5 KB) [3186.09] RomFS: reading uanim_sds0am-ax1_c049_attackt.bundle (202.6 KB) [3186.09] RomFS: reading uanim_scs1am-ax1_c200_attackt.bundle (169.6 KB) [3186.12] RomFS: reading uanim_cmi0df-ax1_c561_attack3.bundle (73.7 KB) [3186.12] RomFS: reading uanim_cmi0dr-ax1_c561_attack3.bundle (67.7 KB) [3186.12] RomFS: reading uanim_wng2df-ax1_c000_damagehigh.bundle (65.3 KB) [3186.12] RomFS: reading uanim_cmi0df-ax1_c561_attack3.bundle (7.9 KB) [3186.12] RomFS: reading uanim_wng2df-ax1_c000_damagemidb.bundle (44.8 KB) [3186.12] RomFS: reading uanim_cmi1df-ax1_c000_special1.bundle (11.9 KB) [3186.12] RomFS: reading uanim_wng2dr-ax1_c000_damagehigh.bundle (72.6 KB) [3186.12] RomFS: reading uanim_wng2dr-ax1_c000_damagemidb.bundle (47.4 KB) [3186.12] RomFS: reading uanim_wng2dr-ax1_c000_attackt.bundle (96.0 KB) [3186.12] RomFS: reading uanim_wng2df-ax1_c000_attackt.bundle (78.8 KB) [3186.12] RomFS: reading uanim_wng2df-sw1_c000_damagemidud.bundle (41.8 KB) [3186.12] RomFS: reading uanim_wng2df-sw1_c000_dieb.bundle (65.6 KB) [3186.12] RomFS: reading uanim_wng2dr-sw1_c000_damagemidud.bundle (44.5 KB) [3186.12] RomFS: reading uanim_wng2dr-sw1_c000_dieb.bundle (57.6 KB) [3186.13] RomFS: reading spinsmoke_01.bundle (147.0 KB) [3186.13] RomFS: reading uanim_wng2df-ax1_c000_dive.bundle (31.0 KB) [3186.13] RomFS: reading uanim_wng2df-ax1_c000_evasionb.bundle (35.8 KB) [3186.13] RomFS: reading uanim_wng2dr-ax1_c000_dive.bundle (73.2 KB) [3186.13] RomFS: reading uanim_wng2dr-ax1_c000_evasionb.bundle (41.9 KB) [3186.13] RomFS: reading uanim_wng2df-ax1_c000_evasionl.bundle (35.0 KB) [3186.14] RomFS: reading uanim_wng2dr-ax1_c000_evasionl.bundle (43.8 KB) [3186.14] RomFS: reading uanim_wng2df-ax1_c000_evasionr.bundle (33.8 KB) [3186.14] RomFS: reading uanim_wng2dr-ax1_c000_evasionr.bundle (45.8 KB) [3186.14] RomFS: reading uanim_wng2df-ax1_c000_guard.bundle (42.2 KB) [3186.14] RomFS: reading uanim_wng2dr-ax1_c000_guard.bundle (46.2 KB) [3186.14] RomFS: reading uanim_wng2dr-ax1_c000_parryr.bundle (46.4 KB) [3186.14] RomFS: reading uanim_wng2df-ax1_c000_parryr.bundle (46.3 KB) [3186.14] RomFS: reading uanim_wng2df-sw1_c000_diel.bundle (45.0 KB) [3186.14] RomFS: reading uanim_wng2df-ax1_c000_damagemiddu.bundle (40.6 KB) [3186.14] RomFS: reading uanim_wng2dr-ax1_c000_damagemiddu.bundle (46.5 KB) [3186.14] RomFS: reading uanim_wng2dr-sw1_c000_diel.bundle (38.2 KB) [3186.15] RomFS: reading uanim_sds0am-ax1_c049_attackc.bundle (237.4 KB) [3186.16] RomFS: reading tbreath_start.bundle (354.2 KB) [3187.85] RomFS: reading V_CAMILLA_Attack_F_01.bin (1.0 KB) [3187.85] RomFS: reading V_CAMILLA_Attack_F_02.bin (0.8 KB) [3187.85] RomFS: reading V_CAMILLA_Attack_F_03.bin (1.3 KB) [3187.85] RomFS: reading V_CAMILLA_Attack_F_04.bin (1.1 KB) [3187.85] RomFS: reading V_CAMILLA_Attack_H_01.bin (1.1 KB) [3187.85] RomFS: reading V_CAMILLA_Attack_H_02.bin (1.1 KB) [3187.85] RomFS: reading V_CAMILLA_Attack_H_03.bin (1.8 KB) [3187.85] RomFS: reading V_CAMILLA_Attack_H_04.bin (1.4 KB) [3187.85] RomFS: reading V_CAMILLA_Attack_L_01.bin (0.8 KB) [3187.85] RomFS: reading V_CAMILLA_Attack_L_02.bin (1.0 KB) [3187.85] RomFS: reading V_CAMILLA_Attack_L_03.bin (1.0 KB) [3187.85] RomFS: reading V_CAMILLA_Attack_L_04.bin (1.1 KB) [3187.85] RomFS: reading V_CAMILLA_Avoid_01.bin (1.1 KB) [3187.85] RomFS: reading V_CAMILLA_Avoid_02.bin (0.9 KB) [3187.85] RomFS: reading V_CAMILLA_Avoid_03.bin (1.0 KB) [3187.85] RomFS: reading V_CAMILLA_Avoid_04.bin (1.0 KB) [3187.86] RomFS: reading V_IL_Attack_H_02.bin (1.3 KB) [3187.86] RomFS: reading V_IL_Attack_H_03.bin (1.4 KB) [3187.86] RomFS: reading V_IL_Attack_H_04.bin (1.4 KB) [3187.86] RomFS: reading V_IL_Attack_L_01.bin (0.9 KB) [3187.86] RomFS: reading V_IL_Attack_L_02.bin (0.8 KB) [3187.86] RomFS: reading V_IL_Attack_L_03.bin (0.9 KB) [3187.86] RomFS: reading V_IL_Attack_L_04.bin (1.1 KB) [3187.86] RomFS: reading V_IL_Avoid_01.bin (1.1 KB) [3187.86] RomFS: reading V_IL_Avoid_02.bin (0.7 KB) [3187.86] RomFS: reading V_IL_Avoid_03.bin (1.2 KB) [3187.86] RomFS: reading V_IL_Avoid_04.bin (1.4 KB) [3187.86] RomFS: reading V_IL_C_Attack1_01.bin (1.7 KB) [3187.86] RomFS: reading V_IL_C_Attack1_02.bin (1.3 KB) [3187.86] RomFS: reading V_IL_C_Attack1_03.bin (1.4 KB) [3187.86] RomFS: reading V_IL_C_Attack2_01.bin (1.2 KB) [3188.48] RomFS: reading V_IL_Critical_04.bin (2.2 KB) [3188.48] RomFS: reading V_IL_Damage_H_01.bin (1.3 KB) [3188.48] RomFS: reading V_IL_Damage_H_02.bin (1.5 KB) [3188.48] RomFS: reading V_IL_Damage_H_03.bin (1.3 KB) [3188.49] RomFS: reading V_IL_Damage_H_04.bin (1.4 KB) [3188.49] RomFS: reading V_IL_Damage_L_01.bin (0.9 KB) [3188.49] RomFS: reading V_IL_Damage_L_02.bin (1.0 KB) [3188.49] RomFS: reading V_IL_Damage_L_03.bin (1.1 KB) [3188.49] RomFS: reading V_IL_Damage_L_04.bin (1.1 KB) [3188.49] RomFS: reading V_IL_Die_01.bin (3.7 KB) [3188.49] RomFS: reading V_IL_Engage_Active_01.bin (2.7 KB) [3188.76] perf: 51.2 frames a second over 5.0 s (186459 shown in all) [3191.10] cpu: 600 presents in 11.11 s (54.0 fps): 38 of the game's threads ran 19.79 s on the host's processors (178% of one, 32.98 ms a present), the whole process 24.26 s (218%); the busiest: thread 80 'MainThread' 10.32 s, thread 87 'Job.Worker 1' 3.60 s, thread 86 'Job.Worker 0' 3.58 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.58 s [3191.10] cpu: in those 11.11 s, 262598 SVCs (23636 a second): 0x1b ArbitrateUnlock 72985, 0x1c WaitProcessWideKeyAtomic 59037, 0x0b SleepThread 53319, 0x1d SignalProcessWideKey 41784, 0x1a ArbitrateLock 26301, 0x21 SendSyncRequest 7206; 10780 calls the dispatch table had no code for (RtAPI.miss) [3191.10] vulkan: 74128846 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 756 finishes (279 ms); 0 reads past queued releases (0 samples counts written on the GPU); 108365171 descriptor sets written, 39892531 reused; 47519020 draws kept the last one's shaders and pipeline (0 checked), 69001710 its targets [3191.10] vulkan: 246 shaders translated (81 ms), 295 pipelines made (44 from the cache, 2181 ms making, 1083 ms waited for), 1182 render targets made, 13222 texture uploads (5626 MB); 3 frames over 50 ms in the last 600, the slowest 107 ms [3191.10] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3191.10] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14379 MB (4256 ours) [3191.10] vulkan: caches: 89 render targets (1163 MB, 2 parked), 468 textures (1496 MB), 7883 buffers (146 MB); 3462 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3191.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3191.10] vulkan: 16532112 rendering passes, 186004 clear commands, 3262167 attachments cleared and 78 left undefined by their load op [3191.10] vulkan: 28777 passes (31%) ended at renderer.c:214 [3191.10] vulkan: 28383 passes (31%) ended at buffer.c:2264 [3191.10] vulkan: 14317 passes (16%) ended at buffer.c:2168 [3191.10] vulkan: 8447 passes (9%) ended at render.c:232 [3191.10] vulkan: 5852 passes (6%) ended at dma.c:143 [3191.10] vulkan: 2484 passes (3%) ended at cmd.c:534 [3191.10] vulkan: 2276 passes (2%) ended at buffer.c:2096 [3191.10] vulkan: 512 passes (1%) ended at renderer.c:680 [3191.10] vulkan: GPU-owned guest memory landed for the CPU 69383 times, render targets written back for an engine 10 times [3193.38] RomFS: reading tanim_c049_left.bundle (27.9 KB) [3193.38] RomFS: reading tanim_c049_right.bundle (26.3 KB) [3193.38] RomFS: reading aoc_talk_c001.bundle (5.1 KB) [3193.38] RomFS: reading tanim_c001_right.bundle (16.8 KB) [3193.38] RomFS: reading aoc_talk_c049.bundle (5.1 KB) [3193.38] RomFS: reading aoc_talk_c050.bundle (5.0 KB) [3193.78] perf: 59.4 frames a second over 5.0 s (186757 shown in all) [3194.09] RomFS: reading V_MID_DIE_Gregory.bin (15.3 KB) [3194.09] RomFS: reading V_MID_DIE_Il.bin (6.2 KB) [3194.09] RomFS: reading V_MID_DIE_Madeline.bin (12.5 KB) [3194.99] vulkan: display: 599 frame intervals of 17.92 ms (deviation 5.34 ms, 1st to 99th percentile 16.57 to 33.44 ms), 39 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (4.1 to 15.1), on to the display in 31.2 ms (10.8 to 43.6), 39.5 ms in all (20.6 to 48.3) [3194.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3198.78] perf: 58.0 frames a second over 5.0 s (187047 shown in all) [3201.58] nvn: 187200 presents, 187200 submissions [3201.58] cpu: 600 presents in 10.48 s (57.2 fps): 38 of the game's threads ran 15.91 s on the host's processors (152% of one, 26.51 ms a present), the whole process 19.26 s (184%); the busiest: thread 80 'MainThread' 8.84 s, thread 87 'Job.Worker 1' 2.72 s, thread 86 'Job.Worker 0' 2.72 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.40 s [3201.58] cpu: in those 10.48 s, 295476 SVCs (28186 a second): 0x1b ArbitrateUnlock 79072, 0x1c WaitProcessWideKeyAtomic 69881, 0x0b SleepThread 63492, 0x1d SignalProcessWideKey 50999, 0x1a ArbitrateLock 23486, 0x21 SendSyncRequest 6658; 113318 calls the dispatch table had no code for (RtAPI.miss) [3201.58] vulkan: 74408264 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 760 finishes (281 ms); 0 reads past queued releases (0 samples counts written on the GPU); 108755588 descriptor sets written, 40060950 reused; 47709722 draws kept the last one's shaders and pipeline (0 checked), 69263231 its targets [3201.58] vulkan: 246 shaders translated (81 ms), 296 pipelines made (44 from the cache, 2188 ms making, 1090 ms waited for), 1200 render targets made, 13237 texture uploads (5637 MB); 6 frames over 50 ms in the last 600, the slowest 127 ms [3201.58] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3201.58] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14379 MB (4256 ours) [3201.58] vulkan: caches: 83 render targets (1164 MB, 6 parked), 395 textures (1344 MB), 8317 buffers (120 MB); 3286 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3201.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3201.58] vulkan: 16602249 rendering passes, 186604 clear commands, 3270889 attachments cleared and 81 left undefined by their load op [3201.58] vulkan: 24026 passes (34%) ended at buffer.c:2264 [3201.58] vulkan: 20426 passes (29%) ended at renderer.c:214 [3201.58] vulkan: 11571 passes (16%) ended at buffer.c:2168 [3201.58] vulkan: 6110 passes (9%) ended at render.c:232 [3201.58] vulkan: 3394 passes (5%) ended at dma.c:143 [3201.58] vulkan: 1758 passes (3%) ended at cmd.c:534 [3201.58] vulkan: 1456 passes (2%) ended at buffer.c:2096 [3201.58] vulkan: 1217 passes (2%) ended at surface.c:160 [3201.58] vulkan: GPU-owned guest memory landed for the CPU 69873 times, render targets written back for an engine 10 times [3203.80] perf: 56.6 frames a second over 5.0 s (187331 shown in all) [3205.52] vulkan: display: 599 frame intervals of 17.59 ms (deviation 6.35 ms, 1st to 99th percentile 16.56 to 33.56 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 9.5 ms (4.0 to 20.0), on to the display in 28.2 ms (10.6 to 44.4), 37.7 ms in all (22.4 to 48.7) [3205.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3208.80] perf: 56.2 frames a second over 5.0 s (187612 shown in all) [3211.92] cpu: 600 presents in 10.34 s (58.0 fps): 38 of the game's threads ran 20.48 s on the host's processors (198% of one, 34.14 ms a present), the whole process 24.93 s (241%); the busiest: thread 80 'MainThread' 9.59 s, thread 87 'Job.Worker 1' 4.39 s, thread 86 'Job.Worker 0' 4.17 s, thread 108 'UnityGfxDeviceWorker' 1.82 s, thread 116 'AK::EventManager' 0.33 s [3211.92] cpu: in those 10.34 s, 137443 SVCs (13296 a second): 0x1b ArbitrateUnlock 34524, 0x1c WaitProcessWideKeyAtomic 32322, 0x0b SleepThread 31096, 0x1d SignalProcessWideKey 23431, 0x1a ArbitrateLock 7730, 0x21 SendSyncRequest 6466; 12777 calls the dispatch table had no code for (RtAPI.miss) [3211.92] vulkan: 74780092 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 767 finishes (284 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109281239 descriptor sets written, 40278955 reused; 47959321 draws kept the last one's shaders and pipeline (0 checked), 69612950 its targets [3211.92] vulkan: 246 shaders translated (81 ms), 296 pipelines made (44 from the cache, 2188 ms making, 1090 ms waited for), 1221 render targets made, 13284 texture uploads (5663 MB); 2 frames over 50 ms in the last 600, the slowest 99 ms [3211.92] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3211.92] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14379 MB (4256 ours) [3211.92] vulkan: caches: 90 render targets (1153 MB, 2 parked), 325 textures (1117 MB), 5844 buffers (120 MB); 3063 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3211.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3211.92] vulkan: 16680606 rendering passes, 187204 clear commands, 3281002 attachments cleared and 81 left undefined by their load op [3211.92] vulkan: 26313 passes (34%) ended at buffer.c:2264 [3211.92] vulkan: 25560 passes (33%) ended at renderer.c:214 [3211.92] vulkan: 7389 passes (9%) ended at buffer.c:2168 [3211.92] vulkan: 6788 passes (9%) ended at dma.c:143 [3211.92] vulkan: 6751 passes (9%) ended at render.c:232 [3211.92] vulkan: 2477 passes (3%) ended at cmd.c:534 [3211.92] vulkan: 2076 passes (3%) ended at buffer.c:2096 [3211.92] vulkan: 518 passes (1%) ended at renderer.c:680 [3211.92] vulkan: GPU-owned guest memory landed for the CPU 71122 times, render targets written back for an engine 10 times [3213.80] perf: 58.2 frames a second over 5.0 s (187903 shown in all) [3215.82] RomFS: reading uanim_sds0at-mg1_c000_attack1.bundle (1021.5 KB) [3215.82] RomFS: reading uanim_sds0at-mg1_c000_attack2.bundle (1050.3 KB) [3215.83] RomFS: reading uanim_sds0at-mg1_c000_dieb.bundle (970.2 KB) [3215.83] RomFS: reading uanim_sds0at-mg1_c000_evasionb.bundle (548.3 KB) [3215.85] RomFS: reading uanim_sds0at-mg1_c000_attackc.bundle (2063.4 KB) [3216.44] vulkan: display: 599 frame intervals of 18.22 ms (deviation 7.23 ms, 1st to 99th percentile 16.58 to 50.23 ms), 39 held for other than 1 refresh; the game's frames went from release to present in 12.1 ms (4.6 to 18.4), on to the display in 26.3 ms (10.6 to 35.8), 38.4 ms in all (21.2 to 46.6) [3216.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3218.81] perf: 53.0 frames a second over 5.0 s (188169 shown in all) [3222.66] cpu: 600 presents in 10.74 s (55.9 fps): 38 of the game's threads ran 18.09 s on the host's processors (168% of one, 30.16 ms a present), the whole process 21.58 s (201%); the busiest: thread 80 'MainThread' 9.17 s, thread 86 'Job.Worker 0' 3.30 s, thread 87 'Job.Worker 1' 3.28 s, thread 108 'UnityGfxDeviceWorker' 1.48 s, thread 116 'AK::EventManager' 0.49 s [3222.66] cpu: in those 10.74 s, 287984 SVCs (26809 a second): 0x1b ArbitrateUnlock 75642, 0x0b SleepThread 67753, 0x1c WaitProcessWideKeyAtomic 62630, 0x1d SignalProcessWideKey 45526, 0x1a ArbitrateLock 27010, 0x21 SendSyncRequest 7452; 12125 calls the dispatch table had no code for (RtAPI.miss) [3222.66] vulkan: 75056378 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 770 finishes (285 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109667154 descriptor sets written, 40445612 reused; 48134135 draws kept the last one's shaders and pipeline (0 checked), 69869384 its targets [3222.66] vulkan: 246 shaders translated (81 ms), 297 pipelines made (45 from the cache, 2188 ms making, 1090 ms waited for), 1223 render targets made, 13380 texture uploads (5685 MB); 5 frames over 50 ms in the last 600, the slowest 111 ms [3222.66] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3222.66] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14379 MB (4256 ours) [3222.66] vulkan: caches: 82 render targets (1134 MB, 1 parked), 373 textures (1323 MB), 5691 buffers (174 MB); 3290 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3222.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3222.66] vulkan: 16754272 rendering passes, 187804 clear commands, 3292206 attachments cleared and 83 left undefined by their load op [3222.66] vulkan: 23882 passes (32%) ended at renderer.c:214 [3222.66] vulkan: 22243 passes (30%) ended at buffer.c:2264 [3222.66] vulkan: 11312 passes (15%) ended at buffer.c:2168 [3222.66] vulkan: 7278 passes (10%) ended at render.c:232 [3222.66] vulkan: 3628 passes (5%) ended at dma.c:143 [3222.66] vulkan: 2065 passes (3%) ended at buffer.c:2096 [3222.66] vulkan: 1977 passes (3%) ended at cmd.c:534 [3222.66] vulkan: 806 passes (1%) ended at surface.c:160 [3222.66] vulkan: GPU-owned guest memory landed for the CPU 71827 times, render targets written back for an engine 10 times [3223.81] perf: 59.8 frames a second over 5.0 s (188468 shown in all) [3226.70] vulkan: display: 599 frame intervals of 17.14 ms (deviation 3.23 ms, 1st to 99th percentile 16.56 to 33.38 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (3.9 to 19.1), on to the display in 23.8 ms (12.2 to 39.4), 32.4 ms in all (21.6 to 48.3) [3226.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3228.81] perf: 55.6 frames a second over 5.0 s (188746 shown in all) [3233.13] nvn: 189000 presents, 189000 submissions [3233.13] cpu: 600 presents in 10.47 s (57.3 fps): 38 of the game's threads ran 20.16 s on the host's processors (192% of one, 33.59 ms a present), the whole process 24.46 s (234%); the busiest: thread 80 'MainThread' 9.66 s, thread 86 'Job.Worker 0' 4.38 s, thread 87 'Job.Worker 1' 4.36 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.34 s [3233.13] cpu: in those 10.47 s, 172408 SVCs (16463 a second): 0x0b SleepThread 48092, 0x1b ArbitrateUnlock 40478, 0x1c WaitProcessWideKeyAtomic 38799, 0x1d SignalProcessWideKey 27751, 0x1a ArbitrateLock 8838, 0x21 SendSyncRequest 6546; 5750 calls the dispatch table had no code for (RtAPI.miss) [3233.13] vulkan: 75422965 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 773 finishes (287 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110186069 descriptor sets written, 40659871 reused; 48382314 draws kept the last one's shaders and pipeline (0 checked), 70212862 its targets [3233.13] vulkan: 246 shaders translated (81 ms), 297 pipelines made (45 from the cache, 2188 ms making, 1090 ms waited for), 1231 render targets made, 13426 texture uploads (5699 MB); 4 frames over 50 ms in the last 600, the slowest 70 ms [3233.13] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3233.13] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14379 MB (4256 ours) [3233.13] vulkan: caches: 87 render targets (1163 MB, 3 parked), 393 textures (1534 MB), 6552 buffers (178 MB); 3548 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3233.13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3233.13] vulkan: 16833993 rendering passes, 188404 clear commands, 3302921 attachments cleared and 83 left undefined by their load op [3233.13] vulkan: 26452 passes (33%) ended at renderer.c:214 [3233.13] vulkan: 23226 passes (29%) ended at buffer.c:2264 [3233.13] vulkan: 10496 passes (13%) ended at buffer.c:2168 [3233.13] vulkan: 7452 passes (9%) ended at render.c:232 [3233.13] vulkan: 6206 passes (8%) ended at dma.c:143 [3233.13] vulkan: 2536 passes (3%) ended at cmd.c:534 [3233.13] vulkan: 2327 passes (3%) ended at buffer.c:2096 [3233.13] vulkan: 518 passes (1%) ended at surface.c:160 [3233.13] vulkan: GPU-owned guest memory landed for the CPU 73148 times, render targets written back for an engine 10 times [3233.83] perf: 59.0 frames a second over 5.0 s (189042 shown in all) [3237.04] vulkan: display: 599 frame intervals of 17.25 ms (deviation 4.43 ms, 1st to 99th percentile 16.57 to 33.46 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 11.1 ms (8.2 to 18.4), on to the display in 29.6 ms (11.0 to 36.8), 40.7 ms in all (22.3 to 46.9) [3237.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3238.85] perf: 56.8 frames a second over 5.0 s (189327 shown in all) [3243.73] cpu: 600 presents in 10.60 s (56.6 fps): 40 of the game's threads ran 21.05 s on the host's processors (199% of one, 35.09 ms a present), the whole process 25.63 s (242%); the busiest: thread 80 'MainThread' 9.97 s, thread 86 'Job.Worker 0' 4.63 s, thread 87 'Job.Worker 1' 4.61 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.37 s [3243.73] cpu: in those 10.60 s, 144123 SVCs (13599 a second): 0x0b SleepThread 35932, 0x1b ArbitrateUnlock 34494, 0x1c WaitProcessWideKeyAtomic 33474, 0x1d SignalProcessWideKey 23492, 0x1a ArbitrateLock 6724, 0x21 SendSyncRequest 6537; 6315 calls the dispatch table had no code for (RtAPI.miss) [3243.73] vulkan: 75816420 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 779 finishes (290 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110743911 descriptor sets written, 40888939 reused; 48647975 draws kept the last one's shaders and pipeline (0 checked), 70582189 its targets [3243.73] vulkan: 246 shaders translated (81 ms), 297 pipelines made (45 from the cache, 2188 ms making, 1090 ms waited for), 1231 render targets made, 13476 texture uploads (5721 MB); 4 frames over 50 ms in the last 600, the slowest 72 ms [3243.73] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3243.73] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4680 of 14379 MB (4256 ours) [3243.73] vulkan: caches: 87 render targets (1163 MB, 3 parked), 323 textures (1117 MB), 5887 buffers (178 MB); 3128 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3243.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3243.73] vulkan: 16917445 rendering passes, 189004 clear commands, 3313817 attachments cleared and 83 left undefined by their load op [3243.73] vulkan: 27577 passes (33%) ended at renderer.c:214 [3243.73] vulkan: 23367 passes (28%) ended at buffer.c:2264 [3243.73] vulkan: 12126 passes (15%) ended at buffer.c:2168 [3243.73] vulkan: 7662 passes (9%) ended at render.c:232 [3243.73] vulkan: 6438 passes (8%) ended at dma.c:143 [3243.73] vulkan: 2659 passes (3%) ended at cmd.c:534 [3243.73] vulkan: 2492 passes (3%) ended at buffer.c:2096 [3243.73] vulkan: 572 passes (1%) ended at renderer.c:680 [3243.73] vulkan: GPU-owned guest memory landed for the CPU 74635 times, render targets written back for an engine 10 times [3243.86] perf: 55.8 frames a second over 5.0 s (189607 shown in all) [3248.05] vulkan: display: 599 frame intervals of 18.11 ms (deviation 5.34 ms, 1st to 99th percentile 16.57 to 33.50 ms), 47 held for other than 1 refresh; the game's frames went from release to present in 13.1 ms (7.3 to 21.0), on to the display in 23.7 ms (9.4 to 40.5), 36.9 ms in all (23.0 to 48.2) [3248.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3248.86] perf: 53.4 frames a second over 5.0 s (189874 shown in all) [3253.88] perf: 52.6 frames a second over 5.0 s (190138 shown in all) [3255.06] cpu: 600 presents in 11.32 s (53.0 fps): 39 of the game's threads ran 26.52 s on the host's processors (234% of one, 44.20 ms a present), the whole process 31.96 s (282%); the busiest: thread 80 'MainThread' 10.88 s, thread 87 'Job.Worker 1' 6.75 s, thread 86 'Job.Worker 0' 6.69 s, thread 108 'UnityGfxDeviceWorker' 1.48 s, thread 116 'AK::EventManager' 0.50 s [3255.06] cpu: in those 11.32 s, 121509 SVCs (10730 a second): 0x0b SleepThread 32647, 0x1b ArbitrateUnlock 27523, 0x1c WaitProcessWideKeyAtomic 27304, 0x1d SignalProcessWideKey 20382, 0x21 SendSyncRequest 6656, 0x1a ArbitrateLock 4970; 7153 calls the dispatch table had no code for (RtAPI.miss) [3255.06] vulkan: 76405467 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 795 finishes (294 ms); 0 reads past queued releases (0 samples counts written on the GPU); 111590623 descriptor sets written, 41220321 reused; 49088564 draws kept the last one's shaders and pipeline (0 checked), 71148138 its targets [3255.06] vulkan: 246 shaders translated (81 ms), 297 pipelines made (45 from the cache, 2188 ms making, 1090 ms waited for), 1247 render targets made, 13550 texture uploads (5726 MB); 1 frames over 50 ms in the last 600, the slowest 69 ms [3255.06] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3255.06] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3255.06] vulkan: caches: 96 render targets (1127 MB, 3 parked), 393 textures (1185 MB), 7213 buffers (296 MB); 3277 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3255.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3255.06] vulkan: 17007366 rendering passes, 189604 clear commands, 3324614 attachments cleared and 83 left undefined by their load op [3255.06] vulkan: 28952 passes (32%) ended at buffer.c:2264 [3255.06] vulkan: 26760 passes (30%) ended at renderer.c:214 [3255.06] vulkan: 14173 passes (16%) ended at buffer.c:2168 [3255.06] vulkan: 7423 passes (8%) ended at render.c:232 [3255.06] vulkan: 5837 passes (6%) ended at dma.c:143 [3255.06] vulkan: 3332 passes (4%) ended at cmd.c:534 [3255.06] vulkan: 2386 passes (3%) ended at buffer.c:2096 [3255.06] vulkan: 599 passes (1%) ended at renderer.c:680 [3255.06] vulkan: GPU-owned guest memory landed for the CPU 76091 times, render targets written back for an engine 10 times [3258.90] perf: 53.2 frames a second over 5.0 s (190405 shown in all) [3259.40] vulkan: display: 599 frame intervals of 18.95 ms (deviation 5.89 ms, 1st to 99th percentile 16.57 to 33.50 ms), 80 held for other than 1 refresh; the game's frames went from release to present in 18.0 ms (12.5 to 24.5), on to the display in 17.4 ms (8.3 to 26.2), 35.3 ms in all (24.4 to 46.4) [3259.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3263.91] perf: 54.6 frames a second over 5.0 s (190679 shown in all) [3266.12] nvn: 190800 presents, 190800 submissions [3266.12] cpu: 600 presents in 11.07 s (54.2 fps): 40 of the game's threads ran 27.58 s on the host's processors (249% of one, 45.97 ms a present), the whole process 32.48 s (293%); the busiest: thread 80 'MainThread' 10.61 s, thread 86 'Job.Worker 0' 7.55 s, thread 87 'Job.Worker 1' 7.40 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.40 s [3266.12] cpu: in those 11.07 s, 94833 SVCs (8570 a second): 0x1b ArbitrateUnlock 23157, 0x1c WaitProcessWideKeyAtomic 22458, 0x1d SignalProcessWideKey 18154, 0x0b SleepThread 16698, 0x21 SendSyncRequest 6578, 0x1a ArbitrateLock 4246; 8109 calls the dispatch table had no code for (RtAPI.miss) [3266.12] vulkan: 76860850 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 798 finishes (295 ms); 0 reads past queued releases (0 samples counts written on the GPU); 112235061 descriptor sets written, 41486649 reused; 49406350 draws kept the last one's shaders and pipeline (0 checked), 71580737 its targets [3266.12] vulkan: 246 shaders translated (81 ms), 297 pipelines made (45 from the cache, 2188 ms making, 1090 ms waited for), 1247 render targets made, 13565 texture uploads (5742 MB); 1 frames over 50 ms in the last 600, the slowest 72 ms [3266.12] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3266.12] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3266.12] vulkan: caches: 96 render targets (1127 MB, 3 parked), 370 textures (1107 MB), 6714 buffers (322 MB); 3223 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3266.12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3266.12] vulkan: 17091108 rendering passes, 190204 clear commands, 3335222 attachments cleared and 83 left undefined by their load op [3266.12] vulkan: 26495 passes (32%) ended at renderer.c:214 [3266.12] vulkan: 24969 passes (30%) ended at buffer.c:2264 [3266.12] vulkan: 12226 passes (15%) ended at buffer.c:2168 [3266.12] vulkan: 7364 passes (9%) ended at render.c:232 [3266.12] vulkan: 5597 passes (7%) ended at dma.c:143 [3266.12] vulkan: 3260 passes (4%) ended at buffer.c:2096 [3266.12] vulkan: 2944 passes (4%) ended at cmd.c:534 [3266.12] vulkan: 593 passes (1%) ended at renderer.c:680 [3266.12] vulkan: GPU-owned guest memory landed for the CPU 77004 times, render targets written back for an engine 10 times [3268.91] perf: 54.2 frames a second over 5.0 s (190950 shown in all) [3270.42] vulkan: display: 599 frame intervals of 18.39 ms (deviation 5.59 ms, 1st to 99th percentile 16.57 to 33.52 ms), 58 held for other than 1 refresh; the game's frames went from release to present in 18.4 ms (10.6 to 26.3), on to the display in 19.2 ms (9.2 to 34.6), 37.6 ms in all (22.1 to 49.2) [3270.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3273.93] perf: 54.8 frames a second over 5.0 s (191225 shown in all) [3276.86] cpu: 600 presents in 10.73 s (55.9 fps): 38 of the game's threads ran 24.73 s on the host's processors (230% of one, 41.21 ms a present), the whole process 29.67 s (276%); the busiest: thread 80 'MainThread' 10.36 s, thread 87 'Job.Worker 1' 6.31 s, thread 86 'Job.Worker 0' 6.12 s, thread 108 'UnityGfxDeviceWorker' 1.43 s, thread 116 'AK::EventManager' 0.32 s [3276.86] cpu: in those 10.73 s, 109140 SVCs (10167 a second): 0x1c WaitProcessWideKeyAtomic 26481, 0x1b ArbitrateUnlock 26450, 0x0b SleepThread 23593, 0x1d SignalProcessWideKey 19570, 0x21 SendSyncRequest 6533, 0x1a ArbitrateLock 4589; 5390 calls the dispatch table had no code for (RtAPI.miss) [3276.86] vulkan: 77283165 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 798 finishes (295 ms); 0 reads past queued releases (0 samples counts written on the GPU); 112831530 descriptor sets written, 41734810 reused; 49688813 draws kept the last one's shaders and pipeline (0 checked), 71979017 its targets [3276.86] vulkan: 246 shaders translated (81 ms), 297 pipelines made (45 from the cache, 2188 ms making, 1090 ms waited for), 1247 render targets made, 13589 texture uploads (5751 MB); 2 frames over 50 ms in the last 600, the slowest 71 ms [3276.86] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3276.86] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3276.86] vulkan: caches: 82 render targets (1050 MB, 3 parked), 332 textures (1181 MB), 5834 buffers (187 MB); 3074 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3276.86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3276.86] vulkan: 17179762 rendering passes, 190804 clear commands, 3346622 attachments cleared and 83 left undefined by their load op [3276.86] vulkan: 28212 passes (32%) ended at renderer.c:214 [3276.86] vulkan: 26355 passes (30%) ended at buffer.c:2264 [3276.86] vulkan: 13121 passes (15%) ended at buffer.c:2168 [3276.86] vulkan: 7759 passes (9%) ended at render.c:232 [3276.86] vulkan: 6157 passes (7%) ended at dma.c:143 [3276.86] vulkan: 2995 passes (3%) ended at cmd.c:534 [3276.86] vulkan: 2865 passes (3%) ended at buffer.c:2096 [3276.86] vulkan: 593 passes (1%) ended at renderer.c:680 [3276.86] vulkan: GPU-owned guest memory landed for the CPU 78062 times, render targets written back for an engine 10 times [3278.93] perf: 59.8 frames a second over 5.0 s (191524 shown in all) [3280.74] vulkan: display: 599 frame intervals of 17.22 ms (deviation 3.16 ms, 1st to 99th percentile 16.57 to 33.47 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 13.3 ms (9.1 to 24.8), on to the display in 27.8 ms (9.8 to 36.3), 41.1 ms in all (24.0 to 47.3) [3280.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3283.93] perf: 58.0 frames a second over 5.0 s (191814 shown in all) [3287.20] cpu: 600 presents in 10.34 s (58.0 fps): 40 of the game's threads ran 21.25 s on the host's processors (205% of one, 35.41 ms a present), the whole process 25.48 s (246%); the busiest: thread 80 'MainThread' 9.46 s, thread 86 'Job.Worker 0' 4.98 s, thread 87 'Job.Worker 1' 4.96 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.31 s [3287.20] cpu: in those 10.34 s, 134224 SVCs (12976 a second): 0x1b ArbitrateUnlock 33975, 0x1c WaitProcessWideKeyAtomic 31692, 0x0b SleepThread 27654, 0x1d SignalProcessWideKey 23151, 0x1a ArbitrateLock 7713, 0x21 SendSyncRequest 6565; 4068 calls the dispatch table had no code for (RtAPI.miss) [3287.20] vulkan: 77659396 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 804 finishes (297 ms); 0 reads past queued releases (0 samples counts written on the GPU); 113355967 descriptor sets written, 41962835 reused; 49945699 draws kept the last one's shaders and pipeline (0 checked), 72332705 its targets [3287.20] vulkan: 246 shaders translated (81 ms), 297 pipelines made (45 from the cache, 2188 ms making, 1090 ms waited for), 1247 render targets made, 13625 texture uploads (5756 MB); 2 frames over 50 ms in the last 600, the slowest 54 ms [3287.20] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3287.20] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3287.20] vulkan: caches: 82 render targets (1050 MB, 3 parked), 326 textures (1206 MB), 5393 buffers (127 MB); 3032 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3287.20] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3287.20] vulkan: 17255211 rendering passes, 191404 clear commands, 3356978 attachments cleared and 83 left undefined by their load op [3287.20] vulkan: 25840 passes (34%) ended at renderer.c:214 [3287.20] vulkan: 23794 passes (32%) ended at buffer.c:2264 [3287.20] vulkan: 7291 passes (10%) ended at render.c:232 [3287.20] vulkan: 7197 passes (10%) ended at buffer.c:2168 [3287.20] vulkan: 5458 passes (7%) ended at dma.c:143 [3287.20] vulkan: 2526 passes (3%) ended at cmd.c:534 [3287.20] vulkan: 2161 passes (3%) ended at buffer.c:2096 [3287.20] vulkan: 619 passes (1%) ended at surface.c:160 [3287.20] vulkan: GPU-owned guest memory landed for the CPU 78766 times, render targets written back for an engine 10 times [3288.93] perf: 57.0 frames a second over 5.0 s (192099 shown in all) [3291.29] vulkan: display: 599 frame intervals of 17.61 ms (deviation 4.72 ms, 1st to 99th percentile 16.57 to 33.46 ms), 28 held for other than 1 refresh; the game's frames went from release to present in 15.9 ms (7.4 to 23.2), on to the display in 24.9 ms (9.1 to 40.6), 40.8 ms in all (24.8 to 48.7) [3291.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3293.95] perf: 55.8 frames a second over 5.0 s (192379 shown in all) [3297.18] RomFS: reading drg1_force_00.bundle (703.0 KB) [3297.18] RomFS: reading drg1_force_01.bundle (683.4 KB) [3297.18] RomFS: reading drg1_slash_00.bundle (130.9 KB) [3297.18] RomFS: reading drg1_c555_sw_slash_00.bundle (265.1 KB) [3297.18] RomFS: reading drg1_slash_01.bundle (252.6 KB) [3297.19] RomFS: reading drg1_vortex_00.bundle (51.5 KB) [3297.19] RomFS: reading uanim_drg1am-ft1_c000_winloop.bundle (28.4 KB) [3297.19] RomFS: reading uanim_drg1af-sw1_c555_attackc.bundle (12.6 KB) [3297.20] RomFS: reading drg_beam.bundle (1021.8 KB) [3297.32] RomFS: reading 161144304.wem (22.6 KB) [3297.32] RomFS: reading 161178334.wem (13.2 KB) [3297.32] RomFS: reading 161219006.wem (50.1 KB) [3297.32] RomFS: reading 870308977.wem (47.3 KB) [3297.32] RomFS: reading 870352027.wem (11.6 KB) [3297.32] RomFS: reading 870370952.wem (71.0 KB) [3298.38] nvn: 192600 presents, 192600 submissions [3298.38] cpu: 600 presents in 11.18 s (53.7 fps): 39 of the game's threads ran 22.49 s on the host's processors (201% of one, 37.49 ms a present), the whole process 27.24 s (244%); the busiest: thread 80 'MainThread' 10.55 s, thread 87 'Job.Worker 1' 4.99 s, thread 86 'Job.Worker 0' 4.86 s, thread 108 'UnityGfxDeviceWorker' 1.31 s, thread 116 'AK::EventManager' 0.40 s [3298.38] cpu: in those 11.18 s, 174710 SVCs (15622 a second): 0x1b ArbitrateUnlock 48013, 0x1c WaitProcessWideKeyAtomic 36957, 0x0b SleepThread 35071, 0x1d SignalProcessWideKey 27450, 0x1a ArbitrateLock 17213, 0x21 SendSyncRequest 7377; 21747 calls the dispatch table had no code for (RtAPI.miss) [3298.38] vulkan: 78086334 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 810 finishes (300 ms); 0 reads past queued releases (0 samples counts written on the GPU); 113963294 descriptor sets written, 42209386 reused; 50229978 draws kept the last one's shaders and pipeline (0 checked), 72735054 its targets [3298.38] vulkan: 246 shaders translated (81 ms), 297 pipelines made (45 from the cache, 2188 ms making, 1090 ms waited for), 1251 render targets made, 13756 texture uploads (5795 MB); 5 frames over 50 ms in the last 600, the slowest 112 ms [3298.38] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3298.38] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3298.38] vulkan: caches: 77 render targets (1102 MB, 1 parked), 414 textures (1374 MB), 6120 buffers (157 MB); 3303 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3298.38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3298.38] vulkan: 17346281 rendering passes, 192004 clear commands, 3368937 attachments cleared and 85 left undefined by their load op [3298.38] vulkan: 28894 passes (32%) ended at renderer.c:214 [3298.38] vulkan: 26223 passes (29%) ended at buffer.c:2264 [3298.38] vulkan: 15306 passes (17%) ended at buffer.c:2168 [3298.38] vulkan: 8090 passes (9%) ended at render.c:232 [3298.38] vulkan: 6242 passes (7%) ended at dma.c:143 [3298.38] vulkan: 2755 passes (3%) ended at cmd.c:534 [3298.38] vulkan: 2262 passes (2%) ended at buffer.c:2096 [3298.38] vulkan: 668 passes (1%) ended at surface.c:160 [3298.38] vulkan: GPU-owned guest memory landed for the CPU 79680 times, render targets written back for an engine 10 times [3298.96] perf: 50.2 frames a second over 5.0 s (192631 shown in all) [3300.26] RomFS: reading V_LUEUR_M_Critical_03.bin (2.0 KB) [3300.26] RomFS: reading V_LUEUR_M_Critical_04.bin (1.4 KB) [3300.26] RomFS: reading V_LUEUR_M_Critical_05.bin (1.7 KB) [3300.26] RomFS: reading V_LUEUR_M_Critical_06.bin (2.9 KB) [3300.26] RomFS: reading V_LUEUR_M_Damage_H_01.bin (1.7 KB) [3300.26] RomFS: reading V_LUEUR_M_Damage_H_02.bin (1.1 KB) [3300.26] RomFS: reading V_LUEUR_M_Damage_H_03.bin (1.3 KB) [3300.26] RomFS: reading V_LUEUR_M_Damage_H_04.bin (1.3 KB) [3300.26] RomFS: reading V_LUEUR_M_Damage_L_01.bin (0.8 KB) [3300.26] RomFS: reading V_LUEUR_M_Damage_L_02.bin (1.0 KB) [3302.60] vulkan: display: 599 frame intervals of 18.61 ms (deviation 7.57 ms, 1st to 99th percentile 16.56 to 50.05 ms), 55 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (4.4 to 14.2), on to the display in 21.6 ms (10.2 to 39.4), 32.1 ms in all (20.4 to 48.0) [3302.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3303.98] perf: 58.2 frames a second over 5.0 s (192923 shown in all) [3308.81] cpu: 600 presents in 10.43 s (57.5 fps): 38 of the game's threads ran 18.49 s on the host's processors (177% of one, 30.82 ms a present), the whole process 22.56 s (216%); the busiest: thread 80 'MainThread' 9.10 s, thread 86 'Job.Worker 0' 3.79 s, thread 87 'Job.Worker 1' 3.65 s, thread 108 'UnityGfxDeviceWorker' 1.11 s, thread 116 'AK::EventManager' 0.67 s [3308.81] cpu: in those 10.43 s, 274854 SVCs (26353 a second): 0x1b ArbitrateUnlock 69518, 0x0b SleepThread 66457, 0x1c WaitProcessWideKeyAtomic 63052, 0x1d SignalProcessWideKey 46752, 0x1a ArbitrateLock 20729, 0x21 SendSyncRequest 6457; 1270 calls the dispatch table had no code for (RtAPI.miss) [3308.81] vulkan: 78524454 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 816 finishes (303 ms); 0 reads past queued releases (0 samples counts written on the GPU); 114598736 descriptor sets written, 42450184 reused; 50559452 draws kept the last one's shaders and pipeline (0 checked), 73157678 its targets [3308.81] vulkan: 252 shaders translated (82 ms), 304 pipelines made (47 from the cache, 2262 ms making, 1148 ms waited for), 1259 render targets made, 13839 texture uploads (5816 MB); 1 frames over 50 ms in the last 600, the slowest 66 ms [3308.81] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3308.81] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3308.81] vulkan: caches: 85 render targets (1152 MB, 3 parked), 449 textures (1351 MB), 7585 buffers (151 MB); 3343 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3308.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3308.81] vulkan: 17416571 rendering passes, 192604 clear commands, 3378074 attachments cleared and 85 left undefined by their load op [3308.81] vulkan: 24090 passes (34%) ended at buffer.c:2264 [3308.81] vulkan: 18702 passes (27%) ended at renderer.c:214 [3308.81] vulkan: 13057 passes (19%) ended at buffer.c:2168 [3308.81] vulkan: 6383 passes (9%) ended at render.c:232 [3308.81] vulkan: 2519 passes (4%) ended at dma.c:143 [3308.81] vulkan: 2400 passes (3%) ended at cmd.c:534 [3308.81] vulkan: 1879 passes (3%) ended at buffer.c:2096 [3308.81] vulkan: 913 passes (1%) ended at surface.c:160 [3308.81] vulkan: GPU-owned guest memory landed for the CPU 79885 times, render targets written back for an engine 10 times [3308.98] perf: 57.4 frames a second over 5.0 s (193210 shown in all) [3313.29] vulkan: display: 599 frame intervals of 17.84 ms (deviation 5.05 ms, 1st to 99th percentile 16.57 to 33.49 ms), 36 held for other than 1 refresh; the game's frames went from release to present in 13.4 ms (4.2 to 24.8), on to the display in 27.7 ms (11.2 to 44.4), 41.2 ms in all (20.3 to 49.4) [3313.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3314.00] perf: 54.0 frames a second over 5.0 s (193481 shown in all) [3319.00] perf: 53.2 frames a second over 5.0 s (193747 shown in all) [3319.99] cpu: 600 presents in 11.18 s (53.7 fps): 42 of the game's threads ran 24.98 s on the host's processors (223% of one, 41.63 ms a present), the whole process 29.81 s (267%); the busiest: thread 80 'MainThread' 10.51 s, thread 87 'Job.Worker 1' 6.38 s, thread 86 'Job.Worker 0' 6.17 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.37 s [3319.99] cpu: in those 11.18 s, 124739 SVCs (11158 a second): 0x1b ArbitrateUnlock 30145, 0x1c WaitProcessWideKeyAtomic 28952, 0x0b SleepThread 25944, 0x1d SignalProcessWideKey 22629, 0x21 SendSyncRequest 6676, 0x1a ArbitrateLock 5300; 12807 calls the dispatch table had no code for (RtAPI.miss) [3319.99] vulkan: 78980820 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 825 finishes (306 ms); 0 reads past queued releases (0 samples counts written on the GPU); 115243920 descriptor sets written, 42717732 reused; 50875985 draws kept the last one's shaders and pipeline (0 checked), 73590071 its targets [3319.99] vulkan: 252 shaders translated (82 ms), 304 pipelines made (47 from the cache, 2262 ms making, 1148 ms waited for), 1274 render targets made, 13942 texture uploads (5869 MB); 3 frames over 50 ms in the last 600, the slowest 108 ms [3319.99] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3319.99] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3319.99] vulkan: caches: 97 render targets (1181 MB, 3 parked), 482 textures (1479 MB), 6513 buffers (169 MB); 3520 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3319.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3319.99] vulkan: 17511261 rendering passes, 193204 clear commands, 3388898 attachments cleared and 85 left undefined by their load op [3319.99] vulkan: 36749 passes (39%) ended at buffer.c:2264 [3319.99] vulkan: 27390 passes (29%) ended at renderer.c:214 [3319.99] vulkan: 11148 passes (12%) ended at buffer.c:2168 [3319.99] vulkan: 7697 passes (8%) ended at render.c:232 [3319.99] vulkan: 6061 passes (6%) ended at dma.c:143 [3319.99] vulkan: 2794 passes (3%) ended at cmd.c:534 [3319.99] vulkan: 1675 passes (2%) ended at buffer.c:2096 [3319.99] vulkan: 597 passes (1%) ended at renderer.c:680 [3319.99] vulkan: GPU-owned guest memory landed for the CPU 80356 times, render targets written back for an engine 10 times [3324.00] perf: 53.6 frames a second over 5.0 s (194015 shown in all) [3324.50] vulkan: display: 599 frame intervals of 18.67 ms (deviation 6.50 ms, 1st to 99th percentile 16.57 to 33.51 ms), 65 held for other than 1 refresh; the game's frames went from release to present in 16.6 ms (8.5 to 23.4), on to the display in 20.6 ms (9.1 to 37.4), 37.2 ms in all (25.7 to 47.1) [3324.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3329.00] perf: 53.8 frames a second over 5.0 s (194284 shown in all) [3331.08] nvn: 194400 presents, 194400 submissions [3331.08] cpu: 600 presents in 11.09 s (54.1 fps): 40 of the game's threads ran 25.38 s on the host's processors (229% of one, 42.30 ms a present), the whole process 30.50 s (275%); the busiest: thread 80 'MainThread' 10.57 s, thread 86 'Job.Worker 0' 6.46 s, thread 87 'Job.Worker 1' 6.45 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.34 s [3331.08] cpu: in those 11.09 s, 116598 SVCs (10512 a second): 0x1b ArbitrateUnlock 28233, 0x1c WaitProcessWideKeyAtomic 27799, 0x0b SleepThread 24294, 0x1d SignalProcessWideKey 21726, 0x21 SendSyncRequest 6647, 0x1a ArbitrateLock 4353; 11872 calls the dispatch table had no code for (RtAPI.miss) [3331.08] vulkan: 79483727 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 825 finishes (306 ms); 0 reads past queued releases (0 samples counts written on the GPU); 115959123 descriptor sets written, 43008343 reused; 51229022 draws kept the last one's shaders and pipeline (0 checked), 74067815 its targets [3331.08] vulkan: 252 shaders translated (82 ms), 304 pipelines made (47 from the cache, 2262 ms making, 1148 ms waited for), 1274 render targets made, 13973 texture uploads (5886 MB); 5 frames over 50 ms in the last 600, the slowest 101 ms [3331.08] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3331.08] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3331.08] vulkan: caches: 95 render targets (1127 MB, 2 parked), 329 textures (1037 MB), 6146 buffers (135 MB); 2973 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3331.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3331.08] vulkan: 17610165 rendering passes, 193804 clear commands, 3400298 attachments cleared and 85 left undefined by their load op [3331.08] vulkan: 36608 passes (37%) ended at buffer.c:2264 [3331.08] vulkan: 28776 passes (29%) ended at renderer.c:214 [3331.08] vulkan: 13585 passes (14%) ended at buffer.c:2168 [3331.08] vulkan: 8045 passes (8%) ended at render.c:232 [3331.08] vulkan: 6061 passes (6%) ended at dma.c:143 [3331.08] vulkan: 3028 passes (3%) ended at cmd.c:534 [3331.08] vulkan: 1714 passes (2%) ended at buffer.c:2096 [3331.08] vulkan: 598 passes (1%) ended at renderer.c:680 [3331.08] vulkan: GPU-owned guest memory landed for the CPU 80879 times, render targets written back for an engine 10 times [3334.01] perf: 57.0 frames a second over 5.0 s (194570 shown in all) [3335.20] vulkan: display: 599 frame intervals of 17.86 ms (deviation 6.47 ms, 1st to 99th percentile 16.57 to 50.08 ms), 29 held for other than 1 refresh; the game's frames went from release to present in 12.6 ms (6.1 to 24.7), on to the display in 25.1 ms (9.6 to 43.6), 37.7 ms in all (21.4 to 50.0) [3335.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3339.03] perf: 57.4 frames a second over 5.0 s (194858 shown in all) [3339.73] RomFS: reading uanim_cav2cm-dg1_c000_attack2.bundle (61.7 KB) [3339.74] RomFS: reading uanim_cav2cr-dg1_c000_attack2.bundle (56.4 KB) [3339.74] RomFS: reading uanim_cav2cm-dg1_c000_evasionl.bundle (30.8 KB) [3339.74] RomFS: reading uanim_cav2cr-dg1_c000_evasionl.bundle (33.7 KB) [3341.85] cpu: 600 presents in 10.77 s (55.7 fps): 39 of the game's threads ran 18.09 s on the host's processors (168% of one, 30.16 ms a present), the whole process 22.37 s (208%); the busiest: thread 80 'MainThread' 9.72 s, thread 87 'Job.Worker 1' 3.21 s, thread 86 'Job.Worker 0' 3.21 s, thread 108 'UnityGfxDeviceWorker' 1.19 s, thread 116 'AK::EventManager' 0.40 s [3341.85] cpu: in those 10.77 s, 207314 SVCs (19250 a second): 0x1b ArbitrateUnlock 54126, 0x0b SleepThread 48251, 0x1c WaitProcessWideKeyAtomic 46190, 0x1d SignalProcessWideKey 33100, 0x1a ArbitrateLock 16478, 0x21 SendSyncRequest 7202; 75447 calls the dispatch table had no code for (RtAPI.miss) [3341.85] vulkan: 79849011 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 832 finishes (307 ms); 0 reads past queued releases (0 samples counts written on the GPU); 116471333 descriptor sets written, 43226701 reused; 51475650 draws kept the last one's shaders and pipeline (0 checked), 74412128 its targets [3341.85] vulkan: 252 shaders translated (82 ms), 304 pipelines made (47 from the cache, 2262 ms making, 1148 ms waited for), 1279 render targets made, 14103 texture uploads (5917 MB); 5 frames over 50 ms in the last 600, the slowest 135 ms [3341.85] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3341.85] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3341.85] vulkan: caches: 78 render targets (1132 MB, 2 parked), 438 textures (1392 MB), 5221 buffers (116 MB); 3295 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3341.85] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3341.85] vulkan: 17690654 rendering passes, 194404 clear commands, 3409961 attachments cleared and 87 left undefined by their load op [3341.85] vulkan: 31020 passes (39%) ended at buffer.c:2264 [3341.85] vulkan: 23809 passes (30%) ended at renderer.c:214 [3341.85] vulkan: 8370 passes (10%) ended at buffer.c:2168 [3341.85] vulkan: 6933 passes (9%) ended at render.c:232 [3341.85] vulkan: 5120 passes (6%) ended at dma.c:143 [3341.85] vulkan: 2505 passes (3%) ended at cmd.c:534 [3341.85] vulkan: 1671 passes (2%) ended at buffer.c:2096 [3341.85] vulkan: 502 passes (1%) ended at renderer.c:680 [3341.85] vulkan: GPU-owned guest memory landed for the CPU 81454 times, render targets written back for an engine 10 times [3344.03] perf: 53.2 frames a second over 5.0 s (195124 shown in all) [3346.02] vulkan: display: 599 frame intervals of 18.06 ms (deviation 7.33 ms, 1st to 99th percentile 16.56 to 50.00 ms), 35 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (4.2 to 13.6), on to the display in 33.0 ms (11.8 to 44.5), 41.6 ms in all (21.7 to 49.7) [3346.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3349.05] perf: 59.4 frames a second over 5.0 s (195422 shown in all) [3352.48] cpu: 600 presents in 10.63 s (56.5 fps): 39 of the game's threads ran 17.06 s on the host's processors (160% of one, 28.43 ms a present), the whole process 20.74 s (195%); the busiest: thread 80 'MainThread' 8.98 s, thread 86 'Job.Worker 0' 3.14 s, thread 87 'Job.Worker 1' 3.13 s, thread 108 'UnityGfxDeviceWorker' 1.03 s, thread 116 'AK::EventManager' 0.45 s [3352.48] cpu: in those 10.63 s, 258052 SVCs (24282 a second): 0x0b SleepThread 70619, 0x1b ArbitrateUnlock 64375, 0x1c WaitProcessWideKeyAtomic 54346, 0x1d SignalProcessWideKey 38984, 0x1a ArbitrateLock 21170, 0x21 SendSyncRequest 6623; 80442 calls the dispatch table had no code for (RtAPI.miss) [3352.48] vulkan: 80189416 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 834 finishes (308 ms); 0 reads past queued releases (0 samples counts written on the GPU); 116945588 descriptor sets written, 43433256 reused; 51721247 draws kept the last one's shaders and pipeline (0 checked), 74736926 its targets [3352.48] vulkan: 252 shaders translated (82 ms), 304 pipelines made (47 from the cache, 2262 ms making, 1148 ms waited for), 1280 render targets made, 14196 texture uploads (5935 MB); 4 frames over 50 ms in the last 600, the slowest 114 ms [3352.48] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3352.48] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3352.48] vulkan: caches: 78 render targets (1132 MB, 2 parked), 487 textures (1479 MB), 6313 buffers (117 MB); 3367 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3352.48] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3352.48] vulkan: 17760041 rendering passes, 195004 clear commands, 3417153 attachments cleared and 89 left undefined by their load op [3352.48] vulkan: 30807 passes (44%) ended at buffer.c:2264 [3352.48] vulkan: 17203 passes (25%) ended at renderer.c:214 [3352.48] vulkan: 8965 passes (13%) ended at buffer.c:2168 [3352.48] vulkan: 5305 passes (8%) ended at render.c:232 [3352.48] vulkan: 3129 passes (5%) ended at dma.c:143 [3352.48] vulkan: 1966 passes (3%) ended at cmd.c:534 [3352.48] vulkan: 1330 passes (2%) ended at buffer.c:2096 [3352.48] vulkan: 334 passes (0%) ended at renderer.c:680 [3352.48] vulkan: GPU-owned guest memory landed for the CPU 81944 times, render targets written back for an engine 10 times [3354.05] perf: 53.8 frames a second over 5.0 s (195691 shown in all) [3356.77] vulkan: display: 599 frame intervals of 17.75 ms (deviation 4.54 ms, 1st to 99th percentile 16.56 to 33.46 ms), 35 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (4.4 to 11.5), on to the display in 31.3 ms (12.6 to 42.4), 39.9 ms in all (21.1 to 49.3) [3356.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3359.06] perf: 57.4 frames a second over 5.0 s (195979 shown in all) [3362.76] nvn: 196200 presents, 196200 submissions [3362.76] cpu: 600 presents in 10.28 s (58.4 fps): 38 of the game's threads ran 16.02 s on the host's processors (156% of one, 26.69 ms a present), the whole process 19.30 s (188%); the busiest: thread 80 'MainThread' 8.40 s, thread 87 'Job.Worker 1' 3.01 s, thread 86 'Job.Worker 0' 3.01 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.44 s [3362.76] cpu: in those 10.28 s, 235329 SVCs (22888 a second): 0x0b SleepThread 68289, 0x1b ArbitrateUnlock 55649, 0x1c WaitProcessWideKeyAtomic 51760, 0x1d SignalProcessWideKey 36689, 0x1a ArbitrateLock 14594, 0x21 SendSyncRequest 6458; 133150 calls the dispatch table had no code for (RtAPI.miss) [3362.76] vulkan: 80502547 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 836 finishes (310 ms); 0 reads past queued releases (0 samples counts written on the GPU); 117377832 descriptor sets written, 43627274 reused; 51945072 draws kept the last one's shaders and pipeline (0 checked), 75034552 its targets [3362.76] vulkan: 252 shaders translated (82 ms), 304 pipelines made (47 from the cache, 2262 ms making, 1148 ms waited for), 1280 render targets made, 14208 texture uploads (5936 MB); 3 frames over 50 ms in the last 600, the slowest 62 ms [3362.76] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3362.76] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3362.76] vulkan: caches: 75 render targets (1065 MB, 1 parked), 439 textures (1415 MB), 6459 buffers (110 MB); 3231 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3362.76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3362.76] vulkan: 17824696 rendering passes, 195604 clear commands, 3424211 attachments cleared and 89 left undefined by their load op [3362.76] vulkan: 26251 passes (41%) ended at buffer.c:2264 [3362.76] vulkan: 16999 passes (26%) ended at renderer.c:214 [3362.76] vulkan: 9734 passes (15%) ended at buffer.c:2168 [3362.76] vulkan: 5708 passes (9%) ended at render.c:232 [3362.76] vulkan: 2338 passes (4%) ended at dma.c:143 [3362.76] vulkan: 1852 passes (3%) ended at cmd.c:534 [3362.76] vulkan: 1082 passes (2%) ended at buffer.c:2096 [3362.76] vulkan: 383 passes (1%) ended at renderer.c:680 [3362.76] vulkan: GPU-owned guest memory landed for the CPU 82125 times, render targets written back for an engine 10 times [3364.06] perf: 59.4 frames a second over 5.0 s (196276 shown in all) [3366.84] vulkan: display: 599 frame intervals of 16.81 ms (deviation 2.05 ms, 1st to 99th percentile 16.58 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 6.5 ms (5.1 to 8.2), on to the display in 29.8 ms (17.5 to 42.7), 36.3 ms in all (23.0 to 48.8) [3366.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3369.06] perf: 59.6 frames a second over 5.0 s (196574 shown in all) [3372.86] cpu: 600 presents in 10.10 s (59.4 fps): 38 of the game's threads ran 13.69 s on the host's processors (136% of one, 22.81 ms a present), the whole process 16.48 s (163%); the busiest: thread 80 'MainThread' 7.48 s, thread 87 'Job.Worker 1' 2.49 s, thread 86 'Job.Worker 0' 2.48 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.34 s [3372.86] cpu: in those 10.10 s, 203232 SVCs (20123 a second): 0x0b SleepThread 66227, 0x1b ArbitrateUnlock 45396, 0x1c WaitProcessWideKeyAtomic 43179, 0x1d SignalProcessWideKey 30793, 0x1a ArbitrateLock 9392, 0x21 SendSyncRequest 6413; 86968 calls the dispatch table had no code for (RtAPI.miss) [3372.86] vulkan: 80759405 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 836 finishes (310 ms); 0 reads past queued releases (0 samples counts written on the GPU); 117723881 descriptor sets written, 43794941 reused; 52113753 draws kept the last one's shaders and pipeline (0 checked), 75275810 its targets [3372.86] vulkan: 252 shaders translated (82 ms), 304 pipelines made (47 from the cache, 2262 ms making, 1148 ms waited for), 1280 render targets made, 14208 texture uploads (5936 MB); 3 frames over 50 ms in the last 600, the slowest 56 ms [3372.86] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3372.86] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3372.86] vulkan: caches: 75 render targets (1065 MB, 1 parked), 377 textures (1162 MB), 5317 buffers (76 MB); 2943 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3372.86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3372.86] vulkan: 17877969 rendering passes, 196204 clear commands, 3430211 attachments cleared and 89 left undefined by their load op [3372.86] vulkan: 22798 passes (43%) ended at buffer.c:2264 [3372.86] vulkan: 16200 passes (30%) ended at renderer.c:214 [3372.86] vulkan: 5378 passes (10%) ended at render.c:232 [3372.86] vulkan: 4968 passes (9%) ended at buffer.c:2168 [3372.86] vulkan: 1950 passes (4%) ended at dma.c:143 [3372.86] vulkan: 1546 passes (3%) ended at cmd.c:534 [3372.86] vulkan: 334 passes (1%) ended at renderer.c:680 [3372.86] vulkan: 99 passes (0%) ended at buffer.c:2096 [3372.86] vulkan: GPU-owned guest memory landed for the CPU 82215 times, render targets written back for an engine 10 times [3374.08] perf: 59.6 frames a second over 5.0 s (196873 shown in all) [3376.86] vulkan: display: 599 frame intervals of 16.72 ms (deviation 1.38 ms, 1st to 99th percentile 16.56 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 6.0 ms (4.6 to 7.5), on to the display in 26.6 ms (18.6 to 29.8), 32.6 ms in all (24.6 to 35.0) [3376.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3379.10] perf: 60.0 frames a second over 5.0 s (197174 shown in all) [3382.86] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 12.89 s on the host's processors (129% of one, 21.48 ms a present), the whole process 15.44 s (154%); the busiest: thread 80 'MainThread' 6.13 s, thread 87 'Job.Worker 1' 2.38 s, thread 86 'Job.Worker 0' 2.29 s, thread 129 'Thread_0x0000000008414690' 0.83 s, thread 108 'UnityGfxDeviceWorker' 0.73 s [3382.86] cpu: in those 10.00 s, 204711 SVCs (20478 a second): 0x0b SleepThread 63202, 0x1b ArbitrateUnlock 46937, 0x1c WaitProcessWideKeyAtomic 44433, 0x1d SignalProcessWideKey 31666, 0x1a ArbitrateLock 10254, 0x21 SendSyncRequest 6399; 264426 calls the dispatch table had no code for (RtAPI.miss) [3382.86] vulkan: 80999436 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 836 finishes (310 ms); 0 reads past queued releases (0 samples counts written on the GPU); 118046030 descriptor sets written, 43952854 reused; 52294819 draws kept the last one's shaders and pipeline (0 checked), 75500231 its targets [3382.86] vulkan: 252 shaders translated (82 ms), 304 pipelines made (47 from the cache, 2262 ms making, 1148 ms waited for), 1280 render targets made, 14229 texture uploads (5940 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [3382.86] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3382.86] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3382.86] vulkan: caches: 73 render targets (1011 MB, 1 parked), 242 textures (766 MB), 3672 buffers (24 MB); 2441 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3382.86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3382.86] vulkan: 17926733 rendering passes, 196804 clear commands, 3436211 attachments cleared and 89 left undefined by their load op [3382.86] vulkan: 18886 passes (39%) ended at buffer.c:2264 [3382.86] vulkan: 16206 passes (33%) ended at renderer.c:214 [3382.86] vulkan: 5215 passes (11%) ended at render.c:232 [3382.86] vulkan: 4208 passes (9%) ended at buffer.c:2168 [3382.86] vulkan: 1700 passes (3%) ended at dma.c:143 [3382.86] vulkan: 1322 passes (3%) ended at cmd.c:534 [3382.86] vulkan: 699 passes (1%) ended at buffer.c:2096 [3382.86] vulkan: 520 passes (1%) ended at renderer.c:680 [3382.86] vulkan: GPU-owned guest memory landed for the CPU 82306 times, render targets written back for an engine 10 times [3384.11] perf: 59.6 frames a second over 5.0 s (197473 shown in all) [3387.24] vulkan: display: 597 frame intervals of 16.77 ms (deviation 1.64 ms, 1st to 99th percentile 16.58 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 6.1 ms (3.0 to 8.4), on to the display in 27.3 ms (20.4 to 30.0), 33.3 ms in all (27.4 to 35.1) [3387.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3389.11] perf: 59.8 frames a second over 5.0 s (197772 shown in all) [3393.24] nvn: 198000 presents, 198000 submissions [3393.25] cpu: 600 presents in 10.39 s (57.8 fps): 39 of the game's threads ran 15.11 s on the host's processors (145% of one, 25.18 ms a present), the whole process 18.34 s (177%); the busiest: thread 80 'MainThread' 8.04 s, thread 86 'Job.Worker 0' 2.71 s, thread 87 'Job.Worker 1' 2.70 s, thread 108 'UnityGfxDeviceWorker' 0.90 s, thread 116 'AK::EventManager' 0.40 s [3393.25] cpu: in those 10.39 s, 257662 SVCs (24801 a second): 0x0b SleepThread 69270, 0x1b ArbitrateUnlock 64226, 0x1c WaitProcessWideKeyAtomic 54529, 0x1d SignalProcessWideKey 39734, 0x1a ArbitrateLock 20459, 0x21 SendSyncRequest 6885; 113673 calls the dispatch table had no code for (RtAPI.miss) [3393.25] vulkan: 81324088 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 836 finishes (310 ms); 0 reads past queued releases (0 samples counts written on the GPU); 118500091 descriptor sets written, 44148097 reused; 52531833 draws kept the last one's shaders and pipeline (0 checked), 75809167 its targets [3393.25] vulkan: 252 shaders translated (82 ms), 304 pipelines made (47 from the cache, 2262 ms making, 1148 ms waited for), 1283 render targets made, 14375 texture uploads (5978 MB); 5 frames over 50 ms in the last 600, the slowest 79 ms [3393.25] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3393.25] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3393.25] vulkan: caches: 76 render targets (1100 MB, 1 parked), 383 textures (1159 MB), 5292 buffers (76 MB); 3005 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3393.25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3393.25] vulkan: 17994262 rendering passes, 197404 clear commands, 3443042 attachments cleared and 91 left undefined by their load op [3393.25] vulkan: 28838 passes (43%) ended at buffer.c:2264 [3393.25] vulkan: 16963 passes (25%) ended at renderer.c:214 [3393.25] vulkan: 9881 passes (15%) ended at buffer.c:2168 [3393.25] vulkan: 5624 passes (8%) ended at render.c:232 [3393.25] vulkan: 2615 passes (4%) ended at dma.c:143 [3393.25] vulkan: 1844 passes (3%) ended at cmd.c:534 [3393.25] vulkan: 1100 passes (2%) ended at buffer.c:2096 [3393.25] vulkan: 375 passes (1%) ended at renderer.c:680 [3393.25] vulkan: GPU-owned guest memory landed for the CPU 82506 times, render targets written back for an engine 10 times [3394.13] perf: 56.0 frames a second over 5.0 s (198053 shown in all) [3397.72] vulkan: display: 599 frame intervals of 17.50 ms (deviation 5.02 ms, 1st to 99th percentile 16.56 to 49.79 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 7.3 ms (4.1 to 11.5), on to the display in 34.5 ms (12.7 to 45.7), 41.8 ms in all (21.7 to 50.0) [3397.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3398.75] RomFS: reading engageskill_g4_01.bundle (830.1 KB) [3398.75] RomFS: reading engageskill_g5_00.bundle (454.6 KB) [3398.77] RomFS: reading engageskill_g6_00.bundle (476.5 KB) [3398.79] RomFS: reading 852653191.wem (22.6 KB) [3398.79] RomFS: reading 852841045.wem (39.6 KB) [3398.79] RomFS: reading 685576064.wem (26.2 KB) [3398.79] RomFS: reading 685782261.wem (252.0 KB) [3399.15] perf: 58.2 frames a second over 5.0 s (198345 shown in all) [3399.40] RomFS: reading eff_nature_hit.bundle (189.5 KB) [3399.44] RomFS: reading 1071681008.wem (26.6 KB) [3399.44] RomFS: reading 1072300280.wem (28.4 KB) [3399.56] RomFS: reading 108469581.wem (1440.3 KB) [3400.11] RomFS: reading 854463779.wem (18.6 KB) [3401.73] RomFS: reading eff_bgtype_darkaura_00.bundle (103.0 KB) [3401.73] RomFS: reading eff_bgtype_fire_00.bundle (158.7 KB) [3403.43] cpu: 600 presents in 10.18 s (58.9 fps): 38 of the game's threads ran 14.56 s on the host's processors (143% of one, 24.26 ms a present), the whole process 17.56 s (172%); the busiest: thread 80 'MainThread' 8.05 s, thread 87 'Job.Worker 1' 2.58 s, thread 86 'Job.Worker 0' 2.53 s, thread 108 'UnityGfxDeviceWorker' 0.84 s, thread 116 'AK::EventManager' 0.41 s [3403.43] cpu: in those 10.18 s, 228799 SVCs (22475 a second): 0x0b SleepThread 70030, 0x1b ArbitrateUnlock 52800, 0x1c WaitProcessWideKeyAtomic 49204, 0x1d SignalProcessWideKey 35699, 0x1a ArbitrateLock 12727, 0x21 SendSyncRequest 6493; 63747 calls the dispatch table had no code for (RtAPI.miss) [3403.43] vulkan: 81602304 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 838 finishes (312 ms); 0 reads past queued releases (0 samples counts written on the GPU); 118884513 descriptor sets written, 44320107 reused; 52727677 draws kept the last one's shaders and pipeline (0 checked), 76071714 its targets [3403.43] vulkan: 254 shaders translated (83 ms), 306 pipelines made (47 from the cache, 2280 ms making, 1166 ms waited for), 1283 render targets made, 14400 texture uploads (5980 MB); 3 frames over 50 ms in the last 600, the slowest 61 ms [3403.43] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3403.43] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3403.43] vulkan: caches: 76 render targets (1100 MB, 1 parked), 395 textures (1140 MB), 5744 buffers (85 MB); 2978 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3403.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3403.43] vulkan: 18050060 rendering passes, 198004 clear commands, 3449440 attachments cleared and 91 left undefined by their load op [3403.43] vulkan: 22925 passes (41%) ended at buffer.c:2264 [3403.43] vulkan: 16603 passes (30%) ended at renderer.c:214 [3403.43] vulkan: 6673 passes (12%) ended at buffer.c:2168 [3403.43] vulkan: 4948 passes (9%) ended at render.c:232 [3403.43] vulkan: 2028 passes (4%) ended at dma.c:143 [3403.43] vulkan: 1604 passes (3%) ended at cmd.c:534 [3403.43] vulkan: 506 passes (1%) ended at buffer.c:2096 [3403.43] vulkan: 408 passes (1%) ended at renderer.c:680 [3403.43] vulkan: GPU-owned guest memory landed for the CPU 82707 times, render targets written back for an engine 10 times [3404.15] perf: 59.6 frames a second over 5.0 s (198643 shown in all) [3405.85] RomFS: reading eff_engageskill_ike_00.bundle (823.0 KB) [3407.13] RomFS: reading uanim_enb0af-sw1_c000_damagemiddu.bundle (51.6 KB) [3407.13] RomFS: reading uanim_enb0af-sw1_c000_damagehigh.bundle (73.1 KB) [3407.13] RomFS: reading uanim_enb0af-sw1_c000_damagemidud.bundle (52.0 KB) [3407.13] RomFS: reading uanim_enb0af-sw1_c000_damagemidb.bundle (54.0 KB) [3408.06] vulkan: display: 599 frame intervals of 17.25 ms (deviation 4.53 ms, 1st to 99th percentile 16.57 to 33.44 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 6.4 ms (3.1 to 11.5), on to the display in 32.1 ms (12.2 to 44.2), 38.5 ms in all (19.8 to 49.8) [3408.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3409.16] perf: 55.8 frames a second over 5.0 s (198923 shown in all) [3409.59] RomFS: reading V_LUEUR_M_Damage_L_03.bin (0.7 KB) [3409.59] RomFS: reading V_LUEUR_M_Damage_L_04.bin (1.1 KB) [3409.59] RomFS: reading V_LUEUR_M_Die_01.bin (3.1 KB) [3409.59] RomFS: reading V_LUEUR_M_Engage_Active_01.bin (2.5 KB) [3409.59] RomFS: reading V_LUEUR_M_Engage_Active_02.bin (2.0 KB) [3409.59] RomFS: reading V_LUEUR_M_Engage_Attack_BYLETH_01.bin (2.0 KB) [3409.59] RomFS: reading V_LUEUR_M_Engage_Attack_BYLETH_02.bin (2.2 KB) [3409.59] RomFS: reading V_LUEUR_M_Engage_Attack_CELLICA_01.bin (1.3 KB) [3409.59] RomFS: reading V_LUEUR_M_Engage_Attack_CELLICA_02.bin (1.9 KB) [3413.89] cpu: 600 presents in 10.47 s (57.3 fps): 38 of the game's threads ran 16.30 s on the host's processors (156% of one, 27.16 ms a present), the whole process 19.56 s (187%); the busiest: thread 80 'MainThread' 8.72 s, thread 86 'Job.Worker 0' 2.88 s, thread 87 'Job.Worker 1' 2.86 s, thread 108 'UnityGfxDeviceWorker' 1.01 s, thread 116 'AK::EventManager' 0.48 s [3413.89] cpu: in those 10.47 s, 267750 SVCs (25582 a second): 0x1b ArbitrateUnlock 70089, 0x0b SleepThread 63962, 0x1c WaitProcessWideKeyAtomic 58492, 0x1d SignalProcessWideKey 42786, 0x1a ArbitrateLock 23923, 0x21 SendSyncRequest 6612; 72616 calls the dispatch table had no code for (RtAPI.miss) [3413.89] vulkan: 81884049 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 840 finishes (313 ms); 0 reads past queued releases (0 samples counts written on the GPU); 119286171 descriptor sets written, 44481939 reused; 52913074 draws kept the last one's shaders and pipeline (0 checked), 76337930 its targets [3413.89] vulkan: 254 shaders translated (83 ms), 307 pipelines made (48 from the cache, 2280 ms making, 1166 ms waited for), 1283 render targets made, 14525 texture uploads (6008 MB); 3 frames over 50 ms in the last 600, the slowest 113 ms [3413.89] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3413.89] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3413.89] vulkan: caches: 76 render targets (1100 MB, 1 parked), 506 textures (1424 MB), 6075 buffers (99 MB); 3286 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3413.89] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3413.89] vulkan: 18116361 rendering passes, 198604 clear commands, 3457247 attachments cleared and 93 left undefined by their load op [3413.89] vulkan: 25968 passes (39%) ended at buffer.c:2264 [3413.89] vulkan: 17682 passes (27%) ended at renderer.c:214 [3413.89] vulkan: 9706 passes (15%) ended at buffer.c:2168 [3413.89] vulkan: 5635 passes (8%) ended at render.c:232 [3413.89] vulkan: 3170 passes (5%) ended at dma.c:143 [3413.89] vulkan: 1774 passes (3%) ended at cmd.c:534 [3413.89] vulkan: 1426 passes (2%) ended at buffer.c:2096 [3413.89] vulkan: 506 passes (1%) ended at surface.c:160 [3413.89] vulkan: GPU-owned guest memory landed for the CPU 82967 times, render targets written back for an engine 10 times [3414.18] perf: 58.6 frames a second over 5.0 s (199217 shown in all) [3418.54] vulkan: display: 599 frame intervals of 17.45 ms (deviation 8.90 ms, 1st to 99th percentile 16.56 to 33.41 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 7.1 ms (3.5 to 10.4), on to the display in 33.1 ms (12.7 to 45.7), 40.2 ms in all (21.4 to 50.0) [3418.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3419.20] perf: 55.6 frames a second over 5.0 s (199496 shown in all) [3424.20] perf: 54.4 frames a second over 5.0 s (199768 shown in all) [3424.73] nvn: 199800 presents, 199800 submissions [3424.74] cpu: 600 presents in 10.84 s (55.3 fps): 40 of the game's threads ran 17.64 s on the host's processors (163% of one, 29.39 ms a present), the whole process 21.12 s (195%); the busiest: thread 80 'MainThread' 8.72 s, thread 87 'Job.Worker 1' 3.67 s, thread 86 'Job.Worker 0' 3.62 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.39 s [3424.74] cpu: in those 10.84 s, 187662 SVCs (17306 a second): 0x0b SleepThread 52579, 0x1b ArbitrateUnlock 44715, 0x1c WaitProcessWideKeyAtomic 39292, 0x1d SignalProcessWideKey 28510, 0x1a ArbitrateLock 12456, 0x21 SendSyncRequest 6682; 110007 calls the dispatch table had no code for (RtAPI.miss) [3424.74] vulkan: 82214008 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 843 finishes (314 ms); 0 reads past queued releases (0 samples counts written on the GPU); 119761393 descriptor sets written, 44666635 reused; 53152542 draws kept the last one's shaders and pipeline (0 checked), 76650422 its targets [3424.74] vulkan: 254 shaders translated (83 ms), 307 pipelines made (48 from the cache, 2280 ms making, 1166 ms waited for), 1292 render targets made, 14603 texture uploads (6047 MB); 3 frames over 50 ms in the last 600, the slowest 195 ms [3424.74] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3424.74] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3424.74] vulkan: caches: 83 render targets (1123 MB, 2 parked), 483 textures (1333 MB), 6990 buffers (144 MB); 3266 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3424.74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3424.74] vulkan: 18177461 rendering passes, 199204 clear commands, 3464363 attachments cleared and 93 left undefined by their load op [3424.74] vulkan: 21428 passes (35%) ended at buffer.c:2264 [3424.74] vulkan: 18892 passes (31%) ended at renderer.c:214 [3424.74] vulkan: 7861 passes (13%) ended at buffer.c:2168 [3424.74] vulkan: 5368 passes (9%) ended at render.c:232 [3424.74] vulkan: 4197 passes (7%) ended at dma.c:143 [3424.74] vulkan: 1803 passes (3%) ended at cmd.c:534 [3424.74] vulkan: 1029 passes (2%) ended at buffer.c:2096 [3424.74] vulkan: 273 passes (0%) ended at renderer.c:680 [3424.74] vulkan: GPU-owned guest memory landed for the CPU 83326 times, render targets written back for an engine 10 times [3429.21] perf: 56.4 frames a second over 5.0 s (200051 shown in all) [3429.34] vulkan: display: 599 frame intervals of 18.03 ms (deviation 4.67 ms, 1st to 99th percentile 16.57 to 33.47 ms), 48 held for other than 1 refresh; the game's frames went from release to present in 13.2 ms (5.2 to 21.6), on to the display in 21.2 ms (9.9 to 32.3), 34.4 ms in all (20.3 to 47.9) [3429.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3434.21] perf: 55.2 frames a second over 5.0 s (200327 shown in all) [3435.55] cpu: 600 presents in 10.81 s (55.5 fps): 39 of the game's threads ran 25.50 s on the host's processors (236% of one, 42.50 ms a present), the whole process 30.08 s (278%); the busiest: thread 80 'MainThread' 10.33 s, thread 86 'Job.Worker 0' 6.56 s, thread 87 'Job.Worker 1' 6.54 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.32 s [3435.55] cpu: in those 10.81 s, 127888 SVCs (11832 a second): 0x1b ArbitrateUnlock 33930, 0x0b SleepThread 27580, 0x1c WaitProcessWideKeyAtomic 24259, 0x1d SignalProcessWideKey 19288, 0x1a ArbitrateLock 13656, 0x21 SendSyncRequest 6546; 13491 calls the dispatch table had no code for (RtAPI.miss) [3435.55] vulkan: 82630075 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 871 finishes (322 ms); 0 reads past queued releases (0 samples counts written on the GPU); 120361133 descriptor sets written, 44899029 reused; 53448055 draws kept the last one's shaders and pipeline (0 checked), 77045213 its targets [3435.55] vulkan: 254 shaders translated (83 ms), 307 pipelines made (48 from the cache, 2280 ms making, 1166 ms waited for), 1307 render targets made, 14664 texture uploads (6078 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [3435.55] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3435.55] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3435.55] vulkan: caches: 95 render targets (1127 MB, 2 parked), 416 textures (1355 MB), 5707 buffers (172 MB); 3339 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3435.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3435.55] vulkan: 18255251 rendering passes, 199804 clear commands, 3473945 attachments cleared and 93 left undefined by their load op [3435.55] vulkan: 25408 passes (33%) ended at buffer.c:2264 [3435.55] vulkan: 24360 passes (31%) ended at renderer.c:214 [3435.55] vulkan: 10063 passes (13%) ended at buffer.c:2168 [3435.55] vulkan: 6905 passes (9%) ended at render.c:232 [3435.55] vulkan: 6203 passes (8%) ended at dma.c:143 [3435.55] vulkan: 2505 passes (3%) ended at cmd.c:534 [3435.55] vulkan: 1365 passes (2%) ended at buffer.c:2096 [3435.55] vulkan: 593 passes (1%) ended at renderer.c:680 [3435.55] vulkan: GPU-owned guest memory landed for the CPU 84081 times, render targets written back for an engine 10 times [3439.23] perf: 53.2 frames a second over 5.0 s (200594 shown in all) [3440.47] vulkan: display: 599 frame intervals of 18.59 ms (deviation 6.91 ms, 1st to 99th percentile 16.56 to 33.56 ms), 58 held for other than 1 refresh; the game's frames went from release to present in 14.8 ms (9.8 to 22.6), on to the display in 20.9 ms (9.3 to 33.0), 35.8 ms in all (21.1 to 48.6) [3440.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3444.23] perf: 51.2 frames a second over 5.0 s (200850 shown in all) [3447.04] cpu: 600 presents in 11.49 s (52.2 fps): 38 of the game's threads ran 23.07 s on the host's processors (201% of one, 38.45 ms a present), the whole process 27.67 s (241%); the busiest: thread 80 'MainThread' 10.79 s, thread 86 'Job.Worker 0' 4.99 s, thread 87 'Job.Worker 1' 4.93 s, thread 108 'UnityGfxDeviceWorker' 1.48 s, thread 116 'AK::EventManager' 0.51 s [3447.04] cpu: in those 11.49 s, 212686 SVCs (18512 a second): 0x1b ArbitrateUnlock 55446, 0x0b SleepThread 51746, 0x1c WaitProcessWideKeyAtomic 43890, 0x1d SignalProcessWideKey 31671, 0x1a ArbitrateLock 20640, 0x21 SendSyncRequest 7283; 20849 calls the dispatch table had no code for (RtAPI.miss) [3447.04] vulkan: 83033845 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 879 finishes (324 ms); 0 reads past queued releases (0 samples counts written on the GPU); 120951619 descriptor sets written, 45116083 reused; 53721508 draws kept the last one's shaders and pipeline (0 checked), 77426522 its targets [3447.04] vulkan: 254 shaders translated (83 ms), 307 pipelines made (48 from the cache, 2280 ms making, 1166 ms waited for), 1312 render targets made, 14812 texture uploads (6109 MB); 5 frames over 50 ms in the last 600, the slowest 110 ms [3447.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3447.04] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3447.04] vulkan: caches: 92 render targets (1212 MB, 2 parked), 487 textures (1611 MB), 7617 buffers (447 MB); 3944 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3447.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3447.04] vulkan: 18339610 rendering passes, 200404 clear commands, 3485709 attachments cleared and 95 left undefined by their load op [3447.04] vulkan: 26787 passes (32%) ended at renderer.c:214 [3447.04] vulkan: 21953 passes (26%) ended at buffer.c:2264 [3447.04] vulkan: 16711 passes (20%) ended at buffer.c:2168 [3447.04] vulkan: 7849 passes (9%) ended at render.c:232 [3447.04] vulkan: 4893 passes (6%) ended at dma.c:143 [3447.04] vulkan: 2744 passes (3%) ended at cmd.c:534 [3447.04] vulkan: 2126 passes (3%) ended at buffer.c:2096 [3447.04] vulkan: 647 passes (1%) ended at surface.c:160 [3447.04] vulkan: GPU-owned guest memory landed for the CPU 84694 times, render targets written back for an engine 10 times [3449.25] perf: 53.2 frames a second over 5.0 s (201117 shown in all) [3452.07] vulkan: display: 599 frame intervals of 19.06 ms (deviation 7.99 ms, 1st to 99th percentile 16.57 to 50.06 ms), 69 held for other than 1 refresh; the game's frames went from release to present in 12.1 ms (3.7 to 20.6), on to the display in 23.0 ms (10.8 to 45.6), 35.1 ms in all (21.6 to 49.7) [3452.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3454.25] perf: 50.2 frames a second over 5.0 s (201368 shown in all) [3458.16] nvn: 201600 presents, 201600 submissions [3458.17] cpu: 600 presents in 11.13 s (53.9 fps): 38 of the game's threads ran 20.84 s on the host's processors (187% of one, 34.74 ms a present), the whole process 25.09 s (225%); the busiest: thread 80 'MainThread' 10.27 s, thread 86 'Job.Worker 0' 4.17 s, thread 87 'Job.Worker 1' 4.10 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.60 s [3458.17] cpu: in those 11.13 s, 270069 SVCs (24265 a second): 0x1b ArbitrateUnlock 70366, 0x0b SleepThread 64398, 0x1c WaitProcessWideKeyAtomic 58755, 0x1d SignalProcessWideKey 41825, 0x1a ArbitrateLock 25633, 0x21 SendSyncRequest 7128; 21095 calls the dispatch table had no code for (RtAPI.miss) [3458.17] vulkan: 83410112 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 881 finishes (325 ms); 0 reads past queued releases (0 samples counts written on the GPU); 121505525 descriptor sets written, 45314711 reused; 53976995 draws kept the last one's shaders and pipeline (0 checked), 77782625 its targets [3458.17] vulkan: 254 shaders translated (83 ms), 307 pipelines made (48 from the cache, 2280 ms making, 1166 ms waited for), 1327 render targets made, 14882 texture uploads (6117 MB); 6 frames over 50 ms in the last 600, the slowest 109 ms [3458.17] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3458.17] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3458.17] vulkan: caches: 90 render targets (1210 MB, 1 parked), 498 textures (1567 MB), 7437 buffers (509 MB); 3945 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3458.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3458.17] vulkan: 18418706 rendering passes, 201004 clear commands, 3496434 attachments cleared and 97 left undefined by their load op [3458.17] vulkan: 24095 passes (30%) ended at renderer.c:214 [3458.17] vulkan: 21783 passes (28%) ended at buffer.c:2264 [3458.17] vulkan: 15844 passes (20%) ended at buffer.c:2168 [3458.17] vulkan: 7272 passes (9%) ended at render.c:232 [3458.17] vulkan: 4581 passes (6%) ended at dma.c:143 [3458.17] vulkan: 2452 passes (3%) ended at cmd.c:534 [3458.17] vulkan: 1921 passes (2%) ended at buffer.c:2096 [3458.17] vulkan: 707 passes (1%) ended at surface.c:160 [3458.17] vulkan: GPU-owned guest memory landed for the CPU 85132 times, render targets written back for an engine 10 times [3459.25] perf: 59.4 frames a second over 5.0 s (201665 shown in all) [3462.84] vulkan: display: 599 frame intervals of 17.97 ms (deviation 5.50 ms, 1st to 99th percentile 16.57 to 33.54 ms), 40 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (3.6 to 19.0), on to the display in 22.4 ms (10.5 to 36.7), 32.2 ms in all (20.9 to 48.5) [3462.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3464.25] perf: 54.4 frames a second over 5.0 s (201937 shown in all) [3468.96] cpu: 600 presents in 10.79 s (55.6 fps): 42 of the game's threads ran 20.57 s on the host's processors (191% of one, 34.28 ms a present), the whole process 24.71 s (229%); the busiest: thread 80 'MainThread' 9.66 s, thread 87 'Job.Worker 1' 4.51 s, thread 86 'Job.Worker 0' 4.42 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.41 s [3468.96] cpu: in those 10.79 s, 211910 SVCs (19638 a second): 0x1b ArbitrateUnlock 53650, 0x0b SleepThread 51688, 0x1c WaitProcessWideKeyAtomic 44248, 0x1d SignalProcessWideKey 32691, 0x1a ArbitrateLock 18424, 0x21 SendSyncRequest 6631; 16068 calls the dispatch table had no code for (RtAPI.miss) [3468.96] vulkan: 83787485 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 894 finishes (329 ms); 0 reads past queued releases (0 samples counts written on the GPU); 122056885 descriptor sets written, 45518099 reused; 54238403 draws kept the last one's shaders and pipeline (0 checked), 78138687 its targets [3468.96] vulkan: 254 shaders translated (83 ms), 307 pipelines made (48 from the cache, 2280 ms making, 1166 ms waited for), 1340 render targets made, 14948 texture uploads (6176 MB); 4 frames over 50 ms in the last 600, the slowest 99 ms [3468.96] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3468.96] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3468.96] vulkan: caches: 87 render targets (1130 MB, 1 parked), 438 textures (1342 MB), 8266 buffers (234 MB); 3378 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3468.96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3468.96] vulkan: 18495272 rendering passes, 201604 clear commands, 3506977 attachments cleared and 97 left undefined by their load op [3468.96] vulkan: 25068 passes (33%) ended at renderer.c:214 [3468.96] vulkan: 22429 passes (29%) ended at buffer.c:2264 [3468.96] vulkan: 11340 passes (15%) ended at buffer.c:2168 [3468.96] vulkan: 7300 passes (10%) ended at render.c:232 [3468.96] vulkan: 5338 passes (7%) ended at dma.c:143 [3468.96] vulkan: 2301 passes (3%) ended at cmd.c:534 [3468.96] vulkan: 1729 passes (2%) ended at buffer.c:2096 [3468.96] vulkan: 630 passes (1%) ended at surface.c:160 [3468.96] vulkan: GPU-owned guest memory landed for the CPU 85650 times, render targets written back for an engine 10 times [3469.26] perf: 55.8 frames a second over 5.0 s (202217 shown in all) [3473.89] vulkan: display: 599 frame intervals of 18.39 ms (deviation 7.87 ms, 1st to 99th percentile 16.56 to 66.71 ms), 41 held for other than 1 refresh; the game's frames went from release to present in 11.3 ms (7.2 to 16.9), on to the display in 24.1 ms (10.5 to 39.3), 35.4 ms in all (19.8 to 48.5) [3473.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3474.28] perf: 54.2 frames a second over 5.0 s (202489 shown in all) [3475.74] RomFS: reading uanim_com0af-ax1_c703_damagemidud.bundle (36.2 KB) [3476.99] RomFS: reading V_GOLDMARY_Arena_Name_02.bin (5.3 KB) [3476.99] RomFS: reading V_GOLDMARY_Arena_Name_03.bin (4.6 KB) [3476.99] RomFS: reading V_GOLDMARY_Arena_Name_04.bin (2.9 KB) [3476.99] RomFS: reading V_GOLDMARY_Arena_Name_05.bin (4.3 KB) [3476.99] RomFS: reading V_GOLDMARY_Attack_F_01.bin (1.3 KB) [3479.30] perf: 56.2 frames a second over 5.0 s (202771 shown in all) [3479.83] cpu: 600 presents in 10.88 s (55.2 fps): 38 of the game's threads ran 18.37 s on the host's processors (169% of one, 30.62 ms a present), the whole process 22.37 s (206%); the busiest: thread 80 'MainThread' 9.90 s, thread 86 'Job.Worker 0' 3.28 s, thread 87 'Job.Worker 1' 3.27 s, thread 108 'UnityGfxDeviceWorker' 1.12 s, thread 116 'AK::EventManager' 0.48 s [3479.83] cpu: in those 10.88 s, 237088 SVCs (21797 a second): 0x1b ArbitrateUnlock 64213, 0x1c WaitProcessWideKeyAtomic 53594, 0x0b SleepThread 50011, 0x1d SignalProcessWideKey 37776, 0x1a ArbitrateLock 22663, 0x21 SendSyncRequest 6895; 23751 calls the dispatch table had no code for (RtAPI.miss) [3479.83] vulkan: 84072136 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 897 finishes (330 ms); 0 reads past queued releases (0 samples counts written on the GPU); 122471922 descriptor sets written, 45672364 reused; 54403639 draws kept the last one's shaders and pipeline (0 checked), 78399531 its targets [3479.83] vulkan: 254 shaders translated (83 ms), 307 pipelines made (48 from the cache, 2280 ms making, 1166 ms waited for), 1344 render targets made, 15017 texture uploads (6191 MB); 6 frames over 50 ms in the last 600, the slowest 107 ms [3479.83] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3479.83] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3479.83] vulkan: caches: 79 render targets (1159 MB, 0 parked), 440 textures (1480 MB), 6530 buffers (142 MB); 3451 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3479.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3479.83] vulkan: 18575112 rendering passes, 202204 clear commands, 3519414 attachments cleared and 99 left undefined by their load op [3479.83] vulkan: 28479 passes (36%) ended at renderer.c:214 [3479.83] vulkan: 24303 passes (30%) ended at buffer.c:2264 [3479.83] vulkan: 8283 passes (10%) ended at render.c:232 [3479.83] vulkan: 7311 passes (9%) ended at buffer.c:2168 [3479.83] vulkan: 5689 passes (7%) ended at dma.c:143 [3479.83] vulkan: 2235 passes (3%) ended at cmd.c:534 [3479.83] vulkan: 2205 passes (3%) ended at buffer.c:2096 [3479.83] vulkan: 856 passes (1%) ended at surface.c:160 [3479.83] vulkan: GPU-owned guest memory landed for the CPU 86261 times, render targets written back for an engine 10 times [3484.30] perf: 54.0 frames a second over 5.0 s (203041 shown in all) [3484.74] vulkan: display: 599 frame intervals of 18.11 ms (deviation 5.92 ms, 1st to 99th percentile 16.57 to 33.52 ms), 45 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (2.8 to 17.5), on to the display in 25.5 ms (10.5 to 46.7), 35.8 ms in all (20.1 to 49.7) [3484.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3489.31] perf: 55.0 frames a second over 5.0 s (203317 shown in all) [3490.96] nvn: 203400 presents, 203400 submissions [3490.97] cpu: 600 presents in 11.13 s (53.9 fps): 38 of the game's threads ran 22.59 s on the host's processors (203% of one, 37.65 ms a present), the whole process 27.22 s (244%); the busiest: thread 80 'MainThread' 10.66 s, thread 87 'Job.Worker 1' 4.99 s, thread 86 'Job.Worker 0' 4.96 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.41 s [3490.97] cpu: in those 11.13 s, 147838 SVCs (13278 a second): 0x0b SleepThread 38082, 0x1b ArbitrateUnlock 36436, 0x1c WaitProcessWideKeyAtomic 31752, 0x1d SignalProcessWideKey 22625, 0x1a ArbitrateLock 10327, 0x21 SendSyncRequest 6642; 23762 calls the dispatch table had no code for (RtAPI.miss) [3490.97] vulkan: 84463722 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 909 finishes (335 ms); 0 reads past queued releases (0 samples counts written on the GPU); 123042336 descriptor sets written, 45885122 reused; 54654910 draws kept the last one's shaders and pipeline (0 checked), 78765849 its targets [3490.97] vulkan: 254 shaders translated (83 ms), 307 pipelines made (48 from the cache, 2280 ms making, 1166 ms waited for), 1368 render targets made, 15096 texture uploads (6216 MB); 6 frames over 50 ms in the last 600, the slowest 102 ms [3490.97] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3490.97] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3490.97] vulkan: caches: 99 render targets (1243 MB, 3 parked), 449 textures (1496 MB), 7398 buffers (159 MB); 3584 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3490.97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3490.97] vulkan: 18661989 rendering passes, 202804 clear commands, 3531550 attachments cleared and 99 left undefined by their load op [3490.97] vulkan: 29704 passes (34%) ended at renderer.c:214 [3490.97] vulkan: 25396 passes (29%) ended at buffer.c:2264 [3490.97] vulkan: 11096 passes (13%) ended at buffer.c:2168 [3490.97] vulkan: 8193 passes (9%) ended at render.c:232 [3490.97] vulkan: 6733 passes (8%) ended at dma.c:143 [3490.97] vulkan: 2586 passes (3%) ended at cmd.c:534 [3490.97] vulkan: 1925 passes (2%) ended at buffer.c:2096 [3490.97] vulkan: 626 passes (1%) ended at surface.c:160 [3490.97] vulkan: GPU-owned guest memory landed for the CPU 87021 times, render targets written back for an engine 10 times [3494.31] perf: 52.0 frames a second over 5.0 s (203577 shown in all) [3495.92] vulkan: display: 599 frame intervals of 18.61 ms (deviation 7.27 ms, 1st to 99th percentile 16.56 to 49.97 ms), 55 held for other than 1 refresh; the game's frames went from release to present in 13.1 ms (7.4 to 18.8), on to the display in 20.4 ms (9.1 to 37.7), 33.4 ms in all (20.9 to 47.9) [3495.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3499.33] perf: 55.4 frames a second over 5.0 s (203855 shown in all) [3501.96] RomFS: reading uwep_ax20.bundle (183.3 KB) [3501.96] RomFS: reading uwep_ax21.bundle (226.1 KB) [3502.02] RomFS: reading uwep_ax21b.bundle (225.7 KB) [3502.09] cpu: 600 presents in 11.12 s (54.0 fps): 38 of the game's threads ran 23.78 s on the host's processors (214% of one, 39.63 ms a present), the whole process 28.59 s (257%); the busiest: thread 80 'MainThread' 10.74 s, thread 86 'Job.Worker 0' 5.47 s, thread 87 'Job.Worker 1' 5.38 s, thread 108 'UnityGfxDeviceWorker' 1.48 s, thread 116 'AK::EventManager' 0.38 s [3502.09] cpu: in those 11.12 s, 148069 SVCs (13317 a second): 0x1b ArbitrateUnlock 36983, 0x0b SleepThread 36621, 0x1c WaitProcessWideKeyAtomic 31459, 0x1d SignalProcessWideKey 22158, 0x1a ArbitrateLock 11968, 0x21 SendSyncRequest 6920; 27990 calls the dispatch table had no code for (RtAPI.miss) [3502.09] vulkan: 84884986 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 909 finishes (335 ms); 0 reads past queued releases (0 samples counts written on the GPU); 123658643 descriptor sets written, 46111343 reused; 54927898 draws kept the last one's shaders and pipeline (0 checked), 79161215 its targets [3502.09] vulkan: 254 shaders translated (83 ms), 307 pipelines made (48 from the cache, 2280 ms making, 1166 ms waited for), 1372 render targets made, 15125 texture uploads (6226 MB); 4 frames over 50 ms in the last 600, the slowest 102 ms [3502.09] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3502.09] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3502.09] vulkan: caches: 96 render targets (1204 MB, 2 parked), 351 textures (1270 MB), 5567 buffers (201 MB); 3337 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3502.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3502.09] vulkan: 18750481 rendering passes, 203404 clear commands, 3544089 attachments cleared and 101 left undefined by their load op [3502.09] vulkan: 30578 passes (35%) ended at renderer.c:214 [3502.09] vulkan: 26511 passes (30%) ended at buffer.c:2264 [3502.09] vulkan: 9861 passes (11%) ended at buffer.c:2168 [3502.09] vulkan: 8376 passes (9%) ended at render.c:232 [3502.09] vulkan: 7241 passes (8%) ended at dma.c:143 [3502.09] vulkan: 2795 passes (3%) ended at cmd.c:534 [3502.09] vulkan: 2087 passes (2%) ended at buffer.c:2096 [3502.09] vulkan: 590 passes (1%) ended at renderer.c:680 [3502.09] vulkan: GPU-owned guest memory landed for the CPU 87846 times, render targets written back for an engine 10 times [3502.25] RomFS: reading uanim_ede0af-ax1_c563_attack3.bundle (128.2 KB) [3502.25] RomFS: reading uanim_enb0af-ax1_c000_damagemidud.bundle (48.9 KB) [3502.25] RomFS: reading uanim_enb0af-ax1_c000_evasionb.bundle (56.5 KB) [3502.25] RomFS: reading uanim_enb0af-ax1_c000_evasionl.bundle (58.4 KB) [3502.25] RomFS: reading uanim_enb0af-ax1_c000_evasionr.bundle (58.4 KB) [3502.25] RomFS: reading uanim_enb0af-ax1_c000_guard.bundle (46.6 KB) [3502.25] RomFS: reading uanim_enb0af-ax1_c000_parryr.bundle (62.5 KB) [3504.17] RomFS: reading V_EDELGARD_Attack_L_02.bin (1.0 KB) [3504.17] RomFS: reading V_EDELGARD_Attack_L_03.bin (0.9 KB) [3504.17] RomFS: reading V_EDELGARD_Attack_L_04.bin (1.1 KB) [3504.17] RomFS: reading V_EDELGARD_Avoid_01.bin (0.8 KB) [3504.17] RomFS: reading V_EDELGARD_Avoid_02.bin (1.0 KB) [3504.17] RomFS: reading V_EDELGARD_Avoid_03.bin (0.9 KB) [3504.17] RomFS: reading V_EDELGARD_Avoid_04.bin (0.9 KB) [3504.17] RomFS: reading V_EDELGARD_Critical_01.bin (2.0 KB) [3504.17] RomFS: reading V_EDELGARD_Critical_02.bin (1.6 KB) [3504.17] RomFS: reading V_EDELGARD_Damage_H_01.bin (1.0 KB) [3504.17] RomFS: reading V_EDELGARD_Damage_H_02.bin (1.1 KB) [3504.17] RomFS: reading V_EDELGARD_Damage_H_03.bin (1.1 KB) [3504.17] RomFS: reading V_EDELGARD_Damage_H_04.bin (1.3 KB) [3504.17] RomFS: reading V_EDELGARD_Damage_L_01.bin (0.6 KB) [3504.17] RomFS: reading V_EDELGARD_Damage_L_02.bin (0.8 KB) [3504.17] RomFS: reading V_EDELGARD_Damage_L_03.bin (0.7 KB) [3504.33] perf: 52.8 frames a second over 5.0 s (204119 shown in all) [3506.92] vulkan: display: 598 frame intervals of 18.08 ms (deviation 6.89 ms, 1st to 99th percentile 16.57 to 49.93 ms), 37 held for other than 1 refresh; the game's frames went from release to present in 10.9 ms (3.7 to 18.3), on to the display in 25.4 ms (9.8 to 46.2), 36.3 ms in all (21.4 to 49.9) [3506.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3509.35] perf: 56.2 frames a second over 5.0 s (204401 shown in all) [3512.94] cpu: 600 presents in 10.85 s (55.3 fps): 40 of the game's threads ran 22.67 s on the host's processors (209% of one, 37.79 ms a present), the whole process 26.49 s (244%); the busiest: thread 80 'MainThread' 10.13 s, thread 86 'Job.Worker 0' 5.13 s, thread 87 'Job.Worker 1' 5.08 s, thread 108 'UnityGfxDeviceWorker' 1.50 s, thread 116 'AK::EventManager' 0.51 s [3512.94] cpu: in those 10.85 s, 218113 SVCs (20101 a second): 0x1b ArbitrateUnlock 55823, 0x0b SleepThread 51376, 0x1c WaitProcessWideKeyAtomic 47798, 0x1d SignalProcessWideKey 34252, 0x1a ArbitrateLock 18396, 0x21 SendSyncRequest 6940; 6296 calls the dispatch table had no code for (RtAPI.miss) [3512.94] vulkan: 85178880 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 922 finishes (340 ms); 0 reads past queued releases (0 samples counts written on the GPU); 124084111 descriptor sets written, 46273663 reused; 55118144 draws kept the last one's shaders and pipeline (0 checked), 79435408 its targets [3512.94] vulkan: 254 shaders translated (83 ms), 307 pipelines made (48 from the cache, 2280 ms making, 1166 ms waited for), 1380 render targets made, 15228 texture uploads (6260 MB); 3 frames over 50 ms in the last 600, the slowest 106 ms [3512.94] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3512.94] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3512.94] vulkan: caches: 84 render targets (1152 MB, 2 parked), 426 textures (1517 MB), 7735 buffers (345 MB); 3705 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3512.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3512.94] vulkan: 18823465 rendering passes, 204004 clear commands, 3554234 attachments cleared and 101 left undefined by their load op [3512.94] vulkan: 23182 passes (32%) ended at renderer.c:214 [3512.94] vulkan: 22207 passes (30%) ended at buffer.c:2264 [3512.94] vulkan: 10672 passes (15%) ended at buffer.c:2168 [3512.94] vulkan: 7066 passes (10%) ended at render.c:232 [3512.94] vulkan: 4297 passes (6%) ended at dma.c:143 [3512.94] vulkan: 2350 passes (3%) ended at buffer.c:2096 [3512.94] vulkan: 2128 passes (3%) ended at cmd.c:534 [3512.94] vulkan: 586 passes (1%) ended at surface.c:160 [3512.94] vulkan: GPU-owned guest memory landed for the CPU 88193 times, render targets written back for an engine 10 times [3514.35] perf: 55.8 frames a second over 5.0 s (204680 shown in all) [3517.92] vulkan: display: 599 frame intervals of 18.36 ms (deviation 5.49 ms, 1st to 99th percentile 16.56 to 33.53 ms), 57 held for other than 1 refresh; the game's frames went from release to present in 13.9 ms (6.9 to 20.2), on to the display in 19.8 ms (10.1 to 33.5), 33.7 ms in all (21.7 to 48.9) [3517.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3519.35] perf: 54.6 frames a second over 5.0 s (204953 shown in all) [3523.64] nvn: 205200 presents, 205200 submissions [3523.64] cpu: 600 presents in 10.71 s (56.0 fps): 42 of the game's threads ran 24.73 s on the host's processors (231% of one, 41.22 ms a present), the whole process 29.45 s (275%); the busiest: thread 80 'MainThread' 10.26 s, thread 87 'Job.Worker 1' 6.21 s, thread 86 'Job.Worker 0' 6.16 s, thread 108 'UnityGfxDeviceWorker' 1.43 s, thread 116 'AK::EventManager' 0.37 s [3523.64] cpu: in those 10.71 s, 123012 SVCs (11489 a second): 0x0b SleepThread 30619, 0x1b ArbitrateUnlock 28748, 0x1c WaitProcessWideKeyAtomic 26747, 0x1d SignalProcessWideKey 20496, 0x21 SendSyncRequest 6578, 0x1a ArbitrateLock 6364; 10753 calls the dispatch table had no code for (RtAPI.miss) [3523.64] vulkan: 85634211 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 925 finishes (341 ms); 0 reads past queued releases (0 samples counts written on the GPU); 124746349 descriptor sets written, 46522089 reused; 55440117 draws kept the last one's shaders and pipeline (0 checked), 79867436 its targets [3523.64] vulkan: 254 shaders translated (83 ms), 307 pipelines made (48 from the cache, 2280 ms making, 1166 ms waited for), 1395 render targets made, 15282 texture uploads (6269 MB); 2 frames over 50 ms in the last 600, the slowest 53 ms [3523.64] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3523.64] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3523.64] vulkan: caches: 97 render targets (1181 MB, 3 parked), 452 textures (1567 MB), 6498 buffers (278 MB); 3722 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3523.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3523.64] vulkan: 18909156 rendering passes, 204604 clear commands, 3565130 attachments cleared and 101 left undefined by their load op [3523.64] vulkan: 27163 passes (32%) ended at renderer.c:214 [3523.64] vulkan: 26725 passes (31%) ended at buffer.c:2264 [3523.64] vulkan: 13275 passes (15%) ended at buffer.c:2168 [3523.64] vulkan: 7516 passes (9%) ended at render.c:232 [3523.64] vulkan: 5965 passes (7%) ended at dma.c:143 [3523.64] vulkan: 2737 passes (3%) ended at cmd.c:534 [3523.64] vulkan: 1187 passes (1%) ended at buffer.c:2096 [3523.64] vulkan: 599 passes (1%) ended at renderer.c:680 [3523.64] vulkan: GPU-owned guest memory landed for the CPU 88615 times, render targets written back for an engine 10 times [3524.36] perf: 56.6 frames a second over 5.0 s (205237 shown in all) [3528.61] vulkan: display: 599 frame intervals of 17.84 ms (deviation 4.67 ms, 1st to 99th percentile 16.56 to 33.46 ms), 39 held for other than 1 refresh; the game's frames went from release to present in 13.5 ms (9.1 to 18.9), on to the display in 18.0 ms (8.9 to 31.0), 31.5 ms in all (21.2 to 46.9) [3528.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3529.38] perf: 54.4 frames a second over 5.0 s (205510 shown in all) [3534.38] perf: 51.8 frames a second over 5.0 s (205769 shown in all) [3535.01] cpu: 600 presents in 11.37 s (52.8 fps): 43 of the game's threads ran 26.58 s on the host's processors (234% of one, 44.31 ms a present), the whole process 31.58 s (278%); the busiest: thread 80 'MainThread' 10.92 s, thread 86 'Job.Worker 0' 6.78 s, thread 87 'Job.Worker 1' 6.69 s, thread 108 'UnityGfxDeviceWorker' 1.42 s, thread 116 'AK::EventManager' 0.42 s [3535.01] cpu: in those 11.37 s, 131012 SVCs (11527 a second): 0x0b SleepThread 32425, 0x1b ArbitrateUnlock 31388, 0x1c WaitProcessWideKeyAtomic 25407, 0x1d SignalProcessWideKey 19657, 0x1a ArbitrateLock 10218, 0x21 SendSyncRequest 6750; 26925 calls the dispatch table had no code for (RtAPI.miss) [3535.01] vulkan: 86114335 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 943 finishes (346 ms); 0 reads past queued releases (0 samples counts written on the GPU); 125444133 descriptor sets written, 46784553 reused; 55781839 draws kept the last one's shaders and pipeline (0 checked), 80323235 its targets [3535.01] vulkan: 254 shaders translated (83 ms), 307 pipelines made (48 from the cache, 2280 ms making, 1166 ms waited for), 1406 render targets made, 15399 texture uploads (6321 MB); 1 frames over 50 ms in the last 600, the slowest 51 ms [3535.01] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3535.01] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3535.01] vulkan: caches: 105 render targets (1190 MB, 2 parked), 408 textures (1080 MB), 5164 buffers (181 MB); 3136 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3535.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3535.01] vulkan: 18999360 rendering passes, 205204 clear commands, 3576197 attachments cleared and 101 left undefined by their load op [3535.01] vulkan: 30159 passes (33%) ended at buffer.c:2264 [3535.01] vulkan: 27886 passes (31%) ended at renderer.c:214 [3535.01] vulkan: 12550 passes (14%) ended at buffer.c:2168 [3535.01] vulkan: 7771 passes (9%) ended at render.c:232 [3535.01] vulkan: 6793 passes (8%) ended at dma.c:143 [3535.01] vulkan: 2771 passes (3%) ended at cmd.c:534 [3535.01] vulkan: 1073 passes (1%) ended at buffer.c:2096 [3535.01] vulkan: 598 passes (1%) ended at renderer.c:680 [3535.01] vulkan: GPU-owned guest memory landed for the CPU 89087 times, render targets written back for an engine 10 times [3538.91] RomFS: reading uanim_msn1dr-mg1_c553_win.bundle (44.6 KB) [3538.91] RomFS: reading uanim_msn1df-mg1_c553_winloop.bundle (20.1 KB) [3539.05] RomFS: reading 245113934.wem (30.8 KB) [3539.05] RomFS: reading 245178649.wem (9.6 KB) [3539.05] RomFS: reading 245180128.wem (39.5 KB) [3539.05] RomFS: reading 923800421.wem (43.1 KB) [3539.05] RomFS: reading 923826038.wem (10.2 KB) [3539.05] RomFS: reading 923910233.wem (69.9 KB) [3539.40] perf: 48.8 frames a second over 5.0 s (206014 shown in all) [3540.62] vulkan: display: 599 frame intervals of 19.78 ms (deviation 8.02 ms, 1st to 99th percentile 16.56 to 50.07 ms), 97 held for other than 1 refresh; the game's frames went from release to present in 13.9 ms (4.0 to 19.7), on to the display in 19.1 ms (8.6 to 40.2), 33.0 ms in all (21.8 to 49.3) [3540.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3542.50] RomFS: reading V_SELESTIA_Wideuse_Ex01.bin (0.8 KB) [3542.50] RomFS: reading V_SELESTIA_Wideuse_Ex02.bin (1.7 KB) [3542.50] RomFS: reading V_SELESTIA_Wideuse_Ex03.bin (0.8 KB) [3542.50] RomFS: reading V_SELESTIA_Wideuse_Ex04.bin (1.6 KB) [3542.50] RomFS: reading V_SELESTIA_Win_01.bin (1.6 KB) [3542.50] RomFS: reading V_SELESTIA_Win_02.bin (2.0 KB) [3542.50] RomFS: reading V_SELESTIA_Win_03.bin (2.9 KB) [3542.50] RomFS: reading V_SELESTIA_Win_04.bin (2.0 KB) [3542.50] RomFS: reading V_SELESTIA_Win_05.bin (1.5 KB) [3542.50] RomFS: reading V_SELESTIA_Win_06.bin (1.3 KB) [3544.40] perf: 55.2 frames a second over 5.0 s (206290 shown in all) [3546.34] cpu: 600 presents in 11.33 s (53.0 fps): 38 of the game's threads ran 21.92 s on the host's processors (193% of one, 36.53 ms a present), the whole process 26.31 s (232%); the busiest: thread 80 'MainThread' 10.52 s, thread 87 'Job.Worker 1' 4.43 s, thread 86 'Job.Worker 0' 4.40 s, thread 108 'UnityGfxDeviceWorker' 1.50 s, thread 116 'AK::EventManager' 0.67 s [3546.34] cpu: in those 11.33 s, 299444 SVCs (26433 a second): 0x1b ArbitrateUnlock 79530, 0x0b SleepThread 71005, 0x1c WaitProcessWideKeyAtomic 64696, 0x1d SignalProcessWideKey 45758, 0x1a ArbitrateLock 28999, 0x21 SendSyncRequest 7430; 11698 calls the dispatch table had no code for (RtAPI.miss) [3546.34] vulkan: 86544283 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 953 finishes (349 ms); 0 reads past queued releases (0 samples counts written on the GPU); 126079922 descriptor sets written, 47008660 reused; 56096844 draws kept the last one's shaders and pipeline (0 checked), 80734185 its targets [3546.34] vulkan: 254 shaders translated (83 ms), 307 pipelines made (48 from the cache, 2280 ms making, 1166 ms waited for), 1410 render targets made, 15548 texture uploads (6359 MB); 5 frames over 50 ms in the last 600, the slowest 108 ms [3546.34] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3546.34] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3546.34] vulkan: caches: 88 render targets (1143 MB, 0 parked), 531 textures (1539 MB), 8772 buffers (240 MB); 3600 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3546.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3546.34] vulkan: 19079309 rendering passes, 205804 clear commands, 3586541 attachments cleared and 103 left undefined by their load op [3546.34] vulkan: 23874 passes (30%) ended at buffer.c:2264 [3546.34] vulkan: 22719 passes (28%) ended at renderer.c:214 [3546.34] vulkan: 16180 passes (20%) ended at buffer.c:2168 [3546.34] vulkan: 7035 passes (9%) ended at render.c:232 [3546.34] vulkan: 3659 passes (5%) ended at dma.c:143 [3546.34] vulkan: 2738 passes (3%) ended at buffer.c:2096 [3546.34] vulkan: 2530 passes (3%) ended at cmd.c:534 [3546.34] vulkan: 788 passes (1%) ended at surface.c:160 [3546.34] vulkan: GPU-owned guest memory landed for the CPU 89534 times, render targets written back for an engine 10 times [3549.41] perf: 55.0 frames a second over 5.0 s (206566 shown in all) [3551.54] vulkan: display: 599 frame intervals of 18.22 ms (deviation 6.27 ms, 1st to 99th percentile 16.58 to 33.48 ms), 47 held for other than 1 refresh; the game's frames went from release to present in 11.3 ms (4.8 to 18.7), on to the display in 24.2 ms (11.3 to 39.8), 35.5 ms in all (23.4 to 48.7) [3551.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3554.41] perf: 53.2 frames a second over 5.0 s (206832 shown in all) [3557.21] nvn: 207000 presents, 207000 submissions [3557.22] cpu: 600 presents in 10.88 s (55.2 fps): 38 of the game's threads ran 20.02 s on the host's processors (184% of one, 33.36 ms a present), the whole process 23.95 s (220%); the busiest: thread 80 'MainThread' 9.80 s, thread 86 'Job.Worker 0' 4.06 s, thread 87 'Job.Worker 1' 4.04 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.47 s [3557.22] cpu: in those 10.88 s, 234445 SVCs (21551 a second): 0x1b ArbitrateUnlock 61918, 0x0b SleepThread 54590, 0x1c WaitProcessWideKeyAtomic 49678, 0x1d SignalProcessWideKey 36253, 0x1a ArbitrateLock 22553, 0x21 SendSyncRequest 7497; 23019 calls the dispatch table had no code for (RtAPI.miss) [3557.22] vulkan: 86873813 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 956 finishes (350 ms); 0 reads past queued releases (0 samples counts written on the GPU); 126558431 descriptor sets written, 47189211 reused; 56313960 draws kept the last one's shaders and pipeline (0 checked), 81043893 its targets [3557.22] vulkan: 254 shaders translated (83 ms), 307 pipelines made (48 from the cache, 2280 ms making, 1166 ms waited for), 1418 render targets made, 15635 texture uploads (6382 MB); 5 frames over 50 ms in the last 600, the slowest 109 ms [3557.22] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3557.22] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3557.22] vulkan: caches: 76 render targets (1101 MB, 0 parked), 520 textures (1731 MB), 8165 buffers (243 MB); 3734 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3557.22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3557.22] vulkan: 19152884 rendering passes, 206404 clear commands, 3596871 attachments cleared and 105 left undefined by their load op [3557.22] vulkan: 23436 passes (32%) ended at renderer.c:214 [3557.22] vulkan: 21317 passes (29%) ended at buffer.c:2264 [3557.22] vulkan: 11650 passes (16%) ended at buffer.c:2168 [3557.22] vulkan: 7140 passes (10%) ended at render.c:232 [3557.22] vulkan: 4690 passes (6%) ended at dma.c:143 [3557.22] vulkan: 2205 passes (3%) ended at cmd.c:534 [3557.22] vulkan: 1946 passes (3%) ended at buffer.c:2096 [3557.22] vulkan: 699 passes (1%) ended at surface.c:160 [3557.22] vulkan: GPU-owned guest memory landed for the CPU 90191 times, render targets written back for an engine 10 times [3559.41] perf: 60.0 frames a second over 5.0 s (207132 shown in all) [3562.04] vulkan: display: 599 frame intervals of 17.53 ms (deviation 5.16 ms, 1st to 99th percentile 16.56 to 33.50 ms), 24 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (3.7 to 16.5), on to the display in 23.7 ms (11.5 to 31.0), 32.2 ms in all (19.6 to 46.1) [3562.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3564.41] perf: 56.4 frames a second over 5.0 s (207414 shown in all) [3567.61] cpu: 600 presents in 10.39 s (57.7 fps): 38 of the game's threads ran 18.97 s on the host's processors (182% of one, 31.61 ms a present), the whole process 22.90 s (220%); the busiest: thread 80 'MainThread' 9.06 s, thread 87 'Job.Worker 1' 4.16 s, thread 86 'Job.Worker 0' 4.07 s, thread 108 'UnityGfxDeviceWorker' 1.12 s, thread 116 'AK::EventManager' 0.40 s [3567.61] cpu: in those 10.39 s, 208012 SVCs (20012 a second): 0x0b SleepThread 55710, 0x1b ArbitrateUnlock 50320, 0x1c WaitProcessWideKeyAtomic 46593, 0x1d SignalProcessWideKey 34590, 0x1a ArbitrateLock 12415, 0x21 SendSyncRequest 6498; 5747 calls the dispatch table had no code for (RtAPI.miss) [3567.61] vulkan: 87243751 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 959 finishes (352 ms); 0 reads past queued releases (0 samples counts written on the GPU); 127096641 descriptor sets written, 47390877 reused; 56572895 draws kept the last one's shaders and pipeline (0 checked), 81392772 its targets [3567.61] vulkan: 254 shaders translated (83 ms), 307 pipelines made (48 from the cache, 2280 ms making, 1166 ms waited for), 1426 render targets made, 15643 texture uploads (6382 MB); 4 frames over 50 ms in the last 600, the slowest 69 ms [3567.61] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3567.61] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3567.61] vulkan: caches: 84 render targets (1152 MB, 2 parked), 393 textures (1365 MB), 6284 buffers (160 MB); 3338 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3567.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3567.61] vulkan: 19223439 rendering passes, 207004 clear commands, 3607225 attachments cleared and 105 left undefined by their load op [3567.61] vulkan: 24298 passes (34%) ended at renderer.c:214 [3567.61] vulkan: 18963 passes (27%) ended at buffer.c:2264 [3567.61] vulkan: 10484 passes (15%) ended at buffer.c:2168 [3567.61] vulkan: 7287 passes (10%) ended at render.c:232 [3567.61] vulkan: 4554 passes (6%) ended at dma.c:143 [3567.61] vulkan: 2304 passes (3%) ended at cmd.c:534 [3567.61] vulkan: 1765 passes (3%) ended at buffer.c:2096 [3567.61] vulkan: 529 passes (1%) ended at surface.c:160 [3567.61] vulkan: GPU-owned guest memory landed for the CPU 90976 times, render targets written back for an engine 10 times [3569.43] perf: 59.0 frames a second over 5.0 s (207710 shown in all) [3572.79] vulkan: display: 599 frame intervals of 17.67 ms (deviation 4.70 ms, 1st to 99th percentile 16.57 to 33.46 ms), 30 held for other than 1 refresh; the game's frames went from release to present in 11.4 ms (7.2 to 17.6), on to the display in 22.4 ms (9.4 to 39.4), 33.8 ms in all (21.1 to 49.2) [3572.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3574.43] perf: 52.4 frames a second over 5.0 s (207972 shown in all) [3574.98] RomFS: reading uanim_swd0af-sw1_c000_attack1.bundle (6.1 KB) [3574.98] RomFS: reading uanim_swd0af-sw1_c000_attack2.bundle (7.2 KB) [3574.98] RomFS: reading uanim_swd0af-sw1_c000_attack3.bundle (8.1 KB) [3574.98] RomFS: reading uanim_swd0af-sw1_c000_attackc.bundle (12.2 KB) [3578.62] cpu: 600 presents in 11.01 s (54.5 fps): 40 of the game's threads ran 20.58 s on the host's processors (187% of one, 34.30 ms a present), the whole process 24.60 s (223%); the busiest: thread 80 'MainThread' 10.29 s, thread 86 'Job.Worker 0' 4.07 s, thread 87 'Job.Worker 1' 4.03 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.52 s [3578.62] cpu: in those 11.01 s, 230944 SVCs (20978 a second): 0x1b ArbitrateUnlock 62440, 0x0b SleepThread 50327, 0x1c WaitProcessWideKeyAtomic 48519, 0x1d SignalProcessWideKey 34677, 0x1a ArbitrateLock 24469, 0x21 SendSyncRequest 7216; 23577 calls the dispatch table had no code for (RtAPI.miss) [3578.62] vulkan: 87555581 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 965 finishes (355 ms); 0 reads past queued releases (0 samples counts written on the GPU); 127553034 descriptor sets written, 47558144 reused; 56765715 draws kept the last one's shaders and pipeline (0 checked), 81683454 its targets [3578.62] vulkan: 254 shaders translated (83 ms), 307 pipelines made (48 from the cache, 2280 ms making, 1166 ms waited for), 1426 render targets made, 15810 texture uploads (6452 MB); 6 frames over 50 ms in the last 600, the slowest 112 ms [3578.62] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3578.62] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3578.62] vulkan: caches: 76 render targets (1101 MB, 0 parked), 486 textures (1711 MB), 6363 buffers (165 MB); 3661 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3578.62] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3578.62] vulkan: 19296528 rendering passes, 207604 clear commands, 3617935 attachments cleared and 107 left undefined by their load op [3578.62] vulkan: 24880 passes (34%) ended at renderer.c:214 [3578.62] vulkan: 20073 passes (27%) ended at buffer.c:2264 [3578.62] vulkan: 10422 passes (14%) ended at buffer.c:2168 [3578.62] vulkan: 7340 passes (10%) ended at render.c:232 [3578.62] vulkan: 4940 passes (7%) ended at dma.c:143 [3578.62] vulkan: 2197 passes (3%) ended at cmd.c:534 [3578.62] vulkan: 1981 passes (3%) ended at buffer.c:2096 [3578.62] vulkan: 631 passes (1%) ended at surface.c:160 [3578.62] vulkan: GPU-owned guest memory landed for the CPU 91888 times, render targets written back for an engine 10 times [3579.45] perf: 55.2 frames a second over 5.0 s (208249 shown in all) [3583.54] vulkan: display: 599 frame intervals of 17.95 ms (deviation 7.61 ms, 1st to 99th percentile 16.57 to 50.01 ms), 29 held for other than 1 refresh; the game's frames went from release to present in 7.9 ms (3.0 to 12.9), on to the display in 25.5 ms (12.0 to 42.4), 33.4 ms in all (19.0 to 49.6) [3583.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3584.45] perf: 58.0 frames a second over 5.0 s (208539 shown in all) [3589.12] nvn: 208800 presents, 208800 submissions [3589.13] cpu: 600 presents in 10.51 s (57.1 fps): 43 of the game's threads ran 20.32 s on the host's processors (193% of one, 33.86 ms a present), the whole process 24.35 s (232%); the busiest: thread 80 'MainThread' 9.22 s, thread 86 'Job.Worker 0' 4.65 s, thread 87 'Job.Worker 1' 4.59 s, thread 108 'UnityGfxDeviceWorker' 1.10 s, thread 116 'AK::EventManager' 0.45 s [3589.13] cpu: in those 10.51 s, 216373 SVCs (20588 a second): 0x0b SleepThread 57375, 0x1b ArbitrateUnlock 51903, 0x1c WaitProcessWideKeyAtomic 45796, 0x1d SignalProcessWideKey 34169, 0x1a ArbitrateLock 15406, 0x21 SendSyncRequest 6683; 10250 calls the dispatch table had no code for (RtAPI.miss) [3589.13] vulkan: 87919079 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 971 finishes (358 ms); 0 reads past queued releases (0 samples counts written on the GPU); 128084812 descriptor sets written, 47753362 reused; 57018445 draws kept the last one's shaders and pipeline (0 checked), 82027748 its targets [3589.13] vulkan: 254 shaders translated (83 ms), 307 pipelines made (48 from the cache, 2280 ms making, 1166 ms waited for), 1434 render targets made, 15904 texture uploads (6491 MB); 1 frames over 50 ms in the last 600, the slowest 62 ms [3589.13] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3589.13] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3589.13] vulkan: caches: 84 render targets (1152 MB, 2 parked), 545 textures (1707 MB), 7366 buffers (182 MB); 3731 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3589.13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3589.13] vulkan: 19370287 rendering passes, 208204 clear commands, 3627464 attachments cleared and 107 left undefined by their load op [3589.13] vulkan: 23072 passes (31%) ended at buffer.c:2264 [3589.13] vulkan: 22271 passes (30%) ended at renderer.c:214 [3589.13] vulkan: 12491 passes (17%) ended at buffer.c:2168 [3589.13] vulkan: 6817 passes (9%) ended at render.c:232 [3589.13] vulkan: 4514 passes (6%) ended at dma.c:143 [3589.13] vulkan: 2231 passes (3%) ended at cmd.c:534 [3589.13] vulkan: 1438 passes (2%) ended at buffer.c:2096 [3589.13] vulkan: 606 passes (1%) ended at surface.c:160 [3589.13] vulkan: GPU-owned guest memory landed for the CPU 92571 times, render targets written back for an engine 10 times [3589.46] perf: 55.8 frames a second over 5.0 s (208819 shown in all) [3594.14] vulkan: display: 599 frame intervals of 17.64 ms (deviation 5.05 ms, 1st to 99th percentile 16.58 to 33.47 ms), 28 held for other than 1 refresh; the game's frames went from release to present in 13.4 ms (7.3 to 18.7), on to the display in 23.8 ms (9.2 to 41.6), 37.2 ms in all (23.3 to 49.1) [3594.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3594.48] perf: 57.8 frames a second over 5.0 s (209109 shown in all) [3599.50] perf: 53.6 frames a second over 5.0 s (209378 shown in all) [3600.04] cpu: 600 presents in 10.91 s (55.0 fps): 40 of the game's threads ran 21.36 s on the host's processors (196% of one, 35.61 ms a present), the whole process 26.22 s (240%); the busiest: thread 80 'MainThread' 10.42 s, thread 87 'Job.Worker 1' 4.52 s, thread 86 'Job.Worker 0' 4.45 s, thread 108 'UnityGfxDeviceWorker' 1.32 s, thread 116 'AK::EventManager' 0.39 s [3600.04] cpu: in those 10.91 s, 158447 SVCs (14519 a second): 0x1b ArbitrateUnlock 39172, 0x0b SleepThread 39013, 0x1c WaitProcessWideKeyAtomic 35367, 0x1d SignalProcessWideKey 25686, 0x1a ArbitrateLock 9322, 0x21 SendSyncRequest 6612; 13029 calls the dispatch table had no code for (RtAPI.miss) [3600.04] vulkan: 88358500 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 971 finishes (358 ms); 0 reads past queued releases (0 samples counts written on the GPU); 128729811 descriptor sets written, 47987205 reused; 57303292 draws kept the last one's shaders and pipeline (0 checked), 82439145 its targets [3600.04] vulkan: 254 shaders translated (83 ms), 307 pipelines made (48 from the cache, 2280 ms making, 1166 ms waited for), 1434 render targets made, 15953 texture uploads (6526 MB); 5 frames over 50 ms in the last 600, the slowest 104 ms [3600.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3600.04] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3600.04] vulkan: caches: 84 render targets (1152 MB, 2 parked), 442 textures (1359 MB), 6218 buffers (133 MB); 3344 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3600.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3600.04] vulkan: 19465569 rendering passes, 208804 clear commands, 3640547 attachments cleared and 107 left undefined by their load op [3600.04] vulkan: 32353 passes (34%) ended at renderer.c:214 [3600.04] vulkan: 28227 passes (30%) ended at buffer.c:2264 [3600.04] vulkan: 14568 passes (15%) ended at buffer.c:2168 [3600.04] vulkan: 8909 passes (9%) ended at render.c:232 [3600.04] vulkan: 6081 passes (6%) ended at dma.c:143 [3600.04] vulkan: 2882 passes (3%) ended at cmd.c:534 [3600.04] vulkan: 1299 passes (1%) ended at buffer.c:2096 [3600.04] vulkan: 598 passes (1%) ended at renderer.c:680 [3600.04] vulkan: GPU-owned guest memory landed for the CPU 93344 times, render targets written back for an engine 10 times [3604.50] perf: 51.6 frames a second over 5.0 s (209636 shown in all) [3605.46] vulkan: display: 599 frame intervals of 18.84 ms (deviation 7.32 ms, 1st to 99th percentile 16.56 to 50.00 ms), 62 held for other than 1 refresh; the game's frames went from release to present in 12.9 ms (8.5 to 20.1), on to the display in 18.6 ms (9.3 to 26.9), 31.4 ms in all (20.9 to 41.9) [3605.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3609.51] perf: 56.8 frames a second over 5.0 s (209921 shown in all) [3610.82] cpu: 600 presents in 10.78 s (55.7 fps): 46 of the game's threads ran 24.46 s on the host's processors (227% of one, 40.76 ms a present), the whole process 29.49 s (274%); the busiest: thread 80 'MainThread' 10.30 s, thread 87 'Job.Worker 1' 6.10 s, thread 86 'Job.Worker 0' 5.98 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.32 s [3610.82] cpu: in those 10.78 s, 134786 SVCs (12507 a second): 0x0b SleepThread 33613, 0x1b ArbitrateUnlock 31154, 0x1c WaitProcessWideKeyAtomic 27276, 0x1d SignalProcessWideKey 20832, 0x1a ArbitrateLock 8549, 0x21 SendSyncRequest 6680; 13451 calls the dispatch table had no code for (RtAPI.miss) [3610.82] vulkan: 88797378 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 971 finishes (358 ms); 0 reads past queued releases (0 samples counts written on the GPU); 129369785 descriptor sets written, 48224987 reused; 57603721 draws kept the last one's shaders and pipeline (0 checked), 82852964 its targets [3610.82] vulkan: 254 shaders translated (83 ms), 307 pipelines made (48 from the cache, 2280 ms making, 1166 ms waited for), 1434 render targets made, 16039 texture uploads (6585 MB); 1 frames over 50 ms in the last 600, the slowest 61 ms [3610.82] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3610.82] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3610.82] vulkan: caches: 81 render targets (1071 MB, 2 parked), 386 textures (1160 MB), 6426 buffers (118 MB); 3039 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3610.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3610.82] vulkan: 19555907 rendering passes, 209404 clear commands, 3651947 attachments cleared and 107 left undefined by their load op [3610.82] vulkan: 28713 passes (32%) ended at renderer.c:214 [3610.82] vulkan: 26158 passes (29%) ended at buffer.c:2264 [3610.82] vulkan: 16256 passes (18%) ended at buffer.c:2168 [3610.82] vulkan: 7934 passes (9%) ended at render.c:232 [3610.82] vulkan: 6123 passes (7%) ended at dma.c:143 [3610.82] vulkan: 2961 passes (3%) ended at cmd.c:534 [3610.82] vulkan: 1112 passes (1%) ended at buffer.c:2096 [3610.82] vulkan: 598 passes (1%) ended at renderer.c:680 [3610.82] vulkan: GPU-owned guest memory landed for the CPU 94344 times, render targets written back for an engine 10 times [3614.27] RomFS: reading rd_draw.bundle (5.4 KB) [3614.27] RomFS: reading rd_farheal.bundle (5.3 KB) [3614.27] RomFS: reading rd_freeze.bundle (5.3 KB) [3614.27] RomFS: reading uwep_rd02.bundle (201.3 KB) [3614.27] RomFS: reading rd_heal.bundle (5.1 KB) [3614.27] RomFS: reading farheal_hit.bundle (307.0 KB) [3614.27] RomFS: reading uwep_rd03.bundle (207.2 KB) [3614.27] RomFS: reading farheal_start.bundle (302.2 KB) [3614.27] RomFS: reading draw_start.bundle (364.3 KB) [3614.29] RomFS: reading uwep_rd04.bundle (295.5 KB) [3614.29] RomFS: reading freeze_hit.bundle (492.5 KB) [3614.42] RomFS: reading uanim_com0af-no1_c000_damagehigh.bundle (109.3 KB) [3614.42] RomFS: reading uanim_com0af-no1_c000_evasionr.bundle (78.0 KB) [3614.42] RomFS: reading uanim_com0af-no1_c000_evasionb.bundle (57.5 KB) [3614.42] RomFS: reading uanim_rod0af-rd1_c000_relaxloop.bundle (15.6 KB) [3614.42] RomFS: reading uanim_rod0af-rd1_c000_start.bundle (52.1 KB) [3614.43] RomFS: reading uanim_com0af-no1_c000_evasionl.bundle (58.6 KB) [3614.46] RomFS: reading 297006097.wem (39.9 KB) [3614.46] RomFS: reading 297008492.wem (13.2 KB) [3614.46] RomFS: reading 297020744.wem (26.6 KB) [3614.46] RomFS: reading 390317159.wem (13.5 KB) [3614.47] RomFS: reading 390330374.wem (13.3 KB) [3614.47] RomFS: reading 390330387.wem (44.9 KB) [3614.51] perf: 55.2 frames a second over 5.0 s (210197 shown in all) [3615.73] RomFS: reading 774409355.wem (909.6 KB) [3615.74] RomFS: reading 777630456.wem (41.8 KB) [3615.86] RomFS: reading 77777737.wem (87.7 KB) [3615.98] RomFS: reading 683746912.wem (34.9 KB) [3615.99] RomFS: reading 683818747.wem (24.4 KB) [3616.00] RomFS: reading V_GOLDMARY_Soranel_04.bin (2.7 KB) [3616.00] RomFS: reading V_GOLDMARY_Soranel_05.bin (3.5 KB) [3616.00] RomFS: reading V_GOLDMARY_Soranel_06.bin (4.5 KB) [3616.00] RomFS: reading V_GOLDMARY_Thanks_01.bin (2.7 KB) [3616.00] RomFS: reading V_GOLDMARY_Thanks_02.bin (2.2 KB) [3616.00] RomFS: reading V_GOLDMARY_Thanks_03.bin (2.3 KB) [3616.00] RomFS: reading V_GOLDMARY_Title_01.bin (2.5 KB) [3616.00] RomFS: reading V_GOLDMARY_Title_02.bin (1.6 KB) [3616.00] RomFS: reading V_GOLDMARY_Wideuse_01.bin (1.4 KB) [3616.00] RomFS: reading V_GOLDMARY_Wideuse_02.bin (1.3 KB) [3616.00] RomFS: reading V_GOLDMARY_Wideuse_03.bin (2.0 KB) [3616.00] RomFS: reading V_GOLDMARY_Wideuse_04.bin (1.3 KB) [3616.00] RomFS: reading V_GOLDMARY_Wideuse_05.bin (2.0 KB) [3616.00] RomFS: reading V_GOLDMARY_Wideuse_06.bin (2.5 KB) [3616.00] RomFS: reading V_GOLDMARY_Wideuse_07.bin (1.4 KB) [3616.19] vulkan: display: 599 frame intervals of 17.92 ms (deviation 6.65 ms, 1st to 99th percentile 16.56 to 49.93 ms), 31 held for other than 1 refresh; the game's frames went from release to present in 11.9 ms (3.6 to 20.1), on to the display in 23.5 ms (9.0 to 39.2), 35.4 ms in all (20.5 to 49.3) [3616.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3619.53] perf: 58.0 frames a second over 5.0 s (210488 shown in all) [3621.56] nvn: 210600 presents, 210600 submissions [3621.56] cpu: 600 presents in 10.74 s (55.9 fps): 40 of the game's threads ran 16.00 s on the host's processors (149% of one, 26.66 ms a present), the whole process 19.71 s (183%); the busiest: thread 80 'MainThread' 8.68 s, thread 86 'Job.Worker 0' 2.82 s, thread 87 'Job.Worker 1' 2.81 s, thread 108 'UnityGfxDeviceWorker' 1.04 s, thread 116 'AK::EventManager' 0.40 s [3621.56] cpu: in those 10.74 s, 239903 SVCs (22335 a second): 0x1b ArbitrateUnlock 61580, 0x0b SleepThread 55040, 0x1c WaitProcessWideKeyAtomic 54620, 0x1d SignalProcessWideKey 41086, 0x1a ArbitrateLock 17311, 0x21 SendSyncRequest 6900; 11045 calls the dispatch table had no code for (RtAPI.miss) [3621.56] vulkan: 89115733 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 977 finishes (361 ms); 0 reads past queued releases (0 samples counts written on the GPU); 129834756 descriptor sets written, 48396726 reused; 57817000 draws kept the last one's shaders and pipeline (0 checked), 83151751 its targets [3621.56] vulkan: 255 shaders translated (83 ms), 308 pipelines made (48 from the cache, 2291 ms making, 1177 ms waited for), 1438 render targets made, 16149 texture uploads (6621 MB); 6 frames over 50 ms in the last 600, the slowest 140 ms [3621.56] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3621.56] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3621.56] vulkan: caches: 77 render targets (1136 MB, 0 parked), 461 textures (1357 MB), 7637 buffers (127 MB); 3306 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3621.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3621.56] vulkan: 19624749 rendering passes, 210004 clear commands, 3661963 attachments cleared and 109 left undefined by their load op [3621.56] vulkan: 22862 passes (33%) ended at renderer.c:214 [3621.56] vulkan: 20179 passes (29%) ended at buffer.c:2264 [3621.56] vulkan: 10356 passes (15%) ended at buffer.c:2168 [3621.56] vulkan: 7087 passes (10%) ended at render.c:232 [3621.56] vulkan: 4026 passes (6%) ended at dma.c:143 [3621.56] vulkan: 2096 passes (3%) ended at cmd.c:534 [3621.56] vulkan: 1121 passes (2%) ended at buffer.c:2096 [3621.56] vulkan: 677 passes (1%) ended at surface.c:160 [3621.56] vulkan: GPU-owned guest memory landed for the CPU 94982 times, render targets written back for an engine 10 times [3624.55] perf: 54.2 frames a second over 5.0 s (210760 shown in all) [3626.67] vulkan: display: 599 frame intervals of 17.50 ms (deviation 6.70 ms, 1st to 99th percentile 16.58 to 33.50 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 7.1 ms (2.8 to 13.2), on to the display in 29.6 ms (12.2 to 46.8), 36.7 ms in all (20.5 to 49.9) [3626.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3628.32] RomFS: reading uanim_wng2dr-ax1_c000_damagemidud.bundle (44.7 KB) [3628.32] RomFS: reading uanim_wng2df-ax1_c000_damagemidud.bundle (38.5 KB) [3629.55] perf: 54.8 frames a second over 5.0 s (211034 shown in all) [3632.41] cpu: 600 presents in 10.85 s (55.3 fps): 39 of the game's threads ran 19.42 s on the host's processors (179% of one, 32.36 ms a present), the whole process 22.92 s (211%); the busiest: thread 80 'MainThread' 9.79 s, thread 86 'Job.Worker 0' 3.66 s, thread 87 'Job.Worker 1' 3.63 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.62 s [3632.41] cpu: in those 10.85 s, 297945 SVCs (27451 a second): 0x1b ArbitrateUnlock 80479, 0x0b SleepThread 68911, 0x1c WaitProcessWideKeyAtomic 62898, 0x1d SignalProcessWideKey 43784, 0x1a ArbitrateLock 32157, 0x21 SendSyncRequest 7745; 101121 calls the dispatch table had no code for (RtAPI.miss) [3632.41] vulkan: 89368842 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 979 finishes (363 ms); 0 reads past queued releases (0 samples counts written on the GPU); 130206492 descriptor sets written, 48531208 reused; 57982937 draws kept the last one's shaders and pipeline (0 checked), 83389194 its targets [3632.41] vulkan: 255 shaders translated (83 ms), 308 pipelines made (48 from the cache, 2291 ms making, 1177 ms waited for), 1443 render targets made, 16292 texture uploads (6659 MB); 5 frames over 50 ms in the last 600, the slowest 109 ms [3632.41] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3632.41] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3632.41] vulkan: caches: 80 render targets (1240 MB, 2 parked), 523 textures (1726 MB), 7973 buffers (126 MB); 3748 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3632.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3632.41] vulkan: 19686623 rendering passes, 210604 clear commands, 3670789 attachments cleared and 113 left undefined by their load op [3632.41] vulkan: 18622 passes (30%) ended at renderer.c:214 [3632.41] vulkan: 16374 passes (26%) ended at buffer.c:2264 [3632.41] vulkan: 12432 passes (20%) ended at buffer.c:2168 [3632.41] vulkan: 6274 passes (10%) ended at render.c:232 [3632.41] vulkan: 2652 passes (4%) ended at buffer.c:2096 [3632.41] vulkan: 2518 passes (4%) ended at dma.c:143 [3632.41] vulkan: 1968 passes (3%) ended at cmd.c:534 [3632.41] vulkan: 574 passes (1%) ended at surface.c:160 [3632.41] vulkan: GPU-owned guest memory landed for the CPU 95510 times, render targets written back for an engine 10 times [3634.55] perf: 57.6 frames a second over 5.0 s (211322 shown in all) [3637.72] vulkan: display: 599 frame intervals of 18.45 ms (deviation 7.12 ms, 1st to 99th percentile 16.56 to 50.09 ms), 51 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (3.9 to 13.2), on to the display in 23.1 ms (9.6 to 42.7), 32.0 ms in all (19.7 to 49.8) [3637.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3639.56] perf: 54.6 frames a second over 5.0 s (211596 shown in all) [3643.04] cpu: 600 presents in 10.63 s (56.4 fps): 39 of the game's threads ran 19.02 s on the host's processors (179% of one, 31.70 ms a present), the whole process 22.54 s (212%); the busiest: thread 80 'MainThread' 9.62 s, thread 87 'Job.Worker 1' 3.62 s, thread 86 'Job.Worker 0' 3.60 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.53 s [3643.04] cpu: in those 10.63 s, 307497 SVCs (28925 a second): 0x1b ArbitrateUnlock 81626, 0x0b SleepThread 73022, 0x1c WaitProcessWideKeyAtomic 67691, 0x1d SignalProcessWideKey 47223, 0x1a ArbitrateLock 29086, 0x21 SendSyncRequest 6878; 22385 calls the dispatch table had no code for (RtAPI.miss) [3643.04] vulkan: 89651128 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 983 finishes (366 ms); 0 reads past queued releases (0 samples counts written on the GPU); 130619471 descriptor sets written, 48682801 reused; 58180461 draws kept the last one's shaders and pipeline (0 checked), 83655977 its targets [3643.04] vulkan: 255 shaders translated (83 ms), 308 pipelines made (48 from the cache, 2291 ms making, 1177 ms waited for), 1443 render targets made, 16369 texture uploads (6680 MB); 5 frames over 50 ms in the last 600, the slowest 111 ms [3643.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3643.04] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3643.04] vulkan: caches: 75 render targets (1126 MB, 1 parked), 454 textures (1672 MB), 6507 buffers (540 MB); 3995 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3643.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3643.04] vulkan: 19747871 rendering passes, 211204 clear commands, 3679521 attachments cleared and 115 left undefined by their load op [3643.04] vulkan: 18427 passes (30%) ended at renderer.c:214 [3643.04] vulkan: 18277 passes (30%) ended at buffer.c:2264 [3643.04] vulkan: 10615 passes (17%) ended at buffer.c:2168 [3643.04] vulkan: 6287 passes (10%) ended at render.c:232 [3643.04] vulkan: 2458 passes (4%) ended at dma.c:143 [3643.04] vulkan: 2427 passes (4%) ended at buffer.c:2096 [3643.04] vulkan: 1983 passes (3%) ended at cmd.c:534 [3643.04] vulkan: 447 passes (1%) ended at surface.c:160 [3643.04] vulkan: GPU-owned guest memory landed for the CPU 95865 times, render targets written back for an engine 10 times [3643.76] RomFS: reading uanim_cav2cm-dg1_c000_dieb.bundle (71.2 KB) [3643.76] RomFS: reading uanim_cav2cr-dg1_c000_dieb.bundle (36.0 KB) [3643.77] RomFS: reading uanim_cav2cm-dg1_c000_attack3.bundle (77.8 KB) [3643.77] RomFS: reading uanim_cav2cr-dg1_c000_attack3.bundle (71.6 KB) [3644.56] perf: 55.6 frames a second over 5.0 s (211874 shown in all) [3645.74] RomFS: reading V_LAPIS_Damage_L_02.bin (0.9 KB) [3645.74] RomFS: reading V_LAPIS_Damage_L_03.bin (1.0 KB) [3645.74] RomFS: reading V_LAPIS_Damage_L_04.bin (1.4 KB) [3645.74] RomFS: reading V_LAPIS_Die_01.bin (3.9 KB) [3645.74] RomFS: reading V_LAPIS_Engage_Active_01.bin (2.7 KB) [3645.74] RomFS: reading V_LAPIS_Engage_Active_02.bin (2.6 KB) [3645.74] RomFS: reading V_LAPIS_Engage_Attack_BYLETH_01.bin (2.0 KB) [3645.74] RomFS: reading V_LAPIS_Engage_Attack_BYLETH_02.bin (1.9 KB) [3648.14] vulkan: display: 599 frame intervals of 17.39 ms (deviation 4.86 ms, 1st to 99th percentile 16.57 to 33.42 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (3.7 to 13.9), on to the display in 26.6 ms (11.6 to 45.5), 36.2 ms in all (20.5 to 49.8) [3648.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3649.56] perf: 59.2 frames a second over 5.0 s (212170 shown in all) [3653.48] nvn: 212400 presents, 212400 submissions [3653.49] cpu: 600 presents in 10.44 s (57.5 fps): 39 of the game's threads ran 17.28 s on the host's processors (166% of one, 28.81 ms a present), the whole process 20.64 s (198%); the busiest: thread 80 'MainThread' 8.75 s, thread 86 'Job.Worker 0' 3.24 s, thread 87 'Job.Worker 1' 3.23 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.60 s [3653.49] cpu: in those 10.44 s, 308680 SVCs (29564 a second): 0x1b ArbitrateUnlock 82312, 0x1c WaitProcessWideKeyAtomic 69722, 0x0b SleepThread 68197, 0x1d SignalProcessWideKey 50557, 0x1a ArbitrateLock 29360, 0x21 SendSyncRequest 6621; 10768 calls the dispatch table had no code for (RtAPI.miss) [3653.49] vulkan: 89927285 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 985 finishes (368 ms); 0 reads past queued releases (0 samples counts written on the GPU); 131030198 descriptor sets written, 48824388 reused; 58362042 draws kept the last one's shaders and pipeline (0 checked), 83916870 its targets [3653.49] vulkan: 255 shaders translated (83 ms), 308 pipelines made (48 from the cache, 2291 ms making, 1177 ms waited for), 1443 render targets made, 16414 texture uploads (6687 MB); 3 frames over 50 ms in the last 600, the slowest 110 ms [3653.49] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3653.49] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14376 MB (4256 ours) [3653.49] vulkan: caches: 75 render targets (1126 MB, 1 parked), 454 textures (1557 MB), 7406 buffers (539 MB); 3876 of 14376 MB in use as they count it, 0 MB freed for the budget so far [3653.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3653.49] vulkan: 19812144 rendering passes, 211804 clear commands, 3688718 attachments cleared and 117 left undefined by their load op [3653.49] vulkan: 20380 passes (32%) ended at buffer.c:2264 [3653.49] vulkan: 18547 passes (29%) ended at renderer.c:214 [3653.49] vulkan: 12560 passes (20%) ended at buffer.c:2168 [3653.49] vulkan: 6406 passes (10%) ended at render.c:232 [3653.49] vulkan: 2033 passes (3%) ended at dma.c:143 [3653.49] vulkan: 2017 passes (3%) ended at buffer.c:2096 [3653.49] vulkan: 1958 passes (3%) ended at cmd.c:534 [3653.49] vulkan: 221 passes (0%) ended at renderer.c:680 [3653.49] vulkan: GPU-owned guest memory landed for the CPU 96163 times, render targets written back for an engine 10 times [3654.58] perf: 58.6 frames a second over 5.0 s (212464 shown in all) [3658.27] vulkan: display: 599 frame intervals of 16.92 ms (deviation 2.45 ms, 1st to 99th percentile 16.57 to 33.21 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 6.8 ms (3.7 to 12.7), on to the display in 26.9 ms (10.3 to 31.5), 33.7 ms in all (19.2 to 36.4) [3658.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3659.60] perf: 59.6 frames a second over 5.0 s (212763 shown in all) [3663.58] cpu: 600 presents in 10.09 s (59.4 fps): 38 of the game's threads ran 13.07 s on the host's processors (129% of one, 21.78 ms a present), the whole process 15.95 s (158%); the busiest: thread 80 'MainThread' 6.95 s, thread 87 'Job.Worker 1' 2.39 s, thread 86 'Job.Worker 0' 2.36 s, thread 108 'UnityGfxDeviceWorker' 0.85 s, thread 116 'AK::EventManager' 0.33 s [3663.58] cpu: in those 10.09 s, 213232 SVCs (21125 a second): 0x0b SleepThread 61807, 0x1b ArbitrateUnlock 49910, 0x1c WaitProcessWideKeyAtomic 47043, 0x1d SignalProcessWideKey 35019, 0x1a ArbitrateLock 11198, 0x21 SendSyncRequest 6423; 196681 calls the dispatch table had no code for (RtAPI.miss) [3663.58] vulkan: 90228352 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 985 finishes (368 ms); 0 reads past queued releases (0 samples counts written on the GPU); 131447418 descriptor sets written, 49009302 reused; 58574292 draws kept the last one's shaders and pipeline (0 checked), 84202310 its targets [3663.58] vulkan: 255 shaders translated (83 ms), 308 pipelines made (48 from the cache, 2291 ms making, 1177 ms waited for), 1443 render targets made, 16461 texture uploads (6688 MB); 3 frames over 50 ms in the last 600, the slowest 56 ms [3663.58] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3663.58] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14376 MB (4256 ours) [3663.58] vulkan: caches: 75 render targets (1126 MB, 1 parked), 389 textures (1176 MB), 6016 buffers (105 MB); 3048 of 14376 MB in use as they count it, 0 MB freed for the budget so far [3663.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3663.58] vulkan: 19867952 rendering passes, 212404 clear commands, 3694718 attachments cleared and 117 left undefined by their load op [3663.58] vulkan: 23414 passes (42%) ended at buffer.c:2264 [3663.58] vulkan: 16208 passes (29%) ended at renderer.c:214 [3663.58] vulkan: 7166 passes (13%) ended at buffer.c:2168 [3663.58] vulkan: 5377 passes (10%) ended at render.c:232 [3663.58] vulkan: 1538 passes (3%) ended at cmd.c:534 [3663.58] vulkan: 1456 passes (3%) ended at dma.c:143 [3663.58] vulkan: 333 passes (1%) ended at renderer.c:680 [3663.58] vulkan: 290 passes (1%) ended at buffer.c:2096 [3663.58] vulkan: GPU-owned guest memory landed for the CPU 96329 times, render targets written back for an engine 10 times [3664.61] perf: 59.6 frames a second over 5.0 s (213062 shown in all) [3668.36] vulkan: display: 599 frame intervals of 16.83 ms (deviation 2.36 ms, 1st to 99th percentile 16.58 to 16.93 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 6.4 ms (5.1 to 7.8), on to the display in 28.0 ms (16.0 to 30.6), 34.4 ms in all (23.1 to 35.9) [3668.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3669.61] perf: 59.6 frames a second over 5.0 s (213360 shown in all) [3673.65] cpu: 600 presents in 10.07 s (59.6 fps): 38 of the game's threads ran 13.31 s on the host's processors (132% of one, 22.18 ms a present), the whole process 16.10 s (160%); the busiest: thread 80 'MainThread' 7.25 s, thread 87 'Job.Worker 1' 2.37 s, thread 86 'Job.Worker 0' 2.35 s, thread 108 'UnityGfxDeviceWorker' 0.86 s, thread 116 'AK::EventManager' 0.34 s [3673.65] cpu: in those 10.07 s, 218524 SVCs (21707 a second): 0x0b SleepThread 62622, 0x1b ArbitrateUnlock 51415, 0x1c WaitProcessWideKeyAtomic 48361, 0x1d SignalProcessWideKey 36311, 0x1a ArbitrateLock 11570, 0x21 SendSyncRequest 6417; 51583 calls the dispatch table had no code for (RtAPI.miss) [3673.65] vulkan: 90535652 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 985 finishes (368 ms); 0 reads past queued releases (0 samples counts written on the GPU); 131876980 descriptor sets written, 49194340 reused; 58791011 draws kept the last one's shaders and pipeline (0 checked), 84494006 its targets [3673.65] vulkan: 255 shaders translated (83 ms), 308 pipelines made (48 from the cache, 2291 ms making, 1177 ms waited for), 1443 render targets made, 16467 texture uploads (6689 MB); 2 frames over 50 ms in the last 600, the slowest 61 ms [3673.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3673.65] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14376 MB (4256 ours) [3673.65] vulkan: caches: 73 render targets (1072 MB, 1 parked), 251 textures (762 MB), 3107 buffers (19 MB); 2494 of 14376 MB in use as they count it, 0 MB freed for the budget so far [3673.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3673.65] vulkan: 19920471 rendering passes, 213004 clear commands, 3700718 attachments cleared and 117 left undefined by their load op [3673.65] vulkan: 18606 passes (35%) ended at buffer.c:2264 [3673.65] vulkan: 16200 passes (31%) ended at renderer.c:214 [3673.65] vulkan: 8352 passes (16%) ended at buffer.c:2168 [3673.65] vulkan: 5383 passes (10%) ended at render.c:232 [3673.65] vulkan: 1563 passes (3%) ended at cmd.c:534 [3673.65] vulkan: 1426 passes (3%) ended at dma.c:143 [3673.65] vulkan: 597 passes (1%) ended at buffer.c:2096 [3673.65] vulkan: 388 passes (1%) ended at renderer.c:680 [3673.65] vulkan: GPU-owned guest memory landed for the CPU 96355 times, render targets written back for an engine 10 times [3674.63] perf: 59.6 frames a second over 5.0 s (213659 shown in all) [3678.37] vulkan: display: 599 frame intervals of 16.72 ms (deviation 1.37 ms, 1st to 99th percentile 16.56 to 16.95 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 6.2 ms (4.8 to 7.6), on to the display in 28.7 ms (20.2 to 31.3), 34.9 ms in all (27.3 to 36.6) [3678.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3679.65] perf: 60.0 frames a second over 5.0 s (213960 shown in all) [3683.64] nvn: 214200 presents, 214200 submissions [3683.64] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 12.70 s on the host's processors (127% of one, 21.17 ms a present), the whole process 15.23 s (152%); the busiest: thread 80 'MainThread' 6.06 s, thread 86 'Job.Worker 0' 2.24 s, thread 87 'Job.Worker 1' 2.22 s, thread 129 'Thread_0x0000000008414690' 0.91 s, thread 108 'UnityGfxDeviceWorker' 0.75 s [3683.64] cpu: in those 10.00 s, 207325 SVCs (20741 a second): 0x0b SleepThread 62209, 0x1b ArbitrateUnlock 48063, 0x1c WaitProcessWideKeyAtomic 45314, 0x1d SignalProcessWideKey 32643, 0x1a ArbitrateLock 10914, 0x21 SendSyncRequest 6364; 137675 calls the dispatch table had no code for (RtAPI.miss) [3683.64] vulkan: 90776523 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 985 finishes (368 ms); 0 reads past queued releases (0 samples counts written on the GPU); 132206932 descriptor sets written, 49346130 reused; 58972091 draws kept the last one's shaders and pipeline (0 checked), 84719248 its targets [3683.64] vulkan: 255 shaders translated (83 ms), 308 pipelines made (48 from the cache, 2291 ms making, 1177 ms waited for), 1443 render targets made, 16530 texture uploads (6692 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms [3683.64] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3683.64] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14383 MB (4256 ours) [3683.64] vulkan: caches: 73 render targets (1072 MB, 1 parked), 230 textures (758 MB), 2256 buffers (19 MB); 2490 of 14383 MB in use as they count it, 0 MB freed for the budget so far [3683.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3683.64] vulkan: 19968743 rendering passes, 213604 clear commands, 3706718 attachments cleared and 117 left undefined by their load op [3683.64] vulkan: 18213 passes (38%) ended at buffer.c:2264 [3683.64] vulkan: 16210 passes (34%) ended at renderer.c:214 [3683.64] vulkan: 5063 passes (10%) ended at render.c:232 [3683.64] vulkan: 4599 passes (10%) ended at buffer.c:2168 [3683.64] vulkan: 1591 passes (3%) ended at dma.c:143 [3683.64] vulkan: 1309 passes (3%) ended at cmd.c:534 [3683.64] vulkan: 792 passes (2%) ended at buffer.c:2096 [3683.64] vulkan: 468 passes (1%) ended at renderer.c:680 [3683.64] vulkan: GPU-owned guest memory landed for the CPU 96503 times, render targets written back for an engine 10 times [3684.65] perf: 60.0 frames a second over 5.0 s (214260 shown in all) [3688.42] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.94 ms, 1st to 99th percentile 16.58 to 16.94 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (3.9 to 6.8), on to the display in 30.5 ms (20.5 to 32.5), 35.9 ms in all (25.2 to 37.6) [3688.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3689.66] perf: 59.2 frames a second over 5.0 s (214557 shown in all) [3693.74] cpu: 600 presents in 10.10 s (59.4 fps): 38 of the game's threads ran 12.21 s on the host's processors (121% of one, 20.36 ms a present), the whole process 14.82 s (147%); the busiest: thread 80 'MainThread' 6.59 s, thread 87 'Job.Worker 1' 2.17 s, thread 86 'Job.Worker 0' 2.14 s, thread 108 'UnityGfxDeviceWorker' 0.80 s, thread 116 'AK::EventManager' 0.34 s [3693.74] cpu: in those 10.10 s, 217576 SVCs (21539 a second): 0x0b SleepThread 63223, 0x1b ArbitrateUnlock 50935, 0x1c WaitProcessWideKeyAtomic 47728, 0x1d SignalProcessWideKey 35566, 0x1a ArbitrateLock 11841, 0x21 SendSyncRequest 6421; 83441 calls the dispatch table had no code for (RtAPI.miss) [3693.74] vulkan: 91034833 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 985 finishes (368 ms); 0 reads past queued releases (0 samples counts written on the GPU); 132561401 descriptor sets written, 49508281 reused; 59151776 draws kept the last one's shaders and pipeline (0 checked), 84961952 its targets [3693.74] vulkan: 255 shaders translated (83 ms), 308 pipelines made (48 from the cache, 2291 ms making, 1177 ms waited for), 1443 render targets made, 16537 texture uploads (6697 MB); 2 frames over 50 ms in the last 600, the slowest 59 ms [3693.74] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3693.74] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14383 MB (4256 ours) [3693.74] vulkan: caches: 73 render targets (1072 MB, 1 parked), 228 textures (779 MB), 2756 buffers (22 MB); 2514 of 14383 MB in use as they count it, 0 MB freed for the budget so far [3693.74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3693.74] vulkan: 20020707 rendering passes, 214204 clear commands, 3712718 attachments cleared and 117 left undefined by their load op [3693.74] vulkan: 21442 passes (41%) ended at buffer.c:2264 [3693.74] vulkan: 16200 passes (31%) ended at renderer.c:214 [3693.74] vulkan: 6282 passes (12%) ended at buffer.c:2168 [3693.74] vulkan: 4686 passes (9%) ended at render.c:232 [3693.74] vulkan: 1437 passes (3%) ended at cmd.c:534 [3693.74] vulkan: 1163 passes (2%) ended at dma.c:143 [3693.74] vulkan: 416 passes (1%) ended at buffer.c:2096 [3693.74] vulkan: 332 passes (1%) ended at renderer.c:680 [3693.74] vulkan: GPU-owned guest memory landed for the CPU 96575 times, render targets written back for an engine 10 times [3694.68] perf: 59.4 frames a second over 5.0 s (214855 shown in all) [3698.66] vulkan: display: 599 frame intervals of 16.80 ms (deviation 1.78 ms, 1st to 99th percentile 16.57 to 16.95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 5.9 ms (4.9 to 7.3), on to the display in 29.8 ms (15.3 to 31.6), 35.7 ms in all (21.3 to 37.4) [3698.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3699.70] perf: 59.8 frames a second over 5.0 s (215155 shown in all) [3703.94] cpu: 600 presents in 10.20 s (58.8 fps): 38 of the game's threads ran 12.19 s on the host's processors (120% of one, 20.32 ms a present), the whole process 14.84 s (145%); the busiest: thread 80 'MainThread' 6.21 s, thread 87 'Job.Worker 1' 2.20 s, thread 86 'Job.Worker 0' 2.18 s, thread 108 'UnityGfxDeviceWorker' 0.80 s, thread 116 'AK::EventManager' 0.37 s [3703.94] cpu: in those 10.20 s, 218046 SVCs (21378 a second): 0x0b SleepThread 62734, 0x1b ArbitrateUnlock 51271, 0x1c WaitProcessWideKeyAtomic 48263, 0x1d SignalProcessWideKey 35739, 0x1a ArbitrateLock 11730, 0x21 SendSyncRequest 6465; 92011 calls the dispatch table had no code for (RtAPI.miss) [3703.94] vulkan: 91326428 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 985 finishes (368 ms); 0 reads past queued releases (0 samples counts written on the GPU); 132970067 descriptor sets written, 49682805 reused; 59368096 draws kept the last one's shaders and pipeline (0 checked), 85237940 its targets [3703.94] vulkan: 255 shaders translated (83 ms), 308 pipelines made (48 from the cache, 2291 ms making, 1177 ms waited for), 1443 render targets made, 16550 texture uploads (6697 MB); 3 frames over 50 ms in the last 600, the slowest 194 ms [3703.94] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3703.94] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14383 MB (4256 ours) [3703.94] vulkan: caches: 73 render targets (1072 MB, 1 parked), 206 textures (768 MB), 2542 buffers (28 MB); 2509 of 14383 MB in use as they count it, 0 MB freed for the budget so far [3703.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3703.94] vulkan: 20071988 rendering passes, 214804 clear commands, 3718718 attachments cleared and 117 left undefined by their load op [3703.94] vulkan: 19081 passes (37%) ended at buffer.c:2264 [3703.94] vulkan: 16200 passes (32%) ended at renderer.c:214 [3703.94] vulkan: 7601 passes (15%) ended at buffer.c:2168 [3703.94] vulkan: 4760 passes (9%) ended at render.c:232 [3703.94] vulkan: 1503 passes (3%) ended at cmd.c:534 [3703.94] vulkan: 1253 passes (2%) ended at dma.c:143 [3703.94] vulkan: 593 passes (1%) ended at buffer.c:2096 [3703.94] vulkan: 283 passes (1%) ended at renderer.c:680 [3703.94] vulkan: GPU-owned guest memory landed for the CPU 96633 times, render targets written back for an engine 10 times [3704.71] perf: 56.8 frames a second over 5.0 s (215440 shown in all) [3709.26] vulkan: display: 598 frame intervals of 17.39 ms (deviation 8.77 ms, 1st to 99th percentile 16.57 to 33.42 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 6.2 ms (3.9 to 9.0), on to the display in 28.2 ms (11.9 to 33.3), 34.6 ms in all (20.4 to 37.8) [3709.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3709.71] perf: 56.2 frames a second over 5.0 s (215721 shown in all) [3714.37] nvn: 216000 presents, 216000 submissions [3714.37] cpu: 600 presents in 10.43 s (57.5 fps): 38 of the game's threads ran 17.32 s on the host's processors (166% of one, 28.87 ms a present), the whole process 20.39 s (196%); the busiest: thread 80 'MainThread' 8.00 s, thread 87 'Job.Worker 1' 4.08 s, thread 86 'Job.Worker 0' 3.94 s, thread 108 'UnityGfxDeviceWorker' 0.72 s, thread 116 'AK::EventManager' 0.34 s [3714.37] cpu: in those 10.43 s, 170093 SVCs (16315 a second): 0x0b SleepThread 45377, 0x1b ArbitrateUnlock 43219, 0x1c WaitProcessWideKeyAtomic 33653, 0x1d SignalProcessWideKey 23963, 0x1a ArbitrateLock 15297, 0x21 SendSyncRequest 6704; 4931 calls the dispatch table had no code for (RtAPI.miss) [3714.37] vulkan: 91600517 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 988 finishes (369 ms); 0 reads past queued releases (0 samples counts written on the GPU); 133365613 descriptor sets written, 49835437 reused; 59563268 draws kept the last one's shaders and pipeline (0 checked), 85496051 its targets [3714.37] vulkan: 255 shaders translated (83 ms), 308 pipelines made (48 from the cache, 2291 ms making, 1177 ms waited for), 1454 render targets made, 16683 texture uploads (6744 MB); 1 frames over 50 ms in the last 600, the slowest 136 ms [3714.37] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3714.37] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14383 MB (4256 ours) [3714.37] vulkan: caches: 82 render targets (1104 MB, 2 parked), 317 textures (1014 MB), 3384 buffers (66 MB); 2858 of 14383 MB in use as they count it, 0 MB freed for the budget so far [3714.37] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3714.37] vulkan: 20124330 rendering passes, 215404 clear commands, 3724916 attachments cleared and 117 left undefined by their load op [3714.37] vulkan: 19710 passes (38%) ended at buffer.c:2264 [3714.37] vulkan: 16886 passes (32%) ended at renderer.c:214 [3714.37] vulkan: 4777 passes (9%) ended at render.c:232 [3714.37] vulkan: 4731 passes (9%) ended at buffer.c:2168 [3714.37] vulkan: 3351 passes (6%) ended at dma.c:143 [3714.37] vulkan: 1551 passes (3%) ended at cmd.c:534 [3714.37] vulkan: 848 passes (2%) ended at buffer.c:2096 [3714.37] vulkan: 409 passes (1%) ended at renderer.c:680 [3714.37] vulkan: GPU-owned guest memory landed for the CPU 96971 times, render targets written back for an engine 10 times [3714.71] perf: 59.8 frames a second over 5.0 s (216020 shown in all) [3719.47] vulkan: display: 599 frame intervals of 17.00 ms (deviation 2.34 ms, 1st to 99th percentile 16.56 to 33.41 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (8.2 to 16.2), on to the display in 35.8 ms (11.2 to 41.6), 46.6 ms in all (25.5 to 50.0) [3719.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3719.73] perf: 59.4 frames a second over 5.0 s (216318 shown in all) [3724.49] cpu: 600 presents in 10.12 s (59.3 fps): 38 of the game's threads ran 22.52 s on the host's processors (223% of one, 37.54 ms a present), the whole process 26.47 s (262%); the busiest: thread 80 'MainThread' 8.84 s, thread 86 'Job.Worker 0' 6.20 s, thread 87 'Job.Worker 1' 5.91 s, thread 108 'UnityGfxDeviceWorker' 1.11 s, thread 116 'AK::EventManager' 0.28 s [3724.49] cpu: in those 10.12 s, 118426 SVCs (11702 a second): 0x1b ArbitrateUnlock 29353, 0x1c WaitProcessWideKeyAtomic 27010, 0x0b SleepThread 26523, 0x1d SignalProcessWideKey 20740, 0x1a ArbitrateLock 6492, 0x21 SendSyncRequest 6468; 5585 calls the dispatch table had no code for (RtAPI.miss) [3724.49] vulkan: 92029262 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 991 finishes (370 ms); 0 reads past queued releases (0 samples counts written on the GPU); 133984848 descriptor sets written, 50073692 reused; 59877094 draws kept the last one's shaders and pipeline (0 checked), 85902464 its targets [3724.49] vulkan: 255 shaders translated (83 ms), 308 pipelines made (48 from the cache, 2291 ms making, 1177 ms waited for), 1454 render targets made, 16709 texture uploads (6753 MB); 1 frames over 50 ms in the last 600, the slowest 52 ms [3724.49] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3724.49] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14383 MB (4256 ours) [3724.49] vulkan: caches: 82 render targets (1104 MB, 2 parked), 332 textures (1117 MB), 4654 buffers (79 MB); 2957 of 14383 MB in use as they count it, 0 MB freed for the budget so far [3724.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3724.49] vulkan: 20196464 rendering passes, 216004 clear commands, 3735236 attachments cleared and 117 left undefined by their load op [3724.49] vulkan: 25626 passes (36%) ended at renderer.c:214 [3724.49] vulkan: 24083 passes (33%) ended at buffer.c:2264 [3724.49] vulkan: 7933 passes (11%) ended at buffer.c:2168 [3724.49] vulkan: 6684 passes (9%) ended at render.c:232 [3724.49] vulkan: 3191 passes (4%) ended at dma.c:143 [3724.49] vulkan: 2371 passes (3%) ended at cmd.c:534 [3724.49] vulkan: 1167 passes (2%) ended at buffer.c:2096 [3724.49] vulkan: 600 passes (1%) ended at renderer.c:680 [3724.49] vulkan: GPU-owned guest memory landed for the CPU 97130 times, render targets written back for an engine 10 times [3724.73] perf: 59.0 frames a second over 5.0 s (216613 shown in all) [3729.75] perf: 57.4 frames a second over 5.0 s (216901 shown in all) [3729.79] vulkan: display: 599 frame intervals of 17.22 ms (deviation 3.29 ms, 1st to 99th percentile 16.56 to 33.40 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 12.8 ms (8.9 to 17.6), on to the display in 21.6 ms (9.7 to 36.7), 34.4 ms in all (23.3 to 49.6) [3729.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3734.75] perf: 55.0 frames a second over 5.0 s (217176 shown in all) [3735.18] cpu: 600 presents in 10.69 s (56.1 fps): 38 of the game's threads ran 24.99 s on the host's processors (234% of one, 41.66 ms a present), the whole process 29.69 s (278%); the busiest: thread 80 'MainThread' 10.24 s, thread 87 'Job.Worker 1' 6.46 s, thread 86 'Job.Worker 0' 6.35 s, thread 108 'UnityGfxDeviceWorker' 1.44 s, thread 116 'AK::EventManager' 0.32 s [3735.18] cpu: in those 10.69 s, 103321 SVCs (9661 a second): 0x0b SleepThread 27338, 0x1c WaitProcessWideKeyAtomic 22920, 0x1b ArbitrateUnlock 22891, 0x1d SignalProcessWideKey 17831, 0x21 SendSyncRequest 6484, 0x1a ArbitrateLock 3937; 8083 calls the dispatch table had no code for (RtAPI.miss) [3735.18] vulkan: 92473955 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1007 finishes (374 ms); 0 reads past queued releases (0 samples counts written on the GPU); 134630541 descriptor sets written, 50317385 reused; 60185076 draws kept the last one's shaders and pipeline (0 checked), 86323966 its targets [3735.18] vulkan: 255 shaders translated (83 ms), 308 pipelines made (48 from the cache, 2291 ms making, 1177 ms waited for), 1469 render targets made, 16763 texture uploads (6771 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [3735.18] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3735.18] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14383 MB (4256 ours) [3735.18] vulkan: caches: 96 render targets (1161 MB, 2 parked), 342 textures (1345 MB), 4221 buffers (102 MB); 3265 of 14383 MB in use as they count it, 0 MB freed for the budget so far [3735.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3735.18] vulkan: 20287092 rendering passes, 216604 clear commands, 3746096 attachments cleared and 117 left undefined by their load op [3735.18] vulkan: 32218 passes (36%) ended at buffer.c:2264 [3735.18] vulkan: 27055 passes (30%) ended at renderer.c:214 [3735.18] vulkan: 12539 passes (14%) ended at buffer.c:2168 [3735.18] vulkan: 6880 passes (8%) ended at render.c:232 [3735.18] vulkan: 6039 passes (7%) ended at dma.c:143 [3735.18] vulkan: 2799 passes (3%) ended at cmd.c:534 [3735.18] vulkan: 2062 passes (2%) ended at buffer.c:2096 [3735.18] vulkan: 598 passes (1%) ended at renderer.c:680 [3735.18] vulkan: GPU-owned guest memory landed for the CPU 97934 times, render targets written back for an engine 10 times [3739.76] perf: 54.2 frames a second over 5.0 s (217448 shown in all) [3740.97] vulkan: display: 599 frame intervals of 18.39 ms (deviation 6.15 ms, 1st to 99th percentile 16.57 to 33.47 ms), 56 held for other than 1 refresh; the game's frames went from release to present in 14.7 ms (9.8 to 20.0), on to the display in 18.0 ms (8.5 to 28.0), 32.7 ms in all (21.7 to 43.6) [3740.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3743.29] RomFS: reading uwep_ax27.bundle (239.5 KB) [3743.30] RomFS: reading uwep_ax27n.bundle (229.8 KB) [3744.78] perf: 52.4 frames a second over 5.0 s (217711 shown in all) [3746.45] nvn: 217800 presents, 217800 submissions [3746.46] cpu: 600 presents in 11.28 s (53.2 fps): 38 of the game's threads ran 23.09 s on the host's processors (205% of one, 38.48 ms a present), the whole process 28.34 s (251%); the busiest: thread 80 'MainThread' 10.91 s, thread 87 'Job.Worker 1' 5.09 s, thread 86 'Job.Worker 0' 5.03 s, thread 108 'UnityGfxDeviceWorker' 1.49 s, thread 116 'AK::EventManager' 0.39 s [3746.46] cpu: in those 11.28 s, 153310 SVCs (13594 a second): 0x0b SleepThread 44416, 0x1b ArbitrateUnlock 34908, 0x1c WaitProcessWideKeyAtomic 34054, 0x1d SignalProcessWideKey 23300, 0x1a ArbitrateLock 8012, 0x21 SendSyncRequest 6646; 14791 calls the dispatch table had no code for (RtAPI.miss) [3746.46] vulkan: 92964176 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1007 finishes (374 ms); 0 reads past queued releases (0 samples counts written on the GPU); 135349092 descriptor sets written, 50579276 reused; 60519788 draws kept the last one's shaders and pipeline (0 checked), 86787279 its targets [3746.46] vulkan: 255 shaders translated (83 ms), 308 pipelines made (48 from the cache, 2291 ms making, 1177 ms waited for), 1469 render targets made, 16792 texture uploads (6775 MB); 5 frames over 50 ms in the last 600, the slowest 109 ms [3746.46] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3746.46] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14383 MB (4256 ours) [3746.46] vulkan: caches: 96 render targets (1161 MB, 2 parked), 351 textures (1343 MB), 5473 buffers (126 MB); 3274 of 14383 MB in use as they count it, 0 MB freed for the budget so far [3746.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3746.46] vulkan: 20384820 rendering passes, 217204 clear commands, 3759035 attachments cleared and 117 left undefined by their load op [3746.46] vulkan: 32731 passes (33%) ended at buffer.c:2264 [3746.46] vulkan: 31613 passes (32%) ended at renderer.c:214 [3746.46] vulkan: 11954 passes (12%) ended at buffer.c:2168 [3746.46] vulkan: 8434 passes (9%) ended at render.c:232 [3746.46] vulkan: 6519 passes (7%) ended at dma.c:143 [3746.46] vulkan: 3145 passes (3%) ended at cmd.c:534 [3746.46] vulkan: 2118 passes (2%) ended at buffer.c:2096 [3746.46] vulkan: 602 passes (1%) ended at surface.c:160 [3746.46] vulkan: GPU-owned guest memory landed for the CPU 99067 times, render targets written back for an engine 10 times [3749.78] perf: 53.0 frames a second over 5.0 s (217976 shown in all) [3752.39] vulkan: display: 599 frame intervals of 19.06 ms (deviation 7.32 ms, 1st to 99th percentile 16.56 to 33.48 ms), 77 held for other than 1 refresh; the game's frames went from release to present in 12.2 ms (7.6 to 16.0), on to the display in 17.9 ms (9.4 to 26.8), 30.1 ms in all (19.6 to 40.1) [3752.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3754.78] perf: 51.6 frames a second over 5.0 s (218234 shown in all) [3756.61] RomFS: reading uwep_dg11.bundle (201.7 KB) [3756.61] RomFS: reading uwep_ft00.bundle (1.7 KB) [3756.61] RomFS: reading uwep_ft01.bundle (196.4 KB) [3756.74] RomFS: reading eff_engageb_trigger.bundle (742.6 KB) [3756.74] RomFS: reading eff_dlc6_wpthunder_trigger.bundle (203.0 KB) [3756.75] RomFS: reading eff_engageb_start.bundle (410.2 KB) [3756.75] RomFS: reading uanim_tsf0af-no1_c000_engage2.bundle (48.9 KB) [3756.75] RomFS: reading uanim_tsf0af-no1_c000_engage3.bundle (74.6 KB) [3756.75] RomFS: reading uanim_tsf0af-no1_c051_engage2.bundle (94.4 KB) [3757.12] RomFS: reading V_IVY_D_Ride_15.bin (3.7 KB) [3757.12] RomFS: reading V_IVY_D_Ride_16.bin (1.8 KB) [3757.12] RomFS: reading V_IVY_Damage_H_01.bin (1.0 KB) [3757.12] RomFS: reading V_IVY_Damage_H_02.bin (1.4 KB) [3757.12] RomFS: reading V_IVY_Damage_H_03.bin (1.0 KB) [3757.12] RomFS: reading V_IVY_Damage_H_04.bin (1.4 KB) [3757.12] RomFS: reading V_IVY_Damage_L_01.bin (0.5 KB) [3757.12] RomFS: reading V_IVY_Damage_L_02.bin (0.8 KB) [3757.12] RomFS: reading V_IVY_Damage_L_03.bin (1.1 KB) [3757.12] RomFS: reading V_IVY_Damage_L_04.bin (0.9 KB) [3757.12] RomFS: reading V_IVY_Die_01.bin (3.7 KB) [3757.12] RomFS: reading V_IVY_Engage_Active_01.bin (1.9 KB) [3757.12] RomFS: reading V_IVY_Engage_Active_02.bin (3.8 KB) [3757.12] RomFS: reading V_IVY_Engage_Attack_BYLETH_01.bin (1.9 KB) [3757.12] RomFS: reading V_IVY_Engage_Attack_BYLETH_02.bin (1.9 KB) [3757.12] RomFS: reading V_IVY_Engage_Attack_CELLICA_01.bin (1.4 KB) [3757.12] RomFS: reading V_IVY_Engage_Attack_CELLICA_02.bin (1.6 KB) [3757.12] RomFS: reading V_IVY_Engage_Attack_EIRIK_01.bin (1.8 KB) [3757.12] RomFS: reading V_IVY_Engage_Attack_EIRIK_02.bin (1.7 KB) [3757.12] RomFS: reading V_IVY_Engage_Attack_IKE_01.bin (1.8 KB) [3757.76] cpu: 600 presents in 11.30 s (53.1 fps): 38 of the game's threads ran 20.91 s on the host's processors (185% of one, 34.85 ms a present), the whole process 26.15 s (231%); the busiest: thread 80 'MainThread' 10.55 s, thread 86 'Job.Worker 0' 4.14 s, thread 87 'Job.Worker 1' 4.11 s, thread 108 'UnityGfxDeviceWorker' 1.48 s, thread 116 'AK::EventManager' 0.36 s [3757.76] cpu: in those 11.30 s, 208885 SVCs (18485 a second): 0x0b SleepThread 56501, 0x1b ArbitrateUnlock 51225, 0x1c WaitProcessWideKeyAtomic 45763, 0x1d SignalProcessWideKey 30888, 0x1a ArbitrateLock 15515, 0x21 SendSyncRequest 7011; 11879 calls the dispatch table had no code for (RtAPI.miss) [3757.76] vulkan: 93456418 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1015 finishes (376 ms); 0 reads past queued releases (0 samples counts written on the GPU); 136070006 descriptor sets written, 50842846 reused; 60857204 draws kept the last one's shaders and pipeline (0 checked), 87249502 its targets [3757.76] vulkan: 258 shaders translated (83 ms), 311 pipelines made (49 from the cache, 2304 ms making, 1190 ms waited for), 1473 render targets made, 16852 texture uploads (6789 MB); 2 frames over 50 ms in the last 600, the slowest 102 ms [3757.76] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3757.76] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14383 MB (4256 ours) [3757.76] vulkan: caches: 88 render targets (1163 MB, 0 parked), 355 textures (1275 MB), 7690 buffers (158 MB); 3252 of 14383 MB in use as they count it, 0 MB freed for the budget so far [3757.76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3757.76] vulkan: 20490325 rendering passes, 217804 clear commands, 3773921 attachments cleared and 119 left undefined by their load op [3757.76] vulkan: 35343 passes (33%) ended at renderer.c:214 [3757.76] vulkan: 33526 passes (32%) ended at buffer.c:2264 [3757.76] vulkan: 14201 passes (13%) ended at buffer.c:2168 [3757.76] vulkan: 9914 passes (9%) ended at render.c:232 [3757.76] vulkan: 6064 passes (6%) ended at dma.c:143 [3757.76] vulkan: 2993 passes (3%) ended at cmd.c:534 [3757.76] vulkan: 2162 passes (2%) ended at buffer.c:2096 [3757.76] vulkan: 721 passes (1%) ended at surface.c:160 [3757.76] vulkan: GPU-owned guest memory landed for the CPU 100057 times, render targets written back for an engine 10 times [3759.80] perf: 57.4 frames a second over 5.0 s (218522 shown in all) [3760.01] RomFS: reading obody_swd2am_c704.bundle (94.3 KB) [3760.01] RomFS: reading uas_mar1af.bundle (6.8 KB) [3760.01] RomFS: reading obody_thr1af_c000.bundle (78.6 KB) [3760.01] RomFS: reading uas_mar1am.bundle (6.6 KB) [3760.02] RomFS: reading uanim_enb0af-sw1_c000_win.bundle (83.9 KB) [3760.02] RomFS: reading uanim_enb0af-sw1_c000_winloop.bundle (18.6 KB) [3760.02] RomFS: reading uanim_enb0af-sw1_c542_attack1.bundle (124.3 KB) [3760.03] RomFS: reading uanim_enb0af-mg1_c000_win.bundle (80.2 KB) [3760.03] RomFS: reading uanim_enb0af-bw1_c000_win.bundle (69.3 KB) [3760.03] RomFS: reading uanim_enb0af-mg1_c000_winloop.bundle (26.6 KB) [3760.03] RomFS: reading uanim_enb0af-bw1_c000_start.bundle (65.3 KB) [3760.03] RomFS: reading uanim_enb0af-sw1_c542_attackcl.bundle (155.4 KB) [3760.03] RomFS: reading uanim_enb0af-sw1_c585_attack1l.bundle (79.9 KB) [3760.03] RomFS: reading uanim_enb0af-mg1_c000_idlenormal.bundle (28.8 KB) [3760.03] RomFS: reading oanim_map0am-no1_c000_runloop.bundle (35.0 KB) [3760.03] RomFS: reading uanim_enb0af-bw1_c000_ready.bundle (37.4 KB) [3760.03] RomFS: reading oacc_spine2_formmagic.bundle (98.9 KB) [3760.03] RomFS: reading uanim_enb0af-bw1_c000_idledying.bundle (21.6 KB) [3760.03] RomFS: reading uanim_enb0af-sw1_c000_idlenormal.bundle (29.7 KB) [3760.03] RomFS: reading uanim_enb0af-bw1_c000_idlenormal.bundle (21.7 KB) [3760.03] RomFS: reading uanim_enb0af-bw1_c000_parryl.bundle (46.8 KB) [3760.03] RomFS: reading uanim_enb0af-mg1_c000_parryl.bundle (52.8 KB) [3760.03] RomFS: reading uanim_enb0af-bw1_c000_attack2.bundle (93.9 KB) [3760.04] RomFS: reading oacc_eff_emblemaura-05-01.bundle (114.2 KB) [3760.04] RomFS: reading uanim_enb0af-sw1_c000_parryl.bundle (61.3 KB) [3760.04] RomFS: reading ubody_swimm3_c000d.bundle (2399.0 KB) [3760.04] RomFS: reading ubody_thr1af_c000.bundle (2628.7 KB) [3760.06] RomFS: reading uacc_spine2_hair350e.bundle (286.1 KB) [3763.37] vulkan: display: 599 frame intervals of 18.34 ms (deviation 8.23 ms, 1st to 99th percentile 16.57 to 49.99 ms), 40 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (3.1 to 18.3), on to the display in 30.3 ms (9.7 to 46.8), 39.5 ms in all (20.7 to 50.0) [3763.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3764.81] perf: 53.6 frames a second over 5.0 s (218791 shown in all) [3766.14] RomFS: reading uwep_bw16-ar.bundle (110.4 KB) [3766.15] RomFS: reading uwep_bw16-bw.bundle (265.6 KB) [3766.17] RomFS: reading uwep_bw16n-ar.bundle (106.1 KB) [3768.48] cpu: 600 presents in 10.72 s (56.0 fps): 38 of the game's threads ran 18.94 s on the host's processors (177% of one, 31.56 ms a present), the whole process 23.52 s (219%); the busiest: thread 80 'MainThread' 9.56 s, thread 87 'Job.Worker 1' 3.72 s, thread 86 'Job.Worker 0' 3.67 s, thread 108 'UnityGfxDeviceWorker' 1.31 s, thread 116 'AK::EventManager' 0.41 s [3768.48] cpu: in those 10.72 s, 211147 SVCs (19700 a second): 0x1b ArbitrateUnlock 53462, 0x0b SleepThread 53182, 0x1c WaitProcessWideKeyAtomic 46631, 0x1d SignalProcessWideKey 32488, 0x1a ArbitrateLock 16689, 0x21 SendSyncRequest 6767; 6527 calls the dispatch table had no code for (RtAPI.miss) [3768.48] vulkan: 93876032 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1015 finishes (376 ms); 0 reads past queued releases (0 samples counts written on the GPU); 136682229 descriptor sets written, 51069851 reused; 61144814 draws kept the last one's shaders and pipeline (0 checked), 87644519 its targets [3768.48] vulkan: 259 shaders translated (84 ms), 314 pipelines made (49 from the cache, 2332 ms making, 1210 ms waited for), 1486 render targets made, 16896 texture uploads (6800 MB); 6 frames over 50 ms in the last 600, the slowest 137 ms [3768.48] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3768.48] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14383 MB (4256 ours) [3768.48] vulkan: caches: 91 render targets (1193 MB, 0 parked), 385 textures (1356 MB), 6948 buffers (176 MB); 3382 of 14383 MB in use as they count it, 0 MB freed for the budget so far [3768.48] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3768.48] vulkan: 20572087 rendering passes, 218404 clear commands, 3786101 attachments cleared and 119 left undefined by their load op [3768.48] vulkan: 28780 passes (35%) ended at renderer.c:214 [3768.48] vulkan: 20357 passes (25%) ended at buffer.c:2264 [3768.48] vulkan: 13911 passes (17%) ended at buffer.c:2168 [3768.48] vulkan: 8269 passes (10%) ended at render.c:232 [3768.48] vulkan: 4809 passes (6%) ended at dma.c:143 [3768.48] vulkan: 2645 passes (3%) ended at cmd.c:534 [3768.48] vulkan: 1789 passes (2%) ended at buffer.c:2096 [3768.48] vulkan: 681 passes (1%) ended at surface.c:160 [3768.48] vulkan: GPU-owned guest memory landed for the CPU 100859 times, render targets written back for an engine 10 times [3769.83] perf: 56.8 frames a second over 5.0 s (219076 shown in all) [3774.06] vulkan: display: 599 frame intervals of 17.84 ms (deviation 5.15 ms, 1st to 99th percentile 16.56 to 33.62 ms), 35 held for other than 1 refresh; the game's frames went from release to present in 11.9 ms (7.0 to 18.3), on to the display in 21.8 ms (9.2 to 39.9), 33.8 ms in all (22.1 to 49.8) [3774.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3774.83] perf: 55.2 frames a second over 5.0 s (219352 shown in all) [3779.34] nvn: 219600 presents, 219600 submissions [3779.35] cpu: 600 presents in 10.87 s (55.2 fps): 38 of the game's threads ran 21.32 s on the host's processors (196% of one, 35.54 ms a present), the whole process 26.61 s (245%); the busiest: thread 80 'MainThread' 10.42 s, thread 86 'Job.Worker 0' 4.48 s, thread 87 'Job.Worker 1' 4.41 s, thread 108 'UnityGfxDeviceWorker' 1.47 s, thread 116 'AK::EventManager' 0.38 s [3779.35] cpu: in those 10.87 s, 169109 SVCs (15559 a second): 0x0b SleepThread 51665, 0x1b ArbitrateUnlock 38310, 0x1c WaitProcessWideKeyAtomic 36887, 0x1d SignalProcessWideKey 25214, 0x1a ArbitrateLock 8533, 0x21 SendSyncRequest 6572; 1823 calls the dispatch table had no code for (RtAPI.miss) [3779.35] vulkan: 94394775 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1015 finishes (376 ms); 0 reads past queued releases (0 samples counts written on the GPU); 137441056 descriptor sets written, 51348510 reused; 61513985 draws kept the last one's shaders and pipeline (0 checked), 88136187 its targets [3779.35] vulkan: 259 shaders translated (84 ms), 314 pipelines made (49 from the cache, 2332 ms making, 1210 ms waited for), 1486 render targets made, 16926 texture uploads (6805 MB); 3 frames over 50 ms in the last 600, the slowest 71 ms [3779.35] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3779.35] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14380 MB (4256 ours) [3779.35] vulkan: caches: 83 render targets (1158 MB, 0 parked), 380 textures (1343 MB), 8661 buffers (124 MB); 3266 of 14380 MB in use as they count it, 0 MB freed for the budget so far [3779.35] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3779.35] vulkan: 20664804 rendering passes, 219004 clear commands, 3798950 attachments cleared and 119 left undefined by their load op [3779.35] vulkan: 31580 passes (34%) ended at renderer.c:214 [3779.35] vulkan: 23897 passes (26%) ended at buffer.c:2264 [3779.35] vulkan: 16236 passes (18%) ended at buffer.c:2168 [3779.35] vulkan: 8703 passes (9%) ended at render.c:232 [3779.35] vulkan: 5921 passes (6%) ended at dma.c:143 [3779.35] vulkan: 3181 passes (3%) ended at cmd.c:534 [3779.35] vulkan: 1928 passes (2%) ended at buffer.c:2096 [3779.35] vulkan: 658 passes (1%) ended at surface.c:160 [3779.35] vulkan: GPU-owned guest memory landed for the CPU 101795 times, render targets written back for an engine 10 times [3779.85] perf: 54.8 frames a second over 5.0 s (219627 shown in all) [3784.85] perf: 55.8 frames a second over 5.0 s (219906 shown in all) [3784.92] vulkan: display: 599 frame intervals of 18.14 ms (deviation 5.37 ms, 1st to 99th percentile 16.57 to 33.46 ms), 48 held for other than 1 refresh; the game's frames went from release to present in 12.7 ms (7.7 to 18.7), on to the display in 20.3 ms (8.1 to 41.2), 33.0 ms in all (20.0 to 49.6) [3784.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3789.85] perf: 57.4 frames a second over 5.0 s (220193 shown in all) [3789.85] RomFS: reading obody_hec1af_c000.bundle (92.8 KB) [3789.85] RomFS: reading oacc_spine2_formcavalry.bundle (51.0 KB) [3789.85] RomFS: reading oacc_spine2_formchain.bundle (72.7 KB) [3789.85] RomFS: reading oacc_spine2_formdefense.bundle (88.8 KB) [3789.87] RomFS: reading ubody_hec1af_c000.bundle (3118.1 KB) [3789.91] RomFS: reading ubody_hec1am_c000.bundle (3098.5 KB) [3790.00] cpu: 600 presents in 10.65 s (56.3 fps): 41 of the game's threads ran 19.52 s on the host's processors (183% of one, 32.54 ms a present), the whole process 23.71 s (223%); the busiest: thread 80 'MainThread' 8.96 s, thread 86 'Job.Worker 0' 4.28 s, thread 87 'Job.Worker 1' 4.24 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 116 'AK::EventManager' 0.43 s [3790.00] cpu: in those 10.65 s, 220528 SVCs (20706 a second): 0x1b ArbitrateUnlock 56179, 0x0b SleepThread 54455, 0x1c WaitProcessWideKeyAtomic 46772, 0x1d SignalProcessWideKey 34505, 0x1a ArbitrateLock 18464, 0x21 SendSyncRequest 6696; 13473 calls the dispatch table had no code for (RtAPI.miss) [3790.00] vulkan: 94785533 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1026 finishes (381 ms); 0 reads past queued releases (0 samples counts written on the GPU); 138007029 descriptor sets written, 51564053 reused; 61792667 draws kept the last one's shaders and pipeline (0 checked), 88505511 its targets [3790.00] vulkan: 259 shaders translated (84 ms), 314 pipelines made (49 from the cache, 2332 ms making, 1210 ms waited for), 1506 render targets made, 17049 texture uploads (6833 MB); 2 frames over 50 ms in the last 600, the slowest 124 ms [3790.00] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3790.00] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14380 MB (4256 ours) [3790.00] vulkan: caches: 95 render targets (1272 MB, 4 parked), 431 textures (1525 MB), 9269 buffers (161 MB); 3631 of 14380 MB in use as they count it, 0 MB freed for the budget so far [3790.00] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3790.00] vulkan: 20744899 rendering passes, 219604 clear commands, 3809801 attachments cleared and 121 left undefined by their load op [3790.00] vulkan: 25152 passes (31%) ended at renderer.c:214 [3790.00] vulkan: 22900 passes (29%) ended at buffer.c:2264 [3790.00] vulkan: 14469 passes (18%) ended at buffer.c:2168 [3790.00] vulkan: 7381 passes (9%) ended at render.c:232 [3790.00] vulkan: 4530 passes (6%) ended at dma.c:143 [3790.00] vulkan: 2443 passes (3%) ended at cmd.c:534 [3790.00] vulkan: 1979 passes (2%) ended at buffer.c:2096 [3790.00] vulkan: 721 passes (1%) ended at surface.c:160 [3790.00] vulkan: GPU-owned guest memory landed for the CPU 102512 times, render targets written back for an engine 10 times [3794.86] perf: 58.6 frames a second over 5.0 s (220487 shown in all) [3795.24] vulkan: display: 599 frame intervals of 17.22 ms (deviation 4.38 ms, 1st to 99th percentile 16.57 to 33.44 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 7.9 ms (3.3 to 16.5), on to the display in 38.3 ms (12.0 to 46.6), 46.1 ms in all (25.3 to 50.0) [3795.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3799.86] perf: 60.0 frames a second over 5.0 s (220787 shown in all) [3800.08] cpu: 600 presents in 10.09 s (59.5 fps): 38 of the game's threads ran 17.80 s on the host's processors (177% of one, 29.67 ms a present), the whole process 22.49 s (223%); the busiest: thread 80 'MainThread' 8.88 s, thread 87 'Job.Worker 1' 3.64 s, thread 86 'Job.Worker 0' 3.63 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.30 s [3800.08] cpu: in those 10.09 s, 162264 SVCs (16089 a second): 0x0b SleepThread 44819, 0x1b ArbitrateUnlock 38463, 0x1c WaitProcessWideKeyAtomic 37368, 0x1d SignalProcessWideKey 26166, 0x1a ArbitrateLock 7195, 0x21 SendSyncRequest 6417; 5 calls the dispatch table had no code for (RtAPI.miss) [3800.08] vulkan: 95249385 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1029 finishes (383 ms); 0 reads past queued releases (0 samples counts written on the GPU); 138681354 descriptor sets written, 51817432 reused; 62136788 draws kept the last one's shaders and pipeline (0 checked), 88945361 its targets [3800.08] vulkan: 259 shaders translated (84 ms), 314 pipelines made (49 from the cache, 2332 ms making, 1210 ms waited for), 1506 render targets made, 17055 texture uploads (6837 MB); 1 frames over 50 ms in the last 600, the slowest 60 ms [3800.08] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3800.08] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14380 MB (4256 ours) [3800.08] vulkan: caches: 95 render targets (1272 MB, 4 parked), 395 textures (1453 MB), 6812 buffers (127 MB); 3494 of 14380 MB in use as they count it, 0 MB freed for the budget so far [3800.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3800.08] vulkan: 20822664 rendering passes, 220204 clear commands, 3821201 attachments cleared and 121 left undefined by their load op [3800.08] vulkan: 28199 passes (36%) ended at renderer.c:214 [3800.08] vulkan: 19735 passes (25%) ended at buffer.c:2264 [3800.08] vulkan: 10592 passes (14%) ended at buffer.c:2168 [3800.08] vulkan: 7780 passes (10%) ended at render.c:232 [3800.08] vulkan: 6009 passes (8%) ended at dma.c:143 [3800.08] vulkan: 2903 passes (4%) ended at cmd.c:534 [3800.08] vulkan: 1384 passes (2%) ended at buffer.c:2096 [3800.08] vulkan: 600 passes (1%) ended at renderer.c:680 [3800.08] vulkan: GPU-owned guest memory landed for the CPU 103236 times, render targets written back for an engine 10 times [3804.88] perf: 60.0 frames a second over 5.0 s (221088 shown in all) [3805.42] vulkan: display: 598 frame intervals of 16.69 ms (deviation 0.70 ms, 1st to 99th percentile 16.56 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (6.5 to 11.3), on to the display in 40.4 ms (38.2 to 41.5), 49.0 ms in all (46.9 to 50.0) [3805.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3809.90] perf: 57.4 frames a second over 5.0 s (221376 shown in all) [3810.30] nvn: 221400 presents, 221400 submissions [3810.31] cpu: 600 presents in 10.22 s (58.7 fps): 40 of the game's threads ran 19.58 s on the host's processors (192% of one, 32.63 ms a present), the whole process 24.22 s (237%); the busiest: thread 80 'MainThread' 9.19 s, thread 86 'Job.Worker 0' 4.32 s, thread 87 'Job.Worker 1' 4.26 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.31 s [3810.31] cpu: in those 10.22 s, 153566 SVCs (15023 a second): 0x0b SleepThread 40741, 0x1b ArbitrateUnlock 36983, 0x1c WaitProcessWideKeyAtomic 34672, 0x1d SignalProcessWideKey 24938, 0x1a ArbitrateLock 7882, 0x21 SendSyncRequest 6448; 4495 calls the dispatch table had no code for (RtAPI.miss) [3810.31] vulkan: 95704980 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1032 finishes (384 ms); 0 reads past queued releases (0 samples counts written on the GPU); 139342807 descriptor sets written, 52067169 reused; 62473096 draws kept the last one's shaders and pipeline (0 checked), 89377496 its targets [3810.31] vulkan: 259 shaders translated (84 ms), 314 pipelines made (49 from the cache, 2332 ms making, 1210 ms waited for), 1506 render targets made, 17094 texture uploads (6842 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [3810.31] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3810.31] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14387 MB (4256 ours) [3810.31] vulkan: caches: 86 render targets (1150 MB, 3 parked), 275 textures (940 MB), 3311 buffers (58 MB); 2791 of 14387 MB in use as they count it, 0 MB freed for the budget so far [3810.31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3810.31] vulkan: 20900566 rendering passes, 220804 clear commands, 3832241 attachments cleared and 121 left undefined by their load op [3810.31] vulkan: 27440 passes (35%) ended at renderer.c:214 [3810.31] vulkan: 21102 passes (27%) ended at buffer.c:2264 [3810.31] vulkan: 10181 passes (13%) ended at buffer.c:2168 [3810.31] vulkan: 7600 passes (10%) ended at render.c:232 [3810.31] vulkan: 6146 passes (8%) ended at dma.c:143 [3810.31] vulkan: 2827 passes (4%) ended at cmd.c:534 [3810.31] vulkan: 1467 passes (2%) ended at buffer.c:2096 [3810.31] vulkan: 599 passes (1%) ended at renderer.c:680 [3810.31] vulkan: GPU-owned guest memory landed for the CPU 103999 times, render targets written back for an engine 10 times [3814.91] perf: 58.2 frames a second over 5.0 s (221668 shown in all) [3815.79] vulkan: display: 599 frame intervals of 17.31 ms (deviation 3.34 ms, 1st to 99th percentile 16.56 to 33.45 ms), 22 held for other than 1 refresh; the game's frames went from release to present in 12.6 ms (6.7 to 19.5), on to the display in 22.7 ms (9.5 to 41.3), 35.3 ms in all (21.6 to 49.8) [3815.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3819.93] perf: 57.4 frames a second over 5.0 s (221956 shown in all) [3820.72] cpu: 600 presents in 10.42 s (57.6 fps): 41 of the game's threads ran 24.00 s on the host's processors (230% of one, 39.99 ms a present), the whole process 28.62 s (275%); the busiest: thread 80 'MainThread' 9.86 s, thread 87 'Job.Worker 1' 6.08 s, thread 86 'Job.Worker 0' 6.02 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.31 s [3820.72] cpu: in those 10.42 s, 120198 SVCs (11539 a second): 0x1b ArbitrateUnlock 29371, 0x0b SleepThread 28895, 0x1c WaitProcessWideKeyAtomic 25602, 0x1d SignalProcessWideKey 20106, 0x1a ArbitrateLock 7820, 0x21 SendSyncRequest 6407; 6281 calls the dispatch table had no code for (RtAPI.miss) [3820.72] vulkan: 96134934 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1053 finishes (390 ms); 0 reads past queued releases (0 samples counts written on the GPU); 139963284 descriptor sets written, 52306600 reused; 62785918 draws kept the last one's shaders and pipeline (0 checked), 89785316 its targets [3820.72] vulkan: 259 shaders translated (84 ms), 314 pipelines made (49 from the cache, 2332 ms making, 1210 ms waited for), 1521 render targets made, 17116 texture uploads (6845 MB); 1 frames over 50 ms in the last 600, the slowest 52 ms [3820.72] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3820.72] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14387 MB (4256 ours) [3820.72] vulkan: caches: 97 render targets (1191 MB, 4 parked), 294 textures (985 MB), 4009 buffers (59 MB); 2893 of 14387 MB in use as they count it, 0 MB freed for the budget so far [3820.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3820.72] vulkan: 20982160 rendering passes, 221404 clear commands, 3842435 attachments cleared and 121 left undefined by their load op [3820.72] vulkan: 25654 passes (31%) ended at renderer.c:214 [3820.72] vulkan: 25472 passes (31%) ended at buffer.c:2264 [3820.72] vulkan: 11849 passes (15%) ended at buffer.c:2168 [3820.72] vulkan: 7206 passes (9%) ended at render.c:232 [3820.72] vulkan: 6404 passes (8%) ended at dma.c:143 [3820.72] vulkan: 2639 passes (3%) ended at cmd.c:534 [3820.72] vulkan: 1543 passes (2%) ended at buffer.c:2096 [3820.72] vulkan: 596 passes (1%) ended at renderer.c:680 [3820.72] vulkan: GPU-owned guest memory landed for the CPU 104994 times, render targets written back for an engine 10 times [3824.93] perf: 58.0 frames a second over 5.0 s (222246 shown in all) [3826.19] vulkan: display: 599 frame intervals of 17.36 ms (deviation 3.46 ms, 1st to 99th percentile 16.56 to 33.42 ms), 24 held for other than 1 refresh; the game's frames went from release to present in 13.8 ms (9.3 to 20.5), on to the display in 25.1 ms (8.8 to 37.8), 38.9 ms in all (22.8 to 49.9) [3826.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3829.95] perf: 56.2 frames a second over 5.0 s (222528 shown in all) [3831.22] cpu: 600 presents in 10.50 s (57.1 fps): 39 of the game's threads ran 24.84 s on the host's processors (237% of one, 41.40 ms a present), the whole process 29.60 s (282%); the busiest: thread 80 'MainThread' 9.95 s, thread 86 'Job.Worker 0' 6.49 s, thread 87 'Job.Worker 1' 6.39 s, thread 108 'UnityGfxDeviceWorker' 1.43 s, thread 116 'AK::EventManager' 0.32 s [3831.22] cpu: in those 10.50 s, 110513 SVCs (10524 a second): 0x0b SleepThread 27566, 0x1b ArbitrateUnlock 25864, 0x1c WaitProcessWideKeyAtomic 24090, 0x1d SignalProcessWideKey 18787, 0x21 SendSyncRequest 6477, 0x1a ArbitrateLock 5816; 2703 calls the dispatch table had no code for (RtAPI.miss) [3831.22] vulkan: 96602042 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1063 finishes (393 ms); 0 reads past queued releases (0 samples counts written on the GPU); 140634215 descriptor sets written, 52569885 reused; 63127092 draws kept the last one's shaders and pipeline (0 checked), 90229109 its targets [3831.22] vulkan: 259 shaders translated (84 ms), 314 pipelines made (49 from the cache, 2332 ms making, 1210 ms waited for), 1521 render targets made, 17146 texture uploads (6849 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [3831.22] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3831.22] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14387 MB (4256 ours) [3831.22] vulkan: caches: 97 render targets (1191 MB, 4 parked), 293 textures (933 MB), 5362 buffers (80 MB); 2849 of 14387 MB in use as they count it, 0 MB freed for the budget so far [3831.22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3831.22] vulkan: 21067715 rendering passes, 222004 clear commands, 3853079 attachments cleared and 121 left undefined by their load op [3831.22] vulkan: 28250 passes (33%) ended at buffer.c:2264 [3831.22] vulkan: 26602 passes (31%) ended at renderer.c:214 [3831.22] vulkan: 11502 passes (13%) ended at buffer.c:2168 [3831.22] vulkan: 7092 passes (8%) ended at render.c:232 [3831.22] vulkan: 6015 passes (7%) ended at dma.c:143 [3831.22] vulkan: 2785 passes (3%) ended at cmd.c:534 [3831.22] vulkan: 1748 passes (2%) ended at buffer.c:2096 [3831.22] vulkan: 942 passes (1%) ended at surface.c:160 [3831.22] vulkan: GPU-owned guest memory landed for the CPU 105578 times, render targets written back for an engine 10 times [3834.95] perf: 55.4 frames a second over 5.0 s (222805 shown in all) [3836.96] vulkan: display: 599 frame intervals of 17.97 ms (deviation 4.59 ms, 1st to 99th percentile 16.57 to 33.49 ms), 46 held for other than 1 refresh; the game's frames went from release to present in 15.1 ms (10.6 to 20.0), on to the display in 17.9 ms (7.5 to 27.1), 32.9 ms in all (21.0 to 43.7) [3836.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3839.96] perf: 55.0 frames a second over 5.0 s (223081 shown in all) [3841.98] nvn: 223200 presents, 223200 submissions [3841.99] cpu: 600 presents in 10.77 s (55.7 fps): 38 of the game's threads ran 25.63 s on the host's processors (238% of one, 42.71 ms a present), the whole process 30.67 s (285%); the busiest: thread 80 'MainThread' 10.32 s, thread 86 'Job.Worker 0' 6.68 s, thread 87 'Job.Worker 1' 6.56 s, thread 108 'UnityGfxDeviceWorker' 1.62 s, thread 116 'AK::EventManager' 0.28 s [3841.99] cpu: in those 10.77 s, 94264 SVCs (8755 a second): 0x1b ArbitrateUnlock 22072, 0x0b SleepThread 21438, 0x1c WaitProcessWideKeyAtomic 21284, 0x1d SignalProcessWideKey 16422, 0x21 SendSyncRequest 6475, 0x1a ArbitrateLock 4657; 673 calls the dispatch table had no code for (RtAPI.miss) [3841.99] vulkan: 97109413 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1066 finishes (394 ms); 0 reads past queued releases (0 samples counts written on the GPU); 141364264 descriptor sets written, 52854578 reused; 63498427 draws kept the last one's shaders and pipeline (0 checked), 90713347 its targets [3841.99] vulkan: 259 shaders translated (84 ms), 314 pipelines made (49 from the cache, 2332 ms making, 1210 ms waited for), 1521 render targets made, 17150 texture uploads (6849 MB); 1 frames over 50 ms in the last 600, the slowest 52 ms [3841.99] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3841.99] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14387 MB (4256 ours) [3841.99] vulkan: caches: 84 render targets (1128 MB, 4 parked), 246 textures (819 MB), 3775 buffers (60 MB); 2649 of 14387 MB in use as they count it, 0 MB freed for the budget so far [3841.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3841.99] vulkan: 21155153 rendering passes, 222604 clear commands, 3863597 attachments cleared and 121 left undefined by their load op [3841.99] vulkan: 31311 passes (36%) ended at buffer.c:2264 [3841.99] vulkan: 26338 passes (30%) ended at renderer.c:214 [3841.99] vulkan: 9237 passes (11%) ended at buffer.c:2168 [3841.99] vulkan: 6966 passes (8%) ended at dma.c:143 [3841.99] vulkan: 6810 passes (8%) ended at render.c:232 [3841.99] vulkan: 3008 passes (3%) ended at cmd.c:534 [3841.99] vulkan: 2176 passes (2%) ended at buffer.c:2096 [3841.99] vulkan: 997 passes (1%) ended at surface.c:160 [3841.99] vulkan: GPU-owned guest memory landed for the CPU 106203 times, render targets written back for an engine 10 times [3844.96] perf: 57.4 frames a second over 5.0 s (223368 shown in all) [3847.67] vulkan: display: 599 frame intervals of 17.89 ms (deviation 4.44 ms, 1st to 99th percentile 16.56 to 33.44 ms), 43 held for other than 1 refresh; the game's frames went from release to present in 15.0 ms (10.6 to 20.3), on to the display in 22.1 ms (8.4 to 35.7), 37.1 ms in all (23.1 to 50.0) [3847.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3849.98] perf: 55.6 frames a second over 5.0 s (223647 shown in all) [3852.76] cpu: 600 presents in 10.77 s (55.7 fps): 38 of the game's threads ran 25.02 s on the host's processors (232% of one, 41.70 ms a present), the whole process 29.72 s (276%); the busiest: thread 80 'MainThread' 10.05 s, thread 87 'Job.Worker 1' 6.50 s, thread 86 'Job.Worker 0' 6.37 s, thread 108 'UnityGfxDeviceWorker' 1.59 s, thread 116 'AK::EventManager' 0.30 s [3852.76] cpu: in those 10.77 s, 105182 SVCs (9770 a second): 0x1b ArbitrateUnlock 25167, 0x0b SleepThread 24770, 0x1c WaitProcessWideKeyAtomic 22573, 0x1d SignalProcessWideKey 17746, 0x21 SendSyncRequest 6532, 0x1a ArbitrateLock 6474; 9637 calls the dispatch table had no code for (RtAPI.miss) [3852.76] vulkan: 97513193 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1072 finishes (397 ms); 0 reads past queued releases (0 samples counts written on the GPU); 141940179 descriptor sets written, 53086223 reused; 63784847 draws kept the last one's shaders and pipeline (0 checked), 91096159 its targets [3852.76] vulkan: 259 shaders translated (84 ms), 314 pipelines made (49 from the cache, 2332 ms making, 1210 ms waited for), 1521 render targets made, 17257 texture uploads (6885 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms [3852.76] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3852.76] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14387 MB (4256 ours) [3852.76] vulkan: caches: 84 render targets (1128 MB, 4 parked), 341 textures (1182 MB), 3221 buffers (76 MB); 3028 of 14387 MB in use as they count it, 0 MB freed for the budget so far [3852.76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3852.76] vulkan: 21235876 rendering passes, 223204 clear commands, 3873008 attachments cleared and 121 left undefined by their load op [3852.76] vulkan: 30104 passes (37%) ended at buffer.c:2264 [3852.76] vulkan: 24007 passes (30%) ended at renderer.c:214 [3852.76] vulkan: 7899 passes (10%) ended at buffer.c:2168 [3852.76] vulkan: 6765 passes (8%) ended at render.c:232 [3852.76] vulkan: 6608 passes (8%) ended at dma.c:143 [3852.76] vulkan: 2605 passes (3%) ended at cmd.c:534 [3852.76] vulkan: 1736 passes (2%) ended at buffer.c:2096 [3852.76] vulkan: 593 passes (1%) ended at renderer.c:680 [3852.76] vulkan: GPU-owned guest memory landed for the CPU 107091 times, render targets written back for an engine 10 times [3854.98] perf: 55.2 frames a second over 5.0 s (223923 shown in all) [3858.64] vulkan: display: 599 frame intervals of 18.31 ms (deviation 5.33 ms, 1st to 99th percentile 16.57 to 33.48 ms), 56 held for other than 1 refresh; the game's frames went from release to present in 14.4 ms (9.9 to 20.2), on to the display in 20.9 ms (8.2 to 37.0), 35.3 ms in all (22.4 to 49.6) [3858.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3859.98] perf: 54.4 frames a second over 5.0 s (224195 shown in all) [3860.96] RomFS: reading uanim_trl1am-bw1_c201_winloop.bundle (19.2 KB) [3860.96] RomFS: reading uanim_tsf0af-no1_c000_engage1.bundle (87.5 KB) [3860.96] RomFS: reading engage_start.bundle (50.4 KB) [3860.96] RomFS: reading engage_plus_vortex.bundle (503.8 KB) [3860.96] RomFS: reading engage_trigger.bundle (649.5 KB) [3860.97] RomFS: reading engage_vortex.bundle (101.9 KB) [3861.34] RomFS: reading V_SELESTIA_Die_01.bin (3.6 KB) [3861.34] RomFS: reading V_SELESTIA_Engage_Active_01.bin (3.0 KB) [3861.34] RomFS: reading V_SELESTIA_Engage_Active_02.bin (2.2 KB) [3861.34] RomFS: reading V_SELESTIA_Engage_Attack_BYLETH_01.bin (2.2 KB) [3861.34] RomFS: reading V_SELESTIA_Engage_Attack_BYLETH_02.bin (2.0 KB) [3861.34] RomFS: reading V_SELESTIA_Engage_Attack_CAMILLA_01.bin (2.1 KB) [3861.34] RomFS: reading V_SELESTIA_Engage_Attack_CAMILLA_02.bin (1.8 KB) [3863.50] cpu: 600 presents in 10.74 s (55.9 fps): 39 of the game's threads ran 21.47 s on the host's processors (200% of one, 35.78 ms a present), the whole process 25.84 s (241%); the busiest: thread 80 'MainThread' 9.46 s, thread 86 'Job.Worker 0' 5.05 s, thread 87 'Job.Worker 1' 4.93 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.38 s [3863.50] cpu: in those 10.74 s, 181539 SVCs (16903 a second): 0x1b ArbitrateUnlock 46079, 0x0b SleepThread 43678, 0x1c WaitProcessWideKeyAtomic 39290, 0x1d SignalProcessWideKey 28906, 0x1a ArbitrateLock 14789, 0x21 SendSyncRequest 6848; 11681 calls the dispatch table had no code for (RtAPI.miss) [3863.50] vulkan: 97923168 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1075 finishes (398 ms); 0 reads past queued releases (0 samples counts written on the GPU); 142532103 descriptor sets written, 53314249 reused; 64081028 draws kept the last one's shaders and pipeline (0 checked), 91484560 its targets [3863.50] vulkan: 259 shaders translated (84 ms), 314 pipelines made (49 from the cache, 2332 ms making, 1210 ms waited for), 1526 render targets made, 17368 texture uploads (6913 MB); 1 frames over 50 ms in the last 600, the slowest 65 ms [3863.50] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3863.50] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14387 MB (4256 ours) [3863.50] vulkan: caches: 87 render targets (1232 MB, 3 parked), 440 textures (1574 MB), 5821 buffers (143 MB); 3605 of 14387 MB in use as they count it, 0 MB freed for the budget so far [3863.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3863.50] vulkan: 21315919 rendering passes, 223804 clear commands, 3883715 attachments cleared and 123 left undefined by their load op [3863.50] vulkan: 25273 passes (32%) ended at renderer.c:214 [3863.50] vulkan: 23546 passes (29%) ended at buffer.c:2264 [3863.50] vulkan: 13179 passes (16%) ended at buffer.c:2168 [3863.50] vulkan: 7283 passes (9%) ended at render.c:232 [3863.50] vulkan: 5123 passes (6%) ended at dma.c:143 [3863.50] vulkan: 2513 passes (3%) ended at cmd.c:534 [3863.50] vulkan: 1954 passes (2%) ended at buffer.c:2096 [3863.50] vulkan: 650 passes (1%) ended at surface.c:160 [3863.50] vulkan: GPU-owned guest memory landed for the CPU 107669 times, render targets written back for an engine 10 times [3864.20] RomFS: reading obody_cor1af_c000.bundle (101.8 KB) [3864.20] RomFS: reading uas_cor1am.bundle (6.6 KB) [3864.20] RomFS: reading uas_cpd1bm.bundle (6.2 KB) [3864.22] RomFS: reading obody_cor1am_c000.bundle (98.7 KB) [3864.22] RomFS: reading ubody_cor1af_c000.bundle (2895.8 KB) [3864.24] RomFS: reading uacc_spine2_hair553h.bundle (1431.6 KB) [3864.26] RomFS: reading ubody_cor1am_c000.bundle (2957.1 KB) [3865.00] perf: 55.4 frames a second over 5.0 s (224473 shown in all) [3869.01] vulkan: display: 599 frame intervals of 17.31 ms (deviation 4.72 ms, 1st to 99th percentile 16.56 to 33.39 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (4.1 to 15.7), on to the display in 37.4 ms (14.0 to 45.8), 45.7 ms in all (26.7 to 50.0) [3869.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3870.00] perf: 58.8 frames a second over 5.0 s (224767 shown in all) [3874.17] nvn: 225000 presents, 225000 submissions [3874.18] cpu: 600 presents in 10.68 s (56.2 fps): 38 of the game's threads ran 19.38 s on the host's processors (181% of one, 32.30 ms a present), the whole process 24.09 s (226%); the busiest: thread 80 'MainThread' 9.81 s, thread 86 'Job.Worker 0' 3.87 s, thread 87 'Job.Worker 1' 3.84 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.36 s [3874.18] cpu: in those 10.68 s, 188846 SVCs (17680 a second): 0x0b SleepThread 50733, 0x1b ArbitrateUnlock 46619, 0x1c WaitProcessWideKeyAtomic 41125, 0x1d SignalProcessWideKey 28353, 0x1a ArbitrateLock 13473, 0x21 SendSyncRequest 6615; 927 calls the dispatch table had no code for (RtAPI.miss) [3874.18] vulkan: 98359408 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1078 finishes (401 ms); 0 reads past queued releases (0 samples counts written on the GPU); 143161934 descriptor sets written, 53556898 reused; 64382753 draws kept the last one's shaders and pipeline (0 checked), 91893875 its targets [3874.18] vulkan: 259 shaders translated (84 ms), 314 pipelines made (49 from the cache, 2332 ms making, 1210 ms waited for), 1526 render targets made, 17400 texture uploads (6921 MB); 3 frames over 50 ms in the last 600, the slowest 126 ms [3874.18] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3874.18] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14387 MB (4256 ours) [3874.18] vulkan: caches: 87 render targets (1232 MB, 3 parked), 376 textures (1325 MB), 6427 buffers (136 MB); 3337 of 14387 MB in use as they count it, 0 MB freed for the budget so far [3874.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3874.18] vulkan: 21402880 rendering passes, 224404 clear commands, 3897179 attachments cleared and 123 left undefined by their load op [3874.18] vulkan: 32247 passes (37%) ended at renderer.c:214 [3874.18] vulkan: 22751 passes (26%) ended at buffer.c:2264 [3874.18] vulkan: 10440 passes (12%) ended at buffer.c:2168 [3874.18] vulkan: 8648 passes (10%) ended at render.c:232 [3874.18] vulkan: 6390 passes (7%) ended at dma.c:143 [3874.18] vulkan: 2755 passes (3%) ended at cmd.c:534 [3874.18] vulkan: 2295 passes (3%) ended at buffer.c:2096 [3874.18] vulkan: 830 passes (1%) ended at surface.c:160 [3874.18] vulkan: GPU-owned guest memory landed for the CPU 108356 times, render targets written back for an engine 10 times [3875.01] perf: 55.6 frames a second over 5.0 s (225046 shown in all) [3879.84] vulkan: display: 599 frame intervals of 18.00 ms (deviation 4.62 ms, 1st to 99th percentile 16.57 to 33.44 ms), 47 held for other than 1 refresh; the game's frames went from release to present in 11.9 ms (6.3 to 14.2), on to the display in 20.2 ms (10.1 to 41.2), 32.1 ms in all (22.0 to 49.4) [3879.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3880.03] perf: 55.4 frames a second over 5.0 s (225324 shown in all) [3885.01] cpu: 600 presents in 10.83 s (55.4 fps): 38 of the game's threads ran 20.29 s on the host's processors (187% of one, 33.82 ms a present), the whole process 25.47 s (235%); the busiest: thread 80 'MainThread' 10.34 s, thread 87 'Job.Worker 1' 4.10 s, thread 86 'Job.Worker 0' 4.08 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.27 s [3885.01] cpu: in those 10.83 s, 179054 SVCs (16531 a second): 0x0b SleepThread 55511, 0x1b ArbitrateUnlock 40228, 0x1c WaitProcessWideKeyAtomic 39715, 0x1d SignalProcessWideKey 26595, 0x1a ArbitrateLock 8609, 0x21 SendSyncRequest 6476; 0 calls the dispatch table had no code for (RtAPI.miss) [3885.01] vulkan: 98832144 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1078 finishes (401 ms); 0 reads past queued releases (0 samples counts written on the GPU); 143846508 descriptor sets written, 53817796 reused; 64691723 draws kept the last one's shaders and pipeline (0 checked), 92334211 its targets [3885.01] vulkan: 259 shaders translated (84 ms), 314 pipelines made (49 from the cache, 2332 ms making, 1210 ms waited for), 1526 render targets made, 17400 texture uploads (6921 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [3885.01] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3885.01] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14387 MB (4256 ours) [3885.01] vulkan: caches: 84 render targets (1150 MB, 3 parked), 232 textures (850 MB), 3624 buffers (61 MB); 2704 of 14387 MB in use as they count it, 0 MB freed for the budget so far [3885.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3885.01] vulkan: 21502777 rendering passes, 225004 clear commands, 3913979 attachments cleared and 123 left undefined by their load op [3885.01] vulkan: 39600 passes (40%) ended at renderer.c:214 [3885.01] vulkan: 26920 passes (27%) ended at buffer.c:2264 [3885.01] vulkan: 10186 passes (10%) ended at render.c:232 [3885.01] vulkan: 7939 passes (8%) ended at buffer.c:2168 [3885.01] vulkan: 7800 passes (8%) ended at dma.c:143 [3885.01] vulkan: 2833 passes (3%) ended at cmd.c:534 [3885.01] vulkan: 2820 passes (3%) ended at buffer.c:2096 [3885.01] vulkan: 1199 passes (1%) ended at surface.c:160 [3885.01] vulkan: GPU-owned guest memory landed for the CPU 109064 times, render targets written back for an engine 10 times [3885.05] perf: 55.4 frames a second over 5.0 s (225602 shown in all) [3890.06] perf: 55.6 frames a second over 5.0 s (225881 shown in all) [3890.68] vulkan: display: 599 frame intervals of 18.03 ms (deviation 4.57 ms, 1st to 99th percentile 16.56 to 33.49 ms), 49 held for other than 1 refresh; the game's frames went from release to present in 12.2 ms (8.2 to 13.9), on to the display in 18.8 ms (10.2 to 27.5), 31.0 ms in all (21.5 to 39.7) [3890.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3895.08] perf: 55.2 frames a second over 5.0 s (226158 shown in all) [3895.82] cpu: 600 presents in 10.81 s (55.5 fps): 38 of the game's threads ran 20.29 s on the host's processors (188% of one, 33.82 ms a present), the whole process 25.46 s (236%); the busiest: thread 80 'MainThread' 10.32 s, thread 87 'Job.Worker 1' 4.09 s, thread 86 'Job.Worker 0' 4.08 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.27 s [3895.82] cpu: in those 10.81 s, 177790 SVCs (16450 a second): 0x0b SleepThread 54722, 0x1b ArbitrateUnlock 40057, 0x1c WaitProcessWideKeyAtomic 39610, 0x1d SignalProcessWideKey 26536, 0x1a ArbitrateLock 8461, 0x21 SendSyncRequest 6484; 0 calls the dispatch table had no code for (RtAPI.miss) [3895.82] vulkan: 99304908 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1078 finishes (401 ms); 0 reads past queued releases (0 samples counts written on the GPU); 144531089 descriptor sets written, 54078743 reused; 65000187 draws kept the last one's shaders and pipeline (0 checked), 92774575 its targets [3895.82] vulkan: 259 shaders translated (84 ms), 314 pipelines made (49 from the cache, 2332 ms making, 1210 ms waited for), 1526 render targets made, 17400 texture uploads (6921 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [3895.82] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3895.82] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14376 MB (4256 ours) [3895.82] vulkan: caches: 84 render targets (1150 MB, 3 parked), 220 textures (807 MB), 1821 buffers (17 MB); 2616 of 14376 MB in use as they count it, 0 MB freed for the budget so far [3895.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3895.82] vulkan: 21603005 rendering passes, 225604 clear commands, 3930779 attachments cleared and 123 left undefined by their load op [3895.82] vulkan: 39600 passes (40%) ended at renderer.c:214 [3895.82] vulkan: 26873 passes (27%) ended at buffer.c:2264 [3895.82] vulkan: 10167 passes (10%) ended at render.c:232 [3895.82] vulkan: 8319 passes (8%) ended at buffer.c:2168 [3895.82] vulkan: 7800 passes (8%) ended at dma.c:143 [3895.82] vulkan: 2869 passes (3%) ended at buffer.c:2096 [3895.82] vulkan: 2806 passes (3%) ended at cmd.c:534 [3895.82] vulkan: 1194 passes (1%) ended at surface.c:160 [3895.82] vulkan: GPU-owned guest memory landed for the CPU 109758 times, render targets written back for an engine 10 times [3900.08] perf: 56.2 frames a second over 5.0 s (226439 shown in all) [3901.39] vulkan: display: 599 frame intervals of 17.89 ms (deviation 4.35 ms, 1st to 99th percentile 16.56 to 33.42 ms), 44 held for other than 1 refresh; the game's frames went from release to present in 12.2 ms (8.4 to 14.1), on to the display in 18.7 ms (10.0 to 27.3), 30.9 ms in all (21.3 to 39.7) [3901.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3905.10] perf: 56.6 frames a second over 5.0 s (226723 shown in all) [3906.46] nvn: 226800 presents, 226800 submissions [3906.47] cpu: 600 presents in 10.65 s (56.3 fps): 38 of the game's threads ran 20.23 s on the host's processors (190% of one, 33.72 ms a present), the whole process 25.42 s (239%); the busiest: thread 80 'MainThread' 10.30 s, thread 87 'Job.Worker 1' 4.09 s, thread 86 'Job.Worker 0' 4.07 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.27 s [3906.47] cpu: in those 10.65 s, 172991 SVCs (16244 a second): 0x0b SleepThread 52179, 0x1b ArbitrateUnlock 39316, 0x1c WaitProcessWideKeyAtomic 38824, 0x1d SignalProcessWideKey 25660, 0x1a ArbitrateLock 8655, 0x21 SendSyncRequest 6459; 0 calls the dispatch table had no code for (RtAPI.miss) [3906.47] vulkan: 99777599 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1078 finishes (401 ms); 0 reads past queued releases (0 samples counts written on the GPU); 145215611 descriptor sets written, 54339603 reused; 65309252 draws kept the last one's shaders and pipeline (0 checked), 93214866 its targets [3906.47] vulkan: 259 shaders translated (84 ms), 314 pipelines made (49 from the cache, 2332 ms making, 1210 ms waited for), 1526 render targets made, 17400 texture uploads (6921 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [3906.47] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3906.47] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14376 MB (4256 ours) [3906.47] vulkan: caches: 84 render targets (1150 MB, 3 parked), 220 textures (807 MB), 1911 buffers (17 MB); 2616 of 14376 MB in use as they count it, 0 MB freed for the budget so far [3906.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3906.47] vulkan: 21702954 rendering passes, 226204 clear commands, 3947579 attachments cleared and 123 left undefined by their load op [3906.47] vulkan: 39600 passes (40%) ended at renderer.c:214 [3906.47] vulkan: 26726 passes (27%) ended at buffer.c:2264 [3906.47] vulkan: 10171 passes (10%) ended at render.c:232 [3906.47] vulkan: 8133 passes (8%) ended at buffer.c:2168 [3906.47] vulkan: 7800 passes (8%) ended at dma.c:143 [3906.47] vulkan: 2890 passes (3%) ended at buffer.c:2096 [3906.47] vulkan: 2831 passes (3%) ended at cmd.c:534 [3906.47] vulkan: 1198 passes (1%) ended at surface.c:160 [3906.47] vulkan: GPU-owned guest memory landed for the CPU 110467 times, render targets written back for an engine 10 times [3910.11] perf: 56.4 frames a second over 5.0 s (227006 shown in all) [3912.04] vulkan: display: 599 frame intervals of 17.72 ms (deviation 4.06 ms, 1st to 99th percentile 16.57 to 33.44 ms), 38 held for other than 1 refresh; the game's frames went from release to present in 12.2 ms (8.7 to 13.7), on to the display in 18.8 ms (10.7 to 27.3), 31.0 ms in all (22.0 to 39.7) [3912.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3915.13] perf: 56.0 frames a second over 5.0 s (227287 shown in all) [3917.16] cpu: 600 presents in 10.69 s (56.1 fps): 38 of the game's threads ran 20.28 s on the host's processors (190% of one, 33.80 ms a present), the whole process 25.48 s (238%); the busiest: thread 80 'MainThread' 10.33 s, thread 87 'Job.Worker 1' 4.08 s, thread 86 'Job.Worker 0' 4.08 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.27 s [3917.16] cpu: in those 10.69 s, 174119 SVCs (16284 a second): 0x0b SleepThread 52486, 0x1b ArbitrateUnlock 39562, 0x1c WaitProcessWideKeyAtomic 39043, 0x1d SignalProcessWideKey 25986, 0x1a ArbitrateLock 8666, 0x21 SendSyncRequest 6472; 0 calls the dispatch table had no code for (RtAPI.miss) [3917.16] vulkan: 100250318 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1078 finishes (401 ms); 0 reads past queued releases (0 samples counts written on the GPU); 145900188 descriptor sets written, 54600464 reused; 65618361 draws kept the last one's shaders and pipeline (0 checked), 93655185 its targets [3917.16] vulkan: 259 shaders translated (84 ms), 314 pipelines made (49 from the cache, 2332 ms making, 1210 ms waited for), 1526 render targets made, 17400 texture uploads (6921 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [3917.16] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3917.16] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14376 MB (4256 ours) [3917.16] vulkan: caches: 84 render targets (1150 MB, 3 parked), 220 textures (807 MB), 1893 buffers (17 MB); 2616 of 14376 MB in use as they count it, 0 MB freed for the budget so far [3917.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3917.16] vulkan: 21802799 rendering passes, 226804 clear commands, 3964379 attachments cleared and 123 left undefined by their load op [3917.16] vulkan: 39600 passes (40%) ended at renderer.c:214 [3917.16] vulkan: 26678 passes (27%) ended at buffer.c:2264 [3917.16] vulkan: 10180 passes (10%) ended at render.c:232 [3917.16] vulkan: 8129 passes (8%) ended at buffer.c:2168 [3917.16] vulkan: 7800 passes (8%) ended at dma.c:143 [3917.16] vulkan: 2845 passes (3%) ended at buffer.c:2096 [3917.16] vulkan: 2818 passes (3%) ended at cmd.c:534 [3917.16] vulkan: 1195 passes (1%) ended at surface.c:160 [3917.16] vulkan: GPU-owned guest memory landed for the CPU 111165 times, render targets written back for an engine 10 times [3920.13] perf: 55.8 frames a second over 5.0 s (227566 shown in all) [3922.76] vulkan: display: 599 frame intervals of 17.89 ms (deviation 4.35 ms, 1st to 99th percentile 16.56 to 33.46 ms), 44 held for other than 1 refresh; the game's frames went from release to present in 12.3 ms (8.0 to 14.6), on to the display in 18.6 ms (9.9 to 27.4), 30.9 ms in all (21.8 to 40.0) [3922.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3925.15] perf: 56.4 frames a second over 5.0 s (227849 shown in all) [3927.84] cpu: 600 presents in 10.68 s (56.2 fps): 38 of the game's threads ran 20.24 s on the host's processors (189% of one, 33.73 ms a present), the whole process 25.43 s (238%); the busiest: thread 80 'MainThread' 10.33 s, thread 86 'Job.Worker 0' 4.06 s, thread 87 'Job.Worker 1' 4.06 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.26 s [3927.84] cpu: in those 10.68 s, 172555 SVCs (16158 a second): 0x0b SleepThread 52322, 0x1b ArbitrateUnlock 39140, 0x1c WaitProcessWideKeyAtomic 38528, 0x1d SignalProcessWideKey 25531, 0x1a ArbitrateLock 8662, 0x21 SendSyncRequest 6468; 0 calls the dispatch table had no code for (RtAPI.miss) [3927.84] vulkan: 100723068 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1078 finishes (401 ms); 0 reads past queued releases (0 samples counts written on the GPU); 146584806 descriptor sets written, 54861346 reused; 65927170 draws kept the last one's shaders and pipeline (0 checked), 94095535 its targets [3927.84] vulkan: 259 shaders translated (84 ms), 314 pipelines made (49 from the cache, 2332 ms making, 1210 ms waited for), 1526 render targets made, 17400 texture uploads (6921 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [3927.84] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3927.84] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14383 MB (4256 ours) [3927.84] vulkan: caches: 84 render targets (1150 MB, 3 parked), 220 textures (807 MB), 1910 buffers (17 MB); 2616 of 14383 MB in use as they count it, 0 MB freed for the budget so far [3927.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3927.84] vulkan: 21902633 rendering passes, 227404 clear commands, 3981179 attachments cleared and 123 left undefined by their load op [3927.84] vulkan: 39600 passes (40%) ended at renderer.c:214 [3927.84] vulkan: 26678 passes (27%) ended at buffer.c:2264 [3927.84] vulkan: 10184 passes (10%) ended at render.c:232 [3927.84] vulkan: 8185 passes (8%) ended at buffer.c:2168 [3927.84] vulkan: 7800 passes (8%) ended at dma.c:143 [3927.84] vulkan: 2797 passes (3%) ended at buffer.c:2096 [3927.84] vulkan: 2794 passes (3%) ended at cmd.c:534 [3927.84] vulkan: 1196 passes (1%) ended at surface.c:160 [3927.84] vulkan: GPU-owned guest memory landed for the CPU 111872 times, render targets written back for an engine 10 times [3930.16] perf: 56.2 frames a second over 5.0 s (228131 shown in all) [3933.38] vulkan: display: 599 frame intervals of 17.72 ms (deviation 4.07 ms, 1st to 99th percentile 16.58 to 33.45 ms), 38 held for other than 1 refresh; the game's frames went from release to present in 12.2 ms (8.3 to 13.8), on to the display in 19.0 ms (10.1 to 28.0), 31.2 ms in all (22.2 to 40.2) [3933.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3935.16] perf: 56.6 frames a second over 5.0 s (228414 shown in all) [3938.46] nvn: 228600 presents, 228600 submissions [3938.47] cpu: 600 presents in 10.63 s (56.4 fps): 38 of the game's threads ran 20.20 s on the host's processors (190% of one, 33.67 ms a present), the whole process 25.38 s (239%); the busiest: thread 80 'MainThread' 10.28 s, thread 86 'Job.Worker 0' 4.07 s, thread 87 'Job.Worker 1' 4.07 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.27 s [3938.47] cpu: in those 10.63 s, 171635 SVCs (16144 a second): 0x0b SleepThread 50645, 0x1b ArbitrateUnlock 39373, 0x1c WaitProcessWideKeyAtomic 38890, 0x1d SignalProcessWideKey 25877, 0x1a ArbitrateLock 8498, 0x21 SendSyncRequest 6456; 0 calls the dispatch table had no code for (RtAPI.miss) [3938.47] vulkan: 101195828 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1078 finishes (401 ms); 0 reads past queued releases (0 samples counts written on the GPU); 147269408 descriptor sets written, 55122264 reused; 66235662 draws kept the last one's shaders and pipeline (0 checked), 94535895 its targets [3938.47] vulkan: 259 shaders translated (84 ms), 314 pipelines made (49 from the cache, 2332 ms making, 1210 ms waited for), 1526 render targets made, 17400 texture uploads (6921 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [3938.47] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3938.47] vulkan: memory used and budgeted: heap 0 256 of 15454 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3938.47] vulkan: caches: 84 render targets (1150 MB, 3 parked), 220 textures (807 MB), 1860 buffers (17 MB); 2616 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3938.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3938.47] vulkan: 22002602 rendering passes, 228004 clear commands, 3997979 attachments cleared and 123 left undefined by their load op [3938.47] vulkan: 39600 passes (40%) ended at renderer.c:214 [3938.47] vulkan: 26719 passes (27%) ended at buffer.c:2264 [3938.47] vulkan: 10185 passes (10%) ended at render.c:232 [3938.47] vulkan: 8264 passes (8%) ended at buffer.c:2168 [3938.47] vulkan: 7800 passes (8%) ended at dma.c:143 [3938.47] vulkan: 2814 passes (3%) ended at cmd.c:534 [3938.47] vulkan: 2791 passes (3%) ended at buffer.c:2096 [3938.47] vulkan: 1196 passes (1%) ended at surface.c:160 [3938.47] vulkan: GPU-owned guest memory landed for the CPU 112575 times, render targets written back for an engine 10 times [3940.16] perf: 56.2 frames a second over 5.0 s (228695 shown in all) [3944.03] vulkan: display: 599 frame intervals of 17.78 ms (deviation 4.16 ms, 1st to 99th percentile 16.56 to 33.45 ms), 40 held for other than 1 refresh; the game's frames went from release to present in 12.2 ms (7.8 to 13.8), on to the display in 18.9 ms (10.0 to 27.5), 31.1 ms in all (21.9 to 40.0) [3944.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3945.18] perf: 56.0 frames a second over 5.0 s (228976 shown in all) [3949.16] cpu: 600 presents in 10.69 s (56.1 fps): 38 of the game's threads ran 20.24 s on the host's processors (189% of one, 33.74 ms a present), the whole process 25.45 s (238%); the busiest: thread 80 'MainThread' 10.35 s, thread 87 'Job.Worker 1' 4.06 s, thread 86 'Job.Worker 0' 4.05 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.26 s [3949.16] cpu: in those 10.69 s, 174663 SVCs (16339 a second): 0x0b SleepThread 53842, 0x1b ArbitrateUnlock 39349, 0x1c WaitProcessWideKeyAtomic 38819, 0x1d SignalProcessWideKey 25724, 0x1a ArbitrateLock 8557, 0x21 SendSyncRequest 6468; 0 calls the dispatch table had no code for (RtAPI.miss) [3949.16] vulkan: 101668598 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1078 finishes (401 ms); 0 reads past queued releases (0 samples counts written on the GPU); 147954061 descriptor sets written, 55383151 reused; 66544442 draws kept the last one's shaders and pipeline (0 checked), 94976265 its targets [3949.16] vulkan: 259 shaders translated (84 ms), 314 pipelines made (49 from the cache, 2332 ms making, 1210 ms waited for), 1526 render targets made, 17400 texture uploads (6921 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [3949.16] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3949.16] vulkan: memory used and budgeted: heap 0 256 of 15432 MB (256 ours), heap 1 4681 of 14378 MB (4256 ours) [3949.16] vulkan: caches: 84 render targets (1150 MB, 3 parked), 220 textures (807 MB), 1903 buffers (17 MB); 2616 of 14378 MB in use as they count it, 0 MB freed for the budget so far [3949.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3949.16] vulkan: 22102413 rendering passes, 228604 clear commands, 4014779 attachments cleared and 123 left undefined by their load op [3949.16] vulkan: 39600 passes (40%) ended at renderer.c:214 [3949.16] vulkan: 26654 passes (27%) ended at buffer.c:2264 [3949.16] vulkan: 10182 passes (10%) ended at render.c:232 [3949.16] vulkan: 8206 passes (8%) ended at buffer.c:2168 [3949.16] vulkan: 7800 passes (8%) ended at dma.c:143 [3949.16] vulkan: 2827 passes (3%) ended at cmd.c:534 [3949.16] vulkan: 2745 passes (3%) ended at buffer.c:2096 [3949.16] vulkan: 1197 passes (1%) ended at surface.c:160 [3949.16] vulkan: GPU-owned guest memory landed for the CPU 113277 times, render targets written back for an engine 10 times [3950.18] perf: 56.2 frames a second over 5.0 s (229257 shown in all) [3954.69] vulkan: display: 599 frame intervals of 17.81 ms (deviation 4.21 ms, 1st to 99th percentile 16.57 to 33.45 ms), 41 held for other than 1 refresh; the game's frames went from release to present in 12.3 ms (8.1 to 13.8), on to the display in 18.6 ms (10.2 to 27.2), 30.8 ms in all (22.0 to 39.7) [3954.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3955.20] perf: 56.2 frames a second over 5.0 s (229539 shown in all) [3959.86] cpu: 600 presents in 10.70 s (56.1 fps): 38 of the game's threads ran 20.28 s on the host's processors (190% of one, 33.80 ms a present), the whole process 25.48 s (238%); the busiest: thread 80 'MainThread' 10.35 s, thread 87 'Job.Worker 1' 4.09 s, thread 86 'Job.Worker 0' 4.06 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.27 s [3959.86] cpu: in those 10.70 s, 174151 SVCs (16274 a second): 0x0b SleepThread 53340, 0x1b ArbitrateUnlock 39335, 0x1c WaitProcessWideKeyAtomic 38781, 0x1d SignalProcessWideKey 25702, 0x1a ArbitrateLock 8625, 0x21 SendSyncRequest 6464; 0 calls the dispatch table had no code for (RtAPI.miss) [3959.86] vulkan: 102141247 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1078 finishes (401 ms); 0 reads past queued releases (0 samples counts written on the GPU); 148638564 descriptor sets written, 55643946 reused; 66853561 draws kept the last one's shaders and pipeline (0 checked), 95416514 its targets [3959.86] vulkan: 259 shaders translated (84 ms), 314 pipelines made (49 from the cache, 2332 ms making, 1210 ms waited for), 1526 render targets made, 17400 texture uploads (6921 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [3959.86] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3959.86] vulkan: memory used and budgeted: heap 0 256 of 15454 MB (256 ours), heap 1 4681 of 14378 MB (4256 ours) [3959.86] vulkan: caches: 84 render targets (1150 MB, 3 parked), 220 textures (807 MB), 1843 buffers (17 MB); 2616 of 14378 MB in use as they count it, 0 MB freed for the budget so far [3959.86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3959.86] vulkan: 22201503 rendering passes, 229204 clear commands, 4031579 attachments cleared and 123 left undefined by their load op [3959.86] vulkan: 39600 passes (40%) ended at renderer.c:214 [3959.86] vulkan: 26805 passes (27%) ended at buffer.c:2264 [3959.86] vulkan: 10188 passes (10%) ended at render.c:232 [3959.86] vulkan: 7800 passes (8%) ended at dma.c:143 [3959.86] vulkan: 7322 passes (7%) ended at buffer.c:2168 [3959.86] vulkan: 2838 passes (3%) ended at cmd.c:534 [3959.86] vulkan: 2743 passes (3%) ended at buffer.c:2096 [3959.86] vulkan: 1194 passes (1%) ended at surface.c:160 [3959.86] vulkan: GPU-owned guest memory landed for the CPU 113985 times, render targets written back for an engine 10 times [3960.20] perf: 56.0 frames a second over 5.0 s (229819 shown in all) [3965.21] perf: 56.2 frames a second over 5.0 s (230101 shown in all) [3965.38] vulkan: display: 599 frame intervals of 17.84 ms (deviation 4.25 ms, 1st to 99th percentile 16.57 to 33.45 ms), 42 held for other than 1 refresh; the game's frames went from release to present in 12.2 ms (8.2 to 13.7), on to the display in 18.6 ms (9.8 to 27.3), 30.8 ms in all (21.9 to 39.5) [3965.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3970.23] perf: 56.4 frames a second over 5.0 s (230384 shown in all) [3970.51] nvn: 230400 presents, 230400 submissions [3970.52] cpu: 600 presents in 10.66 s (56.3 fps): 38 of the game's threads ran 20.19 s on the host's processors (189% of one, 33.65 ms a present), the whole process 25.35 s (238%); the busiest: thread 80 'MainThread' 10.30 s, thread 87 'Job.Worker 1' 4.06 s, thread 86 'Job.Worker 0' 4.06 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.26 s [3970.52] cpu: in those 10.66 s, 173284 SVCs (16260 a second): 0x0b SleepThread 51991, 0x1b ArbitrateUnlock 39451, 0x1c WaitProcessWideKeyAtomic 38934, 0x1d SignalProcessWideKey 25880, 0x1a ArbitrateLock 8662, 0x21 SendSyncRequest 6464; 0 calls the dispatch table had no code for (RtAPI.miss) [3970.52] vulkan: 102613981 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1078 finishes (401 ms); 0 reads past queued releases (0 samples counts written on the GPU); 149323107 descriptor sets written, 55904871 reused; 67162343 draws kept the last one's shaders and pipeline (0 checked), 95856848 its targets [3970.52] vulkan: 259 shaders translated (84 ms), 314 pipelines made (49 from the cache, 2332 ms making, 1210 ms waited for), 1526 render targets made, 17400 texture uploads (6921 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [3970.52] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3970.52] vulkan: memory used and budgeted: heap 0 256 of 15454 MB (256 ours), heap 1 4681 of 14378 MB (4256 ours) [3970.52] vulkan: caches: 84 render targets (1150 MB, 3 parked), 220 textures (807 MB), 1962 buffers (17 MB); 2616 of 14378 MB in use as they count it, 0 MB freed for the budget so far [3970.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3970.52] vulkan: 22301276 rendering passes, 229804 clear commands, 4048379 attachments cleared and 123 left undefined by their load op [3970.52] vulkan: 39600 passes (40%) ended at renderer.c:214 [3970.52] vulkan: 26803 passes (27%) ended at buffer.c:2264 [3970.52] vulkan: 10178 passes (10%) ended at render.c:232 [3970.52] vulkan: 7949 passes (8%) ended at buffer.c:2168 [3970.52] vulkan: 7800 passes (8%) ended at dma.c:143 [3970.52] vulkan: 2838 passes (3%) ended at buffer.c:2096 [3970.52] vulkan: 2810 passes (3%) ended at cmd.c:534 [3970.52] vulkan: 1195 passes (1%) ended at surface.c:160 [3970.52] vulkan: GPU-owned guest memory landed for the CPU 114682 times, render targets written back for an engine 10 times [3975.25] perf: 56.0 frames a second over 5.0 s (230665 shown in all) [3976.01] vulkan: display: 599 frame intervals of 17.75 ms (deviation 4.11 ms, 1st to 99th percentile 16.57 to 33.44 ms), 39 held for other than 1 refresh; the game's frames went from release to present in 12.2 ms (7.6 to 13.9), on to the display in 19.0 ms (10.2 to 27.5), 31.2 ms in all (21.3 to 39.8) [3976.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3980.25] perf: 56.6 frames a second over 5.0 s (230948 shown in all) [3981.18] cpu: 600 presents in 10.66 s (56.3 fps): 38 of the game's threads ran 20.21 s on the host's processors (190% of one, 33.69 ms a present), the whole process 25.38 s (238%); the busiest: thread 80 'MainThread' 10.31 s, thread 87 'Job.Worker 1' 4.06 s, thread 86 'Job.Worker 0' 4.04 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.27 s [3981.18] cpu: in those 10.66 s, 173343 SVCs (16262 a second): 0x0b SleepThread 52575, 0x1b ArbitrateUnlock 39307, 0x1c WaitProcessWideKeyAtomic 38737, 0x1d SignalProcessWideKey 25755, 0x1a ArbitrateLock 8611, 0x21 SendSyncRequest 6460; 0 calls the dispatch table had no code for (RtAPI.miss) [3981.18] vulkan: 103086772 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1078 finishes (401 ms); 0 reads past queued releases (0 samples counts written on the GPU); 150007748 descriptor sets written, 56165812 reused; 67470751 draws kept the last one's shaders and pipeline (0 checked), 96297239 its targets [3981.18] vulkan: 259 shaders translated (84 ms), 314 pipelines made (49 from the cache, 2332 ms making, 1210 ms waited for), 1526 render targets made, 17400 texture uploads (6921 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [3981.18] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3981.18] vulkan: memory used and budgeted: heap 0 256 of 15454 MB (256 ours), heap 1 4681 of 14379 MB (4256 ours) [3981.18] vulkan: caches: 84 render targets (1150 MB, 3 parked), 220 textures (807 MB), 1897 buffers (17 MB); 2616 of 14379 MB in use as they count it, 0 MB freed for the budget so far [3981.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3981.18] vulkan: 22401141 rendering passes, 230404 clear commands, 4065179 attachments cleared and 123 left undefined by their load op [3981.18] vulkan: 39600 passes (40%) ended at renderer.c:214 [3981.18] vulkan: 26733 passes (27%) ended at buffer.c:2264 [3981.18] vulkan: 10181 passes (10%) ended at render.c:232 [3981.18] vulkan: 8127 passes (8%) ended at buffer.c:2168 [3981.18] vulkan: 7800 passes (8%) ended at dma.c:143 [3981.18] vulkan: 2836 passes (3%) ended at buffer.c:2096 [3981.18] vulkan: 2792 passes (3%) ended at cmd.c:534 [3981.18] vulkan: 1196 passes (1%) ended at surface.c:160 [3981.18] vulkan: GPU-owned guest memory landed for the CPU 115393 times, render targets written back for an engine 10 times [3985.26] perf: 56.0 frames a second over 5.0 s (231229 shown in all) [3986.66] vulkan: display: 599 frame intervals of 17.78 ms (deviation 4.16 ms, 1st to 99th percentile 16.57 to 33.44 ms), 40 held for other than 1 refresh; the game's frames went from release to present in 12.2 ms (8.6 to 13.8), on to the display in 18.6 ms (10.2 to 27.2), 30.8 ms in all (21.4 to 39.8) [3986.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3990.28] perf: 56.2 frames a second over 5.0 s (231511 shown in all) [3991.85] cpu: 600 presents in 10.68 s (56.2 fps): 38 of the game's threads ran 20.22 s on the host's processors (189% of one, 33.71 ms a present), the whole process 25.39 s (238%); the busiest: thread 80 'MainThread' 10.32 s, thread 86 'Job.Worker 0' 4.05 s, thread 87 'Job.Worker 1' 4.04 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.26 s [3991.85] cpu: in those 10.68 s, 176448 SVCs (16528 a second): 0x0b SleepThread 54845, 0x1b ArbitrateUnlock 39580, 0x1c WaitProcessWideKeyAtomic 38967, 0x1d SignalProcessWideKey 25885, 0x1a ArbitrateLock 8801, 0x21 SendSyncRequest 6466; 0 calls the dispatch table had no code for (RtAPI.miss) [3991.85] vulkan: 103559570 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1078 finishes (401 ms); 0 reads past queued releases (0 samples counts written on the GPU); 150692430 descriptor sets written, 56426726 reused; 67779551 draws kept the last one's shaders and pipeline (0 checked), 96737637 its targets [3991.85] vulkan: 259 shaders translated (84 ms), 314 pipelines made (49 from the cache, 2332 ms making, 1210 ms waited for), 1526 render targets made, 17400 texture uploads (6921 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [3991.85] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [3991.85] vulkan: memory used and budgeted: heap 0 256 of 15452 MB (256 ours), heap 1 4681 of 14385 MB (4256 ours) [3991.85] vulkan: caches: 84 render targets (1150 MB, 3 parked), 220 textures (807 MB), 1930 buffers (17 MB); 2616 of 14385 MB in use as they count it, 0 MB freed for the budget so far [3991.85] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3991.85] vulkan: 22501512 rendering passes, 231004 clear commands, 4081979 attachments cleared and 123 left undefined by their load op [3991.85] vulkan: 39600 passes (39%) ended at renderer.c:214 [3991.85] vulkan: 26795 passes (27%) ended at buffer.c:2264 [3991.85] vulkan: 10182 passes (10%) ended at render.c:232 [3991.85] vulkan: 8702 passes (9%) ended at buffer.c:2168 [3991.85] vulkan: 7800 passes (8%) ended at dma.c:143 [3991.85] vulkan: 2821 passes (3%) ended at cmd.c:534 [3991.85] vulkan: 2675 passes (3%) ended at buffer.c:2096 [3991.85] vulkan: 1196 passes (1%) ended at surface.c:160 [3991.85] vulkan: GPU-owned guest memory landed for the CPU 116088 times, render targets written back for an engine 10 times [3995.30] perf: 56.2 frames a second over 5.0 s (231793 shown in all) [3997.31] vulkan: display: 599 frame intervals of 17.78 ms (deviation 4.17 ms, 1st to 99th percentile 16.56 to 33.49 ms), 40 held for other than 1 refresh; the game's frames went from release to present in 12.2 ms (8.3 to 13.8), on to the display in 19.0 ms (10.2 to 27.4), 31.2 ms in all (21.6 to 39.6) [3997.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4000.30] perf: 56.4 frames a second over 5.0 s (232075 shown in all) [4002.50] nvn: 232200 presents, 232200 submissions [4002.50] cpu: 600 presents in 10.65 s (56.3 fps): 38 of the game's threads ran 20.18 s on the host's processors (189% of one, 33.64 ms a present), the whole process 25.36 s (238%); the busiest: thread 80 'MainThread' 10.28 s, thread 87 'Job.Worker 1' 4.07 s, thread 86 'Job.Worker 0' 4.07 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.26 s [4002.50] cpu: in those 10.65 s, 173719 SVCs (16308 a second): 0x0b SleepThread 51824, 0x1b ArbitrateUnlock 39625, 0x1c WaitProcessWideKeyAtomic 39157, 0x1d SignalProcessWideKey 26120, 0x1a ArbitrateLock 8626, 0x21 SendSyncRequest 6467; 0 calls the dispatch table had no code for (RtAPI.miss) [4002.50] vulkan: 104032351 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1078 finishes (401 ms); 0 reads past queued releases (0 samples counts written on the GPU); 151377071 descriptor sets written, 56687647 reused; 68088213 draws kept the last one's shaders and pipeline (0 checked), 97178018 its targets [4002.50] vulkan: 259 shaders translated (84 ms), 314 pipelines made (49 from the cache, 2332 ms making, 1210 ms waited for), 1526 render targets made, 17400 texture uploads (6921 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [4002.50] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4002.50] vulkan: memory used and budgeted: heap 0 256 of 15452 MB (256 ours), heap 1 4681 of 14385 MB (4256 ours) [4002.50] vulkan: caches: 84 render targets (1150 MB, 3 parked), 220 textures (807 MB), 1939 buffers (17 MB); 2616 of 14385 MB in use as they count it, 0 MB freed for the budget so far [4002.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4002.50] vulkan: 22600962 rendering passes, 231604 clear commands, 4098779 attachments cleared and 123 left undefined by their load op [4002.50] vulkan: 39600 passes (40%) ended at renderer.c:214 [4002.50] vulkan: 26724 passes (27%) ended at buffer.c:2264 [4002.50] vulkan: 10184 passes (10%) ended at render.c:232 [4002.50] vulkan: 7800 passes (8%) ended at dma.c:143 [4002.50] vulkan: 7727 passes (8%) ended at buffer.c:2168 [4002.50] vulkan: 2835 passes (3%) ended at cmd.c:534 [4002.50] vulkan: 2781 passes (3%) ended at buffer.c:2096 [4002.50] vulkan: 1199 passes (1%) ended at surface.c:160 [4002.50] vulkan: GPU-owned guest memory landed for the CPU 116798 times, render targets written back for an engine 10 times [4005.31] perf: 56.6 frames a second over 5.0 s (232359 shown in all) [4007.93] vulkan: display: 599 frame intervals of 17.72 ms (deviation 4.07 ms, 1st to 99th percentile 16.58 to 33.45 ms), 38 held for other than 1 refresh; the game's frames went from release to present in 12.1 ms (8.2 to 14.1), on to the display in 18.7 ms (10.2 to 27.3), 30.8 ms in all (21.9 to 39.8) [4007.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4010.31] perf: 56.4 frames a second over 5.0 s (232641 shown in all) [4013.12] cpu: 600 presents in 10.62 s (56.5 fps): 38 of the game's threads ran 20.17 s on the host's processors (190% of one, 33.62 ms a present), the whole process 25.34 s (239%); the busiest: thread 80 'MainThread' 10.26 s, thread 87 'Job.Worker 1' 4.07 s, thread 86 'Job.Worker 0' 4.07 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.27 s [4013.12] cpu: in those 10.62 s, 171466 SVCs (16150 a second): 0x0b SleepThread 50430, 0x1b ArbitrateUnlock 39401, 0x1c WaitProcessWideKeyAtomic 38837, 0x1d SignalProcessWideKey 25792, 0x1a ArbitrateLock 8658, 0x21 SendSyncRequest 6454; 0 calls the dispatch table had no code for (RtAPI.miss) [4013.12] vulkan: 104505089 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1078 finishes (401 ms); 0 reads past queued releases (0 samples counts written on the GPU); 152061649 descriptor sets written, 56948545 reused; 68396735 draws kept the last one's shaders and pipeline (0 checked), 97618356 its targets [4013.12] vulkan: 259 shaders translated (84 ms), 314 pipelines made (49 from the cache, 2332 ms making, 1210 ms waited for), 1526 render targets made, 17400 texture uploads (6921 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [4013.12] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4013.12] vulkan: memory used and budgeted: heap 0 256 of 15452 MB (256 ours), heap 1 4681 of 14391 MB (4256 ours) [4013.12] vulkan: caches: 84 render targets (1150 MB, 3 parked), 220 textures (807 MB), 1944 buffers (17 MB); 2616 of 14391 MB in use as they count it, 0 MB freed for the budget so far [4013.12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4013.12] vulkan: 22700846 rendering passes, 232204 clear commands, 4115579 attachments cleared and 123 left undefined by their load op [4013.12] vulkan: 39600 passes (40%) ended at renderer.c:214 [4013.12] vulkan: 26763 passes (27%) ended at buffer.c:2264 [4013.12] vulkan: 10174 passes (10%) ended at render.c:232 [4013.12] vulkan: 8091 passes (8%) ended at buffer.c:2168 [4013.12] vulkan: 7800 passes (8%) ended at dma.c:143 [4013.12] vulkan: 2865 passes (3%) ended at buffer.c:2096 [4013.12] vulkan: 2794 passes (3%) ended at cmd.c:534 [4013.12] vulkan: 1197 passes (1%) ended at surface.c:160 [4013.12] vulkan: GPU-owned guest memory landed for the CPU 117497 times, render targets written back for an engine 10 times [4015.33] perf: 56.6 frames a second over 5.0 s (232925 shown in all) [4018.49] vulkan: display: 599 frame intervals of 17.64 ms (deviation 3.91 ms, 1st to 99th percentile 16.57 to 33.45 ms), 35 held for other than 1 refresh; the game's frames went from release to present in 12.1 ms (8.0 to 13.7), on to the display in 18.7 ms (10.2 to 27.5), 30.7 ms in all (22.0 to 39.7) [4018.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4020.35] perf: 56.4 frames a second over 5.0 s (233208 shown in all) [4023.76] cpu: 600 presents in 10.64 s (56.4 fps): 38 of the game's threads ran 20.24 s on the host's processors (190% of one, 33.74 ms a present), the whole process 25.44 s (239%); the busiest: thread 80 'MainThread' 10.29 s, thread 87 'Job.Worker 1' 4.08 s, thread 86 'Job.Worker 0' 4.08 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.27 s [4023.76] cpu: in those 10.64 s, 167900 SVCs (15782 a second): 0x0b SleepThread 47976, 0x1b ArbitrateUnlock 39022, 0x1c WaitProcessWideKeyAtomic 38540, 0x1d SignalProcessWideKey 25600, 0x1a ArbitrateLock 8401, 0x21 SendSyncRequest 6463; 0 calls the dispatch table had no code for (RtAPI.miss) [4023.76] vulkan: 104977854 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1078 finishes (401 ms); 0 reads past queued releases (0 samples counts written on the GPU); 152746284 descriptor sets written, 57209440 reused; 68705431 draws kept the last one's shaders and pipeline (0 checked), 98058721 its targets [4023.76] vulkan: 259 shaders translated (84 ms), 314 pipelines made (49 from the cache, 2332 ms making, 1210 ms waited for), 1526 render targets made, 17400 texture uploads (6921 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [4023.76] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4023.76] vulkan: memory used and budgeted: heap 0 256 of 15452 MB (256 ours), heap 1 4681 of 14391 MB (4256 ours) [4023.76] vulkan: caches: 84 render targets (1150 MB, 3 parked), 220 textures (807 MB), 1905 buffers (17 MB); 2616 of 14391 MB in use as they count it, 0 MB freed for the budget so far [4023.76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4023.76] vulkan: 22801298 rendering passes, 232804 clear commands, 4132379 attachments cleared and 123 left undefined by their load op [4023.76] vulkan: 39600 passes (39%) ended at renderer.c:214 [4023.76] vulkan: 26775 passes (27%) ended at buffer.c:2264 [4023.76] vulkan: 10177 passes (10%) ended at render.c:232 [4023.76] vulkan: 8680 passes (9%) ended at buffer.c:2168 [4023.76] vulkan: 7800 passes (8%) ended at dma.c:143 [4023.76] vulkan: 2832 passes (3%) ended at cmd.c:534 [4023.76] vulkan: 2791 passes (3%) ended at buffer.c:2096 [4023.76] vulkan: 1197 passes (1%) ended at surface.c:160 [4023.76] vulkan: GPU-owned guest memory landed for the CPU 118204 times, render targets written back for an engine 10 times [4025.36] perf: 56.2 frames a second over 5.0 s (233490 shown in all) [4028.38] RomFS: reading uwep_ft01r.bundle (198.6 KB) [4028.38] RomFS: reading uwep_ft02.bundle (393.5 KB) [4028.40] RomFS: reading uwep_ft03.bundle (212.9 KB) [4028.52] RomFS: reading rod04_2_start.bundle (608.2 KB) [4028.52] RomFS: reading uanim_enb0af-ft1_c000_guard.bundle (46.7 KB) [4028.52] RomFS: reading cor_02_spiral.bundle (267.6 KB) [4028.52] RomFS: reading cor_03_charge.bundle (735.2 KB) [4028.53] RomFS: reading cor_04_beam.bundle (939.3 KB) [4028.53] RomFS: reading cel_06_hit_fire.bundle (1045.2 KB) [4028.53] RomFS: reading cor_01_start.bundle (612.0 KB) [4028.53] RomFS: reading uanim_mar1af-sw1_c000_special1.bundle (27.8 KB) [4028.53] RomFS: reading uanim_cor1am-ft1_c000_special1.bundle (250.7 KB) [4028.57] RomFS: reading cor_04_beam_enemyside.bundle (938.7 KB) [4029.13] RomFS: reading fe_scenes_emblemzone_cel.bundle (1298.4 KB) [4029.13] RomFS: reading map_water_godzone_01_normal.bundle (141.0 KB) [4029.13] RomFS: reading fe_scenes_emblemzone_cor.bundle (1298.5 KB) [4029.13] RomFS: reading map_water_godzone_02_normal.bundle (248.5 KB) [4029.13] RomFS: reading 487145591.wem (2314.0 KB) [4029.14] RomFS: reading 48743688.wem (112.9 KB) [4029.14] RomFS: reading fe_scenes_emblemzone_eir.bundle (1298.4 KB) [4029.21] vulkan: display: 599 frame intervals of 17.89 ms (deviation 4.65 ms, 1st to 99th percentile 16.57 to 33.44 ms), 42 held for other than 1 refresh; the game's frames went from release to present in 11.9 ms (4.3 to 14.1), on to the display in 19.3 ms (10.1 to 40.4), 31.2 ms in all (21.6 to 48.3) [4029.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4029.31] RomFS: reading 463829050.wem (1506.8 KB) [4029.31] RomFS: reading 464908820.wem (34.2 KB) [4029.40] RomFS: reading 465012321.wem (508.5 KB) [4029.67] RomFS: reading V_SELESTIA_Engage_Attack_EIRIK_02.bin (1.7 KB) [4029.67] RomFS: reading V_SELESTIA_Engage_Attack_HECTOR_01.bin (1.9 KB) [4029.67] RomFS: reading V_SELESTIA_Engage_Attack_HECTOR_02.bin (2.3 KB) [4029.67] RomFS: reading V_SELESTIA_Engage_Attack_IKE_01.bin (1.9 KB) [4029.67] RomFS: reading V_SELESTIA_Engage_Attack_IKE_02.bin (2.2 KB) [4029.67] RomFS: reading V_SELESTIA_Engage_Attack_KAMUI_01.bin (1.8 KB) [4029.67] RomFS: reading V_SELESTIA_Engage_Attack_KAMUI_02.bin (1.9 KB) [4029.67] RomFS: reading V_SELESTIA_Engage_Attack_LEAF_01.bin (1.9 KB) [4029.67] RomFS: reading V_SELESTIA_Engage_Attack_LEAF_02.bin (1.7 KB) [4030.38] perf: 56.2 frames a second over 5.0 s (233772 shown in all) [4030.75] RomFS: reading 88536079.wem (206.3 KB) [4030.75] RomFS: reading 8864313.wem (50.0 KB) [4030.88] RomFS: reading 887264145.wem (2.5 KB) [4030.88] RomFS: reading 888200810.wem (2713.0 KB) [4031.15] RomFS: reading 524292980.wem (39.2 KB) [4031.16] RomFS: reading 524684574.wem (27.1 KB) [4031.24] RomFS: reading 527510531.wem (13.4 KB) [4032.32] RomFS: reading 309840725.wem (2.9 KB) [4032.32] RomFS: reading 310347792.wem (36.2 KB) [4032.41] RomFS: reading 311322279.wem (26.3 KB) [4033.42] RomFS: reading 192373937.wem (10.4 KB) [4033.42] RomFS: reading 194038412.wem (66.6 KB) [4034.18] nvn: 234000 presents, 234000 submissions [4034.18] cpu: 600 presents in 10.42 s (57.6 fps): 38 of the game's threads ran 15.79 s on the host's processors (152% of one, 26.32 ms a present), the whole process 19.54 s (188%); the busiest: thread 80 'MainThread' 8.06 s, thread 87 'Job.Worker 1' 3.04 s, thread 86 'Job.Worker 0' 3.01 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.49 s [4034.18] cpu: in those 10.42 s, 243049 SVCs (23328 a second): 0x1b ArbitrateUnlock 62490, 0x1c WaitProcessWideKeyAtomic 57361, 0x0b SleepThread 56201, 0x1d SignalProcessWideKey 41123, 0x1a ArbitrateLock 17357, 0x21 SendSyncRequest 6639; 5389 calls the dispatch table had no code for (RtAPI.miss) [4034.18] vulkan: 105242691 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1081 finishes (402 ms); 0 reads past queued releases (0 samples counts written on the GPU); 153118522 descriptor sets written, 57366876 reused; 68870096 draws kept the last one's shaders and pipeline (0 checked), 98301258 its targets [4034.18] vulkan: 289 shaders translated (90 ms), 343 pipelines made (51 from the cache, 2604 ms making, 1308 ms waited for), 1533 render targets made, 17465 texture uploads (6936 MB); 2 frames over 50 ms in the last 600, the slowest 65 ms [4034.18] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4034.18] vulkan: memory used and budgeted: heap 0 256 of 15452 MB (256 ours), heap 1 4681 of 14391 MB (4256 ours) [4034.18] vulkan: caches: 77 render targets (1169 MB, 2 parked), 284 textures (1022 MB), 3022 buffers (50 MB); 2898 of 14391 MB in use as they count it, 0 MB freed for the budget so far [4034.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4034.18] vulkan: 22874593 rendering passes, 233404 clear commands, 4145845 attachments cleared and 125 left undefined by their load op [4034.18] vulkan: 27606 passes (38%) ended at renderer.c:214 [4034.18] vulkan: 22054 passes (30%) ended at buffer.c:2264 [4034.18] vulkan: 8278 passes (11%) ended at render.c:232 [4034.18] vulkan: 4995 passes (7%) ended at dma.c:143 [4034.18] vulkan: 4558 passes (6%) ended at buffer.c:2168 [4034.18] vulkan: 2476 passes (3%) ended at buffer.c:2096 [4034.18] vulkan: 1771 passes (2%) ended at cmd.c:534 [4034.18] vulkan: 930 passes (1%) ended at surface.c:160 [4034.18] vulkan: GPU-owned guest memory landed for the CPU 118668 times, render targets written back for an engine 10 times [4035.40] perf: 60.0 frames a second over 5.0 s (234073 shown in all) [4035.74] RomFS: reading 195494346.wem (30.6 KB) [4036.32] RomFS: reading 487575479.wem (30.6 KB) [4037.20] RomFS: reading engageskill_cor_00.bundle (760.7 KB) [4037.22] RomFS: reading engageskill_ike_00.bundle (713.8 KB) [4037.24] RomFS: reading 619153517.wem (46.9 KB) [4037.34] RomFS: reading 620705037.wem (5.3 KB) [4039.33] vulkan: display: 599 frame intervals of 16.80 ms (deviation 2.25 ms, 1st to 99th percentile 16.56 to 16.92 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (1.7 to 10.3), on to the display in 41.1 ms (19.5 to 48.3), 45.5 ms in all (28.2 to 50.0) [4039.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4040.41] perf: 58.8 frames a second over 5.0 s (234368 shown in all) [4044.69] cpu: 600 presents in 10.51 s (57.1 fps): 38 of the game's threads ran 16.88 s on the host's processors (161% of one, 28.13 ms a present), the whole process 20.44 s (195%); the busiest: thread 80 'MainThread' 8.77 s, thread 87 'Job.Worker 1' 3.27 s, thread 86 'Job.Worker 0' 3.24 s, thread 108 'UnityGfxDeviceWorker' 0.87 s, thread 116 'AK::EventManager' 0.50 s [4044.69] cpu: in those 10.51 s, 202608 SVCs (19283 a second): 0x1b ArbitrateUnlock 51745, 0x0b SleepThread 50032, 0x1c WaitProcessWideKeyAtomic 44659, 0x1d SignalProcessWideKey 31917, 0x1a ArbitrateLock 15878, 0x21 SendSyncRequest 6483; 2190 calls the dispatch table had no code for (RtAPI.miss) [4044.69] vulkan: 105544990 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1087 finishes (404 ms); 0 reads past queued releases (0 samples counts written on the GPU); 153544517 descriptor sets written, 57545481 reused; 69090049 draws kept the last one's shaders and pipeline (0 checked), 98587097 its targets [4044.69] vulkan: 298 shaders translated (103 ms), 353 pipelines made (54 from the cache, 2672 ms making, 1345 ms waited for), 1544 render targets made, 17550 texture uploads (6977 MB); 1 frames over 50 ms in the last 600, the slowest 57 ms [4044.69] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4044.69] vulkan: memory used and budgeted: heap 0 256 of 15452 MB (256 ours), heap 1 4681 of 14391 MB (4256 ours) [4044.69] vulkan: caches: 87 render targets (1203 MB, 4 parked), 366 textures (1308 MB), 5987 buffers (141 MB); 3325 of 14391 MB in use as they count it, 0 MB freed for the budget so far [4044.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4044.69] vulkan: 22940873 rendering passes, 234004 clear commands, 4153832 attachments cleared and 125 left undefined by their load op [4044.69] vulkan: 24017 passes (36%) ended at buffer.c:2264 [4044.69] vulkan: 18657 passes (28%) ended at renderer.c:214 [4044.69] vulkan: 9430 passes (14%) ended at buffer.c:2168 [4044.69] vulkan: 5679 passes (9%) ended at render.c:232 [4044.69] vulkan: 4623 passes (7%) ended at dma.c:143 [4044.69] vulkan: 1774 passes (3%) ended at cmd.c:534 [4044.69] vulkan: 1285 passes (2%) ended at buffer.c:2096 [4044.69] vulkan: 506 passes (1%) ended at renderer.c:680 [4044.69] vulkan: GPU-owned guest memory landed for the CPU 119325 times, render targets written back for an engine 10 times [4045.41] perf: 55.0 frames a second over 5.0 s (234643 shown in all) [4049.86] vulkan: display: 599 frame intervals of 17.58 ms (deviation 3.80 ms, 1st to 99th percentile 16.57 to 33.41 ms), 33 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (7.1 to 19.0), on to the display in 27.8 ms (10.4 to 40.4), 38.5 ms in all (18.8 to 49.9) [4049.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4050.41] perf: 58.8 frames a second over 5.0 s (234937 shown in all) [4054.96] cpu: 600 presents in 10.28 s (58.4 fps): 42 of the game's threads ran 23.14 s on the host's processors (225% of one, 38.56 ms a present), the whole process 27.65 s (269%); the busiest: thread 80 'MainThread' 9.30 s, thread 86 'Job.Worker 0' 5.98 s, thread 87 'Job.Worker 1' 5.93 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.32 s [4054.96] cpu: in those 10.28 s, 119081 SVCs (11586 a second): 0x0b SleepThread 29692, 0x1b ArbitrateUnlock 28107, 0x1c WaitProcessWideKeyAtomic 24596, 0x1d SignalProcessWideKey 19084, 0x1a ArbitrateLock 7679, 0x21 SendSyncRequest 6441; 8126 calls the dispatch table had no code for (RtAPI.miss) [4054.96] vulkan: 105943699 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1099 finishes (409 ms); 0 reads past queued releases (0 samples counts written on the GPU); 154113662 descriptor sets written, 57773754 reused; 69373489 draws kept the last one's shaders and pipeline (0 checked), 98965490 its targets [4054.96] vulkan: 299 shaders translated (103 ms), 354 pipelines made (54 from the cache, 2676 ms making, 1348 ms waited for), 1544 render targets made, 17660 texture uploads (7004 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [4054.96] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4054.96] vulkan: memory used and budgeted: heap 0 256 of 15452 MB (256 ours), heap 1 4681 of 14391 MB (4256 ours) [4054.96] vulkan: caches: 87 render targets (1203 MB, 4 parked), 417 textures (1270 MB), 6226 buffers (177 MB); 3335 of 14391 MB in use as they count it, 0 MB freed for the budget so far [4054.96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4054.96] vulkan: 23020383 rendering passes, 234604 clear commands, 4162568 attachments cleared and 125 left undefined by their load op [4054.96] vulkan: 28755 passes (36%) ended at buffer.c:2264 [4054.96] vulkan: 22778 passes (29%) ended at renderer.c:214 [4054.96] vulkan: 10354 passes (13%) ended at buffer.c:2168 [4054.96] vulkan: 6627 passes (8%) ended at render.c:232 [4054.96] vulkan: 6327 passes (8%) ended at dma.c:143 [4054.96] vulkan: 2396 passes (3%) ended at cmd.c:534 [4054.96] vulkan: 1328 passes (2%) ended at buffer.c:2096 [4054.96] vulkan: 599 passes (1%) ended at renderer.c:680 [4054.96] vulkan: GPU-owned guest memory landed for the CPU 120326 times, render targets written back for an engine 10 times [4055.43] perf: 57.8 frames a second over 5.0 s (235227 shown in all) [4060.43] perf: 54.0 frames a second over 5.0 s (235497 shown in all) [4060.54] vulkan: display: 599 frame intervals of 17.84 ms (deviation 6.05 ms, 1st to 99th percentile 16.56 to 33.47 ms), 33 held for other than 1 refresh; the game's frames went from release to present in 14.3 ms (9.2 to 20.2), on to the display in 18.1 ms (8.9 to 38.0), 32.3 ms in all (22.0 to 48.9) [4060.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4065.45] perf: 55.0 frames a second over 5.0 s (235773 shown in all) [4065.91] nvn: 235800 presents, 235800 submissions [4065.92] cpu: 600 presents in 10.95 s (54.8 fps): 38 of the game's threads ran 22.57 s on the host's processors (206% of one, 37.62 ms a present), the whole process 27.76 s (253%); the busiest: thread 80 'MainThread' 10.51 s, thread 87 'Job.Worker 1' 4.98 s, thread 86 'Job.Worker 0' 4.92 s, thread 108 'UnityGfxDeviceWorker' 1.51 s, thread 116 'AK::EventManager' 0.46 s [4065.92] cpu: in those 10.95 s, 147532 SVCs (13468 a second): 0x0b SleepThread 42405, 0x1b ArbitrateUnlock 33942, 0x1c WaitProcessWideKeyAtomic 32836, 0x1d SignalProcessWideKey 22874, 0x1a ArbitrateLock 6976, 0x21 SendSyncRequest 6531; 6538 calls the dispatch table had no code for (RtAPI.miss) [4065.92] vulkan: 106407408 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1099 finishes (409 ms); 0 reads past queued releases (0 samples counts written on the GPU); 154783444 descriptor sets written, 58031390 reused; 69683032 draws kept the last one's shaders and pipeline (0 checked), 99399326 its targets [4065.92] vulkan: 299 shaders translated (103 ms), 354 pipelines made (54 from the cache, 2676 ms making, 1348 ms waited for), 1544 render targets made, 17705 texture uploads (7010 MB); 3 frames over 50 ms in the last 600, the slowest 121 ms [4065.92] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4065.92] vulkan: memory used and budgeted: heap 0 256 of 15452 MB (256 ours), heap 1 4681 of 14391 MB (4256 ours) [4065.92] vulkan: caches: 84 render targets (1121 MB, 4 parked), 356 textures (959 MB), 6205 buffers (152 MB); 2888 of 14391 MB in use as they count it, 0 MB freed for the budget so far [4065.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4065.92] vulkan: 23123729 rendering passes, 235204 clear commands, 4176587 attachments cleared and 125 left undefined by their load op [4065.92] vulkan: 34329 passes (33%) ended at renderer.c:214 [4065.92] vulkan: 32510 passes (31%) ended at buffer.c:2264 [4065.92] vulkan: 12796 passes (12%) ended at buffer.c:2168 [4065.92] vulkan: 9239 passes (9%) ended at render.c:232 [4065.92] vulkan: 8281 passes (8%) ended at dma.c:143 [4065.92] vulkan: 2958 passes (3%) ended at cmd.c:534 [4065.92] vulkan: 1463 passes (1%) ended at buffer.c:2096 [4065.92] vulkan: 1148 passes (1%) ended at surface.c:160 [4065.92] vulkan: GPU-owned guest memory landed for the CPU 120971 times, render targets written back for an engine 10 times [4070.45] perf: 54.4 frames a second over 5.0 s (236045 shown in all) [4071.56] vulkan: display: 599 frame intervals of 18.39 ms (deviation 5.43 ms, 1st to 99th percentile 16.56 to 33.52 ms), 59 held for other than 1 refresh; the game's frames went from release to present in 12.1 ms (8.7 to 14.5), on to the display in 19.7 ms (10.6 to 28.7), 31.8 ms in all (22.2 to 41.2) [4071.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4075.46] perf: 51.0 frames a second over 5.0 s (236301 shown in all) [4077.25] cpu: 600 presents in 11.33 s (53.0 fps): 38 of the game's threads ran 22.17 s on the host's processors (196% of one, 36.94 ms a present), the whole process 27.51 s (243%); the busiest: thread 80 'MainThread' 10.76 s, thread 86 'Job.Worker 0' 4.64 s, thread 87 'Job.Worker 1' 4.56 s, thread 108 'UnityGfxDeviceWorker' 1.60 s, thread 116 'AK::EventManager' 0.40 s [4077.25] cpu: in those 11.33 s, 157081 SVCs (13863 a second): 0x0b SleepThread 40880, 0x1b ArbitrateUnlock 38533, 0x1c WaitProcessWideKeyAtomic 35624, 0x1d SignalProcessWideKey 24063, 0x1a ArbitrateLock 9390, 0x21 SendSyncRequest 6593; 10140 calls the dispatch table had no code for (RtAPI.miss) [4077.25] vulkan: 106890776 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1115 finishes (413 ms); 0 reads past queued releases (0 samples counts written on the GPU); 155481551 descriptor sets written, 58300019 reused; 70007242 draws kept the last one's shaders and pipeline (0 checked), 99850929 its targets [4077.25] vulkan: 299 shaders translated (103 ms), 354 pipelines made (54 from the cache, 2676 ms making, 1348 ms waited for), 1559 render targets made, 17741 texture uploads (7018 MB); 2 frames over 50 ms in the last 600, the slowest 106 ms [4077.25] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4077.25] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4681 of 14385 MB (4256 ours) [4077.25] vulkan: caches: 97 render targets (1191 MB, 4 parked), 348 textures (971 MB), 6528 buffers (220 MB); 3047 of 14385 MB in use as they count it, 0 MB freed for the budget so far [4077.25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4077.25] vulkan: 23229384 rendering passes, 235804 clear commands, 4191731 attachments cleared and 125 left undefined by their load op [4077.25] vulkan: 36618 passes (35%) ended at renderer.c:214 [4077.25] vulkan: 31502 passes (30%) ended at buffer.c:2264 [4077.25] vulkan: 11921 passes (11%) ended at buffer.c:2168 [4077.25] vulkan: 10111 passes (10%) ended at render.c:232 [4077.25] vulkan: 8973 passes (8%) ended at dma.c:143 [4077.25] vulkan: 2949 passes (3%) ended at cmd.c:534 [4077.25] vulkan: 1558 passes (1%) ended at buffer.c:2096 [4077.25] vulkan: 1404 passes (1%) ended at surface.c:160 [4077.25] vulkan: GPU-owned guest memory landed for the CPU 121904 times, render targets written back for an engine 10 times [4080.48] perf: 55.4 frames a second over 5.0 s (236579 shown in all) [4082.64] vulkan: display: 599 frame intervals of 18.50 ms (deviation 6.56 ms, 1st to 99th percentile 16.57 to 49.71 ms), 56 held for other than 1 refresh; the game's frames went from release to present in 13.1 ms (8.5 to 20.2), on to the display in 18.7 ms (10.1 to 30.4), 31.8 ms in all (21.1 to 44.6) [4082.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4085.48] perf: 56.4 frames a second over 5.0 s (236861 shown in all) [4088.02] cpu: 600 presents in 10.77 s (55.7 fps): 42 of the game's threads ran 24.18 s on the host's processors (225% of one, 40.31 ms a present), the whole process 28.78 s (267%); the busiest: thread 80 'MainThread' 10.25 s, thread 87 'Job.Worker 1' 6.02 s, thread 86 'Job.Worker 0' 5.89 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.33 s [4088.02] cpu: in those 10.77 s, 125459 SVCs (11649 a second): 0x0b SleepThread 30343, 0x1b ArbitrateUnlock 30260, 0x1c WaitProcessWideKeyAtomic 24993, 0x1d SignalProcessWideKey 18952, 0x1a ArbitrateLock 9826, 0x21 SendSyncRequest 6547; 11700 calls the dispatch table had no code for (RtAPI.miss) [4088.02] vulkan: 107275846 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1115 finishes (413 ms); 0 reads past queued releases (0 samples counts written on the GPU); 156034679 descriptor sets written, 58517031 reused; 70257913 draws kept the last one's shaders and pipeline (0 checked), 100211747 its targets [4088.02] vulkan: 299 shaders translated (103 ms), 354 pipelines made (54 from the cache, 2676 ms making, 1348 ms waited for), 1559 render targets made, 17825 texture uploads (7090 MB); 1 frames over 50 ms in the last 600, the slowest 65 ms [4088.02] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4088.02] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4681 of 14385 MB (4256 ours) [4088.02] vulkan: caches: 96 render targets (1190 MB, 4 parked), 390 textures (1270 MB), 7425 buffers (202 MB); 3337 of 14385 MB in use as they count it, 0 MB freed for the budget so far [4088.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4088.02] vulkan: 23319403 rendering passes, 236404 clear commands, 4203131 attachments cleared and 125 left undefined by their load op [4088.02] vulkan: 29869 passes (33%) ended at buffer.c:2264 [4088.02] vulkan: 28314 passes (31%) ended at renderer.c:214 [4088.02] vulkan: 12076 passes (13%) ended at buffer.c:2168 [4088.02] vulkan: 7768 passes (9%) ended at render.c:232 [4088.02] vulkan: 6475 passes (7%) ended at dma.c:143 [4088.02] vulkan: 2578 passes (3%) ended at cmd.c:534 [4088.02] vulkan: 1758 passes (2%) ended at buffer.c:2096 [4088.02] vulkan: 595 passes (1%) ended at renderer.c:680 [4088.02] vulkan: GPU-owned guest memory landed for the CPU 122937 times, render targets written back for an engine 10 times [4089.21] RomFS: reading uanim_tik0af-mg1_c560_engage3.bundle (96.0 KB) [4090.50] perf: 55.8 frames a second over 5.0 s (237141 shown in all) [4092.45] RomFS: reading obody_tik1at_c000.bundle (111.3 KB) [4092.45] RomFS: reading obody_trl0am_c201.bundle (103.3 KB) [4092.46] RomFS: reading uas_enb0am.bundle (6.6 KB) [4092.46] RomFS: reading uas_enh2af.bundle (7.0 KB) [4092.46] RomFS: reading uas_enh2am.bundle (6.9 KB) [4092.46] RomFS: reading ohair_h861.bundle (24.5 KB) [4092.46] RomFS: reading ohair_null.bundle (1.7 KB) [4092.46] RomFS: reading ubody_dummyf.bundle (336.4 KB) [4092.46] RomFS: reading uanim_ent0at-ft1_c000_guard.bundle (76.5 KB) [4092.46] RomFS: reading uanim_ent0at-ft2_c000_attackc.bundle (197.1 KB) [4092.46] RomFS: reading uanim_ent0at-ft1_c000_idledying.bundle (38.6 KB) [4092.46] RomFS: reading oanim_enh0am-mg2_c000_attack1.bundle (91.2 KB) [4092.46] RomFS: reading uanim_ent0at-ft3_c000_attack1.bundle (72.3 KB) [4092.46] RomFS: reading uanim_ent0at-ft1_c000_repelled.bundle (82.8 KB) [4092.46] RomFS: reading uanim_ent0at-ft1_c000_runstart.bundle (65.9 KB) [4092.46] RomFS: reading uanim_ent0at-ft1_c000_runloop.bundle (40.5 KB) [4092.46] RomFS: reading uanim_ent0at-ft1_c000_start.bundle (72.2 KB) [4092.46] RomFS: reading uanim_ent0at-ft1_c000_idlenormal.bundle (39.1 KB) [4092.46] RomFS: reading uanim_ent0at-ft1_c000_ready.bundle (63.0 KB) [4092.46] RomFS: reading uanim_ent0at-ft1_c000_relaxloop.bundle (42.6 KB) [4092.46] RomFS: reading uanim_ent0at-ft1_c000_parryl.bundle (93.1 KB) [4092.47] RomFS: reading uanim_ent0at-mg1_c000_attack1.bundle (92.3 KB) [4092.47] RomFS: reading uanim_ent0at-ft1_c000_win.bundle (83.0 KB) [4092.47] RomFS: reading urig_tik1at.bundle (25.5 KB) [4092.48] RomFS: reading oacc_eff_emblemaura-09-00.bundle (395.8 KB) [4092.48] RomFS: reading aoc_info_c744.bundle (7.6 KB) [4092.48] RomFS: reading aoc_info_c745.bundle (7.7 KB) [4092.48] RomFS: reading aoc_info_c811.bundle (8.3 KB) [4092.48] RomFS: reading ianim_c745_status.bundle (33.3 KB) [4092.48] RomFS: reading ianim_c745_standby-ft1.bundle (34.8 KB) [4092.48] RomFS: reading ianim_c744_statusloop.bundle (126.4 KB) [4092.48] RomFS: reading ianim_c745_standbyloop-ft1.bundle (27.8 KB) [4092.48] RomFS: reading uacc_eff_emblemaura-03-00.bundle (103.0 KB) [4092.48] RomFS: reading ubody_tik1at_c000.bundle (3735.6 KB) [4092.48] RomFS: reading uacc_eff_emblemaura-05-00.bundle (118.8 KB) [4092.48] RomFS: reading uacc_eff_emblemaura-05-cut.bundle (205.5 KB) [4092.54] RomFS: reading ubody_tik1at_c567.bundle (3736.4 KB) [4093.43] vulkan: display: 599 frame intervals of 18.00 ms (deviation 6.10 ms, 1st to 99th percentile 16.56 to 33.53 ms), 38 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (2.9 to 18.4), on to the display in 31.2 ms (10.4 to 47.1), 40.9 ms in all (22.8 to 50.0) [4093.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4095.50] perf: 55.0 frames a second over 5.0 s (237416 shown in all) [4096.10] RomFS: reading eff_dlc1_aura_00.bundle (974.6 KB) [4096.10] RomFS: reading eff_dlc1_light_start_00.bundle (236.0 KB) [4096.10] RomFS: reading eff_dlc1_wind_00.bundle (555.7 KB) [4096.10] RomFS: reading eff_dlc1_ground_00.bundle (99.2 KB) [4096.10] RomFS: reading eff_dlc1_light_set_00.bundle (355.0 KB) [4096.10] RomFS: reading eff_dlc1_wind_01.bundle (171.3 KB) [4096.10] RomFS: reading eff_dlc1_headlight_00.bundle (292.6 KB) [4096.11] RomFS: reading eff_dlc0_weaponequip_lance.bundle (108.6 KB) [4096.11] RomFS: reading mic_05_heal_bmap.bundle (414.3 KB) [4096.11] RomFS: reading mic_pointlight_00.bundle (3.0 KB) [4096.11] RomFS: reading roy_01_fire_sword.bundle (398.3 KB) [4096.14] RomFS: reading eff_dlc2_smoke_00.bundle (384.6 KB) [4096.68] RomFS: reading fe_scenes_emblemzone_lyn.bundle (1298.5 KB) [4096.68] RomFS: reading fe_scenes_emblemzone_mar.bundle (1261.7 KB) [4096.69] RomFS: reading fe_scenes_emblemzone_mic.bundle (1298.5 KB) [4096.97] RomFS: reading 831867883.wem (1675.4 KB) [4096.97] RomFS: reading 833637234.wem (62.2 KB) [4098.79] nvn: 237600 presents, 237600 submissions [4098.79] cpu: 600 presents in 10.77 s (55.7 fps): 40 of the game's threads ran 16.80 s on the host's processors (156% of one, 28.00 ms a present), the whole process 20.37 s (189%); the busiest: thread 80 'MainThread' 8.44 s, thread 86 'Job.Worker 0' 3.19 s, thread 87 'Job.Worker 1' 3.15 s, thread 108 'UnityGfxDeviceWorker' 1.05 s, thread 116 'AK::EventManager' 0.50 s [4098.79] cpu: in those 10.77 s, 261552 SVCs (24278 a second): 0x1b ArbitrateUnlock 66981, 0x0b SleepThread 65046, 0x1c WaitProcessWideKeyAtomic 54753, 0x1d SignalProcessWideKey 40659, 0x1a ArbitrateLock 23077, 0x21 SendSyncRequest 7524; 11712 calls the dispatch table had no code for (RtAPI.miss) [4098.79] vulkan: 107553199 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1121 finishes (417 ms); 0 reads past queued releases (0 samples counts written on the GPU); 156429568 descriptor sets written, 58676848 reused; 70437917 draws kept the last one's shaders and pipeline (0 checked), 100468034 its targets [4098.79] vulkan: 303 shaders translated (104 ms), 364 pipelines made (59 from the cache, 2709 ms making, 1367 ms waited for), 1571 render targets made, 17957 texture uploads (7146 MB); 5 frames over 50 ms in the last 600, the slowest 122 ms [4098.79] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4098.79] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4681 of 14385 MB (4256 ours) [4098.79] vulkan: caches: 84 render targets (1293 MB, 5 parked), 430 textures (1585 MB), 6703 buffers (202 MB); 3772 of 14385 MB in use as they count it, 0 MB freed for the budget so far [4098.79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4098.79] vulkan: 23392917 rendering passes, 237004 clear commands, 4214819 attachments cleared and 129 left undefined by their load op [4098.79] vulkan: 24899 passes (34%) ended at renderer.c:214 [4098.79] vulkan: 20732 passes (28%) ended at buffer.c:2264 [4098.79] vulkan: 10631 passes (14%) ended at buffer.c:2168 [4098.79] vulkan: 7832 passes (11%) ended at render.c:232 [4098.79] vulkan: 4029 passes (5%) ended at dma.c:143 [4098.79] vulkan: 1948 passes (3%) ended at cmd.c:534 [4098.79] vulkan: 1915 passes (3%) ended at buffer.c:2096 [4098.79] vulkan: 1014 passes (1%) ended at surface.c:160 [4098.79] vulkan: GPU-owned guest memory landed for the CPU 123542 times, render targets written back for an engine 10 times [4099.51] RomFS: reading 835098973.wem (2943.2 KB) [4100.51] perf: 57.2 frames a second over 5.0 s (237703 shown in all) [4101.18] RomFS: reading 76959964.wem (43.2 KB) [4101.19] RomFS: reading 770953637.wem (73.8 KB) [4101.90] RomFS: reading V_CITRINICA_Soranel_02.bin (2.2 KB) [4101.90] RomFS: reading V_CITRINICA_Soranel_03.bin (3.2 KB) [4101.90] RomFS: reading V_CITRINICA_Soranel_04.bin (3.9 KB) [4101.90] RomFS: reading V_CITRINICA_Soranel_05.bin (3.3 KB) [4101.90] RomFS: reading V_CITRINICA_Soranel_06.bin (2.9 KB) [4101.90] RomFS: reading V_CITRINICA_Thanks_01.bin (2.2 KB) [4101.90] RomFS: reading V_CITRINICA_Thanks_02.bin (2.1 KB) [4101.90] RomFS: reading V_CITRINICA_Thanks_03.bin (1.8 KB) [4101.90] RomFS: reading V_CITRINICA_Title_01.bin (2.2 KB) [4101.90] RomFS: reading V_CITRINICA_Title_02.bin (1.4 KB) [4101.90] RomFS: reading V_CITRINICA_Wideuse_01.bin (1.1 KB) [4101.90] RomFS: reading V_CITRINICA_Wideuse_02.bin (1.1 KB) [4101.90] RomFS: reading V_CITRINICA_Wideuse_03.bin (1.4 KB) [4101.90] RomFS: reading V_CITRINICA_Wideuse_04.bin (1.1 KB) [4101.90] RomFS: reading V_CITRINICA_Wideuse_05.bin (1.7 KB) [4101.90] RomFS: reading V_CITRINICA_Wideuse_06.bin (1.6 KB) [4103.99] vulkan: display: 599 frame intervals of 17.64 ms (deviation 5.89 ms, 1st to 99th percentile 16.56 to 33.50 ms), 24 held for other than 1 refresh; the game's frames went from release to present in 7.4 ms (2.4 to 18.4), on to the display in 28.7 ms (11.2 to 35.4), 36.1 ms in all (22.1 to 40.0) [4103.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4104.73] RomFS: reading 771567221.wem (116.6 KB) [4105.53] perf: 57.0 frames a second over 5.0 s (237989 shown in all) [4109.20] cpu: 600 presents in 10.41 s (57.6 fps): 40 of the game's threads ran 19.71 s on the host's processors (189% of one, 32.85 ms a present), the whole process 23.42 s (225%); the busiest: thread 80 'MainThread' 8.47 s, thread 87 'Job.Worker 1' 4.67 s, thread 86 'Job.Worker 0' 4.62 s, thread 108 'UnityGfxDeviceWorker' 1.14 s, thread 116 'AK::EventManager' 0.60 s [4109.20] cpu: in those 10.41 s, 186463 SVCs (17912 a second): 0x1b ArbitrateUnlock 46170, 0x0b SleepThread 44194, 0x1c WaitProcessWideKeyAtomic 41987, 0x1d SignalProcessWideKey 31925, 0x1a ArbitrateLock 12306, 0x21 SendSyncRequest 6433; 6287 calls the dispatch table had no code for (RtAPI.miss) [4109.20] vulkan: 107843647 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1128 finishes (421 ms); 0 reads past queued releases (0 samples counts written on the GPU); 156840641 descriptor sets written, 58846671 reused; 70629974 draws kept the last one's shaders and pipeline (0 checked), 100738627 its targets [4109.20] vulkan: 306 shaders translated (105 ms), 372 pipelines made (60 from the cache, 2779 ms making, 1436 ms waited for), 1595 render targets made, 18070 texture uploads (7186 MB); 3 frames over 50 ms in the last 600, the slowest 79 ms [4109.20] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4109.20] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4681 of 14391 MB (4256 ours) [4109.20] vulkan: caches: 94 render targets (1315 MB, 6 parked), 482 textures (1514 MB), 7604 buffers (180 MB); 3680 of 14391 MB in use as they count it, 0 MB freed for the budget so far [4109.20] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4109.20] vulkan: 23471853 rendering passes, 237604 clear commands, 4225921 attachments cleared and 129 left undefined by their load op [4109.20] vulkan: 26495 passes (34%) ended at buffer.c:2264 [4109.20] vulkan: 23709 passes (30%) ended at renderer.c:214 [4109.20] vulkan: 11957 passes (15%) ended at buffer.c:2168 [4109.20] vulkan: 7223 passes (9%) ended at render.c:232 [4109.20] vulkan: 4526 passes (6%) ended at dma.c:143 [4109.20] vulkan: 2013 passes (3%) ended at cmd.c:534 [4109.20] vulkan: 1837 passes (2%) ended at buffer.c:2096 [4109.20] vulkan: 599 passes (1%) ended at renderer.c:680 [4109.20] vulkan: GPU-owned guest memory landed for the CPU 124108 times, render targets written back for an engine 10 times [4110.53] perf: 58.2 frames a second over 5.0 s (238280 shown in all) [4114.24] vulkan: display: 599 frame intervals of 17.11 ms (deviation 3.16 ms, 1st to 99th percentile 16.57 to 33.44 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 12.3 ms (9.0 to 18.7), on to the display in 22.4 ms (9.7 to 37.8), 34.7 ms in all (21.7 to 49.5) [4114.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4115.55] perf: 58.8 frames a second over 5.0 s (238575 shown in all) [4119.51] cpu: 600 presents in 10.30 s (58.2 fps): 38 of the game's threads ran 21.59 s on the host's processors (210% of one, 35.99 ms a present), the whole process 26.33 s (256%); the busiest: thread 80 'MainThread' 9.70 s, thread 87 'Job.Worker 1' 5.02 s, thread 86 'Job.Worker 0' 4.92 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.39 s [4119.51] cpu: in those 10.30 s, 140179 SVCs (13604 a second): 0x0b SleepThread 35092, 0x1b ArbitrateUnlock 33886, 0x1c WaitProcessWideKeyAtomic 32434, 0x1d SignalProcessWideKey 23323, 0x1a ArbitrateLock 7181, 0x21 SendSyncRequest 6407; 8934 calls the dispatch table had no code for (RtAPI.miss) [4119.51] vulkan: 108290003 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1128 finishes (421 ms); 0 reads past queued releases (0 samples counts written on the GPU); 157485712 descriptor sets written, 59094312 reused; 70943479 draws kept the last one's shaders and pipeline (0 checked), 101160919 its targets [4119.51] vulkan: 306 shaders translated (105 ms), 372 pipelines made (60 from the cache, 2779 ms making, 1436 ms waited for), 1595 render targets made, 18122 texture uploads (7211 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [4119.51] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4119.51] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4681 of 14391 MB (4256 ours) [4119.51] vulkan: caches: 92 render targets (1261 MB, 5 parked), 446 textures (1436 MB), 6112 buffers (140 MB); 3492 of 14391 MB in use as they count it, 0 MB freed for the budget so far [4119.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4119.51] vulkan: 23560004 rendering passes, 238204 clear commands, 4237321 attachments cleared and 129 left undefined by their load op [4119.51] vulkan: 29782 passes (34%) ended at buffer.c:2264 [4119.51] vulkan: 28220 passes (32%) ended at renderer.c:214 [4119.51] vulkan: 10787 passes (12%) ended at buffer.c:2168 [4119.51] vulkan: 7748 passes (9%) ended at render.c:232 [4119.51] vulkan: 6216 passes (7%) ended at dma.c:143 [4119.51] vulkan: 2861 passes (3%) ended at cmd.c:534 [4119.51] vulkan: 1441 passes (2%) ended at buffer.c:2096 [4119.51] vulkan: 599 passes (1%) ended at renderer.c:680 [4119.51] vulkan: GPU-owned guest memory landed for the CPU 124943 times, render targets written back for an engine 10 times [4120.55] perf: 57.2 frames a second over 5.0 s (238861 shown in all) [4124.69] vulkan: display: 599 frame intervals of 17.45 ms (deviation 3.52 ms, 1st to 99th percentile 16.57 to 33.46 ms), 28 held for other than 1 refresh; the game's frames went from release to present in 13.7 ms (9.6 to 19.5), on to the display in 20.6 ms (9.3 to 38.7), 34.3 ms in all (21.9 to 49.4) [4124.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4125.56] perf: 57.0 frames a second over 5.0 s (239147 shown in all) [4130.12] nvn: 239400 presents, 239400 submissions [4130.13] cpu: 600 presents in 10.62 s (56.5 fps): 38 of the game's threads ran 24.90 s on the host's processors (234% of one, 41.50 ms a present), the whole process 29.72 s (280%); the busiest: thread 80 'MainThread' 10.28 s, thread 87 'Job.Worker 1' 6.43 s, thread 86 'Job.Worker 0' 6.19 s, thread 108 'UnityGfxDeviceWorker' 1.49 s, thread 116 'AK::EventManager' 0.34 s [4130.13] cpu: in those 10.62 s, 107483 SVCs (10120 a second): 0x0b SleepThread 26712, 0x1b ArbitrateUnlock 24552, 0x1c WaitProcessWideKeyAtomic 24319, 0x1d SignalProcessWideKey 19282, 0x21 SendSyncRequest 6504, 0x1a ArbitrateLock 4214; 13596 calls the dispatch table had no code for (RtAPI.miss) [4130.13] vulkan: 108740451 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1131 finishes (422 ms); 0 reads past queued releases (0 samples counts written on the GPU); 158135419 descriptor sets written, 59345501 reused; 71258928 draws kept the last one's shaders and pipeline (0 checked), 101587669 its targets [4130.13] vulkan: 306 shaders translated (105 ms), 372 pipelines made (60 from the cache, 2779 ms making, 1436 ms waited for), 1595 render targets made, 18130 texture uploads (7211 MB); 1 frames over 50 ms in the last 600, the slowest 63 ms [4130.13] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4130.13] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4681 of 14391 MB (4256 ours) [4130.13] vulkan: caches: 85 render targets (1131 MB, 5 parked), 328 textures (1167 MB), 5509 buffers (76 MB); 3028 of 14391 MB in use as they count it, 0 MB freed for the budget so far [4130.13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4130.13] vulkan: 23646690 rendering passes, 238804 clear commands, 4248523 attachments cleared and 129 left undefined by their load op [4130.13] vulkan: 27782 passes (32%) ended at renderer.c:214 [4130.13] vulkan: 27092 passes (31%) ended at buffer.c:2264 [4130.13] vulkan: 12137 passes (14%) ended at buffer.c:2168 [4130.13] vulkan: 7677 passes (9%) ended at render.c:232 [4130.13] vulkan: 6653 passes (8%) ended at dma.c:143 [4130.13] vulkan: 2884 passes (3%) ended at cmd.c:534 [4130.13] vulkan: 1477 passes (2%) ended at buffer.c:2096 [4130.13] vulkan: 600 passes (1%) ended at renderer.c:680 [4130.13] vulkan: GPU-owned guest memory landed for the CPU 125908 times, render targets written back for an engine 10 times [4130.58] perf: 55.6 frames a second over 5.0 s (239426 shown in all) [4135.18] vulkan: display: 599 frame intervals of 17.50 ms (deviation 4.23 ms, 1st to 99th percentile 16.56 to 33.49 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 13.9 ms (10.1 to 18.7), on to the display in 18.3 ms (9.1 to 27.1), 32.2 ms in all (20.8 to 43.7) [4135.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4135.58] perf: 58.8 frames a second over 5.0 s (239720 shown in all) [4140.39] cpu: 600 presents in 10.26 s (58.5 fps): 38 of the game's threads ran 24.96 s on the host's processors (243% of one, 41.61 ms a present), the whole process 29.83 s (291%); the busiest: thread 80 'MainThread' 9.98 s, thread 86 'Job.Worker 0' 6.59 s, thread 87 'Job.Worker 1' 6.42 s, thread 108 'UnityGfxDeviceWorker' 1.56 s, thread 116 'AK::EventManager' 0.26 s [4140.39] cpu: in those 10.26 s, 90649 SVCs (8833 a second): 0x1b ArbitrateUnlock 21431, 0x1c WaitProcessWideKeyAtomic 21243, 0x0b SleepThread 18593, 0x1d SignalProcessWideKey 17040, 0x21 SendSyncRequest 6422, 0x1a ArbitrateLock 4068; 0 calls the dispatch table had no code for (RtAPI.miss) [4140.39] vulkan: 109201948 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1131 finishes (422 ms); 0 reads past queued releases (0 samples counts written on the GPU); 158799567 descriptor sets written, 59604347 reused; 71584318 draws kept the last one's shaders and pipeline (0 checked), 102025166 its targets [4140.39] vulkan: 306 shaders translated (105 ms), 372 pipelines made (60 from the cache, 2779 ms making, 1436 ms waited for), 1595 render targets made, 18130 texture uploads (7211 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [4140.39] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4140.39] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4681 of 14391 MB (4256 ours) [4140.39] vulkan: caches: 85 render targets (1131 MB, 5 parked), 300 textures (1093 MB), 4118 buffers (49 MB); 2927 of 14391 MB in use as they count it, 0 MB freed for the budget so far [4140.39] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4140.39] vulkan: 23726807 rendering passes, 239404 clear commands, 4259923 attachments cleared and 129 left undefined by their load op [4140.39] vulkan: 28273 passes (35%) ended at buffer.c:2264 [4140.39] vulkan: 28200 passes (35%) ended at renderer.c:214 [4140.39] vulkan: 7789 passes (10%) ended at render.c:232 [4140.39] vulkan: 6600 passes (8%) ended at dma.c:143 [4140.39] vulkan: 3506 passes (4%) ended at buffer.c:2168 [4140.39] vulkan: 2920 passes (4%) ended at cmd.c:534 [4140.39] vulkan: 1635 passes (2%) ended at buffer.c:2096 [4140.39] vulkan: 599 passes (1%) ended at renderer.c:680 [4140.39] vulkan: GPU-owned guest memory landed for the CPU 126807 times, render targets written back for an engine 10 times [4140.60] perf: 58.2 frames a second over 5.0 s (240012 shown in all) [4145.51] vulkan: display: 599 frame intervals of 17.25 ms (deviation 3.06 ms, 1st to 99th percentile 16.56 to 33.44 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 13.8 ms (10.1 to 17.9), on to the display in 17.6 ms (9.1 to 26.4), 31.4 ms in all (20.8 to 41.2) [4145.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4145.60] perf: 57.8 frames a second over 5.0 s (240301 shown in all) [4150.61] perf: 58.0 frames a second over 5.0 s (240592 shown in all) [4150.74] cpu: 600 presents in 10.35 s (58.0 fps): 39 of the game's threads ran 24.30 s on the host's processors (235% of one, 40.50 ms a present), the whole process 28.98 s (280%); the busiest: thread 80 'MainThread' 9.83 s, thread 87 'Job.Worker 1' 6.47 s, thread 86 'Job.Worker 0' 6.07 s, thread 108 'UnityGfxDeviceWorker' 1.43 s, thread 116 'AK::EventManager' 0.29 s [4150.74] cpu: in those 10.35 s, 108092 SVCs (10440 a second): 0x0b SleepThread 25779, 0x1b ArbitrateUnlock 25316, 0x1c WaitProcessWideKeyAtomic 24386, 0x1d SignalProcessWideKey 19306, 0x21 SendSyncRequest 6428, 0x1a ArbitrateLock 4982; 5820 calls the dispatch table had no code for (RtAPI.miss) [4150.74] vulkan: 109650298 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1137 finishes (424 ms); 0 reads past queued releases (0 samples counts written on the GPU); 159443604 descriptor sets written, 59857010 reused; 71904791 draws kept the last one's shaders and pipeline (0 checked), 102450756 its targets [4150.74] vulkan: 306 shaders translated (105 ms), 372 pipelines made (60 from the cache, 2779 ms making, 1436 ms waited for), 1595 render targets made, 18172 texture uploads (7222 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [4150.74] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4150.74] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4681 of 14391 MB (4256 ours) [4150.74] vulkan: caches: 85 render targets (1131 MB, 5 parked), 268 textures (980 MB), 3082 buffers (38 MB); 2801 of 14391 MB in use as they count it, 0 MB freed for the budget so far [4150.74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4150.74] vulkan: 23808215 rendering passes, 240004 clear commands, 4270513 attachments cleared and 129 left undefined by their load op [4150.74] vulkan: 27899 passes (34%) ended at buffer.c:2264 [4150.74] vulkan: 26489 passes (33%) ended at renderer.c:214 [4150.74] vulkan: 8207 passes (10%) ended at buffer.c:2168 [4150.74] vulkan: 7384 passes (9%) ended at render.c:232 [4150.74] vulkan: 6112 passes (8%) ended at dma.c:143 [4150.74] vulkan: 2723 passes (3%) ended at cmd.c:534 [4150.74] vulkan: 1486 passes (2%) ended at buffer.c:2096 [4150.74] vulkan: 600 passes (1%) ended at renderer.c:680 [4150.74] vulkan: GPU-owned guest memory landed for the CPU 127550 times, render targets written back for an engine 10 times [4155.63] perf: 55.6 frames a second over 5.0 s (240871 shown in all) [4156.06] vulkan: display: 599 frame intervals of 17.61 ms (deviation 4.20 ms, 1st to 99th percentile 16.57 to 33.44 ms), 31 held for other than 1 refresh; the game's frames went from release to present in 13.1 ms (8.9 to 19.1), on to the display in 23.6 ms (9.6 to 40.3), 36.7 ms in all (21.4 to 49.9) [4156.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4160.63] perf: 56.2 frames a second over 5.0 s (241152 shown in all) [4161.41] nvn: 241200 presents, 241200 submissions [4161.42] cpu: 600 presents in 10.68 s (56.2 fps): 40 of the game's threads ran 22.65 s on the host's processors (212% of one, 37.76 ms a present), the whole process 27.44 s (257%); the busiest: thread 80 'MainThread' 10.13 s, thread 87 'Job.Worker 1' 5.23 s, thread 86 'Job.Worker 0' 5.13 s, thread 108 'UnityGfxDeviceWorker' 1.49 s, thread 116 'AK::EventManager' 0.35 s [4161.42] cpu: in those 10.68 s, 143608 SVCs (13452 a second): 0x1b ArbitrateUnlock 35552, 0x0b SleepThread 35520, 0x1c WaitProcessWideKeyAtomic 31417, 0x1d SignalProcessWideKey 23109, 0x1a ArbitrateLock 9494, 0x21 SendSyncRequest 6532; 16345 calls the dispatch table had no code for (RtAPI.miss) [4161.42] vulkan: 110102744 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1137 finishes (424 ms); 0 reads past queued releases (0 samples counts written on the GPU); 160097328 descriptor sets written, 60108178 reused; 72225483 draws kept the last one's shaders and pipeline (0 checked), 102879367 its targets [4161.42] vulkan: 306 shaders translated (105 ms), 372 pipelines made (60 from the cache, 2779 ms making, 1436 ms waited for), 1595 render targets made, 18235 texture uploads (7231 MB); 3 frames over 50 ms in the last 600, the slowest 101 ms [4161.42] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4161.42] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4681 of 14391 MB (4256 ours) [4161.42] vulkan: caches: 85 render targets (1131 MB, 5 parked), 325 textures (1107 MB), 5575 buffers (72 MB); 2956 of 14391 MB in use as they count it, 0 MB freed for the budget so far [4161.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4161.42] vulkan: 23897994 rendering passes, 240604 clear commands, 4281778 attachments cleared and 129 left undefined by their load op [4161.42] vulkan: 27913 passes (31%) ended at renderer.c:214 [4161.42] vulkan: 26485 passes (30%) ended at buffer.c:2264 [4161.42] vulkan: 15869 passes (18%) ended at buffer.c:2168 [4161.42] vulkan: 7682 passes (9%) ended at render.c:232 [4161.42] vulkan: 6465 passes (7%) ended at dma.c:143 [4161.42] vulkan: 2867 passes (3%) ended at cmd.c:534 [4161.42] vulkan: 1551 passes (2%) ended at buffer.c:2096 [4161.42] vulkan: 599 passes (1%) ended at renderer.c:680 [4161.42] vulkan: GPU-owned guest memory landed for the CPU 128300 times, render targets written back for an engine 10 times [4165.63] perf: 57.4 frames a second over 5.0 s (241439 shown in all) [4166.59] vulkan: display: 599 frame intervals of 17.59 ms (deviation 5.66 ms, 1st to 99th percentile 16.56 to 33.44 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 12.1 ms (8.5 to 17.2), on to the display in 21.2 ms (9.8 to 26.7), 33.3 ms in all (22.0 to 42.3) [4166.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4170.65] perf: 56.8 frames a second over 5.0 s (241724 shown in all) [4171.96] cpu: 600 presents in 10.54 s (56.9 fps): 38 of the game's threads ran 20.30 s on the host's processors (192% of one, 33.83 ms a present), the whole process 25.51 s (242%); the busiest: thread 80 'MainThread' 10.06 s, thread 86 'Job.Worker 0' 4.10 s, thread 87 'Job.Worker 1' 4.09 s, thread 108 'UnityGfxDeviceWorker' 1.53 s, thread 116 'AK::EventManager' 0.37 s [4171.96] cpu: in those 10.54 s, 203941 SVCs (19341 a second): 0x0b SleepThread 69617, 0x1b ArbitrateUnlock 44020, 0x1c WaitProcessWideKeyAtomic 43634, 0x1d SignalProcessWideKey 28465, 0x1a ArbitrateLock 9865, 0x21 SendSyncRequest 6456; 13 calls the dispatch table had no code for (RtAPI.miss) [4171.96] vulkan: 110592193 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1137 finishes (424 ms); 0 reads past queued releases (0 samples counts written on the GPU); 160805054 descriptor sets written, 60379350 reused; 72561204 draws kept the last one's shaders and pipeline (0 checked), 103337257 its targets [4171.96] vulkan: 306 shaders translated (105 ms), 372 pipelines made (60 from the cache, 2779 ms making, 1436 ms waited for), 1595 render targets made, 18260 texture uploads (7237 MB); 1 frames over 50 ms in the last 600, the slowest 63 ms [4171.96] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4171.96] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4681 of 14391 MB (4256 ours) [4171.96] vulkan: caches: 84 render targets (1098 MB, 4 parked), 316 textures (1036 MB), 5629 buffers (77 MB); 2857 of 14391 MB in use as they count it, 0 MB freed for the budget so far [4171.96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4171.96] vulkan: 24003256 rendering passes, 241204 clear commands, 4298029 attachments cleared and 129 left undefined by their load op [4171.96] vulkan: 38441 passes (37%) ended at renderer.c:214 [4171.96] vulkan: 31182 passes (30%) ended at buffer.c:2264 [4171.96] vulkan: 13275 passes (13%) ended at buffer.c:2168 [4171.96] vulkan: 9891 passes (9%) ended at render.c:232 [4171.96] vulkan: 6052 passes (6%) ended at dma.c:143 [4171.96] vulkan: 3126 passes (3%) ended at cmd.c:534 [4171.96] vulkan: 2147 passes (2%) ended at buffer.c:2096 [4171.96] vulkan: 600 passes (1%) ended at renderer.c:680 [4171.96] vulkan: GPU-owned guest memory landed for the CPU 129032 times, render targets written back for an engine 10 times [4175.65] perf: 57.4 frames a second over 5.0 s (242011 shown in all) [4177.11] vulkan: display: 599 frame intervals of 17.56 ms (deviation 3.74 ms, 1st to 99th percentile 16.57 to 33.43 ms), 32 held for other than 1 refresh; the game's frames went from release to present in 12.6 ms (7.5 to 18.8), on to the display in 19.7 ms (9.1 to 35.9), 32.2 ms in all (21.1 to 49.1) [4177.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4180.66] perf: 55.4 frames a second over 5.0 s (242289 shown in all) [4182.85] cpu: 600 presents in 10.89 s (55.1 fps): 41 of the game's threads ran 21.25 s on the host's processors (195% of one, 35.42 ms a present), the whole process 26.43 s (243%); the busiest: thread 80 'MainThread' 10.15 s, thread 86 'Job.Worker 0' 4.50 s, thread 87 'Job.Worker 1' 4.43 s, thread 108 'UnityGfxDeviceWorker' 1.44 s, thread 116 'AK::EventManager' 0.48 s [4182.85] cpu: in those 10.89 s, 171512 SVCs (15749 a second): 0x0b SleepThread 48004, 0x1b ArbitrateUnlock 39990, 0x1c WaitProcessWideKeyAtomic 38046, 0x1d SignalProcessWideKey 26525, 0x1a ArbitrateLock 8931, 0x21 SendSyncRequest 6545; 12782 calls the dispatch table had no code for (RtAPI.miss) [4182.85] vulkan: 111115065 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1156 finishes (430 ms); 0 reads past queued releases (0 samples counts written on the GPU); 161564614 descriptor sets written, 60665534 reused; 72938542 draws kept the last one's shaders and pipeline (0 checked), 103834322 its targets [4182.85] vulkan: 306 shaders translated (105 ms), 372 pipelines made (60 from the cache, 2779 ms making, 1436 ms waited for), 1610 render targets made, 18339 texture uploads (7258 MB); 4 frames over 50 ms in the last 600, the slowest 101 ms [4182.85] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4182.85] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4681 of 14391 MB (4256 ours) [4182.85] vulkan: caches: 95 render targets (1154 MB, 4 parked), 350 textures (1171 MB), 6253 buffers (118 MB); 3111 of 14391 MB in use as they count it, 0 MB freed for the budget so far [4182.85] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4182.85] vulkan: 24097267 rendering passes, 241804 clear commands, 4310383 attachments cleared and 129 left undefined by their load op [4182.85] vulkan: 30303 passes (32%) ended at renderer.c:214 [4182.85] vulkan: 29007 passes (31%) ended at buffer.c:2264 [4182.85] vulkan: 14044 passes (15%) ended at buffer.c:2168 [4182.85] vulkan: 8267 passes (9%) ended at render.c:232 [4182.85] vulkan: 6920 passes (7%) ended at dma.c:143 [4182.85] vulkan: 3021 passes (3%) ended at cmd.c:534 [4182.85] vulkan: 1360 passes (1%) ended at buffer.c:2096 [4182.85] vulkan: 537 passes (1%) ended at renderer.c:680 [4182.85] vulkan: GPU-owned guest memory landed for the CPU 129824 times, render targets written back for an engine 10 times [4185.68] perf: 55.0 frames a second over 5.0 s (242565 shown in all) [4187.99] vulkan: display: 599 frame intervals of 18.17 ms (deviation 6.78 ms, 1st to 99th percentile 16.56 to 49.99 ms), 41 held for other than 1 refresh; the game's frames went from release to present in 12.0 ms (7.9 to 16.4), on to the display in 18.9 ms (8.9 to 27.9), 31.0 ms in all (20.2 to 42.9) [4187.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4190.68] perf: 56.4 frames a second over 5.0 s (242847 shown in all) [4193.41] nvn: 243000 presents, 243000 submissions [4193.42] cpu: 600 presents in 10.56 s (56.8 fps): 42 of the game's threads ran 21.82 s on the host's processors (207% of one, 36.37 ms a present), the whole process 26.58 s (252%); the busiest: thread 80 'MainThread' 9.94 s, thread 86 'Job.Worker 0' 4.95 s, thread 87 'Job.Worker 1' 4.92 s, thread 108 'UnityGfxDeviceWorker' 1.42 s, thread 116 'AK::EventManager' 0.34 s [4193.42] cpu: in those 10.56 s, 153365 SVCs (14519 a second): 0x0b SleepThread 37455, 0x1b ArbitrateUnlock 36615, 0x1c WaitProcessWideKeyAtomic 34628, 0x1d SignalProcessWideKey 24832, 0x1a ArbitrateLock 8283, 0x21 SendSyncRequest 6492; 11007 calls the dispatch table had no code for (RtAPI.miss) [4193.42] vulkan: 111576370 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1178 finishes (436 ms); 0 reads past queued releases (0 samples counts written on the GPU); 162230270 descriptor sets written, 60922488 reused; 73258610 draws kept the last one's shaders and pipeline (0 checked), 104268880 its targets [4193.42] vulkan: 306 shaders translated (105 ms), 372 pipelines made (60 from the cache, 2779 ms making, 1436 ms waited for), 1610 render targets made, 18392 texture uploads (7297 MB); 2 frames over 50 ms in the last 600, the slowest 101 ms [4193.42] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4193.42] vulkan: memory used and budgeted: heap 0 256 of 15460 MB (256 ours), heap 1 4681 of 14391 MB (4256 ours) [4193.42] vulkan: caches: 95 render targets (1154 MB, 4 parked), 383 textures (1268 MB), 7004 buffers (125 MB); 3223 of 14391 MB in use as they count it, 0 MB freed for the budget so far [4193.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4193.42] vulkan: 24189680 rendering passes, 242404 clear commands, 4322980 attachments cleared and 129 left undefined by their load op [4193.42] vulkan: 31034 passes (34%) ended at renderer.c:214 [4193.42] vulkan: 27934 passes (30%) ended at buffer.c:2264 [4193.42] vulkan: 13802 passes (15%) ended at buffer.c:2168 [4193.42] vulkan: 8674 passes (9%) ended at render.c:232 [4193.42] vulkan: 5714 passes (6%) ended at dma.c:143 [4193.42] vulkan: 2693 passes (3%) ended at cmd.c:534 [4193.42] vulkan: 1512 passes (2%) ended at buffer.c:2096 [4193.42] vulkan: 596 passes (1%) ended at renderer.c:680 [4193.42] vulkan: GPU-owned guest memory landed for the CPU 130446 times, render targets written back for an engine 10 times [4195.70] perf: 57.4 frames a second over 5.0 s (243135 shown in all) [4198.29] vulkan: display: 599 frame intervals of 17.20 ms (deviation 3.23 ms, 1st to 99th percentile 16.57 to 33.42 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 14.0 ms (9.7 to 20.8), on to the display in 19.7 ms (10.5 to 36.7), 33.7 ms in all (23.5 to 49.6) [4198.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4200.70] perf: 60.0 frames a second over 5.0 s (243435 shown in all) [4203.46] cpu: 600 presents in 10.04 s (59.8 fps): 38 of the game's threads ran 23.96 s on the host's processors (239% of one, 39.93 ms a present), the whole process 28.68 s (286%); the busiest: thread 80 'MainThread' 9.79 s, thread 86 'Job.Worker 0' 6.22 s, thread 87 'Job.Worker 1' 6.11 s, thread 108 'UnityGfxDeviceWorker' 1.42 s, thread 116 'AK::EventManager' 0.26 s [4203.46] cpu: in those 10.04 s, 95839 SVCs (9546 a second): 0x0b SleepThread 24653, 0x1c WaitProcessWideKeyAtomic 21327, 0x1b ArbitrateUnlock 21137, 0x1d SignalProcessWideKey 16974, 0x21 SendSyncRequest 6395, 0x1a ArbitrateLock 3529; 0 calls the dispatch table had no code for (RtAPI.miss) [4203.46] vulkan: 112004912 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1178 finishes (436 ms); 0 reads past queued releases (0 samples counts written on the GPU); 162845107 descriptor sets written, 61164735 reused; 73550328 draws kept the last one's shaders and pipeline (0 checked), 104672222 its targets [4203.46] vulkan: 306 shaders translated (105 ms), 372 pipelines made (60 from the cache, 2779 ms making, 1436 ms waited for), 1610 render targets made, 18392 texture uploads (7297 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [4203.46] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4203.46] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14376 MB (4256 ours) [4203.46] vulkan: caches: 95 render targets (1154 MB, 4 parked), 343 textures (1111 MB), 4981 buffers (59 MB); 2999 of 14376 MB in use as they count it, 0 MB freed for the budget so far [4203.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4203.46] vulkan: 24272906 rendering passes, 243004 clear commands, 4334380 attachments cleared and 129 left undefined by their load op [4203.46] vulkan: 28800 passes (35%) ended at renderer.c:214 [4203.46] vulkan: 26822 passes (32%) ended at buffer.c:2264 [4203.46] vulkan: 8319 passes (10%) ended at buffer.c:2168 [4203.46] vulkan: 8048 passes (10%) ended at render.c:232 [4203.46] vulkan: 6812 passes (8%) ended at dma.c:143 [4203.46] vulkan: 2902 passes (3%) ended at cmd.c:534 [4203.46] vulkan: 916 passes (1%) ended at buffer.c:2096 [4203.46] vulkan: 596 passes (1%) ended at renderer.c:680 [4203.46] vulkan: GPU-owned guest memory landed for the CPU 131477 times, render targets written back for an engine 10 times [4205.70] perf: 59.8 frames a second over 5.0 s (243734 shown in all) [4208.43] vulkan: display: 599 frame intervals of 16.92 ms (deviation 2.03 ms, 1st to 99th percentile 16.57 to 33.36 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 14.0 ms (10.4 to 19.4), on to the display in 18.7 ms (8.9 to 27.4), 32.8 ms in all (22.5 to 43.3) [4208.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4210.71] perf: 57.2 frames a second over 5.0 s (244021 shown in all) [4213.91] cpu: 600 presents in 10.45 s (57.4 fps): 38 of the game's threads ran 24.47 s on the host's processors (234% of one, 40.78 ms a present), the whole process 29.10 s (278%); the busiest: thread 80 'MainThread' 10.07 s, thread 86 'Job.Worker 0' 6.29 s, thread 87 'Job.Worker 1' 6.17 s, thread 108 'UnityGfxDeviceWorker' 1.44 s, thread 116 'AK::EventManager' 0.30 s [4213.91] cpu: in those 10.45 s, 109413 SVCs (10469 a second): 0x0b SleepThread 30099, 0x1b ArbitrateUnlock 24137, 0x1c WaitProcessWideKeyAtomic 23884, 0x1d SignalProcessWideKey 18653, 0x21 SendSyncRequest 6454, 0x1a ArbitrateLock 4298; 8968 calls the dispatch table had no code for (RtAPI.miss) [4213.91] vulkan: 112422111 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1194 finishes (440 ms); 0 reads past queued releases (0 samples counts written on the GPU); 163445039 descriptor sets written, 61399201 reused; 73835440 draws kept the last one's shaders and pipeline (0 checked), 105065413 its targets [4213.91] vulkan: 306 shaders translated (105 ms), 372 pipelines made (60 from the cache, 2779 ms making, 1436 ms waited for), 1621 render targets made, 18464 texture uploads (7331 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [4213.91] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4213.91] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14376 MB (4256 ours) [4213.91] vulkan: caches: 95 render targets (1135 MB, 3 parked), 334 textures (1189 MB), 3163 buffers (78 MB); 3073 of 14376 MB in use as they count it, 0 MB freed for the budget so far [4213.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4213.91] vulkan: 24357586 rendering passes, 243604 clear commands, 4345483 attachments cleared and 129 left undefined by their load op [4213.91] vulkan: 27789 passes (33%) ended at renderer.c:214 [4213.91] vulkan: 26204 passes (31%) ended at buffer.c:2264 [4213.91] vulkan: 11648 passes (14%) ended at buffer.c:2168 [4213.91] vulkan: 7690 passes (9%) ended at render.c:232 [4213.91] vulkan: 6552 passes (8%) ended at dma.c:143 [4213.91] vulkan: 2725 passes (3%) ended at cmd.c:534 [4213.91] vulkan: 1107 passes (1%) ended at buffer.c:2096 [4213.91] vulkan: 597 passes (1%) ended at renderer.c:680 [4213.91] vulkan: GPU-owned guest memory landed for the CPU 132376 times, render targets written back for an engine 10 times [4215.71] perf: 56.8 frames a second over 5.0 s (244305 shown in all) [4218.79] vulkan: display: 599 frame intervals of 17.31 ms (deviation 3.49 ms, 1st to 99th percentile 16.58 to 33.44 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 12.2 ms (8.2 to 19.4), on to the display in 21.8 ms (9.8 to 27.0), 34.0 ms in all (22.5 to 42.0) [4218.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4220.73] perf: 58.4 frames a second over 5.0 s (244598 shown in all) [4224.35] nvn: 244800 presents, 244800 submissions [4224.36] cpu: 600 presents in 10.45 s (57.4 fps): 40 of the game's threads ran 21.14 s on the host's processors (202% of one, 35.23 ms a present), the whole process 25.95 s (248%); the busiest: thread 80 'MainThread' 9.89 s, thread 87 'Job.Worker 1' 4.74 s, thread 86 'Job.Worker 0' 4.63 s, thread 108 'UnityGfxDeviceWorker' 1.32 s, thread 116 'AK::EventManager' 0.33 s [4224.36] cpu: in those 10.45 s, 149415 SVCs (14293 a second): 0x0b SleepThread 39391, 0x1b ArbitrateUnlock 35541, 0x1c WaitProcessWideKeyAtomic 32857, 0x1d SignalProcessWideKey 23884, 0x1a ArbitrateLock 7820, 0x21 SendSyncRequest 6484; 8967 calls the dispatch table had no code for (RtAPI.miss) [4224.36] vulkan: 112873022 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1194 finishes (440 ms); 0 reads past queued releases (0 samples counts written on the GPU); 164097245 descriptor sets written, 61648817 reused; 74152197 draws kept the last one's shaders and pipeline (0 checked), 105492469 its targets [4224.36] vulkan: 306 shaders translated (105 ms), 372 pipelines made (60 from the cache, 2779 ms making, 1436 ms waited for), 1621 render targets made, 18503 texture uploads (7353 MB); 1 frames over 50 ms in the last 600, the slowest 62 ms [4224.36] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4224.36] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14376 MB (4256 ours) [4224.36] vulkan: caches: 95 render targets (1135 MB, 3 parked), 367 textures (1269 MB), 4491 buffers (112 MB); 3186 of 14376 MB in use as they count it, 0 MB freed for the budget so far [4224.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4224.36] vulkan: 24444859 rendering passes, 244204 clear commands, 4356757 attachments cleared and 129 left undefined by their load op [4224.36] vulkan: 27940 passes (32%) ended at renderer.c:214 [4224.36] vulkan: 27518 passes (32%) ended at buffer.c:2264 [4224.36] vulkan: 11844 passes (14%) ended at buffer.c:2168 [4224.36] vulkan: 7709 passes (9%) ended at render.c:232 [4224.36] vulkan: 6824 passes (8%) ended at dma.c:143 [4224.36] vulkan: 2852 passes (3%) ended at cmd.c:534 [4224.36] vulkan: 1494 passes (2%) ended at buffer.c:2096 [4224.36] vulkan: 599 passes (1%) ended at renderer.c:680 [4224.36] vulkan: GPU-owned guest memory landed for the CPU 133249 times, render targets written back for an engine 10 times [4225.73] perf: 56.0 frames a second over 5.0 s (244878 shown in all) [4229.39] vulkan: display: 599 frame intervals of 17.70 ms (deviation 5.56 ms, 1st to 99th percentile 16.57 to 33.46 ms), 30 held for other than 1 refresh; the game's frames went from release to present in 12.7 ms (8.8 to 18.6), on to the display in 20.4 ms (9.6 to 28.1), 33.1 ms in all (22.9 to 43.7) [4229.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4230.73] perf: 55.8 frames a second over 5.0 s (245157 shown in all) [4235.25] cpu: 600 presents in 10.89 s (55.1 fps): 38 of the game's threads ran 21.29 s on the host's processors (195% of one, 35.49 ms a present), the whole process 26.64 s (245%); the busiest: thread 80 'MainThread' 10.43 s, thread 86 'Job.Worker 0' 4.43 s, thread 87 'Job.Worker 1' 4.42 s, thread 108 'UnityGfxDeviceWorker' 1.49 s, thread 116 'AK::EventManager' 0.36 s [4235.25] cpu: in those 10.89 s, 167959 SVCs (15421 a second): 0x0b SleepThread 44936, 0x1b ArbitrateUnlock 39978, 0x1c WaitProcessWideKeyAtomic 39722, 0x1d SignalProcessWideKey 26853, 0x1a ArbitrateLock 7994, 0x21 SendSyncRequest 6546; 6498 calls the dispatch table had no code for (RtAPI.miss) [4235.25] vulkan: 113393532 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1194 finishes (440 ms); 0 reads past queued releases (0 samples counts written on the GPU); 164856352 descriptor sets written, 61930730 reused; 74511005 draws kept the last one's shaders and pipeline (0 checked), 105983923 its targets [4235.25] vulkan: 306 shaders translated (105 ms), 372 pipelines made (60 from the cache, 2779 ms making, 1436 ms waited for), 1621 render targets made, 18548 texture uploads (7361 MB); 3 frames over 50 ms in the last 600, the slowest 102 ms [4235.25] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4235.25] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14383 MB (4256 ours) [4235.25] vulkan: caches: 82 render targets (1072 MB, 3 parked), 373 textures (1168 MB), 5352 buffers (112 MB); 3005 of 14383 MB in use as they count it, 0 MB freed for the budget so far [4235.25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4235.25] vulkan: 24547686 rendering passes, 244804 clear commands, 4370830 attachments cleared and 129 left undefined by their load op [4235.25] vulkan: 34133 passes (33%) ended at renderer.c:214 [4235.25] vulkan: 29951 passes (29%) ended at buffer.c:2264 [4235.25] vulkan: 15922 passes (15%) ended at buffer.c:2168 [4235.25] vulkan: 9441 passes (9%) ended at render.c:232 [4235.25] vulkan: 6911 passes (7%) ended at dma.c:143 [4235.25] vulkan: 3172 passes (3%) ended at cmd.c:534 [4235.25] vulkan: 1892 passes (2%) ended at buffer.c:2096 [4235.25] vulkan: 785 passes (1%) ended at surface.c:160 [4235.25] vulkan: GPU-owned guest memory landed for the CPU 134371 times, render targets written back for an engine 10 times [4235.75] perf: 53.8 frames a second over 5.0 s (245427 shown in all) [4237.78] RomFS: reading mg_wpg2.bundle (7.3 KB) [4237.78] RomFS: reading mg_wpg5.bundle (7.2 KB) [4237.78] RomFS: reading mg_wpg6.bundle (7.8 KB) [4237.78] RomFS: reading wp_g2_trigger.bundle (680.0 KB) [4237.78] RomFS: reading wp_g5_hit.bundle (836.0 KB) [4237.79] RomFS: reading wp_thunder_attack_00.bundle (569.3 KB) [4237.79] RomFS: reading wp_thunder_attack_01.bundle (50.6 KB) [4237.82] RomFS: reading wp_thunder_aura_00.bundle (50.3 KB) [4237.82] RomFS: reading uhead_c568.bundle (606.8 KB) [4237.83] RomFS: reading trail_swd_00_d.bundle (116.5 KB) [4237.83] RomFS: reading uacc_spine2_hair568.bundle (483.1 KB) [4237.83] RomFS: reading uacc_head_tiara568.bundle (86.1 KB) [4237.84] RomFS: reading uacc_eff_emblemaura-02-00.bundle (195.6 KB) [4237.89] RomFS: reading wp_g6_attack_00.bundle (467.5 KB) [4237.89] RomFS: reading wp_bly_attack_00.bundle (597.2 KB) [4237.97] RomFS: reading uhead_c569.bundle (621.3 KB) [4237.99] RomFS: reading ubody_cmi1af_c000.bundle (3007.7 KB) [4238.02] RomFS: reading uacc_head_tiara569.bundle (95.6 KB) [4238.03] RomFS: reading uacc_spine2_hair569.bundle (280.1 KB) [4238.04] RomFS: reading uacc_eff_emblemaura-02-cut.bundle (195.5 KB) [4238.37] RomFS: reading uanim_lnd0df-mg1_c350_damagehigh.bundle (78.3 KB) [4238.37] RomFS: reading uanim_lnd0dr-mg1_c350_damagehigh.bundle (76.2 KB) [4238.37] RomFS: reading uanim_lnd0dr-mg1_c350_damagemidb.bundle (50.0 KB) [4238.37] RomFS: reading uanim_lnd0df-mg1_c350_damagemidb.bundle (68.1 KB) [4238.38] RomFS: reading uanim_lnd0dr-mg1_c350_damagemiddu.bundle (46.3 KB) [4238.38] RomFS: reading uanim_lnd0df-mg1_c350_damagemiddu.bundle (51.1 KB) [4238.38] RomFS: reading uanim_lnd0df-mg1_c350_damagemidud.bundle (51.9 KB) [4238.39] RomFS: reading uanim_lnd0dr-mg1_c350_damagemidud.bundle (44.4 KB) [4238.39] RomFS: reading uanim_com0af-ax1_c000_damagehigh.bundle (84.7 KB) [4238.39] RomFS: reading uanim_com0af-ax1_c000_damagemidb.bundle (36.3 KB) [4238.39] RomFS: reading uanim_lnd0df-mg1_c350_dieb.bundle (77.1 KB) [4238.40] RomFS: reading uanim_lnd0dr-mg1_c350_dieb.bundle (58.8 KB) [4238.40] RomFS: reading uanim_com0af-ax1_c000_damagemiddu.bundle (35.0 KB) [4238.40] RomFS: reading uanim_com0af-ax1_c000_damagemidud.bundle (35.7 KB) [4238.40] RomFS: reading uanim_com0af-ax1_c000_evasionr.bundle (60.4 KB) [4238.41] RomFS: reading uanim_com0af-ax1_c000_evasionb.bundle (58.5 KB) [4238.41] RomFS: reading uanim_com0af-ax1_c000_guard.bundle (38.0 KB) [4238.41] RomFS: reading uanim_com0af-ax1_c000_parryr.bundle (58.3 KB) [4238.41] RomFS: reading uanim_com0af-ax1_c000_ready.bundle (24.4 KB) [4238.41] RomFS: reading uanim_enb0af-ax1_c000_damagehigh.bundle (68.6 KB) [4238.41] RomFS: reading uanim_enb0af-ax1_c000_damagemidb.bundle (51.5 KB) [4238.41] RomFS: reading uanim_enb0af-ax1_c000_damagemiddu.bundle (55.3 KB) [4238.41] RomFS: reading uanim_com0af-ax1_c000_attackcl.bundle (153.4 KB) [4238.43] RomFS: reading uanim_com0af-ax1_c000_evasionl.bundle (60.3 KB) [4238.44] RomFS: reading uanim_com0af-ax1_c000_parryl.bundle (52.1 KB) [4238.45] RomFS: reading uanim_com0af-ax1_c703_damagehigh.bundle (85.3 KB) [4239.48] RomFS: reading V_E004_BT15_007.bin (7.6 KB) [4239.49] RomFS: reading V_E004_BT2_001.bin (7.8 KB) [4239.49] RomFS: reading V_E004_BT3_001.bin (6.7 KB) [4239.49] RomFS: reading V_E004_BT4_001.bin (6.4 KB) [4240.76] perf: 50.2 frames a second over 5.0 s (245679 shown in all) [4240.96] vulkan: display: 599 frame intervals of 19.22 ms (deviation 6.66 ms, 1st to 99th percentile 16.57 to 33.57 ms), 85 held for other than 1 refresh; the game's frames went from release to present in 13.3 ms (6.1 to 17.6), on to the display in 19.0 ms (9.7 to 28.7), 32.3 ms in all (21.2 to 44.1) [4240.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4245.78] perf: 51.6 frames a second over 5.0 s (245938 shown in all) [4246.96] cpu: 600 presents in 11.71 s (51.2 fps): 38 of the game's threads ran 24.99 s on the host's processors (213% of one, 41.66 ms a present), the whole process 30.11 s (257%); the busiest: thread 80 'MainThread' 11.22 s, thread 87 'Job.Worker 1' 5.45 s, thread 86 'Job.Worker 0' 5.44 s, thread 108 'UnityGfxDeviceWorker' 1.98 s, thread 116 'AK::EventManager' 0.43 s [4246.96] cpu: in those 11.71 s, 313636 SVCs (26782 a second): 0x0b SleepThread 95088, 0x1b ArbitrateUnlock 77012, 0x1c WaitProcessWideKeyAtomic 59897, 0x1d SignalProcessWideKey 38899, 0x1a ArbitrateLock 32891, 0x21 SendSyncRequest 7807; 16146 calls the dispatch table had no code for (RtAPI.miss) [4246.96] vulkan: 113904747 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1197 finishes (441 ms); 0 reads past queued releases (0 samples counts written on the GPU); 165619429 descriptor sets written, 62190083 reused; 74878879 draws kept the last one's shaders and pipeline (0 checked), 106470748 its targets [4246.96] vulkan: 308 shaders translated (105 ms), 373 pipelines made (60 from the cache, 2786 ms making, 1444 ms waited for), 1640 render targets made, 18614 texture uploads (7393 MB); 2 frames over 50 ms in the last 600, the slowest 62 ms [4246.96] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4246.96] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14383 MB (4256 ours) [4246.96] vulkan: caches: 82 render targets (1145 MB, 0 parked), 362 textures (1452 MB), 7175 buffers (168 MB); 3441 of 14383 MB in use as they count it, 0 MB freed for the budget so far [4246.96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4246.96] vulkan: 24641131 rendering passes, 245404 clear commands, 4384020 attachments cleared and 132 left undefined by their load op [4246.96] vulkan: 28432 passes (30%) ended at renderer.c:214 [4246.96] vulkan: 25949 passes (28%) ended at buffer.c:2264 [4246.96] vulkan: 17213 passes (18%) ended at buffer.c:2168 [4246.96] vulkan: 7585 passes (8%) ended at render.c:232 [4246.96] vulkan: 5003 passes (5%) ended at buffer.c:2096 [4246.96] vulkan: 3114 passes (3%) ended at cmd.c:534 [4246.96] vulkan: 3094 passes (3%) ended at surface.c:160 [4246.96] vulkan: 2463 passes (3%) ended at dma.c:143 [4246.96] vulkan: GPU-owned guest memory landed for the CPU 134918 times, render targets written back for an engine 10 times [4250.78] perf: 52.0 frames a second over 5.0 s (246198 shown in all) [4252.49] vulkan: display: 599 frame intervals of 19.25 ms (deviation 6.04 ms, 1st to 99th percentile 16.58 to 33.47 ms), 93 held for other than 1 refresh; the game's frames went from release to present in 15.4 ms (8.8 to 17.7), on to the display in 19.5 ms (10.5 to 28.3), 34.9 ms in all (24.9 to 44.6) [4252.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4255.80] perf: 52.2 frames a second over 5.0 s (246460 shown in all) [4258.48] nvn: 246600 presents, 246600 submissions [4258.48] cpu: 600 presents in 11.52 s (52.1 fps): 38 of the game's threads ran 25.91 s on the host's processors (225% of one, 43.18 ms a present), the whole process 30.87 s (268%); the busiest: thread 80 'MainThread' 11.08 s, thread 87 'Job.Worker 1' 6.06 s, thread 86 'Job.Worker 0' 6.04 s, thread 108 'UnityGfxDeviceWorker' 2.18 s, thread 116 'AK::EventManager' 0.41 s [4258.48] cpu: in those 11.52 s, 314006 SVCs (27256 a second): 0x0b SleepThread 117593, 0x1b ArbitrateUnlock 65623, 0x1c WaitProcessWideKeyAtomic 62014, 0x1d SignalProcessWideKey 39432, 0x1a ArbitrateLock 20760, 0x21 SendSyncRequest 6578; 2 calls the dispatch table had no code for (RtAPI.miss) [4258.48] vulkan: 114424347 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1197 finishes (441 ms); 0 reads past queued releases (0 samples counts written on the GPU); 166400832 descriptor sets written, 62447880 reused; 75259801 draws kept the last one's shaders and pipeline (0 checked), 106968148 its targets [4258.48] vulkan: 308 shaders translated (105 ms), 373 pipelines made (60 from the cache, 2786 ms making, 1444 ms waited for), 1640 render targets made, 18614 texture uploads (7393 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [4258.48] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4258.48] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14383 MB (4256 ours) [4258.48] vulkan: caches: 79 render targets (1102 MB, 0 parked), 218 textures (1295 MB), 4978 buffers (139 MB); 3180 of 14383 MB in use as they count it, 0 MB freed for the budget so far [4258.48] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4258.48] vulkan: 24724506 rendering passes, 246004 clear commands, 4396620 attachments cleared and 132 left undefined by their load op [4258.48] vulkan: 25800 passes (31%) ended at renderer.c:214 [4258.48] vulkan: 23425 passes (28%) ended at buffer.c:2264 [4258.48] vulkan: 12780 passes (15%) ended at buffer.c:2168 [4258.48] vulkan: 6583 passes (8%) ended at render.c:232 [4258.48] vulkan: 6404 passes (8%) ended at buffer.c:2096 [4258.48] vulkan: 4093 passes (5%) ended at surface.c:160 [4258.48] vulkan: 3090 passes (4%) ended at cmd.c:534 [4258.48] vulkan: 600 passes (1%) ended at renderer.c:680 [4258.48] vulkan: GPU-owned guest memory landed for the CPU 135046 times, render targets written back for an engine 10 times [4260.81] perf: 49.8 frames a second over 5.0 s (246710 shown in all) [4262.59] RomFS: reading V_EDELGARD_Arena_Name_03.bin (3.6 KB) [4262.59] RomFS: reading V_EDELGARD_Arena_Name_05.bin (4.2 KB) [4262.59] RomFS: reading V_EDELGARD_Attack_F_01.bin (1.0 KB) [4262.59] RomFS: reading V_EDELGARD_Attack_F_02.bin (0.9 KB) [4262.59] RomFS: reading V_EDELGARD_Attack_F_03.bin (0.8 KB) [4262.59] RomFS: reading V_EDELGARD_Attack_F_04.bin (1.1 KB) [4262.59] RomFS: reading V_EDELGARD_Attack_H_01.bin (1.0 KB) [4262.59] RomFS: reading V_EDELGARD_Attack_H_02.bin (1.0 KB) [4262.59] RomFS: reading V_EDELGARD_Attack_H_03.bin (1.4 KB) [4262.59] RomFS: reading V_EDELGARD_Attack_H_04.bin (1.2 KB) [4262.59] RomFS: reading V_EDELGARD_Attack_L_01.bin (1.0 KB) [4262.85] RomFS: reading V_MISUTIRA_E_Avoid_03.bin (0.8 KB) [4262.85] RomFS: reading V_MISUTIRA_E_Avoid_04.bin (0.8 KB) [4262.85] RomFS: reading V_MISUTIRA_E_Critical_01.bin (1.9 KB) [4262.85] RomFS: reading V_MISUTIRA_E_Critical_02.bin (2.0 KB) [4262.85] RomFS: reading V_MISUTIRA_E_Damage_H_01.bin (1.1 KB) [4262.85] RomFS: reading V_MISUTIRA_E_Damage_H_02.bin (1.3 KB) [4262.85] RomFS: reading V_MISUTIRA_E_Damage_H_03.bin (1.0 KB) [4262.85] RomFS: reading V_MISUTIRA_E_Damage_H_04.bin (1.4 KB) [4262.85] RomFS: reading V_MISUTIRA_E_Damage_L_01.bin (0.7 KB) [4262.85] RomFS: reading V_MISUTIRA_E_Damage_L_02.bin (0.9 KB) [4262.85] RomFS: reading V_MISUTIRA_E_Damage_L_03.bin (1.0 KB) [4262.85] RomFS: reading V_MISUTIRA_E_Damage_L_04.bin (1.2 KB) [4262.85] RomFS: reading V_MISUTIRA_E_Die_01.bin (3.3 KB) [4263.20] RomFS: reading 672807858.wem (18.2 KB) [4263.20] RomFS: reading 673539139.wem (11.4 KB) [4263.63] RomFS: reading V_MID_TK_Selestia2_001.bin (6.5 KB) [4263.63] RomFS: reading V_MISUTIRA_E_Attack_F_01.bin (0.8 KB) [4263.63] RomFS: reading V_MISUTIRA_E_Attack_F_02.bin (0.9 KB) [4263.63] RomFS: reading V_MISUTIRA_E_Attack_F_03.bin (0.6 KB) [4263.63] RomFS: reading V_MISUTIRA_E_Attack_F_04.bin (1.0 KB) [4263.63] RomFS: reading V_MISUTIRA_E_Attack_H_01.bin (1.1 KB) [4263.63] RomFS: reading V_MISUTIRA_E_Attack_H_02.bin (1.2 KB) [4263.63] RomFS: reading V_MISUTIRA_E_Attack_H_03.bin (1.3 KB) [4263.63] RomFS: reading V_MISUTIRA_E_Attack_H_04.bin (1.2 KB) [4263.63] RomFS: reading V_MISUTIRA_E_Attack_L_01.bin (0.8 KB) [4263.63] RomFS: reading V_MISUTIRA_E_Attack_L_02.bin (0.9 KB) [4263.63] RomFS: reading V_MISUTIRA_E_Attack_L_03.bin (0.9 KB) [4263.63] RomFS: reading V_MISUTIRA_E_Attack_L_04.bin (1.0 KB) [4263.63] RomFS: reading V_MISUTIRA_E_Avoid_01.bin (0.8 KB) [4263.63] RomFS: reading V_MISUTIRA_E_Avoid_02.bin (0.8 KB) [4264.21] vulkan: display: 599 frame intervals of 19.36 ms (deviation 7.43 ms, 1st to 99th percentile 16.56 to 33.52 ms), 89 held for other than 1 refresh; the game's frames went from release to present in 14.0 ms (7.3 to 19.2), on to the display in 20.8 ms (10.5 to 29.7), 34.8 ms in all (24.7 to 45.7) [4264.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4265.83] perf: 54.6 frames a second over 5.0 s (246984 shown in all) [4269.62] cpu: 600 presents in 11.14 s (53.9 fps): 38 of the game's threads ran 22.17 s on the host's processors (199% of one, 36.96 ms a present), the whole process 26.18 s (235%); the busiest: thread 80 'MainThread' 10.38 s, thread 86 'Job.Worker 0' 4.62 s, thread 87 'Job.Worker 1' 4.60 s, thread 108 'UnityGfxDeviceWorker' 1.63 s, thread 116 'AK::EventManager' 0.77 s [4269.62] cpu: in those 11.14 s, 263707 SVCs (23675 a second): 0x1b ArbitrateUnlock 69054, 0x1c WaitProcessWideKeyAtomic 63333, 0x0b SleepThread 58647, 0x1d SignalProcessWideKey 43392, 0x1a ArbitrateLock 20671, 0x21 SendSyncRequest 6638; 904 calls the dispatch table had no code for (RtAPI.miss) [4269.62] vulkan: 114753913 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1204 finishes (444 ms); 0 reads past queued releases (0 samples counts written on the GPU); 166888498 descriptor sets written, 62619346 reused; 75486285 draws kept the last one's shaders and pipeline (0 checked), 107281929 its targets [4269.62] vulkan: 308 shaders translated (105 ms), 374 pipelines made (61 from the cache, 2787 ms making, 1444 ms waited for), 1657 render targets made, 18850 texture uploads (7451 MB); 3 frames over 50 ms in the last 600, the slowest 112 ms [4269.62] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4269.62] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14383 MB (4256 ours) [4269.62] vulkan: caches: 93 render targets (1195 MB, 5 parked), 440 textures (1561 MB), 6348 buffers (750 MB); 4180 of 14383 MB in use as they count it, 0 MB freed for the budget so far [4269.62] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4269.62] vulkan: 24801582 rendering passes, 246604 clear commands, 4405951 attachments cleared and 132 left undefined by their load op [4269.62] vulkan: 22032 passes (29%) ended at buffer.c:2264 [4269.62] vulkan: 20812 passes (27%) ended at buffer.c:2168 [4269.62] vulkan: 19013 passes (25%) ended at renderer.c:214 [4269.62] vulkan: 6325 passes (8%) ended at render.c:232 [4269.62] vulkan: 3288 passes (4%) ended at buffer.c:2096 [4269.62] vulkan: 2294 passes (3%) ended at cmd.c:534 [4269.62] vulkan: 1838 passes (2%) ended at dma.c:143 [4269.62] vulkan: 934 passes (1%) ended at surface.c:160 [4269.62] vulkan: GPU-owned guest memory landed for the CPU 135251 times, render targets written back for an engine 10 times [4270.83] perf: 56.0 frames a second over 5.0 s (247264 shown in all) [4275.01] vulkan: display: 599 frame intervals of 17.97 ms (deviation 5.07 ms, 1st to 99th percentile 16.59 to 33.48 ms), 42 held for other than 1 refresh; the game's frames went from release to present in 12.5 ms (4.5 to 19.3), on to the display in 20.4 ms (10.0 to 33.2), 32.9 ms in all (23.0 to 43.0) [4275.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4275.85] perf: 55.6 frames a second over 5.0 s (247543 shown in all) [4280.45] cpu: 600 presents in 10.83 s (55.4 fps): 42 of the game's threads ran 24.88 s on the host's processors (230% of one, 41.47 ms a present), the whole process 29.67 s (274%); the busiest: thread 80 'MainThread' 10.31 s, thread 87 'Job.Worker 1' 6.39 s, thread 86 'Job.Worker 0' 6.07 s, thread 108 'UnityGfxDeviceWorker' 1.42 s, thread 116 'AK::EventManager' 0.36 s [4280.45] cpu: in those 10.83 s, 132402 SVCs (12228 a second): 0x0b SleepThread 32740, 0x1b ArbitrateUnlock 31042, 0x1c WaitProcessWideKeyAtomic 27318, 0x1d SignalProcessWideKey 21324, 0x1a ArbitrateLock 8315, 0x21 SendSyncRequest 6567; 9898 calls the dispatch table had no code for (RtAPI.miss) [4280.45] vulkan: 115190800 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1213 finishes (447 ms); 0 reads past queued releases (0 samples counts written on the GPU); 167516121 descriptor sets written, 62865497 reused; 75798112 draws kept the last one's shaders and pipeline (0 checked), 107696655 its targets [4280.45] vulkan: 308 shaders translated (105 ms), 374 pipelines made (61 from the cache, 2787 ms making, 1444 ms waited for), 1657 render targets made, 18965 texture uploads (7501 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [4280.45] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4280.45] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14383 MB (4256 ours) [4280.45] vulkan: caches: 88 render targets (1158 MB, 4 parked), 528 textures (1736 MB), 8761 buffers (751 MB); 4332 of 14383 MB in use as they count it, 0 MB freed for the budget so far [4280.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4280.45] vulkan: 24881180 rendering passes, 247204 clear commands, 4416082 attachments cleared and 132 left undefined by their load op [4280.45] vulkan: 25527 passes (32%) ended at renderer.c:214 [4280.45] vulkan: 24712 passes (31%) ended at buffer.c:2264 [4280.45] vulkan: 11057 passes (14%) ended at buffer.c:2168 [4280.45] vulkan: 6993 passes (9%) ended at render.c:232 [4280.45] vulkan: 6402 passes (8%) ended at dma.c:143 [4280.45] vulkan: 2681 passes (3%) ended at cmd.c:534 [4280.45] vulkan: 1220 passes (2%) ended at buffer.c:2096 [4280.45] vulkan: 496 passes (1%) ended at renderer.c:680 [4280.45] vulkan: GPU-owned guest memory landed for the CPU 136279 times, render targets written back for an engine 10 times [4280.85] perf: 56.0 frames a second over 5.0 s (247823 shown in all) [4285.53] vulkan: display: 599 frame intervals of 17.56 ms (deviation 4.10 ms, 1st to 99th percentile 16.56 to 33.45 ms), 29 held for other than 1 refresh; the game's frames went from release to present in 12.6 ms (6.7 to 18.9), on to the display in 22.4 ms (8.8 to 43.2), 35.0 ms in all (21.2 to 50.0) [4285.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4285.86] perf: 57.6 frames a second over 5.0 s (248112 shown in all) [4290.86] nvn: 248400 presents, 248400 submissions [4290.86] perf: 57.6 frames a second over 5.0 s (248400 shown in all) [4290.87] cpu: 600 presents in 10.42 s (57.6 fps): 38 of the game's threads ran 21.75 s on the host's processors (209% of one, 36.26 ms a present), the whole process 26.49 s (254%); the busiest: thread 80 'MainThread' 9.87 s, thread 86 'Job.Worker 0' 5.00 s, thread 87 'Job.Worker 1' 4.92 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.35 s [4290.87] cpu: in those 10.42 s, 145240 SVCs (13940 a second): 0x1b ArbitrateUnlock 36650, 0x0b SleepThread 34795, 0x1c WaitProcessWideKeyAtomic 31538, 0x1d SignalProcessWideKey 22587, 0x1a ArbitrateLock 11171, 0x21 SendSyncRequest 6629; 8307 calls the dispatch table had no code for (RtAPI.miss) [4290.87] vulkan: 115598712 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1213 finishes (447 ms); 0 reads past queued releases (0 samples counts written on the GPU); 168103357 descriptor sets written, 63094085 reused; 76076418 draws kept the last one's shaders and pipeline (0 checked), 108079726 its targets [4290.87] vulkan: 308 shaders translated (105 ms), 374 pipelines made (61 from the cache, 2787 ms making, 1444 ms waited for), 1657 render targets made, 18988 texture uploads (7506 MB); 4 frames over 50 ms in the last 600, the slowest 98 ms [4290.87] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4290.87] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14383 MB (4256 ours) [4290.87] vulkan: caches: 86 render targets (1104 MB, 4 parked), 352 textures (1108 MB), 5703 buffers (94 MB); 2956 of 14383 MB in use as they count it, 0 MB freed for the budget so far [4290.87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4290.87] vulkan: 24967526 rendering passes, 247804 clear commands, 4427986 attachments cleared and 132 left undefined by their load op [4290.87] vulkan: 29263 passes (34%) ended at renderer.c:214 [4290.87] vulkan: 27540 passes (32%) ended at buffer.c:2264 [4290.87] vulkan: 10056 passes (12%) ended at buffer.c:2168 [4290.87] vulkan: 8010 passes (9%) ended at render.c:232 [4290.87] vulkan: 6204 passes (7%) ended at dma.c:143 [4290.87] vulkan: 2811 passes (3%) ended at cmd.c:534 [4290.87] vulkan: 1224 passes (1%) ended at buffer.c:2096 [4290.87] vulkan: 629 passes (1%) ended at surface.c:160 [4290.87] vulkan: GPU-owned guest memory landed for the CPU 137623 times, render targets written back for an engine 10 times [4294.71] RomFS: reading uanim_cav2cf-dg1_c000_attackc.bundle (18.9 KB) [4294.72] RomFS: reading uanim_cav2cm-dg1_c000_damagemidud.bundle (39.8 KB) [4294.73] RomFS: reading uanim_cav2cm-dg1_c000_attackc.bundle (147.4 KB) [4294.73] RomFS: reading uanim_cav2cr-dg1_c000_damagemidud.bundle (31.3 KB) [4294.73] RomFS: reading uanim_cav2cr-dg1_c000_attackc.bundle (104.4 KB) [4294.74] RomFS: reading uanim_cav2cm-dg1_c000_attackcl.bundle (13.2 KB) [4294.74] RomFS: reading uanim_cav2cm-dg1_c000_attackt.bundle (10.5 KB) [4294.74] RomFS: reading uanim_cav2cm-dg1_c000_repelled.bundle (5.8 KB) [4294.74] RomFS: reading uanim_cav2cm-lc1_c000_attack1.bundle (8.6 KB) [4294.74] RomFS: reading uanim_cav2cm-lc1_c000_attack2.bundle (8.7 KB) [4294.76] RomFS: reading wp_tclaw_chargesmoke_02.bundle (198.0 KB) [4294.76] RomFS: reading wp_tclaw_ground.bundle (165.2 KB) [4294.76] RomFS: reading wp_tclaw_circle_00.bundle (234.8 KB) [4294.76] RomFS: reading wp_tclaw_hit.bundle (111.7 KB) [4294.76] RomFS: reading uanim_enm0am-sw1_c000_winloop.bundle (27.0 KB) [4294.76] RomFS: reading uanim_ent0at-ft1_c000_evasionb.bundle (67.3 KB) [4294.76] RomFS: reading uanim_ent0at-ft1_c000_attack1.bundle (105.2 KB) [4294.76] RomFS: reading uanim_ent0at-ft1_c000_dieb.bundle (108.8 KB) [4294.76] RomFS: reading uanim_ent0at-ft1_c000_parryr.bundle (86.2 KB) [4294.77] RomFS: reading wp_ttail_chargesmoke_01.bundle (206.4 KB) [4294.77] RomFS: reading uanim_ent0at-ft1_c000_attack2.bundle (97.5 KB) [4294.81] RomFS: reading wp_tclaw_circle_01.bundle (232.9 KB) [4295.86] perf: 52.6 frames a second over 5.0 s (248663 shown in all) [4296.38] vulkan: display: 599 frame intervals of 18.11 ms (deviation 6.52 ms, 1st to 99th percentile 16.58 to 49.91 ms), 40 held for other than 1 refresh; the game's frames went from release to present in 11.6 ms (4.2 to 18.5), on to the display in 22.0 ms (8.8 to 34.8), 33.6 ms in all (21.7 to 47.1) [4296.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4300.88] perf: 58.2 frames a second over 5.0 s (248955 shown in all) [4301.66] cpu: 600 presents in 10.79 s (55.6 fps): 38 of the game's threads ran 20.39 s on the host's processors (189% of one, 33.98 ms a present), the whole process 24.43 s (226%); the busiest: thread 80 'MainThread' 10.11 s, thread 86 'Job.Worker 0' 3.92 s, thread 87 'Job.Worker 1' 3.88 s, thread 108 'UnityGfxDeviceWorker' 1.42 s, thread 116 'AK::EventManager' 0.65 s [4301.66] cpu: in those 10.79 s, 282165 SVCs (26152 a second): 0x1b ArbitrateUnlock 76992, 0x0b SleepThread 63203, 0x1c WaitProcessWideKeyAtomic 59472, 0x1d SignalProcessWideKey 40863, 0x1a ArbitrateLock 32515, 0x21 SendSyncRequest 7192; 11675 calls the dispatch table had no code for (RtAPI.miss) [4301.66] vulkan: 115877344 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1216 finishes (448 ms); 0 reads past queued releases (0 samples counts written on the GPU); 168508480 descriptor sets written, 63246226 reused; 76242287 draws kept the last one's shaders and pipeline (0 checked), 108337999 its targets [4301.66] vulkan: 309 shaders translated (105 ms), 379 pipelines made (62 from the cache, 2836 ms making, 1481 ms waited for), 1661 render targets made, 19130 texture uploads (7539 MB); 3 frames over 50 ms in the last 600, the slowest 102 ms [4301.66] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4301.66] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14383 MB (4256 ours) [4301.66] vulkan: caches: 82 render targets (1169 MB, 2 parked), 433 textures (1442 MB), 6129 buffers (162 MB); 3433 of 14383 MB in use as they count it, 0 MB freed for the budget so far [4301.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4301.66] vulkan: 25045256 rendering passes, 248404 clear commands, 4439208 attachments cleared and 134 left undefined by their load op [4301.66] vulkan: 25241 passes (32%) ended at buffer.c:2264 [4301.66] vulkan: 24504 passes (32%) ended at renderer.c:214 [4301.66] vulkan: 10379 passes (13%) ended at buffer.c:2168 [4301.66] vulkan: 7463 passes (10%) ended at render.c:232 [4301.66] vulkan: 3915 passes (5%) ended at dma.c:143 [4301.66] vulkan: 2396 passes (3%) ended at buffer.c:2096 [4301.66] vulkan: 2286 passes (3%) ended at cmd.c:534 [4301.66] vulkan: 964 passes (1%) ended at surface.c:160 [4301.66] vulkan: GPU-owned guest memory landed for the CPU 138484 times, render targets written back for an engine 10 times [4305.88] perf: 56.4 frames a second over 5.0 s (249237 shown in all) [4306.84] vulkan: display: 599 frame intervals of 17.47 ms (deviation 3.72 ms, 1st to 99th percentile 16.57 to 33.49 ms), 28 held for other than 1 refresh; the game's frames went from release to present in 11.5 ms (4.2 to 18.7), on to the display in 19.6 ms (9.1 to 34.6), 31.2 ms in all (18.9 to 41.5) [4306.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4310.88] perf: 57.2 frames a second over 5.0 s (249523 shown in all) [4312.21] cpu: 600 presents in 10.55 s (56.9 fps): 40 of the game's threads ran 24.61 s on the host's processors (233% of one, 41.01 ms a present), the whole process 29.28 s (277%); the busiest: thread 80 'MainThread' 10.17 s, thread 87 'Job.Worker 1' 6.17 s, thread 86 'Job.Worker 0' 6.13 s, thread 108 'UnityGfxDeviceWorker' 1.52 s, thread 116 'AK::EventManager' 0.39 s [4312.21] cpu: in those 10.55 s, 112762 SVCs (10685 a second): 0x0b SleepThread 28065, 0x1b ArbitrateUnlock 25912, 0x1c WaitProcessWideKeyAtomic 24217, 0x1d SignalProcessWideKey 18708, 0x21 SendSyncRequest 6474, 0x1a ArbitrateLock 5927; 9862 calls the dispatch table had no code for (RtAPI.miss) [4312.21] vulkan: 116291020 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1222 finishes (452 ms); 0 reads past queued releases (0 samples counts written on the GPU); 169102729 descriptor sets written, 63479331 reused; 76522790 draws kept the last one's shaders and pipeline (0 checked), 108728190 its targets [4312.21] vulkan: 309 shaders translated (105 ms), 379 pipelines made (62 from the cache, 2836 ms making, 1481 ms waited for), 1672 render targets made, 19182 texture uploads (7563 MB); 1 frames over 50 ms in the last 600, the slowest 64 ms [4312.21] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4312.21] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14383 MB (4256 ours) [4312.21] vulkan: caches: 92 render targets (1236 MB, 4 parked), 464 textures (1461 MB), 6289 buffers (169 MB); 3536 of 14383 MB in use as they count it, 0 MB freed for the budget so far [4312.21] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4312.21] vulkan: 25132839 rendering passes, 249004 clear commands, 4450294 attachments cleared and 134 left undefined by their load op [4312.21] vulkan: 29322 passes (33%) ended at buffer.c:2264 [4312.21] vulkan: 27478 passes (31%) ended at renderer.c:214 [4312.21] vulkan: 11951 passes (14%) ended at buffer.c:2168 [4312.21] vulkan: 7297 passes (8%) ended at render.c:232 [4312.21] vulkan: 6112 passes (7%) ended at dma.c:143 [4312.21] vulkan: 2755 passes (3%) ended at cmd.c:534 [4312.21] vulkan: 1523 passes (2%) ended at buffer.c:2096 [4312.21] vulkan: 572 passes (1%) ended at renderer.c:680 [4312.21] vulkan: GPU-owned guest memory landed for the CPU 139557 times, render targets written back for an engine 10 times [4315.90] perf: 58.6 frames a second over 5.0 s (249817 shown in all) [4316.84] RomFS: reading uanim_tsf0am-no1_c000_engage2.bundle (49.3 KB) [4316.84] RomFS: reading uanim_tsf0am-no1_c000_engage3.bundle (75.7 KB) [4316.84] RomFS: reading uanim_tsf0am-no1_c001_engage2.bundle (103.1 KB) [4317.21] RomFS: reading V_IL_Engage_Active_02.bin (2.1 KB) [4317.21] RomFS: reading V_IL_Engage_Attack_BYLETH_01.bin (2.1 KB) [4317.21] RomFS: reading V_IL_Engage_Attack_BYLETH_02.bin (1.9 KB) [4317.21] RomFS: reading V_IL_Engage_Attack_CAMILLA_01.bin (2.1 KB) [4317.21] RomFS: reading V_IL_Engage_Attack_CAMILLA_02.bin (1.7 KB) [4317.21] RomFS: reading V_IL_Engage_Attack_CELLICA_01.bin (1.4 KB) [4317.21] RomFS: reading V_IL_Engage_Attack_CELLICA_02.bin (1.8 KB) [4317.21] RomFS: reading V_IL_Engage_Attack_CHROM_01.bin (2.0 KB) [4317.49] vulkan: display: 599 frame intervals of 17.47 ms (deviation 3.94 ms, 1st to 99th percentile 16.58 to 33.51 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 13.0 ms (4.6 to 18.5), on to the display in 24.3 ms (9.3 to 45.5), 37.0 ms in all (21.8 to 50.0) [4317.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4320.11] RomFS: reading uas_mcn3af.bundle (7.4 KB) [4320.11] RomFS: reading uas_mcn3am.bundle (7.4 KB) [4320.11] RomFS: reading uas_mic0af.bundle (7.0 KB) [4320.11] RomFS: reading uanim_enb0am-dg1_c000_runloop.bundle (18.2 KB) [4320.12] RomFS: reading uanim_enb0am-ft1_c000_runloop.bundle (21.5 KB) [4320.12] RomFS: reading uanim_enb0am-sw1_c542_attackcl.bundle (149.6 KB) [4320.12] RomFS: reading oacc_spine2_formdragon.bundle (45.3 KB) [4320.12] RomFS: reading uanim_enb0am-sw1_c585_attack1l.bundle (80.9 KB) [4320.12] RomFS: reading uanim_enb0am-sw1_c585_attackcl.bundle (154.8 KB) [4320.13] RomFS: reading ubody_cmi1am_c000.bundle (2995.6 KB) [4320.13] RomFS: reading ianim_c010_standbyloop-mg1.bundle (30.1 KB) [4320.13] RomFS: reading ianim_c010_standbyloop-no1.bundle (25.8 KB) [4320.13] RomFS: reading aoc_info_c049.bundle (7.6 KB) [4320.14] RomFS: reading ianim_c010_standbyloop-ft1.bundle (22.8 KB) [4320.14] RomFS: reading ianim_c010_standbyloop-lc1.bundle (35.0 KB) [4320.14] RomFS: reading ianim_c010_standby-ft1.bundle (51.0 KB) [4320.14] RomFS: reading ianim_c010_standby-dg1.bundle (58.7 KB) [4320.14] RomFS: reading ianim_c010_standby-lc1.bundle (61.8 KB) [4320.14] RomFS: reading ianim_c010_standby-bw1.bundle (72.9 KB) [4320.14] RomFS: reading ianim_c010_standbyloop-ax1.bundle (24.8 KB) [4320.14] RomFS: reading ianim_c010_standbyloop-bw1.bundle (27.1 KB) [4320.15] RomFS: reading ianim_c010_standby-mg1.bundle (68.5 KB) [4320.15] RomFS: reading ianim_c010_standbyloop-dg1.bundle (26.3 KB) [4320.15] RomFS: reading ianim_c010_standby-no1.bundle (50.1 KB) [4320.15] RomFS: reading ianim_c010_standby-sw1.bundle (40.6 KB) [4320.90] perf: 55.4 frames a second over 5.0 s (250094 shown in all) [4322.75] nvn: 250200 presents, 250200 submissions [4322.75] cpu: 600 presents in 10.54 s (56.9 fps): 38 of the game's threads ran 19.58 s on the host's processors (186% of one, 32.64 ms a present), the whole process 23.76 s (225%); the busiest: thread 80 'MainThread' 9.16 s, thread 86 'Job.Worker 0' 4.24 s, thread 87 'Job.Worker 1' 4.22 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.41 s [4322.75] cpu: in those 10.54 s, 217998 SVCs (20683 a second): 0x1b ArbitrateUnlock 56849, 0x0b SleepThread 52405, 0x1c WaitProcessWideKeyAtomic 46414, 0x1d SignalProcessWideKey 33845, 0x1a ArbitrateLock 19432, 0x21 SendSyncRequest 7135; 11917 calls the dispatch table had no code for (RtAPI.miss) [4322.75] vulkan: 116645471 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1225 finishes (454 ms); 0 reads past queued releases (0 samples counts written on the GPU); 169613505 descriptor sets written, 63677457 reused; 76761705 draws kept the last one's shaders and pipeline (0 checked), 109060652 its targets [4322.75] vulkan: 309 shaders translated (105 ms), 379 pipelines made (62 from the cache, 2836 ms making, 1481 ms waited for), 1677 render targets made, 19270 texture uploads (7583 MB); 4 frames over 50 ms in the last 600, the slowest 127 ms [4322.75] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4322.75] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14383 MB (4256 ours) [4322.75] vulkan: caches: 90 render targets (1200 MB, 4 parked), 401 textures (1335 MB), 5756 buffers (116 MB); 3310 of 14383 MB in use as they count it, 0 MB freed for the budget so far [4322.75] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4322.75] vulkan: 25211242 rendering passes, 249604 clear commands, 4461100 attachments cleared and 136 left undefined by their load op [4322.75] vulkan: 25497 passes (33%) ended at renderer.c:214 [4322.75] vulkan: 25281 passes (32%) ended at buffer.c:2264 [4322.75] vulkan: 9785 passes (12%) ended at buffer.c:2168 [4322.75] vulkan: 7441 passes (9%) ended at render.c:232 [4322.75] vulkan: 4707 passes (6%) ended at dma.c:143 [4322.75] vulkan: 2505 passes (3%) ended at cmd.c:534 [4322.75] vulkan: 1973 passes (3%) ended at buffer.c:2096 [4322.75] vulkan: 716 passes (1%) ended at surface.c:160 [4322.75] vulkan: GPU-owned guest memory landed for the CPU 140372 times, render targets written back for an engine 10 times [4325.91] perf: 58.8 frames a second over 5.0 s (250389 shown in all) [4327.79] vulkan: display: 599 frame intervals of 17.20 ms (deviation 5.47 ms, 1st to 99th percentile 16.56 to 33.41 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (4.0 to 16.1), on to the display in 30.3 ms (11.1 to 46.0), 39.2 ms in all (21.6 to 50.0) [4327.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4330.91] perf: 59.4 frames a second over 5.0 s (250686 shown in all) [4332.82] cpu: 600 presents in 10.07 s (59.6 fps): 38 of the game's threads ran 17.26 s on the host's processors (172% of one, 28.77 ms a present), the whole process 21.78 s (216%); the busiest: thread 80 'MainThread' 9.04 s, thread 87 'Job.Worker 1' 3.30 s, thread 86 'Job.Worker 0' 3.29 s, thread 108 'UnityGfxDeviceWorker' 1.19 s, thread 116 'AK::EventManager' 0.31 s [4332.82] cpu: in those 10.07 s, 158632 SVCs (15759 a second): 0x1b ArbitrateUnlock 39393, 0x1c WaitProcessWideKeyAtomic 38759, 0x0b SleepThread 38573, 0x1d SignalProcessWideKey 26617, 0x1a ArbitrateLock 7071, 0x21 SendSyncRequest 6391; 2002 calls the dispatch table had no code for (RtAPI.miss) [4332.82] vulkan: 117026526 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1225 finishes (454 ms); 0 reads past queued releases (0 samples counts written on the GPU); 170160284 descriptor sets written, 63892788 reused; 77013249 draws kept the last one's shaders and pipeline (0 checked), 109417251 its targets [4332.82] vulkan: 309 shaders translated (105 ms), 379 pipelines made (62 from the cache, 2836 ms making, 1481 ms waited for), 1677 render targets made, 19289 texture uploads (7584 MB); 1 frames over 50 ms in the last 600, the slowest 65 ms [4332.82] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4332.82] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14383 MB (4256 ours) [4332.82] vulkan: caches: 90 render targets (1200 MB, 4 parked), 360 textures (1242 MB), 4777 buffers (89 MB); 3174 of 14383 MB in use as they count it, 0 MB freed for the budget so far [4332.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4332.82] vulkan: 25295884 rendering passes, 250204 clear commands, 4472500 attachments cleared and 136 left undefined by their load op [4332.82] vulkan: 28424 passes (34%) ended at renderer.c:214 [4332.82] vulkan: 27360 passes (32%) ended at buffer.c:2264 [4332.82] vulkan: 8346 passes (10%) ended at buffer.c:2168 [4332.82] vulkan: 7833 passes (9%) ended at render.c:232 [4332.82] vulkan: 7294 passes (9%) ended at dma.c:143 [4332.82] vulkan: 2614 passes (3%) ended at cmd.c:534 [4332.82] vulkan: 1566 passes (2%) ended at buffer.c:2096 [4332.82] vulkan: 599 passes (1%) ended at renderer.c:680 [4332.82] vulkan: GPU-owned guest memory landed for the CPU 141357 times, render targets written back for an engine 10 times [4335.91] perf: 59.0 frames a second over 5.0 s (250981 shown in all) [4338.13] vulkan: display: 599 frame intervals of 17.25 ms (deviation 5.19 ms, 1st to 99th percentile 16.57 to 33.39 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (6.6 to 16.4), on to the display in 25.0 ms (11.9 to 29.3), 35.3 ms in all (23.2 to 38.2) [4338.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4340.93] perf: 56.2 frames a second over 5.0 s (251263 shown in all) [4343.36] cpu: 600 presents in 10.54 s (56.9 fps): 38 of the game's threads ran 21.18 s on the host's processors (201% of one, 35.29 ms a present), the whole process 25.82 s (245%); the busiest: thread 80 'MainThread' 9.88 s, thread 87 'Job.Worker 1' 4.72 s, thread 86 'Job.Worker 0' 4.72 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.35 s [4343.36] cpu: in those 10.54 s, 139956 SVCs (13279 a second): 0x1b ArbitrateUnlock 34174, 0x0b SleepThread 33779, 0x1c WaitProcessWideKeyAtomic 33071, 0x1d SignalProcessWideKey 23950, 0x1a ArbitrateLock 6585, 0x21 SendSyncRequest 6513; 13644 calls the dispatch table had no code for (RtAPI.miss) [4343.36] vulkan: 117427462 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1225 finishes (454 ms); 0 reads past queued releases (0 samples counts written on the GPU); 170736717 descriptor sets written, 64118227 reused; 77281612 draws kept the last one's shaders and pipeline (0 checked), 109793148 its targets [4343.36] vulkan: 309 shaders translated (105 ms), 379 pipelines made (62 from the cache, 2836 ms making, 1481 ms waited for), 1677 render targets made, 19311 texture uploads (7585 MB); 5 frames over 50 ms in the last 600, the slowest 103 ms [4343.36] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4343.36] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14383 MB (4256 ours) [4343.36] vulkan: caches: 87 render targets (1119 MB, 4 parked), 293 textures (938 MB), 4425 buffers (52 MB); 2751 of 14383 MB in use as they count it, 0 MB freed for the budget so far [4343.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4343.36] vulkan: 25382865 rendering passes, 250804 clear commands, 4483900 attachments cleared and 136 left undefined by their load op [4343.36] vulkan: 28713 passes (33%) ended at renderer.c:214 [4343.36] vulkan: 27244 passes (31%) ended at buffer.c:2264 [4343.36] vulkan: 11273 passes (13%) ended at buffer.c:2168 [4343.36] vulkan: 7904 passes (9%) ended at render.c:232 [4343.36] vulkan: 6459 passes (7%) ended at dma.c:143 [4343.36] vulkan: 2800 passes (3%) ended at cmd.c:534 [4343.36] vulkan: 1392 passes (2%) ended at buffer.c:2096 [4343.36] vulkan: 599 passes (1%) ended at renderer.c:680 [4343.36] vulkan: GPU-owned guest memory landed for the CPU 142252 times, render targets written back for an engine 10 times [4345.95] perf: 58.4 frames a second over 5.0 s (251556 shown in all) [4348.43] vulkan: display: 599 frame intervals of 17.20 ms (deviation 4.12 ms, 1st to 99th percentile 16.58 to 33.45 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 12.3 ms (8.9 to 17.1), on to the display in 21.5 ms (9.5 to 27.6), 33.8 ms in all (22.0 to 40.8) [4348.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4350.96] perf: 56.0 frames a second over 5.0 s (251837 shown in all) [4354.17] nvn: 252000 presents, 252000 submissions [4354.18] cpu: 600 presents in 10.82 s (55.4 fps): 38 of the game's threads ran 21.53 s on the host's processors (199% of one, 35.89 ms a present), the whole process 27.00 s (249%); the busiest: thread 80 'MainThread' 10.23 s, thread 87 'Job.Worker 1' 4.64 s, thread 86 'Job.Worker 0' 4.54 s, thread 108 'UnityGfxDeviceWorker' 1.44 s, thread 116 'AK::EventManager' 0.50 s [4354.18] cpu: in those 10.82 s, 155155 SVCs (14338 a second): 0x0b SleepThread 40927, 0x1b ArbitrateUnlock 37232, 0x1c WaitProcessWideKeyAtomic 36106, 0x1d SignalProcessWideKey 24941, 0x1a ArbitrateLock 7460, 0x21 SendSyncRequest 6569; 4490 calls the dispatch table had no code for (RtAPI.miss) [4354.18] vulkan: 118024153 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1225 finishes (454 ms); 0 reads past queued releases (0 samples counts written on the GPU); 171603537 descriptor sets written, 64444789 reused; 77732599 draws kept the last one's shaders and pipeline (0 checked), 110365119 its targets [4354.18] vulkan: 309 shaders translated (105 ms), 379 pipelines made (62 from the cache, 2836 ms making, 1481 ms waited for), 1677 render targets made, 19363 texture uploads (7593 MB); 1 frames over 50 ms in the last 600, the slowest 65 ms [4354.18] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4354.18] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14383 MB (4256 ours) [4354.18] vulkan: caches: 87 render targets (1119 MB, 4 parked), 341 textures (1047 MB), 4837 buffers (85 MB); 2894 of 14383 MB in use as they count it, 0 MB freed for the budget so far [4354.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4354.18] vulkan: 25476074 rendering passes, 251404 clear commands, 4495174 attachments cleared and 136 left undefined by their load op [4354.18] vulkan: 29168 passes (31%) ended at buffer.c:2264 [4354.18] vulkan: 28380 passes (30%) ended at renderer.c:214 [4354.18] vulkan: 15876 passes (17%) ended at buffer.c:2168 [4354.18] vulkan: 7778 passes (8%) ended at render.c:232 [4354.18] vulkan: 6274 passes (7%) ended at dma.c:143 [4354.18] vulkan: 3372 passes (4%) ended at cmd.c:534 [4354.18] vulkan: 1166 passes (1%) ended at buffer.c:2096 [4354.18] vulkan: 600 passes (1%) ended at renderer.c:680 [4354.18] vulkan: GPU-owned guest memory landed for the CPU 143114 times, render targets written back for an engine 10 times [4355.98] perf: 51.2 frames a second over 5.0 s (252094 shown in all) [4359.71] vulkan: display: 599 frame intervals of 18.84 ms (deviation 5.92 ms, 1st to 99th percentile 16.56 to 33.51 ms), 75 held for other than 1 refresh; the game's frames went from release to present in 15.2 ms (10.2 to 20.5), on to the display in 16.8 ms (8.0 to 26.2), 32.0 ms in all (21.0 to 43.0) [4359.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4360.98] perf: 53.6 frames a second over 5.0 s (252362 shown in all) [4365.14] cpu: 600 presents in 10.97 s (54.7 fps): 42 of the game's threads ran 26.06 s on the host's processors (238% of one, 43.43 ms a present), the whole process 31.19 s (284%); the busiest: thread 80 'MainThread' 10.50 s, thread 87 'Job.Worker 1' 6.78 s, thread 86 'Job.Worker 0' 6.52 s, thread 108 'UnityGfxDeviceWorker' 1.48 s, thread 116 'AK::EventManager' 0.41 s [4365.14] cpu: in those 10.97 s, 128316 SVCs (11701 a second): 0x1b ArbitrateUnlock 30938, 0x0b SleepThread 29548, 0x1c WaitProcessWideKeyAtomic 26607, 0x1d SignalProcessWideKey 20879, 0x1a ArbitrateLock 8602, 0x21 SendSyncRequest 6668; 11683 calls the dispatch table had no code for (RtAPI.miss) [4365.14] vulkan: 118529087 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1234 finishes (458 ms); 0 reads past queued releases (0 samples counts written on the GPU); 172332643 descriptor sets written, 64725551 reused; 78105497 draws kept the last one's shaders and pipeline (0 checked), 110847850 its targets [4365.14] vulkan: 309 shaders translated (105 ms), 379 pipelines made (62 from the cache, 2836 ms making, 1481 ms waited for), 1677 render targets made, 19407 texture uploads (7601 MB); 1 frames over 50 ms in the last 600, the slowest 67 ms [4365.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4365.14] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14383 MB (4256 ours) [4365.14] vulkan: caches: 86 render targets (1086 MB, 4 parked), 362 textures (1086 MB), 5539 buffers (136 MB); 2957 of 14383 MB in use as they count it, 0 MB freed for the budget so far [4365.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4365.14] vulkan: 25562681 rendering passes, 252004 clear commands, 4505179 attachments cleared and 136 left undefined by their load op [4365.14] vulkan: 27694 passes (32%) ended at buffer.c:2264 [4365.14] vulkan: 25403 passes (29%) ended at renderer.c:214 [4365.14] vulkan: 15168 passes (18%) ended at buffer.c:2168 [4365.14] vulkan: 6817 passes (8%) ended at render.c:232 [4365.14] vulkan: 6421 passes (7%) ended at dma.c:143 [4365.14] vulkan: 2927 passes (3%) ended at cmd.c:534 [4365.14] vulkan: 1142 passes (1%) ended at buffer.c:2096 [4365.14] vulkan: 599 passes (1%) ended at renderer.c:680 [4365.14] vulkan: GPU-owned guest memory landed for the CPU 143940 times, render targets written back for an engine 10 times [4366.00] perf: 56.8 frames a second over 5.0 s (252647 shown in all) [4370.24] vulkan: display: 599 frame intervals of 17.53 ms (deviation 4.68 ms, 1st to 99th percentile 16.56 to 33.40 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 13.2 ms (8.6 to 20.2), on to the display in 20.4 ms (9.4 to 26.9), 33.6 ms in all (24.6 to 42.2) [4370.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4371.01] perf: 58.8 frames a second over 5.0 s (252942 shown in all) [4375.36] cpu: 600 presents in 10.21 s (58.7 fps): 38 of the game's threads ran 18.63 s on the host's processors (182% of one, 31.04 ms a present), the whole process 23.65 s (232%); the busiest: thread 80 'MainThread' 9.57 s, thread 86 'Job.Worker 0' 3.61 s, thread 87 'Job.Worker 1' 3.61 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.38 s [4375.36] cpu: in those 10.21 s, 159251 SVCs (15590 a second): 0x0b SleepThread 42822, 0x1b ArbitrateUnlock 38061, 0x1c WaitProcessWideKeyAtomic 37631, 0x1d SignalProcessWideKey 25909, 0x1a ArbitrateLock 6569, 0x21 SendSyncRequest 6413; 12 calls the dispatch table had no code for (RtAPI.miss) [4375.36] vulkan: 119025741 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1234 finishes (458 ms); 0 reads past queued releases (0 samples counts written on the GPU); 173051304 descriptor sets written, 65000198 reused; 78460356 draws kept the last one's shaders and pipeline (0 checked), 111319302 its targets [4375.36] vulkan: 309 shaders translated (105 ms), 379 pipelines made (62 from the cache, 2836 ms making, 1481 ms waited for), 1677 render targets made, 19409 texture uploads (7603 MB); 2 frames over 50 ms in the last 600, the slowest 73 ms [4375.36] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4375.36] vulkan: memory used and budgeted: heap 0 256 of 15458 MB (256 ours), heap 1 4681 of 14383 MB (4256 ours) [4375.36] vulkan: caches: 86 render targets (1086 MB, 4 parked), 355 textures (1089 MB), 5338 buffers (104 MB); 2928 of 14383 MB in use as they count it, 0 MB freed for the budget so far [4375.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4375.36] vulkan: 25652896 rendering passes, 252604 clear commands, 4516579 attachments cleared and 136 left undefined by their load op [4375.36] vulkan: 28800 passes (32%) ended at renderer.c:214 [4375.36] vulkan: 28369 passes (31%) ended at buffer.c:2264 [4375.36] vulkan: 13535 passes (15%) ended at buffer.c:2168 [4375.36] vulkan: 7893 passes (9%) ended at render.c:232 [4375.36] vulkan: 6003 passes (7%) ended at dma.c:143 [4375.36] vulkan: 3157 passes (3%) ended at cmd.c:534 [4375.36] vulkan: 1269 passes (1%) ended at buffer.c:2096 [4375.36] vulkan: 600 passes (1%) ended at renderer.c:680 [4375.36] vulkan: GPU-owned guest memory landed for the CPU 144587 times, render targets written back for an engine 10 times [4376.01] perf: 58.8 frames a second over 5.0 s (253236 shown in all) [4380.81] vulkan: display: 599 frame intervals of 17.64 ms (deviation 4.77 ms, 1st to 99th percentile 16.56 to 33.46 ms), 29 held for other than 1 refresh; the game's frames went from release to present in 12.6 ms (7.8 to 21.0), on to the display in 21.2 ms (9.4 to 34.2), 33.8 ms in all (22.3 to 49.7) [4380.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4381.01] perf: 54.8 frames a second over 5.0 s (253510 shown in all) [4386.00] nvn: 253800 presents, 253800 submissions [4386.00] cpu: 600 presents in 10.64 s (56.4 fps): 41 of the game's threads ran 21.97 s on the host's processors (206% of one, 36.62 ms a present), the whole process 26.80 s (252%); the busiest: thread 80 'MainThread' 9.99 s, thread 87 'Job.Worker 1' 5.06 s, thread 86 'Job.Worker 0' 4.98 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.35 s [4386.00] cpu: in those 10.64 s, 146264 SVCs (13742 a second): 0x0b SleepThread 37202, 0x1b ArbitrateUnlock 34556, 0x1c WaitProcessWideKeyAtomic 33230, 0x1d SignalProcessWideKey 24227, 0x1a ArbitrateLock 6971, 0x21 SendSyncRequest 6559; 5405 calls the dispatch table had no code for (RtAPI.miss) [4386.00] vulkan: 119480550 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1237 finishes (459 ms); 0 reads past queued releases (0 samples counts written on the GPU); 173708518 descriptor sets written, 65252602 reused; 78776592 draws kept the last one's shaders and pipeline (0 checked), 111750064 its targets [4386.00] vulkan: 309 shaders translated (105 ms), 379 pipelines made (62 from the cache, 2836 ms making, 1481 ms waited for), 1677 render targets made, 19458 texture uploads (7628 MB); 2 frames over 50 ms in the last 600, the slowest 64 ms [4386.00] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4386.00] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14380 MB (4256 ours) [4386.00] vulkan: caches: 86 render targets (1086 MB, 4 parked), 364 textures (1123 MB), 5272 buffers (63 MB); 2936 of 14380 MB in use as they count it, 0 MB freed for the budget so far [4386.00] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4386.00] vulkan: 25740349 rendering passes, 253204 clear commands, 4527727 attachments cleared and 136 left undefined by their load op [4386.00] vulkan: 27875 passes (32%) ended at renderer.c:214 [4386.00] vulkan: 26535 passes (30%) ended at buffer.c:2264 [4386.00] vulkan: 13034 passes (15%) ended at buffer.c:2168 [4386.00] vulkan: 7678 passes (9%) ended at render.c:232 [4386.00] vulkan: 6897 passes (8%) ended at dma.c:143 [4386.00] vulkan: 2854 passes (3%) ended at cmd.c:534 [4386.00] vulkan: 1421 passes (2%) ended at buffer.c:2096 [4386.00] vulkan: 599 passes (1%) ended at renderer.c:680 [4386.00] vulkan: GPU-owned guest memory landed for the CPU 145287 times, render targets written back for an engine 10 times [4386.03] perf: 58.0 frames a second over 5.0 s (253801 shown in all) [4391.05] perf: 58.0 frames a second over 5.0 s (254092 shown in all) [4391.14] vulkan: display: 599 frame intervals of 17.25 ms (deviation 3.50 ms, 1st to 99th percentile 16.57 to 33.44 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (6.1 to 18.1), on to the display in 28.4 ms (10.0 to 43.8), 39.2 ms in all (22.1 to 50.0) [4391.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4396.06] perf: 56.4 frames a second over 5.0 s (254375 shown in all) [4396.47] cpu: 600 presents in 10.47 s (57.3 fps): 40 of the game's threads ran 22.49 s on the host's processors (215% of one, 37.48 ms a present), the whole process 27.30 s (261%); the busiest: thread 80 'MainThread' 9.90 s, thread 87 'Job.Worker 1' 5.40 s, thread 86 'Job.Worker 0' 5.21 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.38 s [4396.47] cpu: in those 10.47 s, 134731 SVCs (12867 a second): 0x0b SleepThread 33064, 0x1b ArbitrateUnlock 31964, 0x1c WaitProcessWideKeyAtomic 30865, 0x1d SignalProcessWideKey 22794, 0x21 SendSyncRequest 6472, 0x1a ArbitrateLock 6186; 12711 calls the dispatch table had no code for (RtAPI.miss) [4396.47] vulkan: 119929294 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1253 finishes (463 ms); 0 reads past queued releases (0 samples counts written on the GPU); 174357534 descriptor sets written, 65501074 reused; 79089019 draws kept the last one's shaders and pipeline (0 checked), 112175328 its targets [4396.47] vulkan: 309 shaders translated (105 ms), 379 pipelines made (62 from the cache, 2836 ms making, 1481 ms waited for), 1693 render targets made, 19463 texture uploads (7628 MB); 1 frames over 50 ms in the last 600, the slowest 52 ms [4396.47] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4396.47] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14380 MB (4256 ours) [4396.47] vulkan: caches: 100 render targets (1163 MB, 4 parked), 353 textures (1095 MB), 4708 buffers (84 MB); 3009 of 14380 MB in use as they count it, 0 MB freed for the budget so far [4396.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4396.47] vulkan: 25824480 rendering passes, 253804 clear commands, 4538506 attachments cleared and 136 left undefined by their load op [4396.47] vulkan: 27109 passes (32%) ended at renderer.c:214 [4396.47] vulkan: 26677 passes (32%) ended at buffer.c:2264 [4396.47] vulkan: 10474 passes (12%) ended at buffer.c:2168 [4396.47] vulkan: 7531 passes (9%) ended at render.c:232 [4396.47] vulkan: 7055 passes (8%) ended at dma.c:143 [4396.47] vulkan: 2825 passes (3%) ended at cmd.c:534 [4396.47] vulkan: 1341 passes (2%) ended at buffer.c:2096 [4396.47] vulkan: 594 passes (1%) ended at renderer.c:680 [4396.47] vulkan: GPU-owned guest memory landed for the CPU 145800 times, render targets written back for an engine 10 times [4401.06] perf: 53.4 frames a second over 5.0 s (254642 shown in all) [4402.08] vulkan: display: 599 frame intervals of 18.25 ms (deviation 6.52 ms, 1st to 99th percentile 16.56 to 49.86 ms), 46 held for other than 1 refresh; the game's frames went from release to present in 14.6 ms (9.9 to 21.1), on to the display in 20.4 ms (9.2 to 39.0), 35.0 ms in all (23.4 to 50.0) [4402.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4406.08] perf: 54.4 frames a second over 5.0 s (254915 shown in all) [4407.73] cpu: 600 presents in 11.26 s (53.3 fps): 39 of the game's threads ran 21.79 s on the host's processors (194% of one, 36.32 ms a present), the whole process 27.05 s (240%); the busiest: thread 80 'MainThread' 10.74 s, thread 86 'Job.Worker 0' 4.54 s, thread 87 'Job.Worker 1' 4.49 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.35 s [4407.73] cpu: in those 11.26 s, 164701 SVCs (14629 a second): 0x1b ArbitrateUnlock 41147, 0x0b SleepThread 40813, 0x1c WaitProcessWideKeyAtomic 37601, 0x1d SignalProcessWideKey 26229, 0x1a ArbitrateLock 10268, 0x21 SendSyncRequest 6638; 19274 calls the dispatch table had no code for (RtAPI.miss) [4407.73] vulkan: 120396837 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1256 finishes (464 ms); 0 reads past queued releases (0 samples counts written on the GPU); 175032975 descriptor sets written, 65760719 reused; 79396174 draws kept the last one's shaders and pipeline (0 checked), 112614633 its targets [4407.73] vulkan: 309 shaders translated (105 ms), 379 pipelines made (62 from the cache, 2836 ms making, 1481 ms waited for), 1693 render targets made, 19485 texture uploads (7632 MB); 5 frames over 50 ms in the last 600, the slowest 101 ms [4407.73] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4407.73] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14380 MB (4256 ours) [4407.73] vulkan: caches: 100 render targets (1163 MB, 4 parked), 328 textures (983 MB), 4603 buffers (77 MB); 2888 of 14380 MB in use as they count it, 0 MB freed for the budget so far [4407.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4407.73] vulkan: 25922641 rendering passes, 254404 clear commands, 4552417 attachments cleared and 136 left undefined by their load op [4407.73] vulkan: 33502 passes (34%) ended at renderer.c:214 [4407.73] vulkan: 27689 passes (28%) ended at buffer.c:2264 [4407.73] vulkan: 12960 passes (13%) ended at buffer.c:2168 [4407.73] vulkan: 9171 passes (9%) ended at render.c:232 [4407.73] vulkan: 8614 passes (9%) ended at dma.c:143 [4407.73] vulkan: 2987 passes (3%) ended at cmd.c:534 [4407.73] vulkan: 1784 passes (2%) ended at buffer.c:2096 [4407.73] vulkan: 843 passes (1%) ended at surface.c:160 [4407.73] vulkan: GPU-owned guest memory landed for the CPU 146903 times, render targets written back for an engine 10 times [4411.08] perf: 53.2 frames a second over 5.0 s (255181 shown in all) [4413.08] vulkan: display: 599 frame intervals of 18.36 ms (deviation 6.35 ms, 1st to 99th percentile 16.57 to 33.52 ms), 53 held for other than 1 refresh; the game's frames went from release to present in 13.4 ms (6.5 to 21.9), on to the display in 21.4 ms (9.8 to 43.3), 34.8 ms in all (22.6 to 50.0) [4413.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4416.08] perf: 58.2 frames a second over 5.0 s (255472 shown in all) [4418.46] RomFS: reading 163790748.wem (57.0 KB) [4418.46] RomFS: reading 163806188.wem (10.0 KB) [4418.46] RomFS: reading 163821963.wem (5.8 KB) [4418.46] RomFS: reading 714565814.wem (57.0 KB) [4418.46] RomFS: reading 714592134.wem (11.3 KB) [4418.46] RomFS: reading 714600637.wem (16.0 KB) [4418.47] nvn: 255600 presents, 255600 submissions [4418.47] cpu: 600 presents in 10.74 s (55.9 fps): 42 of the game's threads ran 21.42 s on the host's processors (199% of one, 35.70 ms a present), the whole process 26.40 s (246%); the busiest: thread 80 'MainThread' 10.17 s, thread 87 'Job.Worker 1' 4.63 s, thread 86 'Job.Worker 0' 4.58 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.37 s [4418.47] cpu: in those 10.74 s, 164829 SVCs (15345 a second): 0x1b ArbitrateUnlock 40568, 0x0b SleepThread 40244, 0x1c WaitProcessWideKeyAtomic 36061, 0x1d SignalProcessWideKey 26273, 0x1a ArbitrateLock 10499, 0x21 SendSyncRequest 6888; 16854 calls the dispatch table had no code for (RtAPI.miss) [4418.47] vulkan: 120844507 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1256 finishes (464 ms); 0 reads past queued releases (0 samples counts written on the GPU); 175681314 descriptor sets written, 66007720 reused; 79697393 draws kept the last one's shaders and pipeline (0 checked), 113036978 its targets [4418.47] vulkan: 309 shaders translated (105 ms), 379 pipelines made (62 from the cache, 2836 ms making, 1481 ms waited for), 1697 render targets made, 19528 texture uploads (7654 MB); 4 frames over 50 ms in the last 600, the slowest 104 ms [4418.47] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4418.47] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14387 MB (4256 ours) [4418.47] vulkan: caches: 90 render targets (1202 MB, 4 parked), 336 textures (980 MB), 4744 buffers (73 MB); 2945 of 14387 MB in use as they count it, 0 MB freed for the budget so far [4418.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4418.47] vulkan: 26016108 rendering passes, 255004 clear commands, 4564086 attachments cleared and 138 left undefined by their load op [4418.47] vulkan: 32585 passes (35%) ended at buffer.c:2264 [4418.47] vulkan: 29164 passes (31%) ended at renderer.c:214 [4418.47] vulkan: 11858 passes (13%) ended at buffer.c:2168 [4418.47] vulkan: 8102 passes (9%) ended at render.c:232 [4418.47] vulkan: 6561 passes (7%) ended at dma.c:143 [4418.47] vulkan: 2904 passes (3%) ended at cmd.c:534 [4418.47] vulkan: 1086 passes (1%) ended at buffer.c:2096 [4418.47] vulkan: 601 passes (1%) ended at surface.c:160 [4418.47] vulkan: GPU-owned guest memory landed for the CPU 147651 times, render targets written back for an engine 10 times [4419.95] RomFS: reading V_LAPIS_Soranel_06.bin (3.1 KB) [4419.95] RomFS: reading V_LAPIS_Thanks_01.bin (1.9 KB) [4419.95] RomFS: reading V_LAPIS_Thanks_02.bin (3.1 KB) [4419.95] RomFS: reading V_LAPIS_Thanks_03.bin (2.0 KB) [4419.95] RomFS: reading V_LAPIS_Title_01.bin (1.8 KB) [4419.95] RomFS: reading V_LAPIS_Title_02.bin (1.4 KB) [4419.95] RomFS: reading V_LAPIS_Wideuse_01.bin (1.1 KB) [4419.95] RomFS: reading V_LAPIS_Wideuse_02.bin (1.1 KB) [4419.95] RomFS: reading V_LAPIS_Wideuse_03.bin (1.9 KB) [4419.95] RomFS: reading V_LAPIS_Wideuse_04.bin (1.2 KB) [4421.10] perf: 55.0 frames a second over 5.0 s (255748 shown in all) [4423.91] vulkan: display: 599 frame intervals of 17.69 ms (deviation 5.57 ms, 1st to 99th percentile 16.57 to 33.53 ms), 28 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (3.7 to 17.7), on to the display in 27.0 ms (10.6 to 43.0), 37.0 ms in all (21.3 to 50.0) [4423.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4426.10] perf: 54.6 frames a second over 5.0 s (256021 shown in all) [4429.56] cpu: 600 presents in 11.08 s (54.1 fps): 39 of the game's threads ran 18.99 s on the host's processors (171% of one, 31.66 ms a present), the whole process 23.19 s (209%); the busiest: thread 80 'MainThread' 9.77 s, thread 87 'Job.Worker 1' 3.56 s, thread 86 'Job.Worker 0' 3.52 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.53 s [4429.56] cpu: in those 11.08 s, 273342 SVCs (24663 a second): 0x1b ArbitrateUnlock 72979, 0x0b SleepThread 60636, 0x1c WaitProcessWideKeyAtomic 59674, 0x1d SignalProcessWideKey 43419, 0x1a ArbitrateLock 26880, 0x21 SendSyncRequest 7081; 19978 calls the dispatch table had no code for (RtAPI.miss) [4429.56] vulkan: 121249019 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1267 finishes (467 ms); 0 reads past queued releases (0 samples counts written on the GPU); 176277452 descriptor sets written, 66220606 reused; 79981773 draws kept the last one's shaders and pipeline (0 checked), 113422711 its targets [4429.56] vulkan: 309 shaders translated (105 ms), 379 pipelines made (62 from the cache, 2836 ms making, 1481 ms waited for), 1725 render targets made, 19680 texture uploads (7685 MB); 7 frames over 50 ms in the last 600, the slowest 107 ms [4429.56] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4429.56] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14387 MB (4256 ours) [4429.56] vulkan: caches: 98 render targets (1275 MB, 4 parked), 460 textures (1376 MB), 6074 buffers (120 MB); 3447 of 14387 MB in use as they count it, 0 MB freed for the budget so far [4429.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4429.56] vulkan: 26099615 rendering passes, 255604 clear commands, 4574290 attachments cleared and 140 left undefined by their load op [4429.56] vulkan: 29108 passes (35%) ended at buffer.c:2264 [4429.56] vulkan: 22446 passes (27%) ended at renderer.c:214 [4429.56] vulkan: 15216 passes (18%) ended at buffer.c:2168 [4429.56] vulkan: 6720 passes (8%) ended at render.c:232 [4429.56] vulkan: 4709 passes (6%) ended at dma.c:143 [4429.56] vulkan: 2450 passes (3%) ended at cmd.c:534 [4429.56] vulkan: 1701 passes (2%) ended at buffer.c:2096 [4429.56] vulkan: 677 passes (1%) ended at surface.c:160 [4429.56] vulkan: GPU-owned guest memory landed for the CPU 148233 times, render targets written back for an engine 10 times [4431.11] perf: 54.4 frames a second over 5.0 s (256294 shown in all) [4434.90] vulkan: display: 599 frame intervals of 18.34 ms (deviation 6.87 ms, 1st to 99th percentile 16.57 to 49.87 ms), 47 held for other than 1 refresh; the game's frames went from release to present in 9.5 ms (4.1 to 21.2), on to the display in 26.5 ms (11.2 to 43.1), 36.0 ms in all (22.5 to 50.0) [4434.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4436.11] perf: 54.6 frames a second over 5.0 s (256567 shown in all) [4440.15] cpu: 600 presents in 10.59 s (56.7 fps): 41 of the game's threads ran 21.36 s on the host's processors (202% of one, 35.60 ms a present), the whole process 25.43 s (240%); the busiest: thread 80 'MainThread' 9.39 s, thread 86 'Job.Worker 0' 4.97 s, thread 87 'Job.Worker 1' 4.96 s, thread 108 'UnityGfxDeviceWorker' 1.30 s, thread 116 'AK::EventManager' 0.45 s [4440.15] cpu: in those 10.59 s, 203011 SVCs (19170 a second): 0x1b ArbitrateUnlock 50917, 0x0b SleepThread 47481, 0x1c WaitProcessWideKeyAtomic 45290, 0x1d SignalProcessWideKey 33908, 0x1a ArbitrateLock 15361, 0x21 SendSyncRequest 6539; 11116 calls the dispatch table had no code for (RtAPI.miss) [4440.15] vulkan: 121612665 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1275 finishes (470 ms); 0 reads past queued releases (0 samples counts written on the GPU); 176804106 descriptor sets written, 66421246 reused; 80229274 draws kept the last one's shaders and pipeline (0 checked), 113766030 its targets [4440.15] vulkan: 309 shaders translated (105 ms), 379 pipelines made (62 from the cache, 2836 ms making, 1481 ms waited for), 1732 render targets made, 19763 texture uploads (7721 MB); 1 frames over 50 ms in the last 600, the slowest 62 ms [4440.15] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4440.15] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14387 MB (4256 ours) [4440.15] vulkan: caches: 102 render targets (1262 MB, 4 parked), 510 textures (1637 MB), 6201 buffers (156 MB); 3734 of 14387 MB in use as they count it, 0 MB freed for the budget so far [4440.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4440.15] vulkan: 26177659 rendering passes, 256204 clear commands, 4584607 attachments cleared and 140 left undefined by their load op [4440.15] vulkan: 25578 passes (33%) ended at buffer.c:2264 [4440.15] vulkan: 23839 passes (31%) ended at renderer.c:214 [4440.15] vulkan: 12519 passes (16%) ended at buffer.c:2168 [4440.15] vulkan: 7062 passes (9%) ended at render.c:232 [4440.15] vulkan: 4433 passes (6%) ended at dma.c:143 [4440.15] vulkan: 2330 passes (3%) ended at cmd.c:534 [4440.15] vulkan: 1562 passes (2%) ended at buffer.c:2096 [4440.15] vulkan: 339 passes (0%) ended at renderer.c:680 [4440.15] vulkan: GPU-owned guest memory landed for the CPU 148729 times, render targets written back for an engine 10 times [4441.11] perf: 57.6 frames a second over 5.0 s (256855 shown in all) [4445.63] vulkan: display: 599 frame intervals of 17.64 ms (deviation 4.35 ms, 1st to 99th percentile 16.57 to 33.48 ms), 32 held for other than 1 refresh; the game's frames went from release to present in 15.1 ms (11.1 to 19.8), on to the display in 18.4 ms (10.1 to 28.0), 33.4 ms in all (24.4 to 44.5) [4445.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4446.13] perf: 57.6 frames a second over 5.0 s (257144 shown in all) [4450.66] nvn: 257400 presents, 257400 submissions [4450.67] cpu: 600 presents in 10.52 s (57.0 fps): 38 of the game's threads ran 23.41 s on the host's processors (223% of one, 39.02 ms a present), the whole process 28.61 s (272%); the busiest: thread 80 'MainThread' 10.11 s, thread 87 'Job.Worker 1' 5.73 s, thread 86 'Job.Worker 0' 5.64 s, thread 108 'UnityGfxDeviceWorker' 1.45 s, thread 116 'AK::EventManager' 0.33 s [4450.67] cpu: in those 10.52 s, 124745 SVCs (11855 a second): 0x0b SleepThread 29798, 0x1b ArbitrateUnlock 29747, 0x1c WaitProcessWideKeyAtomic 29683, 0x1d SignalProcessWideKey 22456, 0x21 SendSyncRequest 6481, 0x1a ArbitrateLock 4694; 3571 calls the dispatch table had no code for (RtAPI.miss) [4450.67] vulkan: 122141426 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1275 finishes (470 ms); 0 reads past queued releases (0 samples counts written on the GPU); 177571456 descriptor sets written, 66711418 reused; 80609392 draws kept the last one's shaders and pipeline (0 checked), 114269590 its targets [4450.67] vulkan: 309 shaders translated (105 ms), 379 pipelines made (62 from the cache, 2836 ms making, 1481 ms waited for), 1732 render targets made, 19765 texture uploads (7721 MB); 3 frames over 50 ms in the last 600, the slowest 72 ms [4450.67] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4450.67] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14387 MB (4256 ours) [4450.67] vulkan: caches: 89 render targets (1182 MB, 4 parked), 417 textures (1510 MB), 6975 buffers (136 MB); 3476 of 14387 MB in use as they count it, 0 MB freed for the budget so far [4450.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4450.67] vulkan: 26270634 rendering passes, 256804 clear commands, 4596007 attachments cleared and 140 left undefined by their load op [4450.67] vulkan: 28800 passes (31%) ended at renderer.c:214 [4450.67] vulkan: 26314 passes (28%) ended at buffer.c:2264 [4450.67] vulkan: 18131 passes (20%) ended at buffer.c:2168 [4450.67] vulkan: 7936 passes (9%) ended at render.c:232 [4450.67] vulkan: 6023 passes (6%) ended at dma.c:143 [4450.67] vulkan: 3167 passes (3%) ended at cmd.c:534 [4450.67] vulkan: 1416 passes (2%) ended at buffer.c:2096 [4450.67] vulkan: 600 passes (1%) ended at renderer.c:680 [4450.67] vulkan: GPU-owned guest memory landed for the CPU 149390 times, render targets written back for an engine 10 times [4451.15] perf: 56.6 frames a second over 5.0 s (257428 shown in all) [4456.03] vulkan: display: 599 frame intervals of 17.31 ms (deviation 4.62 ms, 1st to 99th percentile 16.56 to 33.50 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 12.5 ms (8.8 to 18.6), on to the display in 20.7 ms (10.1 to 27.3), 33.2 ms in all (23.6 to 42.8) [4456.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4456.16] perf: 58.8 frames a second over 5.0 s (257723 shown in all) [4460.82] cpu: 600 presents in 10.15 s (59.1 fps): 38 of the game's threads ran 18.70 s on the host's processors (184% of one, 31.17 ms a present), the whole process 23.94 s (236%); the busiest: thread 80 'MainThread' 9.49 s, thread 86 'Job.Worker 0' 3.70 s, thread 87 'Job.Worker 1' 3.69 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.29 s [4460.82] cpu: in those 10.15 s, 150674 SVCs (14843 a second): 0x1b ArbitrateUnlock 37289, 0x1c WaitProcessWideKeyAtomic 36940, 0x0b SleepThread 36683, 0x1d SignalProcessWideKey 25347, 0x21 SendSyncRequest 6420, 0x1a ArbitrateLock 6157; 12 calls the dispatch table had no code for (RtAPI.miss) [4460.82] vulkan: 122683817 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1275 finishes (470 ms); 0 reads past queued releases (0 samples counts written on the GPU); 178356630 descriptor sets written, 67011026 reused; 81006608 draws kept the last one's shaders and pipeline (0 checked), 114786776 its targets [4460.82] vulkan: 309 shaders translated (105 ms), 379 pipelines made (62 from the cache, 2836 ms making, 1481 ms waited for), 1732 render targets made, 19773 texture uploads (7723 MB); 2 frames over 50 ms in the last 600, the slowest 70 ms [4460.82] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4460.82] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14387 MB (4256 ours) [4460.82] vulkan: caches: 87 render targets (1128 MB, 4 parked), 268 textures (884 MB), 4490 buffers (40 MB); 2698 of 14387 MB in use as they count it, 0 MB freed for the budget so far [4460.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4460.82] vulkan: 26362754 rendering passes, 257404 clear commands, 4607407 attachments cleared and 140 left undefined by their load op [4460.82] vulkan: 28800 passes (31%) ended at renderer.c:214 [4460.82] vulkan: 25805 passes (28%) ended at buffer.c:2264 [4460.82] vulkan: 17865 passes (19%) ended at buffer.c:2168 [4460.82] vulkan: 7932 passes (9%) ended at render.c:232 [4460.82] vulkan: 6020 passes (7%) ended at dma.c:143 [4460.82] vulkan: 3277 passes (4%) ended at cmd.c:534 [4460.82] vulkan: 1219 passes (1%) ended at buffer.c:2096 [4460.82] vulkan: 600 passes (1%) ended at renderer.c:680 [4460.82] vulkan: GPU-owned guest memory landed for the CPU 150066 times, render targets written back for an engine 10 times [4461.16] perf: 59.6 frames a second over 5.0 s (258021 shown in all) [4466.18] perf: 56.6 frames a second over 5.0 s (258305 shown in all) [4466.33] vulkan: display: 599 frame intervals of 17.20 ms (deviation 3.08 ms, 1st to 99th percentile 16.58 to 33.43 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 12.9 ms (8.9 to 19.3), on to the display in 21.9 ms (9.4 to 29.7), 34.8 ms in all (22.0 to 44.3) [4466.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4471.18] perf: 57.6 frames a second over 5.0 s (258593 shown in all) [4471.30] cpu: 600 presents in 10.48 s (57.3 fps): 38 of the game's threads ran 22.70 s on the host's processors (217% of one, 37.84 ms a present), the whole process 27.38 s (261%); the busiest: thread 80 'MainThread' 9.85 s, thread 87 'Job.Worker 1' 5.47 s, thread 86 'Job.Worker 0' 5.40 s, thread 108 'UnityGfxDeviceWorker' 1.42 s, thread 116 'AK::EventManager' 0.36 s [4471.30] cpu: in those 10.48 s, 125823 SVCs (12010 a second): 0x0b SleepThread 31709, 0x1b ArbitrateUnlock 30243, 0x1c WaitProcessWideKeyAtomic 27957, 0x1d SignalProcessWideKey 20284, 0x1a ArbitrateLock 7250, 0x21 SendSyncRequest 6480; 5415 calls the dispatch table had no code for (RtAPI.miss) [4471.30] vulkan: 123107488 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1281 finishes (472 ms); 0 reads past queued releases (0 samples counts written on the GPU); 178964578 descriptor sets written, 67250420 reused; 81291068 draws kept the last one's shaders and pipeline (0 checked), 115187901 its targets [4471.30] vulkan: 309 shaders translated (105 ms), 379 pipelines made (62 from the cache, 2836 ms making, 1481 ms waited for), 1732 render targets made, 19826 texture uploads (7735 MB); 2 frames over 50 ms in the last 600, the slowest 137 ms [4471.30] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4471.30] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14387 MB (4256 ours) [4471.30] vulkan: caches: 87 render targets (1128 MB, 4 parked), 321 textures (1017 MB), 4801 buffers (79 MB); 2867 of 14387 MB in use as they count it, 0 MB freed for the budget so far [4471.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4471.30] vulkan: 26448581 rendering passes, 258004 clear commands, 4617772 attachments cleared and 140 left undefined by their load op [4471.30] vulkan: 26288 passes (31%) ended at buffer.c:2264 [4471.30] vulkan: 26035 passes (30%) ended at renderer.c:214 [4471.30] vulkan: 15054 passes (18%) ended at buffer.c:2168 [4471.30] vulkan: 7332 passes (9%) ended at render.c:232 [4471.30] vulkan: 6122 passes (7%) ended at dma.c:143 [4471.30] vulkan: 2733 passes (3%) ended at cmd.c:534 [4471.30] vulkan: 1295 passes (2%) ended at buffer.c:2096 [4471.30] vulkan: 548 passes (1%) ended at renderer.c:680 [4471.30] vulkan: GPU-owned guest memory landed for the CPU 150773 times, render targets written back for an engine 10 times [4472.57] RomFS: reading mg_miasmaball.bundle (7.6 KB) [4472.57] RomFS: reading mg_micaiah_nosferatu.bundle (6.8 KB) [4472.57] RomFS: reading magic_mirsmaball_hit.bundle (837.8 KB) [4472.57] RomFS: reading magic_mirsmaball_start.bundle (443.8 KB) [4472.57] RomFS: reading magic_mirsmaball_trigger.bundle (759.9 KB) [4472.57] RomFS: reading magic_mirsmaball_shoot.bundle (835.1 KB) [4472.57] RomFS: reading urig_lnd0df.bundle (21.0 KB) [4472.57] RomFS: reading urig_dragrbig.bundle (20.9 KB) [4472.57] RomFS: reading urig_drg1af.bundle (84.7 KB) [4472.57] RomFS: reading magic_icebreath_start.bundle (47.3 KB) [4472.58] RomFS: reading magic_mirsmaball_ground.bundle (233.9 KB) [4472.65] RomFS: reading magic_mirsmabreath_hit.bundle (778.9 KB) [4472.90] RomFS: reading uanim_amr0af-ax1_c000_damagehigh.bundle (78.5 KB) [4472.90] RomFS: reading uanim_amr0af-ax1_c000_damagemidb.bundle (58.8 KB) [4472.90] RomFS: reading uanim_amr0af-ax1_c000_damagemiddu.bundle (61.5 KB) [4472.90] RomFS: reading uanim_flr1af-sw1_c150_winloop.bundle (23.6 KB) [4472.90] RomFS: reading uanim_fyd2dm-mg1_c707_attack1.bundle (24.1 KB) [4472.90] RomFS: reading uanim_fyd2dm-mg1_c715_diel.bundle (44.5 KB) [4472.90] RomFS: reading uanim_fyd2dr-mg1_c000_attack1.bundle (64.9 KB) [4472.91] RomFS: reading uanim_fyd2dm-mg1_c707_attack2.bundle (13.7 KB) [4472.91] RomFS: reading uanim_fyd2dm-mg1_c707_attackc.bundle (18.2 KB) [4472.91] RomFS: reading uanim_fyd2dr-mg1_c000_attack2.bundle (73.2 KB) [4472.92] RomFS: reading uanim_wng2dm-sw1_c000_dive.bundle (21.1 KB) [4472.92] RomFS: reading uanim_wng2dr-sw1_c000_evasionr.bundle (45.8 KB) [4472.92] RomFS: reading uanim_wng2dm-sw1_c000_evasionb.bundle (33.3 KB) [4472.92] RomFS: reading uanim_wng2dr-sw1_c000_guard.bundle (46.2 KB) [4472.92] RomFS: reading uanim_fyd2dm-mg1_c707_diel.bundle (45.2 KB) [4472.92] RomFS: reading uanim_wng2dr-sw1_c000_dive.bundle (73.2 KB) [4472.92] RomFS: reading uanim_fyd2dm-mg1_c707_idledying.bundle (11.0 KB) [4472.92] RomFS: reading uanim_fyd2dm-mg1_c707_idlenormal.bundle (11.1 KB) [4472.92] RomFS: reading uanim_wng2dr-sw1_c000_evasionb.bundle (41.9 KB) [4472.92] RomFS: reading uanim_fyd2dm-mg1_c707_ready.bundle (38.6 KB) [4472.92] RomFS: reading uanim_wng2dm-sw1_c000_evasionr.bundle (38.0 KB) [4472.92] RomFS: reading uanim_wng2dm-sw1_c000_guard.bundle (40.4 KB) [4472.92] RomFS: reading uanim_wng2dm-sw1_c000_repelled.bundle (46.7 KB) [4472.92] RomFS: reading uanim_fyd2dr-mg1_c000_attackc.bundle (175.9 KB) [4472.92] RomFS: reading uanim_wng2dm-sw1_c000_runloop.bundle (18.9 KB) [4472.92] RomFS: reading uanim_wng2dm-sw1_c000_runstart.bundle (33.3 KB) [4472.92] RomFS: reading uanim_fyd2dr-mg1_c000_idledying.bundle (26.3 KB) [4472.92] RomFS: reading uanim_fyd2dr-mg1_c000_idlenormal.bundle (67.2 KB) [4472.92] RomFS: reading uanim_fyd2dr-mg1_c000_ready.bundle (42.8 KB) [4472.92] RomFS: reading uanim_fyd2dm-mg1_c707_relaxloop.bundle (11.1 KB) [4472.92] RomFS: reading uanim_fyd2dr-mg1_c000_relaxloop.bundle (26.4 KB) [4472.92] RomFS: reading uanim_fyd2dm-mg1_c707_start.bundle (18.4 KB) [4472.92] RomFS: reading uanim_fyd2dr-mg1_c000_diel.bundle (38.2 KB) [4472.93] RomFS: reading uanim_wng2dm-sw1_c000_evasionl.bundle (31.0 KB) [4472.93] RomFS: reading uanim_wng2dm-sw1_c000_hoveringloop.bundle (19.5 KB) [4472.94] RomFS: reading uanim_fyd2dr-mg1_c000_start.bundle (48.2 KB) [4472.94] RomFS: reading uanim_mar0am-sw1_c530_damagehigh.bundle (71.0 KB) [4472.94] RomFS: reading uanim_mar0am-sw1_c530_damagemidb.bundle (54.0 KB) [4472.94] RomFS: reading uanim_mar0am-sw1_c530_damagemiddu.bundle (53.5 KB) [4472.94] RomFS: reading uanim_mar0am-sw1_c530_damagemidud.bundle (51.6 KB) [4472.94] RomFS: reading uanim_wng2dr-sw1_c000_evasionl.bundle (43.8 KB) [4472.94] RomFS: reading uanim_wng2dm-sw1_c000_start.bundle (43.7 KB) [4472.94] RomFS: reading uanim_fyd2dm-mg1_c707_win.bundle (11.2 KB) [4472.94] RomFS: reading uanim_fyd2dr-mg1_c000_win.bundle (58.5 KB) [4476.20] perf: 56.6 frames a second over 5.0 s (258877 shown in all) [4476.29] RomFS: reading V_MADELINE_Damage_H_04.bin (1.8 KB) [4476.29] RomFS: reading V_MADELINE_Damage_L_01.bin (0.9 KB) [4476.29] RomFS: reading V_MADELINE_Damage_L_02.bin (1.0 KB) [4476.29] RomFS: reading V_MADELINE_Damage_L_03.bin (1.1 KB) [4476.29] RomFS: reading V_MADELINE_Damage_L_04.bin (1.3 KB) [4476.29] RomFS: reading V_MADELINE_Die_01.bin (3.4 KB) [4476.29] RomFS: reading V_MADELINE_Engage_Active_01.bin (2.5 KB) [4476.29] RomFS: reading V_MADELINE_Engage_Active_02.bin (2.0 KB) [4476.29] RomFS: reading V_MADELINE_Engage_Attack_BYLETH_01.bin (1.9 KB) [4476.29] RomFS: reading V_MADELINE_Engage_Attack_BYLETH_02.bin (1.7 KB) [4476.29] RomFS: reading V_MADELINE_Engage_Attack_CAMILLA_01.bin (1.8 KB) [4477.20] vulkan: display: 597 frame intervals of 17.44 ms (deviation 5.96 ms, 1st to 99th percentile 16.56 to 33.53 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (3.7 to 17.7), on to the display in 28.7 ms (12.2 to 35.7), 37.2 ms in all (22.3 to 42.7) [4477.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4481.16] RomFS: reading eff_bgtype_commonsmoke_00.bundle (44.0 KB) [4481.20] perf: 58.6 frames a second over 5.0 s (259170 shown in all) [4481.68] nvn: 259200 presents, 259200 submissions [4481.68] cpu: 600 presents in 10.38 s (57.8 fps): 38 of the game's threads ran 15.15 s on the host's processors (146% of one, 25.24 ms a present), the whole process 18.02 s (174%); the busiest: thread 80 'MainThread' 7.93 s, thread 86 'Job.Worker 0' 2.70 s, thread 87 'Job.Worker 1' 2.68 s, thread 108 'UnityGfxDeviceWorker' 0.96 s, thread 116 'AK::EventManager' 0.46 s [4481.68] cpu: in those 10.38 s, 301549 SVCs (29039 a second): 0x1b ArbitrateUnlock 82240, 0x1c WaitProcessWideKeyAtomic 67675, 0x0b SleepThread 63198, 0x1d SignalProcessWideKey 50640, 0x1a ArbitrateLock 28761, 0x21 SendSyncRequest 7147; 148086 calls the dispatch table had no code for (RtAPI.miss) [4481.68] vulkan: 123303099 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1283 finishes (474 ms); 0 reads past queued releases (0 samples counts written on the GPU); 179235768 descriptor sets written, 67370452 reused; 81412234 draws kept the last one's shaders and pipeline (0 checked), 115367950 its targets [4481.68] vulkan: 312 shaders translated (106 ms), 387 pipelines made (67 from the cache, 2862 ms making, 1498 ms waited for), 1737 render targets made, 19963 texture uploads (7759 MB); 3 frames over 50 ms in the last 600, the slowest 118 ms [4481.68] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4481.68] vulkan: memory used and budgeted: heap 0 256 of 15444 MB (256 ours), heap 1 4681 of 14387 MB (4256 ours) [4481.68] vulkan: caches: 85 render targets (1224 MB, 5 parked), 431 textures (1269 MB), 6504 buffers (227 MB); 3378 of 14387 MB in use as they count it, 0 MB freed for the budget so far [4481.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4481.68] vulkan: 26509476 rendering passes, 258604 clear commands, 4626599 attachments cleared and 142 left undefined by their load op [4481.68] vulkan: 21705 passes (36%) ended at buffer.c:2264 [4481.68] vulkan: 18325 passes (30%) ended at renderer.c:214 [4481.68] vulkan: 8629 passes (14%) ended at buffer.c:2168 [4481.68] vulkan: 6174 passes (10%) ended at render.c:232 [4481.68] vulkan: 2417 passes (4%) ended at dma.c:143 [4481.68] vulkan: 1495 passes (2%) ended at cmd.c:534 [4481.68] vulkan: 1350 passes (2%) ended at buffer.c:2096 [4481.68] vulkan: 395 passes (1%) ended at surface.c:160 [4481.68] vulkan: GPU-owned guest memory landed for the CPU 151014 times, render targets written back for an engine 10 times [4482.00] RomFS: reading uanim_amr0af-ax1_c000_attackcm.bundle (104.2 KB) [4482.01] RomFS: reading chargesmoke_01.bundle (175.9 KB) [4482.01] RomFS: reading chargesmoke_03.bundle (150.3 KB) [4482.02] RomFS: reading chargesmoke_02.bundle (150.4 KB) [4482.02] RomFS: reading chargesmoke_amr2__00.bundle (238.6 KB) [4482.02] RomFS: reading uanim_cav2cm-dg1_c000_attackcl.bundle (128.5 KB) [4482.02] RomFS: reading uanim_cav2cr-dg1_c000_attackcl.bundle (63.5 KB) [4482.02] RomFS: reading uanim_cav2cm-dg1_c000_attackc.bundle (18.8 KB) [4482.02] RomFS: reading uanim_mar0am-sw1_c530_backstep.bundle (20.7 KB) [4482.04] RomFS: reading chargesmoke_c300.bundle (180.6 KB) [4486.21] perf: 57.0 frames a second over 5.0 s (259456 shown in all) [4487.31] RomFS: reading aoc_talk_c553b.bundle (5.1 KB) [4487.31] RomFS: reading tanim_c554_right.bundle (18.2 KB) [4487.31] RomFS: reading aoc_talk_c554.bundle (5.1 KB) [4487.31] RomFS: reading tanim_c554b_left.bundle (17.3 KB) [4487.31] RomFS: reading aoc_talk_c554b.bundle (5.1 KB) [4487.31] RomFS: reading tanim_c554b_right.bundle (17.3 KB) [4487.31] RomFS: reading aoc_talk_c555.bundle (5.1 KB) [4487.31] RomFS: reading tanim_c555_left.bundle (14.2 KB) [4487.58] vulkan: display: 599 frame intervals of 17.33 ms (deviation 4.67 ms, 1st to 99th percentile 16.57 to 33.40 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 7.2 ms (3.8 to 11.7), on to the display in 29.8 ms (12.5 to 36.0), 36.9 ms in all (19.3 to 40.6) [4487.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4487.99] RomFS: reading V_MID_DIE_CASUAL_Gregory_E.bin (5.4 KB) [4487.99] RomFS: reading V_MID_DIE_CASUAL_Madeline.bin (9.3 KB) [4487.99] RomFS: reading V_MID_DIE_CASUAL_Madeline_E.bin (4.3 KB) [4487.99] RomFS: reading V_MID_DIE_CASUAL_Rafale.bin (9.6 KB) [4487.99] RomFS: reading V_MID_DIE_CASUAL_Selestia.bin (9.9 KB) [4491.23] perf: 59.6 frames a second over 5.0 s (259755 shown in all) [4491.98] cpu: 600 presents in 10.30 s (58.3 fps): 38 of the game's threads ran 16.19 s on the host's processors (157% of one, 26.99 ms a present), the whole process 19.14 s (186%); the busiest: thread 80 'MainThread' 8.31 s, thread 86 'Job.Worker 0' 3.03 s, thread 87 'Job.Worker 1' 3.02 s, thread 108 'UnityGfxDeviceWorker' 1.13 s, thread 116 'AK::EventManager' 0.49 s [4491.98] cpu: in those 10.30 s, 321249 SVCs (31194 a second): 0x1b ArbitrateUnlock 82213, 0x0b SleepThread 77600, 0x1c WaitProcessWideKeyAtomic 72935, 0x1d SignalProcessWideKey 52592, 0x1a ArbitrateLock 27519, 0x21 SendSyncRequest 6530; 10765 calls the dispatch table had no code for (RtAPI.miss) [4491.98] vulkan: 123520283 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1290 finishes (475 ms); 0 reads past queued releases (0 samples counts written on the GPU); 179542711 descriptor sets written, 67497877 reused; 81548337 draws kept the last one's shaders and pipeline (0 checked), 115566786 its targets [4491.98] vulkan: 312 shaders translated (106 ms), 387 pipelines made (67 from the cache, 2862 ms making, 1498 ms waited for), 1752 render targets made, 20018 texture uploads (7778 MB); 3 frames over 50 ms in the last 600, the slowest 107 ms [4491.98] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4491.98] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4681 of 14427 MB (4256 ours) [4491.98] vulkan: caches: 89 render targets (1188 MB, 6 parked), 426 textures (1298 MB), 6253 buffers (205 MB); 3351 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4491.98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4491.98] vulkan: 26570877 rendering passes, 259204 clear commands, 4637466 attachments cleared and 145 left undefined by their load op [4491.98] vulkan: 21846 passes (36%) ended at renderer.c:214 [4491.98] vulkan: 18185 passes (30%) ended at buffer.c:2264 [4491.98] vulkan: 7195 passes (12%) ended at buffer.c:2168 [4491.98] vulkan: 6476 passes (11%) ended at render.c:232 [4491.98] vulkan: 2372 passes (4%) ended at surface.c:160 [4491.98] vulkan: 1752 passes (3%) ended at buffer.c:2096 [4491.98] vulkan: 1730 passes (3%) ended at cmd.c:534 [4491.98] vulkan: 1369 passes (2%) ended at dma.c:143 [4491.98] vulkan: GPU-owned guest memory landed for the CPU 151169 times, render targets written back for an engine 12 times [4496.23] perf: 58.8 frames a second over 5.0 s (260049 shown in all) [4497.66] vulkan: display: 599 frame intervals of 16.83 ms (deviation 1.93 ms, 1st to 99th percentile 16.57 to 16.95 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 6.8 ms (4.2 to 10.2), on to the display in 32.7 ms (15.3 to 37.0), 39.5 ms in all (25.5 to 41.3) [4497.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4501.23] perf: 60.0 frames a second over 5.0 s (260349 shown in all) [4502.08] cpu: 600 presents in 10.10 s (59.4 fps): 38 of the game's threads ran 13.35 s on the host's processors (132% of one, 22.25 ms a present), the whole process 16.18 s (160%); the busiest: thread 80 'MainThread' 6.72 s, thread 86 'Job.Worker 0' 2.46 s, thread 87 'Job.Worker 1' 2.41 s, thread 108 'UnityGfxDeviceWorker' 0.85 s, thread 129 'Thread_0x0000000008414690' 0.40 s [4502.08] cpu: in those 10.10 s, 230150 SVCs (22796 a second): 0x0b SleepThread 65431, 0x1b ArbitrateUnlock 54678, 0x1c WaitProcessWideKeyAtomic 51419, 0x1d SignalProcessWideKey 36951, 0x1a ArbitrateLock 13382, 0x21 SendSyncRequest 6451; 121187 calls the dispatch table had no code for (RtAPI.miss) [4502.08] vulkan: 123775842 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1292 finishes (477 ms); 0 reads past queued releases (0 samples counts written on the GPU); 179898217 descriptor sets written, 67653489 reused; 81734583 draws kept the last one's shaders and pipeline (0 checked), 115806208 its targets [4502.08] vulkan: 312 shaders translated (106 ms), 387 pipelines made (67 from the cache, 2862 ms making, 1498 ms waited for), 1752 render targets made, 20032 texture uploads (7778 MB); 1 frames over 50 ms in the last 600, the slowest 61 ms [4502.08] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4502.08] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4681 of 14427 MB (4256 ours) [4502.08] vulkan: caches: 80 render targets (1157 MB, 5 parked), 373 textures (1188 MB), 4525 buffers (84 MB); 3072 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4502.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4502.08] vulkan: 26628303 rendering passes, 259804 clear commands, 4644645 attachments cleared and 145 left undefined by their load op [4502.08] vulkan: 23201 passes (40%) ended at buffer.c:2264 [4502.08] vulkan: 17682 passes (31%) ended at renderer.c:214 [4502.08] vulkan: 5501 passes (10%) ended at buffer.c:2168 [4502.08] vulkan: 5006 passes (9%) ended at render.c:232 [4502.08] vulkan: 2404 passes (4%) ended at dma.c:143 [4502.08] vulkan: 1510 passes (3%) ended at cmd.c:534 [4502.08] vulkan: 1124 passes (2%) ended at buffer.c:2096 [4502.08] vulkan: 518 passes (1%) ended at surface.c:160 [4502.08] vulkan: GPU-owned guest memory landed for the CPU 151335 times, render targets written back for an engine 12 times [4506.23] perf: 60.0 frames a second over 5.0 s (260649 shown in all) [4507.70] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.52 ms, 1st to 99th percentile 16.56 to 16.94 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 5.8 ms (3.7 to 9.1), on to the display in 35.3 ms (13.3 to 37.5), 41.0 ms in all (22.2 to 42.6) [4507.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4511.25] perf: 50.8 frames a second over 5.0 s (260904 shown in all) [4512.88] nvn: 261000 presents, 261000 submissions [4512.88] cpu: 600 presents in 10.81 s (55.5 fps): 38 of the game's threads ran 17.10 s on the host's processors (158% of one, 28.49 ms a present), the whole process 20.38 s (189%); the busiest: thread 80 'MainThread' 8.31 s, thread 87 'Job.Worker 1' 3.32 s, thread 86 'Job.Worker 0' 3.31 s, thread 108 'UnityGfxDeviceWorker' 1.03 s, thread 116 'AK::EventManager' 0.53 s [4512.88] cpu: in those 10.81 s, 263676 SVCs (24401 a second): 0x1b ArbitrateUnlock 69106, 0x0b SleepThread 65798, 0x1c WaitProcessWideKeyAtomic 55345, 0x1d SignalProcessWideKey 39102, 0x1a ArbitrateLock 24872, 0x21 SendSyncRequest 7523; 215008 calls the dispatch table had no code for (RtAPI.miss) [4512.88] vulkan: 124052273 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1292 finishes (477 ms); 0 reads past queued releases (0 samples counts written on the GPU); 180291680 descriptor sets written, 67812888 reused; 81926911 draws kept the last one's shaders and pipeline (0 checked), 116066877 its targets [4512.88] vulkan: 312 shaders translated (106 ms), 387 pipelines made (67 from the cache, 2862 ms making, 1498 ms waited for), 1752 render targets made, 20212 texture uploads (7828 MB); 3 frames over 50 ms in the last 600, the slowest 113 ms [4512.88] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4512.88] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4681 of 14427 MB (4256 ours) [4512.88] vulkan: caches: 80 render targets (1157 MB, 5 parked), 452 textures (1501 MB), 6693 buffers (326 MB); 3644 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4512.88] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4512.88] vulkan: 26696112 rendering passes, 260404 clear commands, 4652257 attachments cleared and 147 left undefined by their load op [4512.88] vulkan: 26843 passes (40%) ended at buffer.c:2264 [4512.88] vulkan: 17626 passes (26%) ended at renderer.c:214 [4512.88] vulkan: 11765 passes (17%) ended at buffer.c:2168 [4512.88] vulkan: 5254 passes (8%) ended at render.c:232 [4512.88] vulkan: 2078 passes (3%) ended at buffer.c:2096 [4512.88] vulkan: 1857 passes (3%) ended at cmd.c:534 [4512.88] vulkan: 1644 passes (2%) ended at dma.c:143 [4512.88] vulkan: 415 passes (1%) ended at renderer.c:680 [4512.88] vulkan: GPU-owned guest memory landed for the CPU 151480 times, render targets written back for an engine 12 times [4516.25] perf: 57.8 frames a second over 5.0 s (261193 shown in all) [4519.13] vulkan: display: 599 frame intervals of 19.09 ms (deviation 9.50 ms, 1st to 99th percentile 16.57 to 66.81 ms), 57 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (4.3 to 17.4), on to the display in 26.7 ms (10.7 to 35.7), 35.7 ms in all (20.2 to 48.3) [4519.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4521.25] perf: 46.4 frames a second over 5.0 s (261425 shown in all) [4524.70] cpu: 600 presents in 11.82 s (50.8 fps): 38 of the game's threads ran 17.70 s on the host's processors (150% of one, 29.50 ms a present), the whole process 21.30 s (180%); the busiest: thread 80 'MainThread' 10.48 s, thread 87 'Job.Worker 1' 2.80 s, thread 86 'Job.Worker 0' 2.79 s, thread 108 'UnityGfxDeviceWorker' 1.01 s, thread 116 'AK::EventManager' 0.39 s [4524.70] cpu: in those 11.82 s, 247903 SVCs (20979 a second): 0x1b ArbitrateUnlock 63864, 0x1c WaitProcessWideKeyAtomic 58687, 0x0b SleepThread 57904, 0x1d SignalProcessWideKey 42303, 0x1a ArbitrateLock 16119, 0x21 SendSyncRequest 6942; 675608 calls the dispatch table had no code for (RtAPI.miss) [4524.70] vulkan: 124373301 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1295 finishes (479 ms); 0 reads past queued releases (0 samples counts written on the GPU); 180746046 descriptor sets written, 68000578 reused; 82153439 draws kept the last one's shaders and pipeline (0 checked), 116370457 its targets [4524.70] vulkan: 312 shaders translated (106 ms), 387 pipelines made (67 from the cache, 2862 ms making, 1498 ms waited for), 1763 render targets made, 20225 texture uploads (7846 MB); 29 frames over 50 ms in the last 600, the slowest 134 ms [4524.70] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4524.70] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4681 of 14427 MB (4256 ours) [4524.70] vulkan: caches: 81 render targets (1173 MB, 5 parked), 442 textures (1435 MB), 7018 buffers (329 MB); 3596 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4524.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4524.70] vulkan: 26763209 rendering passes, 261004 clear commands, 4659761 attachments cleared and 150 left undefined by their load op [4524.70] vulkan: 25021 passes (37%) ended at buffer.c:2264 [4524.70] vulkan: 19203 passes (29%) ended at renderer.c:214 [4524.70] vulkan: 10054 passes (15%) ended at buffer.c:2168 [4524.70] vulkan: 5692 passes (8%) ended at render.c:232 [4524.70] vulkan: 3426 passes (5%) ended at dma.c:143 [4524.70] vulkan: 1915 passes (3%) ended at cmd.c:534 [4524.70] vulkan: 1080 passes (2%) ended at buffer.c:2096 [4524.70] vulkan: 574 passes (1%) ended at surface.c:160 [4524.70] vulkan: GPU-owned guest memory landed for the CPU 151799 times, render targets written back for an engine 12 times [4526.26] perf: 52.2 frames a second over 5.0 s (261687 shown in all) [4530.75] vulkan: display: 599 frame intervals of 19.39 ms (deviation 11.12 ms, 1st to 99th percentile 16.57 to 66.86 ms), 44 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (5.4 to 10.1), on to the display in 26.6 ms (10.1 to 34.2), 34.7 ms in all (18.3 to 41.0) [4530.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4531.28] perf: 55.0 frames a second over 5.0 s (261963 shown in all) [4535.41] cpu: 600 presents in 10.72 s (56.0 fps): 38 of the game's threads ran 16.29 s on the host's processors (152% of one, 27.15 ms a present), the whole process 20.30 s (189%); the busiest: thread 80 'MainThread' 9.25 s, thread 86 'Job.Worker 0' 2.87 s, thread 87 'Job.Worker 1' 2.86 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.22 s [4535.41] cpu: in those 10.72 s, 163903 SVCs (15295 a second): 0x1b ArbitrateUnlock 41154, 0x1c WaitProcessWideKeyAtomic 40062, 0x0b SleepThread 37831, 0x1d SignalProcessWideKey 29281, 0x1a ArbitrateLock 7017, 0x21 SendSyncRequest 6620; 215563 calls the dispatch table had no code for (RtAPI.miss) [4535.41] vulkan: 124739745 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1296 finishes (480 ms); 0 reads past queued releases (0 samples counts written on the GPU); 181266541 descriptor sets written, 68212971 reused; 82418081 draws kept the last one's shaders and pipeline (0 checked), 116720753 its targets [4535.41] vulkan: 312 shaders translated (106 ms), 387 pipelines made (67 from the cache, 2862 ms making, 1498 ms waited for), 1763 render targets made, 20238 texture uploads (7853 MB); 8 frames over 50 ms in the last 600, the slowest 137 ms [4535.41] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4535.41] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4681 of 14427 MB (4256 ours) [4535.41] vulkan: caches: 81 render targets (1173 MB, 5 parked), 300 textures (924 MB), 6280 buffers (64 MB); 2806 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4535.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4535.41] vulkan: 26830945 rendering passes, 261604 clear commands, 4665761 attachments cleared and 150 left undefined by their load op [4535.41] vulkan: 27317 passes (40%) ended at buffer.c:2264 [4535.41] vulkan: 17340 passes (26%) ended at renderer.c:214 [4535.41] vulkan: 8259 passes (12%) ended at buffer.c:2168 [4535.41] vulkan: 6203 passes (9%) ended at dma.c:143 [4535.41] vulkan: 5368 passes (8%) ended at render.c:232 [4535.41] vulkan: 2012 passes (3%) ended at cmd.c:534 [4535.41] vulkan: 1174 passes (2%) ended at buffer.c:2096 [4535.41] vulkan: 57 passes (0%) ended at renderer.c:680 [4535.41] vulkan: GPU-owned guest memory landed for the CPU 152217 times, render targets written back for an engine 12 times [4536.28] perf: 57.6 frames a second over 5.0 s (262251 shown in all) [4541.30] perf: 53.2 frames a second over 5.0 s (262518 shown in all) [4541.50] vulkan: display: 599 frame intervals of 17.95 ms (deviation 7.09 ms, 1st to 99th percentile 16.56 to 33.51 ms), 35 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (7.1 to 17.2), on to the display in 20.0 ms (9.8 to 31.3), 29.7 ms in all (19.6 to 41.2) [4541.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4544.09] RomFS: reading V_GREGORY_Engage_Active_01.bin (2.5 KB) [4544.09] RomFS: reading V_GREGORY_Engage_Active_02.bin (2.9 KB) [4544.09] RomFS: reading V_GREGORY_Engage_Attack_BYLETH_01.bin (2.5 KB) [4544.09] RomFS: reading V_GREGORY_Engage_Attack_BYLETH_02.bin (2.2 KB) [4544.09] RomFS: reading V_GREGORY_Engage_Attack_CAMILLA_01.bin (2.0 KB) [4544.09] RomFS: reading V_GREGORY_Engage_Attack_CAMILLA_02.bin (1.7 KB) [4544.09] RomFS: reading V_GREGORY_Engage_Attack_CELLICA_01.bin (1.4 KB) [4546.16] nvn: 262800 presents, 262800 submissions [4546.17] cpu: 600 presents in 10.75 s (55.8 fps): 38 of the game's threads ran 19.26 s on the host's processors (179% of one, 32.09 ms a present), the whole process 23.45 s (218%); the busiest: thread 80 'MainThread' 9.39 s, thread 87 'Job.Worker 1' 4.01 s, thread 86 'Job.Worker 0' 3.97 s, thread 108 'UnityGfxDeviceWorker' 1.18 s, thread 116 'AK::EventManager' 0.40 s [4546.17] cpu: in those 10.75 s, 205720 SVCs (19130 a second): 0x0b SleepThread 56809, 0x1b ArbitrateUnlock 50531, 0x1c WaitProcessWideKeyAtomic 42320, 0x1d SignalProcessWideKey 30756, 0x1a ArbitrateLock 16345, 0x21 SendSyncRequest 7039; 8210 calls the dispatch table had no code for (RtAPI.miss) [4546.17] vulkan: 125105833 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1299 finishes (481 ms); 0 reads past queued releases (0 samples counts written on the GPU); 181785266 descriptor sets written, 68426422 reused; 82679691 draws kept the last one's shaders and pipeline (0 checked), 117066965 its targets [4546.17] vulkan: 312 shaders translated (106 ms), 387 pipelines made (67 from the cache, 2862 ms making, 1498 ms waited for), 1782 render targets made, 20377 texture uploads (7892 MB); 1 frames over 50 ms in the last 600, the slowest 67 ms [4546.17] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4546.17] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4681 of 14427 MB (4256 ours) [4546.17] vulkan: caches: 83 render targets (1227 MB, 4 parked), 357 textures (1137 MB), 5931 buffers (138 MB); 3178 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4546.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4546.17] vulkan: 26908328 rendering passes, 262204 clear commands, 4675355 attachments cleared and 152 left undefined by their load op [4546.17] vulkan: 26807 passes (35%) ended at buffer.c:2264 [4546.17] vulkan: 22887 passes (30%) ended at renderer.c:214 [4546.17] vulkan: 10765 passes (14%) ended at buffer.c:2168 [4546.17] vulkan: 6859 passes (9%) ended at render.c:232 [4546.17] vulkan: 4893 passes (6%) ended at dma.c:143 [4546.17] vulkan: 2302 passes (3%) ended at cmd.c:534 [4546.17] vulkan: 1871 passes (2%) ended at buffer.c:2096 [4546.17] vulkan: 546 passes (1%) ended at surface.c:160 [4546.17] vulkan: GPU-owned guest memory landed for the CPU 152728 times, render targets written back for an engine 12 times [4546.31] perf: 57.8 frames a second over 5.0 s (262808 shown in all) [4546.97] RomFS: reading obody_sor1am_c000.bundle (86.6 KB) [4546.98] RomFS: reading obody_swd0af_c000.bundle (112.9 KB) [4547.00] RomFS: reading ubody_sor1af_c000.bundle (2699.1 KB) [4547.00] RomFS: reading ubody_sor1am_c000.bundle (2747.8 KB) [4547.06] RomFS: reading ubody_swd0af_c000.bundle (3365.1 KB) [4549.45] RomFS: reading uwep_mg02.bundle (210.1 KB) [4551.31] perf: 54.2 frames a second over 5.0 s (263079 shown in all) [4552.28] vulkan: display: 599 frame intervals of 17.83 ms (deviation 5.58 ms, 1st to 99th percentile 16.55 to 33.50 ms), 35 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (4.1 to 19.3), on to the display in 29.4 ms (10.5 to 45.9), 39.3 ms in all (22.5 to 50.0) [4552.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4556.33] perf: 56.4 frames a second over 5.0 s (263362 shown in all) [4556.98] cpu: 600 presents in 10.81 s (55.5 fps): 38 of the game's threads ran 20.28 s on the host's processors (188% of one, 33.80 ms a present), the whole process 25.14 s (233%); the busiest: thread 80 'MainThread' 10.16 s, thread 86 'Job.Worker 0' 4.11 s, thread 87 'Job.Worker 1' 4.10 s, thread 108 'UnityGfxDeviceWorker' 1.32 s, thread 116 'AK::EventManager' 0.37 s [4556.98] cpu: in those 10.81 s, 172252 SVCs (15937 a second): 0x0b SleepThread 43308, 0x1b ArbitrateUnlock 43036, 0x1c WaitProcessWideKeyAtomic 38584, 0x1d SignalProcessWideKey 26770, 0x1a ArbitrateLock 11863, 0x21 SendSyncRequest 6751; 8531 calls the dispatch table had no code for (RtAPI.miss) [4556.98] vulkan: 125568447 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1301 finishes (482 ms); 0 reads past queued releases (0 samples counts written on the GPU); 182449732 descriptor sets written, 68687184 reused; 83004232 draws kept the last one's shaders and pipeline (0 checked), 117503143 its targets [4556.98] vulkan: 312 shaders translated (106 ms), 387 pipelines made (67 from the cache, 2862 ms making, 1498 ms waited for), 1795 render targets made, 20428 texture uploads (7903 MB); 5 frames over 50 ms in the last 600, the slowest 122 ms [4556.98] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4556.98] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4681 of 14427 MB (4256 ours) [4556.98] vulkan: caches: 89 render targets (1232 MB, 4 parked), 384 textures (1267 MB), 7039 buffers (177 MB); 3333 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4556.98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4556.98] vulkan: 26997409 rendering passes, 262804 clear commands, 4688324 attachments cleared and 152 left undefined by their load op [4556.98] vulkan: 31290 passes (35%) ended at renderer.c:214 [4556.98] vulkan: 23559 passes (26%) ended at buffer.c:2264 [4556.98] vulkan: 13933 passes (16%) ended at buffer.c:2168 [4556.98] vulkan: 8548 passes (10%) ended at render.c:232 [4556.98] vulkan: 5769 passes (6%) ended at dma.c:143 [4556.98] vulkan: 2897 passes (3%) ended at cmd.c:534 [4556.98] vulkan: 1738 passes (2%) ended at buffer.c:2096 [4556.98] vulkan: 741 passes (1%) ended at surface.c:160 [4556.98] vulkan: GPU-owned guest memory landed for the CPU 153397 times, render targets written back for an engine 12 times [4561.35] perf: 56.6 frames a second over 5.0 s (263646 shown in all) [4562.90] vulkan: display: 599 frame intervals of 17.72 ms (deviation 5.60 ms, 1st to 99th percentile 16.58 to 33.54 ms), 30 held for other than 1 refresh; the game's frames went from release to present in 11.5 ms (7.7 to 13.4), on to the display in 19.8 ms (9.3 to 28.5), 31.3 ms in all (20.6 to 38.9) [4562.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4566.36] perf: 52.0 frames a second over 5.0 s (263907 shown in all) [4568.00] cpu: 600 presents in 11.02 s (54.4 fps): 40 of the game's threads ran 22.33 s on the host's processors (203% of one, 37.21 ms a present), the whole process 27.40 s (249%); the busiest: thread 80 'MainThread' 10.66 s, thread 86 'Job.Worker 0' 4.82 s, thread 87 'Job.Worker 1' 4.80 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.44 s [4568.00] cpu: in those 11.02 s, 153494 SVCs (13928 a second): 0x0b SleepThread 41088, 0x1b ArbitrateUnlock 35715, 0x1c WaitProcessWideKeyAtomic 34902, 0x1d SignalProcessWideKey 24300, 0x1a ArbitrateLock 7310, 0x21 SendSyncRequest 6675; 11239 calls the dispatch table had no code for (RtAPI.miss) [4568.00] vulkan: 126067837 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1301 finishes (482 ms); 0 reads past queued releases (0 samples counts written on the GPU); 183169977 descriptor sets written, 68965719 reused; 83349740 draws kept the last one's shaders and pipeline (0 checked), 117972809 its targets [4568.00] vulkan: 312 shaders translated (106 ms), 387 pipelines made (67 from the cache, 2862 ms making, 1498 ms waited for), 1795 render targets made, 20497 texture uploads (7924 MB); 3 frames over 50 ms in the last 600, the slowest 105 ms [4568.00] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4568.00] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4681 of 14427 MB (4256 ours) [4568.00] vulkan: caches: 83 render targets (1150 MB, 2 parked), 349 textures (1043 MB), 5966 buffers (132 MB); 3000 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4568.00] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4568.00] vulkan: 27094947 rendering passes, 263404 clear commands, 4702604 attachments cleared and 152 left undefined by their load op [4568.00] vulkan: 34723 passes (36%) ended at renderer.c:214 [4568.00] vulkan: 25004 passes (26%) ended at buffer.c:2264 [4568.00] vulkan: 15645 passes (16%) ended at buffer.c:2168 [4568.00] vulkan: 9613 passes (10%) ended at render.c:232 [4568.00] vulkan: 6395 passes (7%) ended at dma.c:143 [4568.00] vulkan: 2996 passes (3%) ended at cmd.c:534 [4568.00] vulkan: 1663 passes (2%) ended at buffer.c:2096 [4568.00] vulkan: 864 passes (1%) ended at surface.c:160 [4568.00] vulkan: GPU-owned guest memory landed for the CPU 153898 times, render targets written back for an engine 12 times [4571.38] perf: 57.8 frames a second over 5.0 s (264197 shown in all) [4573.78] vulkan: display: 599 frame intervals of 18.17 ms (deviation 6.36 ms, 1st to 99th percentile 16.56 to 49.74 ms), 43 held for other than 1 refresh; the game's frames went from release to present in 12.9 ms (8.8 to 18.6), on to the display in 20.1 ms (9.3 to 28.9), 33.1 ms in all (21.2 to 41.4) [4573.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4576.38] perf: 54.8 frames a second over 5.0 s (264471 shown in all) [4578.68] nvn: 264600 presents, 264600 submissions [4578.68] cpu: 600 presents in 10.69 s (56.2 fps): 40 of the game's threads ran 22.23 s on the host's processors (208% of one, 37.05 ms a present), the whole process 26.82 s (251%); the busiest: thread 80 'MainThread' 10.16 s, thread 86 'Job.Worker 0' 5.04 s, thread 87 'Job.Worker 1' 4.96 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.37 s [4578.68] cpu: in those 10.69 s, 156362 SVCs (14633 a second): 0x0b SleepThread 39854, 0x1b ArbitrateUnlock 38391, 0x1c WaitProcessWideKeyAtomic 32631, 0x1d SignalProcessWideKey 24352, 0x1a ArbitrateLock 11042, 0x21 SendSyncRequest 6864; 9914 calls the dispatch table had no code for (RtAPI.miss) [4578.68] vulkan: 126483189 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1318 finishes (486 ms); 0 reads past queued releases (0 samples counts written on the GPU); 183761903 descriptor sets written, 69204497 reused; 83628707 draws kept the last one's shaders and pipeline (0 checked), 118363391 its targets [4578.68] vulkan: 312 shaders translated (106 ms), 387 pipelines made (67 from the cache, 2862 ms making, 1498 ms waited for), 1813 render targets made, 20603 texture uploads (7993 MB); 3 frames over 50 ms in the last 600, the slowest 63 ms [4578.68] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4578.68] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4681 of 14427 MB (4256 ours) [4578.68] vulkan: caches: 100 render targets (1196 MB, 5 parked), 433 textures (1542 MB), 7726 buffers (184 MB); 3597 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4578.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4578.68] vulkan: 27183668 rendering passes, 264004 clear commands, 4714022 attachments cleared and 152 left undefined by their load op [4578.68] vulkan: 29225 passes (33%) ended at buffer.c:2264 [4578.68] vulkan: 28588 passes (32%) ended at renderer.c:214 [4578.68] vulkan: 10759 passes (12%) ended at buffer.c:2168 [4578.68] vulkan: 7878 passes (9%) ended at render.c:232 [4578.68] vulkan: 6678 passes (8%) ended at dma.c:143 [4578.68] vulkan: 2680 passes (3%) ended at cmd.c:534 [4578.68] vulkan: 1670 passes (2%) ended at buffer.c:2096 [4578.68] vulkan: 600 passes (1%) ended at renderer.c:680 [4578.68] vulkan: GPU-owned guest memory landed for the CPU 154253 times, render targets written back for an engine 12 times [4581.40] perf: 55.0 frames a second over 5.0 s (264747 shown in all) [4585.01] vulkan: display: 599 frame intervals of 18.47 ms (deviation 6.09 ms, 1st to 99th percentile 16.59 to 49.91 ms), 56 held for other than 1 refresh; the game's frames went from release to present in 12.8 ms (8.6 to 17.6), on to the display in 19.4 ms (9.9 to 29.0), 32.2 ms in all (21.4 to 41.4) [4585.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4586.41] perf: 54.4 frames a second over 5.0 s (265020 shown in all) [4589.62] cpu: 600 presents in 10.94 s (54.9 fps): 38 of the game's threads ran 22.95 s on the host's processors (210% of one, 38.25 ms a present), the whole process 27.59 s (252%); the busiest: thread 80 'MainThread' 10.21 s, thread 86 'Job.Worker 0' 5.37 s, thread 87 'Job.Worker 1' 5.28 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.42 s [4589.62] cpu: in those 10.94 s, 167132 SVCs (15281 a second): 0x1b ArbitrateUnlock 42129, 0x0b SleepThread 41512, 0x1c WaitProcessWideKeyAtomic 34847, 0x1d SignalProcessWideKey 25727, 0x1a ArbitrateLock 14030, 0x21 SendSyncRequest 6913; 13490 calls the dispatch table had no code for (RtAPI.miss) [4589.62] vulkan: 126903674 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1326 finishes (487 ms); 0 reads past queued releases (0 samples counts written on the GPU); 184363775 descriptor sets written, 69443595 reused; 83916444 draws kept the last one's shaders and pipeline (0 checked), 118760149 its targets [4589.62] vulkan: 312 shaders translated (106 ms), 387 pipelines made (67 from the cache, 2862 ms making, 1498 ms waited for), 1831 render targets made, 20699 texture uploads (8023 MB); 2 frames over 50 ms in the last 600, the slowest 62 ms [4589.62] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4589.62] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4681 of 14427 MB (4256 ours) [4589.62] vulkan: caches: 93 render targets (1220 MB, 3 parked), 458 textures (1624 MB), 7553 buffers (201 MB); 3710 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4589.62] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4589.62] vulkan: 27273366 rendering passes, 264604 clear commands, 4725488 attachments cleared and 154 left undefined by their load op [4589.62] vulkan: 28301 passes (32%) ended at buffer.c:2264 [4589.62] vulkan: 27855 passes (31%) ended at renderer.c:214 [4589.62] vulkan: 13730 passes (15%) ended at buffer.c:2168 [4589.62] vulkan: 7737 passes (9%) ended at render.c:232 [4589.62] vulkan: 6168 passes (7%) ended at dma.c:143 [4589.62] vulkan: 2707 passes (3%) ended at cmd.c:534 [4589.62] vulkan: 1903 passes (2%) ended at buffer.c:2096 [4589.62] vulkan: 700 passes (1%) ended at surface.c:160 [4589.62] vulkan: GPU-owned guest memory landed for the CPU 154736 times, render targets written back for an engine 12 times [4591.43] perf: 57.4 frames a second over 5.0 s (265308 shown in all) [4591.85] RomFS: reading obody_ike1af_c000.bundle (95.3 KB) [4591.85] RomFS: reading ohair_h555.bundle (40.8 KB) [4591.85] RomFS: reading uas_ike1am.bundle (6.6 KB) [4591.85] RomFS: reading uas_lei0am.bundle (6.4 KB) [4591.85] RomFS: reading uas_lei1af.bundle (6.6 KB) [4591.87] RomFS: reading obody_ike1am_c000.bundle (95.3 KB) [4591.87] RomFS: reading ubody_ike1af_c000.bundle (2859.9 KB) [4591.93] RomFS: reading ubody_ike1am_c000.bundle (2698.0 KB) [4595.66] vulkan: display: 599 frame intervals of 17.78 ms (deviation 6.29 ms, 1st to 99th percentile 16.56 to 49.77 ms), 27 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (4.6 to 18.5), on to the display in 29.1 ms (9.6 to 45.3), 38.7 ms in all (20.3 to 50.0) [4595.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4596.43] perf: 56.2 frames a second over 5.0 s (265589 shown in all) [4599.27] RomFS: reading uwep_ax17n.bundle (144.0 KB) [4599.27] RomFS: reading uwep_ax18.bundle (163.8 KB) [4599.32] RomFS: reading uwep_ax18n.bundle (158.4 KB) [4600.11] cpu: 600 presents in 10.49 s (57.2 fps): 38 of the game's threads ran 18.30 s on the host's processors (174% of one, 30.50 ms a present), the whole process 22.63 s (216%); the busiest: thread 80 'MainThread' 9.16 s, thread 86 'Job.Worker 0' 3.66 s, thread 87 'Job.Worker 1' 3.61 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.37 s [4600.11] cpu: in those 10.49 s, 188218 SVCs (17942 a second): 0x1b ArbitrateUnlock 48964, 0x1c WaitProcessWideKeyAtomic 43075, 0x0b SleepThread 42734, 0x1d SignalProcessWideKey 30404, 0x1a ArbitrateLock 14475, 0x21 SendSyncRequest 6662; 7850 calls the dispatch table had no code for (RtAPI.miss) [4600.11] vulkan: 127283006 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1328 finishes (489 ms); 0 reads past queued releases (0 samples counts written on the GPU); 184905105 descriptor sets written, 69660929 reused; 84168514 draws kept the last one's shaders and pipeline (0 checked), 119116505 its targets [4600.11] vulkan: 312 shaders translated (106 ms), 387 pipelines made (67 from the cache, 2862 ms making, 1498 ms waited for), 1843 render targets made, 20745 texture uploads (8032 MB); 4 frames over 50 ms in the last 600, the slowest 117 ms [4600.11] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4600.11] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4681 of 14427 MB (4256 ours) [4600.11] vulkan: caches: 93 render targets (1233 MB, 2 parked), 422 textures (1446 MB), 6952 buffers (160 MB); 3500 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4600.11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4600.11] vulkan: 27360602 rendering passes, 265204 clear commands, 4736894 attachments cleared and 154 left undefined by their load op [4600.11] vulkan: 30845 passes (35%) ended at buffer.c:2264 [4600.11] vulkan: 27030 passes (31%) ended at renderer.c:214 [4600.11] vulkan: 10209 passes (12%) ended at buffer.c:2168 [4600.11] vulkan: 7730 passes (9%) ended at render.c:232 [4600.11] vulkan: 5537 passes (6%) ended at dma.c:143 [4600.11] vulkan: 2649 passes (3%) ended at cmd.c:534 [4600.11] vulkan: 2041 passes (2%) ended at buffer.c:2096 [4600.11] vulkan: 673 passes (1%) ended at surface.c:160 [4600.11] vulkan: GPU-owned guest memory landed for the CPU 155085 times, render targets written back for an engine 12 times [4601.45] perf: 57.0 frames a second over 5.0 s (265875 shown in all) [4606.38] vulkan: display: 599 frame intervals of 17.89 ms (deviation 5.65 ms, 1st to 99th percentile 16.57 to 33.46 ms), 37 held for other than 1 refresh; the game's frames went from release to present in 11.1 ms (7.5 to 13.3), on to the display in 21.3 ms (9.9 to 29.5), 32.4 ms in all (21.0 to 39.2) [4606.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4606.45] perf: 53.8 frames a second over 5.0 s (266144 shown in all) [4609.91] RomFS: reading uanim_byl0am-sw1_c535_attackcl.bundle (169.9 KB) [4609.91] RomFS: reading uanim_byl0am-sw1_c535_engage1.bundle (109.2 KB) [4610.29] RomFS: reading V_EL_Damage_L_04.bin (1.3 KB) [4610.29] RomFS: reading V_EL_Die_01.bin (3.8 KB) [4610.29] RomFS: reading V_EL_Engage_Active_01.bin (2.4 KB) [4610.29] RomFS: reading V_EL_Engage_Active_02.bin (3.4 KB) [4610.29] RomFS: reading V_EL_Engage_Attack_BYLETH_01.bin (2.1 KB) [4610.29] RomFS: reading V_EL_Engage_Attack_BYLETH_02.bin (2.6 KB) [4610.29] RomFS: reading V_EL_Engage_Attack_CAMILLA_01.bin (2.0 KB) [4611.06] nvn: 266400 presents, 266400 submissions [4611.07] cpu: 600 presents in 10.96 s (54.8 fps): 38 of the game's threads ran 20.60 s on the host's processors (188% of one, 34.34 ms a present), the whole process 25.35 s (231%); the busiest: thread 80 'MainThread' 10.21 s, thread 86 'Job.Worker 0' 4.19 s, thread 87 'Job.Worker 1' 4.14 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.42 s [4611.07] cpu: in those 10.96 s, 184714 SVCs (16856 a second): 0x1b ArbitrateUnlock 46749, 0x0b SleepThread 46340, 0x1c WaitProcessWideKeyAtomic 40229, 0x1d SignalProcessWideKey 27869, 0x1a ArbitrateLock 14682, 0x21 SendSyncRequest 6905; 14598 calls the dispatch table had no code for (RtAPI.miss) [4611.07] vulkan: 127677864 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1328 finishes (489 ms); 0 reads past queued releases (0 samples counts written on the GPU); 185469826 descriptor sets written, 69885924 reused; 84415279 draws kept the last one's shaders and pipeline (0 checked), 119482844 its targets [4611.07] vulkan: 312 shaders translated (106 ms), 387 pipelines made (67 from the cache, 2862 ms making, 1498 ms waited for), 1845 render targets made, 20809 texture uploads (8043 MB); 3 frames over 50 ms in the last 600, the slowest 105 ms [4611.07] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4611.07] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4681 of 14427 MB (4256 ours) [4611.07] vulkan: caches: 87 render targets (1259 MB, 2 parked), 395 textures (1336 MB), 6402 buffers (123 MB); 3363 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4611.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4611.07] vulkan: 27459440 rendering passes, 265804 clear commands, 4751087 attachments cleared and 156 left undefined by their load op [4611.07] vulkan: 33659 passes (34%) ended at renderer.c:214 [4611.07] vulkan: 29822 passes (30%) ended at buffer.c:2264 [4611.07] vulkan: 13138 passes (13%) ended at buffer.c:2168 [4611.07] vulkan: 9319 passes (9%) ended at render.c:232 [4611.07] vulkan: 6512 passes (7%) ended at dma.c:143 [4611.07] vulkan: 2697 passes (3%) ended at cmd.c:534 [4611.07] vulkan: 2262 passes (2%) ended at buffer.c:2096 [4611.07] vulkan: 857 passes (1%) ended at surface.c:160 [4611.07] vulkan: GPU-owned guest memory landed for the CPU 155732 times, render targets written back for an engine 12 times [4611.46] perf: 55.6 frames a second over 5.0 s (266423 shown in all) [4613.16] RomFS: reading obody_byl1af_c000.bundle (104.9 KB) [4613.17] RomFS: reading obody_byl1am_c000.bundle (120.1 KB) [4613.19] RomFS: reading ubody_byl1af_c000.bundle (2516.0 KB) [4613.24] RomFS: reading ubody_byl1am_c000.bundle (2701.0 KB) [4616.46] perf: 57.0 frames a second over 5.0 s (266708 shown in all) [4617.35] vulkan: display: 598 frame intervals of 17.78 ms (deviation 5.65 ms, 1st to 99th percentile 16.58 to 49.04 ms), 29 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.0 to 16.5), on to the display in 30.0 ms (9.5 to 45.9), 39.3 ms in all (19.8 to 50.0) [4617.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4621.38] cpu: 600 presents in 10.32 s (58.2 fps): 38 of the game's threads ran 17.56 s on the host's processors (170% of one, 29.26 ms a present), the whole process 21.92 s (213%); the busiest: thread 80 'MainThread' 8.82 s, thread 86 'Job.Worker 0' 3.49 s, thread 87 'Job.Worker 1' 3.48 s, thread 108 'UnityGfxDeviceWorker' 1.19 s, thread 116 'AK::EventManager' 0.39 s [4621.38] cpu: in those 10.32 s, 186633 SVCs (18089 a second): 0x0b SleepThread 47478, 0x1b ArbitrateUnlock 46391, 0x1c WaitProcessWideKeyAtomic 42471, 0x1d SignalProcessWideKey 30442, 0x1a ArbitrateLock 11443, 0x21 SendSyncRequest 6530; 922 calls the dispatch table had no code for (RtAPI.miss) [4621.38] vulkan: 128074857 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1329 finishes (489 ms); 0 reads past queued releases (0 samples counts written on the GPU); 186034355 descriptor sets written, 70115381 reused; 84689463 draws kept the last one's shaders and pipeline (0 checked), 119857607 its targets [4621.38] vulkan: 312 shaders translated (106 ms), 387 pipelines made (67 from the cache, 2862 ms making, 1498 ms waited for), 1849 render targets made, 20835 texture uploads (8047 MB); 4 frames over 50 ms in the last 600, the slowest 118 ms [4621.38] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4621.38] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4681 of 14427 MB (4256 ours) [4621.38] vulkan: caches: 90 render targets (1264 MB, 2 parked), 399 textures (1291 MB), 6508 buffers (135 MB); 3336 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4621.38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4621.38] vulkan: 27535811 rendering passes, 266404 clear commands, 4762112 attachments cleared and 156 left undefined by their load op [4621.38] vulkan: 26171 passes (34%) ended at renderer.c:214 [4621.38] vulkan: 22544 passes (30%) ended at buffer.c:2264 [4621.38] vulkan: 9300 passes (12%) ended at buffer.c:2168 [4621.38] vulkan: 7522 passes (10%) ended at render.c:232 [4621.38] vulkan: 5028 passes (7%) ended at dma.c:143 [4621.38] vulkan: 2659 passes (3%) ended at cmd.c:534 [4621.38] vulkan: 2039 passes (3%) ended at buffer.c:2096 [4621.38] vulkan: 587 passes (1%) ended at surface.c:160 [4621.38] vulkan: GPU-owned guest memory landed for the CPU 156233 times, render targets written back for an engine 12 times [4621.46] perf: 59.4 frames a second over 5.0 s (267005 shown in all) [4626.46] perf: 56.8 frames a second over 5.0 s (267289 shown in all) [4627.75] vulkan: display: 599 frame intervals of 17.36 ms (deviation 4.09 ms, 1st to 99th percentile 16.59 to 33.48 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 11.1 ms (8.2 to 16.4), on to the display in 25.0 ms (10.2 to 29.8), 36.1 ms in all (22.1 to 40.1) [4627.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4631.48] perf: 56.4 frames a second over 5.0 s (267572 shown in all) [4631.93] cpu: 600 presents in 10.55 s (56.9 fps): 38 of the game's threads ran 20.69 s on the host's processors (196% of one, 34.48 ms a present), the whole process 25.60 s (243%); the busiest: thread 80 'MainThread' 9.78 s, thread 87 'Job.Worker 1' 4.55 s, thread 86 'Job.Worker 0' 4.53 s, thread 108 'UnityGfxDeviceWorker' 1.32 s, thread 116 'AK::EventManager' 0.37 s [4631.93] cpu: in those 10.55 s, 144036 SVCs (13653 a second): 0x0b SleepThread 36109, 0x1b ArbitrateUnlock 34820, 0x1c WaitProcessWideKeyAtomic 34018, 0x1d SignalProcessWideKey 24492, 0x21 SendSyncRequest 6497, 0x1a ArbitrateLock 6214; 2694 calls the dispatch table had no code for (RtAPI.miss) [4631.93] vulkan: 128516528 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1329 finishes (489 ms); 0 reads past queued releases (0 samples counts written on the GPU); 186664346 descriptor sets written, 70368732 reused; 84994709 draws kept the last one's shaders and pipeline (0 checked), 120275275 its targets [4631.93] vulkan: 312 shaders translated (106 ms), 387 pipelines made (67 from the cache, 2862 ms making, 1498 ms waited for), 1849 render targets made, 20838 texture uploads (8047 MB); 4 frames over 50 ms in the last 600, the slowest 66 ms [4631.93] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4631.93] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4681 of 14427 MB (4256 ours) [4631.93] vulkan: caches: 90 render targets (1264 MB, 2 parked), 331 textures (1147 MB), 5417 buffers (96 MB); 3152 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4631.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4631.93] vulkan: 27626429 rendering passes, 267004 clear commands, 4773512 attachments cleared and 156 left undefined by their load op [4631.93] vulkan: 30930 passes (34%) ended at buffer.c:2264 [4631.93] vulkan: 28200 passes (31%) ended at renderer.c:214 [4631.93] vulkan: 11173 passes (12%) ended at buffer.c:2168 [4631.93] vulkan: 7749 passes (9%) ended at render.c:232 [4631.93] vulkan: 6314 passes (7%) ended at dma.c:143 [4631.93] vulkan: 3081 passes (3%) ended at cmd.c:534 [4631.93] vulkan: 2023 passes (2%) ended at buffer.c:2096 [4631.93] vulkan: 600 passes (1%) ended at renderer.c:680 [4631.93] vulkan: GPU-owned guest memory landed for the CPU 156883 times, render targets written back for an engine 12 times [4636.48] perf: 59.8 frames a second over 5.0 s (267871 shown in all) [4638.03] vulkan: display: 599 frame intervals of 17.17 ms (deviation 3.44 ms, 1st to 99th percentile 16.57 to 33.44 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 11.2 ms (8.4 to 16.2), on to the display in 25.2 ms (10.8 to 30.0), 36.4 ms in all (23.5 to 41.0) [4638.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4641.48] perf: 58.0 frames a second over 5.0 s (268161 shown in all) [4642.13] nvn: 268200 presents, 268200 submissions [4642.13] cpu: 600 presents in 10.20 s (58.8 fps): 38 of the game's threads ran 18.54 s on the host's processors (182% of one, 30.91 ms a present), the whole process 23.29 s (228%); the busiest: thread 80 'MainThread' 9.24 s, thread 87 'Job.Worker 1' 3.81 s, thread 86 'Job.Worker 0' 3.79 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.33 s [4642.13] cpu: in those 10.20 s, 153410 SVCs (15045 a second): 0x1b ArbitrateUnlock 37731, 0x0b SleepThread 37669, 0x1c WaitProcessWideKeyAtomic 36891, 0x1d SignalProcessWideKey 26240, 0x1a ArbitrateLock 6606, 0x21 SendSyncRequest 6429; 1807 calls the dispatch table had no code for (RtAPI.miss) [4642.13] vulkan: 128939042 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1329 finishes (489 ms); 0 reads past queued releases (0 samples counts written on the GPU); 187264666 descriptor sets written, 70613440 reused; 85281737 draws kept the last one's shaders and pipeline (0 checked), 120673901 its targets [4642.13] vulkan: 312 shaders translated (106 ms), 387 pipelines made (67 from the cache, 2862 ms making, 1498 ms waited for), 1849 render targets made, 20838 texture uploads (8047 MB); 2 frames over 50 ms in the last 600, the slowest 58 ms [4642.13] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4642.13] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4681 of 14427 MB (4256 ours) [4642.13] vulkan: caches: 89 render targets (1237 MB, 2 parked), 260 textures (863 MB), 4048 buffers (63 MB); 2808 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4642.13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4642.13] vulkan: 27713559 rendering passes, 267604 clear commands, 4784840 attachments cleared and 156 left undefined by their load op [4642.13] vulkan: 28575 passes (33%) ended at buffer.c:2264 [4642.13] vulkan: 28048 passes (32%) ended at renderer.c:214 [4642.13] vulkan: 10604 passes (12%) ended at buffer.c:2168 [4642.13] vulkan: 7721 passes (9%) ended at render.c:232 [4642.13] vulkan: 6052 passes (7%) ended at dma.c:143 [4642.13] vulkan: 2933 passes (3%) ended at cmd.c:534 [4642.13] vulkan: 2085 passes (2%) ended at buffer.c:2096 [4642.13] vulkan: 594 passes (1%) ended at renderer.c:680 [4642.13] vulkan: GPU-owned guest memory landed for the CPU 157523 times, render targets written back for an engine 12 times [4646.48] perf: 55.0 frames a second over 5.0 s (268436 shown in all) [4648.58] vulkan: display: 599 frame intervals of 17.61 ms (deviation 4.21 ms, 1st to 99th percentile 16.56 to 33.53 ms), 31 held for other than 1 refresh; the game's frames went from release to present in 11.6 ms (6.2 to 17.9), on to the display in 26.1 ms (10.0 to 43.5), 37.7 ms in all (22.9 to 50.0) [4648.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4651.50] perf: 55.4 frames a second over 5.0 s (268714 shown in all) [4653.07] cpu: 600 presents in 10.94 s (54.8 fps): 38 of the game's threads ran 22.38 s on the host's processors (205% of one, 37.30 ms a present), the whole process 27.22 s (249%); the busiest: thread 80 'MainThread' 10.40 s, thread 86 'Job.Worker 0' 4.96 s, thread 87 'Job.Worker 1' 4.88 s, thread 108 'UnityGfxDeviceWorker' 1.42 s, thread 116 'AK::EventManager' 0.44 s [4653.07] cpu: in those 10.94 s, 157211 SVCs (14366 a second): 0x1b ArbitrateUnlock 40620, 0x0b SleepThread 37465, 0x1c WaitProcessWideKeyAtomic 33416, 0x1d SignalProcessWideKey 23433, 0x1a ArbitrateLock 13757, 0x21 SendSyncRequest 6574; 13677 calls the dispatch table had no code for (RtAPI.miss) [4653.07] vulkan: 129368081 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1346 finishes (495 ms); 0 reads past queued releases (0 samples counts written on the GPU); 187877382 descriptor sets written, 70858802 reused; 85562728 draws kept the last one's shaders and pipeline (0 checked), 121076817 its targets [4653.07] vulkan: 312 shaders translated (106 ms), 387 pipelines made (67 from the cache, 2862 ms making, 1498 ms waited for), 1863 render targets made, 20929 texture uploads (8077 MB); 3 frames over 50 ms in the last 600, the slowest 98 ms [4653.07] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4653.07] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4681 of 14427 MB (4256 ours) [4653.07] vulkan: caches: 96 render targets (1233 MB, 5 parked), 338 textures (1277 MB), 5471 buffers (117 MB); 3288 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4653.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4653.07] vulkan: 27809950 rendering passes, 268204 clear commands, 4797437 attachments cleared and 156 left undefined by their load op [4653.07] vulkan: 31995 passes (33%) ended at buffer.c:2264 [4653.07] vulkan: 30748 passes (32%) ended at renderer.c:214 [4653.07] vulkan: 12246 passes (13%) ended at buffer.c:2168 [4653.07] vulkan: 8430 passes (9%) ended at render.c:232 [4653.07] vulkan: 6972 passes (7%) ended at dma.c:143 [4653.07] vulkan: 2794 passes (3%) ended at cmd.c:534 [4653.07] vulkan: 2144 passes (2%) ended at buffer.c:2096 [4653.07] vulkan: 582 passes (1%) ended at renderer.c:680 [4653.07] vulkan: GPU-owned guest memory landed for the CPU 158049 times, render targets written back for an engine 12 times [4656.50] perf: 54.6 frames a second over 5.0 s (268987 shown in all) [4659.66] vulkan: display: 599 frame intervals of 18.50 ms (deviation 7.36 ms, 1st to 99th percentile 16.57 to 49.98 ms), 52 held for other than 1 refresh; the game's frames went from release to present in 11.9 ms (6.4 to 14.1), on to the display in 18.8 ms (9.8 to 43.3), 30.7 ms in all (20.8 to 50.0) [4659.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4661.51] perf: 54.0 frames a second over 5.0 s (269258 shown in all) [4664.29] cpu: 600 presents in 11.22 s (53.5 fps): 38 of the game's threads ran 21.25 s on the host's processors (189% of one, 35.42 ms a present), the whole process 26.46 s (236%); the busiest: thread 80 'MainThread' 10.78 s, thread 86 'Job.Worker 0' 4.25 s, thread 87 'Job.Worker 1' 4.23 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.38 s [4664.29] cpu: in those 11.22 s, 165914 SVCs (14793 a second): 0x1b ArbitrateUnlock 41773, 0x0b SleepThread 41538, 0x1c WaitProcessWideKeyAtomic 36947, 0x1d SignalProcessWideKey 24760, 0x1a ArbitrateLock 12285, 0x21 SendSyncRequest 6643; 16571 calls the dispatch table had no code for (RtAPI.miss) [4664.29] vulkan: 129810111 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1346 finishes (495 ms); 0 reads past queued releases (0 samples counts written on the GPU); 188510554 descriptor sets written, 71109690 reused; 85839484 draws kept the last one's shaders and pipeline (0 checked), 121488345 its targets [4664.29] vulkan: 312 shaders translated (106 ms), 387 pipelines made (67 from the cache, 2862 ms making, 1498 ms waited for), 1863 render targets made, 20945 texture uploads (8082 MB); 4 frames over 50 ms in the last 600, the slowest 105 ms [4664.29] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4664.29] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4681 of 14427 MB (4256 ours) [4664.29] vulkan: caches: 89 render targets (1182 MB, 5 parked), 341 textures (1217 MB), 4882 buffers (107 MB); 3151 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4664.29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4664.29] vulkan: 27917684 rendering passes, 268804 clear commands, 4812545 attachments cleared and 156 left undefined by their load op [4664.29] vulkan: 36186 passes (34%) ended at renderer.c:214 [4664.29] vulkan: 36119 passes (34%) ended at buffer.c:2264 [4664.29] vulkan: 11140 passes (10%) ended at buffer.c:2168 [4664.29] vulkan: 9937 passes (9%) ended at render.c:232 [4664.29] vulkan: 7493 passes (7%) ended at dma.c:143 [4664.29] vulkan: 3029 passes (3%) ended at cmd.c:534 [4664.29] vulkan: 2510 passes (2%) ended at buffer.c:2096 [4664.29] vulkan: 716 passes (1%) ended at surface.c:160 [4664.29] vulkan: GPU-owned guest memory landed for the CPU 158944 times, render targets written back for an engine 12 times [4666.51] perf: 52.6 frames a second over 5.0 s (269521 shown in all) [4670.76] vulkan: display: 599 frame intervals of 18.53 ms (deviation 9.01 ms, 1st to 99th percentile 16.56 to 66.52 ms), 44 held for other than 1 refresh; the game's frames went from release to present in 11.2 ms (2.7 to 19.0), on to the display in 23.3 ms (9.9 to 40.0), 34.5 ms in all (22.2 to 45.0) [4670.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4671.53] perf: 55.0 frames a second over 5.0 s (269797 shown in all) [4674.93] nvn: 270000 presents, 270000 submissions [4674.93] cpu: 600 presents in 10.65 s (56.4 fps): 38 of the game's threads ran 18.23 s on the host's processors (171% of one, 30.39 ms a present), the whole process 21.60 s (203%); the busiest: thread 80 'MainThread' 8.29 s, thread 86 'Job.Worker 0' 4.18 s, thread 87 'Job.Worker 1' 4.06 s, thread 108 'UnityGfxDeviceWorker' 1.00 s, thread 116 'AK::EventManager' 0.41 s [4674.93] cpu: in those 10.65 s, 201722 SVCs (18950 a second): 0x0b SleepThread 51777, 0x1b ArbitrateUnlock 50597, 0x1c WaitProcessWideKeyAtomic 43053, 0x1d SignalProcessWideKey 31661, 0x1a ArbitrateLock 16083, 0x21 SendSyncRequest 6603; 31719 calls the dispatch table had no code for (RtAPI.miss) [4674.93] vulkan: 130103624 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1364 finishes (499 ms); 0 reads past queued releases (0 samples counts written on the GPU); 188946581 descriptor sets written, 71260689 reused; 86040489 draws kept the last one's shaders and pipeline (0 checked), 121766672 its targets [4674.93] vulkan: 312 shaders translated (106 ms), 387 pipelines made (67 from the cache, 2862 ms making, 1498 ms waited for), 1899 render targets made, 21022 texture uploads (8107 MB); 6 frames over 50 ms in the last 600, the slowest 161 ms [4674.93] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4674.93] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4681 of 14427 MB (4256 ours) [4674.93] vulkan: caches: 95 render targets (1247 MB, 4 parked), 387 textures (1371 MB), 8918 buffers (145 MB); 3423 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4674.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4674.93] vulkan: 27977004 rendering passes, 269404 clear commands, 4820437 attachments cleared and 160 left undefined by their load op [4674.93] vulkan: 17742 passes (30%) ended at renderer.c:214 [4674.93] vulkan: 16879 passes (28%) ended at buffer.c:2264 [4674.93] vulkan: 11705 passes (20%) ended at buffer.c:2168 [4674.93] vulkan: 5374 passes (9%) ended at render.c:232 [4674.93] vulkan: 3525 passes (6%) ended at dma.c:143 [4674.93] vulkan: 1902 passes (3%) ended at cmd.c:534 [4674.93] vulkan: 1355 passes (2%) ended at buffer.c:2096 [4674.93] vulkan: 429 passes (1%) ended at renderer.c:680 [4674.93] vulkan: GPU-owned guest memory landed for the CPU 159164 times, render targets written back for an engine 12 times [4676.53] perf: 56.8 frames a second over 5.0 s (270081 shown in all) [4681.46] vulkan: display: 599 frame intervals of 17.86 ms (deviation 6.38 ms, 1st to 99th percentile 16.57 to 49.97 ms), 30 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.3 to 17.0), on to the display in 28.4 ms (9.9 to 45.6), 37.8 ms in all (20.7 to 50.0) [4681.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4681.55] perf: 55.4 frames a second over 5.0 s (270359 shown in all) [4685.93] cpu: 600 presents in 10.99 s (54.6 fps): 38 of the game's threads ran 21.52 s on the host's processors (196% of one, 35.87 ms a present), the whole process 25.72 s (234%); the busiest: thread 80 'MainThread' 10.27 s, thread 86 'Job.Worker 0' 4.50 s, thread 87 'Job.Worker 1' 4.41 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.53 s [4685.93] cpu: in those 10.99 s, 223247 SVCs (20304 a second): 0x1b ArbitrateUnlock 61970, 0x0b SleepThread 47115, 0x1c WaitProcessWideKeyAtomic 45941, 0x1d SignalProcessWideKey 32612, 0x1a ArbitrateLock 26704, 0x21 SendSyncRequest 6931; 19089 calls the dispatch table had no code for (RtAPI.miss) [4685.93] vulkan: 130455416 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1370 finishes (503 ms); 0 reads past queued releases (0 samples counts written on the GPU); 189475662 descriptor sets written, 71435192 reused; 86262863 draws kept the last one's shaders and pipeline (0 checked), 122096618 its targets [4685.93] vulkan: 312 shaders translated (106 ms), 387 pipelines made (67 from the cache, 2862 ms making, 1498 ms waited for), 1903 render targets made, 21128 texture uploads (8124 MB); 7 frames over 50 ms in the last 600, the slowest 116 ms [4685.93] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4685.93] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4681 of 14427 MB (4256 ours) [4685.93] vulkan: caches: 82 render targets (1276 MB, 4 parked), 459 textures (1532 MB), 6528 buffers (188 MB); 3657 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4685.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4685.93] vulkan: 28051325 rendering passes, 270004 clear commands, 4831555 attachments cleared and 162 left undefined by their load op [4685.93] vulkan: 25903 passes (35%) ended at renderer.c:214 [4685.93] vulkan: 20814 passes (28%) ended at buffer.c:2264 [4685.93] vulkan: 9334 passes (13%) ended at buffer.c:2168 [4685.93] vulkan: 7520 passes (10%) ended at render.c:232 [4685.93] vulkan: 4944 passes (7%) ended at dma.c:143 [4685.93] vulkan: 2436 passes (3%) ended at cmd.c:534 [4685.93] vulkan: 2222 passes (3%) ended at buffer.c:2096 [4685.93] vulkan: 558 passes (1%) ended at renderer.c:680 [4685.93] vulkan: GPU-owned guest memory landed for the CPU 159597 times, render targets written back for an engine 12 times [4686.56] perf: 55.2 frames a second over 5.0 s (270636 shown in all) [4691.58] perf: 55.4 frames a second over 5.0 s (270914 shown in all) [4692.28] vulkan: display: 599 frame intervals of 17.86 ms (deviation 4.72 ms, 1st to 99th percentile 16.56 to 33.48 ms), 39 held for other than 1 refresh; the game's frames went from release to present in 10.7 ms (3.6 to 18.1), on to the display in 23.1 ms (10.0 to 37.8), 33.8 ms in all (19.9 to 42.4) [4692.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4696.60] perf: 54.8 frames a second over 5.0 s (271189 shown in all) [4696.80] cpu: 600 presents in 10.87 s (55.2 fps): 40 of the game's threads ran 21.24 s on the host's processors (195% of one, 35.40 ms a present), the whole process 25.72 s (237%); the busiest: thread 80 'MainThread' 10.23 s, thread 87 'Job.Worker 1' 4.44 s, thread 86 'Job.Worker 0' 4.42 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.52 s [4696.80] cpu: in those 10.87 s, 190568 SVCs (17538 a second): 0x0b SleepThread 47992, 0x1b ArbitrateUnlock 46486, 0x1c WaitProcessWideKeyAtomic 43234, 0x1d SignalProcessWideKey 30502, 0x1a ArbitrateLock 12162, 0x21 SendSyncRequest 6698; 11942 calls the dispatch table had no code for (RtAPI.miss) [4696.80] vulkan: 130827762 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1373 finishes (505 ms); 0 reads past queued releases (0 samples counts written on the GPU); 190031264 descriptor sets written, 71624282 reused; 86502936 draws kept the last one's shaders and pipeline (0 checked), 122444055 its targets [4696.80] vulkan: 312 shaders translated (106 ms), 387 pipelines made (67 from the cache, 2862 ms making, 1498 ms waited for), 1911 render targets made, 21215 texture uploads (8149 MB); 4 frames over 50 ms in the last 600, the slowest 104 ms [4696.80] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4696.80] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4681 of 14427 MB (4256 ours) [4696.80] vulkan: caches: 87 render targets (1238 MB, 6 parked), 478 textures (1309 MB), 6972 buffers (221 MB); 3445 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4696.80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4696.80] vulkan: 28134199 rendering passes, 270604 clear commands, 4843739 attachments cleared and 162 left undefined by their load op [4696.80] vulkan: 28906 passes (35%) ended at renderer.c:214 [4696.80] vulkan: 23367 passes (28%) ended at buffer.c:2264 [4696.80] vulkan: 10677 passes (13%) ended at buffer.c:2168 [4696.80] vulkan: 8302 passes (10%) ended at render.c:232 [4696.80] vulkan: 5970 passes (7%) ended at dma.c:143 [4696.80] vulkan: 2460 passes (3%) ended at cmd.c:534 [4696.80] vulkan: 1765 passes (2%) ended at buffer.c:2096 [4696.80] vulkan: 852 passes (1%) ended at surface.c:160 [4696.80] vulkan: GPU-owned guest memory landed for the CPU 160019 times, render targets written back for an engine 12 times [4700.14] RomFS: reading mg_micaiah_thani.bundle (6.8 KB) [4700.14] RomFS: reading mg_mirsmabreath.bundle (5.9 KB) [4700.14] RomFS: reading magic_mirsmabreath_shoot.bundle (477.3 KB) [4700.15] RomFS: reading obscurite_03.bundle (519.7 KB) [4700.15] RomFS: reading obscurite_col.bundle (4.5 KB) [4700.15] RomFS: reading obscurite_light.bundle (3.0 KB) [4700.48] RomFS: reading hit_other_variant_dragon.bundle (145.2 KB) [4700.48] RomFS: reading uanim_fyd2dr-mg1_c000_damagehigh.bundle (72.9 KB) [4700.48] RomFS: reading uanim_fyd2dm-mg1_c707_damagehigh.bundle (23.0 KB) [4700.48] RomFS: reading uanim_fyd2dm-mg1_c707_damagemidb.bundle (21.6 KB) [4700.48] RomFS: reading uanim_fyd2dm-mg1_c707_damagemiddu.bundle (17.7 KB) [4700.49] RomFS: reading uanim_fyd2dr-mg1_c000_damagemidb.bundle (47.6 KB) [4700.50] RomFS: reading die_other_variant_dragon_00.bundle (133.3 KB) [4700.50] RomFS: reading die_other_variant_coat.bundle (285.4 KB) [4700.50] RomFS: reading die_other_variant_dragon_01.bundle (190.1 KB) [4700.50] RomFS: reading uanim_fyd2dm-mg1_c707_damagemidud.bundle (25.0 KB) [4700.50] RomFS: reading uanim_fyd2dm-mg1_c707_dieb.bundle (75.7 KB) [4700.50] RomFS: reading uanim_fyd2dr-mg1_c000_damagemidud.bundle (44.6 KB) [4700.50] RomFS: reading uanim_fyd2dr-mg1_c000_dieb.bundle (59.7 KB) [4700.52] RomFS: reading uanim_fyd2dr-mg1_c000_damagemiddu.bundle (46.5 KB) [4700.55] RomFS: reading mode_00.bundle (260.8 KB) [4701.61] perf: 51.8 frames a second over 5.0 s (271449 shown in all) [4703.00] RomFS: reading 319973883.wem (618.3 KB) [4703.43] vulkan: display: 599 frame intervals of 18.61 ms (deviation 7.52 ms, 1st to 99th percentile 16.58 to 33.53 ms), 56 held for other than 1 refresh; the game's frames went from release to present in 10.9 ms (4.3 to 14.1), on to the display in 22.2 ms (10.3 to 36.3), 33.1 ms in all (21.0 to 41.4) [4703.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4706.63] perf: 59.6 frames a second over 5.0 s (271748 shown in all) [4707.14] RomFS: reading V_CITRINICA_Arena_Name_02.bin (5.2 KB) [4707.14] RomFS: reading V_CITRINICA_Arena_Name_03.bin (3.5 KB) [4707.14] RomFS: reading V_CITRINICA_Arena_Name_04.bin (2.8 KB) [4707.14] RomFS: reading V_CITRINICA_Arena_Name_05.bin (2.7 KB) [4707.14] RomFS: reading V_CITRINICA_Attack_F_01.bin (0.8 KB) [4707.14] RomFS: reading V_CITRINICA_Attack_F_02.bin (0.9 KB) [4707.14] RomFS: reading V_CITRINICA_Attack_F_03.bin (0.9 KB) [4707.14] RomFS: reading V_CITRINICA_Attack_F_04.bin (0.9 KB) [4707.14] RomFS: reading V_CITRINICA_Attack_H_01.bin (1.0 KB) [4707.50] nvn: 271800 presents, 271800 submissions [4707.50] cpu: 600 presents in 10.70 s (56.1 fps): 44 of the game's threads ran 19.56 s on the host's processors (183% of one, 32.60 ms a present), the whole process 23.49 s (219%); the busiest: thread 80 'MainThread' 9.76 s, thread 87 'Job.Worker 1' 3.79 s, thread 86 'Job.Worker 0' 3.73 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.58 s [4707.50] cpu: in those 10.70 s, 267078 SVCs (24954 a second): 0x1b ArbitrateUnlock 74648, 0x1c WaitProcessWideKeyAtomic 59183, 0x0b SleepThread 49987, 0x1d SignalProcessWideKey 43050, 0x1a ArbitrateLock 28556, 0x21 SendSyncRequest 7057; 10773 calls the dispatch table had no code for (RtAPI.miss) [4707.50] vulkan: 131122389 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1376 finishes (506 ms); 0 reads past queued releases (0 samples counts written on the GPU); 190473360 descriptor sets written, 71771440 reused; 86682194 draws kept the last one's shaders and pipeline (0 checked), 122717242 its targets [4707.50] vulkan: 315 shaders translated (106 ms), 392 pipelines made (70 from the cache, 2883 ms making, 1518 ms waited for), 1915 render targets made, 21332 texture uploads (8178 MB); 2 frames over 50 ms in the last 600, the slowest 113 ms [4707.50] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4707.50] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4681 of 14427 MB (4256 ours) [4707.50] vulkan: caches: 80 render targets (1207 MB, 5 parked), 529 textures (1486 MB), 7044 buffers (378 MB); 3782 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4707.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4707.50] vulkan: 28200525 rendering passes, 271204 clear commands, 4855357 attachments cleared and 164 left undefined by their load op [4707.50] vulkan: 25426 passes (38%) ended at renderer.c:214 [4707.50] vulkan: 14102 passes (21%) ended at buffer.c:2264 [4707.50] vulkan: 9654 passes (15%) ended at buffer.c:2168 [4707.50] vulkan: 7840 passes (12%) ended at render.c:232 [4707.50] vulkan: 3554 passes (5%) ended at dma.c:143 [4707.50] vulkan: 2131 passes (3%) ended at cmd.c:534 [4707.50] vulkan: 1881 passes (3%) ended at buffer.c:2096 [4707.50] vulkan: 1238 passes (2%) ended at surface.c:160 [4707.50] vulkan: GPU-owned guest memory landed for the CPU 160341 times, render targets written back for an engine 12 times [4711.65] perf: 59.8 frames a second over 5.0 s (272048 shown in all) [4713.51] vulkan: display: 599 frame intervals of 16.83 ms (deviation 1.92 ms, 1st to 99th percentile 16.56 to 16.96 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (4.0 to 13.5), on to the display in 29.4 ms (15.4 to 37.9), 37.9 ms in all (24.3 to 41.8) [4713.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4716.65] perf: 56.0 frames a second over 5.0 s (272328 shown in all) [4717.95] cpu: 600 presents in 10.45 s (57.4 fps): 40 of the game's threads ran 20.03 s on the host's processors (192% of one, 33.39 ms a present), the whole process 23.91 s (229%); the busiest: thread 80 'MainThread' 9.15 s, thread 87 'Job.Worker 1' 4.48 s, thread 86 'Job.Worker 0' 4.43 s, thread 108 'UnityGfxDeviceWorker' 1.07 s, thread 116 'AK::EventManager' 0.65 s [4717.95] cpu: in those 10.45 s, 214923 SVCs (20566 a second): 0x1b ArbitrateUnlock 55356, 0x0b SleepThread 48884, 0x1c WaitProcessWideKeyAtomic 48004, 0x1d SignalProcessWideKey 35779, 0x1a ArbitrateLock 16984, 0x21 SendSyncRequest 6425; 5776 calls the dispatch table had no code for (RtAPI.miss) [4717.95] vulkan: 131462645 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1385 finishes (511 ms); 0 reads past queued releases (0 samples counts written on the GPU); 190979557 descriptor sets written, 71945757 reused; 86923316 draws kept the last one's shaders and pipeline (0 checked), 123040433 its targets [4717.95] vulkan: 315 shaders translated (106 ms), 394 pipelines made (72 from the cache, 2883 ms making, 1518 ms waited for), 1926 render targets made, 21454 texture uploads (8228 MB); 2 frames over 50 ms in the last 600, the slowest 84 ms [4717.95] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4717.95] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4681 of 14427 MB (4256 ours) [4717.95] vulkan: caches: 88 render targets (1219 MB, 6 parked), 533 textures (1586 MB), 6422 buffers (542 MB); 4027 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4717.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4717.95] vulkan: 28261340 rendering passes, 271804 clear commands, 4863932 attachments cleared and 164 left undefined by their load op [4717.95] vulkan: 19814 passes (33%) ended at renderer.c:214 [4717.95] vulkan: 16413 passes (27%) ended at buffer.c:2264 [4717.95] vulkan: 9875 passes (16%) ended at buffer.c:2168 [4717.95] vulkan: 6286 passes (10%) ended at render.c:232 [4717.95] vulkan: 3891 passes (6%) ended at dma.c:143 [4717.95] vulkan: 2090 passes (3%) ended at cmd.c:534 [4717.95] vulkan: 1526 passes (3%) ended at buffer.c:2096 [4717.95] vulkan: 601 passes (1%) ended at surface.c:160 [4717.95] vulkan: GPU-owned guest memory landed for the CPU 160716 times, render targets written back for an engine 12 times [4721.66] perf: 55.4 frames a second over 5.0 s (272606 shown in all) [4724.13] vulkan: display: 599 frame intervals of 17.72 ms (deviation 5.16 ms, 1st to 99th percentile 16.58 to 33.45 ms), 31 held for other than 1 refresh; the game's frames went from release to present in 10.2 ms (4.0 to 20.7), on to the display in 31.0 ms (9.6 to 45.9), 41.1 ms in all (21.2 to 50.0) [4724.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4726.68] perf: 55.8 frames a second over 5.0 s (272886 shown in all) [4728.72] cpu: 600 presents in 10.77 s (55.7 fps): 39 of the game's threads ran 19.03 s on the host's processors (177% of one, 31.72 ms a present), the whole process 23.27 s (216%); the busiest: thread 80 'MainThread' 9.23 s, thread 86 'Job.Worker 0' 3.91 s, thread 87 'Job.Worker 1' 3.83 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 116 'AK::EventManager' 0.42 s [4728.72] cpu: in those 10.77 s, 229856 SVCs (21348 a second): 0x1b ArbitrateUnlock 61226, 0x0b SleepThread 52964, 0x1c WaitProcessWideKeyAtomic 48996, 0x1d SignalProcessWideKey 35156, 0x1a ArbitrateLock 22317, 0x21 SendSyncRequest 7224; 13503 calls the dispatch table had no code for (RtAPI.miss) [4728.72] vulkan: 131841098 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1391 finishes (514 ms); 0 reads past queued releases (0 samples counts written on the GPU); 191537121 descriptor sets written, 72145099 reused; 87189697 draws kept the last one's shaders and pipeline (0 checked), 123395910 its targets [4728.72] vulkan: 315 shaders translated (106 ms), 394 pipelines made (72 from the cache, 2883 ms making, 1518 ms waited for), 1932 render targets made, 21538 texture uploads (8246 MB); 5 frames over 50 ms in the last 600, the slowest 118 ms [4728.72] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4728.72] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [4728.72] vulkan: caches: 89 render targets (1285 MB, 6 parked), 531 textures (1720 MB), 7000 buffers (370 MB); 4043 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4728.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4728.72] vulkan: 28337697 rendering passes, 272404 clear commands, 4875841 attachments cleared and 168 left undefined by their load op [4728.72] vulkan: 27338 passes (36%) ended at renderer.c:214 [4728.72] vulkan: 18032 passes (24%) ended at buffer.c:2264 [4728.72] vulkan: 12755 passes (17%) ended at buffer.c:2168 [4728.72] vulkan: 7822 passes (10%) ended at render.c:232 [4728.72] vulkan: 4702 passes (6%) ended at dma.c:143 [4728.72] vulkan: 2317 passes (3%) ended at cmd.c:534 [4728.72] vulkan: 2121 passes (3%) ended at buffer.c:2096 [4728.72] vulkan: 789 passes (1%) ended at surface.c:160 [4728.72] vulkan: GPU-owned guest memory landed for the CPU 161165 times, render targets written back for an engine 12 times [4731.70] perf: 58.0 frames a second over 5.0 s (273177 shown in all) [4734.66] vulkan: display: 599 frame intervals of 17.50 ms (deviation 5.12 ms, 1st to 99th percentile 16.56 to 33.48 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 7.3 ms (2.9 to 15.9), on to the display in 31.6 ms (10.0 to 40.7), 38.9 ms in all (20.6 to 44.6) [4734.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4736.71] perf: 59.6 frames a second over 5.0 s (273476 shown in all) [4738.77] nvn: 273600 presents, 273600 submissions [4738.77] cpu: 600 presents in 10.06 s (59.7 fps): 38 of the game's threads ran 12.69 s on the host's processors (126% of one, 21.15 ms a present), the whole process 15.10 s (150%); the busiest: thread 80 'MainThread' 6.48 s, thread 86 'Job.Worker 0' 2.33 s, thread 87 'Job.Worker 1' 2.32 s, thread 108 'UnityGfxDeviceWorker' 0.76 s, thread 116 'AK::EventManager' 0.65 s [4738.77] cpu: in those 10.06 s, 272078 SVCs (27056 a second): 0x1b ArbitrateUnlock 71522, 0x1c WaitProcessWideKeyAtomic 65252, 0x0b SleepThread 57980, 0x1d SignalProcessWideKey 48885, 0x1a ArbitrateLock 20160, 0x21 SendSyncRequest 6443; 15 calls the dispatch table had no code for (RtAPI.miss) [4738.77] vulkan: 131986702 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1394 finishes (516 ms); 0 reads past queued releases (0 samples counts written on the GPU); 191739610 descriptor sets written, 72233818 reused; 87277562 draws kept the last one's shaders and pipeline (0 checked), 123526678 its targets [4738.77] vulkan: 315 shaders translated (106 ms), 394 pipelines made (72 from the cache, 2883 ms making, 1518 ms waited for), 1935 render targets made, 21622 texture uploads (8257 MB); 2 frames over 50 ms in the last 600, the slowest 66 ms [4738.77] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4738.77] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [4738.77] vulkan: caches: 77 render targets (1185 MB, 4 parked), 429 textures (1365 MB), 7969 buffers (180 MB); 3377 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4738.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4738.77] vulkan: 28388064 rendering passes, 273004 clear commands, 4885866 attachments cleared and 168 left undefined by their load op [4738.77] vulkan: 18150 passes (36%) ended at renderer.c:214 [4738.77] vulkan: 15178 passes (30%) ended at buffer.c:2264 [4738.77] vulkan: 6566 passes (13%) ended at render.c:232 [4738.77] vulkan: 3515 passes (7%) ended at buffer.c:2168 [4738.77] vulkan: 2699 passes (5%) ended at dma.c:143 [4738.77] vulkan: 1801 passes (4%) ended at buffer.c:2096 [4738.77] vulkan: 1191 passes (2%) ended at cmd.c:534 [4738.77] vulkan: 611 passes (1%) ended at surface.c:160 [4738.77] vulkan: GPU-owned guest memory landed for the CPU 161306 times, render targets written back for an engine 12 times [4741.71] perf: 57.8 frames a second over 5.0 s (273765 shown in all) [4745.40] vulkan: display: 599 frame intervals of 17.64 ms (deviation 4.13 ms, 1st to 99th percentile 16.57 to 33.45 ms), 33 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (2.9 to 16.6), on to the display in 29.8 ms (10.2 to 45.3), 38.5 ms in all (18.7 to 50.0) [4745.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4746.71] perf: 55.2 frames a second over 5.0 s (274041 shown in all) [4749.70] cpu: 600 presents in 10.93 s (54.9 fps): 41 of the game's threads ran 20.74 s on the host's processors (190% of one, 34.57 ms a present), the whole process 24.96 s (228%); the busiest: thread 80 'MainThread' 10.14 s, thread 87 'Job.Worker 1' 4.39 s, thread 86 'Job.Worker 0' 4.36 s, thread 108 'UnityGfxDeviceWorker' 1.08 s, thread 116 'AK::EventManager' 0.40 s [4749.70] cpu: in those 10.93 s, 157673 SVCs (14422 a second): 0x1b ArbitrateUnlock 40334, 0x0b SleepThread 37868, 0x1c WaitProcessWideKeyAtomic 33920, 0x1d SignalProcessWideKey 24748, 0x1a ArbitrateLock 12146, 0x21 SendSyncRequest 6608; 11383 calls the dispatch table had no code for (RtAPI.miss) [4749.70] vulkan: 132380644 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1400 finishes (518 ms); 0 reads past queued releases (0 samples counts written on the GPU); 192313810 descriptor sets written, 72447502 reused; 87565659 draws kept the last one's shaders and pipeline (0 checked), 123900624 its targets [4749.70] vulkan: 315 shaders translated (106 ms), 394 pipelines made (72 from the cache, 2883 ms making, 1518 ms waited for), 1946 render targets made, 21727 texture uploads (8277 MB); 3 frames over 50 ms in the last 600, the slowest 111 ms [4749.70] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4749.70] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [4749.70] vulkan: caches: 85 render targets (1165 MB, 6 parked), 417 textures (1344 MB), 6093 buffers (270 MB); 3439 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4749.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4749.70] vulkan: 28464518 rendering passes, 273604 clear commands, 4894629 attachments cleared and 168 left undefined by their load op [4749.70] vulkan: 24372 passes (32%) ended at buffer.c:2264 [4749.70] vulkan: 22608 passes (30%) ended at renderer.c:214 [4749.70] vulkan: 11840 passes (15%) ended at buffer.c:2168 [4749.70] vulkan: 6718 passes (9%) ended at dma.c:143 [4749.70] vulkan: 6595 passes (9%) ended at render.c:232 [4749.70] vulkan: 2280 passes (3%) ended at cmd.c:534 [4749.70] vulkan: 1191 passes (2%) ended at buffer.c:2096 [4749.70] vulkan: 510 passes (1%) ended at renderer.c:680 [4749.70] vulkan: GPU-owned guest memory landed for the CPU 161919 times, render targets written back for an engine 12 times [4751.73] perf: 53.6 frames a second over 5.0 s (274310 shown in all) [4756.25] vulkan: display: 599 frame intervals of 17.92 ms (deviation 6.08 ms, 1st to 99th percentile 16.56 to 49.92 ms), 34 held for other than 1 refresh; the game's frames went from release to present in 10.6 ms (4.5 to 16.3), on to the display in 25.0 ms (10.5 to 36.8), 35.6 ms in all (21.0 to 42.4) [4756.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4756.75] perf: 57.0 frames a second over 5.0 s (274596 shown in all) [4760.13] cpu: 600 presents in 10.42 s (57.6 fps): 38 of the game's threads ran 17.73 s on the host's processors (170% of one, 29.56 ms a present), the whole process 21.30 s (204%); the busiest: thread 80 'MainThread' 8.90 s, thread 86 'Job.Worker 0' 3.40 s, thread 87 'Job.Worker 1' 3.39 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.53 s [4760.13] cpu: in those 10.42 s, 283888 SVCs (27235 a second): 0x1b ArbitrateUnlock 76403, 0x1c WaitProcessWideKeyAtomic 64356, 0x0b SleepThread 60492, 0x1d SignalProcessWideKey 46381, 0x1a ArbitrateLock 27418, 0x21 SendSyncRequest 6958; 10771 calls the dispatch table had no code for (RtAPI.miss) [4760.13] vulkan: 132694115 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1403 finishes (519 ms); 0 reads past queued releases (0 samples counts written on the GPU); 192783370 descriptor sets written, 72604884 reused; 87768383 draws kept the last one's shaders and pipeline (0 checked), 124195967 its targets [4760.13] vulkan: 315 shaders translated (106 ms), 394 pipelines made (72 from the cache, 2883 ms making, 1518 ms waited for), 1947 render targets made, 21813 texture uploads (8296 MB); 2 frames over 50 ms in the last 600, the slowest 113 ms [4760.13] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4760.13] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [4760.13] vulkan: caches: 78 render targets (1149 MB, 4 parked), 419 textures (1362 MB), 5909 buffers (342 MB); 3511 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4760.13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4760.13] vulkan: 28529970 rendering passes, 274204 clear commands, 4905333 attachments cleared and 170 left undefined by their load op [4760.13] vulkan: 22113 passes (34%) ended at renderer.c:214 [4760.13] vulkan: 15239 passes (23%) ended at buffer.c:2264 [4760.13] vulkan: 12407 passes (19%) ended at buffer.c:2168 [4760.13] vulkan: 7219 passes (11%) ended at render.c:232 [4760.13] vulkan: 2738 passes (4%) ended at dma.c:143 [4760.13] vulkan: 2103 passes (3%) ended at buffer.c:2096 [4760.13] vulkan: 2070 passes (3%) ended at cmd.c:534 [4760.13] vulkan: 1139 passes (2%) ended at surface.c:160 [4760.13] vulkan: GPU-owned guest memory landed for the CPU 162304 times, render targets written back for an engine 12 times [4761.75] perf: 58.8 frames a second over 5.0 s (274890 shown in all) [4766.53] vulkan: display: 599 frame intervals of 17.17 ms (deviation 3.00 ms, 1st to 99th percentile 16.56 to 33.43 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 10.7 ms (3.7 to 18.7), on to the display in 27.5 ms (10.6 to 39.0), 38.2 ms in all (24.4 to 45.7) [4766.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4766.76] perf: 57.6 frames a second over 5.0 s (275179 shown in all) [4770.48] nvn: 275400 presents, 275400 submissions [4770.49] cpu: 600 presents in 10.36 s (57.9 fps): 39 of the game's threads ran 20.83 s on the host's processors (201% of one, 34.71 ms a present), the whole process 25.06 s (242%); the busiest: thread 80 'MainThread' 9.41 s, thread 87 'Job.Worker 1' 4.86 s, thread 86 'Job.Worker 0' 4.75 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.32 s [4770.49] cpu: in those 10.36 s, 148890 SVCs (14373 a second): 0x1b ArbitrateUnlock 37551, 0x0b SleepThread 36454, 0x1c WaitProcessWideKeyAtomic 31763, 0x1d SignalProcessWideKey 23219, 0x1a ArbitrateLock 11449, 0x21 SendSyncRequest 6543; 6671 calls the dispatch table had no code for (RtAPI.miss) [4770.49] vulkan: 133088982 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1415 finishes (525 ms); 0 reads past queued releases (0 samples counts written on the GPU); 193361248 descriptor sets written, 72816740 reused; 88046261 draws kept the last one's shaders and pipeline (0 checked), 124569324 its targets [4770.49] vulkan: 315 shaders translated (106 ms), 394 pipelines made (72 from the cache, 2883 ms making, 1518 ms waited for), 1955 render targets made, 21873 texture uploads (8324 MB); 2 frames over 50 ms in the last 600, the slowest 67 ms [4770.49] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4770.49] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [4770.49] vulkan: caches: 86 render targets (1199 MB, 6 parked), 428 textures (1640 MB), 6730 buffers (262 MB); 3764 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4770.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4770.49] vulkan: 28609069 rendering passes, 274804 clear commands, 4915312 attachments cleared and 170 left undefined by their load op [4770.49] vulkan: 25417 passes (32%) ended at buffer.c:2264 [4770.49] vulkan: 24901 passes (31%) ended at renderer.c:214 [4770.49] vulkan: 10561 passes (13%) ended at buffer.c:2168 [4770.49] vulkan: 7074 passes (9%) ended at render.c:232 [4770.49] vulkan: 5954 passes (8%) ended at dma.c:143 [4770.49] vulkan: 2401 passes (3%) ended at cmd.c:534 [4770.49] vulkan: 1821 passes (2%) ended at buffer.c:2096 [4770.49] vulkan: 523 passes (1%) ended at renderer.c:680 [4770.49] vulkan: GPU-owned guest memory landed for the CPU 162714 times, render targets written back for an engine 12 times [4771.76] perf: 58.0 frames a second over 5.0 s (275469 shown in all) [4776.75] vulkan: display: 599 frame intervals of 17.06 ms (deviation 3.46 ms, 1st to 99th percentile 16.57 to 33.36 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 10.2 ms (6.1 to 16.3), on to the display in 30.5 ms (10.9 to 43.8), 40.6 ms in all (23.0 to 50.0) [4776.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4776.76] perf: 59.2 frames a second over 5.0 s (275765 shown in all) [4780.87] cpu: 600 presents in 10.38 s (57.8 fps): 38 of the game's threads ran 21.35 s on the host's processors (206% of one, 35.59 ms a present), the whole process 25.88 s (249%); the busiest: thread 80 'MainThread' 9.68 s, thread 86 'Job.Worker 0' 4.88 s, thread 87 'Job.Worker 1' 4.86 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.37 s [4780.87] cpu: in those 10.38 s, 146251 SVCs (14086 a second): 0x1b ArbitrateUnlock 38163, 0x0b SleepThread 34383, 0x1c WaitProcessWideKeyAtomic 30400, 0x1d SignalProcessWideKey 22118, 0x1a ArbitrateLock 12845, 0x21 SendSyncRequest 6472; 10778 calls the dispatch table had no code for (RtAPI.miss) [4780.87] vulkan: 133517776 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1418 finishes (526 ms); 0 reads past queued releases (0 samples counts written on the GPU); 193991514 descriptor sets written, 73044062 reused; 88343504 draws kept the last one's shaders and pipeline (0 checked), 124974511 its targets [4780.87] vulkan: 315 shaders translated (106 ms), 394 pipelines made (72 from the cache, 2883 ms making, 1518 ms waited for), 1955 render targets made, 21894 texture uploads (8335 MB); 2 frames over 50 ms in the last 600, the slowest 69 ms [4780.87] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4780.87] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [4780.87] vulkan: caches: 86 render targets (1199 MB, 6 parked), 335 textures (1292 MB), 5525 buffers (160 MB); 3297 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4780.87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4780.87] vulkan: 28691236 rendering passes, 275404 clear commands, 4926451 attachments cleared and 170 left undefined by their load op [4780.87] vulkan: 27649 passes (34%) ended at renderer.c:214 [4780.87] vulkan: 23950 passes (29%) ended at buffer.c:2264 [4780.87] vulkan: 10659 passes (13%) ended at buffer.c:2168 [4780.87] vulkan: 7631 passes (9%) ended at render.c:232 [4780.87] vulkan: 6684 passes (8%) ended at dma.c:143 [4780.87] vulkan: 2685 passes (3%) ended at cmd.c:534 [4780.87] vulkan: 1739 passes (2%) ended at buffer.c:2096 [4780.87] vulkan: 600 passes (1%) ended at renderer.c:680 [4780.87] vulkan: GPU-owned guest memory landed for the CPU 163108 times, render targets written back for an engine 12 times [4781.76] perf: 56.6 frames a second over 5.0 s (276048 shown in all) [4786.78] perf: 57.8 frames a second over 5.0 s (276338 shown in all) [4787.38] vulkan: display: 599 frame intervals of 17.47 ms (deviation 4.05 ms, 1st to 99th percentile 16.57 to 33.37 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 11.2 ms (6.1 to 19.2), on to the display in 26.6 ms (9.6 to 43.7), 37.8 ms in all (21.5 to 50.0) [4787.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4791.40] cpu: 600 presents in 10.53 s (57.0 fps): 39 of the game's threads ran 19.91 s on the host's processors (189% of one, 33.19 ms a present), the whole process 24.40 s (232%); the busiest: thread 80 'MainThread' 9.55 s, thread 87 'Job.Worker 1' 4.34 s, thread 86 'Job.Worker 0' 4.22 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.38 s [4791.40] cpu: in those 10.53 s, 153416 SVCs (14569 a second): 0x1b ArbitrateUnlock 38677, 0x0b SleepThread 37164, 0x1c WaitProcessWideKeyAtomic 33478, 0x1d SignalProcessWideKey 24199, 0x1a ArbitrateLock 10778, 0x21 SendSyncRequest 6553; 11915 calls the dispatch table had no code for (RtAPI.miss) [4791.40] vulkan: 133904686 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1437 finishes (532 ms); 0 reads past queued releases (0 samples counts written on the GPU); 194559559 descriptor sets written, 73249837 reused; 88599873 draws kept the last one's shaders and pipeline (0 checked), 125337037 its targets [4791.40] vulkan: 315 shaders translated (106 ms), 394 pipelines made (72 from the cache, 2883 ms making, 1518 ms waited for), 1972 render targets made, 21957 texture uploads (8366 MB); 4 frames over 50 ms in the last 600, the slowest 104 ms [4791.40] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4791.40] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [4791.40] vulkan: caches: 97 render targets (1128 MB, 5 parked), 346 textures (1144 MB), 5062 buffers (167 MB); 3113 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4791.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4791.40] vulkan: 28780213 rendering passes, 276004 clear commands, 4938040 attachments cleared and 170 left undefined by their load op [4791.40] vulkan: 28613 passes (32%) ended at renderer.c:214 [4791.40] vulkan: 28113 passes (32%) ended at buffer.c:2264 [4791.40] vulkan: 11844 passes (13%) ended at buffer.c:2168 [4791.40] vulkan: 7860 passes (9%) ended at render.c:232 [4791.40] vulkan: 7049 passes (8%) ended at dma.c:143 [4791.40] vulkan: 2465 passes (3%) ended at cmd.c:534 [4791.40] vulkan: 1874 passes (2%) ended at buffer.c:2096 [4791.40] vulkan: 585 passes (1%) ended at surface.c:160 [4791.40] vulkan: GPU-owned guest memory landed for the CPU 163778 times, render targets written back for an engine 12 times [4791.78] perf: 56.6 frames a second over 5.0 s (276621 shown in all) [4796.80] perf: 53.6 frames a second over 5.0 s (276890 shown in all) [4798.35] vulkan: display: 599 frame intervals of 18.31 ms (deviation 7.38 ms, 1st to 99th percentile 16.31 to 50.16 ms), 42 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (3.8 to 15.9), on to the display in 25.9 ms (11.5 to 42.6), 35.8 ms in all (21.8 to 55.8) [4798.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4801.80] perf: 55.6 frames a second over 5.0 s (277168 shown in all) [4802.37] nvn: 277200 presents, 277200 submissions [4802.37] cpu: 600 presents in 10.97 s (54.7 fps): 39 of the game's threads ran 20.51 s on the host's processors (187% of one, 34.19 ms a present), the whole process 24.28 s (221%); the busiest: thread 80 'MainThread' 10.20 s, thread 87 'Job.Worker 1' 4.07 s, thread 86 'Job.Worker 0' 3.99 s, thread 108 'UnityGfxDeviceWorker' 1.19 s, thread 116 'AK::EventManager' 0.63 s [4802.37] cpu: in those 10.97 s, 256745 SVCs (23403 a second): 0x1b ArbitrateUnlock 70414, 0x1c WaitProcessWideKeyAtomic 54625, 0x0b SleepThread 54159, 0x1d SignalProcessWideKey 39411, 0x1a ArbitrateLock 28184, 0x21 SendSyncRequest 7304; 12570 calls the dispatch table had no code for (RtAPI.miss) [4802.37] vulkan: 134162172 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1443 finishes (535 ms); 0 reads past queued releases (0 samples counts written on the GPU); 194945918 descriptor sets written, 73378450 reused; 88749194 draws kept the last one's shaders and pipeline (0 checked), 125574907 its targets [4802.37] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 1984 render targets made, 22115 texture uploads (8420 MB); 4 frames over 50 ms in the last 600, the slowest 109 ms [4802.37] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4802.37] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [4802.37] vulkan: caches: 100 render targets (1233 MB, 5 parked), 485 textures (1635 MB), 7297 buffers (213 MB); 3763 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4802.37] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4802.37] vulkan: 28851627 rendering passes, 276604 clear commands, 4948849 attachments cleared and 172 left undefined by their load op [4802.37] vulkan: 23559 passes (33%) ended at renderer.c:214 [4802.37] vulkan: 19203 passes (27%) ended at buffer.c:2264 [4802.37] vulkan: 11447 passes (16%) ended at buffer.c:2168 [4802.37] vulkan: 7266 passes (10%) ended at render.c:232 [4802.37] vulkan: 3941 passes (6%) ended at dma.c:143 [4802.37] vulkan: 2505 passes (4%) ended at buffer.c:2096 [4802.37] vulkan: 2057 passes (3%) ended at cmd.c:534 [4802.37] vulkan: 882 passes (1%) ended at surface.c:160 [4802.37] vulkan: GPU-owned guest memory landed for the CPU 164281 times, render targets written back for an engine 12 times [4806.80] perf: 56.4 frames a second over 5.0 s (277450 shown in all) [4809.06] vulkan: display: 599 frame intervals of 17.89 ms (deviation 5.89 ms, 1st to 99th percentile 16.56 to 33.53 ms), 34 held for other than 1 refresh; the game's frames went from release to present in 11.4 ms (3.8 to 19.6), on to the display in 26.1 ms (11.1 to 43.5), 37.5 ms in all (23.8 to 50.0) [4809.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4811.80] perf: 50.8 frames a second over 5.0 s (277704 shown in all) [4813.56] cpu: 600 presents in 11.19 s (53.6 fps): 39 of the game's threads ran 22.51 s on the host's processors (201% of one, 37.52 ms a present), the whole process 27.11 s (242%); the busiest: thread 80 'MainThread' 10.66 s, thread 87 'Job.Worker 1' 4.78 s, thread 86 'Job.Worker 0' 4.72 s, thread 108 'UnityGfxDeviceWorker' 1.42 s, thread 116 'AK::EventManager' 0.48 s [4813.56] cpu: in those 11.19 s, 211586 SVCs (18910 a second): 0x1b ArbitrateUnlock 56915, 0x0b SleepThread 48603, 0x1c WaitProcessWideKeyAtomic 43131, 0x1d SignalProcessWideKey 29156, 0x1a ArbitrateLock 23864, 0x21 SendSyncRequest 7286; 19957 calls the dispatch table had no code for (RtAPI.miss) [4813.56] vulkan: 134528587 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1446 finishes (536 ms); 0 reads past queued releases (0 samples counts written on the GPU); 195489107 descriptor sets written, 73568091 reused; 88981929 draws kept the last one's shaders and pipeline (0 checked), 125917239 its targets [4813.56] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 1988 render targets made, 22203 texture uploads (8458 MB); 6 frames over 50 ms in the last 600, the slowest 108 ms [4813.56] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4813.56] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [4813.56] vulkan: caches: 80 render targets (1157 MB, 3 parked), 529 textures (1833 MB), 7356 buffers (285 MB); 3959 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4813.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4813.56] vulkan: 28940427 rendering passes, 277204 clear commands, 4961075 attachments cleared and 174 left undefined by their load op [4813.56] vulkan: 28641 passes (32%) ended at renderer.c:214 [4813.56] vulkan: 27400 passes (31%) ended at buffer.c:2264 [4813.56] vulkan: 12391 passes (14%) ended at buffer.c:2168 [4813.56] vulkan: 8148 passes (9%) ended at render.c:232 [4813.56] vulkan: 5657 passes (6%) ended at dma.c:143 [4813.56] vulkan: 2667 passes (3%) ended at buffer.c:2096 [4813.56] vulkan: 2663 passes (3%) ended at cmd.c:534 [4813.56] vulkan: 633 passes (1%) ended at surface.c:160 [4813.56] vulkan: GPU-owned guest memory landed for the CPU 165041 times, render targets written back for an engine 12 times [4816.81] perf: 56.6 frames a second over 5.0 s (277988 shown in all) [4820.08] vulkan: display: 598 frame intervals of 18.31 ms (deviation 5.99 ms, 1st to 99th percentile 16.56 to 33.63 ms), 51 held for other than 1 refresh; the game's frames went from release to present in 10.7 ms (3.8 to 15.7), on to the display in 24.3 ms (11.4 to 38.2), 35.0 ms in all (21.5 to 42.5) [4820.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4821.83] perf: 56.6 frames a second over 5.0 s (278272 shown in all) [4824.03] cpu: 600 presents in 10.47 s (57.3 fps): 38 of the game's threads ran 20.20 s on the host's processors (193% of one, 33.66 ms a present), the whole process 24.06 s (230%); the busiest: thread 80 'MainThread' 9.50 s, thread 86 'Job.Worker 0' 4.36 s, thread 87 'Job.Worker 1' 4.29 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.56 s [4824.03] cpu: in those 10.47 s, 222073 SVCs (21208 a second): 0x1b ArbitrateUnlock 57137, 0x0b SleepThread 52271, 0x1c WaitProcessWideKeyAtomic 51013, 0x1d SignalProcessWideKey 36093, 0x1a ArbitrateLock 17174, 0x21 SendSyncRequest 6491; 3982 calls the dispatch table had no code for (RtAPI.miss) [4824.03] vulkan: 134865381 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1452 finishes (539 ms); 0 reads past queued releases (0 samples counts written on the GPU); 195988795 descriptor sets written, 73741991 reused; 89211500 draws kept the last one's shaders and pipeline (0 checked), 126235047 its targets [4824.03] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 1996 render targets made, 22259 texture uploads (8471 MB); 3 frames over 50 ms in the last 600, the slowest 70 ms [4824.03] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4824.03] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [4824.03] vulkan: caches: 86 render targets (1153 MB, 5 parked), 444 textures (1642 MB), 7131 buffers (311 MB); 3784 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4824.03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4824.03] vulkan: 29012411 rendering passes, 277804 clear commands, 4970780 attachments cleared and 174 left undefined by their load op [4824.03] vulkan: 22206 passes (31%) ended at renderer.c:214 [4824.03] vulkan: 21551 passes (30%) ended at buffer.c:2264 [4824.03] vulkan: 11497 passes (16%) ended at buffer.c:2168 [4824.03] vulkan: 6899 passes (10%) ended at render.c:232 [4824.03] vulkan: 4053 passes (6%) ended at dma.c:143 [4824.03] vulkan: 2660 passes (4%) ended at buffer.c:2096 [4824.03] vulkan: 2157 passes (3%) ended at cmd.c:534 [4824.03] vulkan: 669 passes (1%) ended at surface.c:160 [4824.03] vulkan: GPU-owned guest memory landed for the CPU 165277 times, render targets written back for an engine 12 times [4826.83] perf: 55.4 frames a second over 5.0 s (278549 shown in all) [4830.85] vulkan: display: 599 frame intervals of 17.97 ms (deviation 7.50 ms, 1st to 99th percentile 16.56 to 50.02 ms), 31 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (4.1 to 21.3), on to the display in 27.6 ms (10.6 to 41.6), 36.7 ms in all (21.4 to 49.7) [4830.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4831.85] perf: 56.8 frames a second over 5.0 s (278834 shown in all) [4834.61] nvn: 279000 presents, 279000 submissions [4834.61] cpu: 600 presents in 10.58 s (56.7 fps): 45 of the game's threads ran 16.72 s on the host's processors (158% of one, 27.86 ms a present), the whole process 19.92 s (188%); the busiest: thread 80 'MainThread' 8.56 s, thread 87 'Job.Worker 1' 3.16 s, thread 86 'Job.Worker 0' 3.15 s, thread 108 'UnityGfxDeviceWorker' 0.90 s, thread 116 'AK::EventManager' 0.43 s [4834.61] cpu: in those 10.58 s, 249724 SVCs (23598 a second): 0x1b ArbitrateUnlock 69901, 0x1c WaitProcessWideKeyAtomic 53703, 0x0b SleepThread 46923, 0x1d SignalProcessWideKey 39717, 0x1a ArbitrateLock 26907, 0x21 SendSyncRequest 7154; 43683 calls the dispatch table had no code for (RtAPI.miss) [4834.61] vulkan: 135107211 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1455 finishes (540 ms); 0 reads past queued releases (0 samples counts written on the GPU); 196341050 descriptor sets written, 73873396 reused; 89366910 draws kept the last one's shaders and pipeline (0 checked), 126459904 its targets [4834.61] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2001 render targets made, 22393 texture uploads (8519 MB); 4 frames over 50 ms in the last 600, the slowest 141 ms [4834.61] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4834.61] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [4834.61] vulkan: caches: 82 render targets (1188 MB, 5 parked), 531 textures (1770 MB), 6806 buffers (415 MB); 4082 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4834.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4834.61] vulkan: 29075035 rendering passes, 278404 clear commands, 4979478 attachments cleared and 176 left undefined by their load op [4834.61] vulkan: 20021 passes (32%) ended at buffer.c:2264 [4834.61] vulkan: 19568 passes (31%) ended at renderer.c:214 [4834.61] vulkan: 9124 passes (15%) ended at buffer.c:2168 [4834.61] vulkan: 6384 passes (10%) ended at render.c:232 [4834.61] vulkan: 3268 passes (5%) ended at dma.c:143 [4834.61] vulkan: 1726 passes (3%) ended at cmd.c:534 [4834.61] vulkan: 1471 passes (2%) ended at buffer.c:2096 [4834.61] vulkan: 604 passes (1%) ended at surface.c:160 [4834.61] vulkan: GPU-owned guest memory landed for the CPU 165468 times, render targets written back for an engine 12 times [4836.86] perf: 59.6 frames a second over 5.0 s (279133 shown in all) [4840.86] vulkan: display: 599 frame intervals of 16.72 ms (deviation 1.37 ms, 1st to 99th percentile 16.56 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 6.5 ms (3.7 to 8.8), on to the display in 34.9 ms (26.3 to 38.3), 41.4 ms in all (33.5 to 43.4) [4840.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4841.86] perf: 59.6 frames a second over 5.0 s (279431 shown in all) [4844.71] cpu: 600 presents in 10.10 s (59.4 fps): 38 of the game's threads ran 13.93 s on the host's processors (138% of one, 23.22 ms a present), the whole process 16.66 s (165%); the busiest: thread 80 'MainThread' 7.34 s, thread 87 'Job.Worker 1' 2.46 s, thread 86 'Job.Worker 0' 2.45 s, thread 108 'UnityGfxDeviceWorker' 0.90 s, thread 116 'AK::EventManager' 0.39 s [4844.71] cpu: in those 10.10 s, 290338 SVCs (28759 a second): 0x1b ArbitrateUnlock 74700, 0x1c WaitProcessWideKeyAtomic 69501, 0x0b SleepThread 66538, 0x1d SignalProcessWideKey 53660, 0x1a ArbitrateLock 17621, 0x21 SendSyncRequest 6472; 92825 calls the dispatch table had no code for (RtAPI.miss) [4844.71] vulkan: 135297184 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1463 finishes (543 ms); 0 reads past queued releases (0 samples counts written on the GPU); 196617503 descriptor sets written, 73976889 reused; 89484477 draws kept the last one's shaders and pipeline (0 checked), 126631586 its targets [4844.71] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2016 render targets made, 22399 texture uploads (8529 MB); 2 frames over 50 ms in the last 600, the slowest 63 ms [4844.71] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4844.71] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [4844.71] vulkan: caches: 78 render targets (1079 MB, 6 parked), 413 textures (1307 MB), 5325 buffers (317 MB); 3374 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4844.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4844.71] vulkan: 29131048 rendering passes, 279004 clear commands, 4989287 attachments cleared and 177 left undefined by their load op [4844.71] vulkan: 21082 passes (38%) ended at renderer.c:214 [4844.71] vulkan: 15963 passes (28%) ended at buffer.c:2264 [4844.71] vulkan: 6246 passes (11%) ended at render.c:232 [4844.71] vulkan: 6067 passes (11%) ended at buffer.c:2168 [4844.71] vulkan: 1953 passes (3%) ended at surface.c:160 [4844.71] vulkan: 1934 passes (3%) ended at dma.c:143 [4844.71] vulkan: 1542 passes (3%) ended at cmd.c:534 [4844.71] vulkan: 829 passes (1%) ended at buffer.c:2096 [4844.71] vulkan: GPU-owned guest memory landed for the CPU 165676 times, render targets written back for an engine 14 times [4846.86] perf: 59.6 frames a second over 5.0 s (279729 shown in all) [4850.91] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.67 ms, 1st to 99th percentile 16.56 to 16.93 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 5.5 ms (3.4 to 8.9), on to the display in 37.9 ms (18.3 to 40.5), 43.4 ms in all (27.1 to 45.2) [4850.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4851.86] perf: 60.0 frames a second over 5.0 s (280029 shown in all) [4854.71] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 11.33 s on the host's processors (113% of one, 18.89 ms a present), the whole process 13.80 s (138%); the busiest: thread 80 'MainThread' 5.52 s, thread 87 'Job.Worker 1' 2.05 s, thread 86 'Job.Worker 0' 2.04 s, thread 108 'UnityGfxDeviceWorker' 0.71 s, thread 129 'Thread_0x0000000008414690' 0.47 s [4854.71] cpu: in those 10.00 s, 211144 SVCs (21108 a second): 0x0b SleepThread 63054, 0x1b ArbitrateUnlock 48996, 0x1c WaitProcessWideKeyAtomic 46491, 0x1d SignalProcessWideKey 33703, 0x1a ArbitrateLock 10691, 0x21 SendSyncRequest 6389; 344422 calls the dispatch table had no code for (RtAPI.miss) [4854.71] vulkan: 135541098 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1463 finishes (543 ms); 0 reads past queued releases (0 samples counts written on the GPU); 196958101 descriptor sets written, 74124119 reused; 89669485 draws kept the last one's shaders and pipeline (0 checked), 126859887 its targets [4854.71] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2016 render targets made, 22424 texture uploads (8533 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [4854.71] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4854.71] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [4854.71] vulkan: caches: 76 render targets (1046 MB, 5 parked), 345 textures (1094 MB), 3860 buffers (96 MB); 2897 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4854.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4854.71] vulkan: 29179342 rendering passes, 279604 clear commands, 4995287 attachments cleared and 177 left undefined by their load op [4854.71] vulkan: 18824 passes (39%) ended at buffer.c:2264 [4854.71] vulkan: 16200 passes (34%) ended at renderer.c:214 [4854.71] vulkan: 5257 passes (11%) ended at render.c:232 [4854.71] vulkan: 3998 passes (8%) ended at buffer.c:2168 [4854.71] vulkan: 1385 passes (3%) ended at dma.c:143 [4854.71] vulkan: 1364 passes (3%) ended at cmd.c:534 [4854.71] vulkan: 697 passes (1%) ended at buffer.c:2096 [4854.71] vulkan: 557 passes (1%) ended at renderer.c:680 [4854.71] vulkan: GPU-owned guest memory landed for the CPU 165713 times, render targets written back for an engine 14 times [4855.22] RomFS: reading uwep_lc04.bundle (169.5 KB) [4855.57] RomFS: reading uanim_drg0am-sw1_c000_attackcm.bundle (159.7 KB) [4855.58] RomFS: reading uanim_pcf1af-lc1_c450_attack5.bundle (147.9 KB) [4855.58] RomFS: reading uanim_com0af-lc1_c000_evasionr.bundle (67.2 KB) [4855.58] RomFS: reading uanim_pcf0af-lc1_c450_attackc.bundle (244.8 KB) [4855.58] RomFS: reading uanim_com0af-lc1_c000_guard.bundle (61.3 KB) [4855.58] RomFS: reading uanim_enb0af-sw1_c000_attackt.bundle (151.7 KB) [4855.58] RomFS: reading uanim_pcf1af-lc1_c450_attack5.bundle (9.0 KB) [4855.58] RomFS: reading uanim_pcf1af-lc1_c450_attackc.bundle (15.8 KB) [4855.59] RomFS: reading uanim_pcf1af-lc1_c450_attackc.bundle (289.9 KB) [4855.60] RomFS: reading uanim_com0af-lc1_c000_parryl.bundle (70.6 KB) [4856.85] RomFS: reading V_E004_BT12_006.bin (5.5 KB) [4856.85] RomFS: reading V_E004_BT12_007.bin (7.0 KB) [4856.85] RomFS: reading V_E004_BT12_008.bin (2.6 KB) [4856.85] RomFS: reading V_E004_BT12_008a.bin (2.6 KB) [4856.85] RomFS: reading V_E004_BT12_008b.bin (2.6 KB) [4856.85] RomFS: reading V_E004_BT13_001.bin (7.4 KB) [4856.85] RomFS: reading V_E004_BT13_002.bin (10.7 KB) [4856.88] perf: 55.0 frames a second over 5.0 s (280305 shown in all) [4861.61] vulkan: display: 599 frame intervals of 17.86 ms (deviation 4.83 ms, 1st to 99th percentile 16.31 to 33.55 ms), 39 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (3.7 to 16.0), on to the display in 34.1 ms (13.0 to 46.1), 43.8 ms in all (21.5 to 59.3) [4861.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4861.88] perf: 56.2 frames a second over 5.0 s (280586 shown in all) [4865.64] nvn: 280800 presents, 280800 submissions [4865.64] cpu: 600 presents in 10.93 s (54.9 fps): 38 of the game's threads ran 22.05 s on the host's processors (202% of one, 36.76 ms a present), the whole process 26.78 s (245%); the busiest: thread 80 'MainThread' 10.17 s, thread 87 'Job.Worker 1' 4.76 s, thread 86 'Job.Worker 0' 4.73 s, thread 108 'UnityGfxDeviceWorker' 1.65 s, thread 116 'AK::EventManager' 0.37 s [4865.64] cpu: in those 10.93 s, 361061 SVCs (33037 a second): 0x0b SleepThread 107447, 0x1b ArbitrateUnlock 88096, 0x1c WaitProcessWideKeyAtomic 72707, 0x1d SignalProcessWideKey 52507, 0x1a ArbitrateLock 30913, 0x21 SendSyncRequest 7421; 16140 calls the dispatch table had no code for (RtAPI.miss) [4865.64] vulkan: 135984161 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1463 finishes (543 ms); 0 reads past queued releases (0 samples counts written on the GPU); 197635881 descriptor sets written, 74332465 reused; 89961311 draws kept the last one's shaders and pipeline (0 checked), 127282002 its targets [4865.64] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2032 render targets made, 22535 texture uploads (8566 MB); 3 frames over 50 ms in the last 600, the slowest 68 ms [4865.64] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4865.64] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [4865.64] vulkan: caches: 81 render targets (1123 MB, 0 parked), 365 textures (1206 MB), 4859 buffers (89 MB); 3079 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4865.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4865.64] vulkan: 29267942 rendering passes, 280204 clear commands, 5007304 attachments cleared and 180 left undefined by their load op [4865.64] vulkan: 30142 passes (34%) ended at buffer.c:2264 [4865.64] vulkan: 24307 passes (27%) ended at renderer.c:214 [4865.64] vulkan: 15148 passes (17%) ended at buffer.c:2168 [4865.64] vulkan: 6514 passes (7%) ended at render.c:232 [4865.64] vulkan: 4202 passes (5%) ended at buffer.c:2096 [4865.64] vulkan: 3514 passes (4%) ended at surface.c:160 [4865.64] vulkan: 2897 passes (3%) ended at cmd.c:534 [4865.64] vulkan: 1268 passes (1%) ended at dma.c:143 [4865.64] vulkan: GPU-owned guest memory landed for the CPU 166054 times, render targets written back for an engine 14 times [4866.90] perf: 56.8 frames a second over 5.0 s (280871 shown in all) [4868.21] RomFS: reading V_E004_BT13_003.bin (5.2 KB) [4868.21] RomFS: reading V_E004_BT13_004.bin (11.2 KB) [4871.91] perf: 56.6 frames a second over 5.0 s (281155 shown in all) [4872.16] vulkan: display: 599 frame intervals of 17.61 ms (deviation 3.86 ms, 1st to 99th percentile 16.56 to 33.44 ms), 34 held for other than 1 refresh; the game's frames went from release to present in 13.4 ms (7.2 to 15.4), on to the display in 21.6 ms (12.0 to 32.0), 35.0 ms in all (25.0 to 45.8) [4872.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4876.41] cpu: 600 presents in 10.77 s (55.7 fps): 38 of the game's threads ran 22.56 s on the host's processors (209% of one, 37.60 ms a present), the whole process 27.37 s (254%); the busiest: thread 80 'MainThread' 10.18 s, thread 87 'Job.Worker 1' 5.02 s, thread 86 'Job.Worker 0' 4.91 s, thread 108 'UnityGfxDeviceWorker' 1.78 s, thread 116 'AK::EventManager' 0.34 s [4876.41] cpu: in those 10.77 s, 335840 SVCs (31175 a second): 0x0b SleepThread 105444, 0x1b ArbitrateUnlock 77240, 0x1c WaitProcessWideKeyAtomic 72022, 0x1d SignalProcessWideKey 51869, 0x1a ArbitrateLock 20712, 0x21 SendSyncRequest 6637; 11 calls the dispatch table had no code for (RtAPI.miss) [4876.41] vulkan: 136446295 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1463 finishes (543 ms); 0 reads past queued releases (0 samples counts written on the GPU); 198345178 descriptor sets written, 74547436 reused; 90260335 draws kept the last one's shaders and pipeline (0 checked), 127722533 its targets [4876.41] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2032 render targets made, 22538 texture uploads (8568 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [4876.41] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4876.41] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [4876.41] vulkan: caches: 81 render targets (1123 MB, 0 parked), 216 textures (1100 MB), 3583 buffers (77 MB); 2947 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4876.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4876.41] vulkan: 29356731 rendering passes, 280804 clear commands, 5019904 attachments cleared and 180 left undefined by their load op [4876.41] vulkan: 30754 passes (35%) ended at buffer.c:2264 [4876.41] vulkan: 25200 passes (28%) ended at renderer.c:214 [4876.41] vulkan: 13354 passes (15%) ended at buffer.c:2168 [4876.41] vulkan: 6588 passes (7%) ended at render.c:232 [4876.41] vulkan: 4683 passes (5%) ended at buffer.c:2096 [4876.41] vulkan: 3874 passes (4%) ended at surface.c:160 [4876.41] vulkan: 3000 passes (3%) ended at cmd.c:534 [4876.41] vulkan: 733 passes (1%) ended at dma.c:143 [4876.41] vulkan: GPU-owned guest memory landed for the CPU 166200 times, render targets written back for an engine 14 times [4876.93] perf: 54.6 frames a second over 5.0 s (281429 shown in all) [4881.95] perf: 56.4 frames a second over 5.0 s (281712 shown in all) [4882.93] vulkan: display: 599 frame intervals of 17.97 ms (deviation 4.59 ms, 1st to 99th percentile 16.56 to 33.50 ms), 46 held for other than 1 refresh; the game's frames went from release to present in 13.4 ms (7.1 to 15.4), on to the display in 20.0 ms (10.9 to 28.8), 33.4 ms in all (23.1 to 42.4) [4882.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4883.90] RomFS: reading aoc_info_c855.bundle (8.5 KB) [4883.90] RomFS: reading tanim_c001_left.bundle (21.2 KB) [4883.90] RomFS: reading aoc_info_c859.bundle (8.5 KB) [4883.90] RomFS: reading aoc_talk_c000.bundle (5.0 KB) [4884.60] RomFS: reading V_E004_BT13_004_F.bin (8.4 KB) [4884.60] RomFS: reading V_E004_BT13_005.bin (10.0 KB) [4886.95] perf: 53.4 frames a second over 5.0 s (281979 shown in all) [4887.33] cpu: 600 presents in 10.91 s (55.0 fps): 38 of the game's threads ran 22.85 s on the host's processors (209% of one, 38.08 ms a present), the whole process 27.68 s (254%); the busiest: thread 80 'MainThread' 10.31 s, thread 86 'Job.Worker 0' 5.16 s, thread 87 'Job.Worker 1' 5.12 s, thread 108 'UnityGfxDeviceWorker' 1.78 s, thread 116 'AK::EventManager' 0.35 s [4887.33] cpu: in those 10.91 s, 340562 SVCs (31202 a second): 0x0b SleepThread 108517, 0x1b ArbitrateUnlock 77788, 0x1c WaitProcessWideKeyAtomic 72886, 0x1d SignalProcessWideKey 52521, 0x1a ArbitrateLock 20397, 0x21 SendSyncRequest 6523; 22 calls the dispatch table had no code for (RtAPI.miss) [4887.33] vulkan: 136915458 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1463 finishes (543 ms); 0 reads past queued releases (0 samples counts written on the GPU); 199067626 descriptor sets written, 74763314 reused; 90561608 draws kept the last one's shaders and pipeline (0 checked), 128168226 its targets [4887.33] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2034 render targets made, 22538 texture uploads (8568 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms [4887.33] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4887.33] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [4887.33] vulkan: caches: 83 render targets (1146 MB, 1 parked), 216 textures (1100 MB), 3361 buffers (87 MB); 2979 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4887.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4887.33] vulkan: 29451607 rendering passes, 281404 clear commands, 5033354 attachments cleared and 181 left undefined by their load op [4887.33] vulkan: 31100 passes (33%) ended at buffer.c:2264 [4887.33] vulkan: 27070 passes (29%) ended at renderer.c:214 [4887.33] vulkan: 16341 passes (17%) ended at buffer.c:2168 [4887.33] vulkan: 6578 passes (7%) ended at render.c:232 [4887.33] vulkan: 4835 passes (5%) ended at surface.c:160 [4887.33] vulkan: 4752 passes (5%) ended at buffer.c:2096 [4887.33] vulkan: 3000 passes (3%) ended at cmd.c:534 [4887.33] vulkan: 600 passes (1%) ended at renderer.c:680 [4887.33] vulkan: GPU-owned guest memory landed for the CPU 166262 times, render targets written back for an engine 14 times [4891.96] perf: 52.6 frames a second over 5.0 s (282243 shown in all) [4894.31] vulkan: display: 599 frame intervals of 19.00 ms (deviation 5.80 ms, 1st to 99th percentile 16.56 to 33.50 ms), 84 held for other than 1 refresh; the game's frames went from release to present in 13.7 ms (7.5 to 16.6), on to the display in 20.8 ms (12.0 to 29.9), 34.5 ms in all (23.7 to 44.2) [4894.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4895.77] RomFS: reading V_E004_BT13_006.bin (11.8 KB) [4895.77] RomFS: reading V_E004_BT13_007.bin (17.1 KB) [4896.98] perf: 52.2 frames a second over 5.0 s (282505 shown in all) [4898.81] nvn: 282600 presents, 282600 submissions [4898.81] cpu: 600 presents in 11.49 s (52.2 fps): 38 of the game's threads ran 24.35 s on the host's processors (212% of one, 40.58 ms a present), the whole process 29.47 s (257%); the busiest: thread 80 'MainThread' 10.85 s, thread 87 'Job.Worker 1' 5.63 s, thread 86 'Job.Worker 0' 5.61 s, thread 108 'UnityGfxDeviceWorker' 1.76 s, thread 116 'AK::EventManager' 0.37 s [4898.81] cpu: in those 11.49 s, 366022 SVCs (31868 a second): 0x0b SleepThread 125071, 0x1b ArbitrateUnlock 80744, 0x1c WaitProcessWideKeyAtomic 75923, 0x1d SignalProcessWideKey 54426, 0x1a ArbitrateLock 21298, 0x21 SendSyncRequest 6558; 5 calls the dispatch table had no code for (RtAPI.miss) [4898.81] vulkan: 137409535 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1463 finishes (543 ms); 0 reads past queued releases (0 samples counts written on the GPU); 199830144 descriptor sets written, 74988950 reused; 90869093 draws kept the last one's shaders and pipeline (0 checked), 128634103 its targets [4898.81] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2034 render targets made, 22538 texture uploads (8568 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [4898.81] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4898.81] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [4898.81] vulkan: caches: 83 render targets (1146 MB, 1 parked), 213 textures (1096 MB), 3312 buffers (85 MB); 2973 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4898.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4898.81] vulkan: 29547833 rendering passes, 282004 clear commands, 5048954 attachments cleared and 181 left undefined by their load op [4898.81] vulkan: 31800 passes (33%) ended at renderer.c:214 [4898.81] vulkan: 30450 passes (32%) ended at buffer.c:2264 [4898.81] vulkan: 10817 passes (11%) ended at buffer.c:2168 [4898.81] vulkan: 6948 passes (7%) ended at surface.c:160 [4898.81] vulkan: 6593 passes (7%) ended at render.c:232 [4898.81] vulkan: 5288 passes (5%) ended at buffer.c:2096 [4898.81] vulkan: 3130 passes (3%) ended at cmd.c:534 [4898.81] vulkan: 600 passes (1%) ended at renderer.c:680 [4898.81] vulkan: GPU-owned guest memory landed for the CPU 166414 times, render targets written back for an engine 14 times [4902.00] perf: 51.4 frames a second over 5.0 s (282763 shown in all) [4906.00] vulkan: display: 599 frame intervals of 19.50 ms (deviation 6.26 ms, 1st to 99th percentile 16.56 to 33.51 ms), 102 held for other than 1 refresh; the game's frames went from release to present in 13.5 ms (7.3 to 16.3), on to the display in 20.4 ms (11.9 to 29.2), 33.8 ms in all (21.5 to 43.9) [4906.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4907.01] perf: 50.4 frames a second over 5.0 s (283016 shown in all) [4910.64] cpu: 600 presents in 11.83 s (50.7 fps): 38 of the game's threads ran 24.94 s on the host's processors (211% of one, 41.56 ms a present), the whole process 30.05 s (254%); the busiest: thread 80 'MainThread' 11.01 s, thread 87 'Job.Worker 1' 5.68 s, thread 86 'Job.Worker 0' 5.63 s, thread 108 'UnityGfxDeviceWorker' 1.80 s, thread 116 'AK::EventManager' 0.40 s [4910.64] cpu: in those 11.83 s, 356028 SVCs (30105 a second): 0x0b SleepThread 112232, 0x1b ArbitrateUnlock 81699, 0x1c WaitProcessWideKeyAtomic 76260, 0x1d SignalProcessWideKey 55188, 0x1a ArbitrateLock 21960, 0x21 SendSyncRequest 6647; 14 calls the dispatch table had no code for (RtAPI.miss) [4910.64] vulkan: 137905770 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1463 finishes (543 ms); 0 reads past queued releases (0 samples counts written on the GPU); 200594673 descriptor sets written, 75216891 reused; 91177235 draws kept the last one's shaders and pipeline (0 checked), 129102135 its targets [4910.64] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2034 render targets made, 22541 texture uploads (8570 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [4910.64] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4910.64] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [4910.64] vulkan: caches: 83 render targets (1146 MB, 1 parked), 216 textures (1100 MB), 2782 buffers (71 MB); 2963 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4910.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4910.64] vulkan: 29645135 rendering passes, 282604 clear commands, 5064554 attachments cleared and 181 left undefined by their load op [4910.64] vulkan: 31800 passes (33%) ended at renderer.c:214 [4910.64] vulkan: 30140 passes (31%) ended at buffer.c:2264 [4910.64] vulkan: 12300 passes (13%) ended at buffer.c:2168 [4910.64] vulkan: 6747 passes (7%) ended at surface.c:160 [4910.64] vulkan: 6595 passes (7%) ended at render.c:232 [4910.64] vulkan: 5299 passes (5%) ended at buffer.c:2096 [4910.64] vulkan: 3133 passes (3%) ended at cmd.c:534 [4910.64] vulkan: 685 passes (1%) ended at dma.c:143 [4910.64] vulkan: GPU-owned guest memory landed for the CPU 166560 times, render targets written back for an engine 14 times [4912.01] perf: 50.4 frames a second over 5.0 s (283268 shown in all) [4917.01] perf: 50.0 frames a second over 5.0 s (283518 shown in all) [4917.95] vulkan: display: 599 frame intervals of 19.95 ms (deviation 6.70 ms, 1st to 99th percentile 16.57 to 33.51 ms), 117 held for other than 1 refresh; the game's frames went from release to present in 13.9 ms (8.0 to 16.6), on to the display in 20.9 ms (12.1 to 29.9), 34.8 ms in all (23.1 to 45.0) [4917.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4922.03] perf: 50.0 frames a second over 5.0 s (283769 shown in all) [4922.65] cpu: 600 presents in 12.01 s (50.0 fps): 38 of the game's threads ran 25.08 s on the host's processors (209% of one, 41.80 ms a present), the whole process 30.47 s (254%); the busiest: thread 80 'MainThread' 11.26 s, thread 86 'Job.Worker 0' 5.74 s, thread 87 'Job.Worker 1' 5.74 s, thread 108 'UnityGfxDeviceWorker' 1.82 s, thread 116 'AK::EventManager' 0.38 s [4922.65] cpu: in those 12.01 s, 351322 SVCs (29260 a second): 0x0b SleepThread 108831, 0x1b ArbitrateUnlock 81136, 0x1c WaitProcessWideKeyAtomic 76203, 0x1d SignalProcessWideKey 55506, 0x1a ArbitrateLock 20932, 0x21 SendSyncRequest 6648; 0 calls the dispatch table had no code for (RtAPI.miss) [4922.65] vulkan: 138411341 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1463 finishes (543 ms); 0 reads past queued releases (0 samples counts written on the GPU); 201368122 descriptor sets written, 75454584 reused; 91485032 draws kept the last one's shaders and pipeline (0 checked), 129579506 its targets [4922.65] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2034 render targets made, 22541 texture uploads (8570 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [4922.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4922.65] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [4922.65] vulkan: caches: 83 render targets (1146 MB, 1 parked), 216 textures (1100 MB), 2842 buffers (50 MB); 2942 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4922.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4922.65] vulkan: 29741945 rendering passes, 283204 clear commands, 5080154 attachments cleared and 181 left undefined by their load op [4922.65] vulkan: 31800 passes (33%) ended at renderer.c:214 [4922.65] vulkan: 30050 passes (31%) ended at buffer.c:2264 [4922.65] vulkan: 12350 passes (13%) ended at buffer.c:2168 [4922.65] vulkan: 6589 passes (7%) ended at render.c:232 [4922.65] vulkan: 5778 passes (6%) ended at surface.c:160 [4922.65] vulkan: 5285 passes (5%) ended at buffer.c:2096 [4922.65] vulkan: 3260 passes (3%) ended at cmd.c:534 [4922.65] vulkan: 1098 passes (1%) ended at dma.c:143 [4922.65] vulkan: GPU-owned guest memory landed for the CPU 166854 times, render targets written back for an engine 14 times [4927.03] perf: 50.4 frames a second over 5.0 s (284021 shown in all) [4929.85] vulkan: display: 599 frame intervals of 19.87 ms (deviation 6.56 ms, 1st to 99th percentile 16.57 to 33.52 ms), 115 held for other than 1 refresh; the game's frames went from release to present in 13.9 ms (8.0 to 16.9), on to the display in 21.1 ms (11.9 to 30.3), 35.0 ms in all (24.4 to 45.2) [4929.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4931.87] RomFS: reading V_E004_BT14_001.bin (8.9 KB) [4931.87] RomFS: reading V_E004_BT14_002.bin (6.8 KB) [4932.03] perf: 50.6 frames a second over 5.0 s (284274 shown in all) [4934.44] nvn: 284400 presents, 284400 submissions [4934.45] cpu: 600 presents in 11.80 s (50.9 fps): 38 of the game's threads ran 24.93 s on the host's processors (211% of one, 41.55 ms a present), the whole process 30.23 s (256%); the busiest: thread 80 'MainThread' 11.11 s, thread 86 'Job.Worker 0' 5.72 s, thread 87 'Job.Worker 1' 5.70 s, thread 108 'UnityGfxDeviceWorker' 1.80 s, thread 116 'AK::EventManager' 0.37 s [4934.45] cpu: in those 11.80 s, 344279 SVCs (29180 a second): 0x0b SleepThread 103543, 0x1b ArbitrateUnlock 80516, 0x1c WaitProcessWideKeyAtomic 75528, 0x1d SignalProcessWideKey 54837, 0x1a ArbitrateLock 21211, 0x21 SendSyncRequest 6608; 8 calls the dispatch table had no code for (RtAPI.miss) [4934.45] vulkan: 138913715 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1463 finishes (543 ms); 0 reads past queued releases (0 samples counts written on the GPU); 202138459 descriptor sets written, 75688995 reused; 91792964 draws kept the last one's shaders and pipeline (0 checked), 130053678 its targets [4934.45] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2034 render targets made, 22543 texture uploads (8572 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [4934.45] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4934.45] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [4934.45] vulkan: caches: 83 render targets (1146 MB, 1 parked), 216 textures (1100 MB), 2601 buffers (37 MB); 2929 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4934.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4934.45] vulkan: 29840084 rendering passes, 283804 clear commands, 5095754 attachments cleared and 181 left undefined by their load op [4934.45] vulkan: 31800 passes (32%) ended at renderer.c:214 [4934.45] vulkan: 29755 passes (30%) ended at buffer.c:2264 [4934.45] vulkan: 13752 passes (14%) ended at buffer.c:2168 [4934.45] vulkan: 6586 passes (7%) ended at render.c:232 [4934.45] vulkan: 6113 passes (6%) ended at surface.c:160 [4934.45] vulkan: 5302 passes (5%) ended at buffer.c:2096 [4934.45] vulkan: 3238 passes (3%) ended at cmd.c:534 [4934.45] vulkan: 991 passes (1%) ended at dma.c:143 [4934.45] vulkan: GPU-owned guest memory landed for the CPU 167194 times, render targets written back for an engine 14 times [4937.03] perf: 52.4 frames a second over 5.0 s (284536 shown in all) [4941.33] vulkan: display: 599 frame intervals of 19.17 ms (deviation 5.94 ms, 1st to 99th percentile 16.56 to 33.49 ms), 90 held for other than 1 refresh; the game's frames went from release to present in 13.7 ms (8.4 to 16.3), on to the display in 20.2 ms (11.6 to 29.1), 33.9 ms in all (23.5 to 44.0) [4941.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4942.05] perf: 52.6 frames a second over 5.0 s (284800 shown in all) [4945.85] cpu: 600 presents in 11.40 s (52.6 fps): 38 of the game's threads ran 24.29 s on the host's processors (213% of one, 40.48 ms a present), the whole process 29.44 s (258%); the busiest: thread 80 'MainThread' 10.80 s, thread 86 'Job.Worker 0' 5.59 s, thread 87 'Job.Worker 1' 5.58 s, thread 108 'UnityGfxDeviceWorker' 1.81 s, thread 116 'AK::EventManager' 0.37 s [4945.85] cpu: in those 11.40 s, 374710 SVCs (32856 a second): 0x0b SleepThread 132665, 0x1b ArbitrateUnlock 81160, 0x1c WaitProcessWideKeyAtomic 76104, 0x1d SignalProcessWideKey 53977, 0x1a ArbitrateLock 22254, 0x21 SendSyncRequest 6556; 0 calls the dispatch table had no code for (RtAPI.miss) [4945.85] vulkan: 139407794 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1463 finishes (543 ms); 0 reads past queued releases (0 samples counts written on the GPU); 202901007 descriptor sets written, 75914605 reused; 92100789 draws kept the last one's shaders and pipeline (0 checked), 130519557 its targets [4945.85] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2034 render targets made, 22543 texture uploads (8572 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [4945.85] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4945.85] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [4945.85] vulkan: caches: 83 render targets (1146 MB, 1 parked), 216 textures (1100 MB), 2600 buffers (39 MB); 2931 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4945.85] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4945.85] vulkan: 29936098 rendering passes, 284404 clear commands, 5111354 attachments cleared and 181 left undefined by their load op [4945.85] vulkan: 31800 passes (33%) ended at renderer.c:214 [4945.85] vulkan: 29094 passes (30%) ended at buffer.c:2264 [4945.85] vulkan: 11914 passes (12%) ended at buffer.c:2168 [4945.85] vulkan: 6944 passes (7%) ended at surface.c:160 [4945.85] vulkan: 6586 passes (7%) ended at render.c:232 [4945.85] vulkan: 5334 passes (6%) ended at buffer.c:2096 [4945.85] vulkan: 3142 passes (3%) ended at cmd.c:534 [4945.85] vulkan: 600 passes (1%) ended at renderer.c:680 [4945.85] vulkan: GPU-owned guest memory landed for the CPU 167342 times, render targets written back for an engine 14 times [4947.06] perf: 51.0 frames a second over 5.0 s (285056 shown in all) [4952.08] perf: 55.2 frames a second over 5.0 s (285333 shown in all) [4952.73] vulkan: display: 599 frame intervals of 18.92 ms (deviation 6.88 ms, 1st to 99th percentile 16.56 to 33.53 ms), 75 held for other than 1 refresh; the game's frames went from release to present in 12.2 ms (4.3 to 16.2), on to the display in 21.8 ms (12.2 to 35.1), 34.0 ms in all (21.3 to 43.9) [4952.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4956.61] cpu: 600 presents in 10.76 s (55.8 fps): 38 of the game's threads ran 18.32 s on the host's processors (170% of one, 30.53 ms a present), the whole process 21.98 s (204%); the busiest: thread 80 'MainThread' 9.01 s, thread 87 'Job.Worker 1' 3.65 s, thread 86 'Job.Worker 0' 3.64 s, thread 108 'UnityGfxDeviceWorker' 1.14 s, thread 116 'AK::EventManager' 0.53 s [4956.61] cpu: in those 10.76 s, 256573 SVCs (23850 a second): 0x0b SleepThread 65769, 0x1b ArbitrateUnlock 64017, 0x1c WaitProcessWideKeyAtomic 59286, 0x1d SignalProcessWideKey 42444, 0x1a ArbitrateLock 16601, 0x21 SendSyncRequest 6540; 56523 calls the dispatch table had no code for (RtAPI.miss) [4956.61] vulkan: 139724737 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1469 finishes (545 ms); 0 reads past queued releases (0 samples counts written on the GPU); 203367349 descriptor sets written, 76082149 reused; 92313553 draws kept the last one's shaders and pipeline (0 checked), 130820579 its targets [4956.61] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2034 render targets made, 22768 texture uploads (8601 MB); 2 frames over 50 ms in the last 600, the slowest 110 ms [4956.61] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4956.61] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [4956.61] vulkan: caches: 81 render targets (1123 MB, 0 parked), 438 textures (1331 MB), 5399 buffers (347 MB); 3461 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4956.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4956.61] vulkan: 30007288 rendering passes, 285004 clear commands, 5119677 attachments cleared and 181 left undefined by their load op [4956.61] vulkan: 25260 passes (35%) ended at buffer.c:2264 [4956.61] vulkan: 18130 passes (25%) ended at renderer.c:214 [4956.61] vulkan: 13326 passes (19%) ended at buffer.c:2168 [4956.61] vulkan: 5999 passes (8%) ended at render.c:232 [4956.61] vulkan: 2622 passes (4%) ended at buffer.c:2096 [4956.61] vulkan: 2384 passes (3%) ended at dma.c:143 [4956.61] vulkan: 2147 passes (3%) ended at cmd.c:534 [4956.61] vulkan: 868 passes (1%) ended at surface.c:160 [4956.61] vulkan: GPU-owned guest memory landed for the CPU 167557 times, render targets written back for an engine 14 times [4957.10] perf: 59.0 frames a second over 5.0 s (285629 shown in all) [4962.10] perf: 56.8 frames a second over 5.0 s (285913 shown in all) [4963.02] vulkan: display: 599 frame intervals of 17.17 ms (deviation 7.39 ms, 1st to 99th percentile 16.56 to 16.95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 5.8 ms (4.0 to 8.7), on to the display in 38.2 ms (24.5 to 41.4), 44.0 ms in all (30.5 to 45.8) [4963.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4967.10] perf: 55.6 frames a second over 5.0 s (286191 shown in all) [4967.25] nvn: 286200 presents, 286200 submissions [4967.26] cpu: 600 presents in 10.65 s (56.3 fps): 38 of the game's threads ran 14.97 s on the host's processors (141% of one, 24.95 ms a present), the whole process 18.11 s (170%); the busiest: thread 80 'MainThread' 7.69 s, thread 87 'Job.Worker 1' 2.83 s, thread 86 'Job.Worker 0' 2.81 s, thread 108 'UnityGfxDeviceWorker' 0.81 s, thread 116 'AK::EventManager' 0.38 s [4967.26] cpu: in those 10.65 s, 204504 SVCs (19198 a second): 0x0b SleepThread 54714, 0x1b ArbitrateUnlock 51463, 0x1c WaitProcessWideKeyAtomic 42603, 0x1d SignalProcessWideKey 30574, 0x1a ArbitrateLock 16440, 0x21 SendSyncRequest 6806; 41448 calls the dispatch table had no code for (RtAPI.miss) [4967.26] vulkan: 140039724 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1472 finishes (546 ms); 0 reads past queued releases (0 samples counts written on the GPU); 203818249 descriptor sets written, 76261223 reused; 92547004 draws kept the last one's shaders and pipeline (0 checked), 131119601 its targets [4967.26] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2054 render targets made, 22824 texture uploads (8636 MB); 4 frames over 50 ms in the last 600, the slowest 179 ms [4967.26] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4967.26] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [4967.26] vulkan: caches: 88 render targets (1165 MB, 3 parked), 485 textures (1474 MB), 7545 buffers (378 MB); 3709 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4967.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4967.26] vulkan: 30064668 rendering passes, 285604 clear commands, 5125875 attachments cleared and 183 left undefined by their load op [4967.26] vulkan: 21100 passes (37%) ended at buffer.c:2264 [4967.26] vulkan: 16633 passes (29%) ended at renderer.c:214 [4967.26] vulkan: 7521 passes (13%) ended at buffer.c:2168 [4967.26] vulkan: 5416 passes (9%) ended at render.c:232 [4967.26] vulkan: 3541 passes (6%) ended at dma.c:143 [4967.26] vulkan: 1646 passes (3%) ended at cmd.c:534 [4967.26] vulkan: 1016 passes (2%) ended at buffer.c:2096 [4967.26] vulkan: 451 passes (1%) ended at renderer.c:680 [4967.26] vulkan: GPU-owned guest memory landed for the CPU 167828 times, render targets written back for an engine 14 times [4972.11] perf: 42.5 frames a second over 5.0 s (286404 shown in all) [4975.60] vulkan: display: 599 frame intervals of 21.01 ms (deviation 13.29 ms, 1st to 99th percentile 16.56 to 83.30 ms), 80 held for other than 1 refresh; the game's frames went from release to present in 8.4 ms (5.5 to 22.6), on to the display in 24.6 ms (9.2 to 37.5), 33.0 ms in all (16.3 to 44.2) [4975.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4977.11] perf: 48.2 frames a second over 5.0 s (286645 shown in all) [4979.95] cpu: 600 presents in 12.69 s (47.3 fps): 40 of the game's threads ran 18.77 s on the host's processors (148% of one, 31.28 ms a present), the whole process 22.45 s (177%); the busiest: thread 80 'MainThread' 11.47 s, thread 86 'Job.Worker 0' 2.89 s, thread 87 'Job.Worker 1' 2.86 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.38 s [4979.95] cpu: in those 12.69 s, 183696 SVCs (14479 a second): 0x1c WaitProcessWideKeyAtomic 44869, 0x1b ArbitrateUnlock 44805, 0x0b SleepThread 43294, 0x1d SignalProcessWideKey 33673, 0x21 SendSyncRequest 7114, 0x1a ArbitrateLock 6745; 1131516 calls the dispatch table had no code for (RtAPI.miss) [4979.95] vulkan: 140387412 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1472 finishes (546 ms); 0 reads past queued releases (0 samples counts written on the GPU); 204315994 descriptor sets written, 76458854 reused; 92801342 draws kept the last one's shaders and pipeline (0 checked), 131450602 its targets [4979.95] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2054 render targets made, 22844 texture uploads (8637 MB); 41 frames over 50 ms in the last 600, the slowest 152 ms [4979.95] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4979.95] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4681 of 14427 MB (4256 ours) [4979.95] vulkan: caches: 86 render targets (1103 MB, 3 parked), 331 textures (985 MB), 6211 buffers (204 MB); 2953 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4979.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4979.95] vulkan: 30131648 rendering passes, 286204 clear commands, 5131875 attachments cleared and 183 left undefined by their load op [4979.95] vulkan: 26531 passes (40%) ended at buffer.c:2264 [4979.95] vulkan: 17499 passes (26%) ended at renderer.c:214 [4979.95] vulkan: 10700 passes (16%) ended at buffer.c:2168 [4979.95] vulkan: 5007 passes (7%) ended at render.c:232 [4979.95] vulkan: 4198 passes (6%) ended at dma.c:143 [4979.95] vulkan: 1826 passes (3%) ended at cmd.c:534 [4979.95] vulkan: 1086 passes (2%) ended at buffer.c:2096 [4979.95] vulkan: 86 passes (0%) ended at surface.c:160 [4979.95] vulkan: GPU-owned guest memory landed for the CPU 168262 times, render targets written back for an engine 14 times [4982.11] perf: 54.2 frames a second over 5.0 s (286916 shown in all) [4986.45] vulkan: display: 599 frame intervals of 18.11 ms (deviation 9.82 ms, 1st to 99th percentile 16.58 to 83.26 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (7.1 to 14.1), on to the display in 25.4 ms (10.0 to 34.8), 34.0 ms in all (18.4 to 42.3) [4986.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4987.13] perf: 57.0 frames a second over 5.0 s (287202 shown in all) [4990.61] cpu: 600 presents in 10.66 s (56.3 fps): 38 of the game's threads ran 20.01 s on the host's processors (188% of one, 33.36 ms a present), the whole process 24.17 s (227%); the busiest: thread 80 'MainThread' 9.68 s, thread 87 'Job.Worker 1' 4.45 s, thread 86 'Job.Worker 0' 4.32 s, thread 108 'UnityGfxDeviceWorker' 1.08 s, thread 116 'AK::EventManager' 0.30 s [4990.61] cpu: in those 10.66 s, 143466 SVCs (13456 a second): 0x1b ArbitrateUnlock 36188, 0x1c WaitProcessWideKeyAtomic 33569, 0x0b SleepThread 32360, 0x1d SignalProcessWideKey 25224, 0x1a ArbitrateLock 7653, 0x21 SendSyncRequest 6566; 91376 calls the dispatch table had no code for (RtAPI.miss) [4990.61] vulkan: 140784606 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1476 finishes (547 ms); 0 reads past queued releases (0 samples counts written on the GPU); 204881396 descriptor sets written, 76687840 reused; 93081556 draws kept the last one's shaders and pipeline (0 checked), 131829391 its targets [4990.61] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2074 render targets made, 22911 texture uploads (8669 MB); 4 frames over 50 ms in the last 600, the slowest 129 ms [4990.61] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [4990.61] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4681 of 14427 MB (4256 ours) [4990.61] vulkan: caches: 92 render targets (1142 MB, 2 parked), 309 textures (1114 MB), 6957 buffers (146 MB); 3062 of 14427 MB in use as they count it, 0 MB freed for the budget so far [4990.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4990.61] vulkan: 30205353 rendering passes, 286804 clear commands, 5139441 attachments cleared and 183 left undefined by their load op [4990.61] vulkan: 26902 passes (36%) ended at buffer.c:2264 [4990.61] vulkan: 20442 passes (28%) ended at renderer.c:214 [4990.61] vulkan: 11159 passes (15%) ended at buffer.c:2168 [4990.61] vulkan: 5678 passes (8%) ended at dma.c:143 [4990.61] vulkan: 5436 passes (7%) ended at render.c:232 [4990.61] vulkan: 2175 passes (3%) ended at cmd.c:534 [4990.61] vulkan: 1453 passes (2%) ended at buffer.c:2096 [4990.61] vulkan: 261 passes (0%) ended at renderer.c:680 [4990.61] vulkan: GPU-owned guest memory landed for the CPU 168628 times, render targets written back for an engine 14 times [4992.13] perf: 56.8 frames a second over 5.0 s (287486 shown in all) [4997.15] perf: 53.4 frames a second over 5.0 s (287754 shown in all) [4997.48] vulkan: display: 599 frame intervals of 18.14 ms (deviation 5.01 ms, 1st to 99th percentile 16.56 to 33.51 ms), 50 held for other than 1 refresh; the game's frames went from release to present in 12.6 ms (8.9 to 16.5), on to the display in 19.8 ms (10.7 to 28.3), 32.4 ms in all (21.9 to 42.1) [4997.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5001.60] nvn: 288000 presents, 288000 submissions [5001.60] cpu: 600 presents in 10.99 s (54.6 fps): 38 of the game's threads ran 23.34 s on the host's processors (212% of one, 38.90 ms a present), the whole process 27.78 s (253%); the busiest: thread 80 'MainThread' 10.17 s, thread 87 'Job.Worker 1' 5.54 s, thread 86 'Job.Worker 0' 5.54 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.38 s [5001.60] cpu: in those 10.99 s, 179319 SVCs (16309 a second): 0x1b ArbitrateUnlock 47045, 0x0b SleepThread 42696, 0x1c WaitProcessWideKeyAtomic 35934, 0x1d SignalProcessWideKey 26618, 0x1a ArbitrateLock 17898, 0x21 SendSyncRequest 7154; 12592 calls the dispatch table had no code for (RtAPI.miss) [5001.60] vulkan: 141217822 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1476 finishes (547 ms); 0 reads past queued releases (0 samples counts written on the GPU); 205501692 descriptor sets written, 76933976 reused; 93379785 draws kept the last one's shaders and pipeline (0 checked), 132238778 its targets [5001.60] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2079 render targets made, 23028 texture uploads (8697 MB); 1 frames over 50 ms in the last 600, the slowest 69 ms [5001.60] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5001.60] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4681 of 14427 MB (4256 ours) [5001.60] vulkan: caches: 86 render targets (1187 MB, 2 parked), 385 textures (1502 MB), 7641 buffers (248 MB); 3598 of 14427 MB in use as they count it, 0 MB freed for the budget so far [5001.60] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5001.60] vulkan: 30287282 rendering passes, 287404 clear commands, 5150757 attachments cleared and 185 left undefined by their load op [5001.60] vulkan: 27616 passes (34%) ended at renderer.c:214 [5001.60] vulkan: 22027 passes (27%) ended at buffer.c:2264 [5001.60] vulkan: 14166 passes (17%) ended at buffer.c:2168 [5001.60] vulkan: 7304 passes (9%) ended at render.c:232 [5001.60] vulkan: 4969 passes (6%) ended at dma.c:143 [5001.60] vulkan: 2618 passes (3%) ended at cmd.c:534 [5001.60] vulkan: 1953 passes (2%) ended at buffer.c:2096 [5001.60] vulkan: 675 passes (1%) ended at surface.c:160 [5001.60] vulkan: GPU-owned guest memory landed for the CPU 168831 times, render targets written back for an engine 14 times [5002.16] perf: 55.6 frames a second over 5.0 s (288033 shown in all) [5007.16] perf: 57.0 frames a second over 5.0 s (288318 shown in all) [5008.23] vulkan: display: 599 frame intervals of 17.95 ms (deviation 6.55 ms, 1st to 99th percentile 16.57 to 50.05 ms), 32 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.4 to 15.3), on to the display in 30.0 ms (10.4 to 45.4), 39.4 ms in all (22.2 to 50.0) [5008.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5012.16] perf: 54.0 frames a second over 5.0 s (288588 shown in all) [5012.39] cpu: 600 presents in 10.79 s (55.6 fps): 38 of the game's threads ran 19.47 s on the host's processors (181% of one, 32.46 ms a present), the whole process 24.17 s (224%); the busiest: thread 80 'MainThread' 9.72 s, thread 87 'Job.Worker 1' 3.95 s, thread 86 'Job.Worker 0' 3.91 s, thread 108 'UnityGfxDeviceWorker' 1.31 s, thread 116 'AK::EventManager' 0.37 s [5012.39] cpu: in those 10.79 s, 188352 SVCs (17460 a second): 0x1b ArbitrateUnlock 47962, 0x0b SleepThread 46101, 0x1c WaitProcessWideKeyAtomic 42027, 0x1d SignalProcessWideKey 29478, 0x1a ArbitrateLock 14174, 0x21 SendSyncRequest 6672; 1825 calls the dispatch table had no code for (RtAPI.miss) [5012.39] vulkan: 141618429 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1478 finishes (548 ms); 0 reads past queued releases (0 samples counts written on the GPU); 206073780 descriptor sets written, 77163102 reused; 93637808 draws kept the last one's shaders and pipeline (0 checked), 132612486 its targets [5012.39] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2093 render targets made, 23067 texture uploads (8707 MB); 3 frames over 50 ms in the last 600, the slowest 123 ms [5012.39] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5012.39] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4681 of 14427 MB (4256 ours) [5012.39] vulkan: caches: 89 render targets (1199 MB, 2 parked), 417 textures (1637 MB), 7608 buffers (199 MB); 3695 of 14427 MB in use as they count it, 0 MB freed for the budget so far [5012.39] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5012.39] vulkan: 30371337 rendering passes, 288004 clear commands, 5164167 attachments cleared and 185 left undefined by their load op [5012.39] vulkan: 31641 passes (38%) ended at renderer.c:214 [5012.39] vulkan: 21216 passes (25%) ended at buffer.c:2264 [5012.39] vulkan: 10023 passes (12%) ended at buffer.c:2168 [5012.39] vulkan: 8857 passes (11%) ended at render.c:232 [5012.39] vulkan: 5575 passes (7%) ended at dma.c:143 [5012.39] vulkan: 2735 passes (3%) ended at cmd.c:534 [5012.39] vulkan: 2535 passes (3%) ended at buffer.c:2096 [5012.39] vulkan: 944 passes (1%) ended at surface.c:160 [5012.39] vulkan: GPU-owned guest memory landed for the CPU 169558 times, render targets written back for an engine 14 times [5017.16] perf: 56.6 frames a second over 5.0 s (288871 shown in all) [5019.12] vulkan: display: 599 frame intervals of 18.11 ms (deviation 7.51 ms, 1st to 99th percentile 16.56 to 33.50 ms), 36 held for other than 1 refresh; the game's frames went from release to present in 11.2 ms (8.1 to 13.4), on to the display in 22.7 ms (10.0 to 32.2), 33.9 ms in all (21.4 to 41.9) [5019.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5022.16] perf: 52.6 frames a second over 5.0 s (289134 shown in all) [5023.39] cpu: 600 presents in 11.00 s (54.5 fps): 40 of the game's threads ran 21.61 s on the host's processors (196% of one, 36.01 ms a present), the whole process 26.35 s (239%); the busiest: thread 80 'MainThread' 10.34 s, thread 86 'Job.Worker 0' 4.66 s, thread 87 'Job.Worker 1' 4.65 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.41 s [5023.39] cpu: in those 11.00 s, 148330 SVCs (13482 a second): 0x1b ArbitrateUnlock 36676, 0x0b SleepThread 36140, 0x1c WaitProcessWideKeyAtomic 32668, 0x1d SignalProcessWideKey 23112, 0x1a ArbitrateLock 9791, 0x21 SendSyncRequest 6689; 19297 calls the dispatch table had no code for (RtAPI.miss) [5023.39] vulkan: 142028965 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1478 finishes (548 ms); 0 reads past queued releases (0 samples counts written on the GPU); 206657904 descriptor sets written, 77400050 reused; 93910461 draws kept the last one's shaders and pipeline (0 checked), 132998582 its targets [5023.39] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2093 render targets made, 23155 texture uploads (8751 MB); 5 frames over 50 ms in the last 600, the slowest 107 ms [5023.39] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5023.39] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4681 of 14427 MB (4256 ours) [5023.39] vulkan: caches: 89 render targets (1199 MB, 2 parked), 424 textures (1566 MB), 5681 buffers (182 MB); 3604 of 14427 MB in use as they count it, 0 MB freed for the budget so far [5023.39] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5023.39] vulkan: 30451103 rendering passes, 288604 clear commands, 5175567 attachments cleared and 185 left undefined by their load op [5023.39] vulkan: 28401 passes (36%) ended at renderer.c:214 [5023.39] vulkan: 21309 passes (27%) ended at buffer.c:2264 [5023.39] vulkan: 10281 passes (13%) ended at buffer.c:2168 [5023.39] vulkan: 7772 passes (10%) ended at render.c:232 [5023.39] vulkan: 6118 passes (8%) ended at dma.c:143 [5023.39] vulkan: 2765 passes (3%) ended at cmd.c:534 [5023.39] vulkan: 1953 passes (2%) ended at buffer.c:2096 [5023.39] vulkan: 595 passes (1%) ended at renderer.c:680 [5023.39] vulkan: GPU-owned guest memory landed for the CPU 170404 times, render targets written back for an engine 14 times [5027.16] perf: 58.4 frames a second over 5.0 s (289426 shown in all) [5029.82] vulkan: display: 599 frame intervals of 17.81 ms (deviation 4.82 ms, 1st to 99th percentile 16.55 to 33.48 ms), 36 held for other than 1 refresh; the game's frames went from release to present in 13.0 ms (8.6 to 18.8), on to the display in 19.9 ms (9.3 to 32.3), 32.9 ms in all (22.1 to 44.7) [5029.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5032.18] perf: 58.0 frames a second over 5.0 s (289717 shown in all) [5033.80] nvn: 289800 presents, 289800 submissions [5033.80] cpu: 600 presents in 10.41 s (57.7 fps): 38 of the game's threads ran 20.25 s on the host's processors (195% of one, 33.74 ms a present), the whole process 24.56 s (236%); the busiest: thread 80 'MainThread' 8.97 s, thread 87 'Job.Worker 1' 4.74 s, thread 86 'Job.Worker 0' 4.67 s, thread 108 'UnityGfxDeviceWorker' 1.19 s, thread 116 'AK::EventManager' 0.37 s [5033.80] cpu: in those 10.41 s, 179766 SVCs (17276 a second): 0x1b ArbitrateUnlock 46014, 0x0b SleepThread 40726, 0x1c WaitProcessWideKeyAtomic 39398, 0x1d SignalProcessWideKey 30281, 0x1a ArbitrateLock 14472, 0x21 SendSyncRequest 6977; 8971 calls the dispatch table had no code for (RtAPI.miss) [5033.80] vulkan: 142428030 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1482 finishes (550 ms); 0 reads past queued releases (0 samples counts written on the GPU); 207230167 descriptor sets written, 77625917 reused; 94185669 draws kept the last one's shaders and pipeline (0 checked), 133376330 its targets [5033.80] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2098 render targets made, 23243 texture uploads (8786 MB); 3 frames over 50 ms in the last 600, the slowest 117 ms [5033.80] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5033.80] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4681 of 14427 MB (4256 ours) [5033.80] vulkan: caches: 90 render targets (1233 MB, 2 parked), 431 textures (1599 MB), 9014 buffers (207 MB); 3713 of 14427 MB in use as they count it, 0 MB freed for the budget so far [5033.80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5033.80] vulkan: 30532518 rendering passes, 289204 clear commands, 5186316 attachments cleared and 187 left undefined by their load op [5033.80] vulkan: 25011 passes (31%) ended at renderer.c:214 [5033.80] vulkan: 21712 passes (27%) ended at buffer.c:2264 [5033.80] vulkan: 16887 passes (21%) ended at buffer.c:2168 [5033.80] vulkan: 7349 passes (9%) ended at render.c:232 [5033.80] vulkan: 4745 passes (6%) ended at dma.c:143 [5033.80] vulkan: 2572 passes (3%) ended at cmd.c:534 [5033.80] vulkan: 1953 passes (2%) ended at buffer.c:2096 [5033.80] vulkan: 690 passes (1%) ended at surface.c:160 [5033.80] vulkan: GPU-owned guest memory landed for the CPU 170773 times, render targets written back for an engine 14 times [5037.18] perf: 52.4 frames a second over 5.0 s (289979 shown in all) [5040.42] vulkan: display: 599 frame intervals of 17.70 ms (deviation 6.27 ms, 1st to 99th percentile 16.57 to 33.56 ms), 24 held for other than 1 refresh; the game's frames went from release to present in 6.8 ms (3.4 to 15.8), on to the display in 29.3 ms (11.0 to 45.6), 36.1 ms in all (20.8 to 50.0) [5040.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5042.18] perf: 57.6 frames a second over 5.0 s (290267 shown in all) [5044.55] cpu: 600 presents in 10.75 s (55.8 fps): 40 of the game's threads ran 18.97 s on the host's processors (176% of one, 31.62 ms a present), the whole process 22.40 s (208%); the busiest: thread 80 'MainThread' 8.71 s, thread 86 'Job.Worker 0' 4.16 s, thread 87 'Job.Worker 1' 4.10 s, thread 108 'UnityGfxDeviceWorker' 1.03 s, thread 116 'AK::EventManager' 0.63 s [5044.55] cpu: in those 10.75 s, 220223 SVCs (20477 a second): 0x1b ArbitrateUnlock 56802, 0x0b SleepThread 50498, 0x1c WaitProcessWideKeyAtomic 47977, 0x1d SignalProcessWideKey 36243, 0x1a ArbitrateLock 18166, 0x21 SendSyncRequest 7033; 9907 calls the dispatch table had no code for (RtAPI.miss) [5044.55] vulkan: 142680339 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1505 finishes (557 ms); 0 reads past queued releases (0 samples counts written on the GPU); 207578685 descriptor sets written, 77782017 reused; 94348468 draws kept the last one's shaders and pipeline (0 checked), 133609558 its targets [5044.55] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2143 render targets made, 23375 texture uploads (8841 MB); 4 frames over 50 ms in the last 600, the slowest 113 ms [5044.55] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5044.55] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4681 of 14427 MB (4256 ours) [5044.55] vulkan: caches: 109 render targets (1314 MB, 6 parked), 487 textures (1621 MB), 8152 buffers (173 MB); 3778 of 14427 MB in use as they count it, 0 MB freed for the budget so far [5044.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5044.55] vulkan: 30607729 rendering passes, 289804 clear commands, 5197255 attachments cleared and 189 left undefined by their load op [5044.55] vulkan: 27756 passes (37%) ended at buffer.c:2264 [5044.55] vulkan: 22725 passes (30%) ended at renderer.c:214 [5044.55] vulkan: 8504 passes (11%) ended at buffer.c:2168 [5044.55] vulkan: 7102 passes (9%) ended at render.c:232 [5044.55] vulkan: 4282 passes (6%) ended at dma.c:143 [5044.55] vulkan: 1796 passes (2%) ended at buffer.c:2096 [5044.55] vulkan: 1758 passes (2%) ended at cmd.c:534 [5044.55] vulkan: 620 passes (1%) ended at surface.c:160 [5044.55] vulkan: GPU-owned guest memory landed for the CPU 171262 times, render targets written back for an engine 14 times [5047.20] perf: 55.4 frames a second over 5.0 s (290545 shown in all) [5051.28] vulkan: display: 599 frame intervals of 17.89 ms (deviation 5.37 ms, 1st to 99th percentile 16.56 to 48.93 ms), 36 held for other than 1 refresh; the game's frames went from release to present in 13.7 ms (6.8 to 20.5), on to the display in 21.5 ms (10.2 to 29.2), 35.2 ms in all (22.8 to 44.2) [5051.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5052.21] perf: 57.2 frames a second over 5.0 s (290832 shown in all) [5055.27] cpu: 600 presents in 10.72 s (56.0 fps): 38 of the game's threads ran 24.86 s on the host's processors (232% of one, 41.43 ms a present), the whole process 29.47 s (275%); the busiest: thread 80 'MainThread' 10.25 s, thread 87 'Job.Worker 1' 6.31 s, thread 86 'Job.Worker 0' 6.31 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.29 s [5055.27] cpu: in those 10.72 s, 134698 SVCs (12567 a second): 0x0b SleepThread 33968, 0x1b ArbitrateUnlock 33404, 0x1c WaitProcessWideKeyAtomic 27015, 0x1d SignalProcessWideKey 21035, 0x1a ArbitrateLock 10845, 0x21 SendSyncRequest 6523; 10782 calls the dispatch table had no code for (RtAPI.miss) [5055.27] vulkan: 143122989 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1505 finishes (557 ms); 0 reads past queued releases (0 samples counts written on the GPU); 208210119 descriptor sets written, 78035883 reused; 94658197 draws kept the last one's shaders and pipeline (0 checked), 134028699 its targets [5055.27] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2143 render targets made, 23424 texture uploads (8861 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [5055.27] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5055.27] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [5055.27] vulkan: caches: 106 render targets (1254 MB, 6 parked), 451 textures (1598 MB), 7679 buffers (181 MB); 3684 of 14427 MB in use as they count it, 0 MB freed for the budget so far [5055.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5055.27] vulkan: 30699689 rendering passes, 290404 clear commands, 5208322 attachments cleared and 189 left undefined by their load op [5055.27] vulkan: 33576 passes (37%) ended at buffer.c:2264 [5055.27] vulkan: 27496 passes (30%) ended at renderer.c:214 [5055.27] vulkan: 12932 passes (14%) ended at buffer.c:2168 [5055.27] vulkan: 6981 passes (8%) ended at render.c:232 [5055.27] vulkan: 5731 passes (6%) ended at dma.c:143 [5055.27] vulkan: 2689 passes (3%) ended at cmd.c:534 [5055.27] vulkan: 1462 passes (2%) ended at buffer.c:2096 [5055.27] vulkan: 600 passes (1%) ended at renderer.c:680 [5055.27] vulkan: GPU-owned guest memory landed for the CPU 171720 times, render targets written back for an engine 14 times [5057.21] perf: 55.6 frames a second over 5.0 s (291110 shown in all) [5062.23] perf: 52.4 frames a second over 5.0 s (291373 shown in all) [5062.35] vulkan: display: 599 frame intervals of 18.48 ms (deviation 6.87 ms, 1st to 99th percentile 16.58 to 49.98 ms), 53 held for other than 1 refresh; the game's frames went from release to present in 13.0 ms (7.7 to 18.0), on to the display in 18.1 ms (9.0 to 42.0), 31.1 ms in all (20.5 to 49.7) [5062.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5066.46] nvn: 291600 presents, 291600 submissions [5066.47] cpu: 600 presents in 11.19 s (53.6 fps): 38 of the game's threads ran 23.36 s on the host's processors (209% of one, 38.94 ms a present), the whole process 28.56 s (255%); the busiest: thread 80 'MainThread' 10.79 s, thread 87 'Job.Worker 1' 5.30 s, thread 86 'Job.Worker 0' 5.16 s, thread 108 'UnityGfxDeviceWorker' 1.52 s, thread 116 'AK::EventManager' 0.36 s [5066.47] cpu: in those 11.19 s, 162997 SVCs (14562 a second): 0x0b SleepThread 43363, 0x1b ArbitrateUnlock 39395, 0x1c WaitProcessWideKeyAtomic 36150, 0x1d SignalProcessWideKey 25003, 0x1a ArbitrateLock 10487, 0x21 SendSyncRequest 6625; 12798 calls the dispatch table had no code for (RtAPI.miss) [5066.47] vulkan: 143606135 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1514 finishes (559 ms); 0 reads past queued releases (0 samples counts written on the GPU); 208905184 descriptor sets written, 78307110 reused; 94988359 draws kept the last one's shaders and pipeline (0 checked), 134484043 its targets [5066.47] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2159 render targets made, 23455 texture uploads (8864 MB); 3 frames over 50 ms in the last 600, the slowest 102 ms [5066.47] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5066.47] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [5066.47] vulkan: caches: 101 render targets (1192 MB, 4 parked), 326 textures (1243 MB), 5895 buffers (138 MB); 3240 of 14427 MB in use as they count it, 0 MB freed for the budget so far [5066.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5066.47] vulkan: 30799911 rendering passes, 291004 clear commands, 5221684 attachments cleared and 189 left undefined by their load op [5066.47] vulkan: 33773 passes (34%) ended at buffer.c:2264 [5066.47] vulkan: 32579 passes (33%) ended at renderer.c:214 [5066.47] vulkan: 12005 passes (12%) ended at buffer.c:2168 [5066.47] vulkan: 8677 passes (9%) ended at render.c:232 [5066.47] vulkan: 6755 passes (7%) ended at dma.c:143 [5066.47] vulkan: 3057 passes (3%) ended at cmd.c:534 [5066.47] vulkan: 1980 passes (2%) ended at buffer.c:2096 [5066.47] vulkan: 776 passes (1%) ended at surface.c:160 [5066.47] vulkan: GPU-owned guest memory landed for the CPU 172354 times, render targets written back for an engine 14 times [5067.23] perf: 53.4 frames a second over 5.0 s (291640 shown in all) [5072.25] perf: 51.4 frames a second over 5.0 s (291898 shown in all) [5073.75] vulkan: display: 599 frame intervals of 19.03 ms (deviation 7.79 ms, 1st to 99th percentile 16.56 to 33.55 ms), 72 held for other than 1 refresh; the game's frames went from release to present in 12.4 ms (8.5 to 15.4), on to the display in 17.8 ms (9.2 to 26.8), 30.2 ms in all (20.2 to 40.1) [5073.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5077.25] perf: 53.8 frames a second over 5.0 s (292167 shown in all) [5078.05] cpu: 600 presents in 11.59 s (51.8 fps): 38 of the game's threads ran 22.01 s on the host's processors (190% of one, 36.69 ms a present), the whole process 27.52 s (237%); the busiest: thread 80 'MainThread' 11.16 s, thread 87 'Job.Worker 1' 4.23 s, thread 86 'Job.Worker 0' 4.22 s, thread 108 'UnityGfxDeviceWorker' 1.59 s, thread 116 'AK::EventManager' 0.33 s [5078.05] cpu: in those 11.59 s, 225335 SVCs (19445 a second): 0x1b ArbitrateUnlock 60771, 0x0b SleepThread 53991, 0x1c WaitProcessWideKeyAtomic 45741, 0x1d SignalProcessWideKey 30138, 0x1a ArbitrateLock 25139, 0x21 SendSyncRequest 7519; 29561 calls the dispatch table had no code for (RtAPI.miss) [5078.05] vulkan: 144124155 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1521 finishes (561 ms); 0 reads past queued releases (0 samples counts written on the GPU); 209654752 descriptor sets written, 78593582 reused; 95340723 draws kept the last one's shaders and pipeline (0 checked), 134971656 its targets [5078.05] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2163 render targets made, 23457 texture uploads (8864 MB); 5 frames over 50 ms in the last 600, the slowest 104 ms [5078.05] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5078.05] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [5078.05] vulkan: caches: 88 render targets (1170 MB, 3 parked), 320 textures (1168 MB), 5760 buffers (114 MB); 3113 of 14427 MB in use as they count it, 0 MB freed for the budget so far [5078.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5078.05] vulkan: 30901472 rendering passes, 291604 clear commands, 5236531 attachments cleared and 191 left undefined by their load op [5078.05] vulkan: 35739 passes (35%) ended at renderer.c:214 [5078.05] vulkan: 31093 passes (31%) ended at buffer.c:2264 [5078.05] vulkan: 10438 passes (10%) ended at buffer.c:2168 [5078.05] vulkan: 9968 passes (10%) ended at render.c:232 [5078.05] vulkan: 7477 passes (7%) ended at dma.c:143 [5078.05] vulkan: 3226 passes (3%) ended at cmd.c:534 [5078.05] vulkan: 2093 passes (2%) ended at buffer.c:2096 [5078.05] vulkan: 952 passes (1%) ended at surface.c:160 [5078.05] vulkan: GPU-owned guest memory landed for the CPU 173283 times, render targets written back for an engine 14 times [5082.25] perf: 46.4 frames a second over 5.0 s (292399 shown in all) [5085.82] vulkan: display: 599 frame intervals of 20.09 ms (deviation 7.70 ms, 1st to 99th percentile 16.58 to 33.50 ms), 115 held for other than 1 refresh; the game's frames went from release to present in 14.5 ms (7.0 to 19.4), on to the display in 19.2 ms (9.1 to 31.6), 33.8 ms in all (20.4 to 46.1) [5085.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5087.26] perf: 49.2 frames a second over 5.0 s (292646 shown in all) [5090.32] cpu: 600 presents in 12.26 s (48.9 fps): 38 of the game's threads ran 26.46 s on the host's processors (216% of one, 44.10 ms a present), the whole process 31.80 s (259%); the busiest: thread 80 'MainThread' 11.73 s, thread 86 'Job.Worker 0' 6.00 s, thread 87 'Job.Worker 1' 5.92 s, thread 108 'UnityGfxDeviceWorker' 2.03 s, thread 116 'AK::EventManager' 0.58 s [5090.32] cpu: in those 12.26 s, 321951 SVCs (26256 a second): 0x0b SleepThread 98924, 0x1b ArbitrateUnlock 75775, 0x1c WaitProcessWideKeyAtomic 67846, 0x1d SignalProcessWideKey 43886, 0x1a ArbitrateLock 26256, 0x21 SendSyncRequest 7140; 17 calls the dispatch table had no code for (RtAPI.miss) [5090.32] vulkan: 144692395 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1522 finishes (561 ms); 0 reads past queued releases (0 samples counts written on the GPU); 210507749 descriptor sets written, 78877065 reused; 95770089 draws kept the last one's shaders and pipeline (0 checked), 135520193 its targets [5090.32] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2178 render targets made, 23608 texture uploads (8906 MB); 2 frames over 50 ms in the last 600, the slowest 112 ms [5090.32] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5090.32] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [5090.32] vulkan: caches: 84 render targets (1170 MB, 1 parked), 434 textures (1568 MB), 6650 buffers (422 MB); 3819 of 14427 MB in use as they count it, 0 MB freed for the budget so far [5090.32] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5090.32] vulkan: 31003639 rendering passes, 292204 clear commands, 5247931 attachments cleared and 192 left undefined by their load op [5090.32] vulkan: 36090 passes (35%) ended at buffer.c:2168 [5090.32] vulkan: 23203 passes (23%) ended at renderer.c:214 [5090.32] vulkan: 23008 passes (23%) ended at buffer.c:2264 [5090.32] vulkan: 6530 passes (6%) ended at render.c:232 [5090.32] vulkan: 5678 passes (6%) ended at buffer.c:2096 [5090.32] vulkan: 3387 passes (3%) ended at cmd.c:534 [5090.32] vulkan: 2914 passes (3%) ended at surface.c:160 [5090.32] vulkan: 692 passes (1%) ended at dma.c:143 [5090.32] vulkan: GPU-owned guest memory landed for the CPU 173416 times, render targets written back for an engine 14 times [5092.26] perf: 50.6 frames a second over 5.0 s (292899 shown in all) [5097.26] perf: 53.0 frames a second over 5.0 s (293164 shown in all) [5097.53] vulkan: display: 599 frame intervals of 19.56 ms (deviation 7.52 ms, 1st to 99th percentile 16.56 to 33.52 ms), 97 held for other than 1 refresh; the game's frames went from release to present in 14.2 ms (4.4 to 20.8), on to the display in 21.6 ms (10.5 to 44.5), 35.8 ms in all (23.3 to 50.0) [5097.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5101.63] nvn: 293400 presents, 293400 submissions [5101.64] cpu: 600 presents in 11.32 s (53.0 fps): 40 of the game's threads ran 24.74 s on the host's processors (218% of one, 41.23 ms a present), the whole process 29.56 s (261%); the busiest: thread 80 'MainThread' 10.85 s, thread 87 'Job.Worker 1' 5.74 s, thread 86 'Job.Worker 0' 5.74 s, thread 108 'UnityGfxDeviceWorker' 1.52 s, thread 116 'AK::EventManager' 0.58 s [5101.64] cpu: in those 11.32 s, 182970 SVCs (16158 a second): 0x1b ArbitrateUnlock 45827, 0x0b SleepThread 44641, 0x1c WaitProcessWideKeyAtomic 39341, 0x1d SignalProcessWideKey 28198, 0x1a ArbitrateLock 14720, 0x21 SendSyncRequest 6681; 8111 calls the dispatch table had no code for (RtAPI.miss) [5101.64] vulkan: 145156897 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1534 finishes (565 ms); 0 reads past queued releases (0 samples counts written on the GPU); 211177064 descriptor sets written, 79136754 reused; 96109778 draws kept the last one's shaders and pipeline (0 checked), 135964613 its targets [5101.64] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2193 render targets made, 23721 texture uploads (8967 MB); 1 frames over 50 ms in the last 600, the slowest 69 ms [5101.64] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5101.64] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [5101.64] vulkan: caches: 93 render targets (1213 MB, 5 parked), 522 textures (1836 MB), 8363 buffers (578 MB); 4317 of 14427 MB in use as they count it, 0 MB freed for the budget so far [5101.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5101.64] vulkan: 31088698 rendering passes, 292804 clear commands, 5257630 attachments cleared and 192 left undefined by their load op [5101.64] vulkan: 23896 passes (28%) ended at buffer.c:2264 [5101.64] vulkan: 23350 passes (27%) ended at renderer.c:214 [5101.64] vulkan: 20151 passes (24%) ended at buffer.c:2168 [5101.64] vulkan: 6761 passes (8%) ended at render.c:232 [5101.64] vulkan: 5275 passes (6%) ended at dma.c:143 [5101.64] vulkan: 2750 passes (3%) ended at cmd.c:534 [5101.64] vulkan: 1906 passes (2%) ended at buffer.c:2096 [5101.64] vulkan: 525 passes (1%) ended at surface.c:160 [5101.64] vulkan: GPU-owned guest memory landed for the CPU 174004 times, render targets written back for an engine 14 times [5102.28] perf: 54.2 frames a second over 5.0 s (293436 shown in all) [5107.28] perf: 56.0 frames a second over 5.0 s (293716 shown in all) [5108.42] vulkan: display: 599 frame intervals of 18.17 ms (deviation 6.05 ms, 1st to 99th percentile 16.56 to 33.50 ms), 46 held for other than 1 refresh; the game's frames went from release to present in 13.2 ms (8.7 to 19.8), on to the display in 20.2 ms (9.6 to 31.4), 33.3 ms in all (22.4 to 43.7) [5108.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5112.30] perf: 54.0 frames a second over 5.0 s (293987 shown in all) [5112.53] cpu: 600 presents in 10.89 s (55.1 fps): 38 of the game's threads ran 22.75 s on the host's processors (209% of one, 37.92 ms a present), the whole process 27.63 s (254%); the busiest: thread 80 'MainThread' 10.49 s, thread 87 'Job.Worker 1' 5.10 s, thread 86 'Job.Worker 0' 5.09 s, thread 108 'UnityGfxDeviceWorker' 1.49 s, thread 116 'AK::EventManager' 0.35 s [5112.53] cpu: in those 10.89 s, 150352 SVCs (13804 a second): 0x0b SleepThread 39522, 0x1b ArbitrateUnlock 36728, 0x1c WaitProcessWideKeyAtomic 32555, 0x1d SignalProcessWideKey 23174, 0x1a ArbitrateLock 9827, 0x21 SendSyncRequest 6612; 12772 calls the dispatch table had no code for (RtAPI.miss) [5112.53] vulkan: 145581440 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1534 finishes (565 ms); 0 reads past queued releases (0 samples counts written on the GPU); 211784760 descriptor sets written, 79378144 reused; 96391857 draws kept the last one's shaders and pipeline (0 checked), 136362532 its targets [5112.53] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2209 render targets made, 23782 texture uploads (8995 MB); 3 frames over 50 ms in the last 600, the slowest 106 ms [5112.53] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5112.53] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [5112.53] vulkan: caches: 103 render targets (1243 MB, 6 parked), 500 textures (1887 MB), 8051 buffers (301 MB); 4118 of 14427 MB in use as they count it, 0 MB freed for the budget so far [5112.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5112.53] vulkan: 31178767 rendering passes, 293404 clear commands, 5270569 attachments cleared and 192 left undefined by their load op [5112.53] vulkan: 31457 passes (35%) ended at renderer.c:214 [5112.53] vulkan: 26290 passes (29%) ended at buffer.c:2264 [5112.53] vulkan: 10923 passes (12%) ended at buffer.c:2168 [5112.53] vulkan: 8590 passes (10%) ended at render.c:232 [5112.53] vulkan: 6896 passes (8%) ended at dma.c:143 [5112.53] vulkan: 2856 passes (3%) ended at cmd.c:534 [5112.53] vulkan: 1685 passes (2%) ended at buffer.c:2096 [5112.53] vulkan: 741 passes (1%) ended at surface.c:160 [5112.53] vulkan: GPU-owned guest memory landed for the CPU 174779 times, render targets written back for an engine 14 times [5117.30] perf: 52.0 frames a second over 5.0 s (294247 shown in all) [5119.55] vulkan: display: 599 frame intervals of 18.53 ms (deviation 6.86 ms, 1st to 99th percentile 16.56 to 33.58 ms), 56 held for other than 1 refresh; the game's frames went from release to present in 10.5 ms (4.1 to 14.1), on to the display in 22.8 ms (9.9 to 37.2), 33.3 ms in all (19.9 to 46.0) [5119.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5122.31] perf: 53.8 frames a second over 5.0 s (294517 shown in all) [5123.82] cpu: 600 presents in 11.28 s (53.2 fps): 40 of the game's threads ran 22.18 s on the host's processors (197% of one, 36.97 ms a present), the whole process 26.21 s (232%); the busiest: thread 80 'MainThread' 10.59 s, thread 86 'Job.Worker 0' 4.61 s, thread 87 'Job.Worker 1' 4.54 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.61 s [5123.82] cpu: in those 11.28 s, 257595 SVCs (22827 a second): 0x1b ArbitrateUnlock 69378, 0x0b SleepThread 57648, 0x1c WaitProcessWideKeyAtomic 52915, 0x1d SignalProcessWideKey 37915, 0x1a ArbitrateLock 28751, 0x21 SendSyncRequest 7438; 16190 calls the dispatch table had no code for (RtAPI.miss) [5123.82] vulkan: 145889018 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1544 finishes (568 ms); 0 reads past queued releases (0 samples counts written on the GPU); 212225583 descriptor sets written, 79552477 reused; 96590849 draws kept the last one's shaders and pipeline (0 checked), 136650931 its targets [5123.82] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2228 render targets made, 23951 texture uploads (9039 MB); 3 frames over 50 ms in the last 600, the slowest 110 ms [5123.82] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5123.82] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [5123.82] vulkan: caches: 101 render targets (1250 MB, 4 parked), 482 textures (1395 MB), 7405 buffers (157 MB); 3484 of 14427 MB in use as they count it, 0 MB freed for the budget so far [5123.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5123.82] vulkan: 31256978 rendering passes, 294004 clear commands, 5280993 attachments cleared and 194 left undefined by their load op [5123.82] vulkan: 26421 passes (34%) ended at buffer.c:2264 [5123.82] vulkan: 22883 passes (29%) ended at renderer.c:214 [5123.82] vulkan: 11914 passes (15%) ended at buffer.c:2168 [5123.82] vulkan: 6905 passes (9%) ended at render.c:232 [5123.82] vulkan: 4122 passes (5%) ended at dma.c:143 [5123.82] vulkan: 2301 passes (3%) ended at buffer.c:2096 [5123.82] vulkan: 2257 passes (3%) ended at cmd.c:534 [5123.82] vulkan: 854 passes (1%) ended at surface.c:160 [5123.82] vulkan: GPU-owned guest memory landed for the CPU 175437 times, render targets written back for an engine 14 times [5127.33] perf: 53.4 frames a second over 5.0 s (294785 shown in all) [5130.70] vulkan: display: 599 frame intervals of 18.61 ms (deviation 6.09 ms, 1st to 99th percentile 16.57 to 49.95 ms), 62 held for other than 1 refresh; the game's frames went from release to present in 11.1 ms (3.9 to 19.8), on to the display in 26.1 ms (9.8 to 45.5), 37.2 ms in all (21.7 to 50.0) [5130.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5132.35] perf: 55.4 frames a second over 5.0 s (295063 shown in all) [5134.88] nvn: 295200 presents, 295200 submissions [5134.88] cpu: 600 presents in 11.07 s (54.2 fps): 39 of the game's threads ran 20.64 s on the host's processors (187% of one, 34.40 ms a present), the whole process 25.28 s (228%); the busiest: thread 80 'MainThread' 9.78 s, thread 87 'Job.Worker 1' 4.38 s, thread 86 'Job.Worker 0' 4.33 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.46 s [5134.88] cpu: in those 11.07 s, 214522 SVCs (19382 a second): 0x1b ArbitrateUnlock 56734, 0x0b SleepThread 50850, 0x1c WaitProcessWideKeyAtomic 44190, 0x1d SignalProcessWideKey 31674, 0x1a ArbitrateLock 21868, 0x21 SendSyncRequest 7177; 9906 calls the dispatch table had no code for (RtAPI.miss) [5134.88] vulkan: 146300749 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1546 finishes (569 ms); 0 reads past queued releases (0 samples counts written on the GPU); 212815795 descriptor sets written, 79785727 reused; 96877279 draws kept the last one's shaders and pipeline (0 checked), 137039859 its targets [5134.88] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2242 render targets made, 24044 texture uploads (9058 MB); 5 frames over 50 ms in the last 600, the slowest 118 ms [5134.88] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5134.88] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [5134.88] vulkan: caches: 93 render targets (1259 MB, 4 parked), 525 textures (1518 MB), 7963 buffers (161 MB); 3605 of 14427 MB in use as they count it, 0 MB freed for the budget so far [5134.88] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5134.88] vulkan: 31346268 rendering passes, 294604 clear commands, 5292705 attachments cleared and 196 left undefined by their load op [5134.88] vulkan: 28805 passes (32%) ended at buffer.c:2264 [5134.88] vulkan: 27077 passes (30%) ended at renderer.c:214 [5134.88] vulkan: 14359 passes (16%) ended at buffer.c:2168 [5134.88] vulkan: 7512 passes (8%) ended at render.c:232 [5134.88] vulkan: 5393 passes (6%) ended at dma.c:143 [5134.88] vulkan: 2678 passes (3%) ended at cmd.c:534 [5134.88] vulkan: 2222 passes (2%) ended at buffer.c:2096 [5134.88] vulkan: 753 passes (1%) ended at surface.c:160 [5134.88] vulkan: GPU-owned guest memory landed for the CPU 176226 times, render targets written back for an engine 14 times [5137.36] perf: 54.4 frames a second over 5.0 s (295336 shown in all) [5141.43] vulkan: display: 599 frame intervals of 17.92 ms (deviation 5.83 ms, 1st to 99th percentile 16.56 to 49.82 ms), 35 held for other than 1 refresh; the game's frames went from release to present in 8.2 ms (3.0 to 16.1), on to the display in 31.2 ms (9.7 to 45.2), 39.4 ms in all (21.8 to 50.0) [5141.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5142.38] perf: 59.4 frames a second over 5.0 s (295634 shown in all) [5145.83] cpu: 600 presents in 10.94 s (54.8 fps): 38 of the game's threads ran 16.07 s on the host's processors (147% of one, 26.78 ms a present), the whole process 19.40 s (177%); the busiest: thread 80 'MainThread' 8.62 s, thread 87 'Job.Worker 1' 2.79 s, thread 86 'Job.Worker 0' 2.76 s, thread 108 'UnityGfxDeviceWorker' 0.96 s, thread 116 'AK::EventManager' 0.65 s [5145.83] cpu: in those 10.94 s, 262849 SVCs (24025 a second): 0x1b ArbitrateUnlock 69400, 0x1c WaitProcessWideKeyAtomic 59349, 0x0b SleepThread 58867, 0x1d SignalProcessWideKey 44367, 0x1a ArbitrateLock 22136, 0x21 SendSyncRequest 6780; 7574 calls the dispatch table had no code for (RtAPI.miss) [5145.83] vulkan: 146553521 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1558 finishes (573 ms); 0 reads past queued releases (0 samples counts written on the GPU); 213163369 descriptor sets written, 79943697 reused; 97048303 draws kept the last one's shaders and pipeline (0 checked), 137276168 its targets [5145.83] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2263 render targets made, 24135 texture uploads (9073 MB); 3 frames over 50 ms in the last 600, the slowest 72 ms [5145.83] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5145.83] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [5145.83] vulkan: caches: 96 render targets (1271 MB, 5 parked), 447 textures (1427 MB), 7642 buffers (164 MB); 3527 of 14427 MB in use as they count it, 0 MB freed for the budget so far [5145.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5145.83] vulkan: 31417799 rendering passes, 295204 clear commands, 5302205 attachments cleared and 198 left undefined by their load op [5145.83] vulkan: 28316 passes (40%) ended at buffer.c:2264 [5145.83] vulkan: 19509 passes (27%) ended at renderer.c:214 [5145.83] vulkan: 8101 passes (11%) ended at buffer.c:2168 [5145.83] vulkan: 6282 passes (9%) ended at render.c:232 [5145.83] vulkan: 4959 passes (7%) ended at dma.c:143 [5145.83] vulkan: 1665 passes (2%) ended at cmd.c:534 [5145.83] vulkan: 1636 passes (2%) ended at buffer.c:2096 [5145.83] vulkan: 578 passes (1%) ended at renderer.c:680 [5145.83] vulkan: GPU-owned guest memory landed for the CPU 176684 times, render targets written back for an engine 14 times [5147.38] perf: 48.8 frames a second over 5.0 s (295878 shown in all) [5152.38] perf: 57.4 frames a second over 5.0 s (296165 shown in all) [5152.58] vulkan: display: 599 frame intervals of 18.61 ms (deviation 5.61 ms, 1st to 99th percentile 16.57 to 33.51 ms), 68 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (5.2 to 17.4), on to the display in 28.2 ms (11.1 to 44.4), 38.5 ms in all (21.0 to 50.0) [5152.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5156.61] cpu: 600 presents in 10.79 s (55.6 fps): 38 of the game's threads ran 19.86 s on the host's processors (184% of one, 33.09 ms a present), the whole process 23.89 s (222%); the busiest: thread 80 'MainThread' 9.29 s, thread 87 'Job.Worker 1' 4.24 s, thread 86 'Job.Worker 0' 4.18 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.41 s [5156.61] cpu: in those 10.79 s, 228594 SVCs (21194 a second): 0x1b ArbitrateUnlock 60362, 0x0b SleepThread 55011, 0x1c WaitProcessWideKeyAtomic 47265, 0x1d SignalProcessWideKey 34568, 0x1a ArbitrateLock 22268, 0x21 SendSyncRequest 7164; 8130 calls the dispatch table had no code for (RtAPI.miss) [5156.61] vulkan: 146912302 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1566 finishes (577 ms); 0 reads past queued releases (0 samples counts written on the GPU); 213672706 descriptor sets written, 80151922 reused; 97299231 draws kept the last one's shaders and pipeline (0 checked), 137614258 its targets [5156.61] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2278 render targets made, 24245 texture uploads (9107 MB); 4 frames over 50 ms in the last 600, the slowest 124 ms [5156.61] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5156.61] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [5156.61] vulkan: caches: 89 render targets (1206 MB, 3 parked), 471 textures (1578 MB), 7204 buffers (181 MB); 3642 of 14427 MB in use as they count it, 0 MB freed for the budget so far [5156.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5156.61] vulkan: 31498647 rendering passes, 295804 clear commands, 5312312 attachments cleared and 200 left undefined by their load op [5156.61] vulkan: 30419 passes (38%) ended at buffer.c:2264 [5156.61] vulkan: 23895 passes (30%) ended at renderer.c:214 [5156.61] vulkan: 10191 passes (13%) ended at buffer.c:2168 [5156.61] vulkan: 6697 passes (8%) ended at render.c:232 [5156.61] vulkan: 4732 passes (6%) ended at dma.c:143 [5156.61] vulkan: 2311 passes (3%) ended at cmd.c:534 [5156.61] vulkan: 1717 passes (2%) ended at buffer.c:2096 [5156.61] vulkan: 452 passes (1%) ended at surface.c:160 [5156.61] vulkan: GPU-owned guest memory landed for the CPU 177125 times, render targets written back for an engine 14 times [5157.38] perf: 55.8 frames a second over 5.0 s (296444 shown in all) [5162.40] perf: 57.2 frames a second over 5.0 s (296731 shown in all) [5163.17] vulkan: display: 599 frame intervals of 17.67 ms (deviation 5.52 ms, 1st to 99th percentile 16.56 to 33.49 ms), 28 held for other than 1 refresh; the game's frames went from release to present in 11.7 ms (7.0 to 16.5), on to the display in 23.8 ms (10.6 to 37.2), 35.5 ms in all (23.2 to 45.7) [5163.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5167.12] nvn: 297000 presents, 297000 submissions [5167.13] cpu: 600 presents in 10.51 s (57.1 fps): 38 of the game's threads ran 20.14 s on the host's processors (192% of one, 33.56 ms a present), the whole process 25.43 s (242%); the busiest: thread 80 'MainThread' 10.07 s, thread 87 'Job.Worker 1' 3.91 s, thread 86 'Job.Worker 0' 3.89 s, thread 108 'UnityGfxDeviceWorker' 1.83 s, thread 116 'AK::EventManager' 0.30 s [5167.13] cpu: in those 10.51 s, 159333 SVCs (15154 a second): 0x1b ArbitrateUnlock 39481, 0x1c WaitProcessWideKeyAtomic 39164, 0x0b SleepThread 38251, 0x1d SignalProcessWideKey 25836, 0x1a ArbitrateLock 8247, 0x21 SendSyncRequest 6472; 0 calls the dispatch table had no code for (RtAPI.miss) [5167.13] vulkan: 147338318 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1566 finishes (577 ms); 0 reads past queued releases (0 samples counts written on the GPU); 214278095 descriptor sets written, 80398565 reused; 97559201 draws kept the last one's shaders and pipeline (0 checked), 138006074 its targets [5167.13] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2278 render targets made, 24248 texture uploads (9107 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [5167.13] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5167.13] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [5167.13] vulkan: caches: 89 render targets (1206 MB, 3 parked), 373 textures (1383 MB), 5470 buffers (111 MB); 3344 of 14427 MB in use as they count it, 0 MB freed for the budget so far [5167.13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5167.13] vulkan: 31601308 rendering passes, 296404 clear commands, 5329112 attachments cleared and 200 left undefined by their load op [5167.13] vulkan: 40200 passes (39%) ended at renderer.c:214 [5167.13] vulkan: 26990 passes (26%) ended at buffer.c:2264 [5167.13] vulkan: 10275 passes (10%) ended at render.c:232 [5167.13] vulkan: 9843 passes (10%) ended at buffer.c:2168 [5167.13] vulkan: 8404 passes (8%) ended at dma.c:143 [5167.13] vulkan: 3022 passes (3%) ended at cmd.c:534 [5167.13] vulkan: 2148 passes (2%) ended at buffer.c:2096 [5167.13] vulkan: 1179 passes (1%) ended at surface.c:160 [5167.13] vulkan: GPU-owned guest memory landed for the CPU 178194 times, render targets written back for an engine 14 times [5167.40] perf: 56.8 frames a second over 5.0 s (297015 shown in all) [5172.41] perf: 57.2 frames a second over 5.0 s (297302 shown in all) [5173.67] vulkan: display: 599 frame intervals of 17.53 ms (deviation 3.70 ms, 1st to 99th percentile 16.57 to 33.46 ms), 31 held for other than 1 refresh; the game's frames went from release to present in 12.6 ms (8.4 to 14.6), on to the display in 18.2 ms (9.6 to 27.2), 30.8 ms in all (22.0 to 40.1) [5173.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5177.41] perf: 57.2 frames a second over 5.0 s (297588 shown in all) [5177.63] cpu: 600 presents in 10.51 s (57.1 fps): 38 of the game's threads ran 20.17 s on the host's processors (192% of one, 33.61 ms a present), the whole process 25.52 s (243%); the busiest: thread 80 'MainThread' 10.11 s, thread 86 'Job.Worker 0' 3.92 s, thread 87 'Job.Worker 1' 3.91 s, thread 108 'UnityGfxDeviceWorker' 1.77 s, thread 116 'AK::EventManager' 0.31 s [5177.63] cpu: in those 10.51 s, 157516 SVCs (14993 a second): 0x1b ArbitrateUnlock 38796, 0x1c WaitProcessWideKeyAtomic 38645, 0x0b SleepThread 38377, 0x1d SignalProcessWideKey 25374, 0x1a ArbitrateLock 7967, 0x21 SendSyncRequest 6473; 0 calls the dispatch table had no code for (RtAPI.miss) [5177.63] vulkan: 147769336 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1566 finishes (577 ms); 0 reads past queued releases (0 samples counts written on the GPU); 214891104 descriptor sets written, 80647592 reused; 97823816 draws kept the last one's shaders and pipeline (0 checked), 138402885 its targets [5177.63] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2278 render targets made, 24262 texture uploads (9107 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [5177.63] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5177.63] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [5177.63] vulkan: caches: 87 render targets (1152 MB, 3 parked), 258 textures (906 MB), 2970 buffers (35 MB); 2738 of 14427 MB in use as they count it, 0 MB freed for the budget so far [5177.63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5177.63] vulkan: 31703425 rendering passes, 297004 clear commands, 5345912 attachments cleared and 200 left undefined by their load op [5177.63] vulkan: 40200 passes (39%) ended at renderer.c:214 [5177.63] vulkan: 26742 passes (26%) ended at buffer.c:2264 [5177.63] vulkan: 10240 passes (10%) ended at render.c:232 [5177.63] vulkan: 9527 passes (9%) ended at buffer.c:2168 [5177.63] vulkan: 8432 passes (8%) ended at dma.c:143 [5177.63] vulkan: 3055 passes (3%) ended at cmd.c:534 [5177.63] vulkan: 2127 passes (2%) ended at buffer.c:2096 [5177.63] vulkan: 1187 passes (1%) ended at surface.c:160 [5177.63] vulkan: GPU-owned guest memory landed for the CPU 179455 times, render targets written back for an engine 14 times [5182.43] perf: 56.2 frames a second over 5.0 s (297870 shown in all) [5184.32] vulkan: display: 599 frame intervals of 17.78 ms (deviation 4.58 ms, 1st to 99th percentile 16.57 to 33.43 ms), 37 held for other than 1 refresh; the game's frames went from release to present in 12.7 ms (5.7 to 17.7), on to the display in 20.9 ms (10.1 to 44.0), 33.6 ms in all (22.6 to 49.9) [5184.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5187.43] perf: 55.4 frames a second over 5.0 s (298147 shown in all) [5188.38] cpu: 600 presents in 10.74 s (55.8 fps): 40 of the game's threads ran 21.84 s on the host's processors (203% of one, 36.40 ms a present), the whole process 26.77 s (249%); the busiest: thread 80 'MainThread' 10.19 s, thread 86 'Job.Worker 0' 4.77 s, thread 87 'Job.Worker 1' 4.74 s, thread 108 'UnityGfxDeviceWorker' 1.43 s, thread 116 'AK::EventManager' 0.40 s [5188.38] cpu: in those 10.74 s, 164083 SVCs (15271 a second): 0x0b SleepThread 41413, 0x1b ArbitrateUnlock 40709, 0x1c WaitProcessWideKeyAtomic 35130, 0x1d SignalProcessWideKey 24412, 0x1a ArbitrateLock 12282, 0x21 SendSyncRequest 6657; 6349 calls the dispatch table had no code for (RtAPI.miss) [5188.38] vulkan: 148203033 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1577 finishes (581 ms); 0 reads past queued releases (0 samples counts written on the GPU); 215509180 descriptor sets written, 80896910 reused; 98119698 draws kept the last one's shaders and pipeline (0 checked), 138809868 its targets [5188.38] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2292 render targets made, 24381 texture uploads (9169 MB); 3 frames over 50 ms in the last 600, the slowest 71 ms [5188.38] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5188.38] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [5188.38] vulkan: caches: 98 render targets (1197 MB, 6 parked), 373 textures (1247 MB), 4457 buffers (90 MB); 3203 of 14427 MB in use as they count it, 0 MB freed for the budget so far [5188.38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5188.38] vulkan: 31795978 rendering passes, 297604 clear commands, 5358599 attachments cleared and 200 left undefined by their load op [5188.38] vulkan: 31140 passes (34%) ended at renderer.c:214 [5188.38] vulkan: 27582 passes (30%) ended at buffer.c:2264 [5188.38] vulkan: 13089 passes (14%) ended at buffer.c:2168 [5188.38] vulkan: 7936 passes (9%) ended at render.c:232 [5188.38] vulkan: 6978 passes (8%) ended at dma.c:143 [5188.38] vulkan: 2863 passes (3%) ended at cmd.c:534 [5188.38] vulkan: 1594 passes (2%) ended at buffer.c:2096 [5188.38] vulkan: 706 passes (1%) ended at surface.c:160 [5188.38] vulkan: GPU-owned guest memory landed for the CPU 180300 times, render targets written back for an engine 14 times [5192.45] perf: 53.0 frames a second over 5.0 s (298413 shown in all) [5193.53] RomFS: reading uanim_ent0at-ft1_c000_attackc.bundle (173.6 KB) [5193.55] RomFS: reading wp_tclaw_circle_02.bundle (237.2 KB) [5195.47] vulkan: display: 599 frame intervals of 18.61 ms (deviation 6.87 ms, 1st to 99th percentile 16.57 to 33.56 ms), 59 held for other than 1 refresh; the game's frames went from release to present in 11.4 ms (3.6 to 17.9), on to the display in 21.8 ms (10.4 to 35.3), 33.3 ms in all (21.7 to 43.8) [5195.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5197.45] perf: 52.0 frames a second over 5.0 s (298673 shown in all) [5199.66] nvn: 298800 presents, 298800 submissions [5199.67] cpu: 600 presents in 11.29 s (53.1 fps): 38 of the game's threads ran 21.42 s on the host's processors (190% of one, 35.70 ms a present), the whole process 25.47 s (226%); the busiest: thread 80 'MainThread' 10.58 s, thread 87 'Job.Worker 1' 4.17 s, thread 86 'Job.Worker 0' 4.15 s, thread 108 'UnityGfxDeviceWorker' 1.45 s, thread 116 'AK::EventManager' 0.69 s [5199.67] cpu: in those 11.29 s, 281723 SVCs (24943 a second): 0x1b ArbitrateUnlock 75535, 0x0b SleepThread 63395, 0x1c WaitProcessWideKeyAtomic 60953, 0x1d SignalProcessWideKey 42603, 0x1a ArbitrateLock 29665, 0x21 SendSyncRequest 7580; 10783 calls the dispatch table had no code for (RtAPI.miss) [5199.67] vulkan: 148511700 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1580 finishes (582 ms); 0 reads past queued releases (0 samples counts written on the GPU); 215953456 descriptor sets written, 81069968 reused; 98313819 draws kept the last one's shaders and pipeline (0 checked), 139097595 its targets [5199.67] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2296 render targets made, 24525 texture uploads (9202 MB); 2 frames over 50 ms in the last 600, the slowest 110 ms [5199.67] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5199.67] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [5199.67] vulkan: caches: 91 render targets (1224 MB, 4 parked), 513 textures (1568 MB), 6922 buffers (239 MB); 3691 of 14427 MB in use as they count it, 0 MB freed for the budget so far [5199.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5199.67] vulkan: 31874220 rendering passes, 298204 clear commands, 5370079 attachments cleared and 202 left undefined by their load op [5199.67] vulkan: 25039 passes (32%) ended at renderer.c:214 [5199.67] vulkan: 23130 passes (30%) ended at buffer.c:2264 [5199.67] vulkan: 12567 passes (16%) ended at buffer.c:2168 [5199.67] vulkan: 7470 passes (10%) ended at render.c:232 [5199.67] vulkan: 3705 passes (5%) ended at dma.c:143 [5199.67] vulkan: 2402 passes (3%) ended at buffer.c:2096 [5199.67] vulkan: 2308 passes (3%) ended at cmd.c:534 [5199.67] vulkan: 1027 passes (1%) ended at surface.c:160 [5199.67] vulkan: GPU-owned guest memory landed for the CPU 180749 times, render targets written back for an engine 14 times [5202.46] perf: 55.4 frames a second over 5.0 s (298951 shown in all) [5206.42] vulkan: display: 599 frame intervals of 18.28 ms (deviation 6.55 ms, 1st to 99th percentile 16.56 to 33.52 ms), 47 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (3.6 to 19.3), on to the display in 28.1 ms (11.2 to 40.4), 37.9 ms in all (21.8 to 46.3) [5206.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5207.46] perf: 56.8 frames a second over 5.0 s (299235 shown in all) [5210.48] cpu: 600 presents in 10.81 s (55.5 fps): 38 of the game's threads ran 18.71 s on the host's processors (173% of one, 31.18 ms a present), the whole process 22.91 s (212%); the busiest: thread 80 'MainThread' 9.31 s, thread 86 'Job.Worker 0' 3.72 s, thread 87 'Job.Worker 1' 3.72 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.44 s [5210.48] cpu: in those 10.81 s, 237431 SVCs (21955 a second): 0x1b ArbitrateUnlock 61748, 0x0b SleepThread 60201, 0x1c WaitProcessWideKeyAtomic 49771, 0x1d SignalProcessWideKey 35709, 0x1a ArbitrateLock 21449, 0x21 SendSyncRequest 6597; 9029 calls the dispatch table had no code for (RtAPI.miss) [5210.48] vulkan: 148856669 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1586 finishes (587 ms); 0 reads past queued releases (0 samples counts written on the GPU); 216441821 descriptor sets written, 81271541 reused; 98546297 draws kept the last one's shaders and pipeline (0 checked), 139419636 its targets [5210.48] vulkan: 316 shaders translated (107 ms), 395 pipelines made (72 from the cache, 2896 ms making, 1531 ms waited for), 2308 render targets made, 24599 texture uploads (9220 MB); 6 frames over 50 ms in the last 600, the slowest 125 ms [5210.48] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5210.48] vulkan: memory used and budgeted: heap 0 256 of 15450 MB (256 ours), heap 1 4937 of 14427 MB (4512 ours) [5210.48] vulkan: caches: 93 render targets (1239 MB, 6 parked), 505 textures (1573 MB), 7491 buffers (233 MB); 3672 of 14427 MB in use as they count it, 0 MB freed for the budget so far [5210.48] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5210.48] vulkan: 31959414 rendering passes, 298804 clear commands, 5381543 attachments cleared and 204 left undefined by their load op [5210.48] vulkan: 29072 passes (34%) ended at buffer.c:2264 [5210.48] vulkan: 26775 passes (31%) ended at renderer.c:214 [5210.48] vulkan: 11329 passes (13%) ended at buffer.c:2168 [5210.48] vulkan: 7212 passes (8%) ended at render.c:232 [5210.48] vulkan: 5137 passes (6%) ended at dma.c:143 [5210.48] vulkan: 2425 passes (3%) ended at cmd.c:534 [5210.48] vulkan: 2075 passes (2%) ended at buffer.c:2096 [5210.48] vulkan: 697 passes (1%) ended at surface.c:160 [5210.48] vulkan: GPU-owned guest memory landed for the CPU 181514 times, render targets written back for an engine 14 times [5212.48] perf: 54.8 frames a second over 5.0 s (299510 shown in all) [5214.18] RomFS: reading uanim_wng2dm-ax1_c000_hoveringloop.bundle (19.7 KB) [5214.18] RomFS: reading uanim_wng2dm-ax1_c000_idledying.bundle (19.9 KB) [5214.19] RomFS: reading uanim_wng2dm-ax1_c000_idlenormal.bundle (19.9 KB) [5214.19] RomFS: reading uanim_wng2dm-ax1_c000_parryl.bundle (49.0 KB) [5214.19] RomFS: reading eff_dlc5_breath.bundle (382.9 KB) [5214.19] RomFS: reading eff_dlc5_halfcircle.bundle (194.4 KB) [5214.20] RomFS: reading eff_dlc5_circle.bundle (208.1 KB) [5214.20] RomFS: reading eff_dlc5_hit.bundle (740.3 KB) [5214.20] RomFS: reading eff_dlc5_fire_slash.bundle (384.8 KB) [5214.20] RomFS: reading eff_dlc5_jet.bundle (224.4 KB) [5214.20] RomFS: reading eff_dlc5_jet_start.bundle (50.7 KB) [5214.20] RomFS: reading eff_dlc5_swordaura.bundle (366.8 KB) [5214.20] RomFS: reading eff_dlc5_trail_00.bundle (219.5 KB) [5214.20] RomFS: reading eff_dlc4_magicring.bundle (191.5 KB) [5214.20] RomFS: reading uanim_wng2dm-ax1_c000_ready.bundle (38.3 KB) [5214.20] RomFS: reading uanim_cmi1df-ax1_c000_special1.bundle (251.4 KB) [5214.20] RomFS: reading uanim_wng2dm-ax1_c000_relaxloop.bundle (19.7 KB) [5214.20] RomFS: reading uanim_cmi1dm-ax1_c000_special1.bundle (257.5 KB) [5214.20] RomFS: reading uanim_cmi1dm-ax1_c000_special1.bundle (12.6 KB) [5214.21] RomFS: reading uanim_wng2dm-ax1_c000_repelled.bundle (48.3 KB) [5214.23] RomFS: reading eff_dlc6_line.bundle (388.6 KB) [5216.98] vulkan: display: 599 frame intervals of 17.64 ms (deviation 5.73 ms, 1st to 99th percentile 16.56 to 49.82 ms), 24 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (2.9 to 13.4), on to the display in 27.2 ms (10.2 to 42.8), 36.1 ms in all (21.3 to 46.9) [5216.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5217.48] perf: 58.2 frames a second over 5.0 s (299801 shown in all) [5218.31] RomFS: reading V_HORTENSIA_E_Wideuse_03.bin (1.3 KB) [5218.31] RomFS: reading V_HORTENSIA_E_Wideuse_04.bin (0.8 KB) [5218.31] RomFS: reading V_HORTENSIA_E_Wideuse_05.bin (1.6 KB) [5218.31] RomFS: reading V_HORTENSIA_E_Wideuse_06.bin (1.3 KB) [5218.31] RomFS: reading V_HORTENSIA_E_Wideuse_07.bin (1.3 KB) [5218.31] RomFS: reading V_HORTENSIA_E_Wideuse_08.bin (1.6 KB) [5218.31] RomFS: reading V_HORTENSIA_E_Wideuse_09.bin (1.0 KB) [5218.31] RomFS: reading V_HORTENSIA_E_Wideuse_10.bin (2.0 KB) [5218.31] RomFS: reading V_IL_Attack_F_01.bin (0.9 KB) [5218.31] RomFS: reading V_IL_Attack_F_02.bin (1.1 KB) [5218.31] RomFS: reading V_IL_Attack_F_03.bin (1.1 KB) [5218.31] RomFS: reading V_IL_Attack_F_04.bin (1.1 KB) [5218.31] RomFS: reading V_IL_Attack_H_01.bin (1.2 KB) [5220.83] cpu: 600 presents in 10.35 s (58.0 fps): 38 of the game's threads ran 15.07 s on the host's processors (146% of one, 25.12 ms a present), the whole process 18.32 s (177%); the busiest: thread 80 'MainThread' 7.86 s, thread 87 'Job.Worker 1' 2.75 s, thread 86 'Job.Worker 0' 2.73 s, thread 108 'UnityGfxDeviceWorker' 0.90 s, thread 116 'AK::EventManager' 0.57 s [5220.83] cpu: in those 10.35 s, 262424 SVCs (25363 a second): 0x1b ArbitrateUnlock 69842, 0x1c WaitProcessWideKeyAtomic 61877, 0x0b SleepThread 56936, 0x1d SignalProcessWideKey 45418, 0x1a ArbitrateLock 19784, 0x21 SendSyncRequest 6683; 11876 calls the dispatch table had no code for (RtAPI.miss) [5220.83] vulkan: 149062163 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1592 finishes (590 ms); 0 reads past queued releases (0 samples counts written on the GPU); 216720153 descriptor sets written, 81404197 reused; 98673732 draws kept the last one's shaders and pipeline (0 checked), 139607169 its targets [5220.83] vulkan: 328 shaders translated (109 ms), 407 pipelines made (73 from the cache, 2967 ms making, 1583 ms waited for), 2313 render targets made, 24657 texture uploads (9230 MB); 5 frames over 50 ms in the last 600, the slowest 104 ms [5220.83] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5220.83] vulkan: memory used and budgeted: heap 0 224 of 15450 MB (224 ours), heap 1 4937 of 14427 MB (4512 ours) [5220.83] vulkan: caches: 90 render targets (1275 MB, 6 parked), 418 textures (1462 MB), 6349 buffers (132 MB); 3529 of 14427 MB in use as they count it, 0 MB freed for the budget so far [5220.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5220.83] vulkan: 32026887 rendering passes, 299404 clear commands, 5392428 attachments cleared and 206 left undefined by their load op [5220.83] vulkan: 24353 passes (36%) ended at buffer.c:2264 [5220.83] vulkan: 22068 passes (33%) ended at renderer.c:214 [5220.83] vulkan: 6898 passes (10%) ended at render.c:232 [5220.83] vulkan: 4820 passes (7%) ended at buffer.c:2168 [5220.83] vulkan: 4494 passes (7%) ended at dma.c:143 [5220.83] vulkan: 2105 passes (3%) ended at buffer.c:2096 [5220.83] vulkan: 1619 passes (2%) ended at cmd.c:534 [5220.83] vulkan: 588 passes (1%) ended at renderer.c:680 [5220.83] vulkan: GPU-owned guest memory landed for the CPU 182066 times, render targets written back for an engine 14 times [5222.50] perf: 59.2 frames a second over 5.0 s (300098 shown in all) [5227.40] vulkan: display: 599 frame intervals of 17.39 ms (deviation 4.67 ms, 1st to 99th percentile 16.57 to 33.43 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (2.8 to 19.0), on to the display in 29.4 ms (10.5 to 41.8), 38.8 ms in all (21.4 to 46.8) [5227.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5227.51] perf: 55.6 frames a second over 5.0 s (300377 shown in all) [5231.38] nvn: 300600 presents, 300600 submissions [5231.39] cpu: 600 presents in 10.56 s (56.8 fps): 40 of the game's threads ran 22.51 s on the host's processors (213% of one, 37.52 ms a present), the whole process 27.14 s (257%); the busiest: thread 80 'MainThread' 9.98 s, thread 86 'Job.Worker 0' 5.36 s, thread 87 'Job.Worker 1' 5.23 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.40 s [5231.39] cpu: in those 10.56 s, 140574 SVCs (13317 a second): 0x0b SleepThread 34690, 0x1b ArbitrateUnlock 34656, 0x1c WaitProcessWideKeyAtomic 28785, 0x1d SignalProcessWideKey 21360, 0x1a ArbitrateLock 11045, 0x21 SendSyncRequest 6578; 9397 calls the dispatch table had no code for (RtAPI.miss) [5231.39] vulkan: 149444614 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1601 finishes (594 ms); 0 reads past queued releases (0 samples counts written on the GPU); 217258652 descriptor sets written, 81630600 reused; 98940635 draws kept the last one's shaders and pipeline (0 checked), 139968654 its targets [5231.39] vulkan: 328 shaders translated (109 ms), 407 pipelines made (73 from the cache, 2967 ms making, 1583 ms waited for), 2321 render targets made, 24779 texture uploads (9274 MB); 3 frames over 50 ms in the last 600, the slowest 88 ms [5231.39] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5231.39] vulkan: memory used and budgeted: heap 0 224 of 15450 MB (224 ours), heap 1 4937 of 14427 MB (4512 ours) [5231.39] vulkan: caches: 92 render targets (1211 MB, 6 parked), 455 textures (1408 MB), 6760 buffers (148 MB); 3460 of 14427 MB in use as they count it, 0 MB freed for the budget so far [5231.39] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5231.39] vulkan: 32115757 rendering passes, 300004 clear commands, 5401569 attachments cleared and 206 left undefined by their load op [5231.39] vulkan: 35748 passes (40%) ended at buffer.c:2264 [5231.39] vulkan: 23590 passes (27%) ended at renderer.c:214 [5231.39] vulkan: 12511 passes (14%) ended at buffer.c:2168 [5231.39] vulkan: 6910 passes (8%) ended at dma.c:143 [5231.39] vulkan: 5801 passes (7%) ended at render.c:232 [5231.39] vulkan: 2446 passes (3%) ended at cmd.c:534 [5231.39] vulkan: 961 passes (1%) ended at buffer.c:2096 [5231.39] vulkan: 521 passes (1%) ended at renderer.c:680 [5231.39] vulkan: GPU-owned guest memory landed for the CPU 183110 times, render targets written back for an engine 14 times [5232.53] perf: 57.2 frames a second over 5.0 s (300664 shown in all) [5237.53] perf: 54.0 frames a second over 5.0 s (300934 shown in all) [5238.15] vulkan: display: 599 frame intervals of 17.95 ms (deviation 5.88 ms, 1st to 99th percentile 16.56 to 33.52 ms), 38 held for other than 1 refresh; the game's frames went from release to present in 13.0 ms (7.0 to 18.2), on to the display in 22.6 ms (11.0 to 42.6), 35.6 ms in all (24.0 to 49.7) [5238.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5240.55] RomFS: reading mag_star_00.bundle (437.0 KB) [5240.55] RomFS: reading lnd_wind_01.bundle (43.7 KB) [5240.55] RomFS: reading mag_star_01.bundle (140.0 KB) [5240.63] RomFS: reading movestone_00.bundle (69.7 KB) [5242.53] perf: 51.2 frames a second over 5.0 s (301190 shown in all) [5242.70] cpu: 600 presents in 11.31 s (53.0 fps): 44 of the game's threads ran 21.05 s on the host's processors (186% of one, 35.09 ms a present), the whole process 26.33 s (233%); the busiest: thread 80 'MainThread' 10.69 s, thread 86 'Job.Worker 0' 3.99 s, thread 87 'Job.Worker 1' 3.95 s, thread 108 'UnityGfxDeviceWorker' 1.55 s, thread 116 'AK::EventManager' 0.38 s [5242.70] cpu: in those 11.31 s, 226803 SVCs (20045 a second): 0x1b ArbitrateUnlock 59625, 0x0b SleepThread 53728, 0x1c WaitProcessWideKeyAtomic 46488, 0x1d SignalProcessWideKey 32688, 0x1a ArbitrateLock 22224, 0x21 SendSyncRequest 7352; 17298 calls the dispatch table had no code for (RtAPI.miss) [5242.70] vulkan: 149873557 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1604 finishes (595 ms); 0 reads past queued releases (0 samples counts written on the GPU); 217870678 descriptor sets written, 81876460 reused; 99220172 draws kept the last one's shaders and pipeline (0 checked), 140368280 its targets [5242.70] vulkan: 328 shaders translated (109 ms), 407 pipelines made (73 from the cache, 2967 ms making, 1583 ms waited for), 2325 render targets made, 24893 texture uploads (9318 MB); 4 frames over 50 ms in the last 600, the slowest 116 ms [5242.70] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5242.70] vulkan: memory used and budgeted: heap 0 224 of 15450 MB (224 ours), heap 1 4937 of 14427 MB (4512 ours) [5242.70] vulkan: caches: 85 render targets (1195 MB, 4 parked), 454 textures (1363 MB), 6239 buffers (143 MB); 3413 of 14427 MB in use as they count it, 0 MB freed for the budget so far [5242.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5242.70] vulkan: 32222968 rendering passes, 300604 clear commands, 5415913 attachments cleared and 208 left undefined by their load op [5242.70] vulkan: 39381 passes (37%) ended at buffer.c:2264 [5242.70] vulkan: 33948 passes (32%) ended at renderer.c:214 [5242.70] vulkan: 9963 passes (9%) ended at buffer.c:2168 [5242.70] vulkan: 9123 passes (9%) ended at render.c:232 [5242.70] vulkan: 8663 passes (8%) ended at dma.c:143 [5242.70] vulkan: 2861 passes (3%) ended at cmd.c:534 [5242.70] vulkan: 1378 passes (1%) ended at buffer.c:2096 [5242.70] vulkan: 1265 passes (1%) ended at surface.c:160 [5242.70] vulkan: GPU-owned guest memory landed for the CPU 184232 times, render targets written back for an engine 14 times [5247.55] perf: 59.8 frames a second over 5.0 s (301490 shown in all) [5248.87] vulkan: display: 599 frame intervals of 17.89 ms (deviation 6.27 ms, 1st to 99th percentile 16.57 to 49.91 ms), 31 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.4 to 15.4), on to the display in 28.4 ms (10.3 to 39.5), 37.8 ms in all (21.1 to 45.3) [5248.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5250.11] RomFS: reading V_CITRINICA_Win_05.bin (2.5 KB) [5250.11] RomFS: reading V_CITRINICA_Win_06.bin (1.1 KB) [5250.11] RomFS: reading V_CITRINICA_Win_07.bin (1.0 KB) [5250.11] RomFS: reading V_CITRINICA_Win_08.bin (2.3 KB) [5250.11] RomFS: reading V_CITRINICA_Win_09.bin (2.5 KB) [5250.11] RomFS: reading V_CITRINICA_Win_10.bin (2.3 KB) [5250.11] RomFS: reading V_CITRINICA_Win_God_01.bin (2.7 KB) [5250.11] RomFS: reading V_CITRINICA_Win_God_02.bin (2.4 KB) [5252.55] perf: 59.0 frames a second over 5.0 s (301785 shown in all) [5252.79] cpu: 600 presents in 10.09 s (59.5 fps): 38 of the game's threads ran 17.33 s on the host's processors (172% of one, 28.89 ms a present), the whole process 20.89 s (207%); the busiest: thread 80 'MainThread' 8.56 s, thread 86 'Job.Worker 0' 3.37 s, thread 87 'Job.Worker 1' 3.33 s, thread 108 'UnityGfxDeviceWorker' 1.08 s, thread 116 'AK::EventManager' 0.84 s [5252.79] cpu: in those 10.09 s, 284453 SVCs (28197 a second): 0x1b ArbitrateUnlock 74295, 0x1c WaitProcessWideKeyAtomic 67391, 0x0b SleepThread 62746, 0x1d SignalProcessWideKey 50340, 0x1a ArbitrateLock 21568, 0x21 SendSyncRequest 6275; 6 calls the dispatch table had no code for (RtAPI.miss) [5252.79] vulkan: 150183717 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1604 finishes (595 ms); 0 reads past queued releases (0 samples counts written on the GPU); 218321549 descriptor sets written, 82045909 reused; 99431705 draws kept the last one's shaders and pipeline (0 checked), 140662604 its targets [5252.79] vulkan: 329 shaders translated (109 ms), 408 pipelines made (73 from the cache, 2987 ms making, 1603 ms waited for), 2325 render targets made, 24987 texture uploads (9330 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [5252.79] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5252.79] vulkan: memory used and budgeted: heap 0 224 of 15450 MB (224 ours), heap 1 4937 of 14427 MB (4512 ours) [5252.79] vulkan: caches: 85 render targets (1195 MB, 4 parked), 468 textures (1291 MB), 6275 buffers (473 MB); 3638 of 14427 MB in use as they count it, 0 MB freed for the budget so far [5252.79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5252.79] vulkan: 32293390 rendering passes, 301204 clear commands, 5425513 attachments cleared and 208 left undefined by their load op [5252.79] vulkan: 25930 passes (37%) ended at buffer.c:2264 [5252.79] vulkan: 19364 passes (27%) ended at renderer.c:214 [5252.79] vulkan: 13091 passes (19%) ended at buffer.c:2168 [5252.79] vulkan: 6530 passes (9%) ended at render.c:232 [5252.79] vulkan: 2116 passes (3%) ended at cmd.c:534 [5252.79] vulkan: 1702 passes (2%) ended at buffer.c:2096 [5252.79] vulkan: 1081 passes (2%) ended at dma.c:143 [5252.79] vulkan: 293 passes (0%) ended at renderer.c:680 [5252.79] vulkan: GPU-owned guest memory landed for the CPU 184256 times, render targets written back for an engine 14 times [5257.55] perf: 56.4 frames a second over 5.0 s (302067 shown in all) [5259.37] vulkan: display: 599 frame intervals of 17.53 ms (deviation 4.50 ms, 1st to 99th percentile 16.56 to 33.48 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 10.0 ms (2.6 to 20.8), on to the display in 31.4 ms (11.2 to 47.0), 41.4 ms in all (23.9 to 50.0) [5259.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5262.56] perf: 55.8 frames a second over 5.0 s (302347 shown in all) [5263.49] nvn: 302400 presents, 302400 submissions [5263.49] cpu: 600 presents in 10.70 s (56.1 fps): 41 of the game's threads ran 21.49 s on the host's processors (201% of one, 35.82 ms a present), the whole process 26.23 s (245%); the busiest: thread 80 'MainThread' 9.77 s, thread 87 'Job.Worker 1' 4.84 s, thread 86 'Job.Worker 0' 4.83 s, thread 108 'UnityGfxDeviceWorker' 1.32 s, thread 116 'AK::EventManager' 0.46 s [5263.49] cpu: in those 10.70 s, 155557 SVCs (14535 a second): 0x0b SleepThread 39806, 0x1b ArbitrateUnlock 37509, 0x1c WaitProcessWideKeyAtomic 33771, 0x1d SignalProcessWideKey 24567, 0x1a ArbitrateLock 9771, 0x21 SendSyncRequest 6609; 5809 calls the dispatch table had no code for (RtAPI.miss) [5263.49] vulkan: 150594904 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1619 finishes (602 ms); 0 reads past queued releases (0 samples counts written on the GPU); 218903617 descriptor sets written, 82286215 reused; 99725560 draws kept the last one's shaders and pipeline (0 checked), 141052835 its targets [5263.49] vulkan: 329 shaders translated (109 ms), 408 pipelines made (73 from the cache, 2987 ms making, 1603 ms waited for), 2336 render targets made, 25114 texture uploads (9406 MB); 3 frames over 50 ms in the last 600, the slowest 74 ms [5263.49] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5263.49] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14431 MB (4512 ours) [5263.49] vulkan: caches: 95 render targets (1262 MB, 6 parked), 544 textures (1616 MB), 7889 buffers (510 MB); 4073 of 14431 MB in use as they count it, 0 MB freed for the budget so far [5263.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5263.49] vulkan: 32378453 rendering passes, 301804 clear commands, 5435043 attachments cleared and 208 left undefined by their load op [5263.49] vulkan: 29301 passes (34%) ended at buffer.c:2264 [5263.49] vulkan: 24040 passes (28%) ended at renderer.c:214 [5263.49] vulkan: 13747 passes (16%) ended at buffer.c:2168 [5263.49] vulkan: 7105 passes (8%) ended at dma.c:143 [5263.49] vulkan: 6285 passes (7%) ended at render.c:232 [5263.49] vulkan: 2517 passes (3%) ended at cmd.c:534 [5263.49] vulkan: 1243 passes (1%) ended at buffer.c:2096 [5263.49] vulkan: 392 passes (0%) ended at renderer.c:680 [5263.49] vulkan: GPU-owned guest memory landed for the CPU 185162 times, render targets written back for an engine 14 times [5267.58] perf: 55.6 frames a second over 5.0 s (302626 shown in all) [5270.27] vulkan: display: 599 frame intervals of 18.20 ms (deviation 6.67 ms, 1st to 99th percentile 16.56 to 33.55 ms), 43 held for other than 1 refresh; the game's frames went from release to present in 11.5 ms (4.0 to 19.1), on to the display in 24.7 ms (10.2 to 37.3), 36.2 ms in all (20.9 to 45.4) [5270.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5270.35] RomFS: reading V_KAMUI_Wideuse_Ex03.bin (0.9 KB) [5270.35] RomFS: reading V_LAPIS_Arena_Name_01.bin (2.4 KB) [5270.35] RomFS: reading V_LAPIS_Arena_Name_02.bin (3.3 KB) [5270.35] RomFS: reading V_LAPIS_Arena_Name_03.bin (3.4 KB) [5270.35] RomFS: reading V_LAPIS_Arena_Name_04.bin (3.3 KB) [5270.35] RomFS: reading V_LAPIS_Arena_Name_05.bin (2.0 KB) [5270.35] RomFS: reading V_LAPIS_Attack_F_01.bin (1.1 KB) [5271.91] RomFS: reading V_LAPIS_Wideuse_26.bin (1.5 KB) [5271.91] RomFS: reading V_LAPIS_Wideuse_27.bin (1.7 KB) [5271.91] RomFS: reading V_LAPIS_Wideuse_28.bin (1.7 KB) [5271.91] RomFS: reading V_LAPIS_Wideuse_Ex01.bin (1.3 KB) [5271.91] RomFS: reading V_LAPIS_Wideuse_Ex02.bin (1.6 KB) [5271.91] RomFS: reading V_LAPIS_Wideuse_Ex03.bin (1.2 KB) [5271.91] RomFS: reading V_LAPIS_Wideuse_Ex04.bin (1.4 KB) [5271.91] RomFS: reading V_LAPIS_Win_01.bin (2.0 KB) [5271.91] RomFS: reading V_LAPIS_Win_02.bin (2.8 KB) [5272.58] perf: 55.6 frames a second over 5.0 s (302904 shown in all) [5274.18] cpu: 600 presents in 10.69 s (56.1 fps): 38 of the game's threads ran 18.89 s on the host's processors (177% of one, 31.48 ms a present), the whole process 23.07 s (216%); the busiest: thread 80 'MainThread' 9.49 s, thread 87 'Job.Worker 1' 3.58 s, thread 86 'Job.Worker 0' 3.58 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.54 s [5274.18] cpu: in those 10.69 s, 268726 SVCs (25143 a second): 0x1b ArbitrateUnlock 70958, 0x0b SleepThread 62677, 0x1c WaitProcessWideKeyAtomic 58696, 0x1d SignalProcessWideKey 41933, 0x1a ArbitrateLock 25437, 0x21 SendSyncRequest 7111; 17269 calls the dispatch table had no code for (RtAPI.miss) [5274.18] vulkan: 150952526 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1622 finishes (603 ms); 0 reads past queued releases (0 samples counts written on the GPU); 219419837 descriptor sets written, 82485239 reused; 99962073 draws kept the last one's shaders and pipeline (0 checked), 141390404 its targets [5274.18] vulkan: 329 shaders translated (109 ms), 408 pipelines made (73 from the cache, 2987 ms making, 1603 ms waited for), 2340 render targets made, 25211 texture uploads (9424 MB); 5 frames over 50 ms in the last 600, the slowest 113 ms [5274.18] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5274.18] vulkan: memory used and budgeted: heap 0 224 of 15452 MB (224 ours), heap 1 4937 of 14431 MB (4512 ours) [5274.18] vulkan: caches: 85 render targets (1195 MB, 4 parked), 478 textures (1510 MB), 6102 buffers (138 MB); 3503 of 14431 MB in use as they count it, 0 MB freed for the budget so far [5274.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5274.18] vulkan: 32458252 rendering passes, 302404 clear commands, 5446032 attachments cleared and 210 left undefined by their load op [5274.18] vulkan: 26409 passes (33%) ended at buffer.c:2264 [5274.18] vulkan: 24117 passes (30%) ended at renderer.c:214 [5274.18] vulkan: 12008 passes (15%) ended at buffer.c:2168 [5274.18] vulkan: 7148 passes (9%) ended at render.c:232 [5274.18] vulkan: 4567 passes (6%) ended at dma.c:143 [5274.18] vulkan: 2453 passes (3%) ended at cmd.c:534 [5274.18] vulkan: 1981 passes (2%) ended at buffer.c:2096 [5274.18] vulkan: 676 passes (1%) ended at surface.c:160 [5274.18] vulkan: GPU-owned guest memory landed for the CPU 185797 times, render targets written back for an engine 14 times [5277.60] perf: 57.4 frames a second over 5.0 s (303192 shown in all) [5280.78] vulkan: display: 599 frame intervals of 17.56 ms (deviation 6.62 ms, 1st to 99th percentile 16.57 to 33.50 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 7.7 ms (3.6 to 11.6), on to the display in 30.8 ms (13.0 to 41.8), 38.5 ms in all (21.3 to 46.1) [5280.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5282.61] perf: 56.4 frames a second over 5.0 s (303475 shown in all) [5284.71] RomFS: reading uwep_mg23.bundle (195.2 KB) [5284.72] RomFS: reading magic04_1_attack.bundle (756.4 KB) [5284.72] RomFS: reading magic04_1_shot.bundle (373.2 KB) [5284.72] RomFS: reading magic03_1_trigger.bundle (53.0 KB) [5284.72] RomFS: reading magic_e006_breath_shoot.bundle (242.6 KB) [5284.73] RomFS: reading uhead_c517.bundle (629.5 KB) [5284.73] RomFS: reading uhair_h517.bundle (277.5 KB) [5284.73] RomFS: reading uhead_c518.bundle (627.5 KB) [5284.73] RomFS: reading uhair_h518.bundle (687.2 KB) [5284.82] RomFS: reading uwep_mg23n.bundle (197.9 KB) [5284.87] cpu: 600 presents in 10.69 s (56.1 fps): 47 of the game's threads ran 16.16 s on the host's processors (151% of one, 26.94 ms a present), the whole process 19.43 s (182%); the busiest: thread 80 'MainThread' 8.66 s, thread 86 'Job.Worker 0' 2.74 s, thread 87 'Job.Worker 1' 2.73 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.42 s [5284.87] cpu: in those 10.69 s, 300125 SVCs (28065 a second): 0x1b ArbitrateUnlock 83245, 0x0b SleepThread 61411, 0x1c WaitProcessWideKeyAtomic 61193, 0x1d SignalProcessWideKey 45456, 0x1a ArbitrateLock 34739, 0x21 SendSyncRequest 7157; 71600 calls the dispatch table had no code for (RtAPI.miss) [5284.87] vulkan: 151194358 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1627 finishes (606 ms); 0 reads past queued releases (0 samples counts written on the GPU); 219758192 descriptor sets written, 82630548 reused; 100126355 draws kept the last one's shaders and pipeline (0 checked), 141616551 its targets [5284.87] vulkan: 329 shaders translated (109 ms), 408 pipelines made (73 from the cache, 2987 ms making, 1603 ms waited for), 2345 render targets made, 25359 texture uploads (9474 MB); 6 frames over 50 ms in the last 600, the slowest 134 ms [5284.87] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5284.87] vulkan: memory used and budgeted: heap 0 224 of 15452 MB (224 ours), heap 1 4937 of 14431 MB (4512 ours) [5284.87] vulkan: caches: 86 render targets (1239 MB, 5 parked), 520 textures (1536 MB), 6601 buffers (199 MB); 3660 of 14431 MB in use as they count it, 0 MB freed for the budget so far [5284.87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5284.87] vulkan: 32524954 rendering passes, 303004 clear commands, 5454290 attachments cleared and 214 left undefined by their load op [5284.87] vulkan: 26762 passes (40%) ended at buffer.c:2264 [5284.87] vulkan: 18168 passes (27%) ended at renderer.c:214 [5284.87] vulkan: 8934 passes (13%) ended at buffer.c:2168 [5284.87] vulkan: 6040 passes (9%) ended at render.c:232 [5284.87] vulkan: 3498 passes (5%) ended at dma.c:143 [5284.87] vulkan: 1640 passes (2%) ended at cmd.c:534 [5284.87] vulkan: 1085 passes (2%) ended at buffer.c:2096 [5284.87] vulkan: 329 passes (0%) ended at renderer.c:680 [5284.87] vulkan: GPU-owned guest memory landed for the CPU 186287 times, render targets written back for an engine 14 times [5284.88] RomFS: reading uhead_c519.bundle (604.8 KB) [5284.89] RomFS: reading uhair_h519.bundle (187.4 KB) [5285.14] RomFS: reading uanim_lnd0df-mg1_c350_attackc.bundle (183.2 KB) [5285.14] RomFS: reading uanim_lnd0dr-mg1_c350_attackc.bundle (138.3 KB) [5285.16] RomFS: reading ect_trail_line.bundle (208.0 KB) [5286.35] RomFS: reading V_E003_BT1_001.bin (9.5 KB) [5286.35] RomFS: reading V_E004_BT1_001.bin (11.8 KB) [5286.35] RomFS: reading V_EDELGARD_Arena_Name_01.bin (5.8 KB) [5286.35] RomFS: reading V_EDELGARD_Arena_Name_02.bin (4.3 KB) [5287.61] perf: 54.0 frames a second over 5.0 s (303745 shown in all) [5291.37] vulkan: display: 599 frame intervals of 17.67 ms (deviation 4.51 ms, 1st to 99th percentile 16.57 to 33.51 ms), 31 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (4.2 to 14.7), on to the display in 26.5 ms (11.3 to 40.2), 36.3 ms in all (21.5 to 45.8) [5291.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5292.63] perf: 58.4 frames a second over 5.0 s (304038 shown in all) [5295.36] nvn: 304200 presents, 304200 submissions [5295.37] cpu: 600 presents in 10.49 s (57.2 fps): 38 of the game's threads ran 22.39 s on the host's processors (213% of one, 37.32 ms a present), the whole process 25.79 s (246%); the busiest: thread 80 'MainThread' 9.97 s, thread 87 'Job.Worker 1' 5.06 s, thread 86 'Job.Worker 0' 5.05 s, thread 108 'UnityGfxDeviceWorker' 1.68 s, thread 116 'AK::EventManager' 0.40 s [5295.37] cpu: in those 10.49 s, 297313 SVCs (28332 a second): 0x0b SleepThread 109121, 0x1b ArbitrateUnlock 63818, 0x1c WaitProcessWideKeyAtomic 57137, 0x1d SignalProcessWideKey 37379, 0x1a ArbitrateLock 21010, 0x21 SendSyncRequest 6868; 15 calls the dispatch table had no code for (RtAPI.miss) [5295.37] vulkan: 151394843 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1627 finishes (606 ms); 0 reads past queued releases (0 samples counts written on the GPU); 220046390 descriptor sets written, 82743320 reused; 100230970 draws kept the last one's shaders and pipeline (0 checked), 141795215 its targets [5295.37] vulkan: 329 shaders translated (109 ms), 408 pipelines made (73 from the cache, 2987 ms making, 1603 ms waited for), 2359 render targets made, 25408 texture uploads (9499 MB); 1 frames over 50 ms in the last 600, the slowest 56 ms [5295.37] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5295.37] vulkan: memory used and budgeted: heap 0 224 of 15452 MB (224 ours), heap 1 4937 of 14431 MB (4512 ours) [5295.37] vulkan: caches: 88 render targets (1208 MB, 2 parked), 448 textures (1428 MB), 5011 buffers (239 MB); 3573 of 14431 MB in use as they count it, 0 MB freed for the budget so far [5295.37] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5295.37] vulkan: 32594456 rendering passes, 303604 clear commands, 5466638 attachments cleared and 215 left undefined by their load op [5295.37] vulkan: 25368 passes (36%) ended at renderer.c:214 [5295.37] vulkan: 24626 passes (35%) ended at buffer.c:2264 [5295.37] vulkan: 6555 passes (9%) ended at render.c:232 [5295.37] vulkan: 3882 passes (6%) ended at buffer.c:2096 [5295.37] vulkan: 2786 passes (4%) ended at surface.c:160 [5295.37] vulkan: 2721 passes (4%) ended at buffer.c:2168 [5295.37] vulkan: 1924 passes (3%) ended at cmd.c:534 [5295.37] vulkan: 1049 passes (2%) ended at dma.c:143 [5295.37] vulkan: GPU-owned guest memory landed for the CPU 186420 times, render targets written back for an engine 14 times [5297.65] perf: 57.4 frames a second over 5.0 s (304326 shown in all) [5299.43] RomFS: reading V_IVY_E_Attack_L_01.bin (0.9 KB) [5299.43] RomFS: reading V_IVY_E_Attack_L_02.bin (1.0 KB) [5299.43] RomFS: reading V_IVY_E_Attack_L_03.bin (0.8 KB) [5299.43] RomFS: reading V_IVY_E_Attack_L_04.bin (1.1 KB) [5299.43] RomFS: reading V_IVY_E_Avoid_01.bin (0.7 KB) [5299.43] RomFS: reading V_IVY_E_Avoid_02.bin (0.7 KB) [5299.43] RomFS: reading V_IVY_E_Avoid_03.bin (0.7 KB) [5299.43] RomFS: reading V_IVY_E_Avoid_04.bin (1.2 KB) [5299.43] RomFS: reading V_IVY_E_Critical_01.bin (2.1 KB) [5299.43] RomFS: reading V_IVY_E_Critical_02.bin (1.8 KB) [5299.43] RomFS: reading V_IVY_E_Damage_H_01.bin (1.3 KB) [5299.43] RomFS: reading V_IVY_E_Damage_H_02.bin (1.4 KB) [5299.43] RomFS: reading V_IVY_E_Damage_H_03.bin (1.1 KB) [5299.43] RomFS: reading V_IVY_E_Damage_H_04.bin (1.9 KB) [5301.80] vulkan: display: 599 frame intervals of 17.36 ms (deviation 4.52 ms, 1st to 99th percentile 16.56 to 33.44 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 11.0 ms (4.6 to 16.6), on to the display in 23.1 ms (11.1 to 45.3), 34.1 ms in all (21.1 to 50.0) [5301.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5302.65] perf: 57.2 frames a second over 5.0 s (304612 shown in all) [5305.81] cpu: 600 presents in 10.44 s (57.5 fps): 38 of the game's threads ran 18.43 s on the host's processors (176% of one, 30.71 ms a present), the whole process 21.82 s (209%); the busiest: thread 80 'MainThread' 8.86 s, thread 86 'Job.Worker 0' 3.79 s, thread 87 'Job.Worker 1' 3.79 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 116 'AK::EventManager' 0.42 s [5305.81] cpu: in those 10.44 s, 248576 SVCs (23803 a second): 0x0b SleepThread 71446, 0x1b ArbitrateUnlock 59432, 0x1c WaitProcessWideKeyAtomic 55050, 0x1d SignalProcessWideKey 38260, 0x1a ArbitrateLock 15985, 0x21 SendSyncRequest 6507; 28672 calls the dispatch table had no code for (RtAPI.miss) [5305.81] vulkan: 151656962 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1633 finishes (608 ms); 0 reads past queued releases (0 samples counts written on the GPU); 220421599 descriptor sets written, 82892349 reused; 100406971 draws kept the last one's shaders and pipeline (0 checked), 142040329 its targets [5305.81] vulkan: 329 shaders translated (109 ms), 411 pipelines made (76 from the cache, 2987 ms making, 1603 ms waited for), 2359 render targets made, 25494 texture uploads (9525 MB); 2 frames over 50 ms in the last 600, the slowest 108 ms [5305.81] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5305.81] vulkan: memory used and budgeted: heap 0 224 of 15452 MB (224 ours), heap 1 4937 of 14431 MB (4512 ours) [5305.81] vulkan: caches: 86 render targets (1153 MB, 2 parked), 420 textures (1368 MB), 4770 buffers (311 MB); 3510 of 14431 MB in use as they count it, 0 MB freed for the budget so far [5305.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5305.81] vulkan: 32665246 rendering passes, 304204 clear commands, 5475676 attachments cleared and 215 left undefined by their load op [5305.81] vulkan: 25525 passes (36%) ended at buffer.c:2264 [5305.81] vulkan: 19771 passes (28%) ended at renderer.c:214 [5305.81] vulkan: 11987 passes (17%) ended at buffer.c:2168 [5305.81] vulkan: 6117 passes (9%) ended at render.c:232 [5305.81] vulkan: 2178 passes (3%) ended at dma.c:143 [5305.81] vulkan: 2052 passes (3%) ended at buffer.c:2096 [5305.81] vulkan: 1834 passes (3%) ended at cmd.c:534 [5305.81] vulkan: 795 passes (1%) ended at surface.c:160 [5305.81] vulkan: GPU-owned guest memory landed for the CPU 186539 times, render targets written back for an engine 14 times [5307.66] perf: 59.6 frames a second over 5.0 s (304911 shown in all) [5311.88] vulkan: display: 599 frame intervals of 16.83 ms (deviation 2.36 ms, 1st to 99th percentile 16.56 to 16.94 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 5.7 ms (2.8 to 10.3), on to the display in 40.4 ms (17.7 to 46.8), 46.1 ms in all (24.9 to 50.0) [5311.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5312.68] perf: 60.0 frames a second over 5.0 s (305212 shown in all) [5315.44] RomFS: reading uanim_com0af-lc1_c000_attackcm.bundle (204.0 KB) [5315.44] RomFS: reading uanim_enb0af-ax1_c000_attackt.bundle (210.4 KB) [5315.51] RomFS: reading uanim_pcf0af-lc1_c450_attack3.bundle (97.8 KB) [5316.25] cpu: 600 presents in 10.44 s (57.5 fps): 38 of the game's threads ran 12.99 s on the host's processors (124% of one, 21.65 ms a present), the whole process 15.76 s (151%); the busiest: thread 80 'MainThread' 6.34 s, thread 86 'Job.Worker 0' 2.25 s, thread 87 'Job.Worker 1' 2.25 s, thread 108 'UnityGfxDeviceWorker' 0.83 s, thread 129 'Thread_0x0000000008414690' 0.52 s [5316.25] cpu: in those 10.44 s, 257000 SVCs (24612 a second): 0x0b SleepThread 68879, 0x1b ArbitrateUnlock 66732, 0x1c WaitProcessWideKeyAtomic 49990, 0x1d SignalProcessWideKey 36031, 0x1a ArbitrateLock 26098, 0x21 SendSyncRequest 7390; 428081 calls the dispatch table had no code for (RtAPI.miss) [5316.25] vulkan: 151921951 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1633 finishes (608 ms); 0 reads past queued releases (0 samples counts written on the GPU); 220789869 descriptor sets written, 83054057 reused; 100608273 draws kept the last one's shaders and pipeline (0 checked), 142289626 its targets [5316.25] vulkan: 329 shaders translated (109 ms), 411 pipelines made (76 from the cache, 2987 ms making, 1603 ms waited for), 2359 render targets made, 25614 texture uploads (9563 MB); 2 frames over 50 ms in the last 600, the slowest 94 ms [5316.25] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5316.25] vulkan: memory used and budgeted: heap 0 224 of 15452 MB (224 ours), heap 1 4937 of 14431 MB (4512 ours) [5316.25] vulkan: caches: 86 render targets (1153 MB, 2 parked), 534 textures (1912 MB), 7519 buffers (309 MB); 4035 of 14431 MB in use as they count it, 0 MB freed for the budget so far [5316.25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5316.25] vulkan: 32719819 rendering passes, 304804 clear commands, 5481952 attachments cleared and 217 left undefined by their load op [5316.25] vulkan: 22529 passes (41%) ended at buffer.c:2264 [5316.25] vulkan: 16454 passes (30%) ended at renderer.c:214 [5316.25] vulkan: 6036 passes (11%) ended at buffer.c:2168 [5316.25] vulkan: 5192 passes (10%) ended at render.c:232 [5316.25] vulkan: 1549 passes (3%) ended at dma.c:143 [5316.25] vulkan: 1532 passes (3%) ended at cmd.c:534 [5316.25] vulkan: 695 passes (1%) ended at buffer.c:2096 [5316.25] vulkan: 521 passes (1%) ended at renderer.c:680 [5316.25] vulkan: GPU-owned guest memory landed for the CPU 186740 times, render targets written back for an engine 14 times [5317.68] perf: 51.6 frames a second over 5.0 s (305470 shown in all) [5321.25] RomFS: reading V_IVY_Win_06.bin (0.6 KB) [5321.25] RomFS: reading V_IVY_Win_07.bin (0.8 KB) [5321.25] RomFS: reading V_IVY_Win_08.bin (1.2 KB) [5321.25] RomFS: reading V_IVY_Win_09.bin (1.9 KB) [5321.25] RomFS: reading V_IVY_Win_10.bin (2.0 KB) [5321.25] RomFS: reading V_IVY_Win_God_01.bin (2.7 KB) [5321.25] RomFS: reading V_IVY_Win_God_02.bin (2.3 KB) [5321.25] RomFS: reading V_IVY_Win_God_03.bin (2.2 KB) [5321.25] RomFS: reading V_IVY_Win_God_04.bin (2.0 KB) [5322.70] perf: 52.6 frames a second over 5.0 s (305734 shown in all) [5323.20] vulkan: display: 599 frame intervals of 18.81 ms (deviation 6.43 ms, 1st to 99th percentile 16.56 to 33.68 ms), 70 held for other than 1 refresh; the game's frames went from release to present in 11.1 ms (3.8 to 20.0), on to the display in 32.8 ms (12.8 to 43.0), 44.0 ms in all (21.8 to 57.4) [5323.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5327.24] nvn: 306000 presents, 306000 submissions [5327.24] cpu: 600 presents in 10.99 s (54.6 fps): 38 of the game's threads ran 20.53 s on the host's processors (187% of one, 34.21 ms a present), the whole process 24.78 s (225%); the busiest: thread 80 'MainThread' 9.66 s, thread 86 'Job.Worker 0' 4.26 s, thread 87 'Job.Worker 1' 4.23 s, thread 108 'UnityGfxDeviceWorker' 1.43 s, thread 116 'AK::EventManager' 0.66 s [5327.24] cpu: in those 10.99 s, 273369 SVCs (24872 a second): 0x1b ArbitrateUnlock 68926, 0x0b SleepThread 68692, 0x1c WaitProcessWideKeyAtomic 63588, 0x1d SignalProcessWideKey 43756, 0x1a ArbitrateLock 19859, 0x21 SendSyncRequest 6598; 60099 calls the dispatch table had no code for (RtAPI.miss) [5327.24] vulkan: 152329769 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1635 finishes (610 ms); 0 reads past queued releases (0 samples counts written on the GPU); 221389219 descriptor sets written, 83270343 reused; 100916379 draws kept the last one's shaders and pipeline (0 checked), 142682169 its targets [5327.24] vulkan: 329 shaders translated (109 ms), 411 pipelines made (76 from the cache, 2987 ms making, 1603 ms waited for), 2359 render targets made, 25676 texture uploads (9565 MB); 1 frames over 50 ms in the last 600, the slowest 67 ms [5327.24] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5327.24] vulkan: memory used and budgeted: heap 0 224 of 15452 MB (224 ours), heap 1 4937 of 14431 MB (4512 ours) [5327.24] vulkan: caches: 82 render targets (1141 MB, 2 parked), 425 textures (1417 MB), 6063 buffers (425 MB); 3628 of 14431 MB in use as they count it, 0 MB freed for the budget so far [5327.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5327.24] vulkan: 32800365 rendering passes, 305404 clear commands, 5490554 attachments cleared and 217 left undefined by their load op [5327.24] vulkan: 28121 passes (35%) ended at buffer.c:2264 [5327.24] vulkan: 19226 passes (24%) ended at buffer.c:2168 [5327.24] vulkan: 17996 passes (22%) ended at renderer.c:214 [5327.24] vulkan: 6196 passes (8%) ended at render.c:232 [5327.24] vulkan: 3324 passes (4%) ended at buffer.c:2096 [5327.24] vulkan: 2517 passes (3%) ended at dma.c:143 [5327.24] vulkan: 2506 passes (3%) ended at cmd.c:534 [5327.24] vulkan: 418 passes (1%) ended at surface.c:160 [5327.24] vulkan: GPU-owned guest memory landed for the CPU 187004 times, render targets written back for an engine 14 times [5327.71] perf: 58.6 frames a second over 5.0 s (306028 shown in all) [5332.71] perf: 58.6 frames a second over 5.0 s (306321 shown in all) [5333.58] vulkan: display: 599 frame intervals of 17.33 ms (deviation 7.67 ms, 1st to 99th percentile 16.56 to 33.37 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 6.4 ms (4.2 to 10.3), on to the display in 38.2 ms (15.5 to 43.2), 44.7 ms in all (23.4 to 47.9) [5333.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5337.57] cpu: 600 presents in 10.33 s (58.1 fps): 38 of the game's threads ran 13.33 s on the host's processors (129% of one, 22.22 ms a present), the whole process 16.31 s (158%); the busiest: thread 80 'MainThread' 7.00 s, thread 87 'Job.Worker 1' 2.35 s, thread 86 'Job.Worker 0' 2.35 s, thread 108 'UnityGfxDeviceWorker' 0.76 s, thread 116 'AK::EventManager' 0.38 s [5337.57] cpu: in those 10.33 s, 217029 SVCs (21015 a second): 0x0b SleepThread 64559, 0x1b ArbitrateUnlock 51567, 0x1c WaitProcessWideKeyAtomic 45641, 0x1d SignalProcessWideKey 32458, 0x1a ArbitrateLock 14350, 0x21 SendSyncRequest 6594; 51218 calls the dispatch table had no code for (RtAPI.miss) [5337.57] vulkan: 152612927 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1635 finishes (610 ms); 0 reads past queued releases (0 samples counts written on the GPU); 221790124 descriptor sets written, 83435754 reused; 101126810 draws kept the last one's shaders and pipeline (0 checked), 142949706 its targets [5337.57] vulkan: 329 shaders translated (109 ms), 411 pipelines made (76 from the cache, 2987 ms making, 1603 ms waited for), 2359 render targets made, 25712 texture uploads (9571 MB); 3 frames over 50 ms in the last 600, the slowest 181 ms [5337.57] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5337.57] vulkan: memory used and budgeted: heap 0 224 of 15452 MB (224 ours), heap 1 4937 of 14431 MB (4512 ours) [5337.57] vulkan: caches: 82 render targets (1141 MB, 2 parked), 440 textures (1391 MB), 6397 buffers (368 MB); 3547 of 14431 MB in use as they count it, 0 MB freed for the budget so far [5337.57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5337.57] vulkan: 32853965 rendering passes, 306004 clear commands, 5496554 attachments cleared and 217 left undefined by their load op [5337.57] vulkan: 22150 passes (41%) ended at buffer.c:2264 [5337.57] vulkan: 16406 passes (31%) ended at renderer.c:214 [5337.57] vulkan: 5267 passes (10%) ended at render.c:232 [5337.57] vulkan: 4425 passes (8%) ended at buffer.c:2168 [5337.57] vulkan: 2642 passes (5%) ended at dma.c:143 [5337.57] vulkan: 1556 passes (3%) ended at cmd.c:534 [5337.57] vulkan: 704 passes (1%) ended at buffer.c:2096 [5337.57] vulkan: 432 passes (1%) ended at renderer.c:680 [5337.57] vulkan: GPU-owned guest memory landed for the CPU 187154 times, render targets written back for an engine 14 times [5337.71] perf: 57.2 frames a second over 5.0 s (306607 shown in all) [5342.73] perf: 53.4 frames a second over 5.0 s (306875 shown in all) [5344.35] vulkan: display: 599 frame intervals of 17.97 ms (deviation 7.97 ms, 1st to 99th percentile 16.57 to 33.59 ms), 32 held for other than 1 refresh; the game's frames went from release to present in 7.4 ms (2.5 to 13.5), on to the display in 28.6 ms (9.0 to 44.0), 36.0 ms in all (17.6 to 47.4) [5344.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5347.75] perf: 56.2 frames a second over 5.0 s (307157 shown in all) [5348.49] cpu: 600 presents in 10.92 s (54.9 fps): 38 of the game's threads ran 20.02 s on the host's processors (183% of one, 33.36 ms a present), the whole process 23.84 s (218%); the busiest: thread 80 'MainThread' 9.46 s, thread 86 'Job.Worker 0' 4.46 s, thread 87 'Job.Worker 1' 4.44 s, thread 108 'UnityGfxDeviceWorker' 1.01 s, thread 116 'AK::EventManager' 0.38 s [5348.49] cpu: in those 10.92 s, 167331 SVCs (15320 a second): 0x0b SleepThread 43653, 0x1b ArbitrateUnlock 42098, 0x1c WaitProcessWideKeyAtomic 35604, 0x1d SignalProcessWideKey 24434, 0x1a ArbitrateLock 12769, 0x21 SendSyncRequest 6827; 34322 calls the dispatch table had no code for (RtAPI.miss) [5348.49] vulkan: 152911951 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1654 finishes (614 ms); 0 reads past queued releases (0 samples counts written on the GPU); 222230336 descriptor sets written, 83593592 reused; 101329923 draws kept the last one's shaders and pipeline (0 checked), 143232793 its targets [5348.49] vulkan: 329 shaders translated (109 ms), 411 pipelines made (76 from the cache, 2987 ms making, 1603 ms waited for), 2406 render targets made, 25796 texture uploads (9631 MB); 4 frames over 50 ms in the last 600, the slowest 168 ms [5348.49] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5348.49] vulkan: memory used and budgeted: heap 0 224 of 15452 MB (224 ours), heap 1 4937 of 14431 MB (4512 ours) [5348.49] vulkan: caches: 94 render targets (1105 MB, 4 parked), 368 textures (1119 MB), 5971 buffers (82 MB); 2983 of 14431 MB in use as they count it, 0 MB freed for the budget so far [5348.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5348.49] vulkan: 32918260 rendering passes, 306604 clear commands, 5504065 attachments cleared and 217 left undefined by their load op [5348.49] vulkan: 21696 passes (34%) ended at buffer.c:2264 [5348.49] vulkan: 18408 passes (29%) ended at renderer.c:214 [5348.49] vulkan: 9423 passes (15%) ended at buffer.c:2168 [5348.49] vulkan: 5681 passes (9%) ended at dma.c:143 [5348.49] vulkan: 5216 passes (8%) ended at render.c:232 [5348.49] vulkan: 2072 passes (3%) ended at cmd.c:534 [5348.49] vulkan: 926 passes (1%) ended at buffer.c:2096 [5348.49] vulkan: 547 passes (1%) ended at renderer.c:680 [5348.49] vulkan: GPU-owned guest memory landed for the CPU 187936 times, render targets written back for an engine 14 times [5352.76] perf: 56.6 frames a second over 5.0 s (307441 shown in all) [5354.93] vulkan: display: 599 frame intervals of 17.67 ms (deviation 4.19 ms, 1st to 99th percentile 16.56 to 33.52 ms), 34 held for other than 1 refresh; the game's frames went from release to present in 11.5 ms (7.1 to 18.3), on to the display in 21.8 ms (8.5 to 34.0), 33.3 ms in all (19.5 to 44.4) [5354.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5357.76] perf: 54.0 frames a second over 5.0 s (307711 shown in all) [5359.43] nvn: 307800 presents, 307800 submissions [5359.44] cpu: 600 presents in 10.94 s (54.8 fps): 42 of the game's threads ran 23.67 s on the host's processors (216% of one, 39.44 ms a present), the whole process 28.85 s (264%); the busiest: thread 80 'MainThread' 10.24 s, thread 86 'Job.Worker 0' 5.74 s, thread 87 'Job.Worker 1' 5.73 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.39 s [5359.44] cpu: in those 10.94 s, 155456 SVCs (14206 a second): 0x0b SleepThread 39982, 0x1b ArbitrateUnlock 37484, 0x1c WaitProcessWideKeyAtomic 33094, 0x1d SignalProcessWideKey 22867, 0x1a ArbitrateLock 10198, 0x21 SendSyncRequest 6741; 9084 calls the dispatch table had no code for (RtAPI.miss) [5359.44] vulkan: 153343435 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1660 finishes (616 ms); 0 reads past queued releases (0 samples counts written on the GPU); 222862422 descriptor sets written, 83824474 reused; 101631759 draws kept the last one's shaders and pipeline (0 checked), 143641474 its targets [5359.44] vulkan: 329 shaders translated (109 ms), 411 pipelines made (76 from the cache, 2987 ms making, 1603 ms waited for), 2406 render targets made, 25870 texture uploads (9671 MB); 1 frames over 50 ms in the last 600, the slowest 60 ms [5359.44] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5359.44] vulkan: memory used and budgeted: heap 0 224 of 15452 MB (224 ours), heap 1 4937 of 14431 MB (4512 ours) [5359.44] vulkan: caches: 94 render targets (1105 MB, 4 parked), 384 textures (1136 MB), 7651 buffers (89 MB); 3023 of 14431 MB in use as they count it, 0 MB freed for the budget so far [5359.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5359.44] vulkan: 33014970 rendering passes, 307204 clear commands, 5514223 attachments cleared and 217 left undefined by their load op [5359.44] vulkan: 36235 passes (37%) ended at buffer.c:2264 [5359.44] vulkan: 25925 passes (27%) ended at renderer.c:214 [5359.44] vulkan: 14450 passes (15%) ended at buffer.c:2168 [5359.44] vulkan: 8625 passes (9%) ended at dma.c:143 [5359.44] vulkan: 6731 passes (7%) ended at render.c:232 [5359.44] vulkan: 2883 passes (3%) ended at cmd.c:534 [5359.44] vulkan: 1080 passes (1%) ended at buffer.c:2096 [5359.44] vulkan: 600 passes (1%) ended at renderer.c:680 [5359.44] vulkan: GPU-owned guest memory landed for the CPU 188938 times, render targets written back for an engine 14 times [5362.76] perf: 55.8 frames a second over 5.0 s (307990 shown in all) [5365.78] vulkan: display: 599 frame intervals of 18.11 ms (deviation 4.99 ms, 1st to 99th percentile 16.57 to 33.50 ms), 49 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (3.6 to 17.3), on to the display in 22.8 ms (8.6 to 46.3), 33.6 ms in all (20.9 to 50.0) [5365.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5367.78] perf: 55.2 frames a second over 5.0 s (308267 shown in all) [5370.12] cpu: 600 presents in 10.68 s (56.2 fps): 44 of the game's threads ran 18.27 s on the host's processors (171% of one, 30.45 ms a present), the whole process 22.83 s (214%); the busiest: thread 80 'MainThread' 9.18 s, thread 87 'Job.Worker 1' 3.60 s, thread 86 'Job.Worker 0' 3.58 s, thread 108 'UnityGfxDeviceWorker' 1.11 s, thread 116 'AK::EventManager' 0.45 s [5370.12] cpu: in those 10.68 s, 237800 SVCs (22262 a second): 0x0b SleepThread 71722, 0x1b ArbitrateUnlock 55907, 0x1c WaitProcessWideKeyAtomic 47300, 0x1d SignalProcessWideKey 33706, 0x1a ArbitrateLock 17819, 0x21 SendSyncRequest 6744; 12198 calls the dispatch table had no code for (RtAPI.miss) [5370.12] vulkan: 153710423 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1662 finishes (617 ms); 0 reads past queued releases (0 samples counts written on the GPU); 223394881 descriptor sets written, 84025991 reused; 101893480 draws kept the last one's shaders and pipeline (0 checked), 143986177 its targets [5370.12] vulkan: 329 shaders translated (109 ms), 411 pipelines made (76 from the cache, 2987 ms making, 1603 ms waited for), 2424 render targets made, 25972 texture uploads (9718 MB); 5 frames over 50 ms in the last 600, the slowest 116 ms [5370.12] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5370.12] vulkan: memory used and budgeted: heap 0 480 of 15452 MB (480 ours), heap 1 4937 of 14431 MB (4512 ours) [5370.12] vulkan: caches: 88 render targets (1228 MB, 2 parked), 415 textures (1110 MB), 8606 buffers (106 MB); 3145 of 14431 MB in use as they count it, 0 MB freed for the budget so far [5370.12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5370.12] vulkan: 33099174 rendering passes, 307804 clear commands, 5525101 attachments cleared and 221 left undefined by their load op [5370.12] vulkan: 27261 passes (32%) ended at buffer.c:2264 [5370.12] vulkan: 25684 passes (31%) ended at renderer.c:214 [5370.12] vulkan: 12361 passes (15%) ended at buffer.c:2168 [5370.12] vulkan: 7099 passes (8%) ended at render.c:232 [5370.12] vulkan: 6843 passes (8%) ended at dma.c:143 [5370.12] vulkan: 2608 passes (3%) ended at cmd.c:534 [5370.12] vulkan: 1144 passes (1%) ended at buffer.c:2096 [5370.12] vulkan: 699 passes (1%) ended at surface.c:160 [5370.12] vulkan: GPU-owned guest memory landed for the CPU 189506 times, render targets written back for an engine 14 times [5372.80] perf: 58.4 frames a second over 5.0 s (308560 shown in all) [5376.18] vulkan: display: 599 frame intervals of 17.36 ms (deviation 5.18 ms, 1st to 99th percentile 16.56 to 33.42 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 10.1 ms (4.9 to 14.4), on to the display in 26.0 ms (10.2 to 44.9), 36.1 ms in all (20.5 to 50.0) [5376.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5377.81] perf: 58.2 frames a second over 5.0 s (308852 shown in all) [5379.19] RomFS: reading eff_dlc2_stone_02.bundle (402.0 KB) [5379.19] RomFS: reading eff_dlc2_wepthunder_00.bundle (94.3 KB) [5379.19] RomFS: reading eff_dlc2_wepthunder_01.bundle (130.2 KB) [5379.20] RomFS: reading eff_dlc2_smoke_01.bundle (226.3 KB) [5379.20] RomFS: reading eff_dlc2_splash_00.bundle (241.1 KB) [5379.20] RomFS: reading eff_dlc2_wepthunder_dis_00.bundle (303.9 KB) [5379.20] RomFS: reading eff_dlc2_stone_01.bundle (364.0 KB) [5379.23] RomFS: reading eff_dlc4_magic_beam.bundle (442.2 KB) [5379.78] RomFS: reading fe_scenes_emblemzone_roy.bundle (1298.4 KB) [5380.07] RomFS: reading V_CITRINICA_Engage_Attack_EIRIK_02.bin (1.8 KB) [5380.07] RomFS: reading V_CITRINICA_Engage_Attack_IKE_01.bin (2.1 KB) [5380.07] RomFS: reading V_CITRINICA_Engage_Attack_IKE_02.bin (2.2 KB) [5380.07] RomFS: reading V_CITRINICA_Engage_Attack_KAMUI_01.bin (2.0 KB) [5380.07] RomFS: reading V_CITRINICA_Engage_Attack_KAMUI_02.bin (1.9 KB) [5380.07] RomFS: reading V_CITRINICA_Engage_Attack_LEAF_01.bin (2.3 KB) [5380.07] RomFS: reading V_CITRINICA_Engage_Attack_LEAF_02.bin (2.1 KB) [5380.07] RomFS: reading V_CITRINICA_Engage_Attack_LIN_01.bin (1.9 KB) [5380.42] cpu: 600 presents in 10.31 s (58.2 fps): 39 of the game's threads ran 17.79 s on the host's processors (173% of one, 29.65 ms a present), the whole process 22.38 s (217%); the busiest: thread 80 'MainThread' 9.53 s, thread 86 'Job.Worker 0' 3.25 s, thread 87 'Job.Worker 1' 3.25 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.34 s [5380.42] cpu: in those 10.31 s, 204560 SVCs (19847 a second): 0x0b SleepThread 64245, 0x1b ArbitrateUnlock 46540, 0x1c WaitProcessWideKeyAtomic 43164, 0x1d SignalProcessWideKey 30136, 0x1a ArbitrateLock 11118, 0x21 SendSyncRequest 6726; 8967 calls the dispatch table had no code for (RtAPI.miss) [5380.42] vulkan: 154041560 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1664 finishes (618 ms); 0 reads past queued releases (0 samples counts written on the GPU); 223871254 descriptor sets written, 84211892 reused; 102114013 draws kept the last one's shaders and pipeline (0 checked), 144293421 its targets [5380.42] vulkan: 329 shaders translated (109 ms), 412 pipelines made (76 from the cache, 2995 ms making, 1611 ms waited for), 2432 render targets made, 25999 texture uploads (9726 MB); 3 frames over 50 ms in the last 600, the slowest 68 ms [5380.42] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5380.42] vulkan: memory used and budgeted: heap 0 480 of 15452 MB (480 ours), heap 1 4937 of 14431 MB (4512 ours) [5380.42] vulkan: caches: 92 render targets (1336 MB, 5 parked), 389 textures (1130 MB), 6277 buffers (86 MB); 3234 of 14431 MB in use as they count it, 0 MB freed for the budget so far [5380.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5380.42] vulkan: 33180270 rendering passes, 308404 clear commands, 5536262 attachments cleared and 223 left undefined by their load op [5380.42] vulkan: 27449 passes (34%) ended at renderer.c:214 [5380.42] vulkan: 24623 passes (30%) ended at buffer.c:2264 [5380.42] vulkan: 9277 passes (11%) ended at dma.c:143 [5380.42] vulkan: 7740 passes (10%) ended at buffer.c:2168 [5380.42] vulkan: 7258 passes (9%) ended at render.c:232 [5380.42] vulkan: 2501 passes (3%) ended at cmd.c:534 [5380.42] vulkan: 1104 passes (1%) ended at buffer.c:2096 [5380.42] vulkan: 588 passes (1%) ended at renderer.c:680 [5380.42] vulkan: GPU-owned guest memory landed for the CPU 190199 times, render targets written back for an engine 14 times [5382.83] perf: 58.2 frames a second over 5.0 s (309144 shown in all) [5386.43] vulkan: display: 599 frame intervals of 17.11 ms (deviation 3.83 ms, 1st to 99th percentile 16.56 to 33.36 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 6.6 ms (3.5 to 12.4), on to the display in 33.4 ms (11.5 to 44.2), 40.0 ms in all (21.7 to 48.6) [5386.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5387.83] perf: 59.2 frames a second over 5.0 s (309440 shown in all) [5388.36] RomFS: reading engageskill_mic_00.bundle (481.2 KB) [5388.40] RomFS: reading 461148668.wem (29.1 KB) [5388.40] RomFS: reading 462024331.wem (41.6 KB) [5388.41] RomFS: reading 226658337.wem (52.4 KB) [5388.53] RomFS: reading 229645090.wem (8.5 KB) [5389.43] RomFS: reading 462115713.wem (2770.9 KB) [5390.77] nvn: 309600 presents, 309600 submissions [5390.78] cpu: 600 presents in 10.35 s (58.0 fps): 38 of the game's threads ran 14.04 s on the host's processors (136% of one, 23.41 ms a present), the whole process 17.05 s (165%); the busiest: thread 80 'MainThread' 7.48 s, thread 87 'Job.Worker 1' 2.56 s, thread 86 'Job.Worker 0' 2.53 s, thread 108 'UnityGfxDeviceWorker' 0.77 s, thread 116 'AK::EventManager' 0.57 s [5390.78] cpu: in those 10.35 s, 260032 SVCs (25121 a second): 0x1b ArbitrateUnlock 65146, 0x0b SleepThread 64425, 0x1c WaitProcessWideKeyAtomic 60443, 0x1d SignalProcessWideKey 45986, 0x1a ArbitrateLock 15731, 0x21 SendSyncRequest 6433; 401 calls the dispatch table had no code for (RtAPI.miss) [5390.78] vulkan: 154220378 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1671 finishes (620 ms); 0 reads past queued releases (0 samples counts written on the GPU); 224118018 descriptor sets written, 84322764 reused; 102234918 draws kept the last one's shaders and pipeline (0 checked), 144457229 its targets [5390.78] vulkan: 334 shaders translated (110 ms), 417 pipelines made (77 from the cache, 3038 ms making, 1653 ms waited for), 2432 render targets made, 26055 texture uploads (9731 MB); 1 frames over 50 ms in the last 600, the slowest 69 ms [5390.78] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5390.78] vulkan: memory used and budgeted: heap 0 480 of 15452 MB (480 ours), heap 1 4937 of 14431 MB (4512 ours) [5390.78] vulkan: caches: 88 render targets (1239 MB, 5 parked), 338 textures (942 MB), 4957 buffers (74 MB); 2920 of 14431 MB in use as they count it, 0 MB freed for the budget so far [5390.78] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5390.78] vulkan: 33239116 rendering passes, 309004 clear commands, 5545356 attachments cleared and 223 left undefined by their load op [5390.78] vulkan: 22474 passes (38%) ended at buffer.c:2264 [5390.78] vulkan: 18079 passes (31%) ended at renderer.c:214 [5390.78] vulkan: 6086 passes (10%) ended at render.c:232 [5390.78] vulkan: 5141 passes (9%) ended at dma.c:143 [5390.78] vulkan: 3799 passes (6%) ended at buffer.c:2168 [5390.78] vulkan: 1323 passes (2%) ended at cmd.c:534 [5390.78] vulkan: 998 passes (2%) ended at buffer.c:2096 [5390.78] vulkan: 600 passes (1%) ended at renderer.c:680 [5390.78] vulkan: GPU-owned guest memory landed for the CPU 190561 times, render targets written back for an engine 14 times [5392.85] perf: 53.4 frames a second over 5.0 s (309708 shown in all) [5397.65] vulkan: display: 599 frame intervals of 18.73 ms (deviation 5.56 ms, 1st to 99th percentile 16.56 to 33.47 ms), 73 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (7.6 to 13.7), on to the display in 18.1 ms (8.7 to 33.9), 27.5 ms in all (17.3 to 43.0) [5397.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5397.85] perf: 52.0 frames a second over 5.0 s (309968 shown in all) [5401.75] cpu: 600 presents in 10.98 s (54.7 fps): 40 of the game's threads ran 20.50 s on the host's processors (187% of one, 34.16 ms a present), the whole process 24.83 s (226%); the busiest: thread 80 'MainThread' 10.21 s, thread 87 'Job.Worker 1' 4.34 s, thread 86 'Job.Worker 0' 4.33 s, thread 108 'UnityGfxDeviceWorker' 1.01 s, thread 116 'AK::EventManager' 0.39 s [5401.75] cpu: in those 10.98 s, 164412 SVCs (14980 a second): 0x0b SleepThread 45923, 0x1b ArbitrateUnlock 38909, 0x1c WaitProcessWideKeyAtomic 35465, 0x1d SignalProcessWideKey 24390, 0x1a ArbitrateLock 9688, 0x21 SendSyncRequest 6537; 1328 calls the dispatch table had no code for (RtAPI.miss) [5401.75] vulkan: 154544674 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1674 finishes (621 ms); 0 reads past queued releases (0 samples counts written on the GPU); 224580322 descriptor sets written, 84509052 reused; 102471549 draws kept the last one's shaders and pipeline (0 checked), 144763049 its targets [5401.75] vulkan: 334 shaders translated (110 ms), 417 pipelines made (77 from the cache, 3038 ms making, 1653 ms waited for), 2446 render targets made, 26117 texture uploads (9774 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [5401.75] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5401.75] vulkan: memory used and budgeted: heap 0 480 of 15452 MB (480 ours), heap 1 4937 of 14431 MB (4512 ours) [5401.75] vulkan: caches: 91 render targets (1219 MB, 5 parked), 358 textures (955 MB), 5563 buffers (72 MB); 2945 of 14431 MB in use as they count it, 0 MB freed for the budget so far [5401.75] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5401.75] vulkan: 33311763 rendering passes, 309604 clear commands, 5552967 attachments cleared and 223 left undefined by their load op [5401.75] vulkan: 24443 passes (34%) ended at buffer.c:2264 [5401.75] vulkan: 20369 passes (28%) ended at renderer.c:214 [5401.75] vulkan: 9632 passes (13%) ended at buffer.c:2168 [5401.75] vulkan: 8886 passes (12%) ended at dma.c:143 [5401.75] vulkan: 5517 passes (8%) ended at render.c:232 [5401.75] vulkan: 2125 passes (3%) ended at cmd.c:534 [5401.75] vulkan: 990 passes (1%) ended at buffer.c:2096 [5401.75] vulkan: 482 passes (1%) ended at renderer.c:680 [5401.75] vulkan: GPU-owned guest memory landed for the CPU 191225 times, render targets written back for an engine 14 times [5402.86] perf: 59.2 frames a second over 5.0 s (310265 shown in all) [5407.86] perf: 58.4 frames a second over 5.0 s (310557 shown in all) [5407.88] vulkan: display: 599 frame intervals of 17.03 ms (deviation 2.62 ms, 1st to 99th percentile 16.56 to 33.39 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 10.9 ms (7.1 to 14.7), on to the display in 27.5 ms (10.0 to 34.3), 38.4 ms in all (21.7 to 45.2) [5407.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5411.98] cpu: 600 presents in 10.22 s (58.7 fps): 39 of the game's threads ran 21.78 s on the host's processors (213% of one, 36.30 ms a present), the whole process 26.21 s (256%); the busiest: thread 80 'MainThread' 9.14 s, thread 87 'Job.Worker 1' 5.46 s, thread 86 'Job.Worker 0' 5.34 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.29 s [5411.98] cpu: in those 10.22 s, 154856 SVCs (15146 a second): 0x1b ArbitrateUnlock 39676, 0x0b SleepThread 37871, 0x1c WaitProcessWideKeyAtomic 33187, 0x1d SignalProcessWideKey 23369, 0x1a ArbitrateLock 12192, 0x21 SendSyncRequest 6678; 4513 calls the dispatch table had no code for (RtAPI.miss) [5411.98] vulkan: 154919728 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1680 finishes (624 ms); 0 reads past queued releases (0 samples counts written on the GPU); 225120035 descriptor sets written, 84719447 reused; 102742515 draws kept the last one's shaders and pipeline (0 checked), 145118604 its targets [5411.98] vulkan: 334 shaders translated (110 ms), 417 pipelines made (77 from the cache, 3038 ms making, 1653 ms waited for), 2446 render targets made, 26200 texture uploads (9795 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [5411.98] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5411.98] vulkan: memory used and budgeted: heap 0 480 of 15452 MB (480 ours), heap 1 4937 of 14431 MB (4512 ours) [5411.98] vulkan: caches: 89 render targets (1164 MB, 5 parked), 369 textures (1137 MB), 6294 buffers (77 MB); 3056 of 14431 MB in use as they count it, 0 MB freed for the budget so far [5411.98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5411.98] vulkan: 33383916 rendering passes, 310204 clear commands, 5561442 attachments cleared and 223 left undefined by their load op [5411.98] vulkan: 23521 passes (33%) ended at buffer.c:2264 [5411.98] vulkan: 21832 passes (30%) ended at renderer.c:214 [5411.98] vulkan: 9477 passes (13%) ended at buffer.c:2168 [5411.98] vulkan: 7071 passes (10%) ended at dma.c:143 [5411.98] vulkan: 5652 passes (8%) ended at render.c:232 [5411.98] vulkan: 2348 passes (3%) ended at cmd.c:534 [5411.98] vulkan: 1330 passes (2%) ended at buffer.c:2096 [5411.98] vulkan: 600 passes (1%) ended at renderer.c:680 [5411.98] vulkan: GPU-owned guest memory landed for the CPU 191819 times, render targets written back for an engine 14 times [5412.88] perf: 59.2 frames a second over 5.0 s (310854 shown in all) [5417.88] perf: 56.8 frames a second over 5.0 s (311138 shown in all) [5418.22] vulkan: display: 599 frame intervals of 17.25 ms (deviation 3.49 ms, 1st to 99th percentile 16.58 to 33.45 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 11.2 ms (6.6 to 18.4), on to the display in 26.3 ms (11.0 to 35.0), 37.5 ms in all (21.7 to 45.6) [5418.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5422.26] nvn: 311400 presents, 311400 submissions [5422.27] cpu: 600 presents in 10.29 s (58.3 fps): 42 of the game's threads ran 22.29 s on the host's processors (217% of one, 37.15 ms a present), the whole process 26.78 s (260%); the busiest: thread 80 'MainThread' 9.52 s, thread 87 'Job.Worker 1' 5.48 s, thread 86 'Job.Worker 0' 5.39 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.29 s [5422.27] cpu: in those 10.29 s, 164823 SVCs (16014 a second): 0x1b ArbitrateUnlock 43985, 0x0b SleepThread 36632, 0x1c WaitProcessWideKeyAtomic 32813, 0x1d SignalProcessWideKey 23032, 0x1a ArbitrateLock 16888, 0x21 SendSyncRequest 6458; 11668 calls the dispatch table had no code for (RtAPI.miss) [5422.27] vulkan: 155282970 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1689 finishes (627 ms); 0 reads past queued releases (0 samples counts written on the GPU); 225642576 descriptor sets written, 84923390 reused; 102994160 draws kept the last one's shaders and pipeline (0 checked), 145459612 its targets [5422.27] vulkan: 334 shaders translated (110 ms), 417 pipelines made (77 from the cache, 3038 ms making, 1653 ms waited for), 2446 render targets made, 26231 texture uploads (9817 MB); 3 frames over 50 ms in the last 600, the slowest 55 ms [5422.27] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5422.27] vulkan: memory used and budgeted: heap 0 480 of 15452 MB (480 ours), heap 1 4937 of 14431 MB (4512 ours) [5422.27] vulkan: caches: 89 render targets (1164 MB, 5 parked), 357 textures (1128 MB), 6353 buffers (93 MB); 3079 of 14431 MB in use as they count it, 0 MB freed for the budget so far [5422.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5422.27] vulkan: 33459454 rendering passes, 310804 clear commands, 5571591 attachments cleared and 223 left undefined by their load op [5422.27] vulkan: 25332 passes (34%) ended at renderer.c:214 [5422.27] vulkan: 20002 passes (26%) ended at buffer.c:2264 [5422.27] vulkan: 11794 passes (16%) ended at buffer.c:2168 [5422.27] vulkan: 7396 passes (10%) ended at dma.c:143 [5422.27] vulkan: 6479 passes (9%) ended at render.c:232 [5422.27] vulkan: 2433 passes (3%) ended at cmd.c:534 [5422.27] vulkan: 1201 passes (2%) ended at buffer.c:2096 [5422.27] vulkan: 600 passes (1%) ended at renderer.c:680 [5422.27] vulkan: GPU-owned guest memory landed for the CPU 192517 times, render targets written back for an engine 14 times [5422.90] perf: 59.6 frames a second over 5.0 s (311437 shown in all) [5427.90] perf: 57.0 frames a second over 5.0 s (311722 shown in all) [5428.52] vulkan: display: 599 frame intervals of 17.20 ms (deviation 2.92 ms, 1st to 99th percentile 16.56 to 33.43 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (6.4 to 14.9), on to the display in 24.3 ms (10.4 to 34.1), 34.6 ms in all (22.2 to 45.3) [5428.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5432.91] perf: 54.4 frames a second over 5.0 s (311995 shown in all) [5432.99] cpu: 600 presents in 10.72 s (56.0 fps): 38 of the game's threads ran 23.41 s on the host's processors (218% of one, 39.02 ms a present), the whole process 28.23 s (263%); the busiest: thread 80 'MainThread' 10.18 s, thread 86 'Job.Worker 0' 5.61 s, thread 87 'Job.Worker 1' 5.56 s, thread 108 'UnityGfxDeviceWorker' 1.31 s, thread 116 'AK::EventManager' 0.37 s [5432.99] cpu: in those 10.72 s, 169729 SVCs (15828 a second): 0x1b ArbitrateUnlock 45681, 0x0b SleepThread 39814, 0x1c WaitProcessWideKeyAtomic 34717, 0x1d SignalProcessWideKey 23915, 0x1a ArbitrateLock 17171, 0x21 SendSyncRequest 6521; 17925 calls the dispatch table had no code for (RtAPI.miss) [5432.99] vulkan: 155707382 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1689 finishes (627 ms); 0 reads past queued releases (0 samples counts written on the GPU); 226260144 descriptor sets written, 85154646 reused; 103289023 draws kept the last one's shaders and pipeline (0 checked), 145859975 its targets [5432.99] vulkan: 334 shaders translated (110 ms), 417 pipelines made (77 from the cache, 3038 ms making, 1653 ms waited for), 2446 render targets made, 26290 texture uploads (9846 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [5432.99] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5432.99] vulkan: memory used and budgeted: heap 0 480 of 15452 MB (480 ours), heap 1 4937 of 14431 MB (4512 ours) [5432.99] vulkan: caches: 89 render targets (1164 MB, 5 parked), 378 textures (1182 MB), 6739 buffers (140 MB); 3163 of 14431 MB in use as they count it, 0 MB freed for the budget so far [5432.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5432.99] vulkan: 33546556 rendering passes, 311404 clear commands, 5582991 attachments cleared and 223 left undefined by their load op [5432.99] vulkan: 27913 passes (32%) ended at renderer.c:214 [5432.99] vulkan: 24488 passes (28%) ended at buffer.c:2264 [5432.99] vulkan: 15009 passes (17%) ended at buffer.c:2168 [5432.99] vulkan: 7389 passes (8%) ended at dma.c:143 [5432.99] vulkan: 7131 passes (8%) ended at render.c:232 [5432.99] vulkan: 2747 passes (3%) ended at cmd.c:534 [5432.99] vulkan: 1306 passes (1%) ended at buffer.c:2096 [5432.99] vulkan: 600 passes (1%) ended at renderer.c:680 [5432.99] vulkan: GPU-owned guest memory landed for the CPU 193113 times, render targets written back for an engine 14 times [5437.93] perf: 58.6 frames a second over 5.0 s (312289 shown in all) [5439.07] vulkan: display: 599 frame intervals of 17.61 ms (deviation 3.86 ms, 1st to 99th percentile 16.57 to 33.44 ms), 34 held for other than 1 refresh; the game's frames went from release to present in 11.6 ms (7.2 to 16.6), on to the display in 22.6 ms (9.3 to 33.0), 34.2 ms in all (19.5 to 44.6) [5439.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5442.93] perf: 56.0 frames a second over 5.0 s (312569 shown in all) [5443.44] cpu: 600 presents in 10.44 s (57.4 fps): 38 of the game's threads ran 23.99 s on the host's processors (230% of one, 39.99 ms a present), the whole process 28.89 s (277%); the busiest: thread 80 'MainThread' 10.00 s, thread 86 'Job.Worker 0' 5.99 s, thread 87 'Job.Worker 1' 5.90 s, thread 108 'UnityGfxDeviceWorker' 1.50 s, thread 116 'AK::EventManager' 0.35 s [5443.44] cpu: in those 10.44 s, 146935 SVCs (14069 a second): 0x0b SleepThread 41604, 0x1b ArbitrateUnlock 35331, 0x1c WaitProcessWideKeyAtomic 30032, 0x1d SignalProcessWideKey 20867, 0x1a ArbitrateLock 10789, 0x21 SendSyncRequest 6428; 12503 calls the dispatch table had no code for (RtAPI.miss) [5443.44] vulkan: 156167396 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1698 finishes (629 ms); 0 reads past queued releases (0 samples counts written on the GPU); 226929540 descriptor sets written, 85405278 reused; 103620092 draws kept the last one's shaders and pipeline (0 checked), 146295970 its targets [5443.44] vulkan: 334 shaders translated (110 ms), 417 pipelines made (77 from the cache, 3038 ms making, 1653 ms waited for), 2463 render targets made, 26296 texture uploads (9847 MB); 1 frames over 50 ms in the last 600, the slowest 51 ms [5443.44] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5443.44] vulkan: memory used and budgeted: heap 0 480 of 15452 MB (480 ours), heap 1 4937 of 14431 MB (4512 ours) [5443.44] vulkan: caches: 101 render targets (1191 MB, 4 parked), 338 textures (1071 MB), 6816 buffers (132 MB); 3071 of 14431 MB in use as they count it, 0 MB freed for the budget so far [5443.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5443.44] vulkan: 33638640 rendering passes, 312004 clear commands, 5594130 attachments cleared and 223 left undefined by their load op [5443.44] vulkan: 28585 passes (31%) ended at buffer.c:2264 [5443.44] vulkan: 27485 passes (30%) ended at renderer.c:214 [5443.44] vulkan: 15481 passes (17%) ended at buffer.c:2168 [5443.44] vulkan: 7394 passes (8%) ended at render.c:232 [5443.44] vulkan: 6923 passes (8%) ended at dma.c:143 [5443.44] vulkan: 2891 passes (3%) ended at cmd.c:534 [5443.44] vulkan: 1799 passes (2%) ended at buffer.c:2096 [5443.44] vulkan: 917 passes (1%) ended at surface.c:160 [5443.44] vulkan: GPU-owned guest memory landed for the CPU 193518 times, render targets written back for an engine 14 times [5447.95] perf: 59.2 frames a second over 5.0 s (312866 shown in all) [5449.42] vulkan: display: 599 frame intervals of 17.28 ms (deviation 3.28 ms, 1st to 99th percentile 16.57 to 33.44 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 12.3 ms (8.9 to 16.8), on to the display in 24.1 ms (9.4 to 34.3), 36.4 ms in all (21.9 to 44.8) [5449.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5452.96] perf: 60.0 frames a second over 5.0 s (313167 shown in all) [5453.50] nvn: 313200 presents, 313200 submissions [5453.50] cpu: 600 presents in 10.07 s (59.6 fps): 38 of the game's threads ran 20.37 s on the host's processors (202% of one, 33.95 ms a present), the whole process 24.89 s (247%); the busiest: thread 80 'MainThread' 9.08 s, thread 87 'Job.Worker 1' 4.40 s, thread 86 'Job.Worker 0' 4.39 s, thread 108 'UnityGfxDeviceWorker' 1.98 s, thread 116 'AK::EventManager' 0.38 s [5453.50] cpu: in those 10.07 s, 164622 SVCs (16355 a second): 0x0b SleepThread 56365, 0x1b ArbitrateUnlock 35322, 0x1c WaitProcessWideKeyAtomic 33810, 0x1d SignalProcessWideKey 23216, 0x1a ArbitrateLock 7723, 0x21 SendSyncRequest 6358; 1784 calls the dispatch table had no code for (RtAPI.miss) [5453.50] vulkan: 156540211 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1698 finishes (629 ms); 0 reads past queued releases (0 samples counts written on the GPU); 227468979 descriptor sets written, 85611469 reused; 103878639 draws kept the last one's shaders and pipeline (0 checked), 146644185 its targets [5453.50] vulkan: 334 shaders translated (110 ms), 417 pipelines made (77 from the cache, 3038 ms making, 1653 ms waited for), 2463 render targets made, 26296 texture uploads (9847 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [5453.50] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5453.50] vulkan: memory used and budgeted: heap 0 480 of 15452 MB (480 ours), heap 1 4937 of 14431 MB (4512 ours) [5453.50] vulkan: caches: 101 render targets (1191 MB, 4 parked), 297 textures (934 MB), 5351 buffers (69 MB); 2856 of 14431 MB in use as they count it, 0 MB freed for the budget so far [5453.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5453.50] vulkan: 33724256 rendering passes, 312604 clear commands, 5605530 attachments cleared and 223 left undefined by their load op [5453.50] vulkan: 29346 passes (34%) ended at buffer.c:2264 [5453.50] vulkan: 28200 passes (33%) ended at renderer.c:214 [5453.50] vulkan: 7698 passes (9%) ended at render.c:232 [5453.50] vulkan: 7206 passes (8%) ended at dma.c:143 [5453.50] vulkan: 6553 passes (8%) ended at buffer.c:2168 [5453.50] vulkan: 2709 passes (3%) ended at cmd.c:534 [5453.50] vulkan: 2110 passes (2%) ended at buffer.c:2096 [5453.50] vulkan: 1194 passes (1%) ended at surface.c:160 [5453.50] vulkan: GPU-owned guest memory landed for the CPU 193832 times, render targets written back for an engine 14 times [5457.98] perf: 59.8 frames a second over 5.0 s (313467 shown in all) [5459.45] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.19 ms, 1st to 99th percentile 16.59 to 16.93 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 12.0 ms (9.1 to 14.9), on to the display in 30.6 ms (14.6 to 34.3), 42.6 ms in all (27.8 to 45.0) [5459.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5462.98] perf: 59.6 frames a second over 5.0 s (313765 shown in all) [5463.55] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 19.81 s on the host's processors (197% of one, 33.02 ms a present), the whole process 24.45 s (243%); the busiest: thread 80 'MainThread' 8.95 s, thread 87 'Job.Worker 1' 4.18 s, thread 86 'Job.Worker 0' 4.18 s, thread 108 'UnityGfxDeviceWorker' 2.07 s, thread 116 'AK::EventManager' 0.28 s [5463.55] cpu: in those 10.05 s, 168486 SVCs (16761 a second): 0x0b SleepThread 57641, 0x1b ArbitrateUnlock 36299, 0x1c WaitProcessWideKeyAtomic 34566, 0x1d SignalProcessWideKey 23676, 0x1a ArbitrateLock 8084, 0x21 SendSyncRequest 6394; 6 calls the dispatch table had no code for (RtAPI.miss) [5463.55] vulkan: 156912053 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1698 finishes (629 ms); 0 reads past queued releases (0 samples counts written on the GPU); 228007116 descriptor sets written, 85817016 reused; 104136400 draws kept the last one's shaders and pipeline (0 checked), 146991427 its targets [5463.55] vulkan: 334 shaders translated (110 ms), 417 pipelines made (77 from the cache, 3038 ms making, 1653 ms waited for), 2463 render targets made, 26296 texture uploads (9847 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [5463.55] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5463.55] vulkan: memory used and budgeted: heap 0 480 of 15452 MB (480 ours), heap 1 4937 of 14431 MB (4512 ours) [5463.55] vulkan: caches: 92 render targets (1145 MB, 4 parked), 255 textures (783 MB), 2771 buffers (31 MB); 2620 of 14431 MB in use as they count it, 0 MB freed for the budget so far [5463.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5463.55] vulkan: 33806562 rendering passes, 313204 clear commands, 5616930 attachments cleared and 223 left undefined by their load op [5463.55] vulkan: 28200 passes (34%) ended at renderer.c:214 [5463.55] vulkan: 27062 passes (33%) ended at buffer.c:2264 [5463.55] vulkan: 7785 passes (9%) ended at render.c:232 [5463.55] vulkan: 7207 passes (9%) ended at dma.c:143 [5463.55] vulkan: 5627 passes (7%) ended at buffer.c:2168 [5463.55] vulkan: 2769 passes (3%) ended at cmd.c:534 [5463.55] vulkan: 1867 passes (2%) ended at buffer.c:2096 [5463.55] vulkan: 1189 passes (1%) ended at surface.c:160 [5463.55] vulkan: GPU-owned guest memory landed for the CPU 194292 times, render targets written back for an engine 14 times [5467.98] perf: 60.0 frames a second over 5.0 s (314065 shown in all) [5469.44] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 12.5 ms (10.9 to 13.9), on to the display in 31.8 ms (29.4 to 33.6), 44.3 ms in all (41.9 to 45.0) [5469.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5472.98] perf: 59.0 frames a second over 5.0 s (314360 shown in all) [5473.64] cpu: 600 presents in 10.09 s (59.5 fps): 38 of the game's threads ran 19.59 s on the host's processors (194% of one, 32.65 ms a present), the whole process 24.28 s (241%); the busiest: thread 80 'MainThread' 8.94 s, thread 86 'Job.Worker 0' 4.04 s, thread 87 'Job.Worker 1' 4.02 s, thread 108 'UnityGfxDeviceWorker' 2.16 s, thread 116 'AK::EventManager' 0.28 s [5473.64] cpu: in those 10.09 s, 173471 SVCs (17196 a second): 0x0b SleepThread 60301, 0x1b ArbitrateUnlock 37156, 0x1c WaitProcessWideKeyAtomic 35330, 0x1d SignalProcessWideKey 24159, 0x1a ArbitrateLock 8289, 0x21 SendSyncRequest 6406; 6 calls the dispatch table had no code for (RtAPI.miss) [5473.64] vulkan: 157282574 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1698 finishes (629 ms); 0 reads past queued releases (0 samples counts written on the GPU); 228543595 descriptor sets written, 86021579 reused; 104393928 draws kept the last one's shaders and pipeline (0 checked), 147337348 its targets [5473.64] vulkan: 334 shaders translated (110 ms), 417 pipelines made (77 from the cache, 3038 ms making, 1653 ms waited for), 2463 render targets made, 26296 texture uploads (9847 MB); 1 frames over 50 ms in the last 600, the slowest 51 ms [5473.64] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5473.64] vulkan: memory used and budgeted: heap 0 480 of 15454 MB (480 ours), heap 1 4937 of 14376 MB (4512 ours) [5473.64] vulkan: caches: 92 render targets (1145 MB, 4 parked), 245 textures (781 MB), 2303 buffers (26 MB); 2613 of 14376 MB in use as they count it, 0 MB freed for the budget so far [5473.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5473.64] vulkan: 33887140 rendering passes, 313804 clear commands, 5628330 attachments cleared and 223 left undefined by their load op [5473.64] vulkan: 28200 passes (35%) ended at renderer.c:214 [5473.64] vulkan: 25102 passes (31%) ended at buffer.c:2264 [5473.64] vulkan: 7786 passes (10%) ended at render.c:232 [5473.64] vulkan: 7207 passes (9%) ended at dma.c:143 [5473.64] vulkan: 5860 passes (7%) ended at buffer.c:2168 [5473.64] vulkan: 2824 passes (4%) ended at cmd.c:534 [5473.64] vulkan: 1807 passes (2%) ended at buffer.c:2096 [5473.64] vulkan: 1192 passes (1%) ended at surface.c:160 [5473.64] vulkan: GPU-owned guest memory landed for the CPU 194874 times, render targets written back for an engine 14 times [5478.00] perf: 60.0 frames a second over 5.0 s (314661 shown in all) [5479.60] vulkan: display: 599 frame intervals of 16.86 ms (deviation 2.22 ms, 1st to 99th percentile 16.57 to 16.96 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 12.3 ms (9.0 to 15.3), on to the display in 29.7 ms (10.1 to 34.2), 42.0 ms in all (22.1 to 45.3) [5479.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5483.00] perf: 59.6 frames a second over 5.0 s (314959 shown in all) [5483.67] nvn: 315000 presents, 315000 submissions [5483.67] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 18.76 s on the host's processors (187% of one, 31.27 ms a present), the whole process 23.29 s (232%); the busiest: thread 80 'MainThread' 8.76 s, thread 86 'Job.Worker 0' 3.71 s, thread 87 'Job.Worker 1' 3.70 s, thread 108 'UnityGfxDeviceWorker' 2.20 s, thread 116 'AK::EventManager' 0.26 s [5483.67] cpu: in those 10.03 s, 180193 SVCs (17968 a second): 0x0b SleepThread 63785, 0x1b ArbitrateUnlock 38338, 0x1c WaitProcessWideKeyAtomic 36446, 0x1d SignalProcessWideKey 24773, 0x1a ArbitrateLock 8639, 0x21 SendSyncRequest 6388; 0 calls the dispatch table had no code for (RtAPI.miss) [5483.67] vulkan: 157651201 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1698 finishes (629 ms); 0 reads past queued releases (0 samples counts written on the GPU); 229076959 descriptor sets written, 86225469 reused; 104651078 draws kept the last one's shaders and pipeline (0 checked), 147681375 its targets [5483.67] vulkan: 334 shaders translated (110 ms), 417 pipelines made (77 from the cache, 3038 ms making, 1653 ms waited for), 2463 render targets made, 26296 texture uploads (9847 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [5483.67] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5483.67] vulkan: memory used and budgeted: heap 0 480 of 15371 MB (480 ours), heap 1 4937 of 14108 MB (4512 ours) [5483.67] vulkan: caches: 92 render targets (1145 MB, 4 parked), 245 textures (781 MB), 2249 buffers (24 MB); 2611 of 14108 MB in use as they count it, 0 MB freed for the budget so far [5483.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5483.67] vulkan: 33967523 rendering passes, 314404 clear commands, 5639730 attachments cleared and 223 left undefined by their load op [5483.67] vulkan: 28200 passes (35%) ended at renderer.c:214 [5483.67] vulkan: 26613 passes (33%) ended at buffer.c:2264 [5483.67] vulkan: 7783 passes (10%) ended at render.c:232 [5483.67] vulkan: 7200 passes (9%) ended at dma.c:143 [5483.67] vulkan: 4227 passes (5%) ended at buffer.c:2168 [5483.67] vulkan: 2675 passes (3%) ended at cmd.c:534 [5483.67] vulkan: 1893 passes (2%) ended at buffer.c:2096 [5483.67] vulkan: 1192 passes (1%) ended at surface.c:160 [5483.67] vulkan: GPU-owned guest memory landed for the CPU 195324 times, render targets written back for an engine 14 times [5488.00] perf: 60.0 frames a second over 5.0 s (315259 shown in all) [5489.59] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 12.1 ms (10.2 to 13.6), on to the display in 32.1 ms (29.0 to 34.4), 44.2 ms in all (41.5 to 45.3) [5489.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5493.01] perf: 60.0 frames a second over 5.0 s (315560 shown in all) [5493.68] cpu: 600 presents in 10.01 s (59.9 fps): 38 of the game's threads ran 18.83 s on the host's processors (188% of one, 31.38 ms a present), the whole process 23.40 s (234%); the busiest: thread 80 'MainThread' 8.79 s, thread 87 'Job.Worker 1' 3.71 s, thread 86 'Job.Worker 0' 3.69 s, thread 108 'UnityGfxDeviceWorker' 2.24 s, thread 116 'AK::EventManager' 0.25 s [5493.68] cpu: in those 10.01 s, 178416 SVCs (17819 a second): 0x0b SleepThread 62333, 0x1b ArbitrateUnlock 38193, 0x1c WaitProcessWideKeyAtomic 36310, 0x1d SignalProcessWideKey 24669, 0x1a ArbitrateLock 8698, 0x21 SendSyncRequest 6391; 0 calls the dispatch table had no code for (RtAPI.miss) [5493.68] vulkan: 158019841 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1698 finishes (629 ms); 0 reads past queued releases (0 samples counts written on the GPU); 229610336 descriptor sets written, 86429372 reused; 104908194 draws kept the last one's shaders and pipeline (0 checked), 148025415 its targets [5493.68] vulkan: 334 shaders translated (110 ms), 417 pipelines made (77 from the cache, 3038 ms making, 1653 ms waited for), 2463 render targets made, 26296 texture uploads (9847 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [5493.68] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5493.68] vulkan: memory used and budgeted: heap 0 480 of 15360 MB (480 ours), heap 1 4937 of 14245 MB (4512 ours) [5493.68] vulkan: caches: 92 render targets (1145 MB, 4 parked), 225 textures (739 MB), 1918 buffers (20 MB); 2565 of 14245 MB in use as they count it, 0 MB freed for the budget so far [5493.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5493.68] vulkan: 34048341 rendering passes, 315004 clear commands, 5651130 attachments cleared and 223 left undefined by their load op [5493.68] vulkan: 28200 passes (35%) ended at renderer.c:214 [5493.68] vulkan: 26676 passes (33%) ended at buffer.c:2264 [5493.68] vulkan: 7776 passes (10%) ended at render.c:232 [5493.68] vulkan: 7200 passes (9%) ended at dma.c:143 [5493.68] vulkan: 4397 passes (5%) ended at buffer.c:2168 [5493.68] vulkan: 2669 passes (3%) ended at cmd.c:534 [5493.68] vulkan: 2106 passes (3%) ended at buffer.c:2096 [5493.68] vulkan: 1194 passes (1%) ended at surface.c:160 [5493.68] vulkan: GPU-owned guest memory landed for the CPU 195774 times, render targets written back for an engine 14 times [5497.60] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [5497.63] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [5498.03] perf: 59.4 frames a second over 5.0 s (315858 shown in all) [5500.24] vulkan: display: 597 frame intervals of 16.82 ms (deviation 3.15 ms, 1st to 99th percentile 16.57 to 16.95 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (5.7 to 14.4), on to the display in 38.7 ms (30.1 to 44.4), 47.7 ms in all (43.0 to 50.0) [5500.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5503.03] perf: 59.6 frames a second over 5.0 s (316156 shown in all) [5503.78] cpu: 600 presents in 10.10 s (59.4 fps): 38 of the game's threads ran 19.09 s on the host's processors (189% of one, 31.81 ms a present), the whole process 23.69 s (235%); the busiest: thread 80 'MainThread' 9.04 s, thread 86 'Job.Worker 0' 4.24 s, thread 87 'Job.Worker 1' 4.21 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.27 s [5503.78] cpu: in those 10.10 s, 166037 SVCs (16444 a second): 0x0b SleepThread 57265, 0x1b ArbitrateUnlock 35785, 0x1c WaitProcessWideKeyAtomic 34216, 0x1d SignalProcessWideKey 22873, 0x1a ArbitrateLock 7662, 0x21 SendSyncRequest 6404; 0 calls the dispatch table had no code for (RtAPI.miss) [5503.78] vulkan: 158388598 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1698 finishes (629 ms); 0 reads past queued releases (0 samples counts written on the GPU); 230143918 descriptor sets written, 86633304 reused; 105165337 draws kept the last one's shaders and pipeline (0 checked), 148369572 its targets [5503.78] vulkan: 334 shaders translated (110 ms), 417 pipelines made (77 from the cache, 3038 ms making, 1653 ms waited for), 2463 render targets made, 26296 texture uploads (9847 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [5503.78] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5503.78] vulkan: memory used and budgeted: heap 0 480 of 15429 MB (480 ours), heap 1 4937 of 14350 MB (4512 ours) [5503.78] vulkan: caches: 92 render targets (1145 MB, 4 parked), 223 textures (738 MB), 1711 buffers (16 MB); 2560 of 14350 MB in use as they count it, 0 MB freed for the budget so far [5503.78] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5503.78] vulkan: 34133279 rendering passes, 315604 clear commands, 5662530 attachments cleared and 223 left undefined by their load op [5503.78] vulkan: 28200 passes (33%) ended at renderer.c:214 [5503.78] vulkan: 26571 passes (31%) ended at buffer.c:2264 [5503.78] vulkan: 8644 passes (10%) ended at buffer.c:2168 [5503.78] vulkan: 7774 passes (9%) ended at render.c:232 [5503.78] vulkan: 7200 passes (8%) ended at dma.c:143 [5503.78] vulkan: 2722 passes (3%) ended at cmd.c:534 [5503.78] vulkan: 2046 passes (2%) ended at buffer.c:2096 [5503.78] vulkan: 1191 passes (1%) ended at surface.c:160 [5503.78] vulkan: GPU-owned guest memory landed for the CPU 196224 times, render targets written back for an engine 14 times [5508.05] perf: 59.8 frames a second over 5.0 s (316456 shown in all) [5510.57] vulkan: display: 596 frame intervals of 16.79 ms (deviation 1.37 ms, 1st to 99th percentile 16.59 to 16.95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (5.8 to 15.4), on to the display in 31.5 ms (14.3 to 44.1), 42.3 ms in all (27.9 to 50.0) [5510.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5513.06] perf: 57.4 frames a second over 5.0 s (316744 shown in all) [5513.99] nvn: 316800 presents, 316800 submissions [5513.99] cpu: 600 presents in 10.21 s (58.8 fps): 38 of the game's threads ran 18.91 s on the host's processors (185% of one, 31.52 ms a present), the whole process 22.76 s (223%); the busiest: thread 80 'MainThread' 8.52 s, thread 87 'Job.Worker 1' 4.21 s, thread 86 'Job.Worker 0' 4.20 s, thread 108 'UnityGfxDeviceWorker' 1.52 s, thread 116 'AK::EventManager' 0.31 s [5513.99] cpu: in those 10.21 s, 166112 SVCs (16266 a second): 0x0b SleepThread 53965, 0x1b ArbitrateUnlock 36779, 0x1c WaitProcessWideKeyAtomic 34753, 0x1d SignalProcessWideKey 23811, 0x1a ArbitrateLock 8498, 0x21 SendSyncRequest 6454; 3701 calls the dispatch table had no code for (RtAPI.miss) [5513.99] vulkan: 158694273 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1722 finishes (634 ms); 0 reads past queued releases (0 samples counts written on the GPU); 230587140 descriptor sets written, 86801432 reused; 105375645 draws kept the last one's shaders and pipeline (0 checked), 148656645 its targets [5513.99] vulkan: 334 shaders translated (110 ms), 417 pipelines made (77 from the cache, 3038 ms making, 1653 ms waited for), 2484 render targets made, 26334 texture uploads (9866 MB); 2 frames over 50 ms in the last 600, the slowest 170 ms [5513.99] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5513.99] vulkan: memory used and budgeted: heap 0 480 of 15440 MB (480 ours), heap 1 4937 of 14364 MB (4512 ours) [5513.99] vulkan: caches: 98 render targets (1157 MB, 5 parked), 261 textures (861 MB), 2899 buffers (31 MB); 2710 of 14364 MB in use as they count it, 0 MB freed for the budget so far [5513.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5513.99] vulkan: 34199643 rendering passes, 316204 clear commands, 5671266 attachments cleared and 223 left undefined by their load op [5513.99] vulkan: 21688 passes (33%) ended at buffer.c:2264 [5513.99] vulkan: 21283 passes (32%) ended at renderer.c:214 [5513.99] vulkan: 6498 passes (10%) ended at buffer.c:2168 [5513.99] vulkan: 5986 passes (9%) ended at dma.c:143 [5513.99] vulkan: 5885 passes (9%) ended at render.c:232 [5513.99] vulkan: 2168 passes (3%) ended at cmd.c:534 [5513.99] vulkan: 1416 passes (2%) ended at buffer.c:2096 [5513.99] vulkan: 812 passes (1%) ended at surface.c:160 [5513.99] vulkan: GPU-owned guest memory landed for the CPU 196609 times, render targets written back for an engine 14 times [5518.08] perf: 58.2 frames a second over 5.0 s (317036 shown in all) [5520.94] vulkan: display: 599 frame intervals of 17.31 ms (deviation 7.08 ms, 1st to 99th percentile 16.56 to 33.54 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (2.2 to 15.7), on to the display in 32.2 ms (11.9 to 45.5), 41.1 ms in all (22.1 to 48.4) [5520.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5523.08] perf: 58.8 frames a second over 5.0 s (317330 shown in all) [5524.30] cpu: 600 presents in 10.31 s (58.2 fps): 38 of the game's threads ran 20.68 s on the host's processors (201% of one, 34.47 ms a present), the whole process 24.83 s (241%); the busiest: thread 80 'MainThread' 9.19 s, thread 87 'Job.Worker 1' 4.81 s, thread 86 'Job.Worker 0' 4.74 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.33 s [5524.30] cpu: in those 10.31 s, 158689 SVCs (15391 a second): 0x0b SleepThread 46449, 0x1b ArbitrateUnlock 37438, 0x1c WaitProcessWideKeyAtomic 33463, 0x1d SignalProcessWideKey 23092, 0x1a ArbitrateLock 9933, 0x21 SendSyncRequest 6448; 29171 calls the dispatch table had no code for (RtAPI.miss) [5524.30] vulkan: 159041762 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1725 finishes (635 ms); 0 reads past queued releases (0 samples counts written on the GPU); 231097064 descriptor sets written, 86986486 reused; 105617634 draws kept the last one's shaders and pipeline (0 checked), 148983402 its targets [5524.30] vulkan: 334 shaders translated (110 ms), 417 pipelines made (77 from the cache, 3038 ms making, 1653 ms waited for), 2492 render targets made, 26390 texture uploads (9879 MB); 2 frames over 50 ms in the last 600, the slowest 78 ms [5524.30] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5524.30] vulkan: memory used and budgeted: heap 0 480 of 15440 MB (480 ours), heap 1 4937 of 14364 MB (4512 ours) [5524.30] vulkan: caches: 93 render targets (1099 MB, 4 parked), 317 textures (1078 MB), 5637 buffers (62 MB); 2899 of 14364 MB in use as they count it, 0 MB freed for the budget so far [5524.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5524.30] vulkan: 34275907 rendering passes, 316804 clear commands, 5680767 attachments cleared and 223 left undefined by their load op [5524.30] vulkan: 25083 passes (33%) ended at buffer.c:2264 [5524.30] vulkan: 23601 passes (31%) ended at renderer.c:214 [5524.30] vulkan: 9526 passes (12%) ended at buffer.c:2168 [5524.30] vulkan: 6707 passes (9%) ended at dma.c:143 [5524.30] vulkan: 6406 passes (8%) ended at render.c:232 [5524.30] vulkan: 2289 passes (3%) ended at cmd.c:534 [5524.30] vulkan: 1308 passes (2%) ended at buffer.c:2096 [5524.30] vulkan: 729 passes (1%) ended at surface.c:160 [5524.30] vulkan: GPU-owned guest memory landed for the CPU 196957 times, render targets written back for an engine 14 times [5528.10] perf: 56.8 frames a second over 5.0 s (317615 shown in all) [5531.39] vulkan: display: 599 frame intervals of 17.39 ms (deviation 3.40 ms, 1st to 99th percentile 16.58 to 33.43 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 11.2 ms (6.9 to 16.7), on to the display in 22.9 ms (10.6 to 35.2), 34.1 ms in all (21.9 to 45.9) [5531.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5533.10] perf: 57.2 frames a second over 5.0 s (317901 shown in all) [5534.96] cpu: 600 presents in 10.66 s (56.3 fps): 38 of the game's threads ran 23.12 s on the host's processors (217% of one, 38.54 ms a present), the whole process 27.60 s (259%); the busiest: thread 80 'MainThread' 9.99 s, thread 86 'Job.Worker 0' 5.50 s, thread 87 'Job.Worker 1' 5.46 s, thread 108 'UnityGfxDeviceWorker' 1.43 s, thread 116 'AK::EventManager' 0.34 s [5534.96] cpu: in those 10.66 s, 163242 SVCs (15315 a second): 0x1b ArbitrateUnlock 43326, 0x0b SleepThread 39545, 0x1c WaitProcessWideKeyAtomic 32726, 0x1d SignalProcessWideKey 22665, 0x1a ArbitrateLock 16539, 0x21 SendSyncRequest 6515; 17074 calls the dispatch table had no code for (RtAPI.miss) [5534.96] vulkan: 159419972 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1750 finishes (643 ms); 0 reads past queued releases (0 samples counts written on the GPU); 231645923 descriptor sets written, 87194047 reused; 105879868 draws kept the last one's shaders and pipeline (0 checked), 149339284 its targets [5534.96] vulkan: 334 shaders translated (110 ms), 417 pipelines made (77 from the cache, 3038 ms making, 1653 ms waited for), 2507 render targets made, 26446 texture uploads (9907 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [5534.96] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5534.96] vulkan: memory used and budgeted: heap 0 480 of 15440 MB (480 ours), heap 1 4937 of 14364 MB (4512 ours) [5534.96] vulkan: caches: 101 render targets (1158 MB, 3 parked), 364 textures (1333 MB), 4976 buffers (111 MB); 3280 of 14364 MB in use as they count it, 0 MB freed for the budget so far [5534.96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5534.96] vulkan: 34359860 rendering passes, 317404 clear commands, 5690988 attachments cleared and 223 left undefined by their load op [5534.96] vulkan: 30305 passes (36%) ended at buffer.c:2264 [5534.96] vulkan: 25539 passes (30%) ended at renderer.c:214 [5534.96] vulkan: 9691 passes (12%) ended at buffer.c:2168 [5534.96] vulkan: 7015 passes (8%) ended at dma.c:143 [5534.96] vulkan: 6633 passes (8%) ended at render.c:232 [5534.96] vulkan: 2352 passes (3%) ended at cmd.c:534 [5534.96] vulkan: 1230 passes (1%) ended at buffer.c:2096 [5534.96] vulkan: 600 passes (1%) ended at renderer.c:680 [5534.96] vulkan: GPU-owned guest memory landed for the CPU 197411 times, render targets written back for an engine 14 times [5538.10] perf: 56.0 frames a second over 5.0 s (318181 shown in all) [5542.15] vulkan: display: 599 frame intervals of 17.97 ms (deviation 4.69 ms, 1st to 99th percentile 16.57 to 33.51 ms), 45 held for other than 1 refresh; the game's frames went from release to present in 11.3 ms (5.9 to 16.2), on to the display in 22.2 ms (9.3 to 35.8), 33.5 ms in all (20.9 to 46.1) [5542.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5543.11] perf: 55.0 frames a second over 5.0 s (318457 shown in all) [5545.63] nvn: 318600 presents, 318600 submissions [5545.63] cpu: 600 presents in 10.67 s (56.2 fps): 38 of the game's threads ran 23.41 s on the host's processors (219% of one, 39.01 ms a present), the whole process 28.24 s (265%); the busiest: thread 80 'MainThread' 10.02 s, thread 87 'Job.Worker 1' 5.76 s, thread 86 'Job.Worker 0' 5.73 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.34 s [5545.63] cpu: in those 10.67 s, 155375 SVCs (14564 a second): 0x0b SleepThread 39690, 0x1b ArbitrateUnlock 38516, 0x1c WaitProcessWideKeyAtomic 34782, 0x1d SignalProcessWideKey 24013, 0x1a ArbitrateLock 9914, 0x21 SendSyncRequest 6552; 8986 calls the dispatch table had no code for (RtAPI.miss) [5545.63] vulkan: 159912612 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1753 finishes (644 ms); 0 reads past queued releases (0 samples counts written on the GPU); 232366063 descriptor sets written, 87459187 reused; 106237440 draws kept the last one's shaders and pipeline (0 checked), 149808351 its targets [5545.63] vulkan: 334 shaders translated (110 ms), 417 pipelines made (77 from the cache, 3038 ms making, 1653 ms waited for), 2507 render targets made, 26489 texture uploads (9916 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [5545.63] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5545.63] vulkan: memory used and budgeted: heap 0 480 of 15440 MB (480 ours), heap 1 4937 of 14364 MB (4512 ours) [5545.63] vulkan: caches: 101 render targets (1158 MB, 3 parked), 387 textures (1396 MB), 6319 buffers (153 MB); 3369 of 14364 MB in use as they count it, 0 MB freed for the budget so far [5545.63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5545.63] vulkan: 34446105 rendering passes, 318004 clear commands, 5702100 attachments cleared and 223 left undefined by their load op [5545.63] vulkan: 28946 passes (34%) ended at buffer.c:2264 [5545.63] vulkan: 26980 passes (31%) ended at renderer.c:214 [5545.63] vulkan: 12173 passes (14%) ended at buffer.c:2168 [5545.63] vulkan: 6984 passes (8%) ended at render.c:232 [5545.63] vulkan: 5815 passes (7%) ended at dma.c:143 [5545.63] vulkan: 2726 passes (3%) ended at cmd.c:534 [5545.63] vulkan: 1449 passes (2%) ended at buffer.c:2096 [5545.63] vulkan: 600 passes (1%) ended at renderer.c:680 [5545.63] vulkan: GPU-owned guest memory landed for the CPU 197941 times, render targets written back for an engine 14 times [5548.11] perf: 58.4 frames a second over 5.0 s (318749 shown in all) [5552.52] vulkan: display: 599 frame intervals of 17.31 ms (deviation 3.20 ms, 1st to 99th percentile 16.57 to 33.44 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (4.7 to 17.1), on to the display in 30.0 ms (8.4 to 38.6), 39.7 ms in all (19.9 to 48.1) [5552.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5553.11] perf: 57.6 frames a second over 5.0 s (319037 shown in all) [5555.93] cpu: 600 presents in 10.30 s (58.3 fps): 38 of the game's threads ran 21.08 s on the host's processors (205% of one, 35.13 ms a present), the whole process 25.19 s (245%); the busiest: thread 80 'MainThread' 8.97 s, thread 86 'Job.Worker 0' 5.22 s, thread 87 'Job.Worker 1' 5.19 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.29 s [5555.93] cpu: in those 10.30 s, 139339 SVCs (13535 a second): 0x0b SleepThread 34467, 0x1b ArbitrateUnlock 34109, 0x1c WaitProcessWideKeyAtomic 33000, 0x1d SignalProcessWideKey 23236, 0x21 SendSyncRequest 6445, 0x1a ArbitrateLock 6190; 4511 calls the dispatch table had no code for (RtAPI.miss) [5555.93] vulkan: 160333037 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1759 finishes (646 ms); 0 reads past queued releases (0 samples counts written on the GPU); 232969474 descriptor sets written, 87696626 reused; 106536929 draws kept the last one's shaders and pipeline (0 checked), 150205806 its targets [5555.93] vulkan: 334 shaders translated (110 ms), 417 pipelines made (77 from the cache, 3038 ms making, 1653 ms waited for), 2507 render targets made, 26498 texture uploads (9916 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [5555.93] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5555.93] vulkan: memory used and budgeted: heap 0 480 of 15440 MB (480 ours), heap 1 4937 of 14364 MB (4512 ours) [5555.93] vulkan: caches: 88 render targets (1095 MB, 3 parked), 328 textures (1114 MB), 6141 buffers (103 MB); 2974 of 14364 MB in use as they count it, 0 MB freed for the budget so far [5555.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5555.93] vulkan: 34524094 rendering passes, 318604 clear commands, 5712834 attachments cleared and 223 left undefined by their load op [5555.93] vulkan: 26753 passes (34%) ended at buffer.c:2264 [5555.93] vulkan: 26189 passes (34%) ended at renderer.c:214 [5555.93] vulkan: 9354 passes (12%) ended at buffer.c:2168 [5555.93] vulkan: 6851 passes (9%) ended at render.c:232 [5555.93] vulkan: 3864 passes (5%) ended at dma.c:143 [5555.93] vulkan: 2488 passes (3%) ended at cmd.c:534 [5555.93] vulkan: 1392 passes (2%) ended at buffer.c:2096 [5555.93] vulkan: 600 passes (1%) ended at renderer.c:680 [5555.93] vulkan: GPU-owned guest memory landed for the CPU 198232 times, render targets written back for an engine 14 times [5558.13] perf: 58.8 frames a second over 5.0 s (319332 shown in all) [5562.82] vulkan: display: 599 frame intervals of 17.20 ms (deviation 3.63 ms, 1st to 99th percentile 16.57 to 33.45 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 10.2 ms (4.2 to 14.8), on to the display in 28.2 ms (9.5 to 45.7), 38.4 ms in all (20.4 to 50.0) [5562.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5563.13] perf: 58.2 frames a second over 5.0 s (319623 shown in all) [5566.29] cpu: 600 presents in 10.37 s (57.9 fps): 38 of the game's threads ran 20.11 s on the host's processors (194% of one, 33.51 ms a present), the whole process 24.44 s (236%); the busiest: thread 80 'MainThread' 8.86 s, thread 86 'Job.Worker 0' 4.65 s, thread 87 'Job.Worker 1' 4.58 s, thread 108 'UnityGfxDeviceWorker' 1.30 s, thread 116 'AK::EventManager' 0.39 s [5566.29] cpu: in those 10.37 s, 204337 SVCs (19707 a second): 0x1b ArbitrateUnlock 54124, 0x0b SleepThread 46598, 0x1c WaitProcessWideKeyAtomic 44203, 0x1d SignalProcessWideKey 31979, 0x1a ArbitrateLock 18554, 0x21 SendSyncRequest 6983; 6299 calls the dispatch table had no code for (RtAPI.miss) [5566.29] vulkan: 160721192 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1762 finishes (648 ms); 0 reads past queued releases (0 samples counts written on the GPU); 233527111 descriptor sets written, 87915299 reused; 106807148 draws kept the last one's shaders and pipeline (0 checked), 150572329 its targets [5566.29] vulkan: 334 shaders translated (110 ms), 417 pipelines made (77 from the cache, 3038 ms making, 1653 ms waited for), 2513 render targets made, 26602 texture uploads (9936 MB); 2 frames over 50 ms in the last 600, the slowest 115 ms [5566.29] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5566.29] vulkan: memory used and budgeted: heap 0 480 of 15440 MB (480 ours), heap 1 4937 of 14364 MB (4512 ours) [5566.29] vulkan: caches: 91 render targets (1219 MB, 3 parked), 388 textures (1351 MB), 4718 buffers (129 MB); 3370 of 14364 MB in use as they count it, 0 MB freed for the budget so far [5566.29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5566.29] vulkan: 34603719 rendering passes, 319204 clear commands, 5723844 attachments cleared and 227 left undefined by their load op [5566.29] vulkan: 27157 passes (34%) ended at buffer.c:2264 [5566.29] vulkan: 25060 passes (31%) ended at renderer.c:214 [5566.29] vulkan: 9854 passes (12%) ended at buffer.c:2168 [5566.29] vulkan: 7057 passes (9%) ended at render.c:232 [5566.29] vulkan: 4788 passes (6%) ended at dma.c:143 [5566.29] vulkan: 2564 passes (3%) ended at cmd.c:534 [5566.29] vulkan: 1839 passes (2%) ended at buffer.c:2096 [5566.30] vulkan: 802 passes (1%) ended at surface.c:160 [5566.30] vulkan: GPU-owned guest memory landed for the CPU 198627 times, render targets written back for an engine 14 times [5568.13] perf: 55.8 frames a second over 5.0 s (319902 shown in all) [5573.15] perf: 54.6 frames a second over 5.0 s (320176 shown in all) [5573.67] vulkan: display: 599 frame intervals of 18.11 ms (deviation 6.00 ms, 1st to 99th percentile 16.57 to 33.51 ms), 43 held for other than 1 refresh; the game's frames went from release to present in 11.4 ms (4.4 to 17.1), on to the display in 23.9 ms (9.4 to 45.5), 35.3 ms in all (21.7 to 50.0) [5573.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5577.51] nvn: 320400 presents, 320400 submissions [5577.51] cpu: 600 presents in 11.22 s (53.5 fps): 38 of the game's threads ran 23.27 s on the host's processors (207% of one, 38.78 ms a present), the whole process 28.87 s (257%); the busiest: thread 80 'MainThread' 10.68 s, thread 87 'Job.Worker 1' 5.19 s, thread 86 'Job.Worker 0' 5.15 s, thread 108 'UnityGfxDeviceWorker' 1.42 s, thread 116 'AK::EventManager' 0.38 s [5577.51] cpu: in those 11.22 s, 193738 SVCs (17268 a second): 0x1b ArbitrateUnlock 54228, 0x0b SleepThread 43859, 0x1c WaitProcessWideKeyAtomic 37441, 0x1d SignalProcessWideKey 25388, 0x1a ArbitrateLock 24234, 0x21 SendSyncRequest 6618; 8106 calls the dispatch table had no code for (RtAPI.miss) [5577.51] vulkan: 161278183 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1762 finishes (648 ms); 0 reads past queued releases (0 samples counts written on the GPU); 234335221 descriptor sets written, 88221171 reused; 107212496 draws kept the last one's shaders and pipeline (0 checked), 151102197 its targets [5577.51] vulkan: 334 shaders translated (110 ms), 417 pipelines made (77 from the cache, 3038 ms making, 1653 ms waited for), 2513 render targets made, 26660 texture uploads (9955 MB); 3 frames over 50 ms in the last 600, the slowest 74 ms [5577.51] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5577.51] vulkan: memory used and budgeted: heap 0 480 of 15440 MB (480 ours), heap 1 4937 of 14364 MB (4512 ours) [5577.51] vulkan: caches: 91 render targets (1219 MB, 3 parked), 392 textures (1349 MB), 6776 buffers (130 MB); 3353 of 14364 MB in use as they count it, 0 MB freed for the budget so far [5577.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5577.51] vulkan: 34703685 rendering passes, 319804 clear commands, 5737233 attachments cleared and 227 left undefined by their load op [5577.51] vulkan: 32077 passes (32%) ended at renderer.c:214 [5577.51] vulkan: 27913 passes (28%) ended at buffer.c:2264 [5577.51] vulkan: 18450 passes (18%) ended at buffer.c:2168 [5577.51] vulkan: 7986 passes (8%) ended at render.c:232 [5577.51] vulkan: 7451 passes (7%) ended at dma.c:143 [5577.51] vulkan: 3286 passes (3%) ended at cmd.c:534 [5577.51] vulkan: 1388 passes (1%) ended at buffer.c:2096 [5577.51] vulkan: 790 passes (1%) ended at surface.c:160 [5577.51] vulkan: GPU-owned guest memory landed for the CPU 199580 times, render targets written back for an engine 14 times [5578.16] perf: 51.0 frames a second over 5.0 s (320432 shown in all) [5583.18] perf: 53.4 frames a second over 5.0 s (320700 shown in all) [5585.02] vulkan: display: 599 frame intervals of 18.95 ms (deviation 6.27 ms, 1st to 99th percentile 16.57 to 33.54 ms), 77 held for other than 1 refresh; the game's frames went from release to present in 14.2 ms (9.2 to 19.2), on to the display in 17.4 ms (8.7 to 26.1), 31.7 ms in all (20.8 to 42.2) [5585.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5588.20] perf: 54.4 frames a second over 5.0 s (320973 shown in all) [5588.67] cpu: 600 presents in 11.16 s (53.8 fps): 38 of the game's threads ran 24.04 s on the host's processors (215% of one, 40.06 ms a present), the whole process 29.79 s (267%); the busiest: thread 80 'MainThread' 10.59 s, thread 87 'Job.Worker 1' 5.66 s, thread 86 'Job.Worker 0' 5.66 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.44 s [5588.67] cpu: in those 11.16 s, 166170 SVCs (14894 a second): 0x0b SleepThread 44527, 0x1b ArbitrateUnlock 41194, 0x1c WaitProcessWideKeyAtomic 35144, 0x1d SignalProcessWideKey 24230, 0x1a ArbitrateLock 12532, 0x21 SendSyncRequest 6583; 5383 calls the dispatch table had no code for (RtAPI.miss) [5588.67] vulkan: 161864193 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1762 finishes (648 ms); 0 reads past queued releases (0 samples counts written on the GPU); 235185854 descriptor sets written, 88542558 reused; 107651038 draws kept the last one's shaders and pipeline (0 checked), 151663546 its targets [5588.67] vulkan: 334 shaders translated (110 ms), 417 pipelines made (77 from the cache, 3038 ms making, 1653 ms waited for), 2513 render targets made, 26668 texture uploads (9958 MB); 4 frames over 50 ms in the last 600, the slowest 69 ms [5588.67] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5588.67] vulkan: memory used and budgeted: heap 0 480 of 15440 MB (480 ours), heap 1 4937 of 14364 MB (4512 ours) [5588.67] vulkan: caches: 88 render targets (1137 MB, 3 parked), 316 textures (1068 MB), 5246 buffers (70 MB); 2931 of 14364 MB in use as they count it, 0 MB freed for the budget so far [5588.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5588.67] vulkan: 34803695 rendering passes, 320404 clear commands, 5749056 attachments cleared and 227 left undefined by their load op [5588.67] vulkan: 29439 passes (29%) ended at buffer.c:2264 [5588.67] vulkan: 28964 passes (29%) ended at renderer.c:214 [5588.67] vulkan: 21016 passes (21%) ended at buffer.c:2168 [5588.67] vulkan: 7339 passes (7%) ended at render.c:232 [5588.67] vulkan: 7270 passes (7%) ended at dma.c:143 [5588.67] vulkan: 3506 passes (4%) ended at cmd.c:534 [5588.67] vulkan: 1263 passes (1%) ended at buffer.c:2096 [5588.67] vulkan: 609 passes (1%) ended at surface.c:160 [5588.67] vulkan: GPU-owned guest memory landed for the CPU 200423 times, render targets written back for an engine 14 times [5590.05] RomFS: reading fire_01.bundle (524.9 KB) [5590.05] RomFS: reading magic_common_paper_00.bundle (260.5 KB) [5590.05] RomFS: reading magic_common_paper_fire.bundle (239.4 KB) [5590.05] RomFS: reading fire_02.bundle (434.3 KB) [5590.07] RomFS: reading fire_03.bundle (378.7 KB) [5590.08] RomFS: reading magic_common_paper_nature.bundle (239.6 KB) [5590.19] RomFS: reading eff_dlc4_magic_fire_hit.bundle (434.3 KB) [5590.19] RomFS: reading eff_dlc4_magicball_big.bundle (574.9 KB) [5590.19] RomFS: reading eff_dlc4_magic_fire_shot.bundle (431.5 KB) [5590.20] RomFS: reading eff_dlc4_magic_hit.bundle (1536.1 KB) [5590.20] RomFS: reading eff_dlc4_magicball_02.bundle (118.2 KB) [5590.20] RomFS: reading eff_dlc4_magicball_01.bundle (605.6 KB) [5590.20] RomFS: reading eff_dlc4_magicball_03.bundle (374.2 KB) [5590.20] RomFS: reading uanim_sor1af-mg1_c350_special1.bundle (513.8 KB) [5590.20] RomFS: reading uanim_sor1am-mg1_c000_special1.bundle (510.7 KB) [5590.20] RomFS: reading eff_dlc4_magic_fire_00.bundle (570.1 KB) [5590.21] RomFS: reading uanim_swd0af-sw1_c000_attack1.bundle (54.4 KB) [5590.80] RomFS: reading fe_scenes_emblemzone_enm.bundle (1289.9 KB) [5590.80] RomFS: reading fe_scenes_emblemzone_ike.bundle (1298.4 KB) [5590.80] RomFS: reading fe_scenes_emblemzone_lei.bundle (1298.5 KB) [5591.41] RomFS: reading V_GREGORY_Engage_Attack_MARTH_01.bin (2.2 KB) [5591.41] RomFS: reading V_GREGORY_Engage_Attack_MARTH_02.bin (1.4 KB) [5591.41] RomFS: reading V_GREGORY_Engage_Attack_MICAIAH_01.bin (2.8 KB) [5591.41] RomFS: reading V_GREGORY_Engage_Attack_MICAIAH_02.bin (2.5 KB) [5591.41] RomFS: reading V_GREGORY_Engage_Attack_ROY_01.bin (1.5 KB) [5591.41] RomFS: reading V_GREGORY_Engage_Attack_ROY_02.bin (1.9 KB) [5591.41] RomFS: reading V_GREGORY_Engage_Attack_SENERIO_01.bin (1.7 KB) [5591.41] RomFS: reading V_GREGORY_Engage_Attack_SENERIO_02.bin (1.7 KB) [5591.41] RomFS: reading V_GREGORY_Engage_Attack_SIGLUD_01.bin (2.1 KB) [5593.21] perf: 57.0 frames a second over 5.0 s (321259 shown in all) [5595.59] vulkan: display: 599 frame intervals of 17.64 ms (deviation 5.15 ms, 1st to 99th percentile 16.56 to 33.52 ms), 27 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (3.9 to 18.3), on to the display in 30.7 ms (9.0 to 45.4), 39.7 ms in all (19.4 to 49.9) [5595.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5597.80] RomFS: reading engageskill_g2_00.bundle (147.8 KB) [5597.80] RomFS: reading engageskill_g4_00.bundle (769.7 KB) [5598.21] perf: 59.4 frames a second over 5.0 s (321556 shown in all) [5598.96] cpu: 600 presents in 10.29 s (58.3 fps): 38 of the game's threads ran 14.48 s on the host's processors (141% of one, 24.14 ms a present), the whole process 17.61 s (171%); the busiest: thread 80 'MainThread' 7.37 s, thread 86 'Job.Worker 0' 2.68 s, thread 87 'Job.Worker 1' 2.68 s, thread 108 'UnityGfxDeviceWorker' 0.87 s, thread 116 'AK::EventManager' 0.64 s [5598.96] cpu: in those 10.29 s, 268016 SVCs (26054 a second): 0x1b ArbitrateUnlock 67653, 0x0b SleepThread 66916, 0x1c WaitProcessWideKeyAtomic 60302, 0x1d SignalProcessWideKey 45572, 0x1a ArbitrateLock 19042, 0x21 SendSyncRequest 6651; 5404 calls the dispatch table had no code for (RtAPI.miss) [5598.96] vulkan: 162079446 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1768 finishes (651 ms); 0 reads past queued releases (0 samples counts written on the GPU); 235482336 descriptor sets written, 88676582 reused; 107793555 draws kept the last one's shaders and pipeline (0 checked), 151861736 its targets [5598.96] vulkan: 340 shaders translated (112 ms), 429 pipelines made (82 from the cache, 3110 ms making, 1716 ms waited for), 2521 render targets made, 26781 texture uploads (9979 MB); 3 frames over 50 ms in the last 600, the slowest 72 ms [5598.96] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5598.96] vulkan: memory used and budgeted: heap 0 480 of 15448 MB (480 ours), heap 1 4937 of 14360 MB (4512 ours) [5598.96] vulkan: caches: 85 render targets (1223 MB, 5 parked), 417 textures (1305 MB), 7249 buffers (278 MB); 3478 of 14360 MB in use as they count it, 0 MB freed for the budget so far [5598.96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5598.96] vulkan: 34869143 rendering passes, 321004 clear commands, 5759654 attachments cleared and 229 left undefined by their load op [5598.96] vulkan: 23229 passes (35%) ended at buffer.c:2264 [5598.96] vulkan: 20517 passes (31%) ended at renderer.c:214 [5598.96] vulkan: 7308 passes (11%) ended at buffer.c:2168 [5598.96] vulkan: 6484 passes (10%) ended at render.c:232 [5598.96] vulkan: 3917 passes (6%) ended at dma.c:143 [5598.96] vulkan: 1510 passes (2%) ended at cmd.c:534 [5598.96] vulkan: 1351 passes (2%) ended at buffer.c:2096 [5598.96] vulkan: 589 passes (1%) ended at renderer.c:680 [5598.96] vulkan: GPU-owned guest memory landed for the CPU 200746 times, render targets written back for an engine 14 times [5603.23] perf: 55.2 frames a second over 5.0 s (321833 shown in all) [5606.04] vulkan: display: 599 frame intervals of 17.45 ms (deviation 3.64 ms, 1st to 99th percentile 16.57 to 33.39 ms), 27 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (4.1 to 16.1), on to the display in 25.1 ms (9.9 to 45.4), 35.0 ms in all (19.2 to 49.8) [5606.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5608.25] perf: 58.6 frames a second over 5.0 s (322127 shown in all) [5609.48] nvn: 322200 presents, 322200 submissions [5609.49] cpu: 600 presents in 10.53 s (57.0 fps): 38 of the game's threads ran 22.81 s on the host's processors (217% of one, 38.01 ms a present), the whole process 27.51 s (261%); the busiest: thread 80 'MainThread' 10.01 s, thread 87 'Job.Worker 1' 5.49 s, thread 86 'Job.Worker 0' 5.40 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.36 s [5609.49] cpu: in those 10.53 s, 158637 SVCs (15067 a second): 0x1b ArbitrateUnlock 42802, 0x0b SleepThread 36169, 0x1c WaitProcessWideKeyAtomic 33123, 0x1d SignalProcessWideKey 22885, 0x1a ArbitrateLock 15297, 0x21 SendSyncRequest 6471; 12543 calls the dispatch table had no code for (RtAPI.miss) [5609.49] vulkan: 162482723 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1771 finishes (652 ms); 0 reads past queued releases (0 samples counts written on the GPU); 236061073 descriptor sets written, 88904399 reused; 108072432 draws kept the last one's shaders and pipeline (0 checked), 152241775 its targets [5609.49] vulkan: 340 shaders translated (112 ms), 429 pipelines made (82 from the cache, 3110 ms making, 1716 ms waited for), 2529 render targets made, 26852 texture uploads (10017 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [5609.49] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5609.49] vulkan: memory used and budgeted: heap 0 480 of 15448 MB (480 ours), heap 1 4937 of 14360 MB (4512 ours) [5609.49] vulkan: caches: 90 render targets (1249 MB, 5 parked), 469 textures (1638 MB), 6353 buffers (336 MB); 3894 of 14360 MB in use as they count it, 0 MB freed for the budget so far [5609.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5609.49] vulkan: 34952269 rendering passes, 321604 clear commands, 5770541 attachments cleared and 229 left undefined by their load op [5609.49] vulkan: 26784 passes (32%) ended at renderer.c:214 [5609.49] vulkan: 26256 passes (32%) ended at buffer.c:2264 [5609.49] vulkan: 11262 passes (14%) ended at buffer.c:2168 [5609.49] vulkan: 7105 passes (9%) ended at dma.c:143 [5609.49] vulkan: 6887 passes (8%) ended at render.c:232 [5609.49] vulkan: 2665 passes (3%) ended at cmd.c:534 [5609.49] vulkan: 1133 passes (1%) ended at buffer.c:2096 [5609.49] vulkan: 514 passes (1%) ended at surface.c:160 [5609.49] vulkan: GPU-owned guest memory landed for the CPU 201565 times, render targets written back for an engine 14 times [5613.25] perf: 58.2 frames a second over 5.0 s (322418 shown in all) [5616.70] vulkan: display: 599 frame intervals of 17.50 ms (deviation 4.32 ms, 1st to 99th percentile 16.56 to 33.50 ms), 25 held for other than 1 refresh; the game's frames went from release to present in 11.9 ms (7.4 to 16.0), on to the display in 23.3 ms (8.2 to 36.6), 35.1 ms in all (20.0 to 47.0) [5616.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5618.26] perf: 55.8 frames a second over 5.0 s (322698 shown in all) [5620.04] cpu: 600 presents in 10.56 s (56.8 fps): 38 of the game's threads ran 21.40 s on the host's processors (203% of one, 35.66 ms a present), the whole process 26.50 s (251%); the busiest: thread 80 'MainThread' 9.90 s, thread 86 'Job.Worker 0' 4.79 s, thread 87 'Job.Worker 1' 4.79 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.35 s [5620.04] cpu: in those 10.56 s, 161353 SVCs (15282 a second): 0x1b ArbitrateUnlock 41785, 0x0b SleepThread 37326, 0x1c WaitProcessWideKeyAtomic 37295, 0x1d SignalProcessWideKey 25449, 0x1a ArbitrateLock 11139, 0x21 SendSyncRequest 6469; 6282 calls the dispatch table had no code for (RtAPI.miss) [5620.04] vulkan: 162949133 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1774 finishes (653 ms); 0 reads past queued releases (0 samples counts written on the GPU); 236735274 descriptor sets written, 89163018 reused; 108394108 draws kept the last one's shaders and pipeline (0 checked), 152680618 its targets [5620.04] vulkan: 340 shaders translated (112 ms), 429 pipelines made (82 from the cache, 3110 ms making, 1716 ms waited for), 2529 render targets made, 26885 texture uploads (10031 MB); 2 frames over 50 ms in the last 600, the slowest 66 ms [5620.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5620.04] vulkan: memory used and budgeted: heap 0 480 of 15448 MB (480 ours), heap 1 4937 of 14368 MB (4512 ours) [5620.04] vulkan: caches: 87 render targets (1167 MB, 5 parked), 362 textures (1316 MB), 6449 buffers (147 MB); 3306 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5620.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5620.04] vulkan: 35048641 rendering passes, 322204 clear commands, 5783759 attachments cleared and 229 left undefined by their load op [5620.04] vulkan: 31832 passes (33%) ended at renderer.c:214 [5620.04] vulkan: 28165 passes (29%) ended at buffer.c:2264 [5620.04] vulkan: 14644 passes (15%) ended at buffer.c:2168 [5620.04] vulkan: 8212 passes (9%) ended at render.c:232 [5620.04] vulkan: 7544 passes (8%) ended at dma.c:143 [5620.04] vulkan: 2892 passes (3%) ended at cmd.c:534 [5620.04] vulkan: 1681 passes (2%) ended at buffer.c:2096 [5620.04] vulkan: 784 passes (1%) ended at surface.c:160 [5620.04] vulkan: GPU-owned guest memory landed for the CPU 202376 times, render targets written back for an engine 14 times [5621.75] RomFS: reading urig_formdragonf1.bundle (53.8 KB) [5621.75] RomFS: reading urig_formdragonm1.bundle (55.8 KB) [5621.75] RomFS: reading urig_formmagicf1.bundle (51.8 KB) [5621.76] RomFS: reading uacc_spine2_formdefense.bundle (1259.7 KB) [5621.77] RomFS: reading uacc_spine2_formdragon.bundle (850.5 KB) [5621.84] RomFS: reading uacc_spine2_formmagic.bundle (665.5 KB) [5622.17] RomFS: reading uanim_enb0am-ax1_c000_attack2.bundle (86.0 KB) [5622.17] RomFS: reading uanim_end0am-ax1_c000_attackt.bundle (213.9 KB) [5622.17] RomFS: reading uanim_end0am-ax1_c000_evasionb.bundle (56.5 KB) [5622.17] RomFS: reading uanim_end0am-ax1_c000_idledying.bundle (28.5 KB) [5622.18] RomFS: reading uanim_end0am-ax1_c000_idlenormal.bundle (23.1 KB) [5622.18] RomFS: reading uanim_end0am-ax1_c000_relaxloop.bundle (27.5 KB) [5622.18] RomFS: reading uanim_end0am-ax1_c000_runloop.bundle (18.6 KB) [5622.18] RomFS: reading uanim_end0am-ax1_c000_runstart.bundle (51.3 KB) [5622.18] RomFS: reading uanim_end0am-ax1_c000_start.bundle (67.9 KB) [5622.19] RomFS: reading uanim_end0am-ax1_c000_win.bundle (82.8 KB) [5623.28] perf: 53.6 frames a second over 5.0 s (322967 shown in all) [5627.65] vulkan: display: 599 frame intervals of 18.28 ms (deviation 5.96 ms, 1st to 99th percentile 16.59 to 33.51 ms), 52 held for other than 1 refresh; the game's frames went from release to present in 12.2 ms (4.3 to 16.7), on to the display in 19.8 ms (9.3 to 42.7), 32.0 ms in all (20.8 to 47.8) [5627.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5628.28] perf: 54.8 frames a second over 5.0 s (323241 shown in all) [5631.26] cpu: 600 presents in 11.22 s (53.5 fps): 38 of the game's threads ran 21.48 s on the host's processors (192% of one, 35.80 ms a present), the whole process 26.57 s (237%); the busiest: thread 80 'MainThread' 10.49 s, thread 87 'Job.Worker 1' 4.38 s, thread 86 'Job.Worker 0' 4.35 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.47 s [5631.26] cpu: in those 11.22 s, 278953 SVCs (24869 a second): 0x1b ArbitrateUnlock 78169, 0x1c WaitProcessWideKeyAtomic 60440, 0x0b SleepThread 57375, 0x1d SignalProcessWideKey 42852, 0x1a ArbitrateLock 30759, 0x21 SendSyncRequest 7372; 14358 calls the dispatch table had no code for (RtAPI.miss) [5631.26] vulkan: 163420662 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1780 finishes (656 ms); 0 reads past queued releases (0 samples counts written on the GPU); 237427252 descriptor sets written, 89414098 reused; 108740802 draws kept the last one's shaders and pipeline (0 checked), 153131859 its targets [5631.26] vulkan: 343 shaders translated (112 ms), 450 pipelines made (83 from the cache, 3320 ms making, 1759 ms waited for), 2540 render targets made, 27033 texture uploads (10065 MB); 3 frames over 50 ms in the last 600, the slowest 98 ms [5631.26] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5631.26] vulkan: memory used and budgeted: heap 0 480 of 15448 MB (480 ours), heap 1 4937 of 14368 MB (4512 ours) [5631.26] vulkan: caches: 90 render targets (1249 MB, 5 parked), 465 textures (1630 MB), 7490 buffers (307 MB); 3853 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5631.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5631.26] vulkan: 35143180 rendering passes, 322804 clear commands, 5794298 attachments cleared and 231 left undefined by their load op [5631.26] vulkan: 26404 passes (28%) ended at buffer.c:2168 [5631.26] vulkan: 25505 passes (27%) ended at buffer.c:2264 [5631.26] vulkan: 23601 passes (25%) ended at renderer.c:214 [5631.26] vulkan: 6902 passes (7%) ended at render.c:232 [5631.26] vulkan: 5704 passes (6%) ended at dma.c:143 [5631.26] vulkan: 2703 passes (3%) ended at cmd.c:534 [5631.26] vulkan: 2552 passes (3%) ended at buffer.c:2096 [5631.26] vulkan: 765 passes (1%) ended at surface.c:160 [5631.26] vulkan: GPU-owned guest memory landed for the CPU 203118 times, render targets written back for an engine 14 times [5633.28] perf: 56.0 frames a second over 5.0 s (323521 shown in all) [5638.12] vulkan: display: 599 frame intervals of 17.47 ms (deviation 4.06 ms, 1st to 99th percentile 16.57 to 33.45 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 10.0 ms (6.5 to 14.7), on to the display in 26.1 ms (8.9 to 36.2), 36.1 ms in all (19.6 to 46.2) [5638.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5638.30] perf: 58.8 frames a second over 5.0 s (323816 shown in all) [5641.44] nvn: 324000 presents, 324000 submissions [5641.45] cpu: 600 presents in 10.18 s (58.9 fps): 38 of the game's threads ran 22.23 s on the host's processors (218% of one, 37.05 ms a present), the whole process 27.17 s (267%); the busiest: thread 80 'MainThread' 9.62 s, thread 87 'Job.Worker 1' 5.38 s, thread 86 'Job.Worker 0' 5.37 s, thread 108 'UnityGfxDeviceWorker' 1.32 s, thread 116 'AK::EventManager' 0.30 s [5641.45] cpu: in those 10.18 s, 142051 SVCs (13948 a second): 0x1b ArbitrateUnlock 37030, 0x1c WaitProcessWideKeyAtomic 32346, 0x0b SleepThread 32263, 0x1d SignalProcessWideKey 22093, 0x1a ArbitrateLock 10068, 0x21 SendSyncRequest 6409; 8049 calls the dispatch table had no code for (RtAPI.miss) [5641.45] vulkan: 163870421 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1780 finishes (656 ms); 0 reads past queued releases (0 samples counts written on the GPU); 238073825 descriptor sets written, 89667043 reused; 109061232 draws kept the last one's shaders and pipeline (0 checked), 153557611 its targets [5641.45] vulkan: 343 shaders translated (112 ms), 450 pipelines made (83 from the cache, 3320 ms making, 1759 ms waited for), 2540 render targets made, 27049 texture uploads (10069 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [5641.45] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5641.45] vulkan: memory used and budgeted: heap 0 480 of 15448 MB (480 ours), heap 1 4937 of 14368 MB (4512 ours) [5641.45] vulkan: caches: 90 render targets (1249 MB, 5 parked), 448 textures (1648 MB), 7936 buffers (281 MB); 3828 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5641.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5641.45] vulkan: 35226125 rendering passes, 323404 clear commands, 5805698 attachments cleared and 231 left undefined by their load op [5641.45] vulkan: 27600 passes (33%) ended at renderer.c:214 [5641.45] vulkan: 22434 passes (27%) ended at buffer.c:2264 [5641.45] vulkan: 13315 passes (16%) ended at buffer.c:2168 [5641.45] vulkan: 7147 passes (9%) ended at render.c:232 [5641.45] vulkan: 6673 passes (8%) ended at dma.c:143 [5641.45] vulkan: 2970 passes (4%) ended at cmd.c:534 [5641.45] vulkan: 1617 passes (2%) ended at buffer.c:2096 [5641.45] vulkan: 594 passes (1%) ended at renderer.c:680 [5641.45] vulkan: GPU-owned guest memory landed for the CPU 203877 times, render targets written back for an engine 14 times [5643.30] perf: 59.0 frames a second over 5.0 s (324111 shown in all) [5648.31] perf: 58.6 frames a second over 5.0 s (324405 shown in all) [5648.32] vulkan: display: 599 frame intervals of 17.03 ms (deviation 2.43 ms, 1st to 99th percentile 16.58 to 33.38 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (6.5 to 14.7), on to the display in 27.5 ms (9.8 to 34.9), 37.9 ms in all (22.5 to 46.3) [5648.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5652.16] cpu: 600 presents in 10.71 s (56.0 fps): 38 of the game's threads ran 23.31 s on the host's processors (218% of one, 38.85 ms a present), the whole process 28.42 s (265%); the busiest: thread 80 'MainThread' 10.06 s, thread 87 'Job.Worker 1' 5.63 s, thread 86 'Job.Worker 0' 5.55 s, thread 108 'UnityGfxDeviceWorker' 1.32 s, thread 116 'AK::EventManager' 0.35 s [5652.16] cpu: in those 10.71 s, 160827 SVCs (15011 a second): 0x1b ArbitrateUnlock 45194, 0x0b SleepThread 33752, 0x1c WaitProcessWideKeyAtomic 32967, 0x1d SignalProcessWideKey 22475, 0x1a ArbitrateLock 18016, 0x21 SendSyncRequest 6517; 13454 calls the dispatch table had no code for (RtAPI.miss) [5652.16] vulkan: 164344900 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1780 finishes (656 ms); 0 reads past queued releases (0 samples counts written on the GPU); 238756729 descriptor sets written, 89933097 reused; 109402788 draws kept the last one's shaders and pipeline (0 checked), 154008058 its targets [5652.16] vulkan: 343 shaders translated (112 ms), 450 pipelines made (83 from the cache, 3320 ms making, 1759 ms waited for), 2540 render targets made, 27113 texture uploads (10085 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [5652.16] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5652.16] vulkan: memory used and budgeted: heap 0 480 of 15448 MB (480 ours), heap 1 4937 of 14368 MB (4512 ours) [5652.16] vulkan: caches: 87 render targets (1167 MB, 5 parked), 331 textures (1215 MB), 4895 buffers (86 MB); 3119 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5652.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5652.16] vulkan: 35308962 rendering passes, 324004 clear commands, 5817098 attachments cleared and 231 left undefined by their load op [5652.16] vulkan: 27764 passes (34%) ended at renderer.c:214 [5652.16] vulkan: 23517 passes (28%) ended at buffer.c:2264 [5652.16] vulkan: 11887 passes (14%) ended at buffer.c:2168 [5652.16] vulkan: 7103 passes (9%) ended at render.c:232 [5652.16] vulkan: 6918 passes (8%) ended at dma.c:143 [5652.16] vulkan: 3022 passes (4%) ended at cmd.c:534 [5652.16] vulkan: 1445 passes (2%) ended at buffer.c:2096 [5652.16] vulkan: 600 passes (1%) ended at renderer.c:680 [5652.16] vulkan: GPU-owned guest memory landed for the CPU 204686 times, render targets written back for an engine 14 times [5653.33] perf: 50.8 frames a second over 5.0 s (324660 shown in all) [5658.35] perf: 53.0 frames a second over 5.0 s (324926 shown in all) [5659.92] vulkan: display: 599 frame intervals of 19.28 ms (deviation 6.28 ms, 1st to 99th percentile 16.56 to 33.56 ms), 91 held for other than 1 refresh; the game's frames went from release to present in 13.5 ms (8.5 to 17.5), on to the display in 17.8 ms (8.3 to 33.1), 31.3 ms in all (21.5 to 44.0) [5659.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5663.36] perf: 51.0 frames a second over 5.0 s (325182 shown in all) [5663.75] cpu: 600 presents in 11.59 s (51.8 fps): 38 of the game's threads ran 25.69 s on the host's processors (222% of one, 42.81 ms a present), the whole process 31.38 s (271%); the busiest: thread 80 'MainThread' 11.09 s, thread 87 'Job.Worker 1' 6.15 s, thread 86 'Job.Worker 0' 6.07 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.41 s [5663.75] cpu: in those 11.59 s, 192001 SVCs (16563 a second): 0x1b ArbitrateUnlock 57723, 0x0b SleepThread 37569, 0x1c WaitProcessWideKeyAtomic 34390, 0x1a ArbitrateLock 30216, 0x1d SignalProcessWideKey 23212, 0x21 SendSyncRequest 6833; 17054 calls the dispatch table had no code for (RtAPI.miss) [5663.75] vulkan: 164963447 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1789 finishes (659 ms); 0 reads past queued releases (0 samples counts written on the GPU); 239654556 descriptor sets written, 90272364 reused; 109879781 draws kept the last one's shaders and pipeline (0 checked), 154604277 its targets [5663.75] vulkan: 343 shaders translated (112 ms), 450 pipelines made (83 from the cache, 3320 ms making, 1759 ms waited for), 2555 render targets made, 27155 texture uploads (10094 MB); 2 frames over 50 ms in the last 600, the slowest 71 ms [5663.75] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5663.75] vulkan: memory used and budgeted: heap 0 480 of 15448 MB (480 ours), heap 1 4937 of 14368 MB (4512 ours) [5663.75] vulkan: caches: 99 render targets (1174 MB, 4 parked), 371 textures (1322 MB), 6482 buffers (118 MB); 3282 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5663.75] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5663.75] vulkan: 35399285 rendering passes, 324604 clear commands, 5827409 attachments cleared and 231 left undefined by their load op [5663.75] vulkan: 26052 passes (29%) ended at buffer.c:2264 [5663.75] vulkan: 25301 passes (28%) ended at renderer.c:214 [5663.75] vulkan: 19092 passes (21%) ended at buffer.c:2168 [5663.75] vulkan: 7576 passes (8%) ended at dma.c:143 [5663.75] vulkan: 6594 passes (7%) ended at render.c:232 [5663.75] vulkan: 3260 passes (4%) ended at cmd.c:534 [5663.75] vulkan: 1362 passes (2%) ended at buffer.c:2096 [5663.75] vulkan: 600 passes (1%) ended at renderer.c:680 [5663.75] vulkan: GPU-owned guest memory landed for the CPU 205552 times, render targets written back for an engine 14 times [5668.38] perf: 59.0 frames a second over 5.0 s (325478 shown in all) [5670.55] vulkan: display: 599 frame intervals of 17.75 ms (deviation 4.94 ms, 1st to 99th percentile 16.57 to 33.51 ms), 34 held for other than 1 refresh; the game's frames went from release to present in 11.9 ms (7.0 to 17.7), on to the display in 28.6 ms (8.4 to 36.6), 40.5 ms in all (21.3 to 47.3) [5670.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5673.40] perf: 60.0 frames a second over 5.0 s (325779 shown in all) [5673.75] nvn: 325800 presents, 325800 submissions [5673.75] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.81 s on the host's processors (178% of one, 29.69 ms a present), the whole process 22.61 s (226%); the busiest: thread 80 'MainThread' 8.91 s, thread 86 'Job.Worker 0' 3.59 s, thread 87 'Job.Worker 1' 3.58 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.27 s [5673.75] cpu: in those 10.00 s, 218229 SVCs (21825 a second): 0x0b SleepThread 85198, 0x1b ArbitrateUnlock 43609, 0x1c WaitProcessWideKeyAtomic 42851, 0x1d SignalProcessWideKey 29682, 0x1a ArbitrateLock 8695, 0x21 SendSyncRequest 6374; 0 calls the dispatch table had no code for (RtAPI.miss) [5673.75] vulkan: 165447759 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1789 finishes (659 ms); 0 reads past queued releases (0 samples counts written on the GPU); 240355924 descriptor sets written, 90539620 reused; 110229554 draws kept the last one's shaders and pipeline (0 checked), 155064589 its targets [5673.75] vulkan: 343 shaders translated (112 ms), 450 pipelines made (83 from the cache, 3320 ms making, 1759 ms waited for), 2555 render targets made, 27155 texture uploads (10094 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [5673.75] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5673.75] vulkan: memory used and budgeted: heap 0 480 of 15448 MB (480 ours), heap 1 4937 of 14368 MB (4512 ours) [5673.75] vulkan: caches: 99 render targets (1174 MB, 4 parked), 336 textures (1091 MB), 5898 buffers (77 MB); 2997 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5673.75] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5673.75] vulkan: 35480382 rendering passes, 325204 clear commands, 5838809 attachments cleared and 231 left undefined by their load op [5673.75] vulkan: 27600 passes (34%) ended at renderer.c:214 [5673.75] vulkan: 23895 passes (29%) ended at buffer.c:2264 [5673.75] vulkan: 11462 passes (14%) ended at buffer.c:2168 [5673.75] vulkan: 7124 passes (9%) ended at render.c:232 [5673.75] vulkan: 4696 passes (6%) ended at dma.c:143 [5673.75] vulkan: 2974 passes (4%) ended at cmd.c:534 [5673.75] vulkan: 2159 passes (3%) ended at buffer.c:2096 [5673.75] vulkan: 600 passes (1%) ended at renderer.c:680 [5673.75] vulkan: GPU-owned guest memory landed for the CPU 206332 times, render targets written back for an engine 14 times [5678.41] perf: 58.2 frames a second over 5.0 s (326071 shown in all) [5680.69] vulkan: display: 599 frame intervals of 16.92 ms (deviation 2.25 ms, 1st to 99th percentile 16.57 to 33.35 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 10.6 ms (6.6 to 14.3), on to the display in 32.3 ms (12.7 to 40.8), 42.8 ms in all (23.6 to 48.7) [5680.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5683.41] perf: 58.6 frames a second over 5.0 s (326364 shown in all) [5684.06] cpu: 600 presents in 10.31 s (58.2 fps): 38 of the game's threads ran 21.01 s on the host's processors (204% of one, 35.01 ms a present), the whole process 25.65 s (249%); the busiest: thread 80 'MainThread' 9.32 s, thread 87 'Job.Worker 1' 4.87 s, thread 86 'Job.Worker 0' 4.87 s, thread 108 'UnityGfxDeviceWorker' 1.30 s, thread 116 'AK::EventManager' 0.33 s [5684.06] cpu: in those 10.31 s, 174786 SVCs (16956 a second): 0x1b ArbitrateUnlock 45708, 0x0b SleepThread 43631, 0x1c WaitProcessWideKeyAtomic 36170, 0x1d SignalProcessWideKey 25061, 0x1a ArbitrateLock 15918, 0x21 SendSyncRequest 6434; 6320 calls the dispatch table had no code for (RtAPI.miss) [5684.06] vulkan: 165872551 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1805 finishes (663 ms); 0 reads past queued releases (0 samples counts written on the GPU); 240964752 descriptor sets written, 90780376 reused; 110533435 draws kept the last one's shaders and pipeline (0 checked), 155466516 its targets [5684.06] vulkan: 343 shaders translated (112 ms), 450 pipelines made (83 from the cache, 3320 ms making, 1759 ms waited for), 2555 render targets made, 27202 texture uploads (10109 MB); 2 frames over 50 ms in the last 600, the slowest 61 ms [5684.06] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5684.06] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [5684.06] vulkan: caches: 98 render targets (1173 MB, 3 parked), 317 textures (1152 MB), 3892 buffers (55 MB); 3034 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5684.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5684.06] vulkan: 35559168 rendering passes, 325804 clear commands, 5849462 attachments cleared and 231 left undefined by their load op [5684.06] vulkan: 26186 passes (33%) ended at renderer.c:214 [5684.06] vulkan: 23174 passes (29%) ended at buffer.c:2264 [5684.06] vulkan: 11622 passes (15%) ended at buffer.c:2168 [5684.06] vulkan: 6612 passes (8%) ended at render.c:232 [5684.06] vulkan: 6006 passes (8%) ended at dma.c:143 [5684.06] vulkan: 2723 passes (3%) ended at cmd.c:534 [5684.06] vulkan: 1403 passes (2%) ended at buffer.c:2096 [5684.06] vulkan: 536 passes (1%) ended at renderer.c:680 [5684.06] vulkan: GPU-owned guest memory landed for the CPU 207020 times, render targets written back for an engine 14 times [5688.41] perf: 57.8 frames a second over 5.0 s (326653 shown in all) [5691.15] vulkan: display: 599 frame intervals of 17.47 ms (deviation 3.71 ms, 1st to 99th percentile 16.56 to 33.50 ms), 28 held for other than 1 refresh; the game's frames went from release to present in 10.6 ms (6.8 to 16.1), on to the display in 23.7 ms (9.2 to 36.8), 34.3 ms in all (18.7 to 46.9) [5691.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5693.41] perf: 57.2 frames a second over 5.0 s (326939 shown in all) [5694.45] cpu: 600 presents in 10.39 s (57.7 fps): 38 of the game's threads ran 22.05 s on the host's processors (212% of one, 36.76 ms a present), the whole process 26.91 s (259%); the busiest: thread 80 'MainThread' 9.78 s, thread 86 'Job.Worker 0' 5.17 s, thread 87 'Job.Worker 1' 5.15 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.36 s [5694.45] cpu: in those 10.39 s, 158325 SVCs (15236 a second): 0x1b ArbitrateUnlock 41307, 0x0b SleepThread 36272, 0x1c WaitProcessWideKeyAtomic 36169, 0x1d SignalProcessWideKey 24732, 0x1a ArbitrateLock 11545, 0x21 SendSyncRequest 6432; 7186 calls the dispatch table had no code for (RtAPI.miss) [5694.45] vulkan: 166326176 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1805 finishes (663 ms); 0 reads past queued releases (0 samples counts written on the GPU); 241618391 descriptor sets written, 91033987 reused; 110858451 draws kept the last one's shaders and pipeline (0 checked), 155896095 its targets [5694.45] vulkan: 343 shaders translated (112 ms), 450 pipelines made (83 from the cache, 3320 ms making, 1759 ms waited for), 2555 render targets made, 27252 texture uploads (10125 MB); 1 frames over 50 ms in the last 600, the slowest 62 ms [5694.45] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5694.45] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [5694.45] vulkan: caches: 98 render targets (1173 MB, 3 parked), 360 textures (1243 MB), 5644 buffers (76 MB); 3143 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5694.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5694.45] vulkan: 35643731 rendering passes, 326404 clear commands, 5860862 attachments cleared and 231 left undefined by their load op [5694.45] vulkan: 27783 passes (33%) ended at renderer.c:214 [5694.45] vulkan: 23835 passes (28%) ended at buffer.c:2264 [5694.45] vulkan: 13581 passes (16%) ended at buffer.c:2168 [5694.45] vulkan: 7015 passes (8%) ended at render.c:232 [5694.45] vulkan: 6829 passes (8%) ended at dma.c:143 [5694.45] vulkan: 2897 passes (3%) ended at cmd.c:534 [5694.45] vulkan: 1432 passes (2%) ended at buffer.c:2096 [5694.45] vulkan: 600 passes (1%) ended at renderer.c:680 [5694.45] vulkan: GPU-owned guest memory landed for the CPU 207685 times, render targets written back for an engine 14 times [5698.43] perf: 58.4 frames a second over 5.0 s (327232 shown in all) [5701.47] vulkan: display: 599 frame intervals of 17.22 ms (deviation 4.05 ms, 1st to 99th percentile 16.59 to 33.39 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (3.9 to 16.2), on to the display in 34.0 ms (11.3 to 46.1), 43.3 ms in all (21.1 to 50.0) [5701.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5703.45] perf: 57.2 frames a second over 5.0 s (327519 shown in all) [5704.86] nvn: 327600 presents, 327600 submissions [5704.87] cpu: 600 presents in 10.42 s (57.6 fps): 38 of the game's threads ran 17.16 s on the host's processors (165% of one, 28.60 ms a present), the whole process 21.39 s (205%); the busiest: thread 80 'MainThread' 8.50 s, thread 86 'Job.Worker 0' 3.40 s, thread 87 'Job.Worker 1' 3.39 s, thread 108 'UnityGfxDeviceWorker' 1.18 s, thread 116 'AK::EventManager' 0.38 s [5704.87] cpu: in those 10.42 s, 232997 SVCs (22361 a second): 0x1b ArbitrateUnlock 61266, 0x0b SleepThread 54818, 0x1c WaitProcessWideKeyAtomic 51463, 0x1d SignalProcessWideKey 36413, 0x1a ArbitrateLock 20229, 0x21 SendSyncRequest 6906; 11891 calls the dispatch table had no code for (RtAPI.miss) [5704.87] vulkan: 166707347 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1808 finishes (665 ms); 0 reads past queued releases (0 samples counts written on the GPU); 242165859 descriptor sets written, 91248861 reused; 111127374 draws kept the last one's shaders and pipeline (0 checked), 156255393 its targets [5704.87] vulkan: 343 shaders translated (112 ms), 450 pipelines made (83 from the cache, 3320 ms making, 1759 ms waited for), 2561 render targets made, 27333 texture uploads (10143 MB); 3 frames over 50 ms in the last 600, the slowest 112 ms [5704.87] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5704.87] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [5704.87] vulkan: caches: 89 render targets (1248 MB, 3 parked), 403 textures (1222 MB), 6694 buffers (88 MB); 3225 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5704.87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5704.87] vulkan: 35719205 rendering passes, 327004 clear commands, 5871935 attachments cleared and 233 left undefined by their load op [5704.87] vulkan: 25343 passes (34%) ended at renderer.c:214 [5704.87] vulkan: 20936 passes (28%) ended at buffer.c:2264 [5704.87] vulkan: 11991 passes (16%) ended at buffer.c:2168 [5704.87] vulkan: 7065 passes (9%) ended at render.c:232 [5704.87] vulkan: 4598 passes (6%) ended at dma.c:143 [5704.87] vulkan: 2509 passes (3%) ended at cmd.c:534 [5704.87] vulkan: 1746 passes (2%) ended at buffer.c:2096 [5704.87] vulkan: 796 passes (1%) ended at surface.c:160 [5704.87] vulkan: GPU-owned guest memory landed for the CPU 208177 times, render targets written back for an engine 14 times [5708.45] perf: 59.2 frames a second over 5.0 s (327815 shown in all) [5711.74] vulkan: display: 599 frame intervals of 17.14 ms (deviation 4.74 ms, 1st to 99th percentile 16.56 to 33.37 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (7.0 to 13.4), on to the display in 24.3 ms (11.5 to 37.4), 35.2 ms in all (22.3 to 47.2) [5711.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5713.46] perf: 58.0 frames a second over 5.0 s (328106 shown in all) [5714.70] RomFS: reading urig_formchainm1.bundle (52.6 KB) [5714.70] RomFS: reading urig_formdefensef1.bundle (53.4 KB) [5714.70] RomFS: reading urig_formdefensem1.bundle (54.2 KB) [5714.71] RomFS: reading uacc_spine2_formchain.bundle (361.7 KB) [5714.98] RomFS: reading uanim_enh0af-ax1_c000_attack2.bundle (91.0 KB) [5714.98] RomFS: reading uanim_enh0af-ax1_c000_damagemidud.bundle (50.6 KB) [5714.98] RomFS: reading uanim_enh0af-ax1_c000_evasionb.bundle (58.4 KB) [5714.98] RomFS: reading uanim_enh0af-ax1_c000_attack3.bundle (107.0 KB) [5714.98] RomFS: reading uanim_enh0af-ax1_c000_evasionr.bundle (60.3 KB) [5714.98] RomFS: reading uanim_enh0af-ax1_c000_guard.bundle (49.4 KB) [5714.98] RomFS: reading uanim_enh0af-ax1_c000_idledying.bundle (25.9 KB) [5714.98] RomFS: reading uanim_enh0af-ax1_c000_parryr.bundle (65.9 KB) [5714.98] RomFS: reading uanim_enh0af-ax1_c000_idlenormal.bundle (21.2 KB) [5714.99] RomFS: reading uanim_enh0af-ax1_c000_ready.bundle (27.0 KB) [5714.99] RomFS: reading uanim_enh0af-ax1_c000_relaxloop.bundle (25.3 KB) [5714.99] RomFS: reading uanim_com0af-no1_c000_afterstory.bundle (20.4 KB) [5714.99] RomFS: reading uanim_enh0af-ax1_c000_repelled.bundle (64.3 KB) [5714.99] RomFS: reading uanim_enh0af-ax1_c000_runloop.bundle (18.9 KB) [5714.99] RomFS: reading uanim_enh0af-ax1_c000_runstart.bundle (49.4 KB) [5714.99] RomFS: reading uanim_end0am-sw1_c000_win.bundle (8.4 KB) [5714.99] RomFS: reading uanim_enh0af-ax1_c000_attack1.bundle (6.1 KB) [5714.99] RomFS: reading uanim_enh0af-ax1_c000_attack2.bundle (6.8 KB) [5714.99] RomFS: reading uanim_enh0af-ax1_c000_start.bundle (65.7 KB) [5714.99] RomFS: reading uanim_enh0af-ax1_c000_attack3.bundle (6.9 KB) [5714.99] RomFS: reading uanim_enh0af-ax1_c000_attackc.bundle (19.6 KB) [5714.99] RomFS: reading uanim_enh0af-ax1_c000_repelled.bundle (5.5 KB) [5714.99] RomFS: reading uanim_enh0af-ax1_c000_start.bundle (4.8 KB) [5714.99] RomFS: reading uanim_enh0af-ax1_c000_win.bundle (5.4 KB) [5714.99] RomFS: reading uanim_enh0af-lc1_c000_attack3.bundle (8.6 KB) [5715.00] RomFS: reading uanim_enh0af-ax1_c000_win.bundle (80.3 KB) [5715.01] RomFS: reading uanim_enh0af-ax1_c000_attackc.bundle (225.9 KB) [5715.01] RomFS: reading uanim_enh0af-ax1_c000_evasionl.bundle (60.3 KB) [5715.01] RomFS: reading uanim_enh0af-ax1_c000_parryl.bundle (59.3 KB) [5715.22] cpu: 600 presents in 10.35 s (58.0 fps): 38 of the game's threads ran 19.22 s on the host's processors (186% of one, 32.03 ms a present), the whole process 24.23 s (234%); the busiest: thread 80 'MainThread' 9.75 s, thread 86 'Job.Worker 0' 3.75 s, thread 87 'Job.Worker 1' 3.74 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.31 s [5715.22] cpu: in those 10.35 s, 186587 SVCs (18032 a second): 0x1b ArbitrateUnlock 49632, 0x1c WaitProcessWideKeyAtomic 42111, 0x0b SleepThread 42109, 0x1d SignalProcessWideKey 28941, 0x1a ArbitrateLock 15320, 0x21 SendSyncRequest 6606; 12554 calls the dispatch table had no code for (RtAPI.miss) [5715.22] vulkan: 167169674 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1811 finishes (666 ms); 0 reads past queued releases (0 samples counts written on the GPU); 242832607 descriptor sets written, 91506767 reused; 111441149 draws kept the last one's shaders and pipeline (0 checked), 156688761 its targets [5715.22] vulkan: 343 shaders translated (112 ms), 450 pipelines made (83 from the cache, 3320 ms making, 1759 ms waited for), 2564 render targets made, 27350 texture uploads (10145 MB); 2 frames over 50 ms in the last 600, the slowest 64 ms [5715.22] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5715.22] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [5715.22] vulkan: caches: 91 render targets (1302 MB, 4 parked), 355 textures (1207 MB), 4850 buffers (63 MB); 3239 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5715.22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5715.22] vulkan: 35811915 rendering passes, 327604 clear commands, 5886235 attachments cleared and 235 left undefined by their load op [5715.22] vulkan: 33733 passes (36%) ended at renderer.c:214 [5715.22] vulkan: 23445 passes (25%) ended at buffer.c:2264 [5715.22] vulkan: 13939 passes (15%) ended at buffer.c:2168 [5715.22] vulkan: 8806 passes (9%) ended at render.c:232 [5715.22] vulkan: 6515 passes (7%) ended at dma.c:143 [5715.22] vulkan: 2944 passes (3%) ended at cmd.c:534 [5715.22] vulkan: 1845 passes (2%) ended at buffer.c:2096 [5715.22] vulkan: 902 passes (1%) ended at surface.c:160 [5715.22] vulkan: GPU-owned guest memory landed for the CPU 209028 times, render targets written back for an engine 14 times [5717.93] RomFS: reading V_MISUTIRA_E_EngageAttack_01.bin (2.0 KB) [5717.93] RomFS: reading V_MISUTIRA_E_EngageAttack_02.bin (1.7 KB) [5717.93] RomFS: reading V_MISUTIRA_E_Parry_01.bin (1.3 KB) [5717.93] RomFS: reading V_MISUTIRA_E_Parry_02.bin (1.2 KB) [5717.93] RomFS: reading V_MISUTIRA_E_Parry_03.bin (1.3 KB) [5717.93] RomFS: reading V_MISUTIRA_E_Parry_04.bin (0.9 KB) [5717.93] RomFS: reading V_MISUTIRA_E_Wideuse_01.bin (1.0 KB) [5717.93] RomFS: reading V_MISUTIRA_E_Wideuse_02.bin (1.1 KB) [5717.93] RomFS: reading V_MISUTIRA_E_Wideuse_03.bin (1.1 KB) [5717.93] RomFS: reading V_MISUTIRA_E_Wideuse_04.bin (1.0 KB) [5717.93] RomFS: reading V_MISUTIRA_E_Wideuse_05.bin (2.0 KB) [5717.93] RomFS: reading V_MISUTIRA_E_Wideuse_06.bin (1.0 KB) [5718.46] perf: 54.6 frames a second over 5.0 s (328379 shown in all) [5722.25] vulkan: display: 599 frame intervals of 17.56 ms (deviation 5.10 ms, 1st to 99th percentile 16.57 to 33.43 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 11.3 ms (4.3 to 14.0), on to the display in 24.6 ms (9.6 to 38.9), 35.9 ms in all (19.7 to 47.5) [5722.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5723.16] RomFS: reading V_E004_BT5_001.bin (9.2 KB) [5723.16] RomFS: reading V_E004_BT5_002.bin (14.6 KB) [5723.46] perf: 59.0 frames a second over 5.0 s (328674 shown in all) [5725.56] cpu: 600 presents in 10.35 s (58.0 fps): 38 of the game's threads ran 18.38 s on the host's processors (178% of one, 30.64 ms a present), the whole process 22.85 s (221%); the busiest: thread 80 'MainThread' 9.06 s, thread 87 'Job.Worker 1' 3.76 s, thread 86 'Job.Worker 0' 3.73 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.39 s [5725.56] cpu: in those 10.35 s, 317372 SVCs (30675 a second): 0x1b ArbitrateUnlock 86111, 0x1c WaitProcessWideKeyAtomic 79574, 0x0b SleepThread 61388, 0x1d SignalProcessWideKey 58492, 0x1a ArbitrateLock 23484, 0x21 SendSyncRequest 6463; 18 calls the dispatch table had no code for (RtAPI.miss) [5725.56] vulkan: 167667914 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1811 finishes (666 ms); 0 reads past queued releases (0 samples counts written on the GPU); 243569021 descriptor sets written, 91766833 reused; 111823815 draws kept the last one's shaders and pipeline (0 checked), 157169913 its targets [5725.56] vulkan: 343 shaders translated (112 ms), 451 pipelines made (83 from the cache, 3333 ms making, 1772 ms waited for), 2579 render targets made, 27433 texture uploads (10171 MB); 2 frames over 50 ms in the last 600, the slowest 108 ms [5725.56] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5725.56] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [5725.56] vulkan: caches: 95 render targets (1242 MB, 6 parked), 370 textures (1323 MB), 7410 buffers (180 MB); 3413 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5725.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5725.56] vulkan: 35896119 rendering passes, 328204 clear commands, 5896712 attachments cleared and 236 left undefined by their load op [5725.56] vulkan: 25354 passes (30%) ended at buffer.c:2168 [5725.56] vulkan: 21803 passes (26%) ended at buffer.c:2264 [5725.56] vulkan: 20610 passes (24%) ended at renderer.c:214 [5725.56] vulkan: 6508 passes (8%) ended at render.c:232 [5725.56] vulkan: 3082 passes (4%) ended at buffer.c:2096 [5725.56] vulkan: 2728 passes (3%) ended at cmd.c:534 [5725.56] vulkan: 1886 passes (2%) ended at dma.c:143 [5725.56] vulkan: 1825 passes (2%) ended at surface.c:160 [5725.56] vulkan: GPU-owned guest memory landed for the CPU 209204 times, render targets written back for an engine 14 times [5728.48] perf: 60.0 frames a second over 5.0 s (328975 shown in all) [5732.39] vulkan: display: 599 frame intervals of 16.92 ms (deviation 2.63 ms, 1st to 99th percentile 16.56 to 33.33 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (4.5 to 11.6), on to the display in 37.5 ms (16.0 to 45.0), 46.2 ms in all (25.5 to 49.5) [5732.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5733.48] perf: 57.6 frames a second over 5.0 s (329263 shown in all) [5735.86] nvn: 329400 presents, 329400 submissions [5735.87] cpu: 600 presents in 10.31 s (58.2 fps): 38 of the game's threads ran 17.34 s on the host's processors (168% of one, 28.90 ms a present), the whole process 21.48 s (208%); the busiest: thread 80 'MainThread' 8.36 s, thread 87 'Job.Worker 1' 3.58 s, thread 86 'Job.Worker 0' 3.58 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.30 s [5735.87] cpu: in those 10.31 s, 295226 SVCs (28647 a second): 0x1b ArbitrateUnlock 76490, 0x0b SleepThread 73652, 0x1c WaitProcessWideKeyAtomic 64373, 0x1d SignalProcessWideKey 48406, 0x1a ArbitrateLock 23937, 0x21 SendSyncRequest 6498; 3960 calls the dispatch table had no code for (RtAPI.miss) [5735.87] vulkan: 168113907 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1818 finishes (669 ms); 0 reads past queued releases (0 samples counts written on the GPU); 244215805 descriptor sets written, 92012035 reused; 112162935 draws kept the last one's shaders and pipeline (0 checked), 157595740 its targets [5735.87] vulkan: 343 shaders translated (112 ms), 451 pipelines made (83 from the cache, 3333 ms making, 1772 ms waited for), 2587 render targets made, 27485 texture uploads (10213 MB); 1 frames over 50 ms in the last 600, the slowest 65 ms [5735.87] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5735.87] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [5735.87] vulkan: caches: 89 render targets (1245 MB, 4 parked), 388 textures (1450 MB), 6272 buffers (195 MB); 3573 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5735.87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5735.87] vulkan: 35972897 rendering passes, 328804 clear commands, 5907475 attachments cleared and 236 left undefined by their load op [5735.87] vulkan: 23213 passes (30%) ended at renderer.c:214 [5735.87] vulkan: 21986 passes (29%) ended at buffer.c:2264 [5735.87] vulkan: 15633 passes (20%) ended at buffer.c:2168 [5735.87] vulkan: 6384 passes (8%) ended at render.c:232 [5735.87] vulkan: 3229 passes (4%) ended at dma.c:143 [5735.87] vulkan: 2392 passes (3%) ended at cmd.c:534 [5735.87] vulkan: 2080 passes (3%) ended at surface.c:160 [5735.87] vulkan: 1443 passes (2%) ended at buffer.c:2096 [5735.87] vulkan: GPU-owned guest memory landed for the CPU 209667 times, render targets written back for an engine 14 times [5738.48] perf: 58.4 frames a second over 5.0 s (329555 shown in all) [5742.67] vulkan: display: 599 frame intervals of 17.17 ms (deviation 3.15 ms, 1st to 99th percentile 16.56 to 33.44 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (6.5 to 15.5), on to the display in 28.3 ms (10.1 to 38.5), 38.7 ms in all (20.8 to 47.6) [5742.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5743.50] perf: 58.8 frames a second over 5.0 s (329850 shown in all) [5743.64] RomFS: reading rd_hiheal.bundle (5.4 KB) [5743.64] RomFS: reading hiheal_hit.bundle (303.1 KB) [5743.64] RomFS: reading rd_recover.bundle (5.7 KB) [5743.64] RomFS: reading rd_rescue.bundle (5.6 KB) [5743.64] RomFS: reading hiheal_start.bundle (439.2 KB) [5743.66] RomFS: reading recover_hit.bundle (549.5 KB) [5743.79] RomFS: reading byl_01_start.bundle (516.1 KB) [5743.79] RomFS: reading eff_summonfloor_trigger.bundle (221.1 KB) [5743.79] RomFS: reading byl_02_relese.bundle (768.5 KB) [5743.80] RomFS: reading uanim_byl1am-sw1_c000_special1.bundle (362.9 KB) [5743.80] RomFS: reading cel_01_gatering.bundle (453.6 KB) [5744.40] RomFS: reading fe_scenes_debugtitle.bundle (15.4 KB) [5744.40] RomFS: reading fe_scenes_emblemzone_byl.bundle (1294.6 KB) [5745.32] RomFS: reading 383182556.wem (11.4 KB) [5745.85] RomFS: reading 422062605.wem (80.4 KB) [5746.12] cpu: 600 presents in 10.25 s (58.5 fps): 38 of the game's threads ran 18.45 s on the host's processors (180% of one, 30.75 ms a present), the whole process 22.61 s (221%); the busiest: thread 80 'MainThread' 8.65 s, thread 87 'Job.Worker 1' 3.98 s, thread 86 'Job.Worker 0' 3.93 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.38 s [5746.12] cpu: in those 10.25 s, 195362 SVCs (19052 a second): 0x1b ArbitrateUnlock 51267, 0x1c WaitProcessWideKeyAtomic 44100, 0x0b SleepThread 44052, 0x1d SignalProcessWideKey 32321, 0x1a ArbitrateLock 15098, 0x21 SendSyncRequest 6668; 8096 calls the dispatch table had no code for (RtAPI.miss) [5746.12] vulkan: 168478159 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1821 finishes (670 ms); 0 reads past queued releases (0 samples counts written on the GPU); 244733483 descriptor sets written, 92222861 reused; 112418609 draws kept the last one's shaders and pipeline (0 checked), 157938149 its targets [5746.12] vulkan: 347 shaders translated (113 ms), 455 pipelines made (84 from the cache, 3382 ms making, 1790 ms waited for), 2590 render targets made, 27546 texture uploads (10222 MB); 4 frames over 50 ms in the last 600, the slowest 62 ms [5746.12] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5746.12] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [5746.12] vulkan: caches: 81 render targets (1220 MB, 4 parked), 378 textures (1386 MB), 5644 buffers (85 MB); 3358 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5746.12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5746.12] vulkan: 36049172 rendering passes, 329404 clear commands, 5918634 attachments cleared and 238 left undefined by their load op [5746.12] vulkan: 25454 passes (33%) ended at renderer.c:214 [5746.12] vulkan: 22478 passes (29%) ended at buffer.c:2264 [5746.12] vulkan: 10750 passes (14%) ended at buffer.c:2168 [5746.12] vulkan: 7010 passes (9%) ended at render.c:232 [5746.12] vulkan: 5985 passes (8%) ended at dma.c:143 [5746.12] vulkan: 2339 passes (3%) ended at cmd.c:534 [5746.12] vulkan: 1268 passes (2%) ended at buffer.c:2096 [5746.12] vulkan: 589 passes (1%) ended at renderer.c:680 [5746.12] vulkan: GPU-owned guest memory landed for the CPU 210234 times, render targets written back for an engine 14 times [5748.04] RomFS: reading 422622539.wem (1981.5 KB) [5748.50] perf: 58.4 frames a second over 5.0 s (330142 shown in all) [5748.52] RomFS: reading 396579790.wem (7.9 KB) [5748.52] RomFS: reading 39765871.wem (67.6 KB) [5749.96] RomFS: reading V_EL_Attack_F_04.bin (1.1 KB) [5749.96] RomFS: reading V_EL_Attack_H_01.bin (1.2 KB) [5749.96] RomFS: reading V_EL_Attack_H_02.bin (0.8 KB) [5749.96] RomFS: reading V_EL_Attack_H_03.bin (1.3 KB) [5749.96] RomFS: reading V_EL_Attack_H_04.bin (1.2 KB) [5749.96] RomFS: reading V_EL_Attack_L_01.bin (0.6 KB) [5749.96] RomFS: reading V_EL_Attack_L_02.bin (0.9 KB) [5749.96] RomFS: reading V_EL_Attack_L_03.bin (0.9 KB) [5749.96] RomFS: reading V_EL_Attack_L_04.bin (0.9 KB) [5749.96] RomFS: reading V_EL_Avoid_01.bin (0.9 KB) [5749.96] RomFS: reading V_EL_Avoid_02.bin (0.6 KB) [5749.96] RomFS: reading V_EL_Avoid_03.bin (0.7 KB) [5749.96] RomFS: reading V_EL_Avoid_04.bin (0.8 KB) [5749.96] RomFS: reading V_EL_C_Attack1_01.bin (1.4 KB) [5749.96] RomFS: reading V_EL_C_Attack1_02.bin (0.9 KB) [5749.96] RomFS: reading V_EL_C_Attack1_03.bin (1.3 KB) [5749.96] RomFS: reading V_EL_C_Attack2_01.bin (1.2 KB) [5750.90] RomFS: reading 397670312.wem (898.9 KB) [5751.59] RomFS: reading owep_mg28m.bundle (45.8 KB) [5752.43] RomFS: reading 339796024.wem (36.1 KB) [5752.43] RomFS: reading 341316548.wem (49.7 KB) [5752.54] RomFS: reading 341618812.wem (1793.9 KB) [5752.87] vulkan: display: 599 frame intervals of 16.97 ms (deviation 3.11 ms, 1st to 99th percentile 16.58 to 33.14 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 5.6 ms (2.9 to 11.3), on to the display in 40.2 ms (15.8 to 46.9), 45.8 ms in all (24.6 to 50.0) [5752.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5753.51] perf: 59.6 frames a second over 5.0 s (330441 shown in all) [5756.28] cpu: 600 presents in 10.16 s (59.1 fps): 38 of the game's threads ran 14.41 s on the host's processors (142% of one, 24.01 ms a present), the whole process 17.55 s (173%); the busiest: thread 80 'MainThread' 7.21 s, thread 87 'Job.Worker 1' 2.69 s, thread 86 'Job.Worker 0' 2.66 s, thread 108 'UnityGfxDeviceWorker' 1.01 s, thread 116 'AK::EventManager' 0.61 s [5756.28] cpu: in those 10.16 s, 251156 SVCs (24725 a second): 0x1b ArbitrateUnlock 65252, 0x1c WaitProcessWideKeyAtomic 57959, 0x0b SleepThread 56768, 0x1d SignalProcessWideKey 44128, 0x1a ArbitrateLock 18875, 0x21 SendSyncRequest 6326; 3599 calls the dispatch table had no code for (RtAPI.miss) [5756.28] vulkan: 168703023 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1824 finishes (672 ms); 0 reads past queued releases (0 samples counts written on the GPU); 245043066 descriptor sets written, 92363006 reused; 112571808 draws kept the last one's shaders and pipeline (0 checked), 158147109 its targets [5756.28] vulkan: 350 shaders translated (114 ms), 457 pipelines made (84 from the cache, 3405 ms making, 1813 ms waited for), 2601 render targets made, 27589 texture uploads (10236 MB); 1 frames over 50 ms in the last 600, the slowest 75 ms [5756.28] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5756.28] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [5756.28] vulkan: caches: 90 render targets (1246 MB, 5 parked), 358 textures (1176 MB), 4979 buffers (70 MB); 3159 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5756.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5756.28] vulkan: 36116059 rendering passes, 330004 clear commands, 5928125 attachments cleared and 238 left undefined by their load op [5756.28] vulkan: 27507 passes (41%) ended at buffer.c:2264 [5756.28] vulkan: 18733 passes (28%) ended at renderer.c:214 [5756.28] vulkan: 6314 passes (9%) ended at render.c:232 [5756.28] vulkan: 6100 passes (9%) ended at buffer.c:2168 [5756.28] vulkan: 4623 passes (7%) ended at dma.c:143 [5756.28] vulkan: 1464 passes (2%) ended at cmd.c:534 [5756.28] vulkan: 1206 passes (2%) ended at buffer.c:2096 [5756.28] vulkan: 475 passes (1%) ended at renderer.c:680 [5756.28] vulkan: GPU-owned guest memory landed for the CPU 210552 times, render targets written back for an engine 14 times [5758.51] perf: 56.0 frames a second over 5.0 s (330721 shown in all) [5763.40] vulkan: display: 598 frame intervals of 17.47 ms (deviation 4.79 ms, 1st to 99th percentile 16.56 to 33.47 ms), 24 held for other than 1 refresh; the game's frames went from release to present in 10.1 ms (5.8 to 16.5), on to the display in 29.8 ms (9.5 to 39.7), 39.8 ms in all (21.2 to 48.2) [5763.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5763.53] perf: 58.0 frames a second over 5.0 s (331012 shown in all) [5764.03] RomFS: reading eff_engageskill_cel_out.bundle (229.5 KB) [5766.71] nvn: 331200 presents, 331200 submissions [5766.72] cpu: 600 presents in 10.43 s (57.5 fps): 38 of the game's threads ran 19.34 s on the host's processors (185% of one, 32.24 ms a present), the whole process 23.98 s (230%); the busiest: thread 80 'MainThread' 9.16 s, thread 87 'Job.Worker 1' 4.16 s, thread 86 'Job.Worker 0' 4.10 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.36 s [5766.72] cpu: in those 10.43 s, 173383 SVCs (16617 a second): 0x1b ArbitrateUnlock 46633, 0x0b SleepThread 39424, 0x1c WaitProcessWideKeyAtomic 37085, 0x1d SignalProcessWideKey 26396, 0x1a ArbitrateLock 15526, 0x21 SendSyncRequest 6443; 11423 calls the dispatch table had no code for (RtAPI.miss) [5766.72] vulkan: 169132761 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1827 finishes (674 ms); 0 reads past queued releases (0 samples counts written on the GPU); 245660708 descriptor sets written, 92604840 reused; 112883967 draws kept the last one's shaders and pipeline (0 checked), 158553115 its targets [5766.72] vulkan: 350 shaders translated (114 ms), 457 pipelines made (84 from the cache, 3405 ms making, 1813 ms waited for), 2601 render targets made, 27613 texture uploads (10243 MB); 2 frames over 50 ms in the last 600, the slowest 102 ms [5766.72] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5766.72] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [5766.72] vulkan: caches: 90 render targets (1246 MB, 5 parked), 325 textures (1098 MB), 4566 buffers (60 MB); 3056 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5766.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5766.72] vulkan: 36202990 rendering passes, 330604 clear commands, 5939102 attachments cleared and 238 left undefined by their load op [5766.72] vulkan: 28484 passes (33%) ended at buffer.c:2264 [5766.72] vulkan: 26870 passes (31%) ended at renderer.c:214 [5766.72] vulkan: 13661 passes (16%) ended at buffer.c:2168 [5766.72] vulkan: 7046 passes (8%) ended at render.c:232 [5766.72] vulkan: 5941 passes (7%) ended at dma.c:143 [5766.72] vulkan: 2676 passes (3%) ended at cmd.c:534 [5766.72] vulkan: 1153 passes (1%) ended at buffer.c:2096 [5766.72] vulkan: 560 passes (1%) ended at renderer.c:680 [5766.72] vulkan: GPU-owned guest memory landed for the CPU 211199 times, render targets written back for an engine 14 times [5768.53] perf: 57.8 frames a second over 5.0 s (331301 shown in all) [5773.53] perf: 59.8 frames a second over 5.0 s (331600 shown in all) [5773.74] vulkan: display: 599 frame intervals of 17.00 ms (deviation 2.32 ms, 1st to 99th percentile 16.56 to 33.22 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 10.0 ms (5.5 to 15.0), on to the display in 21.8 ms (9.5 to 38.7), 31.8 ms in all (18.9 to 48.2) [5773.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5777.00] cpu: 600 presents in 10.29 s (58.3 fps): 38 of the game's threads ran 21.78 s on the host's processors (212% of one, 36.30 ms a present), the whole process 26.32 s (256%); the busiest: thread 80 'MainThread' 9.27 s, thread 87 'Job.Worker 1' 5.34 s, thread 86 'Job.Worker 0' 5.32 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.33 s [5777.00] cpu: in those 10.29 s, 139504 SVCs (13558 a second): 0x1b ArbitrateUnlock 36082, 0x0b SleepThread 33039, 0x1c WaitProcessWideKeyAtomic 29801, 0x1d SignalProcessWideKey 21188, 0x1a ArbitrateLock 11102, 0x21 SendSyncRequest 6432; 12542 calls the dispatch table had no code for (RtAPI.miss) [5777.01] vulkan: 169574662 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1830 finishes (675 ms); 0 reads past queued releases (0 samples counts written on the GPU); 246294145 descriptor sets written, 92855205 reused; 113213718 draws kept the last one's shaders and pipeline (0 checked), 158972017 its targets [5777.01] vulkan: 350 shaders translated (114 ms), 457 pipelines made (84 from the cache, 3405 ms making, 1813 ms waited for), 2601 render targets made, 27661 texture uploads (10255 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [5777.01] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5777.01] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [5777.01] vulkan: caches: 87 render targets (1165 MB, 5 parked), 308 textures (1012 MB), 4729 buffers (78 MB); 2907 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5777.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5777.01] vulkan: 36288553 rendering passes, 331204 clear commands, 5949845 attachments cleared and 238 left undefined by their load op [5777.01] vulkan: 28263 passes (33%) ended at buffer.c:2264 [5777.01] vulkan: 26213 passes (31%) ended at renderer.c:214 [5777.01] vulkan: 14076 passes (16%) ended at buffer.c:2168 [5777.01] vulkan: 6834 passes (8%) ended at render.c:232 [5777.01] vulkan: 5576 passes (7%) ended at dma.c:143 [5777.01] vulkan: 2384 passes (3%) ended at cmd.c:534 [5777.01] vulkan: 1230 passes (1%) ended at buffer.c:2096 [5777.01] vulkan: 600 passes (1%) ended at renderer.c:680 [5777.01] vulkan: GPU-owned guest memory landed for the CPU 211659 times, render targets written back for an engine 14 times [5778.55] perf: 58.0 frames a second over 5.0 s (331891 shown in all) [5783.55] perf: 57.0 frames a second over 5.0 s (332176 shown in all) [5784.19] vulkan: display: 599 frame intervals of 17.45 ms (deviation 4.24 ms, 1st to 99th percentile 16.56 to 33.43 ms), 24 held for other than 1 refresh; the game's frames went from release to present in 12.1 ms (8.1 to 17.0), on to the display in 21.8 ms (9.7 to 37.4), 33.9 ms in all (21.7 to 48.0) [5784.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5787.84] cpu: 600 presents in 10.83 s (55.4 fps): 40 of the game's threads ran 23.23 s on the host's processors (214% of one, 38.72 ms a present), the whole process 28.29 s (261%); the busiest: thread 80 'MainThread' 10.31 s, thread 87 'Job.Worker 1' 5.48 s, thread 86 'Job.Worker 0' 5.25 s, thread 108 'UnityGfxDeviceWorker' 1.43 s, thread 116 'AK::EventManager' 0.37 s [5787.84] cpu: in those 10.83 s, 156006 SVCs (14400 a second): 0x1b ArbitrateUnlock 40081, 0x0b SleepThread 38082, 0x1c WaitProcessWideKeyAtomic 32739, 0x1d SignalProcessWideKey 23110, 0x1a ArbitrateLock 13365, 0x21 SendSyncRequest 6627; 11887 calls the dispatch table had no code for (RtAPI.miss) [5787.84] vulkan: 170042112 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1830 finishes (675 ms); 0 reads past queued releases (0 samples counts written on the GPU); 246967513 descriptor sets written, 93116737 reused; 113545362 draws kept the last one's shaders and pipeline (0 checked), 159414014 its targets [5787.84] vulkan: 350 shaders translated (114 ms), 457 pipelines made (84 from the cache, 3405 ms making, 1813 ms waited for), 2601 render targets made, 27753 texture uploads (10293 MB); 4 frames over 50 ms in the last 600, the slowest 106 ms [5787.84] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5787.84] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [5787.84] vulkan: caches: 87 render targets (1165 MB, 5 parked), 359 textures (1279 MB), 5274 buffers (102 MB); 3197 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5787.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5787.84] vulkan: 36384336 rendering passes, 331804 clear commands, 5962082 attachments cleared and 238 left undefined by their load op [5787.84] vulkan: 33842 passes (35%) ended at buffer.c:2264 [5787.84] vulkan: 29484 passes (31%) ended at renderer.c:214 [5787.84] vulkan: 12968 passes (14%) ended at buffer.c:2168 [5787.84] vulkan: 7602 passes (8%) ended at render.c:232 [5787.84] vulkan: 6551 passes (7%) ended at dma.c:143 [5787.84] vulkan: 2919 passes (3%) ended at cmd.c:534 [5787.84] vulkan: 1263 passes (1%) ended at buffer.c:2096 [5787.84] vulkan: 599 passes (1%) ended at renderer.c:680 [5787.84] vulkan: GPU-owned guest memory landed for the CPU 212225 times, render targets written back for an engine 14 times [5788.56] perf: 52.6 frames a second over 5.0 s (332440 shown in all) [5788.98] RomFS: reading urig_formmagicm1.bundle (53.8 KB) [5788.99] RomFS: reading urig_formqigongf1.bundle (53.6 KB) [5789.05] RomFS: reading uacc_spine2_formwing.bundle (618.1 KB) [5789.18] RomFS: reading uanim_com0am-no1_c000_evasionl.bundle (60.4 KB) [5789.18] RomFS: reading uanim_enb0am-rd1_c000_relaxloop.bundle (28.5 KB) [5793.58] perf: 57.0 frames a second over 5.0 s (332726 shown in all) [5795.10] vulkan: display: 599 frame intervals of 18.22 ms (deviation 6.50 ms, 1st to 99th percentile 16.56 to 49.89 ms), 45 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (2.9 to 15.5), on to the display in 28.9 ms (10.4 to 46.7), 38.8 ms in all (22.0 to 49.9) [5795.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5798.42] nvn: 333000 presents, 333000 submissions [5798.42] cpu: 600 presents in 10.58 s (56.7 fps): 39 of the game's threads ran 18.92 s on the host's processors (179% of one, 31.54 ms a present), the whole process 23.09 s (218%); the busiest: thread 80 'MainThread' 9.02 s, thread 86 'Job.Worker 0' 3.94 s, thread 87 'Job.Worker 1' 3.92 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.46 s [5798.42] cpu: in those 10.58 s, 237458 SVCs (22434 a second): 0x1b ArbitrateUnlock 63442, 0x1c WaitProcessWideKeyAtomic 53407, 0x0b SleepThread 51296, 0x1d SignalProcessWideKey 38338, 0x1a ArbitrateLock 22108, 0x21 SendSyncRequest 6938; 9902 calls the dispatch table had no code for (RtAPI.miss) [5798.42] vulkan: 170400037 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1836 finishes (678 ms); 0 reads past queued releases (0 samples counts written on the GPU); 247487090 descriptor sets written, 93313010 reused; 113791655 draws kept the last one's shaders and pipeline (0 checked), 159751776 its targets [5798.42] vulkan: 350 shaders translated (114 ms), 457 pipelines made (84 from the cache, 3405 ms making, 1813 ms waited for), 2612 render targets made, 27836 texture uploads (10310 MB); 3 frames over 50 ms in the last 600, the slowest 109 ms [5798.42] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5798.42] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [5798.42] vulkan: caches: 90 render targets (1246 MB, 5 parked), 418 textures (1433 MB), 6295 buffers (130 MB); 3493 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5798.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5798.42] vulkan: 36469168 rendering passes, 332404 clear commands, 5972708 attachments cleared and 240 left undefined by their load op [5798.42] vulkan: 28975 passes (34%) ended at buffer.c:2264 [5798.42] vulkan: 23800 passes (28%) ended at renderer.c:214 [5798.42] vulkan: 12510 passes (15%) ended at buffer.c:2168 [5798.42] vulkan: 7712 passes (9%) ended at dma.c:143 [5798.42] vulkan: 6863 passes (8%) ended at render.c:232 [5798.42] vulkan: 2349 passes (3%) ended at cmd.c:534 [5798.42] vulkan: 1423 passes (2%) ended at buffer.c:2096 [5798.42] vulkan: 751 passes (1%) ended at surface.c:160 [5798.42] vulkan: GPU-owned guest memory landed for the CPU 212738 times, render targets written back for an engine 14 times [5798.58] perf: 56.6 frames a second over 5.0 s (333009 shown in all) [5803.60] perf: 57.4 frames a second over 5.0 s (333297 shown in all) [5805.52] vulkan: display: 599 frame intervals of 17.39 ms (deviation 3.91 ms, 1st to 99th percentile 16.56 to 33.49 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 11.7 ms (7.0 to 14.8), on to the display in 21.3 ms (9.9 to 36.7), 33.0 ms in all (20.9 to 47.3) [5805.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5805.56] RomFS: reading urig_formqigongm1.bundle (53.2 KB) [5805.56] RomFS: reading urig_formwingf1.bundle (55.3 KB) [5805.58] RomFS: reading ubody_amr2bm_c704.bundle (2266.0 KB) [5805.58] RomFS: reading ubody_amr2br_c000.bundle (3754.1 KB) [5805.63] RomFS: reading uacc_spine2_hair051.bundle (658.6 KB) [5805.65] RomFS: reading ubody_amr2br_c707.bundle (3754.7 KB) [5805.78] RomFS: reading uanim_enw0af-mg1_c000_attack1.bundle (89.7 KB) [5805.78] RomFS: reading uanim_enw0af-mg1_c000_damagemidud.bundle (64.4 KB) [5805.78] RomFS: reading uanim_enw0af-mg1_c000_evasionb.bundle (62.6 KB) [5805.78] RomFS: reading uanim_enw0af-mg1_c000_attack2.bundle (96.6 KB) [5805.78] RomFS: reading uanim_enw0af-mg1_c000_evasionr.bundle (65.2 KB) [5805.78] RomFS: reading uanim_enw0af-mg1_c000_guard.bundle (45.6 KB) [5805.78] RomFS: reading uanim_enw0af-mg1_c000_idledying.bundle (34.2 KB) [5805.78] RomFS: reading uanim_enw0af-mg1_c000_idlenormal.bundle (33.6 KB) [5805.78] RomFS: reading uanim_enw0af-mg1_c000_parryr.bundle (60.8 KB) [5805.78] RomFS: reading uanim_enw0af-mg1_c000_ready.bundle (56.5 KB) [5805.79] RomFS: reading uanim_enw0af-mg1_c000_evasionl.bundle (65.1 KB) [5805.79] RomFS: reading uanim_enw0af-mg1_c000_attackc.bundle (146.6 KB) [5805.80] RomFS: reading uanim_enw0af-mg1_c000_parryl.bundle (56.3 KB) [5805.80] RomFS: reading uanim_enw0af-mg1_c000_relaxloop.bundle (28.6 KB) [5805.80] RomFS: reading uanim_enw0af-mg1_c000_runloop.bundle (22.8 KB) [5805.80] RomFS: reading uanim_enw0af-mg1_c000_runstart.bundle (52.8 KB) [5805.80] RomFS: reading uanim_enw0af-mg1_c000_start.bundle (70.3 KB) [5805.80] RomFS: reading uanim_amr2bf-sw1_c000_damagemidud.bundle (42.7 KB) [5805.80] RomFS: reading uanim_amr2bf-sw1_c000_dieb.bundle (91.3 KB) [5805.80] RomFS: reading uanim_enw0af-mg1_c000_win.bundle (92.0 KB) [5805.80] RomFS: reading uanim_enw0af-mg1_c000_winloop.bundle (31.5 KB) [5805.80] RomFS: reading uanim_amr2bf-ax1_c000_damagehigh.bundle (58.9 KB) [5805.80] RomFS: reading uanim_amr2br-ax1_c000_damagehigh.bundle (40.5 KB) [5805.80] RomFS: reading uanim_amr2bf-ax1_c000_damagemidb.bundle (49.8 KB) [5805.80] RomFS: reading uanim_amr2br-ax1_c000_damagemidb.bundle (32.8 KB) [5805.80] RomFS: reading uanim_amr2br-sw1_c000_damagemidud.bundle (26.5 KB) [5805.80] RomFS: reading uanim_amr2br-sw1_c000_dieb.bundle (36.4 KB) [5805.81] RomFS: reading uanim_amr2br-ax1_c000_evasionr.bundle (35.3 KB) [5805.81] RomFS: reading uanim_amr2br-ax1_c000_guard.bundle (23.6 KB) [5805.81] RomFS: reading uanim_amr2br-ax1_c000_idledying.bundle (17.7 KB) [5805.81] RomFS: reading uanim_amr2br-ax1_c000_idlenormal.bundle (23.3 KB) [5805.81] RomFS: reading uanim_amr2bf-ax1_c000_evasionr.bundle (53.1 KB) [5805.81] RomFS: reading uanim_amr2bf-ax1_c000_guard.bundle (32.2 KB) [5805.81] RomFS: reading uanim_amr2bf-ax1_c000_idledying.bundle (29.1 KB) [5805.81] RomFS: reading uanim_amr2bf-ax1_c000_idlenormal.bundle (35.3 KB) [5805.81] RomFS: reading uanim_amr2bf-sw1_c000_diel.bundle (95.0 KB) [5805.81] RomFS: reading uanim_amr2bf-ax1_c000_parryr.bundle (47.3 KB) [5805.82] RomFS: reading uanim_amr2br-ax1_c000_parryr.bundle (29.5 KB) [5805.82] RomFS: reading uanim_amr2bf-ax1_c000_ready.bundle (29.4 KB) [5805.82] RomFS: reading uanim_amr2br-ax1_c000_ready.bundle (23.4 KB) [5805.82] RomFS: reading uanim_amr2bf-ax1_c000_relaxloop.bundle (34.3 KB) [5805.82] RomFS: reading uanim_amr2br-ax1_c000_relaxloop.bundle (24.0 KB) [5805.82] RomFS: reading uanim_amr2bf-ax1_c000_start.bundle (64.2 KB) [5805.82] RomFS: reading uanim_amr2br-ax1_c000_start.bundle (21.0 KB) [5805.82] RomFS: reading uanim_enw0af-sw1_c000_attack1.bundle (74.4 KB) [5805.82] RomFS: reading uanim_amr2bf-ax1_c000_damagemiddu.bundle (39.7 KB) [5805.82] RomFS: reading uanim_amr2br-ax1_c000_damagemiddu.bundle (26.7 KB) [5805.82] RomFS: reading uanim_amr2br-sw1_c000_diel.bundle (36.3 KB) [5805.82] RomFS: reading uanim_amr2bf-ax1_c000_parryl.bundle (46.0 KB) [5805.82] RomFS: reading uanim_amr2br-ax1_c000_parryl.bundle (29.9 KB) [5808.61] perf: 56.6 frames a second over 5.0 s (333581 shown in all) [5808.93] cpu: 600 presents in 10.51 s (57.1 fps): 38 of the game's threads ran 19.74 s on the host's processors (188% of one, 32.90 ms a present), the whole process 24.14 s (230%); the busiest: thread 80 'MainThread' 9.45 s, thread 87 'Job.Worker 1' 4.16 s, thread 86 'Job.Worker 0' 4.11 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.45 s [5808.93] cpu: in those 10.51 s, 219619 SVCs (20904 a second): 0x1b ArbitrateUnlock 61362, 0x1c WaitProcessWideKeyAtomic 49970, 0x0b SleepThread 42606, 0x1d SignalProcessWideKey 35619, 0x1a ArbitrateLock 21235, 0x21 SendSyncRequest 6939; 8109 calls the dispatch table had no code for (RtAPI.miss) [5808.93] vulkan: 170778468 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1839 finishes (679 ms); 0 reads past queued releases (0 samples counts written on the GPU); 248030820 descriptor sets written, 93526142 reused; 114049545 draws kept the last one's shaders and pipeline (0 checked), 160107083 its targets [5808.93] vulkan: 350 shaders translated (114 ms), 457 pipelines made (84 from the cache, 3405 ms making, 1813 ms waited for), 2612 render targets made, 27907 texture uploads (10324 MB); 4 frames over 50 ms in the last 600, the slowest 107 ms [5808.93] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5808.93] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [5808.93] vulkan: caches: 82 render targets (1196 MB, 3 parked), 428 textures (1287 MB), 5914 buffers (120 MB); 3271 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5808.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5808.93] vulkan: 36556265 rendering passes, 333004 clear commands, 5984552 attachments cleared and 242 left undefined by their load op [5808.93] vulkan: 28093 passes (32%) ended at buffer.c:2264 [5808.93] vulkan: 26998 passes (31%) ended at renderer.c:214 [5808.93] vulkan: 12194 passes (14%) ended at buffer.c:2168 [5808.93] vulkan: 7492 passes (9%) ended at render.c:232 [5808.93] vulkan: 6491 passes (7%) ended at dma.c:143 [5808.93] vulkan: 2445 passes (3%) ended at cmd.c:534 [5808.93] vulkan: 2024 passes (2%) ended at buffer.c:2096 [5808.93] vulkan: 791 passes (1%) ended at surface.c:160 [5808.93] vulkan: GPU-owned guest memory landed for the CPU 213338 times, render targets written back for an engine 14 times [5809.54] RomFS: reading V_SELESTIA_Win_God_15.bin (2.9 KB) [5809.54] RomFS: reading V_SELESTIA_Win_God_16.bin (2.5 KB) [5809.54] RomFS: reading V_SELESTIA_Win_God_17.bin (2.8 KB) [5809.54] RomFS: reading V_SELESTIA_Win_God_18.bin (2.3 KB) [5809.54] RomFS: reading V_SELESTIA_Win_God_19.bin (2.2 KB) [5809.54] RomFS: reading V_SELESTIA_Win_God_20.bin (1.5 KB) [5809.54] RomFS: reading V_SELESTIA_Win_God_21.bin (1.8 KB) [5809.54] RomFS: reading V_SELESTIA_Win_God_22.bin (2.0 KB) [5813.61] perf: 58.8 frames a second over 5.0 s (333875 shown in all) [5816.09] vulkan: display: 599 frame intervals of 17.64 ms (deviation 4.76 ms, 1st to 99th percentile 16.57 to 33.44 ms), 30 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (3.7 to 14.9), on to the display in 26.3 ms (9.9 to 45.4), 33.9 ms in all (20.2 to 49.6) [5816.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5818.61] perf: 55.0 frames a second over 5.0 s (334150 shown in all) [5819.48] cpu: 600 presents in 10.55 s (56.9 fps): 39 of the game's threads ran 18.71 s on the host's processors (177% of one, 31.19 ms a present), the whole process 23.03 s (218%); the busiest: thread 80 'MainThread' 8.99 s, thread 87 'Job.Worker 1' 3.97 s, thread 86 'Job.Worker 0' 3.92 s, thread 108 'UnityGfxDeviceWorker' 1.13 s, thread 116 'AK::EventManager' 0.45 s [5819.48] cpu: in those 10.55 s, 220612 SVCs (20918 a second): 0x1b ArbitrateUnlock 57657, 0x1c WaitProcessWideKeyAtomic 51879, 0x0b SleepThread 49427, 0x1d SignalProcessWideKey 37338, 0x1a ArbitrateLock 15835, 0x21 SendSyncRequest 6523; 5732 calls the dispatch table had no code for (RtAPI.miss) [5819.48] vulkan: 171179966 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1842 finishes (681 ms); 0 reads past queued releases (0 samples counts written on the GPU); 248611491 descriptor sets written, 93748467 reused; 114341206 draws kept the last one's shaders and pipeline (0 checked), 160489508 its targets [5819.48] vulkan: 350 shaders translated (114 ms), 457 pipelines made (84 from the cache, 3405 ms making, 1813 ms waited for), 2621 render targets made, 27929 texture uploads (10329 MB); 1 frames over 50 ms in the last 600, the slowest 59 ms [5819.48] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5819.48] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [5819.48] vulkan: caches: 89 render targets (1246 MB, 4 parked), 394 textures (1168 MB), 6365 buffers (92 MB); 3175 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5819.48] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5819.48] vulkan: 36633223 rendering passes, 333604 clear commands, 5994235 attachments cleared and 242 left undefined by their load op [5819.48] vulkan: 24621 passes (32%) ended at buffer.c:2264 [5819.48] vulkan: 22030 passes (29%) ended at renderer.c:214 [5819.48] vulkan: 12328 passes (16%) ended at buffer.c:2168 [5819.48] vulkan: 6697 passes (9%) ended at dma.c:143 [5819.48] vulkan: 6436 passes (8%) ended at render.c:232 [5819.48] vulkan: 2477 passes (3%) ended at cmd.c:534 [5819.48] vulkan: 1434 passes (2%) ended at buffer.c:2096 [5819.48] vulkan: 650 passes (1%) ended at surface.c:160 [5819.48] vulkan: GPU-owned guest memory landed for the CPU 213904 times, render targets written back for an engine 14 times [5823.63] perf: 57.8 frames a second over 5.0 s (334440 shown in all) [5826.60] vulkan: display: 599 frame intervals of 17.50 ms (deviation 4.12 ms, 1st to 99th percentile 16.57 to 33.47 ms), 27 held for other than 1 refresh; the game's frames went from release to present in 12.1 ms (7.1 to 16.6), on to the display in 23.0 ms (9.4 to 37.5), 35.1 ms in all (21.7 to 48.0) [5826.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5828.65] perf: 57.4 frames a second over 5.0 s (334728 shown in all) [5829.85] nvn: 334800 presents, 334800 submissions [5829.86] cpu: 600 presents in 10.38 s (57.8 fps): 39 of the game's threads ran 21.25 s on the host's processors (205% of one, 35.42 ms a present), the whole process 26.12 s (252%); the busiest: thread 80 'MainThread' 9.39 s, thread 87 'Job.Worker 1' 5.01 s, thread 86 'Job.Worker 0' 4.91 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.38 s [5829.86] cpu: in those 10.38 s, 152928 SVCs (14732 a second): 0x0b SleepThread 40639, 0x1b ArbitrateUnlock 37114, 0x1c WaitProcessWideKeyAtomic 33794, 0x1d SignalProcessWideKey 23387, 0x1a ArbitrateLock 9491, 0x21 SendSyncRequest 6608; 4488 calls the dispatch table had no code for (RtAPI.miss) [5829.86] vulkan: 171589752 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1845 finishes (682 ms); 0 reads past queued releases (0 samples counts written on the GPU); 249200137 descriptor sets written, 93979393 reused; 114630078 draws kept the last one's shaders and pipeline (0 checked), 160877200 its targets [5829.86] vulkan: 350 shaders translated (114 ms), 457 pipelines made (84 from the cache, 3405 ms making, 1813 ms waited for), 2621 render targets made, 27957 texture uploads (10337 MB); 2 frames over 50 ms in the last 600, the slowest 60 ms [5829.86] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5829.86] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [5829.86] vulkan: caches: 89 render targets (1246 MB, 4 parked), 352 textures (1097 MB), 7107 buffers (86 MB); 3081 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5829.86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5829.86] vulkan: 36713567 rendering passes, 334204 clear commands, 6004357 attachments cleared and 242 left undefined by their load op [5829.86] vulkan: 25420 passes (32%) ended at renderer.c:214 [5829.86] vulkan: 23938 passes (30%) ended at buffer.c:2264 [5829.86] vulkan: 12652 passes (16%) ended at buffer.c:2168 [5829.86] vulkan: 6811 passes (8%) ended at dma.c:143 [5829.86] vulkan: 6530 passes (8%) ended at render.c:232 [5829.86] vulkan: 2635 passes (3%) ended at cmd.c:534 [5829.86] vulkan: 1238 passes (2%) ended at buffer.c:2096 [5829.86] vulkan: 600 passes (1%) ended at renderer.c:680 [5829.86] vulkan: GPU-owned guest memory landed for the CPU 214628 times, render targets written back for an engine 14 times [5833.66] perf: 57.4 frames a second over 5.0 s (335016 shown in all) [5837.09] vulkan: display: 599 frame intervals of 17.50 ms (deviation 5.39 ms, 1st to 99th percentile 16.57 to 33.51 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 9.5 ms (4.4 to 16.1), on to the display in 28.3 ms (10.4 to 45.5), 37.8 ms in all (21.5 to 50.0) [5837.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5838.68] perf: 56.0 frames a second over 5.0 s (335297 shown in all) [5840.39] cpu: 600 presents in 10.53 s (57.0 fps): 38 of the game's threads ran 18.14 s on the host's processors (172% of one, 30.23 ms a present), the whole process 22.66 s (215%); the busiest: thread 80 'MainThread' 8.90 s, thread 87 'Job.Worker 1' 3.65 s, thread 86 'Job.Worker 0' 3.63 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 116 'AK::EventManager' 0.41 s [5840.39] cpu: in those 10.53 s, 224326 SVCs (21305 a second): 0x1b ArbitrateUnlock 57450, 0x0b SleepThread 56666, 0x1c WaitProcessWideKeyAtomic 48263, 0x1d SignalProcessWideKey 34222, 0x1a ArbitrateLock 19074, 0x21 SendSyncRequest 6741; 12562 calls the dispatch table had no code for (RtAPI.miss) [5840.39] vulkan: 171994230 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1847 finishes (683 ms); 0 reads past queued releases (0 samples counts written on the GPU); 249786524 descriptor sets written, 94201962 reused; 114914240 draws kept the last one's shaders and pipeline (0 checked), 161260232 its targets [5840.39] vulkan: 350 shaders translated (114 ms), 457 pipelines made (84 from the cache, 3405 ms making, 1813 ms waited for), 2639 render targets made, 28019 texture uploads (10354 MB); 4 frames over 50 ms in the last 600, the slowest 123 ms [5840.39] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5840.39] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [5840.39] vulkan: caches: 88 render targets (1197 MB, 1 parked), 367 textures (1297 MB), 7493 buffers (91 MB); 3253 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5840.39] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5840.39] vulkan: 36789288 rendering passes, 334804 clear commands, 6015262 attachments cleared and 244 left undefined by their load op [5840.39] vulkan: 24848 passes (33%) ended at renderer.c:214 [5840.39] vulkan: 18944 passes (25%) ended at buffer.c:2264 [5840.39] vulkan: 13875 passes (18%) ended at buffer.c:2168 [5840.39] vulkan: 7411 passes (10%) ended at render.c:232 [5840.39] vulkan: 4874 passes (6%) ended at dma.c:143 [5840.39] vulkan: 2734 passes (4%) ended at cmd.c:534 [5840.39] vulkan: 1788 passes (2%) ended at buffer.c:2096 [5840.39] vulkan: 765 passes (1%) ended at surface.c:160 [5840.39] vulkan: GPU-owned guest memory landed for the CPU 215208 times, render targets written back for an engine 14 times [5843.68] perf: 60.2 frames a second over 5.0 s (335598 shown in all) [5847.20] vulkan: display: 599 frame intervals of 16.83 ms (deviation 3.47 ms, 1st to 99th percentile 16.56 to 16.94 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 11.1 ms (7.7 to 12.5), on to the display in 32.3 ms (14.6 to 37.7), 43.4 ms in all (26.2 to 48.0) [5847.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5848.68] perf: 59.8 frames a second over 5.0 s (335897 shown in all) [5850.45] cpu: 600 presents in 10.06 s (59.6 fps): 38 of the game's threads ran 18.00 s on the host's processors (179% of one, 29.99 ms a present), the whole process 22.87 s (227%); the busiest: thread 80 'MainThread' 9.22 s, thread 87 'Job.Worker 1' 3.51 s, thread 86 'Job.Worker 0' 3.51 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.29 s [5850.45] cpu: in those 10.06 s, 157747 SVCs (15673 a second): 0x0b SleepThread 43338, 0x1b ArbitrateUnlock 37251, 0x1c WaitProcessWideKeyAtomic 36895, 0x1d SignalProcessWideKey 24759, 0x1a ArbitrateLock 7344, 0x21 SendSyncRequest 6332; 2224 calls the dispatch table had no code for (RtAPI.miss) [5850.45] vulkan: 172437370 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1847 finishes (683 ms); 0 reads past queued releases (0 samples counts written on the GPU); 250426373 descriptor sets written, 94448393 reused; 115219690 draws kept the last one's shaders and pipeline (0 checked), 161679372 its targets [5850.45] vulkan: 350 shaders translated (114 ms), 457 pipelines made (84 from the cache, 3405 ms making, 1813 ms waited for), 2639 render targets made, 28019 texture uploads (10354 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [5850.45] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5850.45] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [5850.45] vulkan: caches: 88 render targets (1197 MB, 1 parked), 336 textures (1177 MB), 5593 buffers (82 MB); 3107 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5850.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5850.45] vulkan: 36865597 rendering passes, 335404 clear commands, 6026662 attachments cleared and 244 left undefined by their load op [5850.45] vulkan: 27600 passes (36%) ended at renderer.c:214 [5850.45] vulkan: 19116 passes (25%) ended at buffer.c:2264 [5850.45] vulkan: 8930 passes (12%) ended at buffer.c:2168 [5850.45] vulkan: 7761 passes (10%) ended at render.c:232 [5850.45] vulkan: 6917 passes (9%) ended at dma.c:143 [5850.45] vulkan: 3053 passes (4%) ended at cmd.c:534 [5850.45] vulkan: 1739 passes (2%) ended at buffer.c:2096 [5850.45] vulkan: 599 passes (1%) ended at renderer.c:680 [5850.45] vulkan: GPU-owned guest memory landed for the CPU 215969 times, render targets written back for an engine 14 times [5853.70] perf: 57.8 frames a second over 5.0 s (336187 shown in all) [5857.40] vulkan: display: 599 frame intervals of 17.03 ms (deviation 4.12 ms, 1st to 99th percentile 16.55 to 33.44 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 11.3 ms (7.4 to 14.5), on to the display in 30.4 ms (9.6 to 38.4), 41.7 ms in all (21.4 to 48.3) [5857.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5858.71] perf: 59.6 frames a second over 5.0 s (336486 shown in all) [5860.61] nvn: 336600 presents, 336600 submissions [5860.62] cpu: 600 presents in 10.17 s (59.0 fps): 38 of the game's threads ran 18.31 s on the host's processors (180% of one, 30.52 ms a present), the whole process 23.39 s (230%); the busiest: thread 80 'MainThread' 9.18 s, thread 86 'Job.Worker 0' 3.63 s, thread 87 'Job.Worker 1' 3.61 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.36 s [5860.62] cpu: in those 10.17 s, 160686 SVCs (15806 a second): 0x0b SleepThread 44443, 0x1b ArbitrateUnlock 37849, 0x1c WaitProcessWideKeyAtomic 37585, 0x1d SignalProcessWideKey 25301, 0x1a ArbitrateLock 7260, 0x21 SendSyncRequest 6408; 5596 calls the dispatch table had no code for (RtAPI.miss) [5860.62] vulkan: 172919489 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1847 finishes (683 ms); 0 reads past queued releases (0 samples counts written on the GPU); 251124284 descriptor sets written, 94714720 reused; 115566410 draws kept the last one's shaders and pipeline (0 checked), 162137481 its targets [5860.62] vulkan: 350 shaders translated (114 ms), 457 pipelines made (84 from the cache, 3405 ms making, 1813 ms waited for), 2639 render targets made, 28038 texture uploads (10354 MB); 2 frames over 50 ms in the last 600, the slowest 103 ms [5860.62] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5860.62] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [5860.62] vulkan: caches: 86 render targets (1143 MB, 1 parked), 261 textures (814 MB), 3473 buffers (26 MB); 2634 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5860.62] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5860.62] vulkan: 36946319 rendering passes, 336004 clear commands, 6038062 attachments cleared and 244 left undefined by their load op [5860.62] vulkan: 27739 passes (34%) ended at renderer.c:214 [5860.62] vulkan: 20497 passes (25%) ended at buffer.c:2264 [5860.62] vulkan: 12281 passes (15%) ended at buffer.c:2168 [5860.62] vulkan: 7426 passes (9%) ended at render.c:232 [5860.62] vulkan: 6763 passes (8%) ended at dma.c:143 [5860.62] vulkan: 3200 passes (4%) ended at cmd.c:534 [5860.62] vulkan: 1613 passes (2%) ended at buffer.c:2096 [5860.62] vulkan: 599 passes (1%) ended at renderer.c:680 [5860.62] vulkan: GPU-owned guest memory landed for the CPU 216842 times, render targets written back for an engine 14 times [5863.73] perf: 59.8 frames a second over 5.0 s (336786 shown in all) [5867.42] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.96 ms, 1st to 99th percentile 16.57 to 16.95 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 11.2 ms (7.3 to 15.3), on to the display in 20.1 ms (10.5 to 33.4), 31.3 ms in all (23.3 to 45.8) [5867.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5868.73] perf: 58.8 frames a second over 5.0 s (337080 shown in all) [5870.74] cpu: 600 presents in 10.12 s (59.3 fps): 38 of the game's threads ran 20.33 s on the host's processors (201% of one, 33.88 ms a present), the whole process 25.43 s (251%); the busiest: thread 80 'MainThread' 9.30 s, thread 87 'Job.Worker 1' 4.60 s, thread 86 'Job.Worker 0' 4.57 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.33 s [5870.74] cpu: in those 10.12 s, 149178 SVCs (14741 a second): 0x0b SleepThread 40220, 0x1c WaitProcessWideKeyAtomic 35295, 0x1b ArbitrateUnlock 35229, 0x1d SignalProcessWideKey 23855, 0x21 SendSyncRequest 6396, 0x1a ArbitrateLock 6349; 1 calls the dispatch table had no code for (RtAPI.miss) [5870.74] vulkan: 173407174 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1847 finishes (683 ms); 0 reads past queued releases (0 samples counts written on the GPU); 251829630 descriptor sets written, 94984744 reused; 115914593 draws kept the last one's shaders and pipeline (0 checked), 162601159 its targets [5870.74] vulkan: 350 shaders translated (114 ms), 457 pipelines made (84 from the cache, 3405 ms making, 1813 ms waited for), 2639 render targets made, 28045 texture uploads (10359 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [5870.74] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5870.74] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [5870.74] vulkan: caches: 86 render targets (1143 MB, 1 parked), 267 textures (832 MB), 4351 buffers (27 MB); 2654 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5870.74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5870.74] vulkan: 37027450 rendering passes, 336604 clear commands, 6049462 attachments cleared and 244 left undefined by their load op [5870.74] vulkan: 27746 passes (34%) ended at renderer.c:214 [5870.74] vulkan: 20788 passes (26%) ended at buffer.c:2264 [5870.74] vulkan: 12606 passes (16%) ended at buffer.c:2168 [5870.74] vulkan: 7140 passes (9%) ended at render.c:232 [5870.74] vulkan: 6786 passes (8%) ended at dma.c:143 [5870.74] vulkan: 3178 passes (4%) ended at cmd.c:534 [5870.74] vulkan: 1688 passes (2%) ended at buffer.c:2096 [5870.74] vulkan: 600 passes (1%) ended at renderer.c:680 [5870.74] vulkan: GPU-owned guest memory landed for the CPU 217595 times, render targets written back for an engine 14 times [5873.73] perf: 59.2 frames a second over 5.0 s (337376 shown in all) [5877.59] vulkan: display: 599 frame intervals of 16.97 ms (deviation 2.79 ms, 1st to 99th percentile 16.56 to 33.34 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 11.5 ms (7.3 to 16.2), on to the display in 27.8 ms (9.1 to 38.4), 39.3 ms in all (23.6 to 48.4) [5877.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5878.73] perf: 59.6 frames a second over 5.0 s (337674 shown in all) [5880.92] cpu: 600 presents in 10.18 s (58.9 fps): 39 of the game's threads ran 20.90 s on the host's processors (205% of one, 34.83 ms a present), the whole process 25.75 s (253%); the busiest: thread 80 'MainThread' 9.35 s, thread 87 'Job.Worker 1' 4.86 s, thread 86 'Job.Worker 0' 4.83 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.32 s [5880.92] cpu: in those 10.18 s, 144606 SVCs (14205 a second): 0x0b SleepThread 36274, 0x1b ArbitrateUnlock 35309, 0x1c WaitProcessWideKeyAtomic 34106, 0x1d SignalProcessWideKey 23161, 0x1a ArbitrateLock 7436, 0x21 SendSyncRequest 6452; 4029 calls the dispatch table had no code for (RtAPI.miss) [5880.92] vulkan: 173856354 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1847 finishes (683 ms); 0 reads past queued releases (0 samples counts written on the GPU); 252476337 descriptor sets written, 95236397 reused; 116228394 draws kept the last one's shaders and pipeline (0 checked), 163026329 its targets [5880.92] vulkan: 350 shaders translated (114 ms), 457 pipelines made (84 from the cache, 3405 ms making, 1813 ms waited for), 2639 render targets made, 28062 texture uploads (10362 MB); 2 frames over 50 ms in the last 600, the slowest 63 ms [5880.92] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5880.92] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [5880.92] vulkan: caches: 86 render targets (1143 MB, 1 parked), 283 textures (888 MB), 3152 buffers (32 MB); 2715 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5880.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5880.92] vulkan: 37106616 rendering passes, 337204 clear commands, 6060862 attachments cleared and 244 left undefined by their load op [5880.92] vulkan: 27627 passes (35%) ended at renderer.c:214 [5880.92] vulkan: 19486 passes (25%) ended at buffer.c:2264 [5880.92] vulkan: 12638 passes (16%) ended at buffer.c:2168 [5880.92] vulkan: 7147 passes (9%) ended at render.c:232 [5880.92] vulkan: 6691 passes (8%) ended at dma.c:143 [5880.92] vulkan: 2940 passes (4%) ended at cmd.c:534 [5880.92] vulkan: 1435 passes (2%) ended at buffer.c:2096 [5880.92] vulkan: 600 passes (1%) ended at renderer.c:680 [5880.92] vulkan: GPU-owned guest memory landed for the CPU 218206 times, render targets written back for an engine 14 times [5883.75] perf: 57.0 frames a second over 5.0 s (337960 shown in all) [5888.12] vulkan: display: 599 frame intervals of 17.31 ms (deviation 3.61 ms, 1st to 99th percentile 16.59 to 33.43 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (3.5 to 15.5), on to the display in 27.7 ms (10.4 to 45.7), 37.5 ms in all (22.4 to 49.4) [5888.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5888.76] perf: 58.8 frames a second over 5.0 s (338255 shown in all) [5891.40] nvn: 338400 presents, 338400 submissions [5891.40] cpu: 600 presents in 10.49 s (57.2 fps): 38 of the game's threads ran 18.83 s on the host's processors (180% of one, 31.38 ms a present), the whole process 23.02 s (220%); the busiest: thread 80 'MainThread' 8.76 s, thread 87 'Job.Worker 1' 4.13 s, thread 86 'Job.Worker 0' 4.06 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.40 s [5891.40] cpu: in those 10.49 s, 213768 SVCs (20387 a second): 0x1b ArbitrateUnlock 55701, 0x0b SleepThread 51504, 0x1c WaitProcessWideKeyAtomic 46359, 0x1d SignalProcessWideKey 33261, 0x1a ArbitrateLock 18542, 0x21 SendSyncRequest 6495; 14299 calls the dispatch table had no code for (RtAPI.miss) [5891.40] vulkan: 174239265 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1851 finishes (685 ms); 0 reads past queued releases (0 samples counts written on the GPU); 253028504 descriptor sets written, 95450052 reused; 116492562 draws kept the last one's shaders and pipeline (0 checked), 163387967 its targets [5891.40] vulkan: 350 shaders translated (114 ms), 457 pipelines made (84 from the cache, 3405 ms making, 1813 ms waited for), 2648 render targets made, 28140 texture uploads (10381 MB); 4 frames over 50 ms in the last 600, the slowest 125 ms [5891.40] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5891.40] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [5891.40] vulkan: caches: 89 render targets (1218 MB, 1 parked), 359 textures (1181 MB), 5601 buffers (81 MB); 3148 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5891.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5891.40] vulkan: 37181591 rendering passes, 337804 clear commands, 6071665 attachments cleared and 246 left undefined by their load op [5891.40] vulkan: 24627 passes (33%) ended at renderer.c:214 [5891.40] vulkan: 19750 passes (26%) ended at buffer.c:2264 [5891.40] vulkan: 13540 passes (18%) ended at buffer.c:2168 [5891.40] vulkan: 6926 passes (9%) ended at render.c:232 [5891.40] vulkan: 4997 passes (7%) ended at dma.c:143 [5891.40] vulkan: 2471 passes (3%) ended at cmd.c:534 [5891.40] vulkan: 1588 passes (2%) ended at buffer.c:2096 [5891.40] vulkan: 583 passes (1%) ended at surface.c:160 [5891.40] vulkan: GPU-owned guest memory landed for the CPU 218664 times, render targets written back for an engine 14 times [5893.76] perf: 57.4 frames a second over 5.0 s (338542 shown in all) [5898.32] vulkan: display: 599 frame intervals of 17.03 ms (deviation 4.01 ms, 1st to 99th percentile 16.56 to 33.22 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (4.7 to 14.5), on to the display in 21.9 ms (10.6 to 44.1), 32.3 ms in all (22.7 to 49.0) [5898.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5898.78] perf: 59.8 frames a second over 5.0 s (338842 shown in all) [5901.42] cpu: 600 presents in 10.01 s (59.9 fps): 38 of the game's threads ran 17.66 s on the host's processors (176% of one, 29.44 ms a present), the whole process 22.49 s (225%); the busiest: thread 80 'MainThread' 8.88 s, thread 87 'Job.Worker 1' 3.57 s, thread 86 'Job.Worker 0' 3.57 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.30 s [5901.42] cpu: in those 10.01 s, 161055 SVCs (16083 a second): 0x0b SleepThread 45177, 0x1b ArbitrateUnlock 37714, 0x1c WaitProcessWideKeyAtomic 37662, 0x1d SignalProcessWideKey 25288, 0x1a ArbitrateLock 7010, 0x21 SendSyncRequest 6382; 0 calls the dispatch table had no code for (RtAPI.miss) [5901.42] vulkan: 174691085 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1851 finishes (685 ms); 0 reads past queued releases (0 samples counts written on the GPU); 253680660 descriptor sets written, 95701536 reused; 116815021 draws kept the last one's shaders and pipeline (0 checked), 163815787 its targets [5901.42] vulkan: 350 shaders translated (114 ms), 457 pipelines made (84 from the cache, 3405 ms making, 1813 ms waited for), 2648 render targets made, 28140 texture uploads (10381 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [5901.42] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5901.42] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [5901.42] vulkan: caches: 89 render targets (1218 MB, 1 parked), 353 textures (1175 MB), 5797 buffers (86 MB); 3132 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5901.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5901.42] vulkan: 37255709 rendering passes, 338404 clear commands, 6083065 attachments cleared and 246 left undefined by their load op [5901.42] vulkan: 27671 passes (37%) ended at renderer.c:214 [5901.42] vulkan: 18149 passes (24%) ended at buffer.c:2264 [5901.42] vulkan: 8783 passes (12%) ended at buffer.c:2168 [5901.42] vulkan: 7151 passes (10%) ended at render.c:232 [5901.42] vulkan: 6685 passes (9%) ended at dma.c:143 [5901.42] vulkan: 2999 passes (4%) ended at cmd.c:534 [5901.42] vulkan: 1482 passes (2%) ended at buffer.c:2096 [5901.42] vulkan: 600 passes (1%) ended at renderer.c:680 [5901.42] vulkan: GPU-owned guest memory landed for the CPU 219482 times, render targets written back for an engine 14 times [5903.78] perf: 60.0 frames a second over 5.0 s (339142 shown in all) [5908.30] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 10.5 ms (6.8 to 12.2), on to the display in 20.5 ms (16.8 to 22.1), 31.0 ms in all (27.6 to 32.0) [5908.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5908.78] perf: 59.8 frames a second over 5.0 s (339441 shown in all) [5911.43] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 18.47 s on the host's processors (184% of one, 30.79 ms a present), the whole process 23.18 s (231%); the busiest: thread 80 'MainThread' 8.87 s, thread 86 'Job.Worker 0' 4.00 s, thread 87 'Job.Worker 1' 3.98 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.28 s [5911.43] cpu: in those 10.02 s, 153496 SVCs (15322 a second): 0x0b SleepThread 40847, 0x1b ArbitrateUnlock 36835, 0x1c WaitProcessWideKeyAtomic 35866, 0x1d SignalProcessWideKey 24218, 0x1a ArbitrateLock 7526, 0x21 SendSyncRequest 6374; 2699 calls the dispatch table had no code for (RtAPI.miss) [5911.43] vulkan: 175104821 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1862 finishes (689 ms); 0 reads past queued releases (0 samples counts written on the GPU); 254274907 descriptor sets written, 95934761 reused; 117105091 draws kept the last one's shaders and pipeline (0 checked), 164206330 its targets [5911.43] vulkan: 350 shaders translated (114 ms), 457 pipelines made (84 from the cache, 3405 ms making, 1813 ms waited for), 2662 render targets made, 28175 texture uploads (10393 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [5911.43] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5911.43] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [5911.43] vulkan: caches: 97 render targets (1188 MB, 4 parked), 299 textures (856 MB), 3390 buffers (37 MB); 2750 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5911.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5911.43] vulkan: 37326270 rendering passes, 339004 clear commands, 6093934 attachments cleared and 246 left undefined by their load op [5911.43] vulkan: 26597 passes (38%) ended at renderer.c:214 [5911.43] vulkan: 17552 passes (25%) ended at buffer.c:2264 [5911.43] vulkan: 7534 passes (11%) ended at buffer.c:2168 [5911.43] vulkan: 6809 passes (10%) ended at render.c:232 [5911.43] vulkan: 6671 passes (9%) ended at dma.c:143 [5911.43] vulkan: 2840 passes (4%) ended at cmd.c:534 [5911.43] vulkan: 1400 passes (2%) ended at buffer.c:2096 [5911.43] vulkan: 600 passes (1%) ended at renderer.c:680 [5911.43] vulkan: GPU-owned guest memory landed for the CPU 220266 times, render targets written back for an engine 14 times [5913.80] perf: 59.6 frames a second over 5.0 s (339740 shown in all) [5918.45] vulkan: display: 599 frame intervals of 16.95 ms (deviation 2.15 ms, 1st to 99th percentile 16.57 to 33.39 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 11.2 ms (6.7 to 15.9), on to the display in 24.8 ms (8.9 to 38.3), 36.0 ms in all (19.0 to 49.0) [5918.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5918.80] perf: 58.4 frames a second over 5.0 s (340032 shown in all) [5921.79] nvn: 340200 presents, 340200 submissions [5921.79] cpu: 600 presents in 10.36 s (57.9 fps): 38 of the game's threads ran 22.65 s on the host's processors (219% of one, 37.75 ms a present), the whole process 28.00 s (270%); the busiest: thread 80 'MainThread' 9.86 s, thread 86 'Job.Worker 0' 5.50 s, thread 87 'Job.Worker 1' 5.44 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.32 s [5921.79] cpu: in those 10.36 s, 138032 SVCs (13326 a second): 0x0b SleepThread 39262, 0x1b ArbitrateUnlock 31698, 0x1c WaitProcessWideKeyAtomic 31554, 0x1d SignalProcessWideKey 21532, 0x21 SendSyncRequest 6452, 0x1a ArbitrateLock 5672; 11153 calls the dispatch table had no code for (RtAPI.miss) [5921.79] vulkan: 175612865 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1862 finishes (689 ms); 0 reads past queued releases (0 samples counts written on the GPU); 255013312 descriptor sets written, 96212444 reused; 117469396 draws kept the last one's shaders and pipeline (0 checked), 164690370 its targets [5921.79] vulkan: 350 shaders translated (114 ms), 457 pipelines made (84 from the cache, 3405 ms making, 1813 ms waited for), 2662 render targets made, 28179 texture uploads (10393 MB); 2 frames over 50 ms in the last 600, the slowest 106 ms [5921.79] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5921.79] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [5921.79] vulkan: caches: 97 render targets (1188 MB, 4 parked), 299 textures (857 MB), 5314 buffers (38 MB); 2734 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5921.79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5921.79] vulkan: 37414975 rendering passes, 339604 clear commands, 6105334 attachments cleared and 246 left undefined by their load op [5921.79] vulkan: 28200 passes (32%) ended at renderer.c:214 [5921.79] vulkan: 23506 passes (26%) ended at buffer.c:2264 [5921.79] vulkan: 16866 passes (19%) ended at buffer.c:2168 [5921.79] vulkan: 7195 passes (8%) ended at dma.c:143 [5921.79] vulkan: 6983 passes (8%) ended at render.c:232 [5921.79] vulkan: 3259 passes (4%) ended at cmd.c:534 [5921.79] vulkan: 1500 passes (2%) ended at buffer.c:2096 [5921.79] vulkan: 600 passes (1%) ended at renderer.c:680 [5921.79] vulkan: GPU-owned guest memory landed for the CPU 221298 times, render targets written back for an engine 14 times [5923.81] perf: 55.8 frames a second over 5.0 s (340312 shown in all) [5927.78] RomFS: reading uanim_enm0af-mg1_c000_evasionb.bundle (61.4 KB) [5927.78] RomFS: reading uanim_enm0af-mg1_c000_evasionl.bundle (63.7 KB) [5927.78] RomFS: reading uanim_enm0af-mg1_c000_evasionr.bundle (64.5 KB) [5927.78] RomFS: reading uanim_enm0af-mg1_c000_guard.bundle (47.1 KB) [5927.78] RomFS: reading uanim_enm0af-mg1_c000_idledying.bundle (48.1 KB) [5927.78] RomFS: reading uanim_enm0af-mg1_c000_idlenormal.bundle (46.4 KB) [5927.78] RomFS: reading uanim_enm0af-mg1_c000_ready.bundle (57.7 KB) [5927.78] RomFS: reading uanim_enm0af-mg1_c000_parryr.bundle (63.7 KB) [5927.78] RomFS: reading uanim_enm0af-mg1_c000_relaxloop.bundle (38.8 KB) [5927.79] RomFS: reading uanim_enm0af-mg1_c000_parryl.bundle (57.2 KB) [5927.80] RomFS: reading uanim_enm0af-mg1_c000_runloop.bundle (31.6 KB) [5928.83] perf: 53.4 frames a second over 5.0 s (340580 shown in all) [5929.35] vulkan: display: 599 frame intervals of 18.20 ms (deviation 12.88 ms, 1st to 99th percentile 16.56 to 50.00 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 10.6 ms (4.1 to 15.2), on to the display in 27.2 ms (9.7 to 39.4), 37.7 ms in all (20.8 to 48.4) [5929.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5932.65] cpu: 600 presents in 10.86 s (55.2 fps): 42 of the game's threads ran 17.23 s on the host's processors (159% of one, 28.72 ms a present), the whole process 21.60 s (199%); the busiest: thread 80 'MainThread' 9.26 s, thread 87 'Job.Worker 1' 3.03 s, thread 86 'Job.Worker 0' 3.01 s, thread 108 'UnityGfxDeviceWorker' 1.04 s, thread 116 'AK::EventManager' 0.41 s [5932.65] cpu: in those 10.86 s, 248776 SVCs (22908 a second): 0x1b ArbitrateUnlock 66303, 0x0b SleepThread 53855, 0x1c WaitProcessWideKeyAtomic 53306, 0x1d SignalProcessWideKey 39353, 0x1a ArbitrateLock 23701, 0x21 SendSyncRequest 7245; 90462 calls the dispatch table had no code for (RtAPI.miss) [5932.65] vulkan: 176021522 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1865 finishes (690 ms); 0 reads past queued releases (0 samples counts written on the GPU); 255601865 descriptor sets written, 96441205 reused; 117779715 draws kept the last one's shaders and pipeline (0 checked), 165082430 its targets [5932.65] vulkan: 352 shaders translated (114 ms), 459 pipelines made (84 from the cache, 3425 ms making, 1834 ms waited for), 2671 render targets made, 28342 texture uploads (10434 MB); 5 frames over 50 ms in the last 600, the slowest 281 ms [5932.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5932.65] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [5932.65] vulkan: caches: 88 render targets (1294 MB, 5 parked), 439 textures (1114 MB), 6874 buffers (140 MB); 3224 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5932.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5932.65] vulkan: 37487596 rendering passes, 340204 clear commands, 6113444 attachments cleared and 250 left undefined by their load op [5932.65] vulkan: 24784 passes (34%) ended at buffer.c:2264 [5932.65] vulkan: 18846 passes (26%) ended at renderer.c:214 [5932.65] vulkan: 12669 passes (17%) ended at buffer.c:2168 [5932.65] vulkan: 6505 passes (9%) ended at dma.c:143 [5932.65] vulkan: 5754 passes (8%) ended at render.c:232 [5932.65] vulkan: 2331 passes (3%) ended at cmd.c:534 [5932.65] vulkan: 977 passes (1%) ended at buffer.c:2096 [5932.65] vulkan: 426 passes (1%) ended at renderer.c:680 [5932.65] vulkan: GPU-owned guest memory landed for the CPU 222129 times, render targets written back for an engine 14 times [5932.71] RomFS: reading uanim_enm0af-mg1_c000_attackc.bundle (148.9 KB) [5932.71] RomFS: reading uanim_enm0af-mg1_c000_damagehigh.bundle (81.1 KB) [5932.71] RomFS: reading uanim_enm0af-mg1_c000_damagemidb.bundle (65.5 KB) [5932.71] RomFS: reading uanim_enm0af-mg1_c000_damagemiddu.bundle (61.0 KB) [5933.85] perf: 55.6 frames a second over 5.0 s (340859 shown in all) [5938.85] perf: 58.6 frames a second over 5.0 s (341152 shown in all) [5939.82] vulkan: display: 599 frame intervals of 17.47 ms (deviation 5.08 ms, 1st to 99th percentile 16.58 to 33.44 ms), 22 held for other than 1 refresh; the game's frames went from release to present in 6.9 ms (3.2 to 13.4), on to the display in 29.2 ms (11.1 to 46.1), 36.1 ms in all (20.1 to 49.8) [5939.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5943.46] cpu: 600 presents in 10.80 s (55.5 fps): 38 of the game's threads ran 16.19 s on the host's processors (150% of one, 26.98 ms a present), the whole process 19.95 s (185%); the busiest: thread 80 'MainThread' 8.86 s, thread 87 'Job.Worker 1' 2.88 s, thread 86 'Job.Worker 0' 2.87 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.43 s [5943.46] cpu: in those 10.80 s, 245228 SVCs (22700 a second): 0x1b ArbitrateUnlock 62851, 0x1c WaitProcessWideKeyAtomic 57656, 0x0b SleepThread 56148, 0x1d SignalProcessWideKey 43161, 0x1a ArbitrateLock 16746, 0x21 SendSyncRequest 6670; 22924 calls the dispatch table had no code for (RtAPI.miss) [5943.46] vulkan: 176328170 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1870 finishes (693 ms); 0 reads past queued releases (0 samples counts written on the GPU); 256037125 descriptor sets written, 96619241 reused; 117997619 draws kept the last one's shaders and pipeline (0 checked), 165373463 its targets [5943.46] vulkan: 352 shaders translated (114 ms), 459 pipelines made (84 from the cache, 3425 ms making, 1834 ms waited for), 2671 render targets made, 28386 texture uploads (10454 MB); 2 frames over 50 ms in the last 600, the slowest 111 ms [5943.46] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5943.46] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [5943.46] vulkan: caches: 82 render targets (1192 MB, 3 parked), 437 textures (1095 MB), 6926 buffers (179 MB); 3143 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5943.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5943.46] vulkan: 37558840 rendering passes, 340804 clear commands, 6121438 attachments cleared and 250 left undefined by their load op [5943.46] vulkan: 26975 passes (38%) ended at buffer.c:2264 [5943.46] vulkan: 17817 passes (25%) ended at renderer.c:214 [5943.46] vulkan: 10476 passes (15%) ended at buffer.c:2168 [5943.46] vulkan: 6281 passes (9%) ended at dma.c:143 [5943.46] vulkan: 5733 passes (8%) ended at render.c:232 [5943.46] vulkan: 2014 passes (3%) ended at cmd.c:534 [5943.46] vulkan: 968 passes (1%) ended at buffer.c:2096 [5943.46] vulkan: 526 passes (1%) ended at surface.c:160 [5943.46] vulkan: GPU-owned guest memory landed for the CPU 222884 times, render targets written back for an engine 14 times [5943.85] perf: 53.2 frames a second over 5.0 s (341418 shown in all) [5948.86] perf: 53.4 frames a second over 5.0 s (341686 shown in all) [5950.94] vulkan: display: 599 frame intervals of 18.56 ms (deviation 5.71 ms, 1st to 99th percentile 16.56 to 33.47 ms), 64 held for other than 1 refresh; the game's frames went from release to present in 10.7 ms (7.0 to 13.5), on to the display in 24.4 ms (9.1 to 37.3), 35.2 ms in all (19.4 to 48.0) [5950.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5951.41] RomFS: reading 116267723.wem (5.2 KB) [5951.41] RomFS: reading 116276009.wem (43.2 KB) [5953.86] perf: 60.0 frames a second over 5.0 s (341986 shown in all) [5954.10] nvn: 342000 presents, 342000 submissions [5954.10] cpu: 600 presents in 10.65 s (56.4 fps): 40 of the game's threads ran 18.90 s on the host's processors (177% of one, 31.49 ms a present), the whole process 24.02 s (226%); the busiest: thread 80 'MainThread' 9.81 s, thread 87 'Job.Worker 1' 3.72 s, thread 86 'Job.Worker 0' 3.68 s, thread 108 'UnityGfxDeviceWorker' 1.19 s, thread 116 'AK::EventManager' 0.31 s [5954.10] cpu: in those 10.65 s, 207410 SVCs (19483 a second): 0x0b SleepThread 82215, 0x1b ArbitrateUnlock 40487, 0x1c WaitProcessWideKeyAtomic 39062, 0x1d SignalProcessWideKey 26689, 0x1a ArbitrateLock 8915, 0x21 SendSyncRequest 6555; 18 calls the dispatch table had no code for (RtAPI.miss) [5954.10] vulkan: 176782654 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1870 finishes (693 ms); 0 reads past queued releases (0 samples counts written on the GPU); 256687676 descriptor sets written, 96877658 reused; 118319899 draws kept the last one's shaders and pipeline (0 checked), 165806333 its targets [5954.10] vulkan: 352 shaders translated (114 ms), 469 pipelines made (84 from the cache, 3497 ms making, 1845 ms waited for), 2686 render targets made, 28405 texture uploads (10481 MB); 1 frames over 50 ms in the last 600, the slowest 57 ms [5954.10] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5954.10] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [5954.10] vulkan: caches: 92 render targets (1192 MB, 8 parked), 392 textures (1036 MB), 5356 buffers (118 MB); 3028 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5954.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5954.10] vulkan: 37636875 rendering passes, 341404 clear commands, 6130168 attachments cleared and 251 left undefined by their load op [5954.10] vulkan: 27948 passes (36%) ended at buffer.c:2264 [5954.10] vulkan: 22806 passes (29%) ended at renderer.c:214 [5954.10] vulkan: 8527 passes (11%) ended at buffer.c:2168 [5954.10] vulkan: 6623 passes (8%) ended at dma.c:143 [5954.10] vulkan: 4786 passes (6%) ended at render.c:232 [5954.10] vulkan: 3026 passes (4%) ended at cmd.c:534 [5954.10] vulkan: 2724 passes (3%) ended at surface.c:160 [5954.10] vulkan: 983 passes (1%) ended at buffer.c:2096 [5954.10] vulkan: GPU-owned guest memory landed for the CPU 223463 times, render targets written back for an engine 14 times [5958.88] perf: 60.0 frames a second over 5.0 s (342287 shown in all) [5958.96] RomFS: reading ubody_wng2dm_c704.bundle (2089.0 KB) [5958.96] RomFS: reading ubody_wng2dr_c000.bundle (4173.4 KB) [5959.02] RomFS: reading ubody_wng2dr_c303.bundle (4484.1 KB) [5959.17] RomFS: reading uanim_ent0at-ft1_c000_damagehigh.bundle (90.6 KB) [5959.17] RomFS: reading uanim_ent0at-ft1_c000_damagemidb.bundle (92.4 KB) [5959.18] RomFS: reading uanim_wng2df-lc1_c000_dive.bundle (30.3 KB) [5959.18] RomFS: reading uanim_wng2dr-lc1_c000_dive.bundle (73.2 KB) [5959.18] RomFS: reading uanim_wng2df-lc1_c000_evasionb.bundle (35.6 KB) [5959.18] RomFS: reading uanim_wng2dr-lc1_c000_evasionb.bundle (41.9 KB) [5959.18] RomFS: reading uanim_wng2df-lc1_c000_evasionr.bundle (39.3 KB) [5959.18] RomFS: reading uanim_wng2dr-lc1_c000_attack1m.bundle (44.5 KB) [5959.18] RomFS: reading uanim_wng2df-lc1_c000_guard.bundle (41.8 KB) [5959.18] RomFS: reading uanim_wng2dr-lc1_c000_evasionr.bundle (45.8 KB) [5959.18] RomFS: reading uanim_wng2df-lc1_c000_parryr.bundle (49.4 KB) [5959.18] RomFS: reading uanim_wng2dr-lc1_c000_guard.bundle (46.2 KB) [5959.18] RomFS: reading uanim_wng2dr-lc1_c000_parryr.bundle (45.8 KB) [5959.18] RomFS: reading uanim_wng2df-lc1_c000_attack1m.bundle (60.4 KB) [5959.18] RomFS: reading uanim_wng2df-lc1_c000_evasionl.bundle (32.5 KB) [5959.19] RomFS: reading uanim_wng2dr-lc1_c000_evasionl.bundle (43.8 KB) [5961.15] vulkan: display: 599 frame intervals of 17.06 ms (deviation 3.95 ms, 1st to 99th percentile 16.57 to 33.31 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 10.0 ms (4.1 to 13.4), on to the display in 34.3 ms (13.6 to 41.8), 44.3 ms in all (23.8 to 49.9) [5961.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5963.90] perf: 55.6 frames a second over 5.0 s (342566 shown in all) [5964.44] cpu: 600 presents in 10.34 s (58.0 fps): 38 of the game's threads ran 16.84 s on the host's processors (163% of one, 28.07 ms a present), the whole process 20.84 s (202%); the busiest: thread 80 'MainThread' 8.42 s, thread 86 'Job.Worker 0' 3.34 s, thread 87 'Job.Worker 1' 3.32 s, thread 108 'UnityGfxDeviceWorker' 1.12 s, thread 116 'AK::EventManager' 0.39 s [5964.44] cpu: in those 10.34 s, 263283 SVCs (25457 a second): 0x0b SleepThread 75247, 0x1b ArbitrateUnlock 63797, 0x1c WaitProcessWideKeyAtomic 56540, 0x1d SignalProcessWideKey 40205, 0x1a ArbitrateLock 18668, 0x21 SendSyncRequest 6956; 52158 calls the dispatch table had no code for (RtAPI.miss) [5964.44] vulkan: 177115300 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1872 finishes (694 ms); 0 reads past queued releases (0 samples counts written on the GPU); 257161099 descriptor sets written, 97069527 reused; 118553102 draws kept the last one's shaders and pipeline (0 checked), 166121192 its targets [5964.44] vulkan: 352 shaders translated (114 ms), 469 pipelines made (84 from the cache, 3497 ms making, 1845 ms waited for), 2690 render targets made, 28514 texture uploads (10510 MB); 3 frames over 50 ms in the last 600, the slowest 118 ms [5964.44] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5964.44] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [5964.44] vulkan: caches: 85 render targets (1147 MB, 5 parked), 364 textures (1060 MB), 3900 buffers (75 MB); 2955 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5964.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5964.44] vulkan: 37706480 rendering passes, 342004 clear commands, 6138674 attachments cleared and 253 left undefined by their load op [5964.44] vulkan: 24740 passes (36%) ended at buffer.c:2264 [5964.44] vulkan: 19783 passes (28%) ended at renderer.c:214 [5964.44] vulkan: 9175 passes (13%) ended at buffer.c:2168 [5964.44] vulkan: 5494 passes (8%) ended at render.c:232 [5964.44] vulkan: 4736 passes (7%) ended at dma.c:143 [5964.44] vulkan: 2229 passes (3%) ended at cmd.c:534 [5964.44] vulkan: 1807 passes (3%) ended at buffer.c:2096 [5964.44] vulkan: 1182 passes (2%) ended at surface.c:160 [5964.44] vulkan: GPU-owned guest memory landed for the CPU 224063 times, render targets written back for an engine 14 times [5968.90] perf: 59.8 frames a second over 5.0 s (342865 shown in all) [5971.32] vulkan: display: 599 frame intervals of 16.92 ms (deviation 2.25 ms, 1st to 99th percentile 16.57 to 33.24 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 5.9 ms (3.7 to 10.8), on to the display in 38.1 ms (14.8 to 46.1), 44.0 ms in all (25.1 to 50.0) [5971.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5973.90] perf: 59.6 frames a second over 5.0 s (343163 shown in all) [5974.17] RomFS: reading uanim_enw0af-mg1_c000_damagehigh.bundle (80.8 KB) [5974.17] RomFS: reading uanim_enw0af-mg1_c000_damagemidb.bundle (65.1 KB) [5974.18] RomFS: reading uanim_enw0af-mg1_c000_damagemiddu.bundle (61.9 KB) [5974.62] cpu: 600 presents in 10.18 s (58.9 fps): 38 of the game's threads ran 12.54 s on the host's processors (123% of one, 20.90 ms a present), the whole process 15.58 s (153%); the busiest: thread 80 'MainThread' 6.72 s, thread 87 'Job.Worker 1' 2.17 s, thread 86 'Job.Worker 0' 2.15 s, thread 108 'UnityGfxDeviceWorker' 0.85 s, thread 116 'AK::EventManager' 0.36 s [5974.62] cpu: in those 10.18 s, 232938 SVCs (22881 a second): 0x0b SleepThread 66112, 0x1b ArbitrateUnlock 56813, 0x1c WaitProcessWideKeyAtomic 47610, 0x1d SignalProcessWideKey 35566, 0x1a ArbitrateLock 18133, 0x21 SendSyncRequest 6858; 74624 calls the dispatch table had no code for (RtAPI.miss) [5974.62] vulkan: 177408131 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1872 finishes (694 ms); 0 reads past queued releases (0 samples counts written on the GPU); 257567687 descriptor sets written, 97248601 reused; 118760944 draws kept the last one's shaders and pipeline (0 checked), 166398377 its targets [5974.62] vulkan: 352 shaders translated (114 ms), 469 pipelines made (84 from the cache, 3497 ms making, 1845 ms waited for), 2690 render targets made, 28528 texture uploads (10511 MB); 3 frames over 50 ms in the last 600, the slowest 64 ms [5974.62] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5974.62] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [5974.62] vulkan: caches: 85 render targets (1147 MB, 5 parked), 372 textures (1062 MB), 4115 buffers (64 MB); 2925 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5974.62] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5974.62] vulkan: 37766272 rendering passes, 342604 clear commands, 6144828 attachments cleared and 255 left undefined by their load op [5974.62] vulkan: 28655 passes (48%) ended at buffer.c:2264 [5974.62] vulkan: 16344 passes (27%) ended at renderer.c:214 [5974.62] vulkan: 5663 passes (9%) ended at buffer.c:2168 [5974.62] vulkan: 4910 passes (8%) ended at render.c:232 [5974.62] vulkan: 2028 passes (3%) ended at dma.c:143 [5974.62] vulkan: 1565 passes (3%) ended at cmd.c:534 [5974.62] vulkan: 340 passes (1%) ended at buffer.c:2096 [5974.62] vulkan: 277 passes (0%) ended at renderer.c:680 [5974.62] vulkan: GPU-owned guest memory landed for the CPU 224334 times, render targets written back for an engine 14 times [5976.44] RomFS: reading V_SELESTIA_Critical_02.bin (1.8 KB) [5976.44] RomFS: reading V_SELESTIA_Critical_03.bin (2.3 KB) [5976.44] RomFS: reading V_SELESTIA_Critical_04.bin (1.7 KB) [5976.44] RomFS: reading V_SELESTIA_Damage_H_01.bin (1.4 KB) [5976.44] RomFS: reading V_SELESTIA_Damage_H_02.bin (1.4 KB) [5976.44] RomFS: reading V_SELESTIA_Damage_H_03.bin (1.3 KB) [5976.44] RomFS: reading V_SELESTIA_Damage_H_04.bin (1.8 KB) [5976.44] RomFS: reading V_SELESTIA_Damage_L_01.bin (0.7 KB) [5976.44] RomFS: reading V_SELESTIA_Damage_L_02.bin (0.9 KB) [5976.44] RomFS: reading V_SELESTIA_Damage_L_03.bin (1.1 KB) [5976.44] RomFS: reading V_SELESTIA_Damage_L_04.bin (1.2 KB) [5978.90] perf: 57.4 frames a second over 5.0 s (343450 shown in all) [5981.66] vulkan: display: 599 frame intervals of 17.05 ms (deviation 2.51 ms, 1st to 99th percentile 16.57 to 33.39 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 7.5 ms (3.7 to 11.6), on to the display in 28.8 ms (10.5 to 45.8), 36.3 ms in all (20.9 to 49.9) [5981.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5983.91] perf: 58.6 frames a second over 5.0 s (343744 shown in all) [5984.86] nvn: 343800 presents, 343800 submissions [5984.86] cpu: 600 presents in 10.24 s (58.6 fps): 38 of the game's threads ran 15.18 s on the host's processors (148% of one, 25.30 ms a present), the whole process 18.48 s (181%); the busiest: thread 80 'MainThread' 7.85 s, thread 87 'Job.Worker 1' 2.80 s, thread 86 'Job.Worker 0' 2.79 s, thread 108 'UnityGfxDeviceWorker' 1.06 s, thread 116 'AK::EventManager' 0.54 s [5984.86] cpu: in those 10.24 s, 271307 SVCs (26505 a second): 0x1b ArbitrateUnlock 68895, 0x0b SleepThread 64214, 0x1c WaitProcessWideKeyAtomic 63562, 0x1d SignalProcessWideKey 46458, 0x1a ArbitrateLock 19829, 0x21 SendSyncRequest 6493; 68561 calls the dispatch table had no code for (RtAPI.miss) [5984.86] vulkan: 177675066 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1874 finishes (695 ms); 0 reads past queued releases (0 samples counts written on the GPU); 257947848 descriptor sets written, 97402310 reused; 118940805 draws kept the last one's shaders and pipeline (0 checked), 166649931 its targets [5984.86] vulkan: 352 shaders translated (114 ms), 469 pipelines made (84 from the cache, 3497 ms making, 1845 ms waited for), 2690 render targets made, 28650 texture uploads (10528 MB); 4 frames over 50 ms in the last 600, the slowest 107 ms [5984.86] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5984.86] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [5984.86] vulkan: caches: 84 render targets (1146 MB, 5 parked), 417 textures (1075 MB), 4546 buffers (72 MB); 2945 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5984.86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5984.86] vulkan: 37836144 rendering passes, 343204 clear commands, 6153278 attachments cleared and 255 left undefined by their load op [5984.86] vulkan: 25665 passes (37%) ended at buffer.c:2264 [5984.86] vulkan: 17870 passes (26%) ended at renderer.c:214 [5984.86] vulkan: 11281 passes (16%) ended at buffer.c:2168 [5984.86] vulkan: 5976 passes (9%) ended at render.c:232 [5984.86] vulkan: 4682 passes (7%) ended at dma.c:143 [5984.86] vulkan: 1838 passes (3%) ended at cmd.c:534 [5984.86] vulkan: 1717 passes (2%) ended at buffer.c:2096 [5984.86] vulkan: 403 passes (1%) ended at renderer.c:680 [5984.86] vulkan: GPU-owned guest memory landed for the CPU 224633 times, render targets written back for an engine 14 times [5988.91] perf: 59.4 frames a second over 5.0 s (344041 shown in all) [5989.16] RomFS: reading uanim_wng2dr-lc1_c000_damagehigh.bundle (72.6 KB) [5989.16] RomFS: reading uanim_wng2dr-lc1_c000_damagemidb.bundle (47.2 KB) [5989.16] RomFS: reading uanim_wng2dr-lc1_c000_damagemiddu.bundle (46.3 KB) [5989.16] RomFS: reading uanim_wng2df-lc1_c000_damagehigh.bundle (68.4 KB) [5989.16] RomFS: reading uanim_wng2df-lc1_c000_damagemidb.bundle (44.8 KB) [5989.16] RomFS: reading uanim_wng2df-lc1_c000_damagemiddu.bundle (43.1 KB) [5989.16] RomFS: reading uanim_wng2df-lc1_c000_damagemidud.bundle (39.2 KB) [5989.16] RomFS: reading uanim_wng2dr-lc1_c000_damagemidud.bundle (44.5 KB) [5991.94] vulkan: display: 599 frame intervals of 17.17 ms (deviation 4.89 ms, 1st to 99th percentile 16.56 to 33.42 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 6.2 ms (3.5 to 11.9), on to the display in 36.3 ms (13.4 to 46.1), 42.5 ms in all (21.6 to 50.0) [5991.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5993.93] perf: 57.6 frames a second over 5.0 s (344330 shown in all) [5995.21] cpu: 600 presents in 10.35 s (58.0 fps): 38 of the game's threads ran 15.19 s on the host's processors (147% of one, 25.31 ms a present), the whole process 18.50 s (179%); the busiest: thread 80 'MainThread' 7.88 s, thread 87 'Job.Worker 1' 2.80 s, thread 86 'Job.Worker 0' 2.77 s, thread 108 'UnityGfxDeviceWorker' 1.03 s, thread 116 'AK::EventManager' 0.44 s [5995.21] cpu: in those 10.35 s, 277394 SVCs (26809 a second): 0x1b ArbitrateUnlock 72123, 0x0b SleepThread 66634, 0x1c WaitProcessWideKeyAtomic 62159, 0x1d SignalProcessWideKey 45342, 0x1a ArbitrateLock 22606, 0x21 SendSyncRequest 6656; 39751 calls the dispatch table had no code for (RtAPI.miss) [5995.21] vulkan: 177989810 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1876 finishes (697 ms); 0 reads past queued releases (0 samples counts written on the GPU); 258394335 descriptor sets written, 97585311 reused; 119168838 draws kept the last one's shaders and pipeline (0 checked), 166949163 its targets [5995.21] vulkan: 352 shaders translated (114 ms), 469 pipelines made (84 from the cache, 3497 ms making, 1845 ms waited for), 2690 render targets made, 28713 texture uploads (10541 MB); 4 frames over 50 ms in the last 600, the slowest 114 ms [5995.21] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [5995.21] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [5995.21] vulkan: caches: 84 render targets (1146 MB, 5 parked), 466 textures (1250 MB), 5914 buffers (87 MB); 3136 of 14368 MB in use as they count it, 0 MB freed for the budget so far [5995.21] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5995.21] vulkan: 37902123 rendering passes, 343804 clear commands, 6161030 attachments cleared and 257 left undefined by their load op [5995.21] vulkan: 25146 passes (38%) ended at buffer.c:2264 [5995.21] vulkan: 17515 passes (27%) ended at renderer.c:214 [5995.21] vulkan: 10817 passes (16%) ended at buffer.c:2168 [5995.21] vulkan: 5658 passes (9%) ended at render.c:232 [5995.21] vulkan: 2617 passes (4%) ended at dma.c:143 [5995.21] vulkan: 1881 passes (3%) ended at cmd.c:534 [5995.21] vulkan: 1632 passes (2%) ended at buffer.c:2096 [5995.21] vulkan: 352 passes (1%) ended at surface.c:160 [5995.21] vulkan: GPU-owned guest memory landed for the CPU 224853 times, render targets written back for an engine 14 times [5998.93] perf: 58.8 frames a second over 5.0 s (344624 shown in all) [6002.04] vulkan: display: 599 frame intervals of 16.86 ms (deviation 2.04 ms, 1st to 99th percentile 16.55 to 33.16 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 5.6 ms (3.2 to 11.5), on to the display in 38.5 ms (16.1 to 46.7), 44.1 ms in all (25.4 to 50.0) [6002.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6003.93] perf: 60.0 frames a second over 5.0 s (344924 shown in all) [6005.19] cpu: 600 presents in 9.98 s (60.1 fps): 38 of the game's threads ran 11.37 s on the host's processors (114% of one, 18.94 ms a present), the whole process 14.07 s (141%); the busiest: thread 80 'MainThread' 5.90 s, thread 87 'Job.Worker 1' 2.07 s, thread 86 'Job.Worker 0' 2.07 s, thread 108 'UnityGfxDeviceWorker' 0.71 s, thread 116 'AK::EventManager' 0.32 s [6005.19] cpu: in those 9.98 s, 205797 SVCs (20611 a second): 0x0b SleepThread 64603, 0x1b ArbitrateUnlock 46576, 0x1c WaitProcessWideKeyAtomic 44149, 0x1d SignalProcessWideKey 31773, 0x1a ArbitrateLock 10495, 0x21 SendSyncRequest 6383; 145655 calls the dispatch table had no code for (RtAPI.miss) [6005.19] vulkan: 178244335 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1876 finishes (697 ms); 0 reads past queued releases (0 samples counts written on the GPU); 258743111 descriptor sets written, 97745585 reused; 119353244 draws kept the last one's shaders and pipeline (0 checked), 167188086 its targets [6005.19] vulkan: 352 shaders translated (114 ms), 469 pipelines made (84 from the cache, 3497 ms making, 1845 ms waited for), 2690 render targets made, 28715 texture uploads (10546 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms [6005.19] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6005.19] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6005.19] vulkan: caches: 84 render targets (1146 MB, 5 parked), 341 textures (1037 MB), 5185 buffers (50 MB); 2884 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6005.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6005.19] vulkan: 37955007 rendering passes, 344404 clear commands, 6167030 attachments cleared and 257 left undefined by their load op [6005.19] vulkan: 22730 passes (43%) ended at buffer.c:2264 [6005.19] vulkan: 16200 passes (31%) ended at renderer.c:214 [6005.19] vulkan: 4992 passes (9%) ended at buffer.c:2168 [6005.19] vulkan: 4826 passes (9%) ended at render.c:232 [6005.19] vulkan: 1685 passes (3%) ended at dma.c:143 [6005.19] vulkan: 1428 passes (3%) ended at cmd.c:534 [6005.19] vulkan: 534 passes (1%) ended at buffer.c:2096 [6005.19] vulkan: 488 passes (1%) ended at renderer.c:680 [6005.19] vulkan: GPU-owned guest memory landed for the CPU 224961 times, render targets written back for an engine 14 times [6008.95] perf: 59.0 frames a second over 5.0 s (345220 shown in all) [6012.12] vulkan: display: 599 frame intervals of 16.83 ms (deviation 2.55 ms, 1st to 99th percentile 16.57 to 16.95 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 5.0 ms (2.9 to 8.1), on to the display in 33.3 ms (9.6 to 47.0), 38.3 ms in all (17.2 to 50.0) [6012.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6013.95] perf: 59.6 frames a second over 5.0 s (345518 shown in all) [6015.31] nvn: 345600 presents, 345600 submissions [6015.31] cpu: 600 presents in 10.12 s (59.3 fps): 38 of the game's threads ran 11.58 s on the host's processors (114% of one, 19.31 ms a present), the whole process 14.26 s (141%); the busiest: thread 80 'MainThread' 6.34 s, thread 87 'Job.Worker 1' 1.98 s, thread 86 'Job.Worker 0' 1.96 s, thread 108 'UnityGfxDeviceWorker' 0.81 s, thread 116 'AK::EventManager' 0.33 s [6015.31] cpu: in those 10.12 s, 215610 SVCs (21309 a second): 0x0b SleepThread 63597, 0x1b ArbitrateUnlock 50025, 0x1c WaitProcessWideKeyAtomic 46791, 0x1d SignalProcessWideKey 35232, 0x1a ArbitrateLock 11692, 0x21 SendSyncRequest 6409; 93494 calls the dispatch table had no code for (RtAPI.miss) [6015.31] vulkan: 178488473 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1876 finishes (697 ms); 0 reads past queued releases (0 samples counts written on the GPU); 259076752 descriptor sets written, 97900220 reused; 119514679 draws kept the last one's shaders and pipeline (0 checked), 167416619 its targets [6015.31] vulkan: 352 shaders translated (114 ms), 469 pipelines made (84 from the cache, 3497 ms making, 1845 ms waited for), 2690 render targets made, 28721 texture uploads (10546 MB); 2 frames over 50 ms in the last 600, the slowest 59 ms [6015.31] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6015.31] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6015.31] vulkan: caches: 82 render targets (1092 MB, 5 parked), 250 textures (751 MB), 3431 buffers (20 MB); 2513 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6015.31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6015.31] vulkan: 38007587 rendering passes, 345004 clear commands, 6173030 attachments cleared and 257 left undefined by their load op [6015.31] vulkan: 23926 passes (46%) ended at buffer.c:2264 [6015.31] vulkan: 16200 passes (31%) ended at renderer.c:214 [6015.31] vulkan: 4787 passes (9%) ended at render.c:232 [6015.31] vulkan: 4223 passes (8%) ended at buffer.c:2168 [6015.31] vulkan: 1512 passes (3%) ended at dma.c:143 [6015.31] vulkan: 1472 passes (3%) ended at cmd.c:534 [6015.31] vulkan: 356 passes (1%) ended at renderer.c:680 [6015.31] vulkan: 100 passes (0%) ended at buffer.c:2096 [6015.31] vulkan: GPU-owned guest memory landed for the CPU 225048 times, render targets written back for an engine 14 times [6016.71] RomFS: reading lwind_01.bundle (279.1 KB) [6016.71] RomFS: reading lwind_02.bundle (257.8 KB) [6016.71] RomFS: reading lwind_03.bundle (405.1 KB) [6016.71] RomFS: reading lwind_anime_00.bundle (11.8 KB) [6016.71] RomFS: reading lwind_shoot_anime.bundle (269.8 KB) [6016.79] RomFS: reading magic_006_00.bundle (250.9 KB) [6016.94] RomFS: reading uanim_end0am-sw1_c000_diel.bundle (113.3 KB) [6016.94] RomFS: reading uanim_end0am-sw1_c000_dier.bundle (116.3 KB) [6016.94] RomFS: reading uanim_end0am-sw1_c000_evasionb.bundle (43.8 KB) [6018.95] perf: 57.6 frames a second over 5.0 s (345806 shown in all) [6019.33] RomFS: reading 859969953.wem (198.5 KB) [6019.34] RomFS: reading 860049547.wem (34.6 KB) [6019.46] RomFS: reading 860091534.wem (46.9 KB) [6019.90] RomFS: reading 941256081.wem (1203.9 KB) [6019.90] RomFS: reading 942683767.wem (33.7 KB) [6020.02] RomFS: reading 943503165.wem (1357.9 KB) [6020.51] RomFS: reading 821212131.wem (1761.4 KB) [6020.51] RomFS: reading 82398397.wem (28.6 KB) [6020.51] RomFS: reading 824367953.wem (159.9 KB) [6022.32] vulkan: display: 599 frame intervals of 17.03 ms (deviation 3.51 ms, 1st to 99th percentile 16.56 to 33.34 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (3.9 to 14.3), on to the display in 32.8 ms (13.0 to 42.8), 40.6 ms in all (22.6 to 50.0) [6022.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6023.96] perf: 60.0 frames a second over 5.0 s (346107 shown in all) [6025.55] cpu: 600 presents in 10.24 s (58.6 fps): 38 of the game's threads ran 16.97 s on the host's processors (166% of one, 28.29 ms a present), the whole process 21.23 s (207%); the busiest: thread 80 'MainThread' 8.12 s, thread 87 'Job.Worker 1' 3.51 s, thread 86 'Job.Worker 0' 3.48 s, thread 108 'UnityGfxDeviceWorker' 1.08 s, thread 116 'AK::EventManager' 0.50 s [6025.55] cpu: in those 10.24 s, 292616 SVCs (28582 a second): 0x1b ArbitrateUnlock 76506, 0x0b SleepThread 66752, 0x1c WaitProcessWideKeyAtomic 66084, 0x1d SignalProcessWideKey 50246, 0x1a ArbitrateLock 24354, 0x21 SendSyncRequest 6818; 29010 calls the dispatch table had no code for (RtAPI.miss) [6025.55] vulkan: 178940116 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1880 finishes (698 ms); 0 reads past queued releases (0 samples counts written on the GPU); 259740348 descriptor sets written, 98139910 reused; 119857780 draws kept the last one's shaders and pipeline (0 checked), 167851781 its targets [6025.55] vulkan: 352 shaders translated (114 ms), 469 pipelines made (84 from the cache, 3497 ms making, 1845 ms waited for), 2707 render targets made, 28876 texture uploads (10586 MB); 3 frames over 50 ms in the last 600, the slowest 107 ms [6025.55] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6025.55] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6025.55] vulkan: caches: 92 render targets (1194 MB, 6 parked), 402 textures (1239 MB), 8959 buffers (1031 MB); 4116 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6025.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6025.55] vulkan: 38094874 rendering passes, 345604 clear commands, 6182347 attachments cleared and 260 left undefined by their load op [6025.55] vulkan: 26562 passes (30%) ended at buffer.c:2168 [6025.55] vulkan: 26105 passes (30%) ended at buffer.c:2264 [6025.55] vulkan: 19217 passes (22%) ended at renderer.c:214 [6025.55] vulkan: 6305 passes (7%) ended at render.c:232 [6025.55] vulkan: 3649 passes (4%) ended at dma.c:143 [6025.55] vulkan: 2476 passes (3%) ended at cmd.c:534 [6025.55] vulkan: 1876 passes (2%) ended at buffer.c:2096 [6025.55] vulkan: 733 passes (1%) ended at surface.c:160 [6025.55] vulkan: GPU-owned guest memory landed for the CPU 225210 times, render targets written back for an engine 15 times [6028.98] perf: 58.6 frames a second over 5.0 s (346401 shown in all) [6033.98] perf: 40.6 frames a second over 5.0 s (346604 shown in all) [6034.07] vulkan: display: 599 frame intervals of 19.62 ms (deviation 13.08 ms, 1st to 99th percentile 16.58 to 100.12 ms), 42 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (2.5 to 13.1), on to the display in 32.1 ms (10.8 to 47.2), 40.3 ms in all (19.5 to 49.9) [6034.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6037.73] cpu: 600 presents in 12.18 s (49.3 fps): 39 of the game's threads ran 17.46 s on the host's processors (143% of one, 29.11 ms a present), the whole process 21.35 s (175%); the busiest: thread 80 'MainThread' 10.32 s, thread 87 'Job.Worker 1' 2.78 s, thread 86 'Job.Worker 0' 2.77 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.33 s [6037.73] cpu: in those 12.18 s, 221339 SVCs (18169 a second): 0x1b ArbitrateUnlock 55831, 0x0b SleepThread 54430, 0x1c WaitProcessWideKeyAtomic 49266, 0x1d SignalProcessWideKey 36133, 0x1a ArbitrateLock 15631, 0x21 SendSyncRequest 7143; 742513 calls the dispatch table had no code for (RtAPI.miss) [6037.73] vulkan: 179326126 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1882 finishes (699 ms); 0 reads past queued releases (0 samples counts written on the GPU); 260293698 descriptor sets written, 98358580 reused; 120151074 draws kept the last one's shaders and pipeline (0 checked), 168220754 its targets [6037.73] vulkan: 352 shaders translated (114 ms), 469 pipelines made (84 from the cache, 3497 ms making, 1845 ms waited for), 2708 render targets made, 28927 texture uploads (10604 MB); 31 frames over 50 ms in the last 600, the slowest 124 ms [6037.73] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6037.73] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6037.73] vulkan: caches: 83 render targets (1162 MB, 5 parked), 422 textures (1257 MB), 8969 buffers (1053 MB); 4141 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6037.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6037.73] vulkan: 38160064 rendering passes, 346204 clear commands, 6189293 attachments cleared and 262 left undefined by their load op [6037.73] vulkan: 22189 passes (34%) ended at buffer.c:2264 [6037.73] vulkan: 18097 passes (28%) ended at renderer.c:214 [6037.73] vulkan: 11175 passes (17%) ended at buffer.c:2168 [6037.73] vulkan: 5512 passes (8%) ended at render.c:232 [6037.73] vulkan: 4736 passes (7%) ended at dma.c:143 [6037.73] vulkan: 2004 passes (3%) ended at cmd.c:534 [6037.73] vulkan: 1031 passes (2%) ended at buffer.c:2096 [6037.73] vulkan: 358 passes (1%) ended at surface.c:160 [6037.73] vulkan: GPU-owned guest memory landed for the CPU 225764 times, render targets written back for an engine 15 times [6038.98] perf: 54.2 frames a second over 5.0 s (346875 shown in all) [6044.00] perf: 58.4 frames a second over 5.0 s (347168 shown in all) [6044.64] vulkan: display: 599 frame intervals of 17.64 ms (deviation 6.50 ms, 1st to 99th percentile 16.56 to 50.07 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 9.5 ms (5.4 to 15.1), on to the display in 27.3 ms (10.3 to 43.5), 36.8 ms in all (19.4 to 49.8) [6044.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6047.93] nvn: 347400 presents, 347400 submissions [6047.93] cpu: 600 presents in 10.20 s (58.8 fps): 38 of the game's threads ran 18.80 s on the host's processors (184% of one, 31.33 ms a present), the whole process 23.18 s (227%); the busiest: thread 80 'MainThread' 8.87 s, thread 87 'Job.Worker 1' 4.09 s, thread 86 'Job.Worker 0' 4.05 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 116 'AK::EventManager' 0.29 s [6047.93] cpu: in those 10.20 s, 165884 SVCs (16256 a second): 0x1b ArbitrateUnlock 42645, 0x0b SleepThread 39071, 0x1c WaitProcessWideKeyAtomic 37126, 0x1d SignalProcessWideKey 26819, 0x1a ArbitrateLock 11666, 0x21 SendSyncRequest 6705; 5411 calls the dispatch table had no code for (RtAPI.miss) [6047.93] vulkan: 179751942 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1886 finishes (701 ms); 0 reads past queued releases (0 samples counts written on the GPU); 260898554 descriptor sets written, 98605356 reused; 120461834 draws kept the last one's shaders and pipeline (0 checked), 168623790 its targets [6047.93] vulkan: 352 shaders translated (114 ms), 469 pipelines made (84 from the cache, 3497 ms making, 1845 ms waited for), 2735 render targets made, 28972 texture uploads (10629 MB); 2 frames over 50 ms in the last 600, the slowest 65 ms [6047.93] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6047.93] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6047.93] vulkan: caches: 94 render targets (1189 MB, 4 parked), 338 textures (986 MB), 5723 buffers (135 MB); 2993 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6047.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6047.93] vulkan: 38233654 rendering passes, 346804 clear commands, 6199811 attachments cleared and 262 left undefined by their load op [6047.93] vulkan: 25886 passes (35%) ended at renderer.c:214 [6047.93] vulkan: 19211 passes (26%) ended at buffer.c:2264 [6047.93] vulkan: 11457 passes (16%) ended at buffer.c:2168 [6047.93] vulkan: 7321 passes (10%) ended at render.c:232 [6047.93] vulkan: 5035 passes (7%) ended at dma.c:143 [6047.93] vulkan: 2511 passes (3%) ended at cmd.c:534 [6047.93] vulkan: 1154 passes (2%) ended at buffer.c:2096 [6047.93] vulkan: 495 passes (1%) ended at surface.c:160 [6047.93] vulkan: GPU-owned guest memory landed for the CPU 226370 times, render targets written back for an engine 15 times [6049.01] perf: 59.2 frames a second over 5.0 s (347465 shown in all) [6054.01] perf: 57.0 frames a second over 5.0 s (347750 shown in all) [6054.99] vulkan: display: 599 frame intervals of 17.22 ms (deviation 3.29 ms, 1st to 99th percentile 16.57 to 33.41 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 10.1 ms (5.0 to 16.1), on to the display in 29.3 ms (10.9 to 43.9), 39.4 ms in all (21.4 to 49.9) [6054.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6056.67] RomFS: reading uanim_enw0af-lc1_c000_winloop.bundle (25.1 KB) [6056.69] RomFS: reading uanim_amr2br-sw1_c000_dier.bundle (36.1 KB) [6056.69] RomFS: reading uanim_amr2bf-sw1_c000_dier.bundle (90.6 KB) [6056.70] RomFS: reading uanim_amr2br-sw1_c000_evasionb.bundle (33.7 KB) [6056.71] RomFS: reading uanim_amr2bf-sw1_c000_evasionb.bundle (50.9 KB) [6058.58] cpu: 600 presents in 10.65 s (56.3 fps): 39 of the game's threads ran 20.30 s on the host's processors (191% of one, 33.83 ms a present), the whole process 24.75 s (232%); the busiest: thread 80 'MainThread' 9.57 s, thread 86 'Job.Worker 0' 4.28 s, thread 87 'Job.Worker 1' 4.23 s, thread 108 'UnityGfxDeviceWorker' 1.30 s, thread 116 'AK::EventManager' 0.42 s [6058.58] cpu: in those 10.65 s, 213913 SVCs (20090 a second): 0x1b ArbitrateUnlock 60789, 0x1c WaitProcessWideKeyAtomic 44486, 0x0b SleepThread 43166, 0x1d SignalProcessWideKey 31339, 0x1a ArbitrateLock 25258, 0x21 SendSyncRequest 6928; 10847 calls the dispatch table had no code for (RtAPI.miss) [6058.58] vulkan: 180155187 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1908 finishes (708 ms); 0 reads past queued releases (0 samples counts written on the GPU); 261472186 descriptor sets written, 98838214 reused; 120747971 draws kept the last one's shaders and pipeline (0 checked), 169005406 its targets [6058.58] vulkan: 352 shaders translated (114 ms), 469 pipelines made (84 from the cache, 3497 ms making, 1845 ms waited for), 2757 render targets made, 29109 texture uploads (10666 MB); 4 frames over 50 ms in the last 600, the slowest 107 ms [6058.58] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6058.58] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6058.58] vulkan: caches: 92 render targets (1189 MB, 1 parked), 412 textures (1285 MB), 6220 buffers (226 MB); 3383 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6058.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6058.58] vulkan: 38312639 rendering passes, 347404 clear commands, 6210229 attachments cleared and 264 left undefined by their load op [6058.58] vulkan: 24711 passes (31%) ended at renderer.c:214 [6058.58] vulkan: 21531 passes (27%) ended at buffer.c:2264 [6058.58] vulkan: 14233 passes (18%) ended at buffer.c:2168 [6058.58] vulkan: 7255 passes (9%) ended at render.c:232 [6058.58] vulkan: 6135 passes (8%) ended at dma.c:143 [6058.58] vulkan: 2467 passes (3%) ended at cmd.c:534 [6058.58] vulkan: 1610 passes (2%) ended at buffer.c:2096 [6058.58] vulkan: 496 passes (1%) ended at renderer.c:680 [6058.58] vulkan: GPU-owned guest memory landed for the CPU 227213 times, render targets written back for an engine 15 times [6059.03] perf: 55.0 frames a second over 5.0 s (348026 shown in all) [6059.59] RomFS: reading V_SELESTIA_Win_God_23.bin (2.8 KB) [6059.59] RomFS: reading V_SELESTIA_Win_God_24.bin (2.3 KB) [6059.59] RomFS: reading V_SELESTIA_Win_God_25.bin (2.8 KB) [6059.59] RomFS: reading V_SELESTIA_Win_God_26.bin (2.6 KB) [6059.59] RomFS: reading V_SELESTIA_Win_God_27.bin (2.2 KB) [6059.59] RomFS: reading V_SELESTIA_Win_God_28.bin (2.6 KB) [6064.05] perf: 59.0 frames a second over 5.0 s (348322 shown in all) [6065.62] vulkan: display: 599 frame intervals of 17.75 ms (deviation 5.29 ms, 1st to 99th percentile 16.55 to 33.50 ms), 32 held for other than 1 refresh; the game's frames went from release to present in 8.0 ms (2.4 to 14.7), on to the display in 34.7 ms (9.6 to 47.4), 42.8 ms in all (19.2 to 50.0) [6065.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6068.88] cpu: 600 presents in 10.29 s (58.3 fps): 39 of the game's threads ran 17.26 s on the host's processors (168% of one, 28.76 ms a present), the whole process 21.04 s (204%); the busiest: thread 80 'MainThread' 8.42 s, thread 87 'Job.Worker 1' 3.61 s, thread 86 'Job.Worker 0' 3.57 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.43 s [6068.88] cpu: in those 10.29 s, 227513 SVCs (22104 a second): 0x1b ArbitrateUnlock 60138, 0x1c WaitProcessWideKeyAtomic 53400, 0x0b SleepThread 49910, 0x1d SignalProcessWideKey 38384, 0x1a ArbitrateLock 17286, 0x21 SendSyncRequest 6474; 3072 calls the dispatch table had no code for (RtAPI.miss) [6068.88] vulkan: 180490653 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1914 finishes (710 ms); 0 reads past queued releases (0 samples counts written on the GPU); 261945944 descriptor sets written, 99035388 reused; 120994154 draws kept the last one's shaders and pipeline (0 checked), 169324914 its targets [6068.88] vulkan: 352 shaders translated (114 ms), 469 pipelines made (84 from the cache, 3497 ms making, 1845 ms waited for), 2765 render targets made, 29158 texture uploads (10681 MB); 1 frames over 50 ms in the last 600, the slowest 59 ms [6068.88] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6068.88] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6068.88] vulkan: caches: 99 render targets (1205 MB, 3 parked), 438 textures (1301 MB), 5827 buffers (171 MB); 3344 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6068.88] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6068.88] vulkan: 38376817 rendering passes, 348004 clear commands, 6218051 attachments cleared and 264 left undefined by their load op [6068.88] vulkan: 20622 passes (32%) ended at buffer.c:2264 [6068.88] vulkan: 17945 passes (28%) ended at renderer.c:214 [6068.88] vulkan: 8970 passes (14%) ended at buffer.c:2168 [6068.88] vulkan: 6640 passes (10%) ended at dma.c:143 [6068.88] vulkan: 5832 passes (9%) ended at render.c:232 [6068.88] vulkan: 1947 passes (3%) ended at cmd.c:534 [6068.88] vulkan: 1442 passes (2%) ended at buffer.c:2096 [6068.88] vulkan: 473 passes (1%) ended at surface.c:160 [6068.88] vulkan: GPU-owned guest memory landed for the CPU 227671 times, render targets written back for an engine 15 times [6069.06] perf: 57.6 frames a second over 5.0 s (348611 shown in all) [6074.06] perf: 57.8 frames a second over 5.0 s (348900 shown in all) [6075.82] vulkan: display: 599 frame intervals of 17.03 ms (deviation 2.43 ms, 1st to 99th percentile 16.56 to 33.37 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 11.3 ms (6.3 to 16.4), on to the display in 29.2 ms (8.8 to 40.1), 40.5 ms in all (20.8 to 49.8) [6075.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6079.06] nvn: 349200 presents, 349200 submissions [6079.07] cpu: 600 presents in 10.19 s (58.9 fps): 38 of the game's threads ran 22.49 s on the host's processors (221% of one, 37.48 ms a present), the whole process 27.26 s (267%); the busiest: thread 80 'MainThread' 9.43 s, thread 87 'Job.Worker 1' 5.66 s, thread 86 'Job.Worker 0' 5.64 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.33 s [6079.07] cpu: in those 10.19 s, 135460 SVCs (13289 a second): 0x0b SleepThread 37712, 0x1c WaitProcessWideKeyAtomic 31543, 0x1b ArbitrateUnlock 31300, 0x1d SignalProcessWideKey 21984, 0x21 SendSyncRequest 6374, 0x1a ArbitrateLock 4703; 12460 calls the dispatch table had no code for (RtAPI.miss) [6079.07] vulkan: 180920797 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1914 finishes (710 ms); 0 reads past queued releases (0 samples counts written on the GPU); 262562412 descriptor sets written, 99279208 reused; 121285253 draws kept the last one's shaders and pipeline (0 checked), 169731054 its targets [6079.07] vulkan: 352 shaders translated (114 ms), 469 pipelines made (84 from the cache, 3497 ms making, 1845 ms waited for), 2765 render targets made, 29166 texture uploads (10681 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [6079.07] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6079.07] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6079.07] vulkan: caches: 87 render targets (1153 MB, 3 parked), 381 textures (1130 MB), 7474 buffers (149 MB); 3083 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6079.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6079.07] vulkan: 38464712 rendering passes, 348604 clear commands, 6229451 attachments cleared and 264 left undefined by their load op [6079.07] vulkan: 28200 passes (32%) ended at renderer.c:214 [6079.07] vulkan: 25095 passes (29%) ended at buffer.c:2264 [6079.07] vulkan: 16159 passes (18%) ended at buffer.c:2168 [6079.07] vulkan: 7209 passes (8%) ended at render.c:232 [6079.07] vulkan: 5901 passes (7%) ended at dma.c:143 [6079.07] vulkan: 2923 passes (3%) ended at cmd.c:534 [6079.07] vulkan: 1210 passes (1%) ended at buffer.c:2096 [6079.07] vulkan: 600 passes (1%) ended at renderer.c:680 [6079.07] vulkan: GPU-owned guest memory landed for the CPU 228333 times, render targets written back for an engine 15 times [6079.08] perf: 59.8 frames a second over 5.0 s (349200 shown in all) [6084.08] perf: 58.2 frames a second over 5.0 s (349491 shown in all) [6085.97] vulkan: display: 599 frame intervals of 16.94 ms (deviation 3.60 ms, 1st to 99th percentile 16.56 to 16.95 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 10.7 ms (6.5 to 14.6), on to the display in 31.6 ms (10.4 to 39.1), 42.2 ms in all (21.8 to 49.4) [6085.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6089.08] perf: 59.6 frames a second over 5.0 s (349789 shown in all) [6089.25] cpu: 600 presents in 10.19 s (58.9 fps): 38 of the game's threads ran 18.76 s on the host's processors (184% of one, 31.26 ms a present), the whole process 23.72 s (233%); the busiest: thread 80 'MainThread' 9.33 s, thread 86 'Job.Worker 0' 3.71 s, thread 87 'Job.Worker 1' 3.69 s, thread 108 'UnityGfxDeviceWorker' 1.56 s, thread 116 'AK::EventManager' 0.32 s [6089.25] cpu: in those 10.19 s, 154533 SVCs (15172 a second): 0x0b SleepThread 43506, 0x1b ArbitrateUnlock 36075, 0x1c WaitProcessWideKeyAtomic 35885, 0x1d SignalProcessWideKey 24651, 0x21 SendSyncRequest 6393, 0x1a ArbitrateLock 6181; 7155 calls the dispatch table had no code for (RtAPI.miss) [6089.25] vulkan: 181372242 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1914 finishes (710 ms); 0 reads past queued releases (0 samples counts written on the GPU); 263213923 descriptor sets written, 99530587 reused; 121590398 draws kept the last one's shaders and pipeline (0 checked), 170158490 its targets [6089.25] vulkan: 352 shaders translated (114 ms), 469 pipelines made (84 from the cache, 3497 ms making, 1845 ms waited for), 2765 render targets made, 29175 texture uploads (10682 MB); 2 frames over 50 ms in the last 600, the slowest 104 ms [6089.25] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6089.25] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6089.25] vulkan: caches: 84 render targets (1071 MB, 3 parked), 280 textures (780 MB), 6461 buffers (123 MB); 2626 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6089.25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6089.25] vulkan: 38550547 rendering passes, 349204 clear commands, 6240851 attachments cleared and 264 left undefined by their load op [6089.25] vulkan: 29715 passes (35%) ended at buffer.c:2264 [6089.25] vulkan: 28200 passes (33%) ended at renderer.c:214 [6089.25] vulkan: 8811 passes (10%) ended at buffer.c:2168 [6089.25] vulkan: 7749 passes (9%) ended at render.c:232 [6089.25] vulkan: 6020 passes (7%) ended at dma.c:143 [6089.25] vulkan: 3098 passes (4%) ended at cmd.c:534 [6089.25] vulkan: 1040 passes (1%) ended at buffer.c:2096 [6089.25] vulkan: 600 passes (1%) ended at renderer.c:680 [6089.25] vulkan: GPU-owned guest memory landed for the CPU 229216 times, render targets written back for an engine 15 times [6094.10] perf: 57.4 frames a second over 5.0 s (350077 shown in all) [6096.22] vulkan: display: 599 frame intervals of 17.11 ms (deviation 2.69 ms, 1st to 99th percentile 16.57 to 33.35 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 11.6 ms (7.4 to 15.3), on to the display in 22.1 ms (9.2 to 38.5), 33.7 ms in all (20.2 to 49.0) [6096.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6099.10] perf: 58.8 frames a second over 5.0 s (350371 shown in all) [6099.65] cpu: 600 presents in 10.39 s (57.7 fps): 39 of the game's threads ran 21.69 s on the host's processors (209% of one, 36.15 ms a present), the whole process 26.74 s (257%); the busiest: thread 80 'MainThread' 9.82 s, thread 86 'Job.Worker 0' 5.00 s, thread 87 'Job.Worker 1' 4.94 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.34 s [6099.65] cpu: in those 10.39 s, 153643 SVCs (14780 a second): 0x0b SleepThread 41665, 0x1b ArbitrateUnlock 37037, 0x1c WaitProcessWideKeyAtomic 33977, 0x1d SignalProcessWideKey 23130, 0x1a ArbitrateLock 9290, 0x21 SendSyncRequest 6641; 8932 calls the dispatch table had no code for (RtAPI.miss) [6099.65] vulkan: 181833956 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1920 finishes (713 ms); 0 reads past queued releases (0 samples counts written on the GPU); 263877949 descriptor sets written, 99789989 reused; 121907660 draws kept the last one's shaders and pipeline (0 checked), 170596511 its targets [6099.65] vulkan: 352 shaders translated (114 ms), 469 pipelines made (84 from the cache, 3497 ms making, 1845 ms waited for), 2765 render targets made, 29224 texture uploads (10690 MB); 1 frames over 50 ms in the last 600, the slowest 59 ms [6099.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6099.65] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6099.65] vulkan: caches: 84 render targets (1071 MB, 3 parked), 322 textures (914 MB), 6159 buffers (69 MB); 2706 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6099.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6099.65] vulkan: 38642051 rendering passes, 349804 clear commands, 6252026 attachments cleared and 264 left undefined by their load op [6099.65] vulkan: 27709 passes (30%) ended at renderer.c:214 [6099.65] vulkan: 26006 passes (28%) ended at buffer.c:2264 [6099.65] vulkan: 18633 passes (20%) ended at buffer.c:2168 [6099.65] vulkan: 7606 passes (8%) ended at render.c:232 [6099.65] vulkan: 6285 passes (7%) ended at dma.c:143 [6099.65] vulkan: 3073 passes (3%) ended at cmd.c:534 [6099.65] vulkan: 1109 passes (1%) ended at buffer.c:2096 [6099.65] vulkan: 581 passes (1%) ended at surface.c:160 [6099.65] vulkan: GPU-owned guest memory landed for the CPU 229986 times, render targets written back for an engine 15 times [6104.11] perf: 56.0 frames a second over 5.0 s (350652 shown in all) [6106.84] vulkan: display: 599 frame intervals of 17.72 ms (deviation 7.21 ms, 1st to 99th percentile 16.56 to 50.00 ms), 22 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.5 to 15.5), on to the display in 32.0 ms (8.5 to 45.4), 41.4 ms in all (20.5 to 50.0) [6106.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6109.13] perf: 54.0 frames a second over 5.0 s (350923 shown in all) [6110.66] nvn: 351000 presents, 351000 submissions [6110.67] cpu: 600 presents in 11.02 s (54.5 fps): 40 of the game's threads ran 17.21 s on the host's processors (156% of one, 28.68 ms a present), the whole process 21.28 s (193%); the busiest: thread 80 'MainThread' 9.00 s, thread 86 'Job.Worker 0' 3.12 s, thread 87 'Job.Worker 1' 3.11 s, thread 108 'UnityGfxDeviceWorker' 1.06 s, thread 116 'AK::EventManager' 0.44 s [6110.67] cpu: in those 11.02 s, 263008 SVCs (23872 a second): 0x1b ArbitrateUnlock 69345, 0x0b SleepThread 62424, 0x1c WaitProcessWideKeyAtomic 54398, 0x1d SignalProcessWideKey 39530, 0x1a ArbitrateLock 26139, 0x21 SendSyncRequest 7618; 62710 calls the dispatch table had no code for (RtAPI.miss) [6110.67] vulkan: 182231663 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1926 finishes (718 ms); 0 reads past queued releases (0 samples counts written on the GPU); 264447471 descriptor sets written, 100015881 reused; 122202271 draws kept the last one's shaders and pipeline (0 checked), 170976430 its targets [6110.67] vulkan: 352 shaders translated (114 ms), 469 pipelines made (84 from the cache, 3497 ms making, 1845 ms waited for), 2776 render targets made, 29342 texture uploads (10720 MB); 6 frames over 50 ms in the last 600, the slowest 280 ms [6110.67] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6110.67] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6110.67] vulkan: caches: 86 render targets (1273 MB, 3 parked), 412 textures (1297 MB), 8320 buffers (105 MB); 3369 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6110.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6110.67] vulkan: 38710789 rendering passes, 350404 clear commands, 6260949 attachments cleared and 268 left undefined by their load op [6110.67] vulkan: 20399 passes (30%) ended at renderer.c:214 [6110.67] vulkan: 18331 passes (27%) ended at buffer.c:2264 [6110.67] vulkan: 15033 passes (22%) ended at buffer.c:2168 [6110.67] vulkan: 6392 passes (9%) ended at render.c:232 [6110.67] vulkan: 3933 passes (6%) ended at dma.c:143 [6110.67] vulkan: 2328 passes (3%) ended at cmd.c:534 [6110.67] vulkan: 1322 passes (2%) ended at buffer.c:2096 [6110.67] vulkan: 577 passes (1%) ended at surface.c:160 [6110.67] vulkan: GPU-owned guest memory landed for the CPU 230436 times, render targets written back for an engine 15 times [6114.15] perf: 56.2 frames a second over 5.0 s (351205 shown in all) [6116.01] RomFS: reading uanim_enm0af-mg1_c000_runstart.bundle (54.8 KB) [6116.01] RomFS: reading uanim_enm0af-mg1_c000_start.bundle (69.6 KB) [6116.03] RomFS: reading uanim_enm0af-mg1_c000_win.bundle (86.6 KB) [6118.31] vulkan: display: 595 frame intervals of 18.37 ms (deviation 11.60 ms, 1st to 99th percentile 16.56 to 33.46 ms), 41 held for other than 1 refresh; the game's frames went from release to present in 7.3 ms (3.7 to 12.6), on to the display in 26.6 ms (11.6 to 45.8), 34.0 ms in all (20.6 to 49.9) [6118.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6119.15] perf: 54.4 frames a second over 5.0 s (351477 shown in all) [6121.33] cpu: 600 presents in 10.67 s (56.3 fps): 40 of the game's threads ran 15.96 s on the host's processors (150% of one, 26.60 ms a present), the whole process 19.76 s (185%); the busiest: thread 80 'MainThread' 8.45 s, thread 86 'Job.Worker 0' 2.83 s, thread 87 'Job.Worker 1' 2.79 s, thread 108 'UnityGfxDeviceWorker' 1.09 s, thread 116 'AK::EventManager' 0.45 s [6121.33] cpu: in those 10.67 s, 296859 SVCs (27833 a second): 0x1b ArbitrateUnlock 81600, 0x1c WaitProcessWideKeyAtomic 67999, 0x0b SleepThread 57347, 0x1d SignalProcessWideKey 51435, 0x1a ArbitrateLock 28247, 0x21 SendSyncRequest 6757; 80188 calls the dispatch table had no code for (RtAPI.miss) [6121.33] vulkan: 182601544 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1928 finishes (720 ms); 0 reads past queued releases (0 samples counts written on the GPU); 264979204 descriptor sets written, 100223910 reused; 122484106 draws kept the last one's shaders and pipeline (0 checked), 171330525 its targets [6121.33] vulkan: 352 shaders translated (114 ms), 469 pipelines made (84 from the cache, 3497 ms making, 1845 ms waited for), 2776 render targets made, 29480 texture uploads (10762 MB); 4 frames over 50 ms in the last 600, the slowest 113 ms [6121.33] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6121.33] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6121.33] vulkan: caches: 86 render targets (1273 MB, 3 parked), 519 textures (1444 MB), 7718 buffers (132 MB); 3527 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6121.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6121.33] vulkan: 38790787 rendering passes, 351004 clear commands, 6269872 attachments cleared and 270 left undefined by their load op [6121.33] vulkan: 26910 passes (34%) ended at buffer.c:2264 [6121.33] vulkan: 18441 passes (23%) ended at renderer.c:214 [6121.33] vulkan: 17278 passes (22%) ended at buffer.c:2168 [6121.33] vulkan: 6836 passes (9%) ended at dma.c:143 [6121.33] vulkan: 6249 passes (8%) ended at render.c:232 [6121.33] vulkan: 2178 passes (3%) ended at cmd.c:534 [6121.33] vulkan: 1182 passes (1%) ended at buffer.c:2096 [6121.33] vulkan: 567 passes (1%) ended at surface.c:160 [6121.33] vulkan: GPU-owned guest memory landed for the CPU 230904 times, render targets written back for an engine 15 times [6124.15] perf: 57.0 frames a second over 5.0 s (351762 shown in all) [6129.02] vulkan: display: 599 frame intervals of 17.89 ms (deviation 5.29 ms, 1st to 99th percentile 16.57 to 33.56 ms), 37 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (2.2 to 12.2), on to the display in 26.2 ms (10.0 to 47.5), 34.4 ms in all (17.7 to 49.9) [6129.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6129.16] perf: 54.2 frames a second over 5.0 s (352034 shown in all) [6132.06] cpu: 600 presents in 10.73 s (55.9 fps): 40 of the game's threads ran 16.42 s on the host's processors (153% of one, 27.36 ms a present), the whole process 19.76 s (184%); the busiest: thread 80 'MainThread' 8.93 s, thread 86 'Job.Worker 0' 2.89 s, thread 87 'Job.Worker 1' 2.88 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.44 s [6132.06] cpu: in those 10.73 s, 258757 SVCs (24122 a second): 0x0b SleepThread 72009, 0x1b ArbitrateUnlock 63088, 0x1c WaitProcessWideKeyAtomic 54634, 0x1d SignalProcessWideKey 38852, 0x1a ArbitrateLock 19594, 0x21 SendSyncRequest 7072; 57561 calls the dispatch table had no code for (RtAPI.miss) [6132.06] vulkan: 182865913 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1936 finishes (724 ms); 0 reads past queued releases (0 samples counts written on the GPU); 265342209 descriptor sets written, 100389643 reused; 122669925 draws kept the last one's shaders and pipeline (0 checked), 171578529 its targets [6132.06] vulkan: 352 shaders translated (114 ms), 469 pipelines made (84 from the cache, 3497 ms making, 1845 ms waited for), 2790 render targets made, 29608 texture uploads (10802 MB); 5 frames over 50 ms in the last 600, the slowest 105 ms [6132.06] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6132.06] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6132.06] vulkan: caches: 82 render targets (1147 MB, 3 parked), 469 textures (1223 MB), 7285 buffers (143 MB); 3204 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6132.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6132.06] vulkan: 38850996 rendering passes, 351604 clear commands, 6277398 attachments cleared and 273 left undefined by their load op [6132.06] vulkan: 20600 passes (34%) ended at buffer.c:2264 [6132.06] vulkan: 18133 passes (30%) ended at renderer.c:214 [6132.06] vulkan: 7571 passes (13%) ended at buffer.c:2168 [6132.06] vulkan: 5723 passes (10%) ended at render.c:232 [6132.06] vulkan: 3773 passes (6%) ended at dma.c:143 [6132.06] vulkan: 1775 passes (3%) ended at cmd.c:534 [6132.06] vulkan: 1664 passes (3%) ended at buffer.c:2096 [6132.06] vulkan: 466 passes (1%) ended at surface.c:160 [6132.06] vulkan: GPU-owned guest memory landed for the CPU 231276 times, render targets written back for an engine 17 times [6134.18] perf: 58.4 frames a second over 5.0 s (352327 shown in all) [6139.17] vulkan: display: 599 frame intervals of 16.94 ms (deviation 2.70 ms, 1st to 99th percentile 16.56 to 33.09 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 5.9 ms (2.9 to 9.6), on to the display in 34.7 ms (15.7 to 47.0), 40.6 ms in all (23.9 to 50.0) [6139.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6139.18] perf: 59.8 frames a second over 5.0 s (352626 shown in all) [6142.09] nvn: 352800 presents, 352800 submissions [6142.09] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 12.57 s on the host's processors (125% of one, 20.95 ms a present), the whole process 15.65 s (156%); the busiest: thread 80 'MainThread' 6.61 s, thread 87 'Job.Worker 1' 2.29 s, thread 86 'Job.Worker 0' 2.26 s, thread 108 'UnityGfxDeviceWorker' 0.79 s, thread 116 'AK::EventManager' 0.31 s [6142.09] cpu: in those 10.03 s, 200524 SVCs (19985 a second): 0x0b SleepThread 63426, 0x1b ArbitrateUnlock 45229, 0x1c WaitProcessWideKeyAtomic 42170, 0x1d SignalProcessWideKey 30376, 0x1a ArbitrateLock 11069, 0x21 SendSyncRequest 6430; 368553 calls the dispatch table had no code for (RtAPI.miss) [6142.09] vulkan: 183194950 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1936 finishes (724 ms); 0 reads past queued releases (0 samples counts written on the GPU); 265812005 descriptor sets written, 100577921 reused; 122911501 draws kept the last one's shaders and pipeline (0 checked), 171891953 its targets [6142.09] vulkan: 352 shaders translated (114 ms), 469 pipelines made (84 from the cache, 3497 ms making, 1845 ms waited for), 2790 render targets made, 29637 texture uploads (10806 MB); 2 frames over 50 ms in the last 600, the slowest 55 ms [6142.09] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6142.09] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6142.09] vulkan: caches: 82 render targets (1147 MB, 3 parked), 393 textures (1113 MB), 5107 buffers (71 MB); 2984 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6142.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6142.09] vulkan: 38903601 rendering passes, 352204 clear commands, 6283398 attachments cleared and 273 left undefined by their load op [6142.09] vulkan: 19126 passes (36%) ended at buffer.c:2264 [6142.09] vulkan: 16200 passes (31%) ended at renderer.c:214 [6142.09] vulkan: 7800 passes (15%) ended at buffer.c:2168 [6142.09] vulkan: 4883 passes (9%) ended at render.c:232 [6142.09] vulkan: 1904 passes (4%) ended at dma.c:143 [6142.09] vulkan: 1674 passes (3%) ended at cmd.c:534 [6142.09] vulkan: 596 passes (1%) ended at buffer.c:2096 [6142.09] vulkan: 408 passes (1%) ended at renderer.c:680 [6142.09] vulkan: GPU-owned guest memory landed for the CPU 231395 times, render targets written back for an engine 17 times [6144.20] perf: 57.2 frames a second over 5.0 s (352913 shown in all) [6145.98] RomFS: reading eir_09_shot_hit.bundle (220.2 KB) [6145.98] RomFS: reading ike_01_ground_aura.bundle (387.0 KB) [6145.98] RomFS: reading ike_00_sword_line.bundle (376.5 KB) [6145.98] RomFS: reading ike_02_chara_line.bundle (376.5 KB) [6145.98] RomFS: reading ike_03_hit_shock.bundle (867.8 KB) [6145.98] RomFS: reading uanim_ike1am-sw1_c000_special1.bundle (19.5 KB) [6146.00] RomFS: reading uanim_ike1am-sw1_c000_special1.bundle (260.4 KB) [6146.01] RomFS: reading ike_04_hit_shock_bmap.bundle (451.0 KB) [6146.94] RomFS: reading 986117772.wem (43.5 KB) [6146.94] RomFS: reading 986298925.wem (8.8 KB) [6146.94] RomFS: reading 986599983.wem (3.3 KB) [6147.14] RomFS: reading V_MADELINE_Engage_Attack_EDELGARD_01.bin (1.9 KB) [6147.14] RomFS: reading V_MADELINE_Engage_Attack_EIRIK_01.bin (1.6 KB) [6147.14] RomFS: reading V_MADELINE_Engage_Attack_EIRIK_02.bin (1.8 KB) [6147.14] RomFS: reading V_MADELINE_Engage_Attack_HECTOR_01.bin (1.7 KB) [6147.14] RomFS: reading V_MADELINE_Engage_Attack_HECTOR_02.bin (1.7 KB) [6147.14] RomFS: reading V_MADELINE_Engage_Attack_IKE_01.bin (2.0 KB) [6147.14] RomFS: reading V_MADELINE_Engage_Attack_IKE_02.bin (2.7 KB) [6147.14] RomFS: reading V_MADELINE_Engage_Attack_KAMUI_01.bin (2.0 KB) [6147.14] RomFS: reading V_MADELINE_Engage_Attack_KAMUI_02.bin (2.2 KB) [6147.72] RomFS: reading 961180617.wem (15.3 KB) [6147.72] RomFS: reading 966278232.wem (14.0 KB) [6147.72] RomFS: reading 967337321.wem (3.2 KB) [6147.72] RomFS: reading 967701091.wem (3.6 KB) [6148.09] RomFS: reading 349896709.wem (32.8 KB) [6148.09] RomFS: reading 353100.wem (18.7 KB) [6148.09] RomFS: reading 354959275.wem (20.8 KB) [6148.72] RomFS: reading 771856060.wem (7.9 KB) [6148.72] RomFS: reading 771938989.wem (366.7 KB) [6149.21] perf: 58.6 frames a second over 5.0 s (353207 shown in all) [6149.33] RomFS: reading 548559132.wem (466.6 KB) [6149.34] RomFS: reading 551966618.wem (63.3 KB) [6149.34] RomFS: reading 201092578.wem (42.6 KB) [6149.34] RomFS: reading 201926210.wem (18.6 KB) [6149.34] RomFS: reading 202085938.wem (21.8 KB) [6149.41] RomFS: reading V_MADELINE_Arena_Name_04.bin (6.0 KB) [6149.41] RomFS: reading V_MADELINE_Arena_Name_05.bin (2.8 KB) [6149.41] RomFS: reading V_MADELINE_Attack_F_01.bin (0.7 KB) [6149.41] RomFS: reading V_MADELINE_Attack_F_02.bin (1.0 KB) [6149.41] RomFS: reading V_MADELINE_Attack_F_03.bin (0.9 KB) [6149.41] RomFS: reading V_MADELINE_Attack_F_04.bin (0.6 KB) [6149.41] RomFS: reading V_MADELINE_Attack_H_01.bin (1.4 KB) [6149.41] RomFS: reading V_MADELINE_Attack_H_02.bin (1.3 KB) [6149.41] RomFS: reading V_MADELINE_Attack_H_03.bin (1.3 KB) [6149.51] vulkan: display: 599 frame intervals of 17.25 ms (deviation 5.87 ms, 1st to 99th percentile 16.57 to 33.42 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (1.7 to 10.6), on to the display in 38.3 ms (11.1 to 48.2), 43.2 ms in all (19.4 to 50.0) [6149.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6150.32] RomFS: reading 957828988.wem (870.7 KB) [6150.32] RomFS: reading 957986525.wem (63.4 KB) [6151.60] RomFS: reading 553428575.wem (1470.0 KB) [6152.37] RomFS: reading 95967494.wem (3.8 KB) [6152.43] cpu: 600 presents in 10.33 s (58.1 fps): 38 of the game's threads ran 13.36 s on the host's processors (129% of one, 22.26 ms a present), the whole process 15.84 s (153%); the busiest: thread 80 'MainThread' 6.54 s, thread 86 'Job.Worker 0' 2.58 s, thread 87 'Job.Worker 1' 2.57 s, thread 108 'UnityGfxDeviceWorker' 0.84 s, thread 116 'AK::EventManager' 0.52 s [6152.43] cpu: in those 10.33 s, 271099 SVCs (26233 a second): 0x0b SleepThread 69133, 0x1b ArbitrateUnlock 68803, 0x1c WaitProcessWideKeyAtomic 59164, 0x1d SignalProcessWideKey 43420, 0x1a ArbitrateLock 21834, 0x21 SendSyncRequest 6837; 356580 calls the dispatch table had no code for (RtAPI.miss) [6152.43] vulkan: 183358730 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1936 finishes (724 ms); 0 reads past queued releases (0 samples counts written on the GPU); 266044001 descriptor sets written, 100673485 reused; 123014321 draws kept the last one's shaders and pipeline (0 checked), 172040758 its targets [6152.43] vulkan: 352 shaders translated (114 ms), 469 pipelines made (84 from the cache, 3497 ms making, 1845 ms waited for), 2793 render targets made, 29690 texture uploads (10818 MB); 5 frames over 50 ms in the last 600, the slowest 145 ms [6152.43] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6152.43] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6152.43] vulkan: caches: 78 render targets (1165 MB, 1 parked), 342 textures (984 MB), 4708 buffers (169 MB); 2969 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6152.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6152.43] vulkan: 38951994 rendering passes, 352804 clear commands, 6292716 attachments cleared and 275 left undefined by their load op [6152.43] vulkan: 18039 passes (37%) ended at renderer.c:214 [6152.43] vulkan: 14281 passes (30%) ended at buffer.c:2264 [6152.43] vulkan: 6295 passes (13%) ended at render.c:232 [6152.43] vulkan: 3734 passes (8%) ended at buffer.c:2168 [6152.43] vulkan: 2415 passes (5%) ended at dma.c:143 [6152.43] vulkan: 1480 passes (3%) ended at buffer.c:2096 [6152.43] vulkan: 1265 passes (3%) ended at cmd.c:534 [6152.43] vulkan: 540 passes (1%) ended at renderer.c:680 [6152.43] vulkan: GPU-owned guest memory landed for the CPU 231659 times, render targets written back for an engine 17 times [6154.21] perf: 59.8 frames a second over 5.0 s (353506 shown in all) [6159.21] perf: 57.8 frames a second over 5.0 s (353795 shown in all) [6159.77] vulkan: display: 599 frame intervals of 17.03 ms (deviation 2.43 ms, 1st to 99th percentile 16.56 to 33.43 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 6.7 ms (1.6 to 9.9), on to the display in 35.4 ms (9.4 to 48.3), 42.1 ms in all (17.9 to 50.0) [6159.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6162.85] cpu: 600 presents in 10.42 s (57.6 fps): 38 of the game's threads ran 17.13 s on the host's processors (164% of one, 28.56 ms a present), the whole process 21.07 s (202%); the busiest: thread 80 'MainThread' 8.98 s, thread 86 'Job.Worker 0' 3.25 s, thread 87 'Job.Worker 1' 3.24 s, thread 108 'UnityGfxDeviceWorker' 1.00 s, thread 116 'AK::EventManager' 0.48 s [6162.85] cpu: in those 10.42 s, 198420 SVCs (19037 a second): 0x0b SleepThread 57216, 0x1b ArbitrateUnlock 46925, 0x1c WaitProcessWideKeyAtomic 43383, 0x1d SignalProcessWideKey 31437, 0x1a ArbitrateLock 11028, 0x21 SendSyncRequest 6547; 2142 calls the dispatch table had no code for (RtAPI.miss) [6162.85] vulkan: 183734615 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1941 finishes (727 ms); 0 reads past queued releases (0 samples counts written on the GPU); 266591908 descriptor sets written, 100877348 reused; 123287857 draws kept the last one's shaders and pipeline (0 checked), 172400529 its targets [6162.85] vulkan: 356 shaders translated (115 ms), 473 pipelines made (84 from the cache, 3517 ms making, 1851 ms waited for), 2810 render targets made, 29768 texture uploads (10860 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [6162.85] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6162.85] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6162.85] vulkan: caches: 89 render targets (1193 MB, 3 parked), 391 textures (1133 MB), 6056 buffers (188 MB); 3181 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6162.85] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6162.85] vulkan: 39010279 rendering passes, 353404 clear commands, 6299920 attachments cleared and 275 left undefined by their load op [6162.85] vulkan: 17513 passes (30%) ended at renderer.c:214 [6162.85] vulkan: 14365 passes (25%) ended at buffer.c:2264 [6162.85] vulkan: 11999 passes (21%) ended at buffer.c:2168 [6162.85] vulkan: 5799 passes (10%) ended at render.c:232 [6162.85] vulkan: 4943 passes (8%) ended at dma.c:143 [6162.85] vulkan: 1952 passes (3%) ended at cmd.c:534 [6162.85] vulkan: 966 passes (2%) ended at buffer.c:2096 [6162.85] vulkan: 575 passes (1%) ended at renderer.c:680 [6162.85] vulkan: GPU-owned guest memory landed for the CPU 232329 times, render targets written back for an engine 17 times [6163.80] RomFS: reading aoc_info_c667.bundle (8.5 KB) [6163.80] RomFS: reading aoc_info_c681.bundle (8.3 KB) [6163.80] RomFS: reading ianim_c667_status.bundle (45.5 KB) [6163.80] RomFS: reading ianim_c667_statusloop.bundle (28.2 KB) [6163.81] RomFS: reading ianim_c666_statusloop.bundle (28.1 KB) [6163.81] RomFS: reading ianim_c681_status.bundle (46.7 KB) [6164.21] perf: 57.2 frames a second over 5.0 s (354081 shown in all) [6169.23] perf: 59.6 frames a second over 5.0 s (354380 shown in all) [6169.99] vulkan: display: 599 frame intervals of 17.06 ms (deviation 2.52 ms, 1st to 99th percentile 16.56 to 33.38 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (6.2 to 16.2), on to the display in 31.6 ms (9.9 to 42.2), 40.5 ms in all (19.0 to 49.7) [6169.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6172.88] nvn: 354600 presents, 354600 submissions [6172.88] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 20.14 s on the host's processors (201% of one, 33.56 ms a present), the whole process 24.34 s (243%); the busiest: thread 80 'MainThread' 8.12 s, thread 87 'Job.Worker 1' 5.09 s, thread 86 'Job.Worker 0' 4.96 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.32 s [6172.88] cpu: in those 10.03 s, 161420 SVCs (16088 a second): 0x0b SleepThread 44252, 0x1b ArbitrateUnlock 40122, 0x1c WaitProcessWideKeyAtomic 32649, 0x1d SignalProcessWideKey 23057, 0x1a ArbitrateLock 12859, 0x21 SendSyncRequest 6643; 9853 calls the dispatch table had no code for (RtAPI.miss) [6172.88] vulkan: 184115472 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1950 finishes (730 ms); 0 reads past queued releases (0 samples counts written on the GPU); 267143319 descriptor sets written, 101087651 reused; 123563574 draws kept the last one's shaders and pipeline (0 checked), 172761246 its targets [6172.88] vulkan: 356 shaders translated (115 ms), 473 pipelines made (84 from the cache, 3517 ms making, 1851 ms waited for), 2810 render targets made, 29808 texture uploads (10871 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [6172.88] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6172.88] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6172.88] vulkan: caches: 89 render targets (1193 MB, 3 parked), 367 textures (1132 MB), 5769 buffers (129 MB); 3120 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6172.88] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6172.88] vulkan: 39075793 rendering passes, 354004 clear commands, 6308683 attachments cleared and 275 left undefined by their load op [6172.88] vulkan: 22028 passes (34%) ended at renderer.c:214 [6172.88] vulkan: 13799 passes (21%) ended at buffer.c:2264 [6172.88] vulkan: 12600 passes (19%) ended at buffer.c:2168 [6172.88] vulkan: 6737 passes (10%) ended at render.c:232 [6172.88] vulkan: 5500 passes (8%) ended at dma.c:143 [6172.88] vulkan: 2274 passes (3%) ended at cmd.c:534 [6172.88] vulkan: 1491 passes (2%) ended at buffer.c:2096 [6172.88] vulkan: 540 passes (1%) ended at renderer.c:680 [6172.88] vulkan: GPU-owned guest memory landed for the CPU 232993 times, render targets written back for an engine 17 times [6174.23] perf: 60.0 frames a second over 5.0 s (354680 shown in all) [6179.25] perf: 57.4 frames a second over 5.0 s (354968 shown in all) [6180.22] vulkan: display: 599 frame intervals of 17.03 ms (deviation 4.24 ms, 1st to 99th percentile 16.56 to 33.15 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 10.9 ms (5.1 to 15.5), on to the display in 33.0 ms (11.2 to 41.5), 43.9 ms in all (22.5 to 49.9) [6180.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6183.10] cpu: 600 presents in 10.22 s (58.7 fps): 38 of the game's threads ran 20.22 s on the host's processors (198% of one, 33.71 ms a present), the whole process 24.95 s (244%); the busiest: thread 80 'MainThread' 9.23 s, thread 87 'Job.Worker 1' 4.61 s, thread 86 'Job.Worker 0' 4.59 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.29 s [6183.10] cpu: in those 10.22 s, 174155 SVCs (17042 a second): 0x0b SleepThread 60811, 0x1b ArbitrateUnlock 36858, 0x1c WaitProcessWideKeyAtomic 35718, 0x1d SignalProcessWideKey 23920, 0x1a ArbitrateLock 8534, 0x21 SendSyncRequest 6468; 6942 calls the dispatch table had no code for (RtAPI.miss) [6183.10] vulkan: 184486368 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1950 finishes (730 ms); 0 reads past queued releases (0 samples counts written on the GPU); 267679285 descriptor sets written, 101293477 reused; 123804878 draws kept the last one's shaders and pipeline (0 checked), 173102281 its targets [6183.10] vulkan: 356 shaders translated (115 ms), 473 pipelines made (84 from the cache, 3517 ms making, 1851 ms waited for), 2810 render targets made, 29838 texture uploads (10879 MB); 3 frames over 50 ms in the last 600, the slowest 106 ms [6183.10] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6183.10] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6183.10] vulkan: caches: 87 render targets (1138 MB, 3 parked), 314 textures (1032 MB), 5558 buffers (79 MB); 2900 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6183.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6183.10] vulkan: 39160648 rendering passes, 354604 clear commands, 6322864 attachments cleared and 275 left undefined by their load op [6183.10] vulkan: 33773 passes (40%) ended at renderer.c:214 [6183.10] vulkan: 16982 passes (20%) ended at buffer.c:2264 [6183.10] vulkan: 10161 passes (12%) ended at render.c:232 [6183.10] vulkan: 9880 passes (12%) ended at buffer.c:2168 [6183.10] vulkan: 6657 passes (8%) ended at dma.c:143 [6183.10] vulkan: 2737 passes (3%) ended at cmd.c:534 [6183.10] vulkan: 2260 passes (3%) ended at buffer.c:2096 [6183.10] vulkan: 1792 passes (2%) ended at surface.c:160 [6183.10] vulkan: GPU-owned guest memory landed for the CPU 233982 times, render targets written back for an engine 17 times [6183.70] RomFS: reading uanim_ent0at-ft2_c000_attack1.bundle (74.9 KB) [6183.70] RomFS: reading uanim_ent0at-ft2_c000_attack2.bundle (92.6 KB) [6183.70] RomFS: reading wp_ttail_circle_00.bundle (321.4 KB) [6183.70] RomFS: reading wp_ttail_circle_01.bundle (320.4 KB) [6183.71] RomFS: reading uanim_ent0at-ft1_c000_winloop.bundle (43.1 KB) [6183.72] RomFS: reading uanim_enb0am-mg1_c000_attackc.bundle (138.7 KB) [6183.74] RomFS: reading wp_ttail_circle_02.bundle (320.5 KB) [6184.26] perf: 57.2 frames a second over 5.0 s (355255 shown in all) [6189.26] perf: 60.0 frames a second over 5.0 s (355555 shown in all) [6190.47] vulkan: display: 599 frame intervals of 17.11 ms (deviation 4.39 ms, 1st to 99th percentile 16.57 to 33.33 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (2.0 to 14.6), on to the display in 33.9 ms (11.2 to 47.7), 42.9 ms in all (22.0 to 50.0) [6190.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6193.44] cpu: 600 presents in 10.33 s (58.1 fps): 38 of the game's threads ran 17.44 s on the host's processors (169% of one, 29.07 ms a present), the whole process 20.63 s (200%); the busiest: thread 80 'MainThread' 8.23 s, thread 86 'Job.Worker 0' 3.61 s, thread 87 'Job.Worker 1' 3.59 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 116 'AK::EventManager' 0.42 s [6193.44] cpu: in those 10.33 s, 271067 SVCs (26233 a second): 0x1b ArbitrateUnlock 73321, 0x1c WaitProcessWideKeyAtomic 60170, 0x0b SleepThread 59689, 0x1d SignalProcessWideKey 42730, 0x1a ArbitrateLock 26139, 0x21 SendSyncRequest 7140; 11673 calls the dispatch table had no code for (RtAPI.miss) [6193.44] vulkan: 184719982 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1959 finishes (734 ms); 0 reads past queued releases (0 samples counts written on the GPU); 268016989 descriptor sets written, 101423001 reused; 123963423 draws kept the last one's shaders and pipeline (0 checked), 173319503 its targets [6193.44] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2823 render targets made, 29921 texture uploads (10896 MB); 3 frames over 50 ms in the last 600, the slowest 110 ms [6193.44] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6193.44] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6193.44] vulkan: caches: 89 render targets (1202 MB, 4 parked), 343 textures (1145 MB), 6040 buffers (182 MB); 3211 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6193.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6193.44] vulkan: 39217262 rendering passes, 355204 clear commands, 6331688 attachments cleared and 277 left undefined by their load op [6193.44] vulkan: 18919 passes (33%) ended at renderer.c:214 [6193.44] vulkan: 14119 passes (25%) ended at buffer.c:2264 [6193.44] vulkan: 9059 passes (16%) ended at buffer.c:2168 [6193.44] vulkan: 6370 passes (11%) ended at render.c:232 [6193.44] vulkan: 3088 passes (5%) ended at dma.c:143 [6193.44] vulkan: 2308 passes (4%) ended at buffer.c:2096 [6193.44] vulkan: 1742 passes (3%) ended at cmd.c:534 [6193.44] vulkan: 726 passes (1%) ended at surface.c:160 [6193.44] vulkan: GPU-owned guest memory landed for the CPU 234288 times, render targets written back for an engine 17 times [6194.26] perf: 59.0 frames a second over 5.0 s (355850 shown in all) [6199.28] perf: 59.6 frames a second over 5.0 s (356149 shown in all) [6200.56] vulkan: display: 599 frame intervals of 16.83 ms (deviation 1.92 ms, 1st to 99th percentile 16.56 to 16.97 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (4.2 to 16.5), on to the display in 31.8 ms (14.6 to 44.8), 40.7 ms in all (26.3 to 49.8) [6200.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6203.50] nvn: 356400 presents, 356400 submissions [6203.50] cpu: 600 presents in 10.07 s (59.6 fps): 38 of the game's threads ran 20.10 s on the host's processors (200% of one, 33.50 ms a present), the whole process 24.17 s (240%); the busiest: thread 80 'MainThread' 8.20 s, thread 87 'Job.Worker 1' 5.08 s, thread 86 'Job.Worker 0' 4.98 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.29 s [6203.50] cpu: in those 10.07 s, 165664 SVCs (16458 a second): 0x1b ArbitrateUnlock 44139, 0x0b SleepThread 39767, 0x1c WaitProcessWideKeyAtomic 33487, 0x1d SignalProcessWideKey 23764, 0x1a ArbitrateLock 16071, 0x21 SendSyncRequest 6590; 6323 calls the dispatch table had no code for (RtAPI.miss) [6203.50] vulkan: 185103147 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1971 finishes (739 ms); 0 reads past queued releases (0 samples counts written on the GPU); 268571495 descriptor sets written, 101634825 reused; 124238228 draws kept the last one's shaders and pipeline (0 checked), 173682991 its targets [6203.50] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2823 render targets made, 30009 texture uploads (10930 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [6203.50] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6203.50] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6203.50] vulkan: caches: 89 render targets (1202 MB, 4 parked), 410 textures (1352 MB), 7402 buffers (222 MB); 3443 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6203.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6203.50] vulkan: 39282758 rendering passes, 355804 clear commands, 6340244 attachments cleared and 277 left undefined by their load op [6203.50] vulkan: 21595 passes (33%) ended at renderer.c:214 [6203.50] vulkan: 16453 passes (25%) ended at buffer.c:2264 [6203.50] vulkan: 11330 passes (17%) ended at buffer.c:2168 [6203.50] vulkan: 6496 passes (10%) ended at render.c:232 [6203.50] vulkan: 5246 passes (8%) ended at dma.c:143 [6203.50] vulkan: 2230 passes (3%) ended at cmd.c:534 [6203.50] vulkan: 1204 passes (2%) ended at buffer.c:2096 [6203.50] vulkan: 558 passes (1%) ended at renderer.c:680 [6203.50] vulkan: GPU-owned guest memory landed for the CPU 234612 times, render targets written back for an engine 17 times [6204.28] perf: 59.6 frames a second over 5.0 s (356447 shown in all) [6209.28] perf: 58.2 frames a second over 5.0 s (356738 shown in all) [6210.74] vulkan: display: 599 frame intervals of 17.00 ms (deviation 2.52 ms, 1st to 99th percentile 16.56 to 33.27 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 10.2 ms (6.1 to 15.3), on to the display in 31.8 ms (11.3 to 41.1), 41.9 ms in all (21.3 to 49.8) [6210.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6212.16] RomFS: reading uanim_tsf0am-no1_c000_engage1.bundle (95.2 KB) [6213.73] cpu: 600 presents in 10.23 s (58.7 fps): 38 of the game's threads ran 20.01 s on the host's processors (196% of one, 33.35 ms a present), the whole process 24.39 s (239%); the busiest: thread 80 'MainThread' 8.72 s, thread 87 'Job.Worker 1' 4.68 s, thread 86 'Job.Worker 0' 4.65 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.37 s [6213.73] cpu: in those 10.23 s, 200213 SVCs (19580 a second): 0x0b SleepThread 52890, 0x1b ArbitrateUnlock 51561, 0x1c WaitProcessWideKeyAtomic 39574, 0x1d SignalProcessWideKey 28283, 0x1a ArbitrateLock 19173, 0x21 SendSyncRequest 6842; 17034 calls the dispatch table had no code for (RtAPI.miss) [6213.73] vulkan: 185516687 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1980 finishes (741 ms); 0 reads past queued releases (0 samples counts written on the GPU); 269177177 descriptor sets written, 101856223 reused; 124525257 draws kept the last one's shaders and pipeline (0 checked), 174073691 its targets [6213.73] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2844 render targets made, 30094 texture uploads (10955 MB); 2 frames over 50 ms in the last 600, the slowest 62 ms [6213.73] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6213.73] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6213.73] vulkan: caches: 100 render targets (1257 MB, 4 parked), 381 textures (1244 MB), 6464 buffers (136 MB); 3303 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6213.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6213.73] vulkan: 39354125 rendering passes, 356404 clear commands, 6351416 attachments cleared and 279 left undefined by their load op [6213.73] vulkan: 26298 passes (37%) ended at renderer.c:214 [6213.73] vulkan: 15590 passes (22%) ended at buffer.c:2264 [6213.73] vulkan: 11775 passes (16%) ended at buffer.c:2168 [6213.73] vulkan: 7580 passes (11%) ended at render.c:232 [6213.73] vulkan: 4898 passes (7%) ended at dma.c:143 [6213.73] vulkan: 2532 passes (4%) ended at cmd.c:534 [6213.73] vulkan: 1513 passes (2%) ended at buffer.c:2096 [6213.73] vulkan: 611 passes (1%) ended at surface.c:160 [6213.73] vulkan: GPU-owned guest memory landed for the CPU 234913 times, render targets written back for an engine 17 times [6214.30] perf: 59.0 frames a second over 5.0 s (357034 shown in all) [6215.43] RomFS: reading uas_lyn0af.bundle (6.6 KB) [6215.43] RomFS: reading uas_lyn1af.bundle (6.7 KB) [6215.45] RomFS: reading uhair_h002.bundle (216.8 KB) [6219.30] perf: 56.4 frames a second over 5.0 s (357316 shown in all) [6221.26] vulkan: display: 599 frame intervals of 17.28 ms (deviation 5.66 ms, 1st to 99th percentile 16.56 to 33.46 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 8.0 ms (4.0 to 14.0), on to the display in 35.5 ms (12.5 to 46.0), 43.6 ms in all (22.8 to 50.0) [6221.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6223.05] RomFS: reading uwep_bw13-ar.bundle (119.1 KB) [6223.05] RomFS: reading uwep_bw13-bw.bundle (211.1 KB) [6223.08] RomFS: reading uwep_bw13n-ar.bundle (119.1 KB) [6224.12] cpu: 600 presents in 10.39 s (57.7 fps): 38 of the game's threads ran 17.36 s on the host's processors (167% of one, 28.93 ms a present), the whole process 21.75 s (209%); the busiest: thread 80 'MainThread' 8.58 s, thread 86 'Job.Worker 0' 3.55 s, thread 87 'Job.Worker 1' 3.51 s, thread 108 'UnityGfxDeviceWorker' 1.13 s, thread 116 'AK::EventManager' 0.36 s [6224.12] cpu: in those 10.39 s, 213693 SVCs (20563 a second): 0x0b SleepThread 72438, 0x1b ArbitrateUnlock 47909, 0x1c WaitProcessWideKeyAtomic 41876, 0x1d SignalProcessWideKey 29364, 0x1a ArbitrateLock 13695, 0x21 SendSyncRequest 6519; 8294 calls the dispatch table had no code for (RtAPI.miss) [6224.12] vulkan: 185910594 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1983 finishes (744 ms); 0 reads past queued releases (0 samples counts written on the GPU); 269752090 descriptor sets written, 102069124 reused; 124792775 draws kept the last one's shaders and pipeline (0 checked), 174443937 its targets [6224.12] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2844 render targets made, 30128 texture uploads (10960 MB); 4 frames over 50 ms in the last 600, the slowest 128 ms [6224.12] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6224.12] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6224.12] vulkan: caches: 100 render targets (1257 MB, 4 parked), 394 textures (1218 MB), 6542 buffers (124 MB); 3249 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6224.12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6224.12] vulkan: 39429600 rendering passes, 357004 clear commands, 6363080 attachments cleared and 279 left undefined by their load op [6224.12] vulkan: 27328 passes (36%) ended at renderer.c:214 [6224.12] vulkan: 18678 passes (25%) ended at buffer.c:2264 [6224.12] vulkan: 10362 passes (14%) ended at buffer.c:2168 [6224.12] vulkan: 7910 passes (10%) ended at render.c:232 [6224.12] vulkan: 5883 passes (8%) ended at dma.c:143 [6224.12] vulkan: 2650 passes (4%) ended at cmd.c:534 [6224.12] vulkan: 1502 passes (2%) ended at buffer.c:2096 [6224.12] vulkan: 615 passes (1%) ended at surface.c:160 [6224.12] vulkan: GPU-owned guest memory landed for the CPU 235485 times, render targets written back for an engine 17 times [6224.30] perf: 59.0 frames a second over 5.0 s (357611 shown in all) [6229.31] perf: 56.2 frames a second over 5.0 s (357893 shown in all) [6231.64] vulkan: display: 599 frame intervals of 17.33 ms (deviation 5.65 ms, 1st to 99th percentile 16.56 to 33.56 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (6.8 to 14.2), on to the display in 29.1 ms (11.9 to 41.5), 39.9 ms in all (22.8 to 49.8) [6231.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6234.33] perf: 59.0 frames a second over 5.0 s (358189 shown in all) [6234.50] nvn: 358200 presents, 358200 submissions [6234.50] cpu: 600 presents in 10.38 s (57.8 fps): 38 of the game's threads ran 20.00 s on the host's processors (193% of one, 33.34 ms a present), the whole process 25.03 s (241%); the busiest: thread 80 'MainThread' 9.55 s, thread 86 'Job.Worker 0' 4.28 s, thread 87 'Job.Worker 1' 4.27 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.31 s [6234.50] cpu: in those 10.38 s, 169240 SVCs (16301 a second): 0x0b SleepThread 55074, 0x1b ArbitrateUnlock 37514, 0x1c WaitProcessWideKeyAtomic 35777, 0x1d SignalProcessWideKey 24334, 0x1a ArbitrateLock 8093, 0x21 SendSyncRequest 6582; 8305 calls the dispatch table had no code for (RtAPI.miss) [6234.50] vulkan: 186329845 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1983 finishes (744 ms); 0 reads past queued releases (0 samples counts written on the GPU); 270362806 descriptor sets written, 102296910 reused; 125064843 draws kept the last one's shaders and pipeline (0 checked), 174832359 its targets [6234.50] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2844 render targets made, 30146 texture uploads (10970 MB); 5 frames over 50 ms in the last 600, the slowest 110 ms [6234.50] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6234.50] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6234.50] vulkan: caches: 93 render targets (1243 MB, 3 parked), 358 textures (1135 MB), 6151 buffers (134 MB); 3162 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6234.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6234.50] vulkan: 39518027 rendering passes, 357604 clear commands, 6377909 attachments cleared and 279 left undefined by their load op [6234.50] vulkan: 35216 passes (40%) ended at renderer.c:214 [6234.50] vulkan: 19756 passes (22%) ended at buffer.c:2264 [6234.50] vulkan: 9792 passes (11%) ended at render.c:232 [6234.50] vulkan: 8940 passes (10%) ended at buffer.c:2168 [6234.50] vulkan: 8314 passes (9%) ended at dma.c:143 [6234.50] vulkan: 2781 passes (3%) ended at cmd.c:534 [6234.50] vulkan: 1742 passes (2%) ended at buffer.c:2096 [6234.50] vulkan: 1278 passes (1%) ended at surface.c:160 [6234.50] vulkan: GPU-owned guest memory landed for the CPU 236377 times, render targets written back for an engine 17 times [6239.35] perf: 56.6 frames a second over 5.0 s (358473 shown in all) [6242.14] vulkan: display: 599 frame intervals of 17.53 ms (deviation 6.14 ms, 1st to 99th percentile 16.57 to 50.12 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 10.0 ms (3.7 to 14.1), on to the display in 31.4 ms (11.2 to 46.3), 41.4 ms in all (21.5 to 50.0) [6242.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6244.36] perf: 57.0 frames a second over 5.0 s (358759 shown in all) [6245.12] cpu: 600 presents in 10.61 s (56.5 fps): 38 of the game's threads ran 17.90 s on the host's processors (169% of one, 29.83 ms a present), the whole process 22.12 s (208%); the busiest: thread 80 'MainThread' 8.53 s, thread 87 'Job.Worker 1' 3.76 s, thread 86 'Job.Worker 0' 3.72 s, thread 108 'UnityGfxDeviceWorker' 1.14 s, thread 116 'AK::EventManager' 0.42 s [6245.12] cpu: in those 10.61 s, 236707 SVCs (22302 a second): 0x0b SleepThread 70258, 0x1b ArbitrateUnlock 58079, 0x1c WaitProcessWideKeyAtomic 45972, 0x1d SignalProcessWideKey 32911, 0x1a ArbitrateLock 20977, 0x21 SendSyncRequest 6584; 19741 calls the dispatch table had no code for (RtAPI.miss) [6245.12] vulkan: 186698884 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1986 finishes (747 ms); 0 reads past queued releases (0 samples counts written on the GPU); 270904869 descriptor sets written, 102492925 reused; 125318764 draws kept the last one's shaders and pipeline (0 checked), 175179962 its targets [6245.12] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2847 render targets made, 30221 texture uploads (10985 MB); 7 frames over 50 ms in the last 600, the slowest 108 ms [6245.12] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6245.12] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6245.12] vulkan: caches: 93 render targets (1243 MB, 3 parked), 351 textures (1107 MB), 7094 buffers (142 MB); 3158 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6245.12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6245.12] vulkan: 39591485 rendering passes, 358204 clear commands, 6388811 attachments cleared and 281 left undefined by their load op [6245.12] vulkan: 24832 passes (34%) ended at renderer.c:214 [6245.12] vulkan: 20295 passes (28%) ended at buffer.c:2264 [6245.12] vulkan: 10910 passes (15%) ended at buffer.c:2168 [6245.12] vulkan: 7409 passes (10%) ended at render.c:232 [6245.12] vulkan: 4866 passes (7%) ended at dma.c:143 [6245.12] vulkan: 2495 passes (3%) ended at cmd.c:534 [6245.12] vulkan: 1411 passes (2%) ended at buffer.c:2096 [6245.12] vulkan: 751 passes (1%) ended at surface.c:160 [6245.12] vulkan: GPU-owned guest memory landed for the CPU 236847 times, render targets written back for an engine 17 times [6249.36] perf: 56.6 frames a second over 5.0 s (359042 shown in all) [6252.52] vulkan: display: 599 frame intervals of 17.33 ms (deviation 5.82 ms, 1st to 99th percentile 16.56 to 33.41 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 10.5 ms (3.8 to 14.4), on to the display in 27.2 ms (9.9 to 46.1), 37.7 ms in all (22.3 to 50.0) [6252.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6254.38] perf: 56.6 frames a second over 5.0 s (359326 shown in all) [6255.60] cpu: 600 presents in 10.48 s (57.2 fps): 38 of the game's threads ran 20.16 s on the host's processors (192% of one, 33.60 ms a present), the whole process 25.08 s (239%); the busiest: thread 80 'MainThread' 9.56 s, thread 86 'Job.Worker 0' 4.27 s, thread 87 'Job.Worker 1' 4.20 s, thread 108 'UnityGfxDeviceWorker' 1.47 s, thread 116 'AK::EventManager' 0.37 s [6255.60] cpu: in those 10.48 s, 177590 SVCs (16939 a second): 0x0b SleepThread 53634, 0x1b ArbitrateUnlock 42262, 0x1c WaitProcessWideKeyAtomic 36034, 0x1d SignalProcessWideKey 24643, 0x1a ArbitrateLock 12688, 0x21 SendSyncRequest 6443; 17702 calls the dispatch table had no code for (RtAPI.miss) [6255.60] vulkan: 187117064 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1995 finishes (749 ms); 0 reads past queued releases (0 samples counts written on the GPU); 271513001 descriptor sets written, 102721153 reused; 125597860 draws kept the last one's shaders and pipeline (0 checked), 175569923 its targets [6255.60] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2847 render targets made, 30237 texture uploads (10985 MB); 4 frames over 50 ms in the last 600, the slowest 112 ms [6255.60] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6255.60] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6255.60] vulkan: caches: 90 render targets (1236 MB, 3 parked), 358 textures (1113 MB), 6604 buffers (130 MB); 3129 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6255.60] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6255.60] vulkan: 39674103 rendering passes, 358804 clear commands, 6402200 attachments cleared and 281 left undefined by their load op [6255.60] vulkan: 32070 passes (39%) ended at renderer.c:214 [6255.60] vulkan: 20892 passes (25%) ended at buffer.c:2264 [6255.60] vulkan: 9000 passes (11%) ended at render.c:232 [6255.60] vulkan: 7391 passes (9%) ended at dma.c:143 [6255.60] vulkan: 7050 passes (9%) ended at buffer.c:2168 [6255.60] vulkan: 2741 passes (3%) ended at cmd.c:534 [6255.60] vulkan: 1753 passes (2%) ended at buffer.c:2096 [6255.60] vulkan: 1111 passes (1%) ended at surface.c:160 [6255.60] vulkan: GPU-owned guest memory landed for the CPU 237633 times, render targets written back for an engine 17 times [6259.40] perf: 59.8 frames a second over 5.0 s (359626 shown in all) [6262.82] vulkan: display: 599 frame intervals of 17.20 ms (deviation 4.54 ms, 1st to 99th percentile 16.57 to 33.45 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (6.6 to 15.7), on to the display in 32.9 ms (11.5 to 40.4), 43.7 ms in all (22.9 to 49.9) [6262.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6264.41] perf: 59.8 frames a second over 5.0 s (359926 shown in all) [6265.65] nvn: 360000 presents, 360000 submissions [6265.65] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 21.95 s on the host's processors (218% of one, 36.58 ms a present), the whole process 26.47 s (263%); the busiest: thread 80 'MainThread' 8.70 s, thread 87 'Job.Worker 1' 5.69 s, thread 86 'Job.Worker 0' 5.68 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.30 s [6265.65] cpu: in those 10.05 s, 140111 SVCs (13939 a second): 0x0b SleepThread 38515, 0x1b ArbitrateUnlock 32810, 0x1c WaitProcessWideKeyAtomic 32040, 0x1d SignalProcessWideKey 22901, 0x21 SendSyncRequest 6353, 0x1a ArbitrateLock 5662; 7365 calls the dispatch table had no code for (RtAPI.miss) [6265.65] vulkan: 187519837 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1998 finishes (751 ms); 0 reads past queued releases (0 samples counts written on the GPU); 272098930 descriptor sets written, 102940770 reused; 125876084 draws kept the last one's shaders and pipeline (0 checked), 175948737 its targets [6265.65] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2847 render targets made, 30243 texture uploads (10985 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms [6265.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6265.65] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6265.65] vulkan: caches: 87 render targets (1155 MB, 3 parked), 289 textures (886 MB), 5210 buffers (100 MB); 2792 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6265.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6265.65] vulkan: 39748263 rendering passes, 359404 clear commands, 6413384 attachments cleared and 281 left undefined by their load op [6265.65] vulkan: 27144 passes (37%) ended at renderer.c:214 [6265.65] vulkan: 16809 passes (23%) ended at buffer.c:2264 [6265.65] vulkan: 11038 passes (15%) ended at buffer.c:2168 [6265.65] vulkan: 7643 passes (10%) ended at render.c:232 [6265.65] vulkan: 5931 passes (8%) ended at dma.c:143 [6265.65] vulkan: 2730 passes (4%) ended at cmd.c:534 [6265.65] vulkan: 1401 passes (2%) ended at buffer.c:2096 [6265.65] vulkan: 857 passes (1%) ended at surface.c:160 [6265.65] vulkan: GPU-owned guest memory landed for the CPU 237939 times, render targets written back for an engine 17 times [6269.43] perf: 58.6 frames a second over 5.0 s (360220 shown in all) [6272.94] vulkan: display: 599 frame intervals of 16.89 ms (deviation 1.92 ms, 1st to 99th percentile 16.56 to 33.36 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (6.3 to 15.7), on to the display in 33.9 ms (12.0 to 41.9), 43.8 ms in all (23.1 to 49.7) [6272.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6274.43] perf: 59.4 frames a second over 5.0 s (360517 shown in all) [6275.80] cpu: 600 presents in 10.15 s (59.1 fps): 38 of the game's threads ran 20.20 s on the host's processors (199% of one, 33.66 ms a present), the whole process 24.47 s (241%); the busiest: thread 80 'MainThread' 8.43 s, thread 87 'Job.Worker 1' 5.02 s, thread 86 'Job.Worker 0' 4.94 s, thread 108 'UnityGfxDeviceWorker' 1.08 s, thread 116 'AK::EventManager' 0.32 s [6275.80] cpu: in those 10.15 s, 165403 SVCs (16295 a second): 0x1b ArbitrateUnlock 46327, 0x0b SleepThread 35953, 0x1c WaitProcessWideKeyAtomic 32553, 0x1d SignalProcessWideKey 23229, 0x1a ArbitrateLock 18979, 0x21 SendSyncRequest 6514; 9870 calls the dispatch table had no code for (RtAPI.miss) [6275.80] vulkan: 187951021 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2007 finishes (754 ms); 0 reads past queued releases (0 samples counts written on the GPU); 272728800 descriptor sets written, 103173268 reused; 126187528 draws kept the last one's shaders and pipeline (0 checked), 176358853 its targets [6275.80] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2847 render targets made, 30278 texture uploads (10998 MB); 1 frames over 50 ms in the last 600, the slowest 58 ms [6275.80] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6275.80] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6275.80] vulkan: caches: 87 render targets (1155 MB, 3 parked), 307 textures (984 MB), 6370 buffers (80 MB); 2869 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6275.80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6275.80] vulkan: 39817807 rendering passes, 360004 clear commands, 6422876 attachments cleared and 281 left undefined by their load op [6275.80] vulkan: 23572 passes (34%) ended at renderer.c:214 [6275.80] vulkan: 15172 passes (22%) ended at buffer.c:2264 [6275.80] vulkan: 14144 passes (20%) ended at buffer.c:2168 [6275.80] vulkan: 6895 passes (10%) ended at render.c:232 [6275.80] vulkan: 5257 passes (8%) ended at dma.c:143 [6275.80] vulkan: 2368 passes (3%) ended at cmd.c:534 [6275.80] vulkan: 1207 passes (2%) ended at buffer.c:2096 [6275.80] vulkan: 600 passes (1%) ended at renderer.c:680 [6275.80] vulkan: GPU-owned guest memory landed for the CPU 238351 times, render targets written back for an engine 17 times [6279.45] perf: 59.8 frames a second over 5.0 s (360817 shown in all) [6282.96] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.97 ms, 1st to 99th percentile 16.57 to 16.95 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 10.7 ms (6.7 to 16.3), on to the display in 32.2 ms (14.1 to 41.9), 42.9 ms in all (25.8 to 49.7) [6282.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6284.46] perf: 60.2 frames a second over 5.0 s (361119 shown in all) [6285.85] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 21.50 s on the host's processors (214% of one, 35.83 ms a present), the whole process 26.19 s (261%); the busiest: thread 80 'MainThread' 8.70 s, thread 86 'Job.Worker 0' 5.38 s, thread 87 'Job.Worker 1' 5.28 s, thread 108 'UnityGfxDeviceWorker' 1.52 s, thread 116 'AK::EventManager' 0.29 s [6285.85] cpu: in those 10.05 s, 160392 SVCs (15957 a second): 0x1b ArbitrateUnlock 42247, 0x0b SleepThread 38784, 0x1c WaitProcessWideKeyAtomic 33115, 0x1d SignalProcessWideKey 22827, 0x1a ArbitrateLock 15228, 0x21 SendSyncRequest 6351; 12504 calls the dispatch table had no code for (RtAPI.miss) [6285.85] vulkan: 188378360 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2016 finishes (757 ms); 0 reads past queued releases (0 samples counts written on the GPU); 273353159 descriptor sets written, 103403587 reused; 126485028 draws kept the last one's shaders and pipeline (0 checked), 176763985 its targets [6285.85] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2847 render targets made, 30313 texture uploads (11008 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [6285.85] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6285.85] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6285.85] vulkan: caches: 87 render targets (1155 MB, 3 parked), 299 textures (951 MB), 5027 buffers (77 MB); 2833 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6285.85] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6285.85] vulkan: 39889442 rendering passes, 360604 clear commands, 6433115 attachments cleared and 281 left undefined by their load op [6285.85] vulkan: 25149 passes (35%) ended at renderer.c:214 [6285.85] vulkan: 15849 passes (22%) ended at buffer.c:2264 [6285.85] vulkan: 13114 passes (18%) ended at buffer.c:2168 [6285.85] vulkan: 7207 passes (10%) ended at render.c:232 [6285.85] vulkan: 5393 passes (8%) ended at dma.c:143 [6285.85] vulkan: 2832 passes (4%) ended at cmd.c:534 [6285.85] vulkan: 1021 passes (1%) ended at buffer.c:2096 [6285.85] vulkan: 600 passes (1%) ended at renderer.c:680 [6285.85] vulkan: GPU-owned guest memory landed for the CPU 239024 times, render targets written back for an engine 17 times [6289.48] perf: 58.8 frames a second over 5.0 s (361414 shown in all) [6293.17] vulkan: display: 599 frame intervals of 17.06 ms (deviation 4.29 ms, 1st to 99th percentile 16.56 to 33.31 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 10.7 ms (6.3 to 15.5), on to the display in 33.0 ms (10.9 to 41.5), 43.7 ms in all (23.7 to 49.9) [6293.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6294.48] perf: 57.8 frames a second over 5.0 s (361703 shown in all) [6296.25] nvn: 361800 presents, 361800 submissions [6296.26] cpu: 600 presents in 10.41 s (57.7 fps): 38 of the game's threads ran 20.44 s on the host's processors (196% of one, 34.06 ms a present), the whole process 25.38 s (244%); the busiest: thread 80 'MainThread' 9.52 s, thread 87 'Job.Worker 1' 4.51 s, thread 86 'Job.Worker 0' 4.49 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.32 s [6296.26] cpu: in those 10.41 s, 159810 SVCs (15359 a second): 0x0b SleepThread 43322, 0x1b ArbitrateUnlock 38281, 0x1c WaitProcessWideKeyAtomic 36347, 0x1d SignalProcessWideKey 24615, 0x1a ArbitrateLock 8933, 0x21 SendSyncRequest 6444; 18111 calls the dispatch table had no code for (RtAPI.miss) [6296.26] vulkan: 188798560 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2016 finishes (757 ms); 0 reads past queued releases (0 samples counts written on the GPU); 273966161 descriptor sets written, 103630985 reused; 126762937 draws kept the last one's shaders and pipeline (0 checked), 177157065 its targets [6296.26] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2847 render targets made, 30332 texture uploads (11020 MB); 4 frames over 50 ms in the last 600, the slowest 105 ms [6296.26] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6296.26] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6296.26] vulkan: caches: 87 render targets (1155 MB, 3 parked), 298 textures (1004 MB), 6288 buffers (146 MB); 2955 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6296.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6296.26] vulkan: 39975019 rendering passes, 361204 clear commands, 6446252 attachments cleared and 281 left undefined by their load op [6296.26] vulkan: 31267 passes (37%) ended at renderer.c:214 [6296.26] vulkan: 22151 passes (26%) ended at buffer.c:2264 [6296.26] vulkan: 9792 passes (11%) ended at buffer.c:2168 [6296.26] vulkan: 8723 passes (10%) ended at render.c:232 [6296.26] vulkan: 7069 passes (8%) ended at dma.c:143 [6296.26] vulkan: 2873 passes (3%) ended at cmd.c:534 [6296.26] vulkan: 2125 passes (2%) ended at buffer.c:2096 [6296.26] vulkan: 968 passes (1%) ended at surface.c:160 [6296.26] vulkan: GPU-owned guest memory landed for the CPU 239791 times, render targets written back for an engine 17 times [6299.50] perf: 57.2 frames a second over 5.0 s (361990 shown in all) [6303.44] vulkan: display: 599 frame intervals of 17.14 ms (deviation 4.22 ms, 1st to 99th percentile 16.57 to 33.32 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 11.3 ms (6.3 to 17.1), on to the display in 27.5 ms (10.4 to 41.0), 38.7 ms in all (21.5 to 49.9) [6303.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6304.51] perf: 59.8 frames a second over 5.0 s (362290 shown in all) [6306.39] cpu: 600 presents in 10.13 s (59.2 fps): 38 of the game's threads ran 21.91 s on the host's processors (216% of one, 36.52 ms a present), the whole process 26.09 s (258%); the busiest: thread 80 'MainThread' 8.43 s, thread 87 'Job.Worker 1' 5.71 s, thread 86 'Job.Worker 0' 5.65 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.30 s [6306.39] cpu: in those 10.13 s, 159732 SVCs (15772 a second): 0x1b ArbitrateUnlock 42231, 0x0b SleepThread 38987, 0x1c WaitProcessWideKeyAtomic 31284, 0x1d SignalProcessWideKey 23004, 0x1a ArbitrateLock 16008, 0x21 SendSyncRequest 6358; 6307 calls the dispatch table had no code for (RtAPI.miss) [6306.39] vulkan: 189172186 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2028 finishes (762 ms); 0 reads past queued releases (0 samples counts written on the GPU); 274503515 descriptor sets written, 103840883 reused; 127030801 draws kept the last one's shaders and pipeline (0 checked), 177510489 its targets [6306.39] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2862 render targets made, 30367 texture uploads (11039 MB); 1 frames over 50 ms in the last 600, the slowest 54 ms [6306.39] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6306.39] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6306.39] vulkan: caches: 100 render targets (1196 MB, 4 parked), 308 textures (1077 MB), 5601 buffers (165 MB); 3105 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6306.39] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6306.39] vulkan: 40038353 rendering passes, 361804 clear commands, 6455087 attachments cleared and 281 left undefined by their load op [6306.39] vulkan: 22183 passes (35%) ended at renderer.c:214 [6306.39] vulkan: 16792 passes (27%) ended at buffer.c:2264 [6306.39] vulkan: 7533 passes (12%) ended at buffer.c:2168 [6306.39] vulkan: 6700 passes (11%) ended at render.c:232 [6306.39] vulkan: 5351 passes (8%) ended at dma.c:143 [6306.39] vulkan: 2229 passes (4%) ended at cmd.c:534 [6306.39] vulkan: 1490 passes (2%) ended at buffer.c:2096 [6306.39] vulkan: 600 passes (1%) ended at renderer.c:680 [6306.39] vulkan: GPU-owned guest memory landed for the CPU 240203 times, render targets written back for an engine 17 times [6309.51] perf: 59.6 frames a second over 5.0 s (362588 shown in all) [6313.49] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.36 ms, 1st to 99th percentile 16.56 to 16.95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 12.9 ms (9.0 to 20.2), on to the display in 30.2 ms (12.1 to 38.7), 43.1 ms in all (27.5 to 49.9) [6313.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6314.51] perf: 59.4 frames a second over 5.0 s (362885 shown in all) [6316.64] cpu: 600 presents in 10.25 s (58.5 fps): 38 of the game's threads ran 22.43 s on the host's processors (219% of one, 37.38 ms a present), the whole process 27.10 s (264%); the busiest: thread 80 'MainThread' 9.01 s, thread 86 'Job.Worker 0' 5.82 s, thread 87 'Job.Worker 1' 5.71 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.31 s [6316.64] cpu: in those 10.25 s, 144681 SVCs (14113 a second): 0x1b ArbitrateUnlock 38103, 0x0b SleepThread 32833, 0x1c WaitProcessWideKeyAtomic 29722, 0x1d SignalProcessWideKey 22451, 0x1a ArbitrateLock 13232, 0x21 SendSyncRequest 6482; 5413 calls the dispatch table had no code for (RtAPI.miss) [6316.64] vulkan: 189628067 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2044 finishes (766 ms); 0 reads past queued releases (0 samples counts written on the GPU); 275169668 descriptor sets written, 104086492 reused; 127352338 draws kept the last one's shaders and pipeline (0 checked), 177941566 its targets [6316.64] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2862 render targets made, 30430 texture uploads (11055 MB); 2 frames over 50 ms in the last 600, the slowest 66 ms [6316.64] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6316.64] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6316.64] vulkan: caches: 100 render targets (1196 MB, 4 parked), 347 textures (1157 MB), 5714 buffers (118 MB); 3124 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6316.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6316.64] vulkan: 40116719 rendering passes, 362404 clear commands, 6466829 attachments cleared and 281 left undefined by their load op [6316.64] vulkan: 28404 passes (36%) ended at renderer.c:214 [6316.64] vulkan: 17209 passes (22%) ended at buffer.c:2264 [6316.64] vulkan: 13914 passes (18%) ended at buffer.c:2168 [6316.64] vulkan: 7976 passes (10%) ended at render.c:232 [6316.64] vulkan: 5481 passes (7%) ended at dma.c:143 [6316.64] vulkan: 2824 passes (4%) ended at cmd.c:534 [6316.64] vulkan: 1465 passes (2%) ended at buffer.c:2096 [6316.64] vulkan: 599 passes (1%) ended at renderer.c:680 [6316.64] vulkan: GPU-owned guest memory landed for the CPU 240830 times, render targets written back for an engine 17 times [6317.11] RomFS: reading uwep_ft05.bundle (223.8 KB) [6317.11] RomFS: reading uwep_ft06.bundle (234.6 KB) [6317.12] RomFS: reading uwep_ft07.bundle (225.5 KB) [6319.53] perf: 55.8 frames a second over 5.0 s (363165 shown in all) [6323.86] vulkan: display: 599 frame intervals of 17.31 ms (deviation 3.48 ms, 1st to 99th percentile 16.56 to 33.40 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 7.9 ms (4.6 to 15.5), on to the display in 36.4 ms (10.6 to 45.3), 44.4 ms in all (22.6 to 50.1) [6323.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6324.53] perf: 60.0 frames a second over 5.0 s (363465 shown in all) [6326.94] nvn: 363600 presents, 363600 submissions [6326.94] cpu: 600 presents in 10.31 s (58.2 fps): 38 of the game's threads ran 16.44 s on the host's processors (160% of one, 27.40 ms a present), the whole process 20.35 s (197%); the busiest: thread 80 'MainThread' 8.35 s, thread 87 'Job.Worker 1' 3.21 s, thread 86 'Job.Worker 0' 3.18 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.27 s [6326.95] cpu: in those 10.31 s, 201127 SVCs (19513 a second): 0x0b SleepThread 57643, 0x1b ArbitrateUnlock 49262, 0x1c WaitProcessWideKeyAtomic 41828, 0x1d SignalProcessWideKey 28477, 0x1a ArbitrateLock 15557, 0x21 SendSyncRequest 6504; 81 calls the dispatch table had no code for (RtAPI.miss) [6326.95] vulkan: 189965334 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2044 finishes (766 ms); 0 reads past queued releases (0 samples counts written on the GPU); 275648978 descriptor sets written, 104281716 reused; 127552279 draws kept the last one's shaders and pipeline (0 checked), 178244614 its targets [6326.95] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2862 render targets made, 30511 texture uploads (11076 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [6326.95] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6326.95] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6326.95] vulkan: caches: 100 render targets (1196 MB, 4 parked), 378 textures (1291 MB), 4843 buffers (119 MB); 3258 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6326.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6326.95] vulkan: 40212889 rendering passes, 363004 clear commands, 6483629 attachments cleared and 281 left undefined by their load op [6326.95] vulkan: 39600 passes (41%) ended at renderer.c:214 [6326.95] vulkan: 29188 passes (30%) ended at buffer.c:2264 [6326.95] vulkan: 10644 passes (11%) ended at render.c:232 [6326.95] vulkan: 7779 passes (8%) ended at buffer.c:2168 [6326.95] vulkan: 4308 passes (4%) ended at dma.c:143 [6326.95] vulkan: 2218 passes (2%) ended at cmd.c:534 [6326.95] vulkan: 1270 passes (1%) ended at buffer.c:2096 [6326.95] vulkan: 600 passes (1%) ended at renderer.c:680 [6326.95] vulkan: GPU-owned guest memory landed for the CPU 241351 times, render targets written back for an engine 17 times [6329.53] perf: 54.4 frames a second over 5.0 s (363737 shown in all) [6334.53] perf: 55.0 frames a second over 5.0 s (364012 shown in all) [6334.71] vulkan: display: 599 frame intervals of 18.11 ms (deviation 4.89 ms, 1st to 99th percentile 16.57 to 33.47 ms), 50 held for other than 1 refresh; the game's frames went from release to present in 11.9 ms (4.7 to 18.1), on to the display in 23.5 ms (10.5 to 45.2), 35.4 ms in all (22.8 to 50.0) [6334.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6337.92] cpu: 600 presents in 10.97 s (54.7 fps): 38 of the game's threads ran 22.40 s on the host's processors (204% of one, 37.33 ms a present), the whole process 28.00 s (255%); the busiest: thread 80 'MainThread' 10.37 s, thread 87 'Job.Worker 1' 4.89 s, thread 86 'Job.Worker 0' 4.87 s, thread 108 'UnityGfxDeviceWorker' 1.46 s, thread 116 'AK::EventManager' 0.49 s [6337.92] cpu: in those 10.97 s, 163593 SVCs (14910 a second): 0x0b SleepThread 42697, 0x1b ArbitrateUnlock 40949, 0x1c WaitProcessWideKeyAtomic 34384, 0x1d SignalProcessWideKey 23903, 0x1a ArbitrateLock 13177, 0x21 SendSyncRequest 6539; 6322 calls the dispatch table had no code for (RtAPI.miss) [6337.92] vulkan: 190449374 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2044 finishes (766 ms); 0 reads past queued releases (0 samples counts written on the GPU); 276348091 descriptor sets written, 104550683 reused; 127885812 draws kept the last one's shaders and pipeline (0 checked), 178698333 its targets [6337.92] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2862 render targets made, 30531 texture uploads (11082 MB); 2 frames over 50 ms in the last 600, the slowest 75 ms [6337.92] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6337.92] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6337.92] vulkan: caches: 87 render targets (1133 MB, 4 parked), 352 textures (1187 MB), 6599 buffers (196 MB); 3167 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6337.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6337.92] vulkan: 40317860 rendering passes, 363604 clear commands, 6498242 attachments cleared and 281 left undefined by their load op [6337.92] vulkan: 34740 passes (33%) ended at renderer.c:214 [6337.92] vulkan: 32984 passes (31%) ended at buffer.c:2264 [6337.92] vulkan: 11539 passes (11%) ended at buffer.c:2168 [6337.92] vulkan: 9835 passes (9%) ended at dma.c:143 [6337.92] vulkan: 9610 passes (9%) ended at render.c:232 [6337.92] vulkan: 3213 passes (3%) ended at cmd.c:534 [6337.92] vulkan: 1644 passes (2%) ended at buffer.c:2096 [6337.92] vulkan: 794 passes (1%) ended at surface.c:160 [6337.92] vulkan: GPU-owned guest memory landed for the CPU 243115 times, render targets written back for an engine 17 times [6339.55] perf: 52.0 frames a second over 5.0 s (364273 shown in all) [6344.55] perf: 52.2 frames a second over 5.0 s (364534 shown in all) [6346.07] vulkan: display: 599 frame intervals of 18.98 ms (deviation 6.58 ms, 1st to 99th percentile 16.56 to 33.54 ms), 76 held for other than 1 refresh; the game's frames went from release to present in 13.5 ms (9.2 to 20.3), on to the display in 20.6 ms (9.7 to 33.9), 34.1 ms in all (22.9 to 49.5) [6346.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6349.24] cpu: 600 presents in 11.33 s (53.0 fps): 38 of the game's threads ran 21.89 s on the host's processors (193% of one, 36.48 ms a present), the whole process 27.70 s (245%); the busiest: thread 80 'MainThread' 10.79 s, thread 86 'Job.Worker 0' 4.49 s, thread 87 'Job.Worker 1' 4.48 s, thread 108 'UnityGfxDeviceWorker' 1.50 s, thread 116 'AK::EventManager' 0.31 s [6349.24] cpu: in those 11.33 s, 181181 SVCs (15997 a second): 0x1b ArbitrateUnlock 47792, 0x0b SleepThread 41800, 0x1c WaitProcessWideKeyAtomic 39907, 0x1d SignalProcessWideKey 26024, 0x1a ArbitrateLock 17012, 0x21 SendSyncRequest 6634; 103 calls the dispatch table had no code for (RtAPI.miss) [6349.24] vulkan: 190944243 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2044 finishes (766 ms); 0 reads past queued releases (0 samples counts written on the GPU); 277063419 descriptor sets written, 104825093 reused; 128214236 draws kept the last one's shaders and pipeline (0 checked), 179158223 its targets [6349.24] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2862 render targets made, 30602 texture uploads (11098 MB); 2 frames over 50 ms in the last 600, the slowest 66 ms [6349.24] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6349.24] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4937 of 14368 MB (4512 ours) [6349.24] vulkan: caches: 86 render targets (1130 MB, 4 parked), 380 textures (1383 MB), 7184 buffers (239 MB); 3404 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6349.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6349.24] vulkan: 40426419 rendering passes, 364204 clear commands, 6515015 attachments cleared and 281 left undefined by their load op [6349.24] vulkan: 39931 passes (37%) ended at renderer.c:214 [6349.24] vulkan: 30351 passes (28%) ended at buffer.c:2264 [6349.24] vulkan: 11140 passes (10%) ended at render.c:232 [6349.24] vulkan: 10501 passes (10%) ended at dma.c:143 [6349.24] vulkan: 10222 passes (9%) ended at buffer.c:2168 [6349.24] vulkan: 3266 passes (3%) ended at cmd.c:534 [6349.24] vulkan: 1766 passes (2%) ended at buffer.c:2096 [6349.24] vulkan: 756 passes (1%) ended at surface.c:160 [6349.24] vulkan: GPU-owned guest memory landed for the CPU 244938 times, render targets written back for an engine 17 times [6349.56] perf: 56.2 frames a second over 5.0 s (364816 shown in all) [6354.56] perf: 53.0 frames a second over 5.0 s (365081 shown in all) [6357.06] vulkan: display: 599 frame intervals of 18.34 ms (deviation 5.69 ms, 1st to 99th percentile 16.58 to 33.47 ms), 55 held for other than 1 refresh; the game's frames went from release to present in 12.3 ms (8.7 to 19.4), on to the display in 20.6 ms (11.0 to 37.6), 32.9 ms in all (21.4 to 48.8) [6357.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6359.58] perf: 57.8 frames a second over 5.0 s (365371 shown in all) [6360.05] nvn: 365400 presents, 365400 submissions [6360.06] cpu: 600 presents in 10.82 s (55.5 fps): 38 of the game's threads ran 22.23 s on the host's processors (205% of one, 37.05 ms a present), the whole process 27.26 s (252%); the busiest: thread 80 'MainThread' 10.03 s, thread 87 'Job.Worker 1' 5.04 s, thread 86 'Job.Worker 0' 4.94 s, thread 108 'UnityGfxDeviceWorker' 1.53 s, thread 116 'AK::EventManager' 0.31 s [6360.06] cpu: in those 10.82 s, 175226 SVCs (16197 a second): 0x1b ArbitrateUnlock 46359, 0x0b SleepThread 42616, 0x1c WaitProcessWideKeyAtomic 35265, 0x1d SignalProcessWideKey 24876, 0x1a ArbitrateLock 17658, 0x21 SendSyncRequest 6522; 8159 calls the dispatch table had no code for (RtAPI.miss) [6360.06] vulkan: 191381542 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2060 finishes (770 ms); 0 reads past queued releases (0 samples counts written on the GPU); 277692138 descriptor sets written, 105070972 reused; 128508194 draws kept the last one's shaders and pipeline (0 checked), 179566441 its targets [6360.06] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2875 render targets made, 30637 texture uploads (11105 MB); 1 frames over 50 ms in the last 600, the slowest 71 ms [6360.06] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6360.06] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6360.06] vulkan: caches: 99 render targets (1193 MB, 4 parked), 380 textures (1381 MB), 6276 buffers (238 MB); 3481 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6360.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6360.06] vulkan: 40519750 rendering passes, 364804 clear commands, 6528953 attachments cleared and 281 left undefined by their load op [6360.06] vulkan: 33298 passes (36%) ended at renderer.c:214 [6360.06] vulkan: 27396 passes (29%) ended at buffer.c:2264 [6360.06] vulkan: 9270 passes (10%) ended at render.c:232 [6360.06] vulkan: 9126 passes (10%) ended at buffer.c:2168 [6360.06] vulkan: 8255 passes (9%) ended at dma.c:143 [6360.06] vulkan: 2809 passes (3%) ended at cmd.c:534 [6360.06] vulkan: 1648 passes (2%) ended at buffer.c:2096 [6360.06] vulkan: 906 passes (1%) ended at surface.c:160 [6360.06] vulkan: GPU-owned guest memory landed for the CPU 245913 times, render targets written back for an engine 17 times [6364.58] perf: 59.8 frames a second over 5.0 s (365670 shown in all) [6367.34] vulkan: display: 599 frame intervals of 16.89 ms (deviation 3.02 ms, 1st to 99th percentile 16.56 to 16.95 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 10.7 ms (6.2 to 18.8), on to the display in 34.5 ms (14.0 to 42.2), 45.1 ms in all (25.8 to 50.0) [6367.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6369.60] perf: 57.6 frames a second over 5.0 s (365959 shown in all) [6370.05] RomFS: reading urig_formchainf1.bundle (51.9 KB) [6370.24] RomFS: reading uanim_enc0af-sw1_c000_attack2.bundle (83.4 KB) [6370.24] RomFS: reading uanim_enc0af-sw1_c000_attack3.bundle (119.2 KB) [6370.24] RomFS: reading uanim_enc0af-sw1_c000_attackc.bundle (264.9 KB) [6370.25] RomFS: reading uanim_enc0af-sw1_c000_damagemiddu.bundle (54.2 KB) [6370.25] RomFS: reading uanim_enc0af-sw1_c000_damagehigh.bundle (76.1 KB) [6370.25] RomFS: reading uanim_enc0af-sw1_c000_damagemidud.bundle (54.6 KB) [6370.25] RomFS: reading uanim_enc0af-sw1_c000_damagemidb.bundle (56.5 KB) [6370.25] RomFS: reading uanim_enc0af-sw1_c000_evasionb.bundle (50.1 KB) [6370.25] RomFS: reading uanim_enc0af-sw1_c000_evasionr.bundle (52.2 KB) [6370.25] RomFS: reading uanim_enc0af-sw1_c000_guard.bundle (33.5 KB) [6370.26] RomFS: reading uanim_enc0af-sw1_c000_parryr.bundle (63.1 KB) [6370.26] RomFS: reading uanim_enc0af-sw1_c000_idledying.bundle (23.9 KB) [6370.26] RomFS: reading uanim_enc0af-sw1_c000_ready.bundle (27.4 KB) [6370.26] RomFS: reading uanim_enc0af-sw1_c000_idlenormal.bundle (34.5 KB) [6370.26] RomFS: reading uanim_enc0af-sw1_c000_relaxloop.bundle (30.9 KB) [6370.26] RomFS: reading uanim_enc0af-sw1_c000_repelled.bundle (63.2 KB) [6370.26] RomFS: reading uanim_enc0af-sw1_c000_runloop.bundle (18.9 KB) [6370.26] RomFS: reading uanim_enc0af-sw1_c000_runstart.bundle (51.2 KB) [6370.26] RomFS: reading uanim_enc0af-sw1_c000_start.bundle (64.2 KB) [6370.27] RomFS: reading uanim_enc0af-sw1_c000_evasionl.bundle (51.1 KB) [6370.27] RomFS: reading uanim_enc0af-sw1_c000_win.bundle (91.3 KB) [6370.27] RomFS: reading uanim_enc0af-sw1_c000_parryl.bundle (64.2 KB) [6370.33] cpu: 600 presents in 10.27 s (58.4 fps): 38 of the game's threads ran 19.90 s on the host's processors (194% of one, 33.17 ms a present), the whole process 24.69 s (240%); the busiest: thread 80 'MainThread' 9.06 s, thread 87 'Job.Worker 1' 4.46 s, thread 86 'Job.Worker 0' 4.40 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.31 s [6370.33] cpu: in those 10.27 s, 176230 SVCs (17156 a second): 0x0b SleepThread 49145, 0x1b ArbitrateUnlock 42985, 0x1c WaitProcessWideKeyAtomic 36942, 0x1d SignalProcessWideKey 25580, 0x1a ArbitrateLock 12944, 0x21 SendSyncRequest 6776; 14566 calls the dispatch table had no code for (RtAPI.miss) [6370.33] vulkan: 191834085 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2060 finishes (770 ms); 0 reads past queued releases (0 samples counts written on the GPU); 278344887 descriptor sets written, 105323311 reused; 128823151 draws kept the last one's shaders and pipeline (0 checked), 179993581 its targets [6370.33] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2879 render targets made, 30645 texture uploads (11105 MB); 4 frames over 50 ms in the last 600, the slowest 104 ms [6370.33] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6370.33] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6370.33] vulkan: caches: 99 render targets (1236 MB, 3 parked), 371 textures (1342 MB), 5425 buffers (166 MB); 3412 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6370.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6370.33] vulkan: 40610121 rendering passes, 365404 clear commands, 6541236 attachments cleared and 283 left undefined by their load op [6370.33] vulkan: 29393 passes (33%) ended at renderer.c:214 [6370.33] vulkan: 29238 passes (32%) ended at buffer.c:2264 [6370.33] vulkan: 11712 passes (13%) ended at buffer.c:2168 [6370.33] vulkan: 8249 passes (9%) ended at render.c:232 [6370.33] vulkan: 6035 passes (7%) ended at dma.c:143 [6370.33] vulkan: 2871 passes (3%) ended at cmd.c:534 [6370.33] vulkan: 1614 passes (2%) ended at buffer.c:2096 [6370.33] vulkan: 671 passes (1%) ended at surface.c:160 [6370.33] vulkan: GPU-owned guest memory landed for the CPU 246447 times, render targets written back for an engine 17 times [6374.60] perf: 57.8 frames a second over 5.0 s (366248 shown in all) [6377.77] vulkan: display: 599 frame intervals of 17.42 ms (deviation 4.71 ms, 1st to 99th percentile 16.56 to 33.48 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (2.3 to 17.2), on to the display in 31.9 ms (11.2 to 47.6), 41.2 ms in all (22.7 to 50.0) [6377.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6379.61] perf: 58.2 frames a second over 5.0 s (366540 shown in all) [6380.64] cpu: 600 presents in 10.30 s (58.2 fps): 38 of the game's threads ran 20.22 s on the host's processors (196% of one, 33.70 ms a present), the whole process 24.40 s (237%); the busiest: thread 80 'MainThread' 8.91 s, thread 87 'Job.Worker 1' 4.63 s, thread 86 'Job.Worker 0' 4.56 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.47 s [6380.64] cpu: in those 10.30 s, 227816 SVCs (22113 a second): 0x1b ArbitrateUnlock 60068, 0x0b SleepThread 50605, 0x1c WaitProcessWideKeyAtomic 50552, 0x1d SignalProcessWideKey 36734, 0x1a ArbitrateLock 21491, 0x21 SendSyncRequest 6494; 9828 calls the dispatch table had no code for (RtAPI.miss) [6380.64] vulkan: 192217818 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2069 finishes (774 ms); 0 reads past queued releases (0 samples counts written on the GPU); 278903687 descriptor sets written, 105531977 reused; 129096710 draws kept the last one's shaders and pipeline (0 checked), 180358927 its targets [6380.64] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2887 render targets made, 30775 texture uploads (11128 MB); 3 frames over 50 ms in the last 600, the slowest 109 ms [6380.64] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6380.64] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6380.64] vulkan: caches: 87 render targets (1184 MB, 3 parked), 416 textures (1232 MB), 6068 buffers (154 MB); 3241 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6380.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6380.64] vulkan: 40686102 rendering passes, 366004 clear commands, 6550888 attachments cleared and 283 left undefined by their load op [6380.64] vulkan: 23861 passes (31%) ended at buffer.c:2264 [6380.64] vulkan: 21411 passes (28%) ended at renderer.c:214 [6380.64] vulkan: 14739 passes (19%) ended at buffer.c:2168 [6380.64] vulkan: 6728 passes (9%) ended at render.c:232 [6380.64] vulkan: 4027 passes (5%) ended at dma.c:143 [6380.64] vulkan: 2407 passes (3%) ended at cmd.c:534 [6380.64] vulkan: 1690 passes (2%) ended at buffer.c:2096 [6380.64] vulkan: 571 passes (1%) ended at surface.c:160 [6380.64] vulkan: GPU-owned guest memory landed for the CPU 246921 times, render targets written back for an engine 17 times [6384.63] perf: 56.6 frames a second over 5.0 s (366824 shown in all) [6388.17] vulkan: display: 599 frame intervals of 17.31 ms (deviation 3.86 ms, 1st to 99th percentile 16.57 to 33.48 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 12.6 ms (6.2 to 19.2), on to the display in 27.5 ms (9.9 to 41.4), 40.1 ms in all (21.9 to 49.9) [6388.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6389.63] perf: 57.6 frames a second over 5.0 s (367112 shown in all) [6391.10] nvn: 367200 presents, 367200 submissions [6391.10] cpu: 600 presents in 10.46 s (57.3 fps): 38 of the game's threads ran 20.56 s on the host's processors (197% of one, 34.27 ms a present), the whole process 25.57 s (244%); the busiest: thread 80 'MainThread' 9.69 s, thread 86 'Job.Worker 0' 4.47 s, thread 87 'Job.Worker 1' 4.43 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.37 s [6391.10] cpu: in those 10.46 s, 161356 SVCs (15420 a second): 0x0b SleepThread 45366, 0x1b ArbitrateUnlock 38296, 0x1c WaitProcessWideKeyAtomic 35504, 0x1d SignalProcessWideKey 24172, 0x1a ArbitrateLock 9683, 0x21 SendSyncRequest 6457; 10547 calls the dispatch table had no code for (RtAPI.miss) [6391.10] vulkan: 192648151 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2069 finishes (774 ms); 0 reads past queued releases (0 samples counts written on the GPU); 279524630 descriptor sets written, 105771700 reused; 129387796 draws kept the last one's shaders and pipeline (0 checked), 180762311 its targets [6391.10] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2887 render targets made, 30796 texture uploads (11139 MB); 7 frames over 50 ms in the last 600, the slowest 104 ms [6391.10] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6391.10] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6391.10] vulkan: caches: 87 render targets (1184 MB, 3 parked), 430 textures (1337 MB), 7424 buffers (343 MB); 3530 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6391.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6391.10] vulkan: 40775225 rendering passes, 366604 clear commands, 6563917 attachments cleared and 283 left undefined by their load op [6391.10] vulkan: 31039 passes (35%) ended at renderer.c:214 [6391.10] vulkan: 26750 passes (30%) ended at buffer.c:2264 [6391.10] vulkan: 9773 passes (11%) ended at buffer.c:2168 [6391.10] vulkan: 8524 passes (10%) ended at render.c:232 [6391.10] vulkan: 6613 passes (7%) ended at dma.c:143 [6391.10] vulkan: 2973 passes (3%) ended at cmd.c:534 [6391.10] vulkan: 1918 passes (2%) ended at buffer.c:2096 [6391.10] vulkan: 921 passes (1%) ended at surface.c:160 [6391.10] vulkan: GPU-owned guest memory landed for the CPU 247789 times, render targets written back for an engine 17 times [6394.65] perf: 58.4 frames a second over 5.0 s (367405 shown in all) [6398.59] vulkan: display: 599 frame intervals of 17.39 ms (deviation 5.49 ms, 1st to 99th percentile 16.55 to 33.50 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 11.2 ms (6.2 to 17.9), on to the display in 28.7 ms (9.6 to 41.4), 40.0 ms in all (21.7 to 50.0) [6398.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6399.66] perf: 57.2 frames a second over 5.0 s (367692 shown in all) [6401.56] cpu: 600 presents in 10.46 s (57.4 fps): 38 of the game's threads ran 20.93 s on the host's processors (200% of one, 34.88 ms a present), the whole process 25.98 s (248%); the busiest: thread 80 'MainThread' 9.63 s, thread 86 'Job.Worker 0' 4.60 s, thread 87 'Job.Worker 1' 4.55 s, thread 108 'UnityGfxDeviceWorker' 1.59 s, thread 116 'AK::EventManager' 0.34 s [6401.56] cpu: in those 10.46 s, 160453 SVCs (15343 a second): 0x0b SleepThread 43701, 0x1b ArbitrateUnlock 38562, 0x1c WaitProcessWideKeyAtomic 35682, 0x1d SignalProcessWideKey 24398, 0x1a ArbitrateLock 9774, 0x21 SendSyncRequest 6462; 11198 calls the dispatch table had no code for (RtAPI.miss) [6401.56] vulkan: 193080608 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2069 finishes (774 ms); 0 reads past queued releases (0 samples counts written on the GPU); 280148251 descriptor sets written, 106012993 reused; 129677060 draws kept the last one's shaders and pipeline (0 checked), 181166849 its targets [6401.56] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2887 render targets made, 30801 texture uploads (11140 MB); 6 frames over 50 ms in the last 600, the slowest 102 ms [6401.56] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6401.56] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6401.56] vulkan: caches: 84 render targets (1103 MB, 3 parked), 280 textures (970 MB), 6401 buffers (363 MB); 3087 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6401.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6401.56] vulkan: 40866471 rendering passes, 367204 clear commands, 6577495 attachments cleared and 283 left undefined by their load op [6401.56] vulkan: 32198 passes (35%) ended at renderer.c:214 [6401.56] vulkan: 26349 passes (29%) ended at buffer.c:2264 [6401.56] vulkan: 10477 passes (11%) ended at buffer.c:2168 [6401.56] vulkan: 8961 passes (10%) ended at render.c:232 [6401.56] vulkan: 6328 passes (7%) ended at dma.c:143 [6401.56] vulkan: 3008 passes (3%) ended at cmd.c:534 [6401.56] vulkan: 2251 passes (2%) ended at buffer.c:2096 [6401.56] vulkan: 1074 passes (1%) ended at surface.c:160 [6401.56] vulkan: GPU-owned guest memory landed for the CPU 248731 times, render targets written back for an engine 17 times [6404.68] perf: 57.8 frames a second over 5.0 s (367982 shown in all) [6408.84] vulkan: display: 599 frame intervals of 17.11 ms (deviation 3.31 ms, 1st to 99th percentile 16.58 to 33.43 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 12.5 ms (8.3 to 17.3), on to the display in 22.0 ms (10.7 to 37.9), 34.5 ms in all (22.0 to 49.6) [6408.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6409.70] perf: 59.0 frames a second over 5.0 s (368278 shown in all) [6411.83] cpu: 600 presents in 10.27 s (58.4 fps): 38 of the game's threads ran 20.37 s on the host's processors (198% of one, 33.95 ms a present), the whole process 25.22 s (246%); the busiest: thread 80 'MainThread' 9.10 s, thread 86 'Job.Worker 0' 4.65 s, thread 87 'Job.Worker 1' 4.62 s, thread 108 'UnityGfxDeviceWorker' 1.43 s, thread 116 'AK::EventManager' 0.34 s [6411.83] cpu: in those 10.27 s, 160294 SVCs (15604 a second): 0x0b SleepThread 41848, 0x1b ArbitrateUnlock 39645, 0x1c WaitProcessWideKeyAtomic 34907, 0x1d SignalProcessWideKey 24580, 0x1a ArbitrateLock 11009, 0x21 SendSyncRequest 6421; 4514 calls the dispatch table had no code for (RtAPI.miss) [6411.83] vulkan: 193516859 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2069 finishes (774 ms); 0 reads past queued releases (0 samples counts written on the GPU); 280776285 descriptor sets written, 106257461 reused; 129977612 draws kept the last one's shaders and pipeline (0 checked), 181576785 its targets [6411.83] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2887 render targets made, 30829 texture uploads (11148 MB); 5 frames over 50 ms in the last 600, the slowest 61 ms [6411.83] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6411.83] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6411.83] vulkan: caches: 84 render targets (1103 MB, 3 parked), 302 textures (1039 MB), 6961 buffers (250 MB); 3042 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6411.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6411.83] vulkan: 40951188 rendering passes, 367804 clear commands, 6590155 attachments cleared and 283 left undefined by their load op [6411.83] vulkan: 30260 passes (36%) ended at renderer.c:214 [6411.83] vulkan: 24876 passes (29%) ended at buffer.c:2264 [6411.83] vulkan: 9328 passes (11%) ended at buffer.c:2168 [6411.83] vulkan: 8473 passes (10%) ended at render.c:232 [6411.83] vulkan: 5638 passes (7%) ended at dma.c:143 [6411.83] vulkan: 2825 passes (3%) ended at cmd.c:534 [6411.83] vulkan: 1808 passes (2%) ended at buffer.c:2096 [6411.83] vulkan: 898 passes (1%) ended at surface.c:160 [6411.83] vulkan: GPU-owned guest memory landed for the CPU 249445 times, render targets written back for an engine 17 times [6414.71] perf: 58.6 frames a second over 5.0 s (368572 shown in all) [6419.11] vulkan: display: 599 frame intervals of 17.08 ms (deviation 3.37 ms, 1st to 99th percentile 16.56 to 33.42 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 13.6 ms (8.8 to 19.4), on to the display in 21.3 ms (9.5 to 29.7), 34.9 ms in all (24.0 to 45.0) [6419.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6419.71] perf: 58.6 frames a second over 5.0 s (368865 shown in all) [6422.09] nvn: 369000 presents, 369000 submissions [6422.09] cpu: 600 presents in 10.26 s (58.5 fps): 38 of the game's threads ran 24.56 s on the host's processors (239% of one, 40.94 ms a present), the whole process 29.94 s (292%); the busiest: thread 80 'MainThread' 9.56 s, thread 86 'Job.Worker 0' 6.52 s, thread 87 'Job.Worker 1' 6.49 s, thread 108 'UnityGfxDeviceWorker' 1.49 s, thread 116 'AK::EventManager' 0.32 s [6422.09] cpu: in those 10.26 s, 123630 SVCs (12049 a second): 0x0b SleepThread 33219, 0x1b ArbitrateUnlock 28711, 0x1c WaitProcessWideKeyAtomic 27230, 0x1d SignalProcessWideKey 19978, 0x21 SendSyncRequest 6407, 0x1a ArbitrateLock 6231; 8037 calls the dispatch table had no code for (RtAPI.miss) [6422.09] vulkan: 194082907 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2072 finishes (775 ms); 0 reads past queued releases (0 samples counts written on the GPU); 281596046 descriptor sets written, 106569796 reused; 130406087 draws kept the last one's shaders and pipeline (0 checked), 182119378 its targets [6422.09] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2887 render targets made, 30855 texture uploads (11161 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms [6422.09] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6422.09] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6422.09] vulkan: caches: 84 render targets (1103 MB, 3 parked), 325 textures (1077 MB), 6647 buffers (178 MB); 3010 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6422.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6422.09] vulkan: 41037154 rendering passes, 368404 clear commands, 6601195 attachments cleared and 283 left undefined by their load op [6422.09] vulkan: 26840 passes (31%) ended at renderer.c:214 [6422.09] vulkan: 24362 passes (28%) ended at buffer.c:2264 [6422.09] vulkan: 15910 passes (19%) ended at buffer.c:2168 [6422.09] vulkan: 7569 passes (9%) ended at render.c:232 [6422.09] vulkan: 5631 passes (7%) ended at dma.c:143 [6422.09] vulkan: 3351 passes (4%) ended at cmd.c:534 [6422.09] vulkan: 1144 passes (1%) ended at buffer.c:2096 [6422.09] vulkan: 599 passes (1%) ended at renderer.c:680 [6422.09] vulkan: GPU-owned guest memory landed for the CPU 250168 times, render targets written back for an engine 17 times [6424.73] perf: 58.0 frames a second over 5.0 s (369156 shown in all) [6429.61] vulkan: display: 598 frame intervals of 17.00 ms (deviation 2.31 ms, 1st to 99th percentile 16.57 to 33.36 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 14.3 ms (9.8 to 19.2), on to the display in 19.0 ms (9.3 to 36.8), 33.2 ms in all (23.5 to 47.6) [6429.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6429.75] perf: 60.0 frames a second over 5.0 s (369457 shown in all) [6432.17] cpu: 600 presents in 10.08 s (59.5 fps): 38 of the game's threads ran 24.06 s on the host's processors (239% of one, 40.10 ms a present), the whole process 28.98 s (287%); the busiest: thread 80 'MainThread' 9.11 s, thread 87 'Job.Worker 1' 6.43 s, thread 86 'Job.Worker 0' 6.38 s, thread 108 'UnityGfxDeviceWorker' 1.52 s, thread 116 'AK::EventManager' 0.40 s [6432.17] cpu: in those 10.08 s, 133090 SVCs (13202 a second): 0x0b SleepThread 35117, 0x1b ArbitrateUnlock 31979, 0x1c WaitProcessWideKeyAtomic 28289, 0x1d SignalProcessWideKey 21409, 0x1a ArbitrateLock 8112, 0x21 SendSyncRequest 6350; 8036 calls the dispatch table had no code for (RtAPI.miss) [6432.17] vulkan: 194531078 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2072 finishes (775 ms); 0 reads past queued releases (0 samples counts written on the GPU); 282242188 descriptor sets written, 106819996 reused; 130724164 draws kept the last one's shaders and pipeline (0 checked), 182543711 its targets [6432.17] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2902 render targets made, 30867 texture uploads (11169 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [6432.17] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6432.17] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6432.17] vulkan: caches: 97 render targets (1159 MB, 2 parked), 295 textures (1006 MB), 6225 buffers (150 MB); 2981 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6432.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6432.17] vulkan: 41121162 rendering passes, 369004 clear commands, 6612487 attachments cleared and 283 left undefined by their load op [6432.17] vulkan: 27372 passes (33%) ended at renderer.c:214 [6432.17] vulkan: 24716 passes (29%) ended at buffer.c:2264 [6432.17] vulkan: 13113 passes (16%) ended at buffer.c:2168 [6432.17] vulkan: 7658 passes (9%) ended at render.c:232 [6432.17] vulkan: 5761 passes (7%) ended at dma.c:143 [6432.17] vulkan: 2963 passes (4%) ended at cmd.c:534 [6432.17] vulkan: 1236 passes (1%) ended at buffer.c:2096 [6432.17] vulkan: 600 passes (1%) ended at renderer.c:680 [6432.17] vulkan: GPU-owned guest memory landed for the CPU 251007 times, render targets written back for an engine 17 times [6434.75] perf: 59.2 frames a second over 5.0 s (369753 shown in all) [6439.69] vulkan: display: 599 frame intervals of 16.83 ms (deviation 1.92 ms, 1st to 99th percentile 16.56 to 16.95 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 10.5 ms (4.8 to 18.5), on to the display in 30.8 ms (11.2 to 45.0), 41.3 ms in all (25.2 to 50.0) [6439.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6439.76] perf: 59.4 frames a second over 5.0 s (370051 shown in all) [6442.25] cpu: 600 presents in 10.08 s (59.5 fps): 38 of the game's threads ran 20.01 s on the host's processors (198% of one, 33.34 ms a present), the whole process 24.71 s (245%); the busiest: thread 80 'MainThread' 8.51 s, thread 86 'Job.Worker 0' 4.85 s, thread 87 'Job.Worker 1' 4.84 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.30 s [6442.25] cpu: in those 10.08 s, 158430 SVCs (15715 a second): 0x0b SleepThread 41344, 0x1b ArbitrateUnlock 39531, 0x1c WaitProcessWideKeyAtomic 33481, 0x1d SignalProcessWideKey 24023, 0x1a ArbitrateLock 11830, 0x21 SendSyncRequest 6379; 2715 calls the dispatch table had no code for (RtAPI.miss) [6442.25] vulkan: 194990076 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2091 finishes (781 ms); 0 reads past queued releases (0 samples counts written on the GPU); 282902671 descriptor sets written, 107077509 reused; 131058461 draws kept the last one's shaders and pipeline (0 checked), 182979509 its targets [6442.25] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2902 render targets made, 30883 texture uploads (11179 MB); 1 frames over 50 ms in the last 600, the slowest 57 ms [6442.25] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6442.25] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6442.25] vulkan: caches: 97 render targets (1159 MB, 2 parked), 299 textures (1033 MB), 5412 buffers (122 MB); 2981 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6442.25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6442.25] vulkan: 41201472 rendering passes, 369604 clear commands, 6623365 attachments cleared and 283 left undefined by their load op [6442.25] vulkan: 26497 passes (33%) ended at renderer.c:214 [6442.25] vulkan: 23516 passes (29%) ended at buffer.c:2264 [6442.25] vulkan: 11919 passes (15%) ended at buffer.c:2168 [6442.25] vulkan: 7515 passes (9%) ended at render.c:232 [6442.25] vulkan: 5506 passes (7%) ended at dma.c:143 [6442.25] vulkan: 2781 passes (3%) ended at cmd.c:534 [6442.25] vulkan: 1446 passes (2%) ended at buffer.c:2096 [6442.25] vulkan: 576 passes (1%) ended at renderer.c:680 [6442.25] vulkan: GPU-owned guest memory landed for the CPU 251647 times, render targets written back for an engine 17 times [6444.78] perf: 59.8 frames a second over 5.0 s (370351 shown in all) [6449.72] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.19 ms, 1st to 99th percentile 16.56 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 13.3 ms (9.8 to 18.3), on to the display in 26.5 ms (11.1 to 38.3), 39.8 ms in all (24.9 to 49.8) [6449.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6449.80] perf: 59.8 frames a second over 5.0 s (370651 shown in all) [6452.33] nvn: 370800 presents, 370800 submissions [6452.34] cpu: 600 presents in 10.08 s (59.5 fps): 38 of the game's threads ran 24.18 s on the host's processors (240% of one, 40.30 ms a present), the whole process 29.36 s (291%); the busiest: thread 80 'MainThread' 9.42 s, thread 87 'Job.Worker 1' 6.45 s, thread 86 'Job.Worker 0' 6.34 s, thread 108 'UnityGfxDeviceWorker' 1.47 s, thread 116 'AK::EventManager' 0.34 s [6452.34] cpu: in those 10.08 s, 123184 SVCs (12217 a second): 0x0b SleepThread 36487, 0x1b ArbitrateUnlock 27075, 0x1c WaitProcessWideKeyAtomic 26716, 0x1d SignalProcessWideKey 19643, 0x21 SendSyncRequest 6368, 0x1a ArbitrateLock 5065; 5351 calls the dispatch table had no code for (RtAPI.miss) [6452.34] vulkan: 195483803 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2091 finishes (781 ms); 0 reads past queued releases (0 samples counts written on the GPU); 283618582 descriptor sets written, 107349052 reused; 131412238 draws kept the last one's shaders and pipeline (0 checked), 183449233 its targets [6452.34] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2902 render targets made, 30887 texture uploads (11180 MB); 1 frames over 50 ms in the last 600, the slowest 57 ms [6452.34] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6452.34] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6452.34] vulkan: caches: 97 render targets (1159 MB, 2 parked), 299 textures (992 MB), 6043 buffers (102 MB); 2905 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6452.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6452.34] vulkan: 41289985 rendering passes, 370204 clear commands, 6634765 attachments cleared and 283 left undefined by their load op [6452.34] vulkan: 27600 passes (31%) ended at renderer.c:214 [6452.34] vulkan: 27599 passes (31%) ended at buffer.c:2264 [6452.34] vulkan: 13935 passes (16%) ended at buffer.c:2168 [6452.34] vulkan: 7728 passes (9%) ended at render.c:232 [6452.34] vulkan: 5815 passes (7%) ended at dma.c:143 [6452.34] vulkan: 3268 passes (4%) ended at cmd.c:534 [6452.34] vulkan: 1377 passes (2%) ended at buffer.c:2096 [6452.34] vulkan: 600 passes (1%) ended at renderer.c:680 [6452.34] vulkan: GPU-owned guest memory landed for the CPU 252313 times, render targets written back for an engine 17 times [6454.81] perf: 58.0 frames a second over 5.0 s (370942 shown in all) [6459.81] perf: 56.2 frames a second over 5.0 s (371223 shown in all) [6460.21] vulkan: display: 599 frame intervals of 17.50 ms (deviation 5.46 ms, 1st to 99th percentile 16.57 to 33.48 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (3.8 to 18.1), on to the display in 35.1 ms (10.3 to 46.2), 43.9 ms in all (22.4 to 50.0) [6460.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6462.80] cpu: 600 presents in 10.46 s (57.4 fps): 38 of the game's threads ran 17.61 s on the host's processors (168% of one, 29.35 ms a present), the whole process 22.06 s (211%); the busiest: thread 80 'MainThread' 8.50 s, thread 87 'Job.Worker 1' 3.58 s, thread 86 'Job.Worker 0' 3.56 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.41 s [6462.80] cpu: in those 10.46 s, 239213 SVCs (22871 a second): 0x0b SleepThread 74135, 0x1b ArbitrateUnlock 56923, 0x1c WaitProcessWideKeyAtomic 47111, 0x1d SignalProcessWideKey 33838, 0x1a ArbitrateLock 18818, 0x21 SendSyncRequest 6484; 6313 calls the dispatch table had no code for (RtAPI.miss) [6462.80] vulkan: 195902006 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2093 finishes (782 ms); 0 reads past queued releases (0 samples counts written on the GPU); 284224992 descriptor sets written, 107579048 reused; 131704944 draws kept the last one's shaders and pipeline (0 checked), 183842730 its targets [6462.80] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2920 render targets made, 30977 texture uploads (11205 MB); 4 frames over 50 ms in the last 600, the slowest 124 ms [6462.80] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6462.80] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6462.80] vulkan: caches: 86 render targets (1166 MB, 0 parked), 361 textures (1132 MB), 7568 buffers (141 MB); 3121 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6462.80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6462.80] vulkan: 41374446 rendering passes, 370804 clear commands, 6647284 attachments cleared and 285 left undefined by their load op [6462.80] vulkan: 28448 passes (34%) ended at renderer.c:214 [6462.80] vulkan: 22582 passes (27%) ended at buffer.c:2264 [6462.80] vulkan: 14741 passes (17%) ended at buffer.c:2168 [6462.80] vulkan: 8353 passes (10%) ended at render.c:232 [6462.80] vulkan: 4632 passes (5%) ended at dma.c:143 [6462.80] vulkan: 2629 passes (3%) ended at cmd.c:534 [6462.80] vulkan: 1659 passes (2%) ended at buffer.c:2096 [6462.80] vulkan: 918 passes (1%) ended at surface.c:160 [6462.80] vulkan: GPU-owned guest memory landed for the CPU 252765 times, render targets written back for an engine 17 times [6463.15] RomFS: reading uwep_bw12n-bw.bundle (200.5 KB) [6463.39] RomFS: reading uanim_end0am-ax1_c000_winloop.bundle (20.9 KB) [6463.39] RomFS: reading uanim_end0am-bw1_c000_attackc.bundle (135.0 KB) [6463.39] RomFS: reading uanim_end0am-bw1_c000_attack1.bundle (90.1 KB) [6463.39] RomFS: reading uanim_enb0am-bw1_c000_evasionr.bundle (47.7 KB) [6463.39] RomFS: reading uanim_end0am-bw1_c000_evasionb.bundle (47.7 KB) [6463.39] RomFS: reading uanim_enb0am-bw1_c000_guard.bundle (44.9 KB) [6463.39] RomFS: reading uanim_end0am-bw1_c000_idledying.bundle (24.8 KB) [6463.39] RomFS: reading uanim_end0am-bw1_c000_idlenormal.bundle (24.6 KB) [6463.39] RomFS: reading uanim_enb0am-bw1_c000_parryr.bundle (56.3 KB) [6463.39] RomFS: reading uanim_end0am-bw1_c000_relaxloop.bundle (33.2 KB) [6463.39] RomFS: reading uanim_end0am-bw1_c000_runloop.bundle (19.7 KB) [6463.39] RomFS: reading uanim_end0am-bw1_c000_runstart.bundle (56.0 KB) [6463.39] RomFS: reading uanim_end0am-bw1_c000_start.bundle (72.0 KB) [6463.39] RomFS: reading uanim_end0am-bw1_c000_attack2.bundle (101.0 KB) [6463.40] RomFS: reading uanim_end0am-bw1_c000_win.bundle (68.9 KB) [6463.41] RomFS: reading uanim_end0am-bw1_c000_winloop.bundle (27.1 KB) [6463.41] RomFS: reading uanim_end0am-ft1_c000_attack1.bundle (77.6 KB) [6463.43] RomFS: reading wp_ttail_chargesmoke_02.bundle (152.6 KB) [6464.83] perf: 56.2 frames a second over 5.0 s (371505 shown in all) [6469.07] RomFS: reading 123585675.wem (17.2 KB) [6469.07] RomFS: reading 12364849.wem (14.9 KB) [6469.07] RomFS: reading 123674033.wem (31.2 KB) [6469.09] RomFS: reading V_LUEUR_M_Win_God_13.bin (2.0 KB) [6469.09] RomFS: reading V_LUEUR_M_Win_God_14.bin (2.7 KB) [6469.09] RomFS: reading V_LUEUR_M_Win_God_15.bin (2.2 KB) [6469.09] RomFS: reading V_LUEUR_M_Win_God_16.bin (2.4 KB) [6469.09] RomFS: reading V_LUEUR_M_Win_God_17.bin (2.0 KB) [6469.09] RomFS: reading V_LUEUR_M_Win_God_18.bin (2.5 KB) [6469.09] RomFS: reading V_LUEUR_M_Win_God_19.bin (2.4 KB) [6469.09] RomFS: reading V_LUEUR_M_Win_God_20.bin (2.3 KB) [6469.09] RomFS: reading V_LUEUR_M_Win_God_21.bin (2.0 KB) [6469.09] RomFS: reading V_LUEUR_M_Win_God_22.bin (1.5 KB) [6469.09] RomFS: reading V_LUEUR_M_Win_God_23.bin (2.2 KB) [6469.09] RomFS: reading V_LUEUR_M_Win_God_24.bin (1.9 KB) [6469.09] RomFS: reading V_LUMIERE_Attack_F_01.bin (0.9 KB) [6469.09] RomFS: reading V_LUMIERE_Attack_F_02.bin (1.1 KB) [6469.09] RomFS: reading V_LUMIERE_Attack_F_03.bin (0.9 KB) [6469.09] RomFS: reading V_LUMIERE_Attack_F_04.bin (1.0 KB) [6469.09] RomFS: reading V_LUMIERE_Attack_H_01.bin (1.0 KB) [6469.09] RomFS: reading V_LUMIERE_Attack_H_02.bin (1.0 KB) [6469.09] RomFS: reading V_LUMIERE_Attack_H_03.bin (1.2 KB) [6469.85] perf: 60.0 frames a second over 5.0 s (371806 shown in all) [6470.69] vulkan: display: 599 frame intervals of 17.22 ms (deviation 4.67 ms, 1st to 99th percentile 16.57 to 33.40 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (3.5 to 14.3), on to the display in 24.1 ms (10.0 to 33.0), 33.3 ms in all (21.9 to 44.4) [6470.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6473.20] cpu: 600 presents in 10.40 s (57.7 fps): 38 of the game's threads ran 16.42 s on the host's processors (158% of one, 27.36 ms a present), the whole process 19.88 s (191%); the busiest: thread 80 'MainThread' 8.25 s, thread 87 'Job.Worker 1' 3.09 s, thread 86 'Job.Worker 0' 3.07 s, thread 108 'UnityGfxDeviceWorker' 1.10 s, thread 116 'AK::EventManager' 0.59 s [6473.20] cpu: in those 10.40 s, 297045 SVCs (28558 a second): 0x1b ArbitrateUnlock 81849, 0x1c WaitProcessWideKeyAtomic 66840, 0x0b SleepThread 59998, 0x1d SignalProcessWideKey 49168, 0x1a ArbitrateLock 30409, 0x21 SendSyncRequest 6899; 6674 calls the dispatch table had no code for (RtAPI.miss) [6473.20] vulkan: 196180027 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2103 finishes (785 ms); 0 reads past queued releases (0 samples counts written on the GPU); 284628067 descriptor sets written, 107732015 reused; 131890202 draws kept the last one's shaders and pipeline (0 checked), 184104241 its targets [6473.20] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2939 render targets made, 31048 texture uploads (11213 MB); 3 frames over 50 ms in the last 600, the slowest 109 ms [6473.20] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6473.20] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6473.20] vulkan: caches: 101 render targets (1332 MB, 5 parked), 417 textures (1237 MB), 6972 buffers (429 MB); 3682 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6473.20] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6473.20] vulkan: 41442747 rendering passes, 371404 clear commands, 6656818 attachments cleared and 287 left undefined by their load op [6473.20] vulkan: 21159 passes (31%) ended at buffer.c:2264 [6473.20] vulkan: 19337 passes (28%) ended at renderer.c:214 [6473.20] vulkan: 12012 passes (18%) ended at buffer.c:2168 [6473.20] vulkan: 6579 passes (10%) ended at render.c:232 [6473.20] vulkan: 4267 passes (6%) ended at dma.c:143 [6473.20] vulkan: 1895 passes (3%) ended at cmd.c:534 [6473.20] vulkan: 1892 passes (3%) ended at buffer.c:2096 [6473.20] vulkan: 858 passes (1%) ended at surface.c:160 [6473.20] vulkan: GPU-owned guest memory landed for the CPU 253080 times, render targets written back for an engine 17 times [6474.85] perf: 58.4 frames a second over 5.0 s (372098 shown in all) [6479.85] perf: 59.2 frames a second over 5.0 s (372394 shown in all) [6480.88] vulkan: display: 599 frame intervals of 17.00 ms (deviation 3.03 ms, 1st to 99th percentile 16.57 to 33.39 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 11.1 ms (3.7 to 20.6), on to the display in 31.7 ms (13.7 to 39.2), 42.8 ms in all (24.7 to 49.6) [6480.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6483.27] nvn: 372600 presents, 372600 submissions [6483.27] cpu: 600 presents in 10.07 s (59.6 fps): 38 of the game's threads ran 23.88 s on the host's processors (237% of one, 39.79 ms a present), the whole process 28.65 s (284%); the busiest: thread 80 'MainThread' 8.97 s, thread 87 'Job.Worker 1' 6.46 s, thread 86 'Job.Worker 0' 6.37 s, thread 108 'UnityGfxDeviceWorker' 1.45 s, thread 116 'AK::EventManager' 0.32 s [6483.27] cpu: in those 10.07 s, 134663 SVCs (13367 a second): 0x1b ArbitrateUnlock 34239, 0x0b SleepThread 32816, 0x1c WaitProcessWideKeyAtomic 27158, 0x1d SignalProcessWideKey 20738, 0x1a ArbitrateLock 11516, 0x21 SendSyncRequest 6352; 7161 calls the dispatch table had no code for (RtAPI.miss) [6483.27] vulkan: 196627214 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2122 finishes (790 ms); 0 reads past queued releases (0 samples counts written on the GPU); 285270364 descriptor sets written, 107984092 reused; 132215458 draws kept the last one's shaders and pipeline (0 checked), 184528877 its targets [6483.27] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2954 render targets made, 31088 texture uploads (11223 MB); 1 frames over 50 ms in the last 600, the slowest 82 ms [6483.27] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6483.27] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6483.27] vulkan: caches: 101 render targets (1212 MB, 3 parked), 402 textures (1266 MB), 8595 buffers (421 MB); 3567 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6483.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6483.27] vulkan: 41528890 rendering passes, 372004 clear commands, 6667273 attachments cleared and 287 left undefined by their load op [6483.27] vulkan: 26328 passes (31%) ended at buffer.c:2264 [6483.27] vulkan: 25605 passes (30%) ended at renderer.c:214 [6483.27] vulkan: 15599 passes (18%) ended at buffer.c:2168 [6483.27] vulkan: 7291 passes (8%) ended at render.c:232 [6483.27] vulkan: 6046 passes (7%) ended at dma.c:143 [6483.27] vulkan: 2778 passes (3%) ended at cmd.c:534 [6483.27] vulkan: 1401 passes (2%) ended at buffer.c:2096 [6483.27] vulkan: 598 passes (1%) ended at renderer.c:680 [6483.27] vulkan: GPU-owned guest memory landed for the CPU 253544 times, render targets written back for an engine 17 times [6484.86] perf: 60.0 frames a second over 5.0 s (372695 shown in all) [6489.12] RomFS: reading uanim_end0am-bw1_c000_attack3.bundle (99.9 KB) [6489.86] perf: 55.6 frames a second over 5.0 s (372973 shown in all) [6491.33] vulkan: display: 599 frame intervals of 17.45 ms (deviation 5.04 ms, 1st to 99th percentile 16.56 to 33.44 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 11.1 ms (3.4 to 17.4), on to the display in 30.3 ms (10.5 to 37.4), 41.4 ms in all (21.9 to 49.4) [6491.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6491.36] RomFS: reading V_LAPIS_C_Attack1_02.bin (1.4 KB) [6491.36] RomFS: reading V_LAPIS_C_Attack1_03.bin (1.6 KB) [6491.36] RomFS: reading V_LAPIS_C_Attack2_01.bin (1.4 KB) [6491.36] RomFS: reading V_LAPIS_C_Attack2_02.bin (1.4 KB) [6491.36] RomFS: reading V_LAPIS_C_Attack2_03.bin (1.4 KB) [6491.36] RomFS: reading V_LAPIS_C_Guard_01.bin (1.8 KB) [6491.36] RomFS: reading V_LAPIS_C_Guard_02.bin (2.0 KB) [6491.36] RomFS: reading V_LAPIS_C_Guard_03.bin (2.0 KB) [6491.36] RomFS: reading V_LAPIS_Cafe_01.bin (2.2 KB) [6493.89] cpu: 600 presents in 10.62 s (56.5 fps): 38 of the game's threads ran 21.18 s on the host's processors (199% of one, 35.31 ms a present), the whole process 25.62 s (241%); the busiest: thread 80 'MainThread' 9.63 s, thread 86 'Job.Worker 0' 4.66 s, thread 87 'Job.Worker 1' 4.62 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.51 s [6493.89] cpu: in those 10.62 s, 233625 SVCs (21992 a second): 0x1b ArbitrateUnlock 64344, 0x1c WaitProcessWideKeyAtomic 50527, 0x0b SleepThread 48516, 0x1d SignalProcessWideKey 36079, 0x1a ArbitrateLock 25422, 0x21 SendSyncRequest 6831; 7220 calls the dispatch table had no code for (RtAPI.miss) [6493.89] vulkan: 196998008 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2125 finishes (791 ms); 0 reads past queued releases (0 samples counts written on the GPU); 285812501 descriptor sets written, 108183543 reused; 132465845 draws kept the last one's shaders and pipeline (0 checked), 184878271 its targets [6493.89] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2958 render targets made, 31226 texture uploads (11244 MB); 4 frames over 50 ms in the last 600, the slowest 107 ms [6493.89] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6493.89] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6493.89] vulkan: caches: 91 render targets (1185 MB, 1 parked), 437 textures (1352 MB), 6258 buffers (179 MB); 3385 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6493.90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6493.90] vulkan: 41613253 rendering passes, 372604 clear commands, 6678544 attachments cleared and 289 left undefined by their load op [6493.90] vulkan: 25127 passes (30%) ended at renderer.c:214 [6493.90] vulkan: 24446 passes (29%) ended at buffer.c:2264 [6493.90] vulkan: 14328 passes (17%) ended at buffer.c:2168 [6493.90] vulkan: 7563 passes (9%) ended at render.c:232 [6493.90] vulkan: 6774 passes (8%) ended at dma.c:143 [6493.90] vulkan: 2493 passes (3%) ended at cmd.c:534 [6493.90] vulkan: 2201 passes (3%) ended at buffer.c:2096 [6493.90] vulkan: 819 passes (1%) ended at surface.c:160 [6493.90] vulkan: GPU-owned guest memory landed for the CPU 254015 times, render targets written back for an engine 17 times [6494.88] perf: 57.0 frames a second over 5.0 s (373259 shown in all) [6499.88] perf: 58.0 frames a second over 5.0 s (373549 shown in all) [6501.61] vulkan: display: 599 frame intervals of 17.17 ms (deviation 3.00 ms, 1st to 99th percentile 16.58 to 33.41 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (4.0 to 18.7), on to the display in 24.0 ms (11.4 to 34.1), 34.2 ms in all (23.4 to 43.4) [6501.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6504.10] cpu: 600 presents in 10.21 s (58.8 fps): 38 of the game's threads ran 19.35 s on the host's processors (190% of one, 32.25 ms a present), the whole process 23.45 s (230%); the busiest: thread 80 'MainThread' 8.20 s, thread 87 'Job.Worker 1' 4.66 s, thread 86 'Job.Worker 0' 4.57 s, thread 108 'UnityGfxDeviceWorker' 1.18 s, thread 116 'AK::EventManager' 0.37 s [6504.10] cpu: in those 10.21 s, 202378 SVCs (19826 a second): 0x1b ArbitrateUnlock 54474, 0x0b SleepThread 45652, 0x1c WaitProcessWideKeyAtomic 41429, 0x1d SignalProcessWideKey 31115, 0x1a ArbitrateLock 21271, 0x21 SendSyncRequest 6577; 10206 calls the dispatch table had no code for (RtAPI.miss) [6504.10] vulkan: 197377802 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2134 finishes (795 ms); 0 reads past queued releases (0 samples counts written on the GPU); 286360283 descriptor sets written, 108395349 reused; 132742720 draws kept the last one's shaders and pipeline (0 checked), 185238575 its targets [6504.10] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2966 render targets made, 31255 texture uploads (11257 MB); 1 frames over 50 ms in the last 600, the slowest 61 ms [6504.10] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6504.10] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6504.10] vulkan: caches: 87 render targets (1183 MB, 3 parked), 447 textures (1469 MB), 6600 buffers (179 MB); 3497 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6504.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6504.10] vulkan: 41685669 rendering passes, 373204 clear commands, 6688198 attachments cleared and 289 left undefined by their load op [6504.10] vulkan: 22913 passes (32%) ended at buffer.c:2264 [6504.10] vulkan: 22219 passes (31%) ended at renderer.c:214 [6504.10] vulkan: 10060 passes (14%) ended at buffer.c:2168 [6504.10] vulkan: 6843 passes (9%) ended at render.c:232 [6504.10] vulkan: 6028 passes (8%) ended at dma.c:143 [6504.10] vulkan: 2289 passes (3%) ended at cmd.c:534 [6504.10] vulkan: 1154 passes (2%) ended at buffer.c:2096 [6504.10] vulkan: 586 passes (1%) ended at surface.c:160 [6504.10] vulkan: GPU-owned guest memory landed for the CPU 254533 times, render targets written back for an engine 17 times [6504.90] perf: 59.6 frames a second over 5.0 s (373848 shown in all) [6509.90] perf: 59.6 frames a second over 5.0 s (374146 shown in all) [6511.74] vulkan: display: 599 frame intervals of 16.92 ms (deviation 2.44 ms, 1st to 99th percentile 16.56 to 33.21 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 13.2 ms (8.8 to 19.4), on to the display in 25.5 ms (11.7 to 39.7), 38.8 ms in all (26.6 to 50.0) [6511.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6514.21] RomFS: reading hit_guard_magic_sepia.bundle (323.4 KB) [6514.25] nvn: 374400 presents, 374400 submissions [6514.25] cpu: 600 presents in 10.15 s (59.1 fps): 38 of the game's threads ran 21.11 s on the host's processors (208% of one, 35.18 ms a present), the whole process 25.81 s (254%); the busiest: thread 80 'MainThread' 8.66 s, thread 86 'Job.Worker 0' 5.30 s, thread 87 'Job.Worker 1' 5.21 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.31 s [6514.25] cpu: in those 10.15 s, 147360 SVCs (14519 a second): 0x1b ArbitrateUnlock 40454, 0x1c WaitProcessWideKeyAtomic 30757, 0x0b SleepThread 30395, 0x1d SignalProcessWideKey 22579, 0x1a ArbitrateLock 14825, 0x21 SendSyncRequest 6504; 11693 calls the dispatch table had no code for (RtAPI.miss) [6514.25] vulkan: 197813200 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2137 finishes (796 ms); 0 reads past queued releases (0 samples counts written on the GPU); 286989094 descriptor sets written, 108637334 reused; 133049375 draws kept the last one's shaders and pipeline (0 checked), 185648141 its targets [6514.25] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2966 render targets made, 31291 texture uploads (11281 MB); 3 frames over 50 ms in the last 600, the slowest 62 ms [6514.25] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6514.25] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6514.25] vulkan: caches: 87 render targets (1183 MB, 3 parked), 336 textures (1269 MB), 5888 buffers (117 MB); 3236 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6514.25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6514.25] vulkan: 41772298 rendering passes, 373804 clear commands, 6700474 attachments cleared and 291 left undefined by their load op [6514.25] vulkan: 29591 passes (34%) ended at renderer.c:214 [6514.25] vulkan: 24108 passes (28%) ended at buffer.c:2264 [6514.25] vulkan: 13477 passes (16%) ended at buffer.c:2168 [6514.25] vulkan: 8317 passes (10%) ended at render.c:232 [6514.25] vulkan: 5854 passes (7%) ended at dma.c:143 [6514.25] vulkan: 2738 passes (3%) ended at cmd.c:534 [6514.25] vulkan: 1254 passes (1%) ended at buffer.c:2096 [6514.25] vulkan: 675 passes (1%) ended at surface.c:160 [6514.25] vulkan: GPU-owned guest memory landed for the CPU 255282 times, render targets written back for an engine 17 times [6514.43] RomFS: reading uanim_amr0af-lc1_c000_damagehigh.bundle (78.1 KB) [6514.43] RomFS: reading uanim_amr0af-lc1_c000_damagemidb.bundle (58.7 KB) [6514.43] RomFS: reading uanim_amr0af-lc1_c000_evasionb.bundle (42.1 KB) [6514.43] RomFS: reading uanim_amr0af-lc1_c000_evasionl.bundle (65.4 KB) [6514.44] RomFS: reading uanim_amr0af-lc1_c000_evasionr.bundle (70.6 KB) [6514.44] RomFS: reading uanim_amr0af-lc1_c000_guard.bundle (36.7 KB) [6514.44] RomFS: reading uanim_amr0af-lc1_c000_idlenormal.bundle (20.9 KB) [6514.44] RomFS: reading uanim_amr0af-lc1_c000_ready.bundle (22.9 KB) [6514.44] RomFS: reading uanim_com0af-ft1_c000_evasionb.bundle (55.7 KB) [6514.44] RomFS: reading uanim_amr0af-lc1_c000_relaxloop.bundle (19.8 KB) [6514.44] RomFS: reading uanim_com0af-ft1_c000_guard.bundle (44.5 KB) [6514.44] RomFS: reading uanim_amr0af-lc1_c000_damagemiddu.bundle (61.2 KB) [6514.45] RomFS: reading uanim_amr0af-lc1_c000_idledying.bundle (20.7 KB) [6514.91] perf: 57.6 frames a second over 5.0 s (374435 shown in all) [6519.11] RomFS: reading V_IL_Win_God_31.bin (2.3 KB) [6519.11] RomFS: reading V_IL_Win_God_32.bin (2.2 KB) [6519.11] RomFS: reading V_IL_Win_God_33.bin (2.8 KB) [6519.11] RomFS: reading V_IL_Win_God_34.bin (2.8 KB) [6519.11] RomFS: reading V_IL_Win_God_35.bin (1.7 KB) [6519.11] RomFS: reading V_IL_Win_God_36.bin (1.8 KB) [6519.11] RomFS: reading V_IL_Win_God_37.bin (2.3 KB) [6519.11] RomFS: reading V_IL_Win_God_38.bin (1.6 KB) [6519.91] perf: 59.0 frames a second over 5.0 s (374730 shown in all) [6521.96] vulkan: display: 599 frame intervals of 17.06 ms (deviation 4.07 ms, 1st to 99th percentile 16.57 to 33.37 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 7.0 ms (3.0 to 12.6), on to the display in 37.6 ms (14.1 to 46.9), 44.6 ms in all (23.6 to 50.0) [6521.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6524.54] cpu: 600 presents in 10.29 s (58.3 fps): 38 of the game's threads ran 16.67 s on the host's processors (162% of one, 27.78 ms a present), the whole process 20.22 s (197%); the busiest: thread 80 'MainThread' 8.18 s, thread 87 'Job.Worker 1' 3.34 s, thread 86 'Job.Worker 0' 3.25 s, thread 108 'UnityGfxDeviceWorker' 1.05 s, thread 116 'AK::EventManager' 0.53 s [6524.54] cpu: in those 10.29 s, 274412 SVCs (26674 a second): 0x1b ArbitrateUnlock 75414, 0x1c WaitProcessWideKeyAtomic 63026, 0x0b SleepThread 54340, 0x1d SignalProcessWideKey 46497, 0x1a ArbitrateLock 26536, 0x21 SendSyncRequest 6703; 3063 calls the dispatch table had no code for (RtAPI.miss) [6524.54] vulkan: 198142205 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2143 finishes (799 ms); 0 reads past queued releases (0 samples counts written on the GPU); 287466889 descriptor sets written, 108817549 reused; 133282491 draws kept the last one's shaders and pipeline (0 checked), 185960189 its targets [6524.54] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2974 render targets made, 31399 texture uploads (11303 MB); 2 frames over 50 ms in the last 600, the slowest 109 ms [6524.54] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6524.54] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6524.54] vulkan: caches: 87 render targets (1183 MB, 3 parked), 408 textures (1485 MB), 7563 buffers (126 MB); 3462 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6524.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6524.54] vulkan: 41841717 rendering passes, 374404 clear commands, 6709989 attachments cleared and 291 left undefined by their load op [6524.54] vulkan: 20763 passes (30%) ended at buffer.c:2264 [6524.54] vulkan: 20012 passes (29%) ended at renderer.c:214 [6524.54] vulkan: 12273 passes (18%) ended at buffer.c:2168 [6524.54] vulkan: 6588 passes (9%) ended at render.c:232 [6524.54] vulkan: 4654 passes (7%) ended at dma.c:143 [6524.54] vulkan: 2060 passes (3%) ended at cmd.c:534 [6524.54] vulkan: 1851 passes (3%) ended at buffer.c:2096 [6524.54] vulkan: 870 passes (1%) ended at surface.c:160 [6524.54] vulkan: GPU-owned guest memory landed for the CPU 255603 times, render targets written back for an engine 17 times [6524.93] perf: 58.4 frames a second over 5.0 s (375023 shown in all) [6529.95] perf: 59.8 frames a second over 5.0 s (375323 shown in all) [6532.08] vulkan: display: 599 frame intervals of 16.89 ms (deviation 2.14 ms, 1st to 99th percentile 16.56 to 33.20 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 10.5 ms (4.2 to 17.4), on to the display in 34.6 ms (11.6 to 39.1), 45.1 ms in all (24.1 to 49.3) [6532.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6534.58] cpu: 600 presents in 10.04 s (59.8 fps): 38 of the game's threads ran 21.07 s on the host's processors (210% of one, 35.11 ms a present), the whole process 25.43 s (253%); the busiest: thread 80 'MainThread' 8.35 s, thread 87 'Job.Worker 1' 5.56 s, thread 86 'Job.Worker 0' 5.52 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.28 s [6534.58] cpu: in those 10.04 s, 130435 SVCs (12990 a second): 0x1b ArbitrateUnlock 32534, 0x1c WaitProcessWideKeyAtomic 30338, 0x0b SleepThread 30112, 0x1d SignalProcessWideKey 22298, 0x1a ArbitrateLock 6933, 0x21 SendSyncRequest 6394; 6249 calls the dispatch table had no code for (RtAPI.miss) [6534.58] vulkan: 198595215 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2143 finishes (799 ms); 0 reads past queued releases (0 samples counts written on the GPU); 288122711 descriptor sets written, 109067747 reused; 133614443 draws kept the last one's shaders and pipeline (0 checked), 186389193 its targets [6534.58] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2974 render targets made, 31407 texture uploads (11307 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [6534.58] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6534.58] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6534.58] vulkan: caches: 87 render targets (1183 MB, 3 parked), 402 textures (1351 MB), 5790 buffers (110 MB); 3295 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6534.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6534.58] vulkan: 41922470 rendering passes, 375004 clear commands, 6721389 attachments cleared and 291 left undefined by their load op [6534.58] vulkan: 27600 passes (34%) ended at renderer.c:214 [6534.58] vulkan: 25514 passes (32%) ended at buffer.c:2264 [6534.58] vulkan: 9809 passes (12%) ended at buffer.c:2168 [6534.58] vulkan: 7745 passes (10%) ended at render.c:232 [6534.58] vulkan: 4979 passes (6%) ended at dma.c:143 [6534.58] vulkan: 2706 passes (3%) ended at cmd.c:534 [6534.58] vulkan: 1210 passes (1%) ended at buffer.c:2096 [6534.58] vulkan: 600 passes (1%) ended at renderer.c:680 [6534.58] vulkan: GPU-owned guest memory landed for the CPU 255772 times, render targets written back for an engine 17 times [6534.95] perf: 59.8 frames a second over 5.0 s (375622 shown in all) [6539.95] perf: 59.0 frames a second over 5.0 s (375917 shown in all) [6542.16] vulkan: display: 599 frame intervals of 16.83 ms (deviation 3.47 ms, 1st to 99th percentile 16.56 to 16.94 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (7.9 to 11.4), on to the display in 26.9 ms (14.9 to 38.0), 36.6 ms in all (24.9 to 47.7) [6542.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6544.72] nvn: 376200 presents, 376200 submissions [6544.72] cpu: 600 presents in 10.14 s (59.2 fps): 38 of the game's threads ran 16.23 s on the host's processors (160% of one, 27.05 ms a present), the whole process 20.50 s (202%); the busiest: thread 80 'MainThread' 7.97 s, thread 87 'Job.Worker 1' 3.30 s, thread 86 'Job.Worker 0' 3.30 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 116 'AK::EventManager' 0.30 s [6544.72] cpu: in those 10.14 s, 161728 SVCs (15950 a second): 0x1b ArbitrateUnlock 40036, 0x0b SleepThread 39616, 0x1c WaitProcessWideKeyAtomic 39030, 0x1d SignalProcessWideKey 27089, 0x1a ArbitrateLock 7695, 0x21 SendSyncRequest 6426; 8937 calls the dispatch table had no code for (RtAPI.miss) [6544.72] vulkan: 199058980 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2143 finishes (799 ms); 0 reads past queued releases (0 samples counts written on the GPU); 288795311 descriptor sets written, 109322677 reused; 133951285 draws kept the last one's shaders and pipeline (0 checked), 186829024 its targets [6544.72] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2974 render targets made, 31411 texture uploads (11308 MB); 2 frames over 50 ms in the last 600, the slowest 102 ms [6544.72] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6544.72] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6544.72] vulkan: caches: 84 render targets (1101 MB, 3 parked), 249 textures (912 MB), 2734 buffers (40 MB); 2708 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6544.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6544.72] vulkan: 42005150 rendering passes, 375604 clear commands, 6732744 attachments cleared and 291 left undefined by their load op [6544.72] vulkan: 27505 passes (33%) ended at renderer.c:214 [6544.72] vulkan: 27287 passes (33%) ended at buffer.c:2264 [6544.72] vulkan: 10239 passes (12%) ended at buffer.c:2168 [6544.72] vulkan: 7765 passes (9%) ended at render.c:232 [6544.72] vulkan: 4837 passes (6%) ended at dma.c:143 [6544.72] vulkan: 2676 passes (3%) ended at cmd.c:534 [6544.72] vulkan: 1174 passes (1%) ended at buffer.c:2096 [6544.72] vulkan: 599 passes (1%) ended at renderer.c:680 [6544.72] vulkan: GPU-owned guest memory landed for the CPU 255897 times, render targets written back for an engine 17 times [6544.95] perf: 58.8 frames a second over 5.0 s (376211 shown in all) [6549.96] perf: 59.6 frames a second over 5.0 s (376510 shown in all) [6552.28] vulkan: display: 599 frame intervals of 16.89 ms (deviation 2.35 ms, 1st to 99th percentile 16.57 to 33.24 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 11.7 ms (8.1 to 19.8), on to the display in 28.5 ms (11.8 to 38.0), 40.3 ms in all (27.9 to 50.0) [6552.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6554.86] cpu: 600 presents in 10.14 s (59.2 fps): 38 of the game's threads ran 19.39 s on the host's processors (191% of one, 32.31 ms a present), the whole process 23.84 s (235%); the busiest: thread 80 'MainThread' 8.33 s, thread 86 'Job.Worker 0' 4.64 s, thread 87 'Job.Worker 1' 4.62 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.31 s [6554.86] cpu: in those 10.14 s, 153195 SVCs (15103 a second): 0x1b ArbitrateUnlock 39445, 0x0b SleepThread 36504, 0x1c WaitProcessWideKeyAtomic 32911, 0x1d SignalProcessWideKey 24123, 0x1a ArbitrateLock 11983, 0x21 SendSyncRequest 6385; 2726 calls the dispatch table had no code for (RtAPI.miss) [6554.86] vulkan: 199504480 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2149 finishes (802 ms); 0 reads past queued releases (0 samples counts written on the GPU); 289438447 descriptor sets written, 109570541 reused; 134282171 draws kept the last one's shaders and pipeline (0 checked), 187251078 its targets [6554.86] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2974 render targets made, 31423 texture uploads (11321 MB); 2 frames over 50 ms in the last 600, the slowest 70 ms [6554.86] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6554.86] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6554.86] vulkan: caches: 84 render targets (1101 MB, 3 parked), 255 textures (1004 MB), 3130 buffers (44 MB); 2811 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6554.86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6554.86] vulkan: 42089833 rendering passes, 376204 clear commands, 6743784 attachments cleared and 291 left undefined by their load op [6554.86] vulkan: 26840 passes (32%) ended at renderer.c:214 [6554.86] vulkan: 23020 passes (27%) ended at buffer.c:2264 [6554.86] vulkan: 16770 passes (20%) ended at buffer.c:2168 [6554.86] vulkan: 7573 passes (9%) ended at render.c:232 [6554.86] vulkan: 5879 passes (7%) ended at dma.c:143 [6554.86] vulkan: 2710 passes (3%) ended at cmd.c:534 [6554.86] vulkan: 1100 passes (1%) ended at buffer.c:2096 [6554.86] vulkan: 580 passes (1%) ended at renderer.c:680 [6554.86] vulkan: GPU-owned guest memory landed for the CPU 256362 times, render targets written back for an engine 17 times [6554.96] perf: 59.2 frames a second over 5.0 s (376806 shown in all) [6559.98] perf: 58.4 frames a second over 5.0 s (377099 shown in all) [6562.46] vulkan: display: 599 frame intervals of 17.00 ms (deviation 2.88 ms, 1st to 99th percentile 16.56 to 33.43 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 11.4 ms (7.3 to 17.7), on to the display in 28.7 ms (10.2 to 38.4), 40.2 ms in all (21.7 to 49.3) [6562.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6564.98] perf: 58.6 frames a second over 5.0 s (377392 shown in all) [6565.11] cpu: 600 presents in 10.25 s (58.5 fps): 38 of the game's threads ran 21.29 s on the host's processors (208% of one, 35.48 ms a present), the whole process 25.63 s (250%); the busiest: thread 80 'MainThread' 8.56 s, thread 87 'Job.Worker 1' 5.43 s, thread 86 'Job.Worker 0' 5.42 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.36 s [6565.11] cpu: in those 10.25 s, 136437 SVCs (13310 a second): 0x1b ArbitrateUnlock 34303, 0x0b SleepThread 32332, 0x1c WaitProcessWideKeyAtomic 29724, 0x1d SignalProcessWideKey 22331, 0x1a ArbitrateLock 9463, 0x21 SendSyncRequest 6432; 11868 calls the dispatch table had no code for (RtAPI.miss) [6565.11] vulkan: 199944285 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2149 finishes (802 ms); 0 reads past queued releases (0 samples counts written on the GPU); 290075851 descriptor sets written, 109812747 reused; 134606021 draws kept the last one's shaders and pipeline (0 checked), 187667495 its targets [6565.11] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2974 render targets made, 31458 texture uploads (11336 MB); 2 frames over 50 ms in the last 600, the slowest 100 ms [6565.11] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6565.11] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6565.11] vulkan: caches: 84 render targets (1101 MB, 3 parked), 282 textures (1163 MB), 4814 buffers (86 MB); 3002 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6565.11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6565.11] vulkan: 42169805 rendering passes, 376804 clear commands, 6754779 attachments cleared and 291 left undefined by their load op [6565.11] vulkan: 26744 passes (33%) ended at renderer.c:214 [6565.11] vulkan: 22125 passes (28%) ended at buffer.c:2264 [6565.11] vulkan: 13234 passes (17%) ended at buffer.c:2168 [6565.11] vulkan: 7562 passes (9%) ended at render.c:232 [6565.11] vulkan: 5003 passes (6%) ended at dma.c:143 [6565.11] vulkan: 2496 passes (3%) ended at cmd.c:534 [6565.11] vulkan: 1692 passes (2%) ended at buffer.c:2096 [6565.11] vulkan: 555 passes (1%) ended at renderer.c:680 [6565.11] vulkan: GPU-owned guest memory landed for the CPU 256693 times, render targets written back for an engine 17 times [6570.00] perf: 56.8 frames a second over 5.0 s (377677 shown in all) [6571.45] RomFS: reading ubody_chr1am_c000.bundle (3813.3 KB) [6571.46] RomFS: reading aoc_info_c514.bundle (8.3 KB) [6571.46] RomFS: reading aoc_info_c515.bundle (8.3 KB) [6571.46] RomFS: reading ubody_cla0am_c515.bundle (3595.0 KB) [6571.46] RomFS: reading ianim_c515_status.bundle (34.8 KB) [6571.46] RomFS: reading ianim_c515_statusloop.bundle (23.6 KB) [6571.46] RomFS: reading ianim_c530_relaxloop.bundle (18.2 KB) [6571.46] RomFS: reading ianim_c514_statusloop.bundle (17.1 KB) [6571.83] RomFS: reading uwep_bw15-ar.bundle (230.1 KB) [6571.84] RomFS: reading uwep_bw15-bw.bundle (281.4 KB) [6571.84] RomFS: reading uwep_bw14-bw.bundle (245.2 KB) [6571.84] RomFS: reading uwep_bw15-qv.bundle (287.0 KB) [6571.87] RomFS: reading uwep_bw15b-ar.bundle (232.4 KB) [6572.91] vulkan: display: 599 frame intervals of 17.45 ms (deviation 6.35 ms, 1st to 99th percentile 16.59 to 50.18 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (3.8 to 16.8), on to the display in 32.0 ms (10.4 to 46.2), 41.1 ms in all (21.2 to 50.0) [6572.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6575.00] perf: 59.2 frames a second over 5.0 s (377973 shown in all) [6575.56] nvn: 378000 presents, 378000 submissions [6575.56] cpu: 600 presents in 10.45 s (57.4 fps): 38 of the game's threads ran 17.53 s on the host's processors (168% of one, 29.22 ms a present), the whole process 21.45 s (205%); the busiest: thread 80 'MainThread' 8.19 s, thread 87 'Job.Worker 1' 3.69 s, thread 86 'Job.Worker 0' 3.68 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.40 s [6575.56] cpu: in those 10.45 s, 229443 SVCs (21956 a second): 0x1b ArbitrateUnlock 59519, 0x0b SleepThread 56547, 0x1c WaitProcessWideKeyAtomic 48465, 0x1d SignalProcessWideKey 34603, 0x1a ArbitrateLock 21366, 0x21 SendSyncRequest 7037; 14583 calls the dispatch table had no code for (RtAPI.miss) [6575.56] vulkan: 200300439 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2152 finishes (804 ms); 0 reads past queued releases (0 samples counts written on the GPU); 290592616 descriptor sets written, 110008290 reused; 134855009 draws kept the last one's shaders and pipeline (0 checked), 188000413 its targets [6575.56] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2980 render targets made, 31576 texture uploads (11360 MB); 5 frames over 50 ms in the last 600, the slowest 107 ms [6575.56] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6575.56] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6575.56] vulkan: caches: 89 render targets (1232 MB, 3 parked), 384 textures (1395 MB), 7186 buffers (146 MB); 3441 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6575.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6575.56] vulkan: 42246087 rendering passes, 377404 clear commands, 6766746 attachments cleared and 293 left undefined by their load op [6575.56] vulkan: 27090 passes (36%) ended at renderer.c:214 [6575.56] vulkan: 17808 passes (23%) ended at buffer.c:2264 [6575.56] vulkan: 13891 passes (18%) ended at buffer.c:2168 [6575.56] vulkan: 7986 passes (10%) ended at render.c:232 [6575.56] vulkan: 3630 passes (5%) ended at dma.c:143 [6575.56] vulkan: 2477 passes (3%) ended at buffer.c:2096 [6575.56] vulkan: 2158 passes (3%) ended at cmd.c:534 [6575.56] vulkan: 738 passes (1%) ended at surface.c:160 [6575.56] vulkan: GPU-owned guest memory landed for the CPU 257011 times, render targets written back for an engine 17 times [6579.45] RomFS: reading uwep_ax22.bundle (183.5 KB) [6580.01] perf: 56.4 frames a second over 5.0 s (378256 shown in all) [6583.34] vulkan: display: 599 frame intervals of 17.42 ms (deviation 6.38 ms, 1st to 99th percentile 16.55 to 49.77 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (3.8 to 17.3), on to the display in 31.0 ms (12.9 to 46.1), 39.6 ms in all (22.7 to 50.0) [6583.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6585.01] perf: 57.4 frames a second over 5.0 s (378543 shown in all) [6585.97] cpu: 600 presents in 10.40 s (57.7 fps): 38 of the game's threads ran 16.36 s on the host's processors (157% of one, 27.27 ms a present), the whole process 20.53 s (197%); the busiest: thread 80 'MainThread' 8.11 s, thread 86 'Job.Worker 0' 3.20 s, thread 87 'Job.Worker 1' 3.20 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.35 s [6585.97] cpu: in those 10.40 s, 166428 SVCs (15999 a second): 0x1b ArbitrateUnlock 43296, 0x0b SleepThread 38204, 0x1c WaitProcessWideKeyAtomic 38011, 0x1d SignalProcessWideKey 26858, 0x1a ArbitrateLock 11706, 0x21 SendSyncRequest 6485; 13227 calls the dispatch table had no code for (RtAPI.miss) [6585.97] vulkan: 200722365 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2152 finishes (804 ms); 0 reads past queued releases (0 samples counts written on the GPU); 291204406 descriptor sets written, 110240352 reused; 135155571 draws kept the last one's shaders and pipeline (0 checked), 188395043 its targets [6585.97] vulkan: 357 shaders translated (115 ms), 474 pipelines made (84 from the cache, 3526 ms making, 1860 ms waited for), 2980 render targets made, 31587 texture uploads (11361 MB); 6 frames over 50 ms in the last 600, the slowest 105 ms [6585.97] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6585.97] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6585.97] vulkan: caches: 89 render targets (1232 MB, 3 parked), 353 textures (1296 MB), 6101 buffers (118 MB); 3298 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6585.97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6585.97] vulkan: 42325891 rendering passes, 378004 clear commands, 6779946 attachments cleared and 293 left undefined by their load op [6585.97] vulkan: 31595 passes (40%) ended at renderer.c:214 [6585.97] vulkan: 16646 passes (21%) ended at buffer.c:2264 [6585.97] vulkan: 12429 passes (16%) ended at buffer.c:2168 [6585.97] vulkan: 8743 passes (11%) ended at render.c:232 [6585.97] vulkan: 4908 passes (6%) ended at dma.c:143 [6585.97] vulkan: 2461 passes (3%) ended at cmd.c:534 [6585.97] vulkan: 1649 passes (2%) ended at buffer.c:2096 [6585.97] vulkan: 773 passes (1%) ended at surface.c:160 [6585.97] vulkan: GPU-owned guest memory landed for the CPU 257534 times, render targets written back for an engine 17 times [6586.52] RomFS: reading uwep_ax30l.bundle (411.6 KB) [6586.52] RomFS: reading uwep_ax30r.bundle (246.8 KB) [6586.53] RomFS: reading uwep_ax19n.bundle (152.1 KB) [6586.53] RomFS: reading uwep_lc20.bundle (152.5 KB) [6586.53] RomFS: reading uwep_bw16s-ar.bundle (95.3 KB) [6586.53] RomFS: reading uwep_bw16s-bw.bundle (246.6 KB) [6586.54] RomFS: reading uwep_ax50.bundle (192.8 KB) [6586.57] RomFS: reading uwep_bw17-ar.bundle (238.6 KB) [6586.69] RomFS: reading uanim_enb0af-bw1_c000_guard.bundle (44.4 KB) [6586.69] RomFS: reading uanim_swd2am-sw1_c202_start.bundle (57.5 KB) [6586.69] RomFS: reading uanim_thr1af-ax1_c000_relaxloop.bundle (30.5 KB) [6586.69] RomFS: reading uanim_thr1af-ax1_c000_special1.bundle (510.9 KB) [6586.70] RomFS: reading uanim_thr1am-ax1_c000_relaxloop.bundle (30.2 KB) [6586.70] RomFS: reading eff_dlc0_weaponequip_arrow.bundle (209.6 KB) [6586.70] RomFS: reading eff_dlc0_weaponequip_axe.bundle (171.3 KB) [6586.70] RomFS: reading eff_dlc0_arrow_hit.bundle (868.1 KB) [6586.70] RomFS: reading eff_dlc0_arrow_shot.bundle (301.9 KB) [6586.70] RomFS: reading eff_dlc0_lance_charge.bundle (182.0 KB) [6586.70] RomFS: reading eff_dlc0_arrow_00.bundle (95.1 KB) [6586.70] RomFS: reading eff_dlc0_trail_arrow.bundle (192.1 KB) [6586.70] RomFS: reading eff_dlc0_arrow_charge.bundle (119.7 KB) [6586.70] RomFS: reading eff_dlc0_trail_axe.bundle (249.0 KB) [6586.71] RomFS: reading eff_dlc0_arrow_charge_up.bundle (577.7 KB) [6586.71] RomFS: reading lei_04_spear_hit.bundle (426.7 KB) [6586.71] RomFS: reading lei_05_axe_hit.bundle (554.2 KB) [6586.71] RomFS: reading eff_dlc0_circle_00.bundle (331.6 KB) [6586.71] RomFS: reading eff_dlc0_circle_01.bundle (234.0 KB) [6586.71] RomFS: reading eff_dlc0_watercutter_01.bundle (255.0 KB) [6586.71] RomFS: reading eff_dlc0_axe_hit.bundle (777.5 KB) [6586.71] RomFS: reading uanim_thr1af-ax1_c000_special1.bundle (34.9 KB) [6586.71] RomFS: reading uanim_thr1am-ax1_c000_special1.bundle (32.9 KB) [6586.71] RomFS: reading eff_dlc0_trail_lance.bundle (191.9 KB) [6586.72] RomFS: reading uanim_wng0ef-ax1_c000_attack1.bundle (6.9 KB) [6586.72] RomFS: reading uanim_wng0ef-ax1_c000_attack2.bundle (7.2 KB) [6586.75] RomFS: reading eff_dlc0_trigger.bundle (87.5 KB) [6586.76] RomFS: reading lei_06_jump_smoke.bundle (480.4 KB) [6586.76] RomFS: reading eff_dlc0_circle_02.bundle (226.6 KB) [6586.77] RomFS: reading eff_dlc0_arrow_charge_hit.bundle (262.0 KB) [6586.77] RomFS: reading eff_dlc0_axe_charge.bundle (212.6 KB) [6587.80] RomFS: reading V_HORTENSIA_Win_God_38.bin (1.6 KB) [6587.80] RomFS: reading V_HORTENSIA_Win_God_39.bin (2.8 KB) [6587.80] RomFS: reading V_IVY_Engage_Attack_CLAUDE_01.bin (1.9 KB) [6587.80] RomFS: reading V_IVY_Engage_Attack_DIMITRI_01.bin (1.8 KB) [6587.80] RomFS: reading V_IVY_Engage_Attack_EDELGARD_01.bin (1.8 KB) [6587.80] RomFS: reading V_IVY_Engage_Attack_TIKI_01.bin (1.7 KB) [6587.80] RomFS: reading V_IVY_Engage_Attack_TIKI_02.bin (1.8 KB) [6587.80] RomFS: reading V_IVY_Engage_Decide_15.bin (1.1 KB) [6587.80] RomFS: reading V_IVY_Engage_Decide_20.bin (1.7 KB) [6587.80] RomFS: reading V_IVY_Win_God_27.bin (1.8 KB) [6590.03] perf: 58.0 frames a second over 5.0 s (378834 shown in all) [6593.54] vulkan: display: 599 frame intervals of 17.03 ms (deviation 4.14 ms, 1st to 99th percentile 16.59 to 33.39 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 7.2 ms (4.2 to 12.2), on to the display in 29.6 ms (10.8 to 35.3), 36.8 ms in all (20.1 to 39.8) [6593.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6595.03] perf: 60.0 frames a second over 5.0 s (379134 shown in all) [6595.05] RomFS: reading V_IVY_Win_God_28.bin (2.1 KB) [6595.05] RomFS: reading V_IVY_Win_God_37.bin (2.4 KB) [6595.05] RomFS: reading V_IVY_Win_God_38.bin (1.9 KB) [6595.05] RomFS: reading V_IVY_Win_God_39.bin (2.7 KB) [6595.05] RomFS: reading V_JADE_Engage_Attack_CLAUDE_01.bin (2.0 KB) [6595.05] RomFS: reading V_JADE_Engage_Attack_DIMITRI_01.bin (1.9 KB) [6595.05] RomFS: reading V_JADE_Engage_Attack_EDELGARD_01.bin (1.9 KB) [6596.13] cpu: 600 presents in 10.16 s (59.1 fps): 38 of the game's threads ran 13.72 s on the host's processors (135% of one, 22.87 ms a present), the whole process 16.37 s (161%); the busiest: thread 80 'MainThread' 7.06 s, thread 86 'Job.Worker 0' 2.31 s, thread 87 'Job.Worker 1' 2.29 s, thread 108 'UnityGfxDeviceWorker' 1.04 s, thread 116 'AK::EventManager' 0.76 s [6596.13] cpu: in those 10.16 s, 314690 SVCs (30976 a second): 0x1b ArbitrateUnlock 84874, 0x1c WaitProcessWideKeyAtomic 74487, 0x0b SleepThread 62964, 0x1d SignalProcessWideKey 56770, 0x1a ArbitrateLock 27183, 0x21 SendSyncRequest 6564; 5405 calls the dispatch table had no code for (RtAPI.miss) [6596.13] vulkan: 200860091 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2155 finishes (805 ms); 0 reads past queued releases (0 samples counts written on the GPU); 291397535 descriptor sets written, 110322675 reused; 135218332 draws kept the last one's shaders and pipeline (0 checked), 188517260 its targets [6596.13] vulkan: 364 shaders translated (116 ms), 484 pipelines made (85 from the cache, 3599 ms making, 1893 ms waited for), 2985 render targets made, 31697 texture uploads (11370 MB); 2 frames over 50 ms in the last 600, the slowest 109 ms [6596.13] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6596.13] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6596.13] vulkan: caches: 79 render targets (1199 MB, 2 parked), 336 textures (1045 MB), 5272 buffers (101 MB); 3014 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6596.13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6596.13] vulkan: 42380942 rendering passes, 378604 clear commands, 6791354 attachments cleared and 295 left undefined by their load op [6596.13] vulkan: 19997 passes (36%) ended at renderer.c:214 [6596.13] vulkan: 15901 passes (29%) ended at buffer.c:2264 [6596.13] vulkan: 7154 passes (13%) ended at render.c:232 [6596.13] vulkan: 5164 passes (9%) ended at buffer.c:2168 [6596.13] vulkan: 3023 passes (5%) ended at dma.c:143 [6596.13] vulkan: 1571 passes (3%) ended at buffer.c:2096 [6596.13] vulkan: 1239 passes (2%) ended at cmd.c:534 [6596.13] vulkan: 523 passes (1%) ended at surface.c:160 [6596.13] vulkan: GPU-owned guest memory landed for the CPU 257754 times, render targets written back for an engine 17 times [6600.05] perf: 58.4 frames a second over 5.0 s (379427 shown in all) [6604.13] vulkan: display: 599 frame intervals of 17.47 ms (deviation 11.78 ms, 1st to 99th percentile 16.58 to 33.35 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 5.7 ms (3.0 to 9.7), on to the display in 31.3 ms (15.1 to 34.7), 37.0 ms in all (23.3 to 39.2) [6604.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6605.06] perf: 55.0 frames a second over 5.0 s (379703 shown in all) [6606.73] nvn: 379800 presents, 379800 submissions [6606.73] cpu: 600 presents in 10.61 s (56.6 fps): 38 of the game's threads ran 13.60 s on the host's processors (128% of one, 22.66 ms a present), the whole process 16.59 s (156%); the busiest: thread 80 'MainThread' 7.33 s, thread 86 'Job.Worker 0' 2.32 s, thread 87 'Job.Worker 1' 2.32 s, thread 108 'UnityGfxDeviceWorker' 0.88 s, thread 116 'AK::EventManager' 0.44 s [6606.73] cpu: in those 10.61 s, 264653 SVCs (24955 a second): 0x1b ArbitrateUnlock 71241, 0x1c WaitProcessWideKeyAtomic 60900, 0x0b SleepThread 54651, 0x1d SignalProcessWideKey 45942, 0x1a ArbitrateLock 22854, 0x21 SendSyncRequest 7139; 73509 calls the dispatch table had no code for (RtAPI.miss) [6606.73] vulkan: 201132565 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2158 finishes (807 ms); 0 reads past queued releases (0 samples counts written on the GPU); 291786079 descriptor sets written, 110479079 reused; 135426553 draws kept the last one's shaders and pipeline (0 checked), 188774354 its targets [6606.73] vulkan: 364 shaders translated (116 ms), 484 pipelines made (85 from the cache, 3599 ms making, 1893 ms waited for), 2990 render targets made, 31835 texture uploads (11389 MB); 5 frames over 50 ms in the last 600, the slowest 297 ms [6606.73] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6606.73] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6606.73] vulkan: caches: 78 render targets (1210 MB, 2 parked), 449 textures (1245 MB), 5998 buffers (124 MB); 3240 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6606.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6606.73] vulkan: 42438185 rendering passes, 379204 clear commands, 6799778 attachments cleared and 297 left undefined by their load op [6606.73] vulkan: 17724 passes (31%) ended at renderer.c:214 [6606.73] vulkan: 17549 passes (31%) ended at buffer.c:2264 [6606.73] vulkan: 9537 passes (17%) ended at buffer.c:2168 [6606.73] vulkan: 6096 passes (11%) ended at render.c:232 [6606.73] vulkan: 2897 passes (5%) ended at dma.c:143 [6606.73] vulkan: 1454 passes (3%) ended at cmd.c:534 [6606.73] vulkan: 1234 passes (2%) ended at buffer.c:2096 [6606.73] vulkan: 370 passes (1%) ended at surface.c:160 [6606.73] vulkan: GPU-owned guest memory landed for the CPU 258181 times, render targets written back for an engine 17 times [6606.85] RomFS: reading mg_tbreath_fly.bundle (5.5 KB) [6606.85] RomFS: reading mg_tbreath_magic.bundle (5.5 KB) [6606.85] RomFS: reading mg_thoron.bundle (6.0 KB) [6606.85] RomFS: reading mg_thunder.bundle (6.1 KB) [6606.87] RomFS: reading thoron_start.bundle (88.7 KB) [6606.87] RomFS: reading thoron_hit.bundle (267.3 KB) [6606.87] RomFS: reading thoron_trigger.bundle (88.0 KB) [6606.91] RomFS: reading thunder_hit.bundle (469.7 KB) [6609.48] RomFS: reading 487943174.wem (24.3 KB) [6610.00] RomFS: reading 542529547.wem (46.4 KB) [6610.06] perf: 56.2 frames a second over 5.0 s (379984 shown in all) [6610.10] RomFS: reading 54494374.wem (10.3 KB) [6614.64] vulkan: display: 599 frame intervals of 17.56 ms (deviation 5.55 ms, 1st to 99th percentile 16.57 to 33.47 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 6.9 ms (2.2 to 13.0), on to the display in 31.9 ms (11.5 to 47.7), 38.8 ms in all (19.9 to 50.0) [6614.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6615.06] perf: 57.4 frames a second over 5.0 s (380271 shown in all) [6617.21] cpu: 600 presents in 10.48 s (57.2 fps): 38 of the game's threads ran 17.08 s on the host's processors (163% of one, 28.46 ms a present), the whole process 20.49 s (195%); the busiest: thread 80 'MainThread' 8.28 s, thread 87 'Job.Worker 1' 3.41 s, thread 86 'Job.Worker 0' 3.39 s, thread 108 'UnityGfxDeviceWorker' 1.03 s, thread 116 'AK::EventManager' 0.52 s [6617.21] cpu: in those 10.48 s, 309522 SVCs (29525 a second): 0x1b ArbitrateUnlock 88463, 0x1c WaitProcessWideKeyAtomic 71647, 0x0b SleepThread 56031, 0x1d SignalProcessWideKey 53378, 0x1a ArbitrateLock 30743, 0x21 SendSyncRequest 7364; 33590 calls the dispatch table had no code for (RtAPI.miss) [6617.21] vulkan: 201452892 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2159 finishes (807 ms); 0 reads past queued releases (0 samples counts written on the GPU); 292254725 descriptor sets written, 110651087 reused; 135664896 draws kept the last one's shaders and pipeline (0 checked), 189079285 its targets [6617.21] vulkan: 364 shaders translated (116 ms), 484 pipelines made (85 from the cache, 3599 ms making, 1893 ms waited for), 2999 render targets made, 31955 texture uploads (11416 MB); 5 frames over 50 ms in the last 600, the slowest 110 ms [6617.21] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6617.21] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6617.21] vulkan: caches: 81 render targets (1308 MB, 3 parked), 475 textures (1545 MB), 7341 buffers (229 MB); 3759 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6617.21] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6617.21] vulkan: 42508789 rendering passes, 379804 clear commands, 6808912 attachments cleared and 301 left undefined by their load op [6617.21] vulkan: 19597 passes (28%) ended at buffer.c:2168 [6617.21] vulkan: 18862 passes (27%) ended at buffer.c:2264 [6617.21] vulkan: 18362 passes (26%) ended at renderer.c:214 [6617.21] vulkan: 6296 passes (9%) ended at render.c:232 [6617.21] vulkan: 2323 passes (3%) ended at buffer.c:2096 [6617.21] vulkan: 2194 passes (3%) ended at dma.c:143 [6617.21] vulkan: 1951 passes (3%) ended at cmd.c:534 [6617.21] vulkan: 639 passes (1%) ended at surface.c:160 [6617.21] vulkan: GPU-owned guest memory landed for the CPU 258482 times, render targets written back for an engine 17 times [6618.78] RomFS: reading tanim_c352_left.bundle (20.9 KB) [6618.78] RomFS: reading aoc_talk_c352.bundle (5.1 KB) [6618.78] RomFS: reading aoc_talk_c400.bundle (5.1 KB) [6618.78] RomFS: reading tanim_c352_right.bundle (21.1 KB) [6618.78] RomFS: reading aoc_talk_c400b.bundle (5.1 KB) [6618.78] RomFS: reading tanim_c400_left.bundle (18.2 KB) [6618.78] RomFS: reading tanim_c351_right.bundle (19.8 KB) [6619.45] RomFS: reading 337609511.wem (38.9 KB) [6619.45] RomFS: reading 337618477.wem (80.3 KB) [6619.47] RomFS: reading V_MID_DIE_CASUAL_Fogato.bin (8.5 KB) [6619.47] RomFS: reading V_MID_DIE_CASUAL_Fram.bin (8.5 KB) [6619.47] RomFS: reading V_MID_DIE_CASUAL_Goldmary.bin (12.2 KB) [6619.47] RomFS: reading V_MID_DIE_CASUAL_Hortensia.bin (11.3 KB) [6620.08] perf: 59.6 frames a second over 5.0 s (380570 shown in all) [6624.68] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.52 ms, 1st to 99th percentile 16.57 to 16.94 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 6.3 ms (5.3 to 10.7), on to the display in 37.2 ms (16.0 to 44.5), 43.5 ms in all (22.0 to 50.0) [6624.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6625.08] perf: 60.0 frames a second over 5.0 s (380870 shown in all) [6625.46] RomFS: reading 337619056.wem (50.0 KB) [6627.25] cpu: 600 presents in 10.03 s (59.8 fps): 39 of the game's threads ran 15.33 s on the host's processors (153% of one, 25.55 ms a present), the whole process 19.46 s (194%); the busiest: thread 80 'MainThread' 7.30 s, thread 87 'Job.Worker 1' 3.31 s, thread 86 'Job.Worker 0' 3.31 s, thread 108 'UnityGfxDeviceWorker' 0.84 s, thread 116 'AK::EventManager' 0.40 s [6627.25] cpu: in those 10.03 s, 311750 SVCs (31069 a second): 0x1b ArbitrateUnlock 79203, 0x0b SleepThread 75684, 0x1c WaitProcessWideKeyAtomic 73461, 0x1d SignalProcessWideKey 55674, 0x1a ArbitrateLock 18785, 0x21 SendSyncRequest 6466; 15 calls the dispatch table had no code for (RtAPI.miss) [6627.25] vulkan: 202032776 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2159 finishes (807 ms); 0 reads past queued releases (0 samples counts written on the GPU); 293110052 descriptor sets written, 110955528 reused; 136139382 draws kept the last one's shaders and pipeline (0 checked), 189638659 its targets [6627.25] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3014 render targets made, 31976 texture uploads (11441 MB); 1 frames over 50 ms in the last 600, the slowest 56 ms [6627.25] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6627.25] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6627.25] vulkan: caches: 94 render targets (1310 MB, 5 parked), 395 textures (1487 MB), 7699 buffers (206 MB); 3680 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6627.25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6627.25] vulkan: 42594048 rendering passes, 380404 clear commands, 6820412 attachments cleared and 302 left undefined by their load op [6627.25] vulkan: 23500 passes (28%) ended at renderer.c:214 [6627.25] vulkan: 23415 passes (27%) ended at buffer.c:2168 [6627.25] vulkan: 23189 passes (27%) ended at buffer.c:2264 [6627.25] vulkan: 5978 passes (7%) ended at render.c:232 [6627.25] vulkan: 3096 passes (4%) ended at surface.c:160 [6627.25] vulkan: 2587 passes (3%) ended at cmd.c:534 [6627.25] vulkan: 2283 passes (3%) ended at buffer.c:2096 [6627.25] vulkan: 689 passes (1%) ended at dma.c:143 [6627.25] vulkan: GPU-owned guest memory landed for the CPU 258488 times, render targets written back for an engine 17 times [6630.10] perf: 60.0 frames a second over 5.0 s (381171 shown in all) [6633.44] RomFS: reading uanim_enh0af-ax1_c000_attack1.bundle (96.5 KB) [6633.44] RomFS: reading uanim_enh0af-ax1_c000_attack1l.bundle (101.0 KB) [6633.44] RomFS: reading uanim_enh0af-ax1_c000_attack1m.bundle (85.2 KB) [6633.45] RomFS: reading uanim_enh0af-ax1_c000_winloop.bundle (19.0 KB) [6633.45] RomFS: reading uanim_enh0af-bw1_c000_attack1.bundle (89.5 KB) [6635.10] perf: 57.4 frames a second over 5.0 s (381458 shown in all) [6635.24] vulkan: display: 596 frame intervals of 16.89 ms (deviation 1.88 ms, 1st to 99th percentile 16.56 to 33.09 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 5.9 ms (2.2 to 9.7), on to the display in 40.5 ms (12.9 to 47.5), 46.3 ms in all (20.8 to 50.0) [6635.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6637.48] nvn: 381600 presents, 381600 submissions [6637.49] cpu: 600 presents in 10.24 s (58.6 fps): 38 of the game's threads ran 14.89 s on the host's processors (145% of one, 24.81 ms a present), the whole process 18.47 s (180%); the busiest: thread 80 'MainThread' 7.39 s, thread 86 'Job.Worker 0' 2.93 s, thread 87 'Job.Worker 1' 2.92 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.44 s [6637.49] cpu: in those 10.24 s, 295373 SVCs (28843 a second): 0x1b ArbitrateUnlock 77236, 0x0b SleepThread 69523, 0x1c WaitProcessWideKeyAtomic 66310, 0x1d SignalProcessWideKey 49300, 0x1a ArbitrateLock 24180, 0x21 SendSyncRequest 6960; 34724 calls the dispatch table had no code for (RtAPI.miss) [6637.49] vulkan: 202432400 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2164 finishes (810 ms); 0 reads past queued releases (0 samples counts written on the GPU); 293695844 descriptor sets written, 111168984 reused; 136451008 draws kept the last one's shaders and pipeline (0 checked), 190020952 its targets [6637.49] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3017 render targets made, 32071 texture uploads (11457 MB); 3 frames over 50 ms in the last 600, the slowest 110 ms [6637.49] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6637.49] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6637.49] vulkan: caches: 80 render targets (1269 MB, 2 parked), 377 textures (1362 MB), 4454 buffers (109 MB); 3402 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6637.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6637.49] vulkan: 42663099 rendering passes, 381004 clear commands, 6830078 attachments cleared and 304 left undefined by their load op [6637.49] vulkan: 20104 passes (29%) ended at renderer.c:214 [6637.49] vulkan: 19676 passes (28%) ended at buffer.c:2264 [6637.49] vulkan: 14921 passes (22%) ended at buffer.c:2168 [6637.49] vulkan: 6149 passes (9%) ended at render.c:232 [6637.49] vulkan: 2222 passes (3%) ended at dma.c:143 [6637.49] vulkan: 2075 passes (3%) ended at cmd.c:534 [6637.49] vulkan: 1948 passes (3%) ended at buffer.c:2096 [6637.49] vulkan: 1483 passes (2%) ended at surface.c:160 [6637.49] vulkan: GPU-owned guest memory landed for the CPU 258778 times, render targets written back for an engine 17 times [6639.28] RomFS: reading V_MADELINE_Win_God_09.bin (2.2 KB) [6639.28] RomFS: reading V_MADELINE_Win_God_10.bin (2.2 KB) [6639.28] RomFS: reading V_MADELINE_Win_God_11.bin (2.8 KB) [6639.28] RomFS: reading V_MADELINE_Win_God_12.bin (2.0 KB) [6639.28] RomFS: reading V_MADELINE_Win_God_13.bin (2.7 KB) [6639.28] RomFS: reading V_MADELINE_Win_God_14.bin (3.2 KB) [6639.28] RomFS: reading V_MADELINE_Win_God_15.bin (3.3 KB) [6639.28] RomFS: reading V_MADELINE_Win_God_16.bin (2.0 KB) [6639.28] RomFS: reading V_MADELINE_Win_God_17.bin (2.1 KB) [6639.28] RomFS: reading V_MADELINE_Win_God_18.bin (2.5 KB) [6639.28] RomFS: reading V_MADELINE_Win_God_19.bin (1.8 KB) [6639.28] RomFS: reading V_MADELINE_Win_God_20.bin (1.7 KB) [6639.28] RomFS: reading V_MADELINE_Win_God_21.bin (1.7 KB) [6639.28] RomFS: reading V_MADELINE_Win_God_22.bin (1.9 KB) [6639.28] RomFS: reading V_MADELINE_Win_God_23.bin (1.9 KB) [6640.11] perf: 59.6 frames a second over 5.0 s (381757 shown in all) [6645.11] perf: 59.2 frames a second over 5.0 s (382053 shown in all) [6645.53] vulkan: display: 599 frame intervals of 16.86 ms (deviation 2.03 ms, 1st to 99th percentile 16.57 to 32.54 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (4.0 to 18.4), on to the display in 30.3 ms (12.5 to 35.8), 37.8 ms in all (23.9 to 40.8) [6645.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6647.58] cpu: 600 presents in 10.09 s (59.5 fps): 38 of the game's threads ran 12.63 s on the host's processors (125% of one, 21.04 ms a present), the whole process 15.70 s (156%); the busiest: thread 80 'MainThread' 6.50 s, thread 86 'Job.Worker 0' 2.32 s, thread 87 'Job.Worker 1' 2.32 s, thread 108 'UnityGfxDeviceWorker' 0.90 s, thread 116 'AK::EventManager' 0.43 s [6647.58] cpu: in those 10.09 s, 249299 SVCs (24715 a second): 0x1b ArbitrateUnlock 62047, 0x0b SleepThread 61827, 0x1c WaitProcessWideKeyAtomic 57530, 0x1d SignalProcessWideKey 42958, 0x1a ArbitrateLock 16632, 0x21 SendSyncRequest 6441; 69231 calls the dispatch table had no code for (RtAPI.miss) [6647.58] vulkan: 202712987 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2166 finishes (811 ms); 0 reads past queued releases (0 samples counts written on the GPU); 294102684 descriptor sets written, 111323318 reused; 136647366 draws kept the last one's shaders and pipeline (0 checked), 190285858 its targets [6647.58] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3017 render targets made, 32111 texture uploads (11458 MB); 3 frames over 50 ms in the last 600, the slowest 57 ms [6647.58] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6647.58] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6647.58] vulkan: caches: 80 render targets (1269 MB, 2 parked), 416 textures (1374 MB), 5469 buffers (139 MB); 3428 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6647.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6647.58] vulkan: 42723910 rendering passes, 381604 clear commands, 6837878 attachments cleared and 304 left undefined by their load op [6647.58] vulkan: 18956 passes (31%) ended at buffer.c:2264 [6647.58] vulkan: 17574 passes (29%) ended at renderer.c:214 [6647.58] vulkan: 12460 passes (20%) ended at buffer.c:2168 [6647.58] vulkan: 5702 passes (9%) ended at render.c:232 [6647.58] vulkan: 2317 passes (4%) ended at dma.c:143 [6647.58] vulkan: 1647 passes (3%) ended at cmd.c:534 [6647.58] vulkan: 1413 passes (2%) ended at buffer.c:2096 [6647.58] vulkan: 481 passes (1%) ended at surface.c:160 [6647.58] vulkan: GPU-owned guest memory landed for the CPU 259031 times, render targets written back for an engine 17 times [6650.13] perf: 59.8 frames a second over 5.0 s (382353 shown in all) [6655.15] perf: 57.2 frames a second over 5.0 s (382640 shown in all) [6655.94] vulkan: display: 599 frame intervals of 17.11 ms (deviation 4.70 ms, 1st to 99th percentile 16.57 to 33.35 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 6.2 ms (4.2 to 10.3), on to the display in 31.5 ms (13.0 to 35.1), 37.7 ms in all (20.0 to 40.3) [6655.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6657.81] cpu: 600 presents in 10.24 s (58.6 fps): 38 of the game's threads ran 13.53 s on the host's processors (132% of one, 22.55 ms a present), the whole process 16.62 s (162%); the busiest: thread 80 'MainThread' 7.10 s, thread 87 'Job.Worker 1' 2.40 s, thread 86 'Job.Worker 0' 2.40 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.39 s [6657.81] cpu: in those 10.24 s, 263600 SVCs (25744 a second): 0x1b ArbitrateUnlock 69774, 0x0b SleepThread 59267, 0x1c WaitProcessWideKeyAtomic 58782, 0x1d SignalProcessWideKey 42776, 0x1a ArbitrateLock 24469, 0x21 SendSyncRequest 6674; 98442 calls the dispatch table had no code for (RtAPI.miss) [6657.81] vulkan: 202964655 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2166 finishes (811 ms); 0 reads past queued releases (0 samples counts written on the GPU); 294466866 descriptor sets written, 111462472 reused; 136812346 draws kept the last one's shaders and pipeline (0 checked), 190521820 its targets [6657.81] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3017 render targets made, 32167 texture uploads (11466 MB); 3 frames over 50 ms in the last 600, the slowest 113 ms [6657.81] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6657.82] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6657.82] vulkan: caches: 77 render targets (1207 MB, 2 parked), 386 textures (1123 MB), 5361 buffers (116 MB); 3103 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6657.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6657.82] vulkan: 42783292 rendering passes, 382204 clear commands, 6845436 attachments cleared and 306 left undefined by their load op [6657.82] vulkan: 20131 passes (34%) ended at buffer.c:2264 [6657.82] vulkan: 17545 passes (30%) ended at renderer.c:214 [6657.82] vulkan: 9983 passes (17%) ended at buffer.c:2168 [6657.82] vulkan: 5560 passes (9%) ended at render.c:232 [6657.82] vulkan: 2279 passes (4%) ended at dma.c:143 [6657.82] vulkan: 1724 passes (3%) ended at cmd.c:534 [6657.82] vulkan: 1430 passes (2%) ended at buffer.c:2096 [6657.82] vulkan: 391 passes (1%) ended at surface.c:160 [6657.82] vulkan: GPU-owned guest memory landed for the CPU 259318 times, render targets written back for an engine 17 times [6660.16] perf: 59.4 frames a second over 5.0 s (382938 shown in all) [6665.18] perf: 57.6 frames a second over 5.0 s (383227 shown in all) [6665.49] RomFS: reading V_ENEMY_F3_Attack_H_03.bin (1.2 KB) [6665.49] RomFS: reading V_ENEMY_F3_Attack_H_04.bin (1.1 KB) [6665.49] RomFS: reading V_ENEMY_F3_Attack_L_01.bin (0.9 KB) [6665.49] RomFS: reading V_ENEMY_F3_Attack_L_02.bin (0.7 KB) [6665.49] RomFS: reading V_ENEMY_F3_Attack_L_03.bin (0.9 KB) [6665.49] RomFS: reading V_ENEMY_F3_Attack_L_04.bin (0.9 KB) [6665.49] RomFS: reading V_ENEMY_F3_Avoid_01.bin (0.6 KB) [6665.49] RomFS: reading V_ENEMY_F3_Avoid_02.bin (0.7 KB) [6665.49] RomFS: reading V_ENEMY_F3_Avoid_03.bin (0.4 KB) [6665.49] RomFS: reading V_ENEMY_F3_Avoid_04.bin (0.9 KB) [6665.49] RomFS: reading V_ENEMY_F3_Damage_H_01.bin (1.1 KB) [6665.49] RomFS: reading V_ENEMY_F3_Damage_H_02.bin (1.1 KB) [6665.49] RomFS: reading V_ENEMY_F3_Damage_H_03.bin (1.3 KB) [6665.49] RomFS: reading V_ENEMY_F3_Damage_H_04.bin (1.2 KB) [6665.49] RomFS: reading V_ENEMY_F3_Damage_L_01.bin (0.7 KB) [6665.49] RomFS: reading V_ENEMY_F3_Damage_L_02.bin (0.9 KB) [6665.49] RomFS: reading V_ENEMY_F3_Damage_L_03.bin (0.9 KB) [6665.49] RomFS: reading V_ENEMY_F3_Damage_L_04.bin (1.0 KB) [6666.19] vulkan: display: 599 frame intervals of 17.11 ms (deviation 4.79 ms, 1st to 99th percentile 16.57 to 33.39 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 7.1 ms (3.6 to 11.0), on to the display in 31.7 ms (12.7 to 46.4), 38.8 ms in all (22.0 to 50.0) [6666.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6668.06] nvn: 383400 presents, 383400 submissions [6668.06] cpu: 600 presents in 10.25 s (58.5 fps): 38 of the game's threads ran 14.06 s on the host's processors (137% of one, 23.43 ms a present), the whole process 17.26 s (168%); the busiest: thread 80 'MainThread' 7.11 s, thread 86 'Job.Worker 0' 2.63 s, thread 87 'Job.Worker 1' 2.61 s, thread 108 'UnityGfxDeviceWorker' 1.01 s, thread 116 'AK::EventManager' 0.40 s [6668.06] cpu: in those 10.25 s, 274906 SVCs (26822 a second): 0x1b ArbitrateUnlock 73072, 0x1c WaitProcessWideKeyAtomic 61846, 0x0b SleepThread 60568, 0x1d SignalProcessWideKey 44774, 0x1a ArbitrateLock 25905, 0x21 SendSyncRequest 6881; 69024 calls the dispatch table had no code for (RtAPI.miss) [6668.06] vulkan: 203221354 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2168 finishes (813 ms); 0 reads past queued releases (0 samples counts written on the GPU); 294843844 descriptor sets written, 111598892 reused; 136986158 draws kept the last one's shaders and pipeline (0 checked), 190762908 its targets [6668.06] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3017 render targets made, 32268 texture uploads (11476 MB); 4 frames over 50 ms in the last 600, the slowest 110 ms [6668.06] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6668.06] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6668.06] vulkan: caches: 77 render targets (1207 MB, 2 parked), 451 textures (1180 MB), 5936 buffers (97 MB); 3129 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6668.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6668.06] vulkan: 42843053 rendering passes, 382804 clear commands, 6853441 attachments cleared and 308 left undefined by their load op [6668.06] vulkan: 18054 passes (30%) ended at buffer.c:2264 [6668.06] vulkan: 17794 passes (30%) ended at renderer.c:214 [6668.06] vulkan: 9701 passes (16%) ended at buffer.c:2168 [6668.06] vulkan: 5842 passes (10%) ended at render.c:232 [6668.06] vulkan: 3974 passes (7%) ended at dma.c:143 [6668.06] vulkan: 1835 passes (3%) ended at buffer.c:2096 [6668.06] vulkan: 1662 passes (3%) ended at cmd.c:534 [6668.06] vulkan: 484 passes (1%) ended at surface.c:160 [6668.06] vulkan: GPU-owned guest memory landed for the CPU 259729 times, render targets written back for an engine 17 times [6670.18] perf: 60.0 frames a second over 5.0 s (383527 shown in all) [6671.89] RomFS: reading uanim_enc0af-sw1_c000_attack1m.bundle (89.6 KB) [6673.57] RomFS: reading V_LAPIS_Myroom_S_08.bin (23.1 KB) [6673.57] RomFS: reading V_LAPIS_Parry_01.bin (1.3 KB) [6673.57] RomFS: reading V_LAPIS_Parry_02.bin (1.3 KB) [6673.57] RomFS: reading V_LAPIS_Parry_03.bin (1.4 KB) [6673.57] RomFS: reading V_LAPIS_Parry_04.bin (1.4 KB) [6673.57] RomFS: reading V_LAPIS_Pick_01.bin (1.8 KB) [6673.57] RomFS: reading V_LAPIS_Pick_02.bin (1.4 KB) [6673.57] RomFS: reading V_LAPIS_Pick_03.bin (1.6 KB) [6675.20] perf: 57.4 frames a second over 5.0 s (383815 shown in all) [6676.56] vulkan: display: 599 frame intervals of 17.03 ms (deviation 4.55 ms, 1st to 99th percentile 16.58 to 33.23 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 6.6 ms (2.2 to 9.2), on to the display in 36.2 ms (15.6 to 47.5), 42.8 ms in all (23.2 to 50.0) [6676.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6678.30] cpu: 600 presents in 10.23 s (58.6 fps): 38 of the game's threads ran 15.26 s on the host's processors (149% of one, 25.43 ms a present), the whole process 18.40 s (180%); the busiest: thread 80 'MainThread' 7.60 s, thread 86 'Job.Worker 0' 2.93 s, thread 87 'Job.Worker 1' 2.92 s, thread 108 'UnityGfxDeviceWorker' 1.08 s, thread 116 'AK::EventManager' 0.47 s [6678.30] cpu: in those 10.23 s, 287170 SVCs (28063 a second): 0x1b ArbitrateUnlock 78014, 0x1c WaitProcessWideKeyAtomic 67699, 0x0b SleepThread 57000, 0x1d SignalProcessWideKey 48656, 0x1a ArbitrateLock 27059, 0x21 SendSyncRequest 6880; 28195 calls the dispatch table had no code for (RtAPI.miss) [6678.30] vulkan: 203449529 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2172 finishes (816 ms); 0 reads past queued releases (0 samples counts written on the GPU); 295182642 descriptor sets written, 111716444 reused; 137130481 draws kept the last one's shaders and pipeline (0 checked), 190975661 its targets [6678.30] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3017 render targets made, 32328 texture uploads (11484 MB); 4 frames over 50 ms in the last 600, the slowest 110 ms [6678.30] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6678.30] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6678.30] vulkan: caches: 77 render targets (1207 MB, 2 parked), 470 textures (1249 MB), 6271 buffers (99 MB); 3200 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6678.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6678.30] vulkan: 42902613 rendering passes, 383404 clear commands, 6862318 attachments cleared and 310 left undefined by their load op [6678.30] vulkan: 18348 passes (31%) ended at renderer.c:214 [6678.30] vulkan: 16805 passes (28%) ended at buffer.c:2264 [6678.30] vulkan: 9365 passes (16%) ended at buffer.c:2168 [6678.30] vulkan: 6340 passes (11%) ended at render.c:232 [6678.30] vulkan: 3923 passes (7%) ended at dma.c:143 [6678.30] vulkan: 2062 passes (3%) ended at buffer.c:2096 [6678.30] vulkan: 1631 passes (3%) ended at cmd.c:534 [6678.30] vulkan: 745 passes (1%) ended at surface.c:160 [6678.30] vulkan: GPU-owned guest memory landed for the CPU 260029 times, render targets written back for an engine 17 times [6678.60] RomFS: reading uanim_enb0am-bw1_c000_evasionb.bundle (44.8 KB) [6678.60] RomFS: reading uanim_enb0am-bw1_c000_evasionl.bundle (47.5 KB) [6678.61] RomFS: reading uanim_wng2df-lc1_c000_attack2.bundle (80.5 KB) [6678.61] RomFS: reading uanim_wng2df-lc1_c000_attack3.bundle (81.3 KB) [6678.62] RomFS: reading uanim_wng2dr-lc1_c000_attack2.bundle (96.7 KB) [6678.62] RomFS: reading uanim_wng2dr-lc1_c000_attack3.bundle (75.5 KB) [6678.62] RomFS: reading uanim_wng2df-lc1_c000_attack2.bundle (10.3 KB) [6678.62] RomFS: reading uanim_wng2df-lc1_c000_attack3.bundle (7.5 KB) [6678.62] RomFS: reading uanim_wng2df-lc1_c000_attackc.bundle (15.9 KB) [6678.62] RomFS: reading uanim_wng2df-lc1_c000_attackc.bundle (150.5 KB) [6678.62] RomFS: reading uanim_wng2dr-lc1_c000_attackc.bundle (156.6 KB) [6680.20] perf: 56.8 frames a second over 5.0 s (384099 shown in all) [6685.21] perf: 59.6 frames a second over 5.0 s (384398 shown in all) [6686.84] vulkan: display: 599 frame intervals of 17.17 ms (deviation 4.98 ms, 1st to 99th percentile 16.58 to 33.32 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 6.0 ms (2.5 to 11.6), on to the display in 36.3 ms (17.2 to 47.1), 42.2 ms in all (24.9 to 50.0) [6686.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6688.58] cpu: 600 presents in 10.28 s (58.4 fps): 38 of the game's threads ran 13.74 s on the host's processors (134% of one, 22.90 ms a present), the whole process 16.76 s (163%); the busiest: thread 80 'MainThread' 7.00 s, thread 86 'Job.Worker 0' 2.59 s, thread 87 'Job.Worker 1' 2.58 s, thread 108 'UnityGfxDeviceWorker' 0.87 s, thread 116 'AK::EventManager' 0.41 s [6688.58] cpu: in those 10.28 s, 243385 SVCs (23679 a second): 0x1b ArbitrateUnlock 64686, 0x1c WaitProcessWideKeyAtomic 55866, 0x0b SleepThread 54061, 0x1d SignalProcessWideKey 39688, 0x1a ArbitrateLock 20404, 0x21 SendSyncRequest 6814; 46086 calls the dispatch table had no code for (RtAPI.miss) [6688.58] vulkan: 203665497 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2174 finishes (817 ms); 0 reads past queued releases (0 samples counts written on the GPU); 295492548 descriptor sets written, 111838474 reused; 137277300 draws kept the last one's shaders and pipeline (0 checked), 191175903 its targets [6688.58] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3017 render targets made, 32408 texture uploads (11512 MB); 4 frames over 50 ms in the last 600, the slowest 114 ms [6688.58] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6688.58] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6688.58] vulkan: caches: 77 render targets (1207 MB, 2 parked), 456 textures (1368 MB), 6739 buffers (116 MB); 3351 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6688.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6688.58] vulkan: 42957487 rendering passes, 384004 clear commands, 6869695 attachments cleared and 312 left undefined by their load op [6688.58] vulkan: 18892 passes (34%) ended at buffer.c:2264 [6688.58] vulkan: 17413 passes (32%) ended at renderer.c:214 [6688.58] vulkan: 5805 passes (11%) ended at render.c:232 [6688.58] vulkan: 5225 passes (10%) ended at buffer.c:2168 [6688.58] vulkan: 3748 passes (7%) ended at dma.c:143 [6688.58] vulkan: 1613 passes (3%) ended at buffer.c:2096 [6688.58] vulkan: 1482 passes (3%) ended at cmd.c:534 [6688.58] vulkan: 385 passes (1%) ended at renderer.c:680 [6688.58] vulkan: GPU-owned guest memory landed for the CPU 260334 times, render targets written back for an engine 17 times [6689.91] RomFS: reading uanim_enh0af-ax1_c000_damagehigh.bundle (71.0 KB) [6689.91] RomFS: reading uanim_enh0af-ax1_c000_damagemidb.bundle (53.2 KB) [6689.91] RomFS: reading uanim_enh0af-ax1_c000_damagemiddu.bundle (57.0 KB) [6690.23] perf: 59.0 frames a second over 5.0 s (384694 shown in all) [6695.25] perf: 59.0 frames a second over 5.0 s (384990 shown in all) [6697.21] vulkan: display: 598 frame intervals of 16.86 ms (deviation 2.43 ms, 1st to 99th percentile 16.56 to 16.96 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (3.8 to 16.6), on to the display in 29.3 ms (14.1 to 36.8), 37.3 ms in all (21.9 to 40.6) [6697.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6698.74] nvn: 385200 presents, 385200 submissions [6698.74] cpu: 600 presents in 10.17 s (59.0 fps): 38 of the game's threads ran 14.64 s on the host's processors (144% of one, 24.39 ms a present), the whole process 17.91 s (176%); the busiest: thread 80 'MainThread' 7.06 s, thread 87 'Job.Worker 1' 2.97 s, thread 86 'Job.Worker 0' 2.92 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.43 s [6698.74] cpu: in those 10.17 s, 292590 SVCs (28783 a second): 0x1b ArbitrateUnlock 78447, 0x1c WaitProcessWideKeyAtomic 68092, 0x0b SleepThread 61094, 0x1d SignalProcessWideKey 50909, 0x1a ArbitrateLock 25570, 0x21 SendSyncRequest 6600; 61752 calls the dispatch table had no code for (RtAPI.miss) [6698.74] vulkan: 203949452 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2174 finishes (817 ms); 0 reads past queued releases (0 samples counts written on the GPU); 295909779 descriptor sets written, 111989153 reused; 137479409 draws kept the last one's shaders and pipeline (0 checked), 191444140 its targets [6698.74] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3017 render targets made, 32474 texture uploads (11526 MB); 2 frames over 50 ms in the last 600, the slowest 111 ms [6698.74] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6698.74] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6698.74] vulkan: caches: 77 render targets (1207 MB, 2 parked), 385 textures (1253 MB), 5951 buffers (607 MB); 3711 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6698.74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6698.74] vulkan: 43021125 rendering passes, 384604 clear commands, 6878822 attachments cleared and 314 left undefined by their load op [6698.74] vulkan: 18747 passes (29%) ended at renderer.c:214 [6698.74] vulkan: 16895 passes (27%) ended at buffer.c:2264 [6698.74] vulkan: 12948 passes (20%) ended at buffer.c:2168 [6698.74] vulkan: 6364 passes (10%) ended at render.c:232 [6698.74] vulkan: 2773 passes (4%) ended at dma.c:143 [6698.74] vulkan: 2753 passes (4%) ended at buffer.c:2096 [6698.74] vulkan: 1884 passes (3%) ended at cmd.c:534 [6698.74] vulkan: 937 passes (1%) ended at surface.c:160 [6698.74] vulkan: GPU-owned guest memory landed for the CPU 260461 times, render targets written back for an engine 17 times [6700.26] perf: 59.4 frames a second over 5.0 s (385288 shown in all) [6705.28] perf: 59.8 frames a second over 5.0 s (385588 shown in all) [6707.28] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.80 ms, 1st to 99th percentile 16.56 to 16.96 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (3.7 to 8.5), on to the display in 34.1 ms (19.0 to 36.8), 39.5 ms in all (24.4 to 41.7) [6707.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6708.83] cpu: 600 presents in 10.08 s (59.5 fps): 38 of the game's threads ran 10.42 s on the host's processors (103% of one, 17.36 ms a present), the whole process 13.03 s (129%); the busiest: thread 80 'MainThread' 5.64 s, thread 86 'Job.Worker 0' 1.76 s, thread 87 'Job.Worker 1' 1.75 s, thread 108 'UnityGfxDeviceWorker' 0.80 s, thread 116 'AK::EventManager' 0.33 s [6708.83] cpu: in those 10.08 s, 222156 SVCs (22030 a second): 0x0b SleepThread 61195, 0x1b ArbitrateUnlock 53077, 0x1c WaitProcessWideKeyAtomic 50070, 0x1d SignalProcessWideKey 37678, 0x1a ArbitrateLock 11839, 0x21 SendSyncRequest 6463; 115641 calls the dispatch table had no code for (RtAPI.miss) [6708.83] vulkan: 204164498 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2176 finishes (818 ms); 0 reads past queued releases (0 samples counts written on the GPU); 296214663 descriptor sets written, 112114361 reused; 137626638 draws kept the last one's shaders and pipeline (0 checked), 191643509 its targets [6708.83] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3017 render targets made, 32509 texture uploads (11527 MB); 4 frames over 50 ms in the last 600, the slowest 57 ms [6708.83] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6708.83] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6708.83] vulkan: caches: 77 render targets (1207 MB, 2 parked), 343 textures (1058 MB), 5505 buffers (581 MB); 3490 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6708.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6708.83] vulkan: 43072706 rendering passes, 385204 clear commands, 6885280 attachments cleared and 314 left undefined by their load op [6708.83] vulkan: 17622 passes (34%) ended at buffer.c:2264 [6708.83] vulkan: 16572 passes (32%) ended at renderer.c:214 [6708.83] vulkan: 8075 passes (16%) ended at buffer.c:2168 [6708.83] vulkan: 5051 passes (10%) ended at render.c:232 [6708.83] vulkan: 2004 passes (4%) ended at dma.c:143 [6708.83] vulkan: 1322 passes (3%) ended at cmd.c:534 [6708.83] vulkan: 520 passes (1%) ended at buffer.c:2096 [6708.83] vulkan: 300 passes (1%) ended at renderer.c:680 [6708.83] vulkan: GPU-owned guest memory landed for the CPU 260729 times, render targets written back for an engine 17 times [6710.30] perf: 58.0 frames a second over 5.0 s (385879 shown in all) [6715.30] perf: 58.6 frames a second over 5.0 s (386172 shown in all) [6717.58] vulkan: display: 599 frame intervals of 17.20 ms (deviation 6.04 ms, 1st to 99th percentile 16.57 to 33.35 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 8.0 ms (4.4 to 17.6), on to the display in 32.4 ms (11.6 to 45.4), 40.4 ms in all (20.0 to 50.0) [6717.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6719.14] cpu: 600 presents in 10.31 s (58.2 fps): 38 of the game's threads ran 18.86 s on the host's processors (183% of one, 31.43 ms a present), the whole process 23.15 s (224%); the busiest: thread 80 'MainThread' 8.13 s, thread 87 'Job.Worker 1' 4.41 s, thread 86 'Job.Worker 0' 4.37 s, thread 108 'UnityGfxDeviceWorker' 1.13 s, thread 116 'AK::EventManager' 0.39 s [6719.14] cpu: in those 10.31 s, 188239 SVCs (18254 a second): 0x1b ArbitrateUnlock 52515, 0x0b SleepThread 44213, 0x1c WaitProcessWideKeyAtomic 34725, 0x1d SignalProcessWideKey 24426, 0x1a ArbitrateLock 23634, 0x21 SendSyncRequest 6850; 7583 calls the dispatch table had no code for (RtAPI.miss) [6719.14] vulkan: 204551032 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2195 finishes (823 ms); 0 reads past queued releases (0 samples counts written on the GPU); 296783667 descriptor sets written, 112318427 reused; 137911185 draws kept the last one's shaders and pipeline (0 checked), 192009110 its targets [6719.14] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3046 render targets made, 32579 texture uploads (11576 MB); 4 frames over 50 ms in the last 600, the slowest 149 ms [6719.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6719.14] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6719.14] vulkan: caches: 99 render targets (1193 MB, 3 parked), 357 textures (1150 MB), 6959 buffers (107 MB); 3126 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6719.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6719.14] vulkan: 43143627 rendering passes, 385804 clear commands, 6894682 attachments cleared and 314 left undefined by their load op [6719.14] vulkan: 23376 passes (33%) ended at renderer.c:214 [6719.14] vulkan: 18795 passes (27%) ended at buffer.c:2264 [6719.14] vulkan: 12848 passes (18%) ended at buffer.c:2168 [6719.14] vulkan: 6286 passes (9%) ended at render.c:232 [6719.14] vulkan: 5086 passes (7%) ended at dma.c:143 [6719.14] vulkan: 2415 passes (3%) ended at cmd.c:534 [6719.14] vulkan: 1193 passes (2%) ended at buffer.c:2096 [6719.14] vulkan: 524 passes (1%) ended at renderer.c:680 [6719.14] vulkan: GPU-owned guest memory landed for the CPU 261564 times, render targets written back for an engine 17 times [6720.30] perf: 59.4 frames a second over 5.0 s (386469 shown in all) [6725.31] perf: 59.6 frames a second over 5.0 s (386768 shown in all) [6727.68] vulkan: display: 599 frame intervals of 16.86 ms (deviation 3.66 ms, 1st to 99th percentile 16.57 to 16.94 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (5.4 to 15.9), on to the display in 33.5 ms (14.6 to 44.4), 43.3 ms in all (27.4 to 50.0) [6727.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6729.26] nvn: 387000 presents, 387000 submissions [6729.27] cpu: 600 presents in 10.13 s (59.2 fps): 38 of the game's threads ran 19.56 s on the host's processors (193% of one, 32.60 ms a present), the whole process 24.47 s (242%); the busiest: thread 80 'MainThread' 8.34 s, thread 87 'Job.Worker 1' 4.68 s, thread 86 'Job.Worker 0' 4.66 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.34 s [6729.27] cpu: in those 10.13 s, 168847 SVCs (16671 a second): 0x0b SleepThread 51270, 0x1b ArbitrateUnlock 38998, 0x1c WaitProcessWideKeyAtomic 36446, 0x1d SignalProcessWideKey 25337, 0x1a ArbitrateLock 8552, 0x21 SendSyncRequest 6404; 10511 calls the dispatch table had no code for (RtAPI.miss) [6729.27] vulkan: 205004788 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2198 finishes (825 ms); 0 reads past queued releases (0 samples counts written on the GPU); 297454676 descriptor sets written, 112554930 reused; 138240863 draws kept the last one's shaders and pipeline (0 checked), 192439264 its targets [6729.27] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3046 render targets made, 32593 texture uploads (11581 MB); 2 frames over 50 ms in the last 600, the slowest 102 ms [6729.27] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6729.27] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6729.27] vulkan: caches: 99 render targets (1193 MB, 3 parked), 329 textures (1099 MB), 6314 buffers (145 MB); 3097 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6729.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6729.27] vulkan: 43224182 rendering passes, 386404 clear commands, 6905821 attachments cleared and 314 left undefined by their load op [6729.27] vulkan: 27049 passes (34%) ended at renderer.c:214 [6729.27] vulkan: 22836 passes (28%) ended at buffer.c:2264 [6729.27] vulkan: 11945 passes (15%) ended at buffer.c:2168 [6729.27] vulkan: 7037 passes (9%) ended at render.c:232 [6729.27] vulkan: 6027 passes (7%) ended at dma.c:143 [6729.27] vulkan: 3039 passes (4%) ended at cmd.c:534 [6729.27] vulkan: 1451 passes (2%) ended at buffer.c:2096 [6729.27] vulkan: 599 passes (1%) ended at renderer.c:680 [6729.27] vulkan: GPU-owned guest memory landed for the CPU 262683 times, render targets written back for an engine 17 times [6730.33] perf: 57.8 frames a second over 5.0 s (387058 shown in all) [6735.33] perf: 56.6 frames a second over 5.0 s (387341 shown in all) [6738.08] vulkan: display: 599 frame intervals of 17.36 ms (deviation 4.91 ms, 1st to 99th percentile 16.56 to 33.41 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 10.1 ms (3.1 to 14.2), on to the display in 24.5 ms (11.0 to 34.3), 34.6 ms in all (20.2 to 39.8) [6738.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6739.77] cpu: 600 presents in 10.50 s (57.1 fps): 38 of the game's threads ran 18.56 s on the host's processors (177% of one, 30.94 ms a present), the whole process 22.51 s (214%); the busiest: thread 80 'MainThread' 9.15 s, thread 86 'Job.Worker 0' 3.62 s, thread 87 'Job.Worker 1' 3.61 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.48 s [6739.77] cpu: in those 10.50 s, 287906 SVCs (27418 a second): 0x1b ArbitrateUnlock 81399, 0x1c WaitProcessWideKeyAtomic 64786, 0x0b SleepThread 56395, 0x1d SignalProcessWideKey 45051, 0x1a ArbitrateLock 31667, 0x21 SendSyncRequest 6708; 8109 calls the dispatch table had no code for (RtAPI.miss) [6739.77] vulkan: 205313585 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2204 finishes (828 ms); 0 reads past queued releases (0 samples counts written on the GPU); 297915379 descriptor sets written, 112711821 reused; 138443973 draws kept the last one's shaders and pipeline (0 checked), 192728012 its targets [6739.77] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3073 render targets made, 32727 texture uploads (11613 MB); 4 frames over 50 ms in the last 600, the slowest 112 ms [6739.77] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6739.77] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6739.77] vulkan: caches: 103 render targets (1309 MB, 5 parked), 394 textures (1283 MB), 6590 buffers (218 MB); 3485 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6739.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6739.77] vulkan: 43295918 rendering passes, 387004 clear commands, 6916810 attachments cleared and 316 left undefined by their load op [6739.77] vulkan: 23789 passes (33%) ended at renderer.c:214 [6739.77] vulkan: 19956 passes (28%) ended at buffer.c:2264 [6739.77] vulkan: 11271 passes (16%) ended at buffer.c:2168 [6739.77] vulkan: 7235 passes (10%) ended at render.c:232 [6739.77] vulkan: 3601 passes (5%) ended at dma.c:143 [6739.77] vulkan: 2299 passes (3%) ended at buffer.c:2096 [6739.77] vulkan: 2255 passes (3%) ended at cmd.c:534 [6739.77] vulkan: 823 passes (1%) ended at surface.c:160 [6739.77] vulkan: GPU-owned guest memory landed for the CPU 263324 times, render targets written back for an engine 17 times [6740.35] perf: 58.6 frames a second over 5.0 s (387635 shown in all) [6745.36] perf: 59.6 frames a second over 5.0 s (387934 shown in all) [6748.29] vulkan: display: 599 frame intervals of 17.06 ms (deviation 3.46 ms, 1st to 99th percentile 16.57 to 33.55 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (4.3 to 17.0), on to the display in 34.5 ms (11.2 to 45.4), 43.7 ms in all (22.3 to 50.0) [6748.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6750.04] cpu: 600 presents in 10.27 s (58.4 fps): 38 of the game's threads ran 20.62 s on the host's processors (201% of one, 34.37 ms a present), the whole process 25.47 s (248%); the busiest: thread 80 'MainThread' 8.85 s, thread 86 'Job.Worker 0' 4.93 s, thread 87 'Job.Worker 1' 4.90 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.38 s [6750.04] cpu: in those 10.27 s, 169388 SVCs (16490 a second): 0x0b SleepThread 50718, 0x1b ArbitrateUnlock 39294, 0x1c WaitProcessWideKeyAtomic 36623, 0x1d SignalProcessWideKey 25312, 0x1a ArbitrateLock 9166, 0x21 SendSyncRequest 6409; 7205 calls the dispatch table had no code for (RtAPI.miss) [6750.04] vulkan: 205772295 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2223 finishes (833 ms); 0 reads past queued releases (0 samples counts written on the GPU); 298594520 descriptor sets written, 112950100 reused; 138774289 draws kept the last one's shaders and pipeline (0 checked), 193161947 its targets [6750.04] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3073 render targets made, 32784 texture uploads (11626 MB); 3 frames over 50 ms in the last 600, the slowest 63 ms [6750.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6750.04] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6750.04] vulkan: caches: 101 render targets (1247 MB, 4 parked), 439 textures (1477 MB), 7898 buffers (245 MB); 3645 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6750.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6750.04] vulkan: 43380084 rendering passes, 387604 clear commands, 6928624 attachments cleared and 316 left undefined by their load op [6750.04] vulkan: 28474 passes (34%) ended at renderer.c:214 [6750.04] vulkan: 22771 passes (27%) ended at buffer.c:2264 [6750.04] vulkan: 13605 passes (16%) ended at buffer.c:2168 [6750.04] vulkan: 7391 passes (9%) ended at render.c:232 [6750.04] vulkan: 5980 passes (7%) ended at dma.c:143 [6750.04] vulkan: 2879 passes (3%) ended at cmd.c:534 [6750.04] vulkan: 1867 passes (2%) ended at buffer.c:2096 [6750.04] vulkan: 600 passes (1%) ended at renderer.c:680 [6750.04] vulkan: GPU-owned guest memory landed for the CPU 263916 times, render targets written back for an engine 17 times [6750.38] perf: 57.0 frames a second over 5.0 s (388220 shown in all) [6751.17] RomFS: reading uanim_wng2df-no1_c000_damagemidb.bundle (45.8 KB) [6751.17] RomFS: reading uanim_wng2dr-no1_c000_damagemidb.bundle (47.5 KB) [6751.17] RomFS: reading uanim_wng2dr-no1_c000_damagemiddu.bundle (46.3 KB) [6751.17] RomFS: reading uanim_wng2df-no1_c000_damagemiddu.bundle (41.5 KB) [6751.19] RomFS: reading uanim_wng2df-no1_c000_damagemidud.bundle (42.2 KB) [6751.19] RomFS: reading uanim_wng2dr-no1_c000_damagemidud.bundle (44.5 KB) [6751.19] RomFS: reading uanim_wng2df-no1_c000_evasionr.bundle (39.8 KB) [6751.19] RomFS: reading uanim_wng2df-no1_c000_guard.bundle (41.5 KB) [6751.19] RomFS: reading uanim_wng2dr-no1_c000_evasionr.bundle (45.8 KB) [6751.19] RomFS: reading uanim_wng2dr-no1_c000_guard.bundle (46.2 KB) [6751.19] RomFS: reading uanim_wng2df-no1_c000_idledying.bundle (19.3 KB) [6751.19] RomFS: reading uanim_wng2df-no1_c000_idlenormal.bundle (19.1 KB) [6751.19] RomFS: reading uanim_wng2df-no1_c000_ready.bundle (38.9 KB) [6751.19] RomFS: reading uanim_wng2dr-no1_c000_idledying.bundle (26.3 KB) [6751.19] RomFS: reading uanim_wng2dr-no1_c000_idlenormal.bundle (26.7 KB) [6751.20] RomFS: reading uanim_wng2dr-no1_c000_ready.bundle (42.6 KB) [6751.20] RomFS: reading uanim_wng2df-no1_c000_relaxloop.bundle (18.6 KB) [6751.20] RomFS: reading uanim_wng2df-no1_c000_start.bundle (47.4 KB) [6751.20] RomFS: reading uanim_wng2dr-no1_c000_relaxloop.bundle (26.4 KB) [6751.20] RomFS: reading uanim_wng2dr-no1_c000_start.bundle (47.7 KB) [6751.23] RomFS: reading uanim_wng2df-no1_c000_evasionb.bundle (35.9 KB) [6751.23] RomFS: reading uanim_wng2dr-no1_c000_evasionb.bundle (41.9 KB) [6751.23] RomFS: reading uanim_wng2df-sw1_c000_dive.bundle (20.4 KB) [6751.89] RomFS: reading uanim_enc0af-mg1_c000_winloop.bundle (31.4 KB) [6751.89] RomFS: reading uanim_enc0af-lc1_c000_repelled.bundle (5.2 KB) [6751.89] RomFS: reading uanim_enc0af-lc1_c000_win.bundle (8.2 KB) [6751.89] RomFS: reading uanim_enc0af-sw1_c000_attack1.bundle (72.2 KB) [6751.89] RomFS: reading uanim_enc0af-sw1_c000_attack1.bundle (7.6 KB) [6751.89] RomFS: reading uanim_enc0af-sw1_c000_attack2.bundle (7.7 KB) [6751.89] RomFS: reading uanim_enc0af-sw1_c000_attackc.bundle (27.0 KB) [6752.76] RomFS: reading V_ENEMY_F3_Die_01.bin (1.6 KB) [6752.76] RomFS: reading V_ENEMY_F3_Parry_01.bin (0.9 KB) [6752.76] RomFS: reading V_ENEMY_F3_Parry_02.bin (0.9 KB) [6752.77] RomFS: reading V_ENEMY_F3_Parry_03.bin (1.1 KB) [6752.77] RomFS: reading V_ENEMY_F3_Parry_04.bin (1.1 KB) [6752.77] RomFS: reading V_ENEMY_F4_Attack_F_01.bin (0.8 KB) [6752.77] RomFS: reading V_ENEMY_F4_Attack_F_02.bin (0.7 KB) [6752.77] RomFS: reading V_ENEMY_F4_Attack_F_03.bin (0.8 KB) [6752.77] RomFS: reading V_ENEMY_F4_Attack_F_04.bin (1.1 KB) [6752.77] RomFS: reading V_ENEMY_F4_Attack_H_01.bin (1.1 KB) [6752.77] RomFS: reading V_ENEMY_F4_Attack_H_02.bin (1.1 KB) [6752.77] RomFS: reading V_ENEMY_F4_Attack_H_03.bin (1.1 KB) [6752.77] RomFS: reading V_ENEMY_F4_Attack_H_04.bin (1.3 KB) [6752.77] RomFS: reading V_ENEMY_F4_Attack_L_01.bin (0.9 KB) [6752.77] RomFS: reading V_ENEMY_F4_Attack_L_02.bin (0.9 KB) [6755.38] perf: 47.6 frames a second over 5.0 s (388458 shown in all) [6759.51] vulkan: display: 599 frame intervals of 18.73 ms (deviation 6.62 ms, 1st to 99th percentile 16.59 to 33.51 ms), 65 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (2.4 to 18.0), on to the display in 26.5 ms (9.2 to 47.3), 36.8 ms in all (18.9 to 50.0) [6759.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6760.38] perf: 58.8 frames a second over 5.0 s (388752 shown in all) [6761.16] nvn: 388800 presents, 388800 submissions [6761.17] cpu: 600 presents in 11.13 s (53.9 fps): 38 of the game's threads ran 20.81 s on the host's processors (187% of one, 34.69 ms a present), the whole process 24.96 s (224%); the busiest: thread 80 'MainThread' 9.90 s, thread 86 'Job.Worker 0' 4.17 s, thread 87 'Job.Worker 1' 4.15 s, thread 108 'UnityGfxDeviceWorker' 1.44 s, thread 116 'AK::EventManager' 0.67 s [6761.17] cpu: in those 11.13 s, 300035 SVCs (26961 a second): 0x1b ArbitrateUnlock 84188, 0x1c WaitProcessWideKeyAtomic 64780, 0x0b SleepThread 62785, 0x1d SignalProcessWideKey 44190, 0x1a ArbitrateLock 34792, 0x21 SendSyncRequest 7290; 12053 calls the dispatch table had no code for (RtAPI.miss) [6761.17] vulkan: 206146441 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2232 finishes (838 ms); 0 reads past queued releases (0 samples counts written on the GPU); 299157444 descriptor sets written, 113135468 reused; 139048426 draws kept the last one's shaders and pipeline (0 checked), 193519051 its targets [6761.17] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3083 render targets made, 32941 texture uploads (11655 MB); 4 frames over 50 ms in the last 600, the slowest 97 ms [6761.17] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6761.17] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6761.17] vulkan: caches: 88 render targets (1218 MB, 3 parked), 491 textures (1586 MB), 7696 buffers (312 MB); 3790 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6761.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6761.17] vulkan: 43446548 rendering passes, 388204 clear commands, 6937960 attachments cleared and 318 left undefined by their load op [6761.17] vulkan: 20047 passes (30%) ended at renderer.c:214 [6761.17] vulkan: 16181 passes (24%) ended at buffer.c:2264 [6761.17] vulkan: 14420 passes (22%) ended at buffer.c:2168 [6761.17] vulkan: 6375 passes (10%) ended at render.c:232 [6761.17] vulkan: 3039 passes (5%) ended at buffer.c:2096 [6761.17] vulkan: 2903 passes (4%) ended at dma.c:143 [6761.17] vulkan: 2367 passes (4%) ended at cmd.c:534 [6761.17] vulkan: 758 passes (1%) ended at surface.c:160 [6761.17] vulkan: GPU-owned guest memory landed for the CPU 264446 times, render targets written back for an engine 17 times [6765.40] perf: 60.2 frames a second over 5.0 s (389054 shown in all) [6769.59] vulkan: display: 599 frame intervals of 16.83 ms (deviation 1.92 ms, 1st to 99th percentile 16.56 to 16.96 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (4.4 to 15.5), on to the display in 32.8 ms (11.3 to 45.5), 41.6 ms in all (24.0 to 50.0) [6769.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6770.41] perf: 58.8 frames a second over 5.0 s (389349 shown in all) [6771.33] cpu: 600 presents in 10.16 s (59.0 fps): 38 of the game's threads ran 19.13 s on the host's processors (188% of one, 31.89 ms a present), the whole process 23.37 s (230%); the busiest: thread 80 'MainThread' 8.00 s, thread 87 'Job.Worker 1' 4.68 s, thread 86 'Job.Worker 0' 4.53 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.33 s [6771.33] cpu: in those 10.16 s, 177368 SVCs (17454 a second): 0x1b ArbitrateUnlock 48538, 0x0b SleepThread 41684, 0x1c WaitProcessWideKeyAtomic 34920, 0x1d SignalProcessWideKey 24767, 0x1a ArbitrateLock 19094, 0x21 SendSyncRequest 6507; 7223 calls the dispatch table had no code for (RtAPI.miss) [6771.33] vulkan: 206532905 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2251 finishes (843 ms); 0 reads past queued releases (0 samples counts written on the GPU); 299726193 descriptor sets written, 113339647 reused; 139324872 draws kept the last one's shaders and pipeline (0 checked), 193882516 its targets [6771.33] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3098 render targets made, 33003 texture uploads (11674 MB); 2 frames over 50 ms in the last 600, the slowest 63 ms [6771.33] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6771.33] vulkan: memory used and budgeted: heap 0 224 of 15448 MB (224 ours), heap 1 4938 of 14368 MB (4512 ours) [6771.33] vulkan: caches: 100 render targets (1246 MB, 4 parked), 517 textures (1703 MB), 7779 buffers (333 MB); 3940 of 14368 MB in use as they count it, 0 MB freed for the budget so far [6771.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6771.33] vulkan: 43519319 rendering passes, 388804 clear commands, 6948577 attachments cleared and 318 left undefined by their load op [6771.33] vulkan: 26009 passes (36%) ended at renderer.c:214 [6771.33] vulkan: 20042 passes (28%) ended at buffer.c:2264 [6771.33] vulkan: 9863 passes (14%) ended at buffer.c:2168 [6771.33] vulkan: 6844 passes (9%) ended at render.c:232 [6771.33] vulkan: 5348 passes (7%) ended at dma.c:143 [6771.33] vulkan: 2347 passes (3%) ended at cmd.c:534 [6771.33] vulkan: 1269 passes (2%) ended at buffer.c:2096 [6771.33] vulkan: 540 passes (1%) ended at renderer.c:680 [6771.33] vulkan: GPU-owned guest memory landed for the CPU 265117 times, render targets written back for an engine 17 times [6775.41] perf: 58.4 frames a second over 5.0 s (389641 shown in all) [6779.78] vulkan: display: 599 frame intervals of 17.00 ms (deviation 2.71 ms, 1st to 99th percentile 16.57 to 33.28 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (4.0 to 15.4), on to the display in 34.9 ms (12.9 to 46.0), 43.3 ms in all (24.7 to 50.0) [6779.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6780.43] perf: 59.2 frames a second over 5.0 s (389938 shown in all) [6781.47] cpu: 600 presents in 10.14 s (59.2 fps): 38 of the game's threads ran 19.23 s on the host's processors (190% of one, 32.05 ms a present), the whole process 23.66 s (233%); the busiest: thread 80 'MainThread' 7.89 s, thread 87 'Job.Worker 1' 4.86 s, thread 86 'Job.Worker 0' 4.80 s, thread 108 'UnityGfxDeviceWorker' 1.07 s, thread 116 'AK::EventManager' 0.34 s [6781.47] cpu: in those 10.14 s, 162731 SVCs (16054 a second): 0x1b ArbitrateUnlock 42204, 0x0b SleepThread 41675, 0x1c WaitProcessWideKeyAtomic 33014, 0x1d SignalProcessWideKey 23160, 0x1a ArbitrateLock 14440, 0x21 SendSyncRequest 6392; 7180 calls the dispatch table had no code for (RtAPI.miss) [6781.47] vulkan: 206944751 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2260 finishes (847 ms); 0 reads past queued releases (0 samples counts written on the GPU); 300330541 descriptor sets written, 113558991 reused; 139631139 draws kept the last one's shaders and pipeline (0 checked), 194273578 its targets [6781.47] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3098 render targets made, 33016 texture uploads (11676 MB); 1 frames over 50 ms in the last 600, the slowest 60 ms [6781.47] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6781.47] vulkan: memory used and budgeted: heap 0 224 of 15430 MB (224 ours), heap 1 4938 of 14366 MB (4512 ours) [6781.47] vulkan: caches: 98 render targets (1192 MB, 3 parked), 323 textures (1156 MB), 7606 buffers (209 MB); 3214 of 14366 MB in use as they count it, 0 MB freed for the budget so far [6781.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6781.47] vulkan: 43593180 rendering passes, 389404 clear commands, 6957835 attachments cleared and 318 left undefined by their load op [6781.47] vulkan: 23870 passes (32%) ended at buffer.c:2264 [6781.47] vulkan: 23114 passes (31%) ended at renderer.c:214 [6781.47] vulkan: 10742 passes (15%) ended at buffer.c:2168 [6781.47] vulkan: 6243 passes (8%) ended at render.c:232 [6781.47] vulkan: 5474 passes (7%) ended at dma.c:143 [6781.47] vulkan: 2540 passes (3%) ended at cmd.c:534 [6781.47] vulkan: 921 passes (1%) ended at buffer.c:2096 [6781.47] vulkan: 600 passes (1%) ended at renderer.c:680 [6781.47] vulkan: GPU-owned guest memory landed for the CPU 265727 times, render targets written back for an engine 17 times [6785.45] perf: 60.0 frames a second over 5.0 s (390239 shown in all) [6789.79] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.97 ms, 1st to 99th percentile 16.56 to 16.94 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 6.6 ms (3.9 to 15.1), on to the display in 41.5 ms (10.6 to 46.1), 48.1 ms in all (22.9 to 50.0) [6789.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6790.46] perf: 59.8 frames a second over 5.0 s (390539 shown in all) [6791.51] nvn: 390600 presents, 390600 submissions [6791.52] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 19.62 s on the host's processors (195% of one, 32.71 ms a present), the whole process 23.50 s (234%); the busiest: thread 80 'MainThread' 7.35 s, thread 86 'Job.Worker 0' 5.36 s, thread 87 'Job.Worker 1' 5.27 s, thread 108 'UnityGfxDeviceWorker' 1.07 s, thread 116 'AK::EventManager' 0.29 s [6791.52] cpu: in those 10.05 s, 146138 SVCs (14541 a second): 0x1b ArbitrateUnlock 40369, 0x1c WaitProcessWideKeyAtomic 32214, 0x0b SleepThread 29316, 0x1d SignalProcessWideKey 23036, 0x1a ArbitrateLock 12991, 0x21 SendSyncRequest 6380; 5394 calls the dispatch table had no code for (RtAPI.miss) [6791.52] vulkan: 207274211 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2263 finishes (848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 300810717 descriptor sets written, 113737735 reused; 139863847 draws kept the last one's shaders and pipeline (0 checked), 194582164 its targets [6791.52] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3098 render targets made, 33016 texture uploads (11676 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms [6791.52] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6791.52] vulkan: memory used and budgeted: heap 0 224 of 15430 MB (224 ours), heap 1 4938 of 14366 MB (4512 ours) [6791.52] vulkan: caches: 85 render targets (1129 MB, 3 parked), 284 textures (909 MB), 5698 buffers (146 MB); 2826 of 14366 MB in use as they count it, 0 MB freed for the budget so far [6791.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6791.52] vulkan: 43660430 rendering passes, 390004 clear commands, 6967219 attachments cleared and 318 left undefined by their load op [6791.52] vulkan: 23344 passes (35%) ended at renderer.c:214 [6791.52] vulkan: 22272 passes (33%) ended at buffer.c:2264 [6791.52] vulkan: 6822 passes (10%) ended at buffer.c:2168 [6791.52] vulkan: 6302 passes (9%) ended at render.c:232 [6791.52] vulkan: 4023 passes (6%) ended at dma.c:143 [6791.52] vulkan: 2169 passes (3%) ended at cmd.c:534 [6791.52] vulkan: 1367 passes (2%) ended at buffer.c:2096 [6791.52] vulkan: 600 passes (1%) ended at renderer.c:680 [6791.52] vulkan: GPU-owned guest memory landed for the CPU 266136 times, render targets written back for an engine 17 times [6795.48] perf: 59.6 frames a second over 5.0 s (390838 shown in all) [6799.83] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.18 ms, 1st to 99th percentile 16.56 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 7.0 ms (4.2 to 12.9), on to the display in 41.0 ms (11.6 to 45.7), 48.0 ms in all (20.2 to 50.0) [6799.83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6800.48] perf: 60.0 frames a second over 5.0 s (391138 shown in all) [6801.52] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.09 s on the host's processors (201% of one, 33.49 ms a present), the whole process 24.47 s (245%); the busiest: thread 80 'MainThread' 7.66 s, thread 86 'Job.Worker 0' 5.46 s, thread 87 'Job.Worker 1' 5.46 s, thread 108 'UnityGfxDeviceWorker' 1.11 s, thread 116 'AK::EventManager' 0.25 s [6801.52] cpu: in those 10.00 s, 130417 SVCs (13042 a second): 0x1c WaitProcessWideKeyAtomic 33106, 0x1b ArbitrateUnlock 32951, 0x0b SleepThread 28047, 0x1d SignalProcessWideKey 23888, 0x21 SendSyncRequest 6391, 0x1a ArbitrateLock 4214; 0 calls the dispatch table had no code for (RtAPI.miss) [6801.52] vulkan: 207629566 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2263 finishes (848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 301332884 descriptor sets written, 113926278 reused; 140106813 draws kept the last one's shaders and pipeline (0 checked), 194913519 its targets [6801.52] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3098 render targets made, 33016 texture uploads (11676 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [6801.52] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6801.52] vulkan: memory used and budgeted: heap 0 224 of 15430 MB (224 ours), heap 1 4938 of 14366 MB (4512 ours) [6801.52] vulkan: caches: 85 render targets (1129 MB, 3 parked), 259 textures (896 MB), 3641 buffers (70 MB); 2736 of 14366 MB in use as they count it, 0 MB freed for the budget so far [6801.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6801.52] vulkan: 43737138 rendering passes, 390604 clear commands, 6978619 attachments cleared and 318 left undefined by their load op [6801.52] vulkan: 27600 passes (36%) ended at renderer.c:214 [6801.52] vulkan: 21851 passes (28%) ended at buffer.c:2264 [6801.52] vulkan: 8696 passes (11%) ended at buffer.c:2168 [6801.52] vulkan: 7187 passes (9%) ended at render.c:232 [6801.52] vulkan: 6264 passes (8%) ended at dma.c:143 [6801.52] vulkan: 2495 passes (3%) ended at cmd.c:534 [6801.52] vulkan: 1416 passes (2%) ended at buffer.c:2096 [6801.52] vulkan: 600 passes (1%) ended at renderer.c:680 [6801.52] vulkan: GPU-owned guest memory landed for the CPU 266945 times, render targets written back for an engine 17 times [6805.48] perf: 60.0 frames a second over 5.0 s (391438 shown in all) [6809.83] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.70 ms, 1st to 99th percentile 16.56 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 6.9 ms (5.2 to 12.6), on to the display in 41.6 ms (19.7 to 44.6), 48.5 ms in all (31.4 to 50.0) [6809.83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6810.50] perf: 59.0 frames a second over 5.0 s (391734 shown in all) [6811.63] cpu: 600 presents in 10.12 s (59.3 fps): 38 of the game's threads ran 19.54 s on the host's processors (193% of one, 32.57 ms a present), the whole process 23.96 s (237%); the busiest: thread 80 'MainThread' 7.99 s, thread 86 'Job.Worker 0' 4.98 s, thread 87 'Job.Worker 1' 4.97 s, thread 108 'UnityGfxDeviceWorker' 1.13 s, thread 116 'AK::EventManager' 0.28 s [6811.63] cpu: in those 10.12 s, 150297 SVCs (14855 a second): 0x0b SleepThread 38221, 0x1b ArbitrateUnlock 37022, 0x1c WaitProcessWideKeyAtomic 34822, 0x1d SignalProcessWideKey 24712, 0x1a ArbitrateLock 7280, 0x21 SendSyncRequest 6406; 1806 calls the dispatch table had no code for (RtAPI.miss) [6811.63] vulkan: 207986006 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2263 finishes (848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 301857163 descriptor sets written, 114114879 reused; 140349346 draws kept the last one's shaders and pipeline (0 checked), 195244803 its targets [6811.63] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3098 render targets made, 33062 texture uploads (11686 MB); 2 frames over 50 ms in the last 600, the slowest 63 ms [6811.63] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6811.63] vulkan: memory used and budgeted: heap 0 224 of 15430 MB (224 ours), heap 1 4938 of 14397 MB (4512 ours) [6811.63] vulkan: caches: 85 render targets (1129 MB, 3 parked), 270 textures (904 MB), 3123 buffers (114 MB); 2789 of 14397 MB in use as they count it, 0 MB freed for the budget so far [6811.63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6811.63] vulkan: 43815638 rendering passes, 391204 clear commands, 6990622 attachments cleared and 318 left undefined by their load op [6811.63] vulkan: 28938 passes (37%) ended at renderer.c:214 [6811.63] vulkan: 21972 passes (28%) ended at buffer.c:2264 [6811.63] vulkan: 8323 passes (11%) ended at buffer.c:2168 [6811.63] vulkan: 7534 passes (10%) ended at render.c:232 [6811.63] vulkan: 6555 passes (8%) ended at dma.c:143 [6811.63] vulkan: 2531 passes (3%) ended at cmd.c:534 [6811.63] vulkan: 1381 passes (2%) ended at buffer.c:2096 [6811.63] vulkan: 647 passes (1%) ended at surface.c:160 [6811.63] vulkan: GPU-owned guest memory landed for the CPU 267761 times, render targets written back for an engine 17 times [6815.51] perf: 59.4 frames a second over 5.0 s (392032 shown in all) [6819.91] vulkan: display: 599 frame intervals of 16.83 ms (deviation 1.93 ms, 1st to 99th percentile 16.56 to 16.95 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (6.4 to 11.7), on to the display in 39.6 ms (20.5 to 42.9), 47.7 ms in all (30.4 to 50.0) [6819.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6820.51] perf: 60.0 frames a second over 5.0 s (392332 shown in all) [6821.65] nvn: 392400 presents, 392400 submissions [6821.65] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 19.79 s on the host's processors (198% of one, 32.99 ms a present), the whole process 24.93 s (249%); the busiest: thread 80 'MainThread' 9.24 s, thread 86 'Job.Worker 0' 4.41 s, thread 87 'Job.Worker 1' 4.41 s, thread 108 'UnityGfxDeviceWorker' 1.31 s, thread 116 'AK::EventManager' 0.26 s [6821.65] cpu: in those 10.02 s, 164092 SVCs (16377 a second): 0x0b SleepThread 46352, 0x1b ArbitrateUnlock 38089, 0x1c WaitProcessWideKeyAtomic 37961, 0x1d SignalProcessWideKey 24766, 0x1a ArbitrateLock 8709, 0x21 SendSyncRequest 6393; 0 calls the dispatch table had no code for (RtAPI.miss) [6821.65] vulkan: 208379878 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2263 finishes (848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 302438809 descriptor sets written, 114320977 reused; 140594854 draws kept the last one's shaders and pipeline (0 checked), 195604475 its targets [6821.65] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3098 render targets made, 33062 texture uploads (11686 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [6821.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6821.65] vulkan: memory used and budgeted: heap 0 224 of 15446 MB (224 ours), heap 1 4938 of 14397 MB (4512 ours) [6821.65] vulkan: caches: 85 render targets (1129 MB, 3 parked), 270 textures (904 MB), 3415 buffers (112 MB); 2786 of 14397 MB in use as they count it, 0 MB freed for the budget so far [6821.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6821.65] vulkan: 43908959 rendering passes, 391804 clear commands, 7007422 attachments cleared and 318 left undefined by their load op [6821.65] vulkan: 39600 passes (42%) ended at renderer.c:214 [6821.65] vulkan: 21454 passes (23%) ended at buffer.c:2264 [6821.65] vulkan: 10401 passes (11%) ended at render.c:232 [6821.65] vulkan: 7935 passes (9%) ended at dma.c:143 [6821.65] vulkan: 7171 passes (8%) ended at buffer.c:2168 [6821.65] vulkan: 2843 passes (3%) ended at cmd.c:534 [6821.65] vulkan: 2127 passes (2%) ended at buffer.c:2096 [6821.65] vulkan: 1190 passes (1%) ended at surface.c:160 [6821.65] vulkan: GPU-owned guest memory landed for the CPU 269050 times, render targets written back for an engine 17 times [6825.53] perf: 59.8 frames a second over 5.0 s (392632 shown in all) [6829.89] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 10.5 ms (6.8 to 13.8), on to the display in 26.5 ms (21.9 to 42.5), 36.9 ms in all (31.2 to 49.5) [6829.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6830.55] perf: 60.0 frames a second over 5.0 s (392933 shown in all) [6831.66] cpu: 600 presents in 10.01 s (60.0 fps): 38 of the game's threads ran 19.78 s on the host's processors (198% of one, 32.96 ms a present), the whole process 24.93 s (249%); the busiest: thread 80 'MainThread' 9.21 s, thread 87 'Job.Worker 1' 4.39 s, thread 86 'Job.Worker 0' 4.38 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.26 s [6831.66] cpu: in those 10.01 s, 165879 SVCs (16580 a second): 0x0b SleepThread 46904, 0x1b ArbitrateUnlock 38536, 0x1c WaitProcessWideKeyAtomic 38481, 0x1d SignalProcessWideKey 25254, 0x1a ArbitrateLock 8494, 0x21 SendSyncRequest 6390; 0 calls the dispatch table had no code for (RtAPI.miss) [6831.66] vulkan: 208773762 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2263 finishes (848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 303020462 descriptor sets written, 114527092 reused; 140840104 draws kept the last one's shaders and pipeline (0 checked), 195964159 its targets [6831.66] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3098 render targets made, 33062 texture uploads (11686 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms [6831.66] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6831.66] vulkan: memory used and budgeted: heap 0 224 of 15333 MB (224 ours), heap 1 4938 of 14034 MB (4512 ours) [6831.66] vulkan: caches: 85 render targets (1129 MB, 3 parked), 212 textures (755 MB), 2080 buffers (68 MB); 2595 of 14034 MB in use as they count it, 0 MB freed for the budget so far [6831.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6831.66] vulkan: 44002031 rendering passes, 392404 clear commands, 7024222 attachments cleared and 318 left undefined by their load op [6831.66] vulkan: 39600 passes (43%) ended at renderer.c:214 [6831.66] vulkan: 21578 passes (23%) ended at buffer.c:2264 [6831.66] vulkan: 10407 passes (11%) ended at render.c:232 [6831.66] vulkan: 7872 passes (8%) ended at dma.c:143 [6831.66] vulkan: 6931 passes (7%) ended at buffer.c:2168 [6831.66] vulkan: 2849 passes (3%) ended at cmd.c:534 [6831.66] vulkan: 2046 passes (2%) ended at buffer.c:2096 [6831.66] vulkan: 1189 passes (1%) ended at surface.c:160 [6831.66] vulkan: GPU-owned guest memory landed for the CPU 270327 times, render targets written back for an engine 17 times [6835.55] perf: 60.0 frames a second over 5.0 s (393233 shown in all) [6840.26] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.44 ms, 1st to 99th percentile 16.56 to 16.95 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (7.1 to 13.8), on to the display in 24.2 ms (17.0 to 26.2), 35.0 ms in all (28.7 to 37.7) [6840.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6840.56] perf: 59.8 frames a second over 5.0 s (393533 shown in all) [6841.67] cpu: 600 presents in 10.01 s (59.9 fps): 38 of the game's threads ran 19.88 s on the host's processors (199% of one, 33.13 ms a present), the whole process 25.05 s (250%); the busiest: thread 80 'MainThread' 9.25 s, thread 86 'Job.Worker 0' 4.40 s, thread 87 'Job.Worker 1' 4.38 s, thread 108 'UnityGfxDeviceWorker' 1.43 s, thread 116 'AK::EventManager' 0.26 s [6841.67] cpu: in those 10.01 s, 163956 SVCs (16378 a second): 0x0b SleepThread 46304, 0x1b ArbitrateUnlock 38110, 0x1c WaitProcessWideKeyAtomic 38087, 0x1d SignalProcessWideKey 24882, 0x1a ArbitrateLock 8356, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [6841.67] vulkan: 209167640 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2263 finishes (848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 303602095 descriptor sets written, 114733215 reused; 141085633 draws kept the last one's shaders and pipeline (0 checked), 196323837 its targets [6841.67] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3098 render targets made, 33062 texture uploads (11686 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms [6841.67] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6841.67] vulkan: memory used and budgeted: heap 0 224 of 15446 MB (224 ours), heap 1 4938 of 14187 MB (4512 ours) [6841.67] vulkan: caches: 85 render targets (1129 MB, 3 parked), 212 textures (755 MB), 1785 buffers (40 MB); 2566 of 14187 MB in use as they count it, 0 MB freed for the budget so far [6841.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6841.67] vulkan: 44095357 rendering passes, 393004 clear commands, 7041022 attachments cleared and 318 left undefined by their load op [6841.67] vulkan: 39600 passes (42%) ended at renderer.c:214 [6841.67] vulkan: 21523 passes (23%) ended at buffer.c:2264 [6841.67] vulkan: 10395 passes (11%) ended at render.c:232 [6841.67] vulkan: 7917 passes (8%) ended at dma.c:143 [6841.67] vulkan: 7080 passes (8%) ended at buffer.c:2168 [6841.67] vulkan: 2867 passes (3%) ended at cmd.c:534 [6841.67] vulkan: 2161 passes (2%) ended at buffer.c:2096 [6841.67] vulkan: 1183 passes (1%) ended at surface.c:160 [6841.67] vulkan: GPU-owned guest memory landed for the CPU 271620 times, render targets written back for an engine 17 times [6845.56] perf: 60.0 frames a second over 5.0 s (393833 shown in all) [6850.36] vulkan: display: 599 frame intervals of 16.86 ms (deviation 1.79 ms, 1st to 99th percentile 16.57 to 33.25 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (6.9 to 14.7), on to the display in 27.6 ms (11.6 to 42.4), 37.9 ms in all (23.5 to 49.8) [6850.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6850.56] perf: 58.8 frames a second over 5.0 s (394127 shown in all) [6851.79] nvn: 394200 presents, 394200 submissions [6851.80] cpu: 600 presents in 10.13 s (59.2 fps): 38 of the game's threads ran 20.17 s on the host's processors (199% of one, 33.61 ms a present), the whole process 25.45 s (251%); the busiest: thread 80 'MainThread' 9.43 s, thread 87 'Job.Worker 1' 4.46 s, thread 86 'Job.Worker 0' 4.44 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.27 s [6851.80] cpu: in those 10.13 s, 166964 SVCs (16487 a second): 0x0b SleepThread 47731, 0x1b ArbitrateUnlock 38659, 0x1c WaitProcessWideKeyAtomic 38468, 0x1d SignalProcessWideKey 25266, 0x1a ArbitrateLock 8608, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [6851.80] vulkan: 209561524 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2263 finishes (848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 304183798 descriptor sets written, 114939280 reused; 141331053 draws kept the last one's shaders and pipeline (0 checked), 196683521 its targets [6851.80] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3098 render targets made, 33062 texture uploads (11686 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [6851.80] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6851.80] vulkan: memory used and budgeted: heap 0 224 of 15433 MB (224 ours), heap 1 4938 of 14110 MB (4512 ours) [6851.80] vulkan: caches: 85 render targets (1129 MB, 3 parked), 212 textures (755 MB), 1742 buffers (39 MB); 2565 of 14110 MB in use as they count it, 0 MB freed for the budget so far [6851.80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6851.80] vulkan: 44188218 rendering passes, 393604 clear commands, 7057822 attachments cleared and 318 left undefined by their load op [6851.80] vulkan: 39600 passes (43%) ended at renderer.c:214 [6851.80] vulkan: 21474 passes (23%) ended at buffer.c:2264 [6851.80] vulkan: 10422 passes (11%) ended at render.c:232 [6851.80] vulkan: 7953 passes (9%) ended at dma.c:143 [6851.80] vulkan: 6600 passes (7%) ended at buffer.c:2168 [6851.80] vulkan: 2922 passes (3%) ended at cmd.c:534 [6851.80] vulkan: 2107 passes (2%) ended at buffer.c:2096 [6851.80] vulkan: 1183 passes (1%) ended at surface.c:160 [6851.80] vulkan: GPU-owned guest memory landed for the CPU 272897 times, render targets written back for an engine 17 times [6855.58] perf: 58.6 frames a second over 5.0 s (394421 shown in all) [6860.46] vulkan: display: 599 frame intervals of 16.86 ms (deviation 1.80 ms, 1st to 99th percentile 16.57 to 33.21 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (6.6 to 15.2), on to the display in 37.3 ms (10.5 to 42.7), 46.2 ms in all (21.6 to 49.8) [6860.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6860.60] perf: 60.0 frames a second over 5.0 s (394722 shown in all) [6861.91] cpu: 600 presents in 10.12 s (59.3 fps): 38 of the game's threads ran 20.20 s on the host's processors (200% of one, 33.67 ms a present), the whole process 25.53 s (252%); the busiest: thread 80 'MainThread' 9.45 s, thread 87 'Job.Worker 1' 4.49 s, thread 86 'Job.Worker 0' 4.46 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.27 s [6861.91] cpu: in those 10.12 s, 164855 SVCs (16297 a second): 0x0b SleepThread 46898, 0x1b ArbitrateUnlock 38195, 0x1c WaitProcessWideKeyAtomic 38048, 0x1d SignalProcessWideKey 24893, 0x1a ArbitrateLock 8591, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [6861.91] vulkan: 209955402 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2263 finishes (848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 304765519 descriptor sets written, 115145315 reused; 141576483 draws kept the last one's shaders and pipeline (0 checked), 197043199 its targets [6861.91] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3098 render targets made, 33062 texture uploads (11686 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [6861.91] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6861.91] vulkan: memory used and budgeted: heap 0 224 of 15427 MB (224 ours), heap 1 4938 of 14110 MB (4512 ours) [6861.91] vulkan: caches: 85 render targets (1129 MB, 3 parked), 212 textures (755 MB), 1763 buffers (37 MB); 2562 of 14110 MB in use as they count it, 0 MB freed for the budget so far [6861.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6861.91] vulkan: 44281787 rendering passes, 394204 clear commands, 7074622 attachments cleared and 318 left undefined by their load op [6861.91] vulkan: 39600 passes (42%) ended at renderer.c:214 [6861.91] vulkan: 21757 passes (23%) ended at buffer.c:2264 [6861.91] vulkan: 10417 passes (11%) ended at render.c:232 [6861.91] vulkan: 7890 passes (8%) ended at dma.c:143 [6861.91] vulkan: 7061 passes (8%) ended at buffer.c:2168 [6861.91] vulkan: 2951 passes (3%) ended at cmd.c:534 [6861.91] vulkan: 2100 passes (2%) ended at buffer.c:2096 [6861.91] vulkan: 1193 passes (1%) ended at surface.c:160 [6861.91] vulkan: GPU-owned guest memory landed for the CPU 274179 times, render targets written back for an engine 17 times [6865.60] perf: 58.8 frames a second over 5.0 s (395016 shown in all) [6870.61] perf: 58.6 frames a second over 5.0 s (395310 shown in all) [6870.64] vulkan: display: 599 frame intervals of 17.00 ms (deviation 2.34 ms, 1st to 99th percentile 16.59 to 33.32 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 11.0 ms (7.1 to 16.2), on to the display in 24.0 ms (10.7 to 41.8), 35.1 ms in all (22.5 to 49.7) [6870.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6872.10] cpu: 600 presents in 10.19 s (58.9 fps): 38 of the game's threads ran 20.39 s on the host's processors (200% of one, 33.98 ms a present), the whole process 25.77 s (253%); the busiest: thread 80 'MainThread' 9.56 s, thread 86 'Job.Worker 0' 4.47 s, thread 87 'Job.Worker 1' 4.45 s, thread 108 'UnityGfxDeviceWorker' 1.49 s, thread 116 'AK::EventManager' 0.28 s [6872.10] cpu: in those 10.19 s, 168031 SVCs (16489 a second): 0x0b SleepThread 49040, 0x1b ArbitrateUnlock 38558, 0x1c WaitProcessWideKeyAtomic 38412, 0x1d SignalProcessWideKey 25197, 0x1a ArbitrateLock 8582, 0x21 SendSyncRequest 6400; 0 calls the dispatch table had no code for (RtAPI.miss) [6872.10] vulkan: 210349286 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2263 finishes (848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 305347242 descriptor sets written, 115351360 reused; 141821955 draws kept the last one's shaders and pipeline (0 checked), 197402883 its targets [6872.10] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3098 render targets made, 33062 texture uploads (11686 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [6872.10] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6872.10] vulkan: memory used and budgeted: heap 0 224 of 15417 MB (224 ours), heap 1 4938 of 14098 MB (4512 ours) [6872.10] vulkan: caches: 85 render targets (1129 MB, 3 parked), 212 textures (755 MB), 1871 buffers (26 MB); 2551 of 14098 MB in use as they count it, 0 MB freed for the budget so far [6872.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6872.10] vulkan: 44375006 rendering passes, 394804 clear commands, 7091422 attachments cleared and 318 left undefined by their load op [6872.10] vulkan: 39600 passes (42%) ended at renderer.c:214 [6872.10] vulkan: 21655 passes (23%) ended at buffer.c:2264 [6872.10] vulkan: 10431 passes (11%) ended at render.c:232 [6872.10] vulkan: 7962 passes (9%) ended at dma.c:143 [6872.10] vulkan: 6586 passes (7%) ended at buffer.c:2168 [6872.10] vulkan: 2984 passes (3%) ended at cmd.c:534 [6872.10] vulkan: 2210 passes (2%) ended at buffer.c:2096 [6872.10] vulkan: 1191 passes (1%) ended at surface.c:160 [6872.10] vulkan: GPU-owned guest memory landed for the CPU 275466 times, render targets written back for an engine 17 times [6875.63] perf: 60.0 frames a second over 5.0 s (395611 shown in all) [6880.63] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 10.9 ms (7.3 to 13.7), on to the display in 24.5 ms (21.6 to 26.3), 35.3 ms in all (31.2 to 37.9) [6880.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6880.65] perf: 60.0 frames a second over 5.0 s (395912 shown in all) [6882.11] nvn: 396000 presents, 396000 submissions [6882.12] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 19.91 s on the host's processors (199% of one, 33.19 ms a present), the whole process 25.11 s (251%); the busiest: thread 80 'MainThread' 9.27 s, thread 87 'Job.Worker 1' 4.41 s, thread 86 'Job.Worker 0' 4.40 s, thread 108 'UnityGfxDeviceWorker' 1.42 s, thread 116 'AK::EventManager' 0.26 s [6882.12] cpu: in those 10.02 s, 164269 SVCs (16402 a second): 0x0b SleepThread 46195, 0x1b ArbitrateUnlock 38240, 0x1c WaitProcessWideKeyAtomic 38121, 0x1d SignalProcessWideKey 24943, 0x1a ArbitrateLock 8559, 0x21 SendSyncRequest 6389; 0 calls the dispatch table had no code for (RtAPI.miss) [6882.12] vulkan: 210743170 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2263 finishes (848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 305928920 descriptor sets written, 115557450 reused; 142067460 draws kept the last one's shaders and pipeline (0 checked), 197762567 its targets [6882.12] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3098 render targets made, 33062 texture uploads (11686 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [6882.12] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6882.12] vulkan: memory used and budgeted: heap 0 224 of 15454 MB (224 ours), heap 1 4938 of 14185 MB (4512 ours) [6882.12] vulkan: caches: 85 render targets (1129 MB, 3 parked), 212 textures (755 MB), 1752 buffers (15 MB); 2540 of 14185 MB in use as they count it, 0 MB freed for the budget so far [6882.12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6882.12] vulkan: 44468207 rendering passes, 395404 clear commands, 7108222 attachments cleared and 318 left undefined by their load op [6882.12] vulkan: 39600 passes (42%) ended at renderer.c:214 [6882.12] vulkan: 21566 passes (23%) ended at buffer.c:2264 [6882.12] vulkan: 10416 passes (11%) ended at render.c:232 [6882.12] vulkan: 7881 passes (8%) ended at dma.c:143 [6882.12] vulkan: 6964 passes (7%) ended at buffer.c:2168 [6882.12] vulkan: 2870 passes (3%) ended at cmd.c:534 [6882.12] vulkan: 2119 passes (2%) ended at buffer.c:2096 [6882.12] vulkan: 1185 passes (1%) ended at surface.c:160 [6882.12] vulkan: GPU-owned guest memory landed for the CPU 276747 times, render targets written back for an engine 17 times [6885.66] perf: 60.0 frames a second over 5.0 s (396213 shown in all) [6890.63] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.68 ms, 1st to 99th percentile 16.56 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 10.9 ms (7.2 to 14.3), on to the display in 24.3 ms (11.7 to 26.5), 35.1 ms in all (23.5 to 38.0) [6890.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6890.68] perf: 59.8 frames a second over 5.0 s (396513 shown in all) [6892.20] cpu: 600 presents in 10.08 s (59.5 fps): 38 of the game's threads ran 19.94 s on the host's processors (198% of one, 33.24 ms a present), the whole process 25.15 s (249%); the busiest: thread 80 'MainThread' 9.26 s, thread 87 'Job.Worker 1' 4.43 s, thread 86 'Job.Worker 0' 4.41 s, thread 108 'UnityGfxDeviceWorker' 1.42 s, thread 116 'AK::EventManager' 0.27 s [6892.20] cpu: in those 10.08 s, 164263 SVCs (16289 a second): 0x0b SleepThread 46197, 0x1b ArbitrateUnlock 38221, 0x1c WaitProcessWideKeyAtomic 38185, 0x1d SignalProcessWideKey 24972, 0x1a ArbitrateLock 8458, 0x21 SendSyncRequest 6400; 0 calls the dispatch table had no code for (RtAPI.miss) [6892.20] vulkan: 211137054 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2263 finishes (848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 306510571 descriptor sets written, 115763567 reused; 142312884 draws kept the last one's shaders and pipeline (0 checked), 198122251 its targets [6892.20] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3098 render targets made, 33062 texture uploads (11686 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [6892.20] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6892.20] vulkan: memory used and budgeted: heap 0 224 of 15433 MB (224 ours), heap 1 4938 of 14141 MB (4512 ours) [6892.20] vulkan: caches: 85 render targets (1129 MB, 3 parked), 212 textures (755 MB), 1765 buffers (15 MB); 2540 of 14141 MB in use as they count it, 0 MB freed for the budget so far [6892.20] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6892.20] vulkan: 44560997 rendering passes, 396004 clear commands, 7125022 attachments cleared and 318 left undefined by their load op [6892.20] vulkan: 39600 passes (43%) ended at renderer.c:214 [6892.20] vulkan: 21479 passes (23%) ended at buffer.c:2264 [6892.20] vulkan: 10429 passes (11%) ended at render.c:232 [6892.20] vulkan: 7926 passes (9%) ended at dma.c:143 [6892.20] vulkan: 6720 passes (7%) ended at buffer.c:2168 [6892.20] vulkan: 2892 passes (3%) ended at cmd.c:534 [6892.20] vulkan: 1960 passes (2%) ended at buffer.c:2096 [6892.20] vulkan: 1184 passes (1%) ended at surface.c:160 [6892.20] vulkan: GPU-owned guest memory landed for the CPU 278036 times, render targets written back for an engine 17 times [6895.68] perf: 57.2 frames a second over 5.0 s (396799 shown in all) [6900.68] perf: 60.0 frames a second over 5.0 s (397099 shown in all) [6900.84] vulkan: display: 599 frame intervals of 17.06 ms (deviation 2.52 ms, 1st to 99th percentile 16.57 to 33.36 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 11.3 ms (7.4 to 15.6), on to the display in 22.5 ms (10.3 to 26.5), 33.8 ms in all (21.1 to 38.8) [6900.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6902.35] cpu: 600 presents in 10.15 s (59.1 fps): 38 of the game's threads ran 20.26 s on the host's processors (200% of one, 33.76 ms a present), the whole process 25.58 s (252%); the busiest: thread 80 'MainThread' 9.47 s, thread 86 'Job.Worker 0' 4.47 s, thread 87 'Job.Worker 1' 4.45 s, thread 108 'UnityGfxDeviceWorker' 1.44 s, thread 116 'AK::EventManager' 0.28 s [6902.35] cpu: in those 10.15 s, 163549 SVCs (16115 a second): 0x0b SleepThread 45686, 0x1b ArbitrateUnlock 38176, 0x1c WaitProcessWideKeyAtomic 38010, 0x1d SignalProcessWideKey 24902, 0x1a ArbitrateLock 8543, 0x21 SendSyncRequest 6394; 0 calls the dispatch table had no code for (RtAPI.miss) [6902.35] vulkan: 211530946 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2263 finishes (848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 307092338 descriptor sets written, 115969584 reused; 142558366 draws kept the last one's shaders and pipeline (0 checked), 198481943 its targets [6902.35] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3098 render targets made, 33062 texture uploads (11686 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [6902.35] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6902.35] vulkan: memory used and budgeted: heap 0 224 of 15417 MB (224 ours), heap 1 4938 of 14096 MB (4512 ours) [6902.35] vulkan: caches: 84 render targets (1125 MB, 2 parked), 212 textures (755 MB), 1758 buffers (25 MB); 2547 of 14096 MB in use as they count it, 0 MB freed for the budget so far [6902.35] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6902.35] vulkan: 44654261 rendering passes, 396604 clear commands, 7141822 attachments cleared and 318 left undefined by their load op [6902.35] vulkan: 39600 passes (42%) ended at renderer.c:214 [6902.35] vulkan: 21596 passes (23%) ended at buffer.c:2264 [6902.35] vulkan: 10409 passes (11%) ended at render.c:232 [6902.35] vulkan: 7944 passes (9%) ended at dma.c:143 [6902.35] vulkan: 6743 passes (7%) ended at buffer.c:2168 [6902.35] vulkan: 2948 passes (3%) ended at cmd.c:534 [6902.35] vulkan: 2235 passes (2%) ended at buffer.c:2096 [6902.35] vulkan: 1189 passes (1%) ended at surface.c:160 [6902.35] vulkan: GPU-owned guest memory landed for the CPU 279313 times, render targets written back for an engine 17 times [6905.70] perf: 60.0 frames a second over 5.0 s (397400 shown in all) [6910.70] perf: 60.0 frames a second over 5.0 s (397700 shown in all) [6911.41] vulkan: display: 596 frame intervals of 16.76 ms (deviation 1.50 ms, 1st to 99th percentile 16.57 to 16.95 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 10.2 ms (6.8 to 13.8), on to the display in 28.8 ms (22.1 to 42.9), 38.9 ms in all (31.9 to 50.0) [6911.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6912.35] nvn: 397800 presents, 397800 submissions [6912.35] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.86 s on the host's processors (199% of one, 33.10 ms a present), the whole process 25.06 s (251%); the busiest: thread 80 'MainThread' 9.27 s, thread 87 'Job.Worker 1' 4.43 s, thread 86 'Job.Worker 0' 4.40 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.25 s [6912.35] cpu: in those 10.00 s, 162146 SVCs (16214 a second): 0x0b SleepThread 45417, 0x1b ArbitrateUnlock 37796, 0x1c WaitProcessWideKeyAtomic 37659, 0x1d SignalProcessWideKey 24547, 0x1a ArbitrateLock 8525, 0x21 SendSyncRequest 6382; 0 calls the dispatch table had no code for (RtAPI.miss) [6912.35] vulkan: 211924830 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2263 finishes (848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 307674015 descriptor sets written, 116175675 reused; 142803938 draws kept the last one's shaders and pipeline (0 checked), 198841627 its targets [6912.35] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3098 render targets made, 33062 texture uploads (11686 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms [6912.35] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6912.35] vulkan: memory used and budgeted: heap 0 224 of 15381 MB (224 ours), heap 1 4938 of 14145 MB (4512 ours) [6912.35] vulkan: caches: 84 render targets (1125 MB, 2 parked), 212 textures (755 MB), 1790 buffers (28 MB); 2549 of 14145 MB in use as they count it, 0 MB freed for the budget so far [6912.35] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6912.35] vulkan: 44747205 rendering passes, 397204 clear commands, 7158622 attachments cleared and 318 left undefined by their load op [6912.35] vulkan: 39600 passes (43%) ended at renderer.c:214 [6912.35] vulkan: 21635 passes (23%) ended at buffer.c:2264 [6912.35] vulkan: 10417 passes (11%) ended at render.c:232 [6912.35] vulkan: 7872 passes (8%) ended at dma.c:143 [6912.35] vulkan: 6640 passes (7%) ended at buffer.c:2168 [6912.35] vulkan: 2894 passes (3%) ended at cmd.c:534 [6912.35] vulkan: 2103 passes (2%) ended at buffer.c:2096 [6912.35] vulkan: 1183 passes (1%) ended at surface.c:160 [6912.35] vulkan: GPU-owned guest memory landed for the CPU 280593 times, render targets written back for an engine 17 times [6913.06] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [6915.70] perf: 59.6 frames a second over 5.0 s (397998 shown in all) [6920.71] perf: 60.0 frames a second over 5.0 s (398299 shown in all) [6921.81] vulkan: display: 597 frame intervals of 16.78 ms (deviation 1.62 ms, 1st to 99th percentile 16.59 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (6.7 to 13.8), on to the display in 31.6 ms (14.9 to 43.1), 41.5 ms in all (25.7 to 49.9) [6921.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6922.39] cpu: 600 presents in 10.04 s (59.8 fps): 38 of the game's threads ran 20.02 s on the host's processors (199% of one, 33.37 ms a present), the whole process 25.24 s (251%); the busiest: thread 80 'MainThread' 9.31 s, thread 87 'Job.Worker 1' 4.45 s, thread 86 'Job.Worker 0' 4.43 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.27 s [6922.39] cpu: in those 10.04 s, 163915 SVCs (16329 a second): 0x0b SleepThread 45760, 0x1b ArbitrateUnlock 38261, 0x1c WaitProcessWideKeyAtomic 38113, 0x1d SignalProcessWideKey 25076, 0x1a ArbitrateLock 8481, 0x21 SendSyncRequest 6400; 0 calls the dispatch table had no code for (RtAPI.miss) [6922.39] vulkan: 212318716 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2263 finishes (848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 308255742 descriptor sets written, 116381720 reused; 143049442 draws kept the last one's shaders and pipeline (0 checked), 199201313 its targets [6922.39] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3098 render targets made, 33062 texture uploads (11686 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [6922.39] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6922.39] vulkan: memory used and budgeted: heap 0 224 of 15342 MB (224 ours), heap 1 4938 of 14143 MB (4512 ours) [6922.39] vulkan: caches: 84 render targets (1125 MB, 2 parked), 212 textures (755 MB), 1763 buffers (21 MB); 2543 of 14143 MB in use as they count it, 0 MB freed for the budget so far [6922.39] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6922.39] vulkan: 44840454 rendering passes, 397804 clear commands, 7175422 attachments cleared and 318 left undefined by their load op [6922.39] vulkan: 39600 passes (42%) ended at renderer.c:214 [6922.39] vulkan: 21607 passes (23%) ended at buffer.c:2264 [6922.39] vulkan: 10422 passes (11%) ended at render.c:232 [6922.39] vulkan: 7908 passes (8%) ended at dma.c:143 [6922.39] vulkan: 6800 passes (7%) ended at buffer.c:2168 [6922.39] vulkan: 2898 passes (3%) ended at cmd.c:534 [6922.39] vulkan: 2228 passes (2%) ended at buffer.c:2096 [6922.39] vulkan: 1186 passes (1%) ended at surface.c:160 [6922.39] vulkan: GPU-owned guest memory landed for the CPU 281888 times, render targets written back for an engine 17 times [6925.71] perf: 60.0 frames a second over 5.0 s (398599 shown in all) [6930.73] perf: 59.6 frames a second over 5.0 s (398898 shown in all) [6931.81] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.70 ms, 1st to 99th percentile 16.56 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (6.7 to 14.1), on to the display in 34.6 ms (13.6 to 43.1), 43.9 ms in all (24.5 to 50.0) [6931.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6932.42] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 20.09 s on the host's processors (200% of one, 33.48 ms a present), the whole process 25.33 s (253%); the busiest: thread 80 'MainThread' 9.38 s, thread 87 'Job.Worker 1' 4.45 s, thread 86 'Job.Worker 0' 4.44 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.27 s [6932.42] cpu: in those 10.03 s, 163580 SVCs (16310 a second): 0x0b SleepThread 46388, 0x1b ArbitrateUnlock 37949, 0x1c WaitProcessWideKeyAtomic 37763, 0x1d SignalProcessWideKey 24726, 0x1a ArbitrateLock 8544, 0x21 SendSyncRequest 6386; 0 calls the dispatch table had no code for (RtAPI.miss) [6932.42] vulkan: 212712602 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2263 finishes (848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 308837541 descriptor sets written, 116587693 reused; 143294966 draws kept the last one's shaders and pipeline (0 checked), 199560999 its targets [6932.42] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3098 render targets made, 33062 texture uploads (11686 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms [6932.42] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6932.42] vulkan: memory used and budgeted: heap 0 224 of 15382 MB (224 ours), heap 1 4938 of 14188 MB (4512 ours) [6932.42] vulkan: caches: 84 render targets (1125 MB, 2 parked), 212 textures (755 MB), 1770 buffers (24 MB); 2545 of 14188 MB in use as they count it, 0 MB freed for the budget so far [6932.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6932.42] vulkan: 44933445 rendering passes, 398404 clear commands, 7192222 attachments cleared and 318 left undefined by their load op [6932.42] vulkan: 39600 passes (43%) ended at renderer.c:214 [6932.42] vulkan: 21621 passes (23%) ended at buffer.c:2264 [6932.42] vulkan: 10414 passes (11%) ended at render.c:232 [6932.42] vulkan: 7926 passes (9%) ended at dma.c:143 [6932.42] vulkan: 6549 passes (7%) ended at buffer.c:2168 [6932.42] vulkan: 2926 passes (3%) ended at cmd.c:534 [6932.42] vulkan: 2168 passes (2%) ended at buffer.c:2096 [6932.42] vulkan: 1187 passes (1%) ended at surface.c:160 [6932.42] vulkan: GPU-owned guest memory landed for the CPU 283168 times, render targets written back for an engine 17 times [6935.73] perf: 60.0 frames a second over 5.0 s (399198 shown in all) [6940.75] perf: 60.0 frames a second over 5.0 s (399499 shown in all) [6941.81] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 11.1 ms (7.4 to 14.1), on to the display in 23.7 ms (11.9 to 26.7), 34.8 ms in all (22.9 to 38.6) [6941.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6942.43] nvn: 399600 presents, 399600 submissions [6942.44] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 19.98 s on the host's processors (200% of one, 33.31 ms a present), the whole process 25.16 s (251%); the busiest: thread 80 'MainThread' 9.32 s, thread 87 'Job.Worker 1' 4.42 s, thread 86 'Job.Worker 0' 4.40 s, thread 108 'UnityGfxDeviceWorker' 1.44 s, thread 116 'AK::EventManager' 0.27 s [6942.44] cpu: in those 10.02 s, 164676 SVCs (16440 a second): 0x0b SleepThread 46226, 0x1b ArbitrateUnlock 38365, 0x1c WaitProcessWideKeyAtomic 38244, 0x1d SignalProcessWideKey 25101, 0x1a ArbitrateLock 8528, 0x21 SendSyncRequest 6390; 0 calls the dispatch table had no code for (RtAPI.miss) [6942.44] vulkan: 213106486 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2263 finishes (848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 309419213 descriptor sets written, 116793789 reused; 143540467 draws kept the last one's shaders and pipeline (0 checked), 199920683 its targets [6942.44] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3098 render targets made, 33062 texture uploads (11686 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [6942.44] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6942.44] vulkan: memory used and budgeted: heap 0 224 of 15387 MB (224 ours), heap 1 4938 of 14222 MB (4512 ours) [6942.44] vulkan: caches: 84 render targets (1125 MB, 2 parked), 212 textures (755 MB), 1804 buffers (40 MB); 2561 of 14222 MB in use as they count it, 0 MB freed for the budget so far [6942.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6942.44] vulkan: 45026492 rendering passes, 399004 clear commands, 7209022 attachments cleared and 318 left undefined by their load op [6942.44] vulkan: 39600 passes (43%) ended at renderer.c:214 [6942.44] vulkan: 21576 passes (23%) ended at buffer.c:2264 [6942.44] vulkan: 10419 passes (11%) ended at render.c:232 [6942.44] vulkan: 7872 passes (8%) ended at dma.c:143 [6942.44] vulkan: 6753 passes (7%) ended at buffer.c:2168 [6942.44] vulkan: 2879 passes (3%) ended at cmd.c:534 [6942.44] vulkan: 2163 passes (2%) ended at buffer.c:2096 [6942.44] vulkan: 1185 passes (1%) ended at surface.c:160 [6942.44] vulkan: GPU-owned guest memory landed for the CPU 284439 times, render targets written back for an engine 17 times [6945.76] perf: 59.6 frames a second over 5.0 s (399798 shown in all) [6950.78] perf: 60.0 frames a second over 5.0 s (400099 shown in all) [6951.84] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.68 ms, 1st to 99th percentile 16.57 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 10.9 ms (7.2 to 14.1), on to the display in 24.1 ms (16.1 to 26.9), 35.0 ms in all (27.1 to 38.3) [6951.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6952.45] cpu: 600 presents in 10.01 s (59.9 fps): 38 of the game's threads ran 20.00 s on the host's processors (200% of one, 33.33 ms a present), the whole process 25.19 s (252%); the busiest: thread 80 'MainThread' 9.33 s, thread 87 'Job.Worker 1' 4.42 s, thread 86 'Job.Worker 0' 4.40 s, thread 108 'UnityGfxDeviceWorker' 1.44 s, thread 116 'AK::EventManager' 0.27 s [6952.45] cpu: in those 10.01 s, 165603 SVCs (16536 a second): 0x0b SleepThread 47234, 0x1b ArbitrateUnlock 38368, 0x1c WaitProcessWideKeyAtomic 38203, 0x1d SignalProcessWideKey 25023, 0x1a ArbitrateLock 8561, 0x21 SendSyncRequest 6392; 0 calls the dispatch table had no code for (RtAPI.miss) [6952.45] vulkan: 213500370 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2263 finishes (848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 310000880 descriptor sets written, 116999890 reused; 143785924 draws kept the last one's shaders and pipeline (0 checked), 200280367 its targets [6952.45] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3098 render targets made, 33062 texture uploads (11686 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [6952.45] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6952.45] vulkan: memory used and budgeted: heap 0 224 of 15393 MB (224 ours), heap 1 4938 of 14221 MB (4512 ours) [6952.45] vulkan: caches: 84 render targets (1125 MB, 2 parked), 212 textures (755 MB), 1819 buffers (36 MB); 2558 of 14221 MB in use as they count it, 0 MB freed for the budget so far [6952.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6952.45] vulkan: 45119338 rendering passes, 399604 clear commands, 7225822 attachments cleared and 318 left undefined by their load op [6952.45] vulkan: 39600 passes (43%) ended at renderer.c:214 [6952.45] vulkan: 21575 passes (23%) ended at buffer.c:2264 [6952.45] vulkan: 10424 passes (11%) ended at render.c:232 [6952.45] vulkan: 7926 passes (9%) ended at dma.c:143 [6952.45] vulkan: 6602 passes (7%) ended at buffer.c:2168 [6952.45] vulkan: 2890 passes (3%) ended at cmd.c:534 [6952.45] vulkan: 2052 passes (2%) ended at buffer.c:2096 [6952.45] vulkan: 1177 passes (1%) ended at surface.c:160 [6952.45] vulkan: GPU-owned guest memory landed for the CPU 285722 times, render targets written back for an engine 17 times [6955.80] perf: 60.0 frames a second over 5.0 s (400400 shown in all) [6960.80] perf: 59.8 frames a second over 5.0 s (400699 shown in all) [6961.84] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.57 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (7.3 to 14.0), on to the display in 24.8 ms (18.0 to 26.9), 35.7 ms in all (28.9 to 38.5) [6961.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6962.47] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 19.92 s on the host's processors (199% of one, 33.21 ms a present), the whole process 25.08 s (250%); the busiest: thread 80 'MainThread' 9.29 s, thread 87 'Job.Worker 1' 4.43 s, thread 86 'Job.Worker 0' 4.42 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.26 s [6962.47] cpu: in those 10.02 s, 167002 SVCs (16673 a second): 0x0b SleepThread 46959, 0x1b ArbitrateUnlock 38899, 0x1c WaitProcessWideKeyAtomic 38823, 0x1d SignalProcessWideKey 25525, 0x1a ArbitrateLock 8584, 0x21 SendSyncRequest 6390; 0 calls the dispatch table had no code for (RtAPI.miss) [6962.47] vulkan: 213894256 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2263 finishes (848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 310582538 descriptor sets written, 117206004 reused; 144031377 draws kept the last one's shaders and pipeline (0 checked), 200640053 its targets [6962.47] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3098 render targets made, 33062 texture uploads (11686 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [6962.47] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6962.47] vulkan: memory used and budgeted: heap 0 224 of 15393 MB (224 ours), heap 1 4938 of 14240 MB (4512 ours) [6962.47] vulkan: caches: 84 render targets (1125 MB, 2 parked), 212 textures (755 MB), 1779 buffers (17 MB); 2538 of 14240 MB in use as they count it, 0 MB freed for the budget so far [6962.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6962.47] vulkan: 45212353 rendering passes, 400204 clear commands, 7242622 attachments cleared and 318 left undefined by their load op [6962.47] vulkan: 39600 passes (43%) ended at renderer.c:214 [6962.47] vulkan: 21405 passes (23%) ended at buffer.c:2264 [6962.47] vulkan: 10397 passes (11%) ended at render.c:232 [6962.47] vulkan: 7926 passes (9%) ended at dma.c:143 [6962.47] vulkan: 6942 passes (7%) ended at buffer.c:2168 [6962.47] vulkan: 2863 passes (3%) ended at cmd.c:534 [6962.47] vulkan: 2097 passes (2%) ended at buffer.c:2096 [6962.47] vulkan: 1185 passes (1%) ended at surface.c:160 [6962.47] vulkan: GPU-owned guest memory landed for the CPU 287009 times, render targets written back for an engine 17 times [6965.80] perf: 60.0 frames a second over 5.0 s (400999 shown in all) [6970.80] perf: 60.0 frames a second over 5.0 s (401299 shown in all) [6972.01] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.65 ms, 1st to 99th percentile 16.58 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (7.2 to 13.7), on to the display in 25.1 ms (20.0 to 27.0), 35.9 ms in all (31.7 to 38.5) [6972.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6972.46] nvn: 401400 presents, 401400 submissions [6972.47] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.87 s on the host's processors (199% of one, 33.11 ms a present), the whole process 25.01 s (250%); the busiest: thread 80 'MainThread' 9.27 s, thread 87 'Job.Worker 1' 4.41 s, thread 86 'Job.Worker 0' 4.39 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.26 s [6972.47] cpu: in those 10.00 s, 165646 SVCs (16566 a second): 0x0b SleepThread 46675, 0x1b ArbitrateUnlock 38568, 0x1c WaitProcessWideKeyAtomic 38465, 0x1d SignalProcessWideKey 25231, 0x1a ArbitrateLock 8498, 0x21 SendSyncRequest 6389; 0 calls the dispatch table had no code for (RtAPI.miss) [6972.47] vulkan: 214288140 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2263 finishes (848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 311164216 descriptor sets written, 117412094 reused; 144276835 draws kept the last one's shaders and pipeline (0 checked), 200999737 its targets [6972.47] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3098 render targets made, 33062 texture uploads (11686 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [6972.47] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6972.47] vulkan: memory used and budgeted: heap 0 224 of 15387 MB (224 ours), heap 1 4938 of 14055 MB (4512 ours) [6972.47] vulkan: caches: 84 render targets (1125 MB, 2 parked), 212 textures (755 MB), 1705 buffers (21 MB); 2542 of 14055 MB in use as they count it, 0 MB freed for the budget so far [6972.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6972.47] vulkan: 45305312 rendering passes, 400804 clear commands, 7259422 attachments cleared and 318 left undefined by their load op [6972.47] vulkan: 39600 passes (43%) ended at renderer.c:214 [6972.47] vulkan: 21389 passes (23%) ended at buffer.c:2264 [6972.47] vulkan: 10392 passes (11%) ended at render.c:232 [6972.47] vulkan: 7890 passes (8%) ended at dma.c:143 [6972.47] vulkan: 6966 passes (7%) ended at buffer.c:2168 [6972.47] vulkan: 2820 passes (3%) ended at cmd.c:534 [6972.47] vulkan: 2115 passes (2%) ended at buffer.c:2096 [6972.47] vulkan: 1187 passes (1%) ended at surface.c:160 [6972.47] vulkan: GPU-owned guest memory landed for the CPU 288276 times, render targets written back for an engine 17 times [6975.80] perf: 60.0 frames a second over 5.0 s (401599 shown in all) [6980.80] perf: 60.0 frames a second over 5.0 s (401899 shown in all) [6981.99] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 11.0 ms (7.2 to 13.6), on to the display in 25.3 ms (22.8 to 26.8), 36.3 ms in all (32.0 to 38.7) [6981.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6982.47] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.80 s on the host's processors (198% of one, 33.00 ms a present), the whole process 24.94 s (249%); the busiest: thread 80 'MainThread' 9.24 s, thread 87 'Job.Worker 1' 4.37 s, thread 86 'Job.Worker 0' 4.37 s, thread 108 'UnityGfxDeviceWorker' 1.42 s, thread 116 'AK::EventManager' 0.25 s [6982.47] cpu: in those 10.00 s, 164420 SVCs (16442 a second): 0x0b SleepThread 46293, 0x1b ArbitrateUnlock 38255, 0x1c WaitProcessWideKeyAtomic 38107, 0x1d SignalProcessWideKey 24951, 0x1a ArbitrateLock 8603, 0x21 SendSyncRequest 6391; 0 calls the dispatch table had no code for (RtAPI.miss) [6982.47] vulkan: 214682028 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2263 finishes (848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 311745877 descriptor sets written, 117618209 reused; 144522397 draws kept the last one's shaders and pipeline (0 checked), 201359425 its targets [6982.47] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3098 render targets made, 33062 texture uploads (11686 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [6982.47] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6982.47] vulkan: memory used and budgeted: heap 0 224 of 15387 MB (224 ours), heap 1 4938 of 14257 MB (4512 ours) [6982.47] vulkan: caches: 84 render targets (1125 MB, 2 parked), 212 textures (755 MB), 1700 buffers (19 MB); 2540 of 14257 MB in use as they count it, 0 MB freed for the budget so far [6982.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6982.47] vulkan: 45398318 rendering passes, 401404 clear commands, 7276222 attachments cleared and 318 left undefined by their load op [6982.47] vulkan: 39600 passes (43%) ended at renderer.c:214 [6982.47] vulkan: 21529 passes (23%) ended at buffer.c:2264 [6982.47] vulkan: 10404 passes (11%) ended at render.c:232 [6982.47] vulkan: 7917 passes (9%) ended at dma.c:143 [6982.47] vulkan: 6783 passes (7%) ended at buffer.c:2168 [6982.47] vulkan: 2833 passes (3%) ended at cmd.c:534 [6982.47] vulkan: 2151 passes (2%) ended at buffer.c:2096 [6982.47] vulkan: 1189 passes (1%) ended at surface.c:160 [6982.47] vulkan: GPU-owned guest memory landed for the CPU 289568 times, render targets written back for an engine 17 times [6985.81] perf: 60.0 frames a second over 5.0 s (402200 shown in all) [6990.83] perf: 59.8 frames a second over 5.0 s (402500 shown in all) [6991.99] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.57 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 11.0 ms (7.1 to 15.0), on to the display in 24.7 ms (12.8 to 27.0), 35.7 ms in all (25.0 to 38.7) [6991.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6992.48] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 19.94 s on the host's processors (199% of one, 33.23 ms a present), the whole process 25.09 s (251%); the busiest: thread 80 'MainThread' 9.29 s, thread 86 'Job.Worker 0' 4.41 s, thread 87 'Job.Worker 1' 4.38 s, thread 108 'UnityGfxDeviceWorker' 1.45 s, thread 116 'AK::EventManager' 0.27 s [6992.48] cpu: in those 10.02 s, 163275 SVCs (16301 a second): 0x0b SleepThread 45366, 0x1b ArbitrateUnlock 38199, 0x1c WaitProcessWideKeyAtomic 38004, 0x1d SignalProcessWideKey 24913, 0x1a ArbitrateLock 8576, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [6992.48] vulkan: 215075910 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2263 finishes (848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 312327579 descriptor sets written, 117824271 reused; 144767674 draws kept the last one's shaders and pipeline (0 checked), 201719107 its targets [6992.48] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3098 render targets made, 33062 texture uploads (11686 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms [6992.48] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [6992.48] vulkan: memory used and budgeted: heap 0 224 of 15393 MB (224 ours), heap 1 4938 of 14244 MB (4512 ours) [6992.48] vulkan: caches: 84 render targets (1125 MB, 2 parked), 212 textures (755 MB), 1779 buffers (18 MB); 2539 of 14244 MB in use as they count it, 0 MB freed for the budget so far [6992.48] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6992.48] vulkan: 45491414 rendering passes, 402004 clear commands, 7293022 attachments cleared and 318 left undefined by their load op [6992.48] vulkan: 39600 passes (43%) ended at renderer.c:214 [6992.48] vulkan: 21520 passes (23%) ended at buffer.c:2264 [6992.48] vulkan: 10416 passes (11%) ended at render.c:232 [6992.48] vulkan: 7908 passes (8%) ended at dma.c:143 [6992.48] vulkan: 6884 passes (7%) ended at buffer.c:2168 [6992.48] vulkan: 2872 passes (3%) ended at cmd.c:534 [6992.48] vulkan: 2106 passes (2%) ended at buffer.c:2096 [6992.48] vulkan: 1190 passes (1%) ended at surface.c:160 [6992.48] vulkan: GPU-owned guest memory landed for the CPU 290845 times, render targets written back for an engine 17 times [6995.85] perf: 60.0 frames a second over 5.0 s (402801 shown in all) [7000.85] perf: 59.8 frames a second over 5.0 s (403100 shown in all) [7001.99] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.56 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 10.9 ms (7.2 to 13.9), on to the display in 24.2 ms (9.8 to 27.1), 35.2 ms in all (20.4 to 38.7) [7001.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7002.50] nvn: 403200 presents, 403200 submissions [7002.50] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 19.93 s on the host's processors (199% of one, 33.22 ms a present), the whole process 25.06 s (250%); the busiest: thread 80 'MainThread' 9.28 s, thread 86 'Job.Worker 0' 4.44 s, thread 87 'Job.Worker 1' 4.39 s, thread 108 'UnityGfxDeviceWorker' 1.42 s, thread 116 'AK::EventManager' 0.26 s [7002.50] cpu: in those 10.02 s, 163116 SVCs (16283 a second): 0x0b SleepThread 44646, 0x1b ArbitrateUnlock 38362, 0x1c WaitProcessWideKeyAtomic 38309, 0x1d SignalProcessWideKey 25169, 0x1a ArbitrateLock 8425, 0x21 SendSyncRequest 6385; 0 calls the dispatch table had no code for (RtAPI.miss) [7002.50] vulkan: 215469784 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2263 finishes (848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 312909224 descriptor sets written, 118030374 reused; 145013062 draws kept the last one's shaders and pipeline (0 checked), 202078781 its targets [7002.50] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3098 render targets made, 33062 texture uploads (11686 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [7002.50] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7002.50] vulkan: memory used and budgeted: heap 0 224 of 15391 MB (224 ours), heap 1 4938 of 14267 MB (4512 ours) [7002.50] vulkan: caches: 84 render targets (1125 MB, 2 parked), 212 textures (755 MB), 1803 buffers (18 MB); 2539 of 14267 MB in use as they count it, 0 MB freed for the budget so far [7002.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7002.50] vulkan: 45584741 rendering passes, 402604 clear commands, 7309822 attachments cleared and 318 left undefined by their load op [7002.50] vulkan: 39600 passes (42%) ended at renderer.c:214 [7002.50] vulkan: 21504 passes (23%) ended at buffer.c:2264 [7002.50] vulkan: 10399 passes (11%) ended at render.c:232 [7002.50] vulkan: 7899 passes (8%) ended at dma.c:143 [7002.50] vulkan: 7199 passes (8%) ended at buffer.c:2168 [7002.50] vulkan: 2848 passes (3%) ended at cmd.c:534 [7002.50] vulkan: 2085 passes (2%) ended at buffer.c:2096 [7002.50] vulkan: 1193 passes (1%) ended at surface.c:160 [7002.50] vulkan: GPU-owned guest memory landed for the CPU 292132 times, render targets written back for an engine 17 times [7005.85] perf: 60.0 frames a second over 5.0 s (403400 shown in all) [7010.85] perf: 59.8 frames a second over 5.0 s (403699 shown in all) [7012.00] vulkan: display: 599 frame intervals of 16.70 ms (deviation 0.69 ms, 1st to 99th percentile 16.57 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 11.0 ms (7.3 to 14.5), on to the display in 25.0 ms (12.9 to 27.2), 36.0 ms in all (22.7 to 38.9) [7012.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7012.54] cpu: 600 presents in 10.04 s (59.8 fps): 38 of the game's threads ran 19.99 s on the host's processors (199% of one, 33.32 ms a present), the whole process 25.14 s (250%); the busiest: thread 80 'MainThread' 9.29 s, thread 86 'Job.Worker 0' 4.42 s, thread 87 'Job.Worker 1' 4.41 s, thread 108 'UnityGfxDeviceWorker' 1.45 s, thread 116 'AK::EventManager' 0.26 s [7012.54] cpu: in those 10.04 s, 164611 SVCs (16396 a second): 0x0b SleepThread 45775, 0x1b ArbitrateUnlock 38460, 0x1c WaitProcessWideKeyAtomic 38378, 0x1d SignalProcessWideKey 25296, 0x1a ArbitrateLock 8483, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [7012.54] vulkan: 215863662 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2263 finishes (848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 313490850 descriptor sets written, 118236504 reused; 145258510 draws kept the last one's shaders and pipeline (0 checked), 202438459 its targets [7012.54] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3098 render targets made, 33062 texture uploads (11686 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms [7012.54] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7012.54] vulkan: memory used and budgeted: heap 0 224 of 15397 MB (224 ours), heap 1 4938 of 14269 MB (4512 ours) [7012.54] vulkan: caches: 84 render targets (1125 MB, 2 parked), 212 textures (755 MB), 1793 buffers (15 MB); 2536 of 14269 MB in use as they count it, 0 MB freed for the budget so far [7012.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7012.54] vulkan: 45677766 rendering passes, 403204 clear commands, 7326622 attachments cleared and 318 left undefined by their load op [7012.54] vulkan: 39600 passes (43%) ended at renderer.c:214 [7012.54] vulkan: 21419 passes (23%) ended at buffer.c:2264 [7012.54] vulkan: 10383 passes (11%) ended at render.c:232 [7012.54] vulkan: 7917 passes (9%) ended at dma.c:143 [7012.54] vulkan: 6938 passes (7%) ended at buffer.c:2168 [7012.54] vulkan: 2859 passes (3%) ended at cmd.c:534 [7012.54] vulkan: 2122 passes (2%) ended at buffer.c:2096 [7012.54] vulkan: 1187 passes (1%) ended at surface.c:160 [7012.54] vulkan: GPU-owned guest memory landed for the CPU 293412 times, render targets written back for an engine 17 times [7015.86] perf: 59.8 frames a second over 5.0 s (403999 shown in all) [7020.86] perf: 60.0 frames a second over 5.0 s (404299 shown in all) [7022.00] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.57 to 16.95 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 11.0 ms (7.4 to 14.2), on to the display in 25.2 ms (14.5 to 27.3), 36.2 ms in all (27.2 to 39.0) [7022.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7022.53] cpu: 600 presents in 9.99 s (60.0 fps): 38 of the game's threads ran 19.83 s on the host's processors (198% of one, 33.05 ms a present), the whole process 24.94 s (250%); the busiest: thread 80 'MainThread' 9.24 s, thread 86 'Job.Worker 0' 4.40 s, thread 87 'Job.Worker 1' 4.38 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.25 s [7022.53] cpu: in those 9.99 s, 165453 SVCs (16556 a second): 0x0b SleepThread 46285, 0x1b ArbitrateUnlock 38600, 0x1c WaitProcessWideKeyAtomic 38477, 0x1d SignalProcessWideKey 25254, 0x1a ArbitrateLock 8625, 0x21 SendSyncRequest 6392; 0 calls the dispatch table had no code for (RtAPI.miss) [7022.53] vulkan: 216257546 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2263 finishes (848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 314072477 descriptor sets written, 118442645 reused; 145503931 draws kept the last one's shaders and pipeline (0 checked), 202798143 its targets [7022.53] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3098 render targets made, 33062 texture uploads (11686 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [7022.53] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7022.53] vulkan: memory used and budgeted: heap 0 224 of 15397 MB (224 ours), heap 1 4938 of 14269 MB (4512 ours) [7022.53] vulkan: caches: 84 render targets (1125 MB, 2 parked), 212 textures (755 MB), 1763 buffers (15 MB); 2536 of 14269 MB in use as they count it, 0 MB freed for the budget so far [7022.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7022.53] vulkan: 45770740 rendering passes, 403804 clear commands, 7343422 attachments cleared and 318 left undefined by their load op [7022.53] vulkan: 39600 passes (43%) ended at renderer.c:214 [7022.53] vulkan: 21482 passes (23%) ended at buffer.c:2264 [7022.53] vulkan: 10398 passes (11%) ended at render.c:232 [7022.53] vulkan: 7890 passes (8%) ended at dma.c:143 [7022.53] vulkan: 6836 passes (7%) ended at buffer.c:2168 [7022.53] vulkan: 2852 passes (3%) ended at cmd.c:534 [7022.53] vulkan: 2130 passes (2%) ended at buffer.c:2096 [7022.53] vulkan: 1186 passes (1%) ended at surface.c:160 [7022.53] vulkan: GPU-owned guest memory landed for the CPU 294693 times, render targets written back for an engine 17 times [7025.88] perf: 59.8 frames a second over 5.0 s (404599 shown in all) [7030.88] perf: 60.0 frames a second over 5.0 s (404899 shown in all) [7032.00] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.68 ms, 1st to 99th percentile 16.58 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 10.9 ms (7.2 to 14.2), on to the display in 25.4 ms (21.7 to 27.4), 36.3 ms in all (32.3 to 39.1) [7032.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7032.55] nvn: 405000 presents, 405000 submissions [7032.55] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 19.91 s on the host's processors (199% of one, 33.18 ms a present), the whole process 25.05 s (250%); the busiest: thread 80 'MainThread' 9.29 s, thread 87 'Job.Worker 1' 4.41 s, thread 86 'Job.Worker 0' 4.38 s, thread 108 'UnityGfxDeviceWorker' 1.43 s, thread 116 'AK::EventManager' 0.25 s [7032.55] cpu: in those 10.02 s, 164497 SVCs (16421 a second): 0x0b SleepThread 45757, 0x1b ArbitrateUnlock 38444, 0x1c WaitProcessWideKeyAtomic 38334, 0x1d SignalProcessWideKey 25181, 0x1a ArbitrateLock 8569, 0x21 SendSyncRequest 6390; 0 calls the dispatch table had no code for (RtAPI.miss) [7032.55] vulkan: 216651430 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2263 finishes (848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 314654251 descriptor sets written, 118648639 reused; 145749428 draws kept the last one's shaders and pipeline (0 checked), 203157827 its targets [7032.55] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3098 render targets made, 33062 texture uploads (11686 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [7032.55] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7032.55] vulkan: memory used and budgeted: heap 0 224 of 15383 MB (224 ours), heap 1 4938 of 14221 MB (4512 ours) [7032.55] vulkan: caches: 84 render targets (1125 MB, 2 parked), 212 textures (755 MB), 1789 buffers (15 MB); 2536 of 14221 MB in use as they count it, 0 MB freed for the budget so far [7032.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7032.55] vulkan: 45863716 rendering passes, 404404 clear commands, 7360222 attachments cleared and 318 left undefined by their load op [7032.55] vulkan: 39600 passes (43%) ended at renderer.c:214 [7032.55] vulkan: 21468 passes (23%) ended at buffer.c:2264 [7032.55] vulkan: 10409 passes (11%) ended at render.c:232 [7032.55] vulkan: 7935 passes (9%) ended at dma.c:143 [7032.55] vulkan: 6837 passes (7%) ended at buffer.c:2168 [7032.55] vulkan: 2859 passes (3%) ended at cmd.c:534 [7032.55] vulkan: 2076 passes (2%) ended at buffer.c:2096 [7032.55] vulkan: 1192 passes (1%) ended at surface.c:160 [7032.55] vulkan: GPU-owned guest memory landed for the CPU 295974 times, render targets written back for an engine 17 times [7035.90] perf: 60.0 frames a second over 5.0 s (405200 shown in all) [7040.90] perf: 59.8 frames a second over 5.0 s (405499 shown in all) [7042.01] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.97 ms, 1st to 99th percentile 16.58 to 16.94 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 11.1 ms (7.5 to 14.4), on to the display in 22.6 ms (11.4 to 27.0), 33.7 ms in all (21.4 to 38.8) [7042.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7042.59] cpu: 600 presents in 10.04 s (59.8 fps): 38 of the game's threads ran 20.09 s on the host's processors (200% of one, 33.49 ms a present), the whole process 25.31 s (252%); the busiest: thread 80 'MainThread' 9.39 s, thread 87 'Job.Worker 1' 4.43 s, thread 86 'Job.Worker 0' 4.41 s, thread 108 'UnityGfxDeviceWorker' 1.45 s, thread 116 'AK::EventManager' 0.26 s [7042.59] cpu: in those 10.04 s, 168300 SVCs (16770 a second): 0x0b SleepThread 49149, 0x1b ArbitrateUnlock 38646, 0x1c WaitProcessWideKeyAtomic 38438, 0x1d SignalProcessWideKey 25123, 0x1a ArbitrateLock 8729, 0x21 SendSyncRequest 6391; 0 calls the dispatch table had no code for (RtAPI.miss) [7042.59] vulkan: 217045314 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2263 finishes (848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 315236017 descriptor sets written, 118854641 reused; 145994869 draws kept the last one's shaders and pipeline (0 checked), 203517511 its targets [7042.59] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3098 render targets made, 33062 texture uploads (11686 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [7042.59] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7042.59] vulkan: memory used and budgeted: heap 0 224 of 15391 MB (224 ours), heap 1 4938 of 14107 MB (4512 ours) [7042.59] vulkan: caches: 84 render targets (1125 MB, 2 parked), 212 textures (755 MB), 1765 buffers (18 MB); 2539 of 14107 MB in use as they count it, 0 MB freed for the budget so far [7042.59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7042.59] vulkan: 45956740 rendering passes, 405004 clear commands, 7377022 attachments cleared and 318 left undefined by their load op [7042.59] vulkan: 39600 passes (43%) ended at renderer.c:214 [7042.59] vulkan: 21595 passes (23%) ended at buffer.c:2264 [7042.59] vulkan: 10405 passes (11%) ended at render.c:232 [7042.59] vulkan: 7872 passes (8%) ended at dma.c:143 [7042.59] vulkan: 6639 passes (7%) ended at buffer.c:2168 [7042.59] vulkan: 2970 passes (3%) ended at cmd.c:534 [7042.59] vulkan: 2166 passes (2%) ended at buffer.c:2096 [7042.59] vulkan: 1177 passes (1%) ended at surface.c:160 [7042.59] vulkan: GPU-owned guest memory landed for the CPU 297257 times, render targets written back for an engine 17 times [7045.91] perf: 60.0 frames a second over 5.0 s (405800 shown in all) [7050.91] perf: 59.8 frames a second over 5.0 s (406099 shown in all) [7052.28] vulkan: display: 597 frame intervals of 16.71 ms (deviation 0.71 ms, 1st to 99th percentile 16.56 to 16.95 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (7.2 to 13.8), on to the display in 25.5 ms (20.0 to 27.8), 36.3 ms in all (31.3 to 39.1) [7052.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7052.58] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.79 s on the host's processors (198% of one, 32.99 ms a present), the whole process 24.93 s (249%); the busiest: thread 80 'MainThread' 9.24 s, thread 86 'Job.Worker 0' 4.39 s, thread 87 'Job.Worker 1' 4.37 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.25 s [7052.58] cpu: in those 10.00 s, 166141 SVCs (16621 a second): 0x0b SleepThread 47046, 0x1b ArbitrateUnlock 38604, 0x1c WaitProcessWideKeyAtomic 38477, 0x1d SignalProcessWideKey 25252, 0x1a ArbitrateLock 8555, 0x21 SendSyncRequest 6387; 0 calls the dispatch table had no code for (RtAPI.miss) [7052.58] vulkan: 217439198 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2263 finishes (848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 315817659 descriptor sets written, 119060767 reused; 146240306 draws kept the last one's shaders and pipeline (0 checked), 203877195 its targets [7052.58] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3098 render targets made, 33062 texture uploads (11686 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [7052.58] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7052.58] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 4938 of 14225 MB (4512 ours) [7052.58] vulkan: caches: 84 render targets (1125 MB, 2 parked), 212 textures (755 MB), 1777 buffers (24 MB); 2546 of 14225 MB in use as they count it, 0 MB freed for the budget so far [7052.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7052.58] vulkan: 46049356 rendering passes, 405604 clear commands, 7393822 attachments cleared and 318 left undefined by their load op [7052.58] vulkan: 39600 passes (43%) ended at renderer.c:214 [7052.58] vulkan: 21459 passes (23%) ended at buffer.c:2264 [7052.58] vulkan: 10385 passes (11%) ended at render.c:232 [7052.58] vulkan: 7899 passes (9%) ended at dma.c:143 [7052.58] vulkan: 6467 passes (7%) ended at buffer.c:2168 [7052.58] vulkan: 2860 passes (3%) ended at cmd.c:534 [7052.58] vulkan: 2157 passes (2%) ended at buffer.c:2096 [7052.58] vulkan: 1189 passes (1%) ended at surface.c:160 [7052.58] vulkan: GPU-owned guest memory landed for the CPU 298539 times, render targets written back for an engine 17 times [7055.93] perf: 60.0 frames a second over 5.0 s (406400 shown in all) [7060.93] perf: 58.2 frames a second over 5.0 s (406691 shown in all) [7062.43] vulkan: display: 599 frame intervals of 16.94 ms (deviation 2.14 ms, 1st to 99th percentile 16.57 to 33.37 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 11.1 ms (7.4 to 14.8), on to the display in 22.5 ms (10.0 to 27.4), 33.6 ms in all (21.0 to 39.1) [7062.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7062.75] nvn: 406800 presents, 406800 submissions [7062.75] cpu: 600 presents in 10.17 s (59.0 fps): 38 of the game's threads ran 20.44 s on the host's processors (201% of one, 34.07 ms a present), the whole process 25.86 s (254%); the busiest: thread 80 'MainThread' 9.49 s, thread 86 'Job.Worker 0' 4.51 s, thread 87 'Job.Worker 1' 4.48 s, thread 108 'UnityGfxDeviceWorker' 1.49 s, thread 116 'AK::EventManager' 0.33 s [7062.75] cpu: in those 10.17 s, 171375 SVCs (16856 a second): 0x0b SleepThread 52005, 0x1c WaitProcessWideKeyAtomic 38761, 0x1b ArbitrateUnlock 38698, 0x1d SignalProcessWideKey 25413, 0x1a ArbitrateLock 8255, 0x21 SendSyncRequest 6403; 0 calls the dispatch table had no code for (RtAPI.miss) [7062.75] vulkan: 217889058 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2263 finishes (848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 316484918 descriptor sets written, 119293228 reused; 146532661 draws kept the last one's shaders and pipeline (0 checked), 204292841 its targets [7062.75] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3098 render targets made, 33096 texture uploads (11689 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [7062.75] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7062.75] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 4938 of 14225 MB (4512 ours) [7062.75] vulkan: caches: 82 render targets (1076 MB, 0 parked), 246 textures (805 MB), 3565 buffers (116 MB); 2637 of 14225 MB in use as they count it, 0 MB freed for the budget so far [7062.75] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7062.75] vulkan: 46149560 rendering passes, 406204 clear commands, 7410622 attachments cleared and 318 left undefined by their load op [7062.75] vulkan: 39600 passes (40%) ended at renderer.c:214 [7062.75] vulkan: 24185 passes (24%) ended at buffer.c:2264 [7062.75] vulkan: 10861 passes (11%) ended at buffer.c:2168 [7062.75] vulkan: 10419 passes (10%) ended at render.c:232 [7062.75] vulkan: 8361 passes (8%) ended at dma.c:143 [7062.75] vulkan: 3060 passes (3%) ended at cmd.c:534 [7062.75] vulkan: 1915 passes (2%) ended at buffer.c:2096 [7062.75] vulkan: 1189 passes (1%) ended at surface.c:160 [7062.75] vulkan: GPU-owned guest memory landed for the CPU 299818 times, render targets written back for an engine 17 times [7063.41] RomFS: reading enb_blt_hit_circle_00.bundle (236.9 KB) [7063.41] RomFS: reading enb_bowstart_00.bundle (432.7 KB) [7063.41] RomFS: reading enb_bowstart_01.bundle (879.2 KB) [7063.47] RomFS: reading enb_bullet_beam_00.bundle (390.2 KB) [7064.64] RomFS: reading V_E004_BT6_005.bin (7.3 KB) [7064.64] RomFS: reading V_E004_BT6_006.bin (9.0 KB) [7064.64] RomFS: reading V_E004_BT7_001.bin (9.3 KB) [7064.64] RomFS: reading V_E004_BT7_002.bin (11.2 KB) [7065.95] perf: 57.6 frames a second over 5.0 s (406980 shown in all) [7070.96] perf: 60.0 frames a second over 5.0 s (407281 shown in all) [7072.76] vulkan: display: 598 frame intervals of 16.97 ms (deviation 2.41 ms, 1st to 99th percentile 16.57 to 33.37 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (2.6 to 13.1), on to the display in 28.3 ms (14.0 to 37.0), 38.7 ms in all (22.4 to 40.2) [7072.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7072.96] cpu: 600 presents in 10.21 s (58.8 fps): 38 of the game's threads ran 17.88 s on the host's processors (175% of one, 29.79 ms a present), the whole process 22.25 s (218%); the busiest: thread 80 'MainThread' 8.53 s, thread 87 'Job.Worker 1' 3.63 s, thread 86 'Job.Worker 0' 3.61 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.38 s [7072.96] cpu: in those 10.21 s, 358957 SVCs (35169 a second): 0x0b SleepThread 93680, 0x1b ArbitrateUnlock 91577, 0x1c WaitProcessWideKeyAtomic 77835, 0x1d SignalProcessWideKey 56577, 0x1a ArbitrateLock 30400, 0x21 SendSyncRequest 7036; 10791 calls the dispatch table had no code for (RtAPI.miss) [7072.96] vulkan: 218388571 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2266 finishes (849 ms); 0 reads past queued releases (0 samples counts written on the GPU); 317237240 descriptor sets written, 119539932 reused; 146910155 draws kept the last one's shaders and pipeline (0 checked), 204770294 its targets [7072.96] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3121 render targets made, 33141 texture uploads (11713 MB); 2 frames over 50 ms in the last 600, the slowest 54 ms [7072.96] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7072.96] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 4938 of 14242 MB (4512 ours) [7072.96] vulkan: caches: 85 render targets (1211 MB, 1 parked), 291 textures (1098 MB), 5424 buffers (163 MB); 3131 of 14242 MB in use as they count it, 0 MB freed for the budget so far [7072.96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7072.96] vulkan: 46226013 rendering passes, 406804 clear commands, 7422996 attachments cleared and 322 left undefined by their load op [7072.96] vulkan: 25043 passes (33%) ended at renderer.c:214 [7072.96] vulkan: 18185 passes (24%) ended at buffer.c:2168 [7072.96] vulkan: 14187 passes (19%) ended at buffer.c:2264 [7072.96] vulkan: 6632 passes (9%) ended at render.c:232 [7072.96] vulkan: 3655 passes (5%) ended at surface.c:160 [7072.96] vulkan: 3281 passes (4%) ended at dma.c:143 [7072.96] vulkan: 2665 passes (3%) ended at cmd.c:534 [7072.96] vulkan: 2223 passes (3%) ended at buffer.c:2096 [7072.96] vulkan: GPU-owned guest memory landed for the CPU 299964 times, render targets written back for an engine 17 times [7073.40] RomFS: reading V_E004_BT7_002_F.bin (11.3 KB) [7073.40] RomFS: reading V_E004_BT7_003.bin (8.1 KB) [7075.96] perf: 59.8 frames a second over 5.0 s (407580 shown in all) [7080.96] perf: 60.0 frames a second over 5.0 s (407880 shown in all) [7082.78] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 12.0 ms (8.5 to 13.3), on to the display in 26.0 ms (19.2 to 28.0), 38.0 ms in all (31.6 to 39.7) [7082.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7082.81] RomFS: reading V_E004_BT7_004.bin (10.2 KB) [7082.95] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.60 s on the host's processors (196% of one, 32.66 ms a present), the whole process 24.40 s (244%); the busiest: thread 80 'MainThread' 9.07 s, thread 87 'Job.Worker 1' 4.26 s, thread 86 'Job.Worker 0' 4.23 s, thread 108 'UnityGfxDeviceWorker' 1.55 s, thread 116 'AK::EventManager' 0.36 s [7082.95] cpu: in those 10.00 s, 351254 SVCs (35142 a second): 0x0b SleepThread 102430, 0x1b ArbitrateUnlock 83590, 0x1c WaitProcessWideKeyAtomic 78017, 0x1d SignalProcessWideKey 56233, 0x1a ArbitrateLock 22772, 0x21 SendSyncRequest 6392; 5 calls the dispatch table had no code for (RtAPI.miss) [7082.95] vulkan: 218948937 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2266 finishes (849 ms); 0 reads past queued releases (0 samples counts written on the GPU); 318084593 descriptor sets written, 119813311 reused; 147321533 draws kept the last one's shaders and pipeline (0 checked), 205301860 its targets [7082.95] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3121 render targets made, 33141 texture uploads (11713 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [7082.95] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7082.95] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 4938 of 14242 MB (4512 ours) [7082.95] vulkan: caches: 85 render targets (1211 MB, 1 parked), 273 textures (1096 MB), 5760 buffers (71 MB); 3021 of 14242 MB in use as they count it, 0 MB freed for the budget so far [7082.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7082.95] vulkan: 46315606 rendering passes, 407404 clear commands, 7438596 attachments cleared and 322 left undefined by their load op [7082.95] vulkan: 31800 passes (35%) ended at renderer.c:214 [7082.95] vulkan: 21110 passes (24%) ended at buffer.c:2168 [7082.95] vulkan: 13655 passes (15%) ended at buffer.c:2264 [7082.95] vulkan: 7103 passes (8%) ended at surface.c:160 [7082.95] vulkan: 6588 passes (7%) ended at render.c:232 [7082.95] vulkan: 3000 passes (3%) ended at dma.c:143 [7082.95] vulkan: 2924 passes (3%) ended at cmd.c:534 [7082.95] vulkan: 2813 passes (3%) ended at buffer.c:2096 [7082.95] vulkan: GPU-owned guest memory landed for the CPU 299968 times, render targets written back for an engine 17 times [7085.98] perf: 60.0 frames a second over 5.0 s (408181 shown in all) [7089.63] RomFS: reading V_E004_BT7_005.bin (12.3 KB) [7089.63] RomFS: reading V_E004_BT7_006.bin (5.1 KB) [7090.98] perf: 60.0 frames a second over 5.0 s (408481 shown in all) [7092.76] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 12.1 ms (10.5 to 13.4), on to the display in 25.6 ms (18.1 to 27.9), 37.7 ms in all (30.2 to 39.8) [7092.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7092.95] nvn: 408600 presents, 408600 submissions [7092.95] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.69 s on the host's processors (197% of one, 32.82 ms a present), the whole process 24.50 s (245%); the busiest: thread 80 'MainThread' 9.14 s, thread 86 'Job.Worker 0' 4.26 s, thread 87 'Job.Worker 1' 4.25 s, thread 108 'UnityGfxDeviceWorker' 1.55 s, thread 116 'AK::EventManager' 0.36 s [7092.95] cpu: in those 10.00 s, 339753 SVCs (33982 a second): 0x0b SleepThread 98244, 0x1b ArbitrateUnlock 81125, 0x1c WaitProcessWideKeyAtomic 75718, 0x1d SignalProcessWideKey 54155, 0x1a ArbitrateLock 22328, 0x21 SendSyncRequest 6363; 11 calls the dispatch table had no code for (RtAPI.miss) [7092.95] vulkan: 219509334 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2266 finishes (849 ms); 0 reads past queued releases (0 samples counts written on the GPU); 318932005 descriptor sets written, 120086693 reused; 147733116 draws kept the last one's shaders and pipeline (0 checked), 205833457 its targets [7092.95] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3121 render targets made, 33141 texture uploads (11713 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [7092.95] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7092.95] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 4938 of 14242 MB (4512 ours) [7092.95] vulkan: caches: 83 render targets (1189 MB, 1 parked), 169 textures (908 MB), 4475 buffers (44 MB); 2785 of 14242 MB in use as they count it, 0 MB freed for the budget so far [7092.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7092.95] vulkan: 46404249 rendering passes, 408004 clear commands, 7454196 attachments cleared and 322 left undefined by their load op [7092.95] vulkan: 31800 passes (36%) ended at renderer.c:214 [7092.95] vulkan: 20127 passes (23%) ended at buffer.c:2168 [7092.95] vulkan: 13660 passes (15%) ended at buffer.c:2264 [7092.95] vulkan: 7088 passes (8%) ended at surface.c:160 [7092.95] vulkan: 6597 passes (7%) ended at render.c:232 [7092.95] vulkan: 3000 passes (3%) ended at dma.c:143 [7092.95] vulkan: 2925 passes (3%) ended at cmd.c:534 [7092.95] vulkan: 2846 passes (3%) ended at buffer.c:2096 [7092.95] vulkan: GPU-owned guest memory landed for the CPU 299970 times, render targets written back for an engine 17 times [7095.98] perf: 60.0 frames a second over 5.0 s (408781 shown in all) [7101.00] perf: 60.0 frames a second over 5.0 s (409082 shown in all) [7102.80] vulkan: display: 598 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 12.0 ms (8.0 to 13.2), on to the display in 26.7 ms (23.4 to 28.1), 38.6 ms in all (34.6 to 39.8) [7102.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7102.95] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.59 s on the host's processors (196% of one, 32.65 ms a present), the whole process 24.39 s (244%); the busiest: thread 80 'MainThread' 9.05 s, thread 86 'Job.Worker 0' 4.26 s, thread 87 'Job.Worker 1' 4.26 s, thread 108 'UnityGfxDeviceWorker' 1.54 s, thread 116 'AK::EventManager' 0.35 s [7102.95] cpu: in those 10.00 s, 351713 SVCs (35172 a second): 0x0b SleepThread 105180, 0x1b ArbitrateUnlock 82851, 0x1c WaitProcessWideKeyAtomic 77377, 0x1d SignalProcessWideKey 55450, 0x1a ArbitrateLock 22654, 0x21 SendSyncRequest 6381; 8 calls the dispatch table had no code for (RtAPI.miss) [7102.95] vulkan: 220069731 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2266 finishes (849 ms); 0 reads past queued releases (0 samples counts written on the GPU); 319779276 descriptor sets written, 120360216 reused; 148144801 draws kept the last one's shaders and pipeline (0 checked), 206365054 its targets [7102.95] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3121 render targets made, 33141 texture uploads (11713 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [7102.95] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7102.95] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 4938 of 14242 MB (4512 ours) [7102.95] vulkan: caches: 83 render targets (1189 MB, 1 parked), 169 textures (908 MB), 3882 buffers (43 MB); 2784 of 14242 MB in use as they count it, 0 MB freed for the budget so far [7102.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7102.95] vulkan: 46492070 rendering passes, 408604 clear commands, 7469796 attachments cleared and 322 left undefined by their load op [7102.95] vulkan: 31800 passes (36%) ended at renderer.c:214 [7102.95] vulkan: 19279 passes (22%) ended at buffer.c:2168 [7102.95] vulkan: 13721 passes (16%) ended at buffer.c:2264 [7102.95] vulkan: 7094 passes (8%) ended at surface.c:160 [7102.95] vulkan: 6593 passes (8%) ended at render.c:232 [7102.95] vulkan: 3000 passes (3%) ended at dma.c:143 [7102.95] vulkan: 2884 passes (3%) ended at cmd.c:534 [7102.95] vulkan: 2850 passes (3%) ended at buffer.c:2096 [7102.95] vulkan: GPU-owned guest memory landed for the CPU 299972 times, render targets written back for an engine 17 times [7106.00] perf: 60.0 frames a second over 5.0 s (409382 shown in all) [7108.83] RomFS: reading V_E004_BT8_001.bin (11.1 KB) [7108.83] RomFS: reading V_E004_BT8_002.bin (13.0 KB) [7111.01] perf: 60.0 frames a second over 5.0 s (409683 shown in all) [7112.78] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 12.0 ms (8.2 to 13.3), on to the display in 26.9 ms (24.9 to 28.1), 38.9 ms in all (34.6 to 39.9) [7112.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7112.95] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.56 s on the host's processors (196% of one, 32.61 ms a present), the whole process 24.39 s (244%); the busiest: thread 80 'MainThread' 9.04 s, thread 86 'Job.Worker 0' 4.26 s, thread 87 'Job.Worker 1' 4.24 s, thread 108 'UnityGfxDeviceWorker' 1.54 s, thread 116 'AK::EventManager' 0.35 s [7112.95] cpu: in those 10.00 s, 355559 SVCs (35555 a second): 0x0b SleepThread 108133, 0x1b ArbitrateUnlock 83165, 0x1c WaitProcessWideKeyAtomic 77590, 0x1d SignalProcessWideKey 55519, 0x1a ArbitrateLock 22951, 0x21 SendSyncRequest 6381; 8 calls the dispatch table had no code for (RtAPI.miss) [7112.95] vulkan: 220630128 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2266 finishes (849 ms); 0 reads past queued releases (0 samples counts written on the GPU); 320626689 descriptor sets written, 120633597 reused; 148556214 draws kept the last one's shaders and pipeline (0 checked), 206896651 its targets [7112.95] vulkan: 364 shaders translated (116 ms), 485 pipelines made (85 from the cache, 3606 ms making, 1901 ms waited for), 3121 render targets made, 33141 texture uploads (11713 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [7112.95] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7112.95] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 4938 of 14242 MB (4512 ours) [7112.95] vulkan: caches: 83 render targets (1189 MB, 1 parked), 169 textures (908 MB), 3562 buffers (45 MB); 2786 of 14242 MB in use as they count it, 0 MB freed for the budget so far [7112.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7112.95] vulkan: 46580272 rendering passes, 409204 clear commands, 7485396 attachments cleared and 322 left undefined by their load op [7112.95] vulkan: 31800 passes (36%) ended at renderer.c:214 [7112.95] vulkan: 19672 passes (22%) ended at buffer.c:2168 [7112.95] vulkan: 13717 passes (16%) ended at buffer.c:2264 [7112.95] vulkan: 7072 passes (8%) ended at surface.c:160 [7112.95] vulkan: 6596 passes (7%) ended at render.c:232 [7112.95] vulkan: 3000 passes (3%) ended at dma.c:143 [7112.95] vulkan: 2882 passes (3%) ended at cmd.c:534 [7112.95] vulkan: 2863 passes (3%) ended at buffer.c:2096 [7112.95] vulkan: GPU-owned guest memory landed for the CPU 299974 times, render targets written back for an engine 17 times [7116.01] perf: 59.0 frames a second over 5.0 s (409978 shown in all) [7116.91] RomFS: reading V_IVY_E_Damage_L_01.bin (0.7 KB) [7116.91] RomFS: reading V_IVY_E_Damage_L_02.bin (0.9 KB) [7116.91] RomFS: reading V_IVY_E_Damage_L_03.bin (1.1 KB) [7116.91] RomFS: reading V_IVY_E_Damage_L_04.bin (1.3 KB) [7116.91] RomFS: reading V_IVY_E_Die_01.bin (3.3 KB) [7116.91] RomFS: reading V_IVY_E_Die_02.bin (4.6 KB) [7116.91] RomFS: reading V_IVY_E_EngageAttack_01.bin (2.5 KB) [7116.91] RomFS: reading V_IVY_E_EngageAttack_02.bin (2.2 KB) [7121.01] perf: 60.0 frames a second over 5.0 s (410278 shown in all) [7122.91] vulkan: display: 599 frame intervals of 16.92 ms (deviation 3.79 ms, 1st to 99th percentile 16.56 to 16.96 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (5.0 to 12.8), on to the display in 28.6 ms (14.0 to 33.4), 37.6 ms in all (22.3 to 41.0) [7122.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7123.10] nvn: 410400 presents, 410400 submissions [7123.10] cpu: 600 presents in 10.15 s (59.1 fps): 38 of the game's threads ran 17.92 s on the host's processors (177% of one, 29.86 ms a present), the whole process 21.34 s (210%); the busiest: thread 80 'MainThread' 8.54 s, thread 87 'Job.Worker 1' 3.75 s, thread 86 'Job.Worker 0' 3.73 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.42 s [7123.10] cpu: in those 10.15 s, 293885 SVCs (28964 a second): 0x1b ArbitrateUnlock 80761, 0x1c WaitProcessWideKeyAtomic 74202, 0x0b SleepThread 54701, 0x1d SignalProcessWideKey 53432, 0x1a ArbitrateLock 22557, 0x21 SendSyncRequest 6394; 20 calls the dispatch table had no code for (RtAPI.miss) [7123.10] vulkan: 220915625 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2267 finishes (849 ms); 0 reads past queued releases (0 samples counts written on the GPU); 321054883 descriptor sets written, 120776397 reused; 148747738 draws kept the last one's shaders and pipeline (0 checked), 207165189 its targets [7123.10] vulkan: 365 shaders translated (117 ms), 488 pipelines made (87 from the cache, 3624 ms making, 1918 ms waited for), 3136 render targets made, 33230 texture uploads (11743 MB); 2 frames over 50 ms in the last 600, the slowest 107 ms [7123.10] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7123.10] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 4938 of 14242 MB (4512 ours) [7123.10] vulkan: caches: 95 render targets (1216 MB, 4 parked), 258 textures (1226 MB), 6105 buffers (139 MB); 3241 of 14242 MB in use as they count it, 0 MB freed for the budget so far [7123.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7123.10] vulkan: 46641837 rendering passes, 409804 clear commands, 7495621 attachments cleared and 323 left undefined by their load op [7123.10] vulkan: 20293 passes (33%) ended at renderer.c:214 [7123.10] vulkan: 12956 passes (21%) ended at buffer.c:2168 [7123.10] vulkan: 12935 passes (21%) ended at buffer.c:2264 [7123.10] vulkan: 6515 passes (11%) ended at render.c:232 [7123.10] vulkan: 2739 passes (4%) ended at buffer.c:2096 [7123.10] vulkan: 2126 passes (3%) ended at dma.c:143 [7123.10] vulkan: 1977 passes (3%) ended at cmd.c:534 [7123.10] vulkan: 1599 passes (3%) ended at surface.c:160 [7123.10] vulkan: GPU-owned guest memory landed for the CPU 300105 times, render targets written back for an engine 17 times [7126.03] perf: 59.4 frames a second over 5.0 s (410576 shown in all) [7131.05] perf: 59.4 frames a second over 5.0 s (410874 shown in all) [7131.23] RomFS: reading stageclear.bundle (128.0 KB) [7131.23] RomFS: reading stageclear.bundle (1265.8 KB) [7131.23] RomFS: reading frmmvp.bundle (20.3 KB) [7131.23] RomFS: reading command.bundle (89.1 KB) [7131.31] RomFS: reading 306375581.wem (260.3 KB) [7131.31] RomFS: reading 307631978.wem (158.6 KB) [7133.15] vulkan: display: 599 frame intervals of 16.83 ms (deviation 2.54 ms, 1st to 99th percentile 16.37 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (1.6 to 11.0), on to the display in 33.8 ms (21.2 to 48.5), 41.4 ms in all (30.8 to 50.0) [7133.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7133.18] cpu: 600 presents in 10.08 s (59.5 fps): 38 of the game's threads ran 16.56 s on the host's processors (164% of one, 27.60 ms a present), the whole process 19.19 s (190%); the busiest: thread 80 'MainThread' 7.49 s, thread 87 'Job.Worker 1' 3.60 s, thread 86 'Job.Worker 0' 3.59 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.35 s [7133.18] cpu: in those 10.08 s, 315330 SVCs (31274 a second): 0x0b SleepThread 86664, 0x1b ArbitrateUnlock 77407, 0x1c WaitProcessWideKeyAtomic 70120, 0x1d SignalProcessWideKey 49290, 0x1a ArbitrateLock 23496, 0x21 SendSyncRequest 6495; 382 calls the dispatch table had no code for (RtAPI.miss) [7133.18] vulkan: 221068186 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2274 finishes (852 ms); 0 reads past queued releases (0 samples counts written on the GPU); 321279420 descriptor sets written, 120856982 reused; 148830519 draws kept the last one's shaders and pipeline (0 checked), 207298508 its targets [7133.18] vulkan: 366 shaders translated (129 ms), 492 pipelines made (89 from the cache, 3630 ms making, 1923 ms waited for), 3183 render targets made, 33332 texture uploads (11756 MB); 2 frames over 50 ms in the last 600, the slowest 90 ms [7133.18] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7133.18] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 4938 of 14242 MB (4512 ours) [7133.18] vulkan: caches: 121 render targets (1616 MB, 3 parked), 359 textures (1324 MB), 6766 buffers (154 MB); 3834 of 14242 MB in use as they count it, 0 MB freed for the budget so far [7133.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7133.18] vulkan: 46692736 rendering passes, 410404 clear commands, 7507141 attachments cleared and 323 left undefined by their load op [7133.18] vulkan: 23106 passes (45%) ended at renderer.c:214 [7133.18] vulkan: 10706 passes (21%) ended at buffer.c:2264 [7133.18] vulkan: 6181 passes (12%) ended at render.c:232 [7133.18] vulkan: 3479 passes (7%) ended at buffer.c:2168 [7133.18] vulkan: 2347 passes (5%) ended at surface.c:160 [7133.18] vulkan: 2220 passes (4%) ended at buffer.c:2096 [7133.18] vulkan: 1190 passes (2%) ended at cmd.c:534 [7133.18] vulkan: 1153 passes (2%) ended at dma.c:143 [7133.18] vulkan: GPU-owned guest memory landed for the CPU 300182 times, render targets written back for an engine 17 times [7136.06] perf: 59.4 frames a second over 5.0 s (411172 shown in all) [7140.47] RomFS: reading 307982392.wem (45.8 KB) [7141.06] perf: 60.0 frames a second over 5.0 s (411472 shown in all) [7143.13] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 1.9 ms (1.7 to 2.2), on to the display in 48.0 ms (47.6 to 48.3), 49.8 ms in all (49.6 to 50.0) [7143.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7143.18] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 12.17 s on the host's processors (122% of one, 20.28 ms a present), the whole process 13.74 s (137%); the busiest: thread 80 'MainThread' 5.49 s, thread 86 'Job.Worker 0' 2.93 s, thread 87 'Job.Worker 1' 2.90 s, thread 108 'UnityGfxDeviceWorker' 0.50 s, thread 116 'AK::EventManager' 0.23 s [7143.18] cpu: in those 10.00 s, 150896 SVCs (15090 a second): 0x0b SleepThread 48650, 0x1b ArbitrateUnlock 33070, 0x1c WaitProcessWideKeyAtomic 32439, 0x1d SignalProcessWideKey 21002, 0x1a ArbitrateLock 7512, 0x21 SendSyncRequest 6405; 0 calls the dispatch table had no code for (RtAPI.miss) [7143.18] vulkan: 221118934 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2274 finishes (852 ms); 0 reads past queued releases (0 samples counts written on the GPU); 321358365 descriptor sets written, 120879533 reused; 148838067 draws kept the last one's shaders and pipeline (0 checked), 207332456 its targets [7143.18] vulkan: 366 shaders translated (129 ms), 492 pipelines made (89 from the cache, 3630 ms making, 1923 ms waited for), 3183 render targets made, 33332 texture uploads (11756 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [7143.18] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7143.18] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 4938 of 14242 MB (4512 ours) [7143.18] vulkan: caches: 116 render targets (1599 MB, 2 parked), 229 textures (963 MB), 2588 buffers (43 MB); 3361 of 14242 MB in use as they count it, 0 MB freed for the budget so far [7143.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7143.18] vulkan: 46724778 rendering passes, 411004 clear commands, 7519141 attachments cleared and 323 left undefined by their load op [7143.18] vulkan: 23400 passes (73%) ended at renderer.c:214 [7143.18] vulkan: 5400 passes (17%) ended at render.c:232 [7143.18] vulkan: 615 passes (2%) ended at buffer.c:2168 [7143.18] vulkan: 600 passes (2%) ended at renderer.c:680 [7143.18] vulkan: 600 passes (2%) ended at dma.c:143 [7143.18] vulkan: 600 passes (2%) ended at buffer.c:2096 [7143.18] vulkan: 592 passes (2%) ended at surface.c:160 [7143.18] vulkan: 235 passes (1%) ended at cmd.c:534 [7143.18] vulkan: GPU-owned guest memory landed for the CPU 300182 times, render targets written back for an engine 17 times [7146.06] perf: 60.0 frames a second over 5.0 s (411772 shown in all) [7151.08] perf: 60.0 frames a second over 5.0 s (412073 shown in all) [7153.11] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 1.9 ms (1.6 to 2.1), on to the display in 48.0 ms (47.6 to 48.4), 49.8 ms in all (49.6 to 50.0) [7153.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7153.18] nvn: 412200 presents, 412200 submissions [7153.18] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 12.04 s on the host's processors (120% of one, 20.06 ms a present), the whole process 13.61 s (136%); the busiest: thread 80 'MainThread' 5.46 s, thread 86 'Job.Worker 0' 2.92 s, thread 87 'Job.Worker 1' 2.91 s, thread 108 'UnityGfxDeviceWorker' 0.50 s, thread 116 'AK::EventManager' 0.13 s [7153.18] cpu: in those 10.00 s, 150111 SVCs (15011 a second): 0x0b SleepThread 48190, 0x1b ArbitrateUnlock 32901, 0x1c WaitProcessWideKeyAtomic 32309, 0x1d SignalProcessWideKey 20960, 0x1a ArbitrateLock 7536, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [7153.18] vulkan: 221169922 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2274 finishes (852 ms); 0 reads past queued releases (0 samples counts written on the GPU); 321437934 descriptor sets written, 120901940 reused; 148845855 draws kept the last one's shaders and pipeline (0 checked), 207366644 its targets [7153.18] vulkan: 366 shaders translated (129 ms), 492 pipelines made (89 from the cache, 3630 ms making, 1923 ms waited for), 3183 render targets made, 33332 texture uploads (11756 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [7153.18] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7153.18] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 4809 of 14242 MB (4384 ours) [7153.18] vulkan: caches: 113 render targets (1537 MB, 2 parked), 34 textures (163 MB), 358 buffers (4 MB); 2460 of 14242 MB in use as they count it, 0 MB freed for the budget so far [7153.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7153.18] vulkan: 46756785 rendering passes, 411604 clear commands, 7531141 attachments cleared and 323 left undefined by their load op [7153.18] vulkan: 23400 passes (73%) ended at renderer.c:214 [7153.18] vulkan: 5400 passes (17%) ended at render.c:232 [7153.18] vulkan: 600 passes (2%) ended at renderer.c:680 [7153.18] vulkan: 600 passes (2%) ended at dma.c:143 [7153.18] vulkan: 600 passes (2%) ended at buffer.c:2096 [7153.18] vulkan: 588 passes (2%) ended at surface.c:160 [7153.18] vulkan: 561 passes (2%) ended at buffer.c:2168 [7153.18] vulkan: 258 passes (1%) ended at cmd.c:534 [7153.18] vulkan: GPU-owned guest memory landed for the CPU 300182 times, render targets written back for an engine 17 times [7156.10] perf: 60.2 frames a second over 5.0 s (412375 shown in all) [7160.34] RomFS: reading aoc_demo_c403.bundle (19.9 KB) [7160.34] RomFS: reading aoc_demo_c450.bundle (20.8 KB) [7160.35] RomFS: reading aoc_demo_c451.bundle (21.9 KB) [7160.35] RomFS: reading hanim_hum2f_c000_emosurprise2.bundle (142.7 KB) [7160.35] RomFS: reading hanim_hum2f_c000_emotalk.bundle (104.2 KB) [7160.35] RomFS: reading hanim_hum2f_c000_emodeny2.bundle (32.3 KB) [7160.35] RomFS: reading hanim_hum2f_c000_emogive.bundle (127.2 KB) [7160.35] RomFS: reading hanim_hum2f_c000_emothinkin.bundle (60.1 KB) [7160.35] RomFS: reading hanim_hum2f_c000_emothinkloop.bundle (15.1 KB) [7160.35] RomFS: reading hanim_hum2f_c000_idlenormal.bundle (21.8 KB) [7160.35] RomFS: reading hanim_hum2f_c000_turnr.bundle (71.4 KB) [7160.35] RomFS: reading hanim_hum2f_c000_emoshy.bundle (141.8 KB) [7160.35] RomFS: reading hanim_hum2f_c000_walkin.bundle (173.4 KB) [7160.35] RomFS: reading hanim_hum2f_c000_emosurprise.bundle (119.9 KB) [7160.35] RomFS: reading hanim_hum2f_c000_emojoy.bundle (86.4 KB) [7160.35] RomFS: reading hanim_hum2f_c000_emojoy2.bundle (166.2 KB) [7160.35] RomFS: reading hanim_hum2f_c000_emonod.bundle (40.9 KB) [7160.35] RomFS: reading hanim_hum2f_c000_emopray.bundle (163.4 KB) [7160.35] RomFS: reading hanim_hum2f_c000_chairnormal2.bundle (43.3 KB) [7160.35] RomFS: reading hanim_hum2f_c000_emoangry.bundle (156.8 KB) [7160.35] RomFS: reading hanim_hum2f_c000_emodeny.bundle (121.3 KB) [7160.35] RomFS: reading hanim_hum2f_c000_emothink.bundle (84.9 KB) [7160.35] RomFS: reading hanim_hum2f_c000_emosad2.bundle (99.8 KB) [7160.36] RomFS: reading hanim_hum2f_c000_emoproud.bundle (113.2 KB) [7160.36] RomFS: reading hanim_hum2f_c000_walkin2.bundle (100.2 KB) [7160.36] RomFS: reading hanim_hum2f_c000_emotalk2.bundle (101.8 KB) [7160.36] RomFS: reading hanim_hum2f_c000_emolook.bundle (136.9 KB) [7160.36] RomFS: reading hanim_hum2f_c000_turnl.bundle (60.7 KB) [7160.37] RomFS: reading hanim_hum2f_c000_posing.bundle (128.6 KB) [7160.37] RomFS: reading hanim_hum2f_c000_emorelax.bundle (110.0 KB) [7160.37] RomFS: reading hanim_hum2f_c000_runout.bundle (136.0 KB) [7160.37] RomFS: reading hanim_hum2f_c000_emosad.bundle (127.7 KB) [7160.37] RomFS: reading hanim_hum2f_c253_emothinkout.bundle (39.4 KB) [7160.37] RomFS: reading hanim_hum2f_c450_emodeny2.bundle (26.3 KB) [7160.37] RomFS: reading hanim_hum2f_c450_emosad2.bundle (31.0 KB) [7160.38] RomFS: reading hanim_hum2m_c000_chairnormal1.bundle (15.4 KB) [7160.38] RomFS: reading hanim_hum2m_c000_chairnormal2.bundle (22.5 KB) [7160.39] RomFS: reading hanim_hum2f_c000_walkout.bundle (191.4 KB) [7160.89] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [7161.10] perf: 42.6 frames a second over 5.0 s (412588 shown in all) [7161.92] RomFS: reading V_E004_BT9_006.bin (14.6 KB) [7161.92] RomFS: reading V_E004_BT9_007.bin (10.7 KB) [7161.92] RomFS: reading V_E004_ED1_001.bin (1.3 KB) [7161.92] RomFS: reading V_E004_ED1_002.bin (4.3 KB) [7162.88] RomFS: reading V_E004_ED1_003.bin (6.5 KB) [7162.88] RomFS: reading V_E004_ED1_004.bin (7.9 KB) [7164.56] vulkan: display: 599 frame intervals of 19.12 ms (deviation 30.04 ms, 1st to 99th percentile 16.31 to 83.39 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (0.5 to 20.4), on to the display in 42.6 ms (15.4 to 49.4), 45.5 ms in all (20.0 to 72.0) [7164.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7164.65] cpu: 600 presents in 11.47 s (52.3 fps): 39 of the game's threads ran 15.78 s on the host's processors (138% of one, 26.30 ms a present), the whole process 17.49 s (153%); the busiest: thread 80 'MainThread' 7.79 s, thread 87 'Job.Worker 1' 2.99 s, thread 86 'Job.Worker 0' 2.99 s, thread 108 'UnityGfxDeviceWorker' 0.90 s, thread 109 'Loading.PreloadManager' 0.39 s [7164.65] cpu: in those 11.47 s, 270224 SVCs (23559 a second): 0x1b ArbitrateUnlock 80378, 0x0b SleepThread 58126, 0x1a ArbitrateLock 50052, 0x1c WaitProcessWideKeyAtomic 41656, 0x1d SignalProcessWideKey 28047, 0x21 SendSyncRequest 8791; 35196 calls the dispatch table had no code for (RtAPI.miss) [7164.65] vulkan: 221226982 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2310 finishes (863 ms); 0 reads past queued releases (0 samples counts written on the GPU); 321534480 descriptor sets written, 120919514 reused; 148860005 draws kept the last one's shaders and pipeline (0 checked), 207413447 its targets [7164.65] vulkan: 366 shaders translated (129 ms), 492 pipelines made (89 from the cache, 3630 ms making, 1923 ms waited for), 3240 render targets made, 33537 texture uploads (11842 MB); 8 frames over 50 ms in the last 600, the slowest 612 ms [7164.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7164.65] vulkan: memory used and budgeted: heap 0 480 of 15390 MB (480 ours), heap 1 4682 of 14242 MB (4256 ours) [7164.65] vulkan: caches: 131 render targets (1731 MB, 8 parked), 236 textures (1200 MB), 2297 buffers (220 MB); 3823 of 14242 MB in use as they count it, 0 MB freed for the budget so far [7164.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7164.65] vulkan: 46781334 rendering passes, 412084 clear commands, 7541170 attachments cleared and 325 left undefined by their load op [7164.65] vulkan: 14135 passes (58%) ended at renderer.c:214 [7164.65] vulkan: 5367 passes (22%) ended at render.c:232 [7164.65] vulkan: 1834 passes (7%) ended at buffer.c:2168 [7164.65] vulkan: 1378 passes (6%) ended at buffer.c:2096 [7164.65] vulkan: 631 passes (3%) ended at cmd.c:534 [7164.65] vulkan: 598 passes (2%) ended at renderer.c:680 [7164.65] vulkan: 316 passes (1%) ended at dma.c:143 [7164.65] vulkan: 161 passes (1%) ended at surface.c:160 [7164.65] vulkan: GPU-owned guest memory landed for the CPU 300323 times, render targets written back for an engine 17 times [7166.11] perf: 59.6 frames a second over 5.0 s (412887 shown in all) [7171.13] perf: 60.0 frames a second over 5.0 s (413188 shown in all) [7172.09] RomFS: reading V_E004_ED1_005.bin (3.7 KB) [7172.09] RomFS: reading V_E004_ED1_006.bin (6.0 KB) [7172.09] RomFS: reading V_E004_ED1_007.bin (4.5 KB) [7172.09] RomFS: reading V_E004_ED1_008.bin (2.4 KB) [7174.55] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.32 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.8 ms (2.0 to 5.5), on to the display in 47.1 ms (44.1 to 48.0), 49.8 ms in all (49.6 to 50.0) [7174.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7174.65] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.05 s on the host's processors (151% of one, 25.08 ms a present), the whole process 16.93 s (169%); the busiest: thread 80 'MainThread' 7.41 s, thread 87 'Job.Worker 1' 3.32 s, thread 86 'Job.Worker 0' 3.31 s, thread 108 'UnityGfxDeviceWorker' 0.70 s, thread 116 'AK::EventManager' 0.19 s [7174.65] cpu: in those 10.00 s, 255579 SVCs (25566 a second): 0x0b SleepThread 94406, 0x1b ArbitrateUnlock 53156, 0x1c WaitProcessWideKeyAtomic 48641, 0x1d SignalProcessWideKey 33353, 0x1a ArbitrateLock 17795, 0x21 SendSyncRequest 6408; 15 calls the dispatch table had no code for (RtAPI.miss) [7174.65] vulkan: 221298277 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2310 finishes (863 ms); 0 reads past queued releases (0 samples counts written on the GPU); 321654288 descriptor sets written, 120942296 reused; 148874520 draws kept the last one's shaders and pipeline (0 checked), 207469638 its targets [7174.65] vulkan: 366 shaders translated (129 ms), 492 pipelines made (89 from the cache, 3630 ms making, 1923 ms waited for), 3240 render targets made, 33537 texture uploads (11842 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [7174.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7174.65] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 4682 of 14242 MB (4256 ours) [7174.65] vulkan: caches: 131 render targets (1731 MB, 8 parked), 236 textures (1200 MB), 3271 buffers (333 MB); 3968 of 14242 MB in use as they count it, 0 MB freed for the budget so far [7174.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7174.65] vulkan: 46816117 rendering passes, 412684 clear commands, 7557370 attachments cleared and 325 left undefined by their load op [7174.65] vulkan: 19904 passes (57%) ended at renderer.c:214 [7174.65] vulkan: 10200 passes (29%) ended at render.c:232 [7174.65] vulkan: 2066 passes (6%) ended at buffer.c:2096 [7174.65] vulkan: 1547 passes (4%) ended at buffer.c:2168 [7174.65] vulkan: 600 passes (2%) ended at renderer.c:680 [7174.65] vulkan: 452 passes (1%) ended at cmd.c:534 [7174.65] vulkan: 13 passes (0%) ended at dma.c:143 [7174.65] vulkan: 1 passes (0%) ended at buffer.c:2264 [7174.65] vulkan: GPU-owned guest memory landed for the CPU 300327 times, render targets written back for an engine 17 times [7176.13] perf: 60.0 frames a second over 5.0 s (413488 shown in all) [7178.72] RomFS: reading aoc_demo_c250.bundle (22.9 KB) [7178.73] RomFS: reading aoc_demo_c251.bundle (20.8 KB) [7178.73] RomFS: reading aoc_demo_c252.bundle (20.8 KB) [7178.74] RomFS: reading hanim_hum3f_c000_emoangry.bundle (147.6 KB) [7178.74] RomFS: reading hanim_hum3f_c000_emolook.bundle (157.8 KB) [7178.74] RomFS: reading hanim_hum3f_c000_emodeny.bundle (152.2 KB) [7178.74] RomFS: reading hanim_hum3f_c000_emonod.bundle (96.6 KB) [7178.74] RomFS: reading hanim_hum3f_c000_emogive.bundle (139.8 KB) [7178.74] RomFS: reading hanim_hum3f_c000_emojoy.bundle (118.0 KB) [7178.74] RomFS: reading hanim_hum3f_c000_emojoy2.bundle (209.5 KB) [7178.74] RomFS: reading hanim_hum3f_c000_emothinkin.bundle (82.9 KB) [7178.74] RomFS: reading hanim_hum3f_c000_emothinkloop.bundle (16.2 KB) [7178.74] RomFS: reading hanim_hum3f_c000_emowave.bundle (155.0 KB) [7178.74] RomFS: reading hanim_hum3f_c000_emothinkout.bundle (58.2 KB) [7178.74] RomFS: reading hanim_hum3f_c000_turnr.bundle (64.7 KB) [7178.74] RomFS: reading hanim_hum3f_c000_idlenormal.bundle (28.9 KB) [7178.74] RomFS: reading hanim_hum3f_c000_walkin.bundle (140.9 KB) [7178.74] RomFS: reading hanim_hum3f_c000_posing.bundle (121.4 KB) [7178.74] RomFS: reading hanim_hum3f_c000_emopray.bundle (136.7 KB) [7178.74] RomFS: reading hanim_hum3f_c000_emotired.bundle (147.9 KB) [7178.74] RomFS: reading hanim_hum3f_c000_emotalk.bundle (126.9 KB) [7178.74] RomFS: reading hanim_hum3f_c000_emothink.bundle (129.7 KB) [7178.74] RomFS: reading hanim_hum3f_c000_runout.bundle (156.8 KB) [7178.74] RomFS: reading hanim_hum3f_c000_walkin2.bundle (82.5 KB) [7178.74] RomFS: reading hanim_hum3f_c000_turnl.bundle (73.5 KB) [7178.74] RomFS: reading hanim_hum3f_c000_emodeny2.bundle (56.6 KB) [7178.75] RomFS: reading hanim_hum3f_c000_emotalk2.bundle (128.2 KB) [7178.75] RomFS: reading hanim_hum3f_c000_walkout.bundle (175.1 KB) [7181.13] perf: 60.0 frames a second over 5.0 s (413788 shown in all) [7184.65] nvn: 414000 presents, 414000 submissions [7184.65] cpu: 600 presents in 10.01 s (60.0 fps): 38 of the game's threads ran 18.00 s on the host's processors (180% of one, 29.99 ms a present), the whole process 20.13 s (201%); the busiest: thread 80 'MainThread' 7.87 s, thread 87 'Job.Worker 1' 4.31 s, thread 86 'Job.Worker 0' 4.30 s, thread 108 'UnityGfxDeviceWorker' 1.11 s, thread 116 'AK::EventManager' 0.23 s [7184.65] cpu: in those 10.01 s, 202713 SVCs (20259 a second): 0x0b SleepThread 71231, 0x1b ArbitrateUnlock 43608, 0x1c WaitProcessWideKeyAtomic 38176, 0x1d SignalProcessWideKey 25701, 0x1a ArbitrateLock 15778, 0x21 SendSyncRequest 6399; 12 calls the dispatch table had no code for (RtAPI.miss) [7184.65] vulkan: 221381314 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2310 finishes (863 ms); 0 reads past queued releases (0 samples counts written on the GPU); 321797394 descriptor sets written, 120965264 reused; 148894315 draws kept the last one's shaders and pipeline (0 checked), 207537343 its targets [7184.65] vulkan: 366 shaders translated (129 ms), 492 pipelines made (89 from the cache, 3630 ms making, 1923 ms waited for), 3240 render targets made, 33548 texture uploads (11846 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [7184.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7184.65] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 4553 of 14242 MB (4128 ours) [7184.65] vulkan: caches: 107 render targets (1390 MB, 8 parked), 148 textures (704 MB), 3582 buffers (377 MB); 3127 of 14242 MB in use as they count it, 0 MB freed for the budget so far [7184.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7184.65] vulkan: 46853063 rendering passes, 413284 clear commands, 7573570 attachments cleared and 325 left undefined by their load op [7184.65] vulkan: 20126 passes (54%) ended at renderer.c:214 [7184.65] vulkan: 10198 passes (28%) ended at render.c:232 [7184.65] vulkan: 3599 passes (10%) ended at buffer.c:2096 [7184.65] vulkan: 1754 passes (5%) ended at buffer.c:2168 [7184.65] vulkan: 606 passes (2%) ended at cmd.c:534 [7184.65] vulkan: 600 passes (2%) ended at renderer.c:680 [7184.65] vulkan: 39 passes (0%) ended at buffer.c:2264 [7184.65] vulkan: 18 passes (0%) ended at dma.c:143 [7184.65] vulkan: GPU-owned guest memory landed for the CPU 300333 times, render targets written back for an engine 17 times [7184.71] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.64 ms, 1st to 99th percentile 16.57 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (2.0 to 9.9), on to the display in 44.9 ms (39.7 to 47.9), 49.7 ms in all (48.4 to 50.0) [7184.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7186.15] perf: 60.0 frames a second over 5.0 s (414089 shown in all) [7191.15] perf: 60.0 frames a second over 5.0 s (414389 shown in all) [7191.36] RomFS: reading V_E004_ED1_009.bin (7.8 KB) [7191.36] RomFS: reading V_E004_ED1_010.bin (6.8 KB) [7194.65] cpu: 600 presents in 9.99 s (60.0 fps): 38 of the game's threads ran 20.23 s on the host's processors (202% of one, 33.72 ms a present), the whole process 22.62 s (226%); the busiest: thread 80 'MainThread' 8.50 s, thread 86 'Job.Worker 0' 5.01 s, thread 87 'Job.Worker 1' 4.96 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.20 s [7194.65] cpu: in those 9.99 s, 130600 SVCs (13068 a second): 0x0b SleepThread 33598, 0x1b ArbitrateUnlock 31344, 0x1c WaitProcessWideKeyAtomic 28013, 0x1d SignalProcessWideKey 18407, 0x1a ArbitrateLock 11284, 0x21 SendSyncRequest 6136; 21 calls the dispatch table had no code for (RtAPI.miss) [7194.65] vulkan: 221487081 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2310 finishes (863 ms); 0 reads past queued releases (0 samples counts written on the GPU); 321985540 descriptor sets written, 120988652 reused; 148925656 draws kept the last one's shaders and pipeline (0 checked), 207628110 its targets [7194.65] vulkan: 366 shaders translated (129 ms), 492 pipelines made (89 from the cache, 3630 ms making, 1923 ms waited for), 3240 render targets made, 33548 texture uploads (11846 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [7194.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7194.65] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 4553 of 14242 MB (4128 ours) [7194.65] vulkan: caches: 107 render targets (1390 MB, 8 parked), 131 textures (692 MB), 3257 buffers (323 MB); 3058 of 14242 MB in use as they count it, 0 MB freed for the budget so far [7194.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7194.65] vulkan: 46890654 rendering passes, 413884 clear commands, 7589770 attachments cleared and 325 left undefined by their load op [7194.65] vulkan: 19800 passes (53%) ended at renderer.c:214 [7194.65] vulkan: 10199 passes (27%) ended at render.c:232 [7194.65] vulkan: 4896 passes (13%) ended at buffer.c:2096 [7194.65] vulkan: 1257 passes (3%) ended at buffer.c:2168 [7194.65] vulkan: 804 passes (2%) ended at cmd.c:534 [7194.65] vulkan: 600 passes (2%) ended at renderer.c:680 [7194.65] vulkan: 34 passes (0%) ended at dma.c:143 [7194.65] vulkan: 1 passes (0%) ended at buffer.c:2264 [7194.65] vulkan: GPU-owned guest memory landed for the CPU 300350 times, render targets written back for an engine 17 times [7194.70] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.7 ms (2.0 to 13.4), on to the display in 42.7 ms (32.0 to 48.0), 49.4 ms in all (44.3 to 50.0) [7194.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7196.16] perf: 60.0 frames a second over 5.0 s (414690 shown in all) [7199.79] RomFS: reading V_E004_ED1_011.bin (5.1 KB) [7199.79] RomFS: reading V_E004_ED1_012.bin (6.3 KB) [7199.79] RomFS: reading V_E004_ED1_013.bin (5.0 KB) [7201.18] perf: 60.0 frames a second over 5.0 s (414991 shown in all) [7204.65] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 12.97 s on the host's processors (130% of one, 21.62 ms a present), the whole process 14.60 s (146%); the busiest: thread 80 'MainThread' 7.09 s, thread 86 'Job.Worker 0' 2.55 s, thread 87 'Job.Worker 1' 2.53 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.17 s [7204.65] cpu: in those 10.00 s, 221257 SVCs (22125 a second): 0x0b SleepThread 77312, 0x1b ArbitrateUnlock 47757, 0x1c WaitProcessWideKeyAtomic 43690, 0x1d SignalProcessWideKey 30356, 0x1a ArbitrateLock 14369, 0x21 SendSyncRequest 5953; 9 calls the dispatch table had no code for (RtAPI.miss) [7204.65] vulkan: 221541678 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2310 finishes (863 ms); 0 reads past queued releases (0 samples counts written on the GPU); 322070778 descriptor sets written, 121012608 reused; 148932343 draws kept the last one's shaders and pipeline (0 checked), 207667707 its targets [7204.65] vulkan: 366 shaders translated (129 ms), 492 pipelines made (89 from the cache, 3630 ms making, 1923 ms waited for), 3240 render targets made, 33548 texture uploads (11846 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [7204.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7204.65] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 4553 of 14242 MB (4128 ours) [7204.65] vulkan: caches: 107 render targets (1390 MB, 8 parked), 124 textures (688 MB), 2388 buffers (162 MB); 2895 of 14242 MB in use as they count it, 0 MB freed for the budget so far [7204.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7204.65] vulkan: 46924172 rendering passes, 414484 clear commands, 7605970 attachments cleared and 325 left undefined by their load op [7204.65] vulkan: 19800 passes (59%) ended at renderer.c:214 [7204.65] vulkan: 10200 passes (30%) ended at render.c:232 [7204.65] vulkan: 1775 passes (5%) ended at buffer.c:2096 [7204.65] vulkan: 956 passes (3%) ended at buffer.c:2168 [7204.65] vulkan: 600 passes (2%) ended at renderer.c:680 [7204.65] vulkan: 184 passes (1%) ended at cmd.c:534 [7204.65] vulkan: 3 passes (0%) ended at dma.c:143 [7204.65] vulkan: GPU-owned guest memory landed for the CPU 300353 times, render targets written back for an engine 17 times [7204.68] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.1 ms (1.9 to 2.6), on to the display in 47.7 ms (47.2 to 48.0), 49.8 ms in all (49.6 to 50.0) [7204.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7206.20] perf: 60.0 frames a second over 5.0 s (415292 shown in all) [7211.20] perf: 60.0 frames a second over 5.0 s (415592 shown in all) [7214.65] nvn: 415800 presents, 415800 submissions [7214.65] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.78 s on the host's processors (158% of one, 26.31 ms a present), the whole process 17.69 s (177%); the busiest: thread 80 'MainThread' 7.51 s, thread 87 'Job.Worker 1' 3.56 s, thread 86 'Job.Worker 0' 3.56 s, thread 108 'UnityGfxDeviceWorker' 0.80 s, thread 116 'AK::EventManager' 0.24 s [7214.65] cpu: in those 10.00 s, 224297 SVCs (22424 a second): 0x0b SleepThread 83140, 0x1b ArbitrateUnlock 46783, 0x1c WaitProcessWideKeyAtomic 42454, 0x1d SignalProcessWideKey 28697, 0x1a ArbitrateLock 15044, 0x21 SendSyncRequest 6359; 15 calls the dispatch table had no code for (RtAPI.miss) [7214.65] vulkan: 221612928 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2310 finishes (863 ms); 0 reads past queued releases (0 samples counts written on the GPU); 322190346 descriptor sets written, 121035540 reused; 148945253 draws kept the last one's shaders and pipeline (0 checked), 207723720 its targets [7214.65] vulkan: 366 shaders translated (129 ms), 492 pipelines made (89 from the cache, 3630 ms making, 1923 ms waited for), 3240 render targets made, 33553 texture uploads (11846 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms [7214.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7214.65] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 4553 of 14242 MB (4128 ours) [7214.65] vulkan: caches: 107 render targets (1390 MB, 8 parked), 115 textures (614 MB), 2135 buffers (77 MB); 2734 of 14242 MB in use as they count it, 0 MB freed for the budget so far [7214.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7214.65] vulkan: 46959915 rendering passes, 415084 clear commands, 7622170 attachments cleared and 325 left undefined by their load op [7214.65] vulkan: 20036 passes (56%) ended at renderer.c:214 [7214.65] vulkan: 10200 passes (29%) ended at render.c:232 [7214.65] vulkan: 3022 passes (8%) ended at buffer.c:2096 [7214.65] vulkan: 1456 passes (4%) ended at buffer.c:2168 [7214.65] vulkan: 600 passes (2%) ended at renderer.c:680 [7214.65] vulkan: 405 passes (1%) ended at cmd.c:534 [7214.65] vulkan: 12 passes (0%) ended at dma.c:143 [7214.65] vulkan: 11 passes (0%) ended at buffer.c:2264 [7214.65] vulkan: GPU-owned guest memory landed for the CPU 300357 times, render targets written back for an engine 17 times [7214.66] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.0 to 6.0), on to the display in 46.7 ms (43.2 to 48.0), 49.7 ms in all (48.9 to 50.0) [7214.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7216.19] RomFS: reading uanim_lnc1af-lc1_c000_relaxloop.bundle (24.6 KB) [7216.19] RomFS: reading uanim_lnc1af-lc1_c000_start.bundle (73.1 KB) [7216.19] RomFS: reading uanim_lnc1af-lc1_c000_parryr.bundle (72.2 KB) [7216.19] RomFS: reading uanim_lnc1af-lc1_c000_win.bundle (101.7 KB) [7216.19] RomFS: reading uanim_lnc1af-lc1_c000_winloop.bundle (483.5 KB) [7216.19] RomFS: reading uanim_lnc1af-lc1_c000_idledying.bundle (24.0 KB) [7216.19] RomFS: reading uanim_lnc1af-lc1_c000_idlenormal.bundle (21.4 KB) [7216.19] RomFS: reading uanim_lnc1af-lc1_c000_parryl.bundle (75.9 KB) [7216.19] RomFS: reading uanim_lnc1af-lc1_c000_attack3.bundle (123.7 KB) [7216.19] RomFS: reading uanim_lnc1af-lc1_c000_attackt.bundle (11.4 KB) [7216.19] RomFS: reading uanim_lnc1af-lc1_c000_attack4.bundle (149.5 KB) [7216.19] RomFS: reading uanim_lnc1af-lc1_c000_start.bundle (4.9 KB) [7216.19] RomFS: reading uanim_lnc1af-lc1_c000_win.bundle (7.1 KB) [7216.19] RomFS: reading uanim_lnc1af-lc1_c000_attack4.bundle (9.3 KB) [7216.19] RomFS: reading uanim_lnc1af-lc1_c000_attack5.bundle (7.3 KB) [7216.20] RomFS: reading uanim_lnc1af-lc1_c000_attack5.bundle (102.9 KB) [7216.20] perf: 60.0 frames a second over 5.0 s (415892 shown in all) [7216.26] RomFS: reading V_E004_ED1_014.bin (3.4 KB) [7216.26] RomFS: reading V_E004_ED1_015.bin (5.7 KB) [7216.26] RomFS: reading V_E004_ED1_016.bin (7.8 KB) [7221.21] perf: 60.0 frames a second over 5.0 s (416193 shown in all) [7224.66] cpu: 600 presents in 10.01 s (59.9 fps): 38 of the game's threads ran 16.76 s on the host's processors (167% of one, 27.94 ms a present), the whole process 18.82 s (188%); the busiest: thread 80 'MainThread' 7.61 s, thread 86 'Job.Worker 0' 3.94 s, thread 87 'Job.Worker 1' 3.93 s, thread 108 'UnityGfxDeviceWorker' 0.87 s, thread 116 'AK::EventManager' 0.27 s [7224.66] cpu: in those 10.01 s, 227470 SVCs (22717 a second): 0x0b SleepThread 84063, 0x1b ArbitrateUnlock 48002, 0x1c WaitProcessWideKeyAtomic 42419, 0x1d SignalProcessWideKey 28399, 0x1a ArbitrateLock 16454, 0x21 SendSyncRequest 6311; 21 calls the dispatch table had no code for (RtAPI.miss) [7224.66] vulkan: 221689997 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2310 finishes (863 ms); 0 reads past queued releases (0 samples counts written on the GPU); 322321390 descriptor sets written, 121058634 reused; 148959886 draws kept the last one's shaders and pipeline (0 checked), 207785447 its targets [7224.66] vulkan: 366 shaders translated (129 ms), 492 pipelines made (89 from the cache, 3630 ms making, 1923 ms waited for), 3240 render targets made, 33572 texture uploads (11851 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms [7224.66] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7224.66] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 4553 of 14242 MB (4128 ours) [7224.66] vulkan: caches: 107 render targets (1390 MB, 8 parked), 134 textures (690 MB), 2804 buffers (125 MB); 2859 of 14242 MB in use as they count it, 0 MB freed for the budget so far [7224.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7224.66] vulkan: 46996763 rendering passes, 415684 clear commands, 7638370 attachments cleared and 325 left undefined by their load op [7224.66] vulkan: 20135 passes (55%) ended at renderer.c:214 [7224.66] vulkan: 10197 passes (28%) ended at render.c:232 [7224.66] vulkan: 3618 passes (10%) ended at buffer.c:2096 [7224.66] vulkan: 1735 passes (5%) ended at buffer.c:2168 [7224.66] vulkan: 600 passes (2%) ended at renderer.c:680 [7224.66] vulkan: 505 passes (1%) ended at cmd.c:534 [7224.66] vulkan: 26 passes (0%) ended at buffer.c:2264 [7224.66] vulkan: 24 passes (0%) ended at dma.c:143 [7224.66] vulkan: GPU-owned guest memory landed for the CPU 300364 times, render targets written back for an engine 17 times [7226.23] perf: 60.0 frames a second over 5.0 s (416494 shown in all) [7227.89] RomFS: reading V_E004_ED1_017.bin (2.5 KB) [7227.89] RomFS: reading V_E004_ED1_017_F.bin (2.5 KB) [7227.89] RomFS: reading V_E004_ED1_018.bin (6.5 KB) [7227.89] RomFS: reading V_E004_ED1_019.bin (1.2 KB) [7227.89] RomFS: reading V_E004_ED1_019_F.bin (0.8 KB) [7227.89] RomFS: reading V_E004_ED1_020.bin (5.5 KB) [7230.30] vulkan: display: 526 frame intervals of 16.73 ms (deviation 0.97 ms, 1st to 99th percentile 16.59 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (1.9 to 5.5), on to the display in 46.2 ms (27.6 to 51.0), 49.8 ms in all (38.7 to 55.9) [7230.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7231.23] perf: 60.0 frames a second over 5.0 s (416794 shown in all) [7234.65] cpu: 600 presents in 9.99 s (60.1 fps): 38 of the game's threads ran 19.39 s on the host's processors (194% of one, 32.31 ms a present), the whole process 21.89 s (219%); the busiest: thread 80 'MainThread' 8.31 s, thread 87 'Job.Worker 1' 4.75 s, thread 86 'Job.Worker 0' 4.71 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 116 'AK::EventManager' 0.26 s [7234.65] cpu: in those 9.99 s, 169128 SVCs (16935 a second): 0x0b SleepThread 50492, 0x1b ArbitrateUnlock 38538, 0x1c WaitProcessWideKeyAtomic 35215, 0x1d SignalProcessWideKey 23108, 0x1a ArbitrateLock 13919, 0x21 SendSyncRequest 6038; 9 calls the dispatch table had no code for (RtAPI.miss) [7234.65] vulkan: 221806329 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2310 finishes (863 ms); 0 reads past queued releases (0 samples counts written on the GPU); 322530558 descriptor sets written, 121082130 reused; 148994985 draws kept the last one's shaders and pipeline (0 checked), 207886355 its targets [7234.65] vulkan: 366 shaders translated (129 ms), 492 pipelines made (89 from the cache, 3630 ms making, 1923 ms waited for), 3240 render targets made, 33600 texture uploads (11856 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [7234.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7234.65] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 4553 of 14242 MB (4128 ours) [7234.65] vulkan: caches: 107 render targets (1390 MB, 8 parked), 162 textures (776 MB), 4800 buffers (493 MB); 3312 of 14242 MB in use as they count it, 0 MB freed for the budget so far [7234.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7234.65] vulkan: 47035688 rendering passes, 416284 clear commands, 7654570 attachments cleared and 325 left undefined by their load op [7234.65] vulkan: 20207 passes (52%) ended at renderer.c:214 [7234.65] vulkan: 10200 passes (26%) ended at render.c:232 [7234.65] vulkan: 3839 passes (10%) ended at buffer.c:2096 [7234.65] vulkan: 3132 passes (8%) ended at buffer.c:2168 [7234.65] vulkan: 913 passes (2%) ended at cmd.c:534 [7234.65] vulkan: 600 passes (2%) ended at renderer.c:680 [7234.65] vulkan: 19 passes (0%) ended at dma.c:143 [7234.65] vulkan: 15 passes (0%) ended at texture.c:476 [7234.65] vulkan: GPU-owned guest memory landed for the CPU 300370 times, render targets written back for an engine 17 times [7236.25] perf: 60.0 frames a second over 5.0 s (417095 shown in all) [7240.28] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.7 ms (3.6 to 10.2), on to the display in 42.9 ms (39.1 to 46.3), 49.5 ms in all (47.6 to 50.0) [7240.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7241.25] perf: 60.0 frames a second over 5.0 s (417395 shown in all) [7243.87] RomFS: reading tex_event_dlc_picture_5.bundle (1996.8 KB) [7244.07] RomFS: reading V_E004_ED1_021.bin (2.9 KB) [7244.07] RomFS: reading V_E004_ED1_022.bin (4.9 KB) [7244.07] RomFS: reading V_E004_ED1_023.bin (2.9 KB) [7244.07] RomFS: reading V_E004_ED1_024.bin (4.1 KB) [7244.65] nvn: 417600 presents, 417600 submissions [7244.65] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.76 s on the host's processors (208% of one, 34.60 ms a present), the whole process 23.11 s (231%); the busiest: thread 80 'MainThread' 8.38 s, thread 86 'Job.Worker 0' 5.28 s, thread 87 'Job.Worker 1' 5.27 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.30 s [7244.65] cpu: in those 10.00 s, 158036 SVCs (15803 a second): 0x0b SleepThread 43723, 0x1b ArbitrateUnlock 37309, 0x1c WaitProcessWideKeyAtomic 33207, 0x1d SignalProcessWideKey 21477, 0x1a ArbitrateLock 14054, 0x21 SendSyncRequest 6446; 21 calls the dispatch table had no code for (RtAPI.miss) [7244.65] vulkan: 221911929 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2310 finishes (863 ms); 0 reads past queued releases (0 samples counts written on the GPU); 322718952 descriptor sets written, 121104936 reused; 149024400 draws kept the last one's shaders and pipeline (0 checked), 207976497 its targets [7244.65] vulkan: 366 shaders translated (129 ms), 492 pipelines made (89 from the cache, 3630 ms making, 1923 ms waited for), 3240 render targets made, 33602 texture uploads (11860 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms [7244.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7244.65] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 4553 of 14242 MB (4128 ours) [7244.65] vulkan: caches: 107 render targets (1390 MB, 8 parked), 148 textures (700 MB), 4673 buffers (517 MB); 3260 of 14242 MB in use as they count it, 0 MB freed for the budget so far [7244.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7244.65] vulkan: 47074841 rendering passes, 416884 clear commands, 7670770 attachments cleared and 325 left undefined by their load op [7244.65] vulkan: 20257 passes (52%) ended at renderer.c:214 [7244.65] vulkan: 10198 passes (26%) ended at render.c:232 [7244.65] vulkan: 5495 passes (14%) ended at buffer.c:2096 [7244.65] vulkan: 1726 passes (4%) ended at buffer.c:2168 [7244.65] vulkan: 847 passes (2%) ended at cmd.c:534 [7244.65] vulkan: 600 passes (2%) ended at renderer.c:680 [7244.65] vulkan: 27 passes (0%) ended at dma.c:143 [7244.65] vulkan: 2 passes (0%) ended at texture.c:476 [7244.65] vulkan: GPU-owned guest memory landed for the CPU 300384 times, render targets written back for an engine 17 times [7246.25] perf: 60.0 frames a second over 5.0 s (417695 shown in all) [7249.95] RomFS: reading tex_event_dlc_reliance_s_05.bundle (1536.2 KB) [7249.95] RomFS: reading tex_event_effect_black.bundle (2.0 KB) [7249.95] RomFS: reading tex_event_effect_focus.bundle (43.8 KB) [7250.45] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.64 ms, 1st to 99th percentile 16.58 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 5.0 ms (2.1 to 8.1), on to the display in 44.6 ms (41.4 to 47.7), 49.6 ms in all (47.8 to 50.0) [7250.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7251.25] perf: 60.0 frames a second over 5.0 s (417995 shown in all) [7254.65] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.18 s on the host's processors (162% of one, 26.97 ms a present), the whole process 18.27 s (183%); the busiest: thread 80 'MainThread' 7.48 s, thread 87 'Job.Worker 1' 3.66 s, thread 86 'Job.Worker 0' 3.64 s, thread 108 'UnityGfxDeviceWorker' 0.85 s, thread 116 'AK::EventManager' 0.42 s [7254.65] cpu: in those 10.00 s, 218388 SVCs (21842 a second): 0x0b SleepThread 71909, 0x1b ArbitrateUnlock 48625, 0x1c WaitProcessWideKeyAtomic 44345, 0x1d SignalProcessWideKey 29601, 0x1a ArbitrateLock 16065, 0x21 SendSyncRequest 6021; 8 calls the dispatch table had no code for (RtAPI.miss) [7254.65] vulkan: 221989958 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2310 finishes (863 ms); 0 reads past queued releases (0 samples counts written on the GPU); 322852094 descriptor sets written, 121127852 reused; 149041564 draws kept the last one's shaders and pipeline (0 checked), 208039233 its targets [7254.65] vulkan: 366 shaders translated (129 ms), 492 pipelines made (89 from the cache, 3630 ms making, 1923 ms waited for), 3240 render targets made, 33618 texture uploads (11866 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [7254.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7254.65] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 4553 of 14242 MB (4128 ours) [7254.65] vulkan: caches: 107 render targets (1390 MB, 8 parked), 137 textures (700 MB), 2977 buffers (182 MB); 2927 of 14242 MB in use as they count it, 0 MB freed for the budget so far [7254.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7254.65] vulkan: 47111187 rendering passes, 417484 clear commands, 7686970 attachments cleared and 325 left undefined by their load op [7254.65] vulkan: 20087 passes (55%) ended at renderer.c:214 [7254.65] vulkan: 10196 passes (28%) ended at render.c:232 [7254.65] vulkan: 2948 passes (8%) ended at buffer.c:2096 [7254.65] vulkan: 1154 passes (3%) ended at buffer.c:2168 [7254.65] vulkan: 600 passes (2%) ended at renderer.c:680 [7254.65] vulkan: 501 passes (1%) ended at cmd.c:534 [7254.65] vulkan: 480 passes (1%) ended at buffer.c:2264 [7254.65] vulkan: 373 passes (1%) ended at dma.c:143 [7254.65] vulkan: GPU-owned guest memory landed for the CPU 300460 times, render targets written back for an engine 17 times [7256.26] perf: 60.0 frames a second over 5.0 s (418296 shown in all) [7260.61] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.64 ms, 1st to 99th percentile 16.55 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 2.3 ms (1.7 to 3.3), on to the display in 47.5 ms (45.1 to 48.2), 49.8 ms in all (47.0 to 50.0) [7260.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7261.28] perf: 60.0 frames a second over 5.0 s (418597 shown in all) [7264.65] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 12.28 s on the host's processors (123% of one, 20.47 ms a present), the whole process 13.88 s (139%); the busiest: thread 80 'MainThread' 6.76 s, thread 87 'Job.Worker 1' 2.37 s, thread 86 'Job.Worker 0' 2.35 s, thread 108 'UnityGfxDeviceWorker' 0.48 s, thread 116 'AK::EventManager' 0.20 s [7264.65] cpu: in those 10.00 s, 226814 SVCs (22683 a second): 0x0b SleepThread 73734, 0x1b ArbitrateUnlock 50989, 0x1c WaitProcessWideKeyAtomic 46276, 0x1d SignalProcessWideKey 32575, 0x1a ArbitrateLock 15462, 0x21 SendSyncRequest 5954; 13 calls the dispatch table had no code for (RtAPI.miss) [7264.65] vulkan: 222042655 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2310 finishes (863 ms); 0 reads past queued releases (0 samples counts written on the GPU); 322936003 descriptor sets written, 121149337 reused; 149047547 draws kept the last one's shaders and pipeline (0 checked), 208076924 its targets [7264.65] vulkan: 366 shaders translated (129 ms), 492 pipelines made (89 from the cache, 3630 ms making, 1923 ms waited for), 3240 render targets made, 33632 texture uploads (11870 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [7264.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7264.65] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 4553 of 14242 MB (4128 ours) [7264.65] vulkan: caches: 107 render targets (1390 MB, 8 parked), 137 textures (758 MB), 1947 buffers (75 MB); 2876 of 14242 MB in use as they count it, 0 MB freed for the budget so far [7264.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7264.65] vulkan: 47145098 rendering passes, 418084 clear commands, 7703170 attachments cleared and 325 left undefined by their load op [7264.65] vulkan: 19800 passes (58%) ended at renderer.c:214 [7264.65] vulkan: 10196 passes (30%) ended at render.c:232 [7264.65] vulkan: 1186 passes (3%) ended at buffer.c:2096 [7264.65] vulkan: 697 passes (2%) ended at buffer.c:2168 [7264.65] vulkan: 624 passes (2%) ended at buffer.c:2264 [7264.65] vulkan: 600 passes (2%) ended at renderer.c:680 [7264.65] vulkan: 600 passes (2%) ended at dma.c:143 [7264.65] vulkan: 201 passes (1%) ended at cmd.c:534 [7264.65] vulkan: GPU-owned guest memory landed for the CPU 300493 times, render targets written back for an engine 17 times [7266.30] perf: 60.0 frames a second over 5.0 s (418898 shown in all) [7270.60] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.5 ms (1.6 to 10.7), on to the display in 47.2 ms (33.1 to 48.3), 49.7 ms in all (45.9 to 50.0) [7270.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7270.97] RomFS: reading tex_event_dlc_itempicture_02.bundle (95.5 KB) [7270.97] RomFS: reading tex_event_dlc_itempicture_04.bundle (85.1 KB) [7270.97] RomFS: reading tex_event_dlc_itempicture_03.bundle (86.9 KB) [7270.98] RomFS: reading tex_event_dlc_itempicture_05.bundle (64.7 KB) [7271.00] RomFS: reading tex_event_dlc_itempicture_06.bundle (70.2 KB) [7271.15] RomFS: reading V_E004_ED1_025.bin (4.2 KB) [7271.15] RomFS: reading V_E004_ED1_025_F.bin (3.2 KB) [7271.15] RomFS: reading V_E004_ED1_026.bin (4.4 KB) [7271.15] RomFS: reading V_E004_ED1_026_F.bin (5.7 KB) [7271.31] perf: 60.0 frames a second over 5.0 s (419199 shown in all) [7274.65] nvn: 419400 presents, 419400 submissions [7274.65] cpu: 600 presents in 10.01 s (60.0 fps): 38 of the game's threads ran 16.90 s on the host's processors (169% of one, 28.16 ms a present), the whole process 19.24 s (192%); the busiest: thread 80 'MainThread' 7.56 s, thread 87 'Job.Worker 1' 4.00 s, thread 86 'Job.Worker 0' 3.99 s, thread 108 'UnityGfxDeviceWorker' 1.00 s, thread 116 'AK::EventManager' 0.21 s [7274.65] cpu: in those 10.01 s, 179767 SVCs (17966 a second): 0x0b SleepThread 55536, 0x1b ArbitrateUnlock 40736, 0x1c WaitProcessWideKeyAtomic 36892, 0x1d SignalProcessWideKey 25393, 0x1a ArbitrateLock 13197, 0x21 SendSyncRequest 6193; 9 calls the dispatch table had no code for (RtAPI.miss) [7274.65] vulkan: 222140236 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2310 finishes (863 ms); 0 reads past queued releases (0 samples counts written on the GPU); 323110504 descriptor sets written, 121169998 reused; 149072804 draws kept the last one's shaders and pipeline (0 checked), 208159190 its targets [7274.65] vulkan: 366 shaders translated (129 ms), 492 pipelines made (89 from the cache, 3630 ms making, 1923 ms waited for), 3240 render targets made, 33656 texture uploads (11873 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [7274.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7274.65] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 4553 of 14242 MB (4128 ours) [7274.65] vulkan: caches: 107 render targets (1390 MB, 8 parked), 160 textures (773 MB), 2095 buffers (176 MB); 2992 of 14242 MB in use as they count it, 0 MB freed for the budget so far [7274.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7274.65] vulkan: 47183017 rendering passes, 418684 clear commands, 7719370 attachments cleared and 325 left undefined by their load op [7274.65] vulkan: 20102 passes (53%) ended at renderer.c:214 [7274.65] vulkan: 10191 passes (27%) ended at render.c:232 [7274.65] vulkan: 2876 passes (8%) ended at buffer.c:2096 [7274.65] vulkan: 1663 passes (4%) ended at buffer.c:2168 [7274.65] vulkan: 1135 passes (3%) ended at buffer.c:2264 [7274.65] vulkan: 738 passes (2%) ended at cmd.c:534 [7274.65] vulkan: 600 passes (2%) ended at renderer.c:680 [7274.65] vulkan: 600 passes (2%) ended at dma.c:143 [7274.65] vulkan: GPU-owned guest memory landed for the CPU 300665 times, render targets written back for an engine 17 times [7276.33] perf: 60.0 frames a second over 5.0 s (419500 shown in all) [7280.61] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.9 ms (4.7 to 11.3), on to the display in 42.0 ms (32.0 to 43.8), 48.8 ms in all (42.6 to 50.0) [7280.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7281.33] perf: 60.0 frames a second over 5.0 s (419800 shown in all) [7281.87] RomFS: reading V_E004_ED1_027.bin (3.3 KB) [7281.87] RomFS: reading V_E004_ED1_028.bin (3.9 KB) [7281.87] RomFS: reading V_E004_ED1_029.bin (1.6 KB) [7281.87] RomFS: reading V_E004_ED1_029_F.bin (1.4 KB) [7281.87] RomFS: reading V_E004_ED2_001.bin (7.1 KB) [7284.65] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 21.47 s on the host's processors (215% of one, 35.79 ms a present), the whole process 24.51 s (245%); the busiest: thread 80 'MainThread' 8.22 s, thread 87 'Job.Worker 1' 5.67 s, thread 86 'Job.Worker 0' 5.67 s, thread 108 'UnityGfxDeviceWorker' 1.50 s, thread 116 'AK::EventManager' 0.24 s [7284.65] cpu: in those 10.00 s, 126776 SVCs (12678 a second): 0x0b SleepThread 36532, 0x1b ArbitrateUnlock 28834, 0x1c WaitProcessWideKeyAtomic 25916, 0x1d SignalProcessWideKey 17019, 0x1a ArbitrateLock 10434, 0x21 SendSyncRequest 6221; 24 calls the dispatch table had no code for (RtAPI.miss) [7284.65] vulkan: 222279409 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2310 finishes (863 ms); 0 reads past queued releases (0 samples counts written on the GPU); 323367439 descriptor sets written, 121191409 reused; 149114297 draws kept the last one's shaders and pipeline (0 checked), 208282763 its targets [7284.65] vulkan: 366 shaders translated (129 ms), 492 pipelines made (89 from the cache, 3630 ms making, 1923 ms waited for), 3240 render targets made, 33656 texture uploads (11873 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [7284.65] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7284.65] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 4553 of 14242 MB (4128 ours) [7284.65] vulkan: caches: 107 render targets (1390 MB, 8 parked), 145 textures (688 MB), 2402 buffers (280 MB); 3013 of 14242 MB in use as they count it, 0 MB freed for the budget so far [7284.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7284.65] vulkan: 47224473 rendering passes, 419284 clear commands, 7735570 attachments cleared and 325 left undefined by their load op [7284.65] vulkan: 20400 passes (49%) ended at renderer.c:214 [7284.65] vulkan: 10178 passes (25%) ended at render.c:232 [7284.65] vulkan: 4899 passes (12%) ended at buffer.c:2096 [7284.65] vulkan: 1917 passes (5%) ended at buffer.c:2168 [7284.65] vulkan: 1622 passes (4%) ended at buffer.c:2264 [7284.65] vulkan: 1240 passes (3%) ended at cmd.c:534 [7284.65] vulkan: 600 passes (1%) ended at renderer.c:680 [7284.65] vulkan: 600 passes (1%) ended at dma.c:143 [7284.65] vulkan: GPU-owned guest memory landed for the CPU 300994 times, render targets written back for an engine 17 times [7286.33] perf: 60.0 frames a second over 5.0 s (420100 shown in all) [7290.63] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.8 ms (4.1 to 8.9), on to the display in 43.3 ms (40.1 to 45.9), 49.1 ms in all (47.4 to 50.0) [7290.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7291.35] perf: 60.0 frames a second over 5.0 s (420401 shown in all) [7293.76] RomFS: reading aoc_demo_c510.bundle (17.5 KB) [7293.76] RomFS: reading aoc_demo_c511.bundle (17.5 KB) [7293.76] RomFS: reading aoc_demo_c512.bundle (17.5 KB) [7293.76] RomFS: reading hanim_god0m_c000_emothink.bundle (79.8 KB) [7293.76] RomFS: reading hanim_god0m_c000_emorelax.bundle (51.0 KB) [7293.76] RomFS: reading hanim_god0m_c000_emothinkin.bundle (58.4 KB) [7293.76] RomFS: reading hanim_god1m_c000_emogive.bundle (89.7 KB) [7293.76] RomFS: reading hanim_god0m_c000_emosad.bundle (74.2 KB) [7293.76] RomFS: reading hanim_god1m_c000_emojoy.bundle (56.4 KB) [7293.76] RomFS: reading hanim_god1m_c000_emowave.bundle (67.9 KB) [7293.76] RomFS: reading hanim_god0m_c000_turnl.bundle (44.8 KB) [7293.76] RomFS: reading hanim_god1m_c000_idlenormal.bundle (28.7 KB) [7293.76] RomFS: reading hanim_god0m_c000_turnr.bundle (43.1 KB) [7293.76] RomFS: reading hanim_god0m_c000_emothinkout.bundle (42.1 KB) [7293.76] RomFS: reading hanim_god0m_c000_emotired.bundle (90.6 KB) [7293.76] RomFS: reading hanim_god0m_c000_idlenormal.bundle (20.3 KB) [7293.76] RomFS: reading hanim_god0m_c000_emowave.bundle (62.5 KB) [7293.76] RomFS: reading uanim_amr0am-sw1_c000_win.bundle (72.5 KB) [7293.76] RomFS: reading hanim_god0m_c000_godin.bundle (35.3 KB) [7293.76] RomFS: reading uanim_amr0am-sw1_c000_winloop.bundle (20.5 KB) [7293.76] RomFS: reading hanim_god0m_c000_emothinkloop.bundle (17.0 KB) [7293.77] RomFS: reading hanim_god2m_c000_emodeny.bundle (118.7 KB) [7293.77] RomFS: reading hanim_god0m_c000_emojoy2.bundle (106.2 KB) [7293.77] RomFS: reading hanim_god0m_c000_emolook.bundle (61.2 KB) [7293.77] RomFS: reading hanim_god0m_c510_emoangry.bundle (84.2 KB) [7293.77] RomFS: reading hanim_god0m_c000_emoshy.bundle (58.2 KB) [7293.77] RomFS: reading hanim_god0m_c000_emosurprise.bundle (77.3 KB) [7293.77] RomFS: reading hanim_god0m_c000_emotalk.bundle (73.2 KB) [7293.77] RomFS: reading hanim_god0m_c000_emotalk2.bundle (72.8 KB) [7293.77] RomFS: reading hanim_god0m_c000_emodeny.bundle (56.7 KB) [7293.77] RomFS: reading hanim_god0m_c000_emodeny2.bundle (33.4 KB) [7293.77] RomFS: reading hanim_god0m_c000_emoangry.bundle (81.1 KB) [7293.77] RomFS: reading hanim_god0m_c000_emogive.bundle (99.9 KB) [7293.77] RomFS: reading hanim_god0m_c000_emonod.bundle (41.9 KB) [7293.77] RomFS: reading hanim_god0m_c000_emopray.bundle (77.3 KB) [7293.78] RomFS: reading hanim_god0m_c000_emosurprise2.bundle (111.6 KB) [7293.78] RomFS: reading hanim_god0m_c000_emoproud.bundle (78.7 KB) [7293.78] RomFS: reading hanim_god0m_c000_emosad2.bundle (92.0 KB) [7293.78] RomFS: reading hanim_god0m_c000_emojoy.bundle (65.8 KB) [7293.78] RomFS: reading hanim_god1m_c000_emojoy2.bundle (76.9 KB) [7293.78] RomFS: reading hanim_god0m_c510_emothinkout.bundle (41.5 KB) [7293.78] RomFS: reading hanim_god0m_c511_emoangry.bundle (83.8 KB) [7293.78] RomFS: reading uanim_amr0am-sw1_c702_damagehigh.bundle (77.1 KB) [7293.79] RomFS: reading hanim_god1f_c000_emoangry.bundle (78.4 KB) [7293.94] RomFS: reading aoc_demo_c560.bundle (17.5 KB) [7293.94] RomFS: reading aoc_demo_c561.bundle (17.3 KB) [7293.94] RomFS: reading aoc_demo_c562.bundle (17.3 KB) [7293.94] RomFS: reading hanim_god0f_c000_emonod.bundle (46.2 KB) [7293.94] RomFS: reading hanim_god0f_c000_emopray.bundle (75.2 KB) [7293.94] RomFS: reading hanim_god1f_c000_emojoy.bundle (75.6 KB) [7293.94] RomFS: reading hanim_god0f_c000_godin.bundle (22.0 KB) [7293.94] RomFS: reading hanim_god1f_c000_emojoy2.bundle (71.3 KB) [7293.94] RomFS: reading hanim_god0f_c000_idlenormal.bundle (20.8 KB) [7293.94] RomFS: reading hanim_god0f_c000_turnl.bundle (41.5 KB) [7293.94] RomFS: reading hanim_god0f_c000_emothinkin.bundle (44.3 KB) [7293.94] RomFS: reading hanim_god0f_c000_emothinkloop.bundle (15.9 KB) [7293.94] RomFS: reading hanim_god0f_c000_emolook.bundle (51.6 KB) [7293.94] RomFS: reading hanim_god0f_c000_emothinkout.bundle (41.0 KB) [7293.94] RomFS: reading hanim_god1f_c000_emoshy.bundle (64.4 KB) [7293.94] RomFS: reading hanim_god1f_c000_emosurprise.bundle (70.1 KB) [7293.94] RomFS: reading hanim_fld0br_c928_sleepout.bundle (28.3 KB) [7293.94] RomFS: reading hanim_god1f_c000_emosurprise2.bundle (63.9 KB) [7293.94] RomFS: reading hanim_god0f_c000_emoangry.bundle (92.2 KB) [7293.94] RomFS: reading hanim_god0f_c000_emosad.bundle (70.0 KB) [7293.94] RomFS: reading hanim_god0f_c000_emodeny2.bundle (31.5 KB) [7293.94] RomFS: reading hanim_god0f_c000_emosad2.bundle (38.8 KB) [7293.94] RomFS: reading hanim_god0f_c000_emogive.bundle (107.6 KB) [7293.94] RomFS: reading hanim_god0f_c000_turnr.bundle (50.4 KB) [7293.94] RomFS: reading hanim_god0f_c000_emothink.bundle (65.7 KB) [7293.94] RomFS: reading hanim_god0f_c000_emorelax.bundle (53.5 KB) [7293.95] RomFS: reading hanim_god1f_c000_emotired.bundle (82.7 KB) [7293.95] RomFS: reading hanim_god0f_c000_emodeny.bundle (44.3 KB) [7293.95] RomFS: reading hanim_god1f_c000_emowave.bundle (56.3 KB) [7293.95] RomFS: reading hanim_god0f_c000_emotired.bundle (101.2 KB) [7293.95] RomFS: reading hanim_god1f_c000_emoproud.bundle (57.9 KB) [7293.96] RomFS: reading hanim_god1f_c000_emothink.bundle (53.6 KB) [7293.96] RomFS: reading hanim_god0f_c000_emojoy2.bundle (130.8 KB) [7293.96] RomFS: reading hanim_god0f_c000_emosurprise2.bundle (66.6 KB) [7293.96] RomFS: reading hanim_god0f_c000_emotalk.bundle (72.2 KB) [7293.96] RomFS: reading hanim_god0f_c000_emowave.bundle (106.5 KB) [7293.96] RomFS: reading hanim_god0f_c000_emoshy.bundle (74.8 KB) [7293.96] RomFS: reading hanim_god0f_c000_emoproud.bundle (79.0 KB) [7293.96] RomFS: reading hanim_god0f_c000_emotalk2.bundle (64.0 KB) [7293.97] RomFS: reading hanim_god1f_c000_idlenormal.bundle (30.8 KB) [7293.97] RomFS: reading hanim_god0f_c000_emojoy.bundle (71.5 KB) [7293.97] RomFS: reading hanim_god0f_c000_emosurprise.bundle (80.0 KB) [7293.97] RomFS: reading hanim_god1f_c000_emorelax.bundle (76.9 KB) [7294.98] cpu: 600 presents in 10.32 s (58.1 fps): 39 of the game's threads ran 18.75 s on the host's processors (182% of one, 31.26 ms a present), the whole process 21.21 s (205%); the busiest: thread 80 'MainThread' 7.70 s, thread 86 'Job.Worker 0' 4.47 s, thread 87 'Job.Worker 1' 4.46 s, thread 108 'UnityGfxDeviceWorker' 1.19 s, thread 109 'Loading.PreloadManager' 0.30 s [7294.98] cpu: in those 10.32 s, 256663 SVCs (24865 a second): 0x1b ArbitrateUnlock 74343, 0x0b SleepThread 54944, 0x1c WaitProcessWideKeyAtomic 43791, 0x1a ArbitrateLock 43632, 0x1d SignalProcessWideKey 29399, 0x21 SendSyncRequest 7667; 23 calls the dispatch table had no code for (RtAPI.miss) [7294.98] vulkan: 222381515 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 323552939 descriptor sets written, 121210121 reused; 149145230 draws kept the last one's shaders and pipeline (0 checked), 208372763 its targets [7294.98] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33747 texture uploads (11914 MB); 4 frames over 50 ms in the last 600, the slowest 115 ms [7294.98] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7294.98] vulkan: memory used and budgeted: heap 0 480 of 15390 MB (480 ours), heap 1 4553 of 14242 MB (4128 ours) [7294.98] vulkan: caches: 108 render targets (1429 MB, 8 parked), 222 textures (1122 MB), 3585 buffers (305 MB); 3494 of 14242 MB in use as they count it, 0 MB freed for the budget so far [7294.98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7294.98] vulkan: 47257160 rendering passes, 419769 clear commands, 7748936 attachments cleared and 327 left undefined by their load op [7294.98] vulkan: 16148 passes (49%) ended at renderer.c:214 [7294.98] vulkan: 8160 passes (25%) ended at render.c:232 [7294.98] vulkan: 3742 passes (11%) ended at buffer.c:2096 [7294.98] vulkan: 1782 passes (5%) ended at buffer.c:2168 [7294.98] vulkan: 1006 passes (3%) ended at cmd.c:534 [7294.98] vulkan: 810 passes (2%) ended at buffer.c:2264 [7294.98] vulkan: 600 passes (2%) ended at renderer.c:680 [7294.98] vulkan: 386 passes (1%) ended at dma.c:143 [7294.98] vulkan: GPU-owned guest memory landed for the CPU 301183 times, render targets written back for an engine 17 times [7295.63] RomFS: reading V_E004_ED2_002.bin (5.1 KB) [7295.63] RomFS: reading V_E004_ED2_003.bin (7.8 KB) [7296.35] perf: 55.8 frames a second over 5.0 s (420680 shown in all) [7301.00] vulkan: display: 599 frame intervals of 17.25 ms (deviation 6.40 ms, 1st to 99th percentile 16.33 to 33.38 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 8.0 ms (0.5 to 16.0), on to the display in 35.3 ms (17.5 to 46.1), 43.4 ms in all (18.4 to 50.6) [7301.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7301.36] perf: 60.0 frames a second over 5.0 s (420981 shown in all) [7305.00] nvn: 421200 presents, 421200 submissions [7305.00] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 21.17 s on the host's processors (211% of one, 35.29 ms a present), the whole process 23.86 s (238%); the busiest: thread 80 'MainThread' 8.68 s, thread 86 'Job.Worker 0' 5.49 s, thread 87 'Job.Worker 1' 5.48 s, thread 108 'UnityGfxDeviceWorker' 1.18 s, thread 116 'AK::EventManager' 0.22 s [7305.00] cpu: in those 10.02 s, 157997 SVCs (15764 a second): 0x0b SleepThread 40487, 0x1b ArbitrateUnlock 38003, 0x1c WaitProcessWideKeyAtomic 35024, 0x1d SignalProcessWideKey 23187, 0x1a ArbitrateLock 13355, 0x21 SendSyncRequest 6117; 9 calls the dispatch table had no code for (RtAPI.miss) [7305.00] vulkan: 222500618 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 323766558 descriptor sets written, 121234708 reused; 149177807 draws kept the last one's shaders and pipeline (0 checked), 208476476 its targets [7305.00] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33747 texture uploads (11914 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [7305.00] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7305.00] vulkan: memory used and budgeted: heap 0 480 of 15390 MB (480 ours), heap 1 4553 of 14242 MB (4128 ours) [7305.00] vulkan: caches: 108 render targets (1429 MB, 8 parked), 222 textures (1122 MB), 5958 buffers (1003 MB); 4210 of 14242 MB in use as they count it, 0 MB freed for the budget so far [7305.00] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7305.00] vulkan: 47298435 rendering passes, 420369 clear commands, 7765136 attachments cleared and 327 left undefined by their load op [7305.00] vulkan: 20190 passes (49%) ended at renderer.c:214 [7305.00] vulkan: 10200 passes (25%) ended at render.c:232 [7305.00] vulkan: 4600 passes (11%) ended at buffer.c:2096 [7305.00] vulkan: 4415 passes (11%) ended at buffer.c:2168 [7305.00] vulkan: 1081 passes (3%) ended at cmd.c:534 [7305.00] vulkan: 600 passes (1%) ended at renderer.c:680 [7305.00] vulkan: 161 passes (0%) ended at buffer.c:2264 [7305.00] vulkan: 28 passes (0%) ended at dma.c:143 [7305.00] vulkan: GPU-owned guest memory landed for the CPU 301186 times, render targets written back for an engine 17 times [7306.11] RomFS: reading V_E004_ED2_004.bin (10.3 KB) [7306.11] RomFS: reading V_E004_ED2_005.bin (6.4 KB) [7306.38] perf: 60.0 frames a second over 5.0 s (421282 shown in all) [7310.98] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.6 ms (1.8 to 11.9), on to the display in 47.1 ms (37.6 to 48.1), 49.7 ms in all (47.8 to 50.0) [7310.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7311.38] perf: 60.0 frames a second over 5.0 s (421582 shown in all) [7315.00] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.42 s on the host's processors (154% of one, 25.71 ms a present), the whole process 17.35 s (173%); the busiest: thread 80 'MainThread' 7.24 s, thread 86 'Job.Worker 0' 3.68 s, thread 87 'Job.Worker 1' 3.67 s, thread 108 'UnityGfxDeviceWorker' 0.43 s, thread 116 'AK::EventManager' 0.29 s [7315.00] cpu: in those 10.00 s, 244828 SVCs (24482 a second): 0x0b SleepThread 88166, 0x1b ArbitrateUnlock 52156, 0x1c WaitProcessWideKeyAtomic 47090, 0x1d SignalProcessWideKey 34154, 0x1a ArbitrateLock 15095, 0x21 SendSyncRequest 6347; 15 calls the dispatch table had no code for (RtAPI.miss) [7315.00] vulkan: 222566176 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 323873775 descriptor sets written, 121258607 reused; 149188604 draws kept the last one's shaders and pipeline (0 checked), 208527034 its targets [7315.00] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33747 texture uploads (11914 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [7315.00] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7315.00] vulkan: memory used and budgeted: heap 0 224 of 15388 MB (224 ours), heap 1 4553 of 14271 MB (4128 ours) [7315.00] vulkan: caches: 106 render targets (1388 MB, 8 parked), 142 textures (743 MB), 4426 buffers (924 MB); 3711 of 14271 MB in use as they count it, 0 MB freed for the budget so far [7315.00] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7315.00] vulkan: 47333705 rendering passes, 420969 clear commands, 7781336 attachments cleared and 327 left undefined by their load op [7315.00] vulkan: 19800 passes (56%) ended at renderer.c:214 [7315.00] vulkan: 10199 passes (29%) ended at render.c:232 [7315.00] vulkan: 3229 passes (9%) ended at buffer.c:2096 [7315.00] vulkan: 869 passes (2%) ended at buffer.c:2168 [7315.00] vulkan: 600 passes (2%) ended at renderer.c:680 [7315.00] vulkan: 560 passes (2%) ended at cmd.c:534 [7315.00] vulkan: 13 passes (0%) ended at dma.c:143 [7315.00] vulkan: GPU-owned guest memory landed for the CPU 301192 times, render targets written back for an engine 17 times [7316.40] perf: 60.0 frames a second over 5.0 s (421883 shown in all) [7320.96] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.8 ms (2.0 to 3.5), on to the display in 47.0 ms (46.2 to 48.0), 49.8 ms in all (49.6 to 50.0) [7320.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7321.41] perf: 60.0 frames a second over 5.0 s (422184 shown in all) [7321.62] RomFS: reading V_E004_ED2_006.bin (7.9 KB) [7321.62] RomFS: reading V_E004_ED2_007.bin (7.7 KB) [7325.00] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.59 s on the host's processors (176% of one, 29.32 ms a present), the whole process 19.79 s (198%); the busiest: thread 80 'MainThread' 7.45 s, thread 86 'Job.Worker 0' 4.55 s, thread 87 'Job.Worker 1' 4.55 s, thread 108 'UnityGfxDeviceWorker' 0.65 s, thread 116 'AK::EventManager' 0.28 s [7325.00] cpu: in those 10.00 s, 248160 SVCs (24815 a second): 0x0b SleepThread 85447, 0x1b ArbitrateUnlock 54135, 0x1c WaitProcessWideKeyAtomic 48964, 0x1d SignalProcessWideKey 34697, 0x1a ArbitrateLock 16832, 0x21 SendSyncRequest 6267; 9 calls the dispatch table had no code for (RtAPI.miss) [7325.00] vulkan: 222641773 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 324000688 descriptor sets written, 121282888 reused; 149200817 draws kept the last one's shaders and pipeline (0 checked), 208587631 its targets [7325.00] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33747 texture uploads (11914 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [7325.00] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7325.00] vulkan: memory used and budgeted: heap 0 224 of 15388 MB (224 ours), heap 1 4553 of 14271 MB (4128 ours) [7325.00] vulkan: caches: 106 render targets (1388 MB, 8 parked), 91 textures (526 MB), 1373 buffers (36 MB); 2603 of 14271 MB in use as they count it, 0 MB freed for the budget so far [7325.00] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7325.00] vulkan: 47370568 rendering passes, 421569 clear commands, 7797536 attachments cleared and 327 left undefined by their load op [7325.00] vulkan: 19800 passes (54%) ended at renderer.c:214 [7325.00] vulkan: 10200 passes (28%) ended at render.c:232 [7325.00] vulkan: 4702 passes (13%) ended at buffer.c:2096 [7325.00] vulkan: 919 passes (2%) ended at buffer.c:2168 [7325.00] vulkan: 639 passes (2%) ended at cmd.c:534 [7325.00] vulkan: 600 passes (2%) ended at renderer.c:680 [7325.00] vulkan: 3 passes (0%) ended at dma.c:143 [7325.00] vulkan: GPU-owned guest memory landed for the CPU 301194 times, render targets written back for an engine 17 times [7326.43] perf: 60.0 frames a second over 5.0 s (422485 shown in all) [7331.01] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.97 ms, 1st to 99th percentile 16.55 to 17.22 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 3.7 ms (2.7 to 8.4), on to the display in 46.2 ms (40.9 to 47.3), 49.9 ms in all (48.2 to 50.0) [7331.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7331.43] perf: 59.6 frames a second over 5.0 s (422783 shown in all) [7335.03] nvn: 423000 presents, 423000 submissions [7335.04] cpu: 600 presents in 10.04 s (59.8 fps): 38 of the game's threads ran 20.60 s on the host's processors (205% of one, 34.33 ms a present), the whole process 23.27 s (232%); the busiest: thread 80 'MainThread' 8.53 s, thread 86 'Job.Worker 0' 5.23 s, thread 87 'Job.Worker 1' 5.22 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.27 s [7335.04] cpu: in those 10.04 s, 165860 SVCs (16524 a second): 0x0b SleepThread 46981, 0x1b ArbitrateUnlock 38666, 0x1c WaitProcessWideKeyAtomic 35084, 0x1d SignalProcessWideKey 23277, 0x1a ArbitrateLock 13770, 0x21 SendSyncRequest 6258; 6 calls the dispatch table had no code for (RtAPI.miss) [7335.04] vulkan: 222755378 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 324205072 descriptor sets written, 121305714 reused; 149234609 draws kept the last one's shaders and pipeline (0 checked), 208685784 its targets [7335.04] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33813 texture uploads (11929 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [7335.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7335.04] vulkan: memory used and budgeted: heap 0 224 of 15388 MB (224 ours), heap 1 4553 of 14271 MB (4128 ours) [7335.04] vulkan: caches: 106 render targets (1388 MB, 8 parked), 157 textures (758 MB), 3501 buffers (537 MB); 3337 of 14271 MB in use as they count it, 0 MB freed for the budget so far [7335.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7335.04] vulkan: 47410106 rendering passes, 422169 clear commands, 7813736 attachments cleared and 327 left undefined by their load op [7335.04] vulkan: 20217 passes (51%) ended at renderer.c:214 [7335.04] vulkan: 10195 passes (26%) ended at render.c:232 [7335.04] vulkan: 4539 passes (11%) ended at buffer.c:2096 [7335.04] vulkan: 2455 passes (6%) ended at buffer.c:2168 [7335.04] vulkan: 1002 passes (3%) ended at cmd.c:534 [7335.04] vulkan: 600 passes (2%) ended at renderer.c:680 [7335.04] vulkan: 480 passes (1%) ended at dma.c:143 [7335.04] vulkan: 33 passes (0%) ended at texture.c:476 [7335.04] vulkan: GPU-owned guest memory landed for the CPU 301375 times, render targets written back for an engine 17 times [7336.43] perf: 60.0 frames a second over 5.0 s (423083 shown in all) [7337.57] RomFS: reading V_E004_ED2_007_F.bin (6.8 KB) [7337.57] RomFS: reading V_E004_ED2_008.bin (5.4 KB) [7337.57] RomFS: reading V_E004_ED2_008_F.bin (5.9 KB) [7341.00] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.32 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.6 ms (4.3 to 9.0), on to the display in 42.8 ms (39.7 to 44.4), 48.4 ms in all (47.1 to 49.9) [7341.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7341.45] perf: 60.0 frames a second over 5.0 s (423384 shown in all) [7345.04] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 21.17 s on the host's processors (212% of one, 35.28 ms a present), the whole process 23.95 s (239%); the busiest: thread 80 'MainThread' 8.52 s, thread 87 'Job.Worker 1' 5.46 s, thread 86 'Job.Worker 0' 5.45 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.18 s [7345.04] cpu: in those 10.00 s, 117237 SVCs (11722 a second): 0x1b ArbitrateUnlock 29006, 0x0b SleepThread 27530, 0x1c WaitProcessWideKeyAtomic 25747, 0x1d SignalProcessWideKey 16450, 0x1a ArbitrateLock 10589, 0x21 SendSyncRequest 6095; 12 calls the dispatch table had no code for (RtAPI.miss) [7345.04] vulkan: 222876322 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 324423984 descriptor sets written, 121328690 reused; 149273231 draws kept the last one's shaders and pipeline (0 checked), 208791128 its targets [7345.04] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33813 texture uploads (11929 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [7345.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7345.04] vulkan: memory used and budgeted: heap 0 224 of 15388 MB (224 ours), heap 1 4553 of 14271 MB (4128 ours) [7345.04] vulkan: caches: 106 render targets (1388 MB, 8 parked), 157 textures (758 MB), 4250 buffers (1030 MB); 3829 of 14271 MB in use as they count it, 0 MB freed for the budget so far [7345.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7345.04] vulkan: 47449972 rendering passes, 422769 clear commands, 7829936 attachments cleared and 327 left undefined by their load op [7345.04] vulkan: 20400 passes (51%) ended at renderer.c:214 [7345.04] vulkan: 10195 passes (26%) ended at render.c:232 [7345.04] vulkan: 4830 passes (12%) ended at buffer.c:2096 [7345.04] vulkan: 2176 passes (5%) ended at buffer.c:2168 [7345.04] vulkan: 1055 passes (3%) ended at cmd.c:534 [7345.04] vulkan: 600 passes (2%) ended at renderer.c:680 [7345.04] vulkan: 600 passes (2%) ended at dma.c:143 [7345.04] vulkan: 10 passes (0%) ended at buffer.c:2264 [7345.04] vulkan: GPU-owned guest memory landed for the CPU 301673 times, render targets written back for an engine 17 times [7346.46] perf: 60.0 frames a second over 5.0 s (423685 shown in all) [7348.74] RomFS: reading V_E004_ED2_009.bin (7.9 KB) [7348.74] RomFS: reading V_E004_ED2_009_F.bin (7.6 KB) [7350.98] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.4 to 8.2), on to the display in 43.3 ms (40.6 to 44.7), 48.6 ms in all (47.5 to 49.9) [7350.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7351.46] perf: 60.0 frames a second over 5.0 s (423985 shown in all) [7355.04] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 21.09 s on the host's processors (211% of one, 35.15 ms a present), the whole process 23.87 s (239%); the busiest: thread 80 'MainThread' 8.44 s, thread 86 'Job.Worker 0' 5.48 s, thread 87 'Job.Worker 1' 5.45 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.18 s [7355.04] cpu: in those 10.00 s, 116896 SVCs (11690 a second): 0x1b ArbitrateUnlock 28928, 0x0b SleepThread 27714, 0x1c WaitProcessWideKeyAtomic 25594, 0x1d SignalProcessWideKey 16198, 0x1a ArbitrateLock 10697, 0x21 SendSyncRequest 5945; 12 calls the dispatch table had no code for (RtAPI.miss) [7355.04] vulkan: 222996919 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 324641807 descriptor sets written, 121352061 reused; 149310210 draws kept the last one's shaders and pipeline (0 checked), 208896125 its targets [7355.04] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33813 texture uploads (11929 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [7355.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7355.04] vulkan: memory used and budgeted: heap 0 224 of 15388 MB (224 ours), heap 1 4553 of 14271 MB (4128 ours) [7355.04] vulkan: caches: 106 render targets (1388 MB, 8 parked), 119 textures (607 MB), 2149 buffers (591 MB); 3241 of 14271 MB in use as they count it, 0 MB freed for the budget so far [7355.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7355.04] vulkan: 47489650 rendering passes, 423369 clear commands, 7846136 attachments cleared and 327 left undefined by their load op [7355.04] vulkan: 20400 passes (51%) ended at renderer.c:214 [7355.04] vulkan: 10185 passes (26%) ended at render.c:232 [7355.04] vulkan: 5573 passes (14%) ended at buffer.c:2096 [7355.04] vulkan: 1287 passes (3%) ended at buffer.c:2168 [7355.04] vulkan: 1021 passes (3%) ended at cmd.c:534 [7355.04] vulkan: 600 passes (2%) ended at renderer.c:680 [7355.04] vulkan: 600 passes (2%) ended at dma.c:143 [7355.04] vulkan: 12 passes (0%) ended at buffer.c:2264 [7355.04] vulkan: GPU-owned guest memory landed for the CPU 301973 times, render targets written back for an engine 17 times [7355.32] RomFS: reading V_E004_ED2_010.bin (8.9 KB) [7355.32] RomFS: reading V_E004_ED2_011.bin (2.0 KB) [7356.48] perf: 60.0 frames a second over 5.0 s (424286 shown in all) [7361.00] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.3 to 7.7), on to the display in 43.4 ms (41.1 to 44.8), 48.7 ms in all (47.7 to 49.9) [7361.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7361.50] perf: 60.0 frames a second over 5.0 s (424587 shown in all) [7362.92] RomFS: reading V_E004_ED2_011_F.bin (2.2 KB) [7362.92] RomFS: reading V_E004_ED2_012.bin (6.1 KB) [7362.92] RomFS: reading V_E004_ED2_013.bin (0.9 KB) [7362.92] RomFS: reading V_E004_ED2_013_F.bin (1.5 KB) [7362.92] RomFS: reading V_E004_ED2_014.bin (8.6 KB) [7365.04] nvn: 424800 presents, 424800 submissions [7365.04] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 21.20 s on the host's processors (212% of one, 35.34 ms a present), the whole process 23.95 s (239%); the busiest: thread 80 'MainThread' 8.54 s, thread 87 'Job.Worker 1' 5.48 s, thread 86 'Job.Worker 0' 5.45 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.18 s [7365.04] cpu: in those 10.00 s, 116707 SVCs (11670 a second): 0x1b ArbitrateUnlock 28946, 0x0b SleepThread 27387, 0x1c WaitProcessWideKeyAtomic 25685, 0x1d SignalProcessWideKey 16366, 0x1a ArbitrateLock 10537, 0x21 SendSyncRequest 5966; 15 calls the dispatch table had no code for (RtAPI.miss) [7365.04] vulkan: 223119107 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 324862867 descriptor sets written, 121375377 reused; 149349641 draws kept the last one's shaders and pipeline (0 checked), 209002708 its targets [7365.04] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33823 texture uploads (11929 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [7365.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7365.04] vulkan: memory used and budgeted: heap 0 224 of 15388 MB (224 ours), heap 1 4553 of 14271 MB (4128 ours) [7365.04] vulkan: caches: 106 render targets (1388 MB, 8 parked), 129 textures (615 MB), 1523 buffers (159 MB); 2817 of 14271 MB in use as they count it, 0 MB freed for the budget so far [7365.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7365.04] vulkan: 47529579 rendering passes, 423969 clear commands, 7862336 attachments cleared and 327 left undefined by their load op [7365.04] vulkan: 20400 passes (51%) ended at renderer.c:214 [7365.04] vulkan: 10199 passes (26%) ended at render.c:232 [7365.04] vulkan: 5583 passes (14%) ended at buffer.c:2096 [7365.04] vulkan: 1525 passes (4%) ended at buffer.c:2168 [7365.04] vulkan: 1008 passes (3%) ended at cmd.c:534 [7365.04] vulkan: 600 passes (2%) ended at renderer.c:680 [7365.04] vulkan: 600 passes (2%) ended at dma.c:143 [7365.04] vulkan: 9 passes (0%) ended at buffer.c:2264 [7365.04] vulkan: GPU-owned guest memory landed for the CPU 302252 times, render targets written back for an engine 17 times [7366.50] perf: 60.0 frames a second over 5.0 s (424887 shown in all) [7370.98] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.4 ms (4.4 to 14.5), on to the display in 42.1 ms (30.6 to 44.7), 48.5 ms in all (43.3 to 49.9) [7370.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7371.22] RomFS: reading V_E004_ED2_015.bin (10.2 KB) [7371.22] RomFS: reading V_E004_ED2_015_F.bin (8.7 KB) [7371.51] perf: 60.0 frames a second over 5.0 s (425188 shown in all) [7375.04] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 22.08 s on the host's processors (221% of one, 36.80 ms a present), the whole process 25.04 s (250%); the busiest: thread 80 'MainThread' 8.88 s, thread 87 'Job.Worker 1' 5.66 s, thread 86 'Job.Worker 0' 5.63 s, thread 108 'UnityGfxDeviceWorker' 1.51 s, thread 116 'AK::EventManager' 0.23 s [7375.04] cpu: in those 10.00 s, 101609 SVCs (10162 a second): 0x1b ArbitrateUnlock 25470, 0x1c WaitProcessWideKeyAtomic 22999, 0x0b SleepThread 21174, 0x1d SignalProcessWideKey 14831, 0x1a ArbitrateLock 9357, 0x21 SendSyncRequest 5958; 15 calls the dispatch table had no code for (RtAPI.miss) [7375.04] vulkan: 223261887 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 325125070 descriptor sets written, 121398734 reused; 149398605 draws kept the last one's shaders and pipeline (0 checked), 209129888 its targets [7375.04] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33823 texture uploads (11929 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [7375.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7375.04] vulkan: memory used and budgeted: heap 0 224 of 15388 MB (224 ours), heap 1 4553 of 14271 MB (4128 ours) [7375.04] vulkan: caches: 106 render targets (1388 MB, 8 parked), 129 textures (615 MB), 2814 buffers (721 MB); 3378 of 14271 MB in use as they count it, 0 MB freed for the budget so far [7375.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7375.04] vulkan: 47570012 rendering passes, 424569 clear commands, 7878536 attachments cleared and 327 left undefined by their load op [7375.04] vulkan: 20400 passes (50%) ended at renderer.c:214 [7375.04] vulkan: 10198 passes (25%) ended at render.c:232 [7375.04] vulkan: 4812 passes (12%) ended at buffer.c:2096 [7375.04] vulkan: 2772 passes (7%) ended at buffer.c:2168 [7375.04] vulkan: 1196 passes (3%) ended at cmd.c:534 [7375.04] vulkan: 600 passes (1%) ended at renderer.c:680 [7375.04] vulkan: 447 passes (1%) ended at dma.c:143 [7375.04] vulkan: 8 passes (0%) ended at buffer.c:2264 [7375.04] vulkan: GPU-owned guest memory landed for the CPU 302472 times, render targets written back for an engine 17 times [7376.53] perf: 60.0 frames a second over 5.0 s (425489 shown in all) [7381.00] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.3 ms (4.7 to 10.1), on to the display in 42.4 ms (38.7 to 43.8), 48.6 ms in all (47.1 to 49.9) [7381.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7381.53] perf: 60.0 frames a second over 5.0 s (425789 shown in all) [7385.04] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 21.96 s on the host's processors (220% of one, 36.60 ms a present), the whole process 24.77 s (248%); the busiest: thread 80 'MainThread' 8.78 s, thread 87 'Job.Worker 1' 5.69 s, thread 86 'Job.Worker 0' 5.63 s, thread 108 'UnityGfxDeviceWorker' 1.49 s, thread 116 'AK::EventManager' 0.22 s [7385.04] cpu: in those 10.00 s, 98827 SVCs (9881 a second): 0x1b ArbitrateUnlock 24663, 0x1c WaitProcessWideKeyAtomic 22331, 0x0b SleepThread 20649, 0x1d SignalProcessWideKey 14575, 0x1a ArbitrateLock 8840, 0x21 SendSyncRequest 5949; 6 calls the dispatch table had no code for (RtAPI.miss) [7385.04] vulkan: 223405146 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 325388212 descriptor sets written, 121422110 reused; 149447909 draws kept the last one's shaders and pipeline (0 checked), 209257547 its targets [7385.04] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33823 texture uploads (11929 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [7385.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7385.04] vulkan: memory used and budgeted: heap 0 224 of 15388 MB (224 ours), heap 1 4553 of 14271 MB (4128 ours) [7385.04] vulkan: caches: 106 render targets (1388 MB, 8 parked), 129 textures (615 MB), 3636 buffers (952 MB); 3610 of 14271 MB in use as they count it, 0 MB freed for the budget so far [7385.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7385.04] vulkan: 47610016 rendering passes, 425169 clear commands, 7894736 attachments cleared and 327 left undefined by their load op [7385.04] vulkan: 20400 passes (51%) ended at renderer.c:214 [7385.04] vulkan: 10199 passes (25%) ended at render.c:232 [7385.04] vulkan: 5294 passes (13%) ended at buffer.c:2096 [7385.04] vulkan: 2351 passes (6%) ended at buffer.c:2168 [7385.04] vulkan: 1151 passes (3%) ended at cmd.c:534 [7385.04] vulkan: 600 passes (1%) ended at renderer.c:680 [7385.04] vulkan: 9 passes (0%) ended at dma.c:143 [7385.04] vulkan: GPU-owned guest memory landed for the CPU 302478 times, render targets written back for an engine 17 times [7386.55] perf: 60.0 frames a second over 5.0 s (426090 shown in all) [7387.52] RomFS: reading V_E004_ED2_016.bin (7.1 KB) [7387.52] RomFS: reading V_E004_ED2_017.bin (6.6 KB) [7390.98] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (3.5 to 8.8), on to the display in 43.8 ms (40.0 to 46.5), 49.1 ms in all (47.4 to 50.0) [7390.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7391.56] perf: 60.0 frames a second over 5.0 s (426391 shown in all) [7393.66] RomFS: reading V_E004_ED2_018.bin (8.6 KB) [7393.66] RomFS: reading V_E004_ED2_019.bin (2.7 KB) [7393.66] RomFS: reading V_E004_ED2_020.bin (7.6 KB) [7395.03] nvn: 426600 presents, 426600 submissions [7395.03] cpu: 600 presents in 9.99 s (60.0 fps): 38 of the game's threads ran 18.93 s on the host's processors (189% of one, 31.55 ms a present), the whole process 21.30 s (213%); the busiest: thread 80 'MainThread' 7.93 s, thread 86 'Job.Worker 0' 4.77 s, thread 87 'Job.Worker 1' 4.73 s, thread 108 'UnityGfxDeviceWorker' 1.14 s, thread 116 'AK::EventManager' 0.22 s [7395.03] cpu: in those 9.99 s, 214892 SVCs (21501 a second): 0x0b SleepThread 62219, 0x1b ArbitrateUnlock 50300, 0x1c WaitProcessWideKeyAtomic 44832, 0x1d SignalProcessWideKey 31364, 0x1a ArbitrateLock 18179, 0x21 SendSyncRequest 6178; 12 calls the dispatch table had no code for (RtAPI.miss) [7395.03] vulkan: 223510517 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 325576098 descriptor sets written, 121444966 reused; 149479203 draws kept the last one's shaders and pipeline (0 checked), 209347781 its targets [7395.03] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33823 texture uploads (11929 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [7395.03] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7395.03] vulkan: memory used and budgeted: heap 0 224 of 15388 MB (224 ours), heap 1 4553 of 14271 MB (4128 ours) [7395.03] vulkan: caches: 106 render targets (1388 MB, 8 parked), 129 textures (615 MB), 3368 buffers (536 MB); 3195 of 14271 MB in use as they count it, 0 MB freed for the budget so far [7395.03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7395.03] vulkan: 47647397 rendering passes, 425769 clear commands, 7910936 attachments cleared and 327 left undefined by their load op [7395.03] vulkan: 19937 passes (53%) ended at renderer.c:214 [7395.03] vulkan: 10200 passes (27%) ended at render.c:232 [7395.03] vulkan: 4070 passes (11%) ended at buffer.c:2096 [7395.03] vulkan: 1737 passes (5%) ended at buffer.c:2168 [7395.03] vulkan: 817 passes (2%) ended at cmd.c:534 [7395.03] vulkan: 600 passes (2%) ended at renderer.c:680 [7395.03] vulkan: 19 passes (0%) ended at dma.c:143 [7395.03] vulkan: 1 passes (0%) ended at buffer.c:2264 [7395.03] vulkan: GPU-owned guest memory landed for the CPU 302485 times, render targets written back for an engine 17 times [7396.56] perf: 60.0 frames a second over 5.0 s (426691 shown in all) [7400.96] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.7 ms (3.4 to 4.5), on to the display in 46.2 ms (45.5 to 46.6), 49.8 ms in all (49.6 to 50.0) [7400.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7401.58] perf: 60.0 frames a second over 5.0 s (426992 shown in all) [7405.03] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.96 s on the host's processors (180% of one, 29.93 ms a present), the whole process 20.20 s (202%); the busiest: thread 80 'MainThread' 7.62 s, thread 87 'Job.Worker 1' 4.49 s, thread 86 'Job.Worker 0' 4.47 s, thread 108 'UnityGfxDeviceWorker' 1.04 s, thread 116 'AK::EventManager' 0.21 s [7405.03] cpu: in those 10.00 s, 239082 SVCs (23908 a second): 0x0b SleepThread 72103, 0x1b ArbitrateUnlock 55097, 0x1c WaitProcessWideKeyAtomic 49464, 0x1d SignalProcessWideKey 35024, 0x1a ArbitrateLock 19618, 0x21 SendSyncRequest 5956; 6 calls the dispatch table had no code for (RtAPI.miss) [7405.03] vulkan: 223605316 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 325741697 descriptor sets written, 121468965 reused; 149505767 draws kept the last one's shaders and pipeline (0 checked), 209427580 its targets [7405.03] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33823 texture uploads (11929 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [7405.03] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7405.03] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4553 of 14129 MB (4128 ours) [7405.03] vulkan: caches: 106 render targets (1388 MB, 8 parked), 129 textures (615 MB), 2871 buffers (273 MB); 2932 of 14129 MB in use as they count it, 0 MB freed for the budget so far [7405.03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7405.03] vulkan: 47683598 rendering passes, 426369 clear commands, 7927136 attachments cleared and 327 left undefined by their load op [7405.03] vulkan: 19800 passes (55%) ended at renderer.c:214 [7405.03] vulkan: 10199 passes (28%) ended at render.c:232 [7405.03] vulkan: 3835 passes (11%) ended at buffer.c:2096 [7405.03] vulkan: 1067 passes (3%) ended at buffer.c:2168 [7405.03] vulkan: 699 passes (2%) ended at cmd.c:534 [7405.03] vulkan: 600 passes (2%) ended at renderer.c:680 [7405.03] vulkan: 1 passes (0%) ended at dma.c:143 [7405.03] vulkan: GPU-owned guest memory landed for the CPU 302487 times, render targets written back for an engine 17 times [7406.58] perf: 60.0 frames a second over 5.0 s (427292 shown in all) [7409.92] RomFS: reading V_E004_ED2_021.bin (8.1 KB) [7409.92] RomFS: reading V_E004_ED2_022.bin (6.9 KB) [7410.95] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.8 ms (3.4 to 4.5), on to the display in 46.1 ms (45.1 to 46.5), 49.8 ms in all (49.5 to 50.0) [7410.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7411.60] perf: 60.0 frames a second over 5.0 s (427593 shown in all) [7415.03] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.12 s on the host's processors (191% of one, 31.87 ms a present), the whole process 21.39 s (214%); the busiest: thread 80 'MainThread' 7.79 s, thread 86 'Job.Worker 0' 4.93 s, thread 87 'Job.Worker 1' 4.91 s, thread 108 'UnityGfxDeviceWorker' 1.12 s, thread 116 'AK::EventManager' 0.23 s [7415.03] cpu: in those 10.00 s, 213499 SVCs (21349 a second): 0x0b SleepThread 72897, 0x1b ArbitrateUnlock 46197, 0x1c WaitProcessWideKeyAtomic 41219, 0x1d SignalProcessWideKey 27966, 0x1a ArbitrateLock 17073, 0x21 SendSyncRequest 6327; 12 calls the dispatch table had no code for (RtAPI.miss) [7415.03] vulkan: 223694225 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 325896511 descriptor sets written, 121491969 reused; 149525350 draws kept the last one's shaders and pipeline (0 checked), 209501002 its targets [7415.03] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33823 texture uploads (11929 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [7415.03] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7415.03] vulkan: memory used and budgeted: heap 0 224 of 15382 MB (224 ours), heap 1 4553 of 14239 MB (4128 ours) [7415.03] vulkan: caches: 106 render targets (1388 MB, 8 parked), 111 textures (594 MB), 2388 buffers (283 MB); 2918 of 14239 MB in use as they count it, 0 MB freed for the budget so far [7415.03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7415.03] vulkan: 47720800 rendering passes, 426969 clear commands, 7943336 attachments cleared and 327 left undefined by their load op [7415.03] vulkan: 20287 passes (55%) ended at renderer.c:214 [7415.03] vulkan: 10200 passes (27%) ended at render.c:232 [7415.03] vulkan: 3827 passes (10%) ended at buffer.c:2096 [7415.03] vulkan: 1599 passes (4%) ended at buffer.c:2168 [7415.03] vulkan: 687 passes (2%) ended at cmd.c:534 [7415.03] vulkan: 600 passes (2%) ended at renderer.c:680 [7415.03] vulkan: 2 passes (0%) ended at dma.c:143 [7415.03] vulkan: GPU-owned guest memory landed for the CPU 302491 times, render targets written back for an engine 17 times [7416.60] perf: 60.0 frames a second over 5.0 s (427893 shown in all) [7421.11] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.65 ms, 1st to 99th percentile 16.56 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 3.9 ms (3.6 to 5.0), on to the display in 46.0 ms (44.6 to 46.4), 49.8 ms in all (49.1 to 50.0) [7421.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7421.61] perf: 60.0 frames a second over 5.0 s (428194 shown in all) [7425.03] nvn: 428400 presents, 428400 submissions [7425.04] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.37 s on the host's processors (194% of one, 32.28 ms a present), the whole process 21.68 s (217%); the busiest: thread 80 'MainThread' 7.87 s, thread 86 'Job.Worker 0' 5.01 s, thread 87 'Job.Worker 1' 5.00 s, thread 108 'UnityGfxDeviceWorker' 1.13 s, thread 116 'AK::EventManager' 0.20 s [7425.04] cpu: in those 10.00 s, 197760 SVCs (19774 a second): 0x0b SleepThread 68779, 0x1b ArbitrateUnlock 42331, 0x1c WaitProcessWideKeyAtomic 37940, 0x1d SignalProcessWideKey 25327, 0x1a ArbitrateLock 15521, 0x21 SendSyncRequest 6036; 11 calls the dispatch table had no code for (RtAPI.miss) [7425.04] vulkan: 223781596 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 326047717 descriptor sets written, 121515505 reused; 149542276 draws kept the last one's shaders and pipeline (0 checked), 209572773 its targets [7425.04] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33823 texture uploads (11929 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms [7425.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7425.04] vulkan: memory used and budgeted: heap 0 224 of 15382 MB (224 ours), heap 1 4553 of 14239 MB (4128 ours) [7425.04] vulkan: caches: 106 render targets (1388 MB, 8 parked), 111 textures (594 MB), 2142 buffers (358 MB); 2994 of 14239 MB in use as they count it, 0 MB freed for the budget so far [7425.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7425.04] vulkan: 47758575 rendering passes, 427569 clear commands, 7959536 attachments cleared and 327 left undefined by their load op [7425.04] vulkan: 20400 passes (54%) ended at renderer.c:214 [7425.04] vulkan: 10200 passes (27%) ended at render.c:232 [7425.04] vulkan: 4304 passes (11%) ended at buffer.c:2096 [7425.04] vulkan: 1472 passes (4%) ended at buffer.c:2168 [7425.04] vulkan: 699 passes (2%) ended at cmd.c:534 [7425.04] vulkan: 600 passes (2%) ended at renderer.c:680 [7425.04] vulkan: 98 passes (0%) ended at dma.c:143 [7425.04] vulkan: 2 passes (0%) ended at buffer.c:2264 [7425.04] vulkan: GPU-owned guest memory landed for the CPU 302520 times, render targets written back for an engine 17 times [7426.35] RomFS: reading V_E004_ED2_023.bin (12.2 KB) [7426.61] perf: 60.0 frames a second over 5.0 s (428494 shown in all) [7431.10] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (3.6 to 12.9), on to the display in 44.6 ms (30.2 to 46.4), 49.3 ms in all (42.6 to 50.0) [7431.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7431.61] perf: 60.0 frames a second over 5.0 s (428794 shown in all) [7432.26] RomFS: reading V_E004_ED2_024.bin (2.6 KB) [7432.26] RomFS: reading V_E004_ED2_024_F.bin (3.8 KB) [7432.26] RomFS: reading V_E004_ED2_025.bin (3.5 KB) [7432.26] RomFS: reading V_E004_ED2_026.bin (10.5 KB) [7435.04] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 21.07 s on the host's processors (211% of one, 35.12 ms a present), the whole process 23.83 s (238%); the busiest: thread 80 'MainThread' 8.45 s, thread 87 'Job.Worker 1' 5.45 s, thread 86 'Job.Worker 0' 5.43 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.23 s [7435.04] cpu: in those 10.00 s, 138221 SVCs (13821 a second): 0x0b SleepThread 36986, 0x1b ArbitrateUnlock 32901, 0x1c WaitProcessWideKeyAtomic 29024, 0x1d SignalProcessWideKey 18680, 0x1a ArbitrateLock 12459, 0x21 SendSyncRequest 6353; 13 calls the dispatch table had no code for (RtAPI.miss) [7435.04] vulkan: 223891327 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 326244990 descriptor sets written, 121537694 reused; 149570790 draws kept the last one's shaders and pipeline (0 checked), 209666897 its targets [7435.04] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33841 texture uploads (11941 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [7435.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7435.04] vulkan: memory used and budgeted: heap 0 224 of 15382 MB (224 ours), heap 1 4553 of 14239 MB (4128 ours) [7435.04] vulkan: caches: 100 render targets (1305 MB, 4 parked), 117 textures (607 MB), 2540 buffers (336 MB); 2905 of 14239 MB in use as they count it, 0 MB freed for the budget so far [7435.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7435.04] vulkan: 47798355 rendering passes, 428169 clear commands, 7975736 attachments cleared and 327 left undefined by their load op [7435.04] vulkan: 20400 passes (51%) ended at renderer.c:214 [7435.04] vulkan: 10194 passes (26%) ended at render.c:232 [7435.04] vulkan: 5296 passes (13%) ended at buffer.c:2096 [7435.04] vulkan: 1644 passes (4%) ended at buffer.c:2168 [7435.04] vulkan: 1007 passes (3%) ended at cmd.c:534 [7435.04] vulkan: 600 passes (2%) ended at renderer.c:680 [7435.04] vulkan: 600 passes (2%) ended at dma.c:143 [7435.04] vulkan: 31 passes (0%) ended at buffer.c:2264 [7435.04] vulkan: GPU-owned guest memory landed for the CPU 302784 times, render targets written back for an engine 17 times [7436.63] perf: 60.0 frames a second over 5.0 s (429095 shown in all) [7441.08] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (4.4 to 8.0), on to the display in 43.7 ms (41.0 to 45.1), 49.0 ms in all (47.9 to 49.9) [7441.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7441.63] perf: 60.0 frames a second over 5.0 s (429395 shown in all) [7445.04] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 21.41 s on the host's processors (214% of one, 35.68 ms a present), the whole process 24.33 s (243%); the busiest: thread 80 'MainThread' 8.55 s, thread 86 'Job.Worker 0' 5.54 s, thread 87 'Job.Worker 1' 5.53 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.22 s [7445.04] cpu: in those 10.00 s, 117439 SVCs (11742 a second): 0x1b ArbitrateUnlock 29039, 0x0b SleepThread 27363, 0x1c WaitProcessWideKeyAtomic 25815, 0x1d SignalProcessWideKey 16547, 0x1a ArbitrateLock 10736, 0x21 SendSyncRequest 6119; 9 calls the dispatch table had no code for (RtAPI.miss) [7445.04] vulkan: 224016769 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 326472989 descriptor sets written, 121560579 reused; 149607671 draws kept the last one's shaders and pipeline (0 checked), 209776732 its targets [7445.04] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33853 texture uploads (11942 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [7445.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7445.04] vulkan: memory used and budgeted: heap 0 224 of 15382 MB (224 ours), heap 1 4553 of 14239 MB (4128 ours) [7445.04] vulkan: caches: 100 render targets (1305 MB, 4 parked), 129 textures (615 MB), 2735 buffers (395 MB); 2969 of 14239 MB in use as they count it, 0 MB freed for the budget so far [7445.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7445.04] vulkan: 47838412 rendering passes, 428769 clear commands, 7991936 attachments cleared and 327 left undefined by their load op [7445.04] vulkan: 20400 passes (51%) ended at renderer.c:214 [7445.04] vulkan: 10196 passes (25%) ended at render.c:232 [7445.04] vulkan: 5391 passes (13%) ended at buffer.c:2096 [7445.04] vulkan: 1689 passes (4%) ended at buffer.c:2168 [7445.04] vulkan: 1161 passes (3%) ended at cmd.c:534 [7445.04] vulkan: 600 passes (1%) ended at renderer.c:680 [7445.04] vulkan: 600 passes (1%) ended at dma.c:143 [7445.04] vulkan: 13 passes (0%) ended at buffer.c:2264 [7445.04] vulkan: GPU-owned guest memory landed for the CPU 303087 times, render targets written back for an engine 17 times [7446.65] perf: 60.0 frames a second over 5.0 s (429696 shown in all) [7448.41] RomFS: reading V_E004_ED2_026_F.bin (8.8 KB) [7448.41] RomFS: reading V_E004_ED2_027.bin (4.6 KB) [7451.26] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.65 ms, 1st to 99th percentile 16.57 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 6.4 ms (4.5 to 9.3), on to the display in 42.5 ms (39.2 to 44.9), 48.9 ms in all (46.6 to 49.9) [7451.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7451.66] perf: 60.0 frames a second over 5.0 s (429997 shown in all) [7455.03] nvn: 430200 presents, 430200 submissions [7455.04] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 22.11 s on the host's processors (221% of one, 36.86 ms a present), the whole process 25.16 s (252%); the busiest: thread 80 'MainThread' 8.92 s, thread 87 'Job.Worker 1' 5.67 s, thread 86 'Job.Worker 0' 5.62 s, thread 108 'UnityGfxDeviceWorker' 1.51 s, thread 116 'AK::EventManager' 0.23 s [7455.04] cpu: in those 10.00 s, 107701 SVCs (10770 a second): 0x1b ArbitrateUnlock 26811, 0x1c WaitProcessWideKeyAtomic 24049, 0x0b SleepThread 23069, 0x1d SignalProcessWideKey 15849, 0x1a ArbitrateLock 9837, 0x21 SendSyncRequest 6266; 9 calls the dispatch table had no code for (RtAPI.miss) [7455.04] vulkan: 224160034 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 326737070 descriptor sets written, 121583028 reused; 149653452 draws kept the last one's shaders and pipeline (0 checked), 209904397 its targets [7455.04] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33853 texture uploads (11942 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [7455.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7455.04] vulkan: memory used and budgeted: heap 0 224 of 15382 MB (224 ours), heap 1 4553 of 14243 MB (4128 ours) [7455.04] vulkan: caches: 100 render targets (1305 MB, 4 parked), 129 textures (615 MB), 2225 buffers (580 MB); 3154 of 14243 MB in use as they count it, 0 MB freed for the budget so far [7455.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7455.04] vulkan: 47878641 rendering passes, 429369 clear commands, 8008136 attachments cleared and 327 left undefined by their load op [7455.04] vulkan: 20400 passes (51%) ended at renderer.c:214 [7455.04] vulkan: 10198 passes (25%) ended at render.c:232 [7455.04] vulkan: 5095 passes (13%) ended at buffer.c:2096 [7455.04] vulkan: 2133 passes (5%) ended at buffer.c:2168 [7455.04] vulkan: 1198 passes (3%) ended at cmd.c:534 [7455.04] vulkan: 600 passes (1%) ended at renderer.c:680 [7455.04] vulkan: 600 passes (1%) ended at dma.c:143 [7455.04] vulkan: 5 passes (0%) ended at buffer.c:2264 [7455.04] vulkan: GPU-owned guest memory landed for the CPU 303387 times, render targets written back for an engine 17 times [7456.68] perf: 60.0 frames a second over 5.0 s (430298 shown in all) [7457.19] RomFS: reading V_E004_ED2_028.bin (10.1 KB) [7457.19] RomFS: reading V_E004_ED2_029.bin (9.3 KB) [7461.25] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.6 ms (4.8 to 10.1), on to the display in 42.4 ms (38.9 to 44.0), 49.0 ms in all (46.4 to 49.9) [7461.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7461.70] perf: 60.0 frames a second over 5.0 s (430599 shown in all) [7465.04] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 22.15 s on the host's processors (222% of one, 36.92 ms a present), the whole process 25.20 s (252%); the busiest: thread 80 'MainThread' 8.99 s, thread 86 'Job.Worker 0' 5.65 s, thread 87 'Job.Worker 1' 5.62 s, thread 108 'UnityGfxDeviceWorker' 1.51 s, thread 116 'AK::EventManager' 0.21 s [7465.04] cpu: in those 10.00 s, 103691 SVCs (10370 a second): 0x1b ArbitrateUnlock 26692, 0x1c WaitProcessWideKeyAtomic 24464, 0x0b SleepThread 19137, 0x1d SignalProcessWideKey 15660, 0x1a ArbitrateLock 9963, 0x21 SendSyncRequest 5955; 15 calls the dispatch table had no code for (RtAPI.miss) [7465.04] vulkan: 224302822 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 326999296 descriptor sets written, 121606378 reused; 149698890 draws kept the last one's shaders and pipeline (0 checked), 210031585 its targets [7465.04] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33853 texture uploads (11942 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [7465.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7465.04] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4553 of 14242 MB (4128 ours) [7465.04] vulkan: caches: 92 render targets (1253 MB, 0 parked), 129 textures (615 MB), 1893 buffers (429 MB); 2957 of 14242 MB in use as they count it, 0 MB freed for the budget so far [7465.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7465.04] vulkan: 47918878 rendering passes, 429969 clear commands, 8024336 attachments cleared and 327 left undefined by their load op [7465.04] vulkan: 20400 passes (51%) ended at renderer.c:214 [7465.04] vulkan: 10200 passes (25%) ended at render.c:232 [7465.04] vulkan: 5540 passes (14%) ended at buffer.c:2096 [7465.04] vulkan: 1687 passes (4%) ended at buffer.c:2168 [7465.04] vulkan: 1202 passes (3%) ended at cmd.c:534 [7465.04] vulkan: 600 passes (1%) ended at renderer.c:680 [7465.04] vulkan: 600 passes (1%) ended at dma.c:143 [7465.04] vulkan: 8 passes (0%) ended at buffer.c:2264 [7465.04] vulkan: GPU-owned guest memory landed for the CPU 303687 times, render targets written back for an engine 17 times [7466.70] perf: 60.0 frames a second over 5.0 s (430899 shown in all) [7469.76] RomFS: reading V_E004_ED2_030.bin (4.5 KB) [7469.76] RomFS: reading V_E004_ED2_031.bin (2.0 KB) [7469.76] RomFS: reading V_E004_ED2_031_F.bin (1.5 KB) [7469.76] RomFS: reading V_E004_ED2_032.bin (10.5 KB) [7471.23] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.8 ms (4.4 to 11.4), on to the display in 42.1 ms (36.8 to 44.9), 48.9 ms in all (46.3 to 49.9) [7471.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7471.71] perf: 60.0 frames a second over 5.0 s (431200 shown in all) [7475.04] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 21.43 s on the host's processors (214% of one, 35.71 ms a present), the whole process 24.29 s (243%); the busiest: thread 80 'MainThread' 8.61 s, thread 86 'Job.Worker 0' 5.52 s, thread 87 'Job.Worker 1' 5.50 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.22 s [7475.04] cpu: in those 10.00 s, 122756 SVCs (12278 a second): 0x1b ArbitrateUnlock 30270, 0x0b SleepThread 28347, 0x1c WaitProcessWideKeyAtomic 27158, 0x1d SignalProcessWideKey 17480, 0x1a ArbitrateLock 11482, 0x21 SendSyncRequest 6199; 9 calls the dispatch table had no code for (RtAPI.miss) [7475.04] vulkan: 224425266 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 327221461 descriptor sets written, 121629101 reused; 149734640 draws kept the last one's shaders and pipeline (0 checked), 210138429 its targets [7475.04] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33853 texture uploads (11942 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [7475.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7475.04] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4553 of 14242 MB (4128 ours) [7475.04] vulkan: caches: 92 render targets (1253 MB, 0 parked), 129 textures (615 MB), 1987 buffers (350 MB); 2871 of 14242 MB in use as they count it, 0 MB freed for the budget so far [7475.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7475.04] vulkan: 47958688 rendering passes, 430569 clear commands, 8040536 attachments cleared and 327 left undefined by their load op [7475.04] vulkan: 20400 passes (51%) ended at renderer.c:214 [7475.04] vulkan: 10198 passes (26%) ended at render.c:232 [7475.04] vulkan: 5081 passes (13%) ended at buffer.c:2096 [7475.04] vulkan: 1855 passes (5%) ended at buffer.c:2168 [7475.04] vulkan: 1069 passes (3%) ended at cmd.c:534 [7475.04] vulkan: 600 passes (2%) ended at renderer.c:680 [7475.04] vulkan: 600 passes (2%) ended at dma.c:143 [7475.04] vulkan: 7 passes (0%) ended at buffer.c:2264 [7475.04] vulkan: GPU-owned guest memory landed for the CPU 304002 times, render targets written back for an engine 17 times [7476.71] perf: 60.0 frames a second over 5.0 s (431500 shown in all) [7481.21] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (4.2 to 6.6), on to the display in 44.7 ms (42.6 to 45.7), 49.6 ms in all (48.5 to 50.0) [7481.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7481.73] perf: 60.0 frames a second over 5.0 s (431801 shown in all) [7485.03] nvn: 432000 presents, 432000 submissions [7485.03] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.54 s on the host's processors (195% of one, 32.57 ms a present), the whole process 22.11 s (221%); the busiest: thread 80 'MainThread' 7.92 s, thread 87 'Job.Worker 1' 5.01 s, thread 86 'Job.Worker 0' 4.98 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.22 s [7485.03] cpu: in those 10.00 s, 164512 SVCs (16455 a second): 0x1b ArbitrateUnlock 41674, 0x0b SleepThread 37813, 0x1c WaitProcessWideKeyAtomic 36569, 0x1d SignalProcessWideKey 24535, 0x1a ArbitrateLock 15807, 0x21 SendSyncRequest 6290; 18 calls the dispatch table had no code for (RtAPI.miss) [7485.03] vulkan: 224517688 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 327383998 descriptor sets written, 121651408 reused; 149757549 draws kept the last one's shaders and pipeline (0 checked), 210215452 its targets [7485.03] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33853 texture uploads (11942 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [7485.03] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7485.03] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4553 of 14242 MB (4128 ours) [7485.03] vulkan: caches: 92 render targets (1253 MB, 0 parked), 129 textures (615 MB), 2261 buffers (417 MB); 2939 of 14242 MB in use as they count it, 0 MB freed for the budget so far [7485.03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7485.03] vulkan: 47997321 rendering passes, 431169 clear commands, 8056736 attachments cleared and 327 left undefined by their load op [7485.03] vulkan: 20199 passes (52%) ended at renderer.c:214 [7485.03] vulkan: 10195 passes (26%) ended at render.c:232 [7485.03] vulkan: 4936 passes (13%) ended at buffer.c:2096 [7485.03] vulkan: 1214 passes (3%) ended at buffer.c:2168 [7485.03] vulkan: 877 passes (2%) ended at cmd.c:534 [7485.03] vulkan: 600 passes (2%) ended at renderer.c:680 [7485.03] vulkan: 600 passes (2%) ended at dma.c:143 [7485.03] vulkan: 12 passes (0%) ended at buffer.c:2264 [7485.03] vulkan: GPU-owned guest memory landed for the CPU 304281 times, render targets written back for an engine 17 times [7485.07] RomFS: reading V_E004_ED2_033.bin (11.1 KB) [7486.73] perf: 60.0 frames a second over 5.0 s (432101 shown in all) [7491.20] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.8 ms (1.8 to 5.2), on to the display in 47.0 ms (44.2 to 48.2), 49.8 ms in all (48.8 to 50.0) [7491.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7491.73] perf: 60.0 frames a second over 5.0 s (432401 shown in all) [7493.89] RomFS: reading V_E004_ED2_034.bin (9.7 KB) [7493.89] RomFS: reading V_E004_ED2_035.bin (8.9 KB) [7495.03] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 13.05 s on the host's processors (131% of one, 21.75 ms a present), the whole process 14.55 s (145%); the busiest: thread 80 'MainThread' 6.96 s, thread 87 'Job.Worker 1' 2.62 s, thread 86 'Job.Worker 0' 2.59 s, thread 108 'UnityGfxDeviceWorker' 0.56 s, thread 116 'AK::EventManager' 0.22 s [7495.03] cpu: in those 10.00 s, 237915 SVCs (23792 a second): 0x0b SleepThread 78335, 0x1b ArbitrateUnlock 53053, 0x1c WaitProcessWideKeyAtomic 46461, 0x1d SignalProcessWideKey 34140, 0x1a ArbitrateLock 17708, 0x21 SendSyncRequest 6394; 9 calls the dispatch table had no code for (RtAPI.miss) [7495.03] vulkan: 224568683 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 327464985 descriptor sets written, 121672411 reused; 149764806 draws kept the last one's shaders and pipeline (0 checked), 210251447 its targets [7495.03] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33853 texture uploads (11942 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [7495.03] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7495.03] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4553 of 14242 MB (4128 ours) [7495.03] vulkan: caches: 92 render targets (1253 MB, 0 parked), 121 textures (607 MB), 1544 buffers (124 MB); 2640 of 14242 MB in use as they count it, 0 MB freed for the budget so far [7495.03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7495.03] vulkan: 48030605 rendering passes, 431769 clear commands, 8072936 attachments cleared and 327 left undefined by their load op [7495.03] vulkan: 19800 passes (59%) ended at renderer.c:214 [7495.03] vulkan: 10200 passes (31%) ended at render.c:232 [7495.03] vulkan: 1198 passes (4%) ended at buffer.c:2096 [7495.03] vulkan: 647 passes (2%) ended at buffer.c:2168 [7495.03] vulkan: 600 passes (2%) ended at renderer.c:680 [7495.03] vulkan: 600 passes (2%) ended at dma.c:143 [7495.03] vulkan: 209 passes (1%) ended at cmd.c:534 [7495.03] vulkan: 30 passes (0%) ended at buffer.c:2264 [7495.03] vulkan: GPU-owned guest memory landed for the CPU 304281 times, render targets written back for an engine 17 times [7496.73] perf: 60.0 frames a second over 5.0 s (432701 shown in all) [7501.18] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.0 ms (1.8 to 2.4), on to the display in 47.8 ms (47.3 to 48.2), 49.8 ms in all (49.5 to 50.0) [7501.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7501.75] perf: 60.0 frames a second over 5.0 s (433002 shown in all) [7505.04] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 14.18 s on the host's processors (142% of one, 23.63 ms a present), the whole process 15.81 s (158%); the busiest: thread 80 'MainThread' 7.07 s, thread 87 'Job.Worker 1' 3.07 s, thread 86 'Job.Worker 0' 3.04 s, thread 108 'UnityGfxDeviceWorker' 0.68 s, thread 116 'AK::EventManager' 0.21 s [7505.04] cpu: in those 10.00 s, 216159 SVCs (21609 a second): 0x0b SleepThread 71066, 0x1b ArbitrateUnlock 48124, 0x1c WaitProcessWideKeyAtomic 42499, 0x1d SignalProcessWideKey 30617, 0x1a ArbitrateLock 16024, 0x21 SendSyncRequest 6009; 12 calls the dispatch table had no code for (RtAPI.miss) [7505.04] vulkan: 224625448 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 327556531 descriptor sets written, 121694395 reused; 149773410 draws kept the last one's shaders and pipeline (0 checked), 210293211 its targets [7505.04] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33856 texture uploads (11946 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms [7505.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7505.04] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4553 of 14242 MB (4128 ours) [7505.04] vulkan: caches: 92 render targets (1253 MB, 0 parked), 97 textures (593 MB), 1206 buffers (53 MB); 2555 of 14242 MB in use as they count it, 0 MB freed for the budget so far [7505.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7505.04] vulkan: 48064775 rendering passes, 432369 clear commands, 8089136 attachments cleared and 327 left undefined by their load op [7505.04] vulkan: 19800 passes (58%) ended at renderer.c:214 [7505.04] vulkan: 10200 passes (30%) ended at render.c:232 [7505.04] vulkan: 1838 passes (5%) ended at buffer.c:2096 [7505.04] vulkan: 768 passes (2%) ended at buffer.c:2168 [7505.04] vulkan: 600 passes (2%) ended at renderer.c:680 [7505.04] vulkan: 600 passes (2%) ended at dma.c:143 [7505.04] vulkan: 331 passes (1%) ended at cmd.c:534 [7505.04] vulkan: 32 passes (0%) ended at buffer.c:2264 [7505.04] vulkan: GPU-owned guest memory landed for the CPU 304285 times, render targets written back for an engine 17 times [7506.75] perf: 60.0 frames a second over 5.0 s (433302 shown in all) [7511.60] vulkan: display: 596 frame intervals of 16.69 ms (deviation 0.66 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 3.8 ms (1.8 to 5.2), on to the display in 46.0 ms (43.9 to 48.2), 49.8 ms in all (48.8 to 50.0) [7511.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7511.72] RomFS: reading V_E004_ED2_036.bin (7.7 KB) [7511.72] RomFS: reading V_E004_ED2_036_F.bin (6.1 KB) [7511.76] perf: 60.0 frames a second over 5.0 s (433603 shown in all) [7515.03] nvn: 433800 presents, 433800 submissions [7515.04] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.23 s on the host's processors (202% of one, 33.71 ms a present), the whole process 22.61 s (226%); the busiest: thread 80 'MainThread' 7.91 s, thread 86 'Job.Worker 0' 5.33 s, thread 87 'Job.Worker 1' 5.31 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.23 s [7515.04] cpu: in those 10.00 s, 148679 SVCs (14869 a second): 0x1b ArbitrateUnlock 37352, 0x0b SleepThread 35287, 0x1c WaitProcessWideKeyAtomic 33254, 0x1d SignalProcessWideKey 20915, 0x1a ArbitrateLock 13728, 0x21 SendSyncRequest 6323; 9 calls the dispatch table had no code for (RtAPI.miss) [7515.04] vulkan: 224709333 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 327703107 descriptor sets written, 121715589 reused; 149787390 draws kept the last one's shaders and pipeline (0 checked), 210362095 its targets [7515.04] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33858 texture uploads (11946 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [7515.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7515.04] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4553 of 14242 MB (4128 ours) [7515.04] vulkan: caches: 92 render targets (1253 MB, 0 parked), 99 textures (593 MB), 1375 buffers (102 MB); 2601 of 14242 MB in use as they count it, 0 MB freed for the budget so far [7515.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7515.04] vulkan: 48103187 rendering passes, 432969 clear commands, 8105336 attachments cleared and 327 left undefined by their load op [7515.04] vulkan: 19800 passes (52%) ended at renderer.c:214 [7515.04] vulkan: 10200 passes (27%) ended at render.c:232 [7515.04] vulkan: 5032 passes (13%) ended at buffer.c:2096 [7515.04] vulkan: 1360 passes (4%) ended at buffer.c:2168 [7515.04] vulkan: 782 passes (2%) ended at cmd.c:534 [7515.04] vulkan: 600 passes (2%) ended at renderer.c:680 [7515.04] vulkan: 600 passes (2%) ended at dma.c:143 [7515.04] vulkan: 37 passes (0%) ended at buffer.c:2264 [7515.04] vulkan: GPU-owned guest memory landed for the CPU 304293 times, render targets written back for an engine 17 times [7516.76] perf: 60.0 frames a second over 5.0 s (433903 shown in all) [7521.58] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.8), on to the display in 45.3 ms (43.7 to 45.9), 49.7 ms in all (49.0 to 50.0) [7521.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7521.76] perf: 60.0 frames a second over 5.0 s (434203 shown in all) [7525.04] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.24 s on the host's processors (202% of one, 33.73 ms a present), the whole process 22.76 s (228%); the busiest: thread 80 'MainThread' 7.91 s, thread 87 'Job.Worker 1' 5.34 s, thread 86 'Job.Worker 0' 5.33 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.21 s [7525.04] cpu: in those 10.00 s, 134960 SVCs (13495 a second): 0x1b ArbitrateUnlock 33914, 0x0b SleepThread 31904, 0x1c WaitProcessWideKeyAtomic 30364, 0x1d SignalProcessWideKey 18872, 0x1a ArbitrateLock 12144, 0x21 SendSyncRequest 5938; 6 calls the dispatch table had no code for (RtAPI.miss) [7525.04] vulkan: 224794303 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 327850178 descriptor sets written, 121738458 reused; 149801872 draws kept the last one's shaders and pipeline (0 checked), 210432065 its targets [7525.04] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33858 texture uploads (11946 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [7525.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7525.04] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4553 of 14242 MB (4128 ours) [7525.04] vulkan: caches: 92 render targets (1253 MB, 0 parked), 99 textures (593 MB), 1489 buffers (133 MB); 2632 of 14242 MB in use as they count it, 0 MB freed for the budget so far [7525.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7525.04] vulkan: 48141870 rendering passes, 433569 clear commands, 8121536 attachments cleared and 327 left undefined by their load op [7525.04] vulkan: 19800 passes (51%) ended at renderer.c:214 [7525.04] vulkan: 10196 passes (26%) ended at render.c:232 [7525.04] vulkan: 5109 passes (13%) ended at buffer.c:2096 [7525.04] vulkan: 1447 passes (4%) ended at buffer.c:2168 [7525.04] vulkan: 905 passes (2%) ended at cmd.c:534 [7525.04] vulkan: 600 passes (2%) ended at renderer.c:680 [7525.04] vulkan: 600 passes (2%) ended at dma.c:143 [7525.04] vulkan: 26 passes (0%) ended at buffer.c:2264 [7525.04] vulkan: GPU-owned guest memory landed for the CPU 304438 times, render targets written back for an engine 17 times [7525.79] RomFS: reading V_E004_ED2_037.bin (2.6 KB) [7525.79] RomFS: reading V_E004_ED2_038.bin (5.7 KB) [7525.79] RomFS: reading V_E004_ED2_039.bin (6.3 KB) [7526.78] perf: 60.0 frames a second over 5.0 s (434504 shown in all) [7531.57] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.5 ms (4.0 to 5.7), on to the display in 45.3 ms (44.0 to 45.9), 49.8 ms in all (49.2 to 50.0) [7531.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7531.80] perf: 60.0 frames a second over 5.0 s (434805 shown in all) [7533.01] RomFS: reading V_E004_ED2_039_F.bin (6.3 KB) [7533.01] RomFS: reading V_E004_ED2_040.bin (6.4 KB) [7535.04] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.19 s on the host's processors (202% of one, 33.64 ms a present), the whole process 22.75 s (227%); the busiest: thread 80 'MainThread' 8.03 s, thread 87 'Job.Worker 1' 5.28 s, thread 86 'Job.Worker 0' 5.22 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.22 s [7535.04] cpu: in those 10.00 s, 137730 SVCs (13773 a second): 0x1b ArbitrateUnlock 34158, 0x0b SleepThread 33782, 0x1c WaitProcessWideKeyAtomic 30720, 0x1d SignalProcessWideKey 19275, 0x1a ArbitrateLock 11933, 0x21 SendSyncRequest 6038; 21 calls the dispatch table had no code for (RtAPI.miss) [7535.04] vulkan: 224886585 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 328011650 descriptor sets written, 121761550 reused; 149820707 draws kept the last one's shaders and pipeline (0 checked), 210509333 its targets [7535.04] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33880 texture uploads (11947 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [7535.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7535.04] vulkan: memory used and budgeted: heap 0 224 of 15358 MB (224 ours), heap 1 4553 of 14193 MB (4128 ours) [7535.04] vulkan: caches: 92 render targets (1253 MB, 0 parked), 119 textures (608 MB), 2082 buffers (303 MB); 2817 of 14193 MB in use as they count it, 0 MB freed for the budget so far [7535.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7535.04] vulkan: 48180457 rendering passes, 434169 clear commands, 8137736 attachments cleared and 327 left undefined by their load op [7535.04] vulkan: 19800 passes (51%) ended at renderer.c:214 [7535.04] vulkan: 10197 passes (26%) ended at render.c:232 [7535.04] vulkan: 4700 passes (12%) ended at buffer.c:2096 [7535.04] vulkan: 1723 passes (4%) ended at buffer.c:2168 [7535.04] vulkan: 929 passes (2%) ended at cmd.c:534 [7535.04] vulkan: 600 passes (2%) ended at renderer.c:680 [7535.04] vulkan: 600 passes (2%) ended at dma.c:143 [7535.04] vulkan: 24 passes (0%) ended at buffer.c:2264 [7535.04] vulkan: GPU-owned guest memory landed for the CPU 304607 times, render targets written back for an engine 17 times [7536.80] perf: 60.0 frames a second over 5.0 s (435105 shown in all) [7538.54] RomFS: reading V_E004_ED2_040_F.bin (7.2 KB) [7538.54] RomFS: reading V_E004_ED2_041.bin (13.0 KB) [7541.80] perf: 59.8 frames a second over 5.0 s (435404 shown in all) [7542.10] vulkan: display: 595 frame intervals of 16.69 ms (deviation 0.64 ms, 1st to 99th percentile 16.57 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 6.6 ms (4.1 to 11.7), on to the display in 38.3 ms (27.5 to 45.9), 45.0 ms in all (36.8 to 50.0) [7542.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7544.29] RomFS: reading V_E004_ED2_041_F.bin (11.0 KB) [7544.29] RomFS: reading V_E004_ED2_042.bin (8.5 KB) [7545.05] nvn: 435600 presents, 435600 submissions [7545.05] cpu: 600 presents in 10.01 s (59.9 fps): 38 of the game's threads ran 20.07 s on the host's processors (200% of one, 33.44 ms a present), the whole process 22.91 s (229%); the busiest: thread 80 'MainThread' 8.13 s, thread 87 'Job.Worker 1' 4.78 s, thread 86 'Job.Worker 0' 4.78 s, thread 108 'UnityGfxDeviceWorker' 2.00 s, thread 116 'AK::EventManager' 0.23 s [7545.05] cpu: in those 10.01 s, 193823 SVCs (19354 a second): 0x0b SleepThread 64227, 0x1b ArbitrateUnlock 42854, 0x1c WaitProcessWideKeyAtomic 39117, 0x1d SignalProcessWideKey 26442, 0x1a ArbitrateLock 13059, 0x21 SendSyncRequest 6302; 15 calls the dispatch table had no code for (RtAPI.miss) [7545.05] vulkan: 225003725 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 328223513 descriptor sets written, 121783967 reused; 149855412 draws kept the last one's shaders and pipeline (0 checked), 210611473 its targets [7545.05] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33880 texture uploads (11947 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [7545.05] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7545.05] vulkan: memory used and budgeted: heap 0 224 of 15382 MB (224 ours), heap 1 4553 of 14193 MB (4128 ours) [7545.05] vulkan: caches: 92 render targets (1253 MB, 0 parked), 119 textures (608 MB), 2555 buffers (640 MB); 3155 of 14193 MB in use as they count it, 0 MB freed for the budget so far [7545.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7545.05] vulkan: 48218242 rendering passes, 434769 clear commands, 8153936 attachments cleared and 327 left undefined by their load op [7545.05] vulkan: 19800 passes (52%) ended at renderer.c:214 [7545.05] vulkan: 10179 passes (27%) ended at render.c:232 [7545.05] vulkan: 4117 passes (11%) ended at buffer.c:2096 [7545.05] vulkan: 1375 passes (4%) ended at buffer.c:2168 [7545.05] vulkan: 1101 passes (3%) ended at cmd.c:534 [7545.05] vulkan: 600 passes (2%) ended at renderer.c:680 [7545.05] vulkan: 600 passes (2%) ended at dma.c:143 [7545.05] vulkan: 13 passes (0%) ended at buffer.c:2264 [7545.05] vulkan: GPU-owned guest memory landed for the CPU 305046 times, render targets written back for an engine 17 times [7546.80] perf: 60.0 frames a second over 5.0 s (435704 shown in all) [7551.80] perf: 60.0 frames a second over 5.0 s (436004 shown in all) [7552.08] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (6.4 to 11.9), on to the display in 30.7 ms (27.5 to 32.0), 40.0 ms in all (36.9 to 41.7) [7552.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7555.05] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.00 s on the host's processors (200% of one, 33.33 ms a present), the whole process 22.85 s (229%); the busiest: thread 80 'MainThread' 7.99 s, thread 86 'Job.Worker 0' 4.68 s, thread 87 'Job.Worker 1' 4.67 s, thread 108 'UnityGfxDeviceWorker' 2.31 s, thread 116 'AK::EventManager' 0.21 s [7555.05] cpu: in those 10.00 s, 209236 SVCs (20924 a second): 0x0b SleepThread 72922, 0x1b ArbitrateUnlock 45073, 0x1c WaitProcessWideKeyAtomic 41801, 0x1d SignalProcessWideKey 28889, 0x1a ArbitrateLock 12800, 0x21 SendSyncRequest 5933; 6 calls the dispatch table had no code for (RtAPI.miss) [7555.05] vulkan: 225120725 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 328434137 descriptor sets written, 121807343 reused; 149889892 draws kept the last one's shaders and pipeline (0 checked), 210713473 its targets [7555.05] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33880 texture uploads (11947 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [7555.05] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7555.05] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4553 of 14239 MB (4128 ours) [7555.05] vulkan: caches: 92 render targets (1253 MB, 0 parked), 112 textures (601 MB), 2640 buffers (820 MB); 3327 of 14239 MB in use as they count it, 0 MB freed for the budget so far [7555.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7555.05] vulkan: 48255994 rendering passes, 435369 clear commands, 8170136 attachments cleared and 327 left undefined by their load op [7555.05] vulkan: 19800 passes (52%) ended at renderer.c:214 [7555.05] vulkan: 10173 passes (27%) ended at render.c:232 [7555.05] vulkan: 4099 passes (11%) ended at buffer.c:2096 [7555.05] vulkan: 1352 passes (4%) ended at buffer.c:2168 [7555.05] vulkan: 1114 passes (3%) ended at cmd.c:534 [7555.05] vulkan: 600 passes (2%) ended at renderer.c:680 [7555.05] vulkan: 600 passes (2%) ended at dma.c:143 [7555.05] vulkan: 14 passes (0%) ended at buffer.c:2264 [7555.05] vulkan: GPU-owned guest memory landed for the CPU 305457 times, render targets written back for an engine 17 times [7555.29] RomFS: reading V_E004_ED2_042_F.bin (7.4 KB) [7555.29] RomFS: reading V_E004_ED2_043.bin (3.7 KB) [7556.81] perf: 60.0 frames a second over 5.0 s (436305 shown in all) [7561.81] perf: 60.0 frames a second over 5.0 s (436605 shown in all) [7562.07] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.56 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 9.5 ms (6.4 to 11.3), on to the display in 31.5 ms (29.3 to 32.8), 40.9 ms in all (37.6 to 42.0) [7562.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7562.97] RomFS: reading V_E004_ED2_043_F.bin (3.1 KB) [7562.97] RomFS: reading V_E004_ED2_044.bin (1.3 KB) [7562.97] RomFS: reading V_E004_ED2_045.bin (4.1 KB) [7562.97] RomFS: reading V_E004_ED2_046.bin (3.1 KB) [7562.97] RomFS: reading V_E004_ED2_046_F.bin (2.7 KB) [7565.05] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.40 s on the host's processors (194% of one, 32.33 ms a present), the whole process 22.07 s (221%); the busiest: thread 80 'MainThread' 7.85 s, thread 87 'Job.Worker 1' 4.56 s, thread 86 'Job.Worker 0' 4.54 s, thread 108 'UnityGfxDeviceWorker' 2.11 s, thread 116 'AK::EventManager' 0.20 s [7565.05] cpu: in those 10.00 s, 225898 SVCs (22592 a second): 0x0b SleepThread 73617, 0x1b ArbitrateUnlock 50485, 0x1c WaitProcessWideKeyAtomic 46476, 0x1d SignalProcessWideKey 32648, 0x1a ArbitrateLock 14900, 0x21 SendSyncRequest 5948; 15 calls the dispatch table had no code for (RtAPI.miss) [7565.05] vulkan: 225217905 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 328605209 descriptor sets written, 121830631 reused; 149918296 draws kept the last one's shaders and pipeline (0 checked), 210795653 its targets [7565.05] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33880 texture uploads (11947 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [7565.05] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7565.05] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4553 of 14239 MB (4128 ours) [7565.05] vulkan: caches: 92 render targets (1253 MB, 0 parked), 112 textures (601 MB), 2537 buffers (702 MB); 3210 of 14239 MB in use as they count it, 0 MB freed for the budget so far [7565.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7565.05] vulkan: 48293781 rendering passes, 435969 clear commands, 8186336 attachments cleared and 327 left undefined by their load op [7565.05] vulkan: 19800 passes (52%) ended at renderer.c:214 [7565.05] vulkan: 10191 passes (27%) ended at render.c:232 [7565.05] vulkan: 4299 passes (11%) ended at buffer.c:2096 [7565.05] vulkan: 1224 passes (3%) ended at buffer.c:2168 [7565.05] vulkan: 1054 passes (3%) ended at cmd.c:534 [7565.05] vulkan: 600 passes (2%) ended at renderer.c:680 [7565.05] vulkan: 600 passes (2%) ended at dma.c:143 [7565.05] vulkan: 19 passes (0%) ended at buffer.c:2264 [7565.05] vulkan: GPU-owned guest memory landed for the CPU 305826 times, render targets written back for an engine 17 times [7566.81] perf: 60.0 frames a second over 5.0 s (436905 shown in all) [7571.83] perf: 59.4 frames a second over 5.0 s (437203 shown in all) [7572.32] vulkan: display: 598 frame intervals of 16.80 ms (deviation 2.25 ms, 1st to 99th percentile 16.56 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (2.5 to 11.5), on to the display in 31.7 ms (13.8 to 38.6), 39.9 ms in all (23.9 to 42.9) [7572.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7575.11] nvn: 437400 presents, 437400 submissions [7575.11] cpu: 600 presents in 10.06 s (59.6 fps): 39 of the game's threads ran 16.00 s on the host's processors (159% of one, 26.67 ms a present), the whole process 18.03 s (179%); the busiest: thread 80 'MainThread' 7.59 s, thread 86 'Job.Worker 0' 3.48 s, thread 87 'Job.Worker 1' 3.47 s, thread 108 'UnityGfxDeviceWorker' 1.11 s, thread 116 'AK::EventManager' 0.19 s [7575.11] cpu: in those 10.06 s, 242158 SVCs (24071 a second): 0x0b SleepThread 81671, 0x1b ArbitrateUnlock 53612, 0x1c WaitProcessWideKeyAtomic 47681, 0x1d SignalProcessWideKey 34237, 0x1a ArbitrateLock 16631, 0x21 SendSyncRequest 6460; 15 calls the dispatch table had no code for (RtAPI.miss) [7575.11] vulkan: 225283594 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 328715351 descriptor sets written, 121851867 reused; 149932640 draws kept the last one's shaders and pipeline (0 checked), 210846337 its targets [7575.11] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33900 texture uploads (11959 MB); 1 frames over 50 ms in the last 600, the slowest 78 ms [7575.11] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7575.11] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4553 of 14239 MB (4128 ours) [7575.11] vulkan: caches: 92 render targets (1253 MB, 0 parked), 132 textures (801 MB), 2558 buffers (443 MB); 3156 of 14239 MB in use as they count it, 0 MB freed for the budget so far [7575.11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7575.11] vulkan: 48329267 rendering passes, 436569 clear commands, 8202542 attachments cleared and 327 left undefined by their load op [7575.11] vulkan: 19627 passes (55%) ended at renderer.c:214 [7575.11] vulkan: 10183 passes (29%) ended at render.c:232 [7575.11] vulkan: 2899 passes (8%) ended at buffer.c:2096 [7575.11] vulkan: 952 passes (3%) ended at buffer.c:2168 [7575.11] vulkan: 600 passes (2%) ended at renderer.c:680 [7575.11] vulkan: 600 passes (2%) ended at dma.c:143 [7575.11] vulkan: 598 passes (2%) ended at cmd.c:534 [7575.11] vulkan: 18 passes (0%) ended at buffer.c:2264 [7575.11] vulkan: GPU-owned guest memory landed for the CPU 306110 times, render targets written back for an engine 17 times [7576.83] perf: 60.0 frames a second over 5.0 s (437503 shown in all) [7581.85] perf: 60.0 frames a second over 5.0 s (437804 shown in all) [7581.92] RomFS: reading V_E004_ED2_047.bin (2.5 KB) [7581.92] RomFS: reading V_E004_ED2_048.bin (7.3 KB) [7581.92] RomFS: reading V_E004_ED2_048_F.bin (6.8 KB) [7585.12] cpu: 600 presents in 10.01 s (59.9 fps): 38 of the game's threads ran 17.03 s on the host's processors (170% of one, 28.39 ms a present), the whole process 19.32 s (193%); the busiest: thread 80 'MainThread' 7.67 s, thread 86 'Job.Worker 0' 3.78 s, thread 87 'Job.Worker 1' 3.77 s, thread 108 'UnityGfxDeviceWorker' 1.47 s, thread 116 'AK::EventManager' 0.23 s [7585.12] cpu: in those 10.01 s, 213229 SVCs (21296 a second): 0x0b SleepThread 73010, 0x1b ArbitrateUnlock 46362, 0x1c WaitProcessWideKeyAtomic 42182, 0x1d SignalProcessWideKey 29065, 0x1a ArbitrateLock 14533, 0x21 SendSyncRequest 6255; 14 calls the dispatch table had no code for (RtAPI.miss) [7585.12] vulkan: 225374465 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 328874789 descriptor sets written, 121874171 reused; 149956200 draws kept the last one's shaders and pipeline (0 checked), 210921885 its targets [7585.12] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33921 texture uploads (11960 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [7585.12] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7585.12] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4553 of 14239 MB (4128 ours) [7585.12] vulkan: caches: 92 render targets (1253 MB, 0 parked), 144 textures (808 MB), 3314 buffers (414 MB); 3140 of 14239 MB in use as they count it, 0 MB freed for the budget so far [7585.12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7585.12] vulkan: 48366293 rendering passes, 437169 clear commands, 8218742 attachments cleared and 327 left undefined by their load op [7585.12] vulkan: 20113 passes (54%) ended at renderer.c:214 [7585.12] vulkan: 10190 passes (28%) ended at render.c:232 [7585.12] vulkan: 3073 passes (8%) ended at buffer.c:2096 [7585.12] vulkan: 1706 passes (5%) ended at buffer.c:2168 [7585.12] vulkan: 725 passes (2%) ended at cmd.c:534 [7585.12] vulkan: 600 passes (2%) ended at renderer.c:680 [7585.12] vulkan: 600 passes (2%) ended at dma.c:143 [7585.12] vulkan: 10 passes (0%) ended at texture.c:476 [7585.12] vulkan: GPU-owned guest memory landed for the CPU 306345 times, render targets written back for an engine 17 times [7586.86] perf: 59.8 frames a second over 5.0 s (438104 shown in all) [7587.58] vulkan: display: 540 frame intervals of 16.75 ms (deviation 1.16 ms, 1st to 99th percentile 16.56 to 16.95 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (1.8 to 11.5), on to the display in 32.6 ms (23.4 to 53.3), 40.3 ms in all (35.7 to 56.3) [7587.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7591.88] perf: 60.0 frames a second over 5.0 s (438405 shown in all) [7592.67] RomFS: reading V_E004_ED2_049.bin (1.1 KB) [7592.67] RomFS: reading V_E004_ED2_050.bin (4.1 KB) [7592.67] RomFS: reading V_E004_ED2_051.bin (11.1 KB) [7595.13] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 21.72 s on the host's processors (217% of one, 36.20 ms a present), the whole process 24.73 s (247%); the busiest: thread 80 'MainThread' 8.72 s, thread 87 'Job.Worker 1' 5.25 s, thread 86 'Job.Worker 0' 5.17 s, thread 108 'UnityGfxDeviceWorker' 2.23 s, thread 116 'AK::EventManager' 0.21 s [7595.13] cpu: in those 10.00 s, 121056 SVCs (12101 a second): 0x1b ArbitrateUnlock 30181, 0x0b SleepThread 27522, 0x1c WaitProcessWideKeyAtomic 26904, 0x1d SignalProcessWideKey 17403, 0x1a ArbitrateLock 11249, 0x21 SendSyncRequest 5965; 19 calls the dispatch table had no code for (RtAPI.miss) [7595.13] vulkan: 225513068 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 329129373 descriptor sets written, 121896793 reused; 150002395 draws kept the last one's shaders and pipeline (0 checked), 211044919 its targets [7595.13] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33921 texture uploads (11960 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [7595.13] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7595.13] vulkan: memory used and budgeted: heap 0 224 of 15368 MB (224 ours), heap 1 4553 of 14199 MB (4128 ours) [7595.13] vulkan: caches: 92 render targets (1253 MB, 0 parked), 129 textures (616 MB), 3178 buffers (558 MB); 3086 of 14199 MB in use as they count it, 0 MB freed for the budget so far [7595.13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7595.13] vulkan: 48406291 rendering passes, 437769 clear commands, 8234942 attachments cleared and 327 left undefined by their load op [7595.13] vulkan: 20369 passes (51%) ended at renderer.c:214 [7595.13] vulkan: 10191 passes (25%) ended at render.c:232 [7595.13] vulkan: 4997 passes (12%) ended at buffer.c:2096 [7595.13] vulkan: 2075 passes (5%) ended at buffer.c:2168 [7595.13] vulkan: 1164 passes (3%) ended at cmd.c:534 [7595.13] vulkan: 600 passes (2%) ended at renderer.c:680 [7595.13] vulkan: 600 passes (2%) ended at dma.c:143 [7595.13] vulkan: 2 passes (0%) ended at buffer.c:2264 [7595.13] vulkan: GPU-owned guest memory landed for the CPU 306623 times, render targets written back for an engine 17 times [7596.90] perf: 60.0 frames a second over 5.0 s (438706 shown in all) [7597.77] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.94 ms, 1st to 99th percentile 16.57 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (1.9 to 13.5), on to the display in 30.5 ms (14.0 to 39.7), 39.1 ms in all (24.1 to 44.0) [7597.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7598.29] RomFS: reading V_E004_ED2_052.bin (3.8 KB) [7598.29] RomFS: reading V_E004_ED2_053.bin (1.3 KB) [7598.29] RomFS: reading V_E004_ED2_054.bin (8.3 KB) [7601.90] perf: 60.0 frames a second over 5.0 s (439006 shown in all) [7605.12] nvn: 439200 presents, 439200 submissions [7605.13] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 12.71 s on the host's processors (127% of one, 21.18 ms a present), the whole process 14.24 s (142%); the busiest: thread 80 'MainThread' 6.70 s, thread 87 'Job.Worker 1' 2.55 s, thread 86 'Job.Worker 0' 2.54 s, thread 108 'UnityGfxDeviceWorker' 0.56 s, thread 116 'AK::EventManager' 0.22 s [7605.13] cpu: in those 10.00 s, 252065 SVCs (25207 a second): 0x0b SleepThread 84653, 0x1b ArbitrateUnlock 56246, 0x1c WaitProcessWideKeyAtomic 49343, 0x1d SignalProcessWideKey 35825, 0x1a ArbitrateLock 17813, 0x21 SendSyncRequest 6361; 9 calls the dispatch table had no code for (RtAPI.miss) [7605.13] vulkan: 225564061 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 329210315 descriptor sets written, 121917837 reused; 150009257 draws kept the last one's shaders and pipeline (0 checked), 211080910 its targets [7605.13] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33924 texture uploads (11960 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [7605.13] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7605.13] vulkan: memory used and budgeted: heap 0 224 of 15372 MB (224 ours), heap 1 4553 of 14200 MB (4128 ours) [7605.13] vulkan: caches: 92 render targets (1253 MB, 0 parked), 132 textures (616 MB), 2106 buffers (352 MB); 2883 of 14200 MB in use as they count it, 0 MB freed for the budget so far [7605.13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7605.13] vulkan: 48440042 rendering passes, 438369 clear commands, 8251142 attachments cleared and 327 left undefined by their load op [7605.13] vulkan: 19800 passes (59%) ended at renderer.c:214 [7605.13] vulkan: 10199 passes (30%) ended at render.c:232 [7605.13] vulkan: 1632 passes (5%) ended at buffer.c:2096 [7605.13] vulkan: 654 passes (2%) ended at buffer.c:2168 [7605.13] vulkan: 600 passes (2%) ended at renderer.c:680 [7605.13] vulkan: 600 passes (2%) ended at dma.c:143 [7605.13] vulkan: 247 passes (1%) ended at cmd.c:534 [7605.13] vulkan: 17 passes (0%) ended at buffer.c:2264 [7605.13] vulkan: GPU-owned guest memory landed for the CPU 306774 times, render targets written back for an engine 17 times [7606.90] perf: 60.0 frames a second over 5.0 s (439306 shown in all) [7607.75] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (1.9 to 5.4), on to the display in 38.5 ms (36.1 to 39.4), 42.7 ms in all (40.0 to 43.8) [7607.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7611.91] perf: 59.8 frames a second over 5.0 s (439606 shown in all) [7615.14] cpu: 600 presents in 10.01 s (59.9 fps): 38 of the game's threads ran 17.97 s on the host's processors (179% of one, 29.94 ms a present), the whole process 20.25 s (202%); the busiest: thread 80 'MainThread' 7.65 s, thread 86 'Job.Worker 0' 4.14 s, thread 87 'Job.Worker 1' 4.13 s, thread 108 'UnityGfxDeviceWorker' 1.68 s, thread 116 'AK::EventManager' 0.23 s [7615.14] cpu: in those 10.01 s, 220253 SVCs (22004 a second): 0x0b SleepThread 78381, 0x1b ArbitrateUnlock 47008, 0x1c WaitProcessWideKeyAtomic 42584, 0x1d SignalProcessWideKey 29766, 0x1a ArbitrateLock 14405, 0x21 SendSyncRequest 6287; 14 calls the dispatch table had no code for (RtAPI.miss) [7615.14] vulkan: 225644586 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 329349669 descriptor sets written, 121939533 reused; 150026723 draws kept the last one's shaders and pipeline (0 checked), 211145991 its targets [7615.14] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33932 texture uploads (11961 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [7615.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7615.14] vulkan: memory used and budgeted: heap 0 224 of 15372 MB (224 ours), heap 1 4553 of 14200 MB (4128 ours) [7615.14] vulkan: caches: 92 render targets (1253 MB, 0 parked), 109 textures (595 MB), 1679 buffers (108 MB); 2617 of 14200 MB in use as they count it, 0 MB freed for the budget so far [7615.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7615.14] vulkan: 48477007 rendering passes, 438969 clear commands, 8267342 attachments cleared and 327 left undefined by their load op [7615.14] vulkan: 20241 passes (55%) ended at renderer.c:214 [7615.14] vulkan: 10181 passes (28%) ended at render.c:232 [7615.14] vulkan: 3712 passes (10%) ended at buffer.c:2096 [7615.14] vulkan: 912 passes (2%) ended at buffer.c:2168 [7615.14] vulkan: 694 passes (2%) ended at cmd.c:534 [7615.14] vulkan: 600 passes (2%) ended at renderer.c:680 [7615.14] vulkan: 600 passes (2%) ended at dma.c:143 [7615.14] vulkan: 22 passes (0%) ended at buffer.c:2264 [7615.14] vulkan: GPU-owned guest memory landed for the CPU 307007 times, render targets written back for an engine 17 times [7615.43] RomFS: reading V_E004_ED2_055.bin (9.1 KB) [7615.43] RomFS: reading V_E004_ED2_056.bin (9.5 KB) [7616.91] perf: 60.2 frames a second over 5.0 s (439907 shown in all) [7617.92] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.65 ms, 1st to 99th percentile 16.57 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (2.3 to 12.3), on to the display in 33.1 ms (28.0 to 38.5), 41.7 ms in all (37.9 to 43.4) [7617.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7621.93] perf: 60.0 frames a second over 5.0 s (440208 shown in all) [7625.13] cpu: 600 presents in 9.99 s (60.0 fps): 38 of the game's threads ran 13.92 s on the host's processors (139% of one, 23.20 ms a present), the whole process 15.75 s (158%); the busiest: thread 80 'MainThread' 6.94 s, thread 86 'Job.Worker 0' 3.00 s, thread 87 'Job.Worker 1' 2.99 s, thread 108 'UnityGfxDeviceWorker' 0.68 s, thread 116 'AK::EventManager' 0.20 s [7625.13] cpu: in those 9.99 s, 230097 SVCs (23027 a second): 0x0b SleepThread 78670, 0x1b ArbitrateUnlock 50290, 0x1c WaitProcessWideKeyAtomic 45930, 0x1d SignalProcessWideKey 33966, 0x1a ArbitrateLock 13476, 0x21 SendSyncRequest 5947; 13 calls the dispatch table had no code for (RtAPI.miss) [7625.13] vulkan: 225697927 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 329433586 descriptor sets written, 121962298 reused; 150033175 draws kept the last one's shaders and pipeline (0 checked), 211184325 its targets [7625.13] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33932 texture uploads (11961 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms [7625.13] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7625.13] vulkan: memory used and budgeted: heap 0 224 of 15372 MB (224 ours), heap 1 4553 of 14205 MB (4128 ours) [7625.13] vulkan: caches: 92 render targets (1253 MB, 0 parked), 109 textures (595 MB), 1523 buffers (97 MB); 2604 of 14205 MB in use as they count it, 0 MB freed for the budget so far [7625.13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7625.13] vulkan: 48511397 rendering passes, 439569 clear commands, 8283542 attachments cleared and 327 left undefined by their load op [7625.13] vulkan: 19807 passes (58%) ended at renderer.c:214 [7625.13] vulkan: 10200 passes (30%) ended at render.c:232 [7625.13] vulkan: 2284 passes (7%) ended at buffer.c:2096 [7625.13] vulkan: 650 passes (2%) ended at buffer.c:2168 [7625.13] vulkan: 600 passes (2%) ended at renderer.c:680 [7625.13] vulkan: 600 passes (2%) ended at dma.c:143 [7625.13] vulkan: 247 passes (1%) ended at cmd.c:534 [7625.13] vulkan: 2 passes (0%) ended at buffer.c:2264 [7625.13] vulkan: GPU-owned guest memory landed for the CPU 307182 times, render targets written back for an engine 17 times [7626.93] perf: 60.0 frames a second over 5.0 s (440508 shown in all) [7627.90] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (2.3 to 6.0), on to the display in 37.9 ms (36.7 to 38.7), 42.9 ms in all (40.3 to 43.5) [7627.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7631.59] RomFS: reading V_E004_ED2_057.bin (13.6 KB) [7631.95] perf: 60.0 frames a second over 5.0 s (440809 shown in all) [7635.13] nvn: 441000 presents, 441000 submissions [7635.13] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 13.83 s on the host's processors (138% of one, 23.05 ms a present), the whole process 15.65 s (156%); the busiest: thread 80 'MainThread' 6.95 s, thread 86 'Job.Worker 0' 2.96 s, thread 87 'Job.Worker 1' 2.96 s, thread 108 'UnityGfxDeviceWorker' 0.66 s, thread 116 'AK::EventManager' 0.20 s [7635.13] cpu: in those 10.00 s, 229347 SVCs (22936 a second): 0x0b SleepThread 77696, 0x1b ArbitrateUnlock 50424, 0x1c WaitProcessWideKeyAtomic 46065, 0x1d SignalProcessWideKey 34048, 0x1a ArbitrateLock 13343, 0x21 SendSyncRequest 5947; 9 calls the dispatch table had no code for (RtAPI.miss) [7635.13] vulkan: 225750537 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 329516211 descriptor sets written, 121984893 reused; 150039476 draws kept the last one's shaders and pipeline (0 checked), 211221935 its targets [7635.13] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33932 texture uploads (11961 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [7635.13] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7635.13] vulkan: memory used and budgeted: heap 0 224 of 15372 MB (224 ours), heap 1 4553 of 14205 MB (4128 ours) [7635.13] vulkan: caches: 92 render targets (1253 MB, 0 parked), 109 textures (595 MB), 1153 buffers (31 MB); 2538 of 14205 MB in use as they count it, 0 MB freed for the budget so far [7635.13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7635.13] vulkan: 48545773 rendering passes, 440169 clear commands, 8299742 attachments cleared and 327 left undefined by their load op [7635.13] vulkan: 19800 passes (58%) ended at renderer.c:214 [7635.13] vulkan: 10198 passes (30%) ended at render.c:232 [7635.13] vulkan: 2311 passes (7%) ended at buffer.c:2096 [7635.13] vulkan: 634 passes (2%) ended at buffer.c:2168 [7635.13] vulkan: 600 passes (2%) ended at renderer.c:680 [7635.13] vulkan: 600 passes (2%) ended at dma.c:143 [7635.13] vulkan: 233 passes (1%) ended at cmd.c:534 [7635.13] vulkan: GPU-owned guest memory landed for the CPU 307335 times, render targets written back for an engine 17 times [7636.95] perf: 60.0 frames a second over 5.0 s (441109 shown in all) [7638.42] vulkan: display: 596 frame intervals of 16.72 ms (deviation 0.92 ms, 1st to 99th percentile 16.56 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (2.3 to 6.2), on to the display in 38.0 ms (36.1 to 38.7), 43.0 ms in all (40.1 to 43.7) [7638.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7639.74] RomFS: reading V_E004_ED2_058.bin (15.7 KB) [7641.96] perf: 60.0 frames a second over 5.0 s (441410 shown in all) [7645.13] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 13.84 s on the host's processors (138% of one, 23.07 ms a present), the whole process 15.63 s (156%); the busiest: thread 80 'MainThread' 6.92 s, thread 87 'Job.Worker 1' 2.98 s, thread 86 'Job.Worker 0' 2.97 s, thread 108 'UnityGfxDeviceWorker' 0.67 s, thread 116 'AK::EventManager' 0.20 s [7645.13] cpu: in those 10.00 s, 232772 SVCs (23277 a second): 0x0b SleepThread 79127, 0x1b ArbitrateUnlock 50981, 0x1c WaitProcessWideKeyAtomic 46559, 0x1d SignalProcessWideKey 34356, 0x1a ArbitrateLock 13981, 0x21 SendSyncRequest 5948; 9 calls the dispatch table had no code for (RtAPI.miss) [7645.13] vulkan: 225803334 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 329599024 descriptor sets written, 122007674 reused; 150045655 draws kept the last one's shaders and pipeline (0 checked), 211259732 its targets [7645.13] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33932 texture uploads (11961 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [7645.13] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7645.13] vulkan: memory used and budgeted: heap 0 224 of 15372 MB (224 ours), heap 1 4553 of 14205 MB (4128 ours) [7645.13] vulkan: caches: 92 render targets (1253 MB, 0 parked), 56 textures (377 MB), 801 buffers (14 MB); 2303 of 14205 MB in use as they count it, 0 MB freed for the budget so far [7645.13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7645.13] vulkan: 48580049 rendering passes, 440769 clear commands, 8315942 attachments cleared and 327 left undefined by their load op [7645.13] vulkan: 19800 passes (58%) ended at renderer.c:214 [7645.13] vulkan: 10197 passes (30%) ended at render.c:232 [7645.13] vulkan: 2220 passes (6%) ended at buffer.c:2096 [7645.13] vulkan: 627 passes (2%) ended at buffer.c:2168 [7645.13] vulkan: 600 passes (2%) ended at renderer.c:680 [7645.13] vulkan: 600 passes (2%) ended at dma.c:143 [7645.13] vulkan: 230 passes (1%) ended at cmd.c:534 [7645.13] vulkan: 2 passes (0%) ended at buffer.c:2264 [7645.13] vulkan: GPU-owned guest memory landed for the CPU 307487 times, render targets written back for an engine 17 times [7646.96] perf: 60.0 frames a second over 5.0 s (441710 shown in all) [7648.40] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.1 ms (2.3 to 6.3), on to the display in 37.9 ms (36.4 to 38.8), 42.9 ms in all (40.2 to 43.7) [7648.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7651.52] RomFS: reading V_E004_ED2_059.bin (2.2 KB) [7651.52] RomFS: reading V_E004_ED2_059_F.bin (2.4 KB) [7651.52] RomFS: reading V_E004_ED2_060.bin (9.7 KB) [7651.52] RomFS: reading V_E004_ED2_061.bin (5.1 KB) [7651.96] perf: 60.0 frames a second over 5.0 s (442010 shown in all) [7655.13] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 13.79 s on the host's processors (138% of one, 22.99 ms a present), the whole process 15.58 s (156%); the busiest: thread 80 'MainThread' 6.90 s, thread 87 'Job.Worker 1' 2.96 s, thread 86 'Job.Worker 0' 2.96 s, thread 108 'UnityGfxDeviceWorker' 0.66 s, thread 116 'AK::EventManager' 0.20 s [7655.13] cpu: in those 10.00 s, 230074 SVCs (23008 a second): 0x0b SleepThread 78634, 0x1b ArbitrateUnlock 50268, 0x1c WaitProcessWideKeyAtomic 45997, 0x1d SignalProcessWideKey 34028, 0x1a ArbitrateLock 13381, 0x21 SendSyncRequest 5946; 9 calls the dispatch table had no code for (RtAPI.miss) [7655.13] vulkan: 225856131 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 329681838 descriptor sets written, 122030454 reused; 150051947 draws kept the last one's shaders and pipeline (0 checked), 211297529 its targets [7655.13] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33932 texture uploads (11961 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [7655.13] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7655.13] vulkan: memory used and budgeted: heap 0 224 of 15372 MB (224 ours), heap 1 4553 of 14243 MB (4128 ours) [7655.13] vulkan: caches: 92 render targets (1253 MB, 0 parked), 56 textures (377 MB), 794 buffers (14 MB); 2303 of 14243 MB in use as they count it, 0 MB freed for the budget so far [7655.13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7655.13] vulkan: 48614371 rendering passes, 441369 clear commands, 8332142 attachments cleared and 327 left undefined by their load op [7655.13] vulkan: 19800 passes (58%) ended at renderer.c:214 [7655.13] vulkan: 10200 passes (30%) ended at render.c:232 [7655.13] vulkan: 2265 passes (7%) ended at buffer.c:2096 [7655.13] vulkan: 628 passes (2%) ended at buffer.c:2168 [7655.13] vulkan: 600 passes (2%) ended at renderer.c:680 [7655.13] vulkan: 600 passes (2%) ended at dma.c:143 [7655.13] vulkan: 229 passes (1%) ended at cmd.c:534 [7655.13] vulkan: GPU-owned guest memory landed for the CPU 307637 times, render targets written back for an engine 17 times [7656.98] perf: 60.0 frames a second over 5.0 s (442311 shown in all) [7658.38] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.0 ms (2.3 to 6.1), on to the display in 38.1 ms (36.9 to 38.9), 43.2 ms in all (40.2 to 43.8) [7658.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7661.98] perf: 60.0 frames a second over 5.0 s (442611 shown in all) [7665.13] nvn: 442800 presents, 442800 submissions [7665.14] cpu: 600 presents in 10.01 s (59.9 fps): 38 of the game's threads ran 13.99 s on the host's processors (140% of one, 23.31 ms a present), the whole process 15.81 s (158%); the busiest: thread 80 'MainThread' 6.93 s, thread 86 'Job.Worker 0' 3.03 s, thread 87 'Job.Worker 1' 3.02 s, thread 108 'UnityGfxDeviceWorker' 0.70 s, thread 116 'AK::EventManager' 0.20 s [7665.14] cpu: in those 10.01 s, 227012 SVCs (22680 a second): 0x0b SleepThread 77240, 0x1b ArbitrateUnlock 49697, 0x1c WaitProcessWideKeyAtomic 45425, 0x1d SignalProcessWideKey 33509, 0x1a ArbitrateLock 13353, 0x21 SendSyncRequest 5964; 3 calls the dispatch table had no code for (RtAPI.miss) [7665.14] vulkan: 225910511 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 329767827 descriptor sets written, 122053225 reused; 150058921 draws kept the last one's shaders and pipeline (0 checked), 211336868 its targets [7665.14] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33986 texture uploads (11981 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [7665.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7665.14] vulkan: memory used and budgeted: heap 0 224 of 15372 MB (224 ours), heap 1 4553 of 14243 MB (4128 ours) [7665.14] vulkan: caches: 92 render targets (1253 MB, 0 parked), 110 textures (538 MB), 1120 buffers (54 MB); 2520 of 14243 MB in use as they count it, 0 MB freed for the budget so far [7665.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7665.14] vulkan: 48649019 rendering passes, 441969 clear commands, 8348342 attachments cleared and 327 left undefined by their load op [7665.14] vulkan: 19819 passes (57%) ended at renderer.c:214 [7665.14] vulkan: 10195 passes (29%) ended at render.c:232 [7665.14] vulkan: 2319 passes (7%) ended at buffer.c:2096 [7665.14] vulkan: 841 passes (2%) ended at buffer.c:2168 [7665.14] vulkan: 600 passes (2%) ended at renderer.c:680 [7665.14] vulkan: 590 passes (2%) ended at dma.c:143 [7665.14] vulkan: 260 passes (1%) ended at cmd.c:534 [7665.14] vulkan: 23 passes (0%) ended at texture.c:476 [7665.14] vulkan: GPU-owned guest memory landed for the CPU 307789 times, render targets written back for an engine 17 times [7666.98] perf: 59.8 frames a second over 5.0 s (442910 shown in all) [7668.38] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.70 ms, 1st to 99th percentile 16.58 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 4.5 ms (2.2 to 6.1), on to the display in 41.0 ms (37.3 to 47.6), 45.5 ms in all (40.6 to 50.0) [7668.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7671.98] perf: 60.0 frames a second over 5.0 s (443210 shown in all) [7675.14] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 14.59 s on the host's processors (146% of one, 24.32 ms a present), the whole process 16.35 s (164%); the busiest: thread 80 'MainThread' 7.31 s, thread 87 'Job.Worker 1' 3.11 s, thread 86 'Job.Worker 0' 3.09 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.22 s [7675.14] cpu: in those 10.00 s, 196713 SVCs (19674 a second): 0x0b SleepThread 55638, 0x1b ArbitrateUnlock 46620, 0x1c WaitProcessWideKeyAtomic 42521, 0x1d SignalProcessWideKey 30642, 0x1a ArbitrateLock 13082, 0x21 SendSyncRequest 6392; 9 calls the dispatch table had no code for (RtAPI.miss) [7675.14] vulkan: 225986545 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 329897163 descriptor sets written, 122075957 reused; 150073132 draws kept the last one's shaders and pipeline (0 checked), 211397803 its targets [7675.14] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 33987 texture uploads (11981 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [7675.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7675.14] vulkan: memory used and budgeted: heap 0 224 of 15372 MB (224 ours), heap 1 4553 of 14243 MB (4128 ours) [7675.14] vulkan: caches: 92 render targets (1253 MB, 0 parked), 111 textures (539 MB), 2126 buffers (109 MB); 2559 of 14243 MB in use as they count it, 0 MB freed for the budget so far [7675.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7675.14] vulkan: 48683976 rendering passes, 442569 clear commands, 8364542 attachments cleared and 327 left undefined by their load op [7675.14] vulkan: 19898 passes (57%) ended at renderer.c:214 [7675.14] vulkan: 10200 passes (29%) ended at render.c:232 [7675.14] vulkan: 2574 passes (7%) ended at buffer.c:2096 [7675.14] vulkan: 1363 passes (4%) ended at buffer.c:2168 [7675.14] vulkan: 600 passes (2%) ended at renderer.c:680 [7675.14] vulkan: 311 passes (1%) ended at cmd.c:534 [7675.14] vulkan: 10 passes (0%) ended at dma.c:143 [7675.14] vulkan: 1 passes (0%) ended at texture.c:476 [7675.14] vulkan: GPU-owned guest memory landed for the CPU 307791 times, render targets written back for an engine 17 times [7675.37] RomFS: reading V_E004_ED2_062.bin (1.0 KB) [7675.37] RomFS: reading V_E004_ED2_062_F.bin (1.5 KB) [7675.37] RomFS: reading V_E004_ED2_063.bin (7.5 KB) [7675.37] RomFS: reading V_E004_ED2_064.bin (9.1 KB) [7677.00] perf: 60.0 frames a second over 5.0 s (443511 shown in all) [7678.37] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.4 ms (2.1 to 3.1), on to the display in 47.2 ms (46.6 to 47.7), 49.6 ms in all (49.3 to 50.0) [7678.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7682.00] perf: 59.8 frames a second over 5.0 s (443810 shown in all) [7685.14] cpu: 600 presents in 10.01 s (59.9 fps): 38 of the game's threads ran 14.38 s on the host's processors (144% of one, 23.96 ms a present), the whole process 16.19 s (162%); the busiest: thread 80 'MainThread' 7.25 s, thread 86 'Job.Worker 0' 3.01 s, thread 87 'Job.Worker 1' 3.01 s, thread 108 'UnityGfxDeviceWorker' 0.78 s, thread 116 'AK::EventManager' 0.20 s [7685.14] cpu: in those 10.01 s, 208394 SVCs (20822 a second): 0x0b SleepThread 62221, 0x1b ArbitrateUnlock 48308, 0x1c WaitProcessWideKeyAtomic 43983, 0x1d SignalProcessWideKey 32052, 0x1a ArbitrateLock 13819, 0x21 SendSyncRequest 6187; 21 calls the dispatch table had no code for (RtAPI.miss) [7685.14] vulkan: 226062582 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 330026287 descriptor sets written, 122098907 reused; 150088378 draws kept the last one's shaders and pipeline (0 checked), 211458779 its targets [7685.14] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 34005 texture uploads (11985 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [7685.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7685.14] vulkan: memory used and budgeted: heap 0 224 of 15372 MB (224 ours), heap 1 4553 of 14243 MB (4128 ours) [7685.14] vulkan: caches: 92 render targets (1253 MB, 0 parked), 129 textures (616 MB), 2849 buffers (175 MB); 2705 of 14243 MB in use as they count it, 0 MB freed for the budget so far [7685.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7685.14] vulkan: 48719215 rendering passes, 443169 clear commands, 8380742 attachments cleared and 327 left undefined by their load op [7685.14] vulkan: 19850 passes (56%) ended at renderer.c:214 [7685.14] vulkan: 10196 passes (29%) ended at render.c:232 [7685.14] vulkan: 2535 passes (7%) ended at buffer.c:2096 [7685.14] vulkan: 1280 passes (4%) ended at buffer.c:2168 [7685.14] vulkan: 600 passes (2%) ended at renderer.c:680 [7685.14] vulkan: 369 passes (1%) ended at cmd.c:534 [7685.14] vulkan: 277 passes (1%) ended at buffer.c:2264 [7685.14] vulkan: 122 passes (0%) ended at dma.c:143 [7685.14] vulkan: GPU-owned guest memory landed for the CPU 307808 times, render targets written back for an engine 17 times [7687.01] perf: 60.2 frames a second over 5.0 s (444112 shown in all) [7688.39] RomFS: reading V_E004_ED2_065.bin (13.6 KB) [7689.17] vulkan: display: 592 frame intervals of 16.72 ms (deviation 0.91 ms, 1st to 99th percentile 16.56 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (2.1 to 12.2), on to the display in 39.9 ms (27.4 to 50.2), 44.4 ms in all (37.1 to 52.8) [7689.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7692.03] perf: 60.0 frames a second over 5.0 s (444413 shown in all) [7695.14] nvn: 444600 presents, 444600 submissions [7695.14] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 13.42 s on the host's processors (134% of one, 22.36 ms a present), the whole process 15.07 s (151%); the busiest: thread 80 'MainThread' 7.02 s, thread 86 'Job.Worker 0' 2.73 s, thread 87 'Job.Worker 1' 2.72 s, thread 108 'UnityGfxDeviceWorker' 0.64 s, thread 116 'AK::EventManager' 0.21 s [7695.14] cpu: in those 10.00 s, 241999 SVCs (24198 a second): 0x0b SleepThread 80224, 0x1b ArbitrateUnlock 53604, 0x1c WaitProcessWideKeyAtomic 48929, 0x1d SignalProcessWideKey 35698, 0x1a ArbitrateLock 15484, 0x21 SendSyncRequest 6240; 9 calls the dispatch table had no code for (RtAPI.miss) [7695.14] vulkan: 226133373 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 330144747 descriptor sets written, 122122029 reused; 150102736 draws kept the last one's shaders and pipeline (0 checked), 211514570 its targets [7695.14] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 34005 texture uploads (11985 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms [7695.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7695.14] vulkan: memory used and budgeted: heap 0 224 of 15370 MB (224 ours), heap 1 4553 of 14241 MB (4128 ours) [7695.14] vulkan: caches: 92 render targets (1253 MB, 0 parked), 129 textures (616 MB), 2165 buffers (90 MB); 2618 of 14241 MB in use as they count it, 0 MB freed for the budget so far [7695.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7695.14] vulkan: 48753101 rendering passes, 443769 clear commands, 8396942 attachments cleared and 327 left undefined by their load op [7695.14] vulkan: 19800 passes (58%) ended at renderer.c:214 [7695.14] vulkan: 10200 passes (30%) ended at render.c:232 [7695.14] vulkan: 2128 passes (6%) ended at buffer.c:2096 [7695.14] vulkan: 900 passes (3%) ended at buffer.c:2168 [7695.14] vulkan: 600 passes (2%) ended at renderer.c:680 [7695.14] vulkan: 255 passes (1%) ended at cmd.c:534 [7695.14] vulkan: 3 passes (0%) ended at dma.c:143 [7695.14] vulkan: GPU-owned guest memory landed for the CPU 307810 times, render targets written back for an engine 17 times [7696.92] RomFS: reading V_E004_ED2_066.bin (13.1 KB) [7697.03] perf: 60.0 frames a second over 5.0 s (444713 shown in all) [7699.15] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (2.2 to 5.9), on to the display in 38.3 ms (34.9 to 39.1), 43.1 ms in all (39.7 to 43.9) [7699.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7702.05] perf: 60.0 frames a second over 5.0 s (445014 shown in all) [7705.14] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 13.41 s on the host's processors (134% of one, 22.34 ms a present), the whole process 15.01 s (150%); the busiest: thread 80 'MainThread' 7.05 s, thread 87 'Job.Worker 1' 2.71 s, thread 86 'Job.Worker 0' 2.71 s, thread 108 'UnityGfxDeviceWorker' 0.64 s, thread 116 'AK::EventManager' 0.19 s [7705.14] cpu: in those 10.00 s, 233350 SVCs (23336 a second): 0x0b SleepThread 77317, 0x1b ArbitrateUnlock 51682, 0x1c WaitProcessWideKeyAtomic 47489, 0x1d SignalProcessWideKey 34513, 0x1a ArbitrateLock 14573, 0x21 SendSyncRequest 5952; 9 calls the dispatch table had no code for (RtAPI.miss) [7705.14] vulkan: 226204077 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 330262282 descriptor sets written, 122145902 reused; 150117961 draws kept the last one's shaders and pipeline (0 checked), 211570274 its targets [7705.14] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 34005 texture uploads (11985 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms [7705.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7705.14] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4553 of 14250 MB (4128 ours) [7705.14] vulkan: caches: 92 render targets (1253 MB, 0 parked), 75 textures (331 MB), 1311 buffers (16 MB); 2258 of 14250 MB in use as they count it, 0 MB freed for the budget so far [7705.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7705.14] vulkan: 48786915 rendering passes, 444369 clear commands, 8413142 attachments cleared and 327 left undefined by their load op [7705.14] vulkan: 19800 passes (59%) ended at renderer.c:214 [7705.14] vulkan: 10198 passes (30%) ended at render.c:232 [7705.14] vulkan: 2320 passes (7%) ended at buffer.c:2096 [7705.14] vulkan: 736 passes (2%) ended at buffer.c:2168 [7705.14] vulkan: 600 passes (2%) ended at renderer.c:680 [7705.14] vulkan: 108 passes (0%) ended at cmd.c:534 [7705.14] vulkan: 43 passes (0%) ended at dma.c:143 [7705.14] vulkan: 9 passes (0%) ended at buffer.c:2264 [7705.14] vulkan: GPU-owned guest memory landed for the CPU 307824 times, render targets written back for an engine 17 times [7707.05] perf: 60.0 frames a second over 5.0 s (445314 shown in all) [7709.33] vulkan: display: 598 frame intervals of 16.69 ms (deviation 0.66 ms, 1st to 99th percentile 16.56 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (2.2 to 5.2), on to the display in 38.7 ms (35.2 to 39.3), 43.4 ms in all (39.6 to 44.1) [7709.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7709.59] RomFS: reading V_E004_ED2_066_F.bin (9.1 KB) [7709.59] RomFS: reading V_E004_ED2_067.bin (5.9 KB) [7712.06] perf: 59.6 frames a second over 5.0 s (445613 shown in all) [7715.17] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 18.54 s on the host's processors (185% of one, 30.89 ms a present), the whole process 20.88 s (208%); the busiest: thread 80 'MainThread' 8.16 s, thread 86 'Job.Worker 0' 4.44 s, thread 87 'Job.Worker 1' 4.43 s, thread 108 'UnityGfxDeviceWorker' 1.14 s, thread 116 'AK::EventManager' 0.22 s [7715.17] cpu: in those 10.03 s, 170710 SVCs (17024 a second): 0x0b SleepThread 50483, 0x1b ArbitrateUnlock 39132, 0x1c WaitProcessWideKeyAtomic 35681, 0x1d SignalProcessWideKey 24773, 0x1a ArbitrateLock 12596, 0x21 SendSyncRequest 6219; 6 calls the dispatch table had no code for (RtAPI.miss) [7715.17] vulkan: 226316244 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 330464160 descriptor sets written, 122168358 reused; 150150494 draws kept the last one's shaders and pipeline (0 checked), 211667069 its targets [7715.17] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 34059 texture uploads (12003 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [7715.17] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7715.17] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4553 of 14250 MB (4128 ours) [7715.17] vulkan: caches: 92 render targets (1253 MB, 0 parked), 129 textures (616 MB), 2180 buffers (186 MB); 2731 of 14250 MB in use as they count it, 0 MB freed for the budget so far [7715.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7715.17] vulkan: 48825697 rendering passes, 444969 clear commands, 8429342 attachments cleared and 327 left undefined by their load op [7715.17] vulkan: 20145 passes (52%) ended at renderer.c:214 [7715.17] vulkan: 10200 passes (26%) ended at render.c:232 [7715.17] vulkan: 3945 passes (10%) ended at buffer.c:2096 [7715.17] vulkan: 2104 passes (5%) ended at buffer.c:2168 [7715.17] vulkan: 712 passes (2%) ended at cmd.c:534 [7715.17] vulkan: 646 passes (2%) ended at buffer.c:2264 [7715.17] vulkan: 600 passes (2%) ended at renderer.c:680 [7715.17] vulkan: 405 passes (1%) ended at dma.c:143 [7715.17] vulkan: GPU-owned guest memory landed for the CPU 307824 times, render targets written back for an engine 17 times [7717.06] perf: 60.0 frames a second over 5.0 s (445913 shown in all) [7719.38] vulkan: display: 599 frame intervals of 16.72 ms (deviation 1.36 ms, 1st to 99th percentile 16.56 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 5.6 ms (4.8 to 11.1), on to the display in 43.9 ms (36.7 to 45.1), 49.5 ms in all (45.6 to 50.0) [7719.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7720.56] RomFS: reading V_E004_ED2_068.bin (9.3 KB) [7720.56] RomFS: reading V_E004_ED2_069.bin (8.2 KB) [7722.08] perf: 60.0 frames a second over 5.0 s (446214 shown in all) [7725.17] nvn: 446400 presents, 446400 submissions [7725.17] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 22.16 s on the host's processors (222% of one, 36.94 ms a present), the whole process 25.02 s (250%); the busiest: thread 80 'MainThread' 8.92 s, thread 86 'Job.Worker 0' 5.70 s, thread 87 'Job.Worker 1' 5.67 s, thread 108 'UnityGfxDeviceWorker' 1.48 s, thread 116 'AK::EventManager' 0.22 s [7725.17] cpu: in those 10.00 s, 115872 SVCs (11587 a second): 0x1b ArbitrateUnlock 28064, 0x0b SleepThread 27239, 0x1c WaitProcessWideKeyAtomic 25754, 0x1d SignalProcessWideKey 16702, 0x1a ArbitrateLock 10159, 0x21 SendSyncRequest 6132; 6 calls the dispatch table had no code for (RtAPI.miss) [7725.17] vulkan: 226458992 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 330726857 descriptor sets written, 122191157 reused; 150195207 draws kept the last one's shaders and pipeline (0 checked), 211794217 its targets [7725.17] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 34059 texture uploads (12003 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [7725.17] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7725.17] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4553 of 14250 MB (4128 ours) [7725.17] vulkan: caches: 92 render targets (1253 MB, 0 parked), 129 textures (616 MB), 2732 buffers (434 MB); 2962 of 14250 MB in use as they count it, 0 MB freed for the budget so far [7725.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7725.17] vulkan: 48867212 rendering passes, 445569 clear commands, 8445542 attachments cleared and 327 left undefined by their load op [7725.17] vulkan: 20400 passes (49%) ended at renderer.c:214 [7725.17] vulkan: 10199 passes (25%) ended at render.c:232 [7725.17] vulkan: 5382 passes (13%) ended at buffer.c:2096 [7725.17] vulkan: 2830 passes (7%) ended at buffer.c:2168 [7725.17] vulkan: 1189 passes (3%) ended at cmd.c:534 [7725.17] vulkan: 600 passes (1%) ended at renderer.c:680 [7725.17] vulkan: 594 passes (1%) ended at buffer.c:2264 [7725.17] vulkan: 321 passes (1%) ended at dma.c:143 [7725.17] vulkan: GPU-owned guest memory landed for the CPU 307828 times, render targets written back for an engine 17 times [7727.10] perf: 60.0 frames a second over 5.0 s (446515 shown in all) [7729.37] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.6 ms (4.7 to 10.1), on to the display in 43.9 ms (37.6 to 45.2), 49.5 ms in all (47.2 to 50.0) [7729.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7732.11] perf: 60.0 frames a second over 5.0 s (446816 shown in all) [7733.59] RomFS: reading V_E004_ED2_070.bin (7.8 KB) [7733.59] RomFS: reading V_E004_ED2_071.bin (1.1 KB) [7733.59] RomFS: reading V_E004_ED2_072.bin (4.4 KB) [7733.59] RomFS: reading V_E004_ED2_073.bin (2.3 KB) [7735.17] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 22.31 s on the host's processors (223% of one, 37.19 ms a present), the whole process 25.19 s (252%); the busiest: thread 80 'MainThread' 9.03 s, thread 87 'Job.Worker 1' 5.70 s, thread 86 'Job.Worker 0' 5.69 s, thread 108 'UnityGfxDeviceWorker' 1.51 s, thread 116 'AK::EventManager' 0.22 s [7735.17] cpu: in those 10.00 s, 115682 SVCs (11568 a second): 0x1b ArbitrateUnlock 27883, 0x0b SleepThread 27355, 0x1c WaitProcessWideKeyAtomic 26033, 0x1d SignalProcessWideKey 16516, 0x1a ArbitrateLock 10131, 0x21 SendSyncRequest 5944; 18 calls the dispatch table had no code for (RtAPI.miss) [7735.17] vulkan: 226602386 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 330989674 descriptor sets written, 122215128 reused; 150239819 draws kept the last one's shaders and pipeline (0 checked), 211922011 its targets [7735.17] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 34059 texture uploads (12003 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [7735.17] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7735.17] vulkan: memory used and budgeted: heap 0 224 of 15356 MB (224 ours), heap 1 4553 of 14194 MB (4128 ours) [7735.17] vulkan: caches: 92 render targets (1253 MB, 0 parked), 129 textures (616 MB), 2753 buffers (501 MB); 3029 of 14194 MB in use as they count it, 0 MB freed for the budget so far [7735.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7735.17] vulkan: 48908090 rendering passes, 446169 clear commands, 8461742 attachments cleared and 327 left undefined by their load op [7735.17] vulkan: 20400 passes (50%) ended at renderer.c:214 [7735.17] vulkan: 10200 passes (25%) ended at render.c:232 [7735.17] vulkan: 5410 passes (13%) ended at buffer.c:2096 [7735.17] vulkan: 3024 passes (7%) ended at buffer.c:2168 [7735.17] vulkan: 1220 passes (3%) ended at cmd.c:534 [7735.17] vulkan: 600 passes (1%) ended at renderer.c:680 [7735.17] vulkan: 18 passes (0%) ended at buffer.c:2264 [7735.17] vulkan: 6 passes (0%) ended at dma.c:143 [7735.17] vulkan: GPU-owned guest memory landed for the CPU 307835 times, render targets written back for an engine 17 times [7737.13] perf: 60.0 frames a second over 5.0 s (447117 shown in all) [7739.35] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.6 ms (4.6 to 11.1), on to the display in 43.9 ms (36.2 to 45.3), 49.5 ms in all (46.2 to 50.0) [7739.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7742.13] perf: 60.0 frames a second over 5.0 s (447417 shown in all) [7745.17] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.76 s on the host's processors (198% of one, 32.93 ms a present), the whole process 22.18 s (222%); the busiest: thread 80 'MainThread' 8.21 s, thread 87 'Job.Worker 1' 5.00 s, thread 86 'Job.Worker 0' 4.96 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.22 s [7745.17] cpu: in those 10.00 s, 168840 SVCs (16888 a second): 0x0b SleepThread 47853, 0x1b ArbitrateUnlock 39363, 0x1c WaitProcessWideKeyAtomic 36175, 0x1d SignalProcessWideKey 24689, 0x1a ArbitrateLock 12788, 0x21 SendSyncRequest 6152; 6 calls the dispatch table had no code for (RtAPI.miss) [7745.17] vulkan: 226708816 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 331179056 descriptor sets written, 122238606 reused; 150268205 draws kept the last one's shaders and pipeline (0 checked), 212012841 its targets [7745.17] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 34059 texture uploads (12003 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [7745.17] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7745.17] vulkan: memory used and budgeted: heap 0 224 of 15356 MB (224 ours), heap 1 4553 of 14194 MB (4128 ours) [7745.17] vulkan: caches: 92 render targets (1253 MB, 0 parked), 129 textures (616 MB), 2620 buffers (397 MB); 2926 of 14194 MB in use as they count it, 0 MB freed for the budget so far [7745.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7745.17] vulkan: 48946787 rendering passes, 446769 clear commands, 8477942 attachments cleared and 327 left undefined by their load op [7745.17] vulkan: 20400 passes (53%) ended at renderer.c:214 [7745.17] vulkan: 10199 passes (26%) ended at render.c:232 [7745.17] vulkan: 4764 passes (12%) ended at buffer.c:2096 [7745.17] vulkan: 1840 passes (5%) ended at buffer.c:2168 [7745.17] vulkan: 884 passes (2%) ended at cmd.c:534 [7745.17] vulkan: 600 passes (2%) ended at renderer.c:680 [7745.17] vulkan: 10 passes (0%) ended at dma.c:143 [7745.17] vulkan: GPU-owned guest memory landed for the CPU 307837 times, render targets written back for an engine 17 times [7747.15] perf: 60.0 frames a second over 5.0 s (447718 shown in all) [7749.33] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.7 ms (2.9 to 10.6), on to the display in 46.0 ms (33.9 to 47.1), 49.6 ms in all (44.6 to 50.0) [7749.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7752.16] perf: 60.0 frames a second over 5.0 s (448019 shown in all) [7753.99] RomFS: reading V_E004_ED2_074.bin (4.5 KB) [7753.99] RomFS: reading V_E004_ED2_075.bin (4.3 KB) [7753.99] RomFS: reading V_E004_ED2_076.bin (1.4 KB) [7753.99] RomFS: reading V_E004_ED2_077.bin (1.1 KB) [7753.99] RomFS: reading V_E004_ED2_077_F.bin (1.7 KB) [7753.99] RomFS: reading V_E004_ED3_001.bin (7.3 KB) [7755.17] nvn: 448200 presents, 448200 submissions [7755.17] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.65 s on the host's processors (197% of one, 32.76 ms a present), the whole process 22.12 s (221%); the busiest: thread 80 'MainThread' 8.13 s, thread 87 'Job.Worker 1' 4.95 s, thread 86 'Job.Worker 0' 4.95 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.28 s [7755.17] cpu: in those 10.00 s, 194776 SVCs (19475 a second): 0x0b SleepThread 58037, 0x1b ArbitrateUnlock 44937, 0x1c WaitProcessWideKeyAtomic 41005, 0x1d SignalProcessWideKey 27742, 0x1a ArbitrateLock 14839, 0x21 SendSyncRequest 6390; 21 calls the dispatch table had no code for (RtAPI.miss) [7755.17] vulkan: 226808731 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 331356707 descriptor sets written, 122260785 reused; 150295148 draws kept the last one's shaders and pipeline (0 checked), 212097156 its targets [7755.17] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 34059 texture uploads (12003 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [7755.17] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7755.17] vulkan: memory used and budgeted: heap 0 224 of 15356 MB (224 ours), heap 1 4553 of 14194 MB (4128 ours) [7755.17] vulkan: caches: 92 render targets (1253 MB, 0 parked), 129 textures (616 MB), 2811 buffers (367 MB); 2897 of 14194 MB in use as they count it, 0 MB freed for the budget so far [7755.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7755.17] vulkan: 48985956 rendering passes, 447369 clear commands, 8494142 attachments cleared and 327 left undefined by their load op [7755.17] vulkan: 20400 passes (52%) ended at renderer.c:214 [7755.17] vulkan: 10188 passes (26%) ended at render.c:232 [7755.17] vulkan: 4593 passes (12%) ended at buffer.c:2096 [7755.17] vulkan: 1354 passes (3%) ended at buffer.c:2168 [7755.17] vulkan: 847 passes (2%) ended at cmd.c:534 [7755.17] vulkan: 722 passes (2%) ended at buffer.c:2264 [7755.17] vulkan: 599 passes (2%) ended at renderer.c:680 [7755.17] vulkan: 466 passes (1%) ended at dma.c:143 [7755.17] vulkan: GPU-owned guest memory landed for the CPU 307928 times, render targets written back for an engine 17 times [7757.16] perf: 60.0 frames a second over 5.0 s (448319 shown in all) [7759.32] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.5 ms (3.7 to 7.1), on to the display in 45.2 ms (42.1 to 46.3), 49.7 ms in all (48.7 to 50.0) [7759.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7762.18] perf: 60.0 frames a second over 5.0 s (448620 shown in all) [7765.17] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 18.66 s on the host's processors (187% of one, 31.10 ms a present), the whole process 20.97 s (210%); the busiest: thread 80 'MainThread' 7.64 s, thread 86 'Job.Worker 0' 4.76 s, thread 87 'Job.Worker 1' 4.76 s, thread 108 'UnityGfxDeviceWorker' 1.14 s, thread 116 'AK::EventManager' 0.22 s [7765.17] cpu: in those 10.00 s, 226421 SVCs (22643 a second): 0x0b SleepThread 58819, 0x1b ArbitrateUnlock 55357, 0x1c WaitProcessWideKeyAtomic 51029, 0x1d SignalProcessWideKey 34950, 0x1a ArbitrateLock 18120, 0x21 SendSyncRequest 6324; 23 calls the dispatch table had no code for (RtAPI.miss) [7765.17] vulkan: 226906482 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2315 finishes (866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 331529300 descriptor sets written, 122283694 reused; 150319322 draws kept the last one's shaders and pipeline (0 checked), 212179307 its targets [7765.17] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3248 render targets made, 34059 texture uploads (12003 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [7765.17] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7765.17] vulkan: memory used and budgeted: heap 0 224 of 15356 MB (224 ours), heap 1 4553 of 14204 MB (4128 ours) [7765.17] vulkan: caches: 92 render targets (1253 MB, 0 parked), 129 textures (616 MB), 2943 buffers (231 MB); 2759 of 14204 MB in use as they count it, 0 MB freed for the budget so far [7765.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7765.17] vulkan: 49023756 rendering passes, 447969 clear commands, 8510342 attachments cleared and 327 left undefined by their load op [7765.17] vulkan: 20400 passes (54%) ended at renderer.c:214 [7765.17] vulkan: 10200 passes (27%) ended at render.c:232 [7765.17] vulkan: 4322 passes (11%) ended at buffer.c:2096 [7765.17] vulkan: 1365 passes (4%) ended at buffer.c:2168 [7765.17] vulkan: 724 passes (2%) ended at cmd.c:534 [7765.17] vulkan: 600 passes (2%) ended at renderer.c:680 [7765.17] vulkan: 149 passes (0%) ended at buffer.c:2264 [7765.17] vulkan: 40 passes (0%) ended at dma.c:143 [7765.17] vulkan: GPU-owned guest memory landed for the CPU 307946 times, render targets written back for an engine 17 times [7767.18] perf: 60.0 frames a second over 5.0 s (448920 shown in all) [7769.30] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.5 ms (2.1 to 5.0), on to the display in 46.3 ms (44.6 to 47.8), 49.8 ms in all (49.5 to 50.0) [7769.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7770.72] RomFS: reading aoc_demo_c556.bundle (22.2 KB) [7770.73] RomFS: reading hanim_god3f_c000_emoangry.bundle (128.7 KB) [7770.73] RomFS: reading hanim_god3f_c000_emojoy.bundle (103.6 KB) [7770.74] RomFS: reading hanim_god3f_c000_emotalk2.bundle (124.9 KB) [7770.74] RomFS: reading hanim_god3f_c000_emojoy2.bundle (211.1 KB) [7770.74] RomFS: reading hanim_god3f_c000_emothink.bundle (113.6 KB) [7770.74] RomFS: reading hanim_god3f_c000_emolook.bundle (132.6 KB) [7770.74] RomFS: reading hanim_god3f_c000_emosad.bundle (96.9 KB) [7770.74] RomFS: reading hanim_god3f_c000_emosad2.bundle (69.4 KB) [7770.74] RomFS: reading hanim_god3f_c000_emoshy.bundle (134.7 KB) [7770.74] RomFS: reading hanim_god3f_c000_emosurprise.bundle (118.8 KB) [7770.75] RomFS: reading hanim_god3f_c000_emorelax.bundle (89.7 KB) [7770.75] RomFS: reading hanim_god3f_c000_emotalk.bundle (119.6 KB) [7770.75] RomFS: reading hanim_god3f_c000_emosurprise2.bundle (124.3 KB) [7770.75] RomFS: reading hanim_god2m_c510_emoshy.bundle (98.5 KB) [7770.75] RomFS: reading hanim_god3f_c000_emoproud.bundle (130.7 KB) [7770.75] RomFS: reading hanim_god3f_c000_emotired.bundle (125.4 KB) [7771.08] RomFS: reading uhead_c051.bundle (717.0 KB) [7772.20] perf: 57.0 frames a second over 5.0 s (449206 shown in all) [7773.12] RomFS: reading V_E004_ED3_002.bin (2.1 KB) [7773.12] RomFS: reading V_E004_ED3_003.bin (1.3 KB) [7773.12] RomFS: reading V_E004_ED3_003_F.bin (1.2 KB) [7773.12] RomFS: reading V_E004_ED3_004.bin (4.3 KB) [7773.12] RomFS: reading V_E004_ED3_005.bin (4.5 KB) [7775.42] cpu: 600 presents in 10.25 s (58.5 fps): 39 of the game's threads ran 12.80 s on the host's processors (125% of one, 21.33 ms a present), the whole process 14.40 s (140%); the busiest: thread 80 'MainThread' 6.44 s, thread 86 'Job.Worker 0' 2.54 s, thread 87 'Job.Worker 1' 2.54 s, thread 108 'UnityGfxDeviceWorker' 0.65 s, thread 116 'AK::EventManager' 0.26 s [7775.42] cpu: in those 10.25 s, 232528 SVCs (22676 a second): 0x1b ArbitrateUnlock 63466, 0x0b SleepThread 50736, 0x1c WaitProcessWideKeyAtomic 47071, 0x1d SignalProcessWideKey 33748, 0x1a ArbitrateLock 27838, 0x21 SendSyncRequest 6786; 21 calls the dispatch table had no code for (RtAPI.miss) [7775.42] vulkan: 226965579 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2320 finishes (870 ms); 0 reads past queued releases (0 samples counts written on the GPU); 331628500 descriptor sets written, 122302688 reused; 150330133 draws kept the last one's shaders and pipeline (0 checked), 212225626 its targets [7775.42] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3254 render targets made, 34111 texture uploads (12021 MB); 5 frames over 50 ms in the last 600, the slowest 117 ms [7775.42] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7775.42] vulkan: memory used and budgeted: heap 0 224 of 15356 MB (224 ours), heap 1 4553 of 14204 MB (4128 ours) [7775.42] vulkan: caches: 95 render targets (1351 MB, 0 parked), 158 textures (657 MB), 3421 buffers (96 MB); 2774 of 14204 MB in use as they count it, 0 MB freed for the budget so far [7775.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7775.42] vulkan: 49053873 rendering passes, 448472 clear commands, 8524140 attachments cleared and 329 left undefined by their load op [7775.42] vulkan: 16957 passes (56%) ended at renderer.c:214 [7775.42] vulkan: 8398 passes (28%) ended at render.c:232 [7775.42] vulkan: 2230 passes (7%) ended at buffer.c:2096 [7775.42] vulkan: 1399 passes (5%) ended at buffer.c:2168 [7775.42] vulkan: 600 passes (2%) ended at renderer.c:680 [7775.42] vulkan: 415 passes (1%) ended at cmd.c:534 [7775.42] vulkan: 60 passes (0%) ended at dma.c:143 [7775.42] vulkan: 32 passes (0%) ended at buffer.c:2264 [7775.42] vulkan: GPU-owned guest memory landed for the CPU 307973 times, render targets written back for an engine 17 times [7777.21] perf: 60.0 frames a second over 5.0 s (449507 shown in all) [7779.72] vulkan: display: 599 frame intervals of 17.11 ms (deviation 5.43 ms, 1st to 99th percentile 16.57 to 16.94 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 3.7 ms (0.5 to 5.4), on to the display in 39.8 ms (17.7 to 47.9), 43.5 ms in all (18.9 to 50.0) [7779.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7782.23] perf: 60.0 frames a second over 5.0 s (449808 shown in all) [7785.42] nvn: 450000 presents, 450000 submissions [7785.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 10.95 s on the host's processors (109% of one, 18.24 ms a present), the whole process 12.63 s (126%); the busiest: thread 80 'MainThread' 5.70 s, thread 87 'Job.Worker 1' 2.19 s, thread 86 'Job.Worker 0' 2.19 s, thread 108 'UnityGfxDeviceWorker' 0.58 s, thread 116 'AK::EventManager' 0.19 s [7785.42] cpu: in those 10.00 s, 176200 SVCs (17621 a second): 0x1b ArbitrateUnlock 48397, 0x1c WaitProcessWideKeyAtomic 44492, 0x1d SignalProcessWideKey 32246, 0x0b SleepThread 28138, 0x1a ArbitrateLock 14806, 0x21 SendSyncRequest 6301; 21 calls the dispatch table had no code for (RtAPI.miss) [7785.42] vulkan: 227035408 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2320 finishes (870 ms); 0 reads past queued releases (0 samples counts written on the GPU); 331747308 descriptor sets written, 122323538 reused; 150342696 draws kept the last one's shaders and pipeline (0 checked), 212279855 its targets [7785.42] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3254 render targets made, 34111 texture uploads (12021 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [7785.42] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7785.42] vulkan: memory used and budgeted: heap 0 224 of 15356 MB (224 ours), heap 1 4553 of 14204 MB (4128 ours) [7785.42] vulkan: caches: 95 render targets (1351 MB, 0 parked), 158 textures (657 MB), 3163 buffers (91 MB); 2752 of 14204 MB in use as they count it, 0 MB freed for the budget so far [7785.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7785.42] vulkan: 49089283 rendering passes, 449072 clear commands, 8540340 attachments cleared and 329 left undefined by their load op [7785.42] vulkan: 20400 passes (58%) ended at renderer.c:214 [7785.42] vulkan: 10187 passes (29%) ended at render.c:232 [7785.42] vulkan: 2116 passes (6%) ended at buffer.c:2096 [7785.42] vulkan: 1526 passes (4%) ended at buffer.c:2168 [7785.42] vulkan: 600 passes (2%) ended at renderer.c:680 [7785.42] vulkan: 395 passes (1%) ended at cmd.c:534 [7785.42] vulkan: 185 passes (1%) ended at dma.c:143 [7785.42] vulkan: 1 passes (0%) ended at buffer.c:2264 [7785.42] vulkan: GPU-owned guest memory landed for the CPU 308010 times, render targets written back for an engine 17 times [7787.23] perf: 60.0 frames a second over 5.0 s (450108 shown in all) [7787.31] RomFS: reading V_E004_ED3_005_F.bin (4.1 KB) [7787.31] RomFS: reading V_E004_ED3_006.bin (3.1 KB) [7787.31] RomFS: reading V_E004_ED3_007.bin (8.6 KB) [7789.70] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (2.1 to 5.6), on to the display in 42.0 ms (40.3 to 42.6), 46.4 ms in all (43.9 to 47.1) [7789.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7792.23] perf: 60.0 frames a second over 5.0 s (450408 shown in all) [7794.09] RomFS: reading V_E004_ED3_008.bin (8.7 KB) [7794.09] RomFS: reading V_E004_ED3_009.bin (5.7 KB) [7795.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 10.92 s on the host's processors (109% of one, 18.19 ms a present), the whole process 12.59 s (126%); the busiest: thread 80 'MainThread' 5.70 s, thread 87 'Job.Worker 1' 2.19 s, thread 86 'Job.Worker 0' 2.19 s, thread 108 'UnityGfxDeviceWorker' 0.58 s, thread 116 'AK::EventManager' 0.17 s [7795.42] cpu: in those 10.00 s, 174049 SVCs (17404 a second): 0x1b ArbitrateUnlock 47170, 0x1c WaitProcessWideKeyAtomic 44005, 0x1d SignalProcessWideKey 31591, 0x0b SleepThread 29564, 0x1a ArbitrateLock 13875, 0x21 SendSyncRequest 6024; 21 calls the dispatch table had no code for (RtAPI.miss) [7795.42] vulkan: 227102872 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2320 finishes (870 ms); 0 reads past queued releases (0 samples counts written on the GPU); 331860522 descriptor sets written, 122345252 reused; 150353572 draws kept the last one's shaders and pipeline (0 checked), 212331719 its targets [7795.42] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3254 render targets made, 34111 texture uploads (12021 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [7795.42] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7795.42] vulkan: memory used and budgeted: heap 0 224 of 15356 MB (224 ours), heap 1 4553 of 14204 MB (4128 ours) [7795.42] vulkan: caches: 91 render targets (1246 MB, 0 parked), 69 textures (263 MB), 1552 buffers (26 MB); 2188 of 14204 MB in use as they count it, 0 MB freed for the budget so far [7795.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7795.42] vulkan: 49124555 rendering passes, 449672 clear commands, 8556540 attachments cleared and 329 left undefined by their load op [7795.42] vulkan: 20400 passes (58%) ended at renderer.c:214 [7795.42] vulkan: 10182 passes (29%) ended at render.c:232 [7795.42] vulkan: 2050 passes (6%) ended at buffer.c:2096 [7795.42] vulkan: 1517 passes (4%) ended at buffer.c:2168 [7795.42] vulkan: 600 passes (2%) ended at renderer.c:680 [7795.42] vulkan: 383 passes (1%) ended at cmd.c:534 [7795.42] vulkan: 126 passes (0%) ended at dma.c:143 [7795.42] vulkan: 14 passes (0%) ended at buffer.c:2264 [7795.42] vulkan: GPU-owned guest memory landed for the CPU 308055 times, render targets written back for an engine 17 times [7797.25] perf: 60.0 frames a second over 5.0 s (450709 shown in all) [7799.68] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.1 ms (1.9 to 5.5), on to the display in 42.4 ms (40.0 to 43.2), 46.5 ms in all (44.0 to 47.2) [7799.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7802.26] perf: 60.0 frames a second over 5.0 s (451010 shown in all) [7805.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 10.60 s on the host's processors (106% of one, 17.67 ms a present), the whole process 12.12 s (121%); the busiest: thread 80 'MainThread' 5.58 s, thread 87 'Job.Worker 1' 2.09 s, thread 86 'Job.Worker 0' 2.09 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.19 s [7805.42] cpu: in those 10.00 s, 179067 SVCs (17908 a second): 0x1b ArbitrateUnlock 48577, 0x1c WaitProcessWideKeyAtomic 45021, 0x1d SignalProcessWideKey 32736, 0x0b SleepThread 29962, 0x1a ArbitrateLock 14628, 0x21 SendSyncRequest 6323; 12 calls the dispatch table had no code for (RtAPI.miss) [7805.42] vulkan: 227155069 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2320 finishes (870 ms); 0 reads past queued releases (0 samples counts written on the GPU); 331943780 descriptor sets written, 122366388 reused; 150359204 draws kept the last one's shaders and pipeline (0 checked), 212368316 its targets [7805.42] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3254 render targets made, 34111 texture uploads (12021 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [7805.42] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7805.42] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4553 of 14243 MB (4128 ours) [7805.42] vulkan: caches: 91 render targets (1246 MB, 0 parked), 69 textures (263 MB), 1938 buffers (17 MB); 2178 of 14243 MB in use as they count it, 0 MB freed for the budget so far [7805.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7805.42] vulkan: 49159378 rendering passes, 450272 clear commands, 8572740 attachments cleared and 329 left undefined by their load op [7805.42] vulkan: 20400 passes (59%) ended at renderer.c:214 [7805.42] vulkan: 10200 passes (29%) ended at render.c:232 [7805.42] vulkan: 2088 passes (6%) ended at buffer.c:2096 [7805.42] vulkan: 1120 passes (3%) ended at buffer.c:2168 [7805.42] vulkan: 600 passes (2%) ended at renderer.c:680 [7805.42] vulkan: 412 passes (1%) ended at cmd.c:534 [7805.42] vulkan: 3 passes (0%) ended at dma.c:143 [7805.42] vulkan: GPU-owned guest memory landed for the CPU 308058 times, render targets written back for an engine 17 times [7807.26] perf: 60.0 frames a second over 5.0 s (451310 shown in all) [7808.92] RomFS: reading V_E004_ED3_010.bin (5.7 KB) [7808.92] RomFS: reading V_E004_ED3_010_F.bin (5.0 KB) [7808.92] RomFS: reading V_E004_ED3_011.bin (7.3 KB) [7809.67] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.8 ms (1.9 to 4.8), on to the display in 42.7 ms (41.5 to 43.3), 46.6 ms in all (44.3 to 47.4) [7809.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7812.28] perf: 60.0 frames a second over 5.0 s (451611 shown in all) [7815.42] nvn: 451800 presents, 451800 submissions [7815.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 10.62 s on the host's processors (106% of one, 17.69 ms a present), the whole process 12.15 s (122%); the busiest: thread 80 'MainThread' 5.58 s, thread 86 'Job.Worker 0' 2.11 s, thread 87 'Job.Worker 1' 2.11 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.17 s [7815.42] cpu: in those 10.00 s, 176453 SVCs (17645 a second): 0x1b ArbitrateUnlock 47625, 0x1c WaitProcessWideKeyAtomic 44534, 0x1d SignalProcessWideKey 32000, 0x0b SleepThread 30357, 0x1a ArbitrateLock 14082, 0x21 SendSyncRequest 6037; 15 calls the dispatch table had no code for (RtAPI.miss) [7815.42] vulkan: 227210707 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2320 finishes (870 ms); 0 reads past queued releases (0 samples counts written on the GPU); 332033161 descriptor sets written, 122388283 reused; 150366392 draws kept the last one's shaders and pipeline (0 checked), 212408354 its targets [7815.42] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3254 render targets made, 34111 texture uploads (12021 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [7815.42] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7815.42] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4553 of 14247 MB (4128 ours) [7815.42] vulkan: caches: 91 render targets (1246 MB, 0 parked), 69 textures (263 MB), 2057 buffers (18 MB); 2180 of 14247 MB in use as they count it, 0 MB freed for the budget so far [7815.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7815.42] vulkan: 49194541 rendering passes, 450872 clear commands, 8588940 attachments cleared and 329 left undefined by their load op [7815.42] vulkan: 20400 passes (58%) ended at renderer.c:214 [7815.42] vulkan: 10196 passes (29%) ended at render.c:232 [7815.42] vulkan: 2287 passes (7%) ended at buffer.c:2096 [7815.42] vulkan: 1227 passes (3%) ended at buffer.c:2168 [7815.42] vulkan: 600 passes (2%) ended at renderer.c:680 [7815.42] vulkan: 440 passes (1%) ended at cmd.c:534 [7815.42] vulkan: 12 passes (0%) ended at dma.c:143 [7815.42] vulkan: 1 passes (0%) ended at buffer.c:2264 [7815.42] vulkan: GPU-owned guest memory landed for the CPU 308067 times, render targets written back for an engine 17 times [7817.28] perf: 60.0 frames a second over 5.0 s (451911 shown in all) [7818.46] RomFS: reading V_E004_ED3_012.bin (9.5 KB) [7818.46] RomFS: reading V_E004_ED3_013.bin (9.9 KB) [7819.65] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.1 ms (1.9 to 5.4), on to the display in 42.4 ms (40.7 to 43.3), 46.5 ms in all (44.1 to 47.3) [7819.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7822.30] perf: 60.0 frames a second over 5.0 s (452212 shown in all) [7825.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 11.04 s on the host's processors (110% of one, 18.40 ms a present), the whole process 12.73 s (127%); the busiest: thread 80 'MainThread' 5.73 s, thread 87 'Job.Worker 1' 2.23 s, thread 86 'Job.Worker 0' 2.22 s, thread 108 'UnityGfxDeviceWorker' 0.58 s, thread 116 'AK::EventManager' 0.18 s [7825.42] cpu: in those 10.00 s, 183036 SVCs (18303 a second): 0x1b ArbitrateUnlock 49285, 0x1c WaitProcessWideKeyAtomic 45098, 0x1d SignalProcessWideKey 32814, 0x0b SleepThread 32417, 0x1a ArbitrateLock 15297, 0x21 SendSyncRequest 6305; 12 calls the dispatch table had no code for (RtAPI.miss) [7825.42] vulkan: 227280894 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2320 finishes (870 ms); 0 reads past queued releases (0 samples counts written on the GPU); 332152524 descriptor sets written, 122409294 reused; 150379073 draws kept the last one's shaders and pipeline (0 checked), 212462941 its targets [7825.42] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3254 render targets made, 34111 texture uploads (12021 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [7825.42] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7825.42] vulkan: memory used and budgeted: heap 0 224 of 15386 MB (224 ours), heap 1 4553 of 14243 MB (4128 ours) [7825.42] vulkan: caches: 91 render targets (1246 MB, 0 parked), 69 textures (263 MB), 2295 buffers (22 MB); 2184 of 14243 MB in use as they count it, 0 MB freed for the budget so far [7825.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7825.42] vulkan: 49230164 rendering passes, 451472 clear commands, 8605140 attachments cleared and 329 left undefined by their load op [7825.42] vulkan: 20400 passes (57%) ended at renderer.c:214 [7825.42] vulkan: 10199 passes (29%) ended at render.c:232 [7825.42] vulkan: 2245 passes (6%) ended at buffer.c:2096 [7825.42] vulkan: 1742 passes (5%) ended at buffer.c:2168 [7825.42] vulkan: 600 passes (2%) ended at renderer.c:680 [7825.42] vulkan: 422 passes (1%) ended at cmd.c:534 [7825.42] vulkan: 13 passes (0%) ended at dma.c:143 [7825.42] vulkan: 2 passes (0%) ended at buffer.c:2264 [7825.42] vulkan: GPU-owned guest memory landed for the CPU 308076 times, render targets written back for an engine 17 times [7827.31] perf: 60.0 frames a second over 5.0 s (452513 shown in all) [7829.63] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (2.2 to 5.1), on to the display in 42.3 ms (41.3 to 42.8), 46.5 ms in all (44.2 to 47.3) [7829.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7832.31] perf: 60.0 frames a second over 5.0 s (452813 shown in all) [7832.82] RomFS: reading V_E004_ED3_014.bin (5.2 KB) [7832.82] RomFS: reading V_E004_ED3_015.bin (0.8 KB) [7832.82] RomFS: reading V_E004_ED3_015_F.bin (0.7 KB) [7832.82] RomFS: reading V_E004_ED3_016.bin (8.2 KB) [7835.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 10.76 s on the host's processors (108% of one, 17.93 ms a present), the whole process 12.39 s (124%); the busiest: thread 80 'MainThread' 5.59 s, thread 87 'Job.Worker 1' 2.17 s, thread 86 'Job.Worker 0' 2.17 s, thread 108 'UnityGfxDeviceWorker' 0.57 s, thread 116 'AK::EventManager' 0.17 s [7835.42] cpu: in those 10.00 s, 167960 SVCs (16798 a second): 0x1b ArbitrateUnlock 46387, 0x1c WaitProcessWideKeyAtomic 43061, 0x1d SignalProcessWideKey 31188, 0x0b SleepThread 25872, 0x1a ArbitrateLock 13676, 0x21 SendSyncRequest 5956; 12 calls the dispatch table had no code for (RtAPI.miss) [7835.42] vulkan: 227346072 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2320 finishes (870 ms); 0 reads past queued releases (0 samples counts written on the GPU); 332260444 descriptor sets written, 122431730 reused; 150389866 draws kept the last one's shaders and pipeline (0 checked), 212512517 its targets [7835.42] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3254 render targets made, 34113 texture uploads (12021 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms [7835.42] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7835.42] vulkan: memory used and budgeted: heap 0 224 of 15386 MB (224 ours), heap 1 4553 of 14243 MB (4128 ours) [7835.42] vulkan: caches: 91 render targets (1246 MB, 0 parked), 71 textures (266 MB), 2514 buffers (27 MB); 2191 of 14243 MB in use as they count it, 0 MB freed for the budget so far [7835.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7835.42] vulkan: 49265720 rendering passes, 452072 clear commands, 8621340 attachments cleared and 329 left undefined by their load op [7835.42] vulkan: 20400 passes (57%) ended at renderer.c:214 [7835.42] vulkan: 10197 passes (29%) ended at render.c:232 [7835.42] vulkan: 2237 passes (6%) ended at buffer.c:2096 [7835.42] vulkan: 1682 passes (5%) ended at buffer.c:2168 [7835.42] vulkan: 600 passes (2%) ended at renderer.c:680 [7835.42] vulkan: 418 passes (1%) ended at cmd.c:534 [7835.42] vulkan: 12 passes (0%) ended at dma.c:143 [7835.42] vulkan: 8 passes (0%) ended at buffer.c:2264 [7835.42] vulkan: GPU-owned guest memory landed for the CPU 308087 times, render targets written back for an engine 17 times [7837.33] perf: 60.0 frames a second over 5.0 s (453114 shown in all) [7839.62] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.9 ms (1.8 to 5.1), on to the display in 43.2 ms (41.6 to 44.4), 47.1 ms in all (44.6 to 48.2) [7839.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7842.33] perf: 60.0 frames a second over 5.0 s (453414 shown in all) [7845.42] nvn: 453600 presents, 453600 submissions [7845.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 10.18 s on the host's processors (102% of one, 16.96 ms a present), the whole process 11.67 s (117%); the busiest: thread 80 'MainThread' 5.26 s, thread 86 'Job.Worker 0' 2.05 s, thread 87 'Job.Worker 1' 2.05 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [7845.42] cpu: in those 10.00 s, 152530 SVCs (15253 a second): 0x1b ArbitrateUnlock 44012, 0x1c WaitProcessWideKeyAtomic 40514, 0x1d SignalProcessWideKey 30024, 0x0b SleepThread 17647, 0x1a ArbitrateLock 12553, 0x21 SendSyncRequest 5956; 9 calls the dispatch table had no code for (RtAPI.miss) [7845.42] vulkan: 227398168 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2320 finishes (870 ms); 0 reads past queued releases (0 samples counts written on the GPU); 332341353 descriptor sets written, 122455013 reused; 150395460 draws kept the last one's shaders and pipeline (0 checked), 212549013 its targets [7845.42] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3254 render targets made, 34113 texture uploads (12021 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [7845.42] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7845.42] vulkan: memory used and budgeted: heap 0 224 of 15386 MB (224 ours), heap 1 4553 of 14243 MB (4128 ours) [7845.42] vulkan: caches: 91 render targets (1246 MB, 0 parked), 71 textures (266 MB), 2189 buffers (22 MB); 2186 of 14243 MB in use as they count it, 0 MB freed for the budget so far [7845.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7845.42] vulkan: 49300459 rendering passes, 452672 clear commands, 8637540 attachments cleared and 329 left undefined by their load op [7845.42] vulkan: 20400 passes (59%) ended at renderer.c:214 [7845.42] vulkan: 10197 passes (29%) ended at render.c:232 [7845.42] vulkan: 2390 passes (7%) ended at buffer.c:2096 [7845.42] vulkan: 826 passes (2%) ended at buffer.c:2168 [7845.42] vulkan: 600 passes (2%) ended at renderer.c:680 [7845.42] vulkan: 269 passes (1%) ended at cmd.c:534 [7845.42] vulkan: 43 passes (0%) ended at dma.c:143 [7845.42] vulkan: 14 passes (0%) ended at buffer.c:2264 [7845.42] vulkan: GPU-owned guest memory landed for the CPU 308101 times, render targets written back for an engine 17 times [7846.64] RomFS: reading V_E004_ED3_017.bin (5.7 KB) [7846.64] RomFS: reading V_E004_ED3_018.bin (2.0 KB) [7846.64] RomFS: reading V_E004_ED3_018_F.bin (2.0 KB) [7846.64] RomFS: reading V_E004_ED3_019.bin (4.9 KB) [7847.35] perf: 60.0 frames a second over 5.0 s (453715 shown in all) [7850.05] vulkan: display: 595 frame intervals of 16.69 ms (deviation 0.64 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 3.9 ms (1.9 to 5.3), on to the display in 43.4 ms (41.8 to 44.2), 47.3 ms in all (45.0 to 48.1) [7850.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7852.35] perf: 60.0 frames a second over 5.0 s (454015 shown in all) [7855.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 10.68 s on the host's processors (107% of one, 17.79 ms a present), the whole process 12.40 s (124%); the busiest: thread 80 'MainThread' 5.41 s, thread 86 'Job.Worker 0' 2.18 s, thread 87 'Job.Worker 1' 2.17 s, thread 108 'UnityGfxDeviceWorker' 0.58 s, thread 116 'AK::EventManager' 0.23 s [7855.42] cpu: in those 10.00 s, 154284 SVCs (15428 a second): 0x1b ArbitrateUnlock 44761, 0x1c WaitProcessWideKeyAtomic 41203, 0x1d SignalProcessWideKey 30510, 0x0b SleepThread 17246, 0x1a ArbitrateLock 12751, 0x21 SendSyncRequest 5989; 21 calls the dispatch table had no code for (RtAPI.miss) [7855.42] vulkan: 227467750 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2320 finishes (870 ms); 0 reads past queued releases (0 samples counts written on the GPU); 332457397 descriptor sets written, 122478133 reused; 150408198 draws kept the last one's shaders and pipeline (0 checked), 212603031 its targets [7855.42] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3254 render targets made, 34113 texture uploads (12021 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms [7855.42] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7855.42] vulkan: memory used and budgeted: heap 0 224 of 15386 MB (224 ours), heap 1 4553 of 14243 MB (4128 ours) [7855.42] vulkan: caches: 91 render targets (1246 MB, 0 parked), 69 textures (263 MB), 2211 buffers (20 MB); 2182 of 14243 MB in use as they count it, 0 MB freed for the budget so far [7855.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7855.42] vulkan: 49336610 rendering passes, 453272 clear commands, 8653740 attachments cleared and 329 left undefined by their load op [7855.42] vulkan: 20364 passes (56%) ended at renderer.c:214 [7855.42] vulkan: 10191 passes (28%) ended at render.c:232 [7855.42] vulkan: 2804 passes (8%) ended at buffer.c:2096 [7855.42] vulkan: 1812 passes (5%) ended at buffer.c:2168 [7855.42] vulkan: 600 passes (2%) ended at renderer.c:680 [7855.42] vulkan: 293 passes (1%) ended at cmd.c:534 [7855.42] vulkan: 64 passes (0%) ended at dma.c:143 [7855.42] vulkan: 23 passes (0%) ended at buffer.c:2264 [7855.42] vulkan: GPU-owned guest memory landed for the CPU 308139 times, render targets written back for an engine 17 times [7857.35] perf: 60.0 frames a second over 5.0 s (454315 shown in all) [7860.03] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (2.1 to 5.4), on to the display in 43.0 ms (39.9 to 44.0), 47.3 ms in all (44.4 to 48.1) [7860.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7861.12] RomFS: reading V_E004_ED3_020.bin (3.7 KB) [7861.12] RomFS: reading V_E004_ED3_020_F.bin (3.4 KB) [7861.12] RomFS: reading V_E004_ED3_021.bin (2.7 KB) [7861.12] RomFS: reading V_E004_ED3_022.bin (8.5 KB) [7862.36] perf: 60.0 frames a second over 5.0 s (454616 shown in all) [7865.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 10.53 s on the host's processors (105% of one, 17.56 ms a present), the whole process 12.21 s (122%); the busiest: thread 80 'MainThread' 5.33 s, thread 86 'Job.Worker 0' 2.14 s, thread 87 'Job.Worker 1' 2.13 s, thread 108 'UnityGfxDeviceWorker' 0.57 s, thread 116 'AK::EventManager' 0.25 s [7865.42] cpu: in those 10.00 s, 154507 SVCs (15450 a second): 0x1b ArbitrateUnlock 44976, 0x1c WaitProcessWideKeyAtomic 41393, 0x1d SignalProcessWideKey 30875, 0x0b SleepThread 16722, 0x1a ArbitrateLock 12610, 0x21 SendSyncRequest 6109; 14 calls the dispatch table had no code for (RtAPI.miss) [7865.42] vulkan: 227535240 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2320 finishes (870 ms); 0 reads past queued releases (0 samples counts written on the GPU); 332569394 descriptor sets written, 122501116 reused; 150419544 draws kept the last one's shaders and pipeline (0 checked), 212655063 its targets [7865.42] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3254 render targets made, 34113 texture uploads (12021 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [7865.42] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7865.42] vulkan: memory used and budgeted: heap 0 224 of 15386 MB (224 ours), heap 1 4553 of 14243 MB (4128 ours) [7865.42] vulkan: caches: 91 render targets (1246 MB, 0 parked), 69 textures (263 MB), 2609 buffers (25 MB); 2187 of 14243 MB in use as they count it, 0 MB freed for the budget so far [7865.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7865.42] vulkan: 49372512 rendering passes, 453872 clear commands, 8669940 attachments cleared and 329 left undefined by their load op [7865.42] vulkan: 20258 passes (56%) ended at renderer.c:214 [7865.42] vulkan: 10195 passes (28%) ended at render.c:232 [7865.42] vulkan: 2827 passes (8%) ended at buffer.c:2096 [7865.42] vulkan: 1663 passes (5%) ended at buffer.c:2168 [7865.42] vulkan: 600 passes (2%) ended at renderer.c:680 [7865.42] vulkan: 308 passes (1%) ended at cmd.c:534 [7865.42] vulkan: 45 passes (0%) ended at dma.c:143 [7865.42] vulkan: 6 passes (0%) ended at buffer.c:2264 [7865.42] vulkan: GPU-owned guest memory landed for the CPU 308162 times, render targets written back for an engine 17 times [7867.36] perf: 60.0 frames a second over 5.0 s (454916 shown in all) [7870.40] vulkan: display: 596 frame intervals of 16.69 ms (deviation 0.66 ms, 1st to 99th percentile 16.56 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 4.0 ms (1.6 to 5.5), on to the display in 43.1 ms (41.0 to 44.2), 47.2 ms in all (44.5 to 48.1) [7870.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7872.36] perf: 60.0 frames a second over 5.0 s (455216 shown in all) [7875.42] nvn: 455400 presents, 455400 submissions [7875.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 10.60 s on the host's processors (106% of one, 17.66 ms a present), the whole process 12.50 s (125%); the busiest: thread 80 'MainThread' 5.49 s, thread 87 'Job.Worker 1' 2.14 s, thread 86 'Job.Worker 0' 2.14 s, thread 108 'UnityGfxDeviceWorker' 0.48 s, thread 116 'AK::EventManager' 0.25 s [7875.43] cpu: in those 10.00 s, 154573 SVCs (15455 a second): 0x1b ArbitrateUnlock 44589, 0x1c WaitProcessWideKeyAtomic 40589, 0x1d SignalProcessWideKey 30433, 0x0b SleepThread 18069, 0x1a ArbitrateLock 12660, 0x21 SendSyncRequest 6405; 10 calls the dispatch table had no code for (RtAPI.miss) [7875.43] vulkan: 227599528 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2320 finishes (870 ms); 0 reads past queued releases (0 samples counts written on the GPU); 332677082 descriptor sets written, 122522004 reused; 150429869 draws kept the last one's shaders and pipeline (0 checked), 212703847 its targets [7875.43] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3254 render targets made, 34141 texture uploads (12030 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [7875.43] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7875.43] vulkan: memory used and budgeted: heap 0 224 of 15388 MB (224 ours), heap 1 4553 of 14191 MB (4128 ours) [7875.43] vulkan: caches: 91 render targets (1246 MB, 0 parked), 97 textures (405 MB), 3224 buffers (36 MB); 2340 of 14191 MB in use as they count it, 0 MB freed for the budget so far [7875.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7875.43] vulkan: 49407984 rendering passes, 454472 clear commands, 8686140 attachments cleared and 329 left undefined by their load op [7875.43] vulkan: 20296 passes (57%) ended at renderer.c:214 [7875.43] vulkan: 10118 passes (29%) ended at render.c:232 [7875.43] vulkan: 2212 passes (6%) ended at buffer.c:2096 [7875.43] vulkan: 1046 passes (3%) ended at buffer.c:2168 [7875.43] vulkan: 600 passes (2%) ended at renderer.c:680 [7875.43] vulkan: 600 passes (2%) ended at dma.c:143 [7875.43] vulkan: 423 passes (1%) ended at cmd.c:534 [7875.43] vulkan: 168 passes (0%) ended at buffer.c:2264 [7875.43] vulkan: GPU-owned guest memory landed for the CPU 308467 times, render targets written back for an engine 17 times [7877.15] RomFS: reading V_E004_ED3_023.bin (7.3 KB) [7877.15] RomFS: reading V_E004_ED3_024.bin (2.4 KB) [7877.38] perf: 60.0 frames a second over 5.0 s (455517 shown in all) [7880.38] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (2.1 to 7.1), on to the display in 41.7 ms (37.5 to 43.5), 46.9 ms in all (42.7 to 48.0) [7880.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7882.40] perf: 60.0 frames a second over 5.0 s (455818 shown in all) [7885.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 12.28 s on the host's processors (123% of one, 20.47 ms a present), the whole process 14.60 s (146%); the busiest: thread 80 'MainThread' 5.77 s, thread 87 'Job.Worker 1' 2.72 s, thread 86 'Job.Worker 0' 2.72 s, thread 108 'UnityGfxDeviceWorker' 0.66 s, thread 116 'AK::EventManager' 0.28 s [7885.43] cpu: in those 10.00 s, 152502 SVCs (15250 a second): 0x1b ArbitrateUnlock 44230, 0x1c WaitProcessWideKeyAtomic 40245, 0x1d SignalProcessWideKey 30304, 0x0b SleepThread 17278, 0x1a ArbitrateLock 12193, 0x21 SendSyncRequest 6428; 18 calls the dispatch table had no code for (RtAPI.miss) [7885.43] vulkan: 227687142 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2320 finishes (870 ms); 0 reads past queued releases (0 samples counts written on the GPU); 332831557 descriptor sets written, 122542757 reused; 150448636 draws kept the last one's shaders and pipeline (0 checked), 212775860 its targets [7885.43] vulkan: 368 shaders translated (129 ms), 494 pipelines made (89 from the cache, 3648 ms making, 1935 ms waited for), 3254 render targets made, 34146 texture uploads (12030 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [7885.43] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7885.43] vulkan: memory used and budgeted: heap 0 224 of 15388 MB (224 ours), heap 1 4553 of 14191 MB (4128 ours) [7885.43] vulkan: caches: 91 render targets (1246 MB, 0 parked), 102 textures (409 MB), 2370 buffers (28 MB); 2336 of 14191 MB in use as they count it, 0 MB freed for the budget so far [7885.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7885.43] vulkan: 49444727 rendering passes, 455072 clear commands, 8702340 attachments cleared and 329 left undefined by their load op [7885.43] vulkan: 20400 passes (56%) ended at renderer.c:214 [7885.43] vulkan: 10139 passes (28%) ended at render.c:232 [7885.43] vulkan: 2868 passes (8%) ended at buffer.c:2096 [7885.43] vulkan: 1346 passes (4%) ended at buffer.c:2168 [7885.43] vulkan: 600 passes (2%) ended at renderer.c:680 [7885.43] vulkan: 600 passes (2%) ended at dma.c:143 [7885.43] vulkan: 581 passes (2%) ended at cmd.c:534 [7885.43] vulkan: 208 passes (1%) ended at buffer.c:2264 [7885.43] vulkan: GPU-owned guest memory landed for the CPU 308932 times, render targets written back for an engine 17 times [7887.41] perf: 60.0 frames a second over 5.0 s (456119 shown in all) [7890.37] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.9 ms (2.7 to 7.1), on to the display in 41.3 ms (39.1 to 42.3), 47.1 ms in all (44.3 to 47.9) [7890.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7891.64] RomFS: reading V_E004_ED4_001.bin (1.4 KB) [7891.64] RomFS: reading V_E004_ED4_002.bin (6.3 KB) [7891.64] RomFS: reading V_E004_ED4_003.bin (10.0 KB) [7892.41] perf: 60.0 frames a second over 5.0 s (456419 shown in all) [7895.47] RomFS: reading tex_event_dlc_recollection_4.bundle (1933.1 KB) [7895.47] RomFS: reading tex_event_dlc_recollection_5.bundle (2014.4 KB) [7895.49] RomFS: reading tex_event_dlc_recollection_6.bundle (1938.0 KB) [7895.50] RomFS: reading eff_telop_emblemmark_loop.bundle (94.2 KB) [7895.50] RomFS: reading eff_telop_recollection_loop.bundle (196.0 KB) [7895.51] RomFS: reading eff_telop_ringcleaning_finish.bundle (67.6 KB) [7895.60] cpu: 600 presents in 10.18 s (59.0 fps): 38 of the game's threads ran 12.00 s on the host's processors (118% of one, 20.00 ms a present), the whole process 14.19 s (139%); the busiest: thread 80 'MainThread' 5.78 s, thread 87 'Job.Worker 1' 2.59 s, thread 86 'Job.Worker 0' 2.58 s, thread 108 'UnityGfxDeviceWorker' 0.67 s, thread 116 'AK::EventManager' 0.25 s [7895.60] cpu: in those 10.18 s, 150784 SVCs (14815 a second): 0x1b ArbitrateUnlock 43425, 0x1c WaitProcessWideKeyAtomic 40172, 0x1d SignalProcessWideKey 30003, 0x0b SleepThread 17534, 0x1a ArbitrateLock 11416, 0x21 SendSyncRequest 6320; 14 calls the dispatch table had no code for (RtAPI.miss) [7895.60] vulkan: 227768492 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2321 finishes (875 ms); 0 reads past queued releases (0 samples counts written on the GPU); 332974162 descriptor sets written, 122562852 reused; 150466527 draws kept the last one's shaders and pipeline (0 checked), 212842230 its targets [7895.60] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3263 render targets made, 34153 texture uploads (12033 MB); 3 frames over 50 ms in the last 600, the slowest 116 ms [7895.60] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7895.60] vulkan: memory used and budgeted: heap 0 224 of 15378 MB (224 ours), heap 1 4553 of 14191 MB (4128 ours) [7895.60] vulkan: caches: 99 render targets (1477 MB, 4 parked), 109 textures (421 MB), 1792 buffers (21 MB); 2545 of 14191 MB in use as they count it, 0 MB freed for the budget so far [7895.60] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7895.60] vulkan: 49480355 rendering passes, 455660 clear commands, 8718133 attachments cleared and 329 left undefined by their load op [7895.60] vulkan: 19668 passes (55%) ended at renderer.c:214 [7895.60] vulkan: 9836 passes (28%) ended at render.c:232 [7895.60] vulkan: 2747 passes (8%) ended at buffer.c:2096 [7895.60] vulkan: 1363 passes (4%) ended at buffer.c:2168 [7895.60] vulkan: 600 passes (2%) ended at renderer.c:680 [7895.60] vulkan: 542 passes (2%) ended at cmd.c:534 [7895.60] vulkan: 542 passes (2%) ended at dma.c:143 [7895.60] vulkan: 321 passes (1%) ended at buffer.c:2264 [7895.60] vulkan: GPU-owned guest memory landed for the CPU 309329 times, render targets written back for an engine 17 times [7897.43] perf: 57.8 frames a second over 5.0 s (456709 shown in all) [7900.52] vulkan: display: 599 frame intervals of 16.95 ms (deviation 4.40 ms, 1st to 99th percentile 16.56 to 16.93 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 3.9 ms (0.8 to 6.9), on to the display in 36.4 ms (19.1 to 43.2), 40.3 ms in all (26.2 to 48.5) [7900.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7902.45] perf: 60.0 frames a second over 5.0 s (457010 shown in all) [7905.60] nvn: 457200 presents, 457200 submissions [7905.60] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 4.25 s on the host's processors (42% of one, 7.08 ms a present), the whole process 5.02 s (50%); the busiest: thread 80 'MainThread' 2.77 s, thread 86 'Job.Worker 0' 0.40 s, thread 87 'Job.Worker 1' 0.40 s, thread 108 'UnityGfxDeviceWorker' 0.37 s, thread 116 'AK::EventManager' 0.26 s [7905.60] cpu: in those 10.00 s, 194392 SVCs (19442 a second): 0x1b ArbitrateUnlock 59326, 0x1c WaitProcessWideKeyAtomic 54934, 0x1d SignalProcessWideKey 45050, 0x1a ArbitrateLock 14083, 0x0b SleepThread 13218, 0x21 SendSyncRequest 5953; 21 calls the dispatch table had no code for (RtAPI.miss) [7905.60] vulkan: 227786784 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2323 finishes (878 ms); 0 reads past queued releases (0 samples counts written on the GPU); 333000944 descriptor sets written, 122572654 reused; 150468425 draws kept the last one's shaders and pipeline (0 checked), 212858722 its targets [7905.60] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3263 render targets made, 34153 texture uploads (12033 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [7905.60] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7905.60] vulkan: memory used and budgeted: heap 0 224 of 15378 MB (224 ours), heap 1 4553 of 14191 MB (4128 ours) [7905.60] vulkan: caches: 96 render targets (1455 MB, 2 parked), 109 textures (421 MB), 1866 buffers (22 MB); 2539 of 14191 MB in use as they count it, 0 MB freed for the budget so far [7905.60] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7905.60] vulkan: 49496833 rendering passes, 456260 clear commands, 8732533 attachments cleared and 329 left undefined by their load op [7905.60] vulkan: 7800 passes (47%) ended at render.c:232 [7905.60] vulkan: 6000 passes (36%) ended at renderer.c:214 [7905.60] vulkan: 1305 passes (8%) ended at buffer.c:2168 [7905.60] vulkan: 657 passes (4%) ended at buffer.c:2264 [7905.60] vulkan: 600 passes (4%) ended at renderer.c:680 [7905.60] vulkan: 108 passes (1%) ended at dma.c:143 [7905.60] vulkan: 7 passes (0%) ended at cmd.c:534 [7905.60] vulkan: 1 passes (0%) ended at surface.c:971 [7905.60] vulkan: GPU-owned guest memory landed for the CPU 309383 times, render targets written back for an engine 17 times [7907.45] perf: 60.0 frames a second over 5.0 s (457310 shown in all) [7910.50] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.2 ms (1.8 to 2.8), on to the display in 32.8 ms (31.9 to 33.4), 34.9 ms in all (34.2 to 35.4) [7910.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7912.46] perf: 60.0 frames a second over 5.0 s (457611 shown in all) [7915.60] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 3.99 s on the host's processors (40% of one, 6.66 ms a present), the whole process 4.73 s (47%); the busiest: thread 80 'MainThread' 2.56 s, thread 86 'Job.Worker 0' 0.39 s, thread 87 'Job.Worker 1' 0.39 s, thread 108 'UnityGfxDeviceWorker' 0.35 s, thread 116 'AK::EventManager' 0.23 s [7915.60] cpu: in those 10.00 s, 191194 SVCs (19121 a second): 0x1b ArbitrateUnlock 58336, 0x1c WaitProcessWideKeyAtomic 53901, 0x1d SignalProcessWideKey 44246, 0x1a ArbitrateLock 13866, 0x0b SleepThread 13076, 0x21 SendSyncRequest 5949; 11 calls the dispatch table had no code for (RtAPI.miss) [7915.60] vulkan: 227804783 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2323 finishes (878 ms); 0 reads past queued releases (0 samples counts written on the GPU); 333027343 descriptor sets written, 122582253 reused; 150470225 draws kept the last one's shaders and pipeline (0 checked), 212874921 its targets [7915.60] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3263 render targets made, 34153 texture uploads (12033 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [7915.60] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7915.60] vulkan: memory used and budgeted: heap 0 224 of 15378 MB (224 ours), heap 1 4553 of 14191 MB (4128 ours) [7915.60] vulkan: caches: 93 render targets (1364 MB, 2 parked), 12 textures (156 MB), 542 buffers (6 MB); 2167 of 14191 MB in use as they count it, 0 MB freed for the budget so far [7915.60] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7915.60] vulkan: 49513082 rendering passes, 456860 clear commands, 8746933 attachments cleared and 329 left undefined by their load op [7915.60] vulkan: 7800 passes (48%) ended at render.c:232 [7915.60] vulkan: 6000 passes (37%) ended at renderer.c:214 [7915.60] vulkan: 1245 passes (8%) ended at buffer.c:2168 [7915.60] vulkan: 600 passes (4%) ended at renderer.c:680 [7915.60] vulkan: 600 passes (4%) ended at buffer.c:2264 [7915.60] vulkan: 3 passes (0%) ended at dma.c:143 [7915.60] vulkan: 1 passes (0%) ended at cmd.c:534 [7915.60] vulkan: GPU-owned guest memory landed for the CPU 309385 times, render targets written back for an engine 17 times [7916.43] RomFS: reading tex_event_dlc_recollection_7.bundle (2011.1 KB) [7917.46] perf: 60.0 frames a second over 5.0 s (457911 shown in all) [7920.48] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.1 ms (1.7 to 2.9), on to the display in 32.9 ms (31.7 to 33.6), 35.1 ms in all (34.1 to 35.5) [7920.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7922.48] perf: 60.0 frames a second over 5.0 s (458212 shown in all) [7925.60] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 4.23 s on the host's processors (42% of one, 7.05 ms a present), the whole process 4.98 s (50%); the busiest: thread 80 'MainThread' 2.63 s, thread 116 'AK::EventManager' 0.39 s, thread 87 'Job.Worker 1' 0.39 s, thread 86 'Job.Worker 0' 0.39 s, thread 108 'UnityGfxDeviceWorker' 0.36 s [7925.60] cpu: in those 10.00 s, 192619 SVCs (19261 a second): 0x1b ArbitrateUnlock 58828, 0x1c WaitProcessWideKeyAtomic 54303, 0x1d SignalProcessWideKey 44615, 0x1a ArbitrateLock 14020, 0x0b SleepThread 13081, 0x21 SendSyncRequest 5952; 13 calls the dispatch table had no code for (RtAPI.miss) [7925.60] vulkan: 227822832 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2323 finishes (878 ms); 0 reads past queued releases (0 samples counts written on the GPU); 333053790 descriptor sets written, 122591904 reused; 150472025 draws kept the last one's shaders and pipeline (0 checked), 212891169 its targets [7925.60] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3263 render targets made, 34154 texture uploads (12036 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [7925.60] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7925.60] vulkan: memory used and budgeted: heap 0 224 of 15378 MB (224 ours), heap 1 4553 of 14191 MB (4128 ours) [7925.60] vulkan: caches: 93 render targets (1364 MB, 2 parked), 11 textures (164 MB), 256 buffers (0 MB); 2167 of 14191 MB in use as they count it, 0 MB freed for the budget so far [7925.60] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7925.60] vulkan: 49529395 rendering passes, 457460 clear commands, 8761333 attachments cleared and 329 left undefined by their load op [7925.60] vulkan: 7800 passes (48%) ended at render.c:232 [7925.60] vulkan: 6000 passes (37%) ended at renderer.c:214 [7925.60] vulkan: 1265 passes (8%) ended at buffer.c:2168 [7925.60] vulkan: 610 passes (4%) ended at buffer.c:2264 [7925.60] vulkan: 600 passes (4%) ended at renderer.c:680 [7925.60] vulkan: 30 passes (0%) ended at dma.c:143 [7925.60] vulkan: 7 passes (0%) ended at cmd.c:534 [7925.60] vulkan: 1 passes (0%) ended at texture.c:476 [7925.60] vulkan: GPU-owned guest memory landed for the CPU 309401 times, render targets written back for an engine 17 times [7927.50] perf: 60.0 frames a second over 5.0 s (458513 shown in all) [7930.47] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.2 ms (1.7 to 2.9), on to the display in 32.7 ms (31.1 to 33.5), 34.9 ms in all (33.6 to 35.6) [7930.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7932.50] perf: 60.0 frames a second over 5.0 s (458813 shown in all) [7935.60] nvn: 459000 presents, 459000 submissions [7935.60] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 4.39 s on the host's processors (44% of one, 7.31 ms a present), the whole process 5.12 s (51%); the busiest: thread 80 'MainThread' 2.66 s, thread 116 'AK::EventManager' 0.49 s, thread 87 'Job.Worker 1' 0.41 s, thread 86 'Job.Worker 0' 0.40 s, thread 108 'UnityGfxDeviceWorker' 0.36 s [7935.60] cpu: in those 10.00 s, 193569 SVCs (19358 a second): 0x1b ArbitrateUnlock 59055, 0x1c WaitProcessWideKeyAtomic 54479, 0x1d SignalProcessWideKey 44767, 0x1a ArbitrateLock 14411, 0x0b SleepThread 13140, 0x21 SendSyncRequest 5897; 12 calls the dispatch table had no code for (RtAPI.miss) [7935.60] vulkan: 227840813 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2323 finishes (878 ms); 0 reads past queued releases (0 samples counts written on the GPU); 333080171 descriptor sets written, 122601485 reused; 150473825 draws kept the last one's shaders and pipeline (0 checked), 212907350 its targets [7935.60] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3263 render targets made, 34154 texture uploads (12036 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [7935.60] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7935.60] vulkan: memory used and budgeted: heap 0 224 of 15378 MB (224 ours), heap 1 4553 of 14204 MB (4128 ours) [7935.60] vulkan: caches: 93 render targets (1364 MB, 2 parked), 11 textures (164 MB), 285 buffers (0 MB); 2167 of 14204 MB in use as they count it, 0 MB freed for the budget so far [7935.60] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7935.60] vulkan: 49545676 rendering passes, 458060 clear commands, 8775733 attachments cleared and 329 left undefined by their load op [7935.60] vulkan: 7800 passes (48%) ended at render.c:232 [7935.60] vulkan: 6000 passes (37%) ended at renderer.c:214 [7935.60] vulkan: 1258 passes (8%) ended at buffer.c:2168 [7935.60] vulkan: 602 passes (4%) ended at buffer.c:2264 [7935.60] vulkan: 600 passes (4%) ended at renderer.c:680 [7935.60] vulkan: 19 passes (0%) ended at dma.c:143 [7935.60] vulkan: 2 passes (0%) ended at cmd.c:534 [7935.60] vulkan: GPU-owned guest memory landed for the CPU 309407 times, render targets written back for an engine 17 times [7937.51] perf: 60.0 frames a second over 5.0 s (459114 shown in all) [7940.45] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.1 ms (1.6 to 2.7), on to the display in 33.0 ms (31.8 to 33.7), 35.1 ms in all (34.1 to 35.7) [7940.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7942.51] perf: 60.0 frames a second over 5.0 s (459414 shown in all) [7945.60] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 4.13 s on the host's processors (41% of one, 6.89 ms a present), the whole process 4.85 s (49%); the busiest: thread 80 'MainThread' 2.50 s, thread 116 'AK::EventManager' 0.41 s, thread 87 'Job.Worker 1' 0.41 s, thread 86 'Job.Worker 0' 0.40 s, thread 108 'UnityGfxDeviceWorker' 0.35 s [7945.60] cpu: in those 10.00 s, 190149 SVCs (19014 a second): 0x1b ArbitrateUnlock 58056, 0x1c WaitProcessWideKeyAtomic 53525, 0x1d SignalProcessWideKey 43930, 0x1a ArbitrateLock 13893, 0x0b SleepThread 13017, 0x21 SendSyncRequest 5910; 21 calls the dispatch table had no code for (RtAPI.miss) [7945.60] vulkan: 227858807 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2323 finishes (878 ms); 0 reads past queued releases (0 samples counts written on the GPU); 333106565 descriptor sets written, 122611079 reused; 150475625 draws kept the last one's shaders and pipeline (0 checked), 212923544 its targets [7945.60] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3263 render targets made, 34154 texture uploads (12036 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [7945.60] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7945.60] vulkan: memory used and budgeted: heap 0 224 of 15378 MB (224 ours), heap 1 4553 of 14204 MB (4128 ours) [7945.60] vulkan: caches: 93 render targets (1364 MB, 2 parked), 10 textures (155 MB), 251 buffers (0 MB); 2159 of 14204 MB in use as they count it, 0 MB freed for the budget so far [7945.60] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7945.60] vulkan: 49561940 rendering passes, 458660 clear commands, 8790133 attachments cleared and 329 left undefined by their load op [7945.60] vulkan: 7800 passes (48%) ended at render.c:232 [7945.60] vulkan: 6000 passes (37%) ended at renderer.c:214 [7945.60] vulkan: 1253 passes (8%) ended at buffer.c:2168 [7945.60] vulkan: 602 passes (4%) ended at buffer.c:2264 [7945.60] vulkan: 600 passes (4%) ended at renderer.c:680 [7945.60] vulkan: 6 passes (0%) ended at dma.c:143 [7945.60] vulkan: 3 passes (0%) ended at cmd.c:534 [7945.60] vulkan: GPU-owned guest memory landed for the CPU 309412 times, render targets written back for an engine 17 times [7947.51] perf: 60.0 frames a second over 5.0 s (459714 shown in all) [7950.43] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.0 ms (1.6 to 2.4), on to the display in 33.3 ms (32.0 to 33.9), 35.3 ms in all (34.4 to 35.8) [7950.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7952.53] perf: 60.0 frames a second over 5.0 s (460015 shown in all) [7955.68] cpu: 600 presents in 10.08 s (59.5 fps): 38 of the game's threads ran 3.89 s on the host's processors (39% of one, 6.48 ms a present), the whole process 4.59 s (46%); the busiest: thread 80 'MainThread' 2.42 s, thread 116 'AK::EventManager' 0.39 s, thread 87 'Job.Worker 1' 0.34 s, thread 86 'Job.Worker 0' 0.34 s, thread 108 'UnityGfxDeviceWorker' 0.33 s [7955.68] cpu: in those 10.08 s, 174818 SVCs (17341 a second): 0x1b ArbitrateUnlock 53057, 0x1c WaitProcessWideKeyAtomic 48786, 0x1d SignalProcessWideKey 39445, 0x0b SleepThread 12847, 0x1a ArbitrateLock 12831, 0x21 SendSyncRequest 5938; 11 calls the dispatch table had no code for (RtAPI.miss) [7955.68] vulkan: 227874271 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2324 finishes (879 ms); 0 reads past queued releases (0 samples counts written on the GPU); 333129564 descriptor sets written, 122619008 reused; 150477308 draws kept the last one's shaders and pipeline (0 checked), 212937329 its targets [7955.68] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3270 render targets made, 34155 texture uploads (12038 MB); 1 frames over 50 ms in the last 600, the slowest 115 ms [7955.68] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7955.68] vulkan: memory used and budgeted: heap 0 224 of 15378 MB (224 ours), heap 1 4553 of 14204 MB (4128 ours) [7955.68] vulkan: caches: 94 render targets (1423 MB, 2 parked), 11 textures (157 MB), 224 buffers (0 MB); 2221 of 14204 MB in use as they count it, 0 MB freed for the budget so far [7955.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7955.68] vulkan: 49576616 rendering passes, 459260 clear commands, 8803153 attachments cleared and 329 left undefined by their load op [7955.68] vulkan: 6993 passes (48%) ended at render.c:232 [7955.68] vulkan: 5425 passes (37%) ended at renderer.c:214 [7955.68] vulkan: 923 passes (6%) ended at buffer.c:2168 [7955.68] vulkan: 600 passes (4%) ended at renderer.c:680 [7955.68] vulkan: 578 passes (4%) ended at buffer.c:2264 [7955.68] vulkan: 108 passes (1%) ended at cmd.c:534 [7955.68] vulkan: 46 passes (0%) ended at dma.c:143 [7955.68] vulkan: 2 passes (0%) ended at surface.c:606 [7955.68] vulkan: GPU-owned guest memory landed for the CPU 309414 times, render targets written back for an engine 17 times [7957.53] perf: 57.6 frames a second over 5.0 s (460303 shown in all) [7961.20] vulkan: display: 599 frame intervals of 17.97 ms (deviation 20.49 ms, 1st to 99th percentile 16.56 to 16.95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 1.7 ms (0.9 to 5.5), on to the display in 33.8 ms (19.6 to 36.1), 35.6 ms in all (21.0 to 37.0) [7961.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7962.55] perf: 53.0 frames a second over 5.0 s (460569 shown in all) [7966.38] nvn: 460800 presents, 460800 submissions [7966.38] cpu: 600 presents in 10.70 s (56.1 fps): 38 of the game's threads ran 3.71 s on the host's processors (35% of one, 6.18 ms a present), the whole process 4.40 s (41%); the busiest: thread 80 'MainThread' 2.93 s, thread 108 'UnityGfxDeviceWorker' 0.38 s, thread 86 'Job.Worker 0' 0.13 s, thread 87 'Job.Worker 1' 0.12 s, thread 116 'AK::EventManager' 0.08 s [7966.38] cpu: in those 10.70 s, 149831 SVCs (14002 a second): 0x1b ArbitrateUnlock 45173, 0x1c WaitProcessWideKeyAtomic 42680, 0x1d SignalProcessWideKey 34241, 0x0b SleepThread 11241, 0x1a ArbitrateLock 8286, 0x21 SendSyncRequest 6245; 11541 calls the dispatch table had no code for (RtAPI.miss) [7966.38] vulkan: 227900079 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2326 finishes (881 ms); 0 reads past queued releases (0 samples counts written on the GPU); 333174993 descriptor sets written, 122625195 reused; 150478482 draws kept the last one's shaders and pipeline (0 checked), 212961930 its targets [7966.38] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3275 render targets made, 34162 texture uploads (12047 MB); 3 frames over 50 ms in the last 600, the slowest 488 ms [7966.38] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7966.38] vulkan: memory used and budgeted: heap 0 224 of 15378 MB (224 ours), heap 1 4553 of 14204 MB (4128 ours) [7966.38] vulkan: caches: 93 render targets (1398 MB, 3 parked), 18 textures (227 MB), 385 buffers (1 MB); 2282 of 14204 MB in use as they count it, 0 MB freed for the budget so far [7966.38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7966.38] vulkan: 49587607 rendering passes, 459860 clear commands, 8810353 attachments cleared and 329 left undefined by their load op [7966.38] vulkan: 3598 passes (33%) ended at render.c:232 [7966.38] vulkan: 3000 passes (27%) ended at renderer.c:214 [7966.38] vulkan: 2517 passes (23%) ended at buffer.c:2168 [7966.38] vulkan: 618 passes (6%) ended at buffer.c:2264 [7966.38] vulkan: 609 passes (6%) ended at cmd.c:534 [7966.38] vulkan: 597 passes (5%) ended at renderer.c:680 [7966.38] vulkan: 44 passes (0%) ended at dma.c:143 [7966.38] vulkan: 5 passes (0%) ended at texture.c:476 [7966.38] vulkan: GPU-owned guest memory landed for the CPU 309425 times, render targets written back for an engine 17 times [7967.55] perf: 60.0 frames a second over 5.0 s (460869 shown in all) [7971.18] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 1.9 ms (1.5 to 2.6), on to the display in 33.6 ms (20.8 to 34.9), 35.5 ms in all (22.9 to 36.4) [7971.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7972.56] perf: 60.0 frames a second over 5.0 s (461170 shown in all) [7976.41] cpu: 600 presents in 10.03 s (59.8 fps): 37 of the game's threads ran 3.26 s on the host's processors (32% of one, 5.43 ms a present), the whole process 4.02 s (40%); the busiest: thread 80 'MainThread' 2.46 s, thread 108 'UnityGfxDeviceWorker' 0.40 s, thread 86 'Job.Worker 0' 0.12 s, thread 87 'Job.Worker 1' 0.12 s, thread 116 'AK::EventManager' 0.10 s [7976.41] cpu: in those 10.03 s, 159511 SVCs (15901 a second): 0x1b ArbitrateUnlock 48563, 0x1c WaitProcessWideKeyAtomic 46197, 0x1d SignalProcessWideKey 37871, 0x0b SleepThread 11007, 0x1a ArbitrateLock 8054, 0x21 SendSyncRequest 5995; 11532 calls the dispatch table had no code for (RtAPI.miss) [7976.42] vulkan: 227931134 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2326 finishes (881 ms); 0 reads past queued releases (0 samples counts written on the GPU); 333229612 descriptor sets written, 122632686 reused; 150479660 draws kept the last one's shaders and pipeline (0 checked), 212991781 its targets [7976.42] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3275 render targets made, 34166 texture uploads (12047 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms [7976.42] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7976.42] vulkan: memory used and budgeted: heap 0 224 of 15378 MB (224 ours), heap 1 4553 of 14204 MB (4128 ours) [7976.42] vulkan: caches: 92 render targets (1334 MB, 3 parked), 16 textures (207 MB), 280 buffers (0 MB); 2182 of 14204 MB in use as they count it, 0 MB freed for the budget so far [7976.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7976.42] vulkan: 49600845 rendering passes, 460460 clear commands, 8817553 attachments cleared and 329 left undefined by their load op [7976.42] vulkan: 3600 passes (27%) ended at render.c:232 [7976.42] vulkan: 3000 passes (23%) ended at renderer.c:214 [7976.42] vulkan: 2846 passes (21%) ended at buffer.c:2264 [7976.42] vulkan: 2508 passes (19%) ended at buffer.c:2168 [7976.42] vulkan: 608 passes (5%) ended at cmd.c:534 [7976.42] vulkan: 597 passes (5%) ended at renderer.c:680 [7976.42] vulkan: 75 passes (1%) ended at dma.c:143 [7976.42] vulkan: 4 passes (0%) ended at texture.c:476 [7976.42] vulkan: GPU-owned guest memory landed for the CPU 309436 times, render targets written back for an engine 17 times [7977.58] perf: 49.2 frames a second over 5.0 s (461417 shown in all) [7978.02] RomFS: reading e005_encount.txt.bundle (1.5 KB) [7978.02] RomFS: reading e006.txt.bundle (21.8 KB) [7981.62] nvdrv: open /dev/nvhost-nvdec -> 2 [7981.64] nvdrv: open /dev/nvhost-nvdec -> 4 [7981.64] nvdrv: open /dev/nvhost-vic -> 5 [7981.67] nvdrv: open /dev/nvhost-vic -> 6 [7981.80] RomFS: reading 34849208.wem (42.1 KB) [7981.80] RomFS: reading 348524767.wem (6.9 KB) [7981.80] RomFS: reading 348567721.wem (1456.7 KB) [7982.58] perf: 48.4 frames a second over 5.0 s (461659 shown in all) [7983.03] vulkan: display: 599 frame intervals of 19.78 ms (deviation 45.71 ms, 1st to 99th percentile 16.55 to 33.43 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 2.1 ms (0.8 to 6.4), on to the display in 33.5 ms (15.7 to 35.9), 35.6 ms in all (17.8 to 37.4) [7983.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7987.58] perf: 60.0 frames a second over 5.0 s (461959 shown in all) [7988.25] cpu: 600 presents in 11.84 s (50.7 fps): 49 of the game's threads ran 5.75 s on the host's processors (49% of one, 9.59 ms a present), the whole process 8.43 s (71%); the busiest: thread 80 'MainThread' 4.27 s, thread 108 'UnityGfxDeviceWorker' 0.39 s, thread 116 'AK::EventManager' 0.22 s, thread 86 'Job.Worker 0' 0.18 s, thread 87 'Job.Worker 1' 0.18 s [7988.25] cpu: in those 11.84 s, 184949 SVCs (15627 a second): 0x1b ArbitrateUnlock 52211, 0x1c WaitProcessWideKeyAtomic 43414, 0x1d SignalProcessWideKey 35023, 0x0b SleepThread 23260, 0x1a ArbitrateLock 16985, 0x21 SendSyncRequest 9504; 14 calls the dispatch table had no code for (RtAPI.miss) [7988.25] vulkan: 227941546 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2326 finishes (881 ms); 0 reads past queued releases (0 samples counts written on the GPU); 333244752 descriptor sets written, 122638370 reused; 150481227 draws kept the last one's shaders and pipeline (0 checked), 212999614 its targets [7988.25] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3284 render targets made, 34170 texture uploads (12052 MB); 6 frames over 50 ms in the last 600, the slowest 1174 ms [7988.25] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7988.25] vulkan: memory used and budgeted: heap 0 480 of 15378 MB (480 ours), heap 1 4554 of 14204 MB (4128 ours) [7988.25] vulkan: caches: 92 render targets (1441 MB, 4 parked), 20 textures (215 MB), 258 buffers (0 MB); 2304 of 14204 MB in use as they count it, 0 MB freed for the budget so far [7988.25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7988.25] vulkan: 49618642 rendering passes, 461051 clear commands, 8834512 attachments cleared and 329 left undefined by their load op [7988.25] vulkan: 9431 passes (53%) ended at render.c:232 [7988.25] vulkan: 7055 passes (40%) ended at renderer.c:214 [7988.25] vulkan: 594 passes (3%) ended at renderer.c:680 [7988.25] vulkan: 203 passes (1%) ended at buffer.c:2264 [7988.25] vulkan: 192 passes (1%) ended at cmd.c:534 [7988.25] vulkan: 135 passes (1%) ended at surface.c:160 [7988.25] vulkan: 103 passes (1%) ended at dma.c:143 [7988.25] vulkan: 48 passes (0%) ended at nvdec.c:131 [7988.25] vulkan: GPU-owned guest memory landed for the CPU 309855 times, render targets written back for an engine 17 times [7992.60] perf: 60.0 frames a second over 5.0 s (462260 shown in all) [7993.02] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.1 ms (2.1 to 6.6), on to the display in 32.8 ms (30.4 to 34.9), 36.9 ms in all (35.8 to 37.6) [7993.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7997.61] perf: 60.0 frames a second over 5.0 s (462561 shown in all) [7998.25] nvn: 462600 presents, 462600 submissions [7998.25] cpu: 600 presents in 10.00 s (60.0 fps): 49 of the game's threads ran 4.36 s on the host's processors (44% of one, 7.26 ms a present), the whole process 7.74 s (77%); the busiest: thread 80 'MainThread' 2.69 s, thread 108 'UnityGfxDeviceWorker' 0.47 s, thread 116 'AK::EventManager' 0.30 s, thread 86 'Job.Worker 0' 0.22 s, thread 87 'Job.Worker 1' 0.21 s [7998.25] cpu: in those 10.00 s, 206961 SVCs (20695 a second): 0x1b ArbitrateUnlock 57078, 0x1c WaitProcessWideKeyAtomic 50073, 0x1d SignalProcessWideKey 42045, 0x0b SleepThread 28481, 0x1a ArbitrateLock 15323, 0x21 SendSyncRequest 9149; 0 calls the dispatch table had no code for (RtAPI.miss) [7998.25] vulkan: 227953763 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2326 finishes (881 ms); 0 reads past queued releases (0 samples counts written on the GPU); 333261986 descriptor sets written, 122645570 reused; 150483027 draws kept the last one's shaders and pipeline (0 checked), 213008531 its targets [7998.25] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3284 render targets made, 34170 texture uploads (12052 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [7998.25] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [7998.25] vulkan: memory used and budgeted: heap 0 480 of 15378 MB (480 ours), heap 1 4554 of 14204 MB (4128 ours) [7998.25] vulkan: caches: 92 render targets (1441 MB, 4 parked), 7 textures (79 MB), 78 buffers (0 MB); 2200 of 14204 MB in use as they count it, 0 MB freed for the budget so far [7998.25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7998.25] vulkan: 49640886 rendering passes, 461651 clear commands, 8856112 attachments cleared and 329 left undefined by their load op [7998.25] vulkan: 12247 passes (55%) ended at render.c:232 [7998.25] vulkan: 9000 passes (40%) ended at renderer.c:214 [7998.25] vulkan: 599 passes (3%) ended at renderer.c:680 [7998.25] vulkan: 259 passes (1%) ended at surface.c:160 [7998.25] vulkan: 82 passes (0%) ended at buffer.c:2264 [7998.25] vulkan: 54 passes (0%) ended at nvdec.c:131 [7998.25] vulkan: 2 passes (0%) ended at buffer.c:2168 [7998.25] vulkan: 1 passes (0%) ended at dma.c:143 [7998.25] vulkan: GPU-owned guest memory landed for the CPU 310456 times, render targets written back for an engine 17 times [8002.61] perf: 60.0 frames a second over 5.0 s (462861 shown in all) [8003.00] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (2.1 to 7.0), on to the display in 32.7 ms (30.4 to 35.0), 36.9 ms in all (36.0 to 37.7) [8003.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8007.63] perf: 60.0 frames a second over 5.0 s (463162 shown in all) [8008.25] cpu: 600 presents in 10.00 s (60.0 fps): 49 of the game's threads ran 4.34 s on the host's processors (43% of one, 7.24 ms a present), the whole process 7.82 s (78%); the busiest: thread 80 'MainThread' 2.68 s, thread 108 'UnityGfxDeviceWorker' 0.47 s, thread 116 'AK::EventManager' 0.29 s, thread 87 'Job.Worker 1' 0.21 s, thread 86 'Job.Worker 0' 0.21 s [8008.25] cpu: in those 10.00 s, 207445 SVCs (20745 a second): 0x1b ArbitrateUnlock 57217, 0x1c WaitProcessWideKeyAtomic 50229, 0x1d SignalProcessWideKey 42180, 0x0b SleepThread 28515, 0x1a ArbitrateLock 15354, 0x21 SendSyncRequest 9148; 0 calls the dispatch table had no code for (RtAPI.miss) [8008.25] vulkan: 227965985 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2326 finishes (881 ms); 0 reads past queued releases (0 samples counts written on the GPU); 333279233 descriptor sets written, 122652767 reused; 150484827 draws kept the last one's shaders and pipeline (0 checked), 213017453 its targets [8008.25] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3284 render targets made, 34170 texture uploads (12052 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [8008.25] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8008.25] vulkan: memory used and budgeted: heap 0 480 of 15378 MB (480 ours), heap 1 4554 of 14204 MB (4128 ours) [8008.25] vulkan: caches: 92 render targets (1441 MB, 4 parked), 4 textures (67 MB), 60 buffers (0 MB); 2188 of 14204 MB in use as they count it, 0 MB freed for the budget so far [8008.25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8008.25] vulkan: 49663127 rendering passes, 462251 clear commands, 8877712 attachments cleared and 329 left undefined by their load op [8008.25] vulkan: 12258 passes (55%) ended at render.c:232 [8008.25] vulkan: 8997 passes (40%) ended at renderer.c:214 [8008.25] vulkan: 600 passes (3%) ended at renderer.c:680 [8008.25] vulkan: 260 passes (1%) ended at surface.c:160 [8008.25] vulkan: 77 passes (0%) ended at buffer.c:2264 [8008.25] vulkan: 45 passes (0%) ended at nvdec.c:131 [8008.25] vulkan: 2 passes (0%) ended at buffer.c:2168 [8008.25] vulkan: 1 passes (0%) ended at cmd.c:534 [8008.25] vulkan: GPU-owned guest memory landed for the CPU 311058 times, render targets written back for an engine 17 times [8012.65] perf: 60.0 frames a second over 5.0 s (463463 shown in all) [8012.98] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (2.1 to 6.9), on to the display in 32.8 ms (30.3 to 35.2), 37.0 ms in all (36.1 to 37.7) [8012.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8017.66] perf: 60.0 frames a second over 5.0 s (463764 shown in all) [8018.25] cpu: 600 presents in 10.00 s (60.0 fps): 49 of the game's threads ran 4.35 s on the host's processors (43% of one, 7.25 ms a present), the whole process 7.81 s (78%); the busiest: thread 80 'MainThread' 2.68 s, thread 108 'UnityGfxDeviceWorker' 0.47 s, thread 116 'AK::EventManager' 0.30 s, thread 86 'Job.Worker 0' 0.21 s, thread 87 'Job.Worker 1' 0.21 s [8018.25] cpu: in those 10.00 s, 207556 SVCs (20755 a second): 0x1b ArbitrateUnlock 57258, 0x1c WaitProcessWideKeyAtomic 50183, 0x1d SignalProcessWideKey 42141, 0x0b SleepThread 28547, 0x1a ArbitrateLock 15500, 0x21 SendSyncRequest 9129; 0 calls the dispatch table had no code for (RtAPI.miss) [8018.25] vulkan: 227978126 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2326 finishes (881 ms); 0 reads past queued releases (0 samples counts written on the GPU); 333296316 descriptor sets written, 122659966 reused; 150486627 draws kept the last one's shaders and pipeline (0 checked), 213026294 its targets [8018.25] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3284 render targets made, 34170 texture uploads (12052 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [8018.25] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8018.25] vulkan: memory used and budgeted: heap 0 480 of 15378 MB (480 ours), heap 1 4554 of 14204 MB (4128 ours) [8018.25] vulkan: caches: 92 render targets (1441 MB, 4 parked), 4 textures (67 MB), 60 buffers (0 MB); 2188 of 14204 MB in use as they count it, 0 MB freed for the budget so far [8018.25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8018.25] vulkan: 49685411 rendering passes, 462851 clear commands, 8899312 attachments cleared and 329 left undefined by their load op [8018.25] vulkan: 12249 passes (55%) ended at render.c:232 [8018.25] vulkan: 8999 passes (40%) ended at renderer.c:214 [8018.25] vulkan: 600 passes (3%) ended at renderer.c:680 [8018.25] vulkan: 221 passes (1%) ended at surface.c:160 [8018.25] vulkan: 157 passes (1%) ended at buffer.c:2264 [8018.25] vulkan: 52 passes (0%) ended at nvdec.c:131 [8018.25] vulkan: 4 passes (0%) ended at buffer.c:2168 [8018.25] vulkan: 2 passes (0%) ended at dma.c:143 [8018.25] vulkan: GPU-owned guest memory landed for the CPU 311662 times, render targets written back for an engine 17 times [8022.66] perf: 60.0 frames a second over 5.0 s (464064 shown in all) [8022.97] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.54 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.1 ms (2.1 to 6.9), on to the display in 33.0 ms (30.5 to 35.1), 37.1 ms in all (36.1 to 37.7) [8022.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8027.68] perf: 60.0 frames a second over 5.0 s (464365 shown in all) [8028.25] nvn: 464400 presents, 464400 submissions [8028.25] cpu: 600 presents in 10.00 s (60.0 fps): 49 of the game's threads ran 4.31 s on the host's processors (43% of one, 7.18 ms a present), the whole process 7.90 s (79%); the busiest: thread 80 'MainThread' 2.62 s, thread 108 'UnityGfxDeviceWorker' 0.47 s, thread 116 'AK::EventManager' 0.30 s, thread 87 'Job.Worker 1' 0.22 s, thread 86 'Job.Worker 0' 0.21 s [8028.25] cpu: in those 10.00 s, 204922 SVCs (20492 a second): 0x1b ArbitrateUnlock 56531, 0x1c WaitProcessWideKeyAtomic 49305, 0x1d SignalProcessWideKey 41481, 0x0b SleepThread 28183, 0x1a ArbitrateLock 15455, 0x21 SendSyncRequest 9159; 0 calls the dispatch table had no code for (RtAPI.miss) [8028.25] vulkan: 227990341 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2326 finishes (881 ms); 0 reads past queued releases (0 samples counts written on the GPU); 333313546 descriptor sets written, 122667166 reused; 150488427 draws kept the last one's shaders and pipeline (0 checked), 213035209 its targets [8028.25] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3284 render targets made, 34170 texture uploads (12052 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [8028.25] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8028.25] vulkan: memory used and budgeted: heap 0 480 of 15378 MB (480 ours), heap 1 4554 of 14204 MB (4128 ours) [8028.25] vulkan: caches: 92 render targets (1441 MB, 4 parked), 4 textures (67 MB), 60 buffers (0 MB); 2188 of 14204 MB in use as they count it, 0 MB freed for the budget so far [8028.25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8028.25] vulkan: 49707654 rendering passes, 463451 clear commands, 8920912 attachments cleared and 329 left undefined by their load op [8028.25] vulkan: 12165 passes (55%) ended at render.c:232 [8028.25] vulkan: 8997 passes (40%) ended at renderer.c:214 [8028.25] vulkan: 600 passes (3%) ended at renderer.c:680 [8028.25] vulkan: 256 passes (1%) ended at surface.c:160 [8028.25] vulkan: 138 passes (1%) ended at nvdec.c:131 [8028.25] vulkan: 84 passes (0%) ended at buffer.c:2264 [8028.25] vulkan: 2 passes (0%) ended at buffer.c:2168 [8028.25] vulkan: 1 passes (0%) ended at dma.c:143 [8028.25] vulkan: GPU-owned guest memory landed for the CPU 312264 times, render targets written back for an engine 17 times [8032.70] perf: 54.2 frames a second over 5.0 s (464637 shown in all) [8033.68] vulkan: display: 599 frame intervals of 17.89 ms (deviation 19.93 ms, 1st to 99th percentile 16.57 to 16.96 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 3.8 ms (0.6 to 6.6), on to the display in 32.7 ms (15.0 to 35.3), 36.5 ms in all (19.2 to 37.8) [8033.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8034.30] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [8035.36] RomFS: reading V_E005_OP1_004.bin (7.2 KB) [8035.36] RomFS: reading V_E005_OP1_005.bin (4.7 KB) [8035.36] RomFS: reading V_E005_OP1_006.bin (9.1 KB) [8035.36] RomFS: reading V_E005_OP2_001.bin (4.5 KB) [8035.36] RomFS: reading V_E005_OP2_002.bin (6.1 KB) [8035.36] RomFS: reading V_E005_OP2_003.bin (7.7 KB) [8037.70] perf: 56.4 frames a second over 5.0 s (464919 shown in all) [8039.04] cpu: 600 presents in 10.79 s (55.6 fps): 49 of the game's threads ran 10.52 s on the host's processors (98% of one, 17.54 ms a present), the whole process 12.89 s (120%); the busiest: thread 80 'MainThread' 5.41 s, thread 86 'Job.Worker 0' 1.80 s, thread 87 'Job.Worker 1' 1.80 s, thread 108 'UnityGfxDeviceWorker' 0.72 s, thread 116 'AK::EventManager' 0.22 s [8039.04] cpu: in those 10.79 s, 270129 SVCs (25040 a second): 0x1b ArbitrateUnlock 70930, 0x0b SleepThread 66980, 0x1c WaitProcessWideKeyAtomic 49847, 0x1d SignalProcessWideKey 37260, 0x1a ArbitrateLock 33202, 0x21 SendSyncRequest 8507; 9 calls the dispatch table had no code for (RtAPI.miss) [8039.04] vulkan: 228040091 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2328 finishes (883 ms); 0 reads past queued releases (0 samples counts written on the GPU); 333398670 descriptor sets written, 122681542 reused; 150502625 draws kept the last one's shaders and pipeline (0 checked), 213076564 its targets [8039.04] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3298 render targets made, 34254 texture uploads (12083 MB); 6 frames over 50 ms in the last 600, the slowest 497 ms [8039.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8039.04] vulkan: memory used and budgeted: heap 0 480 of 15378 MB (480 ours), heap 1 4554 of 14204 MB (4128 ours) [8039.04] vulkan: caches: 98 render targets (1626 MB, 6 parked), 88 textures (457 MB), 1012 buffers (107 MB); 2788 of 14204 MB in use as they count it, 0 MB freed for the budget so far [8039.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8039.04] vulkan: 49733464 rendering passes, 463981 clear commands, 8937466 attachments cleared and 331 left undefined by their load op [8039.04] vulkan: 12785 passes (50%) ended at renderer.c:214 [8039.04] vulkan: 9735 passes (38%) ended at render.c:232 [8039.04] vulkan: 1156 passes (4%) ended at buffer.c:2096 [8039.04] vulkan: 918 passes (4%) ended at buffer.c:2168 [8039.04] vulkan: 600 passes (2%) ended at renderer.c:680 [8039.04] vulkan: 400 passes (2%) ended at cmd.c:534 [8039.04] vulkan: 98 passes (0%) ended at surface.c:160 [8039.04] vulkan: 47 passes (0%) ended at buffer.c:2264 [8039.04] vulkan: GPU-owned guest memory landed for the CPU 312508 times, render targets written back for an engine 17 times [8042.71] perf: 60.0 frames a second over 5.0 s (465220 shown in all) [8043.73] vulkan: display: 599 frame intervals of 16.78 ms (deviation 2.72 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 3.6 ms (0.9 to 4.7), on to the display in 45.4 ms (28.2 to 46.7), 49.0 ms in all (29.2 to 50.0) [8043.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8044.36] RomFS: reading V_E005_OP2_004.bin (3.8 KB) [8044.36] RomFS: reading V_E005_OP2_005.bin (1.1 KB) [8044.36] RomFS: reading V_E005_OP2_006.bin (6.7 KB) [8044.36] RomFS: reading V_E005_OP2_007.bin (6.0 KB) [8047.71] perf: 60.0 frames a second over 5.0 s (465520 shown in all) [8049.04] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 14.39 s on the host's processors (144% of one, 23.98 ms a present), the whole process 16.64 s (166%); the busiest: thread 80 'MainThread' 6.10 s, thread 87 'Job.Worker 1' 3.51 s, thread 86 'Job.Worker 0' 3.49 s, thread 108 'UnityGfxDeviceWorker' 1.00 s, thread 116 'AK::EventManager' 0.19 s [8049.04] cpu: in those 10.00 s, 271501 SVCs (27150 a second): 0x0b SleepThread 99057, 0x1b ArbitrateUnlock 56802, 0x1c WaitProcessWideKeyAtomic 52472, 0x1d SignalProcessWideKey 36087, 0x1a ArbitrateLock 19078, 0x21 SendSyncRequest 6185; 9 calls the dispatch table had no code for (RtAPI.miss) [8049.04] vulkan: 228130677 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2328 finishes (883 ms); 0 reads past queued releases (0 samples counts written on the GPU); 333557684 descriptor sets written, 122703700 reused; 150530225 draws kept the last one's shaders and pipeline (0 checked), 213152150 its targets [8049.04] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3298 render targets made, 34254 texture uploads (12083 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [8049.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8049.04] vulkan: memory used and budgeted: heap 0 480 of 15378 MB (480 ours), heap 1 4554 of 14204 MB (4128 ours) [8049.04] vulkan: caches: 98 render targets (1626 MB, 6 parked), 88 textures (457 MB), 1475 buffers (131 MB); 2844 of 14204 MB in use as they count it, 0 MB freed for the budget so far [8049.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8049.04] vulkan: 49767888 rendering passes, 464581 clear commands, 8953666 attachments cleared and 331 left undefined by their load op [8049.04] vulkan: 19200 passes (56%) ended at renderer.c:214 [8049.04] vulkan: 10199 passes (30%) ended at render.c:232 [8049.04] vulkan: 2660 passes (8%) ended at buffer.c:2096 [8049.04] vulkan: 1050 passes (3%) ended at buffer.c:2168 [8049.04] vulkan: 680 passes (2%) ended at cmd.c:534 [8049.04] vulkan: 600 passes (2%) ended at renderer.c:680 [8049.04] vulkan: 21 passes (0%) ended at buffer.c:2264 [8049.04] vulkan: 14 passes (0%) ended at dma.c:143 [8049.04] vulkan: GPU-owned guest memory landed for the CPU 312521 times, render targets written back for an engine 17 times [8052.73] perf: 60.0 frames a second over 5.0 s (465821 shown in all) [8053.72] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.6 ms (3.3 to 4.9), on to the display in 46.2 ms (45.0 to 46.6), 49.8 ms in all (49.6 to 50.0) [8053.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8057.73] perf: 60.0 frames a second over 5.0 s (466121 shown in all) [8059.04] nvn: 466200 presents, 466200 submissions [8059.04] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 14.33 s on the host's processors (143% of one, 23.89 ms a present), the whole process 16.60 s (166%); the busiest: thread 80 'MainThread' 6.06 s, thread 87 'Job.Worker 1' 3.51 s, thread 86 'Job.Worker 0' 3.51 s, thread 108 'UnityGfxDeviceWorker' 1.00 s, thread 116 'AK::EventManager' 0.15 s [8059.04] cpu: in those 10.00 s, 264388 SVCs (26439 a second): 0x0b SleepThread 98810, 0x1b ArbitrateUnlock 54388, 0x1c WaitProcessWideKeyAtomic 50396, 0x1d SignalProcessWideKey 34666, 0x1a ArbitrateLock 18355, 0x21 SendSyncRequest 5953; 12 calls the dispatch table had no code for (RtAPI.miss) [8059.04] vulkan: 228221241 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2328 finishes (883 ms); 0 reads past queued releases (0 samples counts written on the GPU); 333716054 descriptor sets written, 122726458 reused; 150557825 draws kept the last one's shaders and pipeline (0 checked), 213227714 its targets [8059.04] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3298 render targets made, 34254 texture uploads (12083 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [8059.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8059.04] vulkan: memory used and budgeted: heap 0 480 of 15378 MB (480 ours), heap 1 4554 of 14204 MB (4128 ours) [8059.04] vulkan: caches: 96 render targets (1567 MB, 6 parked), 84 textures (453 MB), 1440 buffers (125 MB); 2775 of 14204 MB in use as they count it, 0 MB freed for the budget so far [8059.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8059.04] vulkan: 49802135 rendering passes, 465181 clear commands, 8969866 attachments cleared and 331 left undefined by their load op [8059.04] vulkan: 19200 passes (56%) ended at renderer.c:214 [8059.04] vulkan: 10199 passes (30%) ended at render.c:232 [8059.04] vulkan: 2566 passes (7%) ended at buffer.c:2096 [8059.04] vulkan: 977 passes (3%) ended at buffer.c:2168 [8059.04] vulkan: 682 passes (2%) ended at cmd.c:534 [8059.04] vulkan: 600 passes (2%) ended at renderer.c:680 [8059.04] vulkan: 19 passes (0%) ended at dma.c:143 [8059.04] vulkan: 4 passes (0%) ended at buffer.c:2264 [8059.04] vulkan: GPU-owned guest memory landed for the CPU 312532 times, render targets written back for an engine 17 times [8062.75] perf: 60.0 frames a second over 5.0 s (466422 shown in all) [8065.57] vulkan: display: 579 frame intervals of 16.69 ms (deviation 0.66 ms, 1st to 99th percentile 16.57 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (3.3 to 8.0), on to the display in 44.0 ms (34.3 to 50.7), 49.1 ms in all (41.3 to 54.4) [8065.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8067.75] perf: 60.0 frames a second over 5.0 s (466722 shown in all) [8069.04] cpu: 600 presents in 10.01 s (60.0 fps): 38 of the game's threads ran 14.34 s on the host's processors (143% of one, 23.90 ms a present), the whole process 16.64 s (166%); the busiest: thread 80 'MainThread' 6.06 s, thread 87 'Job.Worker 1' 3.33 s, thread 86 'Job.Worker 0' 3.29 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 113 'AK::BankManager' 0.18 s [8069.04] cpu: in those 10.01 s, 262642 SVCs (26247 a second): 0x0b SleepThread 91699, 0x1b ArbitrateUnlock 56123, 0x1c WaitProcessWideKeyAtomic 52850, 0x1d SignalProcessWideKey 37900, 0x1a ArbitrateLock 16164, 0x21 SendSyncRequest 6084; 9 calls the dispatch table had no code for (RtAPI.miss) [8069.05] vulkan: 228315471 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2328 finishes (883 ms); 0 reads past queued releases (0 samples counts written on the GPU); 333877841 descriptor sets written, 122753131 reused; 150585669 draws kept the last one's shaders and pipeline (0 checked), 213306941 its targets [8069.05] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3298 render targets made, 34257 texture uploads (12085 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [8069.05] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8069.05] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4554 of 14243 MB (4128 ours) [8069.05] vulkan: caches: 96 render targets (1567 MB, 6 parked), 87 textures (457 MB), 1376 buffers (235 MB); 2890 of 14243 MB in use as they count it, 0 MB freed for the budget so far [8069.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8069.05] vulkan: 49836920 rendering passes, 465781 clear commands, 8986066 attachments cleared and 331 left undefined by their load op [8069.05] vulkan: 19200 passes (55%) ended at renderer.c:214 [8069.05] vulkan: 10200 passes (29%) ended at render.c:232 [8069.05] vulkan: 2549 passes (7%) ended at buffer.c:2096 [8069.05] vulkan: 968 passes (3%) ended at buffer.c:2168 [8069.05] vulkan: 640 passes (2%) ended at cmd.c:534 [8069.05] vulkan: 600 passes (2%) ended at renderer.c:680 [8069.05] vulkan: 368 passes (1%) ended at buffer.c:2264 [8069.05] vulkan: 257 passes (1%) ended at dma.c:143 [8069.05] vulkan: GPU-owned guest memory landed for the CPU 312676 times, render targets written back for an engine 17 times [8070.67] RomFS: reading V_E005_OP2_008.bin (2.7 KB) [8070.67] RomFS: reading V_E005_OP2_009.bin (6.4 KB) [8070.68] RomFS: reading V_E005_OP2_010.bin (6.8 KB) [8072.75] perf: 60.0 frames a second over 5.0 s (467022 shown in all) [8075.55] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (5.0 to 9.1), on to the display in 39.7 ms (38.3 to 40.6), 47.8 ms in all (44.8 to 48.4) [8075.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8077.75] perf: 60.0 frames a second over 5.0 s (467322 shown in all) [8079.05] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 14.09 s on the host's processors (141% of one, 23.49 ms a present), the whole process 16.53 s (165%); the busiest: thread 80 'MainThread' 5.99 s, thread 87 'Job.Worker 1' 3.27 s, thread 86 'Job.Worker 0' 3.27 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.18 s [8079.05] cpu: in those 10.00 s, 260488 SVCs (26048 a second): 0x0b SleepThread 94213, 0x1b ArbitrateUnlock 54439, 0x1c WaitProcessWideKeyAtomic 51784, 0x1d SignalProcessWideKey 37552, 0x1a ArbitrateLock 14721, 0x21 SendSyncRequest 5955; 18 calls the dispatch table had no code for (RtAPI.miss) [8079.05] vulkan: 228406049 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2328 finishes (883 ms); 0 reads past queued releases (0 samples counts written on the GPU); 334036220 descriptor sets written, 122775908 reused; 150612069 draws kept the last one's shaders and pipeline (0 checked), 213382519 its targets [8079.05] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3298 render targets made, 34257 texture uploads (12085 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [8079.05] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8079.05] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4554 of 14243 MB (4128 ours) [8079.05] vulkan: caches: 96 render targets (1567 MB, 6 parked), 87 textures (457 MB), 1001 buffers (214 MB); 2869 of 14243 MB in use as they count it, 0 MB freed for the budget so far [8079.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8079.05] vulkan: 49872425 rendering passes, 466381 clear commands, 9002266 attachments cleared and 331 left undefined by their load op [8079.05] vulkan: 19200 passes (54%) ended at renderer.c:214 [8079.05] vulkan: 10200 passes (29%) ended at render.c:232 [8079.05] vulkan: 2771 passes (8%) ended at buffer.c:2096 [8079.05] vulkan: 838 passes (2%) ended at buffer.c:2264 [8079.05] vulkan: 707 passes (2%) ended at buffer.c:2168 [8079.05] vulkan: 600 passes (2%) ended at renderer.c:680 [8079.05] vulkan: 600 passes (2%) ended at dma.c:143 [8079.05] vulkan: 589 passes (2%) ended at cmd.c:534 [8079.05] vulkan: GPU-owned guest memory landed for the CPU 313008 times, render targets written back for an engine 17 times [8082.76] perf: 60.0 frames a second over 5.0 s (467623 shown in all) [8083.54] RomFS: reading V_E005_OP2_011.bin (6.4 KB) [8083.54] RomFS: reading V_E005_OP2_012.bin (5.8 KB) [8083.54] RomFS: reading V_E005_OP2_013.bin (0.7 KB) [8083.54] RomFS: reading V_E005_OP2_014.bin (2.6 KB) [8085.54] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (4.9 to 9.5), on to the display in 39.6 ms (37.5 to 40.7), 47.7 ms in all (44.6 to 48.4) [8085.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8087.78] perf: 60.0 frames a second over 5.0 s (467924 shown in all) [8089.04] nvn: 468000 presents, 468000 submissions [8089.05] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 14.17 s on the host's processors (142% of one, 23.61 ms a present), the whole process 16.62 s (166%); the busiest: thread 80 'MainThread' 6.03 s, thread 86 'Job.Worker 0' 3.30 s, thread 87 'Job.Worker 1' 3.27 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.17 s [8089.05] cpu: in those 10.00 s, 259284 SVCs (25929 a second): 0x0b SleepThread 93781, 0x1b ArbitrateUnlock 54247, 0x1c WaitProcessWideKeyAtomic 51568, 0x1d SignalProcessWideKey 37390, 0x1a ArbitrateLock 14522, 0x21 SendSyncRequest 5952; 12 calls the dispatch table had no code for (RtAPI.miss) [8089.05] vulkan: 228496633 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2328 finishes (883 ms); 0 reads past queued releases (0 samples counts written on the GPU); 334194606 descriptor sets written, 122798690 reused; 150638469 draws kept the last one's shaders and pipeline (0 checked), 213458103 its targets [8089.05] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3298 render targets made, 34257 texture uploads (12085 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [8089.05] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8089.05] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4554 of 14243 MB (4128 ours) [8089.05] vulkan: caches: 96 render targets (1567 MB, 6 parked), 84 textures (453 MB), 611 buffers (121 MB); 2770 of 14243 MB in use as they count it, 0 MB freed for the budget so far [8089.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8089.05] vulkan: 49907912 rendering passes, 466981 clear commands, 9018466 attachments cleared and 331 left undefined by their load op [8089.05] vulkan: 19200 passes (54%) ended at renderer.c:214 [8089.05] vulkan: 10200 passes (29%) ended at render.c:232 [8089.05] vulkan: 2736 passes (8%) ended at buffer.c:2096 [8089.05] vulkan: 851 passes (2%) ended at buffer.c:2264 [8089.05] vulkan: 702 passes (2%) ended at buffer.c:2168 [8089.05] vulkan: 600 passes (2%) ended at renderer.c:680 [8089.05] vulkan: 600 passes (2%) ended at dma.c:143 [8089.05] vulkan: 598 passes (2%) ended at cmd.c:534 [8089.05] vulkan: GPU-owned guest memory landed for the CPU 313336 times, render targets written back for an engine 17 times [8092.78] perf: 60.0 frames a second over 5.0 s (468224 shown in all) [8095.52] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.2 ms (5.1 to 9.1), on to the display in 39.8 ms (38.5 to 40.7), 48.0 ms in all (45.2 to 48.5) [8095.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8097.80] perf: 60.0 frames a second over 5.0 s (468525 shown in all) [8099.04] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 13.88 s on the host's processors (139% of one, 23.13 ms a present), the whole process 16.28 s (163%); the busiest: thread 80 'MainThread' 5.93 s, thread 86 'Job.Worker 0' 3.22 s, thread 87 'Job.Worker 1' 3.19 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.18 s [8099.04] cpu: in those 10.00 s, 263473 SVCs (26351 a second): 0x0b SleepThread 95657, 0x1b ArbitrateUnlock 55039, 0x1c WaitProcessWideKeyAtomic 52139, 0x1d SignalProcessWideKey 37895, 0x1a ArbitrateLock 14801, 0x21 SendSyncRequest 6122; 9 calls the dispatch table had no code for (RtAPI.miss) [8099.04] vulkan: 228579741 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2328 finishes (883 ms); 0 reads past queued releases (0 samples counts written on the GPU); 334338473 descriptor sets written, 122821039 reused; 150660909 draws kept the last one's shaders and pipeline (0 checked), 213526211 its targets [8099.04] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3298 render targets made, 34257 texture uploads (12085 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [8099.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8099.04] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4554 of 14243 MB (4128 ours) [8099.04] vulkan: caches: 96 render targets (1567 MB, 6 parked), 84 textures (453 MB), 686 buffers (107 MB); 2756 of 14243 MB in use as they count it, 0 MB freed for the budget so far [8099.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8099.04] vulkan: 49943465 rendering passes, 467581 clear commands, 9034666 attachments cleared and 331 left undefined by their load op [8099.04] vulkan: 19200 passes (54%) ended at renderer.c:214 [8099.04] vulkan: 10200 passes (29%) ended at render.c:232 [8099.04] vulkan: 2837 passes (8%) ended at buffer.c:2096 [8099.04] vulkan: 860 passes (2%) ended at buffer.c:2264 [8099.04] vulkan: 696 passes (2%) ended at buffer.c:2168 [8099.04] vulkan: 600 passes (2%) ended at renderer.c:680 [8099.04] vulkan: 600 passes (2%) ended at dma.c:143 [8099.04] vulkan: 560 passes (2%) ended at cmd.c:534 [8099.04] vulkan: GPU-owned guest memory landed for the CPU 313655 times, render targets written back for an engine 17 times [8102.42] RomFS: reading V_E005_OP2_015.bin (9.1 KB) [8102.43] RomFS: reading V_E005_OP2_016.bin (8.4 KB) [8102.80] perf: 60.0 frames a second over 5.0 s (468825 shown in all) [8105.50] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.7 ms (4.6 to 8.9), on to the display in 40.5 ms (38.8 to 41.6), 48.2 ms in all (45.4 to 48.9) [8105.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8107.80] perf: 60.0 frames a second over 5.0 s (469125 shown in all) [8109.04] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 13.75 s on the host's processors (138% of one, 22.92 ms a present), the whole process 15.99 s (160%); the busiest: thread 80 'MainThread' 5.89 s, thread 87 'Job.Worker 1' 3.18 s, thread 86 'Job.Worker 0' 3.16 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.17 s [8109.04] cpu: in those 10.00 s, 260140 SVCs (26013 a second): 0x0b SleepThread 94397, 0x1b ArbitrateUnlock 54300, 0x1c WaitProcessWideKeyAtomic 51711, 0x1d SignalProcessWideKey 37539, 0x1a ArbitrateLock 14340, 0x21 SendSyncRequest 6027; 18 calls the dispatch table had no code for (RtAPI.miss) [8109.04] vulkan: 228658561 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2328 finishes (883 ms); 0 reads past queued releases (0 samples counts written on the GPU); 334473579 descriptor sets written, 122843573 reused; 150681117 draws kept the last one's shaders and pipeline (0 checked), 213590031 its targets [8109.04] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3298 render targets made, 34257 texture uploads (12085 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [8109.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8109.04] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4554 of 14243 MB (4128 ours) [8109.04] vulkan: caches: 96 render targets (1567 MB, 6 parked), 84 textures (453 MB), 805 buffers (86 MB); 2735 of 14243 MB in use as they count it, 0 MB freed for the budget so far [8109.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8109.04] vulkan: 49978617 rendering passes, 468181 clear commands, 9050866 attachments cleared and 331 left undefined by their load op [8109.04] vulkan: 19200 passes (55%) ended at renderer.c:214 [8109.04] vulkan: 10200 passes (29%) ended at render.c:232 [8109.04] vulkan: 2906 passes (8%) ended at buffer.c:2096 [8109.04] vulkan: 797 passes (2%) ended at buffer.c:2168 [8109.04] vulkan: 600 passes (2%) ended at renderer.c:680 [8109.04] vulkan: 538 passes (2%) ended at cmd.c:534 [8109.04] vulkan: 528 passes (2%) ended at buffer.c:2264 [8109.04] vulkan: 383 passes (1%) ended at dma.c:143 [8109.04] vulkan: GPU-owned guest memory landed for the CPU 313879 times, render targets written back for an engine 17 times [8112.80] perf: 60.0 frames a second over 5.0 s (469425 shown in all) [8115.49] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (4.8 to 8.3), on to the display in 40.5 ms (39.5 to 41.0), 48.1 ms in all (45.2 to 48.6) [8115.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8117.80] perf: 60.0 frames a second over 5.0 s (469725 shown in all) [8119.04] nvn: 469800 presents, 469800 submissions [8119.04] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 14.03 s on the host's processors (140% of one, 23.39 ms a present), the whole process 16.09 s (161%); the busiest: thread 80 'MainThread' 5.94 s, thread 86 'Job.Worker 0' 3.29 s, thread 87 'Job.Worker 1' 3.29 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.14 s [8119.04] cpu: in those 10.00 s, 262762 SVCs (26276 a second): 0x0b SleepThread 94990, 0x1b ArbitrateUnlock 54959, 0x1c WaitProcessWideKeyAtomic 52398, 0x1d SignalProcessWideKey 38209, 0x1a ArbitrateLock 14433, 0x21 SendSyncRequest 5953; 0 calls the dispatch table had no code for (RtAPI.miss) [8119.04] vulkan: 228749161 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2328 finishes (883 ms); 0 reads past queued releases (0 samples counts written on the GPU); 334631981 descriptor sets written, 122866371 reused; 150707517 draws kept the last one's shaders and pipeline (0 checked), 213665631 its targets [8119.04] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3298 render targets made, 34257 texture uploads (12085 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [8119.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8119.04] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4554 of 14243 MB (4128 ours) [8119.04] vulkan: caches: 96 render targets (1567 MB, 6 parked), 84 textures (453 MB), 1026 buffers (128 MB); 2778 of 14243 MB in use as they count it, 0 MB freed for the budget so far [8119.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8119.04] vulkan: 50012889 rendering passes, 468781 clear commands, 9067066 attachments cleared and 331 left undefined by their load op [8119.04] vulkan: 19200 passes (56%) ended at renderer.c:214 [8119.04] vulkan: 10200 passes (30%) ended at render.c:232 [8119.04] vulkan: 2772 passes (8%) ended at buffer.c:2096 [8119.04] vulkan: 896 passes (3%) ended at buffer.c:2168 [8119.04] vulkan: 604 passes (2%) ended at cmd.c:534 [8119.04] vulkan: 600 passes (2%) ended at renderer.c:680 [8119.04] vulkan: GPU-owned guest memory landed for the CPU 313879 times, render targets written back for an engine 17 times [8122.80] perf: 60.0 frames a second over 5.0 s (470025 shown in all) [8125.47] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (4.8 to 8.1), on to the display in 40.7 ms (40.0 to 41.1), 48.3 ms in all (45.5 to 48.7) [8125.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8127.81] perf: 60.0 frames a second over 5.0 s (470326 shown in all) [8129.04] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 13.99 s on the host's processors (140% of one, 23.32 ms a present), the whole process 16.06 s (161%); the busiest: thread 80 'MainThread' 5.92 s, thread 87 'Job.Worker 1' 3.29 s, thread 86 'Job.Worker 0' 3.28 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.12 s [8129.04] cpu: in those 10.00 s, 262403 SVCs (26240 a second): 0x0b SleepThread 94202, 0x1b ArbitrateUnlock 55115, 0x1c WaitProcessWideKeyAtomic 52537, 0x1d SignalProcessWideKey 38343, 0x1a ArbitrateLock 14429, 0x21 SendSyncRequest 5957; 0 calls the dispatch table had no code for (RtAPI.miss) [8129.04] vulkan: 228839761 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2328 finishes (883 ms); 0 reads past queued releases (0 samples counts written on the GPU); 334790382 descriptor sets written, 122889170 reused; 150733917 draws kept the last one's shaders and pipeline (0 checked), 213741231 its targets [8129.04] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3298 render targets made, 34257 texture uploads (12085 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [8129.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8129.04] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4554 of 14243 MB (4128 ours) [8129.04] vulkan: caches: 96 render targets (1567 MB, 6 parked), 84 textures (453 MB), 1102 buffers (210 MB); 2860 of 14243 MB in use as they count it, 0 MB freed for the budget so far [8129.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8129.04] vulkan: 50047091 rendering passes, 469381 clear commands, 9083266 attachments cleared and 331 left undefined by their load op [8129.04] vulkan: 19200 passes (56%) ended at renderer.c:214 [8129.04] vulkan: 10200 passes (30%) ended at render.c:232 [8129.04] vulkan: 2713 passes (8%) ended at buffer.c:2096 [8129.04] vulkan: 884 passes (3%) ended at buffer.c:2168 [8129.04] vulkan: 605 passes (2%) ended at cmd.c:534 [8129.04] vulkan: 600 passes (2%) ended at renderer.c:680 [8129.04] vulkan: GPU-owned guest memory landed for the CPU 313879 times, render targets written back for an engine 17 times [8132.83] perf: 60.0 frames a second over 5.0 s (470627 shown in all) [8133.06] RomFS: reading 348742452.wem (311.1 KB) [8135.45] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (4.8 to 8.1), on to the display in 40.7 ms (39.9 to 41.1), 48.3 ms in all (45.6 to 48.8) [8135.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8137.83] perf: 60.0 frames a second over 5.0 s (470927 shown in all) [8139.04] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 13.98 s on the host's processors (140% of one, 23.30 ms a present), the whole process 16.04 s (160%); the busiest: thread 80 'MainThread' 5.92 s, thread 86 'Job.Worker 0' 3.29 s, thread 87 'Job.Worker 1' 3.29 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.11 s [8139.04] cpu: in those 10.00 s, 260806 SVCs (26081 a second): 0x0b SleepThread 93712, 0x1b ArbitrateUnlock 54699, 0x1c WaitProcessWideKeyAtomic 52194, 0x1d SignalProcessWideKey 38042, 0x1a ArbitrateLock 14383, 0x21 SendSyncRequest 5956; 0 calls the dispatch table had no code for (RtAPI.miss) [8139.04] vulkan: 228930361 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2328 finishes (883 ms); 0 reads past queued releases (0 samples counts written on the GPU); 334948782 descriptor sets written, 122911970 reused; 150760317 draws kept the last one's shaders and pipeline (0 checked), 213816831 its targets [8139.04] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3298 render targets made, 34257 texture uploads (12085 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [8139.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8139.04] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4554 of 14243 MB (4128 ours) [8139.04] vulkan: caches: 96 render targets (1567 MB, 6 parked), 84 textures (453 MB), 996 buffers (179 MB); 2828 of 14243 MB in use as they count it, 0 MB freed for the budget so far [8139.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8139.04] vulkan: 50081307 rendering passes, 469981 clear commands, 9099466 attachments cleared and 331 left undefined by their load op [8139.04] vulkan: 19200 passes (56%) ended at renderer.c:214 [8139.04] vulkan: 10200 passes (30%) ended at render.c:232 [8139.04] vulkan: 2835 passes (8%) ended at buffer.c:2096 [8139.04] vulkan: 778 passes (2%) ended at buffer.c:2168 [8139.04] vulkan: 603 passes (2%) ended at cmd.c:534 [8139.04] vulkan: 600 passes (2%) ended at renderer.c:680 [8139.04] vulkan: GPU-owned guest memory landed for the CPU 313879 times, render targets written back for an engine 17 times [8142.85] perf: 60.0 frames a second over 5.0 s (471228 shown in all) [8145.44] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (4.8 to 8.7), on to the display in 40.8 ms (38.8 to 41.2), 48.3 ms in all (45.6 to 48.8) [8145.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8147.85] perf: 60.0 frames a second over 5.0 s (471528 shown in all) [8149.04] nvn: 471600 presents, 471600 submissions [8149.04] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 14.05 s on the host's processors (140% of one, 23.41 ms a present), the whole process 16.13 s (161%); the busiest: thread 80 'MainThread' 5.95 s, thread 87 'Job.Worker 1' 3.30 s, thread 86 'Job.Worker 0' 3.30 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.13 s [8149.04] cpu: in those 10.00 s, 263256 SVCs (26325 a second): 0x0b SleepThread 95312, 0x1b ArbitrateUnlock 55060, 0x1c WaitProcessWideKeyAtomic 52330, 0x1d SignalProcessWideKey 38108, 0x1a ArbitrateLock 14681, 0x21 SendSyncRequest 5947; 0 calls the dispatch table had no code for (RtAPI.miss) [8149.04] vulkan: 229020961 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2328 finishes (883 ms); 0 reads past queued releases (0 samples counts written on the GPU); 335107182 descriptor sets written, 122934770 reused; 150786717 draws kept the last one's shaders and pipeline (0 checked), 213892431 its targets [8149.04] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3298 render targets made, 34257 texture uploads (12085 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [8149.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8149.04] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4554 of 14243 MB (4128 ours) [8149.04] vulkan: caches: 96 render targets (1567 MB, 6 parked), 84 textures (453 MB), 839 buffers (70 MB); 2719 of 14243 MB in use as they count it, 0 MB freed for the budget so far [8149.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8149.04] vulkan: 50115579 rendering passes, 470581 clear commands, 9115666 attachments cleared and 331 left undefined by their load op [8149.04] vulkan: 19200 passes (56%) ended at renderer.c:214 [8149.04] vulkan: 10200 passes (30%) ended at render.c:232 [8149.04] vulkan: 2923 passes (9%) ended at buffer.c:2096 [8149.04] vulkan: 737 passes (2%) ended at buffer.c:2168 [8149.04] vulkan: 612 passes (2%) ended at cmd.c:534 [8149.04] vulkan: 600 passes (2%) ended at renderer.c:680 [8149.04] vulkan: GPU-owned guest memory landed for the CPU 313879 times, render targets written back for an engine 17 times [8150.89] RomFS: reading V_E005_OP2_017.bin (6.1 KB) [8150.89] RomFS: reading V_E005_OP2_018.bin (6.5 KB) [8150.89] RomFS: reading V_E005_OP2_019.bin (7.5 KB) [8152.85] perf: 60.0 frames a second over 5.0 s (471828 shown in all) [8155.42] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.9 ms (4.9 to 9.3), on to the display in 40.4 ms (37.5 to 41.2), 48.2 ms in all (45.1 to 48.9) [8155.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8157.86] perf: 60.0 frames a second over 5.0 s (472129 shown in all) [8159.04] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 14.10 s on the host's processors (141% of one, 23.51 ms a present), the whole process 16.51 s (165%); the busiest: thread 80 'MainThread' 6.03 s, thread 87 'Job.Worker 1' 3.28 s, thread 86 'Job.Worker 0' 3.25 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.17 s [8159.04] cpu: in those 10.00 s, 261296 SVCs (26130 a second): 0x0b SleepThread 94040, 0x1b ArbitrateUnlock 54826, 0x1c WaitProcessWideKeyAtomic 52149, 0x1d SignalProcessWideKey 37880, 0x1a ArbitrateLock 14620, 0x21 SendSyncRequest 5955; 18 calls the dispatch table had no code for (RtAPI.miss) [8159.04] vulkan: 229111371 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2328 finishes (883 ms); 0 reads past queued releases (0 samples counts written on the GPU); 335265392 descriptor sets written, 122957380 reused; 150813117 draws kept the last one's shaders and pipeline (0 checked), 213967841 its targets [8159.04] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3298 render targets made, 34257 texture uploads (12085 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms [8159.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8159.04] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4554 of 14243 MB (4128 ours) [8159.04] vulkan: caches: 96 render targets (1567 MB, 6 parked), 84 textures (453 MB), 752 buffers (65 MB); 2715 of 14243 MB in use as they count it, 0 MB freed for the budget so far [8159.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8159.04] vulkan: 50150335 rendering passes, 471181 clear commands, 9131866 attachments cleared and 331 left undefined by their load op [8159.04] vulkan: 19200 passes (55%) ended at renderer.c:214 [8159.04] vulkan: 10200 passes (29%) ended at render.c:232 [8159.04] vulkan: 2874 passes (8%) ended at buffer.c:2096 [8159.04] vulkan: 707 passes (2%) ended at buffer.c:2168 [8159.04] vulkan: 606 passes (2%) ended at cmd.c:534 [8159.04] vulkan: 600 passes (2%) ended at renderer.c:680 [8159.04] vulkan: 568 passes (2%) ended at dma.c:143 [8159.04] vulkan: 1 passes (0%) ended at buffer.c:2264 [8159.04] vulkan: GPU-owned guest memory landed for the CPU 314162 times, render targets written back for an engine 17 times [8162.88] perf: 60.0 frames a second over 5.0 s (472430 shown in all) [8165.40] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (4.9 to 9.2), on to the display in 40.2 ms (39.0 to 41.2), 48.3 ms in all (45.5 to 49.0) [8165.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8167.90] perf: 60.0 frames a second over 5.0 s (472731 shown in all) [8168.71] RomFS: reading V_E005_OP2_020.bin (3.5 KB) [8168.71] RomFS: reading V_E005_OP2_021.bin (6.5 KB) [8169.04] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 14.12 s on the host's processors (141% of one, 23.53 ms a present), the whole process 16.57 s (166%); the busiest: thread 80 'MainThread' 5.99 s, thread 86 'Job.Worker 0' 3.29 s, thread 87 'Job.Worker 1' 3.27 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.18 s [8169.04] cpu: in those 10.00 s, 260388 SVCs (26038 a second): 0x0b SleepThread 93739, 0x1b ArbitrateUnlock 54583, 0x1c WaitProcessWideKeyAtomic 51977, 0x1d SignalProcessWideKey 37899, 0x1a ArbitrateLock 14417, 0x21 SendSyncRequest 5953; 9 calls the dispatch table had no code for (RtAPI.miss) [8169.04] vulkan: 229201953 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2328 finishes (883 ms); 0 reads past queued releases (0 samples counts written on the GPU); 335423774 descriptor sets written, 122980162 reused; 150839517 draws kept the last one's shaders and pipeline (0 checked), 214043423 its targets [8169.04] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3298 render targets made, 34257 texture uploads (12085 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [8169.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8169.04] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4554 of 14247 MB (4128 ours) [8169.04] vulkan: caches: 96 render targets (1567 MB, 6 parked), 84 textures (453 MB), 766 buffers (155 MB); 2804 of 14247 MB in use as they count it, 0 MB freed for the budget so far [8169.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8169.04] vulkan: 50185093 rendering passes, 471781 clear commands, 9148066 attachments cleared and 331 left undefined by their load op [8169.04] vulkan: 19200 passes (55%) ended at renderer.c:214 [8169.04] vulkan: 10200 passes (29%) ended at render.c:232 [8169.04] vulkan: 2755 passes (8%) ended at buffer.c:2096 [8169.04] vulkan: 791 passes (2%) ended at buffer.c:2168 [8169.04] vulkan: 611 passes (2%) ended at cmd.c:534 [8169.04] vulkan: 600 passes (2%) ended at renderer.c:680 [8169.04] vulkan: 600 passes (2%) ended at dma.c:143 [8169.04] vulkan: 1 passes (0%) ended at buffer.c:2264 [8169.04] vulkan: GPU-owned guest memory landed for the CPU 314462 times, render targets written back for an engine 17 times [8172.90] perf: 60.0 frames a second over 5.0 s (473031 shown in all) [8175.39] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.2 ms (5.1 to 9.4), on to the display in 40.2 ms (38.4 to 41.2), 48.4 ms in all (45.6 to 49.0) [8175.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8177.84] RomFS: reading V_E005_OP2_022.bin (7.5 KB) [8177.84] RomFS: reading V_E005_OP2_023.bin (1.4 KB) [8177.84] RomFS: reading V_E005_OP2_024.bin (6.0 KB) [8177.90] perf: 60.0 frames a second over 5.0 s (473331 shown in all) [8179.04] nvn: 473400 presents, 473400 submissions [8179.05] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 14.13 s on the host's processors (141% of one, 23.55 ms a present), the whole process 16.55 s (165%); the busiest: thread 80 'MainThread' 6.02 s, thread 86 'Job.Worker 0' 3.28 s, thread 87 'Job.Worker 1' 3.28 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.17 s [8179.05] cpu: in those 10.00 s, 258906 SVCs (25888 a second): 0x0b SleepThread 93371, 0x1b ArbitrateUnlock 54206, 0x1c WaitProcessWideKeyAtomic 51701, 0x1d SignalProcessWideKey 37570, 0x1a ArbitrateLock 14283, 0x21 SendSyncRequest 5951; 18 calls the dispatch table had no code for (RtAPI.miss) [8179.05] vulkan: 229292540 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2328 finishes (883 ms); 0 reads past queued releases (0 samples counts written on the GPU); 335582169 descriptor sets written, 123002941 reused; 150865917 draws kept the last one's shaders and pipeline (0 checked), 214119010 its targets [8179.05] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3298 render targets made, 34257 texture uploads (12085 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [8179.05] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8179.05] vulkan: memory used and budgeted: heap 0 480 of 15356 MB (480 ours), heap 1 4554 of 14192 MB (4128 ours) [8179.05] vulkan: caches: 96 render targets (1567 MB, 6 parked), 84 textures (453 MB), 657 buffers (137 MB); 2787 of 14192 MB in use as they count it, 0 MB freed for the budget so far [8179.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8179.05] vulkan: 50219875 rendering passes, 472381 clear commands, 9164266 attachments cleared and 331 left undefined by their load op [8179.05] vulkan: 19200 passes (55%) ended at renderer.c:214 [8179.05] vulkan: 10200 passes (29%) ended at render.c:232 [8179.05] vulkan: 2885 passes (8%) ended at buffer.c:2096 [8179.05] vulkan: 672 passes (2%) ended at buffer.c:2168 [8179.05] vulkan: 622 passes (2%) ended at cmd.c:534 [8179.05] vulkan: 600 passes (2%) ended at renderer.c:680 [8179.05] vulkan: 600 passes (2%) ended at dma.c:143 [8179.05] vulkan: 3 passes (0%) ended at buffer.c:2264 [8179.05] vulkan: GPU-owned guest memory landed for the CPU 314756 times, render targets written back for an engine 17 times [8182.91] perf: 60.0 frames a second over 5.0 s (473632 shown in all) [8185.37] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (5.0 to 9.3), on to the display in 40.3 ms (38.6 to 41.4), 48.5 ms in all (45.5 to 49.1) [8185.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8187.93] perf: 60.0 frames a second over 5.0 s (473933 shown in all) [8189.04] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 14.09 s on the host's processors (141% of one, 23.48 ms a present), the whole process 16.50 s (165%); the busiest: thread 80 'MainThread' 5.98 s, thread 86 'Job.Worker 0' 3.28 s, thread 87 'Job.Worker 1' 3.27 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.18 s [8189.04] cpu: in those 10.00 s, 258644 SVCs (25867 a second): 0x0b SleepThread 92241, 0x1b ArbitrateUnlock 54482, 0x1c WaitProcessWideKeyAtomic 51869, 0x1d SignalProcessWideKey 37792, 0x1a ArbitrateLock 14490, 0x21 SendSyncRequest 5950; 6 calls the dispatch table had no code for (RtAPI.miss) [8189.04] vulkan: 229383131 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2328 finishes (883 ms); 0 reads past queued releases (0 samples counts written on the GPU); 335740565 descriptor sets written, 123025727 reused; 150892317 draws kept the last one's shaders and pipeline (0 checked), 214194601 its targets [8189.04] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3298 render targets made, 34257 texture uploads (12085 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [8189.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8189.04] vulkan: memory used and budgeted: heap 0 480 of 15380 MB (480 ours), heap 1 4554 of 14198 MB (4128 ours) [8189.04] vulkan: caches: 96 render targets (1567 MB, 6 parked), 84 textures (453 MB), 531 buffers (57 MB); 2707 of 14198 MB in use as they count it, 0 MB freed for the budget so far [8189.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8189.04] vulkan: 50254658 rendering passes, 472981 clear commands, 9180466 attachments cleared and 331 left undefined by their load op [8189.04] vulkan: 19200 passes (55%) ended at renderer.c:214 [8189.04] vulkan: 10200 passes (29%) ended at render.c:232 [8189.04] vulkan: 2909 passes (8%) ended at buffer.c:2096 [8189.04] vulkan: 669 passes (2%) ended at buffer.c:2168 [8189.04] vulkan: 604 passes (2%) ended at cmd.c:534 [8189.04] vulkan: 600 passes (2%) ended at renderer.c:680 [8189.04] vulkan: 600 passes (2%) ended at dma.c:143 [8189.04] vulkan: 1 passes (0%) ended at buffer.c:2264 [8189.04] vulkan: GPU-owned guest memory landed for the CPU 315054 times, render targets written back for an engine 17 times [8192.93] perf: 59.8 frames a second over 5.0 s (474232 shown in all) [8194.79] RomFS: reading V_E005_OP2_025.bin (5.0 KB) [8194.79] RomFS: reading V_E005_OP2_026.bin (2.4 KB) [8194.79] RomFS: reading V_E005_OP2_027.bin (1.6 KB) [8194.79] RomFS: reading V_E005_OP2_028.bin (2.1 KB) [8194.79] RomFS: reading V_E005_OP2_029.bin (6.6 KB) [8195.37] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.70 ms, 1st to 99th percentile 16.57 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 8.0 ms (4.9 to 9.2), on to the display in 36.5 ms (21.8 to 41.5), 44.5 ms in all (27.6 to 49.1) [8195.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8197.93] perf: 60.0 frames a second over 5.0 s (474532 shown in all) [8199.06] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 14.38 s on the host's processors (144% of one, 23.97 ms a present), the whole process 16.81 s (168%); the busiest: thread 80 'MainThread' 6.07 s, thread 86 'Job.Worker 0' 3.28 s, thread 87 'Job.Worker 1' 3.28 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 113 'AK::BankManager' 0.18 s [8199.06] cpu: in those 10.02 s, 262499 SVCs (26203 a second): 0x0b SleepThread 92429, 0x1b ArbitrateUnlock 55850, 0x1c WaitProcessWideKeyAtomic 52738, 0x1d SignalProcessWideKey 38401, 0x1a ArbitrateLock 15281, 0x21 SendSyncRequest 5970; 18 calls the dispatch table had no code for (RtAPI.miss) [8199.06] vulkan: 229475803 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2328 finishes (883 ms); 0 reads past queued releases (0 samples counts written on the GPU); 335900898 descriptor sets written, 123050738 reused; 150919134 draws kept the last one's shaders and pipeline (0 checked), 214272270 its targets [8199.06] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3298 render targets made, 34260 texture uploads (12087 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [8199.06] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8199.06] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4554 of 14240 MB (4128 ours) [8199.06] vulkan: caches: 96 render targets (1567 MB, 6 parked), 87 textures (457 MB), 882 buffers (134 MB); 2788 of 14240 MB in use as they count it, 0 MB freed for the budget so far [8199.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8199.06] vulkan: 50289688 rendering passes, 473581 clear commands, 9196666 attachments cleared and 331 left undefined by their load op [8199.06] vulkan: 19200 passes (55%) ended at renderer.c:214 [8199.06] vulkan: 10200 passes (29%) ended at render.c:232 [8199.06] vulkan: 2752 passes (8%) ended at buffer.c:2096 [8199.06] vulkan: 1001 passes (3%) ended at buffer.c:2168 [8199.06] vulkan: 609 passes (2%) ended at cmd.c:534 [8199.06] vulkan: 600 passes (2%) ended at renderer.c:680 [8199.06] vulkan: 391 passes (1%) ended at dma.c:143 [8199.06] vulkan: 275 passes (1%) ended at buffer.c:2264 [8199.06] vulkan: GPU-owned guest memory landed for the CPU 315323 times, render targets written back for an engine 17 times [8202.95] perf: 60.0 frames a second over 5.0 s (474833 shown in all) [8205.35] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.4 ms (5.0 to 9.6), on to the display in 40.0 ms (38.1 to 41.3), 48.5 ms in all (45.6 to 49.2) [8205.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8207.95] perf: 60.0 frames a second over 5.0 s (475133 shown in all) [8209.06] nvn: 475200 presents, 475200 submissions [8209.06] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 14.91 s on the host's processors (149% of one, 24.85 ms a present), the whole process 17.55 s (175%); the busiest: thread 80 'MainThread' 6.21 s, thread 87 'Job.Worker 1' 3.38 s, thread 86 'Job.Worker 0' 3.37 s, thread 108 'UnityGfxDeviceWorker' 1.63 s, thread 116 'AK::EventManager' 0.20 s [8209.06] cpu: in those 10.00 s, 259591 SVCs (25956 a second): 0x0b SleepThread 93548, 0x1b ArbitrateUnlock 54421, 0x1c WaitProcessWideKeyAtomic 51785, 0x1d SignalProcessWideKey 37405, 0x1a ArbitrateLock 14642, 0x21 SendSyncRequest 5964; 16 calls the dispatch table had no code for (RtAPI.miss) [8209.06] vulkan: 229570329 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2328 finishes (883 ms); 0 reads past queued releases (0 samples counts written on the GPU); 336067597 descriptor sets written, 123073091 reused; 150947353 draws kept the last one's shaders and pipeline (0 checked), 214351795 its targets [8209.06] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3298 render targets made, 34269 texture uploads (12091 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [8209.06] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8209.06] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4554 of 14240 MB (4128 ours) [8209.06] vulkan: caches: 96 render targets (1567 MB, 6 parked), 96 textures (528 MB), 1045 buffers (143 MB); 2870 of 14240 MB in use as they count it, 0 MB freed for the budget so far [8209.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8209.06] vulkan: 50325271 rendering passes, 474181 clear commands, 9212866 attachments cleared and 331 left undefined by their load op [8209.06] vulkan: 19200 passes (54%) ended at renderer.c:214 [8209.06] vulkan: 10194 passes (29%) ended at render.c:232 [8209.06] vulkan: 3040 passes (9%) ended at buffer.c:2096 [8209.06] vulkan: 686 passes (2%) ended at buffer.c:2168 [8209.06] vulkan: 664 passes (2%) ended at cmd.c:534 [8209.06] vulkan: 600 passes (2%) ended at renderer.c:680 [8209.06] vulkan: 600 passes (2%) ended at dma.c:143 [8209.06] vulkan: 595 passes (2%) ended at buffer.c:2264 [8209.06] vulkan: GPU-owned guest memory landed for the CPU 315710 times, render targets written back for an engine 17 times [8212.96] perf: 60.0 frames a second over 5.0 s (475434 shown in all) [8213.87] RomFS: reading V_E005_OP2_030.bin (7.6 KB) [8213.87] RomFS: reading V_E005_OP2_031.bin (8.2 KB) [8215.34] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (4.6 to 10.4), on to the display in 39.7 ms (35.2 to 43.5), 48.3 ms in all (44.7 to 49.5) [8215.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8217.98] perf: 60.0 frames a second over 5.0 s (475735 shown in all) [8219.06] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 14.17 s on the host's processors (142% of one, 23.62 ms a present), the whole process 16.51 s (165%); the busiest: thread 80 'MainThread' 5.88 s, thread 87 'Job.Worker 1' 3.20 s, thread 86 'Job.Worker 0' 3.19 s, thread 108 'UnityGfxDeviceWorker' 1.54 s, thread 116 'AK::EventManager' 0.26 s [8219.06] cpu: in those 10.00 s, 260919 SVCs (26101 a second): 0x0b SleepThread 94206, 0x1b ArbitrateUnlock 54577, 0x1c WaitProcessWideKeyAtomic 51304, 0x1d SignalProcessWideKey 37613, 0x1a ArbitrateLock 14986, 0x21 SendSyncRequest 6411; 17 calls the dispatch table had no code for (RtAPI.miss) [8219.06] vulkan: 229637688 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2328 finishes (883 ms); 0 reads past queued releases (0 samples counts written on the GPU); 336180714 descriptor sets written, 123094692 reused; 150961451 draws kept the last one's shaders and pipeline (0 checked), 214404154 its targets [8219.06] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3298 render targets made, 34269 texture uploads (12091 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [8219.06] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8219.06] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4554 of 14240 MB (4128 ours) [8219.06] vulkan: caches: 96 render targets (1567 MB, 6 parked), 93 textures (524 MB), 1206 buffers (126 MB); 2846 of 14240 MB in use as they count it, 0 MB freed for the budget so far [8219.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8219.06] vulkan: 50360673 rendering passes, 474781 clear commands, 9229066 attachments cleared and 331 left undefined by their load op [8219.06] vulkan: 19200 passes (54%) ended at renderer.c:214 [8219.06] vulkan: 10200 passes (29%) ended at render.c:232 [8219.06] vulkan: 3042 passes (9%) ended at buffer.c:2096 [8219.06] vulkan: 761 passes (2%) ended at buffer.c:2168 [8219.06] vulkan: 601 passes (2%) ended at buffer.c:2264 [8219.06] vulkan: 600 passes (2%) ended at renderer.c:680 [8219.06] vulkan: 600 passes (2%) ended at dma.c:143 [8219.06] vulkan: 398 passes (1%) ended at cmd.c:534 [8219.06] vulkan: GPU-owned guest memory landed for the CPU 316062 times, render targets written back for an engine 17 times [8222.98] perf: 60.0 frames a second over 5.0 s (476035 shown in all) [8225.32] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.6 ms (3.7 to 7.8), on to the display in 42.4 ms (40.7 to 43.5), 49.1 ms in all (46.6 to 49.8) [8225.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8225.99] RomFS: reading V_E005_OP2_032.bin (6.1 KB) [8225.99] RomFS: reading V_E005_OP2_033.bin (6.4 KB) [8225.99] RomFS: reading V_E005_OP2_034.bin (7.0 KB) [8228.00] perf: 60.0 frames a second over 5.0 s (476336 shown in all) [8229.06] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 12.83 s on the host's processors (128% of one, 21.38 ms a present), the whole process 14.95 s (150%); the busiest: thread 80 'MainThread' 5.65 s, thread 86 'Job.Worker 0' 2.98 s, thread 87 'Job.Worker 1' 2.96 s, thread 108 'UnityGfxDeviceWorker' 0.88 s, thread 116 'AK::EventManager' 0.26 s [8229.06] cpu: in those 10.00 s, 253929 SVCs (25393 a second): 0x0b SleepThread 95816, 0x1b ArbitrateUnlock 51753, 0x1c WaitProcessWideKeyAtomic 48732, 0x1d SignalProcessWideKey 35940, 0x1a ArbitrateLock 13706, 0x21 SendSyncRequest 6162; 18 calls the dispatch table had no code for (RtAPI.miss) [8229.06] vulkan: 229692282 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2328 finishes (883 ms); 0 reads past queued releases (0 samples counts written on the GPU); 336267686 descriptor sets written, 123116908 reused; 150968651 draws kept the last one's shaders and pipeline (0 checked), 214443748 its targets [8229.06] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3298 render targets made, 34269 texture uploads (12091 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [8229.06] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8229.06] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4554 of 14240 MB (4128 ours) [8229.06] vulkan: caches: 96 render targets (1567 MB, 6 parked), 93 textures (524 MB), 1085 buffers (112 MB); 2833 of 14240 MB in use as they count it, 0 MB freed for the budget so far [8229.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8229.06] vulkan: 50395720 rendering passes, 475381 clear commands, 9245266 attachments cleared and 331 left undefined by their load op [8229.06] vulkan: 19200 passes (55%) ended at renderer.c:214 [8229.06] vulkan: 10200 passes (29%) ended at render.c:232 [8229.06] vulkan: 2999 passes (9%) ended at buffer.c:2096 [8229.06] vulkan: 624 passes (2%) ended at buffer.c:2168 [8229.06] vulkan: 600 passes (2%) ended at renderer.c:680 [8229.06] vulkan: 600 passes (2%) ended at dma.c:143 [8229.06] vulkan: 600 passes (2%) ended at buffer.c:2264 [8229.06] vulkan: 224 passes (1%) ended at cmd.c:534 [8229.06] vulkan: GPU-owned guest memory landed for the CPU 316362 times, render targets written back for an engine 17 times [8233.00] perf: 60.0 frames a second over 5.0 s (476636 shown in all) [8235.30] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.6 ms (3.6 to 7.7), on to the display in 42.5 ms (40.3 to 43.5), 49.1 ms in all (46.0 to 49.9) [8235.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8238.01] perf: 60.0 frames a second over 5.0 s (476937 shown in all) [8239.06] nvn: 477000 presents, 477000 submissions [8239.06] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 12.80 s on the host's processors (128% of one, 21.34 ms a present), the whole process 14.93 s (149%); the busiest: thread 80 'MainThread' 5.64 s, thread 87 'Job.Worker 1' 2.99 s, thread 86 'Job.Worker 0' 2.98 s, thread 108 'UnityGfxDeviceWorker' 0.85 s, thread 116 'AK::EventManager' 0.25 s [8239.06] cpu: in those 10.00 s, 249393 SVCs (24939 a second): 0x0b SleepThread 94658, 0x1b ArbitrateUnlock 50608, 0x1c WaitProcessWideKeyAtomic 47877, 0x1d SignalProcessWideKey 35072, 0x1a ArbitrateLock 13396, 0x21 SendSyncRequest 5958; 9 calls the dispatch table had no code for (RtAPI.miss) [8239.06] vulkan: 229746695 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2328 finishes (883 ms); 0 reads past queued releases (0 samples counts written on the GPU); 336353966 descriptor sets written, 123139454 reused; 150975851 draws kept the last one's shaders and pipeline (0 checked), 214483161 its targets [8239.06] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3298 render targets made, 34269 texture uploads (12091 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [8239.06] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8239.06] vulkan: memory used and budgeted: heap 0 480 of 15358 MB (480 ours), heap 1 4554 of 14191 MB (4128 ours) [8239.06] vulkan: caches: 96 render targets (1567 MB, 6 parked), 55 textures (435 MB), 304 buffers (14 MB); 2646 of 14191 MB in use as they count it, 0 MB freed for the budget so far [8239.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8239.06] vulkan: 50430687 rendering passes, 475981 clear commands, 9261466 attachments cleared and 331 left undefined by their load op [8239.06] vulkan: 19200 passes (55%) ended at renderer.c:214 [8239.06] vulkan: 10200 passes (29%) ended at render.c:232 [8239.06] vulkan: 2996 passes (9%) ended at buffer.c:2096 [8239.06] vulkan: 623 passes (2%) ended at buffer.c:2168 [8239.06] vulkan: 600 passes (2%) ended at renderer.c:680 [8239.06] vulkan: 600 passes (2%) ended at dma.c:143 [8239.06] vulkan: 540 passes (2%) ended at buffer.c:2264 [8239.06] vulkan: 208 passes (1%) ended at cmd.c:534 [8239.06] vulkan: GPU-owned guest memory landed for the CPU 316662 times, render targets written back for an engine 17 times [8243.01] perf: 60.0 frames a second over 5.0 s (477237 shown in all) [8244.93] RomFS: reading V_E005_OP2_035.bin (7.8 KB) [8244.93] RomFS: reading V_E005_OP2_036.bin (8.0 KB) [8245.47] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.64 ms, 1st to 99th percentile 16.56 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (3.8 to 10.4), on to the display in 40.8 ms (37.7 to 43.5), 48.9 ms in all (46.1 to 49.9) [8245.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8248.03] perf: 60.0 frames a second over 5.0 s (477538 shown in all) [8249.06] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.17 s on the host's processors (152% of one, 25.28 ms a present), the whole process 17.66 s (177%); the busiest: thread 80 'MainThread' 6.07 s, thread 87 'Job.Worker 1' 3.39 s, thread 86 'Job.Worker 0' 3.38 s, thread 108 'UnityGfxDeviceWorker' 1.94 s, thread 116 'AK::EventManager' 0.27 s [8249.06] cpu: in those 10.00 s, 262105 SVCs (26210 a second): 0x0b SleepThread 92625, 0x1b ArbitrateUnlock 55422, 0x1c WaitProcessWideKeyAtomic 52155, 0x1d SignalProcessWideKey 38057, 0x1a ArbitrateLock 15608, 0x21 SendSyncRequest 6414; 12 calls the dispatch table had no code for (RtAPI.miss) [8249.06] vulkan: 229823716 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2328 finishes (883 ms); 0 reads past queued releases (0 samples counts written on the GPU); 336486424 descriptor sets written, 123161038 reused; 150994963 draws kept the last one's shaders and pipeline (0 checked), 214545165 its targets [8249.06] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3298 render targets made, 34307 texture uploads (12097 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [8249.06] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8249.06] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4554 of 14239 MB (4128 ours) [8249.06] vulkan: caches: 96 render targets (1567 MB, 6 parked), 93 textures (524 MB), 980 buffers (80 MB); 2800 of 14239 MB in use as they count it, 0 MB freed for the budget so far [8249.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8249.06] vulkan: 50466618 rendering passes, 476581 clear commands, 9277666 attachments cleared and 331 left undefined by their load op [8249.06] vulkan: 19200 passes (53%) ended at renderer.c:214 [8249.06] vulkan: 10197 passes (28%) ended at render.c:232 [8249.06] vulkan: 3245 passes (9%) ended at buffer.c:2096 [8249.06] vulkan: 850 passes (2%) ended at buffer.c:2168 [8249.06] vulkan: 611 passes (2%) ended at cmd.c:534 [8249.06] vulkan: 611 passes (2%) ended at buffer.c:2264 [8249.06] vulkan: 600 passes (2%) ended at renderer.c:680 [8249.06] vulkan: 600 passes (2%) ended at dma.c:143 [8249.06] vulkan: GPU-owned guest memory landed for the CPU 317031 times, render targets written back for an engine 17 times [8253.05] perf: 60.0 frames a second over 5.0 s (477839 shown in all) [8255.45] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.2 ms (4.0 to 8.2), on to the display in 42.0 ms (40.5 to 43.1), 49.2 ms in all (46.5 to 49.8) [8255.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8257.80] RomFS: reading V_E005_OP2_037.bin (8.3 KB) [8257.81] RomFS: reading V_E005_OP2_038.bin (5.7 KB) [8258.06] perf: 60.0 frames a second over 5.0 s (478140 shown in all) [8259.06] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 13.94 s on the host's processors (139% of one, 23.23 ms a present), the whole process 16.25 s (162%); the busiest: thread 80 'MainThread' 5.87 s, thread 86 'Job.Worker 0' 3.24 s, thread 87 'Job.Worker 1' 3.23 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.27 s [8259.06] cpu: in those 10.00 s, 255908 SVCs (25584 a second): 0x0b SleepThread 93862, 0x1b ArbitrateUnlock 53030, 0x1c WaitProcessWideKeyAtomic 49733, 0x1d SignalProcessWideKey 36810, 0x1a ArbitrateLock 14373, 0x21 SendSyncRequest 6278; 12 calls the dispatch table had no code for (RtAPI.miss) [8259.06] vulkan: 229886556 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2328 finishes (883 ms); 0 reads past queued releases (0 samples counts written on the GPU); 336590230 descriptor sets written, 123182912 reused; 151006887 draws kept the last one's shaders and pipeline (0 checked), 214593005 its targets [8259.06] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3298 render targets made, 34307 texture uploads (12097 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [8259.06] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8259.06] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4554 of 14239 MB (4128 ours) [8259.06] vulkan: caches: 94 render targets (1487 MB, 4 parked), 93 textures (524 MB), 1066 buffers (85 MB); 2726 of 14239 MB in use as they count it, 0 MB freed for the budget so far [8259.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8259.06] vulkan: 50501842 rendering passes, 477181 clear commands, 9293866 attachments cleared and 331 left undefined by their load op [8259.06] vulkan: 19200 passes (55%) ended at renderer.c:214 [8259.06] vulkan: 10200 passes (29%) ended at render.c:232 [8259.06] vulkan: 3034 passes (9%) ended at buffer.c:2096 [8259.06] vulkan: 636 passes (2%) ended at buffer.c:2168 [8259.06] vulkan: 614 passes (2%) ended at buffer.c:2264 [8259.06] vulkan: 600 passes (2%) ended at renderer.c:680 [8259.06] vulkan: 600 passes (2%) ended at dma.c:143 [8259.06] vulkan: 340 passes (1%) ended at cmd.c:534 [8259.06] vulkan: GPU-owned guest memory landed for the CPU 317408 times, render targets written back for an engine 17 times [8263.08] perf: 60.0 frames a second over 5.0 s (478441 shown in all) [8265.44] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.4 ms (2.8 to 11.4), on to the display in 40.0 ms (34.5 to 46.3), 48.5 ms in all (44.6 to 49.9) [8265.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8268.10] perf: 60.0 frames a second over 5.0 s (478742 shown in all) [8269.05] nvn: 478800 presents, 478800 submissions [8269.06] cpu: 600 presents in 9.99 s (60.0 fps): 38 of the game's threads ran 13.38 s on the host's processors (134% of one, 22.31 ms a present), the whole process 15.65 s (157%); the busiest: thread 80 'MainThread' 5.92 s, thread 87 'Job.Worker 1' 2.77 s, thread 86 'Job.Worker 0' 2.76 s, thread 108 'UnityGfxDeviceWorker' 1.52 s, thread 116 'AK::EventManager' 0.32 s [8269.06] cpu: in those 9.99 s, 263555 SVCs (26375 a second): 0x0b SleepThread 95023, 0x1b ArbitrateUnlock 55161, 0x1c WaitProcessWideKeyAtomic 51884, 0x1d SignalProcessWideKey 39029, 0x1a ArbitrateLock 14246, 0x21 SendSyncRequest 6396; 9 calls the dispatch table had no code for (RtAPI.miss) [8269.06] vulkan: 229964799 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2328 finishes (883 ms); 0 reads past queued releases (0 samples counts written on the GPU); 336725455 descriptor sets written, 123204173 reused; 151026559 draws kept the last one's shaders and pipeline (0 checked), 214656248 its targets [8269.06] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3298 render targets made, 34307 texture uploads (12097 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [8269.06] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8269.06] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4554 of 14239 MB (4128 ours) [8269.06] vulkan: caches: 94 render targets (1487 MB, 4 parked), 93 textures (524 MB), 987 buffers (62 MB); 2702 of 14239 MB in use as they count it, 0 MB freed for the budget so far [8269.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8269.06] vulkan: 50536733 rendering passes, 477781 clear commands, 9310066 attachments cleared and 331 left undefined by their load op [8269.06] vulkan: 19200 passes (55%) ended at renderer.c:214 [8269.06] vulkan: 10200 passes (29%) ended at render.c:232 [8269.06] vulkan: 2147 passes (6%) ended at buffer.c:2096 [8269.06] vulkan: 816 passes (2%) ended at buffer.c:2264 [8269.06] vulkan: 710 passes (2%) ended at buffer.c:2168 [8269.06] vulkan: 618 passes (2%) ended at cmd.c:534 [8269.06] vulkan: 600 passes (2%) ended at renderer.c:680 [8269.06] vulkan: 600 passes (2%) ended at dma.c:143 [8269.06] vulkan: GPU-owned guest memory landed for the CPU 317635 times, render targets written back for an engine 17 times [8272.22] RomFS: reading V_E005_OP3_001.bin (1.4 KB) [8272.22] RomFS: reading V_E005_OP3_002.bin (3.1 KB) [8272.22] RomFS: reading V_E005_OP3_003.bin (4.3 KB) [8272.22] RomFS: reading V_E005_OP3_004.bin (2.5 KB) [8272.22] RomFS: reading V_E005_OP3_005.bin (5.4 KB) [8273.11] perf: 60.0 frames a second over 5.0 s (479043 shown in all) [8275.42] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.5 to 4.4), on to the display in 46.5 ms (44.8 to 47.1), 49.4 ms in all (48.6 to 49.9) [8275.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8278.13] perf: 60.0 frames a second over 5.0 s (479344 shown in all) [8279.05] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 8.85 s on the host's processors (89% of one, 14.75 ms a present), the whole process 10.40 s (104%); the busiest: thread 80 'MainThread' 5.09 s, thread 86 'Job.Worker 0' 1.52 s, thread 87 'Job.Worker 1' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.40 s, thread 116 'AK::EventManager' 0.25 s [8279.05] cpu: in those 10.00 s, 260205 SVCs (26027 a second): 0x0b SleepThread 95651, 0x1b ArbitrateUnlock 53913, 0x1c WaitProcessWideKeyAtomic 50419, 0x1d SignalProcessWideKey 39809, 0x1a ArbitrateLock 12373, 0x21 SendSyncRequest 6218; 11 calls the dispatch table had no code for (RtAPI.miss) [8279.05] vulkan: 230008833 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2328 finishes (883 ms); 0 reads past queued releases (0 samples counts written on the GPU); 336793613 descriptor sets written, 123224083 reused; 151031053 draws kept the last one's shaders and pipeline (0 checked), 214685289 its targets [8279.05] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3298 render targets made, 34307 texture uploads (12097 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms [8279.05] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8279.05] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4554 of 14239 MB (4128 ours) [8279.05] vulkan: caches: 93 render targets (1484 MB, 3 parked), 93 textures (524 MB), 1059 buffers (58 MB); 2695 of 14239 MB in use as they count it, 0 MB freed for the budget so far [8279.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8279.05] vulkan: 50569242 rendering passes, 478381 clear commands, 9326266 attachments cleared and 331 left undefined by their load op [8279.05] vulkan: 19200 passes (59%) ended at renderer.c:214 [8279.05] vulkan: 10192 passes (31%) ended at render.c:232 [8279.05] vulkan: 683 passes (2%) ended at buffer.c:2264 [8279.05] vulkan: 600 passes (2%) ended at renderer.c:680 [8279.05] vulkan: 580 passes (2%) ended at buffer.c:2096 [8279.05] vulkan: 504 passes (2%) ended at buffer.c:2168 [8279.05] vulkan: 498 passes (2%) ended at dma.c:143 [8279.05] vulkan: 252 passes (1%) ended at cmd.c:534 [8279.05] vulkan: GPU-owned guest memory landed for the CPU 317708 times, render targets written back for an engine 17 times [8283.13] perf: 57.0 frames a second over 5.0 s (479629 shown in all) [8286.40] vulkan: display: 592 frame intervals of 17.09 ms (deviation 4.96 ms, 1st to 99th percentile 16.56 to 32.42 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 3.4 ms (0.6 to 10.4), on to the display in 42.6 ms (21.3 to 49.9), 46.3 ms in all (26.6 to 54.0) [8286.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8288.13] perf: 60.2 frames a second over 5.0 s (479930 shown in all) [8289.30] cpu: 600 presents in 10.24 s (58.6 fps): 38 of the game's threads ran 14.50 s on the host's processors (142% of one, 24.17 ms a present), the whole process 16.31 s (159%); the busiest: thread 80 'MainThread' 6.37 s, thread 87 'Job.Worker 1' 2.94 s, thread 86 'Job.Worker 0' 2.92 s, thread 108 'UnityGfxDeviceWorker' 1.49 s, thread 116 'AK::EventManager' 0.33 s [8289.30] cpu: in those 10.24 s, 266848 SVCs (26052 a second): 0x1b ArbitrateUnlock 72326, 0x0b SleepThread 66103, 0x1c WaitProcessWideKeyAtomic 48900, 0x1d SignalProcessWideKey 35808, 0x1a ArbitrateLock 35324, 0x21 SendSyncRequest 6457; 21 calls the dispatch table had no code for (RtAPI.miss) [8289.30] vulkan: 230078841 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2333 finishes (886 ms); 0 reads past queued releases (0 samples counts written on the GPU); 336915097 descriptor sets written, 123242615 reused; 151050132 draws kept the last one's shaders and pipeline (0 checked), 214743471 its targets [8289.30] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3310 render targets made, 34321 texture uploads (12101 MB); 4 frames over 50 ms in the last 600, the slowest 115 ms [8289.30] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8289.30] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4554 of 14239 MB (4128 ours) [8289.30] vulkan: caches: 97 render targets (1575 MB, 2 parked), 103 textures (553 MB), 2300 buffers (344 MB); 3118 of 14239 MB in use as they count it, 0 MB freed for the budget so far [8289.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8289.30] vulkan: 50598480 rendering passes, 478874 clear commands, 9339824 attachments cleared and 333 left undefined by their load op [8289.30] vulkan: 16015 passes (55%) ended at renderer.c:214 [8289.30] vulkan: 8182 passes (28%) ended at render.c:232 [8289.30] vulkan: 2082 passes (7%) ended at buffer.c:2096 [8289.30] vulkan: 1596 passes (5%) ended at buffer.c:2168 [8289.30] vulkan: 617 passes (2%) ended at cmd.c:534 [8289.30] vulkan: 600 passes (2%) ended at renderer.c:680 [8289.30] vulkan: 101 passes (0%) ended at buffer.c:2264 [8289.30] vulkan: 31 passes (0%) ended at dma.c:143 [8289.30] vulkan: GPU-owned guest memory landed for the CPU 317726 times, render targets written back for an engine 17 times [8293.15] perf: 60.0 frames a second over 5.0 s (480231 shown in all) [8296.39] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (4.9 to 9.9), on to the display in 39.6 ms (37.5 to 41.4), 48.0 ms in all (44.6 to 49.1) [8296.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8297.07] RomFS: reading V_E005_OP3_006.bin (5.7 KB) [8297.08] RomFS: reading V_E005_OP3_007.bin (5.4 KB) [8297.08] RomFS: reading V_E005_OP3_008.bin (4.1 KB) [8298.16] perf: 60.0 frames a second over 5.0 s (480532 shown in all) [8299.29] nvn: 480600 presents, 480600 submissions [8299.30] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.83 s on the host's processors (168% of one, 28.05 ms a present), the whole process 19.16 s (192%); the busiest: thread 80 'MainThread' 6.76 s, thread 86 'Job.Worker 0' 3.93 s, thread 87 'Job.Worker 1' 3.92 s, thread 108 'UnityGfxDeviceWorker' 1.93 s, thread 116 'AK::EventManager' 0.16 s [8299.30] cpu: in those 10.00 s, 218921 SVCs (21895 a second): 0x0b SleepThread 57240, 0x1b ArbitrateUnlock 53116, 0x1c WaitProcessWideKeyAtomic 49564, 0x1d SignalProcessWideKey 36033, 0x1a ArbitrateLock 15040, 0x21 SendSyncRequest 6110; 12 calls the dispatch table had no code for (RtAPI.miss) [8299.30] vulkan: 230180701 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2333 finishes (886 ms); 0 reads past queued releases (0 samples counts written on the GPU); 337095286 descriptor sets written, 123266146 reused; 151079619 draws kept the last one's shaders and pipeline (0 checked), 214830331 its targets [8299.30] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3310 render targets made, 34321 texture uploads (12101 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms [8299.30] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8299.30] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4554 of 14239 MB (4128 ours) [8299.30] vulkan: caches: 97 render targets (1575 MB, 2 parked), 102 textures (553 MB), 3166 buffers (666 MB); 3424 of 14239 MB in use as they count it, 0 MB freed for the budget so far [8299.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8299.30] vulkan: 50635013 rendering passes, 479474 clear commands, 9356024 attachments cleared and 333 left undefined by their load op [8299.30] vulkan: 19800 passes (54%) ended at renderer.c:214 [8299.30] vulkan: 10200 passes (28%) ended at render.c:232 [8299.30] vulkan: 3530 passes (10%) ended at buffer.c:2096 [8299.30] vulkan: 1598 passes (4%) ended at buffer.c:2168 [8299.30] vulkan: 783 passes (2%) ended at cmd.c:534 [8299.30] vulkan: 600 passes (2%) ended at renderer.c:680 [8299.30] vulkan: 20 passes (0%) ended at dma.c:143 [8299.30] vulkan: 2 passes (0%) ended at buffer.c:2264 [8299.30] vulkan: GPU-owned guest memory landed for the CPU 317730 times, render targets written back for an engine 17 times [8303.18] perf: 60.0 frames a second over 5.0 s (480833 shown in all) [8306.37] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (4.8 to 8.7), on to the display in 40.8 ms (39.7 to 41.7), 48.6 ms in all (45.6 to 49.3) [8306.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8308.20] perf: 60.0 frames a second over 5.0 s (481134 shown in all) [8309.29] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.10 s on the host's processors (151% of one, 25.16 ms a present), the whole process 17.21 s (172%); the busiest: thread 80 'MainThread' 6.47 s, thread 86 'Job.Worker 0' 3.45 s, thread 87 'Job.Worker 1' 3.44 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.21 s [8309.29] cpu: in those 10.00 s, 211698 SVCs (21174 a second): 0x0b SleepThread 54516, 0x1b ArbitrateUnlock 51527, 0x1c WaitProcessWideKeyAtomic 48479, 0x1d SignalProcessWideKey 35330, 0x1a ArbitrateLock 13935, 0x21 SendSyncRequest 6091; 12 calls the dispatch table had no code for (RtAPI.miss) [8309.29] vulkan: 230263474 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2333 finishes (886 ms); 0 reads past queued releases (0 samples counts written on the GPU); 337237275 descriptor sets written, 123289703 reused; 151098612 draws kept the last one's shaders and pipeline (0 checked), 214897978 its targets [8309.29] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3310 render targets made, 34337 texture uploads (12106 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms [8309.29] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8309.29] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4554 of 14239 MB (4128 ours) [8309.29] vulkan: caches: 92 render targets (1438 MB, 2 parked), 115 textures (601 MB), 2904 buffers (594 MB); 3266 of 14239 MB in use as they count it, 0 MB freed for the budget so far [8309.29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8309.29] vulkan: 50670938 rendering passes, 480074 clear commands, 9372224 attachments cleared and 333 left undefined by their load op [8309.29] vulkan: 19920 passes (55%) ended at renderer.c:214 [8309.29] vulkan: 10200 passes (28%) ended at render.c:232 [8309.29] vulkan: 3274 passes (9%) ended at buffer.c:2096 [8309.29] vulkan: 1266 passes (4%) ended at buffer.c:2168 [8309.29] vulkan: 648 passes (2%) ended at cmd.c:534 [8309.29] vulkan: 600 passes (2%) ended at renderer.c:680 [8309.29] vulkan: 11 passes (0%) ended at dma.c:143 [8309.29] vulkan: 6 passes (0%) ended at texture.c:476 [8309.29] vulkan: GPU-owned guest memory landed for the CPU 317734 times, render targets written back for an engine 17 times [8311.11] RomFS: reading V_E005_OP3_009.bin (7.5 KB) [8311.11] RomFS: reading V_E005_OP3_010.bin (1.3 KB) [8311.11] RomFS: reading V_E005_OP3_011.bin (6.4 KB) [8313.21] perf: 60.0 frames a second over 5.0 s (481435 shown in all) [8316.35] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.1 ms (3.0 to 7.5), on to the display in 42.9 ms (40.3 to 44.2), 49.0 ms in all (45.7 to 49.7) [8316.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8318.21] perf: 60.0 frames a second over 5.0 s (481735 shown in all) [8319.29] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 14.27 s on the host's processors (143% of one, 23.78 ms a present), the whole process 16.22 s (162%); the busiest: thread 80 'MainThread' 6.34 s, thread 86 'Job.Worker 0' 3.34 s, thread 87 'Job.Worker 1' 3.33 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.19 s [8319.29] cpu: in those 10.00 s, 209400 SVCs (20938 a second): 0x0b SleepThread 56535, 0x1b ArbitrateUnlock 50034, 0x1c WaitProcessWideKeyAtomic 46614, 0x1d SignalProcessWideKey 35239, 0x1a ArbitrateLock 12741, 0x21 SendSyncRequest 6417; 12 calls the dispatch table had no code for (RtAPI.miss) [8319.29] vulkan: 230331488 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2333 finishes (886 ms); 0 reads past queued releases (0 samples counts written on the GPU); 337350603 descriptor sets written, 123312403 reused; 151108788 draws kept the last one's shaders and pipeline (0 checked), 214950392 its targets [8319.29] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3310 render targets made, 34337 texture uploads (12106 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [8319.29] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8319.29] vulkan: memory used and budgeted: heap 0 480 of 15380 MB (480 ours), heap 1 4554 of 14190 MB (4128 ours) [8319.29] vulkan: caches: 92 render targets (1438 MB, 2 parked), 115 textures (601 MB), 2201 buffers (298 MB); 2970 of 14190 MB in use as they count it, 0 MB freed for the budget so far [8319.29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8319.29] vulkan: 50707358 rendering passes, 480674 clear commands, 9388424 attachments cleared and 333 left undefined by their load op [8319.29] vulkan: 20400 passes (56%) ended at renderer.c:214 [8319.29] vulkan: 10200 passes (28%) ended at render.c:232 [8319.29] vulkan: 3281 passes (9%) ended at buffer.c:2096 [8319.29] vulkan: 1355 passes (4%) ended at buffer.c:2168 [8319.29] vulkan: 600 passes (2%) ended at renderer.c:680 [8319.29] vulkan: 566 passes (2%) ended at cmd.c:534 [8319.29] vulkan: 18 passes (0%) ended at dma.c:143 [8319.29] vulkan: GPU-owned guest memory landed for the CPU 317744 times, render targets written back for an engine 17 times [8322.21] RomFS: reading V_E005_OP3_012.bin (3.1 KB) [8322.21] RomFS: reading V_E005_OP3_013.bin (4.3 KB) [8322.21] RomFS: reading V_E005_OP3_014.bin (8.9 KB) [8323.23] perf: 59.8 frames a second over 5.0 s (482035 shown in all) [8326.34] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.3 ms (4.1 to 11.6), on to the display in 39.9 ms (34.9 to 43.1), 47.2 ms in all (43.7 to 49.6) [8326.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8328.25] perf: 60.0 frames a second over 5.0 s (482336 shown in all) [8329.30] nvn: 482400 presents, 482400 submissions [8329.30] cpu: 600 presents in 10.01 s (60.0 fps): 38 of the game's threads ran 18.93 s on the host's processors (189% of one, 31.55 ms a present), the whole process 21.64 s (216%); the busiest: thread 80 'MainThread' 7.23 s, thread 86 'Job.Worker 0' 4.54 s, thread 87 'Job.Worker 1' 4.54 s, thread 108 'UnityGfxDeviceWorker' 2.29 s, thread 116 'AK::EventManager' 0.21 s [8329.30] cpu: in those 10.01 s, 203547 SVCs (20343 a second): 0x0b SleepThread 51476, 0x1b ArbitrateUnlock 49704, 0x1c WaitProcessWideKeyAtomic 46222, 0x1d SignalProcessWideKey 34290, 0x1a ArbitrateLock 13628, 0x21 SendSyncRequest 6401; 21 calls the dispatch table had no code for (RtAPI.miss) [8329.30] vulkan: 230444772 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2333 finishes (886 ms); 0 reads past queued releases (0 samples counts written on the GPU); 337554611 descriptor sets written, 123334963 reused; 151141486 draws kept the last one's shaders and pipeline (0 checked), 215048149 its targets [8329.30] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3310 render targets made, 34337 texture uploads (12106 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms [8329.30] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8329.30] vulkan: memory used and budgeted: heap 0 480 of 15380 MB (480 ours), heap 1 4554 of 14190 MB (4128 ours) [8329.30] vulkan: caches: 92 render targets (1438 MB, 2 parked), 115 textures (601 MB), 2638 buffers (398 MB); 3066 of 14190 MB in use as they count it, 0 MB freed for the budget so far [8329.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8329.30] vulkan: 50746307 rendering passes, 481274 clear commands, 9404624 attachments cleared and 333 left undefined by their load op [8329.30] vulkan: 20327 passes (52%) ended at renderer.c:214 [8329.30] vulkan: 10200 passes (26%) ended at render.c:232 [8329.30] vulkan: 4320 passes (11%) ended at buffer.c:2096 [8329.30] vulkan: 2350 passes (6%) ended at buffer.c:2168 [8329.30] vulkan: 1029 passes (3%) ended at cmd.c:534 [8329.30] vulkan: 600 passes (2%) ended at renderer.c:680 [8329.30] vulkan: 62 passes (0%) ended at dma.c:143 [8329.30] vulkan: 61 passes (0%) ended at buffer.c:2264 [8329.30] vulkan: GPU-owned guest memory landed for the CPU 317785 times, render targets written back for an engine 17 times [8333.26] perf: 60.0 frames a second over 5.0 s (482637 shown in all) [8335.12] RomFS: reading V_E005_OP3_015.bin (7.5 KB) [8335.13] RomFS: reading V_E005_OP3_016.bin (1.5 KB) [8335.13] RomFS: reading V_E005_OP3_017.bin (5.8 KB) [8336.84] vulkan: display: 597 frame intervals of 16.75 ms (deviation 1.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 7.3 ms (4.7 to 10.7), on to the display in 38.6 ms (33.7 to 44.3), 45.9 ms in all (41.8 to 49.6) [8336.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8338.28] perf: 60.2 frames a second over 5.0 s (482939 shown in all) [8339.29] cpu: 600 presents in 9.99 s (60.0 fps): 38 of the game's threads ran 16.83 s on the host's processors (168% of one, 28.04 ms a present), the whole process 19.20 s (192%); the busiest: thread 80 'MainThread' 6.83 s, thread 86 'Job.Worker 0' 3.94 s, thread 87 'Job.Worker 1' 3.94 s, thread 108 'UnityGfxDeviceWorker' 1.81 s, thread 116 'AK::EventManager' 0.18 s [8339.29] cpu: in those 9.99 s, 204796 SVCs (20495 a second): 0x0b SleepThread 54088, 0x1b ArbitrateUnlock 49300, 0x1c WaitProcessWideKeyAtomic 45960, 0x1d SignalProcessWideKey 34335, 0x1a ArbitrateLock 13028, 0x21 SendSyncRequest 6267; 12 calls the dispatch table had no code for (RtAPI.miss) [8339.29] vulkan: 230541017 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2333 finishes (886 ms); 0 reads past queued releases (0 samples counts written on the GPU); 337724234 descriptor sets written, 123357830 reused; 151166064 draws kept the last one's shaders and pipeline (0 checked), 215128794 its targets [8339.29] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3310 render targets made, 34337 texture uploads (12106 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [8339.29] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8339.29] vulkan: memory used and budgeted: heap 0 480 of 15380 MB (480 ours), heap 1 4554 of 14190 MB (4128 ours) [8339.29] vulkan: caches: 90 render targets (1416 MB, 0 parked), 115 textures (601 MB), 3103 buffers (452 MB); 3099 of 14190 MB in use as they count it, 0 MB freed for the budget so far [8339.29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8339.29] vulkan: 50784010 rendering passes, 481874 clear commands, 9420824 attachments cleared and 333 left undefined by their load op [8339.29] vulkan: 20400 passes (54%) ended at renderer.c:214 [8339.29] vulkan: 10200 passes (27%) ended at render.c:232 [8339.29] vulkan: 4069 passes (11%) ended at buffer.c:2096 [8339.29] vulkan: 1563 passes (4%) ended at buffer.c:2168 [8339.29] vulkan: 840 passes (2%) ended at cmd.c:534 [8339.29] vulkan: 600 passes (2%) ended at renderer.c:680 [8339.29] vulkan: 19 passes (0%) ended at dma.c:143 [8339.29] vulkan: 12 passes (0%) ended at buffer.c:2264 [8339.29] vulkan: GPU-owned guest memory landed for the CPU 317796 times, render targets written back for an engine 17 times [8343.30] perf: 60.0 frames a second over 5.0 s (483240 shown in all) [8346.82] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (2.3 to 5.9), on to the display in 44.3 ms (43.2 to 45.0), 49.1 ms in all (46.8 to 50.0) [8346.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8348.31] perf: 60.0 frames a second over 5.0 s (483541 shown in all) [8349.29] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 12.66 s on the host's processors (127% of one, 21.10 ms a present), the whole process 14.43 s (144%); the busiest: thread 80 'MainThread' 6.12 s, thread 87 'Job.Worker 1' 2.76 s, thread 86 'Job.Worker 0' 2.75 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.18 s [8349.29] cpu: in those 10.00 s, 203932 SVCs (20394 a second): 0x0b SleepThread 55173, 0x1b ArbitrateUnlock 48700, 0x1c WaitProcessWideKeyAtomic 45347, 0x1d SignalProcessWideKey 34066, 0x1a ArbitrateLock 12638, 0x21 SendSyncRequest 6188; 9 calls the dispatch table had no code for (RtAPI.miss) [8349.29] vulkan: 230599814 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2333 finishes (886 ms); 0 reads past queued releases (0 samples counts written on the GPU); 337818836 descriptor sets written, 123380822 reused; 151172968 draws kept the last one's shaders and pipeline (0 checked), 215171991 its targets [8349.29] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3310 render targets made, 34337 texture uploads (12106 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [8349.29] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8349.29] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4554 of 14234 MB (4128 ours) [8349.29] vulkan: caches: 90 render targets (1416 MB, 0 parked), 115 textures (601 MB), 2011 buffers (123 MB); 2771 of 14234 MB in use as they count it, 0 MB freed for the budget so far [8349.29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8349.29] vulkan: 50819198 rendering passes, 482474 clear commands, 9437024 attachments cleared and 333 left undefined by their load op [8349.29] vulkan: 20400 passes (58%) ended at renderer.c:214 [8349.29] vulkan: 10200 passes (29%) ended at render.c:232 [8349.29] vulkan: 2749 passes (8%) ended at buffer.c:2096 [8349.29] vulkan: 750 passes (2%) ended at buffer.c:2168 [8349.29] vulkan: 600 passes (2%) ended at renderer.c:680 [8349.29] vulkan: 486 passes (1%) ended at cmd.c:534 [8349.29] vulkan: 3 passes (0%) ended at dma.c:143 [8349.29] vulkan: GPU-owned guest memory landed for the CPU 317798 times, render targets written back for an engine 17 times [8353.33] perf: 60.0 frames a second over 5.0 s (483842 shown in all) [8356.80] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (2.2 to 6.9), on to the display in 39.1 ms (25.1 to 45.2), 43.5 ms in all (28.3 to 50.0) [8356.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8357.39] RomFS: reading V_E005_OP3_018.bin (2.2 KB) [8357.39] RomFS: reading V_E005_OP3_019.bin (1.6 KB) [8357.39] RomFS: reading V_E005_OP3_020.bin (4.9 KB) [8357.39] RomFS: reading V_E005_OP3_021.bin (1.2 KB) [8357.39] RomFS: reading V_E005_OP4_001.bin (6.5 KB) [8358.35] perf: 59.8 frames a second over 5.0 s (484142 shown in all) [8359.31] nvn: 484200 presents, 484200 submissions [8359.31] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 13.91 s on the host's processors (139% of one, 23.19 ms a present), the whole process 15.88 s (158%); the busiest: thread 80 'MainThread' 6.28 s, thread 87 'Job.Worker 1' 3.06 s, thread 86 'Job.Worker 0' 3.05 s, thread 108 'UnityGfxDeviceWorker' 1.08 s, thread 113 'AK::BankManager' 0.18 s [8359.31] cpu: in those 10.02 s, 208934 SVCs (20849 a second): 0x0b SleepThread 53818, 0x1b ArbitrateUnlock 50988, 0x1c WaitProcessWideKeyAtomic 47262, 0x1d SignalProcessWideKey 34964, 0x1a ArbitrateLock 13998, 0x21 SendSyncRequest 6074; 18 calls the dispatch table had no code for (RtAPI.miss) [8359.31] vulkan: 230665929 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2333 finishes (886 ms); 0 reads past queued releases (0 samples counts written on the GPU); 337924643 descriptor sets written, 123407245 reused; 151182629 draws kept the last one's shaders and pipeline (0 checked), 215222613 its targets [8359.31] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3310 render targets made, 34379 texture uploads (12121 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [8359.31] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8359.31] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4554 of 14234 MB (4128 ours) [8359.31] vulkan: caches: 90 render targets (1416 MB, 0 parked), 107 textures (595 MB), 1676 buffers (89 MB); 2730 of 14234 MB in use as they count it, 0 MB freed for the budget so far [8359.31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8359.31] vulkan: 50855165 rendering passes, 483074 clear commands, 9453224 attachments cleared and 333 left undefined by their load op [8359.31] vulkan: 20274 passes (56%) ended at renderer.c:214 [8359.31] vulkan: 10194 passes (28%) ended at render.c:232 [8359.31] vulkan: 3198 passes (9%) ended at buffer.c:2096 [8359.31] vulkan: 977 passes (3%) ended at buffer.c:2168 [8359.31] vulkan: 600 passes (2%) ended at renderer.c:680 [8359.31] vulkan: 495 passes (1%) ended at cmd.c:534 [8359.31] vulkan: 204 passes (1%) ended at dma.c:143 [8359.31] vulkan: 18 passes (0%) ended at texture.c:476 [8359.31] vulkan: GPU-owned guest memory landed for the CPU 317851 times, render targets written back for an engine 17 times [8363.36] perf: 60.0 frames a second over 5.0 s (484443 shown in all) [8366.80] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (2.5 to 10.5), on to the display in 39.7 ms (24.6 to 46.4), 47.8 ms in all (29.7 to 49.8) [8366.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8368.36] perf: 60.0 frames a second over 5.0 s (484743 shown in all) [8369.31] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.36 s on the host's processors (164% of one, 27.27 ms a present), the whole process 18.76 s (188%); the busiest: thread 80 'MainThread' 6.64 s, thread 87 'Job.Worker 1' 3.75 s, thread 86 'Job.Worker 0' 3.74 s, thread 108 'UnityGfxDeviceWorker' 1.95 s, thread 116 'AK::EventManager' 0.18 s [8369.31] cpu: in those 10.00 s, 221243 SVCs (22127 a second): 0x0b SleepThread 56446, 0x1b ArbitrateUnlock 54006, 0x1c WaitProcessWideKeyAtomic 50371, 0x1d SignalProcessWideKey 37879, 0x1a ArbitrateLock 14322, 0x21 SendSyncRequest 6397; 21 calls the dispatch table had no code for (RtAPI.miss) [8369.31] vulkan: 230750053 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2333 finishes (886 ms); 0 reads past queued releases (0 samples counts written on the GPU); 338070113 descriptor sets written, 123430023 reused; 151202389 draws kept the last one's shaders and pipeline (0 checked), 215291602 its targets [8369.31] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3310 render targets made, 34382 texture uploads (12121 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [8369.31] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8369.31] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4554 of 14234 MB (4128 ours) [8369.31] vulkan: caches: 90 render targets (1416 MB, 0 parked), 110 textures (597 MB), 2096 buffers (119 MB); 2763 of 14234 MB in use as they count it, 0 MB freed for the budget so far [8369.31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8369.31] vulkan: 50891819 rendering passes, 483674 clear commands, 9469424 attachments cleared and 333 left undefined by their load op [8369.31] vulkan: 19933 passes (54%) ended at renderer.c:214 [8369.31] vulkan: 10200 passes (28%) ended at render.c:232 [8369.31] vulkan: 3991 passes (11%) ended at buffer.c:2096 [8369.31] vulkan: 718 passes (2%) ended at buffer.c:2168 [8369.31] vulkan: 600 passes (2%) ended at renderer.c:680 [8369.31] vulkan: 600 passes (2%) ended at dma.c:143 [8369.31] vulkan: 598 passes (2%) ended at cmd.c:534 [8369.31] vulkan: 12 passes (0%) ended at buffer.c:2264 [8369.31] vulkan: GPU-owned guest memory landed for the CPU 317967 times, render targets written back for an engine 17 times [8373.38] perf: 60.0 frames a second over 5.0 s (485044 shown in all) [8376.95] vulkan: display: 599 frame intervals of 16.95 ms (deviation 4.41 ms, 1st to 99th percentile 16.56 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 7.1 ms (0.6 to 10.6), on to the display in 39.4 ms (23.0 to 46.3), 46.6 ms in all (30.1 to 49.6) [8376.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8377.50] RomFS: reading map_event_m013_06.mat.bundle (4942.0 KB) [8377.50] RomFS: reading map_event_m013_07.mat.bundle (1259.4 KB) [8377.51] RomFS: reading map_event_m014_01.mat.bundle (5944.9 KB) [8377.56] RomFS: reading 563197340.wem (1897.8 KB) [8377.56] RomFS: reading 563326525.wem (1144.3 KB) [8378.38] perf: 57.6 frames a second over 5.0 s (485332 shown in all) [8378.66] RomFS: reading V_E005_OP4_002.bin (7.2 KB) [8378.66] RomFS: reading V_E005_OP4_003.bin (1.4 KB) [8378.66] RomFS: reading V_E005_OP4_004.bin (5.4 KB) [8379.51] cpu: 600 presents in 10.20 s (58.8 fps): 38 of the game's threads ran 17.13 s on the host's processors (168% of one, 28.55 ms a present), the whole process 19.52 s (191%); the busiest: thread 80 'MainThread' 6.94 s, thread 87 'Job.Worker 1' 3.83 s, thread 86 'Job.Worker 0' 3.82 s, thread 108 'UnityGfxDeviceWorker' 1.86 s, thread 116 'AK::EventManager' 0.21 s [8379.51] cpu: in those 10.20 s, 256499 SVCs (25156 a second): 0x1b ArbitrateUnlock 69947, 0x0b SleepThread 61832, 0x1c WaitProcessWideKeyAtomic 47823, 0x1a ArbitrateLock 34391, 0x1d SignalProcessWideKey 34295, 0x21 SendSyncRequest 6283; 11 calls the dispatch table had no code for (RtAPI.miss) [8379.51] vulkan: 230845572 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2338 finishes (890 ms); 0 reads past queued releases (0 samples counts written on the GPU); 338242153 descriptor sets written, 123449021 reused; 151231617 draws kept the last one's shaders and pipeline (0 checked), 215374052 its targets [8379.51] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3318 render targets made, 34399 texture uploads (12123 MB); 4 frames over 50 ms in the last 600, the slowest 114 ms [8379.51] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8379.51] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4554 of 14243 MB (4128 ours) [8379.51] vulkan: caches: 95 render targets (1547 MB, 0 parked), 123 textures (606 MB), 2861 buffers (277 MB); 3075 of 14243 MB in use as they count it, 0 MB freed for the budget so far [8379.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8379.51] vulkan: 50925502 rendering passes, 484195 clear commands, 9483654 attachments cleared and 335 left undefined by their load op [8379.51] vulkan: 17250 passes (51%) ended at renderer.c:214 [8379.51] vulkan: 8789 passes (26%) ended at render.c:232 [8379.51] vulkan: 3433 passes (10%) ended at buffer.c:2096 [8379.51] vulkan: 1643 passes (5%) ended at buffer.c:2168 [8379.51] vulkan: 946 passes (3%) ended at cmd.c:534 [8379.51] vulkan: 654 passes (2%) ended at buffer.c:2264 [8379.51] vulkan: 600 passes (2%) ended at renderer.c:680 [8379.51] vulkan: 353 passes (1%) ended at dma.c:143 [8379.51] vulkan: GPU-owned guest memory landed for the CPU 318038 times, render targets written back for an engine 17 times [8383.40] perf: 60.0 frames a second over 5.0 s (485633 shown in all) [8386.97] vulkan: display: 599 frame intervals of 16.72 ms (deviation 1.36 ms, 1st to 99th percentile 16.56 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (0.9 to 7.6), on to the display in 44.0 ms (29.4 to 45.6), 48.7 ms in all (30.6 to 50.0) [8386.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8388.40] perf: 60.0 frames a second over 5.0 s (485933 shown in all) [8389.51] nvn: 486000 presents, 486000 submissions [8389.51] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 18.63 s on the host's processors (186% of one, 31.04 ms a present), the whole process 21.38 s (214%); the busiest: thread 80 'MainThread' 7.05 s, thread 86 'Job.Worker 0' 4.94 s, thread 87 'Job.Worker 1' 4.93 s, thread 108 'UnityGfxDeviceWorker' 1.31 s, thread 116 'AK::EventManager' 0.26 s [8389.51] cpu: in those 10.00 s, 256206 SVCs (25621 a second): 0x0b SleepThread 101353, 0x1b ArbitrateUnlock 50552, 0x1c WaitProcessWideKeyAtomic 48408, 0x1d SignalProcessWideKey 30722, 0x1a ArbitrateLock 17041, 0x21 SendSyncRequest 6310; 9 calls the dispatch table had no code for (RtAPI.miss) [8389.51] vulkan: 230964963 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2338 finishes (890 ms); 0 reads past queued releases (0 samples counts written on the GPU); 338460934 descriptor sets written, 123469022 reused; 151273421 draws kept the last one's shaders and pipeline (0 checked), 215477843 its targets [8389.51] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3318 render targets made, 34399 texture uploads (12123 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [8389.51] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8389.51] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4554 of 14243 MB (4128 ours) [8389.51] vulkan: caches: 95 render targets (1547 MB, 0 parked), 123 textures (606 MB), 3060 buffers (301 MB); 3083 of 14243 MB in use as they count it, 0 MB freed for the budget so far [8389.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8389.51] vulkan: 50963004 rendering passes, 484795 clear commands, 9499854 attachments cleared and 335 left undefined by their load op [8389.51] vulkan: 19800 passes (53%) ended at renderer.c:214 [8389.51] vulkan: 10198 passes (27%) ended at render.c:232 [8389.51] vulkan: 4028 passes (11%) ended at buffer.c:2096 [8389.51] vulkan: 1769 passes (5%) ended at buffer.c:2168 [8389.51] vulkan: 1091 passes (3%) ended at cmd.c:534 [8389.51] vulkan: 600 passes (2%) ended at renderer.c:680 [8389.51] vulkan: 9 passes (0%) ended at dma.c:143 [8389.51] vulkan: 7 passes (0%) ended at buffer.c:2264 [8389.51] vulkan: GPU-owned guest memory landed for the CPU 318046 times, render targets written back for an engine 17 times [8393.41] perf: 59.8 frames a second over 5.0 s (486233 shown in all) [8398.10] RomFS: reading V_E005_OP5_001.bin (1.5 KB) [8398.10] RomFS: reading V_E005_OP5_002.bin (4.2 KB) [8398.11] RomFS: reading V_E005_OP5_003.bin (2.2 KB) [8398.11] RomFS: reading V_E005_OP5_004.bin (3.1 KB) [8398.11] RomFS: reading V_E005_OP5_005.bin (2.2 KB) [8398.11] RomFS: reading V_E005_OP5_006.bin (1.5 KB) [8398.11] RomFS: reading V_E005_OP5_007.bin (3.7 KB) [8398.43] perf: 60.0 frames a second over 5.0 s (486534 shown in all) [8399.32] vulkan: display: 580 frame intervals of 16.72 ms (deviation 0.93 ms, 1st to 99th percentile 16.57 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 5.5 ms (4.3 to 12.1), on to the display in 42.2 ms (31.0 to 52.4), 48.3 ms in all (42.2 to 58.4) [8399.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8399.52] cpu: 600 presents in 10.01 s (60.0 fps): 38 of the game's threads ran 18.62 s on the host's processors (186% of one, 31.03 ms a present), the whole process 21.39 s (214%); the busiest: thread 80 'MainThread' 7.03 s, thread 86 'Job.Worker 0' 4.65 s, thread 87 'Job.Worker 1' 4.64 s, thread 108 'UnityGfxDeviceWorker' 1.84 s, thread 113 'AK::BankManager' 0.19 s [8399.52] cpu: in those 10.01 s, 253658 SVCs (25348 a second): 0x0b SleepThread 90175, 0x1b ArbitrateUnlock 53606, 0x1c WaitProcessWideKeyAtomic 50368, 0x1d SignalProcessWideKey 34614, 0x1a ArbitrateLock 17088, 0x21 SendSyncRequest 5979; 15 calls the dispatch table had no code for (RtAPI.miss) [8399.52] vulkan: 231088502 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2338 finishes (890 ms); 0 reads past queued releases (0 samples counts written on the GPU); 338682675 descriptor sets written, 123494359 reused; 151316135 draws kept the last one's shaders and pipeline (0 checked), 215585779 its targets [8399.52] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3318 render targets made, 34402 texture uploads (12125 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [8399.52] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8399.52] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4554 of 14243 MB (4128 ours) [8399.52] vulkan: caches: 90 render targets (1410 MB, 0 parked), 112 textures (600 MB), 2384 buffers (336 MB); 2978 of 14243 MB in use as they count it, 0 MB freed for the budget so far [8399.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8399.52] vulkan: 51000597 rendering passes, 485395 clear commands, 9516054 attachments cleared and 335 left undefined by their load op [8399.52] vulkan: 19800 passes (53%) ended at renderer.c:214 [8399.52] vulkan: 10194 passes (27%) ended at render.c:232 [8399.52] vulkan: 3754 passes (10%) ended at buffer.c:2096 [8399.52] vulkan: 1798 passes (5%) ended at buffer.c:2168 [8399.52] vulkan: 1102 passes (3%) ended at cmd.c:534 [8399.52] vulkan: 600 passes (2%) ended at renderer.c:680 [8399.52] vulkan: 173 passes (0%) ended at dma.c:143 [8399.52] vulkan: 169 passes (0%) ended at buffer.c:2264 [8399.52] vulkan: GPU-owned guest memory landed for the CPU 318096 times, render targets written back for an engine 17 times [8403.43] perf: 60.2 frames a second over 5.0 s (486835 shown in all) [8407.01] RomFS: reading ubody_swd1am_c704.bundle (2820.2 KB) [8407.01] RomFS: reading uhead_c592.bundle (728.3 KB) [8407.02] RomFS: reading uhead_c702.bundle (62.4 KB) [8407.02] RomFS: reading uhair_h703.bundle (60.7 KB) [8407.02] RomFS: reading uhair_h704.bundle (118.8 KB) [8407.02] RomFS: reading aoc_demo_c563.bundle (17.5 KB) [8407.02] RomFS: reading hanim_hum0m_c504_walkin.bundle (180.8 KB) [8407.02] RomFS: reading aoc_demo_c702.bundle (17.3 KB) [8407.02] RomFS: reading hanim_hum0m_c702_idlenormal.bundle (50.7 KB) [8407.02] RomFS: reading hanim_hum0m_c702_walkin.bundle (61.5 KB) [8407.02] RomFS: reading uacc_spine2_bonemrp1af.bundle (559.4 KB) [8407.02] RomFS: reading uacc_eff_variant-03-02.bundle (55.5 KB) [8407.02] RomFS: reading aoc_demo_c703.bundle (17.4 KB) [8407.02] RomFS: reading uacc_eff_variantaura-01-00.bundle (382.8 KB) [8407.02] RomFS: reading uhead_c703.bundle (63.5 KB) [8407.02] RomFS: reading hanim_hum1f_c000_chairnormal1.bundle (18.0 KB) [8407.02] RomFS: reading uhair_h705.bundle (118.8 KB) [8407.04] RomFS: reading ubody_swd2af_c000.bundle (2266.2 KB) [8407.04] RomFS: reading uacc_eff_variantaura-01-01.bundle (521.2 KB) [8407.15] RomFS: reading ubody_axe1am_c699d.bundle (2632.9 KB) [8407.15] RomFS: reading morph_emissionf2.bundle (62.3 KB) [8407.15] RomFS: reading morph_emissionm1.bundle (69.4 KB) [8407.15] RomFS: reading morph_patternf2.bundle (61.6 KB) [8407.15] RomFS: reading ubody_axe1am_c704.bundle (2744.3 KB) [8407.15] RomFS: reading morph_patternm1.bundle (73.8 KB) [8407.15] RomFS: reading morph_emissionm2.bundle (69.4 KB) [8407.17] RomFS: reading ubody_axe2af_c000.bundle (2288.2 KB) [8407.28] RomFS: reading ubody_bow1af_c705.bundle (2137.9 KB) [8407.28] RomFS: reading uhead_c704.bundle (62.4 KB) [8407.28] RomFS: reading uhair_h800.bundle (135.6 KB) [8407.28] RomFS: reading hanim_hum0f_c703_idlenormal.bundle (51.1 KB) [8407.28] RomFS: reading hanim_hum0f_c453_emoangry.bundle (103.3 KB) [8407.28] RomFS: reading uacc_spine2_bonemrp0am.bundle (376.1 KB) [8407.29] RomFS: reading aoc_demo_c809.bundle (23.3 KB) [8407.30] RomFS: reading ubody_bow1am_c000.bundle (2161.0 KB) [8407.44] RomFS: reading ubody_mag1am_c000.bundle (2418.9 KB) [8407.70] RomFS: reading map_event_e005_02.mat.bundle (1507.5 KB) [8408.45] perf: 57.6 frames a second over 5.0 s (487124 shown in all) [8409.50] vulkan: display: 599 frame intervals of 17.00 ms (deviation 4.61 ms, 1st to 99th percentile 16.56 to 16.95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 5.0 ms (0.5 to 11.2), on to the display in 39.3 ms (18.4 to 47.8), 44.4 ms in all (20.3 to 50.0) [8409.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8409.71] cpu: 600 presents in 10.19 s (58.9 fps): 38 of the game's threads ran 14.92 s on the host's processors (146% of one, 24.86 ms a present), the whole process 16.92 s (166%); the busiest: thread 80 'MainThread' 6.58 s, thread 86 'Job.Worker 0' 3.03 s, thread 87 'Job.Worker 1' 3.01 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.36 s [8409.71] cpu: in those 10.19 s, 292453 SVCs (28693 a second): 0x0b SleepThread 86829, 0x1b ArbitrateUnlock 74100, 0x1c WaitProcessWideKeyAtomic 50403, 0x1d SignalProcessWideKey 36425, 0x1a ArbitrateLock 36374, 0x21 SendSyncRequest 6404; 8 calls the dispatch table had no code for (RtAPI.miss) [8409.71] vulkan: 231159455 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2343 finishes (893 ms); 0 reads past queued releases (0 samples counts written on the GPU); 338807668 descriptor sets written, 123511272 reused; 151337550 draws kept the last one's shaders and pipeline (0 checked), 215644512 its targets [8409.71] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3320 render targets made, 34405 texture uploads (12127 MB); 4 frames over 50 ms in the last 600, the slowest 114 ms [8409.71] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8409.71] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4554 of 14243 MB (4128 ours) [8409.71] vulkan: caches: 91 render targets (1417 MB, 0 parked), 115 textures (625 MB), 3187 buffers (434 MB); 3123 of 14243 MB in use as they count it, 0 MB freed for the budget so far [8409.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8409.71] vulkan: 51029885 rendering passes, 485885 clear commands, 9529540 attachments cleared and 337 left undefined by their load op [8409.71] vulkan: 15852 passes (54%) ended at renderer.c:214 [8409.71] vulkan: 8193 passes (28%) ended at render.c:232 [8409.71] vulkan: 2355 passes (8%) ended at buffer.c:2096 [8409.71] vulkan: 1143 passes (4%) ended at buffer.c:2168 [8409.71] vulkan: 690 passes (2%) ended at cmd.c:534 [8409.71] vulkan: 600 passes (2%) ended at renderer.c:680 [8409.71] vulkan: 228 passes (1%) ended at dma.c:143 [8409.71] vulkan: 216 passes (1%) ended at buffer.c:2264 [8409.71] vulkan: GPU-owned guest memory landed for the CPU 318161 times, render targets written back for an engine 17 times [8413.46] perf: 60.0 frames a second over 5.0 s (487425 shown in all) [8416.27] RomFS: reading uas_ler1af.bundle (6.6 KB) [8416.27] RomFS: reading uas_ler1am.bundle (6.6 KB) [8416.27] RomFS: reading uas_lnc0af.bundle (7.1 KB) [8416.28] RomFS: reading uanim_lnc0am-lc1_c000_winloop.bundle (16.7 KB) [8416.28] RomFS: reading uanim_lnc0am-lc1_c702_idlenormal.bundle (45.0 KB) [8416.60] RomFS: reading uas_rod1am_c300.bundle (7.1 KB) [8416.60] RomFS: reading uas_rod2af.bundle (7.2 KB) [8416.60] RomFS: reading uas_rod2am.bundle (6.6 KB) [8418.46] perf: 60.0 frames a second over 5.0 s (487725 shown in all) [8419.49] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.8 ms (2.2 to 5.2), on to the display in 47.0 ms (44.5 to 47.8), 49.8 ms in all (49.6 to 50.0) [8419.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8419.71] nvn: 487800 presents, 487800 submissions [8419.71] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 14.42 s on the host's processors (144% of one, 24.04 ms a present), the whole process 16.30 s (163%); the busiest: thread 80 'MainThread' 7.23 s, thread 87 'Job.Worker 1' 2.76 s, thread 86 'Job.Worker 0' 2.74 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.52 s [8419.71] cpu: in those 10.00 s, 309955 SVCs (30999 a second): 0x0b SleepThread 98501, 0x1b ArbitrateUnlock 77550, 0x1c WaitProcessWideKeyAtomic 50494, 0x1a ArbitrateLock 39326, 0x1d SignalProcessWideKey 35338, 0x21 SendSyncRequest 6920; 24 calls the dispatch table had no code for (RtAPI.miss) [8419.71] vulkan: 231229992 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2343 finishes (893 ms); 0 reads past queued releases (0 samples counts written on the GPU); 338927063 descriptor sets written, 123532951 reused; 151351931 draws kept the last one's shaders and pipeline (0 checked), 215699449 its targets [8419.71] vulkan: 368 shaders translated (129 ms), 496 pipelines made (90 from the cache, 3651 ms making, 1937 ms waited for), 3320 render targets made, 34405 texture uploads (12127 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [8419.71] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8419.71] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4554 of 14243 MB (4128 ours) [8419.71] vulkan: caches: 91 render targets (1417 MB, 0 parked), 112 textures (620 MB), 3383 buffers (435 MB); 3104 of 14243 MB in use as they count it, 0 MB freed for the budget so far [8419.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8419.71] vulkan: 51064167 rendering passes, 486485 clear commands, 9545740 attachments cleared and 337 left undefined by their load op [8419.71] vulkan: 19797 passes (58%) ended at renderer.c:214 [8419.71] vulkan: 10150 passes (30%) ended at render.c:232 [8419.71] vulkan: 1991 passes (6%) ended at buffer.c:2168 [8419.71] vulkan: 1286 passes (4%) ended at buffer.c:2096 [8419.71] vulkan: 600 passes (2%) ended at renderer.c:680 [8419.71] vulkan: 442 passes (1%) ended at cmd.c:534 [8419.71] vulkan: 16 passes (0%) ended at dma.c:143 [8419.71] vulkan: GPU-owned guest memory landed for the CPU 318168 times, render targets written back for an engine 17 times [8423.46] perf: 59.8 frames a second over 5.0 s (488024 shown in all) [8428.32] RomFS: reading V_E005_OP5_008.bin (4.5 KB) [8428.32] RomFS: reading V_E005_OP5_009.bin (1.1 KB) [8428.32] RomFS: reading V_E005_OP5_010.bin (0.8 KB) [8428.32] RomFS: reading V_E005_OP5_011.bin (8.6 KB) [8428.48] perf: 60.0 frames a second over 5.0 s (488325 shown in all) [8429.49] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.31 to 17.18 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 3.3 ms (2.2 to 6.0), on to the display in 46.7 ms (43.7 to 47.8), 49.9 ms in all (49.4 to 50.3) [8429.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8429.73] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 16.50 s on the host's processors (165% of one, 27.49 ms a present), the whole process 18.64 s (186%); the busiest: thread 80 'MainThread' 7.60 s, thread 86 'Job.Worker 0' 3.67 s, thread 87 'Job.Worker 1' 3.64 s, thread 108 'UnityGfxDeviceWorker' 0.89 s, thread 116 'AK::EventManager' 0.53 s [8429.73] cpu: in those 10.02 s, 252929 SVCs (25244 a second): 0x0b SleepThread 104972, 0x1b ArbitrateUnlock 49244, 0x1c WaitProcessWideKeyAtomic 44450, 0x1d SignalProcessWideKey 28800, 0x1a ArbitrateLock 17235, 0x21 SendSyncRequest 6380; 18 calls the dispatch table had no code for (RtAPI.miss) [8429.73] vulkan: 231312542 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2343 finishes (893 ms); 0 reads past queued releases (0 samples counts written on the GPU); 339068616 descriptor sets written, 123556498 reused; 151371416 draws kept the last one's shaders and pipeline (0 checked), 215766647 its targets [8429.73] vulkan: 368 shaders translated (129 ms), 498 pipelines made (90 from the cache, 3671 ms making, 1948 ms waited for), 3320 render targets made, 34468 texture uploads (12141 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [8429.73] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8429.73] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4554 of 14243 MB (4128 ours) [8429.73] vulkan: caches: 89 render targets (1375 MB, 0 parked), 164 textures (825 MB), 3529 buffers (656 MB); 3488 of 14243 MB in use as they count it, 0 MB freed for the budget so far [8429.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8429.73] vulkan: 51100833 rendering passes, 487085 clear commands, 9561940 attachments cleared and 337 left undefined by their load op [8429.73] vulkan: 19849 passes (54%) ended at renderer.c:214 [8429.73] vulkan: 10193 passes (28%) ended at render.c:232 [8429.73] vulkan: 3087 passes (8%) ended at buffer.c:2096 [8429.73] vulkan: 2190 passes (6%) ended at buffer.c:2168 [8429.73] vulkan: 676 passes (2%) ended at cmd.c:534 [8429.73] vulkan: 600 passes (2%) ended at renderer.c:680 [8429.73] vulkan: 30 passes (0%) ended at dma.c:143 [8429.73] vulkan: 22 passes (0%) ended at texture.c:476 [8429.73] vulkan: GPU-owned guest memory landed for the CPU 318187 times, render targets written back for an engine 17 times [8433.48] perf: 60.0 frames a second over 5.0 s (488625 shown in all) [8438.31] RomFS: reading V_E005_OP5_012.bin (7.2 KB) [8438.31] RomFS: reading V_E005_OP5_013.bin (0.8 KB) [8438.31] RomFS: reading V_E005_OP5_014.bin (10.0 KB) [8438.50] perf: 59.6 frames a second over 5.0 s (488924 shown in all) [8439.49] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.56 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 4.6 ms (2.3 to 17.4), on to the display in 43.2 ms (11.2 to 47.7), 47.8 ms in all (25.8 to 50.0) [8439.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8439.78] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 16.73 s on the host's processors (166% of one, 27.88 ms a present), the whole process 18.94 s (188%); the busiest: thread 80 'MainThread' 7.86 s, thread 87 'Job.Worker 1' 3.66 s, thread 86 'Job.Worker 0' 3.66 s, thread 108 'UnityGfxDeviceWorker' 1.07 s, thread 116 'AK::EventManager' 0.35 s [8439.78] cpu: in those 10.05 s, 245996 SVCs (24469 a second): 0x0b SleepThread 89172, 0x1b ArbitrateUnlock 51771, 0x1c WaitProcessWideKeyAtomic 47580, 0x1d SignalProcessWideKey 32203, 0x1a ArbitrateLock 16983, 0x21 SendSyncRequest 6423; 24 calls the dispatch table had no code for (RtAPI.miss) [8439.78] vulkan: 231402093 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2343 finishes (893 ms); 0 reads past queued releases (0 samples counts written on the GPU); 339225292 descriptor sets written, 123578924 reused; 151393007 draws kept the last one's shaders and pipeline (0 checked), 215840598 its targets [8439.78] vulkan: 368 shaders translated (129 ms), 498 pipelines made (90 from the cache, 3671 ms making, 1948 ms waited for), 3320 render targets made, 34468 texture uploads (12141 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [8439.78] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8439.78] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4554 of 14243 MB (4128 ours) [8439.78] vulkan: caches: 89 render targets (1375 MB, 0 parked), 164 textures (825 MB), 4570 buffers (1022 MB); 3852 of 14243 MB in use as they count it, 0 MB freed for the budget so far [8439.78] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8439.78] vulkan: 51137238 rendering passes, 487685 clear commands, 9578140 attachments cleared and 337 left undefined by their load op [8439.78] vulkan: 19954 passes (55%) ended at renderer.c:214 [8439.78] vulkan: 10199 passes (28%) ended at render.c:232 [8439.78] vulkan: 3025 passes (8%) ended at buffer.c:2168 [8439.78] vulkan: 1829 passes (5%) ended at buffer.c:2096 [8439.78] vulkan: 703 passes (2%) ended at cmd.c:534 [8439.78] vulkan: 600 passes (2%) ended at renderer.c:680 [8439.78] vulkan: 57 passes (0%) ended at buffer.c:2264 [8439.78] vulkan: 38 passes (0%) ended at dma.c:143 [8439.78] vulkan: GPU-owned guest memory landed for the CPU 318210 times, render targets written back for an engine 17 times [8443.50] perf: 58.6 frames a second over 5.0 s (489217 shown in all) [8448.51] perf: 59.8 frames a second over 5.0 s (489517 shown in all) [8449.62] vulkan: display: 599 frame intervals of 16.92 ms (deviation 2.04 ms, 1st to 99th percentile 16.56 to 33.36 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (2.6 to 18.1), on to the display in 28.1 ms (9.8 to 43.9), 38.9 ms in all (24.5 to 49.1) [8449.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8449.89] nvn: 489600 presents, 489600 submissions [8449.89] cpu: 600 presents in 10.11 s (59.3 fps): 38 of the game's threads ran 20.94 s on the host's processors (207% of one, 34.90 ms a present), the whole process 23.58 s (233%); the busiest: thread 80 'MainThread' 8.59 s, thread 87 'Job.Worker 1' 5.15 s, thread 86 'Job.Worker 0' 5.10 s, thread 108 'UnityGfxDeviceWorker' 1.62 s, thread 116 'AK::EventManager' 0.36 s [8449.89] cpu: in those 10.11 s, 201770 SVCs (19948 a second): 0x1b ArbitrateUnlock 49885, 0x0b SleepThread 48214, 0x1c WaitProcessWideKeyAtomic 46899, 0x1d SignalProcessWideKey 30016, 0x1a ArbitrateLock 18539, 0x21 SendSyncRequest 6371; 9 calls the dispatch table had no code for (RtAPI.miss) [8449.89] vulkan: 231513634 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2343 finishes (893 ms); 0 reads past queued releases (0 samples counts written on the GPU); 339423701 descriptor sets written, 123603597 reused; 151426319 draws kept the last one's shaders and pipeline (0 checked), 215936539 its targets [8449.89] vulkan: 368 shaders translated (129 ms), 498 pipelines made (90 from the cache, 3671 ms making, 1948 ms waited for), 3320 render targets made, 34468 texture uploads (12141 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [8449.89] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8449.89] vulkan: memory used and budgeted: heap 0 480 of 15362 MB (480 ours), heap 1 5322 of 14196 MB (4896 ours) [8449.89] vulkan: caches: 89 render targets (1375 MB, 0 parked), 164 textures (825 MB), 6350 buffers (1998 MB); 4830 of 14196 MB in use as they count it, 0 MB freed for the budget so far [8449.89] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8449.89] vulkan: 51176688 rendering passes, 488285 clear commands, 9594340 attachments cleared and 337 left undefined by their load op [8449.89] vulkan: 20165 passes (51%) ended at renderer.c:214 [8449.89] vulkan: 9965 passes (25%) ended at render.c:232 [8449.89] vulkan: 4060 passes (10%) ended at buffer.c:2168 [8449.89] vulkan: 3611 passes (9%) ended at buffer.c:2096 [8449.89] vulkan: 963 passes (2%) ended at cmd.c:534 [8449.89] vulkan: 600 passes (2%) ended at renderer.c:680 [8449.89] vulkan: 43 passes (0%) ended at dma.c:143 [8449.89] vulkan: 43 passes (0%) ended at buffer.c:2264 [8449.89] vulkan: GPU-owned guest memory landed for the CPU 318227 times, render targets written back for an engine 17 times [8453.53] perf: 60.0 frames a second over 5.0 s (489818 shown in all) [8458.55] perf: 59.8 frames a second over 5.0 s (490118 shown in all) [8458.89] RomFS: reading aoc_demo_c513.bundle (17.3 KB) [8458.89] RomFS: reading ubody_chr0am_c512.bundle (3844.8 KB) [8458.89] RomFS: reading ubody_chr0am_c519.bundle (3877.5 KB) [8458.90] RomFS: reading hanim_god2m_c000_emosurprise.bundle (95.2 KB) [8458.90] RomFS: reading hanim_god2m_c000_emosurprise2.bundle (113.9 KB) [8458.90] RomFS: reading hanim_god2m_c000_emothink.bundle (63.0 KB) [8458.90] RomFS: reading hanim_god2m_c000_emotired.bundle (120.5 KB) [8458.91] RomFS: reading uhair_h520.bundle (199.8 KB) [8458.91] RomFS: reading hanim_god2m_c000_emorelax.bundle (77.9 KB) [8458.91] RomFS: reading hanim_god2m_c000_emosad.bundle (67.8 KB) [8458.91] RomFS: reading hanim_god1m_c000_emosad2.bundle (56.2 KB) [8458.91] RomFS: reading hanim_god1m_c000_emoshy.bundle (47.2 KB) [8458.91] RomFS: reading hanim_god1m_c000_emosad.bundle (55.4 KB) [8458.92] RomFS: reading hanim_god2m_c000_emotalk2.bundle (157.9 KB) [8458.92] RomFS: reading hanim_god2m_c000_emotalk.bundle (56.4 KB) [8458.93] RomFS: reading uhead_c520.bundle (629.9 KB) [8458.93] RomFS: reading hanim_god2m_c000_emosad2.bundle (88.9 KB) [8458.94] RomFS: reading hanim_god1m_c000_emosurprise.bundle (77.6 KB) [8458.94] RomFS: reading ubody_chr1af_c000.bundle (3887.4 KB) [8458.97] RomFS: reading hanim_god2m_c000_emowave.bundle (113.1 KB) [8459.60] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.4 ms (2.6 to 9.2), on to the display in 38.7 ms (23.1 to 43.9), 45.1 ms in all (27.2 to 49.1) [8459.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8459.91] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 15.96 s on the host's processors (159% of one, 26.59 ms a present), the whole process 17.86 s (178%); the busiest: thread 80 'MainThread' 7.27 s, thread 87 'Job.Worker 1' 3.21 s, thread 86 'Job.Worker 0' 3.21 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.40 s [8459.91] cpu: in those 10.02 s, 318313 SVCs (31772 a second): 0x0b SleepThread 99207, 0x1b ArbitrateUnlock 77861, 0x1c WaitProcessWideKeyAtomic 57532, 0x1d SignalProcessWideKey 41605, 0x1a ArbitrateLock 33679, 0x21 SendSyncRequest 6593; 8 calls the dispatch table had no code for (RtAPI.miss) [8459.91] vulkan: 231572854 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2343 finishes (893 ms); 0 reads past queued releases (0 samples counts written on the GPU); 339520429 descriptor sets written, 123625309 reused; 151435974 draws kept the last one's shaders and pipeline (0 checked), 215980478 its targets [8459.91] vulkan: 368 shaders translated (129 ms), 498 pipelines made (90 from the cache, 3671 ms making, 1948 ms waited for), 3320 render targets made, 34513 texture uploads (12159 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [8459.91] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8459.91] vulkan: memory used and budgeted: heap 0 480 of 15388 MB (480 ours), heap 1 5578 of 14197 MB (5152 ours) [8459.91] vulkan: caches: 89 render targets (1375 MB, 0 parked), 202 textures (1101 MB), 5639 buffers (1551 MB); 4674 of 14197 MB in use as they count it, 0 MB freed for the budget so far [8459.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8459.91] vulkan: 51211465 rendering passes, 488885 clear commands, 9610540 attachments cleared and 337 left undefined by their load op [8459.91] vulkan: 19552 passes (56%) ended at renderer.c:214 [8459.91] vulkan: 9966 passes (29%) ended at render.c:232 [8459.91] vulkan: 2811 passes (8%) ended at buffer.c:2096 [8459.91] vulkan: 1171 passes (3%) ended at buffer.c:2168 [8459.91] vulkan: 600 passes (2%) ended at renderer.c:680 [8459.91] vulkan: 413 passes (1%) ended at cmd.c:534 [8459.91] vulkan: 127 passes (0%) ended at dma.c:143 [8459.91] vulkan: 119 passes (0%) ended at buffer.c:2264 [8459.91] vulkan: GPU-owned guest memory landed for the CPU 318233 times, render targets written back for an engine 17 times [8461.34] RomFS: reading V_E005_OP5_015.bin (2.0 KB) [8461.34] RomFS: reading V_E005_OP5_016.bin (3.2 KB) [8461.34] RomFS: reading V_E005_OP5_017.bin (3.8 KB) [8461.34] RomFS: reading V_E005_OP5_018.bin (4.3 KB) [8463.56] perf: 60.0 frames a second over 5.0 s (490419 shown in all) [8468.56] perf: 60.0 frames a second over 5.0 s (490719 shown in all) [8469.60] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.68 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 6.0 ms (3.2 to 6.9), on to the display in 38.8 ms (24.1 to 42.1), 44.8 ms in all (28.1 to 48.3) [8469.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8469.91] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.35 s on the host's processors (153% of one, 25.58 ms a present), the whole process 17.33 s (173%); the busiest: thread 80 'MainThread' 7.42 s, thread 87 'Job.Worker 1' 3.20 s, thread 86 'Job.Worker 0' 3.18 s, thread 108 'UnityGfxDeviceWorker' 1.02 s, thread 116 'AK::EventManager' 0.42 s [8469.91] cpu: in those 10.00 s, 291752 SVCs (29182 a second): 0x0b SleepThread 107735, 0x1b ArbitrateUnlock 61351, 0x1c WaitProcessWideKeyAtomic 56499, 0x1d SignalProcessWideKey 41055, 0x1a ArbitrateLock 16915, 0x21 SendSyncRequest 6371; 7 calls the dispatch table had no code for (RtAPI.miss) [8469.91] vulkan: 231645093 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2343 finishes (893 ms); 0 reads past queued releases (0 samples counts written on the GPU); 339642712 descriptor sets written, 123647504 reused; 151446727 draws kept the last one's shaders and pipeline (0 checked), 216037131 its targets [8469.91] vulkan: 368 shaders translated (129 ms), 498 pipelines made (90 from the cache, 3671 ms making, 1948 ms waited for), 3320 render targets made, 34513 texture uploads (12159 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms [8469.91] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8469.91] vulkan: memory used and budgeted: heap 0 480 of 15388 MB (480 ours), heap 1 5578 of 14197 MB (5152 ours) [8469.91] vulkan: caches: 89 render targets (1375 MB, 0 parked), 175 textures (1040 MB), 2788 buffers (402 MB); 3447 of 14197 MB in use as they count it, 0 MB freed for the budget so far [8469.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8469.91] vulkan: 51248824 rendering passes, 489485 clear commands, 9626740 attachments cleared and 337 left undefined by their load op [8469.91] vulkan: 20372 passes (55%) ended at renderer.c:214 [8469.91] vulkan: 10200 passes (27%) ended at render.c:232 [8469.91] vulkan: 3129 passes (8%) ended at buffer.c:2096 [8469.91] vulkan: 1289 passes (3%) ended at buffer.c:2168 [8469.91] vulkan: 600 passes (2%) ended at renderer.c:680 [8469.91] vulkan: 596 passes (2%) ended at dma.c:143 [8469.91] vulkan: 588 passes (2%) ended at buffer.c:2264 [8469.91] vulkan: 585 passes (2%) ended at cmd.c:534 [8469.91] vulkan: GPU-owned guest memory landed for the CPU 318238 times, render targets written back for an engine 17 times [8473.56] perf: 59.8 frames a second over 5.0 s (491018 shown in all) [8478.58] perf: 60.0 frames a second over 5.0 s (491319 shown in all) [8479.77] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.65 ms, 1st to 99th percentile 16.57 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 6.9 ms (2.4 to 11.4), on to the display in 37.7 ms (30.1 to 45.4), 44.7 ms in all (39.8 to 48.9) [8479.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8479.92] nvn: 491400 presents, 491400 submissions [8479.92] cpu: 600 presents in 10.01 s (59.9 fps): 38 of the game's threads ran 18.41 s on the host's processors (184% of one, 30.69 ms a present), the whole process 20.77 s (207%); the busiest: thread 80 'MainThread' 8.08 s, thread 86 'Job.Worker 0' 4.14 s, thread 87 'Job.Worker 1' 4.12 s, thread 108 'UnityGfxDeviceWorker' 1.58 s, thread 116 'AK::EventManager' 0.36 s [8479.92] cpu: in those 10.01 s, 239493 SVCs (23929 a second): 0x0b SleepThread 95561, 0x1b ArbitrateUnlock 47608, 0x1c WaitProcessWideKeyAtomic 43222, 0x1d SignalProcessWideKey 30113, 0x1a ArbitrateLock 14886, 0x21 SendSyncRequest 6277; 18 calls the dispatch table had no code for (RtAPI.miss) [8479.92] vulkan: 231750290 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2343 finishes (893 ms); 0 reads past queued releases (0 samples counts written on the GPU); 339831237 descriptor sets written, 123669373 reused; 151479021 draws kept the last one's shaders and pipeline (0 checked), 216126861 its targets [8479.92] vulkan: 368 shaders translated (129 ms), 498 pipelines made (90 from the cache, 3671 ms making, 1948 ms waited for), 3320 render targets made, 34521 texture uploads (12159 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [8479.92] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8479.92] vulkan: memory used and budgeted: heap 0 480 of 15388 MB (480 ours), heap 1 5322 of 14206 MB (4896 ours) [8479.92] vulkan: caches: 89 render targets (1375 MB, 0 parked), 146 textures (776 MB), 3154 buffers (657 MB); 3443 of 14206 MB in use as they count it, 0 MB freed for the budget so far [8479.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8479.92] vulkan: 51284838 rendering passes, 490085 clear commands, 9642940 attachments cleared and 337 left undefined by their load op [8479.92] vulkan: 19663 passes (55%) ended at renderer.c:214 [8479.92] vulkan: 10200 passes (28%) ended at render.c:232 [8479.92] vulkan: 2671 passes (7%) ended at buffer.c:2096 [8479.92] vulkan: 2073 passes (6%) ended at buffer.c:2168 [8479.92] vulkan: 760 passes (2%) ended at cmd.c:534 [8479.92] vulkan: 600 passes (2%) ended at renderer.c:680 [8479.92] vulkan: 26 passes (0%) ended at dma.c:143 [8479.92] vulkan: 17 passes (0%) ended at buffer.c:2264 [8479.92] vulkan: GPU-owned guest memory landed for the CPU 318252 times, render targets written back for an engine 17 times [8479.97] RomFS: reading V_E005_OP5_019.bin (4.4 KB) [8479.97] RomFS: reading V_E005_OP5_020.bin (10.0 KB) [8479.97] RomFS: reading V_E005_OP5_021.bin (4.0 KB) [8483.60] perf: 60.0 frames a second over 5.0 s (491620 shown in all) [8488.60] perf: 60.0 frames a second over 5.0 s (491920 shown in all) [8489.92] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 18.97 s on the host's processors (190% of one, 31.62 ms a present), the whole process 21.37 s (214%); the busiest: thread 80 'MainThread' 8.05 s, thread 86 'Job.Worker 0' 4.48 s, thread 87 'Job.Worker 1' 4.48 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.45 s [8489.92] cpu: in those 10.00 s, 235519 SVCs (23558 a second): 0x0b SleepThread 94990, 0x1b ArbitrateUnlock 46534, 0x1c WaitProcessWideKeyAtomic 42573, 0x1d SignalProcessWideKey 30134, 0x1a ArbitrateLock 13289, 0x21 SendSyncRequest 6169; 11 calls the dispatch table had no code for (RtAPI.miss) [8489.92] vulkan: 231847133 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2343 finishes (893 ms); 0 reads past queued releases (0 samples counts written on the GPU); 340000921 descriptor sets written, 123693375 reused; 151505036 draws kept the last one's shaders and pipeline (0 checked), 216208417 its targets [8489.92] vulkan: 368 shaders translated (129 ms), 498 pipelines made (90 from the cache, 3671 ms making, 1948 ms waited for), 3320 render targets made, 34541 texture uploads (12166 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms [8489.92] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8489.92] vulkan: memory used and budgeted: heap 0 480 of 15388 MB (480 ours), heap 1 5322 of 14206 MB (4896 ours) [8489.92] vulkan: caches: 89 render targets (1375 MB, 0 parked), 166 textures (878 MB), 3746 buffers (467 MB); 3354 of 14206 MB in use as they count it, 0 MB freed for the budget so far [8489.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8489.92] vulkan: 51322506 rendering passes, 490685 clear commands, 9659140 attachments cleared and 337 left undefined by their load op [8489.92] vulkan: 19851 passes (53%) ended at renderer.c:214 [8489.92] vulkan: 10191 passes (27%) ended at render.c:232 [8489.92] vulkan: 4566 passes (12%) ended at buffer.c:2096 [8489.92] vulkan: 1642 passes (4%) ended at buffer.c:2168 [8489.92] vulkan: 796 passes (2%) ended at cmd.c:534 [8489.92] vulkan: 600 passes (2%) ended at renderer.c:680 [8489.92] vulkan: 12 passes (0%) ended at dma.c:143 [8489.92] vulkan: 7 passes (0%) ended at texture.c:476 [8489.92] vulkan: GPU-owned guest memory landed for the CPU 318261 times, render targets written back for an engine 17 times [8491.17] vulkan: display: 586 frame intervals of 16.72 ms (deviation 0.91 ms, 1st to 99th percentile 16.56 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (3.0 to 11.2), on to the display in 37.6 ms (33.0 to 51.3), 46.0 ms in all (42.0 to 54.4) [8491.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8493.61] perf: 60.0 frames a second over 5.0 s (492221 shown in all) [8498.63] perf: 60.2 frames a second over 5.0 s (492523 shown in all) [8499.14] RomFS: reading V_E005_OP5_022.bin (10.9 KB) [8499.14] RomFS: reading V_E005_OP5_023.bin (7.9 KB) [8499.91] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.94 s on the host's processors (169% of one, 28.24 ms a present), the whole process 19.18 s (192%); the busiest: thread 80 'MainThread' 7.73 s, thread 87 'Job.Worker 1' 3.80 s, thread 86 'Job.Worker 0' 3.79 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.35 s [8499.91] cpu: in those 10.00 s, 262921 SVCs (26298 a second): 0x0b SleepThread 104639, 0x1b ArbitrateUnlock 52746, 0x1c WaitProcessWideKeyAtomic 48303, 0x1d SignalProcessWideKey 35389, 0x1a ArbitrateLock 13853, 0x21 SendSyncRequest 6171; 13 calls the dispatch table had no code for (RtAPI.miss) [8499.91] vulkan: 231933080 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2343 finishes (893 ms); 0 reads past queued releases (0 samples counts written on the GPU); 340148781 descriptor sets written, 123717409 reused; 151520872 draws kept the last one's shaders and pipeline (0 checked), 216278804 its targets [8499.91] vulkan: 368 shaders translated (129 ms), 498 pipelines made (90 from the cache, 3671 ms making, 1948 ms waited for), 3320 render targets made, 34541 texture uploads (12166 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [8499.91] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8499.91] vulkan: memory used and budgeted: heap 0 480 of 15388 MB (480 ours), heap 1 5322 of 14206 MB (4896 ours) [8499.91] vulkan: caches: 89 render targets (1375 MB, 0 parked), 166 textures (878 MB), 2937 buffers (172 MB); 3057 of 14206 MB in use as they count it, 0 MB freed for the budget so far [8499.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8499.91] vulkan: 51359576 rendering passes, 491285 clear commands, 9675340 attachments cleared and 337 left undefined by their load op [8499.91] vulkan: 20360 passes (55%) ended at renderer.c:214 [8499.91] vulkan: 10200 passes (28%) ended at render.c:232 [8499.91] vulkan: 3898 passes (11%) ended at buffer.c:2096 [8499.91] vulkan: 1338 passes (4%) ended at buffer.c:2168 [8499.91] vulkan: 660 passes (2%) ended at cmd.c:534 [8499.91] vulkan: 600 passes (2%) ended at renderer.c:680 [8499.91] vulkan: 13 passes (0%) ended at dma.c:143 [8499.91] vulkan: 1 passes (0%) ended at buffer.c:2264 [8499.91] vulkan: GPU-owned guest memory landed for the CPU 318268 times, render targets written back for an engine 17 times [8501.15] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (4.7 to 8.6), on to the display in 39.6 ms (38.1 to 40.9), 47.2 ms in all (44.0 to 48.3) [8501.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8502.76] RomFS: reading hanim_hum2m_c000_emotalk.bundle (57.7 KB) [8502.76] RomFS: reading hanim_hum2m_c000_emothink.bundle (63.3 KB) [8502.76] RomFS: reading hanim_hum2m_c000_emotalk2.bundle (167.1 KB) [8502.76] RomFS: reading hanim_hum2m_c000_emothinkin.bundle (38.4 KB) [8502.76] RomFS: reading hanim_hum2m_c000_emopray.bundle (101.9 KB) [8502.76] RomFS: reading hanim_hum2m_c000_emoangry.bundle (134.5 KB) [8502.76] RomFS: reading hanim_hum2m_c000_emoproud.bundle (111.2 KB) [8502.76] RomFS: reading hanim_hum2m_c000_emojoy.bundle (122.3 KB) [8502.76] RomFS: reading hanim_hum2m_c000_emosurprise.bundle (108.2 KB) [8502.76] RomFS: reading hanim_hum2m_c000_emojoy2.bundle (169.3 KB) [8502.76] RomFS: reading hanim_hum2m_c000_emosurprise2.bundle (129.6 KB) [8502.76] RomFS: reading hanim_hum2m_c000_walkin.bundle (152.1 KB) [8502.76] RomFS: reading hanim_hum2m_c000_emorelax.bundle (78.8 KB) [8502.77] RomFS: reading hanim_hum2m_c000_walkin2.bundle (90.9 KB) [8502.77] RomFS: reading hanim_hum2m_c000_emosad.bundle (67.8 KB) [8502.77] RomFS: reading hanim_hum2m_c000_runout.bundle (167.4 KB) [8502.77] RomFS: reading hanim_hum2m_c000_turnr.bundle (60.8 KB) [8502.77] RomFS: reading hanim_hum2m_c000_emolook.bundle (120.8 KB) [8502.77] RomFS: reading hanim_hum2m_c000_turnl.bundle (57.5 KB) [8502.77] RomFS: reading hanim_hum2m_c000_emowave.bundle (118.1 KB) [8502.77] RomFS: reading hanim_hum2m_c000_idlenormal.bundle (18.2 KB) [8502.77] RomFS: reading hanim_hum2m_c000_posing.bundle (194.3 KB) [8502.77] RomFS: reading hanim_hum2m_c000_emotired.bundle (130.4 KB) [8502.77] RomFS: reading hanim_hum2m_c000_emothinkout.bundle (37.3 KB) [8502.78] RomFS: reading hanim_hum2m_c000_emonod.bundle (32.6 KB) [8502.78] RomFS: reading hanim_hum2m_c000_emodeny.bundle (121.7 KB) [8502.78] RomFS: reading hanim_hum2m_c000_emodeny2.bundle (31.1 KB) [8502.78] RomFS: reading hanim_hum2m_c000_emothinkloop.bundle (14.7 KB) [8502.78] RomFS: reading hanim_hum2m_c000_emogive.bundle (122.7 KB) [8502.79] RomFS: reading hanim_hum2m_c000_emosad2.bundle (88.1 KB) [8502.79] RomFS: reading hanim_hum2m_c000_walkout.bundle (151.5 KB) [8502.79] RomFS: reading hanim_hum2m_c000_emoshy.bundle (110.0 KB) [8503.65] perf: 60.0 frames a second over 5.0 s (492824 shown in all) [8508.65] perf: 59.6 frames a second over 5.0 s (493122 shown in all) [8509.93] nvn: 493200 presents, 493200 submissions [8509.93] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 17.40 s on the host's processors (174% of one, 29.00 ms a present), the whole process 19.67 s (196%); the busiest: thread 80 'MainThread' 7.76 s, thread 87 'Job.Worker 1' 3.91 s, thread 86 'Job.Worker 0' 3.88 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.42 s [8509.93] cpu: in those 10.02 s, 258448 SVCs (25799 a second): 0x0b SleepThread 102716, 0x1b ArbitrateUnlock 52397, 0x1c WaitProcessWideKeyAtomic 46822, 0x1d SignalProcessWideKey 34018, 0x1a ArbitrateLock 14559, 0x21 SendSyncRequest 6090; 9 calls the dispatch table had no code for (RtAPI.miss) [8509.93] vulkan: 232015479 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2343 finishes (893 ms); 0 reads past queued releases (0 samples counts written on the GPU); 340289882 descriptor sets written, 123741106 reused; 151537858 draws kept the last one's shaders and pipeline (0 checked), 216345669 its targets [8509.93] vulkan: 368 shaders translated (129 ms), 498 pipelines made (90 from the cache, 3671 ms making, 1948 ms waited for), 3320 render targets made, 34541 texture uploads (12166 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [8509.93] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8509.93] vulkan: memory used and budgeted: heap 0 480 of 15388 MB (480 ours), heap 1 5322 of 14206 MB (4896 ours) [8509.93] vulkan: caches: 89 render targets (1375 MB, 0 parked), 146 textures (739 MB), 2882 buffers (277 MB); 3021 of 14206 MB in use as they count it, 0 MB freed for the budget so far [8509.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8509.93] vulkan: 51396923 rendering passes, 491885 clear commands, 9691540 attachments cleared and 337 left undefined by their load op [8509.93] vulkan: 20268 passes (54%) ended at renderer.c:214 [8509.93] vulkan: 10199 passes (27%) ended at render.c:232 [8509.93] vulkan: 3900 passes (10%) ended at buffer.c:2096 [8509.93] vulkan: 1592 passes (4%) ended at buffer.c:2168 [8509.93] vulkan: 708 passes (2%) ended at cmd.c:534 [8509.93] vulkan: 600 passes (2%) ended at renderer.c:680 [8509.93] vulkan: 77 passes (0%) ended at dma.c:143 [8509.93] vulkan: 3 passes (0%) ended at buffer.c:2264 [8509.93] vulkan: GPU-owned guest memory landed for the CPU 318292 times, render targets written back for an engine 17 times [8511.15] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.68 ms, 1st to 99th percentile 16.55 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (4.0 to 9.8), on to the display in 39.2 ms (34.1 to 42.7), 47.2 ms in all (41.9 to 48.4) [8511.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8513.39] RomFS: reading V_E005_OP5_024.bin (5.5 KB) [8513.39] RomFS: reading V_E005_OP5_025.bin (7.7 KB) [8513.66] perf: 60.0 frames a second over 5.0 s (493423 shown in all) [8518.68] perf: 60.0 frames a second over 5.0 s (493724 shown in all) [8519.93] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 18.24 s on the host's processors (182% of one, 30.40 ms a present), the whole process 20.50 s (205%); the busiest: thread 80 'MainThread' 7.77 s, thread 86 'Job.Worker 0' 4.21 s, thread 87 'Job.Worker 1' 4.18 s, thread 108 'UnityGfxDeviceWorker' 1.50 s, thread 116 'AK::EventManager' 0.45 s [8519.93] cpu: in those 10.00 s, 268758 SVCs (26875 a second): 0x0b SleepThread 102727, 0x1b ArbitrateUnlock 55174, 0x1c WaitProcessWideKeyAtomic 51040, 0x1d SignalProcessWideKey 36926, 0x1a ArbitrateLock 14808, 0x21 SendSyncRequest 6253; 6 calls the dispatch table had no code for (RtAPI.miss) [8519.93] vulkan: 232103317 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2343 finishes (893 ms); 0 reads past queued releases (0 samples counts written on the GPU); 340443258 descriptor sets written, 123763406 reused; 151560152 draws kept the last one's shaders and pipeline (0 checked), 216418306 its targets [8519.93] vulkan: 368 shaders translated (129 ms), 498 pipelines made (90 from the cache, 3671 ms making, 1948 ms waited for), 3320 render targets made, 34553 texture uploads (12174 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [8519.93] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8519.93] vulkan: memory used and budgeted: heap 0 480 of 15388 MB (480 ours), heap 1 5322 of 14206 MB (4896 ours) [8519.93] vulkan: caches: 89 render targets (1375 MB, 0 parked), 156 textures (870 MB), 3707 buffers (407 MB); 3283 of 14206 MB in use as they count it, 0 MB freed for the budget so far [8519.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8519.93] vulkan: 51432945 rendering passes, 492485 clear commands, 9707740 attachments cleared and 337 left undefined by their load op [8519.93] vulkan: 19590 passes (54%) ended at renderer.c:214 [8519.93] vulkan: 10200 passes (28%) ended at render.c:232 [8519.93] vulkan: 3628 passes (10%) ended at buffer.c:2096 [8519.93] vulkan: 1266 passes (4%) ended at buffer.c:2168 [8519.93] vulkan: 722 passes (2%) ended at cmd.c:534 [8519.93] vulkan: 600 passes (2%) ended at renderer.c:680 [8519.93] vulkan: 10 passes (0%) ended at dma.c:143 [8519.93] vulkan: 6 passes (0%) ended at texture.c:476 [8519.93] vulkan: GPU-owned guest memory landed for the CPU 318299 times, render targets written back for an engine 17 times [8521.14] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (5.4 to 10.1), on to the display in 38.7 ms (36.1 to 40.4), 47.2 ms in all (44.0 to 48.1) [8521.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8523.70] perf: 60.0 frames a second over 5.0 s (494025 shown in all) [8527.26] RomFS: reading V_E005_OP5_026.bin (8.9 KB) [8527.26] RomFS: reading V_E005_OP5_027.bin (1.0 KB) [8527.26] RomFS: reading V_E005_OP5_028.bin (1.8 KB) [8527.26] RomFS: reading V_E005_OP5_029.bin (8.3 KB) [8528.70] perf: 60.0 frames a second over 5.0 s (494325 shown in all) [8529.93] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 18.11 s on the host's processors (181% of one, 30.18 ms a present), the whole process 20.40 s (204%); the busiest: thread 80 'MainThread' 7.90 s, thread 87 'Job.Worker 1' 4.10 s, thread 86 'Job.Worker 0' 4.09 s, thread 108 'UnityGfxDeviceWorker' 1.53 s, thread 116 'AK::EventManager' 0.35 s [8529.93] cpu: in those 10.00 s, 257364 SVCs (25737 a second): 0x0b SleepThread 102276, 0x1b ArbitrateUnlock 51498, 0x1c WaitProcessWideKeyAtomic 47832, 0x1d SignalProcessWideKey 34224, 0x1a ArbitrateLock 13771, 0x21 SendSyncRequest 5931; 15 calls the dispatch table had no code for (RtAPI.miss) [8529.93] vulkan: 232194608 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2343 finishes (893 ms); 0 reads past queued releases (0 samples counts written on the GPU); 340602764 descriptor sets written, 123786482 reused; 151584560 draws kept the last one's shaders and pipeline (0 checked), 216494424 its targets [8529.93] vulkan: 368 shaders translated (129 ms), 498 pipelines made (90 from the cache, 3671 ms making, 1948 ms waited for), 3320 render targets made, 34553 texture uploads (12174 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [8529.93] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8529.93] vulkan: memory used and budgeted: heap 0 480 of 15388 MB (480 ours), heap 1 5322 of 14206 MB (4896 ours) [8529.93] vulkan: caches: 89 render targets (1375 MB, 0 parked), 156 textures (870 MB), 3303 buffers (276 MB); 3152 of 14206 MB in use as they count it, 0 MB freed for the budget so far [8529.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8529.93] vulkan: 51468594 rendering passes, 493085 clear commands, 9723940 attachments cleared and 337 left undefined by their load op [8529.93] vulkan: 19546 passes (55%) ended at renderer.c:214 [8529.93] vulkan: 10200 passes (29%) ended at render.c:232 [8529.93] vulkan: 3530 passes (10%) ended at buffer.c:2096 [8529.93] vulkan: 982 passes (3%) ended at buffer.c:2168 [8529.93] vulkan: 705 passes (2%) ended at cmd.c:534 [8529.93] vulkan: 600 passes (2%) ended at renderer.c:680 [8529.93] vulkan: 84 passes (0%) ended at dma.c:143 [8529.93] vulkan: 2 passes (0%) ended at buffer.c:2264 [8529.93] vulkan: GPU-owned guest memory landed for the CPU 318324 times, render targets written back for an engine 17 times [8531.12] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (5.0 to 10.3), on to the display in 38.8 ms (29.7 to 40.2), 47.1 ms in all (39.1 to 48.1) [8531.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8533.71] perf: 60.0 frames a second over 5.0 s (494626 shown in all) [8538.71] perf: 60.0 frames a second over 5.0 s (494926 shown in all) [8539.93] nvn: 495000 presents, 495000 submissions [8539.93] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.24 s on the host's processors (172% of one, 28.73 ms a present), the whole process 19.56 s (196%); the busiest: thread 80 'MainThread' 7.77 s, thread 87 'Job.Worker 1' 3.90 s, thread 86 'Job.Worker 0' 3.86 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.32 s [8539.93] cpu: in those 10.00 s, 259035 SVCs (25905 a second): 0x0b SleepThread 103603, 0x1b ArbitrateUnlock 51713, 0x1c WaitProcessWideKeyAtomic 47788, 0x1d SignalProcessWideKey 34990, 0x1a ArbitrateLock 13201, 0x21 SendSyncRequest 5920; 9 calls the dispatch table had no code for (RtAPI.miss) [8539.93] vulkan: 232283141 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2343 finishes (893 ms); 0 reads past queued releases (0 samples counts written on the GPU); 340755255 descriptor sets written, 123811057 reused; 151603440 draws kept the last one's shaders and pipeline (0 checked), 216567357 its targets [8539.93] vulkan: 368 shaders translated (129 ms), 498 pipelines made (90 from the cache, 3671 ms making, 1948 ms waited for), 3320 render targets made, 34553 texture uploads (12174 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [8539.93] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8539.93] vulkan: memory used and budgeted: heap 0 480 of 15388 MB (480 ours), heap 1 5322 of 14206 MB (4896 ours) [8539.93] vulkan: caches: 89 render targets (1375 MB, 0 parked), 152 textures (838 MB), 1927 buffers (144 MB); 2987 of 14206 MB in use as they count it, 0 MB freed for the budget so far [8539.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8539.93] vulkan: 51505655 rendering passes, 493685 clear commands, 9740140 attachments cleared and 337 left undefined by their load op [8539.93] vulkan: 20400 passes (55%) ended at renderer.c:214 [8539.93] vulkan: 10200 passes (28%) ended at render.c:232 [8539.93] vulkan: 4073 passes (11%) ended at buffer.c:2096 [8539.93] vulkan: 1064 passes (3%) ended at buffer.c:2168 [8539.93] vulkan: 721 passes (2%) ended at cmd.c:534 [8539.93] vulkan: 600 passes (2%) ended at renderer.c:680 [8539.93] vulkan: 3 passes (0%) ended at dma.c:143 [8539.93] vulkan: GPU-owned guest memory landed for the CPU 318326 times, render targets written back for an engine 17 times [8541.11] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.9 ms (4.9 to 9.2), on to the display in 39.5 ms (38.2 to 40.4), 47.4 ms in all (44.3 to 48.3) [8541.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8543.73] perf: 60.2 frames a second over 5.0 s (495228 shown in all) [8546.32] RomFS: reading V_E005_OP5_030.bin (9.8 KB) [8548.75] perf: 60.0 frames a second over 5.0 s (495529 shown in all) [8549.93] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.22 s on the host's processors (162% of one, 27.04 ms a present), the whole process 18.31 s (183%); the busiest: thread 80 'MainThread' 7.52 s, thread 87 'Job.Worker 1' 3.50 s, thread 86 'Job.Worker 0' 3.49 s, thread 108 'UnityGfxDeviceWorker' 1.18 s, thread 116 'AK::EventManager' 0.41 s [8549.93] cpu: in those 10.00 s, 277547 SVCs (27762 a second): 0x0b SleepThread 103874, 0x1b ArbitrateUnlock 57643, 0x1c WaitProcessWideKeyAtomic 53555, 0x1d SignalProcessWideKey 38737, 0x1a ArbitrateLock 15663, 0x21 SendSyncRequest 6241; 21 calls the dispatch table had no code for (RtAPI.miss) [8549.93] vulkan: 232362151 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2343 finishes (893 ms); 0 reads past queued releases (0 samples counts written on the GPU); 340889246 descriptor sets written, 123835086 reused; 151618049 draws kept the last one's shaders and pipeline (0 checked), 216630879 its targets [8549.93] vulkan: 368 shaders translated (129 ms), 498 pipelines made (90 from the cache, 3671 ms making, 1948 ms waited for), 3320 render targets made, 34561 texture uploads (12174 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [8549.93] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8549.93] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 5322 of 14244 MB (4896 ours) [8549.93] vulkan: caches: 89 render targets (1375 MB, 0 parked), 160 textures (845 MB), 2448 buffers (181 MB); 3031 of 14244 MB in use as they count it, 0 MB freed for the budget so far [8549.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8549.93] vulkan: 51542371 rendering passes, 494285 clear commands, 9756340 attachments cleared and 337 left undefined by their load op [8549.93] vulkan: 20168 passes (55%) ended at renderer.c:214 [8549.93] vulkan: 10200 passes (28%) ended at render.c:232 [8549.93] vulkan: 3740 passes (10%) ended at buffer.c:2096 [8549.93] vulkan: 1348 passes (4%) ended at buffer.c:2168 [8549.93] vulkan: 625 passes (2%) ended at cmd.c:534 [8549.93] vulkan: 600 passes (2%) ended at renderer.c:680 [8549.93] vulkan: 21 passes (0%) ended at dma.c:143 [8549.93] vulkan: 10 passes (0%) ended at buffer.c:2264 [8549.93] vulkan: GPU-owned guest memory landed for the CPU 318341 times, render targets written back for an engine 17 times [8551.09] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.7 ms (3.4 to 10.3), on to the display in 41.2 ms (29.1 to 42.6), 47.9 ms in all (37.8 to 49.1) [8551.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8553.75] perf: 60.0 frames a second over 5.0 s (495829 shown in all) [8554.43] RomFS: reading V_E005_OP5_031.bin (3.4 KB) [8554.43] RomFS: reading V_E005_OP5_032.bin (2.6 KB) [8554.43] RomFS: reading V_E005_OP5_033.bin (5.2 KB) [8554.43] RomFS: reading V_E005_OP5_034.bin (4.7 KB) [8558.76] perf: 60.0 frames a second over 5.0 s (496130 shown in all) [8559.93] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.48 s on the host's processors (155% of one, 25.81 ms a present), the whole process 17.55 s (176%); the busiest: thread 80 'MainThread' 7.39 s, thread 86 'Job.Worker 0' 3.28 s, thread 87 'Job.Worker 1' 3.25 s, thread 108 'UnityGfxDeviceWorker' 1.06 s, thread 116 'AK::EventManager' 0.39 s [8559.93] cpu: in those 10.00 s, 282125 SVCs (28212 a second): 0x0b SleepThread 103427, 0x1b ArbitrateUnlock 59374, 0x1c WaitProcessWideKeyAtomic 55155, 0x1d SignalProcessWideKey 39837, 0x1a ArbitrateLock 16411, 0x21 SendSyncRequest 6095; 9 calls the dispatch table had no code for (RtAPI.miss) [8559.93] vulkan: 232438936 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2343 finishes (893 ms); 0 reads past queued releases (0 samples counts written on the GPU); 341017622 descriptor sets written, 123860280 reused; 151630857 draws kept the last one's shaders and pipeline (0 checked), 216692063 its targets [8559.93] vulkan: 368 shaders translated (129 ms), 498 pipelines made (90 from the cache, 3671 ms making, 1948 ms waited for), 3320 render targets made, 34564 texture uploads (12176 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms [8559.93] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8559.93] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 5322 of 14244 MB (4896 ours) [8559.93] vulkan: caches: 89 render targets (1375 MB, 0 parked), 163 textures (877 MB), 2427 buffers (144 MB); 3026 of 14244 MB in use as they count it, 0 MB freed for the budget so far [8559.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8559.93] vulkan: 51579342 rendering passes, 494885 clear commands, 9772540 attachments cleared and 337 left undefined by their load op [8559.93] vulkan: 20400 passes (55%) ended at renderer.c:214 [8559.93] vulkan: 10200 passes (28%) ended at render.c:232 [8559.93] vulkan: 4156 passes (11%) ended at buffer.c:2096 [8559.93] vulkan: 943 passes (3%) ended at buffer.c:2168 [8559.93] vulkan: 600 passes (2%) ended at renderer.c:680 [8559.93] vulkan: 597 passes (2%) ended at cmd.c:534 [8559.93] vulkan: 75 passes (0%) ended at dma.c:143 [8559.93] vulkan: GPU-owned guest memory landed for the CPU 318382 times, render targets written back for an engine 17 times [8561.26] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.66 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 6.4 ms (3.3 to 8.2), on to the display in 42.0 ms (40.1 to 42.8), 48.4 ms in all (45.2 to 49.1) [8561.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8563.78] perf: 60.0 frames a second over 5.0 s (496431 shown in all) [8568.80] perf: 59.8 frames a second over 5.0 s (496731 shown in all) [8569.94] nvn: 496800 presents, 496800 submissions [8569.94] cpu: 600 presents in 10.01 s (59.9 fps): 38 of the game's threads ran 15.81 s on the host's processors (158% of one, 26.36 ms a present), the whole process 18.07 s (180%); the busiest: thread 80 'MainThread' 7.50 s, thread 86 'Job.Worker 0' 3.38 s, thread 87 'Job.Worker 1' 3.38 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.51 s [8569.94] cpu: in those 10.01 s, 276298 SVCs (27594 a second): 0x0b SleepThread 106705, 0x1b ArbitrateUnlock 56381, 0x1c WaitProcessWideKeyAtomic 52210, 0x1d SignalProcessWideKey 36686, 0x1a ArbitrateLock 16430, 0x21 SendSyncRequest 6058; 6 calls the dispatch table had no code for (RtAPI.miss) [8569.94] vulkan: 232511038 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2343 finishes (893 ms); 0 reads past queued releases (0 samples counts written on the GPU); 341138180 descriptor sets written, 123883926 reused; 151645075 draws kept the last one's shaders and pipeline (0 checked), 216749043 its targets [8569.94] vulkan: 368 shaders translated (129 ms), 498 pipelines made (90 from the cache, 3671 ms making, 1948 ms waited for), 3320 render targets made, 34610 texture uploads (12194 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [8569.94] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8569.94] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 5322 of 14244 MB (4896 ours) [8569.94] vulkan: caches: 89 render targets (1375 MB, 0 parked), 144 textures (800 MB), 1936 buffers (84 MB); 2906 of 14244 MB in use as they count it, 0 MB freed for the budget so far [8569.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8569.94] vulkan: 51615490 rendering passes, 495485 clear commands, 9788740 attachments cleared and 337 left undefined by their load op [8569.94] vulkan: 19727 passes (55%) ended at renderer.c:214 [8569.94] vulkan: 10196 passes (28%) ended at render.c:232 [8569.94] vulkan: 3701 passes (10%) ended at buffer.c:2096 [8569.94] vulkan: 875 passes (2%) ended at buffer.c:2168 [8569.94] vulkan: 600 passes (2%) ended at renderer.c:680 [8569.94] vulkan: 494 passes (1%) ended at cmd.c:534 [8569.94] vulkan: 447 passes (1%) ended at dma.c:143 [8569.94] vulkan: 86 passes (0%) ended at buffer.c:2264 [8569.94] vulkan: GPU-owned guest memory landed for the CPU 318611 times, render targets written back for an engine 17 times [8571.26] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.57 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (2.4 to 8.1), on to the display in 43.5 ms (38.8 to 46.1), 48.8 ms in all (45.2 to 50.0) [8571.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8573.81] perf: 60.0 frames a second over 5.0 s (497032 shown in all) [8577.39] RomFS: reading V_E005_OP5_035.bin (4.4 KB) [8577.39] RomFS: reading V_E005_OP5_036.bin (3.5 KB) [8577.39] RomFS: reading V_E005_OP5_037.bin (4.0 KB) [8577.39] RomFS: reading V_E005_OP5_038.bin (1.3 KB) [8577.39] RomFS: reading V_E005_OP5_039.bin (6.3 KB) [8578.83] perf: 60.0 frames a second over 5.0 s (497333 shown in all) [8579.94] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 18.08 s on the host's processors (181% of one, 30.14 ms a present), the whole process 20.72 s (207%); the busiest: thread 80 'MainThread' 7.65 s, thread 86 'Job.Worker 0' 4.40 s, thread 87 'Job.Worker 1' 4.39 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.35 s [8579.94] cpu: in those 10.00 s, 283214 SVCs (28320 a second): 0x0b SleepThread 122292, 0x1b ArbitrateUnlock 53377, 0x1c WaitProcessWideKeyAtomic 50273, 0x1d SignalProcessWideKey 32212, 0x1a ArbitrateLock 17021, 0x21 SendSyncRequest 6211; 18 calls the dispatch table had no code for (RtAPI.miss) [8579.94] vulkan: 232602217 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2343 finishes (893 ms); 0 reads past queued releases (0 samples counts written on the GPU); 341299825 descriptor sets written, 123904639 reused; 151670777 draws kept the last one's shaders and pipeline (0 checked), 216825222 its targets [8579.94] vulkan: 368 shaders translated (129 ms), 498 pipelines made (90 from the cache, 3671 ms making, 1948 ms waited for), 3320 render targets made, 34610 texture uploads (12194 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [8579.94] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8579.94] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 5322 of 14244 MB (4896 ours) [8579.94] vulkan: caches: 89 render targets (1375 MB, 0 parked), 144 textures (800 MB), 1625 buffers (73 MB); 2878 of 14244 MB in use as they count it, 0 MB freed for the budget so far [8579.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8579.94] vulkan: 51650871 rendering passes, 496085 clear commands, 9804940 attachments cleared and 337 left undefined by their load op [8579.94] vulkan: 19200 passes (54%) ended at renderer.c:214 [8579.94] vulkan: 10200 passes (29%) ended at render.c:232 [8579.94] vulkan: 3303 passes (9%) ended at buffer.c:2096 [8579.94] vulkan: 691 passes (2%) ended at cmd.c:534 [8579.94] vulkan: 646 passes (2%) ended at buffer.c:2168 [8579.94] vulkan: 600 passes (2%) ended at dma.c:143 [8579.94] vulkan: 599 passes (2%) ended at renderer.c:680 [8579.94] vulkan: 142 passes (0%) ended at buffer.c:2264 [8579.94] vulkan: GPU-owned guest memory landed for the CPU 318886 times, render targets written back for an engine 17 times [8581.24] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.5 ms (3.8 to 5.8), on to the display in 45.4 ms (44.0 to 46.2), 49.8 ms in all (49.6 to 50.0) [8581.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8583.85] perf: 60.0 frames a second over 5.0 s (497634 shown in all) [8588.86] perf: 60.0 frames a second over 5.0 s (497935 shown in all) [8589.94] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.84 s on the host's processors (178% of one, 29.74 ms a present), the whole process 20.54 s (205%); the busiest: thread 80 'MainThread' 7.65 s, thread 87 'Job.Worker 1' 4.34 s, thread 86 'Job.Worker 0' 4.30 s, thread 108 'UnityGfxDeviceWorker' 1.09 s, thread 116 'AK::EventManager' 0.35 s [8589.94] cpu: in those 10.00 s, 289705 SVCs (28971 a second): 0x0b SleepThread 125037, 0x1b ArbitrateUnlock 54579, 0x1c WaitProcessWideKeyAtomic 51746, 0x1d SignalProcessWideKey 33292, 0x1a ArbitrateLock 17308, 0x21 SendSyncRequest 5911; 18 calls the dispatch table had no code for (RtAPI.miss) [8589.94] vulkan: 232690023 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2343 finishes (893 ms); 0 reads past queued releases (0 samples counts written on the GPU); 341452567 descriptor sets written, 123927509 reused; 151694361 draws kept the last one's shaders and pipeline (0 checked), 216898027 its targets [8589.94] vulkan: 368 shaders translated (129 ms), 498 pipelines made (90 from the cache, 3671 ms making, 1948 ms waited for), 3320 render targets made, 34613 texture uploads (12194 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [8589.94] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8589.94] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 5066 of 14244 MB (4640 ours) [8589.94] vulkan: caches: 89 render targets (1375 MB, 0 parked), 131 textures (732 MB), 1055 buffers (82 MB); 2820 of 14244 MB in use as they count it, 0 MB freed for the budget so far [8589.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8589.94] vulkan: 51687161 rendering passes, 496685 clear commands, 9821140 attachments cleared and 337 left undefined by their load op [8589.94] vulkan: 19416 passes (54%) ended at renderer.c:214 [8589.94] vulkan: 10198 passes (28%) ended at render.c:232 [8589.94] vulkan: 3882 passes (11%) ended at buffer.c:2096 [8589.94] vulkan: 788 passes (2%) ended at buffer.c:2168 [8589.94] vulkan: 687 passes (2%) ended at cmd.c:534 [8589.94] vulkan: 600 passes (2%) ended at dma.c:143 [8589.94] vulkan: 599 passes (2%) ended at renderer.c:680 [8589.94] vulkan: 120 passes (0%) ended at buffer.c:2264 [8589.94] vulkan: GPU-owned guest memory landed for the CPU 319248 times, render targets written back for an engine 17 times [8591.22] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (3.3 to 6.6), on to the display in 45.4 ms (43.3 to 46.6), 49.8 ms in all (49.6 to 50.0) [8591.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8593.86] perf: 60.0 frames a second over 5.0 s (498235 shown in all) [8598.44] RomFS: reading V_E005_OP5_040.bin (3.9 KB) [8598.44] RomFS: reading V_E005_OP5_041.bin (3.9 KB) [8598.44] RomFS: reading V_E005_OP5_042.bin (6.8 KB) [8598.88] perf: 60.0 frames a second over 5.0 s (498536 shown in all) [8599.94] nvn: 498600 presents, 498600 submissions [8599.94] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.10 s on the host's processors (191% of one, 31.83 ms a present), the whole process 22.04 s (220%); the busiest: thread 80 'MainThread' 8.17 s, thread 87 'Job.Worker 1' 4.63 s, thread 86 'Job.Worker 0' 4.62 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.36 s [8599.94] cpu: in those 10.00 s, 256853 SVCs (25686 a second): 0x0b SleepThread 107864, 0x1b ArbitrateUnlock 49247, 0x1c WaitProcessWideKeyAtomic 46058, 0x1d SignalProcessWideKey 29948, 0x1a ArbitrateLock 15698, 0x21 SendSyncRequest 6186; 15 calls the dispatch table had no code for (RtAPI.miss) [8599.94] vulkan: 232790359 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2343 finishes (893 ms); 0 reads past queued releases (0 samples counts written on the GPU); 341631607 descriptor sets written, 123949141 reused; 151726923 draws kept the last one's shaders and pipeline (0 checked), 216983357 its targets [8599.94] vulkan: 368 shaders translated (129 ms), 498 pipelines made (90 from the cache, 3671 ms making, 1948 ms waited for), 3320 render targets made, 34627 texture uploads (12195 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [8599.94] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8599.94] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 5066 of 14244 MB (4640 ours) [8599.94] vulkan: caches: 89 render targets (1375 MB, 0 parked), 145 textures (748 MB), 2216 buffers (464 MB); 3218 of 14244 MB in use as they count it, 0 MB freed for the budget so far [8599.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8599.94] vulkan: 51724224 rendering passes, 497285 clear commands, 9837340 attachments cleared and 337 left undefined by their load op [8599.94] vulkan: 19442 passes (52%) ended at renderer.c:214 [8599.94] vulkan: 10200 passes (28%) ended at render.c:232 [8599.94] vulkan: 3795 passes (10%) ended at buffer.c:2096 [8599.94] vulkan: 1518 passes (4%) ended at buffer.c:2168 [8599.94] vulkan: 812 passes (2%) ended at cmd.c:534 [8599.94] vulkan: 600 passes (2%) ended at dma.c:143 [8599.94] vulkan: 598 passes (2%) ended at renderer.c:680 [8599.94] vulkan: 92 passes (0%) ended at buffer.c:2264 [8599.94] vulkan: GPU-owned guest memory landed for the CPU 319720 times, render targets written back for an engine 17 times [8601.21] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.1 ms (3.3 to 12.8), on to the display in 44.7 ms (36.0 to 46.5), 49.8 ms in all (47.9 to 50.0) [8601.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8603.90] perf: 60.0 frames a second over 5.0 s (498837 shown in all) [8608.90] perf: 60.0 frames a second over 5.0 s (499137 shown in all) [8609.94] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.94 s on the host's processors (179% of one, 29.90 ms a present), the whole process 20.63 s (206%); the busiest: thread 80 'MainThread' 7.63 s, thread 86 'Job.Worker 0' 4.37 s, thread 87 'Job.Worker 1' 4.31 s, thread 108 'UnityGfxDeviceWorker' 1.13 s, thread 116 'AK::EventManager' 0.36 s [8609.94] cpu: in those 10.00 s, 280903 SVCs (28087 a second): 0x0b SleepThread 122831, 0x1b ArbitrateUnlock 52359, 0x1c WaitProcessWideKeyAtomic 49231, 0x1d SignalProcessWideKey 31463, 0x1a ArbitrateLock 16964, 0x21 SendSyncRequest 6235; 18 calls the dispatch table had no code for (RtAPI.miss) [8609.94] vulkan: 232874069 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2343 finishes (893 ms); 0 reads past queued releases (0 samples counts written on the GPU); 341778453 descriptor sets written, 123969715 reused; 151749647 draws kept the last one's shaders and pipeline (0 checked), 217052067 its targets [8609.94] vulkan: 368 shaders translated (129 ms), 498 pipelines made (90 from the cache, 3671 ms making, 1948 ms waited for), 3320 render targets made, 34627 texture uploads (12195 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [8609.94] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8609.94] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 5066 of 14244 MB (4640 ours) [8609.94] vulkan: caches: 89 render targets (1375 MB, 0 parked), 145 textures (748 MB), 2163 buffers (436 MB); 3190 of 14244 MB in use as they count it, 0 MB freed for the budget so far [8609.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8609.94] vulkan: 51759638 rendering passes, 497885 clear commands, 9853540 attachments cleared and 337 left undefined by their load op [8609.94] vulkan: 19200 passes (54%) ended at renderer.c:214 [8609.94] vulkan: 10193 passes (29%) ended at render.c:232 [8609.94] vulkan: 3371 passes (10%) ended at buffer.c:2096 [8609.94] vulkan: 697 passes (2%) ended at buffer.c:2168 [8609.94] vulkan: 657 passes (2%) ended at cmd.c:534 [8609.94] vulkan: 600 passes (2%) ended at dma.c:143 [8609.94] vulkan: 597 passes (2%) ended at renderer.c:680 [8609.94] vulkan: 99 passes (0%) ended at buffer.c:2264 [8609.94] vulkan: GPU-owned guest memory landed for the CPU 320114 times, render targets written back for an engine 17 times [8611.19] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.6 ms (3.7 to 8.6), on to the display in 45.2 ms (41.2 to 46.3), 49.8 ms in all (49.6 to 50.0) [8611.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8613.36] RomFS: reading V_E005_OP5_043.bin (5.7 KB) [8613.36] RomFS: reading V_E005_OP5_044.bin (4.7 KB) [8613.36] RomFS: reading V_E005_OP5_045.bin (2.5 KB) [8613.91] perf: 60.0 frames a second over 5.0 s (499438 shown in all) [8618.93] perf: 60.0 frames a second over 5.0 s (499739 shown in all) [8619.94] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 18.53 s on the host's processors (185% of one, 30.88 ms a present), the whole process 21.35 s (214%); the busiest: thread 80 'MainThread' 7.82 s, thread 87 'Job.Worker 1' 4.47 s, thread 86 'Job.Worker 0' 4.43 s, thread 108 'UnityGfxDeviceWorker' 1.19 s, thread 116 'AK::EventManager' 0.46 s [8619.94] cpu: in those 10.00 s, 267114 SVCs (26714 a second): 0x0b SleepThread 120744, 0x1b ArbitrateUnlock 48518, 0x1c WaitProcessWideKeyAtomic 45550, 0x1d SignalProcessWideKey 28254, 0x1a ArbitrateLock 16139, 0x21 SendSyncRequest 6087; 9 calls the dispatch table had no code for (RtAPI.miss) [8619.94] vulkan: 232973179 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2343 finishes (893 ms); 0 reads past queued releases (0 samples counts written on the GPU); 341955718 descriptor sets written, 123990670 reused; 151780833 draws kept the last one's shaders and pipeline (0 checked), 217136177 its targets [8619.94] vulkan: 368 shaders translated (129 ms), 498 pipelines made (90 from the cache, 3671 ms making, 1948 ms waited for), 3320 render targets made, 34627 texture uploads (12195 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [8619.94] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8619.94] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 5066 of 14244 MB (4640 ours) [8619.94] vulkan: caches: 89 render targets (1375 MB, 0 parked), 107 textures (540 MB), 1196 buffers (175 MB); 2720 of 14244 MB in use as they count it, 0 MB freed for the budget so far [8619.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8619.94] vulkan: 51795176 rendering passes, 498485 clear commands, 9869740 attachments cleared and 337 left undefined by their load op [8619.94] vulkan: 19200 passes (54%) ended at renderer.c:214 [8619.94] vulkan: 10199 passes (29%) ended at render.c:232 [8619.94] vulkan: 3220 passes (9%) ended at buffer.c:2096 [8619.94] vulkan: 869 passes (2%) ended at buffer.c:2168 [8619.94] vulkan: 737 passes (2%) ended at cmd.c:534 [8619.94] vulkan: 598 passes (2%) ended at renderer.c:680 [8619.94] vulkan: 582 passes (2%) ended at dma.c:143 [8619.94] vulkan: 133 passes (0%) ended at buffer.c:2264 [8619.94] vulkan: GPU-owned guest memory landed for the CPU 320559 times, render targets written back for an engine 17 times [8621.17] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (3.5 to 8.8), on to the display in 45.2 ms (41.1 to 46.4), 49.8 ms in all (49.6 to 50.0) [8621.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8623.93] perf: 60.0 frames a second over 5.0 s (500039 shown in all) [8628.95] perf: 60.0 frames a second over 5.0 s (500340 shown in all) [8629.54] RomFS: reading V_E005_OP5_046.bin (1.9 KB) [8629.54] RomFS: reading V_E005_OP5_047.bin (4.8 KB) [8629.54] RomFS: reading V_E005_OP5_048.bin (3.8 KB) [8629.54] RomFS: reading V_E005_OP5_049.bin (1.1 KB) [8629.54] RomFS: reading V_E005_OP6_001.bin (1.6 KB) [8629.54] RomFS: reading V_E005_OP6_001_F.bin (1.7 KB) [8629.54] RomFS: reading V_E005_OP6_002.bin (3.3 KB) [8629.94] nvn: 500400 presents, 500400 submissions [8629.94] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 18.11 s on the host's processors (181% of one, 30.18 ms a present), the whole process 20.32 s (203%); the busiest: thread 80 'MainThread' 7.68 s, thread 86 'Job.Worker 0' 4.36 s, thread 87 'Job.Worker 1' 4.36 s, thread 108 'UnityGfxDeviceWorker' 1.13 s, thread 116 'AK::EventManager' 0.44 s [8629.94] cpu: in those 10.00 s, 285172 SVCs (28519 a second): 0x0b SleepThread 124674, 0x1b ArbitrateUnlock 53147, 0x1c WaitProcessWideKeyAtomic 50052, 0x1d SignalProcessWideKey 31573, 0x1a ArbitrateLock 17546, 0x21 SendSyncRequest 6360; 15 calls the dispatch table had no code for (RtAPI.miss) [8629.94] vulkan: 233057371 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2343 finishes (893 ms); 0 reads past queued releases (0 samples counts written on the GPU); 342102342 descriptor sets written, 124012430 reused; 151805174 draws kept the last one's shaders and pipeline (0 checked), 217205369 its targets [8629.94] vulkan: 368 shaders translated (129 ms), 498 pipelines made (90 from the cache, 3671 ms making, 1948 ms waited for), 3320 render targets made, 34627 texture uploads (12195 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [8629.94] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8629.94] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 5066 of 14244 MB (4640 ours) [8629.94] vulkan: caches: 89 render targets (1375 MB, 0 parked), 107 textures (540 MB), 2007 buffers (173 MB); 2718 of 14244 MB in use as they count it, 0 MB freed for the budget so far [8629.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8629.94] vulkan: 51830470 rendering passes, 499085 clear commands, 9885940 attachments cleared and 337 left undefined by their load op [8629.94] vulkan: 19200 passes (54%) ended at renderer.c:214 [8629.94] vulkan: 10200 passes (29%) ended at render.c:232 [8629.94] vulkan: 3237 passes (9%) ended at buffer.c:2096 [8629.94] vulkan: 1370 passes (4%) ended at buffer.c:2168 [8629.94] vulkan: 675 passes (2%) ended at cmd.c:534 [8629.94] vulkan: 600 passes (2%) ended at renderer.c:680 [8629.94] vulkan: 11 passes (0%) ended at dma.c:143 [8629.94] vulkan: 1 passes (0%) ended at buffer.c:2264 [8629.94] vulkan: GPU-owned guest memory landed for the CPU 320566 times, render targets written back for an engine 17 times [8631.16] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.8 ms (2.8 to 5.1), on to the display in 46.1 ms (44.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [8631.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8633.96] perf: 59.8 frames a second over 5.0 s (500640 shown in all) [8638.96] perf: 60.0 frames a second over 5.0 s (500940 shown in all) [8639.96] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 22.18 s on the host's processors (221% of one, 36.97 ms a present), the whole process 25.00 s (250%); the busiest: thread 80 'MainThread' 8.83 s, thread 87 'Job.Worker 1' 5.32 s, thread 86 'Job.Worker 0' 5.27 s, thread 108 'UnityGfxDeviceWorker' 2.26 s, thread 116 'AK::EventManager' 0.37 s [8639.96] cpu: in those 10.02 s, 186281 SVCs (18599 a second): 0x1b ArbitrateUnlock 45590, 0x0b SleepThread 45123, 0x1c WaitProcessWideKeyAtomic 43128, 0x1d SignalProcessWideKey 26703, 0x1a ArbitrateLock 17666, 0x21 SendSyncRequest 6241; 24 calls the dispatch table had no code for (RtAPI.miss) [8639.96] vulkan: 233182289 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2343 finishes (893 ms); 0 reads past queued releases (0 samples counts written on the GPU); 342327103 descriptor sets written, 124037505 reused; 151851158 draws kept the last one's shaders and pipeline (0 checked), 217315272 its targets [8639.96] vulkan: 368 shaders translated (129 ms), 498 pipelines made (90 from the cache, 3671 ms making, 1948 ms waited for), 3320 render targets made, 34665 texture uploads (12208 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [8639.96] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8639.96] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 5066 of 14244 MB (4640 ours) [8639.96] vulkan: caches: 89 render targets (1375 MB, 0 parked), 145 textures (748 MB), 5116 buffers (1112 MB); 3867 of 14244 MB in use as they count it, 0 MB freed for the budget so far [8639.96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8639.96] vulkan: 51871362 rendering passes, 499685 clear commands, 9902140 attachments cleared and 337 left undefined by their load op [8639.96] vulkan: 19652 passes (48%) ended at renderer.c:214 [8639.96] vulkan: 10200 passes (25%) ended at render.c:232 [8639.96] vulkan: 4719 passes (12%) ended at buffer.c:2096 [8639.96] vulkan: 4491 passes (11%) ended at buffer.c:2168 [8639.96] vulkan: 1190 passes (3%) ended at cmd.c:534 [8639.96] vulkan: 600 passes (1%) ended at renderer.c:680 [8639.96] vulkan: 14 passes (0%) ended at dma.c:143 [8639.96] vulkan: 13 passes (0%) ended at texture.c:476 [8639.96] vulkan: GPU-owned guest memory landed for the CPU 320577 times, render targets written back for an engine 17 times [8641.32] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.64 ms, 1st to 99th percentile 16.58 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 11.8 ms (2.8 to 16.1), on to the display in 31.8 ms (24.2 to 47.1), 43.6 ms in all (35.9 to 50.0) [8641.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8643.98] perf: 60.0 frames a second over 5.0 s (501241 shown in all) [8646.40] RomFS: reading aoc_demo_hum2fl.bundle (17.3 KB) [8646.40] RomFS: reading aoc_demo_hum2m.bundle (20.0 KB) [8646.40] RomFS: reading aoc_demo_hum3f.bundle (20.5 KB) [8646.82] RomFS: reading ubody_rod1am_c000.bundle (2633.5 KB) [8646.95] RomFS: reading ubody_dge0am_c699d.bundle (3165.7 KB) [8646.95] RomFS: reading uhair_h702.bundle (60.6 KB) [8646.95] RomFS: reading uacc_spine2_bonemrp0af.bundle (386.6 KB) [8647.08] RomFS: reading ubody_sig1am_c000.bundle (2891.8 KB) [8647.08] RomFS: reading ubody_slp0ef_c351.bundle (4229.2 KB) [8647.09] RomFS: reading hanim_hum3f_c351_emotalk.bundle (121.9 KB) [8647.09] RomFS: reading hanim_hum3f_c351_runin.bundle (143.0 KB) [8647.10] RomFS: reading hanim_hum3f_c351_emotalk2.bundle (127.5 KB) [8647.10] RomFS: reading hanim_hum3f_c351_runout.bundle (152.9 KB) [8647.10] RomFS: reading hanim_hum0f_c254_emopray.bundle (77.3 KB) [8647.10] RomFS: reading hanim_hum0f_c351_walkloop.bundle (35.7 KB) [8647.10] RomFS: reading hanim_hum3f_c000_chairnormal2.bundle (16.0 KB) [8647.10] RomFS: reading hanim_hum3f_c351_walkin.bundle (135.0 KB) [8647.10] RomFS: reading hanim_hum3f_c351_emonod.bundle (85.3 KB) [8647.10] RomFS: reading hanim_hum3f_c351_walkin2.bundle (78.3 KB) [8647.10] RomFS: reading hanim_hum3f_c351_emopray.bundle (141.0 KB) [8647.10] RomFS: reading hanim_hum3f_c351_turnr.bundle (64.0 KB) [8647.11] RomFS: reading hanim_hum3f_c351_emosad.bundle (120.0 KB) [8647.11] RomFS: reading hanim_hum3f_c351_emosad2.bundle (68.3 KB) [8647.11] RomFS: reading hanim_hum3f_c351_emoangry.bundle (149.6 KB) [8647.11] RomFS: reading hanim_hum3f_c351_emodeny.bundle (152.8 KB) [8647.11] RomFS: reading hanim_hum3f_c351_turnl.bundle (68.3 KB) [8647.11] RomFS: reading hanim_hum0f_c150_dashloop.bundle (39.0 KB) [8647.11] RomFS: reading hanim_hum3f_c351_emodeny2.bundle (89.7 KB) [8647.11] RomFS: reading hanim_hum3f_c351_emogive.bundle (145.3 KB) [8647.11] RomFS: reading hanim_hum3f_c351_posing2.bundle (187.0 KB) [8647.11] RomFS: reading hanim_hum0f_c150_emoproud.bundle (89.2 KB) [8647.11] RomFS: reading hanim_hum0f_c150_runloop.bundle (34.5 KB) [8647.11] RomFS: reading hanim_hum3f_c351_emojoy.bundle (121.7 KB) [8647.11] RomFS: reading hanim_hum3f_c351_emojoy2.bundle (209.0 KB) [8647.12] RomFS: reading hanim_hum3f_c351_walkout.bundle (163.9 KB) [8647.12] RomFS: reading hanim_hum3f_c351_emosurprise2.bundle (130.3 KB) [8647.12] RomFS: reading hanim_hum3f_c351_emorelax.bundle (102.2 KB) [8647.13] RomFS: reading hanim_hum3f_c351_emoshy.bundle (152.9 KB) [8647.13] RomFS: reading hanim_hum3f_c351_emoproud.bundle (143.4 KB) [8647.13] RomFS: reading hanim_hum3f_c351_emosurprise.bundle (135.1 KB) [8647.13] RomFS: reading hanim_hum0f_c351_walkout.bundle (156.8 KB) [8647.13] RomFS: reading hanim_hum3f_c351_emothinkloop.bundle (16.5 KB) [8647.13] RomFS: reading hanim_hum3f_c351_emothinkout.bundle (56.3 KB) [8647.14] RomFS: reading hanim_hum3f_c351_emothink.bundle (125.5 KB) [8647.14] RomFS: reading hanim_hum3f_c351_emothinkin.bundle (81.5 KB) [8647.14] RomFS: reading hanim_hum3f_c150_emotalk.bundle (130.2 KB) [8647.14] RomFS: reading hanim_hum3f_c351_emolook.bundle (155.5 KB) [8647.14] RomFS: reading hanim_hum3f_c351_emotired.bundle (141.3 KB) [8647.14] RomFS: reading hanim_hum3f_c351_emowave.bundle (159.9 KB) [8647.14] RomFS: reading hanim_hum3f_c351_idlenormal.bundle (30.3 KB) [8647.15] RomFS: reading hanim_hum0f_c150_walkloop.bundle (30.3 KB) [8647.15] RomFS: reading hanim_msc0t_bark.bundle (25.3 KB) [8647.15] RomFS: reading hanim_hum3f_c351_posing.bundle (117.0 KB) [8647.15] RomFS: reading uacc_head_tiara530.bundle (25.2 KB) [8647.17] RomFS: reading aoc_demo_c352.bundle (22.0 KB) [8647.30] RomFS: reading ubody_cstmm_c699.bundle (2825.1 KB) [8647.30] RomFS: reading uacc_head_band300.bundle (36.8 KB) [8647.30] RomFS: reading ubody_dct0am_c400.bundle (3550.4 KB) [8647.33] RomFS: reading ubody_dct0am_c711.bundle (3073.5 KB) [8647.53] RomFS: reading map_event_e005_03.mat.bundle (1534.0 KB) [8647.55] RomFS: reading map_event_e006_01.mat.bundle (5588.5 KB) [8647.58] RomFS: reading e005_mid_ed5_02.bundle (112.1 KB) [8647.58] RomFS: reading particlessimplelit.shader.bundle (65.7 KB) [8647.58] RomFS: reading e005_mid_op6_01.bundle (697.9 KB) [8647.58] RomFS: reading particlesunlit.shader.bundle (22.3 KB) [8647.59] RomFS: reading bloom.shader.bundle (23.8 KB) [8647.61] RomFS: reading eff_e005_op6_01.bundle (697.8 KB) [8648.98] perf: 57.4 frames a second over 5.0 s (501528 shown in all) [8649.99] RomFS: reading V_E005_OP6_003.bin (1.5 KB) [8649.99] RomFS: reading V_E005_OP6_003_F.bin (1.2 KB) [8649.99] RomFS: reading V_E005_OP6_004.bin (3.4 KB) [8649.99] RomFS: reading V_E005_OP6_005.bin (0.9 KB) [8649.99] RomFS: reading V_E005_OP6_005_F.bin (1.2 KB) [8649.99] RomFS: reading V_E005_OP6_006.bin (7.3 KB) [8650.18] cpu: 600 presents in 10.22 s (58.7 fps): 39 of the game's threads ran 15.48 s on the host's processors (151% of one, 25.79 ms a present), the whole process 17.45 s (171%); the busiest: thread 80 'MainThread' 7.32 s, thread 87 'Job.Worker 1' 2.98 s, thread 86 'Job.Worker 0' 2.94 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.46 s [8650.18] cpu: in those 10.22 s, 312455 SVCs (30581 a second): 0x1b ArbitrateUnlock 84645, 0x0b SleepThread 79644, 0x1c WaitProcessWideKeyAtomic 55044, 0x1a ArbitrateLock 43016, 0x1d SignalProcessWideKey 39958, 0x21 SendSyncRequest 7277; 26 calls the dispatch table had no code for (RtAPI.miss) [8650.18] vulkan: 233259681 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2348 finishes (897 ms); 0 reads past queued releases (0 samples counts written on the GPU); 342462674 descriptor sets written, 124056718 reused; 151874381 draws kept the last one's shaders and pipeline (0 checked), 217380256 its targets [8650.18] vulkan: 368 shaders translated (129 ms), 499 pipelines made (91 from the cache, 3671 ms making, 1948 ms waited for), 3326 render targets made, 34690 texture uploads (12221 MB); 4 frames over 50 ms in the last 600, the slowest 134 ms [8650.18] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8650.18] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 5066 of 14195 MB (4640 ours) [8650.18] vulkan: caches: 92 render targets (1421 MB, 1 parked), 166 textures (799 MB), 5901 buffers (1298 MB); 4175 of 14195 MB in use as they count it, 0 MB freed for the budget so far [8650.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8650.18] vulkan: 51901997 rendering passes, 500193 clear commands, 9916058 attachments cleared and 339 left undefined by their load op [8650.18] vulkan: 16228 passes (53%) ended at renderer.c:214 [8650.18] vulkan: 8569 passes (28%) ended at render.c:232 [8650.18] vulkan: 2342 passes (8%) ended at buffer.c:2096 [8650.18] vulkan: 1704 passes (6%) ended at buffer.c:2168 [8650.18] vulkan: 643 passes (2%) ended at cmd.c:534 [8650.18] vulkan: 599 passes (2%) ended at renderer.c:680 [8650.18] vulkan: 288 passes (1%) ended at dma.c:143 [8650.18] vulkan: 244 passes (1%) ended at buffer.c:2264 [8650.18] vulkan: GPU-owned guest memory landed for the CPU 320618 times, render targets written back for an engine 17 times [8653.72] vulkan: display: 576 frame intervals of 17.13 ms (deviation 5.34 ms, 1st to 99th percentile 16.56 to 32.10 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 3.8 ms (0.6 to 13.9), on to the display in 42.8 ms (23.6 to 50.8), 46.4 ms in all (24.3 to 54.4) [8653.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8654.00] perf: 60.0 frames a second over 5.0 s (501829 shown in all) [8659.01] perf: 60.0 frames a second over 5.0 s (502130 shown in all) [8659.89] RomFS: reading V_E005_OP6_006_F.bin (6.3 KB) [8659.89] RomFS: reading V_E005_OP6_007.bin (5.5 KB) [8659.89] RomFS: reading V_E005_OP6_008.bin (1.8 KB) [8660.17] nvn: 502200 presents, 502200 submissions [8660.17] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 10.94 s on the host's processors (109% of one, 18.23 ms a present), the whole process 12.83 s (128%); the busiest: thread 80 'MainThread' 6.20 s, thread 87 'Job.Worker 1' 1.81 s, thread 86 'Job.Worker 0' 1.80 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.50 s [8660.17] cpu: in those 10.00 s, 270223 SVCs (27023 a second): 0x0b SleepThread 95130, 0x1b ArbitrateUnlock 58052, 0x1c WaitProcessWideKeyAtomic 53073, 0x1d SignalProcessWideKey 39392, 0x1a ArbitrateLock 16357, 0x21 SendSyncRequest 6399; 27 calls the dispatch table had no code for (RtAPI.miss) [8660.17] vulkan: 233322241 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2348 finishes (897 ms); 0 reads past queued releases (0 samples counts written on the GPU); 342567129 descriptor sets written, 124077383 reused; 151884489 draws kept the last one's shaders and pipeline (0 checked), 217427412 its targets [8660.17] vulkan: 368 shaders translated (129 ms), 499 pipelines made (91 from the cache, 3671 ms making, 1948 ms waited for), 3326 render targets made, 34705 texture uploads (12226 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [8660.17] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8660.17] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 5066 of 14195 MB (4640 ours) [8660.17] vulkan: caches: 92 render targets (1421 MB, 1 parked), 177 textures (849 MB), 3576 buffers (281 MB); 3201 of 14195 MB in use as they count it, 0 MB freed for the budget so far [8660.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8660.17] vulkan: 51936382 rendering passes, 500793 clear commands, 9932258 attachments cleared and 339 left undefined by their load op [8660.17] vulkan: 19601 passes (57%) ended at renderer.c:214 [8660.17] vulkan: 10151 passes (30%) ended at render.c:232 [8660.17] vulkan: 1536 passes (4%) ended at buffer.c:2168 [8660.17] vulkan: 1149 passes (3%) ended at buffer.c:2096 [8660.17] vulkan: 764 passes (2%) ended at dma.c:143 [8660.17] vulkan: 600 passes (2%) ended at renderer.c:680 [8660.17] vulkan: 417 passes (1%) ended at buffer.c:2264 [8660.17] vulkan: 162 passes (0%) ended at cmd.c:534 [8660.17] vulkan: GPU-owned guest memory landed for the CPU 320865 times, render targets written back for an engine 17 times [8663.71] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.7 ms (1.9 to 5.5), on to the display in 46.4 ms (38.2 to 47.8), 49.1 ms in all (46.1 to 50.0) [8663.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8664.03] perf: 60.0 frames a second over 5.0 s (502431 shown in all) [8669.03] perf: 60.0 frames a second over 5.0 s (502731 shown in all) [8670.17] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 10.51 s on the host's processors (105% of one, 17.52 ms a present), the whole process 12.22 s (122%); the busiest: thread 80 'MainThread' 6.15 s, thread 87 'Job.Worker 1' 1.72 s, thread 86 'Job.Worker 0' 1.70 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.34 s [8670.17] cpu: in those 10.00 s, 279257 SVCs (27926 a second): 0x0b SleepThread 102025, 0x1b ArbitrateUnlock 58544, 0x1c WaitProcessWideKeyAtomic 53904, 0x1d SignalProcessWideKey 40546, 0x1a ArbitrateLock 15996, 0x21 SendSyncRequest 6422; 9 calls the dispatch table had no code for (RtAPI.miss) [8670.17] vulkan: 233374326 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2348 finishes (897 ms); 0 reads past queued releases (0 samples counts written on the GPU); 342650137 descriptor sets written, 124098545 reused; 151890306 draws kept the last one's shaders and pipeline (0 checked), 217464236 its targets [8670.17] vulkan: 368 shaders translated (129 ms), 499 pipelines made (91 from the cache, 3671 ms making, 1948 ms waited for), 3326 render targets made, 34705 texture uploads (12226 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [8670.17] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8670.17] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4810 of 14195 MB (4384 ours) [8670.17] vulkan: caches: 88 render targets (1315 MB, 0 parked), 65 textures (269 MB), 1666 buffers (14 MB); 2239 of 14195 MB in use as they count it, 0 MB freed for the budget so far [8670.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8670.17] vulkan: 51969935 rendering passes, 501393 clear commands, 9948458 attachments cleared and 339 left undefined by their load op [8670.17] vulkan: 19462 passes (58%) ended at renderer.c:214 [8670.17] vulkan: 10195 passes (30%) ended at render.c:232 [8670.17] vulkan: 1197 passes (4%) ended at buffer.c:2096 [8670.17] vulkan: 1063 passes (3%) ended at buffer.c:2168 [8670.17] vulkan: 610 passes (2%) ended at dma.c:143 [8670.17] vulkan: 600 passes (2%) ended at renderer.c:680 [8670.17] vulkan: 278 passes (1%) ended at cmd.c:534 [8670.17] vulkan: 148 passes (0%) ended at buffer.c:2264 [8670.18] vulkan: GPU-owned guest memory landed for the CPU 321033 times, render targets written back for an engine 17 times [8670.76] RomFS: reading V_E005_OP6_008_F.bin (1.6 KB) [8670.76] RomFS: reading V_E005_OP6_009.bin (1.6 KB) [8670.76] RomFS: reading V_E005_OP6_010.bin (6.6 KB) [8670.76] RomFS: reading V_E005_OP6_010_F.bin (7.2 KB) [8673.69] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.5 ms (1.9 to 3.8), on to the display in 46.9 ms (45.1 to 47.9), 49.4 ms in all (48.3 to 50.0) [8673.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8674.05] perf: 60.0 frames a second over 5.0 s (503032 shown in all) [8679.06] perf: 60.0 frames a second over 5.0 s (503333 shown in all) [8680.17] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 10.95 s on the host's processors (110% of one, 18.25 ms a present), the whole process 12.79 s (128%); the busiest: thread 80 'MainThread' 6.22 s, thread 86 'Job.Worker 0' 1.87 s, thread 87 'Job.Worker 1' 1.87 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.35 s [8680.17] cpu: in those 10.00 s, 269852 SVCs (26985 a second): 0x0b SleepThread 100155, 0x1b ArbitrateUnlock 56040, 0x1c WaitProcessWideKeyAtomic 51405, 0x1d SignalProcessWideKey 38100, 0x1a ArbitrateLock 15914, 0x21 SendSyncRequest 6418; 18 calls the dispatch table had no code for (RtAPI.miss) [8680.17] vulkan: 233442007 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2348 finishes (897 ms); 0 reads past queued releases (0 samples counts written on the GPU); 342764567 descriptor sets written, 124119477 reused; 151901888 draws kept the last one's shaders and pipeline (0 checked), 217516317 its targets [8680.18] vulkan: 368 shaders translated (129 ms), 499 pipelines made (91 from the cache, 3671 ms making, 1948 ms waited for), 3326 render targets made, 34705 texture uploads (12226 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [8680.18] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8680.18] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4810 of 14203 MB (4384 ours) [8680.18] vulkan: caches: 88 render targets (1315 MB, 0 parked), 65 textures (269 MB), 1528 buffers (13 MB); 2238 of 14203 MB in use as they count it, 0 MB freed for the budget so far [8680.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8680.18] vulkan: 52004107 rendering passes, 501993 clear commands, 9964658 attachments cleared and 339 left undefined by their load op [8680.18] vulkan: 19800 passes (58%) ended at renderer.c:214 [8680.18] vulkan: 10200 passes (30%) ended at render.c:232 [8680.18] vulkan: 1646 passes (5%) ended at buffer.c:2168 [8680.18] vulkan: 1197 passes (4%) ended at buffer.c:2096 [8680.18] vulkan: 629 passes (2%) ended at dma.c:143 [8680.18] vulkan: 600 passes (2%) ended at renderer.c:680 [8680.18] vulkan: 95 passes (0%) ended at cmd.c:534 [8680.18] vulkan: 5 passes (0%) ended at buffer.c:2264 [8680.18] vulkan: GPU-owned guest memory landed for the CPU 321198 times, render targets written back for an engine 17 times [8680.71] RomFS: reading V_E005_OP6_011.bin (8.6 KB) [8680.71] RomFS: reading V_E005_OP6_011_F.bin (6.3 KB) [8683.67] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.6 ms (2.1 to 3.9), on to the display in 46.7 ms (45.1 to 47.7), 49.4 ms in all (48.4 to 50.0) [8683.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8684.06] perf: 60.0 frames a second over 5.0 s (503633 shown in all) [8687.87] RomFS: reading V_E005_OP6_012.bin (12.0 KB) [8687.87] RomFS: reading V_E005_OP6_013.bin (8.4 KB) [8689.08] perf: 60.0 frames a second over 5.0 s (503934 shown in all) [8690.17] nvn: 504000 presents, 504000 submissions [8690.17] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 10.80 s on the host's processors (108% of one, 17.99 ms a present), the whole process 12.64 s (126%); the busiest: thread 80 'MainThread' 6.15 s, thread 86 'Job.Worker 0' 1.84 s, thread 87 'Job.Worker 1' 1.84 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.32 s [8690.17] cpu: in those 10.00 s, 258437 SVCs (25845 a second): 0x0b SleepThread 96720, 0x1b ArbitrateUnlock 53258, 0x1c WaitProcessWideKeyAtomic 49966, 0x1d SignalProcessWideKey 36625, 0x1a ArbitrateLock 13984, 0x21 SendSyncRequest 6064; 15 calls the dispatch table had no code for (RtAPI.miss) [8690.17] vulkan: 233506343 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2348 finishes (897 ms); 0 reads past queued releases (0 samples counts written on the GPU); 342871353 descriptor sets written, 124141363 reused; 151912283 draws kept the last one's shaders and pipeline (0 checked), 217565053 its targets [8690.17] vulkan: 368 shaders translated (129 ms), 499 pipelines made (91 from the cache, 3671 ms making, 1948 ms waited for), 3326 render targets made, 34705 texture uploads (12226 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [8690.17] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8690.17] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4810 of 14203 MB (4384 ours) [8690.17] vulkan: caches: 88 render targets (1315 MB, 0 parked), 65 textures (269 MB), 1368 buffers (16 MB); 2241 of 14203 MB in use as they count it, 0 MB freed for the budget so far [8690.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8690.17] vulkan: 52038076 rendering passes, 502593 clear commands, 9980858 attachments cleared and 339 left undefined by their load op [8690.17] vulkan: 19800 passes (58%) ended at renderer.c:214 [8690.17] vulkan: 10200 passes (30%) ended at render.c:232 [8690.17] vulkan: 1331 passes (4%) ended at buffer.c:2168 [8690.17] vulkan: 1189 passes (4%) ended at buffer.c:2096 [8690.17] vulkan: 612 passes (2%) ended at dma.c:143 [8690.17] vulkan: 600 passes (2%) ended at renderer.c:680 [8690.17] vulkan: 173 passes (1%) ended at cmd.c:534 [8690.17] vulkan: 64 passes (0%) ended at buffer.c:2264 [8690.17] vulkan: GPU-owned guest memory landed for the CPU 321402 times, render targets written back for an engine 17 times [8693.66] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.4 ms (1.8 to 3.5), on to the display in 47.3 ms (45.9 to 48.1), 49.7 ms in all (48.9 to 50.0) [8693.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8694.08] perf: 60.0 frames a second over 5.0 s (504234 shown in all) [8697.90] RomFS: reading V_E005_OP6_014.bin (1.6 KB) [8697.90] RomFS: reading V_E005_OP6_014_F.bin (1.4 KB) [8697.90] RomFS: reading V_E005_OP6_015.bin (9.4 KB) [8699.10] perf: 60.0 frames a second over 5.0 s (504535 shown in all) [8700.18] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 10.41 s on the host's processors (104% of one, 17.35 ms a present), the whole process 12.10 s (121%); the busiest: thread 80 'MainThread' 6.02 s, thread 87 'Job.Worker 1' 1.73 s, thread 86 'Job.Worker 0' 1.73 s, thread 108 'UnityGfxDeviceWorker' 0.49 s, thread 116 'AK::EventManager' 0.35 s [8700.18] cpu: in those 10.00 s, 268282 SVCs (26825 a second): 0x0b SleepThread 100297, 0x1b ArbitrateUnlock 55422, 0x1c WaitProcessWideKeyAtomic 51216, 0x1d SignalProcessWideKey 37715, 0x1a ArbitrateLock 15542, 0x21 SendSyncRequest 6270; 9 calls the dispatch table had no code for (RtAPI.miss) [8700.18] vulkan: 233557940 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2348 finishes (897 ms); 0 reads past queued releases (0 samples counts written on the GPU); 342953034 descriptor sets written, 124162876 reused; 151919134 draws kept the last one's shaders and pipeline (0 checked), 217601050 its targets [8700.18] vulkan: 368 shaders translated (129 ms), 499 pipelines made (91 from the cache, 3671 ms making, 1948 ms waited for), 3326 render targets made, 34705 texture uploads (12226 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [8700.18] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8700.18] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4810 of 14203 MB (4384 ours) [8700.18] vulkan: caches: 88 render targets (1315 MB, 0 parked), 65 textures (269 MB), 1092 buffers (16 MB); 2241 of 14203 MB in use as they count it, 0 MB freed for the budget so far [8700.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8700.18] vulkan: 52071636 rendering passes, 503193 clear commands, 9997058 attachments cleared and 339 left undefined by their load op [8700.18] vulkan: 19800 passes (59%) ended at renderer.c:214 [8700.18] vulkan: 10200 passes (30%) ended at render.c:232 [8700.18] vulkan: 1196 passes (4%) ended at buffer.c:2096 [8700.18] vulkan: 817 passes (2%) ended at buffer.c:2168 [8700.18] vulkan: 603 passes (2%) ended at dma.c:143 [8700.18] vulkan: 600 passes (2%) ended at renderer.c:680 [8700.18] vulkan: 344 passes (1%) ended at cmd.c:534 [8700.18] vulkan: GPU-owned guest memory landed for the CPU 321554 times, render targets written back for an engine 17 times [8703.64] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.2 ms (1.8 to 3.2), on to the display in 47.6 ms (46.2 to 48.2), 49.8 ms in all (49.0 to 50.0) [8703.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8704.10] perf: 60.0 frames a second over 5.0 s (504835 shown in all) [8707.32] RomFS: reading V_E005_OP6_016.bin (3.2 KB) [8707.32] RomFS: reading V_E005_OP6_016_F.bin (3.2 KB) [8707.32] RomFS: reading V_E005_OP6_017.bin (3.2 KB) [8707.32] RomFS: reading V_E005_OP6_018.bin (1.3 KB) [8707.32] RomFS: reading V_E005_OP6_018_F.bin (1.2 KB) [8707.32] RomFS: reading V_E005_OP6_019.bin (3.3 KB) [8709.11] perf: 60.0 frames a second over 5.0 s (505136 shown in all) [8710.18] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 10.25 s on the host's processors (103% of one, 17.08 ms a present), the whole process 11.89 s (119%); the busiest: thread 80 'MainThread' 6.00 s, thread 86 'Job.Worker 0' 1.67 s, thread 87 'Job.Worker 1' 1.67 s, thread 108 'UnityGfxDeviceWorker' 0.47 s, thread 116 'AK::EventManager' 0.33 s [8710.18] cpu: in those 10.00 s, 259810 SVCs (25981 a second): 0x0b SleepThread 97238, 0x1b ArbitrateUnlock 53619, 0x1c WaitProcessWideKeyAtomic 50113, 0x1d SignalProcessWideKey 36615, 0x1a ArbitrateLock 14381, 0x21 SendSyncRequest 6026; 12 calls the dispatch table had no code for (RtAPI.miss) [8710.18] vulkan: 233609484 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2348 finishes (897 ms); 0 reads past queued releases (0 samples counts written on the GPU); 343034234 descriptor sets written, 124184764 reused; 151925277 draws kept the last one's shaders and pipeline (0 checked), 217637130 its targets [8710.18] vulkan: 368 shaders translated (129 ms), 499 pipelines made (91 from the cache, 3671 ms making, 1948 ms waited for), 3326 render targets made, 34705 texture uploads (12226 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [8710.18] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8710.18] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 4810 of 14203 MB (4384 ours) [8710.18] vulkan: caches: 88 render targets (1315 MB, 0 parked), 65 textures (269 MB), 964 buffers (14 MB); 2238 of 14203 MB in use as they count it, 0 MB freed for the budget so far [8710.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8710.18] vulkan: 52104763 rendering passes, 503793 clear commands, 10013258 attachments cleared and 339 left undefined by their load op [8710.18] vulkan: 19665 passes (59%) ended at renderer.c:214 [8710.18] vulkan: 10016 passes (30%) ended at render.c:232 [8710.18] vulkan: 1155 passes (3%) ended at buffer.c:2096 [8710.18] vulkan: 833 passes (3%) ended at buffer.c:2168 [8710.18] vulkan: 620 passes (2%) ended at dma.c:143 [8710.18] vulkan: 600 passes (2%) ended at renderer.c:680 [8710.18] vulkan: 230 passes (1%) ended at cmd.c:534 [8710.18] vulkan: 8 passes (0%) ended at buffer.c:2264 [8710.18] vulkan: GPU-owned guest memory landed for the CPU 321710 times, render targets written back for an engine 17 times [8713.62] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.1 ms (1.7 to 3.1), on to the display in 47.7 ms (46.5 to 48.3), 49.8 ms in all (49.3 to 50.1) [8713.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8714.11] perf: 60.0 frames a second over 5.0 s (505436 shown in all) [8719.13] perf: 60.0 frames a second over 5.0 s (505737 shown in all) [8720.17] nvn: 505800 presents, 505800 submissions [8720.17] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 10.62 s on the host's processors (106% of one, 17.71 ms a present), the whole process 12.37 s (124%); the busiest: thread 80 'MainThread' 6.12 s, thread 87 'Job.Worker 1' 1.79 s, thread 86 'Job.Worker 0' 1.78 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.33 s [8720.17] cpu: in those 10.00 s, 262746 SVCs (26277 a second): 0x0b SleepThread 98504, 0x1b ArbitrateUnlock 54179, 0x1c WaitProcessWideKeyAtomic 50400, 0x1d SignalProcessWideKey 36789, 0x1a ArbitrateLock 14897, 0x21 SendSyncRequest 6157; 12 calls the dispatch table had no code for (RtAPI.miss) [8720.17] vulkan: 233668182 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2348 finishes (897 ms); 0 reads past queued releases (0 samples counts written on the GPU); 343130076 descriptor sets written, 124206318 reused; 151933138 draws kept the last one's shaders and pipeline (0 checked), 217680228 its targets [8720.17] vulkan: 368 shaders translated (129 ms), 499 pipelines made (91 from the cache, 3671 ms making, 1948 ms waited for), 3326 render targets made, 34705 texture uploads (12226 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [8720.17] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8720.17] vulkan: memory used and budgeted: heap 0 480 of 15382 MB (480 ours), heap 1 4810 of 14237 MB (4384 ours) [8720.17] vulkan: caches: 88 render targets (1315 MB, 0 parked), 65 textures (269 MB), 1138 buffers (13 MB); 2238 of 14237 MB in use as they count it, 0 MB freed for the budget so far [8720.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8720.17] vulkan: 52138313 rendering passes, 504393 clear commands, 10029458 attachments cleared and 339 left undefined by their load op [8720.17] vulkan: 19800 passes (59%) ended at renderer.c:214 [8720.17] vulkan: 9912 passes (30%) ended at render.c:232 [8720.17] vulkan: 1198 passes (4%) ended at buffer.c:2096 [8720.17] vulkan: 1185 passes (4%) ended at buffer.c:2168 [8720.17] vulkan: 618 passes (2%) ended at dma.c:143 [8720.17] vulkan: 600 passes (2%) ended at renderer.c:680 [8720.17] vulkan: 232 passes (1%) ended at cmd.c:534 [8720.18] vulkan: 5 passes (0%) ended at buffer.c:2264 [8720.18] vulkan: GPU-owned guest memory landed for the CPU 321870 times, render targets written back for an engine 17 times [8723.61] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.5 ms (1.7 to 3.4), on to the display in 47.2 ms (45.5 to 48.2), 49.7 ms in all (48.6 to 50.1) [8723.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8724.13] perf: 60.0 frames a second over 5.0 s (506037 shown in all) [8725.23] RomFS: reading e005_mid_op6_02.bundle (374.4 KB) [8725.25] RomFS: reading eff_e005_op6_00.bundle (371.7 KB) [8725.42] RomFS: reading V_E005_OP6_020.bin (2.5 KB) [8725.42] RomFS: reading V_E005_OP6_021.bin (1.1 KB) [8725.42] RomFS: reading V_E005_OP6_021_F.bin (1.2 KB) [8725.42] RomFS: reading V_E005_OP6_022.bin (7.9 KB) [8725.42] RomFS: reading V_E005_OP6_023.bin (3.4 KB) [8728.98] RomFS: reading tex_event_dlc_picture_6.bundle (1858.8 KB) [8729.15] perf: 60.0 frames a second over 5.0 s (506338 shown in all) [8730.17] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 10.74 s on the host's processors (107% of one, 17.90 ms a present), the whole process 12.56 s (126%); the busiest: thread 80 'MainThread' 6.11 s, thread 87 'Job.Worker 1' 1.79 s, thread 86 'Job.Worker 0' 1.78 s, thread 108 'UnityGfxDeviceWorker' 0.50 s, thread 116 'AK::EventManager' 0.46 s [8730.17] cpu: in those 10.00 s, 260221 SVCs (26023 a second): 0x0b SleepThread 96975, 0x1b ArbitrateUnlock 53906, 0x1c WaitProcessWideKeyAtomic 49771, 0x1d SignalProcessWideKey 36563, 0x1a ArbitrateLock 14971, 0x21 SendSyncRequest 6191; 14 calls the dispatch table had no code for (RtAPI.miss) [8730.17] vulkan: 233727006 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2348 finishes (897 ms); 0 reads past queued releases (0 samples counts written on the GPU); 343226495 descriptor sets written, 124227547 reused; 151941232 draws kept the last one's shaders and pipeline (0 checked), 217723449 its targets [8730.17] vulkan: 368 shaders translated (129 ms), 500 pipelines made (91 from the cache, 3677 ms making, 1954 ms waited for), 3326 render targets made, 34708 texture uploads (12229 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [8730.17] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8730.17] vulkan: memory used and budgeted: heap 0 480 of 15386 MB (480 ours), heap 1 4810 of 14244 MB (4384 ours) [8730.17] vulkan: caches: 88 render targets (1315 MB, 0 parked), 68 textures (288 MB), 1264 buffers (19 MB); 2263 of 14244 MB in use as they count it, 0 MB freed for the budget so far [8730.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8730.17] vulkan: 52172275 rendering passes, 504993 clear commands, 10045658 attachments cleared and 339 left undefined by their load op [8730.17] vulkan: 19799 passes (58%) ended at renderer.c:214 [8730.17] vulkan: 10200 passes (30%) ended at render.c:232 [8730.17] vulkan: 1464 passes (4%) ended at buffer.c:2168 [8730.17] vulkan: 891 passes (3%) ended at buffer.c:2096 [8730.17] vulkan: 753 passes (2%) ended at dma.c:143 [8730.17] vulkan: 600 passes (2%) ended at renderer.c:680 [8730.17] vulkan: 187 passes (1%) ended at cmd.c:534 [8730.17] vulkan: 65 passes (0%) ended at buffer.c:2264 [8730.17] vulkan: GPU-owned guest memory landed for the CPU 322134 times, render targets written back for an engine 17 times [8733.94] vulkan: display: 598 frame intervals of 16.72 ms (deviation 0.90 ms, 1st to 99th percentile 16.59 to 16.95 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 2.5 ms (1.6 to 5.3), on to the display in 47.1 ms (43.9 to 48.3), 49.6 ms in all (48.2 to 50.1) [8733.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8734.15] perf: 60.0 frames a second over 5.0 s (506638 shown in all) [8739.16] perf: 60.0 frames a second over 5.0 s (506939 shown in all) [8740.18] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 12.34 s on the host's processors (123% of one, 20.57 ms a present), the whole process 14.38 s (144%); the busiest: thread 80 'MainThread' 6.36 s, thread 87 'Job.Worker 1' 2.29 s, thread 86 'Job.Worker 0' 2.25 s, thread 116 'AK::EventManager' 0.71 s, thread 108 'UnityGfxDeviceWorker' 0.63 s [8740.18] cpu: in those 10.00 s, 263082 SVCs (26300 a second): 0x0b SleepThread 100138, 0x1b ArbitrateUnlock 53793, 0x1c WaitProcessWideKeyAtomic 50166, 0x1d SignalProcessWideKey 36847, 0x1a ArbitrateLock 14276, 0x21 SendSyncRequest 6032; 16 calls the dispatch table had no code for (RtAPI.miss) [8740.18] vulkan: 233785331 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2348 finishes (897 ms); 0 reads past queued releases (0 samples counts written on the GPU); 343323031 descriptor sets written, 124247661 reused; 151949926 draws kept the last one's shaders and pipeline (0 checked), 217766491 its targets [8740.18] vulkan: 368 shaders translated (129 ms), 500 pipelines made (91 from the cache, 3677 ms making, 1954 ms waited for), 3326 render targets made, 34726 texture uploads (12234 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [8740.18] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8740.18] vulkan: memory used and budgeted: heap 0 480 of 15386 MB (480 ours), heap 1 4810 of 14244 MB (4384 ours) [8740.18] vulkan: caches: 88 render targets (1315 MB, 0 parked), 86 textures (362 MB), 1564 buffers (51 MB); 2369 of 14244 MB in use as they count it, 0 MB freed for the budget so far [8740.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8740.18] vulkan: 52205663 rendering passes, 505593 clear commands, 10061858 attachments cleared and 339 left undefined by their load op [8740.18] vulkan: 19475 passes (58%) ended at renderer.c:214 [8740.18] vulkan: 10195 passes (31%) ended at render.c:232 [8740.18] vulkan: 1126 passes (3%) ended at buffer.c:2096 [8740.18] vulkan: 874 passes (3%) ended at dma.c:143 [8740.18] vulkan: 835 passes (3%) ended at buffer.c:2168 [8740.18] vulkan: 600 passes (2%) ended at renderer.c:680 [8740.18] vulkan: 153 passes (0%) ended at cmd.c:534 [8740.18] vulkan: 122 passes (0%) ended at buffer.c:2264 [8740.18] vulkan: GPU-owned guest memory landed for the CPU 322712 times, render targets written back for an engine 17 times [8743.92] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.4 ms (1.9 to 7.1), on to the display in 45.5 ms (41.3 to 48.0), 48.9 ms in all (47.3 to 50.0) [8743.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8744.09] RomFS: reading V_E005_OP6_024.bin (8.2 KB) [8744.09] RomFS: reading V_E005_OP6_025.bin (6.8 KB) [8744.09] RomFS: reading V_E005_OP6_026.bin (7.0 KB) [8744.18] perf: 60.0 frames a second over 5.0 s (507240 shown in all) [8749.18] perf: 60.0 frames a second over 5.0 s (507540 shown in all) [8750.17] nvn: 507600 presents, 507600 submissions [8750.18] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 11.79 s on the host's processors (118% of one, 19.65 ms a present), the whole process 13.62 s (136%); the busiest: thread 80 'MainThread' 6.22 s, thread 87 'Job.Worker 1' 2.27 s, thread 86 'Job.Worker 0' 2.26 s, thread 108 'UnityGfxDeviceWorker' 0.60 s, thread 116 'AK::EventManager' 0.34 s [8750.18] cpu: in those 10.00 s, 277150 SVCs (27720 a second): 0x0b SleepThread 109536, 0x1b ArbitrateUnlock 55327, 0x1c WaitProcessWideKeyAtomic 50881, 0x1d SignalProcessWideKey 37693, 0x1a ArbitrateLock 15474, 0x21 SendSyncRequest 6417; 15 calls the dispatch table had no code for (RtAPI.miss) [8750.18] vulkan: 233842645 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2348 finishes (897 ms); 0 reads past queued releases (0 samples counts written on the GPU); 343417155 descriptor sets written, 124268165 reused; 151958668 draws kept the last one's shaders and pipeline (0 checked), 217808582 its targets [8750.18] vulkan: 368 shaders translated (129 ms), 500 pipelines made (91 from the cache, 3677 ms making, 1954 ms waited for), 3326 render targets made, 34726 texture uploads (12234 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [8750.18] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8750.18] vulkan: memory used and budgeted: heap 0 480 of 15386 MB (480 ours), heap 1 4810 of 14244 MB (4384 ours) [8750.18] vulkan: caches: 88 render targets (1315 MB, 0 parked), 84 textures (351 MB), 1263 buffers (49 MB); 2356 of 14244 MB in use as they count it, 0 MB freed for the budget so far [8750.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8750.18] vulkan: 52238579 rendering passes, 506193 clear commands, 10078058 attachments cleared and 339 left undefined by their load op [8750.18] vulkan: 19423 passes (59%) ended at renderer.c:214 [8750.18] vulkan: 10200 passes (31%) ended at render.c:232 [8750.18] vulkan: 1172 passes (4%) ended at buffer.c:2096 [8750.18] vulkan: 823 passes (3%) ended at buffer.c:2168 [8750.18] vulkan: 600 passes (2%) ended at renderer.c:680 [8750.18] vulkan: 458 passes (1%) ended at dma.c:143 [8750.18] vulkan: 208 passes (1%) ended at cmd.c:534 [8750.18] vulkan: 32 passes (0%) ended at buffer.c:2264 [8750.18] vulkan: GPU-owned guest memory landed for the CPU 323054 times, render targets written back for an engine 17 times [8753.91] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.0 ms (1.6 to 2.9), on to the display in 47.6 ms (46.2 to 48.3), 49.6 ms in all (48.4 to 50.0) [8753.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8754.20] perf: 60.0 frames a second over 5.0 s (507841 shown in all) [8759.20] perf: 60.0 frames a second over 5.0 s (508141 shown in all) [8759.59] RomFS: reading V_E005_OP6_027.bin (1.7 KB) [8759.59] RomFS: reading V_E005_OP6_028.bin (1.7 KB) [8759.59] RomFS: reading V_E005_OP6_028_F.bin (1.1 KB) [8759.59] RomFS: reading V_E005_OP6_029.bin (8.7 KB) [8760.18] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 11.63 s on the host's processors (116% of one, 19.39 ms a present), the whole process 13.18 s (132%); the busiest: thread 80 'MainThread' 6.11 s, thread 86 'Job.Worker 0' 2.28 s, thread 87 'Job.Worker 1' 2.28 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.33 s [8760.18] cpu: in those 10.00 s, 261441 SVCs (26143 a second): 0x0b SleepThread 103470, 0x1b ArbitrateUnlock 52099, 0x1c WaitProcessWideKeyAtomic 48404, 0x1d SignalProcessWideKey 35994, 0x1a ArbitrateLock 13501, 0x21 SendSyncRequest 6149; 12 calls the dispatch table had no code for (RtAPI.miss) [8760.18] vulkan: 233892712 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2348 finishes (897 ms); 0 reads past queued releases (0 samples counts written on the GPU); 343495647 descriptor sets written, 124289807 reused; 151965915 draws kept the last one's shaders and pipeline (0 checked), 217843602 its targets [8760.18] vulkan: 368 shaders translated (129 ms), 500 pipelines made (91 from the cache, 3677 ms making, 1954 ms waited for), 3326 render targets made, 34726 texture uploads (12234 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [8760.18] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8760.18] vulkan: memory used and budgeted: heap 0 480 of 15386 MB (480 ours), heap 1 4810 of 14244 MB (4384 ours) [8760.18] vulkan: caches: 88 render targets (1315 MB, 0 parked), 83 textures (343 MB), 1028 buffers (21 MB); 2320 of 14244 MB in use as they count it, 0 MB freed for the budget so far [8760.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8760.18] vulkan: 52270989 rendering passes, 506793 clear commands, 10094258 attachments cleared and 339 left undefined by their load op [8760.18] vulkan: 19246 passes (59%) ended at renderer.c:214 [8760.18] vulkan: 10200 passes (31%) ended at render.c:232 [8760.18] vulkan: 1195 passes (4%) ended at buffer.c:2096 [8760.18] vulkan: 702 passes (2%) ended at buffer.c:2168 [8760.18] vulkan: 600 passes (2%) ended at renderer.c:680 [8760.18] vulkan: 409 passes (1%) ended at cmd.c:534 [8760.18] vulkan: 58 passes (0%) ended at dma.c:143 [8760.18] vulkan: GPU-owned guest memory landed for the CPU 323070 times, render targets written back for an engine 17 times [8763.89] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.55 to 16.96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.2 ms (1.8 to 3.4), on to the display in 47.2 ms (45.6 to 48.0), 49.4 ms in all (48.6 to 49.9) [8763.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8764.21] perf: 60.0 frames a second over 5.0 s (508442 shown in all) [8767.42] RomFS: reading uwep_bw17-qv.bundle (256.8 KB) [8769.21] perf: 60.0 frames a second over 5.0 s (508742 shown in all) [8770.18] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 12.36 s on the host's processors (124% of one, 20.60 ms a present), the whole process 14.17 s (142%); the busiest: thread 80 'MainThread' 6.26 s, thread 86 'Job.Worker 0' 2.47 s, thread 87 'Job.Worker 1' 2.45 s, thread 108 'UnityGfxDeviceWorker' 0.64 s, thread 116 'AK::EventManager' 0.43 s [8770.18] cpu: in those 10.00 s, 275591 SVCs (27555 a second): 0x0b SleepThread 104735, 0x1b ArbitrateUnlock 56647, 0x1c WaitProcessWideKeyAtomic 51658, 0x1d SignalProcessWideKey 37870, 0x1a ArbitrateLock 16432, 0x21 SendSyncRequest 6417; 20 calls the dispatch table had no code for (RtAPI.miss) [8770.18] vulkan: 233949883 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2348 finishes (897 ms); 0 reads past queued releases (0 samples counts written on the GPU); 343588772 descriptor sets written, 124311024 reused; 151974572 draws kept the last one's shaders and pipeline (0 checked), 217885276 its targets [8770.18] vulkan: 368 shaders translated (129 ms), 500 pipelines made (91 from the cache, 3677 ms making, 1954 ms waited for), 3326 render targets made, 34791 texture uploads (12260 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms [8770.18] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8770.18] vulkan: memory used and budgeted: heap 0 480 of 15386 MB (480 ours), heap 1 4810 of 14244 MB (4384 ours) [8770.18] vulkan: caches: 88 render targets (1315 MB, 0 parked), 134 textures (588 MB), 1714 buffers (108 MB); 2652 of 14244 MB in use as they count it, 0 MB freed for the budget so far [8770.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8770.18] vulkan: 52305081 rendering passes, 507393 clear commands, 10110458 attachments cleared and 339 left undefined by their load op [8770.18] vulkan: 19816 passes (58%) ended at renderer.c:214 [8770.18] vulkan: 10197 passes (30%) ended at render.c:232 [8770.18] vulkan: 1414 passes (4%) ended at buffer.c:2096 [8770.18] vulkan: 1202 passes (4%) ended at buffer.c:2168 [8770.18] vulkan: 613 passes (2%) ended at dma.c:143 [8770.18] vulkan: 600 passes (2%) ended at renderer.c:680 [8770.18] vulkan: 223 passes (1%) ended at cmd.c:534 [8770.18] vulkan: 27 passes (0%) ended at texture.c:476 [8770.18] vulkan: GPU-owned guest memory landed for the CPU 323225 times, render targets written back for an engine 17 times [8772.76] RomFS: reading V_E005_OP6_030.bin (8.3 KB) [8772.76] RomFS: reading V_E005_OP6_031.bin (6.0 KB) [8774.06] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.65 ms, 1st to 99th percentile 16.57 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (1.7 to 6.2), on to the display in 46.1 ms (42.7 to 48.3), 49.2 ms in all (47.8 to 50.0) [8774.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8774.23] perf: 60.0 frames a second over 5.0 s (509043 shown in all) [8779.25] perf: 60.0 frames a second over 5.0 s (509344 shown in all) [8780.19] nvn: 509400 presents, 509400 submissions [8780.19] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 12.19 s on the host's processors (122% of one, 20.31 ms a present), the whole process 13.88 s (139%); the busiest: thread 80 'MainThread' 6.19 s, thread 86 'Job.Worker 0' 2.29 s, thread 87 'Job.Worker 1' 2.25 s, thread 108 'UnityGfxDeviceWorker' 0.71 s, thread 116 'AK::EventManager' 0.51 s [8780.19] cpu: in those 10.02 s, 284213 SVCs (28376 a second): 0x0b SleepThread 102455, 0x1b ArbitrateUnlock 62605, 0x1c WaitProcessWideKeyAtomic 50124, 0x1d SignalProcessWideKey 37362, 0x1a ArbitrateLock 23195, 0x21 SendSyncRequest 6632; 7 calls the dispatch table had no code for (RtAPI.miss) [8780.19] vulkan: 234005909 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2348 finishes (897 ms); 0 reads past queued releases (0 samples counts written on the GPU); 343679440 descriptor sets written, 124332408 reused; 151983145 draws kept the last one's shaders and pipeline (0 checked), 217926295 its targets [8780.19] vulkan: 368 shaders translated (129 ms), 500 pipelines made (91 from the cache, 3677 ms making, 1954 ms waited for), 3326 render targets made, 34806 texture uploads (12261 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [8780.19] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8780.19] vulkan: memory used and budgeted: heap 0 480 of 15386 MB (480 ours), heap 1 4810 of 14244 MB (4384 ours) [8780.19] vulkan: caches: 88 render targets (1315 MB, 0 parked), 149 textures (599 MB), 2285 buffers (188 MB); 2744 of 14244 MB in use as they count it, 0 MB freed for the budget so far [8780.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8780.19] vulkan: 52337568 rendering passes, 507993 clear commands, 10126658 attachments cleared and 339 left undefined by their load op [8780.19] vulkan: 19335 passes (60%) ended at renderer.c:214 [8780.19] vulkan: 10186 passes (31%) ended at render.c:232 [8780.19] vulkan: 1022 passes (3%) ended at buffer.c:2096 [8780.19] vulkan: 912 passes (3%) ended at buffer.c:2168 [8780.19] vulkan: 600 passes (2%) ended at renderer.c:680 [8780.19] vulkan: 279 passes (1%) ended at cmd.c:534 [8780.19] vulkan: 146 passes (0%) ended at dma.c:143 [8780.19] vulkan: 7 passes (0%) ended at texture.c:476 [8780.19] vulkan: GPU-owned guest memory landed for the CPU 323271 times, render targets written back for an engine 17 times [8784.04] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.9 ms (1.7 to 10.7), on to the display in 45.0 ms (38.8 to 48.3), 48.9 ms in all (46.7 to 50.1) [8784.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8784.25] perf: 59.8 frames a second over 5.0 s (509643 shown in all) [8787.52] RomFS: reading V_E005_OP6_032.bin (4.3 KB) [8787.52] RomFS: reading V_E005_OP6_033.bin (2.9 KB) [8787.52] RomFS: reading V_E006_BT10_001.bin (15.6 KB) [8789.26] perf: 60.0 frames a second over 5.0 s (509944 shown in all) [8790.18] cpu: 600 presents in 9.99 s (60.1 fps): 38 of the game's threads ran 19.36 s on the host's processors (194% of one, 32.27 ms a present), the whole process 22.03 s (221%); the busiest: thread 80 'MainThread' 7.37 s, thread 87 'Job.Worker 1' 4.41 s, thread 86 'Job.Worker 0' 4.39 s, thread 108 'UnityGfxDeviceWorker' 2.50 s, thread 116 'AK::EventManager' 0.44 s [8790.18] cpu: in those 9.99 s, 282079 SVCs (28238 a second): 0x0b SleepThread 95872, 0x1b ArbitrateUnlock 63933, 0x1c WaitProcessWideKeyAtomic 52493, 0x1d SignalProcessWideKey 37011, 0x1a ArbitrateLock 24586, 0x21 SendSyncRequest 6352; 12 calls the dispatch table had no code for (RtAPI.miss) [8790.18] vulkan: 234120678 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2348 finishes (897 ms); 0 reads past queued releases (0 samples counts written on the GPU); 343885615 descriptor sets written, 124355771 reused; 152017884 draws kept the last one's shaders and pipeline (0 checked), 218025464 its targets [8790.18] vulkan: 368 shaders translated (129 ms), 500 pipelines made (91 from the cache, 3677 ms making, 1954 ms waited for), 3326 render targets made, 34809 texture uploads (12261 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [8790.18] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8790.18] vulkan: memory used and budgeted: heap 0 480 of 15386 MB (480 ours), heap 1 4810 of 14244 MB (4384 ours) [8790.18] vulkan: caches: 88 render targets (1315 MB, 0 parked), 152 textures (604 MB), 3486 buffers (932 MB); 3495 of 14244 MB in use as they count it, 0 MB freed for the budget so far [8790.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8790.18] vulkan: 52376759 rendering passes, 508593 clear commands, 10142858 attachments cleared and 339 left undefined by their load op [8790.18] vulkan: 20398 passes (52%) ended at renderer.c:214 [8790.18] vulkan: 10197 passes (26%) ended at render.c:232 [8790.18] vulkan: 3247 passes (8%) ended at buffer.c:2096 [8790.18] vulkan: 3205 passes (8%) ended at buffer.c:2168 [8790.18] vulkan: 911 passes (2%) ended at cmd.c:534 [8790.18] vulkan: 620 passes (2%) ended at dma.c:143 [8790.18] vulkan: 600 passes (2%) ended at renderer.c:680 [8790.18] vulkan: 12 passes (0%) ended at buffer.c:2264 [8790.18] vulkan: GPU-owned guest memory landed for the CPU 323278 times, render targets written back for an engine 17 times [8794.02] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.55 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.4 ms (6.3 to 11.8), on to the display in 40.4 ms (37.1 to 41.4), 47.7 ms in all (46.5 to 49.9) [8794.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8794.26] perf: 60.0 frames a second over 5.0 s (510244 shown in all) [8799.28] perf: 60.2 frames a second over 5.0 s (510546 shown in all) [8800.17] cpu: 600 presents in 9.99 s (60.0 fps): 38 of the game's threads ran 16.07 s on the host's processors (161% of one, 26.78 ms a present), the whole process 18.28 s (183%); the busiest: thread 80 'MainThread' 6.77 s, thread 87 'Job.Worker 1' 3.57 s, thread 86 'Job.Worker 0' 3.56 s, thread 108 'UnityGfxDeviceWorker' 1.70 s, thread 116 'AK::EventManager' 0.35 s [8800.17] cpu: in those 9.99 s, 255292 SVCs (25550 a second): 0x0b SleepThread 93254, 0x1b ArbitrateUnlock 53504, 0x1c WaitProcessWideKeyAtomic 50042, 0x1d SignalProcessWideKey 36115, 0x1a ArbitrateLock 14614, 0x21 SendSyncRequest 5933; 17 calls the dispatch table had no code for (RtAPI.miss) [8800.17] vulkan: 234208242 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2348 finishes (897 ms); 0 reads past queued releases (0 samples counts written on the GPU); 344038604 descriptor sets written, 124377910 reused; 152039768 draws kept the last one's shaders and pipeline (0 checked), 218097678 its targets [8800.17] vulkan: 368 shaders translated (129 ms), 500 pipelines made (91 from the cache, 3677 ms making, 1954 ms waited for), 3326 render targets made, 34809 texture uploads (12261 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [8800.17] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8800.17] vulkan: memory used and budgeted: heap 0 480 of 15386 MB (480 ours), heap 1 4810 of 14244 MB (4384 ours) [8800.17] vulkan: caches: 88 render targets (1315 MB, 0 parked), 140 textures (596 MB), 3790 buffers (1345 MB); 3897 of 14244 MB in use as they count it, 0 MB freed for the budget so far [8800.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8800.17] vulkan: 52413112 rendering passes, 509193 clear commands, 10159058 attachments cleared and 339 left undefined by their load op [8800.17] vulkan: 19900 passes (55%) ended at renderer.c:214 [8800.17] vulkan: 10200 passes (28%) ended at render.c:232 [8800.17] vulkan: 2400 passes (7%) ended at buffer.c:2096 [8800.17] vulkan: 2085 passes (6%) ended at buffer.c:2168 [8800.18] vulkan: 672 passes (2%) ended at cmd.c:534 [8800.18] vulkan: 600 passes (2%) ended at renderer.c:680 [8800.18] vulkan: 385 passes (1%) ended at dma.c:143 [8800.18] vulkan: 111 passes (0%) ended at buffer.c:2264 [8800.18] vulkan: GPU-owned guest memory landed for the CPU 323285 times, render targets written back for an engine 17 times [8800.82] RomFS: reading e005e.xml.bundle (3.1 KB) [8800.82] RomFS: reading e006.xml.bundle (7.9 KB) [8800.85] RomFS: reading toonramp_m013_01.bundle (2.2 KB) [8800.85] RomFS: reading toonramp_m013_02.bundle (2.0 KB) [8800.85] RomFS: reading toonramp_m013_03.bundle (2.3 KB) [8800.85] RomFS: reading toonramp_m014_01.bundle (3.2 KB) [8800.85] RomFS: reading toonramp_m015.bundle (3.2 KB) [8800.85] RomFS: reading toonramp_m015_01.bundle (2.3 KB) [8800.85] RomFS: reading toonramp_m016_01.bundle (3.2 KB) [8800.85] RomFS: reading ter_sand_base_01_normal.bundle (79.1 KB) [8800.86] RomFS: reading ter_sand_base_08_normal.bundle (72.4 KB) [8800.86] RomFS: reading map_grass_desrt_bushfcombat_01_color.bundle (45.5 KB) [8800.86] RomFS: reading map_metal_treasureboxa_01_multi.bundle (69.5 KB) [8800.86] RomFS: reading map_leaf_bush_desert_color.bundle (45.0 KB) [8800.86] RomFS: reading map_metal_treasureboxa_01_normal.bundle (55.8 KB) [8800.86] RomFS: reading map_wood_driftsnowwoodlod0_01_normal.bundle (79.6 KB) [8800.86] RomFS: reading map_grass_bushfcombat_03_color.bundle (46.0 KB) [8800.86] RomFS: reading map_wood_driftwooda_01_color.bundle (23.3 KB) [8800.86] RomFS: reading map_wood_driftwooda_01_multi.bundle (20.1 KB) [8800.86] RomFS: reading map_grass_bushg_01_color.bundle (49.5 KB) [8800.86] RomFS: reading map_wood_driftwooda_01_normal.bundle (22.0 KB) [8800.86] RomFS: reading map_stone_torchsnow_01_normal.bundle (78.1 KB) [8800.86] RomFS: reading map_leaf_bush_desert_normal.bundle (22.0 KB) [8800.86] RomFS: reading map_leaf_bushiceberg_01_color.bundle (159.9 KB) [8800.86] RomFS: reading map_metal_treasureboxa_01_color.bundle (83.2 KB) [8800.86] RomFS: reading bushgcombatonlyx1.bundle (16.6 KB) [8800.86] RomFS: reading bushgx1.bundle (16.3 KB) [8800.86] RomFS: reading treasureboxa.bundle (31.8 KB) [8800.86] RomFS: reading driftwood_m023.bundle (62.0 KB) [8800.86] RomFS: reading treasureboxa_done.bundle (7.8 KB) [8800.86] RomFS: reading driftwooda.bundle (34.2 KB) [8800.86] RomFS: reading tree_birchtreeax1_hub.bundle (120.7 KB) [8800.86] RomFS: reading bushax1_bmap_desert.bundle (70.8 KB) [8800.86] RomFS: reading bushax1_combat_desert.bundle (70.7 KB) [8800.86] RomFS: reading mapterrain_e006.bundle (2.7 KB) [8800.86] RomFS: reading mapterrain_g001.bundle (3.0 KB) [8800.86] RomFS: reading mapterrain_g002.bundle (2.7 KB) [8800.86] RomFS: reading engageskill_sig_00.bundle (319.9 KB) [8800.86] RomFS: reading mapterrain_g003.bundle (2.7 KB) [8800.86] RomFS: reading mapterrain_g004.bundle (2.5 KB) [8800.86] RomFS: reading mapterrain_g005.bundle (2.5 KB) [8800.86] RomFS: reading map_grass_birchtree_01_color.bundle (55.1 KB) [8800.86] RomFS: reading eff_treasurebox_00.bundle (253.4 KB) [8800.87] RomFS: reading map_wood_fartrees_color.bundle (33.5 KB) [8800.87] RomFS: reading ter_sand_base_10_normal.bundle (76.7 KB) [8800.87] RomFS: reading farforesta.bundle (7.5 KB) [8800.87] RomFS: reading bushbx1_bmap_desert.bundle (72.6 KB) [8800.89] RomFS: reading eff_ring_on_00.bundle (118.4 KB) [8801.02] RomFS: reading fe_scenes_fld_e006.bundle (106017.4 KB) [8801.66] RomFS: reading Env_Water.bnk (2.2 KB) [8801.66] RomFS: reading Env_Waterfall.bnk (0.6 KB) [8801.66] RomFS: reading Env_Wind1.bnk (0.7 KB) [8801.66] RomFS: reading Env_Wind2.bnk (0.4 KB) [8801.70] RomFS: reading 415512606.wem (170.9 KB) [8801.71] RomFS: reading 415747993.wem (940.8 KB) [8804.30] perf: 23.5 frames a second over 5.0 s (510664 shown in all) [8805.80] RomFS: reading ohair_h103.bundle (38.2 KB) [8805.80] RomFS: reading uanim_rod1am-ft1_c000_relaxloop.bundle (14.8 KB) [8805.80] RomFS: reading uanim_rod1am-ft1_c000_start.bundle (41.2 KB) [8805.80] RomFS: reading uanim_rod1am-ft1_c000_attack4.bundle (118.1 KB) [8805.80] RomFS: reading uanim_rod1am-ft1_c000_attack5.bundle (151.2 KB) [8805.81] RomFS: reading uanim_rod1am-ft1_c000_parryr.bundle (56.2 KB) [8805.81] RomFS: reading uanim_rod1am-ft1_c000_win.bundle (114.7 KB) [8805.81] RomFS: reading uanim_rod1am-ft1_c000_idledying.bundle (20.8 KB) [8805.81] RomFS: reading uanim_rod1am-ft1_c000_winloop.bundle (15.3 KB) [8805.81] RomFS: reading uanim_rod1am-ft1_c300_attack1.bundle (84.4 KB) [8805.81] RomFS: reading uanim_rod1am-ft1_c000_idlenormal.bundle (19.6 KB) [8805.81] RomFS: reading uanim_rod1am-ft1_c000_evasionb.bundle (42.0 KB) [8805.81] RomFS: reading uanim_rod1am-ft1_c000_parryl.bundle (57.0 KB) [8805.81] RomFS: reading obody_eir0af_c582.bundle (85.5 KB) [8805.81] RomFS: reading ohair_h581.bundle (40.7 KB) [8805.81] RomFS: reading ohair_h582.bundle (46.4 KB) [8805.82] RomFS: reading uanim_eir0af-sw1_c582_relaxloop.bundle (19.3 KB) [8805.82] RomFS: reading uanim_eir0af-sw1_c582_start.bundle (72.4 KB) [8805.82] RomFS: reading uanim_eir0af-sw1_c582_attack3.bundle (8.5 KB) [8805.83] RomFS: reading obody_slp0er_c351.bundle (153.2 KB) [8805.83] RomFS: reading uas_sig1af.bundle (6.6 KB) [8805.83] RomFS: reading uas_sig1am.bundle (6.6 KB) [8805.83] RomFS: reading uas_slp1ef.bundle (5.4 KB) [8805.83] RomFS: reading obody_slp1ef_c351.bundle (177.6 KB) [8805.83] RomFS: reading ohair_h351e.bundle (34.6 KB) [8805.83] RomFS: reading uanim_slp0ef-mg1_c351_idledying.bundle (25.6 KB) [8805.83] RomFS: reading uanim_slp0ef-mg1_c351_idlenormal.bundle (26.3 KB) [8805.83] RomFS: reading uanim_wng0ef-sw1_c000_win.bundle (84.3 KB) [8805.83] RomFS: reading obody_slp0ef_c351.bundle (103.0 KB) [8805.83] RomFS: reading uanim_wng0ef-sw1_c000_winloop.bundle (19.8 KB) [8805.83] RomFS: reading uanim_wng0ef-sw1_c703_damagehigh.bundle (47.6 KB) [8805.84] RomFS: reading uanim_slp0ef-mg1_c351_hoveringloop.bundle (16.6 KB) [8805.84] RomFS: reading uanim_slp0ef-mg1_c351_win.bundle (78.7 KB) [8805.84] RomFS: reading uanim_slp0ef-mg1_c351_winloop.bundle (22.9 KB) [8805.84] RomFS: reading uanim_slp0ef-rd1_c351_attack1.bundle (95.0 KB) [8805.84] RomFS: reading uanim_wng0ef-ax1_c000_hoveringloop.bundle (15.8 KB) [8805.84] RomFS: reading uanim_wng0ef-ax1_c000_idledying.bundle (17.9 KB) [8805.84] RomFS: reading uanim_wng0ef-ax1_c000_repelled.bundle (49.1 KB) [8805.84] RomFS: reading uanim_wng0ef-ax1_c000_idlenormal.bundle (17.1 KB) [8805.84] RomFS: reading uanim_wng0ef-ax1_c000_runloop.bundle (17.6 KB) [8805.84] RomFS: reading uanim_wng0ef-ax1_c000_runstart.bundle (21.2 KB) [8805.84] RomFS: reading uanim_wng0ef-sw1_c000_idledying.bundle (17.4 KB) [8805.84] RomFS: reading uanim_wng0ef-sw1_c000_idlenormal.bundle (17.3 KB) [8805.84] RomFS: reading uanim_wng0ef-lc1_c000_ready.bundle (22.0 KB) [8805.84] RomFS: reading uanim_wng0ef-sw1_c000_ready.bundle (24.9 KB) [8805.84] RomFS: reading uanim_wng0ef-lc1_c000_relaxloop.bundle (16.5 KB) [8805.84] RomFS: reading uanim_wng0ef-lc1_c000_repelled.bundle (42.6 KB) [8805.85] RomFS: reading uanim_wng0ef-lc1_c000_idledying.bundle (17.4 KB) [8805.85] RomFS: reading uanim_wng0ef-lc1_c000_idlenormal.bundle (16.9 KB) [8805.85] RomFS: reading uanim_wlf2cr-ft1_c000_winloop.bundle (17.0 KB) [8805.85] RomFS: reading uanim_wng0ef-ax1_c000_attack1.bundle (65.7 KB) [8805.85] RomFS: reading uanim_slp0ef-mg1_c351_relaxloop.bundle (36.0 KB) [8805.85] RomFS: reading uanim_slp0ef-mg1_c351_runloop.bundle (18.0 KB) [8805.85] RomFS: reading uanim_slp0ef-mg1_c351_runstart.bundle (36.7 KB) [8805.85] RomFS: reading uanim_sig1br-sw1_c000_special1.bundle (86.8 KB) [8805.85] RomFS: reading uanim_slp0ef-mg1_c351_attack1.bundle (89.4 KB) [8805.85] RomFS: reading uanim_wng0ef-lc1_c000_hoveringloop.bundle (15.4 KB) [8805.86] RomFS: reading uanim_wng0ef-ax1_c000_ready.bundle (34.6 KB) [8805.86] RomFS: reading uanim_wng0ef-sw1_c000_hoveringloop.bundle (16.6 KB) [8805.86] RomFS: reading uanim_wng0ef-ax1_c000_relaxloop.bundle (17.0 KB) [8805.86] RomFS: reading uanim_wng0ef-sw1_c000_relaxloop.bundle (18.3 KB) [8805.86] RomFS: reading uanim_wng0ef-lc1_c000_runstart.bundle (17.1 KB) [8805.86] RomFS: reading uanim_wng0ef-lc1_c000_start.bundle (35.6 KB) [8805.86] RomFS: reading uanim_wng0ef-ax1_c000_win.bundle (83.6 KB) [8805.86] RomFS: reading uanim_wng0ef-ax1_c000_winloop.bundle (23.4 KB) [8805.86] RomFS: reading uanim_slp0ef-mg1_c351_ready.bundle (33.9 KB) [8805.86] RomFS: reading uanim_wng0ef-ax1_c703_damagehigh.bundle (58.5 KB) [8805.86] RomFS: reading uanim_wng0ef-lc1_c000_runloop.bundle (16.2 KB) [8805.86] RomFS: reading uanim_wng0ef-sw1_c000_start.bundle (48.1 KB) [8805.86] RomFS: reading uanim_slp0ef-mg1_c351_start.bundle (68.1 KB) [8805.86] RomFS: reading uanim_wng0ef-ax1_c703_damagemidud.bundle (45.9 KB) [8805.86] RomFS: reading uanim_wng0ef-lc1_c000_attack1.bundle (52.4 KB) [8805.87] RomFS: reading uanim_wng0ef-ax1_c000_start.bundle (38.1 KB) [8805.87] RomFS: reading uanim_wng0ef-lc1_c000_win.bundle (77.0 KB) [8805.87] RomFS: reading uanim_wng0ef-lc1_c000_winloop.bundle (17.5 KB) [8805.87] RomFS: reading uanim_wng0ef-lc1_c703_damagehigh.bundle (39.4 KB) [8805.87] RomFS: reading uanim_wng0er-sw1_c000_repelled.bundle (25.7 KB) [8805.87] RomFS: reading uanim_wng0er-ax1_c000_win.bundle (33.0 KB) [8805.87] RomFS: reading uanim_wng0er-sw1_c000_runloop.bundle (21.1 KB) [8805.87] RomFS: reading uanim_wng0er-ax1_c000_winloop.bundle (17.8 KB) [8805.87] RomFS: reading uanim_wng0er-lc1_c000_attack1.bundle (42.4 KB) [8805.87] RomFS: reading uanim_wng0er-no1_c000_guard.bundle (26.8 KB) [8805.87] RomFS: reading uanim_wng0er-ax1_c000_ready.bundle (18.4 KB) [8805.87] RomFS: reading uanim_wng0er-no1_c000_idledying.bundle (17.4 KB) [8805.87] RomFS: reading uanim_wng0er-ax1_c000_relaxloop.bundle (16.5 KB) [8805.87] RomFS: reading uanim_wng0er-no1_c000_idlenormal.bundle (18.2 KB) [8805.87] RomFS: reading uanim_wng0er-ax1_c000_repelled.bundle (33.3 KB) [8805.88] RomFS: reading uanim_wng0er-no1_c000_ready.bundle (18.8 KB) [8805.88] RomFS: reading uanim_wng0er-no1_c000_relaxloop.bundle (16.6 KB) [8805.88] RomFS: reading uanim_wng0er-no1_c000_start.bundle (20.6 KB) [8805.88] RomFS: reading uanim_wng0er-lc1_c000_ready.bundle (18.7 KB) [8805.88] RomFS: reading uanim_wng0er-lc1_c000_relaxloop.bundle (16.2 KB) [8805.88] RomFS: reading uanim_slp0er-mg1_c351_runstart.bundle (32.8 KB) [8805.88] RomFS: reading uanim_wng0er-lc1_c000_repelled.bundle (25.8 KB) [8805.88] RomFS: reading uanim_slp0er-mg1_c351_start.bundle (23.0 KB) [8805.88] RomFS: reading uanim_wng0er-sw1_c000_idledying.bundle (17.4 KB) [8805.88] RomFS: reading uanim_wng0er-sw1_c000_idlenormal.bundle (17.3 KB) [8805.88] RomFS: reading uanim_wng0er-ax1_c000_idledying.bundle (17.3 KB) [8805.88] RomFS: reading uanim_wng0er-ax1_c000_idlenormal.bundle (17.5 KB) [8805.88] RomFS: reading uanim_wng0er-lc1_c000_runloop.bundle (21.3 KB) [8805.88] RomFS: reading uanim_wng0er-lc1_c000_runstart.bundle (31.4 KB) [8805.88] RomFS: reading uanim_wng0er-sw1_c000_hoveringloop.bundle (16.3 KB) [8805.88] RomFS: reading uanim_wng0er-sw1_c000_win.bundle (32.8 KB) [8805.88] RomFS: reading uanim_wng0er-lc1_c000_hoveringloop.bundle (16.1 KB) [8805.88] RomFS: reading uanim_wng0er-lc1_c000_idledying.bundle (17.0 KB) [8805.88] RomFS: reading uanim_wng0er-ax1_c000_runstart.bundle (31.9 KB) [8805.88] RomFS: reading uanim_wng0er-lc1_c000_idlenormal.bundle (17.4 KB) [8805.88] RomFS: reading uanim_wng0er-ax1_c000_start.bundle (21.5 KB) [8805.89] RomFS: reading uanim_slp0er-mg1_c351_relaxloop.bundle (23.9 KB) [8805.89] RomFS: reading uanim_slp0er-mg1_c351_runloop.bundle (21.2 KB) [8805.89] RomFS: reading uanim_wng0er-ax1_c000_hoveringloop.bundle (16.1 KB) [8805.89] RomFS: reading uanim_slp0ef-rd1_c351_start.bundle (78.5 KB) [8805.89] RomFS: reading uanim_slp0er-mg1_c351_idledying.bundle (17.1 KB) [8805.89] RomFS: reading uanim_slp0er-mg1_c351_attack1.bundle (42.6 KB) [8805.89] RomFS: reading uanim_slp0er-mg1_c351_idlenormal.bundle (18.0 KB) [8805.89] RomFS: reading uanim_slp0er-mg1_c351_ready.bundle (19.3 KB) [8805.89] RomFS: reading uanim_slp0er-mg1_c351_win.bundle (34.7 KB) [8805.89] RomFS: reading uanim_slp0er-mg1_c351_winloop.bundle (17.8 KB) [8805.89] RomFS: reading uanim_slp0er-rd1_c351_attack1.bundle (41.8 KB) [8805.90] RomFS: reading uanim_wng0er-lc1_c000_win.bundle (40.6 KB) [8805.90] RomFS: reading uanim_wng0er-lc1_c000_winloop.bundle (18.8 KB) [8805.90] RomFS: reading uanim_wng0er-no1_c000_damagehigh.bundle (42.7 KB) [8805.90] RomFS: reading uanim_wng0er-sw1_c000_ready.bundle (18.9 KB) [8805.90] RomFS: reading uanim_wng0er-sw1_c000_relaxloop.bundle (16.6 KB) [8805.90] RomFS: reading uanim_wng0er-lc1_c000_start.bundle (20.4 KB) [8805.90] RomFS: reading uanim_slp0er-mg1_c351_hoveringloop.bundle (16.1 KB) [8805.90] RomFS: reading uanim_wng0er-sw1_c000_runstart.bundle (31.4 KB) [8805.90] RomFS: reading uanim_wng0er-sw1_c000_start.bundle (23.0 KB) [8805.90] RomFS: reading uanim_wng0ef-sw1_c703_diel.bundle (41.7 KB) [8805.90] RomFS: reading uanim_wng0er-ax1_c000_runloop.bundle (21.1 KB) [8805.90] RomFS: reading uanim_wng0er-ax1_c000_attack1.bundle (50.7 KB) [8805.91] RomFS: reading obody_cel1am_c000.bundle (89.3 KB) [8805.91] RomFS: reading obody_chr0am_c512.bundle (105.8 KB) [8805.93] RomFS: reading obody_amr1am_c000.bundle (86.5 KB) [8805.93] RomFS: reading uanim_amr1am-ax1_c000_win.bundle (105.3 KB) [8805.93] RomFS: reading uanim_amr1am-ax1_c000_idledying.bundle (23.2 KB) [8805.93] RomFS: reading uanim_amr1am-ax1_c000_winloop.bundle (20.1 KB) [8805.93] RomFS: reading uanim_amr1am-ax1_c000_idlenormal.bundle (21.0 KB) [8805.93] RomFS: reading uanim_amr1am-lc1_c000_attack3.bundle (115.6 KB) [8805.94] RomFS: reading uanim_amr1am-ax1_c000_attackt.bundle (110.9 KB) [8805.94] RomFS: reading uanim_amr1am-ax1_c000_attackc.bundle (13.2 KB) [8805.94] RomFS: reading uanim_amr1am-ax1_c000_attackt.bundle (8.0 KB) [8805.94] RomFS: reading uanim_amr1am-ax1_c000_start.bundle (4.6 KB) [8805.94] RomFS: reading uanim_amr1am-lc1_c000_attack3.bundle (4.9 KB) [8805.94] RomFS: reading uanim_amr1am-sw1_c000_win.bundle (93.7 KB) [8805.94] RomFS: reading uanim_amr0am-lc1_c000_repelled.bundle (54.7 KB) [8805.94] RomFS: reading uanim_amr0am-lc1_c000_runloop.bundle (35.1 KB) [8805.95] RomFS: reading uanim_amr1am-sw1_c000_idledying.bundle (22.7 KB) [8805.95] RomFS: reading uanim_amr1am-sw1_c000_idlenormal.bundle (20.5 KB) [8805.95] RomFS: reading uanim_amr1am-sw1_c000_parryl.bundle (56.7 KB) [8805.95] RomFS: reading uanim_amr1am-lc1_c000_parryr.bundle (64.4 KB) [8805.95] RomFS: reading uanim_amr1am-lc1_c000_relaxloop.bundle (20.3 KB) [8805.95] RomFS: reading uanim_amr1am-sw1_c000_parryr.bundle (58.3 KB) [8805.95] RomFS: reading uanim_amr1am-sw1_c000_relaxloop.bundle (20.6 KB) [8805.95] RomFS: reading uanim_amr1am-sw1_c000_start.bundle (74.0 KB) [8805.96] RomFS: reading uanim_amr0am-ax1_c000_repelled.bundle (59.0 KB) [8805.96] RomFS: reading uanim_amr1am-ax1_c000_attack4.bundle (9.1 KB) [8805.96] RomFS: reading uanim_amr1am-ax1_c000_attack5.bundle (9.9 KB) [8805.96] RomFS: reading uanim_amr0am-ax1_c000_runloop.bundle (35.1 KB) [8805.96] RomFS: reading uanim_amr1am-lc1_c000_attackt.bundle (98.1 KB) [8805.96] RomFS: reading uanim_amr1am-lc1_c000_idledying.bundle (23.1 KB) [8805.96] RomFS: reading uanim_amr1am-sw1_c000_attack3.bundle (7.2 KB) [8805.96] RomFS: reading uanim_amr1am-sw1_c000_attack5.bundle (9.6 KB) [8805.96] RomFS: reading uanim_amr1am-sw1_c000_attackc.bundle (13.4 KB) [8805.96] RomFS: reading uanim_amr1am-sw1_c000_attack4.bundle (111.8 KB) [8805.96] RomFS: reading uanim_amr1am-sw1_c000_attack5.bundle (120.8 KB) [8805.96] RomFS: reading uanim_amr1am-lc1_c000_win.bundle (121.6 KB) [8805.96] RomFS: reading uanim_amr1am-lc1_c000_winloop.bundle (19.7 KB) [8805.96] RomFS: reading uanim_amr1am-sw1_c000_attack3.bundle (119.9 KB) [8805.96] RomFS: reading uanim_amr0am-sw1_c000_repelled.bundle (57.4 KB) [8805.96] RomFS: reading uanim_amr0am-sw1_c000_runloop.bundle (35.8 KB) [8805.97] RomFS: reading uanim_amr1am-lc1_c000_idlenormal.bundle (19.5 KB) [8805.97] RomFS: reading uanim_amr1am-lc1_c000_parryl.bundle (55.2 KB) [8805.97] RomFS: reading uanim_amr1am-lc1_c000_attackt.bundle (7.5 KB) [8805.97] RomFS: reading uanim_amr1am-lc1_c000_start.bundle (6.0 KB) [8805.97] RomFS: reading uanim_amr1am-lc1_c000_start.bundle (63.6 KB) [8805.97] RomFS: reading uanim_amr1am-ax1_c000_relaxloop.bundle (22.5 KB) [8805.97] RomFS: reading uanim_amr1am-ax1_c000_start.bundle (46.5 KB) [8805.98] RomFS: reading uanim_amr1am-ax1_c000_parryr.bundle (59.4 KB) [8805.98] RomFS: reading uanim_amr1am-sw1_c000_attackt.bundle (109.8 KB) [8805.98] RomFS: reading uas_ver0af.bundle (6.7 KB) [8805.98] RomFS: reading uas_wlf2cr.bundle (4.4 KB) [8805.98] RomFS: reading obody_trl1am_c201.bundle (131.8 KB) [8805.98] RomFS: reading obody_ver0af_c562.bundle (132.2 KB) [8805.99] RomFS: reading uas_rod0af.bundle (7.6 KB) [8805.99] RomFS: reading ohair_h520.bundle (34.3 KB) [8805.99] RomFS: reading obody_rbi0am_c513.bundle (106.3 KB) [8806.00] RomFS: reading obody_rbi0am_c520.bundle (105.5 KB) [8806.01] RomFS: reading ohair_h704.bundle (64.9 KB) [8806.01] RomFS: reading ohair_h705.bundle (64.2 KB) [8806.01] RomFS: reading obody_sig1am_c000.bundle (89.4 KB) [8806.01] RomFS: reading uas_cpd1br.bundle (5.5 KB) [8806.01] RomFS: reading uas_dge0af.bundle (7.2 KB) [8806.01] RomFS: reading ohair_h400.bundle (35.4 KB) [8806.01] RomFS: reading obody_cpd0bm_c400.bundle (87.2 KB) [8806.01] RomFS: reading obody_cpd0br_c400.bundle (102.8 KB) [8806.01] RomFS: reading oanim_amr2bm-ax1_c000_relaxloop.bundle (35.9 KB) [8806.01] RomFS: reading oanim_amr2bm-ax1_c000_start.bundle (60.5 KB) [8806.02] RomFS: reading oanim_cpd0br-bw1_c400_start.bundle (26.9 KB) [8806.02] RomFS: reading oanim_cpd1bm-sw1_c400_idledying.bundle (18.8 KB) [8806.02] RomFS: reading oanim_cpd1bm-sw1_c400_idlenormal.bundle (31.1 KB) [8806.02] RomFS: reading oanim_cpd0bm-bw1_c400_idlenormal.bundle (27.5 KB) [8806.02] RomFS: reading oanim_cpd0bm-bw1_c400_relaxloop.bundle (27.1 KB) [8806.02] RomFS: reading oanim_cpd0bm-bw1_c400_start.bundle (73.3 KB) [8806.02] RomFS: reading uanim_amr2bf-sw1_c000_attackt.bundle (8.6 KB) [8806.02] RomFS: reading uanim_amr2bf-sw1_c000_repelled.bundle (6.1 KB) [8806.02] RomFS: reading oanim_cpd0bm-bw1_c400_idledying.bundle (18.1 KB) [8806.02] RomFS: reading uanim_amr2bm-ax1_c000_attack1.bundle (7.1 KB) [8806.02] RomFS: reading uanim_amr2bm-ax1_c000_attack2.bundle (10.0 KB) [8806.02] RomFS: reading uanim_cpd0bm-bw1_c400_win.bundle (8.6 KB) [8806.02] RomFS: reading uanim_amr2bm-ax1_c000_attack3.bundle (7.6 KB) [8806.02] RomFS: reading uanim_cpd1bm-bw1_c400_win.bundle (7.1 KB) [8806.02] RomFS: reading uanim_cpd1bm-sw1_c400_attack1.bundle (7.5 KB) [8806.02] RomFS: reading uanim_cpd1bm-sw1_c400_attack2.bundle (8.0 KB) [8806.02] RomFS: reading uanim_cpd1bm-sw1_c400_attack3.bundle (9.5 KB) [8806.03] RomFS: reading uanim_cpd1bm-bw1_c400_winloop.bundle (50.5 KB) [8806.03] RomFS: reading uanim_cpd1bm-sw1_c400_attack1.bundle (58.3 KB) [8806.03] RomFS: reading uanim_amr2bm-ax1_c000_repelled.bundle (61.3 KB) [8806.03] RomFS: reading uanim_amr2bm-ax1_c000_runloop.bundle (23.1 KB) [8806.03] RomFS: reading uanim_amr2bm-ax1_c000_winloop.bundle (18.1 KB) [8806.03] RomFS: reading uanim_amr2bm-lc1_c000_attack1.bundle (77.7 KB) [8806.03] RomFS: reading uanim_mag2bm-mg1_c000_win.bundle (39.1 KB) [8806.04] RomFS: reading uanim_amr2bf-sw1_c703_dier.bundle (91.5 KB) [8806.04] RomFS: reading uanim_amr2bm-ax1_c000_attack1.bundle (61.1 KB) [8806.04] RomFS: reading uanim_com0bm-ax1_c702_damagemidud.bundle (52.7 KB) [8806.04] RomFS: reading uanim_com0bm-lc1_c000_attack1l.bundle (76.9 KB) [8806.04] RomFS: reading uanim_amr2bm-lc1_c000_win.bundle (87.8 KB) [8806.04] RomFS: reading oanim_amr2bm-lc1_c000_relaxloop.bundle (31.5 KB) [8806.04] RomFS: reading uanim_amr2bm-lc1_c000_winloop.bundle (15.5 KB) [8806.04] RomFS: reading oanim_amr2bm-lc1_c000_start.bundle (53.5 KB) [8806.04] RomFS: reading uanim_amr2bm-sw1_c000_attack1.bundle (73.1 KB) [8806.04] RomFS: reading uanim_amr2bm-ax1_c000_win.bundle (48.6 KB) [8806.04] RomFS: reading oanim_amr2bm-lc1_c000_idlenormal.bundle (35.7 KB) [8806.05] RomFS: reading uanim_amr2bm-lc1_c000_repelled.bundle (58.1 KB) [8806.05] RomFS: reading uanim_amr2bm-lc1_c000_runloop.bundle (23.2 KB) [8806.05] RomFS: reading oanim_cpd1bm-sw1_c400_relaxloop.bundle (28.3 KB) [8806.05] RomFS: reading oanim_cpd1bm-sw1_c400_start.bundle (75.2 KB) [8806.06] RomFS: reading oanim_com0br-no1_c000_start.bundle (22.8 KB) [8806.06] RomFS: reading uanim_com0bf-sw1_c703_dier.bundle (93.4 KB) [8806.06] RomFS: reading uanim_com0bm-ax1_c000_attack1l.bundle (60.3 KB) [8806.06] RomFS: reading oanim_amr2bm-lc1_c000_idledying.bundle (27.4 KB) [8806.06] RomFS: reading uanim_cpd1bm-sw1_c400_win.bundle (131.4 KB) [8806.06] RomFS: reading uanim_cpd1bm-sw1_c400_winloop.bundle (23.5 KB) [8806.06] RomFS: reading uanim_cpd1br-bw1_c400_attack4.bundle (41.5 KB) [8806.06] RomFS: reading uanim_cpd0bm-bw1_c400_attack1.bundle (74.3 KB) [8806.06] RomFS: reading oanim_amr2bm-ax1_c000_idlenormal.bundle (35.8 KB) [8806.07] RomFS: reading uanim_cpd0bm-bw1_c400_win.bundle (133.8 KB) [8806.07] RomFS: reading uanim_cpd0bm-bw1_c400_winloop.bundle (19.2 KB) [8806.07] RomFS: reading uanim_cpd0br-bw1_c400_attack1.bundle (20.9 KB) [8806.08] RomFS: reading uanim_cpd1br-bw1_c400_winloop.bundle (16.5 KB) [8806.08] RomFS: reading uanim_cpd1br-sw1_c400_attack1.bundle (37.8 KB) [8806.09] RomFS: reading oanim_cpd0br-bw1_c400_idlenormal.bundle (29.9 KB) [8806.09] RomFS: reading oanim_cpd0br-bw1_c400_relaxloop.bundle (20.2 KB) [8806.11] RomFS: reading oanim_cpd1br-sw1_c400_idledying.bundle (13.4 KB) [8806.11] RomFS: reading oanim_cpd0br-bw1_c400_idledying.bundle (13.0 KB) [8806.11] RomFS: reading oanim_cpd1br-sw1_c400_idlenormal.bundle (23.0 KB) [8806.11] RomFS: reading oanim_cpd1br-sw1_c400_relaxloop.bundle (24.3 KB) [8806.11] RomFS: reading oanim_cpd1br-sw1_c400_start.bundle (25.0 KB) [8806.13] RomFS: reading uanim_cpd0br-bw1_c400_win.bundle (21.7 KB) [8806.13] RomFS: reading uanim_cpd0br-bw1_c400_winloop.bundle (12.0 KB) [8806.13] RomFS: reading uanim_cpd1bm-bw1_c400_attack4.bundle (82.4 KB) [8806.13] RomFS: reading uanim_cpd1br-sw1_c400_win.bundle (30.5 KB) [8806.13] RomFS: reading uanim_cpd1br-sw1_c400_winloop.bundle (12.9 KB) [8806.13] RomFS: reading uanim_def0af-all_c000_attack1.bundle (64.8 KB) [8806.14] RomFS: reading obody_ver0af_c569.bundle (132.1 KB) [8806.18] RomFS: reading ohair_h703.bundle (36.3 KB) [8806.18] RomFS: reading oacc_shield_mrpamr0am.bundle (21.5 KB) [8806.18] RomFS: reading obody_ect3am_c000.bundle (139.5 KB) [8806.18] RomFS: reading oacc_shield_mrpamr1am.bundle (22.9 KB) [8806.18] RomFS: reading uanim_ect3am-ft1_c000_idledying.bundle (30.9 KB) [8806.18] RomFS: reading uanim_ect3am-ft1_c000_idlenormal.bundle (26.5 KB) [8806.18] RomFS: reading uanim_ect3am-dg1_c000_attackc.bundle (10.2 KB) [8806.18] RomFS: reading uanim_ect3am-dg1_c000_attackt.bundle (9.6 KB) [8806.19] RomFS: reading uanim_ect3am-dg1_c000_idlenormal.bundle (22.2 KB) [8806.19] RomFS: reading uanim_ect3am-ft1_c000_relaxloop.bundle (27.5 KB) [8806.19] RomFS: reading uanim_ect3am-dg1_c000_relaxloop.bundle (24.6 KB) [8806.19] RomFS: reading uanim_ect3am-dg1_c000_start.bundle (56.7 KB) [8806.19] RomFS: reading uanim_ect3am-ft1_c000_runloop.bundle (36.4 KB) [8806.19] RomFS: reading uanim_ect3am-dg1_c000_win.bundle (92.2 KB) [8806.19] RomFS: reading uanim_ect3am-dg1_c000_winloop.bundle (18.2 KB) [8806.19] RomFS: reading uanim_ect3am-ft1_c000_attack1.bundle (104.8 KB) [8806.19] RomFS: reading uanim_ect3am-ft1_c000_attack2.bundle (88.4 KB) [8806.19] RomFS: reading uanim_ect3am-ft1_c000_attack3.bundle (109.8 KB) [8806.19] RomFS: reading uanim_ect3am-dg1_c000_attack1.bundle (103.7 KB) [8806.19] RomFS: reading uanim_ect3am-dg1_c000_attack2.bundle (103.8 KB) [8806.19] RomFS: reading uanim_ect3am-ft1_c000_win.bundle (73.5 KB) [8806.19] RomFS: reading uanim_ect3am-ft1_c000_winloop.bundle (16.6 KB) [8806.20] RomFS: reading uanim_ect3am-dg1_c000_evasionr.bundle (57.3 KB) [8806.20] RomFS: reading uanim_ect3am-dg1_c000_idledying.bundle (29.2 KB) [8806.20] RomFS: reading ohair_h103e.bundle (23.5 KB) [8806.20] RomFS: reading uanim_scs1am-ax1_c200_attack1.bundle (7.8 KB) [8806.21] RomFS: reading uanim_ect3am-ft1_c000_attackt.bundle (178.1 KB) [8806.21] RomFS: reading uanim_ect3am-ft1_c000_runstart.bundle (47.8 KB) [8806.21] RomFS: reading uanim_ect3am-ft1_c000_start.bundle (49.1 KB) [8806.21] RomFS: reading uanim_ect3af-dg1_c000_win.bundle (8.8 KB) [8806.21] RomFS: reading uanim_ect3am-dg1_c000_attack2.bundle (7.9 KB) [8806.21] RomFS: reading obody_swd1am_c704.bundle (100.0 KB) [8806.21] RomFS: reading uanim_eir1af-sw1_c000_special1.bundle (252.2 KB) [8806.21] RomFS: reading obody_mcn3am_c000.bundle (86.8 KB) [8806.22] RomFS: reading obody_mcn3am_c704.bundle (86.9 KB) [8806.22] RomFS: reading uanim_eir0af-sw1_c582_attack2.bundle (100.7 KB) [8806.22] RomFS: reading obody_ver1am_c000.bundle (87.8 KB) [8806.22] RomFS: reading obody_wlf0ct_c707.bundle (157.9 KB) [8806.23] RomFS: reading uanim_mcn3am-mg2_c000_ready.bundle (31.6 KB) [8806.23] RomFS: reading uanim_mcn3am-mg2_c000_relaxloop.bundle (20.7 KB) [8806.23] RomFS: reading oanim_mcn3am-mg2_c000_attack1.bundle (98.0 KB) [8806.23] RomFS: reading uanim_mcn3am-mg2_c000_runloop.bundle (35.3 KB) [8806.23] RomFS: reading uanim_mcn3am-mg2_c000_idledying.bundle (20.6 KB) [8806.23] RomFS: reading uanim_mcn3am-mg2_c000_idlenormal.bundle (21.3 KB) [8806.23] RomFS: reading oacc_shield_mrpamr2bm.bundle (25.8 KB) [8806.23] RomFS: reading uanim_mcn3am-mg2_c000_runstart.bundle (35.7 KB) [8806.23] RomFS: reading oacc_shield_mrpmcn3am.bundle (29.9 KB) [8806.23] RomFS: reading uanim_mcn3am-mg2_c000_start.bundle (74.4 KB) [8806.23] RomFS: reading uanim_mcn3am-mg2_c000_guard.bundle (41.1 KB) [8806.23] RomFS: reading uanim_mcn3am-mg2_c000_win.bundle (81.4 KB) [8806.23] RomFS: reading uanim_mcn3am-mg2_c000_winloop.bundle (19.8 KB) [8806.23] RomFS: reading uanim_mcn3am-no1_c000_idledying.bundle (21.1 KB) [8806.26] RomFS: reading oanim_swd1am-sw1_c000_standby.bundle (11.6 KB) [8806.26] RomFS: reading oanim_wlf2cr-ft1_c707_attack1.bundle (45.8 KB) [8806.26] RomFS: reading ohair_h701.bundle (42.6 KB) [8806.27] RomFS: reading ohair_h702.bundle (36.3 KB) [8806.27] RomFS: reading obody_dge0am_c301.bundle (80.0 KB) [8806.27] RomFS: reading uanim_wng0ef-ax1_c000_attack1l.bundle (67.3 KB) [8806.27] RomFS: reading uanim_slp0ef-mg1_c351_attack2.bundle (97.1 KB) [8806.27] RomFS: reading uanim_slp0ef-rd1_c351_idlenormal.bundle (23.6 KB) [8806.28] RomFS: reading uanim_wng0ef-lc1_c000_attack1l.bundle (64.8 KB) [8806.28] RomFS: reading uanim_slp0er-mg1_c351_attack2.bundle (62.5 KB) [8806.28] RomFS: reading uanim_wng0er-rd1_c000_attack1.bundle (42.3 KB) [8806.28] RomFS: reading uanim_slp0er-rd1_c351_idlenormal.bundle (18.0 KB) [8806.28] RomFS: reading uanim_wng0er-lc1_c000_attack1l.bundle (24.9 KB) [8806.28] RomFS: reading uanim_wng0er-ax1_c000_attack1l.bundle (37.4 KB) [8806.29] RomFS: reading uanim_amr1am-ax1_c000_parryl.bundle (57.7 KB) [8806.29] RomFS: reading uanim_amr0am-lc1_c000_runstart.bundle (34.9 KB) [8806.30] RomFS: reading uanim_amr1am-lc1_c000_attack4.bundle (77.8 KB) [8806.30] RomFS: reading uanim_amr1am-ax1_c000_attack4.bundle (128.4 KB) [8806.30] RomFS: reading uanim_amr0am-ax1_c000_runstart.bundle (30.9 KB) [8806.30] RomFS: reading uanim_amr1am-sw1_c000_attackc.bundle (232.7 KB) [8806.30] RomFS: reading uanim_amr0am-sw1_c000_runstart.bundle (32.7 KB) [8806.32] RomFS: reading ohair_h521.bundle (32.0 KB) [8806.33] RomFS: reading ohair_h400k.bundle (38.8 KB) [8806.34] RomFS: reading uanim_cpd1bm-sw1_c400_attack2.bundle (49.6 KB) [8806.34] RomFS: reading uanim_amr2bm-ax1_c000_runstart.bundle (41.1 KB) [8806.34] RomFS: reading uanim_amr2bm-lc1_c000_attack1l.bundle (103.9 KB) [8806.34] RomFS: reading uanim_amr2bm-ax1_c000_attack1l.bundle (76.7 KB) [8806.34] RomFS: reading uanim_com0bm-lc1_c000_attack1m.bundle (74.7 KB) [8806.34] RomFS: reading oanim_amr2bm-sw1_c000_idledying.bundle (29.3 KB) [8806.35] RomFS: reading uanim_amr2bm-lc1_c000_runstart.bundle (52.6 KB) [8806.36] RomFS: reading uanim_com0bm-ax1_c000_attack1m.bundle (69.2 KB) [8806.36] RomFS: reading uanim_cpd0bm-bw1_c400_attack2.bundle (76.3 KB) [8806.39] RomFS: reading uanim_cpd1br-sw1_c400_attack2.bundle (33.1 KB) [8806.40] RomFS: reading uanim_cpd0br-bw1_c400_attack2.bundle (20.7 KB) [8806.41] RomFS: reading oanim_def0am-all_c000_standby.bundle (13.8 KB) [8806.41] RomFS: reading ohair_h570.bundle (47.6 KB) [8806.41] RomFS: reading obody_ver1af_c000.bundle (90.5 KB) [8806.46] RomFS: reading uanim_ect3am-dg1_c000_attack3.bundle (115.1 KB) [8806.48] RomFS: reading uanim_rod1am-ft1_c000_attackc.bundle (170.0 KB) [8806.48] RomFS: reading obody_eir0af_c589.bundle (83.8 KB) [8806.49] RomFS: reading obody_mic0af_c583.bundle (91.4 KB) [8806.49] RomFS: reading oanim_mrp0at-ft1_c706_attack1.bundle (48.4 KB) [8806.49] RomFS: reading uas_wng0ef.bundle (5.3 KB) [8806.49] RomFS: reading uas_wng0er.bundle (4.7 KB) [8806.49] RomFS: reading uas_wng0ff.bundle (3.4 KB) [8806.49] RomFS: reading uanim_mcn3am-mg2_c000_parryl.bundle (59.5 KB) [8806.50] RomFS: reading oanim_wng0ef-lc1_c000_standby.bundle (10.4 KB) [8806.50] RomFS: reading obody_axe2af_c000.bundle (106.9 KB) [8806.51] RomFS: reading obody_lnc2bf_c000.bundle (101.2 KB) [8806.51] RomFS: reading obody_solu2m_c000.bundle (60.5 KB) [8806.53] RomFS: reading obody_chr0am_c519.bundle (105.5 KB) [8806.56] RomFS: reading obody_rod0af_c000.bundle (113.2 KB) [8806.57] RomFS: reading obody_rod1am_c000.bundle (99.0 KB) [8806.57] RomFS: reading ohair_h741.bundle (65.0 KB) [8806.58] RomFS: reading obody_cpd1bm_c400.bundle (114.9 KB) [8806.68] RomFS: reading uanim_ect3am-ft1_c000_attackc.bundle (190.5 KB) [8806.68] RomFS: reading obody_swd2af_c000.bundle (91.3 KB) [8806.72] RomFS: reading obody_wlf0ct_c715.bundle (157.7 KB) [8806.75] RomFS: reading obody_bow1am_c000.bundle (103.2 KB) [8807.19] RomFS: reading ubody_cpd0bm_c400.bundle (4093.4 KB) [8807.19] RomFS: reading ubody_amr1af_c705.bundle (2321.0 KB) [8807.20] RomFS: reading ubody_mcn3am_c000.bundle (2427.1 KB) [8807.20] RomFS: reading ubody_ect3am_c000.bundle (5858.7 KB) [8807.20] RomFS: reading ubody_mcn3am_c704.bundle (2438.5 KB) [8807.21] RomFS: reading ubody_wearm_c503.bundle (2229.5 KB) [8807.21] RomFS: reading uacc_eff_variant-01-00.bundle (999.6 KB) [8807.21] RomFS: reading ubody_wlf0ct_c707.bundle (1758.2 KB) [8807.21] RomFS: reading uacc_eff_godaura-03-00.bundle (207.6 KB) [8807.21] RomFS: reading uacc_eff_variant-01-01.bundle (757.7 KB) [8807.55] RomFS: reading ubody_amr1am_c000.bundle (2336.2 KB) [8807.56] RomFS: reading ubody_mic0af_c000.bundle (3086.0 KB) [8807.57] RomFS: reading ubody_lnc2bf_c000.bundle (2255.2 KB) [8807.60] RomFS: reading ubody_wlf0ct_c715.bundle (1648.8 KB) [8807.61] RomFS: reading uacc_eff_variant-01-02.bundle (999.6 KB) [8807.69] RomFS: reading eff_e005_magicbarrier.bundle (147.6 KB) [8807.73] RomFS: reading eff_e005_magicbarrier_break.bundle (91.9 KB) [8808.51] vulkan: display: 599 frame intervals of 24.12 ms (deviation 50.93 ms, 1st to 99th percentile 16.58 to 133.31 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 3.8 ms (0.6 to 9.9), on to the display in 39.3 ms (10.6 to 48.3), 43.1 ms in all (14.4 to 50.0) [8808.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8809.30] perf: 42.8 frames a second over 5.0 s (510878 shown in all) [8814.31] perf: 59.8 frames a second over 5.0 s (511178 shown in all) [8814.72] nvn: 511200 presents, 511200 submissions [8814.73] cpu: 600 presents in 14.55 s (41.2 fps): 59 of the game's threads ran 25.23 s on the host's processors (173% of one, 42.04 ms a present), the whole process 28.12 s (193%); the busiest: thread 80 'MainThread' 11.97 s, thread 87 'Job.Worker 1' 4.26 s, thread 86 'Job.Worker 0' 4.16 s, thread 109 'Loading.PreloadManager' 1.85 s, thread 108 'UnityGfxDeviceWorker' 0.95 s [8814.73] cpu: in those 14.55 s, 513070 SVCs (35261 a second): 0x1b ArbitrateUnlock 202809, 0x1a ArbitrateLock 163263, 0x1c WaitProcessWideKeyAtomic 49538, 0x1d SignalProcessWideKey 39314, 0x0b SleepThread 30529, 0x21 SendSyncRequest 13869; 38544 calls the dispatch table had no code for (RtAPI.miss) [8814.73] vulkan: 234464869 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2353 finishes (902 ms); 0 reads past queued releases (0 samples counts written on the GPU); 344387615 descriptor sets written, 124542153 reused; 152188563 draws kept the last one's shaders and pipeline (0 checked), 218342933 its targets [8814.73] vulkan: 375 shaders translated (130 ms), 507 pipelines made (92 from the cache, 3732 ms making, 1982 ms waited for), 3368 render targets made, 35021 texture uploads (12355 MB); 18 frames over 50 ms in the last 600, the slowest 2398 ms [8814.73] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8814.73] vulkan: memory used and budgeted: heap 0 224 of 15386 MB (224 ours), heap 1 4939 of 14244 MB (4512 ours) [8814.73] vulkan: caches: 93 render targets (1359 MB, 2 parked), 349 textures (1458 MB), 3846 buffers (198 MB); 3731 of 14244 MB in use as they count it, 0 MB freed for the budget so far [8814.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8814.73] vulkan: 52447134 rendering passes, 509634 clear commands, 10164589 attachments cleared and 339 left undefined by their load op [8814.73] vulkan: 12304 passes (36%) ended at renderer.c:214 [8814.73] vulkan: 8569 passes (25%) ended at buffer.c:2168 [8814.73] vulkan: 4691 passes (14%) ended at buffer.c:2264 [8814.73] vulkan: 4216 passes (12%) ended at render.c:232 [8814.73] vulkan: 1559 passes (5%) ended at cmd.c:534 [8814.73] vulkan: 1233 passes (4%) ended at buffer.c:2096 [8814.73] vulkan: 727 passes (2%) ended at dma.c:143 [8814.73] vulkan: 598 passes (2%) ended at renderer.c:680 [8814.73] vulkan: GPU-owned guest memory landed for the CPU 323402 times, render targets written back for an engine 17 times [8818.56] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.36 ms, 1st to 99th percentile 16.57 to 16.95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 6.9 ms (3.8 to 11.6), on to the display in 31.6 ms (16.0 to 44.4), 38.5 ms in all (25.2 to 49.5) [8818.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8819.33] perf: 59.6 frames a second over 5.0 s (511477 shown in all) [8824.35] perf: 59.2 frames a second over 5.0 s (511774 shown in all) [8824.78] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 19.76 s on the host's processors (197% of one, 32.94 ms a present), the whole process 22.87 s (227%); the busiest: thread 80 'MainThread' 8.35 s, thread 87 'Job.Worker 1' 4.91 s, thread 86 'Job.Worker 0' 4.82 s, thread 108 'UnityGfxDeviceWorker' 1.09 s, thread 116 'AK::EventManager' 0.41 s [8824.78] cpu: in those 10.05 s, 127443 SVCs (12677 a second): 0x1b ArbitrateUnlock 33180, 0x1c WaitProcessWideKeyAtomic 31305, 0x0b SleepThread 25494, 0x1d SignalProcessWideKey 23270, 0x21 SendSyncRequest 6390, 0x1a ArbitrateLock 5934; 3612 calls the dispatch table had no code for (RtAPI.miss) [8824.78] vulkan: 234802033 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2368 finishes (908 ms); 0 reads past queued releases (0 samples counts written on the GPU); 344859128 descriptor sets written, 124744968 reused; 152386490 draws kept the last one's shaders and pipeline (0 checked), 218662779 its targets [8824.78] vulkan: 375 shaders translated (130 ms), 507 pipelines made (92 from the cache, 3732 ms making, 1982 ms waited for), 3374 render targets made, 35073 texture uploads (12368 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [8824.78] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8824.78] vulkan: memory used and budgeted: heap 0 224 of 15386 MB (224 ours), heap 1 4683 of 14244 MB (4256 ours) [8824.78] vulkan: caches: 94 render targets (1307 MB, 2 parked), 283 textures (1155 MB), 5523 buffers (81 MB); 3271 of 14244 MB in use as they count it, 0 MB freed for the budget so far [8824.78] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8824.78] vulkan: 52490102 rendering passes, 510234 clear commands, 10171678 attachments cleared and 339 left undefined by their load op [8824.78] vulkan: 18497 passes (43%) ended at renderer.c:214 [8824.78] vulkan: 10565 passes (25%) ended at buffer.c:2168 [8824.78] vulkan: 5795 passes (13%) ended at render.c:232 [8824.78] vulkan: 3870 passes (9%) ended at buffer.c:2264 [8824.78] vulkan: 1895 passes (4%) ended at cmd.c:534 [8824.78] vulkan: 1426 passes (3%) ended at buffer.c:2096 [8824.78] vulkan: 600 passes (1%) ended at renderer.c:680 [8824.78] vulkan: 283 passes (1%) ended at surface.c:160 [8824.78] vulkan: GPU-owned guest memory landed for the CPU 323402 times, render targets written back for an engine 17 times [8828.59] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.17 ms, 1st to 99th percentile 16.56 to 16.93 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 6.2 ms (3.6 to 12.3), on to the display in 30.6 ms (12.3 to 44.5), 36.8 ms in all (21.1 to 49.8) [8828.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8829.35] perf: 60.0 frames a second over 5.0 s (512074 shown in all) [8834.36] perf: 59.6 frames a second over 5.0 s (512373 shown in all) [8834.80] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 19.40 s on the host's processors (194% of one, 32.33 ms a present), the whole process 22.55 s (225%); the busiest: thread 80 'MainThread' 8.23 s, thread 87 'Job.Worker 1' 4.84 s, thread 86 'Job.Worker 0' 4.81 s, thread 108 'UnityGfxDeviceWorker' 1.07 s, thread 116 'AK::EventManager' 0.29 s [8834.80] cpu: in those 10.02 s, 126873 SVCs (12661 a second): 0x1b ArbitrateUnlock 32660, 0x1c WaitProcessWideKeyAtomic 32047, 0x0b SleepThread 25527, 0x1d SignalProcessWideKey 23656, 0x21 SendSyncRequest 6285, 0x1a ArbitrateLock 4838; 2707 calls the dispatch table had no code for (RtAPI.miss) [8834.80] vulkan: 235121051 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2377 finishes (911 ms); 0 reads past queued releases (0 samples counts written on the GPU); 345300331 descriptor sets written, 124941801 reused; 152571048 draws kept the last one's shaders and pipeline (0 checked), 218962753 its targets [8834.80] vulkan: 375 shaders translated (130 ms), 507 pipelines made (92 from the cache, 3732 ms making, 1982 ms waited for), 3374 render targets made, 35091 texture uploads (12375 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [8834.80] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8834.80] vulkan: memory used and budgeted: heap 0 224 of 15386 MB (224 ours), heap 1 4683 of 14244 MB (4256 ours) [8834.80] vulkan: caches: 94 render targets (1307 MB, 2 parked), 287 textures (1170 MB), 6753 buffers (106 MB); 3295 of 14244 MB in use as they count it, 0 MB freed for the budget so far [8834.80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8834.80] vulkan: 52534820 rendering passes, 510834 clear commands, 10179730 attachments cleared and 339 left undefined by their load op [8834.80] vulkan: 20651 passes (46%) ended at renderer.c:214 [8834.80] vulkan: 8522 passes (19%) ended at buffer.c:2168 [8834.80] vulkan: 6377 passes (14%) ended at render.c:232 [8834.80] vulkan: 4683 passes (10%) ended at buffer.c:2264 [8834.80] vulkan: 1895 passes (4%) ended at cmd.c:534 [8834.80] vulkan: 1567 passes (4%) ended at buffer.c:2096 [8834.80] vulkan: 600 passes (1%) ended at renderer.c:680 [8834.80] vulkan: 224 passes (1%) ended at surface.c:160 [8834.80] vulkan: GPU-owned guest memory landed for the CPU 323461 times, render targets written back for an engine 17 times [8835.16] RomFS: reading aoc_info_c703.bundle (8.7 KB) [8835.17] RomFS: reading aoc_info_c706.bundle (7.6 KB) [8835.17] RomFS: reading aoc_info_c710.bundle (7.5 KB) [8835.17] RomFS: reading aoc_info_c720.bundle (8.4 KB) [8835.17] RomFS: reading aoc_info_c721.bundle (8.4 KB) [8835.17] RomFS: reading ianim_c702_standby-lc1.bundle (38.8 KB) [8835.17] RomFS: reading ianim_c702_standby-mg1.bundle (34.7 KB) [8835.17] RomFS: reading ianim_c702_standby-no1.bundle (36.9 KB) [8835.17] RomFS: reading ianim_c702_standby-ax1.bundle (36.3 KB) [8835.17] RomFS: reading ianim_c702_standby-dg1.bundle (36.0 KB) [8835.17] RomFS: reading ianim_c702_standby-bw1.bundle (36.7 KB) [8835.17] RomFS: reading ianim_c702_standby-ft1.bundle (43.2 KB) [8835.17] RomFS: reading ianim_c702_standby-sw1.bundle (33.5 KB) [8835.17] RomFS: reading ianim_c702_standbyloop-ax1.bundle (23.9 KB) [8835.17] RomFS: reading ianim_c702_standbyloop-bw1.bundle (22.4 KB) [8835.17] RomFS: reading ianim_c682_statusloop.bundle (26.9 KB) [8835.18] RomFS: reading ianim_c702_standbyloop-no1.bundle (25.7 KB) [8835.18] RomFS: reading ianim_c702_standbyloop-dg1.bundle (20.7 KB) [8835.18] RomFS: reading ianim_c702_standbyloop-sw1.bundle (22.7 KB) [8835.18] RomFS: reading ianim_c702_standbyloop-ft1.bundle (34.6 KB) [8835.18] RomFS: reading ianim_c702_status.bundle (44.7 KB) [8835.18] RomFS: reading ianim_c702_standbyloop-lc1.bundle (23.8 KB) [8835.18] RomFS: reading ianim_c702_standbyloop-mg1.bundle (22.2 KB) [8835.18] RomFS: reading ianim_c720_status.bundle (39.1 KB) [8835.18] RomFS: reading ianim_c720_statusloop.bundle (20.8 KB) [8835.18] RomFS: reading ianim_c710_statusloop.bundle (125.7 KB) [8835.18] RomFS: reading ianim_c721_status.bundle (39.0 KB) [8838.67] vulkan: display: 599 frame intervals of 16.83 ms (deviation 1.67 ms, 1st to 99th percentile 16.56 to 33.15 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 8.0 ms (3.9 to 13.0), on to the display in 28.0 ms (9.2 to 44.7), 36.0 ms in all (19.7 to 49.5) [8838.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8839.38] perf: 59.0 frames a second over 5.0 s (512669 shown in all) [8844.40] perf: 57.4 frames a second over 5.0 s (512957 shown in all) [8845.20] nvn: 513000 presents, 513000 submissions [8845.20] cpu: 600 presents in 10.40 s (57.7 fps): 38 of the game's threads ran 22.35 s on the host's processors (215% of one, 37.25 ms a present), the whole process 26.30 s (253%); the busiest: thread 80 'MainThread' 9.38 s, thread 86 'Job.Worker 0' 5.57 s, thread 87 'Job.Worker 1' 5.54 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.37 s [8845.20] cpu: in those 10.40 s, 136320 SVCs (13103 a second): 0x1b ArbitrateUnlock 35065, 0x1c WaitProcessWideKeyAtomic 32392, 0x0b SleepThread 29582, 0x1d SignalProcessWideKey 23803, 0x1a ArbitrateLock 7118, 0x21 SendSyncRequest 6476; 2721 calls the dispatch table had no code for (RtAPI.miss) [8845.20] vulkan: 235545421 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2380 finishes (913 ms); 0 reads past queued releases (0 samples counts written on the GPU); 345904561 descriptor sets written, 125186311 reused; 152825511 draws kept the last one's shaders and pipeline (0 checked), 219366256 its targets [8845.20] vulkan: 375 shaders translated (130 ms), 509 pipelines made (92 from the cache, 3754 ms making, 1995 ms waited for), 3374 render targets made, 35158 texture uploads (12393 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [8845.20] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8845.20] vulkan: memory used and budgeted: heap 0 224 of 15386 MB (224 ours), heap 1 4683 of 14244 MB (4256 ours) [8845.20] vulkan: caches: 91 render targets (1264 MB, 2 parked), 336 textures (1243 MB), 8361 buffers (213 MB); 3433 of 14244 MB in use as they count it, 0 MB freed for the budget so far [8845.20] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8845.20] vulkan: 52588282 rendering passes, 511434 clear commands, 10189096 attachments cleared and 339 left undefined by their load op [8845.20] vulkan: 23304 passes (44%) ended at renderer.c:214 [8845.20] vulkan: 12597 passes (24%) ended at buffer.c:2168 [8845.20] vulkan: 6804 passes (13%) ended at render.c:232 [8845.20] vulkan: 4493 passes (8%) ended at buffer.c:2264 [8845.20] vulkan: 2442 passes (5%) ended at cmd.c:534 [8845.20] vulkan: 2410 passes (5%) ended at buffer.c:2096 [8845.20] vulkan: 600 passes (1%) ended at renderer.c:680 [8845.20] vulkan: 443 passes (1%) ended at surface.c:160 [8845.20] vulkan: GPU-owned guest memory landed for the CPU 323557 times, render targets written back for an engine 17 times [8849.04] vulkan: display: 599 frame intervals of 17.31 ms (deviation 3.21 ms, 1st to 99th percentile 16.57 to 33.43 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (3.7 to 13.8), on to the display in 23.3 ms (7.5 to 43.3), 31.9 ms in all (16.6 to 49.5) [8849.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8849.40] perf: 57.6 frames a second over 5.0 s (513245 shown in all) [8854.41] perf: 59.4 frames a second over 5.0 s (513543 shown in all) [8855.36] cpu: 600 presents in 10.16 s (59.1 fps): 38 of the game's threads ran 21.49 s on the host's processors (212% of one, 35.82 ms a present), the whole process 25.00 s (246%); the busiest: thread 80 'MainThread' 8.76 s, thread 87 'Job.Worker 1' 5.54 s, thread 86 'Job.Worker 0' 5.40 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 116 'AK::EventManager' 0.37 s [8855.36] cpu: in those 10.16 s, 129879 SVCs (12784 a second): 0x1b ArbitrateUnlock 35043, 0x1c WaitProcessWideKeyAtomic 31767, 0x0b SleepThread 23859, 0x1d SignalProcessWideKey 23253, 0x1a ArbitrateLock 7818, 0x21 SendSyncRequest 6285; 1808 calls the dispatch table had no code for (RtAPI.miss) [8855.36] vulkan: 235917008 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2386 finishes (915 ms); 0 reads past queued releases (0 samples counts written on the GPU); 346424778 descriptor sets written, 125409268 reused; 153047612 draws kept the last one's shaders and pipeline (0 checked), 219717399 its targets [8855.36] vulkan: 375 shaders translated (130 ms), 510 pipelines made (92 from the cache, 3761 ms making, 2002 ms waited for), 3377 render targets made, 35162 texture uploads (12394 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms [8855.36] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8855.36] vulkan: memory used and budgeted: heap 0 224 of 15380 MB (224 ours), heap 1 4683 of 14192 MB (4256 ours) [8855.36] vulkan: caches: 91 render targets (1264 MB, 2 parked), 307 textures (1100 MB), 9130 buffers (312 MB); 3388 of 14192 MB in use as they count it, 0 MB freed for the budget so far [8855.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8855.36] vulkan: 52640902 rendering passes, 512034 clear commands, 10198111 attachments cleared and 339 left undefined by their load op [8855.36] vulkan: 22564 passes (43%) ended at renderer.c:214 [8855.36] vulkan: 10715 passes (20%) ended at buffer.c:2168 [8855.36] vulkan: 6690 passes (13%) ended at render.c:232 [8855.36] vulkan: 6391 passes (12%) ended at buffer.c:2264 [8855.36] vulkan: 2775 passes (5%) ended at buffer.c:2096 [8855.36] vulkan: 2172 passes (4%) ended at cmd.c:534 [8855.36] vulkan: 600 passes (1%) ended at renderer.c:680 [8855.36] vulkan: 515 passes (1%) ended at surface.c:160 [8855.36] vulkan: GPU-owned guest memory landed for the CPU 323604 times, render targets written back for an engine 17 times [8859.14] vulkan: display: 599 frame intervals of 16.86 ms (deviation 1.80 ms, 1st to 99th percentile 16.56 to 33.20 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 7.9 ms (3.8 to 14.9), on to the display in 23.9 ms (8.7 to 27.8), 31.8 ms in all (18.3 to 35.3) [8859.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8859.41] perf: 59.4 frames a second over 5.0 s (513840 shown in all) [8864.43] perf: 60.2 frames a second over 5.0 s (514142 shown in all) [8865.40] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 19.94 s on the host's processors (199% of one, 33.24 ms a present), the whole process 23.31 s (232%); the busiest: thread 80 'MainThread' 8.30 s, thread 87 'Job.Worker 1' 4.99 s, thread 86 'Job.Worker 0' 4.89 s, thread 108 'UnityGfxDeviceWorker' 1.08 s, thread 116 'AK::EventManager' 0.45 s [8865.40] cpu: in those 10.03 s, 136162 SVCs (13570 a second): 0x1b ArbitrateUnlock 36569, 0x1c WaitProcessWideKeyAtomic 31780, 0x0b SleepThread 27219, 0x1d SignalProcessWideKey 23760, 0x1a ArbitrateLock 8687, 0x21 SendSyncRequest 6295; 2730 calls the dispatch table had no code for (RtAPI.miss) [8865.40] vulkan: 236284261 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2395 finishes (918 ms); 0 reads past queued releases (0 samples counts written on the GPU); 346939921 descriptor sets written, 125628631 reused; 153270017 draws kept the last one's shaders and pipeline (0 checked), 220068572 its targets [8865.40] vulkan: 376 shaders translated (131 ms), 511 pipelines made (92 from the cache, 3771 ms making, 2011 ms waited for), 3377 render targets made, 35181 texture uploads (12402 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [8865.40] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8865.40] vulkan: memory used and budgeted: heap 0 224 of 15380 MB (224 ours), heap 1 4683 of 14192 MB (4256 ours) [8865.40] vulkan: caches: 91 render targets (1264 MB, 2 parked), 308 textures (1226 MB), 8058 buffers (188 MB); 3392 of 14192 MB in use as they count it, 0 MB freed for the budget so far [8865.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8865.40] vulkan: 52685026 rendering passes, 512634 clear commands, 10204408 attachments cleared and 339 left undefined by their load op [8865.40] vulkan: 16834 passes (38%) ended at renderer.c:214 [8865.40] vulkan: 8836 passes (20%) ended at buffer.c:2168 [8865.40] vulkan: 8011 passes (18%) ended at buffer.c:2264 [8865.40] vulkan: 5429 passes (12%) ended at render.c:232 [8865.40] vulkan: 2018 passes (5%) ended at cmd.c:534 [8865.40] vulkan: 1470 passes (3%) ended at buffer.c:2096 [8865.40] vulkan: 647 passes (1%) ended at dma.c:143 [8865.40] vulkan: 600 passes (1%) ended at renderer.c:680 [8865.40] vulkan: GPU-owned guest memory landed for the CPU 323623 times, render targets written back for an engine 17 times [8865.45] RomFS: reading aoc_info_c739.bundle (8.4 KB) [8865.46] RomFS: reading ianim_c703_standbyloop-dg1.bundle (20.1 KB) [8865.46] RomFS: reading ianim_c703_standby-ft1.bundle (41.9 KB) [8865.46] RomFS: reading ianim_c703_standbyloop-ft1.bundle (34.7 KB) [8865.46] RomFS: reading ianim_c703_standby-lc1.bundle (38.3 KB) [8865.46] RomFS: reading ianim_c702_statusloop.bundle (21.4 KB) [8865.46] RomFS: reading ianim_c739_statusloop.bundle (28.4 KB) [8865.46] RomFS: reading ianim_c703_standby-ax1.bundle (38.2 KB) [8865.46] RomFS: reading ianim_c740_status.bundle (43.0 KB) [8865.46] RomFS: reading ianim_c703_standby-dg1.bundle (39.7 KB) [8865.46] RomFS: reading ianim_c703_standby-mg1.bundle (34.3 KB) [8865.46] RomFS: reading ianim_c703_standby-bw1.bundle (37.6 KB) [8865.46] RomFS: reading ianim_c703_standbyloop-ax1.bundle (24.4 KB) [8865.46] RomFS: reading ianim_c703_standbyloop-bw1.bundle (22.1 KB) [8865.46] RomFS: reading ianim_c703_standby-no1.bundle (35.4 KB) [8865.46] RomFS: reading ianim_c703_standby-sw1.bundle (33.6 KB) [8865.46] RomFS: reading ianim_c703_standbyloop-lc1.bundle (24.2 KB) [8865.46] RomFS: reading ianim_c703_standbyloop-mg1.bundle (22.0 KB) [8865.46] RomFS: reading ianim_c703_standbyloop-no1.bundle (27.1 KB) [8865.46] RomFS: reading ianim_c703_standbyloop-sw1.bundle (23.1 KB) [8865.46] RomFS: reading ianim_c703_status.bundle (37.9 KB) [8869.16] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.97 ms, 1st to 99th percentile 16.56 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 7.9 ms (4.6 to 12.7), on to the display in 24.9 ms (12.6 to 27.8), 32.8 ms in all (21.9 to 35.2) [8869.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8869.43] perf: 59.8 frames a second over 5.0 s (514441 shown in all) [8874.09] RomFS: reading ianim_c646_status.bundle (23.1 KB) [8874.09] RomFS: reading ianim_c646_statusloop.bundle (18.0 KB) [8874.09] RomFS: reading ianim_c652_status.bundle (34.8 KB) [8874.09] RomFS: reading ianim_c638_statusloop.bundle (31.2 KB) [8874.45] perf: 58.0 frames a second over 5.0 s (514732 shown in all) [8875.58] nvn: 514800 presents, 514800 submissions [8875.58] cpu: 600 presents in 10.19 s (58.9 fps): 38 of the game's threads ran 21.71 s on the host's processors (213% of one, 36.18 ms a present), the whole process 25.24 s (248%); the busiest: thread 80 'MainThread' 8.95 s, thread 87 'Job.Worker 1' 5.33 s, thread 86 'Job.Worker 0' 5.32 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.48 s [8875.58] cpu: in those 10.19 s, 160194 SVCs (15728 a second): 0x1b ArbitrateUnlock 47391, 0x1c WaitProcessWideKeyAtomic 32613, 0x0b SleepThread 28222, 0x1d SignalProcessWideKey 23906, 0x1a ArbitrateLock 19727, 0x21 SendSyncRequest 6447; 9899 calls the dispatch table had no code for (RtAPI.miss) [8875.58] vulkan: 236651108 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2410 finishes (924 ms); 0 reads past queued releases (0 samples counts written on the GPU); 347454060 descriptor sets written, 125848186 reused; 153493725 draws kept the last one's shaders and pipeline (0 checked), 220414805 its targets [8875.58] vulkan: 376 shaders translated (131 ms), 511 pipelines made (92 from the cache, 3771 ms making, 2011 ms waited for), 3377 render targets made, 35257 texture uploads (12421 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [8875.58] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8875.58] vulkan: memory used and budgeted: heap 0 224 of 15380 MB (224 ours), heap 1 4683 of 14192 MB (4256 ours) [8875.58] vulkan: caches: 88 render targets (1222 MB, 2 parked), 350 textures (1433 MB), 9263 buffers (211 MB); 3578 of 14192 MB in use as they count it, 0 MB freed for the budget so far [8875.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8875.58] vulkan: 52740782 rendering passes, 513234 clear commands, 10213495 attachments cleared and 339 left undefined by their load op [8875.58] vulkan: 22825 passes (41%) ended at renderer.c:214 [8875.58] vulkan: 11103 passes (20%) ended at buffer.c:2168 [8875.58] vulkan: 9634 passes (17%) ended at buffer.c:2264 [8875.58] vulkan: 6648 passes (12%) ended at render.c:232 [8875.58] vulkan: 2041 passes (4%) ended at cmd.c:534 [8875.58] vulkan: 1365 passes (2%) ended at buffer.c:2096 [8875.58] vulkan: 884 passes (2%) ended at surface.c:160 [8875.58] vulkan: 616 passes (1%) ended at dma.c:143 [8875.58] vulkan: GPU-owned guest memory landed for the CPU 323627 times, render targets written back for an engine 17 times [8879.31] vulkan: display: 599 frame intervals of 16.95 ms (deviation 2.13 ms, 1st to 99th percentile 16.56 to 33.26 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (4.7 to 12.8), on to the display in 22.8 ms (9.7 to 27.3), 31.6 ms in all (18.7 to 35.6) [8879.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8879.46] perf: 60.0 frames a second over 5.0 s (515033 shown in all) [8884.46] perf: 59.8 frames a second over 5.0 s (515332 shown in all) [8885.63] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 21.09 s on the host's processors (210% of one, 35.14 ms a present), the whole process 24.41 s (243%); the busiest: thread 80 'MainThread' 8.43 s, thread 86 'Job.Worker 0' 5.12 s, thread 87 'Job.Worker 1' 5.11 s, thread 108 'UnityGfxDeviceWorker' 2.01 s, thread 116 'AK::EventManager' 0.27 s [8885.63] cpu: in those 10.05 s, 122099 SVCs (12147 a second): 0x1c WaitProcessWideKeyAtomic 30370, 0x1b ArbitrateUnlock 30000, 0x0b SleepThread 27877, 0x1d SignalProcessWideKey 21276, 0x21 SendSyncRequest 5955, 0x1a ArbitrateLock 4795; 4221 calls the dispatch table had no code for (RtAPI.miss) [8885.63] vulkan: 236958767 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2410 finishes (924 ms); 0 reads past queued releases (0 samples counts written on the GPU); 347877568 descriptor sets written, 126039996 reused; 153674599 draws kept the last one's shaders and pipeline (0 checked), 220698461 its targets [8885.63] vulkan: 376 shaders translated (131 ms), 511 pipelines made (92 from the cache, 3771 ms making, 2011 ms waited for), 3377 render targets made, 35260 texture uploads (12422 MB); 1 frames over 50 ms in the last 600, the slowest 52 ms [8885.63] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8885.63] vulkan: memory used and budgeted: heap 0 224 of 15380 MB (224 ours), heap 1 4683 of 14203 MB (4256 ours) [8885.63] vulkan: caches: 88 render targets (1222 MB, 2 parked), 325 textures (1418 MB), 7024 buffers (202 MB); 3555 of 14203 MB in use as they count it, 0 MB freed for the budget so far [8885.63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8885.63] vulkan: 52797598 rendering passes, 513834 clear commands, 10224895 attachments cleared and 339 left undefined by their load op [8885.63] vulkan: 27600 passes (49%) ended at renderer.c:214 [8885.63] vulkan: 8348 passes (15%) ended at buffer.c:2264 [8885.63] vulkan: 7736 passes (14%) ended at render.c:232 [8885.63] vulkan: 6933 passes (12%) ended at buffer.c:2168 [8885.63] vulkan: 1999 passes (4%) ended at cmd.c:534 [8885.63] vulkan: 1777 passes (3%) ended at buffer.c:2096 [8885.63] vulkan: 1197 passes (2%) ended at surface.c:160 [8885.63] vulkan: 623 passes (1%) ended at dma.c:143 [8885.63] vulkan: GPU-owned guest memory landed for the CPU 323627 times, render targets written back for an engine 17 times [8889.36] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.68 ms, 1st to 99th percentile 16.56 to 16.93 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (4.8 to 11.2), on to the display in 23.8 ms (18.4 to 25.5), 32.9 ms in all (27.2 to 34.9) [8889.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8889.46] perf: 59.4 frames a second over 5.0 s (515629 shown in all) [8894.48] perf: 59.0 frames a second over 5.0 s (515925 shown in all) [8895.73] cpu: 600 presents in 10.10 s (59.4 fps): 38 of the game's threads ran 21.66 s on the host's processors (215% of one, 36.11 ms a present), the whole process 25.01 s (248%); the busiest: thread 80 'MainThread' 8.75 s, thread 86 'Job.Worker 0' 5.34 s, thread 87 'Job.Worker 1' 5.27 s, thread 108 'UnityGfxDeviceWorker' 1.85 s, thread 116 'AK::EventManager' 0.27 s [8895.73] cpu: in those 10.10 s, 118884 SVCs (11774 a second): 0x1b ArbitrateUnlock 30390, 0x1c WaitProcessWideKeyAtomic 28924, 0x0b SleepThread 25200, 0x1d SignalProcessWideKey 20041, 0x1a ArbitrateLock 6476, 0x21 SendSyncRequest 6019; 2684 calls the dispatch table had no code for (RtAPI.miss) [8895.73] vulkan: 237263354 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2410 finishes (924 ms); 0 reads past queued releases (0 samples counts written on the GPU); 348296208 descriptor sets written, 126230530 reused; 153852421 draws kept the last one's shaders and pipeline (0 checked), 220979038 its targets [8895.73] vulkan: 376 shaders translated (131 ms), 511 pipelines made (92 from the cache, 3771 ms making, 2011 ms waited for), 3377 render targets made, 35273 texture uploads (12426 MB); 1 frames over 50 ms in the last 600, the slowest 65 ms [8895.73] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8895.73] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4683 of 14244 MB (4256 ours) [8895.73] vulkan: caches: 88 render targets (1222 MB, 2 parked), 249 textures (1284 MB), 2894 buffers (64 MB); 3282 of 14244 MB in use as they count it, 0 MB freed for the budget so far [8895.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8895.73] vulkan: 52855733 rendering passes, 514434 clear commands, 10236295 attachments cleared and 339 left undefined by their load op [8895.73] vulkan: 27602 passes (47%) ended at renderer.c:214 [8895.73] vulkan: 9503 passes (16%) ended at buffer.c:2264 [8895.73] vulkan: 7727 passes (13%) ended at render.c:232 [8895.73] vulkan: 6781 passes (12%) ended at buffer.c:2168 [8895.73] vulkan: 1940 passes (3%) ended at cmd.c:534 [8895.73] vulkan: 1726 passes (3%) ended at buffer.c:2096 [8895.73] vulkan: 1194 passes (2%) ended at surface.c:160 [8895.73] vulkan: 1055 passes (2%) ended at dma.c:143 [8895.73] vulkan: GPU-owned guest memory landed for the CPU 323627 times, render targets written back for an engine 17 times [8897.23] RomFS: reading aoc_info_c727.bundle (8.4 KB) [8897.23] RomFS: reading aoc_info_c728.bundle (8.4 KB) [8897.23] RomFS: reading aoc_info_c729.bundle (8.4 KB) [8897.23] RomFS: reading aoc_info_c730.bundle (8.4 KB) [8897.24] RomFS: reading aoc_info_c731.bundle (8.4 KB) [8897.24] RomFS: reading ianim_c729_status.bundle (32.4 KB) [8897.24] RomFS: reading ianim_c729_statusloop.bundle (23.7 KB) [8897.24] RomFS: reading ianim_c728_statusloop.bundle (23.7 KB) [8897.25] RomFS: reading ianim_c730_status.bundle (31.1 KB) [8899.47] vulkan: display: 599 frame intervals of 16.83 ms (deviation 1.92 ms, 1st to 99th percentile 16.57 to 16.96 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 7.4 ms (3.2 to 11.0), on to the display in 35.9 ms (20.1 to 45.9), 43.2 ms in all (25.9 to 49.9) [8899.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8899.48] perf: 60.0 frames a second over 5.0 s (516225 shown in all) [8903.37] RomFS: reading ianim_c742_standbyloop-ft1.bundle (27.4 KB) [8903.37] RomFS: reading ianim_c742_status.bundle (40.6 KB) [8903.37] RomFS: reading ianim_c742_statusloop.bundle (76.0 KB) [8903.37] RomFS: reading ianim_c744_standby-ft1.bundle (41.3 KB) [8904.50] perf: 60.0 frames a second over 5.0 s (516526 shown in all) [8905.73] nvn: 516600 presents, 516600 submissions [8905.73] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.34 s on the host's processors (194% of one, 32.24 ms a present), the whole process 22.33 s (223%); the busiest: thread 80 'MainThread' 8.01 s, thread 87 'Job.Worker 1' 4.93 s, thread 86 'Job.Worker 0' 4.91 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.30 s [8905.73] cpu: in those 10.00 s, 137195 SVCs (13723 a second): 0x1b ArbitrateUnlock 35161, 0x1c WaitProcessWideKeyAtomic 31728, 0x0b SleepThread 31228, 0x1d SignalProcessWideKey 22828, 0x1a ArbitrateLock 8136, 0x21 SendSyncRequest 6270; 4511 calls the dispatch table had no code for (RtAPI.miss) [8905.73] vulkan: 237538516 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2429 finishes (929 ms); 0 reads past queued releases (0 samples counts written on the GPU); 348668793 descriptor sets written, 126408269 reused; 154019691 draws kept the last one's shaders and pipeline (0 checked), 221233112 its targets [8905.73] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3394 render targets made, 35333 texture uploads (12434 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [8905.73] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8905.73] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4683 of 14244 MB (4256 ours) [8905.73] vulkan: caches: 103 render targets (1251 MB, 2 parked), 309 textures (1422 MB), 4916 buffers (99 MB); 3478 of 14244 MB in use as they count it, 0 MB freed for the budget so far [8905.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8905.73] vulkan: 52908452 rendering passes, 515034 clear commands, 10245724 attachments cleared and 339 left undefined by their load op [8905.73] vulkan: 23435 passes (44%) ended at renderer.c:214 [8905.73] vulkan: 9939 passes (19%) ended at buffer.c:2264 [8905.73] vulkan: 7192 passes (14%) ended at buffer.c:2168 [8905.73] vulkan: 6618 passes (13%) ended at render.c:232 [8905.73] vulkan: 1711 passes (3%) ended at cmd.c:534 [8905.73] vulkan: 1504 passes (3%) ended at buffer.c:2096 [8905.73] vulkan: 1073 passes (2%) ended at surface.c:160 [8905.73] vulkan: 615 passes (1%) ended at dma.c:143 [8905.73] vulkan: GPU-owned guest memory landed for the CPU 323629 times, render targets written back for an engine 17 times [8909.46] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (3.0 to 10.6), on to the display in 44.1 ms (34.4 to 47.0), 48.4 ms in all (40.7 to 50.0) [8909.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8909.50] perf: 60.0 frames a second over 5.0 s (516826 shown in all) [8914.50] perf: 59.8 frames a second over 5.0 s (517125 shown in all) [8915.73] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.72 s on the host's processors (177% of one, 29.53 ms a present), the whole process 20.30 s (203%); the busiest: thread 80 'MainThread' 7.38 s, thread 86 'Job.Worker 0' 4.52 s, thread 87 'Job.Worker 1' 4.52 s, thread 108 'UnityGfxDeviceWorker' 0.79 s, thread 116 'AK::EventManager' 0.31 s [8915.73] cpu: in those 10.00 s, 125819 SVCs (12582 a second): 0x1b ArbitrateUnlock 32336, 0x1c WaitProcessWideKeyAtomic 29059, 0x0b SleepThread 27881, 0x1d SignalProcessWideKey 21084, 0x1a ArbitrateLock 7252, 0x21 SendSyncRequest 6369; 2735 calls the dispatch table had no code for (RtAPI.miss) [8915.73] vulkan: 237763064 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2438 finishes (932 ms); 0 reads past queued releases (0 samples counts written on the GPU); 348963453 descriptor sets written, 126562705 reused; 154154834 draws kept the last one's shaders and pipeline (0 checked), 221439973 its targets [8915.73] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3394 render targets made, 35353 texture uploads (12438 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [8915.73] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8915.73] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4683 of 14244 MB (4256 ours) [8915.73] vulkan: caches: 103 render targets (1251 MB, 2 parked), 299 textures (1277 MB), 7183 buffers (120 MB); 3354 of 14244 MB in use as they count it, 0 MB freed for the budget so far [8915.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8915.73] vulkan: 52950283 rendering passes, 515634 clear commands, 10253029 attachments cleared and 339 left undefined by their load op [8915.73] vulkan: 18952 passes (45%) ended at renderer.c:214 [8915.73] vulkan: 7129 passes (17%) ended at buffer.c:2168 [8915.73] vulkan: 5890 passes (14%) ended at render.c:232 [8915.73] vulkan: 5360 passes (13%) ended at buffer.c:2264 [8915.73] vulkan: 1430 passes (3%) ended at cmd.c:534 [8915.73] vulkan: 1241 passes (3%) ended at buffer.c:2096 [8915.73] vulkan: 615 passes (1%) ended at surface.c:160 [8915.73] vulkan: 603 passes (1%) ended at dma.c:143 [8915.73] vulkan: GPU-owned guest memory landed for the CPU 323633 times, render targets written back for an engine 17 times [8915.80] RomFS: reading aoc_info_c737.bundle (8.4 KB) [8915.80] RomFS: reading aoc_info_c738.bundle (8.4 KB) [8915.81] RomFS: reading ianim_c737_statusloop.bundle (29.9 KB) [8915.81] RomFS: reading ianim_c738_status.bundle (33.3 KB) [8915.81] RomFS: reading ianim_c738_statusloop.bundle (29.7 KB) [8915.81] RomFS: reading ianim_c739_status.bundle (43.2 KB) [8918.08] RomFS: reading aoc_info_c722.bundle (8.4 KB) [8918.09] RomFS: reading aoc_info_c723.bundle (8.4 KB) [8918.09] RomFS: reading ianim_c722_status.bundle (33.5 KB) [8918.09] RomFS: reading ianim_c722_statusloop.bundle (24.9 KB) [8918.10] RomFS: reading ianim_c721_statusloop.bundle (21.0 KB) [8918.10] RomFS: reading ianim_c723_status.bundle (33.9 KB) [8919.50] perf: 60.2 frames a second over 5.0 s (517426 shown in all) [8919.62] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.64 ms, 1st to 99th percentile 16.59 to 16.95 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (2.7 to 10.4), on to the display in 44.5 ms (30.9 to 47.2), 48.6 ms in all (38.5 to 50.0) [8919.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8924.20] RomFS: reading aoc_info_c733.bundle (8.4 KB) [8924.20] RomFS: reading aoc_info_c734.bundle (8.4 KB) [8924.20] RomFS: reading aoc_info_c735.bundle (8.4 KB) [8924.20] RomFS: reading aoc_info_c736.bundle (8.4 KB) [8924.20] RomFS: reading ianim_c734_statusloop.bundle (21.2 KB) [8924.20] RomFS: reading ianim_c735_status.bundle (32.6 KB) [8924.20] RomFS: reading ianim_c735_statusloop.bundle (27.8 KB) [8924.21] RomFS: reading ianim_c736_status.bundle (32.6 KB) [8924.51] perf: 60.0 frames a second over 5.0 s (517727 shown in all) [8925.73] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.94 s on the host's processors (179% of one, 29.91 ms a present), the whole process 20.74 s (207%); the busiest: thread 80 'MainThread' 7.55 s, thread 86 'Job.Worker 0' 4.53 s, thread 87 'Job.Worker 1' 4.44 s, thread 108 'UnityGfxDeviceWorker' 0.88 s, thread 116 'AK::EventManager' 0.30 s [8925.73] cpu: in those 10.00 s, 140781 SVCs (14076 a second): 0x1b ArbitrateUnlock 36638, 0x0b SleepThread 33291, 0x1c WaitProcessWideKeyAtomic 30233, 0x1d SignalProcessWideKey 21939, 0x1a ArbitrateLock 10564, 0x21 SendSyncRequest 6260; 3615 calls the dispatch table had no code for (RtAPI.miss) [8925.73] vulkan: 238043239 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2460 finishes (940 ms); 0 reads past queued releases (0 samples counts written on the GPU); 349345717 descriptor sets written, 126740791 reused; 154334108 draws kept the last one's shaders and pipeline (0 checked), 221702993 its targets [8925.73] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3394 render targets made, 35386 texture uploads (12445 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [8925.73] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8925.73] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4683 of 14244 MB (4256 ours) [8925.73] vulkan: caches: 103 render targets (1251 MB, 2 parked), 277 textures (1213 MB), 7388 buffers (130 MB); 3317 of 14244 MB in use as they count it, 0 MB freed for the budget so far [8925.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8925.73] vulkan: 52992421 rendering passes, 516234 clear commands, 10260019 attachments cleared and 339 left undefined by their load op [8925.73] vulkan: 18285 passes (43%) ended at renderer.c:214 [8925.73] vulkan: 7044 passes (17%) ended at buffer.c:2168 [8925.73] vulkan: 6374 passes (15%) ended at buffer.c:2264 [8925.73] vulkan: 5761 passes (14%) ended at render.c:232 [8925.73] vulkan: 1609 passes (4%) ended at cmd.c:534 [8925.73] vulkan: 1134 passes (3%) ended at buffer.c:2096 [8925.73] vulkan: 704 passes (2%) ended at surface.c:160 [8925.73] vulkan: 601 passes (1%) ended at dma.c:143 [8925.73] vulkan: GPU-owned guest memory landed for the CPU 323637 times, render targets written back for an engine 17 times [8929.53] perf: 60.0 frames a second over 5.0 s (518028 shown in all) [8929.61] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (3.5 to 8.0), on to the display in 44.9 ms (34.6 to 46.2), 49.1 ms in all (42.5 to 49.9) [8929.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8934.55] perf: 60.0 frames a second over 5.0 s (518329 shown in all) [8935.73] nvn: 518400 presents, 518400 submissions [8935.73] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.76 s on the host's processors (178% of one, 29.60 ms a present), the whole process 20.73 s (207%); the busiest: thread 80 'MainThread' 7.35 s, thread 86 'Job.Worker 0' 4.61 s, thread 87 'Job.Worker 1' 4.53 s, thread 108 'UnityGfxDeviceWorker' 0.87 s, thread 116 'AK::EventManager' 0.26 s [8935.73] cpu: in those 10.00 s, 110452 SVCs (11045 a second): 0x1c WaitProcessWideKeyAtomic 27711, 0x1b ArbitrateUnlock 27021, 0x0b SleepThread 25057, 0x1d SignalProcessWideKey 20163, 0x21 SendSyncRequest 5944, 0x1a ArbitrateLock 2738; 0 calls the dispatch table had no code for (RtAPI.miss) [8935.73] vulkan: 238342941 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2460 finishes (940 ms); 0 reads past queued releases (0 samples counts written on the GPU); 349758011 descriptor sets written, 126927901 reused; 154519168 draws kept the last one's shaders and pipeline (0 checked), 221987095 its targets [8935.73] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3394 render targets made, 35386 texture uploads (12445 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [8935.73] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8935.73] vulkan: memory used and budgeted: heap 0 224 of 15380 MB (224 ours), heap 1 4683 of 14233 MB (4256 ours) [8935.73] vulkan: caches: 103 render targets (1251 MB, 2 parked), 239 textures (1092 MB), 5847 buffers (75 MB); 3108 of 14233 MB in use as they count it, 0 MB freed for the budget so far [8935.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8935.73] vulkan: 53035245 rendering passes, 516834 clear commands, 10266019 attachments cleared and 339 left undefined by their load op [8935.73] vulkan: 16200 passes (38%) ended at renderer.c:214 [8935.73] vulkan: 8800 passes (21%) ended at buffer.c:2264 [8935.73] vulkan: 8036 passes (19%) ended at buffer.c:2168 [8935.73] vulkan: 5396 passes (13%) ended at render.c:232 [8935.73] vulkan: 1793 passes (4%) ended at cmd.c:534 [8935.73] vulkan: 806 passes (2%) ended at buffer.c:2096 [8935.73] vulkan: 600 passes (1%) ended at renderer.c:680 [8935.73] vulkan: 600 passes (1%) ended at dma.c:143 [8935.73] vulkan: GPU-owned guest memory landed for the CPU 323637 times, render targets written back for an engine 17 times [8939.55] perf: 60.0 frames a second over 5.0 s (518629 shown in all) [8939.59] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (3.9 to 5.3), on to the display in 44.8 ms (42.8 to 45.5), 49.2 ms in all (47.8 to 49.8) [8939.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8944.55] perf: 60.0 frames a second over 5.0 s (518929 shown in all) [8945.73] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.65 s on the host's processors (176% of one, 29.41 ms a present), the whole process 20.69 s (207%); the busiest: thread 80 'MainThread' 7.33 s, thread 86 'Job.Worker 0' 4.55 s, thread 87 'Job.Worker 1' 4.49 s, thread 108 'UnityGfxDeviceWorker' 0.87 s, thread 116 'AK::EventManager' 0.25 s [8945.73] cpu: in those 10.00 s, 114701 SVCs (11470 a second): 0x1c WaitProcessWideKeyAtomic 28499, 0x1b ArbitrateUnlock 28127, 0x0b SleepThread 26281, 0x1d SignalProcessWideKey 20661, 0x21 SendSyncRequest 5927, 0x1a ArbitrateLock 3386; 0 calls the dispatch table had no code for (RtAPI.miss) [8945.73] vulkan: 238642688 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2460 finishes (940 ms); 0 reads past queued releases (0 samples counts written on the GPU); 350170608 descriptor sets written, 127114798 reused; 154704134 draws kept the last one's shaders and pipeline (0 checked), 222271242 its targets [8945.73] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3394 render targets made, 35386 texture uploads (12445 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [8945.73] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8945.73] vulkan: memory used and budgeted: heap 0 224 of 15360 MB (224 ours), heap 1 4683 of 14169 MB (4256 ours) [8945.73] vulkan: caches: 87 render targets (1145 MB, 2 parked), 167 textures (782 MB), 2761 buffers (19 MB); 2636 of 14169 MB in use as they count it, 0 MB freed for the budget so far [8945.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8945.73] vulkan: 53078286 rendering passes, 517434 clear commands, 10272019 attachments cleared and 339 left undefined by their load op [8945.73] vulkan: 16200 passes (38%) ended at renderer.c:214 [8945.73] vulkan: 8780 passes (20%) ended at buffer.c:2264 [8945.73] vulkan: 8305 passes (19%) ended at buffer.c:2168 [8945.73] vulkan: 5400 passes (13%) ended at render.c:232 [8945.73] vulkan: 1819 passes (4%) ended at cmd.c:534 [8945.73] vulkan: 745 passes (2%) ended at buffer.c:2096 [8945.73] vulkan: 600 passes (1%) ended at renderer.c:680 [8945.73] vulkan: 600 passes (1%) ended at dma.c:143 [8945.73] vulkan: GPU-owned guest memory landed for the CPU 323637 times, render targets written back for an engine 17 times [8949.56] perf: 60.0 frames a second over 5.0 s (519230 shown in all) [8949.76] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.64 ms, 1st to 99th percentile 16.57 to 16.95 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (3.9 to 7.2), on to the display in 44.8 ms (42.6 to 45.7), 49.2 ms in all (47.3 to 49.9) [8949.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8954.56] perf: 60.0 frames a second over 5.0 s (519530 shown in all) [8955.73] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.87 s on the host's processors (179% of one, 29.78 ms a present), the whole process 20.88 s (209%); the busiest: thread 80 'MainThread' 7.41 s, thread 87 'Job.Worker 1' 4.66 s, thread 86 'Job.Worker 0' 4.53 s, thread 108 'UnityGfxDeviceWorker' 0.87 s, thread 116 'AK::EventManager' 0.26 s [8955.73] cpu: in those 10.00 s, 110695 SVCs (11069 a second): 0x1c WaitProcessWideKeyAtomic 27693, 0x1b ArbitrateUnlock 27106, 0x0b SleepThread 25041, 0x1d SignalProcessWideKey 20093, 0x21 SendSyncRequest 5925, 0x1a ArbitrateLock 3017; 0 calls the dispatch table had no code for (RtAPI.miss) [8955.73] vulkan: 238942444 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2460 finishes (940 ms); 0 reads past queued releases (0 samples counts written on the GPU); 350583175 descriptor sets written, 127301743 reused; 154889242 draws kept the last one's shaders and pipeline (0 checked), 222555398 its targets [8955.73] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3394 render targets made, 35386 texture uploads (12445 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [8955.73] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8955.73] vulkan: memory used and budgeted: heap 0 224 of 15388 MB (224 ours), heap 1 4683 of 14135 MB (4256 ours) [8955.73] vulkan: caches: 87 render targets (1145 MB, 2 parked), 167 textures (782 MB), 2794 buffers (19 MB); 2636 of 14135 MB in use as they count it, 0 MB freed for the budget so far [8955.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8955.73] vulkan: 53121064 rendering passes, 518034 clear commands, 10278019 attachments cleared and 339 left undefined by their load op [8955.73] vulkan: 16200 passes (38%) ended at renderer.c:214 [8955.73] vulkan: 8795 passes (21%) ended at buffer.c:2264 [8955.73] vulkan: 7977 passes (19%) ended at buffer.c:2168 [8955.73] vulkan: 5399 passes (13%) ended at render.c:232 [8955.73] vulkan: 1819 passes (4%) ended at cmd.c:534 [8955.73] vulkan: 799 passes (2%) ended at buffer.c:2096 [8955.73] vulkan: 600 passes (1%) ended at renderer.c:680 [8955.73] vulkan: 600 passes (1%) ended at dma.c:143 [8955.73] vulkan: GPU-owned guest memory landed for the CPU 323637 times, render targets written back for an engine 17 times [8959.56] perf: 60.0 frames a second over 5.0 s (519830 shown in all) [8959.74] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (3.8 to 5.0), on to the display in 45.0 ms (43.6 to 45.7), 49.3 ms in all (48.4 to 49.9) [8959.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8964.58] perf: 60.0 frames a second over 5.0 s (520131 shown in all) [8965.73] nvn: 520200 presents, 520200 submissions [8965.73] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.60 s on the host's processors (176% of one, 29.34 ms a present), the whole process 20.62 s (206%); the busiest: thread 80 'MainThread' 7.36 s, thread 86 'Job.Worker 0' 4.51 s, thread 87 'Job.Worker 1' 4.48 s, thread 108 'UnityGfxDeviceWorker' 0.86 s, thread 116 'AK::EventManager' 0.25 s [8965.73] cpu: in those 10.00 s, 115054 SVCs (11505 a second): 0x1c WaitProcessWideKeyAtomic 28439, 0x1b ArbitrateUnlock 28047, 0x0b SleepThread 26910, 0x1d SignalProcessWideKey 20584, 0x21 SendSyncRequest 5926, 0x1a ArbitrateLock 3328; 0 calls the dispatch table had no code for (RtAPI.miss) [8965.73] vulkan: 239241958 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2460 finishes (940 ms); 0 reads past queued releases (0 samples counts written on the GPU); 350995320 descriptor sets written, 127488626 reused; 155074911 draws kept the last one's shaders and pipeline (0 checked), 222839312 its targets [8965.73] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3394 render targets made, 35386 texture uploads (12445 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [8965.73] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8965.73] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4683 of 14146 MB (4256 ours) [8965.73] vulkan: caches: 87 render targets (1145 MB, 2 parked), 167 textures (782 MB), 2508 buffers (19 MB); 2636 of 14146 MB in use as they count it, 0 MB freed for the budget so far [8965.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8965.73] vulkan: 53163258 rendering passes, 518634 clear commands, 10284019 attachments cleared and 339 left undefined by their load op [8965.73] vulkan: 16200 passes (38%) ended at renderer.c:214 [8965.73] vulkan: 8789 passes (21%) ended at buffer.c:2264 [8965.73] vulkan: 7483 passes (18%) ended at buffer.c:2168 [8965.73] vulkan: 5399 passes (13%) ended at render.c:232 [8965.73] vulkan: 1809 passes (4%) ended at cmd.c:534 [8965.73] vulkan: 733 passes (2%) ended at buffer.c:2096 [8965.73] vulkan: 600 passes (1%) ended at renderer.c:680 [8965.73] vulkan: 600 passes (1%) ended at dma.c:143 [8965.73] vulkan: GPU-owned guest memory landed for the CPU 323637 times, render targets written back for an engine 17 times [8969.58] perf: 60.0 frames a second over 5.0 s (520431 shown in all) [8969.72] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.56 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (3.8 to 5.2), on to the display in 45.0 ms (44.2 to 45.8), 49.3 ms in all (48.6 to 49.9) [8969.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8974.58] perf: 60.0 frames a second over 5.0 s (520731 shown in all) [8975.73] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.79 s on the host's processors (178% of one, 29.64 ms a present), the whole process 20.79 s (208%); the busiest: thread 80 'MainThread' 7.35 s, thread 86 'Job.Worker 0' 4.60 s, thread 87 'Job.Worker 1' 4.58 s, thread 108 'UnityGfxDeviceWorker' 0.86 s, thread 116 'AK::EventManager' 0.25 s [8975.73] cpu: in those 10.00 s, 110361 SVCs (11036 a second): 0x1c WaitProcessWideKeyAtomic 27690, 0x1b ArbitrateUnlock 27045, 0x0b SleepThread 24826, 0x1d SignalProcessWideKey 20133, 0x21 SendSyncRequest 5925, 0x1a ArbitrateLock 2922; 0 calls the dispatch table had no code for (RtAPI.miss) [8975.73] vulkan: 239541660 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2460 finishes (940 ms); 0 reads past queued releases (0 samples counts written on the GPU); 351407828 descriptor sets written, 127675522 reused; 155261276 draws kept the last one's shaders and pipeline (0 checked), 223123414 its targets [8975.73] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3394 render targets made, 35386 texture uploads (12445 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [8975.73] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8975.73] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4683 of 14146 MB (4256 ours) [8975.73] vulkan: caches: 87 render targets (1145 MB, 2 parked), 167 textures (782 MB), 2811 buffers (19 MB); 2636 of 14146 MB in use as they count it, 0 MB freed for the budget so far [8975.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8975.73] vulkan: 53206837 rendering passes, 519234 clear commands, 10290019 attachments cleared and 339 left undefined by their load op [8975.73] vulkan: 16200 passes (37%) ended at renderer.c:214 [8975.73] vulkan: 8803 passes (20%) ended at buffer.c:2168 [8975.73] vulkan: 8779 passes (20%) ended at buffer.c:2264 [8975.73] vulkan: 5400 passes (12%) ended at render.c:232 [8975.73] vulkan: 1811 passes (4%) ended at cmd.c:534 [8975.73] vulkan: 796 passes (2%) ended at buffer.c:2096 [8975.73] vulkan: 600 passes (1%) ended at renderer.c:680 [8975.73] vulkan: 600 passes (1%) ended at dma.c:143 [8975.73] vulkan: GPU-owned guest memory landed for the CPU 323637 times, render targets written back for an engine 17 times [8979.60] perf: 60.0 frames a second over 5.0 s (521032 shown in all) [8979.71] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (3.8 to 5.2), on to the display in 45.1 ms (44.0 to 45.8), 49.3 ms in all (48.4 to 49.8) [8979.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8984.60] perf: 60.0 frames a second over 5.0 s (521332 shown in all) [8985.73] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.67 s on the host's processors (177% of one, 29.45 ms a present), the whole process 20.64 s (206%); the busiest: thread 80 'MainThread' 7.37 s, thread 87 'Job.Worker 1' 4.52 s, thread 86 'Job.Worker 0' 4.52 s, thread 108 'UnityGfxDeviceWorker' 0.86 s, thread 116 'AK::EventManager' 0.26 s [8985.73] cpu: in those 10.00 s, 114610 SVCs (11461 a second): 0x1c WaitProcessWideKeyAtomic 28342, 0x1b ArbitrateUnlock 27903, 0x0b SleepThread 26736, 0x1d SignalProcessWideKey 20484, 0x21 SendSyncRequest 5930, 0x1a ArbitrateLock 3395; 1 calls the dispatch table had no code for (RtAPI.miss) [8985.73] vulkan: 239841284 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2460 finishes (940 ms); 0 reads past queued releases (0 samples counts written on the GPU); 351820310 descriptor sets written, 127862288 reused; 155447768 draws kept the last one's shaders and pipeline (0 checked), 223407438 its targets [8985.73] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3394 render targets made, 35386 texture uploads (12445 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [8985.73] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8985.73] vulkan: memory used and budgeted: heap 0 224 of 15388 MB (224 ours), heap 1 4683 of 14234 MB (4256 ours) [8985.73] vulkan: caches: 87 render targets (1145 MB, 2 parked), 167 textures (782 MB), 2542 buffers (19 MB); 2636 of 14234 MB in use as they count it, 0 MB freed for the budget so far [8985.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8985.73] vulkan: 53249681 rendering passes, 519834 clear commands, 10296019 attachments cleared and 339 left undefined by their load op [8985.73] vulkan: 16200 passes (38%) ended at renderer.c:214 [8985.73] vulkan: 8766 passes (20%) ended at buffer.c:2264 [8985.73] vulkan: 8160 passes (19%) ended at buffer.c:2168 [8985.73] vulkan: 5399 passes (13%) ended at render.c:232 [8985.73] vulkan: 1797 passes (4%) ended at cmd.c:534 [8985.73] vulkan: 737 passes (2%) ended at buffer.c:2096 [8985.73] vulkan: 600 passes (1%) ended at renderer.c:680 [8985.73] vulkan: 600 passes (1%) ended at dma.c:143 [8985.73] vulkan: GPU-owned guest memory landed for the CPU 323638 times, render targets written back for an engine 17 times [8989.61] perf: 58.4 frames a second over 5.0 s (521625 shown in all) [8989.79] vulkan: display: 599 frame intervals of 16.83 ms (deviation 1.67 ms, 1st to 99th percentile 16.57 to 33.18 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 6.1 ms (3.7 to 13.0), on to the display in 37.2 ms (9.7 to 45.8), 43.4 ms in all (20.0 to 49.9) [8989.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8994.61] perf: 57.6 frames a second over 5.0 s (521913 shown in all) [8996.07] nvn: 522000 presents, 522000 submissions [8996.08] cpu: 600 presents in 10.35 s (58.0 fps): 38 of the game's threads ran 22.23 s on the host's processors (215% of one, 37.06 ms a present), the whole process 26.47 s (256%); the busiest: thread 80 'MainThread' 9.60 s, thread 86 'Job.Worker 0' 5.44 s, thread 87 'Job.Worker 1' 5.42 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.32 s [8996.08] cpu: in those 10.35 s, 137498 SVCs (13284 a second): 0x1b ArbitrateUnlock 34445, 0x0b SleepThread 32352, 0x1c WaitProcessWideKeyAtomic 32017, 0x1d SignalProcessWideKey 22921, 0x1a ArbitrateLock 7536, 0x21 SendSyncRequest 6351; 5399 calls the dispatch table had no code for (RtAPI.miss) [8996.08] vulkan: 240172430 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2466 finishes (942 ms); 0 reads past queued releases (0 samples counts written on the GPU); 352282690 descriptor sets written, 128062200 reused; 155644655 draws kept the last one's shaders and pipeline (0 checked), 223716748 its targets [8996.08] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3397 render targets made, 35525 texture uploads (12508 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [8996.08] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [8996.08] vulkan: memory used and budgeted: heap 0 224 of 15388 MB (224 ours), heap 1 4683 of 14245 MB (4256 ours) [8996.08] vulkan: caches: 90 render targets (1188 MB, 2 parked), 306 textures (1107 MB), 7147 buffers (378 MB); 3347 of 14245 MB in use as they count it, 0 MB freed for the budget so far [8996.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8996.08] vulkan: 53312303 rendering passes, 520434 clear commands, 10305673 attachments cleared and 339 left undefined by their load op [8996.08] vulkan: 24785 passes (40%) ended at renderer.c:214 [8996.08] vulkan: 11051 passes (18%) ended at buffer.c:2168 [8996.08] vulkan: 10229 passes (16%) ended at buffer.c:2264 [8996.08] vulkan: 6974 passes (11%) ended at render.c:232 [8996.08] vulkan: 3513 passes (6%) ended at dma.c:143 [8996.08] vulkan: 2663 passes (4%) ended at buffer.c:2096 [8996.08] vulkan: 2335 passes (4%) ended at cmd.c:534 [8996.08] vulkan: 598 passes (1%) ended at renderer.c:680 [8996.08] vulkan: GPU-owned guest memory landed for the CPU 324639 times, render targets written back for an engine 17 times [8999.61] perf: 58.0 frames a second over 5.0 s (522203 shown in all) [9000.17] vulkan: display: 599 frame intervals of 17.33 ms (deviation 3.27 ms, 1st to 99th percentile 16.56 to 33.43 ms), 24 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (4.5 to 13.3), on to the display in 22.0 ms (8.8 to 41.5), 30.9 ms in all (17.7 to 47.2) [9000.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9004.63] perf: 57.4 frames a second over 5.0 s (522491 shown in all) [9006.54] cpu: 600 presents in 10.46 s (57.3 fps): 38 of the game's threads ran 20.27 s on the host's processors (194% of one, 33.78 ms a present), the whole process 23.90 s (228%); the busiest: thread 80 'MainThread' 9.05 s, thread 86 'Job.Worker 0' 4.87 s, thread 87 'Job.Worker 1' 4.79 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.33 s [9006.54] cpu: in those 10.46 s, 154134 SVCs (14730 a second): 0x0b SleepThread 42984, 0x1b ArbitrateUnlock 36752, 0x1c WaitProcessWideKeyAtomic 33503, 0x1d SignalProcessWideKey 24026, 0x1a ArbitrateLock 8541, 0x21 SendSyncRequest 6366; 10788 calls the dispatch table had no code for (RtAPI.miss) [9006.54] vulkan: 240436534 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2484 finishes (948 ms); 0 reads past queued releases (0 samples counts written on the GPU); 352646069 descriptor sets written, 128227029 reused; 155799891 draws kept the last one's shaders and pipeline (0 checked), 223964923 its targets [9006.54] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3454 render targets made, 35618 texture uploads (12548 MB); 2 frames over 50 ms in the last 600, the slowest 173 ms [9006.54] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9006.54] vulkan: memory used and budgeted: heap 0 224 of 15388 MB (224 ours), heap 1 4683 of 14245 MB (4256 ours) [9006.54] vulkan: caches: 125 render targets (1444 MB, 7 parked), 392 textures (1526 MB), 7803 buffers (469 MB); 4121 of 14245 MB in use as they count it, 0 MB freed for the budget so far [9006.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9006.54] vulkan: 53360152 rendering passes, 521034 clear commands, 10312852 attachments cleared and 339 left undefined by their load op [9006.54] vulkan: 17950 passes (38%) ended at renderer.c:214 [9006.54] vulkan: 8088 passes (17%) ended at buffer.c:2264 [9006.54] vulkan: 7864 passes (16%) ended at buffer.c:2168 [9006.54] vulkan: 5261 passes (11%) ended at render.c:232 [9006.54] vulkan: 3631 passes (8%) ended at dma.c:143 [9006.54] vulkan: 2195 passes (5%) ended at buffer.c:2096 [9006.54] vulkan: 1938 passes (4%) ended at cmd.c:534 [9006.54] vulkan: 594 passes (1%) ended at renderer.c:680 [9006.54] vulkan: GPU-owned guest memory landed for the CPU 325524 times, render targets written back for an engine 17 times [9009.63] perf: 58.8 frames a second over 5.0 s (522785 shown in all) [9010.46] vulkan: display: 599 frame intervals of 17.17 ms (deviation 7.44 ms, 1st to 99th percentile 16.58 to 33.15 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 6.3 ms (3.1 to 10.4), on to the display in 27.1 ms (12.6 to 31.7), 33.4 ms in all (17.5 to 36.4) [9010.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9014.65] perf: 58.8 frames a second over 5.0 s (523080 shown in all) [9016.68] cpu: 600 presents in 10.13 s (59.2 fps): 44 of the game's threads ran 16.38 s on the host's processors (162% of one, 27.30 ms a present), the whole process 18.09 s (179%); the busiest: thread 80 'MainThread' 6.97 s, thread 86 'Job.Worker 0' 3.91 s, thread 87 'Job.Worker 1' 3.88 s, thread 108 'UnityGfxDeviceWorker' 0.78 s, thread 116 'AK::EventManager' 0.29 s [9016.68] cpu: in those 10.13 s, 217621 SVCs (21476 a second): 0x0b SleepThread 82122, 0x1b ArbitrateUnlock 46078, 0x1c WaitProcessWideKeyAtomic 35369, 0x1d SignalProcessWideKey 24168, 0x1a ArbitrateLock 17474, 0x21 SendSyncRequest 6598; 15240 calls the dispatch table had no code for (RtAPI.miss) [9016.68] vulkan: 240526740 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2485 finishes (948 ms); 0 reads past queued releases (0 samples counts written on the GPU); 352776906 descriptor sets written, 128276604 reused; 155830196 draws kept the last one's shaders and pipeline (0 checked), 224048910 its targets [9016.68] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3470 render targets made, 35723 texture uploads (12645 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [9016.68] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9016.68] vulkan: memory used and budgeted: heap 0 224 of 15386 MB (224 ours), heap 1 5195 of 14246 MB (4768 ours) [9016.68] vulkan: caches: 127 render targets (1483 MB, 11 parked), 472 textures (1988 MB), 6979 buffers (187 MB); 4361 of 14246 MB in use as they count it, 0 MB freed for the budget so far [9016.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9016.68] vulkan: 53384335 rendering passes, 521634 clear commands, 10318201 attachments cleared and 339 left undefined by their load op [9016.68] vulkan: 9041 passes (37%) ended at renderer.c:214 [9016.68] vulkan: 6418 passes (27%) ended at buffer.c:2168 [9016.68] vulkan: 4082 passes (17%) ended at buffer.c:2264 [9016.68] vulkan: 1876 passes (8%) ended at render.c:232 [9016.68] vulkan: 1098 passes (5%) ended at cmd.c:534 [9016.68] vulkan: 664 passes (3%) ended at dma.c:143 [9016.68] vulkan: 600 passes (2%) ended at renderer.c:680 [9016.68] vulkan: 359 passes (1%) ended at buffer.c:2096 [9016.68] vulkan: GPU-owned guest memory landed for the CPU 325649 times, render targets written back for an engine 17 times [9019.65] perf: 59.2 frames a second over 5.0 s (523376 shown in all) [9020.61] vulkan: display: 599 frame intervals of 16.95 ms (deviation 2.13 ms, 1st to 99th percentile 16.56 to 33.32 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (1.7 to 12.8), on to the display in 30.0 ms (9.3 to 48.2), 34.6 ms in all (13.8 to 50.0) [9020.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9024.66] perf: 60.0 frames a second over 5.0 s (523677 shown in all) [9026.71] nvn: 523800 presents, 523800 submissions [9026.71] cpu: 600 presents in 10.03 s (59.8 fps): 40 of the game's threads ran 16.03 s on the host's processors (160% of one, 26.72 ms a present), the whole process 17.77 s (177%); the busiest: thread 80 'MainThread' 6.68 s, thread 86 'Job.Worker 0' 3.91 s, thread 87 'Job.Worker 1' 3.91 s, thread 108 'UnityGfxDeviceWorker' 0.85 s, thread 116 'AK::EventManager' 0.27 s [9026.71] cpu: in those 10.03 s, 207909 SVCs (20721 a second): 0x0b SleepThread 79711, 0x1b ArbitrateUnlock 44018, 0x1c WaitProcessWideKeyAtomic 36123, 0x1d SignalProcessWideKey 24752, 0x1a ArbitrateLock 14368, 0x21 SendSyncRequest 6285; 8970 calls the dispatch table had no code for (RtAPI.miss) [9026.71] vulkan: 240612757 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2485 finishes (948 ms); 0 reads past queued releases (0 samples counts written on the GPU); 352903676 descriptor sets written, 128321868 reused; 155860791 draws kept the last one's shaders and pipeline (0 checked), 224127467 its targets [9026.71] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3470 render targets made, 35809 texture uploads (12693 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [9026.71] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9026.71] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5322 of 14137 MB (4896 ours) [9026.71] vulkan: caches: 112 render targets (1349 MB, 10 parked), 244 textures (1262 MB), 2464 buffers (94 MB); 3420 of 14137 MB in use as they count it, 0 MB freed for the budget so far [9026.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9026.71] vulkan: 53409583 rendering passes, 522234 clear commands, 10324009 attachments cleared and 339 left undefined by their load op [9026.71] vulkan: 10159 passes (40%) ended at renderer.c:214 [9026.71] vulkan: 5019 passes (20%) ended at buffer.c:2168 [9026.71] vulkan: 4739 passes (19%) ended at buffer.c:2264 [9026.71] vulkan: 2362 passes (9%) ended at render.c:232 [9026.71] vulkan: 1234 passes (5%) ended at cmd.c:534 [9026.71] vulkan: 641 passes (3%) ended at dma.c:143 [9026.71] vulkan: 600 passes (2%) ended at renderer.c:680 [9026.71] vulkan: 455 passes (2%) ended at buffer.c:2096 [9026.71] vulkan: GPU-owned guest memory landed for the CPU 325832 times, render targets written back for an engine 17 times [9029.68] perf: 59.8 frames a second over 5.0 s (523977 shown in all) [9030.81] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.16 ms, 1st to 99th percentile 16.56 to 16.93 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (2.8 to 6.5), on to the display in 30.2 ms (17.5 to 31.8), 35.3 ms in all (21.9 to 36.5) [9030.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9034.68] perf: 59.8 frames a second over 5.0 s (524276 shown in all) [9036.78] cpu: 600 presents in 10.07 s (59.6 fps): 39 of the game's threads ran 15.68 s on the host's processors (156% of one, 26.13 ms a present), the whole process 17.31 s (172%); the busiest: thread 80 'MainThread' 6.56 s, thread 87 'Job.Worker 1' 3.94 s, thread 86 'Job.Worker 0' 3.92 s, thread 108 'UnityGfxDeviceWorker' 0.68 s, thread 116 'AK::EventManager' 0.27 s [9036.78] cpu: in those 10.07 s, 196773 SVCs (19548 a second): 0x0b SleepThread 76564, 0x1b ArbitrateUnlock 40374, 0x1c WaitProcessWideKeyAtomic 34690, 0x1d SignalProcessWideKey 24060, 0x1a ArbitrateLock 11623, 0x21 SendSyncRequest 6615; 8715 calls the dispatch table had no code for (RtAPI.miss) [9036.78] vulkan: 240690975 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2485 finishes (948 ms); 0 reads past queued releases (0 samples counts written on the GPU); 353025360 descriptor sets written, 128356620 reused; 155883753 draws kept the last one's shaders and pipeline (0 checked), 224197576 its targets [9036.78] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3470 render targets made, 35857 texture uploads (12719 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms [9036.78] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9036.78] vulkan: memory used and budgeted: heap 0 224 of 15380 MB (224 ours), heap 1 5322 of 14152 MB (4896 ours) [9036.78] vulkan: caches: 111 render targets (1322 MB, 10 parked), 187 textures (819 MB), 1672 buffers (57 MB); 2908 of 14152 MB in use as they count it, 0 MB freed for the budget so far [9036.78] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9036.78] vulkan: 53435285 rendering passes, 522834 clear commands, 10330141 attachments cleared and 339 left undefined by their load op [9036.78] vulkan: 10921 passes (42%) ended at renderer.c:214 [9036.78] vulkan: 4749 passes (18%) ended at buffer.c:2264 [9036.78] vulkan: 4391 passes (17%) ended at buffer.c:2168 [9036.78] vulkan: 2653 passes (10%) ended at render.c:232 [9036.78] vulkan: 1157 passes (5%) ended at cmd.c:534 [9036.78] vulkan: 693 passes (3%) ended at dma.c:143 [9036.78] vulkan: 600 passes (2%) ended at renderer.c:680 [9036.78] vulkan: 516 passes (2%) ended at buffer.c:2096 [9036.78] vulkan: GPU-owned guest memory landed for the CPU 325890 times, render targets written back for an engine 17 times [9039.70] perf: 59.6 frames a second over 5.0 s (524575 shown in all) [9040.82] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.96 ms, 1st to 99th percentile 16.57 to 16.94 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 4.5 ms (2.0 to 5.5), on to the display in 31.3 ms (23.8 to 32.0), 35.8 ms in all (29.6 to 36.6) [9040.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9044.70] perf: 60.0 frames a second over 5.0 s (524875 shown in all) [9046.79] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 15.12 s on the host's processors (151% of one, 25.20 ms a present), the whole process 16.82 s (168%); the busiest: thread 80 'MainThread' 6.27 s, thread 87 'Job.Worker 1' 3.95 s, thread 86 'Job.Worker 0' 3.90 s, thread 108 'UnityGfxDeviceWorker' 0.61 s, thread 116 'AK::EventManager' 0.26 s [9046.79] cpu: in those 10.02 s, 186404 SVCs (18610 a second): 0x0b SleepThread 80738, 0x1b ArbitrateUnlock 34668, 0x1c WaitProcessWideKeyAtomic 33449, 0x1d SignalProcessWideKey 23285, 0x1a ArbitrateLock 6512, 0x21 SendSyncRequest 5930; 2667 calls the dispatch table had no code for (RtAPI.miss) [9046.79] vulkan: 240770482 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2485 finishes (948 ms); 0 reads past queued releases (0 samples counts written on the GPU); 353151244 descriptor sets written, 128389750 reused; 155905417 draws kept the last one's shaders and pipeline (0 checked), 224268082 its targets [9046.79] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3470 render targets made, 35858 texture uploads (12719 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [9046.79] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9046.79] vulkan: memory used and budgeted: heap 0 224 of 15388 MB (224 ours), heap 1 5322 of 14154 MB (4896 ours) [9046.79] vulkan: caches: 111 render targets (1322 MB, 10 parked), 114 textures (497 MB), 796 buffers (22 MB); 2552 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9046.79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9046.79] vulkan: 53462019 rendering passes, 523434 clear commands, 10336741 attachments cleared and 339 left undefined by their load op [9046.79] vulkan: 12000 passes (45%) ended at renderer.c:214 [9046.79] vulkan: 4784 passes (18%) ended at buffer.c:2264 [9046.79] vulkan: 4150 passes (16%) ended at buffer.c:2168 [9046.79] vulkan: 2937 passes (11%) ended at render.c:232 [9046.79] vulkan: 1023 passes (4%) ended at cmd.c:534 [9046.79] vulkan: 639 passes (2%) ended at dma.c:143 [9046.79] vulkan: 600 passes (2%) ended at renderer.c:680 [9046.79] vulkan: 600 passes (2%) ended at buffer.c:2096 [9046.79] vulkan: GPU-owned guest memory landed for the CPU 325890 times, render targets written back for an engine 17 times [9049.71] perf: 59.6 frames a second over 5.0 s (525174 shown in all) [9050.84] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.97 ms, 1st to 99th percentile 16.56 to 16.95 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 4.6 ms (2.1 to 5.7), on to the display in 31.1 ms (17.9 to 32.1), 35.7 ms in all (23.2 to 36.6) [9050.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9054.73] perf: 60.0 frames a second over 5.0 s (525475 shown in all) [9056.87] nvn: 525600 presents, 525600 submissions [9056.88] cpu: 600 presents in 10.08 s (59.5 fps): 39 of the game's threads ran 15.77 s on the host's processors (156% of one, 26.28 ms a present), the whole process 17.43 s (173%); the busiest: thread 80 'MainThread' 6.65 s, thread 86 'Job.Worker 0' 4.00 s, thread 87 'Job.Worker 1' 3.99 s, thread 108 'UnityGfxDeviceWorker' 0.63 s, thread 116 'AK::EventManager' 0.28 s [9056.88] cpu: in those 10.08 s, 171063 SVCs (16965 a second): 0x0b SleepThread 61298, 0x1b ArbitrateUnlock 36082, 0x1c WaitProcessWideKeyAtomic 33193, 0x1d SignalProcessWideKey 23405, 0x1a ArbitrateLock 8236, 0x21 SendSyncRequest 5958; 7347 calls the dispatch table had no code for (RtAPI.miss) [9056.88] vulkan: 240848103 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2485 finishes (948 ms); 0 reads past queued releases (0 samples counts written on the GPU); 353274279 descriptor sets written, 128421957 reused; 155926465 draws kept the last one's shaders and pipeline (0 checked), 224337076 its targets [9056.88] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3471 render targets made, 35881 texture uploads (12736 MB); 1 frames over 50 ms in the last 600, the slowest 52 ms [9056.88] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9056.88] vulkan: memory used and budgeted: heap 0 224 of 15388 MB (224 ours), heap 1 5066 of 14169 MB (4640 ours) [9056.88] vulkan: caches: 112 render targets (1349 MB, 10 parked), 78 textures (296 MB), 683 buffers (12 MB); 2384 of 14169 MB in use as they count it, 0 MB freed for the budget so far [9056.88] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9056.88] vulkan: 53488644 rendering passes, 524034 clear commands, 10343170 attachments cleared and 339 left undefined by their load op [9056.88] vulkan: 11580 passes (43%) ended at renderer.c:214 [9056.88] vulkan: 4749 passes (18%) ended at buffer.c:2264 [9056.88] vulkan: 4038 passes (15%) ended at buffer.c:2168 [9056.88] vulkan: 2811 passes (11%) ended at render.c:232 [9056.88] vulkan: 1179 passes (4%) ended at cmd.c:534 [9056.88] vulkan: 1108 passes (4%) ended at dma.c:143 [9056.88] vulkan: 600 passes (2%) ended at renderer.c:680 [9056.88] vulkan: 549 passes (2%) ended at buffer.c:2096 [9056.88] vulkan: GPU-owned guest memory landed for the CPU 325936 times, render targets written back for an engine 17 times [9059.75] perf: 59.0 frames a second over 5.0 s (525771 shown in all) [9060.91] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.52 ms, 1st to 99th percentile 16.57 to 16.95 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (2.5 to 7.0), on to the display in 29.4 ms (13.2 to 32.3), 34.2 ms in all (18.2 to 36.7) [9060.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9064.75] perf: 60.0 frames a second over 5.0 s (526071 shown in all) [9066.89] cpu: 600 presents in 10.02 s (59.9 fps): 41 of the game's threads ran 16.40 s on the host's processors (164% of one, 27.33 ms a present), the whole process 18.21 s (182%); the busiest: thread 80 'MainThread' 6.53 s, thread 87 'Job.Worker 1' 4.23 s, thread 86 'Job.Worker 0' 4.21 s, thread 108 'UnityGfxDeviceWorker' 0.77 s, thread 116 'AK::EventManager' 0.27 s [9066.89] cpu: in those 10.02 s, 203794 SVCs (20344 a second): 0x0b SleepThread 79514, 0x1b ArbitrateUnlock 41701, 0x1c WaitProcessWideKeyAtomic 34782, 0x1d SignalProcessWideKey 24169, 0x1a ArbitrateLock 12879, 0x21 SendSyncRequest 6018; 7158 calls the dispatch table had no code for (RtAPI.miss) [9066.89] vulkan: 240921596 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2486 finishes (949 ms); 0 reads past queued releases (0 samples counts written on the GPU); 353392350 descriptor sets written, 128450872 reused; 155948425 draws kept the last one's shaders and pipeline (0 checked), 224402606 its targets [9066.89] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3471 render targets made, 35914 texture uploads (12759 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [9066.89] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9066.89] vulkan: memory used and budgeted: heap 0 224 of 15388 MB (224 ours), heap 1 5066 of 14169 MB (4640 ours) [9066.89] vulkan: caches: 112 render targets (1349 MB, 10 parked), 111 textures (514 MB), 933 buffers (31 MB); 2679 of 14169 MB in use as they count it, 0 MB freed for the budget so far [9066.89] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9066.89] vulkan: 53513716 rendering passes, 524634 clear commands, 10349185 attachments cleared and 339 left undefined by their load op [9066.89] vulkan: 10695 passes (43%) ended at renderer.c:214 [9066.89] vulkan: 4721 passes (19%) ended at buffer.c:2264 [9066.89] vulkan: 3917 passes (16%) ended at buffer.c:2168 [9066.89] vulkan: 2537 passes (10%) ended at render.c:232 [9066.89] vulkan: 981 passes (4%) ended at buffer.c:2096 [9066.89] vulkan: 976 passes (4%) ended at cmd.c:534 [9066.89] vulkan: 632 passes (3%) ended at dma.c:143 [9066.89] vulkan: 600 passes (2%) ended at renderer.c:680 [9066.89] vulkan: GPU-owned guest memory landed for the CPU 326112 times, render targets written back for an engine 17 times [9069.75] perf: 59.0 frames a second over 5.0 s (526366 shown in all) [9070.98] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.52 ms, 1st to 99th percentile 16.56 to 16.95 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (2.7 to 6.7), on to the display in 30.1 ms (12.2 to 32.1), 35.4 ms in all (16.8 to 36.7) [9070.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9074.75] perf: 58.2 frames a second over 5.0 s (526657 shown in all) [9077.16] cpu: 600 presents in 10.27 s (58.4 fps): 43 of the game's threads ran 16.95 s on the host's processors (165% of one, 28.25 ms a present), the whole process 18.73 s (182%); the busiest: thread 80 'MainThread' 7.21 s, thread 87 'Job.Worker 1' 4.06 s, thread 86 'Job.Worker 0' 4.04 s, thread 108 'UnityGfxDeviceWorker' 0.79 s, thread 116 'AK::EventManager' 0.30 s [9077.16] cpu: in those 10.27 s, 212762 SVCs (20724 a second): 0x0b SleepThread 76529, 0x1b ArbitrateUnlock 46602, 0x1c WaitProcessWideKeyAtomic 35546, 0x1d SignalProcessWideKey 24527, 0x1a ArbitrateLock 17543, 0x21 SendSyncRequest 6260; 20599 calls the dispatch table had no code for (RtAPI.miss) [9077.16] vulkan: 240999852 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2486 finishes (949 ms); 0 reads past queued releases (0 samples counts written on the GPU); 353511242 descriptor sets written, 128488492 reused; 155974387 draws kept the last one's shaders and pipeline (0 checked), 224474597 its targets [9077.16] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3471 render targets made, 36076 texture uploads (12870 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [9077.16] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9077.16] vulkan: memory used and budgeted: heap 0 224 of 15388 MB (224 ours), heap 1 5066 of 14169 MB (4640 ours) [9077.16] vulkan: caches: 112 render targets (1349 MB, 10 parked), 258 textures (1339 MB), 2307 buffers (79 MB); 3498 of 14169 MB in use as they count it, 0 MB freed for the budget so far [9077.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9077.16] vulkan: 53536686 rendering passes, 525234 clear commands, 10354354 attachments cleared and 339 left undefined by their load op [9077.16] vulkan: 8687 passes (38%) ended at renderer.c:214 [9077.16] vulkan: 5335 passes (23%) ended at buffer.c:2168 [9077.16] vulkan: 4012 passes (17%) ended at buffer.c:2264 [9077.16] vulkan: 2028 passes (9%) ended at render.c:232 [9077.16] vulkan: 904 passes (4%) ended at cmd.c:534 [9077.16] vulkan: 684 passes (3%) ended at dma.c:143 [9077.16] vulkan: 650 passes (3%) ended at buffer.c:2096 [9077.16] vulkan: 600 passes (3%) ended at renderer.c:680 [9077.16] vulkan: GPU-owned guest memory landed for the CPU 326294 times, render targets written back for an engine 17 times [9079.75] perf: 58.8 frames a second over 5.0 s (526951 shown in all) [9081.74] vulkan: display: 597 frame intervals of 17.19 ms (deviation 3.07 ms, 1st to 99th percentile 16.58 to 33.44 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 5.0 ms (2.7 to 10.7), on to the display in 27.7 ms (7.5 to 32.1), 32.7 ms in all (12.6 to 36.9) [9081.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9084.75] perf: 59.0 frames a second over 5.0 s (527246 shown in all) [9087.31] nvn: 527400 presents, 527400 submissions [9087.31] cpu: 600 presents in 10.15 s (59.1 fps): 43 of the game's threads ran 16.56 s on the host's processors (163% of one, 27.60 ms a present), the whole process 18.42 s (181%); the busiest: thread 80 'MainThread' 7.11 s, thread 87 'Job.Worker 1' 3.96 s, thread 86 'Job.Worker 0' 3.94 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.29 s [9087.31] cpu: in those 10.15 s, 206734 SVCs (20368 a second): 0x0b SleepThread 72491, 0x1b ArbitrateUnlock 46097, 0x1c WaitProcessWideKeyAtomic 35755, 0x1d SignalProcessWideKey 24461, 0x1a ArbitrateLock 16957, 0x21 SendSyncRequest 6092; 17931 calls the dispatch table had no code for (RtAPI.miss) [9087.31] vulkan: 241090819 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2486 finishes (949 ms); 0 reads past queued releases (0 samples counts written on the GPU); 353644855 descriptor sets written, 128536813 reused; 156004986 draws kept the last one's shaders and pipeline (0 checked), 224559715 its targets [9087.31] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3471 render targets made, 36211 texture uploads (12940 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [9087.31] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9087.31] vulkan: memory used and budgeted: heap 0 224 of 15388 MB (224 ours), heap 1 5066 of 14169 MB (4640 ours) [9087.31] vulkan: caches: 111 render targets (1322 MB, 10 parked), 354 textures (1882 MB), 3791 buffers (127 MB); 4070 of 14169 MB in use as they count it, 0 MB freed for the budget so far [9087.31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9087.31] vulkan: 53562259 rendering passes, 525834 clear commands, 10359568 attachments cleared and 339 left undefined by their load op [9087.31] vulkan: 8547 passes (33%) ended at renderer.c:214 [9087.31] vulkan: 6303 passes (25%) ended at buffer.c:2264 [9087.31] vulkan: 6179 passes (24%) ended at buffer.c:2168 [9087.31] vulkan: 1835 passes (7%) ended at render.c:232 [9087.31] vulkan: 1133 passes (4%) ended at cmd.c:534 [9087.31] vulkan: 671 passes (3%) ended at dma.c:143 [9087.31] vulkan: 600 passes (2%) ended at renderer.c:680 [9087.31] vulkan: 250 passes (1%) ended at buffer.c:2096 [9087.31] vulkan: GPU-owned guest memory landed for the CPU 326465 times, render targets written back for an engine 17 times [9089.76] perf: 60.0 frames a second over 5.0 s (527547 shown in all) [9091.98] vulkan: display: 599 frame intervals of 16.80 ms (deviation 1.50 ms, 1st to 99th percentile 16.56 to 16.96 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (2.8 to 6.8), on to the display in 30.2 ms (11.8 to 31.9), 35.3 ms in all (16.3 to 36.9) [9091.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9094.76] perf: 60.0 frames a second over 5.0 s (527847 shown in all) [9097.31] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.05 s on the host's processors (151% of one, 25.08 ms a present), the whole process 17.01 s (170%); the busiest: thread 80 'MainThread' 6.31 s, thread 86 'Job.Worker 0' 3.78 s, thread 87 'Job.Worker 1' 3.76 s, thread 108 'UnityGfxDeviceWorker' 0.80 s, thread 116 'AK::EventManager' 0.26 s [9097.31] cpu: in those 10.00 s, 186852 SVCs (18685 a second): 0x0b SleepThread 75410, 0x1b ArbitrateUnlock 36781, 0x1c WaitProcessWideKeyAtomic 35688, 0x1d SignalProcessWideKey 24547, 0x1a ArbitrateLock 6670, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [9097.31] vulkan: 241198219 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2486 finishes (949 ms); 0 reads past queued releases (0 samples counts written on the GPU); 353802208 descriptor sets written, 128594260 reused; 156042186 draws kept the last one's shaders and pipeline (0 checked), 224659315 its targets [9097.31] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3471 render targets made, 36211 texture uploads (12940 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [9097.31] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9097.31] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5066 of 14246 MB (4640 ours) [9097.31] vulkan: caches: 111 render targets (1322 MB, 10 parked), 242 textures (1320 MB), 2461 buffers (73 MB); 3422 of 14246 MB in use as they count it, 0 MB freed for the budget so far [9097.31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9097.31] vulkan: 53595958 rendering passes, 526434 clear commands, 10366168 attachments cleared and 339 left undefined by their load op [9097.31] vulkan: 12588 passes (37%) ended at buffer.c:2264 [9097.31] vulkan: 11400 passes (34%) ended at renderer.c:214 [9097.31] vulkan: 4762 passes (14%) ended at buffer.c:2168 [9097.31] vulkan: 2400 passes (7%) ended at render.c:232 [9097.31] vulkan: 1349 passes (4%) ended at cmd.c:534 [9097.31] vulkan: 600 passes (2%) ended at renderer.c:680 [9097.31] vulkan: 600 passes (2%) ended at dma.c:143 [9097.31] vulkan: GPU-owned guest memory landed for the CPU 326615 times, render targets written back for an engine 17 times [9099.78] perf: 59.8 frames a second over 5.0 s (528147 shown in all) [9101.99] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.97 ms, 1st to 99th percentile 16.57 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (3.1 to 6.9), on to the display in 28.0 ms (10.3 to 32.0), 33.2 ms in all (14.0 to 37.0) [9101.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9104.78] perf: 59.4 frames a second over 5.0 s (528444 shown in all) [9107.38] cpu: 600 presents in 10.07 s (59.6 fps): 38 of the game's threads ran 16.09 s on the host's processors (160% of one, 26.82 ms a present), the whole process 17.95 s (178%); the busiest: thread 80 'MainThread' 6.64 s, thread 87 'Job.Worker 1' 4.10 s, thread 86 'Job.Worker 0' 4.07 s, thread 108 'UnityGfxDeviceWorker' 0.84 s, thread 116 'AK::EventManager' 0.27 s [9107.38] cpu: in those 10.07 s, 178839 SVCs (17763 a second): 0x0b SleepThread 70541, 0x1b ArbitrateUnlock 35987, 0x1c WaitProcessWideKeyAtomic 33501, 0x1d SignalProcessWideKey 23148, 0x1a ArbitrateLock 7832, 0x21 SendSyncRequest 6002; 8715 calls the dispatch table had no code for (RtAPI.miss) [9107.38] vulkan: 241300365 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2486 finishes (949 ms); 0 reads past queued releases (0 samples counts written on the GPU); 353951732 descriptor sets written, 128649028 reused; 156077672 draws kept the last one's shaders and pipeline (0 checked), 224754236 its targets [9107.38] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3471 render targets made, 36235 texture uploads (12948 MB); 1 frames over 50 ms in the last 600, the slowest 52 ms [9107.38] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9107.38] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5066 of 14246 MB (4640 ours) [9107.38] vulkan: caches: 110 render targets (1322 MB, 9 parked), 128 textures (613 MB), 1152 buffers (29 MB); 2670 of 14246 MB in use as they count it, 0 MB freed for the budget so far [9107.38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9107.38] vulkan: 53624565 rendering passes, 527034 clear commands, 10372390 attachments cleared and 339 left undefined by their load op [9107.38] vulkan: 10602 passes (37%) ended at renderer.c:214 [9107.38] vulkan: 7716 passes (27%) ended at buffer.c:2264 [9107.38] vulkan: 4820 passes (17%) ended at buffer.c:2168 [9107.38] vulkan: 2232 passes (8%) ended at render.c:232 [9107.38] vulkan: 1301 passes (5%) ended at cmd.c:534 [9107.38] vulkan: 789 passes (3%) ended at dma.c:143 [9107.38] vulkan: 600 passes (2%) ended at renderer.c:680 [9107.38] vulkan: 536 passes (2%) ended at buffer.c:2096 [9107.38] vulkan: GPU-owned guest memory landed for the CPU 326775 times, render targets written back for an engine 17 times [9109.80] perf: 60.0 frames a second over 5.0 s (528745 shown in all) [9112.01] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.97 ms, 1st to 99th percentile 16.56 to 16.94 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 6.2 ms (3.3 to 7.7), on to the display in 30.0 ms (22.3 to 31.0), 36.2 ms in all (29.2 to 36.9) [9112.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9114.81] perf: 60.0 frames a second over 5.0 s (529046 shown in all) [9117.38] nvn: 529200 presents, 529200 submissions [9117.38] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.47 s on the host's processors (165% of one, 27.45 ms a present), the whole process 18.44 s (184%); the busiest: thread 80 'MainThread' 6.48 s, thread 86 'Job.Worker 0' 4.32 s, thread 87 'Job.Worker 1' 4.28 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.25 s [9117.38] cpu: in those 10.00 s, 152815 SVCs (15282 a second): 0x0b SleepThread 51460, 0x1b ArbitrateUnlock 33244, 0x1c WaitProcessWideKeyAtomic 31875, 0x1d SignalProcessWideKey 22620, 0x21 SendSyncRequest 5937, 0x1a ArbitrateLock 5859; 0 calls the dispatch table had no code for (RtAPI.miss) [9117.38] vulkan: 241406565 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2486 finishes (949 ms); 0 reads past queued releases (0 samples counts written on the GPU); 354107882 descriptor sets written, 128705278 reused; 156114872 draws kept the last one's shaders and pipeline (0 checked), 224852636 its targets [9117.38] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3471 render targets made, 36235 texture uploads (12948 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [9117.38] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9117.38] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5066 of 14246 MB (4640 ours) [9117.38] vulkan: caches: 110 render targets (1322 MB, 9 parked), 128 textures (613 MB), 1152 buffers (29 MB); 2670 of 14246 MB in use as they count it, 0 MB freed for the budget so far [9117.38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9117.38] vulkan: 53653994 rendering passes, 527634 clear commands, 10378990 attachments cleared and 339 left undefined by their load op [9117.38] vulkan: 11400 passes (39%) ended at renderer.c:214 [9117.38] vulkan: 7102 passes (24%) ended at buffer.c:2264 [9117.38] vulkan: 4777 passes (16%) ended at buffer.c:2168 [9117.38] vulkan: 2400 passes (8%) ended at render.c:232 [9117.38] vulkan: 1350 passes (5%) ended at cmd.c:534 [9117.38] vulkan: 1200 passes (4%) ended at dma.c:143 [9117.38] vulkan: 600 passes (2%) ended at renderer.c:680 [9117.38] vulkan: 600 passes (2%) ended at buffer.c:2096 [9117.38] vulkan: GPU-owned guest memory landed for the CPU 326925 times, render targets written back for an engine 17 times [9119.83] perf: 60.0 frames a second over 5.0 s (529347 shown in all) [9121.99] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.2 ms (4.1 to 7.9), on to the display in 30.1 ms (27.8 to 31.0), 36.3 ms in all (33.7 to 36.9) [9121.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9124.85] perf: 60.0 frames a second over 5.0 s (529648 shown in all) [9127.38] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.66 s on the host's processors (167% of one, 27.77 ms a present), the whole process 18.61 s (186%); the busiest: thread 80 'MainThread' 6.55 s, thread 87 'Job.Worker 1' 4.37 s, thread 86 'Job.Worker 0' 4.35 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.26 s [9127.38] cpu: in those 10.00 s, 153300 SVCs (15329 a second): 0x0b SleepThread 51182, 0x1b ArbitrateUnlock 33464, 0x1c WaitProcessWideKeyAtomic 32151, 0x1d SignalProcessWideKey 22862, 0x21 SendSyncRequest 5925, 0x1a ArbitrateLock 5896; 0 calls the dispatch table had no code for (RtAPI.miss) [9127.38] vulkan: 241512765 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2486 finishes (949 ms); 0 reads past queued releases (0 samples counts written on the GPU); 354264033 descriptor sets written, 128761527 reused; 156152072 draws kept the last one's shaders and pipeline (0 checked), 224951036 its targets [9127.38] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3471 render targets made, 36235 texture uploads (12948 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [9127.38] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9127.38] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4810 of 14246 MB (4384 ours) [9127.38] vulkan: caches: 110 render targets (1322 MB, 9 parked), 52 textures (336 MB), 273 buffers (4 MB); 2369 of 14246 MB in use as they count it, 0 MB freed for the budget so far [9127.38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9127.38] vulkan: 53683414 rendering passes, 528234 clear commands, 10385590 attachments cleared and 339 left undefined by their load op [9127.38] vulkan: 11400 passes (39%) ended at renderer.c:214 [9127.38] vulkan: 7091 passes (24%) ended at buffer.c:2264 [9127.38] vulkan: 4780 passes (16%) ended at buffer.c:2168 [9127.38] vulkan: 2400 passes (8%) ended at render.c:232 [9127.38] vulkan: 1349 passes (5%) ended at cmd.c:534 [9127.38] vulkan: 1200 passes (4%) ended at dma.c:143 [9127.38] vulkan: 600 passes (2%) ended at renderer.c:680 [9127.38] vulkan: 600 passes (2%) ended at buffer.c:2096 [9127.38] vulkan: GPU-owned guest memory landed for the CPU 327075 times, render targets written back for an engine 17 times [9129.86] perf: 60.0 frames a second over 5.0 s (529949 shown in all) [9131.98] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.3 ms (4.2 to 7.5), on to the display in 30.2 ms (28.8 to 31.1), 36.4 ms in all (34.0 to 36.9) [9131.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9134.88] perf: 60.0 frames a second over 5.0 s (530250 shown in all) [9137.38] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.53 s on the host's processors (165% of one, 27.55 ms a present), the whole process 18.49 s (185%); the busiest: thread 80 'MainThread' 6.54 s, thread 87 'Job.Worker 1' 4.33 s, thread 86 'Job.Worker 0' 4.29 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.26 s [9137.38] cpu: in those 10.00 s, 154876 SVCs (15487 a second): 0x0b SleepThread 52572, 0x1b ArbitrateUnlock 33592, 0x1c WaitProcessWideKeyAtomic 32154, 0x1d SignalProcessWideKey 22838, 0x1a ArbitrateLock 5974, 0x21 SendSyncRequest 5926; 444 calls the dispatch table had no code for (RtAPI.miss) [9137.38] vulkan: 241618965 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2486 finishes (949 ms); 0 reads past queued releases (0 samples counts written on the GPU); 354420183 descriptor sets written, 128817777 reused; 156189272 draws kept the last one's shaders and pipeline (0 checked), 225049436 its targets [9137.38] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3471 render targets made, 36235 texture uploads (12948 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [9137.38] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9137.38] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4810 of 14246 MB (4384 ours) [9137.38] vulkan: caches: 110 render targets (1322 MB, 9 parked), 52 textures (336 MB), 273 buffers (4 MB); 2369 of 14246 MB in use as they count it, 0 MB freed for the budget so far [9137.38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9137.38] vulkan: 53712799 rendering passes, 528834 clear commands, 10392190 attachments cleared and 339 left undefined by their load op [9137.38] vulkan: 11400 passes (39%) ended at renderer.c:214 [9137.38] vulkan: 7068 passes (24%) ended at buffer.c:2264 [9137.38] vulkan: 4767 passes (16%) ended at buffer.c:2168 [9137.38] vulkan: 2400 passes (8%) ended at render.c:232 [9137.38] vulkan: 1350 passes (5%) ended at cmd.c:534 [9137.38] vulkan: 1200 passes (4%) ended at dma.c:143 [9137.38] vulkan: 600 passes (2%) ended at renderer.c:680 [9137.38] vulkan: 600 passes (2%) ended at buffer.c:2096 [9137.38] vulkan: GPU-owned guest memory landed for the CPU 327225 times, render targets written back for an engine 17 times [9139.88] perf: 60.0 frames a second over 5.0 s (530550 shown in all) [9141.98] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.56 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 6.3 ms (4.2 to 7.6), on to the display in 30.0 ms (20.0 to 31.0), 36.3 ms in all (26.2 to 36.9) [9141.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9144.90] perf: 59.4 frames a second over 5.0 s (530848 shown in all) [9147.44] nvn: 531000 presents, 531000 submissions [9147.44] cpu: 600 presents in 10.07 s (59.6 fps): 38 of the game's threads ran 16.90 s on the host's processors (168% of one, 28.16 ms a present), the whole process 18.87 s (187%); the busiest: thread 80 'MainThread' 6.79 s, thread 87 'Job.Worker 1' 4.36 s, thread 86 'Job.Worker 0' 4.34 s, thread 108 'UnityGfxDeviceWorker' 0.96 s, thread 116 'AK::EventManager' 0.29 s [9147.44] cpu: in those 10.07 s, 152677 SVCs (15168 a second): 0x0b SleepThread 50874, 0x1b ArbitrateUnlock 33366, 0x1c WaitProcessWideKeyAtomic 31925, 0x1d SignalProcessWideKey 22628, 0x1a ArbitrateLock 6103, 0x21 SendSyncRequest 5953; 8889 calls the dispatch table had no code for (RtAPI.miss) [9147.44] vulkan: 241725136 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2486 finishes (949 ms); 0 reads past queued releases (0 samples counts written on the GPU); 354576259 descriptor sets written, 128874043 reused; 156226324 draws kept the last one's shaders and pipeline (0 checked), 225147834 its targets [9147.44] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3471 render targets made, 36236 texture uploads (12948 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [9147.44] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9147.44] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4810 of 14246 MB (4384 ours) [9147.44] vulkan: caches: 110 render targets (1322 MB, 9 parked), 53 textures (336 MB), 316 buffers (5 MB); 2369 of 14246 MB in use as they count it, 0 MB freed for the budget so far [9147.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9147.44] vulkan: 53742108 rendering passes, 529434 clear commands, 10398772 attachments cleared and 339 left undefined by their load op [9147.44] vulkan: 11362 passes (39%) ended at renderer.c:214 [9147.44] vulkan: 7068 passes (24%) ended at buffer.c:2264 [9147.44] vulkan: 4754 passes (16%) ended at buffer.c:2168 [9147.44] vulkan: 2392 passes (8%) ended at render.c:232 [9147.44] vulkan: 1343 passes (5%) ended at cmd.c:534 [9147.44] vulkan: 1191 passes (4%) ended at dma.c:143 [9147.44] vulkan: 600 passes (2%) ended at renderer.c:680 [9147.44] vulkan: 598 passes (2%) ended at buffer.c:2096 [9147.44] vulkan: GPU-owned guest memory landed for the CPU 327372 times, render targets written back for an engine 17 times [9149.91] perf: 59.2 frames a second over 5.0 s (531145 shown in all) [9152.11] vulkan: display: 598 frame intervals of 16.83 ms (deviation 1.66 ms, 1st to 99th percentile 16.59 to 33.09 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 5.6 ms (3.1 to 7.4), on to the display in 29.0 ms (9.9 to 32.2), 34.6 ms in all (15.3 to 37.2) [9152.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9154.91] perf: 60.0 frames a second over 5.0 s (531445 shown in all) [9157.49] cpu: 600 presents in 10.05 s (59.7 fps): 40 of the game's threads ran 15.69 s on the host's processors (156% of one, 26.15 ms a present), the whole process 17.50 s (174%); the busiest: thread 80 'MainThread' 6.53 s, thread 87 'Job.Worker 1' 3.99 s, thread 86 'Job.Worker 0' 3.98 s, thread 108 'UnityGfxDeviceWorker' 0.69 s, thread 116 'AK::EventManager' 0.27 s [9157.49] cpu: in those 10.05 s, 188836 SVCs (18791 a second): 0x0b SleepThread 74894, 0x1b ArbitrateUnlock 37845, 0x1c WaitProcessWideKeyAtomic 34826, 0x1d SignalProcessWideKey 23991, 0x1a ArbitrateLock 8638, 0x21 SendSyncRequest 5996; 6274 calls the dispatch table had no code for (RtAPI.miss) [9157.49] vulkan: 241819511 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2486 finishes (949 ms); 0 reads past queued releases (0 samples counts written on the GPU); 354713973 descriptor sets written, 128925079 reused; 156260806 draws kept the last one's shaders and pipeline (0 checked), 225235108 its targets [9157.49] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3471 render targets made, 36290 texture uploads (12973 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [9157.49] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9157.49] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4810 of 14246 MB (4384 ours) [9157.49] vulkan: caches: 110 render targets (1322 MB, 9 parked), 104 textures (486 MB), 954 buffers (15 MB); 2527 of 14246 MB in use as they count it, 0 MB freed for the budget so far [9157.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9157.49] vulkan: 53772486 rendering passes, 530034 clear commands, 10404904 attachments cleared and 339 left undefined by their load op [9157.49] vulkan: 10412 passes (34%) ended at renderer.c:214 [9157.49] vulkan: 10295 passes (34%) ended at buffer.c:2264 [9157.49] vulkan: 4664 passes (15%) ended at buffer.c:2168 [9157.49] vulkan: 2192 passes (7%) ended at render.c:232 [9157.49] vulkan: 1052 passes (3%) ended at cmd.c:534 [9157.49] vulkan: 620 passes (2%) ended at dma.c:143 [9157.49] vulkan: 600 passes (2%) ended at renderer.c:680 [9157.49] vulkan: 515 passes (2%) ended at buffer.c:2096 [9157.49] vulkan: GPU-owned guest memory landed for the CPU 327438 times, render targets written back for an engine 17 times [9159.91] perf: 59.4 frames a second over 5.0 s (531742 shown in all) [9162.51] vulkan: display: 598 frame intervals of 16.83 ms (deviation 1.90 ms, 1st to 99th percentile 16.57 to 16.95 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (2.2 to 7.4), on to the display in 33.1 ms (17.3 to 47.8), 37.8 ms in all (23.0 to 50.0) [9162.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9164.91] perf: 59.8 frames a second over 5.0 s (532041 shown in all) [9167.58] cpu: 600 presents in 10.08 s (59.5 fps): 43 of the game's threads ran 16.19 s on the host's processors (161% of one, 26.98 ms a present), the whole process 18.14 s (180%); the busiest: thread 80 'MainThread' 6.72 s, thread 87 'Job.Worker 1' 4.07 s, thread 86 'Job.Worker 0' 4.03 s, thread 108 'UnityGfxDeviceWorker' 0.77 s, thread 116 'AK::EventManager' 0.27 s [9167.58] cpu: in those 10.08 s, 198001 SVCs (19634 a second): 0x0b SleepThread 73023, 0x1b ArbitrateUnlock 41572, 0x1c WaitProcessWideKeyAtomic 35510, 0x1d SignalProcessWideKey 24280, 0x1a ArbitrateLock 12479, 0x21 SendSyncRequest 5978; 5382 calls the dispatch table had no code for (RtAPI.miss) [9167.58] vulkan: 241921997 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2486 finishes (949 ms); 0 reads past queued releases (0 samples counts written on the GPU); 354863950 descriptor sets written, 128980074 reused; 156294317 draws kept the last one's shaders and pipeline (0 checked), 225330202 its targets [9167.58] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3471 render targets made, 36381 texture uploads (13026 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [9167.58] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9167.58] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4810 of 14246 MB (4384 ours) [9167.58] vulkan: caches: 110 render targets (1322 MB, 9 parked), 170 textures (814 MB), 2141 buffers (62 MB); 2906 of 14246 MB in use as they count it, 0 MB freed for the budget so far [9167.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9167.58] vulkan: 53804820 rendering passes, 530634 clear commands, 10411036 attachments cleared and 339 left undefined by their load op [9167.58] vulkan: 10779 passes (33%) ended at buffer.c:2264 [9167.58] vulkan: 10554 passes (33%) ended at renderer.c:214 [9167.58] vulkan: 5695 passes (18%) ended at buffer.c:2168 [9167.58] vulkan: 2305 passes (7%) ended at render.c:232 [9167.58] vulkan: 1248 passes (4%) ended at cmd.c:534 [9167.58] vulkan: 619 passes (2%) ended at dma.c:143 [9167.58] vulkan: 600 passes (2%) ended at renderer.c:680 [9167.58] vulkan: 496 passes (2%) ended at buffer.c:2096 [9167.58] vulkan: GPU-owned guest memory landed for the CPU 327613 times, render targets written back for an engine 17 times [9169.93] perf: 59.8 frames a second over 5.0 s (532341 shown in all) [9172.76] vulkan: display: 598 frame intervals of 16.80 ms (deviation 1.50 ms, 1st to 99th percentile 16.57 to 16.94 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 5.6 ms (3.2 to 7.0), on to the display in 29.7 ms (13.8 to 32.0), 35.3 ms in all (18.6 to 37.3) [9172.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9174.93] perf: 59.4 frames a second over 5.0 s (532638 shown in all) [9177.63] nvn: 532800 presents, 532800 submissions [9177.63] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 16.09 s on the host's processors (160% of one, 26.81 ms a present), the whole process 17.98 s (179%); the busiest: thread 80 'MainThread' 6.66 s, thread 87 'Job.Worker 1' 4.05 s, thread 86 'Job.Worker 0' 4.04 s, thread 108 'UnityGfxDeviceWorker' 0.90 s, thread 116 'AK::EventManager' 0.29 s [9177.63] cpu: in those 10.05 s, 165159 SVCs (16435 a second): 0x0b SleepThread 59750, 0x1b ArbitrateUnlock 34632, 0x1c WaitProcessWideKeyAtomic 33205, 0x1d SignalProcessWideKey 23337, 0x1a ArbitrateLock 6470, 0x21 SendSyncRequest 5939; 10437 calls the dispatch table had no code for (RtAPI.miss) [9177.63] vulkan: 242031892 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2486 finishes (949 ms); 0 reads past queued releases (0 samples counts written on the GPU); 355025807 descriptor sets written, 129038007 reused; 156329052 draws kept the last one's shaders and pipeline (0 checked), 225432294 its targets [9177.63] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3471 render targets made, 36384 texture uploads (13026 MB); 1 frames over 50 ms in the last 600, the slowest 57 ms [9177.63] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9177.63] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4810 of 14246 MB (4384 ours) [9177.63] vulkan: caches: 110 render targets (1322 MB, 9 parked), 127 textures (667 MB), 1695 buffers (50 MB); 2747 of 14246 MB in use as they count it, 0 MB freed for the budget so far [9177.63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9177.63] vulkan: 53837410 rendering passes, 531234 clear commands, 10417636 attachments cleared and 339 left undefined by their load op [9177.63] vulkan: 11400 passes (35%) ended at renderer.c:214 [9177.63] vulkan: 9599 passes (29%) ended at buffer.c:2264 [9177.63] vulkan: 5727 passes (18%) ended at buffer.c:2168 [9177.63] vulkan: 2400 passes (7%) ended at render.c:232 [9177.63] vulkan: 1200 passes (4%) ended at cmd.c:534 [9177.63] vulkan: 1062 passes (3%) ended at dma.c:143 [9177.63] vulkan: 600 passes (2%) ended at renderer.c:680 [9177.63] vulkan: 600 passes (2%) ended at buffer.c:2096 [9177.63] vulkan: GPU-owned guest memory landed for the CPU 327650 times, render targets written back for an engine 17 times [9179.95] perf: 59.4 frames a second over 5.0 s (532936 shown in all) [9182.98] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.34 ms, 1st to 99th percentile 16.57 to 16.95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (3.0 to 7.8), on to the display in 28.9 ms (8.4 to 32.6), 34.3 ms in all (13.9 to 37.6) [9182.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9184.96] perf: 59.8 frames a second over 5.0 s (533236 shown in all) [9187.71] cpu: 600 presents in 10.08 s (59.5 fps): 38 of the game's threads ran 15.94 s on the host's processors (158% of one, 26.57 ms a present), the whole process 17.77 s (176%); the busiest: thread 80 'MainThread' 6.80 s, thread 86 'Job.Worker 0' 3.97 s, thread 87 'Job.Worker 1' 3.95 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.28 s [9187.71] cpu: in those 10.08 s, 191021 SVCs (18946 a second): 0x0b SleepThread 77677, 0x1b ArbitrateUnlock 37981, 0x1c WaitProcessWideKeyAtomic 34454, 0x1d SignalProcessWideKey 23725, 0x1a ArbitrateLock 9376, 0x21 SendSyncRequest 5976; 9879 calls the dispatch table had no code for (RtAPI.miss) [9187.71] vulkan: 242126904 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2486 finishes (949 ms); 0 reads past queued releases (0 samples counts written on the GPU); 355163619 descriptor sets written, 129090219 reused; 156361643 draws kept the last one's shaders and pipeline (0 checked), 225520337 its targets [9187.71] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3471 render targets made, 36491 texture uploads (13083 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [9187.71] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9187.71] vulkan: memory used and budgeted: heap 0 224 of 15388 MB (224 ours), heap 1 4810 of 14139 MB (4384 ours) [9187.71] vulkan: caches: 110 render targets (1322 MB, 9 parked), 183 textures (671 MB), 1921 buffers (37 MB); 2755 of 14139 MB in use as they count it, 0 MB freed for the budget so far [9187.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9187.71] vulkan: 53862855 rendering passes, 531834 clear commands, 10423543 attachments cleared and 339 left undefined by their load op [9187.71] vulkan: 10044 passes (39%) ended at renderer.c:214 [9187.71] vulkan: 5533 passes (22%) ended at buffer.c:2168 [9187.71] vulkan: 4553 passes (18%) ended at buffer.c:2264 [9187.71] vulkan: 2142 passes (8%) ended at render.c:232 [9187.71] vulkan: 1255 passes (5%) ended at cmd.c:534 [9187.71] vulkan: 658 passes (3%) ended at dma.c:143 [9187.71] vulkan: 612 passes (2%) ended at buffer.c:2096 [9187.71] vulkan: 600 passes (2%) ended at renderer.c:680 [9187.71] vulkan: GPU-owned guest memory landed for the CPU 327819 times, render targets written back for an engine 17 times [9189.98] perf: 59.4 frames a second over 5.0 s (533534 shown in all) [9193.04] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.81 ms, 1st to 99th percentile 16.58 to 16.95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 5.1 ms (2.2 to 7.2), on to the display in 29.5 ms (9.4 to 32.8), 34.6 ms in all (13.8 to 37.6) [9193.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9194.98] perf: 59.8 frames a second over 5.0 s (533833 shown in all) [9197.78] cpu: 600 presents in 10.07 s (59.6 fps): 38 of the game's threads ran 15.31 s on the host's processors (152% of one, 25.51 ms a present), the whole process 17.14 s (170%); the busiest: thread 80 'MainThread' 6.56 s, thread 87 'Job.Worker 1' 3.84 s, thread 86 'Job.Worker 0' 3.81 s, thread 108 'UnityGfxDeviceWorker' 0.67 s, thread 116 'AK::EventManager' 0.27 s [9197.78] cpu: in those 10.07 s, 194406 SVCs (19310 a second): 0x0b SleepThread 84679, 0x1b ArbitrateUnlock 36343, 0x1c WaitProcessWideKeyAtomic 34181, 0x1d SignalProcessWideKey 23465, 0x1a ArbitrateLock 7957, 0x21 SendSyncRequest 5953; 5386 calls the dispatch table had no code for (RtAPI.miss) [9197.78] vulkan: 242220321 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2486 finishes (949 ms); 0 reads past queued releases (0 samples counts written on the GPU); 355299062 descriptor sets written, 129141610 reused; 156392082 draws kept the last one's shaders and pipeline (0 checked), 225606461 its targets [9197.78] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3471 render targets made, 36500 texture uploads (13087 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [9197.78] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9197.78] vulkan: memory used and budgeted: heap 0 224 of 15388 MB (224 ours), heap 1 4810 of 14139 MB (4384 ours) [9197.78] vulkan: caches: 110 render targets (1322 MB, 9 parked), 191 textures (733 MB), 2379 buffers (51 MB); 2813 of 14139 MB in use as they count it, 0 MB freed for the budget so far [9197.78] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9197.78] vulkan: 53887483 rendering passes, 532434 clear commands, 10429765 attachments cleared and 339 left undefined by their load op [9197.78] vulkan: 10643 passes (43%) ended at renderer.c:214 [9197.78] vulkan: 4400 passes (18%) ended at buffer.c:2264 [9197.78] vulkan: 4295 passes (17%) ended at buffer.c:2168 [9197.78] vulkan: 2252 passes (9%) ended at render.c:232 [9197.78] vulkan: 1309 passes (5%) ended at cmd.c:534 [9197.78] vulkan: 619 passes (3%) ended at dma.c:143 [9197.78] vulkan: 600 passes (2%) ended at renderer.c:680 [9197.78] vulkan: 505 passes (2%) ended at buffer.c:2096 [9197.78] vulkan: GPU-owned guest memory landed for the CPU 327991 times, render targets written back for an engine 17 times [9199.98] perf: 59.8 frames a second over 5.0 s (534132 shown in all) [9203.08] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.18 ms, 1st to 99th percentile 16.59 to 16.95 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 5.1 ms (2.1 to 6.5), on to the display in 31.4 ms (14.0 to 32.9), 36.4 ms in all (19.7 to 37.7) [9203.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9205.00] perf: 59.6 frames a second over 5.0 s (534431 shown in all) [9207.82] nvn: 534600 presents, 534600 submissions [9207.83] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 15.61 s on the host's processors (155% of one, 26.01 ms a present), the whole process 17.46 s (174%); the busiest: thread 80 'MainThread' 6.55 s, thread 87 'Job.Worker 1' 3.96 s, thread 86 'Job.Worker 0' 3.95 s, thread 108 'UnityGfxDeviceWorker' 0.72 s, thread 116 'AK::EventManager' 0.27 s [9207.83] cpu: in those 10.05 s, 177105 SVCs (17624 a second): 0x0b SleepThread 70891, 0x1b ArbitrateUnlock 34836, 0x1c WaitProcessWideKeyAtomic 33480, 0x1d SignalProcessWideKey 23070, 0x1a ArbitrateLock 7055, 0x21 SendSyncRequest 5947; 4687 calls the dispatch table had no code for (RtAPI.miss) [9207.83] vulkan: 242314688 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2486 finishes (949 ms); 0 reads past queued releases (0 samples counts written on the GPU); 355436178 descriptor sets written, 129193228 reused; 156422927 draws kept the last one's shaders and pipeline (0 checked), 225693168 its targets [9207.83] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3471 render targets made, 36513 texture uploads (13091 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [9207.83] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9207.83] vulkan: memory used and budgeted: heap 0 224 of 15372 MB (224 ours), heap 1 4810 of 14170 MB (4384 ours) [9207.83] vulkan: caches: 110 render targets (1322 MB, 9 parked), 132 textures (505 MB), 1373 buffers (29 MB); 2564 of 14170 MB in use as they count it, 0 MB freed for the budget so far [9207.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9207.83] vulkan: 53911861 rendering passes, 533034 clear commands, 10436239 attachments cleared and 339 left undefined by their load op [9207.83] vulkan: 11158 passes (46%) ended at renderer.c:214 [9207.83] vulkan: 3973 passes (16%) ended at buffer.c:2168 [9207.83] vulkan: 3502 passes (14%) ended at buffer.c:2264 [9207.83] vulkan: 2357 passes (10%) ended at render.c:232 [9207.83] vulkan: 1307 passes (5%) ended at cmd.c:534 [9207.83] vulkan: 857 passes (4%) ended at dma.c:143 [9207.83] vulkan: 618 passes (3%) ended at buffer.c:2096 [9207.83] vulkan: 600 passes (2%) ended at renderer.c:680 [9207.83] vulkan: GPU-owned guest memory landed for the CPU 328150 times, render targets written back for an engine 17 times [9210.00] perf: 59.2 frames a second over 5.0 s (534727 shown in all) [9213.31] vulkan: display: 598 frame intervals of 16.78 ms (deviation 1.34 ms, 1st to 99th percentile 16.57 to 16.95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (3.1 to 7.4), on to the display in 28.9 ms (10.6 to 32.8), 34.1 ms in all (15.5 to 37.7) [9213.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9215.01] perf: 59.6 frames a second over 5.0 s (535026 shown in all) [9217.98] cpu: 600 presents in 10.15 s (59.1 fps): 38 of the game's threads ran 16.84 s on the host's processors (166% of one, 28.06 ms a present), the whole process 18.71 s (184%); the busiest: thread 80 'MainThread' 7.34 s, thread 87 'Job.Worker 1' 4.08 s, thread 86 'Job.Worker 0' 4.08 s, thread 108 'UnityGfxDeviceWorker' 0.81 s, thread 116 'AK::EventManager' 0.30 s [9217.98] cpu: in those 10.15 s, 190069 SVCs (18724 a second): 0x0b SleepThread 73647, 0x1b ArbitrateUnlock 39347, 0x1c WaitProcessWideKeyAtomic 34950, 0x1d SignalProcessWideKey 24049, 0x1a ArbitrateLock 10245, 0x21 SendSyncRequest 5993; 26812 calls the dispatch table had no code for (RtAPI.miss) [9217.98] vulkan: 242417293 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2486 finishes (949 ms); 0 reads past queued releases (0 samples counts written on the GPU); 355585444 descriptor sets written, 129249172 reused; 156458926 draws kept the last one's shaders and pipeline (0 checked), 225789607 its targets [9217.98] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3471 render targets made, 36599 texture uploads (13136 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms [9217.98] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9217.98] vulkan: memory used and budgeted: heap 0 224 of 15368 MB (224 ours), heap 1 4810 of 14247 MB (4384 ours) [9217.98] vulkan: caches: 110 render targets (1322 MB, 9 parked), 193 textures (872 MB), 2250 buffers (78 MB); 2980 of 14247 MB in use as they count it, 0 MB freed for the budget so far [9217.98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9217.98] vulkan: 53935436 rendering passes, 533634 clear commands, 10441705 attachments cleared and 339 left undefined by their load op [9217.98] vulkan: 9051 passes (38%) ended at renderer.c:214 [9217.98] vulkan: 5892 passes (25%) ended at buffer.c:2168 [9217.98] vulkan: 3408 passes (14%) ended at buffer.c:2264 [9217.98] vulkan: 1928 passes (8%) ended at render.c:232 [9217.98] vulkan: 1172 passes (5%) ended at cmd.c:534 [9217.98] vulkan: 825 passes (3%) ended at dma.c:143 [9217.98] vulkan: 663 passes (3%) ended at buffer.c:2096 [9217.98] vulkan: 600 passes (3%) ended at renderer.c:680 [9217.98] vulkan: GPU-owned guest memory landed for the CPU 328329 times, render targets written back for an engine 17 times [9220.03] perf: 58.0 frames a second over 5.0 s (535317 shown in all) [9224.03] vulkan: display: 598 frame intervals of 17.36 ms (deviation 3.47 ms, 1st to 99th percentile 16.58 to 33.50 ms), 24 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (3.2 to 13.1), on to the display in 25.8 ms (6.3 to 32.9), 31.1 ms in all (13.3 to 37.5) [9224.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9225.05] perf: 57.6 frames a second over 5.0 s (535606 shown in all) [9228.31] cpu: 600 presents in 10.33 s (58.1 fps): 48 of the game's threads ran 17.79 s on the host's processors (172% of one, 29.64 ms a present), the whole process 19.75 s (191%); the busiest: thread 80 'MainThread' 7.69 s, thread 87 'Job.Worker 1' 4.12 s, thread 86 'Job.Worker 0' 4.08 s, thread 108 'UnityGfxDeviceWorker' 0.83 s, thread 109 'Loading.PreloadManager' 0.36 s [9228.31] cpu: in those 10.33 s, 225482 SVCs (21821 a second): 0x0b SleepThread 73252, 0x1b ArbitrateUnlock 51728, 0x1c WaitProcessWideKeyAtomic 36572, 0x1d SignalProcessWideKey 25235, 0x1a ArbitrateLock 22465, 0x06 QueryMemory 8017; 30426 calls the dispatch table had no code for (RtAPI.miss) [9228.31] vulkan: 242505316 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2486 finishes (949 ms); 0 reads past queued releases (0 samples counts written on the GPU); 355713639 descriptor sets written, 129297023 reused; 156490328 draws kept the last one's shaders and pipeline (0 checked), 225872421 its targets [9228.31] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3471 render targets made, 36718 texture uploads (13238 MB); 1 frames over 50 ms in the last 600, the slowest 51 ms [9228.31] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9228.31] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4810 of 14253 MB (4384 ours) [9228.31] vulkan: caches: 108 render targets (1318 MB, 9 parked), 279 textures (1295 MB), 3640 buffers (137 MB); 3511 of 14253 MB in use as they count it, 0 MB freed for the budget so far [9228.31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9228.31] vulkan: 53957919 rendering passes, 534234 clear commands, 10446307 attachments cleared and 339 left undefined by their load op [9228.31] vulkan: 7416 passes (33%) ended at renderer.c:214 [9228.31] vulkan: 5968 passes (27%) ended at buffer.c:2168 [9228.31] vulkan: 4508 passes (20%) ended at buffer.c:2264 [9228.31] vulkan: 1705 passes (8%) ended at render.c:232 [9228.31] vulkan: 966 passes (4%) ended at cmd.c:534 [9228.31] vulkan: 780 passes (3%) ended at dma.c:143 [9228.31] vulkan: 600 passes (3%) ended at renderer.c:680 [9228.31] vulkan: 490 passes (2%) ended at buffer.c:2096 [9228.31] vulkan: GPU-owned guest memory landed for the CPU 328662 times, render targets written back for an engine 17 times [9230.05] perf: 59.2 frames a second over 5.0 s (535902 shown in all) [9234.64] vulkan: display: 598 frame intervals of 17.19 ms (deviation 3.07 ms, 1st to 99th percentile 16.57 to 33.44 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 5.1 ms (2.4 to 12.1), on to the display in 28.3 ms (7.9 to 33.9), 33.4 ms in all (11.9 to 37.8) [9234.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9235.05] perf: 57.8 frames a second over 5.0 s (536191 shown in all) [9238.59] nvn: 536400 presents, 536400 submissions [9238.59] cpu: 600 presents in 10.28 s (58.4 fps): 44 of the game's threads ran 16.84 s on the host's processors (164% of one, 28.07 ms a present), the whole process 18.71 s (182%); the busiest: thread 80 'MainThread' 7.37 s, thread 86 'Job.Worker 0' 3.90 s, thread 87 'Job.Worker 1' 3.89 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.31 s [9238.59] cpu: in those 10.28 s, 214822 SVCs (20897 a second): 0x0b SleepThread 72194, 0x1b ArbitrateUnlock 49456, 0x1c WaitProcessWideKeyAtomic 35886, 0x1d SignalProcessWideKey 24553, 0x1a ArbitrateLock 20358, 0x21 SendSyncRequest 6073; 25972 calls the dispatch table had no code for (RtAPI.miss) [9238.59] vulkan: 242589012 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2486 finishes (949 ms); 0 reads past queued releases (0 samples counts written on the GPU); 355836978 descriptor sets written, 129341076 reused; 156519165 draws kept the last one's shaders and pipeline (0 checked), 225950891 its targets [9238.59] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3471 render targets made, 36836 texture uploads (13300 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [9238.59] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9238.59] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4810 of 14253 MB (4384 ours) [9238.59] vulkan: caches: 108 render targets (1318 MB, 9 parked), 326 textures (1595 MB), 3817 buffers (134 MB); 3767 of 14253 MB in use as they count it, 0 MB freed for the budget so far [9238.59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9238.59] vulkan: 53980601 rendering passes, 534834 clear commands, 10451143 attachments cleared and 339 left undefined by their load op [9238.59] vulkan: 7732 passes (34%) ended at renderer.c:214 [9238.59] vulkan: 5246 passes (23%) ended at buffer.c:2168 [9238.59] vulkan: 5190 passes (23%) ended at buffer.c:2264 [9238.59] vulkan: 1655 passes (7%) ended at render.c:232 [9238.59] vulkan: 1054 passes (5%) ended at cmd.c:534 [9238.59] vulkan: 716 passes (3%) ended at dma.c:143 [9238.59] vulkan: 600 passes (3%) ended at renderer.c:680 [9238.59] vulkan: 431 passes (2%) ended at buffer.c:2096 [9238.59] vulkan: GPU-owned guest memory landed for the CPU 328912 times, render targets written back for an engine 17 times [9240.05] perf: 59.2 frames a second over 5.0 s (536487 shown in all) [9244.94] vulkan: display: 599 frame intervals of 16.92 ms (deviation 2.02 ms, 1st to 99th percentile 16.59 to 33.35 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 5.6 ms (3.1 to 9.3), on to the display in 27.8 ms (9.5 to 33.0), 33.4 ms in all (14.3 to 37.9) [9244.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9245.06] perf: 59.2 frames a second over 5.0 s (536784 shown in all) [9248.66] cpu: 600 presents in 10.07 s (59.6 fps): 43 of the game's threads ran 16.32 s on the host's processors (162% of one, 27.21 ms a present), the whole process 18.26 s (181%); the busiest: thread 80 'MainThread' 6.82 s, thread 87 'Job.Worker 1' 4.05 s, thread 86 'Job.Worker 0' 4.04 s, thread 108 'UnityGfxDeviceWorker' 0.73 s, thread 116 'AK::EventManager' 0.28 s [9248.66] cpu: in those 10.07 s, 205095 SVCs (20369 a second): 0x0b SleepThread 76951, 0x1b ArbitrateUnlock 42765, 0x1c WaitProcessWideKeyAtomic 36560, 0x1d SignalProcessWideKey 25031, 0x1a ArbitrateLock 12888, 0x21 SendSyncRequest 6094; 10764 calls the dispatch table had no code for (RtAPI.miss) [9248.66] vulkan: 242679085 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2486 finishes (949 ms); 0 reads past queued releases (0 samples counts written on the GPU); 355967188 descriptor sets written, 129391012 reused; 156551602 draws kept the last one's shaders and pipeline (0 checked), 226034341 its targets [9248.66] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3471 render targets made, 36945 texture uploads (13381 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [9248.66] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9248.66] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5066 of 14253 MB (4640 ours) [9248.66] vulkan: caches: 108 render targets (1318 MB, 9 parked), 313 textures (1416 MB), 3868 buffers (125 MB); 3576 of 14253 MB in use as they count it, 0 MB freed for the budget so far [9248.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9248.66] vulkan: 54003451 rendering passes, 535434 clear commands, 10456798 attachments cleared and 339 left undefined by their load op [9248.66] vulkan: 9531 passes (42%) ended at renderer.c:214 [9248.66] vulkan: 5222 passes (23%) ended at buffer.c:2168 [9248.66] vulkan: 3243 passes (14%) ended at buffer.c:2264 [9248.66] vulkan: 2071 passes (9%) ended at render.c:232 [9248.66] vulkan: 1122 passes (5%) ended at cmd.c:534 [9248.66] vulkan: 635 passes (3%) ended at dma.c:143 [9248.66] vulkan: 600 passes (3%) ended at renderer.c:680 [9248.66] vulkan: 379 passes (2%) ended at buffer.c:2096 [9248.66] vulkan: GPU-owned guest memory landed for the CPU 329146 times, render targets written back for an engine 17 times [9250.08] perf: 60.0 frames a second over 5.0 s (537085 shown in all) [9254.93] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.1 ms (2.3 to 8.1), on to the display in 31.4 ms (12.0 to 33.3), 36.5 ms in all (17.9 to 38.1) [9254.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9255.08] perf: 59.8 frames a second over 5.0 s (537384 shown in all) [9258.68] cpu: 600 presents in 10.02 s (59.9 fps): 40 of the game's threads ran 15.92 s on the host's processors (159% of one, 26.53 ms a present), the whole process 17.90 s (179%); the busiest: thread 80 'MainThread' 6.59 s, thread 87 'Job.Worker 1' 4.04 s, thread 86 'Job.Worker 0' 4.01 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.26 s [9258.68] cpu: in those 10.02 s, 198732 SVCs (19838 a second): 0x0b SleepThread 79488, 0x1b ArbitrateUnlock 39923, 0x1c WaitProcessWideKeyAtomic 34779, 0x1d SignalProcessWideKey 23983, 0x1a ArbitrateLock 10908, 0x21 SendSyncRequest 5943; 3588 calls the dispatch table had no code for (RtAPI.miss) [9258.68] vulkan: 242773488 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2486 finishes (949 ms); 0 reads past queued releases (0 samples counts written on the GPU); 356104649 descriptor sets written, 129442357 reused; 156585196 draws kept the last one's shaders and pipeline (0 checked), 226121079 its targets [9258.68] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3471 render targets made, 36985 texture uploads (13425 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [9258.68] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9258.68] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5066 of 14253 MB (4640 ours) [9258.68] vulkan: caches: 108 render targets (1318 MB, 9 parked), 214 textures (885 MB), 2931 buffers (79 MB); 3029 of 14253 MB in use as they count it, 0 MB freed for the budget so far [9258.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9258.68] vulkan: 54026483 rendering passes, 536034 clear commands, 10463020 attachments cleared and 339 left undefined by their load op [9258.68] vulkan: 10822 passes (47%) ended at renderer.c:214 [9258.68] vulkan: 4159 passes (18%) ended at buffer.c:2168 [9258.68] vulkan: 2991 passes (13%) ended at buffer.c:2264 [9258.68] vulkan: 2446 passes (11%) ended at render.c:232 [9258.68] vulkan: 853 passes (4%) ended at cmd.c:534 [9258.68] vulkan: 612 passes (3%) ended at dma.c:143 [9258.68] vulkan: 600 passes (3%) ended at renderer.c:680 [9258.68] vulkan: 530 passes (2%) ended at buffer.c:2096 [9258.68] vulkan: GPU-owned guest memory landed for the CPU 329244 times, render targets written back for an engine 17 times [9260.08] perf: 60.0 frames a second over 5.0 s (537684 shown in all) [9265.10] perf: 59.4 frames a second over 5.0 s (537982 shown in all) [9265.14] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.34 ms, 1st to 99th percentile 16.58 to 16.95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 5.5 ms (2.6 to 7.4), on to the display in 30.6 ms (14.2 to 32.6), 36.1 ms in all (18.9 to 38.0) [9265.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9268.71] nvn: 538200 presents, 538200 submissions [9268.71] cpu: 600 presents in 10.03 s (59.8 fps): 39 of the game's threads ran 16.25 s on the host's processors (162% of one, 27.09 ms a present), the whole process 18.15 s (181%); the busiest: thread 80 'MainThread' 6.74 s, thread 87 'Job.Worker 1' 4.10 s, thread 86 'Job.Worker 0' 4.09 s, thread 108 'UnityGfxDeviceWorker' 0.71 s, thread 116 'AK::EventManager' 0.27 s [9268.71] cpu: in those 10.03 s, 201402 SVCs (20071 a second): 0x0b SleepThread 76598, 0x1b ArbitrateUnlock 42611, 0x1c WaitProcessWideKeyAtomic 35265, 0x1d SignalProcessWideKey 24171, 0x1a ArbitrateLock 13856, 0x21 SendSyncRequest 5940; 5382 calls the dispatch table had no code for (RtAPI.miss) [9268.71] vulkan: 242867866 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2486 finishes (949 ms); 0 reads past queued releases (0 samples counts written on the GPU); 356241260 descriptor sets written, 129494502 reused; 156618158 draws kept the last one's shaders and pipeline (0 checked), 226207471 its targets [9268.71] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3472 render targets made, 37050 texture uploads (13475 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [9268.71] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9268.71] vulkan: memory used and budgeted: heap 0 224 of 15356 MB (224 ours), heap 1 5066 of 14219 MB (4640 ours) [9268.71] vulkan: caches: 109 render targets (1346 MB, 9 parked), 149 textures (667 MB), 2066 buffers (52 MB); 2828 of 14219 MB in use as they count it, 0 MB freed for the budget so far [9268.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9268.71] vulkan: 54050376 rendering passes, 536634 clear commands, 10469107 attachments cleared and 339 left undefined by their load op [9268.71] vulkan: 10796 passes (45%) ended at renderer.c:214 [9268.71] vulkan: 4296 passes (18%) ended at buffer.c:2168 [9268.71] vulkan: 3647 passes (15%) ended at buffer.c:2264 [9268.71] vulkan: 2625 passes (11%) ended at render.c:232 [9268.71] vulkan: 788 passes (3%) ended at cmd.c:534 [9268.71] vulkan: 618 passes (3%) ended at dma.c:143 [9268.71] vulkan: 600 passes (3%) ended at renderer.c:680 [9268.71] vulkan: 493 passes (2%) ended at buffer.c:2096 [9268.71] vulkan: GPU-owned guest memory landed for the CPU 329319 times, render targets written back for an engine 17 times [9270.11] perf: 60.2 frames a second over 5.0 s (538284 shown in all) [9275.13] perf: 60.0 frames a second over 5.0 s (538585 shown in all) [9275.14] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.58 to 16.95 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 2.3 ms (2.1 to 2.7), on to the display in 47.4 ms (46.6 to 47.9), 49.7 ms in all (49.2 to 50.0) [9275.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9278.77] cpu: 600 presents in 10.05 s (59.7 fps): 40 of the game's threads ran 16.18 s on the host's processors (161% of one, 26.97 ms a present), the whole process 18.00 s (179%); the busiest: thread 80 'MainThread' 6.70 s, thread 87 'Job.Worker 1' 4.16 s, thread 86 'Job.Worker 0' 4.13 s, thread 108 'UnityGfxDeviceWorker' 0.63 s, thread 116 'AK::EventManager' 0.27 s [9278.77] cpu: in those 10.05 s, 196775 SVCs (19571 a second): 0x0b SleepThread 77147, 0x1b ArbitrateUnlock 40430, 0x1c WaitProcessWideKeyAtomic 34881, 0x1d SignalProcessWideKey 23636, 0x1a ArbitrateLock 12052, 0x21 SendSyncRequest 5961; 7180 calls the dispatch table had no code for (RtAPI.miss) [9278.77] vulkan: 242962121 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2487 finishes (949 ms); 0 reads past queued releases (0 samples counts written on the GPU); 356377741 descriptor sets written, 129546531 reused; 156650917 draws kept the last one's shaders and pipeline (0 checked), 226293871 its targets [9278.77] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3472 render targets made, 37155 texture uploads (13553 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [9278.77] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9278.77] vulkan: memory used and budgeted: heap 0 224 of 15356 MB (224 ours), heap 1 5066 of 14219 MB (4640 ours) [9278.77] vulkan: caches: 109 render targets (1346 MB, 9 parked), 222 textures (955 MB), 2230 buffers (71 MB); 3105 of 14219 MB in use as they count it, 0 MB freed for the budget so far [9278.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9278.77] vulkan: 54073703 rendering passes, 537234 clear commands, 10475122 attachments cleared and 339 left undefined by their load op [9278.77] vulkan: 10626 passes (46%) ended at renderer.c:214 [9278.77] vulkan: 4528 passes (19%) ended at buffer.c:2168 [9278.77] vulkan: 3001 passes (13%) ended at buffer.c:2264 [9278.77] vulkan: 2571 passes (11%) ended at render.c:232 [9278.77] vulkan: 844 passes (4%) ended at cmd.c:534 [9278.77] vulkan: 624 passes (3%) ended at dma.c:143 [9278.77] vulkan: 600 passes (3%) ended at renderer.c:680 [9278.77] vulkan: 480 passes (2%) ended at buffer.c:2096 [9278.77] vulkan: GPU-owned guest memory landed for the CPU 329404 times, render targets written back for an engine 17 times [9280.13] perf: 59.2 frames a second over 5.0 s (538881 shown in all) [9285.13] perf: 59.0 frames a second over 5.0 s (539176 shown in all) [9285.81] vulkan: display: 597 frame intervals of 17.00 ms (deviation 2.30 ms, 1st to 99th percentile 16.57 to 33.23 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (1.6 to 9.1), on to the display in 32.6 ms (9.3 to 48.1), 37.4 ms in all (14.7 to 50.0) [9285.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9288.99] cpu: 600 presents in 10.23 s (58.7 fps): 46 of the game's threads ran 16.56 s on the host's processors (162% of one, 27.59 ms a present), the whole process 18.55 s (181%); the busiest: thread 80 'MainThread' 7.16 s, thread 87 'Job.Worker 1' 3.94 s, thread 86 'Job.Worker 0' 3.90 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.30 s [9288.99] cpu: in those 10.23 s, 206757 SVCs (20217 a second): 0x0b SleepThread 70942, 0x1b ArbitrateUnlock 45538, 0x1c WaitProcessWideKeyAtomic 35449, 0x1d SignalProcessWideKey 24362, 0x1a ArbitrateLock 16747, 0x21 SendSyncRequest 6377; 21694 calls the dispatch table had no code for (RtAPI.miss) [9288.99] vulkan: 243046802 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2487 finishes (949 ms); 0 reads past queued releases (0 samples counts written on the GPU); 356503494 descriptor sets written, 129590140 reused; 156679487 draws kept the last one's shaders and pipeline (0 checked), 226372686 its targets [9288.99] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3472 render targets made, 37279 texture uploads (13621 MB); 2 frames over 50 ms in the last 600, the slowest 52 ms [9288.99] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9288.99] vulkan: memory used and budgeted: heap 0 224 of 15356 MB (224 ours), heap 1 4810 of 14219 MB (4384 ours) [9288.99] vulkan: caches: 109 render targets (1346 MB, 9 parked), 290 textures (1410 MB), 2795 buffers (100 MB); 3573 of 14219 MB in use as they count it, 0 MB freed for the budget so far [9288.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9288.99] vulkan: 54096074 rendering passes, 537834 clear commands, 10480408 attachments cleared and 339 left undefined by their load op [9288.99] vulkan: 8654 passes (39%) ended at renderer.c:214 [9288.99] vulkan: 5241 passes (23%) ended at buffer.c:2168 [9288.99] vulkan: 3686 passes (16%) ended at buffer.c:2264 [9288.99] vulkan: 1829 passes (8%) ended at render.c:232 [9288.99] vulkan: 1122 passes (5%) ended at cmd.c:534 [9288.99] vulkan: 772 passes (3%) ended at dma.c:143 [9288.99] vulkan: 600 passes (3%) ended at renderer.c:680 [9288.99] vulkan: 418 passes (2%) ended at buffer.c:2096 [9288.99] vulkan: GPU-owned guest memory landed for the CPU 329672 times, render targets written back for an engine 17 times [9290.15] perf: 58.2 frames a second over 5.0 s (539468 shown in all) [9295.15] perf: 59.6 frames a second over 5.0 s (539766 shown in all) [9295.98] vulkan: display: 599 frame intervals of 16.97 ms (deviation 2.24 ms, 1st to 99th percentile 16.57 to 33.37 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (2.0 to 13.2), on to the display in 28.7 ms (10.0 to 47.9), 33.4 ms in all (14.6 to 50.0) [9295.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9299.09] nvn: 540000 presents, 540000 submissions [9299.09] cpu: 600 presents in 10.10 s (59.4 fps): 43 of the game's threads ran 15.80 s on the host's processors (156% of one, 26.33 ms a present), the whole process 17.62 s (174%); the busiest: thread 80 'MainThread' 6.63 s, thread 87 'Job.Worker 1' 3.97 s, thread 86 'Job.Worker 0' 3.94 s, thread 108 'UnityGfxDeviceWorker' 0.66 s, thread 116 'AK::EventManager' 0.27 s [9299.09] cpu: in those 10.10 s, 190479 SVCs (18858 a second): 0x0b SleepThread 70757, 0x1b ArbitrateUnlock 39126, 0x1c WaitProcessWideKeyAtomic 33837, 0x1d SignalProcessWideKey 23605, 0x1a ArbitrateLock 11336, 0x21 SendSyncRequest 6113; 10263 calls the dispatch table had no code for (RtAPI.miss) [9299.09] vulkan: 243120102 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2488 finishes (950 ms); 0 reads past queued releases (0 samples counts written on the GPU); 356619739 descriptor sets written, 129620495 reused; 156698973 draws kept the last one's shaders and pipeline (0 checked), 226438180 its targets [9299.09] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3473 render targets made, 37344 texture uploads (13684 MB); 2 frames over 50 ms in the last 600, the slowest 52 ms [9299.09] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9299.09] vulkan: memory used and budgeted: heap 0 224 of 15356 MB (224 ours), heap 1 4810 of 14223 MB (4384 ours) [9299.09] vulkan: caches: 109 render targets (1346 MB, 9 parked), 266 textures (1198 MB), 2568 buffers (74 MB); 3316 of 14223 MB in use as they count it, 0 MB freed for the budget so far [9299.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9299.09] vulkan: 54125053 rendering passes, 538434 clear commands, 10486576 attachments cleared and 339 left undefined by their load op [9299.09] vulkan: 10814 passes (37%) ended at renderer.c:214 [9299.09] vulkan: 7887 passes (27%) ended at buffer.c:2264 [9299.09] vulkan: 4851 passes (17%) ended at buffer.c:2168 [9299.09] vulkan: 2502 passes (9%) ended at render.c:232 [9299.09] vulkan: 937 passes (3%) ended at cmd.c:534 [9299.09] vulkan: 846 passes (3%) ended at dma.c:143 [9299.09] vulkan: 600 passes (2%) ended at renderer.c:680 [9299.09] vulkan: 514 passes (2%) ended at buffer.c:2096 [9299.09] vulkan: GPU-owned guest memory landed for the CPU 329758 times, render targets written back for an engine 17 times [9300.15] perf: 59.0 frames a second over 5.0 s (540061 shown in all) [9305.16] perf: 59.8 frames a second over 5.0 s (540361 shown in all) [9306.06] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.36 ms, 1st to 99th percentile 16.57 to 16.96 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 5.0 ms (2.3 to 6.3), on to the display in 19.1 ms (13.6 to 33.3), 24.1 ms in all (18.4 to 38.2) [9306.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9309.14] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 15.58 s on the host's processors (155% of one, 25.97 ms a present), the whole process 17.59 s (175%); the busiest: thread 80 'MainThread' 6.45 s, thread 87 'Job.Worker 1' 4.06 s, thread 86 'Job.Worker 0' 4.04 s, thread 108 'UnityGfxDeviceWorker' 0.62 s, thread 116 'AK::EventManager' 0.27 s [9309.14] cpu: in those 10.05 s, 151056 SVCs (15032 a second): 0x0b SleepThread 49927, 0x1b ArbitrateUnlock 33040, 0x1c WaitProcessWideKeyAtomic 31879, 0x1d SignalProcessWideKey 22478, 0x21 SendSyncRequest 5964, 0x1a ArbitrateLock 5942; 3333 calls the dispatch table had no code for (RtAPI.miss) [9309.14] vulkan: 243203814 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2488 finishes (950 ms); 0 reads past queued releases (0 samples counts written on the GPU); 356751783 descriptor sets written, 129655875 reused; 156722867 draws kept the last one's shaders and pipeline (0 checked), 226512892 its targets [9309.14] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3473 render targets made, 37344 texture uploads (13684 MB); 1 frames over 50 ms in the last 600, the slowest 51 ms [9309.14] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9309.14] vulkan: memory used and budgeted: heap 0 224 of 15356 MB (224 ours), heap 1 4810 of 14223 MB (4384 ours) [9309.14] vulkan: caches: 95 render targets (1215 MB, 0 parked), 130 textures (451 MB), 1082 buffers (18 MB); 2396 of 14223 MB in use as they count it, 0 MB freed for the budget so far [9309.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9309.14] vulkan: 54159603 rendering passes, 539034 clear commands, 10493176 attachments cleared and 339 left undefined by their load op [9309.14] vulkan: 12000 passes (35%) ended at renderer.c:214 [9309.14] vulkan: 11319 passes (33%) ended at buffer.c:2264 [9309.14] vulkan: 4976 passes (14%) ended at buffer.c:2168 [9309.14] vulkan: 2850 passes (8%) ended at render.c:232 [9309.14] vulkan: 1206 passes (3%) ended at dma.c:143 [9309.14] vulkan: 999 passes (3%) ended at cmd.c:534 [9309.14] vulkan: 600 passes (2%) ended at renderer.c:680 [9309.14] vulkan: 600 passes (2%) ended at buffer.c:2096 [9309.14] vulkan: GPU-owned guest memory landed for the CPU 329901 times, render targets written back for an engine 17 times [9310.18] perf: 60.0 frames a second over 5.0 s (540662 shown in all) [9315.18] perf: 59.6 frames a second over 5.0 s (540960 shown in all) [9316.08] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.97 ms, 1st to 99th percentile 16.59 to 16.95 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (2.2 to 6.2), on to the display in 22.7 ms (13.3 to 33.5), 27.7 ms in all (18.1 to 38.3) [9316.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9319.18] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 15.58 s on the host's processors (155% of one, 25.97 ms a present), the whole process 17.42 s (174%); the busiest: thread 80 'MainThread' 6.48 s, thread 87 'Job.Worker 1' 4.05 s, thread 86 'Job.Worker 0' 4.03 s, thread 108 'UnityGfxDeviceWorker' 0.62 s, thread 116 'AK::EventManager' 0.27 s [9319.18] cpu: in those 10.03 s, 165694 SVCs (16514 a second): 0x0b SleepThread 62601, 0x1b ArbitrateUnlock 33703, 0x1c WaitProcessWideKeyAtomic 32579, 0x1d SignalProcessWideKey 22861, 0x1a ArbitrateLock 6172, 0x21 SendSyncRequest 5954; 3333 calls the dispatch table had no code for (RtAPI.miss) [9319.18] vulkan: 243286448 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2488 finishes (950 ms); 0 reads past queued releases (0 samples counts written on the GPU); 356882070 descriptor sets written, 129690856 reused; 156746152 draws kept the last one's shaders and pipeline (0 checked), 226586526 its targets [9319.18] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3473 render targets made, 37344 texture uploads (13684 MB); 1 frames over 50 ms in the last 600, the slowest 51 ms [9319.18] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9319.18] vulkan: memory used and budgeted: heap 0 224 of 15356 MB (224 ours), heap 1 4810 of 14223 MB (4384 ours) [9319.18] vulkan: caches: 94 render targets (1187 MB, 0 parked), 59 textures (220 MB), 347 buffers (3 MB); 2123 of 14223 MB in use as they count it, 0 MB freed for the budget so far [9319.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9319.18] vulkan: 54193694 rendering passes, 539634 clear commands, 10499776 attachments cleared and 339 left undefined by their load op [9319.18] vulkan: 12000 passes (35%) ended at renderer.c:214 [9319.18] vulkan: 11352 passes (33%) ended at buffer.c:2264 [9319.18] vulkan: 4858 passes (14%) ended at buffer.c:2168 [9319.18] vulkan: 2979 passes (9%) ended at render.c:232 [9319.18] vulkan: 990 passes (3%) ended at dma.c:143 [9319.18] vulkan: 716 passes (2%) ended at cmd.c:534 [9319.18] vulkan: 600 passes (2%) ended at renderer.c:680 [9319.18] vulkan: 596 passes (2%) ended at buffer.c:2096 [9319.18] vulkan: GPU-owned guest memory landed for the CPU 329907 times, render targets written back for an engine 17 times [9320.18] perf: 59.8 frames a second over 5.0 s (541259 shown in all) [9325.20] perf: 58.6 frames a second over 5.0 s (541553 shown in all) [9326.53] vulkan: display: 598 frame intervals of 16.91 ms (deviation 2.00 ms, 1st to 99th percentile 16.57 to 33.12 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (2.3 to 9.5), on to the display in 20.7 ms (10.3 to 34.1), 25.5 ms in all (15.3 to 38.3) [9326.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9329.36] nvn: 541800 presents, 541800 submissions [9329.36] cpu: 600 presents in 10.18 s (58.9 fps): 51 of the game's threads ran 16.80 s on the host's processors (165% of one, 28.00 ms a present), the whole process 18.64 s (183%); the busiest: thread 80 'MainThread' 7.24 s, thread 86 'Job.Worker 0' 3.92 s, thread 87 'Job.Worker 1' 3.91 s, thread 108 'UnityGfxDeviceWorker' 0.67 s, thread 109 'Loading.PreloadManager' 0.37 s [9329.36] cpu: in those 10.18 s, 212066 SVCs (20831 a second): 0x0b SleepThread 63589, 0x1b ArbitrateUnlock 50535, 0x1c WaitProcessWideKeyAtomic 35257, 0x1d SignalProcessWideKey 24640, 0x1a ArbitrateLock 21949, 0x06 QueryMemory 7907; 28572 calls the dispatch table had no code for (RtAPI.miss) [9329.36] vulkan: 243356164 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2488 finishes (950 ms); 0 reads past queued releases (0 samples counts written on the GPU); 356992315 descriptor sets written, 129720043 reused; 156765959 draws kept the last one's shaders and pipeline (0 checked), 226649849 its targets [9329.36] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3473 render targets made, 37462 texture uploads (13785 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [9329.36] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9329.36] vulkan: memory used and budgeted: heap 0 224 of 15356 MB (224 ours), heap 1 4810 of 14223 MB (4384 ours) [9329.36] vulkan: caches: 94 render targets (1187 MB, 0 parked), 165 textures (591 MB), 898 buffers (23 MB); 2550 of 14223 MB in use as they count it, 0 MB freed for the budget so far [9329.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9329.36] vulkan: 54217408 rendering passes, 540234 clear commands, 10504927 attachments cleared and 339 left undefined by their load op [9329.36] vulkan: 8742 passes (37%) ended at renderer.c:214 [9329.36] vulkan: 5043 passes (21%) ended at buffer.c:2264 [9329.36] vulkan: 4797 passes (20%) ended at buffer.c:2168 [9329.36] vulkan: 2143 passes (9%) ended at render.c:232 [9329.36] vulkan: 1044 passes (4%) ended at dma.c:143 [9329.36] vulkan: 905 passes (4%) ended at cmd.c:534 [9329.36] vulkan: 600 passes (3%) ended at renderer.c:680 [9329.36] vulkan: 394 passes (2%) ended at buffer.c:2096 [9329.36] vulkan: GPU-owned guest memory landed for the CPU 330094 times, render targets written back for an engine 17 times [9330.21] perf: 59.4 frames a second over 5.0 s (541851 shown in all) [9335.21] perf: 57.8 frames a second over 5.0 s (542140 shown in all) [9336.78] vulkan: display: 599 frame intervals of 17.11 ms (deviation 2.86 ms, 1st to 99th percentile 16.58 to 33.44 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (2.5 to 10.4), on to the display in 25.0 ms (7.2 to 33.5), 30.2 ms in all (12.2 to 38.4) [9336.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9339.56] cpu: 600 presents in 10.21 s (58.8 fps): 40 of the game's threads ran 17.10 s on the host's processors (168% of one, 28.50 ms a present), the whole process 18.92 s (185%); the busiest: thread 80 'MainThread' 7.20 s, thread 86 'Job.Worker 0' 4.13 s, thread 87 'Job.Worker 1' 4.13 s, thread 108 'UnityGfxDeviceWorker' 1.01 s, thread 116 'AK::EventManager' 0.30 s [9339.56] cpu: in those 10.21 s, 202631 SVCs (19854 a second): 0x0b SleepThread 77634, 0x1b ArbitrateUnlock 42744, 0x1c WaitProcessWideKeyAtomic 35720, 0x1d SignalProcessWideKey 24382, 0x1a ArbitrateLock 13431, 0x21 SendSyncRequest 6040; 18844 calls the dispatch table had no code for (RtAPI.miss) [9339.56] vulkan: 243451453 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2488 finishes (950 ms); 0 reads past queued releases (0 samples counts written on the GPU); 357132376 descriptor sets written, 129770560 reused; 156799973 draws kept the last one's shaders and pipeline (0 checked), 226738702 its targets [9339.56] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3473 render targets made, 37607 texture uploads (13868 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [9339.56] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9339.56] vulkan: memory used and budgeted: heap 0 224 of 15356 MB (224 ours), heap 1 4810 of 14249 MB (4384 ours) [9339.56] vulkan: caches: 94 render targets (1187 MB, 0 parked), 310 textures (1201 MB), 2292 buffers (106 MB); 3225 of 14249 MB in use as they count it, 0 MB freed for the budget so far [9339.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9339.56] vulkan: 54241063 rendering passes, 540834 clear commands, 10510186 attachments cleared and 339 left undefined by their load op [9339.56] vulkan: 8901 passes (38%) ended at renderer.c:214 [9339.56] vulkan: 6105 passes (26%) ended at buffer.c:2168 [9339.56] vulkan: 3589 passes (15%) ended at buffer.c:2264 [9339.56] vulkan: 2110 passes (9%) ended at render.c:232 [9339.56] vulkan: 974 passes (4%) ended at cmd.c:534 [9339.56] vulkan: 679 passes (3%) ended at dma.c:143 [9339.56] vulkan: 624 passes (3%) ended at buffer.c:2096 [9339.56] vulkan: 600 passes (3%) ended at renderer.c:680 [9339.56] vulkan: GPU-owned guest memory landed for the CPU 330241 times, render targets written back for an engine 17 times [9340.21] perf: 59.8 frames a second over 5.0 s (542439 shown in all) [9345.23] perf: 59.4 frames a second over 5.0 s (542737 shown in all) [9346.84] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.52 ms, 1st to 99th percentile 16.58 to 16.95 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (2.7 to 7.4), on to the display in 29.6 ms (10.6 to 33.7), 35.0 ms in all (15.0 to 38.6) [9346.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9349.63] cpu: 600 presents in 10.06 s (59.6 fps): 38 of the game's threads ran 16.18 s on the host's processors (161% of one, 26.96 ms a present), the whole process 17.99 s (179%); the busiest: thread 80 'MainThread' 6.85 s, thread 87 'Job.Worker 1' 4.04 s, thread 86 'Job.Worker 0' 4.02 s, thread 108 'UnityGfxDeviceWorker' 0.79 s, thread 116 'AK::EventManager' 0.28 s [9349.63] cpu: in those 10.06 s, 197458 SVCs (19620 a second): 0x0b SleepThread 81901, 0x1b ArbitrateUnlock 38907, 0x1c WaitProcessWideKeyAtomic 35097, 0x1d SignalProcessWideKey 24151, 0x1a ArbitrateLock 9620, 0x21 SendSyncRequest 5954; 9871 calls the dispatch table had no code for (RtAPI.miss) [9349.63] vulkan: 243552716 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2488 finishes (950 ms); 0 reads past queued releases (0 samples counts written on the GPU); 357279912 descriptor sets written, 129825550 reused; 156835433 draws kept the last one's shaders and pipeline (0 checked), 226833131 its targets [9349.63] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3473 render targets made, 37652 texture uploads (13897 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [9349.63] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9349.63] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4810 of 14251 MB (4384 ours) [9349.63] vulkan: caches: 94 render targets (1187 MB, 0 parked), 242 textures (1098 MB), 2757 buffers (124 MB); 3108 of 14251 MB in use as they count it, 0 MB freed for the budget so far [9349.63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9349.63] vulkan: 54265561 rendering passes, 541434 clear commands, 10516093 attachments cleared and 339 left undefined by their load op [9349.63] vulkan: 9983 passes (41%) ended at renderer.c:214 [9349.63] vulkan: 5500 passes (22%) ended at buffer.c:2168 [9349.63] vulkan: 4111 passes (17%) ended at buffer.c:2264 [9349.63] vulkan: 2131 passes (9%) ended at render.c:232 [9349.63] vulkan: 982 passes (4%) ended at cmd.c:534 [9349.63] vulkan: 629 passes (3%) ended at dma.c:143 [9349.63] vulkan: 600 passes (2%) ended at renderer.c:680 [9349.63] vulkan: 545 passes (2%) ended at buffer.c:2096 [9349.63] vulkan: GPU-owned guest memory landed for the CPU 330285 times, render targets written back for an engine 17 times [9350.23] perf: 59.8 frames a second over 5.0 s (543036 shown in all) [9355.25] perf: 58.6 frames a second over 5.0 s (543330 shown in all) [9356.94] vulkan: display: 599 frame intervals of 16.86 ms (deviation 1.79 ms, 1st to 99th percentile 16.58 to 33.13 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (2.3 to 9.3), on to the display in 30.8 ms (10.9 to 33.7), 36.1 ms in all (15.9 to 38.5) [9356.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9359.83] nvn: 543600 presents, 543600 submissions [9359.83] cpu: 600 presents in 10.20 s (58.8 fps): 44 of the game's threads ran 17.07 s on the host's processors (167% of one, 28.45 ms a present), the whole process 19.01 s (186%); the busiest: thread 80 'MainThread' 7.21 s, thread 86 'Job.Worker 0' 4.21 s, thread 87 'Job.Worker 1' 4.20 s, thread 108 'UnityGfxDeviceWorker' 0.70 s, thread 116 'AK::EventManager' 0.29 s [9359.83] cpu: in those 10.20 s, 208945 SVCs (20482 a second): 0x0b SleepThread 76481, 0x1b ArbitrateUnlock 44117, 0x1c WaitProcessWideKeyAtomic 35649, 0x1d SignalProcessWideKey 24579, 0x1a ArbitrateLock 15158, 0x21 SendSyncRequest 6035; 13441 calls the dispatch table had no code for (RtAPI.miss) [9359.83] vulkan: 243648377 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2488 finishes (950 ms); 0 reads past queued releases (0 samples counts written on the GPU); 357418660 descriptor sets written, 129878124 reused; 156868697 draws kept the last one's shaders and pipeline (0 checked), 226921936 its targets [9359.83] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3473 render targets made, 37718 texture uploads (13958 MB); 1 frames over 50 ms in the last 600, the slowest 77 ms [9359.83] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9359.83] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 4810 of 14251 MB (4384 ours) [9359.83] vulkan: caches: 94 render targets (1187 MB, 0 parked), 276 textures (1258 MB), 3073 buffers (91 MB); 3281 of 14251 MB in use as they count it, 0 MB freed for the budget so far [9359.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9359.83] vulkan: 54288703 rendering passes, 542034 clear commands, 10521676 attachments cleared and 339 left undefined by their load op [9359.83] vulkan: 9564 passes (41%) ended at renderer.c:214 [9359.83] vulkan: 5624 passes (24%) ended at buffer.c:2168 [9359.83] vulkan: 3121 passes (13%) ended at buffer.c:2264 [9359.83] vulkan: 2225 passes (10%) ended at render.c:232 [9359.83] vulkan: 826 passes (4%) ended at cmd.c:534 [9359.83] vulkan: 647 passes (3%) ended at dma.c:143 [9359.83] vulkan: 600 passes (3%) ended at renderer.c:680 [9359.83] vulkan: 505 passes (2%) ended at buffer.c:2096 [9359.83] vulkan: GPU-owned guest memory landed for the CPU 330380 times, render targets written back for an engine 17 times [9360.25] perf: 59.0 frames a second over 5.0 s (543625 shown in all) [9365.25] perf: 57.8 frames a second over 5.0 s (543914 shown in all) [9367.73] vulkan: display: 596 frame intervals of 17.16 ms (deviation 3.43 ms, 1st to 99th percentile 16.57 to 33.36 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (2.3 to 14.5), on to the display in 31.0 ms (7.1 to 47.5), 36.2 ms in all (14.4 to 50.0) [9367.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9370.16] cpu: 600 presents in 10.34 s (58.1 fps): 47 of the game's threads ran 17.91 s on the host's processors (173% of one, 29.84 ms a present), the whole process 20.15 s (195%); the busiest: thread 80 'MainThread' 7.59 s, thread 86 'Job.Worker 0' 4.24 s, thread 87 'Job.Worker 1' 4.23 s, thread 108 'UnityGfxDeviceWorker' 0.84 s, thread 116 'AK::EventManager' 0.32 s [9370.16] cpu: in those 10.34 s, 210468 SVCs (20364 a second): 0x0b SleepThread 66101, 0x1b ArbitrateUnlock 48407, 0x1c WaitProcessWideKeyAtomic 35744, 0x1d SignalProcessWideKey 24710, 0x1a ArbitrateLock 19923, 0x06 QueryMemory 7434; 19230 calls the dispatch table had no code for (RtAPI.miss) [9370.16] vulkan: 243741124 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2488 finishes (950 ms); 0 reads past queued releases (0 samples counts written on the GPU); 357552718 descriptor sets written, 129929560 reused; 156901095 draws kept the last one's shaders and pipeline (0 checked), 227008146 its targets [9370.16] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3473 render targets made, 37846 texture uploads (14075 MB); 2 frames over 50 ms in the last 600, the slowest 56 ms [9370.16] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9370.16] vulkan: memory used and budgeted: heap 0 224 of 15342 MB (224 ours), heap 1 4810 of 14217 MB (4384 ours) [9370.16] vulkan: caches: 94 render targets (1187 MB, 0 parked), 307 textures (1553 MB), 3236 buffers (88 MB); 3567 of 14217 MB in use as they count it, 0 MB freed for the budget so far [9370.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9370.16] vulkan: 54311306 rendering passes, 542634 clear commands, 10527025 attachments cleared and 339 left undefined by their load op [9370.16] vulkan: 9075 passes (40%) ended at renderer.c:214 [9370.16] vulkan: 5530 passes (24%) ended at buffer.c:2168 [9370.16] vulkan: 3090 passes (14%) ended at buffer.c:2264 [9370.16] vulkan: 2072 passes (9%) ended at render.c:232 [9370.16] vulkan: 927 passes (4%) ended at cmd.c:534 [9370.16] vulkan: 848 passes (4%) ended at dma.c:143 [9370.16] vulkan: 600 passes (3%) ended at renderer.c:680 [9370.16] vulkan: 407 passes (2%) ended at buffer.c:2096 [9370.16] vulkan: GPU-owned guest memory landed for the CPU 330624 times, render targets written back for an engine 17 times [9370.26] perf: 57.8 frames a second over 5.0 s (544204 shown in all) [9375.26] perf: 59.4 frames a second over 5.0 s (544501 shown in all) [9378.26] vulkan: display: 595 frame intervals of 17.11 ms (deviation 2.82 ms, 1st to 99th percentile 16.57 to 33.36 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 5.5 ms (2.9 to 10.5), on to the display in 26.0 ms (9.7 to 33.9), 31.5 ms in all (15.4 to 38.8) [9378.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9380.26] perf: 59.4 frames a second over 5.0 s (544798 shown in all) [9380.29] cpu: 600 presents in 10.13 s (59.2 fps): 38 of the game's threads ran 16.41 s on the host's processors (162% of one, 27.35 ms a present), the whole process 18.37 s (181%); the busiest: thread 80 'MainThread' 6.99 s, thread 87 'Job.Worker 1' 4.10 s, thread 86 'Job.Worker 0' 4.06 s, thread 108 'UnityGfxDeviceWorker' 0.79 s, thread 116 'AK::EventManager' 0.28 s [9380.29] cpu: in those 10.13 s, 189892 SVCs (18745 a second): 0x0b SleepThread 77008, 0x1b ArbitrateUnlock 37633, 0x1c WaitProcessWideKeyAtomic 34605, 0x1d SignalProcessWideKey 23720, 0x1a ArbitrateLock 9091, 0x21 SendSyncRequest 5981; 8974 calls the dispatch table had no code for (RtAPI.miss) [9380.29] vulkan: 243836896 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2488 finishes (950 ms); 0 reads past queued releases (0 samples counts written on the GPU); 357692117 descriptor sets written, 129981705 reused; 156932151 draws kept the last one's shaders and pipeline (0 checked), 227096956 its targets [9380.29] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3473 render targets made, 37936 texture uploads (14123 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [9380.29] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9380.29] vulkan: memory used and budgeted: heap 0 224 of 15388 MB (224 ours), heap 1 4810 of 14249 MB (4384 ours) [9380.29] vulkan: caches: 94 render targets (1187 MB, 0 parked), 293 textures (1311 MB), 3158 buffers (73 MB); 3294 of 14249 MB in use as they count it, 0 MB freed for the budget so far [9380.29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9380.29] vulkan: 54335799 rendering passes, 543234 clear commands, 10532995 attachments cleared and 339 left undefined by their load op [9380.29] vulkan: 10161 passes (41%) ended at renderer.c:214 [9380.29] vulkan: 5465 passes (22%) ended at buffer.c:2168 [9380.30] vulkan: 3902 passes (16%) ended at buffer.c:2264 [9380.30] vulkan: 2121 passes (9%) ended at render.c:232 [9380.30] vulkan: 1105 passes (5%) ended at cmd.c:534 [9380.30] vulkan: 630 passes (3%) ended at dma.c:143 [9380.30] vulkan: 600 passes (2%) ended at renderer.c:680 [9380.30] vulkan: 463 passes (2%) ended at buffer.c:2096 [9380.30] vulkan: GPU-owned guest memory landed for the CPU 330751 times, render targets written back for an engine 17 times [9385.28] perf: 59.8 frames a second over 5.0 s (545098 shown in all) [9388.28] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.97 ms, 1st to 99th percentile 16.58 to 16.95 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 5.5 ms (2.5 to 7.5), on to the display in 24.8 ms (13.5 to 33.6), 30.3 ms in all (17.8 to 38.7) [9388.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9390.30] perf: 59.6 frames a second over 5.0 s (545397 shown in all) [9390.34] nvn: 545400 presents, 545400 submissions [9390.34] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 16.12 s on the host's processors (160% of one, 26.87 ms a present), the whole process 18.15 s (181%); the busiest: thread 80 'MainThread' 6.92 s, thread 86 'Job.Worker 0' 4.03 s, thread 87 'Job.Worker 1' 4.01 s, thread 108 'UnityGfxDeviceWorker' 0.72 s, thread 116 'AK::EventManager' 0.27 s [9390.34] cpu: in those 10.05 s, 183700 SVCs (18279 a second): 0x0b SleepThread 72003, 0x1b ArbitrateUnlock 37261, 0x1c WaitProcessWideKeyAtomic 34508, 0x1d SignalProcessWideKey 23709, 0x1a ArbitrateLock 8462, 0x21 SendSyncRequest 5931; 6279 calls the dispatch table had no code for (RtAPI.miss) [9390.34] vulkan: 243939735 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2488 finishes (950 ms); 0 reads past queued releases (0 samples counts written on the GPU); 357841757 descriptor sets written, 130037743 reused; 156968094 draws kept the last one's shaders and pipeline (0 checked), 227192565 its targets [9390.34] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3473 render targets made, 37983 texture uploads (14159 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [9390.34] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9390.34] vulkan: memory used and budgeted: heap 0 224 of 15388 MB (224 ours), heap 1 4810 of 14249 MB (4384 ours) [9390.34] vulkan: caches: 94 render targets (1187 MB, 0 parked), 206 textures (800 MB), 2602 buffers (69 MB); 2778 of 14249 MB in use as they count it, 0 MB freed for the budget so far [9390.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9390.34] vulkan: 54362172 rendering passes, 543834 clear commands, 10539118 attachments cleared and 339 left undefined by their load op [9390.34] vulkan: 10469 passes (40%) ended at renderer.c:214 [9390.34] vulkan: 5913 passes (22%) ended at buffer.c:2264 [9390.34] vulkan: 4953 passes (19%) ended at buffer.c:2168 [9390.34] vulkan: 2237 passes (8%) ended at render.c:232 [9390.34] vulkan: 920 passes (3%) ended at cmd.c:534 [9390.34] vulkan: 642 passes (2%) ended at buffer.c:2096 [9390.34] vulkan: 621 passes (2%) ended at dma.c:143 [9390.34] vulkan: 600 passes (2%) ended at renderer.c:680 [9390.34] vulkan: GPU-owned guest memory landed for the CPU 330859 times, render targets written back for an engine 17 times [9395.31] perf: 59.2 frames a second over 5.0 s (545694 shown in all) [9398.38] vulkan: display: 599 frame intervals of 16.86 ms (deviation 1.79 ms, 1st to 99th percentile 16.57 to 33.23 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (2.5 to 7.3), on to the display in 24.0 ms (9.9 to 33.6), 29.4 ms in all (14.9 to 38.8) [9398.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9400.31] perf: 59.0 frames a second over 5.0 s (545989 shown in all) [9400.52] cpu: 600 presents in 10.18 s (59.0 fps): 39 of the game's threads ran 15.92 s on the host's processors (156% of one, 26.53 ms a present), the whole process 17.93 s (176%); the busiest: thread 80 'MainThread' 6.92 s, thread 87 'Job.Worker 1' 3.94 s, thread 86 'Job.Worker 0' 3.88 s, thread 108 'UnityGfxDeviceWorker' 0.69 s, thread 116 'AK::EventManager' 0.28 s [9400.52] cpu: in those 10.18 s, 193802 SVCs (19046 a second): 0x0b SleepThread 75799, 0x1b ArbitrateUnlock 39504, 0x1c WaitProcessWideKeyAtomic 35652, 0x1d SignalProcessWideKey 24508, 0x1a ArbitrateLock 9841, 0x21 SendSyncRequest 5999; 10759 calls the dispatch table had no code for (RtAPI.miss) [9400.52] vulkan: 244042466 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2488 finishes (950 ms); 0 reads past queued releases (0 samples counts written on the GPU); 357991266 descriptor sets written, 130093696 reused; 157003903 draws kept the last one's shaders and pipeline (0 checked), 227288451 its targets [9400.52] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3473 render targets made, 38079 texture uploads (14212 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [9400.52] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9400.52] vulkan: memory used and budgeted: heap 0 224 of 15388 MB (224 ours), heap 1 4810 of 14249 MB (4384 ours) [9400.52] vulkan: caches: 94 render targets (1187 MB, 0 parked), 214 textures (941 MB), 2278 buffers (70 MB); 2904 of 14249 MB in use as they count it, 0 MB freed for the budget so far [9400.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9400.52] vulkan: 54386950 rendering passes, 544434 clear commands, 10545034 attachments cleared and 339 left undefined by their load op [9400.52] vulkan: 9989 passes (40%) ended at renderer.c:214 [9400.52] vulkan: 5364 passes (22%) ended at buffer.c:2168 [9400.52] vulkan: 4651 passes (19%) ended at buffer.c:2264 [9400.52] vulkan: 2122 passes (9%) ended at render.c:232 [9400.52] vulkan: 1078 passes (4%) ended at cmd.c:534 [9400.52] vulkan: 635 passes (3%) ended at dma.c:143 [9400.52] vulkan: 600 passes (2%) ended at renderer.c:680 [9400.52] vulkan: 296 passes (1%) ended at buffer.c:2096 [9400.52] vulkan: GPU-owned guest memory landed for the CPU 331023 times, render targets written back for an engine 17 times [9405.33] perf: 59.6 frames a second over 5.0 s (546288 shown in all) [9408.71] vulkan: display: 599 frame intervals of 16.97 ms (deviation 2.43 ms, 1st to 99th percentile 16.58 to 33.41 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 5.8 ms (3.0 to 8.5), on to the display in 28.3 ms (8.7 to 33.4), 34.1 ms in all (13.8 to 38.9) [9408.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9410.33] perf: 59.4 frames a second over 5.0 s (546585 shown in all) [9410.59] cpu: 600 presents in 10.07 s (59.6 fps): 38 of the game's threads ran 16.10 s on the host's processors (160% of one, 26.83 ms a present), the whole process 18.04 s (179%); the busiest: thread 80 'MainThread' 6.70 s, thread 87 'Job.Worker 1' 4.08 s, thread 86 'Job.Worker 0' 4.04 s, thread 108 'UnityGfxDeviceWorker' 0.84 s, thread 116 'AK::EventManager' 0.27 s [9410.59] cpu: in those 10.07 s, 192637 SVCs (19122 a second): 0x0b SleepThread 80806, 0x1b ArbitrateUnlock 37327, 0x1c WaitProcessWideKeyAtomic 34413, 0x1d SignalProcessWideKey 23752, 0x1a ArbitrateLock 8546, 0x21 SendSyncRequest 5965; 6291 calls the dispatch table had no code for (RtAPI.miss) [9410.59] vulkan: 244144852 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2488 finishes (950 ms); 0 reads past queued releases (0 samples counts written on the GPU); 358141011 descriptor sets written, 130148723 reused; 157039720 draws kept the last one's shaders and pipeline (0 checked), 227383521 its targets [9410.59] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3473 render targets made, 38127 texture uploads (14243 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [9410.59] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9410.59] vulkan: memory used and budgeted: heap 0 224 of 15344 MB (224 ours), heap 1 4810 of 14209 MB (4384 ours) [9410.59] vulkan: caches: 94 render targets (1187 MB, 0 parked), 241 textures (1083 MB), 2105 buffers (65 MB); 3058 of 14209 MB in use as they count it, 0 MB freed for the budget so far [9410.59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9410.59] vulkan: 54410341 rendering passes, 545034 clear commands, 10551166 attachments cleared and 339 left undefined by their load op [9410.59] vulkan: 10523 passes (45%) ended at renderer.c:214 [9410.59] vulkan: 4394 passes (19%) ended at buffer.c:2168 [9410.59] vulkan: 3372 passes (14%) ended at buffer.c:2264 [9410.59] vulkan: 2297 passes (10%) ended at render.c:232 [9410.59] vulkan: 1159 passes (5%) ended at cmd.c:534 [9410.59] vulkan: 618 passes (3%) ended at dma.c:143 [9410.59] vulkan: 600 passes (3%) ended at renderer.c:680 [9410.59] vulkan: 407 passes (2%) ended at buffer.c:2096 [9410.59] vulkan: GPU-owned guest memory landed for the CPU 331165 times, render targets written back for an engine 17 times [9415.33] perf: 58.6 frames a second over 5.0 s (546878 shown in all) [9419.13] vulkan: display: 599 frame intervals of 17.11 ms (deviation 2.68 ms, 1st to 99th percentile 16.57 to 33.39 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (2.5 to 9.0), on to the display in 23.4 ms (9.7 to 34.0), 28.6 ms in all (14.5 to 38.8) [9419.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9420.33] perf: 57.4 frames a second over 5.0 s (547165 shown in all) [9420.89] nvn: 547200 presents, 547200 submissions [9420.89] cpu: 600 presents in 10.30 s (58.3 fps): 48 of the game's threads ran 17.23 s on the host's processors (167% of one, 28.72 ms a present), the whole process 19.17 s (186%); the busiest: thread 80 'MainThread' 7.61 s, thread 86 'Job.Worker 0' 3.93 s, thread 87 'Job.Worker 1' 3.92 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 109 'Loading.PreloadManager' 0.34 s [9420.89] cpu: in those 10.30 s, 224601 SVCs (21808 a second): 0x0b SleepThread 74645, 0x1b ArbitrateUnlock 51380, 0x1c WaitProcessWideKeyAtomic 36003, 0x1d SignalProcessWideKey 24716, 0x1a ArbitrateLock 22457, 0x06 QueryMemory 7069; 28636 calls the dispatch table had no code for (RtAPI.miss) [9420.89] vulkan: 244233199 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2488 finishes (950 ms); 0 reads past queued releases (0 samples counts written on the GPU); 358270057 descriptor sets written, 130196371 reused; 157071263 draws kept the last one's shaders and pipeline (0 checked), 227466701 its targets [9420.89] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3473 render targets made, 38241 texture uploads (14323 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [9420.89] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9420.89] vulkan: memory used and budgeted: heap 0 224 of 15344 MB (224 ours), heap 1 4810 of 14209 MB (4384 ours) [9420.89] vulkan: caches: 94 render targets (1187 MB, 0 parked), 240 textures (1094 MB), 3129 buffers (104 MB); 3116 of 14209 MB in use as they count it, 0 MB freed for the budget so far [9420.89] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9420.89] vulkan: 54432358 rendering passes, 545634 clear commands, 10555849 attachments cleared and 339 left undefined by their load op [9420.89] vulkan: 7502 passes (34%) ended at renderer.c:214 [9420.89] vulkan: 6074 passes (28%) ended at buffer.c:2168 [9420.89] vulkan: 4154 passes (19%) ended at buffer.c:2264 [9420.89] vulkan: 1651 passes (7%) ended at render.c:232 [9420.89] vulkan: 975 passes (4%) ended at cmd.c:534 [9420.89] vulkan: 717 passes (3%) ended at dma.c:143 [9420.89] vulkan: 600 passes (3%) ended at renderer.c:680 [9420.89] vulkan: 296 passes (1%) ended at buffer.c:2096 [9420.89] vulkan: GPU-owned guest memory landed for the CPU 331408 times, render targets written back for an engine 17 times [9425.35] perf: 57.8 frames a second over 5.0 s (547455 shown in all) [9429.49] vulkan: display: 599 frame intervals of 17.22 ms (deviation 3.14 ms, 1st to 99th percentile 16.58 to 33.40 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (2.2 to 13.1), on to the display in 30.3 ms (8.7 to 47.8), 35.2 ms in all (12.9 to 50.0) [9429.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9430.35] perf: 58.8 frames a second over 5.0 s (547749 shown in all) [9431.20] cpu: 600 presents in 10.30 s (58.2 fps): 42 of the game's threads ran 17.31 s on the host's processors (168% of one, 28.84 ms a present), the whole process 19.39 s (188%); the busiest: thread 80 'MainThread' 7.34 s, thread 87 'Job.Worker 1' 4.20 s, thread 86 'Job.Worker 0' 4.20 s, thread 108 'UnityGfxDeviceWorker' 0.80 s, thread 116 'AK::EventManager' 0.30 s [9431.20] cpu: in those 10.30 s, 208730 SVCs (20258 a second): 0x0b SleepThread 73679, 0x1b ArbitrateUnlock 46058, 0x1c WaitProcessWideKeyAtomic 35834, 0x1d SignalProcessWideKey 24548, 0x1a ArbitrateLock 17070, 0x21 SendSyncRequest 6063; 20595 calls the dispatch table had no code for (RtAPI.miss) [9431.20] vulkan: 244319608 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2488 finishes (950 ms); 0 reads past queued releases (0 samples counts written on the GPU); 358398804 descriptor sets written, 130240442 reused; 157101158 draws kept the last one's shaders and pipeline (0 checked), 227546932 its targets [9431.20] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3473 render targets made, 38317 texture uploads (14395 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [9431.20] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9431.20] vulkan: memory used and budgeted: heap 0 224 of 15344 MB (224 ours), heap 1 4810 of 14209 MB (4384 ours) [9431.20] vulkan: caches: 94 render targets (1187 MB, 0 parked), 297 textures (1485 MB), 3661 buffers (163 MB); 3572 of 14209 MB in use as they count it, 0 MB freed for the budget so far [9431.20] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9431.20] vulkan: 54455390 rendering passes, 546234 clear commands, 10561099 attachments cleared and 339 left undefined by their load op [9431.20] vulkan: 8773 passes (38%) ended at renderer.c:214 [9431.20] vulkan: 5366 passes (23%) ended at buffer.c:2168 [9431.20] vulkan: 4007 passes (17%) ended at buffer.c:2264 [9431.20] vulkan: 1948 passes (8%) ended at render.c:232 [9431.20] vulkan: 973 passes (4%) ended at cmd.c:534 [9431.20] vulkan: 687 passes (3%) ended at dma.c:143 [9431.20] vulkan: 649 passes (3%) ended at buffer.c:2096 [9431.20] vulkan: 600 passes (3%) ended at renderer.c:680 [9431.20] vulkan: GPU-owned guest memory landed for the CPU 331646 times, render targets written back for an engine 17 times [9435.35] perf: 59.6 frames a second over 5.0 s (548047 shown in all) [9439.53] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.19 ms, 1st to 99th percentile 16.57 to 16.95 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 5.9 ms (3.2 to 9.6), on to the display in 27.5 ms (9.7 to 34.3), 33.4 ms in all (16.0 to 39.2) [9439.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9440.36] perf: 60.0 frames a second over 5.0 s (548348 shown in all) [9441.23] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 16.79 s on the host's processors (167% of one, 27.98 ms a present), the whole process 18.81 s (188%); the busiest: thread 80 'MainThread' 6.88 s, thread 87 'Job.Worker 1' 4.28 s, thread 86 'Job.Worker 0' 4.25 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.28 s [9441.23] cpu: in those 10.03 s, 189976 SVCs (18942 a second): 0x0b SleepThread 79184, 0x1b ArbitrateUnlock 36843, 0x1c WaitProcessWideKeyAtomic 34204, 0x1d SignalProcessWideKey 23555, 0x1a ArbitrateLock 8439, 0x21 SendSyncRequest 5929; 5382 calls the dispatch table had no code for (RtAPI.miss) [9441.23] vulkan: 244418729 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2488 finishes (950 ms); 0 reads past queued releases (0 samples counts written on the GPU); 358543304 descriptor sets written, 130294184 reused; 157134767 draws kept the last one's shaders and pipeline (0 checked), 227638357 its targets [9441.23] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3473 render targets made, 38346 texture uploads (14419 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms [9441.23] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9441.23] vulkan: memory used and budgeted: heap 0 224 of 15344 MB (224 ours), heap 1 4810 of 14213 MB (4384 ours) [9441.23] vulkan: caches: 94 render targets (1187 MB, 0 parked), 215 textures (1129 MB), 2352 buffers (118 MB); 3172 of 14213 MB in use as they count it, 0 MB freed for the budget so far [9441.23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9441.23] vulkan: 54480809 rendering passes, 546834 clear commands, 10567321 attachments cleared and 339 left undefined by their load op [9441.23] vulkan: 10866 passes (43%) ended at renderer.c:214 [9441.23] vulkan: 5392 passes (21%) ended at buffer.c:2168 [9441.23] vulkan: 3739 passes (15%) ended at buffer.c:2264 [9441.23] vulkan: 2407 passes (9%) ended at render.c:232 [9441.23] vulkan: 1066 passes (4%) ended at cmd.c:534 [9441.23] vulkan: 718 passes (3%) ended at buffer.c:2096 [9441.23] vulkan: 621 passes (2%) ended at dma.c:143 [9441.23] vulkan: 600 passes (2%) ended at renderer.c:680 [9441.23] vulkan: GPU-owned guest memory landed for the CPU 331756 times, render targets written back for an engine 17 times [9445.38] perf: 59.8 frames a second over 5.0 s (548648 shown in all) [9449.54] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.97 ms, 1st to 99th percentile 16.58 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (2.4 to 8.0), on to the display in 29.1 ms (10.9 to 34.5), 34.3 ms in all (17.9 to 39.3) [9449.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9450.38] perf: 59.6 frames a second over 5.0 s (548946 shown in all) [9451.28] nvn: 549000 presents, 549000 submissions [9451.28] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 15.78 s on the host's processors (157% of one, 26.29 ms a present), the whole process 17.76 s (177%); the busiest: thread 80 'MainThread' 6.65 s, thread 87 'Job.Worker 1' 4.00 s, thread 86 'Job.Worker 0' 4.00 s, thread 108 'UnityGfxDeviceWorker' 0.70 s, thread 116 'AK::EventManager' 0.26 s [9451.28] cpu: in those 10.05 s, 187963 SVCs (18699 a second): 0x0b SleepThread 78568, 0x1b ArbitrateUnlock 36264, 0x1c WaitProcessWideKeyAtomic 34171, 0x1d SignalProcessWideKey 23531, 0x1a ArbitrateLock 7656, 0x21 SendSyncRequest 5947; 4489 calls the dispatch table had no code for (RtAPI.miss) [9451.28] vulkan: 244517892 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2488 finishes (950 ms); 0 reads past queued releases (0 samples counts written on the GPU); 358687501 descriptor sets written, 130348313 reused; 157167961 draws kept the last one's shaders and pipeline (0 checked), 227730094 its targets [9451.28] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3473 render targets made, 38407 texture uploads (14460 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [9451.28] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9451.28] vulkan: memory used and budgeted: heap 0 224 of 15344 MB (224 ours), heap 1 4810 of 14213 MB (4384 ours) [9451.28] vulkan: caches: 94 render targets (1187 MB, 0 parked), 167 textures (753 MB), 1993 buffers (58 MB); 2720 of 14213 MB in use as they count it, 0 MB freed for the budget so far [9451.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9451.28] vulkan: 54505122 rendering passes, 547434 clear commands, 10573606 attachments cleared and 339 left undefined by their load op [9451.28] vulkan: 10778 passes (44%) ended at renderer.c:214 [9451.28] vulkan: 4950 passes (20%) ended at buffer.c:2168 [9451.28] vulkan: 3269 passes (13%) ended at buffer.c:2264 [9451.28] vulkan: 2285 passes (9%) ended at render.c:232 [9451.28] vulkan: 1256 passes (5%) ended at cmd.c:534 [9451.28] vulkan: 613 passes (3%) ended at dma.c:143 [9451.28] vulkan: 600 passes (2%) ended at renderer.c:680 [9451.28] vulkan: 534 passes (2%) ended at buffer.c:2096 [9451.28] vulkan: GPU-owned guest memory landed for the CPU 331929 times, render targets written back for an engine 17 times [9455.38] perf: 59.8 frames a second over 5.0 s (549245 shown in all) [9459.76] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.33 ms, 1st to 99th percentile 16.57 to 16.95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 5.8 ms (3.2 to 8.3), on to the display in 29.6 ms (12.3 to 34.2), 35.5 ms in all (17.3 to 39.4) [9459.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9460.40] perf: 59.6 frames a second over 5.0 s (549544 shown in all) [9461.33] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 16.06 s on the host's processors (160% of one, 26.76 ms a present), the whole process 18.06 s (180%); the busiest: thread 80 'MainThread' 6.64 s, thread 86 'Job.Worker 0' 4.06 s, thread 87 'Job.Worker 1' 4.06 s, thread 108 'UnityGfxDeviceWorker' 0.85 s, thread 116 'AK::EventManager' 0.27 s [9461.33] cpu: in those 10.05 s, 189371 SVCs (18845 a second): 0x0b SleepThread 77453, 0x1b ArbitrateUnlock 37196, 0x1c WaitProcessWideKeyAtomic 34999, 0x1d SignalProcessWideKey 23998, 0x1a ArbitrateLock 7939, 0x21 SendSyncRequest 5960; 5382 calls the dispatch table had no code for (RtAPI.miss) [9461.33] vulkan: 244621811 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2488 finishes (950 ms); 0 reads past queued releases (0 samples counts written on the GPU); 358839215 descriptor sets written, 130404437 reused; 157205088 draws kept the last one's shaders and pipeline (0 checked), 227826381 its targets [9461.33] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3473 render targets made, 38436 texture uploads (14472 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [9461.33] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9461.33] vulkan: memory used and budgeted: heap 0 224 of 15342 MB (224 ours), heap 1 4810 of 14204 MB (4384 ours) [9461.33] vulkan: caches: 94 render targets (1187 MB, 0 parked), 180 textures (814 MB), 1910 buffers (47 MB); 2753 of 14204 MB in use as they count it, 0 MB freed for the budget so far [9461.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9461.33] vulkan: 54531062 rendering passes, 548034 clear commands, 10579828 attachments cleared and 339 left undefined by their load op [9461.33] vulkan: 10804 passes (42%) ended at renderer.c:214 [9461.33] vulkan: 5223 passes (20%) ended at buffer.c:2168 [9461.33] vulkan: 4515 passes (17%) ended at buffer.c:2264 [9461.33] vulkan: 2383 passes (9%) ended at render.c:232 [9461.33] vulkan: 1079 passes (4%) ended at cmd.c:534 [9461.33] vulkan: 705 passes (3%) ended at buffer.c:2096 [9461.33] vulkan: 615 passes (2%) ended at dma.c:143 [9461.33] vulkan: 600 passes (2%) ended at renderer.c:680 [9461.33] vulkan: GPU-owned guest memory landed for the CPU 332070 times, render targets written back for an engine 17 times [9465.41] perf: 60.0 frames a second over 5.0 s (549845 shown in all) [9469.79] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.18 ms, 1st to 99th percentile 16.57 to 16.95 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (3.2 to 7.1), on to the display in 18.3 ms (14.6 to 33.8), 23.7 ms in all (19.6 to 39.3) [9469.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9470.43] perf: 59.6 frames a second over 5.0 s (550144 shown in all) [9471.40] cpu: 600 presents in 10.07 s (59.6 fps): 42 of the game's threads ran 15.82 s on the host's processors (157% of one, 26.36 ms a present), the whole process 17.95 s (178%); the busiest: thread 80 'MainThread' 6.72 s, thread 87 'Job.Worker 1' 3.88 s, thread 86 'Job.Worker 0' 3.84 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.27 s [9471.40] cpu: in those 10.07 s, 201185 SVCs (19973 a second): 0x0b SleepThread 73178, 0x1b ArbitrateUnlock 43036, 0x1c WaitProcessWideKeyAtomic 35730, 0x1d SignalProcessWideKey 24648, 0x1a ArbitrateLock 13350, 0x21 SendSyncRequest 5977; 6270 calls the dispatch table had no code for (RtAPI.miss) [9471.40] vulkan: 244725097 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2488 finishes (950 ms); 0 reads past queued releases (0 samples counts written on the GPU); 358990103 descriptor sets written, 130460121 reused; 157240762 draws kept the last one's shaders and pipeline (0 checked), 227922628 its targets [9471.40] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3474 render targets made, 38505 texture uploads (14538 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [9471.40] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9471.40] vulkan: memory used and budgeted: heap 0 224 of 15342 MB (224 ours), heap 1 4810 of 14204 MB (4384 ours) [9471.40] vulkan: caches: 95 render targets (1215 MB, 0 parked), 188 textures (867 MB), 1809 buffers (47 MB); 2896 of 14204 MB in use as they count it, 0 MB freed for the budget so far [9471.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9471.40] vulkan: 54554672 rendering passes, 548634 clear commands, 10585906 attachments cleared and 339 left undefined by their load op [9471.40] vulkan: 10310 passes (44%) ended at renderer.c:214 [9471.40] vulkan: 5384 passes (23%) ended at buffer.c:2168 [9471.40] vulkan: 3221 passes (14%) ended at buffer.c:2264 [9471.40] vulkan: 2175 passes (9%) ended at render.c:232 [9471.40] vulkan: 1187 passes (5%) ended at cmd.c:534 [9471.40] vulkan: 623 passes (3%) ended at dma.c:143 [9471.40] vulkan: 600 passes (3%) ended at renderer.c:680 [9471.40] vulkan: 84 passes (0%) ended at buffer.c:2096 [9471.40] vulkan: GPU-owned guest memory landed for the CPU 332279 times, render targets written back for an engine 17 times [9475.45] perf: 56.2 frames a second over 5.0 s (550426 shown in all) [9480.46] perf: 59.4 frames a second over 5.0 s (550724 shown in all) [9480.49] vulkan: display: 597 frame intervals of 17.28 ms (deviation 3.27 ms, 1st to 99th percentile 16.57 to 33.44 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 5.5 ms (3.1 to 11.4), on to the display in 24.2 ms (6.8 to 34.6), 29.7 ms in all (11.0 to 39.4) [9480.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9481.73] nvn: 550800 presents, 550800 submissions [9481.73] cpu: 600 presents in 10.33 s (58.1 fps): 43 of the game's threads ran 16.85 s on the host's processors (163% of one, 28.09 ms a present), the whole process 18.88 s (183%); the busiest: thread 80 'MainThread' 7.41 s, thread 87 'Job.Worker 1' 3.93 s, thread 86 'Job.Worker 0' 3.93 s, thread 108 'UnityGfxDeviceWorker' 0.76 s, thread 116 'AK::EventManager' 0.31 s [9481.73] cpu: in those 10.33 s, 214019 SVCs (20721 a second): 0x0b SleepThread 77489, 0x1b ArbitrateUnlock 46356, 0x1c WaitProcessWideKeyAtomic 35746, 0x1d SignalProcessWideKey 24596, 0x1a ArbitrateLock 17181, 0x21 SendSyncRequest 6218; 25030 calls the dispatch table had no code for (RtAPI.miss) [9481.73] vulkan: 244817886 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2489 finishes (951 ms); 0 reads past queued releases (0 samples counts written on the GPU); 359126480 descriptor sets written, 130509322 reused; 157273121 draws kept the last one's shaders and pipeline (0 checked), 228009467 its targets [9481.73] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3474 render targets made, 38610 texture uploads (14600 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [9481.73] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9481.73] vulkan: memory used and budgeted: heap 0 224 of 15342 MB (224 ours), heap 1 4810 of 14204 MB (4384 ours) [9481.73] vulkan: caches: 95 render targets (1215 MB, 0 parked), 261 textures (1240 MB), 2381 buffers (93 MB); 3283 of 14204 MB in use as they count it, 0 MB freed for the budget so far [9481.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9481.73] vulkan: 54576907 rendering passes, 549234 clear commands, 10591138 attachments cleared and 339 left undefined by their load op [9481.73] vulkan: 8626 passes (39%) ended at renderer.c:214 [9481.73] vulkan: 5682 passes (26%) ended at buffer.c:2168 [9481.73] vulkan: 3264 passes (15%) ended at buffer.c:2264 [9481.73] vulkan: 1875 passes (8%) ended at render.c:232 [9481.73] vulkan: 1112 passes (5%) ended at cmd.c:534 [9481.73] vulkan: 714 passes (3%) ended at dma.c:143 [9481.73] vulkan: 599 passes (3%) ended at renderer.c:680 [9481.73] vulkan: 315 passes (1%) ended at buffer.c:2096 [9481.73] vulkan: GPU-owned guest memory landed for the CPU 332545 times, render targets written back for an engine 17 times [9485.46] perf: 58.8 frames a second over 5.0 s (551018 shown in all) [9490.46] perf: 59.4 frames a second over 5.0 s (551315 shown in all) [9490.64] vulkan: display: 599 frame intervals of 16.95 ms (deviation 2.13 ms, 1st to 99th percentile 16.58 to 33.26 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (2.5 to 7.6), on to the display in 21.6 ms (9.0 to 34.7), 27.0 ms in all (13.8 to 39.6) [9490.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9491.88] cpu: 600 presents in 10.15 s (59.1 fps): 38 of the game's threads ran 16.31 s on the host's processors (161% of one, 27.18 ms a present), the whole process 18.25 s (180%); the busiest: thread 80 'MainThread' 6.97 s, thread 87 'Job.Worker 1' 4.04 s, thread 86 'Job.Worker 0' 4.02 s, thread 108 'UnityGfxDeviceWorker' 0.78 s, thread 116 'AK::EventManager' 0.29 s [9491.88] cpu: in those 10.15 s, 196030 SVCs (19315 a second): 0x0b SleepThread 79411, 0x1b ArbitrateUnlock 39352, 0x1c WaitProcessWideKeyAtomic 35057, 0x1d SignalProcessWideKey 24005, 0x1a ArbitrateLock 10385, 0x21 SendSyncRequest 5982; 13463 calls the dispatch table had no code for (RtAPI.miss) [9491.88] vulkan: 244916273 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2489 finishes (951 ms); 0 reads past queued releases (0 samples counts written on the GPU); 359269615 descriptor sets written, 130562961 reused; 157307001 draws kept the last one's shaders and pipeline (0 checked), 228101393 its targets [9491.88] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3474 render targets made, 38645 texture uploads (14624 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [9491.88] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9491.88] vulkan: memory used and budgeted: heap 0 224 of 15342 MB (224 ours), heap 1 4810 of 14208 MB (4384 ours) [9491.88] vulkan: caches: 95 render targets (1215 MB, 0 parked), 236 textures (1160 MB), 3225 buffers (125 MB); 3218 of 14208 MB in use as they count it, 0 MB freed for the budget so far [9491.88] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9491.88] vulkan: 54600789 rendering passes, 549834 clear commands, 10596793 attachments cleared and 339 left undefined by their load op [9491.88] vulkan: 9477 passes (40%) ended at renderer.c:214 [9491.88] vulkan: 5989 passes (25%) ended at buffer.c:2168 [9491.88] vulkan: 3517 passes (15%) ended at buffer.c:2264 [9491.88] vulkan: 2006 passes (8%) ended at render.c:232 [9491.88] vulkan: 1233 passes (5%) ended at cmd.c:534 [9491.88] vulkan: 646 passes (3%) ended at dma.c:143 [9491.88] vulkan: 600 passes (3%) ended at renderer.c:680 [9491.88] vulkan: 398 passes (2%) ended at buffer.c:2096 [9491.88] vulkan: GPU-owned guest memory landed for the CPU 332739 times, render targets written back for an engine 17 times [9495.48] perf: 60.0 frames a second over 5.0 s (551616 shown in all) [9500.50] perf: 59.4 frames a second over 5.0 s (551914 shown in all) [9500.68] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.18 ms, 1st to 99th percentile 16.57 to 16.95 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 6.1 ms (3.4 to 7.9), on to the display in 32.2 ms (13.3 to 34.3), 38.3 ms in all (18.3 to 39.5) [9500.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9501.94] cpu: 600 presents in 10.07 s (59.6 fps): 40 of the game's threads ran 16.24 s on the host's processors (161% of one, 27.06 ms a present), the whole process 18.25 s (181%); the busiest: thread 80 'MainThread' 6.69 s, thread 87 'Job.Worker 1' 4.07 s, thread 86 'Job.Worker 0' 4.02 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.28 s [9501.94] cpu: in those 10.07 s, 201240 SVCs (19993 a second): 0x0b SleepThread 81132, 0x1b ArbitrateUnlock 40268, 0x1c WaitProcessWideKeyAtomic 35304, 0x1d SignalProcessWideKey 24381, 0x1a ArbitrateLock 11034, 0x21 SendSyncRequest 5963; 7180 calls the dispatch table had no code for (RtAPI.miss) [9501.94] vulkan: 245016519 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2489 finishes (951 ms); 0 reads past queued releases (0 samples counts written on the GPU); 359416230 descriptor sets written, 130616838 reused; 157341296 draws kept the last one's shaders and pipeline (0 checked), 228194595 its targets [9501.94] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3475 render targets made, 38702 texture uploads (14653 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [9501.94] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9501.94] vulkan: memory used and budgeted: heap 0 224 of 15342 MB (224 ours), heap 1 4810 of 14208 MB (4384 ours) [9501.94] vulkan: caches: 95 render targets (1215 MB, 0 parked), 213 textures (1019 MB), 2611 buffers (85 MB); 3046 of 14208 MB in use as they count it, 0 MB freed for the budget so far [9501.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9501.94] vulkan: 54624888 rendering passes, 550434 clear commands, 10602826 attachments cleared and 339 left undefined by their load op [9501.94] vulkan: 10258 passes (43%) ended at renderer.c:214 [9501.94] vulkan: 5108 passes (21%) ended at buffer.c:2168 [9501.94] vulkan: 3586 passes (15%) ended at buffer.c:2264 [9501.94] vulkan: 2178 passes (9%) ended at render.c:232 [9501.94] vulkan: 1233 passes (5%) ended at cmd.c:534 [9501.94] vulkan: 624 passes (3%) ended at dma.c:143 [9501.94] vulkan: 600 passes (2%) ended at renderer.c:680 [9501.94] vulkan: 491 passes (2%) ended at buffer.c:2096 [9501.94] vulkan: GPU-owned guest memory landed for the CPU 332943 times, render targets written back for an engine 17 times [9505.50] perf: 59.6 frames a second over 5.0 s (552212 shown in all) [9510.51] perf: 59.6 frames a second over 5.0 s (552511 shown in all) [9510.93] vulkan: display: 598 frame intervals of 16.80 ms (deviation 1.48 ms, 1st to 99th percentile 16.57 to 16.95 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 5.6 ms (3.0 to 11.0), on to the display in 31.7 ms (12.5 to 35.3), 37.3 ms in all (17.7 to 39.8) [9510.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9511.99] nvn: 552600 presents, 552600 submissions [9511.99] cpu: 600 presents in 10.05 s (59.7 fps): 40 of the game's threads ran 17.03 s on the host's processors (169% of one, 28.38 ms a present), the whole process 19.01 s (189%); the busiest: thread 80 'MainThread' 6.79 s, thread 87 'Job.Worker 1' 4.37 s, thread 86 'Job.Worker 0' 4.35 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.27 s [9511.99] cpu: in those 10.05 s, 178703 SVCs (17779 a second): 0x0b SleepThread 64470, 0x1b ArbitrateUnlock 37541, 0x1c WaitProcessWideKeyAtomic 33713, 0x1d SignalProcessWideKey 23541, 0x1a ArbitrateLock 9567, 0x21 SendSyncRequest 5947; 5136 calls the dispatch table had no code for (RtAPI.miss) [9511.99] vulkan: 245112920 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2490 finishes (951 ms); 0 reads past queued releases (0 samples counts written on the GPU); 359554652 descriptor sets written, 130671218 reused; 157378709 draws kept the last one's shaders and pipeline (0 checked), 228282594 its targets [9511.99] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3475 render targets made, 38754 texture uploads (14705 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [9511.99] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9511.99] vulkan: memory used and budgeted: heap 0 224 of 15342 MB (224 ours), heap 1 4810 of 14208 MB (4384 ours) [9511.99] vulkan: caches: 95 render targets (1215 MB, 0 parked), 203 textures (960 MB), 1683 buffers (84 MB); 2994 of 14208 MB in use as they count it, 0 MB freed for the budget so far [9511.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9511.99] vulkan: 54649896 rendering passes, 551034 clear commands, 10609138 attachments cleared and 339 left undefined by their load op [9511.99] vulkan: 11306 passes (45%) ended at renderer.c:214 [9511.99] vulkan: 4055 passes (16%) ended at buffer.c:2168 [9511.99] vulkan: 3446 passes (14%) ended at buffer.c:2264 [9511.99] vulkan: 2770 passes (11%) ended at render.c:232 [9511.99] vulkan: 992 passes (4%) ended at dma.c:143 [9511.99] vulkan: 915 passes (4%) ended at buffer.c:2096 [9511.99] vulkan: 904 passes (4%) ended at cmd.c:534 [9511.99] vulkan: 600 passes (2%) ended at renderer.c:680 [9511.99] vulkan: GPU-owned guest memory landed for the CPU 332997 times, render targets written back for an engine 17 times [9515.51] perf: 60.0 frames a second over 5.0 s (552811 shown in all) [9520.53] perf: 60.0 frames a second over 5.0 s (553112 shown in all) [9520.91] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.8 ms (3.8 to 6.7), on to the display in 33.0 ms (31.1 to 33.7), 38.8 ms in all (36.1 to 39.4) [9520.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9521.99] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.79 s on the host's processors (168% of one, 27.98 ms a present), the whole process 18.76 s (188%); the busiest: thread 80 'MainThread' 6.60 s, thread 87 'Job.Worker 1' 4.40 s, thread 86 'Job.Worker 0' 4.38 s, thread 108 'UnityGfxDeviceWorker' 1.00 s, thread 116 'AK::EventManager' 0.26 s [9521.99] cpu: in those 10.00 s, 168164 SVCs (16817 a second): 0x0b SleepThread 62064, 0x1b ArbitrateUnlock 34867, 0x1c WaitProcessWideKeyAtomic 33421, 0x1d SignalProcessWideKey 23563, 0x1a ArbitrateLock 6503, 0x21 SendSyncRequest 5926; 0 calls the dispatch table had no code for (RtAPI.miss) [9521.99] vulkan: 245213346 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2490 finishes (951 ms); 0 reads past queued releases (0 samples counts written on the GPU); 359699338 descriptor sets written, 130727384 reused; 157417994 draws kept the last one's shaders and pipeline (0 checked), 228374020 its targets [9521.99] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3475 render targets made, 38754 texture uploads (14705 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms [9521.99] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9521.99] vulkan: memory used and budgeted: heap 0 224 of 15378 MB (224 ours), heap 1 4810 of 14204 MB (4384 ours) [9521.99] vulkan: caches: 95 render targets (1215 MB, 0 parked), 101 textures (536 MB), 1046 buffers (50 MB); 2503 of 14204 MB in use as they count it, 0 MB freed for the budget so far [9521.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9521.99] vulkan: 54675803 rendering passes, 551634 clear commands, 10615738 attachments cleared and 339 left undefined by their load op [9521.99] vulkan: 12000 passes (46%) ended at renderer.c:214 [9521.99] vulkan: 3642 passes (14%) ended at buffer.c:2168 [9521.99] vulkan: 3586 passes (14%) ended at buffer.c:2264 [9521.99] vulkan: 2991 passes (12%) ended at render.c:232 [9521.99] vulkan: 1200 passes (5%) ended at buffer.c:2096 [9521.99] vulkan: 1109 passes (4%) ended at dma.c:143 [9521.99] vulkan: 779 passes (3%) ended at cmd.c:534 [9521.99] vulkan: 600 passes (2%) ended at renderer.c:680 [9521.99] vulkan: GPU-owned guest memory landed for the CPU 332997 times, render targets written back for an engine 17 times [9525.55] perf: 60.0 frames a second over 5.0 s (553413 shown in all) [9530.55] perf: 59.0 frames a second over 5.0 s (553708 shown in all) [9530.98] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.52 ms, 1st to 99th percentile 16.57 to 16.95 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 5.6 ms (3.0 to 7.4), on to the display in 32.6 ms (14.9 to 34.8), 38.2 ms in all (20.3 to 39.7) [9530.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9532.08] cpu: 600 presents in 10.08 s (59.5 fps): 41 of the game's threads ran 16.84 s on the host's processors (167% of one, 28.07 ms a present), the whole process 18.82 s (187%); the busiest: thread 80 'MainThread' 6.74 s, thread 87 'Job.Worker 1' 4.25 s, thread 86 'Job.Worker 0' 4.25 s, thread 108 'UnityGfxDeviceWorker' 0.96 s, thread 116 'AK::EventManager' 0.26 s [9532.08] cpu: in those 10.08 s, 201371 SVCs (19970 a second): 0x0b SleepThread 78694, 0x1b ArbitrateUnlock 40714, 0x1c WaitProcessWideKeyAtomic 35154, 0x1d SignalProcessWideKey 24295, 0x1a ArbitrateLock 11610, 0x21 SendSyncRequest 5965; 3588 calls the dispatch table had no code for (RtAPI.miss) [9532.08] vulkan: 245310741 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2490 finishes (951 ms); 0 reads past queued releases (0 samples counts written on the GPU); 359840418 descriptor sets written, 130781094 reused; 157454643 draws kept the last one's shaders and pipeline (0 checked), 228463126 its targets [9532.08] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3476 render targets made, 38797 texture uploads (14755 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [9532.08] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9532.08] vulkan: memory used and budgeted: heap 0 224 of 15378 MB (224 ours), heap 1 4810 of 14193 MB (4384 ours) [9532.08] vulkan: caches: 95 render targets (1215 MB, 0 parked), 100 textures (530 MB), 939 buffers (44 MB); 2537 of 14193 MB in use as they count it, 0 MB freed for the budget so far [9532.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9532.08] vulkan: 54700959 rendering passes, 552234 clear commands, 10621951 attachments cleared and 339 left undefined by their load op [9532.08] vulkan: 11120 passes (44%) ended at renderer.c:214 [9532.08] vulkan: 4153 passes (17%) ended at buffer.c:2168 [9532.08] vulkan: 4130 passes (16%) ended at buffer.c:2264 [9532.08] vulkan: 2682 passes (11%) ended at render.c:232 [9532.08] vulkan: 991 passes (4%) ended at buffer.c:2096 [9532.08] vulkan: 851 passes (3%) ended at cmd.c:534 [9532.08] vulkan: 614 passes (2%) ended at dma.c:143 [9532.08] vulkan: 600 passes (2%) ended at renderer.c:680 [9532.08] vulkan: GPU-owned guest memory landed for the CPU 333108 times, render targets written back for an engine 17 times [9535.56] perf: 59.2 frames a second over 5.0 s (554005 shown in all) [9540.58] perf: 60.0 frames a second over 5.0 s (554306 shown in all) [9541.38] vulkan: display: 598 frame intervals of 16.83 ms (deviation 1.90 ms, 1st to 99th percentile 16.58 to 16.95 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 5.7 ms (2.8 to 8.0), on to the display in 31.2 ms (12.3 to 34.2), 37.0 ms in all (16.9 to 39.5) [9541.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9542.20] nvn: 554400 presents, 554400 submissions [9542.20] cpu: 600 presents in 10.12 s (59.3 fps): 43 of the game's threads ran 16.88 s on the host's processors (167% of one, 28.13 ms a present), the whole process 19.05 s (188%); the busiest: thread 80 'MainThread' 6.93 s, thread 87 'Job.Worker 1' 4.22 s, thread 86 'Job.Worker 0' 4.19 s, thread 108 'UnityGfxDeviceWorker' 0.84 s, thread 116 'AK::EventManager' 0.28 s [9542.20] cpu: in those 10.12 s, 211141 SVCs (20858 a second): 0x0b SleepThread 80580, 0x1b ArbitrateUnlock 44055, 0x1c WaitProcessWideKeyAtomic 35670, 0x1d SignalProcessWideKey 24625, 0x1a ArbitrateLock 14712, 0x21 SendSyncRequest 6002; 11643 calls the dispatch table had no code for (RtAPI.miss) [9542.20] vulkan: 245408587 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2492 finishes (952 ms); 0 reads past queued releases (0 samples counts written on the GPU); 359983023 descriptor sets written, 130834181 reused; 157490690 draws kept the last one's shaders and pipeline (0 checked), 228553502 its targets [9542.20] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3476 render targets made, 38915 texture uploads (14829 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [9542.20] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9542.20] vulkan: memory used and budgeted: heap 0 224 of 15386 MB (224 ours), heap 1 4810 of 14143 MB (4384 ours) [9542.20] vulkan: caches: 95 render targets (1215 MB, 0 parked), 207 textures (1175 MB), 2238 buffers (157 MB); 3297 of 14143 MB in use as they count it, 0 MB freed for the budget so far [9542.20] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9542.20] vulkan: 54725478 rendering passes, 552834 clear commands, 10627714 attachments cleared and 339 left undefined by their load op [9542.20] vulkan: 10094 passes (41%) ended at renderer.c:214 [9542.20] vulkan: 5285 passes (22%) ended at buffer.c:2168 [9542.20] vulkan: 3879 passes (16%) ended at buffer.c:2264 [9542.20] vulkan: 2356 passes (10%) ended at render.c:232 [9542.20] vulkan: 875 passes (4%) ended at cmd.c:534 [9542.20] vulkan: 741 passes (3%) ended at buffer.c:2096 [9542.20] vulkan: 641 passes (3%) ended at dma.c:143 [9542.20] vulkan: 600 passes (2%) ended at renderer.c:680 [9542.20] vulkan: GPU-owned guest memory landed for the CPU 333363 times, render targets written back for an engine 17 times [9545.58] perf: 58.4 frames a second over 5.0 s (554598 shown in all) [9550.60] perf: 58.2 frames a second over 5.0 s (554890 shown in all) [9551.93] vulkan: display: 599 frame intervals of 17.33 ms (deviation 3.40 ms, 1st to 99th percentile 16.56 to 33.41 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (3.2 to 13.6), on to the display in 25.1 ms (6.8 to 35.0), 30.5 ms in all (11.7 to 39.9) [9551.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9552.53] cpu: 600 presents in 10.33 s (58.1 fps): 46 of the game's threads ran 17.09 s on the host's processors (166% of one, 28.49 ms a present), the whole process 19.08 s (185%); the busiest: thread 80 'MainThread' 7.50 s, thread 87 'Job.Worker 1' 3.97 s, thread 86 'Job.Worker 0' 3.96 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.31 s [9552.53] cpu: in those 10.33 s, 225028 SVCs (21792 a second): 0x0b SleepThread 78928, 0x1b ArbitrateUnlock 49573, 0x1c WaitProcessWideKeyAtomic 36472, 0x1d SignalProcessWideKey 24922, 0x1a ArbitrateLock 20430, 0x06 QueryMemory 6556; 24183 calls the dispatch table had no code for (RtAPI.miss) [9552.53] vulkan: 245496340 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2492 finishes (952 ms); 0 reads past queued releases (0 samples counts written on the GPU); 360109280 descriptor sets written, 130883430 reused; 157521865 draws kept the last one's shaders and pipeline (0 checked), 228635741 its targets [9552.53] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3476 render targets made, 39024 texture uploads (14940 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [9552.53] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9552.53] vulkan: memory used and budgeted: heap 0 224 of 15386 MB (224 ours), heap 1 4810 of 14143 MB (4384 ours) [9552.53] vulkan: caches: 95 render targets (1215 MB, 0 parked), 278 textures (1581 MB), 3593 buffers (180 MB); 3711 of 14143 MB in use as they count it, 0 MB freed for the budget so far [9552.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9552.53] vulkan: 54747445 rendering passes, 553434 clear commands, 10632631 attachments cleared and 339 left undefined by their load op [9552.53] vulkan: 7997 passes (36%) ended at renderer.c:214 [9552.53] vulkan: 5900 passes (27%) ended at buffer.c:2168 [9552.53] vulkan: 3548 passes (16%) ended at buffer.c:2264 [9552.53] vulkan: 1763 passes (8%) ended at render.c:232 [9552.53] vulkan: 1041 passes (5%) ended at cmd.c:534 [9552.53] vulkan: 686 passes (3%) ended at dma.c:143 [9552.53] vulkan: 600 passes (3%) ended at renderer.c:680 [9552.53] vulkan: 393 passes (2%) ended at buffer.c:2096 [9552.53] vulkan: GPU-owned guest memory landed for the CPU 333614 times, render targets written back for an engine 17 times [9555.61] perf: 58.2 frames a second over 5.0 s (555182 shown in all) [9560.61] perf: 59.8 frames a second over 5.0 s (555481 shown in all) [9562.16] vulkan: display: 599 frame intervals of 16.80 ms (deviation 1.51 ms, 1st to 99th percentile 16.58 to 16.95 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 5.8 ms (3.1 to 8.8), on to the display in 32.2 ms (12.2 to 35.0), 38.0 ms in all (17.7 to 39.9) [9562.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9562.59] cpu: 600 presents in 10.07 s (59.6 fps): 42 of the game's threads ran 16.65 s on the host's processors (165% of one, 27.76 ms a present), the whole process 18.74 s (186%); the busiest: thread 80 'MainThread' 6.83 s, thread 86 'Job.Worker 0' 4.19 s, thread 87 'Job.Worker 1' 4.18 s, thread 108 'UnityGfxDeviceWorker' 0.84 s, thread 116 'AK::EventManager' 0.27 s [9562.59] cpu: in those 10.07 s, 203411 SVCs (20205 a second): 0x0b SleepThread 80625, 0x1b ArbitrateUnlock 40856, 0x1c WaitProcessWideKeyAtomic 35120, 0x1d SignalProcessWideKey 24214, 0x1a ArbitrateLock 11823, 0x21 SendSyncRequest 5979; 8961 calls the dispatch table had no code for (RtAPI.miss) [9562.59] vulkan: 245595078 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2492 finishes (952 ms); 0 reads past queued releases (0 samples counts written on the GPU); 360253264 descriptor sets written, 130936922 reused; 157558157 draws kept the last one's shaders and pipeline (0 checked), 228726929 its targets [9562.59] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3476 render targets made, 39062 texture uploads (14967 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [9562.59] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9562.59] vulkan: memory used and budgeted: heap 0 224 of 15386 MB (224 ours), heap 1 4810 of 14143 MB (4384 ours) [9562.59] vulkan: caches: 94 render targets (1187 MB, 0 parked), 234 textures (1218 MB), 3031 buffers (97 MB); 3238 of 14143 MB in use as they count it, 0 MB freed for the budget so far [9562.59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9562.59] vulkan: 54772749 rendering passes, 554034 clear commands, 10638565 attachments cleared and 339 left undefined by their load op [9562.59] vulkan: 10380 passes (41%) ended at renderer.c:214 [9562.59] vulkan: 4996 passes (20%) ended at buffer.c:2168 [9562.59] vulkan: 4431 passes (18%) ended at buffer.c:2264 [9562.59] vulkan: 2365 passes (9%) ended at render.c:232 [9562.59] vulkan: 1053 passes (4%) ended at cmd.c:534 [9562.59] vulkan: 833 passes (3%) ended at buffer.c:2096 [9562.59] vulkan: 631 passes (2%) ended at dma.c:143 [9562.59] vulkan: 600 passes (2%) ended at renderer.c:680 [9562.59] vulkan: GPU-owned guest memory landed for the CPU 333844 times, render targets written back for an engine 17 times [9565.63] perf: 59.4 frames a second over 5.0 s (555779 shown in all) [9570.63] perf: 58.8 frames a second over 5.0 s (556073 shown in all) [9572.41] vulkan: display: 599 frame intervals of 16.97 ms (deviation 2.42 ms, 1st to 99th percentile 16.57 to 33.34 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 5.7 ms (3.1 to 9.8), on to the display in 31.4 ms (10.3 to 34.6), 37.2 ms in all (15.3 to 39.9) [9572.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9572.78] nvn: 556200 presents, 556200 submissions [9572.78] cpu: 600 presents in 10.18 s (58.9 fps): 47 of the game's threads ran 17.32 s on the host's processors (170% of one, 28.86 ms a present), the whole process 19.30 s (190%); the busiest: thread 80 'MainThread' 7.09 s, thread 86 'Job.Worker 0' 4.27 s, thread 87 'Job.Worker 1' 4.25 s, thread 108 'UnityGfxDeviceWorker' 0.87 s, thread 116 'AK::EventManager' 0.29 s [9572.78] cpu: in those 10.18 s, 216713 SVCs (21283 a second): 0x0b SleepThread 77343, 0x1b ArbitrateUnlock 46707, 0x1c WaitProcessWideKeyAtomic 35938, 0x1d SignalProcessWideKey 24791, 0x1a ArbitrateLock 17420, 0x06 QueryMemory 6478; 13428 calls the dispatch table had no code for (RtAPI.miss) [9572.78] vulkan: 245694382 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2492 finishes (952 ms); 0 reads past queued releases (0 samples counts written on the GPU); 360398107 descriptor sets written, 130990687 reused; 157594778 draws kept the last one's shaders and pipeline (0 checked), 228819040 its targets [9572.78] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3476 render targets made, 39162 texture uploads (15048 MB); 1 frames over 50 ms in the last 600, the slowest 57 ms [9572.78] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9572.78] vulkan: memory used and budgeted: heap 0 224 of 15386 MB (224 ours), heap 1 4810 of 14143 MB (4384 ours) [9572.78] vulkan: caches: 94 render targets (1187 MB, 0 parked), 229 textures (1253 MB), 2777 buffers (108 MB); 3284 of 14143 MB in use as they count it, 0 MB freed for the budget so far [9572.78] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9572.78] vulkan: 54797512 rendering passes, 554634 clear commands, 10644202 attachments cleared and 339 left undefined by their load op [9572.78] vulkan: 9793 passes (40%) ended at renderer.c:214 [9572.78] vulkan: 5937 passes (24%) ended at buffer.c:2168 [9572.78] vulkan: 3790 passes (15%) ended at buffer.c:2264 [9572.78] vulkan: 2317 passes (9%) ended at render.c:232 [9572.78] vulkan: 870 passes (4%) ended at cmd.c:534 [9572.78] vulkan: 768 passes (3%) ended at buffer.c:2096 [9572.78] vulkan: 652 passes (3%) ended at dma.c:143 [9572.78] vulkan: 600 passes (2%) ended at renderer.c:680 [9572.78] vulkan: GPU-owned guest memory landed for the CPU 334008 times, render targets written back for an engine 17 times [9575.65] perf: 59.6 frames a second over 5.0 s (556372 shown in all) [9580.65] perf: 59.8 frames a second over 5.0 s (556671 shown in all) [9582.41] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.57 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 5.8 ms (3.1 to 7.0), on to the display in 33.2 ms (20.8 to 34.6), 39.0 ms in all (26.8 to 40.1) [9582.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9582.80] cpu: 600 presents in 10.02 s (59.9 fps): 40 of the game's threads ran 16.33 s on the host's processors (163% of one, 27.22 ms a present), the whole process 18.22 s (182%); the busiest: thread 80 'MainThread' 6.64 s, thread 87 'Job.Worker 1' 4.17 s, thread 86 'Job.Worker 0' 4.14 s, thread 108 'UnityGfxDeviceWorker' 0.90 s, thread 116 'AK::EventManager' 0.26 s [9582.80] cpu: in those 10.02 s, 194047 SVCs (19369 a second): 0x0b SleepThread 77697, 0x1b ArbitrateUnlock 38218, 0x1c WaitProcessWideKeyAtomic 35662, 0x1d SignalProcessWideKey 24419, 0x1a ArbitrateLock 8631, 0x21 SendSyncRequest 5944; 2691 calls the dispatch table had no code for (RtAPI.miss) [9582.80] vulkan: 245797147 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2492 finishes (952 ms); 0 reads past queued releases (0 samples counts written on the GPU); 360549203 descriptor sets written, 131045121 reused; 157629399 draws kept the last one's shaders and pipeline (0 checked), 228913852 its targets [9582.80] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3476 render targets made, 39199 texture uploads (15079 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [9582.80] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9582.80] vulkan: memory used and budgeted: heap 0 224 of 15386 MB (224 ours), heap 1 4810 of 14154 MB (4384 ours) [9582.80] vulkan: caches: 94 render targets (1187 MB, 0 parked), 176 textures (1031 MB), 2357 buffers (118 MB); 3079 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9582.80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9582.80] vulkan: 54822065 rendering passes, 555234 clear commands, 10650550 attachments cleared and 339 left undefined by their load op [9582.80] vulkan: 11134 passes (45%) ended at renderer.c:214 [9582.80] vulkan: 5207 passes (21%) ended at buffer.c:2168 [9582.80] vulkan: 2971 passes (12%) ended at buffer.c:2264 [9582.80] vulkan: 2548 passes (10%) ended at render.c:232 [9582.80] vulkan: 764 passes (3%) ended at buffer.c:2096 [9582.80] vulkan: 708 passes (3%) ended at cmd.c:534 [9582.80] vulkan: 610 passes (2%) ended at dma.c:143 [9582.80] vulkan: 600 passes (2%) ended at renderer.c:680 [9582.80] vulkan: GPU-owned guest memory landed for the CPU 334041 times, render targets written back for an engine 17 times [9585.65] perf: 59.4 frames a second over 5.0 s (556968 shown in all) [9590.22] RomFS: reading ohair_h254.bundle (55.9 KB) [9590.22] RomFS: reading obody_luc1am_c000.bundle (116.0 KB) [9590.22] RomFS: reading obody_lyn0af_c581.bundle (83.5 KB) [9590.23] RomFS: reading ohair_h580.bundle (40.7 KB) [9590.27] RomFS: reading obody_lyn0af_c588.bundle (84.3 KB) [9590.66] perf: 56.4 frames a second over 5.0 s (557251 shown in all) [9592.96] vulkan: display: 599 frame intervals of 17.61 ms (deviation 7.89 ms, 1st to 99th percentile 16.57 to 33.45 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 5.6 ms (2.2 to 13.9), on to the display in 31.0 ms (12.3 to 47.7), 36.7 ms in all (19.3 to 50.0) [9592.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9593.35] cpu: 600 presents in 10.55 s (56.9 fps): 42 of the game's threads ran 17.68 s on the host's processors (168% of one, 29.46 ms a present), the whole process 19.78 s (187%); the busiest: thread 80 'MainThread' 7.74 s, thread 87 'Job.Worker 1' 4.26 s, thread 86 'Job.Worker 0' 4.22 s, thread 108 'UnityGfxDeviceWorker' 0.80 s, thread 116 'AK::EventManager' 0.31 s [9593.35] cpu: in those 10.55 s, 188351 SVCs (17847 a second): 0x0b SleepThread 63229, 0x1b ArbitrateUnlock 42169, 0x1c WaitProcessWideKeyAtomic 34539, 0x1d SignalProcessWideKey 23699, 0x1a ArbitrateLock 14001, 0x21 SendSyncRequest 6172; 15008 calls the dispatch table had no code for (RtAPI.miss) [9593.35] vulkan: 245905397 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2507 finishes (957 ms); 0 reads past queued releases (0 samples counts written on the GPU); 360708800 descriptor sets written, 131102024 reused; 157671903 draws kept the last one's shaders and pipeline (0 checked), 229014063 its targets [9593.35] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3536 render targets made, 39511 texture uploads (15199 MB); 5 frames over 50 ms in the last 600, the slowest 144 ms [9593.35] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9593.35] vulkan: memory used and budgeted: heap 0 224 of 15386 MB (224 ours), heap 1 4976 of 14154 MB (4512 ours) [9593.35] vulkan: caches: 116 render targets (1381 MB, 8 parked), 411 textures (1886 MB), 3183 buffers (102 MB); 4114 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9593.35] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9593.35] vulkan: 54849310 rendering passes, 555834 clear commands, 10656331 attachments cleared and 339 left undefined by their load op [9593.35] vulkan: 10563 passes (39%) ended at renderer.c:214 [9593.35] vulkan: 5793 passes (21%) ended at buffer.c:2168 [9593.35] vulkan: 4345 passes (16%) ended at buffer.c:2264 [9593.35] vulkan: 2564 passes (9%) ended at render.c:232 [9593.35] vulkan: 1405 passes (5%) ended at dma.c:143 [9593.35] vulkan: 953 passes (3%) ended at cmd.c:534 [9593.35] vulkan: 887 passes (3%) ended at buffer.c:2096 [9593.35] vulkan: 590 passes (2%) ended at renderer.c:680 [9593.35] vulkan: GPU-owned guest memory landed for the CPU 334248 times, render targets written back for an engine 17 times [9595.66] perf: 54.4 frames a second over 5.0 s (557523 shown in all) [9599.71] RomFS: reading ubody_cel1am_c000.bundle (2590.3 KB) [9599.73] RomFS: reading ianim_c512_status.bundle (22.9 KB) [9599.73] RomFS: reading ianim_c512_statusloop.bundle (19.8 KB) [9599.73] RomFS: reading ianim_c513_status.bundle (32.6 KB) [9599.99] RomFS: reading uacc_ring_lueur.bundle (215.2 KB) [9600.66] perf: 55.8 frames a second over 5.0 s (557802 shown in all) [9603.78] vulkan: display: 599 frame intervals of 18.06 ms (deviation 8.60 ms, 1st to 99th percentile 16.56 to 33.44 ms), 38 held for other than 1 refresh; the game's frames went from release to present in 6.4 ms (1.9 to 11.1), on to the display in 29.9 ms (13.1 to 48.0), 36.3 ms in all (19.1 to 50.0) [9603.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9604.20] nvn: 558000 presents, 558000 submissions [9604.20] cpu: 600 presents in 10.85 s (55.3 fps): 41 of the game's threads ran 20.69 s on the host's processors (191% of one, 34.49 ms a present), the whole process 23.06 s (213%); the busiest: thread 80 'MainThread' 9.11 s, thread 87 'Job.Worker 1' 4.72 s, thread 86 'Job.Worker 0' 4.68 s, thread 108 'UnityGfxDeviceWorker' 0.96 s, thread 109 'Loading.PreloadManager' 0.44 s [9604.20] cpu: in those 10.85 s, 261088 SVCs (24066 a second): 0x0b SleepThread 77552, 0x1b ArbitrateUnlock 68411, 0x1c WaitProcessWideKeyAtomic 40294, 0x1a ArbitrateLock 36983, 0x1d SignalProcessWideKey 27170, 0x21 SendSyncRequest 7407; 103443 calls the dispatch table had no code for (RtAPI.miss) [9604.20] vulkan: 246017177 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2507 finishes (957 ms); 0 reads past queued releases (0 samples counts written on the GPU); 360881286 descriptor sets written, 131153098 reused; 157700487 draws kept the last one's shaders and pipeline (0 checked), 229110492 its targets [9604.20] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3567 render targets made, 39666 texture uploads (15260 MB); 1 frames over 50 ms in the last 600, the slowest 200 ms [9604.20] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9604.20] vulkan: memory used and budgeted: heap 0 224 of 15386 MB (224 ours), heap 1 5232 of 14154 MB (4768 ours) [9604.20] vulkan: caches: 121 render targets (1378 MB, 8 parked), 503 textures (2165 MB), 5258 buffers (246 MB); 4529 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9604.20] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9604.20] vulkan: 54888622 rendering passes, 556434 clear commands, 10668898 attachments cleared and 339 left undefined by their load op [9604.20] vulkan: 21744 passes (55%) ended at renderer.c:214 [9604.20] vulkan: 5561 passes (14%) ended at render.c:232 [9604.20] vulkan: 5169 passes (13%) ended at buffer.c:2168 [9604.20] vulkan: 2598 passes (7%) ended at buffer.c:2264 [9604.20] vulkan: 1187 passes (3%) ended at cmd.c:534 [9604.20] vulkan: 1064 passes (3%) ended at surface.c:160 [9604.20] vulkan: 729 passes (2%) ended at dma.c:143 [9604.20] vulkan: 600 passes (2%) ended at renderer.c:680 [9604.20] vulkan: GPU-owned guest memory landed for the CPU 334478 times, render targets written back for an engine 17 times [9605.66] perf: 56.4 frames a second over 5.0 s (558084 shown in all) [9610.66] perf: 60.2 frames a second over 5.0 s (558385 shown in all) [9613.96] vulkan: display: 599 frame intervals of 17.00 ms (deviation 2.71 ms, 1st to 99th percentile 16.57 to 33.40 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 8.2 ms (4.5 to 10.0), on to the display in 28.2 ms (12.5 to 31.0), 36.5 ms in all (20.1 to 39.1) [9613.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9614.40] cpu: 600 presents in 10.20 s (58.8 fps): 38 of the game's threads ran 20.63 s on the host's processors (202% of one, 34.39 ms a present), the whole process 23.34 s (229%); the busiest: thread 80 'MainThread' 8.71 s, thread 87 'Job.Worker 1' 5.14 s, thread 86 'Job.Worker 0' 5.11 s, thread 108 'UnityGfxDeviceWorker' 1.06 s, thread 116 'AK::EventManager' 0.29 s [9614.40] cpu: in those 10.20 s, 198782 SVCs (19488 a second): 0x0b SleepThread 62478, 0x1b ArbitrateUnlock 47230, 0x1c WaitProcessWideKeyAtomic 38941, 0x1d SignalProcessWideKey 26244, 0x1a ArbitrateLock 15909, 0x21 SendSyncRequest 6124; 10437 calls the dispatch table had no code for (RtAPI.miss) [9614.40] vulkan: 246161419 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2507 finishes (957 ms); 0 reads past queued releases (0 samples counts written on the GPU); 361101563 descriptor sets written, 131221305 reused; 157739045 draws kept the last one's shaders and pipeline (0 checked), 229232718 its targets [9614.40] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3567 render targets made, 39710 texture uploads (15273 MB); 2 frames over 50 ms in the last 600, the slowest 59 ms [9614.40] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9614.40] vulkan: memory used and budgeted: heap 0 224 of 15386 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9614.40] vulkan: caches: 112 render targets (1292 MB, 8 parked), 215 textures (904 MB), 3409 buffers (248 MB); 3200 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9614.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9614.40] vulkan: 54941171 rendering passes, 557034 clear commands, 10685974 attachments cleared and 339 left undefined by their load op [9614.40] vulkan: 30425 passes (58%) ended at renderer.c:214 [9614.40] vulkan: 8076 passes (15%) ended at render.c:232 [9614.40] vulkan: 4465 passes (8%) ended at buffer.c:2168 [9614.40] vulkan: 3712 passes (7%) ended at buffer.c:2264 [9614.40] vulkan: 1720 passes (3%) ended at surface.c:160 [9614.40] vulkan: 1384 passes (3%) ended at cmd.c:534 [9614.40] vulkan: 1128 passes (2%) ended at buffer.c:2096 [9614.40] vulkan: 1017 passes (2%) ended at dma.c:143 [9614.40] vulkan: GPU-owned guest memory landed for the CPU 334524 times, render targets written back for an engine 17 times [9615.68] perf: 57.4 frames a second over 5.0 s (558673 shown in all) [9620.70] perf: 59.4 frames a second over 5.0 s (558971 shown in all) [9624.40] vulkan: display: 599 frame intervals of 17.42 ms (deviation 4.41 ms, 1st to 99th percentile 16.58 to 33.51 ms), 22 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (4.2 to 11.2), on to the display in 27.2 ms (8.3 to 31.4), 35.4 ms in all (15.8 to 39.4) [9624.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9624.92] cpu: 600 presents in 10.52 s (57.0 fps): 47 of the game's threads ran 21.19 s on the host's processors (201% of one, 35.31 ms a present), the whole process 23.91 s (227%); the busiest: thread 80 'MainThread' 8.99 s, thread 87 'Job.Worker 1' 5.11 s, thread 86 'Job.Worker 0' 5.08 s, thread 108 'UnityGfxDeviceWorker' 1.07 s, thread 116 'AK::EventManager' 0.30 s [9624.92] cpu: in those 10.52 s, 238414 SVCs (22663 a second): 0x0b SleepThread 75416, 0x1b ArbitrateUnlock 57387, 0x1c WaitProcessWideKeyAtomic 40262, 0x1d SignalProcessWideKey 27248, 0x1a ArbitrateLock 25561, 0x21 SendSyncRequest 6346; 19096 calls the dispatch table had no code for (RtAPI.miss) [9624.92] vulkan: 246301341 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2507 finishes (957 ms); 0 reads past queued releases (0 samples counts written on the GPU); 361315148 descriptor sets written, 131287564 reused; 157775487 draws kept the last one's shaders and pipeline (0 checked), 229351509 its targets [9624.92] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3567 render targets made, 39802 texture uploads (15309 MB); 4 frames over 50 ms in the last 600, the slowest 80 ms [9624.92] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9624.92] vulkan: memory used and budgeted: heap 0 224 of 15386 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9624.92] vulkan: caches: 112 render targets (1292 MB, 8 parked), 180 textures (774 MB), 2397 buffers (166 MB); 3016 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9624.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9624.92] vulkan: 54994739 rendering passes, 557634 clear commands, 10702591 attachments cleared and 339 left undefined by their load op [9624.92] vulkan: 29447 passes (55%) ended at renderer.c:214 [9624.92] vulkan: 7719 passes (14%) ended at render.c:232 [9624.92] vulkan: 6277 passes (12%) ended at buffer.c:2264 [9624.92] vulkan: 4648 passes (9%) ended at buffer.c:2168 [9624.92] vulkan: 1613 passes (3%) ended at surface.c:160 [9624.92] vulkan: 1376 passes (3%) ended at cmd.c:534 [9624.92] vulkan: 1009 passes (2%) ended at buffer.c:2096 [9624.92] vulkan: 836 passes (2%) ended at dma.c:143 [9624.92] vulkan: GPU-owned guest memory landed for the CPU 334663 times, render targets written back for an engine 17 times [9625.70] perf: 54.8 frames a second over 5.0 s (559245 shown in all) [9630.71] perf: 59.2 frames a second over 5.0 s (559542 shown in all) [9634.55] vulkan: display: 599 frame intervals of 16.95 ms (deviation 2.54 ms, 1st to 99th percentile 16.59 to 33.20 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 8.0 ms (3.9 to 10.6), on to the display in 28.9 ms (10.3 to 31.8), 36.9 ms in all (17.9 to 39.6) [9634.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9635.01] nvn: 559800 presents, 559800 submissions [9635.01] cpu: 600 presents in 10.10 s (59.4 fps): 38 of the game's threads ran 20.00 s on the host's processors (198% of one, 33.34 ms a present), the whole process 22.68 s (225%); the busiest: thread 80 'MainThread' 8.36 s, thread 86 'Job.Worker 0' 5.00 s, thread 87 'Job.Worker 1' 4.98 s, thread 108 'UnityGfxDeviceWorker' 1.07 s, thread 116 'AK::EventManager' 0.28 s [9635.01] cpu: in those 10.10 s, 191557 SVCs (18973 a second): 0x0b SleepThread 57994, 0x1b ArbitrateUnlock 46229, 0x1c WaitProcessWideKeyAtomic 38173, 0x1d SignalProcessWideKey 25891, 0x1a ArbitrateLock 15093, 0x21 SendSyncRequest 6329; 8883 calls the dispatch table had no code for (RtAPI.miss) [9635.01] vulkan: 246445303 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2507 finishes (957 ms); 0 reads past queued releases (0 samples counts written on the GPU); 361535400 descriptor sets written, 131355236 reused; 157814149 draws kept the last one's shaders and pipeline (0 checked), 229473116 its targets [9635.01] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3567 render targets made, 39835 texture uploads (15322 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [9635.01] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9635.01] vulkan: memory used and budgeted: heap 0 224 of 15386 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9635.01] vulkan: caches: 112 render targets (1292 MB, 8 parked), 179 textures (768 MB), 2484 buffers (218 MB); 3039 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9635.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9635.01] vulkan: 55050547 rendering passes, 558234 clear commands, 10719730 attachments cleared and 339 left undefined by their load op [9635.01] vulkan: 30688 passes (55%) ended at renderer.c:214 [9635.01] vulkan: 8211 passes (15%) ended at render.c:232 [9635.01] vulkan: 6682 passes (12%) ended at buffer.c:2264 [9635.01] vulkan: 4507 passes (8%) ended at buffer.c:2168 [9635.01] vulkan: 1733 passes (3%) ended at surface.c:160 [9635.01] vulkan: 1437 passes (3%) ended at cmd.c:534 [9635.01] vulkan: 984 passes (2%) ended at buffer.c:2096 [9635.01] vulkan: 951 passes (2%) ended at dma.c:143 [9635.01] vulkan: GPU-owned guest memory landed for the CPU 334722 times, render targets written back for an engine 17 times [9635.73] perf: 60.0 frames a second over 5.0 s (559843 shown in all) [9640.75] perf: 60.0 frames a second over 5.0 s (560144 shown in all) [9644.53] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.9 ms (4.1 to 8.7), on to the display in 30.8 ms (22.0 to 31.7), 38.7 ms in all (30.2 to 39.6) [9644.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9645.01] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.75 s on the host's processors (197% of one, 32.92 ms a present), the whole process 22.39 s (224%); the busiest: thread 80 'MainThread' 8.18 s, thread 87 'Job.Worker 1' 5.07 s, thread 86 'Job.Worker 0' 5.05 s, thread 108 'UnityGfxDeviceWorker' 1.04 s, thread 116 'AK::EventManager' 0.27 s [9645.01] cpu: in those 10.00 s, 160754 SVCs (16075 a second): 0x0b SleepThread 43118, 0x1b ArbitrateUnlock 38826, 0x1c WaitProcessWideKeyAtomic 37513, 0x1d SignalProcessWideKey 25468, 0x1a ArbitrateLock 8048, 0x21 SendSyncRequest 5961; 1332 calls the dispatch table had no code for (RtAPI.miss) [9645.01] vulkan: 246592303 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2507 finishes (957 ms); 0 reads past queued releases (0 samples counts written on the GPU); 361760448 descriptor sets written, 131424188 reused; 157854349 draws kept the last one's shaders and pipeline (0 checked), 229597316 its targets [9645.01] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3567 render targets made, 39835 texture uploads (15322 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [9645.01] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9645.01] vulkan: memory used and budgeted: heap 0 224 of 15386 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9645.01] vulkan: caches: 112 render targets (1292 MB, 8 parked), 116 textures (617 MB), 1510 buffers (134 MB); 2802 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9645.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9645.01] vulkan: 55107205 rendering passes, 558834 clear commands, 10737130 attachments cleared and 339 left undefined by their load op [9645.01] vulkan: 31200 passes (55%) ended at renderer.c:214 [9645.01] vulkan: 8383 passes (15%) ended at render.c:232 [9645.01] vulkan: 6578 passes (12%) ended at buffer.c:2264 [9645.01] vulkan: 4274 passes (8%) ended at buffer.c:2168 [9645.01] vulkan: 1798 passes (3%) ended at surface.c:160 [9645.01] vulkan: 1427 passes (3%) ended at cmd.c:534 [9645.01] vulkan: 1200 passes (2%) ended at dma.c:143 [9645.02] vulkan: 1198 passes (2%) ended at buffer.c:2096 [9645.02] vulkan: GPU-owned guest memory landed for the CPU 334722 times, render targets written back for an engine 17 times [9645.75] perf: 60.0 frames a second over 5.0 s (560444 shown in all) [9648.64] RomFS: reading V_EL_Engage_Decide_04.bin (1.0 KB) [9648.64] RomFS: reading V_EL_Engage_Decide_05.bin (1.0 KB) [9648.64] RomFS: reading V_EL_Engage_Decide_06.bin (1.0 KB) [9648.64] RomFS: reading V_EL_Engage_Decide_07.bin (1.2 KB) [9648.64] RomFS: reading V_EL_Engage_Decide_08.bin (1.0 KB) [9648.64] RomFS: reading V_EL_Engage_Decide_09.bin (1.2 KB) [9648.64] RomFS: reading V_EL_Engage_Decide_10.bin (1.3 KB) [9648.64] RomFS: reading V_EL_Engage_Decide_11.bin (1.1 KB) [9648.64] RomFS: reading V_EL_Engage_Decide_12.bin (1.2 KB) [9648.64] RomFS: reading V_EL_Engage_Decide_13.bin (1.6 KB) [9648.64] RomFS: reading V_EL_Engage_Decide_14.bin (1.4 KB) [9648.64] RomFS: reading V_EL_Engage_Decide_15.bin (1.0 KB) [9648.64] RomFS: reading V_EL_Engage_Decide_16.bin (1.1 KB) [9648.64] RomFS: reading V_EL_Engage_Decide_17.bin (1.3 KB) [9649.37] RomFS: reading V_LIN_Damage_L_04.bin (1.5 KB) [9649.37] RomFS: reading V_LIN_Die_01.bin (3.0 KB) [9649.37] RomFS: reading V_LIN_Emblem_Room_01.bin (2.2 KB) [9649.37] RomFS: reading V_LIN_Emblem_Room_02.bin (2.3 KB) [9649.37] RomFS: reading V_LIN_Engage_Respond_01.bin (1.6 KB) [9649.37] RomFS: reading V_LIN_Engage_Respond_02.bin (1.3 KB) [9649.37] RomFS: reading V_LIN_Engage_Respond_03.bin (1.8 KB) [9649.37] RomFS: reading V_LIN_Parry_01.bin (1.6 KB) [9649.37] RomFS: reading V_LIN_Parry_02.bin (1.5 KB) [9650.76] perf: 59.6 frames a second over 5.0 s (560743 shown in all) [9654.53] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.57 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (3.8 to 9.1), on to the display in 19.9 ms (10.1 to 32.1), 27.7 ms in all (18.3 to 39.7) [9654.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9655.05] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 19.68 s on the host's processors (196% of one, 32.80 ms a present), the whole process 22.27 s (222%); the busiest: thread 80 'MainThread' 8.18 s, thread 87 'Job.Worker 1' 4.94 s, thread 86 'Job.Worker 0' 4.93 s, thread 108 'UnityGfxDeviceWorker' 1.04 s, thread 116 'AK::EventManager' 0.44 s [9655.05] cpu: in those 10.03 s, 193184 SVCs (19256 a second): 0x0b SleepThread 71395, 0x1b ArbitrateUnlock 40312, 0x1c WaitProcessWideKeyAtomic 38735, 0x1d SignalProcessWideKey 26224, 0x1a ArbitrateLock 8747, 0x21 SendSyncRequest 5947; 1141 calls the dispatch table had no code for (RtAPI.miss) [9655.05] vulkan: 246738355 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2507 finishes (957 ms); 0 reads past queued releases (0 samples counts written on the GPU); 361983630 descriptor sets written, 131493110 reused; 157893741 draws kept the last one's shaders and pipeline (0 checked), 229720563 its targets [9655.05] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3567 render targets made, 39840 texture uploads (15323 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [9655.05] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9655.05] vulkan: memory used and budgeted: heap 0 224 of 15386 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9655.05] vulkan: caches: 112 render targets (1292 MB, 8 parked), 80 textures (426 MB), 588 buffers (7 MB); 2481 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9655.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9655.05] vulkan: 55166041 rendering passes, 559434 clear commands, 10754530 attachments cleared and 339 left undefined by their load op [9655.05] vulkan: 31200 passes (53%) ended at renderer.c:214 [9655.05] vulkan: 10060 passes (17%) ended at buffer.c:2264 [9655.05] vulkan: 8370 passes (14%) ended at render.c:232 [9655.05] vulkan: 3476 passes (6%) ended at buffer.c:2168 [9655.05] vulkan: 1799 passes (3%) ended at surface.c:160 [9655.05] vulkan: 1403 passes (2%) ended at cmd.c:534 [9655.05] vulkan: 1200 passes (2%) ended at buffer.c:2096 [9655.05] vulkan: 725 passes (1%) ended at dma.c:143 [9655.05] vulkan: GPU-owned guest memory landed for the CPU 334732 times, render targets written back for an engine 17 times [9655.78] perf: 58.2 frames a second over 5.0 s (561035 shown in all) [9660.80] perf: 59.4 frames a second over 5.0 s (561333 shown in all) [9664.93] vulkan: display: 599 frame intervals of 17.08 ms (deviation 5.38 ms, 1st to 99th percentile 16.56 to 33.15 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (2.9 to 10.0), on to the display in 30.8 ms (10.5 to 36.5), 36.0 ms in all (16.8 to 41.1) [9664.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9665.26] nvn: 561600 presents, 561600 submissions [9665.26] cpu: 600 presents in 10.21 s (58.8 fps): 38 of the game's threads ran 15.81 s on the host's processors (155% of one, 26.35 ms a present), the whole process 17.62 s (173%); the busiest: thread 80 'MainThread' 6.81 s, thread 87 'Job.Worker 1' 3.90 s, thread 86 'Job.Worker 0' 3.87 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.29 s [9665.26] cpu: in those 10.21 s, 190544 SVCs (18659 a second): 0x0b SleepThread 76649, 0x1b ArbitrateUnlock 38032, 0x1c WaitProcessWideKeyAtomic 34599, 0x1d SignalProcessWideKey 23789, 0x1a ArbitrateLock 9562, 0x21 SendSyncRequest 6061; 13446 calls the dispatch table had no code for (RtAPI.miss) [9665.26] vulkan: 246804181 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2513 finishes (959 ms); 0 reads past queued releases (0 samples counts written on the GPU); 362089892 descriptor sets written, 131518500 reused; 157909411 draws kept the last one's shaders and pipeline (0 checked), 229779369 its targets [9665.26] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3567 render targets made, 39950 texture uploads (15382 MB); 2 frames over 50 ms in the last 600, the slowest 122 ms [9665.26] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9665.26] vulkan: memory used and budgeted: heap 0 224 of 15386 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9665.26] vulkan: caches: 112 render targets (1292 MB, 8 parked), 190 textures (862 MB), 1818 buffers (48 MB); 2975 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9665.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9665.26] vulkan: 55189858 rendering passes, 560034 clear commands, 10760572 attachments cleared and 339 left undefined by their load op [9665.26] vulkan: 10190 passes (43%) ended at renderer.c:214 [9665.26] vulkan: 4059 passes (17%) ended at buffer.c:2264 [9665.26] vulkan: 4003 passes (17%) ended at buffer.c:2168 [9665.26] vulkan: 2206 passes (9%) ended at render.c:232 [9665.26] vulkan: 1019 passes (4%) ended at cmd.c:534 [9665.26] vulkan: 894 passes (4%) ended at buffer.c:2096 [9665.26] vulkan: 759 passes (3%) ended at dma.c:143 [9665.26] vulkan: 600 passes (3%) ended at renderer.c:680 [9665.26] vulkan: GPU-owned guest memory landed for the CPU 334877 times, render targets written back for an engine 17 times [9665.80] perf: 59.4 frames a second over 5.0 s (561630 shown in all) [9670.81] perf: 59.6 frames a second over 5.0 s (561929 shown in all) [9674.96] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.18 ms, 1st to 99th percentile 16.56 to 16.93 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (2.2 to 5.9), on to the display in 21.0 ms (11.0 to 36.3), 25.8 ms in all (16.5 to 41.0) [9674.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9675.33] cpu: 600 presents in 10.07 s (59.6 fps): 38 of the game's threads ran 15.16 s on the host's processors (151% of one, 25.27 ms a present), the whole process 16.97 s (169%); the busiest: thread 80 'MainThread' 6.39 s, thread 87 'Job.Worker 1' 3.85 s, thread 86 'Job.Worker 0' 3.82 s, thread 108 'UnityGfxDeviceWorker' 0.68 s, thread 116 'AK::EventManager' 0.27 s [9675.33] cpu: in those 10.07 s, 168261 SVCs (16715 a second): 0x0b SleepThread 61929, 0x1b ArbitrateUnlock 34882, 0x1c WaitProcessWideKeyAtomic 33038, 0x1d SignalProcessWideKey 23201, 0x1a ArbitrateLock 7412, 0x21 SendSyncRequest 5971; 6916 calls the dispatch table had no code for (RtAPI.miss) [9675.33] vulkan: 246885685 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2513 finishes (959 ms); 0 reads past queued releases (0 samples counts written on the GPU); 362219381 descriptor sets written, 131552019 reused; 157929297 draws kept the last one's shaders and pipeline (0 checked), 229853322 its targets [9675.33] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3567 render targets made, 39954 texture uploads (15382 MB); 1 frames over 50 ms in the last 600, the slowest 58 ms [9675.33] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9675.33] vulkan: memory used and budgeted: heap 0 224 of 15386 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9675.33] vulkan: caches: 112 render targets (1292 MB, 8 parked), 186 textures (844 MB), 2109 buffers (52 MB); 2945 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9675.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9675.33] vulkan: 55212411 rendering passes, 560634 clear commands, 10766983 attachments cleared and 339 left undefined by their load op [9675.33] vulkan: 11022 passes (49%) ended at renderer.c:214 [9675.33] vulkan: 2943 passes (13%) ended at buffer.c:2264 [9675.33] vulkan: 2901 passes (13%) ended at buffer.c:2168 [9675.33] vulkan: 2331 passes (10%) ended at render.c:232 [9675.33] vulkan: 1107 passes (5%) ended at dma.c:143 [9675.33] vulkan: 1099 passes (5%) ended at cmd.c:534 [9675.33] vulkan: 600 passes (3%) ended at renderer.c:680 [9675.33] vulkan: 548 passes (2%) ended at buffer.c:2096 [9675.33] vulkan: GPU-owned guest memory landed for the CPU 334896 times, render targets written back for an engine 17 times [9675.81] perf: 60.0 frames a second over 5.0 s (562229 shown in all) [9680.83] perf: 59.6 frames a second over 5.0 s (562528 shown in all) [9685.03] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.52 ms, 1st to 99th percentile 16.56 to 16.95 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (3.0 to 6.5), on to the display in 27.4 ms (11.9 to 36.3), 32.3 ms in all (16.8 to 41.1) [9685.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9685.44] cpu: 600 presents in 10.12 s (59.3 fps): 38 of the game's threads ran 15.31 s on the host's processors (151% of one, 25.51 ms a present), the whole process 17.14 s (169%); the busiest: thread 80 'MainThread' 6.43 s, thread 87 'Job.Worker 1' 3.86 s, thread 86 'Job.Worker 0' 3.86 s, thread 108 'UnityGfxDeviceWorker' 0.71 s, thread 116 'AK::EventManager' 0.27 s [9685.44] cpu: in those 10.12 s, 190610 SVCs (18839 a second): 0x0b SleepThread 79120, 0x1b ArbitrateUnlock 36997, 0x1c WaitProcessWideKeyAtomic 34434, 0x1d SignalProcessWideKey 23836, 0x1a ArbitrateLock 8403, 0x21 SendSyncRequest 5986; 6279 calls the dispatch table had no code for (RtAPI.miss) [9685.44] vulkan: 246963838 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2513 finishes (959 ms); 0 reads past queued releases (0 samples counts written on the GPU); 362344613 descriptor sets written, 131583093 reused; 157949090 draws kept the last one's shaders and pipeline (0 checked), 229924298 its targets [9685.44] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3567 render targets made, 39971 texture uploads (15391 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms [9685.44] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9685.44] vulkan: memory used and budgeted: heap 0 224 of 15386 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9685.44] vulkan: caches: 106 render targets (1232 MB, 8 parked), 127 textures (568 MB), 1453 buffers (29 MB); 2580 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9685.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9685.44] vulkan: 55234488 rendering passes, 561234 clear commands, 10773178 attachments cleared and 339 left undefined by their load op [9685.44] vulkan: 10545 passes (48%) ended at renderer.c:214 [9685.44] vulkan: 3648 passes (17%) ended at buffer.c:2264 [9685.44] vulkan: 3030 passes (14%) ended at buffer.c:2168 [9685.44] vulkan: 2220 passes (10%) ended at render.c:232 [9685.44] vulkan: 759 passes (3%) ended at cmd.c:534 [9685.44] vulkan: 645 passes (3%) ended at buffer.c:2096 [9685.44] vulkan: 625 passes (3%) ended at dma.c:143 [9685.44] vulkan: 600 passes (3%) ended at renderer.c:680 [9685.44] vulkan: GPU-owned guest memory landed for the CPU 334925 times, render targets written back for an engine 17 times [9685.83] perf: 59.0 frames a second over 5.0 s (562823 shown in all) [9690.83] perf: 59.0 frames a second over 5.0 s (563118 shown in all) [9695.76] vulkan: display: 597 frame intervals of 17.36 ms (deviation 7.95 ms, 1st to 99th percentile 16.56 to 33.39 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 5.7 ms (2.9 to 9.6), on to the display in 23.4 ms (9.0 to 36.5), 29.1 ms in all (13.6 to 41.0) [9695.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9695.81] nvn: 563400 presents, 563400 submissions [9695.81] cpu: 600 presents in 10.37 s (57.9 fps): 40 of the game's threads ran 17.50 s on the host's processors (169% of one, 29.16 ms a present), the whole process 19.57 s (189%); the busiest: thread 80 'MainThread' 7.55 s, thread 87 'Job.Worker 1' 4.23 s, thread 86 'Job.Worker 0' 4.21 s, thread 108 'UnityGfxDeviceWorker' 0.82 s, thread 116 'AK::EventManager' 0.29 s [9695.81] cpu: in those 10.37 s, 205925 SVCs (19859 a second): 0x0b SleepThread 71479, 0x1b ArbitrateUnlock 46045, 0x1c WaitProcessWideKeyAtomic 37467, 0x1d SignalProcessWideKey 25747, 0x1a ArbitrateLock 15836, 0x21 SendSyncRequest 6171; 89202 calls the dispatch table had no code for (RtAPI.miss) [9695.81] vulkan: 247059148 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2513 finishes (959 ms); 0 reads past queued releases (0 samples counts written on the GPU); 362493390 descriptor sets written, 131624936 reused; 157971633 draws kept the last one's shaders and pipeline (0 checked), 230007432 its targets [9695.81] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 40129 texture uploads (15478 MB); 2 frames over 50 ms in the last 600, the slowest 205 ms [9695.81] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9695.81] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14157 MB (4640 ours) [9695.81] vulkan: caches: 112 render targets (1292 MB, 8 parked), 236 textures (1150 MB), 2606 buffers (98 MB); 3305 of 14157 MB in use as they count it, 0 MB freed for the budget so far [9695.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9695.81] vulkan: 55270097 rendering passes, 561834 clear commands, 10782883 attachments cleared and 339 left undefined by their load op [9695.81] vulkan: 16985 passes (48%) ended at renderer.c:214 [9695.81] vulkan: 5941 passes (17%) ended at buffer.c:2264 [9695.81] vulkan: 4756 passes (13%) ended at buffer.c:2168 [9695.81] vulkan: 4201 passes (12%) ended at render.c:232 [9695.81] vulkan: 1101 passes (3%) ended at cmd.c:534 [9695.81] vulkan: 737 passes (2%) ended at dma.c:143 [9695.81] vulkan: 608 passes (2%) ended at buffer.c:2096 [9695.81] vulkan: 601 passes (2%) ended at surface.c:160 [9695.81] vulkan: GPU-owned guest memory landed for the CPU 335029 times, render targets written back for an engine 17 times [9695.85] perf: 56.6 frames a second over 5.0 s (563402 shown in all) [9700.85] perf: 59.4 frames a second over 5.0 s (563699 shown in all) [9705.83] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.81 ms, 1st to 99th percentile 16.58 to 16.95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 7.7 ms (3.7 to 9.0), on to the display in 28.4 ms (13.0 to 32.7), 36.1 ms in all (19.7 to 40.1) [9705.83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9705.86] perf: 59.8 frames a second over 5.0 s (563999 shown in all) [9705.88] cpu: 600 presents in 10.07 s (59.6 fps): 38 of the game's threads ran 19.35 s on the host's processors (192% of one, 32.25 ms a present), the whole process 22.02 s (219%); the busiest: thread 80 'MainThread' 8.33 s, thread 87 'Job.Worker 1' 4.80 s, thread 86 'Job.Worker 0' 4.78 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.27 s [9705.88] cpu: in those 10.07 s, 178565 SVCs (17738 a second): 0x0b SleepThread 52544, 0x1b ArbitrateUnlock 42255, 0x1c WaitProcessWideKeyAtomic 39190, 0x1d SignalProcessWideKey 26586, 0x1a ArbitrateLock 10212, 0x21 SendSyncRequest 5948; 2664 calls the dispatch table had no code for (RtAPI.miss) [9705.88] vulkan: 247205711 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2513 finishes (959 ms); 0 reads past queued releases (0 samples counts written on the GPU); 362716691 descriptor sets written, 131694761 reused; 158006539 draws kept the last one's shaders and pipeline (0 checked), 230131343 its targets [9705.88] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 40140 texture uploads (15482 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [9705.88] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9705.88] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14157 MB (4640 ours) [9705.88] vulkan: caches: 112 render targets (1292 MB, 8 parked), 211 textures (1011 MB), 2201 buffers (96 MB); 3163 of 14157 MB in use as they count it, 0 MB freed for the budget so far [9705.88] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9705.88] vulkan: 55330590 rendering passes, 562434 clear commands, 10800202 attachments cleared and 339 left undefined by their load op [9705.88] vulkan: 31029 passes (51%) ended at renderer.c:214 [9705.88] vulkan: 10020 passes (17%) ended at buffer.c:2264 [9705.88] vulkan: 8339 passes (14%) ended at render.c:232 [9705.88] vulkan: 5132 passes (8%) ended at buffer.c:2168 [9705.88] vulkan: 1768 passes (3%) ended at surface.c:160 [9705.88] vulkan: 1380 passes (2%) ended at cmd.c:534 [9705.88] vulkan: 1157 passes (2%) ended at buffer.c:2096 [9705.88] vulkan: 1063 passes (2%) ended at dma.c:143 [9705.88] vulkan: GPU-owned guest memory landed for the CPU 335032 times, render targets written back for an engine 17 times [9710.86] perf: 59.4 frames a second over 5.0 s (564296 shown in all) [9715.88] perf: 58.2 frames a second over 5.0 s (564588 shown in all) [9716.01] vulkan: display: 599 frame intervals of 17.00 ms (deviation 2.33 ms, 1st to 99th percentile 16.57 to 33.37 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 7.7 ms (3.9 to 9.4), on to the display in 26.6 ms (9.6 to 32.8), 34.3 ms in all (17.1 to 40.2) [9716.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9716.08] cpu: 600 presents in 10.20 s (58.8 fps): 38 of the game's threads ran 19.76 s on the host's processors (194% of one, 32.93 ms a present), the whole process 22.37 s (219%); the busiest: thread 80 'MainThread' 8.48 s, thread 87 'Job.Worker 1' 4.87 s, thread 86 'Job.Worker 0' 4.83 s, thread 108 'UnityGfxDeviceWorker' 0.96 s, thread 116 'AK::EventManager' 0.29 s [9716.08] cpu: in those 10.20 s, 196679 SVCs (19281 a second): 0x0b SleepThread 59508, 0x1b ArbitrateUnlock 47657, 0x1c WaitProcessWideKeyAtomic 39313, 0x1d SignalProcessWideKey 26353, 0x1a ArbitrateLock 16014, 0x21 SendSyncRequest 5986; 14214 calls the dispatch table had no code for (RtAPI.miss) [9716.08] vulkan: 247348162 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2513 finishes (959 ms); 0 reads past queued releases (0 samples counts written on the GPU); 362933130 descriptor sets written, 131763224 reused; 158039529 draws kept the last one's shaders and pipeline (0 checked), 230251586 its targets [9716.08] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 40181 texture uploads (15495 MB); 2 frames over 50 ms in the last 600, the slowest 56 ms [9716.08] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9716.08] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14144 MB (4640 ours) [9716.08] vulkan: caches: 112 render targets (1292 MB, 8 parked), 131 textures (628 MB), 1283 buffers (68 MB); 2752 of 14144 MB in use as they count it, 0 MB freed for the budget so far [9716.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9716.08] vulkan: 55389576 rendering passes, 563034 clear commands, 10817278 attachments cleared and 339 left undefined by their load op [9716.08] vulkan: 30519 passes (52%) ended at renderer.c:214 [9716.08] vulkan: 9106 passes (15%) ended at buffer.c:2264 [9716.08] vulkan: 8182 passes (14%) ended at render.c:232 [9716.08] vulkan: 5461 passes (9%) ended at buffer.c:2168 [9716.08] vulkan: 1725 passes (3%) ended at surface.c:160 [9716.08] vulkan: 1331 passes (2%) ended at cmd.c:534 [9716.08] vulkan: 1083 passes (2%) ended at buffer.c:2096 [9716.08] vulkan: 962 passes (2%) ended at dma.c:143 [9716.08] vulkan: GPU-owned guest memory landed for the CPU 335050 times, render targets written back for an engine 17 times [9720.90] perf: 60.0 frames a second over 5.0 s (564889 shown in all) [9725.90] perf: 57.6 frames a second over 5.0 s (565177 shown in all) [9726.20] vulkan: display: 599 frame intervals of 17.00 ms (deviation 2.53 ms, 1st to 99th percentile 16.58 to 33.38 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (4.3 to 10.4), on to the display in 30.2 ms (10.6 to 32.7), 38.0 ms in all (20.5 to 40.3) [9726.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9726.28] nvn: 565200 presents, 565200 submissions [9726.28] cpu: 600 presents in 10.20 s (58.8 fps): 38 of the game's threads ran 19.74 s on the host's processors (194% of one, 32.90 ms a present), the whole process 22.41 s (220%); the busiest: thread 80 'MainThread' 8.47 s, thread 87 'Job.Worker 1' 4.82 s, thread 86 'Job.Worker 0' 4.77 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.27 s [9726.28] cpu: in those 10.20 s, 216369 SVCs (21214 a second): 0x0b SleepThread 67372, 0x1b ArbitrateUnlock 52528, 0x1c WaitProcessWideKeyAtomic 40773, 0x1d SignalProcessWideKey 27550, 0x1a ArbitrateLock 19926, 0x21 SendSyncRequest 6370; 6660 calls the dispatch table had no code for (RtAPI.miss) [9726.28] vulkan: 247489875 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2513 finishes (959 ms); 0 reads past queued releases (0 samples counts written on the GPU); 363148351 descriptor sets written, 131831429 reused; 158071842 draws kept the last one's shaders and pipeline (0 checked), 230371559 its targets [9726.28] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 40248 texture uploads (15514 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms [9726.28] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9726.28] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9726.28] vulkan: caches: 112 render targets (1292 MB, 8 parked), 161 textures (711 MB), 2027 buffers (155 MB); 2922 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9726.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9726.28] vulkan: 55445887 rendering passes, 563634 clear commands, 10834156 attachments cleared and 339 left undefined by their load op [9726.28] vulkan: 30051 passes (53%) ended at renderer.c:214 [9726.28] vulkan: 8003 passes (14%) ended at render.c:232 [9726.28] vulkan: 6775 passes (12%) ended at buffer.c:2264 [9726.28] vulkan: 6045 passes (11%) ended at buffer.c:2168 [9726.28] vulkan: 1676 passes (3%) ended at surface.c:160 [9726.28] vulkan: 1330 passes (2%) ended at cmd.c:534 [9726.28] vulkan: 968 passes (2%) ended at buffer.c:2096 [9726.28] vulkan: 832 passes (1%) ended at dma.c:143 [9726.28] vulkan: GPU-owned guest memory landed for the CPU 335129 times, render targets written back for an engine 17 times [9730.90] perf: 59.4 frames a second over 5.0 s (565474 shown in all) [9735.91] perf: 60.0 frames a second over 5.0 s (565775 shown in all) [9736.23] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.53 ms, 1st to 99th percentile 16.57 to 16.95 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (3.9 to 8.7), on to the display in 31.1 ms (14.5 to 32.6), 38.9 ms in all (22.6 to 40.3) [9736.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9736.33] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 19.48 s on the host's processors (194% of one, 32.47 ms a present), the whole process 22.15 s (220%); the busiest: thread 80 'MainThread' 8.30 s, thread 86 'Job.Worker 0' 4.90 s, thread 87 'Job.Worker 1' 4.86 s, thread 108 'UnityGfxDeviceWorker' 1.00 s, thread 116 'AK::EventManager' 0.28 s [9736.33] cpu: in those 10.05 s, 160742 SVCs (15992 a second): 0x0b SleepThread 42782, 0x1b ArbitrateUnlock 38928, 0x1c WaitProcessWideKeyAtomic 37667, 0x1d SignalProcessWideKey 25399, 0x1a ArbitrateLock 8170, 0x21 SendSyncRequest 5970; 6441 calls the dispatch table had no code for (RtAPI.miss) [9736.33] vulkan: 247639045 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2513 finishes (959 ms); 0 reads past queued releases (0 samples counts written on the GPU); 363374169 descriptor sets written, 131903951 reused; 158107032 draws kept the last one's shaders and pipeline (0 checked), 230497929 its targets [9736.33] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 40248 texture uploads (15514 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [9736.33] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9736.33] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9736.33] vulkan: caches: 112 render targets (1292 MB, 8 parked), 139 textures (619 MB), 1705 buffers (119 MB); 2795 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9736.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9736.33] vulkan: 55501400 rendering passes, 564234 clear commands, 10851556 attachments cleared and 339 left undefined by their load op [9736.33] vulkan: 31200 passes (56%) ended at renderer.c:214 [9736.33] vulkan: 8399 passes (15%) ended at render.c:232 [9736.33] vulkan: 5047 passes (9%) ended at buffer.c:2264 [9736.33] vulkan: 4803 passes (9%) ended at buffer.c:2168 [9736.33] vulkan: 1791 passes (3%) ended at surface.c:160 [9736.33] vulkan: 1288 passes (2%) ended at cmd.c:534 [9736.33] vulkan: 1194 passes (2%) ended at dma.c:143 [9736.33] vulkan: 1191 passes (2%) ended at buffer.c:2096 [9736.33] vulkan: GPU-owned guest memory landed for the CPU 335130 times, render targets written back for an engine 17 times [9740.93] perf: 58.6 frames a second over 5.0 s (566069 shown in all) [9745.93] perf: 56.2 frames a second over 5.0 s (566350 shown in all) [9746.65] vulkan: display: 599 frame intervals of 17.39 ms (deviation 3.66 ms, 1st to 99th percentile 16.58 to 33.49 ms), 24 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (4.2 to 10.1), on to the display in 28.0 ms (8.7 to 32.9), 35.8 ms in all (15.3 to 40.4) [9746.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9746.76] cpu: 600 presents in 10.43 s (57.5 fps): 38 of the game's threads ran 20.32 s on the host's processors (195% of one, 33.86 ms a present), the whole process 23.07 s (221%); the busiest: thread 80 'MainThread' 9.05 s, thread 87 'Job.Worker 1' 4.77 s, thread 86 'Job.Worker 0' 4.72 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.30 s [9746.76] cpu: in those 10.43 s, 216640 SVCs (20764 a second): 0x0b SleepThread 60668, 0x1b ArbitrateUnlock 55510, 0x1c WaitProcessWideKeyAtomic 41388, 0x1d SignalProcessWideKey 28587, 0x1a ArbitrateLock 22112, 0x21 SendSyncRequest 6489; 19986 calls the dispatch table had no code for (RtAPI.miss) [9746.76] vulkan: 247782175 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2513 finishes (959 ms); 0 reads past queued releases (0 samples counts written on the GPU); 363590972 descriptor sets written, 131973408 reused; 158140971 draws kept the last one's shaders and pipeline (0 checked), 230619602 its targets [9746.76] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 40326 texture uploads (15537 MB); 2 frames over 50 ms in the last 600, the slowest 58 ms [9746.76] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9746.76] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9746.76] vulkan: caches: 112 render targets (1292 MB, 8 parked), 156 textures (749 MB), 1655 buffers (95 MB); 2901 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9746.76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9746.76] vulkan: 55555914 rendering passes, 564834 clear commands, 10868254 attachments cleared and 339 left undefined by their load op [9746.76] vulkan: 29696 passes (54%) ended at renderer.c:214 [9746.76] vulkan: 7907 passes (15%) ended at render.c:232 [9746.76] vulkan: 5849 passes (11%) ended at buffer.c:2264 [9746.76] vulkan: 5411 passes (10%) ended at buffer.c:2168 [9746.76] vulkan: 1631 passes (3%) ended at surface.c:160 [9746.76] vulkan: 1381 passes (3%) ended at cmd.c:534 [9746.76] vulkan: 1028 passes (2%) ended at dma.c:143 [9746.76] vulkan: 974 passes (2%) ended at buffer.c:2096 [9746.76] vulkan: GPU-owned guest memory landed for the CPU 335255 times, render targets written back for an engine 17 times [9750.84] RomFS: reading 211509432.wem (27.5 KB) [9750.84] RomFS: reading 211515399.wem (5.7 KB) [9750.84] RomFS: reading 211517155.wem (30.0 KB) [9750.86] RomFS: reading V_YUNAKA_Engage_Decide_09.bin (1.5 KB) [9750.87] RomFS: reading V_YUNAKA_Engage_Decide_10.bin (1.4 KB) [9750.87] RomFS: reading V_YUNAKA_Engage_Decide_11.bin (1.4 KB) [9750.87] RomFS: reading V_YUNAKA_Engage_Decide_12.bin (1.4 KB) [9750.87] RomFS: reading V_YUNAKA_Engage_Decide_13.bin (1.5 KB) [9750.87] RomFS: reading V_YUNAKA_Engage_Decide_14.bin (1.4 KB) [9750.87] RomFS: reading V_YUNAKA_Myroom_A_01.bin (7.0 KB) [9750.87] RomFS: reading V_YUNAKA_Myroom_A_02.bin (12.2 KB) [9750.93] perf: 58.0 frames a second over 5.0 s (566640 shown in all) [9751.54] RomFS: reading V_KAMUI_Damage_L_01.bin (0.7 KB) [9751.54] RomFS: reading V_KAMUI_Damage_L_02.bin (0.9 KB) [9751.54] RomFS: reading V_KAMUI_Damage_L_03.bin (1.1 KB) [9751.54] RomFS: reading V_KAMUI_Damage_L_04.bin (0.8 KB) [9751.54] RomFS: reading V_KAMUI_Die_01.bin (3.7 KB) [9751.54] RomFS: reading V_KAMUI_Emblem_Room_01.bin (2.3 KB) [9751.54] RomFS: reading V_KAMUI_Emblem_Room_02.bin (3.1 KB) [9751.54] RomFS: reading V_KAMUI_Engage_Respond_01.bin (1.7 KB) [9751.54] RomFS: reading V_KAMUI_Engage_Respond_02.bin (1.6 KB) [9751.54] RomFS: reading V_KAMUI_Engage_Respond_03.bin (1.5 KB) [9751.54] RomFS: reading V_KAMUI_Parry_01.bin (1.3 KB) [9751.54] RomFS: reading V_KAMUI_Parry_02.bin (1.2 KB) [9751.54] RomFS: reading V_KAMUI_Parry_03.bin (1.5 KB) [9751.54] RomFS: reading V_KAMUI_Parry_04.bin (1.4 KB) [9751.54] RomFS: reading V_KAMUI_Ring_Dirt_01.bin (3.3 KB) [9751.54] RomFS: reading V_KAMUI_Ring_Dirt_02.bin (2.7 KB) [9751.54] RomFS: reading V_KAMUI_Ring_Dirt_03.bin (2.6 KB) [9751.54] RomFS: reading V_KAMUI_Ring_Thanks_01.bin (4.6 KB) [9755.95] perf: 55.6 frames a second over 5.0 s (566919 shown in all) [9757.15] vulkan: display: 599 frame intervals of 17.53 ms (deviation 4.79 ms, 1st to 99th percentile 16.57 to 49.98 ms), 22 held for other than 1 refresh; the game's frames went from release to present in 8.2 ms (3.9 to 11.6), on to the display in 23.5 ms (8.9 to 32.5), 31.6 ms in all (16.1 to 40.2) [9757.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9757.28] nvn: 567000 presents, 567000 submissions [9757.28] cpu: 600 presents in 10.52 s (57.0 fps): 53 of the game's threads ran 21.13 s on the host's processors (201% of one, 35.21 ms a present), the whole process 24.00 s (228%); the busiest: thread 80 'MainThread' 9.14 s, thread 87 'Job.Worker 1' 4.92 s, thread 86 'Job.Worker 0' 4.89 s, thread 108 'UnityGfxDeviceWorker' 1.12 s, thread 116 'AK::EventManager' 0.47 s [9757.28] cpu: in those 10.52 s, 235293 SVCs (22371 a second): 0x0b SleepThread 70091, 0x1b ArbitrateUnlock 56208, 0x1c WaitProcessWideKeyAtomic 42452, 0x1d SignalProcessWideKey 29493, 0x1a ArbitrateLock 22104, 0x06 QueryMemory 6612; 12900 calls the dispatch table had no code for (RtAPI.miss) [9757.28] vulkan: 247926321 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2513 finishes (959 ms); 0 reads past queued releases (0 samples counts written on the GPU); 363810857 descriptor sets written, 132041815 reused; 158174551 draws kept the last one's shaders and pipeline (0 checked), 230742321 its targets [9757.28] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 40446 texture uploads (15590 MB); 3 frames over 50 ms in the last 600, the slowest 64 ms [9757.28] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9757.28] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9757.28] vulkan: caches: 112 render targets (1292 MB, 8 parked), 248 textures (1072 MB), 2725 buffers (286 MB); 3463 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9757.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9757.28] vulkan: 55613137 rendering passes, 565434 clear commands, 10884943 attachments cleared and 339 left undefined by their load op [9757.28] vulkan: 29658 passes (52%) ended at renderer.c:214 [9757.28] vulkan: 8358 passes (15%) ended at buffer.c:2264 [9757.28] vulkan: 7873 passes (14%) ended at render.c:232 [9757.28] vulkan: 5853 passes (10%) ended at buffer.c:2168 [9757.28] vulkan: 1622 passes (3%) ended at surface.c:160 [9757.28] vulkan: 1426 passes (2%) ended at cmd.c:534 [9757.28] vulkan: 923 passes (2%) ended at buffer.c:2096 [9757.28] vulkan: 861 passes (2%) ended at dma.c:143 [9757.28] vulkan: GPU-owned guest memory landed for the CPU 335399 times, render targets written back for an engine 17 times [9760.95] perf: 57.6 frames a second over 5.0 s (567207 shown in all) [9765.96] perf: 57.0 frames a second over 5.0 s (567493 shown in all) [9767.61] vulkan: display: 599 frame intervals of 17.47 ms (deviation 8.87 ms, 1st to 99th percentile 16.57 to 33.39 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 6.9 ms (2.5 to 11.7), on to the display in 30.4 ms (11.3 to 37.0), 37.3 ms in all (16.9 to 41.6) [9767.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9767.78] cpu: 600 presents in 10.50 s (57.2 fps): 38 of the game's threads ran 18.87 s on the host's processors (180% of one, 31.44 ms a present), the whole process 21.19 s (202%); the busiest: thread 80 'MainThread' 8.23 s, thread 87 'Job.Worker 1' 4.49 s, thread 86 'Job.Worker 0' 4.49 s, thread 108 'UnityGfxDeviceWorker' 1.00 s, thread 116 'AK::EventManager' 0.28 s [9767.78] cpu: in those 10.50 s, 214983 SVCs (20480 a second): 0x0b SleepThread 74547, 0x1b ArbitrateUnlock 48600, 0x1c WaitProcessWideKeyAtomic 39224, 0x1d SignalProcessWideKey 26934, 0x1a ArbitrateLock 17217, 0x21 SendSyncRequest 6557; 86727 calls the dispatch table had no code for (RtAPI.miss) [9767.78] vulkan: 248037960 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2519 finishes (961 ms); 0 reads past queued releases (0 samples counts written on the GPU); 363982929 descriptor sets written, 132093021 reused; 158199700 draws kept the last one's shaders and pipeline (0 checked), 230837810 its targets [9767.78] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 40532 texture uploads (15628 MB); 4 frames over 50 ms in the last 600, the slowest 191 ms [9767.78] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9767.78] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9767.78] vulkan: caches: 112 render targets (1292 MB, 8 parked), 286 textures (1370 MB), 3269 buffers (260 MB); 3694 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9767.78] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9767.78] vulkan: 55657702 rendering passes, 566034 clear commands, 10897681 attachments cleared and 339 left undefined by their load op [9767.78] vulkan: 22474 passes (50%) ended at renderer.c:214 [9767.78] vulkan: 6810 passes (15%) ended at buffer.c:2264 [9767.78] vulkan: 5784 passes (13%) ended at render.c:232 [9767.78] vulkan: 4899 passes (11%) ended at buffer.c:2168 [9767.78] vulkan: 1193 passes (3%) ended at cmd.c:534 [9767.78] vulkan: 1041 passes (2%) ended at surface.c:160 [9767.78] vulkan: 971 passes (2%) ended at buffer.c:2096 [9767.78] vulkan: 750 passes (2%) ended at dma.c:143 [9767.78] vulkan: GPU-owned guest memory landed for the CPU 335563 times, render targets written back for an engine 17 times [9770.96] perf: 59.4 frames a second over 5.0 s (567790 shown in all) [9775.96] perf: 58.6 frames a second over 5.0 s (568083 shown in all) [9777.75] vulkan: display: 599 frame intervals of 16.92 ms (deviation 2.03 ms, 1st to 99th percentile 16.58 to 33.22 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 7.0 ms (3.8 to 9.1), on to the display in 30.6 ms (10.2 to 33.7), 37.6 ms in all (18.2 to 40.7) [9777.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9777.91] cpu: 600 presents in 10.13 s (59.2 fps): 38 of the game's threads ran 19.09 s on the host's processors (188% of one, 31.82 ms a present), the whole process 21.60 s (213%); the busiest: thread 80 'MainThread' 8.39 s, thread 87 'Job.Worker 1' 4.53 s, thread 86 'Job.Worker 0' 4.53 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.28 s [9777.91] cpu: in those 10.13 s, 234449 SVCs (23137 a second): 0x0b SleepThread 68981, 0x1b ArbitrateUnlock 58092, 0x1c WaitProcessWideKeyAtomic 46531, 0x1d SignalProcessWideKey 33726, 0x1a ArbitrateLock 19303, 0x21 SendSyncRequest 5978; 13101 calls the dispatch table had no code for (RtAPI.miss) [9777.91] vulkan: 248177432 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2519 finishes (961 ms); 0 reads past queued releases (0 samples counts written on the GPU); 364194952 descriptor sets written, 132159942 reused; 158231890 draws kept the last one's shaders and pipeline (0 checked), 230955377 its targets [9777.91] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 40552 texture uploads (15633 MB); 1 frames over 50 ms in the last 600, the slowest 56 ms [9777.91] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9777.91] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9777.91] vulkan: caches: 112 render targets (1292 MB, 8 parked), 198 textures (954 MB), 2883 buffers (167 MB); 3170 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9777.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9777.91] vulkan: 55713224 rendering passes, 566634 clear commands, 10914604 attachments cleared and 339 left undefined by their load op [9777.91] vulkan: 30192 passes (54%) ended at renderer.c:214 [9777.91] vulkan: 8066 passes (15%) ended at render.c:232 [9777.91] vulkan: 6657 passes (12%) ended at buffer.c:2264 [9777.91] vulkan: 5432 passes (10%) ended at buffer.c:2168 [9777.91] vulkan: 1563 passes (3%) ended at surface.c:160 [9777.91] vulkan: 1285 passes (2%) ended at cmd.c:534 [9777.91] vulkan: 903 passes (2%) ended at buffer.c:2096 [9777.91] vulkan: 813 passes (1%) ended at dma.c:143 [9777.91] vulkan: GPU-owned guest memory landed for the CPU 335590 times, render targets written back for an engine 17 times [9780.98] perf: 60.0 frames a second over 5.0 s (568384 shown in all) [9785.98] perf: 60.0 frames a second over 5.0 s (568684 shown in all) [9787.73] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.56 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.1 ms (3.8 to 9.2), on to the display in 32.4 ms (19.9 to 33.7), 39.5 ms in all (27.5 to 40.6) [9787.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9787.91] nvn: 568800 presents, 568800 submissions [9787.91] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 18.94 s on the host's processors (189% of one, 31.57 ms a present), the whole process 21.49 s (215%); the busiest: thread 80 'MainThread' 8.16 s, thread 86 'Job.Worker 0' 4.70 s, thread 87 'Job.Worker 1' 4.68 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.27 s [9787.91] cpu: in those 10.00 s, 190602 SVCs (19058 a second): 0x1b ArbitrateUnlock 48105, 0x1c WaitProcessWideKeyAtomic 46592, 0x0b SleepThread 45184, 0x1d SignalProcessWideKey 34608, 0x1a ArbitrateLock 8344, 0x21 SendSyncRequest 5949; 1332 calls the dispatch table had no code for (RtAPI.miss) [9787.91] vulkan: 248321482 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2519 finishes (961 ms); 0 reads past queued releases (0 samples counts written on the GPU); 364414516 descriptor sets written, 132228478 reused; 158265040 draws kept the last one's shaders and pipeline (0 checked), 231076627 its targets [9787.91] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 40552 texture uploads (15633 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [9787.91] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9787.91] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9787.91] vulkan: caches: 112 render targets (1292 MB, 8 parked), 100 textures (494 MB), 1616 buffers (112 MB); 2656 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9787.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9787.91] vulkan: 55769251 rendering passes, 567234 clear commands, 10932004 attachments cleared and 339 left undefined by their load op [9787.91] vulkan: 31200 passes (56%) ended at renderer.c:214 [9787.91] vulkan: 8392 passes (15%) ended at render.c:232 [9787.91] vulkan: 5333 passes (10%) ended at buffer.c:2264 [9787.91] vulkan: 4973 passes (9%) ended at buffer.c:2168 [9787.91] vulkan: 1800 passes (3%) ended at surface.c:160 [9787.91] vulkan: 1371 passes (2%) ended at cmd.c:534 [9787.91] vulkan: 1200 passes (2%) ended at dma.c:143 [9787.91] vulkan: 1158 passes (2%) ended at buffer.c:2096 [9787.91] vulkan: GPU-owned guest memory landed for the CPU 335590 times, render targets written back for an engine 17 times [9790.98] perf: 60.0 frames a second over 5.0 s (568984 shown in all) [9796.00] perf: 60.0 frames a second over 5.0 s (569285 shown in all) [9797.71] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.0 ms (3.8 to 7.9), on to the display in 32.9 ms (24.6 to 33.9), 39.9 ms in all (31.8 to 40.7) [9797.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9797.91] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 18.81 s on the host's processors (188% of one, 31.35 ms a present), the whole process 21.32 s (213%); the busiest: thread 80 'MainThread' 8.15 s, thread 87 'Job.Worker 1' 4.63 s, thread 86 'Job.Worker 0' 4.62 s, thread 108 'UnityGfxDeviceWorker' 1.00 s, thread 116 'AK::EventManager' 0.27 s [9797.91] cpu: in those 10.00 s, 191247 SVCs (19125 a second): 0x1b ArbitrateUnlock 48360, 0x1c WaitProcessWideKeyAtomic 46797, 0x0b SleepThread 45087, 0x1d SignalProcessWideKey 34780, 0x1a ArbitrateLock 8460, 0x21 SendSyncRequest 5943; 2220 calls the dispatch table had no code for (RtAPI.miss) [9797.91] vulkan: 248465802 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2519 finishes (961 ms); 0 reads past queued releases (0 samples counts written on the GPU); 364634568 descriptor sets written, 132297066 reused; 158299000 draws kept the last one's shaders and pipeline (0 checked), 231198147 its targets [9797.91] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 40552 texture uploads (15633 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [9797.91] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9797.91] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9797.91] vulkan: caches: 112 render targets (1292 MB, 8 parked), 81 textures (424 MB), 592 buffers (5 MB); 2478 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9797.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9797.91] vulkan: 55825342 rendering passes, 567834 clear commands, 10949404 attachments cleared and 339 left undefined by their load op [9797.91] vulkan: 31200 passes (56%) ended at renderer.c:214 [9797.91] vulkan: 8396 passes (15%) ended at render.c:232 [9797.91] vulkan: 5270 passes (9%) ended at buffer.c:2168 [9797.91] vulkan: 5066 passes (9%) ended at buffer.c:2264 [9797.91] vulkan: 1800 passes (3%) ended at surface.c:160 [9797.91] vulkan: 1399 passes (2%) ended at cmd.c:534 [9797.91] vulkan: 1200 passes (2%) ended at dma.c:143 [9797.91] vulkan: 1160 passes (2%) ended at buffer.c:2096 [9797.91] vulkan: GPU-owned guest memory landed for the CPU 335590 times, render targets written back for an engine 17 times [9801.01] perf: 60.0 frames a second over 5.0 s (569586 shown in all) [9806.03] perf: 59.0 frames a second over 5.0 s (569882 shown in all) [9807.85] vulkan: display: 599 frame intervals of 16.92 ms (deviation 2.03 ms, 1st to 99th percentile 16.56 to 33.36 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 6.9 ms (3.6 to 8.8), on to the display in 31.1 ms (10.0 to 33.8), 38.1 ms in all (16.2 to 40.9) [9807.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9808.06] cpu: 600 presents in 10.15 s (59.1 fps): 38 of the game's threads ran 19.35 s on the host's processors (191% of one, 32.26 ms a present), the whole process 21.85 s (215%); the busiest: thread 80 'MainThread' 8.44 s, thread 86 'Job.Worker 0' 4.62 s, thread 87 'Job.Worker 1' 4.61 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.29 s [9808.06] cpu: in those 10.15 s, 226838 SVCs (22348 a second): 0x0b SleepThread 60872, 0x1b ArbitrateUnlock 58410, 0x1c WaitProcessWideKeyAtomic 45507, 0x1d SignalProcessWideKey 32797, 0x1a ArbitrateLock 20776, 0x21 SendSyncRequest 6628; 9990 calls the dispatch table had no code for (RtAPI.miss) [9808.06] vulkan: 248606537 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2519 finishes (961 ms); 0 reads past queued releases (0 samples counts written on the GPU); 364849657 descriptor sets written, 132363447 reused; 158332109 draws kept the last one's shaders and pipeline (0 checked), 231317006 its targets [9808.06] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 40610 texture uploads (15651 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [9808.06] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9808.06] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9808.06] vulkan: caches: 112 render targets (1292 MB, 8 parked), 127 textures (667 MB), 1257 buffers (49 MB); 2765 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9808.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9808.06] vulkan: 55880933 rendering passes, 568434 clear commands, 10966291 attachments cleared and 339 left undefined by their load op [9808.06] vulkan: 30127 passes (54%) ended at renderer.c:214 [9808.06] vulkan: 8061 passes (15%) ended at render.c:232 [9808.06] vulkan: 5904 passes (11%) ended at buffer.c:2264 [9808.06] vulkan: 5847 passes (11%) ended at buffer.c:2168 [9808.06] vulkan: 1681 passes (3%) ended at surface.c:160 [9808.06] vulkan: 1410 passes (3%) ended at cmd.c:534 [9808.06] vulkan: 997 passes (2%) ended at buffer.c:2096 [9808.06] vulkan: 937 passes (2%) ended at dma.c:143 [9808.06] vulkan: GPU-owned guest memory landed for the CPU 335621 times, render targets written back for an engine 17 times [9811.05] perf: 57.0 frames a second over 5.0 s (570168 shown in all) [9816.06] perf: 60.2 frames a second over 5.0 s (570470 shown in all) [9818.00] vulkan: display: 599 frame intervals of 16.94 ms (deviation 2.54 ms, 1st to 99th percentile 16.58 to 33.38 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 7.3 ms (3.8 to 8.5), on to the display in 31.3 ms (11.6 to 33.8), 38.6 ms in all (18.6 to 40.9) [9818.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9818.23] nvn: 570600 presents, 570600 submissions [9818.23] cpu: 600 presents in 10.17 s (59.0 fps): 38 of the game's threads ran 19.27 s on the host's processors (190% of one, 32.12 ms a present), the whole process 21.92 s (216%); the busiest: thread 80 'MainThread' 8.45 s, thread 86 'Job.Worker 0' 4.66 s, thread 87 'Job.Worker 1' 4.65 s, thread 108 'UnityGfxDeviceWorker' 0.96 s, thread 116 'AK::EventManager' 0.28 s [9818.23] cpu: in those 10.17 s, 195213 SVCs (19201 a second): 0x0b SleepThread 50490, 0x1b ArbitrateUnlock 49522, 0x1c WaitProcessWideKeyAtomic 43023, 0x1d SignalProcessWideKey 30601, 0x1a ArbitrateLock 13739, 0x21 SendSyncRequest 5996; 12438 calls the dispatch table had no code for (RtAPI.miss) [9818.23] vulkan: 248753923 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2519 finishes (961 ms); 0 reads past queued releases (0 samples counts written on the GPU); 365077756 descriptor sets written, 132430120 reused; 158369010 draws kept the last one's shaders and pipeline (0 checked), 231441915 its targets [9818.23] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 40627 texture uploads (15656 MB); 2 frames over 50 ms in the last 600, the slowest 55 ms [9818.23] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9818.23] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9818.23] vulkan: caches: 112 render targets (1292 MB, 8 parked), 132 textures (670 MB), 1545 buffers (70 MB); 2789 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9818.23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9818.23] vulkan: 55939513 rendering passes, 569034 clear commands, 10983529 attachments cleared and 339 left undefined by their load op [9818.23] vulkan: 30848 passes (53%) ended at renderer.c:214 [9818.23] vulkan: 8260 passes (14%) ended at render.c:232 [9818.23] vulkan: 7278 passes (12%) ended at buffer.c:2264 [9818.23] vulkan: 6211 passes (11%) ended at buffer.c:2168 [9818.23] vulkan: 1760 passes (3%) ended at surface.c:160 [9818.23] vulkan: 1350 passes (2%) ended at cmd.c:534 [9818.23] vulkan: 1142 passes (2%) ended at buffer.c:2096 [9818.23] vulkan: 1124 passes (2%) ended at dma.c:143 [9818.23] vulkan: GPU-owned guest memory landed for the CPU 335632 times, render targets written back for an engine 17 times [9821.08] perf: 60.0 frames a second over 5.0 s (570771 shown in all) [9826.08] perf: 57.4 frames a second over 5.0 s (571058 shown in all) [9828.23] vulkan: display: 599 frame intervals of 17.03 ms (deviation 2.95 ms, 1st to 99th percentile 16.57 to 33.36 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 7.3 ms (3.9 to 9.4), on to the display in 29.1 ms (9.1 to 33.7), 36.4 ms in all (16.3 to 40.9) [9828.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9828.45] cpu: 600 presents in 10.22 s (58.7 fps): 38 of the game's threads ran 19.76 s on the host's processors (193% of one, 32.93 ms a present), the whole process 22.39 s (219%); the busiest: thread 80 'MainThread' 8.62 s, thread 87 'Job.Worker 1' 4.72 s, thread 86 'Job.Worker 0' 4.69 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.29 s [9828.45] cpu: in those 10.22 s, 217762 SVCs (21314 a second): 0x1b ArbitrateUnlock 57542, 0x0b SleepThread 57318, 0x1c WaitProcessWideKeyAtomic 41568, 0x1d SignalProcessWideKey 28788, 0x1a ArbitrateLock 24080, 0x21 SendSyncRequest 6608; 14211 calls the dispatch table had no code for (RtAPI.miss) [9828.45] vulkan: 248895253 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2519 finishes (961 ms); 0 reads past queued releases (0 samples counts written on the GPU); 365293749 descriptor sets written, 132496787 reused; 158402633 draws kept the last one's shaders and pipeline (0 checked), 231561611 its targets [9828.45] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 40692 texture uploads (15679 MB); 1 frames over 50 ms in the last 600, the slowest 51 ms [9828.45] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9828.45] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9828.45] vulkan: caches: 112 render targets (1292 MB, 8 parked), 154 textures (722 MB), 2008 buffers (123 MB); 2894 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9828.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9828.45] vulkan: 55995294 rendering passes, 569634 clear commands, 11000353 attachments cleared and 339 left undefined by their load op [9828.45] vulkan: 29934 passes (54%) ended at renderer.c:214 [9828.45] vulkan: 7947 passes (14%) ended at render.c:232 [9828.45] vulkan: 6173 passes (11%) ended at buffer.c:2264 [9828.45] vulkan: 5977 passes (11%) ended at buffer.c:2168 [9828.45] vulkan: 1667 passes (3%) ended at surface.c:160 [9828.45] vulkan: 1415 passes (3%) ended at cmd.c:534 [9828.45] vulkan: 1082 passes (2%) ended at dma.c:143 [9828.45] vulkan: 954 passes (2%) ended at buffer.c:2096 [9828.45] vulkan: GPU-owned guest memory landed for the CPU 335757 times, render targets written back for an engine 17 times [9831.08] perf: 60.0 frames a second over 5.0 s (571358 shown in all) [9836.10] perf: 60.0 frames a second over 5.0 s (571659 shown in all) [9838.21] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.5 ms (3.8 to 8.5), on to the display in 32.8 ms (31.7 to 33.6), 40.3 ms in all (36.8 to 41.0) [9838.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9838.45] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 18.96 s on the host's processors (190% of one, 31.61 ms a present), the whole process 21.55 s (215%); the busiest: thread 80 'MainThread' 8.16 s, thread 86 'Job.Worker 0' 4.77 s, thread 87 'Job.Worker 1' 4.72 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.25 s [9838.45] cpu: in those 10.00 s, 164296 SVCs (16429 a second): 0x0b SleepThread 43590, 0x1b ArbitrateUnlock 39910, 0x1c WaitProcessWideKeyAtomic 38551, 0x1d SignalProcessWideKey 26276, 0x1a ArbitrateLock 8209, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [9838.45] vulkan: 249039253 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2519 finishes (961 ms); 0 reads past queued releases (0 samples counts written on the GPU); 365513372 descriptor sets written, 132565164 reused; 158435633 draws kept the last one's shaders and pipeline (0 checked), 231682811 its targets [9838.45] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 40692 texture uploads (15679 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [9838.45] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9838.45] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9838.45] vulkan: caches: 109 render targets (1290 MB, 6 parked), 140 textures (673 MB), 1750 buffers (101 MB); 2820 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9838.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9838.45] vulkan: 56050753 rendering passes, 570234 clear commands, 11017753 attachments cleared and 339 left undefined by their load op [9838.45] vulkan: 31200 passes (56%) ended at renderer.c:214 [9838.45] vulkan: 8394 passes (15%) ended at render.c:232 [9838.45] vulkan: 4834 passes (9%) ended at buffer.c:2168 [9838.45] vulkan: 4767 passes (9%) ended at buffer.c:2264 [9838.45] vulkan: 1800 passes (3%) ended at surface.c:160 [9838.45] vulkan: 1477 passes (3%) ended at cmd.c:534 [9838.45] vulkan: 1200 passes (2%) ended at dma.c:143 [9838.45] vulkan: 1187 passes (2%) ended at buffer.c:2096 [9838.45] vulkan: GPU-owned guest memory landed for the CPU 335757 times, render targets written back for an engine 17 times [9841.11] perf: 60.0 frames a second over 5.0 s (571960 shown in all) [9846.13] perf: 60.0 frames a second over 5.0 s (572261 shown in all) [9848.20] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.5 ms (4.0 to 8.7), on to the display in 32.9 ms (29.9 to 33.7), 40.3 ms in all (36.6 to 41.0) [9848.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9848.44] nvn: 572400 presents, 572400 submissions [9848.45] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.20 s on the host's processors (192% of one, 32.00 ms a present), the whole process 21.78 s (218%); the busiest: thread 80 'MainThread' 8.19 s, thread 86 'Job.Worker 0' 4.85 s, thread 87 'Job.Worker 1' 4.84 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.26 s [9848.45] cpu: in those 10.00 s, 163590 SVCs (16360 a second): 0x0b SleepThread 43410, 0x1b ArbitrateUnlock 39722, 0x1c WaitProcessWideKeyAtomic 38342, 0x1d SignalProcessWideKey 26198, 0x1a ArbitrateLock 8159, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [9848.45] vulkan: 249183253 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2519 finishes (961 ms); 0 reads past queued releases (0 samples counts written on the GPU); 365732976 descriptor sets written, 132633560 reused; 158468633 draws kept the last one's shaders and pipeline (0 checked), 231804011 its targets [9848.45] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 40692 texture uploads (15679 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [9848.45] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9848.45] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9848.45] vulkan: caches: 109 render targets (1290 MB, 6 parked), 80 textures (426 MB), 592 buffers (6 MB); 2478 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9848.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9848.45] vulkan: 56106198 rendering passes, 570834 clear commands, 11035153 attachments cleared and 339 left undefined by their load op [9848.45] vulkan: 31200 passes (56%) ended at renderer.c:214 [9848.45] vulkan: 8387 passes (15%) ended at render.c:232 [9848.45] vulkan: 4852 passes (9%) ended at buffer.c:2168 [9848.45] vulkan: 4754 passes (9%) ended at buffer.c:2264 [9848.45] vulkan: 1800 passes (3%) ended at surface.c:160 [9848.45] vulkan: 1463 passes (3%) ended at cmd.c:534 [9848.45] vulkan: 1200 passes (2%) ended at dma.c:143 [9848.45] vulkan: 1189 passes (2%) ended at buffer.c:2096 [9848.45] vulkan: GPU-owned guest memory landed for the CPU 335757 times, render targets written back for an engine 17 times [9851.15] perf: 60.0 frames a second over 5.0 s (572562 shown in all) [9856.15] perf: 59.0 frames a second over 5.0 s (572857 shown in all) [9858.60] vulkan: display: 598 frame intervals of 17.25 ms (deviation 3.62 ms, 1st to 99th percentile 16.58 to 33.46 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 7.5 ms (4.0 to 10.6), on to the display in 30.6 ms (10.3 to 33.8), 38.1 ms in all (17.4 to 41.0) [9858.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9858.81] cpu: 600 presents in 10.37 s (57.9 fps): 51 of the game's threads ran 19.92 s on the host's processors (192% of one, 33.20 ms a present), the whole process 22.61 s (218%); the busiest: thread 80 'MainThread' 8.73 s, thread 87 'Job.Worker 1' 4.73 s, thread 86 'Job.Worker 0' 4.67 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.29 s [9858.81] cpu: in those 10.37 s, 207155 SVCs (19982 a second): 0x1b ArbitrateUnlock 53338, 0x0b SleepThread 51596, 0x1c WaitProcessWideKeyAtomic 40022, 0x1d SignalProcessWideKey 27268, 0x1a ArbitrateLock 21486, 0x21 SendSyncRequest 6279; 10214 calls the dispatch table had no code for (RtAPI.miss) [9858.81] vulkan: 249322416 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2519 finishes (961 ms); 0 reads past queued releases (0 samples counts written on the GPU); 365945048 descriptor sets written, 132699814 reused; 158500538 draws kept the last one's shaders and pipeline (0 checked), 231921653 its targets [9858.81] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 40820 texture uploads (15729 MB); 2 frames over 50 ms in the last 600, the slowest 62 ms [9858.81] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9858.81] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9858.81] vulkan: caches: 109 render targets (1290 MB, 6 parked), 201 textures (918 MB), 1514 buffers (95 MB); 3078 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9858.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9858.81] vulkan: 56160505 rendering passes, 571434 clear commands, 11051887 attachments cleared and 339 left undefined by their load op [9858.81] vulkan: 29755 passes (55%) ended at renderer.c:214 [9858.81] vulkan: 7904 passes (15%) ended at render.c:232 [9858.81] vulkan: 5578 passes (10%) ended at buffer.c:2168 [9858.81] vulkan: 5191 passes (10%) ended at buffer.c:2264 [9858.81] vulkan: 1646 passes (3%) ended at surface.c:160 [9858.81] vulkan: 1452 passes (3%) ended at cmd.c:534 [9858.81] vulkan: 1149 passes (2%) ended at dma.c:143 [9858.81] vulkan: 976 passes (2%) ended at buffer.c:2096 [9858.81] vulkan: GPU-owned guest memory landed for the CPU 335907 times, render targets written back for an engine 17 times [9861.16] perf: 56.6 frames a second over 5.0 s (573141 shown in all) [9866.16] perf: 58.4 frames a second over 5.0 s (573433 shown in all) [9869.03] cpu: 600 presents in 10.22 s (58.7 fps): 38 of the game's threads ran 19.46 s on the host's processors (190% of one, 32.43 ms a present), the whole process 22.06 s (216%); the busiest: thread 80 'MainThread' 8.45 s, thread 87 'Job.Worker 1' 4.72 s, thread 86 'Job.Worker 0' 4.69 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.28 s [9869.03] cpu: in those 10.22 s, 225442 SVCs (22068 a second): 0x0b SleepThread 72502, 0x1b ArbitrateUnlock 53822, 0x1c WaitProcessWideKeyAtomic 42460, 0x1d SignalProcessWideKey 29422, 0x1a ArbitrateLock 19383, 0x21 SendSyncRequest 6003; 11325 calls the dispatch table had no code for (RtAPI.miss) [9869.03] vulkan: 249463010 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2519 finishes (961 ms); 0 reads past queued releases (0 samples counts written on the GPU); 366160227 descriptor sets written, 132765823 reused; 158532425 draws kept the last one's shaders and pipeline (0 checked), 232040484 its targets [9869.03] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 40893 texture uploads (15752 MB); 2 frames over 50 ms in the last 600, the slowest 55 ms [9869.03] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9869.03] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9869.03] vulkan: caches: 109 render targets (1290 MB, 6 parked), 233 textures (1025 MB), 2207 buffers (142 MB); 3212 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9869.03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9869.03] vulkan: 56216241 rendering passes, 572034 clear commands, 11068882 attachments cleared and 339 left undefined by their load op [9869.03] vulkan: 30199 passes (54%) ended at renderer.c:214 [9869.03] vulkan: 7971 passes (14%) ended at render.c:232 [9869.03] vulkan: 6470 passes (12%) ended at buffer.c:2264 [9869.03] vulkan: 5440 passes (10%) ended at buffer.c:2168 [9869.03] vulkan: 1702 passes (3%) ended at surface.c:160 [9869.03] vulkan: 1494 passes (3%) ended at cmd.c:534 [9869.03] vulkan: 1032 passes (2%) ended at buffer.c:2096 [9869.03] vulkan: 792 passes (1%) ended at dma.c:143 [9869.03] vulkan: GPU-owned guest memory landed for the CPU 335979 times, render targets written back for an engine 17 times [9869.13] vulkan: display: 598 frame intervals of 17.05 ms (deviation 2.84 ms, 1st to 99th percentile 16.57 to 33.39 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 7.3 ms (3.8 to 8.9), on to the display in 28.3 ms (9.9 to 34.2), 35.6 ms in all (16.9 to 41.4) [9869.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9871.18] perf: 59.0 frames a second over 5.0 s (573729 shown in all) [9876.18] perf: 60.0 frames a second over 5.0 s (574029 shown in all) [9879.03] nvn: 574200 presents, 574200 submissions [9879.03] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 18.94 s on the host's processors (189% of one, 31.56 ms a present), the whole process 21.57 s (216%); the busiest: thread 80 'MainThread' 8.13 s, thread 87 'Job.Worker 1' 4.74 s, thread 86 'Job.Worker 0' 4.72 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.26 s [9879.03] cpu: in those 10.00 s, 167729 SVCs (16772 a second): 0x0b SleepThread 43491, 0x1b ArbitrateUnlock 41090, 0x1c WaitProcessWideKeyAtomic 39701, 0x1d SignalProcessWideKey 27567, 0x1a ArbitrateLock 8129, 0x21 SendSyncRequest 5931; 0 calls the dispatch table had no code for (RtAPI.miss) [9879.03] vulkan: 249607610 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2519 finishes (961 ms); 0 reads past queued releases (0 samples counts written on the GPU); 366381067 descriptor sets written, 132834183 reused; 158566025 draws kept the last one's shaders and pipeline (0 checked), 232162284 its targets [9879.03] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 40893 texture uploads (15752 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [9879.03] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9879.03] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9879.03] vulkan: caches: 109 render targets (1290 MB, 6 parked), 142 textures (677 MB), 1565 buffers (57 MB); 2782 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9879.03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9879.03] vulkan: 56272897 rendering passes, 572634 clear commands, 11086282 attachments cleared and 339 left undefined by their load op [9879.03] vulkan: 31200 passes (55%) ended at renderer.c:214 [9879.03] vulkan: 8387 passes (15%) ended at render.c:232 [9879.03] vulkan: 5443 passes (10%) ended at buffer.c:2168 [9879.03] vulkan: 5343 passes (9%) ended at buffer.c:2264 [9879.03] vulkan: 1800 passes (3%) ended at surface.c:160 [9879.03] vulkan: 1511 passes (3%) ended at cmd.c:534 [9879.03] vulkan: 1200 passes (2%) ended at dma.c:143 [9879.03] vulkan: 1172 passes (2%) ended at buffer.c:2096 [9879.03] vulkan: GPU-owned guest memory landed for the CPU 335979 times, render targets written back for an engine 17 times [9879.11] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.3 ms (4.0 to 8.4), on to the display in 16.5 ms (15.4 to 17.3), 23.9 ms in all (20.6 to 24.5) [9879.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9881.20] perf: 60.0 frames a second over 5.0 s (574330 shown in all) [9886.21] perf: 60.0 frames a second over 5.0 s (574631 shown in all) [9889.03] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.09 s on the host's processors (191% of one, 31.82 ms a present), the whole process 21.72 s (217%); the busiest: thread 80 'MainThread' 8.20 s, thread 86 'Job.Worker 0' 4.77 s, thread 87 'Job.Worker 1' 4.75 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.26 s [9889.03] cpu: in those 10.00 s, 175433 SVCs (17542 a second): 0x0b SleepThread 44319, 0x1b ArbitrateUnlock 43359, 0x1c WaitProcessWideKeyAtomic 41974, 0x1d SignalProcessWideKey 29645, 0x1a ArbitrateLock 8392, 0x21 SendSyncRequest 5924; 0 calls the dispatch table had no code for (RtAPI.miss) [9889.03] vulkan: 249752210 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2519 finishes (961 ms); 0 reads past queued releases (0 samples counts written on the GPU); 366601897 descriptor sets written, 132902553 reused; 158599625 draws kept the last one's shaders and pipeline (0 checked), 232284084 its targets [9889.03] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 40893 texture uploads (15752 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [9889.03] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9889.03] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9889.03] vulkan: caches: 109 render targets (1290 MB, 6 parked), 87 textures (367 MB), 586 buffers (5 MB); 2418 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9889.03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9889.03] vulkan: 56329623 rendering passes, 573234 clear commands, 11103682 attachments cleared and 339 left undefined by their load op [9889.03] vulkan: 31200 passes (55%) ended at renderer.c:214 [9889.03] vulkan: 8386 passes (15%) ended at render.c:232 [9889.03] vulkan: 5503 passes (10%) ended at buffer.c:2168 [9889.03] vulkan: 5364 passes (9%) ended at buffer.c:2264 [9889.03] vulkan: 1800 passes (3%) ended at surface.c:160 [9889.03] vulkan: 1500 passes (3%) ended at cmd.c:534 [9889.03] vulkan: 1200 passes (2%) ended at dma.c:143 [9889.03] vulkan: 1173 passes (2%) ended at buffer.c:2096 [9889.03] vulkan: GPU-owned guest memory landed for the CPU 335979 times, render targets written back for an engine 17 times [9889.10] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.4 ms (3.8 to 8.3), on to the display in 16.5 ms (15.2 to 17.2), 23.9 ms in all (20.3 to 24.5) [9889.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9891.23] perf: 59.8 frames a second over 5.0 s (574931 shown in all) [9896.25] perf: 56.8 frames a second over 5.0 s (575216 shown in all) [9899.36] cpu: 600 presents in 10.33 s (58.1 fps): 38 of the game's threads ran 19.83 s on the host's processors (192% of one, 33.05 ms a present), the whole process 22.44 s (217%); the busiest: thread 80 'MainThread' 8.83 s, thread 87 'Job.Worker 1' 4.66 s, thread 86 'Job.Worker 0' 4.66 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.28 s [9899.36] cpu: in those 10.33 s, 227872 SVCs (22052 a second): 0x0b SleepThread 65427, 0x1b ArbitrateUnlock 57463, 0x1c WaitProcessWideKeyAtomic 44343, 0x1d SignalProcessWideKey 31444, 0x1a ArbitrateLock 21151, 0x21 SendSyncRequest 6176; 13323 calls the dispatch table had no code for (RtAPI.miss) [9899.36] vulkan: 249894204 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2519 finishes (961 ms); 0 reads past queued releases (0 samples counts written on the GPU); 366818070 descriptor sets written, 132970368 reused; 158633482 draws kept the last one's shaders and pipeline (0 checked), 232404649 its targets [9899.36] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 40970 texture uploads (15780 MB); 2 frames over 50 ms in the last 600, the slowest 56 ms [9899.36] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9899.36] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9899.36] vulkan: caches: 97 render targets (1198 MB, 0 parked), 142 textures (632 MB), 1613 buffers (85 MB); 2668 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9899.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9899.36] vulkan: 56384788 rendering passes, 573834 clear commands, 11120515 attachments cleared and 339 left undefined by their load op [9899.36] vulkan: 29839 passes (54%) ended at renderer.c:214 [9899.36] vulkan: 7838 passes (14%) ended at render.c:232 [9899.36] vulkan: 6014 passes (11%) ended at buffer.c:2168 [9899.36] vulkan: 5650 passes (10%) ended at buffer.c:2264 [9899.36] vulkan: 1650 passes (3%) ended at surface.c:160 [9899.36] vulkan: 1459 passes (3%) ended at cmd.c:534 [9899.36] vulkan: 1093 passes (2%) ended at buffer.c:2096 [9899.36] vulkan: 983 passes (2%) ended at dma.c:143 [9899.36] vulkan: GPU-owned guest memory landed for the CPU 336075 times, render targets written back for an engine 17 times [9899.43] vulkan: display: 599 frame intervals of 17.25 ms (deviation 3.74 ms, 1st to 99th percentile 16.56 to 33.52 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 7.4 ms (4.1 to 9.6), on to the display in 27.0 ms (10.6 to 34.1), 34.4 ms in all (18.1 to 41.4) [9899.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9901.26] perf: 59.2 frames a second over 5.0 s (575513 shown in all) [9906.28] perf: 60.0 frames a second over 5.0 s (575814 shown in all) [9909.38] nvn: 576000 presents, 576000 submissions [9909.38] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 19.10 s on the host's processors (191% of one, 31.84 ms a present), the whole process 21.68 s (216%); the busiest: thread 80 'MainThread' 8.31 s, thread 87 'Job.Worker 1' 4.71 s, thread 86 'Job.Worker 0' 4.71 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.27 s [9909.38] cpu: in those 10.02 s, 169832 SVCs (16957 a second): 0x0b SleepThread 44302, 0x1b ArbitrateUnlock 41438, 0x1c WaitProcessWideKeyAtomic 40090, 0x1d SignalProcessWideKey 27956, 0x1a ArbitrateLock 8300, 0x21 SendSyncRequest 5924; 2664 calls the dispatch table had no code for (RtAPI.miss) [9909.38] vulkan: 250040400 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2519 finishes (961 ms); 0 reads past queued releases (0 samples counts written on the GPU); 367040537 descriptor sets written, 133040293 reused; 158668225 draws kept the last one's shaders and pipeline (0 checked), 232528045 its targets [9909.38] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 40970 texture uploads (15780 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [9909.38] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9909.38] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9909.38] vulkan: caches: 97 render targets (1198 MB, 0 parked), 142 textures (632 MB), 1624 buffers (85 MB); 2668 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9909.38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9909.38] vulkan: 56440246 rendering passes, 574434 clear commands, 11137915 attachments cleared and 339 left undefined by their load op [9909.38] vulkan: 31200 passes (56%) ended at renderer.c:214 [9909.38] vulkan: 8388 passes (15%) ended at render.c:232 [9909.38] vulkan: 6073 passes (11%) ended at buffer.c:2168 [9909.38] vulkan: 3675 passes (7%) ended at buffer.c:2264 [9909.38] vulkan: 1800 passes (3%) ended at surface.c:160 [9909.38] vulkan: 1392 passes (3%) ended at cmd.c:534 [9909.38] vulkan: 1200 passes (2%) ended at dma.c:143 [9909.38] vulkan: 1130 passes (2%) ended at buffer.c:2096 [9909.38] vulkan: GPU-owned guest memory landed for the CPU 336075 times, render targets written back for an engine 17 times [9909.46] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.58 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 7.4 ms (4.0 to 8.7), on to the display in 32.5 ms (16.8 to 34.2), 39.9 ms in all (24.2 to 41.4) [9909.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9911.30] perf: 60.0 frames a second over 5.0 s (576115 shown in all) [9916.30] perf: 60.0 frames a second over 5.0 s (576415 shown in all) [9919.38] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 18.85 s on the host's processors (188% of one, 31.41 ms a present), the whole process 21.38 s (214%); the busiest: thread 80 'MainThread' 8.13 s, thread 87 'Job.Worker 1' 4.69 s, thread 86 'Job.Worker 0' 4.69 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.26 s [9919.38] cpu: in those 10.00 s, 177962 SVCs (17795 a second): 0x0b SleepThread 51622, 0x1b ArbitrateUnlock 41738, 0x1c WaitProcessWideKeyAtomic 40325, 0x1d SignalProcessWideKey 27936, 0x1a ArbitrateLock 8589, 0x21 SendSyncRequest 5932; 1332 calls the dispatch table had no code for (RtAPI.miss) [9919.38] vulkan: 250185528 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2519 finishes (961 ms); 0 reads past queued releases (0 samples counts written on the GPU); 367261449 descriptor sets written, 133109637 reused; 158702119 draws kept the last one's shaders and pipeline (0 checked), 232650373 its targets [9919.38] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 40970 texture uploads (15780 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms [9919.38] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9919.38] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9919.38] vulkan: caches: 97 render targets (1198 MB, 0 parked), 77 textures (360 MB), 636 buffers (5 MB); 2316 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9919.38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9919.38] vulkan: 56495339 rendering passes, 575034 clear commands, 11155315 attachments cleared and 339 left undefined by their load op [9919.38] vulkan: 31200 passes (57%) ended at renderer.c:214 [9919.38] vulkan: 8390 passes (15%) ended at render.c:232 [9919.38] vulkan: 5739 passes (10%) ended at buffer.c:2168 [9919.38] vulkan: 3736 passes (7%) ended at buffer.c:2264 [9919.38] vulkan: 1800 passes (3%) ended at surface.c:160 [9919.38] vulkan: 1426 passes (3%) ended at cmd.c:534 [9919.38] vulkan: 1119 passes (2%) ended at buffer.c:2096 [9919.38] vulkan: 1083 passes (2%) ended at dma.c:143 [9919.38] vulkan: GPU-owned guest memory landed for the CPU 336075 times, render targets written back for an engine 17 times [9919.45] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.2 ms (3.5 to 8.1), on to the display in 33.5 ms (23.6 to 34.7), 40.7 ms in all (30.9 to 41.7) [9919.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9921.30] perf: 59.4 frames a second over 5.0 s (576712 shown in all) [9923.91] RomFS: reading 382724509.wem (10.4 KB) [9923.91] RomFS: reading 382773720.wem (8.0 KB) [9923.91] RomFS: reading 382859884.wem (8.0 KB) [9923.91] RomFS: reading 382862432.wem (13.3 KB) [9923.95] RomFS: reading V_FRAM_Engage_Attack_ROY_02.bin (2.0 KB) [9923.95] RomFS: reading V_FRAM_Engage_Attack_SIGLUD_01.bin (2.3 KB) [9923.95] RomFS: reading V_FRAM_Engage_Attack_SIGLUD_02.bin (1.7 KB) [9923.95] RomFS: reading V_FRAM_Engage_Decide_01.bin (1.4 KB) [9923.95] RomFS: reading V_FRAM_Engage_Decide_02.bin (1.4 KB) [9923.95] RomFS: reading V_FRAM_Engage_Decide_03.bin (1.6 KB) [9923.95] RomFS: reading V_FRAM_Engage_Decide_04.bin (1.3 KB) [9923.95] RomFS: reading V_FRAM_Engage_Decide_05.bin (1.2 KB) [9923.95] RomFS: reading V_FRAM_Engage_Decide_06.bin (1.3 KB) [9923.95] RomFS: reading V_FRAM_Engage_Decide_07.bin (1.6 KB) [9923.95] RomFS: reading V_FRAM_Engage_Decide_08.bin (1.4 KB) [9924.82] RomFS: reading V_EIRIK_Damage_H_03.bin (1.7 KB) [9924.82] RomFS: reading V_EIRIK_Damage_H_04.bin (1.3 KB) [9924.82] RomFS: reading V_EIRIK_Damage_L_01.bin (0.9 KB) [9924.82] RomFS: reading V_EIRIK_Damage_L_02.bin (1.0 KB) [9924.82] RomFS: reading V_EIRIK_Damage_L_03.bin (0.7 KB) [9924.82] RomFS: reading V_EIRIK_Damage_L_04.bin (1.1 KB) [9924.82] RomFS: reading V_EIRIK_Die_01.bin (3.0 KB) [9924.82] RomFS: reading V_EIRIK_Emblem_Room_01.bin (1.6 KB) [9924.82] RomFS: reading V_EIRIK_Emblem_Room_02.bin (3.5 KB) [9924.82] RomFS: reading V_EIRIK_Engage_Respond_01.bin (1.0 KB) [9924.82] RomFS: reading V_EIRIK_Engage_Respond_02.bin (1.3 KB) [9924.82] RomFS: reading V_EIRIK_Engage_Respond_03.bin (1.2 KB) [9924.82] RomFS: reading V_EIRIK_Parry_01.bin (1.3 KB) [9924.82] RomFS: reading V_EIRIK_Parry_02.bin (1.1 KB) [9924.82] RomFS: reading V_EIRIK_Parry_03.bin (1.3 KB) [9924.82] RomFS: reading V_EIRIK_Parry_04.bin (1.3 KB) [9924.82] RomFS: reading V_EIRIK_Ring_Dirt_01.bin (2.7 KB) [9924.82] RomFS: reading V_EIRIK_Ring_Dirt_02.bin (2.2 KB) [9924.82] RomFS: reading V_EIRIK_Ring_Dirt_03.bin (3.8 KB) [9924.82] RomFS: reading V_EIRIK_Ring_Thanks_01.bin (4.9 KB) [9926.30] perf: 59.2 frames a second over 5.0 s (577008 shown in all) [9929.88] cpu: 600 presents in 10.50 s (57.1 fps): 38 of the game's threads ran 19.50 s on the host's processors (186% of one, 32.50 ms a present), the whole process 21.94 s (209%); the busiest: thread 80 'MainThread' 8.60 s, thread 87 'Job.Worker 1' 4.51 s, thread 86 'Job.Worker 0' 4.49 s, thread 108 'UnityGfxDeviceWorker' 0.91 s, thread 116 'AK::EventManager' 0.46 s [9929.88] cpu: in those 10.50 s, 239661 SVCs (22825 a second): 0x0b SleepThread 76454, 0x1b ArbitrateUnlock 59129, 0x1c WaitProcessWideKeyAtomic 41166, 0x1d SignalProcessWideKey 28363, 0x1a ArbitrateLock 26291, 0x21 SendSyncRequest 6364; 85594 calls the dispatch table had no code for (RtAPI.miss) [9929.88] vulkan: 250312169 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2525 finishes (964 ms); 0 reads past queued releases (0 samples counts written on the GPU); 367455296 descriptor sets written, 133169072 reused; 158731518 draws kept the last one's shaders and pipeline (0 checked), 232757644 its targets [9929.88] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 41074 texture uploads (15816 MB); 3 frames over 50 ms in the last 600, the slowest 216 ms [9929.88] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9929.88] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9929.88] vulkan: caches: 97 render targets (1198 MB, 0 parked), 164 textures (701 MB), 2200 buffers (160 MB); 2812 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9929.88] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9929.88] vulkan: 56545705 rendering passes, 575634 clear commands, 11170375 attachments cleared and 339 left undefined by their load op [9929.88] vulkan: 26788 passes (53%) ended at renderer.c:214 [9929.88] vulkan: 7012 passes (14%) ended at render.c:232 [9929.88] vulkan: 5996 passes (12%) ended at buffer.c:2264 [9929.88] vulkan: 5689 passes (11%) ended at buffer.c:2168 [9929.88] vulkan: 1362 passes (3%) ended at cmd.c:534 [9929.88] vulkan: 1170 passes (2%) ended at surface.c:160 [9929.88] vulkan: 906 passes (2%) ended at buffer.c:2096 [9929.88] vulkan: 791 passes (2%) ended at dma.c:143 [9929.88] vulkan: GPU-owned guest memory landed for the CPU 336194 times, render targets written back for an engine 17 times [9929.93] vulkan: display: 599 frame intervals of 17.50 ms (deviation 9.04 ms, 1st to 99th percentile 16.57 to 33.37 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 6.8 ms (3.1 to 10.2), on to the display in 25.3 ms (8.6 to 38.1), 32.1 ms in all (15.8 to 42.6) [9929.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9931.31] perf: 55.4 frames a second over 5.0 s (577286 shown in all) [9936.31] perf: 59.2 frames a second over 5.0 s (577582 shown in all) [9940.01] nvn: 577800 presents, 577800 submissions [9940.01] cpu: 600 presents in 10.13 s (59.2 fps): 38 of the game's threads ran 19.42 s on the host's processors (192% of one, 32.37 ms a present), the whole process 22.06 s (218%); the busiest: thread 80 'MainThread' 8.28 s, thread 87 'Job.Worker 1' 4.74 s, thread 86 'Job.Worker 0' 4.74 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.28 s [9940.01] cpu: in those 10.13 s, 229511 SVCs (22650 a second): 0x0b SleepThread 79998, 0x1b ArbitrateUnlock 53164, 0x1c WaitProcessWideKeyAtomic 40335, 0x1d SignalProcessWideKey 27230, 0x1a ArbitrateLock 20841, 0x21 SendSyncRequest 6103; 7773 calls the dispatch table had no code for (RtAPI.miss) [9940.01] vulkan: 250449824 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2525 finishes (964 ms); 0 reads past queued releases (0 samples counts written on the GPU); 367664431 descriptor sets written, 133235247 reused; 158765096 draws kept the last one's shaders and pipeline (0 checked), 232873524 its targets [9940.01] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 41114 texture uploads (15830 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [9940.01] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9940.01] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9940.01] vulkan: caches: 97 render targets (1198 MB, 0 parked), 178 textures (820 MB), 3012 buffers (295 MB); 3065 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9940.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9940.01] vulkan: 56598068 rendering passes, 576234 clear commands, 11187226 attachments cleared and 339 left undefined by their load op [9940.01] vulkan: 30040 passes (57%) ended at renderer.c:214 [9940.01] vulkan: 8020 passes (15%) ended at render.c:232 [9940.01] vulkan: 5589 passes (11%) ended at buffer.c:2168 [9940.01] vulkan: 2527 passes (5%) ended at buffer.c:2264 [9940.01] vulkan: 1977 passes (4%) ended at buffer.c:2096 [9940.01] vulkan: 1673 passes (3%) ended at surface.c:160 [9940.01] vulkan: 1300 passes (2%) ended at cmd.c:534 [9940.01] vulkan: 619 passes (1%) ended at dma.c:143 [9940.01] vulkan: GPU-owned guest memory landed for the CPU 336228 times, render targets written back for an engine 17 times [9940.25] vulkan: display: 599 frame intervals of 16.94 ms (deviation 2.71 ms, 1st to 99th percentile 16.57 to 33.24 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 7.4 ms (3.6 to 8.9), on to the display in 31.1 ms (9.9 to 34.4), 38.5 ms in all (16.8 to 41.8) [9940.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9941.33] perf: 58.6 frames a second over 5.0 s (577876 shown in all) [9946.35] perf: 59.6 frames a second over 5.0 s (578175 shown in all) [9947.81] RomFS: reading V_CITRINICA_Win_God_36.bin (2.5 KB) [9947.81] RomFS: reading V_CLAN_Engage_Attack_CAMILLA_01.bin (2.1 KB) [9947.81] RomFS: reading V_CLAN_Engage_Attack_CAMILLA_02.bin (1.7 KB) [9947.81] RomFS: reading V_CLAN_Engage_Attack_HECTOR_01.bin (1.8 KB) [9947.81] RomFS: reading V_CLAN_Engage_Attack_HECTOR_02.bin (2.0 KB) [9947.81] RomFS: reading V_CLAN_Engage_Attack_SENERIO_01.bin (1.8 KB) [9947.81] RomFS: reading V_CLAN_Engage_Attack_SENERIO_02.bin (1.8 KB) [9947.81] RomFS: reading V_CLAN_Engage_Decide_16.bin (1.7 KB) [9947.81] RomFS: reading V_CLAN_Engage_Decide_17.bin (1.8 KB) [9947.81] RomFS: reading V_CLAN_Engage_Decide_19.bin (1.4 KB) [9949.00] RomFS: reading V_SENERIO_Die_02.bin (3.6 KB) [9949.00] RomFS: reading V_SENERIO_EngageAttack_01.bin (1.3 KB) [9949.00] RomFS: reading V_SENERIO_EngageAttack_02.bin (1.9 KB) [9949.00] RomFS: reading V_SENERIO_Engage_Respond_01.bin (1.1 KB) [9949.00] RomFS: reading V_SENERIO_Engage_Respond_02.bin (1.4 KB) [9949.00] RomFS: reading V_SENERIO_Engage_Respond_03.bin (0.9 KB) [9949.00] RomFS: reading V_SENERIO_LinkEngage_01.bin (1.1 KB) [9949.00] RomFS: reading V_SENERIO_Parry_01.bin (1.0 KB) [9949.00] RomFS: reading V_SENERIO_Parry_02.bin (0.9 KB) [9950.28] cpu: 600 presents in 10.26 s (58.5 fps): 38 of the game's threads ran 20.16 s on the host's processors (196% of one, 33.60 ms a present), the whole process 22.85 s (223%); the busiest: thread 80 'MainThread' 8.54 s, thread 87 'Job.Worker 1' 5.07 s, thread 86 'Job.Worker 0' 4.98 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.37 s [9950.28] cpu: in those 10.26 s, 192322 SVCs (18739 a second): 0x0b SleepThread 69065, 0x1b ArbitrateUnlock 41226, 0x1c WaitProcessWideKeyAtomic 38145, 0x1d SignalProcessWideKey 25933, 0x1a ArbitrateLock 10071, 0x21 SendSyncRequest 6024; 9791 calls the dispatch table had no code for (RtAPI.miss) [9950.28] vulkan: 250593176 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2531 finishes (966 ms); 0 reads past queued releases (0 samples counts written on the GPU); 367883762 descriptor sets written, 133302620 reused; 158799985 draws kept the last one's shaders and pipeline (0 checked), 232995614 its targets [9950.28] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 41140 texture uploads (15837 MB); 4 frames over 50 ms in the last 600, the slowest 123 ms [9950.28] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9950.28] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9950.28] vulkan: caches: 97 render targets (1198 MB, 0 parked), 127 textures (644 MB), 2183 buffers (226 MB); 2824 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9950.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9950.28] vulkan: 56651925 rendering passes, 576834 clear commands, 11204095 attachments cleared and 339 left undefined by their load op [9950.28] vulkan: 29819 passes (55%) ended at renderer.c:214 [9950.28] vulkan: 7694 passes (14%) ended at render.c:232 [9950.28] vulkan: 5060 passes (9%) ended at buffer.c:2168 [9950.28] vulkan: 4032 passes (7%) ended at buffer.c:2264 [9950.28] vulkan: 2560 passes (5%) ended at buffer.c:2096 [9950.28] vulkan: 1701 passes (3%) ended at surface.c:160 [9950.28] vulkan: 1480 passes (3%) ended at cmd.c:534 [9950.28] vulkan: 893 passes (2%) ended at dma.c:143 [9950.28] vulkan: GPU-owned guest memory landed for the CPU 336309 times, render targets written back for an engine 17 times [9950.48] vulkan: display: 599 frame intervals of 17.08 ms (deviation 5.22 ms, 1st to 99th percentile 16.57 to 33.38 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 7.9 ms (3.7 to 10.7), on to the display in 26.6 ms (8.1 to 37.4), 34.5 ms in all (16.4 to 42.5) [9950.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9951.36] perf: 57.6 frames a second over 5.0 s (578464 shown in all) [9956.36] perf: 59.4 frames a second over 5.0 s (578761 shown in all) [9960.39] cpu: 600 presents in 10.12 s (59.3 fps): 39 of the game's threads ran 15.54 s on the host's processors (154% of one, 25.90 ms a present), the whole process 17.30 s (171%); the busiest: thread 80 'MainThread' 6.62 s, thread 87 'Job.Worker 1' 3.85 s, thread 86 'Job.Worker 0' 3.84 s, thread 108 'UnityGfxDeviceWorker' 0.65 s, thread 116 'AK::EventManager' 0.37 s [9960.39] cpu: in those 10.12 s, 187789 SVCs (18563 a second): 0x0b SleepThread 74484, 0x1b ArbitrateUnlock 37519, 0x1c WaitProcessWideKeyAtomic 34590, 0x1d SignalProcessWideKey 23887, 0x1a ArbitrateLock 8748, 0x21 SendSyncRequest 6074; 8081 calls the dispatch table had no code for (RtAPI.miss) [9960.39] vulkan: 250669248 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2531 finishes (966 ms); 0 reads past queued releases (0 samples counts written on the GPU); 368005217 descriptor sets written, 133333309 reused; 158819144 draws kept the last one's shaders and pipeline (0 checked), 233064568 its targets [9960.39] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 41272 texture uploads (15907 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [9960.39] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9960.39] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9960.39] vulkan: caches: 97 render targets (1198 MB, 0 parked), 230 textures (953 MB), 2697 buffers (115 MB); 3043 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9960.39] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9960.39] vulkan: 56674880 rendering passes, 577434 clear commands, 11210110 attachments cleared and 339 left undefined by their load op [9960.39] vulkan: 10246 passes (45%) ended at renderer.c:214 [9960.39] vulkan: 4468 passes (19%) ended at buffer.c:2168 [9960.39] vulkan: 3401 passes (15%) ended at buffer.c:2264 [9960.39] vulkan: 2188 passes (10%) ended at render.c:232 [9960.39] vulkan: 1065 passes (5%) ended at cmd.c:534 [9960.39] vulkan: 622 passes (3%) ended at dma.c:143 [9960.39] vulkan: 600 passes (3%) ended at renderer.c:680 [9960.39] vulkan: 303 passes (1%) ended at buffer.c:2096 [9960.39] vulkan: GPU-owned guest memory landed for the CPU 336347 times, render targets written back for an engine 17 times [9960.56] vulkan: display: 599 frame intervals of 16.83 ms (deviation 1.66 ms, 1st to 99th percentile 16.56 to 33.17 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (2.7 to 7.1), on to the display in 21.2 ms (11.1 to 37.6), 25.9 ms in all (15.7 to 42.6) [9960.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9961.38] perf: 59.4 frames a second over 5.0 s (579059 shown in all) [9966.38] perf: 58.2 frames a second over 5.0 s (579350 shown in all) [9970.59] nvn: 579600 presents, 579600 submissions [9970.59] cpu: 600 presents in 10.20 s (58.8 fps): 39 of the game's threads ran 15.92 s on the host's processors (156% of one, 26.53 ms a present), the whole process 17.75 s (174%); the busiest: thread 80 'MainThread' 6.82 s, thread 87 'Job.Worker 1' 3.96 s, thread 86 'Job.Worker 0' 3.94 s, thread 108 'UnityGfxDeviceWorker' 0.70 s, thread 116 'AK::EventManager' 0.29 s [9970.59] cpu: in those 10.20 s, 183078 SVCs (17948 a second): 0x0b SleepThread 69724, 0x1b ArbitrateUnlock 37692, 0x1c WaitProcessWideKeyAtomic 34261, 0x1d SignalProcessWideKey 23756, 0x1a ArbitrateLock 9141, 0x21 SendSyncRequest 6005; 14949 calls the dispatch table had no code for (RtAPI.miss) [9970.59] vulkan: 250747971 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2531 finishes (966 ms); 0 reads past queued releases (0 samples counts written on the GPU); 368132311 descriptor sets written, 133363661 reused; 158834877 draws kept the last one's shaders and pipeline (0 checked), 233136308 its targets [9970.59] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 41288 texture uploads (15915 MB); 1 frames over 50 ms in the last 600, the slowest 58 ms [9970.59] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9970.59] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9970.59] vulkan: caches: 91 render targets (1138 MB, 0 parked), 198 textures (783 MB), 2264 buffers (56 MB); 2734 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9970.59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9970.59] vulkan: 56703426 rendering passes, 578034 clear commands, 11216179 attachments cleared and 339 left undefined by their load op [9970.59] vulkan: 10279 passes (36%) ended at renderer.c:214 [9970.59] vulkan: 9173 passes (32%) ended at buffer.c:2264 [9970.59] vulkan: 4002 passes (14%) ended at buffer.c:2168 [9970.59] vulkan: 2164 passes (8%) ended at render.c:232 [9970.59] vulkan: 998 passes (3%) ended at cmd.c:534 [9970.59] vulkan: 782 passes (3%) ended at dma.c:143 [9970.59] vulkan: 600 passes (2%) ended at renderer.c:680 [9970.59] vulkan: 540 passes (2%) ended at buffer.c:2096 [9970.59] vulkan: GPU-owned guest memory landed for the CPU 336393 times, render targets written back for an engine 17 times [9970.75] vulkan: display: 599 frame intervals of 17.00 ms (deviation 2.33 ms, 1st to 99th percentile 16.56 to 33.30 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (2.7 to 6.9), on to the display in 23.7 ms (11.2 to 37.7), 28.6 ms in all (16.3 to 42.7) [9970.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9971.40] perf: 59.4 frames a second over 5.0 s (579648 shown in all) [9976.40] perf: 59.0 frames a second over 5.0 s (579943 shown in all) [9980.83] cpu: 600 presents in 10.23 s (58.6 fps): 39 of the game's threads ran 16.06 s on the host's processors (157% of one, 26.77 ms a present), the whole process 17.87 s (175%); the busiest: thread 80 'MainThread' 7.02 s, thread 86 'Job.Worker 0' 3.93 s, thread 87 'Job.Worker 1' 3.91 s, thread 108 'UnityGfxDeviceWorker' 0.67 s, thread 116 'AK::EventManager' 0.29 s [9980.83] cpu: in those 10.23 s, 180154 SVCs (17605 a second): 0x0b SleepThread 65373, 0x1b ArbitrateUnlock 38380, 0x1c WaitProcessWideKeyAtomic 34162, 0x1d SignalProcessWideKey 23598, 0x1a ArbitrateLock 10097, 0x21 SendSyncRequest 6043; 17934 calls the dispatch table had no code for (RtAPI.miss) [9980.83] vulkan: 250823021 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2531 finishes (966 ms); 0 reads past queued releases (0 samples counts written on the GPU); 368252257 descriptor sets written, 133393815 reused; 158853340 draws kept the last one's shaders and pipeline (0 checked), 233205074 its targets [9980.83] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 41353 texture uploads (15955 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [9980.83] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9980.83] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9980.83] vulkan: caches: 91 render targets (1138 MB, 0 parked), 192 textures (700 MB), 2582 buffers (58 MB); 2667 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9980.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9980.83] vulkan: 56729287 rendering passes, 578634 clear commands, 11221627 attachments cleared and 339 left undefined by their load op [9980.83] vulkan: 9090 passes (35%) ended at renderer.c:214 [9980.83] vulkan: 7346 passes (28%) ended at buffer.c:2264 [9980.83] vulkan: 4645 passes (18%) ended at buffer.c:2168 [9980.83] vulkan: 1989 passes (8%) ended at render.c:232 [9980.83] vulkan: 1013 passes (4%) ended at cmd.c:534 [9980.83] vulkan: 807 passes (3%) ended at dma.c:143 [9980.83] vulkan: 600 passes (2%) ended at renderer.c:680 [9980.83] vulkan: 339 passes (1%) ended at buffer.c:2096 [9980.83] vulkan: GPU-owned guest memory landed for the CPU 336486 times, render targets written back for an engine 17 times [9980.96] vulkan: display: 599 frame intervals of 17.06 ms (deviation 2.52 ms, 1st to 99th percentile 16.56 to 33.34 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (2.8 to 8.1), on to the display in 25.1 ms (12.0 to 38.0), 30.0 ms in all (16.6 to 42.8) [9980.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9981.40] perf: 58.2 frames a second over 5.0 s (580234 shown in all) [9986.41] perf: 59.6 frames a second over 5.0 s (580533 shown in all) [9990.88] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 15.59 s on the host's processors (155% of one, 25.98 ms a present), the whole process 17.31 s (172%); the busiest: thread 80 'MainThread' 6.45 s, thread 87 'Job.Worker 1' 3.99 s, thread 86 'Job.Worker 0' 3.98 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.26 s [9990.88] cpu: in those 10.05 s, 188693 SVCs (18775 a second): 0x0b SleepThread 77989, 0x1b ArbitrateUnlock 36603, 0x1c WaitProcessWideKeyAtomic 34750, 0x1d SignalProcessWideKey 24025, 0x1a ArbitrateLock 7556, 0x21 SendSyncRequest 5944; 3588 calls the dispatch table had no code for (RtAPI.miss) [9990.88] vulkan: 250907055 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2531 finishes (966 ms); 0 reads past queued releases (0 samples counts written on the GPU); 368386433 descriptor sets written, 133427707 reused; 158878114 draws kept the last one's shaders and pipeline (0 checked), 233280645 its targets [9990.88] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 41371 texture uploads (15966 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [9990.88] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [9990.88] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [9990.88] vulkan: caches: 91 render targets (1138 MB, 0 parked), 200 textures (782 MB), 2661 buffers (76 MB); 2750 of 14154 MB in use as they count it, 0 MB freed for the budget so far [9990.88] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9990.88] vulkan: 56753782 rendering passes, 579234 clear commands, 11227975 attachments cleared and 339 left undefined by their load op [9990.88] vulkan: 11392 passes (47%) ended at renderer.c:214 [9990.88] vulkan: 4137 passes (17%) ended at buffer.c:2264 [9990.88] vulkan: 3418 passes (14%) ended at buffer.c:2168 [9990.88] vulkan: 2801 passes (11%) ended at render.c:232 [9990.88] vulkan: 1012 passes (4%) ended at cmd.c:534 [9990.88] vulkan: 609 passes (2%) ended at dma.c:143 [9990.88] vulkan: 600 passes (2%) ended at renderer.c:680 [9990.88] vulkan: 519 passes (2%) ended at buffer.c:2096 [9990.88] vulkan: GPU-owned guest memory landed for the CPU 336504 times, render targets written back for an engine 17 times [9991.00] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.19 ms, 1st to 99th percentile 16.56 to 16.93 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (2.7 to 6.5), on to the display in 21.5 ms (15.4 to 38.0), 26.4 ms in all (19.5 to 42.9) [9991.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9991.41] perf: 59.6 frames a second over 5.0 s (580831 shown in all) [9996.41] perf: 59.4 frames a second over 5.0 s (581128 shown in all) [10000.96] nvn: 581400 presents, 581400 submissions [10000.96] cpu: 600 presents in 10.09 s (59.5 fps): 38 of the game's threads ran 15.63 s on the host's processors (155% of one, 26.05 ms a present), the whole process 17.42 s (173%); the busiest: thread 80 'MainThread' 6.52 s, thread 87 'Job.Worker 1' 4.00 s, thread 86 'Job.Worker 0' 3.96 s, thread 108 'UnityGfxDeviceWorker' 0.70 s, thread 116 'AK::EventManager' 0.27 s [10000.96] cpu: in those 10.09 s, 190561 SVCs (18894 a second): 0x0b SleepThread 79493, 0x1b ArbitrateUnlock 36835, 0x1c WaitProcessWideKeyAtomic 34393, 0x1d SignalProcessWideKey 23859, 0x1a ArbitrateLock 8168, 0x21 SendSyncRequest 5981; 6283 calls the dispatch table had no code for (RtAPI.miss) [10000.96] vulkan: 250985235 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2531 finishes (966 ms); 0 reads past queued releases (0 samples counts written on the GPU); 368511703 descriptor sets written, 133458797 reused; 158898162 draws kept the last one's shaders and pipeline (0 checked), 233351638 its targets [10000.96] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 41402 texture uploads (15979 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [10000.96] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10000.96] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10000.96] vulkan: caches: 91 render targets (1138 MB, 0 parked), 191 textures (871 MB), 1656 buffers (45 MB); 2809 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10000.96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10000.96] vulkan: 56780727 rendering passes, 579834 clear commands, 11234134 attachments cleared and 339 left undefined by their load op [10000.96] vulkan: 10499 passes (39%) ended at renderer.c:214 [10000.96] vulkan: 7909 passes (29%) ended at buffer.c:2264 [10000.96] vulkan: 3431 passes (13%) ended at buffer.c:2168 [10000.96] vulkan: 2232 passes (8%) ended at render.c:232 [10000.96] vulkan: 984 passes (4%) ended at cmd.c:534 [10000.96] vulkan: 664 passes (2%) ended at buffer.c:2096 [10000.96] vulkan: 616 passes (2%) ended at dma.c:143 [10000.96] vulkan: 600 passes (2%) ended at renderer.c:680 [10000.96] vulkan: GPU-owned guest memory landed for the CPU 336539 times, render targets written back for an engine 17 times [10001.08] vulkan: display: 599 frame intervals of 16.83 ms (deviation 1.67 ms, 1st to 99th percentile 16.57 to 33.29 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (3.0 to 6.7), on to the display in 35.6 ms (12.9 to 38.3), 40.5 ms in all (16.9 to 43.1) [10001.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10001.41] perf: 59.8 frames a second over 5.0 s (581427 shown in all) [10006.43] perf: 59.2 frames a second over 5.0 s (581724 shown in all) [10011.06] cpu: 600 presents in 10.10 s (59.4 fps): 38 of the game's threads ran 15.87 s on the host's processors (157% of one, 26.44 ms a present), the whole process 17.64 s (175%); the busiest: thread 80 'MainThread' 6.59 s, thread 87 'Job.Worker 1' 4.04 s, thread 86 'Job.Worker 0' 4.03 s, thread 108 'UnityGfxDeviceWorker' 0.76 s, thread 116 'AK::EventManager' 0.27 s [10011.06] cpu: in those 10.10 s, 195214 SVCs (19331 a second): 0x0b SleepThread 82256, 0x1b ArbitrateUnlock 37428, 0x1c WaitProcessWideKeyAtomic 35248, 0x1d SignalProcessWideKey 24361, 0x1a ArbitrateLock 8134, 0x21 SendSyncRequest 5957; 5382 calls the dispatch table had no code for (RtAPI.miss) [10011.06] vulkan: 251064213 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2531 finishes (966 ms); 0 reads past queued releases (0 samples counts written on the GPU); 368638102 descriptor sets written, 133490354 reused; 158917995 draws kept the last one's shaders and pipeline (0 checked), 233423404 its targets [10011.06] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 41402 texture uploads (15979 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms [10011.06] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10011.06] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10011.06] vulkan: caches: 91 render targets (1138 MB, 0 parked), 164 textures (738 MB), 1706 buffers (44 MB); 2675 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10011.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10011.06] vulkan: 56802032 rendering passes, 580434 clear commands, 11240356 attachments cleared and 339 left undefined by their load op [10011.06] vulkan: 10602 passes (50%) ended at renderer.c:214 [10011.06] vulkan: 3495 passes (16%) ended at buffer.c:2168 [10011.06] vulkan: 2232 passes (10%) ended at render.c:232 [10011.06] vulkan: 1946 passes (9%) ended at buffer.c:2264 [10011.06] vulkan: 957 passes (4%) ended at cmd.c:534 [10011.06] vulkan: 858 passes (4%) ended at buffer.c:2096 [10011.06] vulkan: 615 passes (3%) ended at dma.c:143 [10011.06] vulkan: 600 passes (3%) ended at renderer.c:680 [10011.06] vulkan: GPU-owned guest memory landed for the CPU 336564 times, render targets written back for an engine 17 times [10011.15] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.52 ms, 1st to 99th percentile 16.56 to 16.93 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (3.1 to 6.8), on to the display in 21.5 ms (14.2 to 37.1), 26.7 ms in all (18.3 to 42.6) [10011.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10011.45] perf: 59.6 frames a second over 5.0 s (582023 shown in all) [10016.46] perf: 59.4 frames a second over 5.0 s (582321 shown in all) [10021.19] cpu: 600 presents in 10.13 s (59.2 fps): 38 of the game's threads ran 15.93 s on the host's processors (157% of one, 26.54 ms a present), the whole process 17.63 s (174%); the busiest: thread 80 'MainThread' 6.65 s, thread 87 'Job.Worker 1' 4.01 s, thread 86 'Job.Worker 0' 4.00 s, thread 108 'UnityGfxDeviceWorker' 0.80 s, thread 116 'AK::EventManager' 0.27 s [10021.19] cpu: in those 10.13 s, 197315 SVCs (19474 a second): 0x0b SleepThread 81863, 0x1b ArbitrateUnlock 38613, 0x1c WaitProcessWideKeyAtomic 35187, 0x1d SignalProcessWideKey 24349, 0x1a ArbitrateLock 9485, 0x21 SendSyncRequest 5982; 8073 calls the dispatch table had no code for (RtAPI.miss) [10021.19] vulkan: 251140443 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2531 finishes (966 ms); 0 reads past queued releases (0 samples counts written on the GPU); 368760491 descriptor sets written, 133520425 reused; 158936857 draws kept the last one's shaders and pipeline (0 checked), 233492711 its targets [10021.19] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 41411 texture uploads (15984 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms [10021.19] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10021.19] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10021.19] vulkan: caches: 91 render targets (1138 MB, 0 parked), 82 textures (546 MB), 1685 buffers (46 MB); 2485 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10021.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10021.19] vulkan: 56823146 rendering passes, 581034 clear commands, 11246389 attachments cleared and 339 left undefined by their load op [10021.19] vulkan: 10203 passes (48%) ended at renderer.c:214 [10021.19] vulkan: 3440 passes (16%) ended at buffer.c:2168 [10021.19] vulkan: 2342 passes (11%) ended at buffer.c:2264 [10021.19] vulkan: 2148 passes (10%) ended at render.c:232 [10021.19] vulkan: 1045 passes (5%) ended at cmd.c:534 [10021.19] vulkan: 709 passes (3%) ended at buffer.c:2096 [10021.19] vulkan: 623 passes (3%) ended at dma.c:143 [10021.19] vulkan: 600 passes (3%) ended at renderer.c:680 [10021.19] vulkan: GPU-owned guest memory landed for the CPU 336598 times, render targets written back for an engine 17 times [10021.26] vulkan: display: 599 frame intervals of 16.89 ms (deviation 1.91 ms, 1st to 99th percentile 16.56 to 33.23 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 5.1 ms (2.9 to 6.9), on to the display in 20.5 ms (12.8 to 28.0), 25.6 ms in all (16.9 to 32.7) [10021.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10021.48] perf: 59.0 frames a second over 5.0 s (582617 shown in all) [10026.50] perf: 59.6 frames a second over 5.0 s (582916 shown in all) [10031.23] nvn: 583200 presents, 583200 submissions [10031.23] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 15.05 s on the host's processors (150% of one, 25.08 ms a present), the whole process 16.72 s (167%); the busiest: thread 80 'MainThread' 6.32 s, thread 86 'Job.Worker 0' 3.81 s, thread 87 'Job.Worker 1' 3.80 s, thread 108 'UnityGfxDeviceWorker' 0.71 s, thread 116 'AK::EventManager' 0.25 s [10031.23] cpu: in those 10.03 s, 189421 SVCs (18879 a second): 0x0b SleepThread 80286, 0x1b ArbitrateUnlock 35909, 0x1c WaitProcessWideKeyAtomic 34270, 0x1d SignalProcessWideKey 23728, 0x1a ArbitrateLock 7437, 0x21 SendSyncRequest 5937; 1794 calls the dispatch table had no code for (RtAPI.miss) [10031.23] vulkan: 251219588 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2531 finishes (966 ms); 0 reads past queued releases (0 samples counts written on the GPU); 368887582 descriptor sets written, 133551624 reused; 158956783 draws kept the last one's shaders and pipeline (0 checked), 233564252 its targets [10031.23] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 41411 texture uploads (15984 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [10031.23] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10031.23] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10031.23] vulkan: caches: 91 render targets (1138 MB, 0 parked), 82 textures (546 MB), 1174 buffers (29 MB); 2467 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10031.23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10031.23] vulkan: 56845537 rendering passes, 581634 clear commands, 11252863 attachments cleared and 339 left undefined by their load op [10031.23] vulkan: 11134 passes (50%) ended at renderer.c:214 [10031.23] vulkan: 3082 passes (14%) ended at buffer.c:2168 [10031.23] vulkan: 2868 passes (13%) ended at buffer.c:2264 [10031.23] vulkan: 2344 passes (10%) ended at render.c:232 [10031.23] vulkan: 1175 passes (5%) ended at cmd.c:534 [10031.23] vulkan: 605 passes (3%) ended at dma.c:143 [10031.23] vulkan: 600 passes (3%) ended at renderer.c:680 [10031.23] vulkan: 583 passes (3%) ended at buffer.c:2096 [10031.23] vulkan: GPU-owned guest memory landed for the CPU 336605 times, render targets written back for an engine 17 times [10031.28] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.97 ms, 1st to 99th percentile 16.56 to 16.92 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (2.9 to 5.9), on to the display in 21.4 ms (16.6 to 28.1), 26.2 ms in all (21.5 to 33.0) [10031.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10031.50] perf: 60.0 frames a second over 5.0 s (583216 shown in all) [10036.50] perf: 60.0 frames a second over 5.0 s (583516 shown in all) [10041.29] cpu: 600 presents in 10.07 s (59.6 fps): 38 of the game's threads ran 15.38 s on the host's processors (153% of one, 25.63 ms a present), the whole process 17.05 s (169%); the busiest: thread 80 'MainThread' 6.40 s, thread 87 'Job.Worker 1' 3.93 s, thread 86 'Job.Worker 0' 3.88 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.27 s [10041.29] cpu: in those 10.07 s, 193586 SVCs (19232 a second): 0x0b SleepThread 82931, 0x1b ArbitrateUnlock 36641, 0x1c WaitProcessWideKeyAtomic 34369, 0x1d SignalProcessWideKey 23739, 0x1a ArbitrateLock 8133, 0x21 SendSyncRequest 5945; 3588 calls the dispatch table had no code for (RtAPI.miss) [10041.29] vulkan: 251297078 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2531 finishes (966 ms); 0 reads past queued releases (0 samples counts written on the GPU); 369012235 descriptor sets written, 133581951 reused; 158975955 draws kept the last one's shaders and pipeline (0 checked), 233634334 its targets [10041.29] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 41411 texture uploads (15984 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms [10041.29] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10041.29] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10041.29] vulkan: caches: 91 render targets (1138 MB, 0 parked), 82 textures (546 MB), 967 buffers (22 MB); 2460 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10041.29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10041.29] vulkan: 56867738 rendering passes, 582234 clear commands, 11259211 attachments cleared and 339 left undefined by their load op [10041.29] vulkan: 10868 passes (49%) ended at renderer.c:214 [10041.29] vulkan: 3191 passes (14%) ended at buffer.c:2168 [10041.29] vulkan: 2916 passes (13%) ended at buffer.c:2264 [10041.29] vulkan: 2288 passes (10%) ended at render.c:232 [10041.29] vulkan: 1166 passes (5%) ended at cmd.c:534 [10041.29] vulkan: 610 passes (3%) ended at dma.c:143 [10041.29] vulkan: 600 passes (3%) ended at renderer.c:680 [10041.29] vulkan: 562 passes (3%) ended at buffer.c:2096 [10041.29] vulkan: GPU-owned guest memory landed for the CPU 336623 times, render targets written back for an engine 17 times [10041.33] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.37 ms, 1st to 99th percentile 16.56 to 16.92 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (2.8 to 6.1), on to the display in 21.0 ms (14.8 to 22.1), 25.9 ms in all (19.0 to 26.7) [10041.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10041.51] perf: 59.2 frames a second over 5.0 s (583813 shown in all) [10046.51] perf: 59.4 frames a second over 5.0 s (584110 shown in all) [10051.44] cpu: 600 presents in 10.15 s (59.1 fps): 38 of the game's threads ran 15.75 s on the host's processors (155% of one, 26.25 ms a present), the whole process 17.39 s (171%); the busiest: thread 80 'MainThread' 6.75 s, thread 86 'Job.Worker 0' 3.89 s, thread 87 'Job.Worker 1' 3.87 s, thread 108 'UnityGfxDeviceWorker' 0.76 s, thread 116 'AK::EventManager' 0.28 s [10051.44] cpu: in those 10.15 s, 197790 SVCs (19486 a second): 0x0b SleepThread 82513, 0x1b ArbitrateUnlock 38814, 0x1c WaitProcessWideKeyAtomic 34507, 0x1d SignalProcessWideKey 23675, 0x1a ArbitrateLock 10472, 0x21 SendSyncRequest 5971; 10764 calls the dispatch table had no code for (RtAPI.miss) [10051.44] vulkan: 251370947 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2531 finishes (966 ms); 0 reads past queued releases (0 samples counts written on the GPU); 369131113 descriptor sets written, 133610811 reused; 158994155 draws kept the last one's shaders and pipeline (0 checked), 233701579 its targets [10051.44] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 41411 texture uploads (15984 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms [10051.44] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10051.44] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10051.44] vulkan: caches: 91 render targets (1138 MB, 0 parked), 82 textures (546 MB), 1406 buffers (39 MB); 2478 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10051.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10051.44] vulkan: 56888608 rendering passes, 582834 clear commands, 11265055 attachments cleared and 339 left undefined by their load op [10051.44] vulkan: 9804 passes (47%) ended at renderer.c:214 [10051.44] vulkan: 3606 passes (17%) ended at buffer.c:2168 [10051.44] vulkan: 2555 passes (12%) ended at buffer.c:2264 [10051.44] vulkan: 2064 passes (10%) ended at render.c:232 [10051.44] vulkan: 1122 passes (5%) ended at cmd.c:534 [10051.44] vulkan: 630 passes (3%) ended at dma.c:143 [10051.44] vulkan: 600 passes (3%) ended at renderer.c:680 [10051.44] vulkan: 489 passes (2%) ended at buffer.c:2096 [10051.44] vulkan: GPU-owned guest memory landed for the CPU 336682 times, render targets written back for an engine 17 times [10051.47] vulkan: display: 599 frame intervals of 16.92 ms (deviation 2.03 ms, 1st to 99th percentile 16.56 to 33.26 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (2.6 to 7.0), on to the display in 22.7 ms (13.0 to 37.5), 27.6 ms in all (16.8 to 43.3) [10051.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10051.53] perf: 58.8 frames a second over 5.0 s (584405 shown in all) [10056.53] perf: 59.6 frames a second over 5.0 s (584703 shown in all) [10061.49] nvn: 585000 presents, 585000 submissions [10061.49] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 15.59 s on the host's processors (155% of one, 25.98 ms a present), the whole process 17.20 s (171%); the busiest: thread 80 'MainThread' 6.42 s, thread 87 'Job.Worker 1' 3.99 s, thread 86 'Job.Worker 0' 3.99 s, thread 108 'UnityGfxDeviceWorker' 0.76 s, thread 116 'AK::EventManager' 0.27 s [10061.49] cpu: in those 10.05 s, 193351 SVCs (19239 a second): 0x0b SleepThread 83050, 0x1b ArbitrateUnlock 36507, 0x1c WaitProcessWideKeyAtomic 34231, 0x1d SignalProcessWideKey 23589, 0x1a ArbitrateLock 8207, 0x21 SendSyncRequest 5941; 3588 calls the dispatch table had no code for (RtAPI.miss) [10061.49] vulkan: 251447717 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2531 finishes (966 ms); 0 reads past queued releases (0 samples counts written on the GPU); 369254798 descriptor sets written, 133640666 reused; 159012851 draws kept the last one's shaders and pipeline (0 checked), 233770941 its targets [10061.49] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 41411 texture uploads (15984 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms [10061.49] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10061.49] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10061.49] vulkan: caches: 91 render targets (1138 MB, 0 parked), 82 textures (546 MB), 1351 buffers (38 MB); 2477 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10061.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10061.49] vulkan: 56911598 rendering passes, 583434 clear commands, 11271403 attachments cleared and 339 left undefined by their load op [10061.49] vulkan: 10868 passes (47%) ended at renderer.c:214 [10061.49] vulkan: 3497 passes (15%) ended at buffer.c:2264 [10061.49] vulkan: 3395 passes (15%) ended at buffer.c:2168 [10061.49] vulkan: 2288 passes (10%) ended at render.c:232 [10061.49] vulkan: 1167 passes (5%) ended at cmd.c:534 [10061.49] vulkan: 610 passes (3%) ended at dma.c:143 [10061.49] vulkan: 600 passes (3%) ended at renderer.c:680 [10061.49] vulkan: 565 passes (2%) ended at buffer.c:2096 [10061.49] vulkan: GPU-owned guest memory landed for the CPU 336697 times, render targets written back for an engine 17 times [10061.50] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.19 ms, 1st to 99th percentile 16.56 to 16.93 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (2.5 to 5.9), on to the display in 21.4 ms (15.7 to 28.5), 26.2 ms in all (19.8 to 33.3) [10061.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10061.53] perf: 59.8 frames a second over 5.0 s (585002 shown in all) [10066.55] perf: 59.4 frames a second over 5.0 s (585300 shown in all) [10071.52] vulkan: display: 599 frame intervals of 16.72 ms (deviation 1.37 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (2.3 to 5.5), on to the display in 21.7 ms (13.8 to 37.5), 26.4 ms in all (19.4 to 42.4) [10071.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10071.53] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 15.19 s on the host's processors (151% of one, 25.32 ms a present), the whole process 16.89 s (168%); the busiest: thread 80 'MainThread' 6.40 s, thread 87 'Job.Worker 1' 3.87 s, thread 86 'Job.Worker 0' 3.85 s, thread 108 'UnityGfxDeviceWorker' 0.67 s, thread 116 'AK::EventManager' 0.26 s [10071.53] cpu: in those 10.03 s, 172170 SVCs (17159 a second): 0x0b SleepThread 66802, 0x1b ArbitrateUnlock 34493, 0x1c WaitProcessWideKeyAtomic 33143, 0x1d SignalProcessWideKey 23247, 0x1a ArbitrateLock 6724, 0x21 SendSyncRequest 5937; 5997 calls the dispatch table had no code for (RtAPI.miss) [10071.53] vulkan: 251529468 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2531 finishes (966 ms); 0 reads past queued releases (0 samples counts written on the GPU); 369386139 descriptor sets written, 133672827 reused; 159034141 draws kept the last one's shaders and pipeline (0 checked), 233844889 its targets [10071.53] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3573 render targets made, 41414 texture uploads (15984 MB); 1 frames over 50 ms in the last 600, the slowest 51 ms [10071.53] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10071.53] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10071.53] vulkan: caches: 91 render targets (1138 MB, 0 parked), 85 textures (547 MB), 762 buffers (17 MB); 2456 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10071.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10071.53] vulkan: 56935683 rendering passes, 584034 clear commands, 11278003 attachments cleared and 339 left undefined by their load op [10071.53] vulkan: 11400 passes (47%) ended at renderer.c:214 [10071.53] vulkan: 3552 passes (15%) ended at buffer.c:2264 [10071.53] vulkan: 3420 passes (14%) ended at buffer.c:2168 [10071.53] vulkan: 2400 passes (10%) ended at render.c:232 [10071.53] vulkan: 1189 passes (5%) ended at cmd.c:534 [10071.53] vulkan: 922 passes (4%) ended at dma.c:143 [10071.53] vulkan: 600 passes (2%) ended at renderer.c:680 [10071.53] vulkan: 600 passes (2%) ended at buffer.c:2096 [10071.53] vulkan: GPU-owned guest memory landed for the CPU 336697 times, render targets written back for an engine 17 times [10071.56] perf: 60.2 frames a second over 5.0 s (585602 shown in all) [10076.56] perf: 59.8 frames a second over 5.0 s (585901 shown in all) [10081.56] perf: 55.0 frames a second over 5.0 s (586176 shown in all) [10081.93] vulkan: display: 599 frame intervals of 17.39 ms (deviation 7.29 ms, 1st to 99th percentile 16.56 to 33.38 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 6.0 ms (3.0 to 9.4), on to the display in 23.9 ms (9.9 to 35.1), 29.9 ms in all (15.9 to 42.3) [10081.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10081.95] cpu: 600 presents in 10.42 s (57.6 fps): 38 of the game's threads ran 18.39 s on the host's processors (176% of one, 30.64 ms a present), the whole process 20.57 s (197%); the busiest: thread 80 'MainThread' 8.09 s, thread 87 'Job.Worker 1' 4.28 s, thread 86 'Job.Worker 0' 4.25 s, thread 108 'UnityGfxDeviceWorker' 0.86 s, thread 116 'AK::EventManager' 0.30 s [10081.95] cpu: in those 10.42 s, 235262 SVCs (22578 a second): 0x0b SleepThread 73173, 0x1b ArbitrateUnlock 59780, 0x1c WaitProcessWideKeyAtomic 38902, 0x1a ArbitrateLock 28794, 0x1d SignalProcessWideKey 26682, 0x21 SendSyncRequest 6051; 86894 calls the dispatch table had no code for (RtAPI.miss) [10081.95] vulkan: 251640055 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2531 finishes (966 ms); 0 reads past queued releases (0 samples counts written on the GPU); 369558869 descriptor sets written, 133721271 reused; 159062293 draws kept the last one's shaders and pipeline (0 checked), 233941664 its targets [10081.95] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3579 render targets made, 41548 texture uploads (16021 MB); 2 frames over 50 ms in the last 600, the slowest 193 ms [10081.95] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10081.95] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10081.95] vulkan: caches: 97 render targets (1198 MB, 0 parked), 155 textures (672 MB), 2097 buffers (151 MB); 2774 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10081.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10081.95] vulkan: 56974096 rendering passes, 584634 clear commands, 11289337 attachments cleared and 339 left undefined by their load op [10081.95] vulkan: 19755 passes (51%) ended at renderer.c:214 [10081.95] vulkan: 5654 passes (15%) ended at buffer.c:2168 [10081.95] vulkan: 4787 passes (12%) ended at render.c:232 [10081.95] vulkan: 4029 passes (10%) ended at buffer.c:2264 [10081.95] vulkan: 1260 passes (3%) ended at cmd.c:534 [10081.95] vulkan: 922 passes (2%) ended at dma.c:143 [10081.95] vulkan: 722 passes (2%) ended at surface.c:160 [10081.95] vulkan: 617 passes (2%) ended at buffer.c:2096 [10081.95] vulkan: GPU-owned guest memory landed for the CPU 336771 times, render targets written back for an engine 17 times [10086.56] perf: 58.8 frames a second over 5.0 s (586470 shown in all) [10091.58] perf: 59.2 frames a second over 5.0 s (586767 shown in all) [10092.12] vulkan: display: 599 frame intervals of 17.00 ms (deviation 2.53 ms, 1st to 99th percentile 16.57 to 33.36 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 7.3 ms (3.8 to 9.0), on to the display in 31.4 ms (10.9 to 35.6), 38.7 ms in all (17.6 to 42.7) [10092.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10092.16] nvn: 586800 presents, 586800 submissions [10092.16] cpu: 600 presents in 10.21 s (58.8 fps): 38 of the game's threads ran 19.66 s on the host's processors (193% of one, 32.77 ms a present), the whole process 22.26 s (218%); the busiest: thread 80 'MainThread' 8.57 s, thread 87 'Job.Worker 1' 4.63 s, thread 86 'Job.Worker 0' 4.60 s, thread 108 'UnityGfxDeviceWorker' 1.00 s, thread 116 'AK::EventManager' 0.28 s [10092.16] cpu: in those 10.21 s, 249605 SVCs (24443 a second): 0x0b SleepThread 79972, 0x1b ArbitrateUnlock 62150, 0x1c WaitProcessWideKeyAtomic 42463, 0x1d SignalProcessWideKey 28742, 0x1a ArbitrateLock 28441, 0x21 SendSyncRequest 5989; 11100 calls the dispatch table had no code for (RtAPI.miss) [10092.16] vulkan: 251784151 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2531 finishes (966 ms); 0 reads past queued releases (0 samples counts written on the GPU); 369780978 descriptor sets written, 133787354 reused; 159099005 draws kept the last one's shaders and pipeline (0 checked), 234064515 its targets [10092.16] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3579 render targets made, 41613 texture uploads (16037 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [10092.16] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10092.16] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10092.16] vulkan: caches: 97 render targets (1198 MB, 0 parked), 181 textures (773 MB), 2865 buffers (283 MB); 3008 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10092.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10092.16] vulkan: 57029801 rendering passes, 585234 clear commands, 11305981 attachments cleared and 339 left undefined by their load op [10092.16] vulkan: 29533 passes (53%) ended at renderer.c:214 [10092.16] vulkan: 7794 passes (14%) ended at render.c:232 [10092.16] vulkan: 7074 passes (13%) ended at buffer.c:2168 [10092.16] vulkan: 6190 passes (11%) ended at buffer.c:2264 [10092.16] vulkan: 1624 passes (3%) ended at surface.c:160 [10092.16] vulkan: 1361 passes (2%) ended at cmd.c:534 [10092.16] vulkan: 869 passes (2%) ended at buffer.c:2096 [10092.16] vulkan: 629 passes (1%) ended at dma.c:143 [10092.16] vulkan: GPU-owned guest memory landed for the CPU 336812 times, render targets written back for an engine 17 times [10096.58] perf: 57.8 frames a second over 5.0 s (587056 shown in all) [10101.60] perf: 59.4 frames a second over 5.0 s (587354 shown in all) [10102.32] vulkan: display: 599 frame intervals of 17.03 ms (deviation 2.95 ms, 1st to 99th percentile 16.56 to 33.39 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 7.3 ms (3.6 to 9.1), on to the display in 22.3 ms (8.9 to 35.3), 29.6 ms in all (16.1 to 42.6) [10102.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10102.41] cpu: 600 presents in 10.25 s (58.5 fps): 38 of the game's threads ran 19.71 s on the host's processors (192% of one, 32.85 ms a present), the whole process 22.40 s (219%); the busiest: thread 80 'MainThread' 8.81 s, thread 86 'Job.Worker 0' 4.62 s, thread 87 'Job.Worker 1' 4.60 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.28 s [10102.41] cpu: in those 10.25 s, 218240 SVCs (21292 a second): 0x0b SleepThread 65108, 0x1b ArbitrateUnlock 54593, 0x1c WaitProcessWideKeyAtomic 41150, 0x1d SignalProcessWideKey 28073, 0x1a ArbitrateLock 21468, 0x21 SendSyncRequest 5998; 11547 calls the dispatch table had no code for (RtAPI.miss) [10102.41] vulkan: 251932690 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2531 finishes (966 ms); 0 reads past queued releases (0 samples counts written on the GPU); 370009721 descriptor sets written, 133855689 reused; 159137826 draws kept the last one's shaders and pipeline (0 checked), 234191127 its targets [10102.41] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3579 render targets made, 41634 texture uploads (16043 MB); 1 frames over 50 ms in the last 600, the slowest 58 ms [10102.41] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10102.41] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10102.41] vulkan: caches: 97 render targets (1198 MB, 0 parked), 136 textures (621 MB), 2379 buffers (229 MB); 2803 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10102.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10102.41] vulkan: 57087386 rendering passes, 585834 clear commands, 11322976 attachments cleared and 339 left undefined by their load op [10102.41] vulkan: 30289 passes (53%) ended at renderer.c:214 [10102.41] vulkan: 8048 passes (14%) ended at render.c:232 [10102.41] vulkan: 7542 passes (13%) ended at buffer.c:2168 [10102.41] vulkan: 6123 passes (11%) ended at buffer.c:2264 [10102.41] vulkan: 1702 passes (3%) ended at surface.c:160 [10102.41] vulkan: 1384 passes (2%) ended at cmd.c:534 [10102.41] vulkan: 995 passes (2%) ended at buffer.c:2096 [10102.41] vulkan: 887 passes (2%) ended at dma.c:143 [10102.41] vulkan: GPU-owned guest memory landed for the CPU 336833 times, render targets written back for an engine 17 times [10106.61] perf: 58.4 frames a second over 5.0 s (587647 shown in all) [10111.61] perf: 59.0 frames a second over 5.0 s (587942 shown in all) [10112.52] vulkan: display: 599 frame intervals of 17.03 ms (deviation 3.24 ms, 1st to 99th percentile 16.58 to 33.50 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 7.4 ms (3.9 to 8.5), on to the display in 29.0 ms (10.8 to 35.6), 36.4 ms in all (18.1 to 42.7) [10112.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10112.58] cpu: 600 presents in 10.17 s (59.0 fps): 38 of the game's threads ran 19.70 s on the host's processors (194% of one, 32.84 ms a present), the whole process 22.40 s (220%); the busiest: thread 80 'MainThread' 8.82 s, thread 86 'Job.Worker 0' 4.67 s, thread 87 'Job.Worker 1' 4.66 s, thread 108 'UnityGfxDeviceWorker' 1.01 s, thread 116 'AK::EventManager' 0.29 s [10112.58] cpu: in those 10.17 s, 190283 SVCs (18707 a second): 0x0b SleepThread 54857, 0x1b ArbitrateUnlock 46210, 0x1c WaitProcessWideKeyAtomic 40369, 0x1d SignalProcessWideKey 27726, 0x1a ArbitrateLock 13301, 0x21 SendSyncRequest 5978; 5772 calls the dispatch table had no code for (RtAPI.miss) [10112.58] vulkan: 252084339 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2531 finishes (966 ms); 0 reads past queued releases (0 samples counts written on the GPU); 370242971 descriptor sets written, 133925737 reused; 159178239 draws kept the last one's shaders and pipeline (0 checked), 234320334 its targets [10112.58] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3579 render targets made, 41639 texture uploads (16043 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [10112.58] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10112.58] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10112.58] vulkan: caches: 97 render targets (1198 MB, 0 parked), 106 textures (496 MB), 1737 buffers (131 MB); 2578 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10112.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10112.58] vulkan: 57145923 rendering passes, 586434 clear commands, 11340205 attachments cleared and 339 left undefined by their load op [10112.58] vulkan: 30821 passes (53%) ended at renderer.c:214 [10112.58] vulkan: 8237 passes (14%) ended at render.c:232 [10112.58] vulkan: 7404 passes (13%) ended at buffer.c:2168 [10112.58] vulkan: 6106 passes (10%) ended at buffer.c:2264 [10112.58] vulkan: 1761 passes (3%) ended at surface.c:160 [10112.58] vulkan: 1427 passes (2%) ended at cmd.c:534 [10112.58] vulkan: 1133 passes (2%) ended at buffer.c:2096 [10112.58] vulkan: 1046 passes (2%) ended at dma.c:143 [10112.58] vulkan: GPU-owned guest memory landed for the CPU 336841 times, render targets written back for an engine 17 times [10116.61] perf: 59.4 frames a second over 5.0 s (588239 shown in all) [10121.63] perf: 60.0 frames a second over 5.0 s (588540 shown in all) [10122.53] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.97 ms, 1st to 99th percentile 16.56 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 7.3 ms (3.9 to 8.1), on to the display in 24.5 ms (9.1 to 35.8), 31.8 ms in all (16.8 to 42.9) [10122.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10122.63] nvn: 588600 presents, 588600 submissions [10122.63] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 18.89 s on the host's processors (188% of one, 31.48 ms a present), the whole process 21.55 s (214%); the busiest: thread 80 'MainThread' 8.20 s, thread 87 'Job.Worker 1' 4.65 s, thread 86 'Job.Worker 0' 4.63 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.27 s [10122.63] cpu: in those 10.05 s, 193844 SVCs (19282 a second): 0x0b SleepThread 59633, 0x1b ArbitrateUnlock 44424, 0x1c WaitProcessWideKeyAtomic 42907, 0x1d SignalProcessWideKey 30061, 0x1a ArbitrateLock 9051, 0x21 SendSyncRequest 5942; 6441 calls the dispatch table had no code for (RtAPI.miss) [10122.63] vulkan: 252234585 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2531 finishes (966 ms); 0 reads past queued releases (0 samples counts written on the GPU); 370474320 descriptor sets written, 133994880 reused; 159216819 draws kept the last one's shaders and pipeline (0 checked), 234447780 its targets [10122.63] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3579 render targets made, 41639 texture uploads (16043 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms [10122.63] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10122.63] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10122.63] vulkan: caches: 97 render targets (1198 MB, 0 parked), 99 textures (489 MB), 1104 buffers (35 MB); 2475 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10122.63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10122.63] vulkan: 57204470 rendering passes, 587034 clear commands, 11357605 attachments cleared and 339 left undefined by their load op [10122.63] vulkan: 31200 passes (53%) ended at renderer.c:214 [10122.63] vulkan: 8378 passes (14%) ended at render.c:232 [10122.63] vulkan: 6842 passes (12%) ended at buffer.c:2168 [10122.63] vulkan: 6067 passes (10%) ended at buffer.c:2264 [10122.63] vulkan: 1800 passes (3%) ended at surface.c:160 [10122.63] vulkan: 1476 passes (3%) ended at cmd.c:534 [10122.63] vulkan: 1200 passes (2%) ended at buffer.c:2096 [10122.63] vulkan: 984 passes (2%) ended at dma.c:143 [10122.63] vulkan: GPU-owned guest memory landed for the CPU 336841 times, render targets written back for an engine 17 times [10126.63] perf: 59.0 frames a second over 5.0 s (588835 shown in all) [10131.65] perf: 60.0 frames a second over 5.0 s (589136 shown in all) [10132.60] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.52 ms, 1st to 99th percentile 16.58 to 16.96 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 7.4 ms (4.0 to 8.7), on to the display in 27.2 ms (8.4 to 35.6), 34.5 ms in all (15.3 to 42.7) [10132.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10132.70] cpu: 600 presents in 10.07 s (59.6 fps): 38 of the game's threads ran 19.60 s on the host's processors (195% of one, 32.66 ms a present), the whole process 22.28 s (221%); the busiest: thread 80 'MainThread' 8.56 s, thread 86 'Job.Worker 0' 4.77 s, thread 87 'Job.Worker 1' 4.72 s, thread 108 'UnityGfxDeviceWorker' 1.04 s, thread 116 'AK::EventManager' 0.29 s [10132.70] cpu: in those 10.07 s, 191900 SVCs (19062 a second): 0x0b SleepThread 50605, 0x1b ArbitrateUnlock 47678, 0x1c WaitProcessWideKeyAtomic 43485, 0x1d SignalProcessWideKey 31448, 0x1a ArbitrateLock 10909, 0x21 SendSyncRequest 5947; 10659 calls the dispatch table had no code for (RtAPI.miss) [10132.70] vulkan: 252383341 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2531 finishes (966 ms); 0 reads past queued releases (0 samples counts written on the GPU); 370702219 descriptor sets written, 134064493 reused; 159254515 draws kept the last one's shaders and pipeline (0 checked), 234573900 its targets [10132.70] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3579 render targets made, 41653 texture uploads (16048 MB); 1 frames over 50 ms in the last 600, the slowest 56 ms [10132.70] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10132.70] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10132.70] vulkan: caches: 97 render targets (1198 MB, 0 parked), 96 textures (423 MB), 925 buffers (38 MB); 2412 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10132.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10132.70] vulkan: 57263055 rendering passes, 587634 clear commands, 11374915 attachments cleared and 339 left undefined by their load op [10132.70] vulkan: 31011 passes (53%) ended at renderer.c:214 [10132.70] vulkan: 8311 passes (14%) ended at render.c:232 [10132.70] vulkan: 6655 passes (11%) ended at buffer.c:2168 [10132.70] vulkan: 6548 passes (11%) ended at buffer.c:2264 [10132.70] vulkan: 1779 passes (3%) ended at surface.c:160 [10132.70] vulkan: 1416 passes (2%) ended at cmd.c:534 [10132.70] vulkan: 1137 passes (2%) ended at dma.c:143 [10132.70] vulkan: 1123 passes (2%) ended at buffer.c:2096 [10132.70] vulkan: GPU-owned guest memory landed for the CPU 336845 times, render targets written back for an engine 17 times [10136.66] perf: 58.4 frames a second over 5.0 s (589429 shown in all) [10141.68] perf: 57.4 frames a second over 5.0 s (589717 shown in all) [10142.97] vulkan: display: 599 frame intervals of 17.31 ms (deviation 5.19 ms, 1st to 99th percentile 16.56 to 33.44 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 6.2 ms (2.9 to 10.3), on to the display in 27.0 ms (11.7 to 39.2), 33.1 ms in all (16.9 to 43.9) [10142.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10143.09] cpu: 600 presents in 10.39 s (57.7 fps): 38 of the game's threads ran 18.17 s on the host's processors (175% of one, 30.29 ms a present), the whole process 20.39 s (196%); the busiest: thread 80 'MainThread' 8.09 s, thread 87 'Job.Worker 1' 4.24 s, thread 86 'Job.Worker 0' 4.21 s, thread 108 'UnityGfxDeviceWorker' 0.87 s, thread 116 'AK::EventManager' 0.30 s [10143.09] cpu: in those 10.39 s, 228624 SVCs (21998 a second): 0x0b SleepThread 76765, 0x1b ArbitrateUnlock 54526, 0x1c WaitProcessWideKeyAtomic 39779, 0x1d SignalProcessWideKey 27549, 0x1a ArbitrateLock 22084, 0x21 SendSyncRequest 6043; 14720 calls the dispatch table had no code for (RtAPI.miss) [10143.09] vulkan: 252493598 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2537 finishes (969 ms); 0 reads past queued releases (0 samples counts written on the GPU); 370873907 descriptor sets written, 134113319 reused; 159282718 draws kept the last one's shaders and pipeline (0 checked), 234670023 its targets [10143.09] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3579 render targets made, 41831 texture uploads (16140 MB); 2 frames over 50 ms in the last 600, the slowest 116 ms [10143.09] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10143.09] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10143.09] vulkan: caches: 97 render targets (1198 MB, 0 parked), 257 textures (1157 MB), 2682 buffers (137 MB); 3262 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10143.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10143.09] vulkan: 57303878 rendering passes, 588234 clear commands, 11386222 attachments cleared and 339 left undefined by their load op [10143.09] vulkan: 19785 passes (48%) ended at renderer.c:214 [10143.09] vulkan: 6239 passes (15%) ended at buffer.c:2168 [10143.09] vulkan: 5751 passes (14%) ended at buffer.c:2264 [10143.09] vulkan: 5002 passes (12%) ended at render.c:232 [10143.09] vulkan: 1228 passes (3%) ended at cmd.c:534 [10143.09] vulkan: 822 passes (2%) ended at surface.c:160 [10143.09] vulkan: 726 passes (2%) ended at dma.c:143 [10143.09] vulkan: 600 passes (1%) ended at renderer.c:680 [10143.09] vulkan: GPU-owned guest memory landed for the CPU 336946 times, render targets written back for an engine 17 times [10146.68] perf: 57.8 frames a second over 5.0 s (590006 shown in all) [10151.70] perf: 60.0 frames a second over 5.0 s (590307 shown in all) [10153.27] nvn: 590400 presents, 590400 submissions [10153.28] cpu: 600 presents in 10.18 s (58.9 fps): 39 of the game's threads ran 16.33 s on the host's processors (160% of one, 27.21 ms a present), the whole process 18.03 s (177%); the busiest: thread 80 'MainThread' 6.83 s, thread 87 'Job.Worker 1' 4.11 s, thread 86 'Job.Worker 0' 4.10 s, thread 108 'UnityGfxDeviceWorker' 0.78 s, thread 116 'AK::EventManager' 0.28 s [10153.28] cpu: in those 10.18 s, 196706 SVCs (19318 a second): 0x0b SleepThread 80411, 0x1b ArbitrateUnlock 38856, 0x1c WaitProcessWideKeyAtomic 34834, 0x1d SignalProcessWideKey 23987, 0x1a ArbitrateLock 10121, 0x21 SendSyncRequest 6002; 12535 calls the dispatch table had no code for (RtAPI.miss) [10153.28] vulkan: 252568546 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2537 finishes (969 ms); 0 reads past queued releases (0 samples counts written on the GPU); 370994239 descriptor sets written, 134142883 reused; 159300854 draws kept the last one's shaders and pipeline (0 checked), 234738256 its targets [10153.28] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3579 render targets made, 41876 texture uploads (16162 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [10153.28] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10153.28] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10153.28] vulkan: caches: 96 render targets (1180 MB, 0 parked), 298 textures (1435 MB), 3409 buffers (133 MB); 3524 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10153.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10153.28] vulkan: 57326291 rendering passes, 588834 clear commands, 11392111 attachments cleared and 339 left undefined by their load op [10153.28] vulkan: 9899 passes (44%) ended at renderer.c:214 [10153.28] vulkan: 3935 passes (18%) ended at buffer.c:2168 [10153.28] vulkan: 3617 passes (16%) ended at buffer.c:2264 [10153.28] vulkan: 2084 passes (9%) ended at render.c:232 [10153.28] vulkan: 974 passes (4%) ended at cmd.c:534 [10153.28] vulkan: 647 passes (3%) ended at buffer.c:2096 [10153.28] vulkan: 636 passes (3%) ended at dma.c:143 [10153.28] vulkan: 600 passes (3%) ended at renderer.c:680 [10153.28] vulkan: GPU-owned guest memory landed for the CPU 336990 times, render targets written back for an engine 17 times [10153.32] vulkan: display: 599 frame intervals of 17.00 ms (deviation 2.33 ms, 1st to 99th percentile 16.56 to 33.35 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (2.5 to 6.6), on to the display in 26.5 ms (13.6 to 38.6), 31.4 ms in all (17.7 to 43.7) [10153.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10156.71] perf: 59.2 frames a second over 5.0 s (590604 shown in all) [10161.73] perf: 59.4 frames a second over 5.0 s (590902 shown in all) [10163.36] cpu: 600 presents in 10.08 s (59.5 fps): 38 of the game's threads ran 15.65 s on the host's processors (155% of one, 26.08 ms a present), the whole process 17.43 s (173%); the busiest: thread 80 'MainThread' 6.71 s, thread 87 'Job.Worker 1' 3.90 s, thread 86 'Job.Worker 0' 3.87 s, thread 108 'UnityGfxDeviceWorker' 0.69 s, thread 116 'AK::EventManager' 0.32 s [10163.36] cpu: in those 10.08 s, 179494 SVCs (17800 a second): 0x0b SleepThread 70998, 0x1b ArbitrateUnlock 35679, 0x1c WaitProcessWideKeyAtomic 33837, 0x1d SignalProcessWideKey 23517, 0x1a ArbitrateLock 7673, 0x21 SendSyncRequest 5960; 19348 calls the dispatch table had no code for (RtAPI.miss) [10163.36] vulkan: 252645514 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2537 finishes (969 ms); 0 reads past queued releases (0 samples counts written on the GPU); 371117345 descriptor sets written, 134173713 reused; 159318560 draws kept the last one's shaders and pipeline (0 checked), 234807637 its targets [10163.36] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3579 render targets made, 41880 texture uploads (16162 MB); 1 frames over 50 ms in the last 600, the slowest 58 ms [10163.36] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10163.36] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10163.36] vulkan: caches: 90 render targets (1120 MB, 0 parked), 193 textures (891 MB), 2010 buffers (54 MB); 2820 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10163.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10163.36] vulkan: 57350688 rendering passes, 589434 clear commands, 11398522 attachments cleared and 339 left undefined by their load op [10163.36] vulkan: 11040 passes (45%) ended at renderer.c:214 [10163.36] vulkan: 4244 passes (17%) ended at buffer.c:2168 [10163.36] vulkan: 3591 passes (15%) ended at buffer.c:2264 [10163.36] vulkan: 2341 passes (10%) ended at render.c:232 [10163.36] vulkan: 1070 passes (4%) ended at cmd.c:534 [10163.36] vulkan: 876 passes (4%) ended at dma.c:143 [10163.36] vulkan: 633 passes (3%) ended at buffer.c:2096 [10163.36] vulkan: 600 passes (2%) ended at renderer.c:680 [10163.36] vulkan: GPU-owned guest memory landed for the CPU 337000 times, render targets written back for an engine 17 times [10163.38] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.81 ms, 1st to 99th percentile 16.56 to 16.93 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (2.9 to 6.2), on to the display in 22.9 ms (10.3 to 39.3), 27.7 ms in all (16.1 to 44.1) [10163.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10166.73] perf: 60.0 frames a second over 5.0 s (591202 shown in all) [10171.73] perf: 59.8 frames a second over 5.0 s (591501 shown in all) [10173.38] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 15.31 s on the host's processors (153% of one, 25.51 ms a present), the whole process 17.01 s (170%); the busiest: thread 80 'MainThread' 6.40 s, thread 87 'Job.Worker 1' 3.90 s, thread 86 'Job.Worker 0' 3.88 s, thread 108 'UnityGfxDeviceWorker' 0.70 s, thread 116 'AK::EventManager' 0.28 s [10173.38] cpu: in those 10.02 s, 169245 SVCs (16898 a second): 0x0b SleepThread 63369, 0x1b ArbitrateUnlock 34688, 0x1c WaitProcessWideKeyAtomic 33394, 0x1d SignalProcessWideKey 23328, 0x1a ArbitrateLock 6708, 0x21 SendSyncRequest 5936; 5337 calls the dispatch table had no code for (RtAPI.miss) [10173.38] vulkan: 252723042 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2537 finishes (969 ms); 0 reads past queued releases (0 samples counts written on the GPU); 371241278 descriptor sets written, 134204836 reused; 159336846 draws kept the last one's shaders and pipeline (0 checked), 234877449 its targets [10173.38] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3579 render targets made, 41905 texture uploads (16174 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [10173.38] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10173.38] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10173.38] vulkan: caches: 90 render targets (1120 MB, 0 parked), 147 textures (575 MB), 1177 buffers (17 MB); 2467 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10173.38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10173.38] vulkan: 57374847 rendering passes, 590034 clear commands, 11405059 attachments cleared and 339 left undefined by their load op [10173.38] vulkan: 11267 passes (47%) ended at renderer.c:214 [10173.38] vulkan: 3938 passes (16%) ended at buffer.c:2168 [10173.38] vulkan: 3433 passes (14%) ended at buffer.c:2264 [10173.38] vulkan: 2372 passes (10%) ended at render.c:232 [10173.38] vulkan: 1159 passes (5%) ended at cmd.c:534 [10173.38] vulkan: 968 passes (4%) ended at dma.c:143 [10173.38] vulkan: 600 passes (2%) ended at renderer.c:680 [10173.38] vulkan: 408 passes (2%) ended at buffer.c:2096 [10173.38] vulkan: GPU-owned guest memory landed for the CPU 337004 times, render targets written back for an engine 17 times [10173.38] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (2.8 to 5.8), on to the display in 21.9 ms (11.4 to 23.2), 26.6 ms in all (16.9 to 27.6) [10173.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10176.75] perf: 59.8 frames a second over 5.0 s (591801 shown in all) [10181.75] perf: 60.0 frames a second over 5.0 s (592101 shown in all) [10183.42] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.53 ms, 1st to 99th percentile 16.56 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 5.7 ms (3.0 to 7.0), on to the display in 21.5 ms (14.3 to 37.3), 27.2 ms in all (19.9 to 43.5) [10183.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10183.43] nvn: 592200 presents, 592200 submissions [10183.43] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 16.41 s on the host's processors (163% of one, 27.35 ms a present), the whole process 18.14 s (180%); the busiest: thread 80 'MainThread' 6.48 s, thread 87 'Job.Worker 1' 4.39 s, thread 86 'Job.Worker 0' 4.36 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.27 s [10183.43] cpu: in those 10.05 s, 185531 SVCs (18457 a second): 0x0b SleepThread 76374, 0x1b ArbitrateUnlock 35887, 0x1c WaitProcessWideKeyAtomic 34305, 0x1d SignalProcessWideKey 23977, 0x1a ArbitrateLock 7221, 0x21 SendSyncRequest 5941; 6228 calls the dispatch table had no code for (RtAPI.miss) [10183.43] vulkan: 252807681 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2537 finishes (969 ms); 0 reads past queued releases (0 samples counts written on the GPU); 371377092 descriptor sets written, 134238300 reused; 159361117 draws kept the last one's shaders and pipeline (0 checked), 234953301 its targets [10183.43] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3579 render targets made, 41920 texture uploads (16179 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms [10183.43] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10183.43] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10183.43] vulkan: caches: 90 render targets (1120 MB, 0 parked), 107 textures (510 MB), 650 buffers (11 MB); 2396 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10183.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10183.43] vulkan: 57401796 rendering passes, 590634 clear commands, 11411596 attachments cleared and 339 left undefined by their load op [10183.43] vulkan: 11806 passes (44%) ended at renderer.c:214 [10183.43] vulkan: 5126 passes (19%) ended at buffer.c:2264 [10183.43] vulkan: 3731 passes (14%) ended at buffer.c:2168 [10183.43] vulkan: 2845 passes (11%) ended at render.c:232 [10183.43] vulkan: 1068 passes (4%) ended at buffer.c:2096 [10183.43] vulkan: 1054 passes (4%) ended at cmd.c:534 [10183.43] vulkan: 713 passes (3%) ended at dma.c:143 [10183.43] vulkan: 600 passes (2%) ended at renderer.c:680 [10183.43] vulkan: GPU-owned guest memory landed for the CPU 337005 times, render targets written back for an engine 17 times [10186.76] perf: 59.6 frames a second over 5.0 s (592400 shown in all) [10191.78] perf: 60.0 frames a second over 5.0 s (592701 shown in all) [10193.40] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.9 ms (3.3 to 6.6), on to the display in 20.8 ms (14.8 to 21.4), 26.7 ms in all (21.3 to 27.3) [10193.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10193.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.89 s on the host's processors (169% of one, 28.14 ms a present), the whole process 18.66 s (187%); the busiest: thread 80 'MainThread' 6.51 s, thread 87 'Job.Worker 1' 4.60 s, thread 86 'Job.Worker 0' 4.58 s, thread 108 'UnityGfxDeviceWorker' 0.78 s, thread 116 'AK::EventManager' 0.27 s [10193.43] cpu: in those 10.00 s, 163588 SVCs (16359 a second): 0x0b SleepThread 58201, 0x1b ArbitrateUnlock 34452, 0x1c WaitProcessWideKeyAtomic 32993, 0x1d SignalProcessWideKey 23470, 0x1a ArbitrateLock 6726, 0x21 SendSyncRequest 5926; 1332 calls the dispatch table had no code for (RtAPI.miss) [10193.43] vulkan: 252894761 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2537 finishes (969 ms); 0 reads past queued releases (0 samples counts written on the GPU); 371516496 descriptor sets written, 134273056 reused; 159385957 draws kept the last one's shaders and pipeline (0 checked), 235031381 its targets [10193.43] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3579 render targets made, 41920 texture uploads (16179 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [10193.43] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10193.43] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10193.43] vulkan: caches: 90 render targets (1120 MB, 0 parked), 93 textures (439 MB), 482 buffers (8 MB); 2322 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10193.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10193.43] vulkan: 57429766 rendering passes, 591234 clear commands, 11418196 attachments cleared and 339 left undefined by their load op [10193.43] vulkan: 12000 passes (43%) ended at renderer.c:214 [10193.43] vulkan: 5875 passes (21%) ended at buffer.c:2264 [10193.43] vulkan: 3119 passes (11%) ended at buffer.c:2168 [10193.43] vulkan: 2969 passes (11%) ended at render.c:232 [10193.43] vulkan: 1200 passes (4%) ended at dma.c:143 [10193.43] vulkan: 1200 passes (4%) ended at buffer.c:2096 [10193.43] vulkan: 1007 passes (4%) ended at cmd.c:534 [10193.43] vulkan: 600 passes (2%) ended at renderer.c:680 [10193.43] vulkan: GPU-owned guest memory landed for the CPU 337005 times, render targets written back for an engine 17 times [10196.78] perf: 60.0 frames a second over 5.0 s (593001 shown in all) [10201.78] perf: 60.0 frames a second over 5.0 s (593301 shown in all) [10203.38] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.9 ms (3.5 to 7.0), on to the display in 21.1 ms (14.6 to 21.9), 26.9 ms in all (21.1 to 27.7) [10203.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10203.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.65 s on the host's processors (167% of one, 27.75 ms a present), the whole process 18.40 s (184%); the busiest: thread 80 'MainThread' 6.44 s, thread 87 'Job.Worker 1' 4.52 s, thread 86 'Job.Worker 0' 4.50 s, thread 108 'UnityGfxDeviceWorker' 0.77 s, thread 116 'AK::EventManager' 0.27 s [10203.43] cpu: in those 10.00 s, 176395 SVCs (17639 a second): 0x0b SleepThread 69671, 0x1b ArbitrateUnlock 34977, 0x1c WaitProcessWideKeyAtomic 33546, 0x1d SignalProcessWideKey 23554, 0x1a ArbitrateLock 6902, 0x21 SendSyncRequest 5925; 888 calls the dispatch table had no code for (RtAPI.miss) [10203.43] vulkan: 252981001 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2537 finishes (969 ms); 0 reads past queued releases (0 samples counts written on the GPU); 371654914 descriptor sets written, 134307118 reused; 159411322 draws kept the last one's shaders and pipeline (0 checked), 235108621 its targets [10203.43] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3579 render targets made, 41920 texture uploads (16179 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [10203.43] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10203.43] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10203.43] vulkan: caches: 90 render targets (1120 MB, 0 parked), 58 textures (352 MB), 254 buffers (7 MB); 2234 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10203.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10203.43] vulkan: 57457391 rendering passes, 591834 clear commands, 11424796 attachments cleared and 339 left undefined by their load op [10203.43] vulkan: 12000 passes (43%) ended at renderer.c:214 [10203.43] vulkan: 5324 passes (19%) ended at buffer.c:2264 [10203.43] vulkan: 3755 passes (14%) ended at buffer.c:2168 [10203.43] vulkan: 2883 passes (10%) ended at render.c:232 [10203.43] vulkan: 1200 passes (4%) ended at buffer.c:2096 [10203.43] vulkan: 995 passes (4%) ended at cmd.c:534 [10203.43] vulkan: 868 passes (3%) ended at dma.c:143 [10203.43] vulkan: 600 passes (2%) ended at renderer.c:680 [10203.43] vulkan: GPU-owned guest memory landed for the CPU 337005 times, render targets written back for an engine 17 times [10206.80] perf: 59.8 frames a second over 5.0 s (593601 shown in all) [10211.81] perf: 59.6 frames a second over 5.0 s (593900 shown in all) [10213.45] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.53 ms, 1st to 99th percentile 16.56 to 16.94 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 5.1 ms (2.9 to 6.6), on to the display in 22.6 ms (14.4 to 39.7), 27.7 ms in all (18.6 to 44.4) [10213.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10213.49] nvn: 594000 presents, 594000 submissions [10213.50] cpu: 600 presents in 10.07 s (59.6 fps): 38 of the game's threads ran 15.77 s on the host's processors (157% of one, 26.29 ms a present), the whole process 17.48 s (174%); the busiest: thread 80 'MainThread' 6.46 s, thread 87 'Job.Worker 1' 4.07 s, thread 86 'Job.Worker 0' 4.05 s, thread 108 'UnityGfxDeviceWorker' 0.76 s, thread 116 'AK::EventManager' 0.27 s [10213.50] cpu: in those 10.07 s, 189898 SVCs (18857 a second): 0x0b SleepThread 77345, 0x1b ArbitrateUnlock 37392, 0x1c WaitProcessWideKeyAtomic 34907, 0x1d SignalProcessWideKey 24178, 0x1a ArbitrateLock 8275, 0x21 SendSyncRequest 5971; 5386 calls the dispatch table had no code for (RtAPI.miss) [10213.50] vulkan: 253060394 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2537 finishes (969 ms); 0 reads past queued releases (0 samples counts written on the GPU); 371782018 descriptor sets written, 134338800 reused; 159433017 draws kept the last one's shaders and pipeline (0 checked), 235180187 its targets [10213.50] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3579 render targets made, 42009 texture uploads (16222 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [10213.50] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10213.50] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10213.50] vulkan: caches: 90 render targets (1120 MB, 0 parked), 147 textures (591 MB), 1038 buffers (22 MB); 2520 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10213.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10213.50] vulkan: 57481456 rendering passes, 592434 clear commands, 11431018 attachments cleared and 339 left undefined by their load op [10213.50] vulkan: 10887 passes (45%) ended at renderer.c:214 [10213.50] vulkan: 3990 passes (17%) ended at buffer.c:2168 [10213.50] vulkan: 3811 passes (16%) ended at buffer.c:2264 [10213.50] vulkan: 2409 passes (10%) ended at render.c:232 [10213.50] vulkan: 1086 passes (5%) ended at cmd.c:534 [10213.50] vulkan: 627 passes (3%) ended at buffer.c:2096 [10213.50] vulkan: 613 passes (3%) ended at dma.c:143 [10213.50] vulkan: 600 passes (2%) ended at renderer.c:680 [10213.50] vulkan: GPU-owned guest memory landed for the CPU 337027 times, render targets written back for an engine 17 times [10216.81] perf: 58.4 frames a second over 5.0 s (594192 shown in all) [10221.83] perf: 59.0 frames a second over 5.0 s (594488 shown in all) [10223.75] vulkan: display: 599 frame intervals of 17.20 ms (deviation 3.08 ms, 1st to 99th percentile 16.56 to 33.40 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (2.7 to 8.6), on to the display in 27.1 ms (7.9 to 39.9), 31.8 ms in all (12.9 to 44.5) [10223.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10223.81] cpu: 600 presents in 10.31 s (58.2 fps): 45 of the game's threads ran 16.48 s on the host's processors (160% of one, 27.46 ms a present), the whole process 18.21 s (177%); the busiest: thread 80 'MainThread' 7.36 s, thread 86 'Job.Worker 0' 3.82 s, thread 87 'Job.Worker 1' 3.82 s, thread 108 'UnityGfxDeviceWorker' 0.65 s, thread 116 'AK::EventManager' 0.31 s [10223.81] cpu: in those 10.31 s, 214040 SVCs (20751 a second): 0x0b SleepThread 75596, 0x1b ArbitrateUnlock 47636, 0x1c WaitProcessWideKeyAtomic 35853, 0x1d SignalProcessWideKey 24643, 0x1a ArbitrateLock 18649, 0x21 SendSyncRequest 6302; 26886 calls the dispatch table had no code for (RtAPI.miss) [10223.81] vulkan: 253126491 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2537 finishes (969 ms); 0 reads past queued releases (0 samples counts written on the GPU); 371888004 descriptor sets written, 134365008 reused; 159450035 draws kept the last one's shaders and pipeline (0 checked), 235240949 its targets [10223.81] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3579 render targets made, 42107 texture uploads (16284 MB); 1 frames over 50 ms in the last 600, the slowest 69 ms [10223.81] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10223.81] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10223.81] vulkan: caches: 90 render targets (1120 MB, 0 parked), 239 textures (908 MB), 2652 buffers (70 MB); 2885 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10223.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10223.81] vulkan: 57501899 rendering passes, 593034 clear commands, 11435845 attachments cleared and 339 left undefined by their load op [10223.81] vulkan: 7811 passes (38%) ended at renderer.c:214 [10223.81] vulkan: 5070 passes (25%) ended at buffer.c:2168 [10223.81] vulkan: 3175 passes (16%) ended at buffer.c:2264 [10223.81] vulkan: 1704 passes (8%) ended at render.c:232 [10223.81] vulkan: 1011 passes (5%) ended at cmd.c:534 [10223.81] vulkan: 692 passes (3%) ended at dma.c:143 [10223.81] vulkan: 600 passes (3%) ended at renderer.c:680 [10223.81] vulkan: 341 passes (2%) ended at buffer.c:2096 [10223.81] vulkan: GPU-owned guest memory landed for the CPU 337223 times, render targets written back for an engine 17 times [10226.85] perf: 58.6 frames a second over 5.0 s (594782 shown in all) [10231.86] perf: 57.4 frames a second over 5.0 s (595070 shown in all) [10234.03] vulkan: display: 599 frame intervals of 17.17 ms (deviation 2.84 ms, 1st to 99th percentile 16.56 to 33.35 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (2.8 to 9.8), on to the display in 29.6 ms (10.4 to 39.5), 35.0 ms in all (15.1 to 44.5) [10234.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10234.13] cpu: 600 presents in 10.31 s (58.2 fps): 40 of the game's threads ran 16.64 s on the host's processors (161% of one, 27.73 ms a present), the whole process 18.41 s (178%); the busiest: thread 80 'MainThread' 7.10 s, thread 87 'Job.Worker 1' 3.97 s, thread 86 'Job.Worker 0' 3.96 s, thread 108 'UnityGfxDeviceWorker' 1.04 s, thread 116 'AK::EventManager' 0.29 s [10234.13] cpu: in those 10.31 s, 202938 SVCs (19677 a second): 0x0b SleepThread 77942, 0x1b ArbitrateUnlock 42194, 0x1c WaitProcessWideKeyAtomic 36064, 0x1d SignalProcessWideKey 24591, 0x1a ArbitrateLock 12918, 0x21 SendSyncRequest 6065; 19706 calls the dispatch table had no code for (RtAPI.miss) [10234.13] vulkan: 253201649 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2537 finishes (969 ms); 0 reads past queued releases (0 samples counts written on the GPU); 372008601 descriptor sets written, 134394727 reused; 159469809 draws kept the last one's shaders and pipeline (0 checked), 235309517 its targets [10234.13] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3579 render targets made, 42175 texture uploads (16317 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [10234.13] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10234.13] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10234.13] vulkan: caches: 90 render targets (1120 MB, 0 parked), 290 textures (1245 MB), 3227 buffers (107 MB); 3245 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10234.13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10234.13] vulkan: 57525975 rendering passes, 593634 clear commands, 11441275 attachments cleared and 339 left undefined by their load op [10234.13] vulkan: 9220 passes (38%) ended at renderer.c:214 [10234.13] vulkan: 4937 passes (21%) ended at buffer.c:2264 [10234.13] vulkan: 4825 passes (20%) ended at buffer.c:2168 [10234.13] vulkan: 2111 passes (9%) ended at render.c:232 [10234.13] vulkan: 990 passes (4%) ended at cmd.c:534 [10234.13] vulkan: 690 passes (3%) ended at buffer.c:2096 [10234.13] vulkan: 672 passes (3%) ended at dma.c:143 [10234.13] vulkan: 600 passes (2%) ended at renderer.c:680 [10234.13] vulkan: GPU-owned guest memory landed for the CPU 337351 times, render targets written back for an engine 17 times [10236.88] perf: 58.4 frames a second over 5.0 s (595363 shown in all) [10241.90] perf: 59.0 frames a second over 5.0 s (595659 shown in all) [10244.17] vulkan: display: 599 frame intervals of 16.92 ms (deviation 2.24 ms, 1st to 99th percentile 16.56 to 33.18 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 5.5 ms (2.8 to 7.1), on to the display in 23.3 ms (9.4 to 38.9), 28.8 ms in all (14.2 to 44.5) [10244.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10244.27] nvn: 595800 presents, 595800 submissions [10244.28] cpu: 600 presents in 10.15 s (59.1 fps): 40 of the game's threads ran 16.35 s on the host's processors (161% of one, 27.26 ms a present), the whole process 18.15 s (179%); the busiest: thread 80 'MainThread' 6.75 s, thread 87 'Job.Worker 1' 4.22 s, thread 86 'Job.Worker 0' 4.17 s, thread 108 'UnityGfxDeviceWorker' 0.69 s, thread 116 'AK::EventManager' 0.27 s [10244.28] cpu: in those 10.15 s, 182318 SVCs (17963 a second): 0x0b SleepThread 65509, 0x1b ArbitrateUnlock 38724, 0x1c WaitProcessWideKeyAtomic 35277, 0x1d SignalProcessWideKey 24354, 0x1a ArbitrateLock 9927, 0x21 SendSyncRequest 5989; 8724 calls the dispatch table had no code for (RtAPI.miss) [10244.28] vulkan: 253269180 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2537 finishes (969 ms); 0 reads past queued releases (0 samples counts written on the GPU); 372118237 descriptor sets written, 134420153 reused; 159487580 draws kept the last one's shaders and pipeline (0 checked), 235369825 its targets [10244.28] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3579 render targets made, 42203 texture uploads (16330 MB); 1 frames over 50 ms in the last 600, the slowest 52 ms [10244.28] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10244.28] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10244.28] vulkan: caches: 90 render targets (1120 MB, 0 parked), 248 textures (1100 MB), 2390 buffers (88 MB); 3066 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10244.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10244.28] vulkan: 57554866 rendering passes, 594234 clear commands, 11447398 attachments cleared and 339 left undefined by their load op [10244.28] vulkan: 10474 passes (36%) ended at renderer.c:214 [10244.28] vulkan: 8998 passes (31%) ended at buffer.c:2264 [10244.28] vulkan: 4059 passes (14%) ended at buffer.c:2168 [10244.28] vulkan: 2243 passes (8%) ended at render.c:232 [10244.28] vulkan: 1016 passes (4%) ended at cmd.c:534 [10244.28] vulkan: 927 passes (3%) ended at dma.c:143 [10244.28] vulkan: 600 passes (2%) ended at renderer.c:680 [10244.28] vulkan: 562 passes (2%) ended at buffer.c:2096 [10244.28] vulkan: GPU-owned guest memory landed for the CPU 337406 times, render targets written back for an engine 17 times [10246.90] perf: 58.0 frames a second over 5.0 s (595949 shown in all) [10251.91] perf: 59.2 frames a second over 5.0 s (596246 shown in all) [10254.48] cpu: 600 presents in 10.20 s (58.8 fps): 39 of the game's threads ran 15.97 s on the host's processors (157% of one, 26.62 ms a present), the whole process 17.68 s (173%); the busiest: thread 80 'MainThread' 6.83 s, thread 86 'Job.Worker 0' 3.94 s, thread 87 'Job.Worker 1' 3.94 s, thread 108 'UnityGfxDeviceWorker' 0.76 s, thread 116 'AK::EventManager' 0.28 s [10254.48] cpu: in those 10.20 s, 200116 SVCs (19617 a second): 0x0b SleepThread 82007, 0x1b ArbitrateUnlock 39511, 0x1c WaitProcessWideKeyAtomic 35307, 0x1d SignalProcessWideKey 24312, 0x1a ArbitrateLock 10469, 0x21 SendSyncRequest 6011; 11665 calls the dispatch table had no code for (RtAPI.miss) [10254.48] vulkan: 253342733 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2537 finishes (969 ms); 0 reads past queued releases (0 samples counts written on the GPU); 372236103 descriptor sets written, 134449393 reused; 159505451 draws kept the last one's shaders and pipeline (0 checked), 235436818 its targets [10254.48] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3579 render targets made, 42227 texture uploads (16341 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [10254.48] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10254.48] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10254.48] vulkan: caches: 90 render targets (1120 MB, 0 parked), 249 textures (1155 MB), 2306 buffers (74 MB); 3106 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10254.48] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10254.48] vulkan: 57577204 rendering passes, 594834 clear commands, 11453161 attachments cleared and 339 left undefined by their load op [10254.48] vulkan: 9660 passes (43%) ended at renderer.c:214 [10254.48] vulkan: 3924 passes (18%) ended at buffer.c:2264 [10254.48] vulkan: 3905 passes (17%) ended at buffer.c:2168 [10254.48] vulkan: 2049 passes (9%) ended at render.c:232 [10254.48] vulkan: 1047 passes (5%) ended at cmd.c:534 [10254.48] vulkan: 647 passes (3%) ended at dma.c:143 [10254.48] vulkan: 600 passes (3%) ended at renderer.c:680 [10254.48] vulkan: 496 passes (2%) ended at buffer.c:2096 [10254.48] vulkan: GPU-owned guest memory landed for the CPU 337475 times, render targets written back for an engine 17 times [10254.53] vulkan: display: 599 frame intervals of 17.03 ms (deviation 2.42 ms, 1st to 99th percentile 16.56 to 33.35 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 5.1 ms (2.8 to 6.9), on to the display in 22.4 ms (12.1 to 39.3), 27.5 ms in all (17.0 to 44.1) [10254.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10256.93] perf: 60.0 frames a second over 5.0 s (596547 shown in all) [10261.95] perf: 59.4 frames a second over 5.0 s (596845 shown in all) [10264.54] cpu: 600 presents in 10.07 s (59.6 fps): 38 of the game's threads ran 15.91 s on the host's processors (158% of one, 26.52 ms a present), the whole process 17.66 s (175%); the busiest: thread 80 'MainThread' 6.53 s, thread 87 'Job.Worker 1' 4.08 s, thread 86 'Job.Worker 0' 4.05 s, thread 108 'UnityGfxDeviceWorker' 0.81 s, thread 116 'AK::EventManager' 0.27 s [10264.54] cpu: in those 10.07 s, 192672 SVCs (19141 a second): 0x0b SleepThread 81559, 0x1b ArbitrateUnlock 36692, 0x1c WaitProcessWideKeyAtomic 34754, 0x1d SignalProcessWideKey 24047, 0x1a ArbitrateLock 7842, 0x21 SendSyncRequest 5950; 4489 calls the dispatch table had no code for (RtAPI.miss) [10264.54] vulkan: 253420113 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2537 finishes (969 ms); 0 reads past queued releases (0 samples counts written on the GPU); 372360426 descriptor sets written, 134479830 reused; 159524573 draws kept the last one's shaders and pipeline (0 checked), 235506785 its targets [10264.54] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3579 render targets made, 42229 texture uploads (16341 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [10264.54] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10264.54] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10264.54] vulkan: caches: 90 render targets (1120 MB, 0 parked), 191 textures (891 MB), 2489 buffers (68 MB); 2837 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10264.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10264.54] vulkan: 57599670 rendering passes, 595434 clear commands, 11459446 attachments cleared and 339 left undefined by their load op [10264.54] vulkan: 10786 passes (48%) ended at renderer.c:214 [10264.54] vulkan: 3309 passes (15%) ended at buffer.c:2264 [10264.54] vulkan: 3132 passes (14%) ended at buffer.c:2168 [10264.54] vulkan: 2290 passes (10%) ended at render.c:232 [10264.54] vulkan: 1039 passes (5%) ended at cmd.c:534 [10264.54] vulkan: 698 passes (3%) ended at buffer.c:2096 [10264.54] vulkan: 611 passes (3%) ended at dma.c:143 [10264.54] vulkan: 600 passes (3%) ended at renderer.c:680 [10264.54] vulkan: GPU-owned guest memory landed for the CPU 337495 times, render targets written back for an engine 17 times [10264.60] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.52 ms, 1st to 99th percentile 16.56 to 16.94 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (3.2 to 6.2), on to the display in 24.6 ms (14.5 to 39.6), 29.9 ms in all (18.4 to 44.9) [10264.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10266.96] perf: 59.6 frames a second over 5.0 s (597144 shown in all) [10271.98] perf: 59.8 frames a second over 5.0 s (597444 shown in all) [10274.57] nvn: 597600 presents, 597600 submissions [10274.58] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 15.18 s on the host's processors (151% of one, 25.30 ms a present), the whole process 16.84 s (168%); the busiest: thread 80 'MainThread' 6.32 s, thread 87 'Job.Worker 1' 3.88 s, thread 86 'Job.Worker 0' 3.87 s, thread 108 'UnityGfxDeviceWorker' 0.69 s, thread 116 'AK::EventManager' 0.26 s [10274.58] cpu: in those 10.03 s, 187123 SVCs (18651 a second): 0x0b SleepThread 77473, 0x1b ArbitrateUnlock 36166, 0x1c WaitProcessWideKeyAtomic 34246, 0x1d SignalProcessWideKey 23626, 0x1a ArbitrateLock 7846, 0x21 SendSyncRequest 5942; 3588 calls the dispatch table had no code for (RtAPI.miss) [10274.58] vulkan: 253497974 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2537 finishes (969 ms); 0 reads past queued releases (0 samples counts written on the GPU); 372484839 descriptor sets written, 134511139 reused; 159543038 draws kept the last one's shaders and pipeline (0 checked), 235577231 its targets [10274.58] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3579 render targets made, 42247 texture uploads (16353 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [10274.58] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10274.58] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10274.58] vulkan: caches: 90 render targets (1120 MB, 0 parked), 182 textures (855 MB), 1784 buffers (43 MB); 2774 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10274.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10274.58] vulkan: 57622858 rendering passes, 596034 clear commands, 11465794 attachments cleared and 339 left undefined by their load op [10274.58] vulkan: 10868 passes (47%) ended at renderer.c:214 [10274.58] vulkan: 3612 passes (16%) ended at buffer.c:2168 [10274.58] vulkan: 2636 passes (11%) ended at buffer.c:2264 [10274.58] vulkan: 2288 passes (10%) ended at render.c:232 [10274.58] vulkan: 1394 passes (6%) ended at buffer.c:2096 [10274.58] vulkan: 1174 passes (5%) ended at cmd.c:534 [10274.58] vulkan: 609 passes (3%) ended at dma.c:143 [10274.58] vulkan: 600 passes (3%) ended at renderer.c:680 [10274.58] vulkan: GPU-owned guest memory landed for the CPU 337512 times, render targets written back for an engine 17 times [10274.60] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.70 ms, 1st to 99th percentile 16.57 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (2.4 to 5.9), on to the display in 26.6 ms (18.7 to 40.2), 31.4 ms in all (22.8 to 44.8) [10274.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10277.00] perf: 60.0 frames a second over 5.0 s (597745 shown in all) [10282.01] perf: 59.8 frames a second over 5.0 s (598045 shown in all) [10284.63] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 15.40 s on the host's processors (153% of one, 25.67 ms a present), the whole process 17.15 s (171%); the busiest: thread 80 'MainThread' 6.49 s, thread 87 'Job.Worker 1' 3.90 s, thread 86 'Job.Worker 0' 3.88 s, thread 108 'UnityGfxDeviceWorker' 0.69 s, thread 116 'AK::EventManager' 0.27 s [10284.63] cpu: in those 10.05 s, 184516 SVCs (18358 a second): 0x0b SleepThread 74734, 0x1b ArbitrateUnlock 36317, 0x1c WaitProcessWideKeyAtomic 34187, 0x1d SignalProcessWideKey 23578, 0x1a ArbitrateLock 7924, 0x21 SendSyncRequest 5952; 6287 calls the dispatch table had no code for (RtAPI.miss) [10284.63] vulkan: 253576507 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2537 finishes (969 ms); 0 reads past queued releases (0 samples counts written on the GPU); 372610116 descriptor sets written, 134542928 reused; 159563309 draws kept the last one's shaders and pipeline (0 checked), 235648394 its targets [10284.63] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3579 render targets made, 42268 texture uploads (16358 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [10284.63] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10284.63] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10284.63] vulkan: caches: 90 render targets (1120 MB, 0 parked), 164 textures (662 MB), 1943 buffers (35 MB); 2574 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10284.63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10284.63] vulkan: 57645390 rendering passes, 596634 clear commands, 11471953 attachments cleared and 339 left undefined by their load op [10284.63] vulkan: 10592 passes (47%) ended at renderer.c:214 [10284.63] vulkan: 3861 passes (17%) ended at buffer.c:2168 [10284.63] vulkan: 2497 passes (11%) ended at buffer.c:2264 [10284.63] vulkan: 2290 passes (10%) ended at render.c:232 [10284.63] vulkan: 1104 passes (5%) ended at cmd.c:534 [10284.63] vulkan: 963 passes (4%) ended at buffer.c:2096 [10284.63] vulkan: 616 passes (3%) ended at dma.c:143 [10284.63] vulkan: 600 passes (3%) ended at renderer.c:680 [10284.63] vulkan: GPU-owned guest memory landed for the CPU 337546 times, render targets written back for an engine 17 times [10284.63] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.19 ms, 1st to 99th percentile 16.56 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (2.6 to 6.6), on to the display in 24.9 ms (14.4 to 40.2), 29.7 ms in all (19.0 to 44.9) [10284.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10287.03] perf: 59.6 frames a second over 5.0 s (598344 shown in all) [10292.03] perf: 60.0 frames a second over 5.0 s (598644 shown in all) [10294.65] vulkan: display: 599 frame intervals of 16.72 ms (deviation 1.37 ms, 1st to 99th percentile 16.57 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 5.8 ms (2.9 to 7.2), on to the display in 22.0 ms (14.8 to 37.6), 27.9 ms in all (21.2 to 43.5) [10294.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10294.67] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 16.55 s on the host's processors (165% of one, 27.58 ms a present), the whole process 18.24 s (182%); the busiest: thread 80 'MainThread' 6.48 s, thread 87 'Job.Worker 1' 4.28 s, thread 86 'Job.Worker 0' 4.25 s, thread 108 'UnityGfxDeviceWorker' 1.12 s, thread 116 'AK::EventManager' 0.27 s [10294.67] cpu: in those 10.05 s, 192250 SVCs (19134 a second): 0x0b SleepThread 79624, 0x1b ArbitrateUnlock 37013, 0x1c WaitProcessWideKeyAtomic 35551, 0x1d SignalProcessWideKey 24577, 0x1a ArbitrateLock 7715, 0x21 SendSyncRequest 5944; 6663 calls the dispatch table had no code for (RtAPI.miss) [10294.67] vulkan: 253662126 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2537 finishes (969 ms); 0 reads past queued releases (0 samples counts written on the GPU); 372747578 descriptor sets written, 134576704 reused; 159588129 draws kept the last one's shaders and pipeline (0 checked), 235725011 its targets [10294.67] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3579 render targets made, 42270 texture uploads (16358 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms [10294.67] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10294.67] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10294.67] vulkan: caches: 90 render targets (1120 MB, 0 parked), 164 textures (663 MB), 1507 buffers (28 MB); 2568 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10294.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10294.68] vulkan: 57669949 rendering passes, 597234 clear commands, 11478553 attachments cleared and 339 left undefined by their load op [10294.68] vulkan: 12000 passes (49%) ended at renderer.c:214 [10294.68] vulkan: 3686 passes (15%) ended at buffer.c:2168 [10294.68] vulkan: 2887 passes (12%) ended at render.c:232 [10294.68] vulkan: 2398 passes (10%) ended at buffer.c:2264 [10294.68] vulkan: 1195 passes (5%) ended at buffer.c:2096 [10294.68] vulkan: 1106 passes (5%) ended at cmd.c:534 [10294.68] vulkan: 686 passes (3%) ended at dma.c:143 [10294.68] vulkan: 600 passes (2%) ended at renderer.c:680 [10294.68] vulkan: GPU-owned guest memory landed for the CPU 337546 times, render targets written back for an engine 17 times [10297.03] perf: 59.6 frames a second over 5.0 s (598942 shown in all) [10302.05] perf: 59.6 frames a second over 5.0 s (599241 shown in all) [10304.70] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.37 ms, 1st to 99th percentile 16.55 to 16.95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 5.8 ms (3.0 to 7.8), on to the display in 21.5 ms (11.7 to 23.4), 27.3 ms in all (17.6 to 28.4) [10304.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10304.73] nvn: 599400 presents, 599400 submissions [10304.73] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 16.72 s on the host's processors (166% of one, 27.87 ms a present), the whole process 18.52 s (184%); the busiest: thread 80 'MainThread' 6.58 s, thread 87 'Job.Worker 1' 4.33 s, thread 86 'Job.Worker 0' 4.29 s, thread 108 'UnityGfxDeviceWorker' 1.09 s, thread 116 'AK::EventManager' 0.28 s [10304.73] cpu: in those 10.05 s, 175096 SVCs (17418 a second): 0x0b SleepThread 65519, 0x1b ArbitrateUnlock 36124, 0x1c WaitProcessWideKeyAtomic 34057, 0x1d SignalProcessWideKey 23681, 0x1a ArbitrateLock 7954, 0x21 SendSyncRequest 5935; 4920 calls the dispatch table had no code for (RtAPI.miss) [10304.73] vulkan: 253745753 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2537 finishes (969 ms); 0 reads past queued releases (0 samples counts written on the GPU); 372881451 descriptor sets written, 134610085 reused; 159612371 draws kept the last one's shaders and pipeline (0 checked), 235800192 its targets [10304.73] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3579 render targets made, 42277 texture uploads (16362 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [10304.73] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10304.73] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10304.73] vulkan: caches: 90 render targets (1120 MB, 0 parked), 74 textures (417 MB), 924 buffers (41 MB); 2335 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10304.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10304.73] vulkan: 57694040 rendering passes, 597834 clear commands, 11484901 attachments cleared and 339 left undefined by their load op [10304.73] vulkan: 11385 passes (47%) ended at renderer.c:214 [10304.73] vulkan: 4176 passes (17%) ended at buffer.c:2168 [10304.73] vulkan: 2690 passes (11%) ended at render.c:232 [10304.73] vulkan: 2219 passes (9%) ended at buffer.c:2264 [10304.73] vulkan: 1058 passes (4%) ended at cmd.c:534 [10304.73] vulkan: 1047 passes (4%) ended at buffer.c:2096 [10304.73] vulkan: 912 passes (4%) ended at dma.c:143 [10304.73] vulkan: 600 passes (2%) ended at renderer.c:680 [10304.73] vulkan: GPU-owned guest memory landed for the CPU 337563 times, render targets written back for an engine 17 times [10307.06] perf: 59.2 frames a second over 5.0 s (599538 shown in all) [10312.08] perf: 59.0 frames a second over 5.0 s (599834 shown in all) [10314.86] cpu: 600 presents in 10.13 s (59.2 fps): 39 of the game's threads ran 15.64 s on the host's processors (154% of one, 26.06 ms a present), the whole process 17.32 s (171%); the busiest: thread 80 'MainThread' 6.77 s, thread 86 'Job.Worker 0' 3.84 s, thread 87 'Job.Worker 1' 3.84 s, thread 108 'UnityGfxDeviceWorker' 0.67 s, thread 116 'AK::EventManager' 0.28 s [10314.86] cpu: in those 10.13 s, 192126 SVCs (18962 a second): 0x0b SleepThread 74655, 0x1b ArbitrateUnlock 39638, 0x1c WaitProcessWideKeyAtomic 34585, 0x1d SignalProcessWideKey 23744, 0x1a ArbitrateLock 11018, 0x21 SendSyncRequest 5997; 13454 calls the dispatch table had no code for (RtAPI.miss) [10314.86] vulkan: 253820604 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2537 finishes (969 ms); 0 reads past queued releases (0 samples counts written on the GPU); 373000264 descriptor sets written, 134640974 reused; 159631927 draws kept the last one's shaders and pipeline (0 checked), 235868218 its targets [10314.86] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3579 render targets made, 42404 texture uploads (16430 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [10314.86] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10314.86] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10314.86] vulkan: caches: 90 render targets (1120 MB, 0 parked), 201 textures (839 MB), 2147 buffers (74 MB); 2807 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10314.86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10314.86] vulkan: 57717983 rendering passes, 598434 clear commands, 11490601 attachments cleared and 339 left undefined by their load op [10314.86] vulkan: 9680 passes (40%) ended at renderer.c:214 [10314.86] vulkan: 4784 passes (20%) ended at buffer.c:2264 [10314.86] vulkan: 4652 passes (19%) ended at buffer.c:2168 [10314.86] vulkan: 2141 passes (9%) ended at render.c:232 [10314.86] vulkan: 1027 passes (4%) ended at cmd.c:534 [10314.86] vulkan: 637 passes (3%) ended at dma.c:143 [10314.86] vulkan: 600 passes (3%) ended at renderer.c:680 [10314.86] vulkan: 361 passes (2%) ended at buffer.c:2096 [10314.86] vulkan: GPU-owned guest memory landed for the CPU 337626 times, render targets written back for an engine 17 times [10315.17] vulkan: display: 598 frame intervals of 16.94 ms (deviation 2.11 ms, 1st to 99th percentile 16.56 to 33.23 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 4.6 ms (2.1 to 7.0), on to the display in 30.4 ms (13.9 to 40.6), 35.1 ms in all (17.7 to 45.2) [10315.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10317.08] perf: 59.8 frames a second over 5.0 s (600133 shown in all) [10322.10] perf: 59.0 frames a second over 5.0 s (600429 shown in all) [10324.94] cpu: 600 presents in 10.08 s (59.5 fps): 39 of the game's threads ran 15.60 s on the host's processors (155% of one, 26.00 ms a present), the whole process 17.30 s (172%); the busiest: thread 80 'MainThread' 6.61 s, thread 87 'Job.Worker 1' 3.93 s, thread 86 'Job.Worker 0' 3.91 s, thread 108 'UnityGfxDeviceWorker' 0.66 s, thread 116 'AK::EventManager' 0.27 s [10324.94] cpu: in those 10.08 s, 186948 SVCs (18541 a second): 0x0b SleepThread 73875, 0x1b ArbitrateUnlock 37669, 0x1c WaitProcessWideKeyAtomic 34047, 0x1d SignalProcessWideKey 23441, 0x1a ArbitrateLock 9459, 0x21 SendSyncRequest 5972; 9871 calls the dispatch table had no code for (RtAPI.miss) [10324.94] vulkan: 253895305 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2537 finishes (969 ms); 0 reads past queued releases (0 samples counts written on the GPU); 373118811 descriptor sets written, 134671829 reused; 159650414 draws kept the last one's shaders and pipeline (0 checked), 235936121 its targets [10324.94] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3579 render targets made, 42421 texture uploads (16438 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [10324.94] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10324.94] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10324.94] vulkan: caches: 90 render targets (1120 MB, 0 parked), 210 textures (842 MB), 2600 buffers (75 MB); 2794 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10324.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10324.94] vulkan: 57742043 rendering passes, 599034 clear commands, 11496490 attachments cleared and 339 left undefined by their load op [10324.94] vulkan: 9947 passes (41%) ended at renderer.c:214 [10324.94] vulkan: 5031 passes (21%) ended at buffer.c:2264 [10324.94] vulkan: 4257 passes (18%) ended at buffer.c:2168 [10324.94] vulkan: 2099 passes (9%) ended at render.c:232 [10324.94] vulkan: 1047 passes (4%) ended at cmd.c:534 [10324.94] vulkan: 629 passes (3%) ended at dma.c:143 [10324.94] vulkan: 600 passes (2%) ended at renderer.c:680 [10324.94] vulkan: 441 passes (2%) ended at buffer.c:2096 [10324.94] vulkan: GPU-owned guest memory landed for the CPU 337669 times, render targets written back for an engine 17 times [10325.25] vulkan: display: 599 frame intervals of 16.83 ms (deviation 1.67 ms, 1st to 99th percentile 16.56 to 33.09 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (2.9 to 6.3), on to the display in 30.7 ms (10.1 to 40.7), 35.4 ms in all (14.7 to 45.4) [10325.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10327.11] perf: 59.6 frames a second over 5.0 s (600728 shown in all) [10332.11] perf: 55.6 frames a second over 5.0 s (601006 shown in all) [10335.41] nvn: 601200 presents, 601200 submissions [10335.41] cpu: 600 presents in 10.47 s (57.3 fps): 38 of the game's threads ran 19.23 s on the host's processors (184% of one, 32.06 ms a present), the whole process 21.69 s (207%); the busiest: thread 80 'MainThread' 8.48 s, thread 86 'Job.Worker 0' 4.50 s, thread 87 'Job.Worker 1' 4.50 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.29 s [10335.41] cpu: in those 10.47 s, 229814 SVCs (21948 a second): 0x0b SleepThread 69785, 0x1b ArbitrateUnlock 58087, 0x1c WaitProcessWideKeyAtomic 40705, 0x1d SignalProcessWideKey 27490, 0x1a ArbitrateLock 25789, 0x21 SendSyncRequest 6068; 89801 calls the dispatch table had no code for (RtAPI.miss) [10335.41] vulkan: 254023908 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2537 finishes (969 ms); 0 reads past queued releases (0 samples counts written on the GPU); 373317355 descriptor sets written, 134730491 reused; 159683031 draws kept the last one's shaders and pipeline (0 checked), 236046529 its targets [10335.41] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3585 render targets made, 42502 texture uploads (16470 MB); 3 frames over 50 ms in the last 600, the slowest 196 ms [10335.41] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10335.41] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10335.41] vulkan: caches: 96 render targets (1180 MB, 0 parked), 237 textures (1116 MB), 2905 buffers (122 MB); 3172 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10335.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10335.41] vulkan: 57788740 rendering passes, 599634 clear commands, 11510893 attachments cleared and 339 left undefined by their load op [10335.41] vulkan: 25429 passes (54%) ended at renderer.c:214 [10335.41] vulkan: 6529 passes (14%) ended at render.c:232 [10335.41] vulkan: 6469 passes (14%) ended at buffer.c:2168 [10335.41] vulkan: 3415 passes (7%) ended at buffer.c:2264 [10335.41] vulkan: 1274 passes (3%) ended at surface.c:160 [10335.41] vulkan: 1255 passes (3%) ended at cmd.c:534 [10335.41] vulkan: 864 passes (2%) ended at buffer.c:2096 [10335.41] vulkan: 822 passes (2%) ended at dma.c:143 [10335.41] vulkan: GPU-owned guest memory landed for the CPU 337750 times, render targets written back for an engine 17 times [10335.68] vulkan: display: 599 frame intervals of 17.42 ms (deviation 7.51 ms, 1st to 99th percentile 16.56 to 33.41 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 6.9 ms (3.4 to 10.1), on to the display in 25.6 ms (8.8 to 40.3), 32.5 ms in all (16.1 to 44.9) [10335.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10337.11] perf: 59.2 frames a second over 5.0 s (601302 shown in all) [10342.11] perf: 59.4 frames a second over 5.0 s (601599 shown in all) [10345.46] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 19.49 s on the host's processors (194% of one, 32.48 ms a present), the whole process 22.11 s (220%); the busiest: thread 80 'MainThread' 8.30 s, thread 87 'Job.Worker 1' 4.87 s, thread 86 'Job.Worker 0' 4.86 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.27 s [10345.46] cpu: in those 10.05 s, 195442 SVCs (19446 a second): 0x0b SleepThread 61020, 0x1b ArbitrateUnlock 45789, 0x1c WaitProcessWideKeyAtomic 40383, 0x1d SignalProcessWideKey 27092, 0x1a ArbitrateLock 13388, 0x21 SendSyncRequest 5942; 3108 calls the dispatch table had no code for (RtAPI.miss) [10345.46] vulkan: 254171630 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2537 finishes (969 ms); 0 reads past queued releases (0 samples counts written on the GPU); 373545006 descriptor sets written, 134798284 reused; 159720873 draws kept the last one's shaders and pipeline (0 checked), 236172187 its targets [10345.46] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3585 render targets made, 42508 texture uploads (16471 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [10345.46] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10345.46] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10345.46] vulkan: caches: 96 render targets (1180 MB, 0 parked), 139 textures (761 MB), 1999 buffers (114 MB); 2809 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10345.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10345.46] vulkan: 57844041 rendering passes, 600234 clear commands, 11528131 attachments cleared and 339 left undefined by their load op [10345.46] vulkan: 30642 passes (55%) ended at renderer.c:214 [10345.46] vulkan: 8041 passes (15%) ended at render.c:232 [10345.46] vulkan: 6828 passes (12%) ended at buffer.c:2168 [10345.46] vulkan: 3971 passes (7%) ended at buffer.c:2264 [10345.46] vulkan: 1763 passes (3%) ended at surface.c:160 [10345.46] vulkan: 1355 passes (2%) ended at cmd.c:534 [10345.46] vulkan: 1156 passes (2%) ended at buffer.c:2096 [10345.46] vulkan: 941 passes (2%) ended at dma.c:143 [10345.46] vulkan: GPU-owned guest memory landed for the CPU 337760 times, render targets written back for an engine 17 times [10345.72] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.18 ms, 1st to 99th percentile 16.57 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (4.0 to 8.5), on to the display in 18.8 ms (8.6 to 20.1), 26.4 ms in all (16.0 to 27.6) [10345.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10347.13] perf: 59.4 frames a second over 5.0 s (601897 shown in all) [10352.13] perf: 59.8 frames a second over 5.0 s (602196 shown in all) [10355.69] cpu: 600 presents in 10.23 s (58.7 fps): 38 of the game's threads ran 19.71 s on the host's processors (193% of one, 32.85 ms a present), the whole process 22.30 s (218%); the busiest: thread 80 'MainThread' 8.45 s, thread 86 'Job.Worker 0' 4.88 s, thread 87 'Job.Worker 1' 4.88 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.29 s [10355.69] cpu: in those 10.23 s, 187426 SVCs (18323 a second): 0x0b SleepThread 54578, 0x1b ArbitrateUnlock 45563, 0x1c WaitProcessWideKeyAtomic 39045, 0x1d SignalProcessWideKey 26250, 0x1a ArbitrateLock 14152, 0x21 SendSyncRequest 5984; 10003 calls the dispatch table had no code for (RtAPI.miss) [10355.69] vulkan: 254311789 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2543 finishes (971 ms); 0 reads past queued releases (0 samples counts written on the GPU); 373763499 descriptor sets written, 134860109 reused; 159755911 draws kept the last one's shaders and pipeline (0 checked), 236292654 its targets [10355.69] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3585 render targets made, 42545 texture uploads (16491 MB); 3 frames over 50 ms in the last 600, the slowest 117 ms [10355.69] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10355.69] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10355.69] vulkan: caches: 96 render targets (1180 MB, 0 parked), 130 textures (634 MB), 1447 buffers (40 MB); 2608 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10355.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10355.69] vulkan: 57895015 rendering passes, 600834 clear commands, 11544037 attachments cleared and 339 left undefined by their load op [10355.69] vulkan: 27920 passes (55%) ended at renderer.c:214 [10355.69] vulkan: 7074 passes (14%) ended at render.c:232 [10355.69] vulkan: 6959 passes (14%) ended at buffer.c:2168 [10355.69] vulkan: 3417 passes (7%) ended at buffer.c:2264 [10355.69] vulkan: 1546 passes (3%) ended at surface.c:160 [10355.69] vulkan: 1301 passes (3%) ended at cmd.c:534 [10355.69] vulkan: 1079 passes (2%) ended at buffer.c:2096 [10355.69] vulkan: 1059 passes (2%) ended at dma.c:143 [10355.69] vulkan: GPU-owned guest memory landed for the CPU 337802 times, render targets written back for an engine 17 times [10355.95] vulkan: display: 599 frame intervals of 17.08 ms (deviation 4.94 ms, 1st to 99th percentile 16.56 to 33.38 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 7.5 ms (3.4 to 9.1), on to the display in 23.0 ms (11.1 to 40.4), 30.5 ms in all (19.1 to 45.3) [10355.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10357.15] perf: 57.8 frames a second over 5.0 s (602486 shown in all) [10362.16] perf: 59.6 frames a second over 5.0 s (602785 shown in all) [10365.78] nvn: 603000 presents, 603000 submissions [10365.78] cpu: 600 presents in 10.08 s (59.5 fps): 38 of the game's threads ran 15.54 s on the host's processors (154% of one, 25.91 ms a present), the whole process 17.30 s (172%); the busiest: thread 80 'MainThread' 6.58 s, thread 87 'Job.Worker 1' 3.86 s, thread 86 'Job.Worker 0' 3.84 s, thread 108 'UnityGfxDeviceWorker' 0.81 s, thread 116 'AK::EventManager' 0.27 s [10365.78] cpu: in those 10.08 s, 189318 SVCs (18773 a second): 0x0b SleepThread 77351, 0x1b ArbitrateUnlock 37132, 0x1c WaitProcessWideKeyAtomic 34661, 0x1d SignalProcessWideKey 23794, 0x1a ArbitrateLock 8581, 0x21 SendSyncRequest 5969; 8081 calls the dispatch table had no code for (RtAPI.miss) [10365.78] vulkan: 254389336 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2543 finishes (971 ms); 0 reads past queued releases (0 samples counts written on the GPU); 373887278 descriptor sets written, 134891424 reused; 159775736 draws kept the last one's shaders and pipeline (0 checked), 236362966 its targets [10365.78] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3585 render targets made, 42637 texture uploads (16538 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [10365.78] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10365.78] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10365.78] vulkan: caches: 96 render targets (1180 MB, 0 parked), 218 textures (952 MB), 2773 buffers (67 MB); 2968 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10365.78] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10365.78] vulkan: 57917818 rendering passes, 601434 clear commands, 11550070 attachments cleared and 339 left undefined by their load op [10365.78] vulkan: 10337 passes (45%) ended at renderer.c:214 [10365.78] vulkan: 4316 passes (19%) ended at buffer.c:2168 [10365.78] vulkan: 2724 passes (12%) ended at buffer.c:2264 [10365.78] vulkan: 2261 passes (10%) ended at render.c:232 [10365.78] vulkan: 1029 passes (5%) ended at cmd.c:534 [10365.78] vulkan: 872 passes (4%) ended at buffer.c:2096 [10365.78] vulkan: 618 passes (3%) ended at dma.c:143 [10365.78] vulkan: 600 passes (3%) ended at renderer.c:680 [10365.78] vulkan: GPU-owned guest memory landed for the CPU 337844 times, render targets written back for an engine 17 times [10366.00] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.36 ms, 1st to 99th percentile 16.56 to 16.94 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 5.0 ms (3.0 to 6.9), on to the display in 30.9 ms (15.3 to 40.6), 36.0 ms in all (19.7 to 45.5) [10366.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10367.18] perf: 59.2 frames a second over 5.0 s (603082 shown in all) [10372.18] perf: 59.8 frames a second over 5.0 s (603381 shown in all) [10375.83] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 15.31 s on the host's processors (152% of one, 25.51 ms a present), the whole process 16.97 s (169%); the busiest: thread 80 'MainThread' 6.39 s, thread 86 'Job.Worker 0' 3.93 s, thread 87 'Job.Worker 1' 3.89 s, thread 108 'UnityGfxDeviceWorker' 0.68 s, thread 116 'AK::EventManager' 0.26 s [10375.83] cpu: in those 10.05 s, 188303 SVCs (18739 a second): 0x0b SleepThread 77333, 0x1b ArbitrateUnlock 36607, 0x1c WaitProcessWideKeyAtomic 34954, 0x1d SignalProcessWideKey 24225, 0x1a ArbitrateLock 7412, 0x21 SendSyncRequest 5946; 2691 calls the dispatch table had no code for (RtAPI.miss) [10375.83] vulkan: 254468014 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2543 finishes (971 ms); 0 reads past queued releases (0 samples counts written on the GPU); 374012791 descriptor sets written, 134923267 reused; 159796548 draws kept the last one's shaders and pipeline (0 checked), 236433851 its targets [10375.83] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3585 render targets made, 42646 texture uploads (16542 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [10375.83] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10375.83] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10375.83] vulkan: caches: 90 render targets (1120 MB, 0 parked), 171 textures (724 MB), 2215 buffers (60 MB); 2652 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10375.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10375.83] vulkan: 57940380 rendering passes, 602034 clear commands, 11556481 attachments cleared and 339 left undefined by their load op [10375.83] vulkan: 11142 passes (49%) ended at renderer.c:214 [10375.83] vulkan: 3712 passes (16%) ended at buffer.c:2168 [10375.83] vulkan: 2544 passes (11%) ended at buffer.c:2264 [10375.83] vulkan: 2450 passes (11%) ended at render.c:232 [10375.83] vulkan: 1176 passes (5%) ended at cmd.c:534 [10375.83] vulkan: 608 passes (3%) ended at dma.c:143 [10375.83] vulkan: 600 passes (3%) ended at renderer.c:680 [10375.83] vulkan: 325 passes (1%) ended at buffer.c:2096 [10375.83] vulkan: GPU-owned guest memory landed for the CPU 337861 times, render targets written back for an engine 17 times [10376.03] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.19 ms, 1st to 99th percentile 16.56 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (2.9 to 6.5), on to the display in 23.4 ms (15.5 to 24.3), 28.1 ms in all (20.0 to 28.8) [10376.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10377.18] perf: 60.0 frames a second over 5.0 s (603681 shown in all) [10382.20] perf: 59.2 frames a second over 5.0 s (603978 shown in all) [10386.01] cpu: 600 presents in 10.18 s (58.9 fps): 39 of the game's threads ran 15.64 s on the host's processors (154% of one, 26.07 ms a present), the whole process 17.32 s (170%); the busiest: thread 80 'MainThread' 6.82 s, thread 87 'Job.Worker 1' 3.85 s, thread 86 'Job.Worker 0' 3.81 s, thread 108 'UnityGfxDeviceWorker' 0.65 s, thread 116 'AK::EventManager' 0.28 s [10386.01] cpu: in those 10.18 s, 192568 SVCs (18908 a second): 0x0b SleepThread 75824, 0x1b ArbitrateUnlock 38975, 0x1c WaitProcessWideKeyAtomic 35108, 0x1d SignalProcessWideKey 24187, 0x1a ArbitrateLock 9970, 0x21 SendSyncRequest 6009; 13445 calls the dispatch table had no code for (RtAPI.miss) [10386.01] vulkan: 254542904 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2543 finishes (971 ms); 0 reads past queued releases (0 samples counts written on the GPU); 374132200 descriptor sets written, 134953638 reused; 159815757 draws kept the last one's shaders and pipeline (0 checked), 236502085 its targets [10386.01] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3585 render targets made, 42697 texture uploads (16568 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [10386.01] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10386.01] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10386.01] vulkan: caches: 90 render targets (1120 MB, 0 parked), 199 textures (839 MB), 2034 buffers (59 MB); 2774 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10386.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10386.01] vulkan: 57962343 rendering passes, 602634 clear commands, 11562244 attachments cleared and 339 left undefined by their load op [10386.01] vulkan: 9700 passes (44%) ended at renderer.c:214 [10386.01] vulkan: 4298 passes (20%) ended at buffer.c:2168 [10386.01] vulkan: 3113 passes (14%) ended at buffer.c:2264 [10386.01] vulkan: 2082 passes (9%) ended at render.c:232 [10386.01] vulkan: 1087 passes (5%) ended at cmd.c:534 [10386.01] vulkan: 638 passes (3%) ended at dma.c:143 [10386.01] vulkan: 600 passes (3%) ended at renderer.c:680 [10386.01] vulkan: 423 passes (2%) ended at buffer.c:2096 [10386.01] vulkan: GPU-owned guest memory landed for the CPU 337921 times, render targets written back for an engine 17 times [10386.20] vulkan: display: 599 frame intervals of 16.97 ms (deviation 2.24 ms, 1st to 99th percentile 16.57 to 33.35 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (2.9 to 7.2), on to the display in 26.1 ms (13.6 to 40.8), 30.9 ms in all (18.1 to 45.6) [10386.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10387.20] perf: 58.4 frames a second over 5.0 s (604270 shown in all) [10392.21] perf: 60.0 frames a second over 5.0 s (604571 shown in all) [10396.04] nvn: 604800 presents, 604800 submissions [10396.04] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 15.01 s on the host's processors (150% of one, 25.02 ms a present), the whole process 16.68 s (166%); the busiest: thread 80 'MainThread' 6.39 s, thread 86 'Job.Worker 0' 3.78 s, thread 87 'Job.Worker 1' 3.77 s, thread 108 'UnityGfxDeviceWorker' 0.65 s, thread 116 'AK::EventManager' 0.26 s [10396.04] cpu: in those 10.03 s, 184557 SVCs (18395 a second): 0x0b SleepThread 74588, 0x1b ArbitrateUnlock 36273, 0x1c WaitProcessWideKeyAtomic 34745, 0x1d SignalProcessWideKey 24052, 0x1a ArbitrateLock 7125, 0x21 SendSyncRequest 5950; 3592 calls the dispatch table had no code for (RtAPI.miss) [10396.04] vulkan: 254621342 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2543 finishes (971 ms); 0 reads past queued releases (0 samples counts written on the GPU); 374257315 descriptor sets written, 134985399 reused; 159836430 draws kept the last one's shaders and pipeline (0 checked), 236572929 its targets [10396.04] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3585 render targets made, 42701 texture uploads (16568 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [10396.04] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10396.04] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10396.04] vulkan: caches: 90 render targets (1120 MB, 0 parked), 203 textures (839 MB), 2209 buffers (49 MB); 2764 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10396.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10396.04] vulkan: 57984176 rendering passes, 603234 clear commands, 11568592 attachments cleared and 339 left undefined by their load op [10396.04] vulkan: 10960 passes (50%) ended at renderer.c:214 [10396.04] vulkan: 3494 passes (16%) ended at buffer.c:2168 [10396.04] vulkan: 2449 passes (11%) ended at buffer.c:2264 [10396.04] vulkan: 2367 passes (11%) ended at render.c:232 [10396.04] vulkan: 1131 passes (5%) ended at cmd.c:534 [10396.04] vulkan: 608 passes (3%) ended at dma.c:143 [10396.04] vulkan: 600 passes (3%) ended at renderer.c:680 [10396.04] vulkan: 222 passes (1%) ended at buffer.c:2096 [10396.04] vulkan: GPU-owned guest memory landed for the CPU 337938 times, render targets written back for an engine 17 times [10396.23] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.18 ms, 1st to 99th percentile 16.56 to 16.93 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 4.5 ms (2.7 to 6.0), on to the display in 27.4 ms (19.1 to 40.9), 31.9 ms in all (23.5 to 45.6) [10396.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10397.21] perf: 59.8 frames a second over 5.0 s (604870 shown in all) [10402.23] perf: 59.6 frames a second over 5.0 s (605169 shown in all) [10406.08] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 15.12 s on the host's processors (151% of one, 25.19 ms a present), the whole process 16.88 s (168%); the busiest: thread 80 'MainThread' 6.45 s, thread 87 'Job.Worker 1' 3.81 s, thread 86 'Job.Worker 0' 3.80 s, thread 108 'UnityGfxDeviceWorker' 0.64 s, thread 116 'AK::EventManager' 0.26 s [10406.08] cpu: in those 10.03 s, 188388 SVCs (18777 a second): 0x0b SleepThread 78852, 0x1b ArbitrateUnlock 36121, 0x1c WaitProcessWideKeyAtomic 34531, 0x1d SignalProcessWideKey 23814, 0x1a ArbitrateLock 7281, 0x21 SendSyncRequest 5935; 1794 calls the dispatch table had no code for (RtAPI.miss) [10406.08] vulkan: 254704077 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2543 finishes (971 ms); 0 reads past queued releases (0 samples counts written on the GPU); 374389396 descriptor sets written, 135018788 reused; 159859424 draws kept the last one's shaders and pipeline (0 checked), 236647544 its targets [10406.08] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3585 render targets made, 42701 texture uploads (16568 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [10406.08] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10406.08] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10406.08] vulkan: caches: 90 render targets (1120 MB, 0 parked), 171 textures (720 MB), 1397 buffers (28 MB); 2624 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10406.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10406.08] vulkan: 58007446 rendering passes, 603834 clear commands, 11575066 attachments cleared and 339 left undefined by their load op [10406.08] vulkan: 11392 passes (49%) ended at renderer.c:214 [10406.08] vulkan: 3887 passes (17%) ended at buffer.c:2264 [10406.08] vulkan: 2859 passes (12%) ended at buffer.c:2168 [10406.08] vulkan: 2578 passes (11%) ended at render.c:232 [10406.08] vulkan: 1030 passes (4%) ended at cmd.c:534 [10406.08] vulkan: 606 passes (3%) ended at dma.c:143 [10406.08] vulkan: 600 passes (3%) ended at renderer.c:680 [10406.08] vulkan: 318 passes (1%) ended at buffer.c:2096 [10406.08] vulkan: GPU-owned guest memory landed for the CPU 337944 times, render targets written back for an engine 17 times [10406.23] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (2.9 to 5.3), on to the display in 31.1 ms (19.9 to 40.6), 35.8 ms in all (24.0 to 45.5) [10406.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10407.23] perf: 60.0 frames a second over 5.0 s (605469 shown in all) [10412.25] perf: 60.0 frames a second over 5.0 s (605770 shown in all) [10416.09] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 15.42 s on the host's processors (154% of one, 25.69 ms a present), the whole process 17.15 s (171%); the busiest: thread 80 'MainThread' 6.42 s, thread 86 'Job.Worker 0' 3.96 s, thread 87 'Job.Worker 1' 3.95 s, thread 108 'UnityGfxDeviceWorker' 0.69 s, thread 116 'AK::EventManager' 0.26 s [10416.09] cpu: in those 10.02 s, 190610 SVCs (19027 a second): 0x0b SleepThread 82003, 0x1b ArbitrateUnlock 35638, 0x1c WaitProcessWideKeyAtomic 34422, 0x1d SignalProcessWideKey 23869, 0x1a ArbitrateLock 6932, 0x21 SendSyncRequest 5926; 897 calls the dispatch table had no code for (RtAPI.miss) [10416.09] vulkan: 254784613 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2543 finishes (971 ms); 0 reads past queued releases (0 samples counts written on the GPU); 374518468 descriptor sets written, 135050788 reused; 159879726 draws kept the last one's shaders and pipeline (0 checked), 236720371 its targets [10416.09] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3585 render targets made, 42718 texture uploads (16578 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [10416.09] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10416.09] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10416.09] vulkan: caches: 90 render targets (1120 MB, 0 parked), 125 textures (568 MB), 880 buffers (13 MB); 2456 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10416.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10416.09] vulkan: 58030577 rendering passes, 604434 clear commands, 11581603 attachments cleared and 339 left undefined by their load op [10416.09] vulkan: 11267 passes (49%) ended at renderer.c:214 [10416.09] vulkan: 3362 passes (15%) ended at buffer.c:2264 [10416.09] vulkan: 3148 passes (14%) ended at buffer.c:2168 [10416.09] vulkan: 2372 passes (10%) ended at render.c:232 [10416.09] vulkan: 1013 passes (4%) ended at cmd.c:534 [10416.09] vulkan: 762 passes (3%) ended at buffer.c:2096 [10416.09] vulkan: 602 passes (3%) ended at dma.c:143 [10416.09] vulkan: 600 passes (3%) ended at renderer.c:680 [10416.09] vulkan: GPU-owned guest memory landed for the CPU 337950 times, render targets written back for an engine 17 times [10416.23] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.56 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (2.9 to 5.9), on to the display in 23.5 ms (18.9 to 24.4), 28.3 ms in all (25.2 to 29.0) [10416.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10417.26] perf: 59.8 frames a second over 5.0 s (606070 shown in all) [10422.26] perf: 57.4 frames a second over 5.0 s (606357 shown in all) [10426.31] nvn: 606600 presents, 606600 submissions [10426.31] cpu: 600 presents in 10.22 s (58.7 fps): 41 of the game's threads ran 16.23 s on the host's processors (159% of one, 27.05 ms a present), the whole process 18.01 s (176%); the busiest: thread 80 'MainThread' 6.92 s, thread 86 'Job.Worker 0' 4.02 s, thread 87 'Job.Worker 1' 4.02 s, thread 108 'UnityGfxDeviceWorker' 0.67 s, thread 116 'AK::EventManager' 0.29 s [10426.31] cpu: in those 10.22 s, 199763 SVCs (19555 a second): 0x0b SleepThread 75553, 0x1b ArbitrateUnlock 41888, 0x1c WaitProcessWideKeyAtomic 35740, 0x1d SignalProcessWideKey 24826, 0x1a ArbitrateLock 12326, 0x21 SendSyncRequest 6109; 15208 calls the dispatch table had no code for (RtAPI.miss) [10426.31] vulkan: 254854442 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2543 finishes (971 ms); 0 reads past queued releases (0 samples counts written on the GPU); 374631186 descriptor sets written, 135077728 reused; 159897365 draws kept the last one's shaders and pipeline (0 checked), 236783647 its targets [10426.31] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3585 render targets made, 42790 texture uploads (16611 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [10426.31] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10426.31] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10426.31] vulkan: caches: 90 render targets (1120 MB, 0 parked), 144 textures (749 MB), 1203 buffers (31 MB); 2661 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10426.31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10426.31] vulkan: 58052751 rendering passes, 605034 clear commands, 11587375 attachments cleared and 339 left undefined by their load op [10426.31] vulkan: 9652 passes (44%) ended at renderer.c:214 [10426.31] vulkan: 3909 passes (18%) ended at buffer.c:2168 [10426.31] vulkan: 3828 passes (17%) ended at buffer.c:2264 [10426.31] vulkan: 2032 passes (9%) ended at render.c:232 [10426.31] vulkan: 762 passes (3%) ended at cmd.c:534 [10426.31] vulkan: 691 passes (3%) ended at buffer.c:2096 [10426.31] vulkan: 658 passes (3%) ended at dma.c:143 [10426.31] vulkan: 600 passes (3%) ended at renderer.c:680 [10426.31] vulkan: GPU-owned guest memory landed for the CPU 338054 times, render targets written back for an engine 17 times [10426.63] vulkan: display: 599 frame intervals of 17.08 ms (deviation 2.58 ms, 1st to 99th percentile 16.56 to 33.32 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (2.7 to 7.8), on to the display in 29.4 ms (9.8 to 41.1), 34.3 ms in all (14.8 to 45.7) [10426.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10427.28] perf: 60.0 frames a second over 5.0 s (606658 shown in all) [10432.30] perf: 58.8 frames a second over 5.0 s (606953 shown in all) [10436.56] cpu: 600 presents in 10.25 s (58.5 fps): 43 of the game's threads ran 16.23 s on the host's processors (158% of one, 27.05 ms a present), the whole process 17.98 s (175%); the busiest: thread 80 'MainThread' 7.04 s, thread 86 'Job.Worker 0' 3.93 s, thread 87 'Job.Worker 1' 3.92 s, thread 108 'UnityGfxDeviceWorker' 0.68 s, thread 116 'AK::EventManager' 0.29 s [10436.56] cpu: in those 10.25 s, 200239 SVCs (19535 a second): 0x0b SleepThread 73102, 0x1b ArbitrateUnlock 42895, 0x1c WaitProcessWideKeyAtomic 35257, 0x1d SignalProcessWideKey 24343, 0x1a ArbitrateLock 14105, 0x21 SendSyncRequest 6044; 17926 calls the dispatch table had no code for (RtAPI.miss) [10436.56] vulkan: 254922615 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2543 finishes (971 ms); 0 reads past queued releases (0 samples counts written on the GPU); 374741339 descriptor sets written, 135103921 reused; 159914764 draws kept the last one's shaders and pipeline (0 checked), 236845708 its targets [10436.56] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3585 render targets made, 42953 texture uploads (16719 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [10436.56] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10436.56] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10436.56] vulkan: caches: 90 render targets (1120 MB, 0 parked), 281 textures (1247 MB), 2464 buffers (90 MB); 3230 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10436.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10436.56] vulkan: 58075328 rendering passes, 605634 clear commands, 11592751 attachments cleared and 339 left undefined by their load op [10436.56] vulkan: 8902 passes (39%) ended at renderer.c:214 [10436.56] vulkan: 4890 passes (22%) ended at buffer.c:2168 [10436.56] vulkan: 4184 passes (19%) ended at buffer.c:2264 [10436.56] vulkan: 1900 passes (8%) ended at render.c:232 [10436.56] vulkan: 903 passes (4%) ended at cmd.c:534 [10436.56] vulkan: 681 passes (3%) ended at dma.c:143 [10436.56] vulkan: 600 passes (3%) ended at renderer.c:680 [10436.56] vulkan: 454 passes (2%) ended at buffer.c:2096 [10436.56] vulkan: GPU-owned guest memory landed for the CPU 338182 times, render targets written back for an engine 17 times [10437.31] perf: 57.8 frames a second over 5.0 s (607243 shown in all) [10437.42] vulkan: display: 596 frame intervals of 17.16 ms (deviation 2.82 ms, 1st to 99th percentile 16.56 to 33.36 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (2.5 to 8.2), on to the display in 30.0 ms (12.5 to 41.5), 34.9 ms in all (17.1 to 45.9) [10437.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10442.31] perf: 59.6 frames a second over 5.0 s (607541 shown in all) [10446.63] cpu: 600 presents in 10.07 s (59.6 fps): 38 of the game's threads ran 15.02 s on the host's processors (149% of one, 25.04 ms a present), the whole process 16.76 s (166%); the busiest: thread 80 'MainThread' 6.42 s, thread 87 'Job.Worker 1' 3.78 s, thread 86 'Job.Worker 0' 3.75 s, thread 108 'UnityGfxDeviceWorker' 0.65 s, thread 116 'AK::EventManager' 0.26 s [10446.63] cpu: in those 10.07 s, 186619 SVCs (18540 a second): 0x0b SleepThread 75581, 0x1b ArbitrateUnlock 36731, 0x1c WaitProcessWideKeyAtomic 34667, 0x1d SignalProcessWideKey 23981, 0x1a ArbitrateLock 7877, 0x21 SendSyncRequest 5954; 4489 calls the dispatch table had no code for (RtAPI.miss) [10446.63] vulkan: 255002081 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2543 finishes (971 ms); 0 reads past queued releases (0 samples counts written on the GPU); 374868005 descriptor sets written, 135136187 reused; 159935132 draws kept the last one's shaders and pipeline (0 checked), 236917719 its targets [10446.63] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3585 render targets made, 42955 texture uploads (16719 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [10446.63] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10446.63] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10446.63] vulkan: caches: 90 render targets (1120 MB, 0 parked), 273 textures (1178 MB), 2602 buffers (80 MB); 3136 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10446.63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10446.63] vulkan: 58096184 rendering passes, 606234 clear commands, 11599036 attachments cleared and 339 left undefined by their load op [10446.63] vulkan: 10807 passes (52%) ended at renderer.c:214 [10446.63] vulkan: 3460 passes (17%) ended at buffer.c:2168 [10446.63] vulkan: 2319 passes (11%) ended at render.c:232 [10446.63] vulkan: 1553 passes (7%) ended at buffer.c:2264 [10446.63] vulkan: 1028 passes (5%) ended at cmd.c:534 [10446.63] vulkan: 613 passes (3%) ended at dma.c:143 [10446.63] vulkan: 600 passes (3%) ended at renderer.c:680 [10446.63] vulkan: 475 passes (2%) ended at buffer.c:2096 [10446.63] vulkan: GPU-owned guest memory landed for the CPU 338212 times, render targets written back for an engine 17 times [10447.33] perf: 60.0 frames a second over 5.0 s (607842 shown in all) [10447.43] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.98 ms, 1st to 99th percentile 16.56 to 16.94 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 4.6 ms (2.8 to 5.9), on to the display in 26.0 ms (19.8 to 41.4), 30.6 ms in all (23.8 to 46.0) [10447.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10452.33] perf: 59.2 frames a second over 5.0 s (608138 shown in all) [10456.72] nvn: 608400 presents, 608400 submissions [10456.73] cpu: 600 presents in 10.10 s (59.4 fps): 38 of the game's threads ran 15.24 s on the host's processors (151% of one, 25.40 ms a present), the whole process 16.97 s (168%); the busiest: thread 80 'MainThread' 6.50 s, thread 87 'Job.Worker 1' 3.85 s, thread 86 'Job.Worker 0' 3.84 s, thread 108 'UnityGfxDeviceWorker' 0.62 s, thread 116 'AK::EventManager' 0.27 s [10456.73] cpu: in those 10.10 s, 174176 SVCs (17245 a second): 0x0b SleepThread 66963, 0x1b ArbitrateUnlock 35409, 0x1c WaitProcessWideKeyAtomic 33203, 0x1d SignalProcessWideKey 23119, 0x1a ArbitrateLock 7681, 0x21 SendSyncRequest 5969; 13163 calls the dispatch table had no code for (RtAPI.miss) [10456.73] vulkan: 255081007 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2543 finishes (971 ms); 0 reads past queued releases (0 samples counts written on the GPU); 374993772 descriptor sets written, 135168272 reused; 159954601 draws kept the last one's shaders and pipeline (0 checked), 236989423 its targets [10456.73] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3585 render targets made, 42961 texture uploads (16719 MB); 1 frames over 50 ms in the last 600, the slowest 57 ms [10456.73] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10456.73] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10456.73] vulkan: caches: 90 render targets (1120 MB, 0 parked), 163 textures (772 MB), 1661 buffers (27 MB); 2676 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10456.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10456.73] vulkan: 58118094 rendering passes, 606834 clear commands, 11605258 attachments cleared and 339 left undefined by their load op [10456.73] vulkan: 10605 passes (48%) ended at renderer.c:214 [10456.73] vulkan: 3293 passes (15%) ended at buffer.c:2168 [10456.73] vulkan: 2760 passes (13%) ended at buffer.c:2264 [10456.73] vulkan: 2234 passes (10%) ended at render.c:232 [10456.73] vulkan: 1028 passes (5%) ended at cmd.c:534 [10456.73] vulkan: 841 passes (4%) ended at dma.c:143 [10456.73] vulkan: 600 passes (3%) ended at renderer.c:680 [10456.73] vulkan: 546 passes (2%) ended at buffer.c:2096 [10456.73] vulkan: GPU-owned guest memory landed for the CPU 338238 times, render targets written back for an engine 17 times [10457.33] perf: 59.6 frames a second over 5.0 s (608436 shown in all) [10457.53] vulkan: display: 599 frame intervals of 16.86 ms (deviation 2.04 ms, 1st to 99th percentile 16.57 to 33.34 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 4.6 ms (2.8 to 6.1), on to the display in 30.1 ms (12.7 to 41.4), 34.8 ms in all (17.8 to 46.1) [10457.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10462.35] perf: 60.0 frames a second over 5.0 s (608737 shown in all) [10466.76] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 15.04 s on the host's processors (150% of one, 25.07 ms a present), the whole process 16.81 s (168%); the busiest: thread 80 'MainThread' 6.41 s, thread 87 'Job.Worker 1' 3.83 s, thread 86 'Job.Worker 0' 3.78 s, thread 108 'UnityGfxDeviceWorker' 0.61 s, thread 116 'AK::EventManager' 0.26 s [10466.76] cpu: in those 10.03 s, 179191 SVCs (17859 a second): 0x0b SleepThread 70769, 0x1b ArbitrateUnlock 35722, 0x1c WaitProcessWideKeyAtomic 33614, 0x1d SignalProcessWideKey 23459, 0x1a ArbitrateLock 7857, 0x21 SendSyncRequest 5946; 5359 calls the dispatch table had no code for (RtAPI.miss) [10466.76] vulkan: 255160030 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2543 finishes (971 ms); 0 reads past queued releases (0 samples counts written on the GPU); 375119998 descriptor sets written, 135200092 reused; 159973854 draws kept the last one's shaders and pipeline (0 checked), 237060901 its targets [10466.76] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3585 render targets made, 42963 texture uploads (16719 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [10466.76] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10466.76] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10466.76] vulkan: caches: 90 render targets (1120 MB, 0 parked), 126 textures (492 MB), 1401 buffers (18 MB); 2388 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10466.76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10466.76] vulkan: 58140496 rendering passes, 607434 clear commands, 11611669 attachments cleared and 339 left undefined by their load op [10466.76] vulkan: 11020 passes (49%) ended at renderer.c:214 [10466.76] vulkan: 3340 passes (15%) ended at buffer.c:2168 [10466.76] vulkan: 2541 passes (11%) ended at buffer.c:2264 [10466.76] vulkan: 2330 passes (10%) ended at render.c:232 [10466.76] vulkan: 1053 passes (5%) ended at cmd.c:534 [10466.76] vulkan: 962 passes (4%) ended at dma.c:143 [10466.76] vulkan: 600 passes (3%) ended at renderer.c:680 [10466.76] vulkan: 555 passes (2%) ended at buffer.c:2096 [10466.76] vulkan: GPU-owned guest memory landed for the CPU 338254 times, render targets written back for an engine 17 times [10467.35] perf: 59.6 frames a second over 5.0 s (609035 shown in all) [10467.53] vulkan: display: 599 frame intervals of 16.70 ms (deviation 0.69 ms, 1st to 99th percentile 16.57 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (2.2 to 5.8), on to the display in 34.2 ms (15.3 to 41.5), 38.8 ms in all (20.4 to 46.1) [10467.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10472.36] perf: 59.4 frames a second over 5.0 s (609333 shown in all) [10476.81] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 14.89 s on the host's processors (148% of one, 24.81 ms a present), the whole process 16.59 s (165%); the busiest: thread 80 'MainThread' 6.33 s, thread 86 'Job.Worker 0' 3.76 s, thread 87 'Job.Worker 1' 3.76 s, thread 108 'UnityGfxDeviceWorker' 0.61 s, thread 116 'AK::EventManager' 0.26 s [10476.81] cpu: in those 10.05 s, 183454 SVCs (18254 a second): 0x0b SleepThread 75584, 0x1b ArbitrateUnlock 35499, 0x1c WaitProcessWideKeyAtomic 33776, 0x1d SignalProcessWideKey 23357, 0x1a ArbitrateLock 7434, 0x21 SendSyncRequest 5948; 2695 calls the dispatch table had no code for (RtAPI.miss) [10476.81] vulkan: 255238902 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2543 finishes (971 ms); 0 reads past queued releases (0 samples counts written on the GPU); 375245731 descriptor sets written, 135232103 reused; 159992808 draws kept the last one's shaders and pipeline (0 checked), 237132266 its targets [10476.81] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3585 render targets made, 42965 texture uploads (16719 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [10476.81] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10476.81] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10476.81] vulkan: caches: 90 render targets (1120 MB, 0 parked), 124 textures (492 MB), 1114 buffers (16 MB); 2385 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10476.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10476.81] vulkan: 58162011 rendering passes, 608034 clear commands, 11618080 attachments cleared and 339 left undefined by their load op [10476.81] vulkan: 11001 passes (51%) ended at renderer.c:214 [10476.81] vulkan: 3484 passes (16%) ended at buffer.c:2168 [10476.81] vulkan: 2316 passes (11%) ended at render.c:232 [10476.81] vulkan: 1806 passes (8%) ended at buffer.c:2264 [10476.81] vulkan: 1127 passes (5%) ended at cmd.c:534 [10476.81] vulkan: 606 passes (3%) ended at dma.c:143 [10476.81] vulkan: 600 passes (3%) ended at renderer.c:680 [10476.81] vulkan: 574 passes (3%) ended at buffer.c:2096 [10476.81] vulkan: GPU-owned guest memory landed for the CPU 338270 times, render targets written back for an engine 17 times [10477.36] perf: 59.4 frames a second over 5.0 s (609630 shown in all) [10477.60] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.52 ms, 1st to 99th percentile 16.56 to 16.96 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 4.5 ms (2.8 to 6.0), on to the display in 24.3 ms (13.4 to 25.3), 28.8 ms in all (18.7 to 29.8) [10477.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10482.38] perf: 60.2 frames a second over 5.0 s (609932 shown in all) [10487.24] nvn: 610200 presents, 610200 submissions [10487.25] cpu: 600 presents in 10.44 s (57.5 fps): 38 of the game's threads ran 17.06 s on the host's processors (163% of one, 28.43 ms a present), the whole process 19.07 s (183%); the busiest: thread 80 'MainThread' 7.54 s, thread 87 'Job.Worker 1' 3.97 s, thread 86 'Job.Worker 0' 3.97 s, thread 108 'UnityGfxDeviceWorker' 0.76 s, thread 116 'AK::EventManager' 0.29 s [10487.25] cpu: in those 10.44 s, 229561 SVCs (21993 a second): 0x0b SleepThread 78434, 0x1b ArbitrateUnlock 54751, 0x1c WaitProcessWideKeyAtomic 37892, 0x1d SignalProcessWideKey 26277, 0x1a ArbitrateLock 24102, 0x21 SendSyncRequest 6225; 89370 calls the dispatch table had no code for (RtAPI.miss) [10487.25] vulkan: 255332484 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2543 finishes (971 ms); 0 reads past queued releases (0 samples counts written on the GPU); 375392796 descriptor sets written, 135272202 reused; 160014094 draws kept the last one's shaders and pipeline (0 checked), 237214544 its targets [10487.25] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3591 render targets made, 43042 texture uploads (16746 MB); 2 frames over 50 ms in the last 600, the slowest 194 ms [10487.25] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10487.25] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10487.25] vulkan: caches: 96 render targets (1180 MB, 0 parked), 185 textures (796 MB), 2044 buffers (70 MB); 2800 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10487.25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10487.25] vulkan: 58194193 rendering passes, 608634 clear commands, 11627443 attachments cleared and 339 left undefined by their load op [10487.25] vulkan: 16232 passes (50%) ended at renderer.c:214 [10487.25] vulkan: 5674 passes (18%) ended at buffer.c:2168 [10487.25] vulkan: 3839 passes (12%) ended at render.c:232 [10487.25] vulkan: 2832 passes (9%) ended at buffer.c:2264 [10487.25] vulkan: 1244 passes (4%) ended at cmd.c:534 [10487.25] vulkan: 709 passes (2%) ended at dma.c:143 [10487.25] vulkan: 600 passes (2%) ended at renderer.c:680 [10487.25] vulkan: 572 passes (2%) ended at buffer.c:2096 [10487.25] vulkan: GPU-owned guest memory landed for the CPU 338401 times, render targets written back for an engine 17 times [10487.38] perf: 55.2 frames a second over 5.0 s (610208 shown in all) [10488.17] vulkan: display: 599 frame intervals of 17.36 ms (deviation 7.26 ms, 1st to 99th percentile 16.56 to 33.36 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 5.7 ms (2.9 to 9.4), on to the display in 23.3 ms (9.9 to 38.0), 29.0 ms in all (16.0 to 45.2) [10488.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10492.38] perf: 56.4 frames a second over 5.0 s (610490 shown in all) [10496.74] RomFS: reading V_FRAM_Engage_Attack_TIKI_02.bin (2.5 KB) [10496.75] RomFS: reading V_FRAM_Engage_Decide_15.bin (1.4 KB) [10496.75] RomFS: reading V_FRAM_Engage_Decide_20.bin (2.0 KB) [10496.75] RomFS: reading V_FRAM_Win_God_27.bin (1.7 KB) [10496.75] RomFS: reading V_FRAM_Win_God_28.bin (2.2 KB) [10496.75] RomFS: reading V_FRAM_Win_God_37.bin (2.8 KB) [10496.75] RomFS: reading V_FRAM_Win_God_38.bin (1.6 KB) [10496.75] RomFS: reading V_FRAM_Win_God_39.bin (2.0 KB) [10496.75] RomFS: reading V_G001_BT1_001.bin (6.5 KB) [10497.38] perf: 59.6 frames a second over 5.0 s (610788 shown in all) [10497.58] cpu: 600 presents in 10.33 s (58.1 fps): 47 of the game's threads ran 20.23 s on the host's processors (196% of one, 33.72 ms a present), the whole process 23.01 s (223%); the busiest: thread 80 'MainThread' 8.85 s, thread 87 'Job.Worker 1' 4.85 s, thread 86 'Job.Worker 0' 4.81 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.33 s [10497.58] cpu: in those 10.33 s, 208258 SVCs (20153 a second): 0x0b SleepThread 65119, 0x1b ArbitrateUnlock 47798, 0x1c WaitProcessWideKeyAtomic 39760, 0x1d SignalProcessWideKey 26859, 0x1a ArbitrateLock 16049, 0x21 SendSyncRequest 6535; 15131 calls the dispatch table had no code for (RtAPI.miss) [10497.58] vulkan: 255481431 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2543 finishes (971 ms); 0 reads past queued releases (0 samples counts written on the GPU); 375621415 descriptor sets written, 135341477 reused; 160049576 draws kept the last one's shaders and pipeline (0 checked), 237341165 its targets [10497.58] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3591 render targets made, 43111 texture uploads (16774 MB); 2 frames over 50 ms in the last 600, the slowest 55 ms [10497.58] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10497.58] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10497.58] vulkan: caches: 96 render targets (1180 MB, 0 parked), 184 textures (851 MB), 2355 buffers (131 MB); 2917 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10497.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10497.58] vulkan: 58252406 rendering passes, 609234 clear commands, 11644402 attachments cleared and 339 left undefined by their load op [10497.58] vulkan: 30663 passes (53%) ended at renderer.c:214 [10497.58] vulkan: 7983 passes (14%) ended at buffer.c:2264 [10497.58] vulkan: 7975 passes (14%) ended at render.c:232 [10497.58] vulkan: 5847 passes (10%) ended at buffer.c:2168 [10497.58] vulkan: 1695 passes (3%) ended at surface.c:160 [10497.58] vulkan: 1401 passes (2%) ended at cmd.c:534 [10497.58] vulkan: 1017 passes (2%) ended at buffer.c:2096 [10497.58] vulkan: 1001 passes (2%) ended at dma.c:143 [10497.58] vulkan: GPU-owned guest memory landed for the CPU 338523 times, render targets written back for an engine 17 times [10497.70] RomFS: reading V_TIKI_EngageAttack_01.bin (2.4 KB) [10497.70] RomFS: reading V_TIKI_EngageAttack_02.bin (2.3 KB) [10497.70] RomFS: reading V_TIKI_Engage_Respond_01.bin (1.8 KB) [10497.70] RomFS: reading V_TIKI_Engage_Respond_02.bin (1.4 KB) [10497.70] RomFS: reading V_TIKI_Engage_Respond_03.bin (1.3 KB) [10497.70] RomFS: reading V_TIKI_LinkEngage_01.bin (2.0 KB) [10497.70] RomFS: reading V_TIKI_Parry_01.bin (1.4 KB) [10497.70] RomFS: reading V_TIKI_Parry_02.bin (1.5 KB) [10497.70] RomFS: reading V_TIKI_Parry_03.bin (1.2 KB) [10497.70] RomFS: reading V_TIKI_Parry_04.bin (1.0 KB) [10497.70] RomFS: reading V_TIKI_Ring_Dirt_01.bin (2.9 KB) [10498.48] vulkan: display: 599 frame intervals of 17.22 ms (deviation 3.43 ms, 1st to 99th percentile 16.58 to 33.40 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (3.7 to 10.2), on to the display in 23.7 ms (9.5 to 37.8), 31.4 ms in all (16.6 to 45.2) [10498.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10502.38] perf: 54.6 frames a second over 5.0 s (611061 shown in all) [10507.40] perf: 59.2 frames a second over 5.0 s (611358 shown in all) [10508.10] cpu: 600 presents in 10.51 s (57.1 fps): 38 of the game's threads ran 19.59 s on the host's processors (186% of one, 32.65 ms a present), the whole process 22.20 s (211%); the busiest: thread 80 'MainThread' 8.75 s, thread 86 'Job.Worker 0' 4.51 s, thread 87 'Job.Worker 1' 4.49 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.44 s [10508.10] cpu: in those 10.51 s, 227814 SVCs (21666 a second): 0x0b SleepThread 63071, 0x1b ArbitrateUnlock 57535, 0x1c WaitProcessWideKeyAtomic 46319, 0x1d SignalProcessWideKey 33912, 0x1a ArbitrateLock 18775, 0x21 SendSyncRequest 6306; 89815 calls the dispatch table had no code for (RtAPI.miss) [10508.10] vulkan: 255615766 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2549 finishes (973 ms); 0 reads past queued releases (0 samples counts written on the GPU); 375827465 descriptor sets written, 135404097 reused; 160082297 draws kept the last one's shaders and pipeline (0 checked), 237455297 its targets [10508.10] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3591 render targets made, 43208 texture uploads (16827 MB); 4 frames over 50 ms in the last 600, the slowest 208 ms [10508.10] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10508.10] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10508.10] vulkan: caches: 96 render targets (1180 MB, 0 parked), 237 textures (948 MB), 2874 buffers (161 MB); 3061 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10508.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10508.10] vulkan: 58302828 rendering passes, 609834 clear commands, 11660002 attachments cleared and 339 left undefined by their load op [10508.10] vulkan: 27829 passes (55%) ended at renderer.c:214 [10508.10] vulkan: 7322 passes (15%) ended at render.c:232 [10508.10] vulkan: 5676 passes (11%) ended at buffer.c:2168 [10508.10] vulkan: 4256 passes (8%) ended at buffer.c:2264 [10508.10] vulkan: 1492 passes (3%) ended at surface.c:160 [10508.10] vulkan: 1291 passes (3%) ended at cmd.c:534 [10508.10] vulkan: 1031 passes (2%) ended at dma.c:143 [10508.10] vulkan: 870 passes (2%) ended at buffer.c:2096 [10508.10] vulkan: GPU-owned guest memory landed for the CPU 338656 times, render targets written back for an engine 17 times [10509.17] vulkan: display: 599 frame intervals of 17.56 ms (deviation 8.83 ms, 1st to 99th percentile 16.56 to 33.52 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 6.8 ms (3.2 to 9.9), on to the display in 24.3 ms (8.4 to 41.6), 31.1 ms in all (15.3 to 46.4) [10509.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10512.41] perf: 60.0 frames a second over 5.0 s (611659 shown in all) [10517.41] perf: 58.4 frames a second over 5.0 s (611951 shown in all) [10518.23] nvn: 612000 presents, 612000 submissions [10518.23] cpu: 600 presents in 10.13 s (59.2 fps): 38 of the game's threads ran 19.07 s on the host's processors (188% of one, 31.78 ms a present), the whole process 21.63 s (213%); the busiest: thread 80 'MainThread' 8.35 s, thread 87 'Job.Worker 1' 4.60 s, thread 86 'Job.Worker 0' 4.57 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.27 s [10518.23] cpu: in those 10.13 s, 222619 SVCs (21968 a second): 0x0b SleepThread 62609, 0x1b ArbitrateUnlock 54798, 0x1c WaitProcessWideKeyAtomic 47318, 0x1d SignalProcessWideKey 34839, 0x1a ArbitrateLock 14862, 0x21 SendSyncRequest 6353; 9549 calls the dispatch table had no code for (RtAPI.miss) [10518.23] vulkan: 255760378 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2549 finishes (973 ms); 0 reads past queued releases (0 samples counts written on the GPU); 376048593 descriptor sets written, 135472193 reused; 160117600 draws kept the last one's shaders and pipeline (0 checked), 237577588 its targets [10518.23] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3591 render targets made, 43227 texture uploads (16832 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [10518.23] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10518.23] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10518.23] vulkan: caches: 96 render targets (1180 MB, 0 parked), 199 textures (893 MB), 2417 buffers (100 MB); 2928 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10518.23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10518.23] vulkan: 58356336 rendering passes, 610434 clear commands, 11677141 attachments cleared and 339 left undefined by their load op [10518.23] vulkan: 30654 passes (57%) ended at renderer.c:214 [10518.23] vulkan: 8183 passes (15%) ended at render.c:232 [10518.23] vulkan: 5310 passes (10%) ended at buffer.c:2168 [10518.23] vulkan: 3652 passes (7%) ended at buffer.c:2264 [10518.23] vulkan: 1741 passes (3%) ended at surface.c:160 [10518.23] vulkan: 1313 passes (2%) ended at cmd.c:534 [10518.23] vulkan: 1128 passes (2%) ended at buffer.c:2096 [10518.23] vulkan: 919 passes (2%) ended at dma.c:143 [10518.23] vulkan: GPU-owned guest memory landed for the CPU 338671 times, render targets written back for an engine 17 times [10519.28] vulkan: display: 599 frame intervals of 16.89 ms (deviation 2.15 ms, 1st to 99th percentile 16.56 to 33.30 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 7.0 ms (3.7 to 8.5), on to the display in 23.5 ms (10.8 to 38.6), 30.5 ms in all (17.0 to 45.4) [10519.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10522.43] perf: 60.0 frames a second over 5.0 s (612252 shown in all) [10527.43] perf: 60.0 frames a second over 5.0 s (612552 shown in all) [10528.23] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 18.93 s on the host's processors (189% of one, 31.55 ms a present), the whole process 21.51 s (215%); the busiest: thread 80 'MainThread' 8.18 s, thread 86 'Job.Worker 0' 4.69 s, thread 87 'Job.Worker 1' 4.68 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.27 s [10528.23] cpu: in those 10.00 s, 186119 SVCs (18612 a second): 0x1b ArbitrateUnlock 46502, 0x0b SleepThread 45432, 0x1c WaitProcessWideKeyAtomic 45158, 0x1d SignalProcessWideKey 33223, 0x1a ArbitrateLock 8021, 0x21 SendSyncRequest 5963; 1776 calls the dispatch table had no code for (RtAPI.miss) [10528.23] vulkan: 255907795 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2549 finishes (973 ms); 0 reads past queued releases (0 samples counts written on the GPU); 376273889 descriptor sets written, 135541731 reused; 160153651 draws kept the last one's shaders and pipeline (0 checked), 237702205 its targets [10528.23] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3591 render targets made, 43227 texture uploads (16832 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [10528.23] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10528.23] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10528.23] vulkan: caches: 96 render targets (1180 MB, 0 parked), 101 textures (479 MB), 1029 buffers (20 MB); 2434 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10528.23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10528.23] vulkan: 58410957 rendering passes, 611034 clear commands, 11694541 attachments cleared and 339 left undefined by their load op [10528.23] vulkan: 31200 passes (57%) ended at renderer.c:214 [10528.23] vulkan: 8371 passes (15%) ended at render.c:232 [10528.23] vulkan: 5226 passes (10%) ended at buffer.c:2168 [10528.23] vulkan: 3755 passes (7%) ended at buffer.c:2264 [10528.23] vulkan: 1799 passes (3%) ended at surface.c:160 [10528.23] vulkan: 1273 passes (2%) ended at cmd.c:534 [10528.23] vulkan: 1200 passes (2%) ended at dma.c:143 [10528.23] vulkan: 1197 passes (2%) ended at buffer.c:2096 [10528.23] vulkan: GPU-owned guest memory landed for the CPU 338671 times, render targets written back for an engine 17 times [10529.27] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.1 ms (3.9 to 8.1), on to the display in 20.8 ms (10.8 to 21.9), 27.9 ms in all (17.9 to 28.9) [10529.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10532.43] perf: 59.0 frames a second over 5.0 s (612847 shown in all) [10537.45] perf: 57.0 frames a second over 5.0 s (613133 shown in all) [10538.56] cpu: 600 presents in 10.33 s (58.1 fps): 38 of the game's threads ran 19.88 s on the host's processors (192% of one, 33.13 ms a present), the whole process 22.52 s (218%); the busiest: thread 80 'MainThread' 8.79 s, thread 86 'Job.Worker 0' 4.64 s, thread 87 'Job.Worker 1' 4.61 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.31 s [10538.56] cpu: in those 10.33 s, 227821 SVCs (22047 a second): 0x0b SleepThread 60731, 0x1b ArbitrateUnlock 60677, 0x1c WaitProcessWideKeyAtomic 42623, 0x1d SignalProcessWideKey 30090, 0x1a ArbitrateLock 25530, 0x21 SendSyncRequest 6300; 21318 calls the dispatch table had no code for (RtAPI.miss) [10538.56] vulkan: 256051236 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2549 finishes (973 ms); 0 reads past queued releases (0 samples counts written on the GPU); 376493791 descriptor sets written, 135608711 reused; 160190120 draws kept the last one's shaders and pipeline (0 checked), 237824638 its targets [10538.56] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3591 render targets made, 43300 texture uploads (16859 MB); 2 frames over 50 ms in the last 600, the slowest 55 ms [10538.56] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10538.56] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10538.56] vulkan: caches: 96 render targets (1180 MB, 0 parked), 135 textures (589 MB), 1788 buffers (96 MB); 2619 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10538.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10538.56] vulkan: 58464371 rendering passes, 611634 clear commands, 11711185 attachments cleared and 339 left undefined by their load op [10538.56] vulkan: 29409 passes (55%) ended at renderer.c:214 [10538.56] vulkan: 7672 passes (14%) ended at render.c:232 [10538.56] vulkan: 5848 passes (11%) ended at buffer.c:2168 [10538.56] vulkan: 4836 passes (9%) ended at buffer.c:2264 [10538.56] vulkan: 1620 passes (3%) ended at surface.c:160 [10538.56] vulkan: 1315 passes (2%) ended at cmd.c:534 [10538.56] vulkan: 1113 passes (2%) ended at buffer.c:2096 [10538.56] vulkan: 964 passes (2%) ended at dma.c:143 [10538.56] vulkan: GPU-owned guest memory landed for the CPU 338715 times, render targets written back for an engine 17 times [10539.65] vulkan: display: 599 frame intervals of 17.33 ms (deviation 3.67 ms, 1st to 99th percentile 16.57 to 33.44 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 7.1 ms (3.6 to 9.6), on to the display in 20.1 ms (8.4 to 32.9), 27.1 ms in all (14.4 to 40.9) [10539.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10542.45] perf: 58.6 frames a second over 5.0 s (613426 shown in all) [10547.46] perf: 60.0 frames a second over 5.0 s (613727 shown in all) [10548.68] nvn: 613800 presents, 613800 submissions [10548.68] cpu: 600 presents in 10.12 s (59.3 fps): 38 of the game's threads ran 19.12 s on the host's processors (189% of one, 31.86 ms a present), the whole process 21.84 s (216%); the busiest: thread 80 'MainThread' 8.40 s, thread 87 'Job.Worker 1' 4.60 s, thread 86 'Job.Worker 0' 4.59 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.27 s [10548.68] cpu: in those 10.12 s, 203728 SVCs (20138 a second): 0x1b ArbitrateUnlock 52417, 0x0b SleepThread 50418, 0x1c WaitProcessWideKeyAtomic 45840, 0x1d SignalProcessWideKey 33418, 0x1a ArbitrateLock 13690, 0x21 SendSyncRequest 6107; 9771 calls the dispatch table had no code for (RtAPI.miss) [10548.68] vulkan: 256198206 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2549 finishes (973 ms); 0 reads past queued releases (0 samples counts written on the GPU); 376718984 descriptor sets written, 135677458 reused; 160226169 draws kept the last one's shaders and pipeline (0 checked), 237949252 its targets [10548.68] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3591 render targets made, 43327 texture uploads (16868 MB); 1 frames over 50 ms in the last 600, the slowest 54 ms [10548.68] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10548.68] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10548.68] vulkan: caches: 96 render targets (1180 MB, 0 parked), 147 textures (591 MB), 2058 buffers (123 MB); 2648 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10548.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10548.68] vulkan: 58523482 rendering passes, 612234 clear commands, 11728342 attachments cleared and 339 left undefined by their load op [10548.68] vulkan: 30692 passes (52%) ended at renderer.c:214 [10548.68] vulkan: 9585 passes (16%) ended at buffer.c:2264 [10548.68] vulkan: 8235 passes (14%) ended at render.c:232 [10548.68] vulkan: 4619 passes (8%) ended at buffer.c:2168 [10548.68] vulkan: 1745 passes (3%) ended at surface.c:160 [10548.68] vulkan: 1409 passes (2%) ended at cmd.c:534 [10548.68] vulkan: 1119 passes (2%) ended at dma.c:143 [10548.68] vulkan: 1095 passes (2%) ended at buffer.c:2096 [10548.68] vulkan: GPU-owned guest memory landed for the CPU 338731 times, render targets written back for an engine 17 times [10549.69] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.18 ms, 1st to 99th percentile 16.56 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 7.2 ms (3.9 to 8.4), on to the display in 21.5 ms (10.8 to 38.4), 28.7 ms in all (17.9 to 45.4) [10549.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10552.46] perf: 60.0 frames a second over 5.0 s (614027 shown in all) [10557.48] perf: 60.0 frames a second over 5.0 s (614328 shown in all) [10558.68] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 18.79 s on the host's processors (188% of one, 31.32 ms a present), the whole process 21.55 s (215%); the busiest: thread 80 'MainThread' 8.21 s, thread 86 'Job.Worker 0' 4.61 s, thread 87 'Job.Worker 1' 4.60 s, thread 108 'UnityGfxDeviceWorker' 0.96 s, thread 116 'AK::EventManager' 0.27 s [10558.68] cpu: in those 10.00 s, 185230 SVCs (18523 a second): 0x1b ArbitrateUnlock 46493, 0x1c WaitProcessWideKeyAtomic 45142, 0x0b SleepThread 44664, 0x1d SignalProcessWideKey 33043, 0x1a ArbitrateLock 8130, 0x21 SendSyncRequest 5938; 1776 calls the dispatch table had no code for (RtAPI.miss) [10558.68] vulkan: 256347084 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2549 finishes (973 ms); 0 reads past queued releases (0 samples counts written on the GPU); 376947204 descriptor sets written, 135746994 reused; 160262403 draws kept the last one's shaders and pipeline (0 checked), 238075330 its targets [10558.68] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3591 render targets made, 43327 texture uploads (16868 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [10558.68] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10558.68] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10558.68] vulkan: caches: 96 render targets (1180 MB, 0 parked), 110 textures (500 MB), 1046 buffers (40 MB); 2476 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10558.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10558.68] vulkan: 58583098 rendering passes, 612834 clear commands, 11745742 attachments cleared and 339 left undefined by their load op [10558.68] vulkan: 31200 passes (52%) ended at renderer.c:214 [10558.68] vulkan: 9427 passes (16%) ended at buffer.c:2264 [10558.68] vulkan: 8394 passes (14%) ended at render.c:232 [10558.68] vulkan: 4366 passes (7%) ended at buffer.c:2168 [10558.68] vulkan: 1800 passes (3%) ended at surface.c:160 [10558.68] vulkan: 1430 passes (2%) ended at cmd.c:534 [10558.68] vulkan: 1200 passes (2%) ended at dma.c:143 [10558.68] vulkan: 1199 passes (2%) ended at buffer.c:2096 [10558.68] vulkan: GPU-owned guest memory landed for the CPU 338731 times, render targets written back for an engine 17 times [10559.67] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.1 ms (3.8 to 8.1), on to the display in 21.0 ms (12.0 to 21.9), 28.1 ms in all (19.5 to 29.0) [10559.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10562.48] perf: 60.0 frames a second over 5.0 s (614628 shown in all) [10567.50] perf: 60.0 frames a second over 5.0 s (614929 shown in all) [10568.68] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 18.97 s on the host's processors (190% of one, 31.61 ms a present), the whole process 21.69 s (217%); the busiest: thread 80 'MainThread' 8.28 s, thread 86 'Job.Worker 0' 4.65 s, thread 87 'Job.Worker 1' 4.64 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.28 s [10568.68] cpu: in those 10.00 s, 179926 SVCs (17993 a second): 0x1b ArbitrateUnlock 44892, 0x0b SleepThread 44062, 0x1c WaitProcessWideKeyAtomic 43563, 0x1d SignalProcessWideKey 31546, 0x1a ArbitrateLock 8100, 0x21 SendSyncRequest 5943; 3108 calls the dispatch table had no code for (RtAPI.miss) [10568.68] vulkan: 256496122 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2549 finishes (973 ms); 0 reads past queued releases (0 samples counts written on the GPU); 377175720 descriptor sets written, 135816554 reused; 160299117 draws kept the last one's shaders and pipeline (0 checked), 238201568 its targets [10568.68] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3591 render targets made, 43327 texture uploads (16868 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [10568.68] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10568.68] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10568.68] vulkan: caches: 96 render targets (1180 MB, 0 parked), 78 textures (359 MB), 610 buffers (4 MB); 2298 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10568.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10568.68] vulkan: 58642690 rendering passes, 613434 clear commands, 11763142 attachments cleared and 339 left undefined by their load op [10568.68] vulkan: 31200 passes (52%) ended at renderer.c:214 [10568.68] vulkan: 9266 passes (16%) ended at buffer.c:2264 [10568.68] vulkan: 8390 passes (14%) ended at render.c:232 [10568.68] vulkan: 4508 passes (8%) ended at buffer.c:2168 [10568.68] vulkan: 1800 passes (3%) ended at surface.c:160 [10568.68] vulkan: 1428 passes (2%) ended at cmd.c:534 [10568.68] vulkan: 1200 passes (2%) ended at dma.c:143 [10568.68] vulkan: 1200 passes (2%) ended at buffer.c:2096 [10568.68] vulkan: GPU-owned guest memory landed for the CPU 338731 times, render targets written back for an engine 17 times [10569.65] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.1 ms (3.9 to 8.7), on to the display in 20.6 ms (10.7 to 22.1), 27.7 ms in all (18.0 to 29.1) [10569.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10572.51] perf: 59.8 frames a second over 5.0 s (615229 shown in all) [10577.51] perf: 59.4 frames a second over 5.0 s (615526 shown in all) [10578.76] nvn: 615600 presents, 615600 submissions [10578.76] cpu: 600 presents in 10.08 s (59.5 fps): 38 of the game's threads ran 18.97 s on the host's processors (188% of one, 31.62 ms a present), the whole process 21.59 s (214%); the busiest: thread 80 'MainThread' 8.30 s, thread 86 'Job.Worker 0' 4.51 s, thread 87 'Job.Worker 1' 4.50 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.28 s [10578.76] cpu: in those 10.08 s, 249640 SVCs (24757 a second): 0x0b SleepThread 80796, 0x1b ArbitrateUnlock 60314, 0x1c WaitProcessWideKeyAtomic 45557, 0x1d SignalProcessWideKey 32498, 0x1a ArbitrateLock 22675, 0x21 SendSyncRequest 5970; 5550 calls the dispatch table had no code for (RtAPI.miss) [10578.76] vulkan: 256639849 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2549 finishes (973 ms); 0 reads past queued releases (0 samples counts written on the GPU); 377395848 descriptor sets written, 135883880 reused; 160334478 draws kept the last one's shaders and pipeline (0 checked), 238323262 its targets [10578.76] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3591 render targets made, 43362 texture uploads (16873 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [10578.76] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10578.76] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10578.76] vulkan: caches: 96 render targets (1180 MB, 0 parked), 107 textures (437 MB), 1364 buffers (74 MB); 2445 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10578.76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10578.76] vulkan: 58700701 rendering passes, 614034 clear commands, 11780128 attachments cleared and 339 left undefined by their load op [10578.76] vulkan: 30328 passes (52%) ended at renderer.c:214 [10578.76] vulkan: 9441 passes (16%) ended at buffer.c:2264 [10578.76] vulkan: 8099 passes (14%) ended at render.c:232 [10578.76] vulkan: 4818 passes (8%) ended at buffer.c:2168 [10578.76] vulkan: 1698 passes (3%) ended at surface.c:160 [10578.76] vulkan: 1393 passes (2%) ended at cmd.c:534 [10578.76] vulkan: 981 passes (2%) ended at buffer.c:2096 [10578.76] vulkan: 639 passes (1%) ended at dma.c:143 [10578.76] vulkan: GPU-owned guest memory landed for the CPU 338758 times, render targets written back for an engine 17 times [10579.74] vulkan: display: 599 frame intervals of 16.83 ms (deviation 1.67 ms, 1st to 99th percentile 16.56 to 33.23 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 7.0 ms (3.7 to 8.9), on to the display in 30.4 ms (9.8 to 39.1), 37.4 ms in all (17.2 to 46.0) [10579.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10582.53] perf: 59.0 frames a second over 5.0 s (615822 shown in all) [10583.25] RomFS: reading 7330070.wem (6.1 KB) [10583.25] RomFS: reading 733029822.wem (8.6 KB) [10583.25] RomFS: reading 733088431.wem (43.6 KB) [10583.27] RomFS: reading V_GOLDMARY_Engage_Attack_SIGLUD_01.bin (2.2 KB) [10583.27] RomFS: reading V_GOLDMARY_Engage_Attack_SIGLUD_02.bin (2.4 KB) [10583.27] RomFS: reading V_GOLDMARY_Engage_Decide_01.bin (1.7 KB) [10583.27] RomFS: reading V_GOLDMARY_Engage_Decide_02.bin (1.7 KB) [10583.27] RomFS: reading V_GOLDMARY_Engage_Decide_03.bin (1.9 KB) [10583.27] RomFS: reading V_GOLDMARY_Engage_Decide_04.bin (1.6 KB) [10583.27] RomFS: reading V_GOLDMARY_Engage_Decide_05.bin (1.6 KB) [10583.27] RomFS: reading V_GOLDMARY_Engage_Decide_06.bin (1.6 KB) [10583.27] RomFS: reading V_GOLDMARY_Engage_Decide_07.bin (1.7 KB) [10583.27] RomFS: reading V_GOLDMARY_Engage_Decide_08.bin (1.5 KB) [10587.53] perf: 58.0 frames a second over 5.0 s (616112 shown in all) [10588.99] cpu: 600 presents in 10.23 s (58.6 fps): 38 of the game's threads ran 18.48 s on the host's processors (181% of one, 30.81 ms a present), the whole process 20.91 s (204%); the busiest: thread 80 'MainThread' 8.06 s, thread 87 'Job.Worker 1' 4.35 s, thread 86 'Job.Worker 0' 4.34 s, thread 108 'UnityGfxDeviceWorker' 0.96 s, thread 116 'AK::EventManager' 0.44 s [10588.99] cpu: in those 10.23 s, 221088 SVCs (21610 a second): 0x0b SleepThread 74900, 0x1b ArbitrateUnlock 50955, 0x1c WaitProcessWideKeyAtomic 41347, 0x1d SignalProcessWideKey 29244, 0x1a ArbitrateLock 16808, 0x21 SendSyncRequest 5980; 8037 calls the dispatch table had no code for (RtAPI.miss) [10588.99] vulkan: 256765041 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2555 finishes (976 ms); 0 reads past queued releases (0 samples counts written on the GPU); 377589517 descriptor sets written, 135940595 reused; 160365461 draws kept the last one's shaders and pipeline (0 checked), 238430726 its targets [10588.99] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3591 render targets made, 43419 texture uploads (16904 MB); 2 frames over 50 ms in the last 600, the slowest 119 ms [10588.99] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10588.99] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10588.99] vulkan: caches: 96 render targets (1180 MB, 0 parked), 160 textures (585 MB), 2323 buffers (119 MB); 2653 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10588.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10588.99] vulkan: 58747971 rendering passes, 614634 clear commands, 11793901 attachments cleared and 339 left undefined by their load op [10588.99] vulkan: 24486 passes (52%) ended at renderer.c:214 [10588.99] vulkan: 6753 passes (14%) ended at buffer.c:2264 [10588.99] vulkan: 6381 passes (13%) ended at render.c:232 [10588.99] vulkan: 4875 passes (10%) ended at buffer.c:2168 [10588.99] vulkan: 1264 passes (3%) ended at cmd.c:534 [10588.99] vulkan: 1192 passes (3%) ended at surface.c:160 [10588.99] vulkan: 964 passes (2%) ended at buffer.c:2096 [10588.99] vulkan: 721 passes (2%) ended at dma.c:143 [10588.99] vulkan: GPU-owned guest memory landed for the CPU 338844 times, render targets written back for an engine 17 times [10589.99] vulkan: display: 599 frame intervals of 17.06 ms (deviation 4.80 ms, 1st to 99th percentile 16.56 to 33.15 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 6.4 ms (3.4 to 9.2), on to the display in 25.4 ms (12.1 to 42.3), 31.8 ms in all (19.1 to 47.0) [10589.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10592.55] perf: 59.4 frames a second over 5.0 s (616410 shown in all) [10597.56] perf: 58.8 frames a second over 5.0 s (616705 shown in all) [10599.19] cpu: 600 presents in 10.20 s (58.8 fps): 38 of the game's threads ran 15.68 s on the host's processors (154% of one, 26.14 ms a present), the whole process 17.40 s (171%); the busiest: thread 80 'MainThread' 6.84 s, thread 87 'Job.Worker 1' 3.84 s, thread 86 'Job.Worker 0' 3.83 s, thread 108 'UnityGfxDeviceWorker' 0.69 s, thread 116 'AK::EventManager' 0.29 s [10599.19] cpu: in those 10.20 s, 189028 SVCs (18535 a second): 0x0b SleepThread 75323, 0x1b ArbitrateUnlock 37943, 0x1c WaitProcessWideKeyAtomic 34573, 0x1d SignalProcessWideKey 23810, 0x1a ArbitrateLock 9482, 0x21 SendSyncRequest 6053; 14998 calls the dispatch table had no code for (RtAPI.miss) [10599.19] vulkan: 256839794 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2555 finishes (976 ms); 0 reads past queued releases (0 samples counts written on the GPU); 377709122 descriptor sets written, 135970496 reused; 160384290 draws kept the last one's shaders and pipeline (0 checked), 238498818 its targets [10599.19] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3591 render targets made, 43510 texture uploads (16948 MB); 1 frames over 50 ms in the last 600, the slowest 58 ms [10599.19] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10599.19] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10599.19] vulkan: caches: 96 render targets (1180 MB, 0 parked), 244 textures (1097 MB), 3054 buffers (100 MB); 3149 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10599.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10599.19] vulkan: 58769852 rendering passes, 615234 clear commands, 11799682 attachments cleared and 339 left undefined by their load op [10599.19] vulkan: 9716 passes (44%) ended at renderer.c:214 [10599.19] vulkan: 4339 passes (20%) ended at buffer.c:2168 [10599.19] vulkan: 2970 passes (14%) ended at buffer.c:2264 [10599.19] vulkan: 2065 passes (9%) ended at render.c:232 [10599.19] vulkan: 1022 passes (5%) ended at cmd.c:534 [10599.19] vulkan: 690 passes (3%) ended at dma.c:143 [10599.19] vulkan: 600 passes (3%) ended at renderer.c:680 [10599.19] vulkan: 440 passes (2%) ended at buffer.c:2096 [10599.19] vulkan: GPU-owned guest memory landed for the CPU 338905 times, render targets written back for an engine 17 times [10600.34] vulkan: display: 599 frame intervals of 17.00 ms (deviation 2.51 ms, 1st to 99th percentile 16.56 to 33.30 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (2.4 to 6.8), on to the display in 26.8 ms (16.4 to 42.2), 31.5 ms in all (20.6 to 46.9) [10600.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10602.58] perf: 59.4 frames a second over 5.0 s (617003 shown in all) [10607.60] perf: 59.8 frames a second over 5.0 s (617303 shown in all) [10609.24] nvn: 617400 presents, 617400 submissions [10609.24] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 15.59 s on the host's processors (155% of one, 25.98 ms a present), the whole process 17.30 s (172%); the busiest: thread 80 'MainThread' 6.47 s, thread 87 'Job.Worker 1' 4.02 s, thread 86 'Job.Worker 0' 3.96 s, thread 108 'UnityGfxDeviceWorker' 0.72 s, thread 116 'AK::EventManager' 0.26 s [10609.24] cpu: in those 10.05 s, 191938 SVCs (19096 a second): 0x0b SleepThread 81017, 0x1b ArbitrateUnlock 36652, 0x1c WaitProcessWideKeyAtomic 34659, 0x1d SignalProcessWideKey 23936, 0x1a ArbitrateLock 7895, 0x21 SendSyncRequest 5953; 2691 calls the dispatch table had no code for (RtAPI.miss) [10609.24] vulkan: 256919397 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2555 finishes (976 ms); 0 reads past queued releases (0 samples counts written on the GPU); 377836748 descriptor sets written, 136002076 reused; 160404309 draws kept the last one's shaders and pipeline (0 checked), 238570910 its targets [10609.24] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3591 render targets made, 43519 texture uploads (16952 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms [10609.24] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10609.24] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5104 of 14154 MB (4640 ours) [10609.24] vulkan: caches: 90 render targets (1120 MB, 0 parked), 187 textures (984 MB), 2044 buffers (68 MB); 2920 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10609.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10609.24] vulkan: 58793031 rendering passes, 615834 clear commands, 11806093 attachments cleared and 339 left undefined by their load op [10609.24] vulkan: 11001 passes (47%) ended at renderer.c:214 [10609.24] vulkan: 3519 passes (15%) ended at buffer.c:2264 [10609.24] vulkan: 3395 passes (15%) ended at buffer.c:2168 [10609.24] vulkan: 2316 passes (10%) ended at render.c:232 [10609.24] vulkan: 1009 passes (4%) ended at cmd.c:534 [10609.24] vulkan: 727 passes (3%) ended at buffer.c:2096 [10609.24] vulkan: 607 passes (3%) ended at dma.c:143 [10609.24] vulkan: 600 passes (3%) ended at renderer.c:680 [10609.24] vulkan: GPU-owned guest memory landed for the CPU 338919 times, render targets written back for an engine 17 times [10610.59] vulkan: display: 599 frame intervals of 16.83 ms (deviation 1.91 ms, 1st to 99th percentile 16.57 to 16.94 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 5.1 ms (3.1 to 7.0), on to the display in 25.0 ms (19.9 to 40.6), 30.1 ms in all (24.3 to 46.1) [10610.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10612.60] perf: 59.2 frames a second over 5.0 s (617599 shown in all) [10617.60] perf: 55.0 frames a second over 5.0 s (617874 shown in all) [10619.86] cpu: 600 presents in 10.62 s (56.5 fps): 38 of the game's threads ran 18.11 s on the host's processors (171% of one, 30.18 ms a present), the whole process 20.60 s (194%); the busiest: thread 80 'MainThread' 8.20 s, thread 87 'Job.Worker 1' 4.26 s, thread 86 'Job.Worker 0' 4.23 s, thread 108 'UnityGfxDeviceWorker' 0.87 s, thread 116 'AK::EventManager' 0.33 s [10619.86] cpu: in those 10.62 s, 172536 SVCs (16253 a second): 0x0b SleepThread 59336, 0x1b ArbitrateUnlock 37622, 0x1c WaitProcessWideKeyAtomic 34316, 0x1d SignalProcessWideKey 23926, 0x1a ArbitrateLock 9261, 0x21 SendSyncRequest 6117; 18978 calls the dispatch table had no code for (RtAPI.miss) [10619.86] vulkan: 257042372 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2577 finishes (985 ms); 0 reads past queued releases (0 samples counts written on the GPU); 378024704 descriptor sets written, 136060070 reused; 160455503 draws kept the last one's shaders and pipeline (0 checked), 238684617 its targets [10619.86] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3636 render targets made, 43761 texture uploads (17037 MB); 7 frames over 50 ms in the last 600, the slowest 145 ms [10619.86] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10619.86] vulkan: memory used and budgeted: heap 0 480 of 15384 MB (480 ours), heap 1 5269 of 14154 MB (4768 ours) [10619.86] vulkan: caches: 123 render targets (1306 MB, 8 parked), 326 textures (1355 MB), 3544 buffers (80 MB); 3519 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10619.86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10619.86] vulkan: 58824025 rendering passes, 616434 clear commands, 11812119 attachments cleared and 339 left undefined by their load op [10619.86] vulkan: 11890 passes (38%) ended at renderer.c:214 [10619.86] vulkan: 6010 passes (19%) ended at buffer.c:2168 [10619.86] vulkan: 4919 passes (16%) ended at buffer.c:2264 [10619.86] vulkan: 2933 passes (9%) ended at render.c:232 [10619.86] vulkan: 2105 passes (7%) ended at dma.c:143 [10619.86] vulkan: 1251 passes (4%) ended at buffer.c:2096 [10619.86] vulkan: 1174 passes (4%) ended at cmd.c:534 [10619.86] vulkan: 580 passes (2%) ended at renderer.c:680 [10619.86] vulkan: GPU-owned guest memory landed for the CPU 339392 times, render targets written back for an engine 17 times [10621.17] vulkan: display: 599 frame intervals of 17.67 ms (deviation 8.67 ms, 1st to 99th percentile 16.57 to 49.80 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 6.1 ms (3.1 to 17.6), on to the display in 30.3 ms (12.0 to 42.6), 36.5 ms in all (17.9 to 47.3) [10621.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10622.60] perf: 57.2 frames a second over 5.0 s (618160 shown in all) [10627.61] perf: 59.0 frames a second over 5.0 s (618456 shown in all) [10630.26] cpu: 600 presents in 10.40 s (57.7 fps): 43 of the game's threads ran 16.72 s on the host's processors (161% of one, 27.86 ms a present), the whole process 18.55 s (178%); the busiest: thread 80 'MainThread' 7.48 s, thread 86 'Job.Worker 0' 3.92 s, thread 87 'Job.Worker 1' 3.87 s, thread 108 'UnityGfxDeviceWorker' 0.65 s, thread 116 'AK::EventManager' 0.32 s [10630.26] cpu: in those 10.40 s, 206520 SVCs (19851 a second): 0x0b SleepThread 74193, 0x1b ArbitrateUnlock 44616, 0x1c WaitProcessWideKeyAtomic 35396, 0x1d SignalProcessWideKey 24330, 0x1a ArbitrateLock 16012, 0x21 SendSyncRequest 6546; 34860 calls the dispatch table had no code for (RtAPI.miss) [10630.26] vulkan: 257109970 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2577 finishes (985 ms); 0 reads past queued releases (0 samples counts written on the GPU); 378132986 descriptor sets written, 136086984 reused; 160472194 draws kept the last one's shaders and pipeline (0 checked), 238747018 its targets [10630.26] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3636 render targets made, 43817 texture uploads (17062 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [10630.26] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10630.26] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5269 of 14154 MB (4768 ours) [10630.26] vulkan: caches: 122 render targets (1288 MB, 8 parked), 373 textures (1500 MB), 4426 buffers (99 MB); 3745 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10630.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10630.26] vulkan: 58844614 rendering passes, 617034 clear commands, 11817027 attachments cleared and 339 left undefined by their load op [10630.26] vulkan: 7828 passes (38%) ended at renderer.c:214 [10630.26] vulkan: 4392 passes (21%) ended at buffer.c:2168 [10630.26] vulkan: 3911 passes (19%) ended at buffer.c:2264 [10630.26] vulkan: 1648 passes (8%) ended at render.c:232 [10630.26] vulkan: 912 passes (4%) ended at cmd.c:534 [10630.26] vulkan: 735 passes (4%) ended at dma.c:143 [10630.26] vulkan: 600 passes (3%) ended at renderer.c:680 [10630.26] vulkan: 537 passes (3%) ended at buffer.c:2096 [10630.26] vulkan: GPU-owned guest memory landed for the CPU 339549 times, render targets written back for an engine 17 times [10631.69] vulkan: display: 599 frame intervals of 17.56 ms (deviation 4.11 ms, 1st to 99th percentile 16.56 to 33.44 ms), 30 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (2.8 to 10.4), on to the display in 27.0 ms (6.7 to 42.6), 31.9 ms in all (11.3 to 47.4) [10631.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10632.61] perf: 55.2 frames a second over 5.0 s (618732 shown in all) [10637.63] perf: 56.6 frames a second over 5.0 s (619016 shown in all) [10640.69] nvn: 619200 presents, 619200 submissions [10640.69] cpu: 600 presents in 10.43 s (57.5 fps): 40 of the game's threads ran 16.45 s on the host's processors (158% of one, 27.41 ms a present), the whole process 18.65 s (179%); the busiest: thread 80 'MainThread' 7.34 s, thread 86 'Job.Worker 0' 3.87 s, thread 87 'Job.Worker 1' 3.86 s, thread 108 'UnityGfxDeviceWorker' 0.73 s, thread 116 'AK::EventManager' 0.30 s [10640.69] cpu: in those 10.43 s, 183799 SVCs (17625 a second): 0x0b SleepThread 61184, 0x1b ArbitrateUnlock 40835, 0x1c WaitProcessWideKeyAtomic 34856, 0x1d SignalProcessWideKey 24187, 0x1a ArbitrateLock 12496, 0x21 SendSyncRequest 6455; 9867 calls the dispatch table had no code for (RtAPI.miss) [10640.69] vulkan: 257205284 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2582 finishes (987 ms); 0 reads past queued releases (0 samples counts written on the GPU); 378279735 descriptor sets written, 136130863 reused; 160511739 draws kept the last one's shaders and pipeline (0 checked), 238836861 its targets [10640.69] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3658 render targets made, 43830 texture uploads (17067 MB); 3 frames over 50 ms in the last 600, the slowest 153 ms [10640.69] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10640.69] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5269 of 14154 MB (4768 ours) [10640.69] vulkan: caches: 131 render targets (1293 MB, 12 parked), 363 textures (1552 MB), 3857 buffers (96 MB); 3734 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10640.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10640.69] vulkan: 58865563 rendering passes, 617634 clear commands, 11820855 attachments cleared and 339 left undefined by their load op [10640.69] vulkan: 7055 passes (34%) ended at renderer.c:214 [10640.69] vulkan: 4053 passes (19%) ended at buffer.c:2168 [10640.69] vulkan: 3651 passes (17%) ended at buffer.c:2264 [10640.69] vulkan: 1884 passes (9%) ended at render.c:232 [10640.69] vulkan: 1788 passes (9%) ended at dma.c:143 [10640.69] vulkan: 1060 passes (5%) ended at cmd.c:534 [10640.69] vulkan: 853 passes (4%) ended at buffer.c:2096 [10640.69] vulkan: 588 passes (3%) ended at renderer.c:680 [10640.69] vulkan: GPU-owned guest memory landed for the CPU 339910 times, render targets written back for an engine 17 times [10641.95] vulkan: display: 599 frame intervals of 17.14 ms (deviation 6.33 ms, 1st to 99th percentile 16.57 to 33.35 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (2.5 to 10.2), on to the display in 26.6 ms (8.7 to 42.2), 31.5 ms in all (17.2 to 47.3) [10641.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10642.65] perf: 60.0 frames a second over 5.0 s (619317 shown in all) [10647.66] perf: 57.4 frames a second over 5.0 s (619605 shown in all) [10651.08] cpu: 600 presents in 10.39 s (57.7 fps): 39 of the game's threads ran 18.61 s on the host's processors (179% of one, 31.01 ms a present), the whole process 22.08 s (212%); the busiest: thread 80 'MainThread' 8.45 s, thread 86 'Job.Worker 0' 4.41 s, thread 87 'Job.Worker 1' 4.41 s, thread 108 'UnityGfxDeviceWorker' 0.79 s, thread 116 'AK::EventManager' 0.33 s [10651.08] cpu: in those 10.39 s, 153476 SVCs (14771 a second): 0x0b SleepThread 44388, 0x1b ArbitrateUnlock 35480, 0x1c WaitProcessWideKeyAtomic 33579, 0x1d SignalProcessWideKey 23829, 0x1a ArbitrateLock 7443, 0x21 SendSyncRequest 6228; 29650 calls the dispatch table had no code for (RtAPI.miss) [10651.08] vulkan: 257403593 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2585 finishes (988 ms); 0 reads past queued releases (0 samples counts written on the GPU); 378575497 descriptor sets written, 136231719 reused; 160617551 draws kept the last one's shaders and pipeline (0 checked), 239022593 its targets [10651.08] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3699 render targets made, 43887 texture uploads (17079 MB); 3 frames over 50 ms in the last 600, the slowest 81 ms [10651.08] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10651.08] vulkan: memory used and budgeted: heap 0 224 of 15384 MB (224 ours), heap 1 5269 of 14154 MB (4768 ours) [10651.08] vulkan: caches: 103 render targets (1236 MB, 8 parked), 374 textures (1505 MB), 4756 buffers (97 MB); 3633 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10651.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10651.08] vulkan: 58906889 rendering passes, 618234 clear commands, 11826526 attachments cleared and 339 left undefined by their load op [10651.08] vulkan: 14099 passes (34%) ended at renderer.c:214 [10651.08] vulkan: 9214 passes (22%) ended at buffer.c:2264 [10651.08] vulkan: 5694 passes (14%) ended at buffer.c:2168 [10651.08] vulkan: 4230 passes (10%) ended at render.c:232 [10651.08] vulkan: 3901 passes (9%) ended at dma.c:143 [10651.08] vulkan: 1820 passes (4%) ended at buffer.c:2096 [10651.08] vulkan: 1580 passes (4%) ended at cmd.c:534 [10651.08] vulkan: 589 passes (1%) ended at renderer.c:680 [10651.08] vulkan: GPU-owned guest memory landed for the CPU 340666 times, render targets written back for an engine 17 times [10652.34] vulkan: display: 599 frame intervals of 17.33 ms (deviation 4.03 ms, 1st to 99th percentile 16.56 to 33.38 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 7.7 ms (2.8 to 12.1), on to the display in 23.0 ms (7.6 to 38.6), 30.7 ms in all (14.7 to 46.2) [10652.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10652.66] perf: 58.0 frames a second over 5.0 s (619895 shown in all) [10652.85] RomFS: reading aoc_info_c724.bundle (8.4 KB) [10652.85] RomFS: reading aoc_info_c725.bundle (8.4 KB) [10652.86] RomFS: reading ianim_c723_statusloop.bundle (24.9 KB) [10652.86] RomFS: reading ianim_c724_status.bundle (36.6 KB) [10652.86] RomFS: reading ianim_c724_statusloop.bundle (23.1 KB) [10652.86] RomFS: reading ianim_c725_status.bundle (35.8 KB) [10653.64] RomFS: reading aoc_info_c726.bundle (8.4 KB) [10653.64] RomFS: reading ianim_c726_statusloop.bundle (21.1 KB) [10653.64] RomFS: reading ianim_c727_status.bundle (41.8 KB) [10653.64] RomFS: reading ianim_c727_statusloop.bundle (20.7 KB) [10653.64] RomFS: reading ianim_c728_status.bundle (33.3 KB) [10657.68] perf: 59.4 frames a second over 5.0 s (620193 shown in all) [10661.13] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 19.37 s on the host's processors (193% of one, 32.28 ms a present), the whole process 22.89 s (228%); the busiest: thread 80 'MainThread' 8.10 s, thread 87 'Job.Worker 1' 4.88 s, thread 86 'Job.Worker 0' 4.79 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.35 s [10661.13] cpu: in those 10.05 s, 142055 SVCs (14140 a second): 0x1b ArbitrateUnlock 37609, 0x0b SleepThread 31903, 0x1c WaitProcessWideKeyAtomic 30741, 0x1d SignalProcessWideKey 22627, 0x1a ArbitrateLock 10902, 0x21 SendSyncRequest 6431; 3654 calls the dispatch table had no code for (RtAPI.miss) [10661.13] vulkan: 257724576 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2607 finishes (994 ms); 0 reads past queued releases (0 samples counts written on the GPU); 379035638 descriptor sets written, 136413544 reused; 160819834 draws kept the last one's shaders and pipeline (0 checked), 239327493 its targets [10661.13] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3716 render targets made, 43946 texture uploads (17088 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [10661.13] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10661.13] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 5269 of 14154 MB (4768 ours) [10661.13] vulkan: caches: 115 render targets (1248 MB, 8 parked), 369 textures (1339 MB), 6264 buffers (103 MB); 3501 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10661.13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10661.13] vulkan: 58957299 rendering passes, 618834 clear commands, 11832823 attachments cleared and 339 left undefined by their load op [10661.13] vulkan: 16825 passes (33%) ended at renderer.c:214 [10661.13] vulkan: 13248 passes (26%) ended at buffer.c:2264 [10661.13] vulkan: 8966 passes (18%) ended at buffer.c:2168 [10661.13] vulkan: 5461 passes (11%) ended at render.c:232 [10661.13] vulkan: 1919 passes (4%) ended at cmd.c:534 [10661.13] vulkan: 1506 passes (3%) ended at dma.c:143 [10661.13] vulkan: 1476 passes (3%) ended at buffer.c:2096 [10661.13] vulkan: 600 passes (1%) ended at renderer.c:680 [10661.13] vulkan: GPU-owned guest memory landed for the CPU 340796 times, render targets written back for an engine 17 times [10662.37] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.19 ms, 1st to 99th percentile 16.57 to 16.95 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 7.4 ms (3.3 to 14.3), on to the display in 36.8 ms (14.4 to 41.8), 44.2 ms in all (24.2 to 47.9) [10662.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10662.70] perf: 60.0 frames a second over 5.0 s (620494 shown in all) [10667.70] perf: 60.0 frames a second over 5.0 s (620794 shown in all) [10671.49] nvn: 621000 presents, 621000 submissions [10671.50] cpu: 600 presents in 10.37 s (57.9 fps): 39 of the game's threads ran 20.53 s on the host's processors (198% of one, 34.21 ms a present), the whole process 24.40 s (235%); the busiest: thread 80 'MainThread' 8.71 s, thread 87 'Job.Worker 1' 5.10 s, thread 86 'Job.Worker 0' 5.10 s, thread 108 'UnityGfxDeviceWorker' 1.04 s, thread 116 'AK::EventManager' 0.36 s [10671.50] cpu: in those 10.37 s, 139093 SVCs (13415 a second): 0x0b SleepThread 35451, 0x1b ArbitrateUnlock 33642, 0x1c WaitProcessWideKeyAtomic 31390, 0x1d SignalProcessWideKey 22903, 0x1a ArbitrateLock 6725, 0x21 SendSyncRequest 6455; 3648 calls the dispatch table had no code for (RtAPI.miss) [10671.50] vulkan: 258094122 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2610 finishes (995 ms); 0 reads past queued releases (0 samples counts written on the GPU); 379563396 descriptor sets written, 136624878 reused; 161057146 draws kept the last one's shaders and pipeline (0 checked), 239679600 its targets [10671.50] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3716 render targets made, 43993 texture uploads (17106 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [10671.50] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10671.50] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 5269 of 14154 MB (4768 ours) [10671.50] vulkan: caches: 115 render targets (1248 MB, 8 parked), 364 textures (1293 MB), 7724 buffers (166 MB); 3487 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10671.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10671.50] vulkan: 59014759 rendering passes, 619434 clear commands, 11839939 attachments cleared and 339 left undefined by their load op [10671.50] vulkan: 18767 passes (33%) ended at renderer.c:214 [10671.50] vulkan: 14420 passes (25%) ended at buffer.c:2264 [10671.50] vulkan: 11164 passes (19%) ended at buffer.c:2168 [10671.50] vulkan: 5848 passes (10%) ended at render.c:232 [10671.50] vulkan: 2180 passes (4%) ended at cmd.c:534 [10671.50] vulkan: 2072 passes (4%) ended at dma.c:143 [10671.50] vulkan: 1877 passes (3%) ended at buffer.c:2096 [10671.50] vulkan: 600 passes (1%) ended at renderer.c:680 [10671.50] vulkan: GPU-owned guest memory landed for the CPU 340944 times, render targets written back for an engine 17 times [10672.71] perf: 54.2 frames a second over 5.0 s (621066 shown in all) [10672.84] vulkan: display: 599 frame intervals of 17.47 ms (deviation 3.95 ms, 1st to 99th percentile 16.56 to 33.46 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (4.1 to 14.7), on to the display in 29.5 ms (8.8 to 40.4), 38.3 ms in all (17.8 to 47.6) [10672.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10677.71] perf: 53.8 frames a second over 5.0 s (621335 shown in all) [10682.62] cpu: 600 presents in 11.12 s (54.0 fps): 39 of the game's threads ran 22.62 s on the host's processors (203% of one, 37.69 ms a present), the whole process 27.52 s (247%); the busiest: thread 80 'MainThread' 10.52 s, thread 86 'Job.Worker 0' 5.18 s, thread 87 'Job.Worker 1' 5.15 s, thread 108 'UnityGfxDeviceWorker' 1.09 s, thread 116 'AK::EventManager' 0.38 s [10682.62] cpu: in those 11.12 s, 158487 SVCs (14254 a second): 0x0b SleepThread 41353, 0x1b ArbitrateUnlock 38710, 0x1c WaitProcessWideKeyAtomic 34647, 0x1d SignalProcessWideKey 24497, 0x1a ArbitrateLock 10077, 0x21 SendSyncRequest 6586; 21575 calls the dispatch table had no code for (RtAPI.miss) [10682.62] vulkan: 258391634 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2616 finishes (998 ms); 0 reads past queued releases (0 samples counts written on the GPU); 379984455 descriptor sets written, 136798843 reused; 161222347 draws kept the last one's shaders and pipeline (0 checked), 239954394 its targets [10682.62] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3716 render targets made, 44100 texture uploads (17171 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [10682.62] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10682.62] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 5269 of 14154 MB (4768 ours) [10682.62] vulkan: caches: 102 render targets (1185 MB, 8 parked), 440 textures (1636 MB), 8922 buffers (250 MB); 3867 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10682.62] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10682.62] vulkan: 59083576 rendering passes, 620034 clear commands, 11850412 attachments cleared and 339 left undefined by their load op [10682.62] vulkan: 26296 passes (38%) ended at renderer.c:214 [10682.62] vulkan: 13907 passes (20%) ended at buffer.c:2264 [10682.62] vulkan: 9985 passes (15%) ended at buffer.c:2168 [10682.62] vulkan: 7315 passes (11%) ended at render.c:232 [10682.62] vulkan: 5077 passes (7%) ended at dma.c:143 [10682.62] vulkan: 3032 passes (4%) ended at buffer.c:2096 [10682.62] vulkan: 2129 passes (3%) ended at cmd.c:534 [10682.62] vulkan: 599 passes (1%) ended at renderer.c:680 [10682.62] vulkan: GPU-owned guest memory landed for the CPU 341995 times, render targets written back for an engine 17 times [10682.73] perf: 54.2 frames a second over 5.0 s (621607 shown in all) [10683.95] vulkan: display: 599 frame intervals of 18.56 ms (deviation 5.46 ms, 1st to 99th percentile 16.56 to 33.53 ms), 66 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (5.0 to 14.1), on to the display in 18.7 ms (8.7 to 35.0), 27.8 ms in all (15.9 to 44.7) [10683.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10687.75] perf: 53.2 frames a second over 5.0 s (621874 shown in all) [10692.75] perf: 56.8 frames a second over 5.0 s (622158 shown in all) [10693.50] cpu: 600 presents in 10.88 s (55.1 fps): 41 of the game's threads ran 22.99 s on the host's processors (211% of one, 38.31 ms a present), the whole process 28.06 s (258%); the busiest: thread 80 'MainThread' 10.33 s, thread 87 'Job.Worker 1' 5.47 s, thread 86 'Job.Worker 0' 5.43 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.31 s [10693.50] cpu: in those 10.88 s, 148181 SVCs (13618 a second): 0x0b SleepThread 37009, 0x1b ArbitrateUnlock 35612, 0x1c WaitProcessWideKeyAtomic 33711, 0x1d SignalProcessWideKey 23675, 0x1a ArbitrateLock 7900, 0x21 SendSyncRequest 6357; 5388 calls the dispatch table had no code for (RtAPI.miss) [10693.50] vulkan: 258723505 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2616 finishes (998 ms); 0 reads past queued releases (0 samples counts written on the GPU); 380458113 descriptor sets written, 136988927 reused; 161406538 draws kept the last one's shaders and pipeline (0 checked), 240262258 its targets [10693.50] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3716 render targets made, 44129 texture uploads (17195 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [10693.50] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10693.50] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 5269 of 14154 MB (4768 ours) [10693.50] vulkan: caches: 102 render targets (1185 MB, 8 parked), 346 textures (1386 MB), 7083 buffers (187 MB); 3539 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10693.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10693.50] vulkan: 59157640 rendering passes, 620634 clear commands, 11861812 attachments cleared and 339 left undefined by their load op [10693.50] vulkan: 28200 passes (38%) ended at renderer.c:214 [10693.50] vulkan: 17157 passes (23%) ended at buffer.c:2264 [10693.50] vulkan: 8510 passes (11%) ended at buffer.c:2168 [10693.50] vulkan: 7763 passes (10%) ended at render.c:232 [10693.50] vulkan: 5277 passes (7%) ended at dma.c:143 [10693.50] vulkan: 3274 passes (4%) ended at buffer.c:2096 [10693.50] vulkan: 2708 passes (4%) ended at cmd.c:534 [10693.50] vulkan: 600 passes (1%) ended at renderer.c:680 [10693.50] vulkan: GPU-owned guest memory landed for the CPU 343051 times, render targets written back for an engine 17 times [10694.79] vulkan: display: 599 frame intervals of 18.00 ms (deviation 4.73 ms, 1st to 99th percentile 16.56 to 33.49 ms), 46 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (6.1 to 12.6), on to the display in 16.4 ms (7.6 to 25.8), 26.1 ms in all (16.9 to 35.6) [10694.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10697.76] perf: 55.4 frames a second over 5.0 s (622436 shown in all) [10702.78] perf: 53.6 frames a second over 5.0 s (622705 shown in all) [10704.53] nvn: 622800 presents, 622800 submissions [10704.54] cpu: 600 presents in 11.04 s (54.4 fps): 43 of the game's threads ran 22.93 s on the host's processors (208% of one, 38.21 ms a present), the whole process 28.03 s (254%); the busiest: thread 80 'MainThread' 10.54 s, thread 87 'Job.Worker 1' 5.29 s, thread 86 'Job.Worker 0' 5.20 s, thread 108 'UnityGfxDeviceWorker' 1.13 s, thread 116 'AK::EventManager' 0.37 s [10704.54] cpu: in those 11.04 s, 159234 SVCs (14425 a second): 0x0b SleepThread 39444, 0x1b ArbitrateUnlock 39008, 0x1c WaitProcessWideKeyAtomic 33987, 0x1d SignalProcessWideKey 24002, 0x1a ArbitrateLock 11010, 0x21 SendSyncRequest 6568; 15278 calls the dispatch table had no code for (RtAPI.miss) [10704.54] vulkan: 259042348 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2622 finishes (1000 ms); 0 reads past queued releases (0 samples counts written on the GPU); 380911856 descriptor sets written, 137172870 reused; 161585021 draws kept the last one's shaders and pipeline (0 checked), 240557801 its targets [10704.54] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3716 render targets made, 44256 texture uploads (17274 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [10704.54] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10704.54] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 5269 of 14154 MB (4768 ours) [10704.54] vulkan: caches: 102 render targets (1185 MB, 8 parked), 390 textures (1484 MB), 6915 buffers (202 MB); 3669 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10704.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10704.54] vulkan: 59230708 rendering passes, 621234 clear commands, 11872690 attachments cleared and 339 left undefined by their load op [10704.54] vulkan: 27119 passes (37%) ended at renderer.c:214 [10704.54] vulkan: 16305 passes (22%) ended at buffer.c:2264 [10704.54] vulkan: 10462 passes (14%) ended at buffer.c:2168 [10704.54] vulkan: 7483 passes (10%) ended at render.c:232 [10704.54] vulkan: 5237 passes (7%) ended at dma.c:143 [10704.54] vulkan: 2908 passes (4%) ended at buffer.c:2096 [10704.54] vulkan: 2405 passes (3%) ended at cmd.c:534 [10704.54] vulkan: 600 passes (1%) ended at renderer.c:680 [10704.54] vulkan: GPU-owned guest memory landed for the CPU 344235 times, render targets written back for an engine 17 times [10705.74] vulkan: display: 599 frame intervals of 18.28 ms (deviation 4.93 ms, 1st to 99th percentile 16.58 to 33.47 ms), 58 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (5.0 to 15.7), on to the display in 19.9 ms (7.9 to 37.0), 29.2 ms in all (16.0 to 45.1) [10705.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10707.78] perf: 57.6 frames a second over 5.0 s (622993 shown in all) [10712.80] perf: 58.4 frames a second over 5.0 s (623286 shown in all) [10714.90] cpu: 600 presents in 10.37 s (57.9 fps): 38 of the game's threads ran 22.18 s on the host's processors (214% of one, 36.96 ms a present), the whole process 27.13 s (262%); the busiest: thread 80 'MainThread' 9.63 s, thread 86 'Job.Worker 0' 5.38 s, thread 87 'Job.Worker 1' 5.34 s, thread 108 'UnityGfxDeviceWorker' 1.18 s, thread 116 'AK::EventManager' 0.43 s [10714.90] cpu: in those 10.37 s, 134291 SVCs (12955 a second): 0x1b ArbitrateUnlock 33980, 0x1c WaitProcessWideKeyAtomic 31909, 0x0b SleepThread 30101, 0x1d SignalProcessWideKey 23278, 0x1a ArbitrateLock 6834, 0x21 SendSyncRequest 6317; 3630 calls the dispatch table had no code for (RtAPI.miss) [10714.90] vulkan: 259480987 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2625 finishes (1001 ms); 0 reads past queued releases (0 samples counts written on the GPU); 381546608 descriptor sets written, 137415396 reused; 161859973 draws kept the last one's shaders and pipeline (0 checked), 240979878 its targets [10714.90] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3716 render targets made, 44345 texture uploads (17293 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [10714.90] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10714.90] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 5269 of 14154 MB (4768 ours) [10714.90] vulkan: caches: 102 render targets (1185 MB, 8 parked), 475 textures (1705 MB), 9085 buffers (237 MB); 3906 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10714.90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10714.90] vulkan: 59297399 rendering passes, 621834 clear commands, 11879284 attachments cleared and 339 left undefined by their load op [10714.90] vulkan: 23868 passes (36%) ended at buffer.c:2264 [10714.90] vulkan: 17587 passes (26%) ended at renderer.c:214 [10714.90] vulkan: 9461 passes (14%) ended at buffer.c:2168 [10714.90] vulkan: 5617 passes (8%) ended at render.c:232 [10714.90] vulkan: 4514 passes (7%) ended at dma.c:143 [10714.90] vulkan: 2513 passes (4%) ended at cmd.c:534 [10714.90] vulkan: 2110 passes (3%) ended at buffer.c:2096 [10714.90] vulkan: 600 passes (1%) ended at renderer.c:680 [10714.90] vulkan: GPU-owned guest memory landed for the CPU 344827 times, render targets written back for an engine 17 times [10716.14] vulkan: display: 599 frame intervals of 17.36 ms (deviation 3.61 ms, 1st to 99th percentile 16.56 to 33.46 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (5.5 to 14.1), on to the display in 19.9 ms (7.7 to 37.5), 30.3 ms in all (17.7 to 45.5) [10716.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10717.80] perf: 55.6 frames a second over 5.0 s (623564 shown in all) [10722.80] perf: 54.4 frames a second over 5.0 s (623836 shown in all) [10725.63] cpu: 600 presents in 10.73 s (55.9 fps): 38 of the game's threads ran 22.44 s on the host's processors (209% of one, 37.40 ms a present), the whole process 27.56 s (257%); the busiest: thread 80 'MainThread' 10.25 s, thread 86 'Job.Worker 0' 5.21 s, thread 87 'Job.Worker 1' 5.17 s, thread 108 'UnityGfxDeviceWorker' 1.10 s, thread 116 'AK::EventManager' 0.49 s [10725.63] cpu: in those 10.73 s, 146375 SVCs (13643 a second): 0x0b SleepThread 37892, 0x1b ArbitrateUnlock 35433, 0x1c WaitProcessWideKeyAtomic 33364, 0x1d SignalProcessWideKey 23523, 0x1a ArbitrateLock 7797, 0x21 SendSyncRequest 6454; 11685 calls the dispatch table had no code for (RtAPI.miss) [10725.63] vulkan: 259789061 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2628 finishes (1002 ms); 0 reads past queued releases (0 samples counts written on the GPU); 381984619 descriptor sets written, 137593533 reused; 162028963 draws kept the last one's shaders and pipeline (0 checked), 241264500 its targets [10725.63] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3716 render targets made, 44372 texture uploads (17308 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [10725.63] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10725.63] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 5269 of 14154 MB (4768 ours) [10725.63] vulkan: caches: 102 render targets (1185 MB, 8 parked), 394 textures (1410 MB), 8539 buffers (186 MB); 3561 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10725.63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10725.63] vulkan: 59369260 rendering passes, 622434 clear commands, 11890324 attachments cleared and 339 left undefined by their load op [10725.63] vulkan: 27435 passes (38%) ended at renderer.c:214 [10725.63] vulkan: 15946 passes (22%) ended at buffer.c:2264 [10725.63] vulkan: 9425 passes (13%) ended at buffer.c:2168 [10725.63] vulkan: 7597 passes (11%) ended at render.c:232 [10725.63] vulkan: 4945 passes (7%) ended at dma.c:143 [10725.63] vulkan: 3152 passes (4%) ended at buffer.c:2096 [10725.63] vulkan: 2339 passes (3%) ended at cmd.c:534 [10725.63] vulkan: 600 passes (1%) ended at renderer.c:680 [10725.63] vulkan: GPU-owned guest memory landed for the CPU 346191 times, render targets written back for an engine 17 times [10726.85] vulkan: display: 599 frame intervals of 17.89 ms (deviation 4.45 ms, 1st to 99th percentile 16.58 to 33.46 ms), 43 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (6.1 to 12.7), on to the display in 17.1 ms (8.1 to 26.5), 26.5 ms in all (16.2 to 35.9) [10726.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10727.81] perf: 57.2 frames a second over 5.0 s (624123 shown in all) [10732.83] perf: 55.6 frames a second over 5.0 s (624402 shown in all) [10736.42] nvn: 624600 presents, 624600 submissions [10736.43] cpu: 600 presents in 10.80 s (55.6 fps): 38 of the game's threads ran 22.29 s on the host's processors (206% of one, 37.15 ms a present), the whole process 27.29 s (253%); the busiest: thread 80 'MainThread' 10.25 s, thread 86 'Job.Worker 0' 5.18 s, thread 87 'Job.Worker 1' 5.16 s, thread 108 'UnityGfxDeviceWorker' 1.11 s, thread 116 'AK::EventManager' 0.34 s [10736.43] cpu: in those 10.80 s, 152561 SVCs (14131 a second): 0x0b SleepThread 39690, 0x1b ArbitrateUnlock 37409, 0x1c WaitProcessWideKeyAtomic 33686, 0x1d SignalProcessWideKey 23836, 0x1a ArbitrateLock 9504, 0x21 SendSyncRequest 6512; 14387 calls the dispatch table had no code for (RtAPI.miss) [10736.43] vulkan: 260095510 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2634 finishes (1005 ms); 0 reads past queued releases (0 samples counts written on the GPU); 382419734 descriptor sets written, 137771316 reused; 162199952 draws kept the last one's shaders and pipeline (0 checked), 241548530 its targets [10736.43] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3716 render targets made, 44451 texture uploads (17346 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [10736.43] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10736.43] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 5269 of 14154 MB (4768 ours) [10736.43] vulkan: caches: 102 render targets (1185 MB, 8 parked), 407 textures (1562 MB), 7708 buffers (218 MB); 3761 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10736.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10736.43] vulkan: 59438286 rendering passes, 623034 clear commands, 11900653 attachments cleared and 339 left undefined by their load op [10736.43] vulkan: 25924 passes (38%) ended at renderer.c:214 [10736.43] vulkan: 15370 passes (22%) ended at buffer.c:2264 [10736.43] vulkan: 9006 passes (13%) ended at buffer.c:2168 [10736.43] vulkan: 7264 passes (11%) ended at render.c:232 [10736.43] vulkan: 5165 passes (7%) ended at dma.c:143 [10736.43] vulkan: 2926 passes (4%) ended at buffer.c:2096 [10736.43] vulkan: 2263 passes (3%) ended at cmd.c:534 [10736.43] vulkan: 600 passes (1%) ended at renderer.c:680 [10736.43] vulkan: GPU-owned guest memory landed for the CPU 347415 times, render targets written back for an engine 17 times [10737.74] vulkan: display: 599 frame intervals of 18.17 ms (deviation 4.87 ms, 1st to 99th percentile 16.56 to 33.48 ms), 53 held for other than 1 refresh; the game's frames went from release to present in 9.5 ms (5.9 to 13.7), on to the display in 20.0 ms (8.0 to 37.5), 29.5 ms in all (16.5 to 45.6) [10737.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10737.85] perf: 54.4 frames a second over 5.0 s (624675 shown in all) [10742.85] perf: 54.6 frames a second over 5.0 s (624948 shown in all) [10747.15] cpu: 600 presents in 10.72 s (56.0 fps): 40 of the game's threads ran 21.36 s on the host's processors (199% of one, 35.60 ms a present), the whole process 26.17 s (244%); the busiest: thread 80 'MainThread' 9.91 s, thread 87 'Job.Worker 1' 4.97 s, thread 86 'Job.Worker 0' 4.89 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.32 s [10747.15] cpu: in those 10.72 s, 147222 SVCs (13729 a second): 0x1b ArbitrateUnlock 36306, 0x0b SleepThread 35771, 0x1c WaitProcessWideKeyAtomic 33278, 0x1d SignalProcessWideKey 23759, 0x1a ArbitrateLock 8481, 0x21 SendSyncRequest 6405; 13491 calls the dispatch table had no code for (RtAPI.miss) [10747.15] vulkan: 260384131 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2640 finishes (1007 ms); 0 reads past queued releases (0 samples counts written on the GPU); 382824045 descriptor sets written, 137944247 reused; 162365533 draws kept the last one's shaders and pipeline (0 checked), 241817495 its targets [10747.15] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3716 render targets made, 44499 texture uploads (17370 MB); 1 frames over 50 ms in the last 600, the slowest 88 ms [10747.15] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10747.15] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 5269 of 14154 MB (4768 ours) [10747.15] vulkan: caches: 102 render targets (1185 MB, 8 parked), 441 textures (1688 MB), 8508 buffers (215 MB); 3885 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10747.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10747.15] vulkan: 59501265 rendering passes, 623634 clear commands, 11909110 attachments cleared and 339 left undefined by their load op [10747.15] vulkan: 22084 passes (35%) ended at renderer.c:214 [10747.15] vulkan: 15523 passes (25%) ended at buffer.c:2264 [10747.15] vulkan: 7306 passes (12%) ended at buffer.c:2168 [10747.15] vulkan: 6473 passes (10%) ended at render.c:232 [10747.15] vulkan: 5962 passes (9%) ended at dma.c:143 [10747.15] vulkan: 2760 passes (4%) ended at buffer.c:2096 [10747.15] vulkan: 2046 passes (3%) ended at cmd.c:534 [10747.15] vulkan: 599 passes (1%) ended at renderer.c:680 [10747.15] vulkan: GPU-owned guest memory landed for the CPU 348569 times, render targets written back for an engine 17 times [10747.86] perf: 58.8 frames a second over 5.0 s (625243 shown in all) [10748.27] vulkan: display: 599 frame intervals of 17.58 ms (deviation 4.68 ms, 1st to 99th percentile 16.57 to 33.48 ms), 28 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (5.1 to 12.5), on to the display in 17.5 ms (7.8 to 26.6), 26.3 ms in all (16.1 to 34.5) [10748.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10752.86] perf: 60.0 frames a second over 5.0 s (625543 shown in all) [10757.15] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.37 s on the host's processors (194% of one, 32.29 ms a present), the whole process 23.94 s (239%); the busiest: thread 80 'MainThread' 8.79 s, thread 87 'Job.Worker 1' 4.71 s, thread 86 'Job.Worker 0' 4.60 s, thread 108 'UnityGfxDeviceWorker' 0.85 s, thread 116 'AK::EventManager' 0.26 s [10757.15] cpu: in those 10.00 s, 121223 SVCs (12123 a second): 0x1b ArbitrateUnlock 31034, 0x1c WaitProcessWideKeyAtomic 30819, 0x0b SleepThread 24542, 0x1d SignalProcessWideKey 22186, 0x21 SendSyncRequest 5925, 0x1a ArbitrateLock 4897; 0 calls the dispatch table had no code for (RtAPI.miss) [10757.15] vulkan: 260658350 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2640 finishes (1007 ms); 0 reads past queued releases (0 samples counts written on the GPU); 383201088 descriptor sets written, 138115642 reused; 162528539 draws kept the last one's shaders and pipeline (0 checked), 242076114 its targets [10757.15] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3716 render targets made, 44499 texture uploads (17370 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [10757.15] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10757.15] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 5269 of 14154 MB (4768 ours) [10757.15] vulkan: caches: 102 render targets (1185 MB, 8 parked), 388 textures (1545 MB), 6483 buffers (99 MB); 3613 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10757.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10757.15] vulkan: 59557276 rendering passes, 624234 clear commands, 11915110 attachments cleared and 339 left undefined by their load op [10757.15] vulkan: 17317 passes (31%) ended at buffer.c:2264 [10757.15] vulkan: 16800 passes (30%) ended at renderer.c:214 [10757.15] vulkan: 6600 passes (12%) ended at dma.c:143 [10757.15] vulkan: 5382 passes (10%) ended at render.c:232 [10757.15] vulkan: 4850 passes (9%) ended at buffer.c:2168 [10757.15] vulkan: 2519 passes (4%) ended at buffer.c:2096 [10757.15] vulkan: 1943 passes (3%) ended at cmd.c:534 [10757.15] vulkan: 600 passes (1%) ended at renderer.c:680 [10757.15] vulkan: GPU-owned guest memory landed for the CPU 349769 times, render targets written back for an engine 17 times [10757.88] perf: 60.0 frames a second over 5.0 s (625844 shown in all) [10758.94] vulkan: display: 596 frame intervals of 16.77 ms (deviation 1.28 ms, 1st to 99th percentile 16.56 to 16.94 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (6.1 to 10.6), on to the display in 19.0 ms (16.8 to 20.0), 28.0 ms in all (24.7 to 29.1) [10758.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10762.88] perf: 60.0 frames a second over 5.0 s (626144 shown in all) [10767.31] nvn: 626400 presents, 626400 submissions [10767.31] cpu: 600 presents in 10.16 s (59.1 fps): 38 of the game's threads ran 17.94 s on the host's processors (177% of one, 29.90 ms a present), the whole process 21.68 s (213%); the busiest: thread 80 'MainThread' 8.14 s, thread 86 'Job.Worker 0' 4.30 s, thread 87 'Job.Worker 1' 4.26 s, thread 108 'UnityGfxDeviceWorker' 0.79 s, thread 116 'AK::EventManager' 0.27 s [10767.31] cpu: in those 10.16 s, 138867 SVCs (13671 a second): 0x0b SleepThread 36591, 0x1b ArbitrateUnlock 33114, 0x1c WaitProcessWideKeyAtomic 32335, 0x1d SignalProcessWideKey 22995, 0x21 SendSyncRequest 6008, 0x1a ArbitrateLock 5950; 12 calls the dispatch table had no code for (RtAPI.miss) [10767.31] vulkan: 260874027 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2657 finishes (1009 ms); 0 reads past queued releases (0 samples counts written on the GPU); 383500526 descriptor sets written, 138247558 reused; 162652606 draws kept the last one's shaders and pipeline (0 checked), 242280034 its targets [10767.31] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3738 render targets made, 44507 texture uploads (17373 MB); 1 frames over 50 ms in the last 600, the slowest 161 ms [10767.31] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10767.31] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 5269 of 14154 MB (4768 ours) [10767.31] vulkan: caches: 108 render targets (1197 MB, 9 parked), 208 textures (923 MB), 2470 buffers (24 MB); 2921 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10767.31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10767.31] vulkan: 59601221 rendering passes, 624834 clear commands, 11919966 attachments cleared and 339 left undefined by their load op [10767.31] vulkan: 13430 passes (31%) ended at buffer.c:2264 [10767.31] vulkan: 12803 passes (29%) ended at renderer.c:214 [10767.31] vulkan: 5214 passes (12%) ended at dma.c:143 [10767.31] vulkan: 4182 passes (10%) ended at buffer.c:2168 [10767.31] vulkan: 4101 passes (9%) ended at render.c:232 [10767.31] vulkan: 1946 passes (4%) ended at buffer.c:2096 [10767.31] vulkan: 1662 passes (4%) ended at cmd.c:534 [10767.31] vulkan: 595 passes (1%) ended at renderer.c:680 [10767.31] vulkan: GPU-owned guest memory landed for the CPU 350722 times, render targets written back for an engine 17 times [10767.90] perf: 58.0 frames a second over 5.0 s (626435 shown in all) [10769.09] vulkan: display: 599 frame intervals of 16.95 ms (deviation 5.52 ms, 1st to 99th percentile 16.56 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 6.6 ms (2.5 to 10.5), on to the display in 22.7 ms (16.5 to 29.0), 29.3 ms in all (22.2 to 32.0) [10769.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10772.91] perf: 60.0 frames a second over 5.0 s (626736 shown in all) [10777.47] cpu: 600 presents in 10.16 s (59.1 fps): 38 of the game's threads ran 16.04 s on the host's processors (158% of one, 26.73 ms a present), the whole process 18.70 s (184%); the busiest: thread 80 'MainThread' 7.19 s, thread 86 'Job.Worker 0' 3.89 s, thread 87 'Job.Worker 1' 3.86 s, thread 108 'UnityGfxDeviceWorker' 0.65 s, thread 116 'AK::EventManager' 0.30 s [10777.47] cpu: in those 10.16 s, 156631 SVCs (15418 a second): 0x0b SleepThread 50232, 0x1b ArbitrateUnlock 34635, 0x1c WaitProcessWideKeyAtomic 33598, 0x1d SignalProcessWideKey 23553, 0x1a ArbitrateLock 6780, 0x21 SendSyncRequest 5991; 22454 calls the dispatch table had no code for (RtAPI.miss) [10777.47] vulkan: 260999130 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2657 finishes (1009 ms); 0 reads past queued releases (0 samples counts written on the GPU); 383688842 descriptor sets written, 138309448 reused; 162713786 draws kept the last one's shaders and pipeline (0 checked), 242398959 its targets [10777.47] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3738 render targets made, 44508 texture uploads (17373 MB); 3 frames over 50 ms in the last 600, the slowest 81 ms [10777.47] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10777.47] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 5269 of 14154 MB (4768 ours) [10777.47] vulkan: caches: 108 render targets (1197 MB, 9 parked), 208 textures (923 MB), 3123 buffers (22 MB); 2919 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10777.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10777.47] vulkan: 59626804 rendering passes, 625434 clear commands, 11923174 attachments cleared and 339 left undefined by their load op [10777.47] vulkan: 7028 passes (27%) ended at renderer.c:214 [10777.47] vulkan: 6421 passes (25%) ended at buffer.c:2264 [10777.47] vulkan: 3928 passes (15%) ended at buffer.c:2168 [10777.47] vulkan: 3181 passes (12%) ended at dma.c:143 [10777.47] vulkan: 2242 passes (9%) ended at render.c:232 [10777.47] vulkan: 1120 passes (4%) ended at cmd.c:534 [10777.47] vulkan: 1073 passes (4%) ended at buffer.c:2096 [10777.47] vulkan: 589 passes (2%) ended at renderer.c:680 [10777.47] vulkan: GPU-owned guest memory landed for the CPU 351271 times, render targets written back for an engine 17 times [10777.93] perf: 58.2 frames a second over 5.0 s (627028 shown in all) [10779.47] vulkan: display: 598 frame intervals of 16.97 ms (deviation 3.39 ms, 1st to 99th percentile 16.56 to 33.17 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 6.6 ms (2.6 to 10.4), on to the display in 27.4 ms (9.3 to 37.2), 34.0 ms in all (16.5 to 45.8) [10779.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10782.95] perf: 60.0 frames a second over 5.0 s (627329 shown in all) [10787.47] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.20 s on the host's processors (192% of one, 32.00 ms a present), the whole process 23.66 s (237%); the busiest: thread 80 'MainThread' 8.70 s, thread 86 'Job.Worker 0' 4.66 s, thread 87 'Job.Worker 1' 4.61 s, thread 108 'UnityGfxDeviceWorker' 0.80 s, thread 116 'AK::EventManager' 0.27 s [10787.47] cpu: in those 10.00 s, 123756 SVCs (12375 a second): 0x1b ArbitrateUnlock 31661, 0x1c WaitProcessWideKeyAtomic 31457, 0x0b SleepThread 25215, 0x1d SignalProcessWideKey 22684, 0x21 SendSyncRequest 5919, 0x1a ArbitrateLock 5002; 0 calls the dispatch table had no code for (RtAPI.miss) [10787.47] vulkan: 261255952 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2657 finishes (1009 ms); 0 reads past queued releases (0 samples counts written on the GPU); 384065936 descriptor sets written, 138445998 reused; 162859238 draws kept the last one's shaders and pipeline (0 checked), 242640181 its targets [10787.47] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3738 render targets made, 44508 texture uploads (17373 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms [10787.47] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10787.47] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 5269 of 14154 MB (4768 ours) [10787.47] vulkan: caches: 98 render targets (1171 MB, 9 parked), 208 textures (923 MB), 2322 buffers (22 MB); 2892 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10787.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10787.47] vulkan: 59683368 rendering passes, 626034 clear commands, 11929174 attachments cleared and 339 left undefined by their load op [10787.47] vulkan: 18404 passes (33%) ended at buffer.c:2264 [10787.47] vulkan: 16800 passes (30%) ended at renderer.c:214 [10787.47] vulkan: 6605 passes (12%) ended at dma.c:143 [10787.47] vulkan: 5372 passes (9%) ended at render.c:232 [10787.47] vulkan: 4456 passes (8%) ended at buffer.c:2168 [10787.47] vulkan: 2560 passes (5%) ended at buffer.c:2096 [10787.47] vulkan: 1767 passes (3%) ended at cmd.c:534 [10787.47] vulkan: 600 passes (1%) ended at renderer.c:680 [10787.47] vulkan: GPU-owned guest memory landed for the CPU 352038 times, render targets written back for an engine 17 times [10787.95] perf: 60.0 frames a second over 5.0 s (627629 shown in all) [10789.45] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (5.9 to 10.3), on to the display in 35.6 ms (27.6 to 37.1), 44.4 ms in all (35.6 to 46.0) [10789.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10792.96] perf: 60.0 frames a second over 5.0 s (627930 shown in all) [10797.46] nvn: 628200 presents, 628200 submissions [10797.47] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.36 s on the host's processors (194% of one, 32.27 ms a present), the whole process 23.66 s (237%); the busiest: thread 80 'MainThread' 8.77 s, thread 87 'Job.Worker 1' 4.69 s, thread 86 'Job.Worker 0' 4.67 s, thread 108 'UnityGfxDeviceWorker' 0.80 s, thread 116 'AK::EventManager' 0.28 s [10797.47] cpu: in those 10.00 s, 123021 SVCs (12303 a second): 0x1b ArbitrateUnlock 31383, 0x1c WaitProcessWideKeyAtomic 31292, 0x0b SleepThread 25126, 0x1d SignalProcessWideKey 22600, 0x21 SendSyncRequest 5926, 0x1a ArbitrateLock 4874; 0 calls the dispatch table had no code for (RtAPI.miss) [10797.47] vulkan: 261512819 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2657 finishes (1009 ms); 0 reads past queued releases (0 samples counts written on the GPU); 384442830 descriptor sets written, 138582838 reused; 163004942 draws kept the last one's shaders and pipeline (0 checked), 242881448 its targets [10797.47] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3738 render targets made, 44508 texture uploads (17373 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [10797.47] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10797.47] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 5269 of 14154 MB (4768 ours) [10797.47] vulkan: caches: 98 render targets (1171 MB, 9 parked), 199 textures (916 MB), 2441 buffers (21 MB); 2885 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10797.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10797.47] vulkan: 59737703 rendering passes, 626634 clear commands, 11935174 attachments cleared and 339 left undefined by their load op [10797.47] vulkan: 16800 passes (31%) ended at renderer.c:214 [10797.47] vulkan: 16311 passes (30%) ended at buffer.c:2264 [10797.47] vulkan: 6615 passes (12%) ended at dma.c:143 [10797.47] vulkan: 5365 passes (10%) ended at render.c:232 [10797.47] vulkan: 4366 passes (8%) ended at buffer.c:2168 [10797.47] vulkan: 2528 passes (5%) ended at buffer.c:2096 [10797.47] vulkan: 1750 passes (3%) ended at cmd.c:534 [10797.47] vulkan: 600 passes (1%) ended at renderer.c:680 [10797.47] vulkan: GPU-owned guest memory landed for the CPU 353062 times, render targets written back for an engine 17 times [10797.98] perf: 60.0 frames a second over 5.0 s (628231 shown in all) [10799.44] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (4.5 to 10.1), on to the display in 35.9 ms (23.4 to 38.3), 44.4 ms in all (32.3 to 46.1) [10799.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10803.00] perf: 60.0 frames a second over 5.0 s (628532 shown in all) [10807.46] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.08 s on the host's processors (191% of one, 31.80 ms a present), the whole process 23.33 s (233%); the busiest: thread 80 'MainThread' 8.64 s, thread 87 'Job.Worker 1' 4.63 s, thread 86 'Job.Worker 0' 4.58 s, thread 108 'UnityGfxDeviceWorker' 0.80 s, thread 116 'AK::EventManager' 0.26 s [10807.46] cpu: in those 10.00 s, 123549 SVCs (12357 a second): 0x1b ArbitrateUnlock 31557, 0x1c WaitProcessWideKeyAtomic 31504, 0x0b SleepThread 25259, 0x1d SignalProcessWideKey 22749, 0x21 SendSyncRequest 5925, 0x1a ArbitrateLock 4735; 0 calls the dispatch table had no code for (RtAPI.miss) [10807.46] vulkan: 261769609 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2657 finishes (1009 ms); 0 reads past queued releases (0 samples counts written on the GPU); 384819582 descriptor sets written, 138719666 reused; 163150720 draws kept the last one's shaders and pipeline (0 checked), 243122638 its targets [10807.46] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3738 render targets made, 44508 texture uploads (17373 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [10807.46] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10807.46] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 5269 of 14154 MB (4768 ours) [10807.46] vulkan: caches: 98 render targets (1171 MB, 9 parked), 199 textures (916 MB), 2436 buffers (21 MB); 2884 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10807.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10807.46] vulkan: 59792599 rendering passes, 627234 clear commands, 11941174 attachments cleared and 339 left undefined by their load op [10807.46] vulkan: 16800 passes (31%) ended at renderer.c:214 [10807.46] vulkan: 16767 passes (31%) ended at buffer.c:2264 [10807.46] vulkan: 6601 passes (12%) ended at dma.c:143 [10807.46] vulkan: 5375 passes (10%) ended at render.c:232 [10807.46] vulkan: 4329 passes (8%) ended at buffer.c:2168 [10807.46] vulkan: 2627 passes (5%) ended at buffer.c:2096 [10807.46] vulkan: 1797 passes (3%) ended at cmd.c:534 [10807.46] vulkan: 600 passes (1%) ended at renderer.c:680 [10807.46] vulkan: GPU-owned guest memory landed for the CPU 354115 times, render targets written back for an engine 17 times [10808.01] perf: 60.0 frames a second over 5.0 s (628833 shown in all) [10809.42] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (4.6 to 10.4), on to the display in 36.5 ms (34.0 to 38.5), 45.0 ms in all (41.7 to 46.1) [10809.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10813.03] perf: 60.0 frames a second over 5.0 s (629134 shown in all) [10817.47] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.32 s on the host's processors (193% of one, 32.21 ms a present), the whole process 23.60 s (236%); the busiest: thread 80 'MainThread' 8.76 s, thread 86 'Job.Worker 0' 4.71 s, thread 87 'Job.Worker 1' 4.63 s, thread 108 'UnityGfxDeviceWorker' 0.79 s, thread 116 'AK::EventManager' 0.27 s [10817.47] cpu: in those 10.00 s, 122772 SVCs (12276 a second): 0x1b ArbitrateUnlock 31379, 0x1c WaitProcessWideKeyAtomic 31261, 0x0b SleepThread 25014, 0x1d SignalProcessWideKey 22560, 0x21 SendSyncRequest 5926, 0x1a ArbitrateLock 4812; 0 calls the dispatch table had no code for (RtAPI.miss) [10817.47] vulkan: 262026463 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2657 finishes (1009 ms); 0 reads past queued releases (0 samples counts written on the GPU); 385196196 descriptor sets written, 138856760 reused; 163296480 draws kept the last one's shaders and pipeline (0 checked), 243363891 its targets [10817.47] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3738 render targets made, 44509 texture uploads (17373 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms [10817.47] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10817.47] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 5269 of 14154 MB (4768 ours) [10817.47] vulkan: caches: 98 render targets (1171 MB, 9 parked), 200 textures (916 MB), 2416 buffers (23 MB); 2887 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10817.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10817.47] vulkan: 59847276 rendering passes, 627834 clear commands, 11947174 attachments cleared and 339 left undefined by their load op [10817.47] vulkan: 17272 passes (32%) ended at buffer.c:2264 [10817.47] vulkan: 16800 passes (31%) ended at renderer.c:214 [10817.47] vulkan: 6607 passes (12%) ended at dma.c:143 [10817.47] vulkan: 5378 passes (10%) ended at render.c:232 [10817.47] vulkan: 3673 passes (7%) ended at buffer.c:2168 [10817.47] vulkan: 2556 passes (5%) ended at buffer.c:2096 [10817.47] vulkan: 1790 passes (3%) ended at cmd.c:534 [10817.47] vulkan: 600 passes (1%) ended at renderer.c:680 [10817.47] vulkan: GPU-owned guest memory landed for the CPU 355159 times, render targets written back for an engine 17 times [10818.03] perf: 60.0 frames a second over 5.0 s (629434 shown in all) [10819.40] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (4.6 to 10.4), on to the display in 36.3 ms (27.8 to 38.6), 44.7 ms in all (36.5 to 46.2) [10819.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10823.03] perf: 60.0 frames a second over 5.0 s (629734 shown in all) [10827.55] nvn: 630000 presents, 630000 submissions [10827.56] cpu: 600 presents in 10.09 s (59.4 fps): 38 of the game's threads ran 19.51 s on the host's processors (193% of one, 32.52 ms a present), the whole process 23.83 s (236%); the busiest: thread 80 'MainThread' 8.86 s, thread 87 'Job.Worker 1' 4.73 s, thread 86 'Job.Worker 0' 4.64 s, thread 108 'UnityGfxDeviceWorker' 0.83 s, thread 116 'AK::EventManager' 0.28 s [10827.56] cpu: in those 10.09 s, 127206 SVCs (12604 a second): 0x1b ArbitrateUnlock 32049, 0x1c WaitProcessWideKeyAtomic 31658, 0x0b SleepThread 27657, 0x1d SignalProcessWideKey 22837, 0x21 SendSyncRequest 6006, 0x1a ArbitrateLock 5163; 1806 calls the dispatch table had no code for (RtAPI.miss) [10827.56] vulkan: 262288801 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2660 finishes (1010 ms); 0 reads past queued releases (0 samples counts written on the GPU); 385582624 descriptor sets written, 138995008 reused; 163445196 draws kept the last one's shaders and pipeline (0 checked), 243610090 its targets [10827.56] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3750 render targets made, 44548 texture uploads (17403 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [10827.56] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10827.56] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 5269 of 14154 MB (4768 ours) [10827.56] vulkan: caches: 101 render targets (1182 MB, 8 parked), 239 textures (1036 MB), 3426 buffers (33 MB); 3043 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10827.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10827.56] vulkan: 59905048 rendering passes, 628434 clear commands, 11953507 attachments cleared and 339 left undefined by their load op [10827.56] vulkan: 18134 passes (31%) ended at buffer.c:2264 [10827.56] vulkan: 17503 passes (30%) ended at renderer.c:214 [10827.56] vulkan: 6603 passes (11%) ended at dma.c:143 [10827.56] vulkan: 5496 passes (10%) ended at render.c:232 [10827.56] vulkan: 4962 passes (9%) ended at buffer.c:2168 [10827.56] vulkan: 2607 passes (5%) ended at buffer.c:2096 [10827.56] vulkan: 1827 passes (3%) ended at cmd.c:534 [10827.56] vulkan: 599 passes (1%) ended at renderer.c:680 [10827.56] vulkan: GPU-owned guest memory landed for the CPU 356115 times, render targets written back for an engine 17 times [10828.03] perf: 58.6 frames a second over 5.0 s (630027 shown in all) [10829.59] vulkan: display: 599 frame intervals of 17.00 ms (deviation 2.34 ms, 1st to 99th percentile 16.56 to 33.38 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (4.5 to 12.5), on to the display in 29.5 ms (8.7 to 38.4), 38.3 ms in all (17.8 to 46.3) [10829.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10833.05] perf: 56.0 frames a second over 5.0 s (630308 shown in all) [10838.05] perf: 58.0 frames a second over 5.0 s (630598 shown in all) [10838.08] cpu: 600 presents in 10.52 s (57.0 fps): 39 of the game's threads ran 21.62 s on the host's processors (205% of one, 36.03 ms a present), the whole process 26.26 s (250%); the busiest: thread 80 'MainThread' 9.73 s, thread 87 'Job.Worker 1' 5.19 s, thread 86 'Job.Worker 0' 5.11 s, thread 108 'UnityGfxDeviceWorker' 1.01 s, thread 116 'AK::EventManager' 0.33 s [10838.08] cpu: in those 10.52 s, 145490 SVCs (13825 a second): 0x0b SleepThread 37755, 0x1b ArbitrateUnlock 34791, 0x1c WaitProcessWideKeyAtomic 33243, 0x1d SignalProcessWideKey 23718, 0x1a ArbitrateLock 6960, 0x21 SendSyncRequest 6482; 9892 calls the dispatch table had no code for (RtAPI.miss) [10838.08] vulkan: 262567651 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2663 finishes (1011 ms); 0 reads past queued releases (0 samples counts written on the GPU); 385999711 descriptor sets written, 139135621 reused; 163593648 draws kept the last one's shaders and pipeline (0 checked), 243866871 its targets [10838.08] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3750 render targets made, 44718 texture uploads (17483 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [10838.08] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10838.08] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 5269 of 14154 MB (4768 ours) [10838.08] vulkan: caches: 101 render targets (1182 MB, 8 parked), 409 textures (1648 MB), 6625 buffers (121 MB); 3746 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10838.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10838.08] vulkan: 59968136 rendering passes, 629034 clear commands, 11963503 attachments cleared and 339 left undefined by their load op [10838.08] vulkan: 25229 passes (40%) ended at renderer.c:214 [10838.08] vulkan: 10190 passes (16%) ended at buffer.c:2168 [10838.08] vulkan: 9806 passes (16%) ended at buffer.c:2264 [10838.08] vulkan: 7090 passes (11%) ended at render.c:232 [10838.08] vulkan: 4670 passes (7%) ended at dma.c:143 [10838.08] vulkan: 2854 passes (5%) ended at buffer.c:2096 [10838.08] vulkan: 2182 passes (3%) ended at cmd.c:534 [10838.08] vulkan: 600 passes (1%) ended at renderer.c:680 [10838.08] vulkan: GPU-owned guest memory landed for the CPU 357225 times, render targets written back for an engine 17 times [10840.15] vulkan: display: 599 frame intervals of 17.64 ms (deviation 3.91 ms, 1st to 99th percentile 16.57 to 33.44 ms), 35 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (4.2 to 14.3), on to the display in 23.9 ms (8.4 to 41.7), 32.7 ms in all (16.6 to 48.2) [10840.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10843.05] perf: 58.0 frames a second over 5.0 s (630888 shown in all) [10848.06] perf: 60.0 frames a second over 5.0 s (631189 shown in all) [10848.25] cpu: 600 presents in 10.17 s (59.0 fps): 39 of the game's threads ran 20.18 s on the host's processors (198% of one, 33.63 ms a present), the whole process 24.51 s (241%); the busiest: thread 80 'MainThread' 9.00 s, thread 86 'Job.Worker 0' 4.88 s, thread 87 'Job.Worker 1' 4.87 s, thread 108 'UnityGfxDeviceWorker' 0.89 s, thread 116 'AK::EventManager' 0.34 s [10848.25] cpu: in those 10.17 s, 134639 SVCs (13241 a second): 0x1b ArbitrateUnlock 33498, 0x1c WaitProcessWideKeyAtomic 32911, 0x0b SleepThread 30071, 0x1d SignalProcessWideKey 24268, 0x21 SendSyncRequest 6180, 0x1a ArbitrateLock 5214; 2705 calls the dispatch table had no code for (RtAPI.miss) [10848.25] vulkan: 262869878 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2666 finishes (1013 ms); 0 reads past queued releases (0 samples counts written on the GPU); 386442234 descriptor sets written, 139297552 reused; 163773937 draws kept the last one's shaders and pipeline (0 checked), 244152980 its targets [10848.25] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3750 render targets made, 44757 texture uploads (17496 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [10848.25] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10848.25] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 5269 of 14154 MB (4768 ours) [10848.25] vulkan: caches: 101 render targets (1182 MB, 8 parked), 433 textures (1675 MB), 7909 buffers (145 MB); 3796 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10848.25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10848.25] vulkan: 60022261 rendering passes, 629634 clear commands, 11969827 attachments cleared and 339 left undefined by their load op [10848.25] vulkan: 17442 passes (32%) ended at renderer.c:214 [10848.25] vulkan: 12698 passes (23%) ended at buffer.c:2264 [10848.25] vulkan: 6664 passes (12%) ended at buffer.c:2168 [10848.25] vulkan: 6539 passes (12%) ended at dma.c:143 [10848.25] vulkan: 5497 passes (10%) ended at render.c:232 [10848.25] vulkan: 2593 passes (5%) ended at buffer.c:2096 [10848.25] vulkan: 2002 passes (4%) ended at cmd.c:534 [10848.25] vulkan: 599 passes (1%) ended at renderer.c:680 [10848.25] vulkan: GPU-owned guest memory landed for the CPU 357614 times, render targets written back for an engine 17 times [10850.15] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 8.4 ms (4.8 to 11.8), on to the display in 35.4 ms (16.8 to 39.0), 43.8 ms in all (24.7 to 46.8) [10850.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10853.06] perf: 57.6 frames a second over 5.0 s (631477 shown in all) [10858.08] perf: 57.2 frames a second over 5.0 s (631764 shown in all) [10858.68] nvn: 631800 presents, 631800 submissions [10858.68] cpu: 600 presents in 10.43 s (57.5 fps): 38 of the game's threads ran 18.50 s on the host's processors (177% of one, 30.83 ms a present), the whole process 21.75 s (208%); the busiest: thread 80 'MainThread' 8.37 s, thread 87 'Job.Worker 1' 4.43 s, thread 86 'Job.Worker 0' 4.33 s, thread 108 'UnityGfxDeviceWorker' 0.83 s, thread 116 'AK::EventManager' 0.33 s [10858.68] cpu: in those 10.43 s, 157948 SVCs (15139 a second): 0x0b SleepThread 46498, 0x1b ArbitrateUnlock 36796, 0x1c WaitProcessWideKeyAtomic 34093, 0x1d SignalProcessWideKey 24337, 0x1a ArbitrateLock 8030, 0x21 SendSyncRequest 6306; 25183 calls the dispatch table had no code for (RtAPI.miss) [10858.68] vulkan: 263074220 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2683 finishes (1017 ms); 0 reads past queued releases (0 samples counts written on the GPU); 386743588 descriptor sets written, 139404882 reused; 163885200 draws kept the last one's shaders and pipeline (0 checked), 244345687 its targets [10858.68] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3769 render targets made, 44823 texture uploads (17541 MB); 5 frames over 50 ms in the last 600, the slowest 156 ms [10858.68] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10858.68] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 5269 of 14154 MB (4768 ours) [10858.68] vulkan: caches: 111 render targets (1237 MB, 9 parked), 356 textures (1424 MB), 6698 buffers (89 MB); 3527 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10858.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10858.68] vulkan: 60061438 rendering passes, 630234 clear commands, 11974978 attachments cleared and 339 left undefined by their load op [10858.68] vulkan: 12838 passes (33%) ended at renderer.c:214 [10858.68] vulkan: 8379 passes (21%) ended at buffer.c:2264 [10858.68] vulkan: 5775 passes (15%) ended at buffer.c:2168 [10858.68] vulkan: 4137 passes (11%) ended at dma.c:143 [10858.68] vulkan: 3962 passes (10%) ended at render.c:232 [10858.68] vulkan: 1768 passes (5%) ended at buffer.c:2096 [10858.68] vulkan: 1544 passes (4%) ended at cmd.c:534 [10858.68] vulkan: 583 passes (1%) ended at renderer.c:680 [10858.68] vulkan: GPU-owned guest memory landed for the CPU 357935 times, render targets written back for an engine 17 times [10860.54] vulkan: display: 599 frame intervals of 17.33 ms (deviation 6.91 ms, 1st to 99th percentile 16.57 to 33.45 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 6.6 ms (2.6 to 11.6), on to the display in 27.3 ms (10.7 to 46.2), 33.9 ms in all (18.3 to 49.2) [10860.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10863.10] perf: 60.0 frames a second over 5.0 s (632065 shown in all) [10868.10] perf: 60.0 frames a second over 5.0 s (632365 shown in all) [10868.68] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.38 s on the host's processors (194% of one, 32.29 ms a present), the whole process 23.24 s (232%); the busiest: thread 80 'MainThread' 8.72 s, thread 86 'Job.Worker 0' 4.69 s, thread 87 'Job.Worker 1' 4.67 s, thread 108 'UnityGfxDeviceWorker' 0.83 s, thread 116 'AK::EventManager' 0.30 s [10868.68] cpu: in those 10.00 s, 131539 SVCs (13153 a second): 0x1b ArbitrateUnlock 32682, 0x1c WaitProcessWideKeyAtomic 32650, 0x0b SleepThread 29822, 0x1d SignalProcessWideKey 23982, 0x21 SendSyncRequest 6037, 0x1a ArbitrateLock 4546; 0 calls the dispatch table had no code for (RtAPI.miss) [10868.68] vulkan: 263348260 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2683 finishes (1017 ms); 0 reads past queued releases (0 samples counts written on the GPU); 387141891 descriptor sets written, 139554659 reused; 164043130 draws kept the last one's shaders and pipeline (0 checked), 244604127 its targets [10868.68] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3769 render targets made, 44823 texture uploads (17541 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [10868.68] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10868.68] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 5269 of 14154 MB (4768 ours) [10868.68] vulkan: caches: 111 render targets (1237 MB, 9 parked), 328 textures (1308 MB), 6179 buffers (68 MB); 3390 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10868.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10868.68] vulkan: 60110624 rendering passes, 630834 clear commands, 11980978 attachments cleared and 339 left undefined by their load op [10868.68] vulkan: 16800 passes (34%) ended at renderer.c:214 [10868.68] vulkan: 9038 passes (18%) ended at buffer.c:2264 [10868.68] vulkan: 6605 passes (13%) ended at dma.c:143 [10868.68] vulkan: 6220 passes (13%) ended at buffer.c:2168 [10868.68] vulkan: 5361 passes (11%) ended at render.c:232 [10868.68] vulkan: 2618 passes (5%) ended at buffer.c:2096 [10868.68] vulkan: 1944 passes (4%) ended at cmd.c:534 [10868.68] vulkan: 600 passes (1%) ended at renderer.c:680 [10868.68] vulkan: GPU-owned guest memory landed for the CPU 358215 times, render targets written back for an engine 17 times [10870.52] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.9 ms (4.5 to 11.1), on to the display in 20.5 ms (14.1 to 22.4), 28.5 ms in all (21.9 to 30.0) [10870.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10873.10] perf: 60.0 frames a second over 5.0 s (632665 shown in all) [10878.11] perf: 60.0 frames a second over 5.0 s (632966 shown in all) [10878.68] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.08 s on the host's processors (191% of one, 31.81 ms a present), the whole process 22.80 s (228%); the busiest: thread 80 'MainThread' 8.62 s, thread 87 'Job.Worker 1' 4.65 s, thread 86 'Job.Worker 0' 4.59 s, thread 108 'UnityGfxDeviceWorker' 0.81 s, thread 116 'AK::EventManager' 0.25 s [10878.68] cpu: in those 10.00 s, 124654 SVCs (12466 a second): 0x1b ArbitrateUnlock 32132, 0x1c WaitProcessWideKeyAtomic 31937, 0x0b SleepThread 24915, 0x1d SignalProcessWideKey 23184, 0x21 SendSyncRequest 5927, 0x1a ArbitrateLock 4739; 0 calls the dispatch table had no code for (RtAPI.miss) [10878.68] vulkan: 263609819 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2683 finishes (1017 ms); 0 reads past queued releases (0 samples counts written on the GPU); 387518250 descriptor sets written, 139701418 reused; 164193540 draws kept the last one's shaders and pipeline (0 checked), 244850086 its targets [10878.68] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3769 render targets made, 44823 texture uploads (17541 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [10878.68] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10878.68] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 5269 of 14154 MB (4768 ours) [10878.68] vulkan: caches: 97 render targets (1162 MB, 9 parked), 225 textures (951 MB), 3308 buffers (35 MB); 2924 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10878.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10878.68] vulkan: 60158357 rendering passes, 631434 clear commands, 11986978 attachments cleared and 339 left undefined by their load op [10878.68] vulkan: 16800 passes (35%) ended at renderer.c:214 [10878.68] vulkan: 10089 passes (21%) ended at buffer.c:2264 [10878.68] vulkan: 6600 passes (14%) ended at dma.c:143 [10878.68] vulkan: 5388 passes (11%) ended at render.c:232 [10878.68] vulkan: 3848 passes (8%) ended at buffer.c:2168 [10878.68] vulkan: 2571 passes (5%) ended at buffer.c:2096 [10878.68] vulkan: 1837 passes (4%) ended at cmd.c:534 [10878.68] vulkan: 600 passes (1%) ended at renderer.c:680 [10878.68] vulkan: GPU-owned guest memory landed for the CPU 358515 times, render targets written back for an engine 17 times [10880.50] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.7 ms (4.5 to 10.1), on to the display in 21.3 ms (18.7 to 22.6), 29.0 ms in all (25.8 to 30.1) [10880.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10883.11] perf: 60.0 frames a second over 5.0 s (633266 shown in all) [10888.11] perf: 60.0 frames a second over 5.0 s (633566 shown in all) [10888.68] nvn: 633600 presents, 633600 submissions [10888.68] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.05 s on the host's processors (190% of one, 31.75 ms a present), the whole process 22.76 s (228%); the busiest: thread 80 'MainThread' 8.61 s, thread 86 'Job.Worker 0' 4.62 s, thread 87 'Job.Worker 1' 4.60 s, thread 108 'UnityGfxDeviceWorker' 0.81 s, thread 116 'AK::EventManager' 0.26 s [10888.68] cpu: in those 10.00 s, 123397 SVCs (12339 a second): 0x1b ArbitrateUnlock 31657, 0x1c WaitProcessWideKeyAtomic 31513, 0x0b SleepThread 24945, 0x1d SignalProcessWideKey 22844, 0x21 SendSyncRequest 5923, 0x1a ArbitrateLock 4695; 0 calls the dispatch table had no code for (RtAPI.miss) [10888.68] vulkan: 263871384 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2683 finishes (1017 ms); 0 reads past queued releases (0 samples counts written on the GPU); 387894244 descriptor sets written, 139848554 reused; 164344015 draws kept the last one's shaders and pipeline (0 checked), 245096051 its targets [10888.68] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3769 render targets made, 44823 texture uploads (17541 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [10888.68] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10888.68] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 5269 of 14154 MB (4768 ours) [10888.68] vulkan: caches: 92 render targets (1148 MB, 5 parked), 200 textures (916 MB), 2260 buffers (21 MB); 2861 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10888.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10888.68] vulkan: 60207679 rendering passes, 632034 clear commands, 11992978 attachments cleared and 339 left undefined by their load op [10888.68] vulkan: 16800 passes (34%) ended at renderer.c:214 [10888.68] vulkan: 9942 passes (20%) ended at buffer.c:2264 [10888.68] vulkan: 6600 passes (13%) ended at dma.c:143 [10888.68] vulkan: 5570 passes (11%) ended at buffer.c:2168 [10888.68] vulkan: 5383 passes (11%) ended at render.c:232 [10888.68] vulkan: 2568 passes (5%) ended at buffer.c:2096 [10888.68] vulkan: 1859 passes (4%) ended at cmd.c:534 [10888.68] vulkan: 600 passes (1%) ended at renderer.c:680 [10888.68] vulkan: GPU-owned guest memory landed for the CPU 358815 times, render targets written back for an engine 17 times [10890.49] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (4.5 to 10.2), on to the display in 21.3 ms (18.7 to 22.7), 29.1 ms in all (26.0 to 30.1) [10890.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10893.13] perf: 60.0 frames a second over 5.0 s (633867 shown in all) [10898.13] perf: 60.0 frames a second over 5.0 s (634167 shown in all) [10898.68] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.12 s on the host's processors (191% of one, 31.87 ms a present), the whole process 22.83 s (228%); the busiest: thread 80 'MainThread' 8.63 s, thread 87 'Job.Worker 1' 4.65 s, thread 86 'Job.Worker 0' 4.63 s, thread 108 'UnityGfxDeviceWorker' 0.80 s, thread 116 'AK::EventManager' 0.26 s [10898.68] cpu: in those 10.00 s, 125594 SVCs (12560 a second): 0x1b ArbitrateUnlock 32394, 0x1c WaitProcessWideKeyAtomic 32133, 0x0b SleepThread 25041, 0x1d SignalProcessWideKey 23465, 0x21 SendSyncRequest 5925, 0x1a ArbitrateLock 4816; 0 calls the dispatch table had no code for (RtAPI.miss) [10898.68] vulkan: 264133036 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2683 finishes (1017 ms); 0 reads past queued releases (0 samples counts written on the GPU); 388270691 descriptor sets written, 139995411 reused; 164494452 draws kept the last one's shaders and pipeline (0 checked), 245342103 its targets [10898.68] vulkan: 377 shaders translated (131 ms), 516 pipelines made (96 from the cache, 3779 ms making, 2019 ms waited for), 3769 render targets made, 44823 texture uploads (17541 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [10898.68] vulkan: 293 pipelines of earlier runs made in the background (293 from the cache), 0 still to make [10898.68] vulkan: memory used and budgeted: heap 0 224 of 15390 MB (224 ours), heap 1 5269 of 14154 MB (4768 ours) [10898.68] vulkan: caches: 92 render targets (1148 MB, 5 parked), 200 textures (916 MB), 2078 buffers (21 MB); 2861 of 14154 MB in use as they count it, 0 MB freed for the budget so far [10898.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10898.68] vulkan: 60255583 rendering passes, 632634 clear commands, 11998978 attachments cleared and 339 left undefined by their load op [10898.68] vulkan: 16800 passes (35%) ended at renderer.c:214 [10898.68] vulkan: 10053 passes (21%) ended at buffer.c:2264 [10898.68] vulkan: 6600 passes (14%) ended at dma.c:143 [10898.68] vulkan: 5391 passes (11%) ended at render.c:232 [10898.68] vulkan: 4026 passes (8%) ended at buffer.c:2168 [10898.68] vulkan: 2562 passes (5%) ended at buffer.c:2096 [10898.68] vulkan: 1872 passes (4%) ended at cmd.c:534 [10898.68] vulkan: 600 passes (1%) ended at renderer.c:680 [10898.68] vulkan: GPU-owned guest memory landed for the CPU 359115 times, render targets written back for an engine 17 times [10900.47] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (4.6 to 10.1), on to the display in 21.3 ms (18.7 to 22.6), 29.1 ms in all (26.3 to 30.2) [10900.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10903.13] perf: 60.0 frames a second over 5.0 s (634467 shown in all) [10904.05] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 9 images [10904.05] jit: 41 batches compiled 40 pcs (0 failed, 0 still queued, 1 batches dropped by memory changes), 44 functions, 2801 instructions, 148 KiB of code, 0.86 s compiling, 1332 units loaded from ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/0100A6301214E000.jitcache [10904.05] kernel: over 10903.4 s, cores 0: 80% held, 1888.9 s waited for; 1: 43% held, 1223.8 s waited for; 2: 43% held, 1783.9 s waited for; 3: 0% held, 0.0 s waited for; [10904.05] kernel: core 0 held by thread 80 'MainThread' prio 29 for 77% of the run [10904.05] kernel: core 0 held by thread 111 'Thread_0x0000000008414690' prio 59 for 0% of the run [10904.05] kernel: core 0 held by thread 83 'Thread_0x000000000F646118' prio 44 for 0% of the run [10904.05] kernel: core 1 held by thread 87 'Job.Worker 1' prio 44 for 37% of the run [10904.05] kernel: core 1 held by thread 110 'Thread_0x0000000008414690' prio 44 for 0% of the run [10904.05] kernel: core 1 held by thread 109 'Loading.PreloadManager' prio 49 for 0% of the run [10904.05] kernel: core 2 held by thread 86 'Job.Worker 0' prio 44 for 37% of the run [10904.05] kernel: core 2 held by thread 108 'UnityGfxDeviceWorker' prio 44 for 10% of the run [10904.05] kernel: core 2 held by thread 116 'AK::EventManager' prio 43 for 2% of the run [10904.05] kernel: core 3 held by thread 81 'NxSystemThread' prio 28 for 0% of the run [10904.05] kernel: thread 110 'Thread_0x0000000008414690' prio 44 core 1 mask 7 waited 2014.06 s for its core in 2260996 waits [10904.05] kernel: thread 108 'UnityGfxDeviceWorker' prio 44 core 2 mask 7 waited 1786.37 s for its core in 2455003 waits [10904.05] kernel: thread 111 'Thread_0x0000000008414690' prio 59 core 0 mask 7 waited 696.98 s for its core in 404919 waits [10904.05] kernel: thread 86 'Job.Worker 0' prio 44 core 2 mask 7 waited 161.76 s for its core in 2755042 waits [10904.05] kernel: thread 87 'Job.Worker 1' prio 44 core 1 mask 7 waited 160.37 s for its core in 2781086 waits [10904.05] kernel: thread 116 'AK::EventManager' prio 43 core 2 mask 4 waited 17.56 s for its core in 2576405 waits [10904.05] kernel: thread 80 'MainThread' prio 29 core 0 mask 1 waited 15.32 s for its core in 1701021 waits [10904.05] kernel: thread 109 'Loading.PreloadManager' prio 49 core 1 mask 7 waited 15.27 s for its core in 385686 waits [10904.05] kernel: thread 107 'Thread_0x0000000008A81D90' prio 28 core 1 mask 7 waited 3.32 s for its core in 165623 waits [10904.05] kernel: thread 105 'Loading.AsyncRead' prio 44 core 1 mask 7 waited 2.63 s for its core in 43743 waits [10904.05] Exit.