$ /tmp/.mount_scarlremp15195091270672649273/bin/scarletnx-3ds --game=~/Games/LocalLibrary/ScarletNX Games/0004000000179400 --ctr_top_resolution=9 --ctr_bottom_resolution=5 The title's folder is ~/Games/LocalLibrary/ScarletNX Games/0004000000179400 Game: Fire Emblem Fates (0004000000179400) - ScarletNX main afff4ef (clang 23.1.4, Linux x86_64) 3ds gpu: the driver cannot import the VRAM region (0x18000000, 0x600000 bytes at host 0x7be43bd00000, alignment 4096): vkAllocateMemory gave VK_ERROR_INVALID_EXTERNAL_HANDLE (-1000072003) for memory type 5 (the host pointer's types 0x20, the buffer's 0x7ad); the board's RAM is the device's memory instead: 0x8700000 bytes of memory type 5 (host-visible, coherent, cached), its dma-buf mapped at every guest view Running ARM11 static AOT in a flat 4 GiB space 3ds ipc: stub answered apt command 0x0055 (header 0x00550040) 3ds srv: ndm:u has no model: its commands answer success 3ds ipc: ndm:u command 0x0014 (header 0x00140040) answered success 3ds ipc: ndm:u command 0x0006 (header 0x00060040) answered success 3ds ipc: stub answered apt command 0x004f (header 0x004f0080) 3ds ipc: stub answered gsp command 0x001f (header 0x001f0082) 3ds srv: cecd:u has no model: its commands answer success 3ds srv: boss:U has no model: its commands answer success 3ds ipc: boss:U command 0x0001 (header 0x00010082) answered success 3ds srv: nim:aoc has no model: its commands answer success 3ds ipc: nim:aoc command 0x0021 (header 0x00210000) answered success 3ds ipc: stub answered srv command 0x0009 (header 0x00090040) Closed: blocks=2851386943 thread 2: core 0 priority 0x30 pc 0x00133504 lr 0x00224918 tls 0x1ff82000, sleeps stack: 0x00502ad0 0x00109ef4 0x00109ad8 0x001052d8 0x00104260 0x00117050 0x00100020 thread 8: core 0 priority 0x18 pc 0x0010d498 lr 0x0011f3ac tls 0x1ff82200, waits on semaphore 7 stack: 0x0011f39c thread 14: core 0 priority 0x2f pc 0x0011f400 lr 0x0011874c tls 0x1ff82400, waits on event 11 (APT's notification) or event 12 (APT's parameter), event 13 (the game's) stack: 0x0011f3ac thread 18: core 0 priority 0x3f pc 0x0012a080 lr 0x001202ac tls 0x1ff82600, waits on arbiter 3 at 0x160c2b18 [0xffffffff 0x00000001 0xcdcdcd01] stack: 0x0010c3d8 0x0011f3ac thread 30: core 0 priority 0x1a pc 0x00136fac lr 0x001370bc tls 0x1ff82800, waits on event 28 (GSP's interrupt) stack: 0x0011f3ac 0x00280000 0x00500030 thread 32: core 0 priority 0x3f pc 0x0012a080 lr 0x001202ac tls 0x1ff82a00, waits on arbiter 3 at 0x1647bea4 [0xffffffff 0x00000001 0xcdcdcd00] stack: 0x00109044 0x0011f3ac thread 41: core 0 priority 0x23 pc 0x0012a080 lr 0x0012b24c tls 0x1ff82c00, waits on arbiter 3 at 0x0077643c [0x00000000 0x7fff0001 0x00000000] stack: 0x0012803c 0x0032a41c 0x003298d4 0x0011f3ac thread 42: core 1 priority 0x24 pc 0x002f5cd0 lr 0x002f34dc tls 0x1ff82e00 stack: 0x002f34dc 0x002f2f94 0x0011f3ac thread 43: core 0 priority 0x24 pc 0x0012a080 lr 0x001202ac tls 0x1ff83000, waits on arbiter 3 at 0x0076fbf0 [0xffffffff 0x00000001 0xffffffff] stack: 0x002f40ec 0x0011f3ac thread 48: core 0 priority 0x26 pc 0x0011f400 lr 0x0023df3c tls 0x1ff83200, waits on event 46 (the game's) or event 47 (the game's) stack: 0x00228598 0x0011f3ac thread 49 (running): core 0 priority 0x32 pc 0x0012b3b8 lr 0x005c50b8 tls 0x1ff83400 stack: 0x00226e14 0x00227f4c 0x0022649c 0x0011f3ac thread 51: core 0 priority 0x2e pc 0x00133504 lr 0x00224e84 tls 0x1ff83600, sleeps stack: 0x00225458 0x0011f3ac idle: 137.4 s in 73055 waits for a deadline with no thread to run SVCs: 0x32 x403432 0x22 x317239 0x0a x215039 0x24 x136175 0x19 x136149 0x28 x98889 0x18 x87557 0x0c x8532 Compiled at run time: 1955 blocks, 1955 new in the title's hints, which a recompile (-r) starts from Exit. [ended, status 0]