ScarletNX main 413fc2f-dirty (clang 23.1.4, Windows x86_64) Message: == summary == ### `Xenoblade Chronicles 3` (`010074F013262000`, version `2.2.0`) - **Console:** Switch - **Build:** `ScarletNX main 413fc2f-dirty (clang 23.1.4, Windows x86_64)` - **System:** `Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM` - **GPU:** `NVIDIA GeForce RTX 4090`, Vulkan `1.4.357`, driver `9b404000` - **Ended:** no failure logged after 359.4 s **Frames over 50 ms:** 52, the slowest 2567 ms
What the slowest frames did, and the GPU's counts ``` a 2567 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes a 2340 ms frame: 356 shaders translated (70 ms), 256 pipelines made (2111 ms waited for), 216 render targets made, 342 texture uploads (85464 KB), 485 ms in finishes a 1606 ms frame: 343 shaders translated (89 ms), 237 pipelines made (1388 ms waited for), 624 render targets made, 627 texture uploads (90192 KB), 7 ms in finishes a 1154 ms frame: 26 shaders translated (15 ms), 16 pipelines made (1117 ms waited for), 65 render targets made, 128 texture uploads (10777 KB), 128 ms in finishes a 452 ms frame: 0 shaders translated (0 ms), 0 pipelines made (424 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 0 ms in finishes 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3476 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms memory used and budgeted: heap 0 1323 of 21840 MB (1232 ours), heap 1 184 of 15162 MB (128 ours) ```
**What else the runtime missed:** - **GPU:** - shader not translated: `fragment output beyond depth and mask` (2 shaders) - shader not translated: `IPA addr 112 bit38 0 bit51 0 mode 0` - shader not translated: `IPA addr 220 bit38 0 bit51 0 mode 1` - shader not translated: `IPA addr 224 bit38 0 bit51 0 mode 1` - shader not translated: `IPA addr 128 bit38 0 bit51 0 mode 1` - shader not translated: `missing exit` - shader not translated: `unknown opcode ffff007f3d1870e0` - shader not translated: `unknown opcode 000000223d0cc92f` - shader not translated: `constant buffer index` - shader not translated: `FADD32I 09f10a550a530a54` - shader not translated: `FADD32I 08110810080c080b` - shader not translated: `unknown opcode 012f40b8db6f32a1` - a program in the game's files not translated before it ran: `a jump table outside the program constants` (2 shaders) - texture format `0`, which the runtime doesn't map (not drawn) - **CPU:** - guest code the recompiler missed, compiled at run time: 6 pcs (0 failed, 0 still queued) == the last run: ~\AppData\Roaming\scarletnx\state\last-run-2.log == $ ~\Desktop\ScarletNX-windows-x86_64 (4)\bin\scarletnx.exe ~ memory: 512 GiB of address space reserved, the console's settings: ~\010074F013262000.ini keeps 1 key this version does not use (user), under [Deprecated]: delete it, or use Settings > App > Clean Old Settings in the launcher log: written to ~\010074F013262000_010074F013262800v655360.log ScarletNX - Xenoblade Chronicles 3 build: ScarletNX main 413fc2f-dirty (clang 23.1.4, Windows x86_64) system: Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM game: the update of the game in 010074F013262000, with its settings and saves fs: ExeFS and RomFS read from the update ~\Xenoblade Chronicles 3 2.2.0 [010074F013262800][v655360][UPD].nsp over the game's dump ~\Xenoblade Chronicles 3 [010074F013262000][v0][BASE].nsp (14695.5 MB mapped) fs: the DLC 010074f013263001 read from its dump ~\Xenoblade Chronicles 3 [010074F013263001][v0][DLC].nsp (39.7 MB) fs: the DLC 010074f013263002 read from its dump ~\Xenoblade Chronicles 3 [010074F013263002][v65536][DLC].nsp (201.0 MB) fs: the DLC 010074f013263003 read from its dump ~\Xenoblade Chronicles 3 [010074F013263003][v65536][DLC].nsp (180.6 MB) fs: the DLC 010074f013263004 read from its dump ~\Xenoblade Chronicles 3 [010074F013263004][v131072][DLC].nsp (4075.6 MB) fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB memory: 4 KiB host pages, views are copies (no alias pool) Loaded rtld at 0x8000000 main patched by the mod's ~\2.2.0.pchtxt main patched by the mod's ~\2.2.0.pchtxt Loaded main at 0x8005000 Loaded subsdk0 at 0xa371000 Loaded sdk at 0xaa0c000 symbols: 32223 functions named hooks: the module calls the functions of the 544 symbols its build's hooks named through their dispatch slots, and every other function directly (route list 0cbeb8b9dddeed16; this runtime's, 07e8e8e20e0a5e81, names 545) hooks: module rtld, SDK unknown (its versioned hooks aren't installed) hooks: module main, SDK unknown (its versioned hooks aren't installed) hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) hooks: module sdk, SDK 12.3.9 hooks: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at ab53010 runs diag_abort only for the calls through the PLT and function pointers: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at ab53010 runs diag_abort hook: memcpy at af485f0 runs hook_memmove hook: memmove at af48998 runs hook_memmove hook: memset at af48c70 runs hook_memset hooks: 4 of the game's functions run the runtime's handlers nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache jit: 4 compile threads, 0 pcs of earlier runs queued npdm: system resource 32 MB, cores 7, priorities ffffffff0000000 settings: user=1 is deprecated: user_uid=6e7e195d1c7640ccb836811a83e210b0, [user1]'s, replaces it (the launcher's Current user writes it) acc: 1 user, playing as user 1 users: [user1] mii=(none): Baguette; picture=(none): file time: the time zone is Etc/GMT-9 (UTC+09) game: 010074f013262000, version 2.2.0 pl: the Japanese stand-in answers for the console font's private-use characters pl: the Chinese simplified stand-in answers for the console font's private-use characters pl: the Chinese traditional stand-in answers for the console font's private-use characters pl: the Korean stand-in answers for the console font's private-use characters pl: the extended stand-in answers for the console font's private-use characters RomFS: the update's over the game's dump, read in place (14490.8 MB) game: played with Update 2.2.0, DLC 1, DLC 2, DLC 3, DLC 4 input: gamepad Nintendo Switch Pro Controller (id 2, GUID 0500b7e67e0500000920000000006803, switchpro) input: device path \\?\HID#{00001124-0000-1000-8000-00805f9b34fb}_VID&0002057e_PID&2009#b&1aaf62d&5&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}, 6 axes, 16 buttons, mapping 0500b7e67e0500000920000000006803,*,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,misc1:b11,crc:e6b7,platform:Windows, input: enabled accelerometer sensor on Nintendo Switch Pro Controller input: enabled gyroscope sensor on Nintendo Switch Pro Controller video: SDL 3.4.18 on windows vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce RTX 4090 (NVIDIA, 621.01, driver version 621.1.00) vulkan: graphics descriptor buffers supported, disabled vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a 3D texture with holes in its mapping with memory where it is mapped (sparse residency) vulkan: the driver that runs: NVIDIA, 621.01 (driver ID 4) vulkan: NVIDIA GeForce RTX 4090, Vulkan 1.4.357, driver 9b404000, graphics queue family 0, compute 2 (separate family) vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) vulkan: swapchain 1280x720, 4 images, presents timed, mailbox vulkan: pipeline cache loaded (38336 KB) vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own memory: no traps (none on this host): GPU engines land their results in guest memory at their fence renderer: Vulkan vulkan: ~\010074F013262000_010074F013262800v655360.vkshipped is of another build, GPU or driver: started over vulkan: ~\010074F013262000_010074F013262800v655360.vkshaders is of another build or driver: its shaders are translated again and its pipelines made again vulkan: 2 shaders and 1 pipelines of earlier runs loaded from ~\010074F013262000_010074F013262800v655360.vkshaders in 35 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in ~\010074F013262000_010074F013262800v655360.vkshipped vulkan: main.ro: 402 shaders found vulkan: main.ro: 244 vertex, 158 fragment vulkan: fragment 74db0d10e690fc78 not translated: a jump table outside the program constants vulkan: fragment 74db0d10e690fc78 not translated: a jump table outside the program constants vulkan: main.ro: 198 new, 202 already done, 2 for later vulkan: main.ro: 198 translated, 202 already translated, 0 left out, 2 failed vulkan: 402 shaders found: 198 new, 202 already done, 2 for later vulkan: 402 programs: 198 translated, 202 already translated, 0 left out, 2 failed vulkan: the game's own shaders: 198 translated new, 198 in ~\010074F013262000_010074F013262800v655360.vkshipped, in 14 ms prepare: 65 ms before the game started (198 shaders translated from its files, 1 of 1 pipelines of earlier runs made), not shown, as it was quick main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 vulkan: the on-screen controls' atlas is 1024x1776 aoc: add-on content 1 (010074f013263001) installed aoc: add-on content 2 (010074f013263002) installed aoc: add-on content 3 (010074f013263003) installed aoc: add-on content 4 (010074f013263004) installed nvn: the game's driver answers API 55.8 and GPU code 1.5 to 1.16, 22 items in all from its code nvn: the game's NVN API 55.8 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) nvn: device 140156018 initialized, flags 0 nvn: depth mode near = -w nvn: window origin upper left nvn: queue 140159018 initialized (replay 1) nvn: texture pool 140254598: 40960 descriptors at GPU 41c480000 nvn: sampler pool 140254608: 4096 descriptors at GPU 41c5c0000 nvn: the first texture of format 0x25 (target 1, 1920x1080) nvn: window 140255a18: 2 textures, first 1920x1080 format 0x25, present interval 1 nvn: 64 KiB of the runtime's memory carry command records past the game's command memory nvn: the first texture of format 0x1 (target 1, 320x5760) nvn: 128 KiB of the runtime's memory carry command records past the game's command memory nvn: first present, texture 0 of window 140255a18 vulkan: draw owner 0x80000000 counts samples passed, with occlusion queries vulkan: write tracking on (caches skip unchanged memory) nvn: the first texture of format 0x3f (target 2, 64x64) nvn: the first texture of format 0x3d (target 1, 960x540) nvn: the first texture of format 0x3 (target 1, 480x270) nvn: the first texture of format 0x5 (target 1, 960x540) nvn: the first texture of format 0xd (target 1, 960x540) nvn: the first texture of format 0x35 (target 1, 960x540) nvn: the first texture of format 0xa (target 1, 960x540) nvn: the first texture of format 0x29 (target 1, 480x270) nvn: the first texture of format 0x32 (target 1, 960x540) nvn: the first texture of format 0x17 (target 1, 480x270) nvn: the first texture of format 0xb (target 1, 480x270) nvn: the first texture of format 0x11 (target 1, 120x68) nvn: the first texture of format 0x49 (target 2, 128x128) nvn: the first texture of format 0x42 (target 2, 128x128) nvn: the first texture of format 0x4b (target 1, 128x128) nvn: the first texture of format 0x4d (target 1, 256x256) nvn: the first texture of format 0x6d (target 2, 16x16) nvn: texture pool 2aa6ddc00: 2048 descriptors at GPU 452e4c000 nvn: sampler pool 2aa6ddd78: 2048 descriptors at GPU 452e5c000 nvn: the first texture of format 0x34 (target 1, 240x136) nvn: 256 KiB of the runtime's memory carry command records past the game's command memory nvn: the first texture of format 0x4e (target 1, 128x128) vulkan: a 2567 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 8 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM audio: queued 4096 bytes of guest PCM perf: 28.0 frames a second over 5.0 s (140 shown in all) perf: 60.0 frames a second over 5.0 s (441 shown in all) vulkan: a 149 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes audio: queued nonzero guest PCM (s16 peak 268) vulkan: a 447 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes nvn: the first texture of format 0x50 (target 8, 64x64) cpu: 599 presents in 13.13 s (45.6 fps): 48 of the game's threads ran 14.00 s on the host's processors (107% of one, 23.37 ms a present), the whole process 14.50 s (110%); the busiest: thread 80 'MainThread' 12.17 s, thread 112 'Thread_0x00000000092551B0' 0.42 s, thread 83 0.33 s, thread 114 'AK::BankManager' 0.27 s, thread 84 0.17 s cpu: in those 13.13 s, 749821 SVCs (57118 a second): 0x0b SleepThread 663218, 0x1c WaitProcessWideKeyAtomic 18763, 0x1b ArbitrateUnlock 18121, 0x1d SignalProcessWideKey 16341, 0x21 SendSyncRequest 15858, 0x1a ArbitrateLock 5442; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 14104 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 25999 descriptor sets written, 2209 reused; 7472 draws kept the last one's shaders and pipeline (0 checked), 13534 its targets vulkan: 9 shaders translated (0 ms), 7 pipelines made (1 from the cache, 46 ms making, 28 ms waited for), 2 render targets made, 15 texture uploads (0 MB); 3 frames over 50 ms in the last 600, the slowest 2567 ms vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 124 of 21840 MB (80 ours), heap 1 91 of 15162 MB (64 ours) vulkan: caches: 2 render targets (16 MB, 0 parked), 15 textures (0 MB), 79 buffers (0 MB); 107 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 1220 rendering passes, 0 clear commands, 600 attachments cleared and 0 left undefined by their load op vulkan: 600 passes (49%) ended at ..\..\src\nx\gpu\vk\renderer.c:680 vulkan: 560 passes (46%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 46 passes (4%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 vulkan: 14 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:476 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times nvn: window crop 0,0 1280x720 perf: 49.8 frames a second over 5.0 s (690 shown in all) vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes perf: 29.9 frames a second over 5.0 s (840 shown in all) nvn: 512 KiB of the runtime's memory carry command records past the game's command memory nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory nvn: 4096 KiB of the runtime's memory carry command records past the game's command memory perf: 29.7 frames a second over 5.0 s (989 shown in all) vulkan: shader 1e8f3af4c4f98e53 (stage 0) not translated: IPA addr 112 bit38 0 bit51 0 mode 0 vulkan: shader 72637f951d1633b9 (stage 0) not translated: IPA addr 220 bit38 0 bit51 0 mode 1 vulkan: shader 2ee25c97d11d0391 (stage 0) not translated: IPA addr 224 bit38 0 bit51 0 mode 1 nvn: 8192 KiB of the runtime's memory carry command records past the game's command memory vulkan: shader 737dfad18bb39d4c (stage 4) not translated: fragment output beyond depth and mask vulkan: the fragment program at 43d708330 isn't translated (fragment output beyond depth and mask): draw skipped vulkan: the fragment program at 43d708330 isn't translated (fragment output beyond depth and mask): draw skipped vulkan: 1x1 texture reads the 16x1 render target at 414370000: only that region is used vulkan: 1x1 texture reads the 32x1 render target at 402422c00: only that region is used nvn: 16384 KiB of the runtime's memory carry command records past the game's command memory vulkan: shader 741379d0be9f4f07 (stage 4) not translated: fragment output beyond depth and mask vulkan: the fragment program at 43d71ce30 isn't translated (fragment output beyond depth and mask): draw skipped vulkan: shader 7e15bfe377e8ae77 (stage 0) not translated: IPA addr 128 bit38 0 bit51 0 mode 1 vulkan: 16x16 texture reads the 32x16 render target at 4135ba800: only that region is used vulkan: 8x8 texture reads the 32x8 render target at 4135bac00: only that region is used vulkan: 4x4 texture reads the 32x4 render target at 4135bae00: only that region is used vulkan: 40x24 texture reads the 48x24 render target at 411150000: only that region is used vulkan: 20x12 texture reads the 32x12 render target at 411170000: only that region is used vulkan: 10x12 texture reads the 16x12 render target at 411160000: only that region is used vulkan: 20x24 texture reads the 32x24 render target at 411140000: only that region is used vulkan: 40x46 texture reads the 48x46 render target at 411120000: only that region is used vulkan: a 2340 ms frame: 356 shaders translated (70 ms), 256 pipelines made (2111 ms waited for), 216 render targets made, 342 texture uploads (85464 KB), 485 ms in finishes vulkan: a 116 ms frame: 13 shaders translated (1 ms), 9 pipelines made (24 ms waited for), 96 render targets made, 46 texture uploads (7557 KB), 71 ms in finishes vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (32 ms waited for), 13 render targets made, 0 texture uploads (0 KB), 0 ms in finishes nvn: the submitted recording 242054000 goes on in records its command buffer is writing now (a jump to 13801a6000): the game records over a recording it submits, which ends there nvn: the submitted recording 241654000 goes on in records its command buffer is writing now (a jump to 13802a5000): the game records over a recording it submits, which ends there nvn: the submitted recording 241654000 goes on in records its command buffer is writing now (a jump to 1380481000): the game records over a recording it submits, which ends there nvn: the submitted recording 242054000 goes on in records its command buffer is writing now (a jump to 13805e6000): the game records over a recording it submits, which ends there perf: 25.1 frames a second over 5.0 s (1115 shown in all) cpu: 600 presents in 19.64 s (30.5 fps): 48 of the game's threads ran 21.98 s on the host's processors (112% of one, 36.64 ms a present), the whole process 28.59 s (146%); the busiest: thread 80 'MainThread' 17.64 s, thread 83 1.70 s, thread 112 'Thread_0x00000000092551B0' 0.77 s, thread 119 0.47 s, thread 118 0.38 s cpu: in those 19.64 s, 7169548 SVCs (364981 a second): 0x0b SleepThread 6950709, 0x1c WaitProcessWideKeyAtomic 67471, 0x1b ArbitrateUnlock 64235, 0x1d SignalProcessWideKey 63574, 0x21 SendSyncRequest 11965, 0x1a ArbitrateLock 4888; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 247451 draws, 7 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 20 finishes (556 ms); 3118 reads past queued releases (3118 samples counts written on the GPU); 320149 descriptor sets written, 135721 reused; 122284 draws kept the last one's shaders and pipeline (0 checked), 197986 its targets vulkan: 382 shaders translated (71 ms), 275 pipelines made (99 from the cache, 3095 ms making, 2206 ms waited for), 486 render targets made, 422 texture uploads (97 MB); 4 frames over 50 ms in the last 600, the slowest 2340 ms vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 903 of 21840 MB (836 ours), heap 1 418 of 15162 MB (384 ours) vulkan: caches: 267 render targets (177 MB, 0 parked), 419 textures (97 MB), 2757 buffers (13 MB); 592 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 19479 through a copy vulkan: 119498 rendering passes, 432 clear commands, 8138 attachments cleared and 15 left undefined by their load op vulkan: 34187 passes (29%) ended at ..\..\src\nx\gpu\vk\buffer.c:1114 vulkan: 28317 passes (24%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 19021 passes (16%) ended at ..\..\src\nx\gpu\vk\buffer.c:782 vulkan: 9225 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 8424 passes (7%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 8424 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 vulkan: 6256 passes (5%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 vulkan: 1512 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times nvn: window crop 0,0 1920x1080 vulkan: a 58 ms frame: 7 shaders translated (1 ms), 7 pipelines made (46 ms waited for), 15 render targets made, 21 texture uploads (850 KB), 0 ms in finishes perf: 40.1 frames a second over 5.0 s (1316 shown in all) vulkan: a 222 ms frame: 5 shaders translated (0 ms), 6 pipelines made (215 ms waited for), 6 render targets made, 2 texture uploads (4096 KB), 0 ms in finishes perf: 59.7 frames a second over 5.0 s (1615 shown in all) nvn: 1800 presents, 1800 submissions cpu: 600 presents in 10.29 s (58.3 fps): 48 of the game's threads ran 12.84 s on the host's processors (125% of one, 21.41 ms a present), the whole process 14.31 s (139%); the busiest: thread 80 'MainThread' 9.89 s, thread 83 0.92 s, thread 112 'Thread_0x00000000092551B0' 0.52 s, thread 84 0.36 s, thread 86 0.23 s cpu: in those 10.29 s, 894027 SVCs (86912 a second): 0x0b SleepThread 721936, 0x1b ArbitrateUnlock 51646, 0x1c WaitProcessWideKeyAtomic 51473, 0x1d SignalProcessWideKey 49147, 0x21 SendSyncRequest 8285, 0x1a ArbitrateLock 5106; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 362177 draws, 7 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 24 finishes (558 ms); 5360 reads past queued releases (5360 samples counts written on the GPU); 471720 descriptor sets written, 211287 reused; 195893 draws kept the last one's shaders and pipeline (0 checked), 282059 its targets vulkan: 430 shaders translated (77 ms), 314 pipelines made (110 from the cache, 3681 ms making, 2541 ms waited for), 837 render targets made, 538 texture uploads (109 MB); 2 frames over 50 ms in the last 600, the slowest 222 ms vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 997 of 21840 MB (929 ours), heap 1 390 of 15162 MB (352 ours) vulkan: caches: 587 render targets (428 MB, 246 parked), 535 textures (109 MB), 3339 buffers (17 MB); 906 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 65 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 21089 through a copy vulkan: 162814 rendering passes, 824 clear commands, 13940 attachments cleared and 23 left undefined by their load op vulkan: 23373 passes (54%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 7012 passes (16%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 3288 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 2785 passes (6%) ended at ..\..\src\nx\gpu\vk\query.c:244 vulkan: 2230 passes (5%) ended at ..\..\src\nx\gpu\vk\buffer.c:1114 vulkan: 1323 passes (3%) ended at ..\..\src\nx\gpu\vk\buffer.c:782 vulkan: 1191 passes (3%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 vulkan: 860 passes (2%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 60.2 frames a second over 5.0 s (1917 shown in all) nvn: window crop 0,0 1280x720 nvn: the first texture of format 0x44 (target 1, 128x128) perf: 38.7 frames a second over 5.0 s (2111 shown in all) perf: 30.1 frames a second over 5.0 s (2262 shown in all) nvn: the first texture of format 0x16 (target 1, 1x1) nvn: nvnCommandBufferDrawTransformFeedback isn't recorded vulkan: shader 5d7fc8b3d07ff5a3 (stage 0) not translated: missing exit vulkan: a texture handle 1630242a names headers past the pools' limits (7ff, 7ff): no texture there vulkan: unsupported texture format 0, header word 0 00000000 (not drawn) vulkan: shader ee89ed94cadcb4f9 (stage 0) not translated: unknown opcode ffff007f3d1870e0 vulkan: shader 8a28f8982475aa02 (stage 0) not translated: unknown opcode 000000223d0cc92f vulkan: a 1606 ms frame: 343 shaders translated (89 ms), 237 pipelines made (1388 ms waited for), 624 render targets made, 627 texture uploads (90192 KB), 7 ms in finishes vulkan: shader f7224779fb11a60c (stage 0) not translated: constant buffer index vulkan: shader 5972e181172adb0e (stage 0) not translated: FADD32I 09f10a550a530a54 vulkan: shader 00464f32caa76f7e (stage 0) not translated: FADD32I 08110810080c080b vulkan: a 1154 ms frame: 26 shaders translated (15 ms), 16 pipelines made (1117 ms waited for), 65 render targets made, 128 texture uploads (10777 KB), 128 ms in finishes vulkan: a 180 ms frame: 0 shaders translated (0 ms), 0 pipelines made (132 ms waited for), 13 render targets made, 33 texture uploads (1766 KB), 0 ms in finishes vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (54 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 14 render targets made, 13 texture uploads (2258 KB), 3 ms in finishes perf: 20.7 frames a second over 5.0 s (2366 shown in all) cpu: 600 presents in 18.10 s (33.1 fps): 48 of the game's threads ran 23.41 s on the host's processors (129% of one, 39.01 ms a present), the whole process 30.66 s (169%); the busiest: thread 80 'MainThread' 16.08 s, thread 83 3.11 s, thread 118 0.84 s, thread 119 0.69 s, thread 112 'Thread_0x00000000092551B0' 0.62 s cpu: in those 18.10 s, 29192687 SVCs (1612602 a second): 0x0b SleepThread 28909368, 0x1c WaitProcessWideKeyAtomic 86346, 0x1b ArbitrateUnlock 85028, 0x1d SignalProcessWideKey 80551, 0x21 SendSyncRequest 13670, 0x1a ArbitrateLock 9107; 7 calls the dispatch table had no code for (RtAPI.miss) vulkan: 523008 draws, 13 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 56 finishes (751 ms); 7190 reads past queued releases (7190 samples counts written on the GPU); 658108 descriptor sets written, 334505 reused; 288273 draws kept the last one's shaders and pipeline (0 checked), 413255 its targets vulkan: 808 shaders translated (183 ms), 573 pipelines made (147 from the cache, 8104 ms making, 5275 ms waited for), 1698 render targets made, 1791 texture uploads (270 MB); 6 frames over 50 ms in the last 600, the slowest 1606 ms vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1208 of 21840 MB (1121 ours), heap 1 436 of 15162 MB (384 ours) vulkan: caches: 1154 render targets (467 MB, 195 parked), 1256 textures (169 MB), 5109 buffers (33 MB); 1010 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 65 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 59228 through a copy vulkan: 230438 rendering passes, 1084 clear commands, 19697 attachments cleared and 31 left undefined by their load op vulkan: 19175 passes (28%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 13382 passes (20%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 10872 passes (16%) ended at ..\..\src\nx\gpu\vk\buffer.c:1114 vulkan: 7060 passes (10%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 vulkan: 6741 passes (10%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 4875 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 vulkan: 1923 passes (3%) ended at ..\..\src\nx\gpu\vk\buffer.c:782 vulkan: 1293 passes (2%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times vulkan: a 393 ms frame: 83 shaders translated (16 ms), 64 pipelines made (354 ms waited for), 3 render targets made, 101 texture uploads (17114 KB), 116 ms in finishes nvn: window crop 0,0 1920x1080 vulkan: a 167 ms frame: 0 shaders translated (0 ms), 0 pipelines made (174 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes perf: 39.7 frames a second over 5.0 s (2565 shown in all) perf: 60.0 frames a second over 5.0 s (2865 shown in all) cpu: 600 presents in 11.14 s (53.9 fps): 48 of the game's threads ran 14.22 s on the host's processors (128% of one, 23.70 ms a present), the whole process 16.34 s (147%); the busiest: thread 80 'MainThread' 10.77 s, thread 83 1.36 s, thread 86 0.44 s, thread 112 'Thread_0x00000000092551B0' 0.34 s, thread 84 0.23 s cpu: in those 11.14 s, 11703998 SVCs (1050768 a second): 0x0b SleepThread 11563549, 0x1c WaitProcessWideKeyAtomic 41520, 0x1b ArbitrateUnlock 41000, 0x1d SignalProcessWideKey 39493, 0x21 SendSyncRequest 8391, 0x1a ArbitrateLock 4292; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 664992 draws, 13 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 66 finishes (888 ms); 9877 reads past queued releases (9877 samples counts written on the GPU); 837495 descriptor sets written, 436702 reused; 378419 draws kept the last one's shaders and pipeline (0 checked), 519310 its targets vulkan: 922 shaders translated (202 ms), 654 pipelines made (161 from the cache, 9274 ms making, 5903 ms waited for), 1777 render targets made, 2166 texture uploads (344 MB); 3 frames over 50 ms in the last 600, the slowest 393 ms vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1179 of 21840 MB (1092 ours), heap 1 212 of 15162 MB (160 ours) vulkan: caches: 1082 render targets (375 MB, 119 parked), 1624 textures (241 MB), 5847 buffers (53 MB); 984 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 247 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 68433 through a copy vulkan: 284398 rendering passes, 1528 clear commands, 26761 attachments cleared and 33 left undefined by their load op vulkan: 27635 passes (51%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 8394 passes (16%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 7069 passes (13%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 3506 passes (6%) ended at ..\..\src\nx\gpu\vk\query.c:244 vulkan: 2492 passes (5%) ended at ..\..\src\nx\gpu\vk\buffer.c:1114 vulkan: 1942 passes (4%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 vulkan: 994 passes (2%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 608 passes (1%) ended at ..\..\src\nx\gpu\vk\buffer.c:782 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 60.2 frames a second over 5.0 s (3166 shown in all) nvn: window crop 0,0 1280x720 vulkan: texture 3 of stage 4 shader bef6287b9db26329 (handle 1060035f, header format 1b, type 1) is read as cube array, of a 1x1 2D render target of 1 layers, and a render target isn't made cube compatible: it reads zeros vulkan: a 241 ms frame: 7 shaders translated (1 ms), 4 pipelines made (26 ms waited for), 17 render targets made, 380 texture uploads (149236 KB), 62 ms in finishes vulkan: a 63 ms frame: 1 shaders translated (0 ms), 1 pipelines made (34 ms waited for), 10 render targets made, 20 texture uploads (3718 KB), 8 ms in finishes perf: 40.1 frames a second over 5.0 s (3367 shown in all) vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (88 ms waited for), 0 render targets made, 4 texture uploads (692 KB), 0 ms in finishes vulkan: a 170 ms frame: 0 shaders translated (0 ms), 0 pipelines made (164 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (46 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 81 ms frame: 5 shaders translated (1 ms), 3 pipelines made (73 ms waited for), 0 render targets made, 2 texture uploads (27 KB), 0 ms in finishes perf: 29.4 frames a second over 5.0 s (3514 shown in all) vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (43 ms waited for), 0 render targets made, 1 texture uploads (45 KB), 0 ms in finishes vulkan: a 57 ms frame: 53 shaders translated (15 ms), 45 pipelines made (19 ms waited for), 7 render targets made, 127 texture uploads (52724 KB), 0 ms in finishes vulkan: texture 8 of stage 4 shader 35bb7087f872597f (handle 106003b7, header format 21, type 1) is read as cube array, of a 640x360 2D render target of 1 layers, and a render target isn't made cube compatible: it reads zeros vulkan: texture 8 of stage 4 shader 82e818ae86619acd (handle 106003b7, header format 21, type 1) is read as cube array, of a 640x360 2D render target of 1 layers, and a render target isn't made cube compatible: it reads zeros vulkan: texture 8 of stage 4 shader 82e818ae86619acd (handle 106003b7, header format 21, type 1) is read as cube array, of a 640x360 2D render target of 1 layers, and a render target isn't made cube compatible: it reads zeros vulkan: a 204 ms frame: 0 shaders translated (0 ms), 0 pipelines made (192 ms waited for), 1 render targets made, 8 texture uploads (1896 KB), 0 ms in finishes vulkan: a 144 ms frame: 0 shaders translated (0 ms), 0 pipelines made (138 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes nvn: 3600 presents, 3600 submissions cpu: 600 presents in 15.65 s (38.3 fps): 48 of the game's threads ran 21.30 s on the host's processors (136% of one, 35.49 ms a present), the whole process 25.02 s (160%); the busiest: thread 80 'MainThread' 14.12 s, thread 83 2.78 s, thread 118 1.06 s, thread 119 1.00 s, thread 112 'Thread_0x00000000092551B0' 0.55 s cpu: in those 15.65 s, 9818064 SVCs (627185 a second): 0x0b SleepThread 9553488, 0x1b ArbitrateUnlock 80758, 0x1c WaitProcessWideKeyAtomic 80030, 0x1d SignalProcessWideKey 77512, 0x21 SendSyncRequest 12904, 0x1a ArbitrateLock 7175; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 950545 draws, 13 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 93 finishes (979 ms); 13665 reads past queued releases (13665 samples counts written on the GPU); 1178427 descriptor sets written, 651016 reused; 537530 draws kept the last one's shaders and pipeline (0 checked), 750076 its targets vulkan: 1022 shaders translated (238 ms), 733 pipelines made (182 from the cache, 10701 ms making, 6883 ms waited for), 2132 render targets made, 3117 texture uploads (672 MB); 10 frames over 50 ms in the last 600, the slowest 241 ms vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1640 of 21840 MB (1553 ours), heap 1 472 of 15162 MB (416 ours) vulkan: caches: 1114 render targets (409 MB, 151 parked), 1442 textures (399 MB), 7867 buffers (95 MB); 1430 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 247 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 122941 through a copy vulkan: 405262 rendering passes, 2042 clear commands, 37414 attachments cleared and 45 left undefined by their load op vulkan: 37684 passes (31%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 24094 passes (20%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 18197 passes (15%) ended at ..\..\src\nx\gpu\vk\buffer.c:1114 vulkan: 12711 passes (11%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 9530 passes (8%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 vulkan: 8275 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 vulkan: 6485 passes (5%) ended at ..\..\src\nx\gpu\vk\buffer.c:782 vulkan: 1702 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times vulkan: a 101 ms frame: 16 shaders translated (1 ms), 11 pipelines made (71 ms waited for), 14 render targets made, 5 texture uploads (2913 KB), 72 ms in finishes perf: 29.7 frames a second over 5.0 s (3663 shown in all) vulkan: display: 123 frame intervals of 26.95 ms (deviation 36.94 ms, 1st to 99th percentile 16.50 to 40.98 ms), 52 held for other than 1 refresh; the game's frames went from release to present in 16.8 ms (0.3 to 33.5), on to the display in 3.1 ms (0.1 to 21.9), 41.2 ms in all (0.6 to 133.6) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: a 57 ms frame: 78 shaders translated (17 ms), 56 pipelines made (24 ms waited for), 0 render targets made, 105 texture uploads (37521 KB), 0 ms in finishes vulkan: a 452 ms frame: 0 shaders translated (0 ms), 0 pipelines made (424 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 0 ms in finishes perf: 30.2 frames a second over 5.0 s (3814 shown in all) vulkan: a 57 ms frame: 45 shaders translated (15 ms), 34 pipelines made (18 ms waited for), 0 render targets made, 98 texture uploads (36086 KB), 0 ms in finishes vulkan: a 246 ms frame: 0 shaders translated (0 ms), 0 pipelines made (236 ms waited for), 0 render targets made, 6 texture uploads (1934 KB), 0 ms in finishes vulkan: a 84 ms frame: 55 shaders translated (15 ms), 41 pipelines made (46 ms waited for), 0 render targets made, 112 texture uploads (20543 KB), 29 ms in finishes vulkan: a 267 ms frame: 0 shaders translated (0 ms), 0 pipelines made (259 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes perf: 30.0 frames a second over 5.0 s (3964 shown in all) perf: 30.1 frames a second over 5.0 s (4115 shown in all) cpu: 600 presents in 19.98 s (30.0 fps): 48 of the game's threads ran 25.23 s on the host's processors (126% of one, 42.06 ms a present), the whole process 31.44 s (157%); the busiest: thread 80 'MainThread' 17.94 s, thread 83 2.83 s, thread 118 1.38 s, thread 119 1.34 s, thread 112 'Thread_0x00000000092551B0' 0.77 s cpu: in those 19.98 s, 1501478 SVCs (75133 a second): 0x0b SleepThread 1225763, 0x1c WaitProcessWideKeyAtomic 86145, 0x1b ArbitrateUnlock 84103, 0x1d SignalProcessWideKey 82910, 0x21 SendSyncRequest 13782, 0x1a ArbitrateLock 5253; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 1515079 draws, 13 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 100 finishes (1091 ms); 22496 reads past queued releases (22496 samples counts written on the GPU); 1845536 descriptor sets written, 1077991 reused; 853006 draws kept the last one's shaders and pipeline (0 checked), 1196431 its targets vulkan: 1227 shaders translated (287 ms), 889 pipelines made (201 from the cache, 12922 ms making, 8046 ms waited for), 2488 render targets made, 4070 texture uploads (984 MB); 7 frames over 50 ms in the last 600, the slowest 452 ms vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2058 of 21840 MB (1972 ours), heap 1 408 of 15162 MB (352 ours) vulkan: caches: 977 render targets (253 MB, 14 parked), 1662 textures (521 MB), 8404 buffers (67 MB); 1525 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 247 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 259465 through a copy vulkan: 672223 rendering passes, 3232 clear commands, 60996 attachments cleared and 56 left undefined by their load op vulkan: 84948 passes (32%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 58453 passes (22%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 38988 passes (15%) ended at ..\..\src\nx\gpu\vk\buffer.c:1114 vulkan: 33840 passes (13%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 16123 passes (6%) ended at ..\..\src\nx\gpu\vk\buffer.c:782 vulkan: 15881 passes (6%) ended at ..\..\src\nx\gpu\vk\query.c:244 vulkan: 12856 passes (5%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 vulkan: 2452 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 30.0 frames a second over 5.0 s (4265 shown in all) vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (49 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes perf: 30.1 frames a second over 5.0 s (4416 shown in all) vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (517 KB), 0 ms in finishes vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 14 render targets made, 5 texture uploads (865 KB), 0 ms in finishes perf: 30.1 frames a second over 5.0 s (4567 shown in all) vulkan: a 59 ms frame: 71 shaders translated (15 ms), 58 pipelines made (23 ms waited for), 0 render targets made, 314 texture uploads (55288 KB), 4 ms in finishes vulkan: shader d557062fd2e04d9d (stage 0) not translated: unknown opcode 012f40b8db6f32a1 vulkan: a raw surface load's header 00000000 00000000 00000000 has no 32-bit view: it reads zeros vulkan: a 434 ms frame: 1 shaders translated (0 ms), 1 pipelines made (408 ms waited for), 0 render targets made, 16 texture uploads (1894 KB), 7 ms in finishes vulkan: a 192 ms frame: 2 shaders translated (0 ms), 2 pipelines made (182 ms waited for), 0 render targets made, 1 texture uploads (5 KB), 0 ms in finishes perf: 29.6 frames a second over 5.0 s (4715 shown in all) cpu: 600 presents in 20.04 s (29.9 fps): 48 of the game's threads ran 25.48 s on the host's processors (127% of one, 42.47 ms a present), the whole process 31.20 s (156%); the busiest: thread 80 'MainThread' 18.17 s, thread 83 2.59 s, thread 118 1.55 s, thread 119 1.44 s, thread 112 'Thread_0x00000000092551B0' 0.69 s cpu: in those 20.04 s, 1760302 SVCs (87843 a second): 0x0b SleepThread 1486119, 0x1c WaitProcessWideKeyAtomic 86044, 0x1b ArbitrateUnlock 83686, 0x1d SignalProcessWideKey 82829, 0x21 SendSyncRequest 13269, 0x1a ArbitrateLock 4912; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 2151881 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 113 finishes (1123 ms); 31445 reads past queued releases (31445 samples counts written on the GPU); 2518850 descriptor sets written, 1635571 reused; 1209590 draws kept the last one's shaders and pipeline (0 checked), 1713831 its targets vulkan: 1322 shaders translated (310 ms), 973 pipelines made (219 from the cache, 14184 ms making, 8844 ms waited for), 2959 render targets made, 5264 texture uploads (1331 MB); 6 frames over 50 ms in the last 600, the slowest 434 ms vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1794 of 21840 MB (1702 ours), heap 1 536 of 15162 MB (480 ours) vulkan: caches: 977 render targets (253 MB, 14 parked), 1722 textures (510 MB), 9361 buffers (82 MB); 1209 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 247 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 393888 through a copy vulkan: 923647 rendering passes, 4426 clear commands, 84839 attachments cleared and 69 left undefined by their load op vulkan: 85425 passes (34%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 51986 passes (21%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 38844 passes (15%) ended at ..\..\src\nx\gpu\vk\buffer.c:1114 vulkan: 32415 passes (13%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 17124 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 vulkan: 14440 passes (6%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 vulkan: 4924 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:782 vulkan: 2527 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 30.1 frames a second over 5.0 s (4866 shown in all) vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 83 texture uploads (40494 KB), 0 ms in finishes perf: 30.0 frames a second over 5.0 s (5016 shown in all) perf: 30.0 frames a second over 5.0 s (5166 shown in all) vulkan: a 79 ms frame: 0 shaders translated (0 ms), 1 pipelines made (38 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 42 ms in finishes vulkan: a 52 ms frame: 6 shaders translated (12 ms), 5 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (43 KB), 0 ms in finishes vulkan: a 176 ms frame: 0 shaders translated (0 ms), 0 pipelines made (172 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes perf: 30.1 frames a second over 5.0 s (5317 shown in all) vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (65 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 184 ms frame: 0 shaders translated (0 ms), 0 pipelines made (179 ms waited for), 1 render targets made, 1 texture uploads (173 KB), 0 ms in finishes nvn: 5400 presents, 5400 submissions cpu: 600 presents in 19.97 s (30.0 fps): 48 of the game's threads ran 25.62 s on the host's processors (128% of one, 42.71 ms a present), the whole process 30.75 s (154%); the busiest: thread 80 'MainThread' 17.84 s, thread 83 2.97 s, thread 118 1.66 s, thread 119 1.56 s, thread 112 'Thread_0x00000000092551B0' 0.73 s cpu: in those 19.97 s, 2040894 SVCs (102173 a second): 0x0b SleepThread 1767007, 0x1c WaitProcessWideKeyAtomic 86149, 0x1b ArbitrateUnlock 83977, 0x1d SignalProcessWideKey 82901, 0x21 SendSyncRequest 12124, 0x1a ArbitrateLock 5162; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 2772543 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 128 finishes (1195 ms); 40471 reads past queued releases (40471 samples counts written on the GPU); 3215373 descriptor sets written, 2153936 reused; 1555086 draws kept the last one's shaders and pipeline (0 checked), 2215062 its targets vulkan: 1381 shaders translated (327 ms), 1025 pipelines made (226 from the cache, 15100 ms making, 9415 ms waited for), 3202 render targets made, 6076 texture uploads (1603 MB); 6 frames over 50 ms in the last 600, the slowest 184 ms vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1901 of 21840 MB (1809 ours), heap 1 536 of 15162 MB (480 ours) vulkan: caches: 1119 render targets (413 MB, 156 parked), 1746 textures (510 MB), 10271 buffers (85 MB); 1561 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 247 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 536207 through a copy vulkan: 1169076 rendering passes, 5626 clear commands, 108926 attachments cleared and 78 left undefined by their load op vulkan: 85105 passes (35%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 48824 passes (20%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 32888 passes (13%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 31136 passes (13%) ended at ..\..\src\nx\gpu\vk\buffer.c:1114 vulkan: 16779 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 vulkan: 12704 passes (5%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 vulkan: 12007 passes (5%) ended at ..\..\src\nx\gpu\vk\buffer.c:782 vulkan: 2674 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 30.0 frames a second over 5.0 s (5467 shown in all) vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 155 texture uploads (28516 KB), 10 ms in finishes vulkan: a 141 ms frame: 0 shaders translated (0 ms), 0 pipelines made (125 ms waited for), 0 render targets made, 1 texture uploads (173 KB), 0 ms in finishes perf: 30.1 frames a second over 5.0 s (5618 shown in all) vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (52 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes perf: 30.1 frames a second over 5.0 s (5769 shown in all) nvn: window crop 0,0 1920x1080 vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 42 render targets made, 8 texture uploads (348 KB), 0 ms in finishes cpu: 600 presents in 16.27 s (36.9 fps): 48 of the game's threads ran 20.55 s on the host's processors (126% of one, 34.24 ms a present), the whole process 24.31 s (149%); the busiest: thread 80 'MainThread' 15.09 s, thread 83 2.06 s, thread 118 0.92 s, thread 119 0.84 s, thread 112 'Thread_0x00000000092551B0' 0.69 s cpu: in those 16.27 s, 762934 SVCs (46905 a second): 0x0b SleepThread 545039, 0x1c WaitProcessWideKeyAtomic 67890, 0x1b ArbitrateUnlock 65884, 0x1d SignalProcessWideKey 65302, 0x21 SendSyncRequest 10651, 0x1a ArbitrateLock 4102; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 3331093 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 46817 reads past queued releases (46817 samples counts written on the GPU); 3827958 descriptor sets written, 2610178 reused; 1865909 draws kept the last one's shaders and pipeline (0 checked), 2684282 its targets vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3346 render targets made, 6791 texture uploads (1773 MB); 5 frames over 50 ms in the last 600, the slowest 141 ms vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 2126 of 21840 MB (2035 ours), heap 1 376 of 15162 MB (320 ours) vulkan: caches: 1018 render targets (293 MB, 55 parked), 1844 textures (476 MB), 11170 buffers (94 MB); 1574 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 310 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 616371 through a copy vulkan: 1374737 rendering passes, 6500 clear commands, 125500 attachments cleared and 83 left undefined by their load op vulkan: 61835 passes (30%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 43615 passes (21%) ended at ..\..\src\nx\gpu\vk\buffer.c:1114 vulkan: 33021 passes (16%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 24027 passes (12%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 16897 passes (8%) ended at ..\..\src\nx\gpu\vk\query.c:244 vulkan: 12209 passes (6%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 vulkan: 9104 passes (4%) ended at ..\..\src\nx\gpu\vk\buffer.c:782 vulkan: 2334 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 58.2 frames a second over 5.0 s (6061 shown in all) perf: 60.2 frames a second over 5.0 s (6363 shown in all) cpu: 600 presents in 9.97 s (60.2 fps): 48 of the game's threads ran 11.50 s on the host's processors (115% of one, 19.17 ms a present), the whole process 12.80 s (128%); the busiest: thread 80 'MainThread' 9.84 s, thread 83 0.66 s, thread 112 'Thread_0x00000000092551B0' 0.50 s, thread 117 'AK::EventManager' 0.25 s, thread 118 0.08 s cpu: in those 9.97 s, 1074226 SVCs (107722 a second): 0x0b SleepThread 966286, 0x1c WaitProcessWideKeyAtomic 33050, 0x1d SignalProcessWideKey 31588, 0x1b ArbitrateUnlock 31309, 0x21 SendSyncRequest 6724, 0x0f SetThreadCoreMask 2396; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 3640451 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 53417 reads past queued releases (53417 samples counts written on the GPU); 4224074 descriptor sets written, 2833378 reused; 2075909 draws kept the last one's shaders and pipeline (0 checked), 2906040 its targets vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3346 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1582 of 21840 MB (1491 ours), heap 1 184 of 15162 MB (128 ours) vulkan: caches: 1018 render targets (293 MB, 55 parked), 1363 textures (351 MB), 9139 buffers (81 MB); 924 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 910 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 616971 through a copy vulkan: 1485195 rendering passes, 7700 clear commands, 141100 attachments cleared and 83 left undefined by their load op vulkan: 70798 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 9000 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 vulkan: 1203 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 vulkan: 36 passes (0%) ended at ..\..\src\nx\gpu\vk\renderer.c:680 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 60.2 frames a second over 5.0 s (6665 shown in all) perf: 60.0 frames a second over 5.0 s (6966 shown in all) vulkan: 2 of the 198 shaders translated from the game's files found by its draws so far nvn: 7200 presents, 7200 submissions cpu: 600 presents in 9.99 s (60.1 fps): 48 of the game's threads ran 11.41 s on the host's processors (114% of one, 19.01 ms a present), the whole process 12.88 s (129%); the busiest: thread 80 'MainThread' 9.94 s, thread 83 0.66 s, thread 112 'Thread_0x00000000092551B0' 0.41 s, thread 117 'AK::EventManager' 0.17 s, thread 118 0.08 s cpu: in those 9.99 s, 11537205 SVCs (1154774 a second): 0x0b SleepThread 11428866, 0x1c WaitProcessWideKeyAtomic 33126, 0x1d SignalProcessWideKey 31652, 0x1b ArbitrateUnlock 31471, 0x21 SendSyncRequest 6739, 0x0f SetThreadCoreMask 2398; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 3949827 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 60017 reads past queued releases (60017 samples counts written on the GPU); 4620227 descriptor sets written, 3056577 reused; 2285909 draws kept the last one's shaders and pipeline (0 checked), 3127816 its targets vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3346 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 184 of 15162 MB (128 ours) vulkan: caches: 1018 render targets (293 MB, 55 parked), 104 textures (12 MB), 870 buffers (0 MB); 504 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 1510 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 617571 through a copy vulkan: 1595645 rendering passes, 8900 clear commands, 156700 attachments cleared and 83 left undefined by their load op vulkan: 70800 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 8999 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 vulkan: 1200 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 vulkan: 26 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 59.8 frames a second over 5.0 s (7266 shown in all) perf: 60.2 frames a second over 5.0 s (7567 shown in all) cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 11.36 s on the host's processors (114% of one, 18.93 ms a present), the whole process 12.89 s (129%); the busiest: thread 80 'MainThread' 9.91 s, thread 83 0.69 s, thread 112 'Thread_0x00000000092551B0' 0.50 s, thread 117 'AK::EventManager' 0.09 s, thread 118 0.09 s cpu: in those 10.00 s, 10653262 SVCs (1065362 a second): 0x0b SleepThread 10545105, 0x1c WaitProcessWideKeyAtomic 33067, 0x1d SignalProcessWideKey 31610, 0x1b ArbitrateUnlock 31418, 0x21 SendSyncRequest 6724, 0x0f SetThreadCoreMask 2394; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 4259185 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 66617 reads past queued releases (66617 samples counts written on the GPU); 5016345 descriptor sets written, 3279775 reused; 2495909 draws kept the last one's shaders and pipeline (0 checked), 3349574 its targets vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3346 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 184 of 15162 MB (128 ours) vulkan: caches: 1018 render targets (293 MB, 55 parked), 104 textures (12 MB), 838 buffers (0 MB); 504 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 2110 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 618171 through a copy vulkan: 1706094 rendering passes, 10100 clear commands, 172300 attachments cleared and 83 left undefined by their load op vulkan: 70800 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 9000 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 vulkan: 1199 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 vulkan: 30 passes (0%) ended at ..\..\src\nx\gpu\vk\renderer.c:680 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 60.0 frames a second over 5.0 s (7867 shown in all) vulkan: display: 102 frame intervals of 30.54 ms (deviation 8.53 ms, 1st to 99th percentile 17.03 to 58.56 ms), 24 held for other than 2 refreshes; the game's frames went from release to present in 51.8 ms (34.9 to 437.5), on to the display in 8.0 ms (0.2 to 22.4), 41.8 ms in all (0.9 to 190.4) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60.0 frames a second over 5.0 s (8167 shown in all) cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 11.67 s on the host's processors (117% of one, 19.45 ms a present), the whole process 13.31 s (133%); the busiest: thread 80 'MainThread' 9.88 s, thread 83 0.67 s, thread 112 'Thread_0x00000000092551B0' 0.53 s, thread 117 'AK::EventManager' 0.23 s, thread 118 0.17 s cpu: in those 10.00 s, 12797608 SVCs (1279754 a second): 0x0b SleepThread 12689471, 0x1c WaitProcessWideKeyAtomic 33062, 0x1d SignalProcessWideKey 31603, 0x1b ArbitrateUnlock 31406, 0x21 SendSyncRequest 6721, 0x0f SetThreadCoreMask 2397; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 4568561 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 73217 reads past queued releases (73217 samples counts written on the GPU); 5412498 descriptor sets written, 3502974 reused; 2705909 draws kept the last one's shaders and pipeline (0 checked), 3571350 its targets vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3346 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 184 of 15162 MB (128 ours) vulkan: caches: 1018 render targets (293 MB, 55 parked), 104 textures (12 MB), 836 buffers (0 MB); 504 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 2710 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 618771 through a copy vulkan: 1816533 rendering passes, 11300 clear commands, 187900 attachments cleared and 83 left undefined by their load op vulkan: 70800 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 9000 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 vulkan: 1199 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 vulkan: 20 passes (0%) ended at ..\..\src\nx\gpu\vk\renderer.c:680 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 60.0 frames a second over 5.0 s (8468 shown in all) perf: 60.0 frames a second over 5.0 s (8768 shown in all) nvn: 9000 presents, 9000 submissions cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 11.38 s on the host's processors (114% of one, 18.96 ms a present), the whole process 12.91 s (129%); the busiest: thread 80 'MainThread' 9.86 s, thread 83 0.69 s, thread 112 'Thread_0x00000000092551B0' 0.36 s, thread 118 0.20 s, thread 117 'AK::EventManager' 0.16 s cpu: in those 10.00 s, 12808797 SVCs (1280878 a second): 0x0b SleepThread 12700647, 0x1c WaitProcessWideKeyAtomic 33036, 0x1d SignalProcessWideKey 31599, 0x1b ArbitrateUnlock 31449, 0x21 SendSyncRequest 6699, 0x0f SetThreadCoreMask 2396; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 4877935 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 79817 reads past queued releases (79817 samples counts written on the GPU); 5808647 descriptor sets written, 3726173 reused; 2915909 draws kept the last one's shaders and pipeline (0 checked), 3793124 its targets vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3346 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 184 of 15162 MB (128 ours) vulkan: caches: 1018 render targets (293 MB, 55 parked), 104 textures (12 MB), 836 buffers (0 MB); 504 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 3310 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 619371 through a copy vulkan: 1926976 rendering passes, 12500 clear commands, 203500 attachments cleared and 83 left undefined by their load op vulkan: 70800 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 9000 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 vulkan: 1200 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 vulkan: 24 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 60.0 frames a second over 5.0 s (9068 shown in all) perf: 60.0 frames a second over 5.0 s (9369 shown in all) cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 11.58 s on the host's processors (116% of one, 19.30 ms a present), the whole process 13.22 s (132%); the busiest: thread 80 'MainThread' 9.89 s, thread 83 0.69 s, thread 112 'Thread_0x00000000092551B0' 0.39 s, thread 117 'AK::EventManager' 0.28 s, thread 118 0.16 s cpu: in those 10.00 s, 12817410 SVCs (1281768 a second): 0x0b SleepThread 12709059, 0x1c WaitProcessWideKeyAtomic 33058, 0x1d SignalProcessWideKey 31628, 0x1b ArbitrateUnlock 31539, 0x21 SendSyncRequest 6689, 0x0f SetThreadCoreMask 2397; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 5187339 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 86417 reads past queued releases (86417 samples counts written on the GPU); 6204855 descriptor sets written, 3949373 reused; 3125909 draws kept the last one's shaders and pipeline (0 checked), 4014928 its targets vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3346 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 184 of 15162 MB (128 ours) vulkan: caches: 1018 render targets (293 MB, 55 parked), 104 textures (12 MB), 836 buffers (0 MB); 504 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 3910 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 619971 through a copy vulkan: 2037408 rendering passes, 13700 clear commands, 219100 attachments cleared and 83 left undefined by their load op vulkan: 70800 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 9000 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 vulkan: 1200 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 vulkan: 20 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 60.0 frames a second over 5.0 s (9669 shown in all) perf: 60.0 frames a second over 5.0 s (9970 shown in all) cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 11.41 s on the host's processors (114% of one, 19.01 ms a present), the whole process 12.72 s (127%); the busiest: thread 80 'MainThread' 9.84 s, thread 83 0.69 s, thread 112 'Thread_0x00000000092551B0' 0.34 s, thread 117 'AK::EventManager' 0.23 s, thread 118 0.14 s cpu: in those 10.00 s, 12804169 SVCs (1280353 a second): 0x0b SleepThread 12696092, 0x1c WaitProcessWideKeyAtomic 33064, 0x1d SignalProcessWideKey 31619, 0x1b ArbitrateUnlock 31383, 0x21 SendSyncRequest 6709, 0x0f SetThreadCoreMask 2394; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 5496761 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 93017 reads past queued releases (93017 samples counts written on the GPU); 6601099 descriptor sets written, 4172573 reused; 3335909 draws kept the last one's shaders and pipeline (0 checked), 4236750 its targets vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3346 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 184 of 15162 MB (128 ours) vulkan: caches: 1018 render targets (293 MB, 55 parked), 104 textures (12 MB), 838 buffers (0 MB); 504 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 4510 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 620571 through a copy vulkan: 2147845 rendering passes, 14900 clear commands, 234700 attachments cleared and 83 left undefined by their load op vulkan: 70800 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 9000 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 vulkan: 1200 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 vulkan: 22 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 60.0 frames a second over 5.0 s (10270 shown in all) perf: 60.0 frames a second over 5.0 s (10570 shown in all) nvn: 10800 presents, 10800 submissions cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 11.23 s on the host's processors (112% of one, 18.72 ms a present), the whole process 12.70 s (127%); the busiest: thread 80 'MainThread' 9.81 s, thread 83 0.62 s, thread 112 'Thread_0x00000000092551B0' 0.42 s, thread 117 'AK::EventManager' 0.12 s, thread 118 0.11 s cpu: in those 10.00 s, 11188779 SVCs (1118849 a second): 0x0b SleepThread 11080574, 0x1c WaitProcessWideKeyAtomic 33051, 0x1d SignalProcessWideKey 31623, 0x1b ArbitrateUnlock 31455, 0x21 SendSyncRequest 6700, 0x0f SetThreadCoreMask 2392; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 5806165 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 99606 reads past queued releases (99606 samples counts written on the GPU); 6997308 descriptor sets written, 4395773 reused; 3545909 draws kept the last one's shaders and pipeline (0 checked), 4458555 its targets vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3346 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 184 of 15162 MB (128 ours) vulkan: caches: 1018 render targets (293 MB, 55 parked), 104 textures (12 MB), 838 buffers (0 MB); 504 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 5110 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 621171 through a copy vulkan: 2258299 rendering passes, 16100 clear commands, 250300 attachments cleared and 83 left undefined by their load op vulkan: 70798 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 8999 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 vulkan: 1202 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 vulkan: 33 passes (0%) ended at ..\..\src\nx\gpu\vk\renderer.c:680 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 60.0 frames a second over 5.0 s (10871 shown in all) perf: 60.0 frames a second over 5.0 s (11172 shown in all) cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 11.41 s on the host's processors (114% of one, 19.01 ms a present), the whole process 12.88 s (129%); the busiest: thread 80 'MainThread' 9.78 s, thread 83 0.69 s, thread 112 'Thread_0x00000000092551B0' 0.44 s, thread 117 'AK::EventManager' 0.20 s, thread 118 0.14 s cpu: in those 10.00 s, 12363006 SVCs (1236351 a second): 0x0b SleepThread 12254656, 0x1c WaitProcessWideKeyAtomic 33088, 0x1d SignalProcessWideKey 31650, 0x1b ArbitrateUnlock 31497, 0x21 SendSyncRequest 6707, 0x0f SetThreadCoreMask 2416; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 6115587 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 106195 reads past queued releases (106195 samples counts written on the GPU); 7393557 descriptor sets written, 4618969 reused; 3755909 draws kept the last one's shaders and pipeline (0 checked), 4680378 its targets vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3346 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 184 of 15162 MB (128 ours) vulkan: caches: 1018 render targets (293 MB, 55 parked), 104 textures (12 MB), 836 buffers (0 MB); 504 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 5710 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 621771 through a copy vulkan: 2368759 rendering passes, 17300 clear commands, 265900 attachments cleared and 83 left undefined by their load op vulkan: 70794 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 8996 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 vulkan: 1213 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 vulkan: 35 passes (0%) ended at ..\..\src\nx\gpu\vk\renderer.c:680 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 60.0 frames a second over 5.0 s (11472 shown in all) perf: 60.0 frames a second over 5.0 s (11772 shown in all) cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 11.34 s on the host's processors (113% of one, 18.91 ms a present), the whole process 12.83 s (128%); the busiest: thread 80 'MainThread' 9.84 s, thread 83 0.67 s, thread 112 'Thread_0x00000000092551B0' 0.36 s, thread 117 'AK::EventManager' 0.19 s, thread 118 0.16 s cpu: in those 10.00 s, 12757419 SVCs (1275772 a second): 0x0b SleepThread 12649197, 0x1c WaitProcessWideKeyAtomic 33065, 0x1d SignalProcessWideKey 31632, 0x1b ArbitrateUnlock 31468, 0x21 SendSyncRequest 6697, 0x0f SetThreadCoreMask 2392; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 6424969 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 112795 reads past queued releases (112795 samples counts written on the GPU); 7789721 descriptor sets written, 4842169 reused; 3965909 draws kept the last one's shaders and pipeline (0 checked), 4902160 its targets vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3346 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 184 of 15162 MB (128 ours) vulkan: caches: 1018 render targets (293 MB, 55 parked), 104 textures (12 MB), 841 buffers (0 MB); 504 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 6310 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 622371 through a copy vulkan: 2479194 rendering passes, 18500 clear commands, 281500 attachments cleared and 83 left undefined by their load op vulkan: 70800 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 9000 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 vulkan: 1200 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 vulkan: 25 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 60.0 frames a second over 5.0 s (12073 shown in all) perf: 60.0 frames a second over 5.0 s (12374 shown in all) nvn: 12600 presents, 12600 submissions cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 11.42 s on the host's processors (114% of one, 19.04 ms a present), the whole process 12.77 s (128%); the busiest: thread 80 'MainThread' 9.78 s, thread 83 0.72 s, thread 112 'Thread_0x00000000092551B0' 0.33 s, thread 117 'AK::EventManager' 0.30 s, thread 118 0.12 s cpu: in those 10.00 s, 12759568 SVCs (1275970 a second): 0x0b SleepThread 12651281, 0x1c WaitProcessWideKeyAtomic 33102, 0x1d SignalProcessWideKey 31675, 0x1b ArbitrateUnlock 31478, 0x21 SendSyncRequest 6686, 0x0f SetThreadCoreMask 2399; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 6733815 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 119362 reads past queued releases (119362 samples counts written on the GPU); 8185184 descriptor sets written, 5064999 reused; 4175559 draws kept the last one's shaders and pipeline (0 checked), 5123551 its targets vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3476 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 248 of 15162 MB (192 ours) vulkan: caches: 1018 render targets (293 MB, 55 parked), 104 textures (12 MB), 843 buffers (0 MB); 488 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 6722 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 622970 through a copy vulkan: 2589450 rendering passes, 19698 clear commands, 297074 attachments cleared and 87 left undefined by their load op vulkan: 70612 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 20965 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 8933 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 7188 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 vulkan: 1195 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 599 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 vulkan: 599 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 vulkan: 87 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 60.0 frames a second over 5.0 s (12675 shown in all) perf: 60.0 frames a second over 5.0 s (12976 shown in all) cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 11.27 s on the host's processors (113% of one, 18.78 ms a present), the whole process 12.66 s (127%); the busiest: thread 80 'MainThread' 9.84 s, thread 83 0.66 s, thread 112 'Thread_0x00000000092551B0' 0.39 s, thread 117 'AK::EventManager' 0.20 s, thread 118 0.09 s cpu: in those 10.00 s, 12766853 SVCs (1276607 a second): 0x0b SleepThread 12658674, 0x1c WaitProcessWideKeyAtomic 33093, 0x1d SignalProcessWideKey 31648, 0x1b ArbitrateUnlock 31418, 0x21 SendSyncRequest 6709, 0x0f SetThreadCoreMask 2393; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 7043191 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 125962 reads past queued releases (125962 samples counts written on the GPU); 8581337 descriptor sets written, 5288198 reused; 4385559 draws kept the last one's shaders and pipeline (0 checked), 5345327 its targets vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3476 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 184 of 15162 MB (128 ours) vulkan: caches: 1018 render targets (293 MB, 55 parked), 104 textures (12 MB), 840 buffers (0 MB); 504 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 7322 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 623570 through a copy vulkan: 2699888 rendering passes, 20898 clear commands, 312674 attachments cleared and 87 left undefined by their load op vulkan: 70800 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 9000 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 vulkan: 1200 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 vulkan: 20 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 60.0 frames a second over 5.0 s (13276 shown in all) vulkan: display: 78 frame intervals of 17.36 ms (deviation 0.63 ms, 1st to 99th percentile 16.72 to 19.68 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 20.7 ms (2.6 to 49.9), on to the display in 4.9 ms (2.4 to 10.4), 8.8 ms in all (1.5 to 18.9) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60.0 frames a second over 5.0 s (13576 shown in all) cpu: 600 presents in 10.01 s (59.9 fps): 48 of the game's threads ran 11.36 s on the host's processors (113% of one, 18.93 ms a present), the whole process 12.78 s (128%); the busiest: thread 80 'MainThread' 9.89 s, thread 83 0.69 s, thread 112 'Thread_0x00000000092551B0' 0.39 s, thread 117 'AK::EventManager' 0.17 s, thread 118 0.09 s cpu: in those 10.01 s, 10659737 SVCs (1064452 a second): 0x0b SleepThread 10551524, 0x1c WaitProcessWideKeyAtomic 33083, 0x1d SignalProcessWideKey 31660, 0x1b ArbitrateUnlock 31449, 0x21 SendSyncRequest 6690, 0x0f SetThreadCoreMask 2395; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 7352549 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 132562 reads past queued releases (132562 samples counts written on the GPU); 8977453 descriptor sets written, 5511398 reused; 4595559 draws kept the last one's shaders and pipeline (0 checked), 5567085 its targets vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3476 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 184 of 15162 MB (128 ours) vulkan: caches: 1018 render targets (293 MB, 55 parked), 104 textures (12 MB), 835 buffers (0 MB); 504 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 7922 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 624170 through a copy vulkan: 2810343 rendering passes, 22098 clear commands, 328274 attachments cleared and 87 left undefined by their load op vulkan: 70800 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 9000 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 vulkan: 1200 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 vulkan: 33 passes (0%) ended at ..\..\src\nx\gpu\vk\renderer.c:680 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 59.8 frames a second over 5.0 s (13876 shown in all) perf: 60.2 frames a second over 5.0 s (14178 shown in all) nvn: 14400 presents, 14400 submissions cpu: 600 presents in 9.99 s (60.1 fps): 48 of the game's threads ran 11.06 s on the host's processors (111% of one, 18.44 ms a present), the whole process 12.50 s (125%); the busiest: thread 80 'MainThread' 9.67 s, thread 83 0.69 s, thread 112 'Thread_0x00000000092551B0' 0.41 s, thread 117 'AK::EventManager' 0.19 s, thread 116 'AK::OpusDecodingThread' 0.05 s cpu: in those 9.99 s, 10437452 SVCs (1045250 a second): 0x0b SleepThread 10329314, 0x1c WaitProcessWideKeyAtomic 33093, 0x1d SignalProcessWideKey 31654, 0x1b ArbitrateUnlock 31410, 0x21 SendSyncRequest 6700, 0x0f SetThreadCoreMask 2388; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 7661925 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 139151 reads past queued releases (139151 samples counts written on the GPU); 9373607 descriptor sets written, 5734597 reused; 4805559 draws kept the last one's shaders and pipeline (0 checked), 5788862 its targets vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3476 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 184 of 15162 MB (128 ours) vulkan: caches: 1018 render targets (293 MB, 55 parked), 104 textures (12 MB), 834 buffers (0 MB); 504 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 8522 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 624770 through a copy vulkan: 2920837 rendering passes, 23298 clear commands, 343874 attachments cleared and 87 left undefined by their load op vulkan: 70774 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 8990 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 vulkan: 1267 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 vulkan: 43 passes (0%) ended at ..\..\src\nx\gpu\vk\renderer.c:680 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 60.0 frames a second over 5.0 s (14478 shown in all) perf: 59.8 frames a second over 5.0 s (14778 shown in all) cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 11.31 s on the host's processors (113% of one, 18.85 ms a present), the whole process 12.73 s (127%); the busiest: thread 80 'MainThread' 9.86 s, thread 83 0.67 s, thread 112 'Thread_0x00000000092551B0' 0.39 s, thread 117 'AK::EventManager' 0.20 s, thread 118 0.09 s cpu: in those 10.00 s, 6090551 SVCs (608818 a second): 0x0b SleepThread 5982319, 0x1c WaitProcessWideKeyAtomic 33078, 0x1d SignalProcessWideKey 31637, 0x1b ArbitrateUnlock 31446, 0x21 SendSyncRequest 6715, 0x0f SetThreadCoreMask 2398; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 7971283 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 145751 reads past queued releases (145751 samples counts written on the GPU); 9769723 descriptor sets written, 5957797 reused; 5015559 draws kept the last one's shaders and pipeline (0 checked), 6010620 its targets vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3476 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 184 of 15162 MB (128 ours) vulkan: caches: 1018 render targets (293 MB, 55 parked), 104 textures (12 MB), 836 buffers (0 MB); 504 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 9122 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 625370 through a copy vulkan: 3031279 rendering passes, 24498 clear commands, 359474 attachments cleared and 87 left undefined by their load op vulkan: 70800 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 9000 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 vulkan: 1200 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 vulkan: 22 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 60.2 frames a second over 5.0 s (15080 shown in all) perf: 60.0 frames a second over 5.0 s (15381 shown in all) cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 11.44 s on the host's processors (114% of one, 19.06 ms a present), the whole process 12.92 s (129%); the busiest: thread 80 'MainThread' 9.91 s, thread 83 0.73 s, thread 112 'Thread_0x00000000092551B0' 0.34 s, thread 117 'AK::EventManager' 0.22 s, thread 118 0.09 s cpu: in those 10.00 s, 12422122 SVCs (1242727 a second): 0x0b SleepThread 12313820, 0x1c WaitProcessWideKeyAtomic 33085, 0x1d SignalProcessWideKey 31617, 0x1b ArbitrateUnlock 31465, 0x21 SendSyncRequest 6736, 0x0f SetThreadCoreMask 2399; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 8280641 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 152351 reads past queued releases (152351 samples counts written on the GPU); 10165840 descriptor sets written, 6180996 reused; 5225559 draws kept the last one's shaders and pipeline (0 checked), 6232378 its targets vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3476 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 184 of 15162 MB (128 ours) vulkan: caches: 1018 render targets (293 MB, 55 parked), 104 textures (12 MB), 838 buffers (0 MB); 504 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 9722 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 625970 through a copy vulkan: 3141746 rendering passes, 25698 clear commands, 375074 attachments cleared and 87 left undefined by their load op vulkan: 70800 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 9000 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 vulkan: 1200 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 vulkan: 43 passes (0%) ended at ..\..\src\nx\gpu\vk\renderer.c:680 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 60.0 frames a second over 5.0 s (15682 shown in all) perf: 59.8 frames a second over 5.0 s (15981 shown in all) nvn: 16200 presents, 16200 submissions cpu: 600 presents in 10.01 s (60.0 fps): 48 of the game's threads ran 11.20 s on the host's processors (112% of one, 18.67 ms a present), the whole process 12.80 s (128%); the busiest: thread 80 'MainThread' 9.80 s, thread 83 0.66 s, thread 112 'Thread_0x00000000092551B0' 0.28 s, thread 117 'AK::EventManager' 0.17 s, thread 118 0.14 s cpu: in those 10.01 s, 9204495 SVCs (919815 a second): 0x0b SleepThread 9096482, 0x1c WaitProcessWideKeyAtomic 33070, 0x1d SignalProcessWideKey 31598, 0x1b ArbitrateUnlock 31338, 0x21 SendSyncRequest 6736, 0x0f SetThreadCoreMask 2399; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 8590017 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 158951 reads past queued releases (158951 samples counts written on the GPU); 10561993 descriptor sets written, 6404195 reused; 5435559 draws kept the last one's shaders and pipeline (0 checked), 6454154 its targets vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3476 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 184 of 15162 MB (128 ours) vulkan: caches: 1018 render targets (293 MB, 55 parked), 104 textures (12 MB), 836 buffers (0 MB); 504 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 10322 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 626570 through a copy vulkan: 3252203 rendering passes, 26898 clear commands, 390674 attachments cleared and 87 left undefined by their load op vulkan: 70800 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 9000 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 vulkan: 1200 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 vulkan: 37 passes (0%) ended at ..\..\src\nx\gpu\vk\renderer.c:680 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 60.2 frames a second over 5.0 s (16283 shown in all) perf: 60.0 frames a second over 5.0 s (16583 shown in all) cpu: 600 presents in 9.99 s (60.0 fps): 48 of the game's threads ran 11.33 s on the host's processors (113% of one, 18.88 ms a present), the whole process 12.88 s (129%); the busiest: thread 80 'MainThread' 9.86 s, thread 83 0.67 s, thread 112 'Thread_0x00000000092551B0' 0.27 s, thread 117 'AK::EventManager' 0.20 s, thread 118 0.19 s cpu: in those 9.99 s, 12060212 SVCs (1206863 a second): 0x0b SleepThread 11951924, 0x1c WaitProcessWideKeyAtomic 33114, 0x1d SignalProcessWideKey 31661, 0x1b ArbitrateUnlock 31459, 0x21 SendSyncRequest 6714, 0x0f SetThreadCoreMask 2397; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 8899375 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 165551 reads past queued releases (165551 samples counts written on the GPU); 10958109 descriptor sets written, 6627395 reused; 5645559 draws kept the last one's shaders and pipeline (0 checked), 6675912 its targets vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3476 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 184 of 15162 MB (128 ours) vulkan: caches: 1013 render targets (287 MB, 50 parked), 104 textures (12 MB), 834 buffers (0 MB); 498 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 10922 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 627170 through a copy vulkan: 3362651 rendering passes, 28098 clear commands, 406274 attachments cleared and 87 left undefined by their load op vulkan: 70800 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 9000 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 vulkan: 1200 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 vulkan: 28 passes (0%) ended at ..\..\src\nx\gpu\vk\renderer.c:680 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 60.0 frames a second over 5.0 s (16884 shown in all) perf: 60.0 frames a second over 5.0 s (17185 shown in all) cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 11.56 s on the host's processors (116% of one, 19.27 ms a present), the whole process 13.06 s (131%); the busiest: thread 80 'MainThread' 9.91 s, thread 83 0.67 s, thread 112 'Thread_0x00000000092551B0' 0.42 s, thread 117 'AK::EventManager' 0.22 s, thread 118 0.14 s cpu: in those 10.00 s, 12716243 SVCs (1271623 a second): 0x0b SleepThread 12607985, 0x1c WaitProcessWideKeyAtomic 33083, 0x1d SignalProcessWideKey 31606, 0x1b ArbitrateUnlock 31454, 0x21 SendSyncRequest 6737, 0x0f SetThreadCoreMask 2392; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 9208764 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 172140 reads past queued releases (172140 samples counts written on the GPU); 11354288 descriptor sets written, 6850595 reused; 5855559 draws kept the last one's shaders and pipeline (0 checked), 6897702 its targets vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3476 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1323 of 21840 MB (1232 ours), heap 1 184 of 15162 MB (128 ours) vulkan: caches: 1013 render targets (287 MB, 50 parked), 104 textures (12 MB), 838 buffers (0 MB); 498 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 11522 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 627770 through a copy vulkan: 3473101 rendering passes, 29298 clear commands, 421874 attachments cleared and 87 left undefined by their load op vulkan: 70799 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 9000 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 vulkan: 1200 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 vulkan: 26 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 60.0 frames a second over 5.0 s (17485 shown in all) jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images jit: 8 batches compiled 6 pcs (0 failed, 0 still queued, 2 batches dropped by memory changes), 6 functions, 25 instructions, 42 KiB of code, 0.03 s compiling, 0 units loaded from ~\010074F013262000_010074F013262800v655360.jitcache kernel: over 359.4 s, cores 0: 97% held, 0.1 s waited for; 1: 10% held, 41.1 s waited for; 2: 9% held, 0.0 s waited for; 3: 0% held, 0.0 s waited for; kernel: core 0 held by thread 80 'MainThread' prio 44 for 95% of the run kernel: core 0 held by thread 118 '' prio 43 for 2% of the run kernel: core 1 held by thread 112 'Thread_0x00000000092551B0' prio 44 for 3% of the run kernel: core 1 held by thread 119 '' prio 43 for 1% of the run kernel: core 1 held by thread 117 'AK::EventManager' prio 43 for 1% of the run kernel: core 2 held by thread 83 '' prio 44 for 9% of the run kernel: core 2 held by thread 81 'NxSystemThread' prio 28 for 0% of the run kernel: thread 112 'Thread_0x00000000092551B0' prio 44 core 1 mask 2 waited 6.28 s for its core in 33257 waits kernel: thread 86 '' prio 46 core 1 mask 2 waited 4.32 s for its core in 11476 waits kernel: thread 117 'AK::EventManager' prio 43 core 1 mask 2 waited 4.18 s for its core in 35961 waits kernel: thread 116 'AK::OpusDecodingThread' prio 43 core 1 mask 2 waited 4.09 s for its core in 20232 waits kernel: thread 119 '' prio 43 core 1 mask 2 waited 4.03 s for its core in 36015 waits kernel: thread 87 '' prio 46 core 1 mask 2 waited 3.86 s for its core in 11665 waits kernel: thread 121 'testure stream' prio 44 core 1 mask 2 waited 3.29 s for its core in 6452 waits kernel: thread 85 '' prio 46 core 1 mask 2 waited 3.10 s for its core in 11816 waits kernel: thread 84 '' prio 46 core 1 mask 2 waited 3.01 s for its core in 12034 waits kernel: thread 123 '' prio 42 core 1 mask 2 waited 1.71 s for its core in 935 waits Exit. ~\scarletnx.exe now [ended, status 0] == the last recompile of the queue: ~\AppData\Roaming\scarletnx\state\last-recompile-2.log == $ ~\Desktop\ScarletNX-windows-x86_64 (5)\bin\scarletnx.exe scarletnx-agb -r ~ ~ Recompiling ~\The Legend of Zelda The Minish Cap.gba Built 3 blocks The game's runtime is ~/The Legend of Zelda The Minish Cap.exe [ended, status 0] $ ~\Desktop\ScarletNX-windows-x86_64 (5)\bin\scarletnx.exe scarletnx-agb -r ~ ~ Recompiling ~\The Legend of Zelda Link to the Past & Four Sword Adventure.gba Built 3 blocks The game's runtime is ~/The Legend of Zelda Link to the Past & Four Sword Adventure.exe [ended, status 0] == the launcher's log: ~\AppData\Roaming\scarletnx\state\scarletnx-console-2026-11-04.log == 2026-11-04 07:13:55 [9056] ScarletNX main f19f35c-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 07:13:55 [9056] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 07:13:55 [9056] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 07:22:47 [9056] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 07:23:42 [9056] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 07:48:19 [9056] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 08:29:56 [20936] ScarletNX main f19f35c-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 08:29:56 [20936] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 08:29:57 [20936] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 08:30:53 [20936] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 08:39:56 [20936] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 08:47:40 [20936] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 10:55:16 [23584] ScarletNX main f19f35c-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 10:55:16 [23584] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 10:55:16 [23584] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 10:55:43 [23584] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 10:56:27 [23584] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 10:58:24 [23584] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 11:01:32 [23584] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 11:08:31 [6952] ScarletNX main 413fc2f-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 11:08:31 [6952] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 11:08:31 [6952] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 11:09:11 [6952] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 12:46:21 [22216] ScarletNX main 60733c7-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 12:46:21 [22216] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 12:46:21 [22216] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 12:47:14 [22216] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 12:47:58 [22216] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 12:50:29 [3660] ScarletNX main 60733c7-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 12:50:29 [3660] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run-2.log and ~\AppData\Roaming\scarletnx\state\last-recompile-2.log 2026-11-04 12:50:29 [3660] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 12:55:47 [3660] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 12:56:52 [3660] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 13:44:35 [13424] ScarletNX main 60733c7-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 13:44:35 [13424] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 13:44:35 [13424] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 13:45:12 [13424] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 13:57:50 [13424] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 13:58:53 [26540] ScarletNX main 60733c7-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 13:58:53 [26540] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 13:58:53 [26540] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 13:59:45 [26540] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 14:01:24 [26540] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:20:31 [26540] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:20:43 [26540] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:21:06 [26540] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:22:21 [10924] ScarletNX main 413fc2f-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 15:22:21 [10924] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run-2.log and ~\AppData\Roaming\scarletnx\state\last-recompile-2.log 2026-11-04 15:22:21 [10924] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:23:22 [26540] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:30:35 [10924] users: [user1] mii=(none): Baguette; picture=(none): file == fatal errors: ~\AppData\Roaming\scarletnx\state\scarletnx-error.log == == ~\010074F013262000_010074F013262800v655360.log == [ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.01] settings: ~\010074F013262000.ini keeps 1 key this version does not use (user), under [Deprecated]: delete it, or use Settings > App > Clean Old Settings in the launcher [ 0.02] log: written to ~\010074F013262000_010074F013262800v655360.log [ 0.02] ScarletNX - Xenoblade Chronicles 3 [ 0.02] build: ScarletNX main 413fc2f-dirty (clang 23.1.4, Windows x86_64) [ 0.02] system: Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM [ 0.02] game: the update of the game in 010074F013262000, with its settings and saves [ 0.02] fs: ExeFS and RomFS read from the update ~\Xenoblade Chronicles 3 2.2.0 [010074F013262800][v655360][UPD].nsp over the game's dump ~\Xenoblade Chronicles 3 [010074F013262000][v0][BASE].nsp (14695.5 MB mapped) [ 0.02] fs: the DLC 010074f013263001 read from its dump ~\Xenoblade Chronicles 3 [010074F013263001][v0][DLC].nsp (39.7 MB) [ 0.03] fs: the DLC 010074f013263002 read from its dump ~\Xenoblade Chronicles 3 [010074F013263002][v65536][DLC].nsp (201.0 MB) [ 0.03] fs: the DLC 010074f013263003 read from its dump ~\Xenoblade Chronicles 3 [010074F013263003][v65536][DLC].nsp (180.6 MB) [ 0.03] fs: the DLC 010074f013263004 read from its dump ~\Xenoblade Chronicles 3 [010074F013263004][v131072][DLC].nsp (4075.6 MB) [ 0.03] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.03] memory: 4 KiB host pages, views are copies (no alias pool) [ 0.04] Loaded rtld at 0x8000000 [ 0.05] main patched by the mod's ~\2.2.0.pchtxt [ 0.05] main patched by the mod's ~\2.2.0.pchtxt [ 0.05] Loaded main at 0x8005000 [ 0.05] Loaded subsdk0 at 0xa371000 [ 0.06] Loaded sdk at 0xaa0c000 [ 0.06] symbols: 32223 functions named [ 0.06] hooks: the module calls the functions of the 544 symbols its build's hooks named through their dispatch slots, and every other function directly (route list 0cbeb8b9dddeed16; this runtime's, 07e8e8e20e0a5e81, names 545) [ 0.06] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.06] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.06] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.07] hooks: module sdk, SDK 12.3.9 [ 0.07] hooks: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at ab53010 runs diag_abort only for the calls through the PLT and function pointers: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 0.07] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at ab53010 runs diag_abort [ 0.07] hook: memcpy at af485f0 runs hook_memmove [ 0.07] hook: memmove at af48998 runs hook_memmove [ 0.07] hook: memset at af48c70 runs hook_memset [ 0.07] hooks: 4 of the game's functions run the runtime's handlers [ 0.07] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run [ 0.07] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.07] jit: 4 compile threads, 0 pcs of earlier runs queued [ 0.07] npdm: system resource 32 MB, cores 7, priorities ffffffff0000000 [ 0.07] settings: user=1 is deprecated: user_uid=6e7e195d1c7640ccb836811a83e210b0, [user1]'s, replaces it (the launcher's Current user writes it) [ 0.07] acc: 1 user, playing as user 1 [ 0.07] users: [user1] mii=(none): Baguette; picture=(none): file [ 0.07] time: the time zone is Etc/GMT-9 (UTC+09) [ 0.07] game: 010074f013262000, version 2.2.0 [ 0.08] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.08] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.09] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.09] pl: the Korean stand-in answers for the console font's private-use characters [ 0.09] pl: the extended stand-in answers for the console font's private-use characters [ 0.09] RomFS: the update's over the game's dump, read in place (14490.8 MB) [ 0.09] game: played with Update 2.2.0, DLC 1, DLC 2, DLC 3, DLC 4 [ 0.48] input: gamepad Nintendo Switch Pro Controller (id 2, GUID 0500b7e67e0500000920000000006803, switchpro) [ 0.48] input: device path \\?\HID#{00001124-0000-1000-8000-00805f9b34fb}_VID&0002057e_PID&2009#b&1aaf62d&5&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}, 6 axes, 16 buttons, mapping 0500b7e67e0500000920000000006803,*,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,misc1:b11,crc:e6b7,platform:Windows, [ 0.51] input: enabled accelerometer sensor on Nintendo Switch Pro Controller [ 0.51] input: enabled gyroscope sensor on Nintendo Switch Pro Controller [ 0.52] video: SDL 3.4.18 on windows [ 1.11] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 [ 1.11] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 1.11] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no [ 1.11] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce RTX 4090 (NVIDIA, 621.01, driver version 621.1.00) [ 1.11] vulkan: graphics descriptor buffers supported, disabled [ 1.15] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a 3D texture with holes in its mapping with memory where it is mapped (sparse residency) [ 1.15] vulkan: the driver that runs: NVIDIA, 621.01 (driver ID 4) [ 1.15] vulkan: NVIDIA GeForce RTX 4090, Vulkan 1.4.357, driver 9b404000, graphics queue family 0, compute 2 (separate family) [ 1.15] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 1.16] vulkan: swapchain 1280x720, 4 images, presents timed, mailbox [ 1.18] vulkan: pipeline cache loaded (38336 KB) [ 1.18] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 1.18] memory: no traps (none on this host): GPU engines land their results in guest memory at their fence [ 1.18] renderer: Vulkan [ 1.21] vulkan: ~\010074F013262000_010074F013262800v655360.vkshipped is of another build, GPU or driver: started over [ 1.22] vulkan: ~\010074F013262000_010074F013262800v655360.vkshaders is of another build or driver: its shaders are translated again and its pipelines made again [ 1.22] vulkan: 2 shaders and 1 pipelines of earlier runs loaded from ~\010074F013262000_010074F013262800v655360.vkshaders in 35 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in ~\010074F013262000_010074F013262800v655360.vkshipped [ 1.22] vulkan: main.ro: 402 shaders found [ 1.22] vulkan: main.ro: 244 vertex, 158 fragment [ 1.23] vulkan: fragment 74db0d10e690fc78 not translated: a jump table outside the program constants [ 1.23] vulkan: fragment 74db0d10e690fc78 not translated: a jump table outside the program constants [ 1.23] vulkan: main.ro: 198 new, 202 already done, 2 for later [ 1.23] vulkan: main.ro: 198 translated, 202 already translated, 0 left out, 2 failed [ 1.23] vulkan: 402 shaders found: 198 new, 202 already done, 2 for later [ 1.23] vulkan: 402 programs: 198 translated, 202 already translated, 0 left out, 2 failed [ 1.23] vulkan: the game's own shaders: 198 translated new, 198 in ~\010074F013262000_010074F013262800v655360.vkshipped, in 14 ms [ 1.25] prepare: 65 ms before the game started (198 shaders translated from its files, 1 of 1 pipelines of earlier runs made), not shown, as it was quick [ 1.25] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 1.25] vulkan: the on-screen controls' atlas is 1024x1776 [ 1.28] aoc: add-on content 1 (010074f013263001) installed [ 1.28] aoc: add-on content 2 (010074f013263002) installed [ 1.28] aoc: add-on content 3 (010074f013263003) installed [ 1.28] aoc: add-on content 4 (010074f013263004) installed [ 1.29] nvn: the game's driver answers API 55.8 and GPU code 1.5 to 1.16, 22 items in all from its code [ 1.29] nvn: the game's NVN API 55.8 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 1.29] nvn: device 140156018 initialized, flags 0 [ 1.29] nvn: depth mode near = -w [ 1.29] nvn: window origin upper left [ 1.29] nvn: queue 140159018 initialized (replay 1) [ 1.29] nvn: texture pool 140254598: 40960 descriptors at GPU 41c480000 [ 1.29] nvn: sampler pool 140254608: 4096 descriptors at GPU 41c5c0000 [ 1.29] nvn: the first texture of format 0x25 (target 1, 1920x1080) [ 1.29] nvn: window 140255a18: 2 textures, first 1920x1080 format 0x25, present interval 1 [ 1.29] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 1.30] nvn: the first texture of format 0x1 (target 1, 320x5760) [ 1.35] nvn: 128 KiB of the runtime's memory carry command records past the game's command memory [ 1.35] nvn: first present, texture 0 of window 140255a18 [ 1.35] vulkan: draw owner 0x80000000 counts samples passed, with occlusion queries [ 1.36] vulkan: write tracking on (caches skip unchanged memory) [ 1.46] nvn: the first texture of format 0x3f (target 2, 64x64) [ 1.46] nvn: the first texture of format 0x3d (target 1, 960x540) [ 1.46] nvn: the first texture of format 0x3 (target 1, 480x270) [ 1.46] nvn: the first texture of format 0x5 (target 1, 960x540) [ 1.46] nvn: the first texture of format 0xd (target 1, 960x540) [ 1.46] nvn: the first texture of format 0x35 (target 1, 960x540) [ 1.46] nvn: the first texture of format 0xa (target 1, 960x540) [ 1.46] nvn: the first texture of format 0x29 (target 1, 480x270) [ 1.46] nvn: the first texture of format 0x32 (target 1, 960x540) [ 1.46] nvn: the first texture of format 0x17 (target 1, 480x270) [ 1.46] nvn: the first texture of format 0xb (target 1, 480x270) [ 1.46] nvn: the first texture of format 0x11 (target 1, 120x68) [ 1.47] nvn: the first texture of format 0x49 (target 2, 128x128) [ 1.47] nvn: the first texture of format 0x42 (target 2, 128x128) [ 1.47] nvn: the first texture of format 0x4b (target 1, 128x128) [ 1.47] nvn: the first texture of format 0x4d (target 1, 256x256) [ 1.48] nvn: the first texture of format 0x6d (target 2, 16x16) [ 1.54] nvn: texture pool 2aa6ddc00: 2048 descriptors at GPU 452e4c000 [ 1.54] nvn: sampler pool 2aa6ddd78: 2048 descriptors at GPU 452e5c000 [ 1.55] nvn: the first texture of format 0x34 (target 1, 240x136) [ 1.90] nvn: 256 KiB of the runtime's memory carry command records past the game's command memory [ 4.49] nvn: the first texture of format 0x4e (target 1, 128x128) [ 4.49] vulkan: a 2567 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 4.52] audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 8 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 4.52] audio: queued 4096 bytes of guest PCM [ 6.25] perf: 28.0 frames a second over 5.0 s (140 shown in all) [ 11.27] perf: 60.0 frames a second over 5.0 s (441 shown in all) [ 12.26] vulkan: a 149 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 12.34] audio: queued nonzero guest PCM (s16 peak 268) [ 12.82] vulkan: a 447 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 13.00] nvn: the first texture of format 0x50 (target 8, 64x64) [ 14.49] cpu: 599 presents in 13.13 s (45.6 fps): 48 of the game's threads ran 14.00 s on the host's processors (107% of one, 23.37 ms a present), the whole process 14.50 s (110%); the busiest: thread 80 'MainThread' 12.17 s, thread 112 'Thread_0x00000000092551B0' 0.42 s, thread 83 0.33 s, thread 114 'AK::BankManager' 0.27 s, thread 84 0.17 s [ 14.49] cpu: in those 13.13 s, 749821 SVCs (57118 a second): 0x0b SleepThread 663218, 0x1c WaitProcessWideKeyAtomic 18763, 0x1b ArbitrateUnlock 18121, 0x1d SignalProcessWideKey 16341, 0x21 SendSyncRequest 15858, 0x1a ArbitrateLock 5442; 0 calls the dispatch table had no code for (RtAPI.miss) [ 14.49] vulkan: 14104 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 25999 descriptor sets written, 2209 reused; 7472 draws kept the last one's shaders and pipeline (0 checked), 13534 its targets [ 14.49] vulkan: 9 shaders translated (0 ms), 7 pipelines made (1 from the cache, 46 ms making, 28 ms waited for), 2 render targets made, 15 texture uploads (0 MB); 3 frames over 50 ms in the last 600, the slowest 2567 ms [ 14.49] vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make [ 14.49] vulkan: memory used and budgeted: heap 0 124 of 21840 MB (80 ours), heap 1 91 of 15162 MB (64 ours) [ 14.49] vulkan: caches: 2 render targets (16 MB, 0 parked), 15 textures (0 MB), 79 buffers (0 MB); 107 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 14.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 14.49] vulkan: 1220 rendering passes, 0 clear commands, 600 attachments cleared and 0 left undefined by their load op [ 14.49] vulkan: 600 passes (49%) ended at ..\..\src\nx\gpu\vk\renderer.c:680 [ 14.49] vulkan: 560 passes (46%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 14.49] vulkan: 46 passes (4%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 [ 14.49] vulkan: 14 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:476 [ 14.49] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 15.81] nvn: window crop 0,0 1280x720 [ 16.27] perf: 49.8 frames a second over 5.0 s (690 shown in all) [ 17.19] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 21.28] perf: 29.9 frames a second over 5.0 s (840 shown in all) [ 25.97] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 25.99] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 26.06] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory [ 26.27] nvn: 4096 KiB of the runtime's memory carry command records past the game's command memory [ 26.30] perf: 29.7 frames a second over 5.0 s (989 shown in all) [ 26.60] vulkan: shader 1e8f3af4c4f98e53 (stage 0) not translated: IPA addr 112 bit38 0 bit51 0 mode 0 [ 26.60] vulkan: shader 72637f951d1633b9 (stage 0) not translated: IPA addr 220 bit38 0 bit51 0 mode 1 [ 26.60] vulkan: shader 2ee25c97d11d0391 (stage 0) not translated: IPA addr 224 bit38 0 bit51 0 mode 1 [ 26.61] nvn: 8192 KiB of the runtime's memory carry command records past the game's command memory [ 26.74] vulkan: shader 737dfad18bb39d4c (stage 4) not translated: fragment output beyond depth and mask [ 26.74] vulkan: the fragment program at 43d708330 isn't translated (fragment output beyond depth and mask): draw skipped [ 26.74] vulkan: the fragment program at 43d708330 isn't translated (fragment output beyond depth and mask): draw skipped [ 26.91] vulkan: 1x1 texture reads the 16x1 render target at 414370000: only that region is used [ 26.91] vulkan: 1x1 texture reads the 32x1 render target at 402422c00: only that region is used [ 27.45] nvn: 16384 KiB of the runtime's memory carry command records past the game's command memory [ 27.58] vulkan: shader 741379d0be9f4f07 (stage 4) not translated: fragment output beyond depth and mask [ 27.58] vulkan: the fragment program at 43d71ce30 isn't translated (fragment output beyond depth and mask): draw skipped [ 27.58] vulkan: shader 7e15bfe377e8ae77 (stage 0) not translated: IPA addr 128 bit38 0 bit51 0 mode 1 [ 28.27] vulkan: 16x16 texture reads the 32x16 render target at 4135ba800: only that region is used [ 28.27] vulkan: 8x8 texture reads the 32x8 render target at 4135bac00: only that region is used [ 28.27] vulkan: 4x4 texture reads the 32x4 render target at 4135bae00: only that region is used [ 28.27] vulkan: 40x24 texture reads the 48x24 render target at 411150000: only that region is used [ 28.27] vulkan: 20x12 texture reads the 32x12 render target at 411170000: only that region is used [ 28.27] vulkan: 10x12 texture reads the 16x12 render target at 411160000: only that region is used [ 28.27] vulkan: 20x24 texture reads the 32x24 render target at 411140000: only that region is used [ 28.27] vulkan: 40x46 texture reads the 48x46 render target at 411120000: only that region is used [ 28.28] vulkan: a 2340 ms frame: 356 shaders translated (70 ms), 256 pipelines made (2111 ms waited for), 216 render targets made, 342 texture uploads (85464 KB), 485 ms in finishes [ 28.40] vulkan: a 116 ms frame: 13 shaders translated (1 ms), 9 pipelines made (24 ms waited for), 96 render targets made, 46 texture uploads (7557 KB), 71 ms in finishes [ 28.47] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (32 ms waited for), 13 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 28.57] nvn: the submitted recording 242054000 goes on in records its command buffer is writing now (a jump to 13801a6000): the game records over a recording it submits, which ends there [ 28.61] nvn: the submitted recording 241654000 goes on in records its command buffer is writing now (a jump to 13802a5000): the game records over a recording it submits, which ends there [ 28.74] nvn: the submitted recording 241654000 goes on in records its command buffer is writing now (a jump to 1380481000): the game records over a recording it submits, which ends there [ 28.84] nvn: the submitted recording 242054000 goes on in records its command buffer is writing now (a jump to 13805e6000): the game records over a recording it submits, which ends there [ 31.32] perf: 25.1 frames a second over 5.0 s (1115 shown in all) [ 34.13] cpu: 600 presents in 19.64 s (30.5 fps): 48 of the game's threads ran 21.98 s on the host's processors (112% of one, 36.64 ms a present), the whole process 28.59 s (146%); the busiest: thread 80 'MainThread' 17.64 s, thread 83 1.70 s, thread 112 'Thread_0x00000000092551B0' 0.77 s, thread 119 0.47 s, thread 118 0.38 s [ 34.13] cpu: in those 19.64 s, 7169548 SVCs (364981 a second): 0x0b SleepThread 6950709, 0x1c WaitProcessWideKeyAtomic 67471, 0x1b ArbitrateUnlock 64235, 0x1d SignalProcessWideKey 63574, 0x21 SendSyncRequest 11965, 0x1a ArbitrateLock 4888; 0 calls the dispatch table had no code for (RtAPI.miss) [ 34.13] vulkan: 247451 draws, 7 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 20 finishes (556 ms); 3118 reads past queued releases (3118 samples counts written on the GPU); 320149 descriptor sets written, 135721 reused; 122284 draws kept the last one's shaders and pipeline (0 checked), 197986 its targets [ 34.13] vulkan: 382 shaders translated (71 ms), 275 pipelines made (99 from the cache, 3095 ms making, 2206 ms waited for), 486 render targets made, 422 texture uploads (97 MB); 4 frames over 50 ms in the last 600, the slowest 2340 ms [ 34.13] vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make [ 34.13] vulkan: memory used and budgeted: heap 0 903 of 21840 MB (836 ours), heap 1 418 of 15162 MB (384 ours) [ 34.13] vulkan: caches: 267 render targets (177 MB, 0 parked), 419 textures (97 MB), 2757 buffers (13 MB); 592 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 34.13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 19479 through a copy [ 34.13] vulkan: 119498 rendering passes, 432 clear commands, 8138 attachments cleared and 15 left undefined by their load op [ 34.13] vulkan: 34187 passes (29%) ended at ..\..\src\nx\gpu\vk\buffer.c:1114 [ 34.13] vulkan: 28317 passes (24%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 34.13] vulkan: 19021 passes (16%) ended at ..\..\src\nx\gpu\vk\buffer.c:782 [ 34.13] vulkan: 9225 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 34.13] vulkan: 8424 passes (7%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 34.13] vulkan: 8424 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 [ 34.13] vulkan: 6256 passes (5%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 [ 34.13] vulkan: 1512 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 [ 34.13] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 34.59] nvn: window crop 0,0 1920x1080 [ 34.99] vulkan: a 58 ms frame: 7 shaders translated (1 ms), 7 pipelines made (46 ms waited for), 15 render targets made, 21 texture uploads (850 KB), 0 ms in finishes [ 36.33] perf: 40.1 frames a second over 5.0 s (1316 shown in all) [ 37.76] vulkan: a 222 ms frame: 5 shaders translated (0 ms), 6 pipelines made (215 ms waited for), 6 render targets made, 2 texture uploads (4096 KB), 0 ms in finishes [ 41.34] perf: 59.7 frames a second over 5.0 s (1615 shown in all) [ 44.42] nvn: 1800 presents, 1800 submissions [ 44.42] cpu: 600 presents in 10.29 s (58.3 fps): 48 of the game's threads ran 12.84 s on the host's processors (125% of one, 21.41 ms a present), the whole process 14.31 s (139%); the busiest: thread 80 'MainThread' 9.89 s, thread 83 0.92 s, thread 112 'Thread_0x00000000092551B0' 0.52 s, thread 84 0.36 s, thread 86 0.23 s [ 44.42] cpu: in those 10.29 s, 894027 SVCs (86912 a second): 0x0b SleepThread 721936, 0x1b ArbitrateUnlock 51646, 0x1c WaitProcessWideKeyAtomic 51473, 0x1d SignalProcessWideKey 49147, 0x21 SendSyncRequest 8285, 0x1a ArbitrateLock 5106; 0 calls the dispatch table had no code for (RtAPI.miss) [ 44.42] vulkan: 362177 draws, 7 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 24 finishes (558 ms); 5360 reads past queued releases (5360 samples counts written on the GPU); 471720 descriptor sets written, 211287 reused; 195893 draws kept the last one's shaders and pipeline (0 checked), 282059 its targets [ 44.42] vulkan: 430 shaders translated (77 ms), 314 pipelines made (110 from the cache, 3681 ms making, 2541 ms waited for), 837 render targets made, 538 texture uploads (109 MB); 2 frames over 50 ms in the last 600, the slowest 222 ms [ 44.42] vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make [ 44.42] vulkan: memory used and budgeted: heap 0 997 of 21840 MB (929 ours), heap 1 390 of 15162 MB (352 ours) [ 44.42] vulkan: caches: 587 render targets (428 MB, 246 parked), 535 textures (109 MB), 3339 buffers (17 MB); 906 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 44.42] vulkan: 65 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 21089 through a copy [ 44.42] vulkan: 162814 rendering passes, 824 clear commands, 13940 attachments cleared and 23 left undefined by their load op [ 44.42] vulkan: 23373 passes (54%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 44.42] vulkan: 7012 passes (16%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 44.42] vulkan: 3288 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 44.42] vulkan: 2785 passes (6%) ended at ..\..\src\nx\gpu\vk\query.c:244 [ 44.42] vulkan: 2230 passes (5%) ended at ..\..\src\nx\gpu\vk\buffer.c:1114 [ 44.42] vulkan: 1323 passes (3%) ended at ..\..\src\nx\gpu\vk\buffer.c:782 [ 44.42] vulkan: 1191 passes (3%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 [ 44.42] vulkan: 860 passes (2%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 44.42] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 46.36] perf: 60.2 frames a second over 5.0 s (1917 shown in all) [ 47.92] nvn: window crop 0,0 1280x720 [ 49.12] nvn: the first texture of format 0x44 (target 1, 128x128) [ 51.38] perf: 38.7 frames a second over 5.0 s (2111 shown in all) [ 56.39] perf: 30.1 frames a second over 5.0 s (2262 shown in all) [ 56.51] nvn: the first texture of format 0x16 (target 1, 1x1) [ 56.53] nvn: nvnCommandBufferDrawTransformFeedback isn't recorded [ 57.80] vulkan: shader 5d7fc8b3d07ff5a3 (stage 0) not translated: missing exit [ 58.05] vulkan: a texture handle 1630242a names headers past the pools' limits (7ff, 7ff): no texture there [ 58.05] vulkan: unsupported texture format 0, header word 0 00000000 (not drawn) [ 58.09] vulkan: shader ee89ed94cadcb4f9 (stage 0) not translated: unknown opcode ffff007f3d1870e0 [ 58.09] vulkan: shader 8a28f8982475aa02 (stage 0) not translated: unknown opcode 000000223d0cc92f [ 58.11] vulkan: a 1606 ms frame: 343 shaders translated (89 ms), 237 pipelines made (1388 ms waited for), 624 render targets made, 627 texture uploads (90192 KB), 7 ms in finishes [ 58.99] vulkan: shader f7224779fb11a60c (stage 0) not translated: constant buffer index [ 58.99] vulkan: shader 5972e181172adb0e (stage 0) not translated: FADD32I 09f10a550a530a54 [ 58.99] vulkan: shader 00464f32caa76f7e (stage 0) not translated: FADD32I 08110810080c080b [ 59.27] vulkan: a 1154 ms frame: 26 shaders translated (15 ms), 16 pipelines made (1117 ms waited for), 65 render targets made, 128 texture uploads (10777 KB), 128 ms in finishes [ 59.45] vulkan: a 180 ms frame: 0 shaders translated (0 ms), 0 pipelines made (132 ms waited for), 13 render targets made, 33 texture uploads (1766 KB), 0 ms in finishes [ 59.54] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes [ 59.97] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (54 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 61.39] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 14 render targets made, 13 texture uploads (2258 KB), 3 ms in finishes [ 61.41] perf: 20.7 frames a second over 5.0 s (2366 shown in all) [ 62.52] cpu: 600 presents in 18.10 s (33.1 fps): 48 of the game's threads ran 23.41 s on the host's processors (129% of one, 39.01 ms a present), the whole process 30.66 s (169%); the busiest: thread 80 'MainThread' 16.08 s, thread 83 3.11 s, thread 118 0.84 s, thread 119 0.69 s, thread 112 'Thread_0x00000000092551B0' 0.62 s [ 62.52] cpu: in those 18.10 s, 29192687 SVCs (1612602 a second): 0x0b SleepThread 28909368, 0x1c WaitProcessWideKeyAtomic 86346, 0x1b ArbitrateUnlock 85028, 0x1d SignalProcessWideKey 80551, 0x21 SendSyncRequest 13670, 0x1a ArbitrateLock 9107; 7 calls the dispatch table had no code for (RtAPI.miss) [ 62.52] vulkan: 523008 draws, 13 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 56 finishes (751 ms); 7190 reads past queued releases (7190 samples counts written on the GPU); 658108 descriptor sets written, 334505 reused; 288273 draws kept the last one's shaders and pipeline (0 checked), 413255 its targets [ 62.52] vulkan: 808 shaders translated (183 ms), 573 pipelines made (147 from the cache, 8104 ms making, 5275 ms waited for), 1698 render targets made, 1791 texture uploads (270 MB); 6 frames over 50 ms in the last 600, the slowest 1606 ms [ 62.52] vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make [ 62.52] vulkan: memory used and budgeted: heap 0 1208 of 21840 MB (1121 ours), heap 1 436 of 15162 MB (384 ours) [ 62.52] vulkan: caches: 1154 render targets (467 MB, 195 parked), 1256 textures (169 MB), 5109 buffers (33 MB); 1010 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 62.52] vulkan: 65 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 59228 through a copy [ 62.52] vulkan: 230438 rendering passes, 1084 clear commands, 19697 attachments cleared and 31 left undefined by their load op [ 62.52] vulkan: 19175 passes (28%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 62.52] vulkan: 13382 passes (20%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 62.52] vulkan: 10872 passes (16%) ended at ..\..\src\nx\gpu\vk\buffer.c:1114 [ 62.52] vulkan: 7060 passes (10%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 [ 62.52] vulkan: 6741 passes (10%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 62.52] vulkan: 4875 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 [ 62.52] vulkan: 1923 passes (3%) ended at ..\..\src\nx\gpu\vk\buffer.c:782 [ 62.52] vulkan: 1293 passes (2%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 62.52] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 64.01] vulkan: a 393 ms frame: 83 shaders translated (16 ms), 64 pipelines made (354 ms waited for), 3 render targets made, 101 texture uploads (17114 KB), 116 ms in finishes [ 64.25] nvn: window crop 0,0 1920x1080 [ 64.35] vulkan: a 167 ms frame: 0 shaders translated (0 ms), 0 pipelines made (174 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 64.45] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 66.43] perf: 39.7 frames a second over 5.0 s (2565 shown in all) [ 71.43] perf: 60.0 frames a second over 5.0 s (2865 shown in all) [ 73.66] cpu: 600 presents in 11.14 s (53.9 fps): 48 of the game's threads ran 14.22 s on the host's processors (128% of one, 23.70 ms a present), the whole process 16.34 s (147%); the busiest: thread 80 'MainThread' 10.77 s, thread 83 1.36 s, thread 86 0.44 s, thread 112 'Thread_0x00000000092551B0' 0.34 s, thread 84 0.23 s [ 73.66] cpu: in those 11.14 s, 11703998 SVCs (1050768 a second): 0x0b SleepThread 11563549, 0x1c WaitProcessWideKeyAtomic 41520, 0x1b ArbitrateUnlock 41000, 0x1d SignalProcessWideKey 39493, 0x21 SendSyncRequest 8391, 0x1a ArbitrateLock 4292; 0 calls the dispatch table had no code for (RtAPI.miss) [ 73.66] vulkan: 664992 draws, 13 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 66 finishes (888 ms); 9877 reads past queued releases (9877 samples counts written on the GPU); 837495 descriptor sets written, 436702 reused; 378419 draws kept the last one's shaders and pipeline (0 checked), 519310 its targets [ 73.66] vulkan: 922 shaders translated (202 ms), 654 pipelines made (161 from the cache, 9274 ms making, 5903 ms waited for), 1777 render targets made, 2166 texture uploads (344 MB); 3 frames over 50 ms in the last 600, the slowest 393 ms [ 73.66] vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make [ 73.66] vulkan: memory used and budgeted: heap 0 1179 of 21840 MB (1092 ours), heap 1 212 of 15162 MB (160 ours) [ 73.66] vulkan: caches: 1082 render targets (375 MB, 119 parked), 1624 textures (241 MB), 5847 buffers (53 MB); 984 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 73.66] vulkan: 247 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 68433 through a copy [ 73.66] vulkan: 284398 rendering passes, 1528 clear commands, 26761 attachments cleared and 33 left undefined by their load op [ 73.66] vulkan: 27635 passes (51%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 73.66] vulkan: 8394 passes (16%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 73.66] vulkan: 7069 passes (13%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 73.66] vulkan: 3506 passes (6%) ended at ..\..\src\nx\gpu\vk\query.c:244 [ 73.66] vulkan: 2492 passes (5%) ended at ..\..\src\nx\gpu\vk\buffer.c:1114 [ 73.66] vulkan: 1942 passes (4%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 [ 73.66] vulkan: 994 passes (2%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 73.66] vulkan: 608 passes (1%) ended at ..\..\src\nx\gpu\vk\buffer.c:782 [ 73.66] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 76.43] perf: 60.2 frames a second over 5.0 s (3166 shown in all) [ 78.18] nvn: window crop 0,0 1280x720 [ 80.81] vulkan: texture 3 of stage 4 shader bef6287b9db26329 (handle 1060035f, header format 1b, type 1) is read as cube array, of a 1x1 2D render target of 1 layers, and a render target isn't made cube compatible: it reads zeros [ 80.81] vulkan: a 241 ms frame: 7 shaders translated (1 ms), 4 pipelines made (26 ms waited for), 17 render targets made, 380 texture uploads (149236 KB), 62 ms in finishes [ 80.88] vulkan: a 63 ms frame: 1 shaders translated (0 ms), 1 pipelines made (34 ms waited for), 10 render targets made, 20 texture uploads (3718 KB), 8 ms in finishes [ 81.44] perf: 40.1 frames a second over 5.0 s (3367 shown in all) [ 85.23] vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (88 ms waited for), 0 render targets made, 4 texture uploads (692 KB), 0 ms in finishes [ 85.82] vulkan: a 170 ms frame: 0 shaders translated (0 ms), 0 pipelines made (164 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 86.32] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (46 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 86.41] vulkan: a 81 ms frame: 5 shaders translated (1 ms), 3 pipelines made (73 ms waited for), 0 render targets made, 2 texture uploads (27 KB), 0 ms in finishes [ 86.44] perf: 29.4 frames a second over 5.0 s (3514 shown in all) [ 86.47] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (43 ms waited for), 0 render targets made, 1 texture uploads (45 KB), 0 ms in finishes [ 86.79] vulkan: a 57 ms frame: 53 shaders translated (15 ms), 45 pipelines made (19 ms waited for), 7 render targets made, 127 texture uploads (52724 KB), 0 ms in finishes [ 86.99] vulkan: texture 8 of stage 4 shader 35bb7087f872597f (handle 106003b7, header format 21, type 1) is read as cube array, of a 640x360 2D render target of 1 layers, and a render target isn't made cube compatible: it reads zeros [ 86.99] vulkan: texture 8 of stage 4 shader 82e818ae86619acd (handle 106003b7, header format 21, type 1) is read as cube array, of a 640x360 2D render target of 1 layers, and a render target isn't made cube compatible: it reads zeros [ 86.99] vulkan: texture 8 of stage 4 shader 82e818ae86619acd (handle 106003b7, header format 21, type 1) is read as cube array, of a 640x360 2D render target of 1 layers, and a render target isn't made cube compatible: it reads zeros [ 86.99] vulkan: a 204 ms frame: 0 shaders translated (0 ms), 0 pipelines made (192 ms waited for), 1 render targets made, 8 texture uploads (1896 KB), 0 ms in finishes [ 88.41] vulkan: a 144 ms frame: 0 shaders translated (0 ms), 0 pipelines made (138 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 89.30] nvn: 3600 presents, 3600 submissions [ 89.31] cpu: 600 presents in 15.65 s (38.3 fps): 48 of the game's threads ran 21.30 s on the host's processors (136% of one, 35.49 ms a present), the whole process 25.02 s (160%); the busiest: thread 80 'MainThread' 14.12 s, thread 83 2.78 s, thread 118 1.06 s, thread 119 1.00 s, thread 112 'Thread_0x00000000092551B0' 0.55 s [ 89.31] cpu: in those 15.65 s, 9818064 SVCs (627185 a second): 0x0b SleepThread 9553488, 0x1b ArbitrateUnlock 80758, 0x1c WaitProcessWideKeyAtomic 80030, 0x1d SignalProcessWideKey 77512, 0x21 SendSyncRequest 12904, 0x1a ArbitrateLock 7175; 0 calls the dispatch table had no code for (RtAPI.miss) [ 89.31] vulkan: 950545 draws, 13 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 93 finishes (979 ms); 13665 reads past queued releases (13665 samples counts written on the GPU); 1178427 descriptor sets written, 651016 reused; 537530 draws kept the last one's shaders and pipeline (0 checked), 750076 its targets [ 89.31] vulkan: 1022 shaders translated (238 ms), 733 pipelines made (182 from the cache, 10701 ms making, 6883 ms waited for), 2132 render targets made, 3117 texture uploads (672 MB); 10 frames over 50 ms in the last 600, the slowest 241 ms [ 89.31] vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make [ 89.31] vulkan: memory used and budgeted: heap 0 1640 of 21840 MB (1553 ours), heap 1 472 of 15162 MB (416 ours) [ 89.31] vulkan: caches: 1114 render targets (409 MB, 151 parked), 1442 textures (399 MB), 7867 buffers (95 MB); 1430 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 89.31] vulkan: 247 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 122941 through a copy [ 89.31] vulkan: 405262 rendering passes, 2042 clear commands, 37414 attachments cleared and 45 left undefined by their load op [ 89.31] vulkan: 37684 passes (31%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 89.31] vulkan: 24094 passes (20%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 89.31] vulkan: 18197 passes (15%) ended at ..\..\src\nx\gpu\vk\buffer.c:1114 [ 89.31] vulkan: 12711 passes (11%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 89.31] vulkan: 9530 passes (8%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 [ 89.31] vulkan: 8275 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 [ 89.31] vulkan: 6485 passes (5%) ended at ..\..\src\nx\gpu\vk\buffer.c:782 [ 89.31] vulkan: 1702 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 89.31] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 90.04] vulkan: a 101 ms frame: 16 shaders translated (1 ms), 11 pipelines made (71 ms waited for), 14 render targets made, 5 texture uploads (2913 KB), 72 ms in finishes [ 91.46] perf: 29.7 frames a second over 5.0 s (3663 shown in all) [ 95.31] vulkan: display: 123 frame intervals of 26.95 ms (deviation 36.94 ms, 1st to 99th percentile 16.50 to 40.98 ms), 52 held for other than 1 refresh; the game's frames went from release to present in 16.8 ms (0.3 to 33.5), on to the display in 3.1 ms (0.1 to 21.9), 41.2 ms in all (0.6 to 133.6) [ 95.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 95.36] vulkan: a 57 ms frame: 78 shaders translated (17 ms), 56 pipelines made (24 ms waited for), 0 render targets made, 105 texture uploads (37521 KB), 0 ms in finishes [ 95.81] vulkan: a 452 ms frame: 0 shaders translated (0 ms), 0 pipelines made (424 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 0 ms in finishes [ 96.46] perf: 30.2 frames a second over 5.0 s (3814 shown in all) [ 98.68] vulkan: a 57 ms frame: 45 shaders translated (15 ms), 34 pipelines made (18 ms waited for), 0 render targets made, 98 texture uploads (36086 KB), 0 ms in finishes [ 98.93] vulkan: a 246 ms frame: 0 shaders translated (0 ms), 0 pipelines made (236 ms waited for), 0 render targets made, 6 texture uploads (1934 KB), 0 ms in finishes [ 100.74] vulkan: a 84 ms frame: 55 shaders translated (15 ms), 41 pipelines made (46 ms waited for), 0 render targets made, 112 texture uploads (20543 KB), 29 ms in finishes [ 101.00] vulkan: a 267 ms frame: 0 shaders translated (0 ms), 0 pipelines made (259 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 101.46] perf: 30.0 frames a second over 5.0 s (3964 shown in all) [ 106.48] perf: 30.1 frames a second over 5.0 s (4115 shown in all) [ 109.30] cpu: 600 presents in 19.98 s (30.0 fps): 48 of the game's threads ran 25.23 s on the host's processors (126% of one, 42.06 ms a present), the whole process 31.44 s (157%); the busiest: thread 80 'MainThread' 17.94 s, thread 83 2.83 s, thread 118 1.38 s, thread 119 1.34 s, thread 112 'Thread_0x00000000092551B0' 0.77 s [ 109.30] cpu: in those 19.98 s, 1501478 SVCs (75133 a second): 0x0b SleepThread 1225763, 0x1c WaitProcessWideKeyAtomic 86145, 0x1b ArbitrateUnlock 84103, 0x1d SignalProcessWideKey 82910, 0x21 SendSyncRequest 13782, 0x1a ArbitrateLock 5253; 0 calls the dispatch table had no code for (RtAPI.miss) [ 109.30] vulkan: 1515079 draws, 13 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 100 finishes (1091 ms); 22496 reads past queued releases (22496 samples counts written on the GPU); 1845536 descriptor sets written, 1077991 reused; 853006 draws kept the last one's shaders and pipeline (0 checked), 1196431 its targets [ 109.30] vulkan: 1227 shaders translated (287 ms), 889 pipelines made (201 from the cache, 12922 ms making, 8046 ms waited for), 2488 render targets made, 4070 texture uploads (984 MB); 7 frames over 50 ms in the last 600, the slowest 452 ms [ 109.30] vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make [ 109.30] vulkan: memory used and budgeted: heap 0 2058 of 21840 MB (1972 ours), heap 1 408 of 15162 MB (352 ours) [ 109.30] vulkan: caches: 977 render targets (253 MB, 14 parked), 1662 textures (521 MB), 8404 buffers (67 MB); 1525 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 109.30] vulkan: 247 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 259465 through a copy [ 109.30] vulkan: 672223 rendering passes, 3232 clear commands, 60996 attachments cleared and 56 left undefined by their load op [ 109.30] vulkan: 84948 passes (32%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 109.30] vulkan: 58453 passes (22%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 109.30] vulkan: 38988 passes (15%) ended at ..\..\src\nx\gpu\vk\buffer.c:1114 [ 109.30] vulkan: 33840 passes (13%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 109.30] vulkan: 16123 passes (6%) ended at ..\..\src\nx\gpu\vk\buffer.c:782 [ 109.30] vulkan: 15881 passes (6%) ended at ..\..\src\nx\gpu\vk\query.c:244 [ 109.30] vulkan: 12856 passes (5%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 [ 109.30] vulkan: 2452 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 109.30] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 111.48] perf: 30.0 frames a second over 5.0 s (4265 shown in all) [ 114.05] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (49 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 116.49] perf: 30.1 frames a second over 5.0 s (4416 shown in all) [ 116.59] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (517 KB), 0 ms in finishes [ 116.74] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 14 render targets made, 5 texture uploads (865 KB), 0 ms in finishes [ 121.51] perf: 30.1 frames a second over 5.0 s (4567 shown in all) [ 124.35] vulkan: a 59 ms frame: 71 shaders translated (15 ms), 58 pipelines made (23 ms waited for), 0 render targets made, 314 texture uploads (55288 KB), 4 ms in finishes [ 124.74] vulkan: shader d557062fd2e04d9d (stage 0) not translated: unknown opcode 012f40b8db6f32a1 [ 124.74] vulkan: a raw surface load's header 00000000 00000000 00000000 has no 32-bit view: it reads zeros [ 124.79] vulkan: a 434 ms frame: 1 shaders translated (0 ms), 1 pipelines made (408 ms waited for), 0 render targets made, 16 texture uploads (1894 KB), 7 ms in finishes [ 126.18] vulkan: a 192 ms frame: 2 shaders translated (0 ms), 2 pipelines made (182 ms waited for), 0 render targets made, 1 texture uploads (5 KB), 0 ms in finishes [ 126.51] perf: 29.6 frames a second over 5.0 s (4715 shown in all) [ 129.33] cpu: 600 presents in 20.04 s (29.9 fps): 48 of the game's threads ran 25.48 s on the host's processors (127% of one, 42.47 ms a present), the whole process 31.20 s (156%); the busiest: thread 80 'MainThread' 18.17 s, thread 83 2.59 s, thread 118 1.55 s, thread 119 1.44 s, thread 112 'Thread_0x00000000092551B0' 0.69 s [ 129.33] cpu: in those 20.04 s, 1760302 SVCs (87843 a second): 0x0b SleepThread 1486119, 0x1c WaitProcessWideKeyAtomic 86044, 0x1b ArbitrateUnlock 83686, 0x1d SignalProcessWideKey 82829, 0x21 SendSyncRequest 13269, 0x1a ArbitrateLock 4912; 0 calls the dispatch table had no code for (RtAPI.miss) [ 129.33] vulkan: 2151881 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 113 finishes (1123 ms); 31445 reads past queued releases (31445 samples counts written on the GPU); 2518850 descriptor sets written, 1635571 reused; 1209590 draws kept the last one's shaders and pipeline (0 checked), 1713831 its targets [ 129.33] vulkan: 1322 shaders translated (310 ms), 973 pipelines made (219 from the cache, 14184 ms making, 8844 ms waited for), 2959 render targets made, 5264 texture uploads (1331 MB); 6 frames over 50 ms in the last 600, the slowest 434 ms [ 129.33] vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make [ 129.33] vulkan: memory used and budgeted: heap 0 1794 of 21840 MB (1702 ours), heap 1 536 of 15162 MB (480 ours) [ 129.33] vulkan: caches: 977 render targets (253 MB, 14 parked), 1722 textures (510 MB), 9361 buffers (82 MB); 1209 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 129.33] vulkan: 247 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 393888 through a copy [ 129.33] vulkan: 923647 rendering passes, 4426 clear commands, 84839 attachments cleared and 69 left undefined by their load op [ 129.33] vulkan: 85425 passes (34%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 129.33] vulkan: 51986 passes (21%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 129.33] vulkan: 38844 passes (15%) ended at ..\..\src\nx\gpu\vk\buffer.c:1114 [ 129.33] vulkan: 32415 passes (13%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 129.33] vulkan: 17124 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 [ 129.33] vulkan: 14440 passes (6%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 [ 129.33] vulkan: 4924 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:782 [ 129.33] vulkan: 2527 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 129.33] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 131.53] perf: 30.1 frames a second over 5.0 s (4866 shown in all) [ 134.68] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 83 texture uploads (40494 KB), 0 ms in finishes [ 136.53] perf: 30.0 frames a second over 5.0 s (5016 shown in all) [ 141.53] perf: 30.0 frames a second over 5.0 s (5166 shown in all) [ 143.51] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 1 pipelines made (38 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 42 ms in finishes [ 146.13] vulkan: a 52 ms frame: 6 shaders translated (12 ms), 5 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (43 KB), 0 ms in finishes [ 146.31] vulkan: a 176 ms frame: 0 shaders translated (0 ms), 0 pipelines made (172 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 146.54] perf: 30.1 frames a second over 5.0 s (5317 shown in all) [ 146.80] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (65 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 148.23] vulkan: a 184 ms frame: 0 shaders translated (0 ms), 0 pipelines made (179 ms waited for), 1 render targets made, 1 texture uploads (173 KB), 0 ms in finishes [ 149.30] nvn: 5400 presents, 5400 submissions [ 149.31] cpu: 600 presents in 19.97 s (30.0 fps): 48 of the game's threads ran 25.62 s on the host's processors (128% of one, 42.71 ms a present), the whole process 30.75 s (154%); the busiest: thread 80 'MainThread' 17.84 s, thread 83 2.97 s, thread 118 1.66 s, thread 119 1.56 s, thread 112 'Thread_0x00000000092551B0' 0.73 s [ 149.31] cpu: in those 19.97 s, 2040894 SVCs (102173 a second): 0x0b SleepThread 1767007, 0x1c WaitProcessWideKeyAtomic 86149, 0x1b ArbitrateUnlock 83977, 0x1d SignalProcessWideKey 82901, 0x21 SendSyncRequest 12124, 0x1a ArbitrateLock 5162; 0 calls the dispatch table had no code for (RtAPI.miss) [ 149.31] vulkan: 2772543 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 128 finishes (1195 ms); 40471 reads past queued releases (40471 samples counts written on the GPU); 3215373 descriptor sets written, 2153936 reused; 1555086 draws kept the last one's shaders and pipeline (0 checked), 2215062 its targets [ 149.31] vulkan: 1381 shaders translated (327 ms), 1025 pipelines made (226 from the cache, 15100 ms making, 9415 ms waited for), 3202 render targets made, 6076 texture uploads (1603 MB); 6 frames over 50 ms in the last 600, the slowest 184 ms [ 149.31] vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make [ 149.31] vulkan: memory used and budgeted: heap 0 1901 of 21840 MB (1809 ours), heap 1 536 of 15162 MB (480 ours) [ 149.31] vulkan: caches: 1119 render targets (413 MB, 156 parked), 1746 textures (510 MB), 10271 buffers (85 MB); 1561 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 149.31] vulkan: 247 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 536207 through a copy [ 149.31] vulkan: 1169076 rendering passes, 5626 clear commands, 108926 attachments cleared and 78 left undefined by their load op [ 149.31] vulkan: 85105 passes (35%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 149.31] vulkan: 48824 passes (20%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 149.31] vulkan: 32888 passes (13%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 149.31] vulkan: 31136 passes (13%) ended at ..\..\src\nx\gpu\vk\buffer.c:1114 [ 149.31] vulkan: 16779 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 [ 149.31] vulkan: 12704 passes (5%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 [ 149.31] vulkan: 12007 passes (5%) ended at ..\..\src\nx\gpu\vk\buffer.c:782 [ 149.31] vulkan: 2674 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 149.31] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 151.54] perf: 30.0 frames a second over 5.0 s (5467 shown in all) [ 154.91] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 155 texture uploads (28516 KB), 10 ms in finishes [ 156.54] vulkan: a 141 ms frame: 0 shaders translated (0 ms), 0 pipelines made (125 ms waited for), 0 render targets made, 1 texture uploads (173 KB), 0 ms in finishes [ 156.56] perf: 30.1 frames a second over 5.0 s (5618 shown in all) [ 157.03] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (52 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 161.58] perf: 30.1 frames a second over 5.0 s (5769 shown in all) [ 161.77] nvn: window crop 0,0 1920x1080 [ 161.87] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 164.57] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 42 render targets made, 8 texture uploads (348 KB), 0 ms in finishes [ 165.57] cpu: 600 presents in 16.27 s (36.9 fps): 48 of the game's threads ran 20.55 s on the host's processors (126% of one, 34.24 ms a present), the whole process 24.31 s (149%); the busiest: thread 80 'MainThread' 15.09 s, thread 83 2.06 s, thread 118 0.92 s, thread 119 0.84 s, thread 112 'Thread_0x00000000092551B0' 0.69 s [ 165.57] cpu: in those 16.27 s, 762934 SVCs (46905 a second): 0x0b SleepThread 545039, 0x1c WaitProcessWideKeyAtomic 67890, 0x1b ArbitrateUnlock 65884, 0x1d SignalProcessWideKey 65302, 0x21 SendSyncRequest 10651, 0x1a ArbitrateLock 4102; 0 calls the dispatch table had no code for (RtAPI.miss) [ 165.58] vulkan: 3331093 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 46817 reads past queued releases (46817 samples counts written on the GPU); 3827958 descriptor sets written, 2610178 reused; 1865909 draws kept the last one's shaders and pipeline (0 checked), 2684282 its targets [ 165.58] vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3346 render targets made, 6791 texture uploads (1773 MB); 5 frames over 50 ms in the last 600, the slowest 141 ms [ 165.58] vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make [ 165.58] vulkan: memory used and budgeted: heap 0 2126 of 21840 MB (2035 ours), heap 1 376 of 15162 MB (320 ours) [ 165.58] vulkan: caches: 1018 render targets (293 MB, 55 parked), 1844 textures (476 MB), 11170 buffers (94 MB); 1574 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 165.58] vulkan: 310 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 616371 through a copy [ 165.58] vulkan: 1374737 rendering passes, 6500 clear commands, 125500 attachments cleared and 83 left undefined by their load op [ 165.58] vulkan: 61835 passes (30%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 165.58] vulkan: 43615 passes (21%) ended at ..\..\src\nx\gpu\vk\buffer.c:1114 [ 165.58] vulkan: 33021 passes (16%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 165.58] vulkan: 24027 passes (12%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 165.58] vulkan: 16897 passes (8%) ended at ..\..\src\nx\gpu\vk\query.c:244 [ 165.58] vulkan: 12209 passes (6%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 [ 165.58] vulkan: 9104 passes (4%) ended at ..\..\src\nx\gpu\vk\buffer.c:782 [ 165.58] vulkan: 2334 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 165.58] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 166.59] perf: 58.2 frames a second over 5.0 s (6061 shown in all) [ 171.61] perf: 60.2 frames a second over 5.0 s (6363 shown in all) [ 175.55] cpu: 600 presents in 9.97 s (60.2 fps): 48 of the game's threads ran 11.50 s on the host's processors (115% of one, 19.17 ms a present), the whole process 12.80 s (128%); the busiest: thread 80 'MainThread' 9.84 s, thread 83 0.66 s, thread 112 'Thread_0x00000000092551B0' 0.50 s, thread 117 'AK::EventManager' 0.25 s, thread 118 0.08 s [ 175.55] cpu: in those 9.97 s, 1074226 SVCs (107722 a second): 0x0b SleepThread 966286, 0x1c WaitProcessWideKeyAtomic 33050, 0x1d SignalProcessWideKey 31588, 0x1b ArbitrateUnlock 31309, 0x21 SendSyncRequest 6724, 0x0f SetThreadCoreMask 2396; 0 calls the dispatch table had no code for (RtAPI.miss) [ 175.55] vulkan: 3640451 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 53417 reads past queued releases (53417 samples counts written on the GPU); 4224074 descriptor sets written, 2833378 reused; 2075909 draws kept the last one's shaders and pipeline (0 checked), 2906040 its targets [ 175.55] vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3346 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [ 175.55] vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make [ 175.55] vulkan: memory used and budgeted: heap 0 1582 of 21840 MB (1491 ours), heap 1 184 of 15162 MB (128 ours) [ 175.55] vulkan: caches: 1018 render targets (293 MB, 55 parked), 1363 textures (351 MB), 9139 buffers (81 MB); 924 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 175.55] vulkan: 910 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 616971 through a copy [ 175.55] vulkan: 1485195 rendering passes, 7700 clear commands, 141100 attachments cleared and 83 left undefined by their load op [ 175.55] vulkan: 70798 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 175.55] vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 175.55] vulkan: 9000 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 175.55] vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 [ 175.55] vulkan: 1203 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 175.55] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 [ 175.55] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 175.55] vulkan: 36 passes (0%) ended at ..\..\src\nx\gpu\vk\renderer.c:680 [ 175.55] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 176.63] perf: 60.2 frames a second over 5.0 s (6665 shown in all) [ 181.64] perf: 60.0 frames a second over 5.0 s (6966 shown in all) [ 181.86] vulkan: 2 of the 198 shaders translated from the game's files found by its draws so far [ 185.54] nvn: 7200 presents, 7200 submissions [ 185.54] cpu: 600 presents in 9.99 s (60.1 fps): 48 of the game's threads ran 11.41 s on the host's processors (114% of one, 19.01 ms a present), the whole process 12.88 s (129%); the busiest: thread 80 'MainThread' 9.94 s, thread 83 0.66 s, thread 112 'Thread_0x00000000092551B0' 0.41 s, thread 117 'AK::EventManager' 0.17 s, thread 118 0.08 s [ 185.54] cpu: in those 9.99 s, 11537205 SVCs (1154774 a second): 0x0b SleepThread 11428866, 0x1c WaitProcessWideKeyAtomic 33126, 0x1d SignalProcessWideKey 31652, 0x1b ArbitrateUnlock 31471, 0x21 SendSyncRequest 6739, 0x0f SetThreadCoreMask 2398; 0 calls the dispatch table had no code for (RtAPI.miss) [ 185.54] vulkan: 3949827 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 60017 reads past queued releases (60017 samples counts written on the GPU); 4620227 descriptor sets written, 3056577 reused; 2285909 draws kept the last one's shaders and pipeline (0 checked), 3127816 its targets [ 185.54] vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3346 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 185.54] vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make [ 185.54] vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 184 of 15162 MB (128 ours) [ 185.54] vulkan: caches: 1018 render targets (293 MB, 55 parked), 104 textures (12 MB), 870 buffers (0 MB); 504 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 185.54] vulkan: 1510 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 617571 through a copy [ 185.54] vulkan: 1595645 rendering passes, 8900 clear commands, 156700 attachments cleared and 83 left undefined by their load op [ 185.54] vulkan: 70800 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 185.54] vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 185.54] vulkan: 8999 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 185.54] vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 [ 185.54] vulkan: 1200 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 185.54] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 [ 185.54] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 185.54] vulkan: 26 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 [ 185.54] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 186.66] perf: 59.8 frames a second over 5.0 s (7266 shown in all) [ 191.66] perf: 60.2 frames a second over 5.0 s (7567 shown in all) [ 195.54] cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 11.36 s on the host's processors (114% of one, 18.93 ms a present), the whole process 12.89 s (129%); the busiest: thread 80 'MainThread' 9.91 s, thread 83 0.69 s, thread 112 'Thread_0x00000000092551B0' 0.50 s, thread 117 'AK::EventManager' 0.09 s, thread 118 0.09 s [ 195.54] cpu: in those 10.00 s, 10653262 SVCs (1065362 a second): 0x0b SleepThread 10545105, 0x1c WaitProcessWideKeyAtomic 33067, 0x1d SignalProcessWideKey 31610, 0x1b ArbitrateUnlock 31418, 0x21 SendSyncRequest 6724, 0x0f SetThreadCoreMask 2394; 0 calls the dispatch table had no code for (RtAPI.miss) [ 195.54] vulkan: 4259185 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 66617 reads past queued releases (66617 samples counts written on the GPU); 5016345 descriptor sets written, 3279775 reused; 2495909 draws kept the last one's shaders and pipeline (0 checked), 3349574 its targets [ 195.54] vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3346 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [ 195.54] vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make [ 195.54] vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 184 of 15162 MB (128 ours) [ 195.54] vulkan: caches: 1018 render targets (293 MB, 55 parked), 104 textures (12 MB), 838 buffers (0 MB); 504 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 195.54] vulkan: 2110 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 618171 through a copy [ 195.54] vulkan: 1706094 rendering passes, 10100 clear commands, 172300 attachments cleared and 83 left undefined by their load op [ 195.54] vulkan: 70800 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 195.54] vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 195.54] vulkan: 9000 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 195.54] vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 [ 195.54] vulkan: 1199 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 195.54] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 [ 195.54] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 195.54] vulkan: 30 passes (0%) ended at ..\..\src\nx\gpu\vk\renderer.c:680 [ 195.54] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 196.66] perf: 60.0 frames a second over 5.0 s (7867 shown in all) [ 197.11] vulkan: display: 102 frame intervals of 30.54 ms (deviation 8.53 ms, 1st to 99th percentile 17.03 to 58.56 ms), 24 held for other than 2 refreshes; the game's frames went from release to present in 51.8 ms (34.9 to 437.5), on to the display in 8.0 ms (0.2 to 22.4), 41.8 ms in all (0.9 to 190.4) [ 197.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 201.66] perf: 60.0 frames a second over 5.0 s (8167 shown in all) [ 205.54] cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 11.67 s on the host's processors (117% of one, 19.45 ms a present), the whole process 13.31 s (133%); the busiest: thread 80 'MainThread' 9.88 s, thread 83 0.67 s, thread 112 'Thread_0x00000000092551B0' 0.53 s, thread 117 'AK::EventManager' 0.23 s, thread 118 0.17 s [ 205.54] cpu: in those 10.00 s, 12797608 SVCs (1279754 a second): 0x0b SleepThread 12689471, 0x1c WaitProcessWideKeyAtomic 33062, 0x1d SignalProcessWideKey 31603, 0x1b ArbitrateUnlock 31406, 0x21 SendSyncRequest 6721, 0x0f SetThreadCoreMask 2397; 0 calls the dispatch table had no code for (RtAPI.miss) [ 205.54] vulkan: 4568561 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 73217 reads past queued releases (73217 samples counts written on the GPU); 5412498 descriptor sets written, 3502974 reused; 2705909 draws kept the last one's shaders and pipeline (0 checked), 3571350 its targets [ 205.54] vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3346 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 205.54] vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make [ 205.54] vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 184 of 15162 MB (128 ours) [ 205.54] vulkan: caches: 1018 render targets (293 MB, 55 parked), 104 textures (12 MB), 836 buffers (0 MB); 504 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 205.54] vulkan: 2710 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 618771 through a copy [ 205.54] vulkan: 1816533 rendering passes, 11300 clear commands, 187900 attachments cleared and 83 left undefined by their load op [ 205.54] vulkan: 70800 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 205.54] vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 205.54] vulkan: 9000 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 205.54] vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 [ 205.54] vulkan: 1199 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 205.54] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 [ 205.54] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 205.54] vulkan: 20 passes (0%) ended at ..\..\src\nx\gpu\vk\renderer.c:680 [ 205.54] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 206.68] perf: 60.0 frames a second over 5.0 s (8468 shown in all) [ 211.68] perf: 60.0 frames a second over 5.0 s (8768 shown in all) [ 215.54] nvn: 9000 presents, 9000 submissions [ 215.54] cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 11.38 s on the host's processors (114% of one, 18.96 ms a present), the whole process 12.91 s (129%); the busiest: thread 80 'MainThread' 9.86 s, thread 83 0.69 s, thread 112 'Thread_0x00000000092551B0' 0.36 s, thread 118 0.20 s, thread 117 'AK::EventManager' 0.16 s [ 215.54] cpu: in those 10.00 s, 12808797 SVCs (1280878 a second): 0x0b SleepThread 12700647, 0x1c WaitProcessWideKeyAtomic 33036, 0x1d SignalProcessWideKey 31599, 0x1b ArbitrateUnlock 31449, 0x21 SendSyncRequest 6699, 0x0f SetThreadCoreMask 2396; 0 calls the dispatch table had no code for (RtAPI.miss) [ 215.54] vulkan: 4877935 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 79817 reads past queued releases (79817 samples counts written on the GPU); 5808647 descriptor sets written, 3726173 reused; 2915909 draws kept the last one's shaders and pipeline (0 checked), 3793124 its targets [ 215.54] vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3346 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 215.54] vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make [ 215.54] vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 184 of 15162 MB (128 ours) [ 215.54] vulkan: caches: 1018 render targets (293 MB, 55 parked), 104 textures (12 MB), 836 buffers (0 MB); 504 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 215.54] vulkan: 3310 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 619371 through a copy [ 215.54] vulkan: 1926976 rendering passes, 12500 clear commands, 203500 attachments cleared and 83 left undefined by their load op [ 215.54] vulkan: 70800 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 215.54] vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 215.54] vulkan: 9000 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 215.54] vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 [ 215.54] vulkan: 1200 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 215.54] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 [ 215.54] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 215.54] vulkan: 24 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 [ 215.54] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 216.68] perf: 60.0 frames a second over 5.0 s (9068 shown in all) [ 221.69] perf: 60.0 frames a second over 5.0 s (9369 shown in all) [ 225.54] cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 11.58 s on the host's processors (116% of one, 19.30 ms a present), the whole process 13.22 s (132%); the busiest: thread 80 'MainThread' 9.89 s, thread 83 0.69 s, thread 112 'Thread_0x00000000092551B0' 0.39 s, thread 117 'AK::EventManager' 0.28 s, thread 118 0.16 s [ 225.54] cpu: in those 10.00 s, 12817410 SVCs (1281768 a second): 0x0b SleepThread 12709059, 0x1c WaitProcessWideKeyAtomic 33058, 0x1d SignalProcessWideKey 31628, 0x1b ArbitrateUnlock 31539, 0x21 SendSyncRequest 6689, 0x0f SetThreadCoreMask 2397; 0 calls the dispatch table had no code for (RtAPI.miss) [ 225.54] vulkan: 5187339 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 86417 reads past queued releases (86417 samples counts written on the GPU); 6204855 descriptor sets written, 3949373 reused; 3125909 draws kept the last one's shaders and pipeline (0 checked), 4014928 its targets [ 225.54] vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3346 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 225.54] vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make [ 225.54] vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 184 of 15162 MB (128 ours) [ 225.54] vulkan: caches: 1018 render targets (293 MB, 55 parked), 104 textures (12 MB), 836 buffers (0 MB); 504 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 225.54] vulkan: 3910 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 619971 through a copy [ 225.54] vulkan: 2037408 rendering passes, 13700 clear commands, 219100 attachments cleared and 83 left undefined by their load op [ 225.54] vulkan: 70800 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 225.54] vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 225.54] vulkan: 9000 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 225.54] vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 [ 225.54] vulkan: 1200 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 225.54] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 [ 225.54] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 225.54] vulkan: 20 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 [ 225.54] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 226.69] perf: 60.0 frames a second over 5.0 s (9669 shown in all) [ 231.71] perf: 60.0 frames a second over 5.0 s (9970 shown in all) [ 235.54] cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 11.41 s on the host's processors (114% of one, 19.01 ms a present), the whole process 12.72 s (127%); the busiest: thread 80 'MainThread' 9.84 s, thread 83 0.69 s, thread 112 'Thread_0x00000000092551B0' 0.34 s, thread 117 'AK::EventManager' 0.23 s, thread 118 0.14 s [ 235.54] cpu: in those 10.00 s, 12804169 SVCs (1280353 a second): 0x0b SleepThread 12696092, 0x1c WaitProcessWideKeyAtomic 33064, 0x1d SignalProcessWideKey 31619, 0x1b ArbitrateUnlock 31383, 0x21 SendSyncRequest 6709, 0x0f SetThreadCoreMask 2394; 0 calls the dispatch table had no code for (RtAPI.miss) [ 235.54] vulkan: 5496761 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 93017 reads past queued releases (93017 samples counts written on the GPU); 6601099 descriptor sets written, 4172573 reused; 3335909 draws kept the last one's shaders and pipeline (0 checked), 4236750 its targets [ 235.54] vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3346 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 235.54] vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make [ 235.54] vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 184 of 15162 MB (128 ours) [ 235.54] vulkan: caches: 1018 render targets (293 MB, 55 parked), 104 textures (12 MB), 838 buffers (0 MB); 504 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 235.54] vulkan: 4510 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 620571 through a copy [ 235.54] vulkan: 2147845 rendering passes, 14900 clear commands, 234700 attachments cleared and 83 left undefined by their load op [ 235.54] vulkan: 70800 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 235.54] vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 235.54] vulkan: 9000 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 235.54] vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 [ 235.54] vulkan: 1200 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 235.54] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 [ 235.54] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 235.54] vulkan: 22 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 [ 235.54] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 236.71] perf: 60.0 frames a second over 5.0 s (10270 shown in all) [ 241.71] perf: 60.0 frames a second over 5.0 s (10570 shown in all) [ 245.54] nvn: 10800 presents, 10800 submissions [ 245.54] cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 11.23 s on the host's processors (112% of one, 18.72 ms a present), the whole process 12.70 s (127%); the busiest: thread 80 'MainThread' 9.81 s, thread 83 0.62 s, thread 112 'Thread_0x00000000092551B0' 0.42 s, thread 117 'AK::EventManager' 0.12 s, thread 118 0.11 s [ 245.54] cpu: in those 10.00 s, 11188779 SVCs (1118849 a second): 0x0b SleepThread 11080574, 0x1c WaitProcessWideKeyAtomic 33051, 0x1d SignalProcessWideKey 31623, 0x1b ArbitrateUnlock 31455, 0x21 SendSyncRequest 6700, 0x0f SetThreadCoreMask 2392; 0 calls the dispatch table had no code for (RtAPI.miss) [ 245.54] vulkan: 5806165 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 99606 reads past queued releases (99606 samples counts written on the GPU); 6997308 descriptor sets written, 4395773 reused; 3545909 draws kept the last one's shaders and pipeline (0 checked), 4458555 its targets [ 245.54] vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3346 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [ 245.54] vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make [ 245.54] vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 184 of 15162 MB (128 ours) [ 245.54] vulkan: caches: 1018 render targets (293 MB, 55 parked), 104 textures (12 MB), 838 buffers (0 MB); 504 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 245.54] vulkan: 5110 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 621171 through a copy [ 245.54] vulkan: 2258299 rendering passes, 16100 clear commands, 250300 attachments cleared and 83 left undefined by their load op [ 245.54] vulkan: 70798 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 245.54] vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 245.54] vulkan: 8999 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 245.54] vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 [ 245.54] vulkan: 1202 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 245.54] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 [ 245.54] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 245.54] vulkan: 33 passes (0%) ended at ..\..\src\nx\gpu\vk\renderer.c:680 [ 245.54] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 246.73] perf: 60.0 frames a second over 5.0 s (10871 shown in all) [ 251.74] perf: 60.0 frames a second over 5.0 s (11172 shown in all) [ 255.54] cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 11.41 s on the host's processors (114% of one, 19.01 ms a present), the whole process 12.88 s (129%); the busiest: thread 80 'MainThread' 9.78 s, thread 83 0.69 s, thread 112 'Thread_0x00000000092551B0' 0.44 s, thread 117 'AK::EventManager' 0.20 s, thread 118 0.14 s [ 255.54] cpu: in those 10.00 s, 12363006 SVCs (1236351 a second): 0x0b SleepThread 12254656, 0x1c WaitProcessWideKeyAtomic 33088, 0x1d SignalProcessWideKey 31650, 0x1b ArbitrateUnlock 31497, 0x21 SendSyncRequest 6707, 0x0f SetThreadCoreMask 2416; 0 calls the dispatch table had no code for (RtAPI.miss) [ 255.54] vulkan: 6115587 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 106195 reads past queued releases (106195 samples counts written on the GPU); 7393557 descriptor sets written, 4618969 reused; 3755909 draws kept the last one's shaders and pipeline (0 checked), 4680378 its targets [ 255.54] vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3346 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [ 255.54] vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make [ 255.54] vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 184 of 15162 MB (128 ours) [ 255.54] vulkan: caches: 1018 render targets (293 MB, 55 parked), 104 textures (12 MB), 836 buffers (0 MB); 504 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 255.54] vulkan: 5710 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 621771 through a copy [ 255.54] vulkan: 2368759 rendering passes, 17300 clear commands, 265900 attachments cleared and 83 left undefined by their load op [ 255.54] vulkan: 70794 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 255.54] vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 255.54] vulkan: 8996 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 255.54] vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 [ 255.54] vulkan: 1213 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 255.54] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 [ 255.54] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 255.54] vulkan: 35 passes (0%) ended at ..\..\src\nx\gpu\vk\renderer.c:680 [ 255.54] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 256.74] perf: 60.0 frames a second over 5.0 s (11472 shown in all) [ 261.74] perf: 60.0 frames a second over 5.0 s (11772 shown in all) [ 265.54] cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 11.34 s on the host's processors (113% of one, 18.91 ms a present), the whole process 12.83 s (128%); the busiest: thread 80 'MainThread' 9.84 s, thread 83 0.67 s, thread 112 'Thread_0x00000000092551B0' 0.36 s, thread 117 'AK::EventManager' 0.19 s, thread 118 0.16 s [ 265.54] cpu: in those 10.00 s, 12757419 SVCs (1275772 a second): 0x0b SleepThread 12649197, 0x1c WaitProcessWideKeyAtomic 33065, 0x1d SignalProcessWideKey 31632, 0x1b ArbitrateUnlock 31468, 0x21 SendSyncRequest 6697, 0x0f SetThreadCoreMask 2392; 0 calls the dispatch table had no code for (RtAPI.miss) [ 265.54] vulkan: 6424969 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 112795 reads past queued releases (112795 samples counts written on the GPU); 7789721 descriptor sets written, 4842169 reused; 3965909 draws kept the last one's shaders and pipeline (0 checked), 4902160 its targets [ 265.54] vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3346 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 265.54] vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make [ 265.54] vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 184 of 15162 MB (128 ours) [ 265.54] vulkan: caches: 1018 render targets (293 MB, 55 parked), 104 textures (12 MB), 841 buffers (0 MB); 504 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 265.54] vulkan: 6310 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 622371 through a copy [ 265.54] vulkan: 2479194 rendering passes, 18500 clear commands, 281500 attachments cleared and 83 left undefined by their load op [ 265.54] vulkan: 70800 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 265.54] vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 265.54] vulkan: 9000 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 265.54] vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 [ 265.54] vulkan: 1200 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 265.54] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 [ 265.54] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 265.54] vulkan: 25 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 [ 265.54] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 266.76] perf: 60.0 frames a second over 5.0 s (12073 shown in all) [ 271.78] perf: 60.0 frames a second over 5.0 s (12374 shown in all) [ 275.54] nvn: 12600 presents, 12600 submissions [ 275.54] cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 11.42 s on the host's processors (114% of one, 19.04 ms a present), the whole process 12.77 s (128%); the busiest: thread 80 'MainThread' 9.78 s, thread 83 0.72 s, thread 112 'Thread_0x00000000092551B0' 0.33 s, thread 117 'AK::EventManager' 0.30 s, thread 118 0.12 s [ 275.54] cpu: in those 10.00 s, 12759568 SVCs (1275970 a second): 0x0b SleepThread 12651281, 0x1c WaitProcessWideKeyAtomic 33102, 0x1d SignalProcessWideKey 31675, 0x1b ArbitrateUnlock 31478, 0x21 SendSyncRequest 6686, 0x0f SetThreadCoreMask 2399; 0 calls the dispatch table had no code for (RtAPI.miss) [ 275.54] vulkan: 6733815 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 119362 reads past queued releases (119362 samples counts written on the GPU); 8185184 descriptor sets written, 5064999 reused; 4175559 draws kept the last one's shaders and pipeline (0 checked), 5123551 its targets [ 275.54] vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3476 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms [ 275.54] vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make [ 275.54] vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 248 of 15162 MB (192 ours) [ 275.54] vulkan: caches: 1018 render targets (293 MB, 55 parked), 104 textures (12 MB), 843 buffers (0 MB); 488 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 275.54] vulkan: 6722 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 622970 through a copy [ 275.54] vulkan: 2589450 rendering passes, 19698 clear commands, 297074 attachments cleared and 87 left undefined by their load op [ 275.54] vulkan: 70612 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 275.54] vulkan: 20965 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 275.54] vulkan: 8933 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 275.54] vulkan: 7188 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 [ 275.54] vulkan: 1195 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 275.54] vulkan: 599 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 [ 275.54] vulkan: 599 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 275.54] vulkan: 87 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 [ 275.54] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 276.79] perf: 60.0 frames a second over 5.0 s (12675 shown in all) [ 281.81] perf: 60.0 frames a second over 5.0 s (12976 shown in all) [ 285.54] cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 11.27 s on the host's processors (113% of one, 18.78 ms a present), the whole process 12.66 s (127%); the busiest: thread 80 'MainThread' 9.84 s, thread 83 0.66 s, thread 112 'Thread_0x00000000092551B0' 0.39 s, thread 117 'AK::EventManager' 0.20 s, thread 118 0.09 s [ 285.54] cpu: in those 10.00 s, 12766853 SVCs (1276607 a second): 0x0b SleepThread 12658674, 0x1c WaitProcessWideKeyAtomic 33093, 0x1d SignalProcessWideKey 31648, 0x1b ArbitrateUnlock 31418, 0x21 SendSyncRequest 6709, 0x0f SetThreadCoreMask 2393; 0 calls the dispatch table had no code for (RtAPI.miss) [ 285.54] vulkan: 7043191 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 125962 reads past queued releases (125962 samples counts written on the GPU); 8581337 descriptor sets written, 5288198 reused; 4385559 draws kept the last one's shaders and pipeline (0 checked), 5345327 its targets [ 285.54] vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3476 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 285.54] vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make [ 285.54] vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 184 of 15162 MB (128 ours) [ 285.54] vulkan: caches: 1018 render targets (293 MB, 55 parked), 104 textures (12 MB), 840 buffers (0 MB); 504 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 285.54] vulkan: 7322 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 623570 through a copy [ 285.54] vulkan: 2699888 rendering passes, 20898 clear commands, 312674 attachments cleared and 87 left undefined by their load op [ 285.54] vulkan: 70800 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 285.54] vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 285.54] vulkan: 9000 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 285.54] vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 [ 285.54] vulkan: 1200 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 285.54] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 [ 285.54] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 285.54] vulkan: 20 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 [ 285.54] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 286.81] perf: 60.0 frames a second over 5.0 s (13276 shown in all) [ 288.36] vulkan: display: 78 frame intervals of 17.36 ms (deviation 0.63 ms, 1st to 99th percentile 16.72 to 19.68 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 20.7 ms (2.6 to 49.9), on to the display in 4.9 ms (2.4 to 10.4), 8.8 ms in all (1.5 to 18.9) [ 288.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 291.81] perf: 60.0 frames a second over 5.0 s (13576 shown in all) [ 295.55] cpu: 600 presents in 10.01 s (59.9 fps): 48 of the game's threads ran 11.36 s on the host's processors (113% of one, 18.93 ms a present), the whole process 12.78 s (128%); the busiest: thread 80 'MainThread' 9.89 s, thread 83 0.69 s, thread 112 'Thread_0x00000000092551B0' 0.39 s, thread 117 'AK::EventManager' 0.17 s, thread 118 0.09 s [ 295.55] cpu: in those 10.01 s, 10659737 SVCs (1064452 a second): 0x0b SleepThread 10551524, 0x1c WaitProcessWideKeyAtomic 33083, 0x1d SignalProcessWideKey 31660, 0x1b ArbitrateUnlock 31449, 0x21 SendSyncRequest 6690, 0x0f SetThreadCoreMask 2395; 0 calls the dispatch table had no code for (RtAPI.miss) [ 295.55] vulkan: 7352549 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 132562 reads past queued releases (132562 samples counts written on the GPU); 8977453 descriptor sets written, 5511398 reused; 4595559 draws kept the last one's shaders and pipeline (0 checked), 5567085 its targets [ 295.55] vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3476 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 295.55] vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make [ 295.55] vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 184 of 15162 MB (128 ours) [ 295.55] vulkan: caches: 1018 render targets (293 MB, 55 parked), 104 textures (12 MB), 835 buffers (0 MB); 504 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 295.55] vulkan: 7922 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 624170 through a copy [ 295.55] vulkan: 2810343 rendering passes, 22098 clear commands, 328274 attachments cleared and 87 left undefined by their load op [ 295.55] vulkan: 70800 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 295.55] vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 295.55] vulkan: 9000 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 295.55] vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 [ 295.55] vulkan: 1200 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 295.55] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 [ 295.55] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 295.55] vulkan: 33 passes (0%) ended at ..\..\src\nx\gpu\vk\renderer.c:680 [ 295.55] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 296.83] perf: 59.8 frames a second over 5.0 s (13876 shown in all) [ 301.84] perf: 60.2 frames a second over 5.0 s (14178 shown in all) [ 305.54] nvn: 14400 presents, 14400 submissions [ 305.54] cpu: 600 presents in 9.99 s (60.1 fps): 48 of the game's threads ran 11.06 s on the host's processors (111% of one, 18.44 ms a present), the whole process 12.50 s (125%); the busiest: thread 80 'MainThread' 9.67 s, thread 83 0.69 s, thread 112 'Thread_0x00000000092551B0' 0.41 s, thread 117 'AK::EventManager' 0.19 s, thread 116 'AK::OpusDecodingThread' 0.05 s [ 305.54] cpu: in those 9.99 s, 10437452 SVCs (1045250 a second): 0x0b SleepThread 10329314, 0x1c WaitProcessWideKeyAtomic 33093, 0x1d SignalProcessWideKey 31654, 0x1b ArbitrateUnlock 31410, 0x21 SendSyncRequest 6700, 0x0f SetThreadCoreMask 2388; 0 calls the dispatch table had no code for (RtAPI.miss) [ 305.54] vulkan: 7661925 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 139151 reads past queued releases (139151 samples counts written on the GPU); 9373607 descriptor sets written, 5734597 reused; 4805559 draws kept the last one's shaders and pipeline (0 checked), 5788862 its targets [ 305.54] vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3476 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 305.54] vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make [ 305.54] vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 184 of 15162 MB (128 ours) [ 305.54] vulkan: caches: 1018 render targets (293 MB, 55 parked), 104 textures (12 MB), 834 buffers (0 MB); 504 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 305.54] vulkan: 8522 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 624770 through a copy [ 305.54] vulkan: 2920837 rendering passes, 23298 clear commands, 343874 attachments cleared and 87 left undefined by their load op [ 305.54] vulkan: 70774 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 305.54] vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 305.54] vulkan: 8990 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 305.54] vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 [ 305.54] vulkan: 1267 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 305.54] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 [ 305.54] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 305.54] vulkan: 43 passes (0%) ended at ..\..\src\nx\gpu\vk\renderer.c:680 [ 305.54] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 306.84] perf: 60.0 frames a second over 5.0 s (14478 shown in all) [ 311.86] perf: 59.8 frames a second over 5.0 s (14778 shown in all) [ 315.54] cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 11.31 s on the host's processors (113% of one, 18.85 ms a present), the whole process 12.73 s (127%); the busiest: thread 80 'MainThread' 9.86 s, thread 83 0.67 s, thread 112 'Thread_0x00000000092551B0' 0.39 s, thread 117 'AK::EventManager' 0.20 s, thread 118 0.09 s [ 315.54] cpu: in those 10.00 s, 6090551 SVCs (608818 a second): 0x0b SleepThread 5982319, 0x1c WaitProcessWideKeyAtomic 33078, 0x1d SignalProcessWideKey 31637, 0x1b ArbitrateUnlock 31446, 0x21 SendSyncRequest 6715, 0x0f SetThreadCoreMask 2398; 0 calls the dispatch table had no code for (RtAPI.miss) [ 315.54] vulkan: 7971283 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 145751 reads past queued releases (145751 samples counts written on the GPU); 9769723 descriptor sets written, 5957797 reused; 5015559 draws kept the last one's shaders and pipeline (0 checked), 6010620 its targets [ 315.54] vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3476 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [ 315.54] vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make [ 315.54] vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 184 of 15162 MB (128 ours) [ 315.54] vulkan: caches: 1018 render targets (293 MB, 55 parked), 104 textures (12 MB), 836 buffers (0 MB); 504 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 315.54] vulkan: 9122 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 625370 through a copy [ 315.54] vulkan: 3031279 rendering passes, 24498 clear commands, 359474 attachments cleared and 87 left undefined by their load op [ 315.54] vulkan: 70800 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 315.54] vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 315.54] vulkan: 9000 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 315.54] vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 [ 315.54] vulkan: 1200 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 315.54] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 [ 315.54] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 315.54] vulkan: 22 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 [ 315.54] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 316.88] perf: 60.2 frames a second over 5.0 s (15080 shown in all) [ 321.89] perf: 60.0 frames a second over 5.0 s (15381 shown in all) [ 325.54] cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 11.44 s on the host's processors (114% of one, 19.06 ms a present), the whole process 12.92 s (129%); the busiest: thread 80 'MainThread' 9.91 s, thread 83 0.73 s, thread 112 'Thread_0x00000000092551B0' 0.34 s, thread 117 'AK::EventManager' 0.22 s, thread 118 0.09 s [ 325.54] cpu: in those 10.00 s, 12422122 SVCs (1242727 a second): 0x0b SleepThread 12313820, 0x1c WaitProcessWideKeyAtomic 33085, 0x1d SignalProcessWideKey 31617, 0x1b ArbitrateUnlock 31465, 0x21 SendSyncRequest 6736, 0x0f SetThreadCoreMask 2399; 0 calls the dispatch table had no code for (RtAPI.miss) [ 325.54] vulkan: 8280641 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 152351 reads past queued releases (152351 samples counts written on the GPU); 10165840 descriptor sets written, 6180996 reused; 5225559 draws kept the last one's shaders and pipeline (0 checked), 6232378 its targets [ 325.54] vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3476 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 325.54] vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make [ 325.54] vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 184 of 15162 MB (128 ours) [ 325.54] vulkan: caches: 1018 render targets (293 MB, 55 parked), 104 textures (12 MB), 838 buffers (0 MB); 504 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 325.54] vulkan: 9722 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 625970 through a copy [ 325.54] vulkan: 3141746 rendering passes, 25698 clear commands, 375074 attachments cleared and 87 left undefined by their load op [ 325.54] vulkan: 70800 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 325.54] vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 325.54] vulkan: 9000 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 325.54] vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 [ 325.54] vulkan: 1200 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 325.54] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 [ 325.54] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 325.54] vulkan: 43 passes (0%) ended at ..\..\src\nx\gpu\vk\renderer.c:680 [ 325.54] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 326.91] perf: 60.0 frames a second over 5.0 s (15682 shown in all) [ 331.91] perf: 59.8 frames a second over 5.0 s (15981 shown in all) [ 335.54] nvn: 16200 presents, 16200 submissions [ 335.54] cpu: 600 presents in 10.01 s (60.0 fps): 48 of the game's threads ran 11.20 s on the host's processors (112% of one, 18.67 ms a present), the whole process 12.80 s (128%); the busiest: thread 80 'MainThread' 9.80 s, thread 83 0.66 s, thread 112 'Thread_0x00000000092551B0' 0.28 s, thread 117 'AK::EventManager' 0.17 s, thread 118 0.14 s [ 335.54] cpu: in those 10.01 s, 9204495 SVCs (919815 a second): 0x0b SleepThread 9096482, 0x1c WaitProcessWideKeyAtomic 33070, 0x1d SignalProcessWideKey 31598, 0x1b ArbitrateUnlock 31338, 0x21 SendSyncRequest 6736, 0x0f SetThreadCoreMask 2399; 0 calls the dispatch table had no code for (RtAPI.miss) [ 335.54] vulkan: 8590017 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 158951 reads past queued releases (158951 samples counts written on the GPU); 10561993 descriptor sets written, 6404195 reused; 5435559 draws kept the last one's shaders and pipeline (0 checked), 6454154 its targets [ 335.54] vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3476 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 335.54] vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make [ 335.54] vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 184 of 15162 MB (128 ours) [ 335.54] vulkan: caches: 1018 render targets (293 MB, 55 parked), 104 textures (12 MB), 836 buffers (0 MB); 504 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 335.54] vulkan: 10322 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 626570 through a copy [ 335.54] vulkan: 3252203 rendering passes, 26898 clear commands, 390674 attachments cleared and 87 left undefined by their load op [ 335.54] vulkan: 70800 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 335.54] vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 335.54] vulkan: 9000 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 335.54] vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 [ 335.54] vulkan: 1200 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 335.54] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 [ 335.54] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 335.54] vulkan: 37 passes (0%) ended at ..\..\src\nx\gpu\vk\renderer.c:680 [ 335.55] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 336.93] perf: 60.2 frames a second over 5.0 s (16283 shown in all) [ 341.93] perf: 60.0 frames a second over 5.0 s (16583 shown in all) [ 345.54] cpu: 600 presents in 9.99 s (60.0 fps): 48 of the game's threads ran 11.33 s on the host's processors (113% of one, 18.88 ms a present), the whole process 12.88 s (129%); the busiest: thread 80 'MainThread' 9.86 s, thread 83 0.67 s, thread 112 'Thread_0x00000000092551B0' 0.27 s, thread 117 'AK::EventManager' 0.20 s, thread 118 0.19 s [ 345.54] cpu: in those 9.99 s, 12060212 SVCs (1206863 a second): 0x0b SleepThread 11951924, 0x1c WaitProcessWideKeyAtomic 33114, 0x1d SignalProcessWideKey 31661, 0x1b ArbitrateUnlock 31459, 0x21 SendSyncRequest 6714, 0x0f SetThreadCoreMask 2397; 0 calls the dispatch table had no code for (RtAPI.miss) [ 345.54] vulkan: 8899375 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 165551 reads past queued releases (165551 samples counts written on the GPU); 10958109 descriptor sets written, 6627395 reused; 5645559 draws kept the last one's shaders and pipeline (0 checked), 6675912 its targets [ 345.54] vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3476 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 345.54] vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make [ 345.54] vulkan: memory used and budgeted: heap 0 1326 of 21840 MB (1235 ours), heap 1 184 of 15162 MB (128 ours) [ 345.54] vulkan: caches: 1013 render targets (287 MB, 50 parked), 104 textures (12 MB), 834 buffers (0 MB); 498 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 345.54] vulkan: 10922 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 627170 through a copy [ 345.54] vulkan: 3362651 rendering passes, 28098 clear commands, 406274 attachments cleared and 87 left undefined by their load op [ 345.54] vulkan: 70800 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 345.54] vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 345.54] vulkan: 9000 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 345.54] vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 [ 345.54] vulkan: 1200 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 345.54] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 [ 345.54] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 345.54] vulkan: 28 passes (0%) ended at ..\..\src\nx\gpu\vk\renderer.c:680 [ 345.54] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 346.94] perf: 60.0 frames a second over 5.0 s (16884 shown in all) [ 351.96] perf: 60.0 frames a second over 5.0 s (17185 shown in all) [ 355.54] cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 11.56 s on the host's processors (116% of one, 19.27 ms a present), the whole process 13.06 s (131%); the busiest: thread 80 'MainThread' 9.91 s, thread 83 0.67 s, thread 112 'Thread_0x00000000092551B0' 0.42 s, thread 117 'AK::EventManager' 0.22 s, thread 118 0.14 s [ 355.54] cpu: in those 10.00 s, 12716243 SVCs (1271623 a second): 0x0b SleepThread 12607985, 0x1c WaitProcessWideKeyAtomic 33083, 0x1d SignalProcessWideKey 31606, 0x1b ArbitrateUnlock 31454, 0x21 SendSyncRequest 6737, 0x0f SetThreadCoreMask 2392; 0 calls the dispatch table had no code for (RtAPI.miss) [ 355.54] vulkan: 9208764 draws, 14 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (1231 ms); 172140 reads past queued releases (172140 samples counts written on the GPU); 11354288 descriptor sets written, 6850595 reused; 5855559 draws kept the last one's shaders and pipeline (0 checked), 6897702 its targets [ 355.54] vulkan: 1409 shaders translated (330 ms), 1048 pipelines made (231 from the cache, 15518 ms making, 9657 ms waited for), 3476 render targets made, 6791 texture uploads (1773 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [ 355.54] vulkan: 1 pipelines of earlier runs made in the background (1 from the cache), 0 still to make [ 355.54] vulkan: memory used and budgeted: heap 0 1323 of 21840 MB (1232 ours), heap 1 184 of 15162 MB (128 ours) [ 355.54] vulkan: caches: 1013 render targets (287 MB, 50 parked), 104 textures (12 MB), 838 buffers (0 MB); 498 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 355.54] vulkan: 11522 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 627770 through a copy [ 355.54] vulkan: 3473101 rendering passes, 29298 clear commands, 421874 attachments cleared and 87 left undefined by their load op [ 355.54] vulkan: 70799 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 355.54] vulkan: 21000 passes (19%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 355.54] vulkan: 9000 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 355.54] vulkan: 7200 passes (7%) ended at ..\..\src\nx\gpu\vk\query.c:244 [ 355.54] vulkan: 1200 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 355.54] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\render.c:3572 [ 355.54] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 355.54] vulkan: 26 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 [ 355.54] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 356.96] perf: 60.0 frames a second over 5.0 s (17485 shown in all) [ 359.43] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images [ 359.43] jit: 8 batches compiled 6 pcs (0 failed, 0 still queued, 2 batches dropped by memory changes), 6 functions, 25 instructions, 42 KiB of code, 0.03 s compiling, 0 units loaded from ~\010074F013262000_010074F013262800v655360.jitcache [ 359.43] kernel: over 359.4 s, cores 0: 97% held, 0.1 s waited for; 1: 10% held, 41.1 s waited for; 2: 9% held, 0.0 s waited for; 3: 0% held, 0.0 s waited for; [ 359.43] kernel: core 0 held by thread 80 'MainThread' prio 44 for 95% of the run [ 359.43] kernel: core 0 held by thread 118 '' prio 43 for 2% of the run [ 359.43] kernel: core 1 held by thread 112 'Thread_0x00000000092551B0' prio 44 for 3% of the run [ 359.43] kernel: core 1 held by thread 119 '' prio 43 for 1% of the run [ 359.43] kernel: core 1 held by thread 117 'AK::EventManager' prio 43 for 1% of the run [ 359.43] kernel: core 2 held by thread 83 '' prio 44 for 9% of the run [ 359.43] kernel: core 2 held by thread 81 'NxSystemThread' prio 28 for 0% of the run [ 359.43] kernel: thread 112 'Thread_0x00000000092551B0' prio 44 core 1 mask 2 waited 6.28 s for its core in 33257 waits [ 359.43] kernel: thread 86 '' prio 46 core 1 mask 2 waited 4.32 s for its core in 11476 waits [ 359.43] kernel: thread 117 'AK::EventManager' prio 43 core 1 mask 2 waited 4.18 s for its core in 35961 waits [ 359.43] kernel: thread 116 'AK::OpusDecodingThread' prio 43 core 1 mask 2 waited 4.09 s for its core in 20232 waits [ 359.43] kernel: thread 119 '' prio 43 core 1 mask 2 waited 4.03 s for its core in 36015 waits [ 359.43] kernel: thread 87 '' prio 46 core 1 mask 2 waited 3.86 s for its core in 11665 waits [ 359.43] kernel: thread 121 'testure stream' prio 44 core 1 mask 2 waited 3.29 s for its core in 6452 waits [ 359.43] kernel: thread 85 '' prio 46 core 1 mask 2 waited 3.10 s for its core in 11816 waits [ 359.43] kernel: thread 84 '' prio 46 core 1 mask 2 waited 3.01 s for its core in 12034 waits [ 359.43] kernel: thread 123 '' prio 42 core 1 mask 2 waited 1.71 s for its core in 935 waits [ 359.43] Exit.