ScarletNX main 413fc2f-dirty (clang 23.1.4, Windows x86_64) Message: == summary == ### `Fire Emblem Warriors: Three Hopes` (`0100EE40143B6000`, version `1.0.2`) - **Console:** Switch - **Build:** `ScarletNX main 413fc2f-dirty (clang 23.1.4, Windows x86_64)` - **System:** `Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM` - **GPU:** `NVIDIA GeForce RTX 4090`, Vulkan `1.4.357`, driver `9b404000` - **Ended:** no failure logged after 2.3 s **What else the runtime missed:** - **GPU:** - a program in the game's files not translated before it ran: `a jump table outside the program constants` == the last run: ~\AppData\Roaming\scarletnx\state\last-run-2.log == $ ~\Desktop\ScarletNX-windows-x86_64 (4)\bin\scarletnx.exe ~ memory: 512 GiB of address space reserved, the console's settings: ~\0100EE40143B6000.ini keeps 1 key this version does not use (user), under [Deprecated]: delete it, or use Settings > App > Clean Old Settings in the launcher log: written to ~\0100EE40143B6000_0100EE40143B6800v131072.log ScarletNX - Fire Emblem Warriors: Three Hopes build: ScarletNX main 413fc2f-dirty (clang 23.1.4, Windows x86_64) system: Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM game: the update of the game in 0100EE40143B6000, with its settings and saves fs: ExeFS and RomFS read from the update ~\Fire Emblem Warriors_ Three Hopes 1.0.2 [0100EE40143B6800][v131072][UPD].nsp over the game's dump ~\Fire Emblem Warriors_ Three Hopes [0100EE40143B6000][v0][BASE].nsp (13770.5 MB mapped) fs: the DLC 0100ee40143b7001 read from its dump ~\Fire Emblem Warriors_ Three Hopes [0100EE40143B7001][v0][DLC].nsp (2.0 MB) fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB memory: 4 KiB host pages, views are copies (no alias pool) Loaded rtld at 0x8000000 Loaded main at 0x8005000 Loaded subsdk0 at 0xa54b000 Loaded sdk at 0xabe6000 symbols: 32223 functions named hooks: the module calls the functions of the 545 symbols the hooks name through their dispatch slots, and every other function directly (route list 07e8e8e20e0a5e81, this runtime's too) hooks: module rtld, SDK unknown (its versioned hooks aren't installed) hooks: module main, SDK unknown (its versioned hooks aren't installed) hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) hooks: module sdk, SDK 12.3.7 hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at ad2d010 runs diag_abort hook: memcpy at b1225f0 runs hook_memmove hook: memmove at b122998 runs hook_memmove hook: memset at b122c70 runs hook_memset hooks: 4 of the game's functions run the runtime's handlers nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache jit: 4 compile threads, 0 pcs of earlier runs queued npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 settings: user=1 is deprecated: user_uid=6e7e195d1c7640ccb836811a83e210b0, [user1]'s, replaces it (the launcher's Current user writes it) acc: 1 user, playing as user 1 users: [user1] mii=(none): Baguette; picture=(none): file time: the time zone is Etc/GMT-9 (UTC+09) game: 0100ee40143b6000, version 1.0.2 pl: the Japanese stand-in answers for the console font's private-use characters pl: the Chinese simplified stand-in answers for the console font's private-use characters pl: the Chinese traditional stand-in answers for the console font's private-use characters pl: the Korean stand-in answers for the console font's private-use characters pl: the extended stand-in answers for the console font's private-use characters RomFS: the update's over the game's dump, read in place (13681.6 MB) game: played with Update 1.0.2, DLC 1 input: gamepad Nintendo Switch Pro Controller (id 2, GUID 0500b7e67e0500000920000000006803, switchpro) input: device path \\?\HID#{00001124-0000-1000-8000-00805f9b34fb}_VID&0002057e_PID&2009#b&1aaf62d&5&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}, 6 axes, 16 buttons, mapping 0500b7e67e0500000920000000006803,*,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,misc1:b11,crc:e6b7,platform:Windows, input: enabled accelerometer sensor on Nintendo Switch Pro Controller input: enabled gyroscope sensor on Nintendo Switch Pro Controller video: SDL 3.4.18 on windows vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce RTX 4090 (NVIDIA, 621.01, driver version 621.1.00) vulkan: graphics descriptor buffers supported, disabled vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a 3D texture with holes in its mapping with memory where it is mapped (sparse residency) vulkan: the driver that runs: NVIDIA, 621.01 (driver ID 4) vulkan: NVIDIA GeForce RTX 4090, Vulkan 1.4.357, driver 9b404000, graphics queue family 0, compute 2 (separate family) vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) vulkan: swapchain 1280x720, 4 images, presents timed, mailbox vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own memory: no traps (none on this host): GPU engines land their results in guest memory at their fence renderer: Vulkan vulkan: ~\0100EE40143B6000_0100EE40143B6800v131072.vkshipped is of another build, GPU or driver: started over vulkan: ~\0100EE40143B6000_0100EE40143B6800v131072.vkshaders is of another build or driver: its shaders are translated again and its pipelines made again vulkan: 0 shaders and 0 pipelines of earlier runs loaded from ~\0100EE40143B6000_0100EE40143B6800v131072.vkshaders in 38 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in ~\0100EE40143B6000_0100EE40143B6800v131072.vkshipped vulkan: main.ro: 58 shaders found vulkan: main.ro: 2 vertex, 56 fragment vulkan: fragment b93af1bcdf234529 not translated: a jump table outside the program constants vulkan: main.ro: 50 new, 7 already done, 1 for later vulkan: main.ro: 50 translated, 7 already translated, 0 left out, 1 failed vulkan: 58 shaders found: 50 new, 7 already done, 1 for later vulkan: 58 programs: 50 translated, 7 already translated, 0 left out, 1 failed vulkan: the game's own shaders: 50 translated new, 50 in ~\0100EE40143B6000_0100EE40143B6800v131072.vkshipped, in 355 ms vulkan: the on-screen controls' atlas is 1024x1776 prepare: 784 ms before the game started (50 shaders translated from its files, 0 of 0 pipelines of earlier runs made), shown in YoRHa's look main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 heap: 3226 MB requested (result 0) aoc: add-on content 1 (0100ee40143b7001) installed nvn: the game's driver answers API 55.8 and GPU code 1.5 to 1.16, 22 items in all from its code nvn: the game's NVN API 55.8 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) nvn: device 115a6c30b8 initialized, flags 0 nvn: window origin upper left nvn: depth mode near = 0 nvn: queue 115a6c6110 initialized (replay 1) scarletnx: Game failed (exit status 3221225477). You can run the same command again. ~\scarletnx.exe now [ended, status 1] == the last recompile of the queue: ~\AppData\Roaming\scarletnx\state\last-recompile-2.log == $ ~\Desktop\ScarletNX-windows-x86_64 (5)\bin\scarletnx.exe scarletnx-agb -r ~ ~ Recompiling ~\The Legend of Zelda The Minish Cap.gba Built 3 blocks The game's runtime is ~/The Legend of Zelda The Minish Cap.exe [ended, status 0] $ ~\Desktop\ScarletNX-windows-x86_64 (5)\bin\scarletnx.exe scarletnx-agb -r ~ ~ Recompiling ~\The Legend of Zelda Link to the Past & Four Sword Adventure.gba Built 3 blocks The game's runtime is ~/The Legend of Zelda Link to the Past & Four Sword Adventure.exe [ended, status 0] == the launcher's log: ~\AppData\Roaming\scarletnx\state\scarletnx-console-2026-11-04.log == 2026-11-04 07:13:55 [9056] ScarletNX main f19f35c-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 07:13:55 [9056] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 07:13:55 [9056] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 07:22:47 [9056] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 07:23:42 [9056] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 07:48:19 [9056] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 08:29:56 [20936] ScarletNX main f19f35c-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 08:29:56 [20936] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 08:29:57 [20936] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 08:30:53 [20936] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 08:39:56 [20936] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 08:47:40 [20936] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 10:55:16 [23584] ScarletNX main f19f35c-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 10:55:16 [23584] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 10:55:16 [23584] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 10:55:43 [23584] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 10:56:27 [23584] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 10:58:24 [23584] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 11:01:32 [23584] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 11:08:31 [6952] ScarletNX main 413fc2f-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 11:08:31 [6952] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 11:08:31 [6952] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 11:09:11 [6952] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 12:46:21 [22216] ScarletNX main 60733c7-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 12:46:21 [22216] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 12:46:21 [22216] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 12:47:14 [22216] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 12:47:58 [22216] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 12:50:29 [3660] ScarletNX main 60733c7-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 12:50:29 [3660] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run-2.log and ~\AppData\Roaming\scarletnx\state\last-recompile-2.log 2026-11-04 12:50:29 [3660] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 12:55:47 [3660] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 12:56:52 [3660] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 13:44:35 [13424] ScarletNX main 60733c7-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 13:44:35 [13424] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 13:44:35 [13424] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 13:45:12 [13424] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 13:57:50 [13424] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 13:58:53 [26540] ScarletNX main 60733c7-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 13:58:53 [26540] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 13:58:53 [26540] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 13:59:45 [26540] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 14:01:24 [26540] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:20:31 [26540] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:20:43 [26540] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:21:06 [26540] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:22:21 [10924] ScarletNX main 413fc2f-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 15:22:21 [10924] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run-2.log and ~\AppData\Roaming\scarletnx\state\last-recompile-2.log 2026-11-04 15:22:21 [10924] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:23:22 [26540] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:30:35 [10924] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:36:10 [10924] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:37:54 [10924] users: [user1] mii=(none): Baguette; picture=(none): file == fatal errors: ~\AppData\Roaming\scarletnx\state\scarletnx-error.log == == ~\0100EE40143B6000_0100EE40143B6800v131072.log == [ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.25] settings: ~\0100EE40143B6000.ini keeps 1 key this version does not use (user), under [Deprecated]: delete it, or use Settings > App > Clean Old Settings in the launcher [ 0.26] log: written to ~\0100EE40143B6000_0100EE40143B6800v131072.log [ 0.26] ScarletNX - Fire Emblem Warriors: Three Hopes [ 0.26] build: ScarletNX main 413fc2f-dirty (clang 23.1.4, Windows x86_64) [ 0.26] system: Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM [ 0.26] game: the update of the game in 0100EE40143B6000, with its settings and saves [ 0.26] fs: ExeFS and RomFS read from the update ~\Fire Emblem Warriors_ Three Hopes 1.0.2 [0100EE40143B6800][v131072][UPD].nsp over the game's dump ~\Fire Emblem Warriors_ Three Hopes [0100EE40143B6000][v0][BASE].nsp (13770.5 MB mapped) [ 0.26] fs: the DLC 0100ee40143b7001 read from its dump ~\Fire Emblem Warriors_ Three Hopes [0100EE40143B7001][v0][DLC].nsp (2.0 MB) [ 0.26] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.26] memory: 4 KiB host pages, views are copies (no alias pool) [ 0.27] Loaded rtld at 0x8000000 [ 0.29] Loaded main at 0x8005000 [ 0.29] Loaded subsdk0 at 0xa54b000 [ 0.30] Loaded sdk at 0xabe6000 [ 0.30] symbols: 32223 functions named [ 0.30] hooks: the module calls the functions of the 545 symbols the hooks name through their dispatch slots, and every other function directly (route list 07e8e8e20e0a5e81, this runtime's too) [ 0.30] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.30] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.30] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.30] hooks: module sdk, SDK 12.3.7 [ 0.30] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at ad2d010 runs diag_abort [ 0.30] hook: memcpy at b1225f0 runs hook_memmove [ 0.30] hook: memmove at b122998 runs hook_memmove [ 0.30] hook: memset at b122c70 runs hook_memset [ 0.30] hooks: 4 of the game's functions run the runtime's handlers [ 0.30] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run [ 0.30] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.31] jit: 4 compile threads, 0 pcs of earlier runs queued [ 0.31] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 0.31] settings: user=1 is deprecated: user_uid=6e7e195d1c7640ccb836811a83e210b0, [user1]'s, replaces it (the launcher's Current user writes it) [ 0.31] acc: 1 user, playing as user 1 [ 0.31] users: [user1] mii=(none): Baguette; picture=(none): file [ 0.31] time: the time zone is Etc/GMT-9 (UTC+09) [ 0.31] game: 0100ee40143b6000, version 1.0.2 [ 0.32] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.32] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.33] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.33] pl: the Korean stand-in answers for the console font's private-use characters [ 0.33] pl: the extended stand-in answers for the console font's private-use characters [ 0.33] RomFS: the update's over the game's dump, read in place (13681.6 MB) [ 0.36] game: played with Update 1.0.2, DLC 1 [ 0.71] input: gamepad Nintendo Switch Pro Controller (id 2, GUID 0500b7e67e0500000920000000006803, switchpro) [ 0.71] input: device path \\?\HID#{00001124-0000-1000-8000-00805f9b34fb}_VID&0002057e_PID&2009#b&1aaf62d&5&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}, 6 axes, 16 buttons, mapping 0500b7e67e0500000920000000006803,*,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,misc1:b11,crc:e6b7,platform:Windows, [ 0.75] input: enabled accelerometer sensor on Nintendo Switch Pro Controller [ 0.75] input: enabled gyroscope sensor on Nintendo Switch Pro Controller [ 0.76] video: SDL 3.4.18 on windows [ 1.22] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 [ 1.22] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 1.22] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no [ 1.22] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce RTX 4090 (NVIDIA, 621.01, driver version 621.1.00) [ 1.22] vulkan: graphics descriptor buffers supported, disabled [ 1.26] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a 3D texture with holes in its mapping with memory where it is mapped (sparse residency) [ 1.26] vulkan: the driver that runs: NVIDIA, 621.01 (driver ID 4) [ 1.26] vulkan: NVIDIA GeForce RTX 4090, Vulkan 1.4.357, driver 9b404000, graphics queue family 0, compute 2 (separate family) [ 1.26] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 1.27] vulkan: swapchain 1280x720, 4 images, presents timed, mailbox [ 1.28] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 1.28] memory: no traps (none on this host): GPU engines land their results in guest memory at their fence [ 1.28] renderer: Vulkan [ 1.32] vulkan: ~\0100EE40143B6000_0100EE40143B6800v131072.vkshipped is of another build, GPU or driver: started over [ 1.32] vulkan: ~\0100EE40143B6000_0100EE40143B6800v131072.vkshaders is of another build or driver: its shaders are translated again and its pipelines made again [ 1.32] vulkan: 0 shaders and 0 pipelines of earlier runs loaded from ~\0100EE40143B6000_0100EE40143B6800v131072.vkshaders in 38 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in ~\0100EE40143B6000_0100EE40143B6800v131072.vkshipped [ 1.67] vulkan: main.ro: 58 shaders found [ 1.67] vulkan: main.ro: 2 vertex, 56 fragment [ 1.67] vulkan: fragment b93af1bcdf234529 not translated: a jump table outside the program constants [ 1.67] vulkan: main.ro: 50 new, 7 already done, 1 for later [ 1.67] vulkan: main.ro: 50 translated, 7 already translated, 0 left out, 1 failed [ 1.67] vulkan: 58 shaders found: 50 new, 7 already done, 1 for later [ 1.67] vulkan: 58 programs: 50 translated, 7 already translated, 0 left out, 1 failed [ 1.67] vulkan: the game's own shaders: 50 translated new, 50 in ~\0100EE40143B6000_0100EE40143B6800v131072.vkshipped, in 355 ms [ 1.68] vulkan: the on-screen controls' atlas is 1024x1776 [ 2.06] prepare: 784 ms before the game started (50 shaders translated from its files, 0 of 0 pipelines of earlier runs made), shown in YoRHa's look [ 2.06] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 2.14] heap: 3226 MB requested (result 0) [ 2.22] aoc: add-on content 1 (0100ee40143b7001) installed [ 2.29] nvn: the game's driver answers API 55.8 and GPU code 1.5 to 1.16, 22 items in all from its code [ 2.29] nvn: the game's NVN API 55.8 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 2.29] nvn: device 115a6c30b8 initialized, flags 0 [ 2.29] nvn: window origin upper left [ 2.29] nvn: depth mode near = 0 [ 2.29] nvn: queue 115a6c6110 initialized (replay 1)