ScarletNX main 413fc2f-dirty (clang 23.1.4, Windows x86_64) Message: == summary == ### `하늘의 궤적 the 1st` (`01001E9023920000`, version `1.0.3`) - **Console:** Switch - **Build:** `ScarletNX main 413fc2f-dirty (clang 23.1.4, Windows x86_64)` - **System:** `Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM` - **GPU:** `NVIDIA GeForce RTX 4090`, Vulkan `1.4.357`, driver `9b404000` - **Ended:** no failure logged after 142.5 s **Frames over 50 ms:** 139, the slowest 1860 ms
What the slowest frames did, and the GPU's counts ``` a 1860 ms frame: 143 shaders translated (65 ms), 69 pipelines made (1147 ms waited for), 2 render targets made, 311 texture uploads (263451 KB), 0 ms in finishes a 1632 ms frame: 24 shaders translated (11 ms), 24 pipelines made (295 ms waited for), 59 render targets made, 17 texture uploads (79215 KB), 1 ms in finishes a 455 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes a 451 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes a 418 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes 354 shaders translated (175 ms), 208 pipelines made (52 from the cache, 6202 ms making, 4264 ms waited for), 103 render targets made, 1181 texture uploads (2722 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms memory used and budgeted: heap 0 3124 of 21840 MB (3057 ours), heap 1 1222 of 15162 MB (1184 ours) ```
**What else the runtime missed:** - **GPU:** - shader not translated: `untracked texture handle R2 of TEX.B at 2948: FADD (reg) at 2288` - compute shader not translated: `control stack target` == the last run: ~\AppData\Roaming\scarletnx\state\last-run-2.log == $ ~\Desktop\ScarletNX-windows-x86_64 (4)\bin\scarletnx.exe ~ memory: 512 GiB of address space reserved, the console's settings: ~\01001E9023920000.ini keeps 1 key this version does not use (user), under [Deprecated]: delete it, or use Settings > App > Clean Old Settings in the launcher log: written to ~\01001E9023920000_01001E9023920800v131072.log ScarletNX - ????????? ?????? the 1st build: ScarletNX main 413fc2f-dirty (clang 23.1.4, Windows x86_64) system: Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM game: the update of the game in 01001E9023920000, with its settings and saves fs: ExeFS and RomFS read from the update ~\Trails in the Sky 1st Chapter [01001E9023920800][v131072].nsp over the game's dump ~\Trails in the Sky 1st Chapter [01001E9023920000][Base].xci (15825.0 MB mapped) fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB memory: 4 KiB host pages, views are copies (no alias pool) Loaded rtld at 0x8000000 Loaded main at 0x8006000 Loaded subsdk0 at 0x8666000 Loaded sdk at 0x8cee000 symbols: 26952 functions named hooks: the module calls the functions of the 544 symbols its build's hooks named through their dispatch slots, and every other function directly (route list 0cbeb8b9dddeed16; this runtime's, 07e8e8e20e0a5e81, names 545) hooks: module rtld, SDK unknown (its versioned hooks aren't installed) hooks: module main, SDK unknown (its versioned hooks aren't installed) hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) hooks: module sdk, SDK 19.3.13 hooks: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at 8d88a70 runs diag_abort only for the calls through the PLT and function pointers: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at 8d88a70 runs diag_abort hook: memcpy at 925c560 runs hook_memmove hook: memmove at 925c570 runs hook_memmove hook: memset at 925c830 runs hook_memset hooks: 4 of the game's functions run the runtime's handlers nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache jit: 4 compile threads, 0 pcs of earlier runs queued npdm: system resource 16 MB, cores 7, priorities ffffffff0000000 settings: user=1 is deprecated: user_uid=6e7e195d1c7640ccb836811a83e210b0, [user1]'s, replaces it (the launcher's Current user writes it) acc: 1 user, playing as user 1 users: [user1] mii=(none): Baguette; picture=(none): file time: the time zone is Etc/GMT-9 (UTC+09) game: 01001e9023920000, version 1.0.3 pl: the Japanese stand-in answers for the console font's private-use characters pl: the Chinese simplified stand-in answers for the console font's private-use characters pl: the Chinese traditional stand-in answers for the console font's private-use characters pl: the Korean stand-in answers for the console font's private-use characters pl: the extended stand-in answers for the console font's private-use characters RomFS: the update's over the game's dump, read in place (14643.2 MB) game: played with Update 1.0.3 input: gamepad Nintendo Switch Pro Controller (id 2, GUID 0500b7e67e0500000920000000006803, switchpro) input: device path \\?\HID#{00001124-0000-1000-8000-00805f9b34fb}_VID&0002057e_PID&2009#b&1aaf62d&5&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}, 6 axes, 16 buttons, mapping 0500b7e67e0500000920000000006803,*,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,misc1:b11,crc:e6b7,platform:Windows, input: enabled accelerometer sensor on Nintendo Switch Pro Controller input: enabled gyroscope sensor on Nintendo Switch Pro Controller video: SDL 3.4.18 on windows vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce RTX 4090 (NVIDIA, 621.01, driver version 621.1.00) vulkan: graphics descriptor buffers supported, disabled vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a 3D texture with holes in its mapping with memory where it is mapped (sparse residency) vulkan: the driver that runs: NVIDIA, 621.01 (driver ID 4) vulkan: NVIDIA GeForce RTX 4090, Vulkan 1.4.357, driver 9b404000, graphics queue family 0, compute 2 (separate family) vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) vulkan: swapchain 1280x720, 4 images, presents timed, mailbox vulkan: pipeline cache loaded (6200 KB) vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own memory: no traps (none on this host): GPU engines land their results in guest memory at their fence renderer: Vulkan vulkan: ~\01001E9023920000_01001E9023920800v131072.vkshipped is of another build, GPU or driver: started over vulkan: ~\01001E9023920000_01001E9023920800v131072.vkshaders is of another build, GPU or driver, or unreadable: started over vulkan: 0 shaders and 0 pipelines of earlier runs loaded from ~\01001E9023920000_01001E9023920800v131072.vkshaders in 40 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in ~\01001E9023920000_01001E9023920800v131072.vkshipped vulkan: ~\01001E9023920000_01001E9023920800v131072.vkscan is of another build, GPU or driver: started over vulkan: main.ro: 10 shaders found vulkan: main.ro: 4 vertex, 6 fragment vulkan: the on-screen controls' atlas is 1024x1776 vulkan: main.ro: 7 new, 3 already done vulkan: main.ro: 7 translated, 3 already translated, 0 left out, 0 failed vulkan: 10 shaders found: 7 new, 3 already done vulkan: 10 programs: 7 translated, 3 already translated, 0 left out, 0 failed vulkan: the game's own shaders: 7 translated new, 7 in ~\01001E9023920000_01001E9023920800v131072.vkshipped, in 79419 ms prepare: 79843 ms before the game started (7 shaders translated from its files, 0 of 0 pipelines of earlier runs made), shown in YoRHa's look main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 heap: 2088 MB requested (result 0) nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 19 items in all from its code nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) nvn: device 1401d1698 initialized, flags 0x100 nvn: depth mode near = 0 nvn: window origin upper left nvn: queue 1401d4740 initialized (replay 1) nvn: queue 1401d6740 initialized (replay 2) nvn: the first texture of format 0x6d (target 1, 1920x1080) nvn: the first texture of format 0x34 (target 1, 1920x1080) nvn: window 1401d8740: 3 textures, first 1920x1080 format 0x6d, present interval 1 nvn: sampler pool 1401d8a98: 4096 descriptors at GPU 409102040 nvn: texture pool 1401d8ab8: 10000 descriptors at GPU 409123040 nvn: texture pool 1401d8b20: 10000 descriptors at GPU 409173040 nvn: texture pool 1401d8b88: 10000 descriptors at GPU 4091c3040 nvn: the first texture of format 0x25 (target 1, 256x256) nvn: window crop 0,0 1280x720 nvn: 64 KiB of the runtime's memory carry command records past the game's command memory nvn: the first texture of format 0x4d (target 1, 4096x4096) nvn: the first texture of format 0x16 (target 1, 1x1) nvn: first present, texture 0 of window 1401d8740 nvn: sync 1401d8a10 waited on before anything fenced it (timeout ffffffffffffffff, called from 8450e78) nvn: window crop 0,0 1920x1080 nvn: present interval 3 vulkan: write tracking on (caches skip unchanged memory) nvn: sync 1401d8a50 waited on before anything fenced it (timeout ffffffffffffffff, called from 8450e78) vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes audren: the first update, revision REV15 audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 8 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM audio: queued 960 bytes of guest PCM nvn: the first texture of format 0x32 (target 4, 1024x1024) nvn: the first texture of format 0x1 (target 1, 512x512) nvn: the first texture of format 0x27 (target 1, 1600x900) nvn: the first texture of format 0x14 (target 1, 1600x900) nvn: the first texture of format 0x29 (target 2, 40x24) nvn: the first texture of format 0x3f (target 2, 8x8) nvn: the first texture of format 0x11 (target 2, 32x32) nvn: the first texture of format 0xa (target 1, 800x450) nvn: the first texture of format 0x42 (target 1, 1024x1024) nvn: 256 KiB of the runtime's memory carry command records past the game's command memory vulkan: compute 828d12e85255dadf ready: block 32x10x1, 0 global buffers, 0 textures, 1 images vulkan: compute 828d12e95255dadf ready: block 32x10x1, 0 global buffers, 0 textures, 1 images vulkan: compute b46465d818a2b3f5 ready: block 64x1x1, 4 global buffers, 1 textures, 0 images vulkan: compute 1b7c081b6cc2ecc3 ready: block 32x1x1, 5 global buffers, 0 textures, 0 images vulkan: compute bd8994a4933dc9c8 ready: block 512x1x1, 4 global buffers, 0 textures, 0 images vulkan: compute b86e9f80336a923a ready: block 8x8x1, 1 global buffers, 2 textures, 2 images vulkan: compute 62c8f2af4eb5e678 ready: block 8x8x1, 1 global buffers, 2 textures, 2 images vulkan: compute 997a0b2d0a086ac2 ready: block 4x8x2, 1 global buffers, 2 textures, 2 images vulkan: compute 43dc660277d71e80 ready: block 4x8x2, 1 global buffers, 2 textures, 2 images vulkan: 200x112 texture reads the 208x112 render target at 417bb4000: only that region is used vulkan: 100x56 texture reads the 112x56 render target at 417bce000: only that region is used vulkan: 50x28 texture reads the 64x28 render target at 417bd5000: only that region is used vulkan: 25x14 texture reads the 32x14 render target at 417bd7000: only that region is used vulkan: 12x7 texture reads the 16x7 render target at 417bd7800: only that region is used vulkan: 6x3 texture reads the 16x3 render target at 417bd7a00: only that region is used vulkan: 3x1 texture reads the 16x1 render target at 417bd7c00: only that region is used vulkan: shader 72b1870cce9bb990 (stage 4) not translated: untracked texture handle R2 of TEX.B at 2948: FADD (reg) at 2288 vulkan: the fragment program at 46599c630 isn't translated (untracked texture handle R2 of TEX.B at 2948: FADD (reg) at 2288): draw skipped vulkan: texture 13 of stage 4 shader be63ee59d94123f7 (handle 10200110, header format 21, type 2) is read as 2D array, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros vulkan: texture 15 of stage 4 shader be63ee59d94123f7 (handle 10200100, header format 08, type 7) is read as 3D, of a 1x1 2D texture of 1 layers, and a 2D image has no 3D view: it reads zeros vulkan: a texture handle 2fefe1c0 names headers past the pools' limits (270f, fff): no texture there vulkan: compute 0c1068dab48ebdba ready: block 16x1x1, 1 global buffers, 0 textures, 0 images vulkan: compute f2491716079a7821 ready: block 16x16x1, 1 global buffers, 1 textures, 0 images vulkan: compute 581dbb28ac418348 ready: block 16x8x1, 1 global buffers, 1 textures, 1 images vulkan: raw surface load requires a 32-bit color format (skipped) vulkan: 200x112 texture reads the 208x112 render target at 41bcd0000: only that region is used vulkan: 200x112 texture reads the 208x112 render target at 41bd00000: only that region is used vulkan: 100x56 texture reads the 112x56 render target at 41bd30000: only that region is used vulkan: a 1632 ms frame: 24 shaders translated (11 ms), 24 pipelines made (295 ms waited for), 59 render targets made, 17 texture uploads (79215 KB), 1 ms in finishes nvn: 512 KiB of the runtime's memory carry command records past the game's command memory vulkan: the fragment program at 46599c630 isn't translated (untracked texture handle R2 of TEX.B at 2948: FADD (reg) at 2288): draw skipped vulkan: texture 13 of stage 4 shader be63ee59d94123f7 (handle 1020010a, header format 21, type 2) is read as 2D array, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros vulkan: texture 15 of stage 4 shader be63ee59d94123f7 (handle 1020010f, header format 08, type 7) is read as 3D, of a 1x1 2D texture of 1 layers, and a 2D image has no 3D view: it reads zeros vulkan: raw surface load requires a 32-bit color format (skipped) vulkan: the fragment program at 46599c630 isn't translated (untracked texture handle R2 of TEX.B at 2948: FADD (reg) at 2288): draw skipped vulkan: raw surface load requires a 32-bit color format (skipped) vulkan: the fragment program at 46599c630 isn't translated (untracked texture handle R2 of TEX.B at 2948: FADD (reg) at 2288): draw skipped vulkan: raw surface load requires a 32-bit color format (skipped) vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (128 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes nvn: present interval 1 vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 200 ms frame: 5 shaders translated (2 ms), 2 pipelines made (0 ms waited for), 2 render targets made, 4 texture uploads (20800 KB), 0 ms in finishes nvdrv: open /dev/nvmap -> 1 nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 nvdrv: ioctl c008010e on device 1 (command 1), buffers 8/8/0 nvdrv: open /dev/nvhost-ctrl -> 2 nvdrv: open /dev/nvhost-nvdec -> 3 nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 nvdrv: open /dev/nvhost-nvdec -> 4 nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 nvdrv: ioctl c0540009 on device 6 (command 1), buffers 54/54/0 nvdrv: ioctl c3880001 on device 6 (command 1), buffers 388/388/0 host1x: a submit's 42 relocations are not applied nvdrv: ioctl c054000a on device 6 (command 1), buffers 54/54/0 nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 nvdrv: QueryEvent fd 2 (device 3) id 10000000 nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 ffmpeg: [h264 @ 000002be5910b980] Increasing reorder buffer to 2 audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 8 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM audout: buffer 0x144083000 (3840 bytes at offset 8389754676398092902) isn't readable, played as silence audout: buffer 0x144084000 (3840 bytes at offset 5641124714600934963) isn't readable, played as silence audout: buffer 0x144085000 (3840 bytes at offset 8752796660865708595) isn't readable, played as silence nvdrv: QueryEvent fd 2 (device 3) id 10000001 nvdrv: ioctl c00c0109 on device 1 (command 1), buffers c/c/0 nvdrv: ioctl c0080103 on device 1 (command 1), buffers 8/8/0 nvdrv: open /dev/nvhost-vic -> 5 nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 nvdrv: ioctl c02c0009 on device 7 (command 1), buffers 2c/2c/0 nvdrv: ioctl c0b00001 on device 7 (command 1), buffers b0/b0/0 nvdrv: ioctl c02c000a on device 7 (command 1), buffers 2c/2c/0 nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 vulkan: a 451 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes nvdrv: open /dev/nvhost-ctrl -> 6 nvdrv: QueryEvent fd 6 (device 3) id 10000000 perf: 9.6 frames a second over 5.0 s (48 shown in all) audout: buffer 0x144086000 (3840 bytes at offset 8247344778362252901) isn't readable, played as silence nvdrv: QueryEvent fd 2 (device 3) id 10000002 [lm] WARNING : Try to use the audio data of the movie file but there is no audio data. nvdrv: open /dev/nvhost-nvdec -> 3 nvdrv: open /dev/nvhost-nvdec -> 4 nvdrv: open /dev/nvhost-vic -> 5 vulkan: a 455 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes audio: queued nonzero guest PCM (s16 peak 1) perf: 56.0 frames a second over 5.0 s (328 shown in all) nvn: present interval 3 nvn: present interval 1 vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (3072 KB), 0 ms in finishes vulkan: a 70 ms frame: 3 shaders translated (0 ms), 5 pipelines made (0 ms waited for), 2 render targets made, 2 texture uploads (8719 KB), 0 ms in finishes nvn: the game records indirect draws (DrawElementsIndirect) vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (64 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes nvn: the game records indirect dispatches (DispatchComputeIndirect) vulkan: compute ab0262d5f0967bdc not translated: control stack target vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (88 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 92 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: texture 16 of a stage 4 program (handle 00000000, type 0) takes unnormalized coordinates, which its samples don't divide by the size: sampled as normalized vulkan: sampler reduction 3 names no mode: the texels are averaged vulkan: texture 16 of a stage 4 program (handle 00000000, type 0) takes unnormalized coordinates, which its samples don't divide by the size: sampled as normalized vulkan: texture 16 of a stage 4 program (handle 00000000, type 0) takes unnormalized coordinates, which its samples don't divide by the size: sampled as normalized vulkan: texture 16 of a stage 4 program (handle 00000000, type 0) takes unnormalized coordinates, which its samples don't divide by the size: sampled as normalized nvn: present interval 3 vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes perf: 48.0 frames a second over 5.0 s (569 shown in all) vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes cpu: 599 presents in 14.98 s (40.0 fps): 35 of the game's threads ran 1.33 s on the host's processors (9% of one, 2.22 ms a present), the whole process 5.12 s (34%); the busiest: thread 92 'Loading' 0.45 s, thread 93 'ParallelUpdate' 0.33 s, thread 80 'MainThread' 0.14 s, thread 94 'FdkAudioSystemThread' 0.09 s, thread 0 0.06 s cpu: in those 14.98 s, 341992 SVCs (22826 a second): 0x0b SleepThread 298967, 0x1b ArbitrateUnlock 9191, 0x21 SendSyncRequest 7749, 0x34 WaitForAddress 7273, 0x1a ArbitrateLock 4708, 0x1c WaitProcessWideKeyAtomic 4662; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 9348 draws, 111 skipped; 3888 dispatches in 754 batches (128 ms waiting), 252 skipped (141 not translated, 111 a texture not bound); 2 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12086 descriptor sets written, 6610 reused; 2940 draws kept the last one's shaders and pipeline (0 checked), 1968 its targets vulkan: 39 shaders translated (14 ms), 40 pipelines made (28 from the cache, 558 ms making, 456 ms waited for), 69 render targets made, 159 texture uploads (1194 MB); 54 frames over 50 ms in the last 600, the slowest 1632 ms vulkan: memory used and budgeted: heap 0 791 of 21840 MB (743 ours), heap 1 765 of 15162 MB (736 ours) vulkan: caches: 69 render targets (183 MB, 0 parked), 35 textures (148 MB), 290 buffers (95 MB); 739 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 11962 rendering passes, 682 clear commands, 3085 attachments cleared and 6 left undefined by their load op vulkan: 7432 passes (62%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 2556 passes (21%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 562 passes (5%) ended at ..\..\src\nx\gpu\vk\renderer.c:680 vulkan: 426 passes (4%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 403 passes (3%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 225 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2096 vulkan: 174 passes (1%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 vulkan: 103 passes (1%) ended at ..\..\src\nx\gpu\vk\buffer.c:782 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1024 KB), 0 ms in finishes nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory vulkan: a 1860 ms frame: 143 shaders translated (65 ms), 69 pipelines made (1147 ms waited for), 2 render targets made, 311 texture uploads (263451 KB), 0 ms in finishes nvn: present interval 1 nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory vulkan: a 323 ms frame: 0 shaders translated (0 ms), 0 pipelines made (275 ms waited for), 0 render targets made, 3 texture uploads (1415 KB), 0 ms in finishes vulkan: a 296 ms frame: 7 shaders translated (4 ms), 3 pipelines made (126 ms waited for), 0 render targets made, 11 texture uploads (2321 KB), 0 ms in finishes vulkan: a 101 ms frame: 2 shaders translated (0 ms), 1 pipelines made (15 ms waited for), 0 render targets made, 22 texture uploads (6517 KB), 0 ms in finishes vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 102 ms frame: 3 shaders translated (9 ms), 2 pipelines made (0 ms waited for), 13 render targets made, 5 texture uploads (319 KB), 0 ms in finishes vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (54 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes perf: 10.6 frames a second over 5.0 s (622 shown in all) vulkan: a 148 ms frame: 0 shaders translated (0 ms), 0 pipelines made (135 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 146 ms frame: 2 shaders translated (2 ms), 1 pipelines made (127 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 89 ms frame: 9 shaders translated (0 ms), 5 pipelines made (40 ms waited for), 0 render targets made, 10 texture uploads (71061 KB), 0 ms in finishes vulkan: a 165 ms frame: 5 shaders translated (13 ms), 4 pipelines made (133 ms waited for), 0 render targets made, 24 texture uploads (15591 KB), 0 ms in finishes vulkan: a 148 ms frame: 5 shaders translated (3 ms), 4 pipelines made (130 ms waited for), 0 render targets made, 5 texture uploads (832 KB), 0 ms in finishes perf: 50.8 frames a second over 5.0 s (877 shown in all) nvdrv: open /dev/nvhost-nvdec -> 3 nvdrv: open /dev/nvhost-nvdec -> 4 audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 8 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM nvdrv: open /dev/nvhost-vic -> 5 vulkan: a 418 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes vulkan: a 109 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes nvn: present interval 3 vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes perf: 38.3 frames a second over 5.0 s (1069 shown in all) vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes nvn: present interval 1 vulkan: a 308 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 8 render targets made, 316 texture uploads (258618 KB), 0 ms in finishes vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (87 KB), 0 ms in finishes vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 368 ms frame: 65 shaders translated (14 ms), 33 pipelines made (284 ms waited for), 0 render targets made, 96 texture uploads (166242 KB), 0 ms in finishes vulkan: a 143 ms frame: 15 shaders translated (8 ms), 8 pipelines made (123 ms waited for), 0 render targets made, 15 texture uploads (3219 KB), 0 ms in finishes vulkan: a 167 ms frame: 4 shaders translated (1 ms), 3 pipelines made (156 ms waited for), 3 render targets made, 3 texture uploads (576 KB), 0 ms in finishes vulkan: a 67 ms frame: 9 shaders translated (9 ms), 5 pipelines made (39 ms waited for), 0 render targets made, 4 texture uploads (2270 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 128 ms frame: 8 shaders translated (1 ms), 3 pipelines made (36 ms waited for), 0 render targets made, 3 texture uploads (2097 KB), 0 ms in finishes cpu: 600 presents in 17.31 s (34.7 fps): 28 of the game's threads ran 2.44 s on the host's processors (14% of one, 4.06 ms a present), the whole process 16.69 s (96%); the busiest: thread 92 'Loading' 1.16 s, thread 80 'MainThread' 0.47 s, thread 93 'ParallelUpdate' 0.30 s, thread 94 'FdkAudioSystemThread' 0.16 s, thread 83 0.11 s cpu: in those 17.31 s, 766835 SVCs (44289 a second): 0x0b SleepThread 690053, 0x1b ArbitrateUnlock 23382, 0x1a ArbitrateLock 20952, 0x34 WaitForAddress 11114, 0x21 SendSyncRequest 9755, 0x35 SignalToAddress 4705; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 212146 draws, 501 skipped; 14941 dispatches in 2488 batches (305 ms waiting), 1032 skipped (531 not translated, 501 a texture not bound); 9 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 344438 descriptor sets written, 70676 reused; 65930 draws kept the last one's shaders and pipeline (0 checked), 179402 its targets vulkan: 330 shaders translated (149 ms), 193 pipelines made (49 from the cache, 4990 ms making, 3414 ms waited for), 100 render targets made, 1064 texture uploads (2425 MB); 75 frames over 50 ms in the last 600, the slowest 1860 ms vulkan: memory used and budgeted: heap 0 2950 of 21840 MB (2883 ours), heap 1 1702 of 15162 MB (1664 ours) vulkan: caches: 100 render targets (230 MB, 0 parked), 852 textures (398 MB), 5955 buffers (1371 MB); 2619 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 54642 rendering passes, 3070 clear commands, 9985 attachments cleared and 12 left undefined by their load op vulkan: 24642 passes (58%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 6941 passes (16%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 3504 passes (8%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 vulkan: 2379 passes (6%) ended at ..\..\src\nx\gpu\vk\buffer.c:782 vulkan: 1648 passes (4%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 1422 passes (3%) ended at ..\..\src\nx\gpu\vk\buffer.c:2096 vulkan: 1267 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\renderer.c:680 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 38.3 frames a second over 5.0 s (1261 shown in all) vulkan: a 145 ms frame: 2 shaders translated (2 ms), 1 pipelines made (122 ms waited for), 0 render targets made, 9 texture uploads (10601 KB), 0 ms in finishes perf: 47.2 frames a second over 5.0 s (1497 shown in all) vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 201 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 67 texture uploads (193577 KB), 0 ms in finishes vulkan: a 88 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 403 ms frame: 11 shaders translated (17 ms), 6 pipelines made (345 ms waited for), 0 render targets made, 14 texture uploads (76931 KB), 0 ms in finishes vulkan: a 143 ms frame: 2 shaders translated (2 ms), 1 pipelines made (123 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 145 ms frame: 4 shaders translated (4 ms), 3 pipelines made (124 ms waited for), 0 render targets made, 11 texture uploads (8814 KB), 0 ms in finishes vulkan: a 137 ms frame: 2 shaders translated (1 ms), 1 pipelines made (119 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes perf: 42.7 frames a second over 5.0 s (1711 shown in all) nvn: 1800 presents, 3600 submissions cpu: 600 presents in 12.70 s (47.3 fps): 26 of the game's threads ran 2.50 s on the host's processors (20% of one, 4.17 ms a present), the whole process 13.48 s (106%); the busiest: thread 80 'MainThread' 1.14 s, thread 92 'Loading' 0.38 s, thread 93 'ParallelUpdate' 0.28 s, thread 94 'FdkAudioSystemThread' 0.16 s, thread 83 0.12 s cpu: in those 12.70 s, 595008 SVCs (46861 a second): 0x0b SleepThread 386683, 0x1a ArbitrateLock 94275, 0x1b ArbitrateUnlock 94190, 0x34 WaitForAddress 10257, 0x35 SignalToAddress 6044, 0x21 SendSyncRequest 3553; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 407254 draws, 1044 skipped; 30508 dispatches in 5521 batches (677 ms waiting), 2118 skipped (1074 not translated, 1044 a texture not bound); 11 finishes (12 ms); 0 reads past queued releases (0 samples counts written on the GPU); 681396 descriptor sets written, 119636 reused; 121503 draws kept the last one's shaders and pipeline (0 checked), 341323 its targets vulkan: 352 shaders translated (175 ms), 207 pipelines made (51 from the cache, 6202 ms making, 4264 ms waited for), 103 render targets made, 1172 texture uploads (2714 MB); 10 frames over 50 ms in the last 600, the slowest 403 ms vulkan: memory used and budgeted: heap 0 3303 of 21840 MB (3236 ours), heap 1 1734 of 15162 MB (1696 ours) vulkan: caches: 103 render targets (230 MB, 0 parked), 864 textures (399 MB), 6989 buffers (1810 MB); 3063 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 109183 rendering passes, 6368 clear commands, 19356 attachments cleared and 12 left undefined by their load op vulkan: 32992 passes (60%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 9677 passes (18%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 3567 passes (7%) ended at ..\..\src\nx\gpu\vk\buffer.c:2096 vulkan: 2260 passes (4%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 1938 passes (4%) ended at ..\..\src\nx\gpu\vk\buffer.c:782 vulkan: 1858 passes (3%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 vulkan: 1496 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\renderer.c:680 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 60.8 frames a second over 5.0 s (2016 shown in all) perf: 56.4 frames a second over 5.0 s (2299 shown in all) cpu: 600 presents in 10.45 s (57.4 fps): 26 of the game's threads ran 2.33 s on the host's processors (22% of one, 3.88 ms a present), the whole process 11.70 s (112%); the busiest: thread 80 'MainThread' 1.05 s, thread 93 'ParallelUpdate' 0.38 s, thread 84 0.31 s, thread 85 0.22 s, thread 86 0.09 s cpu: in those 10.45 s, 41866 SVCs (4007 a second): 0x34 WaitForAddress 10798, 0x1a ArbitrateLock 9966, 0x1b ArbitrateUnlock 9766, 0x35 SignalToAddress 7316, 0x0b SleepThread 3000, 0x21 SendSyncRequest 999; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 778628 draws, 1644 skipped; 48145 dispatches in 7922 batches (816 ms waiting), 3318 skipped (1674 not translated, 1644 a texture not bound); 12 finishes (13 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1304188 descriptor sets written, 221592 reused; 247121 draws kept the last one's shaders and pipeline (0 checked), 676328 its targets vulkan: 354 shaders translated (175 ms), 208 pipelines made (52 from the cache, 6202 ms making, 4264 ms waited for), 103 render targets made, 1181 texture uploads (2722 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms vulkan: memory used and budgeted: heap 0 3124 of 21840 MB (3057 ours), heap 1 1222 of 15162 MB (1184 ours) vulkan: caches: 103 render targets (230 MB, 0 parked), 503 textures (279 MB), 3829 buffers (1500 MB); 2698 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 172104 rendering passes, 9968 clear commands, 28407 attachments cleared and 12 left undefined by their load op vulkan: 35832 passes (57%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 10882 passes (17%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 7010 passes (11%) ended at ..\..\src\nx\gpu\vk\buffer.c:782 vulkan: 3784 passes (6%) ended at ..\..\src\nx\gpu\vk\buffer.c:2096 vulkan: 2204 passes (4%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 1742 passes (3%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 860 passes (1%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\renderer.c:680 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 55.2 frames a second over 5.0 s (2575 shown in all) vulkan: 6 of the 7 shaders translated from the game's files found by its draws so far jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images jit: 0 batches compiled 0 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 0 functions, 0 instructions, 39 KiB of code, 0.00 s compiling, 0 units loaded from ~\01001E9023920000_01001E9023920800v131072.jitcache kernel: over 142.3 s, cores 0: 4% held, 0.0 s waited for; 1: 1% held, 0.3 s waited for; 2: 1% held, 0.4 s waited for; 3: 0% held, 0.0 s waited for; kernel: core 0 held by thread 80 'MainThread' prio 44 for 2% of the run kernel: core 0 held by thread 93 'ParallelUpdate' prio 44 for 1% of the run kernel: core 0 held by thread 86 '' prio 44 for 0% of the run kernel: core 1 held by thread 92 'Loading' prio 44 for 1% of the run kernel: core 1 held by thread 85 '' prio 44 for 0% of the run kernel: core 1 held by thread 83 '' prio 44 for 0% of the run kernel: core 2 held by thread 84 '' prio 44 for 0% of the run kernel: core 2 held by thread 94 'FdkAudioSystemThread' prio 32 for 0% of the run kernel: core 2 held by thread 101 'FdkAudioBgmDecoderThread1' prio 34 for 0% of the run kernel: thread 86 '' prio 44 core 0 mask 7 waited 0.19 s for its core in 1552 waits kernel: thread 87 '' prio 44 core 2 mask 7 waited 0.15 s for its core in 1509 waits kernel: thread 93 'ParallelUpdate' prio 44 core 0 mask 7 waited 0.11 s for its core in 930 waits kernel: thread 85 '' prio 44 core 1 mask 7 waited 0.05 s for its core in 1748 waits kernel: thread 100 'FdkAudioSeDecoderThread2' prio 34 core 1 mask 6 waited 0.04 s for its core in 1557 waits kernel: thread 102 'FdkAudioBgmDecoderThread2' prio 34 core 1 mask 6 waited 0.04 s for its core in 767 waits kernel: thread 84 '' prio 44 core 2 mask 7 waited 0.02 s for its core in 1233 waits kernel: thread 101 'FdkAudioBgmDecoderThread1' prio 34 core 2 mask 6 waited 0.02 s for its core in 687 waits kernel: thread 95 'FdkAudioSeCommandThread' prio 36 core 1 mask 6 waited 0.02 s for its core in 1278 waits kernel: thread 99 'FdkAudioSeDecoderThread1' prio 34 core 1 mask 6 waited 0.02 s for its core in 631 waits Exit. ~\scarletnx.exe now [ended, status 0] == the last recompile of the queue: ~\AppData\Roaming\scarletnx\state\last-recompile-2.log == $ ~\Desktop\ScarletNX-windows-x86_64 (5)\bin\scarletnx.exe scarletnx-agb -r ~ ~ Recompiling ~\The Legend of Zelda The Minish Cap.gba Built 3 blocks The game's runtime is ~/The Legend of Zelda The Minish Cap.exe [ended, status 0] $ ~\Desktop\ScarletNX-windows-x86_64 (5)\bin\scarletnx.exe scarletnx-agb -r ~ ~ Recompiling ~\The Legend of Zelda Link to the Past & Four Sword Adventure.gba Built 3 blocks The game's runtime is ~/The Legend of Zelda Link to the Past & Four Sword Adventure.exe [ended, status 0] == the launcher's log: ~\AppData\Roaming\scarletnx\state\scarletnx-console-2026-11-04.log == 2026-11-04 07:13:55 [9056] ScarletNX main f19f35c-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 07:13:55 [9056] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 07:13:55 [9056] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 07:22:47 [9056] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 07:23:42 [9056] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 07:48:19 [9056] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 08:29:56 [20936] ScarletNX main f19f35c-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 08:29:56 [20936] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 08:29:57 [20936] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 08:30:53 [20936] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 08:39:56 [20936] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 08:47:40 [20936] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 10:55:16 [23584] ScarletNX main f19f35c-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 10:55:16 [23584] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 10:55:16 [23584] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 10:55:43 [23584] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 10:56:27 [23584] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 10:58:24 [23584] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 11:01:32 [23584] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 11:08:31 [6952] ScarletNX main 413fc2f-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 11:08:31 [6952] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 11:08:31 [6952] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 11:09:11 [6952] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 12:46:21 [22216] ScarletNX main 60733c7-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 12:46:21 [22216] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 12:46:21 [22216] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 12:47:14 [22216] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 12:47:58 [22216] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 12:50:29 [3660] ScarletNX main 60733c7-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 12:50:29 [3660] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run-2.log and ~\AppData\Roaming\scarletnx\state\last-recompile-2.log 2026-11-04 12:50:29 [3660] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 12:55:47 [3660] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 12:56:52 [3660] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 13:44:35 [13424] ScarletNX main 60733c7-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 13:44:35 [13424] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 13:44:35 [13424] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 13:45:12 [13424] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 13:57:50 [13424] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 13:58:53 [26540] ScarletNX main 60733c7-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 13:58:53 [26540] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 13:58:53 [26540] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 13:59:45 [26540] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 14:01:24 [26540] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:20:31 [26540] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:20:43 [26540] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:21:06 [26540] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:22:21 [10924] ScarletNX main 413fc2f-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 15:22:21 [10924] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run-2.log and ~\AppData\Roaming\scarletnx\state\last-recompile-2.log 2026-11-04 15:22:21 [10924] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:23:22 [26540] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:30:35 [10924] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:36:10 [10924] users: [user1] mii=(none): Baguette; picture=(none): file == fatal errors: ~\AppData\Roaming\scarletnx\state\scarletnx-error.log == == ~\01001E9023920000_01001E9023920800v131072.log == [ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.12] settings: ~\01001E9023920000.ini keeps 1 key this version does not use (user), under [Deprecated]: delete it, or use Settings > App > Clean Old Settings in the launcher [ 0.13] log: written to ~\01001E9023920000_01001E9023920800v131072.log [ 0.13] ScarletNX - ????????? ?????? the 1st [ 0.13] build: ScarletNX main 413fc2f-dirty (clang 23.1.4, Windows x86_64) [ 0.13] system: Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM [ 0.13] game: the update of the game in 01001E9023920000, with its settings and saves [ 0.14] fs: ExeFS and RomFS read from the update ~\Trails in the Sky 1st Chapter [01001E9023920800][v131072].nsp over the game's dump ~\Trails in the Sky 1st Chapter [01001E9023920000][Base].xci (15825.0 MB mapped) [ 0.14] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.14] memory: 4 KiB host pages, views are copies (no alias pool) [ 0.15] Loaded rtld at 0x8000000 [ 0.15] Loaded main at 0x8006000 [ 0.15] Loaded subsdk0 at 0x8666000 [ 0.16] Loaded sdk at 0x8cee000 [ 0.16] symbols: 26952 functions named [ 0.16] hooks: the module calls the functions of the 544 symbols its build's hooks named through their dispatch slots, and every other function directly (route list 0cbeb8b9dddeed16; this runtime's, 07e8e8e20e0a5e81, names 545) [ 0.16] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.16] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.16] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.16] hooks: module sdk, SDK 19.3.13 [ 0.16] hooks: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at 8d88a70 runs diag_abort only for the calls through the PLT and function pointers: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 0.16] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at 8d88a70 runs diag_abort [ 0.16] hook: memcpy at 925c560 runs hook_memmove [ 0.16] hook: memmove at 925c570 runs hook_memmove [ 0.16] hook: memset at 925c830 runs hook_memset [ 0.16] hooks: 4 of the game's functions run the runtime's handlers [ 0.16] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run [ 0.16] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.17] jit: 4 compile threads, 0 pcs of earlier runs queued [ 0.17] npdm: system resource 16 MB, cores 7, priorities ffffffff0000000 [ 0.17] settings: user=1 is deprecated: user_uid=6e7e195d1c7640ccb836811a83e210b0, [user1]'s, replaces it (the launcher's Current user writes it) [ 0.17] acc: 1 user, playing as user 1 [ 0.17] users: [user1] mii=(none): Baguette; picture=(none): file [ 0.17] time: the time zone is Etc/GMT-9 (UTC+09) [ 0.17] game: 01001e9023920000, version 1.0.3 [ 0.17] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.18] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.18] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.19] pl: the Korean stand-in answers for the console font's private-use characters [ 0.19] pl: the extended stand-in answers for the console font's private-use characters [ 0.19] RomFS: the update's over the game's dump, read in place (14643.2 MB) [ 0.29] game: played with Update 1.0.3 [ 0.72] input: gamepad Nintendo Switch Pro Controller (id 2, GUID 0500b7e67e0500000920000000006803, switchpro) [ 0.72] input: device path \\?\HID#{00001124-0000-1000-8000-00805f9b34fb}_VID&0002057e_PID&2009#b&1aaf62d&5&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}, 6 axes, 16 buttons, mapping 0500b7e67e0500000920000000006803,*,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,misc1:b11,crc:e6b7,platform:Windows, [ 0.76] input: enabled accelerometer sensor on Nintendo Switch Pro Controller [ 0.76] input: enabled gyroscope sensor on Nintendo Switch Pro Controller [ 0.77] video: SDL 3.4.18 on windows [ 1.24] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 [ 1.24] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 1.24] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no [ 1.24] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce RTX 4090 (NVIDIA, 621.01, driver version 621.1.00) [ 1.24] vulkan: graphics descriptor buffers supported, disabled [ 1.29] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a 3D texture with holes in its mapping with memory where it is mapped (sparse residency) [ 1.29] vulkan: the driver that runs: NVIDIA, 621.01 (driver ID 4) [ 1.29] vulkan: NVIDIA GeForce RTX 4090, Vulkan 1.4.357, driver 9b404000, graphics queue family 0, compute 2 (separate family) [ 1.29] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 1.30] vulkan: swapchain 1280x720, 4 images, presents timed, mailbox [ 1.32] vulkan: pipeline cache loaded (6200 KB) [ 1.33] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 1.33] memory: no traps (none on this host): GPU engines land their results in guest memory at their fence [ 1.33] renderer: Vulkan [ 1.36] vulkan: ~\01001E9023920000_01001E9023920800v131072.vkshipped is of another build, GPU or driver: started over [ 1.37] vulkan: ~\01001E9023920000_01001E9023920800v131072.vkshaders is of another build, GPU or driver, or unreadable: started over [ 1.37] vulkan: 0 shaders and 0 pipelines of earlier runs loaded from ~\01001E9023920000_01001E9023920800v131072.vkshaders in 40 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in ~\01001E9023920000_01001E9023920800v131072.vkshipped [ 1.37] vulkan: ~\01001E9023920000_01001E9023920800v131072.vkscan is of another build, GPU or driver: started over [ 1.97] vulkan: main.ro: 10 shaders found [ 1.97] vulkan: main.ro: 4 vertex, 6 fragment [ 1.98] vulkan: the on-screen controls' atlas is 1024x1776 [ 80.79] vulkan: main.ro: 7 new, 3 already done [ 80.79] vulkan: main.ro: 7 translated, 3 already translated, 0 left out, 0 failed [ 80.79] vulkan: 10 shaders found: 7 new, 3 already done [ 80.79] vulkan: 10 programs: 7 translated, 3 already translated, 0 left out, 0 failed [ 80.79] vulkan: the game's own shaders: 7 translated new, 7 in ~\01001E9023920000_01001E9023920800v131072.vkshipped, in 79419 ms [ 81.17] prepare: 79843 ms before the game started (7 shaders translated from its files, 0 of 0 pipelines of earlier runs made), shown in YoRHa's look [ 81.17] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 81.23] heap: 2088 MB requested (result 0) [ 81.38] nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 19 items in all from its code [ 81.38] nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 81.38] nvn: device 1401d1698 initialized, flags 0x100 [ 81.38] nvn: depth mode near = 0 [ 81.38] nvn: window origin upper left [ 81.38] nvn: queue 1401d4740 initialized (replay 1) [ 81.38] nvn: queue 1401d6740 initialized (replay 2) [ 81.38] nvn: the first texture of format 0x6d (target 1, 1920x1080) [ 81.39] nvn: the first texture of format 0x34 (target 1, 1920x1080) [ 81.39] nvn: window 1401d8740: 3 textures, first 1920x1080 format 0x6d, present interval 1 [ 81.39] nvn: sampler pool 1401d8a98: 4096 descriptors at GPU 409102040 [ 81.39] nvn: texture pool 1401d8ab8: 10000 descriptors at GPU 409123040 [ 81.39] nvn: texture pool 1401d8b20: 10000 descriptors at GPU 409173040 [ 81.39] nvn: texture pool 1401d8b88: 10000 descriptors at GPU 4091c3040 [ 81.39] nvn: the first texture of format 0x25 (target 1, 256x256) [ 81.40] nvn: window crop 0,0 1280x720 [ 81.40] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 82.55] nvn: the first texture of format 0x4d (target 1, 4096x4096) [ 82.68] nvn: the first texture of format 0x16 (target 1, 1x1) [ 82.74] nvn: first present, texture 0 of window 1401d8740 [ 82.74] nvn: sync 1401d8a10 waited on before anything fenced it (timeout ffffffffffffffff, called from 8450e78) [ 82.74] nvn: window crop 0,0 1920x1080 [ 82.74] nvn: present interval 3 [ 82.74] vulkan: write tracking on (caches skip unchanged memory) [ 82.75] nvn: sync 1401d8a50 waited on before anything fenced it (timeout ffffffffffffffff, called from 8450e78) [ 82.84] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 82.89] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 83.72] audren: the first update, revision REV15 [ 83.76] audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 8 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 83.76] audio: queued 960 bytes of guest PCM [ 83.81] nvn: the first texture of format 0x32 (target 4, 1024x1024) [ 83.82] nvn: the first texture of format 0x1 (target 1, 512x512) [ 83.82] nvn: the first texture of format 0x27 (target 1, 1600x900) [ 83.82] nvn: the first texture of format 0x14 (target 1, 1600x900) [ 83.82] nvn: the first texture of format 0x29 (target 2, 40x24) [ 83.82] nvn: the first texture of format 0x3f (target 2, 8x8) [ 83.82] nvn: the first texture of format 0x11 (target 2, 32x32) [ 83.83] nvn: the first texture of format 0xa (target 1, 800x450) [ 83.90] nvn: the first texture of format 0x42 (target 1, 1024x1024) [ 83.90] nvn: 256 KiB of the runtime's memory carry command records past the game's command memory [ 83.91] vulkan: compute 828d12e85255dadf ready: block 32x10x1, 0 global buffers, 0 textures, 1 images [ 83.91] vulkan: compute 828d12e95255dadf ready: block 32x10x1, 0 global buffers, 0 textures, 1 images [ 83.91] vulkan: compute b46465d818a2b3f5 ready: block 64x1x1, 4 global buffers, 1 textures, 0 images [ 83.95] vulkan: compute 1b7c081b6cc2ecc3 ready: block 32x1x1, 5 global buffers, 0 textures, 0 images [ 83.95] vulkan: compute bd8994a4933dc9c8 ready: block 512x1x1, 4 global buffers, 0 textures, 0 images [ 84.07] vulkan: compute b86e9f80336a923a ready: block 8x8x1, 1 global buffers, 2 textures, 2 images [ 84.11] vulkan: compute 62c8f2af4eb5e678 ready: block 8x8x1, 1 global buffers, 2 textures, 2 images [ 84.12] vulkan: compute 997a0b2d0a086ac2 ready: block 4x8x2, 1 global buffers, 2 textures, 2 images [ 84.13] vulkan: compute 43dc660277d71e80 ready: block 4x8x2, 1 global buffers, 2 textures, 2 images [ 84.14] vulkan: 200x112 texture reads the 208x112 render target at 417bb4000: only that region is used [ 84.14] vulkan: 100x56 texture reads the 112x56 render target at 417bce000: only that region is used [ 84.14] vulkan: 50x28 texture reads the 64x28 render target at 417bd5000: only that region is used [ 84.14] vulkan: 25x14 texture reads the 32x14 render target at 417bd7000: only that region is used [ 84.14] vulkan: 12x7 texture reads the 16x7 render target at 417bd7800: only that region is used [ 84.14] vulkan: 6x3 texture reads the 16x3 render target at 417bd7a00: only that region is used [ 84.14] vulkan: 3x1 texture reads the 16x1 render target at 417bd7c00: only that region is used [ 84.14] vulkan: shader 72b1870cce9bb990 (stage 4) not translated: untracked texture handle R2 of TEX.B at 2948: FADD (reg) at 2288 [ 84.14] vulkan: the fragment program at 46599c630 isn't translated (untracked texture handle R2 of TEX.B at 2948: FADD (reg) at 2288): draw skipped [ 84.23] vulkan: texture 13 of stage 4 shader be63ee59d94123f7 (handle 10200110, header format 21, type 2) is read as 2D array, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 84.23] vulkan: texture 15 of stage 4 shader be63ee59d94123f7 (handle 10200100, header format 08, type 7) is read as 3D, of a 1x1 2D texture of 1 layers, and a 2D image has no 3D view: it reads zeros [ 84.23] vulkan: a texture handle 2fefe1c0 names headers past the pools' limits (270f, fff): no texture there [ 84.49] vulkan: compute 0c1068dab48ebdba ready: block 16x1x1, 1 global buffers, 0 textures, 0 images [ 84.50] vulkan: compute f2491716079a7821 ready: block 16x16x1, 1 global buffers, 1 textures, 0 images [ 84.50] vulkan: compute 581dbb28ac418348 ready: block 16x8x1, 1 global buffers, 1 textures, 1 images [ 84.50] vulkan: raw surface load requires a 32-bit color format (skipped) [ 84.51] vulkan: 200x112 texture reads the 208x112 render target at 41bcd0000: only that region is used [ 84.51] vulkan: 200x112 texture reads the 208x112 render target at 41bd00000: only that region is used [ 84.51] vulkan: 100x56 texture reads the 112x56 render target at 41bd30000: only that region is used [ 84.52] vulkan: a 1632 ms frame: 24 shaders translated (11 ms), 24 pipelines made (295 ms waited for), 59 render targets made, 17 texture uploads (79215 KB), 1 ms in finishes [ 84.52] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 84.53] vulkan: the fragment program at 46599c630 isn't translated (untracked texture handle R2 of TEX.B at 2948: FADD (reg) at 2288): draw skipped [ 84.54] vulkan: texture 13 of stage 4 shader be63ee59d94123f7 (handle 1020010a, header format 21, type 2) is read as 2D array, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 84.54] vulkan: texture 15 of stage 4 shader be63ee59d94123f7 (handle 1020010f, header format 08, type 7) is read as 3D, of a 1x1 2D texture of 1 layers, and a 2D image has no 3D view: it reads zeros [ 84.54] vulkan: raw surface load requires a 32-bit color format (skipped) [ 84.55] vulkan: the fragment program at 46599c630 isn't translated (untracked texture handle R2 of TEX.B at 2948: FADD (reg) at 2288): draw skipped [ 84.56] vulkan: raw surface load requires a 32-bit color format (skipped) [ 84.56] vulkan: the fragment program at 46599c630 isn't translated (untracked texture handle R2 of TEX.B at 2948: FADD (reg) at 2288): draw skipped [ 84.56] vulkan: raw surface load requires a 32-bit color format (skipped) [ 84.69] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 84.78] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (128 KB), 0 ms in finishes [ 84.88] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 84.93] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 85.03] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 85.08] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 85.18] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 85.28] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 85.32] nvn: present interval 1 [ 85.33] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 85.53] vulkan: a 200 ms frame: 5 shaders translated (2 ms), 2 pipelines made (0 ms waited for), 2 render targets made, 4 texture uploads (20800 KB), 0 ms in finishes [ 86.09] nvdrv: open /dev/nvmap -> 1 [ 86.09] nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 [ 86.09] nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 [ 86.09] nvdrv: ioctl c008010e on device 1 (command 1), buffers 8/8/0 [ 86.09] nvdrv: open /dev/nvhost-ctrl -> 2 [ 86.09] nvdrv: open /dev/nvhost-nvdec -> 3 [ 86.09] nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 [ 86.11] nvdrv: open /dev/nvhost-nvdec -> 4 [ 86.11] nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 [ 86.11] nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 [ 86.11] nvdrv: ioctl c0540009 on device 6 (command 1), buffers 54/54/0 [ 86.11] nvdrv: ioctl c3880001 on device 6 (command 1), buffers 388/388/0 [ 86.11] host1x: a submit's 42 relocations are not applied [ 86.11] nvdrv: ioctl c054000a on device 6 (command 1), buffers 54/54/0 [ 86.12] nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 [ 86.12] nvdrv: QueryEvent fd 2 (device 3) id 10000000 [ 86.12] nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 [ 86.14] ffmpeg: [h264 @ 000002be5910b980] Increasing reorder buffer to 2 [ 86.15] audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 8 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 86.15] audout: buffer 0x144083000 (3840 bytes at offset 8389754676398092902) isn't readable, played as silence [ 86.15] audout: buffer 0x144084000 (3840 bytes at offset 5641124714600934963) isn't readable, played as silence [ 86.15] audout: buffer 0x144085000 (3840 bytes at offset 8752796660865708595) isn't readable, played as silence [ 86.15] nvdrv: QueryEvent fd 2 (device 3) id 10000001 [ 86.15] nvdrv: ioctl c00c0109 on device 1 (command 1), buffers c/c/0 [ 86.15] nvdrv: ioctl c0080103 on device 1 (command 1), buffers 8/8/0 [ 86.15] nvdrv: open /dev/nvhost-vic -> 5 [ 86.15] nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 [ 86.15] nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 [ 86.15] nvdrv: ioctl c02c0009 on device 7 (command 1), buffers 2c/2c/0 [ 86.15] nvdrv: ioctl c0b00001 on device 7 (command 1), buffers b0/b0/0 [ 86.16] nvdrv: ioctl c02c000a on device 7 (command 1), buffers 2c/2c/0 [ 86.16] nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 [ 86.16] vulkan: a 451 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes [ 86.17] nvdrv: open /dev/nvhost-ctrl -> 6 [ 86.17] nvdrv: QueryEvent fd 6 (device 3) id 10000000 [ 86.17] perf: 9.6 frames a second over 5.0 s (48 shown in all) [ 86.17] audout: buffer 0x144086000 (3840 bytes at offset 8247344778362252901) isn't readable, played as silence [ 88.85] nvdrv: QueryEvent fd 2 (device 3) id 10000002 [ 89.42] [lm] WARNING : Try to use the audio data of the movie file but there is no audio data. [ 89.42] nvdrv: open /dev/nvhost-nvdec -> 3 [ 89.42] nvdrv: open /dev/nvhost-nvdec -> 4 [ 89.44] nvdrv: open /dev/nvhost-vic -> 5 [ 89.46] vulkan: a 455 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes [ 89.57] audio: queued nonzero guest PCM (s16 peak 1) [ 91.17] perf: 56.0 frames a second over 5.0 s (328 shown in all) [ 91.31] nvn: present interval 3 [ 91.40] nvn: present interval 1 [ 91.40] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (3072 KB), 0 ms in finishes [ 91.47] vulkan: a 70 ms frame: 3 shaders translated (0 ms), 5 pipelines made (0 ms waited for), 2 render targets made, 2 texture uploads (8719 KB), 0 ms in finishes [ 92.63] nvn: the game records indirect draws (DrawElementsIndirect) [ 92.76] vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (64 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 92.78] nvn: the game records indirect dispatches (DispatchComputeIndirect) [ 92.80] vulkan: compute ab0262d5f0967bdc not translated: control stack target [ 92.88] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 92.94] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 93.13] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (88 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 93.18] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 93.27] vulkan: a 92 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 94.86] vulkan: texture 16 of a stage 4 program (handle 00000000, type 0) takes unnormalized coordinates, which its samples don't divide by the size: sampled as normalized [ 94.86] vulkan: sampler reduction 3 names no mode: the texels are averaged [ 94.88] vulkan: texture 16 of a stage 4 program (handle 00000000, type 0) takes unnormalized coordinates, which its samples don't divide by the size: sampled as normalized [ 94.89] vulkan: texture 16 of a stage 4 program (handle 00000000, type 0) takes unnormalized coordinates, which its samples don't divide by the size: sampled as normalized [ 94.91] vulkan: texture 16 of a stage 4 program (handle 00000000, type 0) takes unnormalized coordinates, which its samples don't divide by the size: sampled as normalized [ 95.39] nvn: present interval 3 [ 95.47] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 95.53] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 95.62] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 95.68] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 95.77] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 95.87] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 95.92] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 95.97] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 96.07] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 96.12] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 96.17] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 96.19] perf: 48.0 frames a second over 5.0 s (569 shown in all) [ 96.27] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 96.32] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 96.42] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 96.47] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 96.52] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 96.62] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 96.67] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 96.72] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 96.82] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 96.87] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 96.97] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 97.02] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 97.07] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 97.22] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 97.32] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 97.42] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 97.47] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 97.52] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 97.62] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 97.67] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 97.72] cpu: 599 presents in 14.98 s (40.0 fps): 35 of the game's threads ran 1.33 s on the host's processors (9% of one, 2.22 ms a present), the whole process 5.12 s (34%); the busiest: thread 92 'Loading' 0.45 s, thread 93 'ParallelUpdate' 0.33 s, thread 80 'MainThread' 0.14 s, thread 94 'FdkAudioSystemThread' 0.09 s, thread 0 0.06 s [ 97.72] cpu: in those 14.98 s, 341992 SVCs (22826 a second): 0x0b SleepThread 298967, 0x1b ArbitrateUnlock 9191, 0x21 SendSyncRequest 7749, 0x34 WaitForAddress 7273, 0x1a ArbitrateLock 4708, 0x1c WaitProcessWideKeyAtomic 4662; 0 calls the dispatch table had no code for (RtAPI.miss) [ 97.72] vulkan: 9348 draws, 111 skipped; 3888 dispatches in 754 batches (128 ms waiting), 252 skipped (141 not translated, 111 a texture not bound); 2 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12086 descriptor sets written, 6610 reused; 2940 draws kept the last one's shaders and pipeline (0 checked), 1968 its targets [ 97.72] vulkan: 39 shaders translated (14 ms), 40 pipelines made (28 from the cache, 558 ms making, 456 ms waited for), 69 render targets made, 159 texture uploads (1194 MB); 54 frames over 50 ms in the last 600, the slowest 1632 ms [ 97.72] vulkan: memory used and budgeted: heap 0 791 of 21840 MB (743 ours), heap 1 765 of 15162 MB (736 ours) [ 97.72] vulkan: caches: 69 render targets (183 MB, 0 parked), 35 textures (148 MB), 290 buffers (95 MB); 739 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 97.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 97.72] vulkan: 11962 rendering passes, 682 clear commands, 3085 attachments cleared and 6 left undefined by their load op [ 97.72] vulkan: 7432 passes (62%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 97.72] vulkan: 2556 passes (21%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 97.72] vulkan: 562 passes (5%) ended at ..\..\src\nx\gpu\vk\renderer.c:680 [ 97.72] vulkan: 426 passes (4%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 97.72] vulkan: 403 passes (3%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 97.72] vulkan: 225 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2096 [ 97.72] vulkan: 174 passes (1%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 [ 97.72] vulkan: 103 passes (1%) ended at ..\..\src\nx\gpu\vk\buffer.c:782 [ 97.72] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 97.82] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 97.87] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 97.92] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 98.02] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 98.07] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 98.12] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 98.17] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 98.27] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 98.33] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1024 KB), 0 ms in finishes [ 98.43] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 100.19] vulkan: a 1860 ms frame: 143 shaders translated (65 ms), 69 pipelines made (1147 ms waited for), 2 render targets made, 311 texture uploads (263451 KB), 0 ms in finishes [ 100.46] nvn: present interval 1 [ 100.46] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory [ 100.51] vulkan: a 323 ms frame: 0 shaders translated (0 ms), 0 pipelines made (275 ms waited for), 0 render targets made, 3 texture uploads (1415 KB), 0 ms in finishes [ 100.81] vulkan: a 296 ms frame: 7 shaders translated (4 ms), 3 pipelines made (126 ms waited for), 0 render targets made, 11 texture uploads (2321 KB), 0 ms in finishes [ 100.91] vulkan: a 101 ms frame: 2 shaders translated (0 ms), 1 pipelines made (15 ms waited for), 0 render targets made, 22 texture uploads (6517 KB), 0 ms in finishes [ 100.99] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 101.09] vulkan: a 102 ms frame: 3 shaders translated (9 ms), 2 pipelines made (0 ms waited for), 13 render targets made, 5 texture uploads (319 KB), 0 ms in finishes [ 101.16] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (54 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 101.19] perf: 10.6 frames a second over 5.0 s (622 shown in all) [ 101.33] vulkan: a 148 ms frame: 0 shaders translated (0 ms), 0 pipelines made (135 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 101.52] vulkan: a 146 ms frame: 2 shaders translated (2 ms), 1 pipelines made (127 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 101.82] vulkan: a 89 ms frame: 9 shaders translated (0 ms), 5 pipelines made (40 ms waited for), 0 render targets made, 10 texture uploads (71061 KB), 0 ms in finishes [ 104.02] vulkan: a 165 ms frame: 5 shaders translated (13 ms), 4 pipelines made (133 ms waited for), 0 render targets made, 24 texture uploads (15591 KB), 0 ms in finishes [ 104.16] vulkan: a 148 ms frame: 5 shaders translated (3 ms), 4 pipelines made (130 ms waited for), 0 render targets made, 5 texture uploads (832 KB), 0 ms in finishes [ 106.20] perf: 50.8 frames a second over 5.0 s (877 shown in all) [ 106.27] nvdrv: open /dev/nvhost-nvdec -> 3 [ 106.27] nvdrv: open /dev/nvhost-nvdec -> 4 [ 106.28] audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 8 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 106.29] nvdrv: open /dev/nvhost-vic -> 5 [ 106.29] vulkan: a 418 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes [ 108.30] vulkan: a 109 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 108.36] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 108.46] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 108.70] nvn: present interval 3 [ 108.94] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 109.04] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 109.09] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 109.14] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 109.19] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 109.29] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 109.34] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 109.39] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 109.49] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 109.54] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 109.59] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 109.69] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 109.74] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 109.79] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 109.89] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 109.94] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 110.04] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 110.09] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 110.14] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 110.29] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 110.34] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 110.49] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 110.54] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 110.59] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 110.69] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 110.74] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 110.79] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 110.89] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 110.94] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 110.99] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 111.09] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 111.14] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 111.19] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 111.22] perf: 38.3 frames a second over 5.0 s (1069 shown in all) [ 111.29] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 111.34] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 111.39] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 111.49] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 111.54] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 111.59] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 111.64] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 111.69] nvn: present interval 1 [ 111.95] vulkan: a 308 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 8 render targets made, 316 texture uploads (258618 KB), 0 ms in finishes [ 112.02] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (87 KB), 0 ms in finishes [ 112.09] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 112.15] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 112.79] vulkan: a 368 ms frame: 65 shaders translated (14 ms), 33 pipelines made (284 ms waited for), 0 render targets made, 96 texture uploads (166242 KB), 0 ms in finishes [ 112.93] vulkan: a 143 ms frame: 15 shaders translated (8 ms), 8 pipelines made (123 ms waited for), 0 render targets made, 15 texture uploads (3219 KB), 0 ms in finishes [ 113.10] vulkan: a 167 ms frame: 4 shaders translated (1 ms), 3 pipelines made (156 ms waited for), 3 render targets made, 3 texture uploads (576 KB), 0 ms in finishes [ 114.21] vulkan: a 67 ms frame: 9 shaders translated (9 ms), 5 pipelines made (39 ms waited for), 0 render targets made, 4 texture uploads (2270 KB), 0 ms in finishes [ 114.37] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 114.50] vulkan: a 128 ms frame: 8 shaders translated (1 ms), 3 pipelines made (36 ms waited for), 0 render targets made, 3 texture uploads (2097 KB), 0 ms in finishes [ 115.04] cpu: 600 presents in 17.31 s (34.7 fps): 28 of the game's threads ran 2.44 s on the host's processors (14% of one, 4.06 ms a present), the whole process 16.69 s (96%); the busiest: thread 92 'Loading' 1.16 s, thread 80 'MainThread' 0.47 s, thread 93 'ParallelUpdate' 0.30 s, thread 94 'FdkAudioSystemThread' 0.16 s, thread 83 0.11 s [ 115.04] cpu: in those 17.31 s, 766835 SVCs (44289 a second): 0x0b SleepThread 690053, 0x1b ArbitrateUnlock 23382, 0x1a ArbitrateLock 20952, 0x34 WaitForAddress 11114, 0x21 SendSyncRequest 9755, 0x35 SignalToAddress 4705; 0 calls the dispatch table had no code for (RtAPI.miss) [ 115.04] vulkan: 212146 draws, 501 skipped; 14941 dispatches in 2488 batches (305 ms waiting), 1032 skipped (531 not translated, 501 a texture not bound); 9 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 344438 descriptor sets written, 70676 reused; 65930 draws kept the last one's shaders and pipeline (0 checked), 179402 its targets [ 115.04] vulkan: 330 shaders translated (149 ms), 193 pipelines made (49 from the cache, 4990 ms making, 3414 ms waited for), 100 render targets made, 1064 texture uploads (2425 MB); 75 frames over 50 ms in the last 600, the slowest 1860 ms [ 115.04] vulkan: memory used and budgeted: heap 0 2950 of 21840 MB (2883 ours), heap 1 1702 of 15162 MB (1664 ours) [ 115.04] vulkan: caches: 100 render targets (230 MB, 0 parked), 852 textures (398 MB), 5955 buffers (1371 MB); 2619 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 115.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 115.04] vulkan: 54642 rendering passes, 3070 clear commands, 9985 attachments cleared and 12 left undefined by their load op [ 115.04] vulkan: 24642 passes (58%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 115.04] vulkan: 6941 passes (16%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 115.04] vulkan: 3504 passes (8%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 [ 115.04] vulkan: 2379 passes (6%) ended at ..\..\src\nx\gpu\vk\buffer.c:782 [ 115.04] vulkan: 1648 passes (4%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 115.04] vulkan: 1422 passes (3%) ended at ..\..\src\nx\gpu\vk\buffer.c:2096 [ 115.04] vulkan: 1267 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 115.04] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\renderer.c:680 [ 115.04] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 116.24] perf: 38.3 frames a second over 5.0 s (1261 shown in all) [ 120.71] vulkan: a 145 ms frame: 2 shaders translated (2 ms), 1 pipelines made (122 ms waited for), 0 render targets made, 9 texture uploads (10601 KB), 0 ms in finishes [ 121.24] perf: 47.2 frames a second over 5.0 s (1497 shown in all) [ 123.20] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 123.30] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 123.55] vulkan: a 201 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 67 texture uploads (193577 KB), 0 ms in finishes [ 123.64] vulkan: a 88 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 124.36] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 124.81] vulkan: a 403 ms frame: 11 shaders translated (17 ms), 6 pipelines made (345 ms waited for), 0 render targets made, 14 texture uploads (76931 KB), 0 ms in finishes [ 124.95] vulkan: a 143 ms frame: 2 shaders translated (2 ms), 1 pipelines made (123 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 125.18] vulkan: a 145 ms frame: 4 shaders translated (4 ms), 3 pipelines made (124 ms waited for), 0 render targets made, 11 texture uploads (8814 KB), 0 ms in finishes [ 125.40] vulkan: a 137 ms frame: 2 shaders translated (1 ms), 1 pipelines made (119 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 126.25] perf: 42.7 frames a second over 5.0 s (1711 shown in all) [ 127.69] nvn: 1800 presents, 3600 submissions [ 127.74] cpu: 600 presents in 12.70 s (47.3 fps): 26 of the game's threads ran 2.50 s on the host's processors (20% of one, 4.17 ms a present), the whole process 13.48 s (106%); the busiest: thread 80 'MainThread' 1.14 s, thread 92 'Loading' 0.38 s, thread 93 'ParallelUpdate' 0.28 s, thread 94 'FdkAudioSystemThread' 0.16 s, thread 83 0.12 s [ 127.74] cpu: in those 12.70 s, 595008 SVCs (46861 a second): 0x0b SleepThread 386683, 0x1a ArbitrateLock 94275, 0x1b ArbitrateUnlock 94190, 0x34 WaitForAddress 10257, 0x35 SignalToAddress 6044, 0x21 SendSyncRequest 3553; 0 calls the dispatch table had no code for (RtAPI.miss) [ 127.74] vulkan: 407254 draws, 1044 skipped; 30508 dispatches in 5521 batches (677 ms waiting), 2118 skipped (1074 not translated, 1044 a texture not bound); 11 finishes (12 ms); 0 reads past queued releases (0 samples counts written on the GPU); 681396 descriptor sets written, 119636 reused; 121503 draws kept the last one's shaders and pipeline (0 checked), 341323 its targets [ 127.74] vulkan: 352 shaders translated (175 ms), 207 pipelines made (51 from the cache, 6202 ms making, 4264 ms waited for), 103 render targets made, 1172 texture uploads (2714 MB); 10 frames over 50 ms in the last 600, the slowest 403 ms [ 127.74] vulkan: memory used and budgeted: heap 0 3303 of 21840 MB (3236 ours), heap 1 1734 of 15162 MB (1696 ours) [ 127.74] vulkan: caches: 103 render targets (230 MB, 0 parked), 864 textures (399 MB), 6989 buffers (1810 MB); 3063 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 127.74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 127.74] vulkan: 109183 rendering passes, 6368 clear commands, 19356 attachments cleared and 12 left undefined by their load op [ 127.74] vulkan: 32992 passes (60%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 127.74] vulkan: 9677 passes (18%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 127.74] vulkan: 3567 passes (7%) ended at ..\..\src\nx\gpu\vk\buffer.c:2096 [ 127.74] vulkan: 2260 passes (4%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 127.74] vulkan: 1938 passes (4%) ended at ..\..\src\nx\gpu\vk\buffer.c:782 [ 127.74] vulkan: 1858 passes (3%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 [ 127.74] vulkan: 1496 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 127.74] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\renderer.c:680 [ 127.74] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 131.27] perf: 60.8 frames a second over 5.0 s (2016 shown in all) [ 136.29] perf: 56.4 frames a second over 5.0 s (2299 shown in all) [ 138.18] cpu: 600 presents in 10.45 s (57.4 fps): 26 of the game's threads ran 2.33 s on the host's processors (22% of one, 3.88 ms a present), the whole process 11.70 s (112%); the busiest: thread 80 'MainThread' 1.05 s, thread 93 'ParallelUpdate' 0.38 s, thread 84 0.31 s, thread 85 0.22 s, thread 86 0.09 s [ 138.18] cpu: in those 10.45 s, 41866 SVCs (4007 a second): 0x34 WaitForAddress 10798, 0x1a ArbitrateLock 9966, 0x1b ArbitrateUnlock 9766, 0x35 SignalToAddress 7316, 0x0b SleepThread 3000, 0x21 SendSyncRequest 999; 0 calls the dispatch table had no code for (RtAPI.miss) [ 138.18] vulkan: 778628 draws, 1644 skipped; 48145 dispatches in 7922 batches (816 ms waiting), 3318 skipped (1674 not translated, 1644 a texture not bound); 12 finishes (13 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1304188 descriptor sets written, 221592 reused; 247121 draws kept the last one's shaders and pipeline (0 checked), 676328 its targets [ 138.18] vulkan: 354 shaders translated (175 ms), 208 pipelines made (52 from the cache, 6202 ms making, 4264 ms waited for), 103 render targets made, 1181 texture uploads (2722 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [ 138.18] vulkan: memory used and budgeted: heap 0 3124 of 21840 MB (3057 ours), heap 1 1222 of 15162 MB (1184 ours) [ 138.18] vulkan: caches: 103 render targets (230 MB, 0 parked), 503 textures (279 MB), 3829 buffers (1500 MB); 2698 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 138.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 138.18] vulkan: 172104 rendering passes, 9968 clear commands, 28407 attachments cleared and 12 left undefined by their load op [ 138.18] vulkan: 35832 passes (57%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 138.18] vulkan: 10882 passes (17%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 138.18] vulkan: 7010 passes (11%) ended at ..\..\src\nx\gpu\vk\buffer.c:782 [ 138.18] vulkan: 3784 passes (6%) ended at ..\..\src\nx\gpu\vk\buffer.c:2096 [ 138.18] vulkan: 2204 passes (4%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 138.18] vulkan: 1742 passes (3%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 138.18] vulkan: 860 passes (1%) ended at ..\..\src\nx\gpu\vk\buffer.c:2168 [ 138.18] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\renderer.c:680 [ 138.18] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 141.29] perf: 55.2 frames a second over 5.0 s (2575 shown in all) [ 142.45] vulkan: 6 of the 7 shaders translated from the game's files found by its draws so far [ 142.46] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images [ 142.46] jit: 0 batches compiled 0 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 0 functions, 0 instructions, 39 KiB of code, 0.00 s compiling, 0 units loaded from ~\01001E9023920000_01001E9023920800v131072.jitcache [ 142.46] kernel: over 142.3 s, cores 0: 4% held, 0.0 s waited for; 1: 1% held, 0.3 s waited for; 2: 1% held, 0.4 s waited for; 3: 0% held, 0.0 s waited for; [ 142.46] kernel: core 0 held by thread 80 'MainThread' prio 44 for 2% of the run [ 142.46] kernel: core 0 held by thread 93 'ParallelUpdate' prio 44 for 1% of the run [ 142.46] kernel: core 0 held by thread 86 '' prio 44 for 0% of the run [ 142.46] kernel: core 1 held by thread 92 'Loading' prio 44 for 1% of the run [ 142.46] kernel: core 1 held by thread 85 '' prio 44 for 0% of the run [ 142.46] kernel: core 1 held by thread 83 '' prio 44 for 0% of the run [ 142.46] kernel: core 2 held by thread 84 '' prio 44 for 0% of the run [ 142.46] kernel: core 2 held by thread 94 'FdkAudioSystemThread' prio 32 for 0% of the run [ 142.46] kernel: core 2 held by thread 101 'FdkAudioBgmDecoderThread1' prio 34 for 0% of the run [ 142.46] kernel: thread 86 '' prio 44 core 0 mask 7 waited 0.19 s for its core in 1552 waits [ 142.46] kernel: thread 87 '' prio 44 core 2 mask 7 waited 0.15 s for its core in 1509 waits [ 142.46] kernel: thread 93 'ParallelUpdate' prio 44 core 0 mask 7 waited 0.11 s for its core in 930 waits [ 142.46] kernel: thread 85 '' prio 44 core 1 mask 7 waited 0.05 s for its core in 1748 waits [ 142.46] kernel: thread 100 'FdkAudioSeDecoderThread2' prio 34 core 1 mask 6 waited 0.04 s for its core in 1557 waits [ 142.46] kernel: thread 102 'FdkAudioBgmDecoderThread2' prio 34 core 1 mask 6 waited 0.04 s for its core in 767 waits [ 142.46] kernel: thread 84 '' prio 44 core 2 mask 7 waited 0.02 s for its core in 1233 waits [ 142.46] kernel: thread 101 'FdkAudioBgmDecoderThread1' prio 34 core 2 mask 6 waited 0.02 s for its core in 687 waits [ 142.46] kernel: thread 95 'FdkAudioSeCommandThread' prio 36 core 1 mask 6 waited 0.02 s for its core in 1278 waits [ 142.46] kernel: thread 99 'FdkAudioSeDecoderThread1' prio 34 core 1 mask 6 waited 0.02 s for its core in 631 waits [ 142.46] Exit.