ScarletNX main 60733c7-dirty (clang 23.1.4, Windows x86_64) Message: == summary == ### `Fire Emblem: Three Houses` (`010055D009F78000`, version `1.2.0`) - **Console:** Switch - **Build:** `ScarletNX main 60733c7-dirty (clang 23.1.4, Windows x86_64)` - **System:** `Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM` - **GPU:** `NVIDIA GeForce RTX 4090`, Vulkan `1.4.357`, driver `9b404000` - **Ended:** no failure logged after 29.5 s **Frames over 50 ms:** 6, the slowest 311 ms
What the slowest frames did, and the GPU's counts ``` a 311 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (5216 KB), 0 ms in finishes a 83 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (16 KB), 0 ms in finishes a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes 2 shaders translated (0 ms), 2 pipelines made (1 from the cache, 14 ms making, 14 ms waited for), 28 render targets made, 61 texture uploads (84 MB); 4 frames over 50 ms in the last 600, the slowest 311 ms memory used and budgeted: heap 0 432 of 21840 MB (387 ours), heap 1 287 of 15162 MB (256 ours) ```
== the last run: ~\AppData\Roaming\scarletnx\state\last-run.log == $ ~\Desktop\ScarletNX-windows-x86_64 (5)\bin\scarletnx.exe ~ memory: 512 GiB of address space reserved, the console's settings: ~\010055D009F78000.ini keeps 1 key this version does not use (user), under [Deprecated]: delete it, or use Settings > App > Clean Old Settings in the launcher log: written to ~\010055D009F78000_010055D009F78800v327680.log ScarletNX - Fire Emblem: Three Houses build: ScarletNX main 60733c7-dirty (clang 23.1.4, Windows x86_64) system: Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM game: the update of the game in 010055D009F78000, with its settings and saves fs: ExeFS and RomFS read from the update ~\Fire Emblem_ Three Houses 1.2.0 [010055D009F78800][v327680][UPD].nsp over the game's dump ~\Fire Emblem_ Three Houses [010055D009F78000][v0][BASE].nsp (11816.8 MB mapped) fs: the DLC 010055D009F79001 is checked, and its settings ~\010055D009F78000_010055D009F79001.ini name a dump that is not there: the game runs without it. Play its dump again to record it fs: the DLC 010055D009F79002 is checked, and its settings ~\010055D009F78000_010055D009F79002.ini name a dump that is not there: the game runs without it. Play its dump again to record it fs: the DLC 010055D009F79003 is checked, and its settings ~\010055D009F78000_010055D009F79003.ini name a dump that is not there: the game runs without it. Play its dump again to record it fs: the DLC 010055D009F79004 is checked, and its settings ~\010055D009F78000_010055D009F79004.ini name a dump that is not there: the game runs without it. Play its dump again to record it fs: the DLC 010055D009F79005 is checked, and its settings ~\010055D009F78000_010055D009F79005.ini name a dump that is not there: the game runs without it. Play its dump again to record it fs: the DLC 010055D009F79006 is checked, and its settings ~\010055D009F78000_010055D009F79006.ini name a dump that is not there: the game runs without it. Play its dump again to record it fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB memory: 4 KiB host pages, views are copies (no alias pool) Loaded rtld at 0x8000000 Loaded main at 0x8005000 Loaded subsdk0 at 0xa1eb000 Loaded subsdk1 at 0xaa5b000 Loaded sdk at 0xb17c000 symbols: 29663 functions named hooks: the module calls the functions of the 544 symbols its build's hooks named through their dispatch slots, and every other function directly (route list 0cbeb8b9dddeed16; this runtime's, 07e8e8e20e0a5e81, names 545) hooks: module rtld, SDK unknown (its versioned hooks aren't installed) hooks: module main, SDK unknown (its versioned hooks aren't installed) hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) hooks: module subsdk1, SDK unknown (its versioned hooks aren't installed) hooks: module sdk, SDK 6.5.0 hook: memcpy at b636b10 runs hook_memmove hook: memmove at b636f30 runs hook_memmove hook: memset at b662f60 runs hook_memset hooks: 3 of the game's functions run the runtime's handlers nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache jit: 4 compile threads, 0 pcs of earlier runs queued npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 settings: user=1 is deprecated: user_uid=6e7e195d1c7640ccb836811a83e210b0, [user1]'s, replaces it (the launcher's Current user writes it) acc: 1 user, playing as user 1 users: [user1] mii=(none): Baguette; picture=(none): file time: the time zone is Etc/GMT-9 (UTC+09) game: 010055d009f78000, version 1.2.0 pl: the Japanese stand-in answers for the console font's private-use characters pl: the Chinese simplified stand-in answers for the console font's private-use characters pl: the Chinese traditional stand-in answers for the console font's private-use characters pl: the Korean stand-in answers for the console font's private-use characters pl: the extended stand-in answers for the console font's private-use characters RomFS: the update's over the game's dump, read in place (11786.0 MB) game: played with Update 1.2.0 input: gamepad Nintendo Switch Pro Controller (id 2, GUID 0500b7e67e0500000920000000006803, switchpro) input: device path \\?\HID#{00001124-0000-1000-8000-00805f9b34fb}_VID&0002057e_PID&2009#b&1aaf62d&5&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}, 6 axes, 16 buttons, mapping 0500b7e67e0500000920000000006803,*,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,misc1:b11,crc:e6b7,platform:Windows, input: enabled accelerometer sensor on Nintendo Switch Pro Controller input: enabled gyroscope sensor on Nintendo Switch Pro Controller video: SDL 3.4.18 on windows vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce RTX 4090 (NVIDIA, 621.01, driver version 621.1.00) vulkan: graphics descriptor buffers supported, disabled vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a 3D texture with holes in its mapping with memory where it is mapped (sparse residency) vulkan: the driver that runs: NVIDIA, 621.01 (driver ID 4) vulkan: NVIDIA GeForce RTX 4090, Vulkan 1.4.357, driver 9b404000, graphics queue family 0, compute 2 (separate family) vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) vulkan: swapchain 1280x720, 4 images, presents timed, mailbox vulkan: pipeline cache loaded (1015 KB) vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own memory: no traps (none on this host): GPU engines land their results in guest memory at their fence renderer: Vulkan vulkan: 63 shaders and 44 pipelines of earlier runs loaded from ~\010055D009F78000_010055D009F78800v327680.vkshaders in 32 ms, the pipelines to be made in the background; 45 shaders of the game's own programs in ~\010055D009F78000_010055D009F78800v327680.vkshipped vulkan: The game's files were already checked by an earlier run vulkan: the game's own shaders: 0 translated new, 45 in ~\010055D009F78000_010055D009F78800v327680.vkshipped, in 0 ms prepare: 50 ms before the game started (0 shaders translated from its files, 44 of 44 pipelines of earlier runs made), not shown, as it was quick main thread: entry 8000000, stack 1300001000 (1536 KiB), priority 44, core 0 heap: 3220 MB requested (result 0) nvn: the game's driver answers API 53.310 and GPU code 1.5 to 1.15, 22 items in all from its code nvn: the game's NVN API 53.310 isn't one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15): the runtime runs its NVN calls all the same nvn: device 11052ea058 initialized, flags 0 nvn: window origin upper left nvn: queue 11052ed0b0 initialized (replay 1) nvn: the first texture of format 0x25 (target 1, 1920x1080) nvn: window 117ac8e060: 3 textures, first 1920x1080 format 0x25, present interval 1 nvn: queue 117adb82d0 initialized (replay 2) nvn: the first texture of format 0x35 (target 1, 1920x1080) nvn: shader control sections of format 15 nvn: texture pool 117ade4fe8: 12544 descriptors at GPU 40300c700 nvn: sampler pool 117ade5078: 3856 descriptors at GPU 40306e700 nvn: the first texture of format 0xb (target 10, 1x1) nvn: 64 KiB of the runtime's memory carry command records past the game's command memory nvn: the first texture of format 0x38 (target 1, 1920x1080) nvn: the first texture of format 0x3d (target 1, 1920x1080) nvn: the first texture of format 0x3f (target 1, 1920x1080) nvn: the first texture of format 0x34 (target 1, 1920x1080) nvn: the first texture of format 0xa (target 1, 1024x1024) nvn: the first texture of format 0x1 (target 1, 960x540) nvn: the first texture of format 0x29 (target 1, 960x540) audren: the first update, revision REV6 nvn: the first texture of format 0x42 (target 1, 1024x1024) audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 8 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM audio: queued 960 bytes of guest PCM nvn: texture pool 11a47593e8: 4096 descriptors at GPU 48b5a0000 nvn: sampler pool 11a4759428: 4096 descriptors at GPU 48b580000 nvn: the first texture of format 0x44 (target 1, 4096x512) nvn: the first texture of format 0xc (target 10, 256x1) nvn: the first texture of format 0x2e (target 10, 256x1) nvn: the first texture of format 0x4b (target 1, 292x292) nvn: present interval 2 nvn: first present, texture 0 of window 117ac8e060 vulkan: write tracking on (caches skip unchanged memory) vulkan: viewport scale 0 x -0 with transform enable 1 vulkan: the on-screen controls' atlas is 1024x1776 nvn: 128 KiB of the runtime's memory carry command records past the game's command memory nvn: 256 KiB of the runtime's memory carry command records past the game's command memory vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (16 KB), 0 ms in finishes vulkan: compute 24b8fe1540fa65aa ready: block 1x1x1, 1 global buffers, 0 textures, 0 images vulkan: compute 2aeae8d3e1879e50 ready: block 64x1x1, 1 global buffers, 2 textures, 0 images vulkan: texture 9 of stage 4 shader bd277a9eeda75e99 (handle 10000121, header format 08, type 1) is read as cube, of a 8x8 2D texture of 1 layers, and a cube needs 6 layers: it reads zeros vulkan: texture 10 of stage 4 shader a5a98472a55e58ef (handle 10000137, header format 08, type 1) is read as cube, of a 8x8 2D texture of 1 layers, and a cube needs 6 layers: it reads zeros vulkan: texture 11 of stage 4 shader a5a98472a55e58ef (handle 10000136, header format 08, type 1) is read as cube, of a 8x8 2D texture of 1 layers, and a cube needs 6 layers: it reads zeros vulkan: 4x4 texture reads the 16x4 render target at 4412d0000: only that region is used vulkan: 1x1 texture reads the 16x1 render target at 4416c0000: only that region is used vulkan: 1x1 texture reads the 16x1 render target at 4412e0000: only that region is used vulkan: 482x272 texture reads the 496x272 render target at 441300000: only that region is used vulkan: 482x272 texture reads the 496x272 render target at 4413c0000: only that region is used vulkan: 242x137 texture reads the 256x137 render target at 441480000: only that region is used vulkan: 242x137 texture reads the 256x137 render target at 4414c0000: only that region is used vulkan: 1x1 texture reads the 16x1 render target at 4416d0000: only that region is used vulkan: the 1920x1080 render target at 414870000 in format d6 takes the pixels of the one in format d5 vulkan: the 1920x1080 render target at 414870000 in format d5 takes the pixels of the one in format d6 vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 20 render targets made, 10 texture uploads (39116 KB), 0 ms in finishes vulkan: texture 9 of stage 4 shader bd277a9eeda75e99 (handle 10000168, header format 08, type 1) is read as cube, of a 8x8 2D texture of 1 layers, and a cube needs 6 layers: it reads zeros vulkan: the 1920x1080 render target at 4150e0000 in format d6 takes the pixels of the one in format d5 vulkan: the 1920x1080 render target at 4150e0000 in format d5 takes the pixels of the one in format d6 vulkan: the 1920x1080 render target at 414000000 in format d6 takes the pixels of the one in format d5 vulkan: the 1920x1080 render target at 414000000 in format d5 takes the pixels of the one in format d6 nvn: 512 KiB of the runtime's memory carry command records past the game's command memory vulkan: the 1920x1080 render target at 414870000 in format d6 takes the pixels of the one in format d5 vulkan: the 1920x1080 render target at 414870000 in format d5 takes the pixels of the one in format d6 vulkan: the 1920x1080 render target at 4150e0000 in format d6 takes the pixels of the one in format d5 vulkan: the 1920x1080 render target at 4150e0000 in format d5 takes the pixels of the one in format d6 nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory perf: 18.6 frames a second over 5.0 s (93 shown in all) vulkan: a 311 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (5216 KB), 0 ms in finishes audio: queued nonzero guest PCM (s16 peak 1) nvn: 4096 KiB of the runtime's memory carry command records past the game's command memory nvn: 8192 KiB of the runtime's memory carry command records past the game's command memory perf: 28.9 frames a second over 5.0 s (238 shown in all) perf: 30.1 frames a second over 5.0 s (389 shown in all) nvn: 16384 KiB of the runtime's memory carry command records past the game's command memory perf: 30.0 frames a second over 5.0 s (539 shown in all) nvn: command buffer 117acb7db8 is out of command memory: the game's callback 87d4d20 adds more vulkan: a 83 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes cpu: 599 presents in 20.04 s (29.9 fps): 22 of the game's threads ran 22.06 s on the host's processors (110% of one, 36.83 ms a present), the whole process 24.25 s (121%); the busiest: thread 80 'MainThread' 19.55 s, thread 86 'BackRead' 1.14 s, thread 101 'RenderThread Main' 0.42 s, thread 96 'KTSL2_Render' 0.39 s, thread 90 'KTSL2HLUpdate' 0.17 s cpu: in those 20.04 s, 203115408 SVCs (10135727 a second): 0x0b SleepThread 203036848, 0x21 SendSyncRequest 24569, 0x1d SignalProcessWideKey 18390, 0x1c WaitProcessWideKeyAtomic 12585, 0x1b ArbitrateUnlock 9022, 0x17 ResetSignal 8016; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 56043 draws, 0 skipped; 1132 dispatches in 565 batches (16 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 34553 descriptor sets written, 77613 reused; 39346 draws kept the last one's shaders and pipeline (0 checked), 44288 its targets vulkan: 2 shaders translated (0 ms), 2 pipelines made (1 from the cache, 14 ms making, 14 ms waited for), 28 render targets made, 61 texture uploads (84 MB); 4 frames over 50 ms in the last 600, the slowest 311 ms vulkan: 44 pipelines of earlier runs made in the background (5 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 432 of 21840 MB (387 ours), heap 1 287 of 15162 MB (256 ours) vulkan: caches: 28 render targets (105 MB, 3 parked), 61 textures (120 MB), 434 buffers (9 MB); 337 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 19098 rendering passes, 0 clear commands, 5295 attachments cleared and 1 left undefined by their load op vulkan: 15293 passes (80%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 2803 passes (15%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 597 passes (3%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 373 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 vulkan: 18 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:476 vulkan: 10 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 3 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:606 vulkan: 1 passes (0%) ended at ..\..\src\nx\gpu\vk\render.c:2724 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times nvdrv: open /dev/nvhost-ctrl -> 1 nvdrv: open /dev/nvhost-nvdec -> 2 nvdrv: open /dev/nvmap -> 3 nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 nvdrv: open /dev/nvhost-nvdec -> 4 nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 nvdrv: ioctl c01c0009 on device 6 (command 1), buffers 1c/1c/0 nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 nvdrv: open /dev/nvhost-vic -> 5 nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 nvdrv: ioctl c01c0009 on device 7 (command 1), buffers 1c/1c/0 nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 nvdrv: ioctl c0400001 on device 6 (command 1), buffers 40/40/0 nvdrv: ioctl c0a4000a on device 6 (command 1), buffers a4/a4/0 nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 nvdrv: QueryEvent fd 1 (device 3) id 10000000 nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 nvdrv: QueryEvent fd 1 (device 3) id 10000001 nvdrv: open /dev/nvhost-vic -> 6 nvdrv: ioctl c0400001 on device 7 (command 1), buffers 40/40/0 nvdrv: ioctl c03c000a on device 7 (command 1), buffers 3c/3c/0 nvdrv: open /dev/nvhost-ctrl -> 7 nvdrv: QueryEvent fd 7 (device 3) id 10000000 nvn: the first texture of format 0xd (target 1, 640x360) nvn: the first texture of format 0x3 (target 10, 921600x1) nvn: the first texture of format 0xf (target 10, 230400x1) perf: 29.9 frames a second over 5.0 s (689 shown in all) nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 nvn: the first texture of format 0x50 (target 8, 256x256) vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes scarletnx: Game failed (exit status 3221225477). You can run the same command again. [ended, status 1] == the last recompile of the queue: ~\AppData\Roaming\scarletnx\state\last-recompile.log == $ ~\Desktop\ScarletNX-windows-x86_64 (1)\bin\scarletnx.exe -r ~ ~\.switch\prod.keys: 33 lines are not keys, the first line 96 Keys: ~\.switch\prod.keys, 173 of them, up to master key 21 (a firmware newer than 20.0.0) Title keys: ~\.switch\title.keys, 19 of them Reading ~\Fire Emblem Warriors_ Three Hopes 1.0.2 [0100EE40143B6800][v131072][UPD].nsp an NSP, 34 MB: 3 NCAs, 1 ticket Program NCA of 0100EE40143B6000, 33 MB, SDK 12.3.9, an update's patch, master key 12 (firmware 13.0.0 and later), its title key from a ticket or title.keys Control NCA of 0100EE40143B6000, 1.1 MB, SDK 12.3.9, master key 12 (firmware 13.0.0 and later), its keys in its key area Manual NCA of 0100EE40143B6000, 144 KB, SDK 12.3.9, master key 12 (firmware 13.0.0 and later), its keys in its key area content meta: an update 0100EE40143B6800, version 131072, of the game 0100EE40143B6000 Recompiling Fire Emblem Warriors: Three Hopes (4 modules) LLVM: -O2, llvm_batch=full 115331 functions, 8853026 instructions LLVM: 97 code units and the module descriptor compiled block 1/98: code_000, 0x8000000-0x805BB18, 492 functions, 90074 instructions (18.1 s, 1545 MiB in use) compiled block 2/98: code_005, 0x81CAF08-0x8223074, 393 functions, 90066 instructions (18.1 s, 1546 MiB in use) compiled block 3/98: code_001, 0x805BB18-0x80B3AA4, 1199 functions, 90028 instructions (22.0 s, 1582 MiB in use) compiled block 4/98: code_002, 0x80B3AA4-0x810BB5C, 798 functions, 90132 instructions (31.9 s, 1929 MiB in use) compiled block 5/98: code_007, 0x827B380-0x82D3638, 1046 functions, 90005 instructions (19.2 s, 1915 MiB in use) compiled block 6/98: code_003, 0x810BB5C-0x8172ABC, 862 functions, 105171 instructions (38.5 s, 1992 MiB in use) compiled block 7/98: code_006, 0x8223074-0x827B380, 412 functions, 90305 instructions (24.9 s, 1803 MiB in use) compiled block 8/98: code_004, 0x8172ABC-0x81CAF08, 165 functions, 90367 instructions (43.1 s, 1799 MiB in use) compiled block 9/98: code_008, 0x82D3638-0x832BB40, 448 functions, 90375 instructions (26.5 s, 1581 MiB in use) compiled block 10/98: code_011, 0x840A198-0x8462530, 1438 functions, 90342 instructions (14.8 s, 1487 MiB in use) compiled block 11/98: code_009, 0x832BB40-0x83860C8, 1439 functions, 92464 instructions (25.0 s, 1580 MiB in use) compiled block 12/98: code_012, 0x8462530-0x84BA6D0, 1236 functions, 90216 instructions (14.6 s, 1401 MiB in use) compiled block 13/98: code_013, 0x84BA6D0-0x8512564, 2089 functions, 90021 instructions (18.0 s, 1425 MiB in use) compiled block 14/98: code_014, 0x8512564-0x856A7DC, 1008 functions, 90270 instructions (20.2 s, 1367 MiB in use) compiled block 15/98: code_015, 0x856A7DC-0x85C270C, 1629 functions, 90060 instructions (17.8 s, 1494 MiB in use) compiled block 16/98: code_017, 0x861AA6C-0x8672A2C, 562 functions, 90096 instructions (17.5 s, 1477 MiB in use) compiled block 17/98: code_016, 0x85C270C-0x861AA6C, 1028 functions, 90328 instructions (21.1 s, 1324 MiB in use) compiled block 18/98: code_018, 0x8672A2C-0x86CC788, 586 functions, 91991 instructions (17.4 s, 1395 MiB in use) compiled block 19/98: code_019, 0x86CC788-0x8724A28, 1076 functions, 90280 instructions (15.2 s, 1384 MiB in use) compiled block 20/98: code_020, 0x8724A28-0x877C888, 1681 functions, 90008 instructions (15.3 s, 1257 MiB in use) compiled block 21/98: code_022, 0x87D4814-0x882CB6C, 703 functions, 90308 instructions (11.1 s, 1429 MiB in use) compiled block 22/98: code_023, 0x882CB70-0x8886824, 939 functions, 91924 instructions (15.6 s, 1480 MiB in use) compiled block 23/98: code_021, 0x877C888-0x87D4814, 661 functions, 90066 instructions (22.3 s, 1532 MiB in use) compiled block 24/98: code_024, 0x8886824-0x88E0A1C, 1364 functions, 92262 instructions (16.0 s, 1721 MiB in use) compiled block 25/98: code_025, 0x88E0A1C-0x8938E4C, 1392 functions, 90364 instructions (16.5 s, 1839 MiB in use) compiled block 26/98: code_028, 0x89F4190-0x8A4C100, 775 functions, 90025 instructions (12.9 s, 1958 MiB in use) compiled block 27/98: code_029, 0x8A4C100-0x8AA3FF8, 935 functions, 90014 instructions (20.7 s, 2412 MiB in use) compiled block 28/98: code_030, 0x8AA3FF8-0x8AFC12C, 1036 functions, 90151 instructions (18.5 s, 2176 MiB in use) compiled block 29/98: code_031, 0x8AFC12C-0x8B546DC, 861 functions, 90432 instructions (15.5 s, 2161 MiB in use) compiled block 30/98: code_027, 0x899B6B0-0x89F4188, 434 functions, 90782 instructions (36.7 s, 2130 MiB in use) compiled block 31/98: code_033, 0x8BACD50-0x8C05418, 590 functions, 90471 instructions (12.6 s, 2102 MiB in use) compiled block 32/98: code_032, 0x8B546DC-0x8BACD50, 827 functions, 90520 instructions (14.1 s, 2120 MiB in use) compiled block 33/98: code_034, 0x8C05420-0x8C5E0C0, 724 functions, 90899 instructions (13.6 s, 2005 MiB in use) compiled block 34/98: code_035, 0x8C5E0C0-0x8CB7F20, 891 functions, 92043 instructions (16.9 s, 2154 MiB in use) compiled block 35/98: code_036, 0x8CB7F20-0x8D100B4, 705 functions, 90172 instructions (14.2 s, 2165 MiB in use) compiled block 36/98: code_037, 0x8D100B4-0x8D6843C, 891 functions, 90311 instructions (14.0 s, 2171 MiB in use) compiled block 37/98: code_038, 0x8D6843C-0x8DC0514, 1359 functions, 90160 instructions (16.7 s, 2352 MiB in use) compiled block 38/98: code_039, 0x8DC0514-0x8E18354, 643 functions, 90000 instructions (14.5 s, 2548 MiB in use) compiled block 39/98: code_041, 0x8E70208-0x8EC815C, 850 functions, 90030 instructions (13.8 s, 2549 MiB in use) compiled block 40/98: code_040, 0x8E18354-0x8E70208, 615 functions, 90014 instructions (16.1 s, 2594 MiB in use) compiled block 41/98: code_042, 0x8EC815C-0x8F22EBC, 1263 functions, 93004 instructions (14.4 s, 1995 MiB in use) compiled block 42/98: code_043, 0x8F22EBC-0x8F7C020, 737 functions, 91163 instructions (13.4 s, 2255 MiB in use) compiled block 43/98: code_044, 0x8F7C020-0x8FD4908, 945 functions, 90664 instructions (16.2 s, 2216 MiB in use) compiled block 44/98: code_046, 0x902ED28-0x9087550, 303 functions, 90366 instructions (18.3 s, 2728 MiB in use) compiled block 45/98: code_045, 0x8FD4908-0x902ED28, 683 functions, 92419 instructions (25.2 s, 2635 MiB in use) compiled block 46/98: code_047, 0x9087550-0x90DF3F8, 1005 functions, 90012 instructions (21.9 s, 3281 MiB in use) compiled block 47/98: code_048, 0x90DF3F8-0x9137484, 1552 functions, 90125 instructions (22.3 s, 3306 MiB in use) compiled block 48/98: code_026, 0x8938E4C-0x899B6B0, 225 functions, 100867 instructions (112.8 s, 3232 MiB in use) compiled block 49/98: code_049, 0x9137484-0x918F2D0, 2319 functions, 90000 instructions (31.0 s, 2880 MiB in use) compiled block 50/98: code_053, 0x929BAF8-0x92F4358, 231 functions, 90648 instructions (24.8 s, 2870 MiB in use) compiled block 51/98: code_051, 0x91E72A4-0x9242C40, 1164 functions, 93781 instructions (35.2 s, 3116 MiB in use) compiled block 52/98: code_052, 0x9242C40-0x929BAF8, 542 functions, 91054 instructions (38.0 s, 2918 MiB in use) compiled block 53/98: code_050, 0x918F2D0-0x91E72A4, 882 functions, 90091 instructions (62.4 s, 3080 MiB in use) compiled block 54/98: code_058, 0x94591A0-0x94B5E64, 490 functions, 95018 instructions (26.0 s, 3571 MiB in use) compiled block 55/98: code_057, 0x9401340-0x94591A0, 836 functions, 90008 instructions (39.5 s, 3614 MiB in use) compiled block 56/98: code_055, 0x934C2C4-0x93A7A50, 690 functions, 93653 instructions (51.9 s, 2927 MiB in use) compiled block 57/98: code_056, 0x93A7A50-0x9401340, 714 functions, 91700 instructions (46.0 s, 2958 MiB in use) compiled block 58/98: code_062, 0x95BE128-0x96162B8, 1003 functions, 90212 instructions (14.5 s, 2783 MiB in use) compiled block 59/98: code_061, 0x9565DAC-0x95BE128, 938 functions, 90318 instructions (15.0 s, 2801 MiB in use) compiled block 60/98: code_054, 0x92F4358-0x934C2C4, 195 functions, 90075 instructions (75.9 s, 2731 MiB in use) compiled block 61/98: code_060, 0x950DD08-0x9565DAC, 763 functions, 90135 instructions (18.7 s, 2613 MiB in use) compiled block 62/98: code_059, 0x94B5E64-0x950DD08, 339 functions, 90022 instructions (24.8 s, 2734 MiB in use) compiled block 63/98: code_065, 0x96C6B00-0x971ED24, 1080 functions, 90236 instructions (20.6 s, 2928 MiB in use) compiled block 64/98: code_064, 0x966EC28-0x96C6AF4, 929 functions, 90019 instructions (25.3 s, 2979 MiB in use) compiled block 65/98: code_063, 0x96162B8-0x966EC28, 690 functions, 90712 instructions (26.3 s, 2844 MiB in use) compiled block 66/98: code_070, 0x9882E28-0x98DACD8, 1330 functions, 90009 instructions (16.5 s, 3002 MiB in use) compiled block 67/98: code_067, 0x977A3AC-0x97D22EC, 481 functions, 90055 instructions (37.4 s, 3119 MiB in use) compiled block 68/98: code_069, 0x982AF10-0x9882E28, 2139 functions, 90015 instructions (25.6 s, 2913 MiB in use) compiled block 69/98: code_072, 0xA569660-0xA5C2740, 716 functions, 90031 instructions (11.5 s, 3133 MiB in use) compiled block 70/98: code_068, 0x97D22EC-0x982AF10, 580 functions, 90598 instructions (38.0 s, 3057 MiB in use) compiled block 71/98: code_066, 0x971ED24-0x977A3AC, 313 functions, 93602 instructions (58.9 s, 3131 MiB in use) compiled block 72/98: code_073, 0xA5C2740-0xA61B6CC, 310 functions, 90629 instructions (14.0 s, 2744 MiB in use) compiled block 73/98: code_074, 0xA61B6D0-0xA674240, 1233 functions, 90336 instructions (14.5 s, 2848 MiB in use) compiled block 74/98: code_071, 0x98DACD8-0xA569658, 1297 functions, 90148 instructions (30.9 s, 2798 MiB in use) compiled block 75/98: code_075, 0xA674240-0xA6CD4A0, 540 functions, 90496 instructions (14.5 s, 2754 MiB in use) compiled block 76/98: code_076, 0xA6CD4A0-0xA7260F8, 512 functions, 90170 instructions (16.4 s, 2609 MiB in use) compiled block 77/98: code_077, 0xA726100-0xA77E5C4, 1796 functions, 90007 instructions (13.9 s, 2634 MiB in use) compiled block 78/98: code_078, 0xA77E5C4-0xA7D74AC, 1566 functions, 90847 instructions (12.3 s, 2872 MiB in use) compiled block 79/98: code_079, 0xA7D74B0-0xA82F6B4, 1365 functions, 90078 instructions (11.5 s, 2879 MiB in use) compiled block 80/98: code_080, 0xA82F6B4-0xA887770, 4345 functions, 90001 instructions (16.7 s, 2947 MiB in use) compiled block 81/98: code_081, 0xA887770-0xAC3C0A4, 3799 functions, 90011 instructions (13.5 s, 2947 MiB in use) compiled block 82/98: code_082, 0xAC3C0B0-0xAC954D8, 1774 functions, 90290 instructions (16.7 s, 2968 MiB in use) compiled block 83/98: code_084, 0xACEF2E0-0xAD48350, 1309 functions, 90024 instructions (13.8 s, 2932 MiB in use) compiled block 84/98: code_083, 0xAC954E0-0xACEF2E0, 652 functions, 91235 instructions (15.0 s, 2887 MiB in use) compiled block 85/98: code_086, 0xADA1000-0xADF99A4, 1613 functions, 90018 instructions (10.7 s, 2927 MiB in use) compiled block 86/98: code_085, 0xAD48350-0xADA1000, 1201 functions, 90022 instructions (14.9 s, 2723 MiB in use) compiled block 87/98: code_087, 0xADF99B0-0xAE536E8, 2221 functions, 90174 instructions (12.0 s, 2756 MiB in use) compiled block 88/98: code_089, 0xAEAC8E0-0xAF058D0, 2207 functions, 90054 instructions (12.9 s, 2735 MiB in use) compiled block 89/98: code_088, 0xAE536F0-0xAEAC8D8, 1111 functions, 90042 instructions (15.4 s, 2736 MiB in use) compiled block 90/98: code_090, 0xAF058D0-0xAF60A8C, 3355 functions, 90029 instructions (12.1 s, 2733 MiB in use) compiled block 91/98: code_091, 0xAF60A8C-0xAFBA2E8, 2481 functions, 90005 instructions (11.9 s, 2685 MiB in use) compiled block 92/98: code_092, 0xAFBA2E8-0xB0141A4, 2163 functions, 90069 instructions (12.2 s, 2644 MiB in use) compiled block 93/98: code_093, 0xB0141A4-0xB06D3C4, 2901 functions, 90064 instructions (12.3 s, 2686 MiB in use) compiled block 94/98: code_094, 0xB06D3D0-0xB0C5C90, 1245 functions, 90011 instructions (12.0 s, 2629 MiB in use) compiled block 95/98: code_095, 0xB0C5C90-0xB11F6C8, 1599 functions, 91377 instructions (14.7 s, 2577 MiB in use) compiled block 96/98: code_096, 0xB11F6C8-0xB1759A0, 9856 functions, 87510 instructions (21.0 s, 2431 MiB in use) compiled block 97/98: code_010, 0x83860C8-0x840A198, 21 functions, 135220 instructions (453.2 s, 1101 MiB in use) compiled block 98/98: module, SnxModule descriptor, 1259045 entries (0.8 s, 1388 MiB in use) LLVM module: 382.5 MB, 1259045 entries unit cache: 0 of 97 units reused (0.0 MB) from ~\AppData\Roaming\scarletnx\cache\units Built ~\0100EE40143B6000_0100EE40143B6800v131072.exe [ended, status 0] == the launcher's log: ~\AppData\Roaming\scarletnx\state\scarletnx-console-2026-11-04.log == 2026-11-04 07:13:55 [9056] ScarletNX main f19f35c-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 07:13:55 [9056] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 07:13:55 [9056] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 07:22:47 [9056] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 07:23:42 [9056] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 07:48:19 [9056] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 08:29:56 [20936] ScarletNX main f19f35c-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 08:29:56 [20936] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 08:29:57 [20936] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 08:30:53 [20936] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 08:39:56 [20936] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 08:47:40 [20936] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 10:55:16 [23584] ScarletNX main f19f35c-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 10:55:16 [23584] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 10:55:16 [23584] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 10:55:43 [23584] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 10:56:27 [23584] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 10:58:24 [23584] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 11:01:32 [23584] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 11:08:31 [6952] ScarletNX main 413fc2f-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 11:08:31 [6952] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 11:08:31 [6952] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 11:09:11 [6952] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 12:46:21 [22216] ScarletNX main 60733c7-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 12:46:21 [22216] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 12:46:21 [22216] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 12:47:14 [22216] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 12:47:58 [22216] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 12:50:29 [3660] ScarletNX main 60733c7-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 12:50:29 [3660] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run-2.log and ~\AppData\Roaming\scarletnx\state\last-recompile-2.log 2026-11-04 12:50:29 [3660] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 12:55:47 [3660] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 12:56:52 [3660] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 13:44:35 [13424] ScarletNX main 60733c7-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 13:44:35 [13424] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 13:44:35 [13424] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 13:45:12 [13424] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 13:57:50 [13424] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 13:58:53 [26540] ScarletNX main 60733c7-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 13:58:53 [26540] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 13:58:53 [26540] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 13:59:45 [26540] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 14:01:24 [26540] users: [user1] mii=(none): Baguette; picture=(none): file == fatal errors: ~\AppData\Roaming\scarletnx\state\scarletnx-error.log == == ~\010055D009F78000_010055D009F78800v327680.log == [ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.01] settings: ~\010055D009F78000.ini keeps 1 key this version does not use (user), under [Deprecated]: delete it, or use Settings > App > Clean Old Settings in the launcher [ 0.02] log: written to ~\010055D009F78000_010055D009F78800v327680.log [ 0.02] ScarletNX - Fire Emblem: Three Houses [ 0.02] build: ScarletNX main 60733c7-dirty (clang 23.1.4, Windows x86_64) [ 0.02] system: Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM [ 0.02] game: the update of the game in 010055D009F78000, with its settings and saves [ 0.02] fs: ExeFS and RomFS read from the update ~\Fire Emblem_ Three Houses 1.2.0 [010055D009F78800][v327680][UPD].nsp over the game's dump ~\Fire Emblem_ Three Houses [010055D009F78000][v0][BASE].nsp (11816.8 MB mapped) [ 0.02] fs: the DLC 010055D009F79001 is checked, and its settings ~\010055D009F78000_010055D009F79001.ini name a dump that is not there: the game runs without it. Play its dump again to record it [ 0.02] fs: the DLC 010055D009F79002 is checked, and its settings ~\010055D009F78000_010055D009F79002.ini name a dump that is not there: the game runs without it. Play its dump again to record it [ 0.02] fs: the DLC 010055D009F79003 is checked, and its settings ~\010055D009F78000_010055D009F79003.ini name a dump that is not there: the game runs without it. Play its dump again to record it [ 0.02] fs: the DLC 010055D009F79004 is checked, and its settings ~\010055D009F78000_010055D009F79004.ini name a dump that is not there: the game runs without it. Play its dump again to record it [ 0.02] fs: the DLC 010055D009F79005 is checked, and its settings ~\010055D009F78000_010055D009F79005.ini name a dump that is not there: the game runs without it. Play its dump again to record it [ 0.02] fs: the DLC 010055D009F79006 is checked, and its settings ~\010055D009F78000_010055D009F79006.ini name a dump that is not there: the game runs without it. Play its dump again to record it [ 0.02] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.02] memory: 4 KiB host pages, views are copies (no alias pool) [ 0.03] Loaded rtld at 0x8000000 [ 0.04] Loaded main at 0x8005000 [ 0.04] Loaded subsdk0 at 0xa1eb000 [ 0.05] Loaded subsdk1 at 0xaa5b000 [ 0.05] Loaded sdk at 0xb17c000 [ 0.06] symbols: 29663 functions named [ 0.06] hooks: the module calls the functions of the 544 symbols its build's hooks named through their dispatch slots, and every other function directly (route list 0cbeb8b9dddeed16; this runtime's, 07e8e8e20e0a5e81, names 545) [ 0.06] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.06] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.06] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.06] hooks: module subsdk1, SDK unknown (its versioned hooks aren't installed) [ 0.06] hooks: module sdk, SDK 6.5.0 [ 0.06] hook: memcpy at b636b10 runs hook_memmove [ 0.06] hook: memmove at b636f30 runs hook_memmove [ 0.06] hook: memset at b662f60 runs hook_memset [ 0.06] hooks: 3 of the game's functions run the runtime's handlers [ 0.06] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run [ 0.06] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.06] jit: 4 compile threads, 0 pcs of earlier runs queued [ 0.06] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 0.06] settings: user=1 is deprecated: user_uid=6e7e195d1c7640ccb836811a83e210b0, [user1]'s, replaces it (the launcher's Current user writes it) [ 0.06] acc: 1 user, playing as user 1 [ 0.06] users: [user1] mii=(none): Baguette; picture=(none): file [ 0.06] time: the time zone is Etc/GMT-9 (UTC+09) [ 0.07] game: 010055d009f78000, version 1.2.0 [ 0.07] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.07] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.08] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.08] pl: the Korean stand-in answers for the console font's private-use characters [ 0.08] pl: the extended stand-in answers for the console font's private-use characters [ 0.08] RomFS: the update's over the game's dump, read in place (11786.0 MB) [ 0.08] game: played with Update 1.2.0 [ 0.51] input: gamepad Nintendo Switch Pro Controller (id 2, GUID 0500b7e67e0500000920000000006803, switchpro) [ 0.51] input: device path \\?\HID#{00001124-0000-1000-8000-00805f9b34fb}_VID&0002057e_PID&2009#b&1aaf62d&5&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}, 6 axes, 16 buttons, mapping 0500b7e67e0500000920000000006803,*,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,misc1:b11,crc:e6b7,platform:Windows, [ 0.54] input: enabled accelerometer sensor on Nintendo Switch Pro Controller [ 0.54] input: enabled gyroscope sensor on Nintendo Switch Pro Controller [ 0.55] video: SDL 3.4.18 on windows [ 1.00] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 [ 1.00] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 1.00] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no [ 1.00] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce RTX 4090 (NVIDIA, 621.01, driver version 621.1.00) [ 1.00] vulkan: graphics descriptor buffers supported, disabled [ 1.05] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a 3D texture with holes in its mapping with memory where it is mapped (sparse residency) [ 1.05] vulkan: the driver that runs: NVIDIA, 621.01 (driver ID 4) [ 1.05] vulkan: NVIDIA GeForce RTX 4090, Vulkan 1.4.357, driver 9b404000, graphics queue family 0, compute 2 (separate family) [ 1.05] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 1.06] vulkan: swapchain 1280x720, 4 images, presents timed, mailbox [ 1.06] vulkan: pipeline cache loaded (1015 KB) [ 1.06] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 1.06] memory: no traps (none on this host): GPU engines land their results in guest memory at their fence [ 1.06] renderer: Vulkan [ 1.09] vulkan: 63 shaders and 44 pipelines of earlier runs loaded from ~\010055D009F78000_010055D009F78800v327680.vkshaders in 32 ms, the pipelines to be made in the background; 45 shaders of the game's own programs in ~\010055D009F78000_010055D009F78800v327680.vkshipped [ 1.09] vulkan: The game's files were already checked by an earlier run [ 1.09] vulkan: the game's own shaders: 0 translated new, 45 in ~\010055D009F78000_010055D009F78800v327680.vkshipped, in 0 ms [ 1.11] prepare: 50 ms before the game started (0 shaders translated from its files, 44 of 44 pipelines of earlier runs made), not shown, as it was quick [ 1.11] main thread: entry 8000000, stack 1300001000 (1536 KiB), priority 44, core 0 [ 1.13] heap: 3220 MB requested (result 0) [ 1.48] nvn: the game's driver answers API 53.310 and GPU code 1.5 to 1.15, 22 items in all from its code [ 1.48] nvn: the game's NVN API 53.310 isn't one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15): the runtime runs its NVN calls all the same [ 1.48] nvn: device 11052ea058 initialized, flags 0 [ 1.48] nvn: window origin upper left [ 1.48] nvn: queue 11052ed0b0 initialized (replay 1) [ 1.48] nvn: the first texture of format 0x25 (target 1, 1920x1080) [ 1.48] nvn: window 117ac8e060: 3 textures, first 1920x1080 format 0x25, present interval 1 [ 1.48] nvn: queue 117adb82d0 initialized (replay 2) [ 1.48] nvn: the first texture of format 0x35 (target 1, 1920x1080) [ 1.51] nvn: shader control sections of format 15 [ 1.63] nvn: texture pool 117ade4fe8: 12544 descriptors at GPU 40300c700 [ 1.63] nvn: sampler pool 117ade5078: 3856 descriptors at GPU 40306e700 [ 1.63] nvn: the first texture of format 0xb (target 10, 1x1) [ 1.63] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 1.63] nvn: the first texture of format 0x38 (target 1, 1920x1080) [ 1.63] nvn: the first texture of format 0x3d (target 1, 1920x1080) [ 1.63] nvn: the first texture of format 0x3f (target 1, 1920x1080) [ 1.63] nvn: the first texture of format 0x34 (target 1, 1920x1080) [ 1.63] nvn: the first texture of format 0xa (target 1, 1024x1024) [ 1.63] nvn: the first texture of format 0x1 (target 1, 960x540) [ 1.63] nvn: the first texture of format 0x29 (target 1, 960x540) [ 1.70] audren: the first update, revision REV6 [ 1.71] nvn: the first texture of format 0x42 (target 1, 1024x1024) [ 1.72] audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 8 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 1.72] audio: queued 960 bytes of guest PCM [ 2.78] nvn: texture pool 11a47593e8: 4096 descriptors at GPU 48b5a0000 [ 2.78] nvn: sampler pool 11a4759428: 4096 descriptors at GPU 48b580000 [ 2.86] nvn: the first texture of format 0x44 (target 1, 4096x512) [ 2.89] nvn: the first texture of format 0xc (target 10, 256x1) [ 2.89] nvn: the first texture of format 0x2e (target 10, 256x1) [ 3.12] nvn: the first texture of format 0x4b (target 1, 292x292) [ 3.12] nvn: present interval 2 [ 3.12] nvn: first present, texture 0 of window 117ac8e060 [ 3.12] vulkan: write tracking on (caches skip unchanged memory) [ 3.13] vulkan: viewport scale 0 x -0 with transform enable 1 [ 3.13] vulkan: the on-screen controls' atlas is 1024x1776 [ 3.45] nvn: 128 KiB of the runtime's memory carry command records past the game's command memory [ 3.74] nvn: 256 KiB of the runtime's memory carry command records past the game's command memory [ 3.77] vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (16 KB), 0 ms in finishes [ 4.16] vulkan: compute 24b8fe1540fa65aa ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 4.16] vulkan: compute 2aeae8d3e1879e50 ready: block 64x1x1, 1 global buffers, 2 textures, 0 images [ 4.17] vulkan: texture 9 of stage 4 shader bd277a9eeda75e99 (handle 10000121, header format 08, type 1) is read as cube, of a 8x8 2D texture of 1 layers, and a cube needs 6 layers: it reads zeros [ 4.17] vulkan: texture 10 of stage 4 shader a5a98472a55e58ef (handle 10000137, header format 08, type 1) is read as cube, of a 8x8 2D texture of 1 layers, and a cube needs 6 layers: it reads zeros [ 4.17] vulkan: texture 11 of stage 4 shader a5a98472a55e58ef (handle 10000136, header format 08, type 1) is read as cube, of a 8x8 2D texture of 1 layers, and a cube needs 6 layers: it reads zeros [ 4.17] vulkan: 4x4 texture reads the 16x4 render target at 4412d0000: only that region is used [ 4.17] vulkan: 1x1 texture reads the 16x1 render target at 4416c0000: only that region is used [ 4.17] vulkan: 1x1 texture reads the 16x1 render target at 4412e0000: only that region is used [ 4.17] vulkan: 482x272 texture reads the 496x272 render target at 441300000: only that region is used [ 4.17] vulkan: 482x272 texture reads the 496x272 render target at 4413c0000: only that region is used [ 4.17] vulkan: 242x137 texture reads the 256x137 render target at 441480000: only that region is used [ 4.17] vulkan: 242x137 texture reads the 256x137 render target at 4414c0000: only that region is used [ 4.17] vulkan: 1x1 texture reads the 16x1 render target at 4416d0000: only that region is used [ 4.17] vulkan: the 1920x1080 render target at 414870000 in format d6 takes the pixels of the one in format d5 [ 4.17] vulkan: the 1920x1080 render target at 414870000 in format d5 takes the pixels of the one in format d6 [ 4.17] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 20 render targets made, 10 texture uploads (39116 KB), 0 ms in finishes [ 4.19] vulkan: texture 9 of stage 4 shader bd277a9eeda75e99 (handle 10000168, header format 08, type 1) is read as cube, of a 8x8 2D texture of 1 layers, and a cube needs 6 layers: it reads zeros [ 4.19] vulkan: the 1920x1080 render target at 4150e0000 in format d6 takes the pixels of the one in format d5 [ 4.19] vulkan: the 1920x1080 render target at 4150e0000 in format d5 takes the pixels of the one in format d6 [ 4.22] vulkan: the 1920x1080 render target at 414000000 in format d6 takes the pixels of the one in format d5 [ 4.22] vulkan: the 1920x1080 render target at 414000000 in format d5 takes the pixels of the one in format d6 [ 4.25] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 4.25] vulkan: the 1920x1080 render target at 414870000 in format d6 takes the pixels of the one in format d5 [ 4.25] vulkan: the 1920x1080 render target at 414870000 in format d5 takes the pixels of the one in format d6 [ 4.29] vulkan: the 1920x1080 render target at 4150e0000 in format d6 takes the pixels of the one in format d5 [ 4.29] vulkan: the 1920x1080 render target at 4150e0000 in format d5 takes the pixels of the one in format d6 [ 4.72] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 5.67] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory [ 6.11] perf: 18.6 frames a second over 5.0 s (93 shown in all) [ 7.53] vulkan: a 311 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (5216 KB), 0 ms in finishes [ 7.70] audio: queued nonzero guest PCM (s16 peak 1) [ 7.80] nvn: 4096 KiB of the runtime's memory carry command records past the game's command memory [ 10.73] nvn: 8192 KiB of the runtime's memory carry command records past the game's command memory [ 11.13] perf: 28.9 frames a second over 5.0 s (238 shown in all) [ 16.14] perf: 30.1 frames a second over 5.0 s (389 shown in all) [ 17.23] nvn: 16384 KiB of the runtime's memory carry command records past the game's command memory [ 21.14] perf: 30.0 frames a second over 5.0 s (539 shown in all) [ 21.20] nvn: command buffer 117acb7db8 is out of command memory: the game's callback 87d4d20 adds more [ 21.59] vulkan: a 83 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 23.17] cpu: 599 presents in 20.04 s (29.9 fps): 22 of the game's threads ran 22.06 s on the host's processors (110% of one, 36.83 ms a present), the whole process 24.25 s (121%); the busiest: thread 80 'MainThread' 19.55 s, thread 86 'BackRead' 1.14 s, thread 101 'RenderThread Main' 0.42 s, thread 96 'KTSL2_Render' 0.39 s, thread 90 'KTSL2HLUpdate' 0.17 s [ 23.17] cpu: in those 20.04 s, 203115408 SVCs (10135727 a second): 0x0b SleepThread 203036848, 0x21 SendSyncRequest 24569, 0x1d SignalProcessWideKey 18390, 0x1c WaitProcessWideKeyAtomic 12585, 0x1b ArbitrateUnlock 9022, 0x17 ResetSignal 8016; 0 calls the dispatch table had no code for (RtAPI.miss) [ 23.17] vulkan: 56043 draws, 0 skipped; 1132 dispatches in 565 batches (16 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 34553 descriptor sets written, 77613 reused; 39346 draws kept the last one's shaders and pipeline (0 checked), 44288 its targets [ 23.17] vulkan: 2 shaders translated (0 ms), 2 pipelines made (1 from the cache, 14 ms making, 14 ms waited for), 28 render targets made, 61 texture uploads (84 MB); 4 frames over 50 ms in the last 600, the slowest 311 ms [ 23.17] vulkan: 44 pipelines of earlier runs made in the background (5 from the cache), 0 still to make [ 23.17] vulkan: memory used and budgeted: heap 0 432 of 21840 MB (387 ours), heap 1 287 of 15162 MB (256 ours) [ 23.17] vulkan: caches: 28 render targets (105 MB, 3 parked), 61 textures (120 MB), 434 buffers (9 MB); 337 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 23.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 23.17] vulkan: 19098 rendering passes, 0 clear commands, 5295 attachments cleared and 1 left undefined by their load op [ 23.17] vulkan: 15293 passes (80%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 23.17] vulkan: 2803 passes (15%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 23.17] vulkan: 597 passes (3%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 23.17] vulkan: 373 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 [ 23.17] vulkan: 18 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:476 [ 23.17] vulkan: 10 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 23.17] vulkan: 3 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:606 [ 23.17] vulkan: 1 passes (0%) ended at ..\..\src\nx\gpu\vk\render.c:2724 [ 23.17] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 23.92] nvdrv: open /dev/nvhost-ctrl -> 1 [ 23.92] nvdrv: open /dev/nvhost-nvdec -> 2 [ 23.92] nvdrv: open /dev/nvmap -> 3 [ 23.92] nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 [ 23.92] nvdrv: open /dev/nvhost-nvdec -> 4 [ 23.92] nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 [ 23.92] nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 [ 23.92] nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 [ 23.92] nvdrv: ioctl c01c0009 on device 6 (command 1), buffers 1c/1c/0 [ 23.92] nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 [ 23.92] nvdrv: open /dev/nvhost-vic -> 5 [ 23.92] nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 [ 23.92] nvdrv: ioctl c01c0009 on device 7 (command 1), buffers 1c/1c/0 [ 23.92] nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 [ 23.93] nvdrv: ioctl c0400001 on device 6 (command 1), buffers 40/40/0 [ 23.93] nvdrv: ioctl c0a4000a on device 6 (command 1), buffers a4/a4/0 [ 23.93] nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 [ 23.93] nvdrv: QueryEvent fd 1 (device 3) id 10000000 [ 23.93] nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 [ 23.93] nvdrv: QueryEvent fd 1 (device 3) id 10000001 [ 23.93] nvdrv: open /dev/nvhost-vic -> 6 [ 23.93] nvdrv: ioctl c0400001 on device 7 (command 1), buffers 40/40/0 [ 23.93] nvdrv: ioctl c03c000a on device 7 (command 1), buffers 3c/3c/0 [ 23.94] nvdrv: open /dev/nvhost-ctrl -> 7 [ 23.94] nvdrv: QueryEvent fd 7 (device 3) id 10000000 [ 23.94] nvn: the first texture of format 0xd (target 1, 640x360) [ 23.94] nvn: the first texture of format 0x3 (target 10, 921600x1) [ 23.94] nvn: the first texture of format 0xf (target 10, 230400x1) [ 26.16] perf: 29.9 frames a second over 5.0 s (689 shown in all) [ 29.14] nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 [ 29.37] nvn: the first texture of format 0x50 (target 8, 256x256) [ 29.40] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 29.46] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes